diff options
Diffstat (limited to 'src')
842 files changed, 45967 insertions, 27359 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 8c8b9e0126f..6620f48f933 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,6 +1,6 @@ +add_subdirectory(bindings) add_subdirectory(framework) -add_subdirectory(shared) -add_subdirectory(trinityrealm) add_subdirectory(game) -add_subdirectory(bindings) +add_subdirectory(shared) add_subdirectory(trinitycore) +add_subdirectory(trinityrealm) diff --git a/src/Makefile.am b/src/Makefile.am index 40787fa17d0..7309b10db83 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # -# Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> +# Thanks to the original authors: MaNGOS <http://getmangos.com/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -9,17 +9,17 @@ # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software -# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ## Process this file with automake to produce Makefile.in ## Sub-directories to parse -SUBDIRS = framework shared trinityrealm game bindings trinitycore +SUBDIRS = tools framework shared realmd game bindings mangosd ## Additional files to include when running 'make dist' # Nothing yet. diff --git a/src/bindings/Makefile.am b/src/bindings/Makefile.am index 5e85dfe15bc..26914e8fde1 100644 --- a/src/bindings/Makefile.am +++ b/src/bindings/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # -# Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> +# Thanks to the original authors: MaNGOS <http://getmangos.com/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -18,8 +18,8 @@ # interface folder is disabled for now -if USE_TSCRIPTS +#if USE_TSCRIPTS SUBDIRS = scripts -else -SUBDIRS = interface -endif +#else +#SUBDIRS = interface +#endif diff --git a/src/bindings/interface/Makefile.am b/src/bindings/interface/Makefile.am index bcca2128203..9bb53f98454 100644 --- a/src/bindings/interface/Makefile.am +++ b/src/bindings/interface/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # -# Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> +# Thanks to the original authors: MaNGOS <http://getmangos.com/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by diff --git a/src/bindings/interface/ScriptMgr.cpp b/src/bindings/interface/ScriptMgr.cpp index 0499db47e66..81e017685d6 100644 --- a/src/bindings/interface/ScriptMgr.cpp +++ b/src/bindings/interface/ScriptMgr.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * - * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> + * Thanks to the original authors: MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/bindings/interface/ScriptMgr.h b/src/bindings/interface/ScriptMgr.h index 911737f0011..3954616d382 100644 --- a/src/bindings/interface/ScriptMgr.h +++ b/src/bindings/interface/ScriptMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * - * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> + * Thanks to the original authors: MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/bindings/interface/Scripts/sc_default.cpp b/src/bindings/interface/Scripts/sc_default.cpp index 495de39c270..56ec01c4205 100644 --- a/src/bindings/interface/Scripts/sc_default.cpp +++ b/src/bindings/interface/Scripts/sc_default.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * - * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> + * Thanks to the original authors: MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/bindings/interface/Scripts/sc_defines.cpp b/src/bindings/interface/Scripts/sc_defines.cpp index 5665a299106..922beebfc46 100644 --- a/src/bindings/interface/Scripts/sc_defines.cpp +++ b/src/bindings/interface/Scripts/sc_defines.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * - * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> + * Thanks to the original authors: MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/bindings/interface/Scripts/sc_defines.h b/src/bindings/interface/Scripts/sc_defines.h index e942e755ae0..f9bac67683c 100644 --- a/src/bindings/interface/Scripts/sc_defines.h +++ b/src/bindings/interface/Scripts/sc_defines.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * - * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> + * Thanks to the original authors: MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/bindings/interface/config.h b/src/bindings/interface/config.h index eaef18f9aa4..3899d7892a1 100644 --- a/src/bindings/interface/config.h +++ b/src/bindings/interface/config.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * - * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> + * Thanks to the original authors: MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/bindings/interface/system.cpp b/src/bindings/interface/system.cpp index 3cf3c7acf33..05e932ca3ae 100644 --- a/src/bindings/interface/system.cpp +++ b/src/bindings/interface/system.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * - * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> + * Thanks to the original authors: MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/bindings/scripts/CMakeLists.txt b/src/bindings/scripts/CMakeLists.txt index 39d7a556fa7..0204845523d 100644 --- a/src/bindings/scripts/CMakeLists.txt +++ b/src/bindings/scripts/CMakeLists.txt @@ -20,15 +20,15 @@ SET(trinityscript_LIB_SRCS scripts/creature/mob_generic_creature.cpp scripts/creature/simple_ai.cpp scripts/creature/simple_ai.h - scripts/custom/custom_example.cpp - scripts/custom/custom_gossip_codebox.cpp - scripts/custom/test.cpp + scripts/examples/example_creature.cpp + scripts/examples/example_escort.cpp + scripts/examples/example_gossip_codebox.cpp + scripts/examples/example_misc.cpp scripts/go/go_scripts.cpp scripts/guard/guard_ai.cpp scripts/guard/guard_ai.h scripts/guard/guards.cpp scripts/item/item_scripts.cpp - scripts/item/item_test.cpp scripts/npc/npc_escortAI.cpp scripts/npc/npc_escortAI.h scripts/npc/npc_innkeeper.cpp @@ -106,6 +106,7 @@ SET(trinityscript_LIB_SRCS scripts/zone/blasted_lands/blasted_lands.cpp scripts/zone/blasted_lands/boss_kruul.cpp scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp + scripts/zone/borean_tundra/borean_tundra.cpp scripts/zone/burning_steppes/burning_steppes.cpp scripts/zone/caverns_of_time/dark_portal/def_dark_portal.h scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp @@ -221,7 +222,6 @@ SET(trinityscript_LIB_SRCS scripts/zone/naxxramas/boss_gothik.cpp scripts/zone/naxxramas/boss_grobbulus.cpp scripts/zone/naxxramas/boss_heigan.cpp - scripts/zone/naxxramas/boss_highlord_mograine.cpp scripts/zone/naxxramas/boss_kelthuzad.cpp scripts/zone/naxxramas/boss_four_horsemen.cpp scripts/zone/naxxramas/boss_loatheb.cpp @@ -346,6 +346,10 @@ SET(trinityscript_LIB_SRCS scripts/zone/uldaman/uldaman.cpp scripts/zone/undercity/undercity.cpp scripts/zone/ungoro_crater/ungoro_crater.cpp + scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp + scripts/zone/utgarde_keep/utgarde_keep/boss_keleseth.cpp + scripts/zone/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp + scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp scripts/zone/wailing_caverns/instance_wailing_caverns.cpp scripts/zone/western_plaguelands/western_plaguelands.cpp scripts/zone/westfall/westfall.cpp diff --git a/src/bindings/scripts/Makefile.am b/src/bindings/scripts/Makefile.am index ac5965336a6..81a1761101a 100644 --- a/src/bindings/scripts/Makefile.am +++ b/src/bindings/scripts/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # -# Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> +# Thanks to the original authors: MaNGOS <http://getmangos.com/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -54,15 +54,15 @@ scripts/creature/mob_event_ai.h \ scripts/creature/mob_generic_creature.cpp \ scripts/creature/simple_ai.cpp \ scripts/creature/simple_ai.h \ -scripts/custom/custom_example.cpp \ -scripts/custom/custom_gossip_codebox.cpp \ -scripts/custom/test.cpp \ +scripts/examples/example_creature.cpp \ +scripts/examples/example_escort.cpp \ +scripts/examples/example_gossip_codebox.cpp \ +scripts/examples/example_misc.cpp \ scripts/go/go_scripts.cpp \ scripts/guard/guard_ai.cpp \ scripts/guard/guard_ai.h \ scripts/guard/guards.cpp \ scripts/item/item_scripts.cpp \ -scripts/item/item_test.cpp \ scripts/npc/npc_escortAI.cpp \ scripts/npc/npc_escortAI.h \ scripts/npc/npc_innkeeper.cpp \ @@ -140,6 +140,7 @@ scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp \ scripts/zone/blasted_lands/blasted_lands.cpp \ scripts/zone/blasted_lands/boss_kruul.cpp \ scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp \ +scripts/zone/borean_tundra/borean_tundra.cpp \ scripts/zone/burning_steppes/burning_steppes.cpp \ scripts/zone/caverns_of_time/dark_portal/boss_aeonus.cpp \ scripts/zone/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp \ @@ -254,7 +255,6 @@ scripts/zone/naxxramas/boss_gluth.cpp \ scripts/zone/naxxramas/boss_gothik.cpp \ scripts/zone/naxxramas/boss_grobbulus.cpp \ scripts/zone/naxxramas/boss_heigan.cpp \ -scripts/zone/naxxramas/boss_highlord_mograine.cpp \ scripts/zone/naxxramas/boss_kelthuzad.cpp \ scripts/zone/naxxramas/boss_four_horsemen.cpp \ scripts/zone/naxxramas/boss_loatheb.cpp \ @@ -379,6 +379,10 @@ scripts/zone/uldaman/boss_ironaya.cpp \ scripts/zone/uldaman/uldaman.cpp \ scripts/zone/undercity/undercity.cpp \ scripts/zone/ungoro_crater/ungoro_crater.cpp \ +scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp \ +scripts/zone/utgarde_keep/utgarde_keep/boss_keleseth.cpp \ +scripts/zone/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp \ +scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp \ scripts/zone/wailing_caverns/instance_wailing_caverns.cpp \ scripts/zone/western_plaguelands/western_plaguelands.cpp \ scripts/zone/westfall/westfall.cpp \ diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp index 728bc435d81..b63d27055d4 100644 --- a/src/bindings/scripts/ScriptMgr.cpp +++ b/src/bindings/scripts/ScriptMgr.cpp @@ -16,7 +16,6 @@ # define _TRINITY_SCRIPT_CONFIG "trinitycore.conf" #endif _TRINITY_SCRIPT_CONFIG -//*** Global data *** int num_sc_scripts; Script *m_scripts[MAX_SCRIPTS]; @@ -48,20 +47,16 @@ enum ChatType // Text Maps UNORDERED_MAP<int32, StringTextData> TextMap; -//*** End Global data *** +// Waypoint lists +std::list<PointMovement> PointMovementList; -//*** EventAI data *** //Event AI structure. Used exclusivly by mob_event_ai.cpp (60 bytes each) -std::list<EventAI_Event> EventAI_Event_List; +UNORDERED_MAP<uint32, std::vector<EventAI_Event> > EventAI_Event_Map; //Event AI summon structure. Used exclusivly by mob_event_ai.cpp. UNORDERED_MAP<uint32, EventAI_Summon> EventAI_Summon_Map; -//Event AI error prevention structure. Used at runtime to prevent error log spam of same creature id. -//UNORDERED_MAP<uint32, EventAI_CreatureError> EventAI_CreatureErrorPreventionList; - uint32 EAI_ErrorLevel; -//*** End EventAI data *** void FillSpellSummary(); void LoadOverridenSQLData(); @@ -82,9 +77,12 @@ extern void AddSC_mob_event(); extern void AddSC_generic_creature(); // -- Custom -- -extern void AddSC_custom_example(); -extern void AddSC_custom_gossip_codebox(); -extern void AddSC_test(); + +// -- Examples -- +extern void AddSC_example_creature(); +extern void AddSC_example_escort(); +extern void AddSC_example_gossip_codebox(); +extern void AddSC_example_misc(); // -- GO -- extern void AddSC_go_scripts(); @@ -96,7 +94,6 @@ extern void AddSC_guards(); // -- Item -- extern void AddSC_item_scripts(); -extern void AddSC_item_test(); // -- NPC -- extern void AddSC_npc_professions(); @@ -211,6 +208,9 @@ extern void AddSC_blasted_lands(); //Bloodmyst Isle extern void AddSC_bloodmyst_isle(); +//Borean Tundra +extern void AddSC_borean_tundra(); + //Burning steppes extern void AddSC_burning_steppes(); @@ -390,14 +390,13 @@ extern void AddSC_boss_anubrekhan(); extern void AddSC_boss_maexxna(); extern void AddSC_boss_patchwerk(); extern void AddSC_boss_razuvious(); -extern void AddSC_boss_highlord_mograine(); extern void AddSC_boss_kelthuzad(); -extern void AddSC_boss_faerlina(); extern void AddSC_boss_loatheb(); extern void AddSC_boss_noth(); extern void AddSC_boss_gluth(); extern void AddSC_boss_sapphiron(); extern void AddSC_boss_four_horsemen(); +extern void AddSC_boss_faerlina(); //Netherstorm extern void AddSC_netherstorm(); @@ -566,6 +565,13 @@ extern void AddSC_undercity(); extern void AddSC_ungoro_crater(); //Upper blackrock spire + +//Utgarde Keep +extern void AddSC_boss_keleseth(); +extern void AddSC_boss_skarvald_dalronn(); +extern void AddSC_boss_ingvar_the_plunderer(); +extern void AddSC_instance_utgarde_keep(); + //Wailing caverns //Western plaguelands @@ -614,17 +620,17 @@ extern void AddSC_zulaman(); void LoadDatabase() { //Get db string from file - char const* dbstring = NULL; + std::string dbstring = TScriptConfig.GetStringDefault("WorldDatabaseInfo", ""); - if (!TScriptConfig.GetString("WorldDatabaseInfo", &dbstring) ) + if (dbstring.empty() ) { error_log("TSCR: Missing world database info from configuration file. Load database aborted."); return; } //Initialize connection to DB - if (dbstring && TScriptDB.Initialize(dbstring) ) - outstring_log("TSCR: TrinityScript database: %s",dbstring); + if (!dbstring.empty() && TScriptDB.Initialize(dbstring.c_str()) ) + outstring_log("TSCR: TrinityScript database: %s",dbstring.c_str()); else { error_log("TSCR: Unable to connect to Database. Load database aborted."); @@ -658,8 +664,7 @@ void LoadDatabase() LoadTrinityStrings(TScriptDB,"eventai_texts",-1,1+(TEXT_SOURCE_RANGE)); // Gather Additional data from EventAI Texts - //result = TScriptDB.PQuery("SELECT entry, sound, type, language, emote FROM eventai_texts"); - result = TScriptDB.PQuery("SELECT entry, sound, type, language FROM eventai_texts"); + result = TScriptDB.PQuery("SELECT entry, sound, type, language, emote FROM eventai_texts"); outstring_log("TSCR: Loading EventAI Texts additional data..."); if (result) @@ -677,7 +682,7 @@ void LoadDatabase() temp.SoundId = fields[1].GetInt32(); temp.Type = fields[2].GetInt32(); temp.Language = fields[3].GetInt32(); - temp.Emote = 0;//fields[4].GetInt32(); + temp.Emote = fields[4].GetInt32(); if (i >= 0) { @@ -849,6 +854,67 @@ void LoadDatabase() outstring_log(">> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty."); } + // Drop Existing Waypoint list + PointMovementList.clear(); + uint64 uiCreatureCount = 0; + + // Load Waypoints + result = TScriptDB.PQuery("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry"); + if (result) + { + uiCreatureCount = result->GetRowCount(); + delete result; + } + + outstring_log("SD2: Loading Script Waypoints for %u creature(s)...", uiCreatureCount); + + result = TScriptDB.PQuery("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid"); + + if (result) + { + barGoLink bar(result->GetRowCount()); + uint32 uiNodeCount = 0; + + do + { + bar.step(); + Field* pFields = result->Fetch(); + PointMovement pTemp; + + pTemp.m_uiCreatureEntry = pFields[0].GetUInt32(); + pTemp.m_uiPointId = pFields[1].GetUInt32(); + pTemp.m_fX = pFields[2].GetFloat(); + pTemp.m_fY = pFields[3].GetFloat(); + pTemp.m_fZ = pFields[4].GetFloat(); + pTemp.m_uiWaitTime = pFields[5].GetUInt32(); + + CreatureInfo const* pCInfo = GetCreatureTemplateStore(pTemp.m_uiCreatureEntry); + if (!pCInfo) + { + error_db_log("SD2: DB table script_waypoint has waypoint for non-existant creature entry %u", pTemp.m_uiCreatureEntry); + continue; + } + + if (!pCInfo->ScriptID) + error_db_log("SD2: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", pTemp.m_uiCreatureEntry); + + PointMovementList.push_back(pTemp); + ++uiNodeCount; + } while (result->NextRow()); + + delete result; + + outstring_log(""); + outstring_log(">> Loaded %u Script Waypoint nodes.", uiNodeCount); + } + else + { + barGoLink bar(1); + bar.step(); + outstring_log(""); + outstring_log(">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty."); + } + //Gather additional data for EventAI result = TScriptDB.PQuery("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM eventai_summons"); @@ -892,6 +958,19 @@ void LoadDatabase() outstring_log(">> Loaded 0 EventAI Summon definitions. DB table `eventai_summons` is empty."); } + //Drop Existing EventAI List + EventAI_Event_Map.clear(); + uint64 uiEAICreatureCount = 0; + + result = TScriptDB.PQuery("SELECT COUNT(creature_id) FROM eventai_scripts GROUP BY creature_id"); + if (result) + { + uiEAICreatureCount = result->GetRowCount(); + delete result; + } + + outstring_log("SD2: Loading EventAI scripts for %u creature(s)...", uiEAICreatureCount); + //Gather event data result = TScriptDB.PQuery("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, " "event_param1, event_param2, event_param3, event_param4, " @@ -900,10 +979,7 @@ void LoadDatabase() "action3_type, action3_param1, action3_param2, action3_param3 " "FROM eventai_scripts"); - //Drop Existing EventAI List - EventAI_Event_List.clear(); - - outstring_log("TSCR: Loading EventAI scripts..."); + outstring_log("SD2: Loading EventAI scripts for %u creature(s)...", uiEAICreatureCount); if (result) { barGoLink bar(result->GetRowCount()); @@ -919,6 +995,7 @@ void LoadDatabase() temp.event_id = fields[0].GetUInt32(); uint32 i = temp.event_id; temp.creature_id = fields[1].GetUInt32(); + uint32 creature_id = temp.creature_id; temp.event_type = fields[2].GetUInt16(); temp.event_inverse_phase_mask = fields[3].GetUInt32(); temp.event_chance = fields[4].GetUInt8(); @@ -930,11 +1007,17 @@ void LoadDatabase() //Creature does not exist in database if (!GetCreatureTemplateStore(temp.creature_id)) + { error_db_log("TSCR: Event %u has script for non-existing creature.", i); + continue; + } //Report any errors in event if (temp.event_type >= EVENT_T_END) + { error_db_log("TSCR: Event %u has incorrect event type. Maybe DB requires updated version of SD2.", i); + continue; + } //No chance of this event occuring if (temp.event_chance == 0) @@ -993,12 +1076,42 @@ void LoadDatabase() } break; - case EVENT_T_RANGE: case EVENT_T_OOC_LOS: + { + if (temp.event_param2 > VISIBLE_RANGE || temp.event_param2 <= 0) + { + error_db_log("SD2: Creature %u are using event(%u), but param2 (MaxAllowedRange=%u) are not within allowed range.", temp.creature_id, i, temp.event_param2); + temp.event_param2 = VISIBLE_RANGE; + } + + if (temp.event_param3 == 0 && temp.event_param4 == 0 && temp.event_flags & EFLAG_REPEATABLE) + { + error_db_log("SD2: Creature %u are using event(%u) with EFLAG_REPEATABLE, but param3(RepeatMin) and param4(RepeatMax) are 0. Repeatable disabled.", temp.creature_id, i); + temp.event_flags &= ~EFLAG_REPEATABLE; + } + + if (temp.event_param4 < temp.event_param3) + error_db_log("SD2: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + } + break; + + case EVENT_T_RANGE: case EVENT_T_FRIENDLY_HP: case EVENT_T_FRIENDLY_IS_CC: + { + if (temp.event_param4 < temp.event_param3) + error_db_log("SD2: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); + } + break; + case EVENT_T_FRIENDLY_MISSING_BUFF: { + if (!GetSpellStore()->LookupEntry(temp.event_param1)) + { + error_db_log("SD2: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.event_param1, i); + continue; + } + if (temp.event_param4 < temp.event_param3) error_db_log("TSCR: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i); } @@ -1023,6 +1136,16 @@ void LoadDatabase() } break; + case EVENT_T_SUMMONED_UNIT: + { + if (!GetCreatureTemplateStore(temp.event_param1)) + { + error_db_log("SD2: Creature %u has non-existant creature entry (%u) defined in event %u.", temp.creature_id, temp.event_param1, i); + continue; + } + } + break; + case EVENT_T_AGGRO: case EVENT_T_DEATH: case EVENT_T_EVADE: @@ -1036,6 +1159,107 @@ void LoadDatabase() } } break; + + case EVENT_T_RECEIVE_EMOTE: + { + //no good way to check for valid textEmote (enum TextEmotes) + + switch(temp.event_param2) + { + case CONDITION_AURA: + if (!GetSpellStore()->LookupEntry(temp.event_param3)) + { + error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are not valid.",temp.creature_id, i, temp.event_param3); + continue; + } + break; + case CONDITION_TEAM: + if (temp.event_param3 != HORDE || temp.event_param3 != ALLIANCE) + { + error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are not valid.",temp.creature_id, i, temp.event_param3); + continue; + } + break; + case CONDITION_QUESTREWARDED: + case CONDITION_QUESTTAKEN: + if (!GetQuestTemplateStore(temp.event_param3)) + { + error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are not valid.",temp.creature_id, i, temp.event_param3); + continue; + } + break; + case CONDITION_ACTIVE_EVENT: + if (temp.event_param3 != + (HOLIDAY_FIREWORKS_SPECTACULAR | HOLIDAY_FEAST_OF_WINTER_VEIL | HOLIDAY_NOBLEGARDEN | + HOLIDAY_CHILDRENS_WEEK | HOLIDAY_CALL_TO_ARMS_AV | HOLIDAY_CALL_TO_ARMS_WG | + HOLIDAY_CALL_TO_ARMS_AB | HOLIDAY_FISHING_EXTRAVAGANZA | HOLIDAY_HARVEST_FESTIVAL | + HOLIDAY_HALLOWS_END | HOLIDAY_LUNAR_FESTIVAL | HOLIDAY_LOVE_IS_IN_THE_AIR | + HOLIDAY_FIRE_FESTIVAL | HOLIDAY_CALL_TO_ARMS_ES | HOLIDAY_BREWFEST | + HOLIDAY_DARKMOON_FAIRE_ELWYNN | HOLIDAY_DARKMOON_FAIRE_THUNDER | HOLIDAY_DARKMOON_FAIRE_SHATTRATH | + HOLIDAY_CALL_TO_ARMS_SA | HOLIDAY_WOTLK_LAUNCH)) + { + error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are not valid.",temp.creature_id, i, temp.event_param3); + continue; + } + break; + case CONDITION_REPUTATION_RANK: + if (!temp.event_param3) + { + error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are missing.",temp.creature_id, i, temp.event_param3); + continue; + } + if (temp.event_param4 > REP_EXALTED) + { + error_db_log("SD2: Creature %u using event %u: param4 (CondValue2: %u) are not valid.",temp.creature_id, i, temp.event_param4); + continue; + } + break; + case CONDITION_ITEM: + case CONDITION_ITEM_EQUIPPED: + case CONDITION_SKILL: + if (!temp.event_param3) + { + error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are missing.",temp.creature_id, i, temp.event_param3); + continue; + } + if (!temp.event_param4) + { + error_db_log("SD2: Creature %u using event %u: param4 (CondValue2: %u) are missing.",temp.creature_id, i, temp.event_param4); + continue; + } + break; + case CONDITION_ZONEID: + if (!temp.event_param3) + { + error_db_log("SD2: Creature %u using event %u: param3 (CondValue1: %u) are missing.",temp.creature_id, i, temp.event_param3); + continue; + } + break; + case CONDITION_NONE: + break; + default: + { + error_db_log("SD2: Creature %u using event %u: param2 (Condition: %u) are not valid/not implemented for script.",temp.creature_id, i, temp.event_param3); + continue; + } + } + + if (!(temp.event_flags & EFLAG_REPEATABLE)) + { + error_db_log("SD2: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i); + temp.event_flags |= EFLAG_REPEATABLE; + } + + } + break; + + case EVENT_T_QUEST_ACCEPT: + case EVENT_T_QUEST_COMPLETE: + { + error_db_log("SD2: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i); + continue; + } + break; } for (uint32 j = 0; j < MAX_ACTIONS; j++) @@ -1074,11 +1298,11 @@ void LoadDatabase() } break; case ACTION_T_SET_FACTION: - /*if (temp.action[j].param1 !=0 && !GetFactionStore()->LookupEntry(temp.action[j].param1)) + if (temp.action[j].param1 !=0 && !GetFactionStore()->LookupEntry(temp.action[j].param1)) { - error_db_log("SD2: Event %u Action %u uses non-existant FactionId %u.", i, j+1, temp.action[j].param1); + error_db_log("TSCR: Event %u Action %u uses non-existant FactionId %u.", i, j+1, temp.action[j].param1); temp.action[j].param1 = 0; - }*/ + } break; case ACTION_T_MORPH_TO_ENTRY_OR_MODEL: if (temp.action[j].param1 !=0 || temp.action[j].param2 !=0) @@ -1089,11 +1313,11 @@ void LoadDatabase() temp.action[j].param1 = 0; } - /*if (temp.action[j].param2 && !GetCreatureDisplayStore()->LookupEntry(temp.action[j].param2)) + if (temp.action[j].param2 && !GetCreatureDisplayStore()->LookupEntry(temp.action[j].param2)) { error_db_log("TSCR: Event %u Action %u uses non-existant ModelId %u.", i, j+1, temp.action[j].param2); temp.action[j].param2 = 0; - }*/ + } } break; case ACTION_T_SOUND: @@ -1123,7 +1347,7 @@ void LoadDatabase() { //output as debug for now, also because there's no general rule all spells have RecoveryTime if (temp.event_param3 < spell->RecoveryTime) - debug_log("SD2: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3); + debug_log("TSCR: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,temp.action[j].param1, spell->RecoveryTime, temp.event_param3); } } @@ -1131,7 +1355,6 @@ void LoadDatabase() error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1); } break; - case ACTION_T_REMOVEAURASFROMSPELL: { if (!GetSpellStore()->LookupEntry(temp.action[j].param2)) @@ -1146,13 +1369,13 @@ void LoadDatabase() if (Quest const* qid = GetQuestTemplateStore(temp.action[j].param1)) { if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) - error_db_log("SD2: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1); + error_db_log("TSCR: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1); } else - error_db_log("SD2: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); + error_db_log("TSCR: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); if (temp.action[j].param2 >= TARGET_T_END) - error_db_log("SD2: Event %u Action %u uses incorrect Target type", i, j+1); + error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1); } break; case ACTION_T_QUEST_EVENT_ALL: @@ -1160,16 +1383,16 @@ void LoadDatabase() if (Quest const* qid = GetQuestTemplateStore(temp.action[j].param1)) { if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT)) - error_db_log("SD2: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1); + error_db_log("TSCR: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, temp.action[j].param1); } else - error_db_log("SD2: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); + error_db_log("TSCR: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); } break; case ACTION_T_CASTCREATUREGO: { if (!GetCreatureTemplateStore(temp.action[j].param1)) - error_db_log("SD2: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + error_db_log("TSCR: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); if (!GetSpellStore()->LookupEntry(temp.action[j].param2)) error_db_log("TSCR: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2); @@ -1181,10 +1404,10 @@ void LoadDatabase() case ACTION_T_CASTCREATUREGO_ALL: { if (!GetQuestTemplateStore(temp.action[j].param1)) - error_db_log("SD2: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); + error_db_log("TSCR: Event %u Action %u uses non-existant Quest entry %u.", i, j+1, temp.action[j].param1); if (!GetSpellStore()->LookupEntry(temp.action[j].param2)) - error_db_log("SD2: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2); + error_db_log("TSCR: Event %u Action %u uses non-existant SpellID %u.", i, j+1, temp.action[j].param2); } break; @@ -1192,7 +1415,7 @@ void LoadDatabase() case ACTION_T_SUMMON_ID: { if (!GetCreatureTemplateStore(temp.action[j].param1)) - error_db_log("SD2: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + error_db_log("TSCR: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); if (EventAI_Summon_Map.find(temp.action[j].param3) == EventAI_Summon_Map.end()) error_db_log("TSCR: Event %u Action %u summons missing EventAI_Summon %u", i, j+1, temp.action[j].param3); @@ -1204,19 +1427,19 @@ void LoadDatabase() case ACTION_T_KILLED_MONSTER: { if (!GetCreatureTemplateStore(temp.action[j].param1)) - error_db_log("SD2: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + error_db_log("TSCR: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); if (temp.action[j].param2 >= TARGET_T_END) - error_db_log("SD2: Event %u Action %u uses incorrect Target type", i, j+1); + error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1); } break; case ACTION_T_SUMMON: { if (!GetCreatureTemplateStore(temp.action[j].param1)) - error_db_log("SD2: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + error_db_log("TSCR: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); if (temp.action[j].param2 >= TARGET_T_END) - error_db_log("SD2: Event %u Action %u uses incorrect Target type", i, j+1); + error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1); } break; case ACTION_T_THREAT_SINGLE_PCT: @@ -1229,7 +1452,7 @@ void LoadDatabase() //3rd param target case ACTION_T_SET_UNIT_FIELD: if (temp.action[j].param1 < OBJECT_END || temp.action[j].param1 >= UNIT_END) - error_db_log("SD2: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1); + error_db_log("TSCR: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1); if (temp.action[j].param3 >= TARGET_T_END) error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1); break; @@ -1247,25 +1470,25 @@ void LoadDatabase() case ACTION_T_SET_INST_DATA: { if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC)) - error_db_log("SD2: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1); + error_db_log("TSCR: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1); if (temp.action[j].param2 > SPECIAL) - error_db_log("SD2: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1); + error_db_log("TSCR: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1); } break; case ACTION_T_SET_INST_DATA64: { if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC)) - error_db_log("SD2: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1); + error_db_log("TSCR: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1); if (temp.action[j].param2 >= TARGET_T_END) - error_db_log("SD2: Event %u Action %u uses incorrect Target type", i, j+1); + error_db_log("TSCR: Event %u Action %u uses incorrect Target type", i, j+1); } break; case ACTION_T_UPDATE_TEMPLATE: { if (!GetCreatureTemplateStore(temp.action[j].param1)) - error_db_log("SD2: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); + error_db_log("TSCR: Event %u Action %u uses non-existant creature entry %u.", i, j+1, temp.action[j].param1); } break; case ACTION_T_RANDOM_SAY: @@ -1282,7 +1505,8 @@ void LoadDatabase() } //Add to list - EventAI_Event_List.push_back(temp); + EventAI_Event_Map[creature_id].push_back(temp); + ++Count; } while (result->NextRow()); @@ -1315,7 +1539,7 @@ void ScriptsFree() delete []SpellSummary; // Free resources before library unload - for(int i=0;i<num_sc_scripts;i++) + for(int i=0;i<MAX_SCRIPTS;i++) delete m_scripts[i]; num_sc_scripts = 0; @@ -1394,9 +1618,12 @@ void ScriptsInit() AddSC_generic_creature(); // -- Custom -- - AddSC_custom_example(); - AddSC_custom_gossip_codebox(); - AddSC_test(); + + // -- Examples -- + AddSC_example_creature(); + AddSC_example_escort(); + AddSC_example_gossip_codebox(); + AddSC_example_misc(); // -- GO -- AddSC_go_scripts(); @@ -1408,7 +1635,6 @@ void ScriptsInit() // -- Item -- AddSC_item_scripts(); - AddSC_item_test(); // -- NPC -- AddSC_npc_professions(); @@ -1522,6 +1748,9 @@ void ScriptsInit() //Bloodmyst Isle AddSC_bloodmyst_isle(); + + //Borean Tundra + AddSC_borean_tundra(); //Burning steppes AddSC_burning_steppes(); @@ -1698,12 +1927,11 @@ void ScriptsInit() //Naxxramas AddSC_boss_anubrekhan(); + AddSC_boss_faerlina(); AddSC_boss_maexxna(); AddSC_boss_patchwerk(); AddSC_boss_razuvious(); - AddSC_boss_highlord_mograine(); AddSC_boss_kelthuzad(); - AddSC_boss_faerlina(); AddSC_boss_loatheb(); AddSC_boss_noth(); AddSC_boss_gluth(); @@ -1877,6 +2105,13 @@ void ScriptsInit() AddSC_ungoro_crater(); //Upper blackrock spire + + //Utgarde Keep + AddSC_boss_keleseth(); + AddSC_boss_skarvald_dalronn(); + AddSC_boss_ingvar_the_plunderer(); + AddSC_instance_utgarde_keep(); + //Wailing caverns //Western plaguelands @@ -2017,8 +2252,12 @@ void Script::RegisterSelf() { m_scripts[id] = this; ++num_sc_scripts; - } else - debug_log("SD2: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str()); + } + else + { + debug_log("TSCR: RegisterSelf, but script named %s does not have ScriptName assigned in database.",(this)->Name.c_str()); + delete this; + } } //******************************** @@ -2220,3 +2459,32 @@ InstanceData* CreateInstanceData(Map *map) return tmpscript->GetInstanceData(map); } +TRINITY_DLL_EXPORT +bool EffectDummyGameObj(Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget ) +{ + Script *tmpscript = m_scripts[gameObjTarget->GetGOInfo()->ScriptId]; + + if (!tmpscript || !tmpscript->pEffectDummyGameObj) return false; + + return tmpscript->pEffectDummyGameObj(caster, spellId,effIndex,gameObjTarget); +} + +TRINITY_DLL_EXPORT +bool EffectDummyCreature(Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget ) +{ + Script *tmpscript = m_scripts[crTarget->GetScriptId()]; + + if (!tmpscript || !tmpscript->pEffectDummyCreature) return false; + + return tmpscript->pEffectDummyCreature(caster, spellId,effIndex,crTarget); +} + +TRINITY_DLL_EXPORT +bool EffectDummyItem(Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget ) +{ + Script *tmpscript = m_scripts[itemTarget->GetProto()->ScriptId]; + + if (!tmpscript || !tmpscript->pEffectDummyItem) return false; + + return tmpscript->pEffectDummyItem(caster, spellId,effIndex,itemTarget); +} diff --git a/src/bindings/scripts/ScriptMgr.h b/src/bindings/scripts/ScriptMgr.h index b3c25bfaffd..75474cfa2b8 100644 --- a/src/bindings/scripts/ScriptMgr.h +++ b/src/bindings/scripts/ScriptMgr.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +/* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * @@ -34,7 +34,8 @@ struct Script pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL), pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), pChooseReward(NULL), pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), pGOQuestAccept(NULL), - pGOChooseReward(NULL),pReceiveEmote(NULL),pItemUse(NULL), GetAI(NULL), GetInstanceData(NULL) + pGOChooseReward(NULL), pReceiveEmote(NULL), pItemUse(NULL), pEffectDummyGameObj(NULL), pEffectDummyCreature(NULL), + pEffectDummyItem(NULL), GetAI(NULL) {} std::string Name; @@ -57,6 +58,9 @@ struct Script bool (*pGOChooseReward )(Player*, GameObject*, Quest const*, uint32 ); bool (*pReceiveEmote )(Player*, Creature*, uint32 ); bool (*pItemUse )(Player*, Item*, SpellCastTargets const& ); + bool (*pEffectDummyGameObj )(Unit*, uint32, uint32, GameObject* ); + bool (*pEffectDummyCreature )(Unit*, uint32, uint32, Creature* ); + bool (*pEffectDummyItem )(Unit*, uint32, uint32, Item* ); CreatureAI* (*GetAI)(Creature*); InstanceData* (*GetInstanceData)(Map*); diff --git a/src/bindings/scripts/VC71/71ScriptDev2.vcproj b/src/bindings/scripts/VC71/71ScriptDev2.vcproj index a309f585589..701d2db3673 100644 --- a/src/bindings/scripts/VC71/71ScriptDev2.vcproj +++ b/src/bindings/scripts/VC71/71ScriptDev2.vcproj @@ -231,6 +231,22 @@ </File> </Filter> <Filter + Name="examples" + > + <File + RelativePath="..\scripts\examples\example_creature.cpp"> + </File> + <File + RelativePath="..\scripts\examples\example_escort.cpp"> + </File> + <File + RelativePath="..\scripts\examples\example_gossip_codebox.cpp"> + </File> + <File + RelativePath="..\scripts\examples\example_misc.cpp"> + </File> + </Filter> + <Filter Name="guard" > <File @@ -281,18 +297,6 @@ <Filter Name="custom" > - <File - RelativePath="..\scripts\custom\custom_example.cpp" - > - </File> - <File - RelativePath="..\scripts\custom\custom_gossip_codebox.cpp" - > - </File> - <File - RelativePath="..\scripts\custom\test.cpp" - > - </File> </Filter> <Filter Name="areatrigger" @@ -317,10 +321,6 @@ RelativePath="..\scripts\item\item_scripts.cpp" > </File> - <File - RelativePath="..\scripts\item\item_test.cpp" - > - </File> </Filter> <Filter Name="zone" @@ -849,10 +849,6 @@ > </File> <File - RelativePath="..\scripts\zone\naxxramas\boss_highlord_mograine.cpp" - > - </File> - <File RelativePath="..\scripts\zone\naxxramas\boss_kelthuzad.cpp" > </File> @@ -1909,6 +1905,9 @@ </File> </Filter> <Filter + Name="Culling of Stratholme"> + </Filter> + <Filter Name="Old Hillsbrad" > <File @@ -1969,6 +1968,166 @@ > </File> </Filter> + <Filter + Name="Borean Tundra"> + <File + RelativePath="..\scripts\zone\borean_tundra\borean_tundra.cpp" + > + </File> + </Filter> + <Filter + Name="Howling Fjord"> + </Filter> + <Filter + Name="Crystalsong Forest"> + </Filter> + <Filter + Name="Dalaran"> + </Filter> + <Filter + Name="Dragonblight"> + </Filter> + <Filter + Name="Grizzly Hills"> + </Filter> + <Filter + Name="Icecrown"> + </Filter> + <Filter + Name="Sholazar Basin"> + </Filter> + <Filter + Name="The Storm Peaks"> + </Filter> + <Filter + Name="Zul'Drak"> + </Filter> + <Filter + Name="Azjol-Nerub"> + <Filter + Name="Ahn'kahet" + > + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_amanitar.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_elder_nadox.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_herald_volazj.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_jedoga_shadowseeker.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_prince_taldaram.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\def_ahnkahet.h" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\instance_ahnkahet.cpp" + > + </File> + </Filter> + <Filter + Name="Azjol-Nerub" + > + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\boss_anubarak.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\boss_hadronox.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\boss_krikthir_the_gatewatcher.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\def_azjol_nerub.h" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\instance_azjol_nerub.cpp" + > + </File> + </Filter> + + </Filter> + <Filter + Name="Drak'Tharon Keep"> + </Filter> + <Filter + Name="Gundrak"> + </Filter> + <Filter + Name="Nexus"> + <Filter + Name="Nexus"> + </Filter> + <Filter + Name="Oculus"> + </Filter> + <Filter + Name="Eye of Eternity"> + </Filter> + </Filter> + <Filter + Name="Violet Hold"> + </Filter> + <Filter + Name="Ulduar" + > + <Filter + Name="Halls of Stone"> + </Filter> + <Filter + Name="Halls of Lightning"> + </Filter> + </Filter> + <Filter + Name="Utgarde Keep"> + <Filter + Name="Utgarde Keep"> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\boss_keleseth.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\boss_skarvald_dalronn.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\boss_ingvar_the_plunderer.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_utgarde_keep.h" + > + </File> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\instance_utgarde_keep.cpp" + > + </File> + </Filter> + <Filter + Name="Utgarde Pinnacle"> + </Filter> + </Filter> + <Filter + Name="Obsidian Sanctum"> + </Filter> + <Filter + Name="Vault of Archavon"> + </Filter> <Filter Name="Shattrath City" > diff --git a/src/bindings/scripts/VC80/80ScriptDev2.vcproj b/src/bindings/scripts/VC80/80ScriptDev2.vcproj index e4e20bbb129..b7311a6debb 100644 --- a/src/bindings/scripts/VC80/80ScriptDev2.vcproj +++ b/src/bindings/scripts/VC80/80ScriptDev2.vcproj @@ -408,6 +408,26 @@ </File> </Filter> <Filter + Name="examples" + > + <File + RelativePath="..\scripts\examples\example_creature.cpp" + > + </File> + <File + RelativePath="..\scripts\examples\example_escort.cpp" + > + </File> + <File + RelativePath="..\scripts\examples\example_gossip_codebox.cpp" + > + </File> + <File + RelativePath="..\scripts\examples\example_misc.cpp" + > + </File> + </Filter> + <Filter Name="guard" > <File @@ -458,18 +478,6 @@ <Filter Name="custom" > - <File - RelativePath="..\scripts\custom\custom_example.cpp" - > - </File> - <File - RelativePath="..\scripts\custom\custom_gossip_codebox.cpp" - > - </File> - <File - RelativePath="..\scripts\custom\test.cpp" - > - </File> </Filter> <Filter Name="areatrigger" @@ -494,10 +502,6 @@ RelativePath="..\scripts\item\item_scripts.cpp" > </File> - <File - RelativePath="..\scripts\item\item_test.cpp" - > - </File> </Filter> <Filter Name="zone" @@ -1026,10 +1030,6 @@ > </File> <File - RelativePath="..\scripts\zone\naxxramas\boss_highlord_mograine.cpp" - > - </File> - <File RelativePath="..\scripts\zone\naxxramas\boss_kelthuzad.cpp" > </File> @@ -1078,6 +1078,166 @@ Name="Ragefire Chasm" > </Filter> + <Filter + Name="Borean Tundra"> + <File + RelativePath="..\scripts\zone\borean_tundra\borean_tundra.cpp" + > + </File> + </Filter> + <Filter + Name="Howling Fjord"> + </Filter> + <Filter + Name="Crystalsong Forest"> + </Filter> + <Filter + Name="Dalaran"> + </Filter> + <Filter + Name="Dragonblight"> + </Filter> + <Filter + Name="Grizzly Hills"> + </Filter> + <Filter + Name="Icecrown"> + </Filter> + <Filter + Name="Sholazar Basin"> + </Filter> + <Filter + Name="The Storm Peaks"> + </Filter> + <Filter + Name="Zul'Drak"> + </Filter> + <Filter + Name="Azjol-Nerub"> + <Filter + Name="Ahn'kahet" + > + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_amanitar.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_elder_nadox.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_herald_volazj.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_jedoga_shadowseeker.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_prince_taldaram.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\def_ahnkahet.h" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\instance_ahnkahet.cpp" + > + </File> + </Filter> + <Filter + Name="Azjol-Nerub" + > + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\boss_anubarak.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\boss_hadronox.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\boss_krikthir_the_gatewatcher.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\def_azjol_nerub.h" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\instance_azjol_nerub.cpp" + > + </File> + </Filter> + + </Filter> + <Filter + Name="Drak'Tharon Keep"> + </Filter> + <Filter + Name="Gundrak"> + </Filter> + <Filter + Name="Nexus"> + <Filter + Name="Nexus"> + </Filter> + <Filter + Name="Oculus"> + </Filter> + <Filter + Name="Eye of Eternity"> + </Filter> + </Filter> + <Filter + Name="Violet Hold"> + </Filter> + <Filter + Name="Ulduar" + > + <Filter + Name="Halls of Stone"> + </Filter> + <Filter + Name="Halls of Lightning"> + </Filter> + </Filter> + <Filter + Name="Utgarde Keep"> + <Filter + Name="Utgarde Keep"> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\boss_keleseth.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\boss_skarvald_dalronn.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\boss_ingvar_the_plunderer.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_utgarde_keep.h" + > + </File> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\instance_utgarde_keep.cpp" + > + </File> + </Filter> + <Filter + Name="Utgarde Pinnacle"> + </Filter> + </Filter> + <Filter + Name="Obsidian Sanctum"> + </Filter> + <Filter + Name="Vault of Archavon"> + </Filter> <Filter Name="Razorfen Downs" > @@ -2086,6 +2246,10 @@ </File> </Filter> <Filter + Name="Culling of Stratholme" + > + </Filter> + <Filter Name="Old Hillsbrad" > <File diff --git a/src/bindings/scripts/VC90/90ScriptDev2.vcproj b/src/bindings/scripts/VC90/90ScriptDev2.vcproj index e6d36179274..cd5612a4f71 100644 --- a/src/bindings/scripts/VC90/90ScriptDev2.vcproj +++ b/src/bindings/scripts/VC90/90ScriptDev2.vcproj @@ -55,7 +55,7 @@ PrecompiledHeaderThrough="precompiled.h" WarningLevel="3" Detect64BitPortabilityProblems="false" - DebugInformationFormat="4" + DebugInformationFormat="3" /> <Tool Name="VCManagedResourceCompilerTool" @@ -103,7 +103,7 @@ /> </Configuration> <Configuration - Name="Release|Win32" + Name="Debug|x64" OutputDirectory="..\..\..\..\bin\$(PlatformName)_$(ConfigurationName)" IntermediateDirectory=".\ScriptDev2__$(PlatformName)_$(ConfigurationName)" ConfigurationType="2" @@ -125,16 +125,16 @@ /> <Tool Name="VCMIDLTool" + TargetEnvironment="3" /> <Tool Name="VCCLCompilerTool" - AdditionalOptions="/MP" + Optimization="0" AdditionalIncludeDirectories="..\..\..\..\dep\include\;..\..\..\shared\;..\..\..\framework\;..\..\..\game\;..\include\;..\..\..\..\dep\ACE_wrappers" - PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SCRIPT" - MinimalRebuild="false" - RuntimeLibrary="2" - EnableEnhancedInstructionSet="1" - FloatingPointModel="2" + PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_WINDOWS;_USRDLL;SCRIPT" + MinimalRebuild="true" + BasicRuntimeChecks="3" + RuntimeLibrary="3" UsePrecompiledHeader="2" PrecompiledHeaderThrough="precompiled.h" WarningLevel="3" @@ -154,16 +154,15 @@ Name="VCLinkerTool" AdditionalDependencies="trinitycore.lib zthread.lib" OutputFile="$(OutDir)/TrinityScript.dll" - LinkIncremental="1" + LinkIncremental="2" AdditionalLibraryDirectories="..\..\..\..\win\VC90\zthread__$(PlatformName)_$(ConfigurationName);..\..\..\..\win\VC90\trinitycore__$(PlatformName)_$(ConfigurationName)" - GenerateDebugInformation="false" + GenerateDebugInformation="true" + ProgramDatabaseFile="$(OutDir)/MaNGOSScript.pdb" SubSystem="2" - OptimizeReferences="2" - EnableCOMDATFolding="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" ImportLibrary="$(OutDir)/TrinityScript.lib" - TargetMachine="1" + TargetMachine="17" /> <Tool Name="VCALinkTool" @@ -188,7 +187,7 @@ /> </Configuration> <Configuration - Name="Debug|x64" + Name="Release|Win32" OutputDirectory="..\..\..\..\bin\$(PlatformName)_$(ConfigurationName)" IntermediateDirectory=".\ScriptDev2__$(PlatformName)_$(ConfigurationName)" ConfigurationType="2" @@ -210,16 +209,16 @@ /> <Tool Name="VCMIDLTool" - TargetEnvironment="3" /> <Tool Name="VCCLCompilerTool" - Optimization="0" + AdditionalOptions="/MP" AdditionalIncludeDirectories="..\..\..\..\dep\include\;..\..\..\shared\;..\..\..\framework\;..\..\..\game\;..\include\;..\..\..\..\dep\ACE_wrappers" - PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_WINDOWS;_USRDLL;SCRIPT" - MinimalRebuild="true" - BasicRuntimeChecks="3" - RuntimeLibrary="3" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SCRIPT" + MinimalRebuild="false" + RuntimeLibrary="2" + EnableEnhancedInstructionSet="1" + FloatingPointModel="2" UsePrecompiledHeader="2" PrecompiledHeaderThrough="precompiled.h" WarningLevel="3" @@ -239,15 +238,16 @@ Name="VCLinkerTool" AdditionalDependencies="trinitycore.lib zthread.lib" OutputFile="$(OutDir)/TrinityScript.dll" - LinkIncremental="2" + LinkIncremental="1" AdditionalLibraryDirectories="..\..\..\..\win\VC90\zthread__$(PlatformName)_$(ConfigurationName);..\..\..\..\win\VC90\trinitycore__$(PlatformName)_$(ConfigurationName)" - GenerateDebugInformation="true" - ProgramDatabaseFile="$(OutDir)/MaNGOSScript.pdb" + GenerateDebugInformation="false" SubSystem="2" + OptimizeReferences="2" + EnableCOMDATFolding="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" ImportLibrary="$(OutDir)/TrinityScript.lib" - TargetMachine="17" + TargetMachine="1" /> <Tool Name="VCALinkTool" @@ -267,6 +267,9 @@ <Tool Name="VCAppVerifierTool" /> + <Tool + Name="VCPostBuildEventTool" + /> </Configuration> <Configuration Name="Release|x64" @@ -348,6 +351,9 @@ <Tool Name="VCAppVerifierTool" /> + <Tool + Name="VCPostBuildEventTool" + /> </Configuration> </Configurations> <References> @@ -401,6 +407,26 @@ </File> </Filter> <Filter + Name="examples" + > + <File + RelativePath="..\scripts\examples\example_creature.cpp" + > + </File> + <File + RelativePath="..\scripts\examples\example_escort.cpp" + > + </File> + <File + RelativePath="..\scripts\examples\example_gossip_codebox.cpp" + > + </File> + <File + RelativePath="..\scripts\examples\example_misc.cpp" + > + </File> + </Filter> + <Filter Name="guard" > <File @@ -451,18 +477,6 @@ <Filter Name="custom" > - <File - RelativePath="..\scripts\custom\custom_example.cpp" - > - </File> - <File - RelativePath="..\scripts\custom\custom_gossip_codebox.cpp" - > - </File> - <File - RelativePath="..\scripts\custom\test.cpp" - > - </File> </Filter> <Filter Name="areatrigger" @@ -487,10 +501,6 @@ RelativePath="..\scripts\item\item_scripts.cpp" > </File> - <File - RelativePath="..\scripts\item\item_test.cpp" - > - </File> </Filter> <Filter Name="zone" @@ -748,6 +758,190 @@ > </Filter> <Filter + Name="Borean Tundra" + > + <File + RelativePath="..\scripts\zone\borean_tundra\borean_tundra.cpp" + > + </File> + </Filter> + <Filter + Name="Howling Fjord" + > + </Filter> + <Filter + Name="Crystalsong Forest" + > + </Filter> + <Filter + Name="Dalaran" + > + </Filter> + <Filter + Name="Dragonblight" + > + </Filter> + <Filter + Name="Grizzly Hills" + > + </Filter> + <Filter + Name="Icecrown" + > + </Filter> + <Filter + Name="Sholazar Basin" + > + </Filter> + <Filter + Name="The Storm Peaks" + > + </Filter> + <Filter + Name="Zul'Drak" + > + </Filter> + <Filter + Name="Azjol-Nerub" + > + <Filter + Name="Ahn'kahet" + > + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_amanitar.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_elder_nadox.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_herald_volazj.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_jedoga_shadowseeker.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\boss_prince_taldaram.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\def_ahnkahet.h" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Ahn'kahet\instance_ahnkahet.cpp" + > + </File> + </Filter> + <Filter + Name="Azjol-Nerub" + > + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\boss_anubarak.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\boss_hadronox.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\boss_krikthir_the_gatewatcher.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\def_azjol_nerub.h" + > + </File> + <File + RelativePath="..\scripts\zone\Azjol-Nerub\Azjol-Nerub\instance_azjol_nerub.cpp" + > + </File> + </Filter> + </Filter> + <Filter + Name="Drak'Tharon Keep" + > + </Filter> + <Filter + Name="Gundrak" + > + </Filter> + <Filter + Name="Nexus" + > + <Filter + Name="Nexus" + > + </Filter> + <Filter + Name="Oculus" + > + </Filter> + <Filter + Name="Eye of Eternity" + > + </Filter> + </Filter> + <Filter + Name="Violet Hold" + > + </Filter> + <Filter + Name="Ulduar" + > + <Filter + Name="Halls of Stone" + > + </Filter> + <Filter + Name="Halls of Lightning" + > + </Filter> + </Filter> + <Filter + Name="Utgarde Keep" + > + <Filter + Name="Utgarde Keep" + > + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\boss_ingvar_the_plunderer.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\boss_keleseth.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\boss_skarvald_dalronn.cpp" + > + </File> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\def_utgarde_keep.h" + > + </File> + <File + RelativePath="..\scripts\zone\utgarde_keep\utgarde_keep\instance_utgarde_keep.cpp" + > + </File> + </Filter> + <Filter + Name="Utgarde Pinnacle" + > + </Filter> + </Filter> + <Filter + Name="Obsidian Sanctum" + > + </Filter> + <Filter + Name="Vault of Archavon" + > + </Filter> + <Filter Name="Scarlet Monastery" > <File @@ -1019,10 +1213,6 @@ > </File> <File - RelativePath="..\scripts\zone\naxxramas\boss_highlord_mograine.cpp" - > - </File> - <File RelativePath="..\scripts\zone\naxxramas\boss_kelthuzad.cpp" > </File> @@ -2079,6 +2269,10 @@ </File> </Filter> <Filter + Name="Culling of Stratholme" + > + </Filter> + <Filter Name="Old Hillsbrad" > <File @@ -2348,7 +2542,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Release|Win32" + Name="Debug|x64" > <Tool Name="VCCLCompilerTool" @@ -2356,7 +2550,7 @@ /> </FileConfiguration> <FileConfiguration - Name="Debug|x64" + Name="Release|Win32" > <Tool Name="VCCLCompilerTool" diff --git a/src/bindings/scripts/docs/EventAI.txt b/src/bindings/scripts/docs/EventAI.txt index 580f73ae75b..c759d40c5cd 100644 --- a/src/bindings/scripts/docs/EventAI.txt +++ b/src/bindings/scripts/docs/EventAI.txt @@ -64,14 +64,16 @@ Events will not repeat until the creature exits combat unless EFLAG_REPEATABLE i 7 EVENT_T_EVADE NONE Expires upon creature EnterEvadeMode(). 8 EVENT_T_SPELLHIT SpellID, School, RepeatMin, RepeatMax Expires upon Spell hit. If (param1) is set will only expire on that spell. If (param2) will only expire on spells of that school (-1 for all). Will repeat every (Param3) and (Param4) . 9 EVENT_T_RANGE MinDist, MaxDist, RepeatMin, RepeatMax Expires when the highest threat target distance is greater than (Param1) and less than (Param2). Will repeat every (Param3) and (Param4) . -10 EVENT_T_OOC_LOS NoHostile, NoFriendly, RepeatMin, RepeatMax Expires when a Player moves within visible distance to creature. Does not expire for Hostile Players if (Param1) is not 0. Does not expire for Friendly Players if (Param2) is not 0. Will repeat every (Param3) and (Param4) . Does not expire for creatures or pet or when the creature is in combat. +10 EVENT_T_OOC_LOS Hostile-or-Not, MaxAllowedRange, RepeatMin, RepeatMax Expires when a Unit moves within distance(MaxAllowedRange) to creature. If Param1=0 it will expire if Unit are Hostile. If Param1=1 it will only expire if Unit are not Hostile(generally determined by faction). Will repeat every (Param3) and (Param4). Does not expire when the creature is in combat. 11 EVENT_T_SPAWNED NONE Expires at initial spawn and at creature respawn (useful for setting ranged movement type) 12 EVENT_T_TARGET_HP HPMax%, HPMin%, RepeatMin, RepeatMax Expires when Current Target's HP is between (Param1) and (Param2). Will repeat every (Param3) and (Param4) . 13 EVENT_T_TARGET_CASTING RepeatMin, RepeatatMax Expires when the current target is casting a spell. Will repeat every (Param1) and (Param2) . 14 EVENT_T_FRIENDLY_HP HPDeficit, Radius, RepeatMin, RepeatMax Expires when a friendly unit in radius has at least (param1) hp missing. Will repeat every (Param3) and (Param4) . 15 EVENT_T_FRIENDLY_IS_CC DispelType, Radius, RepeatMin, RepeatMax Expires when a friendly unit is Crowd controlled within the given radius (param2). Will repeat every (Param3) and (Param4) . 16 EVENT_T_MISSING_BUFF SpellId, Radius, RepeatMin, RepeatMax Expires when a friendly unit is missing aura's given by spell (param1) within radius (param2). Will repeat every (Param3) and (Param4) . -17 EVENT_T_SUMMONED_UNIT CreatureId, RepeatMin, RepeatMax Expires after creature with entry = (param1) is spawned or for all spawns if param1 = 0. Will repeat every (Param2) and (Param3) . +17 EVENT_T_SUMMONED_UNIT CreatureId, RepeatMin, RepeatMax Expires after creature with entry = (param1) is spawned or for all spawns if param1 = 0. Will repeat every (Param2) and (Param3). +18 EVENT_T_TARGET_MANA ManaMax%, ManaMin%, RepeatMin, RepeatMax +21 EVENT_T_REACHED_HOME NONE Expires when creature reach it's home(spawn) location after Evade. ========================================= Action Types @@ -83,8 +85,8 @@ Params are always read from Param1, then Param2, then Param3. (# Internal Name Param usage Discription) 0 ACTION_T_NONE No Action Does Nothing 1 ACTION_T_TEXT -TextId1, -TextId2, -TextId3 Displays the -TextId as defined. In case -TextId2 and optionally -TextId3, the output will be randomized. Type text are defined in the text table itself(say, yell, whisper, etc) along with other options for the text. All values are required to be negative. -2 ACTION_T_YELL UNUSED -3 ACTION_T_TEXTEMOTE UNUSED +2 ACTION_T_SET_FACTION FactionId Change faction for creature. If param1==0, creature will revert to default faction. +3 ACTION_T_MORPH_TO_ENTRY_OR_MODEL CreatureEntry, ModelId Set model from creature_template.entry(param1) OR set explicit modelId(param2). If param1 AND param2 both 0, demorph and revert to default model for creature. 4 ACTION_T_SOUND SoundId Plays Sound 5 ACTION_T_EMOTE EmoteId Does emote 6 ACTION_T_RANDOM_SAY UNUSED @@ -305,6 +307,12 @@ Parameter 3: RepeatMax - Maximum Time used to calculate Random Repeat Expire BOTH - Expires after creature with entry(Param1) is spawned or for all spawns if param1 = 0. Will repeat every (Param2) and (Param3) . This is commonly used for NPC's who will do something special once another NPC is summoned. Usually used is Complex Scripts or Special Events. +--------------------------- +21 = EVENT_T_REACHED_HOME: +--------------------------- +Expires only when creature has returned to it's home location after Evade. Out of combat event. +Most commonly used to cast spells that can not be casted in EVENT_T_EVADE and other effects that does not fit in while still running back to spawn/home location. + ========================================= Action Types @@ -321,15 +329,20 @@ Parameter 1: The entry of the text that the NPC should use from eventai_texts ta Parameter 2: Optional. TextId can be defined in addition. The same apply to this as explained above, however eventAI will randomize between the two. Parameter 3: Optional, if Parameter 2 exist. In this case, eventAI will randomize between three. +See Text-tables.txt for documentation of eventai_texts-table. + ------------------ -2 = ACTION_T_YELL: +2 = ACTION_T_SET_FACTION: ------------------ -UNUSED Can be reused to create new action type +Parameter 1: FactionId from Faction.dbc OR 0. Changes faction for creature. If 0, creature will revert to it's default faction if previously changed. ----------------------- -3 = ACTION_T_TEXTEMOTE: +3 = ACTION_T_MORPH_TO_ENTRY_OR_MODEL: ----------------------- -UNUSED Can be reused to create new action type +Parameter 1: Creature entry from creature_template. Action will then change to the model this creature are using. +Parameter 2: If parameter 1 is 0, then this modelId will be used (in case parameter 1 exist, parameter 2 will not be used) + +If both parameter 1 and 2 is 0, the creature will DeMorph, and use it's default model. ------------------- 4 = ACTION_T_SOUND: @@ -683,4 +696,4 @@ Below is the list of current Event Flags that EventAI can handle. Event flags ar 6 64 7 128 EFLAG_DEBUG_ONLY Prevents events from occuring on Release builds of ScriptDev2. Useful for testing new features. -NOTE: You can add the numbers in the decimal column to combine flags. +NOTE: You can add the numbers in the decimal column to combine flags.
\ No newline at end of file diff --git a/src/bindings/scripts/include/precompiled.cpp b/src/bindings/scripts/include/precompiled.cpp index 9753d023374..75bfae9e1c4 100644 --- a/src/bindings/scripts/include/precompiled.cpp +++ b/src/bindings/scripts/include/precompiled.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/include/precompiled.h b/src/bindings/scripts/include/precompiled.h index cd6d68f9f31..2c36cc924e0 100644 --- a/src/bindings/scripts/include/precompiled.h +++ b/src/bindings/scripts/include/precompiled.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ @@ -12,6 +12,7 @@ #include "GridNotifiersImpl.h" #include "Unit.h" #include "GameObject.h" +#include "TemporarySummon.h" #include "sc_creature.h" #include "sc_gossip.h" #include "sc_instance.h" diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp index f30ae9408c5..59019348043 100644 --- a/src/bindings/scripts/include/sc_creature.cpp +++ b/src/bindings/scripts/include/sc_creature.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +/* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * @@ -108,9 +108,9 @@ void ScriptedAI::AttackStart(Unit* who) void ScriptedAI::UpdateAI(const uint32 diff) { //Check if we have a current target - if (m_creature->isAlive() && UpdateVictim()) + if (UpdateVictim()) { - if (m_creature->isAttackReady() ) + if (m_creature->isAttackReady()) { //If we are within range melee the target if (m_creature->IsWithinMeleeRange(m_creature->getVictim())) @@ -206,23 +206,23 @@ void ScriptedAI::DoSay(const char* text, uint32 language, Unit* target, bool Say { if (target) { - m_creature->Say(text, language, target->GetGUID()); + m_creature->MonsterSay(text, language, target->GetGUID()); if(SayEmote) m_creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK); } - else m_creature->Say(text, language, 0); + else m_creature->MonsterSay(text, language, 0); } void ScriptedAI::DoYell(const char* text, uint32 language, Unit* target) { - if (target) m_creature->Yell(text, language, target->GetGUID()); - else m_creature->Yell(text, language, 0); + if (target) m_creature->MonsterYell(text, language, target->GetGUID()); + else m_creature->MonsterYell(text, language, 0); } void ScriptedAI::DoTextEmote(const char* text, Unit* target, bool IsBossEmote) { - if (target) m_creature->TextEmote(text, target->GetGUID(), IsBossEmote); - else m_creature->TextEmote(text, 0, IsBossEmote); + if (target) m_creature->MonsterTextEmote(text, target->GetGUID(), IsBossEmote); + else m_creature->MonsterTextEmote(text, 0, IsBossEmote); } void ScriptedAI::DoWhisper(const char* text, Unit* reciever, bool IsBossWhisper) @@ -230,7 +230,7 @@ void ScriptedAI::DoWhisper(const char* text, Unit* reciever, bool IsBossWhisper) if (!reciever || reciever->GetTypeId() != TYPEID_PLAYER) return; - m_creature->Whisper(text, reciever->GetGUID(), IsBossWhisper); + m_creature->MonsterWhisper(text, reciever->GetGUID(), IsBossWhisper); } void ScriptedAI::DoPlaySoundToSet(Unit* unit, uint32 sound) @@ -437,11 +437,9 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mech return false; //Using the extended script system we first create a list of viable spells - SpellEntry const* Spell[4]; - Spell[0] = 0; - Spell[1] = 0; - Spell[2] = 0; - Spell[3] = 0; + SpellEntry const* Spell[CREATURE_MAX_SPELLS]; + for (uint8 i=0;i<CREATURE_MAX_SPELLS;i++) + Spell[i] = 0; uint32 SpellCount = 0; @@ -449,7 +447,7 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mech SpellRangeEntry const* TempRange; //Check if each spell is viable(set it to null if not) - for (uint32 i = 0; i < 4; i++) + for (uint32 i = 0; i < CREATURE_MAX_SPELLS; i++) { TempSpell = GetSpellStore()->LookupEntry(m_creature->m_spells[i]); @@ -493,13 +491,13 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mech continue; //Check if the spell meets our range requirements - if (RangeMin && TempRange->maxRange < RangeMin) + if (RangeMin && m_creature->GetSpellMinRangeForTarget(Target, TempRange) < RangeMin) continue; - if (RangeMax && TempRange->maxRange > RangeMax) + if (RangeMax && m_creature->GetSpellMaxRangeForTarget(Target, TempRange) > RangeMax) continue; //Check if our target is in range - if (m_creature->IsWithinDistInMap(Target, TempRange->minRange) || !m_creature->IsWithinDistInMap(Target, TempRange->maxRange)) + if (m_creature->IsWithinDistInMap(Target, m_creature->GetSpellMinRangeForTarget(Target, TempRange)) || !m_creature->IsWithinDistInMap(Target, m_creature->GetSpellMaxRangeForTarget(Target, TempRange))) continue; //All good so lets add it to the spell list @@ -537,20 +535,20 @@ bool ScriptedAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered) return false; //Unit is out of range of this spell - if (m_creature->GetDistance(Target) > TempRange->maxRange || m_creature->GetDistance(Target) < TempRange->minRange) + if (m_creature->GetDistance(Target) > m_creature->GetSpellMaxRangeForTarget(Target, TempRange) || m_creature->GetDistance(Target) < m_creature->GetSpellMinRangeForTarget(Target, TempRange)) return false; return true; } -float GetSpellMaxRange(uint32 id) +float GetSpellMaxRangeForHostile(uint32 id) { SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id); if(!spellInfo) return 0; SpellRangeEntry const *range = GetSpellRangeStore()->LookupEntry(spellInfo->rangeIndex); if(!range) return 0; - return range->maxRange; + return range->maxRangeHostile; } void FillSpellSummary() @@ -583,7 +581,7 @@ void FillSpellSummary() //Spell targets AoE at enemy if ( TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA || TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || - TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_AROUND_CASTER || + TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_CASTER || TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED ) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1); @@ -592,7 +590,7 @@ void FillSpellSummary() TempSpell->EffectImplicitTargetA[j] == TARGET_CURRENT_ENEMY_COORDINATES || TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA || TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || - TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_AROUND_CASTER || + TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_CASTER || TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED ) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1); @@ -605,7 +603,7 @@ void FillSpellSummary() //Spell targets aoe friends if ( TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_PARTY_AROUND_CASTER || TempSpell->EffectImplicitTargetA[j] == TARGET_AREAEFFECT_PARTY || - TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_AROUND_CASTER) + TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_CASTER) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1); //Spell targets any friend(or self) @@ -614,7 +612,7 @@ void FillSpellSummary() TempSpell->EffectImplicitTargetA[j] == TARGET_SINGLE_PARTY || TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_PARTY_AROUND_CASTER || TempSpell->EffectImplicitTargetA[j] == TARGET_AREAEFFECT_PARTY || - TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_AROUND_CASTER) + TempSpell->EffectImplicitTargetA[j] == TARGET_DEST_CASTER) SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1); //Make sure that this spell includes a damage effect @@ -741,7 +739,7 @@ Unit* FindCreature(uint32 entry, float range, Unit* Finder) return NULL; Creature* target = NULL; Trinity::AllCreaturesOfEntryInRange check(Finder, entry, range); - Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(target, check); + Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(Finder, target, check); Finder->VisitNearbyObject(range, searcher); return target; } @@ -752,7 +750,7 @@ GameObject* FindGameObject(uint32 entry, float range, Unit* Finder) return NULL; GameObject* target = NULL; Trinity::AllGameObjectsWithEntryInGrid go_check(entry); - Trinity::GameObjectSearcher<Trinity::AllGameObjectsWithEntryInGrid> searcher(target, go_check); + Trinity::GameObjectSearcher<Trinity::AllGameObjectsWithEntryInGrid> searcher(Finder, target, go_check); Finder->VisitNearbyGridObject(range, searcher); return target; } @@ -761,7 +759,7 @@ Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) { Unit* pUnit = NULL; Trinity::MostHPMissingInRange u_check(m_creature, range, MinHPDiff); - Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(pUnit, u_check); + Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(m_creature, pUnit, u_check); m_creature->VisitNearbyObject(range, searcher); return pUnit; } @@ -770,7 +768,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range) { std::list<Creature*> pList; Trinity::FriendlyCCedInRange u_check(m_creature, range); - Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(pList, u_check); + Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(m_creature, pList, u_check); m_creature->VisitNearbyObject(range, searcher); return pList; } @@ -779,7 +777,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 s { std::list<Creature*> pList; Trinity::FriendlyMissingBuffInRange u_check(m_creature, range, spellid); - Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(pList, u_check); + Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(m_creature, pList, u_check); m_creature->VisitNearbyObject(range, searcher); return pList; } diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h index 5e0e185a9dd..364296597dc 100644 --- a/src/bindings/scripts/include/sc_creature.h +++ b/src/bindings/scripts/include/sc_creature.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +/* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * @@ -11,7 +11,7 @@ #include "CreatureAI.h" #include "Creature.h" -float GetSpellMaxRange(uint32 id); +float GetSpellMaxRangeForHostile(uint32 id); class SummonList : std::list<uint64> { @@ -31,6 +31,16 @@ Unit* FindCreature(uint32 entry, float range, Unit* Finder); //Get a single gameobject of given entry GameObject* FindGameObject(uint32 entry, float range, Unit* Finder); +struct PointMovement +{ + uint32 m_uiCreatureEntry; + uint32 m_uiPointId; + float m_fX; + float m_fY; + float m_fZ; + uint32 m_uiWaitTime; +}; + struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI { ScriptedAI(Creature* creature) : CreatureAI(creature), m_creature(creature), InCombat(false), IsFleeing(false) {} diff --git a/src/bindings/scripts/include/sc_gossip.h b/src/bindings/scripts/include/sc_gossip.h index 74bc93694af..4f3188104eb 100644 --- a/src/bindings/scripts/include/sc_gossip.h +++ b/src/bindings/scripts/include/sc_gossip.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +/* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * @@ -16,29 +16,38 @@ #define GOSSIP_TEXT_BROWSE_GOODS "I'd like to browse your goods." #define GOSSIP_TEXT_TRAIN "Train me!" -#define GOSSIP_TEXT_BANK "The Bank" -#define GOSSIP_TEXT_WINDRIDER "Wind rider master" -#define GOSSIP_TEXT_GRYPHON "Gryphon Master" -#define GOSSIP_TEXT_BATHANDLER "Bat Handler" -#define GOSSIP_TEXT_HIPPOGRYPH "Hippogryph Master" -#define GOSSIP_TEXT_FLIGHTMASTER "Flight Master" -#define GOSSIP_TEXT_AUCTIONHOUSE "Auction House" -#define GOSSIP_TEXT_GUILDMASTER "Guild Master" -#define GOSSIP_TEXT_INN "The Inn" -#define GOSSIP_TEXT_MAILBOX "Mailbox" -#define GOSSIP_TEXT_STABLEMASTER "Stable Master" -#define GOSSIP_TEXT_WEAPONMASTER "Weapons Trainer" -#define GOSSIP_TEXT_BATTLEMASTER "Battlemaster" -#define GOSSIP_TEXT_CLASSTRAINER "Class Trainer" -#define GOSSIP_TEXT_PROFTRAINER "Profession Trainer" -#define GOSSIP_TEXT_OFFICERS "The officers` lounge" +#define GOSSIP_TEXT_BANK "The bank" +#define GOSSIP_TEXT_IRONFORGE_BANK "The bank of Ironforge" +#define GOSSIP_TEXT_STORMWIND_BANK "The bank of Stormwind" +#define GOSSIP_TEXT_WINDRIDER "The wind rider master" +#define GOSSIP_TEXT_GRYPHON "The gryphon master" +#define GOSSIP_TEXT_BATHANDLER "The bat handler" +#define GOSSIP_TEXT_HIPPOGRYPH "The hippogryph master" +#define GOSSIP_TEXT_ZEPPLINMASTER "The zeppelin master" +#define GOSSIP_TEXT_DEEPRUNTRAM "The Deeprun Tram" +#define GOSSIP_TEXT_FERRY "The Rut'theran Ferry" +#define GOSSIP_TEXT_FLIGHTMASTER "The flight master" +#define GOSSIP_TEXT_AUCTIONHOUSE "The auction house" +#define GOSSIP_TEXT_GUILDMASTER "The guild master" +#define GOSSIP_TEXT_INN "The inn" +#define GOSSIP_TEXT_MAILBOX "The mailbox" +#define GOSSIP_TEXT_STABLEMASTER "The stable master" +#define GOSSIP_TEXT_WEAPONMASTER "The weapon master" +#define GOSSIP_TEXT_OFFICERS "The officers' lounge" +#define GOSSIP_TEXT_BATTLEMASTER "The battlemaster" +#define GOSSIP_TEXT_BARBER "Barber" +#define GOSSIP_TEXT_CLASSTRAINER "A class trainer" +#define GOSSIP_TEXT_PROFTRAINER "A profession trainer" +#define GOSSIP_TEXT_LEXICON "Lexicon of Power" #define GOSSIP_TEXT_ALTERACVALLEY "Alterac Valley" #define GOSSIP_TEXT_ARATHIBASIN "Arathi Basin" #define GOSSIP_TEXT_WARSONGULCH "Warsong Gulch" #define GOSSIP_TEXT_ARENA "Arena" #define GOSSIP_TEXT_EYEOFTHESTORM "Eye of The Storm" - +#define GOSSIP_TEXT_STRANDOFANCIENT "Strand of the Ancients" + +#define GOSSIP_TEXT_DEATH_KNIGHT "Death Knight" #define GOSSIP_TEXT_DRUID "Druid" #define GOSSIP_TEXT_HUNTER "Hunter" #define GOSSIP_TEXT_PRIEST "Priest" @@ -57,18 +66,12 @@ #define GOSSIP_TEXT_FIRSTAID "First Aid" #define GOSSIP_TEXT_HERBALISM "Herbalism" #define GOSSIP_TEXT_LEATHERWORKING "Leatherworking" -#define GOSSIP_TEXT_POISONS "Poisons" #define GOSSIP_TEXT_TAILORING "Tailoring" #define GOSSIP_TEXT_MINING "Mining" #define GOSSIP_TEXT_FISHING "Fishing" #define GOSSIP_TEXT_SKINNING "Skinning" #define GOSSIP_TEXT_JEWELCRAFTING "Jewelcrafting" - -#define GOSSIP_TEXT_IRONFORGE_BANK "Bank of Ironforge" -#define GOSSIP_TEXT_STORMWIND_BANK "Bank of Stormwind" -#define GOSSIP_TEXT_DEEPRUNTRAM "Deeprun Tram" -#define GOSSIP_TEXT_ZEPPLINMASTER "Zeppelin master" -#define GOSSIP_TEXT_FERRY "Rut'theran Ferry" +#define GOSSIP_TEXT_INSCRIPTION "Inscription" // Skill defines @@ -86,6 +89,7 @@ #define TRADESKILL_FISHING 12 #define TRADESKILL_SKINNING 13 #define TRADESKILL_JEWLCRAFTING 14 +#define TRADESKILL_INSCRIPTION 15 #define TRADESKILL_LEVEL_NONE 0 #define TRADESKILL_LEVEL_APPRENTICE 1 @@ -93,6 +97,7 @@ #define TRADESKILL_LEVEL_EXPERT 3 #define TRADESKILL_LEVEL_ARTISAN 4 #define TRADESKILL_LEVEL_MASTER 5 +#define TRADESKILL_LEVEL_GRAND_MASTER 6 // Gossip defines diff --git a/src/bindings/scripts/include/sc_instance.h b/src/bindings/scripts/include/sc_instance.h index 75a25490419..2f1cd3a16a6 100644 --- a/src/bindings/scripts/include/sc_instance.h +++ b/src/bindings/scripts/include/sc_instance.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/areatrigger/areatrigger_scripts.cpp b/src/bindings/scripts/scripts/areatrigger/areatrigger_scripts.cpp index 6767a8fe88b..1c1b7312cb3 100644 --- a/src/bindings/scripts/scripts/areatrigger/areatrigger_scripts.cpp +++ b/src/bindings/scripts/scripts/areatrigger/areatrigger_scripts.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -23,7 +23,6 @@ EndScriptData */ /* ContentData at_legion_teleporter 4560 Teleporter TO Invasion Point: Cataclysm -at_test script test only EndContentData */ #include "precompiled.h" @@ -56,12 +55,6 @@ bool AreaTrigger_at_legion_teleporter(Player *player, AreaTriggerEntry *at) return false; } -bool ATtest(Player *player, AreaTriggerEntry *at) -{ - player->Say("Hi!",LANG_UNIVERSAL); - return true; -} - void AddSC_areatrigger_scripts() { Script *newscript; @@ -70,10 +63,5 @@ void AddSC_areatrigger_scripts() newscript->Name = "at_legion_teleporter"; newscript->pAreaTrigger = &AreaTrigger_at_legion_teleporter; newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name="at_test"; - newscript->pAreaTrigger = &ATtest; - newscript->RegisterSelf(); } diff --git a/src/bindings/scripts/scripts/boss/boss_emeriss.cpp b/src/bindings/scripts/scripts/boss/boss_emeriss.cpp index fdaae660d73..15a813cd455 100644 --- a/src/bindings/scripts/scripts/boss/boss_emeriss.cpp +++ b/src/bindings/scripts/scripts/boss/boss_emeriss.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/boss/boss_lethon.cpp b/src/bindings/scripts/scripts/boss/boss_lethon.cpp index 721009ac68c..e387891efed 100644 --- a/src/bindings/scripts/scripts/boss/boss_lethon.cpp +++ b/src/bindings/scripts/scripts/boss/boss_lethon.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/boss/boss_taerar.cpp b/src/bindings/scripts/scripts/boss/boss_taerar.cpp index 9eddeeb3b30..0de457f4094 100644 --- a/src/bindings/scripts/scripts/boss/boss_taerar.cpp +++ b/src/bindings/scripts/scripts/boss/boss_taerar.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/boss/boss_ysondre.cpp b/src/bindings/scripts/scripts/boss/boss_ysondre.cpp index 8b3d8bcdfed..44795b41750 100644 --- a/src/bindings/scripts/scripts/boss/boss_ysondre.cpp +++ b/src/bindings/scripts/scripts/boss/boss_ysondre.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp index 726bd1fb419..cd296910d2c 100644 --- a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp +++ b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -24,6 +24,7 @@ EndScriptData */ #include "precompiled.h" #include "mob_event_ai.h" #include "ObjectMgr.h" +#include "GameEventMgr.h" #define EVENT_UPDATE_TIME 500 #define SPELL_RUN_AWAY 8225 @@ -42,6 +43,7 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI Mob_EventAI(Creature *c, std::list<EventHolder> pEventList) : ScriptedAI(c) { EventList = pEventList; + bEmptyList = pEventList.empty(); Phase = 0; CombatMovementEnabled = true; MeleeEnabled = true; @@ -49,13 +51,12 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI AttackAngle = 0.0f; //Handle Spawned Events - for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) + if (!bEmptyList) { - switch ((*i).Event.event_type) + for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) { - case EVENT_T_SPAWNED: + if ((*i).Event.event_type == EVENT_T_SPAWNED) ProcessEvent(*i); - break; } } @@ -71,6 +72,7 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI std::list<EventHolder> EventList; //Holder for events (stores enabled, time, and eventid) uint32 EventUpdateTime; //Time between event updates uint32 EventDiff; //Time between the last event call + bool bEmptyList; //Variables used by Events themselves uint8 Phase; //Current phase, max 32 phases @@ -459,6 +461,10 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI { } break; + case EVENT_T_RECEIVE_EMOTE: + { + } + break; default: if (EAI_ErrorLevel > 0) error_db_log("SD2: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); @@ -681,13 +687,17 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI //Melee current victim if flag not set if (!(param3 & CAST_NO_MELEE_IF_OOM)) { - AttackDistance = 0; - AttackAngle = 0; + if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) + { + AttackDistance = 0; + AttackAngle = 0; - m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle); + m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle); + } } - }else + } + else { //Interrupt any previous spell if (caster->IsNonMeleeSpellCasted(false) && param3 & CAST_INTURRUPT_PREVIOUS) @@ -795,7 +805,7 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI { CombatMovementEnabled = param1; - //Allow movement (create new targeted movement gen if none exist already) + //Allow movement (create new targeted movement gen only if idle) if (CombatMovementEnabled) { m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle); @@ -1022,15 +1032,14 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI IsFleeing = false; Reset(); + if (bEmptyList) + return; + //Handle Spawned Events for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) { - switch ((*i).Event.event_type) - { - case EVENT_T_SPAWNED: + if ((*i).Event.event_type == EVENT_T_SPAWNED) ProcessEvent(*i); - break; - } } } @@ -1039,6 +1048,9 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI EventUpdateTime = EVENT_UPDATE_TIME; EventDiff = 0; + if (bEmptyList) + return; + //Reset all events to enabled for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) { @@ -1051,11 +1063,13 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI { (*i).Time = (*i).Event.event_param1; (*i).Enabled = true; - }else if ((*i).Event.event_param2 > (*i).Event.event_param1) + } + else if ((*i).Event.event_param2 > (*i).Event.event_param1) { (*i).Time = urand((*i).Event.event_param1, (*i).Event.event_param2); (*i).Enabled = true; - }else if (EAI_ErrorLevel > 0) + } + else if (EAI_ErrorLevel > 0) error_db_log("SD2: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature->GetEntry(), (*i).Event.event_id, (*i).Event.event_type); } break; @@ -1073,10 +1087,13 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI { m_creature->LoadCreaturesAddon(); - for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) + if (!bEmptyList) { - if ((*i).Event.event_type == EVENT_T_REACHED_HOME) - ProcessEvent(*i); + for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) + { + if ((*i).Event.event_type == EVENT_T_REACHED_HOME) + ProcessEvent(*i); + } } Reset(); @@ -1084,9 +1101,20 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI void EnterEvadeMode() { - ScriptedAI::EnterEvadeMode(); + m_creature->InterruptNonMeleeSpells(true); + m_creature->RemoveAllAuras(); + m_creature->DeleteThreatList(); + m_creature->CombatStop(); - IsFleeing = false; + if (m_creature->isAlive()) + m_creature->GetMotionMaster()->MoveTargetedHome(); + + m_creature->SetLootRecipient(NULL); + + InCombat = false; + + if (bEmptyList) + return; //Handle Evade events for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) @@ -1102,83 +1130,75 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI IsFleeing = false; Reset(); + if (bEmptyList) + return; + //Handle Evade events for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) { - switch ((*i).Event.event_type) - { - //Evade - case EVENT_T_DEATH: - ProcessEvent(*i, killer); - break; - } + if ((*i).Event.event_type == EVENT_T_DEATH) + ProcessEvent(*i, killer); } } void KilledUnit(Unit* victim) { - if (victim->GetTypeId() != TYPEID_PLAYER) + if (bEmptyList || victim->GetTypeId() != TYPEID_PLAYER) return; for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) { - switch ((*i).Event.event_type) - { - //Kill - case EVENT_T_KILL: - ProcessEvent(*i, victim); - break; - } + if ((*i).Event.event_type == EVENT_T_KILL) + ProcessEvent(*i, victim); } - } void JustSummoned(Creature* pUnit) { - if (!pUnit) + if (bEmptyList || !pUnit) return; for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) { - switch ((*i).Event.event_type) - { - //Summoned - case EVENT_T_SUMMONED_UNIT: - ProcessEvent(*i, pUnit); - break; - } + if ((*i).Event.event_type == EVENT_T_SUMMONED_UNIT) + ProcessEvent(*i, pUnit); } } void Aggro(Unit *who) { //Check for on combat start events - for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) + if (!bEmptyList) { - switch ((*i).Event.event_type) + for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) { + switch ((*i).Event.event_type) + { case EVENT_T_AGGRO: (*i).Enabled = true; ProcessEvent(*i, who); break; - //Reset all in combat timers + //Reset all in combat timers case EVENT_T_TIMER: if ((*i).Event.event_param2 == (*i).Event.event_param1) { (*i).Time = (*i).Event.event_param1; (*i).Enabled = true; - }else if ((*i).Event.event_param2 > (*i).Event.event_param1) + } + else if ((*i).Event.event_param2 > (*i).Event.event_param1) { (*i).Time = urand((*i).Event.event_param1, (*i).Event.event_param2); (*i).Enabled = true; - }else if (EAI_ErrorLevel > 0) + } + else if (EAI_ErrorLevel > 0) error_db_log("SD2: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature->GetEntry(), (*i).Event.event_id, (*i).Event.event_type); break; - //All normal events need to be re-enabled and their time set to 0 + //All normal events need to be re-enabled and their time set to 0 default: (*i).Enabled = true; (*i).Time = 0; break; + } } } @@ -1218,21 +1238,24 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI return; //Check for OOC LOS Event - for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) + if (!bEmptyList && !m_creature->getVictim()) { - switch ((*i).Event.event_type) + for (std::list<EventHolder>::iterator itr = EventList.begin(); itr != EventList.end(); ++itr) { - case EVENT_T_OOC_LOS: + if ((*itr).Event.event_type == EVENT_T_OOC_LOS) { - if ((*i).Event.event_param1 && m_creature->IsHostileTo(who)) - break; - - if ((*i).Event.event_param2 && !m_creature->IsHostileTo(who)) - break; + //can trigger if closer than fMaxAllowedRange + float fMaxAllowedRange = (*itr).Event.event_param2; - ProcessEvent(*i, who); + //if range is ok and we are actually in LOS + if (m_creature->IsWithinDistInMap(who, fMaxAllowedRange) && m_creature->IsWithinLOSInMap(who)) + { + //if friendly event&&who is not hostile OR hostile event&&who is hostile + if (((*itr).Event.event_param1 && !m_creature->IsHostileTo(who)) || + ((!(*itr).Event.event_param1) && m_creature->IsHostileTo(who))) + ProcessEvent(*itr, who); + } } - break; } } @@ -1246,19 +1269,19 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI void SpellHit(Unit* pUnit, const SpellEntry* pSpell) { + if (bEmptyList) + return; + for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) { - switch ((*i).Event.event_type) + if ((*i).Event.event_type == EVENT_T_SPELLHIT) { - //Spell hit - case EVENT_T_SPELLHIT: - { - //If spell id matches (or no spell id) & if spell school matches (or no spell school) - if (!(*i).Event.event_param1 || pSpell->Id == (*i).Event.event_param1) - if ((*i).Event.event_param2_s == -1 || pSpell->SchoolMask == (*i).Event.event_param2) - ProcessEvent(*i, pUnit); - } - break; + //If spell id matches (or no spell id) & if spell school matches (or no spell school) + if (!(*i).Event.event_param1 || pSpell->Id == (*i).Event.event_param1) + { + if ((*i).Event.event_param2_s == -1 || pSpell->SchoolMask == (*i).Event.event_param2) + ProcessEvent(*i, pUnit); + } } } } @@ -1290,52 +1313,33 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI } //Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events - if (EventUpdateTime < diff) + if (!bEmptyList) { - EventDiff += diff; - - //Check for range based events - //if (m_creature->GetDistance(m_creature->getVictim()) > - if (Combat) + if (EventUpdateTime < diff) { - for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) - { - switch ((*i).Event.event_type) - { - case EVENT_T_RANGE: - // in some cases this is called twice and victim may not exist in the second time - if(m_creature->getVictim()) - { - float dist = m_creature->GetDistance(m_creature->getVictim()); - if (dist > (*i).Event.event_param1 && dist < (*i).Event.event_param2) - ProcessEvent(*i); - } - break; - } - } - } + EventDiff += diff; - //Check for time based events - for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) - { - //Decrement Timers - if ((*i).Time) + //Check for time based events + for (std::list<EventHolder>::iterator i = EventList.begin(); i != EventList.end(); ++i) { - if ((*i).Time > EventDiff) + //Decrement Timers + if ((*i).Time) { - //Do not decrement timers if event cannot trigger in this phase - if (!((*i).Event.event_inverse_phase_mask & (1 << Phase))) - (*i).Time -= EventDiff; + if ((*i).Time > EventDiff) + { + //Do not decrement timers if event cannot trigger in this phase + if (!((*i).Event.event_inverse_phase_mask & (1 << Phase))) + (*i).Time -= EventDiff; - //Skip processing of events that have time remaining - continue; + //Skip processing of events that have time remaining + continue; + } + else (*i).Time = 0; } - else (*i).Time = 0; - } - //Events that are updated every EVENT_UPDATE_TIME - switch ((*i).Event.event_type) - { + //Events that are updated every EVENT_UPDATE_TIME + switch ((*i).Event.event_type) + { case EVENT_T_TIMER_OOC: ProcessEvent(*i); break; @@ -1358,16 +1362,17 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI } } break; + } } - } - EventDiff = 0; - EventUpdateTime = EVENT_UPDATE_TIME; - } - else - { - EventDiff += diff; - EventUpdateTime -= diff; + EventDiff = 0; + EventUpdateTime = EVENT_UPDATE_TIME; + } + else + { + EventDiff += diff; + EventUpdateTime -= diff; + } } //Melee Auto-Attack @@ -1377,67 +1382,128 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI } }; -CreatureAI* GetAI_Mob_EventAI(Creature *_Creature) +CreatureAI* GetAI_mob_eventai(Creature* pCreature) { //Select events by creature id std::list<EventHolder> EventList; - uint32 ID = _Creature->GetEntry(); - std::list<EventAI_Event>::iterator i; + //Find creature id in the Event map + UNORDERED_MAP<uint32, std::vector<EventAI_Event> >::iterator CreatureEvents = EventAI_Event_Map.find(pCreature->GetEntry()); - for (i = EventAI_Event_List.begin(); i != EventAI_Event_List.end(); ++i) + if (CreatureEvents != EventAI_Event_Map.end()) { - if ((*i).creature_id == ID) + std::vector<EventAI_Event>::iterator i; + + for (i = (*CreatureEvents).second.begin(); i != (*CreatureEvents).second.end(); ++i) { -//Debug check + //Debug check #ifndef _DEBUG if ((*i).event_flags & EFLAG_DEBUG_ONLY) continue; #endif - if( _Creature->GetMap()->IsDungeon() ) + if (pCreature->GetMap()->IsDungeon()) { - if( _Creature->GetMap()->IsHeroic() ) - { - if( (*i).event_flags & EFLAG_HEROIC ) - { - EventList.push_back(EventHolder(*i)); - continue; - }else if( (*i).event_flags & EFLAG_NORMAL ) - continue; - } - else - { - if( (*i).event_flags & EFLAG_NORMAL ) - { - EventList.push_back(EventHolder(*i)); - continue; - }else if( (*i).event_flags & EFLAG_HEROIC ) - continue; - } - - if (EAI_ErrorLevel > 1) + if ((pCreature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) || + (!pCreature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL)) { - error_db_log("SD2: Creature %u Event %u. Creature are in instance but neither EFLAG_NORMAL or EFLAG_HEROIC are set.", _Creature->GetEntry(), (*i).event_id); + //event flagged for instance mode EventList.push_back(EventHolder(*i)); } - continue; } EventList.push_back(EventHolder(*i)); } - } - //EventAI is pointless to use without events and may cause crashes - if (EventList.empty()) + //EventMap had events but they were not added because they must be for instance + if (EventList.empty()) + { + if (EAI_ErrorLevel > 1) + error_db_log("SD2: CreatureId has events but no events added to list because of instance flags.", pCreature->GetEntry()); + } + } + else { if (EAI_ErrorLevel > 1) - error_db_log("SD2: Eventlist for Creature %u is empty but creature is using Mob_EventAI. Preventing EventAI on this creature.", _Creature->GetEntry()); + error_db_log("SD2: EventMap for Creature %u is empty but creature is using Mob_EventAI.", pCreature->GetEntry()); + } + + return new Mob_EventAI(pCreature, EventList); +} + +bool ReceiveEmote_mob_eventai(Player* pPlayer, Creature* pCreature, uint32 uiEmote) +{ + Mob_EventAI* pTmpCreature = (Mob_EventAI*)(pCreature->AI()); + + if (pTmpCreature->bEmptyList) + return true; + + for (std::list<EventHolder>::iterator itr = pTmpCreature->EventList.begin(); itr != pTmpCreature->EventList.end(); ++itr) + { + if ((*itr).Event.event_type == EVENT_T_RECEIVE_EMOTE) + { + if ((*itr).Event.event_param1 != uiEmote) + return true; + + bool bProcess = false; - return NULL; + switch((*itr).Event.event_param2) + { + //enum ConditionType + case CONDITION_NONE: // 0 0 + bProcess = true; + break; + case CONDITION_AURA: // spell_id effindex + if (pPlayer->HasAura((*itr).Event.event_param3,(*itr).Event.event_param4)) + bProcess = true; + break; + case CONDITION_ITEM: // item_id count + if (pPlayer->HasItemCount((*itr).Event.event_param3,(*itr).Event.event_param4)) + bProcess = true; + break; + case CONDITION_ITEM_EQUIPPED: // item_id count + if (pPlayer->HasItemOrGemWithIdEquipped((*itr).Event.event_param3,(*itr).Event.event_param4)) + bProcess = true; + break; + case CONDITION_ZONEID: // zone_id 0 + if (pPlayer->GetZoneId() == (*itr).Event.event_param3) + bProcess = true; + break; + case CONDITION_REPUTATION_RANK: // faction_id min_rank + if (pPlayer->GetReputationRank((*itr).Event.event_param3) >= (*itr).Event.event_param4) + bProcess = true; + break; + case CONDITION_TEAM: // player_team 0, (469 - Alliance 67 - Horde) + if (pPlayer->GetTeam() == (*itr).Event.event_param3) + bProcess = true; + break; + case CONDITION_SKILL: // skill_id min skill_value + if (pPlayer->HasSkill((*itr).Event.event_param3) && pPlayer->GetSkillValue((*itr).Event.event_param3) >= (*itr).Event.event_param4) + bProcess = true; + break; + case CONDITION_QUESTREWARDED: // quest_id 0 + if (pPlayer->GetQuestRewardStatus((*itr).Event.event_param3)) + bProcess = true; + break; + case CONDITION_QUESTTAKEN: // quest_id 0, for condition true while quest active. + if (pPlayer->GetQuestStatus((*itr).Event.event_param3) == QUEST_STATUS_INCOMPLETE) + bProcess = true; + break; + case CONDITION_ACTIVE_EVENT: // event_id 0 + if (IsHolidayActive(HolidayIds((*itr).Event.event_param3))) + bProcess = true; + break; + } + + if (bProcess) + { + debug_log("SD2: ReceiveEmote EventAI: Condition ok, processing"); + pTmpCreature->ProcessEvent(*itr, pPlayer); + } + } } - return new Mob_EventAI (_Creature, EventList); + return true; } void AddSC_mob_event() @@ -1445,7 +1511,8 @@ void AddSC_mob_event() Script *newscript; newscript = new Script; newscript->Name = "mob_eventai"; - newscript->GetAI = &GetAI_Mob_EventAI; + newscript->GetAI = &GetAI_mob_eventai; + newscript->pReceiveEmote = &ReceiveEmote_mob_eventai; newscript->RegisterSelf(); } diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.h b/src/bindings/scripts/scripts/creature/mob_event_ai.h index 39bf050cd70..7c56b7932dc 100644 --- a/src/bindings/scripts/scripts/creature/mob_event_ai.h +++ b/src/bindings/scripts/scripts/creature/mob_event_ai.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ @@ -31,6 +31,7 @@ enum Event_Types EVENT_T_QUEST_ACCEPT = 19, //QuestID EVENT_T_QUEST_COMPLETE = 20, // EVENT_T_REACHED_HOME = 21, //NONE + EVENT_T_RECEIVE_EMOTE = 22, //EmoteId, Condition, CondValue1, CondValue2 EVENT_T_END, }; @@ -186,7 +187,7 @@ struct EventAI_Event }; //Event_Map -extern std::list<EventAI_Event> EventAI_Event_List; +extern UNORDERED_MAP<uint32, std::vector<EventAI_Event> > EventAI_Event_Map; struct EventAI_Summon { diff --git a/src/bindings/scripts/scripts/creature/mob_generic_creature.cpp b/src/bindings/scripts/scripts/creature/mob_generic_creature.cpp index 1a42f53ed1a..79ffef4ad54 100644 --- a/src/bindings/scripts/scripts/creature/mob_generic_creature.cpp +++ b/src/bindings/scripts/scripts/creature/mob_generic_creature.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/creature/simple_ai.cpp b/src/bindings/scripts/scripts/creature/simple_ai.cpp index 96583c4ee39..5dd299e0a14 100644 --- a/src/bindings/scripts/scripts/creature/simple_ai.cpp +++ b/src/bindings/scripts/scripts/creature/simple_ai.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -27,34 +27,25 @@ EndScriptData */ SimpleAI::SimpleAI(Creature *c) : ScriptedAI(c) { //Clear all data - Aggro_Text[0] = NULL; - Aggro_Text[1] = NULL; - Aggro_Text[2] = NULL; - Aggro_Say[0] = false; - Aggro_Say[1] = false; - Aggro_Say[2] = false; + Aggro_TextId[0] = 0; + Aggro_TextId[1] = 0; + Aggro_TextId[2] = 0; Aggro_Sound[0] = 0; Aggro_Sound[1] = 0; Aggro_Sound[2] = 0; - Death_Text[0] = NULL; - Death_Text[1] = NULL; - Death_Text[2] = NULL; - Death_Say[0] = false; - Death_Say[1] = false; - Death_Say[2] = false; + Death_TextId[0] = 0; + Death_TextId[1] = 0; + Death_TextId[2] = 0; Death_Sound[0] = 0; Death_Sound[1] = 0; Death_Sound[2] = 0; Death_Spell = 0; Death_Target_Type = 0; - Kill_Text[0] = NULL; - Kill_Text[1] = NULL; - Kill_Text[2] = NULL; - Kill_Say[0] = false; - Kill_Say[1] = false; - Kill_Say[2] = false; + Kill_TextId[0] = 0; + Kill_TextId[1] = 0; + Kill_TextId[2] = 0; Kill_Sound[0] = 0; Kill_Sound[1] = 0; Kill_Sound[2] = 0; @@ -106,11 +97,9 @@ void SimpleAI::Aggro(Unit *who) uint32 random_text = rand()%3; - //Random yell - if (Aggro_Text[random_text]) - if (Aggro_Say[random_text]) - DoSay(Aggro_Text[random_text], LANG_UNIVERSAL, who); - else DoYell(Aggro_Text[random_text], LANG_UNIVERSAL, who); + //Random text + if (Aggro_TextId[random_text]) + DoScriptText(Aggro_TextId[random_text], m_creature, who); //Random sound if (Aggro_Sound[random_text]) @@ -122,10 +111,8 @@ void SimpleAI::KilledUnit(Unit *victim) uint32 random_text = rand()%3; //Random yell - if (Kill_Text[random_text]) - if (Kill_Say[random_text]) - DoSay(Kill_Text[random_text], LANG_UNIVERSAL, victim); - else DoYell(Kill_Text[random_text], LANG_UNIVERSAL, victim); + if (Kill_TextId[random_text]) + DoScriptText(Kill_TextId[random_text], m_creature, victim); //Random sound if (Kill_Sound[random_text]) @@ -172,10 +159,8 @@ void SimpleAI::DamageTaken(Unit *killer, uint32 &damage) uint32 random_text = rand()%3; //Random yell - if (Death_Text[random_text]) - if (Death_Say[random_text]) - DoSay(Death_Text[random_text], LANG_UNIVERSAL, killer); - else DoYell(Death_Text[random_text], LANG_UNIVERSAL, killer); + if (Death_TextId[random_text]) + DoScriptText(Death_TextId[random_text], m_creature, killer); //Random sound if (Death_Sound[random_text]) @@ -269,10 +254,8 @@ void SimpleAI::UpdateAI(const uint32 diff) uint32 random_text = rand()%3; //Random yell - if (Spell[i].Text[random_text]) - if (Spell[i].Say[random_text]) - DoSay(Spell[i].Text[random_text], LANG_UNIVERSAL, target); - else DoYell(Spell[i].Text[random_text], LANG_UNIVERSAL, target); + if (Spell[i].TextId[random_text]) + DoScriptText(Spell[i].TextId[random_text], m_creature, target); //Random sound if (Spell[i].Text_Sound[random_text]) diff --git a/src/bindings/scripts/scripts/creature/simple_ai.h b/src/bindings/scripts/scripts/creature/simple_ai.h index 8745d78ad41..44cadef1f33 100644 --- a/src/bindings/scripts/scripts/creature/simple_ai.h +++ b/src/bindings/scripts/scripts/creature/simple_ai.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ @@ -35,18 +35,15 @@ struct TRINITY_DLL_DECL SimpleAI : public ScriptedAI public: - char* Aggro_Text[3]; - bool Aggro_Say[3]; + int32 Aggro_TextId[3]; uint32 Aggro_Sound[3]; - char* Death_Text[3]; - bool Death_Say[3]; + int32 Death_TextId[3]; uint32 Death_Sound[3]; uint32 Death_Spell; uint32 Death_Target_Type; - char* Kill_Text[3]; - bool Kill_Say[3]; + int32 Kill_TextId[3]; uint32 Kill_Sound[3]; uint32 Kill_Spell; uint32 Kill_Target_Type; @@ -62,8 +59,7 @@ public: bool Enabled; //Spell enabled or disabled (default: false) //3 texts to many? - char* Text[3]; - bool Say[3]; + int32 TextId[3]; uint32 Text_Sound[3]; }Spell[10]; diff --git a/src/bindings/scripts/scripts/examples/example_creature.cpp b/src/bindings/scripts/scripts/examples/example_creature.cpp new file mode 100644 index 00000000000..708740c3b9d --- /dev/null +++ b/src/bindings/scripts/scripts/examples/example_creature.cpp @@ -0,0 +1,261 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Example_Creature +SD%Complete: 100 +SDComment: Short custom scripting example +SDCategory: Script Examples +EndScriptData */ + +#include "precompiled.h" + +// **** This script is designed as an example for others to build on **** +// **** Please modify whatever you'd like to as this script is only for developement **** + +// **** Script Info **** +// This script is written in a way that it can be used for both friendly and hostile monsters +// Its primary purpose is to show just how much you can really do with scripts +// I recommend trying it out on both an agressive NPC and on friendly npc + +// **** Quick Info **** +// Functions with Handled Function marked above them are functions that are called automatically by the core +// Functions that are marked Custom Function are functions I've created to simplify code + +//List of text id's. The text is stored in database, also in a localized version +//(if translation not exist for the textId, default english text will be used) +//Not required to define in this way, but simplify if changes are needed. +#define SAY_AGGRO -1999900 +#define SAY_RANDOM_0 -1999901 +#define SAY_RANDOM_1 -1999902 +#define SAY_RANDOM_2 -1999903 +#define SAY_RANDOM_3 -1999904 +#define SAY_RANDOM_4 -1999905 +#define SAY_BESERK -1999906 +#define SAY_PHASE -1999907 +#define SAY_DANCE -1999908 +#define SAY_SALUTE -1999909 + +//List of gossip item texts. Items will appear in the gossip window. +#define GOSSIP_ITEM "I'm looking for a fight" + +//List of spells. Not required to define them in this way, but will make it easier to maintain in case spellId change +#define SPELL_BUFF 25661 +#define SPELL_ONE 12555 +#define SPELL_ONE_ALT 24099 +#define SPELL_TWO 10017 +#define SPELL_THREE 26027 +#define SPELL_ENRAGE 23537 +#define SPELL_BESERK 32309 + +struct TRINITY_DLL_DECL example_creatureAI : public ScriptedAI +{ + //*** HANDLED FUNCTION *** + //This is the constructor, called only once when the creature is first created + example_creatureAI(Creature *c) : ScriptedAI(c) {Reset();} + + //*** CUSTOM VARIABLES **** + //These variables are for use only by this individual script. + //Nothing else will ever call them but us. + + uint32 Say_Timer; //Timer for random chat + uint32 Rebuff_Timer; //Timer for rebuffing + uint32 Spell_1_Timer; //Timer for spell 1 when in combat + uint32 Spell_2_Timer; //Timer for spell 1 when in combat + uint32 Spell_3_Timer; //Timer for spell 1 when in combat + uint32 Beserk_Timer; //Timer until we go into Beserk (enraged) mode + uint32 Phase; //The current battle phase we are in + uint32 Phase_Timer; //Timer until phase transition + + //*** HANDLED FUNCTION *** + //This is called whenever the core decides we need to evade + void Reset() + { + Phase = 1; //Start in phase 1 + Phase_Timer = 60000; //60 seconds + Spell_1_Timer = 5000; //5 seconds + Spell_2_Timer = 37000; //37 seconds + Spell_3_Timer = 19000; //19 seconds + Beserk_Timer = 120000; //2 minutes + } + + //*** HANDLED FUNCTION *** + //Attack Start is called whenever someone hits us. + void Aggro(Unit *who) + { + //Say some stuff + DoScriptText(SAY_AGGRO, m_creature, who); + } + + //*** HANDLED FUNCTION *** + //Update AI is called Every single map update (roughly once every 100ms if a player is within the grid) + void UpdateAI(const uint32 diff) + { + //Out of combat timers + if (!m_creature->getVictim()) + { + //Random Say timer + if (Say_Timer < diff) + { + //Random switch between 5 outcomes + switch (rand()%5) + { + case 0: DoScriptText(SAY_RANDOM_0, m_creature); break; + case 1: DoScriptText(SAY_RANDOM_1, m_creature); break; + case 2: DoScriptText(SAY_RANDOM_2, m_creature); break; + case 3: DoScriptText(SAY_RANDOM_3, m_creature); break; + case 4: DoScriptText(SAY_RANDOM_4, m_creature); break; + } + + Say_Timer = 45000; //Say something agian in 45 seconds + }else Say_Timer -= diff; + + //Rebuff timer + if (Rebuff_Timer < diff) + { + DoCast(m_creature,SPELL_BUFF); + Rebuff_Timer = 900000; //Rebuff agian in 15 minutes + }else Rebuff_Timer -= diff; + } + + //Return since we have no target + if (!UpdateVictim()) + return; + + //Spell 1 timer + if (Spell_1_Timer < diff) + { + //Cast spell one on our current target. + if (rand()%50 > 10) + DoCast(m_creature->getVictim(),SPELL_ONE_ALT); + else if (m_creature->GetDistance(m_creature->getVictim()) < 25) + DoCast(m_creature->getVictim(),SPELL_ONE); + + Spell_1_Timer = 5000; + }else Spell_1_Timer -= diff; + + //Spell 2 timer + if (Spell_2_Timer < diff) + { + //Cast spell one on our current target. + DoCast(m_creature->getVictim(),SPELL_TWO); + + Spell_2_Timer = 37000; + }else Spell_2_Timer -= diff; + + //Spell 3 timer + if (Phase > 1) + if (Spell_3_Timer < diff) + { + //Cast spell one on our current target. + DoCast(m_creature->getVictim(),SPELL_THREE); + + Spell_3_Timer = 19000; + }else Spell_3_Timer -= diff; + + //Beserk timer + if (Phase > 1) + if (Beserk_Timer < diff) + { + //Say our line then cast uber death spell + DoScriptText(SAY_BESERK, m_creature, m_creature->getVictim()); + DoCast(m_creature->getVictim(),SPELL_BESERK); + + //Cast our beserk spell agian in 12 seconds if we didn't kill everyone + Beserk_Timer = 12000; + }else Beserk_Timer -= diff; + + //Phase timer + if (Phase == 1) + if (Phase_Timer < diff) + { + //Go to next phase + Phase++; + DoScriptText(SAY_PHASE, m_creature); + DoCast(m_creature,SPELL_ENRAGE); + }else Phase_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +//This is the GetAI method used by all scripts that involve AI +//It is called every time a new creature using this script is created +CreatureAI* GetAI_example_creature(Creature *_Creature) +{ + return new example_creatureAI (_Creature); +} + +//This function is called when the player clicks an option on the gossip menu +void SendDefaultMenu_example_creature(Player *player, Creature *_Creature, uint32 action) +{ + if (action == GOSSIP_ACTION_INFO_DEF + 1) //Fight time + { + //Set our faction to hostile twoards all + _Creature->setFaction(24); + _Creature->Attack(player, true); + player->PlayerTalkClass->CloseGossip(); + } +} + +//This function is called when the player clicks an option on the gossip menu +bool GossipSelect_example_creature(Player *player, Creature *_Creature, uint32 sender, uint32 action ) +{ + if (sender == GOSSIP_SENDER_MAIN) + SendDefaultMenu_example_creature(player, _Creature, action); + + return true; +} + +//This function is called when the player opens the gossip menu +bool GossipHello_example_creature(Player *player, Creature *_Creature) +{ + player->ADD_GOSSIP_ITEM( 0, GOSSIP_ITEM , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->PlayerTalkClass->SendGossipMenu(907,_Creature->GetGUID()); + + return true; +} + +//Our Recive emote function +bool ReceiveEmote_example_creature(Player *player, Creature *_Creature, uint32 emote) +{ + _Creature->HandleEmoteCommand(emote); + + if (emote == TEXTEMOTE_DANCE) + DoScriptText(SAY_DANCE, _Creature); + + if (emote == TEXTEMOTE_SALUTE) + DoScriptText(SAY_SALUTE, _Creature); + + return true; +} + +//This is the actual function called only once durring InitScripts() +//It must define all handled functions that are to be run in this script +//For example if you want this Script to handle Emotes you must include +//newscript->ReciveEmote = My_Emote_Function; +void AddSC_example_creature() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "example_creature"; + newscript->GetAI = &GetAI_example_creature; + newscript->pGossipHello = &GossipHello_example_creature; + newscript->pGossipSelect = &GossipSelect_example_creature; + newscript->pReceiveEmote = &ReceiveEmote_example_creature; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/examples/example_escort.cpp b/src/bindings/scripts/scripts/examples/example_escort.cpp new file mode 100644 index 00000000000..46c80de652d --- /dev/null +++ b/src/bindings/scripts/scripts/examples/example_escort.cpp @@ -0,0 +1,220 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Example_Escort +SD%Complete: 100 +SDComment: Script used for testing escortAI +SDCategory: Script Examples +EndScriptData */ + +#include "precompiled.h" +#include "../npc/npc_escortAI.h" + +#define SAY_AGGRO1 -1999910 +#define SAY_AGGRO2 -1999911 +#define SAY_WP_1 -1999912 +#define SAY_WP_2 -1999913 +#define SAY_WP_3 -1999914 +#define SAY_WP_4 -1999915 +#define SAY_DEATH_1 -1999916 +#define SAY_DEATH_2 -1999917 +#define SAY_DEATH_3 -1999918 +#define SAY_SPELL -1999919 +#define SAY_RAND_1 -1999920 +#define SAY_RAND_2 -1999921 + +#define GOSSIP_ITEM_1 "Click to Test Escort(Attack, Defend, Run)" +#define GOSSIP_ITEM_2 "Click to Test Escort(NoAttack, NoDefend, Walk)" +#define GOSSIP_ITEM_3 "Click to Test Escort(NoAttack, Defend, Walk)" + +struct TRINITY_DLL_DECL example_escortAI : public npc_escortAI +{ + public: + + // CreatureAI functions + example_escortAI(Creature *c) : npc_escortAI(c) {Reset();} + + uint32 DeathCoilTimer; + uint32 ChatTimer; + + // Pure Virtual Functions + void WaypointReached(uint32 i) + { + switch (i) + { + case 1: + DoScriptText(SAY_WP_1, m_creature); + break; + + case 3: + { + DoScriptText(SAY_WP_2, m_creature); + Creature* temp = m_creature->SummonCreature(21878, m_creature->GetPositionX()+5, m_creature->GetPositionY()+7, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); + if(temp) + temp->AI()->AttackStart(m_creature); + } + break; + + case 4: + { + Unit* temp = Unit::GetUnit(*m_creature, PlayerGUID); + if (temp) + { + //temp is the target of the text + DoScriptText(SAY_WP_3, m_creature, temp); + //temp is the source of the text + DoScriptText(SAY_WP_4, temp); + } + } + break; + } + } + + void Aggro(Unit* who) + { + if (IsBeingEscorted) + { + if (Unit* temp = Unit::GetUnit(*m_creature, PlayerGUID)) + DoScriptText(SAY_AGGRO1, m_creature, temp); + } + else DoScriptText(SAY_AGGRO2, m_creature); + } + + void Reset() + { + DeathCoilTimer = 4000; + ChatTimer = 4000; + } + + void JustDied(Unit* killer) + { + if (IsBeingEscorted) + { + Unit *pTemp = Unit::GetUnit(*m_creature,PlayerGUID); + //killer = m_creature when player got to far from creature + if (killer == m_creature) + { + //This is actually a whisper. You control the text type in database + if (pTemp) + DoScriptText(SAY_DEATH_1, m_creature, pTemp); + } + else if (pTemp) DoScriptText(SAY_DEATH_2, m_creature, pTemp); + } + else DoScriptText(SAY_DEATH_3, m_creature); + } + + void UpdateAI(const uint32 diff) + { + //Must update npc_escortAI + npc_escortAI::UpdateAI(diff); + + //Combat check + if (InCombat && m_creature->getVictim()) + { + if (DeathCoilTimer < diff) + { + DoScriptText(SAY_SPELL, m_creature); + m_creature->CastSpell(m_creature->getVictim(), 33130, false); + + DeathCoilTimer = 4000; + }else DeathCoilTimer -= diff; + }else + { + //Out of combat but being escorted + if (IsBeingEscorted) + if (ChatTimer < diff) + { + if (m_creature->HasAura(3593, 0)) + { + DoScriptText(SAY_RAND_1, m_creature); + m_creature->CastSpell(m_creature, 11540, false); + }else + { + DoScriptText(SAY_RAND_2, m_creature); + m_creature->CastSpell(m_creature, 3593, false); + } + + ChatTimer = 12000; + }else ChatTimer -= diff; + } + } +}; + +CreatureAI* GetAI_example_escort(Creature *_Creature) +{ + example_escortAI* testAI = new example_escortAI(_Creature); + + testAI->AddWaypoint(0, 1231, -4419, 23); + testAI->AddWaypoint(1, 1198, -4440, 23, 0); + testAI->AddWaypoint(2, 1208, -4392, 23); + testAI->AddWaypoint(3, 1231, -4419, 23, 5000); + testAI->AddWaypoint(4, 1208, -4392, 23, 5000); + + return (CreatureAI*)testAI; +} + +bool GossipHello_example_escort(Player *player, Creature *_Creature) +{ + player->TalkedToCreature(_Creature->GetEntry(),_Creature->GetGUID()); + _Creature->prepareGossipMenu(player,0); + + player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3); + + _Creature->sendPreparedGossip( player ); + return true; +} + +bool GossipSelect_example_escort(Player *player, Creature *_Creature, uint32 sender, uint32 action ) +{ + if (action == GOSSIP_ACTION_INFO_DEF+1) + { + player->CLOSE_GOSSIP_MENU(); + ((npc_escortAI*)(_Creature->AI()))->Start(true, true, true, player->GetGUID()); + + return true; // prevent mangos core handling + } + + if (action == GOSSIP_ACTION_INFO_DEF+2) + { + player->CLOSE_GOSSIP_MENU(); + ((npc_escortAI*)(_Creature->AI()))->Start(false, false, false, player->GetGUID()); + + return true; // prevent mangos core handling + } + + if (action == GOSSIP_ACTION_INFO_DEF+3) + { + player->CLOSE_GOSSIP_MENU(); + ((npc_escortAI*)(_Creature->AI()))->Start(false, true, false, player->GetGUID()); + + return true; // prevent mangos core handling + } + return false; +} + +void AddSC_example_escort() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "example_escort"; + newscript->GetAI = &GetAI_example_escort; + newscript->pGossipHello = &GossipHello_example_escort; + newscript->pGossipSelect = &GossipSelect_example_escort; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/examples/example_gossip_codebox.cpp b/src/bindings/scripts/scripts/examples/example_gossip_codebox.cpp new file mode 100644 index 00000000000..5d05197fd7a --- /dev/null +++ b/src/bindings/scripts/scripts/examples/example_gossip_codebox.cpp @@ -0,0 +1,88 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Example_Gossip_Codebox +SD%Complete: 100 +SDComment: Show a codebox in gossip option +SDCategory: Script Examples +EndScriptData */ + +#include "precompiled.h" +#include <cstring> + +#define SAY_NOT_INTERESTED -1999922 +#define SAY_WRONG -1999923 +#define SAY_CORRECT -1999924 + +#define GOSSIP_ITEM_1 "A quiz: what's your name?" +#define GOSSIP_ITEM_2 "I'm not interested" + +//This function is called when the player opens the gossip menubool +bool GossipHello_example_gossip_codebox(Player *player, Creature *_Creature) +{ + player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1, "", 0, true); + player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + + player->PlayerTalkClass->SendGossipMenu(907,_Creature->GetGUID()); + return true; +} + +//This function is called when the player clicks an option on the gossip menubool +bool GossipSelect_example_gossip_codebox(Player *player, Creature *_Creature, uint32 sender, uint32 action ) +{ + if(action == GOSSIP_ACTION_INFO_DEF+2) + { + DoScriptText(SAY_NOT_INTERESTED, _Creature); + player->CLOSE_GOSSIP_MENU(); + } + return true; +} + +bool GossipSelectWithCode_example_gossip_codebox( Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode ) +{ + if(sender == GOSSIP_SENDER_MAIN) + { + if(action == GOSSIP_ACTION_INFO_DEF+1) + { + if(std::strcmp(sCode, player->GetName())!=0) + { + DoScriptText(SAY_WRONG, _Creature); + _Creature->CastSpell(player, 12826, true); + } + else + { + DoScriptText(SAY_CORRECT, _Creature); + _Creature->CastSpell(player, 26990, true); + } + player->CLOSE_GOSSIP_MENU(); + return true; + } + } + return false; +} + +void AddSC_example_gossip_codebox() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "example_gossip_codebox"; + newscript->pGossipHello = &GossipHello_example_gossip_codebox; + newscript->pGossipSelect = &GossipSelect_example_gossip_codebox; + newscript->pGossipSelectWithCode = &GossipSelectWithCode_example_gossip_codebox; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/examples/example_misc.cpp b/src/bindings/scripts/scripts/examples/example_misc.cpp new file mode 100644 index 00000000000..63136c6bc5d --- /dev/null +++ b/src/bindings/scripts/scripts/examples/example_misc.cpp @@ -0,0 +1,65 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Example_Misc +SD%Complete: 100 +SDComment: Item, Areatrigger and other small code examples +SDCategory: Script Examples +EndScriptData */ + +#include "precompiled.h" + +#define SAY_HI -1999925 + +bool AT_example_areatrigger(Player *player, AreaTriggerEntry *at) +{ + DoScriptText(SAY_HI, player); + return true; +} + +extern void LoadDatabase(); +bool ItemUse_example_item(Player *player, Item* _Item, SpellCastTargets const& targets) +{ + LoadDatabase(); + return true; +} + +bool GOHello_example_go_teleporter(Player *player, GameObject* _GO) +{ + player->TeleportTo(0, 1807.07f,336.105f,70.3975f,0.0f); + return false; +} + +void AddSC_example_misc() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "example_areatrigger"; + newscript->pAreaTrigger = &AT_example_areatrigger; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "example_item"; + newscript->pItemUse = &ItemUse_example_item; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "example_go_teleporter"; + newscript->pGOHello = &GOHello_example_go_teleporter; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/go/go_scripts.cpp b/src/bindings/scripts/scripts/go/go_scripts.cpp index 5c171b035b4..faa55482b8a 100644 --- a/src/bindings/scripts/scripts/go/go_scripts.cpp +++ b/src/bindings/scripts/scripts/go/go_scripts.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -22,6 +22,7 @@ SDCategory: Game Objects EndScriptData */ /* ContentData +go_cat_figurine (the "trap" version of GO, two different exist) go_northern_crystal_pylon go_eastern_crystal_pylon go_western_crystal_pylon @@ -29,13 +30,27 @@ go_barov_journal go_field_repair_bot_74A go_orb_of_command go_tablet_of_madness -go_tablet_of_the_seven -go_teleporter +go_tablet_of_the_seven EndContentData */ #include "precompiled.h" /*###### +## go_cat_figurine +######*/ + +enum +{ + SPELL_SUMMON_GHOST_SABER = 5968, +}; + +bool GOHello_go_cat_figurine(Player *player, GameObject* _GO) +{ + player->CastSpell(player,SPELL_SUMMON_GHOST_SABER,true); + return false; +} + +/*###### ## go_crystal_pylons (3x) ######*/ @@ -108,6 +123,26 @@ bool GOHello_go_field_repair_bot_74A(Player *player, GameObject* _GO) } /*###### +## go_gilded_brazier +######*/ + +enum +{ + NPC_STILLBLADE = 17716, +}; + +bool GOHello_go_gilded_brazier(Player* pPlayer, GameObject* pGO) +{ + if (pGO->GetGoType() == GAMEOBJECT_TYPE_GOOBER) + { + if (Creature* pCreature = pPlayer->SummonCreature(NPC_STILLBLADE, 8087.632, -7542.740, 151.568, 0.122, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000)) + pCreature->AI()->AttackStart(pPlayer); + } + + return true; +} + +/*###### ## go_orb_of_command ######*/ @@ -148,16 +183,6 @@ bool GOHello_go_tablet_of_the_seven(Player *player, GameObject* _GO) return true; } -/*###### -## go_teleporter -######*/ - -bool GOHello_go_teleporter(Player *player, GameObject* _GO) -{ - player->TeleportTo(0, 1807.07f,336.105f,70.3975f,0.0f); - return false; -} - /*##### ## go_jump_a_tron ######*/ @@ -199,6 +224,11 @@ void AddSC_go_scripts() Script *newscript; newscript = new Script; + newscript->Name = "go_cat_figurine"; + newscript->pGOHello = &GOHello_go_cat_figurine; + newscript->RegisterSelf(); + + newscript = new Script; newscript->Name="go_northern_crystal_pylon"; newscript->pGOHello = &GOHello_go_northern_crystal_pylon; newscript->RegisterSelf(); @@ -224,6 +254,11 @@ void AddSC_go_scripts() newscript->RegisterSelf(); newscript = new Script; + newscript->Name = "go_gilded_brazier"; + newscript->pGOHello = &GOHello_go_gilded_brazier; + newscript->RegisterSelf(); + + newscript = new Script; newscript->Name="go_orb_of_command"; newscript->pGOHello = &GOHello_go_orb_of_command; newscript->RegisterSelf(); @@ -239,11 +274,6 @@ void AddSC_go_scripts() newscript->RegisterSelf(); newscript = new Script; - newscript->Name="go_teleporter"; - newscript->pGOHello = &GOHello_go_teleporter; - newscript->RegisterSelf(); - - newscript = new Script; newscript->Name="go_jump_a_tron"; newscript->pGOHello = &GOHello_go_jump_a_tron; newscript->RegisterSelf(); diff --git a/src/bindings/scripts/scripts/guard/guard_ai.cpp b/src/bindings/scripts/scripts/guard/guard_ai.cpp index f28820eb7ee..b635ae74b2d 100644 --- a/src/bindings/scripts/scripts/guard/guard_ai.cpp +++ b/src/bindings/scripts/scripts/guard/guard_ai.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -28,6 +28,10 @@ EndScriptData */ #define GENERIC_CREATURE_COOLDOWN 5000 +#define SAY_GUARD_SIL_AGGRO1 -1070001 +#define SAY_GUARD_SIL_AGGRO2 -1070002 +#define SAY_GUARD_SIL_AGGRO3 -1070003 + void guardAI::Reset() { GlobalCooldown = 0; @@ -40,15 +44,9 @@ void guardAI::Aggro(Unit *who) { switch(rand()%3) { - case 0: - DoSay("Taste blade, mongrel!", LANG_UNIVERSAL,NULL); - break; - case 1: - DoSay("Please tell me that you didn't just do what I think you just did. Please tell me that I'm not going to have to hurt you...", LANG_UNIVERSAL,NULL); - break; - case 2: - DoSay("As if we don't have enough problems, you go and create more!", LANG_UNIVERSAL,NULL); - break; + case 0: DoScriptText(SAY_GUARD_SIL_AGGRO1, m_creature, who); break; + case 1: DoScriptText(SAY_GUARD_SIL_AGGRO1, m_creature, who); break; + case 2: DoScriptText(SAY_GUARD_SIL_AGGRO1, m_creature, who); break; } } diff --git a/src/bindings/scripts/scripts/guard/guard_ai.h b/src/bindings/scripts/scripts/guard/guard_ai.h index aba1266ee9f..6b346aefbb3 100644 --- a/src/bindings/scripts/scripts/guard/guard_ai.h +++ b/src/bindings/scripts/scripts/guard/guard_ai.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/guard/guards.cpp b/src/bindings/scripts/scripts/guard/guards.cpp index 01da1da33df..6caa6519c74 100644 --- a/src/bindings/scripts/scripts/guard/guards.cpp +++ b/src/bindings/scripts/scripts/guard/guards.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -115,23 +115,23 @@ void SendDefaultMenu_guard_azuremyst(Player *player, Creature *_Creature, uint32 switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Bank - player->SEND_POI(-3918.95, -11544.7, 6, 6, 0, "Bank"); + player->SEND_POI(-3918.95, -11544.7, 7, 6, 0, "Bank"); player->SEND_GOSSIP_MENU(10067,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Hippogryph Master - player->SEND_POI(-4057.15, -11788.6, 6, 6, 0, "Stephanos"); + player->SEND_POI(-4057.15, -11788.6, 7, 6, 0, "Stephanos"); player->SEND_GOSSIP_MENU(10071,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Guild master - player->SEND_POI(-4092.43, -11626.6, 6, 6, 0, "Funaam"); + player->SEND_POI(-4092.43, -11626.6, 7, 6, 0, "Funaam"); player->SEND_GOSSIP_MENU(10073,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Inn - player->SEND_POI(-4129.43, -12469, 6, 6, 0, "Caregiver Chellan"); + player->SEND_POI(-4129.43, -12469, 7, 6, 0, "Caregiver Chellan"); player->SEND_GOSSIP_MENU(10074,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Stable Master - player->SEND_POI(-4146.42, -12492.7, 6, 6, 0, "Esbina"); + player->SEND_POI(-4146.42, -12492.7, 7, 6, 0, "Esbina"); player->SEND_GOSSIP_MENU(10075,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Class trainer @@ -168,31 +168,31 @@ void SendClassTrainerMenu_guard_azuremyst(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Druid - player->SEND_POI(-4274.81, -11495.3, 6, 6, 0, "Shalannius"); + player->SEND_POI(-4274.81, -11495.3, 7, 6, 0, "Shalannius"); player->SEND_GOSSIP_MENU(10077,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Hunter - player->SEND_POI(-4203.65, -12526.5, 6, 6, 0, "Acteon"); + player->SEND_POI(-4203.65, -12526.5, 7, 6, 0, "Acteon"); player->SEND_GOSSIP_MENU(10078,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Mage - player->SEND_POI(-4149.62, -12530.1, 6, 6, 0, "Semid"); + player->SEND_POI(-4149.62, -12530.1, 7, 6, 0, "Semid"); player->SEND_GOSSIP_MENU(10081,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Paladin - player->SEND_POI(-4138.98, -12468.5, 6, 6, 0, "Tullas"); + player->SEND_POI(-4138.98, -12468.5, 7, 6, 0, "Tullas"); player->SEND_GOSSIP_MENU(10083,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Priest - player->SEND_POI(-4131.66, -12478.6, 6, 6, 0, "Guvan"); + player->SEND_POI(-4131.66, -12478.6, 7, 6, 0, "Guvan"); player->SEND_GOSSIP_MENU(10084,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Shaman - player->SEND_POI(-4162.33, -12456.1, 6, 6, 0, "Tuluun"); + player->SEND_POI(-4162.33, -12456.1, 7, 6, 0, "Tuluun"); player->SEND_GOSSIP_MENU(10085,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Warrior - player->SEND_POI(-4165.05, -12536.4, 6, 6, 0, "Ruada"); + player->SEND_POI(-4165.05, -12536.4, 7, 6, 0, "Ruada"); player->SEND_GOSSIP_MENU(10086,_Creature->GetGUID()); break; } @@ -203,54 +203,54 @@ void SendProfTrainerMenu_guard_azuremyst(Player *player, Creature *_Creature, ui switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(-4191.15, -12470, 6, 6, 0, "Daedal"); + player->SEND_POI(-4191.15, -12470, 7, 6, 0, "Daedal"); player->SEND_GOSSIP_MENU(10088,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(-4726.29, -12387, 6, 6, 0, "Blacksmith Calypso"); + player->SEND_POI(-4726.29, -12387, 7, 6, 0, "Blacksmith Calypso"); player->SEND_GOSSIP_MENU(10089,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(-4710.87, -12400.6, 6, 6, 0, "'Cookie' McWeaksauce"); + player->SEND_POI(-4710.87, -12400.6, 7, 6, 0, "'Cookie' McWeaksauce"); player->SEND_GOSSIP_MENU(10090,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting - player->SEND_POI(-3882.85, -11496.7, 6, 6, 0, "Nahogg"); + player->SEND_POI(-3882.85, -11496.7, 7, 6, 0, "Nahogg"); player->SEND_GOSSIP_MENU(10091,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Engineering - player->SEND_POI(-4157.57, -12470.2, 6, 6, 0, "Artificer Daelo"); + player->SEND_POI(-4157.57, -12470.2, 7, 6, 0, "Artificer Daelo"); player->SEND_GOSSIP_MENU(10092,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //First Aid - player->SEND_POI(-4199.11, -12469.9, 6, 6, 0, "Anchorite Fateema"); + player->SEND_POI(-4199.11, -12469.9, 7, 6, 0, "Anchorite Fateema"); player->SEND_GOSSIP_MENU(10093,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Fishing - player->SEND_POI(-4266.38, -12985.1, 6, 6, 0, "Diktynna"); + player->SEND_POI(-4266.38, -12985.1, 7, 6, 0, "Diktynna"); player->SEND_GOSSIP_MENU(10094,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Herbalism player->SEND_GOSSIP_MENU(10095,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Jewelcrafting - player->SEND_POI(-3781.55, -11541.8, 6, 6, 0, "Farii"); + player->SEND_POI(-3781.55, -11541.8, 7, 6, 0, "Farii"); player->SEND_GOSSIP_MENU(10096,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Leatherworking - player->SEND_POI(-3442.68, -12322.2, 6, 6, 0, "Moordo"); + player->SEND_POI(-3442.68, -12322.2, 7, 6, 0, "Moordo"); player->SEND_GOSSIP_MENU(10098,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Mining - player->SEND_POI(-4179.89, -12493.1, 6, 6, 0, "Dulvi"); + player->SEND_POI(-4179.89, -12493.1, 7, 6, 0, "Dulvi"); player->SEND_GOSSIP_MENU(10097,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 12: //Skinning - player->SEND_POI(-3431.17, -12316.5, 6, 6, 0, "Gurf"); + player->SEND_POI(-3431.17, -12316.5, 7, 6, 0, "Gurf"); player->SEND_GOSSIP_MENU(10098,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 13: //Tailoring - player->SEND_POI(-4711.54, -12386.7, 6, 6, 0, "Erin Kelly"); + player->SEND_POI(-4711.54, -12386.7, 7, 6, 0, "Erin Kelly"); player->SEND_GOSSIP_MENU(10099,_Creature->GetGUID()); break; } @@ -302,35 +302,35 @@ void SendDefaultMenu_guard_bluffwatcher(Player *player, Creature *_Creature, uin switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Bank - player->SEND_POI(-1257.8, 24.14, 6, 6, 0, "Thunder Bluff Bank"); + player->SEND_POI(-1257.8, 24.14, 7, 6, 0, "Thunder Bluff Bank"); player->SEND_GOSSIP_MENU(1292,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Wind master - player->SEND_POI(-1196.43, 28.26, 6, 6, 0, "Wind Rider Roost"); + player->SEND_POI(-1196.43, 28.26, 7, 6, 0, "Wind Rider Roost"); player->SEND_GOSSIP_MENU(1293,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Guild master - player->SEND_POI(-1296.5, 127.57, 6, 6, 0, "Thunder Bluff Civic Information"); + player->SEND_POI(-1296.5, 127.57, 7, 6, 0, "Thunder Bluff Civic Information"); player->SEND_GOSSIP_MENU(1291,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Inn - player->SEND_POI(-1296, 39.7, 6, 6, 0, "Thunder Bluff Inn"); + player->SEND_POI(-1296, 39.7, 7, 6, 0, "Thunder Bluff Inn"); player->SEND_GOSSIP_MENU(3153,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Mailbox - player->SEND_POI(-1263.59, 44.36, 6, 6, 0, "Thunder Bluff Mailbox"); + player->SEND_POI(-1263.59, 44.36, 7, 6, 0, "Thunder Bluff Mailbox"); player->SEND_GOSSIP_MENU(3154,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Auction House - player->SEND_POI(1381.77, -4371.16, 6, 6, 0, GOSSIP_TEXT_AUCTIONHOUSE); + player->SEND_POI(1381.77, -4371.16, 7, 6, 0, GOSSIP_TEXT_AUCTIONHOUSE); player->SEND_GOSSIP_MENU(3155,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Weapon master - player->SEND_POI(-1282.31, 89.56, 6, 6, 0, "Ansekhwa"); + player->SEND_POI(-1282.31, 89.56, 7, 6, 0, "Ansekhwa"); player->SEND_GOSSIP_MENU(4520,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Stable master - player->SEND_POI(-1270.19, 48.84, 6, 6, 0, "Bulrug"); + player->SEND_POI(-1270.19, 48.84, 7, 6, 0, "Bulrug"); player->SEND_GOSSIP_MENU(5977,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //battlemaster @@ -370,15 +370,15 @@ void SendBattleMasterMenu_guard_bluffwatcher(Player *player, Creature *_Creature switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //AV - player->SEND_POI(-1387.82, -97.55, 6, 6, 0, "Taim Ragetotem"); + player->SEND_POI(-1387.82, -97.55, 7, 6, 0, "Taim Ragetotem"); player->SEND_GOSSIP_MENU(7522,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //AB - player->SEND_POI(-997, 214.12, 6, 6, 0, "Martin Lindsey"); + player->SEND_POI(-997, 214.12, 7, 6, 0, "Martin Lindsey"); player->SEND_GOSSIP_MENU(7648,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //WSG - player->SEND_POI(-1384.94, -75.91, 6, 6, 0, "Kergul Bloodaxe"); + player->SEND_POI(-1384.94, -75.91, 7, 6, 0, "Kergul Bloodaxe"); player->SEND_GOSSIP_MENU(7523,_Creature->GetGUID()); break; } @@ -389,27 +389,27 @@ void SendClassTrainerMenu_guard_bluffwatcher(Player *player, Creature *_Creature switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Druid - player->SEND_POI(-1054.47, -285, 6, 6, 0, "Hall of Elders"); + player->SEND_POI(-1054.47, -285, 7, 6, 0, "Hall of Elders"); player->SEND_GOSSIP_MENU(1294,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Hunter - player->SEND_POI(-1416.32, -114.28, 6, 6, 0, "Hunter's Hall"); + player->SEND_POI(-1416.32, -114.28, 7, 6, 0, "Hunter's Hall"); player->SEND_GOSSIP_MENU(1295,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Mage - player->SEND_POI(-1061.2, 195.5, 6, 6, 0, "Pools of Vision"); + player->SEND_POI(-1061.2, 195.5, 7, 6, 0, "Pools of Vision"); player->SEND_GOSSIP_MENU(1296,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Priest - player->SEND_POI(-1061.2, 195.5, 6, 6, 0, "Pools of Vision"); + player->SEND_POI(-1061.2, 195.5, 7, 6, 0, "Pools of Vision"); player->SEND_GOSSIP_MENU(1297,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Shaman - player->SEND_POI(-989.54, 278.25, 6, 6, 0, "Hall of Spirits"); + player->SEND_POI(-989.54, 278.25, 7, 6, 0, "Hall of Spirits"); player->SEND_GOSSIP_MENU(1298,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Warrior - player->SEND_POI(-1416.32, -114.28, 6, 6, 0, "Hunter's Hall"); + player->SEND_POI(-1416.32, -114.28, 7, 6, 0, "Hunter's Hall"); player->SEND_GOSSIP_MENU(1299,_Creature->GetGUID()); break; } @@ -420,47 +420,47 @@ void SendProfTrainerMenu_guard_bluffwatcher(Player *player, Creature *_Creature, switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(-1085.56, 27.29, 6, 6, 0, "Bena's Alchemy"); + player->SEND_POI(-1085.56, 27.29, 7, 6, 0, "Bena's Alchemy"); player->SEND_GOSSIP_MENU(1332,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(-1239.75, 104.88, 6, 6, 0, "Karn's Smithy"); + player->SEND_POI(-1239.75, 104.88, 7, 6, 0, "Karn's Smithy"); player->SEND_GOSSIP_MENU(1333,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(-1214.5, -21.23, 6, 6, 0, "Aska's Kitchen"); + player->SEND_POI(-1214.5, -21.23, 7, 6, 0, "Aska's Kitchen"); player->SEND_GOSSIP_MENU(1334,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting - player->SEND_POI(-1112.65, 48.26, 6, 6, 0, "Dawnstrider Enchanters"); + player->SEND_POI(-1112.65, 48.26, 7, 6, 0, "Dawnstrider Enchanters"); player->SEND_GOSSIP_MENU(1335,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //First Aid - player->SEND_POI(-996.58, 200.5, 6, 6, 0, "Spiritual Healing"); + player->SEND_POI(-996.58, 200.5, 7, 6, 0, "Spiritual Healing"); player->SEND_GOSSIP_MENU(1336,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Fishing - player->SEND_POI(-1169.35, -68.87, 6, 6, 0, "Mountaintop Bait & Tackle"); + player->SEND_POI(-1169.35, -68.87, 7, 6, 0, "Mountaintop Bait & Tackle"); player->SEND_GOSSIP_MENU(1337,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Herbalism - player->SEND_POI(-1137.7, -1.51, 6, 6, 0, "Holistic Herbalism"); + player->SEND_POI(-1137.7, -1.51, 7, 6, 0, "Holistic Herbalism"); player->SEND_GOSSIP_MENU(1338,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Leatherworking - player->SEND_POI(-1156.22, 66.86, 6, 6, 0, "Thunder Bluff Armorers"); + player->SEND_POI(-1156.22, 66.86, 7, 6, 0, "Thunder Bluff Armorers"); player->SEND_GOSSIP_MENU(1339,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Mining - player->SEND_POI(-1249.17, 155, 6, 6, 0, "Stonehoof Geology"); + player->SEND_POI(-1249.17, 155, 7, 6, 0, "Stonehoof Geology"); player->SEND_GOSSIP_MENU(1340,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Skinning - player->SEND_POI(-1148.56, 51.18, 6, 6, 0, "Mooranta"); + player->SEND_POI(-1148.56, 51.18, 7, 6, 0, "Mooranta"); player->SEND_GOSSIP_MENU(1343,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Tailoring - player->SEND_POI(-1156.22, 66.86, 6, 6, 0, "Thunder Bluff Armorers"); + player->SEND_POI(-1156.22, 66.86, 7, 6, 0, "Thunder Bluff Armorers"); player->SEND_GOSSIP_MENU(1341,_Creature->GetGUID()); break; } @@ -525,35 +525,35 @@ void SendDefaultMenu_guard_darnassus(Player *player, Creature *_Creature, uint32 switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Auction house - player->SEND_POI(9861.23, 2334.55, 6, 6, 0, "Darnassus Auction House"); + player->SEND_POI(9861.23, 2334.55, 7, 6, 0, "Darnassus Auction House"); player->SEND_GOSSIP_MENU(3833, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Bank - player->SEND_POI(9938.45, 2512.35, 6, 6, 0, "Darnassus Bank"); + player->SEND_POI(9938.45, 2512.35, 7, 6, 0, "Darnassus Bank"); player->SEND_GOSSIP_MENU(3017, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Wind master - player->SEND_POI(9945.65, 2618.94, 6, 6, 0, "Rut'theran Village"); + player->SEND_POI(9945.65, 2618.94, 7, 6, 0, "Rut'theran Village"); player->SEND_GOSSIP_MENU(3018, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Guild master - player->SEND_POI(10076.40, 2199.59, 6, 6, 0, "Darnassus Guild Master"); + player->SEND_POI(10076.40, 2199.59, 7, 6, 0, "Darnassus Guild Master"); player->SEND_GOSSIP_MENU(3019, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Inn - player->SEND_POI(10133.29, 2222.52, 6, 6, 0, "Darnassus Inn"); + player->SEND_POI(10133.29, 2222.52, 7, 6, 0, "Darnassus Inn"); player->SEND_GOSSIP_MENU(3020, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Mailbox - player->SEND_POI(9942.17, 2495.48, 6, 6, 0, "Darnassus Mailbox"); + player->SEND_POI(9942.17, 2495.48, 7, 6, 0, "Darnassus Mailbox"); player->SEND_GOSSIP_MENU(3021, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Stable master - player->SEND_POI(10167.20, 2522.66, 6, 6, 0, "Alassin"); + player->SEND_POI(10167.20, 2522.66, 7, 6, 0, "Alassin"); player->SEND_GOSSIP_MENU(5980, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Weapon trainer - player->SEND_POI(9907.11, 2329.70, 6, 6, 0, "Ilyenia Moonfire"); + player->SEND_POI(9907.11, 2329.70, 7, 6, 0, "Ilyenia Moonfire"); player->SEND_GOSSIP_MENU(4517, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Battlemaster @@ -590,15 +590,15 @@ void SendBattleMasterMenu_guard_darnassus(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //AV - player->SEND_POI(9923.61, 2327.43, 6, 6, 0, "Brogun Stoneshield"); + player->SEND_POI(9923.61, 2327.43, 7, 6, 0, "Brogun Stoneshield"); player->SEND_GOSSIP_MENU(7518, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //AB - player->SEND_POI(9977.37, 2324.39, 6, 6, 0, "Keras Wolfheart"); + player->SEND_POI(9977.37, 2324.39, 7, 6, 0, "Keras Wolfheart"); player->SEND_GOSSIP_MENU(7651, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //WSG - player->SEND_POI(9979.84, 2315.79, 6, 6, 0, "Aethalas"); + player->SEND_POI(9979.84, 2315.79, 7, 6, 0, "Aethalas"); player->SEND_GOSSIP_MENU(7482, _Creature->GetGUID()); break; } @@ -609,23 +609,23 @@ void SendClassTrainerMenu_guard_darnassus(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Druid - player->SEND_POI(10186, 2570.46, 6, 6, 0, "Darnassus Druid Trainer"); + player->SEND_POI(10186, 2570.46, 7, 6, 0, "Darnassus Druid Trainer"); player->SEND_GOSSIP_MENU(3024, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Hunter - player->SEND_POI(10177.29, 2511.10, 6, 6, 0, "Darnassus Hunter Trainer"); + player->SEND_POI(10177.29, 2511.10, 7, 6, 0, "Darnassus Hunter Trainer"); player->SEND_GOSSIP_MENU(3023, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Priest - player->SEND_POI(9659.12, 2524.88, 6, 6, 0, "Temple of the Moon"); + player->SEND_POI(9659.12, 2524.88, 7, 6, 0, "Temple of the Moon"); player->SEND_GOSSIP_MENU(3025, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Rogue - player->SEND_POI(10122, 2599.12, 6, 6, 0, "Darnassus Rogue Trainer"); + player->SEND_POI(10122, 2599.12, 7, 6, 0, "Darnassus Rogue Trainer"); player->SEND_GOSSIP_MENU(3026, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Warrior - player->SEND_POI(9951.91, 2280.38, 6, 6, 0, "Warrior's Terrace"); + player->SEND_POI(9951.91, 2280.38, 7, 6, 0, "Warrior's Terrace"); player->SEND_GOSSIP_MENU(3033, _Creature->GetGUID()); break; } @@ -636,39 +636,39 @@ void SendProfTrainerMenu_guard_darnassus(Player *player, Creature *_Creature, ui switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(10075.90, 2356.76, 6, 6, 0, "Darnassus Alchemy Trainer"); + player->SEND_POI(10075.90, 2356.76, 7, 6, 0, "Darnassus Alchemy Trainer"); player->SEND_GOSSIP_MENU(3035, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Cooking - player->SEND_POI(10088.59, 2419.21, 6, 6, 0, "Darnassus Cooking Trainer"); + player->SEND_POI(10088.59, 2419.21, 7, 6, 0, "Darnassus Cooking Trainer"); player->SEND_GOSSIP_MENU(3036, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Enchanting - player->SEND_POI(10146.09, 2313.42, 6, 6, 0, "Darnassus Enchanting Trainer"); + player->SEND_POI(10146.09, 2313.42, 7, 6, 0, "Darnassus Enchanting Trainer"); player->SEND_GOSSIP_MENU(3337, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //First Aid - player->SEND_POI(10150.09, 2390.43, 6, 6, 0, "Darnassus First Aid Trainer"); + player->SEND_POI(10150.09, 2390.43, 7, 6, 0, "Darnassus First Aid Trainer"); player->SEND_GOSSIP_MENU(3037, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Fishing - player->SEND_POI(9836.20, 2432.17, 6, 6, 0, "Darnassus Fishing Trainer"); + player->SEND_POI(9836.20, 2432.17, 7, 6, 0, "Darnassus Fishing Trainer"); player->SEND_GOSSIP_MENU(3038, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Herbalism - player->SEND_POI(9757.17, 2430.16, 6, 6, 0, "Darnassus Herbalism Trainer"); + player->SEND_POI(9757.17, 2430.16, 7, 6, 0, "Darnassus Herbalism Trainer"); player->SEND_GOSSIP_MENU(3039, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Leatherworking - player->SEND_POI(10086.59, 2255.77, 6, 6, 0, "Darnassus Leatherworking Trainer"); + player->SEND_POI(10086.59, 2255.77, 7, 6, 0, "Darnassus Leatherworking Trainer"); player->SEND_GOSSIP_MENU(3040, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Skinning - player->SEND_POI(10081.40, 2257.18, 6, 6, 0, "Darnassus Skinning Trainer"); + player->SEND_POI(10081.40, 2257.18, 7, 6, 0, "Darnassus Skinning Trainer"); player->SEND_GOSSIP_MENU(3042, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Tailoring - player->SEND_POI(10079.70, 2268.19, 6, 6, 0, "Darnassus Tailor"); + player->SEND_POI(10079.70, 2268.19, 7, 6, 0, "Darnassus Tailor"); player->SEND_GOSSIP_MENU(3044, _Creature->GetGUID()); break; } @@ -727,11 +727,11 @@ void SendDefaultMenu_guard_dunmorogh(Player *player, Creature *_Creature, uint32 player->SEND_GOSSIP_MENU(4290,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Inn - player->SEND_POI(-5582.66, -525.89, 6, 6, 0, "Thunderbrew Distillery"); + player->SEND_POI(-5582.66, -525.89, 7, 6, 0, "Thunderbrew Distillery"); player->SEND_GOSSIP_MENU(4291,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Stable Master - player->SEND_POI(-5604, -509.58, 6, 6, 0, "Shelby Stoneflint"); + player->SEND_POI(-5604, -509.58, 7, 6, 0, "Shelby Stoneflint"); player->SEND_GOSSIP_MENU(5985,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Class trainer @@ -767,31 +767,31 @@ void SendClassTrainerMenu_guard_dunmorogh(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Hunter - player->SEND_POI(-5618.29, -454.25, 6, 6, 0, "Grif Wildheart"); + player->SEND_POI(-5618.29, -454.25, 7, 6, 0, "Grif Wildheart"); player->SEND_GOSSIP_MENU(4293,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Mage - player->SEND_POI(-5585.6, -539.99, 6, 6, 0, "Magis Sparkmantle"); + player->SEND_POI(-5585.6, -539.99, 7, 6, 0, "Magis Sparkmantle"); player->SEND_GOSSIP_MENU(4294,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Paladin - player->SEND_POI(-5585.6, -539.99, 6, 6, 0, "Azar Stronghammer"); + player->SEND_POI(-5585.6, -539.99, 7, 6, 0, "Azar Stronghammer"); player->SEND_GOSSIP_MENU(4295,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Priest - player->SEND_POI(-5591.74, -525.61, 6, 6, 0, "Maxan Anvol"); + player->SEND_POI(-5591.74, -525.61, 7, 6, 0, "Maxan Anvol"); player->SEND_GOSSIP_MENU(4296,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Rogue - player->SEND_POI(-5602.75, -542.4, 6, 6, 0, "Hogral Bakkan"); + player->SEND_POI(-5602.75, -542.4, 7, 6, 0, "Hogral Bakkan"); player->SEND_GOSSIP_MENU(4297,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Warlock - player->SEND_POI(-5641.97, -523.76, 6, 6, 0, "Gimrizz Shadowcog"); + player->SEND_POI(-5641.97, -523.76, 7, 6, 0, "Gimrizz Shadowcog"); player->SEND_GOSSIP_MENU(4298,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Warrior - player->SEND_POI(-5604.79, -529.38, 6, 6, 0, "Granis Swiftaxe"); + player->SEND_POI(-5604.79, -529.38, 7, 6, 0, "Granis Swiftaxe"); player->SEND_GOSSIP_MENU(4299,_Creature->GetGUID()); break; } @@ -805,26 +805,26 @@ void SendProfTrainerMenu_guard_dunmorogh(Player *player, Creature *_Creature, ui player->SEND_GOSSIP_MENU(4301,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(-5584.72, -428.41, 6, 6, 0, "Tognus Flintfire"); + player->SEND_POI(-5584.72, -428.41, 7, 6, 0, "Tognus Flintfire"); player->SEND_GOSSIP_MENU(4302,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(-5596.85, -541.43, 6, 6, 0, "Gremlock Pilsnor"); + player->SEND_POI(-5596.85, -541.43, 7, 6, 0, "Gremlock Pilsnor"); player->SEND_GOSSIP_MENU(4303,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting player->SEND_GOSSIP_MENU(4304,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Engineering - player->SEND_POI(-5531, -666.53, 6, 6, 0, "Bronk Guzzlegear"); + player->SEND_POI(-5531, -666.53, 7, 6, 0, "Bronk Guzzlegear"); player->SEND_GOSSIP_MENU(4305,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //First Aid - player->SEND_POI(-5603.67, -523.57, 6, 6, 0, "Thamner Pol"); + player->SEND_POI(-5603.67, -523.57, 7, 6, 0, "Thamner Pol"); player->SEND_GOSSIP_MENU(4306,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Fishing - player->SEND_POI(-5199.9, 58.58, 6, 6, 0, "Paxton Ganter"); + player->SEND_POI(-5199.9, 58.58, 7, 6, 0, "Paxton Ganter"); player->SEND_GOSSIP_MENU(4307,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Herbalism @@ -834,7 +834,7 @@ void SendProfTrainerMenu_guard_dunmorogh(Player *player, Creature *_Creature, ui player->SEND_GOSSIP_MENU(4310,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Mining - player->SEND_POI(-5531, -666.53, 6, 6, 0, "Yarr Hamerstone"); + player->SEND_POI(-5531, -666.53, 7, 6, 0, "Yarr Hamerstone"); player->SEND_GOSSIP_MENU(4311,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Skinning @@ -893,11 +893,11 @@ void SendDefaultMenu_guard_durotar(Player *player, Creature *_Creature, uint32 a player->SEND_GOSSIP_MENU(4033,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Inn - player->SEND_POI(338.7, -4688.87, 6, 6, 0, "Razor Hill Inn"); + player->SEND_POI(338.7, -4688.87, 7, 6, 0, "Razor Hill Inn"); player->SEND_GOSSIP_MENU(4034,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Stable master - player->SEND_POI(330.31, -4710.66, 6, 6, 0, "Shoja'my"); + player->SEND_POI(330.31, -4710.66, 7, 6, 0, "Shoja'my"); player->SEND_GOSSIP_MENU(5973,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Class trainer @@ -933,31 +933,31 @@ void SendClassTrainerMenu_guard_durotar(Player *player, Creature *_Creature, uin switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Hunter - player->SEND_POI(276, -4706.72, 6, 6, 0, "Thotar"); + player->SEND_POI(276, -4706.72, 7, 6, 0, "Thotar"); player->SEND_GOSSIP_MENU(4013,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Mage - player->SEND_POI(-839.33, -4935.6, 6, 6, 0, "Un'Thuwa"); + player->SEND_POI(-839.33, -4935.6, 7, 6, 0, "Un'Thuwa"); player->SEND_GOSSIP_MENU(4014,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Priest - player->SEND_POI(296.22, -4828.1, 6, 6, 0, "Tai'jin"); + player->SEND_POI(296.22, -4828.1, 7, 6, 0, "Tai'jin"); player->SEND_GOSSIP_MENU(4015,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Rogue - player->SEND_POI(265.76, -4709, 6, 6, 0, "Kaplak"); + player->SEND_POI(265.76, -4709, 7, 6, 0, "Kaplak"); player->SEND_GOSSIP_MENU(4016,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Shaman - player->SEND_POI(307.79, -4836.97, 6, 6, 0, "Swart"); + player->SEND_POI(307.79, -4836.97, 7, 6, 0, "Swart"); player->SEND_GOSSIP_MENU(4017,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Warlock - player->SEND_POI(355.88, -4836.45, 6, 6, 0, "Dhugru Gorelust"); + player->SEND_POI(355.88, -4836.45, 7, 6, 0, "Dhugru Gorelust"); player->SEND_GOSSIP_MENU(4018,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Warrior - player->SEND_POI(312.3, -4824.66, 6, 6, 0, "Tarshaw Jaggedscar"); + player->SEND_POI(312.3, -4824.66, 7, 6, 0, "Tarshaw Jaggedscar"); player->SEND_GOSSIP_MENU(4019,_Creature->GetGUID()); break; } @@ -968,11 +968,11 @@ void SendProfTrainerMenu_guard_durotar(Player *player, Creature *_Creature, uint switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(-800.25, -4894.33, 6, 6, 0, "Miao'zan"); + player->SEND_POI(-800.25, -4894.33, 7, 6, 0, "Miao'zan"); player->SEND_GOSSIP_MENU(4020,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(373.24, -4716.45, 6, 6, 0, "Dwukk"); + player->SEND_POI(373.24, -4716.45, 7, 6, 0, "Dwukk"); player->SEND_GOSSIP_MENU(4021,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking @@ -982,26 +982,26 @@ void SendProfTrainerMenu_guard_durotar(Player *player, Creature *_Creature, uint player->SEND_GOSSIP_MENU(4023,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Engineering - player->SEND_POI(368.95, -4723.95, 6, 6, 0, "Mukdrak"); + player->SEND_POI(368.95, -4723.95, 7, 6, 0, "Mukdrak"); player->SEND_GOSSIP_MENU(4024,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //First Aid - player->SEND_POI(327.17, -4825.62, 6, 6, 0, "Rawrk"); + player->SEND_POI(327.17, -4825.62, 7, 6, 0, "Rawrk"); player->SEND_GOSSIP_MENU(4025,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Fishing - player->SEND_POI(-1065.48, -4777.43, 6, 6, 0, "Lau'Tiki"); + player->SEND_POI(-1065.48, -4777.43, 7, 6, 0, "Lau'Tiki"); player->SEND_GOSSIP_MENU(4026,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Herbalism - player->SEND_POI(-836.25, -4896.89, 6, 6, 0, "Mishiki"); + player->SEND_POI(-836.25, -4896.89, 7, 6, 0, "Mishiki"); player->SEND_GOSSIP_MENU(4027,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Leatherworking player->SEND_GOSSIP_MENU(4028,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Mining - player->SEND_POI(366.94, -4705, 6, 6, 0, "Krunn"); + player->SEND_POI(366.94, -4705, 7, 6, 0, "Krunn"); player->SEND_GOSSIP_MENU(4029,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Skinning @@ -1064,11 +1064,11 @@ void SendDefaultMenu_guard_elwynnforest(Player *player, Creature *_Creature, uin player->SEND_GOSSIP_MENU(4262,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Inn - player->SEND_POI(-9459.34, 42.08, 6, 6, 0, "Lion's Pride Inn"); + player->SEND_POI(-9459.34, 42.08, 7, 6, 0, "Lion's Pride Inn"); player->SEND_GOSSIP_MENU(4263,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Stable Master - player->SEND_POI(-9466.62, 45.87, 6, 6, 0, "Erma"); + player->SEND_POI(-9466.62, 45.87, 7, 6, 0, "Erma"); player->SEND_GOSSIP_MENU(5983,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Class trainer @@ -1111,27 +1111,27 @@ void SendClassTrainerMenu_guard_elwynnforest(Player *player, Creature *_Creature player->SEND_GOSSIP_MENU(4266,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Mage - player->SEND_POI(-9471.12, 33.44, 6, 6, 0, "Zaldimar Wefhellt"); + player->SEND_POI(-9471.12, 33.44, 7, 6, 0, "Zaldimar Wefhellt"); player->SEND_GOSSIP_MENU(4268,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Paladin - player->SEND_POI(-9469, 108.05, 6, 6, 0, "Brother Wilhelm"); + player->SEND_POI(-9469, 108.05, 7, 6, 0, "Brother Wilhelm"); player->SEND_GOSSIP_MENU(4269,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Priest - player->SEND_POI(-9461.07, 32.6, 6, 6, 0, "Priestess Josetta"); + player->SEND_POI(-9461.07, 32.6, 7, 6, 0, "Priestess Josetta"); player->SEND_GOSSIP_MENU(4267,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Rogue - player->SEND_POI(-9465.13, 13.29, 6, 6, 0, "Keryn Sylvius"); + player->SEND_POI(-9465.13, 13.29, 7, 6, 0, "Keryn Sylvius"); player->SEND_GOSSIP_MENU(4270,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Warlock - player->SEND_POI(-9473.21, -4.08, 6, 6, 0, "Maximillian Crowe"); + player->SEND_POI(-9473.21, -4.08, 7, 6, 0, "Maximillian Crowe"); player->SEND_GOSSIP_MENU(4272,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Warrior - player->SEND_POI(-9461.82, 109.50, 6, 6, 0, "Lyria Du Lac"); + player->SEND_POI(-9461.82, 109.50, 7, 6, 0, "Lyria Du Lac"); player->SEND_GOSSIP_MENU(4271,_Creature->GetGUID()); break; } @@ -1142,15 +1142,15 @@ void SendProfTrainerMenu_guard_elwynnforest(Player *player, Creature *_Creature, switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(-9057.04, 153.63, 6, 6, 0, "Alchemist Mallory"); + player->SEND_POI(-9057.04, 153.63, 7, 6, 0, "Alchemist Mallory"); player->SEND_GOSSIP_MENU(4274,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(-9456.58, 87.90, 6, 6, 0, "Smith Argus"); + player->SEND_POI(-9456.58, 87.90, 7, 6, 0, "Smith Argus"); player->SEND_GOSSIP_MENU(4275,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(-9467.54, -3.16, 6, 6, 0, "Tomas"); + player->SEND_POI(-9467.54, -3.16, 7, 6, 0, "Tomas"); player->SEND_GOSSIP_MENU(4276,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting @@ -1160,30 +1160,30 @@ void SendProfTrainerMenu_guard_elwynnforest(Player *player, Creature *_Creature, player->SEND_GOSSIP_MENU(4278,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //First Aid - player->SEND_POI(-9456.82, 30.49, 6, 6, 0, "Michelle Belle"); + player->SEND_POI(-9456.82, 30.49, 7, 6, 0, "Michelle Belle"); player->SEND_GOSSIP_MENU(4279,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Fishing - player->SEND_POI(-9386.54, -118.73, 6, 6, 0, "Lee Brown"); + player->SEND_POI(-9386.54, -118.73, 7, 6, 0, "Lee Brown"); player->SEND_GOSSIP_MENU(4280,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Herbalism - player->SEND_POI(-9060.70, 149.23, 6, 6, 0, "Herbalist Pomeroy"); + player->SEND_POI(-9060.70, 149.23, 7, 6, 0, "Herbalist Pomeroy"); player->SEND_GOSSIP_MENU(4281,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Leatherworking - player->SEND_POI(-9376.12, -75.23, 6, 6, 0, "Adele Fielder"); + player->SEND_POI(-9376.12, -75.23, 7, 6, 0, "Adele Fielder"); player->SEND_GOSSIP_MENU(4282,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Mining player->SEND_GOSSIP_MENU(4283,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Skinning - player->SEND_POI(-9536.91, -1212.76, 6, 6, 0, "Helene Peltskinner"); + player->SEND_POI(-9536.91, -1212.76, 7, 6, 0, "Helene Peltskinner"); player->SEND_GOSSIP_MENU(4284,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 12: //Tailoring - player->SEND_POI(-9376.12, -75.23, 6, 6, 0, "Eldrin"); + player->SEND_POI(-9376.12, -75.23, 7, 6, 0, "Eldrin"); player->SEND_GOSSIP_MENU(4285,_Creature->GetGUID()); break; } @@ -1230,18 +1230,18 @@ void SendDefaultMenu_guard_eversong(Player *player, Creature *_Creature, uint32 switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Bat Handler - player->SEND_POI(9371.93, -7164.80, 6, 6, 0, "Skymistress Gloaming"); + player->SEND_POI(9371.93, -7164.80, 7, 6, 0, "Skymistress Gloaming"); player->SEND_GOSSIP_MENU(10181,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Guild master player->SEND_GOSSIP_MENU(10182,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Inn - player->SEND_POI(9483.74, -6844.58, 6, 6, 0, "Delaniel's inn"); + player->SEND_POI(9483.74, -6844.58, 7, 6, 0, "Delaniel's inn"); player->SEND_GOSSIP_MENU(10183,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Stable Master - player->SEND_POI(9489.62, -6829.93, 6, 6, 0, "Anathos"); + player->SEND_POI(9489.62, -6829.93, 7, 6, 0, "Anathos"); player->SEND_GOSSIP_MENU(10184,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Class trainer @@ -1280,27 +1280,27 @@ void SendClassTrainerMenu_guard_eversong(Player *player, Creature *_Creature, ui player->SEND_GOSSIP_MENU(10185,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Hunter - player->SEND_POI(9527.44, -6865.25, 6, 6, 0, "Hannovia"); + player->SEND_POI(9527.44, -6865.25, 7, 6, 0, "Hannovia"); player->SEND_GOSSIP_MENU(10186,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Mage - player->SEND_POI(9464.24, -6855.52, 6, 6, 0, "Garridel"); + player->SEND_POI(9464.24, -6855.52, 7, 6, 0, "Garridel"); player->SEND_GOSSIP_MENU(10187,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Paladin - player->SEND_POI(9517.61, -6871.04, 6, 6, 0, "Noellene"); + player->SEND_POI(9517.61, -6871.04, 7, 6, 0, "Noellene"); player->SEND_GOSSIP_MENU(10189,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Priest - player->SEND_POI(9467.39, -6845.72, 6, 6, 0, "Ponaris"); + player->SEND_POI(9467.39, -6845.72, 7, 6, 0, "Ponaris"); player->SEND_GOSSIP_MENU(10190,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Rogue - player->SEND_POI(9533.67, -6877.39, 6, 6, 0, "Tannaria"); + player->SEND_POI(9533.67, -6877.39, 7, 6, 0, "Tannaria"); player->SEND_GOSSIP_MENU(10191,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Warlock - player->SEND_POI(9468.99, -6865.60, 6, 6, 0, "Celoenus"); + player->SEND_POI(9468.99, -6865.60, 7, 6, 0, "Celoenus"); player->SEND_GOSSIP_MENU(10192,_Creature->GetGUID()); break; } @@ -1311,48 +1311,48 @@ void SendProfTrainerMenu_guard_eversong(Player *player, Creature *_Creature, uin switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(8659.90, -6368.12, 6, 6, 0, "Arcanist Sheynathren"); + player->SEND_POI(8659.90, -6368.12, 7, 6, 0, "Arcanist Sheynathren"); player->SEND_GOSSIP_MENU(10193,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(8984.21, -7419.21, 6, 6, 0, "Arathel Sunforge"); + player->SEND_POI(8984.21, -7419.21, 7, 6, 0, "Arathel Sunforge"); player->SEND_GOSSIP_MENU(10194,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(9494.04, -6881.51, 6, 6, 0, "Quarelestra"); + player->SEND_POI(9494.04, -6881.51, 7, 6, 0, "Quarelestra"); player->SEND_GOSSIP_MENU(10195,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Engineering player->SEND_GOSSIP_MENU(10197,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //First Aid - player->SEND_POI(9479.46, -6879.16, 6, 6, 0, "Kanaria"); + player->SEND_POI(9479.46, -6879.16, 7, 6, 0, "Kanaria"); player->SEND_GOSSIP_MENU(10198,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Fishing player->SEND_GOSSIP_MENU(10199,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Herbalism - player->SEND_POI(8678.92, -6329.09, 6, 6, 0, "Botanist Tyniarrel"); + player->SEND_POI(8678.92, -6329.09, 7, 6, 0, "Botanist Tyniarrel"); player->SEND_GOSSIP_MENU(10200,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Jewelcrafting - player->SEND_POI(9484.32, -6874.98, 6, 6, 0, "Aleinia"); + player->SEND_POI(9484.32, -6874.98, 7, 6, 0, "Aleinia"); player->SEND_GOSSIP_MENU(10203,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Leatherworking - player->SEND_POI(9362.04, -7130.33, 6, 6, 0, "Sathein"); + player->SEND_POI(9362.04, -7130.33, 7, 6, 0, "Sathein"); player->SEND_GOSSIP_MENU(10204,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Mining player->SEND_GOSSIP_MENU(10205,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Skinning - player->SEND_POI(9362.04, -7130.33, 6, 6, 0, "Mathreyn"); + player->SEND_POI(9362.04, -7130.33, 7, 6, 0, "Mathreyn"); player->SEND_GOSSIP_MENU(10206,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 12: //Tailoring - player->SEND_POI(8680.36, -6327.51, 6, 6, 0, "Sempstress Ambershine"); + player->SEND_POI(8680.36, -6327.51, 7, 6, 0, "Sempstress Ambershine"); player->SEND_GOSSIP_MENU(10207,_Creature->GetGUID()); break; } @@ -1404,35 +1404,35 @@ void SendDefaultMenu_guard_exodar(Player *player, Creature *_Creature, uint32 ac switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Auction house - player->SEND_POI(-4023.6, -11739.3, 6, 6, 0, "Exodar Auction House"); + player->SEND_POI(-4023.6, -11739.3, 7, 6, 0, "Exodar Auction House"); player->SEND_GOSSIP_MENU(9528, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Bank - player->SEND_POI(-3923.89, -11544.5, 6, 6, 0, "Exodar Bank"); + player->SEND_POI(-3923.89, -11544.5, 7, 6, 0, "Exodar Bank"); player->SEND_GOSSIP_MENU(9529, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Guild master - player->SEND_POI(-4092.57, -11626.5, 6, 6, 0, "Exodar Guild Master"); + player->SEND_POI(-4092.57, -11626.5, 7, 6, 0, "Exodar Guild Master"); player->SEND_GOSSIP_MENU(9539, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Hippogryph master - player->SEND_POI(-4060.46, -11787.1, 6, 6, 0, "Exodar Hippogryph Master"); + player->SEND_POI(-4060.46, -11787.1, 7, 6, 0, "Exodar Hippogryph Master"); player->SEND_GOSSIP_MENU(9530, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Inn - player->SEND_POI(-3741.87, -11695.1, 6, 6, 0, "Exodar Inn"); + player->SEND_POI(-3741.87, -11695.1, 7, 6, 0, "Exodar Inn"); player->SEND_GOSSIP_MENU(9545, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Mailbox - player->SEND_POI(-3972.5, -11696.0, 6, 6, 0, "Mailbox"); + player->SEND_POI(-3972.5, -11696.0, 7, 6, 0, "Mailbox"); player->SEND_GOSSIP_MENU(10254, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Stable master - player->SEND_POI(-3786.5, -11702.5, 6, 6, 0, "Stable Master Arthaid"); + player->SEND_POI(-3786.5, -11702.5, 7, 6, 0, "Stable Master Arthaid"); player->SEND_GOSSIP_MENU(9558, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Weapon trainer - player->SEND_POI(-4215.68, -11628.9, 6, 6, 0, "Weapon Master Handiir"); + player->SEND_POI(-4215.68, -11628.9, 7, 6, 0, "Weapon Master Handiir"); player->SEND_GOSSIP_MENU(9565, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Battlemaster @@ -1477,23 +1477,23 @@ void SendBattleMasterMenu_guard_exodar(Player *player, Creature *_Creature, uint switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //AV - player->SEND_POI(-3978.1, -11357, 6, 6, 0, "Alterac Valley Battlemaster"); + player->SEND_POI(-3978.1, -11357, 7, 6, 0, "Alterac Valley Battlemaster"); player->SEND_GOSSIP_MENU(9531, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //AB - player->SEND_POI(-3998.9, -11345.2, 6, 6, 0, "Arathi Basin Battlemaster"); + player->SEND_POI(-3998.9, -11345.2, 7, 6, 0, "Arathi Basin Battlemaster"); player->SEND_GOSSIP_MENU(9531, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //A - player->SEND_POI(-3759.27, -11695.63, 6, 6, 0, "Miglik Blotstrom"); + player->SEND_POI(-3759.27, -11695.63, 7, 6, 0, "Miglik Blotstrom"); player->SEND_GOSSIP_MENU(10223, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //EOS - player->SEND_POI(-3978.1, -11357, 6, 6, 0, "Eye Of The Storm Battlemaster"); + player->SEND_POI(-3978.1, -11357, 7, 6, 0, "Eye Of The Storm Battlemaster"); player->SEND_GOSSIP_MENU(9531, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //WSG - player->SEND_POI(-3977.5, -11381.2, 6, 6, 0, "Warsong Gulch Battlemaster"); + player->SEND_POI(-3977.5, -11381.2, 7, 6, 0, "Warsong Gulch Battlemaster"); player->SEND_GOSSIP_MENU(9531, _Creature->GetGUID()); break; } @@ -1504,31 +1504,31 @@ void SendClassTrainerMenu_guard_exodar(Player *player, Creature *_Creature, uint switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Druid - player->SEND_POI(-4276.0, -11495, 6, 6, 0, "Exodar Druid Trainer"); + player->SEND_POI(-4276.0, -11495, 7, 6, 0, "Exodar Druid Trainer"); player->SEND_GOSSIP_MENU(9534, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Hunter - player->SEND_POI(-4210.6, -11575.2, 6, 6, 0, "Exodar Hunter Trainer"); + player->SEND_POI(-4210.6, -11575.2, 7, 6, 0, "Exodar Hunter Trainer"); player->SEND_GOSSIP_MENU(9544, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Mage - player->SEND_POI(-4057.32, -11556.5, 6, 6, 0, "Exodar Mage Trainer"); + player->SEND_POI(-4057.32, -11556.5, 7, 6, 0, "Exodar Mage Trainer"); player->SEND_GOSSIP_MENU(9550, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Paladin - player->SEND_POI(-4191.2, -11470.4, 6, 6, 0, "Exodar Paladin Trainer"); + player->SEND_POI(-4191.2, -11470.4, 7, 6, 0, "Exodar Paladin Trainer"); player->SEND_GOSSIP_MENU(9553, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Priest - player->SEND_POI(-3969.63, -11482.8, 6, 6, 0, "Exodar Priest Trainer"); + player->SEND_POI(-3969.63, -11482.8, 7, 6, 0, "Exodar Priest Trainer"); player->SEND_GOSSIP_MENU(9554, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Shaman - player->SEND_POI(-3805.5, -11380.7, 6, 6, 0, "Exodar Shaman Trainer"); + player->SEND_POI(-3805.5, -11380.7, 7, 6, 0, "Exodar Shaman Trainer"); player->SEND_GOSSIP_MENU(9556, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Warrior - player->SEND_POI(-4189.43, -11653.7, 6, 6, 0, "Exodar Warrior Trainer"); + player->SEND_POI(-4189.43, -11653.7, 7, 6, 0, "Exodar Warrior Trainer"); player->SEND_GOSSIP_MENU(9562, _Creature->GetGUID()); break; } @@ -1539,55 +1539,55 @@ void SendProfTrainerMenu_guard_exodar(Player *player, Creature *_Creature, uint3 switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(-4040.6, -11364.5, 6, 6, 0, "Exodar Alchemy Trainer"); + player->SEND_POI(-4040.6, -11364.5, 7, 6, 0, "Exodar Alchemy Trainer"); player->SEND_GOSSIP_MENU(9527, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(-4229.5, -11706, 6, 6, 0, "Exodar Blacksmithing Trainer"); + player->SEND_POI(-4229.5, -11706, 7, 6, 0, "Exodar Blacksmithing Trainer"); player->SEND_GOSSIP_MENU(9532, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(-3798.3, -11651.7, 6, 6, 0, "Exodar Cooking Trainer"); + player->SEND_POI(-3798.3, -11651.7, 7, 6, 0, "Exodar Cooking Trainer"); player->SEND_GOSSIP_MENU(9551, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting - player->SEND_POI(-3889.3, -11495, 6, 6, 0, "Exodar Enchanting Trainer"); + player->SEND_POI(-3889.3, -11495, 7, 6, 0, "Exodar Enchanting Trainer"); player->SEND_GOSSIP_MENU(9535, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Engineering - player->SEND_POI(-4257.68, -11640.3, 6, 6, 0, "Exodar Engineering Trainer"); + player->SEND_POI(-4257.68, -11640.3, 7, 6, 0, "Exodar Engineering Trainer"); player->SEND_GOSSIP_MENU(9536, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //First Aid - player->SEND_POI(-3769.5, -11479.6, 6, 6, 0, "Exodar First Aid Trainer"); + player->SEND_POI(-3769.5, -11479.6, 7, 6, 0, "Exodar First Aid Trainer"); player->SEND_GOSSIP_MENU(9537, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Fishing - player->SEND_POI(-3725.5, -11385.2, 6, 6, 0, "Exodar Fishing Trainer"); + player->SEND_POI(-3725.5, -11385.2, 7, 6, 0, "Exodar Fishing Trainer"); player->SEND_GOSSIP_MENU(9538, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Jewelcrafting - player->SEND_POI(-3783, -11546, 6, 6, 0, "Exodar Jewelcrafting Trainer"); + player->SEND_POI(-3783, -11546, 7, 6, 0, "Exodar Jewelcrafting Trainer"); player->SEND_GOSSIP_MENU(9547, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Herbalism - player->SEND_POI(-4040.6, -11364.5, 6, 6, 0, "Exodar Herbalist Trainer"); + player->SEND_POI(-4040.6, -11364.5, 7, 6, 0, "Exodar Herbalist Trainer"); player->SEND_GOSSIP_MENU(9543, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Leatherworking - player->SEND_POI(-4140.6, -11776.7, 6, 6, 0, "Exodar Leatherworking Trainer"); + player->SEND_POI(-4140.6, -11776.7, 7, 6, 0, "Exodar Leatherworking Trainer"); player->SEND_GOSSIP_MENU(9549, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Mining - player->SEND_POI(-4228, -11697, 6, 6, 0, "Exodar Mining Trainer"); + player->SEND_POI(-4228, -11697, 7, 6, 0, "Exodar Mining Trainer"); player->SEND_GOSSIP_MENU(9552, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 12: //Skinning - player->SEND_POI(-4134.97, -11760.5, 6, 6, 0, "Exodar Skinning Trainer"); + player->SEND_POI(-4134.97, -11760.5, 7, 6, 0, "Exodar Skinning Trainer"); player->SEND_GOSSIP_MENU(9557, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 13: //Tailoring - player->SEND_POI(-4092.5, -11744.5, 6, 6, 0, "Exodar Tailor Trainer"); + player->SEND_POI(-4092.5, -11744.5, 7, 6, 0, "Exodar Tailor Trainer"); player->SEND_GOSSIP_MENU(9559, _Creature->GetGUID()); break; } @@ -1641,39 +1641,39 @@ void SendDefaultMenu_guard_ironforge(Player *player, Creature *_Creature, uint32 switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Auction House - player->SEND_POI(-4957.39, -911.6, 6, 6, 0, "Ironforge Auction House"); + player->SEND_POI(-4957.39, -911.6, 7, 6, 0, "Ironforge Auction House"); player->SEND_GOSSIP_MENU(3014, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Bank - player->SEND_POI(-4891.91, -991.47, 6, 6, 0, "The Vault"); + player->SEND_POI(-4891.91, -991.47, 7, 6, 0, "The Vault"); player->SEND_GOSSIP_MENU(2761, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Tram - player->SEND_POI(-4835.27, -1294.69, 6, 6, 0, "Deeprun Tram"); + player->SEND_POI(-4835.27, -1294.69, 7, 6, 0, "Deeprun Tram"); player->SEND_GOSSIP_MENU(3814, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Gryphon Master - player->SEND_POI(-4821.52, -1152.3, 6, 6, 0, "Ironforge Gryphon Master"); + player->SEND_POI(-4821.52, -1152.3, 7, 6, 0, "Ironforge Gryphon Master"); player->SEND_GOSSIP_MENU(2762, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Guild Master - player->SEND_POI(-5021, -996.45, 6, 6, 0, "Ironforge Visitor's Center"); + player->SEND_POI(-5021, -996.45, 7, 6, 0, "Ironforge Visitor's Center"); player->SEND_GOSSIP_MENU(2764, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Inn - player->SEND_POI(-4850.47, -872.57, 6, 6, 0, "Stonefire Tavern"); + player->SEND_POI(-4850.47, -872.57, 7, 6, 0, "Stonefire Tavern"); player->SEND_GOSSIP_MENU(2768, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Mailbox - player->SEND_POI(-4845.7, -880.55, 6, 6, 0, "Ironforge Mailbox"); + player->SEND_POI(-4845.7, -880.55, 7, 6, 0, "Ironforge Mailbox"); player->SEND_GOSSIP_MENU(2769, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Stable Master - player->SEND_POI(-5010.2, -1262, 6, 6, 0, "Ulbrek Firehand"); + player->SEND_POI(-5010.2, -1262, 7, 6, 0, "Ulbrek Firehand"); player->SEND_GOSSIP_MENU(5986, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Weapons Trainer - player->SEND_POI(-5040, -1201.88, 6, 6, 0, "Bixi and Buliwyf"); + player->SEND_POI(-5040, -1201.88, 7, 6, 0, "Bixi and Buliwyf"); player->SEND_GOSSIP_MENU(4518, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Battlemaster @@ -1716,15 +1716,15 @@ void SendBattleMasterMenu_guard_ironforge(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //AV - player->SEND_POI(-5047.87, -1263.77, 6, 6, 0, "Glordrum Steelbeard"); + player->SEND_POI(-5047.87, -1263.77, 7, 6, 0, "Glordrum Steelbeard"); player->SEND_GOSSIP_MENU(7483, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //AB - player->SEND_POI(-5038.37, -1266.39, 6, 6, 0, "Donal Osgood"); + player->SEND_POI(-5038.37, -1266.39, 7, 6, 0, "Donal Osgood"); player->SEND_GOSSIP_MENU(7649, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //WSG - player->SEND_POI(-5037.24, -1274.82, 6, 6, 0, "Lylandris"); + player->SEND_POI(-5037.24, -1274.82, 7, 6, 0, "Lylandris"); player->SEND_GOSSIP_MENU(7528, _Creature->GetGUID()); break; } @@ -1735,35 +1735,35 @@ void SendClassTrainerMenu_guard_ironforge(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Hunter - player->SEND_POI(-5023, -1253.68, 6, 6, 0, "Hall of Arms"); + player->SEND_POI(-5023, -1253.68, 7, 6, 0, "Hall of Arms"); player->SEND_GOSSIP_MENU(2770, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Mage - player->SEND_POI(-4627, -926.45, 6, 6, 0, "Hall of Mysteries"); + player->SEND_POI(-4627, -926.45, 7, 6, 0, "Hall of Mysteries"); player->SEND_GOSSIP_MENU(2771, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Paladin - player->SEND_POI(-4627.02, -926.45, 6, 6, 0, "Hall of Mysteries"); + player->SEND_POI(-4627.02, -926.45, 7, 6, 0, "Hall of Mysteries"); player->SEND_GOSSIP_MENU(2773, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Priest - player->SEND_POI(-4627, -926.45, 6, 6, 0, "Hall of Mysteries"); + player->SEND_POI(-4627, -926.45, 7, 6, 0, "Hall of Mysteries"); player->SEND_GOSSIP_MENU(2772, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Rogue - player->SEND_POI(-4647.83, -1124, 6, 6, 0, "Ironforge Rogue Trainer"); + player->SEND_POI(-4647.83, -1124, 7, 6, 0, "Ironforge Rogue Trainer"); player->SEND_GOSSIP_MENU(2774, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Warlock - player->SEND_POI(-4605, -1110.45, 6, 6, 0, "Ironforge Warlock Trainer"); + player->SEND_POI(-4605, -1110.45, 7, 6, 0, "Ironforge Warlock Trainer"); player->SEND_GOSSIP_MENU(2775, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Warrior - player->SEND_POI(-5023.08, -1253.68, 6, 6, 0, "Hall of Arms"); + player->SEND_POI(-5023.08, -1253.68, 7, 6, 0, "Hall of Arms"); player->SEND_GOSSIP_MENU(2776, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Shaman - player->SEND_POI(-4732, -1147, 6, 6, 0, "Ironforge Shaman Trainer"); + player->SEND_POI(-4732, -1147, 7, 6, 0, "Ironforge Shaman Trainer"); //incorrect id player->SEND_GOSSIP_MENU(2766, _Creature->GetGUID()); break; @@ -1775,51 +1775,51 @@ void SendProfTrainerMenu_guard_ironforge(Player *player, Creature *_Creature, ui switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(-4858.5, -1241.83, 6, 6, 0, "Berryfizz's Potions and Mixed Drinks"); + player->SEND_POI(-4858.5, -1241.83, 7, 6, 0, "Berryfizz's Potions and Mixed Drinks"); player->SEND_GOSSIP_MENU(2794, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(-4796.97, -1110.17, 6, 6, 0, "The Great Forge"); + player->SEND_POI(-4796.97, -1110.17, 7, 6, 0, "The Great Forge"); player->SEND_GOSSIP_MENU(2795, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(-4767.83, -1184.59, 6, 6, 0, "The Bronze Kettle"); + player->SEND_POI(-4767.83, -1184.59, 7, 6, 0, "The Bronze Kettle"); player->SEND_GOSSIP_MENU(2796, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting - player->SEND_POI(-4803.72, -1196.53, 6, 6, 0, "Thistlefuzz Arcanery"); + player->SEND_POI(-4803.72, -1196.53, 7, 6, 0, "Thistlefuzz Arcanery"); player->SEND_GOSSIP_MENU(2797, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Engineering - player->SEND_POI(-4799.56, -1250.23, 6, 6, 0, "Springspindle's Gadgets"); + player->SEND_POI(-4799.56, -1250.23, 7, 6, 0, "Springspindle's Gadgets"); player->SEND_GOSSIP_MENU(2798, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //First Aid - player->SEND_POI(-4881.6, -1153.13, 6, 6, 0, "Ironforge Physician"); + player->SEND_POI(-4881.6, -1153.13, 7, 6, 0, "Ironforge Physician"); player->SEND_GOSSIP_MENU(2799, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Fishing - player->SEND_POI(-4597.91, -1091.93, 6, 6, 0, "Traveling Fisherman"); + player->SEND_POI(-4597.91, -1091.93, 7, 6, 0, "Traveling Fisherman"); player->SEND_GOSSIP_MENU(2800, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Herbalism - player->SEND_POI(-4876.9, -1151.92, 6, 6, 0, "Ironforge Physician"); + player->SEND_POI(-4876.9, -1151.92, 7, 6, 0, "Ironforge Physician"); player->SEND_GOSSIP_MENU(2801, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Leatherworking - player->SEND_POI(-4745, -1027.57, 6, 6, 0, "Finespindle's Leather Goods"); + player->SEND_POI(-4745, -1027.57, 7, 6, 0, "Finespindle's Leather Goods"); player->SEND_GOSSIP_MENU(2802, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Minning - player->SEND_POI(-4705.06, -1116.43, 6, 6, 0, "Deepmountain Mining Guild"); + player->SEND_POI(-4705.06, -1116.43, 7, 6, 0, "Deepmountain Mining Guild"); player->SEND_GOSSIP_MENU(2804, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Skinning - player->SEND_POI(-4745, -1027.57, 6, 6, 0, "Finespindle's Leather Goods"); + player->SEND_POI(-4745, -1027.57, 7, 6, 0, "Finespindle's Leather Goods"); player->SEND_GOSSIP_MENU(2805, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 12: //Tailoring - player->SEND_POI(-4719.60, -1056.96, 6, 6, 0, "Stonebrow's Clothier"); + player->SEND_POI(-4719.60, -1056.96, 7, 6, 0, "Stonebrow's Clothier"); player->SEND_GOSSIP_MENU(2807, _Creature->GetGUID()); break; } @@ -1873,11 +1873,11 @@ void SendDefaultMenu_guard_mulgore(Player *player, Creature *_Creature, uint32 a player->SEND_GOSSIP_MENU(4052,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Inn - player->SEND_POI(-2361.38, -349.19, 6, 6, 0, "Bloodhoof Village Inn"); + player->SEND_POI(-2361.38, -349.19, 7, 6, 0, "Bloodhoof Village Inn"); player->SEND_GOSSIP_MENU(4053,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Stable master - player->SEND_POI(-2338.86, -357.56, 6, 6, 0, "Seikwa"); + player->SEND_POI(-2338.86, -357.56, 7, 6, 0, "Seikwa"); player->SEND_GOSSIP_MENU(5976,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Class trainer @@ -1909,19 +1909,19 @@ void SendClassTrainerMenu_guard_mulgore(Player *player, Creature *_Creature, uin switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Druid - player->SEND_POI(-2312.15, -443.69, 6, 6, 0, "Gennia Runetotem"); + player->SEND_POI(-2312.15, -443.69, 7, 6, 0, "Gennia Runetotem"); player->SEND_GOSSIP_MENU(4054,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Hunter - player->SEND_POI(-2178.14, -406.14, 6, 6, 0, "Yaw Sharpmane"); + player->SEND_POI(-2178.14, -406.14, 7, 6, 0, "Yaw Sharpmane"); player->SEND_GOSSIP_MENU(4055,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Shaman - player->SEND_POI(-2301.5, -439.87, 6, 6, 0, "Narm Skychaser"); + player->SEND_POI(-2301.5, -439.87, 7, 6, 0, "Narm Skychaser"); player->SEND_GOSSIP_MENU(4056,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Warrior - player->SEND_POI(-2345.43, -494.11, 6, 6, 0, "Krang Stonehoof"); + player->SEND_POI(-2345.43, -494.11, 7, 6, 0, "Krang Stonehoof"); player->SEND_GOSSIP_MENU(4057,_Creature->GetGUID()); break; } @@ -1938,32 +1938,32 @@ void SendProfTrainerMenu_guard_mulgore(Player *player, Creature *_Creature, uint player->SEND_GOSSIP_MENU(4059,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(-2263.34, -287.91, 6, 6, 0, "Pyall Silentstride"); + player->SEND_POI(-2263.34, -287.91, 7, 6, 0, "Pyall Silentstride"); player->SEND_GOSSIP_MENU(4060,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting player->SEND_GOSSIP_MENU(4061,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //First Aid - player->SEND_POI(-2353.52, -355.82, 6, 6, 0, "Vira Younghoof"); + player->SEND_POI(-2353.52, -355.82, 7, 6, 0, "Vira Younghoof"); player->SEND_GOSSIP_MENU(4062,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Fishing - player->SEND_POI(-2349.21, -241.37, 6, 6, 0, "Uthan Stillwater"); + player->SEND_POI(-2349.21, -241.37, 7, 6, 0, "Uthan Stillwater"); player->SEND_GOSSIP_MENU(4063,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Herbalism player->SEND_GOSSIP_MENU(4064,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Leatherworking - player->SEND_POI(-2257.12, -288.63, 6, 6, 0, "Chaw Stronghide"); + player->SEND_POI(-2257.12, -288.63, 7, 6, 0, "Chaw Stronghide"); player->SEND_GOSSIP_MENU(4065,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Mining player->SEND_GOSSIP_MENU(4066,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Skinning - player->SEND_POI(-2252.94, -291.32, 6, 6, 0, "Yonn Deepcut"); + player->SEND_POI(-2252.94, -291.32, 7, 6, 0, "Yonn Deepcut"); player->SEND_GOSSIP_MENU(4067,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Tailoring @@ -2021,43 +2021,43 @@ void SendDefaultMenu_guard_orgrimmar(Player *player, Creature *_Creature, uint32 switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Bank - player->SEND_POI(1631.51, -4375.33, 6, 6, 0, "Bank of Orgrimmar"); + player->SEND_POI(1631.51, -4375.33, 7, 6, 0, "Bank of Orgrimmar"); player->SEND_GOSSIP_MENU(2554,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //wind rider - player->SEND_POI(1676.6, -4332.72, 6, 6, 0, "The Sky Tower"); + player->SEND_POI(1676.6, -4332.72, 7, 6, 0, "The Sky Tower"); player->SEND_GOSSIP_MENU(2555,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //guild master - player->SEND_POI(1576.93, -4294.75, 6, 6, 0, "Horde Embassy"); + player->SEND_POI(1576.93, -4294.75, 7, 6, 0, "Horde Embassy"); player->SEND_GOSSIP_MENU(2556,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Inn - player->SEND_POI(1644.51, -4447.27, 6, 6, 0, "Orgrimmar Inn"); + player->SEND_POI(1644.51, -4447.27, 7, 6, 0, "Orgrimmar Inn"); player->SEND_GOSSIP_MENU(2557,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //mailbox - player->SEND_POI(1622.53, -4388.79, 6, 6, 0, "Orgrimmar Mailbox"); + player->SEND_POI(1622.53, -4388.79, 7, 6, 0, "Orgrimmar Mailbox"); player->SEND_GOSSIP_MENU(2558,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //auction house - player->SEND_POI(1679.21, -4450.1, 6, 6, 0, "Orgrimmar Auction House"); + player->SEND_POI(1679.21, -4450.1, 7, 6, 0, "Orgrimmar Auction House"); player->SEND_GOSSIP_MENU(3075,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //zeppelin - player->SEND_POI(1337.36, -4632.7, 6, 6, 0, "Orgrimmar Zeppelin Tower"); + player->SEND_POI(1337.36, -4632.7, 7, 6, 0, "Orgrimmar Zeppelin Tower"); player->SEND_GOSSIP_MENU(3173,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //weapon master - player->SEND_POI(2092.56, -4823.95, 6, 6, 0, "Sayoc & Hanashi"); + player->SEND_POI(2092.56, -4823.95, 7, 6, 0, "Sayoc & Hanashi"); player->SEND_GOSSIP_MENU(4519,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //stable master - player->SEND_POI(2133.12, -4663.93, 6, 6, 0, "Xon'cha"); + player->SEND_POI(2133.12, -4663.93, 7, 6, 0, "Xon'cha"); player->SEND_GOSSIP_MENU(5974,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //officers lounge - player->SEND_POI(1633.56, -4249.37, 6, 6, 0, "Hall of Legends"); + player->SEND_POI(1633.56, -4249.37, 7, 6, 0, "Hall of Legends"); player->SEND_GOSSIP_MENU(7046,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //battlemaster @@ -2100,15 +2100,15 @@ void SendBattleMasterMenu_guard_orgrimmar(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //AV - player->SEND_POI(1983.92, -4794.2, 6, 6, 0, "Hall of the Brave"); + player->SEND_POI(1983.92, -4794.2, 7, 6, 0, "Hall of the Brave"); player->SEND_GOSSIP_MENU(7484,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //AB - player->SEND_POI(1983.92, -4794.2, 6, 6, 0, "Hall of the Brave"); + player->SEND_POI(1983.92, -4794.2, 7, 6, 0, "Hall of the Brave"); player->SEND_GOSSIP_MENU(7644,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //WSG - player->SEND_POI(1983.92, -4794.2, 6, 6, 0, "Hall of the Brave"); + player->SEND_POI(1983.92, -4794.2, 7, 6, 0, "Hall of the Brave"); player->SEND_GOSSIP_MENU(7520,_Creature->GetGUID()); break; } @@ -2119,35 +2119,35 @@ void SendClassTrainerMenu_guard_orgrimmar(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Hunter - player->SEND_POI(2114.84, -4625.31, 6, 6, 0, "Orgrimmar Hunter's Hall"); + player->SEND_POI(2114.84, -4625.31, 7, 6, 0, "Orgrimmar Hunter's Hall"); player->SEND_GOSSIP_MENU(2559,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Mage - player->SEND_POI(1451.26, -4223.33, 6, 6, 0, "Darkbriar Lodge"); + player->SEND_POI(1451.26, -4223.33, 7, 6, 0, "Darkbriar Lodge"); player->SEND_GOSSIP_MENU(2560,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Priest - player->SEND_POI(1442.21, -4183.24, 6, 6, 0, "Spirit Lodge"); + player->SEND_POI(1442.21, -4183.24, 7, 6, 0, "Spirit Lodge"); player->SEND_GOSSIP_MENU(2561,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Shaman - player->SEND_POI(1925.34, -4181.89, 6, 6, 0, "Thrall's Fortress"); + player->SEND_POI(1925.34, -4181.89, 7, 6, 0, "Thrall's Fortress"); player->SEND_GOSSIP_MENU(2562,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Rogue - player->SEND_POI(1773.39, -4278.97, 6, 6, 0, "Shadowswift Brotherhood"); + player->SEND_POI(1773.39, -4278.97, 7, 6, 0, "Shadowswift Brotherhood"); player->SEND_GOSSIP_MENU(2563,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Warlock - player->SEND_POI(1849.57, -4359.68, 6, 6, 0, "Darkfire Enclave"); + player->SEND_POI(1849.57, -4359.68, 7, 6, 0, "Darkfire Enclave"); player->SEND_GOSSIP_MENU(2564,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Warrior - player->SEND_POI(1983.92, -4794.2, 6, 6, 0, "Hall of the Brave"); + player->SEND_POI(1983.92, -4794.2, 7, 6, 0, "Hall of the Brave"); player->SEND_GOSSIP_MENU(2565,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Paladin - player->SEND_POI(1906.65, -4134.26, 6, 6, 0, "Valley of Wisdom"); + player->SEND_POI(1906.65, -4134.26, 7, 6, 0, "Valley of Wisdom"); player->SEND_GOSSIP_MENU(10843,_Creature->GetGUID()); break; } @@ -2158,51 +2158,51 @@ void SendProfTrainerMenu_guard_orgrimmar(Player *player, Creature *_Creature, ui switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(1955.17, -4475.79, 6, 6, 0, "Yelmak's Alchemy and Potions"); + player->SEND_POI(1955.17, -4475.79, 7, 6, 0, "Yelmak's Alchemy and Potions"); player->SEND_GOSSIP_MENU(2497,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(2054.34, -4831.85, 6, 6, 0, "The Burning Anvil"); + player->SEND_POI(2054.34, -4831.85, 7, 6, 0, "The Burning Anvil"); player->SEND_GOSSIP_MENU(2499,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(1780.96, -4481.31, 6, 6, 0, "Borstan's Firepit"); + player->SEND_POI(1780.96, -4481.31, 7, 6, 0, "Borstan's Firepit"); player->SEND_GOSSIP_MENU(2500,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting - player->SEND_POI(1917.5, -4434.95, 6, 6, 0, "Godan's Runeworks"); + player->SEND_POI(1917.5, -4434.95, 7, 6, 0, "Godan's Runeworks"); player->SEND_GOSSIP_MENU(2501,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Engineering - player->SEND_POI(2038.45, -4744.75, 6, 6, 0, "Nogg's Machine Shop"); + player->SEND_POI(2038.45, -4744.75, 7, 6, 0, "Nogg's Machine Shop"); player->SEND_GOSSIP_MENU(2653,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //First Aid - player->SEND_POI(1485.21, -4160.91, 6, 6, 0, "Survival of the Fittest"); + player->SEND_POI(1485.21, -4160.91, 7, 6, 0, "Survival of the Fittest"); player->SEND_GOSSIP_MENU(2502,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Fishing - player->SEND_POI(1994.15, -4655.7, 6, 6, 0, "Lumak's Fishing"); + player->SEND_POI(1994.15, -4655.7, 7, 6, 0, "Lumak's Fishing"); player->SEND_GOSSIP_MENU(2503,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Herbalism - player->SEND_POI(1898.61, -4454.93, 6, 6, 0, "Jandi's Arboretum"); + player->SEND_POI(1898.61, -4454.93, 7, 6, 0, "Jandi's Arboretum"); player->SEND_GOSSIP_MENU(2504,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Leatherworking - player->SEND_POI(1852.82, -4562.31, 6, 6, 0, "Kodohide Leatherworkers"); + player->SEND_POI(1852.82, -4562.31, 7, 6, 0, "Kodohide Leatherworkers"); player->SEND_GOSSIP_MENU(2513,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Mining - player->SEND_POI(2029.79, -4704, 6, 6, 0, "Red Canyon Mining"); + player->SEND_POI(2029.79, -4704, 7, 6, 0, "Red Canyon Mining"); player->SEND_GOSSIP_MENU(2515,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Skinning - player->SEND_POI(1852.82, -4562.31, 6, 6, 0, "Kodohide Leatherworkers"); + player->SEND_POI(1852.82, -4562.31, 7, 6, 0, "Kodohide Leatherworkers"); player->SEND_GOSSIP_MENU(2516,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 12: //Tailoring - player->SEND_POI(1802.66, -4560.66, 6, 6, 0, "Magar's Cloth Goods"); + player->SEND_POI(1802.66, -4560.66, 7, 6, 0, "Magar's Cloth Goods"); player->SEND_GOSSIP_MENU(2518,_Creature->GetGUID()); break; } @@ -2263,7 +2263,7 @@ void SendDefaultMenu_guard_shattrath(Player *player, Creature *_Creature, uint32 switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Tavern - player->SEND_POI(-1759.5, 5165, 6, 6, 0, "Worlds End Tavern"); + player->SEND_POI(-1759.5, 5165, 7, 6, 0, "Worlds End Tavern"); player->SEND_GOSSIP_MENU(10394, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Bank @@ -2277,7 +2277,7 @@ void SendDefaultMenu_guard_shattrath(Player *player, Creature *_Creature, uint32 player->SEND_GOSSIP_MENU(10382, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Flight master - player->SEND_POI(-1832, 5299, 6, 6, 0, "Flight Master"); + player->SEND_POI(-1832, 5299, 7, 6, 0, "Flight Master"); player->SEND_GOSSIP_MENU(10385, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Mailbox @@ -2310,11 +2310,11 @@ void SendDefaultMenu_guard_shattrath(Player *player, Creature *_Creature, uint32 player->SEND_GOSSIP_MENU(10391, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Mana Loom - player->SEND_POI(-2070, 5265.5, 6, 6, 0, "Mana Loom"); + player->SEND_POI(-2070, 5265.5, 7, 6, 0, "Mana Loom"); player->SEND_GOSSIP_MENU(10503, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Alchemy Lab - player->SEND_POI(-1648.5, 5540, 6, 6, 0, "Alchemy Lab"); + player->SEND_POI(-1648.5, 5540, 7, 6, 0, "Alchemy Lab"); player->SEND_GOSSIP_MENU(10321, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Gem Merchant @@ -2329,12 +2329,12 @@ void SendBankMenu_guard_shattrath(Player *player, Creature *_Creature, uint32 ac { if (action == GOSSIP_ACTION_INFO_DEF + 1) { - player->SEND_POI(-1730.5, 5496, 6, 6, 0, "Aldor Bank"); + player->SEND_POI(-1730.5, 5496, 7, 6, 0, "Aldor Bank"); player->SEND_GOSSIP_MENU(10380, _Creature->GetGUID()); } if (action == GOSSIP_ACTION_INFO_DEF + 2) { - player->SEND_POI(-1997.7, 5363, 6, 6, 0, "Scyers Bank"); + player->SEND_POI(-1997.7, 5363, 7, 6, 0, "Scyers Bank"); player->SEND_GOSSIP_MENU(10381, _Creature->GetGUID()); } } @@ -2343,12 +2343,12 @@ void SendInnMenu_guard_shattrath(Player *player, Creature *_Creature, uint32 act { if (action == GOSSIP_ACTION_INFO_DEF + 1) { - player->SEND_POI(-1895, 5767, 6, 6, 0, "Aldor Inn"); + player->SEND_POI(-1895, 5767, 7, 6, 0, "Aldor Inn"); player->SEND_GOSSIP_MENU(10383, _Creature->GetGUID()); } if (action == GOSSIP_ACTION_INFO_DEF + 2) { - player->SEND_POI(-2178, 5405, 6, 6, 0, "Scyers Inn"); + player->SEND_POI(-2178, 5405, 7, 6, 0, "Scyers Inn"); player->SEND_GOSSIP_MENU(10384, _Creature->GetGUID()); } } @@ -2358,19 +2358,19 @@ void SendMailboxMenu_guard_shattrath(Player *player, Creature *_Creature, uint32 switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: - player->SEND_POI(-1730.5, 5496, 6, 6, 0, "Aldor Bank"); + player->SEND_POI(-1730.5, 5496, 7, 6, 0, "Aldor Bank"); player->SEND_GOSSIP_MENU(10380, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: - player->SEND_POI(-1895, 5767, 6, 6, 0, "Aldor Inn"); + player->SEND_POI(-1895, 5767, 7, 6, 0, "Aldor Inn"); player->SEND_GOSSIP_MENU(10383, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: - player->SEND_POI(-1997.7, 5363, 6, 6, 0, "Scyers Bank"); + player->SEND_POI(-1997.7, 5363, 7, 6, 0, "Scyers Bank"); player->SEND_GOSSIP_MENU(10381, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: - player->SEND_POI(-2178, 5405, 6, 6, 0, "Scyers Inn"); + player->SEND_POI(-2178, 5405, 7, 6, 0, "Scyers Inn"); player->SEND_GOSSIP_MENU(10384, _Creature->GetGUID()); break; } @@ -2380,12 +2380,12 @@ void SendStableMasterMenu_guard_shattrath(Player *player, Creature *_Creature, u { if (action == GOSSIP_ACTION_INFO_DEF + 1) { - player->SEND_POI(-1888.5, 5761, 6, 6, 0, "Aldor Stable"); + player->SEND_POI(-1888.5, 5761, 7, 6, 0, "Aldor Stable"); player->SEND_GOSSIP_MENU(10321, _Creature->GetGUID()); } if (action == GOSSIP_ACTION_INFO_DEF + 2) { - player->SEND_POI(-2170, 5404, 6, 6, 0, "Scyers Stable"); + player->SEND_POI(-2170, 5404, 7, 6, 0, "Scyers Stable"); player->SEND_GOSSIP_MENU(10321, _Creature->GetGUID()); } } @@ -2395,15 +2395,15 @@ void SendBattleMasterMenu_guard_shattrath(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: - player->SEND_POI(-1774, 5251, 6, 6, 0, "Alliance Battlemasters"); + player->SEND_POI(-1774, 5251, 7, 6, 0, "Alliance Battlemasters"); player->SEND_GOSSIP_MENU(10389, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: - player->SEND_POI(-1963, 5263, 6, 6, 0, "Horde Battlemasters"); + player->SEND_POI(-1963, 5263, 7, 6, 0, "Horde Battlemasters"); player->SEND_GOSSIP_MENU(10390, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: - player->SEND_POI(-1960, 5175, 6, 6, 0, "Arena Battlemasters"); + player->SEND_POI(-1960, 5175, 7, 6, 0, "Arena Battlemasters"); player->SEND_GOSSIP_MENU(12510, _Creature->GetGUID()); break; } @@ -2414,35 +2414,35 @@ void SendProfTrainerMenu_guard_shattrath(Player *player, Creature *_Creature, ui switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(-1648.5, 5534, 6, 6, 0, "Lorokeem"); + player->SEND_POI(-1648.5, 5534, 7, 6, 0, "Lorokeem"); player->SEND_GOSSIP_MENU(10392, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(-1847, 5222, 6, 6, 0, "Kradu Grimblade and Zula Slagfury"); + player->SEND_POI(-1847, 5222, 7, 6, 0, "Kradu Grimblade and Zula Slagfury"); player->SEND_GOSSIP_MENU(10400, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(-2067.4, 5316.5, 6, 6, 0, "Jack Trapper"); + player->SEND_POI(-2067.4, 5316.5, 7, 6, 0, "Jack Trapper"); player->SEND_GOSSIP_MENU(10393, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting - player->SEND_POI(-2263.5, 5563.5, 6, 6, 0, "High Enchanter Bardolan"); + player->SEND_POI(-2263.5, 5563.5, 7, 6, 0, "High Enchanter Bardolan"); player->SEND_GOSSIP_MENU(10395, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //First Aid - player->SEND_POI(-1591, 5265.5, 6, 6, 0, "Mildred Fletcher"); + player->SEND_POI(-1591, 5265.5, 7, 6, 0, "Mildred Fletcher"); player->SEND_GOSSIP_MENU(10396, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Jewelcrafting - player->SEND_POI(-1654, 5667.5, 6, 6, 0, "Hamanar"); + player->SEND_POI(-1654, 5667.5, 7, 6, 0, "Hamanar"); player->SEND_GOSSIP_MENU(10397, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Leatherworking - player->SEND_POI(-2060.5, 5256.5, 6, 6, 0, "Darmari"); + player->SEND_POI(-2060.5, 5256.5, 7, 6, 0, "Darmari"); player->SEND_GOSSIP_MENU(10399, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Skinning - player->SEND_POI(-2048, 5300, 6, 6, 0, "Seymour"); + player->SEND_POI(-2048, 5300, 7, 6, 0, "Seymour"); player->SEND_GOSSIP_MENU(10398, _Creature->GetGUID()); break; } @@ -2452,12 +2452,12 @@ void SendGemMerchantMenu_guard_shattrath(Player *player, Creature *_Creature, ui { if (action == GOSSIP_ACTION_INFO_DEF + 1) { - player->SEND_POI(-1645, 5669.5, 6, 6, 0, "Aldor Gem Merchant"); + player->SEND_POI(-1645, 5669.5, 7, 6, 0, "Aldor Gem Merchant"); player->SEND_GOSSIP_MENU(10698, _Creature->GetGUID()); } if (action == GOSSIP_ACTION_INFO_DEF + 2) { - player->SEND_POI(-2193, 5424.5, 6, 6, 0, "Scyers Gem Merchant"); + player->SEND_POI(-2193, 5424.5, 7, 6, 0, "Scyers Gem Merchant"); player->SEND_GOSSIP_MENU(10699, _Creature->GetGUID()); } } @@ -2573,28 +2573,28 @@ void SendDefaultMenu_guard_shattrath_aldor(Player *player, Creature *_Creature, switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Tavern - player->SEND_POI(-1759.5, 5165, 6, 6, 0, "Worlds End Tavern"); + player->SEND_POI(-1759.5, 5165, 7, 6, 0, "Worlds End Tavern"); player->SEND_GOSSIP_MENU(10394, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Bank - player->SEND_POI(-1730.5, 5496, 6, 6, 0, "Aldor Bank"); + player->SEND_POI(-1730.5, 5496, 7, 6, 0, "Aldor Bank"); player->SEND_GOSSIP_MENU(10380, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Inn - player->SEND_POI(-1895, 5767, 6, 6, 0, "Aldor Inn"); + player->SEND_POI(-1895, 5767, 7, 6, 0, "Aldor Inn"); player->SEND_GOSSIP_MENU(10525, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Flight master - player->SEND_POI(-1832, 5299, 6, 6, 0, "Shattrath Flight Master"); + player->SEND_POI(-1832, 5299, 7, 6, 0, "Shattrath Flight Master"); player->SEND_GOSSIP_MENU(10402, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Mailbox - player->SEND_POI(0, 0, 6, 6, 0, "Aldor Mailbox"); + player->SEND_POI(0, 0, 7, 6, 0, "Aldor Mailbox"); //unknown player->SEND_GOSSIP_MENU(10524, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Stable master - player->SEND_POI(-1888.5, 5761, 6, 6, 0, "Aldor Stable Master"); + player->SEND_POI(-1888.5, 5761, 7, 6, 0, "Aldor Stable Master"); player->SEND_GOSSIP_MENU(10527, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Battlemaster @@ -2615,15 +2615,15 @@ void SendDefaultMenu_guard_shattrath_aldor(Player *player, Creature *_Creature, player->SEND_GOSSIP_MENU(10391, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Mana Loom - player->SEND_POI(-2070, 5265.5, 6, 6, 0, "Mana Loom"); + player->SEND_POI(-2070, 5265.5, 7, 6, 0, "Mana Loom"); player->SEND_GOSSIP_MENU(10522, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Alchemy Lab - player->SEND_POI(-1648.5, 5540, 6, 6, 0, "Alchemy Lab"); + player->SEND_POI(-1648.5, 5540, 7, 6, 0, "Alchemy Lab"); player->SEND_GOSSIP_MENU(10696, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Gem Merchant - player->SEND_POI(-1645, 5669.5, 6, 6, 0, "Aldor Gem Merchant"); + player->SEND_POI(-1645, 5669.5, 7, 6, 0, "Aldor Gem Merchant"); player->SEND_GOSSIP_MENU(10411, _Creature->GetGUID()); break; } @@ -2634,35 +2634,35 @@ void SendProfTrainerMenu_guard_shattrath_aldor(Player *player, Creature *_Creatu switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(-1648.5, 5534, 6, 6, 0, "Lorokeem"); + player->SEND_POI(-1648.5, 5534, 7, 6, 0, "Lorokeem"); player->SEND_GOSSIP_MENU(10392, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(-1847, 5222, 6, 6, 0, "Kradu Grimblade and Zula Slagfury"); + player->SEND_POI(-1847, 5222, 7, 6, 0, "Kradu Grimblade and Zula Slagfury"); player->SEND_GOSSIP_MENU(10400, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(-2067.4, 5316.5, 6, 6, 0, "Jack Trapper"); + player->SEND_POI(-2067.4, 5316.5, 7, 6, 0, "Jack Trapper"); player->SEND_GOSSIP_MENU(10393, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting - player->SEND_POI(-2263.5, 5563.5, 6, 6, 0, "High Enchanter Bardolan"); + player->SEND_POI(-2263.5, 5563.5, 7, 6, 0, "High Enchanter Bardolan"); player->SEND_GOSSIP_MENU(10528, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //First Aid - player->SEND_POI(-1591, 5265.5, 6, 6, 0, "Mildred Fletcher"); + player->SEND_POI(-1591, 5265.5, 7, 6, 0, "Mildred Fletcher"); player->SEND_GOSSIP_MENU(10396, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Jewelcrafting - player->SEND_POI(-1654, 5667.5, 6, 6, 0, "Hamanar"); + player->SEND_POI(-1654, 5667.5, 7, 6, 0, "Hamanar"); player->SEND_GOSSIP_MENU(10529, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Leatherworking - player->SEND_POI(-2060.5, 5256.5, 6, 6, 0, "Darmari"); + player->SEND_POI(-2060.5, 5256.5, 7, 6, 0, "Darmari"); player->SEND_GOSSIP_MENU(10399, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Skinning - player->SEND_POI(-2048, 5300, 6, 6, 0, "Seymour"); + player->SEND_POI(-2048, 5300, 7, 6, 0, "Seymour"); player->SEND_GOSSIP_MENU(10419, _Creature->GetGUID()); break; } @@ -2769,27 +2769,27 @@ void SendDefaultMenu_guard_shattrath_scryer(Player *player, Creature *_Creature, switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Tavern - player->SEND_POI(-1759.5, 5165, 6, 6, 0, "Worlds End Tavern"); + player->SEND_POI(-1759.5, 5165, 7, 6, 0, "Worlds End Tavern"); player->SEND_GOSSIP_MENU(10431, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Bank - player->SEND_POI(-1996.6, 5363.7, 6, 6, 0, "Scryer Bank"); + player->SEND_POI(-1996.6, 5363.7, 7, 6, 0, "Scryer Bank"); player->SEND_GOSSIP_MENU(10432, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Inn - player->SEND_POI(-2176.6, 5405.8, 6, 6, 0, "Scryer Inn"); + player->SEND_POI(-2176.6, 5405.8, 7, 6, 0, "Scryer Inn"); player->SEND_GOSSIP_MENU(10433, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Flight master - player->SEND_POI(-1832, 5299, 6, 6, 0, "Shattrath Flight Master"); + player->SEND_POI(-1832, 5299, 7, 6, 0, "Shattrath Flight Master"); player->SEND_GOSSIP_MENU(10435, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Mailbox - player->SEND_POI(-2174.3, 5411.4, 6, 6, 0, "Scryer Mailbox"); + player->SEND_POI(-2174.3, 5411.4, 7, 6, 0, "Scryer Mailbox"); player->SEND_GOSSIP_MENU(10436, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Stable master - player->SEND_POI(-2169.9, 5405.1, 6, 6, 0, "Scryer Stable Master"); + player->SEND_POI(-2169.9, 5405.1, 7, 6, 0, "Scryer Stable Master"); player->SEND_GOSSIP_MENU(10437, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Battlemaster @@ -2810,15 +2810,15 @@ void SendDefaultMenu_guard_shattrath_scryer(Player *player, Creature *_Creature, player->SEND_GOSSIP_MENU(10504, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Mana Loom - player->SEND_POI(-2070, 5265.5, 6, 6, 0, "Mana Loom"); + player->SEND_POI(-2070, 5265.5, 7, 6, 0, "Mana Loom"); player->SEND_GOSSIP_MENU(10522, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Alchemy Lab - player->SEND_POI(-1648.5, 5540, 6, 6, 0, "Alchemy Lab"); + player->SEND_POI(-1648.5, 5540, 7, 6, 0, "Alchemy Lab"); player->SEND_GOSSIP_MENU(10701, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Gem Merchant - player->SEND_POI(-1645, 5669.5, 6, 6, 0, "Scryer Gem Merchant"); + player->SEND_POI(-1645, 5669.5, 7, 6, 0, "Scryer Gem Merchant"); player->SEND_GOSSIP_MENU(10702, _Creature->GetGUID()); break; } @@ -2829,35 +2829,35 @@ void SendProfTrainerMenu_guard_shattrath_scryer(Player *player, Creature *_Creat switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(-1648.5, 5534, 6, 6, 0, "Lorokeem"); + player->SEND_POI(-1648.5, 5534, 7, 6, 0, "Lorokeem"); player->SEND_GOSSIP_MENU(10516, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(-1847, 5222, 6, 6, 0, "Kradu Grimblade and Zula Slagfury"); + player->SEND_POI(-1847, 5222, 7, 6, 0, "Kradu Grimblade and Zula Slagfury"); player->SEND_GOSSIP_MENU(10517, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(-2067.4, 5316.5, 6, 6, 0, "Jack Trapper"); + player->SEND_POI(-2067.4, 5316.5, 7, 6, 0, "Jack Trapper"); player->SEND_GOSSIP_MENU(10518, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting - player->SEND_POI(-2263.5, 5563.5, 6, 6, 0, "High Enchanter Bardolan"); + player->SEND_POI(-2263.5, 5563.5, 7, 6, 0, "High Enchanter Bardolan"); player->SEND_GOSSIP_MENU(10519, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //First Aid - player->SEND_POI(-1591, 5265.5, 6, 6, 0, "Mildred Fletcher"); + player->SEND_POI(-1591, 5265.5, 7, 6, 0, "Mildred Fletcher"); player->SEND_GOSSIP_MENU(10520, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Jewelcrafting - player->SEND_POI(-1654, 5667.5, 6, 6, 0, "Hamanar"); + player->SEND_POI(-1654, 5667.5, 7, 6, 0, "Hamanar"); player->SEND_GOSSIP_MENU(10521, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Leatherworking - player->SEND_POI(-2060.5, 5256.5, 6, 6, 0, "Darmari"); + player->SEND_POI(-2060.5, 5256.5, 7, 6, 0, "Darmari"); player->SEND_GOSSIP_MENU(10523, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Skinning - player->SEND_POI(-2048, 5300, 6, 6, 0, "Seymour"); + player->SEND_POI(-2048, 5300, 7, 6, 0, "Seymour"); player->SEND_GOSSIP_MENU(10523, _Creature->GetGUID()); break; } @@ -2914,11 +2914,11 @@ void SendDefaultMenu_guard_silvermoon(Player *player, Creature *_Creature, uint3 player->SEND_GOSSIP_MENU(9317, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Bank - player->SEND_POI(9808.4, -7488.16, 6, 6, 0, "Silvermoon Bank"); + player->SEND_POI(9808.4, -7488.16, 7, 6, 0, "Silvermoon Bank"); player->SEND_GOSSIP_MENU(9322, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Guild master - player->SEND_POI(9474.97, -7345.21, 6, 6, 0, "Tandrine"); + player->SEND_POI(9474.97, -7345.21, 7, 6, 0, "Tandrine"); player->SEND_GOSSIP_MENU(9324, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Inn @@ -2927,19 +2927,19 @@ void SendDefaultMenu_guard_silvermoon(Player *player, Creature *_Creature, uint3 player->SEND_GOSSIP_MENU(9602, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Mailbox - player->SEND_POI(9658.33, -7492.17, 6, 6, 0, "Silvermoon Mailbox"); + player->SEND_POI(9658.33, -7492.17, 7, 6, 0, "Silvermoon Mailbox"); player->SEND_GOSSIP_MENU(9326, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Stable master - player->SEND_POI(9904.95, -7404.31, 6, 6, 0, "Shalenn"); + player->SEND_POI(9904.95, -7404.31, 7, 6, 0, "Shalenn"); player->SEND_GOSSIP_MENU(9327, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Weapon trainer - player->SEND_POI(9841.17, -7505.13, 6, 6, 0, "Ileda"); + player->SEND_POI(9841.17, -7505.13, 7, 6, 0, "Ileda"); player->SEND_GOSSIP_MENU(9328, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Wind master - player->SEND_POI(9378.45, -7163.94, 6, 6, 0, "Silvermoon Wind Master"); + player->SEND_POI(9378.45, -7163.94, 7, 6, 0, "Silvermoon Wind Master"); player->SEND_GOSSIP_MENU(10181, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Battlemaster @@ -2983,12 +2983,12 @@ void SendAuctionhouseMenu_guard_silvermoon(Player *player, Creature *_Creature, { if (action == GOSSIP_ACTION_INFO_DEF + 1) { - player->SEND_POI(9644.47, -7140.22, 6, 6, 0, "Western Auction House"); + player->SEND_POI(9644.47, -7140.22, 7, 6, 0, "Western Auction House"); player->SEND_GOSSIP_MENU(9318, _Creature->GetGUID()); } if (action == GOSSIP_ACTION_INFO_DEF + 2) { - player->SEND_POI(9683.27, -7521.22, 6, 6, 0, "Royal Exchange Auction House"); + player->SEND_POI(9683.27, -7521.22, 7, 6, 0, "Royal Exchange Auction House"); player->SEND_GOSSIP_MENU(9319, _Creature->GetGUID()); } } @@ -2997,12 +2997,12 @@ void SendInnMenu_guard_silvermoon(Player *player, Creature *_Creature, uint32 ac { if (action == GOSSIP_ACTION_INFO_DEF + 1) { - player->SEND_POI(9677.7, -7368, 6, 6, 0, "Silvermoon City Inn"); + player->SEND_POI(9677.7, -7368, 7, 6, 0, "Silvermoon City Inn"); player->SEND_GOSSIP_MENU(9325, _Creature->GetGUID()); } if (action == GOSSIP_ACTION_INFO_DEF + 2) { - player->SEND_POI(9561.1, -7517.5, 6, 6, 0, "Wayfarer's Rest tavern"); + player->SEND_POI(9561.1, -7517.5, 7, 6, 0, "Wayfarer's Rest tavern"); player->SEND_GOSSIP_MENU(9603, _Creature->GetGUID()); } } @@ -3012,23 +3012,23 @@ void SendBattleMasterMenu_guard_silvermoon(Player *player, Creature *_Creature, switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //AV - player->SEND_POI(9850.49, -7572.26, 6, 6, 0, "Gurak"); + player->SEND_POI(9850.49, -7572.26, 7, 6, 0, "Gurak"); player->SEND_GOSSIP_MENU(9329, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //AB - player->SEND_POI(9857.18, -7564.36, 6, 6, 0, "Karen Wentworth"); + player->SEND_POI(9857.18, -7564.36, 7, 6, 0, "Karen Wentworth"); player->SEND_GOSSIP_MENU(9329, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //A - player->SEND_POI(9850.6, -7559.25, 6, 6, 0, "Bipp Glizzitor"); + player->SEND_POI(9850.6, -7559.25, 7, 6, 0, "Bipp Glizzitor"); player->SEND_GOSSIP_MENU(9329, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //EOS - player->SEND_POI(9857.18, -7564.36, 6, 6, 0, "Karen Wentworth"); + player->SEND_POI(9857.18, -7564.36, 7, 6, 0, "Karen Wentworth"); player->SEND_GOSSIP_MENU(9329, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //WSG - player->SEND_POI(9845.45, -7562.58, 6, 6, 0, "Krukk"); + player->SEND_POI(9845.45, -7562.58, 7, 6, 0, "Krukk"); player->SEND_GOSSIP_MENU(9329, _Creature->GetGUID()); break; } @@ -3039,31 +3039,31 @@ void SendClassTrainerMenu_guard_silvermoon(Player *player, Creature *_Creature, switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Druid - player->SEND_POI(9700.55, -7262.57, 6, 6, 0, "Harene Plainwalker"); + player->SEND_POI(9700.55, -7262.57, 7, 6, 0, "Harene Plainwalker"); player->SEND_GOSSIP_MENU(9330, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Hunter - player->SEND_POI(9927.48, -7426.14, 6, 6, 0, "Zandine"); + player->SEND_POI(9927.48, -7426.14, 7, 6, 0, "Zandine"); player->SEND_GOSSIP_MENU(9332, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Mage - player->SEND_POI(9995.07, -7118.17, 6, 6, 0, "Quithas"); + player->SEND_POI(9995.07, -7118.17, 7, 6, 0, "Quithas"); player->SEND_GOSSIP_MENU(9333, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Paladin - player->SEND_POI(9850.22, -7516.93, 6, 6, 0, "Champion Bachi"); + player->SEND_POI(9850.22, -7516.93, 7, 6, 0, "Champion Bachi"); player->SEND_GOSSIP_MENU(9334, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Priest - player->SEND_POI(9926.79, -7066.66, 6, 6, 0, "Belestra"); + player->SEND_POI(9926.79, -7066.66, 7, 6, 0, "Belestra"); player->SEND_GOSSIP_MENU(9335, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Rogue - player->SEND_POI(9739.88, -7374.33, 6, 6, 0, "Zelanis"); + player->SEND_POI(9739.88, -7374.33, 7, 6, 0, "Zelanis"); player->SEND_GOSSIP_MENU(9336, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Warlock - player->SEND_POI(9787.57, -7284.63, 6, 6, 0, "Alamma"); + player->SEND_POI(9787.57, -7284.63, 7, 6, 0, "Alamma"); player->SEND_GOSSIP_MENU(9337, _Creature->GetGUID()); break; } @@ -3074,55 +3074,55 @@ void SendProfTrainerMenu_guard_silvermoon(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(9998.09, -7214.36, 6, 6, 0, "Silvermoon Alchemy Trainer"); + player->SEND_POI(9998.09, -7214.36, 7, 6, 0, "Silvermoon Alchemy Trainer"); player->SEND_GOSSIP_MENU(9316, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(9841.43, -7361.53, 6, 6, 0, "Silvermoon Blacksmithing Trainer"); + player->SEND_POI(9841.43, -7361.53, 7, 6, 0, "Silvermoon Blacksmithing Trainer"); player->SEND_GOSSIP_MENU(9340, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(9577.26, -7243.6, 6, 6, 0, "Silvermoon Cooking Trainer"); + player->SEND_POI(9577.26, -7243.6, 7, 6, 0, "Silvermoon Cooking Trainer"); player->SEND_GOSSIP_MENU(9316, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting - player->SEND_POI(9962.57, -7246.18, 6, 6, 0, "Silvermoon Enchanting Trainer"); + player->SEND_POI(9962.57, -7246.18, 7, 6, 0, "Silvermoon Enchanting Trainer"); player->SEND_GOSSIP_MENU(9341, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Engineering - player->SEND_POI(9820.18, -7329.56, 6, 6, 0, "Silvermoon Engineering Trainer"); + player->SEND_POI(9820.18, -7329.56, 7, 6, 0, "Silvermoon Engineering Trainer"); player->SEND_GOSSIP_MENU(9316, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //First Aid - player->SEND_POI(9579.8, -7343.71, 6, 6, 0, "Silvermoon First Aid Trainer"); + player->SEND_POI(9579.8, -7343.71, 7, 6, 0, "Silvermoon First Aid Trainer"); player->SEND_GOSSIP_MENU(9316, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Fishing - player->SEND_POI(9602.73, -7328.3, 6, 6, 0, "Silvermoon Fishing Trainer"); + player->SEND_POI(9602.73, -7328.3, 7, 6, 0, "Silvermoon Fishing Trainer"); player->SEND_GOSSIP_MENU(9316, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Jewelcrafting - player->SEND_POI(9553.54, -7506.43, 6, 6, 0, "Silvermoon Jewelcrafting Trainer"); + player->SEND_POI(9553.54, -7506.43, 7, 6, 0, "Silvermoon Jewelcrafting Trainer"); player->SEND_GOSSIP_MENU(9346, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Herbalism - player->SEND_POI(10004.4, -7216.86, 6, 6, 0, "Silvermoon Herbalism Trainer"); + player->SEND_POI(10004.4, -7216.86, 7, 6, 0, "Silvermoon Herbalism Trainer"); player->SEND_GOSSIP_MENU(9316, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Leatherworking - player->SEND_POI(9503.72, -7430.16, 6, 6, 0, "Silvermoon Leatherworking Trainer"); + player->SEND_POI(9503.72, -7430.16, 7, 6, 0, "Silvermoon Leatherworking Trainer"); player->SEND_GOSSIP_MENU(9347, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Mining - player->SEND_POI(9805.1, -7355.56, 6, 6, 0, "Silvermoon Mining Trainer"); + player->SEND_POI(9805.1, -7355.56, 7, 6, 0, "Silvermoon Mining Trainer"); player->SEND_GOSSIP_MENU(9348, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 12: //Skinning - player->SEND_POI(9513.37, -7429.4, 6, 6, 0, "Silvermoon Skinning Trainer"); + player->SEND_POI(9513.37, -7429.4, 7, 6, 0, "Silvermoon Skinning Trainer"); player->SEND_GOSSIP_MENU(9316, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 13: //Tailoring - player->SEND_POI(9750.55, -7095.28, 6, 6, 0, "Silvermoon Tailor"); + player->SEND_POI(9750.55, -7095.28, 7, 6, 0, "Silvermoon Tailor"); player->SEND_GOSSIP_MENU(9350, _Creature->GetGUID()); break; } @@ -3179,43 +3179,43 @@ void SendDefaultMenu_guard_stormwind(Player *player, Creature *_Creature, uint32 switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Auction House - player->SEND_POI(-8811.46, 667.46, 6, 6, 0, "Stormwind Auction House"); + player->SEND_POI(-8811.46, 667.46, 7, 6, 0, "Stormwind Auction House"); player->SEND_GOSSIP_MENU(3834,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Bank - player->SEND_POI(-8916.87, 622.87, 6, 6, 0, "Stormwind Bank"); + player->SEND_POI(-8916.87, 622.87, 7, 6, 0, "Stormwind Bank"); player->SEND_GOSSIP_MENU(764,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Deeprun tram - player->SEND_POI(-8378.88, 554.23, 6, 6, 0, "The Deeprun Tram"); + player->SEND_POI(-8378.88, 554.23, 7, 6, 0, "The Deeprun Tram"); player->SEND_GOSSIP_MENU(3813,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Inn - player->SEND_POI(-8869.0, 675.4, 6, 6, 0, "The Gilded Rose"); + player->SEND_POI(-8869.0, 675.4, 7, 6, 0, "The Gilded Rose"); player->SEND_GOSSIP_MENU(3860,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Gryphon Master - player->SEND_POI(-8837.0, 493.5, 6, 6, 0, "Stormwind Gryphon Master"); + player->SEND_POI(-8837.0, 493.5, 7, 6, 0, "Stormwind Gryphon Master"); player->SEND_GOSSIP_MENU(879,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Guild Master - player->SEND_POI(-8894.0, 611.2, 6, 6, 0, "Stormwind Vistor`s Center"); + player->SEND_POI(-8894.0, 611.2, 7, 6, 0, "Stormwind Vistor`s Center"); player->SEND_GOSSIP_MENU(882,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Mailbox - player->SEND_POI(-8876.48, 649.18, 6, 6, 0, "Stormwind Mailbox"); + player->SEND_POI(-8876.48, 649.18, 7, 6, 0, "Stormwind Mailbox"); player->SEND_GOSSIP_MENU(3861,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Stable Master - player->SEND_POI(-8433.0, 554.7, 6, 6, 0, "Jenova Stoneshield"); + player->SEND_POI(-8433.0, 554.7, 7, 6, 0, "Jenova Stoneshield"); player->SEND_GOSSIP_MENU(5984,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Weapon Trainer - player->SEND_POI(-8797.0, 612.8, 6, 6, 0, "Woo Ping"); + player->SEND_POI(-8797.0, 612.8, 7, 6, 0, "Woo Ping"); player->SEND_GOSSIP_MENU(4516,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Officers Lounge - player->SEND_POI(-8759.92, 399.69, 6, 6, 0, "Champions` Hall"); + player->SEND_POI(-8759.92, 399.69, 7, 6, 0, "Champions` Hall"); player->SEND_GOSSIP_MENU(7047,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Battlemasters @@ -3259,15 +3259,15 @@ void SendBattleMasterMenu_guard_stormwind(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //AV - player->SEND_POI(-8443.88, 335.99, 6, 6, 0, "Thelman Slatefist"); + player->SEND_POI(-8443.88, 335.99, 7, 6, 0, "Thelman Slatefist"); player->SEND_GOSSIP_MENU(7500, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //AB - player->SEND_POI(-8443.88, 335.99, 6, 6, 0, "Lady Hoteshem"); + player->SEND_POI(-8443.88, 335.99, 7, 6, 0, "Lady Hoteshem"); player->SEND_GOSSIP_MENU(7650, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //WSG - player->SEND_POI(-8443.88, 335.99, 6, 6, 0, "Elfarran"); + player->SEND_POI(-8443.88, 335.99, 7, 6, 0, "Elfarran"); player->SEND_GOSSIP_MENU(7501, _Creature->GetGUID()); break; } @@ -3278,39 +3278,39 @@ void SendClassTrainerMenu_guard_stormwind(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Mage - player->SEND_POI(-9012.0, 867.6, 6, 6, 0, "Wizard`s Sanctum"); + player->SEND_POI(-9012.0, 867.6, 7, 6, 0, "Wizard`s Sanctum"); player->SEND_GOSSIP_MENU(899,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Rogue - player->SEND_POI(-8753.0, 367.8, 6, 6, 0, "Stormwind - Rogue House"); + player->SEND_POI(-8753.0, 367.8, 7, 6, 0, "Stormwind - Rogue House"); player->SEND_GOSSIP_MENU(900,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Warrior - player->SEND_POI(-8690.11, 324.85, 6, 6, 0, "Command Center"); + player->SEND_POI(-8690.11, 324.85, 7, 6, 0, "Command Center"); player->SEND_GOSSIP_MENU(901,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Druid - player->SEND_POI(-8751.0, 1124.5, 6, 6, 0, "The Park"); + player->SEND_POI(-8751.0, 1124.5, 7, 6, 0, "The Park"); player->SEND_GOSSIP_MENU(902,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Priest - player->SEND_POI(-8512.0, 862.4, 6, 6, 0, "Catedral Of Light"); + player->SEND_POI(-8512.0, 862.4, 7, 6, 0, "Catedral Of Light"); player->SEND_GOSSIP_MENU(903,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Paladin - player->SEND_POI(-8577.0, 881.7, 6, 6, 0, "Catedral Of Light"); + player->SEND_POI(-8577.0, 881.7, 7, 6, 0, "Catedral Of Light"); player->SEND_GOSSIP_MENU(904,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Hunter - player->SEND_POI(-8413.0, 541.5, 6, 6, 0, "Hunter Lodge"); + player->SEND_POI(-8413.0, 541.5, 7, 6, 0, "Hunter Lodge"); player->SEND_GOSSIP_MENU(905,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Warlock - player->SEND_POI(-8948.91, 998.35, 6, 6, 0, "The Slaughtered Lamb"); + player->SEND_POI(-8948.91, 998.35, 7, 6, 0, "The Slaughtered Lamb"); player->SEND_GOSSIP_MENU(906,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Shaman - player->SEND_POI(-9033, 550, 6, 6, 0, "Valley Of Heroes"); + player->SEND_POI(-9033, 550, 7, 6, 0, "Valley Of Heroes"); //incorrect id player->SEND_GOSSIP_MENU(2593,_Creature->GetGUID()); break; @@ -3322,51 +3322,51 @@ void SendProfTrainerMenu_guard_stormwind(Player *player, Creature *_Creature, ui switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(-8988.0, 759.60, 6, 6, 0, "Alchemy Needs"); + player->SEND_POI(-8988.0, 759.60, 7, 6, 0, "Alchemy Needs"); player->SEND_GOSSIP_MENU(919,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(-8424.0, 616.9, 6, 6, 0, "Therum Deepforge"); + player->SEND_POI(-8424.0, 616.9, 7, 6, 0, "Therum Deepforge"); player->SEND_GOSSIP_MENU(920,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(-8611.0, 364.6, 6, 6, 0, "Pig and Whistle Tavern"); + player->SEND_POI(-8611.0, 364.6, 7, 6, 0, "Pig and Whistle Tavern"); player->SEND_GOSSIP_MENU(921,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting - player->SEND_POI(-8858.0, 803.7, 6, 6, 0, "Lucan Cordell"); + player->SEND_POI(-8858.0, 803.7, 7, 6, 0, "Lucan Cordell"); player->SEND_GOSSIP_MENU(941,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Engineering - player->SEND_POI(-8347.0, 644.1, 6, 6, 0, "Lilliam Sparkspindle"); + player->SEND_POI(-8347.0, 644.1, 7, 6, 0, "Lilliam Sparkspindle"); player->SEND_GOSSIP_MENU(922,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //First Aid - player->SEND_POI(-8513.0, 801.8, 6, 6, 0, "Shaina Fuller"); + player->SEND_POI(-8513.0, 801.8, 7, 6, 0, "Shaina Fuller"); player->SEND_GOSSIP_MENU(923,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Fishing - player->SEND_POI(-8803.0, 767.5, 6, 6, 0, "Arnold Leland"); + player->SEND_POI(-8803.0, 767.5, 7, 6, 0, "Arnold Leland"); player->SEND_GOSSIP_MENU(940,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Herbalism - player->SEND_POI(-8967.0, 779.5, 6, 6, 0, "Alchemy Needs"); + player->SEND_POI(-8967.0, 779.5, 7, 6, 0, "Alchemy Needs"); player->SEND_GOSSIP_MENU(924,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Leatherworking - player->SEND_POI(-8726.0, 477.4, 6, 6, 0, "The Protective Hide"); + player->SEND_POI(-8726.0, 477.4, 7, 6, 0, "The Protective Hide"); player->SEND_GOSSIP_MENU(925,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Mining - player->SEND_POI(-8434.0, 692.8, 6, 6, 0, "Gelman Stonehand"); + player->SEND_POI(-8434.0, 692.8, 7, 6, 0, "Gelman Stonehand"); player->SEND_GOSSIP_MENU(927,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Skinning - player->SEND_POI(-8716.0, 469.4, 6, 6, 0, "The Protective Hide"); + player->SEND_POI(-8716.0, 469.4, 7, 6, 0, "The Protective Hide"); player->SEND_GOSSIP_MENU(928,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 12: //Tailoring - player->SEND_POI(-8938.0, 800.7, 6, 6, 0, "Duncan`s Textiles"); + player->SEND_POI(-8938.0, 800.7, 7, 6, 0, "Duncan`s Textiles"); player->SEND_GOSSIP_MENU(929,_Creature->GetGUID()); break; } @@ -3431,11 +3431,11 @@ void SendDefaultMenu_guard_teldrassil(Player *player, Creature *_Creature, uint3 player->SEND_GOSSIP_MENU(4319,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Inn - player->SEND_POI(9821.49, 960.13, 6, 6, 0, "Dolanaar Inn"); + player->SEND_POI(9821.49, 960.13, 7, 6, 0, "Dolanaar Inn"); player->SEND_GOSSIP_MENU(4320,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //stable master - player->SEND_POI(9808.37, 931.1, 6, 6, 0, "Seriadne"); + player->SEND_POI(9808.37, 931.1, 7, 6, 0, "Seriadne"); player->SEND_GOSSIP_MENU(5982,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //class trainer @@ -3466,23 +3466,23 @@ void SendClassTrainerMenu_guard_teldrassil(Player *player, Creature *_Creature, switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Druid - player->SEND_POI(9741.58, 963.7, 6, 6, 0, "Kal"); + player->SEND_POI(9741.58, 963.7, 7, 6, 0, "Kal"); player->SEND_GOSSIP_MENU(4323,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Hunter - player->SEND_POI(9815.12, 926.28, 6, 6, 0, "Dazalar"); + player->SEND_POI(9815.12, 926.28, 7, 6, 0, "Dazalar"); player->SEND_GOSSIP_MENU(4324,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Priest - player->SEND_POI(9906.16, 986.63, 6, 6, 0, "Laurna Morninglight"); + player->SEND_POI(9906.16, 986.63, 7, 6, 0, "Laurna Morninglight"); player->SEND_GOSSIP_MENU(4325,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Rogue - player->SEND_POI(9789, 942.86, 6, 6, 0, "Jannok Breezesong"); + player->SEND_POI(9789, 942.86, 7, 6, 0, "Jannok Breezesong"); player->SEND_GOSSIP_MENU(4326,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Warrior - player->SEND_POI(9821.96, 950.61, 6, 6, 0, "Kyra Windblade"); + player->SEND_POI(9821.96, 950.61, 7, 6, 0, "Kyra Windblade"); player->SEND_GOSSIP_MENU(4327,_Creature->GetGUID()); break; } @@ -3493,34 +3493,34 @@ void SendProfTrainerMenu_guard_teldrassil(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(9767.59, 878.81, 6, 6, 0, "Cyndra Kindwhisper"); + player->SEND_POI(9767.59, 878.81, 7, 6, 0, "Cyndra Kindwhisper"); player->SEND_GOSSIP_MENU(4329,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Cooking - player->SEND_POI(9751.19, 906.13, 6, 6, 0, "Zarrin"); + player->SEND_POI(9751.19, 906.13, 7, 6, 0, "Zarrin"); player->SEND_GOSSIP_MENU(4330,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Enchanting - player->SEND_POI(10677.59, 1946.56, 6, 6, 0, "Alanna Raveneye"); + player->SEND_POI(10677.59, 1946.56, 7, 6, 0, "Alanna Raveneye"); player->SEND_GOSSIP_MENU(4331,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //First Aid - player->SEND_POI(9903.12, 999, 6, 6, 0, "Byancie"); + player->SEND_POI(9903.12, 999, 7, 6, 0, "Byancie"); player->SEND_GOSSIP_MENU(4332,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Fishing player->SEND_GOSSIP_MENU(4333,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Herbalism - player->SEND_POI(9773.78, 875.88, 6, 6, 0, "Malorne Bladeleaf"); + player->SEND_POI(9773.78, 875.88, 7, 6, 0, "Malorne Bladeleaf"); player->SEND_GOSSIP_MENU(4334,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Leatherworking - player->SEND_POI(10152.59, 1681.46, 6, 6, 0, "Nadyia Maneweaver"); + player->SEND_POI(10152.59, 1681.46, 7, 6, 0, "Nadyia Maneweaver"); player->SEND_GOSSIP_MENU(4335,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Skinning - player->SEND_POI(10135.59, 1673.18, 6, 6, 0, "Radnaal Maneweaver"); + player->SEND_POI(10135.59, 1673.18, 7, 6, 0, "Radnaal Maneweaver"); player->SEND_GOSSIP_MENU(4336,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Tailoring @@ -3576,11 +3576,11 @@ void SendDefaultMenu_guard_tirisfal(Player *player, Creature *_Creature, uint32 player->SEND_GOSSIP_MENU(4075,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Inn - player->SEND_POI(2246.68, 241.89, 6, 6, 0, "Gallows` End Tavern"); + player->SEND_POI(2246.68, 241.89, 7, 6, 0, "Gallows` End Tavern"); player->SEND_GOSSIP_MENU(4076,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Stable Master - player->SEND_POI(2267.66, 319.32, 6, 6, 0, "Morganus"); + player->SEND_POI(2267.66, 319.32, 7, 6, 0, "Morganus"); player->SEND_GOSSIP_MENU(5978,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Class trainer @@ -3614,23 +3614,23 @@ void SendClassTrainerMenu_guard_tirisfal(Player *player, Creature *_Creature, ui switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Mage - player->SEND_POI(2259.18, 240.93, 6, 6, 0, "Cain Firesong"); + player->SEND_POI(2259.18, 240.93, 7, 6, 0, "Cain Firesong"); player->SEND_GOSSIP_MENU(4077,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Priest - player->SEND_POI(2259.18, 240.93, 6, 6, 0, "Dark Cleric Beryl"); + player->SEND_POI(2259.18, 240.93, 7, 6, 0, "Dark Cleric Beryl"); player->SEND_GOSSIP_MENU(4078,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Rogue - player->SEND_POI(2259.18, 240.93, 6, 6, 0, "Marion Call"); + player->SEND_POI(2259.18, 240.93, 7, 6, 0, "Marion Call"); player->SEND_GOSSIP_MENU(4079,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Warlock - player->SEND_POI(2259.18, 240.93, 6, 6, 0, "Rupert Boch"); + player->SEND_POI(2259.18, 240.93, 7, 6, 0, "Rupert Boch"); player->SEND_GOSSIP_MENU(4080,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Warrior - player->SEND_POI(2256.48, 240.32, 6, 6, 0, "Austil de Mon"); + player->SEND_POI(2256.48, 240.32, 7, 6, 0, "Austil de Mon"); player->SEND_GOSSIP_MENU(4081,_Creature->GetGUID()); break; } @@ -3641,7 +3641,7 @@ void SendProfTrainerMenu_guard_tirisfal(Player *player, Creature *_Creature, uin switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(2263.25, 344.23, 6, 6, 0, "Carolai Anise"); + player->SEND_POI(2263.25, 344.23, 7, 6, 0, "Carolai Anise"); player->SEND_GOSSIP_MENU(4082,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing @@ -3651,37 +3651,37 @@ void SendProfTrainerMenu_guard_tirisfal(Player *player, Creature *_Creature, uin player->SEND_GOSSIP_MENU(4084,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting - player->SEND_POI(2250.35, 249.12, 6, 6, 0, "Vance Undergloom"); + player->SEND_POI(2250.35, 249.12, 7, 6, 0, "Vance Undergloom"); player->SEND_GOSSIP_MENU(4085,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Engineering player->SEND_GOSSIP_MENU(4086,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //First Aid - player->SEND_POI(2246.68, 241.89, 6, 6, 0, "Nurse Neela"); + player->SEND_POI(2246.68, 241.89, 7, 6, 0, "Nurse Neela"); player->SEND_GOSSIP_MENU(4087,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Fishing - player->SEND_POI(2292.37, -10.72, 6, 6, 0, "Clyde Kellen"); + player->SEND_POI(2292.37, -10.72, 7, 6, 0, "Clyde Kellen"); player->SEND_GOSSIP_MENU(4088,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Herbalism - player->SEND_POI(2268.21, 331.69, 6, 6, 0, "Faruza"); + player->SEND_POI(2268.21, 331.69, 7, 6, 0, "Faruza"); player->SEND_GOSSIP_MENU(4089,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Leatherworking - player->SEND_POI(2027, 78.72, 6, 6, 0, "Shelene Rhobart"); + player->SEND_POI(2027, 78.72, 7, 6, 0, "Shelene Rhobart"); player->SEND_GOSSIP_MENU(4090,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Mining player->SEND_GOSSIP_MENU(4091,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Skinning - player->SEND_POI(2027, 78.72, 6, 6, 0, "Rand Rhobart"); + player->SEND_POI(2027, 78.72, 7, 6, 0, "Rand Rhobart"); player->SEND_GOSSIP_MENU(4092,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 12: //Tailoring - player->SEND_POI(2160.45, 659.93, 6, 6, 0, "Bowen Brisboise"); + player->SEND_POI(2160.45, 659.93, 7, 6, 0, "Bowen Brisboise"); player->SEND_GOSSIP_MENU(4093,_Creature->GetGUID()); break; } @@ -3734,39 +3734,39 @@ void SendDefaultMenu_guard_undercity(Player *player, Creature *_Creature, uint32 switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Bank - player->SEND_POI(1595.64, 232.45, 6, 6, 0, "Undercity Bank"); + player->SEND_POI(1595.64, 232.45, 7, 6, 0, "Undercity Bank"); player->SEND_GOSSIP_MENU(3514,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Bat handler - player->SEND_POI(1565.9, 271.43, 6, 6, 0, "Undercity Bat Handler"); + player->SEND_POI(1565.9, 271.43, 7, 6, 0, "Undercity Bat Handler"); player->SEND_GOSSIP_MENU(3515,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Guild master - player->SEND_POI(1594.17, 205.57, 6, 6, 0, "Undercity Guild Master"); + player->SEND_POI(1594.17, 205.57, 7, 6, 0, "Undercity Guild Master"); player->SEND_GOSSIP_MENU(3516,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Inn - player->SEND_POI(1639.43, 220.99, 6, 6, 0, "Undercity Inn"); + player->SEND_POI(1639.43, 220.99, 7, 6, 0, "Undercity Inn"); player->SEND_GOSSIP_MENU(3517,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Mailbox - player->SEND_POI(1632.68, 219.4, 6, 6, 0, "Undercity Mailbox"); + player->SEND_POI(1632.68, 219.4, 7, 6, 0, "Undercity Mailbox"); player->SEND_GOSSIP_MENU(3518,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //Auction House - player->SEND_POI(1647.9, 258.49, 6, 6, 0, "Undercity Auction House"); + player->SEND_POI(1647.9, 258.49, 7, 6, 0, "Undercity Auction House"); player->SEND_GOSSIP_MENU(3519,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Zeppelin - player->SEND_POI(2059, 274.86, 6, 6, 0, "Undercity Zeppelin"); + player->SEND_POI(2059, 274.86, 7, 6, 0, "Undercity Zeppelin"); player->SEND_GOSSIP_MENU(3520,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Weapon Master - player->SEND_POI(1670.31, 324.66, 6, 6, 0, "Archibald"); + player->SEND_POI(1670.31, 324.66, 7, 6, 0, "Archibald"); player->SEND_GOSSIP_MENU(4521,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Stable master - player->SEND_POI(1634.18, 226.76, 6, 6, 0, "Anya Maulray"); + player->SEND_POI(1634.18, 226.76, 7, 6, 0, "Anya Maulray"); player->SEND_GOSSIP_MENU(5979,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Battlemaster @@ -3806,15 +3806,15 @@ void SendBattleMasterMenu_guard_undercity(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //AV - player->SEND_POI(1329, 333.92, 6, 6, 0, "Grizzle Halfmane"); + player->SEND_POI(1329, 333.92, 7, 6, 0, "Grizzle Halfmane"); player->SEND_GOSSIP_MENU(7525,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //AB - player->SEND_POI(1283.3, 287.16, 6, 6, 0, "Sir Malory Wheeler"); + player->SEND_POI(1283.3, 287.16, 7, 6, 0, "Sir Malory Wheeler"); player->SEND_GOSSIP_MENU(7646,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //WSG - player->SEND_POI(1265, 351.18, 6, 6, 0, "Kurden Bloodclaw"); + player->SEND_POI(1265, 351.18, 7, 6, 0, "Kurden Bloodclaw"); player->SEND_GOSSIP_MENU(7526,_Creature->GetGUID()); break; } @@ -3825,23 +3825,23 @@ void SendClassTrainerMenu_guard_undercity(Player *player, Creature *_Creature, u switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Mage - player->SEND_POI(1781, 53, 6, 6, 0, "Undercity Mage Trainers"); + player->SEND_POI(1781, 53, 7, 6, 0, "Undercity Mage Trainers"); player->SEND_GOSSIP_MENU(3513,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Priest - player->SEND_POI(1758.33, 401.5, 6, 6, 0, "Undercity Priest Trainers"); + player->SEND_POI(1758.33, 401.5, 7, 6, 0, "Undercity Priest Trainers"); player->SEND_GOSSIP_MENU(3521,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Rogue - player->SEND_POI(1418.56, 65, 6, 6, 0, "Undercity Rogue Trainers"); + player->SEND_POI(1418.56, 65, 7, 6, 0, "Undercity Rogue Trainers"); player->SEND_GOSSIP_MENU(3524,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Warlock - player->SEND_POI(1780.92, 53.16, 6, 6, 0, "Undercity Warlock Trainers"); + player->SEND_POI(1780.92, 53.16, 7, 6, 0, "Undercity Warlock Trainers"); player->SEND_GOSSIP_MENU(3526,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Warrior - player->SEND_POI(1775.59, 418.19, 6, 6, 0, "Undercity Warrior Trainers"); + player->SEND_POI(1775.59, 418.19, 7, 6, 0, "Undercity Warrior Trainers"); player->SEND_GOSSIP_MENU(3527,_Creature->GetGUID()); break; } @@ -3852,51 +3852,51 @@ void SendProfTrainerMenu_guard_undercity(Player *player, Creature *_Creature, ui switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: //Alchemy - player->SEND_POI(1419.82, 417.19, 6, 6, 0, "The Apothecarium"); + player->SEND_POI(1419.82, 417.19, 7, 6, 0, "The Apothecarium"); player->SEND_GOSSIP_MENU(3528,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: //Blacksmithing - player->SEND_POI(1696, 285, 6, 6, 0, "Undercity Blacksmithing Trainer"); + player->SEND_POI(1696, 285, 7, 6, 0, "Undercity Blacksmithing Trainer"); player->SEND_GOSSIP_MENU(3529,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: //Cooking - player->SEND_POI(1596.34, 274.68, 6, 6, 0, "Undercity Cooking Trainer"); + player->SEND_POI(1596.34, 274.68, 7, 6, 0, "Undercity Cooking Trainer"); player->SEND_GOSSIP_MENU(3530,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: //Enchanting - player->SEND_POI(1488.54, 280.19, 6, 6, 0, "Undercity Enchanting Trainer"); + player->SEND_POI(1488.54, 280.19, 7, 6, 0, "Undercity Enchanting Trainer"); player->SEND_GOSSIP_MENU(3531,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: //Engineering - player->SEND_POI(1408.58, 143.43, 6, 6, 0, "Undercity Engineering Trainer"); + player->SEND_POI(1408.58, 143.43, 7, 6, 0, "Undercity Engineering Trainer"); player->SEND_GOSSIP_MENU(3532,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: //First Aid - player->SEND_POI(1519.65, 167.19, 6, 6, 0, "Undercity First Aid Trainer"); + player->SEND_POI(1519.65, 167.19, 7, 6, 0, "Undercity First Aid Trainer"); player->SEND_GOSSIP_MENU(3533,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 7: //Fishing - player->SEND_POI(1679.9, 89, 6, 6, 0, "Undercity Fishing Trainer"); + player->SEND_POI(1679.9, 89, 7, 6, 0, "Undercity Fishing Trainer"); player->SEND_GOSSIP_MENU(3534,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 8: //Herbalism - player->SEND_POI(1558, 349.36, 6, 6, 0, "Undercity Herbalism Trainer"); + player->SEND_POI(1558, 349.36, 7, 6, 0, "Undercity Herbalism Trainer"); player->SEND_GOSSIP_MENU(3535,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 9: //Leatherworking - player->SEND_POI(1498.76, 196.43, 6, 6, 0, "Undercity Leatherworking Trainer"); + player->SEND_POI(1498.76, 196.43, 7, 6, 0, "Undercity Leatherworking Trainer"); player->SEND_GOSSIP_MENU(3536,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 10: //Mining - player->SEND_POI(1642.88, 335.58, 6, 6, 0, "Undercity Mining Trainer"); + player->SEND_POI(1642.88, 335.58, 7, 6, 0, "Undercity Mining Trainer"); player->SEND_GOSSIP_MENU(3537,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 11: //Skinning - player->SEND_POI(1498.6, 196.46, 6, 6, 0, "Undercity Skinning Trainer"); + player->SEND_POI(1498.6, 196.46, 7, 6, 0, "Undercity Skinning Trainer"); player->SEND_GOSSIP_MENU(3538,_Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 12: //Tailoring - player->SEND_POI(1689.55, 193, 6, 6, 0, "Undercity Tailoring Trainer"); + player->SEND_POI(1689.55, 193, 7, 6, 0, "Undercity Tailoring Trainer"); player->SEND_GOSSIP_MENU(3539,_Creature->GetGUID()); break; } diff --git a/src/bindings/scripts/scripts/item/item_scripts.cpp b/src/bindings/scripts/scripts/item/item_scripts.cpp index a2e02069e15..b749b5f087f 100644 --- a/src/bindings/scripts/scripts/item/item_scripts.cpp +++ b/src/bindings/scripts/scripts/item/item_scripts.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/npc/npc_escortAI.cpp b/src/bindings/scripts/scripts/npc/npc_escortAI.cpp index 97f3f088a31..2a0f5e16a1d 100644 --- a/src/bindings/scripts/scripts/npc/npc_escortAI.cpp +++ b/src/bindings/scripts/scripts/npc/npc_escortAI.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ @@ -261,6 +261,20 @@ void npc_escortAI::AddWaypoint(uint32 id, float x, float y, float z, uint32 Wait WaypointList.push_back(t); } +void npc_escortAI::FillPointMovementListForCreature() +{ + std::list<PointMovement>::iterator itr; + + for (itr = PointMovementList.begin(); itr != PointMovementList.end(); ++itr) + { + if (itr->m_uiCreatureEntry == m_creature->GetEntry()) + { + Escort_Waypoint pPoint(itr->m_uiPointId,itr->m_fX,itr->m_fY,itr->m_fZ,itr->m_uiWaitTime); + WaypointList.push_back(pPoint); + } + } +} + void npc_escortAI::Start(bool bAttack, bool bDefend, bool bRun, uint64 pGUID) { if (InCombat) diff --git a/src/bindings/scripts/scripts/npc/npc_escortAI.h b/src/bindings/scripts/scripts/npc/npc_escortAI.h index 906726dd0c2..ca284bd1b21 100644 --- a/src/bindings/scripts/scripts/npc/npc_escortAI.h +++ b/src/bindings/scripts/scripts/npc/npc_escortAI.h @@ -1,10 +1,12 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ #ifndef SC_ESCORTAI_H #define SC_ESCORTAI_H +extern std::list<PointMovement> PointMovementList; + struct Escort_Waypoint { Escort_Waypoint(uint32 _id, float _x, float _y, float _z, uint32 _w) @@ -55,6 +57,8 @@ struct TRINITY_DLL_DECL npc_escortAI : public ScriptedAI // EscortAI functions void AddWaypoint(uint32 id, float x, float y, float z, uint32 WaitTimeMs = 0); + + void FillPointMovementListForCreature(); void Start(bool bAttack, bool bDefend, bool bRun, uint64 pGUID = 0); diff --git a/src/bindings/scripts/scripts/npc/npc_innkeeper.cpp b/src/bindings/scripts/scripts/npc/npc_innkeeper.cpp index f96011266b9..7e01a85719d 100644 --- a/src/bindings/scripts/scripts/npc/npc_innkeeper.cpp +++ b/src/bindings/scripts/scripts/npc/npc_innkeeper.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/npc/npc_professions.cpp b/src/bindings/scripts/scripts/npc/npc_professions.cpp index a13dc927603..e121e598528 100644 --- a/src/bindings/scripts/scripts/npc/npc_professions.cpp +++ b/src/bindings/scripts/scripts/npc/npc_professions.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -634,8 +634,6 @@ void SendActionMenu_npc_prof_blacksmith(Player *player, Creature *_Creature, uin { //unknown textID (TALK_MUST_UNLEARN_WEAPON) player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID()); - //Temporary, not offilike - _Creature->MonsterSay(TALK_MUST_UNLEARN_WEAPON,0,player->GetGUID()); } else if( EquippedOk(player,S_UNLEARN_WEAPON) ) { diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp index dd043c73494..e54417cc03a 100644 --- a/src/bindings/scripts/scripts/npc/npcs_special.cpp +++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -17,7 +17,7 @@ /* ScriptData SDName: Npcs_Special SD%Complete: 100 -SDComment: To be used for special NPCs that are located globally. Support for quest 3861 (Cluck!), 6622 and 6624 (Triage) +SDComment: To be used for special NPCs that are located globally. SDCategory: NPCs EndScriptData */ @@ -26,6 +26,7 @@ EndScriptData npc_chicken_cluck 100% support for quest 3861 (Cluck!) npc_dancing_flames 100% midsummer event NPC npc_guardian 100% guardianAI used to prevent players from accessing off-limits areas. Not in use by SD2 +npc_garments_of_quests 80% NPC's related to all Garments of-quests 5621, 5624, 5625, 5648, 565 npc_injured_patient 100% patients for triage-quests (6622 and 6624) npc_doctor 100% Gustaf Vanhowzen and Gregory Victor, quest 6622 and 6624 (Triage) npc_mount_vendor 100% Regular mount vendors all over the world. Display gossip if player doesn't meet the requirements to buy @@ -40,10 +41,11 @@ EndContentData */ # npc_chicken_cluck #########*/ +#define EMOTE_A_HELLO -1070004 +#define EMOTE_H_HELLO -1070005 +#define EMOTE_CLUCK_TEXT2 -1070006 + #define QUEST_CLUCK 3861 -#define EMOTE_A_HELLO "looks up at you quizzically. Maybe you should inspect it?" -#define EMOTE_H_HELLO "looks at you unexpectadly." -#define CLUCK_TEXT2 "starts pecking at the feed." #define FACTION_FRIENDLY 84 #define FACTION_CHICKEN 31 @@ -95,18 +97,17 @@ bool ReceiveEmote_npc_chicken_cluck( Player *player, Creature *_Creature, uint32 { _Creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); _Creature->setFaction(FACTION_FRIENDLY); - _Creature->MonsterTextEmote(EMOTE_A_HELLO, 0); + DoScriptText(EMOTE_A_HELLO, _Creature); } } - } else - _Creature->MonsterTextEmote(EMOTE_H_HELLO,0); + } else DoScriptText(EMOTE_H_HELLO,_Creature); } if( emote == TEXTEMOTE_CHEER && player->GetTeam() == ALLIANCE ) if( player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE ) { _Creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); _Creature->setFaction(FACTION_FRIENDLY); - _Creature->MonsterTextEmote(CLUCK_TEXT2, 0); + DoScriptText(EMOTE_CLUCK_TEXT2, _Creature); } return true; @@ -211,75 +212,46 @@ bool ReceiveEmote_npc_dancing_flames( Player *player, Creature *flame, uint32 em ## Triage quest ######*/ -#define SAY_DOC1 "I'm saved! Thank you, doctor!" -#define SAY_DOC2 "HOORAY! I AM SAVED!" -#define SAY_DOC3 "Sweet, sweet embrace... take me..." +#define SAY_DOC1 -1000201 +#define SAY_DOC2 -1000202 +#define SAY_DOC3 -1000203 + +#define DOCTOR_ALLIANCE 12939 +#define DOCTOR_HORDE 12920 +#define ALLIANCE_COORDS 7 +#define HORDE_COORDS 6 struct Location { float x, y, z, o; }; -#define DOCTOR_ALLIANCE 12939 - static Location AllianceCoords[]= { - { // Top-far-right bunk as seen from entrance - -3757.38, -4533.05, 14.16, 3.62 - }, - { // Top-far-left bunk - -3754.36, -4539.13, 14.16, 5.13 - }, - { // Far-right bunk - -3749.54, -4540.25, 14.28, 3.34 - }, - { // Right bunk near entrance - -3742.10, -4536.85, 14.28, 3.64 - }, - { // Far-left bunk - -3755.89, -4529.07, 14.05, 0.57 - }, - { // Mid-left bunk - -3749.51, -4527.08, 14.07, 5.26 - }, - { // Left bunk near entrance - -3746.37, -4525.35, 14.16, 5.22 - }, + {-3757.38, -4533.05, 14.16, 3.62}, // Top-far-right bunk as seen from entrance + {-3754.36, -4539.13, 14.16, 5.13}, // Top-far-left bunk + {-3749.54, -4540.25, 14.28, 3.34}, // Far-right bunk + {-3742.10, -4536.85, 14.28, 3.64}, // Right bunk near entrance + {-3755.89, -4529.07, 14.05, 0.57}, // Far-left bunk + {-3749.51, -4527.08, 14.07, 5.26}, // Mid-left bunk + {-3746.37, -4525.35, 14.16, 5.22}, // Left bunk near entrance }; -#define ALLIANCE_COORDS 7 - //alliance run to where #define A_RUNTOX -3742.96 #define A_RUNTOY -4531.52 #define A_RUNTOZ 11.91 -#define DOCTOR_HORDE 12920 - static Location HordeCoords[]= { - { // Left, Behind - -1013.75, -3492.59, 62.62, 4.34 - }, - { // Right, Behind - -1017.72, -3490.92, 62.62, 4.34 - }, - { // Left, Mid - -1015.77, -3497.15, 62.82, 4.34 - }, - { // Right, Mid - -1019.51, -3495.49, 62.82, 4.34 - }, - { // Left, front - -1017.25, -3500.85, 62.98, 4.34 - }, - { // Right, Front - -1020.95, -3499.21, 62.98, 4.34 - } + {-1013.75, -3492.59, 62.62, 4.34}, // Left, Behind + {-1017.72, -3490.92, 62.62, 4.34}, // Right, Behind + {-1015.77, -3497.15, 62.82, 4.34}, // Left, Mid + {-1019.51, -3495.49, 62.82, 4.34}, // Right, Mid + {-1017.25, -3500.85, 62.98, 4.34}, // Left, front + {-1020.95, -3499.21, 62.98, 4.34} // Right, Front }; -#define HORDE_COORDS 6 - //horde run to where #define H_RUNTOX -1016.44 #define H_RUNTOY -3508.48 @@ -305,6 +277,8 @@ const uint32 HordeSoldierId[3] = struct TRINITY_DLL_DECL npc_doctorAI : public ScriptedAI { + npc_doctorAI(Creature *c) : ScriptedAI(c) {Reset();} + uint64 Playerguid; uint32 SummonPatient_Timer; @@ -317,9 +291,17 @@ struct TRINITY_DLL_DECL npc_doctorAI : public ScriptedAI std::list<uint64> Patients; std::vector<Location*> Coordinates; - npc_doctorAI(Creature *c) : ScriptedAI(c) {Reset();} + void Reset() + { + Playerguid = 0; + + SummonPatient_Timer = 10000; + SummonPatientCount = 0; + PatientDiedCount = 0; + PatientSavedCount = 0; - void Reset(){} + Event = false; + } void BeginEvent(Player* player); void PatientDied(Location* Point); @@ -338,20 +320,21 @@ struct TRINITY_DLL_DECL npc_injured_patientAI : public ScriptedAI npc_injured_patientAI(Creature *c) : ScriptedAI(c) {Reset();} uint64 Doctorguid; - Location* Coord; void Reset() { Doctorguid = 0; - Coord = NULL; - //no select + + //no select m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - //no regen health + + //no regen health m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - //to make them lay with face down - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_DEAD); + + //to make them lay with face down + m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); uint32 mobId = m_creature->GetEntry(); @@ -378,25 +361,34 @@ struct TRINITY_DLL_DECL npc_injured_patientAI : public ScriptedAI { if (caster->GetTypeId() == TYPEID_PLAYER && m_creature->isAlive() && spell->Id == 20804) { - if( (((Player*)caster)->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (((Player*)caster)->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)) + if((((Player*)caster)->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (((Player*)caster)->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)) { - if(Doctorguid) + if (Doctorguid) { - Creature* Doctor = ((Creature*)Unit::GetUnit((*m_creature), Doctorguid)); - if(Doctor) + if (Creature* Doctor = ((Creature*)Unit::GetUnit((*m_creature), Doctorguid))) ((npc_doctorAI*)Doctor->AI())->PatientSaved(m_creature, ((Player*)caster), Coord); } } - //make not selectable + + //make not selectable m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - //regen health + + //regen health m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - //stand up - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_NONE); - DoSay(SAY_DOC1,LANG_UNIVERSAL,NULL); + + //stand up + m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND); + + switch(rand()%3) + { + case 0: DoScriptText(SAY_DOC1,m_creature); break; + case 1: DoScriptText(SAY_DOC2,m_creature); break; + case 2: DoScriptText(SAY_DOC3,m_creature); break; + } uint32 mobId = m_creature->GetEntry(); m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + switch (mobId) { case 12923: @@ -416,8 +408,9 @@ struct TRINITY_DLL_DECL npc_injured_patientAI : public ScriptedAI void UpdateAI(const uint32 diff) { + //lower HP on every world tick makes it a useful counter, not officlone though if (m_creature->isAlive() && m_creature->GetHealth() > 6) - { //lower HP on every world tick makes it a useful counter, not officlone though + { m_creature->SetHealth(uint32(m_creature->GetHealth()-5) ); } @@ -428,10 +421,9 @@ struct TRINITY_DLL_DECL npc_injured_patientAI : public ScriptedAI m_creature->setDeathState(JUST_DIED); m_creature->SetFlag(UNIT_DYNAMIC_FLAGS, 32); - if(Doctorguid) + if (Doctorguid) { - Creature* Doctor = ((Creature*)Unit::GetUnit((*m_creature), Doctorguid)); - if(Doctor) + if (Creature* Doctor = ((Creature*)Unit::GetUnit((*m_creature), Doctorguid))) ((npc_doctorAI*)Doctor->AI())->PatientDied(Coord); } } @@ -462,7 +454,6 @@ void npc_doctorAI::BeginEvent(Player* player) for(uint8 i = 0; i < ALLIANCE_COORDS; ++i) Coordinates.push_back(&AllianceCoords[i]); break; - case DOCTOR_HORDE: for(uint8 i = 0; i < HORDE_COORDS; ++i) Coordinates.push_back(&HordeCoords[i]); @@ -470,7 +461,6 @@ void npc_doctorAI::BeginEvent(Player* player) } Event = true; - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } @@ -489,6 +479,7 @@ void npc_doctorAI::PatientDied(Location* Point) Event = false; m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + Reset(); } Coordinates.push_back(Point); @@ -497,31 +488,31 @@ void npc_doctorAI::PatientDied(Location* Point) void npc_doctorAI::PatientSaved(Creature* soldier, Player* player, Location* Point) { - if(player && Playerguid == player->GetGUID()) + if (player && Playerguid == player->GetGUID()) { - if((player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)) + if ((player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) || (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE)) { PatientSavedCount++; - if(PatientSavedCount == 15) + if (PatientSavedCount == 15) { - if(!Patients.empty()) + if (!Patients.empty()) { std::list<uint64>::iterator itr; for(itr = Patients.begin(); itr != Patients.end(); ++itr) { - Creature* Patient = ((Creature*)Unit::GetUnit((*m_creature), *itr)); - if( Patient ) + if (Creature* Patient = ((Creature*)Unit::GetUnit((*m_creature), *itr))) Patient->setDeathState(JUST_DIED); } } - if(player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(6624) == QUEST_STATUS_INCOMPLETE) player->AreaExploredOrEventHappens(6624); - else if(player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE) + else if (player->GetQuestStatus(6622) == QUEST_STATUS_INCOMPLETE) player->AreaExploredOrEventHappens(6622); Event = false; m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + Reset(); } Coordinates.push_back(Point); @@ -531,53 +522,61 @@ void npc_doctorAI::PatientSaved(Creature* soldier, Player* player, Location* Poi void npc_doctorAI::UpdateAI(const uint32 diff) { - if(Event && SummonPatientCount >= 20) + if (Event && SummonPatientCount >= 20) { Event = false; m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + Reset(); } - if(Event) - if(SummonPatient_Timer < diff) + if (Event) { - Creature* Patient = NULL; - Location* Point = NULL; + if (SummonPatient_Timer < diff) + { + Creature* Patient = NULL; + Location* Point = NULL; - if(Coordinates.empty()) - return; + if (Coordinates.empty()) + return; - std::vector<Location*>::iterator itr = Coordinates.begin()+rand()%Coordinates.size(); - uint32 patientEntry = 0; + std::vector<Location*>::iterator itr = Coordinates.begin()+rand()%Coordinates.size(); + uint32 patientEntry = 0; - switch(m_creature->GetEntry()) - { - case DOCTOR_ALLIANCE: patientEntry = AllianceSoldierId[rand()%3]; break; - case DOCTOR_HORDE: patientEntry = HordeSoldierId[rand()%3]; break; - default: - error_log("SD2: Invalid entry for Triage doctor. Please check your database"); - return; - } + switch(m_creature->GetEntry()) + { + case DOCTOR_ALLIANCE: patientEntry = AllianceSoldierId[rand()%3]; break; + case DOCTOR_HORDE: patientEntry = HordeSoldierId[rand()%3]; break; + default: + error_log("SD2: Invalid entry for Triage doctor. Please check your database"); + return; + } - Point = *itr; + Point = *itr; - Patient = m_creature->SummonCreature(patientEntry, Point->x, Point->y, Point->z, Point->o, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); + Patient = m_creature->SummonCreature(patientEntry, Point->x, Point->y, Point->z, Point->o, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); - if(Patient) - { - Patients.push_back(Patient->GetGUID()); - ((npc_injured_patientAI*)Patient->AI())->Doctorguid = m_creature->GetGUID(); - if(Point) - ((npc_injured_patientAI*)Patient->AI())->Coord = Point; - Coordinates.erase(itr); - } - SummonPatient_Timer = 10000; - SummonPatientCount++; - }else SummonPatient_Timer -= diff; + if (Patient) + { + //303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND) + Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + + Patients.push_back(Patient->GetGUID()); + ((npc_injured_patientAI*)Patient->AI())->Doctorguid = m_creature->GetGUID(); + + if (Point) + ((npc_injured_patientAI*)Patient->AI())->Coord = Point; + + Coordinates.erase(itr); + } + SummonPatient_Timer = 10000; + SummonPatientCount++; + }else SummonPatient_Timer -= diff; + } } bool QuestAccept_npc_doctor(Player *player, Creature *creature, Quest const *quest ) { - if((quest->GetQuestId() == 6624) || (quest->GetQuestId() == 6622)) + if ((quest->GetQuestId() == 6624) || (quest->GetQuestId() == 6622)) ((npc_doctorAI*)creature->AI())->BeginEvent(player); return true; @@ -589,11 +588,262 @@ CreatureAI* GetAI_npc_doctor(Creature *_Creature) } /*###### +## npc_garments_of_quests +######*/ + +//TODO: get text for each NPC + +enum +{ + SPELL_LESSER_HEAL_R2 = 2052, + SPELL_FORTITUDE_R1 = 1243, + + QUEST_MOON = 5621, + QUEST_LIGHT_1 = 5624, + QUEST_LIGHT_2 = 5625, + QUEST_SPIRIT = 5648, + QUEST_DARKNESS = 5650, + + ENTRY_SHAYA = 12429, + ENTRY_ROBERTS = 12423, + ENTRY_DOLF = 12427, + ENTRY_KORJA = 12430, + ENTRY_DG_KEL = 12428, + + SAY_COMMON_HEALED = -1000164, + SAY_DG_KEL_THANKS = -1000165, + SAY_DG_KEL_GOODBYE = -1000166, + SAY_ROBERTS_THANKS = -1000167, + SAY_ROBERTS_GOODBYE = -1000168, + SAY_KORJA_THANKS = -1000169, + SAY_KORJA_GOODBYE = -1000170, + SAY_DOLF_THANKS = -1000171, + SAY_DOLF_GOODBYE = -1000172, + SAY_SHAYA_THANKS = -1000173, + SAY_SHAYA_GOODBYE = -1000174, +}; + +float fRunTo[5][3]= +{ + {9661.724, 869.803, 1270.742}, //shaya + {-9543.747, -117.770, 57.893}, //roberts + {-5650.226, -473.517, 397.027}, //dolf + {189.175, -4747.069, 11.215}, //kor'ja + {2471.303, 371.101, 30.919}, //kel +}; + +struct TRINITY_DLL_DECL npc_garments_of_questsAI : public ScriptedAI +{ + npc_garments_of_questsAI(Creature *c) : ScriptedAI(c) {Reset();} + + uint64 caster; + + bool bIsHealed; + bool bCanRun; + + uint32 RunAwayTimer; + + void Reset() + { + caster = 0; + + bIsHealed = false; + bCanRun = false; + + RunAwayTimer = 5000; + + m_creature->SetStandState(UNIT_STAND_STATE_KNEEL); + //expect database to have RegenHealth=0 + m_creature->SetHealth(int(m_creature->GetMaxHealth()*0.7)); + m_creature->SetVisibility(VISIBILITY_ON); + } + + void Aggro(Unit *who) {} + + void SpellHit(Unit* pCaster, const SpellEntry *Spell) + { + if (Spell->Id == SPELL_LESSER_HEAL_R2 || Spell->Id == SPELL_FORTITUDE_R1) + { + //not while in combat + if (InCombat) + return; + + //nothing to be done now + if (bIsHealed && bCanRun) + return; + + if (pCaster->GetTypeId() == TYPEID_PLAYER) + { + switch(m_creature->GetEntry()) + { + case ENTRY_SHAYA: + if (((Player*)pCaster)->GetQuestStatus(QUEST_MOON) == QUEST_STATUS_INCOMPLETE) + { + if (bIsHealed && !bCanRun && Spell->Id == SPELL_FORTITUDE_R1) + { + DoScriptText(SAY_SHAYA_THANKS,m_creature,pCaster); + bCanRun = true; + } + else if (!bIsHealed && Spell->Id == SPELL_LESSER_HEAL_R2) + { + caster = pCaster->GetGUID(); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); + DoScriptText(SAY_COMMON_HEALED,m_creature,pCaster); + bIsHealed = true; + } + } + break; + case ENTRY_ROBERTS: + if (((Player*)pCaster)->GetQuestStatus(QUEST_LIGHT_1) == QUEST_STATUS_INCOMPLETE) + { + if (bIsHealed && !bCanRun && Spell->Id == SPELL_FORTITUDE_R1) + { + DoScriptText(SAY_ROBERTS_THANKS,m_creature,pCaster); + bCanRun = true; + } + else if (!bIsHealed && Spell->Id == SPELL_LESSER_HEAL_R2) + { + caster = pCaster->GetGUID(); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); + DoScriptText(SAY_COMMON_HEALED,m_creature,pCaster); + bIsHealed = true; + } + } + break; + case ENTRY_DOLF: + if (((Player*)pCaster)->GetQuestStatus(QUEST_LIGHT_2) == QUEST_STATUS_INCOMPLETE) + { + if (bIsHealed && !bCanRun && Spell->Id == SPELL_FORTITUDE_R1) + { + DoScriptText(SAY_DOLF_THANKS,m_creature,pCaster); + bCanRun = true; + } + else if (!bIsHealed && Spell->Id == SPELL_LESSER_HEAL_R2) + { + caster = pCaster->GetGUID(); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); + DoScriptText(SAY_COMMON_HEALED,m_creature,pCaster); + bIsHealed = true; + } + } + break; + case ENTRY_KORJA: + if (((Player*)pCaster)->GetQuestStatus(QUEST_SPIRIT) == QUEST_STATUS_INCOMPLETE) + { + if (bIsHealed && !bCanRun && Spell->Id == SPELL_FORTITUDE_R1) + { + DoScriptText(SAY_KORJA_THANKS,m_creature,pCaster); + bCanRun = true; + } + else if (!bIsHealed && Spell->Id == SPELL_LESSER_HEAL_R2) + { + caster = pCaster->GetGUID(); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); + DoScriptText(SAY_COMMON_HEALED,m_creature,pCaster); + bIsHealed = true; + } + } + break; + case ENTRY_DG_KEL: + if (((Player*)pCaster)->GetQuestStatus(QUEST_DARKNESS) == QUEST_STATUS_INCOMPLETE) + { + if (bIsHealed && !bCanRun && Spell->Id == SPELL_FORTITUDE_R1) + { + DoScriptText(SAY_DG_KEL_THANKS,m_creature,pCaster); + bCanRun = true; + } + else if (!bIsHealed && Spell->Id == SPELL_LESSER_HEAL_R2) + { + caster = pCaster->GetGUID(); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); + DoScriptText(SAY_COMMON_HEALED,m_creature,pCaster); + bIsHealed = true; + } + } + break; + } + + //give quest credit, not expect any special quest objectives + if (bCanRun) + ((Player*)pCaster)->TalkedToCreature(m_creature->GetEntry(),m_creature->GetGUID()); + } + } + } + + void MovementInform(uint32 type, uint32 id) + { + if (type != POINT_MOTION_TYPE) + return; + + //we reached destination, kill ourselves + if (id == 0) + { + m_creature->SetVisibility(VISIBILITY_OFF); + m_creature->setDeathState(JUST_DIED); + m_creature->SetHealth(0); + m_creature->CombatStop(); + m_creature->DeleteThreatList(); + m_creature->RemoveCorpse(); + } + } + + void UpdateAI(const uint32 diff) + { + if (bCanRun && !InCombat) + { + if (RunAwayTimer <= diff) + { + if (Unit *pUnit = Unit::GetUnit(*m_creature,caster)) + { + switch(m_creature->GetEntry()) + { + case ENTRY_SHAYA: + DoScriptText(SAY_SHAYA_GOODBYE,m_creature,pUnit); + m_creature->GetMotionMaster()->MovePoint(0, fRunTo[0][0], fRunTo[0][1], fRunTo[0][2]); + break; + case ENTRY_ROBERTS: + DoScriptText(SAY_ROBERTS_GOODBYE,m_creature,pUnit); + m_creature->GetMotionMaster()->MovePoint(0, fRunTo[1][0], fRunTo[1][1], fRunTo[1][2]); + break; + case ENTRY_DOLF: + DoScriptText(SAY_DOLF_GOODBYE,m_creature,pUnit); + m_creature->GetMotionMaster()->MovePoint(0, fRunTo[2][0], fRunTo[2][1], fRunTo[2][2]); + break; + case ENTRY_KORJA: + DoScriptText(SAY_KORJA_GOODBYE,m_creature,pUnit); + m_creature->GetMotionMaster()->MovePoint(0, fRunTo[3][0], fRunTo[3][1], fRunTo[3][2]); + break; + case ENTRY_DG_KEL: + DoScriptText(SAY_DG_KEL_GOODBYE,m_creature,pUnit); + m_creature->GetMotionMaster()->MovePoint(0, fRunTo[4][0], fRunTo[4][1], fRunTo[4][2]); + break; + } + } + else + EnterEvadeMode(); //something went wrong + + RunAwayTimer = 30000; + }else RunAwayTimer -= diff; + } + + //Return since we have no target + if (!UpdateVictim()) + return; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_npc_garments_of_quests(Creature* pCreature) +{ + return new npc_garments_of_questsAI(pCreature); +} + +/*###### ## npc_guardian ######*/ #define SPELL_DEATHTOUCH 5 -#define SAY_AGGRO "This area is closed!" struct TRINITY_DLL_DECL npc_guardianAI : public ScriptedAI { @@ -606,7 +856,6 @@ struct TRINITY_DLL_DECL npc_guardianAI : public ScriptedAI void Aggro(Unit *who) { - DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL); } void UpdateAI(const uint32 diff) @@ -1160,6 +1409,11 @@ void AddSC_npcs_special() newscript->RegisterSelf(); newscript = new Script; + newscript->Name = "npc_garments_of_quests"; + newscript->GetAI = &GetAI_npc_garments_of_quests; + newscript->RegisterSelf(); + + newscript = new Script; newscript->Name="npc_guardian"; newscript->GetAI = &GetAI_npc_guardian; newscript->RegisterSelf(); diff --git a/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_amanitar.cpp b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_amanitar.cpp new file mode 100644 index 00000000000..14480a8b725 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_amanitar.cpp @@ -0,0 +1,27 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: boss_amanitar +SD%Complete: 0 +SDComment: Placeholder +SDCategory: Ahn'kahet +EndScriptData */ + +#include "precompiled.h" +#include "def_ahnkahet.h" diff --git a/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_elder_nadox.cpp b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_elder_nadox.cpp new file mode 100644 index 00000000000..059500ad593 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_elder_nadox.cpp @@ -0,0 +1,40 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: boss_elder_nadox +SD%Complete: 0 +SDComment: Placeholder +SDCategory: Ahn'kahet +EndScriptData */ + +#include "precompiled.h" +#include "def_ahnkahet.h" + +#define SPELL_BROOD_PLAGUE 56130 +#define H_SPELL_BROOD_PLAGUE 59467 +#define SPELL_BROOD_RAGE 59465 + +#define MOB_AHNKAHAR_SWARMER 30178 +#define SPELL_SUMMON_SWARMERS 56119//2x 30178 + +#define MOB_AHNKAHAR_SWARMER 30178 +#define SPELL_SUMMON_SWARM_GUARD 56120//1x 30176 +#define SPELL_DEADLY_POISON 56145// Proc trigger +#define H_SPELL_DEADLY_POISON 59479// Proc trigger +#define SPELL_GUARDIAN_AURA 56151 diff --git a/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_herald_volazj.cpp b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_herald_volazj.cpp new file mode 100644 index 00000000000..389e828c881 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_herald_volazj.cpp @@ -0,0 +1,27 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: boss_herald_volazj +SD%Complete: 0 +SDComment: Placeholder +SDCategory: Ahn'kahet +EndScriptData */ + +#include "precompiled.h" +#include "def_ahnkahet.h" diff --git a/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_jedoga_shadowseeker.cpp b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_jedoga_shadowseeker.cpp new file mode 100644 index 00000000000..efcd811641f --- /dev/null +++ b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_jedoga_shadowseeker.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: boss_jedoga_shadowseeker +SD%Complete: 0 +SDComment: Placeholder +SDCategory: Ahn'kahet +EndScriptData */ + +#include "precompiled.h" +#include "def_ahnkahet.h" + +#define SPELL_CYCLONE_STRIKE 56855 +#define H_SPELL_CYCLONE_STRIKE 60030//kein unterschied zu 56855 außer das 60030 1,5sec cast ist +#define SPELL_LIGHTNING_BOLT 56891 +#define H_SPELL_LIGHTNING_BOLT 60032 +#define SPELL_THUNDERSHOCK 56926//AOE works +#define H_SPELL_THUNDERSHOCK 60029//AOE works + +#define SPELL_GIFT_OF_THE_HERALD 56219//triggert if sucessfull sacreficed diff --git a/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_prince_taldaram.cpp b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_prince_taldaram.cpp new file mode 100644 index 00000000000..c03fe85a7f1 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/boss_prince_taldaram.cpp @@ -0,0 +1,44 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: boss_prince_taldaram +SD%Complete: 0 +SDComment: Placeholder +SDCategory: Ahn'kahet +EndScriptData */ + +#include "precompiled.h" +#include "def_ahnkahet.h" + +#define SPELL_BLOODTHIRST 55968 //Trigger Spell + add aura +#define SPELL_CONJURE_FLAME_SPHERE 55931 + +#define SPELL_FLAME_SPHERE_SUMMON_1 55895// 1x 30106 +#define H_SPELL_FLAME_SPHERE_SUMMON_1 59511// 1x 31686 +#define H_SPELL_FLAME_SPHERE_SUMMON_2 59512// 1x 31687 +#define SPELL_FLAME_SPHERE_SPAWN_EFFEKT 55891 +#define SPELL_FLAME_SPHERE_VISUAL 55928 +#define SPELL_FLAME_SPHERE_PERIODIC 55926 +#define H_SPELL_FLAME_SPHERE_PERIODIC 59508 +#define SPELL_FLAME_SPHERE_DEATH_EFFEKT 55947 + +#define SPELL_EMBRACE_OF_THE_VAMPYR 55959 +#define H_SPELL_EMBRACE_OF_THE_VAMPYR 59513 + +#define SPELL_VANISH 55964 diff --git a/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/def_ahnkahet.h b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/def_ahnkahet.h new file mode 100644 index 00000000000..97c0db55d72 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/def_ahnkahet.h @@ -0,0 +1,33 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef DEF_AHNKAHET_H +#define DEF_AHNKAHET_H + +#define DATA_ELDER_NADOX 1 +#define DATA_PRINCE_TALDARAM 2 +#define DATA_JEDOGA_SHADOWSEEKER 3 +#define DATA_HERALD_VOLAZJ 4 +#define DATA_AMANITAR 5 + +#define DATA_ELDER_NADOX_EVENT 6 +#define DATA_PRINCE_TALDARAM_EVENT 7 +#define DATA_JEDOGA_SHADOWSEEKER_EVENT 8 +#define DATA_HERALD_VOLAZJ_EVENT 9 +#define DATA_AMANITAR_EVENT 10 +#endif diff --git a/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/instance_ahnkahet.cpp b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/instance_ahnkahet.cpp new file mode 100644 index 00000000000..3da7f28d95f --- /dev/null +++ b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Ahn'kahet/instance_ahnkahet.cpp @@ -0,0 +1,194 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Instance_Azjol_Nerub +SD%Complete: 0 +SDComment: Placeholder +SDCategory: Azjol Nerub +EndScriptData */ + +#include "precompiled.h" +#include "def_ahnkahet.h" + +#define ENCOUNTERS 5 + +/* Ahn'kahet encounters: +0 - Elder Nadox +1 - Prince Taldaram +2 - Jedoga Shadowseeker +3 - Herald Volazj +4 - Amanitar (Heroic only) +*/ + +struct TRINITY_DLL_DECL instance_ahnkahet : public ScriptedInstance +{ + instance_ahnkahet(Map *Map) : ScriptedInstance(Map) {Initialize();}; + + uint64 Elder_Nadox; + uint64 Prince_Taldaram; + uint64 Jedoga_Shadowseeker; + uint64 Herald_Volazj; + uint64 Amanitar; + + uint32 Encounters[ENCOUNTERS]; + + void Initialize() + { + Elder_Nadox =0; + Prince_Taldaram =0; + Jedoga_Shadowseeker =0; + Herald_Volazj =0; + Amanitar =0; + + for(uint8 i = 0; i < ENCOUNTERS; ++i) + Encounters[i] = NOT_STARTED; + } + + bool IsEncounterInProgress() const + { + for(uint8 i = 0; i < ENCOUNTERS; ++i) + if(Encounters[i] == IN_PROGRESS) return true; + + return false; + } + + + void OnCreatureCreate(Creature *creature, uint32 creature_entry) + { + switch(creature_entry) + { + case 29309: Elder_Nadox = creature->GetGUID(); break; + case 29308: Prince_Taldaram = creature->GetGUID(); break; + case 29310: Jedoga_Shadowseeker = creature->GetGUID(); break; + case 29311: Herald_Volazj = creature->GetGUID(); break; + case 30258: Amanitar = creature->GetGUID(); break; + } + } + + uint64 GetData64(uint32 identifier) + { + switch(identifier) + { + case DATA_ELDER_NADOX: return Elder_Nadox; + case DATA_PRINCE_TALDARAM: return Prince_Taldaram; + case DATA_JEDOGA_SHADOWSEEKER: return Jedoga_Shadowseeker; + case DATA_HERALD_VOLAZJ: return Herald_Volazj; + case DATA_AMANITAR: return Amanitar; + } + return 0; + } + + void SetData(uint32 type, uint32 data) + { + switch(type) + { + case DATA_ELDER_NADOX_EVENT: + Encounters[0] = data;break; + case DATA_PRINCE_TALDARAM_EVENT: + Encounters[1] = data; break; + case DATA_JEDOGA_SHADOWSEEKER_EVENT: + Encounters[2] = data; break; + case DATA_HERALD_VOLAZJ: + Encounters[3] = data; break; + case DATA_AMANITAR: + Encounters[4] = data; break; + } + + if (data == DONE) + { + SaveToDB(); + } + } + + uint32 GetData(uint32 type) + { + switch(type) + { + case DATA_ELDER_NADOX_EVENT: return Encounters[0]; + case DATA_PRINCE_TALDARAM_EVENT: return Encounters[1]; + case DATA_JEDOGA_SHADOWSEEKER_EVENT: return Encounters[2]; + case DATA_HERALD_VOLAZJ: return Encounters[3]; + case DATA_AMANITAR: return Encounters[4]; + } + return 0; + } + + const char* Save() + { + OUT_SAVE_INST_DATA; + + std::string str_data; + + std::ostringstream saveStream; + saveStream << "A K " << Encounters[0] << " " << Encounters[1] << " " + << Encounters[2] << Encounters[3] << Encounters[4]; + + str_data = saveStream.str(); + + OUT_SAVE_INST_DATA_COMPLETE; + return str_data.c_str(); + } + + void Load(const char* in) + { + if (!in) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } + + OUT_LOAD_INST_DATA(in); + + char dataHead1, dataHead2; + uint16 data0,data1,data2,data3,data4; + + std::istringstream loadStream(in); + loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2 >> data3 >> data4; + + if( dataHead1 == 'A' && dataHead2 == 'K') + { + Encounters[0] = data0; + Encounters[1] = data1; + Encounters[2] = data2; + Encounters[3] = data3; + Encounters[4] = data4; + + for(uint8 i = 0; i < ENCOUNTERS; ++i) + if (Encounters[i] == IN_PROGRESS) + Encounters[i] = NOT_STARTED; + + }else OUT_LOAD_INST_DATA_FAIL; + + OUT_LOAD_INST_DATA_COMPLETE; + } +}; + +InstanceData* GetInstanceData_instance_ahnkahet(Map* map) +{ + return new instance_ahnkahet(map); +} + +void AddSC_instance_ahnkahet() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "instance_ahnkahet"; + newscript->GetInstanceData = &GetInstanceData_instance_ahnkahet; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/boss_anubarak.cpp b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/boss_anubarak.cpp new file mode 100644 index 00000000000..f9922581733 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/boss_anubarak.cpp @@ -0,0 +1,27 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: boss_anubarak +SD%Complete: 0 +SDComment: Placeholder +SDCategory: Azjol Nerub +EndScriptData */ + +#include "precompiled.h" +#include "def_azjol_nerub.h" diff --git a/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/boss_hadronox.cpp b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/boss_hadronox.cpp new file mode 100644 index 00000000000..72bcb708429 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/boss_hadronox.cpp @@ -0,0 +1,38 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: boss_hadronox +SD%Complete: 0 +SDComment: Placeholder +SDCategory: Azjol Nerub +EndScriptData */ + +#include "precompiled.h" +#include "def_azjol_nerub.h" + +#define SPELL_WEB_FRONT_DOORS 53177//dummy + +#define SPELL_ACID_CLOUD 53400 +#define H_SPELL_ACID_CLOUD 59419 +#define SPELL_LEECH_POISON 53030 +#define H_SPELL_LEECH_POISON 59417 +#define SPELL_LEECH_POISON_DEADTRIGGER 53800//heal 10% heroic und normal +#define SPELL_PIECE_ARMOR 53418 +#define SPELL_WEB_GRAB 53406 +#define H_SPELL_WEB_GRAB 59420
\ No newline at end of file diff --git a/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/boss_krikthir_the_gatewatcher.cpp b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/boss_krikthir_the_gatewatcher.cpp new file mode 100644 index 00000000000..27f4d3070fc --- /dev/null +++ b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/boss_krikthir_the_gatewatcher.cpp @@ -0,0 +1,38 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: boss_krikthir_the_gatewatcher +SD%Complete: 0 +SDComment: Placeholder +SDCategory: Azjol Nerub +EndScriptData */ + +#include "precompiled.h" +#include "def_azjol_nerub.h" + +#define SPELL_MIND_FLAY 52586 +#define H_SPELL_MIND_FLAY 59367 +#define SPELL_CURSE_OF_FATIGUE 52592 +#define H_SPELL_CURSE_OF_FATIGUE 59368 +#define SPELL_FRENZY 28747 + +#define MOB_SKITTERING_SWARMER 28735 +#define MOB_SKITTERING_SWARMER_CONTROLLER 32593 +#define SPELL_SUMMON_SKITTERING_SWARMER 52438//AOE Effekt 140 +#define SPELL_SUMMON_SKITTERING_SWARMER 52439//Summon 3x 28735
\ No newline at end of file diff --git a/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/def_azjol_nerub.h b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/def_azjol_nerub.h new file mode 100644 index 00000000000..9e319e8fde0 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/def_azjol_nerub.h @@ -0,0 +1,29 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef DEF_AZJOL_NERUB_H +#define DEF_AZJOL_NERUB_H + +#define DATA_KRIKTHIR_THE_GATEWATCHER 1 +#define DATA_HADRONOX 2 +#define DATA_ANUBARAK 3 + +#define DATA_KRIKTHIR_THE_GATEWATCHER_EVENT 4 +#define DATA_HADRONOX_EVENT 5 +#define DATA_ANUBARAK_EVENT 6 +#endif diff --git a/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/instance_azjol_nerub.cpp b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/instance_azjol_nerub.cpp new file mode 100644 index 00000000000..30acaa0c842 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/Azjol-Nerub/Azjol-Nerub/instance_azjol_nerub.cpp @@ -0,0 +1,180 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Instance_Azjol_Nerub +SD%Complete: 0 +SDComment: Placeholder +SDCategory: Azjol Nerub +EndScriptData */ + +#include "precompiled.h" +#include "def_azjol_nerub.h" + +#define ENCOUNTERS 3 + +/* Azjol Nerub encounters: +0 - Krik'thir the Gatewatcher +1 - Hadronox +2 - Anub'arak +*/ + +struct TRINITY_DLL_DECL instance_azjol_nerub : public ScriptedInstance +{ + instance_azjol_nerub(Map *Map) : ScriptedInstance(Map) {Initialize();}; + + uint64 Krikthir; + uint64 Hadronox; + uint64 Anubarak; + + uint32 Encounters[ENCOUNTERS]; + + void Initialize() + { + Krikthir = 0; + Hadronox = 0; + Anubarak =0; + + + for(uint8 i = 0; i < ENCOUNTERS; ++i) + Encounters[i] = NOT_STARTED; + } + + bool IsEncounterInProgress() const + { + for(uint8 i = 0; i < ENCOUNTERS; ++i) + if(Encounters[i] == IN_PROGRESS) return true; + + return false; + } + + + void OnCreatureCreate(Creature *creature, uint32 creature_entry) + { + switch(creature_entry) + { + case 28684: Krikthir = creature->GetGUID(); break; + case 28921: Hadronox = creature->GetGUID(); break; + case 29120: Anubarak = creature->GetGUID(); break; + + } + } + + uint64 GetData64(uint32 identifier) + { + switch(identifier) + { + case DATA_KRIKTHIR_THE_GATEWATCHER: return Krikthir; + case DATA_HADRONOX: return Hadronox; + case DATA_ANUBARAK: return Anubarak; + } + + return 0; + } + + void SetData(uint32 type, uint32 data) + { + switch(type) + { + case DATA_KRIKTHIR_THE_GATEWATCHER_EVENT: + Encounters[0] = data;break; + case DATA_HADRONOX_EVENT: + Encounters[1] = data; break; + case DATA_ANUBARAK_EVENT: + Encounters[2] = data; break; + } + + if (data == DONE) + { + SaveToDB(); + } + } + + uint32 GetData(uint32 type) + { + switch(type) + { + case DATA_KRIKTHIR_THE_GATEWATCHER_EVENT: return Encounters[0]; + case DATA_HADRONOX_EVENT: return Encounters[1]; + case DATA_ANUBARAK_EVENT: return Encounters[2]; + } + + return 0; + } + + const char* Save() + { + OUT_SAVE_INST_DATA; + + std::string str_data; + + std::ostringstream saveStream; + saveStream << "A N " << Encounters[0] << " " << Encounters[1] << " " + << Encounters[2]; + + str_data = saveStream.str(); + + OUT_SAVE_INST_DATA_COMPLETE; + return str_data.c_str(); + } + + void Load(const char* in) + { + if (!in) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } + + OUT_LOAD_INST_DATA(in); + + char dataHead1, dataHead2; + uint16 data0,data1,data2; + + std::istringstream loadStream(in); + loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2; + + if( dataHead1 == 'A' && dataHead2 == 'N') + { + Encounters[0] = data0; + Encounters[1] = data1; + Encounters[2] = data2; + + for(uint8 i = 0; i < ENCOUNTERS; ++i) + if (Encounters[i] == IN_PROGRESS) + Encounters[i] = NOT_STARTED; + + }else OUT_LOAD_INST_DATA_FAIL; + + OUT_LOAD_INST_DATA_COMPLETE; + } +}; + +InstanceData* GetInstanceData_instance_azjol_nerub(Map* map) +{ + return new instance_azjol_nerub(map); +} + +void AddSC_instance_azjol_nerub() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "instance_azjol_nerub"; + newscript->GetInstanceData = &GetInstanceData_instance_azjol_nerub; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/zone/alterac_mountains/alterac_mountains.cpp b/src/bindings/scripts/scripts/zone/alterac_mountains/alterac_mountains.cpp index 19b19444b84..10736c84acd 100644 --- a/src/bindings/scripts/scripts/zone/alterac_mountains/alterac_mountains.cpp +++ b/src/bindings/scripts/scripts/zone/alterac_mountains/alterac_mountains.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp b/src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp index 06cfa1b8a4d..b3f92e93408 100644 --- a/src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp +++ b/src/bindings/scripts/scripts/zone/arathi_highlands/arathi_highlands.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/ashenvale_forest/ashenvale.cpp b/src/bindings/scripts/scripts/zone/ashenvale_forest/ashenvale.cpp index 79d76824e8c..0192ac01a4a 100644 --- a/src/bindings/scripts/scripts/zone/ashenvale_forest/ashenvale.cpp +++ b/src/bindings/scripts/scripts/zone/ashenvale_forest/ashenvale.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -108,6 +108,9 @@ struct TRINITY_DLL_DECL npc_torekAI : public npc_escortAI void JustDied(Unit* killer) { + if (killer->GetEntry() == m_creature->GetEntry()) + return; + if (PlayerGUID && !Completed) { if (Unit* player = Unit::GetUnit((*m_creature), PlayerGUID)) diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_exarch_maladaar.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_exarch_maladaar.cpp index 89e1dcb5222..de1cc812df8 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_exarch_maladaar.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_exarch_maladaar.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -300,7 +300,7 @@ CreatureAI* GetAI_boss_exarch_maladaar(Creature *_Creature) } #define SPELL_AV_MORTAL_STRIKE 16856 -#define SPELL_AV_MORTAL_STRIKE 16856 +#define SPELL_AV_SUNDER_ARMOR 16145 struct TRINITY_DLL_DECL mob_avatar_of_martyredAI : public ScriptedAI { diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp index 2262266ce38..4df3bc3c356 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/mana_tombs/boss_nexusprince_shaffar.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/mana_tombs/boss_nexusprince_shaffar.cpp index 7875addda9e..d0aa7fd45a6 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/mana_tombs/boss_nexusprince_shaffar.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/mana_tombs/boss_nexusprince_shaffar.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -201,7 +201,7 @@ CreatureAI* GetAI_boss_nexusprince_shaffar(Creature *_Creature) struct TRINITY_DLL_DECL mob_ethereal_beaconAI : public ScriptedAI { - mob_ethereal_beaconAI(Creature *c) : ScriptedAI(c) + mob_ethereal_beaconAI(Creature *c) : ScriptedAI(c), CanEvade(false) { HeroicMode = m_creature->GetMap()->IsHeroic(); Reset(); diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/mana_tombs/boss_pandemonius.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/mana_tombs/boss_pandemonius.cpp index 74e8fd1e962..067ca215169 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/mana_tombs/boss_pandemonius.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/mana_tombs/boss_pandemonius.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/boss_darkweaver_syth.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/boss_darkweaver_syth.cpp index aa198fa0019..046ce673b3f 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/boss_darkweaver_syth.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/boss_darkweaver_syth.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/boss_tailonking_ikiss.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/boss_tailonking_ikiss.cpp index 9dc7f53efbe..3b017c48a69 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/boss_tailonking_ikiss.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/boss_tailonking_ikiss.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -148,7 +148,7 @@ struct TRINITY_DLL_DECL boss_talon_king_ikissAI : public ScriptedAI if (ArcaneVolley_Timer < diff) { DoCast(m_creature,HeroicMode ? H_SPELL_ARCANE_VOLLEY : SPELL_ARCANE_VOLLEY); - ArcaneVolley_Timer = 10000+rand()%5000; + ArcaneVolley_Timer = 7000+rand()%5000; }else ArcaneVolley_Timer -= diff; if (Sheep_Timer < diff) diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/def_sethekk_halls.h b/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/def_sethekk_halls.h index 52ba2206c21..698571faecc 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/def_sethekk_halls.h +++ b/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/def_sethekk_halls.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/instance_sethekk_halls.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/instance_sethekk_halls.cpp index e22ac68ff02..3d53f7b29e8 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/instance_sethekk_halls.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/sethekk_halls/instance_sethekk_halls.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp index b54a402c8d1..b77a2ec7702 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -38,7 +38,7 @@ EndScriptData */ #define SAY_DEATH -1555007 #define SPELL_BANISH 30231 -#define SPELL_CORROSIVE_ACID 23313 +#define SPELL_CORROSIVE_ACID 33551 #define SPELL_FEAR 33547 #define SPELL_ENRAGE 0 //need to find proper spell @@ -169,14 +169,14 @@ struct TRINITY_DLL_DECL boss_ambassador_hellmawAI : public ScriptedAI if (CorrosiveAcid_Timer < diff) { - DoCast(m_creature,SPELL_CORROSIVE_ACID); - CorrosiveAcid_Timer = 25000; + DoCast(m_creature->getVictim(),SPELL_CORROSIVE_ACID); + CorrosiveAcid_Timer = 15000 + rand()%10000; }else CorrosiveAcid_Timer -= diff; if (Fear_Timer < diff) { DoCast(m_creature,SPELL_FEAR); - Fear_Timer = 35000; + Fear_Timer = 20000 + rand()%15000; }else Fear_Timer -= diff; /*if (HeroicMode) diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp index 424869e8c72..49b5524d51a 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -149,14 +149,14 @@ struct TRINITY_DLL_DECL boss_blackheart_the_inciterAI : public ScriptedAI { if (Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0)) DoCast(target, SPELL_CHARGE); - Charge_Timer = 25000; + Charge_Timer = 15000 + rand()%10000; }else Charge_Timer -= diff; //Knockback_Timer if (Knockback_Timer < diff) { DoCast(m_creature, SPELL_WAR_STOMP); - Knockback_Timer = 20000; + Knockback_Timer = 18000 + rand()%6000; }else Knockback_Timer -= diff; DoMeleeAttackIfReady(); diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp index f0461e4ca7f..9e2b88dfd83 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp @@ -152,7 +152,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI void Reset() { - ShadowBoltVolley_Timer = 15000; + ShadowBoltVolley_Timer = 7000 + rand()%7000; DrawShadows_Timer = 45000; summonTraveler_Timer = 90000; banish_Timer = 17000; @@ -260,7 +260,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI if (ShadowBoltVolley_Timer < diff) { DoCast(m_creature,SPELL_SHADOWBOLT_VOLLEY); - ShadowBoltVolley_Timer = 15000; + ShadowBoltVolley_Timer = 15000 + rand()%15000;; }else ShadowBoltVolley_Timer -= diff; if (HeroicMode && banish_Timer < diff) @@ -288,7 +288,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI DoCast(m_creature,HeroicMode?H_SPELL_RAIN_OF_FIRE:SPELL_RAIN_OF_FIRE); ShadowBoltVolley_Timer = 6000; - DrawShadows_Timer = 30000; + DrawShadows_Timer = 3000; }else DrawShadows_Timer -= diff; if ( summonTraveler_Timer < diff) diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp index c6599ad7d98..7efb4a496e4 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp @@ -53,9 +53,9 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI void Reset() { SonicBoom_Timer = 30000; - MurmursTouch_Timer = 20000; - Resonance_Timer = 10000; - MagneticPull_Timer = 20000; + MurmursTouch_Timer = 8000 + rand()%12000; + Resonance_Timer = 5000; + MagneticPull_Timer = 15000 + rand()%15000; ThunderingStorm_Timer = 15000; SonicShock_Timer = 10000; SonicBoom = false; @@ -65,6 +65,24 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI if (hp) m_creature->SetHealth(hp); } + void SonicBoomEffect() + { + std::list<HostilReference *> t_list = m_creature->getThreatManager().getThreatList(); + for( std::list<HostilReference *>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr ) + { + Unit* target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); + if (target && target->GetTypeId() == TYPEID_PLAYER) + { + //Not do anything without aura, spell can be resisted! + if (target->HasAura(SPELL_SONIC_BOOM_CAST,1) && m_creature->IsWithinDistInMap(target, 34.0f)) + { + //This will be wrong calculation. Also, comments suggest it must deal damage + target->SetHealth(uint32(target->GetMaxHealth() - target->GetMaxHealth() * 0.8)); + } + } + } + } + void Aggro(Unit *who) { } // Sonic Boom instant damage (needs core fix instead of this) @@ -84,6 +102,8 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI if(SonicBoom) { DoCast(m_creature, SPELL_SONIC_BOOM_EFFECT, true); + SonicBoomEffect(); + SonicBoom = false; Resonance_Timer = 1500; } @@ -101,16 +121,18 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI { if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,80,true)) DoCast(target, SPELL_MURMURS_TOUCH); - MurmursTouch_Timer = 30000; + MurmursTouch_Timer = 25000 + rand()%10000; }else MurmursTouch_Timer -= diff; // Resonance - if (Resonance_Timer < diff) + if (!SonicBoom && !(m_creature->IsWithinMeleeRange(m_creature->getVictim()))) { - if (!m_creature->IsWithinMeleeRange(SelectUnit(SELECT_TARGET_NEAREST,0,20,true))) + if (Resonance_Timer < diff) + { DoCast(m_creature, SPELL_RESONANCE); - Resonance_Timer = 5000; - }else Resonance_Timer -= diff; + Resonance_Timer = 5000; + }else Resonance_Timer -= diff; + } // Magnetic Pull if (MagneticPull_Timer < diff) @@ -119,7 +141,7 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI if (target->GetTypeId() == TYPEID_PLAYER && target->isAlive()) { DoCast(target, SPELL_MAGNETIC_PULL); - MagneticPull_Timer = 20000+rand()%15000; + MagneticPull_Timer = 15000+rand()%15000; return; } MagneticPull_Timer = 500; diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/def_shadow_labyrinth.h b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/def_shadow_labyrinth.h index d03c9270181..a78955368bf 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/def_shadow_labyrinth.h +++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/def_shadow_labyrinth.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp index c87670085a3..03605ab4eb7 100644 --- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp +++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -80,7 +80,7 @@ struct TRINITY_DLL_DECL instance_shadow_labyrinth : public ScriptedInstance void OnCreatureCreate(Creature *creature, uint32 creature_entry) { - switch(creature_entry) + switch(creature->GetEntry()) { case 18732: GrandmasterVorpil = creature->GetGUID(); diff --git a/src/bindings/scripts/scripts/zone/azshara/azshara.cpp b/src/bindings/scripts/scripts/zone/azshara/azshara.cpp index d71101d4898..b1fb11a8a09 100644 --- a/src/bindings/scripts/scripts/zone/azshara/azshara.cpp +++ b/src/bindings/scripts/scripts/zone/azshara/azshara.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/azshara/boss_azuregos.cpp b/src/bindings/scripts/scripts/zone/azshara/boss_azuregos.cpp index a38f25361a5..adc985aaef9 100644 --- a/src/bindings/scripts/scripts/zone/azshara/boss_azuregos.cpp +++ b/src/bindings/scripts/scripts/zone/azshara/boss_azuregos.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp b/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp index 7a78def9da8..c65186a76ab 100644 --- a/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp +++ b/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp @@ -1,4 +1,4 @@ - /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + /* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -39,155 +39,140 @@ EndContentData */ ## npc_draenei_survivor ######*/ -#define HEAL1 -1000248 -#define HEAL2 -1000249 -#define HEAL3 -1000250 -#define HEAL4 -1000251 +#define SAY_HEAL1 -1000248 +#define SAY_HEAL2 -1000249 +#define SAY_HEAL3 -1000250 +#define SAY_HEAL4 -1000251 -#define HELP1 -1000252 -#define HELP2 -1000253 -#define HELP3 -1000254 -#define HELP4 -1000255 +#define SAY_HELP1 -1000252 +#define SAY_HELP2 -1000253 +#define SAY_HELP3 -1000254 +#define SAY_HELP4 -1000255 + +#define SPELL_IRRIDATION 35046 +#define SPELL_STUNNED 28630 struct TRINITY_DLL_DECL npc_draenei_survivorAI : public ScriptedAI { npc_draenei_survivorAI(Creature *c) : ScriptedAI(c) {Reset();} - uint32 UnSpawnTimer; - uint32 ResetlifeTimer; - uint32 SayingTimer; - uint32 HealSayTimer; - bool UnSpawn; - bool say; - bool HealSay; - bool isRun; - bool isMove; + uint64 pCaster; + + uint32 SayThanksTimer; + uint32 RunAwayTimer; + uint32 SayHelpTimer; + + bool CanSayHelp; void Reset() { - UnSpawnTimer = 2500; - ResetlifeTimer= 60000; - SayingTimer = 5000; - HealSayTimer = 6000; - say = false; - isRun = false; - isMove = false; - UnSpawn = false; - HealSay = false; + pCaster = 0; + + SayThanksTimer = 0; + RunAwayTimer = 0; + SayHelpTimer = 10000; + + CanSayHelp = true; + + m_creature->CastSpell(m_creature, SPELL_IRRIDATION, true); + + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - //cast red shining - m_creature->CastSpell(m_creature, 29152, false, NULL); - //set creature health m_creature->SetHealth(int(m_creature->GetMaxHealth()*.1)); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 3); + m_creature->SetStandState(UNIT_STAND_STATE_SLEEP); } void Aggro(Unit *who) {} - void MoveInLineOfSight(Unit *who) //MoveInLineOfSight is called if creature could see you, updated all 100 ms + void MoveInLineOfSight(Unit *who) { - if (!who) - return; - - if(who->GetTypeId() == TYPEID_PLAYER && m_creature->IsFriendlyTo(who) && m_creature->IsWithinDistInMap(who, 15) && say && !isRun) + if (CanSayHelp && who->GetTypeId() == TYPEID_PLAYER && m_creature->IsFriendlyTo(who) && m_creature->IsWithinDistInMap(who, 25.0f)) { - switch (rand()%4) //Random switch between 4 texts + //Random switch between 4 texts + switch (rand()%4) { - case 0: - DoScriptText(HELP1, m_creature); - SayingTimer = 15000; - say = false; - break; - case 1: - DoScriptText(HELP2, m_creature); - SayingTimer = 15000; - say = false; - break; - case 2: - DoScriptText(HELP3, m_creature); - SayingTimer = 15000; - say = false; - break; - case 3: - DoScriptText(HELP4, m_creature); - SayingTimer = 15000; - say = false; - break; - } - } - else - { - isRun = false; + case 0: DoScriptText(SAY_HELP1, m_creature, who); break; + case 1: DoScriptText(SAY_HELP2, m_creature, who); break; + case 2: DoScriptText(SAY_HELP3, m_creature, who); break; + case 3: DoScriptText(SAY_HELP4, m_creature, who); break; + } + + SayHelpTimer = 20000; + CanSayHelp = false; } } - void UpdateAI(const uint32 diff) //Is also called each ms for Creature AI Updates... + void SpellHit(Unit *Caster, const SpellEntry *Spell) { - if (m_creature->GetHealth() > 50) + if (Spell->SpellFamilyFlags[2] & 0x080000000) { - if(ResetlifeTimer < diff) - { - ResetlifeTimer = 60000; - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - //set creature health - m_creature->SetHealth(int(m_creature->GetMaxHealth()*.1)); - // ley down - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,3); - } - else ResetlifeTimer -= diff; - } + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); - if(HealSay) - { - if (HealSayTimer < diff) - { - UnSpawn = true; - isRun = true; - isMove = true; - }else HealSayTimer -= diff; + m_creature->CastSpell(m_creature, SPELL_STUNNED, true); + + pCaster = Caster->GetGUID(); + + SayThanksTimer = 5000; } + } - if(UnSpawn) + void UpdateAI(const uint32 diff) + { + if (SayThanksTimer) { - if(isMove) + if (SayThanksTimer <= diff) { + m_creature->RemoveAurasDueToSpell(SPELL_IRRIDATION); + + if (Player *pPlayer = (Player*)Unit::GetUnit(*m_creature,pCaster)) + { + if (pPlayer->GetTypeId() != TYPEID_PLAYER) + return; + + switch (rand()%4) + { + case 0: DoScriptText(SAY_HEAL1, m_creature, pPlayer); break; + case 1: DoScriptText(SAY_HEAL2, m_creature, pPlayer); break; + case 2: DoScriptText(SAY_HEAL3, m_creature, pPlayer); break; + case 3: DoScriptText(SAY_HEAL4, m_creature, pPlayer); break; + } + + pPlayer->TalkedToCreature(m_creature->GetEntry(),m_creature->GetGUID()); + } + m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->MovePoint(0, -4115.053711f, -13754.831055f, 73.508949f); - isMove = false; - } - if (UnSpawnTimer < diff) - { - m_creature->StopMoving(); - EnterEvadeMode(); - //set creature health - m_creature->SetHealth(int(m_creature->GetMaxHealth()*.1)); + RunAwayTimer = 10000; + SayThanksTimer = 0; + }else SayThanksTimer -= diff; - }else UnSpawnTimer -= diff; + return; } - if(SayingTimer < diff) + if (RunAwayTimer) { - say = true; - }else SayingTimer -= diff; - } - - void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)//Called if you cast a spell and do some things if Specified spell is true! - { - if (Hitter && Spellkind->Id == 28880) - { - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - m_creature->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); - m_creature->HandleEmoteCommand(ANIM_RISE); - switch (rand()%4) //This switch doesn't work at all, creature say nothing! + if (RunAwayTimer <= diff) { - case 0: DoScriptText(HEAL1, m_creature, Hitter); break; - case 1: DoScriptText(HEAL2, m_creature, Hitter); break; - case 2: DoScriptText(HEAL3, m_creature, Hitter); break; - case 3: DoScriptText(HEAL4, m_creature, Hitter); break; - } - HealSay = true; + m_creature->RemoveAllAuras(); + m_creature->GetMotionMaster()->Clear(); + m_creature->GetMotionMaster()->MoveIdle(); + m_creature->setDeathState(JUST_DIED); + m_creature->SetHealth(0); + m_creature->CombatStop(); + m_creature->DeleteThreatList(); + m_creature->RemoveCorpse(); + }else RunAwayTimer -= diff; + + return; } + + if (SayHelpTimer < diff) + { + CanSayHelp = true; + SayHelpTimer = 20000; + }else SayHelpTimer -= diff; } }; CreatureAI* GetAI_npc_draenei_survivor(Creature *_Creature) @@ -288,8 +273,8 @@ struct TRINITY_DLL_DECL npc_injured_draeneiAI : public ScriptedAI m_creature->SetHealth(int(m_creature->GetMaxHealth()*.15)); switch (rand()%2) { - case 0: m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 1); break; - case 1: m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 3); break; + case 0: m_creature->SetStandState(UNIT_STAND_STATE_SIT); break; + case 1: m_creature->SetStandState(UNIT_STAND_STATE_SLEEP); break; } } @@ -322,7 +307,7 @@ CreatureAI* GetAI_npc_injured_draenei(Creature *_Creature) #define SAY_END2 -1000115 #define EMOTE_HUG -1000116 -#define QUEST_A_CRY_FOR_HELP 9528 +#define QUEST_A_CRY_FOR_SAY_HELP 9528 struct TRINITY_DLL_DECL npc_magwinAI : public npc_escortAI { @@ -351,7 +336,7 @@ struct TRINITY_DLL_DECL npc_magwinAI : public npc_escortAI DoScriptText(EMOTE_HUG, m_creature, player); DoScriptText(SAY_END2, m_creature, player); if (player && player->GetTypeId() == TYPEID_PLAYER) - ((Player*)player)->GroupEventHappens(QUEST_A_CRY_FOR_HELP,m_creature); + ((Player*)player)->GroupEventHappens(QUEST_A_CRY_FOR_SAY_HELP,m_creature); break; } } @@ -373,7 +358,7 @@ struct TRINITY_DLL_DECL npc_magwinAI : public npc_escortAI { Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); if (player) - ((Player*)player)->FailQuest(QUEST_A_CRY_FOR_HELP); + ((Player*)player)->FailQuest(QUEST_A_CRY_FOR_SAY_HELP); } } @@ -385,7 +370,7 @@ struct TRINITY_DLL_DECL npc_magwinAI : public npc_escortAI bool QuestAccept_npc_magwin(Player* player, Creature* creature, Quest const* quest) { - if (quest->GetQuestId() == QUEST_A_CRY_FOR_HELP) + if (quest->GetQuestId() == QUEST_A_CRY_FOR_SAY_HELP) { creature->setFaction(113); ((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID()); @@ -562,7 +547,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI cell.SetNoCreate(); Trinity::AllGameObjectsWithEntryInGrid go_check(GO_NAGA_FLAG); - Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(FlagList, go_check); + Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(m_creature, FlagList, go_check); TypeContainerVisitor <Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid>, GridTypeMapContainer> go_visit(go_search); CellLock<GridReadGuard> cell_lock(cell, pair); diff --git a/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp b/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp index 83537bcf2bf..c18f87ccb9e 100644 --- a/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp +++ b/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -89,50 +89,55 @@ bool GossipSelect_npc_sputtervalve(Player *player, Creature *_Creature, uint32 s ## npc_taskmaster_fizzule ######*/ -//#define FACTION_HOSTILE_F 430 -#define FACTION_HOSTILE_F 16 -#define FACTION_FRIENDLY_F 35 - -#define SPELL_FLARE 10113 -#define SPELL_FOLLY 10137 +enum +{ + FACTION_FRIENDLY_F = 35, + SPELL_FLARE = 10113, + SPELL_FOLLY = 10137, +}; struct TRINITY_DLL_DECL npc_taskmaster_fizzuleAI : public ScriptedAI { - npc_taskmaster_fizzuleAI(Creature* c) : ScriptedAI(c) { Reset(); } + npc_taskmaster_fizzuleAI(Creature* c) : ScriptedAI(c) + { + factionNorm = c->getFaction(); + Reset(); + } + uint32 factionNorm; bool IsFriend; uint32 Reset_Timer; - uint32 FlareCount; + uint8 FlareCount; void Reset() { IsFriend = false; Reset_Timer = 120000; FlareCount = 0; - m_creature->setFaction(FACTION_HOSTILE_F); - m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + m_creature->setFaction(factionNorm); } - //This is a hack. Spellcast will make creature aggro but that is not - //supposed to happen (Trinity not implemented/not found way to detect this spell kind) - void DoUglyHack() + void DoFriend() { m_creature->RemoveAllAuras(); m_creature->DeleteThreatList(); m_creature->CombatStop(); + + m_creature->StopMoving(); + m_creature->GetMotionMaster()->MoveIdle(); + + m_creature->setFaction(FACTION_FRIENDLY_F); + m_creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); } void SpellHit(Unit *caster, const SpellEntry *spell) { - if( spell->Id == SPELL_FLARE || spell->Id == SPELL_FOLLY ) + if (spell->Id == SPELL_FLARE || spell->Id == SPELL_FOLLY) { - DoUglyHack(); ++FlareCount; - if( FlareCount >= 2 ) - { - m_creature->setFaction(FACTION_FRIENDLY_F); + + if (FlareCount >= 2) IsFriend = true; - } } } @@ -140,9 +145,9 @@ struct TRINITY_DLL_DECL npc_taskmaster_fizzuleAI : public ScriptedAI void UpdateAI(const uint32 diff) { - if( IsFriend ) + if (IsFriend) { - if( Reset_Timer < diff ) + if (Reset_Timer < diff) { EnterEvadeMode(); } else Reset_Timer -= diff; @@ -154,19 +159,22 @@ struct TRINITY_DLL_DECL npc_taskmaster_fizzuleAI : public ScriptedAI DoMeleeAttackIfReady(); } }; -CreatureAI* GetAI_npc_taskmaster_fizzule(Creature *_Creature) + +CreatureAI* GetAI_npc_taskmaster_fizzule(Creature* pCreature) { - return new npc_taskmaster_fizzuleAI (_Creature); + return new npc_taskmaster_fizzuleAI(pCreature); } -bool ReciveEmote_npc_taskmaster_fizzule(Player *player, Creature *_Creature, uint32 emote) +bool ReciveEmote_npc_taskmaster_fizzule(Player* pPlayer, Creature* pCreature, uint32 emote) { - if( emote == TEXTEMOTE_SALUTE ) + if (emote == TEXTEMOTE_SALUTE) { - if( ((npc_taskmaster_fizzuleAI*)_Creature->AI())->FlareCount >= 2 ) + if (((npc_taskmaster_fizzuleAI*)pCreature->AI())->FlareCount >= 2) { - _Creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); - _Creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); + if (pCreature->getFaction() == FACTION_FRIENDLY_F) + return true; + else + ((npc_taskmaster_fizzuleAI*)pCreature->AI())->DoFriend(); } } return true; @@ -357,7 +365,6 @@ struct TRINITY_DLL_DECL npc_twiggy_flatheadAI : public ScriptedAI //pCreature->GetMotionMaster()->MovePoint(0, -1693, -4343, 4.32); //pCreature->GetMotionMaster()->MovePoint(1, -1684, -4333, 2.78); pCreature->GetMotionMaster()->MovePoint(2, -1682, -4329, 2.79); - //pCreature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); pCreature->HandleEmoteCommand(EMOTE_STATE_READYUNARMED); EventBigWill = true; Wave_Timer = 1000; diff --git a/src/bindings/scripts/scripts/zone/black_temple/black_temple.cpp b/src/bindings/scripts/scripts/zone/black_temple/black_temple.cpp index da9b20ef63e..738c58eab2e 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/black_temple.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/black_temple.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_bloodboil.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_bloodboil.cpp index 3abde8c307f..1ac54a682aa 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/boss_bloodboil.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/boss_bloodboil.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp index 1c2856fdd14..78014b34bbb 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -137,6 +137,9 @@ EndScriptData */ #define FLAME_ENRAGE_DISTANCE 30 #define FLAME_CHARGE_DISTANCE 50 +#define ITEM_ID_MAIN_HAND 32837 +#define ITEM_ID_OFF_HAND 32838 + /**** Creature Summon and Recognition IDs ****/ enum CreatureEntry { @@ -365,6 +368,10 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI pInstance = ((ScriptedInstance*)c->GetInstanceData()); m_creature->CastSpell(m_creature, SPELL_DUAL_WIELD, true); Reset(); + + SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_SHADOWFIEND_PASSIVE); + if(TempSpell) + TempSpell->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends } ScriptedInstance* pInstance; @@ -454,7 +461,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI { GameObject* Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(i)); if(Door) - Door->SetUInt32Value(GAMEOBJECT_STATE, 0); // Open Doors + Door->SetGoState(0); // Open Doors } } @@ -487,10 +494,10 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI { if(spell->Id == SPELL_GLAIVE_RETURNS) // Re-equip our warblades! { - if(!m_creature->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY)) - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 45479); + if(!m_creature->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID)) + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 45479); else - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, 45481); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 45481); m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); } } @@ -524,7 +531,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI if(Conversation[count].emote) creature->HandleEmoteCommand(Conversation[count].emote); // Make the creature do some animation! if(Conversation[count].text) - creature->Yell(Conversation[count].text, LANG_UNIVERSAL, 0); // Have the creature yell out some text + creature->MonsterYell(Conversation[count].text, LANG_UNIVERSAL, 0); // Have the creature yell out some text if(Conversation[count].sound) DoPlaySoundToSet(creature, Conversation[count].sound); // Play some sound on the creature } @@ -567,8 +574,8 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI Timer[EVENT_FLIGHT_SEQUENCE] = 700; break; case 4://throw another - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); { uint8 i=0; Creature* Glaive = m_creature->SummonCreature(BLADE_OF_AZZINOTH, GlaivePosition[i].x, GlaivePosition[i].y, GlaivePosition[i].z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); @@ -653,14 +660,14 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI if(DemonTransformation[TransformCount].equip) { - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 45479); // Requip warglaives if needed - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, 45481); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 45479); // Requip warglaives if needed + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 45481); m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); } else { - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 0); // Unequip warglaives if needed - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+0, 0); // Unequip warglaives if needed + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); } switch(TransformCount) @@ -999,10 +1006,10 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI DoorGUID[1] = pInstance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L); if(GETGO(Gate, GateGUID)) - Gate->SetUInt32Value(GAMEOBJECT_STATE, 1); + Gate->SetGoState(1); for(uint8 i = 0; i < 2; i++) if(GETGO(Door, DoorGUID[i])) - Door->SetUInt32Value(GAMEOBJECT_STATE, 1); + Door->SetGoState(1); } else { @@ -1072,7 +1079,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI for(uint8 i = 0; i < 2; i++) if(GETGO(Door, DoorGUID[i])) - Door->SetUInt32Value(GAMEOBJECT_STATE, 1); + Door->SetGoState(1); if(GETCRE(Illidan, IllidanGUID)) { @@ -1187,7 +1194,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI if(GETCRE(Illidan, IllidanGUID)) { ((boss_illidan_stormrageAI*)Illidan->AI())->Timer[EVENT_TAUNT] += 30000; - Illidan->Yell(SAY_AKAMA_MINION, LANG_UNIVERSAL, 0); + Illidan->MonsterYell(SAY_AKAMA_MINION, LANG_UNIVERSAL, 0); DoPlaySoundToSet(Illidan, SOUND_AKAMA_MINION); } Timer = 8000; @@ -1238,7 +1245,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI Spirit[0]->InterruptNonMeleeSpells(true); Spirit[1]->InterruptNonMeleeSpells(true); if(GETGO(Gate, GateGUID)) - Gate->SetUInt32Value(GAMEOBJECT_STATE, 0); + Gate->SetGoState(0); Timer = 2000; break; case 4: @@ -1269,7 +1276,7 @@ struct TRINITY_DLL_DECL npc_akama_illidanAI : public ScriptedAI case 6: for(uint8 i = 0; i < 2; i++) if(GETGO(Door, DoorGUID[i])) - Door->SetUInt32Value(GAMEOBJECT_STATE, 0); + Door->SetGoState(0); break; case 8: if(Phase == PHASE_WALK) @@ -1379,9 +1386,9 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI Timer[EVENT_MAIEV_STEALTH] = 0; Timer[EVENT_MAIEV_TAUNT] = 22000 + rand()%21 * 1000; Timer[EVENT_MAIEV_SHADOW_STRIKE] = 30000; - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 44850); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + 1, 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + 2, 45738); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 44850); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, 45738); } void Aggro(Unit *who) {} @@ -1658,7 +1665,7 @@ bool GOHello_cage_trap(Player* plr, GameObject* go) // Grid search for nearest live creature of entry 23304 within 10 yards Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck check(*plr, 23304, true, 10); - Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(trigger, check); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(plr, trigger, check); TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> cSearcher(searcher); @@ -1666,7 +1673,7 @@ bool GOHello_cage_trap(Player* plr, GameObject* go) cell_lock->Visit(cell_lock, cSearcher, *(plr->GetMap())); ((cage_trap_triggerAI*)trigger->AI())->Active = true; - go->SetUInt32Value(GAMEOBJECT_STATE, 0); + go->SetGoState(0); return true; } @@ -1785,7 +1792,7 @@ struct TRINITY_DLL_DECL blade_of_azzinothAI : public NullCreatureAI void SpellHit(Unit *caster, const SpellEntry *spell) { if(spell->Id == SPELL_THROW_GLAIVE2 || spell->Id == SPELL_THROW_GLAIVE) - me->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21431);//appear when hit by Illidan's glaive + m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, 21431);//appear when hit by Illidan's glaive } }; @@ -1830,8 +1837,8 @@ void boss_illidan_stormrageAI::Reset() m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT); m_creature->setActive(false); Summons.DespawnAll(); @@ -1888,8 +1895,8 @@ void boss_illidan_stormrageAI::HandleTalkSequence() m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); break; case 8: - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 45479); // Equip our warglaives! - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, 45481); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 45479); // Equip our warglaives! + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 45481); m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break; @@ -1949,7 +1956,7 @@ void boss_illidan_stormrageAI::HandleTalkSequence() { Maiev->CastSpell(Maiev, SPELL_TELEPORT_VISUAL, true); Maiev->setDeathState(JUST_DIED); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,PLAYER_STATE_DEAD); + m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,UNIT_STAND_STATE_DEAD); } break; case 21: // Kill ourself. diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_mother_shahraz.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_mother_shahraz.cpp index 705e7ed8842..3e6598ae374 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/boss_mother_shahraz.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/boss_mother_shahraz.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp index 777d5fdcd76..a5fcea2923a 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/boss_reliquary_of_souls.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp index 6a4d18c727d..d68b51e461f 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -346,7 +346,7 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI std::list<Creature*> ChannelerList; Trinity::AllCreaturesOfEntryInRange check(m_creature, CREATURE_CHANNELER, 50); - Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(ChannelerList, check); + Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_creature, ChannelerList, check); TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); CellLock<GridReadGuard> cell_lock(cell, pair); diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_teron_gorefiend.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_teron_gorefiend.cpp index 36554a7c2ee..778874c9078 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/boss_teron_gorefiend.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/boss_teron_gorefiend.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp index d8e4f5c7a8a..1c2952e6791 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -155,7 +155,7 @@ struct TRINITY_DLL_DECL boss_najentusAI : public ScriptedAI SelectUnitList(target, 3, SELECT_TARGET_RANDOM, 80, true); for(std::list<Unit*>::iterator i = target.begin(); i != target.end(); ++i) m_creature->CastSpell(*i, 39835, true); - NeedleSpineTimer = 20000+rand()%5000; + NeedleSpineTimer = 2000+rand()%1000; }else NeedleSpineTimer -= diff; if(SpecialYellTimer < diff) @@ -200,7 +200,7 @@ bool GOHello_go_najentus_spine(Player *player, GameObject* _GO) { player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true); _GO->SetLootState(GO_NOT_READY); - _GO->SetRespawnTime(0); + _GO->Delete(); } return true; } diff --git a/src/bindings/scripts/scripts/zone/black_temple/def_black_temple.h b/src/bindings/scripts/scripts/zone/black_temple/def_black_temple.h index 0d5bb184792..4779f92fa4d 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/def_black_temple.h +++ b/src/bindings/scripts/scripts/zone/black_temple/def_black_temple.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp b/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp index 92a7e42473c..21104389edf 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/illidari_council.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp b/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp index a5db59abb52..56bef01ae14 100644 --- a/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp +++ b/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -42,6 +42,9 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance { instance_black_temple(Map *map) : ScriptedInstance(map) {Initialize();}; + uint32 Encounters[ENCOUNTERS]; + std::string str_data; + uint64 Najentus; uint64 Akama; // This is the Akama that starts the Illidan encounter. uint64 Akama_Shade; // This is the Akama that starts the Shade of Akama encounter. @@ -68,9 +71,6 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance uint64 IllidanGate; uint64 IllidanDoor[2]; - uint32 Encounters[ENCOUNTERS]; - std::string str_data; - void Initialize() { Najentus = 0; @@ -145,7 +145,7 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance void OnCreatureCreate(Creature *creature, uint32 creature_entry) { - switch(creature_entry) + switch(creature->GetEntry()) { case 22887: Najentus = creature->GetGUID(); break; case 23089: Akama = creature->GetGUID(); break; diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp index 92031355a12..7941a93840d 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/blackrock_depths.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_ambassador_flamelash.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_ambassador_flamelash.cpp index 8c1b1748adf..8ac58521395 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_ambassador_flamelash.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_ambassador_flamelash.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_anubshiah.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_anubshiah.cpp index c6b4931e0b1..9df9b7039e6 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_anubshiah.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_anubshiah.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_emperor_dagran_thaurissan.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_emperor_dagran_thaurissan.cpp index f6a755bfee3..4d7130dc3d0 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_emperor_dagran_thaurissan.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_emperor_dagran_thaurissan.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -23,12 +23,12 @@ EndScriptData */ #include "precompiled.h" +#define SAY_AGGRO -1230001 +#define SAY_SLAY -1230002 + #define SPELL_HANDOFTHAURISSAN 17492 #define SPELL_AVATAROFFLAME 15636 -#define SAY_AGGRO "Come to aid the Throne!" -#define SAY_SLAY "Hail to the king, baby!" - struct TRINITY_DLL_DECL boss_draganthaurissanAI : public ScriptedAI { boss_draganthaurissanAI(Creature *c) : ScriptedAI(c) {Reset();} @@ -46,12 +46,12 @@ struct TRINITY_DLL_DECL boss_draganthaurissanAI : public ScriptedAI void Aggro(Unit *who) { - DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL); + DoScriptText(SAY_AGGRO, m_creature); } void KilledUnit(Unit* victim) { - DoYell(SAY_SLAY, LANG_UNIVERSAL, NULL); + DoScriptText(SAY_SLAY, m_creature); } void UpdateAI(const uint32 diff) @@ -62,9 +62,8 @@ struct TRINITY_DLL_DECL boss_draganthaurissanAI : public ScriptedAI if (HandOfThaurissan_Timer < diff) { - Unit* target = NULL; - target = SelectUnit(SELECT_TARGET_RANDOM,0); - if (target) DoCast(target,SPELL_HANDOFTHAURISSAN); + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) + DoCast(target,SPELL_HANDOFTHAURISSAN); //3 Hands of Thaurissan will be casted //if (Counter < 3) @@ -89,6 +88,7 @@ struct TRINITY_DLL_DECL boss_draganthaurissanAI : public ScriptedAI DoMeleeAttackIfReady(); } }; + CreatureAI* GetAI_boss_draganthaurissan(Creature *_Creature) { return new boss_draganthaurissanAI (_Creature); diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_general_angerforge.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_general_angerforge.cpp index 7ef0d5d532b..192cd18fbfa 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_general_angerforge.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_general_angerforge.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_gorosh_the_dervish.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_gorosh_the_dervish.cpp index bb67b572316..b2241df6e9d 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_gorosh_the_dervish.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_gorosh_the_dervish.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_grizzle.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_grizzle.cpp index 24ba7183d59..bd9b200ea69 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_grizzle.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_grizzle.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -23,6 +23,8 @@ EndScriptData */ #include "precompiled.h" +#define EMOTE_GENERIC_FRENZY_KILL -1000001 + #define SPELL_GROUNDTREMOR 6524 #define SPELL_FRENZY 28371 @@ -62,7 +64,7 @@ struct TRINITY_DLL_DECL boss_grizzleAI : public ScriptedAI if (Frenzy_Timer < diff) { DoCast(m_creature,SPELL_FRENZY); - DoTextEmote("goes into a killing frenzy!",NULL); + DoScriptText(EMOTE_GENERIC_FRENZY_KILL, m_creature); Frenzy_Timer = 15000; }else Frenzy_Timer -= diff; diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_high_interrogator_gerstahn.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_high_interrogator_gerstahn.cpp index 77d1093e234..65e4f6a0cf7 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_high_interrogator_gerstahn.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_high_interrogator_gerstahn.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_magmus.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_magmus.cpp index 4b89c34ddb7..722f3f02e04 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_magmus.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_magmus.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_moira_bronzebeard.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_moira_bronzebeard.cpp index 7184706eb18..2f562123068 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/boss_moira_bronzebeard.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/boss_moira_bronzebeard.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp b/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp index 2d5615779a7..e056f732158 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_depths/instance_blackrock_depths.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_drakkisath.cpp b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_drakkisath.cpp index c2bcac760a3..9a909141eec 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_drakkisath.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_drakkisath.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_gyth.cpp b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_gyth.cpp index 6f0172d06a3..77725fb81d2 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_gyth.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_gyth.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_halycon.cpp b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_halycon.cpp index 40bd0fb52ec..437d85d6405 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_halycon.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_halycon.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_highlord_omokk.cpp b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_highlord_omokk.cpp index ce8d7dc16e4..20a37278863 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_highlord_omokk.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_highlord_omokk.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_mother_smolderweb.cpp b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_mother_smolderweb.cpp index 63fb0e5d6e6..db30e876ec3 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_mother_smolderweb.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_mother_smolderweb.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_overlord_wyrmthalak.cpp b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_overlord_wyrmthalak.cpp index 08e832052f7..f597db32c70 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_overlord_wyrmthalak.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_overlord_wyrmthalak.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -103,8 +103,10 @@ struct TRINITY_DLL_DECL boss_overlordwyrmthalakAI : public ScriptedAI target = SelectUnit(SELECT_TARGET_RANDOM,0); SummonedCreature = m_creature->SummonCreature(9216,ADD_1X,ADD_1Y,ADD_1Z,ADD_1O,TEMPSUMMON_TIMED_DESPAWN,300000); + if(SummonedCreature) ((CreatureAI*)SummonedCreature->AI())->AttackStart(target); SummonedCreature = m_creature->SummonCreature(9268,ADD_2X,ADD_2Y,ADD_2Z,ADD_2O,TEMPSUMMON_TIMED_DESPAWN,300000); + if(SummonedCreature) ((CreatureAI*)SummonedCreature->AI())->AttackStart(target); Summoned = true; } diff --git a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_pyroguard_emberseer.cpp b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_pyroguard_emberseer.cpp index 10252a3c5cf..f54494d80d1 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_pyroguard_emberseer.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_pyroguard_emberseer.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_quartermaster_zigris.cpp b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_quartermaster_zigris.cpp index 849d47ed7fb..b0977de9696 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_quartermaster_zigris.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_quartermaster_zigris.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_rend_blackhand.cpp b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_rend_blackhand.cpp index a0af3dd2b64..46ed8545fad 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_rend_blackhand.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_rend_blackhand.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_shadow_hunter_voshgajin.cpp b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_shadow_hunter_voshgajin.cpp index e746f8eddea..0d41ca5227f 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_shadow_hunter_voshgajin.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_shadow_hunter_voshgajin.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_the_beast.cpp b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_the_beast.cpp index ea9c90c5b6c..855b3539dd2 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_the_beast.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_the_beast.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_warmaster_voone.cpp b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_warmaster_voone.cpp index f257eb63119..e59cecea060 100644 --- a/src/bindings/scripts/scripts/zone/blackrock_spire/boss_warmaster_voone.cpp +++ b/src/bindings/scripts/scripts/zone/blackrock_spire/boss_warmaster_voone.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp index 858fa96d3cb..71fb5e9a022 100644 --- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp +++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_chromaggus.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_chromaggus.cpp index 8e89a3aeed4..6d73fdf93e9 100644 --- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_chromaggus.cpp +++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_chromaggus.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_ebonroc.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_ebonroc.cpp index 6574cc8a97b..981bd74d02c 100644 --- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_ebonroc.cpp +++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_ebonroc.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_firemaw.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_firemaw.cpp index edc2650fa2f..a2613feff20 100644 --- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_firemaw.cpp +++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_firemaw.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_flamegor.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_flamegor.cpp index 9339f604f02..9c2b5f28387 100644 --- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_flamegor.cpp +++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_flamegor.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_nefarian.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_nefarian.cpp index 3bbb33cfde0..548baf49ca3 100644 --- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_nefarian.cpp +++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_nefarian.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_razorgore.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_razorgore.cpp index 701c9b5aacf..479e81d1d87 100644 --- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_razorgore.cpp +++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_razorgore.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_vaelastrasz.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_vaelastrasz.cpp index db7f46ad9e2..46ee49fb1be 100644 --- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_vaelastrasz.cpp +++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_vaelastrasz.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp index e969898884e..b0b8135396e 100644 --- a/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp +++ b/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blackwing_lair/instance_blackwing_lair.cpp b/src/bindings/scripts/scripts/zone/blackwing_lair/instance_blackwing_lair.cpp index ddd9e8b9aa3..97bf717589a 100644 --- a/src/bindings/scripts/scripts/zone/blackwing_lair/instance_blackwing_lair.cpp +++ b/src/bindings/scripts/scripts/zone/blackwing_lair/instance_blackwing_lair.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp b/src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp index da4eb5cf262..b2cec0bda09 100644 --- a/src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp +++ b/src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -17,7 +17,7 @@ /* ScriptData SDName: Blades_Edge_Mountains SD%Complete: 90 -SDComment: Quest support: 10503, 10504, 10556, 10609, 10682, 10980. Ogri'la->Skettis Flight. (npc_daranelle needs bit more work before consider complete) +SDComment: Quest support: 10503, 10504, 10556, 10609, 10682, 10821, 10980. Ogri'la->Skettis Flight. (npc_daranelle needs bit more work before consider complete) SDCategory: Blade's Edge Mountains EndScriptData */ @@ -28,10 +28,20 @@ npc_daranelle npc_overseer_nuaar npc_saikkal_the_elder npc_skyguard_handler_irena +go_legion_obelisk EndContentData */ #include "precompiled.h" +//Support for quest: You're Fired! (10821) +bool obelisk_one, obelisk_two, obelisk_three, obelisk_four, obelisk_five; + +#define LEGION_OBELISK_ONE 185193 +#define LEGION_OBELISK_TWO 185195 +#define LEGION_OBELISK_THREE 185196 +#define LEGION_OBELISK_FOUR 185197 +#define LEGION_OBELISK_FIVE 185198 + /*###### ## mobs_bladespire_ogre ######*/ @@ -96,14 +106,9 @@ struct TRINITY_DLL_DECL mobs_nether_drakeAI : public ScriptedAI void Reset() { - NihilSpeech_Timer = 2000; IsNihil = false; - if( m_creature->GetEntry() == ENTRY_NIHIL ) - { - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - IsNihil = true; - } - NihilSpeech_Phase = 1; + NihilSpeech_Timer = 3000; + NihilSpeech_Phase = 0; ArcaneBlast_Timer = 7500; ManaBurn_Timer = 10000; @@ -112,138 +117,115 @@ struct TRINITY_DLL_DECL mobs_nether_drakeAI : public ScriptedAI void Aggro(Unit* who) { } + void MoveInLineOfSight(Unit *who) + { + if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) + return; + + ScriptedAI::MoveInLineOfSight(who); + } + + //in case creature was not summoned (not expected) + void MovementInform(uint32 type, uint32 id) + { + if (type != POINT_MOTION_TYPE) + return; + + if (id == 0) + { + m_creature->setDeathState(JUST_DIED); + m_creature->RemoveCorpse(); + m_creature->SetHealth(0); + } + } + void SpellHit(Unit *caster, const SpellEntry *spell) { - if( spell->Id == SPELL_T_PHASE_MODULATOR && caster->GetTypeId() == TYPEID_PLAYER ) + if (spell->Id == SPELL_T_PHASE_MODULATOR && caster->GetTypeId() == TYPEID_PLAYER) { - uint32 cEntry = 0; + const uint32 entry_list[4] = {ENTRY_PROTO, ENTRY_ADOLE, ENTRY_MATUR, ENTRY_NIHIL}; + int cid = rand()%(4-1); + + if (entry_list[cid] == m_creature->GetEntry()) + ++cid; - switch( m_creature->GetEntry() ) + //we are nihil, so say before transform + if (m_creature->GetEntry() == ENTRY_NIHIL) { - case ENTRY_WHELP: - switch(rand()%4) - { - case 0: cEntry = ENTRY_PROTO; break; - case 1: cEntry = ENTRY_ADOLE; break; - case 2: cEntry = ENTRY_MATUR; break; - case 3: cEntry = ENTRY_NIHIL; break; - } - break; - case ENTRY_PROTO: - switch(rand()%3) - { - case 0: cEntry = ENTRY_ADOLE; break; - case 1: cEntry = ENTRY_MATUR; break; - case 2: cEntry = ENTRY_NIHIL; break; - } - break; - case ENTRY_ADOLE: - switch(rand()%3) - { - case 0: cEntry = ENTRY_PROTO; break; - case 1: cEntry = ENTRY_MATUR; break; - case 2: cEntry = ENTRY_NIHIL; break; - } - break; - case ENTRY_MATUR: - switch(rand()%3) - { - case 0: cEntry = ENTRY_PROTO; break; - case 1: cEntry = ENTRY_ADOLE; break; - case 2: cEntry = ENTRY_NIHIL; break; - } - break; - case ENTRY_NIHIL: - if( NihilSpeech_Phase ) - { - DoScriptText(SAY_NIHIL_INTERRUPT, m_creature); - IsNihil = false; - switch(rand()%3) - { - case 0: cEntry = ENTRY_PROTO; break; - case 1: cEntry = ENTRY_ADOLE; break; - case 2: cEntry = ENTRY_MATUR; break; - } - } - break; + DoScriptText(SAY_NIHIL_INTERRUPT, m_creature); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + IsNihil = false; } - if( cEntry ) + if (m_creature->UpdateEntry(entry_list[cid])) { - m_creature->UpdateEntry(cEntry); - - if( cEntry == ENTRY_NIHIL ) + if (entry_list[cid] == ENTRY_NIHIL) { - m_creature->InterruptNonMeleeSpells(true); - m_creature->RemoveAllAuras(); - m_creature->DeleteThreatList(); - m_creature->CombatStop(); - InCombat = false; - Reset(); - } + EnterEvadeMode(); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + IsNihil = true; + }else + AttackStart(caster); } } } void UpdateAI(const uint32 diff) { - if( IsNihil ) + if (IsNihil) { - if( NihilSpeech_Phase ) + if (NihilSpeech_Timer <= diff) { - if(NihilSpeech_Timer <= diff) + switch(NihilSpeech_Phase) { - switch( NihilSpeech_Phase ) - { - case 1: - DoScriptText(SAY_NIHIL_1, m_creature); - ++NihilSpeech_Phase; - break; - case 2: - DoScriptText(SAY_NIHIL_2, m_creature); - ++NihilSpeech_Phase; - break; - case 3: - DoScriptText(SAY_NIHIL_3, m_creature); - ++NihilSpeech_Phase; - break; - case 4: - DoScriptText(SAY_NIHIL_4, m_creature); - ++NihilSpeech_Phase; - break; - case 5: - m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - // + MOVEMENTFLAG_LEVITATING - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); - //then take off to random location. creature is initially summoned, so don't bother do anything else. - m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX()+100, m_creature->GetPositionY(), m_creature->GetPositionZ()+100); - NihilSpeech_Phase = 0; - break; - } - NihilSpeech_Timer = 5000; - }else NihilSpeech_Timer -=diff; - } - return; //anything below here is not interesting for Nihil, so skip it + case 0: + DoScriptText(SAY_NIHIL_1, m_creature); + ++NihilSpeech_Phase; + break; + case 1: + DoScriptText(SAY_NIHIL_2, m_creature); + ++NihilSpeech_Phase; + break; + case 2: + DoScriptText(SAY_NIHIL_3, m_creature); + ++NihilSpeech_Phase; + break; + case 3: + DoScriptText(SAY_NIHIL_4, m_creature); + ++NihilSpeech_Phase; + break; + case 4: + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + //take off to location above + m_creature->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX()+50.0f, m_creature->GetPositionY(), m_creature->GetPositionZ()+50.0f); + ++NihilSpeech_Phase; + break; + } + NihilSpeech_Timer = 5000; + }else NihilSpeech_Timer -=diff; + + //anything below here is not interesting for Nihil, so skip it + return; } - if( !UpdateVictim() ) + if (!UpdateVictim() ) return; - if( IntangiblePresence_Timer <= diff ) + if (IntangiblePresence_Timer <= diff) { DoCast(m_creature->getVictim(),SPELL_INTANGIBLE_PRESENCE); IntangiblePresence_Timer = 15000+rand()%15000; }else IntangiblePresence_Timer -= diff; - if( ManaBurn_Timer <= diff ) + if (ManaBurn_Timer <= diff) { Unit* target = m_creature->getVictim(); - if( target && target->getPowerType() == POWER_MANA ) + if (target && target->getPowerType() == POWER_MANA) DoCast(target,SPELL_MANA_BURN); ManaBurn_Timer = 8000+rand()%8000; }else ManaBurn_Timer -= diff; - if( ArcaneBlast_Timer <= diff ) + if (ArcaneBlast_Timer <= diff) { DoCast(m_creature->getVictim(),SPELL_ARCANE_BLAST); ArcaneBlast_Timer = 2500+rand()%5000; @@ -252,6 +234,7 @@ struct TRINITY_DLL_DECL mobs_nether_drakeAI : public ScriptedAI DoMeleeAttackIfReady(); } }; + CreatureAI* GetAI_mobs_nether_drake(Creature *_Creature) { return new mobs_nether_drakeAI (_Creature); @@ -261,27 +244,23 @@ CreatureAI* GetAI_mobs_nether_drake(Creature *_Creature) ## npc_daranelle ######*/ -#define SAY_DARANELLE -1000401 +#define SAY_SPELL_INFLUENCE -1000174 struct TRINITY_DLL_DECL npc_daranelleAI : public ScriptedAI { npc_daranelleAI(Creature *c) : ScriptedAI(c) {Reset();} - void Reset() - { - } + void Reset() { } - void Aggro(Unit* who) - { - } + void Aggro(Unit* who) { } void MoveInLineOfSight(Unit *who) { if (who->GetTypeId() == TYPEID_PLAYER) { - if(who->HasAura(36904,0)) + if (who->HasAura(36904,0) && m_creature->IsWithinDistInMap(who, 10.0f)) { - DoScriptText(SAY_DARANELLE, m_creature, who); + DoScriptText(SAY_SPELL_INFLUENCE, m_creature, who); //TODO: Move the below to updateAI and run if this statement == true ((Player*)who)->KilledMonster(21511, m_creature->GetGUID()); ((Player*)who)->RemoveAurasDueToSpell(36904); @@ -301,12 +280,10 @@ CreatureAI* GetAI_npc_daranelle(Creature *_Creature) ## npc_overseer_nuaar ######*/ -#define GOSSIP_HON "Overseer, I am here to negotiate on behalf of the Cenarion Expedition." - bool GossipHello_npc_overseer_nuaar(Player *player, Creature *_Creature) { if (player->GetQuestStatus(10682) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM( 0, GOSSIP_HON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM( 0, "Overseer, I am here to negotiate on behalf of the Cenarion Expedition.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(10532, _Creature->GetGUID()); @@ -327,13 +304,10 @@ bool GossipSelect_npc_overseer_nuaar(Player *player, Creature *_Creature, uint32 ## npc_saikkal_the_elder ######*/ -#define GOSSIP_HSTE "Yes... yes, it's me." -#define GOSSIP_SSTE "Yes elder. Tell me more of the book." - bool GossipHello_npc_saikkal_the_elder(Player *player, Creature *_Creature) { if (player->GetQuestStatus(10980) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM( 0, GOSSIP_HSTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + player->ADD_GOSSIP_ITEM( 0, "Yes... yes, it's me.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(10794, _Creature->GetGUID()); @@ -345,7 +319,7 @@ bool GossipSelect_npc_saikkal_the_elder(Player *player, Creature *_Creature, uin switch (action) { case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM( 0, GOSSIP_SSTE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); + player->ADD_GOSSIP_ITEM( 0, "Yes elder. Tell me more of the book.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); player->SEND_GOSSIP_MENU(10795, _Creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF+2: @@ -380,18 +354,54 @@ bool GossipSelect_npc_skyguard_handler_irena(Player *player, Creature *_Creature if (action == GOSSIP_ACTION_INFO_DEF+1) { player->CLOSE_GOSSIP_MENU(); - - std::vector<uint32> nodes; - - nodes.resize(2); - nodes[0] = 172; //from ogri'la - nodes[1] = 171; //end at skettis - player->ActivateTaxiPathTo(nodes); //TaxiPath 706 + player->CastSpell(player,41278,true); //TaxiPath 706 } return true; } /*###### +## go_legion_obelisk +######*/ + +bool GOHello_go_legion_obelisk(Player *player, GameObject* _GO) +{ + if ( player->GetQuestStatus(10821) == QUEST_STATUS_INCOMPLETE ) + { + switch( _GO->GetEntry() ) + { + case LEGION_OBELISK_ONE: + obelisk_one = true; + break; + case LEGION_OBELISK_TWO: + obelisk_two = true; + break; + case LEGION_OBELISK_THREE: + obelisk_three = true; + break; + case LEGION_OBELISK_FOUR: + obelisk_four = true; + break; + case LEGION_OBELISK_FIVE: + obelisk_five = true; + break; + } + + if ( obelisk_one == true && obelisk_two == true && obelisk_three == true && obelisk_four == true && obelisk_five == true ) + { + _GO->SummonCreature(19963,2943.40f,4778.20f,284.49f,0.94f,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,120000); + //reset global var + obelisk_one = false; + obelisk_two = false; + obelisk_three = false; + obelisk_four = false; + obelisk_five = false; + } + } + + return true; +} + +/*###### ## AddSC ######*/ @@ -425,6 +435,11 @@ void AddSC_blades_edge_mountains() newscript->pGossipHello = &GossipHello_npc_saikkal_the_elder; newscript->pGossipSelect = &GossipSelect_npc_saikkal_the_elder; newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="go_legion_obelisk"; + newscript->pGOHello = &GOHello_go_legion_obelisk; + newscript->RegisterSelf(); newscript = new Script; newscript->Name="npc_skyguard_handler_irena"; diff --git a/src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp b/src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp index 954792a1044..432633e90fe 100644 --- a/src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp +++ b/src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/blasted_lands/boss_kruul.cpp b/src/bindings/scripts/scripts/zone/blasted_lands/boss_kruul.cpp index 6627ee05fd5..ae21c17b526 100644 --- a/src/bindings/scripts/scripts/zone/blasted_lands/boss_kruul.cpp +++ b/src/bindings/scripts/scripts/zone/blasted_lands/boss_kruul.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp b/src/bindings/scripts/scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp index a7db97a394a..2d13e3168a8 100644 --- a/src/bindings/scripts/scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp +++ b/src/bindings/scripts/scripts/zone/bloodmyst_isle/bloodmyst_isle.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/borean_tundra/borean_tundra.cpp b/src/bindings/scripts/scripts/zone/borean_tundra/borean_tundra.cpp new file mode 100644 index 00000000000..c776c1f9271 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/borean_tundra/borean_tundra.cpp @@ -0,0 +1,105 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Borean_Tundra +SD%Complete: 100 +SDComment: +SDCategory: Borean Tundra +EndScriptData */ + +/* ContentData +npc_tiare +npc_surristrasz +EndContentData */ + +#include "precompiled.h" + +/*###### +## npc_tiare +######*/ + +#define GOSSIP_ITEM_TELEPORT "Teleport me to Amber Ledge, please." + +bool GossipHello_npc_tiare(Player *player, Creature *_Creature) +{ + player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_GOSSIP); + player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID()); + return true; +} + +bool GossipSelect_npc_tiare(Player *player, Creature *_Creature, uint32 sender, uint32 action) +{ + if (action == GOSSIP_OPTION_GOSSIP) + { + player->CLOSE_GOSSIP_MENU(); + player->CastSpell(player,50135,true); + } + return true; +} + +/*###### +## npc_surristrasz +######*/ + +#define GOSSIP_ITEM_FREE_FLIGHT "I'd like passage to the Transitus Shield." +#define GOSSIP_ITEM_FLIGHT "May I use a drake to fly elsewhere?" + +bool GossipHello_npc_surristrasz(Player *player, Creature *_Creature) +{ + if (_Creature->isQuestGiver()) + player->PrepareQuestMenu(_Creature->GetGUID()); + + if (_Creature->isTaxi()) + { + player->ADD_GOSSIP_ITEM(0, GOSSIP_ITEM_FREE_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_GOSSIP); + player->ADD_GOSSIP_ITEM(2, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_OPTION_TAXIVENDOR); + } + + player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID()); + return true; +} + +bool GossipSelect_npc_surristrasz(Player *player, Creature *_Creature, uint32 sender, uint32 action) +{ + if (action == GOSSIP_OPTION_GOSSIP) + { + player->CLOSE_GOSSIP_MENU(); + player->CastSpell(player,46064,true); //TaxiPath 795 (amber to coldarra) + } + if (action == GOSSIP_OPTION_TAXIVENDOR) + { + player->GetSession()->SendTaxiMenu(_Creature); + } + return true; +} + +void AddSC_borean_tundra() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "npc_tiare"; + newscript->pGossipHello = &GossipHello_npc_tiare; + newscript->pGossipSelect = &GossipSelect_npc_tiare; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "npc_surristrasz"; + newscript->pGossipHello = &GossipHello_npc_surristrasz; + newscript->pGossipSelect = &GossipSelect_npc_surristrasz; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/zone/burning_steppes/burning_steppes.cpp b/src/bindings/scripts/scripts/zone/burning_steppes/burning_steppes.cpp index a512a1f190c..59fbfae60d8 100644 --- a/src/bindings/scripts/scripts/zone/burning_steppes/burning_steppes.cpp +++ b/src/bindings/scripts/scripts/zone/burning_steppes/burning_steppes.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_aeonus.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_aeonus.cpp index 7bd5575fe56..6599eab6a4e 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_aeonus.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_aeonus.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp index c689c77bc97..636c4a5270e 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_temporus.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_temporus.cpp index 6f5f6962e64..ed84d5548c7 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_temporus.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_temporus.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/dark_portal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/dark_portal.cpp index 57511f891c2..8407b5c258b 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/dark_portal.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/dark_portal.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -93,7 +93,7 @@ struct TRINITY_DLL_DECL npc_medivh_bmAI : public ScriptedAI if (who->GetTypeId() == TYPEID_PLAYER && m_creature->IsWithinDistInMap(who, 10.0f)) { - if (pInstance->GetData(TYPE_MEDIVH) == IN_PROGRESS) + if (pInstance->GetData(TYPE_MEDIVH) == IN_PROGRESS || pInstance->GetData(TYPE_MEDIVH) == DONE) return; DoScriptText(SAY_INTRO, m_creature); @@ -157,7 +157,7 @@ struct TRINITY_DLL_DECL npc_medivh_bmAI : public ScriptedAI if (SpellCorrupt_Timer) { - if (SpellCorrupt_Timer < diff) + if (SpellCorrupt_Timer <= diff) { pInstance->SetData(TYPE_MEDIVH,SPECIAL); @@ -172,7 +172,7 @@ struct TRINITY_DLL_DECL npc_medivh_bmAI : public ScriptedAI if (Check_Timer) { - if (Check_Timer < diff) + if (Check_Timer <= diff) { uint32 pct = pInstance->GetData(DATA_SHIELD); @@ -182,7 +182,6 @@ struct TRINITY_DLL_DECL npc_medivh_bmAI : public ScriptedAI { DoScriptText(SAY_WEAK25, m_creature); Life25 = false; - Check_Timer = 0; } else if (Life50 && pct <= 50) { @@ -204,11 +203,16 @@ struct TRINITY_DLL_DECL npc_medivh_bmAI : public ScriptedAI return; } - if (pInstance->GetData(TYPE_MEDIVH) == DONE) + if (pInstance->GetData(TYPE_RIFT) == DONE) { DoScriptText(SAY_WIN, m_creature); Check_Timer = 0; + + if (m_creature->HasAura(SPELL_CHANNEL,0)) + m_creature->RemoveAura(SPELL_CHANNEL,0); + //TODO: start the post-event here + pInstance->SetData(TYPE_MEDIVH,DONE); } }else Check_Timer -= diff; } @@ -336,7 +340,8 @@ struct TRINITY_DLL_DECL npc_time_riftAI : public ScriptedAI debug_log("SD2: npc_time_rift: not casting anylonger, i need to die."); m_creature->setDeathState(JUST_DIED); - pInstance->SetData(TYPE_RIFT,SPECIAL); + if (pInstance->GetData(TYPE_RIFT) == IN_PROGRESS) + pInstance->SetData(TYPE_RIFT,SPECIAL); } }; diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/def_dark_portal.h b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/def_dark_portal.h index 61018f58118..7bfd8c917d7 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/def_dark_portal.h +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/def_dark_portal.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp index 39445fe727c..697134cd82d 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/instance_dark_portal.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -108,7 +108,7 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance } } - debug_log("SD2: Instance Black Portal: GetPlayerInMap, but PlayerList is empty!"); + debug_log("TSCR: Instance Black Portal: GetPlayerInMap, but PlayerList is empty!"); return NULL; } @@ -123,7 +123,7 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance if (Player* player = itr->getSource()) player->SendUpdateWorldState(id,state); } - }else debug_log("SD2: Instance Black Portal: UpdateBMWorldState, but PlayerList is empty!"); + }else debug_log("TSCR: Instance Black Portal: UpdateBMWorldState, but PlayerList is empty!"); } void InitWorldState(bool Enable = true) @@ -187,7 +187,7 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance if (!player) { - debug_log("SD2: Instance Black Portal: SetData (Type: %u Data %u) cannot find any player.", type, data); + debug_log("TSCR: Instance Black Portal: SetData (Type: %u Data %u) cannot find any player.", type, data); return; } @@ -216,7 +216,7 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance { if (data == IN_PROGRESS) { - debug_log("SD2: Instance Dark Portal: Starting event."); + debug_log("TSCR: Instance Dark Portal: Starting event."); InitWorldState(); Encounter[1] = IN_PROGRESS; NextPortal_Timer = 15000; @@ -227,6 +227,7 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance //this may be completed further out in the post-event if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID)) { + debug_log("TSCR: Instance Dark Portal: Event completed."); player->GroupEventHappens(QUEST_OPENING_PORTAL,medivh); player->GroupEventHappens(QUEST_MASTER_TOUCH,medivh); } @@ -282,7 +283,7 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance //normalize Z-level if we can, if rift is not at ground level. z = std::max(instance->GetHeight(x, y, MAX_HEIGHT), instance->GetWaterLevel(x, y)); - debug_log("SD2: Instance Dark Portal: Summoning rift boss entry %u.",entry); + debug_log("TSCR: Instance Dark Portal: Summoning rift boss entry %u.",entry); Unit *Summon = source->SummonCreature(entry,x,y,z,source->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000); @@ -290,7 +291,7 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance if (Summon) return Summon; - debug_log("SD2: Instance Dark Portal: what just happened there? No boss, no loot, no fun..."); + debug_log("TSCR: Instance Dark Portal: what just happened there? No boss, no loot, no fun..."); return NULL; } @@ -302,12 +303,11 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance if (Unit *medivh = Unit::GetUnit(*player,MedivhGUID)) { - for(uint8 i = 0; i < 4; i++) - { - int tmp = rand()%4; - if (tmp != CurrentRiftId) - { - debug_log("SD2: Instance Dark Portal: Creating Time Rift at locationId %i (old locationId was %u).",tmp,CurrentRiftId); + int tmp = rand()%(4-1); + + if (tmp >= CurrentRiftId) + tmp++; + debug_log("TSCR: Instance Dark Portal: Creating Time Rift at locationId %i (old locationId was %u).",tmp,CurrentRiftId); CurrentRiftId = tmp; @@ -334,9 +334,6 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance } } } - break; - } - } } } @@ -354,7 +351,7 @@ struct TRINITY_DLL_DECL instance_dark_portal : public ScriptedInstance if (NextPortal_Timer) { - if (NextPortal_Timer < diff) + if (NextPortal_Timer <= diff) { ++mRiftPortalCount; UpdateBMWorldState(WORLD_STATE_BM_RIFT,mRiftPortalCount); diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_archimonde.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_archimonde.cpp index ef709977da0..217a1002e5d 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_archimonde.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/boss_archimonde.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -6,12 +6,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData @@ -39,9 +39,9 @@ EndScriptData */ #define SAY_SOUL_CHARGE1 -1534029 #define SAY_SOUL_CHARGE2 -1534030 -#define SPELL_DENOUEMENT_WISP 32124 -#define SPELL_ANCIENT_SPARK 39349 -#define SPELL_PROTECTION_OF_ELUNE 38528 +#define SPELL_DENOUEMENT_WISP 32124 +#define SPELL_ANCIENT_SPARK 39349 +#define SPELL_PROTECTION_OF_ELUNE 38528 #define SPELL_DRAIN_WORLD_TREE 39140 #define SPELL_DRAIN_WORLD_TREE_2 39141 @@ -52,8 +52,7 @@ EndScriptData */ #define SPELL_GRIP_OF_THE_LEGION 31972 #define SPELL_DOOMFIRE_STRIKE 31903 //summons two creatures #define SPELL_DOOMFIRE_SPAWN 32074 -#define SPELL_DOOMFIRE_VISUAL 42344 // This is actually a Zul'Aman spell, but the proper Doomfire spell sometimes freezes the server if a player stands in it for too long -#define SPELL_DOOMFIRE_DAMAGE 31944 +#define SPELL_DOOMFIRE 31945 #define SPELL_SOUL_CHARGE_YELLOW 32045 #define SPELL_SOUL_CHARGE_GREEN 32051 #define SPELL_SOUL_CHARGE_RED 32052 @@ -64,7 +63,7 @@ EndScriptData */ #define CREATURE_ARCHIMONDE 17968 #define CREATURE_DOOMFIRE 18095 -#define CREATURE_DOOMFIRE_TARGETING 18104 +#define CREATURE_DOOMFIRE_SPIRIT 18104 #define CREATURE_ANCIENT_WISP 17946 #define CREATURE_CHANNEL_TARGET 22418 @@ -98,20 +97,20 @@ struct mob_ancient_wispAI : public ScriptedAI void UpdateAI(const uint32 diff) { - if(!ArchimondeGUID) + if (!ArchimondeGUID) { - if(pInstance) + if (pInstance) ArchimondeGUID = pInstance->GetData64(DATA_ARCHIMONDE); } - if(CheckTimer < diff) + if (CheckTimer < diff) { - if(ArchimondeGUID) + if (ArchimondeGUID) { Unit* Archimonde = Unit::GetUnit((*m_creature), ArchimondeGUID); - if(Archimonde) + if (Archimonde) { - if((((Archimonde->GetHealth()*100) / Archimonde->GetMaxHealth()) < 2) || !Archimonde->isAlive()) + if ((((Archimonde->GetHealth()*100) / Archimonde->GetMaxHealth()) < 2) || !Archimonde->isAlive()) DoCast(m_creature, SPELL_DENOUEMENT_WISP); else DoCast(Archimonde, SPELL_ANCIENT_SPARK); @@ -122,192 +121,65 @@ struct mob_ancient_wispAI : public ScriptedAI } }; -/* This script controls the Doomfire mob. Unlike the other Doomfire mob, this one does not stalk players. - Instead, this doomfire will simply stand in one place after spawning and deal damage to any players that - are within 3 yards. Another creature called Doomfire Targetting spawns this creature as well as stalks. */ +/* This script is merely a placeholder for the Doomfire that triggers Doomfire spell. It will + MoveChase the Doomfire Spirit always, until despawn (AttackStart is called upon it's spawn) */ struct TRINITY_DLL_DECL mob_doomfireAI : public ScriptedAI { - mob_doomfireAI(Creature* c) : ScriptedAI(c) - { - Reset(); - } - - uint32 CheckTimer; - uint32 RefreshTimer; - - bool TargetSelected; - - uint64 ArchimondeGUID; - uint64 TargetGUID; - - void Reset() - { - CheckTimer = 5000; - RefreshTimer = 0; - - TargetSelected = false; - - ArchimondeGUID = 0; - TargetGUID = 0; - } + mob_doomfireAI(Creature* c) : ScriptedAI(c) { Reset(); } - void DamageTaken(Unit *done_by, uint32 &damage) { damage = 0; } + void Reset() { } + void MoveInLineOfSight(Unit* who) { } void Aggro(Unit* who) { } - - void MoveInLineOfSight(Unit* who) - { - // Do not do anything if who does not exist, or we are refreshing our timer, or who is Doomfire, Archimonde or Doomfire targetting - if(!who || who == m_creature || RefreshTimer || who->GetEntry() == CREATURE_ANCIENT_WISP || - who->GetEntry() == CREATURE_ARCHIMONDE || who->GetEntry() == CREATURE_DOOMFIRE || - who->GetEntry() == CREATURE_DOOMFIRE_TARGETING || !who->isTargetableForAttack()) - return; - - if(m_creature->IsWithinDistInMap(who, 3)) - { - TargetSelected = true; - TargetGUID = who->GetGUID(); - RefreshTimer = 2000; - } - } - - void KilledUnit(Unit* victim) - { - bool suicide = true; - if(ArchimondeGUID) - { - Creature* Archimonde = ((Creature*)Unit::GetUnit((*m_creature), ArchimondeGUID)); - if(Archimonde && Archimonde->isAlive()) - { - suicide = false; - Archimonde->AI()->KilledUnit(victim); - } - } - - if(suicide) - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - } - - void UpdateAI(const uint32 diff) - { - if(RefreshTimer < diff) - RefreshTimer = 0; - else RefreshTimer -= diff; - - if(TargetSelected && TargetGUID) - { - Unit* target = Unit::GetUnit((*m_creature), TargetGUID); - if(target && target->isAlive()) - { - target->CastSpell(target, SPELL_DOOMFIRE_DAMAGE, true); - TargetGUID = 0; - TargetSelected = false; - } - } - - if(CheckTimer < diff) - { - if(ArchimondeGUID) - { - Unit* Archimonde = Unit::GetUnit((*m_creature), ArchimondeGUID); - if(!Archimonde || !Archimonde->isAlive()) - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - CheckTimer = 5000; - } - else m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - }else CheckTimer -= diff; - } + void DamageTaken(Unit *done_by, uint32 &damage) { damage = 0; } }; -/* This is the script for the Doomfire Targetting Mob. This mob simply follows players and/or travels in random directions and spawns the actual Doomfire which does damage to anyone that moves close. */ +/* This is the script for the Doomfire Spirit Mob. This mob simply follow players or + travels in random directions if target cannot be found. */ struct TRINITY_DLL_DECL mob_doomfire_targettingAI : public ScriptedAI { - mob_doomfire_targettingAI(Creature* c) : ScriptedAI(c) - { - Reset(); - } + mob_doomfire_targettingAI(Creature* c) : ScriptedAI(c) { Reset(); } + uint64 TargetGUID; uint32 ChangeTargetTimer; - uint32 SummonTimer; // This timer will serve as both a summon timer for the doomfire that does damage as well as to check on Archionde - - uint64 ArchimondeGUID; void Reset() { + TargetGUID = 0; ChangeTargetTimer = 5000; - SummonTimer = 1000; - - ArchimondeGUID = 0; } - void Aggro(Unit* who) {} - void MoveInLineOfSight(Unit* who) { - // Do not do anything if who does not exist, or who is Doomfire, Archimonde or Doomfire targetting - if(!who || who == m_creature || who->GetEntry() == CREATURE_ARCHIMONDE - || who->GetEntry() == CREATURE_DOOMFIRE || who->GetEntry() == CREATURE_DOOMFIRE_TARGETING || !who->isTargetableForAttack()) - return; - - m_creature->AddThreat(who, 0.0f); + //will update once TargetGUID is 0. In case noone actually moves(not likely) and this is 0 + //when UpdateAI needs it, it will be forced to select randomPoint + if (!TargetGUID && who->GetTypeId() == TYPEID_PLAYER) + TargetGUID = who->GetGUID(); } + void Aggro(Unit* who) {} + void DamageTaken(Unit *done_by, uint32 &damage) { damage = 0; } void UpdateAI(const uint32 diff) { - if(!UpdateVictim()) - return; - - if(SummonTimer < diff) + if (ChangeTargetTimer < diff) { - if(ArchimondeGUID) + if (Unit *temp = Unit::GetUnit(*m_creature,TargetGUID)) { - Unit* Archimonde = Unit::GetUnit((*m_creature), ArchimondeGUID); - if(Archimonde && Archimonde->isAlive()) - { - Creature* Doomfire = DoSpawnCreature(CREATURE_DOOMFIRE, 0, 0, 2, 0, TEMPSUMMON_TIMED_DESPAWN, 30000); - if(Doomfire) - { - Doomfire->CastSpell(Doomfire, SPELL_DOOMFIRE_VISUAL, true); - ((mob_doomfireAI*)Doomfire->AI())->ArchimondeGUID = ArchimondeGUID; - Doomfire->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - } - SummonTimer = 500; - } - else - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + m_creature->GetMotionMaster()->MoveFollow(temp,0.0f,0.0f); + TargetGUID = 0; } else - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - }else SummonTimer -= diff; - - if(ChangeTargetTimer < diff) - { - Unit* target = NULL; - switch(rand()%2) { - case 0: // stalk player - target = SelectUnit(SELECT_TARGET_RANDOM, 1); - if(target && target->isAlive()) - { - m_creature->AddThreat(target, DoGetThreat(m_creature->getVictim())); - m_creature->GetMotionMaster()->MoveChase(target); - } - break; - - case 1: // random location - float x = 0; - float y = 0; - float z = 0; - m_creature->GetRandomPoint(m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 40, x, y, z); - m_creature->GetMotionMaster()->MovePoint(0, x, y, z); - break; + float x,y,z = 0.0; + m_creature->GetRandomPoint(m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 40, x, y, z); + m_creature->GetMotionMaster()->MovePoint(0, x, y, z); } + ChangeTargetTimer = 5000; }else ChangeTargetTimer -= diff; } - }; /* Finally, Archimonde's script. His script isn't extremely complex, most are simply spells on timers. @@ -315,8 +187,8 @@ struct TRINITY_DLL_DECL mob_doomfire_targettingAI : public ScriptedAI hardest bit to code. Finger of Death is simply a distance check - if no one is in melee range, then select a random target and cast the spell on them. However, if someone IS in melee range, and this is NOT the main tank (creature's victim), then we aggro that player and they become the new victim. - For Doomfire, we summon a mob (Doomfire Targetting) that summons another mob (Doomfire every second) - Doomfire Targetting 'stalks' players whilst Doomfire damages player that are within range. */ + For Doomfire, we summon a mob (Doomfire Spirit) for the Doomfire mob to follow. It's spirit will + randomly select it's target to follow and then we create the random movement making it unpredictable. */ // This is used to sort by distance in order to see who is the closest target, when checking for Finger of Death struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool> @@ -340,6 +212,9 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI ScriptedInstance* pInstance; + uint64 DoomfireSpiritGUID; + uint64 WorldTreeGUID; + uint32 DrainNordrassilTimer; uint32 FearTimer; uint32 AirBurstTimer; @@ -361,9 +236,12 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI void Reset() { - if(pInstance) + if (pInstance) pInstance->SetData(DATA_ARCHIMONDEEVENT, NOT_STARTED); + DoomfireSpiritGUID = 0; + WorldTreeGUID = 0; + DrainNordrassilTimer = 0; FearTimer = 42000; AirBurstTimer = 30000; @@ -389,7 +267,7 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI DoScriptText(SAY_AGGRO, m_creature); DoZoneInCombat(); - if(pInstance) + if (pInstance) pInstance->SetData(DATA_ARCHIMONDEEVENT, IN_PROGRESS); } @@ -397,12 +275,12 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI { switch(rand()%2) { - case 0: DoScriptText(SAY_SLAY1, m_creature); break; - case 1: DoScriptText(SAY_SLAY2, m_creature); break; - case 2: DoScriptText(SAY_SLAY3, m_creature); break; + case 0: DoScriptText(SAY_SLAY1, m_creature); break; + case 1: DoScriptText(SAY_SLAY2, m_creature); break; + case 2: DoScriptText(SAY_SLAY3, m_creature); break; } - if(victim && (victim->GetTypeId() == TYPEID_PLAYER)) + if (victim && (victim->GetTypeId() == TYPEID_PLAYER)) GainSoulCharge(((Player*)victim)); } @@ -435,7 +313,7 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI { DoScriptText(SAY_DEATH, m_creature); - if(pInstance) + if (pInstance) pInstance->SetData(DATA_ARCHIMONDEEVENT, DONE); } @@ -443,11 +321,11 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI { // First we check if our current victim is in melee range or not. Unit* victim = m_creature->getVictim(); - if(victim && m_creature->IsWithinDistInMap(victim, m_creature->GetAttackDistance(victim))) + if (victim && m_creature->IsWithinDistInMap(victim, m_creature->GetAttackDistance(victim))) return false; std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList(); - if(m_threatlist.empty()) + if (m_threatlist.empty()) return false; std::list<Unit*> targets; @@ -455,56 +333,70 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI for( ; itr != m_threatlist.end(); ++itr) { Unit* pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid()); - if(pUnit && pUnit->isAlive()) + if (pUnit && pUnit->isAlive()) targets.push_back(pUnit); } - if(targets.empty()) + if (targets.empty()) return false; targets.sort(TargetDistanceOrder(m_creature)); Unit* target = targets.front(); - if(target) + if (target) { - if(!m_creature->IsWithinDistInMap(target, m_creature->GetAttackDistance(target))) + if (!m_creature->IsWithinDistInMap(target, m_creature->GetAttackDistance(target))) return true; // Cast Finger of Death else // This target is closest, he is our new tank - m_creature->AddThreat(target, DoGetThreat(m_creature->getVictim())); + m_creature->AddThreat(target, m_creature->getThreatManager().getThreat(m_creature->getVictim())); } return false; } - void SummonDoomfire(Unit* target) + void JustSummoned(Creature *summoned) { - Creature* Doomfire = DoSpawnCreature(CREATURE_DOOMFIRE_TARGETING, rand()%30, rand()%30, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000); - if(Doomfire) + summoned->setFaction(m_creature->getFaction()); + summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + + if (summoned->GetEntry() == CREATURE_DOOMFIRE_SPIRIT) { - ((mob_doomfire_targettingAI*)Doomfire->AI())->ArchimondeGUID = m_creature->GetGUID(); - Doomfire->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - // Give Doomfire a taste of everyone in the threatlist = more targets to chase. - std::list<HostilReference*>::iterator itr; - for(itr = m_creature->getThreatManager().getThreatList().begin(); itr != m_creature->getThreatManager().getThreatList().end(); ++itr) - Doomfire->AddThreat(Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()), 1.0f); - Doomfire->setFaction(m_creature->getFaction()); - DoCast(Doomfire, SPELL_DOOMFIRE_SPAWN); - Doomfire->CastSpell(Doomfire, SPELL_DOOMFIRE_VISUAL, true); - if(target) - Doomfire->AI()->AttackStart(target); - - if(rand()%2 == 0) - DoScriptText(SAY_DOOMFIRE1, m_creature); - else - DoScriptText(SAY_DOOMFIRE2, m_creature); + DoomfireSpiritGUID = summoned->GetGUID(); + } + + if (summoned->GetEntry() == CREATURE_DOOMFIRE) + { + summoned->CastSpell(summoned,SPELL_DOOMFIRE_SPAWN,false); + summoned->CastSpell(summoned,SPELL_DOOMFIRE,true,0,0,m_creature->GetGUID()); + + if (Unit *DoomfireSpirit = Unit::GetUnit(*m_creature, DoomfireSpiritGUID)) + { + summoned->GetMotionMaster()->MoveFollow(DoomfireSpirit,0.0f,0.0f); + DoomfireSpiritGUID = 0; + } } } + //this is code doing close to what the summoning spell would do (spell 31903) + void SummonDoomfire(Unit* target) + { + m_creature->SummonCreature(CREATURE_DOOMFIRE_SPIRIT, + target->GetPositionX()+15.0,target->GetPositionY()+15.0,target->GetPositionZ(),0, + TEMPSUMMON_TIMED_DESPAWN, 27000); + + m_creature->SummonCreature(CREATURE_DOOMFIRE, + target->GetPositionX()-15.0,target->GetPositionY()-15.0,target->GetPositionZ(),0, + TEMPSUMMON_TIMED_DESPAWN, 27000); + } + void UnleashSoulCharge() { m_creature->InterruptNonMeleeSpells(false); + bool HasCast = false; uint32 chargeSpell = 0; uint32 unleashSpell = 0; + switch(rand()%3) { case 0: @@ -520,42 +412,48 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI unleashSpell = SPELL_UNLEASH_SOUL_GREEN; break; } - if(m_creature->HasAura(chargeSpell, 0)) + + if (m_creature->HasAura(chargeSpell, 0)) { m_creature->RemoveSingleAuraFromStack(chargeSpell, 0); DoCast(m_creature->getVictim(), unleashSpell); HasCast = true; SoulChargeCount--; } - if(HasCast) + + if (HasCast) SoulChargeTimer = 2000 + rand()%28000; } void UpdateAI(const uint32 diff) { - if(!InCombat) + if (!InCombat) { - if(pInstance) + if (pInstance) { // Do not let the raid skip straight to Archimonde. Visible and hostile ONLY if Azagalor is finished. - if((pInstance->GetData(DATA_AZGALOREVENT) < DONE) && ((m_creature->GetVisibility() != VISIBILITY_OFF) || (m_creature->getFaction() != 35))) + if ((pInstance->GetData(DATA_AZGALOREVENT) < DONE) && ((m_creature->GetVisibility() != VISIBILITY_OFF) || (m_creature->getFaction() != 35))) { m_creature->SetVisibility(VISIBILITY_OFF); m_creature->setFaction(35); } - else if((pInstance->GetData(DATA_AZGALOREVENT) >= DONE) && ((m_creature->GetVisibility() != VISIBILITY_ON) || (m_creature->getFaction() == 35))) + else if ((pInstance->GetData(DATA_AZGALOREVENT) >= DONE) && ((m_creature->GetVisibility() != VISIBILITY_ON) || (m_creature->getFaction() == 35))) { m_creature->setFaction(1720); m_creature->SetVisibility(VISIBILITY_ON); } } - if(DrainNordrassilTimer < diff) + if (DrainNordrassilTimer < diff) { - if(!IsChanneling) + if (!IsChanneling) { - Creature* Nordrassil = m_creature->SummonCreature(CREATURE_CHANNEL_TARGET, NORDRASSIL_X, NORDRASSIL_Y, NORDRASSIL_Z, 0, TEMPSUMMON_TIMED_DESPAWN, 1200000); - if(Nordrassil) + Creature *temp = m_creature->SummonCreature(CREATURE_CHANNEL_TARGET, NORDRASSIL_X, NORDRASSIL_Y, NORDRASSIL_Z, 0, TEMPSUMMON_TIMED_DESPAWN, 1200000); + + if (temp) + WorldTreeGUID = temp->GetGUID(); + + if (Unit *Nordrassil = Unit::GetUnit(*m_creature, WorldTreeGUID)) { Nordrassil->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); Nordrassil->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11686); @@ -563,26 +461,24 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI IsChanneling = true; } } - Creature* Nordrassil = m_creature->SummonCreature(CREATURE_CHANNEL_TARGET, NORDRASSIL_X, NORDRASSIL_Y, NORDRASSIL_Z, 0, TEMPSUMMON_TIMED_DESPAWN, 5000); - if(Nordrassil) + + if (Unit *Nordrassil = Unit::GetUnit(*m_creature, WorldTreeGUID)) { - Nordrassil->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - Nordrassil->SetUInt32Value(UNIT_FIELD_DISPLAYID, 11686); Nordrassil->CastSpell(m_creature, SPELL_DRAIN_WORLD_TREE_2, true); DrainNordrassilTimer = 1000; } }else DrainNordrassilTimer -= diff; } - if(!UpdateVictim()) + if (!UpdateVictim() ) return; - if(((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 10) && !BelowTenPercent && !Enraged) + if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 10) && !BelowTenPercent && !Enraged) BelowTenPercent = true; - if(!Enraged) + if (!Enraged) { - if(EnrageTimer < diff) + if (EnrageTimer < diff) { if((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) > 10) { @@ -593,14 +489,15 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI } }else EnrageTimer -= diff; - if(CheckDistanceTimer < diff) + if (CheckDistanceTimer < diff) { // To simplify the check, we simply summon a creature in the location and then check how far we are from the creature Creature* Check = m_creature->SummonCreature(CREATURE_CHANNEL_TARGET, NORDRASSIL_X, NORDRASSIL_Y, NORDRASSIL_Z, 0, TEMPSUMMON_TIMED_DESPAWN, 2000); - if(Check) + if (Check) { Check->SetVisibility(VISIBILITY_OFF); - if(m_creature->IsWithinDistInMap(Check, 75)) + + if (m_creature->IsWithinDistInMap(Check, 75)) { m_creature->GetMotionMaster()->Clear(false); m_creature->GetMotionMaster()->MoveIdle(); @@ -612,22 +509,23 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI }else CheckDistanceTimer -= diff; } - if(BelowTenPercent) + if (BelowTenPercent) { - if(!HasProtected) + if (!HasProtected) { m_creature->GetMotionMaster()->Clear(false); m_creature->GetMotionMaster()->MoveIdle(); + //all members of raid must get this buff DoCast(m_creature->getVictim(), SPELL_PROTECTION_OF_ELUNE); HasProtected = true; Enraged = true; } - if(SummonWispTimer < diff) + if (SummonWispTimer < diff) { Creature* Wisp = DoSpawnCreature(CREATURE_ANCIENT_WISP, rand()%40, rand()%40, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if(Wisp) + if (Wisp) { Wisp->AI()->AttackStart(m_creature); ((mob_ancient_wispAI*)Wisp->AI())->ArchimondeGUID = m_creature->GetGUID(); @@ -636,13 +534,13 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI ++WispCount; }else SummonWispTimer -= diff; - if(WispCount >= 30) + if (WispCount >= 30) m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } - if(Enraged) + if (Enraged) { - if(HandOfDeathTimer < diff) + if (HandOfDeathTimer < diff) { DoCast(m_creature->getVictim(), SPELL_HAND_OF_DEATH); HandOfDeathTimer = 2000; @@ -650,46 +548,57 @@ struct TRINITY_DLL_DECL boss_archimondeAI : public ScriptedAI return; // Don't do anything after this point. } - if(SoulChargeCount) + if (SoulChargeCount) { - if(SoulChargeTimer < diff) + if (SoulChargeTimer < diff) UnleashSoulCharge(); else SoulChargeTimer -= diff; } - if(GripOfTheLegionTimer < diff) + if (GripOfTheLegionTimer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_GRIP_OF_THE_LEGION); GripOfTheLegionTimer = 5000 + rand()%20000; }else GripOfTheLegionTimer -= diff; - if(AirBurstTimer < diff) + if (AirBurstTimer < diff) { - if(rand()%2 == 0) + if (rand()%2 == 0) DoScriptText(SAY_AIR_BURST1, m_creature); else DoScriptText(SAY_AIR_BURST2, m_creature); - DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_AIR_BURST); AirBurstTimer = 25000 + rand()%15000; }else AirBurstTimer -= diff; - if(FearTimer < diff) + if (FearTimer < diff) { DoCast(m_creature->getVictim(), SPELL_FEAR); FearTimer = 42000; }else FearTimer -= diff; - if(DoomfireTimer < diff) + if (DoomfireTimer < diff) { - SummonDoomfire(SelectUnit(SELECT_TARGET_RANDOM, 1)); - DoomfireTimer = 40000; + if (rand()%2 == 0) + DoScriptText(SAY_DOOMFIRE1, m_creature); + else + DoScriptText(SAY_DOOMFIRE2, m_creature); + + Unit *temp = SelectUnit(SELECT_TARGET_RANDOM, 1); + if (!temp) + temp = m_creature->getVictim(); + + //replace with spell cast 31903 once implicitTarget 73 implemented + SummonDoomfire(temp); + + //supposedly three doomfire can be up at the same time + DoomfireTimer = 20000; }else DoomfireTimer -= diff; - if(MeleeRangeCheckTimer < diff) + if (MeleeRangeCheckTimer < diff) { - if(CanUseFingerOfDeath()) + if (CanUseFingerOfDeath()) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_FINGER_OF_DEATH); MeleeRangeCheckTimer = 1000; @@ -726,7 +635,7 @@ void AddSC_boss_archimonde() { Script *newscript; newscript = new Script; - newscript->Name="boss_archimonde"; + newscript->Name = "boss_archimonde"; newscript->GetAI = &GetAI_boss_archimonde; newscript->RegisterSelf(); @@ -745,4 +654,3 @@ void AddSC_boss_archimonde() newscript->GetAI = &GetAI_mob_ancient_wisp; newscript->RegisterSelf(); } - diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/def_hyjal.h b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/def_hyjal.h index 757ce2ce2cb..f33f9a95da3 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/def_hyjal.h +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/def_hyjal.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp index 16628cce685..6e301d339c8 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp @@ -1,4 +1,4 @@ - /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + /* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp index 366c5863ddd..fa159bd9872 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -69,6 +69,7 @@ void hyjalAI::Reset() // Misc WaveCount = 0; + EnemyCount = 0; // Set faction properly based on creature entry switch(m_creature->GetEntry()) @@ -149,7 +150,7 @@ void hyjalAI::EnterEvadeMode() void hyjalAI::Aggro(Unit *who) { - for(uint8 i = 0; i < 2; ++i) + for(uint8 i = 0; i < 3; ++i) if(Spell[i].Cooldown) SpellTimer[i] = Spell[i].Cooldown; @@ -335,7 +336,7 @@ void hyjalAI::Retreat() // First get all creatures. std::list<Creature*> creatures; Trinity::AllFriendlyCreaturesInGrid creature_check(m_creature); - Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> creature_searcher(creatures, creature_check); + Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> creature_searcher(m_creature, creatures, creature_check); TypeContainerVisitor <Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> creature_visitor(creature_searcher); @@ -343,7 +344,7 @@ void hyjalAI::Retreat() // Then get all Ancient Gem Veins. NOTE: Grid Search will only be able to find those in the grid. std::list<GameObject*> goList; Trinity::AllGameObjectsWithEntryInGrid go_check(185557); - Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(goList, go_check); + Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(m_creature, goList, go_check); TypeContainerVisitor <Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid>, GridTypeMapContainer> go_visit(go_search); diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.h b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.h index cb4e3f72ab3..135afede0b7 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.h +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp index 44419b37575..63256988e27 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp @@ -1,4 +1,4 @@ - /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + /* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -38,6 +38,9 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance { instance_mount_hyjal(Map *map) : ScriptedInstance(map) {Initialize();}; + uint32 Encounters[ENCOUNTERS]; + std::string str_data; + uint64 RageWinterchill; uint64 Anetheron; uint64 Kazrogal; @@ -48,7 +51,6 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance uint64 TyrandeWhisperwind; uint32 Trash; - uint32 Encounters[ENCOUNTERS]; void Initialize() { @@ -76,7 +78,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance void OnCreatureCreate(Creature *creature, uint32 creature_entry) { - switch(creature_entry) + switch(creature->GetEntry()) { case 17767: RageWinterchill = creature->GetGUID(); break; case 17808: Anetheron = creature->GetGUID(); break; @@ -127,7 +129,19 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance debug_log("SD2: Instance Hyjal: Instance data updated for event %u (Data=%u)",type,data); if(data == DONE) + { + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << Encounters[0] << " " << Encounters[1] << " " << Encounters[2] << " " + << Encounters[3] << " " << Encounters[4]; + + str_data = saveStream.str(); + SaveToDB(); + OUT_SAVE_INST_DATA_COMPLETE; + } + } uint32 GetData(uint32 type) @@ -160,19 +174,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance const char* Save() { - OUT_SAVE_INST_DATA; - std::ostringstream stream; - stream << Encounters[0] << " " << Encounters[1] << " " << Encounters[2] << " " - << Encounters[3] << " " << Encounters[4]; - char* out = new char[stream.str().length() + 1]; - strcpy(out, stream.str().c_str()); - if(out) - { - OUT_SAVE_INST_DATA_COMPLETE; - return out; - } - - return NULL; + return str_data.c_str(); } void Load(const char* in) @@ -184,8 +186,7 @@ struct TRINITY_DLL_DECL instance_mount_hyjal : public ScriptedInstance } OUT_LOAD_INST_DATA(in); - std::istringstream loadStream; - loadStream.str(in); + std::istringstream loadStream(in); loadStream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3] >> Encounters[4]; for(uint8 i = 0; i < ENCOUNTERS; ++i) if(Encounters[i] == IN_PROGRESS) // Do not load an encounter as IN_PROGRESS - reset it instead. diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp index c3abfe68167..e21cc826978 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -57,9 +57,9 @@ struct TRINITY_DLL_DECL boss_captain_skarlocAI : public ScriptedAI void Reset() { - Holy_Light_Timer = 30000; + Holy_Light_Timer = 20000 + rand()%10000; Cleanse_Timer = 10000; - HammerOfJustice_Timer = 60000; + HammerOfJustice_Timer = 20000 + rand()%15000; HolyShield_Timer = 240000; DevotionAura_Timer = 3000; Consecration_Timer = 8000; @@ -127,14 +127,14 @@ struct TRINITY_DLL_DECL boss_captain_skarlocAI : public ScriptedAI if (DevotionAura_Timer < diff) { DoCast(m_creature, SPELL_DEVOTION_AURA); - DevotionAura_Timer = 60000; + DevotionAura_Timer = 45000 + rand()%10000; }else DevotionAura_Timer -= diff; //Consecration if (Consecration_Timer < diff) { //DoCast(m_creature->getVictim(), SPELL_CONSECRATION); - Consecration_Timer = 8000; + Consecration_Timer = 5000 + rand()%5000; }else Consecration_Timer -= diff; DoMeleeAttackIfReady(); diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp index 02b90958ff6..863a3d9d5d1 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -57,8 +57,8 @@ struct TRINITY_DLL_DECL boss_epoch_hunterAI : public ScriptedAI void Reset() { - SandBreath_Timer = 25000; - ImpendingDeath_Timer = 30000; + SandBreath_Timer = 8000 + rand()%8000; + ImpendingDeath_Timer = 25000 + rand()%5000; WingBuffet_Timer = 35000; Mda_Timer = 40000; } @@ -109,13 +109,13 @@ struct TRINITY_DLL_DECL boss_epoch_hunterAI : public ScriptedAI case 1: DoScriptText(SAY_BREATH2, m_creature); break; } - SandBreath_Timer = 25000+rand()%5000; + SandBreath_Timer = 10000 + rand()%10000; }else SandBreath_Timer -= diff; if (ImpendingDeath_Timer < diff) { DoCast(m_creature->getVictim(),SPELL_IMPENDING_DEATH); - ImpendingDeath_Timer = 30000+rand()%5000; + ImpendingDeath_Timer = 25000+rand()%5000; }else ImpendingDeath_Timer -= diff; if (WingBuffet_Timer < diff) diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp index f80dfcdca34..9b938d4d18b 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -159,7 +159,7 @@ struct TRINITY_DLL_DECL boss_lieutenant_drakeAI : public ScriptedAI { DoScriptText(SAY_SHOUT, m_creature); DoCast(m_creature->getVictim(), SPELL_FRIGHTENING_SHOUT); - Fear_Timer = 30000+rand()%10000; + Fear_Timer = 25000+rand()%10000; }else Fear_Timer -= diff; //Mortal Strike @@ -167,7 +167,7 @@ struct TRINITY_DLL_DECL boss_lieutenant_drakeAI : public ScriptedAI { DoScriptText(SAY_MORTAL, m_creature); DoCast(m_creature->getVictim(), SPELL_MORTAL_STRIKE); - MortalStrike_Timer = 45000+rand()%5000; + MortalStrike_Timer = 20000+rand()%10000; }else MortalStrike_Timer -= diff; DoMeleeAttackIfReady(); diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/def_old_hillsbrad.h b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/def_old_hillsbrad.h index b49e671339a..95934718599 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/def_old_hillsbrad.h +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/def_old_hillsbrad.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp index 9e713cf8fcf..92d9c7c10a6 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -95,7 +95,7 @@ struct TRINITY_DLL_DECL instance_old_hillsbrad : public ScriptedInstance void OnCreatureCreate(Creature *creature, uint32 creature_entry) { - switch(creature_entry) + switch(creature->GetEntry()) { case THRALL_ENTRY: ThrallGUID = creature->GetGUID(); diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp index 675cc78f8a5..bc18f91e795 100644 --- a/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp +++ b/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp @@ -1,4 +1,4 @@ - /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + /* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -235,12 +235,12 @@ struct TRINITY_DLL_DECL npc_thrall_old_hillsbradAI : public npc_escortAI case 9: DoScriptText(SAY_TH_ARMORY, m_creature); m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, THRALL_WEAPON_MODEL); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, THRALL_WEAPON_INFO); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+1, 781); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, THRALL_SHIELD_MODEL); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+2, THRALL_SHIELD_INFO); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+3, 1038); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, THRALL_WEAPON_MODEL); + //m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, THRALL_WEAPON_INFO); + //m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+1, 781); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, THRALL_SHIELD_MODEL); + //m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+2, THRALL_SHIELD_INFO); + //m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+3, 1038); break; case 10: m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, THRALL_MODEL_EQUIPPED); @@ -278,7 +278,6 @@ struct TRINITY_DLL_DECL npc_thrall_old_hillsbradAI : public npc_escortAI break; case 31: DoScriptText(SAY_TH_MOUNTS_UP, m_creature); - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK); DoMount(); break; case 37: @@ -347,11 +346,9 @@ struct TRINITY_DLL_DECL npc_thrall_old_hillsbradAI : public npc_escortAI break; case 96: DoScriptText(SAY_TH_EPOCH_WONDER, m_creature); - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK); break; case 97: DoScriptText(SAY_TH_EPOCH_KILL_TARETHA, m_creature); - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); break; case 98: @@ -399,12 +396,8 @@ struct TRINITY_DLL_DECL npc_thrall_old_hillsbradAI : public npc_escortAI { DoUnmount(); HadMount = false; - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+1, 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+2, 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+3, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, THRALL_MODEL_UNEQUIPPED); } if( IsBeingEscorted ) diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp index 273f0cc0f55..22d539db2ab 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp index 69006dade60..665af987a6d 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp index fa997c69afe..9d66533972d 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp index 4835ff90637..4f96e672352 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -196,8 +196,8 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI InnderDemon_Count = 0; m_creature->SetSpeed( MOVE_RUN, 2.0f, true); m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_NIGHTELF); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY , 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); m_creature->CastSpell(m_creature, SPELL_DUAL_WIELD, true); m_creature->SetCorpseDelay(1000*60*60); if(pInstance) @@ -275,7 +275,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI m_creature->RemoveAurasDueToSpell(AURA_BANISH); // Leotheras is getting immune again - m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, MECHANIC_BANISH, true); + m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, 1<<MECHANIC_BANISH, true); // changing model to bloodelf m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_NIGHTELF); @@ -296,15 +296,15 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI { // channelers != 0 apply banish aura // removing Leotheras banish immune to apply AURA_BANISH - m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, MECHANIC_BANISH, false); + m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, 1<<MECHANIC_BANISH, false); DoCast(m_creature, AURA_BANISH); // changing model m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_DEMON); // and removing weapons - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY , 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); } } @@ -467,8 +467,8 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI m_creature->RemoveAurasDueToSpell(SPELL_WHIRLWIND,0); m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_DEMON); DoScriptText(SAY_SWITCH_TO_DEMON, m_creature); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY , 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); DemonForm = true; NeedThreatReset = true; SwitchToDemon_Timer = 45000; diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp index 4944f902257..6d1fc0a9d51 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp index d8538dd3e62..f243126e0d3 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/def_serpent_shrine.h b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/def_serpent_shrine.h index aceabea4b5c..13144bc93c0 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/def_serpent_shrine.h +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/def_serpent_shrine.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp index 94e94c9be50..ef69ab220bf 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -137,12 +137,12 @@ struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance void OpenDoor(uint64 DoorGUID, bool open) { if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID)) - Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1); + Door->SetGoState(open ? 0 : 1); } void OnCreatureCreate(Creature *creature, uint32 creature_entry) { - switch(creature_entry) + switch(creature->GetEntry()) { case 21212: LadyVashj = creature->GetGUID(); break; case 21214: Karathress = creature->GetGUID(); break; diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp index 6bd8257ddf3..5fd7837d911 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp index 0b5dfa9c731..3424850686a 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp index 1396179473e..e525461de71 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -145,7 +145,7 @@ struct TRINITY_DLL_DECL boss_warlord_kalithreshAI : public ScriptedAI cell.SetNoCreate(); Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*m_creature, entry, true, range); - Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pCreature, creature_check); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_creature, pCreature, creature_check); TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher); diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/def_steam_vault.h b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/def_steam_vault.h index 09a76d482b7..4b407ac4816 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/def_steam_vault.h +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/def_steam_vault.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp index b76cfedb777..92df1fffbe1 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/instance_steam_vault.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/underbog/boss_hungarfen.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/underbog/boss_hungarfen.cpp index 28543aea833..1d6584b9523 100644 --- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/underbog/boss_hungarfen.cpp +++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/underbog/boss_hungarfen.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/darkshore/darkshore.cpp b/src/bindings/scripts/scripts/zone/darkshore/darkshore.cpp index aea0e52e4f7..fcb13e9f479 100644 --- a/src/bindings/scripts/scripts/zone/darkshore/darkshore.cpp +++ b/src/bindings/scripts/scripts/zone/darkshore/darkshore.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp b/src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp index 3f71dc9041b..cafdc5fbc46 100644 --- a/src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp +++ b/src/bindings/scripts/scripts/zone/deadmines/deadmines.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -69,7 +69,7 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance CannonBlast_Timer = CANNON_BLAST_TIMER; // it's a hack - Mr. Smite should do that but his too far away IronCladDoor->SetName("Mr. Smite"); - IronCladDoor->Yell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0); + IronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0); DoPlaySound(IronCladDoor, SOUND_MR_SMITE_ALARM1); State=CANNON_BLAST_INITIATED; break; @@ -81,7 +81,7 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance ShootCannon(); BlastOutDoor(); LeverStucked(); - IronCladDoor->Yell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0); + IronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0); DoPlaySound(IronCladDoor, SOUND_MR_SMITE_ALARM2); State = PIRATES_ATTACK; }else @@ -120,13 +120,13 @@ struct TRINITY_DLL_DECL instance_deadmines : public ScriptedInstance void ShootCannon() { - DefiasCannon->SetUInt32Value(GAMEOBJECT_STATE, 0); + DefiasCannon->SetGoState(0); DoPlaySound(DefiasCannon, SOUND_CANNONFIRE); } void BlastOutDoor() { - IronCladDoor->SetUInt32Value(GAMEOBJECT_STATE, 2); + IronCladDoor->SetGoState(2); DoPlaySound(IronCladDoor, SOUND_DESTROYDOOR); } diff --git a/src/bindings/scripts/scripts/zone/dun_morogh/dun_morogh.cpp b/src/bindings/scripts/scripts/zone/dun_morogh/dun_morogh.cpp index db79d4498ea..185d545d98d 100644 --- a/src/bindings/scripts/scripts/zone/dun_morogh/dun_morogh.cpp +++ b/src/bindings/scripts/scripts/zone/dun_morogh/dun_morogh.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -44,7 +44,7 @@ struct TRINITY_DLL_DECL npc_narm_faulkAI : public ScriptedAI { lifeTimer = 120000; m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 32); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,7); // lay down + m_creature->SetStandState(UNIT_STAND_STATE_DEAD); spellHit = false; } @@ -59,7 +59,7 @@ struct TRINITY_DLL_DECL npc_narm_faulkAI : public ScriptedAI void UpdateAI(const uint32 diff) { - if (!m_creature->GetUInt32Value(UNIT_FIELD_BYTES_1)) + if (m_creature->IsStandState()) { if(lifeTimer < diff) m_creature->AI()->EnterEvadeMode(); @@ -73,7 +73,7 @@ struct TRINITY_DLL_DECL npc_narm_faulkAI : public ScriptedAI if(Spellkind->Id == 8593 && !spellHit) { DoCast(m_creature,32343); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); //m_creature->RemoveAllAuras(); DoScriptText(SAY_HEAL, m_creature); diff --git a/src/bindings/scripts/scripts/zone/dustwallow_marsh/dustwallow_marsh.cpp b/src/bindings/scripts/scripts/zone/dustwallow_marsh/dustwallow_marsh.cpp index 8cc53ece44f..ed8a50f9d94 100644 --- a/src/bindings/scripts/scripts/zone/dustwallow_marsh/dustwallow_marsh.cpp +++ b/src/bindings/scripts/scripts/zone/dustwallow_marsh/dustwallow_marsh.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp index de026011180..0c8c47a4c52 100644 --- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp +++ b/src/bindings/scripts/scripts/zone/eastern_plaguelands/eastern_plaguelands.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -118,7 +118,7 @@ bool GossipHello_npc_tirion_fordring(Player *player, Creature *_Creature) if (_Creature->isQuestGiver()) player->PrepareQuestMenu( _Creature->GetGUID() ); - if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == PLAYER_STATE_SIT ) + if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == UNIT_STAND_STATE_SIT ) player->ADD_GOSSIP_ITEM( 0, "I am ready to hear your tale, Tirion.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID()); diff --git a/src/bindings/scripts/scripts/zone/elwynn_forest/elwynn_forest.cpp b/src/bindings/scripts/scripts/zone/elwynn_forest/elwynn_forest.cpp index 01c4e89d9aa..b9ac3aa18c3 100644 --- a/src/bindings/scripts/scripts/zone/elwynn_forest/elwynn_forest.cpp +++ b/src/bindings/scripts/scripts/zone/elwynn_forest/elwynn_forest.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -44,7 +44,7 @@ struct TRINITY_DLL_DECL npc_henze_faulkAI : public ScriptedAI { lifeTimer = 120000; m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 32); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,7); // lay down + m_creature->SetStandState(UNIT_STAND_STATE_DEAD); // lay down spellHit = false; } @@ -59,7 +59,7 @@ struct TRINITY_DLL_DECL npc_henze_faulkAI : public ScriptedAI void UpdateAI(const uint32 diff) { - if (!m_creature->GetUInt32Value(UNIT_FIELD_BYTES_1)) + if (m_creature->IsStandState()) { if(lifeTimer < diff) m_creature->AI()->EnterEvadeMode(); @@ -73,7 +73,7 @@ struct TRINITY_DLL_DECL npc_henze_faulkAI : public ScriptedAI if(Spellkind->Id == 8593 && !spellHit) { DoCast(m_creature,32343); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); //m_creature->RemoveAllAuras(); DoScriptText(SAY_HEAL, m_creature); diff --git a/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp b/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp index 9665e10cad8..b29e99d6206 100644 --- a/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp +++ b/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -17,12 +17,11 @@ /* ScriptData SDName: Eversong_Woods SD%Complete: 100 -SDComment: Quest support: 8346, 8483, 8488, 8490 +SDComment: Quest support: 8483, 8488, 8490 SDCategory: Eversong Woods EndScriptData */ /* ContentData -mobs_mana_tapped npc_prospector_anvilward npc_apprentice_mirveda npc_infused_crystal @@ -32,31 +31,6 @@ EndContentData */ #include "../../npc/npc_escortAI.h" /*###### -## mobs_mana_tapped -######*/ - -struct TRINITY_DLL_DECL mobs_mana_tappedAI : public ScriptedAI -{ - mobs_mana_tappedAI(Creature *c) : ScriptedAI(c) {Reset();} - - void Reset() { } - - void Aggro(Unit *who) { } - - void SpellHit(Unit *caster, const SpellEntry *spell) - { - if( caster->GetTypeId() == TYPEID_PLAYER) - if( ((Player*)caster)->GetQuestStatus(8346) == QUEST_STATUS_INCOMPLETE && !((Player*)caster)->GetReqKillOrCastCurrentCount(8346, m_creature->GetEntry()) && spell->Id == 28734) - ((Player*)caster)->CastedCreatureOrGO(15468, m_creature->GetGUID(), spell->Id); - return; - } -}; -CreatureAI* GetAI_mobs_mana_tapped(Creature *_Creature) -{ - return new mobs_mana_tappedAI (_Creature); -} - -/*###### ## npc_prospector_anvilward ######*/ @@ -229,7 +203,7 @@ struct TRINITY_DLL_DECL npc_secondTrialAI : public ScriptedAI questPhase = 0; summonerGuid = 0; - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_KNEEL); + m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_KNEEL); m_creature->setFaction(FACTION_FRIENDLY); spellFlashLight = false; @@ -268,7 +242,7 @@ struct TRINITY_DLL_DECL npc_secondTrialAI : public ScriptedAI if ( questPhase == 1 ) { if ( timer < diff ) { - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_NONE); + m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND); m_creature->setFaction(FACTION_HOSTILE); questPhase = 0; @@ -539,7 +513,7 @@ bool GOHello_go_second_trial(Player *player, GameObject* _GO) Creature* event_controller = NULL; Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*_GO, MASTER_KELERUN_BLOODMOURN, true, 30); - Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(event_controller, u_check); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(player, event_controller, u_check); TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); //cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(_GO->GetMap(), _GO)); cell_lock->Visit(cell_lock, grid_unit_searcher, *(_GO->GetMap())); @@ -754,11 +728,6 @@ void AddSC_eversong_woods() Script *newscript; newscript = new Script; - newscript->Name="mobs_mana_tapped"; - newscript->GetAI = &GetAI_mobs_mana_tapped; - newscript->RegisterSelf(); - - newscript = new Script; newscript->Name= "npc_prospector_anvilward"; newscript->GetAI = &GetAI_npc_prospector_anvilward; newscript->pGossipHello = &GossipHello_npc_prospector_anvilward; diff --git a/src/bindings/scripts/scripts/zone/felwood/felwood.cpp b/src/bindings/scripts/scripts/zone/felwood/felwood.cpp index b7a4bc03c59..4103283be43 100644 --- a/src/bindings/scripts/scripts/zone/felwood/felwood.cpp +++ b/src/bindings/scripts/scripts/zone/felwood/felwood.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/feralas/feralas.cpp b/src/bindings/scripts/scripts/zone/feralas/feralas.cpp index f3822bcdb7a..ff30fc3f90c 100644 --- a/src/bindings/scripts/scripts/zone/feralas/feralas.cpp +++ b/src/bindings/scripts/scripts/zone/feralas/feralas.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp b/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp index 398d642b264..12c6c3d26a3 100644 --- a/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp +++ b/src/bindings/scripts/scripts/zone/ghostlands/ghostlands.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -135,17 +135,21 @@ bool GOHello_gilded_brazier(Player *player, GameObject* _GO) ## npc_ranger_lilatha ######*/ -#define SAY_START -1000140 -#define SAY_PROGRESS1 -1000141 -#define SAY_PROGRESS2 -1000142 -#define SAY_PROGRESS3 -1000143 -#define SAY_END1 -1000144 -#define SAY_END2 -1000145 -#define SAY_CAPTAIN_ANSWER -1000146 - -#define QUEST_ESCAPE_FROM_THE_CATACOMBS 9212 -#define GO_CAGE 181152 -#define NPC_CAPTAIN_HELIOS 16220 +enum +{ + SAY_START = -1000140, + SAY_PROGRESS1 = -1000141, + SAY_PROGRESS2 = -1000142, + SAY_PROGRESS3 = -1000143, + SAY_END1 = -1000144, + SAY_END2 = -1000145, + SAY_CAPTAIN_ANSWER = -1000146, + + QUEST_ESCAPE_FROM_THE_CATACOMBS = 9212, + GO_CAGE = 181152, + NPC_CAPTAIN_HELIOS = 16220, + FACTION_SMOON_E = 1603, +}; struct TRINITY_DLL_DECL npc_ranger_lilathaAI : public npc_escortAI { @@ -249,41 +253,7 @@ CreatureAI* GetAI_npc_ranger_lilathaAI(Creature *_Creature) { npc_ranger_lilathaAI* ranger_lilathaAI = new npc_ranger_lilathaAI(_Creature); - ranger_lilathaAI->AddWaypoint(0, 7545.07, -7359.87, 162.354, 4000); // Say0 - ranger_lilathaAI->AddWaypoint(1, 7550.048340, -7362.237793, 162.235657); - ranger_lilathaAI->AddWaypoint(2, 7566.976074, -7364.315430, 161.738770); - ranger_lilathaAI->AddWaypoint(3, 7578.830566, -7361.677734, 161.738770); - ranger_lilathaAI->AddWaypoint(4, 7590.969238, -7359.053711, 162.257660); - ranger_lilathaAI->AddWaypoint(5, 7598.354004, -7362.815430, 162.256683, 4000); // Say1 - ranger_lilathaAI->AddWaypoint(6, 7605.861328, -7380.424316, 161.937073); - ranger_lilathaAI->AddWaypoint(7, 7605.295410, -7387.382813, 157.253998); - ranger_lilathaAI->AddWaypoint(8, 7606.131836, -7393.893555, 156.941925); - ranger_lilathaAI->AddWaypoint(9, 7615.207520, -7400.187012, 157.142639); - ranger_lilathaAI->AddWaypoint(10, 7618.956543, -7402.652832, 158.202042); - ranger_lilathaAI->AddWaypoint(11, 7636.850586, -7401.756836, 162.144791); - ranger_lilathaAI->AddWaypoint(12, 7637.058105, -7404.944824, 162.206970, 4000);// Say2 - ranger_lilathaAI->AddWaypoint(13, 7636.910645, -7412.585449, 162.366425); - ranger_lilathaAI->AddWaypoint(14, 7637.607910, -7425.591797, 162.630661); - ranger_lilathaAI->AddWaypoint(15, 7637.816895, -7459.057129, 163.302704); - ranger_lilathaAI->AddWaypoint(16, 7638.859863, -7470.902344, 162.517059); - ranger_lilathaAI->AddWaypoint(17, 7641.395996, -7488.217285, 157.381287); - ranger_lilathaAI->AddWaypoint(18, 7634.455566, -7505.451660, 154.682159); - ranger_lilathaAI->AddWaypoint(19, 7631.906738, -7516.948730, 153.597382); // say3 - ranger_lilathaAI->AddWaypoint(20, 7622.231445, -7537.037598, 151.587112); - ranger_lilathaAI->AddWaypoint(21, 7610.921875, -7550.670410, 149.639374); - ranger_lilathaAI->AddWaypoint(22, 7598.229004, -7562.551758, 145.953888); - ranger_lilathaAI->AddWaypoint(23, 7588.509277, -7577.755371, 148.294479); - ranger_lilathaAI->AddWaypoint(24, 7567.339355, -7608.456055, 146.006485); - ranger_lilathaAI->AddWaypoint(25, 7562.547852, -7617.417969, 148.097504); - ranger_lilathaAI->AddWaypoint(26, 7561.508789, -7645.064453, 151.245163); - ranger_lilathaAI->AddWaypoint(27, 7563.337402, -7654.652344, 151.227158); - ranger_lilathaAI->AddWaypoint(28, 7565.533691, -7658.296387, 151.248886); - ranger_lilathaAI->AddWaypoint(29, 7571.155762, -7659.118652, 151.244568); - ranger_lilathaAI->AddWaypoint(30, 7579.119629, -7662.213867, 151.651505); - ranger_lilathaAI->AddWaypoint(31, 7603.768066, -7667.000488, 153.997726); - ranger_lilathaAI->AddWaypoint(32, 7603.768066, -7667.000488, 153.997726, 4000); // Say4 & Set orientation - ranger_lilathaAI->AddWaypoint(33, 7603.768066, -7667.000488, 153.997726, 8000); // Say5 & Set orientation - ranger_lilathaAI->AddWaypoint(34, 7603.768066, -7667.000488, 153.997726); + ranger_lilathaAI->FillPointMovementListForCreature(); return (CreatureAI*)ranger_lilathaAI; } diff --git a/src/bindings/scripts/scripts/zone/gruuls_lair/boss_gruul.cpp b/src/bindings/scripts/scripts/zone/gruuls_lair/boss_gruul.cpp index 0d47bed71af..f2da55becc8 100644 --- a/src/bindings/scripts/scripts/zone/gruuls_lair/boss_gruul.cpp +++ b/src/bindings/scripts/scripts/zone/gruuls_lair/boss_gruul.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -6,12 +6,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData @@ -24,7 +24,6 @@ EndScriptData */ #include "precompiled.h" #include "def_gruuls_lair.h" -/* Yells & Quotes */ #define SAY_AGGRO -1565010 #define SAY_SLAM1 -1565011 #define SAY_SLAM2 -1565012 @@ -36,17 +35,18 @@ EndScriptData */ #define SAY_DEATH -1565018 #define EMOTE_GROW -1565019 -/* Spells */ -#define SPELL_GROWTH 36300 -#define SPELL_CAVE_IN 36240 -#define SPELL_GROUND_SLAM 33525 // AoE Ground Slam applying Ground Slam to everyone with a script effect (most likely the knock back, we can code it to a set knockback) -#define SPELL_REVERBERATION 36297 //AoE Silence -#define SPELL_SHATTER 33654 -#define SPELL_MAGNETIC_PULL 28337 -#define SPELL_KNOCK_BACK 24199 //Knockback spell until correct implementation is made +#define SPELL_GROWTH 36300 +#define SPELL_CAVE_IN 36240 +#define SPELL_GROUND_SLAM 33525 //AoE Ground Slam applying Ground Slam to everyone with a script effect (most likely the knock back, we can code it to a set knockback) +#define SPELL_REVERBERATION 36297 //AoE Silence +#define SPELL_SHATTER 33654 + #define SPELL_SHATTER_EFFECT 33671 #define SPELL_HURTFUL_STRIKE 33813 #define SPELL_STONED 33652 //Spell is self cast +#define SPELL_MAGNETIC_PULL 28337 +#define SPELL_KNOCK_BACK 24199 //Knockback spell until correct implementation is made + #define SPELL_GRONN_LORDS_GRASP 33572 //Triggered by Ground Slam struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI @@ -61,6 +61,7 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI uint32 Growth_Timer; uint32 CaveIn_Timer; + uint32 CaveIn_StaticTimer; uint32 GroundSlamTimer; uint32 GroundSlamStage; uint32 PerformingGroundSlam; @@ -70,62 +71,60 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI void Reset() { Growth_Timer= 30000; - CaveIn_Timer= 40000; + CaveIn_Timer= 27000; + CaveIn_StaticTimer = 30000; GroundSlamTimer= 35000; GroundSlamStage= 0; PerformingGroundSlam= false; HurtfulStrike_Timer= 8000; Reverberation_Timer= 60000+45000; - if(pInstance) + if (pInstance) { pInstance->SetData(DATA_GRUULEVENT, NOT_STARTED); + GameObject* EncounterDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GRUULDOOR)); + if (EncounterDoor) + EncounterDoor->SetGoState(0); // Open the encounter door + }else error_log(ERROR_INST_DATA); - GameObject* Door = NULL; - Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GRUULDOOR)); - if(Door) - Door->SetGoState(0); - } - } - - void JustDied(Unit* Killer) - { - DoScriptText(SAY_DEATH, m_creature); - - if(pInstance) - { - pInstance->SetData(DATA_GRUULEVENT, DONE); - - GameObject* Door = NULL; - Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GRUULDOOR)); - if(Door) - Door->SetGoState(0); - } + m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true); + m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true); } void Aggro(Unit *who) { DoScriptText(SAY_AGGRO, m_creature); - DoZoneInCombat(); - if(pInstance) - { + if (pInstance) + { pInstance->SetData(DATA_GRUULEVENT, IN_PROGRESS); - - GameObject* Door = NULL; - Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GRUULDOOR)); - if(Door) - Door->SetGoState(1); - } + GameObject* EncounterDoor = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_GRUULDOOR)); + if (EncounterDoor) + EncounterDoor->SetGoState(1); //Close the encounter door, open it in JustDied/Reset + } } void KilledUnit() { switch(rand()%3) { - case 0: DoScriptText(SAY_SLAY1, m_creature); break; - case 1: DoScriptText(SAY_SLAY2, m_creature); break; - case 2: DoScriptText(SAY_SLAY3, m_creature); break; + case 0: DoScriptText(SAY_SLAY1, m_creature); break; + case 1: DoScriptText(SAY_SLAY2, m_creature); break; + case 2: DoScriptText(SAY_SLAY3, m_creature); break; + } + } + + void JustDied(Unit* Killer) + { + DoScriptText(SAY_DEATH, m_creature); + + if(pInstance) + { + pInstance->SetData(DATA_GRUULEVENT, DONE); + + GameObject* EncounterDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GRUULDOOR)); + if (EncounterDoor) + EncounterDoor->SetGoState(0); // Open the encounter door } } @@ -139,14 +138,14 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI // Gruul can cast this spell up to 30 times if (Growth_Timer < diff) { - DoCast(m_creature,SPELL_GROWTH); DoScriptText(EMOTE_GROW, m_creature); + DoCast(m_creature,SPELL_GROWTH); Growth_Timer = 30000; }else Growth_Timer -= diff; - if(PerformingGroundSlam) + if (PerformingGroundSlam) { - if(GroundSlamTimer < diff) + if (GroundSlamTimer < diff) { switch(GroundSlamStage) { @@ -162,7 +161,7 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI { Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); - if(target && target->GetTypeId() == TYPEID_PLAYER) + if (target && target->GetTypeId() == TYPEID_PLAYER) knockback_targets.push_back(target); } @@ -172,7 +171,7 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI Unit *target = *itr; Unit *target2 = *(knockback_targets.begin() + rand()%knockback_targets.size()); - if(target && target2) + if (target && target2) { switch(rand()%2) { @@ -183,7 +182,7 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI } GroundSlamTimer = 7000; - break; + break; } case 1: @@ -203,18 +202,15 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI } GroundSlamTimer = 5000; - - break; + break; } case 2: { //The dummy shatter spell is cast DoCast(m_creature, SPELL_SHATTER); - GroundSlamTimer = 1000; - - break; + break; } case 3: @@ -239,20 +235,20 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI m_creature->GetMotionMaster()->Clear(); Unit *victim = m_creature->getVictim(); - if(victim) + if (victim) { m_creature->GetMotionMaster()->MoveChase(victim); m_creature->SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID()); } PerformingGroundSlam = false; - GroundSlamTimer =120000; HurtfulStrike_Timer= 8000; - if(Reverberation_Timer < 10000) //Give a little time to the players to undo the damage from shatter + + if (Reverberation_Timer < 10000) //Give a little time to the players to undo the damage from shatter Reverberation_Timer += 10000; - break; + break; } } @@ -281,7 +277,7 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI if (Reverberation_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_REVERBERATION, true); - Reverberation_Timer = 30000; + Reverberation_Timer = 15000 + rand()%10000; }else Reverberation_Timer -= diff; // Cave In @@ -290,7 +286,11 @@ struct TRINITY_DLL_DECL boss_gruulAI : public ScriptedAI if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) DoCast(target,SPELL_CAVE_IN); - CaveIn_Timer = 20000; + if(CaveIn_StaticTimer >= 4000) + CaveIn_StaticTimer -= 2000; + + CaveIn_Timer = CaveIn_StaticTimer; + }else CaveIn_Timer -= diff; // Ground Slam, Gronn Lord's Grasp, Stoned, Shatter diff --git a/src/bindings/scripts/scripts/zone/gruuls_lair/boss_high_king_maulgar.cpp b/src/bindings/scripts/scripts/zone/gruuls_lair/boss_high_king_maulgar.cpp index c731dd63ce7..68d89bccc2b 100644 --- a/src/bindings/scripts/scripts/zone/gruuls_lair/boss_high_king_maulgar.cpp +++ b/src/bindings/scripts/scripts/zone/gruuls_lair/boss_high_king_maulgar.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -238,8 +238,8 @@ struct TRINITY_DLL_DECL boss_high_king_maulgarAI : public ScriptedAI DoScriptText(SAY_ENRAGE, m_creature); m_creature->CastSpell(m_creature, SPELL_DUAL_WIELD, true); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); } if(Phase2) @@ -448,7 +448,7 @@ struct TRINITY_DLL_DECL boss_kiggler_the_crazedAI : public ScriptedAI if(target) DoCast(target, SPELL_GREATER_POLYMORPH); - GreaterPolymorph_Timer = 20000; + GreaterPolymorph_Timer = 15000 + rand()%5000; }else GreaterPolymorph_Timer -= diff; //LightningBolt_Timer @@ -487,13 +487,15 @@ struct TRINITY_DLL_DECL boss_blindeye_the_seerAI : public ScriptedAI uint32 GreaterPowerWordShield_Timer; uint32 Heal_Timer; + uint32 PrayerofHealing_Timer; ScriptedInstance* pInstance; void Reset() { GreaterPowerWordShield_Timer = 5000; - Heal_Timer = 30000; + Heal_Timer = 25000 + rand()%15000; + PrayerofHealing_Timer = 45000 + rand()%10000; //reset encounter if (pInstance) @@ -556,9 +558,16 @@ struct TRINITY_DLL_DECL boss_blindeye_the_seerAI : public ScriptedAI if(Heal_Timer < diff) { DoCast(m_creature, SPELL_HEAL); - Heal_Timer = 60000; + Heal_Timer = 15000 + rand()%25000; }else Heal_Timer -= diff; + //PrayerofHealing_Timer + if (PrayerofHealing_Timer < diff) + { + DoCast(m_creature, SPELL_PRAYER_OH); + PrayerofHealing_Timer = 35000 + rand()%15000; + }else PrayerofHealing_Timer -= diff; + DoMeleeAttackIfReady(); } }; diff --git a/src/bindings/scripts/scripts/zone/gruuls_lair/def_gruuls_lair.h b/src/bindings/scripts/scripts/zone/gruuls_lair/def_gruuls_lair.h index 145e573f02a..7003dcb1e26 100644 --- a/src/bindings/scripts/scripts/zone/gruuls_lair/def_gruuls_lair.h +++ b/src/bindings/scripts/scripts/zone/gruuls_lair/def_gruuls_lair.h @@ -1,19 +1,21 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ #ifndef DEF_GRUULS_LAIR_H #define DEF_GRUULS_LAIR_H -#define DATA_BLINDEYETHESEER 1 -#define DATA_GRUULEVENT 2 -#define DATA_KIGGLERTHECRAZED 3 -#define DATA_KROSHFIREHAND 4 -#define DATA_MAULGAREVENT 5 -#define DATA_MAULGAREVENT_TANK 6 -#define DATA_OLMTHESUMMONER 7 -#define DATA_MAULGARDOOR 8 -#define DATA_GRUULDOOR 9 -#define DATA_MAULGAR 10 +#define DATA_BLINDEYETHESEER 1 +#define DATA_GRUULEVENT 2 +#define DATA_KIGGLERTHECRAZED 3 +#define DATA_KROSHFIREHAND 4 +#define DATA_MAULGAREVENT 5 +#define DATA_MAULGAREVENT_TANK 6 +#define DATA_OLMTHESUMMONER 7 +#define DATA_MAULGARDOOR 8 +#define DATA_GRUULDOOR 9 +#define DATA_MAULGAR 10 + +#define ERROR_INST_DATA "TSCR Error: Instance Data not set properly for Gruul's Lair instance (map 565). Encounters will be buggy." #endif diff --git a/src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp b/src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp index c5a82bff322..9ecd95176f0 100644 --- a/src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp +++ b/src/bindings/scripts/scripts/zone/gruuls_lair/instance_gruuls_lair.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -74,7 +74,7 @@ struct TRINITY_DLL_DECL instance_gruuls_lair : public ScriptedInstance void OnCreatureCreate(Creature *creature, uint32 creature_entry) { - switch(creature_entry) + switch(creature->GetEntry()) { case 18835: KigglerTheCrazed = creature->GetGUID(); break; case 18836: BlindeyeTheSeer = creature->GetGUID(); break; diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp index 20bffd9052f..affe771babb 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -6,18 +6,18 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Boss_Broggok -SD%Complete: 100 -SDComment: +SD%Complete: 70 +SDComment: pre-event not made SDCategory: Hellfire Citadel, Blood Furnace EndScriptData */ @@ -51,25 +51,32 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI DoScriptText(SAY_AGGRO, m_creature); } - void UpdateAI(const uint32 diff) + void JustSummoned(Creature *summoned) { + summoned->setFaction(16); + summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + summoned->CastSpell(summoned,SPELL_POISON,false,0,0,m_creature->GetGUID()); + } - if (!UpdateVictim()) + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim() ) return; - if(AcidSpray_Timer < diff) + if (AcidSpray_Timer < diff) { DoCast(m_creature->getVictim(),SPELL_SLIME_SPRAY); AcidSpray_Timer = 4000+rand()%8000; }else AcidSpray_Timer -=diff; - if(PoisonBolt_Timer < diff) + if (PoisonBolt_Timer < diff) { DoCast(m_creature->getVictim(),SPELL_POISON_BOLT); PoisonBolt_Timer = 4000+rand()%8000; }else PoisonBolt_Timer -=diff; - if(PoisonSpawn_Timer < diff) + if (PoisonSpawn_Timer < diff) { DoCast(m_creature,SPELL_POISON_CLOUD); PoisonSpawn_Timer = 20000; @@ -79,17 +86,36 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI } }; -CreatureAI* GetAI_boss_broggokAI(Creature *_Creature) +struct TRINITY_DLL_DECL mob_broggok_poisoncloudAI : public ScriptedAI +{ + mob_broggok_poisoncloudAI(Creature *c) : ScriptedAI(c) {Reset();} + + void Reset() { } + void MoveInLineOfSight(Unit *who) { } + void AttackStart(Unit *who) { } + void Aggro(Unit* who) { } +}; + +CreatureAI* GetAI_boss_broggok(Creature *_Creature) { return new boss_broggokAI (_Creature); } +CreatureAI* GetAI_mob_broggok_poisoncloud(Creature *_Creature) +{ + return new mob_broggok_poisoncloudAI (_Creature); +} + void AddSC_boss_broggok() { Script *newscript; newscript = new Script; - newscript->Name="boss_broggok"; - newscript->GetAI = &GetAI_boss_broggokAI; + newscript->Name = "boss_broggok"; + newscript->GetAI = &GetAI_boss_broggok; newscript->RegisterSelf(); -} + newscript = new Script; + newscript->Name = "mob_broggok_poisoncloud"; + newscript->GetAI = &GetAI_mob_broggok_poisoncloud; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp index cfa99c2db7d..31485690e46 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp index 7e2f6b65cc8..5606719dc65 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp index 2118dcc203f..be9ae2525d8 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp index bd4c5a9f170..608042cc43c 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/def_magtheridons_lair.h b/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/def_magtheridons_lair.h index 3c0012ce447..c5469acaea0 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/def_magtheridons_lair.h +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/def_magtheridons_lair.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp index ea51e575824..1bdce52aea9 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -166,7 +166,7 @@ struct TRINITY_DLL_DECL instance_magtheridons_lair : public ScriptedInstance Creature *Magtheridon = instance->GetCreatureInMap(MagtheridonGUID); if(Magtheridon && Magtheridon->isAlive()) { - Magtheridon->TextEmote("'s bonds begin to weaken!", 0); + Magtheridon->MonsterTextEmote("'s bonds begin to weaken!", 0); CageTimer = 120000; } if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID)) diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp index afd7fe9f117..ffe9efa2309 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -184,10 +184,11 @@ struct TRINITY_DLL_DECL boss_grand_warlock_nethekurseAI : public ScriptedAI void MoveInLineOfSight(Unit *who) { - if (!m_creature->getVictim() && who->isTargetableForAttack() && ( m_creature->IsHostileTo( who )) && who->isInAccessiblePlaceFor(m_creature) ) - { - if (!IntroOnce && m_creature->IsWithinDistInMap(who, 75)) + if (!IntroOnce && m_creature->IsWithinDistInMap(who, 50.0f)) { + if (who->GetTypeId() != TYPEID_PLAYER) + return; + DoScriptText(SAY_INTRO, m_creature); IntroOnce = true; IsIntroEvent = true; @@ -196,19 +197,10 @@ struct TRINITY_DLL_DECL boss_grand_warlock_nethekurseAI : public ScriptedAI pInstance->SetData(TYPE_NETHEKURSE,IN_PROGRESS); } - if (!m_creature->canFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE ) - return; - if (IsIntroEvent || !IsMainEvent) return; - float attackRadius = m_creature->GetAttackDistance(who); - if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->IsWithinLOSInMap(who) ) - { - //who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); - AttackStart(who); - } - } + ScriptedAI::MoveInLineOfSight(who); } void Aggro(Unit *who) @@ -223,9 +215,13 @@ struct TRINITY_DLL_DECL boss_grand_warlock_nethekurseAI : public ScriptedAI void JustSummoned(Creature *summoned) { - summoned->setFaction(14); + summoned->setFaction(16); summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + + //triggered spell of consumption does not properly show it's SpellVisual, wrong spellid? + summoned->CastSpell(summoned,SPELL_TEMPORARY_VISUAL,true); + summoned->CastSpell(summoned,SPELL_CONSUMPTION,false,0,0,m_creature->GetGUID()); } void KilledUnit(Unit* victim) @@ -342,20 +338,24 @@ struct TRINITY_DLL_DECL mob_fel_orc_convertAI : public ScriptedAI if (pInstance->GetData64(DATA_NETHEKURSE)) { Creature *pKurse = (Creature*)Unit::GetUnit(*m_creature,pInstance->GetData64(DATA_NETHEKURSE)); - if (pKurse) + if (pKurse && m_creature->GetDistance(pKurse) < 45.0f) + { ((boss_grand_warlock_nethekurseAI*)pKurse->AI())->DoYellForPeonAggro(); - } - if (pInstance->GetData(TYPE_NETHEKURSE) == IN_PROGRESS ) - return; - else pInstance->SetData(TYPE_NETHEKURSE,IN_PROGRESS); - } + if (pInstance->GetData(TYPE_NETHEKURSE) == IN_PROGRESS ) + return; + else pInstance->SetData(TYPE_NETHEKURSE,IN_PROGRESS); + } + } + } } void JustDied(Unit* Killer) { if (pInstance) { + if (pInstance->GetData(TYPE_NETHEKURSE) != IN_PROGRESS) + return; if (pInstance->GetData64(DATA_NETHEKURSE)) { Creature *pKurse = (Creature*)Unit::GetUnit(*m_creature,pInstance->GetData64(DATA_NETHEKURSE)); @@ -385,39 +385,10 @@ struct TRINITY_DLL_DECL mob_lesser_shadow_fissureAI : public ScriptedAI { mob_lesser_shadow_fissureAI(Creature *c) : ScriptedAI(c) {Reset();} - bool Start; - uint32 Stop_Timer; - - void Reset() - { - Start = false; - Stop_Timer = 30000; - } - + void Reset() { } + void MoveInLineOfSight(Unit *who) { } + void AttackStart(Unit* who) { } void Aggro(Unit* who) { } - - void MoveInLineOfSight(Unit *who) { return; } - - void AttackStart(Unit* who) { return; } - - void UpdateAI(const uint32 diff) - { - if (!Start) - { - //triggered spell of consumption does not properly show it's SpellVisual, hack it a bit - m_creature->CastSpell(m_creature,SPELL_TEMPORARY_VISUAL,true); - m_creature->CastSpell(m_creature,SPELL_CONSUMPTION,false); - Start = true; - } - - if (Stop_Timer < diff) - { - m_creature->setDeathState(JUST_DIED); - m_creature->SetHealth(0); - m_creature->CombatStop(); - m_creature->DeleteThreatList(); - }else Stop_Timer -= diff; - } }; CreatureAI* GetAI_boss_grand_warlock_nethekurse(Creature *_Creature) diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp index 6b88d266cbf..9f241774cbe 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -157,8 +157,6 @@ struct TRINITY_DLL_DECL boss_warbringer_omroggAI : public ScriptedAI void Reset() { - m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true); - m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true); LeftHead = 0; RightHead = 0; @@ -176,6 +174,9 @@ struct TRINITY_DLL_DECL boss_warbringer_omroggAI : public ScriptedAI ThunderClap_Timer = 15000; ResetThreat_Timer = 30000; + m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true); + m_creature->ApplySpellImmune(1, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true); + if (pInstance) pInstance->SetData(TYPE_OMROGG, NOT_STARTED); //End boss can use this later. O'mrogg must be defeated(DONE) or he will come to aid. } @@ -203,8 +204,8 @@ struct TRINITY_DLL_DECL boss_warbringer_omroggAI : public ScriptedAI void Aggro(Unit *who) { - DoSpawnCreature(ENTRY_LEFT_HEAD,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1800000); - DoSpawnCreature(ENTRY_RIGHT_HEAD,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,1800000); + DoSpawnCreature(ENTRY_LEFT_HEAD,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,90000); + DoSpawnCreature(ENTRY_RIGHT_HEAD,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,90000); if (Unit *Left = Unit::GetUnit(*m_creature,LeftHead)) { @@ -358,19 +359,19 @@ struct TRINITY_DLL_DECL boss_warbringer_omroggAI : public ScriptedAI DoResetThreat(); m_creature->AddThreat(target, 0.0f); } - ResetThreat_Timer = 35000+rand()%10000; + ResetThreat_Timer = 25000+rand()%15000; }else ResetThreat_Timer -= diff; if (Fear_Timer < diff) { DoCast(m_creature,SPELL_FEAR); - Fear_Timer = 15000+rand()%25000; + Fear_Timer = 15000+rand()%20000; }else Fear_Timer -= diff; if (ThunderClap_Timer < diff) { DoCast(m_creature,SPELL_THUNDERCLAP); - ThunderClap_Timer = 25000+rand()%15000; + ThunderClap_Timer = 15000+rand()%15000; }else ThunderClap_Timer -= diff; DoMeleeAttackIfReady(); diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp index dccfbaa0a8d..c87c91fc62a 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp @@ -1,6 +1,39 @@ -/* Copyright (C) 2008 - 2009 BroodWyrm */ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Warchief_Kargath_Bladefist +SD%Complete: 90 +SDComment: +SDCategory: Hellfire Citadel, Shattered Halls +EndScriptData */ + +/* ContentData +boss_warchief_kargath_bladefist +EndContentData */ + #include "precompiled.h" +#define SAY_AGGRO1 -1540042 +#define SAY_AGGRO2 -1540043 +#define SAY_AGGRO3 -1540044 +#define SAY_SLAY1 -1540045 +#define SAY_SLAY2 -1540046 +#define SAY_DEATH -1540047 + #define SPELL_BLADE_DANCE 30739 #define H_SPELL_CHARGE 25821 @@ -11,23 +44,10 @@ #define MOB_SHARPSHOOTER_GUARD 17622 #define MOB_REAVER_GUARD 17623 -float AssassEntrance[3] = {275.136,-84.29,2.3}; // y +-8 -float AssassExit[3] = {184.233,-84.29,2.3}; // y +-8 +float AssassEntrance[3] = {275.136,-84.29,2.3}; // y -8 +float AssassExit[3] = {184.233,-84.29,2.3}; // y -8 float AddsEntrance[3] = {306.036,-84.29,1.93}; -#define SOUND_AGGRO1 10323 -#define SAY_AGGRO1 "Ours is the true Horde! The only Horde!" -#define SOUND_AGGRO2 10324 -#define SAY_AGGRO2 "I'll carve the meat from your bones!" -#define SOUND_AGGRO3 10325 -#define SAY_AGGRO3 "I am called Bladefist for a reason, as you will see!" -#define SOUND_SLAY1 10326 -#define SAY_SLAY1 "For the real Horde!" -#define SOUND_SLAY2 10327 -#define SAY_SLAY2 "I am the only Warchief!" -#define SOUND_DEATH 10328 -#define SAY_DEATH "The true Horde... will.. prevail.." - struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI { boss_warchief_kargath_bladefistAI(Creature *c) : ScriptedAI(c) @@ -51,11 +71,11 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI uint32 Assassins_Timer; - uint32 summoned; + uint32 summoned; bool InBlade; uint32 target_num; - + void Reset() { removeAdds(); @@ -68,8 +88,8 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI Wait_Timer = 0; Charge_timer = 0; - Blade_Dance_Timer = 30000; - Summon_Assistant_Timer = 15000; + Blade_Dance_Timer = 45000; + Summon_Assistant_Timer = 30000; Assassins_Timer = 5000; resetcheck_timer = 5000; } @@ -78,18 +98,9 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI { switch (rand()%3) { - case 0: - DoPlaySoundToSet(m_creature,SOUND_AGGRO1); - DoYell(SAY_AGGRO1,LANG_UNIVERSAL,NULL); - break; - case 1: - DoPlaySoundToSet(m_creature,SOUND_AGGRO2); - DoYell(SAY_AGGRO2,LANG_UNIVERSAL,NULL); - break; - case 2: - DoPlaySoundToSet(m_creature,SOUND_AGGRO3); - DoYell(SAY_AGGRO3,LANG_UNIVERSAL,NULL); - break; + case 0:DoScriptText(SAY_AGGRO1, m_creature);break; + case 1:DoScriptText(SAY_AGGRO2, m_creature);break; + case 2:DoScriptText(SAY_AGGRO3, m_creature);break; } } @@ -115,22 +126,15 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI { switch(rand()%2) { - case 0: - DoPlaySoundToSet(m_creature, SOUND_SLAY1); - DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL); - break; - case 1: - DoPlaySoundToSet(m_creature, SOUND_SLAY2); - DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL); - break; + case 0: DoScriptText(SAY_SLAY1, m_creature); break; + case 1: DoScriptText(SAY_SLAY2, m_creature); break; } } } void JustDied(Unit* Killer) { - DoPlaySoundToSet(m_creature, SOUND_DEATH); - DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL); + DoScriptText(SAY_DEATH, m_creature); removeAdds(); } @@ -143,7 +147,7 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI if(id != 1) return; - + if(target_num > 0) // to prevent loops { Wait_Timer = 1; @@ -159,8 +163,8 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI { Unit* temp = Unit::GetUnit((*m_creature),*itr); if(temp && temp->isAlive()) - { - (*temp).GetMotionMaster()->Clear(true); + { + (*temp).GetMotionMaster()->Clear(true); m_creature->DealDamage(temp,temp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); ((Creature*)temp)->RemoveCorpse(); } @@ -181,15 +185,16 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI } void SpawnAssassin() { - m_creature->SummonCreature(MOB_SHATTERED_ASSASSIN,AssassEntrance[0],AssassEntrance[1]+8, AssassEntrance[2], 0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000); - m_creature->SummonCreature(MOB_SHATTERED_ASSASSIN,AssassEntrance[0],AssassEntrance[1]-8, AssassEntrance[2], 0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000); - m_creature->SummonCreature(MOB_SHATTERED_ASSASSIN,AssassExit[0],AssassExit[1]+8, AssassExit[2], 0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000); - m_creature->SummonCreature(MOB_SHATTERED_ASSASSIN,AssassExit[0],AssassExit[1]-8, AssassExit[2], 0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000); + m_creature->SummonCreature(MOB_SHATTERED_ASSASSIN,AssassEntrance[0],AssassEntrance[1]+8, AssassEntrance[2], 0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,30000); + m_creature->SummonCreature(MOB_SHATTERED_ASSASSIN,AssassEntrance[0],AssassEntrance[1]-8, AssassEntrance[2], 0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,30000); + m_creature->SummonCreature(MOB_SHATTERED_ASSASSIN,AssassExit[0],AssassExit[1]+8, AssassExit[2], 0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,30000); + m_creature->SummonCreature(MOB_SHATTERED_ASSASSIN,AssassExit[0],AssassExit[1]-8, AssassExit[2], 0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,30000); } void UpdateAI(const uint32 diff) { - if (!UpdateVictim() ) + //Return since we have no target + if (!UpdateVictim()) return; if(Assassins_Timer) @@ -251,49 +256,48 @@ struct TRINITY_DLL_DECL boss_warchief_kargath_bladefistAI : public ScriptedAI if (Summon_Assistant_Timer < diff) { Unit* target = NULL; - Creature* Summoned; for(int i = 0; i < summoned; i++) { switch(rand()%3) { - case 0: Summoned = m_creature->SummonCreature(MOB_HEARTHEN_GUARD,AddsEntrance[0],AddsEntrance[1], AddsEntrance[2], 0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000); break; - case 1: Summoned = m_creature->SummonCreature(MOB_SHARPSHOOTER_GUARD,AddsEntrance[0],AddsEntrance[1], AddsEntrance[2], 0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000); break; - case 2: Summoned = m_creature->SummonCreature(MOB_REAVER_GUARD,AddsEntrance[0],AddsEntrance[1], AddsEntrance[2], 0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000); break; + case 0: m_creature->SummonCreature(MOB_HEARTHEN_GUARD,AddsEntrance[0],AddsEntrance[1], AddsEntrance[2], 0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,30000); break; + case 1: m_creature->SummonCreature(MOB_SHARPSHOOTER_GUARD,AddsEntrance[0],AddsEntrance[1], AddsEntrance[2], 0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,30000); break; + case 2: m_creature->SummonCreature(MOB_REAVER_GUARD,AddsEntrance[0],AddsEntrance[1], AddsEntrance[2], 0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,30000); break; } } if(rand()%100 < 20) summoned++; - Summon_Assistant_Timer = 15000 + (rand()%5000) ; + Summon_Assistant_Timer = 25000 + (rand()%10000) ; }else Summon_Assistant_Timer -= diff; DoMeleeAttackIfReady(); } - if(resetcheck_timer < diff) + if (resetcheck_timer < diff) { uint32 tempx,tempy; - tempx = m_creature->GetPositionX(); - tempy = m_creature->GetPositionY(); - if ( tempx > 255 || tempx < 205) + tempx = uint32(m_creature->GetPositionX()); + tempy = uint32(m_creature->GetPositionY()); + if (tempx > 255 || tempx < 205) { - EnterEvadeMode(); + EnterEvadeMode(); } resetcheck_timer = 5000; - }else resetcheck_timer -= diff; + }else resetcheck_timer -= diff; } }; - + CreatureAI* GetAI_boss_warchief_kargath_bladefist(Creature *_Creature) { return new boss_warchief_kargath_bladefistAI (_Creature); -} - +} + void AddSC_boss_warchief_kargath_bladefist() { Script *newscript; newscript = new Script; newscript->Name="boss_warchief_kargath_bladefist"; - newscript->GetAI = &GetAI_boss_warchief_kargath_bladefist; + newscript->GetAI = GetAI_boss_warchief_kargath_bladefist; newscript->RegisterSelf(); } diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/def_shattered_halls.h b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/def_shattered_halls.h index cb3a06055cb..cbfa23ec4e0 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/def_shattered_halls.h +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/def_shattered_halls.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp index aa2817ca994..b606ff0f97e 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/hellfire_peninsula/boss_doomlord_kazzak.cpp b/src/bindings/scripts/scripts/zone/hellfire_peninsula/boss_doomlord_kazzak.cpp index de466759f3d..0cb6b7a849e 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_peninsula/boss_doomlord_kazzak.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_peninsula/boss_doomlord_kazzak.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp b/src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp index d7d343e8d0d..93a5be1e19d 100644 --- a/src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp +++ b/src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -293,8 +293,6 @@ struct TRINITY_DLL_DECL npc_wounded_blood_elfAI : public npc_escortAI break; case 13: DoScriptText(SAY_ELF_RESTING, m_creature, player); - // make the NPC kneel - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL); break; case 14: DoScriptText(SAY_ELF_SUMMON2, m_creature, player); diff --git a/src/bindings/scripts/scripts/zone/ironforge/ironforge.cpp b/src/bindings/scripts/scripts/zone/ironforge/ironforge.cpp index 674bf56bb26..b17a280391a 100644 --- a/src/bindings/scripts/scripts/zone/ironforge/ironforge.cpp +++ b/src/bindings/scripts/scripts/zone/ironforge/ironforge.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/isle_of_queldanas/isle_of_queldanas.cpp b/src/bindings/scripts/scripts/zone/isle_of_queldanas/isle_of_queldanas.cpp index 9d2f1dbf7b9..c9ea67ac824 100644 --- a/src/bindings/scripts/scripts/zone/isle_of_queldanas/isle_of_queldanas.cpp +++ b/src/bindings/scripts/scripts/zone/isle_of_queldanas/isle_of_queldanas.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_curator.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_curator.cpp index 1c7ea45cd3a..50eb20371f1 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/boss_curator.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/boss_curator.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -6,18 +6,18 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Boss_Curator SD%Complete: 100 -SDComment: Evocation may cause client crash (Core related) +SDComment: SDCategory: Karazhan EndScriptData */ @@ -34,10 +34,6 @@ EndScriptData */ //Flare spell info #define SPELL_ASTRAL_FLARE_PASSIVE 30234 //Visual effect + Flare damage -#define SPELL_ASTRAL_FLARE_NE 30236 -#define SPELL_ASTRAL_FLARE_NW 30239 -#define SPELL_ASTRAL_FLARE_SE 30240 -#define SPELL_ASTRAL_FLARE_SW 30241 //Curator spell info #define SPELL_HATEFUL_BOLT 30383 @@ -45,7 +41,7 @@ EndScriptData */ #define SPELL_ENRAGE 30403 //Arcane Infusion: Transforms Curator and adds damage. #define SPELL_BERSERK 26662 -struct TRINITY_DLL_DECL boss_curatorAI : public ScriptedAI +struct TRINITY_DLL_DECL boss_curatorAI : public ScriptedAI { boss_curatorAI(Creature *c) : ScriptedAI(c) {Reset();} @@ -69,8 +65,8 @@ struct TRINITY_DLL_DECL boss_curatorAI : public ScriptedAI { switch(rand()%2) { - case 0: DoScriptText(SAY_KILL1, m_creature); break; - case 1: DoScriptText(SAY_KILL2, m_creature); break; + case 0: DoScriptText(SAY_KILL1, m_creature); break; + case 1: DoScriptText(SAY_KILL2, m_creature); break; } } @@ -89,18 +85,38 @@ struct TRINITY_DLL_DECL boss_curatorAI : public ScriptedAI if (!UpdateVictim() ) return; - if (Evocating && !m_creature->HasAura(SPELL_EVOCATION, 0)) - Evocating = false; - - if (m_creature->GetPower(POWER_MANA) <= 1000 && !Evocating) + //always decrease BerserkTimer + if (BerserkTimer < diff) { - DoScriptText(SAY_EVOCATE, m_creature); - m_creature->InterruptNonMeleeSpells(false); - DoCast(m_creature, SPELL_EVOCATION); - Evocating = true; - } + //if evocate, then break evocate + if (Evocating) + { + if (m_creature->HasAura(SPELL_EVOCATION)) + m_creature->RemoveAurasDueToSpell(SPELL_EVOCATION); + + Evocating = false; + } + + //may not be correct SAY (generic hard enrage) + DoScriptText(SAY_ENRAGE, m_creature); - if (!Enraged && !Evocating) + m_creature->InterruptNonMeleeSpells(true); + DoCast(m_creature, SPELL_BERSERK); + + //don't know if he's supposed to do summon/evocate after hard enrage (probably not) + Enraged = true; + }else BerserkTimer -= diff; + + if (Evocating) + { + //not supposed to do anything while evocate + if (m_creature->HasAura(SPELL_EVOCATION)) + return; + else + Evocating = false; + } + + if (!Enraged) { if (AddTimer < diff) { @@ -113,29 +129,40 @@ struct TRINITY_DLL_DECL boss_curatorAI : public ScriptedAI { AstralFlare->CastSpell(AstralFlare, SPELL_ASTRAL_FLARE_PASSIVE, false); AstralFlare->AI()->AttackStart(target); + AstralFlare->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true); + AstralFlare->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true); } - //Reduce Mana by 10% - int32 mana = (int32)(0.1f*(m_creature->GetMaxPower(POWER_MANA))); - m_creature->ModifyPower(POWER_MANA, -mana); - switch(rand()%4) + //Reduce Mana by 10% of max health + if (int32 mana = m_creature->GetMaxPower(POWER_MANA)) { - case 0: DoScriptText(SAY_SUMMON1, m_creature);break; - case 1: DoScriptText(SAY_SUMMON2, m_creature);break; + mana /= 10; + m_creature->ModifyPower(POWER_MANA, -mana); + + //if this get's us below 10%, then we evocate (the 10th should be summoned now) + if (m_creature->GetPower(POWER_MANA)*100 / m_creature->GetMaxPower(POWER_MANA) < 10) + { + DoScriptText(SAY_EVOCATE, m_creature); + m_creature->InterruptNonMeleeSpells(false); + DoCast(m_creature, SPELL_EVOCATION); + Evocating = true; + //no AddTimer cooldown, this will make first flare appear instantly after evocate end, like expected + return; + } + else + { + switch(rand()%4) + { + case 0: DoScriptText(SAY_SUMMON1, m_creature); break; + case 1: DoScriptText(SAY_SUMMON2, m_creature); break; + } + } } + AddTimer = 10000; }else AddTimer -= diff; - if (HatefulBoltTimer < diff) - { - Unit* target = NULL; - target = SelectUnit(SELECT_TARGET_TOPAGGRO, 1); - DoCast(target, SPELL_HATEFUL_BOLT); - - HatefulBoltTimer = 15000; - }else HatefulBoltTimer -= diff; - - if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 15) + if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 15) { Enraged = true; DoCast(m_creature, SPELL_ENRAGE); @@ -143,11 +170,17 @@ struct TRINITY_DLL_DECL boss_curatorAI : public ScriptedAI } } - if (BerserkTimer < diff) + if (HatefulBoltTimer < diff) { - DoCast(m_creature, SPELL_BERSERK); - DoScriptText(SAY_ENRAGE, m_creature); - }else BerserkTimer -= diff; + if (Enraged) + HatefulBoltTimer = 7000; + else + HatefulBoltTimer = 15000; + + if (Unit* target = SelectUnit(SELECT_TARGET_TOPAGGRO, 1)) + DoCast(target, SPELL_HATEFUL_BOLT); + + }else HatefulBoltTimer -= diff; DoMeleeAttackIfReady(); } @@ -162,8 +195,7 @@ void AddSC_boss_curator() { Script *newscript; newscript = new Script; - newscript->Name="boss_curator"; + newscript->Name = "boss_curator"; newscript->GetAI = &GetAI_boss_curator; newscript->RegisterSelf(); } - diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_maiden_of_virtue.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_maiden_of_virtue.cpp index b3f74f18ada..a8581a351ff 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/boss_maiden_of_virtue.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/boss_maiden_of_virtue.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -51,9 +51,9 @@ struct TRINITY_DLL_DECL boss_maiden_of_virtueAI : public ScriptedAI void Reset() { - Repentance_Timer = 30000+(rand()%15000); + Repentance_Timer = 25000+(rand()%15000); Holyfire_Timer = 8000+(rand()%17000); - Holywrath_Timer = 20000+(rand()%10000); + Holywrath_Timer = 15000+(rand()%10000); Holyground_Timer = 3000; Enrage_Timer = 600000; @@ -109,7 +109,7 @@ struct TRINITY_DLL_DECL boss_maiden_of_virtueAI : public ScriptedAI case 0: DoScriptText(SAY_REPENTANCE1, m_creature);break; case 1: DoScriptText(SAY_REPENTANCE2, m_creature);break; } - Repentance_Timer = 30000 + rand()%15000; //A little randomness on that spell + Repentance_Timer = 25000 + rand()%10000; //A little randomness on that spell }else Repentance_Timer -= diff; if (Holyfire_Timer < diff) @@ -117,7 +117,7 @@ struct TRINITY_DLL_DECL boss_maiden_of_virtueAI : public ScriptedAI if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) DoCast(target,SPELL_HOLYFIRE); - Holyfire_Timer = 8000 + rand()%17000; //Anywhere from 8 to 25 seconds, good luck having several of those in a row! + Holyfire_Timer = 8000 + rand()%15000; //Anywhere from 8 to 23 seconds, good luck having several of those in a row! }else Holyfire_Timer -= diff; if (Holywrath_Timer < diff) @@ -125,7 +125,7 @@ struct TRINITY_DLL_DECL boss_maiden_of_virtueAI : public ScriptedAI if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) DoCast(target,SPELL_HOLYWRATH); - Holywrath_Timer = 20000+(rand()%10000); //20-30 secs sounds nice + Holywrath_Timer = 20000+(rand()%5000); //20-30 secs sounds nice }else Holywrath_Timer -= diff; diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_midnight.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_midnight.cpp index 9c81d7a4cd6..440e4bdfec1 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/boss_midnight.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/boss_midnight.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -186,6 +186,9 @@ struct TRINITY_DLL_DECL boss_attumenAI : public ScriptedAI void Reset() { ResetTimer = 2000; + + m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true); + m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true); } void Aggro(Unit* who) {} @@ -284,6 +287,7 @@ struct TRINITY_DLL_DECL boss_attumenAI : public ScriptedAI { ((boss_midnightAI*)(pMidnight->AI()))->Mount(m_creature); m_creature->SetHealth(pMidnight->GetHealth()); + DoResetThreat(); } } } diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_moroes.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_moroes.cpp index 5a725f19789..03cf1a719f4 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/boss_moroes.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/boss_moroes.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -321,6 +321,8 @@ struct TRINITY_DLL_DECL boss_moroesAI : public ScriptedAI m_creature->setFaction(16); m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true); + m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true); m_creature->AI()->AttackStart(m_creature->getVictim()); InVanish = false; }else Wait_Timer -= diff; @@ -542,7 +544,7 @@ struct TRINITY_DLL_DECL boss_baron_rafe_dreugerAI : public boss_moroes_guestAI struct TRINITY_DLL_DECL boss_lady_catriona_von_indiAI : public boss_moroes_guestAI { //Holy Priest - boss_lady_catriona_von_indiAI(Creature *c) : boss_moroes_guestAI(c) {} + boss_lady_catriona_von_indiAI(Creature *c) : boss_moroes_guestAI(c) {Reset();} uint32 DispelMagic_Timer; uint32 GreaterHeal_Timer; @@ -612,7 +614,7 @@ struct TRINITY_DLL_DECL boss_lady_catriona_von_indiAI : public boss_moroes_guest struct TRINITY_DLL_DECL boss_lady_keira_berrybuckAI : public boss_moroes_guestAI { //Holy Pally - boss_lady_keira_berrybuckAI(Creature *c) : boss_moroes_guestAI(c) {} + boss_lady_keira_berrybuckAI(Creature *c) : boss_moroes_guestAI(c) {Reset();} uint32 Cleanse_Timer; uint32 GreaterBless_Timer; @@ -729,7 +731,7 @@ struct TRINITY_DLL_DECL boss_lord_robin_darisAI : public boss_moroes_guestAI struct TRINITY_DLL_DECL boss_lord_crispin_ferenceAI : public boss_moroes_guestAI { //Arms Warr - boss_lord_crispin_ferenceAI(Creature *c) : boss_moroes_guestAI(c) {} + boss_lord_crispin_ferenceAI(Creature *c) : boss_moroes_guestAI(c) {Reset();} uint32 Disarm_Timer; uint32 HeroicStrike_Timer; diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_netherspite.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_netherspite.cpp index b074dc920c1..6db1b193234 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/boss_netherspite.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/boss_netherspite.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp index f2c683ac4bf..8103d73c651 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -135,9 +135,9 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI void HandleTerraceDoors(bool open) { if(GameObject *Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_1))) - Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1); + Door->SetGoState(open ? 0 : 1); if(GameObject *Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_2))) - Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1); + Door->SetGoState(open ? 0 : 1); } void Aggro(Unit *who) diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_prince_malchezaar.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_prince_malchezaar.cpp index 73139d9c757..fe5c08ae45d 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/boss_prince_malchezaar.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/boss_prince_malchezaar.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -37,7 +37,7 @@ EndScriptData */ #define SAY_SUMMON2 -1532101 #define SAY_DEATH -1532102 -// 19 Coordinates for Infernal spawns +// 18 Coordinates for Infernal spawns struct InfernalPoint { float x,y; @@ -64,11 +64,10 @@ static InfernalPoint InfernalPoints[] = {-10948.8, -2005.1}, {-10984.0, -2019.3}, {-10932.8, -1979.6}, - {-10932.8, -1979.6}, {-10935.7, -1996.0} }; -#define TOTAL_INFERNAL_POINTS 19 +#define TOTAL_INFERNAL_POINTS 18 //Enfeeble is supposed to reduce hp to 1 and then heal player back to full when it ends //Along with reducing healing and regen while enfeebled to 0% @@ -81,9 +80,10 @@ static InfernalPoint InfernalPoints[] = #define SPELL_SW_PAIN 30854 //Shadow word pain during phase 1 and 3 (different targeting rules though) #define SPELL_THRASH_PASSIVE 12787 //Extra attack chance during phase 2 #define SPELL_SUNDER_ARMOR 30901 //Sunder armor during phase 2 -#define SPELL_THRASH_AURA 3417 //Passive proc chance for thrash +#define SPELL_THRASH_AURA 12787 //Passive proc chance for thrash #define SPELL_EQUIP_AXES 30857 //Visual for axe equiping -#define SPELL_AMPLIFY_DAMAGE 12738 //Amplifiy during phase 3 +#define SPELL_AMPLIFY_DAMAGE 39095 //Amplifiy during phase 3 +#define SPELL_CLEAVE 30131 //Same as Nightbane. #define SPELL_HELLFIRE 30859 //Infenals' hellfire aura #define NETHERSPITE_INFERNAL 17646 //The netherspite infernal creature #define MALCHEZARS_AXE 17650 //Malchezar's axes (creatures), summoned during phase 3 @@ -169,6 +169,7 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI uint32 SWPainTimer; uint32 SunderArmorTimer; uint32 AmplifyDamageTimer; + uint32 Cleave_Timer; uint32 InfernalTimer; uint32 AxesTargetSwitchTimer; uint32 InfernalCleanupTimer; @@ -197,12 +198,14 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI EnfeebleTimer = 30000; EnfeebleResetTimer = 38000; - ShadowNovaTimer = 35000; + ShadowNovaTimer = 35500; SWPainTimer = 20000; - AmplifyDamageTimer = 10000; + AmplifyDamageTimer = 5000; + Cleave_Timer = 8000; InfernalTimer = 45000; InfernalCleanupTimer = 47000; AxesTargetSwitchTimer = 7500 + rand()%12500; + SunderArmorTimer = 5000 + rand()%5000; phase = 1; if(pInstance) @@ -289,11 +292,11 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI void ClearWeapons() { - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); + //m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, 0); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+2, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0); + //m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+2, 0); //damage const CreatureInfo *cinfo = m_creature->GetCreatureInfo(); @@ -433,11 +436,11 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI m_creature->CastSpell(m_creature, SPELL_THRASH_AURA, true); //models - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, AXE_EQUIP_MODEL); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, AXE_EQUIP_INFO); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, AXE_EQUIP_MODEL); + //m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, AXE_EQUIP_INFO); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY+1, AXE_EQUIP_MODEL); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+2, AXE_EQUIP_INFO); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, AXE_EQUIP_MODEL); + //m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO+2, AXE_EQUIP_INFO); //damage const CreatureInfo *cinfo = m_creature->GetCreatureInfo(); @@ -475,8 +478,8 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI Creature *axe = m_creature->SummonCreature(MALCHEZARS_AXE, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000); if(axe) { - axe->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, AXE_EQUIP_MODEL); - axe->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, AXE_EQUIP_INFO); + axe->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, AXE_EQUIP_MODEL); + //axe->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, AXE_EQUIP_INFO); axe->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); axe->setFaction(m_creature->getFaction()); @@ -500,9 +503,16 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI if(SunderArmorTimer < diff) { DoCast(m_creature->getVictim(), SPELL_SUNDER_ARMOR); - SunderArmorTimer = 15000; + SunderArmorTimer = 10000 + rand()%8000; }else SunderArmorTimer -= diff; + + if (Cleave_Timer < diff) + { + DoCast(m_creature->getVictim(), SPELL_CLEAVE); + Cleave_Timer = 6000 + rand()%6000; + + }else Cleave_Timer -= diff; } else { @@ -544,13 +554,13 @@ struct TRINITY_DLL_DECL boss_malchezaarAI : public ScriptedAI if(InfernalTimer < diff) { SummonInfernal(diff); - InfernalTimer = phase == 3 ? 15000 : 45000; //15 secs in phase 3, 45 otherwise + InfernalTimer = phase == 3 ? 14500 : 44500; //15 secs in phase 3, 45 otherwise }else InfernalTimer -= diff; if(ShadowNovaTimer < diff) { DoCast(m_creature->getVictim(), SPELL_SHADOWNOVA); - ShadowNovaTimer = phase == 3 ? 35000 : -1; + ShadowNovaTimer = phase == 3 ? 31000 : -1; }else ShadowNovaTimer -= diff; if(phase != 2) diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_shade_of_aran.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_shade_of_aran.cpp index 50a8e01f5dd..580cedf910b 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/boss_shade_of_aran.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/boss_shade_of_aran.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -274,8 +274,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI m_creature->CastSpell(m_creature, SPELL_MASS_POLY, true); m_creature->CastSpell(m_creature, SPELL_CONJURE, false); m_creature->CastSpell(m_creature, SPELL_DRINK, false); - //Sitting down - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 1); + m_creature->SetStandState(UNIT_STAND_STATE_SIT); DrinkInturruptTimer = 10000; } } @@ -285,7 +284,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI { Drinking = false; m_creature->RemoveAurasDueToSpell(SPELL_DRINK); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); m_creature->SetPower(POWER_MANA, m_creature->GetMaxPower(POWER_MANA)-32000); m_creature->CastSpell(m_creature, SPELL_POTION, false); } @@ -296,7 +295,7 @@ struct TRINITY_DLL_DECL boss_aranAI : public ScriptedAI DrinkInturruptTimer -= diff; else { - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); m_creature->CastSpell(m_creature, SPELL_POTION, true); m_creature->CastSpell(m_creature, SPELL_AOE_PYROBLAST, false); DrinkInturrupted = true; diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_terestian_illhoof.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_terestian_illhoof.cpp index a6cd3233301..ef5a4753c9a 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/boss_terestian_illhoof.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/boss_terestian_illhoof.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -45,11 +45,10 @@ EndScriptData */ #define SPELL_FIENDISH_PORTAL 30171 // Opens portal and summons Fiendish Portal, 2 sec cast #define SPELL_FIENDISH_PORTAL_1 30179 // Opens portal and summons Fiendish Portal, instant cast -#define SPELL_FIREBOLT 18086 // Blasts a target for 150 Fire damage. +#define SPELL_FIREBOLT 30050 // Blasts a target for 150 Fire damage. #define SPELL_BROKEN_PACT 30065 // All damage taken increased by 25%. #define SPELL_AMPLIFY_FLAMES 30053 // Increases the Fire damage taken by an enemy by 500 for 25 sec. -#define SPELL_FIREBOLT 18086 // Blasts a target for 150 Fire damage. #define CREATURE_DEMONCHAINS 17248 #define CREATURE_FIENDISHIMP 17267 @@ -80,8 +79,7 @@ struct TRINITY_DLL_DECL mob_kilrekAI : public ScriptedAI void Reset() { TerestianGUID = 0; - - AmplifyTimer = 0; + AmplifyTimer = 2000; } void Aggro(Unit *who) @@ -122,13 +120,10 @@ struct TRINITY_DLL_DECL mob_kilrekAI : public ScriptedAI m_creature->InterruptNonMeleeSpells(false); DoCast(m_creature->getVictim(),SPELL_AMPLIFY_FLAMES); - AmplifyTimer = 20000; + AmplifyTimer = 10000 + rand()%10000; }else AmplifyTimer -= diff; - //Chain cast - if (!m_creature->IsNonMeleeSpellCasted(false) && m_creature->IsWithinDistInMap(m_creature->getVictim(), 30)) - DoCast(m_creature->getVictim(),SPELL_FIREBOLT); - else DoMeleeAttackIfReady(); + DoMeleeAttackIfReady(); } }; @@ -165,6 +160,8 @@ struct TRINITY_DLL_DECL boss_terestianAI : public ScriptedAI { boss_terestianAI(Creature *c) : ScriptedAI(c) { + for(uint8 i = 0; i < 2; ++i) + PortalGUID[i] = 0; pInstance = ((ScriptedInstance*)c->GetInstanceData()); Reset(); } @@ -180,6 +177,7 @@ struct TRINITY_DLL_DECL boss_terestianAI : public ScriptedAI uint32 SummonTimer; uint32 BerserkTimer; + bool ReSummon; bool SummonKilrek; bool SummonedPortals; bool Berserk; @@ -206,6 +204,7 @@ struct TRINITY_DLL_DECL boss_terestianAI : public ScriptedAI SummonedPortals = false; Berserk = false; + ReSummon = false; if(pInstance) pInstance->SetData(DATA_TERESTIAN_EVENT, NOT_STARTED); @@ -217,8 +216,15 @@ struct TRINITY_DLL_DECL boss_terestianAI : public ScriptedAI if(pInstance) { - // Put Kil'rek in combat against our target so players don't skip him Creature* Kilrek = ((Creature*)Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_KILREK))); + + // Respawn Kil'rek on aggro if Kil'rek is dead. + if (!Kilrek || !Kilrek->isAlive()) + { + Kilrek->Respawn(); + } + + // Put Kil'rek in combat against our target so players don't skip him if(Kilrek && !Kilrek->getVictim()) Kilrek->AddThreat(who, 1.0f); @@ -262,18 +268,22 @@ struct TRINITY_DLL_DECL boss_terestianAI : public ScriptedAI if(CheckKilrekTimer < diff) { + CheckKilrekTimer = 5000; if(pInstance) uint64 KilrekGUID = pInstance->GetData64(DATA_KILREK); else ERROR_INST_DATA(m_creature); - Creature* Kilrek = ((Creature*)Unit::GetUnit((*m_creature), KilrekGUID)); + Creature* Kilrek = ((Creature*)Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_KILREK))); if(SummonKilrek && Kilrek) { Kilrek->Respawn(); if(Kilrek->AI()) + { Kilrek->AI()->AttackStart(m_creature->getVictim()); + m_creature->RemoveAurasDueToSpell(SPELL_BROKEN_PACT); + } SummonKilrek = false; } @@ -360,7 +370,9 @@ struct TRINITY_DLL_DECL mob_karazhan_impAI : public ScriptedAI void Reset() { - FireboltTimer = 3000; + FireboltTimer = 2000; + + m_creature->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true); } void Aggro(Unit *who) {} @@ -374,7 +386,7 @@ struct TRINITY_DLL_DECL mob_karazhan_impAI : public ScriptedAI if(FireboltTimer < diff) { DoCast(m_creature->getVictim(), SPELL_FIREBOLT); - FireboltTimer = 1500; + FireboltTimer = 2200; }else FireboltTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp b/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp index 2d4a644bf67..77026561ad7 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -91,7 +91,7 @@ void SummonCroneIfReady(ScriptedInstance* pInstance, Creature *_Creature) pInstance->SetData(DATA_OPERA_OZ_DEATHCOUNT, 0); // Increment DeathCount if(pInstance->GetData(DATA_OPERA_OZ_DEATHCOUNT) == 4) { - Creature* Crone = _Creature->SummonCreature(CREATURE_CRONE, -10891.96, -1755.95, _Creature->GetPositionZ(), 4.64, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000); + Creature* Crone = _Creature->SummonCreature(CREATURE_CRONE, -10891.96, -1755.95, _Creature->GetPositionZ(), 4.64, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); if(Crone) { if(_Creature->getVictim()) @@ -118,7 +118,6 @@ struct TRINITY_DLL_DECL boss_dorotheeAI : public ScriptedAI bool SummonedTito; bool TitoDied; - bool InCombat; void Reset() { @@ -130,7 +129,6 @@ struct TRINITY_DLL_DECL boss_dorotheeAI : public ScriptedAI SummonedTito = false; TitoDied = false; - InCombat = false; } void Aggro(Unit* who) @@ -209,13 +207,11 @@ struct TRINITY_DLL_DECL mob_titoAI : public ScriptedAI } uint64 DorotheeGUID; - uint32 YipTimer; void Reset() { DorotheeGUID = 0; - YipTimer = 10000; } @@ -251,7 +247,7 @@ struct TRINITY_DLL_DECL mob_titoAI : public ScriptedAI void boss_dorotheeAI::SummonTito() { - Creature* Tito = DoSpawnCreature(CREATURE_TITO, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000); + Creature* Tito = DoSpawnCreature(CREATURE_TITO, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); if(Tito) { DoScriptText(SAY_DOROTHEE_SUMMON, m_creature); @@ -306,8 +302,15 @@ struct TRINITY_DLL_DECL boss_strawmanAI : public ScriptedAI void SpellHit(Unit* caster, const SpellEntry *Spell) { - if((Spell->SchoolMask == SPELL_SCHOOL_MASK_FIRE) && (!(rand()%10))) + if ((Spell->SchoolMask == SPELL_SCHOOL_MASK_FIRE) && (!(rand()%10))) + { + /* + if (not direct damage(aoe,dot)) + return; + */ + DoCast(m_creature, SPELL_BURNING_STRAW, true); + } } void JustDied(Unit* killer) @@ -577,9 +580,11 @@ struct TRINITY_DLL_DECL boss_croneAI : public ScriptedAI if(pInstance) { pInstance->SetData(DATA_OPERA_EVENT, DONE); - GameObject* Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT)); - if(Door) - Door->UseDoorOrButton(); + + if (GameObject* lDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT))) + lDoor->SetGoState(0); + if (GameObject* rDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT))) + rDoor->SetGoState(0); } } @@ -716,7 +721,7 @@ bool GossipSelect_npc_grandmother(Player* player, Creature* _Creature, uint32 se _Creature->SetVisibility(VISIBILITY_OFF); float x,y,z; _Creature->GetPosition(x,y,z); - Creature* BigBadWolf = _Creature->SummonCreature(CREATURE_BIG_BAD_WOLF, x, y, z, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000); + Creature* BigBadWolf = _Creature->SummonCreature(CREATURE_BIG_BAD_WOLF, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); if(BigBadWolf) { BigBadWolf->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); @@ -772,9 +777,11 @@ struct TRINITY_DLL_DECL boss_bigbadwolfAI : public ScriptedAI if(pInstance) { pInstance->SetData(DATA_OPERA_EVENT, DONE); - GameObject* Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT)); - if(Door) - Door->UseDoorOrButton(); + + if (GameObject* lDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT))) + lDoor->SetGoState(0); + if (GameObject* rDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT))) + rDoor->SetGoState(0); } } @@ -807,8 +814,8 @@ struct TRINITY_DLL_DECL boss_bigbadwolfAI : public ScriptedAI else { IsChasing = false; - Unit* target = Unit::GetUnit((*m_creature), HoodGUID); - if(target) + + if (Unit* target = Unit::GetUnit((*m_creature), HoodGUID)) { HoodGUID = 0; if(DoGetThreat(target)) @@ -880,9 +887,9 @@ CreatureAI* GetAI_boss_bigbadwolf(Creature* _Creature) #define SPELL_RES_VISUAL 24171 /*** Misc. Information ****/ -#define CREATURE_ROMULO 17533 -#define ROMULO_X -10900 -#define ROMULO_Y -1758 +#define CREATURE_ROMULO 17533 +#define ROMULO_X -10900 +#define ROMULO_Y -1758 enum RAJPhase { @@ -893,32 +900,28 @@ enum RAJPhase void PretendToDie(Creature* _Creature) { - _Creature->InterruptNonMeleeSpells(false); + _Creature->InterruptNonMeleeSpells(true); + _Creature->RemoveAllAuras(); _Creature->SetHealth(0); - _Creature->ClearComboPointHolders(); - _Creature->RemoveAllAurasOnDeath(); - _Creature->ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); - _Creature->ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); _Creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - _Creature->ClearAllReactives(); - _Creature->SetUInt64Value(UNIT_FIELD_TARGET,0); - _Creature->GetMotionMaster()->Clear(); + _Creature->GetMotionMaster()->MovementExpired(false); _Creature->GetMotionMaster()->MoveIdle(); - _Creature->SetUInt32Value(UNIT_FIELD_BYTES_1,PLAYER_STATE_DEAD); + _Creature->SetStandState(UNIT_STAND_STATE_DEAD); }; void Resurrect(Creature* target) { target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); target->SetHealth(target->GetMaxHealth()); - target->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + target->SetStandState(UNIT_STAND_STATE_STAND); target->CastSpell(target, SPELL_RES_VISUAL, true); if(target->getVictim()) { - target->SetUInt64Value(UNIT_FIELD_TARGET, target->getVictim()->GetGUID()); target->GetMotionMaster()->MoveChase(target->getVictim()); target->AI()->AttackStart(target->getVictim()); } + else + target->GetMotionMaster()->Initialize(); }; struct TRINITY_DLL_DECL boss_julianneAI : public ScriptedAI @@ -933,18 +936,21 @@ struct TRINITY_DLL_DECL boss_julianneAI : public ScriptedAI ScriptedInstance* pInstance; + uint32 EntryYellTimer; + uint32 AggroYellTimer; + uint64 RomuloGUID; uint32 Phase; - uint32 EntryYellTimer; - uint32 AggroYellTimer; uint32 BlindingPassionTimer; uint32 DevotionTimer; uint32 EternalAffectionTimer; uint32 PowerfulAttractionTimer; uint32 SummonRomuloTimer; uint32 ResurrectTimer; + uint32 DrinkPoisonTimer; + uint32 ResurrectSelfTimer; bool IsFakingDeath; bool SummonedRomulo; @@ -960,15 +966,18 @@ struct TRINITY_DLL_DECL boss_julianneAI : public ScriptedAI Romulo->DealDamage(Romulo, Romulo->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } - RomuloGUID = 0; } + RomuloGUID = 0; Phase = PHASE_JULIANNE; BlindingPassionTimer = 30000; DevotionTimer = 15000; EternalAffectionTimer = 25000; PowerfulAttractionTimer = 5000; + SummonRomuloTimer = 10000; + DrinkPoisonTimer = 0; + ResurrectSelfTimer = 0; if(IsFakingDeath) Resurrect(m_creature); @@ -996,6 +1005,15 @@ struct TRINITY_DLL_DECL boss_julianneAI : public ScriptedAI ScriptedAI::MoveInLineOfSight(who); } + void SpellHit(Unit* caster, const SpellEntry *Spell) + { + if (Spell->Id == SPELL_DRINK_POISON) + { + DoScriptText(SAY_JULIANNE_DEATH01, m_creature); + DrinkPoisonTimer = 2500; + } + } + void DamageTaken(Unit* done_by, uint32 &damage); void JustDied(Unit* killer) @@ -1005,9 +1023,11 @@ struct TRINITY_DLL_DECL boss_julianneAI : public ScriptedAI if(pInstance) { pInstance->SetData(DATA_OPERA_EVENT, DONE); - GameObject* Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT)); - if(Door) - Door->UseDoorOrButton(); + + if (GameObject* lDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT))) + lDoor->SetGoState(0); + if (GameObject* rDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT))) + rDoor->SetGoState(0); } } @@ -1023,13 +1043,15 @@ struct TRINITY_DLL_DECL boss_romuloAI : public ScriptedAI { boss_romuloAI(Creature* c) : ScriptedAI(c) { + pInstance = ((ScriptedInstance*)c->GetInstanceData()); Reset(); EntryYellTimer = 8000; AggroYellTimer = 15000; } + + ScriptedInstance* pInstance; uint64 JulianneGUID; - uint32 Phase; uint32 EntryYellTimer; @@ -1040,22 +1062,19 @@ struct TRINITY_DLL_DECL boss_romuloAI : public ScriptedAI uint32 PoisonThrustTimer; uint32 ResurrectTimer; - bool JulianneDead; bool IsFakingDeath; + bool JulianneDead; void Reset() { JulianneGUID = 0; - Phase = PHASE_ROMULO; BackwardLungeTimer = 15000; DaringTimer = 20000; DeadlySwatheTimer = 25000; PoisonThrustTimer = 10000; - - if(IsFakingDeath) - Resurrect(m_creature); + ResurrectTimer = 10000; IsFakingDeath = false; JulianneDead = false; @@ -1088,6 +1107,16 @@ struct TRINITY_DLL_DECL boss_romuloAI : public ScriptedAI void JustDied(Unit* killer) { DoScriptText(SAY_ROMULO_DEATH, m_creature); + + if (pInstance) + { + pInstance->SetData(DATA_OPERA_EVENT, DONE); + + if (GameObject* lDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORLEFT))) + lDoor->SetGoState(0); + if (GameObject* rDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_GAMEOBJECT_STAGEDOORRIGHT))) + rDoor->SetGoState(0); + } } void KilledUnit(Unit* victim) @@ -1100,137 +1129,169 @@ struct TRINITY_DLL_DECL boss_romuloAI : public ScriptedAI void boss_julianneAI::DamageTaken(Unit* done_by, uint32 &damage) { - if(damage < m_creature->GetHealth() || done_by == m_creature || done_by->GetGUID() == RomuloGUID) + if (damage < m_creature->GetHealth()) return; + //anything below only used if incoming damage will kill + if(Phase == PHASE_JULIANNE) { - DoScriptText(SAY_JULIANNE_DEATH01, m_creature); + damage = 0; + + //this means already drinking, so return + if (IsFakingDeath) + return; + m_creature->InterruptNonMeleeSpells(true); DoCast(m_creature, SPELL_DRINK_POISON); - PretendToDie(m_creature); - Phase = PHASE_ROMULO; - damage = 0; + IsFakingDeath = true; - SummonRomuloTimer = 10000; + //IS THIS USEFULL? Creature* Julianne = ((Creature*)Unit::GetUnit((*m_creature), JulianneGUID)); return; } - if(!IsFakingDeath) + if (Phase == PHASE_ROMULO) { - Creature* Romulo = ((Creature*)Unit::GetUnit((*m_creature), RomuloGUID)); - if(Romulo && Romulo->isAlive() && !((boss_romuloAI*)Romulo->AI())->IsFakingDeath) - { - ((boss_romuloAI*)Romulo->AI())->ResurrectTimer = 10000; - ((boss_romuloAI*)Romulo->AI())->JulianneDead = true; - } - else + error_log("TSCR: boss_julianneAI: cannot take damage in PHASE_ROMULO, why was i here?"); + damage = 0; + return; + } + + if (Phase == PHASE_BOTH) + { + //if this is true then we have to kill romulo too + if (RomuloDead) { - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if(Romulo) + if (Creature* Romulo = ((Creature*)Unit::GetUnit((*m_creature), RomuloGUID))) { - Romulo->DealDamage(Romulo, Romulo->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); Romulo->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + Romulo->GetMotionMaster()->Clear(); + Romulo->setDeathState(JUST_DIED); + Romulo->CombatStop(); + Romulo->DeleteThreatList(); + Romulo->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } - JustDied(done_by); + return; } - IsFakingDeath = true; - PretendToDie(m_creature); - damage = 0; + //if not already returned, then romulo is alive and we can pretend die + if (Creature* Romulo = ((Creature*)Unit::GetUnit((*m_creature), RomuloGUID))) + { + PretendToDie(m_creature); + IsFakingDeath = true; + ((boss_romuloAI*)Romulo->AI())->ResurrectTimer = 10000; + ((boss_romuloAI*)Romulo->AI())->JulianneDead = true; + damage = 0; + return; + } } - else - damage = 0; + error_log("TSCR: boss_julianneAI: DamageTaken reach end of code, that should not happen."); } void boss_romuloAI::DamageTaken(Unit* done_by, uint32 &damage) { - if(damage < m_creature->GetHealth() || done_by == m_creature || done_by->GetGUID() == JulianneGUID) + if (damage < m_creature->GetHealth()) return; - if(!IsFakingDeath) + //anything below only used if incoming damage will kill + + if (Phase == PHASE_ROMULO) { - IsFakingDeath = true; + DoScriptText(SAY_ROMULO_DEATH, m_creature); PretendToDie(m_creature); + IsFakingDeath = true; + Phase = PHASE_BOTH; - if(Phase == PHASE_BOTH) + if (Creature* Julianne = ((Creature*)Unit::GetUnit((*m_creature), JulianneGUID))) { - Creature* Julianne = ((Creature*)Unit::GetUnit((*m_creature), JulianneGUID)); - if(Julianne && Julianne->isAlive() && !((boss_julianneAI*)Julianne->AI())->IsFakingDeath) - { - ((boss_julianneAI*)Julianne->AI())->ResurrectTimer = 10000; - ((boss_julianneAI*)Julianne->AI())->RomuloDead = true; - } - else - { - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if(Julianne) - { - Julianne->DealDamage(Julianne, Julianne->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - Julianne->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - } - JustDied(done_by); - } + ((boss_julianneAI*)Julianne->AI())->RomuloDead = true; + ((boss_julianneAI*)Julianne->AI())->ResurrectSelfTimer = 10000; } - else + + damage = 0; + return; + } + + if (Phase == PHASE_BOTH) + { + if (JulianneDead) { - Creature* Julianne = ((Creature*)Unit::GetUnit((*m_creature), JulianneGUID)); - if(Julianne) + if (Creature* Julianne = ((Creature*)Unit::GetUnit((*m_creature), JulianneGUID))) { - Resurrect(Julianne); - m_creature->SetHealth(m_creature->GetMaxHealth()); - ((boss_julianneAI*)Julianne->AI())->ResurrectTimer = 4000; - ((boss_julianneAI*)Julianne->AI())->RomuloDead = true; - ((boss_julianneAI*)Julianne->AI())->Phase = PHASE_BOTH; - ((boss_julianneAI*)Julianne->AI())->IsFakingDeath = false; + Julianne->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + Julianne->GetMotionMaster()->Clear(); + Julianne->setDeathState(JUST_DIED); + Julianne->CombatStop(); + Julianne->DeleteThreatList(); + Julianne->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } - Phase = PHASE_BOTH; + return; } - damage = 0; + if (Creature* Julianne = ((Creature*)Unit::GetUnit((*m_creature), JulianneGUID))) + { + PretendToDie(m_creature); + IsFakingDeath = true; + ((boss_julianneAI*)Julianne->AI())->ResurrectTimer = 10000; + ((boss_julianneAI*)Julianne->AI())->RomuloDead = true; + damage = 0; + return; + } } - if(IsFakingDeath) damage = 0; + error_log("TSCR: boss_romuloAI: DamageTaken reach end of code, that should not happen."); } void boss_julianneAI::UpdateAI(const uint32 diff) { if(EntryYellTimer) { - if(EntryYellTimer < diff) + if (EntryYellTimer <= diff) { DoScriptText(SAY_JULIANNE_ENTER, m_creature); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); EntryYellTimer = 0; }else EntryYellTimer -= diff; } if(AggroYellTimer) { - if(AggroYellTimer < diff) + if (AggroYellTimer <= diff) { DoScriptText(SAY_JULIANNE_AGGRO, m_creature); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + m_creature->setFaction(16); AggroYellTimer = 0; }else AggroYellTimer -= diff; } - if(Phase == PHASE_ROMULO && !SummonedRomulo) + if (DrinkPoisonTimer) + { + //will do this 2secs after spell hit. this is time to display visual as expected + if (DrinkPoisonTimer <= diff) + { + PretendToDie(m_creature); + Phase = PHASE_ROMULO; + SummonRomuloTimer = 10000; + DrinkPoisonTimer = 0; + }else DrinkPoisonTimer -= diff; + } + + if (Phase == PHASE_ROMULO && !SummonedRomulo) { if(SummonRomuloTimer < diff) { - Creature* Romulo = m_creature->SummonCreature(CREATURE_ROMULO, ROMULO_X, ROMULO_Y, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 45000); + Creature* Romulo = m_creature->SummonCreature(CREATURE_ROMULO, ROMULO_X, ROMULO_Y, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); if(Romulo) { RomuloGUID = Romulo->GetGUID(); ((boss_romuloAI*)Romulo->AI())->JulianneGUID = m_creature->GetGUID(); ((boss_romuloAI*)Romulo->AI())->Phase = PHASE_ROMULO; + Romulo->setFaction(16); + if(m_creature->getVictim()) { - Romulo->AI()->AttackStart(m_creature->getVictim()); - Romulo->AddThreat(m_creature->getVictim(), 50.0f); + Romulo->AddThreat(m_creature->getVictim(), 0.0f); } DoZoneInCombat(Romulo); } @@ -1238,7 +1299,23 @@ void boss_julianneAI::UpdateAI(const uint32 diff) }else SummonRomuloTimer -= diff; } - if(!UpdateVictim() ||IsFakingDeath) + if (ResurrectSelfTimer) + { + if (ResurrectSelfTimer <= diff) + { + Resurrect(m_creature); + Phase = PHASE_BOTH; + IsFakingDeath = false; + + if (m_creature->getVictim()) + AttackStart(m_creature->getVictim()); + + ResurrectSelfTimer = 0; + ResurrectTimer = 1000; + }else ResurrectSelfTimer -= diff; + } + + if(!UpdateVictim() || IsFakingDeath) return; if(RomuloDead) @@ -1251,9 +1328,9 @@ void boss_julianneAI::UpdateAI(const uint32 diff) DoScriptText(SAY_JULIANNE_RESURRECT, m_creature); Resurrect(Romulo); ((boss_romuloAI*)Romulo->AI())->IsFakingDeath = false; + RomuloDead = false; ResurrectTimer = 10000; } - RomuloDead = false; }else ResurrectTimer -= diff; } @@ -1280,10 +1357,8 @@ void boss_julianneAI::UpdateAI(const uint32 diff) if(rand()%2 == 1 && SummonedRomulo) { Creature* Romulo = ((Creature*)Unit::GetUnit((*m_creature), RomuloGUID)); - if(Romulo && Romulo->isAlive() && !((boss_romuloAI*)Romulo->AI())->IsFakingDeath) + if (Romulo && Romulo->isAlive() && !RomuloDead) DoCast(Romulo, SPELL_ETERNAL_AFFECTION); - else - return; }else DoCast(m_creature, SPELL_ETERNAL_AFFECTION); EternalAffectionTimer = 45000 + rand()%15000; @@ -1307,9 +1382,9 @@ void boss_romuloAI::UpdateAI(const uint32 diff) DoScriptText(SAY_ROMULO_RESURRECT, m_creature); Resurrect(Julianne); ((boss_julianneAI*)Julianne->AI())->IsFakingDeath = false; + JulianneDead = false; ResurrectTimer = 10000; } - JulianneDead = false; }else ResurrectTimer -= diff; } diff --git a/src/bindings/scripts/scripts/zone/karazhan/def_karazhan.h b/src/bindings/scripts/scripts/zone/karazhan/def_karazhan.h index d08911d9c76..4304477de2a 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/def_karazhan.h +++ b/src/bindings/scripts/scripts/zone/karazhan/def_karazhan.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp index 3952c0da167..185c44c6cdc 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -46,6 +46,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance instance_karazhan(Map* map) : ScriptedInstance(map) {Initialize();} uint32 Encounters[ENCOUNTERS]; + std::string str_data; uint32 OperaEvent; uint32 OzDeathCount; @@ -183,7 +184,19 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance } if(data == DONE) + { + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << Encounters[0] << " " << Encounters[1] << " " << Encounters[2] << " " + << Encounters[3] << " " << Encounters[4] << " " << Encounters[5] << " " << Encounters[6] << " " + << Encounters[7] << " " << Encounters[8] << " " << Encounters[9] << " " << Encounters[10]; + + str_data = saveStream.str(); + SaveToDB(); + OUT_SAVE_INST_DATA_COMPLETE; + } } void SetData64(uint32 identifier, uint64 data) @@ -226,20 +239,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance const char* Save() { - OUT_SAVE_INST_DATA; - std::ostringstream stream; - stream << Encounters[0] << " " << Encounters[1] << " " << Encounters[2] << " " << Encounters[3] << " " - << Encounters[4] << " " << Encounters[5] << " " << Encounters[6] << " " << Encounters[7] << " " - << Encounters[8] << " " << Encounters[9] << " " << Encounters[10] << " " << Encounters[11]; - char* out = new char[stream.str().length() + 1]; - strcpy(out, stream.str().c_str()); - if(out) - { - OUT_SAVE_INST_DATA_COMPLETE; - return out; - } - - return NULL; + return str_data.c_str(); } void Load(const char* in) @@ -251,8 +251,8 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance } OUT_LOAD_INST_DATA(in); - std::istringstream stream(in); - stream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3] + std::istringstream loadStream(in); + loadStream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3] >> Encounters[4] >> Encounters[5] >> Encounters[6] >> Encounters[7] >> Encounters[8] >> Encounters[9] >> Encounters[10] >> Encounters[11]; for(uint8 i = 0; i < ENCOUNTERS; ++i) diff --git a/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp index 144eea914c2..c1246b444df 100644 --- a/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp +++ b/src/bindings/scripts/scripts/zone/karazhan/karazhan.cpp @@ -1,4 +1,4 @@ - /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + /* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -46,6 +46,10 @@ EndContentData */ #define SAY_RAJ_INTRO1 "The romantic plays are really tough, but you'll do better this time. You have TALENT. Ready?" #define RAJ_GOSSIP1 "I've never been more ready." +#define OZ_GM_GOSSIP1 "[GM] Change event to EVENT_OZ" +#define OZ_GM_GOSSIP2 "[GM] Change event to EVENT_HOOD" +#define OZ_GM_GOSSIP3 "[GM] Change event to EVENT_RAJ" + struct Dialogue { int32 textid; @@ -182,6 +186,7 @@ struct TRINITY_DLL_DECL npc_barnesAI : public npc_escortAI } IsBeingEscorted = false; PerformanceReady = true; + m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); break; } } @@ -378,6 +383,13 @@ bool GossipHello_npc_barnes(Player* player, Creature* _Creature) { player->ADD_GOSSIP_ITEM(0, OZ_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + if (player->isGameMaster()) + { + player->ADD_GOSSIP_ITEM(5, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->ADD_GOSSIP_ITEM(5, OZ_GM_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->ADD_GOSSIP_ITEM(5, OZ_GM_GOSSIP3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + } + if(!((npc_barnesAI*)_Creature->AI())->RaidWiped) player->SEND_GOSSIP_MENU(8970, _Creature->GetGUID()); else @@ -395,11 +407,25 @@ bool GossipSelect_npc_barnes(Player *player, Creature *_Creature, uint32 sender, player->ADD_GOSSIP_ITEM(0, OZ_GOSSIP2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2); player->SEND_GOSSIP_MENU(8971, _Creature->GetGUID()); break; - case GOSSIP_ACTION_INFO_DEF+2: player->CLOSE_GOSSIP_MENU(); ((npc_barnesAI*)_Creature->AI())->StartEvent(); break; + case GOSSIP_ACTION_INFO_DEF+3: + player->CLOSE_GOSSIP_MENU(); + ((npc_barnesAI*)_Creature->AI())->Event = EVENT_OZ; + outstring_log("TSCR: player (GUID %i) manually set Opera event to EVENT_OZ",player->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+4: + player->CLOSE_GOSSIP_MENU(); + ((npc_barnesAI*)_Creature->AI())->Event = EVENT_HOOD; + outstring_log("TSCR: player (GUID %i) manually set Opera event to EVENT_HOOD",player->GetGUID()); + break; + case GOSSIP_ACTION_INFO_DEF+5: + player->CLOSE_GOSSIP_MENU(); + ((npc_barnesAI*)_Creature->AI())->Event = EVENT_RAJ; + outstring_log("TSCR: player (GUID %i) manually set Opera event to EVENT_RAJ",player->GetGUID()); + break; } return true; @@ -526,25 +552,25 @@ struct TRINITY_DLL_DECL npc_image_of_medivhAI : public ScriptedAI { case 0: return 9999999; case 1: - m_creature->Yell(SAY_DIALOG_MEDIVH_1,LANG_UNIVERSAL,NULL); + m_creature->MonsterYell(SAY_DIALOG_MEDIVH_1,LANG_UNIVERSAL,NULL); return 10000; case 2: if(arca) - ((Creature*)arca)->Yell(SAY_DIALOG_ARCANAGOS_2,LANG_UNIVERSAL,NULL); + ((Creature*)arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_2,LANG_UNIVERSAL,NULL); return 20000; case 3: - m_creature->Yell(SAY_DIALOG_MEDIVH_3,LANG_UNIVERSAL,NULL); + m_creature->MonsterYell(SAY_DIALOG_MEDIVH_3,LANG_UNIVERSAL,NULL); return 10000; case 4: if(arca) - ((Creature*)arca)->Yell(SAY_DIALOG_ARCANAGOS_4, LANG_UNIVERSAL, NULL); + ((Creature*)arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_4, LANG_UNIVERSAL, NULL); return 20000; case 5: - m_creature->Yell(SAY_DIALOG_MEDIVH_5, LANG_UNIVERSAL, NULL); + m_creature->MonsterYell(SAY_DIALOG_MEDIVH_5, LANG_UNIVERSAL, NULL); return 20000; case 6: if(arca) - ((Creature*)arca)->Yell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL, NULL); + ((Creature*)arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL, NULL); return 10000; case 7: FireArcanagosTimer = 500; @@ -554,7 +580,7 @@ struct TRINITY_DLL_DECL npc_image_of_medivhAI : public ScriptedAI DoCast(m_creature, SPELL_MANA_SHIELD); return 10000; case 9: - m_creature->TextEmote(EMOTE_DIALOG_MEDIVH_7, 0, false); + m_creature->MonsterTextEmote(EMOTE_DIALOG_MEDIVH_7, 0, false); return 10000; case 10: if(arca) @@ -562,7 +588,7 @@ struct TRINITY_DLL_DECL npc_image_of_medivhAI : public ScriptedAI return 1000; case 11: if(arca) - ((Creature*)arca)->Yell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL, NULL); + ((Creature*)arca)->MonsterYell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL, NULL); return 5000; case 12: arca->GetMotionMaster()->MovePoint(0, -11010.82,-1761.18, 156.47); @@ -571,7 +597,7 @@ struct TRINITY_DLL_DECL npc_image_of_medivhAI : public ScriptedAI arca->SetSpeed(MOVE_FLIGHT, 2.0f); return 10000; case 13: - m_creature->Yell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL, NULL); + m_creature->MonsterYell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL, NULL); return 10000; case 14: m_creature->SetVisibility(VISIBILITY_OFF); diff --git a/src/bindings/scripts/scripts/zone/loch_modan/loch_modan.cpp b/src/bindings/scripts/scripts/zone/loch_modan/loch_modan.cpp index d79f581d1c8..b838fc97aab 100644 --- a/src/bindings/scripts/scripts/zone/loch_modan/loch_modan.cpp +++ b/src/bindings/scripts/scripts/zone/loch_modan/loch_modan.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp index 72ce8097dd1..f8304b409b3 100644 --- a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp +++ b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_felblood_kaelthas.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -6,18 +6,18 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData SDName: Boss_Felblood_Kaelthas SD%Complete: 80 -SDComment: Normal and Heroic Support. Issues: Arcane Spheres do not initially follow targets. TODO: Convert Phoenix to ACID. +SDComment: Normal and Heroic Support. Issues: Arcane Spheres do not initially follow targets. SDCategory: Magisters' Terrace EndScriptData */ @@ -25,7 +25,7 @@ EndScriptData */ #include "def_magisters_terrace.h" #include "WorldPacket.h" -#define SAY_AGGRO -1585023 //This yell should be done when the room is cleared. For now, set it as aggro yell. +#define SAY_AGGRO -1585023 //This yell should be done when the room is cleared. For now, set it as a movelineofsight yell. #define SAY_PHOENIX -1585024 #define SAY_FLAMESTRIKE -1585025 #define SAY_GRAVITY_LAPSE -1585026 @@ -36,13 +36,12 @@ EndScriptData */ /*** Spells ***/ // Phase 1 spells - #define SPELL_FIREBALL_NORMAL 44189 // Deals 2700-3300 damage at current target #define SPELL_FIREBALL_HEROIC 46164 // 4950-6050 #define SPELL_PHOENIX 44194 // Summons a phoenix (Doesn't work?) -#define SPELL_PHOENIX_BURN 44198 // A spell Phoenix uses to damage everything around -#define SPELL_PHOENIX_FIREBALL 44202 // Phoenix casts this in phase 2 and stops moving +#define SPELL_PHOENIX_BURN 44197 // A spell Phoenix uses to damage everything around +#define SPELL_REBIRTH_DMG 44196 // DMG if a Phoenix rebirth happen #define SPELL_FLAMESTRIKE1_NORMAL 44190 // Damage part #define SPELL_FLAMESTRIKE1_HEROIC 46163 // Heroic damage part @@ -53,7 +52,6 @@ EndScriptData */ #define SPELL_PYROBLAST 36819 // Heroic only; 45-55k fire damage // Phase 2 spells - #define SPELL_GRAVITY_LAPSE_INITIAL 44224 // Cast at the beginning of every Gravity Lapse #define SPELL_GRAVITY_LAPSE_CHANNEL 44251 // Channeled; blue beam animation to every enemy in range #define SPELL_TELEPORT_CENTER 44218 // Should teleport people to the center. Requires DB entry in spell_target_position. @@ -68,16 +66,14 @@ EndScriptData */ #define CREATURE_ARCANE_SPHERE 24708 /** Locations **/ -float KaelLocations[6][2]= +float KaelLocations[3][2]= { - {148.744659, 181.377426},//center - {140.823883, 195.403046},//phoenixpos1 - {156.574188, 195.650482},//phoenixpos2 - {149.813, 160.917},//spherepos1 - {167.223, 173.594},//spherepos2 - {130.68, 173.007},//spherepos3 + {148.744659, 181.377426}, + {140.823883, 195.403046}, + {156.574188, 195.650482}, }; -#define LOCATION_Z -16.727455 + +#define LOCATION_Z -16.727455 struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI { @@ -108,6 +104,7 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI bool FirstGravityLapse; bool Heroic; + bool HasTaunted; uint8 Phase; // 0 = Not started @@ -118,7 +115,7 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI { // TODO: Timers FireballTimer = 0; - PhoenixTimer = 30000; + PhoenixTimer = 10000; FlameStrikeTimer = 25000; CombatPulseTimer = 0; @@ -128,55 +125,57 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI GravityLapsePhase = 0; FirstGravityLapse = true; + HasTaunted = false; Phase = 0; - if(pInstance) - { - if(m_creature->isDead()) - pInstance->SetData(DATA_KAELTHAS_EVENT, DONE); - else - pInstance->SetData(DATA_KAELTHAS_EVENT, NOT_STARTED); - } - } + if (pInstance) + pInstance->SetData(DATA_KAELTHAS_EVENT, 0); - void KilledUnit(Unit* victim) - { - if(victim && (victim->GetTypeId() == TYPEID_PLAYER)) - { - victim->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY); - victim->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT); - WorldPacket data(12); - data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY); - data.append(victim->GetPackGUID()); - data << uint32(0); - victim->SendMessageToSet(&data, true); - } + GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_KAEL_DOOR)); + if (Door) + Door->SetGoState(0); // Open the big encounter door. Close it in Aggro and open it only in JustDied(and here) + // Small door opened after event are expected to be closed by default } + void JustDied(Unit *killer) { - RemoveGravityLapse(); DoScriptText(SAY_DEATH, m_creature); - if(pInstance) - pInstance->SetData(DATA_KAELTHAS_EVENT, DONE); + GameObject* EncounterDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_KAEL_DOOR)); + if (EncounterDoor) + EncounterDoor->SetGoState(0); // Open the encounter door } void DamageTaken(Unit* done_by, uint32 &damage) { - if(damage > m_creature->GetHealth()) + if (damage > m_creature->GetHealth()) RemoveGravityLapse(); // Remove Gravity Lapse so that players fall to ground if they kill him when in air. } void Aggro(Unit *who) { - DoScriptText(SAY_AGGRO, m_creature); - if(pInstance) - pInstance->SetData(DATA_KAELTHAS_EVENT, IN_PROGRESS); + if (pInstance) + { + GameObject* EncounterDoor = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_KAEL_DOOR)); + if (EncounterDoor) + EncounterDoor->SetGoState(1); //Close the encounter door, open it in JustDied/Reset + } + } + + void MoveInLineOfSight(Unit *who) + { + if (!HasTaunted && m_creature->IsWithinDistInMap(who, 40.0)) + { + DoScriptText(SAY_AGGRO, m_creature); + HasTaunted = true; + } + + ScriptedAI::MoveInLineOfSight(who); } void SetThreatList(Creature* SummonedUnit) { - if(!SummonedUnit) + if (!SummonedUnit) return; std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList(); @@ -184,114 +183,86 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI for(i = m_threatlist.begin(); i != m_threatlist.end(); i++) { Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid()); - if(pUnit && pUnit->isAlive()) + if (pUnit && pUnit->isAlive()) { - float threat = DoGetThreat(pUnit); - SummonedUnit->AddThreat(pUnit, 0.1f); + float threat = m_creature->getThreatManager().getThreat(pUnit); + SummonedUnit->AddThreat(pUnit, threat); } } } - void EnterEvadeMode() - { - RemoveGravityLapse(); - m_creature->InterruptNonMeleeSpells(true); - m_creature->RemoveAllAuras(); - m_creature->DeleteThreatList(); - m_creature->CombatStop(); - m_creature->LoadCreaturesAddon(); - - if( m_creature->isAlive() ) - m_creature->GetMotionMaster()->MoveTargetedHome(); - - m_creature->SetLootRecipient(NULL); - - InCombat = false; - Reset(); - } - void TeleportPlayersToSelf() { - float x,y,z; - m_creature->Relocate(KaelLocations[0][0], KaelLocations[0][1], LOCATION_Z, 0); - Map *map = m_creature->GetMap(); - Map::PlayerList const &PlayerList = map->GetPlayers(); - Map::PlayerList::const_iterator i; - for (i = PlayerList.begin(); i != PlayerList.end(); ++i) + float x = KaelLocations[0][0]; + float y = KaelLocations[0][1]; + m_creature->Relocate(x, y, LOCATION_Z, 0); + //m_creature->SendMonsterMove(x, y, LOCATION_Z, 0, 0, 0); // causes some issues... + std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin(); + for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();++i) { - if (Player* i_pl = i->getSource()) - if(i_pl->isAlive()) - { - i_pl->CastSpell(i_pl, SPELL_TELEPORT_CENTER, true); - m_creature->GetNearPoint(m_creature,x,y,z,5,5,0); - i_pl->TeleportTo(m_creature->GetMapId(),x,y,LOCATION_Z,i_pl->GetOrientation()); - } + Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid()); + if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER)) + pUnit->CastSpell(pUnit, SPELL_TELEPORT_CENTER, true); } DoCast(m_creature, SPELL_TELEPORT_CENTER, true); } void CastGravityLapseKnockUp() { - Map *map = m_creature->GetMap(); - Map::PlayerList const &PlayerList = map->GetPlayers(); - Map::PlayerList::const_iterator i; - for (i = PlayerList.begin(); i != PlayerList.end(); ++i) + std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin(); + for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();++i) { - if (Player* i_pl = i->getSource()) - if(i_pl->isAlive()) + Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid()); + if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER)) // Knockback into the air - i_pl->CastSpell(i_pl, SPELL_GRAVITY_LAPSE_DOT, true, 0, 0, m_creature->GetGUID()); + pUnit->CastSpell(pUnit, SPELL_GRAVITY_LAPSE_DOT, true, 0, 0, m_creature->GetGUID()); } } void CastGravityLapseFly() // Use Fly Packet hack for now as players can't cast "fly" spells unless in map 530. Has to be done a while after they get knocked into the air... { - Map *map = m_creature->GetMap(); - Map::PlayerList const &PlayerList = map->GetPlayers(); - Map::PlayerList::const_iterator i; - for (i = PlayerList.begin(); i != PlayerList.end(); ++i) + std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin(); + for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();++i) { - if (Player* i_pl = i->getSource()) + Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid()); + if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER)) { - if(i_pl->isAlive()) - { - // Also needs an exception in spell system. - i_pl->CastSpell(i_pl, SPELL_GRAVITY_LAPSE_FLY, true, 0, 0, m_creature->GetGUID()); - // Use packet hack - WorldPacket data(12); - data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); - data.append(i_pl->GetPackGUID()); - data << uint32(0); - i_pl->SendMessageToSet(&data, true); - i_pl->SetSpeed(MOVE_FLIGHT, 2.0f); - } + // Also needs an exception in spell system. + pUnit->CastSpell(pUnit, SPELL_GRAVITY_LAPSE_FLY, true, 0, 0, m_creature->GetGUID()); + // Use packet hack + WorldPacket data(12); + data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); + data.append(pUnit->GetPackGUID()); + data << uint32(0); + pUnit->SendMessageToSet(&data, true); } } } void RemoveGravityLapse() { - Map *map = m_creature->GetMap(); - Map::PlayerList const &PlayerList = map->GetPlayers(); - Map::PlayerList::const_iterator i; - for (i = PlayerList.begin(); i != PlayerList.end(); ++i) + std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin(); + for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();++i) { - if(Player* i_pl = i->getSource()) + Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid()); + if (pUnit && (pUnit->GetTypeId() == TYPEID_PLAYER)) { - i_pl->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY); - i_pl->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT); + pUnit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_FLY); + pUnit->RemoveAurasDueToSpell(SPELL_GRAVITY_LAPSE_DOT); + WorldPacket data(12); data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY); - data.append(i_pl->GetPackGUID()); + data.append(pUnit->GetPackGUID()); data << uint32(0); - i_pl->SendMessageToSet(&data, true); + pUnit->SendMessageToSet(&data, true); } } } void UpdateAI(const uint32 diff) { - if(!UpdateVictim()) + //Return since we have no target + if (!UpdateVictim()) return; switch(Phase) @@ -299,9 +270,9 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI case 0: { // *Heroic mode only: - if(Heroic) + if (Heroic) { - if(PyroblastTimer < diff) + if (PyroblastTimer < diff) { DoCast(m_creature, SPELL_SHOCK_BARRIER, true); DoCast(m_creature->getVictim(), SPELL_PYROBLAST); @@ -309,56 +280,47 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI }else PyroblastTimer -= diff; } - if(FireballTimer < diff) + if (FireballTimer < diff) { DoCast(m_creature->getVictim(), Heroic ? SPELL_FIREBALL_HEROIC : SPELL_FIREBALL_NORMAL); FireballTimer = 2000 + rand()%4000; }else FireballTimer -= diff; - if(PhoenixTimer < diff) + if (PhoenixTimer < diff) { + + Unit* target = NULL; + target = SelectUnit(SELECT_TARGET_RANDOM,1); + uint32 random = rand()%2 + 1; float x = KaelLocations[random][0]; float y = KaelLocations[random][1]; - Creature* Phoenix = m_creature->SummonCreature(CREATURE_PHOENIX, x, y, LOCATION_Z, 0, TEMPSUMMON_CORPSE_DESPAWN, 60000); - if(Phoenix) + + Creature* Phoenix = m_creature->SummonCreature(CREATURE_PHOENIX, x, y, LOCATION_Z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); + if (Phoenix) { Phoenix->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); SetThreatList(Phoenix); - Unit *target = SelectUnit(SELECT_TARGET_RANDOM,1); - if(target) - { - Phoenix->AddThreat(target,1000); - Phoenix->Attack(target,true); - Phoenix->GetMotionMaster()->MoveChase(target); - } - else - { - Phoenix->AddThreat(m_creature->getVictim(),1000); - Phoenix->Attack(m_creature->getVictim(),true); - Phoenix->GetMotionMaster()->MoveChase(m_creature->getVictim()); - } + Phoenix->AI()->AttackStart(target); } DoScriptText(SAY_PHOENIX, m_creature); - PhoenixTimer = 40000; + PhoenixTimer = 60000; }else PhoenixTimer -= diff; - if(FlameStrikeTimer < diff) + if (FlameStrikeTimer < diff) { if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0)) { - m_creature->InterruptNonMeleeSpells(false); DoCast(target, SPELL_FLAMESTRIKE3, true); DoScriptText(SAY_FLAMESTRIKE, m_creature); - - FlameStrikeTimer = 20000 + rand()%5000; } + FlameStrikeTimer = 15000 + rand()%10000; }else FlameStrikeTimer -= diff; // Below 50% - if(m_creature->GetMaxHealth() * 0.5 > m_creature->GetHealth()) + if (m_creature->GetMaxHealth() * 0.5 > m_creature->GetHealth()) { m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, true); m_creature->StopMoving(); @@ -368,34 +330,35 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI GravityLapsePhase = 0; Phase = 1; } + DoMeleeAttackIfReady(); } break; case 1: { - m_creature->StopMoving(); - if(GravityLapseTimer < diff) + if (GravityLapseTimer < diff) { switch(GravityLapsePhase) { case 0: - if(FirstGravityLapse) // Different yells at 50%, and at every following Gravity Lapse + if (FirstGravityLapse) // Different yells at 50%, and at every following Gravity Lapse { DoScriptText(SAY_GRAVITY_LAPSE, m_creature); FirstGravityLapse = false; - if(pInstance) + + if (pInstance) { GameObject* KaelLeft = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_KAEL_STATUE_LEFT)); - if(KaelLeft) KaelLeft->SetGoState(0); + if (KaelLeft) KaelLeft->SetGoState(0); GameObject* KaelRight = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_KAEL_STATUE_RIGHT)); - if(KaelRight) KaelRight->SetGoState(0); + if (KaelRight) KaelRight->SetGoState(0); } }else { DoScriptText(SAY_RECAST_GRAVITY, m_creature); } - m_creature->StopMoving(); + DoCast(m_creature, SPELL_GRAVITY_LAPSE_INITIAL); GravityLapseTimer = 2000 + diff;// Don't interrupt the visual spell GravityLapsePhase = 1; @@ -417,31 +380,23 @@ struct TRINITY_DLL_DECL boss_felblood_kaelthasAI : public ScriptedAI CastGravityLapseFly(); GravityLapseTimer = 30000; GravityLapsePhase = 4; + + for(uint8 i = 0; i < 3; ++i) { - Creature* Orb = m_creature->SummonCreature(CREATURE_ARCANE_SPHERE,KaelLocations[3+i][0],KaelLocations[3+i][1],LOCATION_Z,0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,30000); - if(Orb) - { - SetThreatList(Orb); - Unit *target = SelectUnit(SELECT_TARGET_BOTTOMAGGRO,i); - if(target) - { - Orb->AddThreat(target,1000); - Orb->Attack(target,true); - Orb->GetMotionMaster()->MoveChase(target); - } - else - { - Unit *ntarget = SelectUnit(SELECT_TARGET_RANDOM,0); - if(ntarget) - { - Orb->AddThreat(ntarget,1000); - Orb->Attack(ntarget,true); - Orb->GetMotionMaster()->MoveChase(ntarget); - } - } + Unit* target = NULL; + target = SelectUnit(SELECT_TARGET_RANDOM,0); + + Creature* Orb = DoSpawnCreature(CREATURE_ARCANE_SPHERE, 5, 5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); + if (Orb && target) + { + //SetThreatList(Orb); + Orb->AddThreat(target, 1.0f); + Orb->AI()->AttackStart(target); } + } + DoCast(m_creature, SPELL_GRAVITY_LAPSE_CHANNEL); break; @@ -486,7 +441,7 @@ struct TRINITY_DLL_DECL mob_felkael_flamestrikeAI : public ScriptedAI void MoveInLineOfSight(Unit *who) {} void UpdateAI(const uint32 diff) { - if(FlameStrikeTimer < diff) + if (FlameStrikeTimer < diff) { DoCast(m_creature, Heroic ? SPELL_FLAMESTRIKE1_HEROIC : SPELL_FLAMESTRIKE1_NORMAL, true); m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); @@ -496,214 +451,188 @@ struct TRINITY_DLL_DECL mob_felkael_flamestrikeAI : public ScriptedAI struct TRINITY_DLL_DECL mob_felkael_phoenixAI : public ScriptedAI { - mob_felkael_phoenixAI(Creature *c) : ScriptedAI(c) + mob_felkael_phoenixAI(Creature* c) : ScriptedAI(c) { pInstance = ((ScriptedInstance*)c->GetInstanceData()); Reset(); } - uint32 BurnTimer; - uint32 CheckTimer; - uint8 phase; + ScriptedInstance* pInstance; - bool end; + uint32 BurnTimer; + uint32 Death_Timer; + bool Rebirth; + bool FakeDeath; void Reset() { - m_creature->SetSpeed(MOVE_RUN, 0.5f); - m_creature->SetSpeed(MOVE_WALK, 0.5f); m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE + UNIT_FLAG_NON_ATTACKABLE); + m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + m_creature->CastSpell(m_creature,SPELL_PHOENIX_BURN,true); BurnTimer = 2000; - CheckTimer = 1000; - phase = 0; - end = false; + Death_Timer = 2700; + Rebirth = false; + FakeDeath = false; } void Aggro(Unit* who) {} - void JustDied(Unit* slayer) + void DamageTaken(Unit* pKiller, uint32 &damage) { - if (end) + if (damage < m_creature->GetHealth()) + return; + + //Prevent glitch if in fake death + if (FakeDeath) + { + damage = 0; return; - DoSpawnCreature(CREATURE_PHOENIX_EGG, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 45000); + + } + //Don't really die in all phases of Kael'Thas + if (pInstance && pInstance->GetData(DATA_KAELTHAS_EVENT) == 0) + { + //prevent death + damage = 0; + FakeDeath = true; + + m_creature->InterruptNonMeleeSpells(false); + m_creature->SetHealth(0); + m_creature->StopMoving(); + m_creature->ClearComboPointHolders(); + m_creature->RemoveAllAurasOnDeath(); + m_creature->ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); + m_creature->ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->ClearAllReactives(); + m_creature->SetUInt64Value(UNIT_FIELD_TARGET,0); + m_creature->GetMotionMaster()->Clear(); + m_creature->GetMotionMaster()->MoveIdle(); + m_creature->SetStandState(UNIT_STAND_STATE_DEAD); + + } + + } + + void JustDied(Unit* slayer) + { + DoSpawnCreature(CREATURE_PHOENIX_EGG, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000); } void UpdateAI(const uint32 diff) { - if(CheckTimer < diff) - { - if (pInstance) + + //If we are fake death, we cast revbirth and after that we kill the phoenix to spawn the egg. + if (FakeDeath) + { + if (!Rebirth) { - Creature *boss = ((Creature*)Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_KAEL))); - if (boss) + DoCast(m_creature, SPELL_REBIRTH_DMG); + Rebirth = true; + } + + if (Rebirth) + { + + if (Death_Timer < diff) { - phase = ((boss_felblood_kaelthasAI*)boss->AI())->Phase; - if(boss->isDead() || !boss->isInCombat()) - { - end = true; - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_FIRE, NULL, false);//temphack, hellfire is not damaging self - } - } + DoSpawnCreature(CREATURE_PHOENIX_EGG, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000); + m_creature->setDeathState(JUST_DIED); + m_creature->RemoveCorpse(); + Rebirth = false; + }else Death_Timer -= diff; } - CheckTimer = 1000; - }else CheckTimer -= diff; + + + } if (!UpdateVictim()) return; if (BurnTimer < diff) { - if(!phase) - { - DoCast(m_creature, SPELL_PHOENIX_BURN); - m_creature->DealDamage(m_creature, 1500, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_FIRE, NULL, false);//temphack, hellfire is not damaging self - } - else - { - m_creature->StopMoving(); - DoCast(m_creature->getVictim(), SPELL_PHOENIX_FIREBALL); - } - BurnTimer = 2000; - }else BurnTimer -= diff; + //spell Burn should possible do this, but it doesn't, so do this for now. + uint32 dmg = urand(1650,2050); + m_creature->DealDamage(m_creature, dmg, 0, DOT, SPELL_SCHOOL_MASK_FIRE, NULL, false); + BurnTimer += 2000; + } BurnTimer -= diff; - //DoMeleeAttackIfReady(); + + DoMeleeAttackIfReady(); } }; -struct TRINITY_DLL_DECL mob_felkael_phoenix_eggAI : public Scripted_NoMovementAI +struct TRINITY_DLL_DECL mob_felkael_phoenix_eggAI : public ScriptedAI { - mob_felkael_phoenix_eggAI(Creature *c) : Scripted_NoMovementAI(c) - { - pInstance = ((ScriptedInstance*)c->GetInstanceData()); - Reset(); - } + mob_felkael_phoenix_eggAI(Creature *c) : ScriptedAI(c) {Reset();} uint32 HatchTimer; - ScriptedInstance* pInstance; - void Reset() { HatchTimer = 15000; } + + void Reset() + { + HatchTimer = 10000; + + } void Aggro(Unit* who) {} void MoveInLineOfSight(Unit* who) {} + void UpdateAI(const uint32 diff) { - - if(HatchTimer < diff) + if (HatchTimer < diff) { - Creature *bird = DoSpawnCreature(CREATURE_PHOENIX, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 60000); - if (bird) - { - Unit *boss = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_KAEL)); - if (boss && boss->getVictim()) - { - bird->AddThreat(boss->getVictim(),100); - bird->Attack(boss->getVictim(),true); - bird->GetMotionMaster()->MoveChase(boss->getVictim()); - } - } + DoSpawnCreature(CREATURE_PHOENIX, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); }else HatchTimer -= diff; + } }; struct TRINITY_DLL_DECL mob_arcane_sphereAI : public ScriptedAI { - mob_arcane_sphereAI(Creature *c) : ScriptedAI(c) - { - pInstance = ((ScriptedInstance*)c->GetInstanceData()); - Reset(); - } + mob_arcane_sphereAI(Creature *c) : ScriptedAI(c) {Reset();} + uint32 DespawnTimer; uint32 ChangeTargetTimer; - uint32 CheckTimer; - - ScriptedInstance* pInstance; void Reset() { - m_creature->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); DespawnTimer = 30000; - ChangeTargetTimer = 5000; - CheckTimer = 1000; - m_creature->SetSpeed(MOVE_RUN, 0.5f); - m_creature->SetSpeed(MOVE_WALK, 0.5f); + ChangeTargetTimer = 6000 + rand()%6000; + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); m_creature->setFaction(14); DoCast(m_creature, SPELL_ARCANE_SPHERE_PASSIVE, true); } + void Aggro(Unit* who) {} - void StalkTarget(Unit* target) - { - if(!target) - return; - m_creature->AddThreat(target,100000); - m_creature->GetMotionMaster()->MoveChase(target); - m_creature->Attack(target,true); - } void UpdateAI(const uint32 diff) { - if(DespawnTimer < diff) + if (DespawnTimer < diff) m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); else DespawnTimer -= diff; - if(!UpdateVictim()) - ChangeTargetTimer = 0; + //Return since we have no target + if (!UpdateVictim()) + return; - if(ChangeTargetTimer < diff) + if (ChangeTargetTimer < diff) { - DoResetThreat(); - Unit *ntarget = SelectUnit(SELECT_TARGET_RANDOM,0); - if (ntarget) - StalkTarget(ntarget); - ChangeTargetTimer = 10000; - }else ChangeTargetTimer -= diff; - if(CheckTimer < diff) - { - if (pInstance) - { - Creature *boss = (Creature*)Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_KAEL)); - if(boss) - { - if(!((boss_felblood_kaelthasAI*)boss->AI())->Phase || boss->isDead()) - DespawnTimer = 0; - }else DespawnTimer = 0; - } - CheckTimer = 1000; - }else CheckTimer -= diff; - } -}; + Unit* target = NULL; + target = SelectUnit(SELECT_TARGET_RANDOM,0); + if (target) + m_creature->AddThreat(target, 1.0f); + m_creature->TauntApply(target); + AttackStart(target); -bool GOHello_go_kael_orb(Player *player, GameObject* _GO) -{ - ScriptedInstance* pInst = (ScriptedInstance*)_GO->GetInstanceData(); - if (pInst && player) - { - Unit *kael = Unit::GetUnit((*_GO),pInst->GetData64(DATA_KAEL)); - if (kael && kael->isDead()) - player->TeleportTo(530, 12888, -6876, 9, 0.3); - } - return true; -} - -bool GOHello_go_movie_orb(Player *player, GameObject* _GO) -{ - if (player) - { - WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4); - data << (uint32)164; - player->GetSession()->SendPacket(&data); - - if (player->GetQuestStatus(11490) == QUEST_STATUS_INCOMPLETE) - { - Unit *qUnit = player->SummonCreature(25042,player->GetPositionX(),player->GetPositionY(),player->GetPositionZ()-10,0,TEMPSUMMON_CORPSE_DESPAWN,0); - if(qUnit) - player->DealDamage(qUnit, qUnit->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - } + ChangeTargetTimer = 5000 + rand()%10000; + }else ChangeTargetTimer -= diff; } - return true; -} +}; CreatureAI* GetAI_boss_felblood_kaelthas(Creature* c) { @@ -745,28 +674,18 @@ void AddSC_boss_felblood_kaelthas() newscript->RegisterSelf(); newscript = new Script; - newscript->Name="mob_felkael_phoenix"; + newscript->Name = "mob_felkael_phoenix"; newscript->GetAI = &GetAI_mob_felkael_phoenix; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="mob_felkael_phoenix_egg"; + newscript->Name = "mob_felkael_phoenix_egg"; newscript->GetAI = &GetAI_mob_felkael_phoenix_egg; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="mob_felkael_flamestrike"; + newscript->Name = "mob_felkael_flamestrike"; newscript->GetAI = &GetAI_mob_felkael_flamestrike; newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name="go_kael_orb"; - newscript->pGOHello = &GOHello_go_kael_orb; - newscript->RegisterSelf(); - - newscript = new Script; - newscript->Name="go_movie_orb"; - newscript->pGOHello = &GOHello_go_movie_orb; - newscript->RegisterSelf(); } diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp index 3ca8aaf7649..fa96e43f015 100644 --- a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp +++ b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_priestess_delrissa.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -97,8 +97,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI boss_priestess_delrissaAI(Creature* c) : ScriptedAI(c) { pInstance = ((ScriptedInstance*)c->GetInstanceData()); - Adds.clear(); - //SummonAdds(); + SummonAdds(); Reset(); Heroic = c->GetMap()->IsHeroic(); } @@ -122,7 +121,6 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI void Reset() { - m_creature->SetCorpseDelay(60*60*1000); LackeysKilled = 0; PlayersKilled = 0; @@ -136,13 +134,11 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI CheckAdds(); - if(pInstance) + if (pInstance) { + pInstance->SetData(DATA_DELRISSA_EVENT, NOT_STARTED); pInstance->SetData(DATA_DELRISSA_DEATH_COUNT, 0); - if (m_creature->isDead()) - pInstance->SetData(DATA_DELRISSA_EVENT, DONE); - else pInstance->SetData(DATA_DELRISSA_EVENT, NOT_STARTED); - }else error_log(ERROR_INST_DATA); + } else error_log(ERROR_INST_DATA); } void Aggro(Unit* who) @@ -156,8 +152,6 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI void SummonAdds() { - /*if (m_creature->isDead()) - return;*/ std::vector<uint32> AddList; for(uint8 i = 0; i < 8; ++i) AddList.push_back(AddEntry[i]); @@ -168,7 +162,7 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI for(uint8 i = 0; i < AddList.size(); ++i) { Creature* pAdd = m_creature->SummonCreature(AddList[i], LackeyLocations[i][0], LackeyLocations[i][1], POS_Z, ORIENT, TEMPSUMMON_DEAD_DESPAWN, 0); - if(pAdd) + if (pAdd) { Add* nAdd = new Add(AddList[i], pAdd->GetGUID()); Adds.push_back(nAdd); @@ -178,51 +172,45 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI void CheckAdds() { - //if (m_creature->isDead()) - // return; - if(Adds.empty()) - { - SummonAdds(); + if (Adds.empty()) return; - } - for(uint8 i = 0; i < Adds.size(); ++i) + + uint32 n = 0; + for(std::vector<Add*>::iterator i = Adds.begin(); i != Adds.end(); ++i, ++n) { - Creature* pAdd = ((Creature*)Unit::GetUnit(*m_creature, Adds[i]->guid)); + Creature* pAdd = ((Creature*)Unit::GetUnit(*m_creature, (*i)->guid)); if(pAdd && pAdd->isAlive()) { - pAdd->AI()->EnterEvadeMode(); - pAdd->GetMotionMaster()->MovePoint(0,LackeyLocations[i][0], LackeyLocations[i][1], POS_Z); + pAdd->AI()->EnterEvadeMode(); // Force them out of combat and reset if they are in combat. } - if(!pAdd || (pAdd && pAdd->isDead())) + else { + pAdd = m_creature->SummonCreature((*i)->entry, LackeyLocations[n][0], LackeyLocations[n][1], POS_Z, ORIENT, TEMPSUMMON_DEAD_DESPAWN, 0); if(pAdd) - pAdd->RemoveCorpse();//looks stupid if mob is alive but has a dead corpse in front of him :) - Creature* pAdd = m_creature->SummonCreature(Adds[i]->entry, LackeyLocations[i][0], LackeyLocations[i][1], POS_Z, ORIENT, TEMPSUMMON_DEAD_DESPAWN, 0); - if(pAdd) - Adds[i]->guid = pAdd->GetGUID(); + (*i)->guid = pAdd->GetGUID(); + else + (*i)->guid = 0; } } } - + void KilledUnit(Unit* victim) { - if(victim->GetTypeId() != TYPEID_PLAYER || m_creature->isDead()) + if (victim->GetTypeId() != TYPEID_PLAYER) return; DoScriptText(PlayerDeath[PlayersKilled].id, m_creature); - if( PlayersKilled < 4 ) + + if (PlayersKilled < 4) ++PlayersKilled; } void KilledLackey() { - if(m_creature->isDead())//no sense to talk if dead.. - return; DoScriptText(LackeyDeath[LackeysKilled].id, m_creature); - if( LackeysKilled < 3 ) - ++LackeysKilled; - CheckLootable(); + if (LackeysKilled < 3) + ++LackeysKilled; } void JustDied(Unit* killer) @@ -231,21 +219,21 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI CheckLootable(); - if(!pInstance) + if (!pInstance) { error_log(ERROR_INST_DATA); return; } - pInstance->SetData(DATA_DELRISSA_DEATH_COUNT, 1); pInstance->SetData(DATA_DELRISSA_EVENT, DONE); - if(GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_DELRISSA_DOOR))) + + if (GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_DELRISSA_DOOR))) Door->SetGoState(0); } void CheckLootable() { - if(pInstance && pInstance->GetData(DATA_DELRISSA_DEATH_COUNT) >= 4) + if (LackeysKilled > 3) m_creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); else m_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); @@ -253,30 +241,30 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI void UpdateAI(const uint32 diff) { - if(!UpdateVictim()) + if (!UpdateVictim()) return; - if(HealTimer < diff) + if (HealTimer < diff) { uint32 health = m_creature->GetHealth(); Unit* target = m_creature; for(uint8 i = 0; i < Adds.size(); ++i) - if(Unit* pAdd = Unit::GetUnit(*m_creature, Adds[i]->guid)) - if(pAdd->isAlive() && pAdd->GetHealth() < health) + if (Unit* pAdd = Unit::GetUnit(*m_creature, Adds[i]->guid)) + if (pAdd->isAlive() && pAdd->GetHealth() < health) target = pAdd; DoCast(target, SPELL_FLASH_HEAL); HealTimer = 15000; }else HealTimer -= diff; - if(RenewTimer < diff) + if (RenewTimer < diff) { Unit* target = m_creature; - if(rand()%2 == 1) + if (rand()%2 == 1) { std::vector<Add*>::iterator itr = Adds.begin() + rand()%Adds.size(); Unit* pAdd = Unit::GetUnit(*m_creature, (*itr)->guid); - if(pAdd && pAdd->isAlive()) + if (pAdd && pAdd->isAlive()) target = pAdd; } DoCast(target,Heroic ? SPELL_RENEW_HEROIC : SPELL_RENEW_NORMAL); @@ -286,44 +274,44 @@ struct TRINITY_DLL_DECL boss_priestess_delrissaAI : public ScriptedAI if(ShieldTimer < diff) { Unit* target = m_creature; - if(rand()%2 == 1) + if (rand()%2 == 1) { std::vector<Add*>::iterator itr = Adds.begin() + rand()%Adds.size(); - if(Unit* pAdd = Unit::GetUnit(*m_creature, (*itr)->guid)) - if(!pAdd->HasAura(SPELL_SHIELD, 0) && pAdd->isAlive()) + if (Unit* pAdd = Unit::GetUnit(*m_creature, (*itr)->guid)) + if (!pAdd->HasAura(SPELL_SHIELD, 0) && pAdd->isAlive()) target = pAdd; } DoCast(target, SPELL_SHIELD); ShieldTimer = 7500; }else ShieldTimer -= diff; - if(DispelTimer < diff) + if (DispelTimer < diff) { Unit* target = NULL; bool friendly = false; - if(rand()%2 == 1) + if (rand()%2 == 1) target = SelectUnit(SELECT_TARGET_RANDOM, 0); else { friendly = true; - if(rand()%2 == 1) + if (rand()%2 == 1) target = m_creature; else { std::vector<Add*>::iterator itr = Adds.begin() + rand()%Adds.size(); Unit* pAdd = Unit::GetUnit(*m_creature, (*itr)->guid); - if(pAdd && pAdd->isAlive()) + if (pAdd && pAdd->isAlive()) target = pAdd; } } - if(target) + if (target) { DoCast(target, SPELL_DISPEL_MAGIC); DispelTimer = 12000; } }else DispelTimer -= diff; - if(SWPainTimer < diff) + if (SWPainTimer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0),Heroic ? SPELL_SW_PAIN_HEROIC : SPELL_SW_PAIN_NORMAL); SWPainTimer = 10000; @@ -370,12 +358,7 @@ struct TRINITY_DLL_DECL boss_priestess_guestAI : public ScriptedAI void Reset() { UsedPotion = false; - if(pInstance) - { - Creature *boss = ((Creature*)Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_DELRISSA))); - if (boss && boss->isDead()) - boss->Respawn(); - } + ResetThreatTimer = 5000 + rand()%15000; // These guys like to switch targets often, and are not meant to be tanked. } @@ -383,46 +366,47 @@ struct TRINITY_DLL_DECL boss_priestess_guestAI : public ScriptedAI void JustDied(Unit* killer) { - if(!pInstance) + if (!pInstance) { error_log(ERROR_INST_DATA); return; } Creature* Delrissa = ((Creature*)Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_DELRISSA))); - if(Delrissa) + if (Delrissa) { + pInstance->SetData(DATA_DELRISSA_DEATH_COUNT, 1); + ((boss_priestess_delrissaAI*)Delrissa->AI())->KilledLackey(); - if(!Delrissa->isAlive() && pInstance->GetData(DATA_DELRISSA_DEATH_COUNT) > 3) - ((boss_priestess_delrissaAI*)Delrissa->AI())->CheckLootable(); - pInstance->SetData(DATA_DELRISSA_DEATH_COUNT, 1); + if (!Delrissa->isAlive() && pInstance->GetData(DATA_DELRISSA_DEATH_COUNT) > 3) + Delrissa->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } } void KilledUnit(Unit* victim) { - if(!pInstance) + if (!pInstance) { error_log(ERROR_INST_DATA); return; } Creature* Delrissa = ((Creature*)Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_DELRISSA))); - if(Delrissa) + if (Delrissa) Delrissa->AI()->KilledUnit(victim); } void AcquireGUIDs() { - if(!pInstance) + if (!pInstance) { error_log(ERROR_INST_DATA); return; } Creature* Delrissa = ((Creature*)Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_DELRISSA))); - if(Delrissa) + if (Delrissa) { Group = ((boss_priestess_delrissaAI*)Delrissa->AI())->Adds; Add* dAdd = new Add(Delrissa->GetEntry(), Delrissa->GetGUID()); @@ -432,13 +416,13 @@ struct TRINITY_DLL_DECL boss_priestess_guestAI : public ScriptedAI void UpdateAI(const uint32 diff) { - if(((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 25) && !UsedPotion) + if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 25) && !UsedPotion) { DoCast(m_creature, SPELL_HEALING_POTION, true); UsedPotion = true; } - if(ResetThreatTimer < diff) + if (ResetThreatTimer < diff) { DoResetThreat(); ResetThreatTimer = 5000 + rand()%15000; @@ -480,12 +464,12 @@ struct TRINITY_DLL_DECL boss_kagani_nightstrikeAI : public boss_priestess_guestA void UpdateAI(const uint32 diff) { - if(!UpdateVictim() ) + if (!UpdateVictim()) return; boss_priestess_guestAI::UpdateAI(diff); - if(Vanish_Timer < diff) + if (Vanish_Timer < diff) { m_creature->SetVisibility(VISIBILITY_OFF); // ...? Hacklike DoCast(m_creature, SPELL_VANISH); @@ -496,35 +480,36 @@ struct TRINITY_DLL_DECL boss_kagani_nightstrikeAI : public boss_priestess_guestA m_creature->AddThreat(SelectUnit(SELECT_TARGET_RANDOM, 0), 1000.0f); }else Vanish_Timer -= diff; - if(InVanish) - if(Wait_Timer < diff) + if (InVanish) { - DoCast(m_creature->getVictim(), SPELL_BACKSTAB, true); - DoCast(m_creature->getVictim(), SPELL_KIDNEY_SHOT, true); - m_creature->SetVisibility(VISIBILITY_ON); // ...? Hacklike - InVanish = false; - }else Wait_Timer -= diff; + if (Wait_Timer < diff) + { + DoCast(m_creature->getVictim(), SPELL_BACKSTAB, true); + DoCast(m_creature->getVictim(), SPELL_KIDNEY_SHOT, true); + m_creature->SetVisibility(VISIBILITY_ON); // ...? Hacklike + InVanish = false; + }else Wait_Timer -= diff; + } - if(Gouge_Timer < diff) + if (Gouge_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_GOUGE); - DoModifyThreatPercent(m_creature->getVictim(),-100); Gouge_Timer = 5500; }else Gouge_Timer -= diff; - if(Kick_Timer < diff) + if (Kick_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_KICK); Kick_Timer = 7000; }else Kick_Timer -= diff; - if(Eviscerate_Timer < diff) + if (Eviscerate_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_EVISCERATE); Eviscerate_Timer = 4000; }else Eviscerate_Timer -= diff; - if(!InVanish) + if (!InVanish) DoMeleeAttackIfReady(); } }; @@ -559,7 +544,8 @@ struct TRINITY_DLL_DECL boss_kagani_nightstrikeAI : public boss_priestess_guestA void UpdateAI(const uint32 diff) { - if (!UpdateVictim() ) + //Return since we have no target + if (!UpdateVictim()) return; //Chain cast @@ -572,9 +558,7 @@ struct TRINITY_DLL_DECL boss_kagani_nightstrikeAI : public boss_priestess_guestA struct TRINITY_DLL_DECL boss_ellris_duskhallowAI : public boss_priestess_guestAI { //Warlock - boss_ellris_duskhallowAI(Creature *c) : boss_priestess_guestAI(c) - { - } + boss_ellris_duskhallowAI(Creature *c) : boss_priestess_guestAI(c) {} bool HasSummonedImp; @@ -586,7 +570,7 @@ struct TRINITY_DLL_DECL boss_ellris_duskhallowAI : public boss_priestess_guestAI void Reset() { - //HasSummonedImp = false; + HasSummonedImp = false; Immolate_Timer = 6000; Shadow_Bolt_Timer = 3000; @@ -604,51 +588,49 @@ struct TRINITY_DLL_DECL boss_ellris_duskhallowAI : public boss_priestess_guestAI void UpdateAI(const uint32 diff) { - if(!HasSummonedImp) + if (!HasSummonedImp) { //Imp will not despawn unless it's killed, even if owner dies, this is correct way. DoCast(m_creature,SPELL_SUMMON_IMP); HasSummonedImp = true; } - if(!UpdateVictim() ) + if (!UpdateVictim()) return; boss_priestess_guestAI::UpdateAI(diff); - if(Immolate_Timer < diff) + if (Immolate_Timer < diff) { DoCast(m_creature->getVictim(),SPELL_IMMOLATE); Immolate_Timer = 6000; }else Immolate_Timer -= diff; - if(Shadow_Bolt_Timer < diff) + if (Shadow_Bolt_Timer < diff) { DoCast(m_creature->getVictim(),SPELL_SHADOW_BOLT); Shadow_Bolt_Timer = 5000; }else Shadow_Bolt_Timer -= diff; - if(Seed_of_Corruption_Timer < diff) + if (Seed_of_Corruption_Timer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_SEED_OF_CORRUPTION); Seed_of_Corruption_Timer = 10000; }else Seed_of_Corruption_Timer -= diff; - if(Curse_of_Agony_Timer < diff) + if (Curse_of_Agony_Timer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_CURSE_OF_AGONY); Curse_of_Agony_Timer = 13000; }else Curse_of_Agony_Timer -= diff; - if(Fear_Timer < diff) + if (Fear_Timer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_FEAR); Fear_Timer = 10000; }else Fear_Timer -= diff; - if (m_creature->GetDistance(m_creature->getVictim()) <= 10) - m_creature->StopMoving(); - //DoMeleeAttackIfReady();//should not melee, she's a warlock + DoMeleeAttackIfReady(); } }; @@ -685,18 +667,18 @@ struct TRINITY_DLL_DECL boss_eramas_brightblazeAI : public boss_priestess_guestA void UpdateAI(const uint32 diff) { - if(!UpdateVictim() ) + if (!UpdateVictim()) return; boss_priestess_guestAI::UpdateAI(diff); - if(Knockdown_Timer < diff) + if (Knockdown_Timer < diff) { DoCast(m_creature->getVictim(),SPELL_KNOCKDOWN); Knockdown_Timer = 6000; }else Knockdown_Timer -= diff; - if(Snap_Kick_Timer < diff) + if (Snap_Kick_Timer < diff) { DoCast(m_creature->getVictim(),SPELL_SNAP_KICK); Snap_Kick_Timer = 4500; @@ -717,7 +699,7 @@ struct TRINITY_DLL_DECL boss_eramas_brightblazeAI : public boss_priestess_guestA struct TRINITY_DLL_DECL boss_yazzaiAI : public boss_priestess_guestAI { //Mage - boss_yazzaiAI(Creature *c) : boss_priestess_guestAI(c) {} + boss_yazzaiAI(Creature *c) : boss_priestess_guestAI(c) {} bool HasIceBlocked; @@ -748,82 +730,75 @@ struct TRINITY_DLL_DECL boss_yazzaiAI : public boss_priestess_guestAI void UpdateAI(const uint32 diff) { - if(!UpdateVictim() ) + if (!UpdateVictim()) return; boss_priestess_guestAI::UpdateAI(diff); - if(Polymorph_Timer < diff) + if (Polymorph_Timer < diff) { if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0)) { DoCast(target, SPELL_POLYMORPH); - DoModifyThreatPercent(target,-100); Polymorph_Timer = 20000; } }else Polymorph_Timer -= diff; - if(((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 35) && !HasIceBlocked) + if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 35) && !HasIceBlocked) { DoCast(m_creature, SPELL_ICE_BLOCK); HasIceBlocked = true; } - if(Blizzard_Timer < diff) + if (Blizzard_Timer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_BLIZZARD); Blizzard_Timer = 8000; }else Blizzard_Timer -= diff; - if(Ice_Lance_Timer < diff) + if (Ice_Lance_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_ICE_LANCE); Ice_Lance_Timer = 12000; }else Ice_Lance_Timer -= diff; - if(Cone_of_Cold_Timer < diff) + if (Cone_of_Cold_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_CONE_OF_COLD); Cone_of_Cold_Timer = 10000; }else Cone_of_Cold_Timer -= diff; - if(Frostbolt_Timer < diff) + if (Frostbolt_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_FROSTBOLT); Frostbolt_Timer = 8000; }else Frostbolt_Timer -= diff; - if(Blink_Timer < diff) + if (Blink_Timer < diff) { bool InMeleeRange = false; std::list<HostilReference*>& t_list = m_creature->getThreatManager().getThreatList(); for(std::list<HostilReference*>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { - if(Unit* target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid())) + if (Unit* target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid())) + { //if in melee range if (target->IsWithinDistInMap(m_creature, 5)) { InMeleeRange = true; break; } + } } + //if anybody is in melee range than escape by blink - if(InMeleeRange) - { - //DoCast(m_creature, SPELL_BLINK); //blink does not work on npcs - float x,y,z; - m_creature->GetPosition(x,y,z); - x = rand()%2 ? x+10+rand()%10 : x-10-rand()%10; - y = rand()%2 ? y+10+rand()%10 : y-10-rand()%10; - DoTeleportTo(x, y, z); - } + if (InMeleeRange) + DoCast(m_creature, SPELL_BLINK); + Blink_Timer = 8000; }else Blink_Timer -= diff; - if (m_creature->getVictim() && m_creature->GetDistance(m_creature->getVictim()) <= 10) - m_creature->StopMoving(); - - //DoMeleeAttackIfReady(); //mage type, no melee needed + DoMeleeAttackIfReady(); } }; @@ -856,6 +831,7 @@ struct TRINITY_DLL_DECL boss_warlord_salarisAI : public boss_priestess_guestAI Hamstring_Timer = 4500; Mortal_Strike_Timer = 8000; DoCast(m_creature, SPELL_BATTLE_SHOUT); + boss_priestess_guestAI::Reset(); } @@ -866,56 +842,60 @@ struct TRINITY_DLL_DECL boss_warlord_salarisAI : public boss_priestess_guestAI void UpdateAI(const uint32 diff) { - if(!UpdateVictim() ) + if (!UpdateVictim()) return; boss_priestess_guestAI::UpdateAI(diff); - if(Intercept_Stun_Timer < diff) + if (Intercept_Stun_Timer < diff) { bool InMeleeRange = false; std::list<HostilReference*>& t_list = m_creature->getThreatManager().getThreatList(); for(std::list<HostilReference*>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) { - if(Unit* target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid())) - //if in melee range - if (target->IsWithinDistInMap(m_creature, 5)) + if (Unit* target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid())) { - InMeleeRange = true; - break; + //if in melee range + if (target->IsWithinDistInMap(m_creature, 5)) + { + InMeleeRange = true; + break; + } } } + //if nobody is in melee range than try to use Intercept - if(!InMeleeRange) + if (!InMeleeRange) DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_INTERCEPT_STUN); + Intercept_Stun_Timer = 10000; }else Intercept_Stun_Timer -= diff; - if(Disarm_Timer < diff) + if (Disarm_Timer < diff) { DoCast(m_creature->getVictim(),SPELL_DISARM); Disarm_Timer = 6000; }else Disarm_Timer -= diff; - if(Hamstring_Timer < diff) + if (Hamstring_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_HAMSTRING); Hamstring_Timer = 4500; }else Hamstring_Timer -= diff; - if(Mortal_Strike_Timer < diff) + if (Mortal_Strike_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_MORTAL_STRIKE); Mortal_Strike_Timer = 4500; }else Mortal_Strike_Timer -= diff; - if(Piercing_Howl_Timer < diff) + if (Piercing_Howl_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_PIERCING_HOWL); Piercing_Howl_Timer = 10000; }else Piercing_Howl_Timer -= diff; - if(Frightening_Shout_Timer < diff) + if (Frightening_Shout_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_FRIGHTENING_SHOUT); Frightening_Shout_Timer = 18000; @@ -967,13 +947,11 @@ struct TRINITY_DLL_DECL boss_garaxxasAI : public boss_priestess_guestAI uint32 Multi_Shot_Timer; uint32 Wing_Clip_Timer; uint32 Freezing_Trap_Timer; - uint32 StopMoving; - bool Stopped; void Reset() { //SliverGUID = 0; - //HasSummonedSliver = false; + HasSummonedSliver = false; Aimed_Shot_Timer = 6000; Shoot_Timer = 2500; @@ -981,8 +959,6 @@ struct TRINITY_DLL_DECL boss_garaxxasAI : public boss_priestess_guestAI Multi_Shot_Timer = 10000; Wing_Clip_Timer = 4000; Freezing_Trap_Timer = 15000; - StopMoving = 2000; - Stopped = false; boss_priestess_guestAI::Reset(); } @@ -994,10 +970,10 @@ struct TRINITY_DLL_DECL boss_garaxxasAI : public boss_priestess_guestAI void UpdateAI(const uint32 diff) { - if(!HasSummonedSliver) + if (!HasSummonedSliver) { Creature* Sliver = m_creature->SummonCreature(CREATURE_SLIVER, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); - if(Sliver) + if (Sliver) { //((mob_sliverAI*)Sliver->AI())->GaraxxasGUID = m_creature->GetGUID(); //SliverGUID = Sliver->GetGUID(); @@ -1005,64 +981,53 @@ struct TRINITY_DLL_DECL boss_garaxxasAI : public boss_priestess_guestAI } } - if(!UpdateVictim() ) + if (!UpdateVictim()) return; boss_priestess_guestAI::UpdateAI(diff); - if(m_creature->IsWithinDistInMap(m_creature->getVictim(), 5)) + if (m_creature->IsWithinDistInMap(m_creature->getVictim(), 5.0f)) { - if(Wing_Clip_Timer < diff) + if (Wing_Clip_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_WING_CLIP); Wing_Clip_Timer = 4000; }else Wing_Clip_Timer -= diff; - if(Freezing_Trap_Timer < diff) + if (Freezing_Trap_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_FREEZING_TRAP); - DoModifyThreatPercent(m_creature->getVictim(),-100); Freezing_Trap_Timer = 30000; }else Freezing_Trap_Timer -= diff; - if(!m_creature->getVictim()->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED | UNIT_STAT_DISTRACTED)) - DoMeleeAttackIfReady(); - }else + DoMeleeAttackIfReady(); + } + else { - if(Concussive_Shot_Timer < diff) + if (Concussive_Shot_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_CONCUSSIVE_SHOT); Concussive_Shot_Timer = 8000; }else Concussive_Shot_Timer -= diff; - if(Multi_Shot_Timer < diff) + if (Multi_Shot_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_MULTI_SHOT); Multi_Shot_Timer = 10000; }else Multi_Shot_Timer -= diff; - if(Aimed_Shot_Timer < diff) + if (Aimed_Shot_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_AIMED_SHOT); Aimed_Shot_Timer = 6000; }else Aimed_Shot_Timer -= diff; - if(Shoot_Timer < diff) + if (Shoot_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_SHOOT); Shoot_Timer = 2500; }else Shoot_Timer -= diff; } - if(StopMoving < diff) - { - if(Stopped) - Stopped = false; - else - Stopped = true; - StopMoving = 2000+rand()%5000; - }else StopMoving -= diff; - if (Stopped) - m_creature->StopMoving(); } }; @@ -1112,12 +1077,12 @@ struct TRINITY_DLL_DECL boss_apokoAI : public boss_priestess_guestAI void UpdateAI(const uint32 diff) { - if(!UpdateVictim() ) + if (!UpdateVictim()) return; boss_priestess_guestAI::UpdateAI(diff); - if(Totem_Timer < diff) + if (Totem_Timer < diff) { switch(rand()%3) { @@ -1129,25 +1094,25 @@ struct TRINITY_DLL_DECL boss_apokoAI : public boss_priestess_guestAI Totem_Timer = Totem_Amount*2000; }else Totem_Timer -= diff; - if(War_Stomp_Timer < diff) + if (War_Stomp_Timer < diff) { DoCast(m_creature, SPELL_WAR_STOMP); War_Stomp_Timer = 10000; }else War_Stomp_Timer -= diff; - if(Purge_Timer < diff) + if (Purge_Timer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_PURGE); Purge_Timer = 15000; }else Purge_Timer -= diff; - if(Frost_Shock_Timer < diff) + if (Frost_Shock_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_FROST_SHOCK); Frost_Shock_Timer = 7000; }else Frost_Shock_Timer -= diff; - if(Healing_Wave_Timer < diff) + if (Healing_Wave_Timer < diff) { // std::vector<Add*>::iterator itr = Group.begin() + rand()%Group.size(); // uint64 guid = (*itr)->guid; @@ -1199,44 +1164,45 @@ struct TRINITY_DLL_DECL boss_zelfanAI : public boss_priestess_guestAI void UpdateAI(const uint32 diff) { - if(!UpdateVictim() ) + if (!UpdateVictim()) return; boss_priestess_guestAI::UpdateAI(diff); - if(Goblin_Dragon_Gun_Timer < diff) + if (Goblin_Dragon_Gun_Timer < diff) { - if (m_creature->GetDistance(m_creature->getVictim()) <= 5) - { - Goblin_Dragon_Gun_Timer = 10000; - DoCast(m_creature->getVictim(), SPELL_GOBLIN_DRAGON_GUN); - }else Goblin_Dragon_Gun_Timer = 2000; + DoCast(m_creature->getVictim(), SPELL_GOBLIN_DRAGON_GUN); + Goblin_Dragon_Gun_Timer = 10000; }else Goblin_Dragon_Gun_Timer -= diff; - if(Rocket_Launch_Timer < diff) + if (Rocket_Launch_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_ROCKET_LAUNCH); Rocket_Launch_Timer = 9000; }else Rocket_Launch_Timer -= diff; - if(Fel_Iron_Bomb_Timer < diff) + if (Fel_Iron_Bomb_Timer < diff) { DoCast(m_creature->getVictim(), SPELL_FEL_IRON_BOMB); Fel_Iron_Bomb_Timer = 15000; }else Fel_Iron_Bomb_Timer -= diff; - if(Recombobulate_Timer < diff) + if (Recombobulate_Timer < diff) { for(uint8 i = 0; i < Group.size(); ++i) - if(Unit* pAdd = Unit::GetUnit(*m_creature, Group[i]->guid)) - if(pAdd->IsPolymorphed()) + { + if (Unit* pAdd = Unit::GetUnit(*m_creature, Group[i]->guid)) + { + if (pAdd->IsPolymorphed()) { DoCast(pAdd, SPELL_RECOMBOBULATE); break; } + } + } }else Recombobulate_Timer -= diff; - if(High_Explosive_Sheep_Timer < diff) + if (High_Explosive_Sheep_Timer < diff) { DoCast(m_creature, SPELL_HIGH_EXPLOSIVE_SHEEP); High_Explosive_Sheep_Timer = 65000; @@ -1336,62 +1302,62 @@ void AddSC_boss_priestess_delrissa() Script *newscript; newscript = new Script; - newscript->Name="boss_priestess_delrissa"; + newscript->Name = "boss_priestess_delrissa"; newscript->GetAI = &GetAI_boss_priestess_delrissa; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="boss_kagani_nightstrike"; + newscript->Name = "boss_kagani_nightstrike"; newscript->GetAI = &GetAI_boss_kagani_nightstrike; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="boss_ellris_duskhallow"; + newscript->Name = "boss_ellris_duskhallow"; newscript->GetAI = &GetAI_ellris_duskhallow; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="boss_eramas_brightblaze"; + newscript->Name = "boss_eramas_brightblaze"; newscript->GetAI = &GetAI_eramas_brightblaze; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="boss_yazzai"; + newscript->Name = "boss_yazzai"; newscript->GetAI = &GetAI_yazzai; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="boss_warlord_salaris"; + newscript->Name = "boss_warlord_salaris"; newscript->GetAI = &GetAI_warlord_salaris; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="boss_garaxxas"; + newscript->Name = "boss_garaxxas"; newscript->GetAI = &GetAI_garaxxas; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="boss_apoko"; + newscript->Name = "boss_apoko"; newscript->GetAI = &GetAI_apoko; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="boss_zelfan"; + newscript->Name = "boss_zelfan"; newscript->GetAI = &GetAI_zelfan; newscript->RegisterSelf(); /*newscript = new Script; - newscript->Name="mob_high_explosive_sheep"; + newscript->Name = "mob_high_explosive_sheep"; newscript->GetAI = &GetAI_mob_high_explosive_sheep; newscript->RegisterSelf();*/ /*newscript = new Script; - newscript->Name="mob_fizzle"; + newscript->Name = "mob_fizzle"; newscript->GetAI = &GetAI_mob_fizzle; newscript->RegisterSelf();*/ /*newscript = new Script; - newscript->Name="mob_sliver"; + newscript->Name = "mob_sliver"; newscript->GetAI = &GetAI_mob_sliver; newscript->RegisterSelf();*/ } diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_selin_fireheart.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_selin_fireheart.cpp index 8cf38da357c..90533797d5e 100644 --- a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_selin_fireheart.cpp +++ b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_selin_fireheart.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -6,12 +6,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData @@ -32,7 +32,7 @@ EndScriptData */ #define SAY_DEATH -1585005 #define EMOTE_CRYSTAL -1585006 -//Crystal efect spells +//Crystal effect spells #define SPELL_FEL_CRYSTAL_COSMETIC 44374 #define SPELL_FEL_CRYSTAL_DUMMY 44329 #define SPELL_FEL_CRYSTAL_VISUAL 44355 @@ -56,8 +56,8 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI pInstance = ((ScriptedInstance*)c->GetInstanceData()); Crystals.clear(); - // GUIDs per instance is static, so we only need to load them once. - if(pInstance) + //GUIDs per instance is static, so we only need to load them once. + if (pInstance) { uint32 size = pInstance->GetData(DATA_FEL_CRYSTAL_SIZE); for(uint8 i = 0; i < size; ++i) @@ -72,6 +72,7 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI } ScriptedInstance* pInstance; + bool Heroic; std::list<uint64> Crystals; @@ -79,23 +80,23 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI uint32 DrainManaTimer; uint32 FelExplosionTimer; uint32 DrainCrystalTimer; - uint32 CheckTimer; + uint32 EmpowerTimer; bool IsDraining; bool DrainingCrystal; - bool Heroic; + uint64 CrystalGUID; // This will help us create a pointer to the crystal we are draining. We store GUIDs, never units in case unit is deleted/offline (offline if player of course). void Reset() { - if(pInstance) + if (pInstance) { //for(uint8 i = 0; i < CRYSTALS_NUMBER; ++i) for(std::list<uint64>::iterator itr = Crystals.begin(); itr != Crystals.end(); ++itr) { //Unit* pUnit = Unit::GetUnit(*m_creature, FelCrystals[i]); Unit* pUnit = Unit::GetUnit(*m_creature, *itr); - if(pUnit) + if (pUnit) { if(!pUnit->isAlive()) ((Creature*)pUnit)->Respawn(); // Let MaNGOS handle setting death state, etc. @@ -104,14 +105,13 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI pUnit->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } } + GameObject* Door = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR)); - if( Door ) + if (Door) Door->SetGoState(0); // Open the big encounter door. Close it in Aggro and open it only in JustDied(and here) // Small door opened after event are expected to be closed by default // Set Inst data for encounter - if (m_creature->isDead()) - pInstance->SetData(DATA_SELIN_EVENT, DONE); - else pInstance->SetData(DATA_SELIN_EVENT, NOT_STARTED); + pInstance->SetData(DATA_SELIN_EVENT, NOT_STARTED); }else error_log(ERROR_INST_DATA); DrainLifeTimer = 3000 + rand()%4000; @@ -119,7 +119,7 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI FelExplosionTimer = 2100; DrainCrystalTimer = 10000 + rand()%5000; DrainCrystalTimer = 20000 + rand()%5000; - CheckTimer = 1000; + EmpowerTimer = 10000; IsDraining = false; DrainingCrystal = false; @@ -128,7 +128,7 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI void SelectNearestCrystal() { - if(Crystals.empty()) + if (Crystals.empty()) return; float ShortestDistance = 0; @@ -141,9 +141,9 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI pCrystal = NULL; //pCrystal = Unit::GetUnit(*m_creature, FelCrystals[i]); pCrystal = Unit::GetUnit(*m_creature, *itr); - if(pCrystal && pCrystal->isAlive()) + if (pCrystal && pCrystal->isAlive()) { - if(!ShortestDistance || (ShortestDistance > m_creature->GetDistance2d(pCrystal))) + if (!ShortestDistance || (ShortestDistance > m_creature->GetDistance2d(pCrystal))) { ShortestDistance = m_creature->GetDistance2d(pCrystal); CrystalGUID = pCrystal->GetGUID(); @@ -151,7 +151,7 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI } } } - if( CrystalChosen ) + if (CrystalChosen) { DoScriptText(SAY_ENERGY, m_creature); DoScriptText(EMOTE_CRYSTAL, m_creature); @@ -169,7 +169,7 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI void ShatterRemainingCrystals() { - if(Crystals.empty()) + if (Crystals.empty()) return; //for(uint8 i = 0; i < CRYSTALS_NUMBER; ++i) @@ -177,20 +177,19 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI { //Creature* pCrystal = ((Creature*)Unit::GetUnit(*m_creature, FelCrystals[i])); Creature* pCrystal = ((Creature*)Unit::GetUnit(*m_creature, *itr)); - if( pCrystal && pCrystal->isAlive()) + if (pCrystal && pCrystal->isAlive()) pCrystal->DealDamage(pCrystal, pCrystal->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } } void Aggro(Unit* who) { - m_creature->SetPower(POWER_MANA, 0); DoScriptText(SAY_AGGRO, m_creature); - if( pInstance ) + if (pInstance) { GameObject* EncounterDoor = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR)); - if( EncounterDoor ) + if (EncounterDoor) EncounterDoor->SetGoState(1); //Close the encounter door, open it in JustDied/Reset } } @@ -199,17 +198,17 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI { switch(rand()%2) { - case 0: DoScriptText(SAY_KILL_1, m_creature); break; - case 1: DoScriptText(SAY_KILL_2, m_creature); break; + case 0: DoScriptText(SAY_KILL_1, m_creature); break; + case 1: DoScriptText(SAY_KILL_2, m_creature); break; } } void MovementInform(uint32 type, uint32 id) { - if(type == POINT_MOTION_TYPE && id == 1) + if (type == POINT_MOTION_TYPE && id == 1) { Unit* CrystalChosen = Unit::GetUnit(*m_creature, CrystalGUID); - if(CrystalChosen && CrystalChosen->isAlive()) + if (CrystalChosen && CrystalChosen->isAlive()) { // Make the crystal attackable // We also remove NON_ATTACKABLE in case the database has it set. @@ -230,7 +229,7 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI { DoScriptText(SAY_DEATH, m_creature); - if(!pInstance) + if (!pInstance) { error_log(ERROR_INST_DATA); return; @@ -239,35 +238,36 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI pInstance->SetData(DATA_SELIN_EVENT, DONE); // Encounter complete! GameObject* EncounterDoor = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_SELIN_ENCOUNTER_DOOR)); - if( EncounterDoor ) + if (EncounterDoor) EncounterDoor->SetGoState(0); // Open the encounter door GameObject* ContinueDoor = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DATA_SELIN_DOOR)); - if( ContinueDoor ) + if (ContinueDoor) ContinueDoor->SetGoState(0); // Open the door leading further in + ShatterRemainingCrystals(); } void UpdateAI(const uint32 diff) { - if(!UpdateVictim()) + if (!UpdateVictim()) return; - if(!DrainingCrystal) + if (!DrainingCrystal) { uint32 maxPowerMana = m_creature->GetMaxPower(POWER_MANA); - if( maxPowerMana && ((m_creature->GetPower(POWER_MANA)*100 / maxPowerMana) < 10) ) + if (maxPowerMana && ((m_creature->GetPower(POWER_MANA)*100 / maxPowerMana) < 10)) { - if( DrainLifeTimer < diff ) + if (DrainLifeTimer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DRAIN_LIFE); DrainLifeTimer = 10000; }else DrainLifeTimer -= diff; // Heroic only - if( Heroic ) + if (Heroic) { - if( DrainManaTimer < diff ) + if (DrainManaTimer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DRAIN_MANA); DrainManaTimer = 10000; @@ -275,9 +275,9 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI } } - if( FelExplosionTimer < diff ) + if (FelExplosionTimer < diff) { - if(!m_creature->IsNonMeleeSpellCasted(false)) + if (!m_creature->IsNonMeleeSpellCasted(false)) { DoCast(m_creature, SPELL_FEL_EXPLOSION); FelExplosionTimer = 2000; @@ -286,48 +286,40 @@ struct TRINITY_DLL_DECL boss_selin_fireheartAI : public ScriptedAI // If below 10% mana, start recharging maxPowerMana = m_creature->GetMaxPower(POWER_MANA); - if( maxPowerMana && ((m_creature->GetPower(POWER_MANA)*100 / maxPowerMana) < 10) ) + if (maxPowerMana && ((m_creature->GetPower(POWER_MANA)*100 / maxPowerMana) < 10)) { - if(DrainCrystalTimer < diff) + if (DrainCrystalTimer < diff) { SelectNearestCrystal(); - if(Heroic) DrainCrystalTimer = 10000 + rand()%5000; - else DrainCrystalTimer = 20000 + rand()%5000; + if (Heroic) DrainCrystalTimer = 10000 + rand()%5000; + else DrainCrystalTimer = 20000 + rand()%5000; }else DrainCrystalTimer -= diff; } }else { - if( IsDraining ) + if (IsDraining) { - if (CheckTimer < diff) + if (EmpowerTimer < diff) { + IsDraining = false; + DrainingCrystal = false; + + DoScriptText(SAY_EMPOWERED, m_creature); + Unit* CrystalChosen = Unit::GetUnit(*m_creature, CrystalGUID); - if(CrystalChosen) - { - if(CrystalChosen->GetUInt32Value(UNIT_CHANNEL_SPELL) == SPELL_MANA_RAGE) - { - m_creature->StopMoving(); - }else{ - IsDraining = false; - DrainingCrystal = false; - - DoScriptText(SAY_EMPOWERED, m_creature); - - Unit* CrystalChosen = Unit::GetUnit(*m_creature, CrystalGUID); - if( CrystalChosen && CrystalChosen->isAlive() ) - // Use Deal Damage to kill it, not setDeathState. - CrystalChosen->DealDamage(CrystalChosen, CrystalChosen->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - CrystalGUID = 0; - - m_creature->GetMotionMaster()->Clear(); - m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); - } - } - CheckTimer = 1000; - }else CheckTimer -= diff; + if (CrystalChosen && CrystalChosen->isAlive()) + // Use Deal Damage to kill it, not setDeathState. + CrystalChosen->DealDamage(CrystalChosen, CrystalChosen->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + + CrystalGUID = 0; + + m_creature->GetMotionMaster()->Clear(); + m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); + }else EmpowerTimer -= diff; } } + DoMeleeAttackIfReady(); // No need to check if we are draining crystal here, as the spell has a stun. } }; @@ -349,19 +341,18 @@ struct TRINITY_DLL_DECL mob_fel_crystalAI : public ScriptedAI void JustDied(Unit* killer) { - m_creature->RemoveAurasDueToSpell(SPELL_MANA_RAGE); - if(ScriptedInstance* pInstance = ((ScriptedInstance*)m_creature->GetInstanceData())) + if (ScriptedInstance* pInstance = ((ScriptedInstance*)m_creature->GetInstanceData())) { Creature* Selin = ((Creature*)Unit::GetUnit(*m_creature, pInstance->GetData64(DATA_SELIN))); - if(Selin && Selin->isAlive()) + if (Selin && Selin->isAlive()) { - if(((boss_selin_fireheartAI*)Selin->AI())->CrystalGUID == m_creature->GetGUID()) + if (((boss_selin_fireheartAI*)Selin->AI())->CrystalGUID == m_creature->GetGUID()) { // Set this to false if we are the creature that Selin is draining so his AI flows properly ((boss_selin_fireheartAI*)Selin->AI())->DrainingCrystal = false; ((boss_selin_fireheartAI*)Selin->AI())->IsDraining = false; - Selin->RemoveAurasDueToSpell(SPELL_MANA_RAGE); - if(Selin->getVictim()) + ((boss_selin_fireheartAI*)Selin->AI())->EmpowerTimer = 10000; + if (Selin->getVictim()) { Selin->AI()->AttackStart(Selin->getVictim()); Selin->GetMotionMaster()->MoveChase(Selin->getVictim()); @@ -382,12 +373,12 @@ void AddSC_boss_selin_fireheart() Script *newscript; newscript = new Script; - newscript->Name="boss_selin_fireheart"; + newscript->Name = "boss_selin_fireheart"; newscript->GetAI = &GetAI_boss_selin_fireheart; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="mob_fel_crystal"; + newscript->Name = "mob_fel_crystal"; newscript->GetAI = &GetAI_mob_fel_crystal; newscript->RegisterSelf(); } diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_vexallus.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_vexallus.cpp index b50f248bbe8..8c47e354081 100644 --- a/src/bindings/scripts/scripts/zone/magisters_terrace/boss_vexallus.cpp +++ b/src/bindings/scripts/scripts/zone/magisters_terrace/boss_vexallus.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -6,12 +6,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData @@ -29,33 +29,37 @@ EndScriptData */ #define SAY_OVERLOAD -1585009 #define SAY_KILL -1585010 #define EMOTE_DISCHARGE_ENERGY -1585011 + //is this text for real? -#define SAY_DEATH "What...happen...ed." +//#define SAY_DEATH "What...happen...ed." //Pure energy spell info -#define SPELL_ENERGY_BOLT 44342 +#define SPELL_ENERGY_BOLT 46156 #define SPELL_ENERGY_FEEDBACK 44335 //Vexallus spell info #define SPELL_CHAIN_LIGHTNING 44318 -#define SPELL_SUMMON_PURE_ENERGY 44322 //not-working, this script summon this creatures without this spell #define SPELL_OVERLOAD 44353 #define SPELL_ARCANE_SHOCK 44319 -#define ASTRAL_FLARE_VISUAL 30237 + +#define SPELL_SUMMON_PURE_ENERGY 44322 //mod scale -10 +#define H_SPELL_SUMMON_PURE_ENERGY1 46154 //mod scale -5 +#define H_SPELL_SUMMON_PURE_ENERGY2 46159 //mod scale -5 //Creatures #define CREATURE_PURE_ENERGY 24745 -struct TRINITY_DLL_DECL boss_vexallusAI : public ScriptedAI +struct TRINITY_DLL_DECL boss_vexallusAI : public ScriptedAI { boss_vexallusAI(Creature *c) : ScriptedAI(c) { pInstance = ((ScriptedInstance*)c->GetInstanceData()); + Heroic = c->GetMap()->IsHeroic(); Reset(); - Heroic = c->GetMap()->IsHeroic(); } ScriptedInstance* pInstance; + bool Heroic; uint32 ChainLightningTimer; uint32 ArcaneShockTimer; @@ -63,7 +67,6 @@ struct TRINITY_DLL_DECL boss_vexallusAI : public ScriptedAI uint32 SpawnAddInterval; uint32 AlreadySpawnedAmount; bool Enraged; - bool Heroic; void Reset() { @@ -72,15 +75,10 @@ struct TRINITY_DLL_DECL boss_vexallusAI : public ScriptedAI OverloadTimer = 2200; SpawnAddInterval = 15; AlreadySpawnedAmount = 0; - Enraged = false; - if(pInstance) - { - if (m_creature->isDead()) - pInstance->SetData(DATA_VEXALLUS_EVENT, DONE); - else pInstance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED); - } + if (pInstance) + pInstance->SetData(DATA_VEXALLUS_EVENT, NOT_STARTED); } void KilledUnit(Unit *victim) @@ -90,14 +88,11 @@ struct TRINITY_DLL_DECL boss_vexallusAI : public ScriptedAI void JustDied(Unit *victim) { - DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL); if (pInstance) { pInstance->SetData(DATA_VEXALLUS_EVENT, DONE); - GameObject* Door = NULL; - Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_VEXALLUS_DOOR)); - if(Door) + if (GameObject* Door = GameObject::GetGameObject((*m_creature), pInstance->GetData64(DATA_VEXALLUS_DOOR))) Door->SetGoState(0); } } @@ -105,68 +100,82 @@ struct TRINITY_DLL_DECL boss_vexallusAI : public ScriptedAI void Aggro(Unit *who) { DoScriptText(SAY_AGGRO, m_creature); + if (pInstance) pInstance->SetData(DATA_VEXALLUS_EVENT, IN_PROGRESS); } + void JustSummoned(Creature *summoned) + { + if (Unit *temp = SelectUnit(SELECT_TARGET_RANDOM, 0)) + summoned->GetMotionMaster()->MoveFollow(temp,0,0); + + //spells are SUMMON_TYPE_GUARDIAN, so using setOwner should be ok + summoned->CastSpell(summoned,SPELL_ENERGY_BOLT,false,0,0,m_creature->GetGUID()); + } + void UpdateAI(const uint32 diff) { if (!UpdateVictim() ) return; - if(m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 11) + if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 10) { Enraged = true; } - if(!Enraged) + if (!Enraged) { //used for check, when Vexallus cast adds 85%, 70%, 55%, 40%, 25% if ((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < (100-(SpawnAddInterval*(AlreadySpawnedAmount+1)))) { DoScriptText(SAY_ENERGY, m_creature); DoScriptText(EMOTE_DISCHARGE_ENERGY, m_creature); - Creature* PureEnergyCreature = NULL; - PureEnergyCreature = DoSpawnCreature(CREATURE_PURE_ENERGY, 10, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); - Unit* target = NULL; - target = SelectUnit(SELECT_TARGET_RANDOM, 0); - if (PureEnergyCreature && target) - PureEnergyCreature->AI()->AttackStart(target); - - if(Heroic) // *Heroic mode only - he summons two instead of one. + + if (Heroic) { - PureEnergyCreature = DoSpawnCreature(CREATURE_PURE_ENERGY, -10, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); - target = SelectUnit(SELECT_TARGET_RANDOM, 0); - if (PureEnergyCreature && target) - PureEnergyCreature->AI()->AttackStart(target); + m_creature->CastSpell(m_creature,H_SPELL_SUMMON_PURE_ENERGY1,false); + m_creature->CastSpell(m_creature,H_SPELL_SUMMON_PURE_ENERGY2,false); } + else + m_creature->CastSpell(m_creature,SPELL_SUMMON_PURE_ENERGY,false); + + //below are workaround summons, remove when summoning spells w/implicitTarget 73 implemented in Mangos + DoSpawnCreature(CREATURE_PURE_ENERGY, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); + + if (Heroic) + DoSpawnCreature(CREATURE_PURE_ENERGY, 0, 0, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); ++AlreadySpawnedAmount; - }; + } - if(ChainLightningTimer < diff) + if (ChainLightningTimer < diff) { if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_CHAIN_LIGHTNING); + DoCast(target, SPELL_CHAIN_LIGHTNING); + ChainLightningTimer = 10000; }else ChainLightningTimer -= diff; - if(ArcaneShockTimer < diff) + if (ArcaneShockTimer < diff) { - Unit* target = NULL; - target = SelectUnit(SELECT_TARGET_RANDOM, 0); - DoCast(target, SPELL_ARCANE_SHOCK); + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0)) + DoCast(target, SPELL_ARCANE_SHOCK); + ArcaneShockTimer = 8000; }else ArcaneShockTimer -= diff; - }else + } + else { - if(OverloadTimer < diff) + if (OverloadTimer < diff) { if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_OVERLOAD); + DoCast(target, SPELL_OVERLOAD); + OverloadTimer = 2200; }else OverloadTimer -= diff; } + DoMeleeAttackIfReady(); } }; @@ -176,44 +185,24 @@ CreatureAI* GetAI_boss_vexallus(Creature *_Creature) return new boss_vexallusAI (_Creature); }; -struct TRINITY_DLL_DECL mob_pure_energyAI : public ScriptedAI +struct TRINITY_DLL_DECL mob_pure_energyAI : public ScriptedAI { mob_pure_energyAI(Creature *c) : ScriptedAI(c) {Reset();} - uint32 EnergyBoltTimer; - uint32 VisualTimer; - - void Reset() - { - EnergyBoltTimer = 1700; - VisualTimer = 1000; - m_creature->SetSpeed(MOVE_RUN, 0.5f); - m_creature->SetSpeed(MOVE_WALK, 0.5f); - } + void Reset() { } void JustDied(Unit* slayer) { - slayer->CastSpell(slayer, SPELL_ENERGY_FEEDBACK, true, 0, 0, m_creature->GetGUID()); - } - - void Aggro(Unit *who){} - - void UpdateAI(const uint32 diff) - { - if(!UpdateVictim()) - return; - - if(EnergyBoltTimer < diff) + if (Unit *temp = m_creature->GetOwner()) { - DoCast(m_creature->getVictim(), SPELL_ENERGY_BOLT); - EnergyBoltTimer = 1700; - }else EnergyBoltTimer -= diff; - if(VisualTimer < diff) - { - DoCast(m_creature->getVictim(), ASTRAL_FLARE_VISUAL, true); - VisualTimer = 1000; - }else VisualTimer -= diff; + if (temp && temp->isAlive()) + slayer->CastSpell(slayer, SPELL_ENERGY_FEEDBACK, true, 0, 0, temp->GetGUID()); + } } + + void Aggro(Unit *who) { } + void MoveInLineOfSight(Unit *who) { } + void AttackStart(Unit *who) { } }; CreatureAI* GetAI_mob_pure_energy(Creature *_Creature) @@ -226,13 +215,12 @@ void AddSC_boss_vexallus() Script *newscript; newscript = new Script; - newscript->Name="boss_vexallus"; + newscript->Name = "boss_vexallus"; newscript->GetAI = &GetAI_boss_vexallus; newscript->RegisterSelf(); newscript = new Script; - newscript->Name="mob_pure_energy"; + newscript->Name = "mob_pure_energy"; newscript->GetAI = &GetAI_mob_pure_energy; newscript->RegisterSelf(); } - diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/def_magisters_terrace.h b/src/bindings/scripts/scripts/zone/magisters_terrace/def_magisters_terrace.h index f509a8bc73c..d6419ea409c 100644 --- a/src/bindings/scripts/scripts/zone/magisters_terrace/def_magisters_terrace.h +++ b/src/bindings/scripts/scripts/zone/magisters_terrace/def_magisters_terrace.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ @@ -20,13 +20,12 @@ #define DATA_DELRISSA_DOOR 11 #define DATA_SELIN_ENCOUNTER_DOOR 12 -#define DATA_KAEL_STATUE_LEFT 13 -#define DATA_KAEL_STATUE_RIGHT 14 +#define DATA_KAEL_DOOR 13 +#define DATA_KAEL_STATUE_LEFT 14 +#define DATA_KAEL_STATUE_RIGHT 15 -#define DATA_DELRISSA_DEATH_COUNT 15 +#define DATA_DELRISSA_DEATH_COUNT 16 -#define DATA_KAEL 16 - -#define ERROR_INST_DATA "SD2 Error: Instance Data not set properly for Magister's Terrace instance (map 585). Encounters will be buggy." +#define ERROR_INST_DATA "TSCR Error: Instance Data not set properly for Magister's Terrace instance (map 585). Encounters will be buggy." #endif diff --git a/src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp b/src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp index 5afb79e84d0..7e16b37c353 100644 --- a/src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp +++ b/src/bindings/scripts/scripts/zone/magisters_terrace/instance_magisters_terrace.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -6,12 +6,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* ScriptData @@ -37,29 +37,25 @@ struct TRINITY_DLL_DECL instance_magisters_terrace : public ScriptedInstance { instance_magisters_terrace(Map* map) : ScriptedInstance(map) {Initialize();} - uint32 DoorState[3];//0seline, 1vexallus, 2derlissa uint32 Encounters[NUMBER_OF_ENCOUNTERS]; uint32 DelrissaDeathCount; std::list<uint64> FelCrystals; std::list<uint64>::iterator CrystalItr; - uint64 KaelGUID; uint64 SelinGUID; uint64 DelrissaGUID; uint64 VexallusDoorGUID; uint64 SelinDoorGUID; uint64 SelinEncounterDoorGUID; uint64 DelrissaDoorGUID; + uint64 KaelDoorGUID; uint64 KaelStatue[2]; bool InitializedItr; void Initialize() { - for(uint8 i = 0; i < 3; i++) - DoorState[i] = 1;//1 closed, 0 opened - for(uint8 i = 0; i < NUMBER_OF_ENCOUNTERS; i++) Encounters[i] = NOT_STARTED; @@ -67,13 +63,13 @@ struct TRINITY_DLL_DECL instance_magisters_terrace : public ScriptedInstance DelrissaDeathCount = 0; - KaelGUID = 0; SelinGUID = 0; DelrissaGUID = 0; VexallusDoorGUID = 0; SelinDoorGUID = 0; SelinEncounterDoorGUID = 0; DelrissaDoorGUID = 0; + KaelDoorGUID = 0; KaelStatue[0] = 0; KaelStatue[1] = 0; @@ -106,30 +102,9 @@ struct TRINITY_DLL_DECL instance_magisters_terrace : public ScriptedInstance { switch(identifier) { - case DATA_SELIN_EVENT: - Encounters[0] = data; - if(data==DONE) - { - DoorState[0] = 0; - SaveToDB(); - } - break; - case DATA_VEXALLUS_EVENT: - Encounters[1] = data; - if(data==DONE) - { - DoorState[1] = 0; - SaveToDB(); - } - break; - case DATA_DELRISSA_EVENT: - Encounters[2] = data; - if(data==DONE) - { - DoorState[2] = 0; - SaveToDB(); - } - break; + case DATA_SELIN_EVENT: Encounters[0] = data; break; + case DATA_VEXALLUS_EVENT: Encounters[1] = data; break; + case DATA_DELRISSA_EVENT: Encounters[2] = data; break; case DATA_KAELTHAS_EVENT: Encounters[3] = data; break; case DATA_DELRISSA_DEATH_COUNT: @@ -138,38 +113,13 @@ struct TRINITY_DLL_DECL instance_magisters_terrace : public ScriptedInstance } } - const char* Save() - { - std::ostringstream ss; - ss << "S " << DoorState[0] << " " << DoorState[1] << " " << DoorState[2]; - char* data = new char[ss.str().length()+1]; - strcpy(data, ss.str().c_str()); - return data; - } - - void Load(const char* load) - { - if(!load) return; - std::istringstream ss(load); - char dataHead; // S - uint32 data1, data2, data3; - ss >> dataHead >> data1 >> data2 >> data3; - if(dataHead == 'S') - { - DoorState[0] = data1; - DoorState[1] = data2; - DoorState[2] = data3; - }else error_log("SD2: Magister's Terrace: corrupted save data."); - } - void OnCreatureCreate(Creature *creature, uint32 entry) { - switch(entry) + switch(creature->GetEntry()) { case 24723: SelinGUID = creature->GetGUID(); break; case 24560: DelrissaGUID = creature->GetGUID(); break; case 24722: FelCrystals.push_back(creature->GetGUID()); break; - case 24664: KaelGUID = creature->GetGUID(); break; } } @@ -177,21 +127,13 @@ struct TRINITY_DLL_DECL instance_magisters_terrace : public ScriptedInstance { switch(go->GetEntry()) { - case 187896: - VexallusDoorGUID = go->GetGUID(); - go->SetGoState(DoorState[1]); - break; + case 187896: VexallusDoorGUID = go->GetGUID(); break; //SunwellRaid Gate 02 - case 187979: - SelinDoorGUID = go->GetGUID(); - go->SetGoState(DoorState[0]); - break; + case 187979: SelinDoorGUID = go->GetGUID(); break; //Assembly Chamber Door case 188065: SelinEncounterDoorGUID = go->GetGUID(); break; - case 187770: - DelrissaDoorGUID = go->GetGUID(); - go->SetGoState(DoorState[2]); - break; + case 187770: DelrissaDoorGUID = go->GetGUID(); break; + case 188064: KaelDoorGUID = go->GetGUID(); break; case 188165: KaelStatue[0] = go->GetGUID(); break; case 188166: KaelStatue[1] = go->GetGUID(); break; } @@ -202,12 +144,12 @@ struct TRINITY_DLL_DECL instance_magisters_terrace : public ScriptedInstance switch(identifier) { case DATA_SELIN: return SelinGUID; - case DATA_KAEL: return KaelGUID; case DATA_DELRISSA: return DelrissaGUID; case DATA_VEXALLUS_DOOR: return VexallusDoorGUID; case DATA_SELIN_DOOR: return SelinDoorGUID; case DATA_SELIN_ENCOUNTER_DOOR: return SelinEncounterDoorGUID; case DATA_DELRISSA_DOOR: return DelrissaDoorGUID; + case DATA_KAEL_DOOR: return KaelDoorGUID; case DATA_KAEL_STATUE_LEFT: return KaelStatue[0]; case DATA_KAEL_STATUE_RIGHT: return KaelStatue[1]; diff --git a/src/bindings/scripts/scripts/zone/maraudon/boss_celebras_the_cursed.cpp b/src/bindings/scripts/scripts/zone/maraudon/boss_celebras_the_cursed.cpp index 3ae6cd01ceb..767246b876c 100644 --- a/src/bindings/scripts/scripts/zone/maraudon/boss_celebras_the_cursed.cpp +++ b/src/bindings/scripts/scripts/zone/maraudon/boss_celebras_the_cursed.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/maraudon/boss_landslide.cpp b/src/bindings/scripts/scripts/zone/maraudon/boss_landslide.cpp index 8790a578b06..49d50b43a59 100644 --- a/src/bindings/scripts/scripts/zone/maraudon/boss_landslide.cpp +++ b/src/bindings/scripts/scripts/zone/maraudon/boss_landslide.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/maraudon/boss_noxxion.cpp b/src/bindings/scripts/scripts/zone/maraudon/boss_noxxion.cpp index a04715e8d6f..a987fd6399a 100644 --- a/src/bindings/scripts/scripts/zone/maraudon/boss_noxxion.cpp +++ b/src/bindings/scripts/scripts/zone/maraudon/boss_noxxion.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/maraudon/boss_princess_theradras.cpp b/src/bindings/scripts/scripts/zone/maraudon/boss_princess_theradras.cpp index 11c6047eb13..c78d28e0aa8 100644 --- a/src/bindings/scripts/scripts/zone/maraudon/boss_princess_theradras.cpp +++ b/src/bindings/scripts/scripts/zone/maraudon/boss_princess_theradras.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/molten_core/boss_baron_geddon.cpp b/src/bindings/scripts/scripts/zone/molten_core/boss_baron_geddon.cpp index 21623b999df..da8b47d6a7c 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/boss_baron_geddon.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/boss_baron_geddon.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/molten_core/boss_garr.cpp b/src/bindings/scripts/scripts/zone/molten_core/boss_garr.cpp index dce2e8e9d46..ac1ff61c2ba 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/boss_garr.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/boss_garr.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/molten_core/boss_gehennas.cpp b/src/bindings/scripts/scripts/zone/molten_core/boss_gehennas.cpp index 34c87b909d7..c65782c3e4d 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/boss_gehennas.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/boss_gehennas.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/molten_core/boss_golemagg.cpp b/src/bindings/scripts/scripts/zone/molten_core/boss_golemagg.cpp index 4aa53087b95..b5ebfbe4c73 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/boss_golemagg.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/boss_golemagg.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/molten_core/boss_lucifron.cpp b/src/bindings/scripts/scripts/zone/molten_core/boss_lucifron.cpp index d85d2604acd..c87d77ab73b 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/boss_lucifron.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/boss_lucifron.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/molten_core/boss_magmadar.cpp b/src/bindings/scripts/scripts/zone/molten_core/boss_magmadar.cpp index 4e8b8c32396..de26001d185 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/boss_magmadar.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/boss_magmadar.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/molten_core/boss_majordomo_executus.cpp b/src/bindings/scripts/scripts/zone/molten_core/boss_majordomo_executus.cpp index ff96627b28e..9f5f815631a 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/boss_majordomo_executus.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/boss_majordomo_executus.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/molten_core/boss_ragnaros.cpp b/src/bindings/scripts/scripts/zone/molten_core/boss_ragnaros.cpp index f27265444e6..8ed490e3d58 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/boss_ragnaros.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/boss_ragnaros.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -225,6 +225,7 @@ struct TRINITY_DLL_DECL boss_ragnarosAI : public Scripted_NoMovementAI { target = SelectUnit(SELECT_TARGET_RANDOM,0); Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); } @@ -242,6 +243,7 @@ struct TRINITY_DLL_DECL boss_ragnarosAI : public Scripted_NoMovementAI { target = SelectUnit(SELECT_TARGET_RANDOM,0); Summoned = m_creature->SummonCreature(12143,target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,900000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); } diff --git a/src/bindings/scripts/scripts/zone/molten_core/boss_shazzrah.cpp b/src/bindings/scripts/scripts/zone/molten_core/boss_shazzrah.cpp index e98fca723f3..e0ee20518b0 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/boss_shazzrah.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/boss_shazzrah.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/molten_core/boss_sulfuron_harbinger.cpp b/src/bindings/scripts/scripts/zone/molten_core/boss_sulfuron_harbinger.cpp index 93e8b478c93..cc0cb5c9f12 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/boss_sulfuron_harbinger.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/boss_sulfuron_harbinger.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/molten_core/def_molten_core.h b/src/bindings/scripts/scripts/zone/molten_core/def_molten_core.h index e728c863767..5874d8b9408 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/def_molten_core.h +++ b/src/bindings/scripts/scripts/zone/molten_core/def_molten_core.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp b/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp index 5c783edfe10..bfaa583e033 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/instance_molten_core.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/molten_core/molten_core.cpp b/src/bindings/scripts/scripts/zone/molten_core/molten_core.cpp index 8d9977957d6..d25ddc7631c 100644 --- a/src/bindings/scripts/scripts/zone/molten_core/molten_core.cpp +++ b/src/bindings/scripts/scripts/zone/molten_core/molten_core.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/moonglade/moonglade.cpp b/src/bindings/scripts/scripts/zone/moonglade/moonglade.cpp index 8b6e61c9dd6..0431f348f83 100644 --- a/src/bindings/scripts/scripts/zone/moonglade/moonglade.cpp +++ b/src/bindings/scripts/scripts/zone/moonglade/moonglade.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/mulgore/mulgore.cpp b/src/bindings/scripts/scripts/zone/mulgore/mulgore.cpp index 1b581bf65a9..d6d905eaa86 100644 --- a/src/bindings/scripts/scripts/zone/mulgore/mulgore.cpp +++ b/src/bindings/scripts/scripts/zone/mulgore/mulgore.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp b/src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp index 2e24f802e6b..b90ba14104f 100644 --- a/src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp +++ b/src/bindings/scripts/scripts/zone/nagrand/nagrand.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -125,7 +125,7 @@ struct TRINITY_DLL_DECL mob_lumpAI : public ScriptedAI m_creature->DeleteThreatList(); m_creature->CombatStop(); m_creature->setFaction(1080); //friendly - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_SIT); + m_creature->SetStandState(UNIT_STAND_STATE_SIT); DoScriptText(LUMP_DEFEAT, m_creature); bReset = true; @@ -139,7 +139,7 @@ struct TRINITY_DLL_DECL mob_lumpAI : public ScriptedAI m_creature->RemoveAura(SPELL_VISUAL_SLEEP,0); if (!m_creature->IsStandState()) - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_NONE); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); switch(rand()%2) { @@ -227,7 +227,7 @@ struct TRINITY_DLL_DECL mob_sunspring_villagerAI : public ScriptedAI void Reset() { m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 32); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,7); // lay down + m_creature->SetStandState(UNIT_STAND_STATE_DEAD); } void Aggro(Unit *who) {} diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_anubrekhan.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_anubrekhan.cpp index 9995ed95069..6e8fb71f155 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_anubrekhan.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_anubrekhan.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -16,7 +16,7 @@ /* ScriptData SDName: Boss_Anubrekhan -SD%Complete: 70 +SD%Complete: 100 SDComment: SDCategory: Naxxramas EndScriptData */ @@ -38,7 +38,7 @@ EndScriptData */ #define SPELL_LOCUSTSWARM 28785 //This is a self buff that triggers the dmg debuff #define H_SPELL_LOCUSTSWARM 54021 -//invalid +//spellId invalid #define SPELL_SUMMONGUARD 29508 //Summons 1 crypt guard at targeted location #define SPELL_SELF_SPAWN_5 29105 //This spawns 5 corpse scarabs ontop of us (most likely the player casts this on death) diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_faerlina.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_faerlina.cpp index 8ac7d8a5c5e..19ec0ed8487 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_faerlina.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_faerlina.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -17,7 +17,7 @@ /* ScriptData SDName: Boss_Faerlina SD%Complete: 50 -SDComment: Without Mindcontrol boss cannot be defeated +SDComment: SDCategory: Naxxramas EndScriptData */ @@ -32,6 +32,8 @@ EndScriptData */ #define SAY_SLAY2 -1533015 #define SAY_DEATH -1533016 +//#define SOUND_RANDOM_AGGRO 8955 //soundId containing the 4 aggro sounds, we not using this + #define SPELL_POSIONBOLT_VOLLEY 28796 #define H_SPELL_POSIONBOLT_VOLLEY 54098 #define SPELL_ENRAGE 28798 diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_four_horsemen.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_four_horsemen.cpp index 49815dd3164..26c9eb09f14 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_four_horsemen.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_four_horsemen.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_gluth.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_gluth.cpp index 3817e0ceeee..f9e739c5be9 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_gluth.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_gluth.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp index ed2ef9de4e6..0becff399da 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -41,8 +41,10 @@ EndScriptData */ #define SPELL_SHADOW_MARK 27825 //Unrelenting Rider -#define SPELL_UNHOLY_AURA 28340 -#define SPELL_SHADOWBOLT 19729 //Search thru targets and find those who have the SHADOW_MARK to cast this on +#define SPELL_UNHOLY_AURA 55606 +#define H_SPELL_UNHOLY_AURA 55608 +#define SPELL_SHADOWBOLT_VOLLEY 27831 //Search thru targets and find those who have the SHADOW_MARK to cast this on +#define H_SPELL_SHADOWBOLT_VOLLEY 55638 //Spectral Trainee #define SPELL_ARCANE_EXPLOSION 27989 diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_grobbulus.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_grobbulus.cpp index 88ce581e6dd..e0bf157dc43 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_grobbulus.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_grobbulus.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_heigan.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_heigan.cpp index 78921efff3d..d5f1e594d0c 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_heigan.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_heigan.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -21,20 +21,19 @@ SDComment: Place Holder SDCategory: Naxxramas EndScriptData */ -//Lotheb or Heigan? -//8825 aggro1 - You are mine now! -//8826 aggro2 - I see you! -//8827 aggro3 - You...are next! -//8828 death - -//8829 slay - close your eyes... sleep -//8830 taunt1 - The races of the world will perish. It is only a matter of time. -//8831 taunt2 - I see endless suffering, I see torment, I see rage. I see... everything! -//8832 taunt3 - Soon... the world will tremble! -//8833 taunt4 - The end is upon you. -//8834 taunt5 - Hungry worms will feast on your rotten flesh! - #include "precompiled.h" +#define SAY_AGGRO1 -1533109 +#define SAY_AGGRO2 -1533110 +#define SAY_AGGRO3 -1533111 +#define SAY_SLAY -1533112 +#define SAY_TAUNT1 -1533113 +#define SAY_TAUNT2 -1533114 +#define SAY_TAUNT3 -1533115 +#define SAY_TAUNT4 -1533116 +#define SAY_TAUNT5 -1533117 +#define SAY_DEATH -1533118 + //Spell used by floor peices to cause damage to players #define SPELL_ERUPTION 29371 diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_highlord_mograine.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_highlord_mograine.cpp deleted file mode 100644 index 8f8ee3ed7b5..00000000000 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_highlord_mograine.cpp +++ /dev/null @@ -1,179 +0,0 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -/* ScriptData -SDName: Boss_Highlord_Mograine -SD%Complete: 100 -SDComment: SCRIPT OBSOLETE -SDCategory: Naxxramas -EndScriptData */ - -#include "precompiled.h" - -//All horsemen -#define SPELL_SHIELDWALL 29061 -#define SPELL_BESERK 26662 - -// highlord mograine -#define SPELL_MARK_OF_MOGRAINE 28834 -#define SPELL_RIGHTEOUS_FIRE 28882 // Applied as a 25% chance on melee hit to proc. m_creature->GetVictim() - -#define SAY_TAUNT1 "Enough prattling. Let them come! We shall grind their bones to dust." -#define SAY_TAUNT2 "Conserve your anger! Harness your rage! You will all have outlets for your frustration soon enough." -#define SAY_TAUNT3 "Life is meaningless. It is in death that we are truly tested." -#define SAY_AGGRO1 "You seek death?" -#define SAY_AGGRO2 "None shall pass!" -#define SAY_AGGRO3 "Be still!" -#define SAY_SLAY1 "You will find no peace in death." -#define SAY_SLAY2 "The master's will is done." -#define SAY_SPECIAL "Bow to the might of the Highlord!" -#define SAY_DEATH "I... am... released! Perhaps it's not too late to - noo! I need... more time..." - -#define SOUND_TAUNT1 8842 -#define SOUND_TAUNT2 8843 -#define SOUND_TAUNT3 8844 -#define SOUND_AGGRO1 8835 -#define SOUND_AGGRO2 8836 -#define SOUND_AGGRO3 8837 -#define SOUND_SLAY1 8839 -#define SOUND_SLAY2 8840 -#define SOUND_SPECIAL 8841 -#define SOUND_DEATH 8838 - -#define SPIRIT_OF_MOGRAINE 16775 - -struct TRINITY_DLL_DECL boss_highlord_mograineAI : public ScriptedAI -{ - boss_highlord_mograineAI(Creature *c) : ScriptedAI(c) {Reset();} - - uint32 Mark_Timer; - uint32 RighteousFire_Timer; - bool ShieldWall1; - bool ShieldWall2; - - void Reset() - { - Mark_Timer = 20000; // First Horsemen Mark is applied at 20 sec. - RighteousFire_Timer = 2000; // applied approx 1 out of 4 attacks - ShieldWall1 = true; - ShieldWall2 = true; - } - - void InitialYell() - { - if(!InCombat) - { - switch(rand()%3) - { - case 0: - DoYell(SAY_AGGRO1,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_AGGRO1); - break; - case 1: - DoYell(SAY_AGGRO2,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_AGGRO2); - break; - case 2: - DoYell(SAY_AGGRO3,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_AGGRO3); - break; - } - } - } - - void KilledUnit() - { - switch(rand()%2) - { - case 0: - DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_SLAY1); - break; - case 1: - DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_SLAY2); - break; - } - } - - void JustDied(Unit* Killer) - { - DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature, SOUND_DEATH); - } - - void Aggro(Unit *who) - { - InitialYell(); - } - - void UpdateAI(const uint32 diff) - { - if (!UpdateVictim()) - return; - - // Mark of Mograine - if(Mark_Timer < diff) - { - DoCast(m_creature->getVictim(),SPELL_MARK_OF_MOGRAINE); - Mark_Timer = 12000; - }else Mark_Timer -= diff; - - // Shield Wall - All 4 horsemen will shield wall at 50% hp and 20% hp for 20 seconds - if(ShieldWall1 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 50) - { - if(ShieldWall1) - { - DoCast(m_creature,SPELL_SHIELDWALL); - ShieldWall1 = false; - } - } - if(ShieldWall2 && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 20) - { - if(ShieldWall2) - { - DoCast(m_creature,SPELL_SHIELDWALL); - ShieldWall2 = false; - } - } - - // Righteous Fire - if(RighteousFire_Timer < diff) - { - if(rand()%4 == 1) // 1/4 - { - DoCast(m_creature->getVictim(),SPELL_RIGHTEOUS_FIRE); - } - RighteousFire_Timer = 2000; - }else RighteousFire_Timer -= diff; - - DoMeleeAttackIfReady(); - } -}; -CreatureAI* GetAI_boss_highlord_mograine(Creature *_Creature) -{ - return new boss_highlord_mograineAI (_Creature); -} - -void AddSC_boss_highlord_mograine() -{ - Script *newscript; - newscript = new Script; - newscript->Name="boss_highlord_mograine"; - newscript->GetAI = &GetAI_boss_highlord_mograine; - newscript->RegisterSelf(); -} - diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_kelthuzad.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_kelthuzad.cpp index 43619fcd0fe..fc26214f474 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_kelthuzad.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_kelthuzad.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -258,7 +258,7 @@ struct TRINITY_DLL_DECL boss_kelthuzadAI : public ScriptedAI Walk_Pos_Z = ADDZ_RIGHT_NEAR; break; } - pUnit->SendMonsterMoveWithSpeed(Walk_Pos_X, Walk_Pos_Y, Walk_Pos_Z,MOVEMENTFLAG_WALK_MODE); + pUnit->SendMonsterMoveWithSpeed(Walk_Pos_X, Walk_Pos_Y, Walk_Pos_Z); } } @@ -408,7 +408,7 @@ struct TRINITY_DLL_DECL boss_kelthuzadAI : public ScriptedAI { //if we find no one to figth walk to the center if(!pUnit->isInCombat()) - pUnit->SendMonsterMoveWithSpeed(Walk_Pos_X,Walk_Pos_Y,Walk_Pos_Z,MOVEMENTFLAG_WALK_MODE); + pUnit->SendMonsterMoveWithSpeed(Walk_Pos_X,Walk_Pos_Y,Walk_Pos_Z); //Safe storing of creatures GuardiansOfIcecrown[GuardiansOfIcecrown_Count] = pUnit->GetGUID(); diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_loatheb.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_loatheb.cpp index bb10ce6802e..9b2458630e3 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_loatheb.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_loatheb.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -23,28 +23,6 @@ EndScriptData */ #include "precompiled.h" -#define SAY_AGGRO1 "You are mine now!" -#define SAY_AGGRO2 "I see you!" -#define SAY_AGGRO3 "You...are next!" -#define SAY_SLAY1 "Close your eyes... sleep!" -#define SAY_SLAY2 "The races of the world will perish. It is only a matter of time." -#define SAY_SLAY3 "I see endless suffering, I see torment, I see rage. I see... everything!" -#define SAY_SLAY4 "Soon... the world will tremble!" -#define SAY_SLAY5 "The end is upon you." -#define SAY_SLAY6 "Hungry worms will feast on your rotten flesh!" -#define SAY_DEATH "" - -#define SOUND_AGGRO1 8825 -#define SOUND_AGGRO2 8826 -#define SOUND_AGGRO3 8827 -#define SOUND_SLAY1 8829 -#define SOUND_SLAY2 8830 -#define SOUND_SLAY3 8831 -#define SOUND_SLAY4 8832 -#define SOUND_SLAY5 8833 -#define SOUND_SLAY6 8834 -#define SOUND_DEATH 8828 - #define SPELL_CORRUPTED_MIND 29198 #define SPELL_POISON_AURA 29865 #define SPELL_INEVITABLE_DOOM 29204 @@ -85,58 +63,10 @@ struct TRINITY_DLL_DECL boss_loathebAI : public ScriptedAI void Aggro(Unit *who) { - switch (rand()%3) - { - case 0: - DoYell(SAY_AGGRO1,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_AGGRO1); - break; - case 1: - DoYell(SAY_AGGRO2,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_AGGRO2); - break; - case 2: - DoYell(SAY_AGGRO3,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_AGGRO3); - break; - } - } - - void KilledUnit(Unit* victim) - { - switch (rand()%6) - { - case 0: - DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_SLAY1); - break; - case 1: - DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_SLAY2); - break; - case 2: - DoYell(SAY_SLAY3,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_SLAY3); - break; - case 3: - DoYell(SAY_SLAY4,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_SLAY4); - break; - case 4: - DoYell(SAY_SLAY5,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_SLAY5); - break; - case 5: - DoYell(SAY_SLAY6,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_SLAY6); - break; - } } void JustDied(Unit* Killer) { - DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_DEATH); } void UpdateAI(const uint32 diff) diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_maexxna.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_maexxna.cpp index 2bf39656f4f..4885079646d 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_maexxna.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_maexxna.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -16,8 +16,8 @@ /* ScriptData SDName: Boss_Maexxna -SD%Complete: 80 -SDComment: +SD%Complete: 60 +SDComment: this needs review, and rewrite of the webwrap ability SDCategory: Naxxramas EndScriptData */ diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_noth.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_noth.cpp index 7f399c2e859..857ec33e3fa 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_noth.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_noth.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_patchwerk.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_patchwerk.cpp index c36195c159e..9d96e35d572 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_patchwerk.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_patchwerk.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -16,8 +16,8 @@ /* ScriptData SDName: Boss_Patchwerk -SD%Complete: 100 -SDComment: Some issues with hateful strike inturrupting the melee swing timer. Probably core issue. +SD%Complete: 80 +SDComment: Some issues with hateful strike inturrupting the melee swing timer. SDCategory: Naxxramas EndScriptData */ diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_razuvious.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_razuvious.cpp index a078b98e396..77e1303f8b6 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_razuvious.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_razuvious.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp index 333d13e91f9..bf600c29eef 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_thaddius.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_thaddius.cpp index a8bc620ec17..259c1589791 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_thaddius.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_thaddius.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -17,7 +17,7 @@ /* ScriptData SDName: Boss_Thaddius SD%Complete: 0 -SDComment: Merge Feugen & Stalagg with this script +SDComment: Placeholder. Includes Feugen & Stalagg. SDCategory: Naxxramas EndScriptData */ diff --git a/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp b/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp index e589630c15f..2ed8399f57a 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/instance_naxxramas.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp b/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp index 6d44bf52dc1..70add388c60 100644 --- a/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp +++ b/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -404,7 +404,7 @@ struct TRINITY_DLL_DECL npc_commander_dawnforgeAI : public ScriptedAI cell.SetNoCreate(); Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*m_creature, entry, true, range); - Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pCreature, creature_check); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_creature, pCreature, creature_check); TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher); @@ -441,8 +441,8 @@ struct TRINITY_DLL_DECL npc_commander_dawnforgeAI : public ScriptedAI ardonis->SendUpdateToPlayer(player); //Set them to kneel - m_creature->SetStandState(PLAYER_STATE_KNEEL); - ardonis->SetStandState(PLAYER_STATE_KNEEL); + m_creature->SetStandState(UNIT_STAND_STATE_KNEEL); + ardonis->SetStandState(UNIT_STAND_STATE_KNEEL); } //Set them back to each other @@ -466,8 +466,8 @@ struct TRINITY_DLL_DECL npc_commander_dawnforgeAI : public ScriptedAI ardonis->SendUpdateToPlayer(player); //Set state - m_creature->SetStandState(PLAYER_STATE_NONE); - ardonis->SetStandState(PLAYER_STATE_NONE); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); + ardonis->SetStandState(UNIT_STAND_STATE_STAND); } } @@ -639,7 +639,7 @@ Creature* SearchDawnforge(Player *source, uint32 entry, float range) cell.SetNoCreate(); Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*source, entry, true, range); - Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pCreature, creature_check); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(source, pCreature, creature_check); TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher); diff --git a/src/bindings/scripts/scripts/zone/onyxias_lair/boss_onyxia.cpp b/src/bindings/scripts/scripts/zone/onyxias_lair/boss_onyxia.cpp index 1e9298b2c7d..eff383f872b 100644 --- a/src/bindings/scripts/scripts/zone/onyxias_lair/boss_onyxia.cpp +++ b/src/bindings/scripts/scripts/zone/onyxias_lair/boss_onyxia.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -125,7 +125,6 @@ struct TRINITY_DLL_DECL boss_onyxiaAI : public ScriptedAI if(((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 60) && (Phase == 1)) { Phase = 2; - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT); m_creature->SetHover(true); m_creature->GetMotionMaster()->Clear(false); @@ -137,7 +136,6 @@ struct TRINITY_DLL_DECL boss_onyxiaAI : public ScriptedAI { Phase = 3; m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING + MOVEMENTFLAG_ONTRANSPORT); - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_LAND); m_creature->SetHover(false); m_creature->GetMotionMaster()->MovePoint(0, -10.6155, -219.357, -87.7344); DoStartMovement(m_creature->getVictim()); diff --git a/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp b/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp index 0f8616115be..68b2d6d3dd9 100644 --- a/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp +++ b/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/razorfen_downs/boss_amnennar_the_coldbringer.cpp b/src/bindings/scripts/scripts/zone/razorfen_downs/boss_amnennar_the_coldbringer.cpp index 4f9eff778ec..ff03a97481f 100644 --- a/src/bindings/scripts/scripts/zone/razorfen_downs/boss_amnennar_the_coldbringer.cpp +++ b/src/bindings/scripts/scripts/zone/razorfen_downs/boss_amnennar_the_coldbringer.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -23,15 +23,16 @@ EndScriptData */ #include "precompiled.h" -#define SAY_0 "You'll never leave this place... alive." -#define SAY_1 "Come, spirits, attend your master." -#define SAY_SLAY "Too...easy!" -#define SOUND_AGGRO 5825 -#define SOUND_SLAY 5826 -#define SOUND_SUMMON 5829 +#define SAY_AGGRO -1129000 +#define SAY_SUMMON60 -1129001 +#define SAY_SUMMON30 -1129002 +#define SAY_HP -1129003 +#define SAY_KILL -1129004 -#define SPELL_AMNENNARSWRATH 13009 -#define SPELL_FROSTBOLT 10179 +#define SPELL_AMNENNARSWRATH 13009 +#define SPELL_FROSTBOLT 15530 +#define SPELL_FROST_NOVA 15531 +#define SPELL_FROST_SPECTRES 12642 struct TRINITY_DLL_DECL boss_amnennar_the_coldbringerAI : public ScriptedAI { @@ -39,50 +40,29 @@ struct TRINITY_DLL_DECL boss_amnennar_the_coldbringerAI : public ScriptedAI uint32 AmnenarsWrath_Timer; uint32 FrostBolt_Timer; - bool Spectrals; - int Rand; - int RandX; - int RandY; - Creature* Summoned; + uint32 FrostNova_Timer; + bool Spectrals60; + bool Spectrals30; + bool Hp; void Reset() { AmnenarsWrath_Timer = 8000; FrostBolt_Timer = 1000; - Spectrals = false; + FrostNova_Timer = 10000 + rand()%5000; + Spectrals30 = false; + Spectrals60 = false; + Hp = false; } void Aggro(Unit *who) { - DoYell(SAY_0,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_AGGRO); + DoScriptText(SAY_AGGRO, m_creature); } void KilledUnit() { - DoYell(SAY_SLAY, LANG_UNIVERSAL, NULL); - DoPlaySoundToSet(m_creature, SOUND_SLAY); - } - - void SummonSpectrals(Unit* victim) - { - Rand = rand()%5; - switch (rand()%2) - { - case 0: RandX = 0 - Rand; break; - case 1: RandX = 0 + Rand; break; - } - Rand = 0; - Rand = rand()%5; - switch (rand()%2) - { - case 0: RandY = 0 - Rand; break; - case 1: RandY = 0 + Rand; break; - } - Rand = 0; - Summoned = DoSpawnCreature(8585, RandX, RandY, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000); - if(Summoned) - ((CreatureAI*)Summoned->AI())->AttackStart(victim); + DoScriptText(SAY_KILL, m_creature); } void UpdateAI(const uint32 diff) @@ -100,25 +80,34 @@ struct TRINITY_DLL_DECL boss_amnennar_the_coldbringerAI : public ScriptedAI //FrostBolt_Timer if (FrostBolt_Timer < diff) { - Unit* target = NULL; - target = SelectUnit(SELECT_TARGET_RANDOM,0); - if (target) DoCast(target,SPELL_FROSTBOLT); - + DoCast(m_creature->getVictim(),SPELL_FROSTBOLT); FrostBolt_Timer = 8000; } else FrostBolt_Timer -= diff; - if ( !Spectrals && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 50 ) + if (FrostNova_Timer < diff) { - DoYell(SAY_1, LANG_UNIVERSAL, NULL); - DoPlaySoundToSet(m_creature, SOUND_SUMMON); + DoCast(m_creature,SPELL_FROST_NOVA); + FrostNova_Timer = 15000; + } else FrostNova_Timer -= diff; - Unit* target = NULL; - target = SelectUnit(SELECT_TARGET_RANDOM,0); + if (!Spectrals60 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 60) + { + DoScriptText(SAY_SUMMON60, m_creature); + DoCast(m_creature->getVictim(),SPELL_FROST_SPECTRES); + Spectrals60 = true; + } - SummonSpectrals(target); - SummonSpectrals(target); - SummonSpectrals(target); - Spectrals = true; + if (!Hp && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 50) + { + DoScriptText(SAY_HP, m_creature); + Hp = true; + } + + if (!Spectrals30 && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30) + { + DoScriptText(SAY_SUMMON30, m_creature); + DoCast(m_creature->getVictim(),SPELL_FROST_SPECTRES); + Spectrals30 = true; } DoMeleeAttackIfReady(); diff --git a/src/bindings/scripts/scripts/zone/razorfen_kraul/razorfen_kraul.cpp b/src/bindings/scripts/scripts/zone/razorfen_kraul/razorfen_kraul.cpp index 4af1cc89417..540c8e77c0b 100644 --- a/src/bindings/scripts/scripts/zone/razorfen_kraul/razorfen_kraul.cpp +++ b/src/bindings/scripts/scripts/zone/razorfen_kraul/razorfen_kraul.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_ayamiss.cpp b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_ayamiss.cpp index df85b64f4e6..4ed8e3cb73f 100644 --- a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_ayamiss.cpp +++ b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_ayamiss.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_buru.cpp b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_buru.cpp index 4297c32492f..58c48540362 100644 --- a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_buru.cpp +++ b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_buru.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_kurinnaxx.cpp b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_kurinnaxx.cpp index 6762e34f056..e1505496516 100644 --- a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_kurinnaxx.cpp +++ b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_kurinnaxx.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_moam.cpp b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_moam.cpp index 5269ccb9486..6c293b4a1c1 100644 --- a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_moam.cpp +++ b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_moam.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_ossirian.cpp b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_ossirian.cpp index 1d389830045..5652b706917 100644 --- a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_ossirian.cpp +++ b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_ossirian.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_rajaxx.cpp b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_rajaxx.cpp index 0639a02deb6..fb2c92ff59f 100644 --- a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_rajaxx.cpp +++ b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/boss_rajaxx.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp index 27a0621b2be..b94e6f16a80 100644 --- a/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp +++ b/src/bindings/scripts/scripts/zone/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_arcanist_doan.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_arcanist_doan.cpp index 0b265560d55..a10c21a2300 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_arcanist_doan.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_arcanist_doan.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -23,55 +23,40 @@ EndScriptData */ #include "precompiled.h" -#define SPELL_POLYMORPH 12826 -#define SPELL_AOESILENCE 8988 -#define SPELL_ARCANEEXPLOSION3 8438 -#define SPELL_ARCANEEXPLOSION4 8439 -#define SPELL_FIREAOE 9435 -#define SPELL_BLINK 1953 -#define SPELL_FIREBALL 21162 -#define SPELL_MANASHIELD4 10191 -#define SPELL_ARCANEBUBBLE 9438 - -#define SAY_AGGRO "You will not defile these mysteries!" -#define SAY_SPECIALAE "Burn in righteous fire!" - -#define SOUND_AGGRO 5842 -#define SOUND_SPECIALAE 5843 +enum +{ + SAY_AGGRO = -1189019, + SAY_SPECIALAE = -1189020, + + SPELL_POLYMORPH = 13323, + SPELL_AOESILENCE = 8988, + SPELL_ARCANEEXPLOSION = 9433, + SPELL_FIREAOE = 9435, + SPELL_ARCANEBUBBLE = 9438, +}; struct TRINITY_DLL_DECL boss_arcanist_doanAI : public ScriptedAI { boss_arcanist_doanAI(Creature *c) : ScriptedAI(c) {Reset();} - uint32 FullAOE_Timer; uint32 Polymorph_Timer; - uint32 Yell_Timer; - uint32 ArcaneBubble_Timer; uint32 AoESilence_Timer; - uint32 ArcaneExplosion3_Timer; - uint32 ArcaneExplosion4_Timer; - uint32 Blink_Timer; - uint32 Fireball_Timer; - uint32 ManaShield4_Timer; + uint32 ArcaneExplosion_Timer; + bool bCanDetonate; + bool bShielded; void Reset() { - FullAOE_Timer = 5000; - Polymorph_Timer = 1; - Yell_Timer = 2000; - ArcaneBubble_Timer = 3000; - AoESilence_Timer = 20000; - ArcaneExplosion3_Timer = 10000; - ArcaneExplosion4_Timer = 10000; - Blink_Timer = 40000; - Fireball_Timer = 6000; - ManaShield4_Timer = 70000; + Polymorph_Timer = 20000; + AoESilence_Timer = 15000; + ArcaneExplosion_Timer = 3000; + bCanDetonate = false; + bShielded = false; } void Aggro(Unit *who) { - DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_AGGRO); + DoScriptText(SAY_AGGRO, m_creature); } void UpdateAI(const uint32 diff) @@ -79,79 +64,50 @@ struct TRINITY_DLL_DECL boss_arcanist_doanAI : public ScriptedAI if (!UpdateVictim()) return; - //If we are <50% hp cast Arcane Bubble and start casting SPECIAL FIRE AOE - if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50 && !m_creature->IsNonMeleeSpellCasted(false)) + if (bShielded && bCanDetonate) { - if (Polymorph_Timer < diff) - { - Unit* target = NULL; - - target = SelectUnit(SELECT_TARGET_RANDOM,0); - if (target)DoCast(target,SPELL_POLYMORPH); - Polymorph_Timer = 40000; - }else Polymorph_Timer -= diff; - - if (Yell_Timer < diff) - { - DoYell(SAY_SPECIALAE,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_SPECIALAE); - Yell_Timer = 40000; - }else Yell_Timer -= diff; - - if (ArcaneBubble_Timer < diff) - { - DoCast(m_creature,SPELL_ARCANEBUBBLE); - ArcaneBubble_Timer = 40000; - }else ArcaneBubble_Timer -= diff; - - if (FullAOE_Timer < diff) - { - DoCast(m_creature->getVictim(),SPELL_FIREAOE); - FullAOE_Timer = 40000; - }else FullAOE_Timer -= diff; + DoCast(m_creature,SPELL_FIREAOE); + bCanDetonate = false; } - //AoESilence_Timer - if (AoESilence_Timer < diff) - { - DoCast(m_creature->getVictim(),SPELL_AOESILENCE); - AoESilence_Timer = 30000; - }else AoESilence_Timer -= diff; + if (m_creature->HasAura(SPELL_ARCANEBUBBLE)) + return; - //ArcaneExplosion3_Timer - if (ArcaneExplosion3_Timer < diff) + //If we are <50% hp cast Arcane Bubble + if (!bShielded && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 50) { - DoCast(m_creature->getVictim(),SPELL_ARCANEEXPLOSION3); - ArcaneExplosion3_Timer = 8000; - }else ArcaneExplosion3_Timer -= diff; + //wait if we already casting + if (m_creature->IsNonMeleeSpellCasted(false)) + return; - //ArcaneExplosion4_Timer - if (ArcaneExplosion4_Timer < diff) - { - DoCast(m_creature->getVictim(),SPELL_ARCANEEXPLOSION4); - ArcaneExplosion4_Timer = 10000; - }else ArcaneExplosion4_Timer -= diff; + DoScriptText(SAY_SPECIALAE, m_creature); + DoCast(m_creature,SPELL_ARCANEBUBBLE); - //Blink_Timer - if (Blink_Timer < diff) + bCanDetonate = true; + bShielded = true; + } + + if (Polymorph_Timer < diff) { - DoCast(m_creature,SPELL_BLINK); - Blink_Timer = 30000; - }else Blink_Timer -= diff; + if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,1)) + DoCast(target,SPELL_POLYMORPH); + + Polymorph_Timer = 20000; + }else Polymorph_Timer -= diff; - //Fireball_Timer - if (Fireball_Timer < diff) + //AoESilence_Timer + if (AoESilence_Timer < diff) { - DoCast(m_creature->getVictim(),SPELL_FIREBALL); - Fireball_Timer = 12000; - }else Fireball_Timer -= diff; + DoCast(m_creature->getVictim(),SPELL_AOESILENCE); + AoESilence_Timer = 15000 + rand()%5000; + }else AoESilence_Timer -= diff; - //ManaShiled4_Timer - if (ManaShield4_Timer < diff) + //ArcaneExplosion_Timer + if (ArcaneExplosion_Timer < diff) { - DoCast(m_creature,SPELL_MANASHIELD4); - ManaShield4_Timer = 70000; - }else ManaShield4_Timer -= diff; + DoCast(m_creature->getVictim(),SPELL_ARCANEEXPLOSION); + ArcaneExplosion_Timer = 8000; + }else ArcaneExplosion_Timer -= diff; DoMeleeAttackIfReady(); } diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_azshir_the_sleepless.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_azshir_the_sleepless.cpp index 9422dfba60f..a7e1785eb4f 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_azshir_the_sleepless.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_azshir_the_sleepless.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_bloodmage_thalnos.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_bloodmage_thalnos.cpp index ed3a7f946a8..1476b79ba7f 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_bloodmage_thalnos.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_bloodmage_thalnos.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -23,45 +23,45 @@ EndScriptData */ #include "precompiled.h" -#define SPELL_FROSTNOVA2 865 -#define SPELL_FLAMESHOCK3 8053 -#define SPELL_SHADOWBOLT5 1106 -#define SPELL_FLAMESPIKE 8814 -#define SPELL_FIRENOVA 16079 - -#define SAY_AGGRO "We hunger for vengeance." -#define SAY_HEALTH "No rest... for the angry dead!" -#define SAY_DEATH "More... More souls!" - -#define SOUND_AGGRO 5844 -#define SOUND_HEALTH 5846 -#define SOUND_DEATH 5845 +enum +{ + SAY_AGGRO = -1189016, + SAY_HEALTH = -1189017, + SAY_KILL = -1189018, + + SPELL_FLAMESHOCK = 8053, + SPELL_SHADOWBOLT = 1106, + SPELL_FLAMESPIKE = 8814, + SPELL_FIRENOVA = 16079, +}; struct TRINITY_DLL_DECL boss_bloodmage_thalnosAI : public ScriptedAI { boss_bloodmage_thalnosAI(Creature *c) : ScriptedAI(c) {Reset();} - uint32 FrostNova2_Timer; - uint32 FlameShock3_Timer; - uint32 ShadowBolt5_Timer; + bool HpYell; + uint32 FlameShock_Timer; + uint32 ShadowBolt_Timer; uint32 FlameSpike_Timer; uint32 FireNova_Timer; - uint32 Yell_Timer; void Reset() { - Yell_Timer = 1; - FrostNova2_Timer = 10000; - FlameShock3_Timer = 15000; - ShadowBolt5_Timer = 20000; - FlameSpike_Timer = 20000; - FireNova_Timer = 10000; + HpYell = false; + FlameShock_Timer = 10000; + ShadowBolt_Timer = 2000; + FlameSpike_Timer = 8000; + FireNova_Timer = 40000; } void Aggro(Unit *who) { - DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_AGGRO); + DoScriptText(SAY_AGGRO, m_creature); + } + + void KilledUnit(Unit* Victim) + { + DoScriptText(SAY_KILL, m_creature); } void UpdateAI(const uint32 diff) @@ -70,38 +70,18 @@ struct TRINITY_DLL_DECL boss_bloodmage_thalnosAI : public ScriptedAI return; //If we are <35% hp - if ( m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 35) + if (!HpYell && ((m_creature->GetHealth()*100) / m_creature->GetMaxHealth() <= 35)) { - Yell_Timer -= diff; - - if (Yell_Timer < diff) - { - DoYell(SAY_HEALTH,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_HEALTH); - Yell_Timer = 900000; - } + DoScriptText(SAY_HEALTH, m_creature); + HpYell = true; } - //FrostNova2_Timer - if (FrostNova2_Timer < diff) - { - DoCast(m_creature->getVictim(),SPELL_FROSTNOVA2); - FrostNova2_Timer = 10000; - }else FrostNova2_Timer -= diff; - - //FlameShock3_Timer - if (FlameShock3_Timer < diff) + //FlameShock_Timer + if (FlameShock_Timer < diff) { - DoCast(m_creature->getVictim(),SPELL_FLAMESHOCK3); - FlameShock3_Timer = 15000; - }else FlameShock3_Timer -= diff; - - //ShadowBolt5_Timer - if (ShadowBolt5_Timer < diff) - { - DoCast(m_creature->getVictim(),SPELL_SHADOWBOLT5); - ShadowBolt5_Timer = 20000; - }else ShadowBolt5_Timer -= diff; + DoCast(m_creature->getVictim(),SPELL_FLAMESHOCK); + FlameShock_Timer = 10000 + rand()%5000; + }else FlameShock_Timer -= diff; //FlameSpike_Timer if (FlameSpike_Timer < diff) @@ -114,9 +94,16 @@ struct TRINITY_DLL_DECL boss_bloodmage_thalnosAI : public ScriptedAI if (FireNova_Timer < diff) { DoCast(m_creature->getVictim(),SPELL_FIRENOVA); - FireNova_Timer = 20000; + FireNova_Timer = 40000; }else FireNova_Timer -= diff; + //ShadowBolt_Timer + if (ShadowBolt_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_SHADOWBOLT); + ShadowBolt_Timer = 2000; + }else ShadowBolt_Timer -= diff; + DoMeleeAttackIfReady(); } }; diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp index 0bcfd6ba49b..1fec7ccd88e 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -573,7 +573,7 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI DoCast(m_creature,SPELL_BODY_REGEN,true); m_creature->CastSpell(Head, SPELL_FLYING_HEAD,true); DoCast(m_creature,SPELL_CONFUSE,false); //test - done_by->ProcDamageAndSpell(m_creature,PROC_FLAG_KILL_AND_GET_XP,PROC_FLAG_KILLED,PROC_EX_NONE,0); + done_by->ProcDamageAndSpell(m_creature,PROC_FLAG_KILL,PROC_FLAG_KILLED,PROC_EX_NONE,0); whirlwind = 4000 + (rand()%5)*1000; regen = 0; } @@ -735,7 +735,7 @@ struct TRINITY_DLL_DECL mob_pulsing_pumpkinAI : public ScriptedAI sprouted = false; DoCast(m_creature,SPELL_PUMPKIN_AURA,true); DoCast(m_creature,SPELL_SPROUTING); - m_creature->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_ROTATE); + m_creature->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_STUNNED); } void Aggro(Unit *who){} @@ -746,7 +746,7 @@ struct TRINITY_DLL_DECL mob_pulsing_pumpkinAI : public ScriptedAI { sprouted = true; m_creature->RemoveAllAuras(); - m_creature->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_ROTATE); + m_creature->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_STUNNED); DoCast(m_creature,SPELL_SPROUT_BODY,true); m_creature->UpdateEntry(PUMPKIN_FIEND); DoStartMovement(m_creature->getVictim()); diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_herod.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_herod.cpp index f78677b51ab..d8486fa211d 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_herod.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_herod.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp index fd9808d3e8c..63d167fb4c4 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_houndmaster_loksey.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_houndmaster_loksey.cpp index b5c54d3cc6e..1d193ba43eb 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_houndmaster_loksey.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_houndmaster_loksey.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -23,11 +23,10 @@ EndScriptData */ #include "precompiled.h" -#define SPELL_SUMMONSCARLETHOUND 17164 -#define SPELL_ENRAGE 28747 +#define SAY_AGGRO -1189021 -#define SAY_AGGRO "Release the hounds!" -#define SOUND_AGGRO 5841 +#define SPELL_SUMMONSCARLETHOUND 17164 +#define SPELL_ENRAGE 6742 struct TRINITY_DLL_DECL boss_houndmaster_lokseyAI : public ScriptedAI { @@ -37,15 +36,12 @@ struct TRINITY_DLL_DECL boss_houndmaster_lokseyAI : public ScriptedAI void Reset() { - Enrage_Timer = 6000000; + Enrage_Timer = 0; } void Aggro(Unit *who) { - DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_AGGRO); - - DoCast(m_creature,SPELL_SUMMONSCARLETHOUND); + DoScriptText(SAY_AGGRO, m_creature); } void UpdateAI(const uint32 diff) @@ -53,16 +49,17 @@ struct TRINITY_DLL_DECL boss_houndmaster_lokseyAI : public ScriptedAI if (!UpdateVictim()) return; - //If we are <10% hp cast healing spells at self and Mograine - if ( m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 10 && !m_creature->IsNonMeleeSpellCasted(false) && Enrage_Timer < diff) + //If we are <25% hp, bloodlust + if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 25 && Enrage_Timer < diff) { DoCast(m_creature,SPELL_ENRAGE); - Enrage_Timer = 900000; + Enrage_Timer = 60000; }else Enrage_Timer -= diff; DoMeleeAttackIfReady(); } }; + CreatureAI* GetAI_boss_houndmaster_loksey(Creature *_Creature) { return new boss_houndmaster_lokseyAI (_Creature); diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_interrogator_vishas.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_interrogator_vishas.cpp index 1f0dbe49dc6..22ab3c8070f 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_interrogator_vishas.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_interrogator_vishas.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -22,36 +22,56 @@ SDCategory: Scarlet Monastery EndScriptData */ #include "precompiled.h" +#include "def_scarlet_monastery.h" -#define SPELL_POWERWORDSHIELD 6065 - -#define SAY_AGGRO "Tell me... tell me everything!" -#define SAY_HEALTH1 "Naughty secrets" -#define SAY_HEALTH2 "I'll rip the secrets from your flesh!" -#define SAY_DEATH "Purged by pain!" +enum +{ + SAY_AGGRO = -1189011, + SAY_HEALTH1 = -1189012, + SAY_HEALTH2 = -1189013, + SAY_KILL = -1189014, + SAY_TRIGGER_VORREL = -1189015, -#define SOUND_AGGRO 5847 -#define SOUND_HEALTH1 5849 -#define SOUND_HEALTH2 5850 -#define SOUND_DEATH 5848 + SPELL_SHADOWWORDPAIN = 2767, +}; struct TRINITY_DLL_DECL boss_interrogator_vishasAI : public ScriptedAI { - boss_interrogator_vishasAI(Creature *c) : ScriptedAI(c) {Reset();} + boss_interrogator_vishasAI(Creature *c) : ScriptedAI(c) + { + pInstance = (ScriptedInstance*)m_creature->GetInstanceData(); + Reset(); + } + + ScriptedInstance* pInstance; - uint32 Yell_Timer; - uint32 PowerWordShield_Timer; + bool Yell30; + bool Yell60; + uint32 ShadowWordPain_Timer; void Reset() { - Yell_Timer = 6000000; - PowerWordShield_Timer = 60000; + ShadowWordPain_Timer = 5000; } void Aggro(Unit *who) { - DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_AGGRO); + DoScriptText(SAY_AGGRO, m_creature); + } + + void KilledUnit(Unit* Victim) + { + DoScriptText(SAY_KILL, m_creature); + } + + void JustDied(Unit* Killer) + { + if (!pInstance) + return; + + //Any other actions to do with vorrel? setStandState? + if (Unit *vorrel = Unit::GetUnit(*m_creature,pInstance->GetData64(DATA_VORREL))) + DoScriptText(SAY_TRIGGER_VORREL, vorrel); } void UpdateAI(const uint32 diff) @@ -60,44 +80,29 @@ struct TRINITY_DLL_DECL boss_interrogator_vishasAI : public ScriptedAI return; //If we are low on hp Do sayings - if ( m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 60 && !m_creature->IsNonMeleeSpellCasted(false)) + if (!Yell60 && ((m_creature->GetHealth()*100) / m_creature->GetMaxHealth() <= 60)) { - //Yell_Timer - if (Yell_Timer < diff) - { - DoYell(SAY_HEALTH1,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_HEALTH1); - return; - - //60 seconds until we should cast this agian - Yell_Timer = 60000; - }else Yell_Timer -= diff; + DoScriptText(SAY_HEALTH1, m_creature); + Yell60 = true; } - if ( m_creature->GetHealth()*100 / m_creature->GetMaxHealth() <= 30 && !m_creature->IsNonMeleeSpellCasted(false)) + if (!Yell30 && ((m_creature->GetHealth()*100) / m_creature->GetMaxHealth() <= 30)) { - //Yell_Timer - if (Yell_Timer < diff) - { - DoYell(SAY_HEALTH2,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_HEALTH2); - return; - - //60 seconds until we should cast this agian - Yell_Timer = 6000000; - }else Yell_Timer -= diff; + DoScriptText(SAY_HEALTH2, m_creature); + Yell30 = true; } - //PowerWordShield_Timer - if (PowerWordShield_Timer < diff) + //ShadowWordPain_Timer + if (ShadowWordPain_Timer < diff) { - DoCast(m_creature,SPELL_POWERWORDSHIELD); - PowerWordShield_Timer = 60000; - }else PowerWordShield_Timer -= diff; + DoCast(m_creature->getVictim(),SPELL_SHADOWWORDPAIN); + ShadowWordPain_Timer = 5000 + rand()%10000;; + }else ShadowWordPain_Timer -= diff; DoMeleeAttackIfReady(); } }; + CreatureAI* GetAI_boss_interrogator_vishas(Creature *_Creature) { return new boss_interrogator_vishasAI (_Creature); diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_mograine_and_whitemane.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_mograine_and_whitemane.cpp index 31ede8aa4c6..23e1e50ab75 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_mograine_and_whitemane.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_mograine_and_whitemane.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_scorn.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_scorn.cpp index b0bb79cabcf..7542b4e4801 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_scorn.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_scorn.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/def_scarlet_monastery.h b/src/bindings/scripts/scripts/zone/scarlet_monastery/def_scarlet_monastery.h index b8ab822129d..2b6399ae3e4 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/def_scarlet_monastery.h +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/def_scarlet_monastery.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ @@ -10,7 +10,9 @@ #define DATA_WHITEMANE 3 #define DATA_DOOR_WHITEMANE 4 -#define DATA_HORSEMAN_EVENT 5 -#define GAMEOBJECT_PUMPKIN_SHRINE 6 +#define DATA_HORSEMAN_EVENT 5 +#define GAMEOBJECT_PUMPKIN_SHRINE 6 + +#define DATA_VORREL 7 #endif diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp index 44152e6b4e0..4a2239f3b36 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -43,6 +43,7 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance uint64 MograineGUID; uint64 WhitemaneGUID; + uint64 VorrelGUID; uint64 DoorHighInquisitorGUID; uint32 Encounter[ENCOUNTERS]; @@ -56,6 +57,7 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance MograineGUID = 0; WhitemaneGUID = 0; + VorrelGUID = 0; DoorHighInquisitorGUID = 0; for(uint8 i = 0; i < ENCOUNTERS; i++) @@ -80,6 +82,7 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance case ENTRY_PUMPKIN: HorsemanAdds.insert(creature->GetGUID());break; case 3976: MograineGUID = creature->GetGUID(); break; case 3977: WhitemaneGUID = creature->GetGUID(); break; + case 3981: VorrelGUID = creature->GetGUID(); break; } } @@ -92,7 +95,7 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance { GameObject *Shrine = instance->GetGameObjectInMap(PumpkinShrineGUID); if(Shrine) - Shrine->SetUInt32Value(GAMEOBJECT_STATE,1); + Shrine->SetGoState(1); }break; case DATA_HORSEMAN_EVENT: if (data == DONE) @@ -106,7 +109,7 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance HorsemanAdds.clear(); GameObject *Shrine = instance->GetGameObjectInMap(PumpkinShrineGUID); if(Shrine) - Shrine->SetUInt32Value(GAMEOBJECT_STATE,1); + Shrine->SetGoState(1); } break; } @@ -121,6 +124,7 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance //case DATA_HEAD: return HeadGUID; case DATA_MOGRAINE: return MograineGUID; case DATA_WHITEMANE: return WhitemaneGUID; + case DATA_VORREL: return VorrelGUID; case DATA_DOOR_WHITEMANE: return DoorHighInquisitorGUID; } return 0; diff --git a/src/bindings/scripts/scripts/zone/scholomance/boss_darkmaster_gandling.cpp b/src/bindings/scripts/scripts/zone/scholomance/boss_darkmaster_gandling.cpp index 3f52b06ee54..d13b9d1c2f1 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/boss_darkmaster_gandling.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/boss_darkmaster_gandling.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -16,12 +16,13 @@ /* ScriptData SDName: Boss_Darkmaster_Gandling -SD%Complete: 99 +SD%Complete: 75 SDComment: Doors missing in instance script. SDCategory: Scholomance EndScriptData */ #include "precompiled.h" +#include "def_scholomance.h" #define SPELL_ARCANEMISSILES 22272 #define SPELL_SHADOWSHIELD 22417 //Not right ID. But 12040 is wrong either. @@ -49,12 +50,19 @@ EndScriptData */ struct TRINITY_DLL_DECL boss_darkmaster_gandlingAI : public ScriptedAI { - boss_darkmaster_gandlingAI(Creature *c) : ScriptedAI(c) {Reset();} + boss_darkmaster_gandlingAI(Creature *c) : ScriptedAI(c) + { + pInstance = (ScriptedInstance*)m_creature->GetInstanceData(); + Reset(); + } + + ScriptedInstance* pInstance; uint32 ArcaneMissiles_Timer; uint32 ShadowShield_Timer; uint32 Curse_Timer; uint32 Teleport_Timer; + Creature *Summoned; void Reset() @@ -69,6 +77,12 @@ struct TRINITY_DLL_DECL boss_darkmaster_gandlingAI : public ScriptedAI { } + void JustDied(Unit *killer) + { + if (pInstance) + pInstance->SetData(TYPE_GANDLING, DONE); + } + void UpdateAI(const uint32 diff) { if (!UpdateVictim()) @@ -113,59 +127,79 @@ struct TRINITY_DLL_DECL boss_darkmaster_gandlingAI : public ScriptedAI case 0: DoTeleportPlayer(target, 250.0696,0.3921,84.8408,3.149); Summoned = m_creature->SummonCreature(16119,254.2325,0.3417,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,257.7133,4.0226,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,258.6702,-2.60656,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); break; case 1: DoTeleportPlayer(target, 181.4220,-91.9481,84.8410,1.608); Summoned = m_creature->SummonCreature(16119,184.0519,-73.5649,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,179.5951,-73.7045,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,180.6452,-78.2143,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,283.2274,-78.1518,84.8407,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); break; case 2: DoTeleportPlayer(target, 95.1547,-1.8173,85.2289,0.043); Summoned = m_creature->SummonCreature(16119,100.9404,-1.8016,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,101.3729,0.4882,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,101.4596,-4.4740,85.2289,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); break; case 3: DoTeleportPlayer(target, 250.0696,0.3921,72.6722,3.149); Summoned = m_creature->SummonCreature(16119,240.34481,0.7368,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,240.3633,-2.9520,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,240.6702,3.34949,72.6722,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); break; case 4: DoTeleportPlayer(target, 181.4220,-91.9481,70.7734,1.608); Summoned = m_creature->SummonCreature(16119,184.0519,-73.5649,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,179.5951,-73.7045,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,180.6452,-78.2143,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,283.2274,-78.1518,70.7734,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); break; case 5: DoTeleportPlayer(target, 106.1541,-1.8994,75.3663,0.043); Summoned = m_creature->SummonCreature(16119,115.3945,-1.5555,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,257.7133,1.8066,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); Summoned = m_creature->SummonCreature(16119,258.6702,-5.1001,75.3663,0,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,10000); + if (Summoned) ((CreatureAI*)Summoned->AI())->AttackStart(target); break; } diff --git a/src/bindings/scripts/scripts/zone/scholomance/boss_death_knight_darkreaver.cpp b/src/bindings/scripts/scripts/zone/scholomance/boss_death_knight_darkreaver.cpp index 9090ed148a0..6d18d2ba1bf 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/boss_death_knight_darkreaver.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/boss_death_knight_darkreaver.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/scholomance/boss_doctor_theolen_krastinov.cpp b/src/bindings/scripts/scripts/zone/scholomance/boss_doctor_theolen_krastinov.cpp index 139809ab16f..03d3b63e49d 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/boss_doctor_theolen_krastinov.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/boss_doctor_theolen_krastinov.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -24,6 +24,8 @@ EndScriptData */ #include "precompiled.h" #include "def_scholomance.h" +#define EMOTE_GENERIC_FRENZY_KILL -1000001 + #define SPELL_REND 18106 #define SPELL_CLEAVE 15584 #define SPELL_FRENZY 28371 @@ -50,7 +52,7 @@ struct TRINITY_DLL_DECL boss_theolenkrastinovAI : public ScriptedAI { pInstance->SetData(DATA_DOCTORTHEOLENKRASTINOV_DEATH, 0); - if(pInstance->GetData(DATA_CANSPAWNGANDLING)) + if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) m_creature->SummonCreature(1853, 180.73, -9.43856, 75.507, 1.61399, TEMPSUMMON_DEAD_DESPAWN, 0); } } @@ -84,7 +86,7 @@ struct TRINITY_DLL_DECL boss_theolenkrastinovAI : public ScriptedAI if (Frenzy_Timer < diff) { DoCast(m_creature,SPELL_FRENZY); - DoTextEmote("goes into a killing frenzy!",NULL); + DoScriptText(EMOTE_GENERIC_FRENZY_KILL, m_creature); Frenzy_Timer = 8000; }else Frenzy_Timer -= diff; diff --git a/src/bindings/scripts/scripts/zone/scholomance/boss_illucia_barov.cpp b/src/bindings/scripts/scripts/zone/scholomance/boss_illucia_barov.cpp index 9072c8390de..dc77bc79800 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/boss_illucia_barov.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/boss_illucia_barov.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -53,7 +53,7 @@ struct TRINITY_DLL_DECL boss_illuciabarovAI : public ScriptedAI { pInstance->SetData(DATA_LADYILLUCIABAROV_DEATH, 0); - if(pInstance->GetData(DATA_CANSPAWNGANDLING)) + if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) m_creature->SummonCreature(1853, 180.73, -9.43856, 75.507, 1.61399, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/bindings/scripts/scripts/zone/scholomance/boss_instructor_malicia.cpp b/src/bindings/scripts/scripts/zone/scholomance/boss_instructor_malicia.cpp index dcee4c8d2d5..e31f20aaa3e 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/boss_instructor_malicia.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/boss_instructor_malicia.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -60,7 +60,7 @@ struct TRINITY_DLL_DECL boss_instructormaliciaAI : public ScriptedAI { pInstance->SetData(DATA_INSTRUCTORMALICIA_DEATH, 0); - if(pInstance->GetData(DATA_CANSPAWNGANDLING)) + if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) m_creature->SummonCreature(1853, 180.73, -9.43856, 75.507, 1.61399, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/bindings/scripts/scripts/zone/scholomance/boss_jandice_barov.cpp b/src/bindings/scripts/scripts/zone/scholomance/boss_jandice_barov.cpp index 01d9632ecf1..972fb9d1cfa 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/boss_jandice_barov.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/boss_jandice_barov.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/scholomance/boss_kormok.cpp b/src/bindings/scripts/scripts/zone/scholomance/boss_kormok.cpp index fab849a59c1..0a630ad0cd9 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/boss_kormok.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/boss_kormok.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/scholomance/boss_lord_alexei_barov.cpp b/src/bindings/scripts/scripts/zone/scholomance/boss_lord_alexei_barov.cpp index f1a2b4310d3..a76c07a6bd8 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/boss_lord_alexei_barov.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/boss_lord_alexei_barov.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -49,7 +49,7 @@ struct TRINITY_DLL_DECL boss_lordalexeibarovAI : public ScriptedAI { pInstance->SetData(DATA_LORDALEXEIBAROV_DEATH, 0); - if(pInstance->GetData(DATA_CANSPAWNGANDLING)) + if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) m_creature->SummonCreature(1853, 180.73, -9.43856, 75.507, 1.61399, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/bindings/scripts/scripts/zone/scholomance/boss_lorekeeper_polkelt.cpp b/src/bindings/scripts/scripts/zone/scholomance/boss_lorekeeper_polkelt.cpp index f78882af4cd..0f33e8d38d7 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/boss_lorekeeper_polkelt.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/boss_lorekeeper_polkelt.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -53,7 +53,7 @@ struct TRINITY_DLL_DECL boss_lorekeeperpolkeltAI : public ScriptedAI { pInstance->SetData(DATA_LOREKEEPERPOLKELT_DEATH, 0); - if(pInstance->GetData(DATA_CANSPAWNGANDLING)) + if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) m_creature->SummonCreature(1853, 180.73, -9.43856, 75.507, 1.61399, TEMPSUMMON_DEAD_DESPAWN, 0); } } diff --git a/src/bindings/scripts/scripts/zone/scholomance/boss_ras_frostwhisper.cpp b/src/bindings/scripts/scripts/zone/scholomance/boss_ras_frostwhisper.cpp index 06ebd10c80b..3ca8b414673 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/boss_ras_frostwhisper.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/boss_ras_frostwhisper.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/scholomance/boss_the_ravenian.cpp b/src/bindings/scripts/scripts/zone/scholomance/boss_the_ravenian.cpp index 92b13248d63..ccb9a79e150 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/boss_the_ravenian.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/boss_the_ravenian.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -29,8 +29,6 @@ EndScriptData */ #define SPELL_SUNDERINCLEAVE 25174 #define SPELL_KNOCKAWAY 10101 -#define SAY_AGGRO1 "Mine! Mine! Mine! Gizlock is the ruler of this domain! You shall never reveal my presence!" - struct TRINITY_DLL_DECL boss_theravenianAI : public ScriptedAI { boss_theravenianAI(Creature *c) : ScriptedAI(c) {Reset();} @@ -57,14 +55,13 @@ struct TRINITY_DLL_DECL boss_theravenianAI : public ScriptedAI { pInstance->SetData(DATA_THERAVENIAN_DEATH, 0); - if(pInstance->GetData(DATA_CANSPAWNGANDLING)) + if (pInstance->GetData(TYPE_GANDLING) == IN_PROGRESS) m_creature->SummonCreature(1853, 180.73, -9.43856, 75.507, 1.61399, TEMPSUMMON_DEAD_DESPAWN, 0); } } void Aggro(Unit *who) { - DoYell(SAY_AGGRO1, LANG_UNIVERSAL, NULL); } void UpdateAI(const uint32 diff) @@ -103,6 +100,7 @@ struct TRINITY_DLL_DECL boss_theravenianAI : public ScriptedAI DoMeleeAttackIfReady(); } }; + CreatureAI* GetAI_boss_theravenian(Creature *_Creature) { return new boss_theravenianAI (_Creature); diff --git a/src/bindings/scripts/scripts/zone/scholomance/boss_vectus.cpp b/src/bindings/scripts/scripts/zone/scholomance/boss_vectus.cpp index 18b3168e43c..c85ac0158b2 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/boss_vectus.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/boss_vectus.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -23,6 +23,8 @@ EndScriptData */ #include "precompiled.h" +#define EMOTE_GENERIC_FRENZY_KILL -1000001 + #define SPELL_FIRESHIELD 19626 #define SPELL_BLASTWAVE 13021 #define SPELL_FRENZY 28371 @@ -71,7 +73,7 @@ struct TRINITY_DLL_DECL boss_vectusAI : public ScriptedAI if (Frenzy_Timer < diff) { DoCast(m_creature,SPELL_FRENZY); - DoTextEmote("goes into a killing frenzy!",NULL); + DoScriptText(EMOTE_GENERIC_FRENZY_KILL, m_creature); Frenzy_Timer = 24000; }else Frenzy_Timer -= diff; diff --git a/src/bindings/scripts/scripts/zone/scholomance/def_scholomance.h b/src/bindings/scripts/scripts/zone/scholomance/def_scholomance.h index 0216a48fc74..83ce26c9687 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/def_scholomance.h +++ b/src/bindings/scripts/scripts/zone/scholomance/def_scholomance.h @@ -1,16 +1,17 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ #ifndef DEF_SCHOLOMANCE_H #define DEF_SCHOLOMANCE_H -#define DATA_CANSPAWNGANDLING 1 +#define TYPE_GANDLING 1 #define DATA_DOCTORTHEOLENKRASTINOV_DEATH 2 #define DATA_INSTRUCTORMALICIA_DEATH 3 #define DATA_LADYILLUCIABAROV_DEATH 4 #define DATA_LORDALEXEIBAROV_DEATH 5 #define DATA_LOREKEEPERPOLKELT_DEATH 6 #define DATA_THERAVENIAN_DEATH 7 +#define TYPE_KIRTONOS 8 #endif diff --git a/src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp b/src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp index 74b90dfdf53..d99546fbcea 100644 --- a/src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp +++ b/src/bindings/scripts/scripts/zone/scholomance/instance_scholomance.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -24,36 +24,65 @@ EndScriptData */ #include "precompiled.h" #include "def_scholomance.h" +#define GO_GATE_KIRTONOS 175570 +#define GO_GATE_GANDLING 177374 +#define GO_GATE_MALICIA 177375 +#define GO_GATE_THEOLEN 177377 +#define GO_GATE_POLKELT 177376 +#define GO_GATE_RAVENIAN 177372 +#define GO_GATE_BAROV 177373 +#define GO_GATE_ILLUCIA 177371 + +#define ENCOUNTERS 2 + struct TRINITY_DLL_DECL instance_scholomance : public ScriptedInstance { instance_scholomance(Map *map) : ScriptedInstance(map) {Initialize();}; //Lord Alexei Barov, Doctor Theolen Krastinov, The Ravenian, Lorekeeper Polkelt, Instructor Malicia and the Lady Illucia Barov. bool IsBossDied[6]; + uint32 Encounter[ENCOUNTERS]; - void Initialize() - { - IsBossDied[0] = false; - IsBossDied[1] = false; - IsBossDied[2] = false; - IsBossDied[3] = false; - IsBossDied[4] = false; - IsBossDied[5] = false; - } + uint64 GateKirtonosGUID; + uint64 GateGandlingGUID; + uint64 GateMiliciaGUID; + uint64 GateTheolenGUID; + uint64 GatePolkeltGUID; + uint64 GateRavenianGUID; + uint64 GateBarovGUID; + uint64 GateIlluciaGUID; - bool IsEncounterInProgress() const + void Initialize() { - //not active in scholomance - return false; + GateKirtonosGUID = 0; + GateGandlingGUID = 0; + GateMiliciaGUID = 0; + GateTheolenGUID = 0; + GatePolkeltGUID = 0; + GateRavenianGUID = 0; + GateBarovGUID = 0; + GateIlluciaGUID = 0; + + for(uint8 i = 0; i < 6; i++) + IsBossDied[i] = false; + + for(uint8 i = 0; i < ENCOUNTERS; i++) + Encounter[i] = NOT_STARTED; } - uint32 GetData(uint32 type) + void OnObjectCreate(GameObject *go) { - if(type == DATA_CANSPAWNGANDLING) - if(IsBossDied[0] && IsBossDied[1] && IsBossDied[2] && IsBossDied[3] && IsBossDied[4] && IsBossDied[5]) - return 1; - - return 0; + switch(go->GetEntry()) + { + case GO_GATE_KIRTONOS: GateKirtonosGUID = go->GetGUID(); break; + case GO_GATE_GANDLING: GateGandlingGUID = go->GetGUID(); break; + case GO_GATE_MALICIA: GateMiliciaGUID = go->GetGUID(); break; + case GO_GATE_THEOLEN: GateTheolenGUID = go->GetGUID(); break; + case GO_GATE_POLKELT: GatePolkeltGUID = go->GetGUID(); break; + case GO_GATE_RAVENIAN: GateRavenianGUID = go->GetGUID(); break; + case GO_GATE_BAROV: GateBarovGUID = go->GetGUID(); break; + case GO_GATE_ILLUCIA: GateIlluciaGUID = go->GetGUID(); break; + } } void SetData(uint32 type, uint32 data) @@ -63,28 +92,43 @@ struct TRINITY_DLL_DECL instance_scholomance : public ScriptedInstance case DATA_LORDALEXEIBAROV_DEATH: IsBossDied[0] = true; break; - case DATA_DOCTORTHEOLENKRASTINOV_DEATH: IsBossDied[1] = true; break; - case DATA_THERAVENIAN_DEATH: IsBossDied[2] = true; break; - case DATA_LOREKEEPERPOLKELT_DEATH: IsBossDied[3] = true; break; - case DATA_INSTRUCTORMALICIA_DEATH: IsBossDied[4] = true; break; - case DATA_LADYILLUCIABAROV_DEATH: IsBossDied[5] = true; break; + case TYPE_GANDLING: + Encounter[0] = data; + break; + case TYPE_KIRTONOS: + Encounter[1] = data; + break; } } + + uint32 GetData(uint32 type) + { + if (type == TYPE_GANDLING) + { + if (IsBossDied[0] && IsBossDied[1] && IsBossDied[2] && IsBossDied[3] && IsBossDied[4] && IsBossDied[5]) + { + Encounter[0] = IN_PROGRESS; + return IN_PROGRESS; + } + } + + return 0; + } }; InstanceData* GetInstanceData_instance_scholomance(Map* map) diff --git a/src/bindings/scripts/scripts/zone/searing_gorge/searing_gorge.cpp b/src/bindings/scripts/scripts/zone/searing_gorge/searing_gorge.cpp index fff417bcf21..4d55b5d91fd 100644 --- a/src/bindings/scripts/scripts/zone/searing_gorge/searing_gorge.cpp +++ b/src/bindings/scripts/scripts/zone/searing_gorge/searing_gorge.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/shadowfang_keep/def_shadowfang_keep.h b/src/bindings/scripts/scripts/zone/shadowfang_keep/def_shadowfang_keep.h index 1612bfd59f0..8383a5c3950 100644 --- a/src/bindings/scripts/scripts/zone/shadowfang_keep/def_shadowfang_keep.h +++ b/src/bindings/scripts/scripts/zone/shadowfang_keep/def_shadowfang_keep.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp b/src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp index 3e7caef435f..0364c132447 100644 --- a/src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp +++ b/src/bindings/scripts/scripts/zone/shadowfang_keep/instance_shadowfang_keep.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/shadowfang_keep/shadowfang_keep.cpp b/src/bindings/scripts/scripts/zone/shadowfang_keep/shadowfang_keep.cpp index cc07d76398d..9759f55a939 100644 --- a/src/bindings/scripts/scripts/zone/shadowfang_keep/shadowfang_keep.cpp +++ b/src/bindings/scripts/scripts/zone/shadowfang_keep/shadowfang_keep.cpp @@ -1,4 +1,4 @@ - /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + /* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -50,7 +50,6 @@ struct TRINITY_DLL_DECL npc_shadowfang_prisonerAI : public npc_escortAI { if( pInstance && i == 6) { - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK); DoScriptText(SAY_FREE, m_creature); pInstance->SetData(TYPE_FREE_NPC, DONE); } diff --git a/src/bindings/scripts/scripts/zone/shadowmoon_valley/boss_doomwalker.cpp b/src/bindings/scripts/scripts/zone/shadowmoon_valley/boss_doomwalker.cpp index 99f1a91797d..87698fe7658 100644 --- a/src/bindings/scripts/scripts/zone/shadowmoon_valley/boss_doomwalker.cpp +++ b/src/bindings/scripts/scripts/zone/shadowmoon_valley/boss_doomwalker.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp index 1a7e6b655e8..757bf6141e7 100644 --- a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp +++ b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -56,8 +56,8 @@ struct TRINITY_DLL_DECL mob_mature_netherwing_drakeAI : public ScriptedAI { mob_mature_netherwing_drakeAI(Creature* c) : ScriptedAI(c) { - Reset(); PlayerGUID = 0; + Reset(); } uint64 PlayerGUID; @@ -179,9 +179,9 @@ struct TRINITY_DLL_DECL mob_enslaved_netherwing_drakeAI : public ScriptedAI { mob_enslaved_netherwing_drakeAI(Creature* c) : ScriptedAI(c) { - Reset(); PlayerGUID = 0; Tapped = false; + Reset(); } uint64 PlayerGUID; diff --git a/src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp b/src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp index fbad656adcc..460a19aeb59 100644 --- a/src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp +++ b/src/bindings/scripts/scripts/zone/shattrath/shattrath_city.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/silithus/silithus.cpp b/src/bindings/scripts/scripts/zone/silithus/silithus.cpp index 35dca28ddc8..bd1ecf748a0 100644 --- a/src/bindings/scripts/scripts/zone/silithus/silithus.cpp +++ b/src/bindings/scripts/scripts/zone/silithus/silithus.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/silvermoon/silvermoon_city.cpp b/src/bindings/scripts/scripts/zone/silvermoon/silvermoon_city.cpp index 2ce8e3eeaa3..c5bf5720624 100644 --- a/src/bindings/scripts/scripts/zone/silvermoon/silvermoon_city.cpp +++ b/src/bindings/scripts/scripts/zone/silvermoon/silvermoon_city.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -47,7 +47,7 @@ struct TRINITY_DLL_DECL npc_blood_knight_stillbladeAI : public ScriptedAI void Reset() { lifeTimer = 120000; - m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 32); + m_creature->SetStandState(UNIT_STAND_STATE_DEAD); m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,7); // lay down spellHit = false; } @@ -63,7 +63,7 @@ struct TRINITY_DLL_DECL npc_blood_knight_stillbladeAI : public ScriptedAI void UpdateAI(const uint32 diff) { - if (!m_creature->GetUInt32Value(UNIT_FIELD_BYTES_1)) + if (m_creature->IsStandState()) { if(lifeTimer < diff) m_creature->AI()->EnterEvadeMode(); @@ -79,7 +79,7 @@ struct TRINITY_DLL_DECL npc_blood_knight_stillbladeAI : public ScriptedAI { ((Player*)Hitter)->AreaExploredOrEventHappens(QUEST_REDEEMING_THE_DEAD); DoCast(m_creature,SPELL_REVIVE_SELF); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,0); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); //m_creature->RemoveAllAuras(); DoScriptText(SAY_HEAL, m_creature); diff --git a/src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp b/src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp index f23f6d7fb4e..8dfda004d55 100644 --- a/src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp +++ b/src/bindings/scripts/scripts/zone/silverpine_forest/silverpine_forest.cpp @@ -1,4 +1,4 @@ - /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + /* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stonetalon_mountains/stonetalon_mountains.cpp b/src/bindings/scripts/scripts/zone/stonetalon_mountains/stonetalon_mountains.cpp index 1ef6b15950a..5678c27e276 100644 --- a/src/bindings/scripts/scripts/zone/stonetalon_mountains/stonetalon_mountains.cpp +++ b/src/bindings/scripts/scripts/zone/stonetalon_mountains/stonetalon_mountains.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp index 27395081a7a..16468a04b41 100644 --- a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp +++ b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -27,6 +27,7 @@ npc_bartleby npc_dashel_stonefist npc_general_marcus_jonathan npc_lady_katrana_prestor +npc_harbor_taxi EndContentData */ #include "precompiled.h" @@ -173,6 +174,8 @@ CreatureAI* GetAI_npc_dashel_stonefist(Creature *_creature) ## npc_general_marcus_jonathan ######*/ +#define SAY_GREETING -1000005 + bool ReceiveEmote_npc_general_marcus_jonathan(Player *player, Creature *_Creature, uint32 emote) { if(player->GetTeam() == ALLIANCE) @@ -184,7 +187,7 @@ bool ReceiveEmote_npc_general_marcus_jonathan(Player *player, Creature *_Creatur } if (emote == TEXTEMOTE_WAVE) { - _Creature->MonsterSay("Greetings citizen",LANG_COMMON,0); + DoScriptText(SAY_GREETING, _Creature, player); } } return true; @@ -236,6 +239,28 @@ bool GossipSelect_npc_lady_katrana_prestor(Player *player, Creature *_Creature, return true; } +/*###### +## npc_harbor_taxi +######*/ + +#define GOSSIP_STORMWIND "I'd like to take a flight around Stormwind Harbor." + +bool GossipHello_npc_stormwind_harbor_taxi(Player *player, Creature *_Creature) +{ + player->ADD_GOSSIP_ITEM(0, GOSSIP_STORMWIND, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 10); + player->SEND_GOSSIP_MENU(13454,_Creature->GetGUID()); + return true; +} + +bool GossipSelect_npc_stormwind_harbor_taxi(Player *player, Creature *_Creature, uint32 sender, uint32 action ) +{ + if (action == GOSSIP_ACTION_INFO_DEF + 10) + { + player->GetSession()->SendDoFlight(1149, 1041); + } + return true; +} + void AddSC_stormwind_city() { Script *newscript; @@ -268,5 +293,11 @@ void AddSC_stormwind_city() newscript->pGossipHello = &GossipHello_npc_lady_katrana_prestor; newscript->pGossipSelect = &GossipSelect_npc_lady_katrana_prestor; newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="npc_stormwind_harbor_taxi"; + newscript->pGossipHello = &GossipHello_npc_stormwind_harbor_taxi; + newscript->pGossipSelect = &GossipSelect_npc_stormwind_harbor_taxi; + newscript->RegisterSelf(); } diff --git a/src/bindings/scripts/scripts/zone/stranglethorn_vale/stranglethorn_vale.cpp b/src/bindings/scripts/scripts/zone/stranglethorn_vale/stranglethorn_vale.cpp index 7f9bb894572..d9da6ee786b 100644 --- a/src/bindings/scripts/scripts/zone/stranglethorn_vale/stranglethorn_vale.cpp +++ b/src/bindings/scripts/scripts/zone/stranglethorn_vale/stranglethorn_vale.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/boss_baron_rivendare.cpp b/src/bindings/scripts/scripts/zone/stratholme/boss_baron_rivendare.cpp index 9d6b3b591e5..0b612bbf3b9 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/boss_baron_rivendare.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/boss_baron_rivendare.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/boss_baroness_anastari.cpp b/src/bindings/scripts/scripts/zone/stratholme/boss_baroness_anastari.cpp index c082da10554..3c9a343c84f 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/boss_baroness_anastari.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/boss_baroness_anastari.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/boss_cannon_master_willey.cpp b/src/bindings/scripts/scripts/zone/stratholme/boss_cannon_master_willey.cpp index 8be1f7f4f87..7a4e71a5413 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/boss_cannon_master_willey.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/boss_cannon_master_willey.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/boss_dathrohan_balnazzar.cpp b/src/bindings/scripts/scripts/zone/stratholme/boss_dathrohan_balnazzar.cpp index f44585d9e23..bac6d4bcb7d 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/boss_dathrohan_balnazzar.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/boss_dathrohan_balnazzar.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/boss_magistrate_barthilas.cpp b/src/bindings/scripts/scripts/zone/stratholme/boss_magistrate_barthilas.cpp index 47522bda5f0..e4f7903d897 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/boss_magistrate_barthilas.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/boss_magistrate_barthilas.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/boss_maleki_the_pallid.cpp b/src/bindings/scripts/scripts/zone/stratholme/boss_maleki_the_pallid.cpp index 4a9b9159e6a..b9bd3349d7d 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/boss_maleki_the_pallid.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/boss_maleki_the_pallid.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/boss_nerubenkan.cpp b/src/bindings/scripts/scripts/zone/stratholme/boss_nerubenkan.cpp index 455b544b1d7..b1376ef7cd6 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/boss_nerubenkan.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/boss_nerubenkan.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/boss_order_of_silver_hand.cpp b/src/bindings/scripts/scripts/zone/stratholme/boss_order_of_silver_hand.cpp index 8aaafcc2517..71ec3d59fed 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/boss_order_of_silver_hand.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/boss_order_of_silver_hand.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/boss_postmaster_malown.cpp b/src/bindings/scripts/scripts/zone/stratholme/boss_postmaster_malown.cpp index 18f8af2a0c6..5edf47787fd 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/boss_postmaster_malown.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/boss_postmaster_malown.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/boss_ramstein_the_gorger.cpp b/src/bindings/scripts/scripts/zone/stratholme/boss_ramstein_the_gorger.cpp index 9467dde2511..f729e2e34ce 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/boss_ramstein_the_gorger.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/boss_ramstein_the_gorger.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/boss_timmy_the_cruel.cpp b/src/bindings/scripts/scripts/zone/stratholme/boss_timmy_the_cruel.cpp index 45a214dd75a..9458964712b 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/boss_timmy_the_cruel.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/boss_timmy_the_cruel.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/def_stratholme.h b/src/bindings/scripts/scripts/zone/stratholme/def_stratholme.h index 79dd277c999..b9246091a7c 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/def_stratholme.h +++ b/src/bindings/scripts/scripts/zone/stratholme/def_stratholme.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp b/src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp index 142c38f06d6..62b210313a1 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/instance_stratholme.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/stratholme/stratholme.cpp b/src/bindings/scripts/scripts/zone/stratholme/stratholme.cpp index e3eba9074a9..3a5e9c0daa7 100644 --- a/src/bindings/scripts/scripts/zone/stratholme/stratholme.cpp +++ b/src/bindings/scripts/scripts/zone/stratholme/stratholme.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -72,10 +72,10 @@ bool GOHello_go_gauntlet_gate(Player *player, GameObject* _GO) ######*/ //Possibly more of these quotes around. -#define SAY_ZAPPED0 "Thanks to Egan" -#define SAY_ZAPPED1 "Rivendare must die" -#define SAY_ZAPPED2 "Who you gonna call?" -#define SAY_ZAPPED3 "Don't cross those beams!" +#define SAY_ZAPPED0 -1329000 +#define SAY_ZAPPED1 -1329001 +#define SAY_ZAPPED2 -1329002 +#define SAY_ZAPPED3 -1329003 struct TRINITY_DLL_DECL mob_freed_soulAI : public ScriptedAI { @@ -85,10 +85,10 @@ struct TRINITY_DLL_DECL mob_freed_soulAI : public ScriptedAI { switch (rand()%4) { - case 0: DoSay(SAY_ZAPPED0,LANG_UNIVERSAL,NULL); break; - case 1: DoSay(SAY_ZAPPED1,LANG_UNIVERSAL,NULL); break; - case 2: DoSay(SAY_ZAPPED2,LANG_UNIVERSAL,NULL); break; - case 3: DoSay(SAY_ZAPPED3,LANG_UNIVERSAL,NULL); break; + case 0: DoScriptText(SAY_ZAPPED0, m_creature); break; + case 1: DoScriptText(SAY_ZAPPED1, m_creature); break; + case 2: DoScriptText(SAY_ZAPPED2, m_creature); break; + case 3: DoScriptText(SAY_ZAPPED3, m_creature); break; } } diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_brutallus.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_brutallus.cpp index 124aa8bb680..e1235155f71 100644 --- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_brutallus.cpp +++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_brutallus.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_eredar_twins.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_eredar_twins.cpp index 9f2324f5651..471a2acef16 100644 --- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_eredar_twins.cpp +++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_eredar_twins.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -546,31 +546,31 @@ struct TRINITY_DLL_DECL boss_alythessAI : public Scripted_NoMovementAI case 0: DoPlaySoundToSet(m_creature,SOUND_INTRO); return 0; case 1: if(Sacrolash) - Sacrolash->Yell(YELL_INTRO_SAC_1, LANG_UNIVERSAL,NULL); + Sacrolash->MonsterYell(YELL_INTRO_SAC_1, LANG_UNIVERSAL,NULL); return 1000; case 2: - m_creature->Yell(YELL_INTRO_ALY_2, LANG_UNIVERSAL,NULL); + m_creature->MonsterYell(YELL_INTRO_ALY_2, LANG_UNIVERSAL,NULL); return 1000; case 3: if(Sacrolash) - Sacrolash->Yell(YELL_INTRO_SAC_3, LANG_UNIVERSAL,NULL); + Sacrolash->MonsterYell(YELL_INTRO_SAC_3, LANG_UNIVERSAL,NULL); return 2000; case 4: - m_creature->Yell(YELL_INTRO_ALY_4, LANG_UNIVERSAL,NULL); + m_creature->MonsterYell(YELL_INTRO_ALY_4, LANG_UNIVERSAL,NULL); return 1000; case 5: if(Sacrolash) - Sacrolash->Yell(YELL_INTRO_SAC_5, LANG_UNIVERSAL,NULL); + Sacrolash->MonsterYell(YELL_INTRO_SAC_5, LANG_UNIVERSAL,NULL); return 2000; case 6: - m_creature->Yell(YELL_INTRO_ALY_6, LANG_UNIVERSAL,NULL); + m_creature->MonsterYell(YELL_INTRO_ALY_6, LANG_UNIVERSAL,NULL); return 1000; case 7: if(Sacrolash) - Sacrolash->Yell(YELL_INTRO_SAC_7, LANG_UNIVERSAL,NULL); + Sacrolash->MonsterYell(YELL_INTRO_SAC_7, LANG_UNIVERSAL,NULL); return 3000; case 8: - m_creature->Yell(YELL_INTRO_ALY_8, LANG_UNIVERSAL,NULL); + m_creature->MonsterYell(YELL_INTRO_ALY_8, LANG_UNIVERSAL,NULL); return 900000; } return 10000; diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp index 3a5512c9301..adea2dab4e2 100644 --- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp +++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp @@ -493,7 +493,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI cell.SetNoCreate(); Trinity::AllCreaturesOfEntryInRange check(m_creature, entry, 100); - Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(templist, check); + Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_creature, templist, check); TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher); diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp index 539a3db3ab4..ec0ba0037ff 100644 --- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp +++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_kalecgos.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -134,7 +134,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE); m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_LEVITATING); m_creature->SetVisibility(VISIBILITY_ON); - m_creature->SetStandState(PLAYER_STATE_SLEEP); + m_creature->SetStandState(UNIT_STAND_STATE_SLEEP); ArcaneBuffetTimer = 8000; FrostBreathTimer = 15000; @@ -158,7 +158,7 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI void Aggro(Unit* who) { - m_creature->SetStandState(PLAYER_STATE_NONE); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); DoScriptText(SAY_EVIL_AGGRO, m_creature); GameObject *Door = GameObject::GetGameObject(*m_creature, DoorGUID); if(Door) Door->SetLootState(GO_ACTIVATED); diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/def_sunwell_plateau.h b/src/bindings/scripts/scripts/zone/sunwell_plateau/def_sunwell_plateau.h index 0844d5dffe6..8ae61602616 100644 --- a/src/bindings/scripts/scripts/zone/sunwell_plateau/def_sunwell_plateau.h +++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/def_sunwell_plateau.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp index fd93aa15d6c..cd4f62584f0 100644 --- a/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp +++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/instance_sunwell_plateau.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp b/src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp index 4cdf369d4d5..538aee596ec 100644 --- a/src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp +++ b/src/bindings/scripts/scripts/zone/tanaris/tanaris.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/arcatraz.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/arcatraz.cpp index 746721a0e35..7b013c54781 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/arcatraz.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/arcatraz.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp index 352ee66880d..8e17151c0c5 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/def_arcatraz.h b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/def_arcatraz.h index 76f8d575383..3f8dee8bbd0 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/def_arcatraz.h +++ b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/def_arcatraz.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp index ddf648d52fd..36ff863abe7 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/arcatraz/instance_arcatraz.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_high_botanist_freywinn.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_high_botanist_freywinn.cpp index f2b56ba9f8d..59ccd996236 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_high_botanist_freywinn.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_high_botanist_freywinn.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_laj.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_laj.cpp index 86c8c6d91ad..1c4e27bac48 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_laj.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_laj.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp index ea623ddbd18..dd6344269de 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp index 78e9d3edee1..3486f937214 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp @@ -228,12 +228,12 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI WaitEvent = WE_DUMMY; return; case WE_DIE: - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_DEAD); + m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); WaitTimer = 5000; WaitEvent = WE_REVIVE; return; case WE_REVIVE: - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_NONE); + m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND); m_creature->SetHealth(m_creature->GetMaxHealth()); m_creature->SetSpeed(MOVE_RUN, DefaultMoveSpeedRate); m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); @@ -333,7 +333,7 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI if(Charge_Timer < diff) { - Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRange(SPELL_CHARGE), true); + Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_CHARGE), true); DoCast(target, SPELL_CHARGE); Charge_Timer = 30000; }else Charge_Timer -= diff; diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_astromancer.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_astromancer.cpp index 896ccc3a3bf..32432da45fc 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_astromancer.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_astromancer.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -121,6 +121,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI Jump_Timer=8000; Wrath_Timer = 20000+rand()%5000;//twice in phase one Phase = 1; + Wrath_Timer = 20000+rand()%5000;//twice in phase one if(pInstance) pInstance->SetData(DATA_HIGHASTROMANCERSOLARIANEVENT, NOT_STARTED); diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp index 2cb92f07600..1498dbfb7ca 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -237,7 +237,7 @@ struct TRINITY_DLL_DECL advisorbase_ai : public ScriptedAI m_creature->SetUInt64Value(UNIT_FIELD_TARGET,0); m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->MoveIdle(); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,PLAYER_STATE_DEAD); + m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1,UNIT_STAND_STATE_DEAD); if (pInstance->GetData(DATA_KAELTHASEVENT) == 3) JustDied(pKiller); @@ -343,7 +343,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI std::list<Creature*> PhoenixList; Trinity::AllCreaturesOfEntryInRange check(m_creature, PHOENIX, 50); - Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(PhoenixList, check); + Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_creature, PhoenixList, check); TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); CellLock<GridReadGuard> cell_lock(cell, pair); @@ -571,7 +571,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI //Subphase 2 - Start case 2: Advisor = (Creature*)(Unit::GetUnit((*m_creature), AdvisorGuid[0])); - if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == PLAYER_STATE_DEAD)) + if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == UNIT_STAND_STATE_DEAD)) { DoScriptText(SAY_INTRO_SANGUINAR, m_creature); @@ -605,7 +605,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI //Subphase 3 - Start case 4: Advisor = (Creature*)(Unit::GetUnit((*m_creature), AdvisorGuid[1])); - if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == PLAYER_STATE_DEAD)) + if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == UNIT_STAND_STATE_DEAD)) { DoScriptText(SAY_INTRO_CAPERNIAN, m_creature); @@ -639,7 +639,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI //Subphase 4 - Start case 6: Advisor = (Creature*)(Unit::GetUnit((*m_creature), AdvisorGuid[2])); - if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == PLAYER_STATE_DEAD)) + if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == UNIT_STAND_STATE_DEAD)) { DoScriptText(SAY_INTRO_TELONICUS, m_creature); @@ -675,7 +675,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI //End of phase 1 case 8: Advisor = (Creature*)(Unit::GetUnit((*m_creature), AdvisorGuid[3])); - if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == PLAYER_STATE_DEAD)) + if(Advisor && (Advisor->GetUInt32Value(UNIT_FIELD_BYTES_1) == UNIT_STAND_STATE_DEAD)) { Phase = 2; pInstance->SetData(DATA_KAELTHASEVENT, 2); @@ -1459,7 +1459,7 @@ struct TRINITY_DLL_DECL mob_phoenix_tkAI : public ScriptedAI if(SummonEgg == 1){ //hack die animation m_creature->RemoveAllAuras(); DoStartNoMovement(m_creature->getVictim()); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_DEAD); + m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); SummonEgg = 2; Cycle_Timer = 1000; } diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_void_reaver.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_void_reaver.cpp index 13ef44b29d2..66ee717bc4f 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_void_reaver.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_void_reaver.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/def_the_eye.h b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/def_the_eye.h index 7162fb90199..d0d3ea09061 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/def_the_eye.h +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/def_the_eye.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp index 6f7dcb0f10d..bc407a3de99 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/instance_the_eye.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -77,7 +77,7 @@ struct TRINITY_DLL_DECL instance_the_eye : public ScriptedInstance void OnCreatureCreate(Creature *creature, uint32 creature_entry) { - switch(creature_entry) + switch(creature->GetEntry()) { case 20064: ThaladredTheDarkener = creature->GetGUID(); break; case 20063: MasterEngineerTelonicus = creature->GetGUID(); break; diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/the_eye.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/the_eye.cpp index 65190e375d5..83ba68c955c 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/the_eye.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/the_eye.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp index c77989e27f3..268cfeb2918 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp index cdbfd0a6367..2fcf154eb67 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp index 4fecea70363..de5a723c630 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -110,7 +110,7 @@ boss_nethermancer_sepethreaAI(Creature *c) : ScriptedAI(c) if(frost_attack_Timer < diff) { DoCast(m_creature->getVictim(),SPELL_FROST_ATTACK); - frost_attack_Timer = 7000 + rand()%30000; + frost_attack_Timer = 7000 + rand()%3000; }else frost_attack_Timer -= diff; //Arcane Blast diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp index 4511b76e757..dd46457c759 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp index 05866eb27fb..58fb27f90b5 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_bug_trio.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_bug_trio.cpp index 1b262fa2d0c..70cba44e8d6 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_bug_trio.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_bug_trio.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_cthun.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_cthun.cpp index 6bdb489fc65..60e946c708b 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_cthun.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_cthun.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -570,13 +570,15 @@ struct TRINITY_DLL_DECL cthunAI : public Scripted_NoMovementAI Map *map = m_creature->GetMap(); if(!map->IsDungeon()) return; + //Play random sound to the zone Map::PlayerList const &PlayerList = map->GetPlayers(); - for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) + + if (!PlayerList.isEmpty()) { - if (Player* i_pl = i->getSource()) + for(Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr) { - //Play random sound to the zone - i_pl->SendPlaySound(RANDOM_SOUND_WHISPER, true); + if (Player* pPlr = itr->getSource()) + pPlr->PlayDirectSound(RANDOM_SOUND_WHISPER,pPlr); } } @@ -1257,7 +1259,7 @@ void flesh_tentacleAI::JustDied(Unit* killer) { if (!Parent) { - DoYell("Error: No Parent variable", LANG_UNIVERSAL, NULL); + error_log("TSCR: flesh_tentacle: No Parent variable"); return; } @@ -1265,7 +1267,7 @@ void flesh_tentacleAI::JustDied(Unit* killer) if (Cthun) ((cthunAI*)(Cthun->AI()))->FleshTentcleKilled(); - else DoYell("Error: No Cthun", LANG_UNIVERSAL, NULL); + else error_log("TSCR: flesh_tentacle: No Cthun"); } //GetAIs diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_fankriss.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_fankriss.cpp index 159e67604da..2c2e69125b0 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_fankriss.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_fankriss.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -135,34 +135,46 @@ struct TRINITY_DLL_DECL boss_fankrissAI : public ScriptedAI case 0: DoTeleportPlayer(target, -8106.0142,1289.2900,-74.419533,5.112); Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Hatchling) ((CreatureAI*)Hatchling->AI())->AttackStart(target); Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Hatchling) ((CreatureAI*)Hatchling->AI())->AttackStart(target); Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Hatchling) ((CreatureAI*)Hatchling->AI())->AttackStart(target); Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Hatchling) ((CreatureAI*)Hatchling->AI())->AttackStart(target); break; case 1: DoTeleportPlayer(target, -7990.135354,1155.1907,-78.849319,2.608); Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Hatchling) ((CreatureAI*)Hatchling->AI())->AttackStart(target); Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Hatchling) ((CreatureAI*)Hatchling->AI())->AttackStart(target); Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Hatchling) ((CreatureAI*)Hatchling->AI())->AttackStart(target); Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Hatchling) ((CreatureAI*)Hatchling->AI())->AttackStart(target); break; case 2: DoTeleportPlayer(target,-8159.7753,1127.9064,-76.868660,0.675); Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()-3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Hatchling) ((CreatureAI*)Hatchling->AI())->AttackStart(target); Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-3, target->GetPositionY()+3, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Hatchling) ((CreatureAI*)Hatchling->AI())->AttackStart(target); Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()-5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Hatchling) ((CreatureAI*)Hatchling->AI())->AttackStart(target); Hatchling = m_creature->SummonCreature(15962, target->GetPositionX()-5, target->GetPositionY()+5, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Hatchling) ((CreatureAI*)Hatchling->AI())->AttackStart(target); break; } diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_huhuran.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_huhuran.cpp index baaa7d5a9a0..7d39c026cbc 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_huhuran.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_huhuran.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -23,6 +23,9 @@ EndScriptData */ #include "precompiled.h" +#define EMOTE_GENERIC_FRENZY_KILL -1000001 +#define EMOTE_GENERIC_BERSERK -1000004 + #define SPELL_FRENZY 26051 #define SPELL_BERSERK 26068 #define SPELL_POISONBOLT 26052 @@ -71,6 +74,7 @@ struct TRINITY_DLL_DECL boss_huhuranAI : public ScriptedAI if (!Frenzy && Frenzy_Timer < diff) { DoCast(m_creature, SPELL_FRENZY); + DoScriptText(EMOTE_GENERIC_FRENZY_KILL, m_creature); Frenzy = true; PoisonBolt_Timer = 3000; Frenzy_Timer = 25000 + rand()%10000; @@ -119,7 +123,7 @@ struct TRINITY_DLL_DECL boss_huhuranAI : public ScriptedAI if ( !Berserk && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 31 ) { m_creature->InterruptNonMeleeSpells(false); - DoTextEmote("is going berserk", NULL); + DoScriptText(EMOTE_GENERIC_BERSERK, m_creature); DoCast(m_creature, SPELL_BERSERK); Berserk = true; } diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_ouro.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_ouro.cpp index 7c760fcd099..35efe3f1dab 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_ouro.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_ouro.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_sartura.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_sartura.cpp index 52d9f2ddfbe..5b0495cb097 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_sartura.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_sartura.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -94,8 +94,12 @@ struct TRINITY_DLL_DECL boss_sarturaAI : public ScriptedAI if (WhirlWindRandom_Timer < diff) { //Attack random Gamers - if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,1)) - AttackStart(target); + Unit* target = NULL; + target = SelectUnit(SELECT_TARGET_RANDOM,1); + if (target) + m_creature->AddThreat(target, 1.0f); + m_creature->TauntApply(target); + AttackStart(target); WhirlWindRandom_Timer = 3000 + rand()%4000; }else WhirlWindRandom_Timer -= diff; @@ -119,8 +123,12 @@ struct TRINITY_DLL_DECL boss_sarturaAI : public ScriptedAI if (AggroReset_Timer < diff) { //Attack random Gamers - if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,1)) - m_creature->TauntApply(target); + Unit* target = NULL; + target = SelectUnit(SELECT_TARGET_RANDOM,1); + if (target) + m_creature->AddThreat(target, 1.0f); + m_creature->TauntApply(target); + AttackStart(target); AggroReset = true; AggroReset_Timer = 2000 + rand()%3000; @@ -213,8 +221,12 @@ struct TRINITY_DLL_DECL mob_sartura_royal_guardAI : public ScriptedAI if (WhirlWindRandom_Timer < diff) { //Attack random Gamers - if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,1)) - m_creature->TauntApply(target); + Unit* target = NULL; + target = SelectUnit(SELECT_TARGET_RANDOM,1); + if (target) + m_creature->AddThreat(target, 1.0f); + m_creature->TauntApply(target); + AttackStart(target); WhirlWindRandom_Timer = 3000 + rand()%4000; }else WhirlWindRandom_Timer -= diff; @@ -230,8 +242,12 @@ struct TRINITY_DLL_DECL mob_sartura_royal_guardAI : public ScriptedAI if (AggroReset_Timer < diff) { //Attack random Gamers - if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,1)) - AttackStart(target); + Unit* target = NULL; + target = SelectUnit(SELECT_TARGET_RANDOM,1); + if (target) + m_creature->AddThreat(target, 1.0f); + m_creature->TauntApply(target); + AttackStart(target); AggroReset = true; AggroReset_Timer = 2000 + rand()%3000; diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_skeram.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_skeram.cpp index 436d39c14ed..c4acade3b4f 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_skeram.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_skeram.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -262,6 +262,9 @@ struct TRINITY_DLL_DECL boss_skeramAI : public ScriptedAI m_creature->SetVisibility(VISIBILITY_OFF); m_creature->Relocate(bossc->x, bossc->y, bossc->z, bossc->r); Invisible = true; + delete place1; + delete place2; + delete place3; DoResetThreat(); DoStopAttack(); @@ -275,20 +278,24 @@ struct TRINITY_DLL_DECL boss_skeramAI : public ScriptedAI Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0); Image1 = m_creature->SummonCreature(15263, i1->x, i1->y, i1->z, i1->r, TEMPSUMMON_CORPSE_DESPAWN, 30000); - Image1->SetMaxHealth(m_creature->GetMaxHealth() / 5); - Image1->SetHealth(m_creature->GetHealth() / 5); - if (target) - Image1->AI()->AttackStart(target); + if (Image1) + { + Image1->SetMaxHealth(m_creature->GetMaxHealth() / 5); + Image1->SetHealth(m_creature->GetHealth() / 5); + if (target) + Image1->AI()->AttackStart(target); + ((boss_skeramAI*)Image1->AI())->IsImage = true; + } Image2 = m_creature->SummonCreature(15263,i2->x, i2->y, i2->z, i2->r, TEMPSUMMON_CORPSE_DESPAWN, 30000); - Image2->SetMaxHealth(m_creature->GetMaxHealth() / 5); - Image2->SetHealth(m_creature->GetHealth() / 5); - if (target) - Image2->AI()->AttackStart(target); - - ((boss_skeramAI*)Image1->AI())->IsImage = true; - ((boss_skeramAI*)Image2->AI())->IsImage = true; - + if (Image2) + { + Image2->SetMaxHealth(m_creature->GetMaxHealth() / 5); + Image2->SetHealth(m_creature->GetHealth() / 5); + if (target) + Image2->AI()->AttackStart(target); + ((boss_skeramAI*)Image2->AI())->IsImage = true; + } Invisible = true; } }; diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp index 266a013f872..92be01c4a6d 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -336,7 +336,7 @@ struct TRINITY_DLL_DECL boss_twinemperorsAI : public ScriptedAI std::list<Creature*> unitList; AnyBugCheck u_check(m_creature, 150); - Trinity::CreatureListSearcher<AnyBugCheck> searcher(unitList, u_check); + Trinity::CreatureListSearcher<AnyBugCheck> searcher(m_creature, unitList, u_check); TypeContainerVisitor<Trinity::CreatureListSearcher<AnyBugCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, grid_creature_searcher, *(m_creature->GetMap())); diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_viscidus.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_viscidus.cpp index 7b310dfe10d..2bb9f1bfb0b 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_viscidus.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_viscidus.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/def_temple_of_ahnqiraj.h b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/def_temple_of_ahnqiraj.h index 95db307f778..5d545ed7c74 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/def_temple_of_ahnqiraj.h +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/def_temple_of_ahnqiraj.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp index 7ca0f33566f..9048591b774 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp index 0ad6548514d..41e2d7172e1 100644 --- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp +++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -175,7 +175,7 @@ struct TRINITY_DLL_DECL aqsentinelAI : public ScriptedAI std::list<Creature*> assistList; NearbyAQSentinel u_check(nears); - Trinity::CreatureListSearcher<NearbyAQSentinel> searcher(assistList, u_check); + Trinity::CreatureListSearcher<NearbyAQSentinel> searcher(m_creature, assistList, u_check); TypeContainerVisitor<Trinity::CreatureListSearcher<NearbyAQSentinel>, GridTypeMapContainer > grid_creature_searcher(searcher); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, grid_creature_searcher, *(nears->GetMap())); @@ -221,6 +221,8 @@ struct TRINITY_DLL_DECL aqsentinelAI : public ScriptedAI DoYell("I dont have enough buddies.", LANG_NEUTRAL, 0);*/ SendMyListToBuddies(); CallBuddiesToAttack(who); + + delete[] chosenAbilities; } bool gatherOthersWhenAggro; diff --git a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp index fdfc034fc5f..90ba27b2511 100644 --- a/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp +++ b/src/bindings/scripts/scripts/zone/terokkar_forest/terokkar_forest.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -60,7 +60,7 @@ struct TRINITY_DLL_DECL mob_unkor_the_ruthlessAI : public ScriptedAI CanDoQuest = false; UnkorUnfriendly_Timer = 0; Pulverize_Timer = 3000; - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_NONE); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); m_creature->setFaction(FACTION_HOSTILE); } @@ -70,7 +70,7 @@ struct TRINITY_DLL_DECL mob_unkor_the_ruthlessAI : public ScriptedAI { DoScriptText(SAY_SUBMIT, m_creature); m_creature->setFaction(FACTION_FRIENDLY); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, PLAYER_STATE_SIT); + m_creature->SetStandState(UNIT_STAND_STATE_SIT); m_creature->RemoveAllAuras(); m_creature->DeleteThreatList(); m_creature->CombatStop(); diff --git a/src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp b/src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp index 62ca98928e6..c4c21fdc132 100644 --- a/src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp +++ b/src/bindings/scripts/scripts/zone/thousand_needles/thousand_needles.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/thunder_bluff/thunder_bluff.cpp b/src/bindings/scripts/scripts/zone/thunder_bluff/thunder_bluff.cpp index 07dd70cba81..e5d345bd0e7 100644 --- a/src/bindings/scripts/scripts/zone/thunder_bluff/thunder_bluff.cpp +++ b/src/bindings/scripts/scripts/zone/thunder_bluff/thunder_bluff.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp b/src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp index ee813c58f81..4e23707e371 100644 --- a/src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp +++ b/src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -100,7 +100,7 @@ GameObject* SearchMausoleumGo(Unit *source, uint32 entry, float range) cell.SetNoCreate(); Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*source, entry, range); - Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(pGo, go_check); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(source, pGo, go_check); TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer> go_searcher(searcher); diff --git a/src/bindings/scripts/scripts/zone/uldaman/boss_ironaya.cpp b/src/bindings/scripts/scripts/zone/uldaman/boss_ironaya.cpp index babb2ecab7b..85eede55913 100644 --- a/src/bindings/scripts/scripts/zone/uldaman/boss_ironaya.cpp +++ b/src/bindings/scripts/scripts/zone/uldaman/boss_ironaya.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -23,12 +23,11 @@ EndScriptData */ #include "precompiled.h" -#define SPELL_ARCINGSMASH 39144 -#define SPELL_KNOCKAWAY 22893 -#define SPELL_WSTOMP 16727 +#define SAY_AGGRO -1070000 -#define SAY_AGGRO "None may steal the secrets of the makers!" -#define SOUND_AGGRO 5851 +#define SPELL_ARCINGSMASH 8374 +#define SPELL_KNOCKAWAY 10101 +#define SPELL_WSTOMP 11876 struct TRINITY_DLL_DECL boss_ironayaAI : public ScriptedAI { @@ -47,8 +46,7 @@ struct TRINITY_DLL_DECL boss_ironayaAI : public ScriptedAI void Aggro(Unit *who) { - DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL); - DoPlaySoundToSet(m_creature,SOUND_AGGRO); + DoScriptText(SAY_AGGRO, m_creature); } void UpdateAI(const uint32 diff) diff --git a/src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp b/src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp index 7a5e50805f1..a8a1820f0a4 100644 --- a/src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp +++ b/src/bindings/scripts/scripts/zone/uldaman/instance_uldaman.cpp @@ -70,7 +70,7 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance break; case ANCIENT_VAULT_DOOR: - go->SetUInt32Value(GAMEOBJECT_STATE,1); + go->SetGoState(1); go->SetUInt32Value(GAMEOBJECT_FLAGS, 33); ancientVaultDoor = go->GetGUID(); break; @@ -93,7 +93,7 @@ struct TRINITY_DLL_DECL instance_uldaman : public ScriptedInstance return; go->SetUInt32Value(GAMEOBJECT_FLAGS, 33); - go->SetUInt32Value(GAMEOBJECT_STATE, 0); + go->SetGoState(0); } void ActivateStoneKeepers() diff --git a/src/bindings/scripts/scripts/zone/uldaman/uldaman.cpp b/src/bindings/scripts/scripts/zone/uldaman/uldaman.cpp index b9ca7de07a6..2fecc120d14 100644 --- a/src/bindings/scripts/scripts/zone/uldaman/uldaman.cpp +++ b/src/bindings/scripts/scripts/zone/uldaman/uldaman.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/undercity/undercity.cpp b/src/bindings/scripts/scripts/zone/undercity/undercity.cpp index 8b2de36e3e4..7a7159cfcf9 100644 --- a/src/bindings/scripts/scripts/zone/undercity/undercity.cpp +++ b/src/bindings/scripts/scripts/zone/undercity/undercity.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -175,7 +175,7 @@ struct TRINITY_DLL_DECL npc_highborne_lamenterAI : public ScriptedAI if( EventMove_Timer < diff ) { m_creature->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT | MOVEMENTFLAG_LEVITATING); - m_creature->SendMonsterMoveWithSpeed(m_creature->GetPositionX(),m_creature->GetPositionY(),HIGHBORNE_LOC_Y_NEW,MOVEMENTFLAG_ONTRANSPORT,5000); + m_creature->SendMonsterMoveWithSpeed(m_creature->GetPositionX(),m_creature->GetPositionY(),HIGHBORNE_LOC_Y_NEW,5000); m_creature->GetMap()->CreatureRelocation(m_creature,m_creature->GetPositionX(),m_creature->GetPositionY(),HIGHBORNE_LOC_Y_NEW,m_creature->GetOrientation()); EventMove = false; }else EventMove_Timer -= diff; diff --git a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp new file mode 100644 index 00000000000..3eae6bc9a48 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp @@ -0,0 +1,473 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Ingvar_The_Plunderer +SD%Complete: 95 +SDComment: Some Problems with Annhylde Movement, Blizzlike Timers +SDCategory: Udgarde Keep +EndScriptData */ + +#include "precompiled.h" +#include "def_utgarde_keep.h" + +//Yells Ingvar +#define YELL_AGGRO_1 "I'll paint my face with your blood!" +#define SOUND_AGGRO_1 13207 +#define YELL_AGGRO_2 "I return! A second chance to carve out your skull!" +#define SOUND_AGGRO_2 13209 + +#define YELL_DEAD_1 "My life for the... death god!" +#define SOUND_DEAD_1 13213 +#define YELL_DEAD_2 "No! I can do... better! I can..." +#define SOUND_DEAD_2 13211 + +#define YELL_KILL_1 "Mjul orm agn gjor!" +#define SOUND_KILL_1 13212 +#define YELL_KILL_2 "I am a warriorborn!" +#define SOUND_KILL_2 13214 + +//Ingvar Spells human form +#define MOB_INGVAR_HUMAN 23954 +#define SPELL_CLEAVE 42724 +#define SPELL_SMASH 42669 +#define H_SPELL_SMASH 59706 +#define SPELL_STAGGERING_ROAR 42708 +#define H_SPELL_STAGGERING_ROAR 59708 +#define SPELL_ENRAGE 42705 +#define H_SPELL_ENRAGE 59707 + +#define MOB_ANNHYLDE_THE_CALLER 24068 +#define SPELL_INGVAR_FEIGN_DEATH 42795 +#define SPELL_SUMMON_BANSHEE 42912 +#define SPELL_SCOURG_RESURRECTION_EFFEKTSPAWN 42863 //Spawn resurrecteffekt around Ingvar + +#define MODEL_INGVAR_UNDEAD 26351 +#define MODEL_INGVAR_HUMAN 21953 + +//Ingvar Spells undead form +#define MOB_INGVAR_UNDEAD 23980 +#define SPELL_DARK_SMASH 42723 +#define SPELL_DREADFUL_ROAR 42729 +#define H_SPELL_DREADFUL_ROAR 59734 +#define SPELL_WOE_STRIKE 42730 +#define H_SPELL_WOE_STRIKE 59735 + +#define ENTRY_THROW_TARGET 23996 +#define SPELL_SHADOW_AXE_SUMMON 42749 + +struct TRINITY_DLL_DECL boss_ingvar_the_plundererAI : public ScriptedAI +{ + boss_ingvar_the_plundererAI(Creature *c) : ScriptedAI(c) + { + pInstance = ((ScriptedInstance*)c->GetInstanceData()); + HeroicMode = c->GetMap()->IsHeroic(); + Reset(); + } + + ScriptedInstance* pInstance; + + bool HeroicMode; + bool undead; + bool event_inProgress; + + uint32 Cleave_Timer; + uint32 Smash_Timer; + uint32 Enrage_Timer; + uint32 Roar_Timer; + uint32 SpawnResTimer; + uint32 wait_Timer; + + + void Reset() + { + if(undead) // Visual Hack + m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_INGVAR_HUMAN); + + undead = false; + event_inProgress = false; + + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); + + Cleave_Timer = 2000; + Smash_Timer = 5000; + Enrage_Timer = 10000; + Roar_Timer = 15000; + + SpawnResTimer = 3000; + + wait_Timer = 0; + + if(pInstance) + pInstance->SetData(DATA_INGVAR_EVENT, NOT_STARTED); + } + + void DamageTaken(Unit *done_by, uint32 &damage) + { + if( damage >= m_creature->GetHealth() && !undead) + { + //DoCast(m_creature,SPELL_INGVAR_FEIGN_DEATH,true); // Dont work ??? + // visuel hack + m_creature->SetHealth(0); + m_creature->InterruptNonMeleeSpells(true); + m_creature->RemoveAllAuras(); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + m_creature->GetMotionMaster()->MovementExpired(false); + m_creature->GetMotionMaster()->MoveIdle(); + m_creature->SetStandState(UNIT_STAND_STATE_DEAD); + // visuel hack end + + event_inProgress = true; + undead = true; + + DoYell(YELL_DEAD_1,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_DEAD_1); + } + + if(event_inProgress) + { + damage = 0; + } + } + + void StartZombiePhase() + { + undead = true; + event_inProgress = false; + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2); + m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); + m_creature->AI()->AttackStart(m_creature->getVictim()); + + DoYell(YELL_AGGRO_2,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_AGGRO_2); + } + + void Aggro(Unit *who) + { + DoYell(YELL_AGGRO_1,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_AGGRO_1); + + if(pInstance) + pInstance->SetData(DATA_INGVAR_EVENT, IN_PROGRESS); + } + + void JustDied(Unit* killer) + { + DoYell(YELL_DEAD_2,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_DEAD_2); + + if(pInstance) + pInstance->SetData(DATA_INGVAR_EVENT, DONE); + } + + void KilledUnit(Unit *victim) + { + if(undead) + { + DoYell(YELL_KILL_1,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_KILL_1); + } + else + { + DoYell(YELL_KILL_2,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_KILL_2); + } + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + if(event_inProgress) + { + if(SpawnResTimer) + if(SpawnResTimer< diff) + { + DoCast(m_creature,SPELL_SUMMON_BANSHEE); // Summons direktly on caster position + //DoCast(m_creature,SPELL_SCOURG_RESURRECTION_EFFEKTSPAWN); // Dont needet ? + SpawnResTimer = 0; + }else SpawnResTimer -= diff; + + return; + } + + // This is used for a spell queue ... the spells should not castet if one spell is already casting + if(wait_Timer) + if(wait_Timer < diff) + { + wait_Timer = 0; + }else wait_Timer -= diff; + + if(Cleave_Timer < diff) + { + if(!wait_Timer) + { + if(undead) + DoCast(m_creature->getVictim(),HeroicMode ? H_SPELL_WOE_STRIKE : SPELL_WOE_STRIKE); + else + DoCast(m_creature->getVictim(),SPELL_CLEAVE); + Cleave_Timer = rand()%5000 + 2000; + + wait_Timer = 1000; + } + }else Cleave_Timer -= diff; + + if(Smash_Timer < diff) + { + if(!wait_Timer) + { + if(undead) + DoCast(m_creature->getVictim(), SPELL_DARK_SMASH); + else + DoCast(m_creature->getVictim(),HeroicMode ? H_SPELL_SMASH : SPELL_SMASH); + Smash_Timer = 10000; + + wait_Timer = 5000; + } + }else Smash_Timer -= diff; + + if(!undead) + { + if(Enrage_Timer < diff) + { + DoCast(m_creature,HeroicMode ? H_SPELL_ENRAGE : SPELL_ENRAGE); + Enrage_Timer = 10000; + }else Enrage_Timer -= diff; + }else // In Undead form used to summon weapon + { + if(Enrage_Timer < diff) + { + if(!wait_Timer) + { + // Spawn target for Axe + Unit* target = SelectUnit(SELECT_TARGET_TOPAGGRO, 1); + if(target) + { + Creature* temp = m_creature->SummonCreature(ENTRY_THROW_TARGET,target->GetPositionX(),target->GetPositionY(),target->GetPositionZ(),0,TEMPSUMMON_TIMED_DESPAWN,2000); + + DoCast(m_creature,SPELL_SHADOW_AXE_SUMMON); + } + Enrage_Timer = 30000; + } + }else Enrage_Timer -= diff; + } + + + if(Roar_Timer < diff) + { + if(!wait_Timer) + { + if(undead) + DoCast(m_creature,HeroicMode ? H_SPELL_DREADFUL_ROAR : SPELL_DREADFUL_ROAR); + else + DoCast(m_creature,HeroicMode ? H_SPELL_STAGGERING_ROAR : SPELL_STAGGERING_ROAR); + Roar_Timer = 10000; + + wait_Timer = 5000; + } + }else Roar_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_ingvar_the_plunderer(Creature *_Creature) +{ + return new boss_ingvar_the_plundererAI (_Creature); +} + +#define YELL_RESSURECT "Ingvar! Your pathetic failure will serve as a warning to all... you are damned! Arise and carry out the master's will!" +#define SOUND_RESSURECT 13754 + +//Spells for Annhylde +#define SPELL_SCOURG_RESURRECTION_HEAL 42704 //Heal Max + DummyAura +#define SPELL_SCOURG_RESURRECTION_BEAM 42857 //Channeling Beam of Annhylde +#define SPELL_SCOURG_RESURRECTION_DUMMY 42862 //Some Emote Dummy? +#define SPELL_INGVAR_TRANSFORM 42796 + +struct TRINITY_DLL_DECL mob_annhylde_the_callerAI : public ScriptedAI +{ + mob_annhylde_the_callerAI(Creature *c) : ScriptedAI(c) + { + pInstance = ((ScriptedInstance*)c->GetInstanceData()); + Reset(); + } + + float x,y,z; + ScriptedInstance* pInstance; + uint32 Resurect_Timer; + uint32 Resurect_Phase; + + void Reset() + { + m_creature->AddUnitMovementFlag(MOVEMENTFLAG_FLYING + MOVEMENTFLAG_FLYING2); + m_creature->SetSpeed(MOVE_SWIM , 0.1f); + m_creature->SetSpeed(MOVE_RUN , 0.1f); + m_creature->SetSpeed(MOVE_WALK , 0.1f); + m_creature->SetSpeed(MOVE_FLIGHT , 0.1f); + + m_creature->GetPosition(x,y,z); + DoTeleportTo(x+1,y,z+30); + + Unit* ingvar = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_INGVAR)); + if(ingvar) + { + m_creature->GetMotionMaster()->MovePoint(1,x,y,z+15); + + DoYell(YELL_RESSURECT,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_RESSURECT); + } + } + + void MovementInform(uint32 type, uint32 id) + { + if(type != POINT_MOTION_TYPE) + return; + Unit* ingvar = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_INGVAR)); + if(ingvar) + { + switch (id) + { + case 1: + ingvar->RemoveAura(SPELL_SUMMON_BANSHEE,1); + ingvar->CastSpell(ingvar,SPELL_SCOURG_RESURRECTION_DUMMY,true); + DoCast(ingvar,SPELL_SCOURG_RESURRECTION_BEAM); + Resurect_Timer = 8000; + Resurect_Phase = 1; + break; + case 2: + m_creature->DealDamage(m_creature,m_creature->GetHealth()); + m_creature->RemoveCorpse(); + break; + } + } + } + + void AttackStart(Unit* who) {} + void MoveInLineOfSight(Unit* who) {} + void Aggro(Unit *who) {} + void UpdateAI(const uint32 diff) + { + if(Resurect_Timer) + if(Resurect_Timer < diff) + { + if(Resurect_Phase == 1) + { + Unit* ingvar = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_INGVAR)); + if(ingvar) + { + ingvar->SetStandState(UNIT_STAND_STATE_STAND); + ingvar->CastSpell(ingvar,SPELL_SCOURG_RESURRECTION_HEAL,false); + } + Resurect_Timer = 3000; + Resurect_Phase = 2; + }else if (Resurect_Phase == 2) + { + Unit* ingvar = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_INGVAR)); + if(ingvar) + { + ingvar->RemoveAurasDueToSpell(SPELL_SCOURG_RESURRECTION_DUMMY); + //ingvar->CastSpell(ingvar,SPELL_INGVAR_TRANSFORM,false); + ingvar->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_INGVAR_UNDEAD); // Visual Hack - when he dies he becomes human model -> wrong + Creature* c_ingvar = (Creature*)ingvar; + + ((boss_ingvar_the_plundererAI*)(c_ingvar->AI()))->StartZombiePhase(); + + m_creature->GetMotionMaster()->MovePoint(2,x+1,y,z+30); + Resurect_Phase++; + } + } + + }else Resurect_Timer -= diff; + } +}; + +CreatureAI* GetAI_mob_annhylde_the_caller(Creature *_Creature) +{ + return new mob_annhylde_the_callerAI (_Creature); +} + +#define SPELL_SHADOW_AXE_DAMAGE 42750 +#define H_SPELL_SHADOW_AXE_DAMAGE 59719 + +struct TRINITY_DLL_DECL mob_ingvar_throw_dummyAI : public ScriptedAI +{ + mob_ingvar_throw_dummyAI(Creature *c) : ScriptedAI(c) + { + pInstance = ((ScriptedInstance*)c->GetInstanceData()); + HeroicMode = c->GetMap()->IsHeroic(); + Reset(); + } + + bool HeroicMode; + uint32 Despawn_Timer; + + ScriptedInstance* pInstance; + + void Reset() + { + Unit* target = FindCreature(ENTRY_THROW_TARGET,50,m_creature); + if(target) + { + DoCast(m_creature, HeroicMode ? H_SPELL_SHADOW_AXE_DAMAGE : SPELL_SHADOW_AXE_DAMAGE); + float x,y,z; + target->GetPosition(x,y,z); + m_creature->GetMotionMaster()->MovePoint(0,x,y,z); + } + Despawn_Timer = 7000; + } + void AttackStart(Unit* who) {} + void MoveInLineOfSight(Unit* who) {} + void Aggro(Unit *who) {} + void UpdateAI(const uint32 diff) + { + if(Despawn_Timer < diff) + { + m_creature->DealDamage(m_creature,m_creature->GetHealth()); + m_creature->RemoveCorpse(); + Despawn_Timer = 0; + }else Despawn_Timer -= diff; + } +}; + +CreatureAI* GetAI_mob_ingvar_throw_dummy(Creature *_Creature) +{ + return new mob_ingvar_throw_dummyAI (_Creature); +} + +void AddSC_boss_ingvar_the_plunderer() +{ + Script *newscript; + + newscript = new Script; + newscript->Name="boss_ingvar_the_plunderer"; + newscript->GetAI = &GetAI_boss_ingvar_the_plunderer; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="mob_annhylde_the_caller"; + newscript->GetAI = &GetAI_mob_annhylde_the_caller; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="mob_ingvar_throw_dummy"; + newscript->GetAI = &GetAI_mob_ingvar_throw_dummy; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_keleseth.cpp b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_keleseth.cpp new file mode 100644 index 00000000000..eb092bc6822 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_keleseth.cpp @@ -0,0 +1,341 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Prince_Keleseth +SD%Complete: 90 +SDComment: Needs Prince Movements, Needs adjustments to blizzlike timers, Needs Shadowbolt castbar, Needs right Ressurect Visual, Needs Some Heroic Spells +SDCategory: Utgarde Keep +EndScriptData */ + +#include "precompiled.h" +#include "def_utgarde_keep.h" + +#define SPELL_SHADOWBOLT 43667 +#define SPELL_SHADOWBOLT_HEROIC 59389 +#define SPELL_FROST_TOMB 48400 +#define SPELL_FROST_TOMB_SUMMON 42714 +#define SPELL_DECREPIFY 42702 +#define SPELL_SCOURGE_RESSURRECTION 42704 +#define CREATURE_FROSTTOMB 23965 +#define CREATURE_SKELETON 23970 + +#define SAY_AGGRO -1574000 +#define SAY_KILL -1574001 +#define SAY_DEATH -1574002 +#define SAY_FROST_TOMB -1574003 +#define SAY_SKELETONS -1574004 + +#define SKELETONSPAWN_Z 42.8668 + +float SkeletonSpawnPoint[5][5]= +{ + {156.2559, 259.2093}, + {156.2559, 259.2093}, + {156.2559, 259.2093}, + {156.2559, 259.2093}, + {156.2559, 259.2093}, +}; + +float AttackLoc[3]={197.636, 194.046, 40.8164}; + +struct TRINITY_DLL_DECL mob_frost_tombAI : public ScriptedAI +{ + mob_frost_tombAI(Creature *c) : ScriptedAI(c) + { + FrostTombGUID = 0; + Reset(); + } + + uint64 FrostTombGUID; + + void SetPrisoner(Unit* uPrisoner) + { + FrostTombGUID = uPrisoner->GetGUID(); + } + + void Reset(){ FrostTombGUID = 0; } + void Aggro(Unit* who) {} + void AttackStart(Unit* who) {} + void MoveInLineOfSight(Unit* who) {} + + void JustDied(Unit *killer) + { + if(FrostTombGUID) + { + Unit* FrostTomb = Unit::GetUnit((*m_creature),FrostTombGUID); + if(FrostTomb) + FrostTomb->RemoveAurasDueToSpell(SPELL_FROST_TOMB); + } + } + + void UpdateAI(const uint32 diff) + { + Unit* temp = Unit::GetUnit((*m_creature),FrostTombGUID); + if((temp && temp->isAlive() && !temp->HasAura(SPELL_FROST_TOMB,0)) || !temp ) + m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + } +}; + +struct TRINITY_DLL_DECL boss_kelesethAI : public ScriptedAI +{ + boss_kelesethAI(Creature *c) : ScriptedAI(c) + { + pInstance = ((ScriptedInstance*)c->GetInstanceData()); + Reset(); + Heroic = c->GetMap()->IsHeroic(); + } + + ScriptedInstance* pInstance; + + uint32 FrostTombTimer; + uint32 SummonSkeletonsTimer; + uint32 RespawnSkeletonsTimer; + uint32 ShadowboltTimer; + uint64 SkeletonGUID[5]; + bool Skeletons; + bool Heroic; + bool RespawnSkeletons; + + void Reset() + { + ShadowboltTimer = 0; + Skeletons = false; + + ResetTimer(); + + if(pInstance) + pInstance->SetData(DATA_PRINCEKELESETH_EVENT, NOT_STARTED); + } + + void KilledUnit(Unit *victim) + { + if(victim == m_creature) + return; + + DoScriptText(SAY_KILL, m_creature); + } + + void JustDied(Unit* killer) + { + DoScriptText(SAY_DEATH, m_creature); + + if(pInstance) + pInstance->SetData(DATA_PRINCEKELESETH_EVENT, DONE); + } + + void Aggro(Unit* who) + { + DoScriptText(SAY_AGGRO, m_creature); + DoZoneInCombat(); + + if(pInstance) + pInstance->SetData(DATA_PRINCEKELESETH_EVENT, IN_PROGRESS); + } + + void ResetTimer(uint32 inc = 0) + { + SummonSkeletonsTimer = 5000 + inc; + FrostTombTimer = 28000 + inc; + } + + void UpdateAI(const uint32 diff) + { + if (!UpdateVictim()) + return; + + if(ShadowboltTimer < diff) + { + Unit* target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0); + if(target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER) + m_creature->CastSpell(target, Heroic ? SPELL_SHADOWBOLT_HEROIC : SPELL_SHADOWBOLT, true); + ShadowboltTimer = 10000; + }else ShadowboltTimer -= diff; + + if(!Skeletons) + if((SummonSkeletonsTimer < diff)) + { + Creature* Skeleton; + DoScriptText(SAY_SKELETONS, m_creature); + for(uint8 i = 0; i < 5; ++i) + { + Skeleton = m_creature->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN,20000); + if(Skeleton) + { + Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + Skeleton->GetMotionMaster()->MovePoint(0, m_creature->GetPositionX(), m_creature->GetPositionY() , m_creature->GetPositionZ()); + Skeleton->AddThreat(m_creature->getVictim(), 0.0f); + DoZoneInCombat(Skeleton); + } + } + Skeletons = true; + }else SummonSkeletonsTimer -= diff; + + if(FrostTombTimer < diff) + { + Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1); + if(target && target->isAlive() && target->GetTypeId() == TYPEID_PLAYER) + { + //DoCast(target, SPELL_FROST_TOMB_SUMMON, true); + Creature* Chains = m_creature->SummonCreature(CREATURE_FROSTTOMB, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 20000); + if(Chains) + { + ((mob_frost_tombAI*)Chains->AI())->SetPrisoner(target); + Chains->CastSpell(target, SPELL_FROST_TOMB, true); + + DoScriptText(SAY_FROST_TOMB, m_creature); + } + } + FrostTombTimer = 15000; + }else FrostTombTimer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +struct TRINITY_DLL_DECL mob_vrykul_skeletonAI : public ScriptedAI +{ + mob_vrykul_skeletonAI(Creature *c) : ScriptedAI(c) + { + pInstance = ((ScriptedInstance*)c->GetInstanceData()); + Reset(); + } + + ScriptedInstance *pInstance; + uint32 Respawn_Time; + uint64 Target_Guid; + uint32 Decrepify_Timer; + + bool isDead; + + void Reset() + { + Respawn_Time = 12000; + Decrepify_Timer = 10000 + rand()%20000; + isDead = false; + } + + void Aggro(Unit *who){} + void DamageTaken(Unit *done_by, uint32 &damage) + { + if(done_by->GetGUID() == m_creature->GetGUID()) + return; + + if(damage >= m_creature->GetHealth()) + { + PretendToDie(); + damage = 0; + } + } + + + void PretendToDie() + { + isDead = true; + m_creature->InterruptNonMeleeSpells(true); + m_creature->RemoveAllAuras(); + m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + m_creature->GetMotionMaster()->MovementExpired(false); + m_creature->GetMotionMaster()->MoveIdle(); + m_creature->SetStandState(UNIT_STAND_STATE_DEAD); + }; + + void Resurrect() + { + isDead = false; + m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); + m_creature->CastSpell(m_creature,SPELL_SCOURGE_RESSURRECTION,true); + + if(m_creature->getVictim()) + { + m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim()); + m_creature->AI()->AttackStart(m_creature->getVictim()); + } + else + m_creature->GetMotionMaster()->Initialize(); + }; + + void UpdateAI(const uint32 diff) + { + if(pInstance->GetData(DATA_PRINCEKELESETH_EVENT) == IN_PROGRESS) + { + if(isDead) + { + if(Respawn_Time < diff) + { + Resurrect(); + Respawn_Time = 12000; + }else Respawn_Time -= diff; + } + else + { + if(!UpdateVictim()) + return; + + if(Decrepify_Timer < diff) + { + DoCast(m_creature->getVictim(),SPELL_DECREPIFY); + Decrepify_Timer = 30000; + }else Decrepify_Timer -= diff; + + DoMeleeAttackIfReady(); + } + }else + { + if(m_creature->isAlive()) + m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + } + + } +}; + +CreatureAI* GetAI_mob_frost_tomb(Creature *_Creature) +{ + return new mob_frost_tombAI(_Creature); +} + +CreatureAI* GetAI_boss_keleseth(Creature *_Creature) +{ + return new boss_kelesethAI (_Creature); +} + +CreatureAI* GetAI_mob_vrykul_skeleton(Creature *_Creature) +{ + return new mob_vrykul_skeletonAI (_Creature); +} + +void AddSC_boss_keleseth() +{ + Script *newscript; + + newscript = new Script; + newscript->Name="boss_keleseth"; + newscript->GetAI = &GetAI_boss_keleseth; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name = "mob_frost_tomb"; + newscript->GetAI = &GetAI_mob_frost_tomb; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="mob_vrykul_skeleton"; + newscript->GetAI = &GetAI_mob_vrykul_skeleton; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp new file mode 100644 index 00000000000..c2748846185 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp @@ -0,0 +1,410 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Boss_Skarvald_Dalronn +SD%Complete: 95 +SDComment: Needs adjustments to blizzlike timers, Yell Text + Sound to DB +SDCategory: Utgarde Keep +EndScriptData */ + +#include "precompiled.h" +#include "def_utgarde_keep.h" + +#define YELL_SKARVALD_AGGRO "Dalronn! See if you can muster the nerve to join my attack!" +#define SOUND_SKARVALD_AGGRO 13229 +#define YELL_DALRONN_AGGRO "By all means, don't assess the situation, you halfwit! Just jump into the fray!" +#define SOUND_DALRONN_AGGRO 13199 + +#define YELL_SKARVALD_KILL "Jarggn olkt!" +#define SOUND_SKARVALD_KILL 13232 +#define YELL_DALRONN_KILL "You may serve me yet." +#define SOUND_DALRONN_KILL 13202 + +#define YELL_DALRONN_DAL_DIEDFIRST "See... you... soon." +#define SOUND_DALRONN_DAL_DIEDFIRST 13200 +#define YELL_SKARVALD_DAL_DIEDFIRST "Pagh! What sort of necromancer lets death stop him? I knew you were worthless!" +#define SOUND_SKARVALD_DAL_DIEDFIRST 13233 +#define YELL_SKARVALD_DAL_DIED "A warrior's death." +#define SOUND_SKARVALD_DAL_DIED 13231 + +#define YELL_SKARVALD_SKA_DIEDFIRST "Not... over... yet." +#define SOUND_SKARVALD_SKA_DIEDFIRST 13230 +#define YELL_DALRONN_SKA_DIEDFIRST "Skarvald, you incompetent slug! Return and make yourself useful!" +#define SOUND_DALRONN_SKA_DIEDFIRST 13203 +#define YELL_DALRONN_SKA_DIED "There's no... greater... glory." +#define SOUND_DALRONN_SKA_DIED 13201 + +//Spells of Skarvald and his Ghost +#define MOB_SKARVALD_THE_CONSTRUCTOR 24200 +#define SPELL_CHARGE 43651 +#define SPELL_STONE_STRIKE 48583 +#define SPELL_SUMMON_SKARVALD_GHOST 48613 +#define MOB_SKARVALD_GHOST 27390 +//Spells of Dalronn and his Ghost +#define MOB_DALRONN_THE_CONTROLLER 24201 +#define SPELL_SHADOW_BOLT 43649 +#define H_SPELL_SHADOW_BOLT 59575 +#define H_SPELL_SUMMON_SKELETONS 52611 +#define SPELL_DEBILITATE 43650 +#define SPELL_SUMMON_DALRONN_GHOST 48612 +#define MOB_DALRONN_GHOST 27389 + +struct TRINITY_DLL_DECL boss_skarvald_the_constructorAI : public ScriptedAI +{ + boss_skarvald_the_constructorAI(Creature *c) : ScriptedAI(c) + { + pInstance = ((ScriptedInstance*)c->GetInstanceData()); + HeroicMode = m_creature->GetMap()->IsHeroic(); + Reset(); + } + + ScriptedInstance* pInstance; + + bool ghost; + bool HeroicMode; + uint32 Charge_Timer; + uint32 StoneStrike_Timer; + uint32 Response_Timer; + uint32 Check_Timer; + bool Dalronn_isDead; + + void Reset() + { + Charge_Timer = 5000; + StoneStrike_Timer = 10000; + Dalronn_isDead = false; + Check_Timer = 5000; + + ghost = (m_creature->GetEntry() == MOB_SKARVALD_GHOST); + if(!ghost) + { + Unit* dalronn = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_DALRONN)); + if(dalronn && dalronn->isDead()) + ((Creature*)dalronn)->Respawn(); + + if(pInstance) + pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, NOT_STARTED); + } + } + + void Aggro(Unit *who) + { + if(!ghost) + { + DoYell(YELL_SKARVALD_AGGRO,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_SKARVALD_AGGRO); + + Unit* dalronn = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_DALRONN)); + if(dalronn && dalronn->isAlive() && !dalronn->getVictim()) + dalronn->getThreatManager().addThreat(who,0.0f); + + if(pInstance) + pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, IN_PROGRESS); + } + } + + void JustDied(Unit* Killer) + { + if(!ghost) + { + Unit* dalronn = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_DALRONN)); + if(dalronn) + { + if(dalronn->isDead()) + { + DoYell(YELL_SKARVALD_DAL_DIED,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_SKARVALD_DAL_DIED); + + if(pInstance) + pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, DONE); + } + else + { + DoYell(YELL_SKARVALD_SKA_DIEDFIRST,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_SKARVALD_SKA_DIEDFIRST); + + m_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + //DoCast(m_creature,SPELL_SUMMON_SKARVALD_GHOST,true); + Creature* temp = m_creature->SummonCreature(MOB_SKARVALD_GHOST,m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(),0,TEMPSUMMON_CORPSE_DESPAWN,5000); + temp->AI()->AttackStart(Killer); + } + } + } + } + + void KilledUnit(Unit *victim) + { + if(!ghost) + { + DoYell(YELL_SKARVALD_KILL,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_SKARVALD_KILL); + } + } + + void UpdateAI(const uint32 diff) + { + if(ghost) + { + if(pInstance->GetData(DATA_SKARVALD_DALRONN_EVENT) != IN_PROGRESS) + { + m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + } + } + + if(!UpdateVictim()) + return; + + if(!ghost) + { + if(Check_Timer) + if(Check_Timer < diff) + { + Check_Timer = 5000; + Unit* dalronn = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_DALRONN)); + if(dalronn && dalronn->isDead()) + { + Dalronn_isDead = true; + Response_Timer = 2000; + Check_Timer = 0; + } + }else Check_Timer -= diff; + + if(Response_Timer) + if(Dalronn_isDead) + if(Response_Timer < diff) + { + DoYell(YELL_SKARVALD_DAL_DIEDFIRST,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_SKARVALD_DAL_DIEDFIRST); + + Response_Timer = 0; + }else Response_Timer -= diff; + } + + if(Charge_Timer < diff) + { + DoCast(SelectUnit(SELECT_TARGET_RANDOM, 1), SPELL_CHARGE); + Charge_Timer = 5000+rand()%5000; + }else Charge_Timer -= diff; + + if(StoneStrike_Timer < diff) + { + DoCast(m_creature->getVictim(), SPELL_STONE_STRIKE); + StoneStrike_Timer = 5000+rand()%5000; + }else StoneStrike_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_skarvald_the_constructor(Creature *_Creature) +{ + return new boss_skarvald_the_constructorAI (_Creature); +} + +struct TRINITY_DLL_DECL boss_dalronn_the_controllerAI : public ScriptedAI +{ + boss_dalronn_the_controllerAI(Creature *c) : ScriptedAI(c) + { + pInstance = ((ScriptedInstance*)c->GetInstanceData()); + HeroicMode = m_creature->GetMap()->IsHeroic(); + Reset(); + } + + ScriptedInstance* pInstance; + + bool ghost; + bool HeroicMode; + uint32 ShadowBolt_Timer; + uint32 Debilitate_Timer; + uint32 Summon_Timer; + + uint32 Response_Timer; + uint32 Check_Timer; + uint32 AggroYell_Timer; + bool Skarvald_isDead; + + + void Reset() + { + ShadowBolt_Timer = 1000; + Debilitate_Timer = 5000; + Summon_Timer = 10000; + Check_Timer = 5000; + Skarvald_isDead = false; + AggroYell_Timer = 0; + + ghost = m_creature->GetEntry() == MOB_DALRONN_GHOST; + if(!ghost) + { + Unit* skarvald = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_SKARVALD)); + if(skarvald && skarvald->isDead()) + ((Creature*)skarvald)->Respawn(); + + if(pInstance) + pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, NOT_STARTED); + } + } + + void Aggro(Unit *who) + { + if(!ghost) + { + Unit* skarvald = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_SKARVALD)); + if(skarvald && skarvald->isAlive() && !skarvald->getVictim()) + skarvald->getThreatManager().addThreat(who,0.0f); + + AggroYell_Timer = 5000; + + if(pInstance) + pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, IN_PROGRESS); + } + } + + void JustDied(Unit* Killer) + { + if(!ghost) + { + Unit* skarvald = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_SKARVALD)); + if(skarvald) + if(skarvald->isDead()) + { + DoYell(YELL_DALRONN_SKA_DIED,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_DALRONN_SKA_DIED); + + if(pInstance) + pInstance->SetData(DATA_SKARVALD_DALRONN_EVENT, DONE); + } + else + { + DoYell(YELL_DALRONN_DAL_DIEDFIRST,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_DALRONN_DAL_DIEDFIRST); + + m_creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + //DoCast(m_creature,SPELL_SUMMON_DALRONN_GHOST,true); + Creature* temp = m_creature->SummonCreature(MOB_DALRONN_GHOST,m_creature->GetPositionX(),m_creature->GetPositionY(),m_creature->GetPositionZ(),0,TEMPSUMMON_CORPSE_DESPAWN,5000); + temp->AI()->AttackStart(Killer); + } + } + } + + void KilledUnit(Unit *victim) + { + if(!ghost) + { + DoYell(YELL_DALRONN_KILL,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_DALRONN_KILL); + } + } + + void UpdateAI(const uint32 diff) + { + if(ghost) + { + if(pInstance->GetData(DATA_SKARVALD_DALRONN_EVENT) != IN_PROGRESS) + { + m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + } + } + + if(!UpdateVictim()) + return; + + if(AggroYell_Timer) + if(AggroYell_Timer < diff) + { + DoYell(YELL_DALRONN_AGGRO,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_DALRONN_AGGRO); + + AggroYell_Timer = 0; + }else AggroYell_Timer -= diff; + + if(!ghost) + { + if(Check_Timer) + if(Check_Timer < diff) + { + Check_Timer = 5000; + Unit* skarvald = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_SKARVALD)); + if(skarvald && skarvald->isDead()) + { + Skarvald_isDead = true; + Response_Timer = 2000; + Check_Timer = 0; + } + }else Check_Timer -= diff; + + if(Response_Timer) + if(Skarvald_isDead) + if(Response_Timer < diff) + { + DoYell(YELL_DALRONN_SKA_DIEDFIRST,LANG_UNIVERSAL,NULL); + DoPlaySoundToSet(m_creature,SOUND_DALRONN_SKA_DIEDFIRST); + + Response_Timer = 0; + }else Response_Timer -= diff; + } + + if(ShadowBolt_Timer < diff) + { + if (!m_creature->IsNonMeleeSpellCasted(false)) + { + DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0),HeroicMode ? H_SPELL_SHADOW_BOLT : SPELL_SHADOW_BOLT); + ShadowBolt_Timer = 1000; + } + }else ShadowBolt_Timer -= diff; + + if(Debilitate_Timer < diff) + { + if (!m_creature->IsNonMeleeSpellCasted(false)) + { + DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0),SPELL_DEBILITATE); + Debilitate_Timer = 5000+rand()%5000; + } + }else Debilitate_Timer -= diff; + + if(HeroicMode) + if(Summon_Timer < diff) + { + DoCast(m_creature,H_SPELL_SUMMON_SKELETONS); + Summon_Timer = (rand()%10000) + 20000; + }else Summon_Timer -= diff; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_boss_dalronn_the_controller(Creature *_Creature) +{ + return new boss_dalronn_the_controllerAI (_Creature); +} + +void AddSC_boss_skarvald_dalronn() +{ + Script *newscript; + + newscript = new Script; + newscript->Name="boss_skarvald_the_constructor"; + newscript->GetAI = &GetAI_boss_skarvald_the_constructor; + newscript->RegisterSelf(); + + newscript = new Script; + newscript->Name="boss_dalronn_the_controller"; + newscript->GetAI = &GetAI_boss_dalronn_the_controller; + newscript->RegisterSelf(); +}
\ No newline at end of file diff --git a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/def_utgarde_keep.h b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/def_utgarde_keep.h new file mode 100644 index 00000000000..ec416e5729a --- /dev/null +++ b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/def_utgarde_keep.h @@ -0,0 +1,31 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef DEF_UTGARDE_KEEP_H +#define DEF_UTGARDE_KEEP_H + +#define DATA_PRINCEKELESETH 1 +#define DATA_SKARVALD 3 +#define DATA_DALRONN 4 +#define DATA_INGVAR 6 + +#define DATA_PRINCEKELESETH_EVENT 2 +#define DATA_SKARVALD_DALRONN_EVENT 5 +#define DATA_INGVAR_EVENT 7 + +#endif diff --git a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp new file mode 100644 index 00000000000..cafb755bcd3 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp @@ -0,0 +1,231 @@ +/* + * Copyright (C) 2009 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Instance_Utgarde_Keep +SD%Complete: 90 +SDComment: Instance Data Scripts and functions to acquire mobs and set encounter status for use in various Utgarde Keep Scripts +SDCategory: Utgarde Keep +EndScriptData */ + +#include "precompiled.h" +#include "def_utgarde_keep.h" + +#define ENCOUNTERS 3 + +/* Utgarde Keep encounters: +0 - Prince Keleseth +1 - Skarvald Dalronn +2 - Ingvar the Plunderer +*/ + +struct TRINITY_DLL_DECL instance_utgarde_keep : public ScriptedInstance +{ + instance_utgarde_keep(Map *Map) : ScriptedInstance(Map) {Initialize();}; + + uint64 Keleseth; + uint64 Skarvald; + uint64 Dalronn; + uint64 Ingvar; + + uint32 Encounters[ENCOUNTERS]; + std::string str_data; + + void Initialize() + { + Keleseth = 0; + Skarvald = 0; + Dalronn =0; + Ingvar =0; + + for(uint8 i = 0; i < ENCOUNTERS; ++i) + Encounters[i] = NOT_STARTED; + } + + bool IsEncounterInProgress() const + { + for(uint8 i = 0; i < ENCOUNTERS; ++i) + if(Encounters[i] == IN_PROGRESS) return true; + + return false; + } + + Player* GetPlayerInMap() + { + Map::PlayerList const& players = instance->GetPlayers(); + + if (!players.isEmpty()) + { + for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + { + if (Player* plr = itr->getSource()) + return plr; + } + } + + debug_log("TSCR: Instance Utgarde Keep: GetPlayerInMap, but PlayerList is empty!"); + return NULL; + } + + void HandleGameObject(uint64 guid, uint32 state) + { + Player *player = GetPlayerInMap(); + + if (!player || !guid) + { + debug_log("TSCR: Utgarde Keep: HandleGameObject fail"); + return; + } + + if (GameObject *go = GameObject::GetGameObject(*player,guid)) + go->SetGoState(state); + } + + void OnCreatureCreate(Creature *creature, uint32 creature_entry) + { + switch(creature_entry) + { + case 23953: Keleseth = creature->GetGUID(); break; + case 24201: Dalronn = creature->GetGUID(); break; + case 24200: Skarvald = creature->GetGUID(); break; + case 23954: Ingvar = creature->GetGUID(); break; + } + } + + void OnObjectCreate(GameObject* go) + { + //switch(go->GetEntry()) + //{ + //door and object id + //} + } + + uint64 GetData64(uint32 identifier) + { + switch(identifier) + { + case DATA_PRINCEKELESETH: return Keleseth; + case DATA_DALRONN: return Dalronn; + case DATA_SKARVALD: return Skarvald; + case DATA_INGVAR: return Ingvar; + } + + return 0; + } + + void SetData(uint32 type, uint32 data) + { + switch(type) + { + case DATA_PRINCEKELESETH_EVENT: + if(data == DONE) + { + //HandleGameObject(doorname, 0); + } + Encounters[0] = data;break; + case DATA_SKARVALD_DALRONN_EVENT: + if(data == DONE) + { + //HandleGameObject(doorname, 0); + } + Encounters[1] = data; break; + case DATA_INGVAR_EVENT: + if(data == DONE) + { + //HandleGameObject(doorname, 0); + } + Encounters[2] = data; break; + } + + if (data == DONE) + { + SaveToDB(); + } + } + + uint32 GetData(uint32 type) + { + switch(type) + { + case DATA_PRINCEKELESETH_EVENT: return Encounters[0]; + case DATA_SKARVALD_DALRONN_EVENT: return Encounters[1]; + case DATA_INGVAR_EVENT: return Encounters[2]; + } + + return 0; + } + + const char* Save() + { + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << "U K " << Encounters[0] << " " << Encounters[1] << " " + << Encounters[2]; + + str_data = saveStream.str(); + + OUT_SAVE_INST_DATA_COMPLETE; + return str_data.c_str(); + } + + void Load(const char* in) + { + if (!in) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } + + OUT_LOAD_INST_DATA(in); + + char dataHead1, dataHead2; + uint16 data0,data1,data2; + + std::istringstream loadStream(in); + loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2; + + if( dataHead1 == 'U' && dataHead2 == 'K') + { + Encounters[0] = data0; + Encounters[1] = data1; + Encounters[2] = data2; + + for(uint8 i = 0; i < ENCOUNTERS; ++i) + if (Encounters[i] == IN_PROGRESS) + Encounters[i] = NOT_STARTED; + + }else OUT_LOAD_INST_DATA_FAIL; + + OUT_LOAD_INST_DATA_COMPLETE; + } +}; + +InstanceData* GetInstanceData_instance_utgarde_keep(Map* map) +{ + return new instance_utgarde_keep(map); +} + +void AddSC_instance_utgarde_keep() +{ + Script *newscript; + newscript = new Script; + newscript->Name = "instance_utgarde_keep"; + newscript->GetInstanceData = &GetInstanceData_instance_utgarde_keep; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/zone/wailing_caverns/instance_wailing_caverns.cpp b/src/bindings/scripts/scripts/zone/wailing_caverns/instance_wailing_caverns.cpp index 9aaa32725c1..5327bf7041d 100644 --- a/src/bindings/scripts/scripts/zone/wailing_caverns/instance_wailing_caverns.cpp +++ b/src/bindings/scripts/scripts/zone/wailing_caverns/instance_wailing_caverns.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/western_plaguelands/western_plaguelands.cpp b/src/bindings/scripts/scripts/zone/western_plaguelands/western_plaguelands.cpp index ea9c19b0137..51fe821f0af 100644 --- a/src/bindings/scripts/scripts/zone/western_plaguelands/western_plaguelands.cpp +++ b/src/bindings/scripts/scripts/zone/western_plaguelands/western_plaguelands.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/westfall/westfall.cpp b/src/bindings/scripts/scripts/zone/westfall/westfall.cpp index dfb6b1bc894..67c7f548ec5 100644 --- a/src/bindings/scripts/scripts/zone/westfall/westfall.cpp +++ b/src/bindings/scripts/scripts/zone/westfall/westfall.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -38,7 +38,11 @@ EndContentData */ struct TRINITY_DLL_DECL npc_defias_traitorAI : public npc_escortAI { - npc_defias_traitorAI(Creature *c) : npc_escortAI(c) {Reset();} + npc_defias_traitorAI(Creature *c) : npc_escortAI(c) + { + IsWalking = false; + Reset(); + } bool IsWalking; diff --git a/src/bindings/scripts/scripts/zone/winterspring/winterspring.cpp b/src/bindings/scripts/scripts/zone/winterspring/winterspring.cpp index 1986d2c1b27..db6555d058f 100644 --- a/src/bindings/scripts/scripts/zone/winterspring/winterspring.cpp +++ b/src/bindings/scripts/scripts/zone/winterspring/winterspring.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp b/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp index faeedd7b4c1..7d76ea20917 100644 --- a/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp +++ b/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp index 34001fc7744..481fa508864 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp @@ -188,7 +188,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI { Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(m_creature, m_creature, 999); - Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check); + Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(m_creature, tempUnitMap, u_check); TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_halazzi.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_halazzi.cpp index 20ccec7176a..3ab0be0747e 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/boss_halazzi.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/boss_halazzi.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp index 7603a4db788..51e21d86c22 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/boss_hexlord.cpp @@ -237,8 +237,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI SpawnAdds(); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 46916); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, 50268674); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 46916); m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); } diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp index e23b6beada1..9a63ea4ad70 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp @@ -1,4 +1,4 @@ - /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + /* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -239,7 +239,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI cell.SetNoCreate(); Trinity::AllCreaturesOfEntryInRange check(m_creature, MOB_EGG, 100); - Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(templist, check); + Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_creature, templist, check); TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher); @@ -274,7 +274,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI cell.SetNoCreate(); Trinity::AllCreaturesOfEntryInRange check(m_creature, MOB_FIRE_BOMB, 100); - Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(templist, check); + Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_creature, templist, check); TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher); @@ -516,7 +516,7 @@ struct TRINITY_DLL_DECL mob_amanishi_hatcherAI : public ScriptedAI cell.SetNoCreate(); Trinity::AllCreaturesOfEntryInRange check(m_creature, 23817, 50); - Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(templist, check); + Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_creature, templist, check); TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher); diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp index 02b36056bb7..8e908880d3a 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp @@ -1,4 +1,4 @@ - /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + /* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -143,7 +143,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI Berserk_Timer = 600000; inBearForm = false; - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + 1, 5122); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); } void SendAttacker(Unit* target) @@ -159,7 +159,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI cell.SetNoCreate(); Trinity::AllFriendlyCreaturesInGrid check(m_creature); - Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> searcher(templist, check); + Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> searcher(m_creature, templist, check); TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> cSearcher(searcher); @@ -361,7 +361,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI { if(inBearForm) { - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + 1, 5122); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); DoYell(YELL_SHIFTEDTOTROLL, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_YELL_TOTROLL); m_creature->RemoveAurasDueToSpell(SPELL_BEARFORM); @@ -373,7 +373,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI } else { - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + 1, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 0); DoYell(YELL_SHIFTEDTOBEAR, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_YELL_TOBEAR); DoCast(m_creature, SPELL_BEARFORM, true); @@ -407,7 +407,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI { DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE); - Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRange(SPELL_SURGE), true); + Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_SURGE), true); DoCast(target, SPELL_SURGE); Surge_Timer = 15000 + rand()%5000; }else Surge_Timer -= diff; diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp index d1a7fa9fd13..2bb04ee4bb9 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp @@ -207,9 +207,9 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI Summons.DespawnAll(); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 47174); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, 218172674); - m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 47174); + //m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_INFO, 218172674); + //m_creature->SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); } void Aggro(Unit *who) @@ -253,7 +253,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI Summons.DespawnEntry(CREATURE_COLUMN_OF_FIRE); if(Unit *Temp = Unit::GetUnit(*m_creature, SpiritGUID[3])) - Temp->SetUInt32Value(UNIT_FIELD_BYTES_1,PLAYER_STATE_DEAD); + Temp->SetUInt32Value(UNIT_FIELD_BYTES_1,UNIT_STAND_STATE_DEAD); } void AttackStart(Unit *who) @@ -340,7 +340,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI case 4: DoTeleportTo(CENTER_X, CENTER_Y, CENTER_Z, 100); DoResetThreat(); - m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 0); + m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); m_creature->RemoveAurasDueToSpell(Transform[Phase].unaura); DoCast(m_creature, Transform[Phase].spell); DoYell(Transform[Phase].text, LANG_UNIVERSAL, NULL); @@ -348,7 +348,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI if(Phase > 0) { if(Unit *Temp = Unit::GetUnit(*m_creature, SpiritGUID[Phase - 1])) - Temp->SetUInt32Value(UNIT_FIELD_BYTES_1,PLAYER_STATE_DEAD); + Temp->SetUInt32Value(UNIT_FIELD_BYTES_1,UNIT_STAND_STATE_DEAD); } if(Unit *Temp = Unit::GetUnit(*m_creature, SpiritGUID[NextPhase - 1])) Temp->CastSpell(m_creature, SPELL_SIPHON_SOUL, false); // should m cast on temp diff --git a/src/bindings/scripts/scripts/zone/zulaman/def_zulaman.h b/src/bindings/scripts/scripts/zone/zulaman/def_zulaman.h index c249cf6b3ec..6fb0ef173bd 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/def_zulaman.h +++ b/src/bindings/scripts/scripts/zone/zulaman/def_zulaman.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp b/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp index a56cdf3f9a7..2ff8a6e9b8a 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp @@ -1,4 +1,4 @@ - /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + /* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -106,7 +106,7 @@ struct TRINITY_DLL_DECL instance_zulaman : public ScriptedInstance void OnCreatureCreate(Creature *creature, uint32 creature_entry) { - switch(creature_entry) + switch(creature->GetEntry()) { case 23578://janalai case 23863://zuljin @@ -140,7 +140,7 @@ struct TRINITY_DLL_DECL instance_zulaman : public ScriptedInstance void OpenDoor(uint64 DoorGUID, bool open) { if(GameObject *Door = instance->GetGameObjectInMap(DoorGUID)) - Door->SetUInt32Value(GAMEOBJECT_STATE, open ? 0 : 1); + Door->SetGoState(open ? 0 : 1); } void SummonHostage(uint8 num) diff --git a/src/bindings/scripts/scripts/zone/zulaman/zulaman.cpp b/src/bindings/scripts/scripts/zone/zulaman/zulaman.cpp index 8e3b4e1ec6c..78fe5ee274b 100644 --- a/src/bindings/scripts/scripts/zone/zulaman/zulaman.cpp +++ b/src/bindings/scripts/scripts/zone/zulaman/zulaman.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulfarrak/zulfarrak.cpp b/src/bindings/scripts/scripts/zone/zulfarrak/zulfarrak.cpp index 227ab686cd5..a91acd38b54 100644 --- a/src/bindings/scripts/scripts/zone/zulfarrak/zulfarrak.cpp +++ b/src/bindings/scripts/scripts/zone/zulfarrak/zulfarrak.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_arlokk.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_arlokk.cpp index 7968f315ce2..466b8bd489f 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_arlokk.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_arlokk.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_gahzranka.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_gahzranka.cpp index d1bb952b2f1..4a99dfa5c38 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_gahzranka.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_gahzranka.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -23,7 +23,7 @@ EndScriptData */ #include "precompiled.h" -#define SPELL_FROSTBREATH 21099 +#define SPELL_FROSTBREATH 16099 #define SPELL_MASSIVEGEYSER 22421 //Not working. Cause its a summon... #define SPELL_SLAM 24326 diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_grilek.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_grilek.cpp index 44191cbf42b..adfddad2ac0 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_grilek.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_grilek.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_hakkar.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_hakkar.cpp index 5566879cf04..4c6c62fa4e3 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_hakkar.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_hakkar.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_hazzarah.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_hazzarah.cpp index ef5607a2d05..c32608a01a3 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_hazzarah.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_hazzarah.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_jeklik.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_jeklik.cpp index a6c2f633075..b7fe7d8f31e 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_jeklik.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_jeklik.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_jindo.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_jindo.cpp index cb390b1c2bd..5a6af5025a2 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_jindo.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_jindo.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -55,10 +55,6 @@ struct TRINITY_DLL_DECL boss_jindoAI : public ScriptedAI uint32 Delusions_Timer; uint32 Teleport_Timer; - Creature *Shade; - Creature *Skeletons; - Creature *HealingWard; - void Reset() { BrainWashTotem_Timer = 20000; @@ -89,7 +85,7 @@ struct TRINITY_DLL_DECL boss_jindoAI : public ScriptedAI if (HealingWard_Timer < diff) { //DoCast(m_creature, SPELL_POWERFULLHEALINGWARD); - HealingWard = m_creature->SummonCreature(14987, m_creature->GetPositionX()+3, m_creature->GetPositionY()-2, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,30000); + m_creature->SummonCreature(14987, m_creature->GetPositionX()+3, m_creature->GetPositionY()-2, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,30000); HealingWard_Timer = 14000 + rand()%6000; }else HealingWard_Timer -= diff; @@ -111,7 +107,8 @@ struct TRINITY_DLL_DECL boss_jindoAI : public ScriptedAI { DoCast(target, SPELL_DELUSIONSOFJINDO); - Shade = m_creature->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + Creature *Shade = m_creature->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Shade) Shade->AI()->AttackStart(target); } @@ -130,23 +127,33 @@ struct TRINITY_DLL_DECL boss_jindoAI : public ScriptedAI if(DoGetThreat(m_creature->getVictim())) DoModifyThreatPercent(target,-100); + Creature *Skeletons; Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Skeletons) Skeletons->AI()->AttackStart(target); Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Skeletons) Skeletons->AI()->AttackStart(target); Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Skeletons) Skeletons->AI()->AttackStart(target); Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Skeletons) Skeletons->AI()->AttackStart(target); Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Skeletons) Skeletons->AI()->AttackStart(target); Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Skeletons) Skeletons->AI()->AttackStart(target); Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Skeletons) Skeletons->AI()->AttackStart(target); Skeletons = m_creature->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Skeletons) Skeletons->AI()->AttackStart(target); Skeletons = m_creature->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Skeletons) Skeletons->AI()->AttackStart(target); } diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_mandokir.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_mandokir.cpp index 14eb635a61a..81bc9dc7c25 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_mandokir.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_mandokir.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_marli.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_marli.cpp index aae7b4e8895..309e6135a64 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_marli.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_marli.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_renataki.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_renataki.cpp index 5b68dfb8390..b2e66b1bbdb 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_renataki.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_renataki.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -65,9 +65,9 @@ struct TRINITY_DLL_DECL boss_renatakiAI : public ScriptedAI if (Invisible_Timer < diff) { m_creature->InterruptSpell(CURRENT_GENERIC_SPELL); - m_creature->SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 0); - m_creature->SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO , 218171138); - m_creature->SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 1, 3); + m_creature->SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_ID, 0); + //m_creature->SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO , 218171138); + //m_creature->SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 1, 3); m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID,11686); Invisible = true; @@ -99,9 +99,9 @@ struct TRINITY_DLL_DECL boss_renatakiAI : public ScriptedAI m_creature->InterruptSpell(CURRENT_GENERIC_SPELL); m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID,15268); m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - m_creature->SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, 31818); - m_creature->SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO , 218171138); - m_creature->SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 1, 3); + m_creature->SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_ID, 31818); + //m_creature->SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO , 218171138); + //m_creature->SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + 1, 3); m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); Invisible = false; diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_thekal.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_thekal.cpp index e2aa7d3049b..8319ac8f174 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_thekal.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_thekal.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or @@ -119,7 +119,7 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI { //Resurrect LorKhan Unit *pLorKhan = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_LORKHAN)); - pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + pLorKhan->SetStandState(UNIT_STAND_STATE_STAND); pLorKhan->setFaction(14); pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0)); @@ -129,7 +129,7 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI { //Resurrect Zath Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH)); - pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + pZath->SetStandState(UNIT_STAND_STATE_STAND); pZath->setFaction(14); pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pZath->SetHealth(int(pZath->GetMaxHealth()*1.0)); @@ -154,7 +154,7 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI if (!PhaseTwo && !WasDead && m_creature->GetHealth() <= m_creature->GetMaxHealth() * 0.05) { m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 3); + m_creature->SetStandState(UNIT_STAND_STATE_SLEEP); m_creature->AttackStop(); if(pInstance) @@ -170,7 +170,7 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI { DoCast(m_creature,SPELL_TIGER_FORM); m_creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.00f); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); m_creature->SetHealth(int(m_creature->GetMaxHealth()*1.0)); const CreatureInfo *cinfo = m_creature->GetCreatureInfo(); @@ -330,7 +330,7 @@ struct TRINITY_DLL_DECL mob_zealot_lorkhanAI : public ScriptedAI { //Resurrect Thekal Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL)); - pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + pThekal->SetStandState(UNIT_STAND_STATE_STAND); pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pThekal->setFaction(14); pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0)); @@ -340,7 +340,7 @@ struct TRINITY_DLL_DECL mob_zealot_lorkhanAI : public ScriptedAI { //Resurrect Zath Unit *pZath = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ZATH)); - pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + pZath->SetStandState(UNIT_STAND_STATE_STAND); pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pZath->setFaction(14); pZath->SetHealth(int(pZath->GetMaxHealth()*1.0)); @@ -353,7 +353,7 @@ struct TRINITY_DLL_DECL mob_zealot_lorkhanAI : public ScriptedAI if (m_creature->GetHealth() <= m_creature->GetMaxHealth() * 0.05) { m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 3); + m_creature->SetStandState(UNIT_STAND_STATE_SLEEP); m_creature->setFaction(35); m_creature->AttackStop(); @@ -401,7 +401,7 @@ struct TRINITY_DLL_DECL mob_zealot_zathAI : public ScriptedAI if(pInstance) pInstance->SetData(DATA_ZATH_ALIVE, 0); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + m_creature->SetStandState(UNIT_STAND_STATE_STAND); m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } @@ -462,7 +462,7 @@ struct TRINITY_DLL_DECL mob_zealot_zathAI : public ScriptedAI { //Resurrect LorKhan Unit *pLorKhan = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_LORKHAN)); - pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + pLorKhan->SetStandState(UNIT_STAND_STATE_STAND); pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pLorKhan->setFaction(14); pLorKhan->SetHealth(int(pLorKhan->GetMaxHealth()*1.0)); @@ -472,7 +472,7 @@ struct TRINITY_DLL_DECL mob_zealot_zathAI : public ScriptedAI { //Resurrect Thekal Unit *pThekal = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_THEKAL)); - pThekal->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + pThekal->SetStandState(UNIT_STAND_STATE_STAND); pThekal->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); pThekal->setFaction(14); pThekal->SetHealth(int(pThekal->GetMaxHealth()*1.0)); @@ -485,7 +485,7 @@ struct TRINITY_DLL_DECL mob_zealot_zathAI : public ScriptedAI if (m_creature->GetHealth() <= m_creature->GetMaxHealth() * 0.05) { m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - m_creature->SetUInt32Value(UNIT_FIELD_BYTES_1, 3); + m_creature->SetStandState(UNIT_STAND_STATE_SLEEP); m_creature->setFaction(35); m_creature->AttackStop(); diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_venoxis.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_venoxis.cpp index 405c85d4b09..04a51ff7925 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_venoxis.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_venoxis.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulgurub/boss_wushoolay.cpp b/src/bindings/scripts/scripts/zone/zulgurub/boss_wushoolay.cpp index 76345cf6867..858feb06e54 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/boss_wushoolay.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/boss_wushoolay.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/scripts/zone/zulgurub/def_zulgurub.h b/src/bindings/scripts/scripts/zone/zulgurub/def_zulgurub.h index fd1c905048e..f14bd8eca98 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/def_zulgurub.h +++ b/src/bindings/scripts/scripts/zone/zulgurub/def_zulgurub.h @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ diff --git a/src/bindings/scripts/scripts/zone/zulgurub/instance_zulgurub.cpp b/src/bindings/scripts/scripts/zone/zulgurub/instance_zulgurub.cpp index a49ff110b2d..eb3cbd1d495 100644 --- a/src/bindings/scripts/scripts/zone/zulgurub/instance_zulgurub.cpp +++ b/src/bindings/scripts/scripts/zone/zulgurub/instance_zulgurub.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or diff --git a/src/bindings/scripts/system.cpp b/src/bindings/scripts/system.cpp index 893e476e2fd..ab62e530681 100644 --- a/src/bindings/scripts/system.cpp +++ b/src/bindings/scripts/system.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * - * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> + * Thanks to the original authors: MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Dynamic/FactoryHolder.h b/src/framework/Dynamic/FactoryHolder.h index 39c6061a687..858b8c1e1d3 100644 --- a/src/framework/Dynamic/FactoryHolder.h +++ b/src/framework/Dynamic/FactoryHolder.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Dynamic/ObjectRegistry.h b/src/framework/Dynamic/ObjectRegistry.h index 6e4b9aca53b..8c2659e8f53 100644 --- a/src/framework/Dynamic/ObjectRegistry.h +++ b/src/framework/Dynamic/ObjectRegistry.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h index 326101d68dd..cebaebc68c6 100644 --- a/src/framework/GameSystem/Grid.h +++ b/src/framework/GameSystem/Grid.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/GameSystem/GridLoader.h b/src/framework/GameSystem/GridLoader.h index 23d32858e50..8a483044f8f 100644 --- a/src/framework/GameSystem/GridLoader.h +++ b/src/framework/GameSystem/GridLoader.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/GameSystem/GridRefManager.h b/src/framework/GameSystem/GridRefManager.h index 715d13fa2fe..bd32f836e18 100644 --- a/src/framework/GameSystem/GridRefManager.h +++ b/src/framework/GameSystem/GridRefManager.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/GameSystem/GridReference.h b/src/framework/GameSystem/GridReference.h index 5f9dbaf5279..d4bd6752515 100644 --- a/src/framework/GameSystem/GridReference.h +++ b/src/framework/GameSystem/GridReference.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h index a4863bb287e..126703febd2 100644 --- a/src/framework/GameSystem/NGrid.h +++ b/src/framework/GameSystem/NGrid.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -75,21 +75,21 @@ class TRINITY_DLL_DECL NGrid public: typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> GridType; - NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) : - i_gridId(id), i_cellstate(GRID_STATE_INVALID), i_x(x), i_y(y), i_GridObjectDataLoaded(false) - { - i_GridInfo = GridInfo(expiry, unload); - } + NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) + : i_gridId(id), i_x(x), i_y(y), i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false) + { + i_GridInfo = GridInfo(expiry, unload); + } const GridType& operator()(unsigned short x, unsigned short y) const { return i_cells[x][y]; } GridType& operator()(unsigned short x, unsigned short y) { return i_cells[x][y]; } - inline const uint32& GetGridId(void) const { return i_gridId; } - inline void SetGridId(const uint32 id) const { i_gridId = id; } - inline grid_state_t GetGridState(void) const { return i_cellstate; } - inline void SetGridState(grid_state_t s) { i_cellstate = s; } - inline int32 getX() const { return i_x; } - inline int32 getY() const { return i_y; } + const uint32& GetGridId(void) const { return i_gridId; } + void SetGridId(const uint32 id) const { i_gridId = id; } + grid_state_t GetGridState(void) const { return i_cellstate; } + void SetGridState(grid_state_t s) { i_cellstate = s; } + int32 getX() const { return i_x; } + int32 getY() const { return i_y; } void link(GridRefManager<NGrid<N, ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES, ThreadModel> >* pTo) { diff --git a/src/framework/GameSystem/TypeContainer.h b/src/framework/GameSystem/TypeContainer.h index 8d4989debb7..9e4c6da65e2 100644 --- a/src/framework/GameSystem/TypeContainer.h +++ b/src/framework/GameSystem/TypeContainer.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/GameSystem/TypeContainerFunctions.h b/src/framework/GameSystem/TypeContainerFunctions.h index 4ca4e660236..f9945f84ac7 100644 --- a/src/framework/GameSystem/TypeContainerFunctions.h +++ b/src/framework/GameSystem/TypeContainerFunctions.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/GameSystem/TypeContainerFunctionsPtr.h b/src/framework/GameSystem/TypeContainerFunctionsPtr.h index 6bb4c9e4bf5..b22c07db2b4 100644 --- a/src/framework/GameSystem/TypeContainerFunctionsPtr.h +++ b/src/framework/GameSystem/TypeContainerFunctionsPtr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/GameSystem/TypeContainerVisitor.h b/src/framework/GameSystem/TypeContainerVisitor.h index 40f61b65cc4..97570b370c2 100644 --- a/src/framework/GameSystem/TypeContainerVisitor.h +++ b/src/framework/GameSystem/TypeContainerVisitor.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Makefile.am b/src/framework/Makefile.am index 081b1cc9b44..34ec997cc06 100644 --- a/src/framework/Makefile.am +++ b/src/framework/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +# Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> # -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -27,39 +27,39 @@ AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(srcdir) # libMaNGOSScript shared library will later be reused by world server daemon. noinst_LIBRARIES = libmangosframework.a libmangosframework_a_SOURCES = \ - Policies/ObjectLifeTime.cpp \ - Utilities/EventProcessor.cpp + Policies/ObjectLifeTime.cpp \ + Utilities/EventProcessor.cpp ## Additional files to include when running 'make dist' # Source and header files for the Framework. EXTRA_DIST = \ - Dynamic/FactoryHolder.h \ - Dynamic/ObjectRegistry.h \ - GameSystem/Grid.h \ - GameSystem/GridLoader.h \ - GameSystem/GridRefManager.h \ - GameSystem/GridReference.h \ - GameSystem/NGrid.h \ - GameSystem/TypeContainer.h \ - GameSystem/TypeContainerFunctions.h \ - GameSystem/TypeContainerFunctionsPtr.h \ - GameSystem/TypeContainerVisitor.h \ - Network/SocketDefines.h \ - Platform/CompilerDefs.h \ - Platform/Define.h \ - Policies/CreationPolicy.h \ - Policies/ObjectLifeTime.h \ - Policies/Singleton.h \ - Policies/SingletonImp.h \ - Policies/ThreadingModel.h \ - Utilities/CountedReference/Reference.h \ - Utilities/CountedReference/ReferenceHolder.h \ - Utilities/CountedReference/ReferenceImpl.h \ - Utilities/LinkedReference/RefManager.h \ - Utilities/LinkedReference/Reference.h \ - Utilities/ByteConverter.h \ - Utilities/Callback.h \ - Utilities/EventProcessor.h \ - Utilities/UnorderedMap.h \ - Utilities/LinkedList.h \ - Utilities/TypeList.h + Dynamic/FactoryHolder.h \ + Dynamic/ObjectRegistry.h \ + GameSystem/Grid.h \ + GameSystem/GridLoader.h \ + GameSystem/GridRefManager.h \ + GameSystem/GridReference.h \ + GameSystem/NGrid.h \ + GameSystem/TypeContainer.h \ + GameSystem/TypeContainerFunctions.h \ + GameSystem/TypeContainerFunctionsPtr.h \ + GameSystem/TypeContainerVisitor.h \ + Network/SocketDefines.h \ + Platform/CompilerDefs.h \ + Platform/Define.h \ + Policies/CreationPolicy.h \ + Policies/ObjectLifeTime.h \ + Policies/Singleton.h \ + Policies/SingletonImp.h \ + Policies/ThreadingModel.h \ + Utilities/CountedReference/Reference.h \ + Utilities/CountedReference/ReferenceHolder.h \ + Utilities/CountedReference/ReferenceImpl.h \ + Utilities/LinkedReference/RefManager.h \ + Utilities/LinkedReference/Reference.h \ + Utilities/ByteConverter.h \ + Utilities/Callback.h \ + Utilities/EventProcessor.h \ + Utilities/UnorderedMap.h \ + Utilities/LinkedList.h \ + Utilities/TypeList.h diff --git a/src/framework/Network/SocketDefines.h b/src/framework/Network/SocketDefines.h index bb59725bb76..e69f2fb41e0 100644 --- a/src/framework/Network/SocketDefines.h +++ b/src/framework/Network/SocketDefines.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Platform/CompilerDefs.h b/src/framework/Platform/CompilerDefs.h index 64d4976210c..691acb2e6d7 100644 --- a/src/framework/Platform/CompilerDefs.h +++ b/src/framework/Platform/CompilerDefs.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Platform/Define.h b/src/framework/Platform/Define.h index 5e0cdfdd179..59c2418c745 100644 --- a/src/framework/Platform/Define.h +++ b/src/framework/Platform/Define.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 Mangos <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -57,6 +57,8 @@ # define TRINITY_GET_PROC_ADDR dlsym # if defined(__APPLE_CC__) && defined(BIG_ENDIAN) # define TRINITY_IMPORT __attribute__ ((longcall)) +# elif defined(__x86_64__) +# define TRINITY_IMPORT # else # define TRINITY_IMPORT __attribute__ ((cdecl)) # endif //__APPLE_CC__ && BIG_ENDIAN diff --git a/src/framework/Policies/CreationPolicy.h b/src/framework/Policies/CreationPolicy.h index df46d764917..91bec9eab37 100644 --- a/src/framework/Policies/CreationPolicy.h +++ b/src/framework/Policies/CreationPolicy.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Policies/ObjectLifeTime.cpp b/src/framework/Policies/ObjectLifeTime.cpp index cb963f9c2b0..852e382a0e9 100644 --- a/src/framework/Policies/ObjectLifeTime.cpp +++ b/src/framework/Policies/ObjectLifeTime.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Policies/ObjectLifeTime.h b/src/framework/Policies/ObjectLifeTime.h index aaf46810085..86303f889fb 100644 --- a/src/framework/Policies/ObjectLifeTime.h +++ b/src/framework/Policies/ObjectLifeTime.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -34,7 +34,7 @@ namespace Trinity class TRINITY_DLL_DECL ObjectLifeTime { public: - inline static void ScheduleCall(void (*destroyer)() ) + static void ScheduleCall(void (*destroyer)() ) { at_exit( destroyer ); } @@ -44,7 +44,7 @@ namespace Trinity }; template <class T> - inline void ObjectLifeTime<T>::OnDeadReference(void)// We don't handle Dead Reference for now + void ObjectLifeTime<T>::OnDeadReference(void) // We don't handle Dead Reference for now { throw std::runtime_error("Dead Reference"); } diff --git a/src/framework/Policies/Singleton.h b/src/framework/Policies/Singleton.h index 6961200c760..66daaba5a9a 100644 --- a/src/framework/Policies/Singleton.h +++ b/src/framework/Policies/Singleton.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Policies/SingletonImp.h b/src/framework/Policies/SingletonImp.h index 20d311858a7..89a4738ae22 100644 --- a/src/framework/Policies/SingletonImp.h +++ b/src/framework/Policies/SingletonImp.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Policies/ThreadingModel.h b/src/framework/Policies/ThreadingModel.h index e41ed53b416..a380fe78323 100644 --- a/src/framework/Policies/ThreadingModel.h +++ b/src/framework/Policies/ThreadingModel.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Utilities/ByteConverter.h b/src/framework/Utilities/ByteConverter.h index bfb5fea1471..d9282c1787d 100644 --- a/src/framework/Utilities/ByteConverter.h +++ b/src/framework/Utilities/ByteConverter.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Utilities/Callback.h b/src/framework/Utilities/Callback.h index 05fa2d9d160..28c0931e6e7 100644 --- a/src/framework/Utilities/Callback.h +++ b/src/framework/Utilities/Callback.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Utilities/CountedReference/Reference.h b/src/framework/Utilities/CountedReference/Reference.h index 3c4a2185651..1e1083e1a66 100644 --- a/src/framework/Utilities/CountedReference/Reference.h +++ b/src/framework/Utilities/CountedReference/Reference.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Utilities/CountedReference/ReferenceHolder.h b/src/framework/Utilities/CountedReference/ReferenceHolder.h index f4cbf240493..4cfb7d16ded 100644 --- a/src/framework/Utilities/CountedReference/ReferenceHolder.h +++ b/src/framework/Utilities/CountedReference/ReferenceHolder.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Utilities/CountedReference/ReferenceImpl.h b/src/framework/Utilities/CountedReference/ReferenceImpl.h index b3f7ab2aab7..c3116a21cf4 100644 --- a/src/framework/Utilities/CountedReference/ReferenceImpl.h +++ b/src/framework/Utilities/CountedReference/ReferenceImpl.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Utilities/EventProcessor.cpp b/src/framework/Utilities/EventProcessor.cpp index b547392065a..852f84bc4e2 100644 --- a/src/framework/Utilities/EventProcessor.cpp +++ b/src/framework/Utilities/EventProcessor.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Utilities/EventProcessor.h b/src/framework/Utilities/EventProcessor.h index 0ce4251def7..d0a98c80e30 100644 --- a/src/framework/Utilities/EventProcessor.h +++ b/src/framework/Utilities/EventProcessor.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Utilities/LinkedList.h b/src/framework/Utilities/LinkedList.h index a25bbf75d5e..171ff3601e3 100644 --- a/src/framework/Utilities/LinkedList.h +++ b/src/framework/Utilities/LinkedList.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Utilities/LinkedReference/RefManager.h b/src/framework/Utilities/LinkedReference/RefManager.h index 5f0e3a9e10b..ed580f49ec2 100644 --- a/src/framework/Utilities/LinkedReference/RefManager.h +++ b/src/framework/Utilities/LinkedReference/RefManager.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Utilities/LinkedReference/Reference.h b/src/framework/Utilities/LinkedReference/Reference.h index bba58cf06d3..c77d3a2cbdb 100644 --- a/src/framework/Utilities/LinkedReference/Reference.h +++ b/src/framework/Utilities/LinkedReference/Reference.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -44,7 +44,7 @@ template <class TO, class FROM> class Reference : public LinkedListElement virtual ~Reference() {} // Create new link - inline void link(TO* toObj, FROM* fromObj) + void link(TO* toObj, FROM* fromObj) { assert(fromObj); // fromObj MUST not be NULL if(isValid()) @@ -59,16 +59,16 @@ template <class TO, class FROM> class Reference : public LinkedListElement // We don't need the reference anymore. Call comes from the refFrom object // Tell our refTo object, that the link is cut - inline void unlink() { targetObjectDestroyLink(); delink(); iRefTo = NULL; iRefFrom = NULL; } + void unlink() { targetObjectDestroyLink(); delink(); iRefTo = NULL; iRefFrom = NULL; } // Link is invalid due to destruction of referenced target object. Call comes from the refTo object // Tell our refFrom object, that the link is cut - inline void invalidate() // the iRefFrom MUST remain!! + void invalidate() // the iRefFrom MUST remain!! { sourceObjectDestroyLink(); delink(); iRefTo = NULL; } - inline bool isValid() const // Only check the iRefTo + bool isValid() const // Only check the iRefTo { return iRefTo != NULL; } @@ -83,10 +83,10 @@ template <class TO, class FROM> class Reference : public LinkedListElement Reference<TO,FROM> * nocheck_prev() { return((Reference<TO,FROM> *) LinkedListElement::nocheck_prev()); } Reference<TO,FROM> const * nocheck_prev() const { return((Reference<TO,FROM> const *) LinkedListElement::nocheck_prev()); } - inline TO* operator ->() const { return iRefTo; } - inline TO* getTarget() const { return iRefTo; } + TO* operator ->() const { return iRefTo; } + TO* getTarget() const { return iRefTo; } - inline FROM* getSource() const { return iRefFrom; } + FROM* getSource() const { return iRefFrom; } }; //===================================================== diff --git a/src/framework/Utilities/TypeList.h b/src/framework/Utilities/TypeList.h index 143a9738381..07b1ebad3e6 100644 --- a/src/framework/Utilities/TypeList.h +++ b/src/framework/Utilities/TypeList.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/framework/Utilities/UnorderedMap.h b/src/framework/Utilities/UnorderedMap.h index a1de27cb615..dd539cc0bda 100644 --- a/src/framework/Utilities/UnorderedMap.h +++ b/src/framework/Utilities/UnorderedMap.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/AccountMgr.cpp b/src/game/AccountMgr.cpp index 6d27df2cb73..a39203f3755 100644 --- a/src/game/AccountMgr.cpp +++ b/src/game/AccountMgr.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -25,11 +25,7 @@ #include "Policies/SingletonImp.h" #include "Util.h" -#ifdef DO_POSTGRESQL -extern DatabasePostgre LoginDatabase; -#else -extern DatabaseMysql LoginDatabase; -#endif +extern DatabaseType LoginDatabase; INSTANTIATE_SINGLETON_1(AccountMgr); diff --git a/src/game/AccountMgr.h b/src/game/AccountMgr.h index febd5c6216b..adb1bdfa6b9 100644 --- a/src/game/AccountMgr.h +++ b/src/game/AccountMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp new file mode 100644 index 00000000000..3e733a24093 --- /dev/null +++ b/src/game/AchievementMgr.cpp @@ -0,0 +1,1525 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "AchievementMgr.h" +#include "Common.h" +#include "Player.h" +#include "WorldPacket.h" +#include "Database/DBCEnums.h" +#include "GameEventMgr.h" +#include "ObjectMgr.h" +#include "Guild.h" +#include "Database/DatabaseEnv.h" +#include "World.h" +#include "SpellMgr.h" +#include "ArenaTeam.h" +#include "ProgressBar.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" +#include "Language.h" + +#include "Policies/SingletonImp.h" + +INSTANTIATE_SINGLETON_1(AchievementGlobalMgr); + +const CriteriaCastSpellRequirement AchievementGlobalMgr::m_criteriaCastSpellRequirements[CRITERIA_CAST_SPELL_REQ_COUNT] = + { + {5272, 3057, 0, 0}, + {5273, 2784, 0, 0}, + {5752, 9099, 0, 0}, + {5753, 8403, 0, 0}, + {5772, 0, 0, RACE_GNOME}, + {5774, 0, 0, RACE_BLOODELF}, + {5775, 0, 0, RACE_DRAENEI}, + {5776, 0, 0, RACE_DWARF}, + {5777, 0, 0, RACE_HUMAN}, + {5778, 0, 0, RACE_NIGHTELF}, + {5779, 0, 0, RACE_ORC}, + {5780, 0, 0, RACE_TAUREN}, + {5781, 0, 0, RACE_TROLL}, + {5782, 0, 0, RACE_UNDEAD_PLAYER}, + {6225, 5661, 0, 0}, + {6226, 26044, 0, 0}, + {6228, 739, 0, 0}, + {6229, 927, 0, 0}, + {6230, 1444, 0, 0}, + {6231, 8140, 0, 0}, + {6232, 5489, 0, 0}, + {6233,12336, 0, 0}, + {6234, 1351, 0, 0}, + {6235, 5484, 0, 0}, + {6236, 1182, 0, 0}, + {6237, 0, CLASS_DEATH_KNIGHT, RACE_ORC}, + {6238, 0, CLASS_WARRIOR, RACE_HUMAN}, + {6239, 0, CLASS_SHAMAN, RACE_TAUREN}, + {6240, 0, CLASS_DRUID, RACE_NIGHTELF}, + {6241, 0, CLASS_ROGUE, RACE_UNDEAD_PLAYER}, + {6242, 0, CLASS_HUNTER, RACE_TROLL}, + {6243, 0, CLASS_MAGE, RACE_GNOME}, + {6244, 0, CLASS_PALADIN, RACE_DWARF}, + {6245, 0, CLASS_WARLOCK, RACE_BLOODELF}, + {6246, 0, CLASS_PRIEST, RACE_DRAENEI}, + {6312, 0, CLASS_WARLOCK, RACE_GNOME}, + {6313, 0, CLASS_DEATH_KNIGHT, RACE_HUMAN}, + {6314, 0, CLASS_PRIEST, RACE_NIGHTELF}, + {6315, 0, CLASS_SHAMAN, RACE_ORC}, + {6316, 0, CLASS_DRUID, RACE_TAUREN}, + {6317, 0, CLASS_ROGUE, RACE_TROLL}, + {6318, 0, CLASS_WARRIOR, RACE_UNDEAD_PLAYER}, + {6319, 0, CLASS_MAGE, RACE_BLOODELF}, + {6320, 0, CLASS_PALADIN, RACE_DRAENEI}, + {6321, 0, CLASS_HUNTER, RACE_DWARF}, + {6662, 31261, 0, 0} + }; + +namespace MaNGOS +{ + class AchievementChatBuilder + { + public: + AchievementChatBuilder(Player const& pl, ChatMsg msgtype, int32 textId, uint32 ach_id) + : i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {} + void operator()(WorldPacket& data, int32 loc_idx) + { + char const* text = objmgr.GetMangosString(i_textId,loc_idx); + + data << uint8(i_msgtype); + data << uint32(LANG_UNIVERSAL); + data << uint64(i_player.GetGUID()); + data << uint32(5); + data << uint64(i_player.GetGUID()); + data << uint32(strlen(text)+1); + data << text; + data << uint8(0); + data << uint32(i_achievementId); + } + + private: + Player const& i_player; + ChatMsg i_msgtype; + int32 i_textId; + uint32 i_achievementId; + }; +} // namespace MaNGOS + +AchievementMgr::AchievementMgr(Player *player) +{ + m_player = player; +} + +AchievementMgr::~AchievementMgr() +{ +} + +void AchievementMgr::Reset() +{ + for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) + { + WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4); + data << uint32(iter->first); + m_player->SendDirectMessage(&data); + } + + for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) + { + WorldPacket data(SMSG_CRITERIA_DELETED,4); + data << uint32(iter->first); + m_player->SendDirectMessage(&data); + } + + m_completedAchievements.clear(); + m_criteriaProgress.clear(); + DeleteFromDB(m_player->GetGUIDLow()); + + // re-fill data + CheckAllAchievementCriteria(); +} + +void AchievementMgr::DeleteFromDB(uint32 lowguid) +{ + CharacterDatabase.BeginTransaction (); + CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid); + CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid); + CharacterDatabase.CommitTransaction (); +} + +void AchievementMgr::SaveToDB() +{ + if(!m_completedAchievements.empty()) + { + bool need_execute = false; + std::ostringstream ssdel; + std::ostringstream ssins; + for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) + { + if(!iter->second.changed) + continue; + + /// first new/changed record prefix + if(!need_execute) + { + ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN ("; + ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES "; + need_execute = true; + } + /// next new/changed record prefix + else + { + ssdel << ", "; + ssins << ", "; + } + + // new/changed record data + ssdel << iter->first; + ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")"; + + /// mark as saved in db + iter->second.changed = false; + } + + if(need_execute) + ssdel << ")"; + + if(need_execute) + { + CharacterDatabase.BeginTransaction (); + CharacterDatabase.Execute( ssdel.str().c_str() ); + CharacterDatabase.Execute( ssins.str().c_str() ); + CharacterDatabase.CommitTransaction (); + } + } + + if(!m_criteriaProgress.empty()) + { + /// prepare deleting and insert + bool need_execute_del = false; + bool need_execute_ins = false; + std::ostringstream ssdel; + std::ostringstream ssins; + for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) + { + if(!iter->second.changed) + continue; + + // deleted data (including 0 progress state) + { + /// first new/changed record prefix (for any counter value) + if(!need_execute_del) + { + ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN ("; + need_execute_del = true; + } + /// next new/changed record prefix + else + ssdel << ", "; + + // new/changed record data + ssdel << iter->first; + } + + // store data only for real progress + if(iter->second.counter != 0) + { + /// first new/changed record prefix + if(!need_execute_ins) + { + ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES "; + need_execute_ins = true; + } + /// next new/changed record prefix + else + ssins << ", "; + + // new/changed record data + ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")"; + } + + /// mark as updated in db + iter->second.changed = false; + } + + if(need_execute_del) // DELETE ... IN (.... _)_ + ssdel << ")"; + + if(need_execute_del || need_execute_ins) + { + CharacterDatabase.BeginTransaction (); + if(need_execute_del) + CharacterDatabase.Execute( ssdel.str().c_str() ); + if(need_execute_ins) + CharacterDatabase.Execute( ssins.str().c_str() ); + CharacterDatabase.CommitTransaction (); + } + } +} + +void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult) +{ + if(achievementResult) + { + do + { + Field *fields = achievementResult->Fetch(); + CompletedAchievementData& ca = m_completedAchievements[fields[0].GetUInt32()]; + ca.date = time_t(fields[1].GetUInt64()); + ca.changed = false; + } while(achievementResult->NextRow()); + delete achievementResult; + } + + if(criteriaResult) + { + do + { + Field *fields = criteriaResult->Fetch(); + + uint32 id = fields[0].GetUInt32(); + uint32 counter = fields[1].GetUInt32(); + time_t date = time_t(fields[2].GetUInt64()); + + AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id); + if (!criteria || (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL))) + continue; + + CriteriaProgress& progress = m_criteriaProgress[id]; + progress.counter = counter; + progress.date = date; + progress.changed = false; + } while(criteriaResult->NextRow()); + delete criteriaResult; + } + +} + +void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) +{ + #ifdef MANGOS_DEBUG + if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0) + sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID); + #endif + + if(Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId())) + { + MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID); + MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder); + guild->BroadcastWorker(say_do,GetPlayer()); + } + + if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) + { + // broadcast realm first reached + WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4); + data << GetPlayer()->GetName(); + data << uint64(GetPlayer()->GetGUID()); + data << uint32(achievement->ID); + data << uint32(0); // 1=link supplied string as player name, 0=display plain string + sWorld.SendGlobalMessage(&data); + } + else + { + CellPair p = MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()); + + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID); + MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder); + MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do); + TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker); + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap()); + } + + WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8); + data.append(GetPlayer()->GetPackGUID()); + data << uint32(achievement->ID); + data << uint32(secsToTimeBitFields(time(NULL))); + data << uint32(0); + GetPlayer()->SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY), true); +} + +void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress) +{ + WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8); + data << uint32(id); + + // the counter is packed like a packed Guid + data.appendPackGUID(progress->counter); + + data.append(GetPlayer()->GetPackGUID()); + data << uint32(0); + data << uint32(secsToTimeBitFields(progress->date)); + data << uint32(0); // timer 1 + data << uint32(0); // timer 2 + GetPlayer()->SendDirectMessage(&data); +} + +/** + * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet + */ +void AchievementMgr::CheckAllAchievementCriteria() +{ + // suppress sending packets + for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i) + UpdateAchievementCriteria(AchievementCriteriaTypes(i)); +} + +static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 }; +static const uint32 achievIdForDangeon[][4] = +{ + // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon + { 321, true, true, true }, + { 916, false, true, false }, + { 917, false, true, false }, + { 918, true, false, false }, + { 2219, false, false, true }, + { 0, false, false, false } +}; + +/** + * this function will be called whenever the user might have done a criteria relevant action + */ +void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time) +{ + if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0) + sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time); + + if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER) + return; + + AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type); + for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i) + { + AchievementCriteriaEntry const *achievementCriteria = (*i); + + // don't update already completed criteria + if(IsCompletedCriteria(achievementCriteria)) + continue; + + if(achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup()) + continue; + + AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement); + if(!achievement) + continue; + + if ((achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE) || + (achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE)) + continue; + + switch (type) + { + // std. case: increment at 1 + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + // std case: increment at miscvalue1 + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: + case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING: + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE); + break; + // std case: high value at miscvalue1 + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */ + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST); + break; + + // specialized cases + + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(achievementCriteria->kill_creature.creatureID != miscvalue1) + continue; + + // LOT achievement->ID required special custom checks + switch(achievement->ID) + { + // Just heroic + case 489: case 490: case 491: case 492: case 493: case 494: case 495: + case 496: case 497: case 498: case 499: case 500: case 563: case 565: + case 567: case 569: case 573: case 575: case 577: case 623: case 625: + case 667: case 668: case 669: case 670: case 671: case 672: case 673: + case 674: case 675: case 676: case 677: case 678: case 679: case 680: + case 681: case 682: case 1367: case 1368: case 1378: case 1379: + case 1380: case 1381: case 1382: case 1383: case 1384: case 1385: + case 1386: case 1387: case 1388: case 1389: case 1390: case 1393: + case 1394: case 1400: case 1402: case 1504: case 1505: case 1506: + case 1507: case 1508: case 1509: case 1510: case 1511: case 1512: + case 1513: case 1514: case 1515: case 1721: case 1754: case 1756: + case 1768: case 1817: case 1865: + if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC) + continue; + break; + // Heroic + other + case 579: case 1296: case 1297: case 1816: case 1834: case 1857: case 1859: + case 1860: case 1861: case 1862: case 1864: case 1866: case 1867: case 1868: + case 1870: case 1871: case 1872: case 1873: case 1875: case 1877: case 1919: + case 2036: case 2037: case 2038: case 2039: case 2040: case 2041: case 2042: + case 2043: case 2044: case 2045: case 2046: case 2048: case 2052: case 2053: + case 2054: case 2056: case 2057: case 2058: case 2139: case 2140: case 2147: + case 2149: case 2150: case 2151: case 2152: case 2154: case 2155: case 2156: + case 2157: case 2179: case 2181: case 2183: case 2185: case 2186: + if(GetPlayer()->GetDifficulty()!=DIFFICULTY_HEROIC) + continue; + // FIX ME: mark as fail always until implement + continue; + // Normal + other + case 578: case 624: case 1790: case 1856: case 1858: case 1869: case 1874: + case 1996: case 1997: case 2047: case 2049: case 2050: case 2051: case 2146: + case 2148: case 2153: case 2178: case 2180: case 2182: case 2184: case 2187: + if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL) + continue; + // FIX ME: mark as fail always until implement + continue; + // Just Normal + default: + if(GetPlayer()->GetDifficulty()!=DIFFICULTY_NORMAL) + continue; + break; + }; + + SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE); + break; + case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: + SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel()); + break; + case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: + if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID)) + SetCriteriaProgress(achievementCriteria, skillvalue); + break; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: + if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end()) + SetCriteriaProgress(achievementCriteria, 1); + break; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: + { + uint32 counter =0; + for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++) + if(itr->second.m_rewarded) + counter++; + SetCriteriaProgress(achievementCriteria, counter); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: + { + uint32 counter =0; + for(QuestStatusMap::iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); itr++) + { + Quest const* quest = objmgr.GetQuestTemplate(itr->first); + if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID) + counter++; + } + SetCriteriaProgress(achievementCriteria, counter); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID) + continue; + SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE); + break; + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID) + continue; + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + case ACHIEVEMENT_CRITERIA_TYPE_DEATH: + { + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + // skip wrong arena achievements, if not achievIdByArenaSlot then normal totla death counter + bool notfit = false; + for(int i = 0; i < MAX_ARENA_SLOT; ++i) + { + if(achievIdByArenaSlot[i] == achievement->ID) + { + BattleGround* bg = GetPlayer()->GetBattleGround(); + if(!bg || ArenaTeam::GetSlotByType(bg->GetArenaType())!=i) + notfit = true; + + break; + } + } + if(notfit) + continue; + + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: + { + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + + Map const* map = GetPlayer()->GetMap(); + if(!map->IsDungeon()) + continue; + + // search case + bool found = false; + for(int i = 0; achievIdForDangeon[i][0]; ++i) + { + if(achievIdForDangeon[i][0] == achievement->ID) + { + if(map->IsRaid()) + { + // if raid accepted (ignore difficulty) + if(!achievIdForDangeon[i][2]) + break; // for + } + else if(GetPlayer()->GetDifficulty()==DIFFICULTY_NORMAL) + { + // dungeon in normal mode accepted + if(!achievIdForDangeon[i][1]) + break; // for + } + else + { + // dungeon in heroic mode accepted + if(!achievIdForDangeon[i][3]) + break; // for + } + + found = true; + break; // for + } + } + if(!found) + continue; + + //FIXME: work only for instances where max==min for players + if(((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit) + continue; + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + + } + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry) + continue; + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + + // if team check required: must kill by opposition faction + if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam()) + continue; + + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: + { + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(achievement->ID == 1260) + { + if(Player::GetDrunkenstateByValue(GetPlayer()->GetDrunkValue()) != DRUNKEN_SMASHED) + continue; + if(!IsHolidayActive(HOLIDAY_BREWFEST)) + continue; + } + // miscvalue1 is the ingame fallheight*100 as stored in dbc + SetCriteriaProgress(achievementCriteria, miscvalue1); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(miscvalue2 != achievementCriteria->death_from.type) + continue; + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: + if(GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID)) + SetCriteriaProgress(achievementCriteria, 1); + break; + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: + if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID) + continue; + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: + if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID) + continue; + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: + // spell always provide and at login spell learning. + if(miscvalue1 && miscvalue1!=achievementCriteria->learn_spell.spellID) + continue; + if(GetPlayer()->HasSpell(miscvalue1)) + SetCriteriaProgress(achievementCriteria, 1); + break; + case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: + // speedup for non-login case + if(miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1) + continue; + SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true)); + break; + case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: + // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case + if(!miscvalue1) + continue; + if(achievementCriteria->use_item.itemID != miscvalue1) + continue; + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: + // You _have_ to loot that item, just owning it when logging in does _not_ count! + if(!miscvalue1) + continue; + if(miscvalue1 != achievementCriteria->own_item.itemID) + continue; + SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE); + break; + case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: + { + WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference); + if(!worldOverlayEntry) + break; + + int32 exploreFlag = GetAreaFlagByAreaID(worldOverlayEntry->areatableID); + if(exploreFlag < 0) + break; + + uint32 playerIndexOffset = uint32(exploreFlag) / 32; + uint32 mask = 1<< (uint32(exploreFlag) % 32); + + if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask) + SetCriteriaProgress(achievementCriteria, 1); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: + SetCriteriaProgress(achievementCriteria, GetPlayer()->GetByteValue(PLAYER_BYTES_2, 2)+1); + break; + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: + { + // skip faction check only at loading + if (miscvalue1 && miscvalue1 != achievementCriteria->gain_reputation.factionID) + continue; + + int32 reputation = GetPlayer()->GetReputation(achievementCriteria->gain_reputation.factionID); + if (reputation > 0) + SetCriteriaProgress(achievementCriteria, reputation); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: + { + // skip faction check only at loading + if (miscvalue1 && GetPlayer()->GetReputationRank(miscvalue1) < REP_EXALTED) + continue; + + uint32 counter = 0; + FactionStateList const& factionStateList = GetPlayer()->GetFactionStateList(); + for (FactionStateList::const_iterator iter = factionStateList.begin(); iter!= factionStateList.end(); ++iter) + { + FactionEntry const *factionEntry = sFactionStore.LookupEntry(iter->second.ID); + if(GetPlayer()->ReputationToRank(iter->second.Standing + GetPlayer()->GetBaseReputation(factionEntry)) >= REP_EXALTED) + ++counter; + } + SetCriteriaProgress(achievementCriteria, counter); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: + { + // skip for login case + if(!miscvalue1) + continue; + SetCriteriaProgress(achievementCriteria, 1); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: + { + // miscvalue1 = itemid + // miscvalue2 = diced value + if(!miscvalue1) + continue; + if(miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue) + continue; + ItemPrototype const *pProto = objmgr.GetItemPrototype( miscvalue1 ); + + uint32 requiredItemLevel = 0; + if (achievementCriteria->ID == 2412 || achievementCriteria->ID == 2358) + requiredItemLevel = 185; + + if(!pProto || pProto->ItemLevel <requiredItemLevel) + continue; + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: + { + // miscvalue1 = emote + // miscvalue2 = achievement->ID for special requirement + if(!miscvalue1) + continue; + if(miscvalue1 != achievementCriteria->do_emote.emoteID) + continue; + if(achievementCriteria->do_emote.count) + { + // harcoded case + if(achievement->ID==247) + { + if (!unit || unit->GetTypeId() != TYPEID_PLAYER || + unit->isAlive() || ((Player*)unit)->GetDeathTimer() == 0) + continue; + } + // expected as scripted case + else if(!miscvalue2 || !achievement->ID != miscvalue2) + continue; + } + + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: + // miscvalue1 = item_id + if(!miscvalue1) + continue; + if(miscvalue1 != achievementCriteria->equip_item.itemID) + continue; + + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: + { + // spell always provide and at login spell learning. + if(!miscvalue1) + continue; + // rescan only when change possible + SkillLineAbilityMap::const_iterator skillIter0 = spellmgr.GetBeginSkillLineAbilityMap(miscvalue1); + if(skillIter0 == spellmgr.GetEndSkillLineAbilityMap(miscvalue1)) + continue; + if(skillIter0->second->skillId != achievementCriteria->learn_skilline_spell.skillLine) + continue; + + uint32 spellCount = 0; + for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin(); + spellIter != GetPlayer()->GetSpellMap().end(); + ++spellIter) + { + for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first); + skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first); + ++skillIter) + { + if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine) + spellCount++; + } + } + SetCriteriaProgress(achievementCriteria, spellCount); + break; + } + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: + { + if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID) + continue; + + // those requirements couldn't be found in the dbc + if (CriteriaCastSpellRequirement const* requirement = AchievementGlobalMgr::GetCriteriaCastSpellRequirement(achievementCriteria)) + { + if (!unit) + continue; + + if (requirement->creatureEntry && unit->GetEntry() != requirement->creatureEntry) + continue; + + if (requirement->playerRace && (unit->GetTypeId() != TYPEID_PLAYER || unit->getRace()!=requirement->playerRace)) + continue; + + if (requirement->playerClass && (unit->GetTypeId() != TYPEID_PLAYER || unit->getClass()!=requirement->playerClass)) + continue; + } + + SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE); + break; + } + // std case: not exist in DBC, not triggered in code as result + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING: + break; + // FIXME: not triggered in code as result, need to implement + case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG: + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY: + case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID: + case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE: + case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA: + case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: + case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA: + case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL: + case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING: + case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING: + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL: + case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK: + case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: + case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS: + case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE: + case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: + case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS: + case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS: + case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS: + case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT: + case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL: + case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT: + case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE: + case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL: + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE: + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS: + case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION: + case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED: + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION: + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION: + case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS: + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM: + case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED: + case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED: + case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED: + case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED: + case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN: + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE: + case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL: + case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS: + case ACHIEVEMENT_CRITERIA_TYPE_TOTAL: + break; // Not implemented yet :( + } + if(IsCompletedCriteria(achievementCriteria)) + CompletedCriteria(achievementCriteria); + } +} + +static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 }; +static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 }; + +bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria) +{ + AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement); + if(!achievement) + return false; + + // counter can never complete + if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER) + return false; + + if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) + { + // someone on this realm has already completed that achievement + if(achievementmgr.IsRealmCompleted(achievement)) + return false; + } + + CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID); + if(itr == m_criteriaProgress.end()) + return false; + + CriteriaProgress const* progress = &itr->second; + + switch(achievementCriteria->requiredType) + { + case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE: + return progress->counter >= achievementCriteria->kill_creature.creatureCount; + case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL: + { + // skip wrong class achievements + for(int i = 1; i < MAX_CLASSES; ++i) + if(achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass()) + return false; + + // skip wrong race achievements + for(int i = 1; i < MAX_RACES; ++i) + if(achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace()) + return false; + + // appropriate class/race or not class/race specific + return progress->counter >= achievementCriteria->reach_level.level; + } + case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL: + return progress->counter >= achievementCriteria->reach_skill_level.skillLevel; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT: + return progress->counter >= 1; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT: + return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE: + return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: + return progress->counter >= achievementCriteria->complete_daily_quest.questCount; + case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING: + return progress->counter >= achievementCriteria->fall_without_dying.fallHeight; + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: + return progress->counter >= 1; + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: + case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2: + return progress->counter >= achievementCriteria->be_spell_target.spellCount; + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: + case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: + return progress->counter >= achievementCriteria->cast_spell.castCount; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL: + return progress->counter >= 1; + case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM: + return progress->counter >= achievementCriteria->own_item.itemCount; + case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: + return progress->counter >= achievementCriteria->use_item.itemCount; + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM: + return progress->counter >= achievementCriteria->loot_item.itemCount; + case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA: + return progress->counter >= 1; + case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT: + return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots; + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION: + return progress->counter >= achievementCriteria->gain_reputation.reputationAmount; + case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION: + return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions; + case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP: + return progress->counter >= achievementCriteria->visit_barber.numberOfVisits; + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT: + case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT: + return progress->counter >= achievementCriteria->roll_greed_on_loot.count; + case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: + return progress->counter >= achievementCriteria->do_emote.count; + case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM: + return progress->counter >= achievementCriteria->equip_item.count; + case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD: + return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper; + case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY: + return progress->counter >= achievementCriteria->loot_money.goldInCopper; + case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS: + return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount; + + // handle all statistic-only criteria here + case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND: + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP: + case ACHIEVEMENT_CRITERIA_TYPE_DEATH: + case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON: + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE: + case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER: + case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM: + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS: + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER: + case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER: + case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR: + return false; + } + return false; +} + +void AchievementMgr::CompletedCriteria(AchievementCriteriaEntry const* criteria) +{ + AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement); + if(!achievement) + return; + // counter can never complete + if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER) + return; + + if(criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL || GetAchievementCompletionState(achievement)==ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED) + { + CompletedAchievement(achievement); + } +} + +// TODO: achievement 705 requires 4 criteria to be fulfilled +AchievementCompletionState AchievementMgr::GetAchievementCompletionState(AchievementEntry const* entry) +{ + if(m_completedAchievements.find(entry->ID)!=m_completedAchievements.end()) + return ACHIEVEMENT_COMPLETED_COMPLETED_STORED; + + bool foundOutstanding = false; + for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++) + { + AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId); + if(!criteria || criteria->referredAchievement!= entry->ID) + continue; + + if(IsCompletedCriteria(criteria) && criteria->completionFlag & ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL) + return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED; + + // found an umcompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL + if(!IsCompletedCriteria(criteria)) + foundOutstanding = true; + } + if(foundOutstanding) + return ACHIEVEMENT_COMPLETED_NONE; + else + return ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED; +} + +void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype) +{ + if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0) + sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow()); + + CriteriaProgress *progress = NULL; + + CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID); + + if(iter == m_criteriaProgress.end()) + { + // not create record for 0 counter + if(changeValue == 0) + return; + + progress = &m_criteriaProgress[entry->ID]; + progress->counter = changeValue; + progress->date = time(NULL); + } + else + { + progress = &iter->second; + + uint32 newValue; + switch(ptype) + { + case PROGRESS_SET: + newValue = changeValue; + break; + case PROGRESS_ACCUMULATE: + { + // avoid overflow + uint32 max_value = std::numeric_limits<uint32>::max(); + newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value; + break; + } + case PROGRESS_HIGHEST: + newValue = progress->counter < changeValue ? changeValue : progress->counter; + break; + } + + // not update (not mark as changed) if counter will have same value + if(progress->counter == newValue) + return; + + progress->counter = newValue; + } + + progress->changed = true; + + if(entry->timeLimit) + { + time_t now = time(NULL); + if(time_t(progress->date + entry->timeLimit) < now) + progress->counter = 1; + + // also it seems illogical, the timeframe will be extended at every criteria update + progress->date = now; + } + SendCriteriaUpdate(entry->ID,progress); +} + +void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) +{ + sLog.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID); + if(achievement->flags & ACHIEVEMENT_FLAG_COUNTER || m_completedAchievements.find(achievement->ID)!=m_completedAchievements.end()) + return; + + SendAchievementEarned(achievement); + CompletedAchievementData& ca = m_completedAchievements[achievement->ID]; + ca.date = time(NULL); + ca.changed = true; + + // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement + // TODO: where do set this instead? + if(!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)) + achievementmgr.SetRealmCompleted(achievement); + + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT); + + // reward items and titles if any + AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement); + + // no rewards + if(!reward) + return; + + // titles + if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1]) + { + if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) + GetPlayer()->SetTitle(titleEntry); + } + + // mail + if(reward->sender) + { + Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL; + + MailItemsInfo mi; + if(item) + { + // save new item before send + item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted + + // item + mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item); + } + + int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex(); + + // subject and text + std::string subject = reward->subject; + std::string text = reward->text; + if ( loc_idx >= 0 ) + { + if(AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement)) + { + if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty()) + subject = loc->subject[loc_idx]; + if (loc->text.size() > size_t(loc_idx) && !loc->text[loc_idx].empty()) + text = loc->text[loc_idx]; + } + } + + uint32 itemTextId = objmgr.CreateItemText( text ); + + WorldSession::SendMailTo(GetPlayer(), MAIL_CREATURE, MAIL_STATIONERY_NORMAL, reward->sender, GetPlayer()->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE); + } +} + +void AchievementMgr::SendAllAchievementData() +{ + // since we don't know the exact size of the packed GUIDs this is just an approximation + WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, 4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4); + BuildAllDataPacket(&data); + GetPlayer()->GetSession()->SendPacket(&data); +} + +void AchievementMgr::SendRespondInspectAchievements(Player* player) +{ + // since we don't know the exact size of the packed GUIDs this is just an approximation + WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 4+4*2+m_completedAchievements.size()*4*2+m_completedAchievements.size()*7*4); + data.append(GetPlayer()->GetPackGUID()); + BuildAllDataPacket(&data); + player->GetSession()->SendPacket(&data); +} + +/** + * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT + */ +void AchievementMgr::BuildAllDataPacket(WorldPacket *data) +{ + for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter) + { + *data << uint32(iter->first); + *data << uint32(secsToTimeBitFields(iter->second.date)); + } + *data << int32(-1); + + for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter) + { + *data << uint32(iter->first); + data->appendPackGUID(iter->second.counter); + data->append(GetPlayer()->GetPackGUID()); + *data << uint32(0); + *data << uint32(secsToTimeBitFields(iter->second.date)); + *data << uint32(0); + *data << uint32(0); + } + + *data << int32(-1); +} + +//========================================================== +AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type) +{ + return m_AchievementCriteriasByType[type]; +} + +void AchievementGlobalMgr::LoadAchievementCriteriaList() +{ + if(sAchievementCriteriaStore.GetNumRows()==0) + { + barGoLink bar(1); + bar.step(); + + sLog.outString(""); + sLog.outErrorDb(">> Loaded 0 achievement criteria."); + return; + } + + barGoLink bar( sAchievementCriteriaStore.GetNumRows() ); + for (uint32 entryId = 0; entryId<sAchievementCriteriaStore.GetNumRows(); entryId++) + { + bar.step(); + + AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId); + if(!criteria) + continue; + + m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria); + } + + sLog.outString(""); + sLog.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType->size()); +} + + +void AchievementGlobalMgr::LoadCompletedAchievements() +{ + QueryResult *result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement"); + + if(!result) + { + barGoLink bar(1); + bar.step(); + + sLog.outString(""); + sLog.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + do + { + bar.step(); + Field *fields = result->Fetch(); + m_allCompletedAchievements.insert(fields[0].GetUInt32()); + } while(result->NextRow()); + + delete result; + + sLog.outString(""); + sLog.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements.size()); +} + +void AchievementGlobalMgr::LoadRewards() +{ + m_achievementRewards.clear(); // need for reload case + + // 0 1 2 3 4 5 6 + QueryResult *result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(""); + sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + bar.step(); + + Field *fields = result->Fetch(); + uint32 entry = fields[0].GetUInt32(); + if (!sAchievementStore.LookupEntry(entry)) + { + sLog.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry); + continue; + } + + AchievementReward reward; + reward.titleId[0] = fields[1].GetUInt32(); + reward.titleId[1] = fields[2].GetUInt32(); + reward.itemId = fields[3].GetUInt32(); + reward.sender = fields[4].GetUInt32(); + reward.subject = fields[5].GetCppString(); + reward.text = fields[6].GetCppString(); + + if ((reward.titleId[0]==0)!=(reward.titleId[1]==0)) + sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry, reward.titleId[0], reward.titleId[1]); + + // must be title or mail at least + if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender) + { + sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry); + continue; + } + + if (reward.titleId[0]) + { + CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]); + if (!titleEntry) + { + sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]); + reward.titleId[0] = 0; + } + } + + if (reward.titleId[1]) + { + CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]); + if (!titleEntry) + { + sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[1]); + reward.titleId[1] = 0; + } + } + + //check mail data before item for report including wrong item case + if (reward.sender) + { + if (!objmgr.GetCreatureTemplate(reward.sender)) + { + sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender); + reward.sender = 0; + } + } + else + { + if (reward.itemId) + sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry); + + if (!reward.subject.empty()) + sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry); + + if (!reward.text.empty()) + sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry); + } + + if (reward.itemId) + { + if (!objmgr.GetItemPrototype(reward.itemId)) + { + sLog.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry, reward.itemId); + reward.itemId = 0; + } + } + + m_achievementRewards[entry] = reward; + + } while (result->NextRow()); + + delete result; + + sLog.outString(""); + sLog.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size() ); +} + +void AchievementGlobalMgr::LoadRewardLocales() +{ + m_achievementRewardLocales.clear(); // need for reload case + + QueryResult *result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(""); + sLog.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 entry = fields[0].GetUInt32(); + + if(m_achievementRewards.find(entry)==m_achievementRewards.end()) + { + sLog.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry); + continue; + } + + AchievementRewardLocale& data = m_achievementRewardLocales[entry]; + + for(int i = 1; i < MAX_LOCALE; ++i) + { + std::string str = fields[1+2*(i-1)].GetCppString(); + if(!str.empty()) + { + int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.subject.size() <= size_t(idx)) + data.subject.resize(idx+1); + + data.subject[idx] = str; + } + } + str = fields[1+2*(i-1)+1].GetCppString(); + if(!str.empty()) + { + int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.text.size() <= size_t(idx)) + data.text.resize(idx+1); + + data.text[idx] = str; + } + } + } + } while (result->NextRow()); + + delete result; + + + sLog.outString(""); + sLog.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size() ); +} diff --git a/src/game/AchievementMgr.h b/src/game/AchievementMgr.h new file mode 100644 index 00000000000..83a4317f601 --- /dev/null +++ b/src/game/AchievementMgr.h @@ -0,0 +1,177 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef __MANGOS_ACHIEVEMENTMGR_H +#define __MANGOS_ACHIEVEMENTMGR_H + +#include "Common.h" +#include "Policies/Singleton.h" +#include "Database/DBCEnums.h" +#include "Database/DBCStores.h" +#include "Database/DatabaseEnv.h" + +#include <map> +#include <string> + +#define CRITERIA_CAST_SPELL_REQ_COUNT 46 +#define ACHIEVEMENT_REWARD_COUNT 57 + +typedef std::list<const AchievementCriteriaEntry*> AchievementCriteriaEntryList; + +struct CriteriaProgress +{ + uint32 counter; + time_t date; + bool changed; +}; + +struct CriteriaCastSpellRequirement +{ + uint32 achievementCriteriaId; + uint32 creatureEntry; + uint8 playerClass; + uint8 playerRace; +}; + +struct AchievementReward +{ + uint32 titleId[2]; + uint32 itemId; + uint32 sender; + std::string subject; + std::string text; +}; + +typedef std::map<uint32,AchievementReward> AchievementRewards; + +struct AchievementRewardLocale +{ + std::vector<std::string> subject; + std::vector<std::string> text; +}; + +typedef std::map<uint32,AchievementRewardLocale> AchievementRewardLocales; + + +struct CompletedAchievementData +{ + time_t date; + bool changed; +}; + +typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap; +typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap; + +class Unit; +class Player; +class WorldPacket; + +enum AchievementCompletionState +{ + ACHIEVEMENT_COMPLETED_NONE, + ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED, + ACHIEVEMENT_COMPLETED_COMPLETED_STORED, +}; + +class AchievementMgr +{ + public: + AchievementMgr(Player* pl); + ~AchievementMgr(); + + void Reset(); + static void DeleteFromDB(uint32 lowguid); + void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult); + void SaveToDB(); + void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0); + void CheckAllAchievementCriteria(); + void SendAllAchievementData(); + void SendRespondInspectAchievements(Player* player); + Player* GetPlayer() { return m_player;} + + private: + enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST }; + void SendAchievementEarned(AchievementEntry const* achievement); + void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress); + void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET); + void CompletedCriteria(AchievementCriteriaEntry const* entry); + void CompletedAchievement(AchievementEntry const* entry); + bool IsCompletedCriteria(AchievementCriteriaEntry const* entry); + AchievementCompletionState GetAchievementCompletionState(AchievementEntry const* entry); + void BuildAllDataPacket(WorldPacket *data); + + Player* m_player; + CriteriaProgressMap m_criteriaProgress; + CompletedAchievementMap m_completedAchievements; +}; + +class AchievementGlobalMgr +{ + public: + AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type); + + AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const + { + AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID); + return iter!=m_achievementRewards.end() ? &iter->second : NULL; + } + + AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const + { + AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID); + return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL; + } + + static CriteriaCastSpellRequirement const * GetCriteriaCastSpellRequirement(AchievementCriteriaEntry const *achievementCriteria) + { + for (uint32 i=0; i < CRITERIA_CAST_SPELL_REQ_COUNT; ++i) + if (m_criteriaCastSpellRequirements[i].achievementCriteriaId == achievementCriteria->ID) + return &m_criteriaCastSpellRequirements[i]; + + return NULL; + } + + bool IsRealmCompleted(AchievementEntry const* achievement) const + { + return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end(); + } + + void SetRealmCompleted(AchievementEntry const* achievement) + { + m_allCompletedAchievements.insert(achievement->ID); + } + + void LoadAchievementCriteriaList(); + void LoadCompletedAchievements(); + void LoadRewards(); + void LoadRewardLocales(); + private: + static const CriteriaCastSpellRequirement m_criteriaCastSpellRequirements[]; + + // store achievement criterias by type to speed up lookup + AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL]; + + typedef std::set<uint32> AllCompletedAchievements; + AllCompletedAchievements m_allCompletedAchievements; + + AchievementRewards m_achievementRewards; + AchievementRewardLocales m_achievementRewardLocales; +}; + +#define achievementmgr Trinity::Singleton<AchievementGlobalMgr>::Instance() + +#endif diff --git a/src/game/AddonHandler.cpp b/src/game/AddonHandler.cpp index 63582113914..4dd25c56b26 100644 --- a/src/game/AddonHandler.cpp +++ b/src/game/AddonHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -66,63 +66,84 @@ bool AddonHandler::BuildAddonPacket(WorldPacket *Source, WorldPacket *Target) if (Source->rpos() + 4 > Source->size()) return false; - *Source >> TempValue; //get real size of the packed structure + *Source >> TempValue; // get real size of the packed structure // empty addon packet, nothing process, can't be received from real client if(!TempValue) return false; - AddonRealSize = TempValue; //temp value because ZLIB only excepts uLongf + AddonRealSize = TempValue; // temp value because ZLIB only excepts uLongf - CurrentPosition = Source->rpos(); //get the position of the pointer in the structure + CurrentPosition = Source->rpos(); // get the position of the pointer in the structure - AddOnPacked.resize(AddonRealSize); //resize target for zlib action + AddOnPacked.resize(AddonRealSize); // resize target for zlib action if (!uncompress(const_cast<uint8*>(AddOnPacked.contents()), &AddonRealSize, const_cast<uint8*>((*Source).contents() + CurrentPosition), (*Source).size() - CurrentPosition)!= Z_OK) { Target->Initialize(SMSG_ADDON_INFO); - while(AddOnPacked.rpos() < AddOnPacked.size()) + uint32 addonsCount; + AddOnPacked >> addonsCount; // addons count? + + for(uint32 i = 0; i < addonsCount; ++i) { - std::string AddonNames; - uint8 unk6; - uint32 crc, unk7; + std::string addonName; + uint8 enabled; + uint32 crc, unk2; // check next addon data format correctness - if(AddOnPacked.rpos()+1+4+4+1 > AddOnPacked.size()) + if(AddOnPacked.rpos()+1 > AddOnPacked.size()) return false; - AddOnPacked >> AddonNames; + AddOnPacked >> addonName; // recheck next addon data format correctness - if(AddOnPacked.rpos()+4+4+1 > AddOnPacked.size()) + if(AddOnPacked.rpos()+1+4+4 > AddOnPacked.size()) return false; - AddOnPacked >> crc >> unk7 >> unk6; + AddOnPacked >> enabled >> crc >> unk2; - //sLog.outDebug("ADDON: Name:%s CRC:%x Unknown1 :%x Unknown2 :%x", AddonNames.c_str(), crc, unk7, unk6); + sLog.outDebug("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk2); - *Target << (uint8)2; + uint8 state = (enabled ? 2 : 1); + *Target << uint8(state); - uint8 unk1 = 1; - *Target << (uint8)unk1; + uint8 unk1 = (enabled ? 1 : 0); + *Target << uint8(unk1); if (unk1) { - uint8 unk2 = crc != 0x1c776d01LL; //If addon is Standard addon CRC - *Target << (uint8)unk2; + uint8 unk2 = (crc != 0x4c1c776d); // If addon is Standard addon CRC + *Target << uint8(unk2); if (unk2) Target->append(tdata, sizeof(tdata)); - *Target << (uint32)0; + *Target << uint32(0); } - uint8 unk3 = 0; - *Target << (uint8)unk3; + uint8 unk3 = (enabled ? 0 : 1); + *Target << uint8(unk3); if (unk3) { - // String, 256 + // String, 256 (null terminated?) + *Target << uint8(0); } } + + uint32 unk4; + AddOnPacked >> unk4; + + uint32 count = 0; + *Target << uint32(count); + /*for(uint32 i = 0; i < count; ++i) + { + uint32 + string (16 bytes) + string (16 bytes) + uint32 + }*/ + + if(AddOnPacked.rpos() != AddOnPacked.size()) + sLog.outDebug("packet under read!"); } else { diff --git a/src/game/AddonHandler.h b/src/game/AddonHandler.h index 6255bd551e2..fd9ad395924 100644 --- a/src/game/AddonHandler.h +++ b/src/game/AddonHandler.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp index a001ea5af22..a1120e8365e 100644 --- a/src/game/AggressorAI.cpp +++ b/src/game/AggressorAI.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,6 @@ #include "AggressorAI.h" #include "Errors.h" #include "Creature.h" -#include "Player.h" #include "ObjectAccessor.h" #include "VMapFactory.h" #include "World.h" diff --git a/src/game/AggressorAI.h b/src/game/AggressorAI.h index 97dccbcd329..a2a0230939a 100644 --- a/src/game/AggressorAI.h +++ b/src/game/AggressorAI.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/AnimalRandomMovementGenerator.h b/src/game/AnimalRandomMovementGenerator.h index c24162d2708..9c64edcaa44 100644 --- a/src/game/AnimalRandomMovementGenerator.h +++ b/src/game/AnimalRandomMovementGenerator.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp index c498ed33be4..96e279f7d83 100644 --- a/src/game/ArenaTeam.cpp +++ b/src/game/ArenaTeam.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -297,34 +297,43 @@ void ArenaTeam::Disband(WorldSession *session) CharacterDatabase.PExecute("DELETE FROM arena_team_member WHERE arenateamid = '%u'", Id); //< this should be alredy done by calling DelMember(memberGuids[j]); for each member CharacterDatabase.PExecute("DELETE FROM arena_team_stats WHERE arenateamid = '%u'", Id); CharacterDatabase.CommitTransaction(); - objmgr.RemoveArenaTeam(this); + objmgr.RemoveArenaTeam(Id); } void ArenaTeam::Roster(WorldSession *session) { Player *pl = NULL; + uint8 unk308 = 0; + WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100); data << uint32(GetId()); // arena team id + data << uint8(unk308); // 308 unknown value but affect packet structure data << uint32(GetMembersSize()); // members count data << uint32(GetType()); // arena team type? - for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { pl = objmgr.GetPlayer(itr->guid); - data << uint64(itr->guid); // guid - data << uint8((pl ? 1 : 0)); // online flag - data << itr->name; // member name + data << uint64(itr->guid); // guid + data << uint8((pl ? 1 : 0)); // online flag + data << itr->name; // member name data << uint32((itr->guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member - data << uint8((pl ? pl->getLevel() : 0)); // unknown, level? - data << uint8(itr->Class); // class - data << uint32(itr->games_week); // played this week - data << uint32(itr->wins_week); // wins this week - data << uint32(itr->games_season); // played this season - data << uint32(itr->wins_season); // wins this season - data << uint32(itr->personal_rating); // personal rating + data << uint8((pl ? pl->getLevel() : 0)); // unknown, level? + data << uint8(itr->Class); // class + data << uint32(itr->games_week); // played this week + data << uint32(itr->wins_week); // wins this week + data << uint32(itr->games_season); // played this season + data << uint32(itr->wins_season); // wins this season + data << uint32(itr->personal_rating); // personal rating + if(unk308) + { + data << float(0.0); // 308 unk + data << float(0.0); // 308 unk + } } + session->SendPacket(&data); sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_ROSTER"); } @@ -361,7 +370,7 @@ void ArenaTeam::NotifyStatsChanged() { // this is called after a rated match ended // updates arena team stats for every member of the team (not only the ones who participated!) - for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { Player * plr = objmgr.GetPlayer(itr->guid); if(plr) @@ -434,7 +443,7 @@ void ArenaTeam::SetStats(uint32 stat_type, uint32 value) void ArenaTeam::BroadcastPacket(WorldPacket *packet) { - for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { Player *player = objmgr.GetPlayer(itr->guid); if(player) @@ -566,6 +575,28 @@ void ArenaTeam::MemberLost(Player * plr, uint32 againstRating) } } +void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstRating) +{ + // called for offline player after ending rated arena match! + for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + { + if(itr->guid == guid) + { + // update personal rating + float chance = GetChanceAgainst(itr->personal_rating, againstRating); + int32 mod = (int32)ceil(32.0f * (0.0f - chance)); + if (int32(itr->personal_rating) + mod < 0) + itr->personal_rating = 0; + else + itr->personal_rating += mod; + // update personal played stats + itr->games_week +=1; + itr->games_season +=1; + return; + } + } +} + void ArenaTeam::MemberWon(Player * plr, uint32 againstRating) { // called for each participant after winning a match @@ -623,11 +654,13 @@ void ArenaTeam::SaveToDB() { // save team and member stats to db // called after a match has ended, or when calculating arena_points + CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("UPDATE arena_team_stats SET rating = '%u',games = '%u',played = '%u',rank = '%u',wins = '%u',wins2 = '%u' WHERE arenateamid = '%u'", stats.rating, stats.games_week, stats.games_season, stats.rank, stats.wins_week, stats.wins_season, GetId()); for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) { - CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, Id, itr->guid); + CharacterDatabase.PExecute("UPDATE arena_team_member SET played_week = '%u', wons_week = '%u', played_season = '%u', wons_season = '%u', personal_rating = '%u' WHERE arenateamid = '%u' AND guid = '%u'", itr->games_week, itr->wins_week, itr->games_season, itr->wins_season, itr->personal_rating, Id, GUID_LOPART(itr->guid)); } + CharacterDatabase.CommitTransaction(); } void ArenaTeam::FinishWeek() @@ -641,6 +674,19 @@ void ArenaTeam::FinishWeek() } } +bool ArenaTeam::IsFighting() const +{ + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) + { + if (Player *p = objmgr.GetPlayer(itr->guid)) + { + if (p->GetMap()->IsBattleArena()) + return true; + } + } + return false; +} + /* arenateam fields (id from 2.3.3 client): 1414 - arena team id 2v2 diff --git a/src/game/ArenaTeam.h b/src/game/ArenaTeam.h index 9641c1e5992..60c80f972d2 100644 --- a/src/game/ArenaTeam.h +++ b/src/game/ArenaTeam.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -98,7 +98,7 @@ struct ArenaTeamMember void ModifyPersonalRating(Player* plr, int32 mod, uint32 slot) { - if (personal_rating + mod < 0) + if (int32(personal_rating) + mod < 0) personal_rating = 0; else personal_rating += mod; @@ -179,18 +179,7 @@ class ArenaTeam return NULL; } - bool IsFighting() const - { - for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) - { - if (Player *p = objmgr.GetPlayer(itr->guid)) - { - if (p->GetMap()->IsBattleArena()) - return true; - } - } - return false; - } + bool IsFighting() const; bool LoadArenaTeamFromDB(uint32 ArenaTeamId); void LoadMembersFromDB(uint32 ArenaTeamId); @@ -211,6 +200,7 @@ class ArenaTeam void MemberWon(Player * plr, uint32 againstRating); int32 LostAgainst(uint32 againstRating); void MemberLost(Player * plr, uint32 againstRating); + void OfflineMemberLost(uint64 guid, uint32 againstRating); void UpdateArenaPointsHelper(std::map<uint32, uint32> & PlayerPoints); diff --git a/src/game/ArenaTeamHandler.cpp b/src/game/ArenaTeamHandler.cpp index 9ba2e65ec92..cebdb71411f 100644 --- a/src/game/ArenaTeamHandler.cpp +++ b/src/game/ArenaTeamHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -27,7 +27,6 @@ #include "ArenaTeam.h" #include "World.h" #include "SocialMgr.h" -#include "Language.h" void WorldSession::HandleInspectArenaStatsOpcode(WorldPacket & recv_data) { @@ -173,7 +172,7 @@ void WorldSession::HandleArenaTeamInviteAcceptOpcode(WorldPacket & /*recv_data*/ if(!at) return; - if(_player->GetArenaTeamIdFromDB(_player->GetGUIDLow(), at->GetType())) + if(_player->GetArenaTeamId(at->GetSlot())) { SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S,"","",ERR_ALREADY_IN_ARENA_TEAM); // already in arena team that size return; diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp index cb3244ee456..fe948d1f4e4 100644 --- a/src/game/AuctionHouseBot.cpp +++ b/src/game/AuctionHouseBot.cpp @@ -15,7 +15,7 @@ using namespace std; -static bool debug_Out = sConfig.GetIntDefault("AuctionHouseBot.DEBUG", 0); +static bool debug_Out = sConfig.GetBoolDefault("AuctionHouseBot.DEBUG", false); static vector<uint32> npcItems; static vector<uint32> lootItems; @@ -816,13 +816,13 @@ void AuctionHouseBot() /////////////////////////////////////////////////////////////////////////////// void AuctionHouseBotInit() { - AHBSeller = sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", 0); - AHBBuyer = sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", 0); - No_Bind = sConfig.GetBoolDefault("AuctionHouseBot.No_Bind", 1); - Bind_When_Picked_Up = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Picked_Up", 0); - Bind_When_Equipped = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Equipped", 1); - Bind_When_Use = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Use", 1); - Bind_Quest_Item = sConfig.GetBoolDefault("AuctionHouseBot.Bind_Quest_Item", 0); + AHBSeller = false;//sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", false); + AHBBuyer = false;//sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", false); + No_Bind = sConfig.GetBoolDefault("AuctionHouseBot.No_Bind", true); + Bind_When_Picked_Up = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Picked_Up", false); + Bind_When_Equipped = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Equipped", true); + Bind_When_Use = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Use", true); + Bind_Quest_Item = sConfig.GetBoolDefault("AuctionHouseBot.Bind_Quest_Item", false); if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) { @@ -833,9 +833,9 @@ void AuctionHouseBotInit() if (AHBSeller) { - Vendor_Items = sConfig.GetBoolDefault("AuctionHouseBot.VendorItems", 0); - Loot_Items = sConfig.GetBoolDefault("AuctionHouseBot.LootItems", 1); - Other_Items = sConfig.GetBoolDefault("AuctionHouseBot.OtherItems", 0); + Vendor_Items = sConfig.GetBoolDefault("AuctionHouseBot.VendorItems", false); + Loot_Items = sConfig.GetBoolDefault("AuctionHouseBot.LootItems", true); + Other_Items = sConfig.GetBoolDefault("AuctionHouseBot.OtherItems", false); QueryResult* results = (QueryResult*) NULL; char npcQuery[] = "SELECT distinct `item` FROM `npc_vendor`"; @@ -1056,20 +1056,20 @@ void AuctionHouseBotInit() } sLog.outString("AuctionHouseBot:"); - sLog.outString("loaded %d grey trade goods", greyTradeGoodsBin.size()); - sLog.outString("loaded %d white trade goods", whiteTradeGoodsBin.size()); - sLog.outString("loaded %d green trade goods", greenTradeGoodsBin.size()); - sLog.outString("loaded %d blue trade goods", blueTradeGoodsBin.size()); - sLog.outString("loaded %d purple trade goods", purpleTradeGoodsBin.size()); - sLog.outString("loaded %d orange trade goods", orangeTradeGoodsBin.size()); - sLog.outString("loaded %d yellow trade goods", yellowTradeGoodsBin.size()); - sLog.outString("loaded %d grey items", greyItemsBin.size()); - sLog.outString("loaded %d white items", whiteItemsBin.size()); - sLog.outString("loaded %d green items", greenItemsBin.size()); - sLog.outString("loaded %d blue items", blueItemsBin.size()); - sLog.outString("loaded %d purple items", purpleItemsBin.size()); - sLog.outString("loaded %d orange items", orangeItemsBin.size()); - sLog.outString("loaded %d yellow items", yellowItemsBin.size()); + sLog.outString("loaded %u grey trade goods", greyTradeGoodsBin.size()); + sLog.outString("loaded %u white trade goods", whiteTradeGoodsBin.size()); + sLog.outString("loaded %u green trade goods", greenTradeGoodsBin.size()); + sLog.outString("loaded %u blue trade goods", blueTradeGoodsBin.size()); + sLog.outString("loaded %u purple trade goods", purpleTradeGoodsBin.size()); + sLog.outString("loaded %u orange trade goods", orangeTradeGoodsBin.size()); + sLog.outString("loaded %u yellow trade goods", yellowTradeGoodsBin.size()); + sLog.outString("loaded %u grey items", greyItemsBin.size()); + sLog.outString("loaded %u white items", whiteItemsBin.size()); + sLog.outString("loaded %u green items", greenItemsBin.size()); + sLog.outString("loaded %u blue items", blueItemsBin.size()); + sLog.outString("loaded %u purple items", purpleItemsBin.size()); + sLog.outString("loaded %u orange items", orangeItemsBin.size()); + sLog.outString("loaded %u yellow items", yellowItemsBin.size()); } sLog.outString("AuctionHouseBot by Paradox (original by ChrisK) has been loaded."); sLog.outString("AuctionHouseBot now includes AHBuyer by Kerbe and Paradox"); diff --git a/src/game/AuctionHouseHandler.cpp b/src/game/AuctionHouseHandler.cpp index b36d1870b86..ef9d8d92682 100644 --- a/src/game/AuctionHouseHandler.cpp +++ b/src/game/AuctionHouseHandler.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * @@ -367,6 +367,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data ) } auction->bidder = pl->GetGUIDLow(); auction->bid = price; + GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price); // after this update we should save player's money ... CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id); @@ -390,6 +391,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data ) } auction->bidder = pl->GetGUIDLow(); auction->bid = auction->buyout; + GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout); auctionmgr.SendAuctionSalePendingMail( auction ); auctionmgr.SendAuctionSuccessfulMail( auction ); @@ -500,7 +502,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data ) recv_data >> outbiddedCount; if (recv_data.size() != (16 + outbiddedCount * 4 )) { - sLog.outError("Client sent bad opcode!!! with count: %u and size : %d (mustbe: %d", outbiddedCount, recv_data.size(),(16 + outbiddedCount * 4 )); + sLog.outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(),(16 + outbiddedCount * 4 )); outbiddedCount = 0; } @@ -638,3 +640,22 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data ) SendPacket(&data); } +void WorldSession::HandleAuctionListPendingSales( WorldPacket & recv_data ) +{ + sLog.outDebug("CMSG_AUCTION_LIST_PENDING_SALES"); + recv_data.hexlike(); + + uint32 count = 0; + + WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4); + data << uint32(count); // count + /*for(uint32 i = 0; i < count; ++i) + { + data << ""; // string + data << ""; // string + data << uint32(0); + data << uint32(0); + data << float(0); + }*/ + SendPacket(&data); +} diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp index 1554013af99..0e028b62296 100644 --- a/src/game/AuctionHouseMgr.cpp +++ b/src/game/AuctionHouseMgr.cpp @@ -1,20 +1,20 @@ /* -* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> -* -* This program is free software; you can redistribute it and/or modify -* it under the terms of the GNU General Public License as published by -* the Free Software Foundation; either version 2 of the License, or -* (at your option) any later version. -* -* This program is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -* GNU General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program; if not, write to the Free Software -* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -*/ + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ #include "Common.h" #include "Database/DatabaseEnv.h" @@ -223,6 +223,8 @@ void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction ) if (owner) { + //FIXME: what do if owner offline + owner->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD, auction->bid); //send auction owner notification, bidder must be current! owner->GetSession()->SendAuctionOwnerNotification( auction ); } @@ -257,7 +259,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail( AuctionEntry * auction ) if ( owner ) owner->GetSession()->SendAuctionOwnerNotification( auction ); else - RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! + RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !! MailItemsInfo mi; mi.AddItem(auction->item_guidlow, auction->item_template, pItem); @@ -298,8 +300,8 @@ void AuctionHouseMgr::LoadAuctionItems() bar.step(); fields = result->Fetch(); - uint32 item_guid = fields[1].GetUInt32(); - uint32 item_template = fields[2].GetUInt32(); + uint32 item_guid = fields[1].GetUInt32(); + uint32 item_template = fields[2].GetUInt32(); ItemPrototype const *proto = objmgr.GetItemPrototype(item_template); @@ -323,7 +325,7 @@ void AuctionHouseMgr::LoadAuctionItems() while( result->NextRow() ); delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u auction items", count ); } @@ -428,7 +430,7 @@ void AuctionHouseMgr::LoadAuctions() } while (result->NextRow()); delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u auctions", AuctionCount ); } @@ -468,17 +470,17 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem // but no easy way convert creature faction to player race faction for specific city switch(factionTemplateId) { - case 12: houseid = 1; break; // human - case 29: houseid = 6; break; // orc, and generic for horde - case 55: houseid = 2; break; // dwarf, and generic for alliance - case 68: houseid = 4; break; // undead - case 80: houseid = 3; break; // n-elf - case 104: houseid = 5; break; // trolls - case 120: houseid = 7; break; // booty bay, neutral - case 474: houseid = 7; break; // gadgetzan, neutral - case 855: houseid = 7; break; // everlook, neutral + case 12: houseid = 1; break; // human + case 29: houseid = 6; break; // orc, and generic for horde + case 55: houseid = 2; break; // dwarf, and generic for alliance + case 68: houseid = 4; break; // undead + case 80: houseid = 3; break; // n-elf + case 104: houseid = 5; break; // trolls + case 120: houseid = 7; break; // booty bay, neutral + case 474: houseid = 7; break; // gadgetzan, neutral + case 855: houseid = 7; break; // everlook, neutral case 1604: houseid = 6; break; // b-elfs, - default: // for unknown case + default: // for unknown case { FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId); if(!u_entry) @@ -576,22 +578,22 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player ItemPrototype const *proto = item->GetProto(); - if (itemClass != (0xffffffff) && proto->Class != itemClass) + if (itemClass != 0xffffffff && proto->Class != itemClass) continue; - if (itemSubClass != (0xffffffff) && proto->SubClass != itemSubClass) + if (itemSubClass != 0xffffffff && proto->SubClass != itemSubClass) continue; - if (inventoryType != (0xffffffff) && proto->InventoryType != inventoryType) + if (inventoryType != 0xffffffff && proto->InventoryType != inventoryType) continue; - if (quality != (0xffffffff) && proto->Quality != quality) + if (quality != 0xffffffff && proto->Quality != quality) continue; - if( levelmin != (0x00) && (proto->RequiredLevel < levelmin || levelmax != (0x00) && proto->RequiredLevel > levelmax ) ) + if (levelmin != 0x00 && (proto->RequiredLevel < levelmin || (levelmax != 0x00 && proto->RequiredLevel > levelmax))) continue; - if( usable != (0x00) && player->CanUseItem( item ) != EQUIP_ERR_OK ) + if (usable != 0x00 && player->CanUseItem( item ) != EQUIP_ERR_OK) continue; std::string name = proto->Name1; @@ -609,10 +611,10 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player } } - if( !wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) ) + if (!wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) ) continue; - if ((count < 50) && (totalcount >= listfrom)) + if (count < 50 && totalcount >= listfrom) { ++count; Aentry->BuildAuctionInfo(data); @@ -630,29 +632,29 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const sLog.outError("auction to item, that doesn't exist !!!!"); return false; } - data << (uint32) Id; - data << (uint32) pItem->GetEntry(); + data << uint32(Id); + data << uint32(pItem->GetEntry()); for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++) { - data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i)); - data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i)); - data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i)); + data << uint32(pItem->GetEnchantmentId(EnchantmentSlot(i))); + data << uint32(pItem->GetEnchantmentDuration(EnchantmentSlot(i))); + data << uint32(pItem->GetEnchantmentCharges(EnchantmentSlot(i))); } - data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id - data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor - data << (uint32) pItem->GetCount(); //item->count - data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF - data << (uint32) 0; //Unknown - data << (uint64) owner; //Auction->owner - data << (uint32) startbid; //Auction->startbid (not sure if useful) - data << (uint32) (bid ? GetAuctionOutBid() : 0); + data << uint32(pItem->GetItemRandomPropertyId()); //random item property id + data << uint32(pItem->GetItemSuffixFactor()); //SuffixFactor + data << uint32(pItem->GetCount()); //item->count + data << uint32(pItem->GetSpellCharges()); //item->charge FFFFFFF + data << uint32(0); //Unknown + data << uint64(owner); //Auction->owner + data << uint32(startbid); //Auction->startbid (not sure if useful) + data << uint32(bid ? GetAuctionOutBid() : 0); //minimal outbid - data << (uint32) buyout; //auction->buyout - data << (uint32) (expire_time - time(NULL))* 1000; //time left - data << (uint64) bidder; //auction->bidder current - data << (uint32) bid; //current bid + data << uint32(buyout); //auction->buyout + data << uint32((expire_time-time(NULL))*IN_MILISECONDS);//time left + data << uint64(bidder) ; //auction->bidder current + data << uint32(bid); //current bid return true; } diff --git a/src/game/Bag.cpp b/src/game/Bag.cpp index 331b12acde5..06c2f6ade6b 100644 --- a/src/game/Bag.cpp +++ b/src/game/Bag.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,9 +23,7 @@ #include "ObjectMgr.h" #include "Database/DatabaseEnv.h" #include "Log.h" -#include "WorldPacket.h" #include "UpdateData.h" -#include "WorldSession.h" Bag::Bag( ): Item() { @@ -34,7 +32,7 @@ Bag::Bag( ): Item() m_valuesCount = CONTAINER_END; - memset(m_bagslot, 0, sizeof(Item *) * MAX_BAG_SIZE); // Maximum 20 Slots + memset(m_bagslot, 0, sizeof(Item *) * MAX_BAG_SIZE); } Bag::~Bag() diff --git a/src/game/Bag.h b/src/game/Bag.h index d930809cf4a..1c341b5611d 100644 --- a/src/game/Bag.h +++ b/src/game/Bag.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,10 +24,7 @@ // Maximum 36 Slots ( (CONTAINER_END - CONTAINER_FIELD_SLOT_1)/2 #define MAX_BAG_SIZE 36 // 2.0.12 -#include "Object.h" #include "ItemPrototype.h" -#include "Unit.h" -#include "Creature.h" #include "Item.h" class Bag : public Item diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp index 5ab9490b215..b529d532795 100644 --- a/src/game/BattleGround.cpp +++ b/src/game/BattleGround.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,23 +21,119 @@ #include "Object.h" #include "Player.h" #include "BattleGround.h" +#include "BattleGroundMgr.h" #include "Creature.h" #include "MapManager.h" #include "Language.h" -#include "Chat.h" #include "SpellAuras.h" #include "ArenaTeam.h" #include "World.h" +#include "Group.h" +#include "ObjectMgr.h" +#include "WorldPacket.h" #include "Util.h" +#include "Formulas.h" +#include "GridNotifiersImpl.h" + +namespace MaNGOS +{ + class BattleGroundChatBuilder + { + public: + BattleGroundChatBuilder(ChatMsg msgtype, int32 textId, Player const* source, va_list* args = NULL) + : i_msgtype(msgtype), i_textId(textId), i_source(source), i_args(args) {} + void operator()(WorldPacket& data, int32 loc_idx) + { + char const* text = objmgr.GetMangosString(i_textId,loc_idx); + + if(i_args) + { + // we need copy va_list before use or original va_list will corrupted + va_list ap; + va_copy(ap,*i_args); + + char str [2048]; + vsnprintf(str,2048,text, ap ); + va_end(ap); + + do_helper(data,&str[0]); + } + else + do_helper(data,text); + } + private: + void do_helper(WorldPacket& data, char const* text) + { + uint64 target_guid = i_source ? i_source ->GetGUID() : 0; + + data << uint8(i_msgtype); + data << uint32(LANG_UNIVERSAL); + data << uint64(target_guid); // there 0 for BG messages + data << uint32(0); // can be chat msg group or something + data << uint64(target_guid); + data << uint32(strlen(text)+1); + data << text; + data << uint8(i_source ? i_source->chatTag() : uint8(0)); + } + + ChatMsg i_msgtype; + int32 i_textId; + Player const* i_source; + va_list* i_args; + }; + + class BattleGround2ChatBuilder + { + public: + BattleGround2ChatBuilder(ChatMsg msgtype, int32 textId, Player const* source, int32 arg1, int32 arg2) + : i_msgtype(msgtype), i_textId(textId), i_source(source), i_arg1(arg1), i_arg2(arg2) {} + void operator()(WorldPacket& data, int32 loc_idx) + { + char const* text = objmgr.GetMangosString(i_textId,loc_idx); + char const* arg1str = i_arg1 ? objmgr.GetMangosString(i_arg1,loc_idx) : ""; + char const* arg2str = i_arg2 ? objmgr.GetMangosString(i_arg2,loc_idx) : ""; + + char str [2048]; + snprintf(str,2048,text, arg1str, arg2str ); + + uint64 target_guid = i_source ? i_source ->GetGUID() : 0; + + data << uint8(i_msgtype); + data << uint32(LANG_UNIVERSAL); + data << uint64(target_guid); // there 0 for BG messages + data << uint32(0); // can be chat msg group or something + data << uint64(target_guid); + data << uint32(strlen(str)+1); + data << str; + data << uint8(i_source ? i_source->chatTag() : uint8(0)); + } + private: + + ChatMsg i_msgtype; + int32 i_textId; + Player const* i_source; + int32 i_arg1; + int32 i_arg2; + }; +} // namespace MaNGOS + +template<class Do> +void BattleGround::BroadcastWorker(Do& _do) +{ + for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + if(Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) + _do(plr); +} BattleGround::BattleGround() { - m_TypeID = 0; + m_TypeID = BattleGroundTypeId(0); m_InstanceID = 0; - m_Status = 0; + m_Status = STATUS_NONE; + m_ClientInstanceID = 0; m_EndTime = 0; m_LastResurrectTime = 0; - m_Queue_type = MAX_BATTLEGROUND_QUEUES; + m_QueueId = QUEUE_ID_MAX_LEVEL_19; m_InvitedAlliance = 0; m_InvitedHorde = 0; m_ArenaType = 0; @@ -88,6 +184,16 @@ BattleGround::BattleGround() m_PrematureCountDown = 0; m_HonorMode = BG_NORMAL; + + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_2M; + m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_1M; + m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_30S; + m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + //we must set to some default existing values + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; } BattleGround::~BattleGround() @@ -105,13 +211,17 @@ BattleGround::~BattleGround() DelObject(i); } - // delete creature and go respawn times - WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID()); - WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'",GetInstanceID()); - // delete instance from db - CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID()); - // remove from battlegrounds - sBattleGroundMgr.RemoveBattleGround(GetInstanceID()); + if(GetInstanceID()) // not spam by useless queries in case BG templates + { + // delete creature and go respawn times + WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID()); + WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'",GetInstanceID()); + // delete instance from db + CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID()); + // remove from battlegrounds + } + + sBattleGroundMgr.RemoveBattleGround(GetInstanceID(), GetTypeID()); // unload map if(Map * map = MapManager::Instance().FindMap(GetMapId(), GetInstanceID())) if(map->IsBattleGroundOrArena()) @@ -120,65 +230,32 @@ BattleGround::~BattleGround() this->RemoveFromBGFreeSlotQueue(); } -void BattleGround::Update(time_t diff) +void BattleGround::Update(uint32 diff) { - if(!GetPlayersSize() && !GetRemovedPlayersSize() && !GetReviveQueueSize()) + if(!GetPlayersSize() && !GetReviveQueueSize()) //BG is empty return; - WorldPacket data; - - if(GetRemovedPlayersSize()) + // remove offline players from bg after 5 minutes + if( !m_OfflineQueue.empty() ) { - for(std::map<uint64, uint8>::iterator itr = m_RemovedPlayers.begin(); itr != m_RemovedPlayers.end(); ++itr) + BattleGroundPlayerMap::iterator itr = m_Players.find(*(m_OfflineQueue.begin())); + if( itr != m_Players.end() ) { - Player *plr = objmgr.GetPlayer(itr->first); - switch(itr->second) + if( itr->second.OfflineRemoveTime <= sWorld.GetGameTime() ) { - //following code is handled by event: - /*case 0: - sBattleGroundMgr.m_BattleGroundQueues[GetTypeID()].RemovePlayer(itr->first); - //RemovePlayerFromQueue(itr->first); - if(plr) - { - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(m_TypeID), STATUS_NONE, 0, 0); - plr->GetSession()->SendPacket(&data); - } - break;*/ - case 1: // currently in bg and was removed from bg - if(plr) - RemovePlayerAtLeave(itr->first, true, true); - else - RemovePlayerAtLeave(itr->first, false, false); - break; - case 2: // revive queue - RemovePlayerFromResurrectQueue(itr->first); - break; - default: - sLog.outError("BattleGround: Unknown remove player case!"); + RemovePlayerAtLeave(itr->first, true, true);// remove player from BG + m_OfflineQueue.pop_front(); // remove from offline queue + //do not use itr for anything, because it is erased in RemovePlayerAtLeave() } } - m_RemovedPlayers.clear(); } - // this code isn't efficient and its idea isn't implemented yet - /* offline players are removed from battleground in worldsession::LogoutPlayer() - // remove offline players from bg after ~5 minutes - if(GetPlayersSize()) - { - for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) - { - Player *plr = objmgr.GetPlayer(itr->first); - itr->second.LastOnlineTime += diff; - - if(plr) - itr->second.LastOnlineTime = 0; // update last online time - else - if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME) // 5 minutes - m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) - } - }*/ + /*********************************************************/ + /*** BATTLEGROUND RESSURECTION SYSTEM ***/ + /*********************************************************/ + //this should be handled by spell system m_LastResurrectTime += diff; if (m_LastResurrectTime >= RESURRECTION_INTERVAL) { @@ -228,6 +305,10 @@ void BattleGround::Update(time_t diff) m_ResurrectQueue.clear(); } + /*********************************************************/ + /*** BATTLEGROUND BALLANCE SYSTEM ***/ + /*********************************************************/ + // if less then minimum players are in on one side, then start premature finish timer if(GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam())) { @@ -235,39 +316,140 @@ void BattleGround::Update(time_t diff) { m_PrematureCountDown = true; m_PrematureCountDownTimer = sBattleGroundMgr.GetPrematureFinishTime(); - SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING); } else if(m_PrematureCountDownTimer < diff) { // time's up! - EndBattleGround(0); // noone wins + uint32 winner = 0; + if( GetPlayersCountByTeam(ALLIANCE) >= GetMinPlayersPerTeam() ) + winner = ALLIANCE; + else if( GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam() ) + winner = HORDE; + + EndBattleGround(winner); m_PrematureCountDown = false; } else { uint32 newtime = m_PrematureCountDownTimer - diff; // announce every minute - if(m_PrematureCountDownTimer != sBattleGroundMgr.GetPrematureFinishTime() && newtime / 60000 != m_PrematureCountDownTimer / 60000) - SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING); + if( newtime > (MINUTE * IN_MILISECONDS) ) + { + if( newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS) ) + PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS))); + } + else + { + //announce every 15 seconds + if( newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS) ) + PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILISECONDS)); + } m_PrematureCountDownTimer = newtime; } } else if (m_PrematureCountDown) m_PrematureCountDown = false; + /*********************************************************/ + /*** BATTLEGROUND STARTING SYSTEM ***/ + /*********************************************************/ + + if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) + { + ModifyStartDelayTime(diff); + + if (!(m_Events & BG_STARTING_EVENT_1)) + { + m_Events |= BG_STARTING_EVENT_1; + + // setup here, only when at least one player has ported to the map + if(!SetupBattleGround()) + { + EndNow(); + return; + } + + StartingEventCloseDoors(); + SetStartDelayTime(m_StartDelayTimes[BG_STARTING_EVENT_FIRST]); + //first start warning - 2 or 1 minute + SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_FIRST], CHAT_MSG_BG_SYSTEM_NEUTRAL); + } + // After 1 minute or 30 seconds, warning is signalled + else if (GetStartDelayTime() <= m_StartDelayTimes[BG_STARTING_EVENT_SECOND] && !(m_Events & BG_STARTING_EVENT_2)) + { + m_Events |= BG_STARTING_EVENT_2; + SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_SECOND], CHAT_MSG_BG_SYSTEM_NEUTRAL); + } + // After 30 or 15 seconds, warning is signalled + else if (GetStartDelayTime() <= m_StartDelayTimes[BG_STARTING_EVENT_THIRD] && !(m_Events & BG_STARTING_EVENT_3)) + { + m_Events |= BG_STARTING_EVENT_3; + SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_THIRD], CHAT_MSG_BG_SYSTEM_NEUTRAL); + } + // delay expired (atfer 2 or 1 minute) + else if (GetStartDelayTime() <= 0 && !(m_Events & BG_STARTING_EVENT_4)) + { + m_Events |= BG_STARTING_EVENT_4; + + StartingEventOpenDoors(); + + SendMessageToAll(m_StartMessageIds[BG_STARTING_EVENT_FOURTH], CHAT_MSG_BG_SYSTEM_NEUTRAL); + SetStatus(STATUS_IN_PROGRESS); + SetStartDelayTime(m_StartDelayTimes[BG_STARTING_EVENT_FOURTH]); + + //remove preparation + if( isArena() ) + { + //TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START); + + for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) + if(Player *plr = objmgr.GetPlayer(itr->first)) + plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); + + CheckArenaWinConditions(); + } + else + { + + PlaySoundToAll(SOUND_BG_START); + + for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) + if(Player* plr = objmgr.GetPlayer(itr->first)) + plr->RemoveAurasDueToSpell(SPELL_PREPARATION); + //Announce BG starting + if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) ) + { + sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel()); + } + } + } + } + + /*********************************************************/ + /*** BATTLEGROUND ENDING SYSTEM ***/ + /*********************************************************/ + if(GetStatus() == STATUS_WAIT_LEAVE) { // remove all players from battleground after 2 minutes - m_EndTime += diff; - if(m_EndTime >= TIME_TO_AUTOREMOVE) // 2 minutes + m_EndTime -= diff; + if( m_EndTime <= 0) { - for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + m_EndTime = 0; + BattleGroundPlayerMap::iterator itr, next; + for(itr = m_Players.begin(); itr != m_Players.end(); itr = next) { - m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) + next = itr; + ++next; + //itr is erased here! + RemovePlayerAtLeave(itr->first, true, true);// remove player from BG + // do not change any battleground's private variables } - // do not change any battleground's private variables } } + + //update start time + m_StartTime += diff; } void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O) @@ -281,7 +463,7 @@ void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, flo void BattleGround::SendPacketToAll(WorldPacket *packet) { - for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); if(plr) @@ -293,7 +475,7 @@ void BattleGround::SendPacketToAll(WorldPacket *packet) void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self) { - for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); @@ -306,7 +488,7 @@ void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player * if(!self && sender == plr) continue; - uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); + uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); if(team == TeamID) @@ -325,7 +507,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) { WorldPacket data; - for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); @@ -335,7 +517,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) continue; } - uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); + uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); if(team == TeamID) @@ -348,7 +530,7 @@ void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) { - for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); @@ -358,7 +540,7 @@ void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) continue; } - uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); + uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); if(team == TeamID) @@ -385,7 +567,7 @@ void BattleGround::YellToAll(Creature* creature, const char* text, uint32 langua void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID) { - for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); @@ -395,7 +577,7 @@ void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID) continue; } - uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); + uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); if(team == TeamID) @@ -410,7 +592,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, if(!factionEntry) return; - for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); @@ -420,7 +602,7 @@ void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, continue; } - uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); + uint32 team = itr->second.Team; if(!team) team = plr->GetTeam(); if(team == TeamID) @@ -451,15 +633,11 @@ void BattleGround::EndBattleGround(uint32 winner) uint32 loser_rating = 0; uint32 winner_rating = 0; WorldPacket data; - Player *Source = NULL; - const char *winmsg = ""; + int32 winmsg_id = 0; if(winner == ALLIANCE) { - if(isBattleGround()) - winmsg = GetTrinityString(LANG_BG_A_WINS); - else - winmsg = GetTrinityString(LANG_ARENA_GOLD_WINS); + winmsg_id = isBattleGround() ? LANG_BG_A_WINS : LANG_ARENA_GOLD_WINS; PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound @@ -467,10 +645,7 @@ void BattleGround::EndBattleGround(uint32 winner) } else if(winner == HORDE) { - if(isBattleGround()) - winmsg = GetTrinityString(LANG_BG_H_WINS); - else - winmsg = GetTrinityString(LANG_ARENA_GREEN_WINS); + winmsg_id = isBattleGround() ? LANG_BG_H_WINS : LANG_ARENA_GREEN_WINS; PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound @@ -482,38 +657,23 @@ void BattleGround::EndBattleGround(uint32 winner) } SetStatus(STATUS_WAIT_LEAVE); - m_EndTime = 0; + //we must set it this way, because end time is sent in packet! + m_EndTime = TIME_TO_AUTOREMOVE; // arena rating calculation if(isArena() && isRated()) { - if(winner == ALLIANCE) - { - winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); - loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); - } - else if(winner == HORDE) - { - winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); - loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); - } - if(winner_arena_team && loser_arena_team) + winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner)); + loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner))); + if( winner_arena_team && loser_arena_team ) { loser_rating = loser_arena_team->GetStats().rating; winner_rating = winner_arena_team->GetStats().rating; int32 winner_change = winner_arena_team->WonAgainst(loser_rating); int32 loser_change = loser_arena_team->LostAgainst(winner_rating); sLog.outDebug("--- Winner rating: %u, Loser rating: %u, Winner change: %u, Losser change: %u ---", winner_rating, loser_rating, winner_change, loser_change); - if(winner == ALLIANCE) - { - SetArenaTeamRatingChangeForTeam(ALLIANCE, winner_change); - SetArenaTeamRatingChangeForTeam(HORDE, loser_change); - } - else - { - SetArenaTeamRatingChangeForTeam(HORDE, winner_change); - SetArenaTeamRatingChangeForTeam(ALLIANCE, loser_change); - } + SetArenaTeamRatingChangeForTeam(winner, winner_change); + SetArenaTeamRatingChangeForTeam(GetOtherTeam(winner), loser_change); } else { @@ -522,11 +682,21 @@ void BattleGround::EndBattleGround(uint32 winner) } } - for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); + uint32 team = itr->second.Team; + if(!plr) { + //if rated arena match - make member lost! + if(isArena() && isRated() && winner_arena_team && loser_arena_team) + { + if(team == winner) + winner_arena_team->OfflineMemberLost(itr->first, loser_rating); + else + loser_arena_team->OfflineMemberLost(itr->first, winner_rating); + } sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); continue; } @@ -541,8 +711,8 @@ void BattleGround::EndBattleGround(uint32 winner) plr->SpawnCorpseBones(); } - uint32 team = itr->second.Team; - if(!team) team = plr->GetTeam(); + //this line is obsolete - team is set ALWAYS + //if(!team) team = plr->GetTeam(); // per player calculation if(isArena() && isRated() && winner_arena_team && loser_arena_team) @@ -555,10 +725,7 @@ void BattleGround::EndBattleGround(uint32 winner) if(team == winner) { - if(!Source) - Source = plr; RewardMark(plr,ITEM_WINNER_COUNT); - UpdatePlayerScore(plr, SCORE_BONUS_HONOR, 20); RewardQuest(plr); } else if(winner !=0) @@ -573,9 +740,10 @@ void BattleGround::EndBattleGround(uint32 winner) sBattleGroundMgr.BuildPvpLogDataPacket(&data, this); plr->GetSession()->SendPacket(&data); - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime()); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType()); plr->GetSession()->SendPacket(&data); + plr->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1); } if(isArena() && isRated() && winner_arena_team && loser_arena_team) @@ -593,13 +761,16 @@ void BattleGround::EndBattleGround(uint32 winner) } // inform invited players about the removal - sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); + sBattleGroundMgr.m_BattleGroundQueues[BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); - if(Source) - { - ChatHandler(Source).FillMessageData(&data, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, Source->GetGUID(), winmsg); - SendPacketToAll(&data); - } + if(winmsg_id) + SendMessageToAll(winmsg_id, CHAT_MSG_BG_SYSTEM_NEUTRAL); +} + +uint32 BattleGround::GetBonusHonorFromKill(uint32 kills) const +{ + //variable kills means how many honorable kills you scored (so we need kills * honor_for_one_kill) + return MaNGOS::Honor::hk_honor_at_level(GetMaxLevel(), kills); } uint32 BattleGround::GetBattlemasterEntry() const @@ -735,10 +906,10 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac uint32 team = GetPlayerTeam(guid); bool participant = false; // Remove from lists/maps - std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.find(guid); + BattleGroundPlayerMap::iterator itr = m_Players.find(guid); if(itr != m_Players.end()) { - UpdatePlayersCountByTeam(team, true); // -1 player + UpdatePlayersCountByTeam(team, true); // -1 player m_Players.erase(itr); // check if the player was a participant of the match, or only entered through gm command (goname) participant = true; @@ -767,26 +938,26 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac RemovePlayer(plr, guid); // BG subclass specific code - if(plr) + if(participant) // if the player was a match participant, remove auras, calc rating, update queue { - plr->ClearAfkReports(); - - if(participant) // if the player was a match participant, remove auras, calc rating, update queue + BattleGroundTypeId bgTypeId = GetTypeID(); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); + if(plr) { + plr->ClearAfkReports(); + if(!team) team = plr->GetTeam(); - uint32 bgTypeId = GetTypeID(); - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); // if arena, remove the specific arena auras if(isArena()) { - plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out - bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing) + plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out + bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing) // summon old pet if there was one and there isn't a current pet if(!plr->GetPet() && plr->GetTemporaryUnsummonedPetNumber()) { - Pet* NewPet = new Pet; + Pet* NewPet = new Pet(plr); if(!NewPet->LoadPetFromDB(plr, 0, (plr)->GetTemporaryUnsummonedPetNumber(), true)) delete NewPet; @@ -796,67 +967,64 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac if(isRated() && GetStatus() == STATUS_IN_PROGRESS) { //left a rated match while the encounter was in progress, consider as loser - ArenaTeam * winner_arena_team = 0; - ArenaTeam * loser_arena_team = 0; - if(team == HORDE) - { - winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); - loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); - } - else - { - winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); - loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); - } + ArenaTeam * winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team))); + ArenaTeam * loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(team)); if(winner_arena_team && loser_arena_team) - { loser_arena_team->MemberLost(plr,winner_arena_team->GetRating()); - } } } - - WorldPacket data; if(SendPacket) { - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, team, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0); + WorldPacket data; + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0, 0); plr->GetSession()->SendPacket(&data); } // this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg plr->RemoveBattleGroundQueueId(bgQueueTypeId); - - DecreaseInvitedCount(team); - //we should update battleground queue, but only if bg isn't ending - if (GetQueueType() < MAX_BATTLEGROUND_QUEUES) - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueType()); - - Group * group = plr->GetGroup(); - // remove from raid group if exist - if(group && group == GetBgRaid(team)) + } + else + // removing offline participant + { + if(isRated() && GetStatus() == STATUS_IN_PROGRESS) { - if(!group->RemoveMember(guid, 0)) // group was disbanded - { - SetBgRaid(team, NULL); - delete group; - } + //left a rated match while the encounter was in progress, consider as loser + ArenaTeam * others_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team))); + ArenaTeam * players_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(team)); + if( others_arena_team && players_arena_team ) + players_arena_team->OfflineMemberLost(guid, others_arena_team->GetRating()); } + } - // Let others know - sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, plr); - SendPacketToTeam(team, &data, plr, false); + // remove from raid group if player is member + if(Group *group = GetBgRaid(team)) + { + if( !group->RemoveMember(guid, 0) ) // group was disbanded + { + SetBgRaid(team, NULL); + delete group; + } } + DecreaseInvitedCount(team); + //we should update battleground queue, but only if bg isn't ending + if( isBattleGround() && GetStatus() < STATUS_WAIT_LEAVE ) + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId()); + // Let others know + WorldPacket data; + sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, guid); + SendPacketToTeam(team, &data, plr, false); + } + if( plr ) + { // Do next only if found in battleground - plr->SetBattleGroundId(0); // We're not in BG. + plr->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG. // reset destination bg team plr->SetBGTeam(0); if(Transport) - { - plr->TeleportTo(plr->GetBattleGroundEntryPointMap(), plr->GetBattleGroundEntryPointX(), plr->GetBattleGroundEntryPointY(), plr->GetBattleGroundEntryPointZ(), plr->GetBattleGroundEntryPointO()); - } + plr->TeleportTo(plr->GetBattleGroundEntryPoint()); - // Log sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName()); } @@ -876,7 +1044,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac // this method is called when no players remains in battleground void BattleGround::Reset() { - SetQueueType(MAX_BATTLEGROUND_QUEUES); + SetQueueId(QUEUE_ID_MAX_LEVEL_19); SetWinner(WINNER_NONE); SetStatus(STATUS_WAIT_QUEUE); SetStartTime(0); @@ -888,7 +1056,7 @@ void BattleGround::Reset() m_Events = 0; if (m_InvitedAlliance > 0 || m_InvitedHorde > 0) - sLog.outError("BattleGround system ERROR: bad counter, m_InvitedAlliance: %d, m_InvitedHorde: %d", m_InvitedAlliance, m_InvitedHorde); + sLog.outError("BattleGround system: bad counter, m_InvitedAlliance: %d, m_InvitedHorde: %d", m_InvitedAlliance, m_InvitedHorde); m_InvitedAlliance = 0; m_InvitedHorde = 0; @@ -896,9 +1064,6 @@ void BattleGround::Reset() m_Players.clear(); m_PlayerScores.clear(); - - // reset BGSubclass - ResetBGSubclass(); } void BattleGround::StartBattleGround() @@ -917,7 +1082,7 @@ void BattleGround::AddPlayer(Player *plr) uint32 team = plr->GetBGTeam(); BattleGroundPlayer bp; - bp.LastOnlineTime = 0; + bp.OfflineRemoveTime = 0; bp.Team = team; // Add to list/maps @@ -962,7 +1127,7 @@ void BattleGround::AddPlayer(Player *plr) } (plr)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT); } - else + else (plr)->SetTemporaryUnsummonedPetNumber(0); if(GetStatus() == STATUS_WAIT_JOIN) // not started yet @@ -979,15 +1144,83 @@ void BattleGround::AddPlayer(Player *plr) plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells. } + // setup BG group membership + PlayerAddedToBGCheckIfBGIsRunning(plr); + AddOrSetPlayerToCorrectBgGroup(plr, guid, team); + // Log sLog.outDetail("BATTLEGROUND: Player %s joined the battle.", plr->GetName()); } +/* this method adds player to his team's bg group, or sets his correct group if player is already in bg group */ +void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid, uint32 team) +{ + Group* group = GetBgRaid(team); + if(!group) // first player joined + { + group = new Group; + SetBgRaid(team, group); + group->Create(plr_guid, plr->GetName()); + } + else // raid already exist + { + if(group->IsMember(plr_guid)) + { + uint8 subgroup = group->GetMemberGroup(plr_guid); + plr->SetBattleGroundRaid(group, subgroup); + } + else + { + group->AddMember(plr_guid, plr->GetName()); + if( Group* originalGroup = plr->GetOriginalGroup() ) + if( originalGroup->IsLeader(plr_guid) ) + group->ChangeLeader(plr_guid); + } + } +} + +// This method should be called when player logs into running battleground +void BattleGround::EventPlayerLoggedIn(Player* player, uint64 plr_guid) +{ + // player is correct pointer + for(std::deque<uint64>::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr) + { + if( *itr == plr_guid ) + { + m_OfflineQueue.erase(itr); + break; + } + } + m_Players[plr_guid].OfflineRemoveTime = 0; + PlayerAddedToBGCheckIfBGIsRunning(player); + // if battleground is starting, then add preparation aura + // we don't have to do that, because preparation aura isn't removed when player logs out +} + +// This method should be called when player logs out from running battleground +void BattleGround::EventPlayerLoggedOut(Player* player) +{ + // player is correct pointer, it is checked in WorldSession::LogoutPlayer() + m_OfflineQueue.push_back(player->GetGUID()); + m_Players[player->GetGUID()].OfflineRemoveTime = sWorld.GetGameTime() + MAX_OFFLINE_TIME; + if( GetStatus() == STATUS_IN_PROGRESS ) + { + if( isBattleGround() ) + EventPlayerDroppedFlag(player); + else + { + //1 player is logging out, if it is the last, then end arena! + if( GetAlivePlayersCountByTeam(player->GetTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player->GetTeam())) ) + EndBattleGround(GetOtherTeam(player->GetTeam())); + } + } +} + /* This method should be called only once ... it adds pointer to queue */ void BattleGround::AddToBGFreeSlotQueue() { // make sure to add only once - if(!m_InBGFreeSlotQueue) + if(!m_InBGFreeSlotQueue && isBattleGround()) { sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].push_front(this); m_InBGFreeSlotQueue = true; @@ -1000,7 +1233,7 @@ void BattleGround::RemoveFromBGFreeSlotQueue() // set to be able to re-add if needed m_InBGFreeSlotQueue = false; // uncomment this code when battlegrounds will work like instances - for (std::deque<BattleGround*>::iterator itr = sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].end(); ++itr) + for (BGFreeSlotQueueType::iterator itr = sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].end(); ++itr) { if ((*itr)->GetInstanceID() == m_InstanceID) { @@ -1011,61 +1244,12 @@ void BattleGround::RemoveFromBGFreeSlotQueue() } // get the number of free slots for team -// works in similar way that HasFreeSlotsForTeam did, but this is needed for join as group +// returns the number how many players can join battleground to MaxPlayersPerTeam uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const { - //if BG is starting ... invite anyone - if (GetStatus() == STATUS_WAIT_JOIN) + //return free slot count to MaxPlayerPerTeam + if (GetStatus() == STATUS_WAIT_JOIN || GetStatus() == STATUS_IN_PROGRESS) return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0; - //if BG is already started .. do not allow to join too much players of one faction - uint32 otherTeam; - uint32 otherIn; - if (Team == ALLIANCE) - { - otherTeam = GetInvitedCount(HORDE); - otherIn = GetPlayersCountByTeam(HORDE); - } - else - { - otherTeam = GetInvitedCount(ALLIANCE); - otherIn = GetPlayersCountByTeam(ALLIANCE); - } - if (GetStatus() == STATUS_IN_PROGRESS) - { - // difference based on ppl invited (not necessarily entered battle) - // default: allow 0 - uint32 diff = 0; - // allow join one person if the sides are equal (to fill up bg to minplayersperteam) - if (otherTeam == GetInvitedCount(Team)) - diff = 1; - // allow join more ppl if the other side has more players - else if(otherTeam > GetInvitedCount(Team)) - diff = otherTeam - GetInvitedCount(Team); - - // difference based on max players per team (don't allow inviting more) - uint32 diff2 = (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0; - - // difference based on players who already entered - // default: allow 0 - uint32 diff3 = 0; - // allow join one person if the sides are equal (to fill up bg minplayersperteam) - if (otherIn == GetPlayersCountByTeam(Team)) - diff3 = 1; - // allow join more ppl if the other side has more players - else if (otherIn > GetPlayersCountByTeam(Team)) - diff3 = otherIn - GetPlayersCountByTeam(Team); - // or other side has less than minPlayersPerTeam - else if (GetInvitedCount(Team) <= GetMinPlayersPerTeam()) - diff3 = GetMinPlayersPerTeam() - GetInvitedCount(Team) + 1; - - // return the minimum of the 3 differences - - // min of diff and diff 2 - diff = diff < diff2 ? diff : diff2; - - // min of diff, diff2 and diff3 - return diff < diff3 ? diff : diff3 ; - } return 0; } @@ -1165,7 +1349,8 @@ bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float // and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created // so we must create it specific for this instance GameObject * go = new GameObject; - if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry, map,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) + if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry, map, + PHASEMASK_NORMAL, x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) { sLog.outErrorDb("Gameobject template %u not found in database! BattleGround not created!", entry); sLog.outError("Cannot create gameobject template %u! BattleGround not created!", entry); @@ -1288,7 +1473,7 @@ Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, f return NULL; Creature* pCreature = new Creature; - if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, entry, teamval)) + if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, teamval)) { sLog.outError("Can't create creature entry: %u",entry); delete pCreature; @@ -1299,7 +1484,7 @@ Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, f if(!pCreature->IsPositionValid()) { - sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to battleground. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); + sLog.outError("Creature (guidlow %d, entry %d) not added to battleground. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); return NULL; } @@ -1345,6 +1530,9 @@ void BattleGround::SpawnBGCreature(uint32 type, uint32 respawntime) */ bool BattleGround::DelCreature(uint32 type) { + if(!m_BgCreatures[type]) + return true; + Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]); if(!cr) { @@ -1360,6 +1548,9 @@ bool BattleGround::DelCreature(uint32 type) bool BattleGround::DelObject(uint32 type) { + if(!m_BgObjects[type]) + return true; + GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); if(!obj) { @@ -1393,10 +1584,12 @@ bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float pCreature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pCreature->GetGUID()); // aura - pCreature->SetUInt32Value(UNIT_FIELD_AURA, SPELL_SPIRIT_HEAL_CHANNEL); - pCreature->SetUInt32Value(UNIT_FIELD_AURAFLAGS, 0x00000009); - pCreature->SetUInt32Value(UNIT_FIELD_AURALEVELS, 0x0000003C); - pCreature->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS, 0x000000FF); + //TODO: Fix display here + //pCreature->SetVisibleAura(0, SPELL_SPIRIT_HEAL_CHANNEL); + + //pCreature->SetUInt32Value(UNIT_FIELD_AURAFLAGS, 0x00000009); + //pCreature->SetUInt32Value(UNIT_FIELD_AURALEVELS, 0x0000003C); + //pCreature->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS, 0x000000FF); // casting visual effect pCreature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL); // correct cast speed @@ -1407,31 +1600,42 @@ bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float return true; } -void BattleGround::SendMessageToAll(char const* text) +void BattleGround::SendMessageToAll(int32 entry, ChatMsg type, Player const* source) { - WorldPacket data; - ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL); - SendPacketToAll(&data); + MaNGOS::BattleGroundChatBuilder bg_builder(type, entry, source); + MaNGOS::LocalizedPacketDo<MaNGOS::BattleGroundChatBuilder> bg_do(bg_builder); + BroadcastWorker(bg_do); } -void BattleGround::SendMessageToAll(int32 entry) +void BattleGround::PSendMessageToAll(int32 entry, ChatMsg type, Player const* source, ...) { - char const* text = GetTrinityString(entry); - WorldPacket data; - ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL); - SendPacketToAll(&data); + va_list ap; + va_start(ap, source); + + MaNGOS::BattleGroundChatBuilder bg_builder(type, entry, source, &ap); + MaNGOS::LocalizedPacketDo<MaNGOS::BattleGroundChatBuilder> bg_do(bg_builder); + BroadcastWorker(bg_do); + + va_end(ap); +} + +void BattleGround::SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 arg1, int32 arg2) +{ + MaNGOS::BattleGround2ChatBuilder bg_builder(type, entry, source, arg1, arg2); + MaNGOS::LocalizedPacketDo<MaNGOS::BattleGround2ChatBuilder> bg_do(bg_builder); + BroadcastWorker(bg_do); } void BattleGround::EndNow() { RemoveFromBGFreeSlotQueue(); SetStatus(STATUS_WAIT_LEAVE); - SetEndTime(TIME_TO_AUTOREMOVE); + SetEndTime(0); // inform invited players about the removal - sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); + sBattleGroundMgr.m_BattleGroundQueues[BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); } -// Battleground messages are localized using the dbc lang, they are not client language dependent +//to be removed const char *BattleGround::GetTrinityString(int32 entry) { // FIXME: now we have different DBC locales and need localized message for each target client @@ -1491,7 +1695,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer ) UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1); UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1); - for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for(BattleGroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { Player *plr = objmgr.GetPlayer(itr->first); @@ -1503,24 +1707,55 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer ) } } - // to be able to remove insignia - player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE ); + // to be able to remove insignia -- ONLY IN BattleGrounds + if( !isArena() ) + player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE ); } // return the player's team based on battlegroundplayer info // used in same faction arena matches mainly uint32 BattleGround::GetPlayerTeam(uint64 guid) { - std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.find(guid); + BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid); if(itr!=m_Players.end()) return itr->second.Team; return 0; } +uint32 BattleGround::GetOtherTeam(uint32 teamId) +{ + return (teamId) ? ((teamId == ALLIANCE) ? HORDE : ALLIANCE) : 0; +} + +bool BattleGround::IsPlayerInBattleGround(uint64 guid) +{ + BattleGroundPlayerMap::const_iterator itr = m_Players.find(guid); + if(itr != m_Players.end()) + return true; + return false; +} + +void BattleGround::PlayerAddedToBGCheckIfBGIsRunning(Player* plr) +{ + if(GetStatus() != STATUS_WAIT_LEAVE) + return; + + WorldPacket data; + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); + + BlockMovement(plr); + + sBattleGroundMgr.BuildPvpLogDataPacket(&data, this); + plr->GetSession()->SendPacket(&data); + + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, GetEndTime(), GetStartTime(), GetArenaType()); + plr->GetSession()->SendPacket(&data); +} + uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const { int count = 0; - for(std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) + for(BattleGroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { if(itr->second.Team == Team) { @@ -1553,3 +1788,23 @@ void BattleGround::HandleKillUnit(Creature *creature, Player *killer) { } +void BattleGround::CheckArenaWinConditions() +{ + if( !GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE) ) + EndBattleGround(HORDE); + else if( GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE) ) + EndBattleGround(ALLIANCE); +} + +void BattleGround::SetBgRaid( uint32 TeamID, Group *bg_raid ) +{ + Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; + if(old_raid) old_raid->SetBattlegroundGroup(NULL); + if(bg_raid) bg_raid->SetBattlegroundGroup(this); + old_raid = bg_raid; +} + +WorldSafeLocsEntry const* BattleGround::GetClosestGraveYard( Player* player ) +{ + return objmgr.GetClosestGraveYard( player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam() ); +} diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h index a0e0d94e6e8..d33eb76e02c 100644 --- a/src/game/BattleGround.h +++ b/src/game/BattleGround.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,13 +22,16 @@ #define __BATTLEGROUND_H #include "Common.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "Opcodes.h" -#include "ObjectMgr.h" -#include "BattleGroundMgr.h" #include "SharedDefines.h" +class Creature; +class GameObject; +class Group; +class Player; +class WorldPacket; + +struct WorldSafeLocsEntry; + enum BattleGroundSounds { SOUND_HORDE_WINS = 8454, @@ -83,17 +86,22 @@ enum BattleGroundTimeIntervals { RESURRECTION_INTERVAL = 30000, // ms REMIND_INTERVAL = 30000, // ms + INVITATION_REMIND_TIME = 60000, // ms INVITE_ACCEPT_WAIT_TIME = 80000, // ms TIME_TO_AUTOREMOVE = 120000, // ms - MAX_OFFLINE_TIME = 300000, // ms - START_DELAY0 = 120000, // ms - START_DELAY1 = 60000, // ms - START_DELAY2 = 30000, // ms - START_DELAY3 = 15000, // ms used only in arena + MAX_OFFLINE_TIME = 300, // secs RESPAWN_ONE_DAY = 86400, // secs RESPAWN_IMMEDIATELY = 0, // secs BUFF_RESPAWN_TIME = 180, // secs - BG_HONOR_SCORE_TICKS = 330 // points +}; + +enum BattleGroundStartTimeIntervals +{ + BG_START_DELAY_2M = 120000, // ms (2 minutes) + BG_START_DELAY_1M = 60000, // ms (1 minute) + BG_START_DELAY_30S = 30000, // ms (30 seconds) + BG_START_DELAY_15S = 15000, // ms (15 seconds) Used only in arena + BG_START_DELAY_NONE = 0, // ms }; enum BattleGroundBuffObjects @@ -107,16 +115,16 @@ const uint32 Buff_Entries[3] = { BG_OBJECTID_SPEEDBUFF_ENTRY, BG_OBJECTID_REGENB enum BattleGroundStatus { - STATUS_NONE = 0, - STATUS_WAIT_QUEUE = 1, - STATUS_WAIT_JOIN = 2, - STATUS_IN_PROGRESS = 3, - STATUS_WAIT_LEAVE = 4 // custom + STATUS_NONE = 0, // first status, should mean bg is not instance + STATUS_WAIT_QUEUE = 1, // means bg is empty and waiting for queue + STATUS_WAIT_JOIN = 2, // this means, that BG has already started and it is waiting for more players + STATUS_IN_PROGRESS = 3, // means bg is running + STATUS_WAIT_LEAVE = 4 // means some faction has won BG and it is ending }; struct BattleGroundPlayer { - uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes + time_t OfflineRemoveTime; // for tracking and removing offline players from queue after 5 minutes uint32 Team; // Player's team }; @@ -129,31 +137,33 @@ struct BattleGroundObjectInfo uint32 spellid; }; -#define MAX_QUEUED_PLAYERS_MAP 7 - -enum BattleGroundTypeId +// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time +enum BattleGroundQueueTypeId { - BATTLEGROUND_AV = 1, - BATTLEGROUND_WS = 2, - BATTLEGROUND_AB = 3, - BATTLEGROUND_NA = 4, - BATTLEGROUND_BE = 5, - BATTLEGROUND_AA = 6, - BATTLEGROUND_EY = 7, - BATTLEGROUND_RL = 8 + BATTLEGROUND_QUEUE_NONE = 0, + BATTLEGROUND_QUEUE_AV = 1, + BATTLEGROUND_QUEUE_WS = 2, + BATTLEGROUND_QUEUE_AB = 3, + BATTLEGROUND_QUEUE_EY = 4, + BATTLEGROUND_QUEUE_SA = 5, + BATTLEGROUND_QUEUE_2v2 = 6, + BATTLEGROUND_QUEUE_3v3 = 7, + BATTLEGROUND_QUEUE_5v5 = 8 }; +#define MAX_BATTLEGROUND_QUEUE_TYPES 9 -// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time -enum BattleGroundQueueTypeId +enum BGQueueIdBasedOnLevel // queue_id for level ranges { - BATTLEGROUND_QUEUE_AV = 1, - BATTLEGROUND_QUEUE_WS = 2, - BATTLEGROUND_QUEUE_AB = 3, - BATTLEGROUND_QUEUE_EY = 4, - BATTLEGROUND_QUEUE_2v2 = 5, - BATTLEGROUND_QUEUE_3v3 = 6, - BATTLEGROUND_QUEUE_5v5 = 7, + QUEUE_ID_MAX_LEVEL_19 = 0, + QUEUE_ID_MAX_LEVEL_29 = 1, + QUEUE_ID_MAX_LEVEL_39 = 2, + QUEUE_ID_MAX_LEVEL_49 = 3, + QUEUE_ID_MAX_LEVEL_59 = 4, + QUEUE_ID_MAX_LEVEL_69 = 5, + QUEUE_ID_MAX_LEVEL_79 = 6, + QUEUE_ID_MAX_LEVEL_80 = 7 }; +#define MAX_BATTLEGROUND_QUEUES 8 enum ScoreType { @@ -206,6 +216,25 @@ enum BattleGroundTeamId BG_TEAM_ALLIANCE = 0, BG_TEAM_HORDE = 1 }; +#define BG_TEAMS_COUNT 2 + +enum BattleGroundStartingEvents +{ + BG_STARTING_EVENT_NONE = 0x00, + BG_STARTING_EVENT_1 = 0x01, + BG_STARTING_EVENT_2 = 0x02, + BG_STARTING_EVENT_3 = 0x04, + BG_STARTING_EVENT_4 = 0x08 +}; + +enum BattleGroundStartingEventsIds +{ + BG_STARTING_EVENT_FIRST = 0, + BG_STARTING_EVENT_SECOND = 1, + BG_STARTING_EVENT_THIRD = 2, + BG_STARTING_EVENT_FOURTH = 3 +}; +#define BG_STARTING_EVENT_COUNT 4 enum BattleGroundJoinError { @@ -224,10 +253,11 @@ enum BattleGroundJoinError class BattleGroundScore { public: - BattleGroundScore() : KillingBlows(0), HonorableKills(0), Deaths(0), DamageDone(0), HealingDone(0), BonusHonor(0) {}; - virtual ~BattleGroundScore() //virtual destructor is used when deleting score from scores map - { - }; + BattleGroundScore() : KillingBlows(0), Deaths(0), HonorableKills(0), + BonusHonor(0), DamageDone(0), HealingDone(0) + {} + virtual ~BattleGroundScore() {} //virtual destructor is used when deleting score from scores map + uint32 KillingBlows; uint32 Deaths; uint32 HonorableKills; @@ -259,23 +289,23 @@ class BattleGround BattleGround(); /*BattleGround(const BattleGround& bg);*/ virtual ~BattleGround(); - virtual void Update(time_t diff); // must be implemented in BG subclass of BG specific update code, but must in begginning call parent version + virtual void Update(uint32 diff); // must be implemented in BG subclass of BG specific update code, but must in begginning call parent version virtual bool SetupBattleGround() // must be implemented in BG subclass { return true; } - void Reset(); // resets all common properties for battlegrounds - virtual void ResetBGSubclass() // must be implemented in BG subclass - { - } + virtual void Reset(); // resets all common properties for battlegrounds, must be implemented and called in BG subclass + virtual void StartingEventCloseDoors() {} + virtual void StartingEventOpenDoors() {} /* Battleground */ // Get methods: char const* GetName() const { return m_Name; } - uint32 GetTypeID() const { return m_TypeID; } - uint32 GetQueueType() const { return m_Queue_type; } + BattleGroundTypeId GetTypeID() const { return m_TypeID; } + BGQueueIdBasedOnLevel GetQueueId() const { return m_QueueId; } uint32 GetInstanceID() const { return m_InstanceID; } - uint32 GetStatus() const { return m_Status; } + BattleGroundStatus GetStatus() const { return m_Status; } + uint32 GetClientInstanceID() const { return m_ClientInstanceID; } uint32 GetStartTime() const { return m_StartTime; } uint32 GetEndTime() const { return m_EndTime; } uint32 GetLastResurrectTime() const { return m_LastResurrectTime; } @@ -288,17 +318,25 @@ class BattleGround uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; } uint32 GetMinPlayersPerTeam() const { return m_MinPlayersPerTeam; } - int GetStartDelayTime() const { return m_StartDelayTime; } + int32 GetStartDelayTime() const { return m_StartDelayTime; } uint8 GetArenaType() const { return m_ArenaType; } uint8 GetWinner() const { return m_Winner; } uint32 GetBattlemasterEntry() const; + uint32 GetBonusHonorFromKill(uint32 kills) const; // Set methods: void SetName(char const* Name) { m_Name = Name; } - void SetTypeID(uint32 TypeID) { m_TypeID = TypeID; } - void SetQueueType(uint32 ID) { m_Queue_type = ID; } + void SetTypeID(BattleGroundTypeId TypeID) { m_TypeID = TypeID; } + //here we can count minlevel and maxlevel for players + void SetQueueId(BGQueueIdBasedOnLevel ID) + { + m_QueueId = ID; + uint8 diff = (m_TypeID == BATTLEGROUND_AV) ? 1 : 0; + this->SetLevelRange((ID + 1) * 10 + diff, (ID + 2) * 10 - ((diff + 1) % 2)); + } void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; } - void SetStatus(uint32 Status) { m_Status = Status; } + void SetStatus(BattleGroundStatus Status) { m_Status = Status; } + void SetClientInstanceID(uint32 InstanceID) { m_ClientInstanceID = InstanceID; } void SetStartTime(uint32 Time) { m_StartTime = Time; } void SetEndTime(uint32 Time) { m_EndTime = Time; } void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; } @@ -328,7 +366,6 @@ class BattleGround else return m_InvitedHorde; } - bool HasFreeSlotsForTeam(uint32 Team) const; bool HasFreeSlots() const; uint32 GetFreeSlotsForTeam(uint32 Team) const; @@ -339,7 +376,6 @@ class BattleGround typedef std::map<uint64, BattleGroundPlayer> BattleGroundPlayerMap; BattleGroundPlayerMap const& GetPlayers() const { return m_Players; } uint32 GetPlayersSize() const { return m_Players.size(); } - uint32 GetRemovedPlayersSize() const { return m_RemovedPlayers.size(); } std::map<uint64, BattleGroundScore*>::const_iterator GetPlayerScoresBegin() const { return m_PlayerScores.begin(); } std::map<uint64, BattleGroundScore*>::const_iterator GetPlayerScoresEnd() const { return m_PlayerScores.end(); } @@ -374,6 +410,10 @@ class BattleGround void SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender = NULL, bool self = true); void SendPacketToAll(WorldPacket *packet); void YellToAll(Creature* creature, const char* text, uint32 language); + + template<class Do> + void BroadcastWorker(Do& _do); + void PlaySoundToTeam(uint32 SoundID, uint32 TeamID); void PlaySoundToAll(uint32 SoundID); void CastSpellOnTeam(uint32 SpellID, uint32 TeamID); @@ -387,18 +427,15 @@ class BattleGround void EndBattleGround(uint32 winner); void BlockMovement(Player *plr); - void SendMessageToAll(char const* text); - void SendMessageToAll(int32 entry); + void SendMessageToAll(int32 entry, ChatMsg type, Player const* source = NULL); + void PSendMessageToAll(int32 entry, ChatMsg type, Player const* source, ... ); + + // specialized version with 2 string id args + void SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 strId1 = 0, int32 strId2 = 0); /* Raid Group */ Group *GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; } - void SetBgRaid(uint32 TeamID, Group *bg_raid) - { - Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; - if(old_raid) old_raid->SetBattlegroundGroup(NULL); - if(bg_raid) bg_raid->SetBattlegroundGroup(this); - old_raid = bg_raid; - } + void SetBgRaid(uint32 TeamID, Group *bg_raid); virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value); @@ -415,9 +452,10 @@ class BattleGround // used for rated arena battles void SetArenaTeamIdForTeam(uint32 Team, uint32 ArenaTeamId) { m_ArenaTeamIds[GetTeamIndexByTeamId(Team)] = ArenaTeamId; } - uint32 GetArenaTeamIdForTeam(uint32 Team) const { return m_ArenaTeamIds[GetTeamIndexByTeamId(Team)]; } + uint32 GetArenaTeamIdForTeam(uint32 Team) const { return m_ArenaTeamIds[GetTeamIndexByTeamId(Team)]; } void SetArenaTeamRatingChangeForTeam(uint32 Team, int32 RatingChange) { m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)] = RatingChange; } - int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; } + int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; } + void CheckArenaWinConditions(); /* Triggers handle */ // must be implemented in BG subclass @@ -427,16 +465,19 @@ class BattleGround virtual void HandleKillUnit(Creature* /*unit*/, Player* /*killer*/); /* Battleground events */ - /* these functions will return true event is possible, but false if player is bugger */ virtual void EventPlayerDroppedFlag(Player* /*player*/) {} virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) {} virtual void EventPlayerCapturedFlag(Player* /*player*/) {} + void EventPlayerLoggedIn(Player* player, uint64 plr_guid); + void EventPlayerLoggedOut(Player* player); /* Death related */ - virtual WorldSafeLocsEntry const* GetClosestGraveYard(float /*x*/, float /*y*/, float /*z*/, uint32 /*team*/) { return NULL; } + virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); virtual void AddPlayer(Player *plr); // must be implemented in BG subclass + void AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid, uint32 team); + virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket); // can be extended in in BG subclass @@ -459,18 +500,22 @@ class BattleGround void DoorOpen(uint32 type); void DoorClose(uint32 type); + //to be removed const char *GetTrinityString(int32 entry); - virtual bool HandlePlayerUnderMap(Player * plr) {return false;} + virtual bool HandlePlayerUnderMap(Player * /*plr*/) { return false; } // since arenas can be AvA or Hvh, we have to get the "temporary" team of a player uint32 GetPlayerTeam(uint64 guid); + uint32 GetOtherTeam(uint32 teamId); + bool IsPlayerInBattleGround(uint64 guid); void SetDeleteThis() {m_SetDeleteThis = true;} protected: //this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends BattleGround void EndNow(); + void PlayerAddedToBGCheckIfBGIsRunning(Player* plr); /* Scorekeeping */ // Player scores @@ -484,28 +529,29 @@ class BattleGround std::map<uint64, std::vector<uint64> > m_ReviveQueue; /* - this is important variable used for invitation messages + these are important variables used for starting messages */ uint8 m_Events; + BattleGroundStartTimeIntervals m_StartDelayTimes[BG_STARTING_EVENT_COUNT]; + //this must be filled in constructors! + uint32 m_StartMessageIds[BG_STARTING_EVENT_COUNT]; bool m_BuffChange; BGHonorMode m_HonorMode; private: /* Battleground */ - uint32 m_TypeID; //Battleground type, defined in enum BattleGroundTypeId + BattleGroundTypeId m_TypeID; uint32 m_InstanceID; //BattleGround Instance's GUID! - uint32 m_Status; + BattleGroundStatus m_Status; + uint32 m_ClientInstanceID; //the instance-id which is sent to the client and without any other internal use uint32 m_StartTime; - uint32 m_EndTime; + int32 m_EndTime; // it is set to 120000 when bg is ending and it decreases itself uint32 m_LastResurrectTime; - uint32 m_Queue_type; + BGQueueIdBasedOnLevel m_QueueId; uint8 m_ArenaType; // 2=2v2, 3=3v3, 5=5v5 bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave - // this variable is not used .... it can be found in many other ways... but to store it in BG object instance is useless - //uint8 m_BattleGroundType; // 3=BG, 4=arena - //instead of uint8 (in previous line) is bool used bool m_IsArena; uint8 m_Winner; // 0=alliance, 1=horde, 2=none int32 m_StartDelayTime; @@ -516,7 +562,7 @@ class BattleGround /* Player lists */ std::vector<uint64> m_ResurrectQueue; // Player GUID - std::map<uint64, uint8> m_RemovedPlayers; // uint8 is remove type (0 - bgqueue, 1 - bg, 2 - resurrect queue) + std::deque<uint64> m_OfflineQueue; // Player GUID /* Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction */ /* Invited counters will be changed only when removing already invited player from queue, removing player from battleground and inviting player to BG */ @@ -525,15 +571,15 @@ class BattleGround uint32 m_InvitedHorde; /* Raid Group */ - Group *m_BgRaids[2]; // 0 - alliance, 1 - horde + Group *m_BgRaids[BG_TEAMS_COUNT]; // 0 - alliance, 1 - horde /* Players count by team */ - uint32 m_PlayersCount[2]; + uint32 m_PlayersCount[BG_TEAMS_COUNT]; /* Arena team ids by team */ - uint32 m_ArenaTeamIds[2]; + uint32 m_ArenaTeamIds[BG_TEAMS_COUNT]; - int32 m_ArenaTeamRatingChanges[2]; + int32 m_ArenaTeamRatingChanges[BG_TEAMS_COUNT]; /* Limits */ uint32 m_LevelMin; @@ -543,12 +589,12 @@ class BattleGround uint32 m_MinPlayersPerTeam; uint32 m_MinPlayers; - /* Location */ + /* Start location */ uint32 m_MapId; - float m_TeamStartLocX[2]; - float m_TeamStartLocY[2]; - float m_TeamStartLocZ[2]; - float m_TeamStartLocO[2]; + float m_TeamStartLocX[BG_TEAMS_COUNT]; + float m_TeamStartLocY[BG_TEAMS_COUNT]; + float m_TeamStartLocZ[BG_TEAMS_COUNT]; + float m_TeamStartLocO[BG_TEAMS_COUNT]; }; #endif diff --git a/src/game/BattleGroundAA.cpp b/src/game/BattleGroundAA.cpp index ad9720ad5fe..2aac2dde3eb 100644 --- a/src/game/BattleGroundAA.cpp +++ b/src/game/BattleGroundAA.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,10 +21,20 @@ #include "Player.h" #include "BattleGround.h" #include "BattleGroundAA.h" +#include "Language.h" BattleGroundAA::BattleGroundAA() { + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + //we must set messageIds + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattleGroundAA::~BattleGroundAA() @@ -32,11 +42,19 @@ BattleGroundAA::~BattleGroundAA() } -void BattleGroundAA::Update(time_t diff) +void BattleGroundAA::Update(uint32 diff) { BattleGround::Update(diff); } +void BattleGroundAA::StartingEventCloseDoors() +{ +} + +void BattleGroundAA::StartingEventOpenDoors() +{ +} + void BattleGroundAA::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); diff --git a/src/game/BattleGroundAA.h b/src/game/BattleGroundAA.h index 8a07831eb38..06793ea38e0 100644 --- a/src/game/BattleGroundAA.h +++ b/src/game/BattleGroundAA.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -37,10 +37,13 @@ class BattleGroundAA : public BattleGround public: BattleGroundAA(); ~BattleGroundAA(); - void Update(time_t diff); + void Update(uint32 diff); /* inherited from BattlegroundClass */ virtual void AddPlayer(Player *plr); + virtual void StartingEventCloseDoors(); + virtual void StartingEventOpenDoors(); + void RemovePlayer(Player *plr, uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); bool SetupBattleGround(); diff --git a/src/game/BattleGroundAB.cpp b/src/game/BattleGroundAB.cpp index 501ac8eef33..90bbd411773 100644 --- a/src/game/BattleGroundAB.cpp +++ b/src/game/BattleGroundAB.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,12 +23,11 @@ #include "BattleGround.h" #include "BattleGroundAB.h" #include "Creature.h" -#include "Chat.h" #include "ObjectMgr.h" -#include "MapManager.h" #include "Language.h" #include "World.h" #include "Util.h" +#include "WorldPacket.h" // these variables aren't used outside of this file, so declare them only here uint32 BG_AB_HonorScoreTicks[BG_HONOR_MODE_NUM] = { @@ -46,95 +45,24 @@ BattleGroundAB::BattleGroundAB() m_BuffChange = true; m_BgObjects.resize(BG_AB_OBJECT_MAX); m_BgCreatures.resize(BG_AB_ALL_NODES_COUNT); + + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_AB_START_TWO_MINUTES; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_AB_START_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_AB_START_HALF_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_AB_HAS_BEGUN; } BattleGroundAB::~BattleGroundAB() { } -void BattleGroundAB::Update(time_t diff) +void BattleGroundAB::Update(uint32 diff) { BattleGround::Update(diff); - if( GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize() ) + if( GetStatus() == STATUS_IN_PROGRESS ) { - ModifyStartDelayTime(diff); - - if( !(m_Events & 0x01) ) - { - m_Events |= 0x01; - - // setup here, only when at least one player has ported to the map - if(!SetupBattleGround()) - { - EndNow(); - return; - } - - sLog.outDebug("Arathi Basin: entering state STATUS_WAIT_JOIN ..."); - - // despawn banners, auras and buffs - for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj) - SpawnBGObject(obj, RESPAWN_ONE_DAY); - for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i) - SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY); - - // Starting doors - SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY); - SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY); - DoorClose(BG_AB_OBJECT_GATE_A); - DoorClose(BG_AB_OBJECT_GATE_H); - - // Starting base spirit guides - _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE); - _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE); - - SetStartDelayTime(START_DELAY0); - } - // After 1 minute, warning is signalled - else if( GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04) ) - { - m_Events |= 0x04; - SendMessageToAll(GetTrinityString(LANG_BG_AB_ONEMINTOSTART)); - } - // After 1,5 minute, warning is signalled - else if( GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08) ) - { - m_Events |= 0x08; - SendMessageToAll(GetTrinityString(LANG_BG_AB_HALFMINTOSTART)); - } - // After 2 minutes, gates OPEN ! x) - else if( GetStartDelayTime() < 0 && !(m_Events & 0x10) ) - { - m_Events |= 0x10; - SendMessageToAll(GetTrinityString(LANG_BG_AB_STARTED)); - - // spawn neutral banners - for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i) - SpawnBGObject(banner, RESPAWN_IMMEDIATELY); - for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) - { - //randomly select buff to spawn - uint8 buff = urand(0, 2); - SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY); - } - DoorOpen(BG_AB_OBJECT_GATE_A); - DoorOpen(BG_AB_OBJECT_GATE_H); - - PlaySoundToAll(SOUND_BG_START); - if(sWorld.getConfig(CONFIG_BG_START_MUSIC)) - PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC - SetStatus(STATUS_IN_PROGRESS); - - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player* plr = objmgr.GetPlayer(itr->first)) - plr->RemoveAurasDueToSpell(SPELL_PREPARATION); - } - - } - else if( GetStatus() == STATUS_IN_PROGRESS ) - { - int team_points[2] = { 0, 0 }; + int team_points[BG_TEAMS_COUNT] = { 0, 0 }; for (int node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) { @@ -169,23 +97,29 @@ void BattleGroundAB::Update(time_t diff) _SendNodeUpdate(node); _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE); // Message to chatlog - char buf[256]; - uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE; - sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetTrinityString(LANG_BG_AB_ALLY) : GetTrinityString(LANG_BG_AB_HORDE), _GetNodeName(node)); - WorldPacket data; - ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL); - SendPacketToAll(&data); - PlaySoundToAll((teamIndex == 0) ? SOUND_NODE_CAPTURED_ALLIANCE : SOUND_NODE_CAPTURED_HORDE); + + if(teamIndex == 0) + { + // FIXME: team and node names not localized + SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE,NULL,LANG_BG_AB_ALLY,_GetNodeNameId(node)); + PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_ALLIANCE); + } + else + { + // FIXME: team and node names not localized + SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE,NULL,LANG_BG_AB_HORDE,_GetNodeNameId(node)); + PlaySoundToAll(BG_AB_SOUND_NODE_CAPTURED_HORDE); + } } } - for (int team = 0; team < 2; ++team) + for (int team = 0; team < BG_TEAMS_COUNT; ++team) if( m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED ) ++team_points[team]; } // Accumulate points - for (int team = 0; team < 2; ++team) + for (int team = 0; team < BG_TEAMS_COUNT; ++team) { int points = team_points[team]; if( !points ) @@ -197,28 +131,28 @@ void BattleGroundAB::Update(time_t diff) m_TeamScores[team] += BG_AB_TickPoints[points]; m_HonorScoreTics[team] += BG_AB_TickPoints[points]; m_ReputationScoreTics[team] += BG_AB_TickPoints[points]; - if( m_ReputationScoreTics[team] >= BG_AB_ReputationScoreTicks[m_HonorMode] ) + if( m_ReputationScoreTics[team] >= m_ReputationTics ) { (team == BG_TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE); - m_ReputationScoreTics[team] -= BG_AB_ReputationScoreTicks[m_HonorMode]; + m_ReputationScoreTics[team] -= m_ReputationTics; } - if( m_HonorScoreTics[team] >= BG_AB_HonorScoreTicks[m_HonorMode] ) + if( m_HonorScoreTics[team] >= m_HonorTics ) { - (team == BG_TEAM_ALLIANCE) ? RewardHonorToTeam(20, ALLIANCE) : RewardHonorToTeam(20, HORDE); - m_HonorScoreTics[team] -= BG_AB_HonorScoreTicks[m_HonorMode]; + RewardHonorToTeam(GetBonusHonorFromKill(1), (team == BG_TEAM_ALLIANCE) ? ALLIANCE : HORDE); + m_HonorScoreTics[team] -= m_HonorTics; } - if( !m_IsInformedNearVictory && m_TeamScores[team] > 1800 ) + if( !m_IsInformedNearVictory && m_TeamScores[team] > BG_AB_WARNING_NEAR_VICTORY_SCORE ) { if( team == BG_TEAM_ALLIANCE ) - SendMessageToAll(GetTrinityString(LANG_BG_AB_A_NEAR_VICTORY)); + SendMessageToAll(LANG_BG_AB_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); else - SendMessageToAll(GetTrinityString(LANG_BG_AB_H_NEAR_VICTORY)); - PlaySoundToAll(SOUND_NEAR_VICTORY); + SendMessageToAll(LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); + PlaySoundToAll(BG_AB_SOUND_NEAR_VICTORY); m_IsInformedNearVictory = true; } - if( m_TeamScores[team] > 2000 ) - m_TeamScores[team] = 2000; + if( m_TeamScores[team] > BG_AB_MAX_TEAM_SCORE ) + m_TeamScores[team] = BG_AB_MAX_TEAM_SCORE; if( team == BG_TEAM_ALLIANCE ) UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]); if( team == BG_TEAM_HORDE ) @@ -227,13 +161,47 @@ void BattleGroundAB::Update(time_t diff) } // Test win condition - if( m_TeamScores[BG_TEAM_ALLIANCE] >= 2000 ) + if( m_TeamScores[BG_TEAM_ALLIANCE] >= BG_AB_MAX_TEAM_SCORE ) EndBattleGround(ALLIANCE); - if( m_TeamScores[BG_TEAM_HORDE] >= 2000 ) + if( m_TeamScores[BG_TEAM_HORDE] >= BG_AB_MAX_TEAM_SCORE ) EndBattleGround(HORDE); } } +void BattleGroundAB::StartingEventCloseDoors() +{ + // despawn banners, auras and buffs + for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj) + SpawnBGObject(obj, RESPAWN_ONE_DAY); + for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i) + SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY); + + // Starting doors + DoorClose(BG_AB_OBJECT_GATE_A); + DoorClose(BG_AB_OBJECT_GATE_H); + SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY); + SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY); + + // Starting base spirit guides + _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE); + _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE); +} + +void BattleGroundAB::StartingEventOpenDoors() +{ + // spawn neutral banners + for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i) + SpawnBGObject(banner, RESPAWN_IMMEDIATELY); + for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) + { + //randomly select buff to spawn + uint8 buff = urand(0, 2); + SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY); + } + DoorOpen(BG_AB_OBJECT_GATE_A); + DoorOpen(BG_AB_OBJECT_GATE_H); +} + void BattleGroundAB::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); @@ -318,24 +286,19 @@ void BattleGroundAB::_DelBanner(uint8 node, uint8 type, uint8 teamIndex) SpawnBGObject(obj, RESPAWN_ONE_DAY); } -const char* BattleGroundAB::_GetNodeName(uint8 node) +int32 BattleGroundAB::_GetNodeNameId(uint8 node) { switch (node) { - case BG_AB_NODE_STABLES: - return GetTrinityString(LANG_BG_AB_NODE_STABLES); - case BG_AB_NODE_BLACKSMITH: - return GetTrinityString(LANG_BG_AB_NODE_BLACKSMITH); - case BG_AB_NODE_FARM: - return GetTrinityString(LANG_BG_AB_NODE_FARM); - case BG_AB_NODE_LUMBER_MILL: - return GetTrinityString(LANG_BG_AB_NODE_LUMBER_MILL); - case BG_AB_NODE_GOLD_MINE: - return GetTrinityString(LANG_BG_AB_NODE_GOLD_MINE); + case BG_AB_NODE_STABLES: return LANG_BG_AB_NODE_STABLES; + case BG_AB_NODE_BLACKSMITH: return LANG_BG_AB_NODE_BLACKSMITH; + case BG_AB_NODE_FARM: return LANG_BG_AB_NODE_FARM; + case BG_AB_NODE_LUMBER_MILL:return LANG_BG_AB_NODE_LUMBER_MILL; + case BG_AB_NODE_GOLD_MINE: return LANG_BG_AB_NODE_GOLD_MINE; default: ASSERT(0); } - return ""; + return 0; } void BattleGroundAB::FillInitialWorldStates(WorldPacket& data) @@ -364,7 +327,7 @@ void BattleGroundAB::FillInitialWorldStates(WorldPacket& data) // Team scores data << uint32(BG_AB_OP_RESOURCES_MAX) << uint32(BG_AB_MAX_TEAM_SCORE); - data << uint32(BG_AB_OP_RESOURCES_WARNING) << uint32(BG_AB_WARNING_SCORE); + data << uint32(BG_AB_OP_RESOURCES_WARNING) << uint32(BG_AB_WARNING_NEAR_VICTORY_SCORE); data << uint32(BG_AB_OP_RESOURCES_ALLY) << uint32(m_TeamScores[BG_TEAM_ALLIANCE]); data << uint32(BG_AB_OP_RESOURCES_HORDE) << uint32(m_TeamScores[BG_TEAM_HORDE]); @@ -424,20 +387,21 @@ void BattleGroundAB::_NodeDeOccupied(uint8 node) if( !ghost_list.empty() ) { WorldSafeLocsEntry const *ClosestGrave = NULL; - Player *plr; - for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr) + for (std::vector<uint64>::const_iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr) { - plr = objmgr.GetPlayer(*ghost_list.begin()); - if( !plr ) + Player* plr = objmgr.GetPlayer(*itr); + if (!plr) continue; - if( !ClosestGrave ) - ClosestGrave = GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetTeam()); - plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation()); + if (!ClosestGrave) // cache + ClosestGrave = GetClosestGraveYard(plr); + + if (ClosestGrave) + plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation()); } } - if( m_BgCreatures[node] ) + if( m_BgCreatures[node] ) DelCreature(node); // buff object isn't despawned @@ -465,10 +429,6 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ uint8 teamIndex = GetTeamIndexByTeamId(source->GetTeam()); - // Message to chatlog - char buf[256]; - uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE; - // Check if player really could use this banner, not cheated if( !(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2) ) return; @@ -487,8 +447,14 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; - sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_CLAIMED), _GetNodeName(node), (teamIndex == 0) ? GetTrinityString(LANG_BG_AB_ALLY) : GetTrinityString(LANG_BG_AB_HORDE)); - sound = SOUND_NODE_CLAIMED; + + // FIXME: team and node names not localized + if(teamIndex == 0) + SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node), LANG_BG_AB_ALLY); + else + SendMessage2ToAll(LANG_BG_AB_NODE_CLAIMED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node), LANG_BG_AB_HORDE); + + sound = BG_AB_SOUND_NODE_CLAIMED; } // If node is contested else if( (m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_CONTESTED) ) @@ -505,7 +471,12 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; - sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node)); + + // FIXME: node names not localized + if(teamIndex == 0) + SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); + else + SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } // If contested, change back to occupied else @@ -520,9 +491,14 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ _SendNodeUpdate(node); m_NodeTimers[node] = 0; _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE); - sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_DEFENDED), _GetNodeName(node)); + + // FIXME: node names not localized + if(teamIndex == 0) + SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); + else + SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } - sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE; + sound = (teamIndex == 0) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied, change to enemy-contested else @@ -537,18 +513,24 @@ void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*targ _SendNodeUpdate(node); _NodeDeOccupied(node); m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; - sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node)); - sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE; + + // FIXME: node names not localized + if(teamIndex == 0) + SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); + else + SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED,CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); + + sound = (teamIndex == 0) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; } - WorldPacket data; - ChatHandler::FillMessageData(&data, source->GetSession(), type, LANG_UNIVERSAL, NULL, source->GetGUID(), buf, NULL); - SendPacketToAll(&data); + // If node is occupied again, send "X has taken the Y" msg. if( m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED ) { - sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetTrinityString(LANG_BG_AB_ALLY) : GetTrinityString(LANG_BG_AB_HORDE), _GetNodeName(node)); - ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL); - SendPacketToAll(&data); + // FIXME: team and node names not localized + if(teamIndex == 0) + SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node)); + else + SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN,CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node)); } PlaySoundToAll(sound); } @@ -591,8 +573,11 @@ bool BattleGroundAB::SetupBattleGround() return true; } -void BattleGroundAB::ResetBGSubclass() +void BattleGroundAB::Reset() { + //call parent's class reset + BattleGround::Reset(); + m_TeamScores[BG_TEAM_ALLIANCE] = 0; m_TeamScores[BG_TEAM_HORDE] = 0; m_lastTick[BG_TEAM_ALLIANCE] = 0; @@ -602,6 +587,10 @@ void BattleGroundAB::ResetBGSubclass() m_ReputationScoreTics[BG_TEAM_ALLIANCE] = 0; m_ReputationScoreTics[BG_TEAM_HORDE] = 0; m_IsInformedNearVictory = false; + bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call! + m_HonorTics = (isBGWeekend) ? BG_AB_ABBGWeekendHonorTicks : BG_AB_NotABBGWeekendHonorTicks; + m_ReputationTics = (isBGWeekend) ? BG_AB_ABBGWeekendReputationTicks : BG_AB_NotABBGWeekendReputationTicks; + for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) { m_Nodes[i] = 0; @@ -615,9 +604,23 @@ void BattleGroundAB::ResetBGSubclass() DelCreature(i); } -WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(float x, float y, float /*z*/, uint32 team) +void BattleGroundAB::EndBattleGround(uint32 winner) { - uint8 teamIndex = GetTeamIndexByTeamId(team); + //win reward + if( winner == ALLIANCE ) + RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); + if( winner == HORDE ) + RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); + //complete map_end rewards (even if no team wins) + RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); + RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); + + BattleGround::EndBattleGround(winner); +} + +WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(Player* player) +{ + uint8 teamIndex = GetTeamIndexByTeamId(player->GetTeam()); // Is there any occupied node for this team? std::vector<uint8> nodes; @@ -629,13 +632,16 @@ WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(float x, float y, // If so, select the closest node to place ghost on if( !nodes.empty() ) { + float plr_x = player->GetPositionX(); + float plr_y = player->GetPositionY(); + float mindist = 999999.0f; for (uint8 i = 0; i < nodes.size(); ++i) { WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[nodes[i]] ); if( !entry ) continue; - float dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y); + float dist = (entry->x - plr_x)*(entry->x - plr_x)+(entry->y - plr_y)*(entry->y - plr_y); if( mindist > dist ) { mindist = dist; diff --git a/src/game/BattleGroundAB.h b/src/game/BattleGroundAB.h index 3fcea59c8e8..5307a436f12 100644 --- a/src/game/BattleGroundAB.h +++ b/src/game/BattleGroundAB.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -77,17 +77,17 @@ enum BG_AB_NodeObjectId enum BG_AB_ObjectType { // for all 5 node points 8*5=40 objects - BG_AB_OBJECT_BANNER_NEUTRAL = 0, - BG_AB_OBJECT_BANNER_CONT_A = 1, - BG_AB_OBJECT_BANNER_CONT_H = 2, - BG_AB_OBJECT_BANNER_ALLY = 3, - BG_AB_OBJECT_BANNER_HORDE = 4, - BG_AB_OBJECT_AURA_ALLY = 5, - BG_AB_OBJECT_AURA_HORDE = 6, - BG_AB_OBJECT_AURA_CONTESTED = 7, + BG_AB_OBJECT_BANNER_NEUTRAL = 0, + BG_AB_OBJECT_BANNER_CONT_A = 1, + BG_AB_OBJECT_BANNER_CONT_H = 2, + BG_AB_OBJECT_BANNER_ALLY = 3, + BG_AB_OBJECT_BANNER_HORDE = 4, + BG_AB_OBJECT_AURA_ALLY = 5, + BG_AB_OBJECT_AURA_HORDE = 6, + BG_AB_OBJECT_AURA_CONTESTED = 7, //gates - BG_AB_OBJECT_GATE_A = 40, - BG_AB_OBJECT_GATE_H = 41, + BG_AB_OBJECT_GATE_A = 40, + BG_AB_OBJECT_GATE_H = 41, //buffs BG_AB_OBJECT_SPEEDBUFF_STABLES = 42, BG_AB_OBJECT_REGENBUFF_STABLES = 43, @@ -130,8 +130,8 @@ enum BG_AB_Timers enum BG_AB_Score { - BG_AB_MAX_TEAM_SCORE = 2000, - BG_AB_WARNING_SCORE = 1800 + BG_AB_WARNING_NEAR_VICTORY_SCORE = 1800, + BG_AB_MAX_TEAM_SCORE = 2000 }; /* do NOT change the order, else wrong behaviour */ @@ -164,14 +164,19 @@ enum BG_AB_NodeStatus enum BG_AB_Sounds { - SOUND_NODE_CLAIMED = 8192, - SOUND_NODE_CAPTURED_ALLIANCE = 8173, - SOUND_NODE_CAPTURED_HORDE = 8213, - SOUND_NODE_ASSAULTED_ALLIANCE = 8174, - SOUND_NODE_ASSAULTED_HORDE = 8212, - SOUND_NEAR_VICTORY = 8456 + BG_AB_SOUND_NODE_CLAIMED = 8192, + BG_AB_SOUND_NODE_CAPTURED_ALLIANCE = 8173, + BG_AB_SOUND_NODE_CAPTURED_HORDE = 8213, + BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE = 8174, + BG_AB_SOUND_NODE_ASSAULTED_HORDE = 8212, + BG_AB_SOUND_NEAR_VICTORY = 8456 }; +#define BG_AB_NotABBGWeekendHonorTicks 330 +#define BG_AB_ABBGWeekendHonorTicks 200 +#define BG_AB_NotABBGWeekendReputationTicks 200 +#define BG_AB_ABBGWeekendReputationTicks 150 + // x, y, z, o const float BG_AB_NodePositions[BG_AB_DYNAMIC_NODES_COUNT][4] = { {1166.785f, 1200.132f, -56.70859f, 0.9075713f}, // stables @@ -238,13 +243,16 @@ class BattleGroundAB : public BattleGround BattleGroundAB(); ~BattleGroundAB(); - void Update(time_t diff); + void Update(uint32 diff); void AddPlayer(Player *plr); + virtual void StartingEventCloseDoors(); + virtual void StartingEventOpenDoors(); void RemovePlayer(Player *plr,uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); virtual bool SetupBattleGround(); - virtual void ResetBGSubclass(); - virtual WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 team); + virtual void Reset(); + void EndBattleGround(uint32 winner); + virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); /* Scorekeeping */ virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value); @@ -265,7 +273,7 @@ class BattleGroundAB : public BattleGround void _NodeOccupied(uint8 node,Team team); void _NodeDeOccupied(uint8 node); - const char* _GetNodeName(uint8 node); + int32 _GetNodeNameId(uint8 node); /* Nodes info: 0: neutral @@ -273,15 +281,19 @@ class BattleGroundAB : public BattleGround 2: horde contested 3: ally occupied 4: horde occupied */ - uint8 m_Nodes[BG_AB_DYNAMIC_NODES_COUNT]; - uint8 m_prevNodes[BG_AB_DYNAMIC_NODES_COUNT]; - BG_AB_BannerTimer m_BannerTimers[BG_AB_DYNAMIC_NODES_COUNT]; - int32 m_NodeTimers[BG_AB_DYNAMIC_NODES_COUNT]; - uint32 m_TeamScores[2]; - uint32 m_lastTick[2]; - uint32 m_HonorScoreTics[2]; - uint32 m_ReputationScoreTics[2]; - bool m_IsInformedNearVictory; + uint8 m_Nodes[BG_AB_DYNAMIC_NODES_COUNT]; + uint8 m_prevNodes[BG_AB_DYNAMIC_NODES_COUNT]; + BG_AB_BannerTimer m_BannerTimers[BG_AB_DYNAMIC_NODES_COUNT]; + int32 m_NodeTimers[BG_AB_DYNAMIC_NODES_COUNT]; + uint32 m_TeamScores[BG_TEAMS_COUNT]; + uint32 m_lastTick[BG_TEAMS_COUNT]; + uint32 m_HonorScoreTics[BG_TEAMS_COUNT]; + uint32 m_ReputationScoreTics[BG_TEAMS_COUNT]; + bool m_IsInformedNearVictory; + uint32 m_HonorTics; + uint32 m_ReputationTics; + + }; #endif diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp index 9eced355ba3..6320623f453 100644 --- a/src/game/BattleGroundAV.cpp +++ b/src/game/BattleGroundAV.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,21 +21,23 @@ #include "Player.h" #include "BattleGround.h" #include "BattleGroundAV.h" -#include "Creature.h" -#include "Chat.h" -#include "Object.h" -#include "ObjectMgr.h" -#include "ObjectAccessor.h" -#include "MapManager.h" #include "Language.h" #include "SpellAuras.h" #include "Formulas.h" +#include "WorldPacket.h" +#include "ObjectMgr.h" +#include "GameObject.h" BattleGroundAV::BattleGroundAV() { - m_BgObjects.resize(BG_AV_OBJECT_MAX); m_BgCreatures.resize(AV_CPLACE_MAX+AV_STATICCPLACE_MAX); + + //TODO FIX ME! + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_EY_START_HALF_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_EY_HAS_BEGUN; } BattleGroundAV::~BattleGroundAV() @@ -239,7 +241,7 @@ void BattleGroundAV::UpdateScore(uint16 team, int16 points ) } else if(!m_IsInformedNearVictory[teamindex] && m_Team_Scores[teamindex] < SEND_MSG_NEAR_LOSE) { - SendMessageToAll(GetTrinityString((teamindex==BG_TEAM_HORDE)?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE)); + SendMessageToAll(teamindex==BG_TEAM_HORDE?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE, teamindex==BG_TEAM_HORDE ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE); PlaySoundToAll(AV_SOUND_NEAR_VICTORY); m_IsInformedNearVictory[teamindex] = true; } @@ -294,7 +296,7 @@ Creature* BattleGroundAV::AddAVCreature(uint16 cinfoid, uint16 type ) return creature; } -void BattleGroundAV::Update(time_t diff) +void BattleGroundAV::Update(uint32 diff) { BattleGround::Update(diff); if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) @@ -366,19 +368,19 @@ void BattleGroundAV::Update(time_t diff) DoorClose(BG_AV_OBJECT_DOOR_A); DoorClose(BG_AV_OBJECT_DOOR_H); - SetStartDelayTime(START_DELAY0); + SetStartDelayTime(BG_START_DELAY_2M); } // After 1 minute, warning is signalled - else if (GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04)) + else if (GetStartDelayTime() <= BG_START_DELAY_1M && !(m_Events & 0x04)) { m_Events |= 0x04; - SendMessageToAll(GetTrinityString(LANG_BG_AV_ONEMINTOSTART)); + SendMessageToAll(LANG_BG_AV_ONEMINTOSTART, CHAT_MSG_BG_SYSTEM_NEUTRAL); } // After 1,5 minute, warning is signalled - else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08)) + else if (GetStartDelayTime() <= BG_START_DELAY_1M + BG_START_DELAY_30S && !(m_Events & 0x08)) { m_Events |= 0x08; - SendMessageToAll(GetTrinityString(LANG_BG_AV_HALFMINTOSTART)); + SendMessageToAll(LANG_BG_AV_HALFMINTOSTART, CHAT_MSG_BG_SYSTEM_NEUTRAL); } // After 2 minutes, gates OPEN ! x) else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) @@ -387,7 +389,7 @@ void BattleGroundAV::Update(time_t diff) UpdateWorldState(AV_SHOW_A_SCORE, 1); m_Events |= 0x10; - SendMessageToAll(GetTrinityString(LANG_BG_AV_STARTED)); + SendMessageToAll(LANG_BG_AV_STARTED, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(SOUND_BG_START); SetStatus(STATUS_IN_PROGRESS); @@ -465,6 +467,14 @@ void BattleGroundAV::Update(time_t diff) } } +void BattleGroundAV::StartingEventCloseDoors() +{ +} + +void BattleGroundAV::StartingEventOpenDoors() +{ +} + void BattleGroundAV::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); diff --git a/src/game/BattleGroundAV.h b/src/game/BattleGroundAV.h index 310635b995f..f9f4f46b0ae 100644 --- a/src/game/BattleGroundAV.h +++ b/src/game/BattleGroundAV.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -1500,10 +1500,12 @@ class BattleGroundAV : public BattleGround public: BattleGroundAV(); ~BattleGroundAV(); - void Update(time_t diff); + void Update(uint32 diff); /* inherited from BattlegroundClass */ virtual void AddPlayer(Player *plr); + virtual void StartingEventCloseDoors(); + virtual void StartingEventOpenDoors(); void RemovePlayer(Player *plr,uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); diff --git a/src/game/BattleGroundBE.cpp b/src/game/BattleGroundBE.cpp index a010bb166ac..f417c353c1c 100644 --- a/src/game/BattleGroundBE.cpp +++ b/src/game/BattleGroundBE.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,14 +22,23 @@ #include "Player.h" #include "BattleGround.h" #include "BattleGroundBE.h" -#include "Creature.h" #include "ObjectMgr.h" -#include "MapManager.h" +#include "WorldPacket.h" #include "Language.h" BattleGroundBE::BattleGroundBE() { m_BgObjects.resize(BG_BE_OBJECT_MAX); + + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + //we must set messageIds + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattleGroundBE::~BattleGroundBE() @@ -37,77 +46,34 @@ BattleGroundBE::~BattleGroundBE() } -void BattleGroundBE::Update(time_t diff) +void BattleGroundBE::Update(uint32 diff) { BattleGround::Update(diff); - // after bg start we get there - if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) - { - ModifyStartDelayTime(diff); - - if (!(m_Events & 0x01)) - { - m_Events |= 0x01; - // setup here, only when at least one player has ported to the map - if(!SetupBattleGround()) - { - EndNow(); - return; - } - for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++) - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - - for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) - SpawnBGObject(i, RESPAWN_ONE_DAY); - - SetStartDelayTime(START_DELAY1); - SendMessageToAll(LANG_ARENA_ONE_MINUTE); - } - // After 30 seconds, warning is signalled - else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) - { - m_Events |= 0x04; - SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); - } - // After 15 seconds, warning is signalled - else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) - { - m_Events |= 0x08; - SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); - } - // delay expired (1 minute) - else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) - { - m_Events |= 0x10; - - for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++) - DoorOpen(i); - - for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) - SpawnBGObject(i, 60); - - SendMessageToAll(LANG_ARENA_BEGUN); - SetStatus(STATUS_IN_PROGRESS); - SetStartDelayTime(0); - - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player *plr = objmgr.GetPlayer(itr->first)) - plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); - - if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) - EndBattleGround(HORDE); - else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE)) - EndBattleGround(ALLIANCE); - } - } - /*if(GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ } +void BattleGroundBE::StartingEventCloseDoors() +{ + for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); + + for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) + SpawnBGObject(i, RESPAWN_ONE_DAY); +} + +void BattleGroundBE::StartingEventOpenDoors() +{ + for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++) + DoorOpen(i); + + for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) + SpawnBGObject(i, 60); +} + void BattleGroundBE::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); @@ -128,10 +94,7 @@ void BattleGroundBE::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); - if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) - EndBattleGround(HORDE); - else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) - EndBattleGround(ALLIANCE); + CheckArenaWinConditions(); } void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer) @@ -150,16 +113,7 @@ void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer) UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); - if(!GetAlivePlayersCountByTeam(ALLIANCE)) - { - // all opponents killed - EndBattleGround(HORDE); - } - else if(!GetAlivePlayersCountByTeam(HORDE)) - { - // all opponents killed - EndBattleGround(ALLIANCE); - } + CheckArenaWinConditions(); } bool BattleGroundBE::HandlePlayerUnderMap(Player *player) @@ -201,9 +155,10 @@ void BattleGroundBE::FillInitialWorldStates(WorldPacket &data) data << uint32(0x9f3) << uint32(1); // 9 } -void BattleGroundBE::ResetBGSubclass() +void BattleGroundBE::Reset() { - + //call parent's class reset + BattleGround::Reset(); } bool BattleGroundBE::SetupBattleGround() diff --git a/src/game/BattleGroundBE.h b/src/game/BattleGroundBE.h index 00f826f8207..e75e332f44f 100644 --- a/src/game/BattleGroundBE.h +++ b/src/game/BattleGroundBE.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -57,15 +57,17 @@ class BattleGroundBE : public BattleGround public: BattleGroundBE(); ~BattleGroundBE(); - void Update(time_t diff); + void Update(uint32 diff); /* inherited from BattlegroundClass */ virtual void AddPlayer(Player *plr); + virtual void StartingEventCloseDoors(); + virtual void StartingEventOpenDoors(); void RemovePlayer(Player *plr, uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); bool SetupBattleGround(); - void ResetBGSubclass(); + virtual void Reset(); virtual void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player *killer); bool HandlePlayerUnderMap(Player * plr); diff --git a/src/game/BattleGroundDS.cpp b/src/game/BattleGroundDS.cpp new file mode 100644 index 00000000000..78360b9b194 --- /dev/null +++ b/src/game/BattleGroundDS.cpp @@ -0,0 +1,81 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Player.h" +#include "BattleGround.h" +#include "BattleGroundDS.h" +#include "Language.h" + +BattleGroundDS::BattleGroundDS() +{ + + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + //we must set messageIds + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; +} + +BattleGroundDS::~BattleGroundDS() +{ + +} + +void BattleGroundDS::Update(uint32 diff) +{ + BattleGround::Update(diff); +} + +void BattleGroundDS::StartingEventCloseDoors() +{ +} + +void BattleGroundDS::StartingEventOpenDoors() +{ +} + +void BattleGroundDS::AddPlayer(Player *plr) +{ + BattleGround::AddPlayer(plr); + //create score and add it to map, default values are set in constructor + BattleGroundDSScore* sc = new BattleGroundDSScore; + + m_PlayerScores[plr->GetGUID()] = sc; +} + +void BattleGroundDS::RemovePlayer(Player * /*plr*/, uint64 /*guid*/) +{ +} + +void BattleGroundDS::HandleKillPlayer(Player* player, Player* killer) +{ + BattleGround::HandleKillPlayer(player, killer); +} + +void BattleGroundDS::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/) +{ +} + +bool BattleGroundDS::SetupBattleGround() +{ + return true; +} diff --git a/src/game/BattleGroundDS.h b/src/game/BattleGroundDS.h new file mode 100644 index 00000000000..44a6cfbd33a --- /dev/null +++ b/src/game/BattleGroundDS.h @@ -0,0 +1,50 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef __BATTLEGROUNDDS_H +#define __BATTLEGROUNDDS_H + +class BattleGround; + +class BattleGroundDSScore : public BattleGroundScore +{ + public: + BattleGroundDSScore() {}; + virtual ~BattleGroundDSScore() {}; + //TODO fix me +}; + +class BattleGroundDS : public BattleGround +{ + friend class BattleGroundMgr; + + public: + BattleGroundDS(); + ~BattleGroundDS(); + void Update(uint32 diff); + + /* inherited from BattlegroundClass */ + virtual void AddPlayer(Player *plr); + virtual void StartingEventCloseDoors(); + virtual void StartingEventOpenDoors(); + + void RemovePlayer(Player *plr, uint64 guid); + void HandleAreaTrigger(Player *Source, uint32 Trigger); + bool SetupBattleGround(); + void HandleKillPlayer(Player* player, Player *killer); +}; +#endif diff --git a/src/game/BattleGroundEY.cpp b/src/game/BattleGroundEY.cpp index e9eba524349..f50f2d332e1 100644 --- a/src/game/BattleGroundEY.cpp +++ b/src/game/BattleGroundEY.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,11 +23,10 @@ #include "BattleGround.h" #include "BattleGroundEY.h" #include "Creature.h" -#include "Chat.h" #include "ObjectMgr.h" -#include "MapManager.h" #include "Language.h" -#include "World.h" +#include "World.h" //music +#include "WorldPacket.h" #include "Util.h" // these variables aren't used outside of this file, so declare them only here @@ -45,82 +44,22 @@ BattleGroundEY::BattleGroundEY() m_Points_Trigger[BLOOD_ELF] = TR_BLOOD_ELF_BUFF; m_Points_Trigger[DRAENEI_RUINS] = TR_DRAENEI_RUINS_BUFF; m_Points_Trigger[MAGE_TOWER] = TR_MAGE_TOWER_BUFF; + + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_EY_START_TWO_MINUTES; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_EY_START_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_EY_START_HALF_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_EY_HAS_BEGUN; } BattleGroundEY::~BattleGroundEY() { } -void BattleGroundEY::Update(time_t diff) +void BattleGroundEY::Update(uint32 diff) { BattleGround::Update(diff); - // after bg start we get there (once) - if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) - { - ModifyStartDelayTime(diff); - - if(!(m_Events & 0x01)) - { - m_Events |= 0x01; - - // setup here, only when at least one player has ported to the map - if(!SetupBattleGround()) - { - EndNow(); - return; - } - - SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY); - SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY); - -// SpawnBGCreature(EY_SPIRIT_MAIN_ALLIANCE, RESPAWN_IMMEDIATELY); -// SpawnBGCreature(EY_SPIRIT_MAIN_HORDE, RESPAWN_IMMEDIATELY); - for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i) - SpawnBGObject(i, RESPAWN_ONE_DAY); - - SetStartDelayTime(START_DELAY0); - } - // After 1 minute, warning is signalled - else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04)) - { - m_Events |= 0x04; - SendMessageToAll(GetTrinityString(LANG_BG_EY_ONE_MINUTE)); - } - // After 1,5 minute, warning is signalled - else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08)) - { - m_Events |= 0x08; - SendMessageToAll(GetTrinityString(LANG_BG_EY_HALF_MINUTE)); - } - // After 2 minutes, gates OPEN ! x) - else if(GetStartDelayTime() < 0 && !(m_Events & 0x10)) - { - m_Events |= 0x10; - SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY); - SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY); - - for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i) - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - for(uint32 i = 0; i < EY_POINTS_MAX; ++i) - { - //randomly spawn buff - uint8 buff = urand(0, 2); - SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY); - } - - SendMessageToAll(GetTrinityString(LANG_BG_EY_BEGIN)); - PlaySoundToAll(SOUND_BG_START); - if(sWorld.getConfig(CONFIG_BG_START_MUSIC)) - PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC - SetStatus(STATUS_IN_PROGRESS); - - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player *plr = objmgr.GetPlayer(itr->first)) - plr->RemoveAurasDueToSpell(SPELL_PREPARATION); - } - } - else if(GetStatus() == STATUS_IN_PROGRESS) + if( GetStatus() == STATUS_IN_PROGRESS ) { m_PointAddingTimer -= diff; if(m_PointAddingTimer <= 0) @@ -162,15 +101,39 @@ void BattleGroundEY::Update(time_t diff) } } +void BattleGroundEY::StartingEventCloseDoors() +{ + SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY); + SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY); + + for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i) + SpawnBGObject(i, RESPAWN_ONE_DAY); +} + +void BattleGroundEY::StartingEventOpenDoors() +{ + SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_ONE_DAY); + SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_ONE_DAY); + + for(uint32 i = BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER; i <= BG_EY_OBJECT_FLAG_NETHERSTORM; ++i) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); + for(uint32 i = 0; i < EY_POINTS_MAX; ++i) + { + //randomly spawn buff + uint8 buff = urand(0, 2); + SpawnBGObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER + buff + i * 3, RESPAWN_IMMEDIATELY); + } +} + void BattleGroundEY::AddPoints(uint32 Team, uint32 Points) { uint8 team_index = GetTeamIndexByTeamId(Team); m_TeamScores[team_index] += Points; m_HonorScoreTics[team_index] += Points; - if (m_HonorScoreTics[team_index] >= BG_EY_HonorScoreTicks[m_HonorMode]) + if (m_HonorScoreTics[team_index] >= m_HonorTics ) { - RewardHonorToTeam(20, Team); - m_HonorScoreTics[team_index] -= BG_EY_HonorScoreTicks[m_HonorMode]; + RewardHonorToTeam(GetBonusHonorFromKill(1), Team); + m_HonorScoreTics[team_index] -= m_HonorTics; } UpdateTeamScore(Team); } @@ -193,7 +156,7 @@ void BattleGroundEY::CheckSomeoneJoinedPoint() ++j; continue; } - if (plr->isAllowUseBattleGroundObject() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) + if (plr->CanCaptureTowerPoint() && plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) { //player joined point! //show progress bar @@ -236,7 +199,7 @@ void BattleGroundEY::CheckSomeoneLeftPoint() ++j; continue; } - if (!plr->isAllowUseBattleGroundObject() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) + if (!plr->CanCaptureTowerPoint() || !plr->IsWithinDistInMap(obj, BG_EY_POINT_RADIUS)) //move player out of point (add him to players that are out of points { m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]); @@ -304,9 +267,20 @@ void BattleGroundEY::UpdatePointStatuses() void BattleGroundEY::UpdateTeamScore(uint32 Team) { uint32 score = GetTeamScore(Team); - if(score >= EY_MAX_TEAM_SCORE) + //TODO there should be some sound played when one team is near victory!! - and define variables + /*if( !m_IsInformedNearVictory && score >= BG_EY_WARNING_NEAR_VICTORY_SCORE ) + { + if( Team == ALLIANCE ) + SendMessageToAll(LANG_BG_EY_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); + else + SendMessageToAll(LANG_BG_EY_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); + PlaySoundToAll(BG_EY_SOUND_NEAR_VICTORY); + m_IsInformedNearVictory = true; + }*/ + + if( score >= BG_EY_MAX_TEAM_SCORE ) { - score = EY_MAX_TEAM_SCORE; + score = BG_EY_MAX_TEAM_SCORE; EndBattleGround(Team); } @@ -316,6 +290,20 @@ void BattleGroundEY::UpdateTeamScore(uint32 Team) UpdateWorldState(EY_HORDE_RESOURCES, score); } +void BattleGroundEY::EndBattleGround(uint32 winner) +{ + //win reward + if( winner == ALLIANCE ) + RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); + if( winner == HORDE ) + RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); + //complete map reward + RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); + RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); + + BattleGround::EndBattleGround(winner); +} + void BattleGroundEY::UpdatePointsCount(uint32 Team) { if(Team == ALLIANCE) @@ -523,8 +511,11 @@ bool BattleGroundEY::SetupBattleGround() return true; } -void BattleGroundEY::ResetBGSubclass() +void BattleGroundEY::Reset() { + //call parent's class reset + BattleGround::Reset(); + m_TeamScores[BG_TEAM_ALLIANCE] = 0; m_TeamScores[BG_TEAM_HORDE] = 0; m_TeamPointsCount[BG_TEAM_ALLIANCE] = 0; @@ -537,6 +528,8 @@ void BattleGroundEY::ResetBGSubclass() m_DroppedFlagGUID = 0; m_PointAddingTimer = 0; m_TowerCapCheckTimer = 0; + bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call! + m_HonorTics = (isBGWeekend) ? BG_EY_EYWeekendHonorTicks : BG_EY_NotEYWeekendHonorTicks; for(uint8 i = 0; i < EY_POINTS_MAX; ++i) { @@ -561,7 +554,7 @@ void BattleGroundEY::RespawnFlag(bool send_message) if(send_message) { - SendMessageToAll(GetTrinityString(LANG_BG_EY_RESETED_FLAG)); + SendMessageToAll(LANG_BG_EY_RESETED_FLAG, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_EY_SOUND_FLAG_RESET); // flags respawned sound... } @@ -610,32 +603,20 @@ void BattleGroundEY::EventPlayerDroppedFlag(Player *Source) if(GetFlagPickerGUID() != Source->GetGUID()) return; - const char *message = ""; - uint8 type = 0; - SetFlagPicker(0); Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL); m_FlagState = BG_EY_FLAG_STATE_ON_GROUND; m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME; Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); Source->CastSpell(Source, BG_EY_PLAYER_DROPPED_FLAG_SPELL, true); - if(Source->GetTeam() == ALLIANCE) - { - message = GetTrinityString(LANG_BG_EY_DROPPED_FLAG); - type = CHAT_MSG_BG_SYSTEM_ALLIANCE; - } - else - { - message = GetTrinityString(LANG_BG_EY_DROPPED_FLAG); - type = CHAT_MSG_BG_SYSTEM_HORDE; - } //this does not work correctly :( (it should remove flag carrier name) UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_WAIT_RESPAWN); UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_WAIT_RESPAWN); - WorldPacket data; - ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); - SendPacketToAll(&data); + if(Source->GetTeam() == ALLIANCE) + SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL); + else + SendMessageToAll(LANG_BG_EY_DROPPED_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL); } void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj) @@ -643,20 +624,14 @@ void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target if(GetStatus() != STATUS_IN_PROGRESS || this->IsFlagPickedup() || !Source->IsWithinDistInMap(target_obj, 10)) return; - const char *message; - uint8 type = 0; - message = GetTrinityString(LANG_BG_EY_HAS_TAKEN_FLAG); - if(Source->GetTeam() == ALLIANCE) { UpdateWorldState(NETHERSTORM_FLAG_STATE_ALLIANCE, BG_EY_FLAG_STATE_ON_PLAYER); - type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE); } else { UpdateWorldState(NETHERSTORM_FLAG_STATE_HORDE, BG_EY_FLAG_STATE_ON_PLAYER); - type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_EY_SOUND_FLAG_PICKED_UP_HORDE); } @@ -670,9 +645,10 @@ void BattleGroundEY::EventPlayerClickedOnFlag(Player *Source, GameObject* target Source->CastSpell(Source, BG_EY_NETHERSTORM_FLAG_SPELL, true); Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); - WorldPacket data; - ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); - SendPacketToAll(&data); + if(Source->GetTeam() == ALLIANCE) + PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, Source->GetName()); + else + PSendMessageToAll(LANG_BG_EY_HAS_TAKEN_FLAG, CHAT_MSG_BG_SYSTEM_HORDE, NULL, Source->GetName()); } void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point) @@ -681,8 +657,6 @@ void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point) return; //Natural point - uint8 message_type = 0; - const char *message = ""; uint32 Team = m_PointOwnedByTeam[Point]; if(!Team) @@ -691,8 +665,6 @@ void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point) if (Team == ALLIANCE) { m_TeamPointsCount[BG_TEAM_ALLIANCE]--; - message_type = CHAT_MSG_BG_SYSTEM_ALLIANCE; - message = GetTrinityString(m_LoosingPointTypes[Point].MessageIdAlliance); SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY); SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY); SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY); @@ -700,8 +672,6 @@ void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point) else { m_TeamPointsCount[BG_TEAM_HORDE]--; - message_type = CHAT_MSG_BG_SYSTEM_HORDE; - message = GetTrinityString(m_LoosingPointTypes[Point].MessageIdHorde); SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY); SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY); SpawnBGObject(m_LoosingPointTypes[Point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY); @@ -716,9 +686,10 @@ void BattleGroundEY::EventTeamLostPoint(Player *Source, uint32 Point) m_PointOwnedByTeam[Point] = EY_POINT_NO_OWNER; m_PointState[Point] = EY_POINT_NO_OWNER; - WorldPacket data; - ChatHandler::FillMessageData(&data, Source->GetSession(), message_type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); - SendPacketToAll(&data); + if (Team == ALLIANCE) + SendMessageToAll(m_LoosingPointTypes[Point].MessageIdAlliance,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); + else + SendMessageToAll(m_LoosingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdatePointsIcons(Team, Point); UpdatePointsCount(Team); @@ -729,8 +700,6 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point) if(GetStatus() != STATUS_IN_PROGRESS) return; - uint8 type = 0; - const char *message = ""; uint32 Team = Source->GetTeam(); SpawnBGObject(m_CapturingPointTypes[Point].DespawnNeutralObjectType, RESPAWN_ONE_DAY); @@ -740,8 +709,6 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point) if (Team == ALLIANCE) { m_TeamPointsCount[BG_TEAM_ALLIANCE]++; - type = CHAT_MSG_BG_SYSTEM_ALLIANCE; - message = GetTrinityString(m_CapturingPointTypes[Point].MessageIdAlliance); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY); @@ -749,8 +716,6 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point) else { m_TeamPointsCount[BG_TEAM_HORDE]++; - type = CHAT_MSG_BG_SYSTEM_HORDE; - message = GetTrinityString(m_CapturingPointTypes[Point].MessageIdHorde); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY); @@ -761,9 +726,10 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point) m_PointOwnedByTeam[Point] = Team; m_PointState[Point] = EY_POINT_UNDER_CONTROL; - WorldPacket data; - ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); - SendPacketToAll(&data); + if (Team == ALLIANCE) + SendMessageToAll(m_CapturingPointTypes[Point].MessageIdAlliance,CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); + else + SendMessageToAll(m_CapturingPointTypes[Point].MessageIdHorde,CHAT_MSG_BG_SYSTEM_HORDE, Source); if(m_BgCreatures[Point]) DelCreature(Point); @@ -785,38 +751,33 @@ void BattleGroundEY::EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType if(GetStatus() != STATUS_IN_PROGRESS || this->GetFlagPickerGUID() != Source->GetGUID()) return; - uint8 type = 0; - uint8 team_id = 0; - const char *message = ""; - SetFlagPicker(0); m_FlagState = BG_EY_FLAG_STATE_WAIT_RESPAWN; Source->RemoveAurasDueToSpell(BG_EY_NETHERSTORM_FLAG_SPELL); Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); + if(Source->GetTeam() == ALLIANCE) - { PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE); - team_id = BG_TEAM_ALLIANCE; - message = GetTrinityString(LANG_BG_EY_CAPTURED_FLAG_A); - type = CHAT_MSG_BG_SYSTEM_ALLIANCE; - } else - { PlaySoundToAll(BG_EY_SOUND_FLAG_CAPTURED_HORDE); - team_id = BG_TEAM_HORDE; - message = GetTrinityString(LANG_BG_EY_CAPTURED_FLAG_H); - type = CHAT_MSG_BG_SYSTEM_HORDE; - } SpawnBGObject(BgObjectType, RESPAWN_IMMEDIATELY); m_FlagsTimer = BG_EY_FLAG_RESPAWN_TIME; m_FlagCapturedBgObjectType = BgObjectType; - WorldPacket data; - ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); - SendPacketToAll(&data); + uint8 team_id = 0; + if(Source->GetTeam() == ALLIANCE) + { + team_id = BG_TEAM_ALLIANCE; + SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); + } + else + { + team_id = BG_TEAM_HORDE; + SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H, CHAT_MSG_BG_SYSTEM_HORDE, Source); + } if(m_TeamPointsCount[team_id] > 0) AddPoints(Source->GetTeam(), BG_EY_FlagPoints[m_TeamPointsCount[team_id] - 1]); @@ -892,16 +853,16 @@ void BattleGroundEY::FillInitialWorldStates(WorldPacket& data) data << uint32(0xc0d) << uint32(0x17b); } -WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y, float z, uint32 team) +WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(Player* player) { uint32 g_id = 0; - if(team == ALLIANCE) - g_id = EY_GRAVEYARD_MAIN_ALLIANCE; - else if(team == HORDE) - g_id = EY_GRAVEYARD_MAIN_HORDE; - else - return NULL; + switch(player->GetTeam()) + { + case ALLIANCE: g_id = EY_GRAVEYARD_MAIN_ALLIANCE; break; + case HORDE: g_id = EY_GRAVEYARD_MAIN_HORDE; break; + default: return NULL; + } float distance, nearestDistance; @@ -916,19 +877,24 @@ WorldSafeLocsEntry const *BattleGroundEY::GetClosestGraveYard(float x, float y, return NULL; } - distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z); + float plr_x = player->GetPositionX(); + float plr_y = player->GetPositionY(); + float plr_z = player->GetPositionZ(); + + + distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z); nearestDistance = distance; for(uint8 i = 0; i < EY_POINTS_MAX; ++i) { - if(m_PointOwnedByTeam[i]==team && m_PointState[i]==EY_POINT_UNDER_CONTROL) + if(m_PointOwnedByTeam[i]==player->GetTeam() && m_PointState[i]==EY_POINT_UNDER_CONTROL) { entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId); if(!entry) sLog.outError("BattleGroundEY: Not found graveyard: %u",m_CapturingPointTypes[i].GraveYardId); else { - distance = (entry->x - x)*(entry->x - x) + (entry->y - y)*(entry->y - y) + (entry->z - z)*(entry->z - z); + distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z); if(distance < nearestDistance) { nearestDistance = distance; diff --git a/src/game/BattleGroundEY.h b/src/game/BattleGroundEY.h index 30ff2b3e584..c4ffb57fba3 100644 --- a/src/game/BattleGroundEY.h +++ b/src/game/BattleGroundEY.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -25,9 +25,8 @@ class BattleGround; -#define EY_MAX_TEAM_SCORE 2000 -#define BG_EY_FLAG_RESPAWN_TIME 10000 //10 seconds -#define BG_EY_FPOINTS_TICK_TIME 2000 //2 seconds +#define BG_EY_FLAG_RESPAWN_TIME (10*IN_MILISECONDS) //10 seconds +#define BG_EY_FPOINTS_TICK_TIME (2*IN_MILISECONDS) //2 seconds enum BG_EY_WorldStates { @@ -73,11 +72,11 @@ enum BG_EY_ProgressBarConsts enum BG_EY_Sounds { //strange ids, but sure about them - BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE = 8212, - BG_EY_SOUND_FLAG_CAPTURED_HORDE = 8213, - BG_EY_SOUND_FLAG_PICKED_UP_HORDE = 8174, - BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE = 8173, - BG_EY_SOUND_FLAG_RESET = 8192 + BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE = 8212, + BG_EY_SOUND_FLAG_CAPTURED_HORDE = 8213, + BG_EY_SOUND_FLAG_PICKED_UP_HORDE = 8174, + BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE = 8173, + BG_EY_SOUND_FLAG_RESET = 8192 }; enum BG_EY_Spells @@ -88,18 +87,18 @@ enum BG_EY_Spells enum EYBattleGroundObjectEntry { - BG_OBJECT_A_DOOR_EY_ENTRY = 184719, //Alliance door - BG_OBJECT_H_DOOR_EY_ENTRY = 184720, //Horde door - BG_OBJECT_FLAG1_EY_ENTRY = 184493, //Netherstorm flag (generic) - BG_OBJECT_FLAG2_EY_ENTRY = 184141, //Netherstorm flag (flagstand) - BG_OBJECT_FLAG3_EY_ENTRY = 184142, //Netherstorm flag (flagdrop) - BG_OBJECT_A_BANNER_EY_ENTRY = 184381, //Visual Banner (Alliance) - BG_OBJECT_H_BANNER_EY_ENTRY = 184380, //Visual Banner (Horde) - BG_OBJECT_N_BANNER_EY_ENTRY = 184382, //Visual Banner (Neutral) - BG_OBJECT_BE_TOWER_CAP_EY_ENTRY = 184080, //BE Tower Cap Pt - BG_OBJECT_FR_TOWER_CAP_EY_ENTRY = 184081, //Fel Reaver Cap Pt - BG_OBJECT_HU_TOWER_CAP_EY_ENTRY = 184082, //Human Tower Cap Pt - BG_OBJECT_DR_TOWER_CAP_EY_ENTRY = 184083 //Draenei Tower Cap Pt + BG_OBJECT_A_DOOR_EY_ENTRY = 184719, //Alliance door + BG_OBJECT_H_DOOR_EY_ENTRY = 184720, //Horde door + BG_OBJECT_FLAG1_EY_ENTRY = 184493, //Netherstorm flag (generic) + BG_OBJECT_FLAG2_EY_ENTRY = 184141, //Netherstorm flag (flagstand) + BG_OBJECT_FLAG3_EY_ENTRY = 184142, //Netherstorm flag (flagdrop) + BG_OBJECT_A_BANNER_EY_ENTRY = 184381, //Visual Banner (Alliance) + BG_OBJECT_H_BANNER_EY_ENTRY = 184380, //Visual Banner (Horde) + BG_OBJECT_N_BANNER_EY_ENTRY = 184382, //Visual Banner (Neutral) + BG_OBJECT_BE_TOWER_CAP_EY_ENTRY = 184080, //BE Tower Cap Pt + BG_OBJECT_FR_TOWER_CAP_EY_ENTRY = 184081, //Fel Reaver Cap Pt + BG_OBJECT_HU_TOWER_CAP_EY_ENTRY = 184082, //Human Tower Cap Pt + BG_OBJECT_DR_TOWER_CAP_EY_ENTRY = 184083 //Draenei Tower Cap Pt }; enum EYBattleGroundPointsTrigger @@ -131,7 +130,7 @@ enum EYBattleGroundPoints DRAENEI_RUINS = 2, MAGE_TOWER = 3, - EY_PLAYERS_OUT_OF_POINTS = 4, + EY_PLAYERS_OUT_OF_POINTS = 4, EY_POINTS_MAX = 4 }; @@ -212,6 +211,15 @@ enum EYBattleGroundObjectTypes BG_EY_OBJECT_MAX = 59 }; +#define BG_EY_NotEYWeekendHonorTicks 330 +#define BG_EY_EYWeekendHonorTicks 200 + +enum BG_EY_Score +{ + BG_EY_WARNING_NEAR_VICTORY_SCORE = 1800, + BG_EY_MAX_TEAM_SCORE = 2000 +}; + enum BG_EY_FlagState { BG_EY_FLAG_STATE_ON_BASE = 0, @@ -300,10 +308,12 @@ class BattleGroundEY : public BattleGround public: BattleGroundEY(); ~BattleGroundEY(); - void Update(time_t diff); + void Update(uint32 diff); /* inherited from BattlegroundClass */ virtual void AddPlayer(Player *plr); + virtual void StartingEventCloseDoors(); + virtual void StartingEventOpenDoors(); /* BG Flags */ uint64 GetFlagPickerGUID() const { return m_FlagKeeper; } @@ -317,10 +327,11 @@ class BattleGroundEY : public BattleGround void HandleBuffUse(uint64 const& buff_guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); void HandleKillPlayer(Player *player, Player *killer); - virtual WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 team); + virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); virtual bool SetupBattleGround(); - virtual void ResetBGSubclass(); + virtual void Reset(); void UpdateTeamScore(uint32 Team); + void EndBattleGround(uint32 winner); void UpdatePlayerScore(Player *Source, uint32 type, uint32 value); virtual void FillInitialWorldStates(WorldPacket& data); void SetDroppedFlagGUID(uint64 guid) { m_DroppedFlagGUID = guid;} @@ -370,6 +381,7 @@ class BattleGroundEY : public BattleGround uint8 m_CurrentPointPlayersCount[2*EY_POINTS_MAX]; int32 m_PointAddingTimer; + uint32 m_HonorTics; }; #endif diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index b1522c939f7..f3be835e0f2 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -25,7 +25,6 @@ #include "Player.h" #include "ObjectMgr.h" #include "WorldSession.h" -#include "MapManager.h" #include "ObjectAccessor.h" #include "Object.h" #include "Chat.h" @@ -53,7 +52,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data ) // Stop the npc if moving unit->StopMoving(); - uint32 bgTypeId = objmgr.GetBattleMasterBG(unit->GetEntry()); + BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(unit->GetEntry()); if(!_player->GetBGAccessByLevel(bgTypeId)) { @@ -65,7 +64,7 @@ void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data ) SendBattlegGroundList(guid, bgTypeId); } -void WorldSession::SendBattlegGroundList( uint64 guid, uint32 bgTypeId ) +void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId ) { WorldPacket data; sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId); @@ -77,26 +76,29 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) CHECK_PACKET_SIZE(recv_data, 8+4+4+1); uint64 guid; - uint32 bgTypeId; + uint32 bgTypeId_; uint32 instanceId; uint8 joinAsGroup; + bool isPremade = false; Group * grp; recv_data >> guid; // battlemaster guid - recv_data >> bgTypeId; // battleground type id (DBC id) + recv_data >> bgTypeId_; // battleground type id (DBC id) recv_data >> instanceId; // instance id, 0 if First Available selected recv_data >> joinAsGroup; // join as group - if(bgTypeId >= MAX_BATTLEGROUND_TYPES) + if(!sBattlemasterListStore.LookupEntry(bgTypeId_)) { - sLog.outError("Battleground: invalid bgtype received. possible cheater? player guid %u",_player->GetGUIDLow()); + sLog.outError("Battleground: invalid bgtype (%u) received. possible cheater? player guid %u",bgTypeId_,_player->GetGUIDLow()); return; } + BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_); + sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid); // can do this, since it's battleground, not arena - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, 0); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0); // ignore if player is already in BG if(_player->InBattleGround()) @@ -110,9 +112,9 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) return; // get bg instance or bg template if instance not found - BattleGround * bg = 0; + BattleGround * bg = NULL; if(instanceId) - BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId); + BattleGround *bg = sBattleGroundMgr.GetBattleGroundThroughClientInstance(instanceId, bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))) { @@ -127,7 +129,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) if( !_player->CanJoinToBattleground() ) { WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4); - data << (uint32) 0xFFFFFFFE; + data << uint32(0xFFFFFFFE); _player->GetSession()->SendPacket(&data); return; } @@ -146,6 +148,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) if(!grp) return; uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0); + isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam()); if (err != BG_JOIN_ERR_OK) { SendBattleGroundOrArenaJoinError(err); @@ -155,10 +158,11 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) // if we're here, then the conditions to join a bg are met. We can proceed in joining. // _player->GetGroup() was already checked, grp is already initialized + GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, isPremade, 0); + uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); if(joinAsGroup /* && _player->GetGroup()*/) { sLog.outDebug("Battleground: the following players are joining as group:"); - GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0); for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); @@ -171,7 +175,7 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) WorldPacket data; // send status packet (in queue) - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType); member->GetSession()->SendPacket(&data); sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId); member->GetSession()->SendPacket(&data); @@ -179,7 +183,6 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); } sLog.outDebug("Battleground: group end"); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel()); } else { @@ -190,14 +193,15 @@ void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) WorldPacket data; // send status packet (in queue) - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType); SendPacket(&data); - GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel()); sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); } + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); + if(!ginfo->IsInvitedToBGInstanceGUID) + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ ) @@ -270,19 +274,15 @@ void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data ) uint32 bgTypeId; recv_data >> bgTypeId; // id from DBC - if(bgTypeId >= MAX_BATTLEGROUND_TYPES) + BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); + if(!bl) { sLog.outError("Battleground: invalid bgtype received."); return; } - BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); - - if(!bl) - return; - WorldPacket data; - sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, bgTypeId); + sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, BattleGroundTypeId(bgTypeId)); SendPacket( &data ); } @@ -295,45 +295,40 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) uint8 type; // arenatype if arena uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1 uint32 instanceId; - uint32 bgTypeId; // type id from dbc + uint32 bgTypeId_; // type id from dbc uint16 unk; // 0x1F90 constant? uint8 action; // enter battle 0x1, leave queue 0x0 - recv_data >> type >> unk2 >> bgTypeId >> unk >> action; + recv_data >> type >> unk2 >> bgTypeId_ >> unk >> action; - if(bgTypeId >= MAX_BATTLEGROUND_TYPES) + if( !sBattlemasterListStore.LookupEntry(bgTypeId_) ) { - sLog.outError("Battleground: invalid bgtype received."); + sLog.outError("Battleground: invalid bgtype (%u) received.", bgTypeId_); // update battleground slots for the player to fix his UI and sent data. // this is a HACK, I don't know why the client starts sending invalid packets in the first place. // it usually happens with extremely high latency (if debugging / stepping in the code for example) - if(_player->InBattleGroundQueue()) + if( _player->InBattleGroundQueue() ) { // update all queues, send invitation info if player is invited, queue info if queued for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { - uint32 queue_id = _player->GetBattleGroundQueueId(i); - if(!queue_id) + BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i); + if( !bgQueueTypeId ) continue; - BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); - // if the player is not in queue, contine - if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) - continue; - - // no group information, this should never happen - if(!itrPlayerStatus->second.GroupInfo) + BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); + BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; + BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); + // if the player is not in queue, continue or no group information - this should never happen + if( itrPlayerStatus == qpMap.end() || !itrPlayerStatus->second.GroupInfo ) continue; BattleGround * bg = NULL; - // get possibly needed data from groupinfo - bgTypeId = itrPlayerStatus->second.GroupInfo->BgTypeId; uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated; uint8 status = 0; - - if(!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID) + if( !itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID ) { // not invited to bg, get template bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); @@ -342,93 +337,91 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) else { // get the bg we're invited to - BattleGround * bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID); + BattleGround * bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId); status = STATUS_WAIT_JOIN; } - // if bg not found, then continue - if(!bg) - continue; - - // don't invite if already in the instance - if(_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID()) + // if bg not found, then continue, don't invite if already in the instance + if( !bg || (_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID()) ) continue; // re - invite player with proper data WorldPacket data; - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, itrPlayerStatus->second.GroupInfo->Team?itrPlayerStatus->second.GroupInfo->Team:_player->GetTeam(), i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype, israted); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype); SendPacket(&data); } } return; } - uint32 bgQueueTypeId = 0; - // get the bg what we were invited to - BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus; - bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId,type); - itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); - - if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) + //get GroupQueueInfo from BattleGroundQueue + BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, type); + BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; + BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); + if( itrPlayerStatus == qpMap.end() ) { sLog.outError("Battleground: itrplayerstatus not found."); return; } - instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID; - // if action == 1, then instanceId is _required_ - if(!instanceId && action == 1) + instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID; + // if action == 1, then instanceId is required + if( !instanceId && action == 1 ) { sLog.outError("Battleground: instance not found."); return; } - BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId); + BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId, bgTypeId); // bg template might and must be used in case of leaving queue, when instance is not created yet - if(!bg && action == 0) + if( !bg && action == 0 ) bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - - if(!bg) + if( !bg ) { - sLog.outError("Battleground: bg not found."); + sLog.outError("Battleground: bg_template not found for type id %u.", bgTypeId); return; } - bgTypeId = bg->GetTypeID(); - - if(_player->InBattleGroundQueue()) + if( _player->InBattleGroundQueue() ) { - uint32 queueSlot = 0; - uint32 team = 0; - uint32 arenatype = 0; - uint32 israted = 0; - uint32 rating = 0; - uint32 opponentsRating = 0; - // get the team info from the queue - BattleGroundQueue::QueuedPlayersMap::iterator pitr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); - if(pitr !=sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end() - && pitr->second.GroupInfo ) + //we must use temporary variables, because GroupQueueInfo pointer can be deleted in BattleGroundQueue::RemovePlayer() function! + uint32 team = itrPlayerStatus->second.GroupInfo->Team; + uint32 arenaType = itrPlayerStatus->second.GroupInfo->ArenaType; + uint32 isRated = itrPlayerStatus->second.GroupInfo->IsRated; + uint32 rating = itrPlayerStatus->second.GroupInfo->ArenaTeamRating; + uint32 opponentsRating = itrPlayerStatus->second.GroupInfo->OpponentsTeamRating; + + //some checks if player isn't cheating - it is not exactly cheating, but we cannot allow it + if( action == 1 && arenaType == 0) { - team = pitr->second.GroupInfo->Team; - arenatype = pitr->second.GroupInfo->ArenaType; - israted = pitr->second.GroupInfo->IsRated; - rating = pitr->second.GroupInfo->ArenaTeamRating; - opponentsRating = pitr->second.GroupInfo->OpponentsTeamRating; - } - else - { - sLog.outError("Battleground: Invalid player queue info!"); - return; + //if player is trying to enter battleground (not arena!) and he has deserter debuff, we must just remove him from queue + if( !_player->CanJoinToBattleground() ) + { + //send bg command result to show nice message + WorldPacket data2(SMSG_GROUP_JOINED_BATTLEGROUND, 4); + data2 << uint32(0xFFFFFFFE); + _player->GetSession()->SendPacket(&data2); + action = 0; + sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow()); + } + //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue + if( _player->getLevel() > bg->GetMaxLevel() ) + { + sLog.outError("Battleground: Player %s (%u) has level higher than maxlevel of battleground! Do not port him to battleground!", _player->GetName(), _player->GetGUIDLow()); + action = 0; + } } + uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); WorldPacket data; - switch(action) + switch( action ) { - case 1: // port to battleground - if(!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId)) - return; // cheating? + case 1: // port to battleground + if( !_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId) ) + return; // cheating? // resurrect the player - if(!_player->isAlive()) + if( !_player->isAlive() ) { _player->ResurrectPlayer(1.0f); _player->SpawnCorpseBones(); @@ -439,49 +432,46 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) _player->GetMotionMaster()->MovementExpired(); _player->m_taxi.ClearTaxiDestinations(); } - _player->RemoveFromGroup(); - queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime()); + + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime(), bg->GetArenaType()); _player->GetSession()->SendPacket(&data); // remove battleground queue status from BGmgr sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false); // this is still needed here if battleground "jumping" shouldn't add deserter debuff - // also this required to prevent stuck at old battleground after SetBattleGroundId set to new + // also this is required to prevent stuck at old battleground after SetBattleGroundId set to new if( BattleGround *currentBg = _player->GetBattleGround() ) currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true); // set the destination instance id - _player->SetBattleGroundId(bg->GetInstanceID()); + _player->SetBattleGroundId(bg->GetInstanceID(), bgTypeId); // set the destination team _player->SetBGTeam(team); // bg->HandleBeforeTeleportToBattleGround(_player); - sBattleGroundMgr.SendToBattleGround(_player, instanceId); + sBattleGroundMgr.SendToBattleGround(_player, instanceId, bgTypeId); // add only in HandleMoveWorldPortAck() // bg->AddPlayer(_player,team); - sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetInstanceID(),bg->GetTypeID(),bgQueueTypeId); + sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId); break; - case 0: // leave queue - queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); - /* - if player leaves rated arena match before match start, it is counted as he played but he lost - */ - if (israted) + case 0: // leave queue + // if player leaves rated arena match before match start, it is counted as he played but he lost + if( isRated ) { ArenaTeam * at = objmgr.GetArenaTeamById(team); - if (at) + if( at ) { sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), opponentsRating); at->MemberLost(_player, opponentsRating); at->SaveToDB(); } } - _player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0); + _player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true); - // player left queue, we should update it, maybe now his group fits in - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(),arenatype,israted,rating); + // player left queue, we should update it - do not update Arena Queue + if( !arenaType ) + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenaType, isRated, rating); SendPacket(&data); - sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetTypeID(),bgQueueTypeId); + sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId); break; default: sLog.outError("Battleground port: unknown action %u", action); @@ -520,81 +510,56 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) sLog.outDebug( "WORLD: Battleground status" ); WorldPacket data; - - // TODO: we must put player back to battleground in case disconnect (< 5 minutes offline time) or teleport player on login(!) from battleground map to entry point - if(_player->InBattleGround()) + // we must update all queues here + BattleGround *bg = NULL; + for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { - BattleGround *bg = _player->GetBattleGround(); - if(bg) + BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i); + if( !bgQueueTypeId ) + continue; + BattleGroundTypeId bgTypeId = BattleGroundMgr::BGTemplateId(bgQueueTypeId); + uint8 arenaType = BattleGroundMgr::BGArenaType(bgQueueTypeId); + if( bgTypeId == _player->GetBattleGroundTypeId() ) { - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); - uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); - if((bg->GetStatus() <= STATUS_IN_PROGRESS)) + bg = _player->GetBattleGround(); + //i cannot check any variable from player class because player class doesn't know if player is in 2v2 / 3v3 or 5v5 arena + //so i must use bg pointer to get that information + if( bg && bg->GetArenaType() == arenaType ) { - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime()); + // this line is checked, i only don't know if GetStartTime is changing itself after bg end! + // send status in BattleGround + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_IN_PROGRESS, bg->GetEndTime(), bg->GetStartTime(), arenaType); SendPacket(&data); - } - for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) - { - uint32 queue_id = _player->GetBattleGroundQueueId(i); // battlegroundqueueid stores the type id, not the instance id, so this is definitely wrong - uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id); - uint8 isRated = 0; - if (i == queueSlot || !queue_id) // we need to get the instance ids - continue; - BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); - if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) - continue; - if(itrPlayerStatus->second.GroupInfo) - { - arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; - isRated = itrPlayerStatus->second.GroupInfo->IsRated; - } - BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(sBattleGroundMgr.BGTemplateId(queue_id)); // try this - if(bg2) - { - //in this call is small bug, this call should be filled by player's waiting time in queue - //this call nulls all timers for client : - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg2, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0,arenatype,isRated); - SendPacket(&data); - } + continue; } } - } - else - { - // we should update all queues? .. i'm not sure if this code is correct - for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + //we are sending update to player about queue - he can be invited there! + //get GroupQueueInfo for queue status + BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; + BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = qpMap.find(_player->GetGUID()); + if( itrPlayerStatus == qpMap.end() ) + continue; + if( itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID ) { - uint32 queue_id = _player->GetBattleGroundQueueId(i); - if(!queue_id) + bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID, bgTypeId); + if( !bg ) continue; - uint32 bgTypeId = sBattleGroundMgr.BGTemplateId(queue_id); - uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id); - uint8 isRated = 0; - BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); - if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) - continue; - if(itrPlayerStatus->second.GroupInfo) - { - arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; - isRated = itrPlayerStatus->second.GroupInfo->IsRated; - } - if(bg && queue_id) - { - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated); - SendPacket(&data); - } + uint32 remainingTime = getMSTimeDiff(getMSTime(), itrPlayerStatus->second.GroupInfo->RemoveInviteTime); + // send status invited to BattleGround + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_JOIN, remainingTime, 0, arenaType); + SendPacket(&data); } - } -/* else // not sure if it needed... - { - for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) + else { - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, NULL, _player->GetTeam(),i , STATUS_NONE, 0, 0); + BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); + if( !bg ) + continue; + uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(itrPlayerStatus->second.GroupInfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); + // send status in BattleGround Queue + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, i, STATUS_WAIT_QUEUE, avgTime, getMSTimeDiff(itrPlayerStatus->second.GroupInfo->JoinTime, getMSTime()), arenaType); SendPacket(&data); } - }*/ + } } void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data ) @@ -655,12 +620,12 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) return; uint64 guid; // arena Battlemaster guid - uint8 type; // 2v2, 3v3 or 5v5 + uint8 arenaslot; // 2v2, 3v3 or 5v5 uint8 asGroup; // asGroup uint8 isRated; // isRated Group * grp; - recv_data >> guid >> type >> asGroup >> isRated; + recv_data >> guid >> arenaslot >> asGroup >> isRated; Creature *unit = ObjectAccessor::GetCreature(*_player, guid); if(!unit) @@ -672,7 +637,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) uint8 arenatype = 0; uint32 arenaRating = 0; - switch(type) + switch(arenaslot) { case 0: arenatype = ARENA_TYPE_2v2; @@ -684,7 +649,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) arenatype = ARENA_TYPE_5v5; break; default: - sLog.outError("Unknown arena type %u at HandleBattleGroundArenaJoin()", type); + sLog.outError("Unknown arena slot %u at HandleBattleGroundArenaJoin()", arenaslot); return; } @@ -696,8 +661,8 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) return; } - uint8 bgTypeId = bg->GetTypeID(); - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype); + BattleGroundTypeId bgTypeId = bg->GetTypeID(); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenatype); // check queueing conditions if(!asGroup) @@ -716,7 +681,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) // no group found, error if(!grp) return; - uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, type); + uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, arenaslot); if (err != BG_JOIN_ERR_OK) { SendBattleGroundOrArenaJoinError(err); @@ -728,7 +693,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) if(isRated) { - ateamId = _player->GetArenaTeamId(type); + ateamId = _player->GetArenaTeamId(arenaslot); // check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice) ArenaTeam * at = objmgr.GetArenaTeamById(ateamId); if(!at) @@ -746,7 +711,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) Player *member = itr->getSource(); // calc avg personal rating - avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (type*6) + 5); + avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (arenaslot*6) + 5); } if( arenatype ) @@ -757,12 +722,13 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) arenaRating = avg_pers_rating; } + GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, false, arenaRating, ateamId); + uint32 avgTime = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].GetAverageQueueWaitTime(ginfo, _player->GetBattleGroundQueueIdFromLevel(bgTypeId)); if(asGroup) { - GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating, ateamId); sLog.outDebug("Battleground: arena join as group start"); if(isRated) - sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(type),_player->GetName(),arenaRating,arenatype); + sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype); for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); @@ -775,7 +741,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) WorldPacket data; // send status packet (in queue) - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype); member->GetSession()->SendPacket(&data); sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId); member->GetSession()->SendPacket(&data); @@ -783,7 +749,8 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); } sLog.outDebug("Battleground: arena join as group end"); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating); + if(isRated) + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AnnounceWorld(ginfo, _player->GetGUID(), true); } else { @@ -794,13 +761,12 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) WorldPacket data; // send status packet (in queue) - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype); SendPacket(&data); - GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating); sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); } + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating); } void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data ) diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp index 259ee1fed13..53e466e9ca5 100644 --- a/src/game/BattleGroundMgr.cpp +++ b/src/game/BattleGroundMgr.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -19,6 +19,7 @@ */ #include "Common.h" +#include "SharedDefines.h" #include "Player.h" #include "BattleGroundMgr.h" #include "BattleGroundAV.h" @@ -29,16 +30,21 @@ #include "BattleGroundBE.h" #include "BattleGroundAA.h" #include "BattleGroundRL.h" -#include "SharedDefines.h" -#include "Policies/SingletonImp.h" +#include "BattleGroundSA.h" +#include "BattleGroundDS.h" +#include "BattleGroundRV.h" #include "MapManager.h" #include "Map.h" #include "MapInstanced.h" #include "ObjectMgr.h" #include "ProgressBar.h" -#include "World.h" #include "Chat.h" #include "ArenaTeam.h" +#include "World.h" +#include "WorldPacket.h" +#include "ProgressBar.h" + +#include "Policies/SingletonImp.h" INSTANTIATE_SINGLETON_1( BattleGroundMgr ); @@ -48,97 +54,103 @@ INSTANTIATE_SINGLETON_1( BattleGroundMgr ); BattleGroundQueue::BattleGroundQueue() { - //queues are empty, we don't have to call clear() -/* for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) + for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) { - //m_QueuedPlayers[i].Horde = 0; - //m_QueuedPlayers[i].Alliance = 0; - //m_QueuedPlayers[i].AverageTime = 0; - }*/ -} - -BattleGroundQueue::~BattleGroundQueue() -{ - for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) - { - m_QueuedPlayers[i].clear(); - for(QueuedGroupsList::iterator itr = m_QueuedGroups[i].begin(); itr!= m_QueuedGroups[i].end(); ++itr) + for(uint32 j = 0; j < MAX_BATTLEGROUND_QUEUES; j++) { - delete (*itr); + m_SumOfWaitTimes[i][j] = 0; + m_WaitTimeLastPlayer[i][j] = 0; + for(uint32 k = 0; k < COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME; k++) + m_WaitTimes[i][j][k] = 0; } - m_QueuedGroups[i].clear(); } } -// initialize eligible groups from the given source matching the given specifications -void BattleGroundQueue::EligibleGroups::Init(BattleGroundQueue::QueuedGroupsList *source, uint32 BgTypeId, uint32 side, uint32 MaxPlayers, uint8 ArenaType, bool IsRated, uint32 MinRating, uint32 MaxRating, uint32 DisregardTime, uint32 excludeTeam) +BattleGroundQueue::~BattleGroundQueue() { - // clear from prev initialization - clear(); - BattleGroundQueue::QueuedGroupsList::iterator itr, next; - // iterate through the source - for(itr = source->begin(); itr!= source->end(); itr = next) + m_QueuedPlayers.clear(); + for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) { - next = itr; - ++next; - if( (*itr)->BgTypeId == BgTypeId && // bg type must match - (*itr)->ArenaType == ArenaType && // arena type must match - (*itr)->IsRated == IsRated && // israted must match - (*itr)->IsInvitedToBGInstanceGUID == 0 && // leave out already invited groups - (*itr)->Team == side && // match side - (*itr)->Players.size() <= MaxPlayers && // the group must fit in the bg - ( !excludeTeam || (*itr)->ArenaTeamId != excludeTeam ) && // if excludeTeam is specified, leave out those arena team ids - ( !IsRated || (*itr)->Players.size() == MaxPlayers ) && // if rated, then pass only if the player count is exact NEEDS TESTING! (but now this should never happen) - ( !DisregardTime || (*itr)->JoinTime <= DisregardTime // pass if disregard time is greater than join time - || (*itr)->ArenaTeamRating == 0 // pass if no rating info - || ( (*itr)->ArenaTeamRating >= MinRating // pass if matches the rating range - && (*itr)->ArenaTeamRating <= MaxRating ) ) ) + for(uint32 j = 0; j < BG_QUEUE_GROUP_TYPES_COUNT; j++) { - // the group matches the conditions - // the source is ordered by join time in decreasing order - // so here we push_front for increasing order - push_front((*itr)); + for(GroupsQueueType::iterator itr = m_QueuedGroups[i][j].begin(); itr!= m_QueuedGroups[i][j].end(); ++itr) + delete (*itr); + m_QueuedGroups[i][j].clear(); } } } +/*********************************************************/ +/*** BATTLEGROUND QUEUE SELECTION POOLS ***/ +/*********************************************************/ + // selection pool initialization, used to clean up from prev selection -void BattleGroundQueue::SelectionPool::Init(EligibleGroups * curr) +void BattleGroundQueue::SelectionPool::Init() { - m_CurrEligGroups = curr; SelectedGroups.clear(); PlayerCount = 0; } // remove group info from selection pool -void BattleGroundQueue::SelectionPool::RemoveGroup(GroupQueueInfo *ginfo) +// returns true when we need to try to add new group to selection pool +// returns false when selection pool is ok or when we kicked smaller group than we need to kick +// sometimes it can be called on empty selection pool +bool BattleGroundQueue::SelectionPool::KickGroup(uint32 size) { - // find what to remove - for(std::list<GroupQueueInfo *>::iterator itr = SelectedGroups.begin(); itr != SelectedGroups.end(); ++itr) + //find maxgroup or LAST group with size == size and kick it + bool found = false; + GroupsQueueType::iterator groupToKick = SelectedGroups.begin(); + for (GroupsQueueType::iterator itr = groupToKick; itr != SelectedGroups.end(); ++itr) { - if((*itr)==ginfo) + if( abs((int32)((*itr)->Players.size() - size)) <= 1 ) { - SelectedGroups.erase(itr); - // decrease selected players count - PlayerCount -= ginfo->Players.size(); - return; + groupToKick = itr; + found = true; } + else if (!found && (*itr)->Players.size() >= (*groupToKick)->Players.size()) + groupToKick = itr; + } + //if pool is empty, do nothing + if( GetPlayerCount() ) + { + //update player count + GroupQueueInfo* ginfo = (*groupToKick); + SelectedGroups.erase(groupToKick); + PlayerCount -= ginfo->Players.size(); + //return false if we kicked smaller group or there are enough players in selection pool + if (ginfo->Players.size() <= size + 1) + return false; } + return true; } -// add group to selection +// add group to selection pool // used when building selection pools -void BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo * ginfo) +// returns true if we can invite more players, or when we added group to selection pool +// returns false when selection pool is full +bool BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount) { - SelectedGroups.push_back(ginfo); - // increase selected players count - PlayerCount+=ginfo->Players.size(); + //if group is larger than desired count - don't allow to add it to pool + if( !ginfo->IsInvitedToBGInstanceGUID && desiredCount >= PlayerCount + ginfo->Players.size() ) + { + SelectedGroups.push_back(ginfo); + // increase selected players count + PlayerCount += ginfo->Players.size(); + return true; + } + if( PlayerCount < desiredCount ) + return true; + return false; } +/*********************************************************/ +/*** BATTLEGROUND QUEUES ***/ +/*********************************************************/ + // add group to bg queue with the given leader and bg specifications -GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 arenaRating, uint32 arenateamid) +GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, BattleGroundTypeId BgTypeId, uint8 ArenaType, bool isRated, bool isPremade, uint32 arenaRating, uint32 arenateamid) { - uint32 queue_id = leader->GetBattleGroundQueueIdFromLevel(); + BGQueueIdBasedOnLevel queue_id = leader->GetBattleGroundQueueIdFromLevel(BgTypeId); // create new ginfo // cannot use the method like in addplayer, because that could modify an in-queue group's stats @@ -148,28 +160,34 @@ GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, uint32 BgTypeId, ui ginfo->ArenaType = ArenaType; ginfo->ArenaTeamId = arenateamid; ginfo->IsRated = isRated; - ginfo->IsInvitedToBGInstanceGUID = 0; // maybe this should be modifiable by function arguments to enable selection of running instances? + ginfo->IsInvitedToBGInstanceGUID = 0; ginfo->JoinTime = getMSTime(); + ginfo->RemoveInviteTime = 0; ginfo->Team = leader->GetTeam(); ginfo->ArenaTeamRating = arenaRating; - ginfo->OpponentsTeamRating = 0; //initialize it to 0 + ginfo->OpponentsTeamRating = 0; ginfo->Players.clear(); - m_QueuedGroups[queue_id].push_back(ginfo); + //compute index (if group is premade or joined a rated match) to queues + uint32 index = 0; + if(!isRated && !isPremade) + index += BG_TEAMS_COUNT; + if(ginfo->Team == HORDE) + index++; + sLog.outDebug("Adding Group to BattleGroundQueue bgTypeId : %u, queue_id : %u, index : %u", BgTypeId, queue_id, index); + + m_QueuedGroups[queue_id][index].push_back(ginfo); // return ginfo, because it is needed to add players to this group info return ginfo; } +//add player to playermap void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo) { - uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(); - //if player isn't in queue, he is added, if already is, then values are overwritten, no memory leak - PlayerQueueInfo& info = m_QueuedPlayers[queue_id][plr->GetGUID()]; - info.InviteTime = 0; - info.LastInviteTime = 0; + PlayerQueueInfo& info = m_QueuedPlayers[plr->GetGUID()]; info.LastOnlineTime = getMSTime(); info.GroupInfo = ginfo; @@ -177,113 +195,228 @@ void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo) ginfo->Players[plr->GetGUID()] = &info; } -void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) +void BattleGroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id) { - Player *plr = objmgr.GetPlayer(guid); + uint32 timeInQueue = getMSTimeDiff(ginfo->JoinTime, getMSTime()); + uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas! + if( !ginfo->ArenaType ) + { + if( ginfo->Team == HORDE ) + team_index = BG_TEAM_HORDE; + } + else + { + if( ginfo->IsRated ) + team_index = BG_TEAM_HORDE; //for rated arenas use BG_TEAM_HORDE + } - uint32 queue_id = 0; - QueuedPlayersMap::iterator itr; - GroupQueueInfo * group; - QueuedGroupsList::iterator group_itr; - bool IsSet = false; - if(plr) + //store pointer to arrayindex of player that was added first + uint32* lastPlayerAddedPointer = &(m_WaitTimeLastPlayer[team_index][queue_id]); + //remove his time from sum + m_SumOfWaitTimes[team_index][queue_id] -= m_WaitTimes[team_index][queue_id][(*lastPlayerAddedPointer)]; + //set average time to new + m_WaitTimes[team_index][queue_id][(*lastPlayerAddedPointer)] = timeInQueue; + //add new time to sum + m_SumOfWaitTimes[team_index][queue_id] += timeInQueue; + //set index of last player added to next one + (*lastPlayerAddedPointer)++; + (*lastPlayerAddedPointer) %= COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME; +} + +uint32 BattleGroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id) +{ + uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas! + if( !ginfo->ArenaType ) { - queue_id = plr->GetBattleGroundQueueIdFromLevel(); + if( ginfo->Team == HORDE ) + team_index = BG_TEAM_HORDE; + } + else + { + if( ginfo->IsRated ) + team_index = BG_TEAM_HORDE; //for rated arenas use BG_TEAM_HORDE + } + //check if there is enought values(we always add values > 0) + if(m_WaitTimes[team_index][queue_id][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME - 1] ) + return (m_SumOfWaitTimes[team_index][queue_id] / COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME); + else + //if there aren't enough values return 0 - not available + return 0; +} - itr = m_QueuedPlayers[queue_id].find(guid); - if(itr != m_QueuedPlayers[queue_id].end()) - IsSet = true; +//remove player from queue and from group info, if group info is empty then remove it too +void BattleGroundQueue::RemovePlayer(const uint64& guid, bool decreaseInvitedCount) +{ + //Player *plr = objmgr.GetPlayer(guid); + + int32 queue_id = -1; // signed for proper for-loop finish + QueuedPlayersMap::iterator itr; + + //remove player from map, if he's there + itr = m_QueuedPlayers.find(guid); + if( itr == m_QueuedPlayers.end() ) + { + sLog.outError("BattleGroundQueue: couldn't find player to remove GUID: %u", GUID_LOPART(guid)); + return; } - if(!IsSet) + GroupQueueInfo* group = itr->second.GroupInfo; + GroupsQueueType::iterator group_itr, group_itr_tmp; + // mostly people with the highest levels are in battlegrounds, thats why + // we count from MAX_BATTLEGROUND_QUEUES - 1 to 0 + // variable index removes useless searching in other team's queue + uint32 index = (group->Team == HORDE) ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE; + + for (int32 queue_id_tmp = MAX_BATTLEGROUND_QUEUES - 1; queue_id_tmp >= 0 && queue_id == -1; --queue_id_tmp) { - // either player is offline, or he levelled up to another queue category - // sLog.outError("Battleground: removing offline player from BG queue - this might not happen, but it should not cause crash"); - for (uint32 i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) + //we must check premade and normal team's queue - because when players from premade are joining bg, + //they leave groupinfo so we can't use its players size to find out index + for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_QUEUE_NORMAL_ALLIANCE) { - itr = m_QueuedPlayers[i].find(guid); - if(itr != m_QueuedPlayers[i].end()) + for(group_itr_tmp = m_QueuedGroups[queue_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[queue_id_tmp][j].end(); ++group_itr_tmp) { - queue_id = i; - IsSet = true; - break; + if( (*group_itr_tmp) == group ) + { + queue_id = queue_id_tmp; + group_itr = group_itr_tmp; + //we must store index to be able to erase iterator + index = j; + break; + } } } } - - // couldn't find the player in bg queue, return - if(!IsSet) + //player can't be in queue without group, but just in case + if( queue_id == -1 ) { - sLog.outError("Battleground: couldn't find player to remove."); + sLog.outError("BattleGroundQueue: ERROR Cannot find groupinfo for player GUID: %u", GUID_LOPART(guid)); return; } + sLog.outDebug("BattleGroundQueue: Removing player GUID %u, from queue_id %u", GUID_LOPART(guid), (uint32)queue_id); - group = itr->second.GroupInfo; + // ALL variables are correctly set + // We can ignore leveling up in queue - it should not cause crash + // remove player from group + // if only one player there, remove group - for(group_itr=m_QueuedGroups[queue_id].begin(); group_itr != m_QueuedGroups[queue_id].end(); ++group_itr) + // remove player queue info from group queue info + std::map<uint64, PlayerQueueInfo*>::iterator pitr = group->Players.find(guid); + if( pitr != group->Players.end() ) + group->Players.erase(pitr); + + // if invited to bg, and should decrease invited count, then do it + if( decreaseInvitedCount && group->IsInvitedToBGInstanceGUID ) { - if(group == (GroupQueueInfo*)(*group_itr)) - break; + BattleGround* bg = sBattleGroundMgr.GetBattleGround(group->IsInvitedToBGInstanceGUID, group->BgTypeId); + if( bg ) + bg->DecreaseInvitedCount(group->Team); } - // variables are set (what about leveling up when in queue????) - // remove player from group - // if only player there, remove group + // remove player queue info + m_QueuedPlayers.erase(itr); - // remove player queue info from group queue info - std::map<uint64, PlayerQueueInfo*>::iterator pitr = group->Players.find(guid); + //if we left BG queue(not porting) OR if arena team left queue for rated match + if( (decreaseInvitedCount && !group->ArenaType) || (group->ArenaType && group->IsRated && group->Players.empty()) ) + AnnounceWorld(group, guid, false); - if(pitr != group->Players.end()) - group->Players.erase(pitr); + //if player leaves queue and he is invited to rated arena match, then he have to loose + if( group->IsInvitedToBGInstanceGUID && group->IsRated && decreaseInvitedCount ) + { + ArenaTeam * at = objmgr.GetArenaTeamById(group->ArenaTeamId); + if( at ) + { + sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating); + Player *plr = objmgr.GetPlayer(guid); + if( plr ) + at->MemberLost(plr, group->OpponentsTeamRating); + else + at->OfflineMemberLost(guid, group->OpponentsTeamRating); + at->SaveToDB(); + } + } - // check for iterator correctness - if (group_itr != m_QueuedGroups[queue_id].end() && itr != m_QueuedPlayers[queue_id].end()) + // remove group queue info if needed + if( group->Players.empty() ) + { + m_QueuedGroups[queue_id][index].erase(group_itr); + delete group; + } + // if group wasn't empty, so it wasn't deleted, and player have left a rated + // queue -> everyone from the group should leave too + // don't remove recursively if already invited to bg! + else if( !group->IsInvitedToBGInstanceGUID && group->IsRated ) { - // used when player left the queue, NOT used when porting to bg - if (decreaseInvitedCount) + // remove next player, this is recursive + // first send removal information + if(Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first)) { - // if invited to bg, and should decrease invited count, then do it - if(group->IsInvitedToBGInstanceGUID) - { - BattleGround* bg = sBattleGroundMgr.GetBattleGround(group->IsInvitedToBGInstanceGUID); - if (bg) - bg->DecreaseInvitedCount(group->Team); - if (bg && !bg->GetPlayersSize() && !bg->GetInvitedCount(ALLIANCE) && !bg->GetInvitedCount(HORDE)) - { - // no more players on battleground, set delete it - bg->SetDeleteThis(); - } - } - // update the join queue, maybe now the player's group fits in a queue! - // not yet implemented (should store bgTypeId in group queue info?) + BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(group->BgTypeId, group->ArenaType); + uint32 queueSlot = plr2->GetBattleGroundQueueIndex(bgQueueTypeId); + plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to + // queue->removeplayer, it causes bugs + WorldPacket data; + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); + plr2->GetSession()->SendPacket(&data); } - // remove player queue info - m_QueuedPlayers[queue_id].erase(itr); - // remove group queue info if needed - if(group->Players.empty()) + // then actually delete, this may delete the group as well! + RemovePlayer(group->Players.begin()->first, decreaseInvitedCount); + } +} + +//Announce world message +void BattleGroundQueue::AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playerGUID, bool isAddedToQueue) +{ + if(ginfo->ArenaType) //if Arena + { + if( sWorld.getConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE) && ginfo->IsRated ) { - m_QueuedGroups[queue_id].erase(group_itr); - delete group; + BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId); + if(!bg) + return; + + char const* bgName = bg->GetName(); + if(isAddedToQueue) + sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating); + else + sWorld.SendWorldText(LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT, bgName, ginfo->ArenaType, ginfo->ArenaType, ginfo->ArenaTeamRating); } - // NEEDS TESTING! - // group wasn't empty, so it wasn't deleted, and player have left a rated queue -> everyone from the group should leave too - // don't remove recursively if already invited to bg! - else if(!group->IsInvitedToBGInstanceGUID && decreaseInvitedCount && group->IsRated) + } + else //if BG + { + if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) ) { - // remove next player, this is recursive - // first send removal information - if(Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first)) + Player *plr = objmgr.GetPlayer(playerGUID); + BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(ginfo->BgTypeId); + if(!bg || !plr) + return; + + BGQueueIdBasedOnLevel queue_id = plr->GetBattleGroundQueueIdFromLevel(bg->GetTypeID()); + char const* bgName = bg->GetName(); + uint32 MinPlayers = bg->GetMinPlayersPerTeam(); + uint32 qHorde = 0; + uint32 qAlliance = 0; + uint32 q_min_level = (queue_id + 1) * 10; + GroupsQueueType::const_iterator itr; + for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].end(); ++itr) + if( !(*itr)->IsInvitedToBGInstanceGUID ) + qAlliance += (*itr)->Players.size(); + for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].end(); ++itr) + if( !(*itr)->IsInvitedToBGInstanceGUID ) + qHorde += (*itr)->Players.size(); + + // Show queue status to player only (when joining queue) + if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY) ) { - BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId); - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(group->BgTypeId,group->ArenaType); - uint32 queueSlot = plr2->GetBattleGroundQueueIndex(bgQueueTypeId); - plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs - WorldPacket data; - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, plr2->GetTeam(), queueSlot, STATUS_NONE, 0, 0); - plr2->GetSession()->SendPacket(&data); + ChatHandler(plr).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, + bgName, q_min_level, q_min_level + 10, qAlliance, MinPlayers, qHorde, MinPlayers); + } + // System message + else + { + sWorld.SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, + bgName, q_min_level, q_min_level + 10, qAlliance, MinPlayers, qHorde, MinPlayers); } - // then actually delete, this may delete the group as well! - RemovePlayer(group->Players.begin()->first,decreaseInvitedCount); } } } @@ -291,30 +424,29 @@ void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side) { // set side if needed - if(side) + if( side ) ginfo->Team = side; - if(!ginfo->IsInvitedToBGInstanceGUID) + if( !ginfo->IsInvitedToBGInstanceGUID ) { // not yet invited // set invitation ginfo->IsInvitedToBGInstanceGUID = bg->GetInstanceID(); - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); + BGQueueIdBasedOnLevel queue_id = bg->GetQueueId(); // loop through the players for(std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) { - // set status - itr->second->InviteTime = getMSTime(); - itr->second->LastInviteTime = getMSTime(); - // get the player Player* plr = objmgr.GetPlayer(itr->first); - // if offline, skip him - if(!plr) + // if offline, skip him, this should not happen - player is removed from queue when he logs out + if( !plr ) continue; // invite the player - sBattleGroundMgr.InvitePlayer(plr, bg->GetInstanceID(),ginfo->Team); + PlayerInvitedToBGUpdateAverageWaitTime(ginfo, queue_id); + ginfo->RemoveInviteTime = getMSTime() + INVITE_ACCEPT_WAIT_TIME; + sBattleGroundMgr.InvitePlayer(plr, bg->GetInstanceID(), bg->GetTypeID(), ginfo->Team); WorldPacket data; @@ -323,7 +455,7 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b sLog.outDebug("Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID()); // send status packet - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, side?side:plr->GetTeam(), queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType); plr->GetSession()->SendPacket(&data); } return true; @@ -332,190 +464,351 @@ bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * b return false; } -// used to recursively select groups from eligible groups -bool BattleGroundQueue::SelectionPool::Build(uint32 MinPlayers, uint32 MaxPlayers, EligibleGroups::iterator startitr) +// used to remove the Enter Battle window if the battle has already ended, but someone still has it +// (this can happen in arenas mainly, since the preparation is shorter than the timer for the bgqueueremove event +void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg) { - // start from the specified start iterator - for(EligibleGroups::iterator itr1 = startitr; itr1 != m_CurrEligGroups->end(); ++itr1) + BGQueueIdBasedOnLevel queue_id = bg->GetQueueId(); + uint32 bgInstanceId = bg->GetInstanceID(); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); + GroupsQueueType::iterator itr, next; + for(uint32 i = 0; i < BG_QUEUE_GROUP_TYPES_COUNT; i++) { - // if it fits in, select it - if(GetPlayerCount() + (*itr1)->Players.size() <= MaxPlayers) + itr = m_QueuedGroups[queue_id][i].begin(); + next = itr; + while (next != m_QueuedGroups[queue_id][i].end()) { - EligibleGroups::iterator next = itr1; + // must do this way, because the groupinfo will be deleted when all playerinfos are removed + itr = next; ++next; - AddGroup((*itr1)); - if(GetPlayerCount() >= MinPlayers) + GroupQueueInfo * ginfo = (*itr); + // if group was invited to this bg instance, then remove all references + if( ginfo->IsInvitedToBGInstanceGUID == bgInstanceId ) { - // enough players are selected - return true; + // after removing this much playerinfos, the ginfo will be deleted, so we'll use a for loop + uint32 to_remove = ginfo->Players.size(); + for(uint32 j = 0; j < to_remove; j++) + { + // always remove the first one in the group + std::map<uint64, PlayerQueueInfo * >::iterator itr2 = ginfo->Players.begin(); + if( itr2 == ginfo->Players.end() ) + { + sLog.outError("Empty Players in ginfo, this should never happen!"); + return; + } + // get the player + Player * plr = objmgr.GetPlayer(itr2->first); + if( !plr ) + { + sLog.outError("Player offline when trying to remove from GroupQueueInfo, this should never happen."); + continue; + } + + // get the queueslot + uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); + if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue + { + plr->RemoveBattleGroundQueueId(bgQueueTypeId); + // remove player from queue, this might delete the ginfo as well! don't use that pointer after this! + RemovePlayer(itr2->first, true); + WorldPacket data; + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); + plr->GetSession()->SendPacket(&data); + } + } } - // try building from the rest of the elig. groups - // if that succeeds, return true - if(Build(MinPlayers,MaxPlayers,next)) - return true; - // the rest didn't succeed, so this group cannot be included - RemoveGroup((*itr1)); } } - // build didn't succeed - return false; } -// this function is responsible for the selection of queued groups when trying to create new battlegrounds -bool BattleGroundQueue::BuildSelectionPool(uint32 bgTypeId, uint32 queue_id, uint32 MinPlayers, uint32 MaxPlayers, SelectionPoolBuildMode mode, uint8 ArenaType, bool isRated, uint32 MinRating, uint32 MaxRating, uint32 DisregardTime, uint32 excludeTeam) +/* +This function is inviting players to already running battlegrounds +Invitation type is based on config file +large groups are disadvantageous, because they will be kicked first if invitation type = 1 +*/ +void BattleGroundQueue::FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel queue_id) { - uint32 side; - switch(mode) - { - case NORMAL_ALLIANCE: - case ONESIDE_ALLIANCE_TEAM1: - case ONESIDE_ALLIANCE_TEAM2: - side = ALLIANCE; - break; - case NORMAL_HORDE: - case ONESIDE_HORDE_TEAM1: - case ONESIDE_HORDE_TEAM2: - side = HORDE; - break; - default: - //unknown mode, return false - sLog.outDebug("Battleground: unknown selection pool build mode, returning..."); - return false; - break; - } - - // initiate the groups eligible to create the bg - m_EligibleGroups.Init(&(m_QueuedGroups[queue_id]), bgTypeId, side, MaxPlayers, ArenaType, isRated, MinRating, MaxRating, DisregardTime, excludeTeam); - // init the selected groups (clear) - // and set m_CurrEligGroups pointer - // we set it this way to only have one EligibleGroups object to save some memory - m_SelectionPools[mode].Init(&m_EligibleGroups); - // build succeeded - if(m_SelectionPools[mode].Build(MinPlayers,MaxPlayers,m_EligibleGroups.begin())) - { - // the selection pool is set, return - sLog.outDebug("Battleground-debug: pool build succeeded, return true"); - sLog.outDebug("Battleground-debug: Player size for mode %u is %u", mode, m_SelectionPools[mode].GetPlayerCount()); - for(std::list<GroupQueueInfo* >::iterator itr = m_SelectionPools[mode].SelectedGroups.begin(); itr != m_SelectionPools[mode].SelectedGroups.end(); ++itr) + uint32 hordeFree = bg->GetFreeSlotsForTeam(HORDE); + uint32 aliFree = bg->GetFreeSlotsForTeam(ALLIANCE); + + //iterator for iterating through bg queue + GroupsQueueType::const_iterator Ali_itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].begin(); + //count of groups in queue - used to stop cycles + uint32 aliCount = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].size(); + //index to queue which group is current + uint32 aliIndex = 0; + for (; aliIndex < aliCount && m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree); aliIndex++) + ++Ali_itr; + //the same thing for horde + GroupsQueueType::const_iterator Horde_itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].begin(); + uint32 hordeCount = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].size(); + uint32 hordeIndex = 0; + for (; hordeIndex < hordeCount && m_SelectionPools[BG_TEAM_HORDE].AddGroup((*Horde_itr), hordeFree); hordeIndex++) + ++Horde_itr; + + //if ofc like BG queue invitation is set in config, then we are happy + if (sWorld.getConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == 0) + return; + + /* + if we reached this code, then we have to solve NP - complete problem called Subset sum problem + So one solution is to check all possible invitation subgroups, or we can use these conditions: + 1. Last time when BattleGroundQueue::Update was executed we invited all possible players - so there is only small possibility + that we will invite now whole queue, because only 1 change has been made to queues from the last BattleGroundQueue::Update call + 2. Other thing we should consider is group order in queue + */ + + // At first we need to compare free space in bg and our selection pool + int32 diffAli = aliFree - m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount(); + int32 diffHorde = hordeFree - m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount(); + while( abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() > 0) ) + { + //each cycle execution we need to kick at least 1 group + if( diffAli < diffHorde ) { - sLog.outDebug("Battleground-debug: queued group in selection with %u players",(*itr)->Players.size()); - for(std::map<uint64, PlayerQueueInfo * >::iterator itr2 = (*itr)->Players.begin(); itr2 != (*itr)->Players.end(); ++itr2) - sLog.outDebug("Battleground-debug: player in above group GUID %u", (uint32)(itr2->first)); + //kick alliance group, add to pool new group if needed + if( m_SelectionPools[BG_TEAM_ALLIANCE].KickGroup(diffHorde - diffAli) ) + { + for (; aliIndex < aliCount && m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*Ali_itr), (aliFree >= diffHorde) ? aliFree - diffHorde : 0); aliIndex++) + ++Ali_itr; + } + //if ali selection is already empty, then kick horde group, but if there are less horde than ali in bg - break; + if( !m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() ) + { + if( aliFree <= diffHorde + 1 ) + break; + m_SelectionPools[BG_TEAM_HORDE].KickGroup(diffHorde - diffAli); + } } - return true; + else + { + //kick horde group, add to pool new group if needed + if( m_SelectionPools[BG_TEAM_HORDE].KickGroup(diffAli - diffHorde) ) + { + for (; hordeIndex < hordeCount && m_SelectionPools[BG_TEAM_HORDE].AddGroup((*Horde_itr), (hordeFree >= diffAli) ? hordeFree - diffAli : 0); hordeIndex++) + ++Horde_itr; + } + if( !m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() ) + { + if( hordeFree <= diffAli + 1 ) + break; + m_SelectionPools[BG_TEAM_ALLIANCE].KickGroup(diffAli - diffHorde); + } + } + //count diffs after small update + diffAli = aliFree - m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount(); + diffHorde = hordeFree - m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount(); } - // failed to build a selection pool matching the given values - return false; } -// used to remove the Enter Battle window if the battle has already, but someone still has it -// (this can happen in arenas mainly, since the preparation is shorter than the timer for the bgqueueremove event -void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg) +// this method checks if premade versus premade battleground is possible +// then after 30 mins (default) in queue it moves premade group to normal queue +// it tries to invite as much players as it can - to MaxPlayersPerTeam, because premade groups have more than MinPlayersPerTeam players +bool BattleGroundQueue::CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam) { - uint32 queue_id = bg->GetQueueType(); - uint32 bgInstanceId = bg->GetInstanceID(); - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); - QueuedGroupsList::iterator itr, next; - for(itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); itr = next) + //check match + if(!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() && !m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty()) { - // must do this way, because the groupinfo will be deleted when all playerinfos are removed - GroupQueueInfo * ginfo = (*itr); - next = itr; - ++next; - // if group was invited to this bg instance, then remove all references - if(ginfo->IsInvitedToBGInstanceGUID == bgInstanceId) + //start premade match + //if groups aren't invited + GroupsQueueType::const_iterator ali_group, horde_group; + for( ali_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++ali_group) + if( !(*ali_group)->IsInvitedToBGInstanceGUID ) + break; + for( horde_group = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].begin(); horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++horde_group) + if( !(*horde_group)->IsInvitedToBGInstanceGUID ) + break; + + if( ali_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end() && horde_group != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end()) { - // after removing this much playerinfos, the ginfo will be deleted, so we'll use a for loop - uint32 to_remove = ginfo->Players.size(); - uint32 team = ginfo->Team; - for(int i = 0; i < to_remove; ++i) + m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*ali_group), MaxPlayersPerTeam); + m_SelectionPools[BG_TEAM_HORDE].AddGroup((*horde_group), MaxPlayersPerTeam); + //add groups/players from normal queue to size of bigger group + uint32 maxPlayers = std::max(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()); + GroupsQueueType::const_iterator itr; + for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) { - // always remove the first one in the group - std::map<uint64, PlayerQueueInfo * >::iterator itr2 = ginfo->Players.begin(); - if(itr2 == ginfo->Players.end()) + for(itr = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr) { - sLog.outError("Empty Players in ginfo, this should never happen!"); - return; + //if itr can join BG and player count is less that maxPlayers, then add group to selectionpool + if( !(*itr)->IsInvitedToBGInstanceGUID && !m_SelectionPools[i].AddGroup((*itr), maxPlayers) ) + break; } + } + //premade selection pools are set + return true; + } + } + // now check if we can move group from Premade queue to normal queue (timer has expired) or group size lowered!! + // this could be 2 cycles but i'm checking only first team in queue - it can cause problem - + // if first is invited to BG and seconds timer expired, but we can ignore it, because players have only 80 seconds to click to enter bg + // and when they click or after 80 seconds the queue info is removed from queue + uint32 time_before = getMSTime() - sWorld.getConfig(CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH); + for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) + { + if(!m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty()) + { + GroupsQueueType::iterator itr = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].begin(); + if(!(*itr)->IsInvitedToBGInstanceGUID && ((*itr)->JoinTime < time_before || (*itr)->Players.size() < MinPlayersPerTeam)) + { + //we must insert group to normal queue and erase pointer from premade queue + m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].push_front((*itr)); + m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE + i].erase(itr); + } + } + } + //selection pools are not set + return false; +} - // get the player - Player * plr = objmgr.GetPlayer(itr2->first); - if(!plr) - { - sLog.outError("Player offline when trying to remove from GroupQueueInfo, this should never happen."); - continue; - } +// this method tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam +bool BattleGroundQueue::CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 minPlayers, uint32 maxPlayers) +{ + GroupsQueueType::const_iterator itr_team[BG_TEAMS_COUNT]; + for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) + { + itr_team[i] = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); + for(; itr_team[i] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i])) + { + if( !(*(itr_team[i]))->IsInvitedToBGInstanceGUID ) + { + m_SelectionPools[i].AddGroup(*(itr_team[i]), maxPlayers); + if( m_SelectionPools[i].GetPlayerCount() >= minPlayers ) + break; + } + } + } + //try to invite same number of players - this cycle may cause longer wait time even if there are enough players in queue, but we want ballanced bg + uint32 j = BG_TEAM_ALLIANCE; + if( m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() ) + j = BG_TEAM_HORDE; + if( sWorld.getConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != 0 + && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers ) + { + //we will try to invite more groups to team with less players indexed by j + ++(itr_team[j]); //this will not cause a crash, because for cycle above reached break; + for(; itr_team[j] != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j])) + { + if( !(*(itr_team[j]))->IsInvitedToBGInstanceGUID ) + if( !m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount()) ) + break; + } + // do not allow to start bg with more than 2 players more on 1 faction + if( abs((int32)(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() - m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount())) > 2 ) + return false; + } + //allow 1v0 if debug bg + if( sBattleGroundMgr.isTesting() && bg_template->isBattleGround() && (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()) ) + return true; + //return true if there are enough players in selection pools - enable to work .debug bg command correctly + return m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers; +} - // get the queueslot - uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); - if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue - { - plr->RemoveBattleGroundQueueId(bgQueueTypeId); - // remove player from queue, this might delete the ginfo as well! don't use that pointer after this! - RemovePlayer(itr2->first, true); - // this is probably unneeded, since this player was already invited -> does not fit when initing eligible groups - // but updating the queue can't hurt - Update(bgQueueTypeId, bg->GetQueueType()); - // send info to client - WorldPacket data; - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, team, queueSlot, STATUS_NONE, 0, 0); - plr->GetSession()->SendPacket(&data); - } +// this method will check if we can invite players to same faction skirmish match +bool BattleGroundQueue::CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_id, uint32 minPlayersPerTeam) +{ + if( m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam ) + return false; + uint32 teamIndex = BG_TEAM_ALLIANCE; + uint32 otherTeam = BG_TEAM_HORDE; + uint32 otherTeamId = HORDE; + if ( m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam ) + { + teamIndex = BG_TEAM_HORDE; + otherTeam = BG_TEAM_ALLIANCE; + otherTeamId = ALLIANCE; + } + //clear other team's selection + m_SelectionPools[otherTeam].Init(); + //store last ginfo pointer + GroupQueueInfo* ginfo = m_SelectionPools[teamIndex].SelectedGroups.back(); + //set itr_team to group that was added to selection pool latest + GroupsQueueType::iterator itr_team = m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].begin(); + for(; itr_team != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team) + if( ginfo == *itr_team ) + break; + if( itr_team == m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end() ) + return false; + GroupsQueueType::iterator itr_team2 = itr_team; + ++itr_team2; + //invite players to other selection pool + for(; itr_team2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr_team2) + { + //if selection pool is full then break; + if( !(*itr_team2)->IsInvitedToBGInstanceGUID && !m_SelectionPools[otherTeam].AddGroup(*itr_team2, minPlayersPerTeam) ) + break; + } + if( m_SelectionPools[otherTeam].GetPlayerCount() != minPlayersPerTeam ) + return false; + + //here we have correct 2 selections and we need to change one teams team and move selection pool teams to other team's queue + for(GroupsQueueType::iterator itr = m_SelectionPools[otherTeam].SelectedGroups.begin(); itr != m_SelectionPools[otherTeam].SelectedGroups.end(); ++itr) + { + //set correct team + (*itr)->Team = otherTeamId; + //add team to other queue + m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + otherTeam].push_front(*itr); + //remove team from old queue + GroupsQueueType::iterator itr2 = itr_team; + ++itr2; + for(; itr2 != m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].end(); ++itr2) + { + if( *itr2 == *itr ) + { + m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE + teamIndex].erase(itr2); + break; } } } + return true; } /* this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while(true) cycles to invite whole queue it must be called after fully adding the members of a group to ensure group joining -should be called after removeplayer functions in some cases +should be called from BattleGround::RemovePlayer function in some cases */ -void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype, bool isRated, uint32 arenaRating) +void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated, uint32 arenaRating) { - if (queue_id >= MAX_BATTLEGROUND_QUEUES) - { - //this is error, that caused crashes (not in , but now it shouldn't) - sLog.outError("BattleGroundQueue::Update() called for non existing queue type - this can cause crash, pls report problem, if this is the last line of error log before crash"); + //if no players in queue - do nothing + if( m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() && + m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty() && + m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_ALLIANCE].empty() && + m_QueuedGroups[queue_id][BG_QUEUE_NORMAL_HORDE].empty() ) return; - } - //if no players in queue ... do nothing - if (m_QueuedGroups[queue_id].empty()) - return; - - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, arenaType); - //battleground with free slot for player should be always the last in this queue + //battleground with free slot for player should be always in the beggining of the queue + // maybe it would be better to create bgfreeslotqueue for each queue_id_based_on_level BGFreeSlotQueueType::iterator itr, next; for (itr = sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end(); itr = next) { next = itr; ++next; - // battleground is running, so if: - // DO NOT allow queue manager to invite new player to running arena - if ((*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueType() == queue_id && (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE) + // DO NOT allow queue manager to invite new player to arena + if( (*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueId() == queue_id && + (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE ) { - //we must check both teams BattleGround* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!) // and iterator is invalid - for(QueuedGroupsList::iterator itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); ++itr) - { - // did the group join for this bg type? - if((*itr)->BgTypeId != bgTypeId) - continue; - // if so, check if fits in - if(bg->GetFreeSlotsForTeam((*itr)->Team) >= (*itr)->Players.size()) - { - // if group fits in, invite it - InviteGroupToBG((*itr),bg,(*itr)->Team); - } - } + // clear selection pools + m_SelectionPools[BG_TEAM_ALLIANCE].Init(); + m_SelectionPools[BG_TEAM_HORDE].Init(); + + // call a function that does the job for us + FillPlayersToBG(bg, queue_id); - if (!bg->HasFreeSlots()) + // now everything is set, invite players + for(GroupsQueueType::const_iterator itr = m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.begin(); itr != m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.end(); ++itr) + InviteGroupToBG((*itr), bg, (*itr)->Team); + for(GroupsQueueType::const_iterator itr = m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.begin(); itr != m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.end(); ++itr) + InviteGroupToBG((*itr), bg, (*itr)->Team); + + if( !bg->HasFreeSlots() ) { - //remove BG from BGFreeSlotQueue + // remove BG from BGFreeSlotQueue bg->RemoveFromBGFreeSlotQueue(); } } @@ -524,25 +817,29 @@ void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype // finished iterating through the bgs with free slots, maybe we need to create a new bg BattleGround * bg_template = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - if(!bg_template) + if( !bg_template ) { sLog.outError("Battleground: Update: bg template not found for %u", bgTypeId); return; } - // get the min. players per team, properly for larger arenas as well. (must have full teams for arena matches!) uint32 MinPlayersPerTeam = bg_template->GetMinPlayersPerTeam(); uint32 MaxPlayersPerTeam = bg_template->GetMaxPlayersPerTeam(); - if(bg_template->isArena()) + if( sBattleGroundMgr.isTesting() ) + MinPlayersPerTeam = 1; + if( bg_template->isArena() ) { - if(sBattleGroundMgr.isArenaTesting()) + if( sBattleGroundMgr.isArenaTesting() ) { MaxPlayersPerTeam = 1; MinPlayersPerTeam = 1; } else { - switch(arenatype) + //this switch can be much shorter + MaxPlayersPerTeam = arenaType; + MinPlayersPerTeam = arenaType; + /*switch(arenaType) { case ARENA_TYPE_2v2: MaxPlayersPerTeam = 2; @@ -556,275 +853,192 @@ void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype MaxPlayersPerTeam = 5; MinPlayersPerTeam = 5; break; - } + }*/ } } - // found out the minimum and maximum ratings the newly added team should battle against - // arenaRating is the rating of the latest joined team - uint32 arenaMinRating = (arenaRating <= sBattleGroundMgr.GetMaxRatingDifference()) ? 0 : arenaRating - sBattleGroundMgr.GetMaxRatingDifference(); - // if no rating is specified, set maxrating to 0 - uint32 arenaMaxRating = (arenaRating == 0)? 0 : arenaRating + sBattleGroundMgr.GetMaxRatingDifference(); - uint32 discardTime = 0; - // if max rating difference is set and the time past since server startup is greater than the rating discard time - // (after what time the ratings aren't taken into account when making teams) then - // the discard time is current_time - time_to_discard, teams that joined after that, will have their ratings taken into account - // else leave the discard time on 0, this way all ratings will be discarded - if(sBattleGroundMgr.GetMaxRatingDifference() && getMSTime() >= sBattleGroundMgr.GetRatingDiscardTimer()) - discardTime = getMSTime() - sBattleGroundMgr.GetRatingDiscardTimer(); - - // try to build the selection pools - bool bAllyOK = BuildSelectionPool(bgTypeId, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam, NORMAL_ALLIANCE, arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); - if(bAllyOK) - sLog.outDebug("Battleground: ally pool successfully built"); - else - sLog.outDebug("Battleground: ally pool wasn't created"); - bool bHordeOK = BuildSelectionPool(bgTypeId, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam, NORMAL_HORDE, arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); - if(bHordeOK) - sLog.outDebug("Battleground: horde pool successfully built"); - else - sLog.outDebug("Battleground: horde pool wasn't created"); + m_SelectionPools[BG_TEAM_ALLIANCE].Init(); + m_SelectionPools[BG_TEAM_HORDE].Init(); - // if selection pools are ready, create the new bg - if (bAllyOK && bHordeOK) + if( bg_template->isBattleGround() ) { - BattleGround * bg2 = 0; - // special handling for arenas - if(bg_template->isArena()) + //check if there is premade against premade match + if( CheckPremadeMatch(queue_id, MinPlayersPerTeam, MaxPlayersPerTeam) ) { - // Find a random arena, that can be created - uint8 arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; - uint32 arena_num = urand(0,2); - if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[arena_num%3])) && - !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+1)%3])) && - !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+2)%3])) ) + //create new battleground + BattleGround * bg2 = NULL; + if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, queue_id, 0, false)) ) { - sLog.outError("Battleground: couldn't create any arena instance!"); + sLog.outError("BattleGroundQueue::Update - Cannot create battleground: %u", bgTypeId); return; } - - // set the MaxPlayersPerTeam values based on arenatype - // setting the min player values isn't needed, since we won't be using that value later on. - if(sBattleGroundMgr.isArenaTesting()) - { - bg2->SetMaxPlayersPerTeam(1); - bg2->SetMaxPlayers(2); - } - else - { - switch(arenatype) - { - case ARENA_TYPE_2v2: - bg2->SetMaxPlayersPerTeam(2); - bg2->SetMaxPlayers(4); - break; - case ARENA_TYPE_3v3: - bg2->SetMaxPlayersPerTeam(3); - bg2->SetMaxPlayers(6); - break; - case ARENA_TYPE_5v5: - bg2->SetMaxPlayersPerTeam(5); - bg2->SetMaxPlayers(10); - break; - default: - break; - } - } - } - else - { - // create new battleground - bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId); - } - - if(!bg2) - { - sLog.outError("Battleground: couldn't create bg %u",bgTypeId); - return; - } - - // start the joining of the bg - bg2->SetStatus(STATUS_WAIT_JOIN); - bg2->SetQueueType(queue_id); - // initialize arena / rating info - bg2->SetArenaType(arenatype); - // set rating - bg2->SetRated(isRated); - - std::list<GroupQueueInfo* >::iterator itr; - - // invite groups from horde selection pool - for(itr = m_SelectionPools[NORMAL_HORDE].SelectedGroups.begin(); itr != m_SelectionPools[NORMAL_HORDE].SelectedGroups.end(); ++itr) - { - InviteGroupToBG((*itr),bg2,HORDE); - } - - // invite groups from ally selection pools - for(itr = m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.begin(); itr != m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.end(); ++itr) - { - InviteGroupToBG((*itr),bg2,ALLIANCE); - } - - if (isRated) - { - std::list<GroupQueueInfo* >::iterator itr_alliance = m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.begin(); - std::list<GroupQueueInfo* >::iterator itr_horde = m_SelectionPools[NORMAL_HORDE].SelectedGroups.begin(); - (*itr_alliance)->OpponentsTeamRating = (*itr_horde)->ArenaTeamRating; - sLog.outDebug("setting opposite team rating for team %u to %u", (*itr_alliance)->ArenaTeamId, (*itr_alliance)->OpponentsTeamRating); - (*itr_horde)->OpponentsTeamRating = (*itr_alliance)->ArenaTeamRating; - sLog.outDebug("setting opposite team rating for team %u to %u", (*itr_horde)->ArenaTeamId, (*itr_horde)->OpponentsTeamRating); + //invite those selection pools + for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) + for(GroupsQueueType::const_iterator itr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); itr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++itr) + InviteGroupToBG((*itr), bg2, (*itr)->Team); + //start bg + bg2->StartBattleGround(); + //clear structures + m_SelectionPools[BG_TEAM_ALLIANCE].Init(); + m_SelectionPools[BG_TEAM_HORDE].Init(); } - - // start the battleground - bg2->StartBattleGround(); } - // there weren't enough players for a "normal" match - // if arena, enable horde versus horde or alliance versus alliance teams here - - else if(bg_template->isArena()) + // now check if there are in queues enough players to start new game of (normal battleground, or non-rated arena) + if( !isRated ) { - bool bOneSideHordeTeam1 = false, bOneSideHordeTeam2 = false; - bool bOneSideAllyTeam1 = false, bOneSideAllyTeam2 = false; - bOneSideHordeTeam1 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_HORDE_TEAM1,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); - if(bOneSideHordeTeam1) + // if there are enough players in pools, start new battleground or non rated arena + if( CheckNormalMatch(bg_template, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam) + || (bg_template->isArena() && CheckSkirmishForSameFaction(queue_id, MinPlayersPerTeam)) ) { - // one team has been selected, find out if other can be selected too - std::list<GroupQueueInfo* >::iterator itr; - // temporarily change the team side to enable building the next pool excluding the already selected groups - for(itr = m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.end(); ++itr) - (*itr)->Team=ALLIANCE; - - bOneSideHordeTeam2 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_HORDE_TEAM2,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime, (*(m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin()))->ArenaTeamId); - - // change back the team to horde - for(itr = m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.end(); ++itr) - (*itr)->Team=HORDE; - - if(!bOneSideHordeTeam2) - bOneSideHordeTeam1 = false; - } - if(!bOneSideHordeTeam1) - { - // check for one sided ally - bOneSideAllyTeam1 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_ALLIANCE_TEAM1,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); - if(bOneSideAllyTeam1) + // we successfully created a pool + BattleGround * bg2 = NULL; + if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, queue_id, arenaType, false)) ) { - // one team has been selected, find out if other can be selected too - std::list<GroupQueueInfo* >::iterator itr; - // temporarily change the team side to enable building the next pool excluding the already selected groups - for(itr = m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.end(); ++itr) - (*itr)->Team=HORDE; - - bOneSideAllyTeam2 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_ALLIANCE_TEAM2,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime,(*(m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin()))->ArenaTeamId); - - // change back the team to ally - for(itr = m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.end(); ++itr) - (*itr)->Team=ALLIANCE; + sLog.outError("BattleGroundQueue::Update - Cannot create battleground: %u", bgTypeId); + return; } - if(!bOneSideAllyTeam2) - bOneSideAllyTeam1 = false; + // invite those selection pools + for(uint32 i = 0; i < BG_TEAMS_COUNT; i++) + for(GroupsQueueType::const_iterator itr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); itr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++itr) + InviteGroupToBG((*itr), bg2, (*itr)->Team); + // start bg + bg2->StartBattleGround(); } - // 1-sided BuildSelectionPool() will work, because the MinPlayersPerTeam == MaxPlayersPerTeam in every arena!!!! - if( (bOneSideHordeTeam1 && bOneSideHordeTeam2) || - (bOneSideAllyTeam1 && bOneSideAllyTeam2) ) + } + else if( bg_template->isArena() ) + { + // found out the minimum and maximum ratings the newly added team should battle against + // arenaRating is the rating of the latest joined team, or 0 + // 0 is on (automatic update call) and we must set it to team's with longest wait time + if ( !arenaRating ) { - // which side has enough players? - uint32 side = 0; - SelectionPoolBuildMode mode1, mode2; - // find out what pools are we using - if(bOneSideAllyTeam1 && bOneSideAllyTeam2) + GroupQueueInfo* front1 = NULL; + GroupQueueInfo* front2 = NULL; + if( !m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].empty() ) { - side = ALLIANCE; - mode1 = ONESIDE_ALLIANCE_TEAM1; - mode2 = ONESIDE_ALLIANCE_TEAM2; + front1 = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].front(); + arenaRating = front1->ArenaTeamRating; } - else + if( !m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].empty() ) { - side = HORDE; - mode1 = ONESIDE_HORDE_TEAM1; - mode2 = ONESIDE_HORDE_TEAM2; + front2 = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].front(); + arenaRating = front2->ArenaTeamRating; } - - // create random arena - uint8 arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; - uint32 arena_num = urand(0,2); - BattleGround* bg2 = NULL; - if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[arena_num%3])) && - !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+1)%3])) && - !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+2)%3])) ) + if( front1 && front2 ) { - sLog.outError("Could not create arena."); - return; + if( front1->JoinTime < front2->JoinTime ) + arenaRating = front1->ArenaTeamRating; } + else if( !front1 && !front2 ) + return; //queues are empty + } + + //set rating range + uint32 arenaMinRating = (arenaRating <= sBattleGroundMgr.GetMaxRatingDifference()) ? 0 : arenaRating - sBattleGroundMgr.GetMaxRatingDifference(); + uint32 arenaMaxRating = arenaRating + sBattleGroundMgr.GetMaxRatingDifference(); + // if max rating difference is set and the time past since server startup is greater than the rating discard time + // (after what time the ratings aren't taken into account when making teams) then + // the discard time is current_time - time_to_discard, teams that joined after that, will have their ratings taken into account + // else leave the discard time on 0, this way all ratings will be discarded + uint32 discardTime = getMSTime() - sBattleGroundMgr.GetRatingDiscardTimer(); + + // we need to find 2 teams which will play next game + + GroupsQueueType::iterator itr_team[BG_TEAMS_COUNT]; - sLog.outDebug("Battleground: One-faction arena created."); - // init stats - if(sBattleGroundMgr.isArenaTesting()) + //optimalization : --- we dont need to use selection_pools - each update we select max 2 groups + + for(uint32 i = BG_QUEUE_PREMADE_ALLIANCE; i < BG_QUEUE_NORMAL_ALLIANCE; i++) + { + // take the group that joined first + itr_team[i] = m_QueuedGroups[queue_id][i].begin(); + for(; itr_team[i] != m_QueuedGroups[queue_id][i].end(); ++(itr_team[i])) { - bg2->SetMaxPlayersPerTeam(1); - bg2->SetMaxPlayers(2); + // if group match conditions, then add it to pool + if( !(*itr_team[i])->IsInvitedToBGInstanceGUID + && (((*itr_team[i])->ArenaTeamRating >= arenaMinRating && (*itr_team[i])->ArenaTeamRating <= arenaMaxRating) + || (*itr_team[i])->JoinTime < discardTime) ) + { + m_SelectionPools[i].AddGroup((*itr_team[i]), MaxPlayersPerTeam); + // break for cycle to be able to start selecting another group from same faction queue + break; + } } - else + } + // now we are done if we have 2 groups - ali vs horde! + // if we don't have, we must try to continue search in same queue + // tmp variables are correctly set + // this code isn't much userfriendly - but it is supposed to continue search for mathing group in HORDE queue + if( m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() == 0 && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() ) + { + itr_team[BG_TEAM_ALLIANCE] = itr_team[BG_TEAM_HORDE]; + ++itr_team[BG_TEAM_ALLIANCE]; + for(; itr_team[BG_TEAM_ALLIANCE] != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].end(); ++(itr_team[BG_TEAM_ALLIANCE])) { - switch(arenatype) + if( !(*itr_team[BG_TEAM_ALLIANCE])->IsInvitedToBGInstanceGUID + && (((*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_ALLIANCE])->ArenaTeamRating <= arenaMaxRating) + || (*itr_team[BG_TEAM_ALLIANCE])->JoinTime < discardTime) ) { - case ARENA_TYPE_2v2: - bg2->SetMaxPlayersPerTeam(2); - bg2->SetMaxPlayers(4); - break; - case ARENA_TYPE_3v3: - bg2->SetMaxPlayersPerTeam(3); - bg2->SetMaxPlayers(6); - break; - case ARENA_TYPE_5v5: - bg2->SetMaxPlayersPerTeam(5); - bg2->SetMaxPlayers(10); + m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*itr_team[BG_TEAM_ALLIANCE]), MaxPlayersPerTeam); break; - default: + } + } + } + // this code isn't much userfriendly - but it is supposed to continue search for mathing group in ALLIANCE queue + if( m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == 0 && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() ) + { + itr_team[BG_TEAM_HORDE] = itr_team[BG_TEAM_ALLIANCE]; + ++itr_team[BG_TEAM_HORDE]; + for(; itr_team[BG_TEAM_HORDE] != m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].end(); ++(itr_team[BG_TEAM_HORDE])) + { + if( !(*itr_team[BG_TEAM_HORDE])->IsInvitedToBGInstanceGUID + && (((*itr_team[BG_TEAM_HORDE])->ArenaTeamRating >= arenaMinRating && (*itr_team[BG_TEAM_HORDE])->ArenaTeamRating <= arenaMaxRating) + || (*itr_team[BG_TEAM_HORDE])->JoinTime < discardTime) ) + { + m_SelectionPools[BG_TEAM_HORDE].AddGroup((*itr_team[BG_TEAM_HORDE]), MaxPlayersPerTeam); break; } } + } - bg2->SetRated(isRated); - - // assigned team of the other group - uint32 other_side; - if(side == ALLIANCE) - other_side = HORDE; - else - other_side = ALLIANCE; - - // start the joining of the bg - bg2->SetStatus(STATUS_WAIT_JOIN); - bg2->SetQueueType(queue_id); - // initialize arena / rating info - bg2->SetArenaType(arenatype); - - std::list<GroupQueueInfo* >::iterator itr; - - // invite players from the first group as horde players (actually green team) - for(itr = m_SelectionPools[mode1].SelectedGroups.begin(); itr != m_SelectionPools[mode1].SelectedGroups.end(); ++itr) + //if we have 2 teams, then start new arena and invite players! + if( m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() ) + { + BattleGround* arena = NULL; + if( !(arena = sBattleGroundMgr.CreateNewBattleGround(bgTypeId, queue_id, arenaType, true)) ) { - InviteGroupToBG((*itr),bg2,HORDE); + sLog.outError("BattlegroundQueue::Update couldn't create arena instance for rated arena match!"); + return; } - // invite players from the second group as ally players (actually gold team) - for(itr = m_SelectionPools[mode2].SelectedGroups.begin(); itr != m_SelectionPools[mode2].SelectedGroups.end(); ++itr) + (*(itr_team[BG_TEAM_ALLIANCE]))->OpponentsTeamRating = (*(itr_team[BG_TEAM_HORDE]))->ArenaTeamRating; + sLog.outDebug("setting oposite teamrating for team %u to %u", (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaTeamId, (*(itr_team[BG_TEAM_ALLIANCE]))->OpponentsTeamRating); + (*(itr_team[BG_TEAM_HORDE]))->OpponentsTeamRating = (*(itr_team[BG_TEAM_ALLIANCE]))->ArenaTeamRating; + sLog.outDebug("setting oposite teamrating for team %u to %u", (*(itr_team[BG_TEAM_HORDE]))->ArenaTeamId, (*(itr_team[BG_TEAM_HORDE]))->OpponentsTeamRating); + // now we must move team if we changed its faction to another faction queue, because then we will spam log by errors in Queue::RemovePlayer + if( (*(itr_team[BG_TEAM_ALLIANCE]))->Team != ALLIANCE ) { - InviteGroupToBG((*itr),bg2,ALLIANCE); + // add to alliance queue + m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].push_front(*(itr_team[BG_TEAM_ALLIANCE])); + // erase from horde queue + m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].erase(itr_team[BG_TEAM_ALLIANCE]); + itr_team[BG_TEAM_ALLIANCE] = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].begin(); } - - if (isRated) + if( (*(itr_team[BG_TEAM_HORDE]))->Team != HORDE ) { - std::list<GroupQueueInfo* >::iterator itr_alliance = m_SelectionPools[mode1].SelectedGroups.begin(); - std::list<GroupQueueInfo* >::iterator itr_horde = m_SelectionPools[mode2].SelectedGroups.begin(); - (*itr_alliance)->OpponentsTeamRating = (*itr_horde)->ArenaTeamRating; - (*itr_horde)->OpponentsTeamRating = (*itr_alliance)->ArenaTeamRating; + m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].push_front(*(itr_team[BG_TEAM_HORDE])); + m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_team[BG_TEAM_HORDE]); + itr_team[BG_TEAM_HORDE] = m_QueuedGroups[queue_id][BG_QUEUE_PREMADE_HORDE].begin(); } - bg2->StartBattleGround(); + InviteGroupToBG(*(itr_team[BG_TEAM_ALLIANCE]), arena, ALLIANCE); + InviteGroupToBG(*(itr_team[BG_TEAM_HORDE]), arena, HORDE); + + sLog.outDebug("Starting rated arena match!"); + + arena->StartBattleGround(); } } } @@ -842,30 +1056,24 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) return true; // Player can be in another BG queue and must be removed in normal way in any case - // // player is already in battleground ... do nothing (battleground queue status is deleted when player is teleported to BG) - // if (plr->GetBattleGroundId() > 0) - // return true; - BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID); + BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID, m_BgTypeId); if (!bg) return true; - uint32 queueSlot = plr->GetBattleGroundQueueIndex(bg->GetTypeID()); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); + uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue { - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); - uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); - if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue + // check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems + BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; + BattleGroundQueue::QueuedPlayersMap::const_iterator qItr = qpMap.find(m_PlayerGuid); + if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) { - // check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems - BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()]; - BattleGroundQueue::QueuedPlayersMap::const_iterator qItr = qpMap.find(m_PlayerGuid); - if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) - { - WorldPacket data; - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, qItr->second.GroupInfo->Team, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME/2, 0); - plr->GetSession()->SendPacket(&data); - } + WorldPacket data; + //here must be remaining time + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, 0, qItr->second.GroupInfo->ArenaType); + plr->GetSession()->SendPacket(&data); } } return true; //event will be deleted @@ -884,35 +1092,26 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) // player logged off (we should do nothing, he is correctly removed from queue in another procedure) return true; - BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID); + BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID, m_BgTypeId); if (!bg) return true; sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID); - uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); + BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue { // check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems - BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].find(m_PlayerGuid); - if (qMapItr != sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) + BattleGroundQueue::QueuedPlayersMap& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers; + BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = qpMap.find(m_PlayerGuid); + if (qMapItr != qpMap.end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) { - if (qMapItr->second.GroupInfo->IsRated) - { - ArenaTeam * at = objmgr.GetArenaTeamById(qMapItr->second.GroupInfo->ArenaTeamId); - if (at) - { - sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(plr->GetGUID()), qMapItr->second.GroupInfo->OpponentsTeamRating); - at->MemberLost(plr, qMapItr->second.GroupInfo->OpponentsTeamRating); - at->SaveToDB(); - } - } plr->RemoveBattleGroundQueueId(bgQueueTypeId); sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true); - sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgQueueTypeId, bg->GetQueueType()); + sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bg->GetTypeID(), bg->GetQueueId()); WorldPacket data; - sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, m_PlayersTeam, queueSlot, STATUS_NONE, 0, 0); + sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_NONE, 0, 0, 0); plr->GetSession()->SendPacket(&data); } } @@ -933,66 +1132,89 @@ void BGQueueRemoveEvent::Abort(uint64 /*e_time*/) /*** BATTLEGROUND MANAGER ***/ /*********************************************************/ -BattleGroundMgr::BattleGroundMgr() +BattleGroundMgr::BattleGroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTesting(false) { - m_BattleGrounds.clear(); - m_AutoDistributePoints = (bool)sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS); - m_MaxRatingDifference = sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE); - m_RatingDiscardTimer = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); - m_PrematureFinishTimer = sWorld.getConfig(CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER); - m_NextRatingDiscardUpdate = m_RatingDiscardTimer; - m_AutoDistributionTimeChecker = 0; - m_ArenaTesting = false; + for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) + m_BattleGrounds[i].clear(); + m_NextRatingDiscardUpdate = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); + m_Testing=false; } BattleGroundMgr::~BattleGroundMgr() { - BattleGroundSet::iterator itr, next; - for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next) + DeleteAllBattleGrounds(); +} + +void BattleGroundMgr::DeleteAllBattleGrounds() +{ + for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) { - next = itr; - ++next; - BattleGround * bg = itr->second; - m_BattleGrounds.erase(itr); - delete bg; + for(BattleGroundSet::iterator itr = m_BattleGrounds[i].begin(); itr != m_BattleGrounds[i].end();) + { + BattleGround * bg = itr->second; + m_BattleGrounds[i].erase(itr++); + if(!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty()) + m_ClientBattleGroundIds[i][bg->GetQueueId()].erase(bg->GetClientInstanceID()); + delete bg; + } + } + + // destroy template battlegrounds that listed only in queues (other already terminated) + for(uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId) + { + // ~BattleGround call unregistring BG from queue + while(!BGFreeSlotQueue[bgTypeId].empty()) + delete BGFreeSlotQueue[bgTypeId].front(); } - m_BattleGrounds.clear(); } // used to update running battlegrounds, and delete finished ones -void BattleGroundMgr::Update(time_t diff) +void BattleGroundMgr::Update(uint32 diff) { BattleGroundSet::iterator itr, next; - for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next) + for(uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) { - next = itr; - ++next; - itr->second->Update(diff); - // use the SetDeleteThis variable - // direct deletion caused crashes - if(itr->second->m_SetDeleteThis) + itr = m_BattleGrounds[i].begin(); + // skip updating battleground template + if( itr != m_BattleGrounds[i].end() ) + ++itr; + for(; itr != m_BattleGrounds[i].end(); itr = next) { - BattleGround * bg = itr->second; - m_BattleGrounds.erase(itr); - delete bg; + next = itr; + ++next; + itr->second->Update(diff); + // use the SetDeleteThis variable + // direct deletion caused crashes + if(itr->second->m_SetDeleteThis) + { + BattleGround * bg = itr->second; + m_BattleGrounds[i].erase(itr); + if(!m_ClientBattleGroundIds[i][bg->GetQueueId()].empty()) + m_ClientBattleGroundIds[i][bg->GetQueueId()].erase(bg->GetClientInstanceID()); + delete bg; + } } } // if rating difference counts, maybe force-update queues - if(m_MaxRatingDifference) + if(sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE) && sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER)) { // it's time to force update if(m_NextRatingDiscardUpdate < diff) { // forced update for level 70 rated arenas - m_BattleGroundQueues[BATTLEGROUND_QUEUE_2v2].Update(BATTLEGROUND_AA,6,ARENA_TYPE_2v2,true,0); - m_BattleGroundQueues[BATTLEGROUND_QUEUE_3v3].Update(BATTLEGROUND_AA,6,ARENA_TYPE_3v3,true,0); - m_BattleGroundQueues[BATTLEGROUND_QUEUE_5v5].Update(BATTLEGROUND_AA,6,ARENA_TYPE_5v5,true,0); - m_NextRatingDiscardUpdate = m_RatingDiscardTimer; + sLog.outDebug("BattleGroundMgr: UPDATING ARENA QUEUES"); + m_BattleGroundQueues[BATTLEGROUND_QUEUE_2v2].Update(BATTLEGROUND_AA, QUEUE_ID_MAX_LEVEL_79, ARENA_TYPE_2v2, true, 0); + m_BattleGroundQueues[BATTLEGROUND_QUEUE_2v2].Update(BATTLEGROUND_AA, QUEUE_ID_MAX_LEVEL_80, ARENA_TYPE_2v2, true, 0); + m_BattleGroundQueues[BATTLEGROUND_QUEUE_3v3].Update(BATTLEGROUND_AA, QUEUE_ID_MAX_LEVEL_79, ARENA_TYPE_3v3, true, 0); + m_BattleGroundQueues[BATTLEGROUND_QUEUE_3v3].Update(BATTLEGROUND_AA, QUEUE_ID_MAX_LEVEL_80, ARENA_TYPE_3v3, true, 0); + m_BattleGroundQueues[BATTLEGROUND_QUEUE_5v5].Update(BATTLEGROUND_AA, QUEUE_ID_MAX_LEVEL_79, ARENA_TYPE_5v5, true, 0); + m_BattleGroundQueues[BATTLEGROUND_QUEUE_5v5].Update(BATTLEGROUND_AA, QUEUE_ID_MAX_LEVEL_80, ARENA_TYPE_5v5, true, 0); + m_NextRatingDiscardUpdate = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); } else m_NextRatingDiscardUpdate -= diff; } - if(m_AutoDistributePoints) + if(sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS)) { if(m_AutoDistributionTimeChecker < diff) { @@ -1009,7 +1231,7 @@ void BattleGroundMgr::Update(time_t diff) } } -void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype, uint8 israted) +void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype) { // we can be in 3 queues in same time... if(StatusID == 0) @@ -1023,10 +1245,11 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro data->Initialize(SMSG_BATTLEFIELD_STATUS, (4+1+1+4+2+4+1+4+4+4)); *data << uint32(QueueSlot); // queue id (0...2) - player can be in 3 queues in time // uint64 in client - *data << uint64( uint64(arenatype ? arenatype : bg->GetArenaType()) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) ); - *data << uint32(0); // unknown + *data << uint64( uint64(arenatype) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) ); + *data << uint32(bg->GetClientInstanceID()); // alliance/horde for BG and skirmish/rated for Arenas - *data << uint8(bg->isArena() ? ( israted ? israted : bg->isRated() ) : bg->GetTeamIndexByTeamId(team)); + // following displays the minimap-icon 0 = faction icon 1 = arenaicon + *data << uint8(bg->isRated()); /* *data << uint8(arenatype ? arenatype : bg->GetArenaType()); // team type (0=BG, 2=2x2, 3=3x3, 5=5x5), for arenas // NOT PROPER VALUE IF ARENA ISN'T RUNNING YET!!!! switch(bg->GetTypeID()) // value depends on bg id { @@ -1054,6 +1277,15 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro case BATTLEGROUND_RL: *data << uint8(8); break; + case BATTLEGROUND_SA: + *data << uint8(9); + break; + case BATTLEGROUND_DS: + *data << uint8(10); + break; + case BATTLEGROUND_RV: + *data << uint8(11); + break; default: // unknown *data << uint8(0); break; @@ -1067,17 +1299,14 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro *data << uint16(0x1F90); // unk value 8080 *data << uint32(bg->GetInstanceID()); // instance id - if(bg->isBattleGround()) - *data << uint8(bg->GetTeamIndexByTeamId(team)); // team - else - *data << uint8(israted?israted:bg->isRated()); // is rated battle + *data << uint8(bg->isArena()); // minimap-icon 0=faction 1=arena */ *data << uint32(StatusID); // status switch(StatusID) { case STATUS_WAIT_QUEUE: // status_in_queue *data << uint32(Time1); // average wait time, milliseconds - *data << uint32(Time2); // time in queue, updated every minute? + *data << uint32(Time2); // time in queue, updated every minute!, milliseconds break; case STATUS_WAIT_JOIN: // status_invite *data << uint32(bg->GetMapId()); // map id @@ -1085,7 +1314,7 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro break; case STATUS_IN_PROGRESS: // status_in_progress *data << uint32(bg->GetMapId()); // map id - *data << uint32(Time1); // 0 at bg start, 120000 after bg end, time to bg auto leave, milliseconds + *data << uint32(Time1); // time to bg auto leave, 0 at bg start, 120000 after bg end, milliseconds *data << uint32(Time2); // time from bg start, milliseconds *data << uint8(0x1); // unk sometimes 0x0! break; @@ -1098,16 +1327,16 @@ void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGro void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) { uint8 type = (bg->isArena() ? 1 : 0); - // last check on 2.4.1 + // last check on 3.0.3 data->Initialize(MSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize())); - *data << uint8(type); // seems to be type (battleground=0/arena=1) + *data << uint8(type); // type (battleground=0/arena=1) if(type) // arena { // it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H for(int i = 1; i >= 0; --i) { - *data << uint32(3000-bg->m_ArenaTeamRatingChanges[i]); // rating change: showed value - 3000 + *data << uint32(bg->m_ArenaTeamRatingChanges[i]); *data << uint32(3999); // huge thanks for TOM_RUS for this! sLog.outDebug("rating change: %d", bg->m_ArenaTeamRatingChanges[i]); } @@ -1117,14 +1346,14 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) ArenaTeam * at = objmgr.GetArenaTeamById(at_id); if(at) *data << at->GetName(); - else//*/ + else *data << (uint8)0; } } - if(bg->GetWinner() == 2) + if(bg->GetStatus() != STATUS_WAIT_LEAVE) { - *data << uint8(0); // bg in progress + *data << uint8(0); // bg not ended } else { @@ -1138,9 +1367,6 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) { *data << (uint64)itr->first; *data << (int32)itr->second->KillingBlows; - Player *plr = objmgr.GetPlayer(itr->first); - uint32 team = bg->GetPlayerTeam(itr->first); - if(!team && plr) team = plr->GetTeam(); if(type == 0) { *data << (int32)itr->second->HonorableKills; @@ -1149,18 +1375,12 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) } else { - // that part probably wrong - if(plr) - { - if(team == HORDE) - *data << uint8(0); - else if(team == ALLIANCE) - { - *data << uint8(1); - } - else - *data << uint8(0); - } + Player *plr = objmgr.GetPlayer(itr->first); + uint32 team = bg->GetPlayerTeam(itr->first); + if(!team && plr) + team = plr->GetTeam(); + if( ( bg->GetWinner()==0 && team == ALLIANCE ) || ( bg->GetWinner()==1 && team==HORDE ) ) + *data << uint8(1); else *data << uint8(0); } @@ -1187,13 +1407,16 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) *data << (uint32)((BattleGroundABScore*)itr->second)->BasesDefended; // bases defended break; case BATTLEGROUND_EY: - *data << (uint32)0x00000001; // count of next fields + *data << (uint32)0x00000001; // count of next fields *data << (uint32)((BattleGroundEYScore*)itr->second)->FlagCaptures; // flag captures break; case BATTLEGROUND_NA: case BATTLEGROUND_BE: case BATTLEGROUND_AA: case BATTLEGROUND_RL: + case BATTLEGROUND_SA: // wotlk + case BATTLEGROUND_DS: // wotlk + case BATTLEGROUND_RV: // wotlk *data << (int32)0; // 0 break; default: @@ -1204,7 +1427,7 @@ void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) } } -void BattleGroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId) +void BattleGroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket *data, BattleGroundTypeId bgTypeId) { /*bgTypeId is: 0 - Your group has joined a battleground queue, but you are not eligible @@ -1232,10 +1455,10 @@ void BattleGroundMgr::BuildPlaySoundPacket(WorldPacket *data, uint32 soundid) *data << uint32(soundid); } -void BattleGroundMgr::BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr) +void BattleGroundMgr::BuildPlayerLeftBattleGroundPacket(WorldPacket *data, const uint64& guid) { data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8); - *data << uint64(plr->GetGUID()); + *data << uint64(guid); } void BattleGroundMgr::BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr) @@ -1244,10 +1467,10 @@ void BattleGroundMgr::BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Pla *data << uint64(plr->GetGUID()); } -void BattleGroundMgr::InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team) +void BattleGroundMgr::InvitePlayer(Player* plr, uint32 bgInstanceGUID, BattleGroundTypeId bgTypeId, uint32 team) { // set invited player counters: - BattleGround* bg = GetBattleGround(bgInstanceGUID); + BattleGround* bg = GetBattleGround(bgInstanceGUID, bgTypeId); if(!bg) return; bg->IncreaseInvitedCount(team); @@ -1275,31 +1498,103 @@ void BattleGroundMgr::InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 te // create invite events: //add events to player's counters ---- this is not good way - there should be something like global event processor, where we should add those events - BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(plr->GetGUID(), bgInstanceGUID); - plr->m_Events.AddEvent(inviteEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME/2)); - BGQueueRemoveEvent* removeEvent = new BGQueueRemoveEvent(plr->GetGUID(), bgInstanceGUID, team); + BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(plr->GetGUID(), bgInstanceGUID, bgTypeId); + plr->m_Events.AddEvent(inviteEvent, plr->m_Events.CalculateTime(INVITATION_REMIND_TIME)); + BGQueueRemoveEvent* removeEvent = new BGQueueRemoveEvent(plr->GetGUID(), bgInstanceGUID, bgTypeId, team); plr->m_Events.AddEvent(removeEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME)); } -BattleGround * BattleGroundMgr::GetBattleGroundTemplate(uint32 bgTypeId) +BattleGround * BattleGroundMgr::GetBattleGroundThroughClientInstance(uint32 instanceId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id) +{ + //cause at HandleBattleGroundJoinOpcode the clients sends the instanceid he gets from + //SMSG_BATTLEFIELD_LIST we need to find the battleground with this clientinstance-id + BattleGround* bg = GetBattleGroundTemplate(bgTypeId); + if( !bg ) + return NULL; + + if(bg->isArena()) + return GetBattleGround(instanceId, bgTypeId); + + for(BattleGroundSet::iterator itr = m_BattleGrounds[bgTypeId].begin(); itr != m_BattleGrounds[bgTypeId].end(); ++itr) + { + if(itr->second->GetClientInstanceID() == instanceId) + return itr->second; + } + return NULL; +} + +BattleGround * BattleGroundMgr::GetBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId) +{ + //search if needed + BattleGroundSet::iterator itr; + if( bgTypeId == BATTLEGROUND_TYPE_NONE) + { + for(uint32 i = BATTLEGROUND_AV; i < MAX_BATTLEGROUND_TYPE_ID; i++) + { + itr = m_BattleGrounds[i].find(InstanceID); + if( itr != m_BattleGrounds[i].end() ) + return itr->second; + } + return NULL; + } + itr = m_BattleGrounds[bgTypeId].find(InstanceID); + return ( (itr != m_BattleGrounds[bgTypeId].end()) ? itr->second : NULL ); +} + +BattleGround * BattleGroundMgr::GetBattleGroundTemplate(BattleGroundTypeId bgTypeId) { - return BGFreeSlotQueue[bgTypeId].empty() ? NULL : BGFreeSlotQueue[bgTypeId].back(); + //map is sorted and we can be sure that lowest instance id has only BG template + return m_BattleGrounds[bgTypeId].empty() ? NULL : m_BattleGrounds[bgTypeId].begin()->second; } -// create a new battleground that will really be used to play -BattleGround * BattleGroundMgr::CreateNewBattleGround(uint32 bgTypeId) +uint32 BattleGroundMgr::CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id) { - BattleGround *bg = NULL; + if( IsArenaType(bgTypeId) ) + return 0; //arenas don't have client-instanceids + + // we create here an instanceid, which is just for + // displaying this to the client and without any other use.. + // the client-instanceIds are unique for each battleground-type + // the instance-id just needs to be as low as possible, beginning with 1 + // the following works, because std::set is default ordered with "<" + // the optimalization would be to use as bitmask std::vector<uint32> - but that would only make code unreadable + uint32 lastId = 0; + for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end();) + { + if( (++lastId) != *itr) //if there is a gap between the ids, we will break.. + break; + lastId = *itr; + } + m_ClientBattleGroundIds[bgTypeId][queue_id].insert(lastId + 1); + return lastId + 1; +} +// create a new battleground that will really be used to play +BattleGround * BattleGroundMgr::CreateNewBattleGround(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated) +{ // get the template BG BattleGround *bg_template = GetBattleGroundTemplate(bgTypeId); - if(!bg_template) { sLog.outError("BattleGround: CreateNewBattleGround - bg template not found for %u", bgTypeId); - return 0; + return NULL; } + //for arenas there is random map used + if(bg_template->isArena()) + { + BattleGroundTypeId arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; + uint32 arena_num = urand(0,2); + bgTypeId = arenas[arena_num]; + bg_template = GetBattleGroundTemplate(bgTypeId); + if(!bg_template) + { + sLog.outError("BattleGround: CreateNewBattleGround - bg template not found for %u", bgTypeId); + return NULL; + } + } + + BattleGround *bg = NULL; // create a copy of the BG template switch(bgTypeId) { @@ -1327,42 +1622,47 @@ BattleGround * BattleGroundMgr::CreateNewBattleGround(uint32 bgTypeId) case BATTLEGROUND_RL: bg = new BattleGroundRL(*(BattleGroundRL*)bg_template); break; + case BATTLEGROUND_SA: + bg = new BattleGroundSA(*(BattleGroundSA*)bg_template); + break; + case BATTLEGROUND_DS: + bg = new BattleGroundDS(*(BattleGroundDS*)bg_template); + break; + case BATTLEGROUND_RV: + bg = new BattleGroundRV(*(BattleGroundRV*)bg_template); + break; default: - //bg = new BattleGround; + //error, but it is handled few lines above return 0; - break; // placeholder for non implemented BG } // generate a new instance id bg->SetInstanceID(MapManager::Instance().GenerateInstanceId()); // set instance id + bg->SetClientInstanceID(CreateClientVisibleInstanceId(bgTypeId, queue_id)); // reset the new bg (set status to status_wait_queue from status_none) bg->Reset(); - /* will be setup in BG::Update() when the first player is ported in - if(!(bg->SetupBattleGround())) - { - sLog.outError("BattleGround: CreateNewBattleGround: SetupBattleGround failed for bg %u", bgTypeId); - delete bg; - return 0; - } - */ + // start the joining of the bg + bg->SetStatus(STATUS_WAIT_JOIN); + bg->SetQueueId(queue_id); + bg->SetArenaType(arenaType); + bg->SetRated(isRated); // add BG to free slot queue bg->AddToBGFreeSlotQueue(); // add bg to update list - AddBattleGround(bg->GetInstanceID(), bg); + AddBattleGround(bg->GetInstanceID(), bg->GetTypeID(), bg); return bg; } // used to create the BG templates -uint32 BattleGroundMgr::CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO) +uint32 BattleGroundMgr::CreateBattleGround(BattleGroundTypeId bgTypeId, bool IsArena, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO) { // Create the BG BattleGround *bg = NULL; - switch(bgTypeId) { case BATTLEGROUND_AV: bg = new BattleGroundAV; break; @@ -1373,35 +1673,27 @@ uint32 BattleGroundMgr::CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPer case BATTLEGROUND_AA: bg = new BattleGroundAA; break; case BATTLEGROUND_EY: bg = new BattleGroundEY; break; case BATTLEGROUND_RL: bg = new BattleGroundRL; break; + case BATTLEGROUND_SA: bg = new BattleGroundSA; break; + case BATTLEGROUND_DS: bg = new BattleGroundDS; break; + case BATTLEGROUND_RV: bg = new BattleGroundRV; break; default:bg = new BattleGround; break; // placeholder for non implemented BG } bg->SetMapId(MapID); - - bg->Reset(); - - BattlemasterListEntry const *bl = sBattlemasterListStore.LookupEntry(bgTypeId); - //in previous method is checked if exists entry in sBattlemasterListStore, so no check needed - if (bl) - { - bg->SetArenaorBGType(bl->type == TYPE_ARENA); - } - bg->SetTypeID(bgTypeId); - bg->SetInstanceID(0); // template bg, instance id is 0 + bg->SetInstanceID(0); + bg->SetArenaorBGType(IsArena); bg->SetMinPlayersPerTeam(MinPlayersPerTeam); bg->SetMaxPlayersPerTeam(MaxPlayersPerTeam); - bg->SetMinPlayers(MinPlayersPerTeam*2); - bg->SetMaxPlayers(MaxPlayersPerTeam*2); + bg->SetMinPlayers(MinPlayersPerTeam * 2); + bg->SetMaxPlayers(MaxPlayersPerTeam * 2); bg->SetName(BattleGroundName); bg->SetTeamStartLoc(ALLIANCE, Team1StartLocX, Team1StartLocY, Team1StartLocZ, Team1StartLocO); bg->SetTeamStartLoc(HORDE, Team2StartLocX, Team2StartLocY, Team2StartLocZ, Team2StartLocO); bg->SetLevelRange(LevelMin, LevelMax); - //add BattleGround instance to FreeSlotQueue (.back() will return the template!) - bg->AddToBGFreeSlotQueue(); - - // do NOT add to update list, since this is a template battleground! + // add bg to update list + AddBattleGround(bg->GetInstanceID(), bg->GetTypeID(), bg); // return some not-null value, bgTypeId is good enough for me return bgTypeId; @@ -1414,6 +1706,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds() uint32 MaxPlayersPerTeam, MinPlayersPerTeam, MinLvl, MaxLvl, start1, start2; BattlemasterListEntry const *bl; WorldSafeLocsEntry const *start; + bool IsArena; uint32 count = 0; @@ -1426,7 +1719,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outErrorDb(">> Loaded 0 battlegrounds. DB table `battleground_template` is empty."); return; } @@ -1438,32 +1731,34 @@ void BattleGroundMgr::CreateInitialBattleGrounds() Field *fields = result->Fetch(); bar.step(); - uint32 bgTypeID = fields[0].GetUInt32(); + uint32 bgTypeID_ = fields[0].GetUInt32(); - // can be overwrited by values from DB - bl = sBattlemasterListStore.LookupEntry(bgTypeID); + // can be overwrite by values from DB + bl = sBattlemasterListStore.LookupEntry(bgTypeID_); if(!bl) { - sLog.outError("Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.",bgTypeID); + sLog.outError("Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeID_); continue; } - MaxPlayersPerTeam = bl->maxplayersperteam; - MinPlayersPerTeam = bl->maxplayersperteam/2; - MinLvl = bl->minlvl; - MaxLvl = bl->maxlvl; - - if(fields[1].GetUInt32()) - MinPlayersPerTeam = fields[1].GetUInt32(); + BattleGroundTypeId bgTypeID = BattleGroundTypeId(bgTypeID_); - if(fields[2].GetUInt32()) - MaxPlayersPerTeam = fields[2].GetUInt32(); - - if(fields[3].GetUInt32()) - MinLvl = fields[3].GetUInt32(); - - if(fields[4].GetUInt32()) - MaxLvl = fields[4].GetUInt32(); + IsArena = (bl->type == TYPE_ARENA); + MinPlayersPerTeam = fields[1].GetUInt32(); + MaxPlayersPerTeam = fields[2].GetUInt32(); + MinLvl = fields[3].GetUInt32(); + MaxLvl = fields[4].GetUInt32(); + //check values from DB + if( MaxPlayersPerTeam == 0 || MinPlayersPerTeam == 0 || MinPlayersPerTeam > MaxPlayersPerTeam ) + { + MaxPlayersPerTeam = bl->maxplayersperteam; + MinPlayersPerTeam = bl->maxplayersperteam / 2; + } + if( MinLvl == 0 || MaxLvl == 0 || MinLvl > MaxLvl ) + { + MinLvl = bl->minlvl; + MaxLvl = bl->maxlvl; + } start1 = fields[5].GetUInt32(); @@ -1484,7 +1779,7 @@ void BattleGroundMgr::CreateInitialBattleGrounds() } else { - sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.",bgTypeID,start1); + sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", bgTypeID, start1); continue; } @@ -1507,12 +1802,12 @@ void BattleGroundMgr::CreateInitialBattleGrounds() } else { - sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.",bgTypeID,start2); + sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", bgTypeID, start2); continue; } //sLog.outDetail("Creating battleground %s, %u-%u", bl->name[sWorld.GetDBClang()], MinLvl, MaxLvl); - if(!CreateBattleGround(bgTypeID, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3])) + if(!CreateBattleGround(bgTypeID, IsArena, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3])) continue; ++count; @@ -1520,13 +1815,13 @@ void BattleGroundMgr::CreateInitialBattleGrounds() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u battlegrounds", count ); } void BattleGroundMgr::InitAutomaticArenaPointDistribution() { - if(m_AutoDistributePoints) + if(sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS)) { sLog.outDebug("Initializing Automatic Arena Point Distribution"); QueryResult * result = CharacterDatabase.Query("SELECT NextArenaPointDistributionTime FROM saved_variables"); @@ -1548,9 +1843,9 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution() void BattleGroundMgr::DistributeArenaPoints() { // used to distribute arena points based on last week's stats - sWorld.SendGlobalText("Flushing Arena points based on team ratings, this may take a few minutes. Please stand by...", NULL); + sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_START); - sWorld.SendGlobalText("Distributing arena points to players...", NULL); + sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_START); //temporary structure for storing maximum points to add values for all players std::map<uint32, uint32> PlayerPoints; @@ -1568,7 +1863,7 @@ void BattleGroundMgr::DistributeArenaPoints() for (std::map<uint32, uint32>::iterator plr_itr = PlayerPoints.begin(); plr_itr != PlayerPoints.end(); ++plr_itr) { //update to database - CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = '%u' WHERE `guid` = '%u'", plr_itr->second, plr_itr->first); + CharacterDatabase.PExecute("UPDATE characters SET arena_pending_points = '%u' WHERE guid = '%u'", plr_itr->second, plr_itr->first); //add points if player is online Player* pl = objmgr.GetPlayer(plr_itr->first); if (pl) @@ -1577,9 +1872,9 @@ void BattleGroundMgr::DistributeArenaPoints() PlayerPoints.clear(); - sWorld.SendGlobalText("Finished setting arena points for online players.", NULL); + sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_END); - sWorld.SendGlobalText("Modifying played count, arena points etc. for loaded arena teams, sending updated stats to online players...", NULL); + sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START); for(ObjectMgr::ArenaTeamMap::iterator titr = objmgr.GetArenaTeamMapBegin(); titr != objmgr.GetArenaTeamMapEnd(); ++titr) { if(ArenaTeam * at = titr->second) @@ -1590,12 +1885,12 @@ void BattleGroundMgr::DistributeArenaPoints() } } - sWorld.SendGlobalText("Modification done.", NULL); + sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_END); - sWorld.SendGlobalText("Done flushing Arena points.", NULL); + sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_END); } -void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player* plr, uint32 bgTypeId) +void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint64& guid, Player* plr, BattleGroundTypeId bgTypeId) { uint32 PlayerLevel = 10; @@ -1618,21 +1913,19 @@ void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, uint64 guid uint32 count = 0; *data << uint32(0x00); // number of bg instances - for(std::map<uint32, BattleGround*>::iterator itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); ++itr) + uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(bgTypeId); + for(std::set<uint32>::iterator itr = m_ClientBattleGroundIds[bgTypeId][queue_id].begin(); itr != m_ClientBattleGroundIds[bgTypeId][queue_id].end();++itr) { - if(itr->second->GetTypeID() == bgTypeId && (PlayerLevel >= itr->second->GetMinLevel()) && (PlayerLevel <= itr->second->GetMaxLevel())) - { - *data << uint32(itr->second->GetInstanceID()); - ++count; - } + *data << uint32(*itr); + ++count; } data->put<uint32>( count_pos , count); } } -void BattleGroundMgr::SendToBattleGround(Player *pl, uint32 instanceId) +void BattleGroundMgr::SendToBattleGround(Player *pl, uint32 instanceId, BattleGroundTypeId bgTypeId) { - BattleGround *bg = GetBattleGround(instanceId); + BattleGround *bg = GetBattleGround(instanceId, bgTypeId); if(bg) { uint32 mapid = bg->GetMapId(); @@ -1651,7 +1944,7 @@ void BattleGroundMgr::SendToBattleGround(Player *pl, uint32 instanceId) } } -void BattleGroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid) +void BattleGroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, const uint64& guid) { WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12); uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds @@ -1661,14 +1954,7 @@ void BattleGroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround * pl->GetSession()->SendPacket(&data); } -void BattleGroundMgr::RemoveBattleGround(uint32 instanceID) -{ - BattleGroundSet::iterator itr = m_BattleGrounds.find(instanceID); - if(itr!=m_BattleGrounds.end()) - m_BattleGrounds.erase(itr); -} - -bool BattleGroundMgr::IsArenaType(uint32 bgTypeId) const +bool BattleGroundMgr::IsArenaType(BattleGroundTypeId bgTypeId) { return ( bgTypeId == BATTLEGROUND_AA || bgTypeId == BATTLEGROUND_BE || @@ -1676,96 +1962,169 @@ bool BattleGroundMgr::IsArenaType(uint32 bgTypeId) const bgTypeId == BATTLEGROUND_RL ); } -bool BattleGroundMgr::IsBattleGroundType(uint32 bgTypeId) const -{ - return !IsArenaType(bgTypeId); -} - -uint32 BattleGroundMgr::BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const +BattleGroundQueueTypeId BattleGroundMgr::BGQueueTypeId(BattleGroundTypeId bgTypeId, uint8 arenaType) { switch(bgTypeId) { - case BATTLEGROUND_WS: - return BATTLEGROUND_QUEUE_WS; - case BATTLEGROUND_AB: - return BATTLEGROUND_QUEUE_AB; - case BATTLEGROUND_AV: - return BATTLEGROUND_QUEUE_AV; - case BATTLEGROUND_EY: - return BATTLEGROUND_QUEUE_EY; - case BATTLEGROUND_AA: - case BATTLEGROUND_NA: - case BATTLEGROUND_RL: - case BATTLEGROUND_BE: - switch(arenaType) - { - case ARENA_TYPE_2v2: - return BATTLEGROUND_QUEUE_2v2; - case ARENA_TYPE_3v3: - return BATTLEGROUND_QUEUE_3v3; - case ARENA_TYPE_5v5: - return BATTLEGROUND_QUEUE_5v5; + case BATTLEGROUND_WS: + return BATTLEGROUND_QUEUE_WS; + case BATTLEGROUND_AB: + return BATTLEGROUND_QUEUE_AB; + case BATTLEGROUND_AV: + return BATTLEGROUND_QUEUE_AV; + case BATTLEGROUND_EY: + return BATTLEGROUND_QUEUE_EY; + case BATTLEGROUND_SA: + return BATTLEGROUND_QUEUE_SA; + case BATTLEGROUND_AA: + case BATTLEGROUND_NA: + case BATTLEGROUND_RL: + case BATTLEGROUND_BE: + case BATTLEGROUND_DS: + case BATTLEGROUND_RV: + switch(arenaType) + { + case ARENA_TYPE_2v2: + return BATTLEGROUND_QUEUE_2v2; + case ARENA_TYPE_3v3: + return BATTLEGROUND_QUEUE_3v3; + case ARENA_TYPE_5v5: + return BATTLEGROUND_QUEUE_5v5; + default: + return BATTLEGROUND_QUEUE_NONE; + } default: - return 0; - } - default: - return 0; + return BATTLEGROUND_QUEUE_NONE; } } -uint32 BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId) const +BattleGroundTypeId BattleGroundMgr::BGTemplateId(BattleGroundQueueTypeId bgQueueTypeId) { switch(bgQueueTypeId) { - case BATTLEGROUND_QUEUE_WS: - return BATTLEGROUND_WS; - case BATTLEGROUND_QUEUE_AB: - return BATTLEGROUND_AB; - case BATTLEGROUND_QUEUE_AV: - return BATTLEGROUND_AV; - case BATTLEGROUND_QUEUE_EY: - return BATTLEGROUND_EY; - case BATTLEGROUND_QUEUE_2v2: - case BATTLEGROUND_QUEUE_3v3: - case BATTLEGROUND_QUEUE_5v5: - return BATTLEGROUND_AA; - default: - return 0; + case BATTLEGROUND_QUEUE_WS: + return BATTLEGROUND_WS; + case BATTLEGROUND_QUEUE_AB: + return BATTLEGROUND_AB; + case BATTLEGROUND_QUEUE_AV: + return BATTLEGROUND_AV; + case BATTLEGROUND_QUEUE_EY: + return BATTLEGROUND_EY; + case BATTLEGROUND_QUEUE_SA: + return BATTLEGROUND_SA; + case BATTLEGROUND_QUEUE_2v2: + case BATTLEGROUND_QUEUE_3v3: + case BATTLEGROUND_QUEUE_5v5: + return BATTLEGROUND_AA; + default: + return BattleGroundTypeId(0); // used for unknown template (it existed and do nothing) } } -uint8 BattleGroundMgr::BGArenaType(uint32 bgQueueTypeId) const +uint8 BattleGroundMgr::BGArenaType(BattleGroundQueueTypeId bgQueueTypeId) { switch(bgQueueTypeId) { - case BATTLEGROUND_QUEUE_2v2: - return ARENA_TYPE_2v2; - case BATTLEGROUND_QUEUE_3v3: - return ARENA_TYPE_3v3; - case BATTLEGROUND_QUEUE_5v5: - return ARENA_TYPE_5v5; - default: - return 0; + case BATTLEGROUND_QUEUE_2v2: + return ARENA_TYPE_2v2; + case BATTLEGROUND_QUEUE_3v3: + return ARENA_TYPE_3v3; + case BATTLEGROUND_QUEUE_5v5: + return ARENA_TYPE_5v5; + default: + return 0; } } +void BattleGroundMgr::ToggleTesting() +{ + m_Testing = !m_Testing; + if(m_Testing) + sWorld.SendWorldText(LANG_DEBUG_BG_ON); + else + sWorld.SendWorldText(LANG_DEBUG_BG_OFF); +} + void BattleGroundMgr::ToggleArenaTesting() { m_ArenaTesting = !m_ArenaTesting; if(m_ArenaTesting) - sWorld.SendGlobalText("Arenas are set to 1v1 for debugging. So, don't join as group.", NULL); + sWorld.SendWorldText(LANG_DEBUG_ARENA_ON); else - sWorld.SendGlobalText("Arenas are set to normal playercount.", NULL); + sWorld.SendWorldText(LANG_DEBUG_ARENA_OFF); } void BattleGroundMgr::SetHolidayWeekends(uint32 mask) { - for(uint32 bgtype = 1; bgtype <= 8; ++bgtype) + for(uint32 bgtype = 1; bgtype < MAX_BATTLEGROUND_TYPE_ID; ++bgtype) { - if(BattleGround * bg = GetBattleGroundTemplate(bgtype)) + if(BattleGround * bg = GetBattleGroundTemplate(BattleGroundTypeId(bgtype))) { bg->SetHoliday(mask & (1 << bgtype)); } } } +uint32 BattleGroundMgr::GetMaxRatingDifference() const +{ + // this is for stupid people who can't use brain and set max rating difference to 0 + uint32 diff = sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE); + if (diff == 0) + diff = 5000; + return diff; +} + +uint32 BattleGroundMgr::GetRatingDiscardTimer() const +{ + return sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); +} + +uint32 BattleGroundMgr::GetPrematureFinishTime() const +{ + return sWorld.getConfig(CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER); +} + +void BattleGroundMgr::LoadBattleMastersEntry() +{ + mBattleMastersMap.clear(); // need for reload case + + QueryResult *result = WorldDatabase.Query( "SELECT entry,bg_template FROM battlemaster_entry" ); + + uint32 count = 0; + + if( !result ) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(""); + sLog.outString( ">> Loaded 0 battlemaster entries - table is empty!" ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + ++count; + bar.step(); + + Field *fields = result->Fetch(); + + uint32 entry = fields[0].GetUInt32(); + uint32 bgTypeId = fields[1].GetUInt32(); + if (!sBattlemasterListStore.LookupEntry(bgTypeId)) + { + sLog.outErrorDb("Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.",entry,bgTypeId); + continue; + } + + mBattleMastersMap[entry] = BattleGroundTypeId(bgTypeId); + + } while( result->NextRow() ); + + delete result; + + sLog.outString(""); + sLog.outString( ">> Loaded %u battlemaster entries", count ); +} diff --git a/src/game/BattleGroundMgr.h b/src/game/BattleGroundMgr.h index 5edcc1457d3..34a9b7bd4e3 100644 --- a/src/game/BattleGroundMgr.h +++ b/src/game/BattleGroundMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,30 +21,22 @@ #ifndef __BATTLEGROUNDMGR_H #define __BATTLEGROUNDMGR_H +#include "Common.h" #include "BattleGround.h" -#include "Policies/Singleton.h" -class BattleGround; - -//TODO it is not possible to have this structure, because we should have BattlegroundSet for each queue -//so i propose to change this type to array 1..MAX_BATTLEGROUND_TYPES of sets or maps.. typedef std::map<uint32, BattleGround*> BattleGroundSet; -//typedef std::map<uint32, BattleGroundQueue*> BattleGroundQueueSet; -typedef std::deque<BattleGround*> BGFreeSlotQueueType; - -#define MAX_BATTLEGROUND_QUEUES 7 // for level ranges 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70+ -#define MAX_BATTLEGROUND_TYPES 9 // each BG type will be in array +//this container can't be deque, because deque doesn't like removing the last element - if you remove it, it invalidates next iterator and crash appears +typedef std::list<BattleGround*> BGFreeSlotQueueType; -#define MAX_BATTLEGROUND_QUEUE_TYPES 8 +typedef UNORDERED_MAP<uint32, BattleGroundTypeId> BattleMastersMap; -#define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // seconds in a day +#define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // seconds in a day +#define COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME 10 struct GroupQueueInfo; // type predefinition struct PlayerQueueInfo // stores information for players in queue { - uint32 InviteTime; // first invite time - uint32 LastInviteTime; // last invite time uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes GroupQueueInfo * GroupInfo; // pointer to the associated groupqueueinfo }; @@ -53,16 +45,26 @@ struct GroupQueueInfo // stores informatio { std::map<uint64, PlayerQueueInfo*> Players; // player queue info map uint32 Team; // Player team (ALLIANCE/HORDE) - uint32 BgTypeId; // battleground type id + BattleGroundTypeId BgTypeId; // battleground type id bool IsRated; // rated uint8 ArenaType; // 2v2, 3v3, 5v5 or 0 when BG uint32 ArenaTeamId; // team id if rated match uint32 JoinTime; // time when group was added + uint32 RemoveInviteTime; // time when we will remove invite for players in group uint32 IsInvitedToBGInstanceGUID; // was invited to certain BG uint32 ArenaTeamRating; // if rated match, inited to the rating of the team uint32 OpponentsTeamRating; // for rated arena matches }; +enum BattleGroundQueueGroupTypes +{ + BG_QUEUE_PREMADE_ALLIANCE = 0, + BG_QUEUE_PREMADE_HORDE = 1, + BG_QUEUE_NORMAL_ALLIANCE = 2, + BG_QUEUE_NORMAL_HORDE = 3 +}; +#define BG_QUEUE_GROUP_TYPES_COUNT 4 + class BattleGround; class BattleGroundQueue { @@ -70,64 +72,62 @@ class BattleGroundQueue BattleGroundQueue(); ~BattleGroundQueue(); - void Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype = 0, bool isRated = false, uint32 minRating = 0); + void Update(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType = 0, bool isRated = false, uint32 minRating = 0); - GroupQueueInfo * AddGroup(Player * leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 ArenaRating, uint32 ArenaTeamId = 0); + void FillPlayersToBG(BattleGround* bg, BGQueueIdBasedOnLevel queue_id); + bool CheckPremadeMatch(BGQueueIdBasedOnLevel queue_id, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam); + bool CheckNormalMatch(BattleGround* bg_template, BGQueueIdBasedOnLevel queue_id, uint32 minPlayers, uint32 maxPlayers); + bool CheckSkirmishForSameFaction(BGQueueIdBasedOnLevel queue_id, uint32 minPlayersPerTeam); + GroupQueueInfo * AddGroup(Player * leader, BattleGroundTypeId bgTypeId, uint8 ArenaType, bool isRated, bool isPremade, uint32 ArenaRating, uint32 ArenaTeamId = 0); void AddPlayer(Player *plr, GroupQueueInfo *ginfo); - void RemovePlayer(uint64 guid, bool decreaseInvitedCount); + void RemovePlayer(const uint64& guid, bool decreaseInvitedCount); + void PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id); + uint32 GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BGQueueIdBasedOnLevel queue_id); + void DecreaseGroupLength(uint32 queueId, uint32 AsGroup); void BGEndedRemoveInvites(BattleGround * bg); + void AnnounceWorld(GroupQueueInfo *ginfo, const uint64& playerGUID, bool isAddedToQueue); typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap; - QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES]; - - typedef std::list<GroupQueueInfo*> QueuedGroupsList; - QueuedGroupsList m_QueuedGroups[MAX_BATTLEGROUND_QUEUES]; - - // class to hold pointers to the groups eligible for a specific selection pool building mode - class EligibleGroups : public std::list<GroupQueueInfo *> - { - public: - void Init(QueuedGroupsList * source, uint32 BgTypeId, uint32 side, uint32 MaxPlayers, uint8 ArenaType = 0, bool IsRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0); - }; - - EligibleGroups m_EligibleGroups; + QueuedPlayersMap m_QueuedPlayers; + + //we need constant add to begin and constant remove / add from the end, therefore deque suits our problem well + typedef std::list<GroupQueueInfo*> GroupsQueueType; + + /* + This two dimensional array is used to store All queued groups + First dimension specifies the bgTypeId + Second dimension specifies the player's group types - + BG_QUEUE_PREMADE_ALLIANCE is used for premade alliance groups and alliance rated arena teams + BG_QUEUE_PREMADE_HORDE is used for premade horde groups and horde rated arena teams + BG_QUEUE_NORMAL_ALLIANCE is used for normal (or small) alliance groups or non-rated arena matches + BG_QUEUE_NORMAL_HORDE is used for normal (or small) horde groups or non-rated arena matches + */ + GroupsQueueType m_QueuedGroups[MAX_BATTLEGROUND_QUEUES][BG_QUEUE_GROUP_TYPES_COUNT]; // class to select and invite groups to bg class SelectionPool { public: - void Init(EligibleGroups * curr); - void AddGroup(GroupQueueInfo * group); - void RemoveGroup(GroupQueueInfo * group); + void Init(); + bool AddGroup(GroupQueueInfo *ginfo, uint32 desiredCount); + bool KickGroup(uint32 size); uint32 GetPlayerCount() const {return PlayerCount;} - bool Build(uint32 MinPlayers, uint32 MaxPlayers, EligibleGroups::iterator startitr); public: - std::list<GroupQueueInfo *> SelectedGroups; + GroupsQueueType SelectedGroups; private: uint32 PlayerCount; - EligibleGroups * m_CurrEligGroups; - }; - - enum SelectionPoolBuildMode - { - NORMAL_ALLIANCE, - NORMAL_HORDE, - ONESIDE_ALLIANCE_TEAM1, - ONESIDE_ALLIANCE_TEAM2, - ONESIDE_HORDE_TEAM1, - ONESIDE_HORDE_TEAM2, - - NUM_SELECTION_POOL_TYPES }; - SelectionPool m_SelectionPools[NUM_SELECTION_POOL_TYPES]; - - bool BuildSelectionPool(uint32 bgTypeId, uint32 queue_id, uint32 MinPlayers, uint32 MaxPlayers, SelectionPoolBuildMode mode, uint8 ArenaType = 0, bool isRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0); + //one selection pool for horde, other one for alliance + SelectionPool m_SelectionPools[BG_TEAMS_COUNT]; private: bool InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side); + uint32 m_WaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_QUEUES][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME]; + uint32 m_WaitTimeLastPlayer[BG_TEAMS_COUNT][MAX_BATTLEGROUND_QUEUES]; + uint32 m_SumOfWaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_QUEUES]; }; /* @@ -137,7 +137,10 @@ class BattleGroundQueue class BGQueueInviteEvent : public BasicEvent { public: - BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID) {}; + BGQueueInviteEvent(const uint64& pl_guid, uint32 BgInstanceGUID, BattleGroundTypeId BgTypeId) : + m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId) + { + }; virtual ~BGQueueInviteEvent() {}; virtual bool Execute(uint64 e_time, uint32 p_time); @@ -145,6 +148,7 @@ class BGQueueInviteEvent : public BasicEvent private: uint64 m_PlayerGuid; uint32 m_BgInstanceGUID; + BattleGroundTypeId m_BgTypeId; }; /* @@ -153,7 +157,10 @@ class BGQueueInviteEvent : public BasicEvent class BGQueueRemoveEvent : public BasicEvent { public: - BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, uint32 playersTeam) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_PlayersTeam(playersTeam) {}; + BGQueueRemoveEvent(const uint64& pl_guid, uint32 bgInstanceGUID, BattleGroundTypeId BgTypeId, uint32 playersTeam) : + m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_BgTypeId(BgTypeId), m_PlayersTeam(playersTeam) + { + }; virtual ~BGQueueRemoveEvent() {}; virtual bool Execute(uint64 e_time, uint32 p_time); @@ -162,6 +169,7 @@ class BGQueueRemoveEvent : public BasicEvent uint64 m_PlayerGuid; uint32 m_BgInstanceGUID; uint32 m_PlayersTeam; + BattleGroundTypeId m_BgTypeId; }; class BattleGroundMgr @@ -170,83 +178,85 @@ class BattleGroundMgr /* Construction */ BattleGroundMgr(); ~BattleGroundMgr(); - void Update(time_t diff); + void Update(uint32 diff); /* Packet Building */ void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr); - void BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr); - void BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player *plr, uint32 bgTypeId); - void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId); + void BuildPlayerLeftBattleGroundPacket(WorldPacket *data, const uint64& guid); + void BuildBattleGroundListPacket(WorldPacket *data, const uint64& guid, Player *plr, BattleGroundTypeId bgTypeId); + void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, BattleGroundTypeId bgTypeId); void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value); void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg); - void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype = 0, uint8 israted = 0); + void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint8 arenatype); void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid); + void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, const uint64& guid); /* Player invitation */ // called from Queue update, or from Addplayer to queue - void InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team); + void InvitePlayer(Player* plr, uint32 bgInstanceGUID, BattleGroundTypeId bgTypeId, uint32 team); /* Battlegrounds */ - BattleGroundSet::iterator GetBattleGroundsBegin() { return m_BattleGrounds.begin(); }; - BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); }; + BattleGround* GetBattleGroundThroughClientInstance(uint32 instanceId, BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id); + BattleGround* GetBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId); //there must be uint32 because MAX_BATTLEGROUND_TYPE_ID means unknown - BattleGround* GetBattleGround(uint32 ID) - { - BattleGroundSet::iterator i = m_BattleGrounds.find(ID); - if(i != m_BattleGrounds.end()) - return i->second; - else - return NULL; - }; - - BattleGround * GetBattleGroundTemplate(uint32 bgTypeId); - BattleGround * CreateNewBattleGround(uint32 bgTypeId); + BattleGround* GetBattleGroundTemplate(BattleGroundTypeId bgTypeId); + BattleGround* CreateNewBattleGround(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id, uint8 arenaType, bool isRated); - uint32 CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO); + uint32 CreateBattleGround(BattleGroundTypeId bgTypeId, bool IsArena, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO); - inline void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; }; - void RemoveBattleGround(uint32 instanceID); + void AddBattleGround(uint32 InstanceID, BattleGroundTypeId bgTypeId, BattleGround* BG) { m_BattleGrounds[bgTypeId][InstanceID] = BG; }; + void RemoveBattleGround(uint32 instanceID, BattleGroundTypeId bgTypeId) { m_BattleGrounds[bgTypeId].erase(instanceID); } + uint32 CreateClientVisibleInstanceId(BattleGroundTypeId bgTypeId, BGQueueIdBasedOnLevel queue_id); void CreateInitialBattleGrounds(); + void DeleteAllBattleGrounds(); - void SendToBattleGround(Player *pl, uint32 bgTypeId); + void SendToBattleGround(Player *pl, uint32 InstanceID, BattleGroundTypeId bgTypeId); /* Battleground queues */ //these queues are instantiated when creating BattlegroundMrg BattleGroundQueue m_BattleGroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; // public, because we need to access them in BG handler code - BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES]; - - void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid); + BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPE_ID]; - bool IsArenaType(uint32 bgTypeId) const; - bool IsBattleGroundType(uint32 bgTypeId) const; - uint32 BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const; - uint32 BGTemplateId(uint32 bgQueueTypeId) const; - uint8 BGArenaType(uint32 bgQueueTypeId) const; - - uint32 GetMaxRatingDifference() const {return m_MaxRatingDifference;} - uint32 GetRatingDiscardTimer() const {return m_RatingDiscardTimer;} + uint32 GetMaxRatingDifference() const; + uint32 GetRatingDiscardTimer() const; + uint32 GetPrematureFinishTime() const; void InitAutomaticArenaPointDistribution(); void DistributeArenaPoints(); - uint32 GetPrematureFinishTime() const {return m_PrematureFinishTimer;} void ToggleArenaTesting(); - const bool isArenaTesting() const { return m_ArenaTesting; } + void ToggleTesting(); void SetHolidayWeekends(uint32 mask); + void LoadBattleMastersEntry(); + BattleGroundTypeId GetBattleMasterBG(uint32 entry) const + { + BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry); + if(itr != mBattleMastersMap.end()) + return itr->second; + return BATTLEGROUND_WS; + } + + bool isArenaTesting() const { return m_ArenaTesting; } + bool isTesting() const { return m_Testing; } + + static bool IsArenaType(BattleGroundTypeId bgTypeId); + static bool IsBattleGroundType(BattleGroundTypeId bgTypeId) { return !BattleGroundMgr::IsArenaType(bgTypeId); } + static BattleGroundQueueTypeId BGQueueTypeId(BattleGroundTypeId bgTypeId, uint8 arenaType); + static BattleGroundTypeId BGTemplateId(BattleGroundQueueTypeId bgQueueTypeId); + static uint8 BGArenaType(BattleGroundQueueTypeId bgQueueTypeId); private: + BattleMastersMap mBattleMastersMap; /* Battlegrounds */ - BattleGroundSet m_BattleGrounds; - uint32 m_MaxRatingDifference; - uint32 m_RatingDiscardTimer; + BattleGroundSet m_BattleGrounds[MAX_BATTLEGROUND_TYPE_ID]; + std::set<uint32> m_ClientBattleGroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_QUEUES]; //the instanceids just visible for the client uint32 m_NextRatingDiscardUpdate; - bool m_AutoDistributePoints; uint64 m_NextAutoDistributionTime; uint32 m_AutoDistributionTimeChecker; - uint32 m_PrematureFinishTimer; bool m_ArenaTesting; + bool m_Testing; }; #define sBattleGroundMgr Trinity::Singleton<BattleGroundMgr>::Instance() diff --git a/src/game/BattleGroundNA.cpp b/src/game/BattleGroundNA.cpp index 5debaa3c6a5..b4c1b22d2de 100644 --- a/src/game/BattleGroundNA.cpp +++ b/src/game/BattleGroundNA.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,14 +22,23 @@ #include "Player.h" #include "BattleGround.h" #include "BattleGroundNA.h" -#include "Creature.h" #include "ObjectMgr.h" -#include "MapManager.h" +#include "WorldPacket.h" #include "Language.h" BattleGroundNA::BattleGroundNA() { m_BgObjects.resize(BG_NA_OBJECT_MAX); + + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + //we must set messageIds + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattleGroundNA::~BattleGroundNA() @@ -37,74 +46,31 @@ BattleGroundNA::~BattleGroundNA() } -void BattleGroundNA::Update(time_t diff) +void BattleGroundNA::Update(uint32 diff) { BattleGround::Update(diff); - // after bg start we get there - if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) - { - ModifyStartDelayTime(diff); - - if (!(m_Events & 0x01)) - { - m_Events |= 0x01; - // setup here, only when at least one player has ported to the map - if(!SetupBattleGround()) - { - EndNow(); - return; - } - for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++) - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - - SetStartDelayTime(START_DELAY1); - SendMessageToAll(LANG_ARENA_ONE_MINUTE); - } - // After 30 seconds, warning is signalled - else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) - { - m_Events |= 0x04; - SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); - } - // After 15 seconds, warning is signalled - else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) - { - m_Events |= 0x08; - SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); - } - // delay expired (1 minute) - else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) - { - m_Events |= 0x10; - - for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++) - DoorOpen(i); - - for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; i++) - SpawnBGObject(i, 60); - - SendMessageToAll(LANG_ARENA_BEGUN); - SetStatus(STATUS_IN_PROGRESS); - SetStartDelayTime(0); - - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player *plr = objmgr.GetPlayer(itr->first)) - plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); - - if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) - EndBattleGround(HORDE); - else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE)) - EndBattleGround(ALLIANCE); - } - } - /*if(GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ } +void BattleGroundNA::StartingEventCloseDoors() +{ + for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; i++) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); +} + +void BattleGroundNA::StartingEventOpenDoors() +{ + for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; i++) + DoorOpen(i); + + for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; i++) + SpawnBGObject(i, 60); +} + void BattleGroundNA::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); @@ -125,10 +91,7 @@ void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); - if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) - EndBattleGround(HORDE); - else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) - EndBattleGround(ALLIANCE); + CheckArenaWinConditions(); } void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) @@ -147,16 +110,7 @@ void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer) UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE)); - if(!GetAlivePlayersCountByTeam(ALLIANCE)) - { - // all opponents killed - EndBattleGround(HORDE); - } - else if(!GetAlivePlayersCountByTeam(HORDE)) - { - // all opponents killed - EndBattleGround(ALLIANCE); - } + CheckArenaWinConditions(); } bool BattleGroundNA::HandlePlayerUnderMap(Player *player) @@ -194,9 +148,10 @@ void BattleGroundNA::FillInitialWorldStates(WorldPacket &data) data << uint32(0xa11) << uint32(1); // 9 } -void BattleGroundNA::ResetBGSubclass() +void BattleGroundNA::Reset() { - + //call parent's class reset + BattleGround::Reset(); } bool BattleGroundNA::SetupBattleGround() diff --git a/src/game/BattleGroundNA.h b/src/game/BattleGroundNA.h index ae419b9fc44..56e2cf373c4 100644 --- a/src/game/BattleGroundNA.h +++ b/src/game/BattleGroundNA.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -58,15 +58,17 @@ class BattleGroundNA : public BattleGround public: BattleGroundNA(); ~BattleGroundNA(); - void Update(time_t diff); + void Update(uint32 diff); /* inherited from BattlegroundClass */ virtual void AddPlayer(Player *plr); + virtual void StartingEventCloseDoors(); + virtual void StartingEventOpenDoors(); void RemovePlayer(Player *plr, uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); bool SetupBattleGround(); - virtual void ResetBGSubclass(); + virtual void Reset(); virtual void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player *killer); bool HandlePlayerUnderMap(Player * plr); diff --git a/src/game/BattleGroundRL.cpp b/src/game/BattleGroundRL.cpp index 6d68403fe4c..0e764d3f4c7 100644 --- a/src/game/BattleGroundRL.cpp +++ b/src/game/BattleGroundRL.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,14 +22,23 @@ #include "Player.h" #include "BattleGround.h" #include "BattleGroundRL.h" -#include "Creature.h" #include "ObjectMgr.h" -#include "MapManager.h" #include "Language.h" +#include "WorldPacket.h" BattleGroundRL::BattleGroundRL() { m_BgObjects.resize(BG_RL_OBJECT_MAX); + + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + //we must set messageIds + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattleGroundRL::~BattleGroundRL() @@ -37,75 +46,31 @@ BattleGroundRL::~BattleGroundRL() } -void BattleGroundRL::Update(time_t diff) +void BattleGroundRL::Update(uint32 diff) { BattleGround::Update(diff); - if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) - { - ModifyStartDelayTime(diff); - - if (!(m_Events & 0x01)) - { - m_Events |= 0x01; - - // setup here, only when at least one player has ported to the map - if(!SetupBattleGround()) - { - EndNow(); - return; - } - - for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - - SetStartDelayTime(START_DELAY1); - SendMessageToAll(LANG_ARENA_ONE_MINUTE); - } - // After 30 seconds, warning is signalled - else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) - { - m_Events |= 0x04; - SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); - } - // After 15 seconds, warning is signalled - else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) - { - m_Events |= 0x08; - SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); - } - // delay expired (1 minute) - else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) - { - m_Events |= 0x10; - - for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) - DoorOpen(i); - - for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++) - SpawnBGObject(i, 60); - - SendMessageToAll(LANG_ARENA_BEGUN); - SetStatus(STATUS_IN_PROGRESS); - SetStartDelayTime(0); - - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player *plr = objmgr.GetPlayer(itr->first)) - plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); - - if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) - EndBattleGround(HORDE); - else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE)) - EndBattleGround(ALLIANCE); - } - } - /*if(GetStatus() == STATUS_IN_PROGRESS) { // update something }*/ } +void BattleGroundRL::StartingEventCloseDoors() +{ + for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); +} + +void BattleGroundRL::StartingEventOpenDoors() +{ + for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) + DoorOpen(i); + + for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++) + SpawnBGObject(i, 60); +} + void BattleGroundRL::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); @@ -126,10 +91,7 @@ void BattleGroundRL::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); - if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) - EndBattleGround(HORDE); - else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) - EndBattleGround(ALLIANCE); + CheckArenaWinConditions(); } void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) @@ -148,16 +110,7 @@ void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE)); - if(!GetAlivePlayersCountByTeam(ALLIANCE)) - { - // all opponents killed - EndBattleGround(HORDE); - } - else if(!GetAlivePlayersCountByTeam(HORDE)) - { - // all opponents killed - EndBattleGround(ALLIANCE); - } + CheckArenaWinConditions(); } bool BattleGroundRL::HandlePlayerUnderMap(Player *player) @@ -196,9 +149,10 @@ void BattleGroundRL::FillInitialWorldStates(WorldPacket &data) data << uint32(0xbba) << uint32(1); // 9 } -void BattleGroundRL::ResetBGSubclass() +void BattleGroundRL::Reset() { - + //call parent's reset + BattleGround::Reset(); } bool BattleGroundRL::SetupBattleGround() diff --git a/src/game/BattleGroundRL.h b/src/game/BattleGroundRL.h index 599cb53dc63..772c9dd0879 100644 --- a/src/game/BattleGroundRL.h +++ b/src/game/BattleGroundRL.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -54,16 +54,18 @@ class BattleGroundRL : public BattleGround public: BattleGroundRL(); ~BattleGroundRL(); - void Update(time_t diff); + void Update(uint32 diff); /* inherited from BattlegroundClass */ virtual void AddPlayer(Player *plr); + virtual void Reset(); + virtual void FillInitialWorldStates(WorldPacket &d); + virtual void StartingEventCloseDoors(); + virtual void StartingEventOpenDoors(); void RemovePlayer(Player *plr, uint64 guid); void HandleAreaTrigger(Player *Source, uint32 Trigger); bool SetupBattleGround(); - virtual void ResetBGSubclass(); - virtual void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player *killer); bool HandlePlayerUnderMap(Player * plr); }; diff --git a/src/game/BattleGroundRV.cpp b/src/game/BattleGroundRV.cpp new file mode 100644 index 00000000000..8c252c35c97 --- /dev/null +++ b/src/game/BattleGroundRV.cpp @@ -0,0 +1,81 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Player.h" +#include "BattleGround.h" +#include "BattleGroundRV.h" +#include "Language.h" + +BattleGroundRV::BattleGroundRV() +{ + + m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; + m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; + m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; + m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; + //we must set messageIds + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; +} + +BattleGroundRV::~BattleGroundRV() +{ + +} + +void BattleGroundRV::Update(uint32 diff) +{ + BattleGround::Update(diff); +} + +void BattleGroundRV::StartingEventCloseDoors() +{ +} + +void BattleGroundRV::StartingEventOpenDoors() +{ +} + +void BattleGroundRV::AddPlayer(Player *plr) +{ + BattleGround::AddPlayer(plr); + //create score and add it to map, default values are set in constructor + BattleGroundRVScore* sc = new BattleGroundRVScore; + + m_PlayerScores[plr->GetGUID()] = sc; +} + +void BattleGroundRV::RemovePlayer(Player * /*plr*/, uint64 /*guid*/) +{ +} + +void BattleGroundRV::HandleKillPlayer(Player* player, Player* killer) +{ + BattleGround::HandleKillPlayer(player, killer); +} + +void BattleGroundRV::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/) +{ +} + +bool BattleGroundRV::SetupBattleGround() +{ + return true; +} diff --git a/src/game/BattleGroundRV.h b/src/game/BattleGroundRV.h new file mode 100644 index 00000000000..e3e94baf101 --- /dev/null +++ b/src/game/BattleGroundRV.h @@ -0,0 +1,50 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef __BATTLEGROUNDRV_H +#define __BATTLEGROUNDRV_H + +class BattleGround; + +class BattleGroundRVScore : public BattleGroundScore +{ + public: + BattleGroundRVScore() {}; + virtual ~BattleGroundRVScore() {}; + //TODO fix me +}; + +class BattleGroundRV : public BattleGround +{ + friend class BattleGroundMgr; + + public: + BattleGroundRV(); + ~BattleGroundRV(); + void Update(uint32 diff); + + /* inherited from BattlegroundClass */ + virtual void AddPlayer(Player *plr); + virtual void StartingEventCloseDoors(); + virtual void StartingEventOpenDoors(); + + void RemovePlayer(Player *plr, uint64 guid); + void HandleAreaTrigger(Player *Source, uint32 Trigger); + bool SetupBattleGround(); + void HandleKillPlayer(Player* player, Player *killer); +}; +#endif diff --git a/src/game/BattleGroundSA.cpp b/src/game/BattleGroundSA.cpp new file mode 100644 index 00000000000..68ef2af19be --- /dev/null +++ b/src/game/BattleGroundSA.cpp @@ -0,0 +1,81 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Player.h" +#include "BattleGround.h" +#include "BattleGroundSA.h" +#include "Language.h" + +BattleGroundSA::BattleGroundSA() +{ + //TODO FIX ME! + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; +} + +BattleGroundSA::~BattleGroundSA() +{ + +} + +void BattleGroundSA::Update(uint32 diff) +{ + BattleGround::Update(diff); +} + +void BattleGroundSA::StartingEventCloseDoors() +{ +} + +void BattleGroundSA::StartingEventOpenDoors() +{ +} + +void BattleGroundSA::AddPlayer(Player *plr) +{ + BattleGround::AddPlayer(plr); + //create score and add it to map, default values are set in constructor + BattleGroundSAScore* sc = new BattleGroundSAScore; + + m_PlayerScores[plr->GetGUID()] = sc; +} + +void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/) +{ + +} + +void BattleGroundSA::HandleAreaTrigger(Player *Source, uint32 Trigger) +{ + // this is wrong way to implement these things. On official it done by gameobject spell cast. + if(GetStatus() != STATUS_IN_PROGRESS) + return; +} + +void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) +{ + + std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); + + if(itr == m_PlayerScores.end()) // player not found... + return; + + BattleGround::UpdatePlayerScore(Source,type,value); +} diff --git a/src/game/BattleGroundSA.h b/src/game/BattleGroundSA.h new file mode 100644 index 00000000000..3ba23d02656 --- /dev/null +++ b/src/game/BattleGroundSA.h @@ -0,0 +1,54 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef __BATTLEGROUNDSA_H +#define __BATTLEGROUNDSA_H + +class BattleGround; + +class BattleGroundSAScore : public BattleGroundScore +{ + public: + BattleGroundSAScore() {}; + virtual ~BattleGroundSAScore() {}; +}; + +class BattleGroundSA : public BattleGround +{ + friend class BattleGroundMgr; + + public: + BattleGroundSA(); + ~BattleGroundSA(); + void Update(uint32 diff); + + /* inherited from BattlegroundClass */ + virtual void AddPlayer(Player *plr); + virtual void StartingEventCloseDoors(); + virtual void StartingEventOpenDoors(); + + void RemovePlayer(Player *plr,uint64 guid); + void HandleAreaTrigger(Player *Source, uint32 Trigger); + //bool SetupBattleGround(); + + /* Scorekeeping */ + void UpdatePlayerScore(Player *Source, uint32 type, uint32 value); + + private: +}; +#endif diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp index 3a8c5668a7a..ecf93db7cfa 100644 --- a/src/game/BattleGroundWS.cpp +++ b/src/game/BattleGroundWS.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,8 +24,8 @@ #include "BattleGroundWS.h" #include "Creature.h" #include "GameObject.h" -#include "Chat.h" -#include "MapManager.h" +#include "ObjectMgr.h" +#include "WorldPacket.h" #include "Language.h" #include "World.h" @@ -52,87 +52,22 @@ BattleGroundWS::BattleGroundWS() { m_BgObjects.resize(BG_WS_OBJECT_MAX); m_BgCreatures.resize(BG_CREATURES_MAX_WS); + + m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES; + m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; + m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; } BattleGroundWS::~BattleGroundWS() { } -void BattleGroundWS::Update(time_t diff) +void BattleGroundWS::Update(uint32 diff) { BattleGround::Update(diff); - // after bg start we get there (once) - if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) - { - ModifyStartDelayTime(diff); - - if(!(m_Events & 0x01)) - { - m_Events |= 0x01; - - // setup here, only when at least one player has ported to the map - if(!SetupBattleGround()) - { - EndNow(); - return; - } - -// for(uint32 i = WS_SPIRIT_MAIN_ALLIANCE; i <= WS_SPIRIT_MAIN_HORDE; i++) -// SpawnBGCreature(i, RESPAWN_IMMEDIATELY); - - for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++) - { - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - DoorClose(i); - } - for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++) - SpawnBGObject(i, RESPAWN_ONE_DAY); - - SetStartDelayTime(START_DELAY0); - } - // After 1 minute, warning is signalled - else if(GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04)) - { - m_Events |= 0x04; - SendMessageToAll(GetTrinityString(LANG_BG_WS_ONE_MINUTE)); - } - // After 1,5 minute, warning is signalled - else if(GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08)) - { - m_Events |= 0x08; - SendMessageToAll(GetTrinityString(LANG_BG_WS_HALF_MINUTE)); - } - // After 2 minutes, gates OPEN ! x) - else if(GetStartDelayTime() < 0 && !(m_Events & 0x10)) - { - m_Events |= 0x10; - for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; i++) - DoorOpen(i); - for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; i++) - DoorOpen(i); - - SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY); - SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY); - SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY); - SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY); - - for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++) - SpawnBGObject(i, RESPAWN_IMMEDIATELY); - - SendMessageToAll(GetTrinityString(LANG_BG_WS_BEGIN)); - - PlaySoundToAll(SOUND_BG_START); - if(sWorld.getConfig(CONFIG_BG_START_MUSIC)) - PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC - Custom config - SetStatus(STATUS_IN_PROGRESS); - - for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - if(Player* plr = objmgr.GetPlayer(itr->first)) - plr->RemoveAurasDueToSpell(SPELL_PREPARATION); - } - } - else if(GetStatus() == STATUS_IN_PROGRESS) + if(GetStatus() == STATUS_IN_PROGRESS) { if(m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { @@ -177,6 +112,33 @@ void BattleGroundWS::Update(time_t diff) } } +void BattleGroundWS::StartingEventCloseDoors() +{ + for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_H_4; i++) + { + DoorClose(i); + SpawnBGObject(i, RESPAWN_IMMEDIATELY); + } + for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++) + SpawnBGObject(i, RESPAWN_ONE_DAY); +} + +void BattleGroundWS::StartingEventOpenDoors() +{ + for(uint32 i = BG_WS_OBJECT_DOOR_A_1; i <= BG_WS_OBJECT_DOOR_A_4; i++) + DoorOpen(i); + for(uint32 i = BG_WS_OBJECT_DOOR_H_1; i <= BG_WS_OBJECT_DOOR_H_2; i++) + DoorOpen(i); + + SpawnBGObject(BG_WS_OBJECT_DOOR_A_5, RESPAWN_ONE_DAY); + SpawnBGObject(BG_WS_OBJECT_DOOR_A_6, RESPAWN_ONE_DAY); + SpawnBGObject(BG_WS_OBJECT_DOOR_H_3, RESPAWN_ONE_DAY); + SpawnBGObject(BG_WS_OBJECT_DOOR_H_4, RESPAWN_ONE_DAY); + + for(uint32 i = BG_WS_OBJECT_A_FLAG; i <= BG_WS_OBJECT_BERSERKBUFF_2; i++) + SpawnBGObject(i, RESPAWN_IMMEDIATELY); +} + void BattleGroundWS::AddPlayer(Player *plr) { BattleGround::AddPlayer(plr); @@ -204,7 +166,7 @@ void BattleGroundWS::RespawnFlag(uint32 Team, bool captured) //when map_update will be allowed for battlegrounds this code will be useless SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); - SendMessageToAll(GetTrinityString(LANG_BG_WS_F_PLACED)); + SendMessageToAll(LANG_BG_WS_F_PLACED, CHAT_MSG_BG_SYSTEM_NEUTRAL); PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); // flag respawned sound... } } @@ -218,12 +180,12 @@ void BattleGroundWS::RespawnFlagAfterDrop(uint32 team) if(team == ALLIANCE) { SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_IMMEDIATELY); - SendMessageToAll(GetTrinityString(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED)); + SendMessageToAll(LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); } else { SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_IMMEDIATELY); - SendMessageToAll(GetTrinityString(LANG_BG_WS_HORDE_FLAG_RESPAWNED)); + SendMessageToAll(LANG_BG_WS_HORDE_FLAG_RESPAWNED, CHAT_MSG_BG_SYSTEM_NEUTRAL); } PlaySoundToAll(BG_WS_SOUND_FLAGS_RESPAWNED); @@ -242,11 +204,7 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) if(GetStatus() != STATUS_IN_PROGRESS) return; - uint8 type = 0; uint32 winner = 0; - const char *message = ""; - - //TODO FIX reputation and honor gains for low level players! Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if(Source->GetTeam() == ALLIANCE) @@ -258,13 +216,10 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); - message = GetTrinityString(LANG_BG_WS_CAPTURED_HF); - type = CHAT_MSG_BG_SYSTEM_ALLIANCE; if(GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); - RewardReputationToTeam(890, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE); // +35 reputation - RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], ALLIANCE); // +40 bonushonor + RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { @@ -275,26 +230,26 @@ void BattleGroundWS::EventPlayerCapturedFlag(Player *Source) m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); - message = GetTrinityString(LANG_BG_WS_CAPTURED_AF); - type = CHAT_MSG_BG_SYSTEM_HORDE; if(GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); - RewardReputationToTeam(889, BG_WSG_Reputation[m_HonorMode][BG_WSG_FLAG_CAP], HORDE); // +35 reputation - RewardHonorToTeam(BG_WSG_Honor[m_HonorMode][BG_WSG_FLAG_CAP], HORDE); // +40 bonushonor + RewardReputationToTeam(889, m_ReputationCapture, HORDE); } + //for flag capture is reward 2 honorable kills + RewardHonorToTeam(GetBonusHonorFromKill(2), Source->GetTeam()); SpawnBGObject(BG_WS_OBJECT_H_FLAG, BG_WS_FLAG_RESPAWN_TIME); SpawnBGObject(BG_WS_OBJECT_A_FLAG, BG_WS_FLAG_RESPAWN_TIME); - WorldPacket data; - ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); - SendPacketToAll(&data); + if(Source->GetTeam() == ALLIANCE) + SendMessageToAll(LANG_BG_WS_CAPTURED_HF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); + else + SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateFlagState(Source->GetTeam(), 1); // flag state none UpdateTeamScore(Source->GetTeam()); // only flag capture should be updated - UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures... + UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures if(GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; @@ -347,8 +302,6 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) return; } - const char *message = ""; - uint8 type = 0; bool set = false; if(Source->GetTeam() == ALLIANCE) @@ -360,8 +313,6 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; - message = GetTrinityString(LANG_BG_WS_DROPPED_HF); - type = CHAT_MSG_BG_SYSTEM_HORDE; Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true); set = true; } @@ -375,8 +326,6 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); m_FlagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; - message = GetTrinityString(LANG_BG_WS_DROPPED_AF); - type = CHAT_MSG_BG_SYSTEM_ALLIANCE; Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true); set = true; } @@ -387,14 +336,16 @@ void BattleGroundWS::EventPlayerDroppedFlag(Player *Source) Source->CastSpell(Source, SPELL_RECENTLY_DROPPED_FLAG, true); UpdateFlagState(Source->GetTeam(), 1); - WorldPacket data; - ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); - SendPacketToAll(&data); - if(Source->GetTeam() == ALLIANCE) + { + SendMessageToAll(LANG_BG_WS_DROPPED_HF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, uint32(-1)); + } else + { + SendMessageToAll(LANG_BG_WS_DROPPED_AF, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, uint32(-1)); + } m_FlagsDropTimer[GetTeamIndexByTeamId(Source->GetTeam()) ? 0 : 1] = BG_WS_FLAG_DROP_TIME; } @@ -405,14 +356,14 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target if(GetStatus() != STATUS_IN_PROGRESS) return; - const char *message; - uint8 type = 0; + int32 message_id = 0; + ChatMsg type; //alliance flag picked up from base if(Source->GetTeam() == HORDE && this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_BASE && this->m_BgObjects[BG_WS_OBJECT_A_FLAG] == target_obj->GetGUID()) { - message = GetTrinityString(LANG_BG_WS_PICKEDUP_AF); + message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); @@ -428,7 +379,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target if (Source->GetTeam() == ALLIANCE && this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_BASE && this->m_BgObjects[BG_WS_OBJECT_H_FLAG] == target_obj->GetGUID()) { - message = GetTrinityString(LANG_BG_WS_PICKEDUP_HF); + message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); @@ -445,7 +396,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target { if(Source->GetTeam() == ALLIANCE) { - message = GetTrinityString(LANG_BG_WS_RETURNED_AF); + message_id = LANG_BG_WS_RETURNED_AF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(ALLIANCE, false); @@ -455,7 +406,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target } else { - message = GetTrinityString(LANG_BG_WS_PICKEDUP_AF); + message_id = LANG_BG_WS_PICKEDUP_AF; type = CHAT_MSG_BG_SYSTEM_HORDE; PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); @@ -474,7 +425,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target { if(Source->GetTeam() == HORDE) { - message = GetTrinityString(LANG_BG_WS_RETURNED_HF); + message_id = LANG_BG_WS_RETURNED_HF; type = CHAT_MSG_BG_SYSTEM_HORDE; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_WAIT_RESPAWN); RespawnFlag(HORDE, false); @@ -484,7 +435,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target } else { - message = GetTrinityString(LANG_BG_WS_PICKEDUP_HF); + message_id = LANG_BG_WS_PICKEDUP_HF; type = CHAT_MSG_BG_SYSTEM_ALLIANCE; PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); @@ -498,12 +449,10 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target //target_obj->Delete(); } - if (!type) + if (!message_id) return; - WorldPacket data; - ChatHandler::FillMessageData(&data, Source->GetSession(), type, LANG_UNIVERSAL, NULL, Source->GetGUID(), message, NULL); - SendPacketToAll(&data); + SendMessageToAll(message_id, type, Source); Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); } @@ -652,8 +601,11 @@ bool BattleGroundWS::SetupBattleGround() return true; } -void BattleGroundWS::ResetBGSubclass() +void BattleGroundWS::Reset() { + //call parent's class reset + BattleGround::Reset(); + m_FlagKeepers[BG_TEAM_ALLIANCE] = 0; m_FlagKeepers[BG_TEAM_HORDE] = 0; m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0; @@ -662,16 +614,33 @@ void BattleGroundWS::ResetBGSubclass() m_FlagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; m_TeamScores[BG_TEAM_ALLIANCE] = 0; m_TeamScores[BG_TEAM_HORDE] = 0; + bool isBGWeekend = false; //TODO FIXME - call sBattleGroundMgr.IsBGWeekend(m_TypeID); - you must also implement that call! + m_ReputationCapture = (isBGWeekend) ? 45 : 35; + m_HonorWinKills = (isBGWeekend) ? 3 : 1; + m_HonorEndKills = (isBGWeekend) ? 4 : 2; /* Spirit nodes is static at this BG and then not required deleting at BG reset. if(m_BgCreatures[WS_SPIRIT_MAIN_ALLIANCE]) DelCreature(WS_SPIRIT_MAIN_ALLIANCE); - if(m_BgCreatures[WS_SPIRIT_MAIN_HORDE]) DelCreature(WS_SPIRIT_MAIN_HORDE); */ } +void BattleGroundWS::EndBattleGround(uint32 winner) +{ + //win reward + if( winner == ALLIANCE ) + RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE); + if( winner == HORDE ) + RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE); + //complete map_end rewards (even if no team wins) + RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE); + RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE); + + BattleGround::EndBattleGround(winner); +} + void BattleGroundWS::HandleKillPlayer(Player *player, Player *killer) { if(GetStatus() != STATUS_IN_PROGRESS) @@ -704,6 +673,29 @@ void BattleGroundWS::UpdatePlayerScore(Player *Source, uint32 type, uint32 value } } +WorldSafeLocsEntry const* BattleGroundWS::GetClosestGraveYard(Player* player) +{ + //if status in progress, it returns main graveyards with spiritguides + //else it will return the graveyard in the flagroom - this is especially good + //if a player dies in preparation phase - then the player can't cheat + //and teleport to the graveyard outside the flagroom + //and start running around, while the doors are still closed + if(player->GetTeam() == ALLIANCE) + { + if(GetStatus() == STATUS_IN_PROGRESS) + return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE); + else + return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_ALLIANCE); + } + else + { + if(GetStatus() == STATUS_IN_PROGRESS) + return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE); + else + return sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_FLAGROOM_HORDE); + } +} + void BattleGroundWS::FillInitialWorldStates(WorldPacket& data) { data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE)); diff --git a/src/game/BattleGroundWS.h b/src/game/BattleGroundWS.h index c804c250209..7c3edceddd8 100644 --- a/src/game/BattleGroundWS.h +++ b/src/game/BattleGroundWS.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -116,8 +116,10 @@ enum BG_WS_FlagState enum BG_WS_Graveyards { - WS_GRAVEYARD_MAIN_ALLIANCE = 771, - WS_GRAVEYARD_MAIN_HORDE = 772 + WS_GRAVEYARD_FLAGROOM_ALLIANCE = 769, + WS_GRAVEYARD_FLAGROOM_HORDE = 770, + WS_GRAVEYARD_MAIN_ALLIANCE = 771, + WS_GRAVEYARD_MAIN_HORDE = 772 }; enum BG_WS_CreatureTypes @@ -145,10 +147,12 @@ class BattleGroundWS : public BattleGround /* Construction */ BattleGroundWS(); ~BattleGroundWS(); - void Update(time_t diff); + void Update(uint32 diff); /* inherited from BattlegroundClass */ virtual void AddPlayer(Player *plr); + virtual void StartingEventCloseDoors(); + virtual void StartingEventOpenDoors(); /* BG Flags */ uint64 GetAllianceFlagPickerGUID() const { return m_FlagKeepers[BG_TEAM_ALLIANCE]; } @@ -174,7 +178,9 @@ class BattleGroundWS : public BattleGround void HandleAreaTrigger(Player *Source, uint32 Trigger); void HandleKillPlayer(Player *player, Player *killer); bool SetupBattleGround(); - virtual void ResetBGSubclass(); + virtual void Reset(); + void EndBattleGround(uint32 winner); + virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); void UpdateFlagState(uint32 team, uint32 value); void UpdateTeamScore(uint32 team); @@ -197,8 +203,9 @@ class BattleGroundWS : public BattleGround int32 m_FlagsTimer[2]; int32 m_FlagsDropTimer[2]; - int32 m_FlagSpellForceTimer; - int32 m_FlagSpellBrutalTimer; + uint32 m_ReputationCapture; + uint32 m_HonorWinKills; + uint32 m_HonorEndKills; }; #endif diff --git a/src/game/CMakeLists.txt b/src/game/CMakeLists.txt index 1f8cd447449..01cf4f852c7 100644 --- a/src/game/CMakeLists.txt +++ b/src/game/CMakeLists.txt @@ -4,6 +4,8 @@ SET(game_STAT_SRCS AccountMgr.cpp AccountMgr.h + AchievementMgr.h + AchievementMgr.cpp AddonHandler.cpp AddonHandler.h AggressorAI.cpp @@ -12,9 +14,9 @@ SET(game_STAT_SRCS ArenaTeam.cpp ArenaTeam.h ArenaTeamHandler.cpp + AuctionHouseHandler.cpp AuctionHouseBot.cpp AuctionHouseBot.h - AuctionHouseHandler.cpp AuctionHouseMgr.cpp AuctionHouseMgr.h Bag.cpp @@ -24,22 +26,31 @@ SET(game_STAT_SRCS BattleGroundAB.cpp BattleGroundAV.cpp BattleGroundBE.cpp + BattleGroundDS.cpp BattleGroundEY.cpp BattleGroundNA.cpp BattleGroundRL.cpp + BattleGroundRV.cpp + BattleGroundSA.cpp BattleGroundWS.cpp BattleGround.h BattleGroundAA.h BattleGroundAB.h BattleGroundAV.h BattleGroundBE.h + BattleGroundDS.h BattleGroundEY.h BattleGroundNA.h BattleGroundRL.h + BattleGroundRV.h + BattleGroundSA.h BattleGroundWS.h BattleGroundHandler.cpp BattleGroundMgr.cpp BattleGroundMgr.h + Calendar.cpp + Calendar.h + CalendarHandler.cpp Cell.h CellImpl.h Channel.cpp @@ -76,8 +87,8 @@ SET(game_STAT_SRCS FleeingMovementGenerator.cpp FleeingMovementGenerator.h Formulas.h - GameEvent.cpp - GameEvent.h + GameEventMgr.cpp + GameEventMgr.h GameObject.cpp GameObject.h GlobalEvents.cpp @@ -131,6 +142,8 @@ SET(game_STAT_SRCS MapInstanced.h MapManager.cpp MapManager.h + MapReference.h + MapRefManager.h MiscHandler.cpp MotionMaster.cpp MotionMaster.h @@ -151,6 +164,8 @@ SET(game_STAT_SRCS Object.h ObjectMgr.cpp ObjectMgr.h + ObjectPosSelector.cpp + ObjectPosSelector.h Opcodes.cpp Opcodes.h OutdoorPvP.cpp @@ -184,6 +199,8 @@ SET(game_STAT_SRCS PlayerDump.h PointMovementGenerator.cpp PointMovementGenerator.h + PoolHandler.cpp + PoolHandler.h PossessedAI.cpp PossessedAI.h QueryHandler.cpp @@ -241,6 +258,8 @@ SET(game_STAT_SRCS UpdateData.h UpdateFields.h UpdateMask.h + Vehicle.cpp + Vehicle.h VoiceChatHandler.cpp WaypointManager.cpp WaypointManager.h diff --git a/src/game/Calendar.cpp b/src/game/Calendar.cpp new file mode 100644 index 00000000000..0c1efb20f87 --- /dev/null +++ b/src/game/Calendar.cpp @@ -0,0 +1,17 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ diff --git a/src/game/Calendar.h b/src/game/Calendar.h new file mode 100644 index 00000000000..7a86afa7db7 --- /dev/null +++ b/src/game/Calendar.h @@ -0,0 +1,26 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_CALENDAR_H +#define MANGOS_CALENDAR_H + +class Calendar +{ + +}; +#endif diff --git a/src/game/CalendarHandler.cpp b/src/game/CalendarHandler.cpp new file mode 100644 index 00000000000..e9946e1a05e --- /dev/null +++ b/src/game/CalendarHandler.cpp @@ -0,0 +1,159 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Log.h" +#include "Player.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "Opcodes.h" +#include "InstanceSaveMgr.h" + +void WorldSession::HandleCalendarGetCalendar(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_GET_CALENDAR"); + recv_data.hexlike(); + + time_t cur_time = time(NULL); + + WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR,4+4*0+4+4*0+4+4); + + // TODO: calendar invite event output + data << (uint32) 0; //invite node count + // TODO: calendar event output + data << (uint32) 0; //event count + + data << (uint32) 0; //wtf?? + data << (uint32) secsToTimeBitFields(cur_time); // current time + + uint32 counter = 0; + size_t p_counter = data.wpos(); + data << uint32(counter); // instance save count + + for(int i = 0; i < TOTAL_DIFFICULTIES; ++i) + { + for (Player::BoundInstancesMap::iterator itr = _player->m_boundInstances[i].begin(); itr != _player->m_boundInstances[i].end(); ++itr) + { + if(itr->second.perm) + { + InstanceSave *save = itr->second.save; + data << uint32(save->GetMapId()); + data << uint32(save->GetDifficulty()); + data << uint32(save->GetResetTime() - cur_time); + data << uint64(save->GetInstanceId()); // instance save id as unique instance copy id + ++counter; + } + } + } + data.put<uint32>(p_counter,counter); + + data << (uint32) 1135753200; //wtf?? (28.12.2005 12:00) + data << (uint32) 0; // unk counter 4 + data << (uint32) 0; // unk counter 5 + //sLog.outDebug("Sending calendar"); + //data.hexlike(); + SendPacket(&data); +} + +void WorldSession::HandleCalendarGetEvent(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_GET_EVENT"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarGuildFilter(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_GUILD_FILTER"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarArenaTeam(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_ARENA_TEAM"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarAddEvent(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_ADD_EVENT"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarUpdateEvent(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_UPDATE_EVENT"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarRemoveEvent(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_REMOVE_EVENT"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarCopyEvent(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_COPY_EVENT"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarEventInvite(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_INVITE"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarEventRsvp(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_RSVP"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_REMOVE_INVITE"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarEventStatus(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_STATUS"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_EVENT_MODERATOR_STATUS"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarComplain(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_COMPLAIN"); + recv_data.hexlike(); +} + +void WorldSession::HandleCalendarGetNumPending(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: CMSG_CALENDAR_GET_NUM_PENDING"); + recv_data.hexlike(); + + WorldPacket data(SMSG_CALENDAR_SEND_NUM_PENDING, 4); + data << uint32(0); // 0 - no pending invites, 1 - some pending invites + SendPacket(&data); +} diff --git a/src/game/Cell.h b/src/game/Cell.h index 160e037bcfb..7e66d5d9f73 100644 --- a/src/game/Cell.h +++ b/src/game/Cell.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -93,13 +93,13 @@ struct TRINITY_DLL_DECL Cell y = data.Part.grid_y*MAX_NUMBER_OF_CELLS + data.Part.cell_y; } - inline bool DiffCell(const Cell &cell) const + bool DiffCell(const Cell &cell) const { return( data.Part.cell_x != cell.data.Part.cell_x || data.Part.cell_y != cell.data.Part.cell_y ); } - inline bool DiffGrid(const Cell &cell) const + bool DiffGrid(const Cell &cell) const { return( data.Part.grid_x != cell.data.Part.grid_x || data.Part.grid_y != cell.data.Part.grid_y ); diff --git a/src/game/CellImpl.h b/src/game/CellImpl.h index 463b051f7ac..e74e0013a19 100644 --- a/src/game/CellImpl.h +++ b/src/game/CellImpl.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Channel.cpp b/src/game/Channel.cpp index bf787d7d25d..8d61dd733ea 100644 --- a/src/game/Channel.cpp +++ b/src/game/Channel.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,7 +24,7 @@ #include "SocialMgr.h" Channel::Channel(const std::string& name, uint32 channel_id) -: m_name(name), m_announce(true), m_moderate(false), m_channelId(channel_id), m_ownerGUID(0), m_password(""), m_flags(0) +: m_announce(true), m_moderate(false), m_name(name), m_flags(0), m_channelId(channel_id), m_ownerGUID(0) { // set special flags if built-in channel ChatChannelsEntry const* ch = GetChannelEntryFor(channel_id); @@ -455,7 +455,7 @@ void Channel::List(Player* player) // PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all - if( plr && ( plr->GetSession()->GetSecurity() == SEC_PLAYER || gmInWhoList && plr->IsVisibleGloballyFor(player) ) ) + if (plr && ( plr->GetSession()->GetSecurity() == SEC_PLAYER || (gmInWhoList && plr->IsVisibleGloballyFor(player)))) { data << uint64(i->first); data << uint8(i->second.flags); // flags seems to be changed... @@ -693,12 +693,12 @@ void Channel::SendToOne(WorldPacket *data, uint64 who) plr->GetSession()->SendPacket(data); } -void Channel::Voice(uint64 guid1, uint64 guid2) +void Channel::Voice(uint64 /*guid1*/, uint64 /*guid2*/) { } -void Channel::DeVoice(uint64 guid1, uint64 guid2) +void Channel::DeVoice(uint64 /*guid1*/, uint64 /*guid2*/) { } diff --git a/src/game/Channel.h b/src/game/Channel.h index 82b62df12c4..924046e4739 100644 --- a/src/game/Channel.h +++ b/src/game/Channel.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,7 +23,6 @@ #include "Common.h" #include "WorldPacket.h" -#include "WorldSession.h" #include "Opcodes.h" #include "Player.h" @@ -31,95 +30,95 @@ #include <map> #include <string> -class Channel +enum ChatNotify { - enum ChatNotify - { - CHAT_JOINED_NOTICE = 0x00, //+ "%s joined channel."; - CHAT_LEFT_NOTICE = 0x01, //+ "%s left channel."; - //CHAT_SUSPENDED_NOTICE = 0x01, // "%s left channel."; - CHAT_YOU_JOINED_NOTICE = 0x02, //+ "Joined Channel: [%s]"; -- You joined - //CHAT_YOU_CHANGED_NOTICE = 0x02, // "Changed Channel: [%s]"; - CHAT_YOU_LEFT_NOTICE = 0x03, //+ "Left Channel: [%s]"; -- You left - CHAT_WRONG_PASSWORD_NOTICE = 0x04, //+ "Wrong password for %s."; - CHAT_NOT_MEMBER_NOTICE = 0x05, //+ "Not on channel %s."; - CHAT_NOT_MODERATOR_NOTICE = 0x06, //+ "Not a moderator of %s."; - CHAT_PASSWORD_CHANGED_NOTICE = 0x07, //+ "[%s] Password changed by %s."; - CHAT_OWNER_CHANGED_NOTICE = 0x08, //+ "[%s] Owner changed to %s."; - CHAT_PLAYER_NOT_FOUND_NOTICE = 0x09, //+ "[%s] Player %s was not found."; - CHAT_NOT_OWNER_NOTICE = 0x0A, //+ "[%s] You are not the channel owner."; - CHAT_CHANNEL_OWNER_NOTICE = 0x0B, //+ "[%s] Channel owner is %s."; - CHAT_MODE_CHANGE_NOTICE = 0x0C, //? - CHAT_ANNOUNCEMENTS_ON_NOTICE = 0x0D, //+ "[%s] Channel announcements enabled by %s."; - CHAT_ANNOUNCEMENTS_OFF_NOTICE = 0x0E, //+ "[%s] Channel announcements disabled by %s."; - CHAT_MODERATION_ON_NOTICE = 0x0F, //+ "[%s] Channel moderation enabled by %s."; - CHAT_MODERATION_OFF_NOTICE = 0x10, //+ "[%s] Channel moderation disabled by %s."; - CHAT_MUTED_NOTICE = 0x11, //+ "[%s] You do not have permission to speak."; - CHAT_PLAYER_KICKED_NOTICE = 0x12, //? "[%s] Player %s kicked by %s."; - CHAT_BANNED_NOTICE = 0x13, //+ "[%s] You are banned from that channel."; - CHAT_PLAYER_BANNED_NOTICE = 0x14, //? "[%s] Player %s banned by %s."; - CHAT_PLAYER_UNBANNED_NOTICE = 0x15, //? "[%s] Player %s unbanned by %s."; - CHAT_PLAYER_NOT_BANNED_NOTICE = 0x16, //+ "[%s] Player %s is not banned."; - CHAT_PLAYER_ALREADY_MEMBER_NOTICE = 0x17, //+ "[%s] Player %s is already on the channel."; - CHAT_INVITE_NOTICE = 0x18, //+ "%2$s has invited you to join the channel '%1$s'."; - CHAT_INVITE_WRONG_FACTION_NOTICE = 0x19, //+ "Target is in the wrong alliance for %s."; - CHAT_WRONG_FACTION_NOTICE = 0x1A, //+ "Wrong alliance for %s."; - CHAT_INVALID_NAME_NOTICE = 0x1B, //+ "Invalid channel name"; - CHAT_NOT_MODERATED_NOTICE = 0x1C, //+ "%s is not moderated"; - CHAT_PLAYER_INVITED_NOTICE = 0x1D, //+ "[%s] You invited %s to join the channel"; - CHAT_PLAYER_INVITE_BANNED_NOTICE = 0x1E, //+ "[%s] %s has been banned."; - CHAT_THROTTLED_NOTICE = 0x1F, //+ "[%s] The number of messages that can be sent to this channel is limited, please wait to send another message."; - CHAT_NOT_IN_AREA_NOTICE = 0x20, //+ "[%s] You are not in the correct area for this channel."; -- The user is trying to send a chat to a zone specific channel, and they're not physically in that zone. - CHAT_NOT_IN_LFG_NOTICE = 0x21, //+ "[%s] You must be queued in looking for group before joining this channel."; -- The user must be in the looking for group system to join LFG chat channels. - CHAT_VOICE_ON_NOTICE = 0x22, //+ "[%s] Channel voice enabled by %s."; - CHAT_VOICE_OFF_NOTICE = 0x23, //+ "[%s] Channel voice disabled by %s."; - }; + CHAT_JOINED_NOTICE = 0x00, //+ "%s joined channel."; + CHAT_LEFT_NOTICE = 0x01, //+ "%s left channel."; + //CHAT_SUSPENDED_NOTICE = 0x01, // "%s left channel."; + CHAT_YOU_JOINED_NOTICE = 0x02, //+ "Joined Channel: [%s]"; -- You joined + //CHAT_YOU_CHANGED_NOTICE = 0x02, // "Changed Channel: [%s]"; + CHAT_YOU_LEFT_NOTICE = 0x03, //+ "Left Channel: [%s]"; -- You left + CHAT_WRONG_PASSWORD_NOTICE = 0x04, //+ "Wrong password for %s."; + CHAT_NOT_MEMBER_NOTICE = 0x05, //+ "Not on channel %s."; + CHAT_NOT_MODERATOR_NOTICE = 0x06, //+ "Not a moderator of %s."; + CHAT_PASSWORD_CHANGED_NOTICE = 0x07, //+ "[%s] Password changed by %s."; + CHAT_OWNER_CHANGED_NOTICE = 0x08, //+ "[%s] Owner changed to %s."; + CHAT_PLAYER_NOT_FOUND_NOTICE = 0x09, //+ "[%s] Player %s was not found."; + CHAT_NOT_OWNER_NOTICE = 0x0A, //+ "[%s] You are not the channel owner."; + CHAT_CHANNEL_OWNER_NOTICE = 0x0B, //+ "[%s] Channel owner is %s."; + CHAT_MODE_CHANGE_NOTICE = 0x0C, //? + CHAT_ANNOUNCEMENTS_ON_NOTICE = 0x0D, //+ "[%s] Channel announcements enabled by %s."; + CHAT_ANNOUNCEMENTS_OFF_NOTICE = 0x0E, //+ "[%s] Channel announcements disabled by %s."; + CHAT_MODERATION_ON_NOTICE = 0x0F, //+ "[%s] Channel moderation enabled by %s."; + CHAT_MODERATION_OFF_NOTICE = 0x10, //+ "[%s] Channel moderation disabled by %s."; + CHAT_MUTED_NOTICE = 0x11, //+ "[%s] You do not have permission to speak."; + CHAT_PLAYER_KICKED_NOTICE = 0x12, //? "[%s] Player %s kicked by %s."; + CHAT_BANNED_NOTICE = 0x13, //+ "[%s] You are banned from that channel."; + CHAT_PLAYER_BANNED_NOTICE = 0x14, //? "[%s] Player %s banned by %s."; + CHAT_PLAYER_UNBANNED_NOTICE = 0x15, //? "[%s] Player %s unbanned by %s."; + CHAT_PLAYER_NOT_BANNED_NOTICE = 0x16, //+ "[%s] Player %s is not banned."; + CHAT_PLAYER_ALREADY_MEMBER_NOTICE = 0x17, //+ "[%s] Player %s is already on the channel."; + CHAT_INVITE_NOTICE = 0x18, //+ "%2$s has invited you to join the channel '%1$s'."; + CHAT_INVITE_WRONG_FACTION_NOTICE = 0x19, //+ "Target is in the wrong alliance for %s."; + CHAT_WRONG_FACTION_NOTICE = 0x1A, //+ "Wrong alliance for %s."; + CHAT_INVALID_NAME_NOTICE = 0x1B, //+ "Invalid channel name"; + CHAT_NOT_MODERATED_NOTICE = 0x1C, //+ "%s is not moderated"; + CHAT_PLAYER_INVITED_NOTICE = 0x1D, //+ "[%s] You invited %s to join the channel"; + CHAT_PLAYER_INVITE_BANNED_NOTICE = 0x1E, //+ "[%s] %s has been banned."; + CHAT_THROTTLED_NOTICE = 0x1F, //+ "[%s] The number of messages that can be sent to this channel is limited, please wait to send another message."; + CHAT_NOT_IN_AREA_NOTICE = 0x20, //+ "[%s] You are not in the correct area for this channel."; -- The user is trying to send a chat to a zone specific channel, and they're not physically in that zone. + CHAT_NOT_IN_LFG_NOTICE = 0x21, //+ "[%s] You must be queued in looking for group before joining this channel."; -- The user must be in the looking for group system to join LFG chat channels. + CHAT_VOICE_ON_NOTICE = 0x22, //+ "[%s] Channel voice enabled by %s."; + CHAT_VOICE_OFF_NOTICE = 0x23, //+ "[%s] Channel voice disabled by %s."; +}; - enum ChannelFlags - { - CHANNEL_FLAG_NONE = 0x00, - CHANNEL_FLAG_CUSTOM = 0x01, - // 0x02 - CHANNEL_FLAG_TRADE = 0x04, - CHANNEL_FLAG_NOT_LFG = 0x08, - CHANNEL_FLAG_GENERAL = 0x10, - CHANNEL_FLAG_CITY = 0x20, - CHANNEL_FLAG_LFG = 0x40, - CHANNEL_FLAG_VOICE = 0x80 - // General 0x18 = 0x10 | 0x08 - // Trade 0x3C = 0x20 | 0x10 | 0x08 | 0x04 - // LocalDefence 0x18 = 0x10 | 0x08 - // GuildRecruitment 0x38 = 0x20 | 0x10 | 0x08 - // LookingForGroup 0x50 = 0x40 | 0x10 - }; +enum ChannelFlags +{ + CHANNEL_FLAG_NONE = 0x00, + CHANNEL_FLAG_CUSTOM = 0x01, + // 0x02 + CHANNEL_FLAG_TRADE = 0x04, + CHANNEL_FLAG_NOT_LFG = 0x08, + CHANNEL_FLAG_GENERAL = 0x10, + CHANNEL_FLAG_CITY = 0x20, + CHANNEL_FLAG_LFG = 0x40, + CHANNEL_FLAG_VOICE = 0x80 + // General 0x18 = 0x10 | 0x08 + // Trade 0x3C = 0x20 | 0x10 | 0x08 | 0x04 + // LocalDefence 0x18 = 0x10 | 0x08 + // GuildRecruitment 0x38 = 0x20 | 0x10 | 0x08 + // LookingForGroup 0x50 = 0x40 | 0x10 +}; - enum ChannelDBCFlags - { - CHANNEL_DBC_FLAG_NONE = 0x00000, - CHANNEL_DBC_FLAG_INITIAL = 0x00001, // General, Trade, LocalDefense, LFG - CHANNEL_DBC_FLAG_ZONE_DEP = 0x00002, // General, Trade, LocalDefense, GuildRecruitment - CHANNEL_DBC_FLAG_GLOBAL = 0x00004, // WorldDefense - CHANNEL_DBC_FLAG_TRADE = 0x00008, // Trade - CHANNEL_DBC_FLAG_CITY_ONLY = 0x00010, // Trade, GuildRecruitment - CHANNEL_DBC_FLAG_CITY_ONLY2 = 0x00020, // Trade, GuildRecruitment - CHANNEL_DBC_FLAG_DEFENSE = 0x10000, // LocalDefense, WorldDefense - CHANNEL_DBC_FLAG_GUILD_REQ = 0x20000, // GuildRecruitment - CHANNEL_DBC_FLAG_LFG = 0x40000 // LookingForGroup - }; +enum ChannelDBCFlags +{ + CHANNEL_DBC_FLAG_NONE = 0x00000, + CHANNEL_DBC_FLAG_INITIAL = 0x00001, // General, Trade, LocalDefense, LFG + CHANNEL_DBC_FLAG_ZONE_DEP = 0x00002, // General, Trade, LocalDefense, GuildRecruitment + CHANNEL_DBC_FLAG_GLOBAL = 0x00004, // WorldDefense + CHANNEL_DBC_FLAG_TRADE = 0x00008, // Trade + CHANNEL_DBC_FLAG_CITY_ONLY = 0x00010, // Trade, GuildRecruitment + CHANNEL_DBC_FLAG_CITY_ONLY2 = 0x00020, // Trade, GuildRecruitment + CHANNEL_DBC_FLAG_DEFENSE = 0x10000, // LocalDefense, WorldDefense + CHANNEL_DBC_FLAG_GUILD_REQ = 0x20000, // GuildRecruitment + CHANNEL_DBC_FLAG_LFG = 0x40000 // LookingForGroup +}; - enum ChannelMemberFlags - { - MEMBER_FLAG_NONE = 0x00, - MEMBER_FLAG_OWNER = 0x01, - MEMBER_FLAG_MODERATOR = 0x02, - MEMBER_FLAG_VOICED = 0x04, - MEMBER_FLAG_MUTED = 0x08, - MEMBER_FLAG_CUSTOM = 0x10, - MEMBER_FLAG_MIC_MUTED = 0x20, - // 0x40 - // 0x80 - }; +enum ChannelMemberFlags +{ + MEMBER_FLAG_NONE = 0x00, + MEMBER_FLAG_OWNER = 0x01, + MEMBER_FLAG_MODERATOR = 0x02, + MEMBER_FLAG_VOICED = 0x04, + MEMBER_FLAG_MUTED = 0x08, + MEMBER_FLAG_CUSTOM = 0x10, + MEMBER_FLAG_MIC_MUTED = 0x20, + // 0x40 + // 0x80 +}; +class Channel +{ struct PlayerInfo { uint64 player; @@ -204,11 +203,8 @@ class Channel void SendToAllButOne(WorldPacket *data, uint64 who); void SendToOne(WorldPacket *data, uint64 who); - bool IsOn(uint64 who) const { return players.count(who) != 0; } - - bool IsBanned(const uint64 guid) const {return banned.count(guid) != 0; } - - bool IsFirst() const { return !(players.size() > 1); } + bool IsOn(uint64 who) const { return players.find(who) != players.end(); } + bool IsBanned(uint64 guid) const { return banned.find(guid) != banned.end(); } uint8 GetPlayerFlags(uint64 p) const { diff --git a/src/game/ChannelHandler.cpp b/src/game/ChannelHandler.cpp index 71e7ea365c2..9b06693c589 100644 --- a/src/game/ChannelHandler.cpp +++ b/src/game/ChannelHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/ChannelMgr.h b/src/game/ChannelMgr.h index 453ee144d86..66f692ef69c 100644 --- a/src/game/ChannelMgr.h +++ b/src/game/ChannelMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -40,7 +40,7 @@ class ChannelMgr } Channel *GetJoinChannel(const std::string& name, uint32 channel_id) { - if(channels.count(name) == 0) + if (channels.find(name) == channels.end()) { Channel *nchan = new Channel(name,channel_id); channels[name] = nchan; diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 4aef21df530..dace248bdbe 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -31,7 +31,6 @@ #include "Guild.h" #include "UpdateMask.h" #include "Auth/md5.h" -#include "MapManager.h" #include "ObjectAccessor.h" #include "Group.h" #include "Database/DatabaseImpl.h" @@ -64,11 +63,11 @@ bool LoginQueryHolder::Initialize() // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure. // !!! NOTE: including unused `zone`,`online` - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,bgid,bgteam,bgmap,bgx,bgy,bgz,bgo FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,slot,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTUTORIALS, "SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u' AND realmid = '%u'", GetAccountId(), realmID); @@ -85,6 +84,8 @@ bool LoginQueryHolder::Initialize() // in other case still be dummy query res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid)); res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, "SELECT arenateamid, played_week, played_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid)); + res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid)); return res; } @@ -234,17 +235,16 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) if (raceEntry->addon > Expansion()) { data << (uint8)CHAR_CREATE_EXPANSION; - sLog.outError("Not Expansion 1 account:[%d] but tried to Create character with expansion 1 race (%u)",GetAccountId(),race_); + sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->addon,race_); SendPacket( &data ); return; } // prevent character creating Expansion class without Expansion account - // TODO: use possible addon field in ChrClassesEntry in next dbc version - if (Expansion() < 2 && class_ == CLASS_DEATH_KNIGHT) + if (classEntry->addon > Expansion()) { - data << (uint8)CHAR_CREATE_EXPANSION; - sLog.outError("Not Expansion 2 account:[%d] but tried to Create character with expansion 2 class (%u)",GetAccountId(),class_); + data << (uint8)CHAR_CREATE_EXPANSION_CLASS; + sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->addon,class_); SendPacket( &data ); return; } @@ -311,29 +311,77 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) } } + // speedup check for heroic class disabled case + uint32 heroic_free_slots = sWorld.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM); + if(heroic_free_slots==0 && GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) + { + data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; + SendPacket( &data ); + return; + } + + // speedup check for heroic class disabled case + uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING); + if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + { + data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT; + SendPacket( &data ); + return; + } + bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER; uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS); bool have_same_race = false; - if(!AllowTwoSideAccounts || skipCinematics == 1) + + // if 0 then allowed creating without any characters + bool have_req_level_for_heroic = (req_level_for_heroic==0); + + if(!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) { - QueryResult *result2 = CharacterDatabase.PQuery("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1"); + QueryResult *result2 = CharacterDatabase.PQuery("SELECT guid,race,class FROM characters WHERE account = '%u' %s", + GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1"); if(result2) { uint32 team_= Player::TeamForRace(race_); Field* field = result2->Fetch(); - uint8 race = field[0].GetUInt32(); + uint8 acc_race = field[1].GetUInt32(); + + if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) + { + uint8 acc_class = field[2].GetUInt32(); + if(acc_class == CLASS_DEATH_KNIGHT) + { + if(heroic_free_slots > 0) + --heroic_free_slots; + + if(heroic_free_slots==0) + { + data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; + SendPacket( &data ); + return; + } + } + + if(!have_req_level_for_heroic) + { + uint32 acc_guid = field[0].GetUInt32(); + uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid); + if(acc_level >= req_level_for_heroic) + have_req_level_for_heroic = true; + } + } // need to check team only for first character // TODO: what to if account already has characters of both races? if (!AllowTwoSideAccounts) { - uint32 team=0; - if(race > 0) - team = Player::TeamForRace(race); + uint32 acc_team=0; + if(acc_race > 0) + acc_team = Player::TeamForRace(acc_race); - if(team != team_) + if(acc_team != team_) { data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION; SendPacket( &data ); @@ -342,20 +390,55 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) } } - if (skipCinematics == 1) + // search same race for cinematic or same class if need + // TODO: check if cinematic already shown? (already logged in?; cinematic field) + while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT) { - // TODO: check if cinematic already shown? (already logged in?; cinematic field) - while (race_ != race && result2->NextRow()) + if(!result2->NextRow()) + break; + + field = result2->Fetch(); + acc_race = field[1].GetUInt32(); + + if(!have_same_race) + have_same_race = race_ == acc_race; + + if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) { - field = result2->Fetch(); - race = field[0].GetUInt32(); + uint8 acc_class = field[2].GetUInt32(); + if(acc_class == CLASS_DEATH_KNIGHT) + { + if(heroic_free_slots > 0) + --heroic_free_slots; + + if(heroic_free_slots==0) + { + data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; + SendPacket( &data ); + return; + } + } + + if(!have_req_level_for_heroic) + { + uint32 acc_guid = field[0].GetUInt32(); + uint32 acc_level = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,acc_guid); + if(acc_level >= req_level_for_heroic) + have_req_level_for_heroic = true; + } } - have_same_race = race_ == race; } delete result2; } } + if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic) + { + data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT; + SendPacket( &data ); + return; + } + // extract other data required for player creating uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId; recv_data >> gender >> skin >> face; @@ -373,7 +456,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) return; } - if(have_same_race && skipCinematics == 1 || skipCinematics == 2) + if ((have_same_race && skipCinematics == 1) || skipCinematics == 2) pNewChar->setCinematic(1); // not show intro // Player created, save it now @@ -439,7 +522,7 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data ) return; std::string IP_str = GetRemoteAddress(); - sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); + sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); if(sLog.IsOutCharDump()) // optimize GetPlayerDump call @@ -514,9 +597,11 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) data << pCurrChar->GetOrientation(); SendPacket(&data); - data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 ); - for(int i = 0; i < 32; i++) - data << uint32(0); + data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK + data << uint32(time(NULL)); // unix time of something + data << uint8(1); + for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; i++) + data << uint32(GetAccountData(i)->Time); // also unix time SendPacket(&data); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 @@ -562,6 +647,11 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) DEBUG_LOG( "WORLD: Sent server info" ); } + data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4); + data << uint32(0); + data << uint32(0); + SendPacket(&data); + //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow()); QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); @@ -619,17 +709,25 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) { pCurrChar->setCinematic(1); - ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()); - if(rEntry) + if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass())) { - data.Initialize( SMSG_TRIGGER_CINEMATIC,4 ); - data << uint32(rEntry->startmovie); - SendPacket( &data ); - + if(cEntry->CinematicSequence) + { + data.Initialize(SMSG_TRIGGER_CINEMATIC, 4); + data << uint32(cEntry->CinematicSequence); + SendPacket( &data ); + } + else if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) + { + data.Initialize(SMSG_TRIGGER_CINEMATIC, 4); + data << uint32(rEntry->CinematicSequence); + SendPacket( &data ); + } + // send new char string if not empty if (!sWorld.GetNewCharString().empty()) chH.PSendSysMessage(sWorld.GetNewCharString().c_str()); - } + } } if (!pCurrChar->GetMap()->Add(pCurrChar)) @@ -672,28 +770,11 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326); - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584); - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238); - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514); - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535); - //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825); - //if (pCurrChar->getRace() == RACE_NIGHTELF) - //{ - // pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true); - // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true); - //} - //else - //{ - // pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true); - // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true); - //} pCurrChar->SetMovement(MOVE_WATER_WALK); } if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource()) { - sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() ); uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam()); @@ -747,7 +828,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) // Set FFA PvP for non GM in non-rest mode if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) ) - pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); @@ -795,15 +876,7 @@ void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data ) recv_data >> repListID; recv_data >> flag; - FactionStateList::iterator itr = GetPlayer()->m_factions.find(repListID); - if (itr == GetPlayer()->m_factions.end()) - return; - - // always invisible or hidden faction can't change war state - if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) ) - return; - - GetPlayer()->SetFactionAtWar(&itr->second,flag); + GetPlayer()->SetFactionAtWar(repListID,flag); } //I think this function is never used :/ I dunno, but i guess this opcode not exists @@ -811,7 +884,7 @@ void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ ) { //CHECK_PACKET_SIZE(recv_data,4+4); - //sLog.outDebug("WORLD SESSION: HandleSetFactionCheat"); + sLog.outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report."); /* uint32 FactionID; uint32 Standing; @@ -831,7 +904,7 @@ void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ ) } } */ - GetPlayer()->UpdateReputation(); + GetPlayer()->SendFactionStates(); } void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ ) @@ -896,11 +969,7 @@ void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data uint8 inactive; recv_data >> replistid >> inactive; - FactionStateList::iterator itr = _player->m_factions.find(replistid); - if (itr == _player->m_factions.end()) - return; - - _player->SetFactionInactive(&itr->second, inactive); + _player->SetFactionInactive(replistid, inactive); } void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ ) @@ -917,11 +986,11 @@ void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ ) void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data) { + CHECK_PACKET_SIZE(recv_data, 8+1); + uint64 guid; std::string newname; - CHECK_PACKET_SIZE(recv_data, 8+1); - recv_data >> guid; recv_data >> newname; @@ -929,15 +998,15 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data) if(!normalizePlayerName(newname)) { WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_NAME_NO_NAME; + data << uint8(CHAR_NAME_NO_NAME); SendPacket( &data ); return; } - if(!ObjectMgr::IsValidName(newname,true)) + if(!ObjectMgr::IsValidName(newname, true)) { WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_NAME_INVALID_CHARACTER; + data << uint8(CHAR_NAME_INVALID_CHARACTER); SendPacket( &data ); return; } @@ -946,7 +1015,7 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data) if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname)) { WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_NAME_RESERVED; + data << uint8(CHAR_NAME_RESERVED); SendPacket( &data ); return; } @@ -975,7 +1044,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin if (!result) { WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_CREATE_ERROR; + data << uint8(CHAR_CREATE_ERROR); session->SendPacket( &data ); return; } @@ -989,11 +1058,11 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow); CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow); - sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str()); + sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str()); - WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1)); - data << (uint8)RESPONSE_SUCCESS; - data << guid; + WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1)); + data << uint8(RESPONSE_SUCCESS); + data << uint64(guid); data << newname; session->SendPacket(&data); } @@ -1088,3 +1157,170 @@ void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data) SendPacket(&data); } +void WorldSession::HandleAlterAppearance( WorldPacket & recv_data ) +{ + sLog.outDebug("CMSG_ALTER_APPEARANCE"); + + CHECK_PACKET_SIZE(recv_data, 4+4+4); + + uint32 Hair, Color, FacialHair; + recv_data >> Hair >> Color >> FacialHair; + + BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair); + + if(!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender()) + return; + + BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair); + + if(!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender()) + return; + + uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id); + + // 0 - ok + // 1,3 - not enough money + // 2 - you have to seat on barber chair + if(_player->GetMoney() < Cost) + { + WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4); + data << uint32(1); // no money + SendPacket(&data); + return; + } + else + { + WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4); + data << uint32(0); // ok + SendPacket(&data); + } + + _player->ModifyMoney(-int32(Cost)); // it isn't free + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, Cost); + + _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id)); + _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color)); + _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id)); + + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1); + + _player->SetStandState(0); // stand up +} + +void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 4); + + uint32 slot; + recv_data >> slot; + + if(slot >= MAX_GLYPH_SLOT_INDEX) + { + sLog.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot); + return; + } + + if(uint32 glyph = _player->GetGlyph(slot)) + { + if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) + { + _player->RemoveAurasDueToSpell(gp->SpellId); + _player->SetGlyph(slot, 0); + } + } +} + +void WorldSession::HandleCharCustomize(WorldPacket& recv_data) +{ + CHECK_PACKET_SIZE(recv_data, 8+1); + + uint64 guid; + std::string newname; + + recv_data >> guid; + recv_data >> newname; + + CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+1+1+1+1+1+1); + + uint8 gender, skin, face, hairStyle, hairColor, facialHair; + recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face; + + QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid)); + if (!result) + { + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); + data << uint8(CHAR_CREATE_ERROR); + SendPacket( &data ); + return; + } + + Field *fields = result->Fetch(); + uint32 at_loginFlags = fields[0].GetUInt32(); + delete result; + + if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE)) + { + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); + data << uint8(CHAR_CREATE_ERROR); + SendPacket( &data ); + return; + } + + // prevent character rename to invalid name + if(!normalizePlayerName(newname)) + { + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); + data << uint8(CHAR_NAME_NO_NAME); + SendPacket( &data ); + return; + } + + if(!ObjectMgr::IsValidName(newname,true)) + { + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); + data << uint8(CHAR_NAME_INVALID_CHARACTER); + SendPacket( &data ); + return; + } + + // check name limitations + if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname)) + { + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); + data << uint8(CHAR_NAME_RESERVED); + SendPacket( &data ); + return; + } + + // character with this name already exist + if(uint64 newguid = objmgr.GetPlayerGUIDByName(newname)) + { + if(newguid != guid) + { + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); + data << uint8(CHAR_CREATE_NAME_IN_USE); + SendPacket( &data ); + return; + } + } + + CharacterDatabase.escape_string(newname); + Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); + CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_CUSTOMIZE), GUID_LOPART(guid)); + CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid)); + + std::string IP_str = GetRemoteAddress(); + sLog.outChar("Account: %d (IP: %s), Character guid: %u Customized to: %s", GetAccountId(), IP_str.c_str(), GUID_LOPART(guid), newname.c_str()); + + WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newname.size()+1)+6); + data << uint8(RESPONSE_SUCCESS); + data << uint64(guid); + data << newname; + data << uint8(gender); + data << uint8(skin); + data << uint8(face); + data << uint8(hairStyle); + data << uint8(hairColor); + data << uint8(facialHair); + SendPacket(&data); +} diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp index ee8d78383aa..8c570efb3e3 100644 --- a/src/game/Chat.cpp +++ b/src/game/Chat.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -30,11 +30,28 @@ #include "Player.h" #include "UpdateMask.h" #include "Chat.h" -#include "MapManager.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" +#include "AccountMgr.h" #include "TicketMgr.h" +// Supported shift-links (client generated and server side) +// |color|Harea:area_id|h[name]|h|r +// |color|Hcreature:creature_guid|h[name]|h|r +// |color|Hcreature_entry:creature_id|h[name]|h|r +// |color|Hgameevent:id|h[name]|h|r +// |color|Hgameobject:go_guid|h[name]|h|r +// |color|Hgameobject_entry:go_id|h[name]|h|r +// |color|Hitem:item_id:perm_ench_id:0:0|h[name]|h|r +// |color|Hitemset:itemset_id|h[name]|h|r +// |color|Hplayer:name|h[name]|h|r - client, in some messages, at click copy only name instead link +// |color|Hquest:quest_id|h[name]|h|r +// |color|Hskill:skill_id|h[name]|h|r +// |color|Hspell:spell_id|h[name]|h|r - client, spellbook spell icon shift-click +// |color|Htalent:talent_id,rank|h[name]|h|r - client, talent icon shift-click +// |color|Htele:id|h[name]|h|r +// |color|Htrade:spell_id,cur_value,max_value,unk3int,unk3str|h[name]|h|r - client, spellbook profession icon shift-click + bool ChatHandler::load_command_table = true; ChatCommand * ChatHandler::getCommandTable() @@ -57,53 +74,201 @@ ChatCommand * ChatHandler::getCommandTable() { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand serverSetCommandTable[] = + static ChatCommand banCommandTable[] = { - { "loglevel", SEC_CONSOLE, true, &ChatHandler::HandleServerSetLogLevelCommand, "", NULL }, - { "difftime", SEC_CONSOLE, true, &ChatHandler::HandleServerSetDiffTimeCommand, "", NULL }, - { "motd", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerSetMotdCommand, "", NULL }, + { "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanAccountCommand, "", NULL }, + { "character", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanCharacterCommand, "", NULL }, + { "ip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanIPCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand serverIdleRestartCommandTable[] = + static ChatCommand baninfoCommandTable[] = { - { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, - { "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerIdleRestartCommand, "", NULL }, + { "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanInfoAccountCommand, "", NULL }, + { "character", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanInfoCharacterCommand, "", NULL }, + { "ip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanInfoIPCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand serverIdleShutdownCommandTable[] = + static ChatCommand banlistCommandTable[] = { - { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, - { "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerIdleShutDownCommand, "", NULL }, + { "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanListAccountCommand, "", NULL }, + { "character", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanListCharacterCommand, "", NULL }, + { "ip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanListIPCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand serverRestartCommandTable[] = + static ChatCommand castCommandTable[] = { - { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, - { "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerRestartCommand, "", NULL }, + { "back", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastBackCommand, "", NULL }, + { "dist", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastDistCommand, "", NULL }, + { "self", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastSelfCommand, "", NULL }, + { "target", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastTargetCommand, "", NULL }, + { "", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand serverShutdownCommandTable[] = + static ChatCommand debugCommandTable[] = { - { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, - { "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCommand, "", NULL }, + { "inarc", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugInArcCommand, "", NULL }, + { "spellfail", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSpellFailCommand, "", NULL }, + { "setpoi", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetPoiCommand, "", NULL }, + { "qpartymsg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendQuestPartyMsgCommand, "", NULL }, + { "qinvalidmsg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendQuestInvalidMsgCommand, "", NULL }, + { "equiperr", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugEquipErrorCommand, "", NULL }, + { "sellerr", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSellErrorCommand, "", NULL }, + { "buyerr", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugBuyErrorCommand, "", NULL }, + { "sendopcode", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendOpcodeCommand, "", NULL }, + { "spawnvehicle", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSpawnVehicle, "", NULL }, + { "uws", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugUpdateWorldStateCommand, "", NULL }, + { "scn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendChannelNotifyCommand, "", NULL }, + { "scm", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendChatMsgCommand, "", NULL }, + { "sps", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendSetPhaseShiftCommand, "", NULL }, + { "getitemstate", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugGetItemState, "", NULL }, + { "playsound", SEC_MODERATOR, false, &ChatHandler::HandleDebugPlaySoundCommand, "", NULL }, + { "update", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugUpdate, "", NULL }, + { "setvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetValue, "", NULL }, + { "getvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugGetValue, "", NULL }, + { "setbit", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSet32Bit, "", NULL }, + { "Mod32Value", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugMod32Value, "", NULL }, + { "anim", SEC_GAMEMASTER, false, &ChatHandler::HandleDebugAnimCommand, "", NULL }, + { "lootrecipient", SEC_GAMEMASTER, false, &ChatHandler::HandleDebugGetLootRecipient, "", NULL }, + { "arena", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugArenaCommand, "", NULL }, + { "bg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugBattlegroundCommand, "", NULL }, + { "sendlargepacket",SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSendLargePacketCommand, "", NULL }, + { "setitemflag", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSetItemFlagCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand eventCommandTable[] = + { + { "activelist", SEC_GAMEMASTER, true, &ChatHandler::HandleEventActiveListCommand, "", NULL }, + { "start", SEC_GAMEMASTER, true, &ChatHandler::HandleEventStartCommand, "", NULL }, + { "stop", SEC_GAMEMASTER, true, &ChatHandler::HandleEventStopCommand, "", NULL }, + { "", SEC_GAMEMASTER, true, &ChatHandler::HandleEventInfoCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand serverCommandTable[] = + static ChatCommand gmCommandTable[] = { - { "corpses", SEC_GAMEMASTER, true, &ChatHandler::HandleServerCorpsesCommand, "", NULL }, - { "exit", SEC_CONSOLE, true, &ChatHandler::HandleServerExitCommand, "", NULL }, - { "idlerestart", SEC_ADMINISTRATOR, true, NULL, "", serverIdleRestartCommandTable }, - { "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable }, - { "info", SEC_PLAYER, true, &ChatHandler::HandleServerInfoCommand, "", NULL }, - { "motd", SEC_PLAYER, true, &ChatHandler::HandleServerMotdCommand, "", NULL }, - { "restart", SEC_ADMINISTRATOR, true, NULL, "", serverRestartCommandTable }, - { "shutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable }, - { "set", SEC_ADMINISTRATOR, true, NULL, "", serverSetCommandTable }, + { "chat", SEC_MODERATOR, false, &ChatHandler::HandleGMChatCommand, "", NULL }, + { "ingame", SEC_PLAYER, true, &ChatHandler::HandleGMListIngameCommand, "", NULL }, + { "list", SEC_ADMINISTRATOR, true, &ChatHandler::HandleGMListFullCommand, "", NULL }, + { "visible", SEC_MODERATOR, false, &ChatHandler::HandleGMVisibleCommand, "", NULL }, + { "fly", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGMFlyModeCommand, "", NULL }, + { "", SEC_MODERATOR, false, &ChatHandler::HandleGMmodeCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand goCommandTable[] = + { + { "grid", SEC_MODERATOR, false, &ChatHandler::HandleGoGridCommand, "", NULL }, + { "creature", SEC_MODERATOR, false, &ChatHandler::HandleGoCreatureCommand, "", NULL }, + { "object", SEC_MODERATOR, false, &ChatHandler::HandleGoObjectCommand, "", NULL }, + { "trigger", SEC_MODERATOR, false, &ChatHandler::HandleGoTriggerCommand, "", NULL }, + { "graveyard", SEC_MODERATOR, false, &ChatHandler::HandleGoGraveyardCommand, "", NULL }, + { "zonexy", SEC_MODERATOR, false, &ChatHandler::HandleGoZoneXYCommand, "", NULL }, + { "xy", SEC_MODERATOR, false, &ChatHandler::HandleGoXYCommand, "", NULL }, + { "xyz", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL }, + { "", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand gobjectCommandTable[] = + { + { "activate", SEC_GAMEMASTER, false, &ChatHandler::HandleActivateObjectCommand, "", NULL }, + { "add", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectAddCommand, "", NULL }, + { "delete", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectDeleteCommand, "", NULL }, + { "move", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectMoveCommand, "", NULL }, + { "near", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectNearCommand, "", NULL }, + { "setphase", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectPhaseCommand, "", NULL }, + { "target", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectTargetCommand, "", NULL }, + { "tempadd", SEC_GAMEMASTER, false, &ChatHandler::HandleTempGameObjectCommand, "", NULL }, + { "turn", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectTurnCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand groupCommandTable[] = + { + { "leader", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGroupLeaderCommand, "", NULL }, + { "disband", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGroupDisbandCommand, "", NULL }, + { "remove", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGroupRemoveCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand guildCommandTable[] = + { + { "create", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildCreateCommand, "", NULL }, + { "delete", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildDeleteCommand, "", NULL }, + { "invite", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildInviteCommand, "", NULL }, + { "uninvite", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildUninviteCommand, "", NULL }, + { "rank", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildRankCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand honorCommandTable[] = + { + { "add", SEC_GAMEMASTER, false, &ChatHandler::HandleHonorAddCommand, "", NULL }, + { "addkill", SEC_GAMEMASTER, false, &ChatHandler::HandleHonorAddKillCommand, "", NULL }, + { "update", SEC_GAMEMASTER, false, &ChatHandler::HandleHonorUpdateCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand instanceCommandTable[] = + { + { "listbinds", SEC_ADMINISTRATOR, false, &ChatHandler::HandleInstanceListBindsCommand, "", NULL }, + { "unbind", SEC_ADMINISTRATOR, false, &ChatHandler::HandleInstanceUnbindCommand, "", NULL }, + { "stats", SEC_ADMINISTRATOR, true, &ChatHandler::HandleInstanceStatsCommand, "", NULL }, + { "savedata", SEC_ADMINISTRATOR, false, &ChatHandler::HandleInstanceSaveDataCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand learnCommandTable[] = + { + { "all", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnAllCommand, "", NULL }, + { "all_gm", SEC_GAMEMASTER, false, &ChatHandler::HandleLearnAllGMCommand, "", NULL }, + { "all_crafts", SEC_GAMEMASTER, false, &ChatHandler::HandleLearnAllCraftsCommand, "", NULL }, + { "all_default", SEC_MODERATOR, false, &ChatHandler::HandleLearnAllDefaultCommand, "", NULL }, + { "all_lang", SEC_MODERATOR, false, &ChatHandler::HandleLearnAllLangCommand, "", NULL }, + { "all_myclass", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnAllMyClassCommand, "", NULL }, + { "all_myspells", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnAllMySpellsCommand, "", NULL }, + { "all_mytalents", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnAllMyTalentsCommand, "", NULL }, + { "all_recipes", SEC_GAMEMASTER, false, &ChatHandler::HandleLearnAllRecipesCommand, "", NULL }, + { "", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand listCommandTable[] = + { + { "creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleListCreatureCommand, "", NULL }, + { "item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleListItemCommand, "", NULL }, + { "object", SEC_ADMINISTRATOR, true, &ChatHandler::HandleListObjectCommand, "", NULL }, + { "auras", SEC_ADMINISTRATOR, false, &ChatHandler::HandleListAurasCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand lookupPlayerCommandTable[] = + { + { "ip", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupPlayerIpCommand, "", NULL }, + { "account", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupPlayerAccountCommand, "", NULL }, + { "email", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupPlayerEmailCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand lookupCommandTable[] = + { + { "area", SEC_MODERATOR, true, &ChatHandler::HandleLookupAreaCommand, "", NULL }, + { "creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupCreatureCommand, "", NULL }, + { "event", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupEventCommand, "", NULL }, + { "faction", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupFactionCommand, "", NULL }, + { "item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupItemCommand, "", NULL }, + { "itemset", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupItemSetCommand, "", NULL }, + { "object", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupObjectCommand, "", NULL }, + { "quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupQuestCommand, "", NULL }, + { "player", SEC_GAMEMASTER, true, NULL, "", lookupPlayerCommandTable }, + { "skill", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupSkillCommand, "", NULL }, + { "spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupSpellCommand, "", NULL }, + { "tele", SEC_MODERATOR, true, &ChatHandler::HandleLookupTeleCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; @@ -112,6 +277,7 @@ ChatCommand * ChatHandler::getCommandTable() { "hp", SEC_MODERATOR, false, &ChatHandler::HandleModifyHPCommand, "", NULL }, { "mana", SEC_MODERATOR, false, &ChatHandler::HandleModifyManaCommand, "", NULL }, { "rage", SEC_MODERATOR, false, &ChatHandler::HandleModifyRageCommand, "", NULL }, + { "runicpower", SEC_MODERATOR, false, &ChatHandler::HandleModifyRunicPowerCommand, "", NULL }, { "energy", SEC_MODERATOR, false, &ChatHandler::HandleModifyEnergyCommand, "", NULL }, { "money", SEC_MODERATOR, false, &ChatHandler::HandleModifyMoneyCommand, "", NULL }, { "speed", SEC_MODERATOR, false, &ChatHandler::HandleModifySpeedCommand, "", NULL }, @@ -127,114 +293,84 @@ ChatCommand * ChatHandler::getCommandTable() { "titles", SEC_MODERATOR, false, &ChatHandler::HandleModifyKnownTitlesCommand, "", NULL }, { "mount", SEC_MODERATOR, false, &ChatHandler::HandleModifyMountCommand, "", NULL }, { "honor", SEC_MODERATOR, false, &ChatHandler::HandleModifyHonorCommand, "", NULL }, - { "rep", SEC_MODERATOR, false, &ChatHandler::HandleModifyRepCommand, "", NULL }, + { "rep", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyRepCommand, "", NULL }, { "arena", SEC_MODERATOR, false, &ChatHandler::HandleModifyArenaCommand, "", NULL }, - { "drunk", SEC_MODERATOR, false, &ChatHandler::HandleDrunkCommand, "", NULL }, - { "standstate", SEC_GAMEMASTER, false, &ChatHandler::HandleStandStateCommand, "", NULL }, - { "morph", SEC_GAMEMASTER, false, &ChatHandler::HandleMorphCommand, "", NULL }, - { "gender", SEC_ADMINISTRATOR, false, &ChatHandler::HandleModifyGenderCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; - - static ChatCommand wpCommandTable[] = - { - { "show", SEC_GAMEMASTER, false, &ChatHandler::HandleWpShowCommand, "", NULL }, - { "addwp", SEC_GAMEMASTER, false, &ChatHandler::HandleWpAddCommand, "", NULL }, - { "load", SEC_GAMEMASTER, false, &ChatHandler::HandleWpLoadPathCommand, "", NULL }, - { "modify", SEC_GAMEMASTER, false, &ChatHandler::HandleWpModifyCommand, "", NULL }, - { "event", SEC_GAMEMASTER, false, &ChatHandler::HandleWpEventCommand, "", NULL }, - { "unload", SEC_GAMEMASTER, false, &ChatHandler::HandleWpUnLoadPathCommand, "", NULL }, - - { NULL, 0, false, NULL, "", NULL } - }; - - - static ChatCommand banCommandTable[] = - { - { "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanAccountCommand, "", NULL }, - { "character", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanCharacterCommand, "", NULL }, - { "ip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanIPCommand, "", NULL }, + { "drunk", SEC_MODERATOR, false, &ChatHandler::HandleModifyDrunkCommand, "", NULL }, + { "standstate", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyStandStateCommand, "", NULL }, + { "morph", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyMorphCommand, "", NULL }, + { "phase", SEC_ADMINISTRATOR, false, &ChatHandler::HandleModifyPhaseCommand, "", NULL }, + { "gender", SEC_GAMEMASTER, false, &ChatHandler::HandleModifyGenderCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand baninfoCommandTable[] = + static ChatCommand npcCommandTable[] = { - { "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanInfoAccountCommand, "", NULL }, - { "character", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanInfoCharacterCommand, "", NULL }, - { "ip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanInfoIPCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; + { "add", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcAddCommand, "", NULL }, + { "additem", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcAddVendorItemCommand, "", NULL }, + { "addmove", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcAddMoveCommand, "", NULL }, + { "allowmove", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcAllowMovementCommand, "", NULL }, + { "changeentry", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcChangeEntryCommand, "", NULL }, + { "changelevel", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcChangeLevelCommand, "", NULL }, + { "delete", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcDeleteCommand, "", NULL }, + { "delitem", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcDelVendorItemCommand, "", NULL }, + { "factionid", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFactionIdCommand, "", NULL }, + { "flag", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFlagCommand, "", NULL }, + { "follow", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFollowCommand, "", NULL }, + { "info", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcInfoCommand, "", NULL }, + { "move", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcMoveCommand, "", NULL }, + { "playemote", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcPlayEmoteCommand, "", NULL }, + { "setmodel", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetModelCommand, "", NULL }, + { "setmovetype", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetMoveTypeCommand, "", NULL }, + { "setphase", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetPhaseCommand, "", NULL }, + { "spawndist", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSpawnDistCommand, "", NULL }, + { "spawntime", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSpawnTimeCommand, "", NULL }, + { "say", SEC_MODERATOR, false, &ChatHandler::HandleNpcSayCommand, "", NULL }, + { "textemote", SEC_MODERATOR, false, &ChatHandler::HandleNpcTextEmoteCommand, "", NULL }, + { "unfollow", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcUnFollowCommand, "", NULL }, + { "whisper", SEC_MODERATOR, false, &ChatHandler::HandleNpcWhisperCommand, "", NULL }, + { "yell", SEC_MODERATOR, false, &ChatHandler::HandleNpcYellCommand, "", NULL }, + { "tempadd", SEC_GAMEMASTER, false, &ChatHandler::HandleTempAddSpwCommand, "", NULL }, + { "tame", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcTameCommand, "", NULL }, + { "setdeathstate", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetDeathStateCommand, "", NULL }, + { "addformation", SEC_MODERATOR, false, &ChatHandler::HandleNpcAddFormationCommand, "", NULL }, - static ChatCommand banlistCommandTable[] = - { - { "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanListAccountCommand, "", NULL }, - { "character", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanListCharacterCommand, "", NULL }, - { "ip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleBanListIPCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; + //{ TODO: fix or remove this commands + { "addweapon", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcAddWeaponCommand, "", NULL }, + { "name", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcNameCommand, "", NULL }, + { "subname", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSubNameCommand, "", NULL }, + //} - static ChatCommand unbanCommandTable[] = - { - { "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleUnBanAccountCommand, "", NULL }, - { "character", SEC_ADMINISTRATOR, true, &ChatHandler::HandleUnBanCharacterCommand, "", NULL }, - { "ip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleUnBanIPCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand debugCommandTable[] = + static ChatCommand petCommandTable[] = { - { "inarc", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugInArcCommand, "", NULL }, - { "spellfail", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugSpellFailCommand, "", NULL }, - { "setpoi", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSetPoiCommand, "", NULL }, - { "qpartymsg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendQuestPartyMsgCommand, "", NULL }, - { "qinvalidmsg", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendQuestInvalidMsgCommand, "", NULL }, - { "equiperr", SEC_ADMINISTRATOR, false, &ChatHandler::HandleEquipErrorCommand, "", NULL }, - { "sellerr", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSellErrorCommand, "", NULL }, - { "buyerr", SEC_ADMINISTRATOR, false, &ChatHandler::HandleBuyErrorCommand, "", NULL }, - { "sendopcode", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendOpcodeCommand, "", NULL }, - { "uws", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUpdateWorldStateCommand, "", NULL }, - { "ps", SEC_ADMINISTRATOR, false, &ChatHandler::HandlePlaySound2Command, "", NULL }, - { "scn", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendChannelNotifyCommand, "", NULL }, - { "scm", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSendChatMsgCommand, "", NULL }, - { "getitemstate", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGetItemState, "", NULL }, - { "playsound", SEC_MODERATOR, false, &ChatHandler::HandlePlaySoundCommand, "", NULL }, - { "update", SEC_ADMINISTRATOR, false, &ChatHandler::HandleUpdate, "", NULL }, - { "setvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleSetValue, "", NULL }, - { "getvalue", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGetValue, "", NULL }, - { "Mod32Value", SEC_ADMINISTRATOR, false, &ChatHandler::HandleMod32Value, "", NULL }, - { "anim", SEC_GAMEMASTER, false, &ChatHandler::HandleAnimCommand, "", NULL }, - { "lootrecipient", SEC_GAMEMASTER, false, &ChatHandler::HandleGetLootRecipient, "", NULL }, - { "arena", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDebugArenaCommand, "", NULL }, + { "create", SEC_GAMEMASTER, false, &ChatHandler::HandleCreatePetCommand, "", NULL }, + { "learn", SEC_GAMEMASTER, false, &ChatHandler::HandlePetLearnCommand, "", NULL }, + { "unlearn", SEC_GAMEMASTER, false, &ChatHandler::HandlePetUnlearnCommand, "", NULL }, + { "tp", SEC_GAMEMASTER, false, &ChatHandler::HandlePetTpCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand eventCommandTable[] = + static ChatCommand pdumpCommandTable[] = { - { "activelist", SEC_GAMEMASTER, true, &ChatHandler::HandleEventActiveListCommand, "", NULL }, - { "start", SEC_GAMEMASTER, true, &ChatHandler::HandleEventStartCommand, "", NULL }, - { "stop", SEC_GAMEMASTER, true, &ChatHandler::HandleEventStopCommand, "", NULL }, - { "", SEC_GAMEMASTER, true, &ChatHandler::HandleEventInfoCommand, "", NULL }, + { "load", SEC_ADMINISTRATOR, true, &ChatHandler::HandlePDumpLoadCommand, "", NULL }, + { "write", SEC_ADMINISTRATOR, true, &ChatHandler::HandlePDumpWriteCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand learnCommandTable[] = + static ChatCommand questCommandTable[] = { - { "all", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnAllCommand, "", NULL }, - { "all_gm", SEC_GAMEMASTER, false, &ChatHandler::HandleLearnAllGMCommand, "", NULL }, - { "all_crafts", SEC_GAMEMASTER, false, &ChatHandler::HandleLearnAllCraftsCommand, "", NULL }, - { "all_default", SEC_MODERATOR, false, &ChatHandler::HandleLearnAllDefaultCommand, "", NULL }, - { "all_lang", SEC_MODERATOR, false, &ChatHandler::HandleLearnAllLangCommand, "", NULL }, - { "all_myclass", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnAllMyClassCommand, "", NULL }, - { "all_myspells", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnAllMySpellsCommand, "", NULL }, - { "all_mytalents", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnAllMyTalentsCommand, "", NULL }, - { "all_recipes", SEC_GAMEMASTER, false, &ChatHandler::HandleLearnAllRecipesCommand, "", NULL }, - { "", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLearnCommand, "", NULL }, + { "add", SEC_ADMINISTRATOR, false, &ChatHandler::HandleQuestAdd, "", NULL }, + { "complete", SEC_ADMINISTRATOR, false, &ChatHandler::HandleQuestComplete, "", NULL }, + { "remove", SEC_ADMINISTRATOR, false, &ChatHandler::HandleQuestRemove, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand reloadCommandTable[] = { { "all", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllCommand, "", NULL }, + { "all_area", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllAreaCommand, "", NULL }, { "all_loot", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllLootCommand, "", NULL }, { "all_npc", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllNpcCommand, "", NULL }, { "all_quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAllQuestCommand, "", NULL }, @@ -266,12 +402,22 @@ ChatCommand * ChatHandler::getCommandTable() { "item_enchantment_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadItemEnchantementsCommand, "", NULL }, { "item_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesItemCommand, "", NULL }, { "trinity_string", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadTrinityStringCommand, "", NULL }, + { "locales_creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesCreatureCommand, "", NULL }, + { "locales_gameobject", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGameobjectCommand, "", NULL }, + { "locales_item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesItemCommand, "", NULL }, + { "locales_npc_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesNpcTextCommand, "", NULL }, + { "locales_page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPageTextCommand, "", NULL }, + { "locales_points_of_interest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPointsOfInterestCommand, "", NULL }, + { "locales_quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesQuestCommand, "", NULL }, +// { "auctions", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAuctionsCommand, "", NULL }, + { "milling_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesMillingCommand, "", NULL }, { "npc_gossip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcGossipCommand, "", NULL }, { "npc_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcOptionCommand, "", NULL }, { "npc_trainer", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcTrainerCommand, "", NULL }, { "npc_vendor", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcVendorCommand, "", NULL }, { "page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadPageTextsCommand, "", NULL }, { "pickpocketing_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesPickpocketingCommand,"",NULL}, + { "points_of_interest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadPointsOfInterestCommand, "",NULL}, { "prospecting_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesProspectingCommand,"", NULL }, { "quest_mail_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesQuestMailCommand, "", NULL }, { "quest_end_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestEndScriptsCommand, "", NULL }, @@ -285,92 +431,28 @@ ChatCommand * ChatHandler::getCommandTable() { "skinning_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesSkinningCommand, "", NULL }, { "spell_affect", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellAffectCommand, "", NULL }, { "spell_required", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellRequiredCommand, "", NULL }, + { "spell_area", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellAreaCommand, "", NULL }, { "spell_elixir", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellElixirCommand, "", NULL }, { "spell_learn_spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellLearnSpellCommand, "", NULL }, + { "spell_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesSpellCommand, "", NULL }, { "spell_pet_auras", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellPetAurasCommand, "", NULL }, { "spell_proc_event", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellProcEventCommand, "", NULL }, + { "spell_bonus_data", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellBonusesCommand, "", NULL }, { "spell_script_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptTargetCommand, "", NULL }, { "spell_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptsCommand, "", NULL }, { "spell_target_position", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellTargetPositionCommand, "", NULL }, { "spell_threats", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellThreatsCommand, "", NULL }, { "spell_disabled", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellDisabledCommand, "", NULL }, - { "locales_creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesCreatureCommand, "", NULL }, - { "locales_gameobject", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesGameobjectCommand, "", NULL }, - { "locales_item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesItemCommand, "", NULL }, - { "locales_npc_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesNpcTextCommand, "", NULL }, - { "locales_page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPageTextCommand, "", NULL }, - { "locales_quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesQuestCommand, "", NULL }, { "auctions", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAuctionsCommand, "", NULL }, { "waypoint_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadWpScriptsCommand, "", NULL }, { "gm_tickets", SEC_ADMINISTRATOR, true, &ChatHandler::HandleGMTicketReloadCommand, "", NULL }, - { "", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand honorCommandTable[] = - { - { "add", SEC_GAMEMASTER, false, &ChatHandler::HandleAddHonorCommand, "", NULL }, - { "addkill", SEC_GAMEMASTER, false, &ChatHandler::HandleHonorAddKillCommand, "", NULL }, - { "update", SEC_GAMEMASTER, false, &ChatHandler::HandleUpdateHonorFieldsCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; - - static ChatCommand guildCommandTable[] = - { - { "create", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildCreateCommand, "", NULL }, - { "delete", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildDeleteCommand, "", NULL }, - { "invite", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildInviteCommand, "", NULL }, - { "uninvite", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildUninviteCommand, "", NULL }, - { "rank", SEC_GAMEMASTER, true, &ChatHandler::HandleGuildRankCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; - - static ChatCommand petCommandTable[] = - { - { "create", SEC_GAMEMASTER, false, &ChatHandler::HandleCreatePetCommand, "", NULL }, - { "learn", SEC_GAMEMASTER, false, &ChatHandler::HandlePetLearnCommand, "", NULL }, - { "unlearn", SEC_GAMEMASTER, false, &ChatHandler::HandlePetUnlearnCommand, "", NULL }, - { "tp", SEC_GAMEMASTER, false, &ChatHandler::HandlePetTpCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; - - - static ChatCommand groupCommandTable[] = - { - { "leader", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGroupLeaderCommand, "", NULL }, - { "disband", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGroupDisbandCommand, "", NULL }, - { "remove", SEC_ADMINISTRATOR, false, &ChatHandler::HandleGroupRemoveCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; - - static ChatCommand lookupPlayerCommandTable[] = - { - { "ip", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupPlayerIpCommand, "", NULL }, - { "account", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupPlayerAccountCommand, "", NULL }, - { "email", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupPlayerEmailCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; - - static ChatCommand lookupCommandTable[] = - { - { "area", SEC_MODERATOR, true, &ChatHandler::HandleLookupAreaCommand, "", NULL }, - { "creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupCreatureCommand, "", NULL }, - { "event", SEC_GAMEMASTER, true, &ChatHandler::HandleLookupEventCommand, "", NULL }, - { "faction", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupFactionCommand, "", NULL }, - { "item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupItemCommand, "", NULL }, - { "itemset", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupItemSetCommand, "", NULL }, - { "object", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupObjectCommand, "", NULL }, - { "quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupQuestCommand, "", NULL }, - { "player", SEC_GAMEMASTER, true, NULL, "", lookupPlayerCommandTable }, - { "skill", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupSkillCommand, "", NULL }, - { "spell", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLookupSpellCommand, "", NULL }, - { "tele", SEC_MODERATOR, true, &ChatHandler::HandleLookupTeleCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; - static ChatCommand resetCommandTable[] = { + { "achievements", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetAchievementsCommand, "", NULL }, { "honor", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetHonorCommand, "", NULL }, { "level", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetLevelCommand, "", NULL }, { "spells", SEC_ADMINISTRATOR, false, &ChatHandler::HandleResetSpellsCommand, "", NULL }, @@ -380,130 +462,83 @@ ChatCommand * ChatHandler::getCommandTable() { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand castCommandTable[] = - { - { "back", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastBackCommand, "", NULL }, - { "dist", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastDistCommand, "", NULL }, - { "self", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastSelfCommand, "", NULL }, - { "target", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastTargetCommand, "", NULL }, - { "", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCastCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; - - static ChatCommand pdumpCommandTable[] = + static ChatCommand serverIdleRestartCommandTable[] = { - { "load", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLoadPDumpCommand, "", NULL }, - { "write", SEC_ADMINISTRATOR, true, &ChatHandler::HandleWritePDumpCommand, "", NULL }, + { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, + { "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerIdleRestartCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand listCommandTable[] = + static ChatCommand serverIdleShutdownCommandTable[] = { - { "creature", SEC_ADMINISTRATOR, true, &ChatHandler::HandleListCreatureCommand, "", NULL }, - { "item", SEC_ADMINISTRATOR, true, &ChatHandler::HandleListItemCommand, "", NULL }, - { "object", SEC_ADMINISTRATOR, true, &ChatHandler::HandleListObjectCommand, "", NULL }, - { "auras", SEC_ADMINISTRATOR, false, &ChatHandler::HandleListAurasCommand, "", NULL }, + { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, + { "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerIdleShutDownCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand teleCommandTable[] = + static ChatCommand serverRestartCommandTable[] = { - { "add", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAddTeleCommand, "", NULL }, - { "del", SEC_ADMINISTRATOR, true, &ChatHandler::HandleDelTeleCommand, "", NULL }, - { "name", SEC_MODERATOR, true, &ChatHandler::HandleNameTeleCommand, "", NULL }, - { "group", SEC_MODERATOR, false, &ChatHandler::HandleGroupTeleCommand, "", NULL }, - { "", SEC_MODERATOR, false, &ChatHandler::HandleTeleCommand, "", NULL }, + { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, + { "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerRestartCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand npcCommandTable[] = + static ChatCommand serverShutdownCommandTable[] = { - { "say", SEC_MODERATOR, false, &ChatHandler::HandleNpcSayCommand, "", NULL }, - { "textemote", SEC_MODERATOR, false, &ChatHandler::HandleNpcTextEmoteCommand, "", NULL }, - { "add", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcAddCommand, "", NULL }, - { "delete", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcDeleteCommand, "", NULL }, - { "spawndist", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSpawnDistCommand, "", NULL }, - { "spawntime", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSpawnTimeCommand, "", NULL }, - { "factionid", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFactionIdCommand, "", NULL }, - { "addmove", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcAddMoveCommand, "", NULL }, - { "setmovetype", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetMoveTypeCommand, "", NULL }, - { "move", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcMoveCommand, "", NULL }, - { "changelevel", SEC_GAMEMASTER, false, &ChatHandler::HandleChangeLevelCommand, "", NULL }, - { "setmodel", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcSetModelCommand, "", NULL }, - { "additem", SEC_GAMEMASTER, false, &ChatHandler::HandleAddVendorItemCommand, "", NULL }, - { "delitem", SEC_GAMEMASTER, false, &ChatHandler::HandleDelVendorItemCommand, "", NULL }, - { "flag", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFlagCommand, "", NULL }, - { "changeentry", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcChangeEntryCommand, "", NULL }, - { "info", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcInfoCommand, "", NULL }, - { "playemote", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNpcPlayEmoteCommand, "", NULL }, - { "follow", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcFollowCommand, "", NULL }, - { "unfollow", SEC_GAMEMASTER, false, &ChatHandler::HandleNpcUnFollowCommand, "", NULL }, - { "whisper", SEC_MODERATOR, false, &ChatHandler::HandleNpcWhisperCommand, "", NULL }, - { "yell", SEC_MODERATOR, false, &ChatHandler::HandleNpcYellCommand, "", NULL }, - { "addtemp", SEC_GAMEMASTER, false, &ChatHandler::HandleTempAddSpwCommand, "", NULL }, - { "addformation", SEC_MODERATOR, false, &ChatHandler::HandleNpcAddFormationCommand, "", NULL }, - - //{ TODO: fix or remove this commands - { "name", SEC_GAMEMASTER, false, &ChatHandler::HandleNameCommand, "", NULL }, - { "subname", SEC_GAMEMASTER, false, &ChatHandler::HandleSubNameCommand, "", NULL }, - { "addweapon", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAddWeaponCommand, "", NULL }, - //} - + { "cancel", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCancelCommand,"", NULL }, + { "" , SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerShutDownCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand goCommandTable[] = + static ChatCommand serverSetCommandTable[] = { - { "grid", SEC_MODERATOR, false, &ChatHandler::HandleGoGridCommand, "", NULL }, - { "creature", SEC_GAMEMASTER, false, &ChatHandler::HandleGoCreatureCommand, "", NULL }, - { "object", SEC_GAMEMASTER, false, &ChatHandler::HandleGoObjectCommand, "", NULL }, - { "trigger", SEC_GAMEMASTER, false, &ChatHandler::HandleGoTriggerCommand, "", NULL }, - { "graveyard", SEC_GAMEMASTER, false, &ChatHandler::HandleGoGraveyardCommand, "", NULL }, - { "zonexy", SEC_MODERATOR, false, &ChatHandler::HandleGoZoneXYCommand, "", NULL }, - { "xy", SEC_MODERATOR, false, &ChatHandler::HandleGoXYCommand, "", NULL }, - { "xyz", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL }, - { "", SEC_MODERATOR, false, &ChatHandler::HandleGoXYZCommand, "", NULL }, + { "difftime", SEC_CONSOLE, true, &ChatHandler::HandleServerSetDiffTimeCommand, "", NULL }, + { "loglevel", SEC_CONSOLE, true, &ChatHandler::HandleServerSetLogLevelCommand, "", NULL }, + { "motd", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerSetMotdCommand, "", NULL }, + { "closed", SEC_ADMINISTRATOR, true, &ChatHandler::HandleServerSetClosedCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand gobjectCommandTable[] = + static ChatCommand serverCommandTable[] = { - { "add", SEC_GAMEMASTER, false, &ChatHandler::HandleGameObjectCommand, "", NULL }, - { "delete", SEC_GAMEMASTER, false, &ChatHandler::HandleDelObjectCommand, "", NULL }, - { "target", SEC_GAMEMASTER, false, &ChatHandler::HandleTargetObjectCommand, "", NULL }, - { "turn", SEC_GAMEMASTER, false, &ChatHandler::HandleTurnObjectCommand, "", NULL }, - { "move", SEC_GAMEMASTER, false, &ChatHandler::HandleMoveObjectCommand, "", NULL }, - { "near", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNearObjectCommand, "", NULL }, - { "activate", SEC_GAMEMASTER, false, &ChatHandler::HandleActivateObjectCommand, "", NULL }, - { "addtemp", SEC_GAMEMASTER, false, &ChatHandler::HandleTempGameObjectCommand, "", NULL }, + { "corpses", SEC_GAMEMASTER, true, &ChatHandler::HandleServerCorpsesCommand, "", NULL }, + { "exit", SEC_CONSOLE, true, &ChatHandler::HandleServerExitCommand, "", NULL }, + { "idlerestart", SEC_ADMINISTRATOR, true, NULL, "", serverIdleRestartCommandTable }, + { "idleshutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable }, + { "info", SEC_PLAYER, true, &ChatHandler::HandleServerInfoCommand, "", NULL }, + { "motd", SEC_PLAYER, true, &ChatHandler::HandleServerMotdCommand, "", NULL }, + { "restart", SEC_ADMINISTRATOR, true, NULL, "", serverRestartCommandTable }, + { "shutdown", SEC_ADMINISTRATOR, true, NULL, "", serverShutdownCommandTable }, + { "set", SEC_ADMINISTRATOR, true, NULL, "", serverSetCommandTable }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand questCommandTable[] = + static ChatCommand teleCommandTable[] = { - { "add", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAddQuest, "", NULL }, - { "complete", SEC_ADMINISTRATOR, false, &ChatHandler::HandleCompleteQuest, "", NULL }, - { "remove", SEC_ADMINISTRATOR, false, &ChatHandler::HandleRemoveQuest, "", NULL }, + { "add", SEC_ADMINISTRATOR, false, &ChatHandler::HandleTeleAddCommand, "", NULL }, + { "del", SEC_ADMINISTRATOR, true, &ChatHandler::HandleTeleDelCommand, "", NULL }, + { "name", SEC_MODERATOR, true, &ChatHandler::HandleTeleNameCommand, "", NULL }, + { "group", SEC_MODERATOR, false, &ChatHandler::HandleTeleGroupCommand, "", NULL }, + { "", SEC_MODERATOR, false, &ChatHandler::HandleTeleCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand gmCommandTable[] = + static ChatCommand unbanCommandTable[] = { - { "chat", SEC_MODERATOR, false, &ChatHandler::HandleGMChatCommand, "", NULL }, - { "ingame", SEC_PLAYER, true, &ChatHandler::HandleGMListIngameCommand, "", NULL }, - { "list", SEC_ADMINISTRATOR, true, &ChatHandler::HandleGMListFullCommand, "", NULL }, - { "visible", SEC_MODERATOR, false, &ChatHandler::HandleVisibleCommand, "", NULL }, - { "fly", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlyModeCommand, "", NULL }, - { "", SEC_MODERATOR, false, &ChatHandler::HandleGMmodeCommand, "", NULL }, + { "account", SEC_ADMINISTRATOR, true, &ChatHandler::HandleUnBanAccountCommand, "", NULL }, + { "character", SEC_ADMINISTRATOR, true, &ChatHandler::HandleUnBanCharacterCommand, "", NULL }, + { "ip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleUnBanIPCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; - static ChatCommand instanceCommandTable[] = + static ChatCommand wpCommandTable[] = { - { "listbinds", SEC_MODERATOR, false, &ChatHandler::HandleInstanceListBindsCommand, "", NULL }, - { "unbind", SEC_MODERATOR, false, &ChatHandler::HandleInstanceUnbindCommand, "", NULL }, - { "stats", SEC_MODERATOR, true, &ChatHandler::HandleInstanceStatsCommand, "", NULL }, - { "savedata", SEC_MODERATOR, false, &ChatHandler::HandleInstanceSaveDataCommand, "", NULL }, + { "show", SEC_GAMEMASTER, false, &ChatHandler::HandleWpShowCommand, "", NULL }, + { "addwp", SEC_GAMEMASTER, false, &ChatHandler::HandleWpAddCommand, "", NULL }, + { "load", SEC_GAMEMASTER, false, &ChatHandler::HandleWpLoadPathCommand, "", NULL }, + { "modify", SEC_GAMEMASTER, false, &ChatHandler::HandleWpModifyCommand, "", NULL }, + { "event", SEC_GAMEMASTER, false, &ChatHandler::HandleWpEventCommand, "", NULL }, + { "unload", SEC_GAMEMASTER, false, &ChatHandler::HandleWpUnLoadPathCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; @@ -538,8 +573,10 @@ ChatCommand * ChatHandler::getCommandTable() { "honor", SEC_GAMEMASTER, false, NULL, "", honorCommandTable }, //wp commands - { "path", SEC_GAMEMASTER, false, NULL, "", wpCommandTable }, + { "wp", SEC_GAMEMASTER, false, NULL, "", wpCommandTable }, { "loadpath", SEC_ADMINISTRATOR, false, &ChatHandler::HandleReloadAllPaths, "", NULL }, + // AH bot + { "ahbotoption", SEC_GAMEMASTER, false, &ChatHandler::HandleAHBotOptionsCommand, "", NULL }, { "quest", SEC_ADMINISTRATOR, false, NULL, "", questCommandTable }, { "reload", SEC_ADMINISTRATOR, true, NULL, "", reloadCommandTable }, @@ -587,7 +624,6 @@ ChatCommand * ChatHandler::getCommandTable() { "plimit", SEC_ADMINISTRATOR, true, &ChatHandler::HandlePLimitCommand, "", NULL }, { "start", SEC_PLAYER, false, &ChatHandler::HandleStartCommand, "", NULL }, { "taxicheat", SEC_MODERATOR, false, &ChatHandler::HandleTaxiCheatCommand, "", NULL }, - { "allowmove", SEC_ADMINISTRATOR, false, &ChatHandler::HandleAllowMovementCommand, "", NULL }, { "linkgrave", SEC_ADMINISTRATOR, false, &ChatHandler::HandleLinkGraveCommand, "", NULL }, { "neargrave", SEC_ADMINISTRATOR, false, &ChatHandler::HandleNearGraveCommand, "", NULL }, { "explorecheat", SEC_ADMINISTRATOR, false, &ChatHandler::HandleExploreCheatCommand, "", NULL }, @@ -611,15 +647,15 @@ ChatCommand * ChatHandler::getCommandTable() { "sendmail", SEC_MODERATOR, true, &ChatHandler::HandleSendMailCommand, "", NULL }, { "sendmoney", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMoneyCommand, "", NULL }, { "rename", SEC_GAMEMASTER, true, &ChatHandler::HandleRenameCommand, "", NULL }, + { "customize", SEC_GAMEMASTER, true, &ChatHandler::HandleCustomizeCommand, "", NULL }, { "loadscripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleLoadScriptsCommand, "", NULL }, - { "mute", SEC_GAMEMASTER, true, &ChatHandler::HandleMuteCommand, "", NULL }, - { "unmute", SEC_GAMEMASTER, true, &ChatHandler::HandleUnmuteCommand, "", NULL }, + { "mute", SEC_MODERATOR, true, &ChatHandler::HandleMuteCommand, "", NULL }, + { "unmute", SEC_MODERATOR, true, &ChatHandler::HandleUnmuteCommand, "", NULL }, { "movegens", SEC_ADMINISTRATOR, false, &ChatHandler::HandleMovegensCommand, "", NULL }, { "cometome", SEC_ADMINISTRATOR, false, &ChatHandler::HandleComeToMeCommand, "", NULL }, { "damage", SEC_ADMINISTRATOR, false, &ChatHandler::HandleDamageCommand, "", NULL }, { "combatstop", SEC_GAMEMASTER, false, &ChatHandler::HandleCombatStopCommand, "", NULL }, - { "ahbotoptions", SEC_ADMINISTRATOR, true, &ChatHandler::HandleAHBotOptionsCommand, "", NULL }, - { "flusharenapoints", SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL }, + { "flusharenapoints",SEC_ADMINISTRATOR, false, &ChatHandler::HandleFlushArenaPointsCommand, "", NULL }, { "chardelete", SEC_CONSOLE, true, &ChatHandler::HandleCharacterDeleteCommand, "", NULL }, { "sendmessage", SEC_ADMINISTRATOR, true, &ChatHandler::HandleSendMessageCommand, "", NULL }, { "playall", SEC_ADMINISTRATOR, false, &ChatHandler::HandlePlayAllCommand, "", NULL }, @@ -647,28 +683,9 @@ ChatCommand * ChatHandler::getCommandTable() { Field *fields = result->Fetch(); std::string name = fields[0].GetCppString(); - for(uint32 i = 0; commandTable[i].Name != NULL; i++) - { - if (name == commandTable[i].Name) - { - commandTable[i].SecurityLevel = (uint16)fields[1].GetUInt16(); - commandTable[i].Help = fields[2].GetCppString(); - } - if(commandTable[i].ChildCommands != NULL) - { - ChatCommand *ptable = commandTable[i].ChildCommands; - for(uint32 j = 0; ptable[j].Name != NULL; j++) - { - // first case for "" named subcommand - if (ptable[j].Name[0]=='\0' && name == commandTable[i].Name || - name == fmtstring("%s %s", commandTable[i].Name, ptable[j].Name) ) - { - ptable[j].SecurityLevel = (uint16)fields[1].GetUInt16(); - ptable[j].Help = fields[2].GetCppString(); - } - } - } - } + + SetDataForCommandInTable(commandTable, name.c_str(), fields[1].GetUInt16(), fields[2].GetCppString(), name); + } while(result->NextRow()); delete result; } @@ -688,6 +705,55 @@ bool ChatHandler::isAvailable(ChatCommand const& cmd) const return m_session->GetSecurity() >= cmd.SecurityLevel; } +bool ChatHandler::HasLowerSecurity(Player* target, uint64 guid, bool strong) +{ + WorldSession* target_session = NULL; + uint32 target_account = 0; + + if (target) + target_session = target->GetSession(); + else if (guid) + target_account = objmgr.GetPlayerAccountIdByGUID(guid); + + if(!target_session && !target_account) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return true; + } + + return HasLowerSecurityAccount(target_session,target_account,strong); +} + +bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_account, bool strong) +{ + uint32 target_sec; + + // allow everything from console and RA console + if (!m_session) + return false; + + // ignore only for non-players for non strong checks (when allow apply command at least to same sec level) + if (m_session->GetSecurity() > SEC_PLAYER && !strong && !sWorld.getConfig(CONFIG_GM_LOWER_SECURITY)) + return false; + + if (target) + target_sec = target->GetSecurity(); + else if (target_account) + target_sec = accmgr.GetSecurity(target_account); + else + return true; // caller must report error for (target==NULL && target_account==0) + + if (m_session->GetSecurity() < target_sec || strong && m_session->GetSecurity() <= target_sec) + { + SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); + SetSentErrorMessage(true); + return true; + } + + return false; +} + bool ChatHandler::hasStringAbbr(const char* name, const char* part) { // non "" command @@ -773,9 +839,9 @@ void ChatHandler::PSendSysMessage(int32 entry, ...) { const char *format = GetTrinityString(entry); va_list ap; - char str [1024]; + char str [2048]; va_start(ap, entry); - vsnprintf(str,1024,format, ap ); + vsnprintf(str,2048,format, ap ); va_end(ap); SendSysMessage(str); } @@ -783,9 +849,9 @@ void ChatHandler::PSendSysMessage(int32 entry, ...) void ChatHandler::PSendSysMessage(const char *format, ...) { va_list ap; - char str [1024]; + char str [2048]; va_start(ap, format); - vsnprintf(str,1024,format, ap ); + vsnprintf(str,2048,format, ap ); va_end(ap); SendSysMessage(str); } @@ -860,6 +926,61 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand *table, const char* text, co return false; } +bool ChatHandler::SetDataForCommandInTable(ChatCommand *table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand ) +{ + std::string cmd = ""; + + while (*text != ' ' && *text != '\0') + { + cmd += *text; + ++text; + } + + while (*text == ' ') ++text; + + for(uint32 i = 0; table[i].Name != NULL; i++) + { + // for data fill use full explicit command names + if( table[i].Name != cmd ) + continue; + + // select subcommand from child commands list (including "") + if(table[i].ChildCommands != NULL) + { + if(SetDataForCommandInTable(table[i].ChildCommands, text, security, help, fullcommand)) + return true; + else if(*text) + return false; + + // fail with "" subcommands, then use normal level up command instead + } + // expected subcommand by full name DB content + else if(*text) + { + sLog.outErrorDb("Table `command` have unexpected subcommand '%s' in command '%s', skip.",text,fullcommand.c_str()); + return false; + } + + if(table[i].SecurityLevel != security) + sLog.outDetail("Table `command` overwrite for command '%s' default security (%u) by %u",fullcommand.c_str(),table[i].SecurityLevel,security); + + table[i].SecurityLevel = security; + table[i].Help = help; + return true; + } + + // in case "" command let process by caller + if(!cmd.empty()) + { + if(table==getCommandTable()) + sLog.outErrorDb("Table `command` have not existed command '%s', skip.",cmd.c_str()); + else + sLog.outErrorDb("Table `command` have not existed subcommand '%s' in command '%s', skip.",cmd.c_str(),fullcommand.c_str()); + } + + return false; +} + int ChatHandler::ParseCommands(const char* text) { ASSERT(text); @@ -1101,7 +1222,7 @@ Creature* ChatHandler::getSelectedCreature() if(!m_session) return NULL; - return ObjectAccessor::GetCreatureOrPet(*m_session->GetPlayer(),m_session->GetPlayer()->GetSelection()); + return ObjectAccessor::GetCreatureOrPetOrVehicle(*m_session->GetPlayer(),m_session->GetPlayer()->GetSelection()); } char* ChatHandler::extractKeyFromLink(char* text, char const* linkType, char** something1) @@ -1172,12 +1293,23 @@ char* ChatHandler::extractKeyFromLink(char* text, char const* const* linkTypes, // [name] Shift-click form |color|linkType:key|h[name]|h|r // or // [name] Shift-click form |color|linkType:key:something1:...:somethingN|h[name]|h|r + // or + // [name] Shift-click form |linkType:key|h[name]|h|r - char* check = strtok(text, "|"); // skip color - if(!check) - return NULL; // end of data + char* tail; - char* cLinkType = strtok(NULL, ":"); // linktype + if(text[1]=='c') + { + char* check = strtok(text, "|"); // skip color + if(!check) + return NULL; // end of data + + tail = strtok(NULL, ""); // tail + } + else + tail = text+1; // skip first | + + char* cLinkType = strtok(tail, ":"); // linktype if(!cLinkType) return NULL; // end of data @@ -1253,20 +1385,29 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - Trinity::GameObjectWithDbGUIDCheck go_check(*pl,lowguid); - Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(obj,go_check); + MaNGOS::GameObjectWithDbGUIDCheck go_check(*pl,lowguid); + MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(pl,obj,go_check); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(pl->GetMapId(), pl)); + cell_lock->Visit(cell_lock, object_checker, *pl->GetMap()); } return obj; } -static char const* const spellTalentKeys[] = { - "Hspell", - "Htalent", +enum SpellLinkType +{ + SPELL_LINK_SPELL = 0, + SPELL_LINK_TALENT = 1, + SPELL_LINK_TRADE = 2 +}; + +static char const* const spellKeys[] = +{ + "Hspell", // normal spell + "Htalent", // talent spell + "Htrade", // profession/skill spell 0 }; @@ -1274,31 +1415,41 @@ uint32 ChatHandler::extractSpellIdFromLink(char* text) { // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r // number or [name] Shift-click form |color|Htalent:talent_id,rank|h[name]|h|r + // number or [name] Shift-click form |color|Htrade:spell_id,skill_id,max_value,cur_value|h[name]|h|r int type = 0; - char* rankS = NULL; - char* idS = extractKeyFromLink(text,spellTalentKeys,&type,&rankS); + char* param1_str = NULL; + char* idS = extractKeyFromLink(text,spellKeys,&type,¶m1_str); if(!idS) return 0; uint32 id = (uint32)atol(idS); - // spell - if(type==0) - return id; + switch(type) + { + case SPELL_LINK_SPELL: + return id; + case SPELL_LINK_TALENT: + { + // talent + TalentEntry const* talentEntry = sTalentStore.LookupEntry(id); + if(!talentEntry) + return 0; - // talent - TalentEntry const* talentEntry = sTalentStore.LookupEntry(id); - if(!talentEntry) - return 0; + int32 rank = param1_str ? (uint32)atol(param1_str) : 0; + if(rank >= MAX_TALENT_RANK) + return 0; - int32 rank = rankS ? (uint32)atol(rankS) : 0; - if(rank >= 5) - return 0; + if(rank < 0) + rank = 0; - if(rank < 0) - rank = 0; + return talentEntry->RankID[rank]; + } + case SPELL_LINK_TRADE: + return id; + } - return talentEntry->RankID[rank]; + // unknown type? + return 0; } GameTele const* ChatHandler::extractGameTeleFromLink(char* text) @@ -1316,9 +1467,84 @@ GameTele const* ChatHandler::extractGameTeleFromLink(char* text) return objmgr.GetGameTele(cId); } -const char *ChatHandler::GetName() const +enum GuidLinkType { - return m_session->GetPlayer()->GetName(); + SPELL_LINK_PLAYER = 0, // must be first for selection in not link case + SPELL_LINK_CREATURE = 1, + SPELL_LINK_GAMEOBJECT = 2 +}; + +static char const* const guidKeys[] = +{ + "Hplayer", + "Hcreature", + "Hgameobject", + 0 +}; + +uint64 ChatHandler::extractGuidFromLink(char* text) +{ + int type = 0; + + // |color|Hcreature:creature_guid|h[name]|h|r + // |color|Hgameobject:go_guid|h[name]|h|r + // |color|Hplayer:name|h[name]|h|r + char* idS = extractKeyFromLink(text,guidKeys,&type); + if(!idS) + return 0; + + switch(type) + { + case SPELL_LINK_PLAYER: + { + std::string name = idS; + if(!normalizePlayerName(name)) + return 0; + + if(Player* player = objmgr.GetPlayer(name.c_str())) + return player->GetGUID(); + + if(uint64 guid = objmgr.GetPlayerGUIDByName(name)) + return guid; + + return 0; + } + case SPELL_LINK_CREATURE: + { + uint32 lowguid = (uint32)atol(idS); + + if(CreatureData const* data = objmgr.GetCreatureData(lowguid) ) + return MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT); + else + return 0; + } + case SPELL_LINK_GAMEOBJECT: + { + uint32 lowguid = (uint32)atol(idS); + + if(GameObjectData const* data = objmgr.GetGOData(lowguid) ) + return MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_GAMEOBJECT); + else + return 0; + } + } + + // unknown type? + return 0; +} + +std::string ChatHandler::extractPlayerNameFromLink(char* text) +{ + // |color|Hplayer:name|h[name]|h|r + char* name_str = extractKeyFromLink(text,"Hplayer"); + if(!name_str) + return ""; + + std::string name = name_str; + if(!normalizePlayerName(name)) + return ""; + + return name; } bool ChatHandler::needReportToTarget(Player* chr) const @@ -1344,7 +1570,7 @@ void CliHandler::SendSysMessage(const char *str) m_print("\r\n"); } -const char *CliHandler::GetName() const +std::string CliHandler::GetNameLink() const { return GetTrinityString(LANG_CONSOLE_COMMAND); } diff --git a/src/game/Chat.h b/src/game/Chat.h index c66d5e4dee7..f584af40bd2 100644 --- a/src/game/Chat.h +++ b/src/game/Chat.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -72,8 +72,6 @@ class ChatHandler int ParseCommands(const char* text); - virtual char const* GetName() const; - protected: explicit ChatHandler() : m_session(NULL) {} // for CLI subclass @@ -81,10 +79,13 @@ class ChatHandler virtual bool isAvailable(ChatCommand const& cmd) const; virtual bool needReportToTarget(Player* chr) const; + bool HasLowerSecurity(Player* target, uint64 guid, bool strong = false); + bool HasLowerSecurityAccount(WorldSession* target, uint32 account, bool strong = false); void SendGlobalSysMessage(const char *str); void SendGlobalGMSysMessage(const char *str); + bool SetDataForCommandInTable(ChatCommand *table, const char* text, uint32 security, std::string const& help, std::string const& fullcommand ); bool ExecuteCommandInTable(ChatCommand *table, const char* text, const std::string& fullcommand); bool ShowHelpForCommand(ChatCommand *table, const char* cmd); bool ShowHelpForSubCommands(ChatCommand *table, char const* cmd, char const* subcmd); @@ -120,13 +121,13 @@ class ChatHandler bool HandleGMNotifyCommand(const char* args); bool HandleGMmodeCommand(const char* args); bool HandleGMChatCommand(const char* args); - bool HandleVisibleCommand(const char* args); + bool HandleGMVisibleCommand(const char* args); bool HandleGPSCommand(const char* args); bool HandleTaxiCheatCommand(const char* args); bool HandleWhispersCommand(const char* args); - bool HandleNameTeleCommand(const char* args); - bool HandleGroupTeleCommand(const char* args); - bool HandleDrunkCommand(const char* args); + bool HandleTeleNameCommand(const char* args); + bool HandleTeleGroupCommand(const char* args); + bool HandleModifyDrunkCommand(const char* args); bool HandleSendItemsCommand(const char* args); bool HandleSendMailCommand(const char* args); bool HandleSendMoneyCommand(const char* args); @@ -166,6 +167,7 @@ class ChatHandler bool HandleModifyHPCommand(const char* args); bool HandleModifyManaCommand(const char* args); bool HandleModifyRageCommand(const char* args); + bool HandleModifyRunicPowerCommand(const char* args); bool HandleModifyEnergyCommand(const char* args); bool HandleModifyMoneyCommand(const char* args); bool HandleModifyASpeedCommand(const char* args); @@ -182,12 +184,17 @@ class ChatHandler bool HandleModifyHonorCommand (const char* args); bool HandleModifyRepCommand(const char* args); bool HandleModifyArenaCommand(const char* args); + bool HandleModifyPhaseCommand(const char* args); bool HandleModifyGenderCommand(const char* args); + //-----------------------Npc Commands----------------------- bool HandleNpcAddCommand(const char* args); bool HandleNpcAddMoveCommand(const char* args); + bool HandleNpcAddVendorItemCommand(const char* args); bool HandleNpcChangeEntryCommand(const char *args); + bool HandleNpcChangeLevelCommand(const char* args); bool HandleNpcDeleteCommand(const char* args); + bool HandleNpcDelVendorItemCommand(const char* args); bool HandleNpcFactionIdCommand(const char* args); bool HandleNpcFlagCommand(const char* args); bool HandleNpcFollowCommand(const char* args); @@ -195,8 +202,10 @@ class ChatHandler bool HandleNpcMoveCommand(const char* args); bool HandleNpcPlayEmoteCommand(const char* args); bool HandleNpcSayCommand(const char* args); + bool HandleNpcSetDeathStateCommand(const char* args); bool HandleNpcSetModelCommand(const char* args); bool HandleNpcSetMoveTypeCommand(const char* args); + bool HandleNpcSetPhaseCommand(const char* args); bool HandleNpcSpawnDistCommand(const char* args); bool HandleNpcSpawnTimeCommand(const char* args); bool HandleNpcTameCommand(const char* args); @@ -206,7 +215,12 @@ class ChatHandler bool HandleNpcYellCommand(const char* args); bool HandleNpcAddFormationCommand(const char* args); - bool HandleReloadCommand(const char* args); + //TODO: NpcCommands that needs to be fixed : + bool HandleNpcAddWeaponCommand(const char* args); + bool HandleNpcNameCommand(const char* args); + bool HandleNpcSubNameCommand(const char* args); + //---------------------------------------------------------- + bool HandleReloadAllCommand(const char* args); bool HandleReloadAllAreaCommand(const char* args); bool HandleReloadAllItemCommand(const char* args); @@ -233,21 +247,34 @@ class ChatHandler bool HandleReloadGameTeleCommand(const char* args); bool HandleReloadGOQuestRelationsCommand(const char* args); bool HandleReloadGOQuestInvRelationsCommand(const char* args); + bool HandleReloadItemEnchantementsCommand(const char* args); + bool HandleReloadLocalesCreatureCommand(const char* args); + bool HandleReloadLocalesGameobjectCommand(const char* args); + bool HandleReloadLocalesItemCommand(const char* args); + bool HandleReloadLocalesNpcTextCommand(const char* args); + bool HandleReloadLocalesPageTextCommand(const char* args); + bool HandleReloadLocalesPointsOfInterestCommand(const char* args); + bool HandleReloadLocalesQuestCommand(const char* args); +// bool HandleReloadAuctionsCommand(const char* args); bool HandleReloadLootTemplatesCreatureCommand(const char* args); bool HandleReloadLootTemplatesDisenchantCommand(const char* args); bool HandleReloadLootTemplatesFishingCommand(const char* args); bool HandleReloadLootTemplatesGameobjectCommand(const char* args); bool HandleReloadLootTemplatesItemCommand(const char* args); + bool HandleReloadLootTemplatesMillingCommand(const char* args); bool HandleReloadLootTemplatesPickpocketingCommand(const char* args); bool HandleReloadLootTemplatesProspectingCommand(const char* args); bool HandleReloadLootTemplatesReferenceCommand(const char* args); bool HandleReloadLootTemplatesQuestMailCommand(const char* args); bool HandleReloadLootTemplatesSkinningCommand(const char* args); + bool HandleReloadLootTemplatesSpellCommand(const char* args); bool HandleReloadTrinityStringCommand(const char* args); bool HandleReloadNpcGossipCommand(const char* args); bool HandleReloadNpcOptionCommand(const char* args); bool HandleReloadNpcTrainerCommand(const char* args); bool HandleReloadNpcVendorCommand(const char* args); + bool HandleReloadPageTextsCommand(const char* args); + bool HandleReloadPointsOfInterestCommand(const char* args); bool HandleReloadQuestAreaTriggersCommand(const char* args); bool HandleReloadQuestEndScriptsCommand(const char* args); bool HandleReloadQuestStartScriptsCommand(const char* args); @@ -258,23 +285,17 @@ class ChatHandler bool HandleReloadSkillFishingBaseLevelCommand(const char* args); bool HandleReloadSpellAffectCommand(const char* args); bool HandleReloadSpellRequiredCommand(const char* args); + bool HandleReloadSpellAreaCommand(const char* args); bool HandleReloadSpellElixirCommand(const char* args); bool HandleReloadSpellLearnSpellCommand(const char* args); bool HandleReloadSpellProcEventCommand(const char* args); + bool HandleReloadSpellBonusesCommand(const char* args); bool HandleReloadSpellScriptTargetCommand(const char* args); bool HandleReloadSpellScriptsCommand(const char* args); bool HandleReloadSpellTargetPositionCommand(const char* args); bool HandleReloadSpellThreatsCommand(const char* args); bool HandleReloadSpellPetAurasCommand(const char* args); bool HandleReloadSpellDisabledCommand(const char* args); - bool HandleReloadPageTextsCommand(const char* args); - bool HandleReloadItemEnchantementsCommand(const char* args); - bool HandleReloadLocalesCreatureCommand(const char* args); - bool HandleReloadLocalesGameobjectCommand(const char* args); - bool HandleReloadLocalesItemCommand(const char* args); - bool HandleReloadLocalesNpcTextCommand(const char* args); - bool HandleReloadLocalesPageTextCommand(const char* args); - bool HandleReloadLocalesQuestCommand(const char* args); bool HandleReloadAuctionsCommand(const char* args); bool HandleInstanceListBindsCommand(const char* args); @@ -294,37 +315,34 @@ class ChatHandler bool HandleServerSetDiffTimeCommand(const char* args); bool HandleServerShutDownCommand(const char* args); bool HandleServerShutDownCancelCommand(const char* args); + bool HandleServerSetClosedCommand(const char* args); - bool HandleAddHonorCommand(const char* args); + bool HandleHonorAddCommand(const char* args); bool HandleHonorAddKillCommand(const char* args); - bool HandleUpdateHonorFieldsCommand(const char* args); + bool HandleHonorUpdateCommand(const char* args); bool HandleLoadScriptsCommand(const char* args); - bool HandleSendQuestPartyMsgCommand(const char* args); - bool HandleSendQuestInvalidMsgCommand(const char* args); + bool HandleDebugSendQuestPartyMsgCommand(const char* args); + bool HandleDebugSendQuestInvalidMsgCommand(const char* args); bool HandleDebugInArcCommand(const char* args); bool HandleDebugSpellFailCommand(const char* args); bool HandleGUIDCommand(const char* args); - bool HandleNameCommand(const char* args); - bool HandleSubNameCommand(const char* args); bool HandleItemMoveCommand(const char* args); bool HandleDeMorphCommand(const char* args); - bool HandleAddVendorItemCommand(const char* args); - bool HandleDelVendorItemCommand(const char* args); - bool HandleChangeLevelCommand(const char* args); - bool HandleSetPoiCommand(const char* args); - bool HandleEquipErrorCommand(const char* args); + bool HandleDebugSetPoiCommand(const char* args); + bool HandleDebugEquipErrorCommand(const char* args); bool HandleGoCreatureCommand(const char* args); bool HandleGoObjectCommand(const char* args); bool HandleGoTriggerCommand(const char* args); bool HandleGoGraveyardCommand(const char* args); - bool HandleTargetObjectCommand(const char* args); - bool HandleDelObjectCommand(const char* args); - bool HandleMoveObjectCommand(const char* args); - bool HandleTurnObjectCommand(const char* args); - bool HandleObjectStateCommand(const char* args); + bool HandleGameObjectTargetCommand(const char* args); + bool HandleGameObjectDeleteCommand(const char* args); + bool HandleGameObjectMoveCommand(const char* args); + bool HandleGameObjectPhaseCommand(const char* args); + bool HandleGameObjectTurnCommand(const char* args); + bool HandleGameObjectStateCommand(const char* args); bool HandlePInfoCommand(const char* args); bool HandlePLimitCommand(const char* args); bool HandleMuteCommand(const char* args); @@ -351,21 +369,20 @@ class ChatHandler bool HandleGoXYZCommand(const char* args); bool HandleGoZoneXYCommand(const char* args); bool HandleGoGridCommand(const char* args); - bool HandleAddWeaponCommand(const char* args); - bool HandleAllowMovementCommand(const char* args); + bool HandleNpcAllowMovementCommand(const char* args); bool HandleGoCommand(const char* args); bool HandleCooldownCommand(const char* args); bool HandleUnLearnCommand(const char* args); bool HandleGetDistanceCommand(const char* args); - bool HandleGameObjectCommand(const char* args); - bool HandleAnimCommand(const char* args); - bool HandlePlaySoundCommand(const char* args); - bool HandleStandStateCommand(const char* args); + bool HandleGameObjectAddCommand(const char* args); + bool HandleDebugAnimCommand(const char* args); + bool HandleDebugPlaySoundCommand(const char* args); + bool HandleModifyStandStateCommand(const char* args); bool HandleDieCommand(const char* args); bool HandleDamageCommand(const char *args); bool HandleReviveCommand(const char* args); - bool HandleMorphCommand(const char* args); + bool HandleModifyMorphCommand(const char* args); bool HandleAuraCommand(const char* args); bool HandleUnAuraCommand(const char* args); bool HandleLinkGraveCommand(const char* args); @@ -394,15 +411,16 @@ class ChatHandler bool HandleGuildUninviteCommand(const char* args); bool HandleGuildRankCommand(const char* args); bool HandleGuildDeleteCommand(const char* args); - bool HandleUpdate(const char* args); + bool HandleDebugUpdate(const char* args); bool HandleBankCommand(const char* args); bool HandleChangeWeather(const char* args); bool HandleKickPlayerCommand(const char * args); bool HandleTeleCommand(const char * args); - bool HandleAddTeleCommand(const char * args); - bool HandleDelTeleCommand(const char * args); + bool HandleTeleAddCommand(const char * args); + bool HandleTeleDelCommand(const char * args); bool HandleListAurasCommand(const char * args); + bool HandleResetAchievementsCommand(const char * args); bool HandleResetHonorCommand(const char * args); bool HandleResetLevelCommand(const char * args); bool HandleResetSpellsCommand(const char * args); @@ -431,7 +449,7 @@ class ChatHandler bool HandleListCreatureCommand(const char* args); bool HandleListItemCommand(const char* args); bool HandleListObjectCommand(const char* args); - bool HandleNearObjectCommand(const char* args); + bool HandleGameObjectNearCommand(const char* args); bool HandlePasswordCommand(const char* args); bool HandleLockAccountCommand(const char* args); bool HandleRespawnCommand(const char* args); @@ -444,18 +462,17 @@ class ChatHandler bool HandleWpEventCommand(const char* args); bool HandleWpShowCommand(const char* args); bool HandleReloadAllPaths(const char *args); - - bool HandleFlyModeCommand(const char* args); - bool HandleSendOpcodeCommand(const char* args); - bool HandleSellErrorCommand(const char* args); - bool HandleBuyErrorCommand(const char* args); - bool HandleUpdateWorldStateCommand(const char* args); - bool HandlePlaySound2Command(const char* args); - bool HandleSendChannelNotifyCommand(const char* args); - bool HandleSendChatMsgCommand(const char* args); + bool HandleGMFlyModeCommand(const char* args); + bool HandleDebugSendOpcodeCommand(const char* args); + bool HandleDebugSellErrorCommand(const char* args); + bool HandleDebugBuyErrorCommand(const char* args); + bool HandleDebugUpdateWorldStateCommand(const char* args); + bool HandleDebugSendChannelNotifyCommand(const char* args); + bool HandleDebugSendChatMsgCommand(const char* args); bool HandleRenameCommand(const char * args); - bool HandleLoadPDumpCommand(const char *args); - bool HandleWritePDumpCommand(const char *args); + bool HandleCustomizeCommand(const char * args); + bool HandlePDumpLoadCommand(const char *args); + bool HandlePDumpWriteCommand(const char *args); bool HandleCastCommand(const char *args); bool HandleCastBackCommand(const char *args); bool HandleCastDistCommand(const char *args); @@ -473,16 +490,16 @@ class ChatHandler bool HandleTempAddSpwCommand(const char* args); //! Development Commands - bool HandleSetValue(const char* args); - bool HandleGetValue(const char* args); - bool HandleSet32Bit(const char* args); - bool HandleMod32Value(const char* args); - bool HandleAddQuest(const char * args); - bool HandleRemoveQuest(const char * args); - bool HandleCompleteQuest(const char * args); + bool HandleDebugSetValue(const char* args); + bool HandleDebugGetValue(const char* args); + bool HandleDebugSet32Bit(const char* args); + bool HandleDebugMod32Value(const char* args); + bool HandleQuestAdd(const char * args); + bool HandleQuestRemove(const char * args); + bool HandleQuestComplete(const char * args); bool HandleSaveAllCommand(const char* args); - bool HandleGetItemState(const char * args); - bool HandleGetLootRecipient(const char * args); + bool HandleDebugGetItemState(const char * args); + bool HandleDebugGetLootRecipient(const char * args); bool HandleDebugArenaCommand(const char * args); bool HandleDebugThreatList(const char * args); bool HandleDebugHostilRefList(const char * args); @@ -490,15 +507,28 @@ class ChatHandler bool HandleUnPossessCommand(const char* args); bool HandleBindSightCommand(const char* args); bool HandleUnbindSightCommand(const char* args); + bool HandleDebugBattlegroundCommand(const char * args); + bool HandleDebugSpawnVehicle(const char * args); + bool HandleDebugSendLargePacketCommand(const char * args); + bool HandleDebugSendSetPhaseShiftCommand(const char * args); + bool HandleDebugSetItemFlagCommand(const char * args); Player* getSelectedPlayer(); Creature* getSelectedCreature(); Unit* getSelectedUnit(); + char* extractKeyFromLink(char* text, char const* linkType, char** something1 = NULL); char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL); + uint32 extractSpellIdFromLink(char* text); + uint64 extractGuidFromLink(char* text); GameTele const* extractGameTeleFromLink(char* text); bool GetPlayerGroupAndGUIDByName(const char* cname, Player* &plr, Group* &group, uint64 &guid, bool offline = false); + std::string extractPlayerNameFromLink(char* text); + + std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; } + virtual std::string GetNameLink() const { return GetNameLink(m_session->GetPlayer()); } + std::string GetNameLink(Player* chr) const { return playerLink(chr->GetName()); } GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry); @@ -529,7 +559,7 @@ class CliHandler : public ChatHandler const char *GetTrinityString(int32 entry) const; bool isAvailable(ChatCommand const& cmd) const; void SendSysMessage(const char *str); - char const* GetName() const; + std::string GetNameLink() const; bool needReportToTarget(Player* chr) const; private: diff --git a/src/game/ChatHandler.cpp b/src/game/ChatHandler.cpp index 22b58cccdf3..d8c831448f5 100644 --- a/src/game/ChatHandler.cpp +++ b/src/game/ChatHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -30,13 +30,14 @@ #include "ChannelMgr.h" #include "Group.h" #include "Guild.h" -#include "MapManager.h" #include "ObjectAccessor.h" #include "ScriptCalls.h" #include "Player.h" #include "SpellAuras.h" #include "Language.h" #include "Util.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) { @@ -85,6 +86,21 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) if(lang == LANG_ADDON) { + if(sWorld.getConfig(CONFIG_CHATLOG_ADDON)) + { + std::string msg = ""; + recv_data >> msg; + + if(msg.empty()) + { + sLog.outDebug("Player %s send empty addon msg", GetPlayer()->GetName()); + return; + } + + sLog.outChat("[ADDON] Player %s sends: %s", + GetPlayer()->GetName(), msg.c_str()); + } + // Disabled addon channel? if(!sWorld.getConfig(CONFIG_ADDON_CHANNEL)) return; @@ -192,7 +208,7 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) Player *player = objmgr.GetPlayer(to.c_str()); uint32 tSecurity = GetSecurity(); - uint32 pSecurity = player ? player->GetSession()->GetSecurity() : 0; + uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER; if(!player || tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1)); @@ -235,13 +251,19 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) if(msg.empty()) break; - Group *group = GetPlayer()->GetGroup(); - if(!group) + // if player is in battleground, he cannot say to battleground members by /p + Group *group = GetPlayer()->GetOriginalGroup(); + // so if player hasn't OriginalGroup and his player->GetGroup() is BG raid, then return + if( !group && (!(group = GetPlayer()->GetGroup()) || group->isBGGroup()) ) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str(),NULL); - group->BroadcastPacket(&data, group->GetMemberGroup(GetPlayer()->GetGUID())); + group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID())); + + if(sWorld.getConfig(CONFIG_CHATLOG_PARTY)) + sLog.outChat("[PARTY] Player %s tells group with leader %s: %s", + GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str()); } break; case CHAT_MSG_GUILD: @@ -267,6 +289,10 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if (guild) guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); + + if(sWorld.getConfig(CONFIG_CHATLOG_GUILD)) + sLog.outChat("[GUILD] Player %s tells guild %s: %s", + GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str()); } break; @@ -294,6 +320,10 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()); if (guild) guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); + + if(sWorld.getConfig(CONFIG_CHATLOG_GUILD)) + sLog.outChat("[OFFICER] Player %s tells guild %s officers: %s", + GetPlayer()->GetName(), guild->GetName().c_str(), msg.c_str()); } break; } @@ -315,13 +345,19 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) if(msg.empty()) break; - Group *group = GetPlayer()->GetGroup(); - if(!group || !group->isRaidGroup() || group->isBGGroup()) + // if player is in battleground, he cannot say to battleground members by /ra + Group *group = GetPlayer()->GetOriginalGroup(); + // so if player hasn't OriginalGroup and his player->GetGroup() is BG raid or his group isn't raid, then return + if( !group && !(group = GetPlayer()->GetGroup()) || group->isBGGroup() || !group->isRaidGroup() ) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(),NULL); - group->BroadcastPacket(&data); + group->BroadcastPacket(&data, false); + + if(sWorld.getConfig(CONFIG_CHATLOG_RAID)) + sLog.outChat("[RAID] Player %s tells raid with leader %s: %s", + GetPlayer()->GetName(), group->GetLeaderName(), msg.c_str()); } break; case CHAT_MSG_RAID_LEADER: { @@ -341,13 +377,18 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) if(msg.empty()) break; - Group *group = GetPlayer()->GetGroup(); - if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()) || group->isBGGroup()) + // if player is in battleground, he cannot say to battleground members by /ra + Group *group = GetPlayer()->GetOriginalGroup(); + if( !group && !(group = GetPlayer()->GetGroup()) || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(),NULL); - group->BroadcastPacket(&data); + group->BroadcastPacket(&data, false); + + if(sWorld.getConfig(CONFIG_CHATLOG_RAID)) + sLog.outChat("[RAID] Leader player %s tells raid: %s", + GetPlayer()->GetName(), msg.c_str()); } break; case CHAT_MSG_RAID_WARNING: { @@ -366,8 +407,13 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) return; WorldPacket data; + //in battleground, raid warning is sent only to players in battleground - code is ok ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(),NULL); - group->BroadcastPacket(&data); + group->BroadcastPacket(&data, false); + + if(sWorld.getConfig(CONFIG_CHATLOG_RAID)) + sLog.outChat("[RAID] Leader player %s warns raid with: %s", + GetPlayer()->GetName(), msg.c_str()); } break; case CHAT_MSG_BATTLEGROUND: @@ -382,13 +428,14 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) if(msg.empty()) break; + //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group *group = GetPlayer()->GetGroup(); - if(!group || !group->isRaidGroup() || !group->isBGGroup()) + if(!group || !group->isBGGroup()) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(),NULL); - group->BroadcastPacket(&data); + group->BroadcastPacket(&data, false); } break; case CHAT_MSG_BATTLEGROUND_LEADER: @@ -403,13 +450,14 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) if(msg.empty()) break; + //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group *group = GetPlayer()->GetGroup(); - if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()) || !group->isBGGroup()) + if(!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID())) return; WorldPacket data; ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(),NULL); - group->BroadcastPacket(&data); + group->BroadcastPacket(&data, false); } break; case CHAT_MSG_CHANNEL: @@ -431,8 +479,21 @@ void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data ) if(ChannelMgr* cMgr = channelMgr(_player->GetTeam())) { - if(Channel *chn = cMgr->GetChannel(channel,_player)) + Channel *chn = cMgr->GetChannel(channel,_player); + if(chn) chn->Say(_player->GetGUID(),msg.c_str(),lang); + + if(chn->HasFlag(CHANNEL_FLAG_TRADE) || + chn->HasFlag(CHANNEL_FLAG_GENERAL) || + chn->HasFlag(CHANNEL_FLAG_CITY) || + chn->HasFlag(CHANNEL_FLAG_LFG)) + if(sWorld.getConfig(CONFIG_CHATLOG_SYSCHAN)) + sLog.outChat("[SYSCHAN] Player %s tells channel %s: %s", + GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str()); + else + if(sWorld.getConfig(CONFIG_CHATLOG_CHANNEL)) + sLog.outChat("[CHANNEL] Player %s tells channel %s: %s", + GetPlayer()->GetName(), chn->GetName().c_str(), msg.c_str()); } } break; @@ -491,6 +552,38 @@ void WorldSession::HandleEmoteOpcode( WorldPacket & recv_data ) GetPlayer()->HandleEmoteCommand(emote); } +namespace MaNGOS +{ + class EmoteChatBuilder + { + public: + EmoteChatBuilder(Player const& pl, uint32 text_emote, uint32 emote_num, Unit const* target) + : i_player(pl), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {} + + void operator()(WorldPacket& data, int32 loc_idx) + { + char const* nam = i_target ? i_target->GetNameForLocaleIdx(loc_idx) : NULL; + uint32 namlen = (nam ? strlen(nam) : 0) + 1; + + data.Initialize(SMSG_TEXT_EMOTE, (20+namlen)); + data << i_player.GetGUID(); + data << (uint32)i_text_emote; + data << i_emote_num; + data << (uint32)namlen; + if( namlen > 1 ) + data.append(nam, namlen); + else + data << (uint8)0x00; + } + + private: + Player const& i_player; + uint32 i_text_emote; + uint32 i_emote_num; + Unit const* i_target; + }; +} // namespace MaNGOS + void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data ) { if(!GetPlayer()->isAlive()) @@ -512,56 +605,44 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data ) recv_data >> emoteNum; recv_data >> guid; - const char *nam = 0; - uint32 namlen = 1; + EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote); + if (!em) + return; + + uint32 emote_anim = em->textid; - Unit* unit = ObjectAccessor::GetUnit(*_player, guid); - Creature *pCreature = dynamic_cast<Creature *>(unit); - if(unit) + switch(emote_anim) { - nam = unit->GetName(); - namlen = (nam ? strlen(nam) : 0) + 1; + case EMOTE_STATE_SLEEP: + case EMOTE_STATE_SIT: + case EMOTE_STATE_KNEEL: + case EMOTE_ONESHOT_NONE: + break; + default: + GetPlayer()->HandleEmoteCommand(emote_anim); + break; } - EmotesTextEntry const *em = sEmotesTextStore.LookupEntry(text_emote); - if (em) - { - uint32 emote_anim = em->textid; + Unit* unit = ObjectAccessor::GetUnit(*_player, guid); - WorldPacket data; + CellPair p = MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()); - switch(emote_anim) - { - case EMOTE_STATE_SLEEP: - case EMOTE_STATE_SIT: - case EMOTE_STATE_KNEEL: - case EMOTE_ONESHOT_NONE: - break; - default: - GetPlayer()->HandleEmoteCommand(emote_anim); - break; - } + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); - data.Initialize(SMSG_TEXT_EMOTE, (20+namlen)); - data << GetPlayer()->GetGUID(); - data << (uint32)text_emote; - data << emoteNum; - data << (uint32)namlen; - if( namlen > 1 ) - { - data.append(nam, namlen); - } - else - { - data << (uint8)0x00; - } + MaNGOS::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit); + MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > emote_do(emote_builder); + MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > > emote_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),emote_do); + TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::EmoteChatBuilder > >, WorldTypeMapContainer > message(emote_worker); + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, message, *GetPlayer()->GetMap()); - GetPlayer()->SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true); + GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit); - //Send scripted event call - if (pCreature && Script) - Script->ReceiveEmote(GetPlayer(),pCreature,text_emote); - } + //Send scripted event call + if (unit && unit->GetTypeId()==TYPEID_UNIT && Script) + Script->ReceiveEmote(GetPlayer(),(Creature*)unit,text_emote); } void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data ) diff --git a/src/game/CombatHandler.cpp b/src/game/CombatHandler.cpp index fb212870822..878d8e35648 100644 --- a/src/game/CombatHandler.cpp +++ b/src/game/CombatHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,7 +22,6 @@ #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" -#include "World.h" #include "ObjectAccessor.h" #include "CreatureAI.h" #include "ObjectDefines.h" diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index bb7b56fdca7..06871ecdfa4 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/ConfusedMovementGenerator.h b/src/game/ConfusedMovementGenerator.h index 4940c4bcaea..ad47b13cb39 100644 --- a/src/game/ConfusedMovementGenerator.h +++ b/src/game/ConfusedMovementGenerator.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp index fe4794dea41..d427d1e5943 100644 --- a/src/game/Corpse.cpp +++ b/src/game/Corpse.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,12 +22,9 @@ #include "Corpse.h" #include "Player.h" #include "UpdateMask.h" -#include "MapManager.h" #include "ObjectAccessor.h" #include "Database/DatabaseEnv.h" #include "Opcodes.h" -#include "WorldSession.h" -#include "WorldPacket.h" #include "GossipDef.h" #include "World.h" @@ -36,7 +33,7 @@ Corpse::Corpse(CorpseType type) : WorldObject() m_objectType |= TYPEMASK_CORPSE; m_objectTypeId = TYPEID_CORPSE; // 2.3.2 - 0x58 - m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); + m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION); m_valuesCount = CORPSE_END; @@ -71,26 +68,26 @@ bool Corpse::Create( uint32 guidlow ) return true; } -bool Corpse::Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float y, float z, float ang ) +bool Corpse::Create( uint32 guidlow, Player *owner) { SetInstanceId(owner->GetInstanceId()); - WorldObject::_Create(guidlow, HIGHGUID_CORPSE, mapid); + WorldObject::_Create(guidlow, HIGHGUID_CORPSE, owner->GetMapId(), owner->GetPhaseMask()); - Relocate(x,y,z,ang); + Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation()); if(!IsPositionValid()) { - sLog.outError("ERROR: Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)", - guidlow,owner->GetName(),x,y); + sLog.outError("Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + guidlow,owner->GetName(),owner->GetPositionX(), owner->GetPositionY()); return false; } SetFloatValue( OBJECT_FIELD_SCALE_X, 1 ); - SetFloatValue( CORPSE_FIELD_POS_X, x ); - SetFloatValue( CORPSE_FIELD_POS_Y, y ); - SetFloatValue( CORPSE_FIELD_POS_Z, z ); - SetFloatValue( CORPSE_FIELD_FACING, ang ); + SetFloatValue( CORPSE_FIELD_POS_X, GetPositionX() ); + SetFloatValue( CORPSE_FIELD_POS_Y, GetPositionY() ); + SetFloatValue( CORPSE_FIELD_POS_Z, GetPositionZ() ); + SetFloatValue( CORPSE_FIELD_FACING, GetOrientation() ); SetUInt64Value( CORPSE_FIELD_OWNER, owner->GetGUID() ); m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY()); @@ -100,17 +97,27 @@ bool Corpse::Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float void Corpse::SaveToDB() { - // prevent DB data inconsistance problems and duplicates + // prevent DB data inconsistence problems and duplicates CharacterDatabase.BeginTransaction(); DeleteFromDB(); std::ostringstream ss; - ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance) VALUES (" - << GetGUIDLow() << ", " << GUID_LOPART(GetOwnerGUID()) << ", " << GetPositionX() << ", " << GetPositionY() << ", " << GetPositionZ() << ", " - << GetOrientation() << ", " << GetZoneId() << ", " << GetMapId() << ", '"; + ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES (" + << GetGUIDLow() << ", " + << GUID_LOPART(GetOwnerGUID()) << ", " + << GetPositionX() << ", " + << GetPositionY() << ", " + << GetPositionZ() << ", " + << GetOrientation() << ", " + << GetZoneId() << ", " + << GetMapId() << ", '"; for(uint16 i = 0; i < m_valuesCount; i++ ) ss << GetUInt32Value(i) << " "; - ss << "'," << uint64(m_time) <<", " << uint32(GetType()) << ", " << int(GetInstanceId()) << ")"; + ss << "'," + << uint64(m_time) <<", " + << uint32(GetType()) << ", " + << int(GetInstanceId()) << ", " + << uint16(GetPhaseMask()) << ")"; // prevent out of range error CharacterDatabase.Execute( ss.str().c_str() ); CharacterDatabase.CommitTransaction(); } @@ -143,12 +150,12 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId) { bool external = (result != NULL); if (!external) - // 0 1 2 3 4 5 6 7 8 - result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance FROM corpse WHERE guid = '%u'",guid); + // 0 1 2 3 4 5 6 7 8 9 + result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid); if( ! result ) { - sLog.outError("ERROR: Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid); + sLog.outError("Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid); return false; } @@ -166,8 +173,8 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId) bool Corpse::LoadFromDB(uint32 guid, Field *fields) { - // 0 1 2 3 4 5 6 7 8 - //result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance FROM corpse WHERE guid = '%u'",guid); + // 0 1 2 3 4 5 6 7 8 9 + //result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid); float positionX = fields[0].GetFloat(); float positionY = fields[1].GetFloat(); float positionZ = fields[2].GetFloat(); @@ -176,7 +183,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields) if(!LoadValues( fields[5].GetString() )) { - sLog.outError("ERROR: Corpse #%d have broken data in `data` field. Can't be loaded.",guid); + sLog.outError("Corpse #%d have broken data in `data` field. Can't be loaded.",guid); return false; } @@ -184,10 +191,11 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields) m_type = CorpseType(fields[7].GetUInt32()); if(m_type >= MAX_CORPSE_TYPE) { - sLog.outError("ERROR: Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID())); + sLog.outError("Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID())); return false; } uint32 instanceid = fields[8].GetUInt32(); + uint32 phaseMask = fields[9].GetUInt32(); // overwrite possible wrong/corrupted guid SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE)); @@ -195,11 +203,12 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields) // place SetInstanceId(instanceid); SetMapId(mapid); + SetPhaseMask(phaseMask,false); Relocate(positionX,positionY,positionZ,ort); if(!IsPositionValid()) { - sLog.outError("ERROR: Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + sLog.outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(),GUID_LOPART(GetOwnerGUID()),GetPositionX(),GetPositionY()); return false; } @@ -211,6 +220,6 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields) bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const { - return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false); + return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false); } diff --git a/src/game/Corpse.h b/src/game/Corpse.h index 91131c1cb85..4b0c6e7007c 100644 --- a/src/game/Corpse.h +++ b/src/game/Corpse.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -58,7 +58,7 @@ class Corpse : public WorldObject void RemoveFromWorld(); bool Create( uint32 guidlow ); - bool Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float y, float z, float ang ); + bool Create( uint32 guidlow, Player *owner ); void SaveToDB(); bool LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId); @@ -82,10 +82,6 @@ class Corpse : public WorldObject Player* lootRecipient; bool lootForBody; - void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } - void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } - void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); } - void Whisper(const char* text, uint64 receiver) { MonsterWhisper(text,receiver); } void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index ad3f435ae53..4e5fca4e9d6 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,6 @@ #include "Common.h" #include "Database/DatabaseEnv.h" #include "WorldPacket.h" -#include "WorldSession.h" #include "World.h" #include "ObjectMgr.h" #include "SpellMgr.h" @@ -29,6 +28,7 @@ #include "QuestDef.h" #include "GossipDef.h" #include "Player.h" +#include "PoolHandler.h" #include "Opcodes.h" #include "Log.h" #include "LootMgr.h" @@ -36,32 +36,24 @@ #include "CreatureAI.h" #include "CreatureAISelector.h" #include "Formulas.h" -#include "SpellAuras.h" #include "WaypointMovementGenerator.h" #include "InstanceData.h" -#include "BattleGround.h" +#include "BattleGroundMgr.h" #include "Util.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" #include "OutdoorPvPMgr.h" -#include "GameEvent.h" +#include "GameEventMgr.h" #include "CreatureGroups.h" // apply implementation of the singletons #include "Policies/SingletonImp.h" -void TrainerSpellData::Clear() -{ - for (TrainerSpellList::iterator itr = spellList.begin(); itr != spellList.end(); ++itr) - delete (*itr); - spellList.empty(); -} - TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const { - for(TrainerSpellList::const_iterator itr = spellList.begin(); itr != spellList.end(); ++itr) - if((*itr)->spell == spell_id) - return *itr; + TrainerSpellMap::const_iterator itr = spellList.find(spell_id); + if (itr != spellList.end()) + return &itr->second; return NULL; } @@ -144,14 +136,15 @@ Unit(), lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0), m_lootMoney(0), m_lootRecipient(0), m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f), -m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), m_reactState(REACT_AGGRESSIVE), -m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0), -m_AlreadyCallAssistance(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), -m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0), m_formationID(0) +m_gossipOptionLoaded(false), m_emoteState(0), +m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false), +m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), +m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formationID(0), m_summonMask(SUMMON_MASK_NONE) { + m_regenTimer = 200; m_valuesCount = UNIT_END; - for(int i =0; i<4; ++i) + for(int i =0; i<CREATURE_MAX_SPELLS; ++i) m_spells[i] = 0; m_CreatureSpellCooldowns.clear(); @@ -306,10 +299,8 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data ) if(!m_respawnradius && m_defaultMovementType==RANDOM_MOTION_TYPE) m_defaultMovementType = IDLE_MOTION_TYPE; - m_spells[0] = GetCreatureInfo()->spell1; - m_spells[1] = GetCreatureInfo()->spell2; - m_spells[2] = GetCreatureInfo()->spell3; - m_spells[3] = GetCreatureInfo()->spell4; + for(int i=0; i < CREATURE_MAX_SPELLS; ++i) + m_spells[i] = GetCreatureInfo()->spells[i]; return true; } @@ -323,7 +314,6 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data ) // creatures always have melee weapon ready if any SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); - SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_AURAS ); SelectLevel(GetCreatureInfo()); if (team == HORDE) @@ -434,7 +424,11 @@ void Creature::Update(uint32 diff) //Call AI respawn virtual function AI()->JustRespawned(); - GetMap()->Add(this); + uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), GetTypeId()); + if (poolid) + poolhandler.UpdatePool(poolid, GetGUIDLow(), GetTypeId()); + else + GetMap()->Add(this); } break; } @@ -612,18 +606,19 @@ bool Creature::AIM_Initialize(CreatureAI* ai) return false; } - if(i_AI) delete i_AI; + UnitAI *oldAI = i_AI; i_motionMaster.Initialize(); i_AI = ai ? ai : FactorySelector::selectAI(this); + if(oldAI) delete oldAI; IsAIEnabled = true; return true; } -bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data) +bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data) { SetMapId(map->GetId()); SetInstanceId(map->GetInstanceId()); - //m_DBTableGuid = guidlow; + SetPhaseMask(phaseMask,false); //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0; const bool bResult = CreateFromProto(guidlow, Entry, team, data); @@ -744,7 +739,7 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const if(!isBattleMaster()) return false; - uint32 bgTypeId = objmgr.GetBattleMasterBG(GetEntry()); + BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(GetEntry()); if(!msg) return pPlayer->GetBGAccessByLevel(bgTypeId); @@ -760,8 +755,11 @@ bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const case BATTLEGROUND_NA: case BATTLEGROUND_BE: case BATTLEGROUND_AA: - case BATTLEGROUND_RL: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break; - break; + case BATTLEGROUND_RL: + case BATTLEGROUND_SA: + case BATTLEGROUND_DS: + case BATTLEGROUND_RV: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break; + default: break; } return false; } @@ -797,7 +795,7 @@ void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid ) if(gso->Id==1) { uint32 textid=GetNpcTextId(); - GossipText * gossiptext=objmgr.GetGossipText(textid); + GossipText const* gossiptext=objmgr.GetGossipText(textid); if(!gossiptext) cantalking=false; } @@ -908,13 +906,11 @@ void Creature::sendPreparedGossip(Player* player) if(!player) return; - GossipMenu& gossipmenu = player->PlayerTalkClass->GetGossipMenu(); - if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) // if world event npc then gameeventmgr.HandleWorldEventGossip(player, this); // update world state with progress - // in case empty gossip menu open quest menu if any - if (gossipmenu.Empty() && GetNpcTextId() == 0) + // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag) + if (!HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_GOSSIP) && !player->PlayerTalkClass->GetQuestMenu().Empty()) { player->SendPreparedQuest(GetGUID()); return; @@ -1015,7 +1011,7 @@ void Creature::OnGossipSelect(Player* player, uint32 option) break; case GOSSIP_OPTION_BATTLEFIELD: { - uint32 bgTypeId = objmgr.GetBattleMasterBG(GetEntry()); + BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(GetEntry()); player->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId ); break; } @@ -1030,12 +1026,12 @@ void Creature::OnPoiSelect(Player* player, GossipOption const *gossip) { if(gossip->GossipId==GOSSIP_GUARD_SPELLTRAINER || gossip->GossipId==GOSSIP_GUARD_SKILLTRAINER) { - Poi_Icon icon = ICON_POI_0; + Poi_Icon icon = ICON_POI_BLANK; //need add more case. switch(gossip->Action) { case GOSSIP_GUARD_BANK: - icon=ICON_POI_HOUSE; + icon=ICON_POI_SMALL_HOUSE; break; case GOSSIP_GUARD_RIDE: icon=ICON_POI_RWHORSE; @@ -1044,7 +1040,7 @@ void Creature::OnPoiSelect(Player* player, GossipOption const *gossip) icon=ICON_POI_BLUETOWER; break; default: - icon=ICON_POI_TOWER; + icon=ICON_POI_GREYTOWER; break; } uint32 textid = GetGossipTextId( gossip->Action, GetZoneId() ); @@ -1178,10 +1174,10 @@ void Creature::SaveToDB() return; } - SaveToDB(GetMapId(), data->spawnMask); + SaveToDB(GetMapId(), data->spawnMask,GetPhaseMask()); } -void Creature::SaveToDB(uint32 mapid, uint8 spawnMask) +void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) { // update in loaded data if (!m_DBTableGuid) @@ -1201,6 +1197,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask) // data->guid = guid don't must be update at save data.id = GetEntry(); data.mapid = mapid; + data.phaseMask = phaseMask; data.displayid = displayId; data.equipmentId = GetEquipmentId(); data.posX = GetPositionX(); @@ -1229,7 +1226,8 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask) << m_DBTableGuid << "," << GetEntry() << "," << mapid <<"," - << (uint32)spawnMask << "," + << uint32(spawnMask) << "," // cast to prevent save as symbol + << uint16(GetPhaseMask()) << "," // prevent out of range error << displayId <<"," << GetEquipmentId() <<"," << GetPositionX() << "," @@ -1363,7 +1361,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry); if(!cinfo) { - sLog.outErrorDb("Error: creature entry %u does not exist.", Entry); + sLog.outErrorDb("Creature entry %u does not exist.", Entry); return false; } m_originalEntry = Entry; @@ -1399,14 +1397,14 @@ bool Creature::LoadFromDB(uint32 guid, Map *map) if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT); uint16 team = 0; - if(!Create(guid,map,data->id,team,data)) + if(!Create(guid,map,data->phaseMask,data->id,team,data)) return false; Relocate(data->posX,data->posY,data->posZ,data->orientation); if(!IsPositionValid()) { - sLog.outError("ERROR: Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY()); + sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY()); return false; } //We should set first home position, because then AI calls home movement @@ -1460,11 +1458,7 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force) if (force) { for (uint8 i = 0; i < 3; i++) - { - SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, 0); - SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), 0); - SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, 0); - } + SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0); m_equipmentId = 0; } return; @@ -1476,11 +1470,7 @@ void Creature::LoadEquipment(uint32 equip_entry, bool force) m_equipmentId = equip_entry; for (uint8 i = 0; i < 3; i++) - { - SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, einfo->equipmodel[i]); - SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), einfo->equipinfo[i]); - SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, einfo->equipslot[i]); - } + SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, einfo->equipentry[i]); } bool Creature::hasQuest(uint32 quest_id) const @@ -1538,6 +1528,10 @@ bool Creature::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bo if (u == this) return true; + // phased visibility (both must phased in same way) + if(!InSamePhase(u)) + return false; + // always seen by owner if(GetGUID() == u->GetCharmerOrOwnerGUID()) return true; @@ -1626,7 +1620,7 @@ void Creature::setDeathState(DeathState s) { if((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault)) { - m_deathTimer = m_corpseDelay*1000; + m_deathTimer = m_corpseDelay*IN_MILISECONDS; // always save boss respawn time at death to prevent crash cheating if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss()) @@ -1708,7 +1702,7 @@ void Creature::Respawn() } } -bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) +bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo) { if (!spellInfo) return false; @@ -1716,15 +1710,15 @@ bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1))) return true; - return Unit::IsImmunedToSpell(spellInfo, useCharges); + return Unit::IsImmunedToSpell(spellInfo); } -bool Creature::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const +bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const { - if (GetCreatureInfo()->MechanicImmuneMask & (1 << (mechanic-1))) + if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->EffectMechanic[index] - 1))) return true; - return Unit::IsImmunedToSpellEffect(effect, mechanic); + return Unit::IsImmunedToSpellEffect(spellInfo, index); } SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim) @@ -1739,7 +1733,7 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim) SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] ); if(!spellInfo) { - sLog.outError("WORLD: unknown spell id %i\n", m_spells[i]); + sLog.outError("WORLD: unknown spell id %i", m_spells[i]); continue; } @@ -1761,14 +1755,16 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim) if(spellInfo->manaCost > GetPower(POWER_MANA)) continue; SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); - float range = GetSpellMaxRange(srange); - float minrange = GetSpellMinRange(srange); + float range = GetSpellMaxRangeForHostile(srange); + float minrange = GetSpellMinRangeForHostile(srange); float dist = GetDistance(pVictim); //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx ) // continue; if( dist > range || dist < minrange ) continue; - if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) + if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) + continue; + if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)) continue; return spellInfo; } @@ -1787,7 +1783,7 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim) SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] ); if(!spellInfo) { - sLog.outError("WORLD: unknown spell id %i\n", m_spells[i]); + sLog.outError("WORLD: unknown spell id %i", m_spells[i]); continue; } @@ -1805,14 +1801,16 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim) if(spellInfo->manaCost > GetPower(POWER_MANA)) continue; SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); - float range = GetSpellMaxRange(srange); - float minrange = GetSpellMinRange(srange); + float range = GetSpellMaxRangeForFriend(srange); + float minrange = GetSpellMinRangeForFriend( srange); float dist = GetDistance(pVictim); //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx ) // continue; if( dist > range || dist < minrange ) continue; - if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) + if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) + continue; + if(spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED)) continue; return spellInfo; } @@ -1860,7 +1858,7 @@ void Creature::DoFleeToGetAssistance(float radius) // Optional parameter Creature* pCreature = NULL; Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this,getVictim(),radius); - Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(pCreature, u_check); + Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, pCreature, u_check); VisitNearbyGridObject(radius, searcher); if(!pCreature) @@ -1880,7 +1878,7 @@ Unit* Creature::SelectNearestTarget(float dist) const { Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist); - Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(target, u_check); + Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check); TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); @@ -1910,8 +1908,8 @@ void Creature::CallAssistance() cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius); - Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(assistList, u_check); + MaNGOS::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius); + MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check); TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); @@ -1971,7 +1969,7 @@ void Creature::SaveRespawnTime() if(m_respawnTime > time(NULL)) // dead (no corpse) objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime); else if(m_deathTimer > 0) // dead (corpse) - objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/1000); + objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILISECONDS); } bool Creature::IsOutOfThreatArea(Unit* pVictim) const @@ -2096,7 +2094,7 @@ void Creature::AddCreatureSpellCooldown(uint32 spellid) uint32 cooldown = GetSpellRecoveryTime(spellInfo); if(cooldown) - _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/1000); + _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILISECONDS); if(spellInfo->Category) _AddCreatureCategoryCooldown(spellInfo->Category, time(NULL)); @@ -2115,7 +2113,7 @@ bool Creature::HasCategoryCooldown(uint32 spell_id) const return true; CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category); - return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / 1000)) > time(NULL)); + return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILISECONDS)) > time(NULL)); } bool Creature::HasSpellCooldown(uint32 spell_id) const @@ -2144,7 +2142,7 @@ time_t Creature::GetRespawnTimeEx() const if(m_respawnTime > now) // dead (no corpse) return m_respawnTime; else if(m_deathTimer > 0) // dead (corpse) - return now+m_respawnDelay+m_deathTimer/1000; + return now+m_respawnDelay+m_deathTimer/IN_MILISECONDS; else return now; } @@ -2186,7 +2184,7 @@ void Creature::AllLootRemovedFromCorpse() // corpse was not skinnable -> apply corpse looted timer if (!cinfo || !cinfo->SkinLootId) - nDeathTimer = (uint32)((m_corpseDelay * 1000) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED)); + nDeathTimer = (uint32)((m_corpseDelay * IN_MILISECONDS) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED)); // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update else nDeathTimer = 0; @@ -2317,4 +2315,3 @@ const char* Creature::GetNameForLocaleIdx(int32 loc_idx) const return GetName(); } - diff --git a/src/game/Creature.h b/src/game/Creature.h index b477ea00f1d..d733ccd98b7 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -136,6 +136,16 @@ enum CreatureFlagsExtra CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00010000, // cannot be taunted }; +enum SummonMask +{ + SUMMON_MASK_NONE = 0x00000000, + SUMMON_MASK_SUMMON = 0x00000001, + SUMMON_MASK_GUARDIAN = 0x00000002, + SUMMON_MASK_TOTEM = 0x00000004, + SUMMON_MASK_PET = 0x00000008, + SUMMON_MASK_VEHICLE = 0x00000010, +}; + // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform #if defined( __GNUC__ ) #pragma pack(1) @@ -176,7 +186,7 @@ struct CreatureInfo uint32 rangeattacktime; uint32 unit_flags; // enum UnitFlags mask values uint32 dynamicflags; - uint32 family; // enum CreatureFamily values for type==CREATURE_TYPE_BEAST, or 0 in another cases + uint32 family; // enum CreatureFamily values (optional) uint32 trainer_type; uint32 trainer_spell; uint32 classNum; @@ -195,16 +205,15 @@ struct CreatureInfo int32 resistance4; int32 resistance5; int32 resistance6; - uint32 spell1; - uint32 spell2; - uint32 spell3; - uint32 spell4; + uint32 spells[CREATURE_MAX_SPELLS]; uint32 PetSpellDataId; uint32 mingold; uint32 maxgold; char const* AIName; uint32 MovementType; uint32 InhabitType; + float unk16; + float unk17; bool RacialLeader; bool RegenHealth; uint32 equipmentId; @@ -221,6 +230,8 @@ struct CreatureInfo return SKILL_HERBALISM; else if(type_flags & CREATURE_TYPEFLAGS_MININGLOOT) return SKILL_MINING; + else if(type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT) + return SKILL_ENGINERING; else return SKILL_SKINNING; // normal case } @@ -243,12 +254,15 @@ struct NpcOptionLocale std::vector<std::string> BoxText; }; +struct PointOfInterestLocale +{ + std::vector<std::string> IconName; +}; + struct EquipmentInfo { uint32 entry; - uint32 equipmodel[3]; - uint32 equipinfo[3]; - uint32 equipslot[3]; + uint32 equipentry[3]; }; // from `creature` table @@ -256,6 +270,7 @@ struct CreatureData { uint32 id; // entry in creature_template uint16 mapid; + uint16 phaseMask; uint32 displayid; int32 equipmentId; float posX; @@ -352,6 +367,7 @@ struct VendorItemData { for (VendorItemList::iterator itr = m_items.begin(); itr != m_items.end(); ++itr) delete (*itr); + m_items.clear(); } }; @@ -369,25 +385,34 @@ typedef std::list<VendorItemCount> VendorItemCounts; struct TrainerSpell { + TrainerSpell() : spell(0), spellCost(0), reqSkill(0), reqSkillValue(0), reqLevel(0), learnedSpell(0) {} + + TrainerSpell(uint32 _spell, uint32 _spellCost, uint32 _reqSkill, uint32 _reqSkillValue, uint32 _reqLevel, uint32 _learnedspell) + : spell(_spell), spellCost(_spellCost), reqSkill(_reqSkill), reqSkillValue(_reqSkillValue), reqLevel(_reqLevel), learnedSpell(_learnedspell) + {} + uint32 spell; - uint32 spellcost; - uint32 reqskill; - uint32 reqskillvalue; - uint32 reqlevel; + uint32 spellCost; + uint32 reqSkill; + uint32 reqSkillValue; + uint32 reqLevel; + uint32 learnedSpell; + + // helpers + bool IsCastable() const { return learnedSpell != spell; } }; -typedef std::vector<TrainerSpell*> TrainerSpellList; +typedef UNORDERED_MAP<uint32 /*spellid*/, TrainerSpell> TrainerSpellMap; struct TrainerSpellData { TrainerSpellData() : trainerType(0) {} - TrainerSpellList spellList; + TrainerSpellMap spellList; uint32 trainerType; // trainer type based at trainer spells, can be different from creature_template value. // req. for correct show non-prof. trainers like weaponmaster, allowed values 0 and 2. - - void Clear(); TrainerSpell const* Find(uint32 spell_id) const; + void Clear() { spellList.clear(); } }; typedef std::list<GossipOption> GossipOptionList; @@ -409,7 +434,7 @@ class TRINITY_DLL_SPEC Creature : public Unit void AddToWorld(); void RemoveFromWorld(); - bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data = NULL); + bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data = NULL); bool LoadCreaturesAddon(bool reload = false); void SelectLevel(const CreatureInfo *cinfo); void LoadEquipment(uint32 equip_entry, bool force=false); @@ -421,9 +446,12 @@ class TRINITY_DLL_SPEC Creature : public Unit void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const; uint32 GetEquipmentId() const { return m_equipmentId; } - bool isPet() const { return m_isPet; } + uint32 HasSummonMask(uint32 mask) const { return mask & m_summonMask; } + bool isSummon() const { return m_summonMask & SUMMON_MASK_SUMMON; } + bool isPet() const { return m_summonMask & SUMMON_MASK_PET; } + bool isVehicle() const { return m_summonMask & SUMMON_MASK_VEHICLE; } + bool isTotem() const { return m_summonMask & SUMMON_MASK_TOTEM; } void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; } - bool isTotem() const { return m_isTotem; } bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; } bool isCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; } bool isTrigger() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; } @@ -438,9 +466,9 @@ class TRINITY_DLL_SPEC Creature : public Unit bool isCanInteractWithBattleMaster(Player* player, bool msg) const; bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const; bool IsOutOfThreatArea(Unit* pVictim) const; - bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false); + bool IsImmunedToSpell(SpellEntry const* spellInfo); // redefine Unit::IsImmunedToSpell - bool IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const; + bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const; // redefine Unit::IsImmunedToSpellEffect bool isElite() const { @@ -521,10 +549,6 @@ class TRINITY_DLL_SPEC Creature : public Unit void addGossipOption(GossipOption const& gso) { m_goptions.push_back(gso); } void setEmoteState(uint8 emote) { m_emoteState = emote; }; - void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } - void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } - void TextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(text,TargetGuid,IsBossEmote); } - void Whisper(const char* text, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(text,receiver,IsBossWhisper); } void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); } @@ -539,7 +563,7 @@ class TRINITY_DLL_SPEC Creature : public Unit bool LoadFromDB(uint32 guid, Map *map); void SaveToDB(); // overwrited in Pet - virtual void SaveToDB(uint32 mapid, uint8 spawnMask); + virtual void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask); virtual void DeleteFromDB(); // overwrited in Pet Loot loot; @@ -628,6 +652,8 @@ class TRINITY_DLL_SPEC Creature : public Unit uint32 GetFormationID(){return m_formationID;} Unit *SelectVictim(); + void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;} + protected: bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL); bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL); @@ -654,12 +680,10 @@ class TRINITY_DLL_SPEC Creature : public Unit GossipOptionList m_goptions; uint8 m_emoteState; - bool m_isPet; // set only in Pet::Pet - bool m_isTotem; // set only in Totem::Totem + uint32 m_summonMask; ReactStates m_reactState; // for AI, not charmInfo void RegenerateMana(); void RegenerateHealth(); - uint32 m_regenTimer; MovementGeneratorType m_defaultMovementType; Cell m_currentCell; // store current cell where creature listed uint32 m_DBTableGuid; ///< For new or temporary creatures is 0 for saved it is lowguid diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 9d9a3fc3a63..3295c1149c5 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index 1cfeb6555f2..a15ae59a0ad 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -149,6 +149,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {} void OnCharmed(bool apply); + + // Called at reaching home after evade + virtual void JustReachedHome() {} }; struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature> diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h index 2f82522f426..a8b8271c5ff 100644 --- a/src/game/CreatureAIImpl.h +++ b/src/game/CreatureAIImpl.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp index 2ac73da702b..3d7fe1848fb 100644 --- a/src/game/CreatureAIRegistry.cpp +++ b/src/game/CreatureAIRegistry.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -18,7 +18,6 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "CreatureAIRegistry.h" #include "NullCreatureAI.h" #include "ReactorAI.h" #include "AggressorAI.h" @@ -30,7 +29,6 @@ #include "RandomMovementGenerator.h" #include "CreatureAIImpl.h" #include "MovementGeneratorImpl.h" -#include "MapManager.h" #include "CreatureAIRegistry.h" #include "WaypointMovementGenerator.h" diff --git a/src/game/CreatureAIRegistry.h b/src/game/CreatureAIRegistry.h index b4155403e9b..2b92a096731 100644 --- a/src/game/CreatureAIRegistry.h +++ b/src/game/CreatureAIRegistry.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index a2f3d39fcc7..74275c8b173 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -26,6 +26,7 @@ #include "MovementGenerator.h" #include "ScriptCalls.h" #include "Pet.h" +#include "TemporarySummon.h" INSTANTIATE_SINGLETON_1(CreatureAIRegistry); INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry); @@ -65,6 +66,15 @@ namespace FactorySelector ai_factory = ai_registry.GetRegistryItem("TotemAI"); else if(creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); + else if(creature->isSummon() && ((TempSummon*)creature)->m_Properties) + { + if(((TempSummon*)creature)->m_Properties->Category == SUMMON_CATEGORY_PET + || ((TempSummon*)creature)->m_Properties->Type == SUMMON_TYPE_GUARDIAN + || ((TempSummon*)creature)->m_Properties->Type == SUMMON_TYPE_MINION) + ai_factory = ai_registry.GetRegistryItem("PetAI"); + else if(((TempSummon*)creature)->m_Properties->Type == SUMMON_TYPE_MINIPET) + ai_factory = ai_registry.GetRegistryItem("CritterAI"); + } else if(creature->GetCreatureType() == CREATURE_TYPE_CRITTER) ai_factory = ai_registry.GetRegistryItem("CritterAI"); } diff --git a/src/game/CreatureAISelector.h b/src/game/CreatureAISelector.h index c7b4e541f3c..436233b5b21 100644 --- a/src/game/CreatureAISelector.h +++ b/src/game/CreatureAISelector.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp index 55b56e0b94e..74e03c97e3b 100644 --- a/src/game/CreatureGroups.cpp +++ b/src/game/CreatureGroups.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -117,9 +117,9 @@ void CreatureGroupManager::LoadCreatureFormations() } while(result->NextRow()) ; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u creatures in formations", total_records ); - sLog.outString(); + sLog.outString(""); //Free some heap delete result; } diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h index dbf8dcec645..11d45167fd9 100644 --- a/src/game/CreatureGroups.h +++ b/src/game/CreatureGroups.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp index 3bf64188e34..d0402b4851c 100644 --- a/src/game/Debugcmds.cpp +++ b/src/game/Debugcmds.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,17 +21,14 @@ #include "Common.h" #include "Database/DatabaseEnv.h" #include "WorldPacket.h" -#include "WorldSession.h" -#include "World.h" +#include "Vehicle.h" #include "Player.h" #include "Opcodes.h" #include "Chat.h" #include "Log.h" #include "Unit.h" -#include "ObjectAccessor.h" #include "GossipDef.h" #include "Language.h" -#include "MapManager.h" #include "BattleGroundMgr.h" #include <fstream> #include "ObjectMgr.h" @@ -63,6 +60,7 @@ bool ChatHandler::HandleDebugSpellFailCommand(const char* args) uint8 failnum = (uint8)atoi(px); WorldPacket data(SMSG_CAST_FAILED, 5); + data << uint8(0); data << uint32(133); data << uint8(failnum); m_session->SendPacket(&data); @@ -70,7 +68,7 @@ bool ChatHandler::HandleDebugSpellFailCommand(const char* args) return true; } -bool ChatHandler::HandleSetPoiCommand(const char* args) +bool ChatHandler::HandleDebugSetPoiCommand(const char* args) { Player *pPlayer = m_session->GetPlayer(); Unit* target = getSelectedUnit(); @@ -89,9 +87,6 @@ bool ChatHandler::HandleSetPoiCommand(const char* args) return false; uint32 icon = atol(icon_text); - if ( icon < 0 ) - icon = 0; - uint32 flags = atol(flags_text); sLog.outDetail("Command : POI, NPC = %u, icon = %u flags = %u", target->GetGUIDLow(), icon,flags); @@ -99,7 +94,7 @@ bool ChatHandler::HandleSetPoiCommand(const char* args) return true; } -bool ChatHandler::HandleEquipErrorCommand(const char* args) +bool ChatHandler::HandleDebugEquipErrorCommand(const char* args) { if(!args) return false; @@ -109,7 +104,7 @@ bool ChatHandler::HandleEquipErrorCommand(const char* args) return true; } -bool ChatHandler::HandleSellErrorCommand(const char* args) +bool ChatHandler::HandleDebugSellErrorCommand(const char* args) { if(!args) return false; @@ -119,7 +114,7 @@ bool ChatHandler::HandleSellErrorCommand(const char* args) return true; } -bool ChatHandler::HandleBuyErrorCommand(const char* args) +bool ChatHandler::HandleDebugBuyErrorCommand(const char* args) { if(!args) return false; @@ -129,7 +124,7 @@ bool ChatHandler::HandleBuyErrorCommand(const char* args) return true; } -bool ChatHandler::HandleSendOpcodeCommand(const char* /*args*/) +bool ChatHandler::HandleDebugSendOpcodeCommand(const char* /*args*/) { Unit *unit = getSelectedUnit(); Player *player = NULL; @@ -192,14 +187,22 @@ bool ChatHandler::HandleSendOpcodeCommand(const char* /*args*/) ifs >> val6; data << val6; } - else if(type == "pguid") + else if(type == "appitsguid") { data.append(unit->GetPackGUID()); } - else if(type == "myguid") + else if(type == "appmyguid") { data.append(player->GetPackGUID()); } + else if(type == "myguid") + { + data << uint64(player->GetGUID()); + } + else if(type == "itsguid") + { + data << uint64(unit->GetGUID()); + } else if(type == "pos") { data << unit->GetPositionX(); @@ -221,12 +224,12 @@ bool ChatHandler::HandleSendOpcodeCommand(const char* /*args*/) ifs.close(); sLog.outDebug("Sending opcode %u", data.GetOpcode()); data.hexlike(); - ((Player*)unit)->GetSession()->SendPacket(&data); + player->GetSession()->SendPacket(&data); PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName()); return true; } -bool ChatHandler::HandleUpdateWorldStateCommand(const char* args) +bool ChatHandler::HandleDebugUpdateWorldStateCommand(const char* args) { char* w = strtok((char*)args, " "); char* s = strtok(NULL, " "); @@ -240,18 +243,46 @@ bool ChatHandler::HandleUpdateWorldStateCommand(const char* args) return true; } -bool ChatHandler::HandlePlaySound2Command(const char* args) +//Play sound +bool ChatHandler::HandleDebugPlaySoundCommand(const char* args) { - if(!args) + // USAGE: .debug playsound #soundid + // #soundid - ID decimal number from SoundEntries.dbc (1st column) + if( !*args ) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); + return false; + } + + uint32 dwSoundId = atoi((char*)args); + + if(!sSoundEntriesStore.LookupEntry(dwSoundId)) + { + PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId); + SetSentErrorMessage(true); + return false; + } + + Unit* unit = getSelectedUnit(); + if(!unit) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); return false; + } - uint32 soundid = atoi(args); - m_session->GetPlayer()->PlaySound(soundid, false); + if(m_session->GetPlayer()->GetSelection()) + unit->PlayDistanceSound(dwSoundId,m_session->GetPlayer()); + else + unit->PlayDirectSound(dwSoundId,m_session->GetPlayer()); + + PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId); return true; } //Send notification in channel -bool ChatHandler::HandleSendChannelNotifyCommand(const char* args) +bool ChatHandler::HandleDebugSendChannelNotifyCommand(const char* args) { if(!args) return false; @@ -269,7 +300,7 @@ bool ChatHandler::HandleSendChannelNotifyCommand(const char* args) } //Send notification in chat -bool ChatHandler::HandleSendChatMsgCommand(const char* args) +bool ChatHandler::HandleDebugSendChatMsgCommand(const char* args) { if(!args) return false; @@ -282,15 +313,14 @@ bool ChatHandler::HandleSendChatMsgCommand(const char* args) return true; } -bool ChatHandler::HandleSendQuestPartyMsgCommand(const char* args) +bool ChatHandler::HandleDebugSendQuestPartyMsgCommand(const char* args) { uint32 msg = atol((char*)args); - if (msg >= 0) - m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg); + m_session->GetPlayer()->SendPushToPartyResponse(m_session->GetPlayer(), msg); return true; } -bool ChatHandler::HandleGetLootRecipient(const char* /*args*/) +bool ChatHandler::HandleDebugGetLootRecipient(const char* /*args*/) { Creature* target = getSelectedCreature(); if(!target) @@ -300,15 +330,14 @@ bool ChatHandler::HandleGetLootRecipient(const char* /*args*/) return true; } -bool ChatHandler::HandleSendQuestInvalidMsgCommand(const char* args) +bool ChatHandler::HandleDebugSendQuestInvalidMsgCommand(const char* args) { uint32 msg = atol((char*)args); - if (msg >= 0) - m_session->GetPlayer()->SendCanTakeQuestResponse(msg); + m_session->GetPlayer()->SendCanTakeQuestResponse(msg); return true; } -bool ChatHandler::HandleGetItemState(const char* args) +bool ChatHandler::HandleDebugGetItemState(const char* args) { if (!args) return false; @@ -542,6 +571,12 @@ bool ChatHandler::HandleGetItemState(const char* args) return true; } +bool ChatHandler::HandleDebugBattlegroundCommand(const char * /*args*/) +{ + sBattleGroundMgr.ToggleTesting(); + return true; +} + bool ChatHandler::HandleDebugArenaCommand(const char * /*args*/) { sBattleGroundMgr.ToggleArenaTesting(); @@ -591,3 +626,96 @@ bool ChatHandler::HandleDebugHostilRefList(const char * /*args*/) return true; } +bool ChatHandler::HandleDebugSpawnVehicle(const char* args) +{ + if(!args) + return false; + + char* e = strtok((char*)args, " "); + char* i = strtok(NULL, " "); + + if (!e || !i) + return false; + + uint32 entry = (uint32)atoi(e); + uint32 id = (uint32)atoi(i); + + CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry); + + if(!ci) + return false; + + VehicleEntry const *ve = sVehicleStore.LookupEntry(id); + + if(!ve) + return false; + + Vehicle *v = new Vehicle; + Map *map = m_session->GetPlayer()->GetMap(); + if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, entry, id, m_session->GetPlayer()->GetTeam())) + { + delete v; + return false; + } + + float px, py, pz; + m_session->GetPlayer()->GetClosePoint(px, py, pz, m_session->GetPlayer()->GetObjectSize()); + + v->Relocate(px, py, pz, m_session->GetPlayer()->GetOrientation()); + + if(!v->IsPositionValid()) + { + sLog.outError("Vehicle (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + v->GetGUIDLow(), v->GetEntry(), v->GetPositionX(), v->GetPositionY()); + delete v; + return false; + } + + map->Add((Creature*)v); + + return true; +} + +bool ChatHandler::HandleDebugSendLargePacketCommand(const char* /*args*/) +{ + const char* stuffingString = "This is a dummy string to push the packet's size beyond 128000 bytes. "; + std::ostringstream ss; + while(ss.str().size() < 128000) + ss << stuffingString; + SendSysMessage(ss.str().c_str()); + return true; +} + +bool ChatHandler::HandleDebugSendSetPhaseShiftCommand(const char* args) +{ + if(!args) + return false; + + uint32 PhaseShift = atoi(args); + m_session->SendSetPhaseShift(PhaseShift); + return true; +} + +bool ChatHandler::HandleDebugSetItemFlagCommand(const char* args) +{ + if(!args) + return false; + + char* e = strtok((char*)args, " "); + char* f = strtok(NULL, " "); + + if (!e || !f) + return false; + + uint32 guid = (uint32)atoi(e); + uint32 flag = (uint32)atoi(f); + + Item *i = m_session->GetPlayer()->GetItemByGuid(MAKE_NEW_GUID(guid, 0, HIGHGUID_ITEM)); + + if(!i) + return false; + + i->SetUInt32Value(ITEM_FIELD_FLAGS, flag); + + return true; +} diff --git a/src/game/DestinationHolder.cpp b/src/game/DestinationHolder.cpp index 904509aeef4..f2158e3b5be 100644 --- a/src/game/DestinationHolder.cpp +++ b/src/game/DestinationHolder.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/DestinationHolder.h b/src/game/DestinationHolder.h index 4c259d0dfde..94e12a1757d 100644 --- a/src/game/DestinationHolder.h +++ b/src/game/DestinationHolder.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/DestinationHolderImp.h b/src/game/DestinationHolderImp.h index fcc2d946de8..384ad9621a3 100644 --- a/src/game/DestinationHolderImp.h +++ b/src/game/DestinationHolderImp.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,6 @@ #ifndef TRINITY_DESTINATIONHOLDERIMP_H #define TRINITY_DESTINATIONHOLDERIMP_H -#include "Creature.h" #include "MapManager.h" #include "DestinationHolder.h" @@ -85,24 +84,7 @@ DestinationHolder<TRAVELLER>::StartTravel(TRAVELLER &traveller, bool sendMove) i_fromY = traveller.GetPositionY(); i_fromZ = traveller.GetPositionZ(); - float dx = i_destX - i_fromX; - float dy = i_destY - i_fromY; - float dz = i_destZ - i_fromZ; - - float dist; - //Should be for Creature Flying and Swimming. - if(traveller.GetTraveller().hasUnitState(UNIT_STAT_IN_FLIGHT)) - dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)); - else //Walking on the ground - dist = sqrt((dx*dx) + (dy*dy)); - - float speed; - if(traveller.GetTraveller().hasUnitState(UNIT_STAT_CHARGING)) - speed = SPEED_CHARGE * 0.001f; - else - speed = traveller.Speed() * 0.001f; // speed is in seconds so convert from second to millisecond - i_totalTravelTime = static_cast<uint32>(dist/speed); - + i_totalTravelTime = traveller.GetTotalTrevelTimeTo(i_destX,i_destY,i_destZ); i_timeElapsed = 0; if(sendMove) traveller.MoveTo(i_destX, i_destY, i_destZ, i_totalTravelTime); diff --git a/src/game/DuelHandler.cpp b/src/game/DuelHandler.cpp index 58506f949e9..aa6563a3f98 100644 --- a/src/game/DuelHandler.cpp +++ b/src/game/DuelHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,11 +21,9 @@ #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" -#include "World.h" #include "Log.h" #include "Opcodes.h" #include "UpdateData.h" -#include "MapManager.h" #include "Player.h" void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket) diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index 801626d5a9b..3ac8b688e8b 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -19,16 +19,11 @@ */ #include "Common.h" -#include "GameObject.h" #include "UpdateMask.h" #include "Opcodes.h" -#include "WorldPacket.h" -#include "WorldSession.h" #include "World.h" #include "ObjectAccessor.h" #include "Database/DatabaseEnv.h" -#include "SpellAuras.h" -#include "MapManager.h" #include "GridNotifiers.h" #include "CellImpl.h" #include "GridNotifiersImpl.h" @@ -38,7 +33,7 @@ DynamicObject::DynamicObject() : WorldObject() m_objectType |= TYPEMASK_DYNAMICOBJECT; m_objectTypeId = TYPEID_DYNAMICOBJECT; // 2.3.2 - 0x58 - m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); + m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION); m_valuesCount = DYNAMICOBJECT_END; } @@ -67,12 +62,12 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 { SetInstanceId(caster->GetInstanceId()); - WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId()); + WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId(), caster->GetPhaseMask()); Relocate(x,y,z,0); if(!IsPositionValid()) { - sLog.outError("ERROR: DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effIndex,GetPositionX(),GetPositionY()); + sLog.outError("DynamicObject (spell %u eff %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",spellId,effIndex,GetPositionX(),GetPositionY()); return false; } @@ -81,7 +76,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32 SetUInt64Value( DYNAMICOBJECT_CASTER, caster->GetGUID() ); SetUInt32Value( DYNAMICOBJECT_BYTES, 0x00000001 ); SetUInt32Value( DYNAMICOBJECT_SPELLID, spellId ); - SetFloatValue( DYNAMICOBJECT_RADIUS, radius * 2); + SetFloatValue( DYNAMICOBJECT_RADIUS, radius * 2); //diameter? SetFloatValue( DYNAMICOBJECT_POS_X, x ); SetFloatValue( DYNAMICOBJECT_POS_Y, y ); SetFloatValue( DYNAMICOBJECT_POS_Z, z ); @@ -153,7 +148,6 @@ void DynamicObject::Delay(int32 delaytime) bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const { return IsInWorld() && u->IsInWorld() - && (IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false) - || GetCasterGUID() == u->GetGUID()); + && (IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false)); } diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h index 1bcd29998f8..ccf9d47a455 100644 --- a/src/game/DynamicObject.h +++ b/src/game/DynamicObject.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -50,10 +50,6 @@ class DynamicObject : public WorldObject void Delay(int32 delaytime); bool isVisibleForInState(Player const* u, bool inVisibleList) const; - void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } - void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } - void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); } - void Whisper(const char* text, uint64 receiver) { MonsterWhisper(text,receiver); } void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp index 87800d2edc1..8f9eb6073d5 100644 --- a/src/game/FleeingMovementGenerator.cpp +++ b/src/game/FleeingMovementGenerator.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -301,19 +301,26 @@ FleeingMovementGenerator<T>::Initialize(T &owner) if(!&owner) return; - Unit * fright = ObjectAccessor::GetUnit(owner, i_frightGUID); - if(!fright) - return; - _Init(owner); owner.CastStop(); owner.addUnitState(UNIT_STAT_FLEEING); owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); owner.SetUInt64Value(UNIT_FIELD_TARGET, 0); owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - i_caster_x = fright->GetPositionX(); - i_caster_y = fright->GetPositionY(); - i_caster_z = fright->GetPositionZ(); + + if(Unit * fright = ObjectAccessor::GetUnit(owner, i_frightGUID)) + { + i_caster_x = fright->GetPositionX(); + i_caster_y = fright->GetPositionY(); + i_caster_z = fright->GetPositionZ(); + } + else + { + i_caster_x = owner.GetPositionX(); + i_caster_y = owner.GetPositionY(); + i_caster_z = owner.GetPositionZ(); + } + i_only_forward = true; i_cur_angle = 0.0f; i_last_distance_from_caster = 0.0f; diff --git a/src/game/FleeingMovementGenerator.h b/src/game/FleeingMovementGenerator.h index 6a4f3593370..a6957545d41 100644 --- a/src/game/FleeingMovementGenerator.h +++ b/src/game/FleeingMovementGenerator.h @@ -1,7 +1,7 @@ /* -* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * -* Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,7 +24,6 @@ #include "MovementGenerator.h" #include "DestinationHolder.h" #include "Traveller.h" -#include "MapManager.h" template<class T> class TRINITY_DLL_SPEC FleeingMovementGenerator diff --git a/src/game/FollowerRefManager.h b/src/game/FollowerRefManager.h index 136fdbfeadb..093c85adcee 100644 --- a/src/game/FollowerRefManager.h +++ b/src/game/FollowerRefManager.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/FollowerReference.cpp b/src/game/FollowerReference.cpp index 44c8e8d55de..173f9881c54 100644 --- a/src/game/FollowerReference.cpp +++ b/src/game/FollowerReference.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/FollowerReference.h b/src/game/FollowerReference.h index 16fa880bcfe..3c0b3dc9e7c 100644 --- a/src/game/FollowerReference.h +++ b/src/game/FollowerReference.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Formulas.h b/src/game/Formulas.h index f54917be6f3..041c0621c74 100644 --- a/src/game/Formulas.h +++ b/src/game/Formulas.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -34,7 +34,7 @@ namespace Trinity } namespace XP { - typedef enum XPColorChar { RED, ORANGE, YELLOW, GREEN, GRAY }; + enum XPColorChar { RED, ORANGE, YELLOW, GREEN, GRAY }; inline uint32 GetGrayLevel(uint32 pl_level) { @@ -80,8 +80,17 @@ namespace Trinity inline uint32 BaseGain(uint32 pl_level, uint32 mob_level, ContentLevels content) { - //TODO: need modifier for CONTENT_71_80 different from CONTENT_61_70? - const uint32 nBaseExp = content == CONTENT_1_60 ? 45 : 235; + uint32 nBaseExp; + switch(content) + { + case CONTENT_1_60: nBaseExp = 45; break; + case CONTENT_61_70: nBaseExp = 235; break; + case CONTENT_71_80: nBaseExp = 580; break; + default: + sLog.outError("BaseGain: Unsupported content level %u",content); + nBaseExp = 45; break; + } + if( mob_level >= pl_level ) { uint32 nLevelDiff = mob_level - pl_level; @@ -118,66 +127,6 @@ namespace Trinity return (uint32)(xp_gain*sWorld.getRate(RATE_XP_KILL)); } - inline uint32 xp_Diff(uint32 lvl) - { - if( lvl < 29 ) - return 0; - if( lvl == 29 ) - return 1; - if( lvl == 30 ) - return 3; - if( lvl == 31 ) - return 6; - else - return (5*(lvl-30)); - } - - inline uint32 mxp(uint32 lvl) - { - if (lvl < 60) - { - return (45 + (5*lvl)); - } - else - { - return (235 + (5*lvl)); - } - } - - inline uint32 xp_to_level(uint32 lvl) - { - uint32 xp = 0; - if (lvl < 60) - { - xp = (8*lvl + xp_Diff(lvl)) * mxp(lvl); - } - else if (lvl == 60) - { - xp = (155 + mxp(lvl) * (1344 - 70 - ((69 - lvl) * (7 + (69 - lvl) * 8 - 1)/2))); - } - else if (lvl < 70) - { - xp = (155 + mxp(lvl) * (1344 - ((69-lvl) * (7 + (69 - lvl) * 8 - 1)/2))); - }else - { - // level higher than 70 is not supported - xp = (uint32)(779700 * (pow(sWorld.getRate(RATE_XP_PAST_70), (int32)lvl - 69))); - return ((xp < 0x7fffffff) ? xp : 0x7fffffff); - } - - // The XP to Level is always rounded to the nearest 100 points (50 rounded to high). - xp = ((xp + 50) / 100) * 100; // use additional () for prevent free association operations in C++ - - if ((lvl > 10) && (lvl < 60)) // compute discount added in 2.3.x - { - uint32 discount = (lvl < 28) ? (lvl - 10) : 18; - xp = (xp * (100 - discount)) / 100; // apply discount - xp = (xp / 100) * 100; // floor to hundreds - } - - return xp; - } - inline float xp_in_group_rate(uint32 count, bool isRaid) { if(isRaid) diff --git a/src/game/GameEvent.cpp b/src/game/GameEventMgr.cpp index ae2dc488b86..a1342b972b0 100644 --- a/src/game/GameEvent.cpp +++ b/src/game/GameEventMgr.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -18,9 +18,10 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "GameEvent.h" +#include "GameEventMgr.h" #include "World.h" #include "ObjectMgr.h" +#include "PoolHandler.h" #include "ProgressBar.h" #include "Language.h" #include "Log.h" @@ -30,9 +31,9 @@ #include "Player.h" #include "BattleGroundMgr.h" -INSTANTIATE_SINGLETON_1(GameEvent); +INSTANTIATE_SINGLETON_1(GameEventMgr); -bool GameEvent::CheckOneGameEvent(uint16 entry) const +bool GameEventMgr::CheckOneGameEvent(uint16 entry) const { time_t currenttime = time(NULL); // if the state is conditions or nextphase, then the event should be active @@ -62,7 +63,7 @@ bool GameEvent::CheckOneGameEvent(uint16 entry) const return false; } -uint32 GameEvent::NextCheck(uint16 entry) const +uint32 GameEventMgr::NextCheck(uint16 entry) const { time_t currenttime = time(NULL); @@ -96,7 +97,7 @@ uint32 GameEvent::NextCheck(uint16 entry) const return delay; } -bool GameEvent::StartEvent( uint16 event_id, bool overwrite ) +bool GameEventMgr::StartEvent( uint16 event_id, bool overwrite ) { if(mGameEvent[event_id].state == GAMEEVENT_NORMAL) { @@ -135,7 +136,7 @@ bool GameEvent::StartEvent( uint16 event_id, bool overwrite ) } } -void GameEvent::StopEvent( uint16 event_id, bool overwrite ) +void GameEventMgr::StopEvent( uint16 event_id, bool overwrite ) { bool serverwide_evt = mGameEvent[event_id].state != GAMEEVENT_NORMAL; @@ -167,14 +168,14 @@ void GameEvent::StopEvent( uint16 event_id, bool overwrite ) } } -void GameEvent::LoadFromDB() +void GameEventMgr::LoadFromDB() { { QueryResult *result = WorldDatabase.Query("SELECT MAX(entry) FROM game_event"); if( !result ) { sLog.outString(">> Table game_event is empty."); - sLog.outString(); + sLog.outString(""); return; } @@ -186,54 +187,68 @@ void GameEvent::LoadFromDB() mGameEvent.resize(max_event_id+1); } - QueryResult *result = WorldDatabase.Query("SELECT entry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,description,world_event FROM game_event"); + QueryResult *result = WorldDatabase.Query("SELECT entry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,holiday,description,world_event FROM game_event"); if( !result ) { mGameEvent.clear(); - sLog.outString(">> Table game_event is empty:"); - sLog.outString(); + sLog.outString(">> Table game_event is empty!"); + sLog.outString(""); return; } uint32 count = 0; - barGoLink bar( result->GetRowCount() ); - do { - ++count; - Field *fields = result->Fetch(); + barGoLink bar( result->GetRowCount() ); + do + { + ++count; + Field *fields = result->Fetch(); - bar.step(); + bar.step(); - uint16 event_id = fields[0].GetUInt16(); - if(event_id==0) - { - sLog.outErrorDb("`game_event` game event id (%i) is reserved and can't be used.",event_id); - continue; - } + uint16 event_id = fields[0].GetUInt16(); + if(event_id==0) + { + sLog.outErrorDb("`game_event` game event id (%i) is reserved and can't be used.",event_id); + continue; + } - GameEventData& pGameEvent = mGameEvent[event_id]; - uint64 starttime = fields[1].GetUInt64(); - pGameEvent.start = time_t(starttime); - uint64 endtime = fields[2].GetUInt64(); - pGameEvent.end = time_t(endtime); - pGameEvent.occurence = fields[3].GetUInt32(); - pGameEvent.length = fields[4].GetUInt32(); - pGameEvent.description = fields[5].GetCppString(); - pGameEvent.state = (GameEventState)(fields[6].GetUInt8()); - pGameEvent.nextstart = 0; - - if(pGameEvent.length==0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check - { - sLog.outErrorDb("`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.",event_id); - continue; - } + GameEventData& pGameEvent = mGameEvent[event_id]; + uint64 starttime = fields[1].GetUInt64(); + pGameEvent.start = time_t(starttime); + uint64 endtime = fields[2].GetUInt64(); + pGameEvent.end = time_t(endtime); + pGameEvent.occurence = fields[3].GetUInt32(); + pGameEvent.length = fields[4].GetUInt32(); + pGameEvent.holiday_id = fields[5].GetUInt32(); + + pGameEvent.state = (GameEventState)(fields[7].GetUInt8()); + pGameEvent.nextstart = 0; - } while( result->NextRow() ); + if(pGameEvent.length==0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check + { + sLog.outErrorDb("`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.",event_id); + continue; + } - sLog.outString(); - sLog.outString( ">> Loaded %u game events", count ); - delete result; + if(pGameEvent.holiday_id) + { + if(!sHolidaysStore.LookupEntry(pGameEvent.holiday_id)) + { + sLog.outErrorDb("`game_event` game event id (%i) have not existed holiday id %u.",event_id,pGameEvent.holiday_id); + pGameEvent.holiday_id = 0; + } + } + + pGameEvent.description = fields[6].GetCppString(); + + } while( result->NextRow() ); + delete result; + + sLog.outString(""); + sLog.outString( ">> Loaded %u game events", count ); + } // load game event saves // 0 1 2 @@ -245,7 +260,7 @@ void GameEvent::LoadFromDB() barGoLink bar2(1); bar2.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u game event saves in game events", count ); } else @@ -280,7 +295,7 @@ void GameEvent::LoadFromDB() ++count; } while( result->NextRow() ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u game event saves in game events", count ); delete result; } @@ -292,7 +307,7 @@ void GameEvent::LoadFromDB() barGoLink bar2(1); bar2.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u game event prerequisites in game events", count ); } else @@ -333,7 +348,7 @@ void GameEvent::LoadFromDB() ++count; } while( result->NextRow() ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u game event prerequisites in game events", count ); delete result; } @@ -346,21 +361,21 @@ void GameEvent::LoadFromDB() count = 0; if( !result ) { - barGoLink bar2(1); - bar2.step(); + barGoLink bar(1); + bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u creatures in game events", count ); } else { - barGoLink bar2( result->GetRowCount() ); + barGoLink bar( result->GetRowCount() ); do { Field *fields = result->Fetch(); - bar2.step(); + bar.step(); uint32 guid = fields[0].GetUInt32(); int16 event_id = fields[1].GetInt16(); @@ -378,9 +393,10 @@ void GameEvent::LoadFromDB() crelist.push_back(guid); } while( result->NextRow() ); - sLog.outString(); - sLog.outString( ">> Loaded %u creatures in game events", count ); delete result; + + sLog.outString(""); + sLog.outString( ">> Loaded %u creatures in game events", count ); } mGameEventGameobjectGuids.resize(mGameEvent.size()*2-1); @@ -391,21 +407,21 @@ void GameEvent::LoadFromDB() count = 0; if( !result ) { - barGoLink bar3(1); - bar3.step(); + barGoLink bar(1); + bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u gameobjects in game events", count ); } else { - barGoLink bar3( result->GetRowCount() ); + barGoLink bar( result->GetRowCount() ); do { Field *fields = result->Fetch(); - bar3.step(); + bar.step(); uint32 guid = fields[0].GetUInt32(); int16 event_id = fields[1].GetInt16(); @@ -423,10 +439,10 @@ void GameEvent::LoadFromDB() golist.push_back(guid); } while( result->NextRow() ); - sLog.outString(); - sLog.outString( ">> Loaded %u gameobjects in game events", count ); - delete result; + + sLog.outString(""); + sLog.outString( ">> Loaded %u gameobjects in game events", count ); } mGameEventModelEquip.resize(mGameEvent.size()); @@ -439,21 +455,21 @@ void GameEvent::LoadFromDB() count = 0; if( !result ) { - barGoLink bar3(1); - bar3.step(); + barGoLink bar(1); + bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u model/equipment changes in game events", count ); } else { - barGoLink bar3( result->GetRowCount() ); + barGoLink bar( result->GetRowCount() ); do { Field *fields = result->Fetch(); - bar3.step(); + bar.step(); uint32 guid = fields[0].GetUInt32(); uint16 event_id = fields[1].GetUInt16(); @@ -483,10 +499,10 @@ void GameEvent::LoadFromDB() equiplist.push_back(std::pair<uint32, ModelEquip>(guid, newModelEquipSet)); } while( result->NextRow() ); - sLog.outString(); - sLog.outString( ">> Loaded %u model/equipment changes in game events", count ); - delete result; + + sLog.outString(""); + sLog.outString( ">> Loaded %u model/equipment changes in game events", count ); } mGameEventCreatureQuests.resize(mGameEvent.size()); @@ -496,21 +512,21 @@ void GameEvent::LoadFromDB() count = 0; if( !result ) { - barGoLink bar3(1); - bar3.step(); + barGoLink bar(1); + bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u quests additions in game events", count ); } else { - barGoLink bar3( result->GetRowCount() ); + barGoLink bar( result->GetRowCount() ); do { Field *fields = result->Fetch(); - bar3.step(); + bar.step(); uint32 id = fields[0].GetUInt32(); uint32 quest = fields[1].GetUInt32(); uint16 event_id = fields[2].GetUInt16(); @@ -526,7 +542,7 @@ void GameEvent::LoadFromDB() questlist.push_back(QuestRelation(id, quest)); } while( result->NextRow() ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u quests additions in game events", count ); delete result; @@ -542,7 +558,7 @@ void GameEvent::LoadFromDB() barGoLink bar3(1); bar3.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u go quests additions in game events", count ); } else @@ -569,10 +585,10 @@ void GameEvent::LoadFromDB() questlist.push_back(QuestRelation(id, quest)); } while( result->NextRow() ); - sLog.outString(); - sLog.outString( ">> Loaded %u quests additions in game events", count ); - delete result; + + sLog.outString(""); + sLog.outString( ">> Loaded %u quests additions in game events", count ); } // Load quest to (event,condition) mapping @@ -585,7 +601,7 @@ void GameEvent::LoadFromDB() barGoLink bar3(1); bar3.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u quest event conditions in game events", count ); } else @@ -614,7 +630,7 @@ void GameEvent::LoadFromDB() mQuestToEventConditions[quest].num = num; } while( result->NextRow() ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u quest event conditions in game events", count ); delete result; @@ -630,7 +646,7 @@ void GameEvent::LoadFromDB() barGoLink bar3(1); bar3.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u conditions in game events", count ); } else @@ -659,7 +675,7 @@ void GameEvent::LoadFromDB() ++count; } while( result->NextRow() ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u conditions in game events", count ); delete result; @@ -675,7 +691,7 @@ void GameEvent::LoadFromDB() barGoLink bar3(1); bar3.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u condition saves in game events", count ); } else @@ -710,7 +726,7 @@ void GameEvent::LoadFromDB() ++count; } while( result->NextRow() ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u condition saves in game events", count ); delete result; @@ -727,7 +743,7 @@ void GameEvent::LoadFromDB() barGoLink bar3(1); bar3.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u npcflags in game events", count ); } else @@ -754,7 +770,7 @@ void GameEvent::LoadFromDB() ++count; } while( result->NextRow() ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u npcflags in game events", count ); delete result; @@ -770,7 +786,7 @@ void GameEvent::LoadFromDB() barGoLink bar3(1); bar3.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u vendor additions in game events", count ); } else @@ -821,7 +837,7 @@ void GameEvent::LoadFromDB() vendors.push_back(newEntry); } while( result->NextRow() ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u vendor additions in game events", count ); delete result; @@ -837,7 +853,7 @@ void GameEvent::LoadFromDB() barGoLink bar3(1); bar3.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u npc gossip textids in game events", count ); } else @@ -864,7 +880,7 @@ void GameEvent::LoadFromDB() ++count; } while( result->NextRow() ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u npc gossip textids in game events", count ); delete result; @@ -882,7 +898,7 @@ void GameEvent::LoadFromDB() barGoLink bar3(1); bar3.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u battleground holidays in game events", count ); } else @@ -908,14 +924,69 @@ void GameEvent::LoadFromDB() mGameEventBattleGroundHolidays[event_id] = fields[1].GetUInt32(); } while( result->NextRow() ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u battleground holidays in game events", count ); delete result; } + + //////////////////////// + // GameEventPool + //////////////////////// + + mGameEventPoolIds.resize(mGameEvent.size()*2-1); + // 1 2 + result = WorldDatabase.Query("SELECT pool_template.entry, game_event_pool.event " + "FROM pool_template JOIN game_event_pool ON pool_template.entry = game_event_pool.pool_entry"); + + count = 0; + if( !result ) + { + barGoLink bar2(1); + bar2.step(); + + sLog.outString(""); + sLog.outString(">> Loaded %u pools in game events", count ); + } + else + { + + barGoLink bar2( result->GetRowCount() ); + do + { + Field *fields = result->Fetch(); + + bar2.step(); + + uint32 entry = fields[0].GetUInt16(); + int16 event_id = fields[1].GetInt16(); + + int32 internal_event_id = mGameEvent.size() + event_id - 1; + + if(internal_event_id < 0 || internal_event_id >= mGameEventPoolIds.size()) + { + sLog.outErrorDb("`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`",event_id); + continue; + } + + if (!poolhandler.CheckPool(entry)) + { + sLog.outErrorDb("Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", entry); + continue; + } + + ++count; + IdList& poollist = mGameEventPoolIds[internal_event_id]; + poollist.push_back(entry); + + } while( result->NextRow() ); + sLog.outString(""); + sLog.outString( ">> Loaded %u pools in game events", count ); + delete result; + } } -uint32 GameEvent::GetNPCFlag(Creature * cr) +uint32 GameEventMgr::GetNPCFlag(Creature * cr) { uint32 mask = 0; uint32 guid = cr->GetDBTableGUIDLow(); @@ -932,7 +1003,7 @@ uint32 GameEvent::GetNPCFlag(Creature * cr) return mask; } -uint32 GameEvent::GetNpcTextId(uint32 guid) +uint32 GameEventMgr::GetNpcTextId(uint32 guid) { GuidEventNpcGossipIdMap::iterator itr = mNPCGossipIds.find(guid); if(itr != mNPCGossipIds.end()) @@ -941,7 +1012,7 @@ uint32 GameEvent::GetNpcTextId(uint32 guid) return 0; } -uint32 GameEvent::Initialize() // return the next event delay in ms +uint32 GameEventMgr::Initialize() // return the next event delay in ms { m_ActiveEvents.clear(); uint32 delay = Update(); @@ -950,7 +1021,7 @@ uint32 GameEvent::Initialize() // return the next e return delay; } -uint32 GameEvent::Update() // return the next event delay in ms +uint32 GameEventMgr::Update() // return the next event delay in ms { time_t currenttime = time(NULL); uint32 nextEventDelay = max_ge_check_delay; // 1 day @@ -1017,10 +1088,10 @@ uint32 GameEvent::Update() // return the next e for(std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr) StopEvent(*itr); sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1); - return (nextEventDelay + 1) * 1000; // Add 1 second to be sure event has started/stopped at next call + return (nextEventDelay + 1) * IN_MILISECONDS; // Add 1 second to be sure event has started/stopped at next call } -void GameEvent::UnApplyEvent(uint16 event_id) +void GameEventMgr::UnApplyEvent(uint16 event_id) { sLog.outString("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str()); // un-spawn positive event tagged objects @@ -1040,7 +1111,7 @@ void GameEvent::UnApplyEvent(uint16 event_id) UpdateBattleGroundSettings(); } -void GameEvent::ApplyNewEvent(uint16 event_id) +void GameEventMgr::ApplyNewEvent(uint16 event_id) { switch(sWorld.getConfig(CONFIG_EVENT_ANNOUNCE)) { @@ -1070,7 +1141,7 @@ void GameEvent::ApplyNewEvent(uint16 event_id) UpdateBattleGroundSettings(); } -void GameEvent::UpdateEventNPCFlags(uint16 event_id) +void GameEventMgr::UpdateEventNPCFlags(uint16 event_id) { // go through the creatures whose npcflags are changed in the event for(NPCFlagList::iterator itr = mGameEventNPCFlags[event_id].begin(); itr != mGameEventNPCFlags[event_id].end(); ++itr) @@ -1096,7 +1167,7 @@ void GameEvent::UpdateEventNPCFlags(uint16 event_id) } } -void GameEvent::UpdateBattleGroundSettings() +void GameEventMgr::UpdateBattleGroundSettings() { uint32 mask = 0; for(ActiveEvents::const_iterator itr = m_ActiveEvents.begin(); itr != m_ActiveEvents.end(); ++itr ) @@ -1104,7 +1175,7 @@ void GameEvent::UpdateBattleGroundSettings() sBattleGroundMgr.SetHolidayWeekends(mask); } -void GameEvent::UpdateEventNPCVendor(uint16 event_id, bool activate) +void GameEventMgr::UpdateEventNPCVendor(uint16 event_id, bool activate) { for(NPCVendorList::iterator itr = mGameEventVendors[event_id].begin(); itr != mGameEventVendors[event_id].end(); ++itr) { @@ -1115,13 +1186,13 @@ void GameEvent::UpdateEventNPCVendor(uint16 event_id, bool activate) } } -void GameEvent::GameEventSpawn(int16 event_id) +void GameEventMgr::GameEventSpawn(int16 event_id) { int32 internal_event_id = mGameEvent.size() + event_id - 1; if(internal_event_id < 0 || internal_event_id >= mGameEventCreatureGuids.size()) { - sLog.outError("GameEvent::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: %u)",internal_event_id,mGameEventCreatureGuids.size()); + sLog.outError("GameEventMgr::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: %u)",internal_event_id,mGameEventCreatureGuids.size()); return; } @@ -1154,7 +1225,7 @@ void GameEvent::GameEventSpawn(int16 event_id) if(internal_event_id < 0 || internal_event_id >= mGameEventGameobjectGuids.size()) { - sLog.outError("GameEvent::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: %u)",internal_event_id,mGameEventGameobjectGuids.size()); + sLog.outError("GameEventMgr::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: %u)",internal_event_id,mGameEventGameobjectGuids.size()); return; } @@ -1185,15 +1256,26 @@ void GameEvent::GameEventSpawn(int16 event_id) } } } + + if(internal_event_id < 0 || internal_event_id >= mGameEventPoolIds.size()) + { + sLog.outError("GameEventMgr::GameEventSpawn attempt access to out of range mGameEventPoolIds element %i (size: %u)",internal_event_id,mGameEventPoolIds.size()); + return; + } + + for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin();itr != mGameEventPoolIds[internal_event_id].end();++itr) + { + poolhandler.SpawnPool(*itr); + } } -void GameEvent::GameEventUnspawn(int16 event_id) +void GameEventMgr::GameEventUnspawn(int16 event_id) { int32 internal_event_id = mGameEvent.size() + event_id - 1; if(internal_event_id < 0 || internal_event_id >= mGameEventCreatureGuids.size()) { - sLog.outError("GameEvent::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: %u)",internal_event_id,mGameEventCreatureGuids.size()); + sLog.outError("GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: %u)",internal_event_id,mGameEventCreatureGuids.size()); return; } @@ -1217,7 +1299,7 @@ void GameEvent::GameEventUnspawn(int16 event_id) if(internal_event_id < 0 || internal_event_id >= mGameEventGameobjectGuids.size()) { - sLog.outError("GameEvent::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: %u)",internal_event_id,mGameEventGameobjectGuids.size()); + sLog.outError("GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: %u)",internal_event_id,mGameEventGameobjectGuids.size()); return; } @@ -1235,9 +1317,19 @@ void GameEvent::GameEventUnspawn(int16 event_id) pGameobject->AddObjectToRemoveList(); } } + if(internal_event_id < 0 || internal_event_id >= mGameEventPoolIds.size()) + { + sLog.outError("GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %i (size: %u)",internal_event_id,mGameEventPoolIds.size()); + return; + } + + for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin();itr != mGameEventPoolIds[internal_event_id].end();++itr) + { + poolhandler.DespawnPool(*itr); + } } -void GameEvent::ChangeEquipOrModel(int16 event_id, bool activate) +void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) { for(ModelEquipList::iterator itr = mGameEventModelEquip[event_id].begin();itr != mGameEventModelEquip[event_id].end();++itr) { @@ -1316,7 +1408,7 @@ void GameEvent::ChangeEquipOrModel(int16 event_id, bool activate) } } -bool GameEvent::hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id) +bool GameEventMgr::hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_id) { for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) { @@ -1330,7 +1422,7 @@ bool GameEvent::hasCreatureQuestActiveEventExcept(uint32 quest_id, uint16 event_ return false; } -bool GameEvent::hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id) +bool GameEventMgr::hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 event_id) { for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) { @@ -1343,7 +1435,7 @@ bool GameEvent::hasGameObjectQuestActiveEventExcept(uint32 quest_id, uint16 even } return false; } -bool GameEvent::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event_id) +bool GameEventMgr::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event_id) { for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) { @@ -1359,7 +1451,7 @@ bool GameEvent::hasCreatureActiveEventExcept(uint32 creature_id, uint16 event_id } return false; } -bool GameEvent::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id) +bool GameEventMgr::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id) { for(ActiveEvents::iterator e_itr = m_ActiveEvents.begin(); e_itr != m_ActiveEvents.end(); ++e_itr) { @@ -1376,7 +1468,7 @@ bool GameEvent::hasGameObjectActiveEventExcept(uint32 go_id, uint16 event_id) return false; } -void GameEvent::UpdateEventQuests(uint16 event_id, bool Activate) +void GameEventMgr::UpdateEventQuests(uint16 event_id, bool Activate) { QuestRelList::iterator itr; for (itr = mGameEventCreatureQuests[event_id].begin();itr != mGameEventCreatureQuests[event_id].end();++itr) @@ -1430,12 +1522,12 @@ void GameEvent::UpdateEventQuests(uint16 event_id, bool Activate) } }} -GameEvent::GameEvent() +GameEventMgr::GameEventMgr() { isSystemInit = false; } -void GameEvent::HandleQuestComplete(uint32 quest_id) +void GameEventMgr::HandleQuestComplete(uint32 quest_id) { // translate the quest to event and condition QuestIdToEventConditionMap::iterator itr = mQuestToEventConditions.find(quest_id); @@ -1481,7 +1573,7 @@ void GameEvent::HandleQuestComplete(uint32 quest_id) } } -bool GameEvent::CheckOneGameEventConditions(uint16 event_id) +bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id) { for(std::map<uint32,GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr) if(itr->second.done < itr->second.reqNum) @@ -1498,7 +1590,7 @@ bool GameEvent::CheckOneGameEventConditions(uint16 event_id) return true; } -void GameEvent::SaveWorldEventStateToDB(uint16 event_id) +void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id) { CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id); @@ -1509,7 +1601,7 @@ void GameEvent::SaveWorldEventStateToDB(uint16 event_id) CharacterDatabase.CommitTransaction(); } -void GameEvent::HandleWorldEventGossip(Player *plr, Creature *c) +void GameEventMgr::HandleWorldEventGossip(Player *plr, Creature *c) { // this function is used to send world state update before sending gossip menu // find the npc's gossip id (if set) in an active game event @@ -1521,7 +1613,7 @@ void GameEvent::HandleWorldEventGossip(Player *plr, Creature *c) SendWorldStateUpdate(plr, itr->second.first); } -void GameEvent::SendWorldStateUpdate(Player * plr, uint16 event_id) +void GameEventMgr::SendWorldStateUpdate(Player * plr, uint16 event_id) { std::map<uint32,GameEventFinishCondition>::iterator itr; for(itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr) @@ -1533,3 +1625,14 @@ void GameEvent::SendWorldStateUpdate(Player * plr, uint16 event_id) } } +TRINITY_DLL_SPEC bool IsHolidayActive( HolidayIds id ) +{ + GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + GameEventMgr::ActiveEvents const& ae = gameeventmgr.GetActiveEventList(); + + for(GameEventMgr::ActiveEvents::const_iterator itr = ae.begin(); itr != ae.end(); ++itr) + if(events[id].holiday_id==id) + return true; + + return false; +} diff --git a/src/game/GameEvent.h b/src/game/GameEventMgr.h index 9f69aa9e6ea..c9443d1d310 100644 --- a/src/game/GameEvent.h +++ b/src/game/GameEventMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -18,12 +18,12 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#ifndef TRINITY_GAMEEVENT_H -#define TRINITY_GAMEEVENT_H +#ifndef TRINITY_GAMEEVENT_MGR_H +#define TRINITY_GAMEEVENT_MGR_H +#include "Common.h" +#include "SharedDefines.h" #include "Platform/Define.h" -#include "Creature.h" -#include "GameObject.h" #define max_ge_check_delay 86400 // 1 day in seconds @@ -54,11 +54,12 @@ struct GameEventQuestToEventConditionNum struct GameEventData { GameEventData() : start(1),end(0),nextstart(0),occurence(0),length(0),state(GAMEEVENT_NORMAL) {} - time_t start; // occurs after this time - time_t end; // occurs before this time - time_t nextstart; // after this time the follow-up events count this phase completed - uint32 occurence; // time between end and start - uint32 length; // length of the event (minutes) after finishing all conditions + time_t start; // occurs after this time + time_t end; // occurs before this time + time_t nextstart; // after this time the follow-up events count this phase completed + uint32 occurence; // time between end and start + uint32 length; // length of the event (minutes) after finishing all conditions + uint32 holiday_id; GameEventState state; // state of the game event, these are saved into the game_event table on change! std::map<uint32 /*condition id*/, GameEventFinishCondition> conditions; // conditions to finish std::set<uint16 /*gameevent id*/> prerequisite_events; // events that must be completed before starting this event @@ -85,11 +86,13 @@ struct NPCVendorEntry }; class Player; -class GameEvent +class Creature; + +class GameEventMgr { public: - GameEvent(); - ~GameEvent() {}; + GameEventMgr(); + ~GameEventMgr() {}; typedef std::set<uint16> ActiveEvents; typedef std::vector<GameEventData> GameEventDataMap; ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; } @@ -127,7 +130,9 @@ class GameEvent bool hasGameObjectActiveEventExcept(uint32 go_guid, uint16 event_id); protected: typedef std::list<uint32> GuidList; + typedef std::list<uint16> IdList; typedef std::vector<GuidList> GameEventGuidMap; + typedef std::vector<IdList> GameEventIdMap; typedef std::pair<uint32, ModelEquip> ModelEquipPair; typedef std::list<ModelEquipPair> ModelEquipList; typedef std::vector<ModelEquipList> GameEventModelEquipMap; @@ -149,6 +154,7 @@ class GameEvent GameEventModelEquipMap mGameEventModelEquip; GameEventGuidMap mGameEventCreatureGuids; GameEventGuidMap mGameEventGameobjectGuids; + GameEventIdMap mGameEventPoolIds; GameEventDataMap mGameEvent; GameEventBitmask mGameEventBattleGroundHolidays; QuestIdToEventConditionMap mQuestToEventConditions; @@ -158,6 +164,9 @@ class GameEvent bool isSystemInit; }; -#define gameeventmgr Trinity::Singleton<GameEvent>::Instance() +#define gameeventmgr Trinity::Singleton<GameEventMgr>::Instance() + +TRINITY_DLL_SPEC bool IsHolidayActive(HolidayIds id); + #endif diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index d1bb0362872..f75122d888f 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,15 +22,14 @@ #include "QuestDef.h" #include "GameObject.h" #include "ObjectMgr.h" +#include "PoolHandler.h" #include "SpellMgr.h" #include "Spell.h" #include "UpdateMask.h" #include "Opcodes.h" #include "WorldPacket.h" -#include "WorldSession.h" #include "World.h" #include "Database/DatabaseEnv.h" -#include "MapManager.h" #include "LootMgr.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" @@ -46,7 +45,7 @@ GameObject::GameObject() : WorldObject() m_objectType |= TYPEMASK_GAMEOBJECT; m_objectTypeId = TYPEID_GAMEOBJECT; // 2.3.2 - 0x58 - m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); + m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION); m_valuesCount = GAMEOBJECT_END; m_respawnTime = 0; @@ -66,7 +65,7 @@ GameObject::~GameObject() { if(m_uint32Values) // field array can be not exist if GameOBject not loaded { - // crash possible at access to deleted GO in Unit::m_gameobj + // Possible crash at access to deleted GO in Unit::m_gameobj uint64 owner_guid = GetOwnerGUID(); if(owner_guid) { @@ -99,15 +98,16 @@ void GameObject::RemoveFromWorld() } } -bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit) +bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit) { Relocate(x,y,z,ang); SetMapId(map->GetId()); SetInstanceId(map->GetInstanceId()); + SetPhaseMask(phaseMask,false); if(!IsPositionValid()) { - sLog.outError("ERROR: Gameobject (GUID: %u Entry: %u ) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y); + sLog.outError("Gameobject (GUID: %u Entry: %u ) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y); return false; } @@ -131,19 +131,18 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float SetFloatValue(GAMEOBJECT_POS_X, x); SetFloatValue(GAMEOBJECT_POS_Y, y); SetFloatValue(GAMEOBJECT_POS_Z, z); - SetFloatValue(GAMEOBJECT_FACING, ang); //this is not facing angle - SetFloatValue (GAMEOBJECT_ROTATION, rotation0); - SetFloatValue (GAMEOBJECT_ROTATION+1, rotation1); - SetFloatValue (GAMEOBJECT_ROTATION+2, rotation2); - SetFloatValue (GAMEOBJECT_ROTATION+3, rotation3); + SetFloatValue(GAMEOBJECT_PARENTROTATION+0, rotation0); + SetFloatValue(GAMEOBJECT_PARENTROTATION+1, rotation1); + + UpdateRotationFields(rotation2,rotation3); // GAMEOBJECT_FACING, GAMEOBJECT_ROTATION, GAMEOBJECT_PARENTROTATION+2/3 SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size); SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction); SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags); - SetUInt32Value(OBJECT_FIELD_ENTRY, goinfo->id); + SetEntry(goinfo->id); SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId); @@ -152,7 +151,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float SetGoAnimProgress(animprogress); - SetUInt32Value (GAMEOBJECT_ARTKIT, ArtKit); + SetByteValue(GAMEOBJECT_BYTES_1, 2, ArtKit); // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22) if (goinfo->type == GAMEOBJECT_TYPE_SPELLCASTER) @@ -270,7 +269,11 @@ void GameObject::Update(uint32 /*p_time*/) return; } // respawn timer - MapManager::Instance().GetMap(GetMapId(), this)->Add(this); + uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), TYPEID_GAMEOBJECT); + if (poolid) + poolhandler.UpdatePool(poolid, GetGUIDLow(), TYPEID_GAMEOBJECT); + else + GetMap()->Add(this); break; } } @@ -316,18 +319,18 @@ void GameObject::Update(uint32 /*p_time*/) if(owner && NeedDespawn) // hunter trap { Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck u_check(this, owner, radius); - Trinity::UnitSearcher<Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> checker(ok, u_check); + Trinity::UnitSearcher<Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> checker(this, ok, u_check); CellLock<GridReadGuard> cell_lock(cell, p); TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker); - cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); + cell_lock->Visit(cell_lock, grid_object_checker, *GetMap()); // or unfriendly player/pet if(!ok) { TypeContainerVisitor<Trinity::UnitSearcher<Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); - cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); + cell_lock->Visit(cell_lock, world_object_checker, *GetMap()); } } else // environmental trap @@ -336,13 +339,13 @@ void GameObject::Update(uint32 /*p_time*/) // affect only players Player* p_ok = NULL; - Trinity::AnyPlayerInObjectRangeCheck p_check(this, radius); - Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> checker(p_ok, p_check); + MaNGOS::AnyPlayerInObjectRangeCheck p_check(this, radius); + MaNGOS::PlayerSearcher<MaNGOS::AnyPlayerInObjectRangeCheck> checker(this,p_ok, p_check); CellLock<GridReadGuard> cell_lock(cell, p); TypeContainerVisitor<Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); - cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); + cell_lock->Visit(cell_lock, world_object_checker, *GetMap()); ok = p_ok; } @@ -350,8 +353,8 @@ void GameObject::Update(uint32 /*p_time*/) { //Unit *caster = owner ? owner : ok; - //caster->CastSpell(ok, goInfo->trap.spellId, true); CastSpell(ok, goInfo->trap.spellId); + //caster->CastSpell(ok, goInfo->trap.spellId, true, 0, 0, GetGUID()); m_cooldownTime = time(NULL) + 4; // 4 seconds if(NeedDespawn) @@ -401,7 +404,7 @@ void GameObject::Update(uint32 /*p_time*/) for (; it != end; it++) { Unit* owner = Unit::GetUnit(*this, uint64(*it)); - if (owner) owner->CastSpell(owner, spellId, false); + if (owner) owner->CastSpell(owner, spellId, false, 0, 0, GetGUID()); } m_unique_users.clear(); @@ -420,7 +423,7 @@ void GameObject::Update(uint32 /*p_time*/) //burning flags in some battlegrounds, if you find better condition, just add it if (GetGoAnimProgress() > 0) { - SendObjectDeSpawnAnim(this->GetGUID()); + SendObjectDeSpawnAnim(GetGUID()); //reset flags SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags); } @@ -457,7 +460,7 @@ void GameObject::Refresh() return; if(isSpawned()) - MapManager::Instance().GetMap(GetMapId(), this)->Add(this); + GetMap()->Add(this); } void GameObject::AddUniqueUse(Player* player) @@ -473,21 +476,26 @@ void GameObject::Delete() SetGoState(1); SetUInt32Value(GAMEOBJECT_FLAGS, GetGOInfo()->flags); - AddObjectToRemoveList(); + uint16 poolid = poolhandler.IsPartOfAPool(GetGUIDLow(), TYPEID_GAMEOBJECT); + if (poolid) + poolhandler.UpdatePool(poolid, GetGUIDLow(), TYPEID_GAMEOBJECT); + else + AddObjectToRemoveList(); } -void GameObject::getFishLoot(Loot *fishloot) +void GameObject::getFishLoot(Loot *fishloot, Player* loot_owner) { fishloot->clear(); - uint32 subzone = GetAreaId(); + uint32 zone, subzone; + GetZoneAndAreaId(zone,subzone); // if subzone loot exist use it if(LootTemplates_Fishing.HaveLootFor(subzone)) - fishloot->FillLoot(subzone, LootTemplates_Fishing, NULL); + fishloot->FillLoot(subzone, LootTemplates_Fishing, loot_owner,true); // else use zone loot else - fishloot->FillLoot(GetZoneId(), LootTemplates_Fishing, NULL); + fishloot->FillLoot(zone, LootTemplates_Fishing, loot_owner,true); } void GameObject::SaveToDB() @@ -501,10 +509,10 @@ void GameObject::SaveToDB() return; } - SaveToDB(GetMapId(), data->spawnMask); + SaveToDB(GetMapId(), data->spawnMask, data->phaseMask); } -void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask) +void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) { const GameObjectInfo *goI = GetGOInfo(); @@ -519,38 +527,40 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask) // data->guid = guid don't must be update at save data.id = GetEntry(); data.mapid = mapid; + data.phaseMask = phaseMask; data.posX = GetFloatValue(GAMEOBJECT_POS_X); data.posY = GetFloatValue(GAMEOBJECT_POS_Y); data.posZ = GetFloatValue(GAMEOBJECT_POS_Z); data.orientation = GetFloatValue(GAMEOBJECT_FACING); - data.rotation0 = GetFloatValue(GAMEOBJECT_ROTATION+0); - data.rotation1 = GetFloatValue(GAMEOBJECT_ROTATION+1); - data.rotation2 = GetFloatValue(GAMEOBJECT_ROTATION+2); - data.rotation3 = GetFloatValue(GAMEOBJECT_ROTATION+3); + data.rotation0 = GetFloatValue(GAMEOBJECT_PARENTROTATION+0); + data.rotation1 = GetFloatValue(GAMEOBJECT_PARENTROTATION+1); + data.rotation2 = GetFloatValue(GAMEOBJECT_PARENTROTATION+2); + data.rotation3 = GetFloatValue(GAMEOBJECT_PARENTROTATION+3); data.spawntimesecs = m_spawnedByDefault ? m_respawnDelayTime : -(int32)m_respawnDelayTime; data.animprogress = GetGoAnimProgress(); data.go_state = GetGoState(); data.spawnMask = spawnMask; - data.ArtKit = GetUInt32Value (GAMEOBJECT_ARTKIT); + data.ArtKit = GetGoArtKit(); // updated in DB std::ostringstream ss; ss << "INSERT INTO gameobject VALUES ( " << m_DBTableGuid << ", " - << GetUInt32Value (OBJECT_FIELD_ENTRY) << ", " + << GetEntry() << ", " << mapid << ", " - << (uint32)spawnMask << ", " + << uint32(spawnMask) << "," // cast to prevent save as symbol + << uint16(GetPhaseMask()) << "," // prevent out of range error << GetFloatValue(GAMEOBJECT_POS_X) << ", " << GetFloatValue(GAMEOBJECT_POS_Y) << ", " << GetFloatValue(GAMEOBJECT_POS_Z) << ", " << GetFloatValue(GAMEOBJECT_FACING) << ", " - << GetFloatValue(GAMEOBJECT_ROTATION) << ", " - << GetFloatValue(GAMEOBJECT_ROTATION+1) << ", " - << GetFloatValue(GAMEOBJECT_ROTATION+2) << ", " - << GetFloatValue(GAMEOBJECT_ROTATION+3) << ", " + << GetFloatValue(GAMEOBJECT_PARENTROTATION) << ", " + << GetFloatValue(GAMEOBJECT_PARENTROTATION+1) << ", " + << GetFloatValue(GAMEOBJECT_PARENTROTATION+2) << ", " + << GetFloatValue(GAMEOBJECT_PARENTROTATION+3) << ", " << m_respawnDelayTime << ", " - << GetGoAnimProgress() << ", " - << GetGoState() << ")"; + << (uint32)GetGoAnimProgress() << ", " + << (uint32)GetGoState() << ")"; WorldDatabase.BeginTransaction(); WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid); @@ -564,12 +574,13 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) if( !data ) { - sLog.outErrorDb("ERROR: Gameobject (GUID: %u) not found in table `gameobject`, can't load. ",guid); + sLog.outErrorDb("Gameobject (GUID: %u) not found in table `gameobject`, can't load. ",guid); return false; } uint32 entry = data->id; - uint32 map_id = data->mapid; + //uint32 map_id = data->mapid; // already used before call + uint32 phaseMask = data->phaseMask; float x = data->posX; float y = data->posY; float z = data->posZ; @@ -587,7 +598,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) m_DBTableGuid = guid; if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); - if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) ) + if (!Create(guid,entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) ) return false; switch(GetGOInfo()->type) @@ -730,14 +741,10 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const if(owner && u->IsHostileTo(owner) && !canDetectTrap(u, GetDistance(u))) return false; } - - // Smuggled Mana Cell required 10 invisibility type detection/state - if(GetEntry()==187039 && ((u->m_detectInvisibilityMask | u->m_invisibilityMask) & (1<<10))==0) - return false; } // check distance - return IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject() + + return IsWithinDistInMap(u->m_seer,World::GetMaxVisibleDistanceForObject() + (inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), false); } @@ -816,7 +823,20 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target) if(!trapSpell) // checked at load already return; - float range = GetSpellMaxRange(sSpellRangeStore.LookupEntry(trapSpell->rangeIndex)); + float range; + SpellRangeEntry const * srentry = sSpellRangeStore.LookupEntry(trapSpell->rangeIndex); + //get owner to check hostility of GameObject + if (GetSpellMaxRangeForHostile(srentry) == GetSpellMaxRangeForHostile(srentry)) + range = GetSpellMaxRangeForHostile(srentry); + else + { + Unit * owner=GetOwner(); + if (owner) + range = owner->GetSpellMaxRangeForTarget(target, srentry); + else + //if no owner assume that object is hostile to target + range = GetSpellMaxRangeForHostile(srentry); + } // search nearest linked GO GameObject* trapGO = NULL; @@ -826,18 +846,18 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target) Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range); - Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(trapGO,go_check); + MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range); + MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO,go_check); TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); + cell_lock->Visit(cell_lock, object_checker, *GetMap()); } // found correct GO // FIXME: when GO casting will be implemented trap must cast spell to target if(trapGO) - target->CastSpell(target,trapSpell,true); + target->CastSpell(target,trapSpell,true, 0, 0, GetGUID()); } GameObject* GameObject::LookupFishingHoleAround(float range) @@ -847,13 +867,13 @@ GameObject* GameObject::LookupFishingHoleAround(float range) CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - Trinity::NearestGameObjectFishingHole u_check(*this, range); - Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(ok, u_check); + MaNGOS::NearestGameObjectFishingHole u_check(*this, range); + MaNGOS::GameObjectSearcher<MaNGOS::NearestGameObjectFishingHole> checker(this, ok, u_check); CellLock<GridReadGuard> cell_lock(cell, p); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker); - cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(GetMapId(), this)); + cell_lock->Visit(cell_lock, grid_object_checker, *GetMap()); return ok; } @@ -873,9 +893,9 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore) } -void GameObject::SetGoArtKit(uint32 kit) +void GameObject::SetGoArtKit(uint8 kit) { - SetUInt32Value(GAMEOBJECT_ARTKIT, kit); + SetByteValue(GAMEOBJECT_BYTES_1, 2, kit); GameObjectData *data = const_cast<GameObjectData*>(objmgr.GetGOData(m_DBTableGuid)); if(data) data->ArtKit = kit; @@ -899,6 +919,7 @@ void GameObject::Use(Unit* user) // by default spell caster is user Unit* spellCaster = user; uint32 spellId = 0; + bool triggered = false; switch(GetGoType()) { @@ -980,7 +1001,7 @@ void GameObject::Use(Unit* user) // fallback, will always work player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET); } - player->SetStandState(PLAYER_STATE_SIT_LOW_CHAIR+info->chair.height); + player->SetStandState(UNIT_STAND_STATE_SIT_LOW_CHAIR+info->chair.height); return; } //big gun, its a spell/aura @@ -1047,11 +1068,12 @@ void GameObject::Use(Unit* user) // 2) if skill == base_zone_skill => 5% chance // 3) chance is linear dependence from (base_zone_skill-skill) - uint32 subzone = GetAreaId(); + uint32 zone, subzone; + GetZoneAndAreaId(zone,subzone); int32 zone_skill = objmgr.GetFishingBaseSkillLevel( subzone ); if(!zone_skill) - zone_skill = objmgr.GetFishingBaseSkillLevel( GetZoneId() ); + zone_skill = objmgr.GetFishingBaseSkillLevel( zone ); //provide error, no fishable zone or area should be 0 if(!zone_skill) @@ -1142,6 +1164,13 @@ void GameObject::Use(Unit* user) return; spellId = info->summoningRitual.spellId; + if(spellId==62330) // GO store not existed spell, replace by expected + { + // spell have reagent and mana cost but it not expected use its + // it triggered spell in fact casted at currently channeled GO + spellId = 61993; + triggered = true; + } // finish spell caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0); @@ -1199,7 +1228,10 @@ void GameObject::Use(Unit* user) if (level < info->meetingstone.minLevel || level > info->meetingstone.maxLevel) return; - spellId = 23598; + if(info->id==194097) + spellId = 61994; // Ritual of Summoning + else + spellId = 59782; // Summoning Stone Effect break; } @@ -1211,7 +1243,7 @@ void GameObject::Use(Unit* user) Player* player = (Player*)user; - if( player->isAllowUseBattleGroundObject() ) + if( player->CanUseBattleGroundObject() ) { // in battleground check BattleGround *bg = player->GetBattleGround(); @@ -1236,7 +1268,7 @@ void GameObject::Use(Unit* user) Player* player = (Player*)user; - if( player->isAllowUseBattleGroundObject() ) + if( player->CanUseBattleGroundObject() ) { // in battleground check BattleGround *bg = player->GetBattleGround(); @@ -1274,6 +1306,26 @@ void GameObject::Use(Unit* user) } break; } + case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 + { + GameObjectInfo const* info = GetGOInfo(); + if(!info) + return; + + if(user->GetTypeId()!=TYPEID_PLAYER) + return; + + Player* player = (Player*)user; + + // fallback, will always work + player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(),TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET); + + WorldPacket data(SMSG_ENABLE_BARBER_SHOP, 0); + player->GetSession()->SendPacket(&data); + + player->SetStandState(UNIT_STAND_STATE_SIT_LOW_CHAIR+info->barberChair.chairheight); + return; + } default: sLog.outDebug("Unknown Object Type %u", GetGoType()); break; @@ -1292,7 +1344,7 @@ void GameObject::Use(Unit* user) return; } - Spell *spell = new Spell(spellCaster, spellInfo, false); + Spell *spell = new Spell(spellCaster, spellInfo, triggered); // spell target is user of GO SpellCastTargets targets; @@ -1301,8 +1353,28 @@ void GameObject::Use(Unit* user) spell->prepare(&targets); } -void GameObject::CastSpell(Unit* target, uint32 spell) +void GameObject::CastSpell(Unit* target, uint32 spellId) { + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(!spellInfo) + return; + + bool self = false; + for(int i = 0; i < 3; ++i) + { + if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER) + { + self = true; + break; + } + } + + if(self) + { + target->CastSpell(target, spellInfo, true); + return; + } + //summon world trigger Creature *trigger = SummonTrigger(GetPositionX(), GetPositionY(), GetPositionZ(), 0, 1); if(!trigger) return; @@ -1311,12 +1383,12 @@ void GameObject::CastSpell(Unit* target, uint32 spell) if(Unit *owner = GetOwner()) { trigger->setFaction(owner->getFaction()); - trigger->CastSpell(target, spell, true, 0, 0, owner->GetGUID()); + trigger->CastSpell(target, spellInfo, true, 0, 0, owner->GetGUID()); } else { trigger->setFaction(14); - trigger->CastSpell(target, spell, true, 0, 0, target->GetGUID()); + trigger->CastSpell(target, spellInfo, true, 0, 0, target->GetGUID()); } //trigger->setDeathState(JUST_DIED); //trigger->RemoveCorpse(); @@ -1338,3 +1410,25 @@ const char* GameObject::GetNameForLocaleIdx(int32 loc_idx) const return GetName(); } +void GameObject::UpdateRotationFields(float rotation2 /*=0.0f*/, float rotation3 /*=0.0f*/) +{ + static double const atan_pow = atan(pow(2.0f, -20.0f)); + + SetFloatValue(GAMEOBJECT_FACING, GetOrientation()); + + double f_rot1 = sin(GetOrientation() / 2.0f); + double f_rot2 = cos(GetOrientation() / 2.0f); + + int64 i_rot1 = int64(f_rot1 / atan_pow *(f_rot2 >= 0 ? 1.0f : -1.0f)); + int64 rotation = (i_rot1 << 43 >> 43) & 0x00000000001FFFFF; + SetUInt64Value(GAMEOBJECT_ROTATION, rotation); + + if(rotation2==0.0f && rotation3==0.0f) + { + rotation2 = f_rot1; + rotation3 = f_rot2; + } + + SetFloatValue(GAMEOBJECT_PARENTROTATION+2, rotation2); + SetFloatValue(GAMEOBJECT_PARENTROTATION+3, rotation3); +} diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 2eb51a6fbe4..89786d6b2d8 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -336,12 +336,12 @@ struct GameObjectInfo uint32 mapID; //0 uint32 difficulty; //1 } dungeonDifficulty; - //32 GAMEOBJECT_TYPE_DO_NOT_USE_YET + //32 GAMEOBJECT_TYPE_BARBER_CHAIR struct { - uint32 mapID; //0 - uint32 difficulty; //1 - } doNotUseYet; + uint32 chairheight; //0 + uint32 heightOffset; //1 + } barberChair; //33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING struct { @@ -350,6 +350,13 @@ struct GameObjectInfo uint32 state1Name; //2 uint32 state2Name; //3 } destructibleBuilding; + //34 GAMEOBJECT_TYPE_TRAPDOOR + struct + { + uint32 whenToPause; // 0 + uint32 startOpen; // 1 + uint32 autoClose; // 2 + } trapDoor; // not use for specific field access (only for output with loop by all filed), also this determinate max union size struct // GAMEOBJECT_TYPE_SPELLCASTER @@ -370,7 +377,8 @@ struct GameObjectLocale struct GameObjectData { uint32 id; // entry in gamobject_template - uint32 mapid; + uint16 mapid; + uint16 phaseMask; float posX; float posY; float posZ; @@ -419,7 +427,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject void AddToWorld(); void RemoveFromWorld(); - bool Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit = 0); + bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit = 0); void Update(uint32 p_time); static GameObject* GetGameObject(WorldObject& object, uint64 guid); GameObjectInfo const* GetGOInfo() const; @@ -436,10 +444,8 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } - void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } - void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } - void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); } - void Whisper(const char* text,uint64 receiver) { MonsterWhisper(text,receiver); } + void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f); + void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } @@ -449,7 +455,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject const char* GetNameForLocaleIdx(int32 locale_idx) const; void SaveToDB(); - void SaveToDB(uint32 mapid, uint8 spawnMask); + void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask); bool LoadFromDB(uint32 guid, Map *map); void DeleteFromDB(); void SetLootState(LootState s) { m_lootState = s; } @@ -503,15 +509,15 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject void Delete(); void SetSpellId(uint32 id) { m_spellId = id;} uint32 GetSpellId() const { return m_spellId;} - void getFishLoot(Loot *loot); - GameobjectTypes GetGoType() const { return GameobjectTypes(GetUInt32Value(GAMEOBJECT_TYPE_ID)); } - void SetGoType(GameobjectTypes type) { SetUInt32Value(GAMEOBJECT_TYPE_ID, type); } - uint32 GetGoState() const { return GetUInt32Value(GAMEOBJECT_STATE); } - void SetGoState(uint32 state) { SetUInt32Value(GAMEOBJECT_STATE, state); } - uint32 GetGoArtKit() const { return GetUInt32Value(GAMEOBJECT_ARTKIT); } - void SetGoArtKit(uint32 artkit); - uint32 GetGoAnimProgress() const { return GetUInt32Value(GAMEOBJECT_ANIMPROGRESS); } - void SetGoAnimProgress(uint32 animprogress) { SetUInt32Value(GAMEOBJECT_ANIMPROGRESS, animprogress); } + void getFishLoot(Loot *loot, Player* loot_owner); + GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); } + void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); } + uint8 GetGoState() const { return GetByteValue(GAMEOBJECT_BYTES_1, 0); } + void SetGoState(uint8 state) { SetByteValue(GAMEOBJECT_BYTES_1, 0, state); } + uint8 GetGoArtKit() const { return GetByteValue(GAMEOBJECT_BYTES_1, 2); } + void SetGoArtKit(uint8 artkit); + uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); } + void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); } void Use(Unit* user); diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp index a2dd89d34c0..a544113f5c8 100644 --- a/src/game/GlobalEvents.cpp +++ b/src/game/GlobalEvents.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -55,7 +55,7 @@ static void CorpsesEraseCallBack(QueryResult *result, bool bones) { if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid)) { - sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow); + sLog.outDebug("Corpse %u not found in world or bones creating forbidden. Delete from DB.",guidlow); CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); } } diff --git a/src/game/GlobalEvents.h b/src/game/GlobalEvents.h index 6ec6e6b60b1..aa99c47985e 100644 --- a/src/game/GlobalEvents.h +++ b/src/game/GlobalEvents.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp index b0f717eea9e..c362b23ff71 100644 --- a/src/game/GossipDef.cpp +++ b/src/game/GossipDef.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -127,7 +127,7 @@ bool PlayerMenu::GossipOptionCoded( unsigned int Selection ) void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) { WorldPacket data( SMSG_GOSSIP_MESSAGE, (100) ); // guess size - data << npcGUID; + data << uint64(npcGUID); data << uint32(0); // new 2.4.0 data << uint32( TitleTextId ); data << uint32( mGossipMenu.MenuItemCount() ); // max count 0x0F @@ -153,7 +153,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ) data << uint32(questID); data << uint32( qItem.m_qIcon ); - data << uint32( pQuest ? pQuest->GetQuestLevel() : 0 ); + data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest)); std::string Title = pQuest->GetTitle(); int loc_idx = pSession->GetSessionDbLocaleIndex(); @@ -181,6 +181,7 @@ void PlayerMenu::CloseGossip() //sLog.outDebug( "WORLD: Sent SMSG_GOSSIP_COMPLETE" ); } +// Outdated void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName ) { WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size @@ -194,12 +195,43 @@ void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flag //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); } -void PlayerMenu::SendTalking( uint32 textID ) +void PlayerMenu::SendPointOfInterest( uint32 poi_id ) { - GossipText *pGossip; - std::string GossipStr; + PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id); + if(!poi) + { + sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id); + return; + } + + std::string icon_name = poi->icon_name; + + int loc_idx = pSession->GetSessionDbLocaleIndex(); + if (loc_idx >= 0) + { + PointOfInterestLocale const *pl = objmgr.GetPointOfInterestLocale(poi_id); + if (pl) + { + if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty()) + icon_name = pl->IconName[loc_idx]; + } + } + + WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size + data << uint32(poi->flags); + data << float(poi->x); + data << float(poi->y); + data << uint32(poi->icon); + data << uint32(poi->data); + data << icon_name; + + pSession->SendPacket( &data ); + //sLog.outDebug("WORLD: Sent SMSG_GOSSIP_POI"); +} - pGossip = objmgr.GetGossipText(textID); +void PlayerMenu::SendTalking( uint32 textID ) +{ + GossipText const* pGossip = objmgr.GetGossipText(textID); WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size data << textID; // can be < 0 @@ -259,14 +291,11 @@ void PlayerMenu::SendTalking( uint32 textID ) data << pGossip->Options[i].Language; - data << pGossip->Options[i].Emotes[0]._Delay; - data << pGossip->Options[i].Emotes[0]._Emote; - - data << pGossip->Options[i].Emotes[1]._Delay; - data << pGossip->Options[i].Emotes[1]._Emote; - - data << pGossip->Options[i].Emotes[2]._Delay; - data << pGossip->Options[i].Emotes[2]._Emote; + for(int j = 0; j < 3; ++j) + { + data << pGossip->Options[i].Emotes[j]._Delay; + data << pGossip->Options[i].Emotes[j]._Emote; + } } } pSession->SendPacket( &data ); @@ -373,7 +402,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl data << uint32(questID); data << uint32(qmi.m_qIcon); - data << uint32(pQuest ? pQuest->GetQuestLevel() : 0); + data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest)); data << title; } pSession->SendPacket( &data ); @@ -417,10 +446,14 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID } data << uint64(npcGUID); + data << uint64(0); // wotlk, something todo with quest sharing? data << uint32(pQuest->GetQuestId()); - data << Title << Details << Objectives; + data << Title; + data << Details; + data << Objectives; data << uint32(ActivateAccept); data << uint32(pQuest->GetSuggestedPlayers()); + data << uint8(0); // new wotlk if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { @@ -466,6 +499,7 @@ void PlayerMenu::SendQuestGiverQuestDetails( Quest const *pQuest, uint64 npcGUID data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) + data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(QUEST_EMOTE_COUNT); for (uint32 i=0; i < QUEST_EMOTE_COUNT; i++) @@ -514,7 +548,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->GetQuestId()); data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details) - data << uint32(pQuest->GetQuestLevel()); // may be 0 + data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log data << uint32(pQuest->GetType()); @@ -542,6 +576,8 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->GetSrcItemId()); data << uint32(pQuest->GetFlags() & 0xFFFF); data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) + data << uint32(pQuest->GetPlayersSlain()); // players slain + data << uint32(pQuest->GetBonusTalents()); // bonus talents int iI; @@ -588,15 +624,23 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) data << uint32(pQuest->ReqCreatureOrGOId[iI]); } data << uint32(pQuest->ReqCreatureOrGOCount[iI]); + data << uint32(pQuest->ReqSourceId[iI]); + } + + for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) + { data << uint32(pQuest->ReqItemId[iI]); data << uint32(pQuest->ReqItemCount[iI]); } + data << uint32(0); // TODO: 5 item objective + data << uint32(0); + for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; iI++) data << ObjectiveText[iI]; pSession->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u",pQuest->GetQuestId() ); + sLog.outDebug( "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId() ); } void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, bool EnbleNext ) @@ -678,9 +722,10 @@ void PlayerMenu::SendQuestGiverOfferReward( Quest const* pQuest, uint64 npcGUID, data << uint32(0x08); // unused by client? data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell - data << uint32(0x00); // unk, NOT honor + data << uint32(0); // unknown + data << uint32(pQuest->GetBonusTalents()); // bonus talents pSession->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u",GUID_LOPART(npcGUID),pQuest->GetQuestId() ); + sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId() ); } void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel ) @@ -688,16 +733,8 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID // We can always call to RequestItems, but this packet only goes out if there are actually // items. Otherwise, we'll skip straight to the OfferReward - // We may wish a better check, perhaps checking the real quest requirements - if (pQuest->GetRequestItemsText().empty()) - { - SendQuestGiverOfferReward(pQuest, npcGUID, true); - return; - } - - std::string Title,RequestItemsText; - Title = pQuest->GetTitle(); - RequestItemsText = pQuest->GetRequestItemsText(); + std::string Title = pQuest->GetTitle(); + std::string RequestItemsText = pQuest->GetRequestItemsText(); int loc_idx = pSession->GetSessionDbLocaleIndex(); if (loc_idx >= 0) @@ -712,6 +749,13 @@ void PlayerMenu::SendQuestGiverRequestItems( Quest const *pQuest, uint64 npcGUID } } + // We may wish a better check, perhaps checking the real quest requirements + if (RequestItemsText.empty()) + { + SendQuestGiverOfferReward(pQuest, npcGUID, true); + return; + } + WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size data << npcGUID; data << pQuest->GetQuestId(); diff --git a/src/game/GossipDef.h b/src/game/GossipDef.h index e2279550528..102a34b5913 100644 --- a/src/game/GossipDef.h +++ b/src/game/GossipDef.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -30,27 +30,27 @@ class WorldSession; #define GOSSIP_MAX_MENU_ITEMS 64 // client supported items unknown, but provided number must be enough #define DEFAULT_GOSSIP_MESSAGE 0xffffff -//POI defines +//POI icons. Many more exist, list not complete. enum Poi_Icon { - ICON_POI_0 = 0, // Grey ? - ICON_POI_1 = 1, // Red ? - ICON_POI_2 = 2, // Blue ? - ICON_POI_BWTOMB = 3, // Blue and White Tomb Stone - ICON_POI_HOUSE = 4, // House - ICON_POI_TOWER = 5, // Tower - ICON_POI_REDFLAG = 6, // Red Flag with Yellow ! - ICON_POI_TOMB = 7, // Tomb Stone - ICON_POI_BWTOWER = 8, // Blue and White Tower - ICON_POI_REDTOWER = 9, // Red Tower - ICON_POI_BLUETOWER = 10, // Blue Tower - ICON_POI_RWTOWER = 11, // Red and White Tower - ICON_POI_REDTOMB = 12, // Red Tomb Stone - ICON_POI_RWTOMB = 13, // Red and White Tomb Stone - ICON_POI_BLUETOMB = 14, // Blue Tomb Stone - ICON_POI_NOTHING = 15, // NOTHING - ICON_POI_16 = 16, // Red ? - ICON_POI_17 = 17, // Grey ? + ICON_POI_BLANK = 0, // Blank (not visible) + ICON_POI_GREY_AV_MINE = 1, // Grey mine lorry + ICON_POI_RED_AV_MINE = 2, // Red mine lorry + ICON_POI_BLUE_AV_MINE = 3, // Blue mine lorry + ICON_POI_BWTOMB = 4, // Blue and White Tomb Stone + ICON_POI_SMALL_HOUSE = 5, // Small house + ICON_POI_GREYTOWER = 6, // Grey Tower + ICON_POI_REDFLAG = 7, // Red Flag w/Yellow ! + ICON_POI_TOMBSTONE = 8, // Normal tomb stone (brown) + ICON_POI_BWTOWER = 9, // Blue and White Tower + ICON_POI_REDTOWER = 10, // Red Tower + ICON_POI_BLUETOWER = 11, // Blue Tower + ICON_POI_RWTOWER = 12, // Red and White Tower + ICON_POI_REDTOMB = 13, // Red Tomb Stone + ICON_POI_RWTOMB = 14, // Red and White Tomb Stone + ICON_POI_BLUETOMB = 15, // Blue Tomb Stone + ICON_POI_16 = 16, // Grey ? + ICON_POI_17 = 17, // Blue/White ? ICON_POI_18 = 18, // Blue ? ICON_POI_19 = 19, // Red and White ? ICON_POI_20 = 20, // Red ? @@ -189,6 +189,7 @@ class TRINITY_DLL_SPEC PlayerMenu void SendGossipMenu( uint32 TitleTextId, uint64 npcGUID ); void CloseGossip(); void SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, const char * locName ); + void SendPointOfInterest( uint32 poi_id ); void SendTalking( uint32 textID ); void SendTalking( char const * title, char const * text ); diff --git a/src/game/GridDefines.h b/src/game/GridDefines.h index cb67897329f..a3fe011f402 100644 --- a/src/game/GridDefines.h +++ b/src/game/GridDefines.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -48,7 +48,7 @@ class Player; #define CENTER_GRID_OFFSET (SIZE_OF_GRIDS/2) -#define MIN_GRID_DELAY MINUTE*1000 +#define MIN_GRID_DELAY (MINUTE*IN_MILISECONDS) #define MIN_MAP_UPDATE_DELAY 50 #define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS) @@ -57,7 +57,7 @@ class Player; #define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS) -#define MAP_RESOLUTION 256 +#define MAP_RESOLUTION 128 #define MAP_SIZE (SIZE_OF_GRIDS*MAX_NUMBER_OF_GRIDS) #define MAP_HALFSIZE (MAP_SIZE/2) diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp index f52932df83d..a244e950dad 100644 --- a/src/game/GridNotifiers.cpp +++ b/src/game/GridNotifiers.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,7 +24,6 @@ #include "UpdateData.h" #include "Item.h" #include "Map.h" -#include "MapManager.h" #include "Transports.h" #include "ObjectAccessor.h" @@ -94,9 +93,9 @@ PlayerVisibilityNotifier::Notify() // Now do operations that required done at object visibility change to visible - // target aura duration for caster show only if target exist at caster client // send data at target visibility change (adding to client) for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr) + // target aura duration for caster show only if target exist at caster client if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT)) i_player.SendInitialVisiblePackets((Unit*)(*vItr)); } @@ -106,14 +105,20 @@ Deliverer::Visit(PlayerMapType &m) { for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { - if (!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist) + //if (!i_source.InSamePhase(iter->getSource())) + // continue; + if(!iter->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (!i_dist || iter->getSource()->GetDistance(&i_source) < i_dist) { // Send packet to all who are sharing the player's vision if (!iter->getSource()->GetSharedVisionList().empty()) { - SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin(); - for ( ; it != iter->getSource()->GetSharedVisionList().end(); ++it) - SendPacket(*it); + SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); + for ( ; i != iter->getSource()->GetSharedVisionList().end(); ++i) + if((*i)->m_seer == iter->getSource()) + SendPacket(*i); } VisitObject(iter->getSource()); @@ -126,14 +131,18 @@ Deliverer::Visit(CreatureMapType &m) { for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { - if (!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist) + if(!iter->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (!i_dist || iter->getSource()->GetDistance(&i_source) < i_dist) { // Send packet to all who are sharing the creature's vision if (!iter->getSource()->GetSharedVisionList().empty()) { - SharedVisionList::const_iterator it = iter->getSource()->GetSharedVisionList().begin(); - for ( ; it != iter->getSource()->GetSharedVisionList().end(); ++it) - SendPacket(*it); + SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); + for ( ; i != iter->getSource()->GetSharedVisionList().end(); ++i) + if((*i)->m_seer == iter->getSource()) + SendPacket(*i); } } } @@ -144,13 +153,18 @@ Deliverer::Visit(DynamicObjectMapType &m) { for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) { - if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) + if(!iter->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (!i_dist || iter->getSource()->GetDistance(&i_source) < i_dist) { - // Send packet back to the caster if the caster has vision of dynamic object - Player* caster = (Player*)iter->getSource()->GetCaster(); - if (caster && caster->GetUInt64Value(PLAYER_FARSIGHT) == iter->getSource()->GetGUID() && - (!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist)) - SendPacket(caster); + if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) + { + // Send packet back to the caster if the caster has vision of dynamic object + Player* caster = (Player*)iter->getSource()->GetCaster(); + if (caster && caster->m_seer == iter->getSource()) + SendPacket(caster); + } } } } @@ -201,9 +215,6 @@ ObjectUpdater::Visit(GridRefManager<T> &m) } } -template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &); -template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &); - bool CannibalizeObjectCheck::operator()(Corpse* u) { // ignore bones @@ -221,3 +232,5 @@ bool CannibalizeObjectCheck::operator()(Corpse* u) return false; } +template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &); +template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &); diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index b34eee36e7b..e0d96221d04 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -108,8 +108,10 @@ namespace Trinity std::set<uint64> plr_list; bool i_toPossessor; bool i_toSelf; + uint32 i_phaseMask; float i_dist; - Deliverer(WorldObject &src, WorldPacket *msg, bool to_possessor, bool to_self, float dist = 0.0f) : i_source(src), i_message(msg), i_toPossessor(to_possessor), i_toSelf(to_self), i_dist(dist) {} + Deliverer(WorldObject &src, WorldPacket *msg, bool to_possessor, bool to_self, float dist = 0.0f) + : i_source(src), i_message(msg), i_toPossessor(to_possessor), i_toSelf(to_self), i_dist(dist), i_phaseMask(src.GetPhaseMask()) {} void Visit(PlayerMapType &m); void Visit(CreatureMapType &m); void Visit(DynamicObjectMapType &m); @@ -208,10 +210,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL WorldObjectSearcher { + uint32 i_phaseMask; WorldObject* &i_object; Check &i_check; - WorldObjectSearcher(WorldObject* & result, Check& check) : i_object(result),i_check(check) {} + WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(GameObjectMapType &m); void Visit(PlayerMapType &m); @@ -225,10 +229,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL WorldObjectListSearcher { + uint32 i_phaseMask; std::list<WorldObject*> &i_objects; Check& i_check; - WorldObjectListSearcher(std::list<WorldObject*> &objects, Check & check) : i_objects(objects),i_check(check) {} + WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {} void Visit(PlayerMapType &m); void Visit(CreatureMapType &m); @@ -242,37 +248,44 @@ namespace Trinity template<class Do> struct TRINITY_DLL_DECL WorldObjectWorker { + uint32 i_phaseMask; Do const& i_do; - explicit WorldObjectWorker(Do const& _do) : i_do(_do) {} + WorldObjectWorker(WorldObject const* searcher, Do const& _do) + : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} void Visit(GameObjectMapType &m) { for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - i_do(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); } void Visit(PlayerMapType &m) { for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - i_do(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); } void Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - i_do(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); } void Visit(CorpseMapType &m) { for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - i_do(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); } void Visit(DynamicObjectMapType &m) { for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - i_do(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); } template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} @@ -283,10 +296,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL GameObjectSearcher { + uint32 i_phaseMask; GameObject* &i_object; Check &i_check; - GameObjectSearcher(GameObject* & result, Check& check) : i_object(result),i_check(check) {} + GameObjectSearcher(WorldObject const* searcher, GameObject* & result, Check& check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(GameObjectMapType &m); @@ -297,10 +312,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL GameObjectLastSearcher { + uint32 i_phaseMask; GameObject* &i_object; Check& i_check; - GameObjectLastSearcher(GameObject* & result, Check& check) : i_object(result),i_check(check) {} + GameObjectLastSearcher(WorldObject const* searcher, GameObject* & result, Check& check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {} void Visit(GameObjectMapType &m); @@ -310,10 +327,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL GameObjectListSearcher { + uint32 i_phaseMask; std::list<GameObject*> &i_objects; Check& i_check; - GameObjectListSearcher(std::list<GameObject*> &objects, Check & check) : i_objects(objects),i_check(check) {} + GameObjectListSearcher(WorldObject const* searcher, std::list<GameObject*> &objects, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {} void Visit(GameObjectMapType &m); @@ -326,10 +345,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL UnitSearcher { + uint32 i_phaseMask; Unit* &i_object; Check & i_check; - UnitSearcher(Unit* & result, Check & check) : i_object(result),i_check(check) {} + UnitSearcher(WorldObject const* searcher, Unit* & result, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(CreatureMapType &m); void Visit(PlayerMapType &m); @@ -341,10 +362,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL UnitLastSearcher { + uint32 i_phaseMask; Unit* &i_object; Check & i_check; - UnitLastSearcher(Unit* & result, Check & check) : i_object(result),i_check(check) {} + UnitLastSearcher(WorldObject const* searcher, Unit* & result, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(CreatureMapType &m); void Visit(PlayerMapType &m); @@ -356,10 +379,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL UnitListSearcher { + uint32 i_phaseMask; std::list<Unit*> &i_objects; Check& i_check; - UnitListSearcher(std::list<Unit*> &objects, Check & check) : i_objects(objects),i_check(check) {} + UnitListSearcher(WorldObject const* searcher, std::list<Unit*> &objects, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {} void Visit(PlayerMapType &m); void Visit(CreatureMapType &m); @@ -372,10 +397,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL CreatureSearcher { + uint32 i_phaseMask; Creature* &i_object; Check & i_check; - CreatureSearcher(Creature* & result, Check & check) : i_object(result),i_check(check) {} + CreatureSearcher(WorldObject const* searcher, Creature* & result, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(CreatureMapType &m); @@ -386,10 +413,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL CreatureLastSearcher { + uint32 i_phaseMask; Creature* &i_object; Check & i_check; - CreatureLastSearcher(Creature* & result, Check & check) : i_object(result),i_check(check) {} + CreatureLastSearcher(WorldObject const* searcher, Creature* & result, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(CreatureMapType &m); @@ -399,10 +428,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL CreatureListSearcher { + uint32 i_phaseMask; std::list<Creature*> &i_objects; Check& i_check; - CreatureListSearcher(std::list<Creature*> &objects, Check & check) : i_objects(objects),i_check(check) {} + CreatureListSearcher(WorldObject const* searcher, std::list<Creature*> &objects, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {} void Visit(CreatureMapType &m); @@ -414,10 +445,12 @@ namespace Trinity template<class Check> struct TRINITY_DLL_DECL PlayerSearcher { + uint32 i_phaseMask; Player* &i_object; Check & i_check; - PlayerSearcher(Player* & result, Check & check) : i_object(result),i_check(check) {} + PlayerSearcher(WorldObject const* searcher, Player* & result, Check & check) + : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {} void Visit(PlayerMapType &m); @@ -427,14 +460,37 @@ namespace Trinity template<class Do> struct TRINITY_DLL_DECL PlayerWorker { + uint32 i_phaseMask; Do& i_do; - explicit PlayerWorker(Do& _do) : i_do(_do) {} + PlayerWorker(WorldObject const* searcher, Do& _do) + : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {} void Visit(PlayerMapType &m) { for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - i_do(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + i_do(itr->getSource()); + } + + template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} + }; + + template<class Do> + struct TRINITY_DLL_DECL PlayerDistWorker + { + WorldObject const* i_searcher; + float i_dist; + Do& i_do; + + PlayerDistWorker(WorldObject const* searcher, float _dist, Do& _do) + : i_searcher(searcher), i_dist(_dist), i_do(_do) {} + + void Visit(PlayerMapType &m) + { + for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) + if(itr->getSource()->InSamePhase(i_searcher) && itr->getSource()->GetDistance(i_searcher) <= i_dist) + i_do(itr->getSource()); } template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {} @@ -963,6 +1019,49 @@ namespace Trinity float range; }; + // Player checks and do + + // Prepare using Builder localized packets with caching and send to player + template<class Builder> + class LocalizedPacketDo + { + public: + explicit LocalizedPacketDo(Builder& builder) : i_builder(builder) {} + + ~LocalizedPacketDo() + { + for(size_t i = 0; i < i_data_cache.size(); ++i) + delete i_data_cache[i]; + } + void operator()( Player* p ); + + private: + Builder& i_builder; + std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index + }; + + // Prepare using Builder localized packets with caching and send to player + template<class Builder> + class LocalizedPacketListDo + { + public: + typedef std::vector<WorldPacket*> WorldPacketList; + explicit LocalizedPacketListDo(Builder& builder) : i_builder(builder) {} + + ~LocalizedPacketListDo() + { + for(size_t i = 0; i < i_data_cache.size(); ++i) + for(int j = 0; j < i_data_cache[i].size(); ++j) + delete i_data_cache[i][j]; + } + void operator()( Player* p ); + + private: + Builder& i_builder; + std::vector<WorldPacketList> i_data_cache; + // 0 = default, i => i-1 locale index + }; + #ifndef WIN32 template<> inline void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &); template<> inline void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &); diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index 5f4fe8cb05b..491ff67aec5 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -198,7 +198,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target) } // Check target immune to spell or aura - if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo->Effect[eff_index], spellInfo->EffectMechanic[eff_index])) + if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index)) return; // Apply PersistentAreaAura on target PersistentAreaAura* Aur = new PersistentAreaAura(spellInfo, eff_index, NULL, target, i_dynobject.GetCaster()); @@ -235,7 +235,10 @@ void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m) for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { - if(i_check(itr->getSource())) + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + + if (i_check(itr->getSource())) { i_object = itr->getSource(); return; @@ -252,6 +255,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m) for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) { i_object = itr->getSource(); @@ -269,6 +275,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m) for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) { i_object = itr->getSource(); @@ -286,6 +295,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m) for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) { i_object = itr->getSource(); @@ -303,6 +315,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m) for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) { i_object = itr->getSource(); @@ -315,40 +330,45 @@ template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m) { for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - if(i_check(itr->getSource())) - i_objects.push_back(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + if(i_check(itr->getSource())) + i_objects.push_back(itr->getSource()); } template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - if(i_check(itr->getSource())) - i_objects.push_back(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + if(i_check(itr->getSource())) + i_objects.push_back(itr->getSource()); } template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m) { for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - if(i_check(itr->getSource())) - i_objects.push_back(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + if(i_check(itr->getSource())) + i_objects.push_back(itr->getSource()); } template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m) { for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - if(i_check(itr->getSource())) - i_objects.push_back(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + if(i_check(itr->getSource())) + i_objects.push_back(itr->getSource()); } template<class Check> void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m) { for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - if(i_check(itr->getSource())) - i_objects.push_back(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + if(i_check(itr->getSource())) + i_objects.push_back(itr->getSource()); } // Gameobject searchers @@ -362,6 +382,9 @@ void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m) for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) { i_object = itr->getSource(); @@ -375,6 +398,9 @@ void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m) { for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) i_object = itr->getSource(); } @@ -384,8 +410,9 @@ template<class Check> void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m) { for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - if(i_check(itr->getSource())) - i_objects.push_back(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + if(i_check(itr->getSource())) + i_objects.push_back(itr->getSource()); } // Unit searchers @@ -399,6 +426,9 @@ void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m) for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) { i_object = itr->getSource(); @@ -416,6 +446,9 @@ void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m) for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) { i_object = itr->getSource(); @@ -429,6 +462,9 @@ void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) i_object = itr->getSource(); } @@ -439,6 +475,9 @@ void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m) { for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) i_object = itr->getSource(); } @@ -448,16 +487,18 @@ template<class Check> void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m) { for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - if(i_check(itr->getSource())) - i_objects.push_back(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + if(i_check(itr->getSource())) + i_objects.push_back(itr->getSource()); } template<class Check> void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - if(i_check(itr->getSource())) - i_objects.push_back(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + if(i_check(itr->getSource())) + i_objects.push_back(itr->getSource()); } // Creature searchers @@ -471,6 +512,9 @@ void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m) for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) { i_object = itr->getSource(); @@ -484,6 +528,9 @@ void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) i_object = itr->getSource(); } @@ -493,8 +540,9 @@ template<class Check> void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m) { for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr) - if(i_check(itr->getSource())) - i_objects.push_back(itr->getSource()); + if(itr->getSource()->InSamePhase(i_phaseMask)) + if( i_check(itr->getSource())) + i_objects.push_back(itr->getSource()); } template<class Check> @@ -506,6 +554,9 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m) for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr) { + if(!itr->getSource()->InSamePhase(i_phaseMask)) + continue; + if(i_check(itr->getSource())) { i_object = itr->getSource(); @@ -514,5 +565,53 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m) } } -#endif // TRINITY_GRIDNOTIFIERSIMPL_H +template<class Builder> +void MaNGOS::LocalizedPacketDo<Builder>::operator()( Player* p ) +{ + uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex(); + uint32 cache_idx = loc_idx+1; + WorldPacket* data; + + // create if not cached yet + if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx]) + { + if(i_data_cache.size() < cache_idx+1) + i_data_cache.resize(cache_idx+1); + + data = new WorldPacket(SMSG_MESSAGECHAT, 200); + + i_builder(*data,loc_idx); + + i_data_cache[cache_idx] = data; + } + else + data = i_data_cache[cache_idx]; + + p->SendDirectMessage(data); +} + +template<class Builder> +void MaNGOS::LocalizedPacketListDo<Builder>::operator()( Player* p ) +{ + uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex(); + uint32 cache_idx = loc_idx+1; + WorldPacketList* data_list; + + // create if not cached yet + if(i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty()) + { + if(i_data_cache.size() < cache_idx+1) + i_data_cache.resize(cache_idx+1); + + data_list = &i_data_cache[cache_idx]; + + i_builder(*data_list,loc_idx); + } + else + data_list = &i_data_cache[cache_idx]; + + for(size_t i = 0; i < data_list->size(); ++i) + p->SendDirectMessage((*data_list)[i]); +} +#endif // MANGOS_GRIDNOTIFIERSIMPL_H diff --git a/src/game/GridStates.cpp b/src/game/GridStates.cpp index bb47428553c..fa1c0a2b534 100644 --- a/src/game/GridStates.cpp +++ b/src/game/GridStates.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -20,7 +20,6 @@ #include "GridStates.h" #include "GridNotifiers.h" -#include "ObjectAccessor.h" #include "GameSystem/Grid.h" #include "Log.h" diff --git a/src/game/GridStates.h b/src/game/GridStates.h index 167f30b8371..12d64ad58ca 100644 --- a/src/game/GridStates.h +++ b/src/game/GridStates.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Group.cpp b/src/game/Group.cpp index f0a9ce5add8..f4a977c3d7c 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" @@ -74,6 +74,8 @@ Group::~Group() for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) itr->second.save->RemoveGroup(this); + + // Sub group counters clean up if (m_subGroupsCounts) delete[] m_subGroupsCounts; } @@ -201,13 +203,24 @@ void Group::ConvertToRaid() _initRaidSubGroupsCounter(); - if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); + if(!isBGGroup()) + CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); SendUpdate(); + + // update quest related GO states (quest activity dependent from raid membership) + for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) + if(Player* player = objmgr.GetPlayer(citr->guid)) + player->UpdateForQuestsGO(); } bool Group::AddInvite(Player *player) { - if(!player || player->GetGroupInvite() || player->GetGroup()) + if( !player || player->GetGroupInvite() ) + return false; + Group* group = player->GetGroup(); + if( group && group->isBGGroup() ) + group = player->GetOriginalGroup(); + if( group ) return false; RemoveInvite(player); @@ -288,6 +301,10 @@ bool Group::AddMember(const uint64 &guid, const char* name) } player->SetGroupUpdateFlag(GROUP_UPDATE_FULL); UpdatePlayerOutOfRange(player); + + // quest related GO state dependent from raid memebership + if(isRaidGroup()) + player->UpdateForQuestsGO(); } return true; @@ -302,9 +319,12 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) { bool leaderChanged = _removeMember(guid); - Player *player = objmgr.GetPlayer( guid ); // FG: TODO: could be removed, its just here for consistency - if (player) + if(Player *player = objmgr.GetPlayer( guid )) { + // quest related GO state dependent from raid membership + if(isRaidGroup()) + player->UpdateForQuestsGO(); + WorldPacket data; if(method == 1) @@ -313,9 +333,17 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) player->GetSession()->SendPacket( &data ); } - data.Initialize(SMSG_GROUP_LIST, 24); - data << uint64(0) << uint64(0) << uint64(0); - player->GetSession()->SendPacket(&data); + //we already removed player from group and in player->GetGroup() is his original group! + if( Group* group = player->GetGroup() ) + { + group->SendUpdate(); + } + else + { + data.Initialize(SMSG_GROUP_LIST, 24); + data << uint64(0) << uint64(0) << uint64(0); + player->GetSession()->SendPacket(&data); + } _homebindIfInstance(player); } @@ -324,7 +352,7 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) { WorldPacket data(SMSG_GROUP_SET_LEADER, (m_memberSlots.front().name.size()+1)); data << m_memberSlots.front().name; - BroadcastPacket(&data); + BroadcastPacket(&data, true); } SendUpdate(); @@ -347,7 +375,7 @@ void Group::ChangeLeader(const uint64 &guid) WorldPacket data(SMSG_GROUP_SET_LEADER, slot->name.size()+1); data << slot->name; - BroadcastPacket(&data); + BroadcastPacket(&data, true); SendUpdate(); } @@ -361,7 +389,22 @@ void Group::Disband(bool hideDestroy) if(!player) continue; - player->SetGroup(NULL); + //we cannot call _removeMember because it would invalidate member iterator + //if we are removing player from battleground raid + if( isBGGroup() ) + player->RemoveFromBattleGroundRaid(); + else + { + //we can remove player who is in battleground from his original group + if( player->GetOriginalGroup() == this ) + player->SetOriginalGroup(NULL); + else + player->SetGroup(NULL); + } + + // quest related GO state dependent from raid membership + if(isRaidGroup()) + player->UpdateForQuestsGO(); if(!player->GetSession()) continue; @@ -373,9 +416,17 @@ void Group::Disband(bool hideDestroy) player->GetSession()->SendPacket(&data); } - data.Initialize(SMSG_GROUP_LIST, 24); - data << uint64(0) << uint64(0) << uint64(0); - player->GetSession()->SendPacket(&data); + //we already removed player from group and in player->GetGroup() is his original group, send update + if( Group* group = player->GetGroup() ) + { + group->SendUpdate(); + } + else + { + data.Initialize(SMSG_GROUP_LIST, 24); + data << uint64(0) << uint64(0) << uint64(0); + player->GetSession()->SendPacket(&data); + } _homebindIfInstance(player); } @@ -729,6 +780,8 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) if(player && player->GetSession()) { + player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul); + ItemPosCountVec dest; LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count ); @@ -774,6 +827,8 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) if(player && player->GetSession()) { + player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul); + ItemPosCountVec dest; LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count ); @@ -819,7 +874,7 @@ void Group::SetTargetIcon(uint8 id, uint64 guid) data << (uint8)0; data << id; data << guid; - BroadcastPacket(&data); + BroadcastPacket(&data, true); } void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level) @@ -835,13 +890,10 @@ void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_lev ++count; sum_level += member->getLevel(); - // store maximum member level if(!member_with_max_level || member_with_max_level->getLevel() < member->getLevel()) member_with_max_level = member; - uint32 gray_level = Trinity::XP::GetGrayLevel(member->getLevel()); - // if the victim is higher level than the gray level of the currently examined group member, - // then set not_gray_member_with_max_level if needed. + uint32 gray_level = MaNGOS::XP::GetGrayLevel(member->getLevel()); if( victim->getLevel() > gray_level && (!not_gray_member_with_max_level || not_gray_member_with_max_level->getLevel() < member->getLevel())) not_gray_member_with_max_level = member; @@ -875,7 +927,7 @@ void Group::SendUpdate() for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { player = objmgr.GetPlayer(citr->guid); - if(!player || !player->GetSession()) + if(!player || !player->GetSession() || player->GetGroup() != this ) continue; // guess size WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+8+4+GetMembersCount()*20)); @@ -889,11 +941,14 @@ void Group::SendUpdate() { if(citr->guid == citr2->guid) continue; + Player* member = objmgr.GetPlayer(citr2->guid); + uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE; + onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0); data << citr2->name; data << (uint64)citr2->guid; // online-state - data << (uint8)(objmgr.GetPlayer(citr2->guid) ? 1 : 0); + data << (uint8)(onlineState); data << (uint8)(citr2->group); // groupid data << (uint8)(citr2->assistant?0x01:0); // 0x2 main assist, 0x4 main tank } @@ -905,7 +960,6 @@ void Group::SendUpdate() data << (uint64)m_looterGuid; // looter guid data << (uint8)m_lootThreshold; // loot threshold data << (uint8)m_difficulty; // Heroic Mod Group - } player->GetSession()->SendPacket( &data ); } @@ -928,12 +982,12 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer) } } -void Group::BroadcastPacket(WorldPacket *packet, int group, uint64 ignore) +void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group, uint64 ignore) { for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pl = itr->getSource(); - if(!pl || (ignore != 0 && pl->GetGUID() == ignore)) + if(!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this) ) continue; if (pl->GetSession() && (group==-1 || itr->getSubGroup()==group)) @@ -984,7 +1038,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant) } // We are raid group and no one slot is free if (!groupFound) - return false; + return false; } return _addMember(guid, name, isAssistant, groupid); @@ -1012,7 +1066,15 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u if(player) { player->SetGroupInvite(NULL); - player->SetGroup(this, group); + //if player is in group and he is being added to BG raid group, then call SetBattleGroundRaid() + if( player->GetGroup() && isBGGroup() ) + player->SetBattleGroundRaid(this, group); + //if player is in bg raid and we are adding him to normal group, then call SetOriginalGroup() + else if ( player->GetGroup() ) + player->SetOriginalGroup(this, group); + //if player is not in group, then call set group + else + player->SetGroup(this, group); // if the same group invites the player back, cancel the homebind timer InstanceGroupBind *bind = GetBoundInstance(player->GetMapId(), player->GetDifficulty()); if(bind && bind->save->GetInstanceId() == player->GetInstanceId()) @@ -1039,7 +1101,17 @@ bool Group::_removeMember(const uint64 &guid) Player *player = objmgr.GetPlayer(guid); if (player) { - player->SetGroup(NULL); + //if we are removing player from battleground raid + if( isBGGroup() ) + player->RemoveFromBattleGroundRaid(); + else + { + //we can remove player who is in battleground from his original group + if( player->GetOriginalGroup() == this ) + player->SetOriginalGroup(NULL); + else + player->SetGroup(NULL); + } } _removeRolls(guid); @@ -1048,6 +1120,7 @@ bool Group::_removeMember(const uint64 &guid) if (slot != m_memberSlots.end()) { SubGroupCounterDecrease(slot->group); + m_memberSlots.erase(slot); } @@ -1207,6 +1280,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group) if(!isRaidGroup()) return; Player *player = objmgr.GetPlayer(guid); + if (!player) { uint8 prevSubGroup; @@ -1218,6 +1292,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group) SendUpdate(); } else + // This methods handles itself groupcounter decrease ChangeMembersGroup(player, group); } @@ -1228,12 +1303,17 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group) return; if(_setMembersGroup(player->GetGUID(), group)) { - uint8 prevSubGroup; - prevSubGroup = player->GetSubGroup(); - + uint8 prevSubGroup = player->GetSubGroup(); + if( player->GetGroup() == this ) + player->GetGroupRef().setSubGroup(group); + //if player is in BG raid, it is possible that he is also in normal raid - and that normal raid is stored in m_originalGroup reference + else + { + prevSubGroup = player->GetOriginalSubGroup(); + player->GetOriginalGroupRef().setSubGroup(group); + } SubGroupCounterDecrease(prevSubGroup); - player->GetGroupRef().setSubGroup(group); SendUpdate(); } } @@ -1311,7 +1391,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) SendUpdate(); } -uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot) +uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot) { // check for min / max count uint32 memberscount = GetMembersCount(); @@ -1326,7 +1406,7 @@ uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint if(!reference) return BG_JOIN_ERR_OFFLINE_MEMBER; - uint32 bgQueueId = reference->GetBattleGroundQueueIdFromLevel(); + BGQueueIdBasedOnLevel queue_id = reference->GetBattleGroundQueueIdFromLevel(bgTypeId); uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot); uint32 team = reference->GetTeam(); @@ -1341,13 +1421,13 @@ uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint if(member->GetTeam() != team) return BG_JOIN_ERR_MIXED_FACTION; // not in the same battleground level braket, don't let join - if(member->GetBattleGroundQueueIdFromLevel() != bgQueueId) + if(member->GetBattleGroundQueueIdFromLevel(bgTypeId) != queue_id) return BG_JOIN_ERR_MIXED_LEVELS; // don't let join rated matches if the arena team id doesn't match if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId) return BG_JOIN_ERR_MIXED_ARENATEAM; // don't let join if someone from the group is already in that bg queue - if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueType)) + if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueTypeId)) return BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE; // check for deserter debuff in case not arena queue if(bgTypeId != BATTLEGROUND_AA && !member->CanJoinToBattleground()) @@ -1366,7 +1446,7 @@ uint32 Group::CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint void Roll::targetObjectBuildLink() { // called from link() - this->getTarget()->addLootValidatorRef(this); + getTarget()->addLootValidatorRef(this); } void Group::SetDifficulty(uint8 difficulty) @@ -1476,7 +1556,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, boo InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; if(bind.save) { - // when a boss is killed or when copying the player's binds to the group + // when a boss is killed or when copying the players's binds to the group if(permanent != bind.perm || save != bind.save) if(!load) CharacterDatabase.PExecute("UPDATE group_instance SET instance = '%u', permanent = '%u' WHERE leaderGuid = '%u' AND instance = '%u'", save->GetInstanceId(), permanent, GUID_LOPART(GetLeaderGUID()), bind.save->GetInstanceId()); } diff --git a/src/game/Group.h b/src/game/Group.h index 76543dd4873..d09ef616897 100644 --- a/src/game/Group.h +++ b/src/game/Group.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,6 +23,7 @@ #include "GroupReference.h" #include "GroupRefManager.h" +#include "BattleGround.h" #include "LootMgr.h" #include <map> @@ -66,24 +67,25 @@ enum GroupUpdateFlags { GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags - GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint16 - GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint16 + GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32 + GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32 GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8 GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16 GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16 GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16 GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16 GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16 - GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint16 spellid + uint8 unk + GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id - GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint16 pet cur health - GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint16 pet max health + GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health + GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power - GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint16 spellid + uint8 unk, pet auras... + GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras... + GROUP_UPDATE_FLAG_VEHICLE_SEAT = 0x00080000, // uint32 vehicle_seat_id (index from VehicleSeat.dbc) GROUP_UPDATE_PET = 0x0007FC00, // all pet flags GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags }; @@ -249,7 +251,7 @@ class TRINITY_DLL_SPEC Group void ConvertToRaid(); void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; } - uint32 CanJoinBattleGroundQueue(uint32 bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot); + uint32 CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot); void ChangeMembersGroup(const uint64 &guid, const uint8 &group); void ChangeMembersGroup(Player *player, const uint8 &group); @@ -291,7 +293,7 @@ class TRINITY_DLL_SPEC Group void SendUpdate(); void UpdatePlayerOutOfRange(Player* pPlayer); // ignore: GUID of player that will be ignored - void BroadcastPacket(WorldPacket *packet, int group=-1, uint64 ignore=0); + void BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0); void BroadcastReadyCheck(WorldPacket *packet); void OfflineReadyCheck(); diff --git a/src/game/GroupHandler.cpp b/src/game/GroupHandler.cpp index f35c60aa81c..df9f0fc0a1a 100644 --- a/src/game/GroupHandler.cpp +++ b/src/game/GroupHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -28,8 +28,6 @@ #include "ObjectMgr.h" #include "Player.h" #include "Group.h" -#include "ObjectAccessor.h" -#include "MapManager.h" #include "SocialMgr.h" #include "Util.h" @@ -59,12 +57,6 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) std::string membername; recv_data >> membername; - if(_player->InBattleGround()) - { - SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_INVITE_RESTRICTED); - return; - } - // attempt add selected player // cheating @@ -107,15 +99,20 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) return; } + Group *group = GetPlayer()->GetGroup(); + if( group && group->isBGGroup() ) + group = GetPlayer()->GetOriginalGroup(); + + Group *group2 = player->GetGroup(); + if( group2 && group2->isBGGroup() ) + group2 = player->GetOriginalGroup(); // player already in another group or invited - if(player->GetGroup() || player->GetGroupInvite() ) + if( group2 || player->GetGroupInvite() ) { SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP); return; } - Group *group = GetPlayer()->GetGroup(); - if(group) { // not have permissions for invite @@ -124,7 +121,6 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_YOU_NOT_LEADER); return; } - // not have place if(group->IsFull()) { @@ -162,6 +158,7 @@ void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data ) // ok, we do it WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size + data << uint8(1); // ok data << GetPlayer()->GetName(); player->GetSession()->SendPacket(&data); @@ -194,28 +191,19 @@ void WorldSession::HandleGroupAcceptOpcode( WorldPacket & /*recv_data*/ ) Player* leader = objmgr.GetPlayer(group->GetLeaderGUID()); - if(leader && leader->InBattleGround()) - { - SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_INVITE_RESTRICTED); - return; - } - // forming a new group, create it if(!group->IsCreated()) { - if(leader) group->RemoveInvite(leader); + if( leader ) + group->RemoveInvite(leader); group->Create(group->GetLeaderGUID(), group->GetLeaderName()); objmgr.AddGroup(group); } - // everything's fine, do it + // everything's fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!! if(!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName())) return; - uint8 subgroup = group->GetMemberGroup(GetPlayer()->GetGUID()); - - GetPlayer()->SetGroup(group, subgroup); - group->BroadcastGroupUpdate(); } @@ -224,26 +212,16 @@ void WorldSession::HandleGroupDeclineOpcode( WorldPacket & /*recv_data*/ ) Group *group = GetPlayer()->GetGroupInvite(); if (!group) return; + // remember leader if online Player *leader = objmgr.GetPlayer(group->GetLeaderGUID()); - /** error handling **/ + // uninvite, group can be deleted + GetPlayer()->UninviteFromGroup(); + if(!leader || !leader->GetSession()) return; - /********************/ - - // everything's fine, do it - if(!group->IsCreated()) - { - // note: this means that if you invite more than one person - // and one of them declines before the first one accepts - // all invites will be cleared - // fixme: is that ok ? - group->RemoveAllInvites(); - delete group; - } - - GetPlayer()->SetGroupInvite(NULL); + // report WorldPacket data( SMSG_GROUP_DECLINE, 10 ); // guess size data << GetPlayer()->GetName(); leader->GetSession()->SendPacket( &data ); @@ -445,7 +423,7 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recv_data) data << GetPlayer()->GetGUID(); data << x; data << y; - GetPlayer()->GetGroup()->BroadcastPacket(&data, -1, GetPlayer()->GetGUID()); + GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID()); } void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) @@ -472,7 +450,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data) data << roll; data << GetPlayer()->GetGUID(); if(GetPlayer()->GetGroup()) - GetPlayer()->GetGroup()->BroadcastPacket(&data); + GetPlayer()->GetGroup()->BroadcastPacket(&data, false); else SendPacket(&data); } @@ -533,6 +511,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,1+1); + // we will get correct pointer for group here, so we don't have to check if group is BG raid Group *group = GetPlayer()->GetGroup(); if(!group) return; @@ -554,8 +533,20 @@ void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data ) return; /********************/ + Player *movedPlayer=objmgr.GetPlayer(name.c_str()); + if(!movedPlayer) + return; + + //Do not allow leader to change group of player in combat + if (movedPlayer->isInCombat()) + { + WorldPacket data(SMSG_GROUP_SWAP_FAILED, (0)); + SendPacket(&data); + return; + } + // everything's fine, do it - group->ChangeMembersGroup(objmgr.GetPlayer(name.c_str()), groupNr); + group->ChangeMembersGroup(movedPlayer, groupNr); } void WorldSession::HandleGroupAssistantOpcode( WorldPacket & recv_data ) @@ -625,7 +616,7 @@ void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data ) // everything's fine, do it WorldPacket data(MSG_RAID_READY_CHECK, 8); data << GetPlayer()->GetGUID(); - group->BroadcastPacket(&data, -1); + group->BroadcastPacket(&data, false, -1); group->OfflineReadyCheck(); } @@ -690,10 +681,10 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke } if (mask & GROUP_UPDATE_FLAG_CUR_HP) - *data << (uint16) player->GetHealth(); + *data << (uint32) player->GetHealth(); if (mask & GROUP_UPDATE_FLAG_MAX_HP) - *data << (uint16) player->GetMaxHealth(); + *data << (uint32) player->GetMaxHealth(); Powers powerType = player->getPowerType(); if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) @@ -716,18 +707,15 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke if (mask & GROUP_UPDATE_FLAG_AURAS) { - uint64 auramask = player->GetAuraUpdateMask(); + const uint64& auramask = player->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { - uint32 updatedAura=player->GetUInt32Value(uint16(UNIT_FIELD_AURA + i)); - *data << uint16(updatedAura); + AuraSlotEntry * pAura = player->GetVisibleAura(i); + *data << uint32(pAura ? pAura->m_spellId : 0); *data << uint8(1); - //TODO: find a safe place to do this cleanup - //if(!updatedAura) - //player->UnsetAuraUpdateMask(i); } } } @@ -760,17 +748,17 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP) { if(pet) - *data << (uint16) pet->GetHealth(); + *data << (uint32) pet->GetHealth(); else - *data << (uint16) 0; + *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP) { if(pet) - *data << (uint16) pet->GetMaxHealth(); + *data << (uint32) pet->GetMaxHealth(); else - *data << (uint16) 0; + *data << (uint32) 0; } if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) @@ -801,18 +789,15 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player *player, WorldPacke { if(pet) { - uint64 auramask = pet->GetAuraUpdateMask(); + const uint64& auramask = pet->GetAuraUpdateMaskForRaid(); *data << uint64(auramask); for(uint32 i = 0; i < MAX_AURAS; ++i) { if(auramask & (uint64(1) << i)) { - uint32 updatedAura=pet->GetUInt32Value(uint16(UNIT_FIELD_AURA + i)); - *data << uint16(updatedAura); + AuraSlotEntry * pAura = pet->GetVisibleAura(i); + *data << uint32(pAura ? pAura->m_spellId : 0); *data << uint8(1); - //TODO: find a safe place to do this cleanup - //if(!updatedAura) - //pet->UnsetAuraUpdateMask(i); } } } @@ -834,6 +819,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) if(!player) { WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2); + data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.appendPackGUID(Guid); data << (uint32) GROUP_UPDATE_FLAG_STATUS; data << (uint16) MEMBER_STATUS_OFFLINE; @@ -844,6 +830,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) Pet *pet = player->GetPet(); WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8); + data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related data.append(player->GetPackGUID()); uint32 mask1 = 0x00040BFF; // common mask, real flags used 0x000040BFF @@ -853,8 +840,8 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) Powers powerType = player->getPowerType(); data << (uint32) mask1; // group update mask data << (uint16) MEMBER_STATUS_ONLINE; // member's online status - data << (uint16) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP - data << (uint16) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP + data << (uint32) player->GetHealth(); // GROUP_UPDATE_FLAG_CUR_HP + data << (uint32) player->GetMaxHealth(); // GROUP_UPDATE_FLAG_MAX_HP data << (uint8) powerType; // GROUP_UPDATE_FLAG_POWER_TYPE data << (uint16) player->GetPower(powerType); // GROUP_UPDATE_FLAG_CUR_POWER data << (uint16) player->GetMaxPower(powerType); // GROUP_UPDATE_FLAG_MAX_POWER @@ -868,11 +855,11 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) data << (uint64) auramask; // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { - if(uint32 aura = player->GetUInt32Value(UNIT_FIELD_AURA + i)) + if(AuraSlotEntry * pAura = player->GetVisibleAura(i)) { auramask |= (uint64(1) << i); - data << uint16(aura); - data << uint8(1); + data << (uint32) pAura->m_spellId; + data << (uint8) 1; } } data.put<uint64>(maskPos,auramask); // GROUP_UPDATE_FLAG_AURAS @@ -883,8 +870,8 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) data << (uint64) pet->GetGUID(); // GROUP_UPDATE_FLAG_PET_GUID data << pet->GetName(); // GROUP_UPDATE_FLAG_PET_NAME data << (uint16) pet->GetDisplayId(); // GROUP_UPDATE_FLAG_PET_MODEL_ID - data << (uint16) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP - data << (uint16) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP + data << (uint32) pet->GetHealth(); // GROUP_UPDATE_FLAG_PET_CUR_HP + data << (uint32) pet->GetMaxHealth(); // GROUP_UPDATE_FLAG_PET_MAX_HP data << (uint8) petpowertype; // GROUP_UPDATE_FLAG_PET_POWER_TYPE data << (uint16) pet->GetPower(petpowertype); // GROUP_UPDATE_FLAG_PET_CUR_POWER data << (uint16) pet->GetMaxPower(petpowertype); // GROUP_UPDATE_FLAG_PET_MAX_POWER @@ -894,10 +881,10 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data ) data << (uint64) petauramask; // placeholder for(uint8 i = 0; i < MAX_AURAS; ++i) { - if(uint32 petaura = pet->GetUInt32Value(UNIT_FIELD_AURA + i)) + if(AuraSlotEntry * pAura = pet->GetVisibleAura(i)) { petauramask |= (uint64(1) << i); - data << (uint16) petaura; + data << (uint32) pAura->m_spellId; data << (uint8) 1; } } diff --git a/src/game/GroupRefManager.h b/src/game/GroupRefManager.h index 94741c30279..ab3b6417611 100644 --- a/src/game/GroupRefManager.h +++ b/src/game/GroupRefManager.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/GroupReference.cpp b/src/game/GroupReference.cpp index 24646e3059a..a09fc769dad 100644 --- a/src/game/GroupReference.cpp +++ b/src/game/GroupReference.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/GroupReference.h b/src/game/GroupReference.h index 0b338991109..da896cf02dd 100644 --- a/src/game/GroupReference.h +++ b/src/game/GroupReference.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp index 07a5bd9f819..1aabe1beeda 100644 --- a/src/game/GuardAI.cpp +++ b/src/game/GuardAI.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/GuardAI.h b/src/game/GuardAI.h index b7b3c79607b..3bc7ac35f8e 100644 --- a/src/game/GuardAI.h +++ b/src/game/GuardAI.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index ec14ca04192..b35bdf300bf 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,6 @@ #include "Database/DatabaseEnv.h" #include "WorldPacket.h" #include "WorldSession.h" -#include "MapManager.h" #include "Player.h" #include "Opcodes.h" #include "ObjectMgr.h" @@ -29,6 +28,7 @@ #include "Chat.h" #include "SocialMgr.h" #include "Util.h" +#include "Language.h" Guild::Guild() { @@ -52,27 +52,25 @@ Guild::~Guild() } -bool Guild::create(uint64 lGuid, std::string gname) +bool Guild::create(Player* leader, std::string gname) { - std::string rname; - std::string lName; - - if(!objmgr.GetPlayerNameByGUID(lGuid, lName)) - return false; if(objmgr.GetGuildByName(gname)) return false; - sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(lGuid)); + WorldSession* lSession = leader->GetSession(); + if(!lSession) + return false; - leaderGuid = lGuid; + leaderGuid = leader->GetGUID(); name = gname; GINFO = ""; MOTD = "No message set."; guildbank_money = 0; purchased_tabs = 0; - Id = objmgr.GenerateGuildId(); + sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(leaderGuid)); + // gname already assigned to Guild::name, use it to encode string for DB CharacterDatabase.escape_string(gname); @@ -90,18 +88,13 @@ bool Guild::create(uint64 lGuid, std::string gname) Id, gname.c_str(), GUID_LOPART(leaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, guildbank_money); CharacterDatabase.CommitTransaction(); - rname = "Guild Master"; - CreateRank(rname,GR_RIGHT_ALL); - rname = "Officer"; - CreateRank(rname,GR_RIGHT_ALL); - rname = "Veteran"; - CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); - rname = "Member"; - CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); - rname = "Initiate"; - CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); + CreateRank(lSession->GetMangosString(LANG_GUILD_MASTER), GR_RIGHT_ALL); + CreateRank(lSession->GetMangosString(LANG_GUILD_OFFICER), GR_RIGHT_ALL); + CreateRank(lSession->GetMangosString(LANG_GUILD_VETERAN), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); + CreateRank(lSession->GetMangosString(LANG_GUILD_MEMBER), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); + CreateRank(lSession->GetMangosString(LANG_GUILD_INITIATE),GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); - return AddMember(lGuid, (uint32)GR_GUILDMASTER); + return AddMember(leaderGuid, (uint32)GR_GUILDMASTER); } bool Guild::AddMember(uint64 plGuid, uint32 plRank) @@ -621,7 +614,7 @@ void Guild::CreateRank(std::string name_,uint32 rights) // name now can be used for encoding to DB CharacterDatabase.escape_string(name_); - CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", Id, m_ranks.size(), name_.c_str(), rights ); + CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", Id, (unsigned int)m_ranks.size(), name_.c_str(), rights ); } void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money) @@ -709,7 +702,7 @@ void Guild::Disband() CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'",Id); CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'",Id); CharacterDatabase.CommitTransaction(); - objmgr.RemoveGuild(this); + objmgr.RemoveGuild(Id); } void Guild::Roster(WorldSession *session) @@ -721,7 +714,7 @@ void Guild::Roster(WorldSession *session) data << GINFO; data << (uint32)m_ranks.size(); - for (RankList::iterator ritr = m_ranks.begin(); ritr != m_ranks.end();++ritr) + for (RankList::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr) { data << (uint32)ritr->rights; data << (uint32)ritr->BankMoneyPerDay; // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze. @@ -731,7 +724,7 @@ void Guild::Roster(WorldSession *session) data << (uint32)ritr->TabSlotPerDay[i]; // for TAB_i count of: withdraw items(stack/day) } } - for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) { @@ -771,7 +764,7 @@ void Guild::Query(WorldSession *session) data << Id; data << name; - RankList::iterator itr; + for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks { if(i < m_ranks.size()) @@ -785,6 +778,7 @@ void Guild::Query(WorldSession *session) data << uint32(BorderStyle); data << uint32(BorderColor); data << uint32(BackgroundColor); + data << uint32(0); // something new in WotLK session->SendPacket( &data ); sLog.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" ); @@ -1022,7 +1016,7 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2) AppendDisplayGuildBankSlot(data, tab, slot2); } - for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); if(!player) @@ -1060,7 +1054,7 @@ void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec cons for(GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr) AppendDisplayGuildBankSlot(data, tab, itr->slot); - for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) { Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); if(!player) @@ -1212,18 +1206,19 @@ void Guild::LoadGuildBankFromDB() delete result; - // 0 1 2 3 - result = CharacterDatabase.PQuery("SELECT TabId, SlotId, item_guid, item_entry FROM guild_bank_item WHERE guildid='%u' ORDER BY TabId", Id); + // data needs to be at first place for Item::LoadFromDB + // 0 1 2 3 4 + result = CharacterDatabase.PQuery("SELECT data, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", Id); if(!result) return; do { Field *fields = result->Fetch(); - uint8 TabId = fields[0].GetUInt8(); - uint8 SlotId = fields[1].GetUInt8(); - uint32 ItemGuid = fields[2].GetUInt32(); - uint32 ItemEntry = fields[3].GetUInt32(); + uint8 TabId = fields[1].GetUInt8(); + uint8 SlotId = fields[2].GetUInt8(); + uint32 ItemGuid = fields[3].GetUInt32(); + uint32 ItemEntry = fields[4].GetUInt32(); if (TabId >= purchased_tabs || TabId >= GUILD_BANK_MAX_TABS) { @@ -1246,7 +1241,7 @@ void Guild::LoadGuildBankFromDB() } Item *pItem = NewItemOrBag(proto); - if(!pItem->LoadFromDB(ItemGuid, 0)) + if(!pItem->LoadFromDB(ItemGuid, 0, result)) { CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", Id, uint32(TabId), uint32(SlotId)); sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid); @@ -1602,7 +1597,21 @@ void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId) { data << uint8((*itr)->LogEntry); data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER)); - data << uint32((*itr)->ItemOrMoney); + if ((*itr)->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY || + (*itr)->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY || + (*itr)->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY || + (*itr)->LogEntry == GUILD_BANK_LOG_UNK1 || + (*itr)->LogEntry == GUILD_BANK_LOG_UNK2) + { + data << uint32((*itr)->ItemOrMoney); + } + else + { + data << uint32((*itr)->ItemOrMoney); + data << uint32((*itr)->ItemStackCount); + if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2) + data << uint8((*itr)->DestTabId); // moved tab + } data << uint32(time(NULL)-(*itr)->TimeStamp); } session->SendPacket(&data); @@ -1618,10 +1627,21 @@ void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId) { data << uint8((*itr)->LogEntry); data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER)); - data << uint32((*itr)->ItemOrMoney); - data << uint8((*itr)->ItemStackCount); - if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2) - data << uint8((*itr)->DestTabId); // moved tab + if ((*itr)->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY || + (*itr)->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY || + (*itr)->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY || + (*itr)->LogEntry == GUILD_BANK_LOG_UNK1 || + (*itr)->LogEntry == GUILD_BANK_LOG_UNK2) + { + data << uint32((*itr)->ItemOrMoney); + } + else + { + data << uint32((*itr)->ItemOrMoney); + data << uint32((*itr)->ItemStackCount); + if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2) + data << uint8((*itr)->DestTabId); // moved tab + } data << uint32(time(NULL)-(*itr)->TimeStamp); } session->SendPacket(&data); @@ -1703,7 +1723,7 @@ void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *t // SuffixFactor +4 data << (uint32) pItem->GetItemSuffixFactor(); // +12 // ITEM_FIELD_STACK_COUNT - data << uint8(pItem->GetCount()); + data << uint32(pItem->GetCount()); data << uint32(0); // +16 // Unknown value data << uint8(0); // unknown 2.4.2 if (uint32 Enchant0 = pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT)) @@ -1960,6 +1980,9 @@ void Guild::SetGuildBankTabText(uint8 TabId, std::string text) CharacterDatabase.escape_string(text); CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), Id, uint32(TabId)); + + // announce + SendGuildBankTabText(NULL,TabId); } void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId) @@ -1974,7 +1997,12 @@ void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId) WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1); data << uint8(TabId); data << tab->Text; - session->SendPacket(&data); + + if(session) + session->SendPacket(&data); + else + BroadcastPacket(&data); + } bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const diff --git a/src/game/Guild.h b/src/game/Guild.h index 5dc6c00111d..12dea1feb1f 100644 --- a/src/game/Guild.h +++ b/src/game/Guild.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -53,10 +53,11 @@ enum GuildRankRights GR_RIGHT_VIEWOFFNOTE = 0x00004040, GR_RIGHT_EOFFNOTE = 0x00008040, GR_RIGHT_MODIFY_GUILD_INFO = 0x00010040, - GR_RIGHT_REPAIR_FROM_GUILD = 0x00020000, // unused in 2.4.x?, Remove money withdraw capacity + GR_RIGHT_WITHDRAW_GOLD_LOCK = 0x00020000, // remove money withdraw capacity GR_RIGHT_WITHDRAW_REPAIR = 0x00040000, // withdraw for repair GR_RIGHT_WITHDRAW_GOLD = 0x00080000, // withdraw gold - GR_RIGHT_ALL = 0x000FF1FF + GR_RIGHT_CREATE_GUILD_EVENT = 0x00100000, // wotlk + GR_RIGHT_ALL = 0x001DF1FF }; enum Typecommand @@ -156,6 +157,8 @@ enum GuildBankLogEntries GUILD_BANK_LOG_WITHDRAW_MONEY = 5, GUILD_BANK_LOG_REPAIR_MONEY = 6, GUILD_BANK_LOG_MOVE_ITEM2 = 7, + GUILD_BANK_LOG_UNK1 = 8, + GUILD_BANK_LOG_UNK2 = 9, }; enum GuildEventLogEntryTypes @@ -217,12 +220,12 @@ struct GuildBankTab struct GuildItemPosCount { - GuildItemPosCount(uint8 _slot, uint8 _count) : slot(_slot), count(_count) {} + GuildItemPosCount(uint8 _slot, uint32 _count) : slot(_slot), count(_count) {} bool isContainedIn(std::vector<GuildItemPosCount> const& vec) const; uint8 slot; - uint8 count; + uint32 count; }; typedef std::vector<GuildItemPosCount> GuildItemPosCountVec; @@ -266,7 +269,7 @@ class Guild Guild(); ~Guild(); - bool create(uint64 lGuid, std::string gname); + bool create(Player* leader, std::string gname); void Disband(); typedef std::map<uint32, MemberSlot> MemberList; @@ -314,6 +317,15 @@ class Guild void BroadcastPacketToRank(WorldPacket *packet, uint32 rankId); void BroadcastPacket(WorldPacket *packet); + template<class Do> + void BroadcastWorker(Do& _do, Player* except = NULL) + { + for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) + if(Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) + if(player != except) + _do(player); + } + void CreateRank(std::string name,uint32 rights); void DelRank(); std::string GetRankName(uint32 rankId); diff --git a/src/game/GuildHandler.cpp b/src/game/GuildHandler.cpp index 77e9af49ed3..358d48292a3 100644 --- a/src/game/GuildHandler.cpp +++ b/src/game/GuildHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -26,7 +26,6 @@ #include "Log.h" #include "Opcodes.h" #include "Guild.h" -#include "MapManager.h" #include "GossipDef.h" #include "SocialMgr.h" @@ -65,7 +64,7 @@ void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket) return; Guild *guild = new Guild; - if(!guild->create(GetPlayer()->GetGUID(),gname)) + if(!guild->create(GetPlayer(),gname)) { delete guild; return; @@ -375,7 +374,7 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket) guild->ChangeRank(plGuid, (slot->RankId+1)); // Put record into guildlog - guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), (slot->RankId)); + guild->LogGuildEvent(GUILD_EVENT_LOG_DEMOTE_PLAYER, GetPlayer()->GetGUIDLow(), GUID_LOPART(plGuid), slot->RankId); WorldPacket data(SMSG_GUILD_EVENT, (2+30)); // guess size data << (uint8)GE_DEMOTION; @@ -663,7 +662,7 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket) guild->SetRankName(rankId, rankname); if(rankId==GR_GUILDMASTER) // prevent loss leader rights - rights |= GR_RIGHT_ALL; + rights = GR_RIGHT_ALL; guild->SetRankRights(rankId, rights); diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index ddf66ad220c..0adacb57836 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -20,9 +20,8 @@ #include "HomeMovementGenerator.h" #include "Creature.h" +#include "CreatureAI.h" #include "Traveller.h" -#include "MapManager.h" -#include "ObjectAccessor.h" #include "DestinationHolderImp.h" #include "WorldPacket.h" @@ -75,6 +74,8 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff owner.BuildHeartBeatMsg(&packet); owner.SendMessageToSet(&packet, false); } + + owner.AI()->JustReachedHome(); return false; } diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h index 12d5f150405..3e3a59456cd 100644 --- a/src/game/HomeMovementGenerator.h +++ b/src/game/HomeMovementGenerator.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/HostilRefManager.cpp b/src/game/HostilRefManager.cpp index f1cb465520e..aee035ded49 100644 --- a/src/game/HostilRefManager.cpp +++ b/src/game/HostilRefManager.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/HostilRefManager.h b/src/game/HostilRefManager.h index e7addd5479b..316509e3908 100644 --- a/src/game/HostilRefManager.h +++ b/src/game/HostilRefManager.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp index c6598409b44..67f89303e40 100644 --- a/src/game/IdleMovementGenerator.cpp +++ b/src/game/IdleMovementGenerator.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -19,7 +19,7 @@ */ #include "IdleMovementGenerator.h" -#include "Creature.h" +#include "Unit.h" IdleMovementGenerator si_idleMovement; diff --git a/src/game/IdleMovementGenerator.h b/src/game/IdleMovementGenerator.h index ac5a4da529c..7ada9f08f52 100644 --- a/src/game/IdleMovementGenerator.h +++ b/src/game/IdleMovementGenerator.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp index 28145973bc0..473d8433395 100644 --- a/src/game/InstanceData.cpp +++ b/src/game/InstanceData.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/InstanceData.h b/src/game/InstanceData.h index cd3a50787ef..0b7c1f7faf3 100644 --- a/src/game/InstanceData.h +++ b/src/game/InstanceData.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index ba34f949a5f..ff4810ad729 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * * This program is free software; you can redistribute it and/or modify @@ -19,13 +19,11 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "InstanceSaveMgr.h" #include "Common.h" #include "Database/SQLStorage.h" #include "Player.h" #include "GridNotifiers.h" -#include "WorldSession.h" #include "Log.h" #include "GridStates.h" #include "CellImpl.h" @@ -37,7 +35,6 @@ #include "GridNotifiersImpl.h" #include "Config/ConfigEnv.h" #include "Transports.h" -#include "ObjectAccessor.h" #include "ObjectMgr.h" #include "World.h" #include "Group.h" @@ -142,9 +139,8 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId) } } -InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, uint8 difficulty, - time_t resetTime, bool canReset) -: m_mapid(MapId), m_instanceid(InstanceId), m_resetTime(resetTime), +InstanceSave::InstanceSave(uint16 MapId, uint32 InstanceId, uint8 difficulty, time_t resetTime, bool canReset) +: m_resetTime(resetTime), m_instanceid(InstanceId), m_mapid(MapId), m_difficulty(difficulty), m_canReset(canReset) { } @@ -270,7 +266,7 @@ void InstanceSaveManager::CleanupInstances() // creature_respawn and gameobject_respawn are in another database // first, obtain total instance set - std::set< uint32 > InstanceSet; + std::set<uint32> InstanceSet; QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance"); if( result ) { @@ -312,7 +308,7 @@ void InstanceSaveManager::CleanupInstances() } bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Initialized %u instances", (uint32)InstanceSet.size()); } @@ -322,7 +318,7 @@ void InstanceSaveManager::PackInstances() // TODO: this can be done a LOT more efficiently // obtain set of all associations - std::set< uint32 > InstanceSet; + std::set<uint32> InstanceSet; // all valid ids are in the instance table // any associations to ids not in this table are assumed to be @@ -344,7 +340,7 @@ void InstanceSaveManager::PackInstances() uint32 InstanceNumber = 1; // we do assume std::set is sorted properly on integer value - for (std::set< uint32 >::iterator i = InstanceSet.begin(); i != InstanceSet.end(); ++i) + for (std::set<uint32>::iterator i = InstanceSet.begin(); i != InstanceSet.end(); ++i) { if (*i != InstanceNumber) { @@ -361,8 +357,8 @@ void InstanceSaveManager::PackInstances() bar.step(); } - sLog.outString(); sLog.outString( ">> Instance numbers remapped, next instance id is %u", InstanceNumber ); + sLog.outString(""); } void InstanceSaveManager::LoadResetTimes() @@ -375,14 +371,14 @@ void InstanceSaveManager::LoadResetTimes() // get the current reset times for normal instances (these may need to be updated) // these are only kept in memory for InstanceSaves that are loaded later // resettime = 0 in the DB for raid/heroic instances so those are skipped - typedef std::map<uint32, std::pair<uint32, uint64> > ResetTimeMapType; + typedef std::map<uint32, std::pair<uint32, time_t> > ResetTimeMapType; ResetTimeMapType InstResetTime; QueryResult *result = CharacterDatabase.Query("SELECT id, map, resettime FROM instance WHERE resettime > 0"); if( result ) { do { - if(uint64 resettime = (*result)[2].GetUInt64()) + if(time_t resettime = time_t((*result)[2].GetUInt64())) { uint32 id = (*result)[0].GetUInt32(); uint32 mapid = (*result)[1].GetUInt32(); @@ -400,11 +396,11 @@ void InstanceSaveManager::LoadResetTimes() { Field *fields = result->Fetch(); uint32 instance = fields[1].GetUInt32(); - uint64 resettime = fields[0].GetUInt64() + 2 * HOUR; + time_t resettime = time_t(fields[0].GetUInt64() + 2 * HOUR); ResetTimeMapType::iterator itr = InstResetTime.find(instance); if(itr != InstResetTime.end() && itr->second.second != resettime) { - CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '"I64FMTD"' WHERE id = '%u'", resettime, instance); + CharacterDatabase.DirectPExecute("UPDATE instance SET resettime = '"I64FMTD"' WHERE id = '%u'", uint64(resettime), instance); itr->second.second = resettime; } } @@ -454,7 +450,7 @@ void InstanceSaveManager::LoadResetTimes() // add the global reset times to the priority queue for(uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++) { - InstanceTemplate* temp = (InstanceTemplate*)objmgr.GetInstanceTemplate(i); + InstanceTemplate const* temp = objmgr.GetInstanceTemplate(i); if(!temp) continue; // only raid/heroic maps have a global reset time const MapEntry* entry = sMapStore.LookupEntry(temp->map); @@ -583,7 +579,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe { // global reset for all instances of the given map // note: this isn't fast but it's meant to be executed very rarely - Map *map = (MapInstanced*)MapManager::Instance().GetBaseMap(mapid); + Map const *map = MapManager::Instance().GetBaseMap(mapid); if(!map->Instanceable()) return; uint64 now = (uint64)time(NULL); @@ -591,7 +587,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, bool warn, uint32 timeLe if(!warn) { // this is called one minute before the reset time - InstanceTemplate* temp = (InstanceTemplate*)objmgr.GetInstanceTemplate(mapid); + InstanceTemplate const* temp = objmgr.GetInstanceTemplate(mapid); if(!temp || !temp->reset_delay) { sLog.outError("InstanceSaveManager::ResetOrWarnAll: no instance template or reset delay for map %d", mapid); diff --git a/src/game/InstanceSaveMgr.h b/src/game/InstanceSaveMgr.h index 58b891b3a9f..2a913e5cedf 100644 --- a/src/game/InstanceSaveMgr.h +++ b/src/game/InstanceSaveMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * * This program is free software; you can redistribute it and/or modify diff --git a/src/game/Item.cpp b/src/game/Item.cpp index 766bd81d640..26f49097b65 100644 --- a/src/game/Item.cpp +++ b/src/game/Item.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -206,6 +206,10 @@ bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProt if(!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP)) return false; return true; + case ITEM_SUBCLASS_INSCRIPTION_CONTAINER: + if(!(pProto->BagFamily & BAG_FAMILY_MASK_INSCRIPTION_SUPP)) + return false; + return true; default: return false; } @@ -261,7 +265,7 @@ bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner) SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability); SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability); - for(int i = 0; i < 5; ++i) + for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) SetSpellCharges(i,itemProto->Spells[i].SpellCharges); SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags); @@ -284,7 +288,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff) } SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff); - SetState(ITEM_CHANGED); // save new time in database + SetState(ITEM_CHANGED, owner); // save new time in database } void Item::SaveToDB() @@ -346,7 +350,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) if (!result) { - sLog.outError("ERROR: Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ",guid,GUID_LOPART(owner_guid)); + sLog.outError("Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ",guid,GUID_LOPART(owner_guid)); return false; } @@ -354,7 +358,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result) if(!LoadValues(fields[0].GetString())) { - sLog.outError("ERROR: Item #%d have broken data in `data` field. Can't be loaded.",guid); + sLog.outError("Item #%d have broken data in `data` field. Can't be loaded.",guid); if (delete_result) delete result; return false; } @@ -450,7 +454,7 @@ uint32 Item::GetSkill() const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] = { - 0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0 + 0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0,0 }; ItemPrototype const* proto = GetProto(); @@ -752,7 +756,12 @@ bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const if(spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type { - if((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0) + // Special case - accept weapon type for main and offhand requirements + if(proto->InventoryType == INVTYPE_WEAPON && + (spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONMAINHAND) || + spellInfo->EquippedItemInventoryTypeMask & (1 << INVTYPE_WEAPONOFFHAND))) + return true; + else if ((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0) return false; // inventory type not present in mask } @@ -765,9 +774,9 @@ void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint if((GetEnchantmentId(slot) == id) && (GetEnchantmentDuration(slot) == duration) && (GetEnchantmentCharges(slot) == charges)) return; - SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id); - SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); - SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); + SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id); + SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); + SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); SetState(ITEM_CHANGED); } @@ -776,7 +785,7 @@ void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration) if(GetEnchantmentDuration(slot) == duration) return; - SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); + SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration); SetState(ITEM_CHANGED); } @@ -785,7 +794,7 @@ void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges) if(GetEnchantmentCharges(slot) == charges) return; - SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); + SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges); SetState(ITEM_CHANGED); } @@ -795,14 +804,14 @@ void Item::ClearEnchantment(EnchantmentSlot slot) return; for(uint8 x = 0; x < 3; ++x) - SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + x, 0); + SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + x, 0); SetState(ITEM_CHANGED); } bool Item::GemsFitSockets() const { bool fits = true; - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) { uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color; @@ -842,7 +851,7 @@ bool Item::GemsFitSockets() const uint8 Item::GetGemCountWithID(uint32 GemID) const { uint8 count = 0; - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) { uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); if(!enchant_id) @@ -858,6 +867,29 @@ uint8 Item::GetGemCountWithID(uint32 GemID) const return count; } +uint8 Item::GetGemCountWithLimitCategory(uint32 limitCategory) const +{ + uint8 count = 0; + for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) + { + uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)); + if(!enchant_id) + continue; + + SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!enchantEntry) + continue; + + ItemPrototype const* gemProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID); + if(!gemProto) + continue; + + if(gemProto->ItemLimitCategory==limitCategory) + ++count; + } + return count; +} + bool Item::IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const { ItemPrototype const* proto = GetProto(); @@ -886,8 +918,8 @@ Item* Item::CreateItem( uint32 item, uint32 count, Player const* player ) ItemPrototype const *pProto = objmgr.GetItemPrototype( item ); if( pProto ) { - if ( count > pProto->Stackable ) - count = pProto->Stackable; + if ( count > pProto->GetMaxStackSize()) + count = pProto->GetMaxStackSize(); assert(count !=0 && "pProto->Stackable==0 but checked at loading already"); diff --git a/src/game/Item.h b/src/game/Item.h index 3417f2fcc6d..824375cea8d 100644 --- a/src/game/Item.h +++ b/src/game/Item.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -148,29 +148,32 @@ enum SellFailure // -1 from client enchantment slot number enum EnchantmentSlot { - PERM_ENCHANTMENT_SLOT = 0, - TEMP_ENCHANTMENT_SLOT = 1, - SOCK_ENCHANTMENT_SLOT = 2, - SOCK_ENCHANTMENT_SLOT_2 = 3, - SOCK_ENCHANTMENT_SLOT_3 = 4, - BONUS_ENCHANTMENT_SLOT = 5, - MAX_INSPECTED_ENCHANTMENT_SLOT = 6, - - PROP_ENCHANTMENT_SLOT_0 = 6, // used with RandomSuffix - PROP_ENCHANTMENT_SLOT_1 = 7, // used with RandomSuffix - PROP_ENCHANTMENT_SLOT_2 = 8, // used with RandomSuffix and RandomProperty - PROP_ENCHANTMENT_SLOT_3 = 9, // used with RandomProperty - PROP_ENCHANTMENT_SLOT_4 = 10, // used with RandomProperty - MAX_ENCHANTMENT_SLOT = 11 + PERM_ENCHANTMENT_SLOT = 0, + TEMP_ENCHANTMENT_SLOT = 1, + SOCK_ENCHANTMENT_SLOT = 2, + SOCK_ENCHANTMENT_SLOT_2 = 3, + SOCK_ENCHANTMENT_SLOT_3 = 4, + BONUS_ENCHANTMENT_SLOT = 5, + PRISMATIC_ENCHANTMENT_SLOT = 6, // added at apply special permanent enchantment + MAX_INSPECTED_ENCHANTMENT_SLOT = 7, + + PROP_ENCHANTMENT_SLOT_0 = 7, // used with RandomSuffix + PROP_ENCHANTMENT_SLOT_1 = 8, // used with RandomSuffix + PROP_ENCHANTMENT_SLOT_2 = 9, // used with RandomSuffix and RandomProperty + PROP_ENCHANTMENT_SLOT_3 = 10, // used with RandomProperty + PROP_ENCHANTMENT_SLOT_4 = 11, // used with RandomProperty + MAX_ENCHANTMENT_SLOT = 12 }; -#define MAX_VISIBLE_ITEM_OFFSET 16 // 16 fields per visible item (creator(2) + enchantments(12) + properties(1) + pad(1)) +#define MAX_VISIBLE_ITEM_OFFSET 18 // 18 fields per visible item (creator(2) + enchantments(13) + properties(1) + seed(1) + pad(1)) + +#define MAX_GEM_SOCKETS MAX_ITEM_PROTO_SOCKETS// (BONUS_ENCHANTMENT_SLOT-SOCK_ENCHANTMENT_SLOT) and item proto size, equal value expected enum EnchantmentOffset { ENCHANTMENT_ID_OFFSET = 0, ENCHANTMENT_DURATION_OFFSET = 1, - ENCHANTMENT_CHARGES_OFFSET = 2 + ENCHANTMENT_CHARGES_OFFSET = 2 // now here not only charges, but something new in wotlk }; #define MAX_ENCHANTMENT_OFFSET 3 @@ -211,6 +214,7 @@ class TRINITY_DLL_SPEC Item : public Object void SetBinding(bool val) { ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED,val); } bool IsSoulBound() const { return HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_BINDED); } + bool IsAccountBound() const { return HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_BOA); } bool IsBindedNotWith(uint64 guid) const { return IsSoulBound() && GetOwnerGUID()!= guid; } bool IsBoundByEnchant() const; virtual void SaveToDB(); @@ -230,8 +234,9 @@ class TRINITY_DLL_SPEC Item : public Object uint32 GetCount() const { return GetUInt32Value (ITEM_FIELD_STACK_COUNT); } void SetCount(uint32 value) { SetUInt32Value (ITEM_FIELD_STACK_COUNT, value); } - uint32 GetMaxStackCount() const { return GetProto()->Stackable; } + uint32 GetMaxStackCount() const { return GetProto()->GetMaxStackSize(); } uint8 GetGemCountWithID(uint32 GemID) const; + uint8 GetGemCountWithLimitCategory(uint32 limitCategory) const; uint8 GetSlot() const {return m_slot;} Bag *GetContainer() { return m_container; } @@ -256,9 +261,9 @@ class TRINITY_DLL_SPEC Item : public Object void SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration); void SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges); void ClearEnchantment(EnchantmentSlot slot); - uint32 GetEnchantmentId(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET);} - uint32 GetEnchantmentDuration(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET);} - uint32 GetEnchantmentCharges(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET);} + uint32 GetEnchantmentId(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET);} + uint32 GetEnchantmentDuration(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET);} + uint32 GetEnchantmentCharges(EnchantmentSlot slot) const { return GetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1 + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET);} void SendTimeUpdate(Player* owner); void UpdateDuration(Player* owner, uint32 diff); @@ -282,13 +287,10 @@ class TRINITY_DLL_SPEC Item : public Object uState = state; } - bool hasQuest(uint32 quest_id) const - { - ItemPrototype const *itemProto = GetProto(); - return itemProto && itemProto->StartQuest == quest_id; - } + bool hasQuest(uint32 quest_id) const { return GetProto()->StartQuest == quest_id; } bool hasInvolvedQuest(uint32 /*quest_id*/) const { return false; } - + bool IsPotion() const { return GetProto()->IsPotion(); } + bool IsConjuredConsumable() const { return GetProto()->IsConjuredConsumable(); } private: uint8 m_slot; Bag *m_container; diff --git a/src/game/ItemEnchantmentMgr.cpp b/src/game/ItemEnchantmentMgr.cpp index 3326fb56e96..78754a5941a 100644 --- a/src/game/ItemEnchantmentMgr.cpp +++ b/src/game/ItemEnchantmentMgr.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -78,12 +78,12 @@ void LoadRandomEnchantmentsTable() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u Item Enchantment definitions", count ); } else { - sLog.outString(); + sLog.outString(""); sLog.outErrorDb( ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty."); } } diff --git a/src/game/ItemEnchantmentMgr.h b/src/game/ItemEnchantmentMgr.h index 17cf634860e..ce627515aee 100644 --- a/src/game/ItemEnchantmentMgr.h +++ b/src/game/ItemEnchantmentMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp index 0e46115de08..854ef9e1d29 100644 --- a/src/game/ItemHandler.cpp +++ b/src/game/ItemHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,6 @@ #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" -#include "World.h" #include "Opcodes.h" #include "Log.h" #include "ObjectMgr.h" @@ -324,7 +323,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->ItemId; data << pProto->Class; data << pProto->SubClass; - data << uint32(-1); // new 2.0.3, not exist in wdb cache? + data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache? data << Name; data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name... data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00); @@ -346,15 +345,18 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->RequiredCityRank; data << pProto->RequiredReputationFaction; data << pProto->RequiredReputationRank; - data << pProto->MaxCount; - data << pProto->Stackable; + data << int32(pProto->MaxCount); + data << int32(pProto->Stackable); data << pProto->ContainerSlots; - for(int i = 0; i < 10; i++) + data << pProto->StatsCount; // item stats count + for(uint32 i = 0; i < pProto->StatsCount; ++i) { data << pProto->ItemStat[i].ItemStatType; data << pProto->ItemStat[i].ItemStatValue; } - for(int i = 0; i < 5; i++) + data << pProto->ScalingStatDistribution; // scaling stats distribution + data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column + for(int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) { data << pProto->Damage[i].DamageMin; data << pProto->Damage[i].DamageMax; @@ -374,7 +376,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->AmmoType; data << pProto->RangedModRange; - for(int s = 0; s < 5; s++) + for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) { // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown // use `item_template` or if not set then only use spell cooldowns @@ -417,7 +419,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->PageMaterial; data << pProto->StartQuest; data << pProto->LockID; - data << pProto->Material; + data << int32(pProto->Material); data << pProto->Sheath; data << pProto->RandomProperty; data << pProto->RandomSuffix; @@ -428,7 +430,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch data << pProto->BagFamily; data << pProto->TotemCategory; - for(int s = 0; s < 3; s++) + for(int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s) { data << pProto->Socket[s].Color; data << pProto->Socket[s].Content; @@ -437,7 +439,8 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->GemProperties; data << pProto->RequiredDisenchantSkill; data << pProto->ArmorDamageModifier; - data << uint32(0); // added in 2.4.2.8209, duration (seconds) + data << pProto->Duration; // added in 2.4.2.8209, duration (seconds) + data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory SendPacket( &data ); } else @@ -738,7 +741,7 @@ void WorldSession::SendListInventory( uint64 vendorguid ) float discountMod = _player->GetReputationPriceDiscount(pCreature); - for(int i = 0; i < numitems; i++ ) + for(int i = 0; i < numitems; ++i ) { if(VendorItem const* crItem = vItems->GetItem(i)) { @@ -845,6 +848,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& /*recvPacket*/) if (_player->GetMoney() < price) return; + _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, slot); _player->SetByteValue(PLAYER_BYTES_2, 2, slot); _player->ModifyMoney(-int32(price)); } @@ -1106,120 +1110,193 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) { sLog.outDebug("WORLD: CMSG_SOCKET_GEMS"); - CHECK_PACKET_SIZE(recv_data,8*4); + CHECK_PACKET_SIZE(recv_data,8+8*MAX_GEM_SOCKETS); - uint64 guids[4]; - uint32 GemEnchants[3], OldEnchants[3]; - Item *Gems[3]; - bool SocketBonusActivated, SocketBonusToBeActivated; + uint64 item_guid; + uint64 gem_guids[MAX_GEM_SOCKETS]; - for(int i = 0; i < 4; i++) - recv_data >> guids[i]; - - if(!guids[0]) + recv_data >> item_guid; + if(!item_guid) return; + for(int i = 0; i < MAX_GEM_SOCKETS; ++i) + recv_data >> gem_guids[i]; + //cheat -> tried to socket same gem multiple times - if((guids[1] && (guids[1] == guids[2] || guids[1] == guids[3])) || (guids[2] && (guids[2] == guids[3]))) + if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) || + (gem_guids[1] && (gem_guids[1] == gem_guids[2]))) return; - Item *itemTarget = _player->GetItemByGuid(guids[0]); + Item *itemTarget = _player->GetItemByGuid(item_guid); if(!itemTarget) //missing item to socket return; + ItemPrototype const* itemProto = itemTarget->GetProto(); + if(!itemProto) + return; + //this slot is excepted when applying / removing meta gem bonus - uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : NULL_SLOT; + uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); - for(int i = 0; i < 3; i++) - Gems[i] = guids[i + 1] ? _player->GetItemByGuid(guids[i + 1]) : NULL; + Item *Gems[MAX_GEM_SOCKETS]; + for(int i = 0; i < MAX_GEM_SOCKETS; ++i) + Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL; - GemPropertiesEntry const *GemProps[3]; - for(int i = 0; i < 3; ++i) //get geminfo from dbc storage - { + GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS]; + for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL; - } - for(int i = 0; i < 3; ++i) //check for hack maybe + for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe { - // tried to put gem in socket where no socket exists / tried to put normal gem in meta socket + if (!GemProps[i]) + continue; + + // tried to put gem in socket where no socket exists (take care about prismatic sockets) + if (!itemProto->Socket[i].Color) + { + // no prismatic socket + if(!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)) + return; + + // not first not-colored (not normaly used) socket + if(i!=0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color)) + return; + + // ok, this is first not colored socket for item with prismatic socket + } + + // tried to put normal gem in meta socket + if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META) + return; + // tried to put meta gem in normal socket - if( GemProps[i] && ( !itemTarget->GetProto()->Socket[i].Color || - itemTarget->GetProto()->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META || - itemTarget->GetProto()->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META ) ) + if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META) return; } - for(int i = 0; i < 3; ++i) //get new and old enchantments + uint32 GemEnchants[MAX_GEM_SOCKETS]; + uint32 OldEnchants[MAX_GEM_SOCKETS]; + for(int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments { GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); } // check unique-equipped conditions - for(int i = 0; i < 3; ++i) + for(int i = 0; i < MAX_GEM_SOCKETS; ++i) { - if (Gems[i] && (Gems[i]->GetProto()->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)) + if(!Gems[i]) + continue; + + // continue check for case when attempt add 2 similar unique equipped gems in one item. + ItemPrototype const* iGemProto = Gems[i]->GetProto(); + + // unique item (for new and already placed bit removed enchantments + if (iGemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED) { - // for equipped item check all equipment for duplicate equipped gems - if(itemTarget->IsEquipped()) + for (int j = 0; j < MAX_GEM_SOCKETS; ++j) { - if(GetPlayer()->GetItemOrItemWithGemEquipped(Gems[i]->GetEntry())) + if(i==j) // skip self + continue; + + if (Gems[j]) { - _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE, itemTarget, NULL ); - return; + if (iGemProto->ItemId == Gems[j]->GetEntry()) + { + _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); + return; + } } + else if(OldEnchants[j]) + { + if(SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) + { + if (iGemProto->ItemId == enchantEntry->GemID) + { + _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); + return; + } + } + } + } + } - // continue check for case when attempt add 2 similar unique equipped gems in one item. - for (int j = 0; j < 3; ++j) + // unique limit type item + int32 limit_newcount = 0; + if (iGemProto->ItemLimitCategory) + { + if(ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory)) { - if ((i != j) && (Gems[j]) && (Gems[i]->GetProto()->ItemId == Gems[j]->GetProto()->ItemId)) + for (int j = 0; j < MAX_GEM_SOCKETS; ++j) + { + if (Gems[j]) + { + // destroyed gem + if (OldEnchants[j]) + { + if(SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) + if(ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID)) + if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory) + --limit_newcount; + } + + // new gem + if (iGemProto->ItemLimitCategory == Gems[j]->GetProto()->ItemLimitCategory) + ++limit_newcount; + } + // existed gem + else if(OldEnchants[j]) + { + if(SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) + if(ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID)) + if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory) + ++limit_newcount; + } + } + + if(limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount) { _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); return; } } - for (int j = 0; j < 3; ++j) - { - if (OldEnchants[j]) - { - SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]); - if(!enchantEntry) - continue; + } - if ((enchantEntry->GemID == Gems[i]->GetProto()->ItemId) && (i != j)) - { - _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); - return; - } - } + // for equipped item check all equipment for duplicate equipped gems + if(itemTarget->IsEquipped()) + { + if(uint8 res = _player->CanEquipUniqueItem(Gems[i],slot,limit_newcount >= 0 ? limit_newcount : 0)) + { + _player->SendEquipError( res, itemTarget, NULL ); + return; } } } - SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus + bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met //remove ALL enchants - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false); - for(int i = 0; i < 3; ++i) + for(int i = 0; i < MAX_GEM_SOCKETS; ++i) { if(GemEnchants[i]) { itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0); - if(Item* guidItem = _player->GetItemByGuid(guids[i + 1])) + if(Item* guidItem = _player->GetItemByGuid(gem_guids[i])) _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true ); } } - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true); - SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state + bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state if(SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... { _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false); diff --git a/src/game/ItemPrototype.h b/src/game/ItemPrototype.h index 15b01faf5a2..3967b37622b 100644 --- a/src/game/ItemPrototype.h +++ b/src/game/ItemPrototype.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -57,10 +57,18 @@ enum ItemModType ITEM_MOD_CRIT_TAKEN_RATING = 34, ITEM_MOD_RESILIENCE_RATING = 35, ITEM_MOD_HASTE_RATING = 36, - ITEM_MOD_EXPERTISE_RATING = 37 + ITEM_MOD_EXPERTISE_RATING = 37, + ITEM_MOD_ATTACK_POWER = 38, + ITEM_MOD_RANGED_ATTACK_POWER = 39, + ITEM_MOD_FERAL_ATTACK_POWER = 40, + ITEM_MOD_SPELL_HEALING_DONE = 41, + ITEM_MOD_SPELL_DAMAGE_DONE = 42, + ITEM_MOD_MANA_REGENERATION = 43, + ITEM_MOD_ARMOR_PENETRATION_RATING = 44, + ITEM_MOD_SPELL_POWER = 45 }; -#define MAX_ITEM_MOD 38 +#define MAX_ITEM_MOD 46 enum ItemSpelltriggerType { @@ -68,6 +76,12 @@ enum ItemSpelltriggerType ITEM_SPELLTRIGGER_ON_EQUIP = 1, ITEM_SPELLTRIGGER_CHANCE_ON_HIT = 2, ITEM_SPELLTRIGGER_SOULSTONE = 4, + /* + * ItemSpelltriggerType 5 might have changed on 2.4.3/3.0.3: Such auras + * will be applied on item pickup and removed on item loss - maybe on the + * other hand the item is destroyed if the aura is removed ("removed on + * death" of spell 57348 makes me think so) + */ ITEM_SPELLTRIGGER_ON_NO_DELAY_USE = 5, // no equip cooldown ITEM_SPELLTRIGGER_LEARN_SPELL_ID = 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1 }; @@ -93,9 +107,11 @@ enum ITEM_FLAGS ITEM_FLAGS_CONJURED = 0x00000002, ITEM_FLAGS_OPENABLE = 0x00000004, ITEM_FLAGS_WRAPPED = 0x00000008, + ITEM_FLAGS_BROKEN = 0x00000010, // appears red icon (like when item durability==0) ITEM_FLAGS_WRAPPER = 0x00000200, // used or not used wrapper ITEM_FLAGS_PARTY_LOOT = 0x00000800, // determines if item is party loot or not ITEM_FLAGS_CHARTER = 0x00002000, // arena/guild charter + ITEM_FLAGS_PROSPECTABLE = 0x00040000, ITEM_FLAGS_UNIQUE_EQUIPPED = 0x00080000, ITEM_FLAGS_USEABLE_IN_ARENA = 0x00200000, ITEM_FLAGS_THROWABLE = 0x00400000, // not used in game for check trow possibility, only for item in game tooltip @@ -185,10 +201,11 @@ enum ItemClass ITEM_CLASS_QUEST = 12, ITEM_CLASS_KEY = 13, ITEM_CLASS_PERMANENT = 14, - ITEM_CLASS_JUNK = 15 + ITEM_CLASS_MISC = 15, + ITEM_CLASS_GLYPH = 16 }; -#define MAX_ITEM_CLASS 16 +#define MAX_ITEM_CLASS 17 enum ItemSubclassConsumable { @@ -214,10 +231,11 @@ enum ItemSubclassContainer ITEM_SUBCLASS_ENGINEERING_CONTAINER = 4, ITEM_SUBCLASS_GEM_CONTAINER = 5, ITEM_SUBCLASS_MINING_CONTAINER = 6, - ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7 + ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7, + ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8 }; -#define MAX_ITEM_SUBCLASS_CONTAINER 8 +#define MAX_ITEM_SUBCLASS_CONTAINER 9 enum ItemSubclassWeapon { @@ -272,10 +290,11 @@ enum ItemSubclassArmor ITEM_SUBCLASS_ARMOR_SHIELD = 6, ITEM_SUBCLASS_ARMOR_LIBRAM = 7, ITEM_SUBCLASS_ARMOR_IDOL = 8, - ITEM_SUBCLASS_ARMOR_TOTEM = 9 + ITEM_SUBCLASS_ARMOR_TOTEM = 9, + ITEM_SUBCLASS_ARMOR_SIGIL = 10 }; -#define MAX_ITEM_SUBCLASS_ARMOR 10 +#define MAX_ITEM_SUBCLASS_ARMOR 11 enum ItemSubclassReagent { @@ -310,10 +329,12 @@ enum ItemSubclassTradeGoods ITEM_SUBCLASS_ELEMENTAL = 10, ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11, ITEM_SUBCLASS_ENCHANTING = 12, - ITEM_SUBCLASS_MATERIAL = 13 // Added in 2.4.2 + ITEM_SUBCLASS_MATERIAL = 13, + ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14, + ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15 }; -#define MAX_ITEM_SUBCLASS_TRADE_GOODS 14 +#define MAX_ITEM_SUBCLASS_TRADE_GOODS 16 enum ItemSubclassGeneric { @@ -423,7 +444,8 @@ const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS] = MAX_ITEM_SUBCLASS_QUEST, MAX_ITEM_SUBCLASS_KEY, MAX_ITEM_SUBCLASS_PERMANENT, - MAX_ITEM_SUBCLASS_JUNK + MAX_ITEM_SUBCLASS_JUNK, + MAX_ITEM_SUBCLASS_GLYPH }; inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass) @@ -472,12 +494,17 @@ struct _Socket uint32 Content; }; +#define MAX_ITEM_PROTO_DAMAGES 5 +#define MAX_ITEM_PROTO_SOCKETS 3 +#define MAX_ITEM_PROTO_SPELLS 5 +#define MAX_ITEM_PROTO_STATS 10 + struct ItemPrototype { uint32 ItemId; uint32 Class; // id from ItemClass.dbc uint32 SubClass; // id from ItemSubClass.dbc - uint32 Unk0; + int32 Unk0; char* Name1; uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc uint32 Quality; @@ -497,11 +524,14 @@ struct ItemPrototype uint32 RequiredCityRank; uint32 RequiredReputationFaction; // id from Faction.dbc uint32 RequiredReputationRank; - uint32 MaxCount; - uint32 Stackable; + int32 MaxCount; // <=0: no limit + int32 Stackable; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot) uint32 ContainerSlots; - _ItemStat ItemStat[10]; - _Damage Damage[5]; + uint32 StatsCount; + _ItemStat ItemStat[MAX_ITEM_PROTO_STATS]; + uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc + uint32 ScalingStatValue; // mask for selecting column in ScalingStatValues.dbc + _Damage Damage[MAX_ITEM_PROTO_DAMAGES]; uint32 Armor; uint32 HolyRes; uint32 FireRes; @@ -512,7 +542,7 @@ struct ItemPrototype uint32 Delay; uint32 AmmoType; float RangedModRange; - _Spell Spells[5]; + _Spell Spells[MAX_ITEM_PROTO_SPELLS]; uint32 Bonding; char* Description; uint32 PageText; @@ -520,7 +550,7 @@ struct ItemPrototype uint32 PageMaterial; uint32 StartQuest; // id from QuestCache.wdb uint32 LockID; - uint32 Material; // id from Material.dbc + int32 Material; // id from Material.dbc uint32 Sheath; uint32 RandomProperty; // id from ItemRandomProperties.dbc uint32 RandomSuffix; // id from ItemRandomSuffix.dbc @@ -529,19 +559,20 @@ struct ItemPrototype uint32 MaxDurability; uint32 Area; // id from AreaTable.dbc uint32 Map; // id from Map.dbc - uint32 BagFamily; // id from ItemBagFamily.dbc + uint32 BagFamily; // bit string (1 << id from ItemBagFamily.dbc) uint32 TotemCategory; // id from TotemCategory.dbc - _Socket Socket[3]; + _Socket Socket[MAX_ITEM_PROTO_SOCKETS]; uint32 socketBonus; // id from SpellItemEnchantment.dbc uint32 GemProperties; // id from GemProperties.dbc uint32 RequiredDisenchantSkill; float ArmorDamageModifier; + int32 Duration; // negative = realtime, positive = ingame time + uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc uint32 ScriptId; uint32 DisenchantID; uint32 FoodType; uint32 MinMoneyLoot; uint32 MaxMoneyLoot; - int32 Duration; // negative = realtime, positive = ingame time // helpers bool CanChangeEquipStateInCombat() const @@ -563,6 +594,74 @@ struct ItemPrototype return false; } + + uint32 GetScalingStatValuesColumn() const + { + if(ScalingStatValue & 0x00000001) // stat mod + return 0; + if(ScalingStatValue & 0x00000002) // stat mod + return 1; + if(ScalingStatValue & 0x00000004) // stat mod + return 2; + if(ScalingStatValue & 0x00000008) // stat mod + return 3; + if(ScalingStatValue & 0x00000010) // stat mod + return 4; + if(ScalingStatValue & 0x00000020) // armor mod + return 5; + if(ScalingStatValue & 0x00000040) // armor mod + return 6; + if(ScalingStatValue & 0x00000080) // armor mod + return 7; + if(ScalingStatValue & 0x00000100) // armor mod + return 8; + if(ScalingStatValue & 0x00000200) // damage mod + return 9; + if(ScalingStatValue & 0x00000400) // damage mod + return 10; + if(ScalingStatValue & 0x00000800) // damage mod + return 11; + if(ScalingStatValue & 0x00001000) // damage mod + return 12; + if(ScalingStatValue & 0x00002000) // damage mod + return 13; + if(ScalingStatValue & 0x00004000) // damage mod + return 14; + if(ScalingStatValue & 0x00008000) // spell power + return 15; + if(ScalingStatValue & 0x00020000) // feral AP + return 16; + + return 0; + } + + uint32 GetMaxStackSize() const { return Stackable > 0 ? uint32(Stackable) : uint32(0x7FFFFFFF-1); } + + float getDPS() const + { + if (Delay == 0) + return 0; + float temp = 0; + for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) + temp+=Damage[i].DamageMin + Damage[i].DamageMax; + return temp*500/Delay; + } + + int32 getFeralBonus() const + { + // 0x02A5F3 - is mask for Melee weapon from ItemSubClassMask.dbc + if (Class == ITEM_CLASS_WEAPON && (1<<SubClass)&0x02A5F3) + { + int32 bonus = int32(getDPS()*14.0f) - 767; + if (bonus < 0) + return 0; + return bonus; + } + return 0; + } + + bool IsPotion() const { return Class==ITEM_CLASS_CONSUMABLE && SubClass==ITEM_SUBCLASS_POTION; } + bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_FLAGS_CONJURED); } }; struct ItemLocale diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp index 667b65327d5..85c196a9346 100644 --- a/src/game/LFGHandler.cpp +++ b/src/game/LFGHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Language.h b/src/game/Language.h index f19ffe3fe15..3ebf52ce5d3 100644 --- a/src/game/Language.h +++ b/src/game/Language.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -170,7 +170,10 @@ enum TrinityStrings LANG_SOUND_NOT_EXIST = 170, LANG_TELEPORTED_TO_BY_CONSOLE = 171, LANG_CONSOLE_COMMAND = 172, - // Room for more level 1 173-199 not used + LANG_YOU_CHANGE_RUNIC_POWER = 173, + LANG_YOURS_RUNIC_POWER_CHANGED = 174, + LANG_LIQUID_STATUS = 175, + // Room for more level 1 176-199 not used // level 2 chat LANG_NO_SELECTION = 200, @@ -269,9 +272,9 @@ enum TrinityStrings LANG_COMMAND_WHISPERON = 285, LANG_COMMAND_WHISPEROFF = 286, LANG_COMMAND_CREATGUIDNOTFOUND = 287, - // TICKET STRINGS NEED REWRITE // 288-296 FREE + // TICKET STRINGS NEED REWRITE // 288-296 FREE - // END + // END LANG_COMMAND_SPAWNDIST = 297, LANG_COMMAND_SPAWNTIME = 298, LANG_COMMAND_MODIFY_HONOR = 299, @@ -322,6 +325,8 @@ enum TrinityStrings LANG_CREATURE_NOT_FOLLOW_YOU_NOW = 342, LANG_CREATURE_NON_TAMEABLE = 343, LANG_YOU_ALREADY_HAVE_PET = 344, + LANG_CUSTOMIZE_PLAYER = 345, + LANG_CUSTOMIZE_PLAYER_GUID = 346, // Room for more level 2 345-399 not used // level 3 chat @@ -529,9 +534,9 @@ enum TrinityStrings LANG_CHANGE_32BIT = 575, //log LANG_CHANGE_32BIT_FIELD = 576, - LANG_INVISIBLE_INVISIBLE = 577, - LANG_INVISIBLE_VISIBLE = 578, - LANG_SELECTED_TARGET_NOT_HAVE_VICTIM = 579, + LANG_INVISIBLE_INVISIBLE = 577, + LANG_INVISIBLE_VISIBLE = 578, + LANG_SELECTED_TARGET_NOT_HAVE_VICTIM = 579, LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST = 580, LANG_COMMAND_NEAROBJMESSAGE = 581, @@ -561,9 +566,11 @@ enum TrinityStrings // Battleground LANG_BG_A_WINS = 600, LANG_BG_H_WINS = 601, - LANG_BG_WS_ONE_MINUTE = 602, - LANG_BG_WS_HALF_MINUTE = 603, - LANG_BG_WS_BEGIN = 604, + + LANG_BG_WS_START_TWO_MINUTES = 753, + LANG_BG_WS_START_ONE_MINUTE = 602, + LANG_BG_WS_START_HALF_MINUTE = 603, + LANG_BG_WS_HAS_BEGUN = 604, LANG_BG_WS_CAPTURED_HF = 605, LANG_BG_WS_CAPTURED_AF = 606, @@ -577,9 +584,10 @@ enum TrinityStrings LANG_BG_WS_ALLIANCE_FLAG_RESPAWNED = 614, LANG_BG_WS_HORDE_FLAG_RESPAWNED = 615, - LANG_BG_EY_ONE_MINUTE = 636, - LANG_BG_EY_HALF_MINUTE = 637, - LANG_BG_EY_BEGIN = 638, + LANG_BG_EY_START_TWO_MINUTES = 755, + LANG_BG_EY_START_ONE_MINUTE = 636, + LANG_BG_EY_START_HALF_MINUTE = 637, + LANG_BG_EY_HAS_BEGUN = 638, LANG_BG_AB_ALLY = 650, LANG_BG_AB_HORDE = 651, @@ -592,9 +600,11 @@ enum TrinityStrings LANG_BG_AB_NODE_DEFENDED = 658, LANG_BG_AB_NODE_ASSAULTED = 659, LANG_BG_AB_NODE_CLAIMED = 660, - LANG_BG_AB_ONEMINTOSTART = 661, - LANG_BG_AB_HALFMINTOSTART = 662, - LANG_BG_AB_STARTED = 663, + + LANG_BG_AB_START_TWO_MINUTES = 754, + LANG_BG_AB_START_ONE_MINUTE = 661, + LANG_BG_AB_START_HALF_MINUTE = 662, + LANG_BG_AB_HAS_BEGUN = 663, LANG_BG_AB_A_NEAR_VICTORY = 664, LANG_BG_AB_H_NEAR_VICTORY = 665, LANG_BG_MARK_BY_MAIL = 666, @@ -625,7 +635,7 @@ enum TrinityStrings LANG_ARENA_ONE_MINUTE = 701, LANG_ARENA_THIRTY_SECONDS = 702, LANG_ARENA_FIFTEEN_SECONDS = 703, - LANG_ARENA_BEGUN = 704, + LANG_ARENA_HAS_BEGUN = 704, LANG_WAIT_BEFORE_SPEAKING = 705, LANG_NOT_EQUIPPED_ITEM = 706, @@ -636,76 +646,59 @@ enum TrinityStrings LANG_BG_QUEUE_ANNOUNCE_SELF = 711, LANG_BG_QUEUE_ANNOUNCE_WORLD = 712, - - LANG_YOUR_ARENA_LEVEL_REQ_ERROR = 713, -// LANG_HIS_ARENA_LEVEL_REQ_ERROR = 714, an opcode exists for this + // = 714, not used LANG_YOUR_BG_LEVEL_REQ_ERROR = 715, -// LANG_YOUR_ARENA_TEAM_FULL = 716, an opcode exists for this - - LANG_BG_AV_ALLY = 717, - LANG_BG_AV_HORDE = 718, - LANG_BG_AV_TOWER_TAKEN = 719, - LANG_BG_AV_TOWER_ASSAULTED = 720, - LANG_BG_AV_TOWER_DEFENDED = 721, - LANG_BG_AV_GRAVE_TAKEN = 722, - LANG_BG_AV_GRAVE_DEFENDED = 723, - LANG_BG_AV_GRAVE_ASSAULTED = 724, - - LANG_BG_AV_MINE_TAKEN = 725, - LANG_BG_AV_MINE_NORTH = 726, - LANG_BG_AV_MINE_SOUTH = 727, - - LANG_BG_AV_NODE_GRAVE_STORM_AID = 728, - LANG_BG_AV_NODE_TOWER_DUN_S = 729, - LANG_BG_AV_NODE_TOWER_DUN_N = 730, - LANG_BG_AV_NODE_GRAVE_STORMPIKE = 731, - LANG_BG_AV_NODE_TOWER_ICEWING = 732, - LANG_BG_AV_NODE_GRAVE_STONE = 733, - LANG_BG_AV_NODE_TOWER_STONE = 734, - LANG_BG_AV_NODE_GRAVE_SNOW = 735, - LANG_BG_AV_NODE_TOWER_ICE = 736, - LANG_BG_AV_NODE_GRAVE_ICE = 737, - LANG_BG_AV_NODE_TOWER_POINT = 738, - LANG_BG_AV_NODE_GRAVE_FROST = 739, - LANG_BG_AV_NODE_TOWER_FROST_E = 740, - LANG_BG_AV_NODE_TOWER_FROST_W = 741, - LANG_BG_AV_NODE_GRAVE_FROST_HUT = 742, - - LANG_BG_AV_ONEMINTOSTART = 743, - LANG_BG_AV_HALFMINTOSTART = 744, - LANG_BG_AV_STARTED = 745, - LANG_BG_AV_A_NEAR_LOSE = 746, - LANG_BG_AV_H_NEAR_LOSE = 747, - LANG_BG_AV_H_CAPTAIN_DEAD = 748, - LANG_BG_AV_A_CAPTAIN_DEAD = 749, + // LANG_YOUR_ARENA_TEAM_FULL = 716, an opcode exists for this + LANG_BG_STARTED_ANNOUNCE_WORLD = 717, + LANG_ARENA_QUEUE_ANNOUNCE_WORLD_JOIN= 718, + LANG_ARENA_QUEUE_ANNOUNCE_WORLD_EXIT= 719, + + LANG_BG_GROUP_TOO_LARGE = 720, // "Your group is too large for this battleground. Please regroup to join." + LANG_ARENA_GROUP_TOO_LARGE = 721, // "Your group is too large for this arena. Please regroup to join." + LANG_ARENA_YOUR_TEAM_ONLY = 722, // "Your group has members not in your arena team. Please regroup to join." + LANG_ARENA_NOT_ENOUGH_PLAYERS = 723, // "Your group does not have enough players to join this match." + LANG_ARENA_GOLD_WINS = 724, // "The Gold Team wins!" + LANG_ARENA_GREEN_WINS = 725, // "The Green Team wins!" +// = 726, not used + LANG_BG_GROUP_OFFLINE_MEMBER = 727, // "Your group has an offline member. Please remove him before joining." + LANG_BG_GROUP_MIXED_FACTION = 728, // "Your group has players from the opposing faction. You can't join the battleground as a group." + LANG_BG_GROUP_MIXED_LEVELS = 729, // "Your group has players from different battleground brakets. You can't join as group." + LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE = 730, // "Someone in your party is already in this battleground queue. (S)he must leave it before joining as group." + LANG_BG_GROUP_MEMBER_DESERTER = 731, // "Someone in your party is Deserter. You can't join as group." + LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS = 732, // "Someone in your party is already in three battleground queues. You cannot join as group." + + LANG_CANNOT_TELE_TO_BG = 733, // "You cannot teleport to a battleground or arena map." + LANG_CANNOT_SUMMON_TO_BG = 734, // "You cannot summon players to a battleground or arena map." + LANG_CANNOT_GO_TO_BG_GM = 735, // "You must be in GM mode to teleport to a player in a battleground." + LANG_CANNOT_GO_TO_BG_FROM_BG = 736, // "You cannot teleport to a battleground from another battleground. Please leave the current battleground first." + LANG_DEBUG_ARENA_ON = 737, + LANG_DEBUG_ARENA_OFF = 738, + LANG_DEBUG_BG_ON = 739, + LANG_DEBUG_BG_OFF = 740, + LANG_DIST_ARENA_POINTS_START = 741, + LANG_DIST_ARENA_POINTS_ONLINE_START = 742, + LANG_DIST_ARENA_POINTS_ONLINE_END = 743, + LANG_DIST_ARENA_POINTS_TEAM_START = 744, + LANG_DIST_ARENA_POINTS_TEAM_END = 745, + LANG_DIST_ARENA_POINTS_END = 746, +// = 747, not used +// = 748, not used +// = 749, not used + LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING = 750, // "Not enough players. This game will close in %u mins." + LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS = 751, // "Not enough players. This game will close in %u seconds." +// = 752, not used +// LANG_BG_WS_START_TWO_MINUTES = 753, - defined above +// LANG_BG_AB_START_TWO_MINUTES = 754, - defined above +// LANG_BG_EY_START_TWO_MINUTES = 755, - defined above + // Room for batleground/arena strings 756-799 not used // Room for BG/ARENA 750-769 not used LANG_ARENA_TESTING = 785, - LANG_AUTO_ANN = 786, LANG_ANNOUNCE_COLOR = 787, - LANG_BG_GROUP_TOO_LARGE = 1122, // "Your group is too large for this battleground. Please regroup to join." - LANG_ARENA_GROUP_TOO_LARGE = 1123, // "Your group is too large for this arena. Please regroup to join." - LANG_ARENA_YOUR_TEAM_ONLY = 1124, // "Your group has members not in your arena team. Please regroup to join." - LANG_ARENA_NOT_ENOUGH_PLAYERS = 1125, // "Your group does not have enough players to join this match." - LANG_ARENA_GOLD_WINS = 1126, // "The Gold Team wins!" - LANG_ARENA_GREEN_WINS = 1127, // "The Green Team wins!" - LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING = 1128, // The battleground will end soon, because there aren't enough players. Get more ppl or win already! - LANG_BG_GROUP_OFFLINE_MEMBER = 1129, // "Your group has an offline member. Please remove him before joining." - LANG_BG_GROUP_MIXED_FACTION = 1130, // "Your group has players from the opposing faction. You can't join the battleground as a group." - LANG_BG_GROUP_MIXED_LEVELS = 1131, // "Your group has players from different battleground brakets. You can't join as group." - LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE = 1132, // "Someone in your party is already in this battleground queue. (S)he must leave it before joining as group." - LANG_BG_GROUP_MEMBER_DESERTER = 1133, // "Someone in your party is Deserter. You can't join as group." - LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS = 1134, // "Someone in your party is already in three battleground queues. You cannot join as group." - - LANG_CANNOT_TELE_TO_BG = 1135, // "You cannot teleport to a battleground or arena map." - LANG_CANNOT_SUMMON_TO_BG = 1136, // "You cannot summon players to a battleground or arena map." - LANG_CANNOT_GO_TO_BG_GM = 1137, // "You must be in GM mode to teleport to a player in a battleground." - LANG_CANNOT_GO_TO_BG_FROM_BG = 1138, // "You cannot teleport to a battleground from another battleground. Please leave the current battleground first." - // in game strings LANG_PET_INVALID_NAME = 800, LANG_NOT_ENOUGH_GOLD = 801, @@ -717,7 +710,13 @@ enum TrinityStrings LANG_NEED_CHARACTER_NAME = 807, LANG_PLAYER_NOT_EXIST_OR_OFFLINE = 808, LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND = 809, - // Room for in-game strings 810-999 not used + LANG_ACHIEVEMENT_EARNED = 810, + LANG_GUILD_MASTER = 811, + LANG_GUILD_OFFICER = 812, + LANG_GUILD_VETERAN = 813, + LANG_GUILD_MEMBER = 814, + LANG_GUILD_INITIATE = 815, + // Room for in-game strings 816-999 not used // Level 4 (CLI only commands) LANG_COMMAND_EXIT = 1000, @@ -757,25 +756,66 @@ enum TrinityStrings LANG_MUST_MALE_OR_FEMALE = 1119, LANG_YOU_CHANGE_GENDER = 1120, LANG_YOUR_GENDER_CHANGED = 1121, - - // Ticket Strings 2000-2029 - LANG_COMMAND_TICKETNEW = 2000, + LANG_SKILL_VALUES = 1122, + // Room for more level 3 1123-1199 not used + + // AV + LANG_BG_AV_ALLY = 1200, + LANG_BG_AV_HORDE = 1201, + LANG_BG_AV_TOWER_TAKEN = 1202, + LANG_BG_AV_TOWER_ASSAULTED = 1203, + LANG_BG_AV_TOWER_DEFENDED = 1204, + LANG_BG_AV_GRAVE_TAKEN = 1205, + LANG_BG_AV_GRAVE_DEFENDED = 1206, + LANG_BG_AV_GRAVE_ASSAULTED = 1207, + + LANG_BG_AV_MINE_TAKEN = 1208, + LANG_BG_AV_MINE_NORTH = 1209, + LANG_BG_AV_MINE_SOUTH = 1210, + + LANG_BG_AV_NODE_GRAVE_STORM_AID = 1211, + LANG_BG_AV_NODE_TOWER_DUN_S = 1212, + LANG_BG_AV_NODE_TOWER_DUN_N = 1213, + LANG_BG_AV_NODE_GRAVE_STORMPIKE = 1214, + LANG_BG_AV_NODE_TOWER_ICEWING = 1215, + LANG_BG_AV_NODE_GRAVE_STONE = 1216, + LANG_BG_AV_NODE_TOWER_STONE = 1217, + LANG_BG_AV_NODE_GRAVE_SNOW = 1218, + LANG_BG_AV_NODE_TOWER_ICE = 1219, + LANG_BG_AV_NODE_GRAVE_ICE = 1220, + LANG_BG_AV_NODE_TOWER_POINT = 1221, + LANG_BG_AV_NODE_GRAVE_FROST = 1222, + LANG_BG_AV_NODE_TOWER_FROST_E = 1223, + LANG_BG_AV_NODE_TOWER_FROST_W = 1224, + LANG_BG_AV_NODE_GRAVE_FROST_HUT = 1225, + + LANG_BG_AV_ONEMINTOSTART = 1226, + LANG_BG_AV_HALFMINTOSTART = 1227, + LANG_BG_AV_STARTED = 1228, + LANG_BG_AV_A_NEAR_LOSE = 1229, + LANG_BG_AV_H_NEAR_LOSE = 1230, + LANG_BG_AV_H_CAPTAIN_DEAD = 1231, + LANG_BG_AV_A_CAPTAIN_DEAD = 1232, + // FREE IDS 1233-9999 + + // Ticket Strings 2000-2029 + LANG_COMMAND_TICKETNEW = 2000, LANG_COMMAND_TICKETUPDATED = 2001, - LANG_COMMAND_TICKETPLAYERABANDON = 2002, - LANG_COMMAND_TICKETCLOSED = 2003, - LANG_COMMAND_TICKETDELETED = 2004, - LANG_COMMAND_TICKETNOTEXIST = 2005, - LANG_COMMAND_TICKETCLOSEFIRST = 2006, - LANG_COMMAND_TICKETALREADYASSIGNED = 2007, - LANG_COMMAND_TICKETRELOAD = 2008, - LANG_COMMAND_TICKETSHOWLIST = 2009, - LANG_COMMAND_TICKETSHOWONLINELIST = 2010, - LANG_COMMAND_TICKETSHOWCLOSEDLIST = 2011, - LANG_COMMAND_TICKETASSIGNERROR_A = 2012, - LANG_COMMAND_TICKETASSIGNERROR_B = 2013, - LANG_COMMAND_TICKETNOTASSIGNED = 2014, - LANG_COMMAND_TICKETUNASSIGNSECURITY = 2015, - LANG_COMMAND_TICKETCANNOTCLOSE = 2016, + LANG_COMMAND_TICKETPLAYERABANDON = 2002, + LANG_COMMAND_TICKETCLOSED = 2003, + LANG_COMMAND_TICKETDELETED = 2004, + LANG_COMMAND_TICKETNOTEXIST = 2005, + LANG_COMMAND_TICKETCLOSEFIRST = 2006, + LANG_COMMAND_TICKETALREADYASSIGNED = 2007, + LANG_COMMAND_TICKETRELOAD = 2008, + LANG_COMMAND_TICKETSHOWLIST = 2009, + LANG_COMMAND_TICKETSHOWONLINELIST = 2010, + LANG_COMMAND_TICKETSHOWCLOSEDLIST = 2011, + LANG_COMMAND_TICKETASSIGNERROR_A = 2012, + LANG_COMMAND_TICKETASSIGNERROR_B = 2013, + LANG_COMMAND_TICKETNOTASSIGNED = 2014, + LANG_COMMAND_TICKETUNASSIGNSECURITY = 2015, + LANG_COMMAND_TICKETCANNOTCLOSE = 2016, LANG_COMMAND_TICKETLISTGUID = 2017, LANG_COMMAND_TICKETLISTNAME = 2018, LANG_COMMAND_TICKETLISTAGE = 2019, @@ -786,7 +826,7 @@ enum TrinityStrings LANG_COMMAND_TICKETLISTADDCOMMENT = 2024, - // Trinity strings 5000-9999 + // Trinity strings 5000-9999 LANG_COMMAND_FREEZE = 5000, LANG_COMMAND_FREEZE_ERROR = 5001, LANG_COMMAND_FREEZE_WRONG = 5002, @@ -794,8 +834,8 @@ enum TrinityStrings LANG_COMMAND_NO_FROZEN_PLAYERS = 5004, LANG_COMMAND_LIST_FREEZE = 5005, LANG_COMMAND_FROZEN_PLAYERS = 5006, - LANG_INSTANCE_MUST_RAID_GRP = 5007, - LANG_INSTANCE_NOT_AS_GHOST = 5008, + //LANG_INSTANCE_MUST_RAID_GRP = 5007, + //LANG_INSTANCE_NOT_AS_GHOST = 5008, LANG_COMMAND_PLAYED_TO_ALL = 5009, // Room for more Trinity strings 5010-9999 // Used for GM Announcements @@ -803,6 +843,9 @@ enum TrinityStrings LANG_GM_NOTIFY = 6614, LANG_GM_ANNOUNCE_COLOR = 6615, + LANG_WORLD_CLOSED = 7523, + LANG_WORLD_OPENED = 7524, + // Use for not-in-offcial-sources patches // 10000-10999 // opvp hp @@ -867,9 +910,7 @@ enum TrinityStrings LANG_OPVP_EP_FLIGHT_CGT = 10053, LANG_OPVP_ZM_GOSSIP_ALLIANCE = 10054, LANG_OPVP_ZM_GOSSIP_HORDE = 10055, - LANG_NO_ENTER_HALL_OF_LEGENDS = 10056, - LANG_NO_ENTER_CHAMPIONS_HALL = 10057, - + // Use for custom patches 11000-11999 // NOT RESERVED IDS 12000-1999999999 diff --git a/src/game/Level0.cpp b/src/game/Level0.cpp index 62aa5d41709..a8bbbfb95a1 100644 --- a/src/game/Level0.cpp +++ b/src/game/Level0.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -20,13 +20,10 @@ #include "Common.h" #include "Database/DatabaseEnv.h" -#include "WorldPacket.h" -#include "WorldSession.h" #include "World.h" #include "Player.h" #include "Opcodes.h" #include "Chat.h" -#include "MapManager.h" #include "ObjectAccessor.h" #include "Language.h" #include "AccountMgr.h" @@ -148,7 +145,7 @@ bool ChatHandler::HandleSaveCommand(const char* /*args*/) // save or plan save after 20 sec (logout delay) if current next save time more this value and _not_ output any messages to prevent cheat planning uint32 save_interval = sWorld.getConfig(CONFIG_INTERVAL_SAVE); - if(save_interval==0 || save_interval > 20*1000 && player->GetSaveTimer() <= save_interval - 20*1000) + if(save_interval==0 || save_interval > 20*IN_MILISECONDS && player->GetSaveTimer() <= save_interval - 20*IN_MILISECONDS) player->SaveToDB(); return true; @@ -172,7 +169,7 @@ bool ChatHandler::HandleGMListIngameCommand(const char* /*args*/) first = false; } - SendSysMessage(itr->second->GetName()); + SendSysMessage(GetNameLink(itr->second).c_str()); } } diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp index 489cc656243..650084e7557 100644 --- a/src/game/Level1.cpp +++ b/src/game/Level1.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -40,6 +40,7 @@ #include "VMapFactory.h" #endif +//-----------------------Npc Commands----------------------- bool ChatHandler::HandleNpcSayCommand(const char* args) { if(!*args) @@ -53,7 +54,7 @@ bool ChatHandler::HandleNpcSayCommand(const char* args) return false; } - pCreature->Say(args, LANG_UNIVERSAL, 0); + pCreature->MonsterSay(args, LANG_UNIVERSAL, 0); return true; } @@ -71,7 +72,7 @@ bool ChatHandler::HandleNpcYellCommand(const char* args) return false; } - pCreature->Yell(args, LANG_UNIVERSAL, 0); + pCreature->MonsterYell(args, LANG_UNIVERSAL, 0); return true; } @@ -91,7 +92,7 @@ bool ChatHandler::HandleNpcTextEmoteCommand(const char* args) return false; } - pCreature->TextEmote(args, 0); + pCreature->MonsterTextEmote(args, 0); return true; } @@ -115,18 +116,22 @@ bool ChatHandler::HandleNpcWhisperCommand(const char* args) uint64 receiver_guid= atol(receiver_str); - pCreature->Whisper(text,receiver_guid); + // check online security + if (HasLowerSecurity(objmgr.GetPlayer(receiver_guid), 0)) + return false; + + pCreature->MonsterWhisper(text,receiver_guid); return true; } +//---------------------------------------------------------- bool ChatHandler::HandleNameAnnounceCommand(const char* args) { WorldPacket data; if(!*args) return false; - //char str[1024]; - //sprintf(str, GetTrinityString(LANG_ANNOUNCE_COLOR), m_session->GetPlayer()->GetName(), args); + sWorld.SendWorldText(LANG_ANNOUNCE_COLOR, m_session->GetPlayer()->GetName(), args); return true; } @@ -621,7 +626,7 @@ bool ChatHandler::HandleGMTicketReloadCommand(const char*) } //Enable\Dissable Invisible mode -bool ChatHandler::HandleVisibleCommand(const char* args) +bool ChatHandler::HandleGMVisibleCommand(const char* args) { if (!*args) { @@ -650,14 +655,16 @@ bool ChatHandler::HandleVisibleCommand(const char* args) return false; } + + bool ChatHandler::HandleGPSCommand(const char* args) { WorldObject *obj = NULL; if (*args) { - std::string name = args; - if(normalizePlayerName(name)) - obj = objmgr.GetPlayer(name.c_str()); + uint64 guid = extractGuidFromLink((char*)args); + if(guid) + obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); if(!obj) { @@ -680,8 +687,8 @@ bool ChatHandler::HandleGPSCommand(const char* args) CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); Cell cell(cell_val); - uint32 zone_id = obj->GetZoneId(); - uint32 area_id = obj->GetAreaId(); + uint32 zone_id, area_id; + obj->GetZoneAndAreaId(zone_id,area_id); MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId()); AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id); @@ -708,22 +715,30 @@ bool ChatHandler::HandleGPSCommand(const char* args) obj->GetMapId(), (mapEntry ? mapEntry->name[m_session->GetSessionDbcLocale()] : "<unknown>" ), zone_id, (zoneEntry ? zoneEntry->area_name[m_session->GetSessionDbcLocale()] : "<unknown>" ), area_id, (areaEntry ? areaEntry->area_name[m_session->GetSessionDbcLocale()] : "<unknown>" ), + obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(), zone_x, zone_y, ground_z, floor_z, have_map, have_vmap ); sLog.outDebug("Player %s GPS call for %s '%s' (%s: %u):", - GetName(), + m_session ? GetNameLink().c_str() : GetMangosString(LANG_CONSOLE_COMMAND), (obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(), (obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry()) ); sLog.outDebug(GetTrinityString(LANG_MAP_POSITION), obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ), zone_id, (zoneEntry ? zoneEntry->area_name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ), area_id, (areaEntry ? areaEntry->area_name[sWorld.GetDefaultDbcLocale()] : "<unknown>" ), + obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(), zone_x, zone_y, ground_z, floor_z, have_map, have_vmap ); + LiquidData liquid_status; + ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status); + if (res) + { + PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res); + } return true; } @@ -733,9 +748,8 @@ bool ChatHandler::HandleNamegoCommand(const char* args) if(!*args) return false; - std::string name = args; - - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -745,9 +759,14 @@ bool ChatHandler::HandleNamegoCommand(const char* args) Player *chr = objmgr.GetPlayer(name.c_str()); if (chr) { + std::string nameLink = playerLink(name); + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + if(chr->IsBeingTeleported()==true) { - PSendSysMessage(LANG_IS_TELEPORTED, chr->GetName()); + PSendSysMessage(LANG_IS_TELEPORTED, nameLink.c_str()); SetSentErrorMessage(true); return false; } @@ -756,10 +775,25 @@ bool ChatHandler::HandleNamegoCommand(const char* args) if(pMap->IsBattleGroundOrArena()) { - // cannot summon to bg - PSendSysMessage(LANG_CANNOT_SUMMON_TO_BG,chr->GetName()); - SetSentErrorMessage(true); - return false; + // only allow if gm mode is on + if (!chr->isGameMaster()) + { + PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,chr->GetName()); + SetSentErrorMessage(true); + return false; + } + // if both players are in different bgs + else if (chr->GetBattleGroundId() && m_session->GetPlayer()->GetBattleGroundId() != chr->GetBattleGroundId()) + { + PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chr->GetName()); + SetSentErrorMessage(true); + return false; + } + // all's well, set bg id + // when porting out from the bg, it will be reset to 0 + chr->SetBattleGroundId(m_session->GetPlayer()->GetBattleGroundId(), m_session->GetPlayer()->GetBattleGroundTypeId()); + // remember current position as entry point for return at bg end teleportation + chr->SetBattleGroundEntryPoint(chr->GetMapId(),chr->GetPositionX(),chr->GetPositionY(),chr->GetPositionZ(),chr->GetOrientation()); } else if(pMap->IsDungeon()) { @@ -767,7 +801,7 @@ bool ChatHandler::HandleNamegoCommand(const char* args) if( cMap->Instanceable() && cMap->GetInstanceId() != pMap->GetInstanceId() ) { // cannot summon from instance to instance - PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,chr->GetName()); + PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str()); SetSentErrorMessage(true); return false; } @@ -778,15 +812,15 @@ bool ChatHandler::HandleNamegoCommand(const char* args) (m_session->GetPlayer()->GetGroup()->GetLeaderGUID() != m_session->GetPlayer()->GetGUID()) ) // the last check is a bit excessive, but let it be, just in case { - PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,chr->GetName()); + PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,nameLink.c_str()); SetSentErrorMessage(true); return false; } } - PSendSysMessage(LANG_SUMMONING, chr->GetName(),""); + PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),""); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_SUMMONED_BY, GetName()); + ChatHandler(chr).PSendSysMessage(LANG_SUMMONED_BY, nameLink.c_str()); // stop flight if need if(chr->isInFlight()) @@ -805,7 +839,13 @@ bool ChatHandler::HandleNamegoCommand(const char* args) } else if (uint64 guid = objmgr.GetPlayerGUIDByName(name)) { - PSendSysMessage(LANG_SUMMONING, name.c_str(),GetTrinityString(LANG_OFFLINE)); + // check offline security + if (HasLowerSecurity(NULL, guid)) + return false; + + std::string nameLink = playerLink(name); + + PSendSysMessage(LANG_SUMMONING, nameLink.c_str(),GetMangosString(LANG_OFFLINE)); // in point where GM stay Player::SavePositionInDB(m_session->GetPlayer()->GetMapId(), @@ -833,9 +873,8 @@ bool ChatHandler::HandleGonameCommand(const char* args) Player* _player = m_session->GetPlayer(); - std::string name = args; - - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -845,26 +884,34 @@ bool ChatHandler::HandleGonameCommand(const char* args) Player *chr = objmgr.GetPlayer(name.c_str()); if (chr) { + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + std::string chrNameLink = playerLink(name); + Map* cMap = chr->GetMap(); if(cMap->IsBattleGroundOrArena()) { // only allow if gm mode is on if (!_player->isGameMaster()) { - PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,chr->GetName()); + PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,chrNameLink.c_str()); SetSentErrorMessage(true); return false; } - // if already in a bg, don't let port to other - else if (_player->GetBattleGroundId()) + // if both players are in different bgs + else if (_player->GetBattleGroundId() && _player->GetBattleGroundId() != chr->GetBattleGroundId()) { - PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chr->GetName()); + PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chrNameLink.c_str()); SetSentErrorMessage(true); return false; } // all's well, set bg id // when porting out from the bg, it will be reset to 0 - _player->SetBattleGroundId(chr->GetBattleGroundId()); + _player->SetBattleGroundId(chr->GetBattleGroundId(), chr->GetBattleGroundTypeId()); + // remember current position as entry point for return at bg end teleportation + _player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); } else if(cMap->IsDungeon()) { @@ -878,7 +925,7 @@ bool ChatHandler::HandleGonameCommand(const char* args) // we are in group, we can go only if we are in the player group if (_player->GetGroup() != chr->GetGroup()) { - PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY,chr->GetName()); + PSendSysMessage(LANG_CANNOT_GO_TO_INST_PARTY,chrNameLink.c_str()); SetSentErrorMessage(true); return false; } @@ -888,7 +935,7 @@ bool ChatHandler::HandleGonameCommand(const char* args) // we are not in group, let's verify our GM mode if (!_player->isGameMaster()) { - PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM,chr->GetName()); + PSendSysMessage(LANG_CANNOT_GO_TO_INST_GM,chrNameLink.c_str()); SetSentErrorMessage(true); return false; } @@ -912,10 +959,9 @@ bool ChatHandler::HandleGonameCommand(const char* args) _player->SetDifficulty(chr->GetDifficulty()); } - PSendSysMessage(LANG_APPEARING_AT, chr->GetName()); - + PSendSysMessage(LANG_APPEARING_AT, chrNameLink.c_str()); if (_player->IsVisibleGloballyFor(chr)) - ChatHandler(chr).PSendSysMessage(LANG_APPEARING_TO, _player->GetName()); + ChatHandler(chr).PSendSysMessage(LANG_APPEARING_TO, GetNameLink().c_str()); // stop flight if need if(_player->isInFlight()) @@ -938,7 +984,13 @@ bool ChatHandler::HandleGonameCommand(const char* args) if (uint64 guid = objmgr.GetPlayerGUIDByName(name)) { - PSendSysMessage(LANG_APPEARING_AT, name.c_str()); + // check offline security + if (HasLowerSecurity(NULL, guid)) + return false; + + std::string nameLink = playerLink(name); + + PSendSysMessage(LANG_APPEARING_AT, nameLink.c_str()); // to point where player stay (if loaded) float x,y,z,o; @@ -977,12 +1029,15 @@ bool ChatHandler::HandleRecallCommand(const char* args) chr = getSelectedPlayer(); if(!chr) chr = m_session->GetPlayer(); + + // check online security + else if (HasLowerSecurity(chr, 0)) + return false; } else { - std::string name = args; - - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -997,11 +1052,15 @@ bool ChatHandler::HandleRecallCommand(const char* args) SetSentErrorMessage(true); return false; } + + // check online security + if (HasLowerSecurity(chr, 0)) + return false; } if(chr->IsBeingTeleported()) { - PSendSysMessage(LANG_IS_TELEPORTED, chr->GetName()); + PSendSysMessage(LANG_IS_TELEPORTED, GetNameLink(chr).c_str()); SetSentErrorMessage(true); return false; } @@ -1035,6 +1094,10 @@ bool ChatHandler::HandleModifyKnownTitlesCommand(const char* args) return false; } + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + uint64 titles2 = titles; for(int i=1; i < sCharTitlesStore.GetNumRows(); ++i) @@ -1084,9 +1147,13 @@ bool ChatHandler::HandleModifyHPCommand(const char* args) return false; } - PSendSysMessage(LANG_YOU_CHANGE_HP, chr->GetName(), hp, hpm); + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + PSendSysMessage(LANG_YOU_CHANGE_HP, GetNameLink(chr).c_str(), hp, hpm); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_HP_CHANGED, GetName(), hp, hpm); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_HP_CHANGED, GetNameLink().c_str(), hp, hpm); chr->SetMaxHealth( hpm ); chr->SetHealth( hp ); @@ -1128,9 +1195,13 @@ bool ChatHandler::HandleModifyManaCommand(const char* args) return false; } - PSendSysMessage(LANG_YOU_CHANGE_MANA, chr->GetName(), mana, manam); + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + PSendSysMessage(LANG_YOU_CHANGE_MANA, GetNameLink(chr).c_str(), mana, manam); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_MANA_CHANGED, GetName(), mana, manam); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_MANA_CHANGED, GetNameLink().c_str(), mana, manam); chr->SetMaxPower(POWER_MANA,manam ); chr->SetPower(POWER_MANA, mana ); @@ -1173,9 +1244,13 @@ bool ChatHandler::HandleModifyEnergyCommand(const char* args) return false; } - PSendSysMessage(LANG_YOU_CHANGE_ENERGY, chr->GetName(), energy/10, energym/10); + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + PSendSysMessage(LANG_YOU_CHANGE_ENERGY, GetNameLink(chr).c_str(), energy/10, energym/10); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_ENERGY_CHANGED, GetName(), energy/10, energym/10); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_ENERGY_CHANGED, GetNameLink().c_str(), energy/10, energym/10); chr->SetMaxPower(POWER_ENERGY,energym ); chr->SetPower(POWER_ENERGY, energy ); @@ -1220,9 +1295,13 @@ bool ChatHandler::HandleModifyRageCommand(const char* args) return false; } - PSendSysMessage(LANG_YOU_CHANGE_RAGE, chr->GetName(), rage/10, ragem/10); + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + PSendSysMessage(LANG_YOU_CHANGE_RAGE, GetNameLink(chr).c_str(), rage/10, ragem/10); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_RAGE_CHANGED, GetName(), rage/10, ragem/10); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_RAGE_CHANGED, GetNameLink().c_str(), rage/10, ragem/10); chr->SetMaxPower(POWER_RAGE,ragem ); chr->SetPower(POWER_RAGE, rage ); @@ -1230,6 +1309,40 @@ bool ChatHandler::HandleModifyRageCommand(const char* args) return true; } +// Edit Player Runic Power +bool ChatHandler::HandleModifyRunicPowerCommand(const char* args) +{ + if(!*args) + return false; + + int32 rune = atoi((char*)args)*10; + int32 runem = atoi((char*)args)*10; + + if (rune <= 0 || runem <= 0 || runem < rune) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); + return false; + } + + Player *chr = getSelectedPlayer(); + if (chr == NULL) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + PSendSysMessage(LANG_YOU_CHANGE_RUNIC_POWER, GetNameLink(chr).c_str(), rune/10, runem/10); + if (needReportToTarget(chr)) + ChatHandler(chr).PSendSysMessage(LANG_YOURS_RUNIC_POWER_CHANGED, GetNameLink().c_str(), rune/10, runem/10); + + chr->SetMaxPower(POWER_RUNIC_POWER,runem ); + chr->SetPower(POWER_RUNIC_POWER, rune ); + + return true; +} + //Edit Player Faction bool ChatHandler::HandleModifyFactionCommand(const char* args) { @@ -1344,9 +1457,13 @@ bool ChatHandler::HandleModifySpellCommand(const char* args) return false; } - PSendSysMessage(LANG_YOU_CHANGE_SPELLFLATID, spellflatid, val, mark, chr->GetName()); + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + PSendSysMessage(LANG_YOU_CHANGE_SPELLFLATID, spellflatid, val, mark, GetNameLink(chr).c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_SPELLFLATID_CHANGED, GetName(), spellflatid, val, mark); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_SPELLFLATID_CHANGED, GetNameLink().c_str(), spellflatid, val, mark); WorldPacket data(SMSG_SET_FLAT_SPELL_MODIFIER, (1+1+2+2)); data << uint8(spellflatid); @@ -1374,6 +1491,11 @@ bool ChatHandler::HandleModifyTalentCommand (const char* args) SetSentErrorMessage(true); return false; } + + // check online security + if (HasLowerSecurity(player, 0)) + return false; + player->SetFreeTalentPoints(tp); return true; } @@ -1398,21 +1520,25 @@ bool ChatHandler::HandleTaxiCheatCommand(const char* args) chr=m_session->GetPlayer(); } + // check online security + else if (HasLowerSecurity(chr, 0)) + return false; + if (argstr == "on") { chr->SetTaxiCheater(true); - PSendSysMessage(LANG_YOU_GIVE_TAXIS, chr->GetName()); + PSendSysMessage(LANG_YOU_GIVE_TAXIS, GetNameLink(chr).c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, GetName()); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, GetNameLink().c_str()); return true; } if (argstr == "off") { chr->SetTaxiCheater(false); - PSendSysMessage(LANG_YOU_REMOVE_TAXIS, chr->GetName()); + PSendSysMessage(LANG_YOU_REMOVE_TAXIS, GetNameLink(chr).c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, GetName()); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, GetNameLink().c_str()); return true; } @@ -1445,16 +1571,22 @@ bool ChatHandler::HandleModifyASpeedCommand(const char* args) return false; } + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + std::string chrNameLink = GetNameLink(chr); + if(chr->isInFlight()) { - PSendSysMessage(LANG_CHAR_IN_FLIGHT,chr->GetName()); + PSendSysMessage(LANG_CHAR_IN_FLIGHT,chrNameLink.c_str()); SetSentErrorMessage(true); return false; } - PSendSysMessage(LANG_YOU_CHANGE_ASPEED, ASpeed, chr->GetName()); + PSendSysMessage(LANG_YOU_CHANGE_ASPEED, ASpeed, chrNameLink.c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_ASPEED_CHANGED, GetName(), ASpeed); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_ASPEED_CHANGED, GetNameLink().c_str(), ASpeed); chr->SetSpeed(MOVE_WALK, ASpeed,true); chr->SetSpeed(MOVE_RUN, ASpeed,true); @@ -1487,16 +1619,22 @@ bool ChatHandler::HandleModifySpeedCommand(const char* args) return false; } + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + std::string chrNameLink = GetNameLink(chr); + if(chr->isInFlight()) { - PSendSysMessage(LANG_CHAR_IN_FLIGHT,chr->GetName()); + PSendSysMessage(LANG_CHAR_IN_FLIGHT,chrNameLink.c_str()); SetSentErrorMessage(true); return false; } - PSendSysMessage(LANG_YOU_CHANGE_SPEED, Speed, chr->GetName()); + PSendSysMessage(LANG_YOU_CHANGE_SPEED, Speed, chrNameLink.c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_SPEED_CHANGED, GetName(), Speed); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_SPEED_CHANGED, GetNameLink().c_str(), Speed); chr->SetSpeed(MOVE_RUN,Speed,true); @@ -1526,16 +1664,22 @@ bool ChatHandler::HandleModifySwimCommand(const char* args) return false; } + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + std::string chrNameLink = GetNameLink(chr); + if(chr->isInFlight()) { - PSendSysMessage(LANG_CHAR_IN_FLIGHT,chr->GetName()); + PSendSysMessage(LANG_CHAR_IN_FLIGHT,chrNameLink.c_str()); SetSentErrorMessage(true); return false; } - PSendSysMessage(LANG_YOU_CHANGE_SWIM_SPEED, Swim, chr->GetName()); + PSendSysMessage(LANG_YOU_CHANGE_SWIM_SPEED, Swim, chrNameLink.c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_SWIM_SPEED_CHANGED, GetName(), Swim); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_SWIM_SPEED_CHANGED, GetNameLink().c_str(), Swim); chr->SetSpeed(MOVE_SWIM,Swim,true); @@ -1565,16 +1709,22 @@ bool ChatHandler::HandleModifyBWalkCommand(const char* args) return false; } + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + std::string chrNameLink = GetNameLink(chr); + if(chr->isInFlight()) { - PSendSysMessage(LANG_CHAR_IN_FLIGHT,chr->GetName()); + PSendSysMessage(LANG_CHAR_IN_FLIGHT,chrNameLink.c_str()); SetSentErrorMessage(true); return false; } - PSendSysMessage(LANG_YOU_CHANGE_BACK_SPEED, BSpeed, chr->GetName()); + PSendSysMessage(LANG_YOU_CHANGE_BACK_SPEED, BSpeed, chrNameLink.c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_BACK_SPEED_CHANGED, GetName(), BSpeed); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_BACK_SPEED_CHANGED, GetNameLink().c_str(), BSpeed); chr->SetSpeed(MOVE_RUN_BACK,BSpeed,true); @@ -1604,9 +1754,13 @@ bool ChatHandler::HandleModifyFlyCommand(const char* args) return false; } - PSendSysMessage(LANG_YOU_CHANGE_FLY_SPEED, FSpeed, chr->GetName()); + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + PSendSysMessage(LANG_YOU_CHANGE_FLY_SPEED, FSpeed, GetNameLink(chr).c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_FLY_SPEED_CHANGED, GetName(), FSpeed); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_FLY_SPEED_CHANGED, GetNameLink().c_str(), FSpeed); chr->SetSpeed(MOVE_FLIGHT,FSpeed,true); @@ -1635,9 +1789,13 @@ bool ChatHandler::HandleModifyScaleCommand(const char* args) return false; } - PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, chr->GetName()); + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, GetNameLink(chr).c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, GetName(), Scale); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, GetNameLink().c_str(), Scale); chr->SetFloatValue(OBJECT_FIELD_SCALE_X, Scale); @@ -1878,9 +2036,13 @@ bool ChatHandler::HandleModifyMountCommand(const char* args) return false; } - PSendSysMessage(LANG_YOU_GIVE_MOUNT, chr->GetName()); + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + PSendSysMessage(LANG_YOU_GIVE_MOUNT, GetNameLink(chr).c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_MOUNT_GIVED, GetName()); + ChatHandler(chr).PSendSysMessage(LANG_MOUNT_GIVED, GetNameLink().c_str()); chr->SetUInt32Value( UNIT_FIELD_FLAGS , 0x001000 ); chr->Mount(mId); @@ -1915,6 +2077,10 @@ bool ChatHandler::HandleModifyMoneyCommand(const char* args) return false; } + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + int32 addmoney = atoi((char*)args); uint32 moneyuser = chr->GetMoney(); @@ -1926,25 +2092,25 @@ bool ChatHandler::HandleModifyMoneyCommand(const char* args) sLog.outDetail(GetTrinityString(LANG_CURRENT_MONEY), moneyuser, addmoney, newmoney); if(newmoney <= 0 ) { - PSendSysMessage(LANG_YOU_TAKE_ALL_MONEY, chr->GetName()); + PSendSysMessage(LANG_YOU_TAKE_ALL_MONEY, GetNameLink(chr).c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_ALL_MONEY_GONE, GetName()); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_ALL_MONEY_GONE, GetNameLink().c_str()); chr->SetMoney(0); } else { - PSendSysMessage(LANG_YOU_TAKE_MONEY, abs(addmoney), chr->GetName()); + PSendSysMessage(LANG_YOU_TAKE_MONEY, abs(addmoney), GetNameLink(chr).c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, GetName(), abs(addmoney)); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, GetNameLink().c_str(), abs(addmoney)); chr->SetMoney( newmoney ); } } else { - PSendSysMessage(LANG_YOU_GIVE_MONEY, addmoney, chr->GetName()); + PSendSysMessage(LANG_YOU_GIVE_MONEY, addmoney, GetNameLink(chr).c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, GetName(), addmoney); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, GetNameLink().c_str(), addmoney); chr->ModifyMoney( addmoney ); } @@ -1953,20 +2119,24 @@ bool ChatHandler::HandleModifyMoneyCommand(const char* args) return true; } -//Edit Player field +//Edit Unit field bool ChatHandler::HandleModifyBitCommand(const char* args) { if( !*args ) return false; - Player *chr = getSelectedPlayer(); - if (chr == NULL) + Unit *unit = getSelectedUnit(); + if (!unit) { SendSysMessage(LANG_NO_CHAR_SELECTED); SetSentErrorMessage(true); return false; } + // check online security + if (unit->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player *)unit, 0)) + return false; + char* pField = strtok((char*)args, " "); if (!pField) return false; @@ -1978,13 +2148,12 @@ bool ChatHandler::HandleModifyBitCommand(const char* args) uint16 field = atoi(pField); uint32 bit = atoi(pBit); - if (field < 1 || field >= PLAYER_END) + if (field < OBJECT_END || field >= unit->GetValuesCount()) { SendSysMessage(LANG_BAD_VALUE); SetSentErrorMessage(true); return false; } - if (bit < 1 || bit > 32) { SendSysMessage(LANG_BAD_VALUE); @@ -1992,17 +2161,16 @@ bool ChatHandler::HandleModifyBitCommand(const char* args) return false; } - if ( chr->HasFlag( field, (1<<(bit-1)) ) ) + if ( unit->HasFlag( field, (1<<(bit-1)) ) ) { - chr->RemoveFlag( field, (1<<(bit-1)) ); + unit->RemoveFlag( field, (1<<(bit-1)) ); PSendSysMessage(LANG_REMOVE_BIT, bit, field); } else { - chr->SetFlag( field, (1<<(bit-1)) ); + unit->SetFlag( field, (1<<(bit-1)) ); PSendSysMessage(LANG_SET_BIT, bit, field); } - return true; } @@ -2019,11 +2187,15 @@ bool ChatHandler::HandleModifyHonorCommand (const char* args) return false; } + // check online security + if (HasLowerSecurity(target, 0)) + return false; + int32 amount = (uint32)atoi(args); target->ModifyHonorPoints(amount); - PSendSysMessage(LANG_COMMAND_MODIFY_HONOR, target->GetName(), target->GetHonorPoints()); + PSendSysMessage(LANG_COMMAND_MODIFY_HONOR, GetNameLink(target).c_str(), target->GetHonorPoints()); return true; } @@ -2126,8 +2298,10 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args) } } } + if (counter == 0) // if counter == 0 then we found nth SendSysMessage (LANG_COMMAND_NOAREAFOUND); + return true; } @@ -2209,35 +2383,6 @@ bool ChatHandler::HandleWhispersCommand(const char* args) return false; } -//Play sound -bool ChatHandler::HandlePlaySoundCommand(const char* args) -{ - // USAGE: .debug playsound #soundid - // #soundid - ID decimal number from SoundEntries.dbc (1st column) - // this file have about 5000 sounds. - // In this realization only caller can hear this sound. - if( *args ) - { - uint32 dwSoundId = atoi((char*)args); - - if( !sSoundEntriesStore.LookupEntry(dwSoundId) ) - { - PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId); - SetSentErrorMessage(true); - return false; - } - - WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8); - data << uint32(dwSoundId) << m_session->GetPlayer()->GetGUID(); - m_session->SendPacket(&data); - - PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId); - return true; - } - - return false; -} - //Save all players in the world bool ChatHandler::HandleSaveAllCommand(const char* /*args*/) { @@ -2254,9 +2399,13 @@ bool ChatHandler::HandleSendMailCommand(const char* args) // format: name "subject text" "mail text" - char* pName = strtok((char*)args, " "); - if(!pName) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); return false; + } char* tail1 = strtok(NULL, ""); if(!tail1) @@ -2294,18 +2443,10 @@ bool ChatHandler::HandleSendMailCommand(const char* args) if (!msgText) return false; - // pName, msgSubject, msgText isn't NUL after prev. check - std::string name = pName; + // msgSubject, msgText isn't NUL after prev. check std::string subject = msgSubject; std::string text = msgText; - if(!normalizePlayerName(name)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - uint64 receiver_guid = objmgr.GetPlayerGUIDByName(name); if(!receiver_guid) { @@ -2314,7 +2455,6 @@ bool ChatHandler::HandleSendMailCommand(const char* args) return false; } - uint32 mailId = objmgr.GenerateMailID(); // from console show not existed sender uint32 sender_guidlo = m_session ? m_session->GetPlayer()->GetGUIDLow() : 0; @@ -2326,24 +2466,19 @@ bool ChatHandler::HandleSendMailCommand(const char* args) WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_NONE); - PSendSysMessage(LANG_MAIL_SENT, name.c_str()); + std::string nameLink = playerLink(name); + PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str()); return true; } // teleport player to given game_tele.entry -bool ChatHandler::HandleNameTeleCommand(const char * args) +bool ChatHandler::HandleTeleNameCommand(const char * args) { if(!*args) return false; - char* pName = strtok((char*)args, " "); - - if(!pName) - return false; - - std::string name = pName; - - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -2374,17 +2509,22 @@ bool ChatHandler::HandleNameTeleCommand(const char * args) Player *chr = objmgr.GetPlayer(name.c_str()); if (chr) { + // check online security + if (HasLowerSecurity(chr, 0)) + return false; + + std::string chrNameLink = playerLink(name); if(chr->IsBeingTeleported()==true) { - PSendSysMessage(LANG_IS_TELEPORTED, chr->GetName()); + PSendSysMessage(LANG_IS_TELEPORTED, chrNameLink.c_str()); SetSentErrorMessage(true); return false; } - PSendSysMessage(LANG_TELEPORTING_TO, chr->GetName(),"", tele->name.c_str()); + PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(),"", tele->name.c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_TELEPORTED_TO_BY, GetName()); + ChatHandler(chr).PSendSysMessage(LANG_TELEPORTED_TO_BY, GetNameLink().c_str()); // stop flight if need if(chr->isInFlight()) @@ -2398,10 +2538,17 @@ bool ChatHandler::HandleNameTeleCommand(const char * args) chr->TeleportTo(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation); } - else if (uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str())) + else if (uint64 guid = objmgr.GetPlayerGUIDByName(name)) { - PSendSysMessage(LANG_TELEPORTING_TO, name.c_str(), GetTrinityString(LANG_OFFLINE), tele->name.c_str()); - Player::SavePositionInDB(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation,MapManager::Instance().GetZoneId(tele->mapId,tele->position_x,tele->position_y),guid); + // check offline security + if (HasLowerSecurity(NULL, guid)) + return false; + + std::string nameLink = playerLink(name); + + PSendSysMessage(LANG_TELEPORTING_TO, nameLink.c_str(), GetMangosString(LANG_OFFLINE), tele->name.c_str()); + Player::SavePositionInDB(tele->mapId,tele->position_x,tele->position_y,tele->position_z,tele->orientation, + MapManager::Instance().GetZoneId(tele->mapId,tele->position_x,tele->position_y,tele->position_z),guid); } else PSendSysMessage(LANG_NO_PLAYER, name.c_str()); @@ -2410,7 +2557,7 @@ bool ChatHandler::HandleNameTeleCommand(const char * args) } //Teleport group to given game_tele.entry -bool ChatHandler::HandleGroupTeleCommand(const char * args) +bool ChatHandler::HandleTeleGroupCommand(const char * args) { if(!*args) return false; @@ -2423,6 +2570,10 @@ bool ChatHandler::HandleGroupTeleCommand(const char * args) return false; } + // check online security + if (HasLowerSecurity(player, 0)) + return false; + // id, or string, or [name] Shift-click form |color|Htele:id|h[name]|h|r GameTele const* tele = extractGameTeleFromLink((char*)args); if(!tele) @@ -2439,10 +2590,13 @@ bool ChatHandler::HandleGroupTeleCommand(const char * args) SetSentErrorMessage(true); return false; } + + std::string nameLink = GetNameLink(player); + Group *grp = player->GetGroup(); if(!grp) { - PSendSysMessage(LANG_NOT_IN_GROUP,player->GetName()); + PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str()); SetSentErrorMessage(true); return false; } @@ -2454,15 +2608,21 @@ bool ChatHandler::HandleGroupTeleCommand(const char * args) if(!pl || !pl->GetSession() ) continue; + // check online security + if (HasLowerSecurity(pl, 0)) + return false; + + std::string plNameLink = GetNameLink(pl); + if(pl->IsBeingTeleported()) { - PSendSysMessage(LANG_IS_TELEPORTED, pl->GetName()); + PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str()); continue; } - PSendSysMessage(LANG_TELEPORTING_TO, pl->GetName(),"", tele->name.c_str()); + PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(),"", tele->name.c_str()); if (needReportToTarget(pl)) - ChatHandler(pl).PSendSysMessage(LANG_TELEPORTED_TO_BY, GetName()); + ChatHandler(pl).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str()); // stop flight if need if(pl->isInFlight()) @@ -2486,9 +2646,8 @@ bool ChatHandler::HandleGroupgoCommand(const char* args) if(!*args) return false; - std::string name = args; - - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -2503,16 +2662,22 @@ bool ChatHandler::HandleGroupgoCommand(const char* args) return false; } + // check online security + if (HasLowerSecurity(player, 0)) + return false; + Group *grp = player->GetGroup(); + std::string nameLink = playerLink(name); + if(!grp) { - PSendSysMessage(LANG_NOT_IN_GROUP,player->GetName()); + PSendSysMessage(LANG_NOT_IN_GROUP,nameLink.c_str()); SetSentErrorMessage(true); return false; } - Map* gmMap = MapManager::Instance().GetMap(m_session->GetPlayer()->GetMapId(),m_session->GetPlayer()); + Map* gmMap = m_session->GetPlayer()->GetMap(); bool to_instance = gmMap->Instanceable(); // we are in instance, and can summon only player in our group with us as lead @@ -2533,29 +2698,35 @@ bool ChatHandler::HandleGroupgoCommand(const char* args) if(!pl || pl==m_session->GetPlayer() || !pl->GetSession() ) continue; + // check online security + if (HasLowerSecurity(pl, 0)) + return false; + + std::string plNameLink = playerLink(name); + if(pl->IsBeingTeleported()==true) { - PSendSysMessage(LANG_IS_TELEPORTED, pl->GetName()); + PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str()); SetSentErrorMessage(true); return false; } if (to_instance) { - Map* plMap = MapManager::Instance().GetMap(pl->GetMapId(),pl); + Map* plMap = pl->GetMap(); if ( plMap->Instanceable() && plMap->GetInstanceId() != gmMap->GetInstanceId() ) { // cannot summon from instance to instance - PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,pl->GetName()); + PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST,plNameLink.c_str()); SetSentErrorMessage(true); return false; } } - PSendSysMessage(LANG_SUMMONING, pl->GetName(),""); + PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(),""); if (needReportToTarget(pl)) - ChatHandler(pl).PSendSysMessage(LANG_SUMMONED_BY, GetName()); + ChatHandler(pl).PSendSysMessage(LANG_SUMMONED_BY, nameLink.c_str()); // stop flight if need if(pl->isInFlight()) @@ -2785,7 +2956,7 @@ bool ChatHandler::HandleGoGridCommand(const char* args) return true; } -bool ChatHandler::HandleDrunkCommand(const char* args) +bool ChatHandler::HandleModifyDrunkCommand(const char* args) { if(!*args) return false; diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 26a701fc507..18d3a85b46d 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -10,19 +10,16 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Common.h" #include "Database/DatabaseEnv.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "Item.h" @@ -33,9 +30,11 @@ #include "MapManager.h" #include "Language.h" #include "World.h" -#include "GameEvent.h" +#include "GameEventMgr.h" #include "SpellMgr.h" +#include "PoolHandler.h" #include "AccountMgr.h" +//#include "GMTicketMgr.h" #include "WaypointManager.h" #include "Util.h" #include <cctype> @@ -58,11 +57,13 @@ bool ChatHandler::HandleMuteCommand(const char* args) if (!*args) return false; - char *charname = strtok((char*)args, " "); - if (!charname) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); return false; - - std::string cname = charname; + } char *timetonotspeak = strtok(NULL, " "); if(!timetonotspeak) @@ -70,14 +71,7 @@ bool ChatHandler::HandleMuteCommand(const char* args) uint32 notspeaktime = (uint32) atoi(timetonotspeak); - if(!normalizePlayerName(cname)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - - uint64 guid = objmgr.GetPlayerGUIDByName(cname.c_str()); + uint64 guid = objmgr.GetPlayerGUIDByName(name); if(!guid) { SendSysMessage(LANG_PLAYER_NOT_FOUND); @@ -87,27 +81,11 @@ bool ChatHandler::HandleMuteCommand(const char* args) Player *chr = objmgr.GetPlayer(guid); - // check security - uint32 account_id = 0; - uint32 security = 0; - - if (chr) - { - account_id = chr->GetSession()->GetAccountId(); - security = chr->GetSession()->GetSecurity(); - } - else - { - account_id = objmgr.GetPlayerAccountIdByGUID(guid); - security = accmgr.GetSecurity(account_id); - } - - if(m_session && security >= m_session->GetSecurity()) - { - SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); - SetSentErrorMessage(true); + // must have strong lesser security level + if(HasLowerSecurity (chr,guid,true)) return false; - } + + uint32 account_id = chr ? chr->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(guid); time_t mutetime = time(NULL) + notspeaktime*60; @@ -119,7 +97,9 @@ bool ChatHandler::HandleMuteCommand(const char* args) if(chr) ChatHandler(chr).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime); - PSendSysMessage(LANG_YOU_DISABLE_CHAT, cname.c_str(), notspeaktime); + std::string nameLink = playerLink(name); + + PSendSysMessage(LANG_YOU_DISABLE_CHAT, nameLink.c_str(), notspeaktime); return true; } @@ -130,20 +110,15 @@ bool ChatHandler::HandleUnmuteCommand(const char* args) if (!*args) return false; - char *charname = strtok((char*)args, " "); - if (!charname) - return false; - - std::string cname = charname; - - if(!normalizePlayerName(cname)) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } - uint64 guid = objmgr.GetPlayerGUIDByName(cname.c_str()); + uint64 guid = objmgr.GetPlayerGUIDByName(name); if(!guid) { SendSysMessage(LANG_PLAYER_NOT_FOUND); @@ -153,27 +128,11 @@ bool ChatHandler::HandleUnmuteCommand(const char* args) Player *chr = objmgr.GetPlayer(guid); - // check security - uint32 account_id = 0; - uint32 security = 0; - - if (chr) - { - account_id = chr->GetSession()->GetAccountId(); - security = chr->GetSession()->GetSecurity(); - } - else - { - account_id = objmgr.GetPlayerAccountIdByGUID(guid); - security = accmgr.GetSecurity(account_id); - } - - if(m_session && security >= m_session->GetSecurity()) - { - SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); - SetSentErrorMessage(true); + // must have strong lesser security level + if(HasLowerSecurity (chr,guid,true)) return false; - } + + uint32 account_id = chr ? chr->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(guid); if (chr) { @@ -192,155 +151,9 @@ bool ChatHandler::HandleUnmuteCommand(const char* args) if(chr) ChatHandler(chr).PSendSysMessage(LANG_YOUR_CHAT_ENABLED); - PSendSysMessage(LANG_YOU_ENABLE_CHAT, cname.c_str()); - return true; -} - -bool ChatHandler::HandleTargetObjectCommand(const char* args) -{ - Player* pl = m_session->GetPlayer(); - QueryResult *result; - GameEvent::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList(); - if(*args) - { - int32 id = atoi((char*)args); - if(id) - result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1", - pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),id); - else - { - std::string name = args; - WorldDatabase.escape_string(name); - result = WorldDatabase.PQuery( - "SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ " - "FROM gameobject,gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" ORDER BY order_ ASC LIMIT 1", - pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),name.c_str()); - } - } - else - { - std::ostringstream eventFilter; - eventFilter << " AND (event IS NULL "; - bool initString = true; - - for (GameEvent::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr) - { - if (initString) - { - eventFilter << "OR event IN (" <<*itr; - initString =false; - } - else - eventFilter << "," << *itr; - } - - if (!initString) - eventFilter << "))"; - else - eventFilter << ")"; - - result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, " - "(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject " - "LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 1", - m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str()); - } - - if (!result) - { - SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND); - return true; - } - - Field *fields = result->Fetch(); - uint32 lowguid = fields[0].GetUInt32(); - uint32 id = fields[1].GetUInt32(); - float x = fields[2].GetFloat(); - float y = fields[3].GetFloat(); - float z = fields[4].GetFloat(); - float o = fields[5].GetFloat(); - int mapid = fields[6].GetUInt16(); - delete result; - - GameObjectInfo const* goI = objmgr.GetGameObjectInfo(id); - - if (!goI) - { - PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id); - return false; - } - - GameObject* target = ObjectAccessor::GetGameObject(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT)); - - PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o); - - if(target) - { - int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL); - if(curRespawnDelay < 0) - curRespawnDelay = 0; - - std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true); - std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true); - - PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str()); - } - return true; -} - -//teleport to gameobject -bool ChatHandler::HandleGoObjectCommand(const char* args) -{ - if(!*args) - return false; - - Player* _player = m_session->GetPlayer(); - - // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hgameobject"); - if(!cId) - return false; - - int32 guid = atoi(cId); - if(!guid) - return false; - - float x, y, z, ort; - int mapid; - - // by DB guid - if (GameObjectData const* go_data = objmgr.GetGOData(guid)) - { - x = go_data->posX; - y = go_data->posY; - z = go_data->posZ; - ort = go_data->orientation; - mapid = go_data->mapid; - } - else - { - SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND); - SetSentErrorMessage(true); - return false; - } - - if(!MapManager::IsValidMapCoord(mapid,x,y,z,ort)) - { - PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid); - SetSentErrorMessage(true); - return false; - } - - // stop flight if need - if(_player->isInFlight()) - { - _player->GetMotionMaster()->MovementExpired(); - _player->m_taxi.ClearTaxiDestinations(); - } - // save only in non-flight case - else - _player->SaveRecallPosition(); + std::string nameLink = playerLink(name); - _player->TeleportTo(mapid, x, y, z, ort); + PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str()); return true; } @@ -435,15 +248,15 @@ bool ChatHandler::HandleGoGraveyardCommand(const char* args) } /** \brief Teleport the GM to the specified creature - * - * .gocreature <GUID> --> TP using creature.guid - * .gocreature azuregos --> TP player to the mob with this name - * Warning: If there is more than one mob with this name - * you will be teleported to the first one that is found. - * .gocreature id 6109 --> TP player to the mob, that has this creature_template.entry - * Warning: If there is more than one mob with this "id" - * you will be teleported to the first one that is found. - */ +* +* .gocreature <GUID> --> TP using creature.guid +* .gocreature azuregos --> TP player to the mob with this name +* Warning: If there is more than one mob with this name +* you will be teleported to the first one that is found. +* .gocreature id 6109 --> TP player to the mob, that has this creature_template.entry +* Warning: If there is more than one mob with this "id" +* you will be teleported to the first one that is found. +*/ //teleport to creature bool ChatHandler::HandleGoCreatureCommand(const char* args) { @@ -541,6 +354,508 @@ bool ChatHandler::HandleGoCreatureCommand(const char* args) return true; } +//teleport to gameobject +bool ChatHandler::HandleGoObjectCommand(const char* args) +{ + if(!*args) + return false; + + Player* _player = m_session->GetPlayer(); + + // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject"); + if(!cId) + return false; + + int32 guid = atoi(cId); + if(!guid) + return false; + + float x, y, z, ort; + int mapid; + + // by DB guid + if (GameObjectData const* go_data = objmgr.GetGOData(guid)) + { + x = go_data->posX; + y = go_data->posY; + z = go_data->posZ; + ort = go_data->orientation; + mapid = go_data->mapid; + } + else + { + SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND); + SetSentErrorMessage(true); + return false; + } + + if(!MapManager::IsValidMapCoord(mapid,x,y,z,ort)) + { + PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid); + SetSentErrorMessage(true); + return false; + } + + // stop flight if need + if(_player->isInFlight()) + { + _player->GetMotionMaster()->MovementExpired(); + _player->m_taxi.ClearTaxiDestinations(); + } + // save only in non-flight case + else + _player->SaveRecallPosition(); + + _player->TeleportTo(mapid, x, y, z, ort); + return true; +} + +bool ChatHandler::HandleGameObjectTargetCommand(const char* args) +{ + Player* pl = m_session->GetPlayer(); + QueryResult *result; + GameEventMgr::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList(); + if(*args) + { + // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry"); + if(!cId) + return false; + + uint32 id = atol(cId); + + if(id) + result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1", + pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),id); + else + { + std::string name = cId; + WorldDatabase.escape_string(name); + result = WorldDatabase.PQuery( + "SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ " + "FROM gameobject,gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" ORDER BY order_ ASC LIMIT 1", + pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),name.c_str()); + } + } + else + { + std::ostringstream eventFilter; + eventFilter << " AND (event IS NULL "; + bool initString = true; + + for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr) + { + if (initString) + { + eventFilter << "OR event IN (" <<*itr; + initString =false; + } + else + eventFilter << "," << *itr; + } + + if (!initString) + eventFilter << "))"; + else + eventFilter << ")"; + + result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, " + "(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject " + "LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10", + m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str()); + } + + if (!result) + { + SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND); + return true; + } + + bool found = false; + float x, y, z, o; + uint32 lowguid, id; + uint16 mapid, pool_id; + + do + { + Field *fields = result->Fetch(); + lowguid = fields[0].GetUInt32(); + id = fields[1].GetUInt32(); + x = fields[2].GetFloat(); + y = fields[3].GetFloat(); + z = fields[4].GetFloat(); + o = fields[5].GetFloat(); + mapid = fields[6].GetUInt16(); + pool_id = poolhandler.IsPartOfAPool(lowguid, TYPEID_GAMEOBJECT); + if (!pool_id || (pool_id && poolhandler.IsSpawnedObject(pool_id, lowguid, TYPEID_GAMEOBJECT))) + found = true; + } while( result->NextRow() && (!found) ); + + delete result; + + if (!found) + { + PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id); + return false; + } + + GameObjectInfo const* goI = objmgr.GetGameObjectInfo(id); + + if (!goI) + { + PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id); + return false; + } + + GameObject* target = ObjectAccessor::GetGameObject(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT)); + + PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o); + + if(target) + { + int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL); + if(curRespawnDelay < 0) + curRespawnDelay = 0; + + std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true); + std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true); + + PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str()); + } + return true; +} + +//delete object by selection or guid +bool ChatHandler::HandleGameObjectDeleteCommand(const char* args) +{ + // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject"); + if(!cId) + return false; + + uint32 lowguid = atoi(cId); + if(!lowguid) + return false; + + GameObject* obj = NULL; + + // by DB guid + if (GameObjectData const* go_data = objmgr.GetGOData(lowguid)) + obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); + + if(!obj) + { + PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + uint64 owner_guid = obj->GetOwnerGUID(); + if(owner_guid) + { + Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(),owner_guid); + if(!owner && !IS_PLAYER_GUID(owner_guid)) + { + PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(owner_guid), obj->GetGUIDLow()); + SetSentErrorMessage(true); + return false; + } + + owner->RemoveGameObject(obj,false); + } + + obj->SetRespawnTime(0); // not save respawn time + obj->Delete(); + obj->DeleteFromDB(); + + PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow()); + + return true; +} + +//turn selected object +bool ChatHandler::HandleGameObjectTurnCommand(const char* args) +{ + // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject"); + if(!cId) + return false; + + uint32 lowguid = atoi(cId); + if(!lowguid) + return false; + + GameObject* obj = NULL; + + // by DB guid + if (GameObjectData const* go_data = objmgr.GetGOData(lowguid)) + obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); + + if(!obj) + { + PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + char* po = strtok(NULL, " "); + float o; + + if (po) + { + o = (float)atof(po); + } + else + { + Player *chr = m_session->GetPlayer(); + o = chr->GetOrientation(); + } + + Map* map = obj->GetMap(); + map->Remove(obj,false); + + obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o); + obj->UpdateRotationFields(); + + map->Add(obj); + + obj->SaveToDB(); + obj->Refresh(); + + PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow(), o); + + return true; +} + +//move selected object +bool ChatHandler::HandleGameObjectMoveCommand(const char* args) +{ + // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject"); + if(!cId) + return false; + + uint32 lowguid = atoi(cId); + if(!lowguid) + return false; + + GameObject* obj = NULL; + + // by DB guid + if (GameObjectData const* go_data = objmgr.GetGOData(lowguid)) + obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); + + if(!obj) + { + PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + char* px = strtok(NULL, " "); + char* py = strtok(NULL, " "); + char* pz = strtok(NULL, " "); + + if (!px) + { + Player *chr = m_session->GetPlayer(); + + Map* map = obj->GetMap(); + map->Remove(obj,false); + + obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation()); + obj->SetFloatValue(GAMEOBJECT_POS_X, chr->GetPositionX()); + obj->SetFloatValue(GAMEOBJECT_POS_Y, chr->GetPositionY()); + obj->SetFloatValue(GAMEOBJECT_POS_Z, chr->GetPositionZ()); + + map->Add(obj); + } + else + { + if(!py || !pz) + return false; + + float x = (float)atof(px); + float y = (float)atof(py); + float z = (float)atof(pz); + + if(!MapManager::IsValidMapCoord(obj->GetMapId(),x,y,z)) + { + PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,obj->GetMapId()); + SetSentErrorMessage(true); + return false; + } + + Map* map = obj->GetMap(); + map->Remove(obj,false); + + obj->Relocate(x, y, z, obj->GetOrientation()); + obj->SetFloatValue(GAMEOBJECT_POS_X, x); + obj->SetFloatValue(GAMEOBJECT_POS_Y, y); + obj->SetFloatValue(GAMEOBJECT_POS_Z, z); + + map->Add(obj); + } + + obj->SaveToDB(); + obj->Refresh(); + + PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow()); + + return true; +} + +//spawn go +bool ChatHandler::HandleGameObjectAddCommand(const char* args) +{ + if (!*args) + return false; + + // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry"); + if(!cId) + return false; + + uint32 id = atol(cId); + if(!id) + return false; + + char* spawntimeSecs = strtok(NULL, " "); + + const GameObjectInfo *goI = objmgr.GetGameObjectInfo(id); + + if (!goI) + { + PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id); + SetSentErrorMessage(true); + return false; + } + + Player *chr = m_session->GetPlayer(); + float x = float(chr->GetPositionX()); + float y = float(chr->GetPositionY()); + float z = float(chr->GetPositionZ()); + float o = float(chr->GetOrientation()); + Map *map = chr->GetMap(); + + GameObject* pGameObj = new GameObject; + uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); + + if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, 1)) + { + delete pGameObj; + return false; + } + + if( spawntimeSecs ) + { + uint32 value = atoi((char*)spawntimeSecs); + pGameObj->SetRespawnTime(value); + //sLog.outDebug("*** spawntimeSecs: %d", value); + } + + // fill the gameobject data and save to the db + pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()),chr->GetPhaseMaskForSpawn()); + + // this will generate a new guid if the object is in an instance + if(!pGameObj->LoadFromDB(db_lowGUID, map)) + { + delete pGameObj; + return false; + } + + sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), goI->name, db_lowGUID, x, y, z, o); + + map->Add(pGameObj); + + // TODO: is it really necessary to add both the real and DB table guid here ? + objmgr.AddGameobjectToGrid(db_lowGUID, objmgr.GetGOData(db_lowGUID)); + + PSendSysMessage(LANG_GAMEOBJECT_ADD,id,goI->name,db_lowGUID,x,y,z); + return true; +} + +//set pahsemask for selected object +bool ChatHandler::HandleGameObjectPhaseCommand(const char* args) +{ + // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject"); + if(!cId) + return false; + + uint32 lowguid = atoi(cId); + if(!lowguid) + return false; + + GameObject* obj = NULL; + + // by DB guid + if (GameObjectData const* go_data = objmgr.GetGOData(lowguid)) + obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); + + if(!obj) + { + PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + char* phaseStr = strtok (NULL, " "); + uint32 phasemask = phaseStr? atoi(phaseStr) : 0; + if ( phasemask == 0 ) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); + return false; + } + + obj->SetPhaseMask(phasemask,true); + obj->SaveToDB(); + return true; +} + +bool ChatHandler::HandleGameObjectNearCommand(const char* args) +{ + float distance = (!*args) ? 10 : atol(args); + uint32 count = 0; + + Player* pl = m_session->GetPlayer(); + QueryResult *result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, " + "(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ " + "FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_", + pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), + pl->GetMapId(),pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance); + + if (result) + { + do + { + Field *fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + uint32 entry = fields[1].GetUInt32(); + float x = fields[2].GetFloat(); + float y = fields[3].GetFloat(); + float z = fields[4].GetFloat(); + int mapid = fields[5].GetUInt16(); + + GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(entry); + + if(!gInfo) + continue; + + PSendSysMessage(LANG_GO_LIST_CHAT, guid, guid, gInfo->name, x, y, z, mapid); + + ++count; + } while (result->NextRow()); + + delete result; + } + + PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count); + return true; +} + bool ChatHandler::HandleGUIDCommand(const char* /*args*/) { uint64 guid = m_session->GetPlayer()->GetSelection(); @@ -580,13 +895,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char* args) FactionEntry const *factionEntry = sFactionStore.LookupEntry (id); if (factionEntry) { - FactionState const* repState = NULL; - if(target) - { - FactionStateList::const_iterator repItr = target->m_factions.find (factionEntry->reputationListID); - if(repItr != target->m_factions.end()) - repState = &repItr->second; - } + FactionState const* repState = target ? target->GetFactionState(factionEntry) : NULL; int loc = m_session ? m_session->GetSessionDbcLocale() : sWorld.GetDefaultDbcLocale(); std::string name = factionEntry->name[loc]; @@ -668,6 +977,10 @@ bool ChatHandler::HandleModifyRepCommand(const char * args) return false; } + // check online security + if (HasLowerSecurity(target, 0)) + return false; + char* factionTxt = extractKeyFromLink((char*)args,"Hfaction"); if(!factionTxt) return false; @@ -745,145 +1058,18 @@ bool ChatHandler::HandleModifyRepCommand(const char * args) } target->SetFactionReputation(factionEntry,amount); - PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId, target->GetName(), target->GetReputation(factionId)); - return true; -} - -bool ChatHandler::HandleNameCommand(const char* args) -{ - /* Temp. disabled - if(!*args) - return false; - - if(strlen((char*)args)>75) - { - PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75); - return true; - } - - for (uint8 i = 0; i < strlen(args); i++) - { - if(!isalpha(args[i]) && args[i]!=' ') - { - SendSysMessage(LANG_CHARS_ONLY); - return false; - } - } - - uint64 guid; - guid = m_session->GetPlayer()->GetSelection(); - if (guid == 0) - { - SendSysMessage(LANG_NO_SELECTION); - return true; - } - - Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); - - if(!pCreature) - { - SendSysMessage(LANG_SELECT_CREATURE); - return true; - } - - pCreature->SetName(args); - uint32 idname = objmgr.AddCreatureTemplate(pCreature->GetName()); - pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); - - pCreature->SaveToDB(); - */ - - return true; -} - -bool ChatHandler::HandleSubNameCommand(const char* /*args*/) -{ - /* Temp. disabled - - if(!*args) - args = ""; - - if(strlen((char*)args)>75) - { - - PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75); - return true; - } - - for (uint8 i = 0; i < strlen(args); i++) - { - if(!isalpha(args[i]) && args[i]!=' ') - { - SendSysMessage(LANG_CHARS_ONLY); - return false; - } - } - uint64 guid; - guid = m_session->GetPlayer()->GetSelection(); - if (guid == 0) - { - SendSysMessage(LANG_NO_SELECTION); - return true; - } - - Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); - - if(!pCreature) - { - SendSysMessage(LANG_SELECT_CREATURE); - return true; - } - - uint32 idname = objmgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID)); - pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); - - pCreature->SaveToDB(); - */ - return true; -} - -//move item to other slot -bool ChatHandler::HandleItemMoveCommand(const char* args) -{ - if(!*args) - return false; - uint8 srcslot, dstslot; - - char* pParam1 = strtok((char*)args, " "); - if (!pParam1) - return false; - - char* pParam2 = strtok(NULL, " "); - if (!pParam2) - return false; - - srcslot = (uint8)atoi(pParam1); - dstslot = (uint8)atoi(pParam2); - - if(srcslot==dstslot) - return true; - - if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot)) - return false; - - if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot)) - return false; - - uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot); - uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot); - - m_session->GetPlayer()->SwapItem( src, dst ); - + PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId, GetNameLink(target).c_str(), target->GetReputation(factionEntry)); return true; } +//-----------------------Npc Commands----------------------- //add spawn of creature bool ChatHandler::HandleNpcAddCommand(const char* args) { if(!*args) return false; - char* charID = strtok((char*)args, " "); - if (!charID) + char* charID = extractKeyFromLink((char*)args,"Hcreature_entry"); + if(!charID) return false; char* team = strtok(NULL, " "); @@ -901,7 +1087,7 @@ bool ChatHandler::HandleNpcAddCommand(const char* args) Map *map = chr->GetMap(); Creature* pCreature = new Creature; - if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, (uint32)teamval)) + if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, (uint32)teamval)) { delete pCreature; return false; @@ -911,12 +1097,12 @@ bool ChatHandler::HandleNpcAddCommand(const char* args) if(!pCreature->IsPositionValid()) { - sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); + sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); delete pCreature; return false; } - pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); + pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); uint32 db_guid = pCreature->GetDBTableGUIDLow(); @@ -928,466 +1114,334 @@ bool ChatHandler::HandleNpcAddCommand(const char* args) return true; } -bool ChatHandler::HandleNpcDeleteCommand(const char* args) +//add item in vendorlist +bool ChatHandler::HandleNpcAddVendorItemCommand(const char* args) { - Creature* unit = NULL; - - if(*args) - { - // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hcreature"); - if(!cId) - return false; - - uint32 lowguid = atoi(cId); - if(!lowguid) - return false; - - if (CreatureData const* cr_data = objmgr.GetCreatureData(lowguid)) - unit = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT)); - } - else - unit = getSelectedCreature(); + if (!*args) + return false; - if(!unit || unit->isPet() || unit->isTotem()) + char* pitem = extractKeyFromLink((char*)args,"Hitem"); + if (!pitem) { - SendSysMessage(LANG_SELECT_CREATURE); + SendSysMessage(LANG_COMMAND_NEEDITEMSEND); SetSentErrorMessage(true); return false; } - // Delete the creature - unit->CombatStop(); - unit->DeleteFromDB(); - unit->CleanupsBeforeDelete(); - unit->AddObjectToRemoveList(); - - SendSysMessage(LANG_COMMAND_DELCREATMESSAGE); + uint32 itemId = atol(pitem); - return true; -} + char* fmaxcount = strtok(NULL, " "); //add maxcount, default: 0 + uint32 maxcount = 0; + if (fmaxcount) + maxcount = atol(fmaxcount); -//delete object by selection or guid -bool ChatHandler::HandleDelObjectCommand(const char* args) -{ - // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hgameobject"); - if(!cId) - return false; + char* fincrtime = strtok(NULL, " "); //add incrtime, default: 0 + uint32 incrtime = 0; + if (fincrtime) + incrtime = atol(fincrtime); - uint32 lowguid = atoi(cId); - if(!lowguid) - return false; + char* fextendedcost = strtok(NULL, " "); //add ExtendedCost, default: 0 + uint32 extendedcost = fextendedcost ? atol(fextendedcost) : 0; - GameObject* obj = NULL; + Creature* vendor = getSelectedCreature(); - // by DB guid - if (GameObjectData const* go_data = objmgr.GetGOData(lowguid)) - obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); + uint32 vendor_entry = vendor ? vendor->GetEntry() : 0; - if(!obj) + if(!objmgr.IsVendorItemValid(vendor_entry,itemId,maxcount,incrtime,extendedcost,m_session->GetPlayer())) { - PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid); SetSentErrorMessage(true); return false; } - uint64 owner_guid = obj->GetOwnerGUID(); - if(owner_guid) - { - Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(),owner_guid); - if(!owner && !IS_PLAYER_GUID(owner_guid)) - { - PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(owner_guid), obj->GetGUIDLow()); - SetSentErrorMessage(true); - return false; - } - - owner->RemoveGameObject(obj,false); - } - - obj->SetRespawnTime(0); // not save respawn time - obj->Delete(); - obj->DeleteFromDB(); + objmgr.AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost); - PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow()); + ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId); + PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost); return true; } -//turn selected object -bool ChatHandler::HandleTurnObjectCommand(const char* args) +//del item from vendor list +bool ChatHandler::HandleNpcDelVendorItemCommand(const char* args) { - // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hgameobject"); - if(!cId) - return false; - - uint32 lowguid = atoi(cId); - if(!lowguid) + if (!*args) return false; - GameObject* obj = NULL; - - // by DB guid - if (GameObjectData const* go_data = objmgr.GetGOData(lowguid)) - obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); - - if(!obj) + Creature* vendor = getSelectedCreature(); + if (!vendor || !vendor->isVendor()) { - PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid); + SendSysMessage(LANG_COMMAND_VENDORSELECTION); SetSentErrorMessage(true); return false; } - char* po = strtok(NULL, " "); - float o; - - if (po) + char* pitem = extractKeyFromLink((char*)args,"Hitem"); + if (!pitem) { - o = (float)atof(po); + SendSysMessage(LANG_COMMAND_NEEDITEMSEND); + SetSentErrorMessage(true); + return false; } - else + uint32 itemId = atol(pitem); + + if(!objmgr.RemoveVendorItem(vendor->GetEntry(),itemId)) { - Player *chr = m_session->GetPlayer(); - o = chr->GetOrientation(); + PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId); + SetSentErrorMessage(true); + return false; } - float rot2 = sin(o/2); - float rot3 = cos(o/2); - - Map* map = MapManager::Instance().GetMap(obj->GetMapId(),obj); - map->Remove(obj,false); - - obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o); - - obj->SetFloatValue(GAMEOBJECT_FACING, o); - obj->SetFloatValue(GAMEOBJECT_ROTATION+2, rot2); - obj->SetFloatValue(GAMEOBJECT_ROTATION+3, rot3); - - map->Add(obj); - - obj->SaveToDB(); - obj->Refresh(); - - PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), o); + ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId); + PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1); return true; } -//move selected creature -bool ChatHandler::HandleNpcMoveCommand(const char* args) +//add move for creature +bool ChatHandler::HandleNpcAddMoveCommand(const char* args) { - uint32 lowguid = 0; - - Creature* pCreature = getSelectedCreature(); - - if(!pCreature) - { - // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hcreature"); - if(!cId) - return false; + if(!*args) + return false; - uint32 lowguid = atoi(cId); + char* guid_str = strtok((char*)args, " "); + char* wait_str = strtok((char*)NULL, " "); - /* FIXME: impossibel without entry - if(lowguid) - pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT)); - */ + uint32 lowguid = atoi((char*)guid_str); - // Attempting creature load from DB data - if(!pCreature) - { - CreatureData const* data = objmgr.GetCreatureData(lowguid); - if(!data) - { - PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid); - SetSentErrorMessage(true); - return false; - } + Creature* pCreature = NULL; - uint32 map_id = data->mapid; + /* FIXME: impossible without entry + if(lowguid) + pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT)); + */ - if(m_session->GetPlayer()->GetMapId()!=map_id) - { - PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid); - SetSentErrorMessage(true); - return false; - } - } - else + // attempt check creature existence by DB data + if(!pCreature) + { + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) { - lowguid = pCreature->GetDBTableGUIDLow(); + PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; } } else { + // obtain real GUID for DB operations lowguid = pCreature->GetDBTableGUIDLow(); } - float x = m_session->GetPlayer()->GetPositionX(); - float y = m_session->GetPlayer()->GetPositionY(); - float z = m_session->GetPlayer()->GetPositionZ(); - float o = m_session->GetPlayer()->GetOrientation(); + int wait = wait_str ? atoi(wait_str) : 0; - if (pCreature) + if(wait < 0) + wait = 0; + + Player* player = m_session->GetPlayer(); + + //WaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), wait, 0); + + // update movement type + WorldDatabase.PExecuteLog("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid); + if(pCreature && pCreature->GetWaypointPath()) { - if(CreatureData const* data = objmgr.GetCreatureData(pCreature->GetDBTableGUIDLow())) - { - const_cast<CreatureData*>(data)->posX = x; - const_cast<CreatureData*>(data)->posY = y; - const_cast<CreatureData*>(data)->posZ = z; - const_cast<CreatureData*>(data)->orientation = o; - } - MapManager::Instance().GetMap(pCreature->GetMapId(),pCreature)->CreatureRelocation(pCreature,x, y, z,o); + pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE); pCreature->GetMotionMaster()->Initialize(); if(pCreature->isAlive()) // dead creature will reset movement generator at respawn { pCreature->setDeathState(JUST_DIED); pCreature->Respawn(); } + pCreature->SaveToDB(); } - WorldDatabase.PExecuteLog("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid); - PSendSysMessage(LANG_COMMAND_CREATUREMOVED); + SendSysMessage(LANG_WAYPOINT_ADDED); + return true; } -//move selected object -bool ChatHandler::HandleMoveObjectCommand(const char* args) +//change level of creature or pet +bool ChatHandler::HandleNpcChangeLevelCommand(const char* args) { - // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r - char* cId = extractKeyFromLink((char*)args,"Hgameobject"); - if(!cId) + if (!*args) return false; - uint32 lowguid = atoi(cId); - if(!lowguid) + uint8 lvl = (uint8) atoi((char*)args); + if ( lvl < 1 || lvl > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) + 3) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); return false; + } - GameObject* obj = NULL; - - // by DB guid - if (GameObjectData const* go_data = objmgr.GetGOData(lowguid)) - obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id); - - if(!obj) + Creature* pCreature = getSelectedCreature(); + if(!pCreature) { - PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid); + SendSysMessage(LANG_SELECT_CREATURE); SetSentErrorMessage(true); return false; } - char* px = strtok(NULL, " "); - char* py = strtok(NULL, " "); - char* pz = strtok(NULL, " "); - - if (!px) + if(pCreature->isPet()) { - Player *chr = m_session->GetPlayer(); - - Map* map = MapManager::Instance().GetMap(obj->GetMapId(),obj); - map->Remove(obj,false); - - obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation()); - obj->SetFloatValue(GAMEOBJECT_POS_X, chr->GetPositionX()); - obj->SetFloatValue(GAMEOBJECT_POS_Y, chr->GetPositionY()); - obj->SetFloatValue(GAMEOBJECT_POS_Z, chr->GetPositionZ()); - - map->Add(obj); + ((Pet*)pCreature)->GivePetLevel(lvl); } else { - if(!py || !pz) - return false; - - float x = (float)atof(px); - float y = (float)atof(py); - float z = (float)atof(pz); - - if(!MapManager::IsValidMapCoord(obj->GetMapId(),x,y,z)) - { - PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,obj->GetMapId()); - SetSentErrorMessage(true); - return false; - } - - Map* map = MapManager::Instance().GetMap(obj->GetMapId(),obj); - map->Remove(obj,false); - - obj->Relocate(x, y, z, obj->GetOrientation()); - obj->SetFloatValue(GAMEOBJECT_POS_X, x); - obj->SetFloatValue(GAMEOBJECT_POS_Y, y); - obj->SetFloatValue(GAMEOBJECT_POS_Z, z); - - map->Add(obj); + pCreature->SetMaxHealth( 100 + 30*lvl); + pCreature->SetHealth( 100 + 30*lvl); + pCreature->SetLevel( lvl); + pCreature->SaveToDB(); } - obj->SaveToDB(); - obj->Refresh(); - - PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow()); - return true; } -//demorph player or unit -bool ChatHandler::HandleDeMorphCommand(const char* /*args*/) -{ - Unit *target = getSelectedUnit(); - if(!target) - target = m_session->GetPlayer(); - - target->DeMorph(); - - return true; -} - -//add item in vendorlist -bool ChatHandler::HandleAddVendorItemCommand(const char* args) +//set npcflag of creature +bool ChatHandler::HandleNpcFlagCommand(const char* args) { if (!*args) return false; - char* pitem = extractKeyFromLink((char*)args,"Hitem"); - if (!pitem) - { - SendSysMessage(LANG_COMMAND_NEEDITEMSEND); - SetSentErrorMessage(true); - return false; - } - - uint32 itemId = atol(pitem); - - char* fmaxcount = strtok(NULL, " "); //add maxcount, default: 0 - uint32 maxcount = 0; - if (fmaxcount) - maxcount = atol(fmaxcount); - - char* fincrtime = strtok(NULL, " "); //add incrtime, default: 0 - uint32 incrtime = 0; - if (fincrtime) - incrtime = atol(fincrtime); - - char* fextendedcost = strtok(NULL, " "); //add ExtendedCost, default: 0 - uint32 extendedcost = fextendedcost ? atol(fextendedcost) : 0; - - Creature* vendor = getSelectedCreature(); + uint32 npcFlags = (uint32) atoi((char*)args); - uint32 vendor_entry = vendor ? vendor->GetEntry() : 0; + Creature* pCreature = getSelectedCreature(); - if(!objmgr.IsVendorItemValid(vendor_entry,itemId,maxcount,incrtime,extendedcost,m_session->GetPlayer())) + if(!pCreature) { + SendSysMessage(LANG_SELECT_CREATURE); SetSentErrorMessage(true); return false; } - objmgr.AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost); + pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags); - ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId); + WorldDatabase.PExecuteLog("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry()); + + SendSysMessage(LANG_VALUE_SAVED_REJOIN); - PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost); return true; } -//del item from vendor list -bool ChatHandler::HandleDelVendorItemCommand(const char* args) +bool ChatHandler::HandleNpcDeleteCommand(const char* args) { - if (!*args) - return false; + Creature* unit = NULL; - Creature* vendor = getSelectedCreature(); - if (!vendor || !vendor->isVendor()) + if(*args) { - SendSysMessage(LANG_COMMAND_VENDORSELECTION); - SetSentErrorMessage(true); - return false; - } + // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hcreature"); + if(!cId) + return false; - char* pitem = extractKeyFromLink((char*)args,"Hitem"); - if (!pitem) - { - SendSysMessage(LANG_COMMAND_NEEDITEMSEND); - SetSentErrorMessage(true); - return false; - } - uint32 itemId = atol(pitem); + uint32 lowguid = atoi(cId); + if(!lowguid) + return false; + if (CreatureData const* cr_data = objmgr.GetCreatureData(lowguid)) + unit = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT)); + } + else + unit = getSelectedCreature(); - if(!objmgr.RemoveVendorItem(vendor->GetEntry(),itemId)) + if(!unit || unit->isPet() || unit->isTotem() || unit->isVehicle()) { - PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId); + SendSysMessage(LANG_SELECT_CREATURE); SetSentErrorMessage(true); return false; } - ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId); + // Delete the creature + unit->CombatStop(); + unit->DeleteFromDB(); + unit->CleanupsBeforeDelete(); + unit->AddObjectToRemoveList(); + + SendSysMessage(LANG_COMMAND_DELCREATMESSAGE); - PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1); return true; } -//add move for creature -bool ChatHandler::HandleNpcAddMoveCommand(const char* args) +//move selected creature +bool ChatHandler::HandleNpcMoveCommand(const char* args) { - if(!*args) - return false; + uint32 lowguid = 0; - char* guid_str = strtok((char*)args, " "); - char* wait_str = strtok((char*)NULL, " "); + Creature* pCreature = getSelectedCreature(); - uint32 lowguid = atoi((char*)guid_str); + if(!pCreature) + { + // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hcreature"); + if(!cId) + return false; - Creature* pCreature = NULL; + uint32 lowguid = atoi(cId); - /* FIXME: impossible without entry - if(lowguid) - pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT)); - */ + /* FIXME: impossibel without entry + if(lowguid) + pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT)); + */ - // attempt check creature existence by DB data - if(!pCreature) - { - CreatureData const* data = objmgr.GetCreatureData(lowguid); - if(!data) + // Attempting creature load from DB data + if(!pCreature) { - PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid); - SetSentErrorMessage(true); - return false; + CreatureData const* data = objmgr.GetCreatureData(lowguid); + if(!data) + { + PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid); + SetSentErrorMessage(true); + return false; + } + + uint32 map_id = data->mapid; + + if(m_session->GetPlayer()->GetMapId()!=map_id) + { + PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid); + SetSentErrorMessage(true); + return false; + } + } + else + { + lowguid = pCreature->GetDBTableGUIDLow(); } } else { - // obtain real GUID for DB operations lowguid = pCreature->GetDBTableGUIDLow(); } - int wait = wait_str ? atoi(wait_str) : 0; - - if(wait < 0) - wait = 0; - - Player* player = m_session->GetPlayer(); + float x = m_session->GetPlayer()->GetPositionX(); + float y = m_session->GetPlayer()->GetPositionY(); + float z = m_session->GetPlayer()->GetPositionZ(); + float o = m_session->GetPlayer()->GetOrientation(); - // update movement type - WorldDatabase.PExecuteLog("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid); - if(pCreature && pCreature->GetWaypointPath()) + if (pCreature) { - pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE); + if(CreatureData const* data = objmgr.GetCreatureData(pCreature->GetDBTableGUIDLow())) + { + const_cast<CreatureData*>(data)->posX = x; + const_cast<CreatureData*>(data)->posY = y; + const_cast<CreatureData*>(data)->posZ = z; + const_cast<CreatureData*>(data)->orientation = o; + } + pCreature->GetMap()->CreatureRelocation(pCreature,x, y, z,o); pCreature->GetMotionMaster()->Initialize(); if(pCreature->isAlive()) // dead creature will reset movement generator at respawn { pCreature->setDeathState(JUST_DIED); pCreature->Respawn(); } - pCreature->SaveToDB(); } + WorldDatabase.PExecuteLog("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid); + PSendSysMessage(LANG_COMMAND_CREATUREMOVED); return true; } -/** +/**HandleNpcSetMoveTypeCommand * Set the movement type for an NPC.<br/> * <br/> * Valid movement types are: @@ -1502,6 +1556,10 @@ bool ChatHandler::HandleNpcSetMoveTypeCommand(const char* args) else return false; + // update movement type + //if(doNotDelete == false) + // WaypointMgr.DeletePath(lowguid); + if(pCreature) { // update movement type @@ -1527,23 +1585,49 @@ bool ChatHandler::HandleNpcSetMoveTypeCommand(const char* args) } return true; -} // HandleNpcSetMoveTypeCommand +} -//change level of creature or pet -bool ChatHandler::HandleChangeLevelCommand(const char* args) +//set model of creature +bool ChatHandler::HandleNpcSetModelCommand(const char* args) { if (!*args) return false; - uint8 lvl = (uint8) atoi((char*)args); - if ( lvl < 1 || lvl > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) + 3) + uint32 displayId = (uint32) atoi((char*)args); + + Creature *pCreature = getSelectedCreature(); + + if(!pCreature || pCreature->isPet()) { - SendSysMessage(LANG_BAD_VALUE); + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + pCreature->SetDisplayId(displayId); + pCreature->SetNativeDisplayId(displayId); + + pCreature->SaveToDB(); + + return true; +} +//set faction of creature +bool ChatHandler::HandleNpcFactionIdCommand(const char* args) +{ + if (!*args) + return false; + + uint32 factionId = (uint32) atoi((char*)args); + + if (!sFactionTemplateStore.LookupEntry(factionId)) + { + PSendSysMessage(LANG_WRONG_FACTION, factionId); SetSentErrorMessage(true); return false; } Creature* pCreature = getSelectedCreature(); + if(!pCreature) { SendSysMessage(LANG_SELECT_CREATURE); @@ -1551,126 +1635,441 @@ bool ChatHandler::HandleChangeLevelCommand(const char* args) return false; } - if(pCreature->isPet()) + pCreature->setFaction(factionId); + + // faction is set in creature_template - not inside creature + + // update in memory + if(CreatureInfo const *cinfo = pCreature->GetCreatureInfo()) { - ((Pet*)pCreature)->GivePetLevel(lvl); + const_cast<CreatureInfo*>(cinfo)->faction_A = factionId; + const_cast<CreatureInfo*>(cinfo)->faction_H = factionId; + } + + // and DB + WorldDatabase.PExecuteLog("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry()); + + return true; +} +//set spawn dist of creature +bool ChatHandler::HandleNpcSpawnDistCommand(const char* args) +{ + if(!*args) + return false; + + float option = atof((char*)args); + if (option < 0.0f) + { + SendSysMessage(LANG_BAD_VALUE); + return false; } + + MovementGeneratorType mtype = IDLE_MOTION_TYPE; + if (option >0.0f) + mtype = RANDOM_MOTION_TYPE; + + Creature *pCreature = getSelectedCreature(); + uint32 u_guidlow = 0; + + if (pCreature) + u_guidlow = pCreature->GetDBTableGUIDLow(); else + return false; + + pCreature->SetRespawnRadius((float)option); + pCreature->SetDefaultMovementType(mtype); + pCreature->GetMotionMaster()->Initialize(); + if(pCreature->isAlive()) // dead creature will reset movement generator at respawn { - pCreature->SetMaxHealth( 100 + 30*lvl); - pCreature->SetHealth( 100 + 30*lvl); - pCreature->SetLevel( lvl); - pCreature->SaveToDB(); + pCreature->setDeathState(JUST_DIED); + pCreature->Respawn(); } + WorldDatabase.PExecuteLog("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow); + PSendSysMessage(LANG_COMMAND_SPAWNDIST,option); return true; } - -//set npcflag of creature -bool ChatHandler::HandleNpcFlagCommand(const char* args) +//spawn time handling +bool ChatHandler::HandleNpcSpawnTimeCommand(const char* args) { - if (!*args) + if(!*args) return false; - uint32 npcFlags = (uint32) atoi((char*)args); + char* stime = strtok((char*)args, " "); - Creature* pCreature = getSelectedCreature(); + if (!stime) + return false; - if(!pCreature) + int i_stime = atoi((char*)stime); + + if (i_stime < 0) { - SendSysMessage(LANG_SELECT_CREATURE); + SendSysMessage(LANG_BAD_VALUE); SetSentErrorMessage(true); return false; } - pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags); + Creature *pCreature = getSelectedCreature(); + uint32 u_guidlow = 0; - WorldDatabase.PExecuteLog("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry()); + if (pCreature) + u_guidlow = pCreature->GetDBTableGUIDLow(); + else + return false; - SendSysMessage(LANG_VALUE_SAVED_REJOIN); + WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u",i_stime,u_guidlow); + pCreature->SetRespawnDelay((uint32)i_stime); + PSendSysMessage(LANG_COMMAND_SPAWNTIME,i_stime); return true; } - -//set model of creature -bool ChatHandler::HandleNpcSetModelCommand(const char* args) +//npc follow handling +bool ChatHandler::HandleNpcFollowCommand(const char* /*args*/) { - if (!*args) + Player *player = m_session->GetPlayer(); + Creature *creature = getSelectedCreature(); + + if(!creature) + { + PSendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); return false; + } - uint32 displayId = (uint32) atoi((char*)args); + // Follow player - Using pet's default dist and angle + creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); - Creature *pCreature = getSelectedCreature(); + PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName()); + return true; +} +//npc unfollow handling +bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/) +{ + Player *player = m_session->GetPlayer(); + Creature *creature = getSelectedCreature(); - if(!pCreature || pCreature->isPet()) + if(!creature) { - SendSysMessage(LANG_SELECT_CREATURE); + PSendSysMessage(LANG_SELECT_CREATURE); SetSentErrorMessage(true); return false; } - pCreature->SetDisplayId(displayId); - pCreature->SetNativeDisplayId(displayId); + if (/*creature->GetMotionMaster()->empty() ||*/ + creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE) + { + PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU); + SetSentErrorMessage(true); + return false; + } - pCreature->SaveToDB(); + TargetedMovementGenerator<Creature> const* mgen + = static_cast<TargetedMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top())); + if(mgen->GetTarget()!=player) + { + PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU); + SetSentErrorMessage(true); + return false; + } + + // reset movement + creature->GetMotionMaster()->MovementExpired(true); + + PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName()); return true; } +//npc tame handling +bool ChatHandler::HandleNpcTameCommand(const char* /*args*/) +{ + Creature *creatureTarget = getSelectedCreature (); + if (!creatureTarget || creatureTarget->isPet ()) + { + PSendSysMessage (LANG_SELECT_CREATURE); + SetSentErrorMessage (true); + return false; + } -//morph creature or player -bool ChatHandler::HandleMorphCommand(const char* args) + Player *player = m_session->GetPlayer (); + + if(player->GetPetGUID ()) + { + SendSysMessage (LANG_YOU_ALREADY_HAVE_PET); + SetSentErrorMessage (true); + return false; + } + + CreatureInfo const* cInfo = creatureTarget->GetCreatureInfo(); + + if (!cInfo->isTameable ()) + { + PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry); + SetSentErrorMessage (true); + return false; + } + + // Everything looks OK, create new pet + Pet* pet = player->CreateTamedPetFrom (creatureTarget); + if (!pet) + { + PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry); + SetSentErrorMessage (true); + return false; + } + + // place pet before player + float x,y,z; + player->GetClosePoint (x,y,z,creatureTarget->GetObjectSize (),CONTACT_DISTANCE); + pet->Relocate (x,y,z,M_PI-player->GetOrientation ()); + + // set pet to defensive mode by default (some classes can't control controlled pets in fact). + pet->SetReactState(REACT_DEFENSIVE); + + // calculate proper level + uint32 level = (creatureTarget->getLevel() < (player->getLevel() - 5)) ? (player->getLevel() - 5) : creatureTarget->getLevel(); + + // prepare visual effect for levelup + pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1); + + // add to world + pet->GetMap()->Add((Creature*)pet); + + // visual effect for levelup + pet->SetUInt32Value(UNIT_FIELD_LEVEL, level); + + // caster have pet now + player->SetPet(pet, true); + + pet->SavePetToDB(PET_SAVE_AS_CURRENT); + player->PetSpellInitialize(); + + return true; +} +//npc phasemask handling +//change phasemask of creature or pet +bool ChatHandler::HandleNpcSetPhaseCommand(const char* args) { if (!*args) return false; - uint16 display_id = (uint16)atoi((char*)args); + uint32 phasemask = (uint32) atoi((char*)args); + if ( phasemask == 0 ) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); + return false; + } - Unit *target = getSelectedUnit(); - if(!target) - target = m_session->GetPlayer(); + Creature* pCreature = getSelectedCreature(); + if(!pCreature) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } - target->SetDisplayId(display_id); + pCreature->SetPhaseMask(phasemask,true); + + if(!pCreature->isPet()) + pCreature->SaveToDB(); return true; } - -//set faction of creature -bool ChatHandler::HandleNpcFactionIdCommand(const char* args) +//npc deathstate handling +bool ChatHandler::HandleNpcSetDeathStateCommand(const char* args) { if (!*args) return false; - uint32 factionId = (uint32) atoi((char*)args); + Creature* pCreature = getSelectedCreature(); + if(!pCreature || pCreature->isPet()) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } - if (!sFactionTemplateStore.LookupEntry(factionId)) + if (strncmp(args, "on", 3) == 0) + pCreature->SetDeadByDefault(true); + else if (strncmp(args, "off", 4) == 0) + pCreature->SetDeadByDefault(false); + else { - PSendSysMessage(LANG_WRONG_FACTION, factionId); + SendSysMessage(LANG_USE_BOL); SetSentErrorMessage(true); return false; } - Creature* pCreature = getSelectedCreature(); + pCreature->SaveToDB(); + pCreature->Respawn(); + + return true; +} + +//TODO: NpcCommands that need to be fixed : + +bool ChatHandler::HandleNpcNameCommand(const char* /*args*/) +{ + /* Temp. disabled + if(!*args) + return false; + + if(strlen((char*)args)>75) + { + PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75); + return true; + } + + for (uint8 i = 0; i < strlen(args); i++) + { + if(!isalpha(args[i]) && args[i]!=' ') + { + SendSysMessage(LANG_CHARS_ONLY); + return false; + } + } + + uint64 guid; + guid = m_session->GetPlayer()->GetSelection(); + if (guid == 0) + { + SendSysMessage(LANG_NO_SELECTION); + return true; + } + + Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); if(!pCreature) { SendSysMessage(LANG_SELECT_CREATURE); - SetSentErrorMessage(true); - return false; + return true; } - pCreature->setFaction(factionId); + pCreature->SetName(args); + uint32 idname = objmgr.AddCreatureTemplate(pCreature->GetName()); + pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); - // faction is set in creature_template - not inside creature + pCreature->SaveToDB(); + */ - // update in memory - if(CreatureInfo const *cinfo = pCreature->GetCreatureInfo()) + return true; +} + +bool ChatHandler::HandleNpcSubNameCommand(const char* /*args*/) +{ + /* Temp. disabled + + if(!*args) + args = ""; + + if(strlen((char*)args)>75) { - const_cast<CreatureInfo*>(cinfo)->faction_A = factionId; - const_cast<CreatureInfo*>(cinfo)->faction_H = factionId; + + PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75); + return true; } - // and DB - WorldDatabase.PExecuteLog("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry()); + for (uint8 i = 0; i < strlen(args); i++) + { + if(!isalpha(args[i]) && args[i]!=' ') + { + SendSysMessage(LANG_CHARS_ONLY); + return false; + } + } + uint64 guid; + guid = m_session->GetPlayer()->GetSelection(); + if (guid == 0) + { + SendSysMessage(LANG_NO_SELECTION); + return true; + } + + Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); + + if(!pCreature) + { + SendSysMessage(LANG_SELECT_CREATURE); + return true; + } + + uint32 idname = objmgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID)); + pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname); + + pCreature->SaveToDB(); + */ + return true; +} + +//move item to other slot +bool ChatHandler::HandleItemMoveCommand(const char* args) +{ + if(!*args) + return false; + uint8 srcslot, dstslot; + + char* pParam1 = strtok((char*)args, " "); + if (!pParam1) + return false; + + char* pParam2 = strtok(NULL, " "); + if (!pParam2) + return false; + + srcslot = (uint8)atoi(pParam1); + dstslot = (uint8)atoi(pParam2); + + if(srcslot==dstslot) + return true; + + if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot)) + return false; + + if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot)) + return false; + + uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot); + uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot); + + m_session->GetPlayer()->SwapItem( src, dst ); + + return true; +} + +//demorph player or unit +bool ChatHandler::HandleDeMorphCommand(const char* /*args*/) +{ + Unit *target = getSelectedUnit(); + if(!target) + target = m_session->GetPlayer(); + + + // check online security + else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0)) + return false; + + target->DeMorph(); + + return true; +} + +//morph creature or player +bool ChatHandler::HandleModifyMorphCommand(const char* args) +{ + if (!*args) + return false; + + uint16 display_id = (uint16)atoi((char*)args); + + Unit *target = getSelectedUnit(); + if(!target) + target = m_session->GetPlayer(); + + // check online security + else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0)) + return false; + + target->SetDisplayId(display_id); return true; } @@ -1688,7 +2087,7 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args) kicker = m_session->GetPlayer()->GetName(); if(!kickName) - { + { Player* player = getSelectedPlayer(); if(!player) { @@ -1704,14 +2103,16 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args) return false; } + // check online security + if (HasLowerSecurity(player, 0)) + return false; + if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1) { - sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, player->GetName(), kicker.c_str(), reason.c_str()); } else { - PSendSysMessage(LANG_COMMAND_KICKMESSAGE, player->GetName(), kicker.c_str(), reason.c_str()); } @@ -1719,8 +2120,8 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args) } else { - std::string name = kickName; - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink((char*)kickName); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -1742,34 +2143,56 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args) return false; } - if(m_session && player->GetSession()->GetSecurity() > m_session->GetSecurity()) + if(HasLowerSecurity(player, 0)) { SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); //maybe replacement string for this later on SetSentErrorMessage(true); return false; } - if(sWorld.KickPlayer(name.c_str())) + std::string nameLink = playerLink(name); + + if(sWorld.KickPlayer(name)) { if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1) { - - sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, name.c_str(), kicker.c_str(), reason.c_str()); + sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, nameLink.c_str(), kicker.c_str(), reason.c_str()); } else { - PSendSysMessage(LANG_COMMAND_KICKMESSAGE, name.c_str(), kicker.c_str(), reason.c_str()); + PSendSysMessage(LANG_COMMAND_KICKMESSAGE,nameLink.c_str()); } } else { - PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER, name.c_str()); + PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,nameLink.c_str()); return false; } } return true; } +//set temporary phase mask for player +bool ChatHandler::HandleModifyPhaseCommand(const char* args) +{ + if (!*args) + return false; + + uint32 phasemask = (uint32)atoi((char*)args); + + Unit *target = getSelectedUnit(); + if(!target) + target = m_session->GetPlayer(); + + // check online security + else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0)) + return false; + + target->SetPhaseMask(phasemask,true); + + return true; +} + //show info of player bool ChatHandler::HandlePInfoCommand(const char* args) { @@ -1783,12 +2206,8 @@ bool ChatHandler::HandlePInfoCommand(const char* args) if (px) { - name = px; - + name = extractPlayerNameFromLink(px); if(name.empty()) - return false; - - if(!normalizePlayerName(name)) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -1829,6 +2248,10 @@ bool ChatHandler::HandlePInfoCommand(const char* args) // get additional information from Player object if(target) { + // check online security + if (HasLowerSecurity(target, 0)) + return false; + targetGUID = target->GetGUID(); name = target->GetName(); // re-read for case getSelectedPlayer() target accId = target->GetSession()->GetAccountId(); @@ -1840,6 +2263,11 @@ bool ChatHandler::HandlePInfoCommand(const char* args) // get additional information from DB else { + // check offline security + if (HasLowerSecurity(NULL, targetGUID)) + return false; + + // 0 QueryResult *result = CharacterDatabase.PQuery("SELECT totaltime FROM characters WHERE guid = '%u'", GUID_LOPART(targetGUID)); if (!result) { @@ -1890,7 +2318,9 @@ bool ChatHandler::HandlePInfoCommand(const char* args) delete result; } - PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetTrinityString(LANG_OFFLINE)), name.c_str(), GUID_LOPART(targetGUID), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency); + std::string nameLink = playerLink(name); + + PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetMangosString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(targetGUID), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency); std::string timeStr = secsToTimeString(total_player_time,true,true); uint32 gold = money /GOLD; @@ -1908,18 +2338,16 @@ bool ChatHandler::HandlePInfoCommand(const char* args) return false; } - char* FactionName; - for(FactionStateList::const_iterator itr = target->m_factions.begin(); itr != target->m_factions.end(); ++itr) + FactionStateList const& targetFSL = target->GetFactionStateList(); + for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr) { FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID); - if (factionEntry) - FactionName = factionEntry->name[m_session->GetSessionDbcLocale()]; - else - FactionName = "#Not found#"; + char const* factionName = factionEntry ? factionEntry->name[m_session->GetSessionDbcLocale()] : "#Not found#"; ReputationRank rank = target->GetReputationRank(factionEntry); std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]); std::ostringstream ss; - ss << itr->second.ID << ": |cffffffff|Hfaction:" << itr->second.ID << "|h[" << FactionName << "]|h|r " << rankName << "|h|r (" << target->GetReputation(factionEntry) << ")"; + ss << itr->second.ID << ": |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << "]|h|r " << rankName << "|h|r (" + << target->GetReputation(factionEntry) << ")"; if(itr->second.Flags & FACTION_FLAG_VISIBLE) ss << GetTrinityString(LANG_FACTION_VISIBLE); @@ -1940,81 +2368,215 @@ bool ChatHandler::HandlePInfoCommand(const char* args) return true; } -//set spawn dist of creature -bool ChatHandler::HandleNpcSpawnDistCommand(const char* args) +/*//show tickets +void ChatHandler::ShowTicket(uint64 guid, char const* text, char const* time) { - if(!*args) - return false; + std::string name; + if(!objmgr.GetPlayerNameByGUID(guid,name)) + name = GetTrinityString(LANG_UNKNOWN); - float option = atof((char*)args); - if (option < 0.0f) + std::string nameLink = playerLink(name); + + PSendSysMessage(LANG_COMMAND_TICKETVIEW, nameLink.c_str(),time,text); +} + +//ticket commands +bool ChatHandler::HandleTicketCommand(const char* args) +{ + char* px = strtok((char*)args, " "); + + // ticket<end> + if (!px) { - SendSysMessage(LANG_BAD_VALUE); - return false; + if(!m_session) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + size_t count = ticketmgr.GetTicketCount(); + + bool accept = m_session->GetPlayer()->isAcceptTickets(); + + PSendSysMessage(LANG_COMMAND_TICKETCOUNT, count, accept ? GetTrinityString(LANG_ON) : GetTrinityString(LANG_OFF)); + return true; } - MovementGeneratorType mtype = IDLE_MOTION_TYPE; - if (option >0.0f) - mtype = RANDOM_MOTION_TYPE; + // ticket on + if(strncmp(px,"on",3) == 0) + { + if(!m_session) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } - Creature *pCreature = getSelectedCreature(); - uint32 u_guidlow = 0; + m_session->GetPlayer()->SetAcceptTicket(true); + SendSysMessage(LANG_COMMAND_TICKETON); + return true; + } - if (pCreature) - u_guidlow = pCreature->GetDBTableGUIDLow(); - else - return false; + // ticket off + if(strncmp(px,"off",4) == 0) + { + if(!m_session) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } - pCreature->SetRespawnRadius((float)option); - pCreature->SetDefaultMovementType(mtype); - pCreature->GetMotionMaster()->Initialize(); - if(pCreature->isAlive()) // dead creature will reset movement generator at respawn + m_session->GetPlayer()->SetAcceptTicket(false); + SendSysMessage(LANG_COMMAND_TICKETOFF); + return true; + } + + // ticket #num + int num = atoi(px); + if(num > 0) { - pCreature->setDeathState(JUST_DIED); - pCreature->Respawn(); + QueryResult *result = CharacterDatabase.PQuery("SELECT guid,ticket_text,ticket_lastchange FROM character_ticket ORDER BY ticket_id ASC "_OFFSET_, num-1); + + if(!result) + { + PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num); + SetSentErrorMessage(true); + return false; + } + + Field* fields = result->Fetch(); + + uint32 guid = fields[0].GetUInt32(); + char const* text = fields[1].GetString(); + char const* time = fields[2].GetString(); + + ShowTicket(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),text,time); + delete result; + return true; } - WorldDatabase.PExecuteLog("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow); - PSendSysMessage(LANG_COMMAND_SPAWNDIST,option); + std::string name = extractPlayerNameFromLink(px); + if(name.empty()) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = objmgr.GetPlayerGUIDByName(name); + + if(!guid) + return false; + + // ticket $char_name + GMTicket* ticket = ticketmgr.GetGMTicket(GUID_LOPART(guid)); + if(!ticket) + return false; + + std::string time = TimeToTimestampStr(ticket->GetLastUpdate()); + + ShowTicket(guid, ticket->GetText(), time.c_str()); + return true; } -bool ChatHandler::HandleNpcSpawnTimeCommand(const char* args) +//dell all tickets +bool ChatHandler::HandleDelTicketCommand(const char *args) { - if(!*args) + char* px = strtok((char*)args, " "); + if (!px) return false; - char* stime = strtok((char*)args, " "); + // delticket all + if(strncmp(px,"all",4) == 0) + { + ticketmgr.DeleteAll(); + SendSysMessage(LANG_COMMAND_ALLTICKETDELETED); + return true; + } - if (!stime) - return false; + int num = (uint32)atoi(px); - int i_stime = atoi((char*)stime); + // delticket #num + if(num > 0) + { + QueryResult* result = CharacterDatabase.PQuery("SELECT guid FROM character_ticket ORDER BY ticket_id ASC "_OFFSET_,num-1); + if(!result) + { + PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num); + SetSentErrorMessage(true); + return false; + } + Field* fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + delete result; - if (i_stime < 0) + ticketmgr.Delete(guid); + + //notify player + if(Player* pl = objmgr.GetPlayer(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER))) + { + pl->GetSession()->SendGMTicketGetTicket(0x0A, 0); + PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL, GetNameLink(pl).c_str()); + } + else + PSendSysMessage(LANG_COMMAND_TICKETDEL); + + return true; + } + + std::string name = extractPlayerNameFromLink(px); + if(name.empty()) { - SendSysMessage(LANG_BAD_VALUE); + SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } - Creature *pCreature = getSelectedCreature(); - uint32 u_guidlow = 0; + uint64 guid = objmgr.GetPlayerGUIDByName(name); - if (pCreature) - u_guidlow = pCreature->GetDBTableGUIDLow(); - else + if(!guid) return false; - WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u",i_stime,u_guidlow); - pCreature->SetRespawnDelay((uint32)i_stime); - PSendSysMessage(LANG_COMMAND_SPAWNTIME,i_stime); + // delticket $char_name + ticketmgr.Delete(GUID_LOPART(guid)); + + // notify players about ticket deleting + if(Player* sender = objmgr.GetPlayer(guid)) + sender->GetSession()->SendGMTicketGetTicket(0x0A,0); + std::string nameLink = playerLink(name); + + PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL,nameLink.c_str()); return true; -} +}*/ + /////WAYPOINT COMMANDS +/** + * Add a waypoint to a creature. + * + * The user can either select an npc or provide its GUID. + * + * The user can even select a visual waypoint - then the new waypoint + * is placed *after* the selected one - this makes insertion of new + * waypoints possible. + * + * eg: + * .wp add 12345 + * -> adds a waypoint to the npc with the GUID 12345 + * + * .wp add + * -> adds a waypoint to the currently selected creature + * + * + * @param args if the user did not provide a GUID, it is NULL + * + * @return true - command did succeed, false - something went wrong + */ bool ChatHandler::HandleWpAddCommand(const char* args) { sLog.outDebug("DEBUG: HandleWpAddCommand"); @@ -2134,7 +2696,7 @@ bool ChatHandler::HandleWpLoadPathCommand(const char *args) target->LoadPath(pathid); target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE); target->GetMotionMaster()->Initialize(); - target->Say("Path loaded.",0,0); + target->MonsterSay("Path loaded.",0,0); return true; } @@ -2177,7 +2739,7 @@ bool ChatHandler::HandleWpUnLoadPathCommand(const char *args) target->SetDefaultMovementType(IDLE_MOTION_TYPE); target->GetMotionMaster()->MoveTargetedHome(); target->GetMotionMaster()->Initialize(); - target->Say("Path unloaded.",0,0); + target->MonsterSay("Path unloaded.",0,0); return true; } PSendSysMessage("%s%s|r", "|cffff33ff", "Target have no loaded path."); @@ -2569,7 +3131,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args) wpCreature->AddObjectToRemoveList(); // re-create Creature* wpCreature2 = new Creature; - if (!wpCreature2->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, VISUAL_WAYPOINT, 0)) + if (!wpCreature2->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, 0)) { PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT); delete wpCreature2; @@ -2579,12 +3141,12 @@ bool ChatHandler::HandleWpModifyCommand(const char* args) if(!wpCreature2->IsPositionValid()) { - sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature2->GetGUIDLow(),wpCreature2->GetEntry(),wpCreature2->GetPositionX(),wpCreature2->GetPositionY()); + sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature2->GetGUIDLow(),wpCreature2->GetEntry(),wpCreature2->GetPositionX(),wpCreature2->GetPositionY()); delete wpCreature2; return false; } - wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); + wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map); map->Add(wpCreature2); @@ -2618,7 +3180,6 @@ bool ChatHandler::HandleWpModifyCommand(const char* args) } PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str); - return true; } @@ -2800,7 +3361,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args) float o = chr->GetOrientation(); Creature* wpCreature = new Creature; - if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, 0)) + if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0)) { PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); delete wpCreature; @@ -2812,7 +3373,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args) if(!wpCreature->IsPositionValid()) { - sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY()); + sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY()); delete wpCreature; delete result; return false; @@ -2822,7 +3383,8 @@ bool ChatHandler::HandleWpShowCommand(const char* args) // set "wpguid" column to the visual waypoint WorldDatabase.PExecuteLog("UPDATE waypoint_data SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), pathid, point); - wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); + wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); + // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(),map); map->Add(wpCreature); @@ -2863,7 +3425,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args) Map *map = chr->GetMap(); Creature* pCreature = new Creature; - if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT),map, id, 0)) + if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT),map, chr->GetPhaseMaskForSpawn(), id, 0)) { PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id); delete pCreature; @@ -2875,13 +3437,13 @@ bool ChatHandler::HandleWpShowCommand(const char* args) if(!pCreature->IsPositionValid()) { - sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); + sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); delete pCreature; delete result; return false; } - pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); + pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map); map->Add(pCreature); @@ -2928,7 +3490,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args) Map *map = chr->GetMap(); Creature* pCreature = new Creature; - if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, 0)) + if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0)) { PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id); delete pCreature; @@ -2940,13 +3502,13 @@ bool ChatHandler::HandleWpShowCommand(const char* args) if(!pCreature->IsPositionValid()) { - sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); + sLog.outError("Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); delete pCreature; delete result; return false; } - pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); + pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map); map->Add(pCreature); @@ -3028,9 +3590,8 @@ bool ChatHandler::HandleRenameCommand(const char* args) if(px) { - oldname = px; - - if(!normalizePlayerName(oldname)) + oldname = extractPlayerNameFromLink(px); + if(oldname.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -3057,93 +3618,85 @@ bool ChatHandler::HandleRenameCommand(const char* args) if(target) { - PSendSysMessage(LANG_RENAME_PLAYER, target->GetName()); + // check online security + if (HasLowerSecurity(target, 0)) + return false; + + PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str()); target->SetAtLoginFlag(AT_LOGIN_RENAME); CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target->GetGUIDLow()); } else { - PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldname.c_str(), GUID_LOPART(targetGUID)); + // check offline security + if (HasLowerSecurity(NULL, targetGUID)) + return false; + + std::string oldNameLink = playerLink(oldname); + + PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGUID)); CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(targetGUID)); } return true; } -//spawn go -bool ChatHandler::HandleGameObjectCommand(const char* args) +// customize characters +bool ChatHandler::HandleCustomizeCommand(const char* args) { - if (!*args) - return false; + Player* target = NULL; + uint64 targetGUID = 0; + std::string oldname; - char* pParam1 = strtok((char*)args, " "); - if (!pParam1) - return false; + char* px = strtok((char*)args, " "); - uint32 id = atoi((char*)pParam1); - if(!id) - return false; + if(px) + { + oldname = extractPlayerNameFromLink(px); + if(oldname.empty()) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } - char* spawntimeSecs = strtok(NULL, " "); + target = objmgr.GetPlayer(oldname.c_str()); - const GameObjectInfo *goI = objmgr.GetGameObjectInfo(id); + if (!target) + targetGUID = objmgr.GetPlayerGUIDByName(oldname); + } - if (!goI) + if(!target && !targetGUID) { - PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id); - SetSentErrorMessage(true); - return false; + target = getSelectedPlayer(); } - Player *chr = m_session->GetPlayer(); - float x = float(chr->GetPositionX()); - float y = float(chr->GetPositionY()); - float z = float(chr->GetPositionZ()); - float o = float(chr->GetOrientation()); - Map *map = chr->GetMap(); - - float rot2 = sin(o/2); - float rot3 = cos(o/2); - - GameObject* pGameObj = new GameObject; - uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); - - if(!pGameObj->Create(db_lowGUID, goI->id, map, x, y, z, o, 0, 0, rot2, rot3, 0, 1)) + if(!target && !targetGUID) { - delete pGameObj; + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); return false; } - if( spawntimeSecs ) + if(target) { - uint32 value = atoi((char*)spawntimeSecs); - pGameObj->SetRespawnTime(value); - //sLog.outDebug("*** spawntimeSecs: %d", value); + PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str()); + target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE); + CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target->GetGUIDLow()); } - - // fill the gameobject data and save to the db - pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode())); - - // this will generate a new guid if the object is in an instance - if(!pGameObj->LoadFromDB(db_lowGUID, map)) + else { - delete pGameObj; - return false; - } + std::string oldNameLink = playerLink(oldname); - sLog.outDebug(GetTrinityString(LANG_GAMEOBJECT_CURRENT), goI->name, db_lowGUID, x, y, z, o); - - map->Add(pGameObj); - - // TODO: is it really necessary to add both the real and DB table guid here ? - objmgr.AddGameobjectToGrid(db_lowGUID, objmgr.GetGOData(db_lowGUID)); + PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGUID)); + CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", GUID_LOPART(targetGUID)); + } - PSendSysMessage(LANG_GAMEOBJECT_ADD,id,goI->name,db_lowGUID,x,y,z); return true; } //show animation -bool ChatHandler::HandleAnimCommand(const char* args) +bool ChatHandler::HandleDebugAnimCommand(const char* args) { if (!*args) return false; @@ -3154,7 +3707,7 @@ bool ChatHandler::HandleAnimCommand(const char* args) } //change standstate -bool ChatHandler::HandleStandStateCommand(const char* args) +bool ChatHandler::HandleModifyStandStateCommand(const char* args) { if (!*args) return false; @@ -3165,7 +3718,7 @@ bool ChatHandler::HandleStandStateCommand(const char* args) return true; } -bool ChatHandler::HandleAddHonorCommand(const char* args) +bool ChatHandler::HandleHonorAddCommand(const char* args) { if (!*args) return false; @@ -3178,6 +3731,10 @@ bool ChatHandler::HandleAddHonorCommand(const char* args) return false; } + // check online security + if (HasLowerSecurity(target, 0)) + return false; + uint32 amount = (uint32)atoi(args); target->RewardHonor(NULL, 1, amount); return true; @@ -3193,11 +3750,15 @@ bool ChatHandler::HandleHonorAddKillCommand(const char* /*args*/) return false; } + // check online security + if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0)) + return false; + m_session->GetPlayer()->RewardHonor(target, 1); return true; } -bool ChatHandler::HandleUpdateHonorFieldsCommand(const char* /*args*/) +bool ChatHandler::HandleHonorUpdateCommand(const char* /*args*/) { Player *target = getSelectedPlayer(); if(!target) @@ -3207,6 +3768,10 @@ bool ChatHandler::HandleUpdateHonorFieldsCommand(const char* /*args*/) return false; } + // check online security + if (HasLowerSecurity(target, 0)) + return false; + target->UpdateHonorFields(); return true; } @@ -3227,8 +3792,8 @@ bool ChatHandler::HandleLookupEventCommand(const char* args) uint32 counter = 0; - GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); - GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); + GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); for(uint32 id = 0; id < events.size(); ++id ) { @@ -3261,12 +3826,12 @@ bool ChatHandler::HandleEventActiveListCommand(const char* args) { uint32 counter = 0; - GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); - GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); + GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); char const* active = GetTrinityString(LANG_ACTIVE); - for(GameEvent::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr ) + for(GameEventMgr::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr ) { uint32 event_id = *itr; GameEventData const& eventData = events[event_id]; @@ -3297,7 +3862,7 @@ bool ChatHandler::HandleEventInfoCommand(const char* args) uint32 event_id = atoi(cId); - GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap(); if(event_id >=events.size()) { @@ -3314,7 +3879,7 @@ bool ChatHandler::HandleEventInfoCommand(const char* args) return false; } - GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); + GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); bool active = activeEvents.find(event_id) != activeEvents.end(); char const* activeStr = active ? GetTrinityString(LANG_ACTIVE) : ""; @@ -3346,7 +3911,7 @@ bool ChatHandler::HandleEventStartCommand(const char* args) int32 event_id = atoi(cId); - GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap(); if(event_id < 1 || event_id >=events.size()) { @@ -3363,7 +3928,7 @@ bool ChatHandler::HandleEventStartCommand(const char* args) return false; } - GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); + GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); if(activeEvents.find(event_id) != activeEvents.end()) { PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id); @@ -3387,7 +3952,7 @@ bool ChatHandler::HandleEventStopCommand(const char* args) int32 event_id = atoi(cId); - GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap(); if(event_id < 1 || event_id >=events.size()) { @@ -3404,7 +3969,7 @@ bool ChatHandler::HandleEventStopCommand(const char* args) return false; } - GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); + GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList(); if(activeEvents.find(event_id) == activeEvents.end()) { @@ -3423,9 +3988,8 @@ bool ChatHandler::HandleCombatStopCommand(const char* args) if(*args) { - std::string playername = args; - - if(!normalizePlayerName(playername)) + std::string playername = extractPlayerNameFromLink((char*)args); + if(playername.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -3449,6 +4013,10 @@ bool ChatHandler::HandleCombatStopCommand(const char* args) player = m_session->GetPlayer(); } + // check online security + if (HasLowerSecurity(player, 0)) + return false; + player->CombatStop(); player->getHostilRefManager().deleteReferences(); return true; @@ -3487,7 +4055,7 @@ bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/) if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) continue; - m_session->GetPlayer()->learnSpell(skillLine->spellId); + m_session->GetPlayer()->learnSpell(skillLine->spellId,false); } } } @@ -3560,7 +4128,7 @@ bool ChatHandler::HandleLearnAllRecipesCommand(const char* args) continue; if( !target->HasSpell(spellInfo->Id) ) - m_session->GetPlayer()->learnSpell(skillLine->spellId); + m_session->GetPlayer()->learnSpell(skillLine->spellId,false); } uint16 maxLevel = target->GetPureMaxSkillValue(skillInfo->id); @@ -3667,6 +4235,13 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult* result, int32 limit) delete result; + if(i==0) // empty accounts only + { + PSendSysMessage(LANG_NO_PLAYERS_FOUND); + SetSentErrorMessage(true); + return false; + } + return true; } @@ -3688,68 +4263,50 @@ bool ChatHandler::HandleRepairitemsCommand(const char* /*args*/) return false; } + // check online security + if (HasLowerSecurity(target, 0)) + return false; + // Repair items target->DurabilityRepairAll(false, 0, false); - PSendSysMessage(LANG_YOU_REPAIR_ITEMS, target->GetName()); + PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str()); if(needReportToTarget(target)) - ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetName()); + ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str()); return true; } -bool ChatHandler::HandleNpcFollowCommand(const char* /*args*/) +bool ChatHandler::HandleWaterwalkCommand(const char* args) { - Player *player = m_session->GetPlayer(); - Creature *creature = getSelectedCreature(); - - if(!creature) - { - PSendSysMessage(LANG_SELECT_CREATURE); - SetSentErrorMessage(true); + if(!*args) return false; - } - // Follow player - Using pet's default dist and angle - creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + Player *player = getSelectedPlayer(); - PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName()); - return true; -} - -bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/) -{ - Player *player = m_session->GetPlayer(); - Creature *creature = getSelectedCreature(); - - if(!creature) + if(!player) { - PSendSysMessage(LANG_SELECT_CREATURE); + PSendSysMessage(LANG_NO_CHAR_SELECTED); SetSentErrorMessage(true); return false; } - if (/*creature->GetMotionMaster()->empty() ||*/ - creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE) - { - PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU); - SetSentErrorMessage(true); + // check online security + if (HasLowerSecurity(player, 0)) return false; - } - TargetedMovementGenerator<Creature> const* mgen - = static_cast<TargetedMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top())); - - if(mgen->GetTarget()!=player) + if (strncmp(args, "on", 3) == 0) + player->SetMovement(MOVE_WATER_WALK); // ON + else if (strncmp(args, "off", 4) == 0) + player->SetMovement(MOVE_LAND_WALK); // OFF + else { - PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU); - SetSentErrorMessage(true); + SendSysMessage(LANG_USE_BOL); return false; } - // reset movement - creature->GetMotionMaster()->MovementExpired(true); - - PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName()); + PSendSysMessage(LANG_YOU_SET_WATERWALK, args, GetNameLink(player).c_str()); + if(needReportToTarget(player)) + ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetNameLink().c_str()); return true; } @@ -3782,7 +4339,7 @@ bool ChatHandler::HandleCreatePetCommand(const char* args) } // Everything looks OK, create new pet - Pet* pet = new Pet(HUNTER_PET); + Pet* pet = new Pet(player, HUNTER_PET); if(!pet->CreateBaseAtCreature(creatureTarget)) { @@ -3795,7 +4352,6 @@ bool ChatHandler::HandleCreatePetCommand(const char* args) creatureTarget->RemoveCorpse(); creatureTarget->SetHealth(0); // just for nice GM-mode view - pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, player->GetGUID()); pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID()); pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction()); @@ -3815,12 +4371,12 @@ bool ChatHandler::HandleCreatePetCommand(const char* args) pet->InitPetCreateSpells(); pet->SetHealth(pet->GetMaxHealth()); - MapManager::Instance().GetMap(pet->GetMapId(), pet)->Add((Creature*)pet); + pet->GetMap()->Add((Creature*)pet); // visual effect for levelup pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()); - player->SetPet(pet); + player->SetPet(pet, true); pet->SavePetToDB(PET_SAVE_AS_CURRENT); player->PetSpellInitialize(); @@ -3912,7 +4468,7 @@ bool ChatHandler::HandlePetTpCommand(const char *args) uint32 tp = atol(args); - pet->SetTP(tp); + //pet->SetTP(tp); PSendSysMessage("Pet's tp changed to %u", tp); return true; @@ -4053,4 +4609,3 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args) return true; } - diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 20c4396eee8..13ea1a33ff3 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -36,7 +36,6 @@ #include "Guild.h" #include "ObjectAccessor.h" #include "MapManager.h" -#include "SpellAuras.h" #include "ScriptCalls.h" #include "Language.h" #include "GridNotifiersImpl.h" @@ -526,17 +525,8 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args) } //reload commands -bool ChatHandler::HandleReloadCommand(const char* arg) -{ - // this is error catcher for wrong table name in .reload commands - PSendSysMessage("Db table with name starting from '%s' not found and can't be reloaded.",arg); - SetSentErrorMessage(true); - return false; -} - bool ChatHandler::HandleReloadAllCommand(const char*) { - HandleReloadAreaTriggerTeleportCommand(""); HandleReloadSkillFishingBaseLevelCommand(""); HandleReloadAllAreaCommand(""); @@ -577,6 +567,7 @@ bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/) HandleReloadNpcOptionCommand("a"); HandleReloadNpcTrainerCommand("a"); HandleReloadNpcVendorCommand("a"); + HandleReloadPointsOfInterestCommand("a"); return true; } @@ -618,9 +609,11 @@ bool ChatHandler::HandleReloadAllSpellCommand(const char*) HandleReloadSkillExtraItemTemplateCommand("a"); HandleReloadSpellAffectCommand("a"); HandleReloadSpellRequiredCommand("a"); + HandleReloadSpellAreaCommand("a"); HandleReloadSpellElixirCommand("a"); HandleReloadSpellLearnSpellCommand("a"); HandleReloadSpellProcEventCommand("a"); + HandleReloadSpellBonusesCommand("a"); HandleReloadSpellScriptTargetCommand("a"); HandleReloadSpellTargetPositionCommand("a"); HandleReloadSpellThreatsCommand("a"); @@ -643,6 +636,7 @@ bool ChatHandler::HandleReloadAllLocalesCommand(const char* /*args*/) HandleReloadLocalesItemCommand("a"); HandleReloadLocalesNpcTextCommand("a"); HandleReloadLocalesPageTextCommand("a"); + HandleReloadLocalesPointsOfInterestCommand("a"); HandleReloadLocalesQuestCommand("a"); return true; } @@ -731,6 +725,11 @@ bool ChatHandler::HandleReloadQuestTemplateCommand(const char*) sLog.outString( "Re-Loading Quest Templates..." ); objmgr.LoadQuests(); SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded."); + + /// dependent also from `gameobject` but this table not reloaded anyway + sLog.outString( "Re-Loading GameObjects for quests..." ); + objmgr.LoadGameObjectForQuests(); + SendGlobalGMSysMessage("Data GameObjects for quests reloaded."); return true; } @@ -779,6 +778,15 @@ bool ChatHandler::HandleReloadLootTemplatesItemCommand(const char*) return true; } +bool ChatHandler::HandleReloadLootTemplatesMillingCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`milling_loot_template`)" ); + LoadLootTemplates_Milling(); + LootTemplates_Milling.CheckLootRefs(); + SendGlobalSysMessage("DB table `milling_loot_template` reloaded."); + return true; +} + bool ChatHandler::HandleReloadLootTemplatesPickpocketingCommand(const char*) { sLog.outString( "Re-Loading Loot Tables... (`pickpocketing_loot_template`)" ); @@ -823,6 +831,15 @@ bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(const char*) return true; } +bool ChatHandler::HandleReloadLootTemplatesSpellCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`spell_loot_template`)" ); + LoadLootTemplates_Spell(); + LootTemplates_Spell.CheckLootRefs(); + SendGlobalSysMessage("DB table `spell_loot_template` reloaded."); + return true; +} + bool ChatHandler::HandleReloadTrinityStringCommand(const char*) { sLog.outString( "Re-Loading trinity_string Table!" ); @@ -863,6 +880,14 @@ bool ChatHandler::HandleReloadNpcVendorCommand(const char*) return true; } +bool ChatHandler::HandleReloadPointsOfInterestCommand(const char*) +{ + sLog.outString( "Re-Loading `points_of_interest` Table!" ); + objmgr.LoadPointsOfInterest(); + SendGlobalSysMessage("DB table `points_of_interest` reloaded."); + return true; +} + bool ChatHandler::HandleReloadReservedNameCommand(const char*) { sLog.outString( "Loading ReservedNames... (`reserved_name`)" ); @@ -903,6 +928,14 @@ bool ChatHandler::HandleReloadSpellAffectCommand(const char*) return true; } +bool ChatHandler::HandleReloadSpellAreaCommand(const char*) +{ + sLog.outString( "Re-Loading SpellArea Data..." ); + spellmgr.LoadSpellAreas(); + SendGlobalSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded."); + return true; +} + bool ChatHandler::HandleReloadSpellRequiredCommand(const char*) { sLog.outString( "Re-Loading Spell Required Data... " ); @@ -935,6 +968,14 @@ bool ChatHandler::HandleReloadSpellProcEventCommand(const char*) return true; } +bool ChatHandler::HandleReloadSpellBonusesCommand(const char*) +{ + sLog.outString( "Re-Loading Spell Bonus Data..." ); + spellmgr.LoadSpellBonusess(); + SendGlobalSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded."); + return true; +} + bool ChatHandler::HandleReloadSpellScriptTargetCommand(const char*) { sLog.outString( "Re-Loading SpellsScriptTarget..." ); @@ -1184,6 +1225,14 @@ bool ChatHandler::HandleReloadLocalesPageTextCommand(const char* /*arg*/) return true; } +bool ChatHandler::HandleReloadLocalesPointsOfInterestCommand(const char* /*arg*/) +{ + sLog.outString( "Re-Loading Locales Points Of Interest ... "); + objmgr.LoadPointOfInterestLocales(); + SendGlobalSysMessage("DB table `locales_points_of_interest` reloaded."); + return true; +} + bool ChatHandler::HandleReloadLocalesQuestCommand(const char* /*arg*/) { sLog.outString( "Re-Loading Locales Quest ... "); @@ -1330,19 +1379,10 @@ bool ChatHandler::HandleAccountSetPasswordCommand(const char* args) return false; } - uint32 targetSecurity = accmgr.GetSecurity(targetAccountId); - - /// m_session==NULL only for console - uint32 plSecurity = m_session ? m_session->GetSecurity() : SEC_CONSOLE; - /// can set password only for target with less security /// This is also reject self apply in fact - if (targetSecurity >= plSecurity) - { - SendSysMessage (LANG_YOURS_SECURITY_IS_LOW); - SetSentErrorMessage (true); + if(HasLowerSecurityAccount (NULL,targetAccountId,true)) return false; - } if (strcmp(szPassword1,szPassword2)) { @@ -1375,21 +1415,6 @@ bool ChatHandler::HandleAccountSetPasswordCommand(const char* args) return true; } -bool ChatHandler::HandleAllowMovementCommand(const char* /*args*/) -{ - if(sWorld.getAllowMovement()) - { - sWorld.SetAllowMovement(false); - SendSysMessage(LANG_CREATURE_MOVE_DISABLED); - } - else - { - sWorld.SetAllowMovement(true); - SendSysMessage(LANG_CREATURE_MOVE_ENABLED); - } - return true; -} - bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/) { Player* SelectedPlayer = getSelectedPlayer(); @@ -1420,7 +1445,6 @@ bool ChatHandler::HandleSetSkillCommand(const char* args) char *max_p = strtok (NULL, " "); int32 skill = atoi(skill_p); - if (skill <= 0) { PSendSysMessage(LANG_INVALID_SKILL_ID, skill); @@ -1446,9 +1470,11 @@ bool ChatHandler::HandleSetSkillCommand(const char* args) return false; } + std::string tNameLink = GetNameLink(target); + if(!target->GetSkillValue(skill)) { - PSendSysMessage(LANG_SET_SKILL_ERROR, target->GetName(), skill, sl->name[0]); + PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, sl->name[0]); SetSentErrorMessage(true); return false; } @@ -1459,7 +1485,7 @@ bool ChatHandler::HandleSetSkillCommand(const char* args) return false; target->SetSkill(skill, level, max); - PSendSysMessage(LANG_SET_SKILL, skill, sl->name[0], target->GetName(), level, max); + PSendSysMessage(LANG_SET_SKILL, skill, sl->name[0], tNameLink.c_str(), level, max); return true; } @@ -1470,27 +1496,12 @@ bool ChatHandler::HandleUnLearnCommand(const char* args) return false; // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r - uint32 min_id = extractSpellIdFromLink((char*)args); - if(!min_id) + uint32 spell_id = extractSpellIdFromLink((char*)args); + if(!spell_id) return false; - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r - char* tail = strtok(NULL,""); - - uint32 max_id = extractSpellIdFromLink(tail); - - if (!max_id) - { - // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r - max_id = min_id+1; - } - else - { - if (max_id < min_id) - std::swap(min_id,max_id); - - max_id=max_id+1; - } + char const* allStr = strtok(NULL," "); + bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false; Player* target = getSelectedPlayer(); if(!target) @@ -1500,13 +1511,13 @@ bool ChatHandler::HandleUnLearnCommand(const char* args) return false; } - for(uint32 spell=min_id;spell<max_id;spell++) - { - if (target->HasSpell(spell)) - target->removeSpell(spell); - else - SendSysMessage(LANG_FORGET_SPELL); - } + if(allRanks) + spell_id = spellmgr.GetFirstSpellInChain (spell_id); + + if (target->HasSpell(spell_id)) + target->removeSpell(spell_id,false,!allRanks); + else + SendSysMessage(LANG_FORGET_SPELL); return true; } @@ -1521,10 +1532,12 @@ bool ChatHandler::HandleCooldownCommand(const char* args) return false; } + std::string tNameLink = GetNameLink(target); + if (!*args) { target->RemoveAllSpellCooldown(); - PSendSysMessage(LANG_REMOVEALL_COOLDOWN, target->GetName()); + PSendSysMessage(LANG_REMOVEALL_COOLDOWN, tNameLink.c_str()); } else { @@ -1535,7 +1548,7 @@ bool ChatHandler::HandleCooldownCommand(const char* args) if(!sSpellStore.LookupEntry(spell_id)) { - PSendSysMessage(LANG_UNKNOWN_SPELL, target==m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : target->GetName()); + PSendSysMessage(LANG_UNKNOWN_SPELL, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : tNameLink.c_str()); SetSentErrorMessage(true); return false; } @@ -1545,8 +1558,8 @@ bool ChatHandler::HandleCooldownCommand(const char* args) data << uint64(target->GetGUID()); target->GetSession()->SendPacket(&data); target->RemoveSpellCooldown(spell_id); - PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target==m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : target->GetName()); - } + PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : tNameLink.c_str()); + } return true; } @@ -2171,7 +2184,7 @@ bool ChatHandler::HandleLearnAllCommand(const char* /*args*/) continue; } - m_session->GetPlayer()->learnSpell(spell); + m_session->GetPlayer()->learnSpell(spell,false); } SendSysMessage(LANG_COMMAND_LEARN_MANY_SPELLS); @@ -2211,7 +2224,7 @@ bool ChatHandler::HandleLearnAllGMCommand(const char* /*args*/) continue; } - m_session->GetPlayer()->learnSpell(spell); + m_session->GetPlayer()->learnSpell(spell,false); } SendSysMessage(LANG_LEARNING_GM_SKILLS); @@ -2238,6 +2251,10 @@ bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/) if(!spellInfo) continue; + // skip server-side/triggered spells + if(spellInfo->spellLevel==0) + continue; + // skip wrong class/race skills if(!m_session->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id)) continue; @@ -2246,8 +2263,6 @@ bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/) if( spellInfo->SpellFamilyName != family) continue; - //TODO: skip triggered spells - // skip spells with first rank learned as talent (and all talents then also) uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id); if(GetTalentSpellCost(first_rank) > 0 ) @@ -2257,27 +2272,13 @@ bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/) if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) continue; - m_session->GetPlayer()->learnSpell(i); + m_session->GetPlayer()->learnSpell(i,false); } SendSysMessage(LANG_COMMAND_LEARN_CLASS_SPELLS); return true; } -static void learnAllHighRanks(Player* player, uint32 spellid) -{ - SpellChainNode const* node; - do - { - node = spellmgr.GetSpellChainNode(spellid); - player->learnSpell(spellid); - if (!node) - break; - spellid=node->next; - } - while (node->next); -} - bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/) { Player* player = m_session->GetPlayer(); @@ -2298,8 +2299,8 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/) // search highest talent rank uint32 spellid = 0; - int rank = 4; - for(; rank >= 0; --rank) + + for(int rank = MAX_TALENT_RANK-1; rank >= 0; --rank) { if(talentInfo->RankID[rank]!=0) { @@ -2315,11 +2316,8 @@ bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/) if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) continue; - // learn highest rank of talent - player->learnSpell(spellid); - - // and learn all non-talent spell ranks (recursive by tree) - learnAllHighRanks(player,spellid); + // learn highest rank of talent and learn all non-talent spell ranks (recursive by tree) + player->learnSpellHighRank(spellid); } SendSysMessage(LANG_COMMAND_LEARN_CLASS_TALENTS); @@ -2330,7 +2328,7 @@ bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/) { // skipping UNIVERSAL language (0) for(int i = 1; i < LANGUAGES_COUNT; ++i) - m_session->GetPlayer()->learnSpell(lang_description[i].spell_id); + m_session->GetPlayer()->learnSpell(lang_description[i].spell_id,false); SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG); return true; @@ -2338,13 +2336,11 @@ bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/) bool ChatHandler::HandleLearnAllDefaultCommand(const char* args) { - char* pName = strtok((char*)args, ""); Player *player = NULL; - if (pName) + if (*args) { - std::string name = pName; - - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -2366,7 +2362,7 @@ bool ChatHandler::HandleLearnAllDefaultCommand(const char* args) player->learnDefaultSpells(); player->learnQuestRewardedSpells(); - PSendSysMessage(LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST,player->GetName()); + PSendSysMessage(LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST,GetNameLink(player).c_str()); return true; } @@ -2386,25 +2382,31 @@ bool ChatHandler::HandleLearnCommand(const char* args) if(!spell || !sSpellStore.LookupEntry(spell)) return false; - if (targetPlayer->HasSpell(spell)) + char const* allStr = strtok(NULL," "); + bool allRanks = allStr ? (strncmp(allStr, "all", strlen(allStr)) == 0) : false; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) { - if(targetPlayer == m_session->GetPlayer()) - SendSysMessage(LANG_YOU_KNOWN_SPELL); - else - PSendSysMessage(LANG_TARGET_KNOWN_SPELL,targetPlayer->GetName()); + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); SetSentErrorMessage(true); return false; } - SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); - if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + if (!allRanks && targetPlayer->HasSpell(spell)) { - PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + if(targetPlayer == m_session->GetPlayer()) + SendSysMessage(LANG_YOU_KNOWN_SPELL); + else + PSendSysMessage(LANG_TARGET_KNOWN_SPELL,GetNameLink(targetPlayer).c_str()); SetSentErrorMessage(true); return false; } - targetPlayer->learnSpell(spell); + if(allRanks) + targetPlayer->learnSpellHighRank(spell); + else + targetPlayer->learnSpell(spell,false); return true; } @@ -2474,7 +2476,7 @@ bool ChatHandler::HandleAddItemCommand(const char* args) if (count < 0) { plTarget->DestroyItemCount(itemId, -count, true, false); - PSendSysMessage(LANG_REMOVEITEM, itemId, -count, plTarget->GetName()); + PSendSysMessage(LANG_REMOVEITEM, itemId, -count, GetNameLink(plTarget).c_str()); return true; } @@ -2884,48 +2886,7 @@ bool ChatHandler::HandleListObjectCommand(const char* args) return true; } -bool ChatHandler::HandleNearObjectCommand(const char* args) -{ - float distance = (!*args) ? 10 : atol(args); - uint32 count = 0; - - Player* pl = m_session->GetPlayer(); - QueryResult *result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, " - "(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ " - "FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_", - pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), - pl->GetMapId(),pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance); - - if (result) - { - do - { - Field *fields = result->Fetch(); - uint32 guid = fields[0].GetUInt32(); - uint32 entry = fields[1].GetUInt32(); - float x = fields[2].GetFloat(); - float y = fields[3].GetFloat(); - float z = fields[4].GetFloat(); - int mapid = fields[5].GetUInt16(); - - GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(entry); - - if(!gInfo) - continue; - - PSendSysMessage(LANG_GO_LIST_CHAT, guid, guid, gInfo->name, x, y, z, mapid); - - ++count; - } while (result->NextRow()); - - delete result; - } - - PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count); - return true; -} - -bool ChatHandler::HandleObjectStateCommand(const char* args) +bool ChatHandler::HandleGameObjectStateCommand(const char* args) { // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r char* cId = extractKeyFromLink((char*)args, "Hgameobject"); @@ -2959,8 +2920,6 @@ bool ChatHandler::HandleObjectStateCommand(const char* args) gobj->SetGoState(state); return true; - - return true; } bool ChatHandler::HandleListCreatureCommand(const char* args) @@ -3214,15 +3173,25 @@ bool ChatHandler::HandleLookupSkillCommand(const char* args) if(loc < MAX_LOCALE) { + char valStr[50] = ""; char const* knownStr = ""; if(target && target->HasSkill(id)) + { knownStr = GetTrinityString(LANG_KNOWN); + uint32 curValue = target->GetPureSkillValue(id); + uint32 maxValue = target->GetPureMaxSkillValue(id); + uint32 permValue = target->GetSkillPermBonusValue(id); + uint32 tempValue = target->GetSkillTempBonusValue(id); + + char const* valFormat = GetTrinityString(LANG_SKILL_VALUES); + snprintf(valStr,50,valFormat,curValue,maxValue,permValue,tempValue); + } // send skill in "id - [namedlink locale]" format if (m_session) - PSendSysMessage(LANG_SKILL_LIST_CHAT,id,id,name.c_str(),localeNames[loc],knownStr); + PSendSysMessage(LANG_SKILL_LIST_CHAT,id,id,name.c_str(),localeNames[loc],knownStr,valStr); else - PSendSysMessage(LANG_SKILL_LIST_CONSOLE,id,name.c_str(),localeNames[loc],knownStr); + PSendSysMessage(LANG_SKILL_LIST_CONSOLE,id,name.c_str(),localeNames[loc],knownStr,valStr); ++counter; } @@ -3289,7 +3258,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char* args) bool talent = (talentCost > 0); bool passive = IsPassiveSpell(id); - bool active = target && (target->HasAura(id,0) || target->HasAura(id,1) || target->HasAura(id,2)); + bool active = target && target->HasAura(id); // unit32 used to prevent interpreting uint8 as char at output // find rank of learned spell for learning spell, or talent rank @@ -3609,7 +3578,7 @@ bool ChatHandler::HandleGuildCreateCommand(const char* args) } Guild *guild = new Guild; - if (!guild->create (player->GetGUID (),guildname)) + if (!guild->create (player,guildname)) { delete guild; SendSysMessage (LANG_GUILD_NOT_CREATED); @@ -3636,11 +3605,11 @@ bool ChatHandler::HandleGuildInviteCommand(const char *args) if (!targetGuild) return false; - std::string plName = par1; - if (!normalizePlayerName (plName)) + std::string plName = extractPlayerNameFromLink(par1); + if(plName.empty()) { - SendSysMessage (LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage (true); + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); return false; } @@ -3648,10 +3617,10 @@ bool ChatHandler::HandleGuildInviteCommand(const char *args) if (Player* targetPlayer = ObjectAccessor::Instance ().FindPlayerByName (plName.c_str ())) plGuid = targetPlayer->GetGUID (); else - plGuid = objmgr.GetPlayerGUIDByName (plName.c_str ()); + plGuid = objmgr.GetPlayerGUIDByName (plName); if (!plGuid) - false; + return false; // player's guild membership checked in AddMember before add if (!targetGuild->AddMember (plGuid,targetGuild->GetLowestRank ())) @@ -3669,11 +3638,11 @@ bool ChatHandler::HandleGuildUninviteCommand(const char *args) if(!par1) return false; - std::string plName = par1; - if (!normalizePlayerName (plName)) + std::string plName = extractPlayerNameFromLink(par1); + if(plName.empty()) { - SendSysMessage (LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage (true); + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); return false; } @@ -3686,7 +3655,7 @@ bool ChatHandler::HandleGuildUninviteCommand(const char *args) } else { - plGuid = objmgr.GetPlayerGUIDByName (plName.c_str ()); + plGuid = objmgr.GetPlayerGUIDByName (plName); glId = Player::GetGuildIdFromDB (plGuid); } @@ -3711,14 +3680,16 @@ bool ChatHandler::HandleGuildRankCommand(const char *args) char* par2 = strtok (NULL, " "); if (!par1 || !par2) return false; - std::string plName = par1; - if (!normalizePlayerName (plName)) + + std::string plName = extractPlayerNameFromLink(par1); + if(plName.empty()) { - SendSysMessage (LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage (true); + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); return false; } + uint64 plGuid = 0; uint32 glId = 0; if (Player* targetPlayer = ObjectAccessor::Instance ().FindPlayerByName (plName.c_str ())) @@ -3728,7 +3699,7 @@ bool ChatHandler::HandleGuildRankCommand(const char *args) } else { - plGuid = objmgr.GetPlayerGUIDByName (plName.c_str ()); + plGuid = objmgr.GetPlayerGUIDByName (plName); glId = Player::GetGuildIdFromDB (plGuid); } @@ -3768,90 +3739,37 @@ bool ChatHandler::HandleGuildDeleteCommand(const char* args) return true; } -bool ChatHandler::HandleGetDistanceCommand(const char* /*args*/) -{ - Unit* pUnit = getSelectedUnit(); - - if(!pUnit) - { - SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - SetSentErrorMessage(true); - return false; - } - - PSendSysMessage(LANG_DISTANCE, m_session->GetPlayer()->GetDistance(pUnit),m_session->GetPlayer()->GetDistance2d(pUnit)); - - return true; -} - -// FIX-ME!!! - -bool ChatHandler::HandleAddWeaponCommand(const char* /*args*/) +bool ChatHandler::HandleGetDistanceCommand(const char* args) { - /*if (!*args) - return false; - - uint64 guid = m_session->GetPlayer()->GetSelection(); - if (guid == 0) - { - SendSysMessage(LANG_NO_SELECTION); - return true; - } + WorldObject* obj = NULL; - Creature *pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); - - if(!pCreature) + if (*args) { - SendSysMessage(LANG_SELECT_CREATURE); - return true; - } - - char* pSlotID = strtok((char*)args, " "); - if (!pSlotID) - return false; - - char* pItemID = strtok(NULL, " "); - if (!pItemID) - return false; - - uint32 ItemID = atoi(pItemID); - uint32 SlotID = atoi(pSlotID); + uint64 guid = extractGuidFromLink((char*)args); + if(guid) + obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT); - ItemPrototype* tmpItem = objmgr.GetItemPrototype(ItemID); - - bool added = false; - if(tmpItem) - { - switch(SlotID) - { - case 1: - pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID); - added = true; - break; - case 2: - pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID); - added = true; - break; - case 3: - pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID); - added = true; - break; - default: - PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST,SlotID); - added = false; - break; - } - if(added) + if(!obj) { - PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT,ItemID,tmpItem->Name1,SlotID); + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; } } else { - PSendSysMessage(LANG_ITEM_NOT_FOUND,ItemID); - return true; + obj = getSelectedUnit(); + + if(!obj) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } } - */ + + PSendSysMessage(LANG_DISTANCE, m_session->GetPlayer()->GetDistance(obj),m_session->GetPlayer()->GetDistance2d(obj)); + return true; } @@ -3866,6 +3784,12 @@ bool ChatHandler::HandleDieCommand(const char* /*args*/) return false; } + if(target->GetTypeId()==TYPEID_PLAYER) + { + if(HasLowerSecurity((Player*)target,0,false)) + return false; + } + if( target->isAlive() ) { //m_session->GetPlayer()->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); @@ -3917,7 +3841,7 @@ bool ChatHandler::HandleDamageCommand(const char * args) SpellSchoolMask schoolmask = SpellSchoolMask(1 << school); if ( schoolmask & SPELL_SCHOOL_MASK_NORMAL ) - damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage); + damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage, NULL, BASE_ATTACK); char* spellStr = strtok((char*)NULL, " "); @@ -3967,7 +3891,7 @@ bool ChatHandler::HandleModifyArenaCommand(const char * args) target->ModifyArenaPoints(amount); - PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, target->GetName(), target->GetArenaPoints()); + PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, GetNameLink(target).c_str(), target->GetArenaPoints()); return true; } @@ -3978,8 +3902,8 @@ bool ChatHandler::HandleReviveCommand(const char* args) if (*args) { - std::string name = args; - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -4006,10 +3930,6 @@ bool ChatHandler::HandleReviveCommand(const char* args) bool ChatHandler::HandleAuraCommand(const char* args) { - char* px = strtok((char*)args, " "); - if (!px) - return false; - Unit *target = getSelectedUnit(); if(!target) { @@ -4018,7 +3938,9 @@ bool ChatHandler::HandleAuraCommand(const char* args) return false; } - uint32 spellID = (uint32)atoi(px); + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellID = extractSpellIdFromLink((char*)args); + SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellID ); if(spellInfo) { @@ -4042,10 +3964,6 @@ bool ChatHandler::HandleAuraCommand(const char* args) bool ChatHandler::HandleUnAuraCommand(const char* args) { - char* px = strtok((char*)args, " "); - if (!px) - return false; - Unit *target = getSelectedUnit(); if(!target) { @@ -4061,7 +3979,11 @@ bool ChatHandler::HandleUnAuraCommand(const char* args) return true; } - uint32 spellID = (uint32)atoi(px); + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellID = extractSpellIdFromLink((char*)args); + if(!spellID) + return false; + target->RemoveAurasDueToSpell(spellID); return true; @@ -4112,7 +4034,7 @@ bool ChatHandler::HandleLinkGraveCommand(const char* args) return false; } - if(objmgr.AddGraveYardLink(g_id,player->GetZoneId(),g_team)) + if(objmgr.AddGraveYardLink(g_id,zoneId,g_team)) PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId); else PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, g_id,zoneId); @@ -4136,6 +4058,7 @@ bool ChatHandler::HandleNearGraveCommand(const char* args) return false; Player* player = m_session->GetPlayer(); + uint32 zone_id = player->GetZoneId(); WorldSafeLocsEntry const* graveyard = objmgr.GetClosestGraveYard( player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(),player->GetMapId(),g_team); @@ -4144,7 +4067,7 @@ bool ChatHandler::HandleNearGraveCommand(const char* args) { uint32 g_id = graveyard->ID; - GraveYardData const* data = objmgr.FindGraveYardData(g_id,player->GetZoneId()); + GraveYardData const* data = objmgr.FindGraveYardData(g_id,zone_id); if (!data) { PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR,g_id); @@ -4163,7 +4086,7 @@ bool ChatHandler::HandleNearGraveCommand(const char* args) else if(g_team == ALLIANCE) team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE); - PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id,team_name.c_str(),player->GetZoneId()); + PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id,team_name.c_str(),zone_id); } else { @@ -4177,29 +4100,51 @@ bool ChatHandler::HandleNearGraveCommand(const char* args) team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE); if(g_team == ~uint32(0)) - PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, player->GetZoneId()); + PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, zone_id); else - PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, player->GetZoneId(),team_name.c_str()); + PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, zone_id,team_name.c_str()); } return true; } -//play npc emote -bool ChatHandler::HandleNpcPlayEmoteCommand(const char* args) +//-----------------------Npc Commands----------------------- +bool ChatHandler::HandleNpcAllowMovementCommand(const char* /*args*/) { - uint32 emote = atoi((char*)args); + if(sWorld.getAllowMovement()) + { + sWorld.SetAllowMovement(false); + SendSysMessage(LANG_CREATURE_MOVE_DISABLED); + } + else + { + sWorld.SetAllowMovement(true); + SendSysMessage(LANG_CREATURE_MOVE_ENABLED); + } + return true; +} - Creature* target = getSelectedCreature(); - if(!target) +bool ChatHandler::HandleNpcChangeEntryCommand(const char *args) +{ + if(!args) + return false; + + uint32 newEntryNum = atoi(args); + if(!newEntryNum) + return false; + + Unit* unit = getSelectedUnit(); + if(!unit || unit->GetTypeId() != TYPEID_UNIT) { SendSysMessage(LANG_SELECT_CREATURE); SetSentErrorMessage(true); return false; } - - target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote); - + Creature* creature = (Creature*)unit; + if(creature->UpdateEntry(newEntryNum)) + SendSysMessage(LANG_DONE); + else + SendSysMessage(LANG_ERROR); return true; } @@ -4248,6 +4193,95 @@ bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/) return true; } +//play npc emote +bool ChatHandler::HandleNpcPlayEmoteCommand(const char* args) +{ + uint32 emote = atoi((char*)args); + + Creature* target = getSelectedCreature(); + if(!target) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote); + + return true; +} + +//TODO: NpcCommands that needs to be fixed : + +bool ChatHandler::HandleNpcAddWeaponCommand(const char* /*args*/) +{ + /*if (!*args) + return false; + + uint64 guid = m_session->GetPlayer()->GetSelection(); + if (guid == 0) + { + SendSysMessage(LANG_NO_SELECTION); + return true; + } + + Creature *pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); + + if(!pCreature) + { + SendSysMessage(LANG_SELECT_CREATURE); + return true; + } + + char* pSlotID = strtok((char*)args, " "); + if (!pSlotID) + return false; + + char* pItemID = strtok(NULL, " "); + if (!pItemID) + return false; + + uint32 ItemID = atoi(pItemID); + uint32 SlotID = atoi(pSlotID); + + ItemPrototype* tmpItem = objmgr.GetItemPrototype(ItemID); + + bool added = false; + if(tmpItem) + { + switch(SlotID) + { + case 1: + pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID); + added = true; + break; + case 2: + pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID); + added = true; + break; + case 3: + pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID); + added = true; + break; + default: + PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST,SlotID); + added = false; + break; + } + + if(added) + PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT,ItemID,tmpItem->Name1,SlotID); + } + else + { + PSendSysMessage(LANG_ITEM_NOT_FOUND,ItemID); + return true; + } + */ + return true; +} +//---------------------------------------------------------- + bool ChatHandler::HandleExploreCheatCommand(const char* args) { if (!*args) @@ -4265,15 +4299,15 @@ bool ChatHandler::HandleExploreCheatCommand(const char* args) if (flag != 0) { - PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, chr->GetName()); + PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, GetNameLink(chr).c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL,GetName()); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL,GetNameLink().c_str()); } else { - PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, chr->GetName()); + PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, GetNameLink(chr).c_str()); if (needReportToTarget(chr)) - ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING,GetName()); + ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING,GetNameLink().c_str()); } for (uint8 i=0; i<128; i++) @@ -4310,36 +4344,6 @@ bool ChatHandler::HandleHoverCommand(const char* args) return true; } -bool ChatHandler::HandleWaterwalkCommand(const char* args) -{ - if(!args) - return false; - - Player *player = getSelectedPlayer(); - if(!player) - { - PSendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - - if (strncmp(args, "on", 3) == 0) - player->SetMovement(MOVE_WATER_WALK); // ON - else if (strncmp(args, "off", 4) == 0) - player->SetMovement(MOVE_LAND_WALK); // OFF - else - { - SendSysMessage(LANG_USE_BOL); - return false; - } - - PSendSysMessage(LANG_YOU_SET_WATERWALK, args, player->GetName()); - if(needReportToTarget(player)) - ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetName()); - return true; - -} - bool ChatHandler::HandleLevelUpCommand(const char* args) { char* px = strtok((char*)args, " "); @@ -4371,8 +4375,8 @@ bool ChatHandler::HandleLevelUpCommand(const char* args) if(pname) // player by name { - name = pname; - if(!normalizePlayerName(name)) + name = extractPlayerNameFromLink(pname); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -4440,7 +4444,10 @@ bool ChatHandler::HandleLevelUpCommand(const char* args) } if(m_session->GetPlayer() != chr) // including chr==NULL - PSendSysMessage(LANG_YOU_CHANGE_LVL,name.c_str(),newlevel); + { + std::string nameLink = playerLink(name); + PSendSysMessage(LANG_YOU_CHANGE_LVL,nameLink.c_str(),newlevel); + } return true; } @@ -4449,8 +4456,6 @@ bool ChatHandler::HandleShowAreaCommand(const char* args) if (!*args) return false; - int area = atoi((char*)args); - Player *chr = getSelectedPlayer(); if (chr == NULL) { @@ -4459,10 +4464,11 @@ bool ChatHandler::HandleShowAreaCommand(const char* args) return false; } + int area = GetAreaFlagByAreaID(atoi((char*)args)); int offset = area / 32; uint32 val = (uint32)(1 << (area % 32)); - if(offset >= 128) + if(area<0 || offset >= 128) { SendSysMessage(LANG_BAD_VALUE); SetSentErrorMessage(true); @@ -4481,8 +4487,6 @@ bool ChatHandler::HandleHideAreaCommand(const char* args) if (!*args) return false; - int area = atoi((char*)args); - Player *chr = getSelectedPlayer(); if (chr == NULL) { @@ -4491,10 +4495,11 @@ bool ChatHandler::HandleHideAreaCommand(const char* args) return false; } + int area = GetAreaFlagByAreaID(atoi((char*)args)); int offset = area / 32; uint32 val = (uint32)(1 << (area % 32)); - if(offset >= 128) + if(area<0 || offset >= 128) { SendSysMessage(LANG_BAD_VALUE); SetSentErrorMessage(true); @@ -4508,7 +4513,7 @@ bool ChatHandler::HandleHideAreaCommand(const char* args) return true; } -bool ChatHandler::HandleUpdate(const char* args) +bool ChatHandler::HandleDebugUpdate(const char* args) { if(!*args) return false; @@ -4608,7 +4613,7 @@ bool ChatHandler::HandleChangeWeather(const char* args) return true; } -bool ChatHandler::HandleSetValue(const char* args) +bool ChatHandler::HandleDebugSetValue(const char* args) { if(!*args) return false; @@ -4659,7 +4664,7 @@ bool ChatHandler::HandleSetValue(const char* args) return true; } -bool ChatHandler::HandleGetValue(const char* args) +bool ChatHandler::HandleDebugGetValue(const char* args) { if(!*args) return false; @@ -4708,11 +4713,19 @@ bool ChatHandler::HandleGetValue(const char* args) return true; } -bool ChatHandler::HandleSet32Bit(const char* args) +bool ChatHandler::HandleDebugSet32Bit(const char* args) { if(!*args) return false; + Unit* target = getSelectedUnit(); + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + char* px = strtok((char*)args, " "); char* py = strtok(NULL, " "); @@ -4726,13 +4739,14 @@ bool ChatHandler::HandleSet32Bit(const char* args) sLog.outDebug(GetTrinityString(LANG_SET_32BIT), Opcode, Value); - m_session->GetPlayer( )->SetUInt32Value( Opcode , 2^Value ); + uint32 iValue = Value ? 1 << (Value - 1) : 0; + target->SetUInt32Value( Opcode , iValue); - PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode,1); + PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode, iValue); return true; } -bool ChatHandler::HandleMod32Value(const char* args) +bool ChatHandler::HandleDebugMod32Value(const char* args) { if(!*args) return false; @@ -4764,7 +4778,7 @@ bool ChatHandler::HandleMod32Value(const char* args) return true; } -bool ChatHandler::HandleAddTeleCommand(const char * args) +bool ChatHandler::HandleTeleAddCommand(const char * args) { if(!*args) return false; @@ -4804,7 +4818,7 @@ bool ChatHandler::HandleAddTeleCommand(const char * args) return true; } -bool ChatHandler::HandleDelTeleCommand(const char * args) +bool ChatHandler::HandleTeleDelCommand(const char * args) { if(!*args) return false; @@ -4840,11 +4854,28 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/) for (Unit::AuraMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr) { bool talent = GetTalentSpellCost(itr->second->GetId()) > 0; - PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, itr->second->GetId(), itr->second->GetEffIndex(), - itr->second->GetModifier()->m_auraname, itr->second->GetAuraDuration(), itr->second->GetAuraMaxDuration(), - itr->second->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()], - (itr->second->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), - IS_PLAYER_GUID(itr->second->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(itr->second->GetCasterGUID())); + + char const* name = itr->second->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()]; + + if (m_session) + { + std::ostringstream ss_name; + ss_name << "|cffffffff|Hspell:" << itr->second->GetId() << "|h[" << name << "]|h|r"; + + PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, itr->second->GetId(), itr->second->GetEffIndex(), + itr->second->GetModifier()->m_auraname, itr->second->GetAuraDuration(), itr->second->GetAuraMaxDuration(), + ss_name.str().c_str(), + (itr->second->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), + IS_PLAYER_GUID(itr->second->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(itr->second->GetCasterGUID())); + } + else + { + PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, itr->second->GetId(), itr->second->GetEffIndex(), + itr->second->GetModifier()->m_auraname, itr->second->GetAuraDuration(), itr->second->GetAuraMaxDuration(), + name, + (itr->second->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), + IS_PLAYER_GUID(itr->second->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(itr->second->GetCasterGUID())); + } } for (int i = 0; i < TOTAL_AURAS; i++) { @@ -4854,11 +4885,65 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/) for (Unit::AuraList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr) { bool talent = GetTalentSpellCost((*itr)->GetId()) > 0; - PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), - (*itr)->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()],((*itr)->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), - IS_PLAYER_GUID((*itr)->GetCasterGUID()) ? "player" : "creature",GUID_LOPART((*itr)->GetCasterGUID())); + + char const* name = (*itr)->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()]; + + if (m_session) + { + std::ostringstream ss_name; + ss_name << "|cffffffff|Hspell:" << (*itr)->GetId() << "|h[" << name << "]|h|r"; + + PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), + ss_name.str().c_str(),((*itr)->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), + IS_PLAYER_GUID((*itr)->GetCasterGUID()) ? "player" : "creature",GUID_LOPART((*itr)->GetCasterGUID())); + } + else + { + PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), + name,((*itr)->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), + IS_PLAYER_GUID((*itr)->GetCasterGUID()) ? "player" : "creature",GUID_LOPART((*itr)->GetCasterGUID())); + } + } + } + return true; +} + +bool ChatHandler::HandleResetAchievementsCommand (const char * args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + uint64 guid = 0; + if (pName) + { + std::string name = extractPlayerNameFromLink(pName); + if(name.empty()) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; } + + guid = objmgr.GetPlayerGUIDByName(name); + player = objmgr.GetPlayer(guid); + } + else + { + player = getSelectedPlayer(); + if(player) + guid = player->GetGUID(); } + + if(!player && !guid) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + return true; + } + + if(player) + player->GetAchievementMgr().Reset(); + else if(guid) + AchievementMgr::DeleteFromDB(GUID_LOPART(guid)); + return true; } @@ -4868,15 +4953,15 @@ bool ChatHandler::HandleResetHonorCommand (const char * args) Player *player = NULL; if (pName) { - std::string name = pName; - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink(pName); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } - uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()); + uint64 guid = objmgr.GetPlayerGUIDByName(name); player = objmgr.GetPlayer(guid); } else @@ -4911,19 +4996,6 @@ static bool HandleResetStatsOrLevelHelper(Player* player) uint8 powertype = cEntry->powerType; - uint32 unitfield; - if(powertype == POWER_RAGE) - unitfield = 0x1100EE00; - else if(powertype == POWER_ENERGY) - unitfield = 0x00000000; - else if(powertype == POWER_MANA) - unitfield = 0x0000EE00; - else - { - sLog.outError("Invalid default powertype %u for player (class %u)",powertype,player->getClass()); - return false; - } - // reset m_form if no aura if(!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) player->m_form = FORM_NONE; @@ -4953,9 +5025,7 @@ static bool HandleResetStatsOrLevelHelper(Player* player) } } - // set UNIT_FIELD_BYTES_1 to init state but preserve m_form value - player->SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield); - player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_UNK5 ); + player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP ); player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form); player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); @@ -4973,15 +5043,15 @@ bool ChatHandler::HandleResetLevelCommand(const char * args) Player *player = NULL; if (pName) { - std::string name = pName; - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink(pName); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } - uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()); + uint64 guid = objmgr.GetPlayerGUIDByName(name); player = objmgr.GetPlayer(guid); } else @@ -4997,17 +5067,26 @@ bool ChatHandler::HandleResetLevelCommand(const char * args) if(!HandleResetStatsOrLevelHelper(player)) return false; - player->SetLevel(1); + // set starting level + uint32 start_level = player->getClass() != CLASS_DEATH_KNIGHT + ? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL) + : sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); + + player->SetLevel(start_level); + player->InitRunes(); player->InitStatsForLevel(true); player->InitTaxiNodesForLevel(); + player->InitGlyphsForLevel(); player->InitTalentForLevel(); player->SetUInt32Value(PLAYER_XP,0); // reset level to summoned pet Pet* pet = player->GetPet(); if(pet && pet->getPetType()==SUMMON_PET) + { pet->InitStatsForLevel(1); - + pet->InitTalentForLevel(); + } return true; } @@ -5017,15 +5096,15 @@ bool ChatHandler::HandleResetStatsCommand(const char * args) Player *player = NULL; if (pName) { - std::string name = pName; - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink(pName); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); return false; } - uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()); + uint64 guid = objmgr.GetPlayerGUIDByName(name); player = objmgr.GetPlayer(guid); } else @@ -5041,8 +5120,10 @@ bool ChatHandler::HandleResetStatsCommand(const char * args) if(!HandleResetStatsOrLevelHelper(player)) return false; + player->InitRunes(); player->InitStatsForLevel(true); player->InitTaxiNodesForLevel(); + player->InitGlyphsForLevel(); player->InitTalentForLevel(); return true; @@ -5055,9 +5136,8 @@ bool ChatHandler::HandleResetSpellsCommand(const char * args) uint64 playerGUID = 0; if (pName) { - std::string name = pName; - - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink(pName); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -5066,7 +5146,7 @@ bool ChatHandler::HandleResetSpellsCommand(const char * args) player = objmgr.GetPlayer(name.c_str()); if(!player) - playerGUID = objmgr.GetPlayerGUIDByName(name.c_str()); + playerGUID = objmgr.GetPlayerGUIDByName(name); } else player = getSelectedPlayer(); @@ -5083,9 +5163,8 @@ bool ChatHandler::HandleResetSpellsCommand(const char * args) player->resetSpells(); ChatHandler(player).SendSysMessage(LANG_RESET_SPELLS); - if(m_session->GetPlayer()!=player) - PSendSysMessage(LANG_RESET_SPELLS_ONLINE,player->GetName()); + PSendSysMessage(LANG_RESET_SPELLS_ONLINE,GetNameLink(player).c_str()); } else { @@ -5103,8 +5182,8 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args) uint64 playerGUID = 0; if (pName) { - std::string name = pName; - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink(pName); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -5113,34 +5192,47 @@ bool ChatHandler::HandleResetTalentsCommand(const char * args) player = objmgr.GetPlayer(name.c_str()); if(!player) - playerGUID = objmgr.GetPlayerGUIDByName(name.c_str()); + playerGUID = objmgr.GetPlayerGUIDByName(name); } else player = getSelectedPlayer(); - if(!player && !playerGUID) - { - SendSysMessage(LANG_NO_CHAR_SELECTED); - SetSentErrorMessage(true); - return false; - } - if(player) { player->resetTalents(true); ChatHandler(player).SendSysMessage(LANG_RESET_TALENTS); - if(m_session->GetPlayer()!=player) - PSendSysMessage(LANG_RESET_TALENTS_ONLINE,player->GetName()); + PSendSysMessage(LANG_RESET_TALENTS_ONLINE,GetNameLink(player).c_str()); + + return true; } - else + else if (playerGUID) { CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_TALENTS), GUID_LOPART(playerGUID) ); - PSendSysMessage(LANG_RESET_TALENTS_OFFLINE,pName); + std::string nameLink = playerLink(pName); + PSendSysMessage(LANG_RESET_TALENTS_OFFLINE,nameLink.c_str()); + return true; + } + // Try reset talenents as Hunter Pet + Creature* creature = getSelectedCreature(); + if (creature && creature->isPet() && ((Pet *)creature)->getPetType() == HUNTER_PET) + { + ((Pet *)creature)->resetTalents(true); + Unit *owner = creature->GetOwner(); + if (owner && owner->GetTypeId() == TYPEID_PLAYER) + { + player = (Player *)owner; + ChatHandler(player).SendSysMessage(LANG_RESET_TALENTS); + if(m_session->GetPlayer()!=player) + PSendSysMessage(LANG_RESET_TALENTS_ONLINE,GetNameLink(player).c_str()); + } + return true; } - return true; + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; } bool ChatHandler::HandleResetAllCommand(const char * args) @@ -5324,7 +5416,7 @@ bool ChatHandler::HandleServerIdleShutDownCommand(const char* args) return true; } -bool ChatHandler::HandleAddQuest(const char* args) +bool ChatHandler::HandleQuestAdd(const char* args) { Player* player = getSelectedPlayer(); if(!player) @@ -5378,7 +5470,7 @@ bool ChatHandler::HandleAddQuest(const char* args) return true; } -bool ChatHandler::HandleRemoveQuest(const char* args) +bool ChatHandler::HandleQuestRemove(const char* args) { Player* player = getSelectedPlayer(); if(!player) @@ -5428,7 +5520,7 @@ bool ChatHandler::HandleRemoveQuest(const char* args) return true; } -bool ChatHandler::HandleCompleteQuest(const char* args) +bool ChatHandler::HandleQuestComplete(const char* args) { Player* player = getSelectedPlayer(); if(!player) @@ -5697,12 +5789,8 @@ bool ChatHandler::HandleBanInfoCharacterCommand(const char* args) if(!args) return false; - char* cname = strtok ((char*)args, ""); - if(!cname) - return false; - - std::string name = cname; - if(!normalizePlayerName(name)) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) { SendSysMessage(LANG_PLAYER_NOT_FOUND); SetSentErrorMessage(true); @@ -6014,8 +6102,8 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/) cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::RespawnDo u_do; - Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(u_do); + MaNGOS::RespawnDo u_do; + MaNGOS::WorldObjectWorker<MaNGOS::RespawnDo> worker(pl,u_do); TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker); CellLock<GridReadGuard> cell_lock(cell, p); @@ -6024,14 +6112,14 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/) return true; } -bool ChatHandler::HandleFlyModeCommand(const char* args) +bool ChatHandler::HandleGMFlyModeCommand(const char* args) { if(!args) return false; - Unit *unit = getSelectedUnit(); - if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) - unit = m_session->GetPlayer(); + Player *target = getSelectedPlayer(); + if (!target) + target = m_session->GetPlayer(); WorldPacket data(12); if (strncmp(args, "on", 3) == 0) @@ -6043,14 +6131,14 @@ bool ChatHandler::HandleFlyModeCommand(const char* args) SendSysMessage(LANG_USE_BOL); return false; } - data.append(unit->GetPackGUID()); + data.append(target->GetPackGUID()); data << uint32(0); // unknown - unit->SendMessageToSet(&data, true); - PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, unit->GetName(), args); + target->SendMessageToSet(&data, true); + PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, GetNameLink(target).c_str(), args); return true; } -bool ChatHandler::HandleLoadPDumpCommand(const char *args) +bool ChatHandler::HandlePDumpLoadCommand(const char *args) { if(!args) return false; @@ -6161,31 +6249,7 @@ bool ChatHandler::HandleLoadPDumpCommand(const char *args) return true; } -bool ChatHandler::HandleNpcChangeEntryCommand(const char *args) -{ - if(!args) - return false; - - uint32 newEntryNum = atoi(args); - if(!newEntryNum) - return false; - - Unit* unit = getSelectedUnit(); - if(!unit || unit->GetTypeId() != TYPEID_UNIT) - { - SendSysMessage(LANG_SELECT_CREATURE); - SetSentErrorMessage(true); - return false; - } - Creature* creature = (Creature*)unit; - if(creature->UpdateEntry(newEntryNum)) - SendSysMessage(LANG_DONE); - else - SendSysMessage(LANG_ERROR); - return true; -} - -bool ChatHandler::HandleWritePDumpCommand(const char *args) +bool ChatHandler::HandlePDumpWriteCommand(const char *args) { if(!args) return false; @@ -6202,12 +6266,11 @@ bool ChatHandler::HandleWritePDumpCommand(const char *args) guid = atoi(p2); else { - std::string name = p2; - - if (!normalizePlayerName (name)) + std::string name = extractPlayerNameFromLink(p2); + if(name.empty()) { - SendSysMessage (LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage (true); + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); return false; } @@ -6758,6 +6821,29 @@ bool ChatHandler::HandleServerSetMotdCommand(const char* args) return true; } +/// Set whether we accept new clients +bool ChatHandler::HandleServerSetClosedCommand(const char* args) +{ + std::string arg = args; + + if(args == "on") + { + SendSysMessage(LANG_WORLD_CLOSED); + sWorld.SetClosed(true); + return true; + } + if(args == "off") + { + SendSysMessage(LANG_WORLD_OPENED); + sWorld.SetClosed(false); + return true; + } + + SendSysMessage(LANG_USE_BOL); + SetSentErrorMessage(true); + return false; +} + /// Set/Unset the expansion level for an account bool ChatHandler::HandleAccountSetAddonCommand(const char* args) { @@ -6799,8 +6885,15 @@ bool ChatHandler::HandleAccountSetAddonCommand(const char* args) SetSentErrorMessage(true); return false; } + } + // Let set addon state only for lesser (strong) security level + // or to self account + if (m_session && m_session->GetAccountId () != account_id && + HasLowerSecurityAccount (NULL,account_id,true)) + return false; + int lev=atoi(szExp); //get int anyway (0 if error) if(lev < 0) return false; @@ -6819,9 +6912,13 @@ bool ChatHandler::HandleSendItemsCommand(const char* args) // format: name "subject text" "mail text" item1[:count1] item2[:count2] ... item12[:count12] - char* pName = strtok((char*)args, " "); - if(!pName) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); return false; + } char* tail1 = strtok(NULL, ""); if(!tail1) @@ -6859,8 +6956,7 @@ bool ChatHandler::HandleSendItemsCommand(const char* args) if (!msgText) return false; - // pName, msgSubject, msgText isn't NUL after prev. check - std::string name = pName; + // msgSubject, msgText isn't NUL after prev. check std::string subject = msgSubject; std::string text = msgText; @@ -6895,17 +6991,17 @@ bool ChatHandler::HandleSendItemsCommand(const char* args) } uint32 item_count = itemCountStr ? atoi(itemCountStr) : 1; - if(item_count < 1 || item_proto->MaxCount && item_count > item_proto->MaxCount) + if(item_count < 1 || item_proto->MaxCount > 0 && item_count > uint32(item_proto->MaxCount)) { PSendSysMessage(LANG_COMMAND_INVALID_ITEM_COUNT, item_count,item_id); SetSentErrorMessage(true); return false; } - while(item_count > item_proto->Stackable) + while(item_count > item_proto->GetMaxStackSize()) { - items.push_back(ItemPair(item_id,item_proto->Stackable)); - item_count -= item_proto->Stackable; + items.push_back(ItemPair(item_id,item_proto->GetMaxStackSize())); + item_count -= item_proto->GetMaxStackSize(); } items.push_back(ItemPair(item_id,item_count)); @@ -6918,13 +7014,6 @@ bool ChatHandler::HandleSendItemsCommand(const char* args) } } - if(!normalizePlayerName(name)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - uint64 receiver_guid = objmgr.GetPlayerGUIDByName(name); if(!receiver_guid) { @@ -6956,7 +7045,8 @@ bool ChatHandler::HandleSendItemsCommand(const char* args) WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_NONE); - PSendSysMessage(LANG_MAIL_SENT, name.c_str()); + std::string nameLink = playerLink(name); + PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str()); return true; } @@ -6968,9 +7058,13 @@ bool ChatHandler::HandleSendMoneyCommand(const char* args) /// format: name "subject text" "mail text" money - char* pName = strtok((char*)args, " "); - if (!pName) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); return false; + } char* tail1 = strtok(NULL, ""); if (!tail1) @@ -7013,18 +7107,10 @@ bool ChatHandler::HandleSendMoneyCommand(const char* args) if (money <= 0) return false; - // pName, msgSubject, msgText isn't NUL after prev. check - std::string name = pName; + // msgSubject, msgText isn't NUL after prev. check std::string subject = msgSubject; std::string text = msgText; - if (!normalizePlayerName(name)) - { - SendSysMessage(LANG_PLAYER_NOT_FOUND); - SetSentErrorMessage(true); - return false; - } - uint64 receiver_guid = objmgr.GetPlayerGUIDByName(name); if (!receiver_guid) { @@ -7033,8 +7119,6 @@ bool ChatHandler::HandleSendMoneyCommand(const char* args) return false; } - uint32 mailId = objmgr.GenerateMailID(); - // from console show not existed sender uint32 sender_guidlo = m_session ? m_session->GetPlayer()->GetGUIDLow() : 0; @@ -7046,7 +7130,8 @@ bool ChatHandler::HandleSendMoneyCommand(const char* args) WorldSession::SendMailTo(receiver,messagetype, stationery, sender_guidlo, GUID_LOPART(receiver_guid), subject, itemTextId, NULL, money, 0, MAIL_CHECK_MASK_NONE); - PSendSysMessage(LANG_MAIL_SENT, name.c_str()); + std::string nameLink = playerLink(name); + PSendSysMessage(LANG_MAIL_SENT, nameLink.c_str()); return true; } @@ -7054,15 +7139,16 @@ bool ChatHandler::HandleSendMoneyCommand(const char* args) bool ChatHandler::HandleSendMessageCommand(const char* args) { ///- Get the command line arguments - char* name_str = strtok((char*)args, " "); - char* msg_str = strtok(NULL, ""); - - if(!name_str || !msg_str) + std::string name = extractPlayerNameFromLink((char*)args); + if(name.empty()) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); return false; + } - std::string name = name_str; - - if(!normalizePlayerName(name)) + char* msg_str = strtok(NULL, ""); + if(!msg_str) return false; ///- Find the player and check that he is not logging out. @@ -7087,7 +7173,8 @@ bool ChatHandler::HandleSendMessageCommand(const char* args) rPlayer->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r"); //Confirmation message - PSendSysMessage(LANG_SENDMESSAGE,name.c_str(),msg_str); + std::string nameLink = playerLink(name); + PSendSysMessage(LANG_SENDMESSAGE,nameLink.c_str(),msg_str); return true; } @@ -7111,30 +7198,27 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args) return false; } + PlayerInfo const* info = objmgr.GetPlayerInfo(player->getRace(), player->getClass()); + if(!info) + return false; + char const* gender_str = (char*)args; int gender_len = strlen(gender_str); - uint32 displayId = player->GetNativeDisplayId(); - char const* gender_full = NULL; - uint32 new_displayId = displayId; Gender gender; - if(!strncmp(gender_str,"male",gender_len)) // MALE + if(!strncmp(gender_str, "male", gender_len)) // MALE { if(player->getGender() == GENDER_MALE) return true; - gender_full = "male"; - new_displayId = player->getRace() == RACE_BLOODELF ? displayId+1 : displayId-1; gender = GENDER_MALE; } - else if (!strncmp(gender_str,"female",gender_len)) // FEMALE + else if (!strncmp(gender_str, "female", gender_len)) // FEMALE { if(player->getGender() == GENDER_FEMALE) return true; - gender_full = "female"; - new_displayId = player->getRace() == RACE_BLOODELF ? displayId-1 : displayId+1; gender = GENDER_FEMALE; } else @@ -7149,12 +7233,16 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args) player->SetByteValue(PLAYER_BYTES_3, 0, gender); // Change display ID - player->SetDisplayId(new_displayId); - player->SetNativeDisplayId(new_displayId); + player->SetDisplayId(gender ? info->displayId_f : info->displayId_m); + player->SetNativeDisplayId(gender ? info->displayId_f : info->displayId_m); + + char const* gender_full = gender ? "female" : "male"; + + PSendSysMessage(LANG_YOU_CHANGE_GENDER, GetNameLink(player).c_str(), gender_full); - PSendSysMessage(LANG_YOU_CHANGE_GENDER, player->GetName(),gender_full); if (needReportToTarget(player)) - ChatHandler(player).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full,GetName()); + ChatHandler(player).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, GetNameLink().c_str()); + return true; } diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp index 6ca7ae1c535..6aded9b1f97 100644 --- a/src/game/LootHandler.cpp +++ b/src/game/LootHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -154,6 +154,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data ) --loot->unlootedCount; player->SendNewItem(newitem, uint32(item->count), false, false, true); + player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count); } else player->SendEquipError( msg, NULL, NULL ); @@ -233,6 +234,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ ) for (std::vector<Player*>::iterator i = playersNear.begin(); i != playersNear.end(); ++i) { (*i)->ModifyMoney( money_per_player ); + (*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, money_per_player); //Offset surely incorrect, but works WorldPacket data( SMSG_LOOT_MONEY_NOTIFY, 4 ); data << uint32(money_per_player); @@ -240,7 +242,10 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ ) } } else + { player->ModifyMoney( pLoot->gold ); + player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, pLoot->gold); + } pLoot->gold = 0; pLoot->NotifyMoneyRemoved(); } @@ -326,7 +331,7 @@ void WorldSession::DoLootRelease( uint64 lguid ) int32 ReqValue = 175; LockEntry const *lockInfo = sLockStore.LookupEntry(go->GetGOInfo()->chest.lockId); if(lockInfo) - ReqValue = lockInfo->requiredminingskill; + ReqValue = lockInfo->Skill[0]; float skill = float(player->GetSkillValue(SKILL_MINING))/(ReqValue+25); double chance = pow(0.8*chance_rate,4*(1/double(max_amount))*double(uses)); if(roll_chance_f(100*chance+skill)) @@ -383,14 +388,22 @@ void WorldSession::DoLootRelease( uint64 lguid ) Item *pItem = player->GetItemByGuid(lguid ); if(!pItem) return; - if( (pItem->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) && - pItem->GetProto()->Class == ITEM_CLASS_TRADE_GOODS && - pItem->GetCount() >= 5) + + ItemPrototype const* proto = pItem->GetProto(); + + // destroy only 5 items from stack in case prospecting and milling + if( (proto->BagFamily & (BAG_FAMILY_MASK_MINING_SUPP|BAG_FAMILY_MASK_HERBS)) && + proto->Class == ITEM_CLASS_TRADE_GOODS) { pItem->m_lootGenerated = false; pItem->loot.clear(); - uint32 count = 5; + uint32 count = pItem->GetCount(); + + // >=5 checked in spell code, but will work for cheating cases also with removing from another stacks. + if(count > 5) + count = 5; + player->DestroyItemCount(pItem, count, true); } else @@ -477,7 +490,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data ) if (slotid > pLoot->items.size()) { - sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %d)",GetPlayer()->GetName(), slotid, pLoot->items.size()); + sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %lu)",GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size()); return; } @@ -495,6 +508,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data ) // not move item from loot to target inventory Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId ); target->SendNewItem(newitem, uint32(item.count), false, false, true ); + target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); // mark as looted item.count=0; diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp index c8511c3deeb..8a9bf99f503 100644 --- a/src/game/LootMgr.cpp +++ b/src/game/LootMgr.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -25,6 +25,7 @@ #include "World.h" #include "Util.h" #include "SharedDefines.h" +#include "SpellMgr.h" static Rates const qualityToRate[MAX_ITEM_QUALITY] = { RATE_DROP_ITEM_POOR, // ITEM_QUALITY_POOR @@ -36,16 +37,18 @@ static Rates const qualityToRate[MAX_ITEM_QUALITY] = { RATE_DROP_ITEM_ARTIFACT, // ITEM_QUALITY_ARTIFACT }; -LootStore LootTemplates_Creature( "creature_loot_template", "creature entry"); -LootStore LootTemplates_Disenchant( "disenchant_loot_template", "item disenchant id"); -LootStore LootTemplates_Fishing( "fishing_loot_template", "area id"); -LootStore LootTemplates_Gameobject( "gameobject_loot_template", "gameobject entry"); -LootStore LootTemplates_Item( "item_loot_template", "item entry"); -LootStore LootTemplates_Pickpocketing("pickpocketing_loot_template","creature pickpocket lootid"); -LootStore LootTemplates_Prospecting( "prospecting_loot_template", "item entry"); -LootStore LootTemplates_QuestMail( "quest_mail_loot_template", "quest id"); -LootStore LootTemplates_Reference( "reference_loot_template", "reference id"); -LootStore LootTemplates_Skinning( "skinning_loot_template", "creature skinning id"); +LootStore LootTemplates_Creature( "creature_loot_template", "creature entry", true); +LootStore LootTemplates_Disenchant( "disenchant_loot_template", "item disenchant id", true); +LootStore LootTemplates_Fishing( "fishing_loot_template", "area id", true); +LootStore LootTemplates_Gameobject( "gameobject_loot_template", "gameobject entry", true); +LootStore LootTemplates_Item( "item_loot_template", "item entry", true); +LootStore LootTemplates_Milling( "milling_loot_template", "item entry (herb)", true); +LootStore LootTemplates_Pickpocketing("pickpocketing_loot_template","creature pickpocket lootid", true); +LootStore LootTemplates_Prospecting( "prospecting_loot_template", "item entry (ore)", true); +LootStore LootTemplates_QuestMail( "quest_mail_loot_template", "quest id (with mail template)",false); +LootStore LootTemplates_Reference( "reference_loot_template", "reference id", false); +LootStore LootTemplates_Skinning( "skinning_loot_template", "creature skinning id", true); +LootStore LootTemplates_Spell( "spell_loot_template", "spell id (explicitly discovering ability)",false); class LootTemplate::LootGroup // A set of loot definitions for items (refs are not allowed) @@ -114,11 +117,18 @@ void LootStore::LoadLootTable() float chanceOrQuestChance = fields[2].GetFloat(); uint8 group = fields[3].GetUInt8(); int32 mincountOrRef = fields[4].GetInt32(); - uint8 maxcount = fields[5].GetUInt8(); + uint32 maxcount = fields[5].GetUInt32(); ConditionType condition = (ConditionType)fields[6].GetUInt8(); uint32 cond_value1 = fields[7].GetUInt32(); uint32 cond_value2 = fields[8].GetUInt32(); + if(maxcount > std::numeric_limits<uint8>::max()) + { + sLog.outErrorDb("Table '%s' entry %d item %d: maxcount value (%u) to large. must be less %u - skipped", GetName(), entry, item, maxcount,std::numeric_limits<uint8>::max()); + continue; // error already printed to log/console. + } + + if(!PlayerCondition::IsValid(condition,cond_value1, cond_value2)) { sLog.outErrorDb("... in table '%s' entry %u item %u", GetName(), entry, item); @@ -158,12 +168,12 @@ void LootStore::LoadLootTable() Verify(); // Checks validity of the loot store - sLog.outString(); - sLog.outString( ">> Loaded %u loot definitions (%d templates)", count, m_LootTemplates.size()); + sLog.outString(""); + sLog.outString( ">> Loaded %u loot definitions (%lu templates)", count, (unsigned long)m_LootTemplates.size()); } else { - sLog.outString(); + sLog.outString(""); sLog.outErrorDb( ">> Loaded 0 loot definitions. DB table `%s` is empty.",GetName() ); } } @@ -230,17 +240,17 @@ void LootStore::ReportNotExistedId(uint32 id) const // Checks if the entry (quest, non-quest, reference) takes it's chance (at loot generation) // RATE_DROP_ITEMS is no longer used for all types of entries -bool LootStoreItem::Roll() const +bool LootStoreItem::Roll(bool rate) const { if(chance>=100.f) return true; if(mincountOrRef < 0) // reference case - return roll_chance_f(chance*sWorld.getRate(RATE_DROP_ITEM_REFERENCED)); + return roll_chance_f(chance* (rate ? sWorld.getRate(RATE_DROP_ITEM_REFERENCED) : 1.0f)); ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid); - float qualityModifier = pProto ? sWorld.getRate(qualityToRate[pProto->Quality]) : 1.0f; + float qualityModifier = pProto && rate ? sWorld.getRate(qualityToRate[pProto->Quality]) : 1.0f; return roll_chance_f(chance*qualityModifier); } @@ -248,6 +258,12 @@ bool LootStoreItem::Roll() const // Checks correctness of values bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const { + if(group >= 1 << 7) // it stored in 7 bit field + { + sLog.outErrorDb("Table '%s' entry %d item %d: group (%u) must be less %u - skipped", store.GetName(), entry, itemid, group, 1 << 7); + return false; + } + if (mincountOrRef == 0) { sLog.outErrorDb("Table '%s' entry %d item %d: wrong mincountOrRef (%d) - skipped", store.GetName(), entry, itemid, mincountOrRef); @@ -275,6 +291,13 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const store.GetName(), entry, itemid, chance); return false; } + + if( maxcount < mincountOrRef) // wrong max count + { + sLog.outErrorDb("Table '%s' entry %d item %d: max count (%u) less that min count (%i) - skipped", store.GetName(), entry, itemid, uint32(maxcount), mincountOrRef); + return false; + } + } else // mincountOrRef < 0 { @@ -366,8 +389,12 @@ void Loot::AddItem(LootStoreItem const & item) } // Calls processor of corresponding LootTemplate (which handles everything including references) -void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner) +void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal) { + // Must be provided + if(!loot_owner) + return; + LootTemplate const* tab = store.GetLootFor(loot_id); if (!tab) @@ -379,37 +406,36 @@ void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner) items.reserve(MAX_NR_LOOT_ITEMS); quest_items.reserve(MAX_NR_QUEST_ITEMS); - tab->Process(*this, store); // Processing is done there, callback via Loot::AddItem() + tab->Process(*this, store,store.IsRatesAllowed ()); // Processing is done there, callback via Loot::AddItem() - // Setting access rights fow group-looting case - if(!loot_owner) - return; + // Setting access rights for group loot case Group * pGroup=loot_owner->GetGroup(); - if(!pGroup) - return; - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + if(!personal && pGroup) { - //fill the quest item map for every player in the recipient's group - Player* pl = itr->getSource(); - if(!pl) - continue; - uint32 plguid = pl->GetGUIDLow(); - QuestItemMap::iterator qmapitr = PlayerQuestItems.find(plguid); - if (qmapitr == PlayerQuestItems.end()) - { - FillQuestLoot(pl); - } - qmapitr = PlayerFFAItems.find(plguid); - if (qmapitr == PlayerFFAItems.end()) - { - FillFFALoot(pl); - } - qmapitr = PlayerNonQuestNonFFAConditionalItems.find(plguid); - if (qmapitr == PlayerNonQuestNonFFAConditionalItems.end()) - { - FillNonQuestNonFFAConditionalLoot(pl); - } + for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + if(Player* pl = itr->getSource()) + FillNotNormalLootFor(pl); } + // ... for personal loot + else + FillNotNormalLootFor(loot_owner); +} + +void Loot::FillNotNormalLootFor(Player* pl) +{ + uint32 plguid = pl->GetGUIDLow(); + + QuestItemMap::iterator qmapitr = PlayerQuestItems.find(plguid); + if (qmapitr == PlayerQuestItems.end()) + FillQuestLoot(pl); + + qmapitr = PlayerFFAItems.find(plguid); + if (qmapitr == PlayerFFAItems.end()) + FillFFALoot(pl); + + qmapitr = PlayerNonQuestNonFFAConditionalItems.find(plguid); + if (qmapitr == PlayerNonQuestNonFFAConditionalItems.end()) + FillNonQuestNonFFAConditionalLoot(pl); } QuestItemList* Loot::FillFFALoot(Player* player) @@ -640,6 +666,12 @@ LootItem* Loot::LootItemInSlot(uint32 lootSlot, Player* player, QuestItem **qite return item; } +uint32 Loot::GetMaxSlotInLootFor(Player* player) const +{ + QuestItemMap::const_iterator itr = PlayerQuestItems.find(player->GetGUIDLow()); + return items.size() + (itr != PlayerQuestItems.end() ? itr->second->size() : 0); +} + ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li) { b << uint32(li.itemid); @@ -653,12 +685,19 @@ ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li) ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) { + if (lv.permission == NONE_PERMISSION) + { + b << uint32(0); //gold + b << uint8(0); // item count + return b; // nothing output more + } + Loot &l = lv.loot; uint8 itemsShown = 0; //gold - b << uint32(lv.permission!=NONE_PERMISSION ? l.gold : 0); + b << uint32(l.gold); size_t count_pos = b.wpos(); // pos of item count byte b << uint8(0); // item count placeholder @@ -697,19 +736,21 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) } break; } - case NONE_PERMISSION: default: return b; // nothing output more } - if (lv.qlist) + QuestItemMap const& lootPlayerQuestItems = l.GetPlayerQuestItems(); + QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUIDLow()); + if (q_itr != lootPlayerQuestItems.end()) { - for (QuestItemList::iterator qi = lv.qlist->begin() ; qi != lv.qlist->end(); ++qi) + QuestItemList *q_list = q_itr->second; + for (QuestItemList::iterator qi = q_list->begin() ; qi != q_list->end(); ++qi) { LootItem &item = l.quest_items[qi->index]; if (!qi->is_looted && !item.is_looted) { - b << uint8(l.items.size() + (qi - lv.qlist->begin())); + b << uint8(l.items.size() + (qi - q_list->begin())); b << item; b << uint8(0); // allow loot ++itemsShown; @@ -717,9 +758,12 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) } } - if (lv.ffalist) + QuestItemMap const& lootPlayerFFAItems = l.GetPlayerFFAItems(); + QuestItemMap::const_iterator ffa_itr = lootPlayerFFAItems.find(lv.viewer->GetGUIDLow()); + if (ffa_itr != lootPlayerFFAItems.end()) { - for (QuestItemList::iterator fi = lv.ffalist->begin() ; fi != lv.ffalist->end(); ++fi) + QuestItemList *ffa_list = ffa_itr->second; + for (QuestItemList::iterator fi = ffa_list->begin() ; fi != ffa_list->end(); ++fi) { LootItem &item = l.items[fi->index]; if (!fi->is_looted && !item.is_looted) @@ -731,9 +775,12 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) } } - if (lv.conditionallist) + QuestItemMap const& lootPlayerNonQuestNonFFAConditionalItems = l.GetPlayerNonQuestNonFFAConditionalItems(); + QuestItemMap::const_iterator nn_itr = lootPlayerNonQuestNonFFAConditionalItems.find(lv.viewer->GetGUIDLow()); + if (nn_itr != lootPlayerNonQuestNonFFAConditionalItems.end()) { - for (QuestItemList::iterator ci = lv.conditionallist->begin() ; ci != lv.conditionallist->end(); ++ci) + QuestItemList *conditional_list = nn_itr->second; + for (QuestItemList::iterator ci = conditional_list->begin() ; ci != conditional_list->end(); ++ci) { LootItem &item = l.items[ci->index]; if (!ci->is_looted && !item.is_looted) @@ -776,7 +823,6 @@ LootStoreItem const * LootTemplate::LootGroup::Roll() const if(ExplicitlyChanced[i].chance>=100.f) return &ExplicitlyChanced[i]; - ItemPrototype const *pProto = objmgr.GetItemPrototype(ExplicitlyChanced[i].itemid); Roll -= ExplicitlyChanced[i].chance; if (Roll < 0) return &ExplicitlyChanced[i]; @@ -900,7 +946,7 @@ void LootTemplate::AddEntry(LootStoreItem& item) } // Rolls for every item in the template and adds the rolled items the the loot -void LootTemplate::Process(Loot& loot, LootStore const& store, uint8 groupId) const +void LootTemplate::Process(Loot& loot, LootStore const& store, bool rate, uint8 groupId) const { if (groupId) // Group reference uses own processing of the group { @@ -914,7 +960,7 @@ void LootTemplate::Process(Loot& loot, LootStore const& store, uint8 groupId) co // Rolling non-grouped items for (LootStoreItemList::const_iterator i = Entries.begin() ; i != Entries.end() ; ++i ) { - if ( !i->Roll() ) + if (!i->Roll(rate)) continue; // Bad luck for the entry if (i->mincountOrRef < 0) // References processing @@ -925,7 +971,7 @@ void LootTemplate::Process(Loot& loot, LootStore const& store, uint8 groupId) co continue; // Error message already printed at loading stage for (uint32 loop=0; loop < i->maxcount; ++loop )// Ref multiplicator - Referenced->Process(loot, store, i->group); // Ref processing + Referenced->Process(loot, store, rate, i->group); } else // Plain entries (not a reference, not grouped) loot.AddItem(*i); // Chance is already checked, just add @@ -995,7 +1041,7 @@ bool LootTemplate::HasQuestDropForPlayer(LootTemplateMap const& store, Player co // Now checking groups for (LootGroups::const_iterator i = Groups.begin(); i != Groups.end(); ++i ) - if (i->HasQuestDrop()) + if (i->HasQuestDropForPlayer(player)) return true; return false; @@ -1137,6 +1183,29 @@ void LoadLootTemplates_Item() LootTemplates_Item.ReportUnusedIds(ids_set); } +void LoadLootTemplates_Milling() +{ + LootIdSet ids_set; + LootTemplates_Milling.LoadAndCollectLootIds(ids_set); + + // remove real entries and check existence loot + for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) + { + ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i); + if(!proto) + continue; + + if((proto->BagFamily & BAG_FAMILY_MASK_HERBS)==0) + continue; + + if(ids_set.count(proto->ItemId)) + ids_set.erase(proto->ItemId); + } + + // output error for any still listed (not referenced from appropriate table) ids + LootTemplates_Milling.ReportUnusedIds(ids_set); +} + void LoadLootTemplates_Pickpocketing() { LootIdSet ids_set, ids_setUsed; @@ -1170,9 +1239,17 @@ void LoadLootTemplates_Prospecting() // remove real entries and check existence loot for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i ) - if(ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i)) - if(ids_set.count(proto->ItemId)) - ids_set.erase(proto->ItemId); + { + ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i); + if(!proto) + continue; + + if((proto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP)==0) + continue; + + if(ids_set.count(proto->ItemId)) + ids_set.erase(proto->ItemId); + } // output error for any still listed (not referenced from appropriate table) ids LootTemplates_Prospecting.ReportUnusedIds(ids_set); @@ -1186,8 +1263,17 @@ void LoadLootTemplates_QuestMail() // remove real entries and check existence loot ObjectMgr::QuestMap const& questMap = objmgr.GetQuestTemplates(); for(ObjectMgr::QuestMap::const_iterator itr = questMap.begin(); itr != questMap.end(); ++itr ) + { + if(!itr->second->GetRewMailTemplateId()) + continue; + if(ids_set.count(itr->first)) ids_set.erase(itr->first); + /* disabled reporting: some quest mails not include items + else + LootTemplates_QuestMail.ReportNotExistedId(itr->first); + */ + } // output error for any still listed (not referenced from appropriate table) ids LootTemplates_QuestMail.ReportUnusedIds(ids_set); @@ -1219,6 +1305,37 @@ void LoadLootTemplates_Skinning() LootTemplates_Skinning.ReportUnusedIds(ids_set); } +void LoadLootTemplates_Spell() +{ + LootIdSet ids_set; + LootTemplates_Spell.LoadAndCollectLootIds(ids_set); + + // remove real entries and check existence loot + for(uint32 spell_id = 1; spell_id < sSpellStore.GetNumRows(); ++spell_id) + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry (spell_id); + if(!spellInfo) + continue; + + // possible cases + if( !IsLootCraftingSpell(spellInfo)) + continue; + + if(!ids_set.count(spell_id)) + { + // not report about not trainable spells (optionally supported by DB) except with SPELL_ATTR_EX2_UNK14 (clams) + // 61756 (Northrend Inscription Research (FAST QA VERSION) for example + if ((spellInfo->Attributes & SPELL_ATTR_UNK5) || (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_UNK14)) + LootTemplates_Spell.ReportNotExistedId(spell_id); + } + else + ids_set.erase(spell_id); + } + + // output error for any still listed (not referenced from appropriate table) ids + LootTemplates_QuestMail.ReportUnusedIds(ids_set); +} + void LoadLootTemplates_Reference() { LootIdSet ids_set; @@ -1229,6 +1346,7 @@ void LoadLootTemplates_Reference() LootTemplates_Fishing.CheckLootRefs(&ids_set); LootTemplates_Gameobject.CheckLootRefs(&ids_set); LootTemplates_Item.CheckLootRefs(&ids_set); + LootTemplates_Milling.CheckLootRefs(&ids_set); LootTemplates_Pickpocketing.CheckLootRefs(&ids_set); LootTemplates_Skinning.CheckLootRefs(&ids_set); LootTemplates_Disenchant.CheckLootRefs(&ids_set); diff --git a/src/game/LootMgr.h b/src/game/LootMgr.h index 8c64531bf4a..79d292cf8d4 100644 --- a/src/game/LootMgr.h +++ b/src/game/LootMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -65,19 +65,19 @@ struct LootStoreItem uint32 itemid; // id of the item float chance; // always positive, chance to drop for both quest and non-quest items, chance to be used for refs int32 mincountOrRef; // mincount for drop items (positive) or minus referenced TemplateleId (negative) - uint8 group :8; + uint8 group :7; + bool needs_quest :1; // quest drop (negative ChanceOrQuestChance in DB) uint8 maxcount :8; // max drop count for the item (mincountOrRef positive) or Ref multiplicator (mincountOrRef negative) uint16 conditionId :16; // additional loot condition Id - bool needs_quest :1; // quest drop (negative ChanceOrQuestChance in DB) // Constructor, converting ChanceOrQuestChance -> (chance, needs_quest) // displayid is filled in IsValid() which must be called after LootStoreItem(uint32 _itemid, float _chanceOrQuestChance, int8 _group, uint8 _conditionId, int32 _mincountOrRef, uint8 _maxcount) : itemid(_itemid), chance(fabs(_chanceOrQuestChance)), mincountOrRef(_mincountOrRef), - group(_group), maxcount(_maxcount), conditionId(_conditionId), - needs_quest(_chanceOrQuestChance < 0) {} + group(_group), needs_quest(_chanceOrQuestChance < 0), maxcount(_maxcount), conditionId(_conditionId) + {} - bool Roll() const; // Checks if the entry takes it's chance (at loot generation) + bool Roll(bool rate) const; // Checks if the entry takes it's chance (at loot generation) bool IsValid(LootStore const& store, uint32 entry) const; // Checks correctness of values }; @@ -129,7 +129,8 @@ typedef std::set<uint32> LootIdSet; class LootStore { public: - explicit LootStore(char const* name, char const* entryName) : m_name(name), m_entryName(entryName) {} + explicit LootStore(char const* name, char const* entryName, bool ratesAllowed) + : m_name(name), m_entryName(entryName), m_ratesAllowed(ratesAllowed) {} virtual ~LootStore() { Clear(); } void Verify() const; @@ -147,6 +148,7 @@ class LootStore char const* GetName() const { return m_name; } char const* GetEntryName() const { return m_entryName; } + bool IsRatesAllowed() const { return m_ratesAllowed; } protected: void LoadLootTable(); void Clear(); @@ -154,6 +156,7 @@ class LootStore LootTemplateMap m_LootTemplates; char const* m_name; char const* m_entryName; + bool m_ratesAllowed; }; class LootTemplate @@ -165,7 +168,7 @@ class LootTemplate // Adds an entry to the group (at loading stage) void AddEntry(LootStoreItem& item); // Rolls for every item in the template and adds the rolled items the the loot - void Process(Loot& loot, LootStore const& store, uint8 GroupId = 0) const; + void Process(Loot& loot, LootStore const& store, bool rate, uint8 GroupId = 0) const; // True if template includes at least 1 quest drop entry bool HasQuestDrop(LootTemplateMap const& store, uint8 GroupId = 0) const; @@ -207,19 +210,20 @@ class LootValidatorRefManager : public RefManager<Loot, LootValidatorRef> }; //===================================================== +struct LootView; + +ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li); +ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv); struct Loot { + friend ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv); + QuestItemMap const& GetPlayerQuestItems() const { return PlayerQuestItems; } QuestItemMap const& GetPlayerFFAItems() const { return PlayerFFAItems; } QuestItemMap const& GetPlayerNonQuestNonFFAConditionalItems() const { return PlayerNonQuestNonFFAConditionalItems; } - QuestItemList* FillFFALoot(Player* player); - QuestItemList* FillQuestLoot(Player* player); - QuestItemList* FillNonQuestNonFFAConditionalLoot(Player* player); - std::vector<LootItem> items; - std::vector<LootItem> quest_items; uint32 gold; uint8 unlootedCount; @@ -235,18 +239,19 @@ struct Loot // void clear(); void clear() { - items.clear(); gold = 0; PlayersLooting.clear(); for (QuestItemMap::iterator itr = PlayerQuestItems.begin(); itr != PlayerQuestItems.end(); ++itr) delete itr->second; + PlayerQuestItems.clear(); + for (QuestItemMap::iterator itr = PlayerFFAItems.begin(); itr != PlayerFFAItems.end(); ++itr) delete itr->second; + PlayerFFAItems.clear(); + for (QuestItemMap::iterator itr = PlayerNonQuestNonFFAConditionalItems.begin(); itr != PlayerNonQuestNonFFAConditionalItems.end(); ++itr) delete itr->second; - - PlayerQuestItems.clear(); - PlayerFFAItems.clear(); PlayerNonQuestNonFFAConditionalItems.clear(); + PlayersLooting.clear(); items.clear(); quest_items.clear(); gold = 0; @@ -264,13 +269,21 @@ struct Loot void RemoveLooter(uint64 GUID) { PlayersLooting.erase(GUID); } void generateMoneyLoot(uint32 minAmount, uint32 maxAmount); - void FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner); + void FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal); // Inserts the item into the loot (called by LootTemplate processors) void AddItem(LootStoreItem const & item); LootItem* LootItemInSlot(uint32 lootslot, Player* player, QuestItem** qitem = NULL, QuestItem** ffaitem = NULL, QuestItem** conditem = NULL); + uint32 GetMaxSlotInLootFor(Player* player) const; + private: + void FillNotNormalLootFor(Player* player); + QuestItemList* FillFFALoot(Player* player); + QuestItemList* FillQuestLoot(Player* player); + QuestItemList* FillNonQuestNonFFAConditionalLoot(Player* player); + + std::vector<LootItem> quest_items; std::set<uint64> PlayersLooting; QuestItemMap PlayerQuestItems; QuestItemMap PlayerFFAItems; @@ -278,40 +291,41 @@ struct Loot // All rolls are registered here. They need to know, when the loot is not valid anymore LootValidatorRefManager i_LootValidatorRefManager; - }; struct LootView { Loot &loot; - QuestItemList *qlist; - QuestItemList *ffalist; - QuestItemList *conditionallist; Player *viewer; PermissionTypes permission; - LootView(Loot &_loot, QuestItemList *_qlist, QuestItemList *_ffalist, QuestItemList *_conditionallist, Player *_viewer,PermissionTypes _permission = ALL_PERMISSION) - : loot(_loot), qlist(_qlist), ffalist(_ffalist), conditionallist(_conditionallist), viewer(_viewer), permission(_permission) {} + LootView(Loot &_loot, Player *_viewer,PermissionTypes _permission = ALL_PERMISSION) + : loot(_loot), viewer(_viewer), permission(_permission) {} }; extern LootStore LootTemplates_Creature; extern LootStore LootTemplates_Fishing; extern LootStore LootTemplates_Gameobject; extern LootStore LootTemplates_Item; +extern LootStore LootTemplates_Milling; extern LootStore LootTemplates_Pickpocketing; extern LootStore LootTemplates_Skinning; extern LootStore LootTemplates_Disenchant; extern LootStore LootTemplates_Prospecting; extern LootStore LootTemplates_QuestMail; +extern LootStore LootTemplates_Spell; void LoadLootTemplates_Creature(); void LoadLootTemplates_Fishing(); void LoadLootTemplates_Gameobject(); void LoadLootTemplates_Item(); +void LoadLootTemplates_Milling(); void LoadLootTemplates_Pickpocketing(); void LoadLootTemplates_Skinning(); void LoadLootTemplates_Disenchant(); void LoadLootTemplates_Prospecting(); void LoadLootTemplates_QuestMail(); + +void LoadLootTemplates_Spell(); void LoadLootTemplates_Reference(); inline void LoadLootTables() @@ -320,15 +334,16 @@ inline void LoadLootTables() LoadLootTemplates_Fishing(); LoadLootTemplates_Gameobject(); LoadLootTemplates_Item(); + LoadLootTemplates_Milling(); LoadLootTemplates_Pickpocketing(); LoadLootTemplates_Skinning(); LoadLootTemplates_Disenchant(); LoadLootTemplates_Prospecting(); LoadLootTemplates_QuestMail(); + LoadLootTemplates_Spell(); + LoadLootTemplates_Reference(); } -ByteBuffer& operator<<(ByteBuffer& b, LootItem const& li); -ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv); #endif diff --git a/src/game/Mail.cpp b/src/game/Mail.cpp index 5698fdf03f2..8b5c5e5faf2 100644 --- a/src/game/Mail.cpp +++ b/src/game/Mail.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -125,9 +125,9 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data ) return; } - uint32 reqmoney = money + 30; - if (items_count) - reqmoney = money + (30 * items_count); + uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client + + uint32 reqmoney = cost + money; if (pl->GetMoney() < reqmoney) { @@ -210,6 +210,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data ) } pl->ModifyMoney( -int32(reqmoney) ); + pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost); bool needItemDelay = false; @@ -601,7 +602,7 @@ void WorldSession::HandleGetMail(WorldPacket & recv_data ) data << (uint32) (*itr)->mailTemplateId; // mail template (MailTemplate.dbc) data << (*itr)->subject; // Subject string - once 00, when mail type = 3 - data << (uint8) item_count; + data << (uint8) item_count; // client limit is 0x10 for(uint8 i = 0; i < item_count; ++i) { @@ -612,7 +613,7 @@ void WorldSession::HandleGetMail(WorldPacket & recv_data ) data << (uint32) (item ? item->GetGUIDLow() : 0); // entry data << (uint32) (item ? item->GetEntry() : 0); - for(uint8 j = 0; j < 6; ++j) + for(uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j) { // unsure data << (uint32) (item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0); @@ -626,13 +627,15 @@ void WorldSession::HandleGetMail(WorldPacket & recv_data ) // unk data << (uint32) (item ? item->GetItemSuffixFactor() : 0); // stack count - data << (uint8) (item ? item->GetCount() : 0); + data << (uint32) (item ? item->GetCount() : 0); // charges data << (uint32) (item ? item->GetSpellCharges() : 0); // durability data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0); // durability data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0); + // unknown wotlk + data << (uint8) 0; } mails_count += 1; diff --git a/src/game/Mail.h b/src/game/Mail.h index 784028e6d5d..acf0d9346fe 100644 --- a/src/game/Mail.h +++ b/src/game/Mail.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Makefile.am b/src/game/Makefile.am index a8a42d26a61..a760cdd1eeb 100644 --- a/src/game/Makefile.am +++ b/src/game/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +# Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> # -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -9,298 +9,565 @@ # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software -# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ## Process this file with automake to produce Makefile.in ## Sub-directories to parse ## CPP flags for includes, defines, etc. -AM_CPPFLAGS = +AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(srcdir)/../../dep/include -I$(srcdir)/../framework -I$(srcdir)/../shared -I$(srcdir)/../shared/vmap -I$(srcdir)/../realmd -DSYSCONFDIR=\"$(sysconfdir)/\" ## Build MaNGOS game library as convenience library. # All libraries will be convenience libraries. Might be changed to shared # later. -noinst_LIBRARIES = libgame.a - -libgame_a_CPPFLAGS = \ -$(MYSQL_INCLUDES) \ -$(POSTGRE_INCLUDES) \ -$(TRINI_INCLUDES) \ --I$(top_srcdir)/dep/include \ --I$(top_srcdir)/src/framework \ --I$(top_srcdir)/src/shared \ --I$(top_srcdir)/src/shared/vmap +noinst_LIBRARIES = libmangosgame.a # libmangossgame library will later be reused by ... -libgame_a_SOURCES = \ -$(srcdir)/AccountMgr.cpp \ -$(srcdir)/AccountMgr.h \ -$(srcdir)/AddonHandler.cpp \ -$(srcdir)/AddonHandler.h \ -$(srcdir)/AggressorAI.cpp \ -$(srcdir)/AggressorAI.h \ -$(srcdir)/AnimalRandomMovementGenerator.h \ -$(srcdir)/ArenaTeam.cpp \ -$(srcdir)/ArenaTeam.h \ -$(srcdir)/ArenaTeamHandler.cpp \ -$(srcdir)/AuctionHouseHandler.cpp \ -$(srcdir)/AuctionHouseBot.cpp \ -$(srcdir)/AuctionHouseBot.h \ -$(srcdir)/AuctionHouseMgr.cpp \ -$(srcdir)/AuctionHouseMgr.h \ -$(srcdir)/Bag.cpp \ -$(srcdir)/Bag.h \ -$(srcdir)/BattleGround.cpp \ -$(srcdir)/BattleGroundAA.cpp \ -$(srcdir)/BattleGroundAB.cpp \ 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-$(srcdir)/Totem.h \ -$(srcdir)/TradeHandler.cpp \ -$(srcdir)/Transports.cpp \ -$(srcdir)/Transports.h \ -$(srcdir)/ThreatManager.cpp \ -$(srcdir)/ThreatManager.h \ -$(srcdir)/Traveller.h \ -$(srcdir)/Unit.cpp \ -$(srcdir)/Unit.h \ -$(srcdir)/UnitEvents.h \ -$(srcdir)/UpdateData.cpp \ -$(srcdir)/UpdateData.h \ -$(srcdir)/UpdateFields.h \ -$(srcdir)/UpdateMask.h \ -$(srcdir)/VoiceChatHandler.cpp \ -$(srcdir)/WaypointManager.cpp \ -$(srcdir)/WaypointManager.h \ -$(srcdir)/WaypointMovementGenerator.cpp \ -$(srcdir)/WaypointMovementGenerator.h \ -$(srcdir)/Weather.cpp \ -$(srcdir)/Weather.h \ -$(srcdir)/World.cpp \ -$(srcdir)/World.h \ -$(srcdir)/WorldLog.cpp \ -$(srcdir)/WorldLog.h \ -$(srcdir)/WorldSession.cpp \ -$(srcdir)/WorldSession.h \ -$(srcdir)/WorldSocket.cpp \ -$(srcdir)/WorldSocket.h \ -$(srcdir)/WorldSocketMgr.cpp \ -$(srcdir)/WorldSocketMgr.h \ -$(srcdir)/FollowerReference.cpp \ -$(srcdir)/FollowerReference.h \ -$(srcdir)/FollowerRefManager.h \ -$(srcdir)/GroupReference.cpp \ -$(srcdir)/GroupReference.h \ -$(srcdir)/GroupRefManager.h +libmangosgame_a_SOURCES = \ +<<<<<<< HEAD:src/game/Makefile.am + AccountMgr.cpp \ + AccountMgr.h \ + AchievementMgr.h \ + AchievementMgr.cpp \ + AddonHandler.cpp \ + AddonHandler.h \ + AggressorAI.cpp \ + AggressorAI.h \ + AnimalRandomMovementGenerator.h \ + ArenaTeam.cpp \ + ArenaTeam.h \ + ArenaTeamHandler.cpp \ + AuctionHouseBot.cpp \ + AuctionHouseBot.h \ + AuctionHouseHandler.cpp \ + AuctionHouseMgr.cpp \ + AuctionHouseMgr.h \ + Bag.cpp \ + Bag.h \ + BattleGround.cpp \ + BattleGroundAA.cpp \ + BattleGroundAB.cpp \ + BattleGroundAV.cpp \ + BattleGroundBE.cpp \ + BattleGroundDS.cpp \ + BattleGroundEY.cpp \ + BattleGroundNA.cpp \ + BattleGroundRL.cpp \ + BattleGroundRV.cpp \ + BattleGroundSA.cpp \ + BattleGroundWS.cpp \ + BattleGround.h \ + BattleGroundAA.h \ + BattleGroundAB.h \ + BattleGroundAV.h \ + BattleGroundBE.h \ + BattleGroundDS.h \ + BattleGroundEY.h \ + BattleGroundNA.h \ + BattleGroundRL.h \ + BattleGroundRV.h \ + BattleGroundSA.h \ + BattleGroundWS.h \ + BattleGroundHandler.cpp \ + BattleGroundMgr.cpp \ + BattleGroundMgr.h \ + Calendar.cpp \ + Calendar.h \ + CalendarHandler.cpp \ + Cell.h \ + CellImpl.h \ + Channel.cpp \ + Channel.h \ + ChannelHandler.cpp \ + ChannelMgr.h \ + CharacterHandler.cpp \ + Chat.cpp \ + Chat.h \ + ChatHandler.cpp \ + CombatHandler.cpp \ + ConfusedMovementGenerator.cpp \ + ConfusedMovementGenerator.h \ + Corpse.cpp \ + Corpse.h \ + CreatureAI.cpp \ + CreatureAI.h \ + CreatureAIImpl.h \ + CreatureAIRegistry.cpp \ + CreatureAIRegistry.h \ + CreatureAISelector.cpp \ + CreatureAISelector.h \ + CreatureGroups.cpp \ + CreatureGroups.h \ + Creature.cpp \ + Creature.h \ + debugcmds.cpp \ + DestinationHolder.cpp \ + DestinationHolder.h \ + DestinationHolderImp.h \ + DuelHandler.cpp \ + DynamicObject.cpp \ + DynamicObject.h \ + FleeingMovementGenerator.cpp \ + FleeingMovementGenerator.h \ + Formulas.h \ + GameEventMgr.cpp \ + GameEventMgr.h \ + GameObject.cpp \ + GameObject.h \ + GlobalEvents.cpp \ + GlobalEvents.h \ + GossipDef.cpp \ + GossipDef.h \ + GridDefines.h \ + GridNotifiers.cpp \ + GridNotifiers.h \ + GridNotifiersImpl.h \ + GridStates.cpp \ + GridStates.h \ + Group.cpp \ + Group.h \ + GroupHandler.cpp \ + GuardAI.cpp \ + GuardAI.h \ + Guild.cpp \ + Guild.h \ + GuildHandler.cpp \ + HomeMovementGenerator.cpp \ + HomeMovementGenerator.h \ + HostilRefManager.cpp \ + HostilRefManager.h \ + IdleMovementGenerator.cpp \ + IdleMovementGenerator.h \ + InstanceData.cpp \ + InstanceData.h \ + InstanceSaveMgr.cpp \ + InstanceSaveMgr.h \ + Item.cpp \ + Item.h \ + ItemEnchantmentMgr.cpp \ + ItemEnchantmentMgr.h \ + ItemHandler.cpp \ + ItemPrototype.h \ + Language.h \ + Level0.cpp \ + Level1.cpp \ + Level2.cpp \ + Level3.cpp \ + LFGHandler.cpp \ + LootHandler.cpp \ + LootMgr.cpp \ + LootMgr.h \ + Mail.cpp \ + Mail.h \ + Map.cpp \ + Map.h \ + MapInstanced.cpp \ + MapInstanced.h \ + MapManager.cpp \ + MapManager.h \ + MapReference.h \ + MapRefManager.h \ + MiscHandler.cpp \ + MotionMaster.cpp \ + MotionMaster.h \ + MovementGenerator.cpp \ + MovementGenerator.h \ + MovementGeneratorImpl.h \ + MovementHandler.cpp \ + NPCHandler.cpp \ + NPCHandler.h \ + NullCreatureAI.cpp \ + NullCreatureAI.h \ + ObjectAccessor.cpp \ + ObjectAccessor.h \ + Object.cpp \ + ObjectDefines.h \ + ObjectGridLoader.cpp \ + ObjectGridLoader.h \ + Object.h \ + ObjectMgr.cpp \ + ObjectMgr.h \ + ObjectPosSelector.cpp \ + ObjectPosSelector.h \ + Opcodes.cpp \ + Opcodes.h \ + OutdoorPvP.cpp \ + OutdoorPvP.h \ + OutdoorPvPEP.cpp \ + OutdoorPvPEP.h \ + OutdoorPvPHP.cpp \ + OutdoorPvPHP.h \ + OutdoorPvPMgr.cpp \ + OutdoorPvPMgr.h \ + OutdoorPvPNA.cpp \ + OutdoorPvPNA.h \ + OutdoorPvPObjectiveAI.cpp \ + OutdoorPvPObjectiveAI.h \ + OutdoorPvPSI.cpp \ + OutdoorPvPSI.h \ + OutdoorPvPTF.cpp \ + OutdoorPvPTF.h \ + OutdoorPvPZM.cpp \ + OutdoorPvPZM.h \ + Path.h \ + PetAI.cpp \ + PetAI.h \ + Pet.cpp \ + Pet.h \ + PetHandler.cpp \ + PetitionsHandler.cpp \ + Player.cpp \ + Player.h \ + PlayerDump.cpp \ + PlayerDump.h \ + PossessedAI.cpp \ + PossessedAI.h \ + PointMovementGenerator.cpp \ + PointMovementGenerator.h \ + PoolHandler.cpp \ + PoolHandler.h \ + QueryHandler.cpp \ + QuestDef.cpp \ + QuestDef.h \ + QuestHandler.cpp \ + RandomMovementGenerator.cpp \ + RandomMovementGenerator.h \ + ReactorAI.cpp \ + ReactorAI.h \ + ScriptCalls.cpp \ + ScriptCalls.h \ + SharedDefines.h \ + SkillHandler.cpp \ + SpellAuraDefines.h \ + SpellAuras.cpp \ + SpellAuras.h \ + Spell.cpp \ + SpellEffects.cpp \ + Spell.h \ + SkillDiscovery.cpp \ + SkillDiscovery.h \ + SkillExtraItems.cpp \ + SkillExtraItems.h \ + SpellHandler.cpp \ + SocialMgr.cpp \ + SocialMgr.h \ + SpellMgr.cpp \ + SpellMgr.h \ + StatSystem.cpp \ + TargetedMovementGenerator.cpp \ + TargetedMovementGenerator.h \ + TaxiHandler.cpp \ + TemporarySummon.cpp \ + TemporarySummon.h \ + TotemAI.cpp \ + TotemAI.h \ + Totem.cpp \ + Totem.h \ + TradeHandler.cpp \ + Transports.cpp \ + Transports.h \ + ThreatManager.cpp \ + ThreatManager.h \ + TicketHandler.cpp \ + TicketMgr.cpp \ + TicketMgr.h \ + Traveller.h \ + Unit.cpp \ + Unit.h \ + UnitEvents.h \ + UpdateData.cpp \ + UpdateData.h \ + UpdateFields.h \ + UpdateMask.h \ + Vehicle.cpp \ + Vehicle.h \ + VoiceChatHandler.cpp \ + WaypointManager.cpp \ + WaypointManager.h \ + WaypointMovementGenerator.cpp \ + WaypointMovementGenerator.h \ + Weather.cpp \ + Weather.h \ + World.cpp \ + World.h \ + WorldLog.cpp \ + WorldLog.h \ + WorldSession.cpp \ + WorldSession.h \ + WorldSocket.cpp \ + WorldSocket.h \ + WorldSocketMgr.cpp \ + WorldSocketMgr.h \ + FollowerReference.cpp \ + FollowerReference.h \ + FollowerRefManager.h \ + GroupReference.cpp \ + GroupReference.h \ + GroupRefManager.h +======= + AccountMgr.cpp \ + AccountMgr.h \ + AchievementMgr.h \ + AchievementMgr.cpp \ + AggressorAI.cpp \ + AggressorAI.h \ + AnimalRandomMovementGenerator.h \ + ArenaTeam.cpp \ + ArenaTeam.h \ + ArenaTeamHandler.cpp \ + AuctionHouseHandler.cpp \ + AuctionHouseMgr.cpp \ + AuctionHouseMgr.h \ + Bag.cpp \ + Bag.h \ + BattleGround.cpp \ + BattleGroundAA.cpp \ + BattleGroundAB.cpp \ + BattleGroundAV.cpp \ + BattleGroundBE.cpp \ + BattleGroundDS.cpp \ + BattleGroundEY.cpp \ + BattleGroundNA.cpp \ + BattleGroundRL.cpp \ + BattleGroundRV.cpp \ + BattleGroundSA.cpp \ + BattleGroundWS.cpp \ + BattleGround.h \ + BattleGroundAA.h \ + BattleGroundAB.h \ + BattleGroundAV.h \ + BattleGroundBE.h \ + BattleGroundDS.h \ + BattleGroundEY.h \ + BattleGroundNA.h \ + BattleGroundRL.h \ + BattleGroundRV.h \ + BattleGroundSA.h \ + BattleGroundWS.h \ + BattleGroundHandler.cpp \ + BattleGroundMgr.cpp \ + BattleGroundMgr.h \ + Calendar.cpp \ + Calendar.h \ + CalendarHandler.cpp \ + Cell.h \ + CellImpl.h \ + Channel.cpp \ + Channel.h \ + ChannelHandler.cpp \ + ChannelMgr.h \ + CharacterHandler.cpp \ + Chat.cpp \ + Chat.h \ + ChatHandler.cpp \ + CombatHandler.cpp \ + ConfusedMovementGenerator.cpp \ + ConfusedMovementGenerator.h \ + Corpse.cpp \ + Corpse.h \ + CreatureAI.cpp \ + CreatureAI.h \ + CreatureAIImpl.h \ + CreatureAIRegistry.cpp \ + CreatureAIRegistry.h \ + CreatureAISelector.cpp \ + CreatureAISelector.h \ + Creature.cpp \ + Creature.h \ + debugcmds.cpp \ + DestinationHolder.cpp \ + DestinationHolder.h \ + DestinationHolderImp.h \ + DuelHandler.cpp \ + DynamicObject.cpp \ + DynamicObject.h \ + FleeingMovementGenerator.cpp \ + FleeingMovementGenerator.h \ + Formulas.h \ + GameEventMgr.cpp \ + GameEventMgr.h \ + GameObject.cpp \ + GameObject.h \ + GlobalEvents.cpp \ + GlobalEvents.h \ + GMTicketHandler.cpp \ + GMTicketMgr.cpp \ + GMTicketMgr.h \ + GossipDef.cpp \ + GossipDef.h \ + GridDefines.h \ + GridNotifiers.cpp \ + GridNotifiers.h \ + GridNotifiersImpl.h \ + GridStates.cpp \ + GridStates.h \ + Group.cpp \ + Group.h \ + GroupHandler.cpp \ + GuardAI.cpp \ + GuardAI.h \ + Guild.cpp \ + Guild.h \ + GuildHandler.cpp \ + HomeMovementGenerator.cpp \ + HomeMovementGenerator.h \ + HostilRefManager.cpp \ + HostilRefManager.h \ + IdleMovementGenerator.cpp \ + IdleMovementGenerator.h \ + InstanceData.cpp \ + InstanceData.h \ + InstanceSaveMgr.cpp \ + InstanceSaveMgr.h \ + Item.cpp \ + Item.h \ + ItemEnchantmentMgr.cpp \ + ItemEnchantmentMgr.h \ + ItemHandler.cpp \ + ItemPrototype.h \ + Language.h \ + Level0.cpp \ + Level1.cpp \ + Level2.cpp \ + Level3.cpp \ + LFGHandler.cpp \ + LootHandler.cpp \ + LootMgr.cpp \ + LootMgr.h \ + Mail.cpp \ + Mail.h \ + Map.cpp \ + Map.h \ + MapInstanced.cpp \ + MapInstanced.h \ + MapManager.cpp \ + MapManager.h \ + MapReference.h \ + MapRefManager.h \ + MiscHandler.cpp \ + MotionMaster.cpp \ + MotionMaster.h \ + MovementGenerator.cpp \ + MovementGenerator.h \ + MovementGeneratorImpl.h \ + MovementHandler.cpp \ + NPCHandler.cpp \ + NPCHandler.h \ + NullCreatureAI.cpp \ + NullCreatureAI.h \ + ObjectAccessor.cpp \ + ObjectAccessor.h \ + Object.cpp \ + ObjectDefines.h \ + ObjectGridLoader.cpp \ + ObjectGridLoader.h \ + Object.h \ + ObjectMgr.cpp \ + ObjectMgr.h \ + ObjectPosSelector.cpp \ + ObjectPosSelector.h \ + Opcodes.cpp \ + Opcodes.h \ + Path.h \ + PetAI.cpp \ + PetAI.h \ + Pet.cpp \ + Pet.h \ + PetHandler.cpp \ + PetitionsHandler.cpp \ + Player.cpp \ + Player.h \ + PlayerDump.cpp \ + PlayerDump.h \ + PointMovementGenerator.cpp \ + PointMovementGenerator.h \ + PoolHandler.cpp \ + PoolHandler.h \ + QueryHandler.cpp \ + QuestDef.cpp \ + QuestDef.h \ + QuestHandler.cpp \ + RandomMovementGenerator.cpp \ + RandomMovementGenerator.h \ + ReactorAI.cpp \ + ReactorAI.h \ + ScriptCalls.cpp \ + ScriptCalls.h \ + SharedDefines.h \ + SkillHandler.cpp \ + SpellAuraDefines.h \ + SpellAuras.cpp \ + SpellAuras.h \ + Spell.cpp \ + SpellEffects.cpp \ + Spell.h \ + SkillDiscovery.cpp \ + SkillDiscovery.h \ + SkillExtraItems.cpp \ + SkillExtraItems.h \ + SpellHandler.cpp \ + SocialMgr.cpp \ + SocialMgr.h \ + SpellMgr.cpp \ + SpellMgr.h \ + StatSystem.cpp \ + TargetedMovementGenerator.cpp \ + TargetedMovementGenerator.h \ + TaxiHandler.cpp \ + TemporarySummon.cpp \ + TemporarySummon.h \ + TotemAI.cpp \ + TotemAI.h \ + Totem.cpp \ + Totem.h \ + TradeHandler.cpp \ + Transports.cpp \ + Transports.h \ + ThreatManager.cpp \ + ThreatManager.h \ + Traveller.h \ + Unit.cpp \ + Unit.h \ + UnitEvents.h \ + UpdateData.cpp \ + UpdateData.h \ + UpdateFields.h \ + UpdateMask.h \ + Vehicle.cpp \ + Vehicle.h \ + VoiceChatHandler.cpp \ + WaypointManager.cpp \ + WaypointManager.h \ + WaypointMovementGenerator.cpp \ + WaypointMovementGenerator.h \ + Weather.cpp \ + Weather.h \ + World.cpp \ + World.h \ + WorldLog.cpp \ + WorldLog.h \ + WorldSession.cpp \ + WorldSession.h \ + WorldSocket.cpp \ + WorldSocket.h \ + WorldSocketMgr.cpp \ + WorldSocketMgr.h \ + FollowerReference.cpp \ + FollowerReference.h \ + FollowerRefManager.h \ + GroupReference.cpp \ + GroupReference.h \ + GroupRefManager.h +>>>>>>> 2429aaf2276d689e101ed88285f18449dbe4280d:src/game/Makefile.am + +## Link against shared library +libmangosgame_a_LIBADD = ../shared/libmangosshared.a ../shared/Auth/libmangosauth.a ../shared/Config/libmangosconfig.a ../shared/Database/libmangosdatabase.a ../shared/vmap/libmangosvmaps.a ## Additional files to include when running 'make dist' # Nothing yet. diff --git a/src/game/Map.cpp b/src/game/Map.cpp index afc9fea0ce1..fb649602c75 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 Trinity <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,6 @@ #include "MapManager.h" #include "Player.h" #include "GridNotifiers.h" -#include "WorldSession.h" #include "Log.h" #include "GridStates.h" #include "CellImpl.h" @@ -44,9 +43,6 @@ #define DEFAULT_GRID_EXPIRY 300 #define MAX_GRID_LOAD_TIME 50 -// magic *.map header -const char MAP_MAGIC[] = "MAP_2.50"; - GridState* si_GridStates[MAX_GRID_STATE]; Map::~Map() @@ -69,9 +65,10 @@ bool Map::ExistMap(uint32 mapid,int x,int y) return false; } - char magic[8]; - fread(magic,1,8,pf); - if(strncmp(MAP_MAGIC,magic,8)) + map_fileheader header; + fread(&header, sizeof(header), 1, pf); + if (header.mapMagic != uint32(MAP_MAGIC) || + header.versionMagic != uint32(MAP_VERSION_MAGIC)) { sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); delete [] tmp; @@ -81,7 +78,6 @@ bool Map::ExistMap(uint32 mapid,int x,int y) delete [] tmp; fclose(pf); - return true; } @@ -160,29 +156,13 @@ void Map::LoadMap(uint32 mapid, uint32 instanceid, int x,int y) snprintf(tmp, len, (char *)(sWorld.GetDataPath()+"maps/%03u%02u%02u.map").c_str(),mapid,x,y); sLog.outDetail("Loading map %s",tmp); // loading data - FILE *pf=fopen(tmp,"rb"); - if(!pf) + GridMaps[x][y] = new GridMap(); + if (!GridMaps[x][y]->loadData(tmp)) { - delete [] tmp; - return; + sLog.outError("Error load map file: \n %s\n", tmp); } - - char magic[8]; - fread(magic,1,8,pf); - if(strncmp(MAP_MAGIC,magic,8)) - { - sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.",tmp); - delete [] tmp; - fclose(pf); //close file before return - return; - } - delete [] tmp; - - GridMap * buf= new GridMap; - fread(buf,1,sizeof(GridMap),pf); - fclose(pf); - - GridMaps[x][y] = buf; + delete [] tmp; + return; } void Map::LoadMapAndVMap(uint32 mapid, uint32 instanceid, int x,int y) @@ -257,7 +237,7 @@ template<> void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell) { // add to world object registry in grid - if(obj->isPet() || obj->IsTempWorldObject) + if(obj->isPet() || obj->isVehicle() || obj->IsTempWorldObject) { (*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj, obj->GetGUID()); } @@ -309,7 +289,7 @@ template<> void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell) { // remove from world object registry in grid - if(obj->isPet() || obj->IsTempWorldObject) + if(obj->isPet() || obj->isVehicle() || obj->IsTempWorldObject) { (*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<Creature>(obj, obj->GetGUID()); } @@ -700,6 +680,13 @@ void Map::Update(const uint32 &t_diff) } } } + + if(plr->m_seer != plr) + { + Trinity::PlayerVisibilityNotifier notifier(*plr); + VisitAll(plr->m_seer->GetPositionX(), plr->m_seer->GetPositionY(), World::GetMaxVisibleDistance(), notifier); + notifier.Notify(); + } } // non-player active objects @@ -717,33 +704,6 @@ void Map::Update(const uint32 &t_diff) if(!obj->IsInWorld()) continue; - // Update bindsight players - /*if(obj->isType(TYPEMASK_UNIT)) - { - if(!((Unit*)obj)->GetSharedVisionList().empty()) - for(SharedVisionList::const_iterator itr = ((Unit*)obj)->GetSharedVisionList().begin(); itr != ((Unit*)obj)->GetSharedVisionList().end(); ++itr) - { - if(!*itr) - { - sLog.outError("unit %u has invalid shared vision player, list size %u", obj->GetEntry(), ((Unit*)obj)->GetSharedVisionList().size()); - continue; - } - Trinity::PlayerVisibilityNotifier notifier(**itr); - VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier); - notifier.Notify(); - } - } - else */if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT) - { - if(Unit *caster = ((DynamicObject*)obj)->GetCaster()) - if(caster->GetTypeId() == TYPEID_PLAYER && caster->GetUInt64Value(PLAYER_FARSIGHT) == obj->GetGUID()) - { - Trinity::PlayerVisibilityNotifier notifier(*((Player*)caster)); - VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier); - notifier.Notify(); - } - } - CellPair standing_cell(Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY())); // Check for correctness of standing_cell, it also avoids problems with update_cell @@ -1145,7 +1105,11 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll) { if (i_InstanceId == 0) { - if(GridMaps[gx][gy]) delete (GridMaps[gx][gy]); + if(GridMaps[gx][gy]) + { + GridMaps[gx][gy]->unloadData(); + delete GridMaps[gx][gy]; + } // x and y are swapped VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gy, gx); } @@ -1170,103 +1134,529 @@ void Map::UnloadAll() } } -float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const +//***************************** +// Grid function +//***************************** +GridMap::GridMap() { - GridPair p = Trinity::ComputeGridPair(x, y); + m_flags = 0; + // Area data + m_gridArea = 0; + m_area_map = NULL; + // Height level data + m_gridHeight = INVALID_HEIGHT; + m_gridGetHeight = &GridMap::getHeightFromFlat; + m_V9 = NULL; + m_V8 = NULL; + // Liquid data + m_liquidType = 0; + m_liquid_offX = 0; + m_liquid_offY = 0; + m_liquid_width = 0; + m_liquid_height = 0; + m_liquidLevel = INVALID_HEIGHT; + m_liquid_type = NULL; + m_liquid_map = NULL; +} - // half opt method - int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x - int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y +GridMap::~GridMap() +{ + unloadData(); +} - float lx=128*(32 -x/SIZE_OF_GRIDS - gx); - float ly=128*(32 -y/SIZE_OF_GRIDS - gy); +bool GridMap::loadData(char *filename) +{ + // Unload old data if exist + unloadData(); - // ensure GridMap is loaded - const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); + map_fileheader header; + // Not return error if file not found + FILE *in = fopen(filename, "rb"); + if (!in) + return true; + fread(&header, sizeof(header),1,in); + if (header.mapMagic == uint32(MAP_MAGIC) && + header.versionMagic == uint32(MAP_VERSION_MAGIC)) + { + // loadup area data + if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize)) + { + sLog.outError("Error loading map area data\n"); + fclose(in); + return false; + } + // loadup height data + if (header.heightMapOffset && !loadHeihgtData(in, header.heightMapOffset, header.heightMapSize)) + { + sLog.outError("Error loading map height data\n"); + fclose(in); + return false; + } + // loadup liquid data + if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize)) + { + sLog.outError("Error loading map liquids data\n"); + fclose(in); + return false; + } + fclose(in); + return true; + } + sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.", filename); + fclose(in); + return false; +} - // find raw .map surface under Z coordinates - float mapHeight; - if(GridMap* gmap = GridMaps[gx][gy]) +void GridMap::unloadData() +{ + if (m_area_map) delete[] m_area_map; + if (m_V9) delete[] m_V9; + if (m_V8) delete[] m_V8; + if (m_liquid_type) delete[] m_liquid_type; + if (m_liquid_map) delete[] m_liquid_map; + m_area_map = NULL; + m_V9 = NULL; + m_V8 = NULL; + m_liquid_type = NULL; + m_liquid_map = NULL; + m_gridGetHeight = &GridMap::getHeightFromFlat; +} + +bool GridMap::loadAreaData(FILE *in, uint32 offset, uint32 size) +{ + map_areaHeader header; + fseek(in, offset, SEEK_SET); + fread(&header, sizeof(header), 1, in); + if (header.fourcc != uint32(MAP_AREA_MAGIC)) + return false; + + m_gridArea = header.gridArea; + if (!(header.flags & MAP_AREA_NO_AREA)) { - int lx_int = (int)lx; - int ly_int = (int)ly; + m_area_map = new uint16 [16*16]; + fread(m_area_map, sizeof(uint16), 16*16, in); + } + return true; +} - lx -= lx_int; - ly -= ly_int; +bool GridMap::loadHeihgtData(FILE *in, uint32 offset, uint32 size) +{ + map_heightHeader header; + fseek(in, offset, SEEK_SET); + fread(&header, sizeof(header), 1, in); + if (header.fourcc != uint32(MAP_HEIGTH_MAGIC)) + return false; - float a,b,c; - if (lx+ly < 1) + m_gridHeight = header.gridHeight; + if (!(header.flags & MAP_HEIGHT_NO_HIGHT)) + { + if ((header.flags & MAP_HEIGHT_AS_INT16)) { - if (lx > ly) - { - // 1 - float h1 = gmap->v9[lx_int][ly_int]; - float h2 = gmap->v9[lx_int+1][ly_int]; - float h5 = 2 * gmap->v8[lx_int][ly_int]; - a = h2-h1; - b = h5-h1-h2; - c = h1; - } - else - { - // 2 - float h1 = gmap->v9[lx_int][ly_int]; - float h3 = gmap->v9[lx_int][ly_int+1]; - float h5 = 2 * gmap->v8[lx_int][ly_int]; - a = h5 - h1 - h3; - b = h3 - h1; - c = h1; - } + m_uint16_V9 = new uint16 [129*129]; + m_uint16_V8 = new uint16 [128*128]; + fread(m_uint16_V9, sizeof(uint16), 129*129, in); + fread(m_uint16_V8, sizeof(uint16), 128*128, in); + m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535; + m_gridGetHeight = &GridMap::getHeightFromUint16; + } + else if ((header.flags & MAP_HEIGHT_AS_INT8)) + { + m_uint8_V9 = new uint8 [129*129]; + m_uint8_V8 = new uint8 [128*128]; + fread(m_uint8_V9, sizeof(uint8), 129*129, in); + fread(m_uint8_V8, sizeof(uint8), 128*128, in); + m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255; + m_gridGetHeight = &GridMap::getHeightFromUint8; } else { - if (lx > ly) - { - // 3 - float h2 = gmap->v9[lx_int+1][ly_int]; - float h4 = gmap->v9[lx_int+1][ly_int+1]; - float h5 = 2 * gmap->v8[lx_int][ly_int]; - a = h2 + h4 - h5; - b = h4 - h2; - c = h5 - h4; - } - else - { - // 4 - float h3 = gmap->v9[lx_int][ly_int+1]; - float h4 = gmap->v9[lx_int+1][ly_int+1]; - float h5 = 2 * gmap->v8[lx_int][ly_int]; - a = h4 - h3; - b = h3 + h4 - h5; - c = h5 - h4; - } + m_V9 = new float [129*129]; + m_V8 = new float [128*128]; + fread(m_V9, sizeof(float), 129*129, in); + fread(m_V8, sizeof(float), 128*128, in); + m_gridGetHeight = &GridMap::getHeightFromFloat; + } + } + else + m_gridGetHeight = &GridMap::getHeightFromFlat; + return true; +} + +bool GridMap::loadLiquidData(FILE *in, uint32 offset, uint32 size) +{ + map_liquidHeader header; + fseek(in, offset, SEEK_SET); + fread(&header, sizeof(header), 1, in); + if (header.fourcc != uint32(MAP_LIQUID_MAGIC)) + return false; + + m_liquidType = header.liquidType; + m_liquid_offX = header.offsetX; + m_liquid_offY = header.offsetY; + m_liquid_width = header.width; + m_liquid_height= header.height; + m_liquidLevel = header.liquidLevel; + + if (!(header.flags&MAP_LIQUID_NO_TYPE)) + { + m_liquid_type = new uint8 [16*16]; + fread(m_liquid_type, sizeof(uint8), 16*16, in); + } + if (!(header.flags&MAP_LIQUID_NO_HIGHT)) + { + m_liquid_map = new float [m_liquid_width*m_liquid_height]; + fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in); + } + return true; +} + +uint16 GridMap::getArea(float x, float y) +{ + if (!m_area_map) + return m_gridArea; + + x = 16 * (32 - x/SIZE_OF_GRIDS); + y = 16 * (32 - y/SIZE_OF_GRIDS); + int lx = (int)x & 15; + int ly = (int)y & 15; + return m_area_map[lx*16 + ly]; +} + +float GridMap::getHeightFromFlat(float x, float y) const +{ + return m_gridHeight; +} + +float GridMap::getHeightFromFloat(float x, float y) const +{ + if (!m_V8 || !m_V9) + return m_gridHeight; + + x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); + y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + + int x_int = (int)x; + int y_int = (int)y; + x -= x_int; + y -= y_int; + x_int&=(MAP_RESOLUTION - 1); + y_int&=(MAP_RESOLUTION - 1); + + // Height stored as: h5 - its v8 grid, h1-h4 - its v9 grid + // +--------------> X + // | h1-------h2 Coordinates is: + // | | \ 1 / | h1 0,0 + // | | \ / | h2 0,1 + // | | 2 h5 3 | h3 1,0 + // | | / \ | h4 1,1 + // | | / 4 \ | h5 1/2,1/2 + // | h3-------h4 + // V Y + // For find height need + // 1 - detect triangle + // 2 - solve linear equation from triangle points + // Calculate coefficients for solve h = a*x + b*y + c + + float a,b,c; + // Select triangle: + if (x+y < 1) + { + if (x > y) + { + // 1 triangle (h1, h2, h5 points) + float h1 = m_V9[(x_int )*129 + y_int]; + float h2 = m_V9[(x_int+1)*129 + y_int]; + float h5 = 2 * m_V8[x_int*128 + y_int]; + a = h2-h1; + b = h5-h1-h2; + c = h1; + } + else + { + // 2 triangle (h1, h3, h5 points) + float h1 = m_V9[x_int*129 + y_int ]; + float h3 = m_V9[x_int*129 + y_int+1]; + float h5 = 2 * m_V8[x_int*128 + y_int]; + a = h5 - h1 - h3; + b = h3 - h1; + c = h1; + } + } + else + { + if (x > y) + { + // 3 triangle (h2, h4, h5 points) + float h2 = m_V9[(x_int+1)*129 + y_int ]; + float h4 = m_V9[(x_int+1)*129 + y_int+1]; + float h5 = 2 * m_V8[x_int*128 + y_int]; + a = h2 + h4 - h5; + b = h4 - h2; + c = h5 - h4; + } + else + { + // 4 triangle (h3, h4, h5 points) + float h3 = m_V9[(x_int )*129 + y_int+1]; + float h4 = m_V9[(x_int+1)*129 + y_int+1]; + float h5 = 2 * m_V8[x_int*128 + y_int]; + a = h4 - h3; + b = h3 + h4 - h5; + c = h5 - h4; + } + } + // Calculate height + return a * x + b * y + c; +} + +float GridMap::getHeightFromUint8(float x, float y) const +{ + if (!m_uint8_V8 || !m_uint8_V9) + return m_gridHeight; + + x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); + y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + + int x_int = (int)x; + int y_int = (int)y; + x -= x_int; + y -= y_int; + x_int&=(MAP_RESOLUTION - 1); + y_int&=(MAP_RESOLUTION - 1); + + int32 a, b, c; + uint8 *V9_h1_ptr = &m_uint8_V9[x_int*128 + x_int + y_int]; + if (x+y < 1) + { + if (x > y) + { + // 1 triangle (h1, h2, h5 points) + int32 h1 = V9_h1_ptr[ 0]; + int32 h2 = V9_h1_ptr[129]; + int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int]; + a = h2-h1; + b = h5-h1-h2; + c = h1; + } + else + { + // 2 triangle (h1, h3, h5 points) + int32 h1 = V9_h1_ptr[0]; + int32 h3 = V9_h1_ptr[1]; + int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int]; + a = h5 - h1 - h3; + b = h3 - h1; + c = h1; + } + } + else + { + if (x > y) + { + // 3 triangle (h2, h4, h5 points) + int32 h2 = V9_h1_ptr[129]; + int32 h4 = V9_h1_ptr[130]; + int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int]; + a = h2 + h4 - h5; + b = h4 - h2; + c = h5 - h4; + } + else + { + // 4 triangle (h3, h4, h5 points) + int32 h3 = V9_h1_ptr[ 1]; + int32 h4 = V9_h1_ptr[130]; + int32 h5 = 2 * m_uint8_V8[x_int*128 + y_int]; + a = h4 - h3; + b = h3 + h4 - h5; + c = h5 - h4; } - float _mapheight = a * lx + b * ly + c; - - // In some very rare case this will happen. Need find a better way. - if(lx_int == MAP_RESOLUTION) --lx_int; - if(ly_int == MAP_RESOLUTION) --ly_int; - - /* - float zi[4]; - // Probe 4 nearest points (except border cases) - zi[0] = gmap->Z[lx_int][ly_int]; - zi[1] = lx < MAP_RESOLUTION-1 ? gmap->Z[lx_int+1][ly_int] : zi[0]; - zi[2] = ly < MAP_RESOLUTION-1 ? gmap->Z[lx_int][ly_int+1] : zi[0]; - zi[3] = lx < MAP_RESOLUTION-1 && ly < MAP_RESOLUTION-1 ? gmap->Z[lx_int+1][ly_int+1] : zi[0]; - // Recalculate them like if their x,y positions were in the range 0,1 - float b[4]; - b[0] = zi[0]; - b[1] = zi[1]-zi[0]; - b[2] = zi[2]-zi[0]; - b[3] = zi[0]-zi[1]-zi[2]+zi[3]; - // Normalize the dx and dy to be in range 0..1 - float fact_x = lx - lx_int; - float fact_y = ly - ly_int; - // Use the simplified bilinear equation, as described in [url="http://en.wikipedia.org/wiki/Bilinear_interpolation"]http://en.wikipedia.org/wiki/Bilinear_interpolation[/url] - float _mapheight = b[0] + (b[1]*fact_x) + (b[2]*fact_y) + (b[3]*fact_x*fact_y); - - */ + } + // Calculate height + return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight; +} + +float GridMap::getHeightFromUint16(float x, float y) const +{ + if (!m_uint16_V8 || !m_uint16_V9) + return m_gridHeight; + + x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); + y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + + int x_int = (int)x; + int y_int = (int)y; + x -= x_int; + y -= y_int; + x_int&=(MAP_RESOLUTION - 1); + y_int&=(MAP_RESOLUTION - 1); + + int32 a, b, c; + uint16 *V9_h1_ptr = &m_uint16_V9[x_int*128 + x_int + y_int]; + if (x+y < 1) + { + if (x > y) + { + // 1 triangle (h1, h2, h5 points) + int32 h1 = V9_h1_ptr[ 0]; + int32 h2 = V9_h1_ptr[129]; + int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int]; + a = h2-h1; + b = h5-h1-h2; + c = h1; + } + else + { + // 2 triangle (h1, h3, h5 points) + int32 h1 = V9_h1_ptr[0]; + int32 h3 = V9_h1_ptr[1]; + int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int]; + a = h5 - h1 - h3; + b = h3 - h1; + c = h1; + } + } + else + { + if (x > y) + { + // 3 triangle (h2, h4, h5 points) + int32 h2 = V9_h1_ptr[129]; + int32 h4 = V9_h1_ptr[130]; + int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int]; + a = h2 + h4 - h5; + b = h4 - h2; + c = h5 - h4; + } + else + { + // 4 triangle (h3, h4, h5 points) + int32 h3 = V9_h1_ptr[ 1]; + int32 h4 = V9_h1_ptr[130]; + int32 h5 = 2 * m_uint16_V8[x_int*128 + y_int]; + a = h4 - h3; + b = h3 + h4 - h5; + c = h5 - h4; + } + } + // Calculate height + return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight; +} + +float GridMap::getLiquidLevel(float x, float y) +{ + if (!m_liquid_map) + return m_liquidLevel; + + x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); + y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + + int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY; + int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX; + + if (cx_int < 0 || cx_int >=m_liquid_height) + return INVALID_HEIGHT; + if (cy_int < 0 || cy_int >=m_liquid_width ) + return INVALID_HEIGHT; + + return m_liquid_map[cx_int*m_liquid_width + cy_int]; +} + +uint8 GridMap::getTerrainType(float x, float y) +{ + if (!m_liquid_type) + return m_liquidType; + + x = 16 * (32 - x/SIZE_OF_GRIDS); + y = 16 * (32 - y/SIZE_OF_GRIDS); + int lx = (int)x & 15; + int ly = (int)y & 15; + return m_liquid_type[lx*16 + ly]; +} + +// Get water state on map +inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) +{ + // Check water type (if no water return) + if (!m_liquid_type && !m_liquidType) + return LIQUID_MAP_NO_WATER; + + // Get cell + float cx = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS); + float cy = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS); + + int x_int = (int)cx & (MAP_RESOLUTION-1); + int y_int = (int)cy & (MAP_RESOLUTION-1); + + // Check water type in cell + uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType; + if (type == 0) + return LIQUID_MAP_NO_WATER; + + // Check req liquid type mask + if (ReqLiquidType && !(ReqLiquidType&type)) + return LIQUID_MAP_NO_WATER; + + // Check water level: + // Check water height map + int lx_int = x_int - m_liquid_offY; + int ly_int = y_int - m_liquid_offX; + if (lx_int < 0 || lx_int >=m_liquid_height) + return LIQUID_MAP_NO_WATER; + if (ly_int < 0 || ly_int >=m_liquid_width ) + return LIQUID_MAP_NO_WATER; + + // Get water level + float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel; + // Get ground level (sub 0.2 for fix some errors) + float ground_level = getHeight(x, y); + + // Check water level and ground level + if (liquid_level < ground_level || z < ground_level - 2) + return LIQUID_MAP_NO_WATER; + + // All ok in water -> store data + if (data) + { + data->type = type; + data->level = liquid_level; + data->depth_level = ground_level; + } + + // For speed check as int values + int delta = int((liquid_level - z) * 10); + + // Get position delta + if (delta > 20) // Under water + return LIQUID_MAP_UNDER_WATER; + if (delta > 0 ) // In water + return LIQUID_MAP_IN_WATER; + if (delta > -1) // Walk on water + return LIQUID_MAP_WATER_WALK; + // Above water + return LIQUID_MAP_ABOVE_WATER; +} + +inline GridMap *Map::GetGrid(float x, float y) +{ + // half opt method + int gx=(int)(32-x/SIZE_OF_GRIDS); //grid x + int gy=(int)(32-y/SIZE_OF_GRIDS); //grid y + + // ensure GridMap is loaded + EnsureGridCreated(GridPair(63-gx,63-gy)); + + return GridMaps[gx][gy]; +} + +float Map::GetHeight(float x, float y, float z, bool pUseVmaps) const +{ + // find raw .map surface under Z coordinates + float mapHeight; + if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y)) + { + float _mapheight = gmap->getHeight(x,y); + // look from a bit higher pos to find the floor, ignore under surface case if(z + 2.0f > _mapheight) mapHeight = _mapheight; @@ -1342,76 +1732,64 @@ float Map::GetVmapHeight(float x, float y, float z, bool useMaps) const return vmapHeight; } -uint16 Map::GetAreaFlag(float x, float y ) const +uint16 Map::GetAreaFlag(float x, float y, float z) const { - //local x,y coords - float lx,ly; - int gx,gy; - GridPair p = Trinity::ComputeGridPair(x, y); - - // half opt method - gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x - gy=(int)(32-y/SIZE_OF_GRIDS); //grid y - - lx=16*(32 -x/SIZE_OF_GRIDS - gx); - ly=16*(32 -y/SIZE_OF_GRIDS - gy); - //DEBUG_LOG("my %d %d si %d %d",gx,gy,p.x_coord,p.y_coord); - - // ensure GridMap is loaded - const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); - - if(GridMaps[gx][gy]) - return GridMaps[gx][gy]->area_flag[(int)(lx)][(int)(ly)]; + uint16 areaflag; + if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y)) + areaflag = gmap->getArea(x, y); // this used while not all *.map files generated (instances) else - return GetAreaFlagByMapId(i_id); + areaflag = GetAreaFlagByMapId(i_id); + + //FIXME: some hacks for areas above or underground for ground area + // required for area specific spells/etc, until map/vmap data + // not provided correct areaflag with this hacks + switch(areaflag) + { + // Acherus: The Ebon Hold (Plaguelands: The Scarlet Enclave) + case 1984: // Plaguelands: The Scarlet Enclave + case 2076: // Death's Breach (Plaguelands: The Scarlet Enclave) + case 2745: // The Noxious Pass (Plaguelands: The Scarlet Enclave) + if(z > 350.0f) areaflag = 2048; break; + // Acherus: The Ebon Hold (Eastern Plaguelands) + case 856: // The Noxious Glade (Eastern Plaguelands) + case 2456: // Death's Breach (Eastern Plaguelands) + if(z > 350.0f) areaflag = 1950; break; + // Dalaran + case 1593: + case 2484: + case 2492: + if( (x < 6116 && x > 5568) && (y < 982 && y > 282) && z > 563.0f) areaflag = 2153; break; + } + + return areaflag; } uint8 Map::GetTerrainType(float x, float y ) const { - //local x,y coords - float lx,ly; - int gx,gy; - - // half opt method - gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x - gy=(int)(32-y/SIZE_OF_GRIDS); //grid y - - lx=16*(32 -x/SIZE_OF_GRIDS - gx); - ly=16*(32 -y/SIZE_OF_GRIDS - gy); - - // ensure GridMap is loaded - const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); - - if(GridMaps[gx][gy]) - return GridMaps[gx][gy]->terrain_type[(int)(lx)][(int)(ly)]; + if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y)) + return gmap->getTerrainType(x, y); else return 0; } -float Map::GetWaterLevel(float x, float y ) const +ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data) const { - //local x,y coords - float lx,ly; - int gx,gy; - - // half opt method - gx=(int)(32-x/SIZE_OF_GRIDS) ; //grid x - gy=(int)(32-y/SIZE_OF_GRIDS); //grid y - - lx=128*(32 -x/SIZE_OF_GRIDS - gx); - ly=128*(32 -y/SIZE_OF_GRIDS - gy); - - // ensure GridMap is loaded - const_cast<Map*>(this)->EnsureGridCreated(GridPair(63-gx,63-gy)); + if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y)) + return gmap->getLiquidStatus(x, y, z, ReqLiquidType, data); + else + return LIQUID_MAP_NO_WATER; +} - if(GridMaps[gx][gy]) - return GridMaps[gx][gy]->liquid_level[(int)(lx)][(int)(ly)]; +float Map::GetWaterLevel(float x, float y ) const +{ + if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y)) + return gmap->getLiquidLevel(x, y); else return 0; } -uint32 Map::GetAreaId(uint16 areaflag,uint32 map_id) +uint32 Map::GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id) { AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); @@ -1421,7 +1799,7 @@ uint32 Map::GetAreaId(uint16 areaflag,uint32 map_id) return 0; } -uint32 Map::GetZoneId(uint16 areaflag,uint32 map_id) +uint32 Map::GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id) { AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); @@ -1431,26 +1809,37 @@ uint32 Map::GetZoneId(uint16 areaflag,uint32 map_id) return 0; } -bool Map::IsInWater(float x, float y, float pZ) const +void Map::GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id) { - // This method is called too often to use vamps for that (4. parameter = false). - // The pZ pos is taken anyway for future use - float z = GetHeight(x,y,pZ,false); // use .map base surface height + AreaTableEntry const *entry = GetAreaEntryByAreaFlagAndMap(areaflag,map_id); - // underground or instance without vmap - if(z <= INVALID_HEIGHT) - return false; + areaid = entry ? entry->ID : 0; + zoneid = entry ? (( entry->zone != 0 ) ? entry->zone : entry->ID) : 0; +} - float water_z = GetWaterLevel(x,y); - uint8 flag = GetTerrainType(x,y); - return (z < (water_z-2)) && (flag & 0x01); +bool Map::IsInWater(float x, float y, float pZ) const +{ + // Check surface in x, y point for liquid + if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y)) + { + LiquidData liquid_status; + if (getLiquidStatus(x, y, pZ, MAP_ALL_LIQUIDS, &liquid_status)) + { + if (liquid_status.level - liquid_status.depth_level > 2) + return true; + } + } + return false; } bool Map::IsUnderWater(float x, float y, float z) const { - float water_z = GetWaterLevel(x,y); - uint8 flag = GetTerrainType(x,y); - return (z < (water_z-2)) && (flag & 0x01); + if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y)) + { + if (getLiquidStatus(x, y, z, MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN)&LIQUID_MAP_UNDER_WATER) + return true; + } + return false; } bool Map::CheckGridIntegrity(Creature* c, bool moved) const @@ -1461,8 +1850,8 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const Cell xy_cell(xy_val); if(xy_cell != cur_cell) { - sLog.outDebug("ERROR: %s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]", - (c->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature"),c->GetGUIDLow(), + sLog.outDebug("Creature (GUIDLow: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]", + c->GetGUIDLow(), c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"), cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(), xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY()); @@ -1624,7 +2013,7 @@ void Map::RemoveAllObjectsInRemoveList() switch(obj->GetTypeId()) { case TYPEID_UNIT: - if(!((Creature*)obj)->isPet()) + if(!((Creature*)obj)->isPet() && !((Creature*)obj)->isVehicle()) SwitchGridContainers((Creature*)obj, on); break; } @@ -1633,8 +2022,8 @@ void Map::RemoveAllObjectsInRemoveList() //sLog.outDebug("Object remover 1 check."); while(!i_objectsToRemove.empty()) { - WorldObject* obj = *i_objectsToRemove.begin(); - i_objectsToRemove.erase(i_objectsToRemove.begin()); + std::set<WorldObject*>::iterator itr = i_objectsToRemove.begin(); + WorldObject* obj = *itr; switch(obj->GetTypeId()) { @@ -1642,7 +2031,7 @@ void Map::RemoveAllObjectsInRemoveList() { Corpse* corpse = ObjectAccessor::Instance().GetCorpse(*obj, obj->GetGUID()); if (!corpse) - sLog.outError("ERROR: Try delete corpse/bones %u that not in map", obj->GetGUIDLow()); + sLog.outError("Try delete corpse/bones %u that not in map", obj->GetGUIDLow()); else Remove(corpse,true); break; @@ -1663,6 +2052,8 @@ void Map::RemoveAllObjectsInRemoveList() sLog.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj->GetTypeId()); break; } + + i_objectsToRemove.erase(itr); } //sLog.outDebug("Object remover 2 check."); } @@ -1769,8 +2160,9 @@ template void Map::Remove(DynamicObject *, bool); /* ******* Dungeon Instance Maps ******* */ InstanceMap::InstanceMap(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode) - : Map(id, expiry, InstanceId, SpawnMode), i_data(NULL), - m_resetAfterUnload(false), m_unloadWhenEmpty(false) + : Map(id, expiry, InstanceId, SpawnMode), + m_resetAfterUnload(false), m_unloadWhenEmpty(false), + i_data(NULL), i_script_id(0) { // the timer is started by default, and stopped when the first player joins // this make sure it gets unloaded if for some reason no player joins @@ -1799,10 +2191,10 @@ bool InstanceMap::CanEnter(Player *player) } // cannot enter if the instance is full (player cap), GMs don't count - InstanceTemplate const* iTemplate = objmgr.GetInstanceTemplate(GetId()); - if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= iTemplate->maxPlayers) + uint32 maxPlayers = GetMaxPlayers(); + if (!player->isGameMaster() && GetPlayersCountExceptGMs() >= maxPlayers) { - sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), iTemplate->maxPlayers, player->GetName()); + sLog.outDetail("MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName()); player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS); return false; } @@ -1832,79 +2224,81 @@ bool InstanceMap::Add(Player *player) if(!CanEnter(player)) return false; - // get or create an instance save for the map - InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); - if(!mapSave) + // Dungeon only code + if(IsDungeon()) { - sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId()); - mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), GetSpawnMode(), 0, true); - } - - // check for existing instance binds - InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), GetSpawnMode()); - if(playerBind && playerBind->perm) - { - // cannot enter other instances if bound permanently - if(playerBind->save != mapSave) + // get or create an instance save for the map + InstanceSave *mapSave = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); + if(!mapSave) { - sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); - assert(false); + sLog.outDetail("InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId()); + mapSave = sInstanceSaveManager.AddInstanceSave(GetId(), GetInstanceId(), GetSpawnMode(), 0, true); } - } - else - { - Group *pGroup = player->GetGroup(); - if(pGroup) + + // check for existing instance binds + InstancePlayerBind *playerBind = player->GetBoundInstance(GetId(), GetSpawnMode()); + if(playerBind && playerBind->perm) { - // solo saves should be reset when entering a group - InstanceGroupBind *groupBind = pGroup->GetBoundInstance(GetId(), GetSpawnMode()); - if(playerBind) + // cannot enter other instances if bound permanently + if(playerBind->save != mapSave) { - sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); - if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); - sLog.outError("InstanceMap::Add: do not let player %s enter instance otherwise crash will happen", player->GetName()); - return false; - //player->UnbindInstance(GetId(), GetSpawnMode()); - //assert(false); + sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); + assert(false); } - // bind to the group or keep using the group save - if(!groupBind) - pGroup->BindToInstance(mapSave, false); - else + } + else + { + Group *pGroup = player->GetGroup(); + if(pGroup) { - // cannot jump to a different instance without resetting it - if(groupBind->save != mapSave) + // solo saves should be reset when entering a group + InstanceGroupBind *groupBind = pGroup->GetBoundInstance(GetId(), GetSpawnMode()); + if(playerBind) { - sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); - if(mapSave) - sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount()); - else - sLog.outError("MapSave NULL"); - if(groupBind->save) - sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount()); - else - sLog.outError("GroupBind save NULL"); - assert(false); + sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); + if(groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); + //assert(false); + return false; } - // if the group/leader is permanently bound to the instance - // players also become permanently bound when they enter - if(groupBind->perm) + // bind to the group or keep using the group save + if(!groupBind) + pGroup->BindToInstance(mapSave, false); + else { - WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); - data << uint32(0); - player->GetSession()->SendPacket(&data); - player->BindToInstance(mapSave, true); + // cannot jump to a different instance without resetting it + if(groupBind->save != mapSave) + { + sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); + if(mapSave) + sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount()); + else + sLog.outError("MapSave NULL"); + if(groupBind->save) + sLog.outError("GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount()); + else + sLog.outError("GroupBind save NULL"); + assert(false); + } + // if the group/leader is permanently bound to the instance + // players also become permanently bound when they enter + if(groupBind->perm) + { + WorldPacket data(SMSG_INSTANCE_SAVE_CREATED, 4); + data << uint32(0); + player->GetSession()->SendPacket(&data); + player->BindToInstance(mapSave, true); + } } } - } - else - { - // set up a solo bind or continue using it - if(!playerBind) - player->BindToInstance(mapSave, false); else - // cannot jump to a different instance without resetting it - assert(playerBind->save == mapSave); + { + // set up a solo bind or continue using it + if(!playerBind) + player->BindToInstance(mapSave, false); + else + // cannot jump to a different instance without resetting it + assert(playerBind->save == mapSave); + } } } @@ -1913,7 +2307,6 @@ bool InstanceMap::Add(Player *player) // first player enters (no players yet) SetResetSchedule(false); - player->SendInitWorldStates(); sLog.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName()); // initialize unload state m_unloadTimer = 0; @@ -2040,10 +2433,13 @@ bool InstanceMap::Reset(uint8 method) void InstanceMap::PermBindAllPlayers(Player *player) { + if(!IsDungeon()) + return; + InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); if(!save) { - sLog.outError("Cannot bind players, no instance save available for map!\n"); + sLog.outError("Cannot bind players, no instance save available for map!"); return; } @@ -2069,12 +2465,6 @@ void InstanceMap::PermBindAllPlayers(Player *player) } } -time_t InstanceMap::GetResetTime() -{ - InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); - return save ? save->GetDifficulty() : DIFFICULTY_NORMAL; -} - void InstanceMap::UnloadAll() { if(HavePlayers()) @@ -2104,7 +2494,7 @@ void InstanceMap::SetResetSchedule(bool on) // only for normal instances // the reset time is only scheduled when there are no payers inside // it is assumed that the reset time will rarely (if ever) change while the reset is scheduled - if(!HavePlayers() && !IsRaid() && !IsHeroic()) + if(IsDungeon() && !HavePlayers() && !IsRaid() && !IsHeroic()) { InstanceSave *save = sInstanceSaveManager.GetInstanceSave(GetInstanceId()); if(!save) sLog.outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, no save available for instance %d of %d", on ? "on" : "off", GetInstanceId(), GetId()); @@ -2112,6 +2502,14 @@ void InstanceMap::SetResetSchedule(bool on) } } +uint32 InstanceMap::GetMaxPlayers() const +{ + InstanceTemplate const* iTemplate = objmgr.GetInstanceTemplate(GetId()); + if(!iTemplate) + return 0; + return IsHeroic() ? iTemplate->maxPlayersHeroic : iTemplate->maxPlayers; +} + /* ******* Battleground Instance Maps ******* */ BattleGroundMap::BattleGroundMap(uint32 id, time_t expiry, uint32 InstanceId) @@ -2167,12 +2565,14 @@ void BattleGroundMap::UnloadAll() { while(HavePlayers()) { - Player * plr = m_mapRefManager.getFirst()->getSource(); - if(plr) (plr)->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation()); - // TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator. - // just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop - // note that this remove is not needed if the code works well in other places - plr->GetMapRef().unlink(); + if(Player * plr = m_mapRefManager.getFirst()->getSource()) + { + plr->TeleportTo(plr->GetBattleGroundEntryPoint()); + // TeleportTo removes the player from this map (if the map exists) -> calls BattleGroundMap::Remove -> invalidates the iterator. + // just in case, remove the player from the list explicitly here as well to prevent a possible infinite loop + // note that this remove is not needed if the code works well in other places + plr->GetMapRef().unlink(); + } } Map::UnloadAll(); diff --git a/src/game/Map.h b/src/game/Map.h index 23ae08d1167..bd3ca891a58 100644 --- a/src/game/Map.h +++ b/src/game/Map.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -43,6 +43,7 @@ class InstanceData; class Group; class InstanceSave; class WorldObject; +class TempSummon; namespace ZThread { @@ -70,15 +71,135 @@ typedef RGuard<GridRWLock, ZThread::Lockable> GridReadGuard; typedef WGuard<GridRWLock, ZThread::Lockable> GridWriteGuard; typedef Trinity::SingleThreaded<GridRWLock>::Lock NullGuard; -typedef struct +//****************************************** +// Map file format defines +//****************************************** +#define MAP_MAGIC 'SPAM' +#define MAP_VERSION_MAGIC '0.1w' +#define MAP_AREA_MAGIC 'AERA' +#define MAP_HEIGTH_MAGIC 'TGHM' +#define MAP_LIQUID_MAGIC 'QILM' + +struct map_fileheader{ + uint32 mapMagic; + uint32 versionMagic; + uint32 areaMapOffset; + uint32 areaMapSize; + uint32 heightMapOffset; + uint32 heightMapSize; + uint32 liquidMapOffset; + uint32 liquidMapSize; +}; + +#define MAP_AREA_NO_AREA 0x0001 +struct map_areaHeader{ + uint32 fourcc; + uint16 flags; + uint16 gridArea; +}; + +#define MAP_HEIGHT_NO_HIGHT 0x0001 +#define MAP_HEIGHT_AS_INT16 0x0002 +#define MAP_HEIGHT_AS_INT8 0x0004 + +struct map_heightHeader{ + uint32 fourcc; + uint32 flags; + float gridHeight; + float gridMaxHeight; +}; + +#define MAP_LIQUID_NO_TYPE 0x0001 +#define MAP_LIQUID_NO_HIGHT 0x0002 +struct map_liquidHeader{ + uint32 fourcc; + uint16 flags; + uint16 liquidType; + uint8 offsetX; + uint8 offsetY; + uint8 width; + uint8 height; + float liquidLevel; +}; + +enum ZLiquidStatus{ + LIQUID_MAP_NO_WATER = 0x00000000, + LIQUID_MAP_ABOVE_WATER = 0x00000001, + LIQUID_MAP_WATER_WALK = 0x00000002, + LIQUID_MAP_IN_WATER = 0x00000004, + LIQUID_MAP_UNDER_WATER = 0x00000008 +}; + +#define MAP_LIQUID_TYPE_NO_WATER 0x00 +#define MAP_LIQUID_TYPE_WATER 0x01 +#define MAP_LIQUID_TYPE_OCEAN 0x02 +#define MAP_LIQUID_TYPE_MAGMA 0x04 +#define MAP_LIQUID_TYPE_SLIME 0x08 + +#define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME) + +#define MAP_LIQUID_TYPE_DARK_WATER 0x10 +#define MAP_LIQUID_TYPE_WMO_WATER 0x20 + +struct LiquidData{ + uint32 type; + float level; + float depth_level; +}; + +class GridMap { - uint16 area_flag[16][16]; - uint8 terrain_type[16][16]; - float liquid_level[128][128]; - float v9[16 * 8 + 1][16 * 8 + 1]; - float v8[16 * 8][16 * 8]; - //float Z[MAP_RESOLUTION][MAP_RESOLUTION]; -}GridMap; + uint32 m_flags; + // Area data + uint16 m_gridArea; + uint16 *m_area_map; + // Height level data + float m_gridHeight; + float m_gridIntHeightMultiplier; + union{ + float *m_V9; + uint16 *m_uint16_V9; + uint8 *m_uint8_V9; + }; + union{ + float *m_V8; + uint16 *m_uint16_V8; + uint8 *m_uint8_V8; + }; + // Liquid data + uint16 m_liquidType; + uint8 m_liquid_offX; + uint8 m_liquid_offY; + uint8 m_liquid_width; + uint8 m_liquid_height; + float m_liquidLevel; + uint8 *m_liquid_type; + float *m_liquid_map; + + bool loadAreaData(FILE *in, uint32 offset, uint32 size); + bool loadHeihgtData(FILE *in, uint32 offset, uint32 size); + bool loadLiquidData(FILE *in, uint32 offset, uint32 size); + + // Get height functions and pointers + typedef float (GridMap::*pGetHeightPtr) (float x, float y) const; + pGetHeightPtr m_gridGetHeight; + float getHeightFromFloat(float x, float y) const; + float getHeightFromUint16(float x, float y) const; + float getHeightFromUint8(float x, float y) const; + float getHeightFromFlat(float x, float y) const; + +public: + GridMap(); + ~GridMap(); + bool loadData(char *filaname); + void unloadData(); + + uint16 getArea(float x, float y); + inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);} + float getLiquidLevel(float x, float y); + uint8 getTerrainType(float x, float y); + ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0); +}; struct CreatureMover { @@ -100,7 +221,8 @@ struct InstanceTemplate uint32 map; uint32 parent; uint32 maxPlayers; - uint32 reset_delay; + uint32 maxPlayersHeroic; + uint32 reset_delay; // FIX ME: now exist normal/heroic raids with possible different time of reset. uint32 access_id; float startLocX; float startLocY; @@ -136,10 +258,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O // currently unused for normal maps bool CanUnload(uint32 diff) { - if(!m_unloadTimer) - return false; - if(m_unloadTimer <= diff) - return true; + if(!m_unloadTimer) return false; + if(m_unloadTimer <= diff) return true; m_unloadTimer -= diff; return false; } @@ -161,7 +281,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor); - inline bool IsRemovalGrid(float x, float y) const + bool IsRemovalGrid(float x, float y) const { GridPair p = Trinity::ComputeGridPair(x, y); return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL ); @@ -194,22 +314,30 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O float GetVmapHeight(float x, float y, float z, bool useMaps) const; bool IsInWater(float x, float y, float z) const; // does not use z pos. This is for future use - uint16 GetAreaFlag(float x, float y ) const; + ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData *data = 0) const; + + uint16 GetAreaFlag(float x, float y, float z) const; uint8 GetTerrainType(float x, float y ) const; float GetWaterLevel(float x, float y ) const; bool IsUnderWater(float x, float y, float z) const; - static uint32 GetAreaId(uint16 areaflag,uint32 map_id); - static uint32 GetZoneId(uint16 areaflag,uint32 map_id); + static uint32 GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id); + static uint32 GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id); + static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id); - uint32 GetAreaId(float x, float y) const + uint32 GetAreaId(float x, float y, float z) const { - return GetAreaId(GetAreaFlag(x,y),i_id); + return GetAreaIdByAreaFlag(GetAreaFlag(x,y,z),i_id); } - uint32 GetZoneId(float x, float y) const + uint32 GetZoneId(float x, float y, float z) const { - return GetZoneId(GetAreaFlag(x,y),i_id); + return GetZoneIdByAreaFlag(GetAreaFlag(x,y,z),i_id); + } + + void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const + { + GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(x,y,z),i_id); } virtual void MoveAllCreaturesInMoveList(); @@ -220,8 +348,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O // assert print helper bool CheckGridIntegrity(Creature* c, bool moved) const; - uint32 GetInstanceId() { return i_InstanceId; } - uint8 GetSpawnMode() { return (i_spawnMode); } + uint32 GetInstanceId() const { return i_InstanceId; } + uint8 GetSpawnMode() const { return (i_spawnMode); } virtual bool CanEnter(Player* /*player*/) { return true; } const char* GetMapName() const; @@ -233,6 +361,17 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O bool IsBattleGround() const { return i_mapEntry && i_mapEntry->IsBattleGround(); } bool IsBattleArena() const { return i_mapEntry && i_mapEntry->IsBattleArena(); } bool IsBattleGroundOrArena() const { return i_mapEntry && i_mapEntry->IsBattleGroundOrArena(); } + bool GetEntrancePos(int32 &mapid, float &x, float &y) + { + if(!i_mapEntry) + return false; + if(i_mapEntry->entrance_map < 0) + return false; + mapid = i_mapEntry->entrance_map; + x = i_mapEntry->entrance_x; + y = i_mapEntry->entrance_y; + return true; + } void AddObjectToRemoveList(WorldObject *obj); void AddObjectToSwitchList(WorldObject *obj, bool on); @@ -276,9 +415,12 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier); template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier); template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier); + + TempSummon *SummonCreature(uint32 entry, float x, float y, float z, float angle, SummonPropertiesEntry const *properties = NULL, uint32 duration = 0, Unit *summoner = NULL); private: void LoadVMap(int pX, int pY); void LoadMap(uint32 mapid, uint32 instanceid, int x,int y); + GridMap *GetGrid(float x, float y); void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; } //uint64 CalculateGridMask(const uint32 &y) const; @@ -310,7 +452,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); } void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); } - inline void setNGrid(NGridType* grid, uint32 x, uint32 y); + void setNGrid(NGridType* grid, uint32 x, uint32 y); void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff); protected: @@ -405,11 +547,11 @@ class TRINITY_DLL_SPEC InstanceMap : public Map uint32 GetScriptId() { return i_script_id; } InstanceData* GetInstanceData() { return i_data; } void PermBindAllPlayers(Player *player); - time_t GetResetTime(); void UnloadAll(); bool CanEnter(Player* player); void SendResetWarnings(uint32 timeLeft) const; void SetResetSchedule(bool on); + uint32 GetMaxPlayers() const; private: bool m_resetAfterUnload; bool m_unloadWhenEmpty; diff --git a/src/game/MapInstanced.cpp b/src/game/MapInstanced.cpp index fcdc2f76c11..99d677afffa 100644 --- a/src/game/MapInstanced.cpp +++ b/src/game/MapInstanced.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/MapInstanced.h b/src/game/MapInstanced.h index d34a5cf2dfb..391e99f9632 100644 --- a/src/game/MapInstanced.h +++ b/src/game/MapInstanced.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp index 6a8cd130691..b2856b1fb1f 100644 --- a/src/game/MapManager.cpp +++ b/src/game/MapManager.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -175,7 +175,8 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player) //The player has a heroic mode and tries to enter into instance which has no a heroic mode if (!entry->SupportsHeroicMode() && player->GetDifficulty() == DIFFICULTY_HEROIC) { - player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY2); //Send aborted message + //Send aborted message + player->SendTransferAborted(mapid, TRANSFER_ABORT_DIFFICULTY, DIFFICULTY_HEROIC); return false; } @@ -238,7 +239,7 @@ void MapManager::RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y) } void -MapManager::Update(time_t diff) +MapManager::Update(uint32 diff) { i_timer.Update(diff); if( !i_timer.Passed() ) @@ -284,7 +285,8 @@ bool MapManager::ExistMapAndVMap(uint32 mapid, float x,float y) bool MapManager::IsValidMAP(uint32 mapid) { MapEntry const* mEntry = sMapStore.LookupEntry(mapid); - return mEntry && (!mEntry->Instanceable() || objmgr.GetInstanceTemplate(mapid)); + return mEntry && (!mEntry->IsDungeon() || objmgr.GetInstanceTemplate(mapid)); + // TODO: add check for battleground template } /*void MapManager::LoadGrid(int mapid, float x, float y, const WorldObject* obj, bool no_unload) diff --git a/src/game/MapManager.h b/src/game/MapManager.h index ce2e9ab012b..143248de162 100644 --- a/src/game/MapManager.h +++ b/src/game/MapManager.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -47,18 +47,28 @@ class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinit Map const* GetBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_GetBaseMap(id); } void DeleteInstance(uint32 mapid, uint32 instanceId); - inline uint16 GetAreaFlag(uint32 mapid, float x, float y) const + uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const { Map const* m = GetBaseMap(mapid); - return m->GetAreaFlag(x, y); + return m->GetAreaFlag(x, y, z); + } + uint32 GetAreaId(uint32 mapid, float x, float y, float z) const + { + return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid); + } + uint32 GetZoneId(uint32 mapid, float x, float y, float z) const + { + return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid); + } + void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z) + { + Map::GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(mapid, x, y, z),mapid); } - inline uint32 GetAreaId(uint32 mapid, float x, float y) { return Map::GetAreaId(GetAreaFlag(mapid, x, y),mapid); } - inline uint32 GetZoneId(uint32 mapid, float x, float y) { return Map::GetZoneId(GetAreaFlag(mapid, x, y),mapid); } void Initialize(void); - void Update(time_t); + void Update(uint32); - inline void SetGridCleanUpDelay(uint32 t) + void SetGridCleanUpDelay(uint32 t) { if( t < MIN_GRID_DELAY ) i_gridCleanUpDelay = MIN_GRID_DELAY; @@ -66,7 +76,7 @@ class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinit i_gridCleanUpDelay = t; } - inline void SetMapUpdateInterval(uint32 t) + void SetMapUpdateInterval(uint32 t) { if( t > MIN_MAP_UPDATE_DELAY ) t = MIN_MAP_UPDATE_DELAY; @@ -96,6 +106,11 @@ class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinit return IsValidMAP(mapid) && Trinity::IsValidMapCoord(x,y,z,o); } + static bool IsValidMapCoord(WorldLocation const& loc) + { + return IsValidMapCoord(loc.mapid,loc.x,loc.y,loc.z,loc.o); + } + void DoDelayedMovesAndRemoves(); void LoadTransports(); @@ -108,7 +123,7 @@ class TRINITY_DLL_DECL MapManager : public Trinity::Singleton<MapManager, Trinit bool CanPlayerEnter(uint32 mapid, Player* player); void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y); - inline uint32 GenerateInstanceId() { return ++i_MaxInstanceId; } + uint32 GenerateInstanceId() { return ++i_MaxInstanceId; } void InitMaxInstanceId(); /* statistics */ diff --git a/src/game/MapRefManager.h b/src/game/MapRefManager.h index cf8170a7bb3..4337aa75fd9 100644 --- a/src/game/MapRefManager.h +++ b/src/game/MapRefManager.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/MapReference.h b/src/game/MapReference.h index 50a7dcea5a4..ae485af7487 100644 --- a/src/game/MapReference.h +++ b/src/game/MapReference.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 6d0c94fa0ef..8faeeee9010 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -36,12 +36,10 @@ #include "Chat.h" #include "ScriptCalls.h" #include <zlib/zlib.h> -#include "MapManager.h" #include "ObjectAccessor.h" #include "Object.h" #include "BattleGround.h" #include "OutdoorPvP.h" -#include "SpellAuras.h" #include "Pet.h" #include "SocialMgr.h" #include "CellImpl.h" @@ -306,13 +304,13 @@ void WorldSession::HandleLogoutRequestOpcode( WorldPacket & /*recv_data*/ ) // not set flags if player can't free move to prevent lost state at logout cancel if(GetPlayer()->CanFreeMove()) { - GetPlayer()->SetStandState(PLAYER_STATE_SIT); + GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT); WorldPacket data( SMSG_FORCE_MOVE_ROOT, (8+4) ); // guess size data.append(GetPlayer()->GetPackGUID()); data << (uint32)2; SendPacket( &data ); - GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } WorldPacket data( SMSG_LOGOUT_RESPONSE, 5 ); @@ -346,10 +344,10 @@ void WorldSession::HandleLogoutCancelOpcode( WorldPacket & /*recv_data*/ ) SendPacket( &data ); //! Stand Up - GetPlayer()->SetStandState(PLAYER_STATE_NONE); + GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND); //! DISABLE_ROTATE - GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } sLog.outDebug( "WORLD: sent SMSG_LOGOUT_CANCEL_ACK Message" ); @@ -363,10 +361,12 @@ void WorldSession::HandleTogglePvP( WorldPacket & recv_data ) bool newPvPStatus; recv_data >> newPvPStatus; GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus); + GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus); } else { GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP); + GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER); } if(GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP)) @@ -395,9 +395,11 @@ void WorldSession::HandleZoneUpdateOpcode( WorldPacket & recv_data ) sLog.outDetail("WORLD: Recvd ZONE_UPDATE: %u", newZone); - GetPlayer()->UpdateZone(newZone); - - GetPlayer()->SendInitWorldStates(true,newZone); + // use server size data + uint32 newzone, newarea; + GetPlayer()->GetZoneAndAreaId(newzone,newarea); + GetPlayer()->UpdateZone(newzone,newarea); + //GetPlayer()->SendInitWorldStates(true,newZone); } void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data ) @@ -415,7 +417,8 @@ void WorldSession::HandleSetTargetOpcode( WorldPacket & recv_data ) if(!unit) return; - _player->SetFactionVisibleForFactionTemplateId(unit->getFaction()); + if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) + _player->SetFactionVisible(factionTemplateEntry); } void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) @@ -432,7 +435,8 @@ void WorldSession::HandleSetSelectionOpcode( WorldPacket & recv_data ) if(!unit) return; - _player->SetFactionVisibleForFactionTemplateId(unit->getFaction()); + if(FactionTemplateEntry const* factionTemplateEntry = sFactionTemplateStore.LookupEntry(unit->getFaction())) + _player->SetFactionVisible(factionTemplateEntry); } void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data ) @@ -828,7 +832,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) GetPlayer()->SetRestType(REST_TYPE_IN_TAVERN); if(sWorld.IsFFAPvPRealm()) - GetPlayer()->RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + GetPlayer()->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); return; } @@ -860,16 +864,96 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT); } -void WorldSession::HandleUpdateAccountData(WorldPacket &/*recv_data*/) +void WorldSession::HandleUpdateAccountData(WorldPacket &recv_data) { sLog.outDetail("WORLD: Received CMSG_UPDATE_ACCOUNT_DATA"); - //recv_data.hexlike(); + + CHECK_PACKET_SIZE(recv_data, 4+4+4); + + uint32 type, timestamp, decompressedSize; + recv_data >> type >> timestamp >> decompressedSize; + + sLog.outDebug("UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize); + + if(type > NUM_ACCOUNT_DATA_TYPES) + return; + + if(decompressedSize == 0) // erase + { + SetAccountData(type, 0, ""); + + WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4); + data << uint32(type); + data << uint32(0); + SendPacket(&data); + + return; + } + + if(decompressedSize > 0xFFFF) + { + sLog.outError("UAD: Account data packet too big, size %u", decompressedSize); + return; + } + + ByteBuffer dest; + dest.resize(decompressedSize); + + uLongf realSize = decompressedSize; + if(uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recv_data.contents() + recv_data.rpos()), recv_data.size() - recv_data.rpos()) != Z_OK) + { + sLog.outError("UAD: Failed to decompress account data"); + return; + } + + std::string adata; + dest >> adata; + + SetAccountData(type, timestamp, adata); + + WorldPacket data(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, 4+4); + data << uint32(type); + data << uint32(0); + SendPacket(&data); } -void WorldSession::HandleRequestAccountData(WorldPacket& /*recv_data*/) +void WorldSession::HandleRequestAccountData(WorldPacket& recv_data) { sLog.outDetail("WORLD: Received CMSG_REQUEST_ACCOUNT_DATA"); - //recv_data.hexlike(); + + CHECK_PACKET_SIZE(recv_data, 4); + + uint32 type; + recv_data >> type; + + sLog.outDebug("RAD: type %u", type); + + if(type > NUM_ACCOUNT_DATA_TYPES) + return; + + AccountData *adata = GetAccountData(type); + + uint32 size = adata->Data.size(); + + ByteBuffer dest; + dest.resize(size); + + uLongf destSize = size; + if(size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK) + { + sLog.outDebug("RAD: Failed to compress account data"); + return; + } + + dest.resize(destSize); + + WorldPacket data (SMSG_UPDATE_ACCOUNT_DATA, 8+4+4+4+destSize); + data << uint64(_player->GetGUID()); // player guid + data << uint32(type); // type (0-7) + data << uint32(adata->Time); // unix time + data << uint32(size); // decompressed length + data.append(dest); // compressed data + SendPacket(&data); } void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) @@ -896,7 +980,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data) } else if(type==ACTION_BUTTON_SPELL) { - sLog.outDetail( "MISC: Added Action %u into button %u", action, button ); + sLog.outDetail( "MISC: Added Spell %u into button %u", action, button ); GetPlayer()->addActionButton(button,action,type,misc); } else if(type==ACTION_BUTTON_ITEM) @@ -1025,7 +1109,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket&/* recv_data*/) recv_data >> guid; recv_data >> flags >> time; DEBUG_LOG("Guid " I64FMTD,guid); - DEBUG_LOG("Flags %u, time %u",flags, time/1000); + DEBUG_LOG("Flags %u, time %u",flags, time/IN_MILISECONDS); */ } @@ -1116,7 +1200,7 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recv_data) // find talent rank uint32 curtalent_maxrank = 0; - for(uint32 k = 5; k > 0; --k) + for(uint32 k = MAX_TALENT_RANK; k > 0; --k) { if(talentInfo->RankID[k-1] && plr->HasSpell(talentInfo->RankID[k-1])) { @@ -1353,22 +1437,18 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data ) uint8 apply; recv_data >> apply; - CellPair pair; - switch(apply) { case 0: - _player->SetFarsightVision(false); - pair = Trinity::ComputeCellPair(_player->GetPositionX(), _player->GetPositionY()); - sLog.outDebug("Player %u set vision to himself", _player->GetGUIDLow()); + sLog.outDebug("Player %u set vision to self", _player->GetGUIDLow()); + _player->SetSeer(_player); break; case 1: - _player->SetFarsightVision(true); - if (WorldObject* obj = _player->GetFarsightTarget()) - pair = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()); + sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow()); + if(WorldObject *target = _player->GetViewpoint()) + _player->SetSeer(target); else - return; - sLog.outDebug("Added FarSight " I64FMT " to player %u", _player->GetFarSight(), _player->GetGUIDLow()); + sLog.outError("Player %s requests non-existing seer", _player->GetName()); break; default: sLog.outDebug("Unhandled mode in CMSG_FAR_SIGHT: %u", apply); @@ -1401,11 +1481,11 @@ void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data ) GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title); } -void WorldSession::HandleAllowMoveAckOpcode( WorldPacket & recv_data ) +void WorldSession::HandleTimeSyncResp( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 4+4); - sLog.outDebug("CMSG_ALLOW_MOVE_ACK"); + sLog.outDebug("CMSG_TIME_SYNC_RESP"); uint32 counter, time_; recv_data >> counter >> time_; @@ -1475,26 +1555,6 @@ void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data ) } } -void WorldSession::HandleNewUnknownOpcode( WorldPacket & recv_data ) -{ - sLog.outDebug("New Unknown Opcode %u", recv_data.GetOpcode()); - recv_data.hexlike(); - /* - New Unknown Opcode 837 - STORAGE_SIZE: 60 - 02 00 00 00 00 00 00 00 | 00 00 00 00 01 20 00 00 - 89 EB 33 01 71 5C 24 C4 | 15 03 35 45 74 47 8B 42 - BA B8 1B 40 00 00 00 00 | 00 00 00 00 77 66 42 BF - 23 91 26 3F 00 00 60 41 | 00 00 00 00 - - New Unknown Opcode 837 - STORAGE_SIZE: 44 - 02 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00 - 7B 80 34 01 84 EA 2B C4 | 5F A1 36 45 C9 39 1C 42 - BA B8 1B 40 CE 06 00 00 | 00 00 80 3F - */ -} - void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ ) { sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA"); @@ -1562,3 +1622,31 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data ) sLog.outDebug("Client used \"/timetest %d\" command", mode); } +void WorldSession::HandleSpellClick( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 8); + + uint64 guid; + recv_data >> guid; + + Vehicle *vehicle = ObjectAccessor::GetVehicle(guid); + + if(!vehicle) + return; + + _player->EnterVehicle(vehicle); +} + +void WorldSession::HandleInspectAchievements( WorldPacket & recv_data ) +{ + CHECK_PACKET_SIZE(recv_data, 1); + uint64 guid; + if(!recv_data.readPackGUID(guid)) + return; + + Player *player = objmgr.GetPlayer(guid); + if(!player) + return; + + player->GetAchievementMgr().SendRespondInspectAchievements(_player); +} diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 170a9b52211..6dcf2d0e214 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -50,17 +50,20 @@ MotionMaster::Initialize() if(curr) DirectDelete(curr); } - // set new default movement generator + InitDefault(); +} + +// set new default movement generator +void MotionMaster::InitDefault() +{ if(i_owner->GetTypeId() == TYPEID_UNIT) { MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner); - push( movement == NULL ? &si_idleMovement : movement ); - InitTop(); + Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE); } else { - push(&si_idleMovement); - needInit[MOTION_SLOT_IDLE] = false; + Mutate(&si_idleMovement, MOTION_SLOT_IDLE); } } @@ -200,28 +203,22 @@ MotionMaster::MoveTargetedHome() Clear(false); - if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID()) + if(Unit *target = i_owner->GetCharmerOrOwner()) { - DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); - Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE); + DEBUG_LOG("Pet or controlled unit (Entry: %u GUID: %u) targeting home", + i_owner->GetEntry(), i_owner->GetGUIDLow() ); + + MoveFollow(i_owner, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE, MOTION_SLOT_IDLE); } - else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID()) + else if(i_owner->GetTypeId() == TYPEID_UNIT) { - DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home", - i_owner->GetEntry(), i_owner->GetGUIDLow() ); - Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner(); - if(target) - { - i_owner->addUnitState(UNIT_STAT_FOLLOW); - DEBUG_LOG("Following %s (GUID: %u)", - target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", - target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE); - } + DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow()); + Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE); } else { sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() ); + return; } } @@ -268,7 +265,7 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle) } void -MotionMaster::MoveFollow(Unit* target, float dist, float angle) +MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot) { // ignore movement request if target not exist if(!target) @@ -280,7 +277,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle) DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(), target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE); + Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle), slot); } else { @@ -288,7 +285,7 @@ MotionMaster::MoveFollow(Unit* target, float dist, float angle) i_owner->GetEntry(), i_owner->GetGUIDLow(), target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature", target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() ); - Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE); + Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle), slot); } } @@ -308,13 +305,47 @@ MotionMaster::MovePoint(uint32 id, float x, float y, float z) } } +void MotionMaster::MoveJumpFrom(float srcX, float srcY, float speedXY, float speedZ) +{ + //this function may make players fall below map + if(i_owner->GetTypeId()==TYPEID_PLAYER) + return; + + float x, y, z; + float dist = speedXY * speedZ * 0.1f; + i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI); + MoveJump(x, y, z, speedXY, speedZ); +} + +void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ) +{ + uint32 moveFlag = MOVEFLAG_JUMP | MOVEFLAG_WALK; + uint32 time = speedZ * 100; + i_owner->SendMonsterMove(x, y, z, moveFlag, time, speedZ); + + i_owner->addUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); + i_owner->m_TempSpeed = speedXY; + if(i_owner->GetTypeId()==TYPEID_PLAYER) + { + DEBUG_LOG("Player (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z ); + Mutate(new PointMovementGenerator<Player>(0,x,y,z), MOTION_SLOT_CONTROLLED); + } + else + { + DEBUG_LOG("Creature (Entry: %u GUID: %u) jump to point (X: %f Y: %f Z: %f)", + i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z ); + Mutate(new PointMovementGenerator<Creature>(0,x,y,z), MOTION_SLOT_CONTROLLED); + } +} + void -MotionMaster::MoveCharge(float x, float y, float z) +MotionMaster::MoveCharge(float x, float y, float z, float speed) { if(Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE) return; i_owner->addUnitState(UNIT_STAT_CHARGING); + i_owner->m_TempSpeed = speed; if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z ); @@ -484,7 +515,7 @@ void MotionMaster::DirectDelete(_Ty curr) void MotionMaster::DelayedDelete(_Ty curr) { - sLog.outError("CRASH ALARM! Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType()); + sLog.outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType()); if(isStatic(curr)) return; if(!m_expList) diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h index d68a94b7a1f..864c58b3b7b 100644 --- a/src/game/MotionMaster.h +++ b/src/game/MotionMaster.h @@ -63,6 +63,9 @@ enum MMCleanFlag MMCF_RESET = 2 // Flag if need top()->Reset() }; +// assume it is 25 yard per 0.6 second +#define SPEED_CHARGE 42.0f + class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *> { private: @@ -92,6 +95,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *> ~MotionMaster(); void Initialize(); + void InitDefault(); int size() const { return i_top + 1; } _Ty top() const { return Impl[i_top]; } @@ -131,12 +135,14 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *> void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE); void MoveTargetedHome(); void MoveRandom(float spawndist = 0.0f); - void MoveFollow(Unit* target, float dist, float angle); + void MoveFollow(Unit* target, float dist, float angle, MovementSlot slot = MOTION_SLOT_ACTIVE); void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f); void MoveConfused(); void MoveFleeing(Unit* enemy); void MovePoint(uint32 id, float x,float y,float z); - void MoveCharge(float x, float y, float z); + void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE); + void MoveJumpFrom(float srcX, float srcY, float speedXY, float speedZ); + void MoveJump(float x, float y, float z, float speedXY, float speedZ); void MoveTaxiFlight(uint32 path, uint32 pathnode); void MoveDistract(uint32 time); void MovePath(uint32 path_id, bool repeatable); diff --git a/src/game/MovementGenerator.cpp b/src/game/MovementGenerator.cpp index ee314ffae3f..7784df315c9 100644 --- a/src/game/MovementGenerator.cpp +++ b/src/game/MovementGenerator.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/MovementGenerator.h b/src/game/MovementGenerator.h index 49d0ce8798a..cb352b7f1c6 100644 --- a/src/game/MovementGenerator.h +++ b/src/game/MovementGenerator.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/MovementGeneratorImpl.h b/src/game/MovementGeneratorImpl.h index 7197adb5dfe..fc676704d3a 100644 --- a/src/game/MovementGeneratorImpl.h +++ b/src/game/MovementGeneratorImpl.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 2eb3bab12e7..a8a4598fd62 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,14 +23,15 @@ #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" -#include "World.h" #include "Corpse.h" #include "Player.h" +#include "Vehicle.h" #include "MapManager.h" #include "Transports.h" #include "BattleGround.h" #include "WaypointMovementGenerator.h" #include "InstanceSaveMgr.h" +#include "ObjectMgr.h" void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ ) { @@ -87,6 +88,26 @@ void WorldSession::HandleMoveWorldportAckOpcode() } return; } + + // battleground state prepare (in case join to BG), at relogin/tele player not invited + // only add to bg group and object, if the player was invited (else he entered through command) + if(_player->InBattleGround()) + { + // cleanup seting if outdated + if(!mEntry->IsBattleGroundOrArena()) + { + _player->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG. + // reset destination bg team + _player->SetBGTeam(0); + } + // join to bg case + else if(BattleGround *bg = _player->GetBattleGround()) + { + if(_player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId())) + bg->AddPlayer(_player); + } + } + GetPlayer()->SendInitialPacketsAfterAddToMap(); // flight fast teleport case @@ -131,34 +152,6 @@ void WorldSession::HandleMoveWorldportAckOpcode() if(!mEntry->IsMountAllowed()) _player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); - // battleground state prepare - // only add to bg group and object, if the player was invited (else he entered through command) - if(_player->InBattleGround() && _player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId())) - { - BattleGround *bg = _player->GetBattleGround(); - if(bg) - { - bg->AddPlayer(_player); - if(bg->GetMapId() == _player->GetMapId()) // we teleported to bg - { - // get the team this way, because arenas might 'override' the teams. - uint32 team = bg->GetPlayerTeam(_player->GetGUID()); - if(!team) - team = _player->GetTeam(); - if(!bg->GetBgRaid(team)) // first player joined - { - Group *group = new Group; - bg->SetBgRaid(team, group); - group->Create(_player->GetGUIDLow(), _player->GetName()); - } - else // raid already exist - { - bg->GetBgRaid(team)->AddMember(_player->GetGUID(), _player->GetName()); - } - } - } - } - // honorless target if(GetPlayer()->pvpInfo.inHostileArea) GetPlayer()->CastSpell(GetPlayer(), 2479, true); @@ -166,7 +159,7 @@ void WorldSession::HandleMoveWorldportAckOpcode() // resummon pet if(GetPlayer()->m_temporaryUnsummonedPetNumber) { - Pet* NewPet = new Pet; + Pet* NewPet = new Pet(GetPlayer()); if(!NewPet->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber, true)) delete NewPet; @@ -178,64 +171,15 @@ void WorldSession::HandleMoveWorldportAckOpcode() void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data, 4+1+4+4+4+4+4); + uint32 opcode = recv_data.GetOpcode(); + //sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode); + + if(GetPlayer()->GetDontMove()) + return; /* extract packet */ MovementInfo movementInfo; - uint32 MovementFlags; - - recv_data >> MovementFlags; - recv_data >> movementInfo.unk1; - recv_data >> movementInfo.time; - recv_data >> movementInfo.x; - recv_data >> movementInfo.y; - recv_data >> movementInfo.z; - recv_data >> movementInfo.o; - - if(MovementFlags & MOVEMENTFLAG_ONTRANSPORT) - { - // recheck - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4); - - recv_data >> movementInfo.t_guid; - recv_data >> movementInfo.t_x; - recv_data >> movementInfo.t_y; - recv_data >> movementInfo.t_z; - recv_data >> movementInfo.t_o; - recv_data >> movementInfo.t_time; - } - - if(MovementFlags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) - { - // recheck - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4); - - recv_data >> movementInfo.s_pitch; // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up - } - - // recheck - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4); - - recv_data >> movementInfo.fallTime; // duration of last jump (when in jump duration from jump begin to now) - - if(MovementFlags & MOVEMENTFLAG_JUMPING) - { - // recheck - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4); - - recv_data >> movementInfo.j_unk; // constant, but different when jumping in water and on land? - recv_data >> movementInfo.j_sinAngle; // sin of angle between orientation0 and players orientation - recv_data >> movementInfo.j_cosAngle; // cos of angle between orientation0 and players orientation - recv_data >> movementInfo.j_xyspeed; // speed of xy movement - } - - if(MovementFlags & MOVEMENTFLAG_SPLINE) - { - // recheck - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4); - - recv_data >> movementInfo.u_unk1; // unknown - } + ReadMovementInfo(recv_data, &movementInfo); /*----------------*/ if(recv_data.size() != recv_data.rpos()) @@ -248,22 +192,11 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o)) return; - // Handle possessed unit movement separately - Unit* pos_unit = GetPlayer()->GetCharm(); - if (pos_unit && pos_unit->isPossessed()) // can be charmed but not possessed - { - HandlePossessedMovement(recv_data, movementInfo, MovementFlags); - return; - } - - if (GetPlayer()->GetDontMove()) - return; - - //Save movement flags - GetPlayer()->SetUnitMovementFlags(MovementFlags); + Unit *mover = _player->m_mover; + Player *plMover = mover->GetTypeId()==TYPEID_PLAYER ? (Player*)mover : NULL; /* handle special cases */ - if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT) + if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) { // transports size limited // (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped) @@ -275,141 +208,106 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) return; // if we boarded a transport, add us to it - if (!GetPlayer()->m_transport) + if (plMover && !plMover->m_transport) { // elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter) { if ((*iter)->GetGUID() == movementInfo.t_guid) { - // unmount before boarding - GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); - - GetPlayer()->m_transport = (*iter); - (*iter)->AddPassenger(GetPlayer()); + plMover->m_transport = (*iter); + (*iter)->AddPassenger(plMover); break; } } } } - else if (GetPlayer()->m_transport) // if we were on a transport, leave + else if (plMover && plMover->m_transport) // if we were on a transport, leave { - GetPlayer()->m_transport->RemovePassenger(GetPlayer()); - GetPlayer()->m_transport = NULL; + plMover->m_transport->RemovePassenger(plMover); + plMover->m_transport = NULL; movementInfo.t_x = 0.0f; movementInfo.t_y = 0.0f; movementInfo.t_z = 0.0f; movementInfo.t_o = 0.0f; movementInfo.t_time = 0; + movementInfo.t_seat = -1; } // fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map). - if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight()) - GetPlayer()->HandleFallDamage(movementInfo); + if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight()) + plMover->HandleFall(movementInfo); - if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater()) + if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater()) { // now client not include swimming flag in case jumping under water - GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) ); + plMover->SetInWater( !plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) ); } /*----------------------*/ /* process position-change */ - recv_data.put<uint32>(5, getMSTime()); // offset flags(4) + unk(1) - WorldPacket data(recv_data.GetOpcode(), (GetPlayer()->GetPackGUID().size()+recv_data.size())); - data.append(GetPlayer()->GetPackGUID()); + recv_data.put<uint32>(6, getMSTime()); // fix time, offset flags(4) + unk(2) + WorldPacket data(recv_data.GetOpcode(), (mover->GetPackGUID().size()+recv_data.size())); + data.append(mover->GetPackGUID()); // use mover guid data.append(recv_data.contents(), recv_data.size()); GetPlayer()->SendMessageToSet(&data, false); - GetPlayer()->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); - GetPlayer()->m_movementInfo = movementInfo; - if (GetPlayer()->m_lastFallTime >= movementInfo.fallTime || GetPlayer()->m_lastFallZ <=movementInfo.z || recv_data.GetOpcode() == MSG_MOVE_FALL_LAND) - GetPlayer()->SetFallInformation(movementInfo.fallTime, movementInfo.z); - - if(GetPlayer()->isMovingOrTurning()) - GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); - - if(movementInfo.z < -500.0f) - GetPlayer()->HandleFallUnderMap(); -} - -void WorldSession::HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags) -{ - // Whatever the client is controlling, it will send the GUID of the original player. - // If current player is controlling, it must be handled like the controlled player sent these opcodes - - Unit* pos_unit = GetPlayer()->GetCharm(); - - if (pos_unit->GetTypeId() == TYPEID_PLAYER && ((Player*)pos_unit)->GetDontMove()) - return; - - //Save movement flags - pos_unit->SetUnitMovementFlags(MovementFlags); - - // Remove possession if possessed unit enters a transport - if (MovementFlags & MOVEMENTFLAG_ONTRANSPORT) + if(plMover) // nothing is charmed, or player charmed { - GetPlayer()->Uncharm(); - return; - } - - recv_data.put<uint32>(5, getMSTime()); - WorldPacket data(recv_data.GetOpcode(), pos_unit->GetPackGUID().size()+recv_data.size()); - data.append(pos_unit->GetPackGUID()); - data.append(recv_data.contents(), recv_data.size()); - // Send the packet to self but not to the possessed player; for creatures the first bool is irrelevant - pos_unit->SendMessageToSet(&data, true, false); + plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); + plMover->m_movementInfo = movementInfo; + plMover->SetUnitMovementFlags(movementInfo.flags); - // Possessed is a player - if (pos_unit->GetTypeId() == TYPEID_PLAYER) - { - Player* plr = (Player*)pos_unit; - - if (recv_data.GetOpcode() == MSG_MOVE_FALL_LAND) - plr->HandleFallDamage(movementInfo); + plMover->UpdateFallInformationIfNeed(movementInfo,recv_data.GetOpcode()); - if(((MovementFlags & MOVEMENTFLAG_SWIMMING) != 0) != plr->IsInWater()) - { - // Now client not include swimming flag in case jumping under water - plr->SetInWater( !plr->IsInWater() || plr->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) ); - } - - plr->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o, false); - plr->m_movementInfo = movementInfo; - - if(plr->isMovingOrTurning()) - plr->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); + if(plMover->isMovingOrTurning()) + plMover->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); if(movementInfo.z < -500.0f) { - GetPlayer()->Uncharm(); - plr->HandleFallUnderMap(); + if(plMover->InBattleGround() + && plMover->GetBattleGround() + && plMover->GetBattleGround()->HandlePlayerUnderMap(_player)) + { + // do nothing, the handle already did if returned true + } + else + { + // NOTE: this is actually called many times while falling + // even after the player has been teleported away + // TODO: discard movement packets after the player is rooted + if(plMover->isAlive()) + { + plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth()); + // change the death state to CORPSE to prevent the death timer from + // starting in the next player update + plMover->KillPlayer(); + plMover->BuildPlayerRepop(); + } + + // cancel the death timer here if started + plMover->RepopAtGraveyard(); + } } } - else // Possessed unit is a creature + else // creature charmed { - Map* map = MapManager::Instance().GetMap(pos_unit->GetMapId(), pos_unit); - map->CreatureRelocation((Creature*)pos_unit, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); + if(Map *map = mover->GetMap()) + map->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); + mover->SetUnitMovementFlags(movementInfo.flags); } } void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) { - CHECK_PACKET_SIZE(recv_data, 8+4+4+1+4+4+4+4+4); + //sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode()); + + CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4); /* extract packet */ uint64 guid; - uint8 unkB; - uint32 unk1, flags, time, fallTime; - float x, y, z, orientation; - - uint64 t_GUID; - float t_x, t_y, t_z, t_o; - uint32 t_time; - float s_pitch; - float j_unk1, j_sinAngle, j_cosAngle, j_xyspeed; - float u_unk1; + uint32 unk1; float newspeed; recv_data >> guid; @@ -420,47 +318,10 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) // continue parse packet - recv_data >> unk1; - recv_data >> flags >> unkB >> time; - recv_data >> x >> y >> z >> orientation; - if (flags & MOVEMENTFLAG_ONTRANSPORT) - { - // recheck - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4+4+4+4+4); - - recv_data >> t_GUID; - recv_data >> t_x >> t_y >> t_z >> t_o >> t_time; - } - if (flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) - { - // recheck - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4); - - recv_data >> s_pitch; // pitch, -1.55=looking down, 0=looking straight forward, +1.55=looking up - } - - // recheck - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4); + recv_data >> unk1; // counter or moveEvent - recv_data >> fallTime; // duration of last jump (when in jump duration from jump begin to now) - - if ((flags & MOVEMENTFLAG_JUMPING) || (flags & MOVEMENTFLAG_FALLING)) - { - // recheck - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4+4+4+4); - - recv_data >> j_unk1; // ?constant, but different when jumping in water and on land? - recv_data >> j_sinAngle >> j_cosAngle; // sin + cos of angle between orientation0 and players orientation - recv_data >> j_xyspeed; // speed of xy movement - } - - if(flags & MOVEMENTFLAG_SPLINE) - { - // recheck - CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4); - - recv_data >> u_unk1; // unknown - } + MovementInfo movementInfo; + ReadMovementInfo(recv_data, &movementInfo); // recheck CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4); @@ -473,7 +334,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) UnitMoveType move_type; UnitMoveType force_move_type; - static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack" }; + static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" }; uint16 opcode = recv_data.GetOpcode(); switch(opcode) @@ -486,6 +347,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break; case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break; case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break; + case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break; default: sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode); return; @@ -520,20 +382,61 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data) void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data) { sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER"); + recv_data.hexlike(); - CHECK_PACKET_SIZE(recv_data,8); + CHECK_PACKET_SIZE(recv_data, 8); uint64 guid; recv_data >> guid; - WorldPacket data(SMSG_TIME_SYNC_REQ, 4); // new 2.0.x, enable movement - data << uint32(0x00000000); // on blizz it increments periodically - SendPacket(&data); + if(_player->m_mover->GetGUID() != guid) + { + sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " I64FMT " and should be " I64FMT, _player->m_mover->GetGUID(), guid); + return; + } } -void WorldSession::HandleNotActiveMoverOpcode(WorldPacket& /*recv_data*/) +void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) { sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER"); + recv_data.hexlike(); + + CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8); + + uint64 old_mover_guid; + recv_data >> old_mover_guid; + + if(_player->m_mover->GetGUID() == old_mover_guid) + { + sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid); + return; + } + + MovementInfo mi; + ReadMovementInfo(recv_data, &mi); + _player->m_movementInfo = mi; +} + +void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) +{ + sLog.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE"); + recv_data.hexlike(); + + uint64 vehicleGUID = _player->GetCharmGUID(); + + if(!vehicleGUID) // something wrong here... + return; + + MovementInfo mi; + ReadMovementInfo(recv_data, &mi); + _player->m_movementInfo = mi; + + // using charm guid, because we don't have vehicle guid... + if(Vehicle *vehicle = ObjectAccessor::GetVehicle(vehicleGUID)) + { + _player->ExitVehicle(vehicle); + vehicle->Dismiss(); + } } void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/) diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp index 23077ec36be..b52afb42b24 100644 --- a/src/game/NPCHandler.cpp +++ b/src/game/NPCHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -25,17 +25,14 @@ #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" -#include "World.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Player.h" #include "GossipDef.h" -#include "SpellAuras.h" #include "UpdateMask.h" #include "ScriptCalls.h" #include "ObjectAccessor.h" #include "Creature.h" -#include "MapManager.h" #include "Pet.h" #include "BattleGroundMgr.h" #include "BattleGround.h" @@ -162,29 +159,29 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle ) float fDiscountMod = _player->GetReputationPriceDiscount(unit); uint32 count = 0; - for(TrainerSpellList::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr) + for(TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr) { - TrainerSpell const* tSpell = *itr; + TrainerSpell const* tSpell = &itr->second; - if(!_player->IsSpellFitByClassAndRace(tSpell->spell)) + if(!_player->IsSpellFitByClassAndRace(tSpell->learnedSpell)) continue; ++count; - bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->spell); + bool primary_prof_first_rank = spellmgr.IsPrimaryProfessionFirstRankSpell(tSpell->learnedSpell); - SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->spell); + SpellChainNode const* chain_node = spellmgr.GetSpellChainNode(tSpell->learnedSpell); uint32 req_spell = spellmgr.GetSpellRequired(tSpell->spell); - data << uint32(tSpell->spell); + data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case) data << uint8(_player->GetTrainerSpellState(tSpell)); - data << uint32(floor(tSpell->spellcost * fDiscountMod)); + data << uint32(floor(tSpell->spellCost * fDiscountMod)); data << uint32(primary_prof_first_rank ? 1 : 0); // primary prof. learn confirmation dialog data << uint32(primary_prof_first_rank ? 1 : 0); // must be equal prev. field to have learn button in enabled state - data << uint8(tSpell->reqlevel); - data << uint32(tSpell->reqskill); - data << uint32(tSpell->reqskillvalue); + data << uint8(tSpell->reqLevel); + data << uint32(tSpell->reqSkill); + data << uint32(tSpell->reqSkillValue); data << uint32(chain_node && chain_node->prev ? chain_node->prev : req_spell); data << uint32(chain_node && chain_node->prev ? req_spell : 0); data << uint32(0); @@ -235,12 +232,14 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data ) return; // apply reputation discount - uint32 nSpellCost = uint32(floor(trainer_spell->spellcost * _player->GetReputationPriceDiscount(unit))); + uint32 nSpellCost = uint32(floor(trainer_spell->spellCost * _player->GetReputationPriceDiscount(unit))); // check money requirement if(_player->GetMoney() < nSpellCost ) return; + _player->ModifyMoney( -int32(nSpellCost) ); + WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12); // visual effect on trainer data << uint64(guid) << uint32(0xB3); SendPacket(&data); @@ -249,13 +248,15 @@ void WorldSession::HandleTrainerBuySpellOpcode( WorldPacket & recv_data ) data << uint64(_player->GetGUID()) << uint32(0x016A); SendPacket(&data); - _player->ModifyMoney( -int32(nSpellCost) ); - - // learn explicitly to prevent lost money at lags, learning spell will be only show spell animation - _player->learnSpell(trainer_spell->spell); + // learn explicitly or cast explicitly + if(trainer_spell->IsCastable ()) + //FIXME: prof. spell entry in trainer list not marked gray until list re-open. + _player->CastSpell(_player,trainer_spell->spell,true); + else + _player->learnSpell(spellId,false); data.Initialize(SMSG_TRAINER_BUY_SUCCEEDED, 12); - data << uint64(guid) << uint32(spellId); + data << uint64(guid) << uint32(trainer_spell->spell); SendPacket(&data); } @@ -438,11 +439,12 @@ void WorldSession::HandleBinderActivateOpcode( WorldPacket & recv_data ) void WorldSession::SendBindPoint(Creature *npc) { uint32 bindspell = 3286; + uint32 zone_id = _player->GetZoneId(); // update sql homebind - CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'", _player->GetMapId(), _player->GetZoneId(), _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow()); + CharacterDatabase.PExecute("UPDATE character_homebind SET map = '%u', zone = '%u', position_x = '%f', position_y = '%f', position_z = '%f' WHERE guid = '%u'", _player->GetMapId(), zone_id, _player->GetPositionX(), _player->GetPositionY(), _player->GetPositionZ(), _player->GetGUIDLow()); _player->m_homebindMapId = _player->GetMapId(); - _player->m_homebindZoneId = _player->GetZoneId(); + _player->m_homebindZoneId = zone_id; _player->m_homebindX = _player->GetPositionX(); _player->m_homebindY = _player->GetPositionY(); _player->m_homebindZ = _player->GetPositionZ(); @@ -461,19 +463,19 @@ void WorldSession::SendBindPoint(Creature *npc) data << float(_player->GetPositionY()); data << float(_player->GetPositionZ()); data << uint32(_player->GetMapId()); - data << uint32(_player->GetZoneId()); + data << uint32(zone_id); SendPacket( &data ); DEBUG_LOG("New Home Position X is %f",_player->GetPositionX()); DEBUG_LOG("New Home Position Y is %f",_player->GetPositionY()); DEBUG_LOG("New Home Position Z is %f",_player->GetPositionZ()); DEBUG_LOG("New Home MapId is %u",_player->GetMapId()); - DEBUG_LOG("New Home ZoneId is %u",_player->GetZoneId()); + DEBUG_LOG("New Home ZoneId is %u",zone_id); // zone update data.Initialize( SMSG_PLAYERBOUND, 8+4 ); data << uint64(_player->GetGUID()); - data << uint32(_player->GetZoneId()); + data << uint32(zone_id); SendPacket( &data ); _player->PlayerTalkClass->CloseGossip(); @@ -528,13 +530,12 @@ void WorldSession::SendStablePet(uint64 guid ) data << uint32(pet->GetEntry()); data << uint32(pet->getLevel()); data << pet->GetName(); // petname - data << uint32(pet->GetLoyaltyLevel()); // loyalty - data << uint8(0x01); // client slot 1 == current pet (0) + data << uint8(0x01); // flags?, client slot 1 == current pet (0) ++num; } - // 0 1 2 3 4 5 6 - QueryResult* result = CharacterDatabase.PQuery("SELECT owner, slot, id, entry, level, loyalty, name FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 3",_player->GetGUIDLow()); + // 0 1 2 3 4 5 + QueryResult* result = CharacterDatabase.PQuery("SELECT owner, slot, id, entry, level, name FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 5",_player->GetGUIDLow()); if(result) { @@ -545,8 +546,7 @@ void WorldSession::SendStablePet(uint64 guid ) data << uint32(fields[2].GetUInt32()); // petnumber data << uint32(fields[3].GetUInt32()); // creature entry data << uint32(fields[4].GetUInt32()); // level - data << fields[6].GetString(); // name - data << uint32(fields[5].GetUInt32()); // loyalty + data << fields[5].GetString(); // name data << uint8(fields[1].GetUInt32()+1); // slot ++num; @@ -596,7 +596,7 @@ void WorldSession::HandleStablePet( WorldPacket & recv_data ) uint32 free_slot = 1; - QueryResult *result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 3 ORDER BY slot ",_player->GetGUIDLow()); + QueryResult *result = CharacterDatabase.PQuery("SELECT owner,slot,id FROM character_pet WHERE owner = '%u' AND slot > 0 AND slot < 5 ORDER BY slot ",_player->GetGUIDLow()); if(result) { do @@ -660,13 +660,13 @@ void WorldSession::HandleUnstablePet( WorldPacket & recv_data ) Pet *newpet = NULL; - QueryResult *result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot > 0 AND slot < 3",_player->GetGUIDLow(),petnumber); + QueryResult *result = CharacterDatabase.PQuery("SELECT entry FROM character_pet WHERE owner = '%u' AND id = '%u' AND slot > 0 AND slot < 5",_player->GetGUIDLow(),petnumber); if(result) { Field *fields = result->Fetch(); uint32 petentry = fields[0].GetUInt32(); - newpet = new Pet(HUNTER_PET); + newpet = new Pet(_player, HUNTER_PET); if(!newpet->LoadPetFromDB(_player,petentry,petnumber)) { delete newpet; @@ -704,7 +704,7 @@ void WorldSession::HandleBuyStableSlot( WorldPacket & recv_data ) WorldPacket data(SMSG_STABLE_RESULT, 200); - if(GetPlayer()->m_stableSlots < 2) // max slots amount = 2 + if(GetPlayer()->m_stableSlots < 4) // max slots amount = 4 { StableSlotPricesEntry const *SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1); if(_player->GetMoney() >= SlotPrice->Price) @@ -770,7 +770,7 @@ void WorldSession::HandleStableSwapPet( WorldPacket & recv_data ) _player->RemovePet(pet,pet->isAlive() ? PetSaveMode(slot) : PET_SAVE_AS_DELETED); // summon unstabled pet - Pet *newpet = new Pet; + Pet *newpet = new Pet(_player); if(!newpet->LoadPetFromDB(_player,petentry,pet_number)) { delete newpet; diff --git a/src/game/NPCHandler.h b/src/game/NPCHandler.h index e359878173f..4d0395a0c87 100644 --- a/src/game/NPCHandler.h +++ b/src/game/NPCHandler.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -60,7 +60,6 @@ struct GossipTextOption struct GossipText { - uint32 Text_ID; GossipTextOption Options[8]; }; diff --git a/src/game/NullCreatureAI.cpp b/src/game/NullCreatureAI.cpp index 8bea03d0216..be59ed6e40d 100644 --- a/src/game/NullCreatureAI.cpp +++ b/src/game/NullCreatureAI.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/NullCreatureAI.h b/src/game/NullCreatureAI.h index d20d727690a..626dd307ef3 100644 --- a/src/game/NullCreatureAI.h +++ b/src/game/NullCreatureAI.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 7966a79a84e..20b2cf9eb12 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -27,8 +27,8 @@ #include "Object.h" #include "Creature.h" #include "Player.h" +#include "Vehicle.h" #include "ObjectMgr.h" -#include "WorldSession.h" #include "UpdateData.h" #include "UpdateMask.h" #include "Util.h" @@ -44,6 +44,7 @@ #include "GridNotifiersImpl.h" #include "TemporarySummon.h" +#include "Totem.h" uint32 GuidHigh2TypeId(uint32 guid_hi) { @@ -58,8 +59,9 @@ uint32 GuidHigh2TypeId(uint32 guid_hi) case HIGHGUID_DYNAMICOBJECT:return TYPEID_DYNAMICOBJECT; case HIGHGUID_CORPSE: return TYPEID_CORPSE; case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT; + case HIGHGUID_VEHICLE: return TYPEID_UNIT; } - return 10; // unknown + return MAX_TYPEID; // unknown } Object::Object( ) @@ -146,15 +148,9 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c /** lower flag1 **/ if(target == this) // building packet for oneself - { flags |= UPDATEFLAG_SELF; - /*** temporary reverted - until real source of stack corruption will not found - updatetype = UPDATETYPE_CREATE_OBJECT2; - ****/ - } - - if(flags & UPDATEFLAG_HASPOSITION) + if(flags & UPDATEFLAG_HAS_POSITION) { // UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses... if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER)) @@ -180,6 +176,12 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c break; } } + + if(isType(TYPEMASK_UNIT)) + { + if(((Unit*)this)->getVictim()) + flags |= UPDATEFLAG_HAS_TARGET; + } } //sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2); @@ -250,11 +252,18 @@ void Object::DestroyForPlayer(Player *target) const WorldPacket data(SMSG_DESTROY_OBJECT, 8); data << GetGUID(); + data << uint8(0); // WotLK (bool) target->GetSession()->SendPacket( &data ); } -void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const +void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const { + uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0); + + if(GetTypeId() == TYPEID_UNIT) + if(((Creature*)this)->isVehicle()) + unk_flags |= 0x20; // always allow pitch + *data << (uint8)flags; // update flags // 0x20 @@ -291,12 +300,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 } *data << uint32(flags2); // movement flags - *data << uint8(0); // unk 2.3.0 + *data << uint16(unk_flags); // unknown 2.3.0 *data << uint32(getMSTime()); // time (in milliseconds) } // 0x40 - if (flags & UPDATEFLAG_HASPOSITION) + if (flags & UPDATEFLAG_HAS_POSITION) { // 0x02 if(flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT) @@ -329,12 +338,13 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 *data << (float)((Player*)this)->GetTransOffsetZ(); *data << (float)((Player*)this)->GetTransOffsetO(); *data << (uint32)((Player*)this)->GetTransTime(); + *data << (int8)((Player*)this)->GetTransSeat(); } //TrinIty currently not have support for other than player on transport } // 0x02200000 - if(flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) + if((flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unk_flags & 0x20)) { if(GetTypeId() == TYPEID_PLAYER) *data << (float)((Player*)this)->m_movementInfo.s_pitch; @@ -383,6 +393,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT ); *data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK ); *data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE ); + *data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE ); // 0x08000000 if(flags2 & MOVEMENTFLAG_SPLINE2) @@ -447,6 +458,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 *data << path.GetNodes()[i].z; } + *data << uint8(0); // added in 3.0.8 + /*for(uint32 i = 0; i < poscount; i++) { // path points @@ -484,7 +497,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 break; case TYPEID_PLAYER: if(flags & UPDATEFLAG_SELF) - *data << uint32(0x00000015); // unk, can be 0x15 or 0x22 + *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 else *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 break; @@ -507,6 +520,15 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 case TYPEID_CORPSE: *data << uint32(GetGUIDHigh()); // GetGUIDHigh() break; + case TYPEID_UNIT: + *data << uint32(0x0000000B); // unk, can be 0xB or 0xC + break; + case TYPEID_PLAYER: + if(flags & UPDATEFLAG_SELF) + *data << uint32(0x0000002F); // unk, can be 0x15 or 0x22 + else + *data << uint32(0x00000008); // unk, can be 0x7 or 0x8 + break; default: *data << uint32(0x00000000); // unk break; @@ -514,9 +536,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 } // 0x4 - if(flags & UPDATEFLAG_FULLGUID) + if(flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid) { - *data << uint8(0); // packed guid (probably target guid) + if(Unit *victim = ((Unit*)this)->getVictim()) + data->append(victim->GetPackGUID()); + else + *data << uint8(0); } // 0x2 @@ -524,6 +549,13 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 { *data << uint32(getMSTime()); // ms time } + + // 0x80 + if(flags & UPDATEFLAG_VEHICLE) // unused for now + { + *data << uint32(((Vehicle*)this)->GetVehicleId()); // vehicle id + *data << float(0); // facing adjustment + } } void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const @@ -539,10 +571,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster()) { IsActivateToQuest = true; - updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); + updateMask->SetBit(GAMEOBJECT_DYNAMIC); } - if (GetUInt32Value(GAMEOBJECT_ARTKIT)) - updateMask->SetBit(GAMEOBJECT_ARTKIT); + if (((GameObject*)this)->GetGoArtKit()) + updateMask->SetBit(GAMEOBJECT_BYTES_1); } } else //case UPDATETYPE_VALUES @@ -553,8 +585,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask { IsActivateToQuest = true; } - updateMask->SetBit(GAMEOBJECT_DYN_FLAGS); - updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS); + updateMask->SetBit(GAMEOBJECT_DYNAMIC); + updateMask->SetBit(GAMEOBJECT_BYTES_1); } } @@ -571,7 +603,6 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if( updateMask->GetBit( index ) ) { // remove custom flag before send - if( index == UNIT_NPC_FLAGS ) *data << uint32(m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP)); // FIXME: Some values at server stored in float format but must be sent to client in uint32 format @@ -672,7 +703,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask if( updateMask->GetBit( index ) ) { // send in current format (float as float, uint32 as uint32) - if ( index == GAMEOBJECT_DYN_FLAGS ) + if ( index == GAMEOBJECT_DYNAMIC ) { if(IsActivateToQuest ) { @@ -833,6 +864,48 @@ void Object::SetUInt64Value( uint16 index, const uint64 &value ) } } +bool Object::AddUInt64Value(uint16 index, const uint64 &value) +{ + ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); + if(value && !*((uint64*)&(m_uint32Values[index]))) + { + m_uint32Values[ index ] = *((uint32*)&value); + m_uint32Values[ index + 1 ] = *(((uint32*)&value) + 1); + + if(m_inWorld) + { + if(!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + return true; + } + return false; +} + +bool Object::RemoveUInt64Value(uint16 index, const uint64 &value) +{ + ASSERT( index + 1 < m_valuesCount || PrintIndexError( index , true ) ); + if(value && *((uint64*)&(m_uint32Values[index])) == value) + { + m_uint32Values[ index ] = 0; + m_uint32Values[ index + 1 ] = 0; + + if(m_inWorld) + { + if(!m_objectUpdated) + { + ObjectAccessor::Instance().AddUpdateObject(this); + m_objectUpdated = true; + } + } + return true; + } + return false; +} + void Object::SetFloatValue( uint16 index, float value ) { ASSERT( index < m_valuesCount || PrintIndexError( index , true ) ); @@ -1046,13 +1119,16 @@ void Object::RemoveByteFlag( uint16 index, uint8 offset, uint8 oldFlag ) bool Object::PrintIndexError(uint32 index, bool set) const { - sLog.outError("ERROR: Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType); + sLog.outError("Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u",(set ? "set value to" : "get value from"),index,m_valuesCount,GetTypeId(),m_objectType); // assert must fail after function call return false; } WorldObject::WorldObject() + : m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), + m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f), + mSemaphoreTeleport(false) { m_positionX = 0.0f; m_positionY = 0.0f; @@ -1111,26 +1187,32 @@ void WorldObject::setActive( bool on ) } } -void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid ) +void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint32 phaseMask ) { Object::_Create(guidlow, 0, guidhigh); m_mapId = mapid; + m_phaseMask = phaseMask; } uint32 WorldObject::GetZoneId() const { - return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY); + return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY,m_positionZ); } uint32 WorldObject::GetAreaId() const { - return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY); + return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY,m_positionZ); +} + +void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const +{ + MapManager::Instance().GetBaseMap(m_mapId)->GetZoneAndAreaId(zoneid,areaid,m_positionX,m_positionY,m_positionZ); } InstanceData* WorldObject::GetInstanceData() { - Map *map = MapManager::Instance().GetMap(m_mapId, this); + Map *map = GetMap(); return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL; } @@ -1240,6 +1322,25 @@ float WorldObject::GetAngle( const float x, const float y ) const return ang; } +void WorldObject::GetSinCos(const float x, const float y, float &vsin, float &vcos) +{ + float dx = GetPositionX() - x; + float dy = GetPositionY() - y; + + if(dx < 0.001f && dy < 0.001f) + { + float angle = rand_norm()*2*M_PI; + vcos = cos(angle); + vsin = sin(angle); + } + else + { + float dist = sqrt((dx*dx) + (dy*dy)); + vcos = dx / dist; + vsin = dy / dist; + } +} + bool WorldObject::HasInArc(const float arcangle, const WorldObject* obj) const { float arc = arcangle; @@ -1357,50 +1458,17 @@ void Object::ForceValuesUpdateAtIndex(uint32 i) namespace Trinity { - class MessageChatLocaleCacheDo + class MonsterChatBuilder { public: - MessageChatLocaleCacheDo(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID, float dist) - : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), - i_targetGUID(targetGUID), i_dist(dist) + MonsterChatBuilder(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID) + : i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language), i_targetGUID(targetGUID) {} + void operator()(WorldPacket& data, int32 loc_idx) { - } + char const* text = objmgr.GetMangosString(i_textId,loc_idx); - ~MessageChatLocaleCacheDo() - { - for(int i = 0; i < i_data_cache.size(); ++i) - delete i_data_cache[i]; - } - - void operator()(Player* p) - { - // skip far away players - if(p->GetDistance(&i_object) > i_dist) - return; - - uint32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex(); - uint32 cache_idx = loc_idx+1; - WorldPacket* data; - - // create if not cached yet - if(i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx]) - { - if(i_data_cache.size() < cache_idx+1) - i_data_cache.resize(cache_idx+1); - - char const* text = objmgr.GetTrinityString(i_textId,loc_idx); - - data = new WorldPacket(SMSG_MESSAGECHAT, 200); - - // TODO: i_object.GetName() also must be localized? - i_object.BuildMonsterChat(data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID); - - i_data_cache[cache_idx] = data; - } - else - data = i_data_cache[cache_idx]; - - p->SendDirectMessage(data); + // TODO: i_object.GetName() also must be localized? + i_object.BuildMonsterChat(&data,i_msgtype,text,i_language,i_object.GetNameForLocaleIdx(loc_idx),i_targetGUID); } private: @@ -1409,8 +1477,6 @@ namespace Trinity int32 i_textId; uint32 i_language; uint64 i_targetGUID; - float i_dist; - std::vector<WorldPacket*> i_data_cache; // 0 = default, i => i-1 locale index }; } // namespace Trinity @@ -1422,9 +1488,10 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid) cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY)); - Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); - TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); + MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid); + MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); + MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do); + TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap()); } @@ -1437,9 +1504,10 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid) cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL)); - Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); - TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); + MaNGOS::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid); + MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); + MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),say_do); + TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap()); } @@ -1452,9 +1520,10 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - Trinity::MessageChatLocaleCacheDo say_do(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); - Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do); - TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker); + MaNGOS::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid); + MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> say_do(say_build); + MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> > say_worker(this,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),say_do); + TypeContainerVisitor<MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::MonsterChatBuilder> >, WorldTypeMapContainer > message(say_worker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, message, *GetMap()); } @@ -1469,7 +1538,7 @@ void WorldObject::MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisp char const* text = objmgr.GetTrinityString(textId,loc_idx); WorldPacket data(SMSG_MESSAGECHAT, 200); - BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetName(),receiver); + BuildMonsterChat(&data,IsBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER,text,LANG_UNIVERSAL,GetNameForLocaleIdx(loc_idx),receiver); player->GetSession()->SendPacket(&data); } @@ -1506,7 +1575,7 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const data->Initialize(MSG_MOVE_HEARTBEAT, 32); data->append(GetPackGUID()); *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags - *data << uint8(0); // 2.3.0 + *data << uint16(0); // 2.3.0 *data << getMSTime(); // time *data << m_positionX; *data << m_positionY; @@ -1525,7 +1594,7 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float data->append(GetPackGUID()); *data << uint32(0); // this value increments every time *data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags - *data << uint8(0); // 2.3.0 + *data << uint16(0); // 2.3.0 *data << getMSTime(); // time *data << x; *data << y; @@ -1556,6 +1625,11 @@ Map* WorldObject::GetMap() const return MapManager::Instance().GetMap(GetMapId(), this); } +Map* WorldObject::FindMap() const +{ + return MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); +} + Map const* WorldObject::GetBaseMap() const { return MapManager::Instance().GetBaseMap(GetMapId()); @@ -1573,34 +1647,74 @@ void WorldObject::AddObjectToRemoveList() map->AddObjectToRemoveList(this); } -Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime) +TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float angle, SummonPropertiesEntry const *properties, uint32 duration, Unit *summoner) { - TemporarySummon* pCreature = new TemporarySummon(GetGUID()); + uint32 mask = SUMMON_MASK_SUMMON; + if(properties) + { + if(properties->Category == SUMMON_CATEGORY_PET + || properties->Type == SUMMON_TYPE_GUARDIAN + || properties->Type == SUMMON_TYPE_MINION) + mask = SUMMON_MASK_GUARDIAN; + else if(properties->Type == SUMMON_TYPE_TOTEM) + mask = SUMMON_MASK_TOTEM; + else if(properties->Category == SUMMON_CATEGORY_VEHICLE + || properties->Type == SUMMON_TYPE_VEHICLE) + mask = SUMMON_MASK_VEHICLE; + } - uint32 team = 0; - if (GetTypeId()==TYPEID_PLAYER) - team = ((Player*)this)->GetTeam(); + uint32 phase = PHASEMASK_NORMAL, team = 0; + if(summoner) + { + phase = summoner->GetPhaseMask(); + if(summoner->GetTypeId() == TYPEID_PLAYER) + team = ((Player*)summoner)->GetTeam(); + } - if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), id, team)) + TempSummon *summon = NULL; + switch(mask) + { + case SUMMON_MASK_SUMMON: summon = new TempSummon (properties, summoner); break; + case SUMMON_MASK_GUARDIAN: summon = new Guardian (properties, summoner); break; + case SUMMON_MASK_TOTEM: summon = new Totem (properties, summoner); break; + default: return NULL; + } + if(!summon->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), this, phase, entry, team)) { - delete pCreature; + delete summon; return NULL; } - if (x == 0.0f && y == 0.0f && z == 0.0f) - GetClosePoint(x, y, z, pCreature->GetObjectSize()); - - pCreature->Relocate(x, y, z, ang); - - if(!pCreature->IsPositionValid()) + summon->Relocate(x, y, z, angle); + if(!summon->IsPositionValid()) { - sLog.outError("ERROR: Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); - delete pCreature; + sLog.outError("Creature (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",summon->GetGUIDLow(),summon->GetEntry(),summon->GetPositionX(),summon->GetPositionY()); + delete summon; return NULL; } + Add((Creature*)summon); + summon->InitSummon(duration); + + return summon; +} + +TempSummon* WorldObject::SummonCreature(uint32 entry, float x, float y, float z, float ang, TempSummonType spwtype, uint32 duration) +{ + Map *map = FindMap(); + if(!map) + return NULL; + + if (x == 0.0f && y == 0.0f && z == 0.0f) + GetClosePoint(x, y, z, GetObjectSize()); + + TempSummon *pCreature = map->SummonCreature(entry, x, y, z, ang, NULL, duration, GetTypeId() == TYPEID_UNIT ? (Unit*)this : NULL); + if(!pCreature) + return NULL; + pCreature->SetHomePosition(x, y, z, ang); - pCreature->Summon(spwtype, despwtime); + pCreature->InitSummon(duration); + pCreature->SetTempSummonType(spwtype); if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->JustSummoned(pCreature); @@ -1612,13 +1726,50 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa pCreature->CastSpell(pCreature, pCreature->m_spells[0], false, 0, 0, GetGUID()); } - //return the creature therewith the summoner has access to it return pCreature; } +Vehicle* WorldObject::SummonVehicle(uint32 entry, float x, float y, float z, float ang) +{ + CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry); + if(!ci) + return NULL; + + uint32 id = ci->spells[7]; //temp store id here + if(!id) id = 156; + VehicleEntry const *ve = sVehicleStore.LookupEntry(id); + if(!ve) + return NULL; + + Vehicle *v = new Vehicle; + Map *map = GetMap(); + uint32 team = 0; + if (GetTypeId()==TYPEID_PLAYER) + team = ((Player*)this)->GetTeam(); + if(!v->Create(objmgr.GenerateLowGuid(HIGHGUID_VEHICLE), map, entry, id, team)) + { + delete v; + return NULL; + } + + v->Relocate(x, y, z, ang); + + if(!v->IsPositionValid()) + { + sLog.outError("ERROR: Vehicle (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + v->GetGUIDLow(), v->GetEntry(), v->GetPositionX(), v->GetPositionY()); + delete v; + return NULL; + } + + map->Add((Creature*)v); + + return v; +} + Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration) { - Pet* pet = new Pet(petType); + Pet* pet = new Pet(this, petType); if(petType == SUMMON_PET && pet->LoadPetFromDB(this, entry)) { @@ -1650,7 +1801,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy Map *map = GetMap(); uint32 pet_number = objmgr.GeneratePetNumber(); - if(!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, entry, pet_number)) + if(!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number)) { sLog.outError("no such creature entry %u", entry); delete pet; @@ -1666,7 +1817,6 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy return NULL; } - pet->SetOwnerGUID(GetGUID()); pet->SetCreatorGUID(GetGUID()); pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction()); @@ -1674,7 +1824,6 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy pet->GetCharmInfo()->SetPetNumber(pet_number, false); pet->AIM_Initialize(); - map->Add((Creature*)pet); pet->setPowerType(POWER_MANA); @@ -1682,12 +1831,12 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy pet->SetUInt32Value(UNIT_FIELD_BYTES_1,0); pet->InitStatsForLevel(getLevel()); + SetPet(pet, true); + switch(petType) { - case GUARDIAN_PET: case POSSESSED_PET: pet->SetUInt32Value(UNIT_FIELD_FLAGS,0); - AddGuardian(pet); break; case SUMMON_PET: pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048); @@ -1697,7 +1846,6 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA)); pet->InitPetCreateSpells(); pet->SavePetToDB(PET_SAVE_AS_CURRENT); - SetPet(pet); PetSpellInitialize(); break; } @@ -1728,17 +1876,16 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float { if(!IsInWorld()) return NULL; - Map * map = GetMap(); - if(!map) - return NULL; + GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry); if(!goinfo) { sLog.outErrorDb("Gameobject template %u not found in database!", entry); return NULL; } + Map *map = GetMap(); GameObject *go = new GameObject(); - if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry,map,x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1)) + if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1)) return NULL; go->SetRespawnTime(respawnTime); if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) //not sure how to handle this @@ -1797,5 +1944,31 @@ void WorldObject::GetGroundPoint(float &x, float &y, float &z, float dist, float UpdateGroundPositionZ(x, y, z); } +void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update) +{ + m_phaseMask = newPhaseMask; + if(update && IsInWorld()) + ObjectAccessor::UpdateObjectVisibility(this); +} +void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/ ) +{ + WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8); + data << uint32(sound_id); + data << GetGUID(); + if (target) + target->SendDirectMessage( &data ); + else + SendMessageToSet( &data, true ); +} + +void WorldObject::PlayDirectSound( uint32 sound_id, Player* target /*= NULL*/ ) +{ + WorldPacket data(SMSG_PLAY_SOUND, 4); + data << uint32(sound_id); + if (target) + target->SendDirectMessage( &data ); + else + SendMessageToSet( &data, true ); +} diff --git a/src/game/Object.h b/src/game/Object.h index 7e18ea4db92..0609b407dc5 100644 --- a/src/game/Object.h +++ b/src/game/Object.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -50,13 +50,14 @@ enum TypeMask TYPEMASK_OBJECT = 0x0001, TYPEMASK_ITEM = 0x0002, TYPEMASK_CONTAINER = 0x0006, // TYPEMASK_ITEM | 0x0004 - TYPEMASK_UNIT = 0x0008, + TYPEMASK_UNIT = 0x0008, //creature or player TYPEMASK_PLAYER = 0x0010, TYPEMASK_GAMEOBJECT = 0x0020, TYPEMASK_DYNAMICOBJECT = 0x0040, TYPEMASK_CORPSE = 0x0080, TYPEMASK_AIGROUP = 0x0100, - TYPEMASK_AREATRIGGER = 0x0200 + TYPEMASK_AREATRIGGER = 0x0200, + TYPEMASK_SEER = TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT }; enum TypeID @@ -72,6 +73,7 @@ enum TypeID TYPEID_AIGROUP = 8, TYPEID_AREATRIGGER = 9 }; +#define MAX_TYPEID 10 uint32 GuidHigh2TypeId(uint32 guid_hi); @@ -87,6 +89,12 @@ enum TempSummonType TEMPSUMMON_MANUAL_DESPAWN = 8 // despawns when UnSummon() is called }; +enum PhaseMasks +{ + PHASEMASK_NORMAL = 0x00000001, + PHASEMASK_ANYWHERE = 0xFFFFFFFF +}; + class WorldPacket; class UpdateData; class ByteBuffer; @@ -96,6 +104,8 @@ class Player; class UpdateMask; class InstanceData; class GameObject; +class TempSummon; +class Vehicle; typedef UNORDERED_MAP<Player*, UpdateData> UpdateDataMapType; @@ -208,6 +218,9 @@ class TRINITY_DLL_SPEC Object void SetStatFloatValue( uint16 index, float value); void SetStatInt32Value( uint16 index, int32 value); + bool AddUInt64Value( uint16 index, const uint64 &value ); + bool RemoveUInt64Value( uint16 index, const uint64 &value ); + void ApplyModUInt32Value(uint16 index, int32 val, bool apply); void ApplyModInt32Value(uint16 index, int32 val, bool apply); void ApplyModUInt64Value(uint16 index, int32 val, bool apply); @@ -357,7 +370,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object virtual void Update ( uint32 /*time_diff*/ ) { } - void _Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid ); + void _Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint32 phaseMask); void Relocate(float x, float y, float z, float orientation) { @@ -419,11 +432,16 @@ class TRINITY_DLL_SPEC WorldObject : public Object void GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z ) const; void SetMapId(uint32 newMap) { m_mapId = newMap; } - uint32 GetMapId() const { return m_mapId; } + virtual void SetPhaseMask(uint32 newPhaseMask, bool update); + uint32 GetPhaseMask() const { return m_phaseMask; } + bool InSamePhase(WorldObject const* obj) const { return InSamePhase(obj->GetPhaseMask()); } + bool InSamePhase(uint32 phasemask) const { return (GetPhaseMask() & phasemask); } + uint32 GetZoneId() const; uint32 GetAreaId() const; + void GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const; InstanceData* GetInstanceData(); @@ -438,13 +456,18 @@ class TRINITY_DLL_SPEC WorldObject : public Object float GetDistance2d(const WorldObject* obj) const; float GetDistance2d(const float x, const float y) const; float GetDistanceZ(const WorldObject* obj) const; - bool IsInMap(const WorldObject* obj) const { return GetMapId()==obj->GetMapId() && GetInstanceId()==obj->GetInstanceId(); } + bool IsInMap(const WorldObject* obj) const + { + return IsInWorld() && obj->IsInWorld() && GetMapId()==obj->GetMapId() && + GetInstanceId()==obj->GetInstanceId() && InSamePhase(obj); + } bool IsWithinDistInMap(const WorldObject* obj, const float dist2compare, const bool is3D = true) const; bool IsWithinLOS(const float x, const float y, const float z ) const; bool IsWithinLOSInMap(const WorldObject* obj) const; float GetAngle( const WorldObject* obj ) const; float GetAngle( const float x, const float y ) const; + void GetSinCos(const float x, const float y, float &vsin, float &vcos); bool HasInArc( const float arcangle, const WorldObject* obj ) const; virtual void SendMessageToSet(WorldPacket *data, bool self, bool to_possessor = true); @@ -464,6 +487,9 @@ class TRINITY_DLL_SPEC WorldObject : public Object void MonsterWhisper(int32 textId, uint64 receiver, bool IsBossWhisper = false); void BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const* text, uint32 language, char const* name, uint64 TargetGuid) const; + void PlayDistanceSound(uint32 sound_id, Player* target = NULL); + void PlayDirectSound(uint32 sound_id, Player* target = NULL); + void SendObjectDeSpawnAnim(uint64 guid); virtual void SaveRespawnTime() {} @@ -483,10 +509,12 @@ class TRINITY_DLL_SPEC WorldObject : public Object void SendPlaySound(uint32 Sound, bool OnlySelf); Map * GetMap() const; + Map * FindMap() const; Map const* GetBaseMap() const; - Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime); + TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime); + Vehicle* SummonVehicle(uint32 entry, float x, float y, float z, float ang); GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); - Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL); + Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL); bool isActiveObject() const { return m_isActive; } void setActive(bool isActiveObject); void SetWorldObject(bool apply); @@ -501,7 +529,9 @@ class TRINITY_DLL_SPEC WorldObject : public Object bool m_isActive; private: - uint32 m_mapId; + uint32 m_mapId; // object at map with map_id + uint32 m_InstanceId; // in map copy with instance id + uint32 m_phaseMask; // in area phase state float m_positionX; float m_positionY; @@ -509,8 +539,6 @@ class TRINITY_DLL_SPEC WorldObject : public Object float m_orientation; bool mSemaphoreTeleport; - - uint32 m_InstanceId; }; #endif diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 5ad5f036813..14ee90ef3e5 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -25,8 +25,7 @@ #include "Creature.h" #include "GameObject.h" #include "DynamicObject.h" -#include "Corpse.h" -#include "WorldSession.h" +#include "Vehicle.h" #include "WorldPacket.h" #include "Item.h" #include "Corpse.h" @@ -38,6 +37,7 @@ #include "Opcodes.h" #include "ObjectDefines.h" #include "MapInstanced.h" +#include "World.h" #include <cmath> @@ -45,38 +45,6 @@ INSTANTIATE_SINGLETON_2(ObjectAccessor, CLASS_LOCK); INSTANTIATE_CLASS_MUTEX(ObjectAccessor, ZThread::FastMutex); -namespace Trinity -{ - struct TRINITY_DLL_DECL BuildUpdateForPlayer - { - Player &i_player; - UpdateDataMapType &i_updatePlayers; - - BuildUpdateForPlayer(Player &player, UpdateDataMapType &data_map) : i_player(player), i_updatePlayers(data_map) {} - - void Visit(PlayerMapType &m) - { - for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) - { - if( iter->getSource() == &i_player ) - continue; - - UpdateDataMapType::iterator iter2 = i_updatePlayers.find(iter->getSource()); - if( iter2 == i_updatePlayers.end() ) - { - std::pair<UpdateDataMapType::iterator, bool> p = i_updatePlayers.insert( ObjectAccessor::UpdateDataValueType(iter->getSource(), UpdateData()) ); - assert(p.second); - iter2 = p.first; - } - - i_player.BuildValuesUpdateBlockForPlayer(&iter2->second, iter2->first); - } - } - - template<class SKIP> void Visit(GridRefManager<SKIP> &) {} - }; -} - ObjectAccessor::ObjectAccessor() {} ObjectAccessor::~ObjectAccessor() {} @@ -113,13 +81,11 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3 return NULL; // not unfriendly - FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction()); - if(factionTemplate) - { - FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction); - if( faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY) - return NULL; - } + if(FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(unit->getFaction())) + if(factionTemplate->faction) + if(FactionEntry const* faction = sFactionStore.LookupEntry(factionTemplate->faction)) + if(faction->reputationListID >= 0 && player.GetReputationRank(faction) <= REP_UNFRIENDLY) + return NULL; // not too far if(!unit->IsWithinDistInMap(&player,INTERACTION_DISTANCE)) @@ -129,11 +95,14 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3 } Creature* -ObjectAccessor::GetCreatureOrPet(WorldObject const &u, uint64 guid) +ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const &u, uint64 guid) { if(Creature *unit = GetPet(guid)) return unit; + if(Creature *unit = GetVehicle(guid)) + return unit; + return GetCreature(u, guid); } @@ -162,18 +131,23 @@ ObjectAccessor::GetUnit(WorldObject const &u, uint64 guid) if(IS_PLAYER_GUID(guid)) return FindPlayer(guid); - return GetCreatureOrPet(u, guid); + return GetCreatureOrPetOrVehicle(u, guid); } Corpse* ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid) { Corpse * ret = GetObjectInWorld(guid, (Corpse*)NULL); - if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL; + if(!ret) + return NULL; + if(ret->GetMapId() != u.GetMapId()) + return NULL; + if(ret->GetInstanceId() != u.GetInstanceId()) + return NULL; return ret; } -Object* ObjectAccessor::GetObjectByTypeMask(Player const &p, uint64 guid, uint32 typemask) +Object* ObjectAccessor::GetObjectByTypeMask(WorldObject const &p, uint64 guid, uint32 typemask) { Object *obj = NULL; @@ -185,7 +159,7 @@ Object* ObjectAccessor::GetObjectByTypeMask(Player const &p, uint64 guid, uint32 if(typemask & TYPEMASK_UNIT) { - obj = GetCreatureOrPet(p,guid); + obj = GetCreatureOrPetOrVehicle(p,guid); if(obj) return obj; } @@ -201,9 +175,9 @@ Object* ObjectAccessor::GetObjectByTypeMask(Player const &p, uint64 guid, uint32 if(obj) return obj; } - if(typemask & TYPEMASK_ITEM) + if(typemask & TYPEMASK_ITEM && p.GetTypeId() == TYPEID_PLAYER) { - obj = p.GetItemByGuid( guid ); + obj = ((Player const &)p).GetItemByGuid( guid ); if(obj) return obj; } @@ -214,15 +188,25 @@ GameObject* ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid) { GameObject * ret = GetObjectInWorld(guid, (GameObject*)NULL); - if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL; + if(!ret) + return NULL; + if(ret->GetMapId() != u.GetMapId()) + return NULL; + if(ret->GetInstanceId() != u.GetInstanceId()) + return NULL; return ret; } DynamicObject* -ObjectAccessor::GetDynamicObject(Unit const &u, uint64 guid) +ObjectAccessor::GetDynamicObject(WorldObject const &u, uint64 guid) { DynamicObject * ret = GetObjectInWorld(guid, (DynamicObject*)NULL); - if(ret && ret->GetMapId() != u.GetMapId()) ret = NULL; + if(!ret) + return NULL; + if(ret->GetMapId() != u.GetMapId()) + return NULL; + if(ret->GetInstanceId() != u.GetInstanceId()) + return NULL; return ret; } @@ -273,22 +257,6 @@ ObjectAccessor::UpdateObject(Object* obj, Player* exceptPlayer) } void -ObjectAccessor::AddUpdateObject(Object *obj) -{ - Guard guard(i_updateGuard); - i_objects.insert(obj); -} - -void -ObjectAccessor::RemoveUpdateObject(Object *obj) -{ - Guard guard(i_updateGuard); - std::set<Object *>::iterator iter = i_objects.find(obj); - if( iter != i_objects.end() ) - i_objects.erase( iter ); -} - -void ObjectAccessor::_buildUpdateObject(Object *obj, UpdateDataMapType &update_players) { bool build_for_all = true; @@ -351,6 +319,12 @@ ObjectAccessor::GetPet(uint64 guid) return GetObjectInWorld(guid, (Pet*)NULL); } +Vehicle* +ObjectAccessor::GetVehicle(uint64 guid) +{ + return GetObjectInWorld(guid, (Vehicle*)NULL); +} + Corpse* ObjectAccessor::GetCorpseForPlayerGUID(uint64 guid) { @@ -423,18 +397,18 @@ ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* ma } Corpse* -ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid) +ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia) { Corpse *corpse = GetCorpseForPlayerGUID(player_guid); if(!corpse) { //in fact this function is called from several places //even when player doesn't have a corpse, not an error - //sLog.outError("ERROR: Try remove corpse that not in map for GUID %ul", player_guid); + //sLog.outError("Try remove corpse that not in map for GUID %ul", player_guid); return NULL; } - DEBUG_LOG("Deleting Corpse and spawning bones.\n"); + DEBUG_LOG("Deleting Corpse and spawning bones."); // remove corpse from player_guid -> corpse map RemoveCorpse(corpse); @@ -449,7 +423,10 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid) Corpse *bones = NULL; // create the bones only if the map and the grid is loaded at the corpse's location - if(map && !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY())) + // ignore bones creating option in case insignia + if (map && (insignia || + (map->IsBattleGroundOrArena() ? sWorld.getConfig(CONFIG_DEATH_BONES_BG_OR_ARENA) : sWorld.getConfig(CONFIG_DEATH_BONES_WORLD))) && + !map->IsRemovalGrid(corpse->GetPositionX(), corpse->GetPositionY())) { // Create bones, don't change Corpse bones = new Corpse; @@ -465,6 +442,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid) bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation()); bones->SetMapId(corpse->GetMapId()); bones->SetInstanceId(corpse->GetInstanceId()); + bones->SetPhaseMask(corpse->GetPhaseMask(),false); bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES); bones->SetUInt64Value(CORPSE_FIELD_OWNER, 0); @@ -602,6 +580,7 @@ template <class T> ZThread::FastMutex HashMapHolder<T>::i_lock; template class HashMapHolder<Player>; template class HashMapHolder<Pet>; +template class HashMapHolder<Vehicle>; template class HashMapHolder<GameObject>; template class HashMapHolder<DynamicObject>; template class HashMapHolder<Creature>; @@ -609,6 +588,7 @@ template class HashMapHolder<Corpse>; template Player* ObjectAccessor::GetObjectInWorld<Player>(uint32 mapid, float x, float y, uint64 guid, Player* /*fake*/); template Pet* ObjectAccessor::GetObjectInWorld<Pet>(uint32 mapid, float x, float y, uint64 guid, Pet* /*fake*/); +template Vehicle* ObjectAccessor::GetObjectInWorld<Vehicle>(uint32 mapid, float x, float y, uint64 guid, Vehicle* /*fake*/); template Creature* ObjectAccessor::GetObjectInWorld<Creature>(uint32 mapid, float x, float y, uint64 guid, Creature* /*fake*/); template Corpse* ObjectAccessor::GetObjectInWorld<Corpse>(uint32 mapid, float x, float y, uint64 guid, Corpse* /*fake*/); template GameObject* ObjectAccessor::GetObjectInWorld<GameObject>(uint32 mapid, float x, float y, uint64 guid, GameObject* /*fake*/); diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h index bbfc06b78b6..218d1d91995 100644 --- a/src/game/ObjectAccessor.h +++ b/src/game/ObjectAccessor.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -41,6 +41,7 @@ class Corpse; class Unit; class GameObject; class DynamicObject; +class Vehicle; class WorldObject; class Map; @@ -58,9 +59,7 @@ class HashMapHolder static void Remove(T* o) { Guard guard(i_lock); - typename MapType::iterator itr = m_objectMap.find(o->GetGUID()); - if (itr != m_objectMap.end()) - m_objectMap.erase(itr); + m_objectMap.erase(o->GetGUID()); } static T* Find(uint64 guid) @@ -139,24 +138,46 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor else return NULL; } - static Object* GetObjectByTypeMask(Player const &, uint64, uint32 typemask); + static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask); static Creature* GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint32 npcflagmask); static Creature* GetCreature(WorldObject const &, uint64); - static Creature* GetCreatureOrPet(WorldObject const &, uint64); + static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64); static Unit* GetUnit(WorldObject const &, uint64); static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); } static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); } static GameObject* GetGameObject(WorldObject const &, uint64); - static DynamicObject* GetDynamicObject(Unit const &, uint64); + static DynamicObject* GetDynamicObject(WorldObject const &, uint64); static Corpse* GetCorpse(WorldObject const &u, uint64 guid); static Pet* GetPet(uint64 guid); + static Vehicle* GetVehicle(uint64 guid); static Player* FindPlayer(uint64); Player* FindPlayerByName(const char *name) ; - HashMapHolder<Player>::MapType& GetPlayers() - { - return HashMapHolder<Player>::GetContainer(); + HashMapHolder<Player>::MapType& GetPlayers()
+ {
+ return HashMapHolder<Player>::GetContainer();
+ }
+
+ HashMapHolder<Creature>::MapType& GetCreatures()
+ {
+ return HashMapHolder<Creature>::GetContainer();
+ }
+
+ HashMapHolder<Unit>::MapType& GetUnits()
+ {
+ return HashMapHolder<Unit>::GetContainer();
+ }
+
+ HashMapHolder<GameObject>::MapType& GetGameObjects()
+ {
+ return HashMapHolder<GameObject>::GetContainer();
+ }
+
+ // note: possibly very heavy
+ HashMapHolder<WorldObject>::MapType& GetWorldObjects()
+ {
+ return HashMapHolder<WorldObject>::GetContainer();
} template<class T> void AddObject(T *object) @@ -174,16 +195,22 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor HashMapHolder<Player>::Remove(pl); Guard guard(i_updateGuard); - - std::set<Object *>::iterator iter2 = std::find(i_objects.begin(), i_objects.end(), (Object *)pl); - if( iter2 != i_objects.end() ) - i_objects.erase(iter2); + i_objects.erase((Object *)pl); } void SaveAllPlayers(); - void AddUpdateObject(Object *obj); - void RemoveUpdateObject(Object *obj); + void AddUpdateObject(Object *obj) + { + Guard guard(i_updateGuard); + i_objects.insert(obj); + } + + void RemoveUpdateObject(Object *obj) + { + Guard guard(i_updateGuard); + i_objects.erase( obj ); + } void Update(uint32 diff); void UpdatePlayers(uint32 diff); @@ -192,7 +219,7 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor void RemoveCorpse(Corpse *corpse); void AddCorpse(Corpse* corpse); void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map); - Corpse* ConvertCorpseForPlayer(uint64 player_guid); + Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false); static void UpdateObject(Object* obj, Player* exceptPlayer); static void _buildUpdateObject(Object* obj, UpdateDataMapType &); diff --git a/src/game/ObjectDefines.h b/src/game/ObjectDefines.h index 53a0174ba2f..ee58e8a5f34 100644 --- a/src/game/ObjectDefines.h +++ b/src/game/ObjectDefines.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -41,6 +41,7 @@ enum HighGuid HIGHGUID_TRANSPORT = 0xF120, // blizz F120 (for GAMEOBJECT_TYPE_TRANSPORT) HIGHGUID_UNIT = 0xF130, // blizz F130 HIGHGUID_PET = 0xF140, // blizz F140 + HIGHGUID_VEHICLE = 0xF150, // blizz F550 HIGHGUID_DYNAMICOBJECT = 0xF100, // blizz F100 HIGHGUID_CORPSE = 0xF101, // blizz F100 HIGHGUID_MO_TRANSPORT = 0x1FC0, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT) @@ -50,6 +51,7 @@ enum HighGuid #define IS_CREATURE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_UNIT ) #define IS_PET_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_PET ) +#define IS_VEHICLE_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_VEHICLE ) #define IS_CREATURE_OR_PET_GUID(Guid)( IS_CREATURE_GUID(Guid) || IS_PET_GUID(Guid) ) #define IS_PLAYER_GUID(Guid) ( GUID_HIPART(Guid) == HIGHGUID_PLAYER && Guid!=0 ) #define IS_UNIT_GUID(Guid) ( IS_CREATURE_OR_PET_GUID(Guid) || IS_PLAYER_GUID(Guid) ) @@ -87,6 +89,7 @@ inline bool IsGuidHaveEnPart(uint64 const& guid) case HIGHGUID_TRANSPORT: case HIGHGUID_UNIT: case HIGHGUID_PET: + case HIGHGUID_VEHICLE: case HIGHGUID_MO_TRANSPORT: default: return true; @@ -106,6 +109,7 @@ inline char const* GetLogNameForGuid(uint64 guid) case HIGHGUID_TRANSPORT: return "transport"; case HIGHGUID_UNIT: return "creature"; case HIGHGUID_PET: return "pet"; + case HIGHGUID_VEHICLE: return "vehicle"; case HIGHGUID_DYNAMICOBJECT:return "dynobject"; case HIGHGUID_CORPSE: return "corpse"; case HIGHGUID_MO_TRANSPORT: return "mo_transport"; diff --git a/src/game/ObjectGridLoader.cpp b/src/game/ObjectGridLoader.cpp index 0c1de5859e9..9078dd4268d 100644 --- a/src/game/ObjectGridLoader.cpp +++ b/src/game/ObjectGridLoader.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,6 @@ #include "ObjectGridLoader.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" -#include "MapManager.h" #include "Creature.h" #include "GameObject.h" #include "DynamicObject.h" @@ -59,7 +58,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m) Creature * c = iter->getSource(); - assert(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets"); + assert((!c->isPet() || !c->isVehicle()) && "ObjectGridRespawnMover don't must be called for pets"); Cell const& cur_cell = c->GetCurrentCell(); @@ -70,7 +69,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m) if(cur_cell.DiffGrid(resp_cell)) { - MapManager::Instance().GetMap(c->GetMapId(), c)->CreatureRespawnRelocation(c); + c->GetMap()->CreatureRespawnRelocation(c); // false result ignored: will be unload with other creatures at grid } } diff --git a/src/game/ObjectGridLoader.h b/src/game/ObjectGridLoader.h index d076d0ba29b..7b5c827b7ea 100644 --- a/src/game/ObjectGridLoader.h +++ b/src/game/ObjectGridLoader.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp index fbe22bea64b..92e8872a8b0 100644 --- a/src/game/ObjectMgr.cpp +++ b/src/game/ObjectMgr.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -30,14 +30,13 @@ #include "SpellMgr.h" #include "UpdateMask.h" #include "World.h" -#include "WorldSession.h" #include "Group.h" #include "Guild.h" #include "ArenaTeam.h" #include "Transports.h" #include "ProgressBar.h" #include "Language.h" -#include "GameEvent.h" +#include "GameEventMgr.h" #include "Spell.h" #include "Chat.h" #include "AccountMgr.h" @@ -116,6 +115,7 @@ ObjectMgr::ObjectMgr() m_hiCharGuid = 1; m_hiCreatureGuid = 1; m_hiPetGuid = 1; + m_hiVehicleGuid = 1; m_hiItemGuid = 1; m_hiGoGuid = 1; m_hiDoGuid = 1; @@ -142,24 +142,10 @@ ObjectMgr::ObjectMgr() ObjectMgr::~ObjectMgr() { for( QuestMap::iterator i = mQuestTemplates.begin( ); i != mQuestTemplates.end( ); ++i ) - { delete i->second; - } - mQuestTemplates.clear( ); - - for( GossipTextMap::iterator i = mGossipText.begin( ); i != mGossipText.end( ); ++i ) - { - delete i->second; - } - mGossipText.clear( ); - - mAreaTriggers.clear(); for(PetLevelInfoMap::iterator i = petInfo.begin( ); i != petInfo.end( ); ++i ) - { delete[] i->second; - } - petInfo.clear(); // free only if loaded for (int class_ = 0; class_ < MAX_CLASSES; ++class_) @@ -172,8 +158,9 @@ ObjectMgr::~ObjectMgr() // free group and guild objects for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr) delete (*itr); - for (GuildSet::iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) - delete (*itr); + + for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) + delete itr->second; for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr) delete itr->second; @@ -226,7 +213,7 @@ void ObjectMgr::LoadPlayerInfoInCache() while (result->NextRow()); delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded info about %d players", m_mPlayerInfoMap.size()); } @@ -249,43 +236,53 @@ Group * ObjectMgr::GetGroupByLeader(const uint64 &guid) const return NULL; } -Guild * ObjectMgr::GetGuildById(const uint32 GuildId) const +Guild * ObjectMgr::GetGuildById(uint32 GuildId) const { - for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) - if ((*itr)->GetId() == GuildId) - return *itr; + GuildMap::const_iterator itr = mGuildMap.find(GuildId); + if (itr != mGuildMap.end()) + return itr->second; return NULL; } Guild * ObjectMgr::GetGuildByName(const std::string& guildname) const { - for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) - if ((*itr)->GetName() == guildname) - return *itr; + for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) + if (itr->second->GetName() == guildname) + return itr->second; return NULL; } -std::string ObjectMgr::GetGuildNameById(const uint32 GuildId) const +std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const { - for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) - if ((*itr)->GetId() == GuildId) - return (*itr)->GetName(); + GuildMap::const_iterator itr = mGuildMap.find(GuildId); + if (itr != mGuildMap.end()) + return itr->second->GetName(); return ""; } Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const { - for(GuildSet::const_iterator itr = mGuildSet.begin(); itr != mGuildSet.end(); ++itr) - if( (*itr)->GetLeader() == guid) - return *itr; + for(GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr) + if (itr->second->GetLeader() == guid) + return itr->second; return NULL; } -ArenaTeam* ObjectMgr::GetArenaTeamById(const uint32 arenateamid) const +void ObjectMgr::AddGuild(Guild* guild) +{ + mGuildMap[guild->GetId()] = guild; +} + +void ObjectMgr::RemoveGuild(uint32 Id) +{ + mGuildMap.erase(Id); +} + +ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const { ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid); if (itr != mArenaTeamMap.end()) @@ -317,9 +314,9 @@ void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam) mArenaTeamMap[arenaTeam->GetId()] = arenaTeam; } -void ObjectMgr::RemoveArenaTeam(ArenaTeam* arenaTeam) +void ObjectMgr::RemoveArenaTeam(uint32 Id) { - mArenaTeamMap.erase( arenaTeam->GetId() ); + mArenaTeamMap.erase(Id); } CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id) @@ -386,8 +383,8 @@ void ObjectMgr::LoadCreatureLocales() delete result; - sLog.outString(); - sLog.outString( ">> Loaded %u creature locale strings", mCreatureLocaleMap.size() ); + sLog.outString(""); + sLog.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size() ); } void ObjectMgr::LoadNpcOptionLocales() @@ -454,8 +451,59 @@ void ObjectMgr::LoadNpcOptionLocales() delete result; - sLog.outString(); - sLog.outString( ">> Loaded %u npc_option locale strings", mNpcOptionLocaleMap.size() ); + sLog.outString(""); + sLog.outString( ">> Loaded %lu npc_option locale strings", (unsigned long)mNpcOptionLocaleMap.size() ); +} + +void ObjectMgr::LoadPointOfInterestLocales() +{ + mPointOfInterestLocaleMap.clear(); // need for reload case + + QueryResult *result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(""); + sLog.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 entry = fields[0].GetUInt32(); + + PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry]; + + for(int i = 1; i < MAX_LOCALE; ++i) + { + std::string str = fields[i].GetCppString(); + if(str.empty()) + continue; + + int idx = GetOrNewIndexForLocale(LocaleConstant(i)); + if(idx >= 0) + { + if(data.IconName.size() <= idx) + data.IconName.resize(idx+1); + + data.IconName[idx] = str; + } + } + } while (result->NextRow()); + + delete result; + + sLog.outString(""); + sLog.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap.size() ); } struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader> @@ -473,7 +521,7 @@ void ObjectMgr::LoadCreatureTemplates() loader.Load(sCreatureStorage); sLog.outString( ">> Loaded %u creature definitions", sCreatureStorage.RecordCount ); - sLog.outString(); + sLog.outString(""); std::set<uint32> heroicEntries; // already loaded heroic value in creatures std::set<uint32> hasHeroicEntries; // already loaded creatures with heroic entry values @@ -591,6 +639,19 @@ void ObjectMgr::LoadCreatureTemplates() if((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE) sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo->Entry,cInfo->trainer_type); + if(cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type)) + { + sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo->Entry,cInfo->type); + const_cast<CreatureInfo*>(cInfo)->type = CREATURE_TYPE_HUMANOID; + } + + // must exist or used hidden but used in data horse case + if(cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM ) + { + sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo->Entry,cInfo->family); + const_cast<CreatureInfo*>(cInfo)->family = 0; + } + if(cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE) { sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo->Entry,cInfo->InhabitType); @@ -604,6 +665,15 @@ void ObjectMgr::LoadCreatureTemplates() sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo->Entry, cInfo->PetSpellDataId); } + for(int i = 0; i < CREATURE_MAX_SPELLS; ++i) + { + if(cInfo->spells[i] && !sSpellStore.LookupEntry(cInfo->spells[i])) + { + sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo->Entry, i+1,cInfo->spells[i]); + const_cast<CreatureInfo*>(cInfo)->spells[i] = 0; + } + } + if(cInfo->MovementType >= MAX_DB_MOTION_TYPE) { sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo->Entry,cInfo->MovementType); @@ -709,7 +779,7 @@ void ObjectMgr::LoadCreatureAddons() sCreatureInfoAddonStorage.Load(); sLog.outString( ">> Loaded %u creature template addons", sCreatureInfoAddonStorage.RecordCount ); - sLog.outString(); + sLog.outString(""); // check data correctness and convert 'auras' for(uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i) @@ -727,7 +797,7 @@ void ObjectMgr::LoadCreatureAddons() sCreatureDataAddonStorage.Load(); sLog.outString( ">> Loaded %u creature addons", sCreatureDataAddonStorage.RecordCount ); - sLog.outString(); + sLog.outString(""); // check data correctness and convert 'auras' for(uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i) @@ -752,8 +822,47 @@ void ObjectMgr::LoadEquipmentTemplates() { sEquipmentStorage.Load(); + for(uint32 i=0; i< sEquipmentStorage.MaxEntry; ++i) + { + EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i); + + if(!eqInfo) + continue; + + for(uint8 j=0; j<3; j++) + { + if(!eqInfo->equipentry[j]) + continue; + + ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]); + + if(!dbcitem) + { + sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i); + const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0; + continue; + } + + if(dbcitem->InventoryType != INVTYPE_WEAPON && + dbcitem->InventoryType != INVTYPE_SHIELD && + dbcitem->InventoryType != INVTYPE_RANGED && + dbcitem->InventoryType != INVTYPE_2HWEAPON && + dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND && + dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND && + dbcitem->InventoryType != INVTYPE_HOLDABLE && + dbcitem->InventoryType != INVTYPE_THROWN && + dbcitem->InventoryType != INVTYPE_RANGEDRIGHT) + { + sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i); + const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0; + } + } + } sLog.outString( ">> Loaded %u equipment template", sEquipmentStorage.RecordCount ); - sLog.outString(); + sLog.outString(""); + + // This DBC is currently only used for item templates and creature equipments checks. + sItemStore.Clear(); } CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid) @@ -801,7 +910,7 @@ void ObjectMgr::LoadCreatureModelInfo() sCreatureModelStorage.Load(); sLog.outString( ">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount ); - sLog.outString(); + sLog.outString(""); // check if combat_reach is valid for(uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i) @@ -825,9 +934,10 @@ void ObjectMgr::LoadCreatures() QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid," // 4 5 6 7 8 9 10 11 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint," - // 12 13 14 15 16 17 - "curhealth, curmana, DeathState, MovementType, spawnMask, event " - "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid"); + // 12 13 14 15 16 17 18 19 + "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry " + "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid " + "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid"); if(!result) { @@ -854,11 +964,19 @@ void ObjectMgr::LoadCreatures() Field *fields = result->Fetch(); bar.step(); - uint32 guid = fields[0].GetUInt32(); + uint32 guid = fields[ 0].GetUInt32(); + uint32 entry = fields[ 1].GetUInt32(); + + CreatureInfo const* cInfo = GetCreatureTemplate(entry); + if(!cInfo) + { + sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry); + continue; + } CreatureData& data = mCreatureDataMap[guid]; - data.id = fields[ 1].GetUInt32(); + data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.displayid = fields[ 3].GetUInt32(); data.equipmentId = fields[ 4].GetUInt32(); @@ -874,14 +992,9 @@ void ObjectMgr::LoadCreatures() data.is_dead = fields[14].GetBool(); data.movementType = fields[15].GetUInt8(); data.spawnMask = fields[16].GetUInt8(); - int16 gameEvent = fields[17].GetInt16(); - - CreatureInfo const* cInfo = GetCreatureTemplate(data.id); - if(!cInfo) - { - sLog.outErrorDb("Table `creature` have creature (GUID: %u) with not existed creature entry %u, skipped.",guid,data.id ); - continue; - } + data.phaseMask = fields[17].GetUInt16(); + int16 gameEvent = fields[18].GetInt16(); + int16 PoolId = fields[19].GetInt16(); if(heroicCreatures.find(data.id)!=heroicCreatures.end()) { @@ -904,6 +1017,13 @@ void ObjectMgr::LoadCreatures() data.curhealth = cInfo->minhealth; } + if(cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) + { + MapEntry const* map = sMapStore.LookupEntry(data.mapid); + if(!map || !map->IsDungeon()) + sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid,data.id); + } + if(data.curmana < cInfo->minmana) { sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid,data.id,data.curmana, cInfo->minmana ); @@ -932,16 +1052,23 @@ void ObjectMgr::LoadCreatures() } } - if (gameEvent==0) // if not this is to be managed by GameEvent System + if(data.phaseMask==0) + { + sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id ); + data.phaseMask = 1; + } + + if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system AddCreatureToGrid(guid, &data); + ++count; } while (result->NextRow()); delete result; - sLog.outString(); - sLog.outString( ">> Loaded %u creatures", mCreatureDataMap.size() ); + sLog.outString(""); + sLog.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size() ); } void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data) @@ -982,9 +1109,10 @@ void ObjectMgr::LoadGameobjects() // 0 1 2 3 4 5 6 QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation," - // 7 8 9 10 11 12 13 14 15 - "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, event " - "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid"); + // 7 8 9 10 11 12 13 14 15 16 17 + "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry " + "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid " + "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid"); if(!result) { @@ -992,7 +1120,7 @@ void ObjectMgr::LoadGameobjects() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty."); return; } @@ -1004,11 +1132,19 @@ void ObjectMgr::LoadGameobjects() Field *fields = result->Fetch(); bar.step(); - uint32 guid = fields[0].GetUInt32(); + uint32 guid = fields[ 0].GetUInt32(); + uint32 entry = fields[ 1].GetUInt32(); + + GameObjectInfo const* gInfo = GetGameObjectInfo(entry); + if(!gInfo) + { + sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry); + continue; + } GameObjectData& data = mGameObjectDataMap[guid]; - data.id = fields[ 1].GetUInt32(); + data.id = entry; data.mapid = fields[ 2].GetUInt32(); data.posX = fields[ 3].GetFloat(); data.posY = fields[ 4].GetFloat(); @@ -1023,16 +1159,35 @@ void ObjectMgr::LoadGameobjects() data.go_state = fields[13].GetUInt32(); data.ArtKit = 0; data.spawnMask = fields[14].GetUInt8(); - int16 gameEvent = fields[15].GetInt16(); + data.phaseMask = fields[15].GetUInt16(); + int16 gameEvent = fields[16].GetInt16(); + int16 PoolId = fields[17].GetInt16(); - GameObjectInfo const* gInfo = GetGameObjectInfo(data.id); - if(!gInfo) + if(data.rotation2 < -1.0f || data.rotation2 > 1.0f) { - sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u) with not existed gameobject entry %u, skipped.",guid,data.id ); + sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2 ); continue; } - if (gameEvent==0) // if not this is to be managed by GameEvent System + if(data.rotation3 < -1.0f || data.rotation3 > 1.0f) + { + sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3 ); + continue; + } + + if(!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation)) + { + sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id ); + continue; + } + + if(data.phaseMask==0) + { + sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id ); + data.phaseMask = 1; + } + + if (gameEvent==0 && PoolId==0) // if not this is to be managed by GameEvent System or Pool system AddGameobjectToGrid(guid, &data); ++count; @@ -1040,8 +1195,8 @@ void ObjectMgr::LoadGameobjects() delete result; - sLog.outString(); - sLog.outString( ">> Loaded %u gameobjects", mGameObjectDataMap.size()); + sLog.outString(""); + sLog.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap.size()); } void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data) @@ -1091,7 +1246,7 @@ void ObjectMgr::LoadCreatureRespawnTimes() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded 0 creature respawn time."); return; } @@ -1114,8 +1269,8 @@ void ObjectMgr::LoadCreatureRespawnTimes() delete result; - sLog.outString( ">> Loaded %u creature respawn times", mCreatureRespawnTimes.size() ); - sLog.outString(); + sLog.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes.size() ); + sLog.outString(""); } void ObjectMgr::LoadGameobjectRespawnTimes() @@ -1133,7 +1288,7 @@ void ObjectMgr::LoadGameobjectRespawnTimes() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded 0 gameobject respawn time."); return; } @@ -1156,8 +1311,8 @@ void ObjectMgr::LoadGameobjectRespawnTimes() delete result; - sLog.outString( ">> Loaded %u gameobject respawn times", mGORespawnTimes.size() ); - sLog.outString(); + sLog.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes.size() ); + sLog.outString(""); } // name must be checked to correctness (if received) before call this function @@ -1307,8 +1462,8 @@ void ObjectMgr::LoadItemLocales() delete result; - sLog.outString(); - sLog.outString( ">> Loaded %u Item locale strings", mItemLocaleMap.size() ); + sLog.outString(""); + sLog.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap.size() ); } struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader> @@ -1325,7 +1480,7 @@ void ObjectMgr::LoadItemPrototypes() SQLItemLoader loader; loader.Load(sItemStorage); sLog.outString( ">> Loaded %u item prototypes", sItemStorage.RecordCount ); - sLog.outString(); + sLog.outString(""); // check data correctness for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i) @@ -1343,6 +1498,32 @@ void ObjectMgr::LoadItemPrototypes() if(dbcitem) { + if(proto->Class != dbcitem->Class) + { + sLog.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i,proto->Class,dbcitem->Class); + // It safe let use Class from DB + } + /* disabled: have some strange wrong cases for Subclass values. + for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[] + if(proto->SubClass != dbcitem->SubClass) + { + sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass); + // It safe let use Subclass from DB + } + */ + + if(proto->Unk0 != dbcitem->Unk0) + { + sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0); + // It safe let use Unk0 from DB + } + + if(proto->Material != dbcitem->Material) + { + sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material); + // It safe let use Material from DB + } + if(proto->InventoryType != dbcitem->InventoryType) { sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType); @@ -1368,7 +1549,7 @@ void ObjectMgr::LoadItemPrototypes() if(proto->Class >= MAX_ITEM_CLASS) { sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class); - const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_JUNK; + const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC; } if(proto->SubClass >= MaxItemSubclassValues[proto->Class]) @@ -1401,14 +1582,30 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->RequiredSkill = 0; } - if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) { - sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped.",i,proto->AllowableClass); - } - if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) - { - sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped.",i,proto->AllowableRace); + // can be used in equip slot, as page read use in inventory, or spell casting at use + bool req = proto->InventoryType!=INVTYPE_NON_EQUIP || proto->PageText; + if(!req) + { + for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) + { + if(proto->Spells[j].SpellId) + { + req = true; + break; + } + } + } + + if(req) + { + if(!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE)) + sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i,proto->AllowableClass); + + if(!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE)) + sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i,proto->AllowableRace); + } } if(proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell)) @@ -1434,18 +1631,35 @@ void ObjectMgr::LoadItemPrototypes() else if(proto->RequiredReputationRank > MIN_REPUTATION_RANK) sLog.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i); + if(proto->MaxCount < -1) + { + sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount); + const_cast<ItemPrototype*>(proto)->MaxCount = -1; + } + if(proto->Stackable==0) { - sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%u), replace by default 1.",i,proto->Stackable); + sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable); const_cast<ItemPrototype*>(proto)->Stackable = 1; } + else if(proto->Stackable < -1) + { + sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable); + const_cast<ItemPrototype*>(proto)->Stackable = -1; + } else if(proto->Stackable > 255) { sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (255).",i,proto->Stackable); const_cast<ItemPrototype*>(proto)->Stackable = 255; } - for (int j = 0; j < 10; j++) + if(proto->StatsCount > MAX_ITEM_PROTO_STATS) + { + sLog.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i,proto->StatsCount,MAX_ITEM_PROTO_STATS); + const_cast<ItemPrototype*>(proto)->StatsCount = MAX_ITEM_PROTO_STATS; + } + + for (int j = 0; j < MAX_ITEM_PROTO_STATS; ++j) { // for ItemStatValue != 0 if(proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD) @@ -1455,7 +1669,7 @@ void ObjectMgr::LoadItemPrototypes() } } - for (int j = 0; j < 5; j++) + for (int j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j) { if(proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL) { @@ -1465,7 +1679,7 @@ void ObjectMgr::LoadItemPrototypes() } // special format - if(proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) + if((proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN) || (proto->Spells[0].SpellId == SPELL_ID_GENERIC_LEARN_PET)) { // spell_1 if(proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) @@ -1502,7 +1716,7 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE; } // allowed only in special format - else if(proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) + else if((proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[1].SpellId==SPELL_ID_GENERIC_LEARN_PET)) { sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,1+1,proto->Spells[1].SpellId); const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0; @@ -1512,7 +1726,7 @@ void ObjectMgr::LoadItemPrototypes() } // spell_3*,spell_4*,spell_5* is empty - for (int j = 2; j < 5; j++) + for (int j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j) { if(proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE) { @@ -1530,7 +1744,7 @@ void ObjectMgr::LoadItemPrototypes() // normal spell list else { - for (int j = 0; j < 5; j++) + for (int j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j) { if(proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID) { @@ -1548,7 +1762,7 @@ void ObjectMgr::LoadItemPrototypes() const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; } // allowed only in special format - else if(proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) + else if((proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN) || (proto->Spells[j].SpellId==SPELL_ID_GENERIC_LEARN_PET)) { sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i,j+1,proto->Spells[j].SpellId); const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0; @@ -1596,10 +1810,39 @@ void ObjectMgr::LoadItemPrototypes() if(proto->Map && !sMapStore.LookupEntry(proto->Map)) sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map); + if(proto->BagFamily) + { + // check bits + for(uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j) + { + uint32 mask = 1 << j; + if((proto->BagFamily & mask)==0) + continue; + + ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1); + if(!bf) + { + sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i); + const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask; + continue; + } + + if(BAG_FAMILY_MASK_CURRENCY_TOKENS & mask) + { + CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId); + if(!ctEntry) + { + sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i); + const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask; + } + } + } + } + if(proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory)) sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory); - for (int j = 0; j < 3; j++) + for (int j = 0; j < MAX_ITEM_PROTO_SOCKETS; j++) { if(proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color) { @@ -1616,10 +1859,13 @@ void ObjectMgr::LoadItemPrototypes() sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType); const_cast<ItemPrototype*>(proto)->FoodType = 0; } - } - // this DBC used currently only for check item templates in DB. - sItemStore.Clear(); + if(proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory)) + { + sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory); + const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0; + } + } } void ObjectMgr::LoadPetLevelInfo() @@ -1635,7 +1881,7 @@ void ObjectMgr::LoadPetLevelInfo() { barGoLink bar( 1 ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u level pet stats definitions", count ); sLog.outErrorDb( "Error loading `pet_levelstats` table or empty table."); return; @@ -1660,7 +1906,10 @@ void ObjectMgr::LoadPetLevelInfo() if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level); else + { sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `pet_levelstats` table, ignoring.",current_level); + ++count; // make result loading percent "expected" correct in case disabled detail mode for example. + } continue; } else if(current_level < 1) @@ -1693,7 +1942,7 @@ void ObjectMgr::LoadPetLevelInfo() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u level pet stats definitions", count ); } @@ -1746,7 +1995,7 @@ void ObjectMgr::LoadPlayerInfo() { barGoLink bar( 1 ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u player create definitions", count ); sLog.outErrorDb( "Error loading `playercreateinfo` table or empty table."); exit(1); @@ -1822,7 +2071,7 @@ void ObjectMgr::LoadPlayerInfo() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u player create definitions", count ); } @@ -1839,7 +2088,7 @@ void ObjectMgr::LoadPlayerInfo() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u custom player create items", count ); } else @@ -1891,7 +2140,7 @@ void ObjectMgr::LoadPlayerInfo() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u custom player create items", count ); } } @@ -1903,7 +2152,7 @@ void ObjectMgr::LoadPlayerInfo() if(sWorld.getConfig(CONFIG_START_ALL_SPELLS)) result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell_custom"); else - result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell"); + result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell"); uint32 count = 0; @@ -1911,7 +2160,7 @@ void ObjectMgr::LoadPlayerInfo() { barGoLink bar( 1 ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u player create spells", count ); sLog.outErrorDb( "Error loading player starting spells or empty table."); } @@ -1938,7 +2187,7 @@ void ObjectMgr::LoadPlayerInfo() } PlayerInfo* pInfo = &playerInfo[current_race][current_class]; - pInfo->spell.push_back(CreateSpellPair(fields[2].GetUInt16(), fields[3].GetUInt8())); + pInfo->spell.push_back(fields[2].GetUInt32()); bar.step(); ++count; @@ -1947,7 +2196,7 @@ void ObjectMgr::LoadPlayerInfo() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u player create spells", count ); } } @@ -1963,7 +2212,7 @@ void ObjectMgr::LoadPlayerInfo() { barGoLink bar( 1 ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u player create actions", count ); sLog.outErrorDb( "Error loading `playercreateinfo_action` table or empty table."); } @@ -2002,7 +2251,7 @@ void ObjectMgr::LoadPlayerInfo() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u player create actions", count ); } } @@ -2018,7 +2267,7 @@ void ObjectMgr::LoadPlayerInfo() { barGoLink bar( 1 ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u level health/mana definitions", count ); sLog.outErrorDb( "Error loading `player_classlevelstats` table or empty table."); exit(1); @@ -2043,7 +2292,10 @@ void ObjectMgr::LoadPlayerInfo() if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level); else + { sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level); + ++count; // make result loading percent "expected" correct in case disabled detail mode for example. + } continue; } @@ -2064,7 +2316,7 @@ void ObjectMgr::LoadPlayerInfo() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u level health/mana definitions", count ); } @@ -2106,7 +2358,7 @@ void ObjectMgr::LoadPlayerInfo() { barGoLink bar( 1 ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u level stats definitions", count ); sLog.outErrorDb( "Error loading `player_levelstats` table or empty table."); exit(1); @@ -2138,7 +2390,10 @@ void ObjectMgr::LoadPlayerInfo() if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level); else + { sLog.outDetail("Unused (> MaxPlayerLevel in Trinityd.conf) level %u in `player_levelstats` table, ignoring.",current_level); + ++count; // make result loading percent "expected" correct in case disabled detail mode for example. + } continue; } @@ -2161,7 +2416,7 @@ void ObjectMgr::LoadPlayerInfo() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u level stats definitions", count ); } @@ -2210,6 +2465,70 @@ void ObjectMgr::LoadPlayerInfo() } } } + + // Loading xp per level data + { + mPlayerXPperLevel.resize(sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); + for (uint32 level = 0; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) + mPlayerXPperLevel[level] = 0; + + // 0 1 + QueryResult *result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level"); + + uint32 count = 0; + + if (!result) + { + barGoLink bar( 1 ); + + sLog.outString(""); + sLog.outString( ">> Loaded %u xp for level definitions", count ); + sLog.outErrorDb( "Error loading `player_xp_for_level` table or empty table."); + exit(1); + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field* fields = result->Fetch(); + + uint32 current_level = fields[0].GetUInt32(); + uint32 current_xp = fields[1].GetUInt32(); + + if(current_level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + { + if(current_level > STRONG_MAX_LEVEL) // hardcoded level maximum + sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level); + else + { + sLog.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level); + ++count; // make result loading percent "expected" correct in case disabled detail mode for example. + } + continue; + } + //PlayerXPperLevel + mPlayerXPperLevel[current_level] = current_xp; + bar.step(); + ++count; + } + while (result->NextRow()); + + delete result; + + sLog.outString(""); + sLog.outString( ">> Loaded %u xp for level definitions", count ); + } + + // fill level gaps + for (uint32 level = 1; level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL); ++level) + { + if( mPlayerXPperLevel[level] == 0) + { + sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level); + mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100; + } + } } void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint32 level, PlayerClassLevelInfo* info) const @@ -2329,7 +2648,7 @@ void ObjectMgr::LoadGuilds() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u guild definitions", count ); return; } @@ -2356,7 +2675,7 @@ void ObjectMgr::LoadGuilds() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u guild definitions", count ); } @@ -2373,7 +2692,7 @@ void ObjectMgr::LoadArenaTeams() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u arenateam definitions", count ); return; } @@ -2398,7 +2717,7 @@ void ObjectMgr::LoadArenaTeams() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u arenateam definitions", count ); } @@ -2417,7 +2736,7 @@ void ObjectMgr::LoadGroups() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u group definitions", count ); return; } @@ -2443,7 +2762,7 @@ void ObjectMgr::LoadGroups() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u group definitions", count ); // -- loading members -- @@ -2536,16 +2855,23 @@ void ObjectMgr::LoadGroups() } } - InstanceSave *save = sInstanceSaveManager.AddInstanceSave(fields[1].GetUInt32(), fields[2].GetUInt32(), fields[4].GetUInt8(), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true); + MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32()); + if(!mapEntry || !mapEntry->IsDungeon()) + { + sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32()); + continue; + } + + InstanceSave *save = sInstanceSaveManager.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), fields[4].GetUInt8(), (time_t)fields[5].GetUInt64(), (fields[6].GetUInt32() == 0), true); group->BindToInstance(save, fields[3].GetBool(), true); }while( result->NextRow() ); delete result; } - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u group-instance binds total", count ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u group members total", count ); } @@ -2562,31 +2888,31 @@ void ObjectMgr::LoadQuests() QueryResult *result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue," // 9 10 11 12 13 14 15 16 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime," - // 17 18 19 20 21 22 23 24 25 26 - "QuestFlags, SpecialFlags, CharTitleId, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell," - // 27 28 29 30 31 32 33 34 35 36 + // 17 18 19 20 21 22 23 24 25 26 27 28 + "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell," + // 29 30 31 32 33 34 35 36 37 38 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4," - // 37 38 39 40 41 42 43 44 + // 39 40 41 42 43 44 45 46 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4," - // 45 46 47 48 49 50 51 52 53 54 54 55 - "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, ReqSourceRef1, ReqSourceRef2, ReqSourceRef3, ReqSourceRef4," - // 57 58 59 60 61 62 63 64 + // 47 48 49 50 51 52 53 54 + "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4," + // 55 56 57 58 59 60 61 62 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4," - // 65 66 67 68 + // 63 64 65 66 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4," - // 69 70 71 72 73 74 + // 67 68 69 70 71 72 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6," - // 75 76 77 78 79 80 + // 73 74 75 76 77 78 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6," - // 81 82 83 84 85 86 87 88 + // 79 80 81 82 83 84 85 86 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4," - // 89 90 91 92 93 94 95 96 97 98 + // 87 88 89 90 91 92 93 94 95 96 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5," - // 99 100 101 102 103 104 105 106 107 108 109 + // 97 98 99 100 101 102 103 104 105 106 107 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt," - // 110 111 112 113 114 115 116 117 118 119 - "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4,IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4," - // 120 121 + // 108 109 110 111 112 113 114 115 116 117 + "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4," + // 118 119 "StartScript, CompleteScript" " FROM quest_template"); if(result == NULL) @@ -2594,7 +2920,7 @@ void ObjectMgr::LoadQuests() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded 0 quests definitions" ); sLog.outErrorDb("`quest_template` table is empty!"); return; @@ -2880,20 +3206,6 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(),j+1,id,id); // no changes, quest can't be done for this requirement } - - if(!qinfo->ReqSourceCount[j]) - { - sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but `ReqSourceCount%d` = 0, quest can't be done.", - qinfo->GetQuestId(),j+1,id,j+1); - qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest - } - - if(!qinfo->ReqSourceRef[j]) - { - sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but `ReqSourceRef%d` = 0, quest can't be done.", - qinfo->GetQuestId(),j+1,id,j+1); - qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest - } } else { @@ -2903,41 +3215,6 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]); // no changes, quest ignore this data } - - if(qinfo->ReqSourceRef[j]>0) - { - sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceRef%d` = %u.", - qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceRef[j]); - // no changes, quest ignore this data - } - } - } - - for(int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j ) - { - uint32 ref = qinfo->ReqSourceRef[j]; - if(ref) - { - if(ref > QUEST_OBJECTIVES_COUNT) - { - sLog.outErrorDb("Quest %u has `ReqSourceRef%d` = %u but max value in `ReqSourceRef%d` is %u, quest can't be done.", - qinfo->GetQuestId(),j+1,ref,j+1,QUEST_OBJECTIVES_COUNT); - // no changes, quest can't be done for this requirement - } - else - if(!qinfo->ReqItemId[ref-1] && !qinfo->ReqSpell[ref-1]) - { - sLog.outErrorDb("Quest %u has `ReqSourceRef%d` = %u but `ReqItemId%u` = 0 and `ReqSpellCast%u` = 0, quest can't be done.", - qinfo->GetQuestId(),j+1,ref,ref,ref); - // no changes, quest can't be done for this requirement - } - else if(qinfo->ReqItemId[ref-1] && qinfo->ReqSpell[ref-1]) - { - sLog.outErrorDb("Quest %u has `ReqItemId%u` = %u and `ReqSpellCast%u` = %u, quest can't have both fields <> 0, then can't be done.", - qinfo->GetQuestId(),ref,qinfo->ReqItemId[ref-1],ref,qinfo->ReqSpell[ref-1]); - // no changes, quest can't be done for this requirement - qinfo->ReqSourceId[j] = 0; // prevent incorrect work of quest - } } } @@ -3158,14 +3435,15 @@ void ObjectMgr::LoadQuests() if(qinfo->NextQuestInChain) { - if(mQuestTemplates.find(qinfo->NextQuestInChain) == mQuestTemplates.end()) + QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain); + if(qNextItr == mQuestTemplates.end()) { sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.", qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain ); qinfo->NextQuestInChain = 0; } else - mQuestTemplates[qinfo->NextQuestInChain]->prevChainQuests.push_back(qinfo->GetQuestId()); + qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId()); } // fill additional data stores @@ -3183,14 +3461,15 @@ void ObjectMgr::LoadQuests() if(qinfo->NextQuestId) { - if (mQuestTemplates.find(abs(qinfo->GetNextQuestId())) == mQuestTemplates.end()) + QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId())); + if (qNextItr == mQuestTemplates.end()) { sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId()); } else { int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId()); - mQuestTemplates[abs(qinfo->GetNextQuestId())]->prevQuests.push_back(signedQuestId); + qNextItr->second->prevQuests.push_back(signedQuestId); } } @@ -3230,8 +3509,8 @@ void ObjectMgr::LoadQuests() } } - sLog.outString(); - sLog.outString( ">> Loaded %u quests definitions", mQuestTemplates.size() ); + sLog.outString(""); + sLog.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates.size() ); } void ObjectMgr::LoadQuestLocales() @@ -3366,8 +3645,8 @@ void ObjectMgr::LoadQuestLocales() delete result; - sLog.outString(); - sLog.outString( ">> Loaded %u Quest locale strings", mQuestLocaleMap.size() ); + sLog.outString(""); + sLog.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size() ); } void ObjectMgr::LoadPetCreateSpells() @@ -3378,7 +3657,7 @@ void ObjectMgr::LoadPetCreateSpells() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded 0 pet create spells" ); sLog.outErrorDb("`petcreateinfo_spell` table is empty!"); return; @@ -3417,7 +3696,7 @@ void ObjectMgr::LoadPetCreateSpells() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u pet create spells", count ); } @@ -3439,7 +3718,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u script definitions", count ); return; } @@ -3616,6 +3895,21 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) } case SCRIPT_COMMAND_REMOVE_AURA: + { + if(!sSpellStore.LookupEntry(tmp.datalong)) + { + sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u", + tablename,tmp.datalong,tmp.id); + continue; + } + if(tmp.datalong2 & ~0x1) // 1 bits (0,1) + { + sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u", + tablename,tmp.datalong2,tmp.id); + continue; + } + break; + } case SCRIPT_COMMAND_CAST_SPELL: { if(!sSpellStore.LookupEntry(tmp.datalong)) @@ -3624,6 +3918,12 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) tablename,tmp.datalong,tmp.id); continue; } + if(tmp.datalong2 & ~0x3) // 2 bits + { + sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u", + tablename,tmp.datalong2,tmp.id); + continue; + } break; } } @@ -3640,7 +3940,7 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename) delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u script definitions", count ); } @@ -3790,7 +4090,7 @@ void ObjectMgr::LoadItemTexts() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u item pages", count ); return; } @@ -3812,7 +4112,7 @@ void ObjectMgr::LoadItemTexts() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u item texts", count ); } @@ -3822,7 +4122,7 @@ void ObjectMgr::LoadPageTexts() sPageTextStore.Load(); sLog.outString( ">> Loaded %u page texts", sPageTextStore.RecordCount ); - sLog.outString(); + sLog.outString(""); for(uint32 i = 1; i < sPageTextStore.MaxEntry; ++i) { @@ -3908,8 +4208,8 @@ void ObjectMgr::LoadPageTextLocales() delete result; - sLog.outString(); - sLog.outString( ">> Loaded %u PageText locale strings", mPageTextLocaleMap.size() ); + sLog.outString(""); + sLog.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size() ); } struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader> @@ -3939,14 +4239,20 @@ void ObjectMgr::LoadInstanceTemplate() else if(!entry->HasResetTime()) continue; + //FIXME: now exist heroic instance, normal/heroic raid instances + // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid) + // entry->resetTimeRaid store reset time for normal raid only + // for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode. + // but at some point wee need implement reset time dependent from raid instance mode if(temp->reset_delay == 0) { // use defaults from the DBC - if(entry->SupportsHeroicMode()) + if(entry->resetTimeHeroic) // for both raid and non raids, read above { temp->reset_delay = entry->resetTimeHeroic / DAY; } else if (entry->resetTimeRaid && entry->map_type == MAP_RAID) + // for normal raid only { temp->reset_delay = entry->resetTimeRaid / DAY; } @@ -3957,30 +4263,19 @@ void ObjectMgr::LoadInstanceTemplate() } sLog.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount ); - sLog.outString(); + sLog.outString(""); } -void ObjectMgr::AddGossipText(GossipText *pGText) +GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const { - ASSERT( pGText->Text_ID ); - ASSERT( mGossipText.find(pGText->Text_ID) == mGossipText.end() ); - mGossipText[pGText->Text_ID] = pGText; -} - -GossipText *ObjectMgr::GetGossipText(uint32 Text_ID) -{ - GossipTextMap::const_iterator itr; - for (itr = mGossipText.begin(); itr != mGossipText.end(); ++itr) - { - if(itr->second->Text_ID == Text_ID) - return itr->second; - } + GossipTextMap::const_iterator itr = mGossipText.find(Text_ID); + if(itr != mGossipText.end()) + return &itr->second; return NULL; } void ObjectMgr::LoadGossipText() { - GossipText *pGText; QueryResult *result = WorldDatabase.Query( "SELECT * FROM npc_text" ); int count = 0; @@ -3989,7 +4284,7 @@ void ObjectMgr::LoadGossipText() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u npc texts", count ); return; } @@ -4007,33 +4302,32 @@ void ObjectMgr::LoadGossipText() bar.step(); - pGText = new GossipText; - pGText->Text_ID = fields[cic++].GetUInt32(); - - for (int i=0; i< 8; i++) + uint32 Text_ID = fields[cic++].GetUInt32(); + if(!Text_ID) { - pGText->Options[i].Text_0 = fields[cic++].GetCppString(); - pGText->Options[i].Text_1 = fields[cic++].GetCppString(); + sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore."); + continue; + } - pGText->Options[i].Language = fields[cic++].GetUInt32(); - pGText->Options[i].Probability = fields[cic++].GetFloat(); + GossipText& gText = mGossipText[Text_ID]; - pGText->Options[i].Emotes[0]._Delay = fields[cic++].GetUInt32(); - pGText->Options[i].Emotes[0]._Emote = fields[cic++].GetUInt32(); + for (int i=0; i< 8; i++) + { + gText.Options[i].Text_0 = fields[cic++].GetCppString(); + gText.Options[i].Text_1 = fields[cic++].GetCppString(); - pGText->Options[i].Emotes[1]._Delay = fields[cic++].GetUInt32(); - pGText->Options[i].Emotes[1]._Emote = fields[cic++].GetUInt32(); + gText.Options[i].Language = fields[cic++].GetUInt32(); + gText.Options[i].Probability = fields[cic++].GetFloat(); - pGText->Options[i].Emotes[2]._Delay = fields[cic++].GetUInt32(); - pGText->Options[i].Emotes[2]._Emote = fields[cic++].GetUInt32(); + for(int j=0; j < 3; ++j) + { + gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32(); + gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32(); + } } - - if ( !pGText->Text_ID ) continue; - AddGossipText( pGText ); - } while( result->NextRow() ); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u npc texts", count ); delete result; } @@ -4060,7 +4354,7 @@ void ObjectMgr::LoadNpcTextLocales() bar.step(); sLog.outString(""); - sLog.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty."); + sLog.outString(">> Loaded 0 NpcText locale strings. DB table `locales_npc_text` is empty."); return; } @@ -4109,8 +4403,8 @@ void ObjectMgr::LoadNpcTextLocales() delete result; - sLog.outString(); - sLog.outString( ">> Loaded %u NpcText locale strings", mNpcTextLocaleMap.size() ); + sLog.outString(""); + sLog.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap.size() ); } //not very fast function but it is called only once a day, or on starting-up @@ -4124,14 +4418,27 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) // 0 1 2 3 4 5 6 7 8 9 QueryResult* result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" I64FMTD "'", (uint64)basetime); if ( !result ) + { + barGoLink bar(1); + bar.step(); + sLog.outString(""); + sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty."); return; // any mails need to be returned or deleted - Field *fields; + } + //std::ostringstream delitems, delmails; //will be here for optimization //bool deletemail = false, deleteitem = false; //delitems << "DELETE FROM item_instance WHERE guid IN ( "; //delmails << "DELETE FROM mail WHERE id IN ( " + + barGoLink bar( result->GetRowCount() ); + uint32 count = 0; + Field *fields; + do { + bar.step(); + fields = result->Fetch(); Mail *m = new Mail; m->messageID = fields[0].GetUInt32(); @@ -4197,8 +4504,12 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) //delmails << m->messageID << ", "; CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID); delete m; + ++count; } while (result->NextRow()); delete result; + + sLog.outString(""); + sLog.outString( ">> Loaded %u mails", count ); } void ObjectMgr::LoadQuestAreaTriggers() @@ -4214,7 +4525,7 @@ void ObjectMgr::LoadQuestAreaTriggers() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u quest trigger points", count ); return; } @@ -4262,7 +4573,7 @@ void ObjectMgr::LoadQuestAreaTriggers() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u quest trigger points", count ); } @@ -4279,7 +4590,7 @@ void ObjectMgr::LoadTavernAreaTriggers() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u tavern triggers", count ); return; } @@ -4307,7 +4618,7 @@ void ObjectMgr::LoadTavernAreaTriggers() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u tavern triggers", count ); } @@ -4323,7 +4634,7 @@ void ObjectMgr::LoadAreaTriggerScripts() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u areatrigger scripts", count ); return; } @@ -4351,11 +4662,11 @@ void ObjectMgr::LoadAreaTriggerScripts() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u areatrigger scripts", count ); } -uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid ) +uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team ) { bool found = false; float dist; @@ -4364,24 +4675,31 @@ uint32 ObjectMgr::GetNearestTaxiNode( float x, float y, float z, uint32 mapid ) for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) { TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i); - if(node && node->map_id == mapid) + if(!node || node->map_id != mapid || !node->MountCreatureID[team == ALLIANCE ? 1 : 0]) + continue; + + uint8 field = (uint8)((i - 1) / 32); + uint32 submask = 1<<((i-1)%32); + + // skip not taxi network nodes + if((sTaxiNodesMask[field] & submask)==0) + continue; + + float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); + if(found) { - float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z); - if(found) - { - if(dist2 < dist) - { - dist = dist2; - id = i; - } - } - else + if(dist2 < dist) { - found = true; dist = dist2; id = i; } } + else + { + found = true; + dist = dist2; + id = i; + } } return id; @@ -4419,17 +4737,19 @@ uint16 ObjectMgr::GetTaxiMount( uint32 id, uint32 team ) TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id); if(node) { - if (team == ALLIANCE) mount_entry = node->alliance_mount_type; - else mount_entry = node->horde_mount_type; - - CreatureInfo const *cinfo = GetCreatureTemplate(mount_entry); - if (cinfo) + if (team == ALLIANCE) { - if(! (mount_id = cinfo->GetRandomValidModelId())) - { - sLog.outErrorDb("No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry); - return false; - } + mount_entry = node->MountCreatureID[1]; + CreatureInfo const *ci = GetCreatureTemplate(mount_entry); + if(ci) + mount_id = ci->Modelid1; + } + if (team == HORDE) + { + mount_entry = node->MountCreatureID[0]; + CreatureInfo const *ci = GetCreatureTemplate(mount_entry); + if(ci) + mount_id = ci->Modelid3; } } @@ -4500,7 +4820,7 @@ void ObjectMgr::LoadGraveyardZones() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u graveyard-zone links", count ); return; } @@ -4550,14 +4870,14 @@ void ObjectMgr::LoadGraveyardZones() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u graveyard-zone links", count ); } WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team) { // search for zone associated closest graveyard - uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y); + uint32 zoneId = MapManager::Instance().GetZoneId(MapId,x,y,z); // Simulate std. algorithm: // found some graveyard associated to (ghost_zone,ghost_map) @@ -4568,7 +4888,10 @@ WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float // then check faction GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId); GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId); - if(graveLow==graveUp) + MapEntry const* map = sMapStore.LookupEntry(MapId); + // not need to check validity of map object; MapId _MUST_ be valid here + + if(graveLow==graveUp && !map->IsBattleArena()) { sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team); return NULL; @@ -4764,7 +5087,7 @@ void ObjectMgr::LoadAreaTriggerTeleports() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); return; } @@ -4816,7 +5139,7 @@ void ObjectMgr::LoadAreaTriggerTeleports() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u area trigger teleport definitions", count ); } @@ -4835,7 +5158,7 @@ void ObjectMgr::LoadAccessRequirements() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u access requirement definitions", count ); return; } @@ -4907,7 +5230,8 @@ void ObjectMgr::LoadAccessRequirements() if(ar.heroicQuest) { - if(!mQuestTemplates[ar.heroicQuest]) + QuestMap::iterator qReqItr = mQuestTemplates.find(ar.heroicQuest); + if(qReqItr == mQuestTemplates.end()) { sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID); ar.heroicQuest = 0; @@ -4916,7 +5240,8 @@ void ObjectMgr::LoadAccessRequirements() if(ar.quest) { - if(!mQuestTemplates[ar.quest]) + QuestMap::iterator qReqItr = mQuestTemplates.find(ar.quest); + if(qReqItr == mQuestTemplates.end()) { sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",ar.quest,requiremt_ID); ar.quest = 0; @@ -4929,10 +5254,13 @@ void ObjectMgr::LoadAccessRequirements() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u access requirement definitions", count ); } +/* + * Searches for the areatrigger which teleports players out of the given map + */ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const { const MapEntry *mapEntry = sMapStore.LookupEntry(Map); @@ -4949,6 +5277,23 @@ AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const return NULL; } +/** + * Searches for the areatrigger which teleports players to the given map + */ +AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const +{ + for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr) + { + if(itr->second.target_mapId == Map) + { + AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first); + if(atEntry) + return &itr->second; + } + } + return NULL; +} + void ObjectMgr::SetHighestGuids() { QueryResult *result = CharacterDatabase.Query( "SELECT MAX(guid) FROM characters" ); @@ -4965,9 +5310,6 @@ void ObjectMgr::SetHighestGuids() delete result; } - // pet guids are not saved to DB, set to 0 (pet guid != pet id) - m_hiPetGuid = 0; - result = CharacterDatabase.Query( "SELECT MAX(guid) FROM item_instance" ); if( result ) { @@ -5041,24 +5383,24 @@ uint32 ObjectMgr::GenerateArenaTeamId() return m_arenaTeamId++; } -uint32 ObjectMgr::GenerateGuildId() +uint32 ObjectMgr::GenerateAuctionID() { - if(m_guildId>=0xFFFFFFFE) + if(m_auctionid>=0xFFFFFFFE) { - sLog.outError("Guild ids overflow!! Can't continue, shutting down server. "); + sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_guildId++; + return m_auctionid++; } -uint32 ObjectMgr::GenerateAuctionID() +uint32 ObjectMgr::GenerateGuildId() { - if(m_auctionid>=0xFFFFFFFE) + if(m_guildId>=0xFFFFFFFE) { - sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. "); + sLog.outError("Guild ids overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } - return m_auctionid++; + return m_guildId++; } uint32 ObjectMgr::GenerateMailID() @@ -5120,6 +5462,13 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh) World::StopNow(ERROR_EXIT_CODE); } return m_hiPetGuid++; + case HIGHGUID_VEHICLE: + if(m_hiVehicleGuid>=0x00FFFFFF) + { + sLog.outError("Vehicle guid overflow!! Can't continue, shutting down server. "); + World::StopNow(ERROR_EXIT_CODE); + } + return m_hiVehicleGuid++; case HIGHGUID_PLAYER: if(m_hiCharGuid>=0xFFFFFFFE) { @@ -5203,9 +5552,9 @@ void ObjectMgr::LoadGameObjectLocales() } } - for(int i = MAX_LOCALE; i < MAX_LOCALE*2-1; ++i) + for(int i = 1; i < MAX_LOCALE; ++i) { - std::string str = fields[i].GetCppString(); + std::string str = fields[i+(MAX_LOCALE-1)].GetCppString(); if(!str.empty()) { int idx = GetOrNewIndexForLocale(LocaleConstant(i)); @@ -5223,8 +5572,8 @@ void ObjectMgr::LoadGameObjectLocales() delete result; - sLog.outString(); - sLog.outString( ">> Loaded %u gameobject locale strings", mGameObjectLocaleMap.size() ); + sLog.outString(""); + sLog.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap.size() ); } struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader> @@ -5307,10 +5656,10 @@ void ObjectMgr::LoadGameobjectInfo() break; } case GAMEOBJECT_TYPE_CHAIR: //7 - if(goInfo->chair.height > 2) + if(goInfo->chair.height > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) ) { - sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..2.", - id,goInfo->type,goInfo->chair.height); + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.", + id,goInfo->type,goInfo->chair.height,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); // prevent client and server unexpected work const_cast<GameObjectInfo*>(goInfo)->chair.height = 0; @@ -5405,11 +5754,21 @@ void ObjectMgr::LoadGameobjectInfo() } break; } + case GAMEOBJECT_TYPE_BARBER_CHAIR: //32 + if(goInfo->barberChair.chairheight > (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR) ) + { + sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data1=%u but correct chair height in range 0..%i.", + id,goInfo->type,goInfo->barberChair.chairheight,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR); + + // prevent client and server unexpected work + const_cast<GameObjectInfo*>(goInfo)->barberChair.chairheight = 0; + } + break; } } sLog.outString( ">> Loaded %u game object templates", sGOStorage.RecordCount ); - sLog.outString(); + sLog.outString(""); } void ObjectMgr::LoadExplorationBaseXP() @@ -5423,7 +5782,7 @@ void ObjectMgr::LoadExplorationBaseXP() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u BaseXP definitions", count ); return; } @@ -5444,7 +5803,7 @@ void ObjectMgr::LoadExplorationBaseXP() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u BaseXP definitions", count ); } @@ -5453,6 +5812,13 @@ uint32 ObjectMgr::GetBaseXP(uint32 level) return mBaseXPTable[level] ? mBaseXPTable[level] : 0; } +uint32 ObjectMgr::GetXPForLevel(uint32 level) +{ + if (level < mPlayerXPperLevel.size()) + return mPlayerXPperLevel[level]; + return 0; +} + void ObjectMgr::LoadPetNames() { uint32 count = 0; @@ -5464,7 +5830,7 @@ void ObjectMgr::LoadPetNames() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u pet name parts", count ); return; } @@ -5488,7 +5854,7 @@ void ObjectMgr::LoadPetNames() while (result->NextRow()); delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u pet name parts", count ); } @@ -5505,7 +5871,7 @@ void ObjectMgr::LoadPetNumber() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded the max pet number: %d", m_hiPetNumber-1); } @@ -5543,7 +5909,7 @@ void ObjectMgr::LoadCorpses() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u corpses", count ); return; } @@ -5572,7 +5938,7 @@ void ObjectMgr::LoadCorpses() while (result->NextRow()); delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u corpses", count ); } @@ -5592,7 +5958,7 @@ void ObjectMgr::LoadReputationOnKill() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); return; } @@ -5650,10 +6016,62 @@ void ObjectMgr::LoadReputationOnKill() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u creature award reputation definitions", count); } +void ObjectMgr::LoadPointsOfInterest() +{ + uint32 count = 0; + + // 0 1 2 3 4 5 + QueryResult *result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(""); + sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 point_id = fields[0].GetUInt32(); + + PointOfInterest POI; + POI.x = fields[1].GetFloat(); + POI.y = fields[2].GetFloat(); + POI.icon = fields[3].GetUInt32(); + POI.flags = fields[4].GetUInt32(); + POI.data = fields[5].GetUInt32(); + POI.icon_name = fields[6].GetCppString(); + + if(!MaNGOS::IsValidMapCoord(POI.x,POI.y)) + { + sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id,POI.x,POI.y); + continue; + } + + mPointsOfInterest[point_id] = POI; + + ++count; + } while (result->NextRow()); + + delete result; + + sLog.outString(""); + sLog.outString(">> Loaded %u Points of Interest definitions", count); +} + void ObjectMgr::LoadWeatherZoneChances() { uint32 count = 0; @@ -5667,7 +6085,7 @@ void ObjectMgr::LoadWeatherZoneChances() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty."); return; } @@ -5692,19 +6110,19 @@ void ObjectMgr::LoadWeatherZoneChances() if(wzc.data[season].rainChance > 100) { wzc.data[season].rainChance = 25; - sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%",zone_id,season); + sLog.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id,season); } if(wzc.data[season].snowChance > 100) { wzc.data[season].snowChance = 25; - sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%",zone_id,season); + sLog.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id,season); } if(wzc.data[season].stormChance > 100) { wzc.data[season].stormChance = 25; - sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%",zone_id,season); + sLog.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id,season); } } @@ -5713,7 +6131,7 @@ void ObjectMgr::LoadWeatherZoneChances() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u weather definitions", count); } @@ -5807,7 +6225,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table) bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table); return; } @@ -5835,7 +6253,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table) delete result; - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u quest relations from %s", count,table); } @@ -5908,7 +6326,7 @@ void ObjectMgr::LoadReservedPlayersNames() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u reserved player names", count ); return; } @@ -5921,19 +6339,37 @@ void ObjectMgr::LoadReservedPlayersNames() bar.step(); fields = result->Fetch(); std::string name= fields[0].GetCppString(); - if(normalizePlayerName(name)) + + std::wstring wstr; + if(!Utf8toWStr (name,wstr)) { - m_ReservedNames.insert(name); - ++count; + sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str() ); + continue; } + + wstrToLower(wstr); + + m_ReservedNames.insert(wstr); + ++count; } while ( result->NextRow() ); delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u reserved player names", count ); } +bool ObjectMgr::IsReservedName( const std::string& name ) const +{ + std::wstring wstr; + if(!Utf8toWStr (name,wstr)) + return false; + + wstrToLower(wstr); + + return m_ReservedNames.find(wstr) != m_ReservedNames.end(); +} + enum LanguageType { LT_BASIC_LATIN = 0x0000, @@ -6082,55 +6518,26 @@ int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc ) return m_LocalForIndex.size()-1; } -void ObjectMgr::LoadBattleMastersEntry() +void ObjectMgr::LoadGameObjectForQuests() { - mBattleMastersMap.clear(); // need for reload case - - QueryResult *result = WorldDatabase.Query( "SELECT entry,bg_template FROM battlemaster_entry" ); - - uint32 count = 0; + mGameObjectForQuestSet.clear(); // need for reload case - if( !result ) + if( !sGOStorage.MaxEntry ) { barGoLink bar( 1 ); bar.step(); - - sLog.outString(); - sLog.outString( ">> Loaded 0 battlemaster entries - table is empty!" ); + sLog.outString(""); + sLog.outString( ">> Loaded 0 GameObjects for quests" ); return; } - barGoLink bar( result->GetRowCount() ); - - do - { - ++count; - bar.step(); - - Field *fields = result->Fetch(); - - uint32 entry = fields[0].GetUInt32(); - uint32 bgTypeId = fields[1].GetUInt32(); - - mBattleMastersMap[entry] = bgTypeId; - - } while( result->NextRow() ); - - delete result; - - sLog.outString(); - sLog.outString( ">> Loaded %u battlemaster entries", count ); -} - -void ObjectMgr::LoadGameObjectForQuests() -{ - mGameObjectForQuestSet.clear(); // need for reload case - + barGoLink bar( sGOStorage.MaxEntry - 1 ); uint32 count = 0; // collect GO entries for GO that must activated for(uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry) { + bar.step(); GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry); if(!goInfo) continue; @@ -6164,8 +6571,8 @@ void ObjectMgr::LoadGameObjectForQuests() } } - sLog.outString(); - sLog.outString( ">> Loaded %u GameObject for quests", count ); + sLog.outString(""); + sLog.outString( ">> Loaded %u GameObjects for quests", count ); } bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value) @@ -6257,7 +6664,7 @@ bool ObjectMgr::LoadTrinityStrings(DatabaseType& db, char const* table, int32 mi delete result; - sLog.outString(); + sLog.outString(""); if(min_value == MIN_TRINITY_STRING_ID) // internal Trinity strings sLog.outString( ">> Loaded %u Trinity strings from table %s", count,table); else @@ -6299,7 +6706,7 @@ void ObjectMgr::LoadSpellDisabledEntrys() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u disabled spells", total_count ); return; } @@ -6329,7 +6736,7 @@ void ObjectMgr::LoadSpellDisabledEntrys() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u disabled spells from `spell_disabled`", total_count); } @@ -6346,7 +6753,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!"); return; } @@ -6375,7 +6782,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u areas for fishing base skill level", count ); } @@ -6438,7 +6845,7 @@ bool PlayerCondition::Meets(Player const * player) const case CONDITION_ITEM: return player->HasItemCount(value1, value2); case CONDITION_ITEM_EQUIPPED: - return player->GetItemOrItemWithGemEquipped(value1) != NULL; + return player->HasItemOrGemWithIdEquipped(value1,1); case CONDITION_ZONEID: return player->GetZoneId() == value1; case CONDITION_REPUTATION_RANK: @@ -6461,7 +6868,7 @@ bool PlayerCondition::Meets(Player const * player) const { Unit::AuraMap const& auras = player->GetAuras(); for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual==3580) + if((itr->second->GetSpellProto()->Attributes & 0x1000010) && itr->second->GetSpellProto()->SpellVisual[0]==3580) return true; return false; } @@ -6611,7 +7018,7 @@ bool PlayerCondition::IsValid(ConditionType condition, uint32 value1, uint32 val } case CONDITION_ACTIVE_EVENT: { - GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap(); + GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap(); if(value1 >=events.size() || !events[value1].isValid()) { sLog.outErrorDb("Active event condition requires existed event id (%u), skipped", value1); @@ -6638,7 +7045,7 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial) return SKILL_RANGE_MONO; case SKILL_CATEGORY_ARMOR: case SKILL_CATEGORY_CLASS: - if(pSkill->id != SKILL_POISONS && pSkill->id != SKILL_LOCKPICKING) + if(pSkill->id != SKILL_LOCKPICKING) return SKILL_RANGE_MONO; else return SKILL_RANGE_LEVEL; @@ -6653,7 +7060,7 @@ SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial) return SKILL_RANGE_MONO; default: case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc - case SKILL_CATEGORY_NOT_DISPLAYED: //only GENEREC(DND) + case SKILL_CATEGORY_GENERIC: //only GENERIC(DND) return SKILL_RANGE_NONE; } } @@ -6671,7 +7078,7 @@ void ObjectMgr::LoadGameTele() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outErrorDb(">> Loaded `game_tele`, table is empty!"); return; } @@ -6714,11 +7121,10 @@ void ObjectMgr::LoadGameTele() ++count; } while (result->NextRow()); - delete result; - sLog.outString(); - sLog.outString( ">> Loaded %u game tele's", count ); + sLog.outString(""); + sLog.outString( ">> Loaded %u GameTeleports", count ); } GameTele const* ObjectMgr::GetGameTele(const std::string& name) const @@ -6806,7 +7212,7 @@ void ObjectMgr::LoadTrainerSpell() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outErrorDb(">> Loaded `npc_trainer`, table is empty!"); return; } @@ -6854,30 +7260,41 @@ void ObjectMgr::LoadTrainerSpell() continue; } - TrainerSpell* pTrainerSpell = new TrainerSpell(); - pTrainerSpell->spell = spell; - pTrainerSpell->spellcost = fields[2].GetUInt32(); - pTrainerSpell->reqskill = fields[3].GetUInt32(); - pTrainerSpell->reqskillvalue = fields[4].GetUInt32(); - pTrainerSpell->reqlevel = fields[5].GetUInt32(); + TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; - if(!pTrainerSpell->reqlevel) - pTrainerSpell->reqlevel = spellinfo->spellLevel; + TrainerSpell& trainerSpell = data.spellList[spell]; + trainerSpell.spell = spell; + trainerSpell.spellCost = fields[2].GetUInt32(); + trainerSpell.reqSkill = fields[3].GetUInt32(); + trainerSpell.reqSkillValue = fields[4].GetUInt32(); + trainerSpell.reqLevel = fields[5].GetUInt32(); + if(!trainerSpell.reqLevel) + trainerSpell.reqLevel = spellinfo->spellLevel; - TrainerSpellData& data = m_mCacheTrainerSpellMap[entry]; + // calculate learned spell for profession case when stored cast-spell + trainerSpell.learnedSpell = spell; + for(int i = 0; i <3; ++i) + { + if(spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL) + continue; + if(SpellMgr::IsProfessionOrRidingSpell(spellinfo->EffectTriggerSpell[i])) + { + trainerSpell.learnedSpell = spellinfo->EffectTriggerSpell[i]; + break; + } + } - if(SpellMgr::IsProfessionSpell(spell)) + if(SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell)) data.trainerType = 2; - data.spellList.push_back(pTrainerSpell); ++count; } while (result->NextRow()); delete result; - sLog.outString(); - sLog.outString( ">> Loaded Trainers %d", count ); + sLog.outString(""); + sLog.outString( ">> Loaded %d Trainers", count ); } void ObjectMgr::LoadVendors() @@ -6896,7 +7313,7 @@ void ObjectMgr::LoadVendors() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outErrorDb(">> Loaded `npc_vendor`, table is empty!"); return; } @@ -6926,7 +7343,7 @@ void ObjectMgr::LoadVendors() } while (result->NextRow()); delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %d Vendors ", count ); } @@ -6942,7 +7359,7 @@ void ObjectMgr::LoadNpcTextId() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!"); return; } @@ -6977,7 +7394,7 @@ void ObjectMgr::LoadNpcTextId() } while (result->NextRow()); delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %d NpcTextId ", count ); } @@ -6996,7 +7413,7 @@ void ObjectMgr::LoadNpcOptions() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outErrorDb(">> Loaded `npc_option`, table is empty!"); return; } @@ -7029,7 +7446,7 @@ void ObjectMgr::LoadNpcOptions() } while (result->NextRow()); delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %d npc_option entries", count ); } @@ -7155,16 +7572,30 @@ void ObjectMgr::LoadScriptNames() "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' " "UNION " "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''"); - if(result) + + if( !result ) { - do - { - m_scriptNames.push_back((*result)[0].GetString()); - } while (result->NextRow()); - delete result; + barGoLink bar( 1 ); + bar.step(); + sLog.outString(""); + sLog.outErrorDb(">> Loaded empty set of Script Names!"); + return; } + barGoLink bar( result->GetRowCount() ); + uint32 count = 0; + + do + { + bar.step(); + m_scriptNames.push_back((*result)[0].GetString()); + ++count; + } while (result->NextRow()); + delete result; + std::sort(m_scriptNames.begin(), m_scriptNames.end()); + sLog.outString(""); + sLog.outString( ">> Loaded %d Script Names", count ); } uint32 ObjectMgr::GetScriptId(const char *name) @@ -7257,16 +7688,6 @@ CreatureInfo const *GetCreatureInfo(uint32 id) return objmgr.GetCreatureTemplate(id); } -CreatureInfo const* GetCreatureTemplateStore(uint32 entry) -{ - return sCreatureStorage.LookupEntry<CreatureInfo>(entry); -} - -Quest const* GetQuestTemplateStore(uint32 entry) -{ - return objmgr.GetQuestTemplate(entry); -} - void ObjectMgr::LoadTransportEvents() { @@ -7303,3 +7724,12 @@ void ObjectMgr::LoadTransportEvents() delete result; } +CreatureInfo const* GetCreatureTemplateStore(uint32 entry) +{ + return sCreatureStorage.LookupEntry<CreatureInfo>(entry); +} + +Quest const* GetQuestTemplateStore(uint32 entry) +{ + return objmgr.GetQuestTemplate(entry); +} diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h index bb2866d55c7..ea73fb15715 100644 --- a/src/game/ObjectMgr.h +++ b/src/game/ObjectMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -144,6 +144,7 @@ typedef UNORDERED_MAP<uint32,NpcTextLocale> NpcTextLocaleMap; typedef UNORDERED_MAP<uint32,PageTextLocale> PageTextLocaleMap; typedef UNORDERED_MAP<uint32,TrinityStringLocale> TrinityStringLocaleMap; typedef UNORDERED_MAP<uint32,NpcOptionLocale> NpcOptionLocaleMap; +typedef UNORDERED_MAP<uint32,PointOfInterestLocale> PointOfInterestLocaleMap; typedef std::multimap<uint32,uint32> QuestRelations; @@ -170,6 +171,17 @@ struct ReputationOnKillEntry bool team_dependent; }; +struct PointOfInterest +{ + uint32 entry; + float x; + float y; + uint32 icon; + uint32 flags; + uint32 data; + std::string icon_name; +}; + struct PetCreateSpellEntry { uint32 spellid[4]; @@ -296,9 +308,10 @@ class ObjectMgr typedef UNORDERED_MAP<uint32, Item*> ItemMap; typedef std::set< Group * > GroupSet; - typedef std::set< Guild * > GuildSet; - typedef UNORDERED_MAP<uint32, ArenaTeam* > ArenaTeamMap; + typedef UNORDERED_MAP<uint32, Guild *> GuildMap; + + typedef UNORDERED_MAP<uint32, ArenaTeam*> ArenaTeamMap; typedef UNORDERED_MAP<uint32, Quest*> QuestMap; @@ -309,6 +322,7 @@ class ObjectMgr typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap; typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap; + typedef UNORDERED_MAP<uint32, PointOfInterest> PointOfInterestMap; typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap; @@ -331,17 +345,17 @@ class ObjectMgr void RemoveGroup(Group* group) { mGroupSet.erase( group ); } Guild* GetGuildByLeader(uint64 const&guid) const; - Guild* GetGuildById(const uint32 GuildId) const; + Guild* GetGuildById(uint32 GuildId) const; Guild* GetGuildByName(const std::string& guildname) const; - std::string GetGuildNameById(const uint32 GuildId) const; - void AddGuild(Guild* guild) { mGuildSet.insert( guild ); } - void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); } + std::string GetGuildNameById(uint32 GuildId) const; + void AddGuild(Guild* guild); + void RemoveGuild(uint32 Id); - ArenaTeam* GetArenaTeamById(const uint32 arenateamid) const; + ArenaTeam* GetArenaTeamById(uint32 arenateamid) const; ArenaTeam* GetArenaTeamByName(const std::string& arenateamname) const; ArenaTeam* GetArenaTeamByCaptain(uint64 const& guid) const; void AddArenaTeam(ArenaTeam* arenaTeam); - void RemoveArenaTeam(ArenaTeam* arenaTeam); + void RemoveArenaTeam(uint32 Id); ArenaTeamMap::iterator GetArenaTeamMapBegin() { return mArenaTeamMap.begin(); } ArenaTeamMap::iterator GetArenaTeamMapEnd() { return mArenaTeamMap.end(); } @@ -392,7 +406,7 @@ class ObjectMgr uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const; uint32 GetPlayerAccountIdByPlayerName(const std::string& name) const; - uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid ); + uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid, uint32 team ); void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost); uint16 GetTaxiMount( uint32 id, uint32 team ); void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds ); @@ -412,8 +426,16 @@ class ObjectMgr return itr->second; return 0; } - bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.count(Trigger_ID) != 0; } - bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.count(entry) != 0; } + bool IsTavernAreaTrigger(uint32 Trigger_ID) const + { + return mTavernAreaTriggerSet.find(Trigger_ID) != mTavernAreaTriggerSet.end(); + } + + bool IsGameObjectForQuests(uint32 entry) const + { + return mGameObjectForQuestSet.find(entry) != mGameObjectForQuestSet.end(); + } + bool IsGuildVaultGameObject(Player *player, uint64 guid) const { if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid)) @@ -422,16 +444,7 @@ class ObjectMgr return false; } - uint32 GetBattleMasterBG(uint32 entry) const - { - BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry); - if(itr != mBattleMastersMap.end()) - return itr->second; - return 2; //BATTLEGROUND_WS - i will not add include only for constant usage! - } - - void AddGossipText(GossipText *pGText); - GossipText *GetGossipText(uint32 Text_ID); + GossipText const* GetGossipText(uint32 Text_ID) const; WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team); bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true); @@ -456,6 +469,7 @@ class ObjectMgr } AreaTrigger const* GetGoBackTrigger(uint32 Map) const; + AreaTrigger const* GetMapEntranceTrigger(uint32 Map) const; uint32 GetAreaTriggerScriptId(uint32 trigger_id); @@ -467,6 +481,14 @@ class ObjectMgr return NULL; } + PointOfInterest const* GetPointOfInterest(uint32 id) const + { + PointOfInterestMap::const_iterator itr = mPointsOfInterest.find(id); + if(itr != mPointsOfInterest.end()) + return &itr->second; + return NULL; + } + PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const { PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id); @@ -525,6 +547,7 @@ class ObjectMgr void LoadNpcTextLocales(); void LoadPageTextLocales(); void LoadNpcOptionLocales(); + void LoadPointOfInterestLocales(); void LoadInstanceTemplate(); void LoadGossipText(); @@ -534,7 +557,6 @@ class ObjectMgr void LoadQuestAreaTriggers(); void LoadAreaTriggerScripts(); void LoadTavernAreaTriggers(); - void LoadBattleMastersEntry(); void LoadGameObjectForQuests(); void LoadItemTexts(); @@ -549,6 +571,7 @@ class ObjectMgr void LoadFishingBaseSkillLevel(); void LoadReputationOnKill(); + void LoadPointsOfInterest(); void LoadWeatherZoneChances(); void LoadGameTele(); @@ -560,6 +583,7 @@ class ObjectMgr std::string GeneratePetName(uint32 entry); uint32 GetBaseXP(uint32 level); + uint32 GetXPForLevel(uint32 level); int32 GetFishingBaseSkillLevel(uint32 entry) const { @@ -571,12 +595,12 @@ class ObjectMgr void SetHighestGuids(); uint32 GenerateLowGuid(HighGuid guidhigh); + uint32 GenerateArenaTeamId(); uint32 GenerateAuctionID(); - uint32 GenerateMailID(); + uint32 GenerateGuildId(); uint32 GenerateItemTextID(); + uint32 GenerateMailID(); uint32 GeneratePetNumber(); - uint32 GenerateArenaTeamId(); - uint32 GenerateGuildId(); void LoadPlayerInfoInCache(); PCachePlayerInfo GetPlayerInfoFromCache(uint32 unPlayerGuid) const; @@ -659,6 +683,12 @@ class ObjectMgr if(itr==mNpcOptionLocaleMap.end()) return NULL; return &itr->second; } + PointOfInterestLocale const* GetPointOfInterestLocale(uint32 poi_id) const + { + PointOfInterestLocaleMap::const_iterator itr = mPointOfInterestLocaleMap.find(poi_id); + if(itr==mPointOfInterestLocaleMap.end()) return NULL; + return &itr->second; + } GameObjectData const* GetGOData(uint32 guid) const { @@ -697,10 +727,7 @@ class ObjectMgr // reserved names void LoadReservedPlayersNames(); - bool IsReservedName(const std::string& name) const - { - return m_ReservedNames.find(name) != m_ReservedNames.end(); - } + bool IsReservedName(const std::string& name) const; // name with valid structure and symbols static bool IsValidName( const std::string& name, bool create = false ); @@ -775,20 +802,23 @@ class ObjectMgr ScriptNameMap &GetScriptNames() { return m_scriptNames; } const char * GetScriptName(uint32 id) { return id < m_scriptNames.size() ? m_scriptNames[id].c_str() : ""; } uint32 GetScriptId(const char *name); + + int GetOrNewIndexForLocale(LocaleConstant loc); protected: // first free id for selected id type - uint32 m_auctionid; - uint32 m_mailid; - uint32 m_ItemTextId; uint32 m_arenaTeamId; + uint32 m_auctionid; uint32 m_guildId; + uint32 m_ItemTextId; + uint32 m_mailid; uint32 m_hiPetNumber; // first free low guid for seelcted guid type uint32 m_hiCharGuid; uint32 m_hiCreatureGuid; uint32 m_hiPetGuid; + uint32 m_hiVehicleGuid; uint32 m_hiItemGuid; uint32 m_hiGoGuid; uint32 m_hiDoGuid; @@ -796,23 +826,19 @@ class ObjectMgr QuestMap mQuestTemplates; - typedef UNORDERED_MAP<uint32, GossipText*> GossipTextMap; + typedef UNORDERED_MAP<uint32, GossipText> GossipTextMap; typedef UNORDERED_MAP<uint32, uint32> QuestAreaTriggerMap; - typedef UNORDERED_MAP<uint32, uint32> BattleMastersMap; typedef UNORDERED_MAP<uint32, std::string> ItemTextMap; typedef std::set<uint32> TavernAreaTriggerSet; typedef std::set<uint32> GameObjectForQuestSet; GroupSet mGroupSet; - GuildSet mGuildSet; + GuildMap mGuildMap; ArenaTeamMap mArenaTeamMap; - ItemMap mItems; - ItemTextMap mItemTexts; QuestAreaTriggerMap mQuestAreaTriggerMap; - BattleMastersMap mBattleMastersMap; TavernAreaTriggerSet mTavernAreaTriggerSet; GameObjectForQuestSet mGameObjectForQuestSet; GossipTextMap mGossipText; @@ -822,12 +848,14 @@ class ObjectMgr RepOnKillMap mRepOnKill; + PointOfInterestMap mPointsOfInterest; + WeatherZoneMap mWeatherZoneMap; PetCreateSpellMap mPetCreateSpell; //character reserved names - typedef std::set<std::string> ReservedNamesMap; + typedef std::set<std::wstring> ReservedNamesMap; ReservedNamesMap m_ReservedNames; std::set<uint32> m_DisabledPlayerSpells; @@ -842,7 +870,6 @@ class ObjectMgr typedef std::vector<LocaleConstant> LocalForIndex; LocalForIndex m_LocalForIndex; - int GetOrNewIndexForLocale(LocaleConstant loc); int DBCLocaleIndex; @@ -861,6 +888,9 @@ class ObjectMgr void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const; PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES]; + typedef std::vector<uint32> PlayerXPperLevel; // [level] + PlayerXPperLevel mPlayerXPperLevel; + typedef std::map<uint32,uint32> BaseXPMap; // [area level][base xp] BaseXPMap mBaseXPTable; @@ -882,6 +912,7 @@ class ObjectMgr PageTextLocaleMap mPageTextLocaleMap; TrinityStringLocaleMap mTrinityStringLocaleMap; NpcOptionLocaleMap mNpcOptionLocaleMap; + PointOfInterestLocaleMap mPointOfInterestLocaleMap; RespawnTimes mCreatureRespawnTimes; RespawnTimes mGORespawnTimes; diff --git a/src/game/ObjectPosSelector.cpp b/src/game/ObjectPosSelector.cpp new file mode 100644 index 00000000000..899dfec3fdb --- /dev/null +++ b/src/game/ObjectPosSelector.cpp @@ -0,0 +1,157 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "ObjectPosSelector.h" + +ObjectPosSelector::ObjectPosSelector(float x,float y,float size,float dist) +: m_center_x(x),m_center_y(y),m_size(size),m_dist(dist) +{ + m_anglestep = acos(m_dist/(m_dist+2*m_size)); + + m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].end(); + m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].end(); + + m_smallStepAngle[USED_POS_PLUS] = 0; + m_smallStepAngle[USED_POS_MINUS] = 0; + + m_smallStepOk[USED_POS_PLUS] = false; + m_smallStepOk[USED_POS_MINUS] = false; + + m_smallStepNextUsedPos[USED_POS_PLUS] = NULL; + m_smallStepNextUsedPos[USED_POS_MINUS] = NULL; +} + +ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype) +{ + UsedPosList::const_iterator itr = m_nextUsedPos[uptype]; + if(itr!=m_UsedPosLists[uptype].end()) + ++itr; + + if(itr==m_UsedPosLists[uptype].end()) + { + if(!m_UsedPosLists[~uptype].empty()) + return &*m_UsedPosLists[~uptype].rbegin(); + else + return NULL; + } + else + return &*itr; +} + +void ObjectPosSelector::AddUsedPos(float size,float angle,float dist) +{ + if(angle>=0) + m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle,UsedPos(1.0,size,dist))); + else + m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle,UsedPos(-1.0,size,dist))); +} + +void ObjectPosSelector::InitializeAngle() +{ + m_nextUsedPos[USED_POS_PLUS] = m_UsedPosLists[USED_POS_PLUS].begin(); + m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].begin(); + + m_smallStepAngle[USED_POS_PLUS] = 0; + m_smallStepAngle[USED_POS_MINUS] = 0; + + m_smallStepOk[USED_POS_PLUS] = true; + m_smallStepOk[USED_POS_MINUS] = true; +} + +bool ObjectPosSelector::FirstAngle(float& angle) +{ + if(m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() ) + return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(),1.0,USED_POS_PLUS,angle); + else if(m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() ) + return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(),-1.0,USED_POS_MINUS,angle); + + return false; +} + +bool ObjectPosSelector::NextAngle(float& angle) +{ + while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() || + m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() || + m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] ) + { + // calculate next possible angle + if(NextPosibleAngle(angle)) + return true; + } + + return false; +} + +bool ObjectPosSelector::NextUsedAngle(float& angle) +{ + while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() || + m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ) + { + // calculate next possible angle + if(!NextPosibleAngle(angle)) + return true; + } + + return false; +} + +bool ObjectPosSelector::NextPosibleAngle( float& angle ) +{ + // ++ direction less updated + if( m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() && + (m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first) ) + { + bool ok; + if(m_smallStepOk[USED_POS_PLUS]) + ok = NextSmallStepAngle(1.0,USED_POS_PLUS,angle); + else + ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS],1.0,USED_POS_PLUS,angle); + + if(!ok) + ++m_nextUsedPos[USED_POS_PLUS]; // increase. only at fail (original or checked) + return ok; + } + // -- direction less updated + else if( m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end()) + { + bool ok; + if(m_smallStepOk[USED_POS_MINUS]) + ok = NextSmallStepAngle(-1.0,USED_POS_MINUS,angle); + else + ok = NextAngleFor(*m_nextUsedPos[USED_POS_MINUS],-1.0,USED_POS_MINUS,angle); + + if(!ok) + ++m_nextUsedPos[USED_POS_MINUS]; + return ok; + } + else // both list empty + { + if( m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]) ) + { + return NextSmallStepAngle(1.0,USED_POS_PLUS,angle); + } + // -- direction less updated + else if( m_smallStepOk[USED_POS_MINUS] ) + { + return NextSmallStepAngle(-1.0,USED_POS_MINUS,angle); + } + } + + // no angles + return false; +} diff --git a/src/game/ObjectPosSelector.h b/src/game/ObjectPosSelector.h new file mode 100644 index 00000000000..84050611121 --- /dev/null +++ b/src/game/ObjectPosSelector.h @@ -0,0 +1,155 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _OBJECT_POS_SELECTOR_H +#define _OBJECT_POS_SELECTOR_H + +#include<Common.h> + +#include<map> + +enum UsedPosType { USED_POS_PLUS, USED_POS_MINUS }; + +inline UsedPosType operator ~(UsedPosType uptype) +{ + return uptype==USED_POS_PLUS ? USED_POS_MINUS : USED_POS_PLUS; +} + +struct ObjectPosSelector +{ + struct UsedPos + { + UsedPos(float sign_, float size_,float dist_) : sign(sign_), size(size_),dist(dist_) {} + + float sign; + + float size; // size of point + float dist; // dist to central point (including central point size) + }; + + typedef std::multimap<float,UsedPos> UsedPosList; // abs(angle)->Node + + ObjectPosSelector(float x,float y,float size,float dist); + + void AddUsedPos(float size,float angle,float dist); + void InitializeAngle(); + + bool FirstAngle(float& angle); + bool NextAngle(float& angle); + bool NextUsedAngle(float& angle); + + bool NextPosibleAngle( float& angle ); + + bool CheckAngle(UsedPosList::value_type const& nextUsedPos, float sign, float angle ) const + { + float angle_step2 = GetAngle(nextUsedPos.second); + + float next_angle = nextUsedPos.first; + if(nextUsedPos.second.sign * sign < 0) // last node from diff. list (-pi+alpha) + next_angle = 2*M_PI-next_angle; // move to positive + + return fabs(angle)+angle_step2 <= next_angle; + } + + bool CheckOriginal() const + { + return (m_UsedPosLists[USED_POS_PLUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_PLUS].begin(),1.0,0)) && + (m_UsedPosLists[USED_POS_MINUS].empty() || CheckAngle( *m_UsedPosLists[USED_POS_MINUS].begin(),-1.0,0)); + } + + bool IsNonBalanced() const { return m_UsedPosLists[USED_POS_PLUS].empty() != m_UsedPosLists[USED_POS_MINUS].empty(); } + + bool NextAngleFor( UsedPosList::value_type const& usedPos, float sign, UsedPosType uptype, float &angle ) + { + float angle_step = GetAngle(usedPos.second); + + // next possible angle + angle = usedPos.first * usedPos.second.sign + angle_step * sign; + + UsedPosList::value_type const* nextNode = nextUsedPos(uptype); + if(nextNode) + { + // if next node permit use selected angle, then do it + if(!CheckAngle(*nextNode, sign, angle)) + { + m_smallStepOk[uptype] = false; + return false; + } + } + + // possible more points + m_smallStepOk[uptype] = true; + m_smallStepAngle[uptype] = angle; + m_smallStepNextUsedPos[uptype] = nextNode; + + return true; + } + + bool NextSmallStepAngle( float sign, UsedPosType uptype, float &angle ) + { + // next possible angle + angle = m_smallStepAngle[uptype] + m_anglestep * sign; + + if(fabs(angle) > M_PI) + { + m_smallStepOk[uptype] = false; + return false; + } + + if(m_smallStepNextUsedPos[uptype]) + { + if(fabs(angle) >= m_smallStepNextUsedPos[uptype]->first) + { + m_smallStepOk[uptype] = false; + return false; + } + + // if next node permit use selected angle, then do it + if(!CheckAngle(*m_smallStepNextUsedPos[uptype], sign, angle)) + { + m_smallStepOk[uptype] = false; + return false; + } + } + + // possible more points + m_smallStepAngle[uptype] = angle; + return true; + } + + // next used post for m_nextUsedPos[uptype] + UsedPosList::value_type const* nextUsedPos(UsedPosType uptype); + + // angle from used pos to next possible free pos + float GetAngle(UsedPos const& usedPos) const { return acos(m_dist/(usedPos.dist+usedPos.size+m_size)); } + + float m_center_x; + float m_center_y; + float m_size; // size of object in center + float m_dist; // distance for searching pos (including central object size) + float m_anglestep; + + UsedPosList m_UsedPosLists[2]; + UsedPosList::const_iterator m_nextUsedPos[2]; + + // field for small step from first after next used pos until next pos + float m_smallStepAngle[2]; + bool m_smallStepOk[2]; + UsedPosList::value_type const* m_smallStepNextUsedPos[2]; +}; +#endif diff --git a/src/game/Opcodes.cpp b/src/game/Opcodes.cpp index eebe4343797..638d54236d1 100644 --- a/src/game/Opcodes.cpp +++ b/src/game/Opcodes.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -28,1065 +28,1202 @@ /// Correspondence between opcodes and their names OpcodeHandler opcodeTable[NUM_MSG_TYPES] = { - /*0x000*/ { "MSG_NULL_ACTION", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x001*/ { "CMSG_BOOTME", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x002*/ { "CMSG_DBLOOKUP", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x003*/ { "SMSG_DBLOOKUP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x004*/ { "CMSG_QUERY_OBJECT_POSITION", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x005*/ { "SMSG_QUERY_OBJECT_POSITION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x006*/ { "CMSG_QUERY_OBJECT_ROTATION", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x007*/ { "SMSG_QUERY_OBJECT_ROTATION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x008*/ { "CMSG_WORLD_TELEPORT", STATUS_LOGGEDIN, &WorldSession::HandleWorldTeleportOpcode }, - /*0x009*/ { "CMSG_TELEPORT_TO_UNIT", STATUS_LOGGEDIN, &WorldSession::Handle_NULL }, - /*0x00A*/ { "CMSG_ZONE_MAP", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x00B*/ { "SMSG_ZONE_MAP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x00C*/ { "CMSG_DEBUG_CHANGECELLZONE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x00D*/ { "CMSG_EMBLAZON_TABARD_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x00E*/ { "CMSG_UNEMBLAZON_TABARD_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x00F*/ { "CMSG_RECHARGE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x010*/ { "CMSG_LEARN_SPELL", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x011*/ { "CMSG_CREATEMONSTER", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x012*/ { "CMSG_DESTROYMONSTER", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x013*/ { "CMSG_CREATEITEM", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x014*/ { "CMSG_CREATEGAMEOBJECT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x015*/ { "SMSG_CHECK_FOR_BOTS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x016*/ { "CMSG_MAKEMONSTERATTACKGUID", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x017*/ { "CMSG_BOT_DETECTED2", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x018*/ { "CMSG_FORCEACTION", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x019*/ { "CMSG_FORCEACTIONONOTHER", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x01A*/ { "CMSG_FORCEACTIONSHOW", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x01B*/ { "SMSG_FORCEACTIONSHOW", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x01C*/ { "CMSG_PETGODMODE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x01D*/ { "SMSG_PETGODMODE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x01E*/ { "SMSG_DEBUGINFOSPELLMISS_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x01F*/ { "CMSG_WEATHER_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x020*/ { "CMSG_UNDRESSPLAYER", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x021*/ { "CMSG_BEASTMASTER", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x022*/ { "CMSG_GODMODE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x023*/ { "SMSG_GODMODE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x024*/ { "CMSG_CHEAT_SETMONEY", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x025*/ { "CMSG_LEVEL_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x026*/ { "CMSG_PET_LEVEL_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x027*/ { "CMSG_SET_WORLDSTATE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x028*/ { "CMSG_COOLDOWN_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x029*/ { "CMSG_USE_SKILL_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x02A*/ { "CMSG_FLAG_QUEST", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x02B*/ { "CMSG_FLAG_QUEST_FINISH", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x02C*/ { "CMSG_CLEAR_QUEST", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x02D*/ { "CMSG_SEND_EVENT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x02E*/ { "CMSG_DEBUG_AISTATE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x02F*/ { "SMSG_DEBUG_AISTATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x030*/ { "CMSG_DISABLE_PVP_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x031*/ { "CMSG_ADVANCE_SPAWN_TIME", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x032*/ { "CMSG_PVP_PORT_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x033*/ { "CMSG_AUTH_SRP6_BEGIN", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x034*/ { "CMSG_AUTH_SRP6_PROOF", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x035*/ { "CMSG_AUTH_SRP6_RECODE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x036*/ { "CMSG_CHAR_CREATE", STATUS_AUTHED, &WorldSession::HandleCharCreateOpcode }, - /*0x037*/ { "CMSG_CHAR_ENUM", STATUS_AUTHED, &WorldSession::HandleCharEnumOpcode }, - /*0x038*/ { "CMSG_CHAR_DELETE", STATUS_AUTHED, &WorldSession::HandleCharDeleteOpcode }, - /*0x039*/ { "SMSG_AUTH_SRP6_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x03A*/ { "SMSG_CHAR_CREATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x03B*/ { "SMSG_CHAR_ENUM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x03C*/ { "SMSG_CHAR_DELETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x03D*/ { "CMSG_PLAYER_LOGIN", STATUS_AUTHED, &WorldSession::HandlePlayerLoginOpcode }, - /*0x03E*/ { "SMSG_NEW_WORLD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x03F*/ { "SMSG_TRANSFER_PENDING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x040*/ { "SMSG_TRANSFER_ABORTED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x041*/ { "SMSG_CHARACTER_LOGIN_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x042*/ { "SMSG_LOGIN_SETTIMESPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x043*/ { "SMSG_GAMETIME_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x044*/ { "CMSG_GAMETIME_SET", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x045*/ { "SMSG_GAMETIME_SET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x046*/ { "CMSG_GAMESPEED_SET", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x047*/ { "SMSG_GAMESPEED_SET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x048*/ { "CMSG_SERVERTIME", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x049*/ { "SMSG_SERVERTIME", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x04A*/ { "CMSG_PLAYER_LOGOUT", STATUS_LOGGEDIN, &WorldSession::HandlePlayerLogoutOpcode }, - /*0x04B*/ { "CMSG_LOGOUT_REQUEST", STATUS_LOGGEDIN, &WorldSession::HandleLogoutRequestOpcode }, - /*0x04C*/ { "SMSG_LOGOUT_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x04D*/ { "SMSG_LOGOUT_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x04E*/ { "CMSG_LOGOUT_CANCEL", STATUS_LOGGEDIN, &WorldSession::HandleLogoutCancelOpcode }, - /*0x04F*/ { "SMSG_LOGOUT_CANCEL_ACK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x050*/ { "CMSG_NAME_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleNameQueryOpcode }, - /*0x051*/ { "SMSG_NAME_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x052*/ { "CMSG_PET_NAME_QUERY", STATUS_LOGGEDIN, &WorldSession::HandlePetNameQuery }, - /*0x053*/ { "SMSG_PET_NAME_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x054*/ { "CMSG_GUILD_QUERY", STATUS_AUTHED, &WorldSession::HandleGuildQueryOpcode }, - /*0x055*/ { "SMSG_GUILD_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x056*/ { "CMSG_ITEM_QUERY_SINGLE", STATUS_LOGGEDIN, &WorldSession::HandleItemQuerySingleOpcode }, - /*0x057*/ { "CMSG_ITEM_QUERY_MULTIPLE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x058*/ { "SMSG_ITEM_QUERY_SINGLE_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x059*/ { "SMSG_ITEM_QUERY_MULTIPLE_RESPONSE",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x05A*/ { "CMSG_PAGE_TEXT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandlePageQueryOpcode }, - /*0x05B*/ { "SMSG_PAGE_TEXT_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x05C*/ { "CMSG_QUEST_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleQuestQueryOpcode }, - /*0x05D*/ { "SMSG_QUEST_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x05E*/ { "CMSG_GAMEOBJECT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGameObjectQueryOpcode }, - /*0x05F*/ { "SMSG_GAMEOBJECT_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x060*/ { "CMSG_CREATURE_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleCreatureQueryOpcode }, - /*0x061*/ { "SMSG_CREATURE_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x062*/ { "CMSG_WHO", STATUS_LOGGEDIN, &WorldSession::HandleWhoOpcode }, - /*0x063*/ { "SMSG_WHO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x064*/ { "CMSG_WHOIS", STATUS_LOGGEDIN, &WorldSession::HandleWhoisOpcode }, - /*0x065*/ { "SMSG_WHOIS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x066*/ { "CMSG_CONTACT_LIST", STATUS_LOGGEDIN, &WorldSession::HandleFriendListOpcode }, - /*0x067*/ { "SMSG_CONTACT_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x068*/ { "SMSG_FRIEND_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x069*/ { "CMSG_ADD_FRIEND", STATUS_LOGGEDIN, &WorldSession::HandleAddFriendOpcode }, - /*0x06A*/ { "CMSG_DEL_FRIEND", STATUS_LOGGEDIN, &WorldSession::HandleDelFriendOpcode }, - /*0x06B*/ { "CMSG_SET_CONTACT_NOTES", STATUS_LOGGEDIN, &WorldSession::HandleSetFriendNoteOpcode }, - /*0x06C*/ { "CMSG_ADD_IGNORE", STATUS_LOGGEDIN, &WorldSession::HandleAddIgnoreOpcode }, - /*0x06D*/ { "CMSG_DEL_IGNORE", STATUS_LOGGEDIN, &WorldSession::HandleDelIgnoreOpcode }, - /*0x06E*/ { "CMSG_GROUP_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleGroupInviteOpcode }, - /*0x06F*/ { "SMSG_GROUP_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x070*/ { "CMSG_GROUP_CANCEL", STATUS_LOGGEDIN, &WorldSession::Handle_Deprecated }, - /*0x071*/ { "SMSG_GROUP_CANCEL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x072*/ { "CMSG_GROUP_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleGroupAcceptOpcode }, - /*0x073*/ { "CMSG_GROUP_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandleGroupDeclineOpcode }, - /*0x074*/ { "SMSG_GROUP_DECLINE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x075*/ { "CMSG_GROUP_UNINVITE", STATUS_LOGGEDIN, &WorldSession::HandleGroupUninviteNameOpcode }, - /*0x076*/ { "CMSG_GROUP_UNINVITE_GUID", STATUS_LOGGEDIN, &WorldSession::HandleGroupUninviteGuidOpcode }, - /*0x077*/ { "SMSG_GROUP_UNINVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x078*/ { "CMSG_GROUP_SET_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGroupSetLeaderOpcode }, - /*0x079*/ { "SMSG_GROUP_SET_LEADER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x07A*/ { "CMSG_LOOT_METHOD", STATUS_LOGGEDIN, &WorldSession::HandleLootMethodOpcode }, - /*0x07B*/ { "CMSG_GROUP_DISBAND", STATUS_LOGGEDIN, &WorldSession::HandleGroupLeaveOpcode }, - /*0x07C*/ { "SMSG_GROUP_DESTROYED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x07D*/ { "SMSG_GROUP_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x07E*/ { "SMSG_PARTY_MEMBER_STATS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x07F*/ { "SMSG_PARTY_COMMAND_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x080*/ { "UMSG_UPDATE_GROUP_MEMBERS", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x081*/ { "CMSG_GUILD_CREATE", STATUS_LOGGEDIN, &WorldSession::HandleGuildCreateOpcode }, - /*0x082*/ { "CMSG_GUILD_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleGuildInviteOpcode }, - /*0x083*/ { "SMSG_GUILD_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x084*/ { "CMSG_GUILD_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleGuildAcceptOpcode }, - /*0x085*/ { "CMSG_GUILD_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandleGuildDeclineOpcode }, - /*0x086*/ { "SMSG_GUILD_DECLINE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x087*/ { "CMSG_GUILD_INFO", STATUS_LOGGEDIN, &WorldSession::HandleGuildInfoOpcode }, - /*0x088*/ { "SMSG_GUILD_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x089*/ { "CMSG_GUILD_ROSTER", STATUS_LOGGEDIN, &WorldSession::HandleGuildRosterOpcode }, - /*0x08A*/ { "SMSG_GUILD_ROSTER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x08B*/ { "CMSG_GUILD_PROMOTE", STATUS_LOGGEDIN, &WorldSession::HandleGuildPromoteOpcode }, - /*0x08C*/ { "CMSG_GUILD_DEMOTE", STATUS_LOGGEDIN, &WorldSession::HandleGuildDemoteOpcode }, - /*0x08D*/ { "CMSG_GUILD_LEAVE", STATUS_LOGGEDIN, &WorldSession::HandleGuildLeaveOpcode }, - /*0x08E*/ { "CMSG_GUILD_REMOVE", STATUS_LOGGEDIN, &WorldSession::HandleGuildRemoveOpcode }, - /*0x08F*/ { "CMSG_GUILD_DISBAND", STATUS_LOGGEDIN, &WorldSession::HandleGuildDisbandOpcode }, - /*0x090*/ { "CMSG_GUILD_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGuildLeaderOpcode }, - /*0x091*/ { "CMSG_GUILD_MOTD", STATUS_LOGGEDIN, &WorldSession::HandleGuildMOTDOpcode }, - /*0x092*/ { "SMSG_GUILD_EVENT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x093*/ { "SMSG_GUILD_COMMAND_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x094*/ { "UMSG_UPDATE_GUILD", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x095*/ { "CMSG_MESSAGECHAT", STATUS_LOGGEDIN, &WorldSession::HandleMessagechatOpcode }, - /*0x096*/ { "SMSG_MESSAGECHAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x097*/ { "CMSG_JOIN_CHANNEL", STATUS_LOGGEDIN, &WorldSession::HandleChannelJoin }, - /*0x098*/ { "CMSG_LEAVE_CHANNEL", STATUS_LOGGEDIN, &WorldSession::HandleChannelLeave }, - /*0x099*/ { "SMSG_CHANNEL_NOTIFY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x09A*/ { "CMSG_CHANNEL_LIST", STATUS_LOGGEDIN, &WorldSession::HandleChannelList }, - /*0x09B*/ { "SMSG_CHANNEL_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x09C*/ { "CMSG_CHANNEL_PASSWORD", STATUS_LOGGEDIN, &WorldSession::HandleChannelPassword }, - /*0x09D*/ { "CMSG_CHANNEL_SET_OWNER", STATUS_LOGGEDIN, &WorldSession::HandleChannelSetOwner }, - /*0x09E*/ { "CMSG_CHANNEL_OWNER", STATUS_LOGGEDIN, &WorldSession::HandleChannelOwner }, - /*0x09F*/ { "CMSG_CHANNEL_MODERATOR", STATUS_LOGGEDIN, &WorldSession::HandleChannelModerator }, - /*0x0A0*/ { "CMSG_CHANNEL_UNMODERATOR", STATUS_LOGGEDIN, &WorldSession::HandleChannelUnmoderator }, - /*0x0A1*/ { "CMSG_CHANNEL_MUTE", STATUS_LOGGEDIN, &WorldSession::HandleChannelMute }, - /*0x0A2*/ { "CMSG_CHANNEL_UNMUTE", STATUS_LOGGEDIN, &WorldSession::HandleChannelUnmute }, - /*0x0A3*/ { "CMSG_CHANNEL_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleChannelInvite }, - /*0x0A4*/ { "CMSG_CHANNEL_KICK", STATUS_LOGGEDIN, &WorldSession::HandleChannelKick }, - /*0x0A5*/ { "CMSG_CHANNEL_BAN", STATUS_LOGGEDIN, &WorldSession::HandleChannelBan }, - /*0x0A6*/ { "CMSG_CHANNEL_UNBAN", STATUS_LOGGEDIN, &WorldSession::HandleChannelUnban }, - /*0x0A7*/ { "CMSG_CHANNEL_ANNOUNCEMENTS", STATUS_LOGGEDIN, &WorldSession::HandleChannelAnnounce }, - /*0x0A8*/ { "CMSG_CHANNEL_MODERATE", STATUS_LOGGEDIN, &WorldSession::HandleChannelModerate }, - /*0x0A9*/ { "SMSG_UPDATE_OBJECT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0AA*/ { "SMSG_DESTROY_OBJECT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0AB*/ { "CMSG_USE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleUseItemOpcode }, - /*0x0AC*/ { "CMSG_OPEN_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleOpenItemOpcode }, - /*0x0AD*/ { "CMSG_READ_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleReadItem }, - /*0x0AE*/ { "SMSG_READ_ITEM_OK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0AF*/ { "SMSG_READ_ITEM_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0B0*/ { "SMSG_ITEM_COOLDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0B1*/ { "CMSG_GAMEOBJ_USE", STATUS_LOGGEDIN, &WorldSession::HandleGameObjectUseOpcode }, - /*0x0B2*/ { "CMSG_GAMEOBJ_CHAIR_USE_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0B3*/ { "SMSG_GAMEOBJECT_CUSTOM_ANIM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0B4*/ { "CMSG_AREATRIGGER", STATUS_LOGGEDIN, &WorldSession::HandleAreaTriggerOpcode }, - /*0x0B5*/ { "MSG_MOVE_START_FORWARD", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0B6*/ { "MSG_MOVE_START_BACKWARD", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0B7*/ { "MSG_MOVE_STOP", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0B8*/ { "MSG_MOVE_START_STRAFE_LEFT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0B9*/ { "MSG_MOVE_START_STRAFE_RIGHT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0BA*/ { "MSG_MOVE_STOP_STRAFE", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0BB*/ { "MSG_MOVE_JUMP", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0BC*/ { "MSG_MOVE_START_TURN_LEFT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0BD*/ { "MSG_MOVE_START_TURN_RIGHT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0BE*/ { "MSG_MOVE_STOP_TURN", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0BF*/ { "MSG_MOVE_START_PITCH_UP", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0C0*/ { "MSG_MOVE_START_PITCH_DOWN", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0C1*/ { "MSG_MOVE_STOP_PITCH", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0C2*/ { "MSG_MOVE_SET_RUN_MODE", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0C3*/ { "MSG_MOVE_SET_WALK_MODE", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0C4*/ { "MSG_MOVE_TOGGLE_LOGGING", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0C5*/ { "MSG_MOVE_TELEPORT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0C6*/ { "MSG_MOVE_TELEPORT_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0C7*/ { "MSG_MOVE_TELEPORT_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveTeleportAck }, - /*0x0C8*/ { "MSG_MOVE_TOGGLE_FALL_LOGGING", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0C9*/ { "MSG_MOVE_FALL_LAND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0CA*/ { "MSG_MOVE_START_SWIM", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0CB*/ { "MSG_MOVE_STOP_SWIM", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0CC*/ { "MSG_MOVE_SET_RUN_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0CD*/ { "MSG_MOVE_SET_RUN_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0CE*/ { "MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT",STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0CF*/ { "MSG_MOVE_SET_RUN_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0D0*/ { "MSG_MOVE_SET_WALK_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0D1*/ { "MSG_MOVE_SET_WALK_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0D2*/ { "MSG_MOVE_SET_SWIM_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0D3*/ { "MSG_MOVE_SET_SWIM_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0D4*/ { "MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT",STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0D5*/ { "MSG_MOVE_SET_SWIM_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0D6*/ { "MSG_MOVE_SET_ALL_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0D7*/ { "MSG_MOVE_SET_TURN_RATE_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0D8*/ { "MSG_MOVE_SET_TURN_RATE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0D9*/ { "MSG_MOVE_TOGGLE_COLLISION_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0DA*/ { "MSG_MOVE_SET_FACING", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0DB*/ { "MSG_MOVE_SET_PITCH", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0DC*/ { "MSG_MOVE_WORLDPORT_ACK", STATUS_TRANSFER_PENDING, &WorldSession::HandleMoveWorldportAckOpcode}, - /*0x0DD*/ { "SMSG_MONSTER_MOVE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0DE*/ { "SMSG_MOVE_WATER_WALK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0DF*/ { "SMSG_MOVE_LAND_WALK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0E0*/ { "MSG_MOVE_SET_RAW_POSITION_ACK", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0E1*/ { "CMSG_MOVE_SET_RAW_POSITION", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0E2*/ { "SMSG_FORCE_RUN_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0E3*/ { "CMSG_FORCE_RUN_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck }, - /*0x0E4*/ { "SMSG_FORCE_RUN_BACK_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0E5*/ { "CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK",STATUS_LOGGEDIN,&WorldSession::HandleForceSpeedChangeAck }, - /*0x0E6*/ { "SMSG_FORCE_SWIM_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0E7*/ { "CMSG_FORCE_SWIM_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck }, - /*0x0E8*/ { "SMSG_FORCE_MOVE_ROOT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0E9*/ { "CMSG_FORCE_MOVE_ROOT_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveRootAck }, - /*0x0EA*/ { "SMSG_FORCE_MOVE_UNROOT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0EB*/ { "CMSG_FORCE_MOVE_UNROOT_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveUnRootAck }, - /*0x0EC*/ { "MSG_MOVE_ROOT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0ED*/ { "MSG_MOVE_UNROOT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0EE*/ { "MSG_MOVE_HEARTBEAT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x0EF*/ { "SMSG_MOVE_KNOCK_BACK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0F0*/ { "CMSG_MOVE_KNOCK_BACK_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveKnockBackAck }, - /*0x0F1*/ { "MSG_MOVE_KNOCK_BACK", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0F2*/ { "SMSG_MOVE_FEATHER_FALL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0F3*/ { "SMSG_MOVE_NORMAL_FALL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0F4*/ { "SMSG_MOVE_SET_HOVER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0F5*/ { "SMSG_MOVE_UNSET_HOVER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0F6*/ { "CMSG_MOVE_HOVER_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveHoverAck }, - /*0x0F7*/ { "MSG_MOVE_HOVER", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0F8*/ { "CMSG_TRIGGER_CINEMATIC_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0F9*/ { "CMSG_OPENING_CINEMATIC", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x0FA*/ { "SMSG_TRIGGER_CINEMATIC", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0FB*/ { "CMSG_NEXT_CINEMATIC_CAMERA", STATUS_LOGGEDIN, &WorldSession::HandleNextCinematicCamera }, - /*0x0FC*/ { "CMSG_COMPLETE_CINEMATIC", STATUS_LOGGEDIN, &WorldSession::HandleCompleteCinema }, - /*0x0FD*/ { "SMSG_TUTORIAL_FLAGS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x0FE*/ { "CMSG_TUTORIAL_FLAG", STATUS_LOGGEDIN, &WorldSession::HandleTutorialFlag }, - /*0x0FF*/ { "CMSG_TUTORIAL_CLEAR", STATUS_LOGGEDIN, &WorldSession::HandleTutorialClear }, - /*0x100*/ { "CMSG_TUTORIAL_RESET", STATUS_LOGGEDIN, &WorldSession::HandleTutorialReset }, - /*0x101*/ { "CMSG_STANDSTATECHANGE", STATUS_LOGGEDIN, &WorldSession::HandleStandStateChangeOpcode }, - /*0x102*/ { "CMSG_EMOTE", STATUS_LOGGEDIN, &WorldSession::HandleEmoteOpcode }, - /*0x103*/ { "SMSG_EMOTE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x104*/ { "CMSG_TEXT_EMOTE", STATUS_LOGGEDIN, &WorldSession::HandleTextEmoteOpcode }, - /*0x105*/ { "SMSG_TEXT_EMOTE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x106*/ { "CMSG_AUTOEQUIP_GROUND_ITEM", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x107*/ { "CMSG_AUTOSTORE_GROUND_ITEM", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x108*/ { "CMSG_AUTOSTORE_LOOT_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutostoreLootItemOpcode }, - /*0x109*/ { "CMSG_STORE_LOOT_IN_SLOT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x10A*/ { "CMSG_AUTOEQUIP_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoEquipItemOpcode }, - /*0x10B*/ { "CMSG_AUTOSTORE_BAG_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoStoreBagItemOpcode }, - /*0x10C*/ { "CMSG_SWAP_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSwapItem }, - /*0x10D*/ { "CMSG_SWAP_INV_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSwapInvItemOpcode }, - /*0x10E*/ { "CMSG_SPLIT_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSplitItemOpcode }, - /*0x10F*/ { "CMSG_AUTOEQUIP_ITEM_SLOT", STATUS_LOGGEDIN, &WorldSession::HandleAutoEquipItemSlotOpcode }, - /*0x110*/ { "OBSOLETE_DROP_ITEM", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x111*/ { "CMSG_DESTROYITEM", STATUS_LOGGEDIN, &WorldSession::HandleDestroyItemOpcode }, - /*0x112*/ { "SMSG_INVENTORY_CHANGE_FAILURE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x113*/ { "SMSG_OPEN_CONTAINER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x114*/ { "CMSG_INSPECT", STATUS_LOGGEDIN, &WorldSession::HandleInspectOpcode }, - /*0x115*/ { "SMSG_INSPECT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x116*/ { "CMSG_INITIATE_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleInitiateTradeOpcode }, - /*0x117*/ { "CMSG_BEGIN_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleBeginTradeOpcode }, - /*0x118*/ { "CMSG_BUSY_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleBusyTradeOpcode }, - /*0x119*/ { "CMSG_IGNORE_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleIgnoreTradeOpcode }, - /*0x11A*/ { "CMSG_ACCEPT_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleAcceptTradeOpcode }, - /*0x11B*/ { "CMSG_UNACCEPT_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleUnacceptTradeOpcode }, - /*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_AUTHED, &WorldSession::HandleCancelTradeOpcode }, - /*0x11D*/ { "CMSG_SET_TRADE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSetTradeItemOpcode }, - /*0x11E*/ { "CMSG_CLEAR_TRADE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleClearTradeItemOpcode }, - /*0x11F*/ { "CMSG_SET_TRADE_GOLD", STATUS_LOGGEDIN, &WorldSession::HandleSetTradeGoldOpcode }, - /*0x120*/ { "SMSG_TRADE_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x121*/ { "SMSG_TRADE_STATUS_EXTENDED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x122*/ { "SMSG_INITIALIZE_FACTIONS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x123*/ { "SMSG_SET_FACTION_VISIBLE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x124*/ { "SMSG_SET_FACTION_STANDING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x125*/ { "CMSG_SET_FACTION_ATWAR", STATUS_LOGGEDIN, &WorldSession::HandleSetFactionAtWar }, - /*0x126*/ { "CMSG_SET_FACTION_CHEAT", STATUS_LOGGEDIN, &WorldSession::HandleSetFactionCheat }, - /*0x127*/ { "SMSG_SET_PROFICIENCY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x128*/ { "CMSG_SET_ACTION_BUTTON", STATUS_LOGGEDIN, &WorldSession::HandleSetActionButtonOpcode }, - /*0x129*/ { "SMSG_ACTION_BUTTONS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x12A*/ { "SMSG_INITIAL_SPELLS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x12B*/ { "SMSG_LEARNED_SPELL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x12C*/ { "SMSG_SUPERCEDED_SPELL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x12D*/ { "CMSG_NEW_SPELL_SLOT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x12E*/ { "CMSG_CAST_SPELL", STATUS_LOGGEDIN, &WorldSession::HandleCastSpellOpcode }, - /*0x12F*/ { "CMSG_CANCEL_CAST", STATUS_LOGGEDIN, &WorldSession::HandleCancelCastOpcode }, - /*0x130*/ { "SMSG_CAST_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x131*/ { "SMSG_SPELL_START", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x132*/ { "SMSG_SPELL_GO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x133*/ { "SMSG_SPELL_FAILURE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x134*/ { "SMSG_SPELL_COOLDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x135*/ { "SMSG_COOLDOWN_EVENT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x136*/ { "CMSG_CANCEL_AURA", STATUS_LOGGEDIN, &WorldSession::HandleCancelAuraOpcode }, - /*0x137*/ { "SMSG_UPDATE_AURA_DURATION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x138*/ { "SMSG_PET_CAST_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x139*/ { "MSG_CHANNEL_START", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x13A*/ { "MSG_CHANNEL_UPDATE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x13B*/ { "CMSG_CANCEL_CHANNELLING", STATUS_LOGGEDIN, &WorldSession::HandleCancelChanneling }, - /*0x13C*/ { "SMSG_AI_REACTION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x13D*/ { "CMSG_SET_SELECTION", STATUS_LOGGEDIN, &WorldSession::HandleSetSelectionOpcode }, - /*0x13E*/ { "CMSG_SET_TARGET_OBSOLETE", STATUS_LOGGEDIN, &WorldSession::HandleSetTargetOpcode }, - /*0x13F*/ { "CMSG_UNUSED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x140*/ { "CMSG_UNUSED2", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x141*/ { "CMSG_ATTACKSWING", STATUS_LOGGEDIN, &WorldSession::HandleAttackSwingOpcode }, - /*0x142*/ { "CMSG_ATTACKSTOP", STATUS_LOGGEDIN, &WorldSession::HandleAttackStopOpcode }, - /*0x143*/ { "SMSG_ATTACKSTART", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x144*/ { "SMSG_ATTACKSTOP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x145*/ { "SMSG_ATTACKSWING_NOTINRANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x146*/ { "SMSG_ATTACKSWING_BADFACING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x147*/ { "SMSG_ATTACKSWING_NOTSTANDING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x148*/ { "SMSG_ATTACKSWING_DEADTARGET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x149*/ { "SMSG_ATTACKSWING_CANT_ATTACK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x14A*/ { "SMSG_ATTACKERSTATEUPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x14B*/ { "SMSG_VICTIMSTATEUPDATE_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x14C*/ { "SMSG_DAMAGE_DONE_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x14D*/ { "SMSG_DAMAGE_TAKEN_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x14E*/ { "SMSG_CANCEL_COMBAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x14F*/ { "SMSG_PLAYER_COMBAT_XP_GAIN_OBSOLETE",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x150*/ { "SMSG_SPELLHEALLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x151*/ { "SMSG_SPELLENERGIZELOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x152*/ { "CMSG_SHEATHE_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x153*/ { "CMSG_SAVE_PLAYER", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x154*/ { "CMSG_SETDEATHBINDPOINT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x155*/ { "SMSG_BINDPOINTUPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x156*/ { "CMSG_GETDEATHBINDZONE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x157*/ { "SMSG_BINDZONEREPLY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x158*/ { "SMSG_PLAYERBOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x159*/ { "SMSG_CLIENT_CONTROL_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x15A*/ { "CMSG_REPOP_REQUEST", STATUS_LOGGEDIN, &WorldSession::HandleRepopRequestOpcode }, - /*0x15B*/ { "SMSG_RESURRECT_REQUEST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x15C*/ { "CMSG_RESURRECT_RESPONSE", STATUS_LOGGEDIN, &WorldSession::HandleResurrectResponseOpcode }, - /*0x15D*/ { "CMSG_LOOT", STATUS_LOGGEDIN, &WorldSession::HandleLootOpcode }, - /*0x15E*/ { "CMSG_LOOT_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleLootMoneyOpcode }, - /*0x15F*/ { "CMSG_LOOT_RELEASE", STATUS_LOGGEDIN, &WorldSession::HandleLootReleaseOpcode }, - /*0x160*/ { "SMSG_LOOT_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x161*/ { "SMSG_LOOT_RELEASE_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x162*/ { "SMSG_LOOT_REMOVED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x163*/ { "SMSG_LOOT_MONEY_NOTIFY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x164*/ { "SMSG_LOOT_ITEM_NOTIFY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x165*/ { "SMSG_LOOT_CLEAR_MONEY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x166*/ { "SMSG_ITEM_PUSH_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x167*/ { "SMSG_DUEL_REQUESTED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x168*/ { "SMSG_DUEL_OUTOFBOUNDS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x169*/ { "SMSG_DUEL_INBOUNDS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x16A*/ { "SMSG_DUEL_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x16B*/ { "SMSG_DUEL_WINNER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x16C*/ { "CMSG_DUEL_ACCEPTED", STATUS_LOGGEDIN, &WorldSession::HandleDuelAcceptedOpcode }, - /*0x16D*/ { "CMSG_DUEL_CANCELLED", STATUS_LOGGEDIN, &WorldSession::HandleDuelCancelledOpcode }, - /*0x16E*/ { "SMSG_MOUNTRESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x16F*/ { "SMSG_DISMOUNTRESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x170*/ { "SMSG_PUREMOUNT_CANCELLED_OBSOLETE",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x171*/ { "CMSG_MOUNTSPECIAL_ANIM", STATUS_LOGGEDIN, &WorldSession::HandleMountSpecialAnimOpcode }, - /*0x172*/ { "SMSG_MOUNTSPECIAL_ANIM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x173*/ { "SMSG_PET_TAME_FAILURE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x174*/ { "CMSG_PET_SET_ACTION", STATUS_LOGGEDIN, &WorldSession::HandlePetSetAction }, - /*0x175*/ { "CMSG_PET_ACTION", STATUS_LOGGEDIN, &WorldSession::HandlePetAction }, - /*0x176*/ { "CMSG_PET_ABANDON", STATUS_LOGGEDIN, &WorldSession::HandlePetAbandon }, - /*0x177*/ { "CMSG_PET_RENAME", STATUS_LOGGEDIN, &WorldSession::HandlePetRename }, - /*0x178*/ { "SMSG_PET_NAME_INVALID", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x179*/ { "SMSG_PET_SPELLS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x17A*/ { "SMSG_PET_MODE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x17B*/ { "CMSG_GOSSIP_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleGossipHelloOpcode }, - /*0x17C*/ { "CMSG_GOSSIP_SELECT_OPTION", STATUS_LOGGEDIN, &WorldSession::HandleGossipSelectOptionOpcode }, - /*0x17D*/ { "SMSG_GOSSIP_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x17E*/ { "SMSG_GOSSIP_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x17F*/ { "CMSG_NPC_TEXT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleNpcTextQueryOpcode }, - /*0x180*/ { "SMSG_NPC_TEXT_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x181*/ { "SMSG_NPC_WONT_TALK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x182*/ { "CMSG_QUESTGIVER_STATUS_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverStatusQueryOpcode}, - /*0x183*/ { "SMSG_QUESTGIVER_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x184*/ { "CMSG_QUESTGIVER_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverHelloOpcode }, - /*0x185*/ { "SMSG_QUESTGIVER_QUEST_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x186*/ { "CMSG_QUESTGIVER_QUERY_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverQuestQueryOpcode}, - /*0x187*/ { "CMSG_QUESTGIVER_QUEST_AUTOLAUNCH", STATUS_LOGGEDIN, &WorldSession::HandleQuestAutoLaunch }, - /*0x188*/ { "SMSG_QUESTGIVER_QUEST_DETAILS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x189*/ { "CMSG_QUESTGIVER_ACCEPT_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverAcceptQuestOpcode}, - /*0x18A*/ { "CMSG_QUESTGIVER_COMPLETE_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestComplete }, - /*0x18B*/ { "SMSG_QUESTGIVER_REQUEST_ITEMS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x18C*/ { "CMSG_QUESTGIVER_REQUEST_REWARD", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverRequestRewardOpcode}, - /*0x18D*/ { "SMSG_QUESTGIVER_OFFER_REWARD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x18E*/ { "CMSG_QUESTGIVER_CHOOSE_REWARD", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverChooseRewardOpcode}, - /*0x18F*/ { "SMSG_QUESTGIVER_QUEST_INVALID", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x190*/ { "CMSG_QUESTGIVER_CANCEL", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverCancel }, - /*0x191*/ { "SMSG_QUESTGIVER_QUEST_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x192*/ { "SMSG_QUESTGIVER_QUEST_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x193*/ { "CMSG_QUESTLOG_SWAP_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestLogSwapQuest }, - /*0x194*/ { "CMSG_QUESTLOG_REMOVE_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestLogRemoveQuest }, - /*0x195*/ { "SMSG_QUESTLOG_FULL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x196*/ { "SMSG_QUESTUPDATE_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x197*/ { "SMSG_QUESTUPDATE_FAILEDTIMER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x198*/ { "SMSG_QUESTUPDATE_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x199*/ { "SMSG_QUESTUPDATE_ADD_KILL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x19A*/ { "SMSG_QUESTUPDATE_ADD_ITEM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x19B*/ { "CMSG_QUEST_CONFIRM_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleQuestConfirmAccept }, - /*0x19C*/ { "SMSG_QUEST_CONFIRM_ACCEPT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x19D*/ { "CMSG_PUSHQUESTTOPARTY", STATUS_LOGGEDIN, &WorldSession::HandleQuestPushToParty }, - /*0x19E*/ { "CMSG_LIST_INVENTORY", STATUS_LOGGEDIN, &WorldSession::HandleListInventoryOpcode }, - /*0x19F*/ { "SMSG_LIST_INVENTORY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1A0*/ { "CMSG_SELL_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSellItemOpcode }, - /*0x1A1*/ { "SMSG_SELL_ITEM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1A2*/ { "CMSG_BUY_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleBuyItemOpcode }, - /*0x1A3*/ { "CMSG_BUY_ITEM_IN_SLOT", STATUS_LOGGEDIN, &WorldSession::HandleBuyItemInSlotOpcode }, - /*0x1A4*/ { "SMSG_BUY_ITEM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1A5*/ { "SMSG_BUY_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1A6*/ { "CMSG_TAXICLEARALLNODES", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1A7*/ { "CMSG_TAXIENABLEALLNODES", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1A8*/ { "CMSG_TAXISHOWNODES", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1A9*/ { "SMSG_SHOWTAXINODES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1AA*/ { "CMSG_TAXINODE_STATUS_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleTaxiNodeStatusQueryOpcode }, - /*0x1AB*/ { "SMSG_TAXINODE_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1AC*/ { "CMSG_TAXIQUERYAVAILABLENODES", STATUS_LOGGEDIN, &WorldSession::HandleTaxiQueryAvailableNodesOpcode}, - /*0x1AD*/ { "CMSG_ACTIVATETAXI", STATUS_LOGGEDIN, &WorldSession::HandleActivateTaxiOpcode }, - /*0x1AE*/ { "SMSG_ACTIVATETAXIREPLY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1AF*/ { "SMSG_NEW_TAXI_PATH", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1B0*/ { "CMSG_TRAINER_LIST", STATUS_LOGGEDIN, &WorldSession::HandleTrainerListOpcode }, - /*0x1B1*/ { "SMSG_TRAINER_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1B2*/ { "CMSG_TRAINER_BUY_SPELL", STATUS_LOGGEDIN, &WorldSession::HandleTrainerBuySpellOpcode }, - /*0x1B3*/ { "SMSG_TRAINER_BUY_SUCCEEDED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1B4*/ { "SMSG_TRAINER_BUY_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1B5*/ { "CMSG_BINDER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleBinderActivateOpcode }, - /*0x1B6*/ { "SMSG_PLAYERBINDERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1B7*/ { "CMSG_BANKER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleBankerActivateOpcode }, - /*0x1B8*/ { "SMSG_SHOW_BANK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1B9*/ { "CMSG_BUY_BANK_SLOT", STATUS_LOGGEDIN, &WorldSession::HandleBuyBankSlotOpcode }, - /*0x1BA*/ { "SMSG_BUY_BANK_SLOT_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1BB*/ { "CMSG_PETITION_SHOWLIST", STATUS_LOGGEDIN, &WorldSession::HandlePetitionShowListOpcode }, - /*0x1BC*/ { "SMSG_PETITION_SHOWLIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1BD*/ { "CMSG_PETITION_BUY", STATUS_LOGGEDIN, &WorldSession::HandlePetitionBuyOpcode }, - /*0x1BE*/ { "CMSG_PETITION_SHOW_SIGNATURES", STATUS_LOGGEDIN, &WorldSession::HandlePetitionShowSignOpcode }, - /*0x1BF*/ { "SMSG_PETITION_SHOW_SIGNATURES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1C0*/ { "CMSG_PETITION_SIGN", STATUS_LOGGEDIN, &WorldSession::HandlePetitionSignOpcode }, - /*0x1C1*/ { "SMSG_PETITION_SIGN_RESULTS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1C2*/ { "MSG_PETITION_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandlePetitionDeclineOpcode }, - /*0x1C3*/ { "CMSG_OFFER_PETITION", STATUS_LOGGEDIN, &WorldSession::HandleOfferPetitionOpcode }, - /*0x1C4*/ { "CMSG_TURN_IN_PETITION", STATUS_LOGGEDIN, &WorldSession::HandleTurnInPetitionOpcode }, - /*0x1C5*/ { "SMSG_TURN_IN_PETITION_RESULTS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1C6*/ { "CMSG_PETITION_QUERY", STATUS_LOGGEDIN, &WorldSession::HandlePetitionQueryOpcode }, - /*0x1C7*/ { "SMSG_PETITION_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1C8*/ { "SMSG_FISH_NOT_HOOKED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1C9*/ { "SMSG_FISH_ESCAPED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1CA*/ { "CMSG_BUG", STATUS_LOGGEDIN, &WorldSession::HandleBugOpcode }, - /*0x1CB*/ { "SMSG_NOTIFICATION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1CC*/ { "CMSG_PLAYED_TIME", STATUS_LOGGEDIN, &WorldSession::HandlePlayedTime }, - /*0x1CD*/ { "SMSG_PLAYED_TIME", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1CE*/ { "CMSG_QUERY_TIME", STATUS_LOGGEDIN, &WorldSession::HandleQueryTimeOpcode }, - /*0x1CF*/ { "SMSG_QUERY_TIME_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1D0*/ { "SMSG_LOG_XPGAIN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1D1*/ { "SMSG_AURACASTLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1D2*/ { "CMSG_RECLAIM_CORPSE", STATUS_LOGGEDIN, &WorldSession::HandleCorpseReclaimOpcode }, - /*0x1D3*/ { "CMSG_WRAP_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleWrapItemOpcode }, - /*0x1D4*/ { "SMSG_LEVELUP_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1D5*/ { "MSG_MINIMAP_PING", STATUS_LOGGEDIN, &WorldSession::HandleMinimapPingOpcode }, - /*0x1D6*/ { "SMSG_RESISTLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1D7*/ { "SMSG_ENCHANTMENTLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1D8*/ { "CMSG_SET_SKILL_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1D9*/ { "SMSG_START_MIRROR_TIMER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1DA*/ { "SMSG_PAUSE_MIRROR_TIMER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1DB*/ { "SMSG_STOP_MIRROR_TIMER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1DC*/ { "CMSG_PING", STATUS_NEVER, &WorldSession::Handle_EarlyProccess }, - /*0x1DD*/ { "SMSG_PONG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1DE*/ { "SMSG_CLEAR_COOLDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1DF*/ { "SMSG_GAMEOBJECT_PAGETEXT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1E0*/ { "CMSG_SETSHEATHED", STATUS_LOGGEDIN, &WorldSession::HandleSetSheathedOpcode }, - /*0x1E1*/ { "SMSG_COOLDOWN_CHEAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1E2*/ { "SMSG_SPELL_DELAYED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1E3*/ { "CMSG_PLAYER_MACRO_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1E4*/ { "SMSG_PLAYER_MACRO_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1E5*/ { "CMSG_GHOST", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1E6*/ { "CMSG_GM_INVIS", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1E7*/ { "SMSG_INVALID_PROMOTION_CODE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1E8*/ { "MSG_GM_BIND_OTHER", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1E9*/ { "MSG_GM_SUMMON", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1EA*/ { "SMSG_ITEM_TIME_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1EB*/ { "SMSG_ITEM_ENCHANT_TIME_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1EC*/ { "SMSG_AUTH_CHALLENGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1ED*/ { "CMSG_AUTH_SESSION", STATUS_NEVER, &WorldSession::Handle_EarlyProccess }, - /*0x1EE*/ { "SMSG_AUTH_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1EF*/ { "MSG_GM_SHOWLABEL", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1F0*/ { "CMSG_PET_CAST_SPELL", STATUS_LOGGEDIN, &WorldSession::HandlePetCastSpellOpcode }, - /*0x1F1*/ { "MSG_SAVE_GUILD_EMBLEM", STATUS_LOGGEDIN, &WorldSession::HandleGuildSaveEmblemOpcode }, - /*0x1F2*/ { "MSG_TABARDVENDOR_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleTabardVendorActivateOpcode}, - /*0x1F3*/ { "SMSG_PLAY_SPELL_VISUAL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1F4*/ { "CMSG_ZONEUPDATE", STATUS_LOGGEDIN, &WorldSession::HandleZoneUpdateOpcode }, - /*0x1F5*/ { "SMSG_PARTYKILLLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1F6*/ { "SMSG_COMPRESSED_UPDATE_OBJECT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1F7*/ { "SMSG_PLAY_SPELL_IMPACT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1F8*/ { "SMSG_EXPLORATION_EXPERIENCE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1F9*/ { "CMSG_GM_SET_SECURITY_GROUP", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1FA*/ { "CMSG_GM_NUKE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1FB*/ { "MSG_RANDOM_ROLL", STATUS_LOGGEDIN, &WorldSession::HandleRandomRollOpcode }, - /*0x1FC*/ { "SMSG_ENVIRONMENTALDAMAGELOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1FD*/ { "CMSG_RWHOIS_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x1FE*/ { "SMSG_RWHOIS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x1FF*/ { "MSG_LOOKING_FOR_GROUP", STATUS_LOGGEDIN, &WorldSession::HandleLookingForGroup }, - /*0x200*/ { "CMSG_SET_LOOKING_FOR_GROUP", STATUS_LOGGEDIN, &WorldSession::HandleSetLfgOpcode }, - /*0x201*/ { "CMSG_UNLEARN_SPELL", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x202*/ { "CMSG_UNLEARN_SKILL", STATUS_LOGGEDIN, &WorldSession::HandleUnlearnSkillOpcode }, - /*0x203*/ { "SMSG_REMOVED_SPELL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x204*/ { "CMSG_DECHARGE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x205*/ { "CMSG_GMTICKET_CREATE", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketCreateOpcode }, - /*0x206*/ { "SMSG_GMTICKET_CREATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x207*/ { "CMSG_GMTICKET_UPDATETEXT", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketUpdateOpcode }, - /*0x208*/ { "SMSG_GMTICKET_UPDATETEXT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x209*/ { "SMSG_ACCOUNT_DATA_TIMES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x20A*/ { "CMSG_REQUEST_ACCOUNT_DATA", STATUS_LOGGEDIN, &WorldSession::HandleRequestAccountData }, - /*0x20B*/ { "CMSG_UPDATE_ACCOUNT_DATA", STATUS_LOGGEDIN, &WorldSession::HandleUpdateAccountData }, - /*0x20C*/ { "SMSG_UPDATE_ACCOUNT_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x20D*/ { "SMSG_CLEAR_FAR_SIGHT_IMMEDIATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x20E*/ { "SMSG_POWERGAINLOG_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x20F*/ { "CMSG_GM_TEACH", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x210*/ { "CMSG_GM_CREATE_ITEM_TARGET", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x211*/ { "CMSG_GMTICKET_GETTICKET", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketGetTicketOpcode }, - /*0x212*/ { "SMSG_GMTICKET_GETTICKET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x213*/ { "CMSG_UNLEARN_TALENTS", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x214*/ { "SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x215*/ { "SMSG_GAMEOBJECT_DESPAWN_ANIM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x216*/ { "MSG_CORPSE_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleCorpseQueryOpcode }, - /*0x217*/ { "CMSG_GMTICKET_DELETETICKET", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketDeleteOpcode }, - /*0x218*/ { "SMSG_GMTICKET_DELETETICKET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x219*/ { "SMSG_CHAT_WRONG_FACTION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x21A*/ { "CMSG_GMTICKET_SYSTEMSTATUS", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketSystemStatusOpcode}, - /*0x21B*/ { "SMSG_GMTICKET_SYSTEMSTATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x21C*/ { "CMSG_SPIRIT_HEALER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleSpiritHealerActivateOpcode}, - /*0x21D*/ { "CMSG_SET_STAT_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x21E*/ { "SMSG_SET_REST_START", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x21F*/ { "CMSG_SKILL_BUY_STEP", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x220*/ { "CMSG_SKILL_BUY_RANK", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x221*/ { "CMSG_XP_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x222*/ { "SMSG_SPIRIT_HEALER_CONFIRM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x223*/ { "CMSG_CHARACTER_POINT_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x224*/ { "SMSG_GOSSIP_POI", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x225*/ { "CMSG_CHAT_IGNORED", STATUS_LOGGEDIN, &WorldSession::HandleChatIgnoredOpcode }, - /*0x226*/ { "CMSG_GM_VISION", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x227*/ { "CMSG_SERVER_COMMAND", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x228*/ { "CMSG_GM_SILENCE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x229*/ { "CMSG_GM_REVEALTO", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x22A*/ { "CMSG_GM_RESURRECT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x22B*/ { "CMSG_GM_SUMMONMOB", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x22C*/ { "CMSG_GM_MOVECORPSE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x22D*/ { "CMSG_GM_FREEZE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x22E*/ { "CMSG_GM_UBERINVIS", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x22F*/ { "CMSG_GM_REQUEST_PLAYER_INFO", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x230*/ { "SMSG_GM_PLAYER_INFO", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x231*/ { "CMSG_GUILD_RANK", STATUS_LOGGEDIN, &WorldSession::HandleGuildRankOpcode }, - /*0x232*/ { "CMSG_GUILD_ADD_RANK", STATUS_LOGGEDIN, &WorldSession::HandleGuildAddRankOpcode }, - /*0x233*/ { "CMSG_GUILD_DEL_RANK", STATUS_LOGGEDIN, &WorldSession::HandleGuildDelRankOpcode }, - /*0x234*/ { "CMSG_GUILD_SET_PUBLIC_NOTE", STATUS_LOGGEDIN, &WorldSession::HandleGuildSetPublicNoteOpcode }, - /*0x235*/ { "CMSG_GUILD_SET_OFFICER_NOTE", STATUS_LOGGEDIN, &WorldSession::HandleGuildSetOfficerNoteOpcode }, - /*0x236*/ { "SMSG_LOGIN_VERIFY_WORLD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x237*/ { "CMSG_CLEAR_EXPLORATION", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x238*/ { "CMSG_SEND_MAIL", STATUS_LOGGEDIN, &WorldSession::HandleSendMail }, - /*0x239*/ { "SMSG_SEND_MAIL_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x23A*/ { "CMSG_GET_MAIL_LIST", STATUS_LOGGEDIN, &WorldSession::HandleGetMail }, - /*0x23B*/ { "SMSG_MAIL_LIST_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x23C*/ { "CMSG_BATTLEFIELD_LIST", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundListOpcode }, - /*0x23D*/ { "SMSG_BATTLEFIELD_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x23E*/ { "CMSG_BATTLEFIELD_JOIN", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x23F*/ { "SMSG_BATTLEFIELD_WIN_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x240*/ { "SMSG_BATTLEFIELD_LOSE_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x241*/ { "CMSG_TAXICLEARNODE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x242*/ { "CMSG_TAXIENABLENODE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x243*/ { "CMSG_ITEM_TEXT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleItemTextQuery }, - /*0x244*/ { "SMSG_ITEM_TEXT_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x245*/ { "CMSG_MAIL_TAKE_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleTakeMoney }, - /*0x246*/ { "CMSG_MAIL_TAKE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleTakeItem }, - /*0x247*/ { "CMSG_MAIL_MARK_AS_READ", STATUS_LOGGEDIN, &WorldSession::HandleMarkAsRead }, - /*0x248*/ { "CMSG_MAIL_RETURN_TO_SENDER", STATUS_LOGGEDIN, &WorldSession::HandleReturnToSender }, - /*0x249*/ { "CMSG_MAIL_DELETE", STATUS_LOGGEDIN, &WorldSession::HandleMailDelete }, - /*0x24A*/ { "CMSG_MAIL_CREATE_TEXT_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleMailCreateTextItem }, - /*0x24B*/ { "SMSG_SPELLLOGMISS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x24C*/ { "SMSG_SPELLLOGEXECUTE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x24D*/ { "SMSG_DEBUGAURAPROC", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x24E*/ { "SMSG_PERIODICAURALOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x24F*/ { "SMSG_SPELLDAMAGESHIELD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x250*/ { "SMSG_SPELLNONMELEEDAMAGELOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x251*/ { "CMSG_LEARN_TALENT", STATUS_LOGGEDIN, &WorldSession::HandleLearnTalentOpcode }, - /*0x252*/ { "SMSG_RESURRECT_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x253*/ { "CMSG_TOGGLE_PVP", STATUS_LOGGEDIN, &WorldSession::HandleTogglePvP }, - /*0x254*/ { "SMSG_ZONE_UNDER_ATTACK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x255*/ { "MSG_AUCTION_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleAuctionHelloOpcode }, - /*0x256*/ { "CMSG_AUCTION_SELL_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAuctionSellItem }, - /*0x257*/ { "CMSG_AUCTION_REMOVE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAuctionRemoveItem }, - /*0x258*/ { "CMSG_AUCTION_LIST_ITEMS", STATUS_LOGGEDIN, &WorldSession::HandleAuctionListItems }, - /*0x259*/ { "CMSG_AUCTION_LIST_OWNER_ITEMS", STATUS_LOGGEDIN, &WorldSession::HandleAuctionListOwnerItems }, - /*0x25A*/ { "CMSG_AUCTION_PLACE_BID", STATUS_LOGGEDIN, &WorldSession::HandleAuctionPlaceBid }, - /*0x25B*/ { "SMSG_AUCTION_COMMAND_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x25C*/ { "SMSG_AUCTION_LIST_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x25D*/ { "SMSG_AUCTION_OWNER_LIST_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x25E*/ { "SMSG_AUCTION_BIDDER_NOTIFICATION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x25F*/ { "SMSG_AUCTION_OWNER_NOTIFICATION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x260*/ { "SMSG_PROCRESIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x261*/ { "SMSG_STANDSTATE_CHANGE_FAILURE_OBSOLETE",STATUS_NEVER,&WorldSession::Handle_ServerSide }, - /*0x262*/ { "SMSG_DISPEL_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x263*/ { "SMSG_SPELLORDAMAGE_IMMUNE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x264*/ { "CMSG_AUCTION_LIST_BIDDER_ITEMS", STATUS_LOGGEDIN, &WorldSession::HandleAuctionListBidderItems }, - /*0x265*/ { "SMSG_AUCTION_BIDDER_LIST_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x266*/ { "SMSG_SET_FLAT_SPELL_MODIFIER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x267*/ { "SMSG_SET_PCT_SPELL_MODIFIER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x268*/ { "CMSG_SET_AMMO", STATUS_LOGGEDIN, &WorldSession::HandleSetAmmoOpcode }, - /*0x269*/ { "SMSG_CORPSE_RECLAIM_DELAY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x26A*/ { "CMSG_SET_ACTIVE_MOVER", STATUS_LOGGEDIN, &WorldSession::HandleSetActiveMoverOpcode }, - /*0x26B*/ { "CMSG_PET_CANCEL_AURA", STATUS_LOGGEDIN, &WorldSession::HandlePetCancelAuraOpcode }, - /*0x26C*/ { "CMSG_PLAYER_AI_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x26D*/ { "CMSG_CANCEL_AUTO_REPEAT_SPELL", STATUS_LOGGEDIN, &WorldSession::HandleCancelAutoRepeatSpellOpcode}, - /*0x26E*/ { "MSG_GM_ACCOUNT_ONLINE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x26F*/ { "MSG_LIST_STABLED_PETS", STATUS_LOGGEDIN, &WorldSession::HandleListStabledPetsOpcode }, - /*0x270*/ { "CMSG_STABLE_PET", STATUS_LOGGEDIN, &WorldSession::HandleStablePet }, - /*0x271*/ { "CMSG_UNSTABLE_PET", STATUS_LOGGEDIN, &WorldSession::HandleUnstablePet }, - /*0x272*/ { "CMSG_BUY_STABLE_SLOT", STATUS_LOGGEDIN, &WorldSession::HandleBuyStableSlot }, - /*0x273*/ { "SMSG_STABLE_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x274*/ { "CMSG_STABLE_REVIVE_PET", STATUS_LOGGEDIN, &WorldSession::HandleStableRevivePet }, - /*0x275*/ { "CMSG_STABLE_SWAP_PET", STATUS_LOGGEDIN, &WorldSession::HandleStableSwapPet }, - /*0x276*/ { "MSG_QUEST_PUSH_RESULT", STATUS_LOGGEDIN, &WorldSession::HandleQuestPushResult }, - /*0x277*/ { "SMSG_PLAY_MUSIC", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x278*/ { "SMSG_PLAY_OBJECT_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x279*/ { "CMSG_REQUEST_PET_INFO", STATUS_LOGGEDIN, &WorldSession::HandleRequestPetInfoOpcode }, - /*0x27A*/ { "CMSG_FAR_SIGHT", STATUS_LOGGEDIN, &WorldSession::HandleFarSightOpcode }, - /*0x27B*/ { "SMSG_SPELLDISPELLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x27C*/ { "SMSG_DAMAGE_CALC_LOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x27D*/ { "CMSG_ENABLE_DAMAGE_LOG", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x27E*/ { "CMSG_GROUP_CHANGE_SUB_GROUP", STATUS_LOGGEDIN, &WorldSession::HandleGroupChangeSubGroupOpcode }, - /*0x27F*/ { "CMSG_REQUEST_PARTY_MEMBER_STATS", STATUS_LOGGEDIN, &WorldSession::HandleRequestPartyMemberStatsOpcode}, - /*0x280*/ { "CMSG_GROUP_SWAP_SUB_GROUP", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x281*/ { "CMSG_RESET_FACTION_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x282*/ { "CMSG_AUTOSTORE_BANK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoStoreBankItemOpcode }, - /*0x283*/ { "CMSG_AUTOBANK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoBankItemOpcode }, - /*0x284*/ { "MSG_QUERY_NEXT_MAIL_TIME", STATUS_LOGGEDIN, &WorldSession::HandleMsgQueryNextMailtime }, - /*0x285*/ { "SMSG_RECEIVED_MAIL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x286*/ { "SMSG_RAID_GROUP_ONLY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x287*/ { "CMSG_SET_DURABILITY_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x288*/ { "CMSG_SET_PVP_RANK_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x289*/ { "CMSG_ADD_PVP_MEDAL_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x28A*/ { "CMSG_DEL_PVP_MEDAL_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x28B*/ { "CMSG_SET_PVP_TITLE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x28C*/ { "SMSG_PVP_CREDIT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x28D*/ { "SMSG_AUCTION_REMOVED_NOTIFICATION",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x28E*/ { "CMSG_GROUP_RAID_CONVERT", STATUS_LOGGEDIN, &WorldSession::HandleRaidConvertOpcode }, - /*0x28F*/ { "CMSG_GROUP_ASSISTANT_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGroupAssistantOpcode }, - /*0x290*/ { "CMSG_BUYBACK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleBuybackItem }, - /*0x291*/ { "SMSG_SERVER_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x292*/ { "CMSG_MEETINGSTONE_JOIN", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x293*/ { "CMSG_MEETINGSTONE_LEAVE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x294*/ { "CMSG_MEETINGSTONE_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x295*/ { "SMSG_MEETINGSTONE_SETQUEUE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x296*/ { "CMSG_MEETINGSTONE_INFO", STATUS_LOGGEDIN, &WorldSession::HandleMeetingStoneInfo }, - /*0x297*/ { "SMSG_MEETINGSTONE_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x298*/ { "SMSG_MEETINGSTONE_IN_PROGRESS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x299*/ { "SMSG_MEETINGSTONE_MEMBER_ADDED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x29A*/ { "CMSG_GMTICKETSYSTEM_TOGGLE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x29B*/ { "CMSG_CANCEL_GROWTH_AURA", STATUS_LOGGEDIN, &WorldSession::HandleCancelGrowthAuraOpcode }, - /*0x29C*/ { "SMSG_CANCEL_AUTO_REPEAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x29D*/ { "SMSG_STANDSTATE_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x29E*/ { "SMSG_LOOT_ALL_PASSED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x29F*/ { "SMSG_LOOT_ROLL_WON", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2A0*/ { "CMSG_LOOT_ROLL", STATUS_LOGGEDIN, &WorldSession::HandleLootRoll }, - /*0x2A1*/ { "SMSG_LOOT_START_ROLL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2A2*/ { "SMSG_LOOT_ROLL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2A3*/ { "CMSG_LOOT_MASTER_GIVE", STATUS_LOGGEDIN, &WorldSession::HandleLootMasterGiveOpcode }, - /*0x2A4*/ { "SMSG_LOOT_MASTER_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2A5*/ { "SMSG_SET_FORCED_REACTIONS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2A6*/ { "SMSG_SPELL_FAILED_OTHER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2A7*/ { "SMSG_GAMEOBJECT_RESET_STATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2A8*/ { "CMSG_REPAIR_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleRepairItemOpcode }, - /*0x2A9*/ { "SMSG_CHAT_PLAYER_NOT_FOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2AA*/ { "MSG_TALENT_WIPE_CONFIRM", STATUS_LOGGEDIN, &WorldSession::HandleTalentWipeOpcode }, - /*0x2AB*/ { "SMSG_SUMMON_REQUEST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2AC*/ { "CMSG_SUMMON_RESPONSE", STATUS_LOGGEDIN, &WorldSession::HandleSummonResponseOpcode }, - /*0x2AD*/ { "MSG_MOVE_TOGGLE_GRAVITY_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x2AE*/ { "SMSG_MONSTER_MOVE_TRANSPORT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2AF*/ { "SMSG_PET_BROKEN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2B0*/ { "MSG_MOVE_FEATHER_FALL", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x2B1*/ { "MSG_MOVE_WATER_WALK", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x2B2*/ { "CMSG_SERVER_BROADCAST", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x2B3*/ { "CMSG_SELF_RES", STATUS_LOGGEDIN, &WorldSession::HandleSelfResOpcode }, - /*0x2B4*/ { "SMSG_FEIGN_DEATH_RESISTED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2B5*/ { "CMSG_RUN_SCRIPT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x2B6*/ { "SMSG_SCRIPT_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2B7*/ { "SMSG_DUEL_COUNTDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2B8*/ { "SMSG_AREA_TRIGGER_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2B9*/ { "CMSG_TOGGLE_HELM", STATUS_LOGGEDIN, &WorldSession::HandleToggleHelmOpcode }, - /*0x2BA*/ { "CMSG_TOGGLE_CLOAK", STATUS_LOGGEDIN, &WorldSession::HandleToggleCloakOpcode }, - /*0x2BB*/ { "SMSG_MEETINGSTONE_JOINFAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2BC*/ { "SMSG_PLAYER_SKINNED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2BD*/ { "SMSG_DURABILITY_DAMAGE_DEATH", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2BE*/ { "CMSG_SET_EXPLORATION", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x2BF*/ { "CMSG_SET_ACTIONBAR_TOGGLES", STATUS_AUTHED, &WorldSession::HandleSetActionBar }, - /*0x2C0*/ { "UMSG_DELETE_GUILD_CHARTER", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x2C1*/ { "MSG_PETITION_RENAME", STATUS_LOGGEDIN, &WorldSession::HandlePetitionRenameOpcode }, - /*0x2C2*/ { "SMSG_INIT_WORLD_STATES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2C3*/ { "SMSG_UPDATE_WORLD_STATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2C4*/ { "CMSG_ITEM_NAME_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleItemNameQueryOpcode }, - /*0x2C5*/ { "SMSG_ITEM_NAME_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2C6*/ { "SMSG_PET_ACTION_FEEDBACK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2C7*/ { "CMSG_CHAR_RENAME", STATUS_AUTHED, &WorldSession::HandleChangePlayerNameOpcode }, - /*0x2C8*/ { "SMSG_CHAR_RENAME", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2C9*/ { "CMSG_MOVE_SPLINE_DONE", STATUS_LOGGEDIN, &WorldSession::HandleTaxiNextDestinationOpcode }, - /*0x2CA*/ { "CMSG_MOVE_FALL_RESET", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x2CB*/ { "SMSG_INSTANCE_SAVE_CREATED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2CC*/ { "SMSG_RAID_INSTANCE_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2CD*/ { "CMSG_REQUEST_RAID_INFO", STATUS_LOGGEDIN, &WorldSession::HandleRequestRaidInfoOpcode }, - /*0x2CE*/ { "CMSG_MOVE_TIME_SKIPPED", STATUS_LOGGEDIN, &WorldSession::HandleMoveTimeSkippedOpcode }, - /*0x2CF*/ { "CMSG_MOVE_FEATHER_FALL_ACK", STATUS_LOGGEDIN, &WorldSession::HandleFeatherFallAck }, - /*0x2D0*/ { "CMSG_MOVE_WATER_WALK_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveWaterWalkAck }, - /*0x2D1*/ { "CMSG_MOVE_NOT_ACTIVE_MOVER", STATUS_LOGGEDIN, &WorldSession::HandleNotActiveMoverOpcode }, - /*0x2D2*/ { "SMSG_PLAY_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2D3*/ { "CMSG_BATTLEFIELD_STATUS", STATUS_LOGGEDIN, &WorldSession::HandleBattlefieldStatusOpcode }, - /*0x2D4*/ { "SMSG_BATTLEFIELD_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2D5*/ { "CMSG_BATTLEFIELD_PORT", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPlayerPortOpcode}, - /*0x2D6*/ { "MSG_INSPECT_HONOR_STATS", STATUS_LOGGEDIN, &WorldSession::HandleInspectHonorStatsOpcode }, - /*0x2D7*/ { "CMSG_BATTLEMASTER_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundHelloOpcode }, - /*0x2D8*/ { "CMSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x2D9*/ { "CMSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x2DA*/ { "SMSG_FORCE_WALK_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2DB*/ { "CMSG_FORCE_WALK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck }, - /*0x2DC*/ { "SMSG_FORCE_SWIM_BACK_SPEED_CHANGE",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2DD*/ { "CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK",STATUS_LOGGEDIN,&WorldSession::HandleForceSpeedChangeAck }, - /*0x2DE*/ { "SMSG_FORCE_TURN_RATE_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2DF*/ { "CMSG_FORCE_TURN_RATE_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck }, - /*0x2E0*/ { "MSG_PVP_LOG_DATA", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPVPlogdataOpcode}, - /*0x2E1*/ { "CMSG_LEAVE_BATTLEFIELD", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundLeaveOpcode }, - /*0x2E2*/ { "CMSG_AREA_SPIRIT_HEALER_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleAreaSpiritHealerQueryOpcode}, - /*0x2E3*/ { "CMSG_AREA_SPIRIT_HEALER_QUEUE", STATUS_LOGGEDIN, &WorldSession::HandleAreaSpiritHealerQueueOpcode}, - /*0x2E4*/ { "SMSG_AREA_SPIRIT_HEALER_TIME", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2E5*/ { "CMSG_GM_UNTEACH", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x2E6*/ { "SMSG_WARDEN_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2E7*/ { "CMSG_WARDEN_DATA", STATUS_LOGGEDIN, &WorldSession::HandleWardenDataOpcode }, - /*0x2E8*/ { "SMSG_GROUP_JOINED_BATTLEGROUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2E9*/ { "MSG_BATTLEGROUND_PLAYER_POSITIONS",STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPlayerPositionsOpcode}, - /*0x2EA*/ { "CMSG_PET_STOP_ATTACK", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x2EB*/ { "SMSG_BINDER_CONFIRM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2EC*/ { "SMSG_BATTLEGROUND_PLAYER_JOINED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2ED*/ { "SMSG_BATTLEGROUND_PLAYER_LEFT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2EE*/ { "CMSG_BATTLEMASTER_JOIN", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundJoinOpcode }, - /*0x2EF*/ { "SMSG_ADDON_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2F0*/ { "CMSG_PET_UNLEARN", STATUS_LOGGEDIN, &WorldSession::HandlePetUnlearnOpcode }, - /*0x2F1*/ { "SMSG_PET_UNLEARN_CONFIRM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2F2*/ { "SMSG_PARTY_MEMBER_STATS_FULL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2F3*/ { "CMSG_PET_SPELL_AUTOCAST", STATUS_LOGGEDIN, &WorldSession::HandlePetSpellAutocastOpcode }, - /*0x2F4*/ { "SMSG_WEATHER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2F5*/ { "SMSG_PLAY_TIME_WARNING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2F6*/ { "SMSG_MINIGAME_SETUP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2F7*/ { "SMSG_MINIGAME_STATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2F8*/ { "CMSG_MINIGAME_MOVE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x2F9*/ { "SMSG_MINIGAME_MOVE_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2FA*/ { "SMSG_RAID_INSTANCE_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2FB*/ { "SMSG_COMPRESSED_MOVES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2FC*/ { "CMSG_GUILD_INFO_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildChangeInfoOpcode }, - /*0x2FD*/ { "SMSG_CHAT_RESTRICTED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2FE*/ { "SMSG_SPLINE_SET_RUN_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x2FF*/ { "SMSG_SPLINE_SET_RUN_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x300*/ { "SMSG_SPLINE_SET_SWIM_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x301*/ { "SMSG_SPLINE_SET_WALK_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x302*/ { "SMSG_SPLINE_SET_SWIM_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x303*/ { "SMSG_SPLINE_SET_TURN_RATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x304*/ { "SMSG_SPLINE_MOVE_UNROOT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x305*/ { "SMSG_SPLINE_MOVE_FEATHER_FALL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x306*/ { "SMSG_SPLINE_MOVE_NORMAL_FALL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x307*/ { "SMSG_SPLINE_MOVE_SET_HOVER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x308*/ { "SMSG_SPLINE_MOVE_UNSET_HOVER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x309*/ { "SMSG_SPLINE_MOVE_WATER_WALK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x30A*/ { "SMSG_SPLINE_MOVE_LAND_WALK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x30B*/ { "SMSG_SPLINE_MOVE_START_SWIM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x30C*/ { "SMSG_SPLINE_MOVE_STOP_SWIM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x30D*/ { "SMSG_SPLINE_MOVE_SET_RUN_MODE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x30E*/ { "SMSG_SPLINE_MOVE_SET_WALK_MODE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x30F*/ { "CMSG_GM_NUKE_ACCOUNT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x310*/ { "MSG_GM_DESTROY_CORPSE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x311*/ { "CMSG_GM_DESTROY_ONLINE_CORPSE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x312*/ { "CMSG_ACTIVATETAXIEXPRESS", STATUS_LOGGEDIN, &WorldSession::HandleActivateTaxiFarOpcode }, - /*0x313*/ { "SMSG_SET_FACTION_ATWAR", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x314*/ { "SMSG_GAMETIMEBIAS_SET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x315*/ { "CMSG_DEBUG_ACTIONS_START", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x316*/ { "CMSG_DEBUG_ACTIONS_STOP", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x317*/ { "CMSG_SET_FACTION_INACTIVE", STATUS_LOGGEDIN, &WorldSession::HandleSetWatchedFactionInactiveOpcode}, - /*0x318*/ { "CMSG_SET_WATCHED_FACTION", STATUS_LOGGEDIN, &WorldSession::HandleSetWatchedFactionIndexOpcode}, - /*0x319*/ { "MSG_MOVE_TIME_SKIPPED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x31A*/ { "SMSG_SPLINE_MOVE_ROOT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x31B*/ { "CMSG_SET_EXPLORATION_ALL", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x31C*/ { "SMSG_INVALIDATE_PLAYER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x31D*/ { "CMSG_RESET_INSTANCES", STATUS_LOGGEDIN, &WorldSession::HandleResetInstancesOpcode }, - /*0x31E*/ { "SMSG_INSTANCE_RESET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x31F*/ { "SMSG_INSTANCE_RESET_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x320*/ { "SMSG_UPDATE_LAST_INSTANCE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x321*/ { "MSG_RAID_TARGET_UPDATE", STATUS_LOGGEDIN, &WorldSession::HandleRaidIconTargetOpcode }, - /*0x322*/ { "MSG_RAID_READY_CHECK", STATUS_LOGGEDIN, &WorldSession::HandleRaidReadyCheckOpcode }, - /*0x323*/ { "CMSG_LUA_USAGE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x324*/ { "SMSG_PET_ACTION_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x325*/ { "SMSG_PET_DISMISS_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x326*/ { "SMSG_GHOSTEE_GONE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x327*/ { "CMSG_GM_UPDATE_TICKET_STATUS", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x328*/ { "SMSG_GM_TICKET_STATUS_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x329*/ { "MSG_SET_DUNGEON_DIFFICULTY", STATUS_LOGGEDIN, &WorldSession::HandleDungeonDifficultyOpcode }, - /*0x32A*/ { "CMSG_GMSURVEY_SUBMIT", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },//&WorldSession::HandleGMSurveySubmit - /*0x32B*/ { "SMSG_UPDATE_INSTANCE_OWNERSHIP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x32C*/ { "CMSG_IGNORE_KNOCKBACK_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x32D*/ { "SMSG_CHAT_PLAYER_AMBIGUOUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x32E*/ { "MSG_DELAY_GHOST_TELEPORT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x32F*/ { "SMSG_SPELLINSTAKILLLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x330*/ { "SMSG_SPELL_UPDATE_CHAIN_TARGETS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x331*/ { "CMSG_CHAT_FILTERED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x332*/ { "SMSG_EXPECTED_SPAM_RECORDS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x333*/ { "SMSG_SPELLSTEALLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x334*/ { "CMSG_LOTTERY_QUERY_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x335*/ { "SMSG_LOTTERY_QUERY_RESULT_OBSOLETE",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x336*/ { "CMSG_BUY_LOTTERY_TICKET_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x337*/ { "SMSG_LOTTERY_RESULT_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x338*/ { "SMSG_CHARACTER_PROFILE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x339*/ { "SMSG_CHARACTER_PROFILE_REALM_CONNECTED",STATUS_NEVER,&WorldSession::Handle_ServerSide }, - /*0x33A*/ { "SMSG_DEFENSE_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x33B*/ { "SMSG_INSTANCE_DIFFICULTY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x33C*/ { "MSG_GM_RESETINSTANCELIMIT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x33D*/ { "SMSG_MOTD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x33E*/ { "SMSG_MOVE_SET_FLIGHT_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x33F*/ { "SMSG_MOVE_UNSET_FLIGHT_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x340*/ { "CMSG_MOVE_FLIGHT_ACK_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x341*/ { "MSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x342*/ { "MSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x343*/ { "SMSG_MOVE_SET_CAN_FLY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x344*/ { "SMSG_MOVE_UNSET_CAN_FLY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x345*/ { "CMSG_MOVE_SET_CAN_FLY_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveFlyModeChangeAckOpcode}, - /*0x346*/ { "CMSG_MOVE_SET_FLY", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x347*/ { "CMSG_SOCKET_GEMS", STATUS_LOGGEDIN, &WorldSession::HandleSocketOpcode }, - /*0x348*/ { "CMSG_ARENA_TEAM_CREATE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x349*/ { "SMSG_ARENA_TEAM_COMMAND_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x34A*/ { "UMSG_UPDATE_ARENA_TEAM_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x34B*/ { "CMSG_ARENA_TEAM_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamQueryOpcode }, - /*0x34C*/ { "SMSG_ARENA_TEAM_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x34D*/ { "CMSG_ARENA_TEAM_ROSTER", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamRosterOpcode }, - /*0x34E*/ { "SMSG_ARENA_TEAM_ROSTER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x34F*/ { "CMSG_ARENA_TEAM_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamAddMemberOpcode }, - /*0x350*/ { "SMSG_ARENA_TEAM_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x351*/ { "CMSG_ARENA_TEAM_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamInviteAcceptOpcode}, - /*0x352*/ { "CMSG_ARENA_TEAM_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamInviteDeclineOpcode}, - /*0x353*/ { "CMSG_ARENA_TEAM_LEAVE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamLeaveOpcode }, - /*0x354*/ { "CMSG_ARENA_TEAM_REMOVE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamRemoveFromTeamOpcode}, - /*0x355*/ { "CMSG_ARENA_TEAM_DISBAND", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamDisbandOpcode }, - /*0x356*/ { "CMSG_ARENA_TEAM_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamPromoteToCaptainOpcode}, - /*0x357*/ { "SMSG_ARENA_TEAM_EVENT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x358*/ { "CMSG_BATTLEMASTER_JOIN_ARENA", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundArenaJoin }, - /*0x359*/ { "MSG_MOVE_START_ASCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x35A*/ { "MSG_MOVE_STOP_ASCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x35B*/ { "SMSG_ARENA_TEAM_STATS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x35C*/ { "CMSG_LFG_SET_AUTOJOIN", STATUS_AUTHED, &WorldSession::HandleLfgAutoJoinOpcode }, - /*0x35D*/ { "CMSG_LFG_CLEAR_AUTOJOIN", STATUS_LOGGEDIN, &WorldSession::HandleLfgCancelAutoJoinOpcode }, - /*0x35E*/ { "CMSG_LFM_SET_AUTOFILL", STATUS_AUTHED, &WorldSession::HandleLfmAutoAddMembersOpcode }, - /*0x35F*/ { "CMSG_LFM_CLEAR_AUTOFILL", STATUS_LOGGEDIN, &WorldSession::HandleLfmCancelAutoAddmembersOpcode}, - /*0x360*/ { "CMSG_ACCEPT_LFG_MATCH", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x361*/ { "CMSG_DECLINE_LFG_MATCH", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x362*/ { "CMSG_CANCEL_PENDING_LFG", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x363*/ { "CMSG_CLEAR_LOOKING_FOR_GROUP", STATUS_LOGGEDIN, &WorldSession::HandleLfgClearOpcode }, - /*0x364*/ { "CMSG_CLEAR_LOOKING_FOR_MORE", STATUS_LOGGEDIN, &WorldSession::HandleLfmSetNoneOpcode }, - /*0x365*/ { "CMSG_SET_LOOKING_FOR_MORE", STATUS_LOGGEDIN, &WorldSession::HandleLfmSetOpcode }, - /*0x366*/ { "CMSG_SET_LFG_COMMENT", STATUS_LOGGEDIN, &WorldSession::HandleLfgSetCommentOpcode }, - /*0x367*/ { "SMSG_LFG_TIMEDOUT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x368*/ { "SMSG_LFG_OTHER_TIMEDOUT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x369*/ { "SMSG_LFG_AUTOJOIN_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x36A*/ { "SMSG_LFG_AUTOJOIN_FAILED_NO_PLAYER",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x36B*/ { "SMSG_LFG_LEADER_IS_LFM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x36C*/ { "SMSG_LFG_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x36D*/ { "SMSG_LFG_UPDATE_LFM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x36E*/ { "SMSG_LFG_UPDATE_LFG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x36F*/ { "SMSG_LFG_UPDATE_QUEUED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x370*/ { "SMSG_LFG_PENDING_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x371*/ { "SMSG_LFG_PENDING_MATCH", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x372*/ { "SMSG_LFG_PENDING_MATCH_DONE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x373*/ { "SMSG_TITLE_EARNED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x374*/ { "CMSG_SET_TITLE", STATUS_LOGGEDIN, &WorldSession::HandleChooseTitleOpcode }, - /*0x375*/ { "CMSG_CANCEL_MOUNT_AURA", STATUS_LOGGEDIN, &WorldSession::HandleDismountOpcode }, - /*0x376*/ { "SMSG_ARENA_ERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x377*/ { "MSG_INSPECT_ARENA_TEAMS", STATUS_LOGGEDIN, &WorldSession::HandleInspectArenaStatsOpcode }, - /*0x378*/ { "SMSG_DEATH_RELEASE_LOC", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x379*/ { "CMSG_CANCEL_TEMP_ENCHANTMENT", STATUS_LOGGEDIN, &WorldSession::HandleCancelTempItemEnchantmentOpcode}, - /*0x37A*/ { "SMSG_FORCED_DEATH_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x37B*/ { "CMSG_CHEAT_SET_HONOR_CURRENCY", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x37C*/ { "CMSG_CHEAT_SET_ARENA_CURRENCY", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x37D*/ { "MSG_MOVE_SET_FLIGHT_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x37E*/ { "MSG_MOVE_SET_FLIGHT_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x37F*/ { "MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT",STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x380*/ { "MSG_MOVE_SET_FLIGHT_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x381*/ { "SMSG_FORCE_FLIGHT_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x382*/ { "CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK",STATUS_LOGGEDIN,&WorldSession::HandleForceSpeedChangeAck }, - /*0x383*/ { "SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x384*/ { "CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK",STATUS_LOGGEDIN,&WorldSession::HandleForceSpeedChangeAck }, - /*0x385*/ { "SMSG_SPLINE_SET_FLIGHT_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x386*/ { "SMSG_SPLINE_SET_FLIGHT_BACK_SPEED",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x387*/ { "CMSG_MAELSTROM_INVALIDATE_CACHE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x388*/ { "SMSG_FLIGHT_SPLINE_SYNC", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x389*/ { "CMSG_SET_TAXI_BENCHMARK_MODE", STATUS_AUTHED, &WorldSession::HandleSetTaxiBenchmarkOpcode }, - /*0x38A*/ { "SMSG_JOINED_BATTLEGROUND_QUEUE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x38B*/ { "SMSG_REALM_SPLIT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x38C*/ { "CMSG_REALM_SPLIT", STATUS_AUTHED, &WorldSession::HandleRealmStateRequestOpcode }, - /*0x38D*/ { "CMSG_MOVE_CHNG_TRANSPORT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x38E*/ { "MSG_PARTY_ASSIGNMENT", STATUS_LOGGEDIN, &WorldSession::HandleGroupPromoteOpcode }, - /*0x38F*/ { "SMSG_OFFER_PETITION_ERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x390*/ { "SMSG_TIME_SYNC_REQ", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x391*/ { "CMSG_TIME_SYNC_RESP", STATUS_LOGGEDIN, &WorldSession::HandleAllowMoveAckOpcode }, - /*0x392*/ { "CMSG_SEND_LOCAL_EVENT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x393*/ { "CMSG_SEND_GENERAL_TRIGGER", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x394*/ { "CMSG_SEND_COMBAT_TRIGGER", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x395*/ { "CMSG_MAELSTROM_GM_SENT_MAIL", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x396*/ { "SMSG_RESET_FAILED_NOTIFY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x397*/ { "SMSG_REAL_GROUP_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x398*/ { "SMSG_LFG_DISABLED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x399*/ { "CMSG_ACTIVE_PVP_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x39A*/ { "CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x39B*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE",STATUS_NEVER,&WorldSession::Handle_ServerSide }, - /*0x39C*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE",STATUS_NEVER,&WorldSession::Handle_ServerSide}, - /*0x39D*/ { "SMSG_UPDATE_COMBO_POINTS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x39E*/ { "SMSG_VOICE_SESSION_ROSTER_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x39F*/ { "SMSG_VOICE_SESSION_LEAVE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3A0*/ { "SMSG_VOICE_SESSION_ADJUST_PRIORITY",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3A1*/ { "CMSG_VOICE_SET_TALKER_MUTED_REQUEST",STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3A2*/ { "SMSG_VOICE_SET_TALKER_MUTED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3A3*/ { "SMSG_INIT_EXTRA_AURA_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3A4*/ { "SMSG_SET_EXTRA_AURA_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3A5*/ { "SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3A6*/ { "SMSG_CLEAR_EXTRA_AURA_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3A7*/ { "MSG_MOVE_START_DESCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, - /*0x3A8*/ { "CMSG_IGNORE_REQUIREMENTS_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3A9*/ { "SMSG_IGNORE_REQUIREMENTS_CHEAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3AA*/ { "SMSG_SPELL_CHANCE_PROC_LOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3AB*/ { "CMSG_MOVE_SET_RUN_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3AC*/ { "SMSG_DISMOUNT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3AD*/ { "MSG_MOVE_UPDATE_CAN_FLY", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3AE*/ { "MSG_RAID_READY_CHECK_CONFIRM", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3AF*/ { "CMSG_VOICE_SESSION_ENABLE", STATUS_AUTHED, &WorldSession::HandleVoiceSettingsOpcode }, - /*0x3B0*/ { "SMSG_VOICE_PARENTAL_CONTROLS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3B1*/ { "CMSG_GM_WHISPER", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3B2*/ { "SMSG_GM_MESSAGECHAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3B3*/ { "MSG_GM_GEARRATING", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3B4*/ { "CMSG_COMMENTATOR_ENABLE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3B5*/ { "SMSG_COMMENTATOR_STATE_CHANGED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3B6*/ { "CMSG_COMMENTATOR_GET_MAP_INFO", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3B7*/ { "SMSG_COMMENTATOR_MAP_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3B8*/ { "CMSG_COMMENTATOR_GET_PLAYER_INFO", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3B9*/ { "SMSG_COMMENTATOR_GET_PLAYER_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3BA*/ { "SMSG_COMMENTATOR_PLAYER_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3BB*/ { "CMSG_COMMENTATOR_ENTER_INSTANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3BC*/ { "CMSG_COMMENTATOR_EXIT_INSTANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3BD*/ { "CMSG_COMMENTATOR_INSTANCE_COMMAND",STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3BE*/ { "SMSG_CLEAR_TARGET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3BF*/ { "CMSG_BOT_DETECTED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3C0*/ { "SMSG_CROSSED_INEBRIATION_THRESHOLD",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3C1*/ { "CMSG_CHEAT_PLAYER_LOGIN", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3C2*/ { "CMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3C3*/ { "SMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3C4*/ { "SMSG_KICK_REASON", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3C5*/ { "MSG_RAID_READY_CHECK_FINISHED", STATUS_LOGGEDIN, &WorldSession::HandleRaidReadyCheckFinishOpcode}, - /*0x3C6*/ { "CMSG_COMPLAIN", STATUS_LOGGEDIN, &WorldSession::HandleReportSpamOpcode }, - /*0x3C7*/ { "SMSG_COMPLAIN_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3C8*/ { "SMSG_FEATURE_SYSTEM_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3C9*/ { "CMSG_GM_SHOW_COMPLAINTS", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3CA*/ { "CMSG_GM_UNSQUELCH", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3CB*/ { "CMSG_CHANNEL_SILENCE_VOICE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3CC*/ { "CMSG_CHANNEL_SILENCE_ALL", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3CD*/ { "CMSG_CHANNEL_UNSILENCE_VOICE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3CE*/ { "CMSG_CHANNEL_UNSILENCE_ALL", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3CF*/ { "CMSG_TARGET_CAST", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3D0*/ { "CMSG_TARGET_SCRIPT_CAST", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3D1*/ { "CMSG_CHANNEL_DISPLAY_LIST", STATUS_LOGGEDIN, &WorldSession::HandleChannelRosterQuery }, - /*0x3D2*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_AUTHED, &WorldSession::HandleChannelVoiceChatQuery }, - /*0x3D3*/ { "CMSG_GET_CHANNEL_MEMBER_COUNT", STATUS_LOGGEDIN, &WorldSession::HandleChannelInfoQuery }, - /*0x3D4*/ { "SMSG_CHANNEL_MEMBER_COUNT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3D5*/ { "CMSG_CHANNEL_VOICE_ON", STATUS_LOGGEDIN, &WorldSession::HandleChannelEnableVoiceOpcode }, - /*0x3D6*/ { "CMSG_CHANNEL_VOICE_OFF", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3D7*/ { "CMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3D8*/ { "SMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3D9*/ { "SMSG_AVAILABLE_VOICE_CHANNEL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3DA*/ { "CMSG_ADD_VOICE_IGNORE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3DB*/ { "CMSG_DEL_VOICE_IGNORE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3DC*/ { "CMSG_PARTY_SILENCE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3DD*/ { "CMSG_PARTY_UNSILENCE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3DE*/ { "MSG_NOTIFY_PARTY_SQUELCH", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3DF*/ { "SMSG_COMSAT_RECONNECT_TRY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3E0*/ { "SMSG_COMSAT_DISCONNECT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3E1*/ { "SMSG_COMSAT_CONNECT_FAIL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3E2*/ { "SMSG_VOICE_CHAT_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3E3*/ { "CMSG_REPORT_PVP_AFK", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundReportAFK }, - /*0x3E4*/ { "CMSG_REPORT_PVP_AFK_RESULT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3E5*/ { "CMSG_GUILD_BANKER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankQuery }, - /*0x3E6*/ { "CMSG_GUILD_BANK_QUERY_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankTabColon }, - /*0x3E7*/ { "SMSG_GUILD_BANK_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3E8*/ { "CMSG_GUILD_BANK_SWAP_ITEMS", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankDepositItem }, - /*0x3E9*/ { "CMSG_GUILD_BANK_BUY_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankBuyTab }, - /*0x3EA*/ { "CMSG_GUILD_BANK_UPDATE_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankModifyTab }, - /*0x3EB*/ { "CMSG_GUILD_BANK_DEPOSIT_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankDeposit }, - /*0x3EC*/ { "CMSG_GUILD_BANK_WITHDRAW_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankWithdraw }, - /*0x3ED*/ { "MSG_GUILD_BANK_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankLog }, - /*0x3EE*/ { "CMSG_SET_CHANNEL_WATCH", STATUS_LOGGEDIN, &WorldSession::HandleChannelJoinNotify }, - /*0x3EF*/ { "SMSG_USERLIST_ADD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3F0*/ { "SMSG_USERLIST_REMOVE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3F1*/ { "SMSG_USERLIST_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3F2*/ { "CMSG_CLEAR_CHANNEL_WATCH", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3F3*/ { "SMSG_INSPECT_TALENT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3F4*/ { "SMSG_GOGOGO_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3F5*/ { "SMSG_ECHO_PARTY_SQUELCH", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3F6*/ { "CMSG_SET_TITLE_SUFFIX", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3F7*/ { "CMSG_SPELLCLICK", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3F8*/ { "SMSG_LOOT_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3F9*/ { "CMSG_GM_CHARACTER_RESTORE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3FA*/ { "CMSG_GM_CHARACTER_SAVE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x3FB*/ { "SMSG_VOICESESSION_FULL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x3FC*/ { "MSG_GUILD_PERMISSIONS", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankGetRights }, - /*0x3FD*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankGetMoneyAmount }, - /*0x3FE*/ { "MSG_GUILD_EVENT_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildEventLogOpcode }, - /*0x3FF*/ { "CMSG_MAELSTROM_RENAME_GUILD", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x400*/ { "CMSG_GET_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x401*/ { "SMSG_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x402*/ { "SMSG_FORCE_DISPLAY_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x403*/ { "SMSG_SPELL_CHANCE_RESIST_PUSHBACK",STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x404*/ { "CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT",STATUS_NEVER,&WorldSession::Handle_NULL }, - /*0x405*/ { "SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT",STATUS_NEVER,&WorldSession::Handle_ServerSide }, - /*0x406*/ { "CMSG_KEEP_ALIVE", STATUS_NEVER, &WorldSession::Handle_EarlyProccess }, - /*0x407*/ { "SMSG_RAID_READY_CHECK_ERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x408*/ { "CMSG_OPT_OUT_OF_LOOT", STATUS_AUTHED, &WorldSession::HandleGroupPassOnLootOpcode }, - /*0x409*/ { "MSG_QUERY_GUILD_BANK_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankTabText }, - /*0x40A*/ { "CMSG_SET_GUILD_BANK_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankSetTabText }, - /*0x40B*/ { "CMSG_SET_GRANTABLE_LEVELS", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x40C*/ { "CMSG_GRANT_LEVEL", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x40D*/ { "CMSG_REFER_A_FRIEND", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x40E*/ { "MSG_GM_CHANGE_ARENA_RATING", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x40F*/ { "CMSG_DECLINE_CHANNEL_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleChannelDeclineInvite }, - /*0x410*/ { "CMSG_GROUPACTION_THROTTLED", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x411*/ { "SMSG_OVERRIDE_LIGHT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x412*/ { "SMSG_TOTEM_CREATED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x413*/ { "CMSG_TOTEM_DESTROYED", STATUS_LOGGEDIN, &WorldSession::HandleTotemDestroy }, - /*0x414*/ { "CMSG_EXPIRE_RAID_INSTANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x415*/ { "CMSG_NO_SPELL_VARIANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x416*/ { "CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY",STATUS_LOGGEDIN,&WorldSession::HandleQuestgiverStatusQueryMultipleOpcode}, - /*0x417*/ { "SMSG_QUESTGIVER_STATUS_MULTIPLE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x418*/ { "CMSG_SET_PLAYER_DECLINED_NAMES", STATUS_AUTHED, &WorldSession::HandleDeclinedPlayerNameOpcode }, - /*0x419*/ { "SMSG_SET_PLAYER_DECLINED_NAMES_RESULT",STATUS_NEVER,&WorldSession::Handle_ServerSide }, - /*0x41A*/ { "CMSG_QUERY_SERVER_BUCK_DATA", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x41B*/ { "CMSG_CLEAR_SERVER_BUCK_DATA", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x41C*/ { "SMSG_SERVER_BUCK_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x41D*/ { "SMSG_SEND_UNLEARN_SPELLS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x41E*/ { "SMSG_PROPOSE_LEVEL_GRANT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x41F*/ { "CMSG_ACCEPT_LEVEL_GRANT", STATUS_NEVER, &WorldSession::Handle_NULL }, - /*0x420*/ { "SMSG_REFER_A_FRIEND_FAILURE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x421*/ { "SMSG_SPLINE_MOVE_SET_FLYING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x422*/ { "SMSG_SPLINE_MOVE_UNSET_FLYING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, - /*0x423*/ { "SMSG_SUMMON_CANCEL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x000*/ { "MSG_NULL_ACTION", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x001*/ { "CMSG_BOOTME", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x002*/ { "CMSG_DBLOOKUP", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x003*/ { "SMSG_DBLOOKUP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x004*/ { "CMSG_QUERY_OBJECT_POSITION", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x005*/ { "SMSG_QUERY_OBJECT_POSITION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x006*/ { "CMSG_QUERY_OBJECT_ROTATION", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x007*/ { "SMSG_QUERY_OBJECT_ROTATION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x008*/ { "CMSG_WORLD_TELEPORT", STATUS_LOGGEDIN, &WorldSession::HandleWorldTeleportOpcode }, + /*0x009*/ { "CMSG_TELEPORT_TO_UNIT", STATUS_LOGGEDIN, &WorldSession::Handle_NULL }, + /*0x00A*/ { "CMSG_ZONE_MAP", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x00B*/ { "SMSG_ZONE_MAP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x00C*/ { "CMSG_DEBUG_CHANGECELLZONE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x00D*/ { "CMSG_MOVE_CHARACTER_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x00E*/ { "SMSG_MOVE_CHARACTER_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x00F*/ { "CMSG_RECHARGE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x010*/ { "CMSG_LEARN_SPELL", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x011*/ { "CMSG_CREATEMONSTER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x012*/ { "CMSG_DESTROYMONSTER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x013*/ { "CMSG_CREATEITEM", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x014*/ { "CMSG_CREATEGAMEOBJECT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x015*/ { "SMSG_CHECK_FOR_BOTS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x016*/ { "CMSG_MAKEMONSTERATTACKGUID", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x017*/ { "CMSG_BOT_DETECTED2", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x018*/ { "CMSG_FORCEACTION", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x019*/ { "CMSG_FORCEACTIONONOTHER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x01A*/ { "CMSG_FORCEACTIONSHOW", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x01B*/ { "SMSG_FORCEACTIONSHOW", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x01C*/ { "CMSG_PETGODMODE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x01D*/ { "SMSG_PETGODMODE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x01E*/ { "SMSG_REFER_A_FRIEND_EXPIRED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x01F*/ { "CMSG_WEATHER_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x020*/ { "CMSG_UNDRESSPLAYER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x021*/ { "CMSG_BEASTMASTER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x022*/ { "CMSG_GODMODE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x023*/ { "SMSG_GODMODE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x024*/ { "CMSG_CHEAT_SETMONEY", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x025*/ { "CMSG_LEVEL_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x026*/ { "CMSG_PET_LEVEL_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x027*/ { "CMSG_SET_WORLDSTATE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x028*/ { "CMSG_COOLDOWN_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x029*/ { "CMSG_USE_SKILL_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x02A*/ { "CMSG_FLAG_QUEST", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x02B*/ { "CMSG_FLAG_QUEST_FINISH", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x02C*/ { "CMSG_CLEAR_QUEST", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x02D*/ { "CMSG_SEND_EVENT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x02E*/ { "CMSG_DEBUG_AISTATE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x02F*/ { "SMSG_DEBUG_AISTATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x030*/ { "CMSG_DISABLE_PVP_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x031*/ { "CMSG_ADVANCE_SPAWN_TIME", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x032*/ { "SMSG_DESTRUCTIBLE_BUILDING_DAMAGE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x033*/ { "CMSG_AUTH_SRP6_BEGIN", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x034*/ { "CMSG_AUTH_SRP6_PROOF", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x035*/ { "CMSG_AUTH_SRP6_RECODE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x036*/ { "CMSG_CHAR_CREATE", STATUS_AUTHED, &WorldSession::HandleCharCreateOpcode }, + /*0x037*/ { "CMSG_CHAR_ENUM", STATUS_AUTHED, &WorldSession::HandleCharEnumOpcode }, + /*0x038*/ { "CMSG_CHAR_DELETE", STATUS_AUTHED, &WorldSession::HandleCharDeleteOpcode }, + /*0x039*/ { "SMSG_AUTH_SRP6_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x03A*/ { "SMSG_CHAR_CREATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x03B*/ { "SMSG_CHAR_ENUM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x03C*/ { "SMSG_CHAR_DELETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x03D*/ { "CMSG_PLAYER_LOGIN", STATUS_AUTHED, &WorldSession::HandlePlayerLoginOpcode }, + /*0x03E*/ { "SMSG_NEW_WORLD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x03F*/ { "SMSG_TRANSFER_PENDING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x040*/ { "SMSG_TRANSFER_ABORTED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x041*/ { "SMSG_CHARACTER_LOGIN_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x042*/ { "SMSG_LOGIN_SETTIMESPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x043*/ { "SMSG_GAMETIME_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x044*/ { "CMSG_GAMETIME_SET", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x045*/ { "SMSG_GAMETIME_SET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x046*/ { "CMSG_GAMESPEED_SET", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x047*/ { "SMSG_GAMESPEED_SET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x048*/ { "CMSG_SERVERTIME", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x049*/ { "SMSG_SERVERTIME", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x04A*/ { "CMSG_PLAYER_LOGOUT", STATUS_LOGGEDIN, &WorldSession::HandlePlayerLogoutOpcode }, + /*0x04B*/ { "CMSG_LOGOUT_REQUEST", STATUS_LOGGEDIN, &WorldSession::HandleLogoutRequestOpcode }, + /*0x04C*/ { "SMSG_LOGOUT_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x04D*/ { "SMSG_LOGOUT_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x04E*/ { "CMSG_LOGOUT_CANCEL", STATUS_LOGGEDIN, &WorldSession::HandleLogoutCancelOpcode }, + /*0x04F*/ { "SMSG_LOGOUT_CANCEL_ACK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x050*/ { "CMSG_NAME_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleNameQueryOpcode }, + /*0x051*/ { "SMSG_NAME_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x052*/ { "CMSG_PET_NAME_QUERY", STATUS_LOGGEDIN, &WorldSession::HandlePetNameQuery }, + /*0x053*/ { "SMSG_PET_NAME_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x054*/ { "CMSG_GUILD_QUERY", STATUS_AUTHED, &WorldSession::HandleGuildQueryOpcode }, + /*0x055*/ { "SMSG_GUILD_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x056*/ { "CMSG_ITEM_QUERY_SINGLE", STATUS_LOGGEDIN, &WorldSession::HandleItemQuerySingleOpcode }, + /*0x057*/ { "CMSG_ITEM_QUERY_MULTIPLE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x058*/ { "SMSG_ITEM_QUERY_SINGLE_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x059*/ { "SMSG_ITEM_QUERY_MULTIPLE_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x05A*/ { "CMSG_PAGE_TEXT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandlePageQueryOpcode }, + /*0x05B*/ { "SMSG_PAGE_TEXT_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x05C*/ { "CMSG_QUEST_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleQuestQueryOpcode }, + /*0x05D*/ { "SMSG_QUEST_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x05E*/ { "CMSG_GAMEOBJECT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGameObjectQueryOpcode }, + /*0x05F*/ { "SMSG_GAMEOBJECT_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x060*/ { "CMSG_CREATURE_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleCreatureQueryOpcode }, + /*0x061*/ { "SMSG_CREATURE_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x062*/ { "CMSG_WHO", STATUS_LOGGEDIN, &WorldSession::HandleWhoOpcode }, + /*0x063*/ { "SMSG_WHO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x064*/ { "CMSG_WHOIS", STATUS_LOGGEDIN, &WorldSession::HandleWhoisOpcode }, + /*0x065*/ { "SMSG_WHOIS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x066*/ { "CMSG_CONTACT_LIST", STATUS_LOGGEDIN, &WorldSession::HandleFriendListOpcode }, + /*0x067*/ { "SMSG_CONTACT_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x068*/ { "SMSG_FRIEND_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x069*/ { "CMSG_ADD_FRIEND", STATUS_LOGGEDIN, &WorldSession::HandleAddFriendOpcode }, + /*0x06A*/ { "CMSG_DEL_FRIEND", STATUS_LOGGEDIN, &WorldSession::HandleDelFriendOpcode }, + /*0x06B*/ { "CMSG_SET_CONTACT_NOTES", STATUS_LOGGEDIN, &WorldSession::HandleSetFriendNoteOpcode }, + /*0x06C*/ { "CMSG_ADD_IGNORE", STATUS_LOGGEDIN, &WorldSession::HandleAddIgnoreOpcode }, + /*0x06D*/ { "CMSG_DEL_IGNORE", STATUS_LOGGEDIN, &WorldSession::HandleDelIgnoreOpcode }, + /*0x06E*/ { "CMSG_GROUP_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleGroupInviteOpcode }, + /*0x06F*/ { "SMSG_GROUP_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x070*/ { "CMSG_GROUP_CANCEL", STATUS_LOGGEDIN, &WorldSession::Handle_Deprecated }, + /*0x071*/ { "SMSG_GROUP_CANCEL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x072*/ { "CMSG_GROUP_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleGroupAcceptOpcode }, + /*0x073*/ { "CMSG_GROUP_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandleGroupDeclineOpcode }, + /*0x074*/ { "SMSG_GROUP_DECLINE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x075*/ { "CMSG_GROUP_UNINVITE", STATUS_LOGGEDIN, &WorldSession::HandleGroupUninviteNameOpcode }, + /*0x076*/ { "CMSG_GROUP_UNINVITE_GUID", STATUS_LOGGEDIN, &WorldSession::HandleGroupUninviteGuidOpcode }, + /*0x077*/ { "SMSG_GROUP_UNINVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x078*/ { "CMSG_GROUP_SET_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGroupSetLeaderOpcode }, + /*0x079*/ { "SMSG_GROUP_SET_LEADER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x07A*/ { "CMSG_LOOT_METHOD", STATUS_LOGGEDIN, &WorldSession::HandleLootMethodOpcode }, + /*0x07B*/ { "CMSG_GROUP_DISBAND", STATUS_LOGGEDIN, &WorldSession::HandleGroupLeaveOpcode }, + /*0x07C*/ { "SMSG_GROUP_DESTROYED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x07D*/ { "SMSG_GROUP_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x07E*/ { "SMSG_PARTY_MEMBER_STATS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x07F*/ { "SMSG_PARTY_COMMAND_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x080*/ { "UMSG_UPDATE_GROUP_MEMBERS", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x081*/ { "CMSG_GUILD_CREATE", STATUS_LOGGEDIN, &WorldSession::HandleGuildCreateOpcode }, + /*0x082*/ { "CMSG_GUILD_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleGuildInviteOpcode }, + /*0x083*/ { "SMSG_GUILD_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x084*/ { "CMSG_GUILD_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleGuildAcceptOpcode }, + /*0x085*/ { "CMSG_GUILD_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandleGuildDeclineOpcode }, + /*0x086*/ { "SMSG_GUILD_DECLINE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x087*/ { "CMSG_GUILD_INFO", STATUS_LOGGEDIN, &WorldSession::HandleGuildInfoOpcode }, + /*0x088*/ { "SMSG_GUILD_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x089*/ { "CMSG_GUILD_ROSTER", STATUS_LOGGEDIN, &WorldSession::HandleGuildRosterOpcode }, + /*0x08A*/ { "SMSG_GUILD_ROSTER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x08B*/ { "CMSG_GUILD_PROMOTE", STATUS_LOGGEDIN, &WorldSession::HandleGuildPromoteOpcode }, + /*0x08C*/ { "CMSG_GUILD_DEMOTE", STATUS_LOGGEDIN, &WorldSession::HandleGuildDemoteOpcode }, + /*0x08D*/ { "CMSG_GUILD_LEAVE", STATUS_LOGGEDIN, &WorldSession::HandleGuildLeaveOpcode }, + /*0x08E*/ { "CMSG_GUILD_REMOVE", STATUS_LOGGEDIN, &WorldSession::HandleGuildRemoveOpcode }, + /*0x08F*/ { "CMSG_GUILD_DISBAND", STATUS_LOGGEDIN, &WorldSession::HandleGuildDisbandOpcode }, + /*0x090*/ { "CMSG_GUILD_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGuildLeaderOpcode }, + /*0x091*/ { "CMSG_GUILD_MOTD", STATUS_LOGGEDIN, &WorldSession::HandleGuildMOTDOpcode }, + /*0x092*/ { "SMSG_GUILD_EVENT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x093*/ { "SMSG_GUILD_COMMAND_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x094*/ { "UMSG_UPDATE_GUILD", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x095*/ { "CMSG_MESSAGECHAT", STATUS_LOGGEDIN, &WorldSession::HandleMessagechatOpcode }, + /*0x096*/ { "SMSG_MESSAGECHAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x097*/ { "CMSG_JOIN_CHANNEL", STATUS_LOGGEDIN, &WorldSession::HandleChannelJoin }, + /*0x098*/ { "CMSG_LEAVE_CHANNEL", STATUS_LOGGEDIN, &WorldSession::HandleChannelLeave }, + /*0x099*/ { "SMSG_CHANNEL_NOTIFY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x09A*/ { "CMSG_CHANNEL_LIST", STATUS_LOGGEDIN, &WorldSession::HandleChannelList }, + /*0x09B*/ { "SMSG_CHANNEL_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x09C*/ { "CMSG_CHANNEL_PASSWORD", STATUS_LOGGEDIN, &WorldSession::HandleChannelPassword }, + /*0x09D*/ { "CMSG_CHANNEL_SET_OWNER", STATUS_LOGGEDIN, &WorldSession::HandleChannelSetOwner }, + /*0x09E*/ { "CMSG_CHANNEL_OWNER", STATUS_LOGGEDIN, &WorldSession::HandleChannelOwner }, + /*0x09F*/ { "CMSG_CHANNEL_MODERATOR", STATUS_LOGGEDIN, &WorldSession::HandleChannelModerator }, + /*0x0A0*/ { "CMSG_CHANNEL_UNMODERATOR", STATUS_LOGGEDIN, &WorldSession::HandleChannelUnmoderator }, + /*0x0A1*/ { "CMSG_CHANNEL_MUTE", STATUS_LOGGEDIN, &WorldSession::HandleChannelMute }, + /*0x0A2*/ { "CMSG_CHANNEL_UNMUTE", STATUS_LOGGEDIN, &WorldSession::HandleChannelUnmute }, + /*0x0A3*/ { "CMSG_CHANNEL_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleChannelInvite }, + /*0x0A4*/ { "CMSG_CHANNEL_KICK", STATUS_LOGGEDIN, &WorldSession::HandleChannelKick }, + /*0x0A5*/ { "CMSG_CHANNEL_BAN", STATUS_LOGGEDIN, &WorldSession::HandleChannelBan }, + /*0x0A6*/ { "CMSG_CHANNEL_UNBAN", STATUS_LOGGEDIN, &WorldSession::HandleChannelUnban }, + /*0x0A7*/ { "CMSG_CHANNEL_ANNOUNCEMENTS", STATUS_LOGGEDIN, &WorldSession::HandleChannelAnnounce }, + /*0x0A8*/ { "CMSG_CHANNEL_MODERATE", STATUS_LOGGEDIN, &WorldSession::HandleChannelModerate }, + /*0x0A9*/ { "SMSG_UPDATE_OBJECT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0AA*/ { "SMSG_DESTROY_OBJECT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0AB*/ { "CMSG_USE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleUseItemOpcode }, + /*0x0AC*/ { "CMSG_OPEN_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleOpenItemOpcode }, + /*0x0AD*/ { "CMSG_READ_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleReadItem }, + /*0x0AE*/ { "SMSG_READ_ITEM_OK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0AF*/ { "SMSG_READ_ITEM_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0B0*/ { "SMSG_ITEM_COOLDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0B1*/ { "CMSG_GAMEOBJ_USE", STATUS_LOGGEDIN, &WorldSession::HandleGameObjectUseOpcode }, + /*0x0B2*/ { "CMSG_DESTROY_ITEMS", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0B3*/ { "SMSG_GAMEOBJECT_CUSTOM_ANIM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0B4*/ { "CMSG_AREATRIGGER", STATUS_LOGGEDIN, &WorldSession::HandleAreaTriggerOpcode }, + /*0x0B5*/ { "MSG_MOVE_START_FORWARD", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0B6*/ { "MSG_MOVE_START_BACKWARD", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0B7*/ { "MSG_MOVE_STOP", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0B8*/ { "MSG_MOVE_START_STRAFE_LEFT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0B9*/ { "MSG_MOVE_START_STRAFE_RIGHT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0BA*/ { "MSG_MOVE_STOP_STRAFE", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0BB*/ { "MSG_MOVE_JUMP", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0BC*/ { "MSG_MOVE_START_TURN_LEFT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0BD*/ { "MSG_MOVE_START_TURN_RIGHT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0BE*/ { "MSG_MOVE_STOP_TURN", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0BF*/ { "MSG_MOVE_START_PITCH_UP", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0C0*/ { "MSG_MOVE_START_PITCH_DOWN", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0C1*/ { "MSG_MOVE_STOP_PITCH", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0C2*/ { "MSG_MOVE_SET_RUN_MODE", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0C3*/ { "MSG_MOVE_SET_WALK_MODE", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0C4*/ { "MSG_MOVE_TOGGLE_LOGGING", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0C5*/ { "MSG_MOVE_TELEPORT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0C6*/ { "MSG_MOVE_TELEPORT_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0C7*/ { "MSG_MOVE_TELEPORT_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveTeleportAck }, + /*0x0C8*/ { "MSG_MOVE_TOGGLE_FALL_LOGGING", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0C9*/ { "MSG_MOVE_FALL_LAND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0CA*/ { "MSG_MOVE_START_SWIM", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0CB*/ { "MSG_MOVE_STOP_SWIM", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0CC*/ { "MSG_MOVE_SET_RUN_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0CD*/ { "MSG_MOVE_SET_RUN_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0CE*/ { "MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0CF*/ { "MSG_MOVE_SET_RUN_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0D0*/ { "MSG_MOVE_SET_WALK_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0D1*/ { "MSG_MOVE_SET_WALK_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0D2*/ { "MSG_MOVE_SET_SWIM_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0D3*/ { "MSG_MOVE_SET_SWIM_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0D4*/ { "MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0D5*/ { "MSG_MOVE_SET_SWIM_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0D6*/ { "MSG_MOVE_SET_ALL_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0D7*/ { "MSG_MOVE_SET_TURN_RATE_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0D8*/ { "MSG_MOVE_SET_TURN_RATE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0D9*/ { "MSG_MOVE_TOGGLE_COLLISION_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0DA*/ { "MSG_MOVE_SET_FACING", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0DB*/ { "MSG_MOVE_SET_PITCH", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0DC*/ { "MSG_MOVE_WORLDPORT_ACK", STATUS_TRANSFER_PENDING,&WorldSession::HandleMoveWorldportAckOpcode}, + /*0x0DD*/ { "SMSG_MONSTER_MOVE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0DE*/ { "SMSG_MOVE_WATER_WALK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0DF*/ { "SMSG_MOVE_LAND_WALK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0E0*/ { "MSG_MOVE_SET_RAW_POSITION_ACK", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0E1*/ { "CMSG_MOVE_SET_RAW_POSITION", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0E2*/ { "SMSG_FORCE_RUN_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0E3*/ { "CMSG_FORCE_RUN_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck }, + /*0x0E4*/ { "SMSG_FORCE_RUN_BACK_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0E5*/ { "CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck }, + /*0x0E6*/ { "SMSG_FORCE_SWIM_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0E7*/ { "CMSG_FORCE_SWIM_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck }, + /*0x0E8*/ { "SMSG_FORCE_MOVE_ROOT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0E9*/ { "CMSG_FORCE_MOVE_ROOT_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveRootAck }, + /*0x0EA*/ { "SMSG_FORCE_MOVE_UNROOT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0EB*/ { "CMSG_FORCE_MOVE_UNROOT_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveUnRootAck }, + /*0x0EC*/ { "MSG_MOVE_ROOT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0ED*/ { "MSG_MOVE_UNROOT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0EE*/ { "MSG_MOVE_HEARTBEAT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x0EF*/ { "SMSG_MOVE_KNOCK_BACK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0F0*/ { "CMSG_MOVE_KNOCK_BACK_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveKnockBackAck }, + /*0x0F1*/ { "MSG_MOVE_KNOCK_BACK", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0F2*/ { "SMSG_MOVE_FEATHER_FALL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0F3*/ { "SMSG_MOVE_NORMAL_FALL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0F4*/ { "SMSG_MOVE_SET_HOVER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0F5*/ { "SMSG_MOVE_UNSET_HOVER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0F6*/ { "CMSG_MOVE_HOVER_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveHoverAck }, + /*0x0F7*/ { "MSG_MOVE_HOVER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0F8*/ { "CMSG_TRIGGER_CINEMATIC_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0F9*/ { "CMSG_OPENING_CINEMATIC", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x0FA*/ { "SMSG_TRIGGER_CINEMATIC", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0FB*/ { "CMSG_NEXT_CINEMATIC_CAMERA", STATUS_LOGGEDIN, &WorldSession::HandleNextCinematicCamera }, + /*0x0FC*/ { "CMSG_COMPLETE_CINEMATIC", STATUS_LOGGEDIN, &WorldSession::HandleCompleteCinema }, + /*0x0FD*/ { "SMSG_TUTORIAL_FLAGS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x0FE*/ { "CMSG_TUTORIAL_FLAG", STATUS_LOGGEDIN, &WorldSession::HandleTutorialFlag }, + /*0x0FF*/ { "CMSG_TUTORIAL_CLEAR", STATUS_LOGGEDIN, &WorldSession::HandleTutorialClear }, + /*0x100*/ { "CMSG_TUTORIAL_RESET", STATUS_LOGGEDIN, &WorldSession::HandleTutorialReset }, + /*0x101*/ { "CMSG_STANDSTATECHANGE", STATUS_LOGGEDIN, &WorldSession::HandleStandStateChangeOpcode }, + /*0x102*/ { "CMSG_EMOTE", STATUS_LOGGEDIN, &WorldSession::HandleEmoteOpcode }, + /*0x103*/ { "SMSG_EMOTE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x104*/ { "CMSG_TEXT_EMOTE", STATUS_LOGGEDIN, &WorldSession::HandleTextEmoteOpcode }, + /*0x105*/ { "SMSG_TEXT_EMOTE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x106*/ { "CMSG_AUTOEQUIP_GROUND_ITEM", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x107*/ { "CMSG_AUTOSTORE_GROUND_ITEM", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x108*/ { "CMSG_AUTOSTORE_LOOT_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutostoreLootItemOpcode }, + /*0x109*/ { "CMSG_STORE_LOOT_IN_SLOT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x10A*/ { "CMSG_AUTOEQUIP_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoEquipItemOpcode }, + /*0x10B*/ { "CMSG_AUTOSTORE_BAG_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoStoreBagItemOpcode }, + /*0x10C*/ { "CMSG_SWAP_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSwapItem }, + /*0x10D*/ { "CMSG_SWAP_INV_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSwapInvItemOpcode }, + /*0x10E*/ { "CMSG_SPLIT_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSplitItemOpcode }, + /*0x10F*/ { "CMSG_AUTOEQUIP_ITEM_SLOT", STATUS_LOGGEDIN, &WorldSession::HandleAutoEquipItemSlotOpcode }, + /*0x110*/ { "OBSOLETE_DROP_ITEM", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x111*/ { "CMSG_DESTROYITEM", STATUS_LOGGEDIN, &WorldSession::HandleDestroyItemOpcode }, + /*0x112*/ { "SMSG_INVENTORY_CHANGE_FAILURE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x113*/ { "SMSG_OPEN_CONTAINER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x114*/ { "CMSG_INSPECT", STATUS_LOGGEDIN, &WorldSession::HandleInspectOpcode }, + /*0x115*/ { "SMSG_INSPECT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x116*/ { "CMSG_INITIATE_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleInitiateTradeOpcode }, + /*0x117*/ { "CMSG_BEGIN_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleBeginTradeOpcode }, + /*0x118*/ { "CMSG_BUSY_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleBusyTradeOpcode }, + /*0x119*/ { "CMSG_IGNORE_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleIgnoreTradeOpcode }, + /*0x11A*/ { "CMSG_ACCEPT_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleAcceptTradeOpcode }, + /*0x11B*/ { "CMSG_UNACCEPT_TRADE", STATUS_LOGGEDIN, &WorldSession::HandleUnacceptTradeOpcode }, + /*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_AUTHED, &WorldSession::HandleCancelTradeOpcode }, + /*0x11D*/ { "CMSG_SET_TRADE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSetTradeItemOpcode }, + /*0x11E*/ { "CMSG_CLEAR_TRADE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleClearTradeItemOpcode }, + /*0x11F*/ { "CMSG_SET_TRADE_GOLD", STATUS_LOGGEDIN, &WorldSession::HandleSetTradeGoldOpcode }, + /*0x120*/ { "SMSG_TRADE_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x121*/ { "SMSG_TRADE_STATUS_EXTENDED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x122*/ { "SMSG_INITIALIZE_FACTIONS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x123*/ { "SMSG_SET_FACTION_VISIBLE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x124*/ { "SMSG_SET_FACTION_STANDING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x125*/ { "CMSG_SET_FACTION_ATWAR", STATUS_LOGGEDIN, &WorldSession::HandleSetFactionAtWar }, + /*0x126*/ { "CMSG_SET_FACTION_CHEAT", STATUS_LOGGEDIN, &WorldSession::HandleSetFactionCheat }, + /*0x127*/ { "SMSG_SET_PROFICIENCY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x128*/ { "CMSG_SET_ACTION_BUTTON", STATUS_LOGGEDIN, &WorldSession::HandleSetActionButtonOpcode }, + /*0x129*/ { "SMSG_ACTION_BUTTONS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x12A*/ { "SMSG_INITIAL_SPELLS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x12B*/ { "SMSG_LEARNED_SPELL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x12C*/ { "SMSG_SUPERCEDED_SPELL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x12D*/ { "CMSG_NEW_SPELL_SLOT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x12E*/ { "CMSG_CAST_SPELL", STATUS_LOGGEDIN, &WorldSession::HandleCastSpellOpcode }, + /*0x12F*/ { "CMSG_CANCEL_CAST", STATUS_LOGGEDIN, &WorldSession::HandleCancelCastOpcode }, + /*0x130*/ { "SMSG_CAST_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x131*/ { "SMSG_SPELL_START", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x132*/ { "SMSG_SPELL_GO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x133*/ { "SMSG_SPELL_FAILURE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x134*/ { "SMSG_SPELL_COOLDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x135*/ { "SMSG_COOLDOWN_EVENT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x136*/ { "CMSG_CANCEL_AURA", STATUS_LOGGEDIN, &WorldSession::HandleCancelAuraOpcode }, + /*0x137*/ { "SMSG_UPDATE_AURA_DURATION_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x138*/ { "SMSG_PET_CAST_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x139*/ { "MSG_CHANNEL_START", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x13A*/ { "MSG_CHANNEL_UPDATE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x13B*/ { "CMSG_CANCEL_CHANNELLING", STATUS_LOGGEDIN, &WorldSession::HandleCancelChanneling }, + /*0x13C*/ { "SMSG_AI_REACTION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x13D*/ { "CMSG_SET_SELECTION", STATUS_LOGGEDIN, &WorldSession::HandleSetSelectionOpcode }, + /*0x13E*/ { "CMSG_SET_TARGET_OBSOLETE", STATUS_LOGGEDIN, &WorldSession::HandleSetTargetOpcode }, + /*0x13F*/ { "CMSG_UNUSED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x140*/ { "CMSG_UNUSED2", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x141*/ { "CMSG_ATTACKSWING", STATUS_LOGGEDIN, &WorldSession::HandleAttackSwingOpcode }, + /*0x142*/ { "CMSG_ATTACKSTOP", STATUS_LOGGEDIN, &WorldSession::HandleAttackStopOpcode }, + /*0x143*/ { "SMSG_ATTACKSTART", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x144*/ { "SMSG_ATTACKSTOP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x145*/ { "SMSG_ATTACKSWING_NOTINRANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x146*/ { "SMSG_ATTACKSWING_BADFACING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x147*/ { "SMSG_ATTACKSWING_NOTSTANDING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x148*/ { "SMSG_ATTACKSWING_DEADTARGET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x149*/ { "SMSG_ATTACKSWING_CANT_ATTACK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x14A*/ { "SMSG_ATTACKERSTATEUPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x14B*/ { "SMSG_VICTIMSTATEUPDATE_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x14C*/ { "SMSG_DAMAGE_DONE_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x14D*/ { "SMSG_DAMAGE_TAKEN_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x14E*/ { "SMSG_CANCEL_COMBAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x14F*/ { "SMSG_SPELLBREAKLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x150*/ { "SMSG_SPELLHEALLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x151*/ { "SMSG_SPELLENERGIZELOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x152*/ { "SMSG_BREAK_TARGET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x153*/ { "CMSG_SAVE_PLAYER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x154*/ { "CMSG_SETDEATHBINDPOINT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x155*/ { "SMSG_BINDPOINTUPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x156*/ { "CMSG_GETDEATHBINDZONE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x157*/ { "SMSG_BINDZONEREPLY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x158*/ { "SMSG_PLAYERBOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x159*/ { "SMSG_CLIENT_CONTROL_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x15A*/ { "CMSG_REPOP_REQUEST", STATUS_LOGGEDIN, &WorldSession::HandleRepopRequestOpcode }, + /*0x15B*/ { "SMSG_RESURRECT_REQUEST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x15C*/ { "CMSG_RESURRECT_RESPONSE", STATUS_LOGGEDIN, &WorldSession::HandleResurrectResponseOpcode }, + /*0x15D*/ { "CMSG_LOOT", STATUS_LOGGEDIN, &WorldSession::HandleLootOpcode }, + /*0x15E*/ { "CMSG_LOOT_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleLootMoneyOpcode }, + /*0x15F*/ { "CMSG_LOOT_RELEASE", STATUS_LOGGEDIN, &WorldSession::HandleLootReleaseOpcode }, + /*0x160*/ { "SMSG_LOOT_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x161*/ { "SMSG_LOOT_RELEASE_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x162*/ { "SMSG_LOOT_REMOVED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x163*/ { "SMSG_LOOT_MONEY_NOTIFY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x164*/ { "SMSG_LOOT_ITEM_NOTIFY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x165*/ { "SMSG_LOOT_CLEAR_MONEY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x166*/ { "SMSG_ITEM_PUSH_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x167*/ { "SMSG_DUEL_REQUESTED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x168*/ { "SMSG_DUEL_OUTOFBOUNDS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x169*/ { "SMSG_DUEL_INBOUNDS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x16A*/ { "SMSG_DUEL_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x16B*/ { "SMSG_DUEL_WINNER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x16C*/ { "CMSG_DUEL_ACCEPTED", STATUS_LOGGEDIN, &WorldSession::HandleDuelAcceptedOpcode }, + /*0x16D*/ { "CMSG_DUEL_CANCELLED", STATUS_LOGGEDIN, &WorldSession::HandleDuelCancelledOpcode }, + /*0x16E*/ { "SMSG_MOUNTRESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x16F*/ { "SMSG_DISMOUNTRESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x170*/ { "SMSG_PUREMOUNT_CANCELLED_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x171*/ { "CMSG_MOUNTSPECIAL_ANIM", STATUS_LOGGEDIN, &WorldSession::HandleMountSpecialAnimOpcode }, + /*0x172*/ { "SMSG_MOUNTSPECIAL_ANIM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x173*/ { "SMSG_PET_TAME_FAILURE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x174*/ { "CMSG_PET_SET_ACTION", STATUS_LOGGEDIN, &WorldSession::HandlePetSetAction }, + /*0x175*/ { "CMSG_PET_ACTION", STATUS_LOGGEDIN, &WorldSession::HandlePetAction }, + /*0x176*/ { "CMSG_PET_ABANDON", STATUS_LOGGEDIN, &WorldSession::HandlePetAbandon }, + /*0x177*/ { "CMSG_PET_RENAME", STATUS_LOGGEDIN, &WorldSession::HandlePetRename }, + /*0x178*/ { "SMSG_PET_NAME_INVALID", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x179*/ { "SMSG_PET_SPELLS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x17A*/ { "SMSG_PET_MODE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x17B*/ { "CMSG_GOSSIP_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleGossipHelloOpcode }, + /*0x17C*/ { "CMSG_GOSSIP_SELECT_OPTION", STATUS_LOGGEDIN, &WorldSession::HandleGossipSelectOptionOpcode }, + /*0x17D*/ { "SMSG_GOSSIP_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x17E*/ { "SMSG_GOSSIP_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x17F*/ { "CMSG_NPC_TEXT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleNpcTextQueryOpcode }, + /*0x180*/ { "SMSG_NPC_TEXT_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x181*/ { "SMSG_NPC_WONT_TALK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x182*/ { "CMSG_QUESTGIVER_STATUS_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverStatusQueryOpcode}, + /*0x183*/ { "SMSG_QUESTGIVER_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x184*/ { "CMSG_QUESTGIVER_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverHelloOpcode }, + /*0x185*/ { "SMSG_QUESTGIVER_QUEST_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x186*/ { "CMSG_QUESTGIVER_QUERY_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverQuestQueryOpcode}, + /*0x187*/ { "CMSG_QUESTGIVER_QUEST_AUTOLAUNCH", STATUS_LOGGEDIN, &WorldSession::HandleQuestAutoLaunch }, + /*0x188*/ { "SMSG_QUESTGIVER_QUEST_DETAILS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x189*/ { "CMSG_QUESTGIVER_ACCEPT_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverAcceptQuestOpcode}, + /*0x18A*/ { "CMSG_QUESTGIVER_COMPLETE_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestComplete }, + /*0x18B*/ { "SMSG_QUESTGIVER_REQUEST_ITEMS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x18C*/ { "CMSG_QUESTGIVER_REQUEST_REWARD", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverRequestRewardOpcode}, + /*0x18D*/ { "SMSG_QUESTGIVER_OFFER_REWARD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x18E*/ { "CMSG_QUESTGIVER_CHOOSE_REWARD", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverChooseRewardOpcode}, + /*0x18F*/ { "SMSG_QUESTGIVER_QUEST_INVALID", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x190*/ { "CMSG_QUESTGIVER_CANCEL", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverCancel }, + /*0x191*/ { "SMSG_QUESTGIVER_QUEST_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x192*/ { "SMSG_QUESTGIVER_QUEST_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x193*/ { "CMSG_QUESTLOG_SWAP_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestLogSwapQuest }, + /*0x194*/ { "CMSG_QUESTLOG_REMOVE_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestLogRemoveQuest }, + /*0x195*/ { "SMSG_QUESTLOG_FULL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x196*/ { "SMSG_QUESTUPDATE_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x197*/ { "SMSG_QUESTUPDATE_FAILEDTIMER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x198*/ { "SMSG_QUESTUPDATE_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x199*/ { "SMSG_QUESTUPDATE_ADD_KILL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x19A*/ { "SMSG_QUESTUPDATE_ADD_ITEM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x19B*/ { "CMSG_QUEST_CONFIRM_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleQuestConfirmAccept }, + /*0x19C*/ { "SMSG_QUEST_CONFIRM_ACCEPT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x19D*/ { "CMSG_PUSHQUESTTOPARTY", STATUS_LOGGEDIN, &WorldSession::HandleQuestPushToParty }, + /*0x19E*/ { "CMSG_LIST_INVENTORY", STATUS_LOGGEDIN, &WorldSession::HandleListInventoryOpcode }, + /*0x19F*/ { "SMSG_LIST_INVENTORY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1A0*/ { "CMSG_SELL_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSellItemOpcode }, + /*0x1A1*/ { "SMSG_SELL_ITEM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1A2*/ { "CMSG_BUY_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleBuyItemOpcode }, + /*0x1A3*/ { "CMSG_BUY_ITEM_IN_SLOT", STATUS_LOGGEDIN, &WorldSession::HandleBuyItemInSlotOpcode }, + /*0x1A4*/ { "SMSG_BUY_ITEM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1A5*/ { "SMSG_BUY_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1A6*/ { "CMSG_TAXICLEARALLNODES", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1A7*/ { "CMSG_TAXIENABLEALLNODES", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1A8*/ { "CMSG_TAXISHOWNODES", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1A9*/ { "SMSG_SHOWTAXINODES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1AA*/ { "CMSG_TAXINODE_STATUS_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleTaxiNodeStatusQueryOpcode }, + /*0x1AB*/ { "SMSG_TAXINODE_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1AC*/ { "CMSG_TAXIQUERYAVAILABLENODES", STATUS_LOGGEDIN, &WorldSession::HandleTaxiQueryAvailableNodes }, + /*0x1AD*/ { "CMSG_ACTIVATETAXI", STATUS_LOGGEDIN, &WorldSession::HandleActivateTaxiOpcode }, + /*0x1AE*/ { "SMSG_ACTIVATETAXIREPLY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1AF*/ { "SMSG_NEW_TAXI_PATH", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1B0*/ { "CMSG_TRAINER_LIST", STATUS_LOGGEDIN, &WorldSession::HandleTrainerListOpcode }, + /*0x1B1*/ { "SMSG_TRAINER_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1B2*/ { "CMSG_TRAINER_BUY_SPELL", STATUS_LOGGEDIN, &WorldSession::HandleTrainerBuySpellOpcode }, + /*0x1B3*/ { "SMSG_TRAINER_BUY_SUCCEEDED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1B4*/ { "SMSG_TRAINER_BUY_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1B5*/ { "CMSG_BINDER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleBinderActivateOpcode }, + /*0x1B6*/ { "SMSG_PLAYERBINDERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1B7*/ { "CMSG_BANKER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleBankerActivateOpcode }, + /*0x1B8*/ { "SMSG_SHOW_BANK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1B9*/ { "CMSG_BUY_BANK_SLOT", STATUS_LOGGEDIN, &WorldSession::HandleBuyBankSlotOpcode }, + /*0x1BA*/ { "SMSG_BUY_BANK_SLOT_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1BB*/ { "CMSG_PETITION_SHOWLIST", STATUS_LOGGEDIN, &WorldSession::HandlePetitionShowListOpcode }, + /*0x1BC*/ { "SMSG_PETITION_SHOWLIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1BD*/ { "CMSG_PETITION_BUY", STATUS_LOGGEDIN, &WorldSession::HandlePetitionBuyOpcode }, + /*0x1BE*/ { "CMSG_PETITION_SHOW_SIGNATURES", STATUS_LOGGEDIN, &WorldSession::HandlePetitionShowSignOpcode }, + /*0x1BF*/ { "SMSG_PETITION_SHOW_SIGNATURES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1C0*/ { "CMSG_PETITION_SIGN", STATUS_LOGGEDIN, &WorldSession::HandlePetitionSignOpcode }, + /*0x1C1*/ { "SMSG_PETITION_SIGN_RESULTS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1C2*/ { "MSG_PETITION_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandlePetitionDeclineOpcode }, + /*0x1C3*/ { "CMSG_OFFER_PETITION", STATUS_LOGGEDIN, &WorldSession::HandleOfferPetitionOpcode }, + /*0x1C4*/ { "CMSG_TURN_IN_PETITION", STATUS_LOGGEDIN, &WorldSession::HandleTurnInPetitionOpcode }, + /*0x1C5*/ { "SMSG_TURN_IN_PETITION_RESULTS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1C6*/ { "CMSG_PETITION_QUERY", STATUS_LOGGEDIN, &WorldSession::HandlePetitionQueryOpcode }, + /*0x1C7*/ { "SMSG_PETITION_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1C8*/ { "SMSG_FISH_NOT_HOOKED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1C9*/ { "SMSG_FISH_ESCAPED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1CA*/ { "CMSG_BUG", STATUS_LOGGEDIN, &WorldSession::HandleBugOpcode }, + /*0x1CB*/ { "SMSG_NOTIFICATION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1CC*/ { "CMSG_PLAYED_TIME", STATUS_LOGGEDIN, &WorldSession::HandlePlayedTime }, + /*0x1CD*/ { "SMSG_PLAYED_TIME", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1CE*/ { "CMSG_QUERY_TIME", STATUS_LOGGEDIN, &WorldSession::HandleQueryTimeOpcode }, + /*0x1CF*/ { "SMSG_QUERY_TIME_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1D0*/ { "SMSG_LOG_XPGAIN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1D1*/ { "SMSG_AURACASTLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1D2*/ { "CMSG_RECLAIM_CORPSE", STATUS_LOGGEDIN, &WorldSession::HandleCorpseReclaimOpcode }, + /*0x1D3*/ { "CMSG_WRAP_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleWrapItemOpcode }, + /*0x1D4*/ { "SMSG_LEVELUP_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1D5*/ { "MSG_MINIMAP_PING", STATUS_LOGGEDIN, &WorldSession::HandleMinimapPingOpcode }, + /*0x1D6*/ { "SMSG_RESISTLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1D7*/ { "SMSG_ENCHANTMENTLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1D8*/ { "CMSG_SET_SKILL_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1D9*/ { "SMSG_START_MIRROR_TIMER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1DA*/ { "SMSG_PAUSE_MIRROR_TIMER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1DB*/ { "SMSG_STOP_MIRROR_TIMER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1DC*/ { "CMSG_PING", STATUS_NEVER, &WorldSession::Handle_EarlyProccess }, + /*0x1DD*/ { "SMSG_PONG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1DE*/ { "SMSG_CLEAR_COOLDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1DF*/ { "SMSG_GAMEOBJECT_PAGETEXT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1E0*/ { "CMSG_SETSHEATHED", STATUS_LOGGEDIN, &WorldSession::HandleSetSheathedOpcode }, + /*0x1E1*/ { "SMSG_COOLDOWN_CHEAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1E2*/ { "SMSG_SPELL_DELAYED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1E3*/ { "CMSG_PLAYER_MACRO_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1E4*/ { "SMSG_PLAYER_MACRO_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1E5*/ { "CMSG_GHOST", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1E6*/ { "CMSG_GM_INVIS", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1E7*/ { "SMSG_INVALID_PROMOTION_CODE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1E8*/ { "MSG_GM_BIND_OTHER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1E9*/ { "MSG_GM_SUMMON", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1EA*/ { "SMSG_ITEM_TIME_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1EB*/ { "SMSG_ITEM_ENCHANT_TIME_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1EC*/ { "SMSG_AUTH_CHALLENGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1ED*/ { "CMSG_AUTH_SESSION", STATUS_NEVER, &WorldSession::Handle_EarlyProccess }, + /*0x1EE*/ { "SMSG_AUTH_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1EF*/ { "MSG_GM_SHOWLABEL", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1F0*/ { "CMSG_PET_CAST_SPELL", STATUS_LOGGEDIN, &WorldSession::HandlePetCastSpellOpcode }, + /*0x1F1*/ { "MSG_SAVE_GUILD_EMBLEM", STATUS_LOGGEDIN, &WorldSession::HandleGuildSaveEmblemOpcode }, + /*0x1F2*/ { "MSG_TABARDVENDOR_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleTabardVendorActivateOpcode}, + /*0x1F3*/ { "SMSG_PLAY_SPELL_VISUAL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1F4*/ { "CMSG_ZONEUPDATE", STATUS_LOGGEDIN, &WorldSession::HandleZoneUpdateOpcode }, + /*0x1F5*/ { "SMSG_PARTYKILLLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1F6*/ { "SMSG_COMPRESSED_UPDATE_OBJECT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1F7*/ { "SMSG_PLAY_SPELL_IMPACT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1F8*/ { "SMSG_EXPLORATION_EXPERIENCE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1F9*/ { "CMSG_GM_SET_SECURITY_GROUP", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1FA*/ { "CMSG_GM_NUKE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1FB*/ { "MSG_RANDOM_ROLL", STATUS_LOGGEDIN, &WorldSession::HandleRandomRollOpcode }, + /*0x1FC*/ { "SMSG_ENVIRONMENTALDAMAGELOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1FD*/ { "CMSG_RWHOIS_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x1FE*/ { "SMSG_RWHOIS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x1FF*/ { "MSG_LOOKING_FOR_GROUP", STATUS_LOGGEDIN, &WorldSession::HandleLookingForGroup }, + /*0x200*/ { "CMSG_SET_LOOKING_FOR_GROUP", STATUS_LOGGEDIN, &WorldSession::HandleSetLfgOpcode }, + /*0x201*/ { "CMSG_UNLEARN_SPELL", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x202*/ { "CMSG_UNLEARN_SKILL", STATUS_LOGGEDIN, &WorldSession::HandleUnlearnSkillOpcode }, + /*0x203*/ { "SMSG_REMOVED_SPELL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x204*/ { "CMSG_DECHARGE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x205*/ { "CMSG_GMTICKET_CREATE", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketCreateOpcode }, + /*0x206*/ { "SMSG_GMTICKET_CREATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x207*/ { "CMSG_GMTICKET_UPDATETEXT", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketUpdateOpcode }, + /*0x208*/ { "SMSG_GMTICKET_UPDATETEXT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x209*/ { "SMSG_ACCOUNT_DATA_TIMES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x20A*/ { "CMSG_REQUEST_ACCOUNT_DATA", STATUS_LOGGEDIN, &WorldSession::HandleRequestAccountData }, + /*0x20B*/ { "CMSG_UPDATE_ACCOUNT_DATA", STATUS_AUTHED, &WorldSession::HandleUpdateAccountData }, + /*0x20C*/ { "SMSG_UPDATE_ACCOUNT_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x20D*/ { "SMSG_CLEAR_FAR_SIGHT_IMMEDIATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x20E*/ { "SMSG_POWERGAINLOG_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x20F*/ { "CMSG_GM_TEACH", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x210*/ { "CMSG_GM_CREATE_ITEM_TARGET", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x211*/ { "CMSG_GMTICKET_GETTICKET", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketGetTicketOpcode }, + /*0x212*/ { "SMSG_GMTICKET_GETTICKET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x213*/ { "CMSG_UNLEARN_TALENTS", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x214*/ { "SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x215*/ { "SMSG_GAMEOBJECT_DESPAWN_ANIM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x216*/ { "MSG_CORPSE_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleCorpseQueryOpcode }, + /*0x217*/ { "CMSG_GMTICKET_DELETETICKET", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketDeleteOpcode }, + /*0x218*/ { "SMSG_GMTICKET_DELETETICKET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x219*/ { "SMSG_CHAT_WRONG_FACTION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x21A*/ { "CMSG_GMTICKET_SYSTEMSTATUS", STATUS_LOGGEDIN, &WorldSession::HandleGMTicketSystemStatusOpcode}, + /*0x21B*/ { "SMSG_GMTICKET_SYSTEMSTATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x21C*/ { "CMSG_SPIRIT_HEALER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleSpiritHealerActivateOpcode}, + /*0x21D*/ { "CMSG_SET_STAT_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x21E*/ { "SMSG_SET_REST_START_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x21F*/ { "CMSG_SKILL_BUY_STEP", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x220*/ { "CMSG_SKILL_BUY_RANK", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x221*/ { "CMSG_XP_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x222*/ { "SMSG_SPIRIT_HEALER_CONFIRM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x223*/ { "CMSG_CHARACTER_POINT_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x224*/ { "SMSG_GOSSIP_POI", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x225*/ { "CMSG_CHAT_IGNORED", STATUS_LOGGEDIN, &WorldSession::HandleChatIgnoredOpcode }, + /*0x226*/ { "CMSG_GM_VISION", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x227*/ { "CMSG_SERVER_COMMAND", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x228*/ { "CMSG_GM_SILENCE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x229*/ { "CMSG_GM_REVEALTO", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x22A*/ { "CMSG_GM_RESURRECT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x22B*/ { "CMSG_GM_SUMMONMOB", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x22C*/ { "CMSG_GM_MOVECORPSE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x22D*/ { "CMSG_GM_FREEZE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x22E*/ { "CMSG_GM_UBERINVIS", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x22F*/ { "CMSG_GM_REQUEST_PLAYER_INFO", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x230*/ { "SMSG_GM_PLAYER_INFO", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x231*/ { "CMSG_GUILD_RANK", STATUS_LOGGEDIN, &WorldSession::HandleGuildRankOpcode }, + /*0x232*/ { "CMSG_GUILD_ADD_RANK", STATUS_LOGGEDIN, &WorldSession::HandleGuildAddRankOpcode }, + /*0x233*/ { "CMSG_GUILD_DEL_RANK", STATUS_LOGGEDIN, &WorldSession::HandleGuildDelRankOpcode }, + /*0x234*/ { "CMSG_GUILD_SET_PUBLIC_NOTE", STATUS_LOGGEDIN, &WorldSession::HandleGuildSetPublicNoteOpcode }, + /*0x235*/ { "CMSG_GUILD_SET_OFFICER_NOTE", STATUS_LOGGEDIN, &WorldSession::HandleGuildSetOfficerNoteOpcode }, + /*0x236*/ { "SMSG_LOGIN_VERIFY_WORLD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x237*/ { "CMSG_CLEAR_EXPLORATION", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x238*/ { "CMSG_SEND_MAIL", STATUS_LOGGEDIN, &WorldSession::HandleSendMail }, + /*0x239*/ { "SMSG_SEND_MAIL_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x23A*/ { "CMSG_GET_MAIL_LIST", STATUS_LOGGEDIN, &WorldSession::HandleGetMail }, + /*0x23B*/ { "SMSG_MAIL_LIST_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x23C*/ { "CMSG_BATTLEFIELD_LIST", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundListOpcode }, + /*0x23D*/ { "SMSG_BATTLEFIELD_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x23E*/ { "CMSG_BATTLEFIELD_JOIN", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x23F*/ { "SMSG_BATTLEFIELD_WIN_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x240*/ { "SMSG_BATTLEFIELD_LOSE_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x241*/ { "CMSG_TAXICLEARNODE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x242*/ { "CMSG_TAXIENABLENODE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x243*/ { "CMSG_ITEM_TEXT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleItemTextQuery }, + /*0x244*/ { "SMSG_ITEM_TEXT_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x245*/ { "CMSG_MAIL_TAKE_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleTakeMoney }, + /*0x246*/ { "CMSG_MAIL_TAKE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleTakeItem }, + /*0x247*/ { "CMSG_MAIL_MARK_AS_READ", STATUS_LOGGEDIN, &WorldSession::HandleMarkAsRead }, + /*0x248*/ { "CMSG_MAIL_RETURN_TO_SENDER", STATUS_LOGGEDIN, &WorldSession::HandleReturnToSender }, + /*0x249*/ { "CMSG_MAIL_DELETE", STATUS_LOGGEDIN, &WorldSession::HandleMailDelete }, + /*0x24A*/ { "CMSG_MAIL_CREATE_TEXT_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleMailCreateTextItem }, + /*0x24B*/ { "SMSG_SPELLLOGMISS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x24C*/ { "SMSG_SPELLLOGEXECUTE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x24D*/ { "SMSG_DEBUGAURAPROC", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x24E*/ { "SMSG_PERIODICAURALOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x24F*/ { "SMSG_SPELLDAMAGESHIELD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x250*/ { "SMSG_SPELLNONMELEEDAMAGELOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x251*/ { "CMSG_LEARN_TALENT", STATUS_LOGGEDIN, &WorldSession::HandleLearnTalentOpcode }, + /*0x252*/ { "SMSG_RESURRECT_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x253*/ { "CMSG_TOGGLE_PVP", STATUS_LOGGEDIN, &WorldSession::HandleTogglePvP }, + /*0x254*/ { "SMSG_ZONE_UNDER_ATTACK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x255*/ { "MSG_AUCTION_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleAuctionHelloOpcode }, + /*0x256*/ { "CMSG_AUCTION_SELL_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAuctionSellItem }, + /*0x257*/ { "CMSG_AUCTION_REMOVE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAuctionRemoveItem }, + /*0x258*/ { "CMSG_AUCTION_LIST_ITEMS", STATUS_LOGGEDIN, &WorldSession::HandleAuctionListItems }, + /*0x259*/ { "CMSG_AUCTION_LIST_OWNER_ITEMS", STATUS_LOGGEDIN, &WorldSession::HandleAuctionListOwnerItems }, + /*0x25A*/ { "CMSG_AUCTION_PLACE_BID", STATUS_LOGGEDIN, &WorldSession::HandleAuctionPlaceBid }, + /*0x25B*/ { "SMSG_AUCTION_COMMAND_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x25C*/ { "SMSG_AUCTION_LIST_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x25D*/ { "SMSG_AUCTION_OWNER_LIST_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x25E*/ { "SMSG_AUCTION_BIDDER_NOTIFICATION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x25F*/ { "SMSG_AUCTION_OWNER_NOTIFICATION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x260*/ { "SMSG_PROCRESIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x261*/ { "SMSG_STANDSTATE_CHANGE_FAILURE_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x262*/ { "SMSG_DISPEL_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x263*/ { "SMSG_SPELLORDAMAGE_IMMUNE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x264*/ { "CMSG_AUCTION_LIST_BIDDER_ITEMS", STATUS_LOGGEDIN, &WorldSession::HandleAuctionListBidderItems }, + /*0x265*/ { "SMSG_AUCTION_BIDDER_LIST_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x266*/ { "SMSG_SET_FLAT_SPELL_MODIFIER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x267*/ { "SMSG_SET_PCT_SPELL_MODIFIER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x268*/ { "CMSG_SET_AMMO", STATUS_LOGGEDIN, &WorldSession::HandleSetAmmoOpcode }, + /*0x269*/ { "SMSG_CORPSE_RECLAIM_DELAY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x26A*/ { "CMSG_SET_ACTIVE_MOVER", STATUS_LOGGEDIN, &WorldSession::HandleSetActiveMoverOpcode }, + /*0x26B*/ { "CMSG_PET_CANCEL_AURA", STATUS_LOGGEDIN, &WorldSession::HandlePetCancelAuraOpcode }, + /*0x26C*/ { "CMSG_PLAYER_AI_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x26D*/ { "CMSG_CANCEL_AUTO_REPEAT_SPELL", STATUS_LOGGEDIN, &WorldSession::HandleCancelAutoRepeatSpellOpcode}, + /*0x26E*/ { "MSG_GM_ACCOUNT_ONLINE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x26F*/ { "MSG_LIST_STABLED_PETS", STATUS_LOGGEDIN, &WorldSession::HandleListStabledPetsOpcode }, + /*0x270*/ { "CMSG_STABLE_PET", STATUS_LOGGEDIN, &WorldSession::HandleStablePet }, + /*0x271*/ { "CMSG_UNSTABLE_PET", STATUS_LOGGEDIN, &WorldSession::HandleUnstablePet }, + /*0x272*/ { "CMSG_BUY_STABLE_SLOT", STATUS_LOGGEDIN, &WorldSession::HandleBuyStableSlot }, + /*0x273*/ { "SMSG_STABLE_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x274*/ { "CMSG_STABLE_REVIVE_PET", STATUS_LOGGEDIN, &WorldSession::HandleStableRevivePet }, + /*0x275*/ { "CMSG_STABLE_SWAP_PET", STATUS_LOGGEDIN, &WorldSession::HandleStableSwapPet }, + /*0x276*/ { "MSG_QUEST_PUSH_RESULT", STATUS_LOGGEDIN, &WorldSession::HandleQuestPushResult }, + /*0x277*/ { "SMSG_PLAY_MUSIC", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x278*/ { "SMSG_PLAY_OBJECT_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x279*/ { "CMSG_REQUEST_PET_INFO", STATUS_LOGGEDIN, &WorldSession::HandleRequestPetInfoOpcode }, + /*0x27A*/ { "CMSG_FAR_SIGHT", STATUS_LOGGEDIN, &WorldSession::HandleFarSightOpcode }, + /*0x27B*/ { "SMSG_SPELLDISPELLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x27C*/ { "SMSG_DAMAGE_CALC_LOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x27D*/ { "CMSG_ENABLE_DAMAGE_LOG", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x27E*/ { "CMSG_GROUP_CHANGE_SUB_GROUP", STATUS_LOGGEDIN, &WorldSession::HandleGroupChangeSubGroupOpcode }, + /*0x27F*/ { "CMSG_REQUEST_PARTY_MEMBER_STATS", STATUS_LOGGEDIN, &WorldSession::HandleRequestPartyMemberStatsOpcode}, + /*0x280*/ { "CMSG_GROUP_SWAP_SUB_GROUP", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x281*/ { "CMSG_RESET_FACTION_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x282*/ { "CMSG_AUTOSTORE_BANK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoStoreBankItemOpcode }, + /*0x283*/ { "CMSG_AUTOBANK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoBankItemOpcode }, + /*0x284*/ { "MSG_QUERY_NEXT_MAIL_TIME", STATUS_LOGGEDIN, &WorldSession::HandleMsgQueryNextMailtime }, + /*0x285*/ { "SMSG_RECEIVED_MAIL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x286*/ { "SMSG_RAID_GROUP_ONLY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x287*/ { "CMSG_SET_DURABILITY_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x288*/ { "CMSG_SET_PVP_RANK_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x289*/ { "CMSG_ADD_PVP_MEDAL_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x28A*/ { "CMSG_DEL_PVP_MEDAL_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x28B*/ { "CMSG_SET_PVP_TITLE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x28C*/ { "SMSG_PVP_CREDIT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x28D*/ { "SMSG_AUCTION_REMOVED_NOTIFICATION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x28E*/ { "CMSG_GROUP_RAID_CONVERT", STATUS_LOGGEDIN, &WorldSession::HandleRaidConvertOpcode }, + /*0x28F*/ { "CMSG_GROUP_ASSISTANT_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGroupAssistantOpcode }, + /*0x290*/ { "CMSG_BUYBACK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleBuybackItem }, + /*0x291*/ { "SMSG_SERVER_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x292*/ { "CMSG_MEETINGSTONE_JOIN", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x293*/ { "CMSG_MEETINGSTONE_LEAVE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x294*/ { "CMSG_MEETINGSTONE_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x295*/ { "SMSG_MEETINGSTONE_SETQUEUE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x296*/ { "CMSG_MEETINGSTONE_INFO", STATUS_LOGGEDIN, &WorldSession::HandleMeetingStoneInfo }, + /*0x297*/ { "SMSG_MEETINGSTONE_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x298*/ { "SMSG_MEETINGSTONE_IN_PROGRESS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x299*/ { "SMSG_MEETINGSTONE_MEMBER_ADDED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x29A*/ { "CMSG_GMTICKETSYSTEM_TOGGLE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x29B*/ { "CMSG_CANCEL_GROWTH_AURA", STATUS_LOGGEDIN, &WorldSession::HandleCancelGrowthAuraOpcode }, + /*0x29C*/ { "SMSG_CANCEL_AUTO_REPEAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x29D*/ { "SMSG_STANDSTATE_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x29E*/ { "SMSG_LOOT_ALL_PASSED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x29F*/ { "SMSG_LOOT_ROLL_WON", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2A0*/ { "CMSG_LOOT_ROLL", STATUS_LOGGEDIN, &WorldSession::HandleLootRoll }, + /*0x2A1*/ { "SMSG_LOOT_START_ROLL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2A2*/ { "SMSG_LOOT_ROLL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2A3*/ { "CMSG_LOOT_MASTER_GIVE", STATUS_LOGGEDIN, &WorldSession::HandleLootMasterGiveOpcode }, + /*0x2A4*/ { "SMSG_LOOT_MASTER_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2A5*/ { "SMSG_SET_FORCED_REACTIONS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2A6*/ { "SMSG_SPELL_FAILED_OTHER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2A7*/ { "SMSG_GAMEOBJECT_RESET_STATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2A8*/ { "CMSG_REPAIR_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleRepairItemOpcode }, + /*0x2A9*/ { "SMSG_CHAT_PLAYER_NOT_FOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2AA*/ { "MSG_TALENT_WIPE_CONFIRM", STATUS_LOGGEDIN, &WorldSession::HandleTalentWipeOpcode }, + /*0x2AB*/ { "SMSG_SUMMON_REQUEST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2AC*/ { "CMSG_SUMMON_RESPONSE", STATUS_LOGGEDIN, &WorldSession::HandleSummonResponseOpcode }, + /*0x2AD*/ { "MSG_MOVE_TOGGLE_GRAVITY_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x2AE*/ { "SMSG_MONSTER_MOVE_TRANSPORT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2AF*/ { "SMSG_PET_BROKEN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2B0*/ { "MSG_MOVE_FEATHER_FALL", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x2B1*/ { "MSG_MOVE_WATER_WALK", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x2B2*/ { "CMSG_SERVER_BROADCAST", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x2B3*/ { "CMSG_SELF_RES", STATUS_LOGGEDIN, &WorldSession::HandleSelfResOpcode }, + /*0x2B4*/ { "SMSG_FEIGN_DEATH_RESISTED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2B5*/ { "CMSG_RUN_SCRIPT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x2B6*/ { "SMSG_SCRIPT_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2B7*/ { "SMSG_DUEL_COUNTDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2B8*/ { "SMSG_AREA_TRIGGER_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2B9*/ { "CMSG_SHOWING_HELM", STATUS_LOGGEDIN, &WorldSession::HandleToggleHelmOpcode }, + /*0x2BA*/ { "CMSG_SHOWING_CLOAK", STATUS_LOGGEDIN, &WorldSession::HandleToggleCloakOpcode }, + /*0x2BB*/ { "SMSG_MEETINGSTONE_JOINFAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2BC*/ { "SMSG_PLAYER_SKINNED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2BD*/ { "SMSG_DURABILITY_DAMAGE_DEATH", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2BE*/ { "CMSG_SET_EXPLORATION", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x2BF*/ { "CMSG_SET_ACTIONBAR_TOGGLES", STATUS_AUTHED, &WorldSession::HandleSetActionBar }, + /*0x2C0*/ { "UMSG_DELETE_GUILD_CHARTER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x2C1*/ { "MSG_PETITION_RENAME", STATUS_LOGGEDIN, &WorldSession::HandlePetitionRenameOpcode }, + /*0x2C2*/ { "SMSG_INIT_WORLD_STATES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2C3*/ { "SMSG_UPDATE_WORLD_STATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2C4*/ { "CMSG_ITEM_NAME_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleItemNameQueryOpcode }, + /*0x2C5*/ { "SMSG_ITEM_NAME_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2C6*/ { "SMSG_PET_ACTION_FEEDBACK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2C7*/ { "CMSG_CHAR_RENAME", STATUS_AUTHED, &WorldSession::HandleChangePlayerNameOpcode }, + /*0x2C8*/ { "SMSG_CHAR_RENAME", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2C9*/ { "CMSG_MOVE_SPLINE_DONE", STATUS_LOGGEDIN, &WorldSession::HandleTaxiNextDestinationOpcode }, + /*0x2CA*/ { "CMSG_MOVE_FALL_RESET", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x2CB*/ { "SMSG_INSTANCE_SAVE_CREATED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2CC*/ { "SMSG_RAID_INSTANCE_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2CD*/ { "CMSG_REQUEST_RAID_INFO", STATUS_LOGGEDIN, &WorldSession::HandleRequestRaidInfoOpcode }, + /*0x2CE*/ { "CMSG_MOVE_TIME_SKIPPED", STATUS_LOGGEDIN, &WorldSession::HandleMoveTimeSkippedOpcode }, + /*0x2CF*/ { "CMSG_MOVE_FEATHER_FALL_ACK", STATUS_LOGGEDIN, &WorldSession::HandleFeatherFallAck }, + /*0x2D0*/ { "CMSG_MOVE_WATER_WALK_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveWaterWalkAck }, + /*0x2D1*/ { "CMSG_MOVE_NOT_ACTIVE_MOVER", STATUS_LOGGEDIN, &WorldSession::HandleMoveNotActiveMover }, + /*0x2D2*/ { "SMSG_PLAY_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2D3*/ { "CMSG_BATTLEFIELD_STATUS", STATUS_LOGGEDIN, &WorldSession::HandleBattlefieldStatusOpcode }, + /*0x2D4*/ { "SMSG_BATTLEFIELD_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2D5*/ { "CMSG_BATTLEFIELD_PORT", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPlayerPortOpcode}, + /*0x2D6*/ { "MSG_INSPECT_HONOR_STATS", STATUS_LOGGEDIN, &WorldSession::HandleInspectHonorStatsOpcode }, + /*0x2D7*/ { "CMSG_BATTLEMASTER_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundHelloOpcode }, + /*0x2D8*/ { "CMSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x2D9*/ { "CMSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x2DA*/ { "SMSG_FORCE_WALK_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2DB*/ { "CMSG_FORCE_WALK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck }, + /*0x2DC*/ { "SMSG_FORCE_SWIM_BACK_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2DD*/ { "CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck }, + /*0x2DE*/ { "SMSG_FORCE_TURN_RATE_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2DF*/ { "CMSG_FORCE_TURN_RATE_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck }, + /*0x2E0*/ { "MSG_PVP_LOG_DATA", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPVPlogdataOpcode}, + /*0x2E1*/ { "CMSG_LEAVE_BATTLEFIELD", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundLeaveOpcode }, + /*0x2E2*/ { "CMSG_AREA_SPIRIT_HEALER_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleAreaSpiritHealerQueryOpcode}, + /*0x2E3*/ { "CMSG_AREA_SPIRIT_HEALER_QUEUE", STATUS_LOGGEDIN, &WorldSession::HandleAreaSpiritHealerQueueOpcode}, + /*0x2E4*/ { "SMSG_AREA_SPIRIT_HEALER_TIME", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2E5*/ { "CMSG_GM_UNTEACH", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x2E6*/ { "SMSG_WARDEN_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2E7*/ { "CMSG_WARDEN_DATA", STATUS_LOGGEDIN, &WorldSession::HandleWardenDataOpcode }, + /*0x2E8*/ { "SMSG_GROUP_JOINED_BATTLEGROUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2E9*/ { "MSG_BATTLEGROUND_PLAYER_POSITIONS", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPlayerPositionsOpcode}, + /*0x2EA*/ { "CMSG_PET_STOP_ATTACK", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x2EB*/ { "SMSG_BINDER_CONFIRM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2EC*/ { "SMSG_BATTLEGROUND_PLAYER_JOINED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2ED*/ { "SMSG_BATTLEGROUND_PLAYER_LEFT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2EE*/ { "CMSG_BATTLEMASTER_JOIN", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundJoinOpcode }, + /*0x2EF*/ { "SMSG_ADDON_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2F0*/ { "CMSG_PET_UNLEARN", STATUS_LOGGEDIN, &WorldSession::HandlePetUnlearnOpcode }, + /*0x2F1*/ { "SMSG_PET_UNLEARN_CONFIRM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2F2*/ { "SMSG_PARTY_MEMBER_STATS_FULL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2F3*/ { "CMSG_PET_SPELL_AUTOCAST", STATUS_LOGGEDIN, &WorldSession::HandlePetSpellAutocastOpcode }, + /*0x2F4*/ { "SMSG_WEATHER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2F5*/ { "SMSG_PLAY_TIME_WARNING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2F6*/ { "SMSG_MINIGAME_SETUP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2F7*/ { "SMSG_MINIGAME_STATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2F8*/ { "CMSG_MINIGAME_MOVE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x2F9*/ { "SMSG_MINIGAME_MOVE_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2FA*/ { "SMSG_RAID_INSTANCE_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2FB*/ { "SMSG_COMPRESSED_MOVES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2FC*/ { "CMSG_GUILD_INFO_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildChangeInfoOpcode }, + /*0x2FD*/ { "SMSG_CHAT_RESTRICTED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2FE*/ { "SMSG_SPLINE_SET_RUN_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x2FF*/ { "SMSG_SPLINE_SET_RUN_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x300*/ { "SMSG_SPLINE_SET_SWIM_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x301*/ { "SMSG_SPLINE_SET_WALK_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x302*/ { "SMSG_SPLINE_SET_SWIM_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x303*/ { "SMSG_SPLINE_SET_TURN_RATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x304*/ { "SMSG_SPLINE_MOVE_UNROOT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x305*/ { "SMSG_SPLINE_MOVE_FEATHER_FALL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x306*/ { "SMSG_SPLINE_MOVE_NORMAL_FALL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x307*/ { "SMSG_SPLINE_MOVE_SET_HOVER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x308*/ { "SMSG_SPLINE_MOVE_UNSET_HOVER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x309*/ { "SMSG_SPLINE_MOVE_WATER_WALK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x30A*/ { "SMSG_SPLINE_MOVE_LAND_WALK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x30B*/ { "SMSG_SPLINE_MOVE_START_SWIM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x30C*/ { "SMSG_SPLINE_MOVE_STOP_SWIM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x30D*/ { "SMSG_SPLINE_MOVE_SET_RUN_MODE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x30E*/ { "SMSG_SPLINE_MOVE_SET_WALK_MODE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x30F*/ { "CMSG_GM_NUKE_ACCOUNT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x310*/ { "MSG_GM_DESTROY_CORPSE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x311*/ { "CMSG_GM_DESTROY_ONLINE_CORPSE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x312*/ { "CMSG_ACTIVATETAXIEXPRESS", STATUS_LOGGEDIN, &WorldSession::HandleActivateTaxiFarOpcode }, + /*0x313*/ { "SMSG_SET_FACTION_ATWAR", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x314*/ { "SMSG_GAMETIMEBIAS_SET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x315*/ { "CMSG_DEBUG_ACTIONS_START", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x316*/ { "CMSG_DEBUG_ACTIONS_STOP", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x317*/ { "CMSG_SET_FACTION_INACTIVE", STATUS_LOGGEDIN, &WorldSession::HandleSetWatchedFactionInactiveOpcode}, + /*0x318*/ { "CMSG_SET_WATCHED_FACTION", STATUS_LOGGEDIN, &WorldSession::HandleSetWatchedFactionIndexOpcode}, + /*0x319*/ { "MSG_MOVE_TIME_SKIPPED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x31A*/ { "SMSG_SPLINE_MOVE_ROOT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x31B*/ { "CMSG_SET_EXPLORATION_ALL", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x31C*/ { "SMSG_INVALIDATE_PLAYER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x31D*/ { "CMSG_RESET_INSTANCES", STATUS_LOGGEDIN, &WorldSession::HandleResetInstancesOpcode }, + /*0x31E*/ { "SMSG_INSTANCE_RESET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x31F*/ { "SMSG_INSTANCE_RESET_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x320*/ { "SMSG_UPDATE_LAST_INSTANCE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x321*/ { "MSG_RAID_TARGET_UPDATE", STATUS_LOGGEDIN, &WorldSession::HandleRaidIconTargetOpcode }, + /*0x322*/ { "MSG_RAID_READY_CHECK", STATUS_LOGGEDIN, &WorldSession::HandleRaidReadyCheckOpcode }, + /*0x323*/ { "CMSG_LUA_USAGE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x324*/ { "SMSG_PET_ACTION_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x325*/ { "SMSG_PET_DISMISS_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x326*/ { "SMSG_GHOSTEE_GONE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x327*/ { "CMSG_GM_UPDATE_TICKET_STATUS", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x328*/ { "SMSG_GM_TICKET_STATUS_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x329*/ { "MSG_SET_DUNGEON_DIFFICULTY", STATUS_LOGGEDIN, &WorldSession::HandleDungeonDifficultyOpcode }, + /*0x32A*/ { "CMSG_GMSURVEY_SUBMIT", STATUS_NEVER, &WorldSession::Handle_NULL },//LOGGEDIN, &WorldSession::HandleGMSurveySubmit }, + /*0x32B*/ { "SMSG_UPDATE_INSTANCE_OWNERSHIP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x32C*/ { "CMSG_IGNORE_KNOCKBACK_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x32D*/ { "SMSG_CHAT_PLAYER_AMBIGUOUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x32E*/ { "MSG_DELAY_GHOST_TELEPORT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x32F*/ { "SMSG_SPELLINSTAKILLLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x330*/ { "SMSG_SPELL_UPDATE_CHAIN_TARGETS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x331*/ { "CMSG_CHAT_FILTERED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x332*/ { "SMSG_EXPECTED_SPAM_RECORDS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x333*/ { "SMSG_SPELLSTEALLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x334*/ { "CMSG_LOTTERY_QUERY_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x335*/ { "SMSG_LOTTERY_QUERY_RESULT_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x336*/ { "CMSG_BUY_LOTTERY_TICKET_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x337*/ { "SMSG_LOTTERY_RESULT_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x338*/ { "SMSG_CHARACTER_PROFILE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x339*/ { "SMSG_CHARACTER_PROFILE_REALM_CONNECTED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x33A*/ { "SMSG_DEFENSE_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x33B*/ { "SMSG_INSTANCE_DIFFICULTY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x33C*/ { "MSG_GM_RESETINSTANCELIMIT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x33D*/ { "SMSG_MOTD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x33E*/ { "SMSG_MOVE_SET_FLIGHT_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x33F*/ { "SMSG_MOVE_UNSET_FLIGHT_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x340*/ { "CMSG_MOVE_FLIGHT_ACK_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x341*/ { "MSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x342*/ { "MSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x343*/ { "SMSG_MOVE_SET_CAN_FLY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x344*/ { "SMSG_MOVE_UNSET_CAN_FLY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x345*/ { "CMSG_MOVE_SET_CAN_FLY_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveFlyModeChangeAckOpcode}, + /*0x346*/ { "CMSG_MOVE_SET_FLY", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x347*/ { "CMSG_SOCKET_GEMS", STATUS_LOGGEDIN, &WorldSession::HandleSocketOpcode }, + /*0x348*/ { "CMSG_ARENA_TEAM_CREATE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x349*/ { "SMSG_ARENA_TEAM_COMMAND_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x34A*/ { "UMSG_UPDATE_ARENA_TEAM_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x34B*/ { "CMSG_ARENA_TEAM_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamQueryOpcode }, + /*0x34C*/ { "SMSG_ARENA_TEAM_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x34D*/ { "CMSG_ARENA_TEAM_ROSTER", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamRosterOpcode }, + /*0x34E*/ { "SMSG_ARENA_TEAM_ROSTER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x34F*/ { "CMSG_ARENA_TEAM_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamAddMemberOpcode }, + /*0x350*/ { "SMSG_ARENA_TEAM_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x351*/ { "CMSG_ARENA_TEAM_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamInviteAcceptOpcode}, + /*0x352*/ { "CMSG_ARENA_TEAM_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamInviteDeclineOpcode}, + /*0x353*/ { "CMSG_ARENA_TEAM_LEAVE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamLeaveOpcode }, + /*0x354*/ { "CMSG_ARENA_TEAM_REMOVE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamRemoveFromTeamOpcode}, + /*0x355*/ { "CMSG_ARENA_TEAM_DISBAND", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamDisbandOpcode }, + /*0x356*/ { "CMSG_ARENA_TEAM_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamPromoteToCaptainOpcode}, + /*0x357*/ { "SMSG_ARENA_TEAM_EVENT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x358*/ { "CMSG_BATTLEMASTER_JOIN_ARENA", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundArenaJoin }, + /*0x359*/ { "MSG_MOVE_START_ASCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x35A*/ { "MSG_MOVE_STOP_ASCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x35B*/ { "SMSG_ARENA_TEAM_STATS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x35C*/ { "CMSG_LFG_SET_AUTOJOIN", STATUS_AUTHED, &WorldSession::HandleLfgAutoJoinOpcode }, + /*0x35D*/ { "CMSG_LFG_CLEAR_AUTOJOIN", STATUS_LOGGEDIN, &WorldSession::HandleLfgCancelAutoJoinOpcode }, + /*0x35E*/ { "CMSG_LFM_SET_AUTOFILL", STATUS_AUTHED, &WorldSession::HandleLfmAutoAddMembersOpcode }, + /*0x35F*/ { "CMSG_LFM_CLEAR_AUTOFILL", STATUS_LOGGEDIN, &WorldSession::HandleLfmCancelAutoAddmembersOpcode}, + /*0x360*/ { "CMSG_ACCEPT_LFG_MATCH", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x361*/ { "CMSG_DECLINE_LFG_MATCH", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x362*/ { "CMSG_CANCEL_PENDING_LFG", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x363*/ { "CMSG_CLEAR_LOOKING_FOR_GROUP", STATUS_LOGGEDIN, &WorldSession::HandleLfgClearOpcode }, + /*0x364*/ { "CMSG_CLEAR_LOOKING_FOR_MORE", STATUS_LOGGEDIN, &WorldSession::HandleLfmSetNoneOpcode }, + /*0x365*/ { "CMSG_SET_LOOKING_FOR_MORE", STATUS_LOGGEDIN, &WorldSession::HandleLfmSetOpcode }, + /*0x366*/ { "CMSG_SET_LFG_COMMENT", STATUS_LOGGEDIN, &WorldSession::HandleLfgSetCommentOpcode }, + /*0x367*/ { "SMSG_LFG_TIMEDOUT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x368*/ { "SMSG_LFG_OTHER_TIMEDOUT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x369*/ { "SMSG_LFG_AUTOJOIN_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x36A*/ { "SMSG_LFG_AUTOJOIN_FAILED_NO_PLAYER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x36B*/ { "SMSG_LFG_LEADER_IS_LFM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x36C*/ { "SMSG_LFG_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x36D*/ { "SMSG_LFG_UPDATE_LFM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x36E*/ { "SMSG_LFG_UPDATE_LFG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x36F*/ { "SMSG_LFG_UPDATE_QUEUED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x370*/ { "SMSG_LFG_PENDING_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x371*/ { "SMSG_LFG_PENDING_MATCH", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x372*/ { "SMSG_LFG_PENDING_MATCH_DONE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x373*/ { "SMSG_TITLE_EARNED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x374*/ { "CMSG_SET_TITLE", STATUS_LOGGEDIN, &WorldSession::HandleChooseTitleOpcode }, + /*0x375*/ { "CMSG_CANCEL_MOUNT_AURA", STATUS_LOGGEDIN, &WorldSession::HandleDismountOpcode }, + /*0x376*/ { "SMSG_ARENA_ERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x377*/ { "MSG_INSPECT_ARENA_TEAMS", STATUS_LOGGEDIN, &WorldSession::HandleInspectArenaStatsOpcode }, + /*0x378*/ { "SMSG_DEATH_RELEASE_LOC", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x379*/ { "CMSG_CANCEL_TEMP_ENCHANTMENT", STATUS_LOGGEDIN, &WorldSession::HandleCancelTempItemEnchantmentOpcode}, + /*0x37A*/ { "SMSG_FORCED_DEATH_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x37B*/ { "CMSG_CHEAT_SET_HONOR_CURRENCY", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x37C*/ { "CMSG_CHEAT_SET_ARENA_CURRENCY", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x37D*/ { "MSG_MOVE_SET_FLIGHT_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x37E*/ { "MSG_MOVE_SET_FLIGHT_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x37F*/ { "MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x380*/ { "MSG_MOVE_SET_FLIGHT_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x381*/ { "SMSG_FORCE_FLIGHT_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x382*/ { "CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck }, + /*0x383*/ { "SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x384*/ { "CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck }, + /*0x385*/ { "SMSG_SPLINE_SET_FLIGHT_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x386*/ { "SMSG_SPLINE_SET_FLIGHT_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x387*/ { "CMSG_MAELSTROM_INVALIDATE_CACHE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x388*/ { "SMSG_FLIGHT_SPLINE_SYNC", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x389*/ { "CMSG_SET_TAXI_BENCHMARK_MODE", STATUS_AUTHED, &WorldSession::HandleSetTaxiBenchmarkOpcode }, + /*0x38A*/ { "SMSG_JOINED_BATTLEGROUND_QUEUE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x38B*/ { "SMSG_REALM_SPLIT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x38C*/ { "CMSG_REALM_SPLIT", STATUS_AUTHED, &WorldSession::HandleRealmStateRequestOpcode }, + /*0x38D*/ { "CMSG_MOVE_CHNG_TRANSPORT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x38E*/ { "MSG_PARTY_ASSIGNMENT", STATUS_LOGGEDIN, &WorldSession::HandleGroupPromoteOpcode }, + /*0x38F*/ { "SMSG_OFFER_PETITION_ERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x390*/ { "SMSG_TIME_SYNC_REQ", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x391*/ { "CMSG_TIME_SYNC_RESP", STATUS_LOGGEDIN, &WorldSession::HandleTimeSyncResp }, + /*0x392*/ { "CMSG_SEND_LOCAL_EVENT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x393*/ { "CMSG_SEND_GENERAL_TRIGGER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x394*/ { "CMSG_SEND_COMBAT_TRIGGER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x395*/ { "CMSG_MAELSTROM_GM_SENT_MAIL", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x396*/ { "SMSG_RESET_FAILED_NOTIFY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x397*/ { "SMSG_REAL_GROUP_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x398*/ { "SMSG_LFG_DISABLED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x399*/ { "CMSG_ACTIVE_PVP_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x39A*/ { "CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x39B*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x39C*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE",STATUS_NEVER,&WorldSession::Handle_ServerSide }, + /*0x39D*/ { "SMSG_UPDATE_COMBO_POINTS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x39E*/ { "SMSG_VOICE_SESSION_ROSTER_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x39F*/ { "SMSG_VOICE_SESSION_LEAVE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3A0*/ { "SMSG_VOICE_SESSION_ADJUST_PRIORITY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3A1*/ { "CMSG_VOICE_SET_TALKER_MUTED_REQUEST", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3A2*/ { "SMSG_VOICE_SET_TALKER_MUTED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3A3*/ { "SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3A4*/ { "SMSG_SET_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3A5*/ { "SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE",STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3A6*/ { "SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3A7*/ { "MSG_MOVE_START_DESCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes }, + /*0x3A8*/ { "CMSG_IGNORE_REQUIREMENTS_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3A9*/ { "SMSG_IGNORE_REQUIREMENTS_CHEAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3AA*/ { "SMSG_SPELL_CHANCE_PROC_LOG", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3AB*/ { "CMSG_MOVE_SET_RUN_SPEED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3AC*/ { "SMSG_DISMOUNT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3AD*/ { "MSG_MOVE_UPDATE_CAN_FLY", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3AE*/ { "MSG_RAID_READY_CHECK_CONFIRM", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3AF*/ { "CMSG_VOICE_SESSION_ENABLE", STATUS_AUTHED, &WorldSession::HandleVoiceSettingsOpcode }, + /*0x3B0*/ { "SMSG_VOICE_SESSION_ENABLE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3B1*/ { "SMSG_VOICE_PARENTAL_CONTROLS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3B2*/ { "CMSG_GM_WHISPER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3B3*/ { "SMSG_GM_MESSAGECHAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3B4*/ { "MSG_GM_GEARRATING", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3B5*/ { "CMSG_COMMENTATOR_ENABLE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3B6*/ { "SMSG_COMMENTATOR_STATE_CHANGED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3B7*/ { "CMSG_COMMENTATOR_GET_MAP_INFO", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3B8*/ { "SMSG_COMMENTATOR_MAP_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3B9*/ { "CMSG_COMMENTATOR_GET_PLAYER_INFO", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3BA*/ { "SMSG_COMMENTATOR_GET_PLAYER_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3BB*/ { "SMSG_COMMENTATOR_PLAYER_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3BC*/ { "CMSG_COMMENTATOR_ENTER_INSTANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3BD*/ { "CMSG_COMMENTATOR_EXIT_INSTANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3BE*/ { "CMSG_COMMENTATOR_INSTANCE_COMMAND", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3BF*/ { "SMSG_CLEAR_TARGET", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3C0*/ { "CMSG_BOT_DETECTED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3C1*/ { "SMSG_CROSSED_INEBRIATION_THRESHOLD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3C2*/ { "CMSG_CHEAT_PLAYER_LOGIN", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3C3*/ { "CMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3C4*/ { "SMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3C5*/ { "SMSG_KICK_REASON", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3C6*/ { "MSG_RAID_READY_CHECK_FINISHED", STATUS_LOGGEDIN, &WorldSession::HandleRaidReadyCheckFinishOpcode}, + /*0x3C7*/ { "CMSG_COMPLAIN", STATUS_LOGGEDIN, &WorldSession::HandleReportSpamOpcode }, + /*0x3C8*/ { "SMSG_COMPLAIN_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3C9*/ { "SMSG_FEATURE_SYSTEM_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3CA*/ { "CMSG_GM_SHOW_COMPLAINTS", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3CB*/ { "CMSG_GM_UNSQUELCH", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3CC*/ { "CMSG_CHANNEL_SILENCE_VOICE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3CD*/ { "CMSG_CHANNEL_SILENCE_ALL", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3CE*/ { "CMSG_CHANNEL_UNSILENCE_VOICE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3CF*/ { "CMSG_CHANNEL_UNSILENCE_ALL", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3D0*/ { "CMSG_TARGET_CAST", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3D1*/ { "CMSG_TARGET_SCRIPT_CAST", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3D2*/ { "CMSG_CHANNEL_DISPLAY_LIST", STATUS_LOGGEDIN, &WorldSession::HandleChannelRosterQuery }, + /*0x3D3*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_AUTHED, &WorldSession::HandleChannelVoiceChatQuery }, + /*0x3D4*/ { "CMSG_GET_CHANNEL_MEMBER_COUNT", STATUS_LOGGEDIN, &WorldSession::HandleChannelInfoQuery }, + /*0x3D5*/ { "SMSG_CHANNEL_MEMBER_COUNT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3D6*/ { "CMSG_CHANNEL_VOICE_ON", STATUS_LOGGEDIN, &WorldSession::HandleChannelEnableVoiceOpcode }, + /*0x3D7*/ { "CMSG_CHANNEL_VOICE_OFF", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3D8*/ { "CMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3D9*/ { "SMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3DA*/ { "SMSG_AVAILABLE_VOICE_CHANNEL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3DB*/ { "CMSG_ADD_VOICE_IGNORE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3DC*/ { "CMSG_DEL_VOICE_IGNORE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3DD*/ { "CMSG_PARTY_SILENCE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3DE*/ { "CMSG_PARTY_UNSILENCE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3DF*/ { "MSG_NOTIFY_PARTY_SQUELCH", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3E0*/ { "SMSG_COMSAT_RECONNECT_TRY", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3E1*/ { "SMSG_COMSAT_DISCONNECT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3E2*/ { "SMSG_COMSAT_CONNECT_FAIL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3E3*/ { "SMSG_VOICE_CHAT_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3E4*/ { "CMSG_REPORT_PVP_AFK", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundReportAFK }, + /*0x3E5*/ { "CMSG_REPORT_PVP_AFK_RESULT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3E6*/ { "CMSG_GUILD_BANKER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankQuery }, + /*0x3E7*/ { "CMSG_GUILD_BANK_QUERY_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankTabColon }, + /*0x3E8*/ { "SMSG_GUILD_BANK_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3E9*/ { "CMSG_GUILD_BANK_SWAP_ITEMS", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankDepositItem }, + /*0x3EA*/ { "CMSG_GUILD_BANK_BUY_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankBuyTab }, + /*0x3EB*/ { "CMSG_GUILD_BANK_UPDATE_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankModifyTab }, + /*0x3EC*/ { "CMSG_GUILD_BANK_DEPOSIT_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankDeposit }, + /*0x3ED*/ { "CMSG_GUILD_BANK_WITHDRAW_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankWithdraw }, + /*0x3EE*/ { "MSG_GUILD_BANK_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankLog }, + /*0x3EF*/ { "CMSG_SET_CHANNEL_WATCH", STATUS_LOGGEDIN, &WorldSession::HandleChannelJoinNotify }, + /*0x3F0*/ { "SMSG_USERLIST_ADD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3F1*/ { "SMSG_USERLIST_REMOVE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3F2*/ { "SMSG_USERLIST_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3F3*/ { "CMSG_CLEAR_CHANNEL_WATCH", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3F4*/ { "SMSG_INSPECT_TALENT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3F5*/ { "SMSG_GOGOGO_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3F6*/ { "SMSG_ECHO_PARTY_SQUELCH", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3F7*/ { "CMSG_SET_TITLE_SUFFIX", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3F8*/ { "CMSG_SPELLCLICK", STATUS_LOGGEDIN, &WorldSession::HandleSpellClick }, + /*0x3F9*/ { "SMSG_LOOT_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3FA*/ { "CMSG_GM_CHARACTER_RESTORE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3FB*/ { "CMSG_GM_CHARACTER_SAVE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x3FC*/ { "SMSG_VOICESESSION_FULL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x3FD*/ { "MSG_GUILD_PERMISSIONS", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankGetRights }, + /*0x3FE*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankGetMoneyAmount }, + /*0x3FF*/ { "MSG_GUILD_EVENT_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildEventLogOpcode }, + /*0x400*/ { "CMSG_MAELSTROM_RENAME_GUILD", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x401*/ { "CMSG_GET_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x402*/ { "SMSG_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x403*/ { "SMSG_FORCE_DISPLAY_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x404*/ { "SMSG_SPELL_CHANCE_RESIST_PUSHBACK", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x405*/ { "CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x406*/ { "SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x407*/ { "CMSG_KEEP_ALIVE", STATUS_NEVER, &WorldSession::Handle_EarlyProccess }, + /*0x408*/ { "SMSG_RAID_READY_CHECK_ERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x409*/ { "CMSG_OPT_OUT_OF_LOOT", STATUS_AUTHED, &WorldSession::HandleGroupPassOnLootOpcode }, + /*0x40A*/ { "MSG_QUERY_GUILD_BANK_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankTabText }, + /*0x40B*/ { "CMSG_SET_GUILD_BANK_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankSetTabText }, + /*0x40C*/ { "CMSG_SET_GRANTABLE_LEVELS", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x40D*/ { "CMSG_GRANT_LEVEL", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x40E*/ { "CMSG_REFER_A_FRIEND", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x40F*/ { "CMSG_DECLINE_CHANNEL_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleChannelDeclineInvite }, + /*0x410*/ { "CMSG_DECLINE_CHANNEL_INVITE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x411*/ { "CMSG_GROUPACTION_THROTTLED", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x412*/ { "SMSG_OVERRIDE_LIGHT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x413*/ { "SMSG_TOTEM_CREATED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x414*/ { "CMSG_TOTEM_DESTROYED", STATUS_LOGGEDIN, &WorldSession::HandleTotemDestroy }, + /*0x415*/ { "CMSG_EXPIRE_RAID_INSTANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x416*/ { "CMSG_NO_SPELL_VARIANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x417*/ { "CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverStatusQueryMultipleOpcode}, + /*0x418*/ { "SMSG_QUESTGIVER_STATUS_MULTIPLE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x419*/ { "CMSG_SET_PLAYER_DECLINED_NAMES", STATUS_AUTHED, &WorldSession::HandleDeclinedPlayerNameOpcode }, + /*0x41A*/ { "SMSG_SET_PLAYER_DECLINED_NAMES_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x41B*/ { "CMSG_QUERY_SERVER_BUCK_DATA", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x41C*/ { "CMSG_CLEAR_SERVER_BUCK_DATA", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x41D*/ { "SMSG_SERVER_BUCK_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x41E*/ { "SMSG_SEND_UNLEARN_SPELLS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x41F*/ { "SMSG_PROPOSE_LEVEL_GRANT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x420*/ { "CMSG_ACCEPT_LEVEL_GRANT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x421*/ { "SMSG_REFER_A_FRIEND_FAILURE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x422*/ { "SMSG_SPLINE_MOVE_SET_FLYING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x423*/ { "SMSG_SPLINE_MOVE_UNSET_FLYING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x424*/ { "SMSG_SUMMON_CANCEL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x425*/ { "CMSG_CHANGE_PERSONAL_ARENA_RATING", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x426*/ { "CMSG_ALTER_APPEARANCE", STATUS_LOGGEDIN, &WorldSession::HandleAlterAppearance }, + /*0x427*/ { "SMSG_ENABLE_BARBER_SHOP", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x428*/ { "SMSG_BARBER_SHOP_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x429*/ { "CMSG_CALENDAR_GET_CALENDAR", STATUS_LOGGEDIN, &WorldSession::HandleCalendarGetCalendar }, + /*0x42A*/ { "CMSG_CALENDAR_GET_EVENT", STATUS_LOGGEDIN, &WorldSession::HandleCalendarGetEvent }, + /*0x42B*/ { "CMSG_CALENDAR_GUILD_FILTER", STATUS_LOGGEDIN, &WorldSession::HandleCalendarGuildFilter }, + /*0x42C*/ { "CMSG_CALENDAR_ARENA_TEAM", STATUS_LOGGEDIN, &WorldSession::HandleCalendarArenaTeam }, + /*0x42D*/ { "CMSG_CALENDAR_ADD_EVENT", STATUS_LOGGEDIN, &WorldSession::HandleCalendarAddEvent }, + /*0x42E*/ { "CMSG_CALENDAR_UPDATE_EVENT", STATUS_LOGGEDIN, &WorldSession::HandleCalendarUpdateEvent }, + /*0x42F*/ { "CMSG_CALENDAR_REMOVE_EVENT", STATUS_LOGGEDIN, &WorldSession::HandleCalendarRemoveEvent }, + /*0x430*/ { "CMSG_CALENDAR_COPY_EVENT", STATUS_LOGGEDIN, &WorldSession::HandleCalendarCopyEvent }, + /*0x431*/ { "CMSG_CALENDAR_EVENT_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleCalendarEventInvite }, + /*0x432*/ { "CMSG_CALENDAR_EVENT_RSVP", STATUS_LOGGEDIN, &WorldSession::HandleCalendarEventRsvp }, + /*0x433*/ { "CMSG_CALENDAR_EVENT_REMOVE_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleCalendarEventRemoveInvite }, + /*0x434*/ { "CMSG_CALENDAR_EVENT_STATUS", STATUS_LOGGEDIN, &WorldSession::HandleCalendarEventStatus }, + /*0x435*/ { "CMSG_CALENDAR_EVENT_MODERATOR_STATUS", STATUS_LOGGEDIN, &WorldSession::HandleCalendarEventModeratorStatus}, + /*0x436*/ { "SMSG_CALENDAR_SEND_CALENDAR", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x437*/ { "SMSG_CALENDAR_SEND_EVENT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x438*/ { "SMSG_CALENDAR_FILTER_GUILD", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x439*/ { "SMSG_CALENDAR_ARENA_TEAM", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x43A*/ { "SMSG_CALENDAR_EVENT_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x43B*/ { "SMSG_CALENDAR_EVENT_INVITE_REMOVED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x43C*/ { "SMSG_CALENDAR_EVENT_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x43D*/ { "SMSG_CALENDAR_COMMAND_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x43E*/ { "SMSG_CALENDAR_RAID_LOCKOUT_ADDED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x43F*/ { "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x440*/ { "SMSG_CALENDAR_EVENT_INVITE_ALERT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x441*/ { "SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x442*/ { "SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x443*/ { "SMSG_CALENDAR_EVENT_REMOVED_ALERT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x444*/ { "SMSG_CALENDAR_EVENT_UPDATED_ALERT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x445*/ { "SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x446*/ { "CMSG_CALENDAR_COMPLAIN", STATUS_LOGGEDIN, &WorldSession::HandleCalendarComplain }, + /*0x447*/ { "CMSG_CALENDAR_GET_NUM_PENDING", STATUS_LOGGEDIN, &WorldSession::HandleCalendarGetNumPending }, + /*0x448*/ { "SMSG_CALENDAR_SEND_NUM_PENDING", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x449*/ { "CMSG_SAVE_DANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x44A*/ { "SMSG_NOTIFY_DANCE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x44B*/ { "CMSG_PLAY_DANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x44C*/ { "SMSG_PLAY_DANCE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x44D*/ { "CMSG_LOAD_DANCES", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x44E*/ { "CMSG_STOP_DANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x44F*/ { "SMSG_STOP_DANCE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x450*/ { "CMSG_SYNC_DANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x451*/ { "CMSG_DANCE_QUERY", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x452*/ { "SMSG_DANCE_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x453*/ { "SMSG_INVALIDATE_DANCE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x454*/ { "CMSG_DELETE_DANCE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x455*/ { "SMSG_LEARNED_DANCE_MOVES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x456*/ { "CMSG_LEARN_DANCE_MOVE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x457*/ { "CMSG_UNLEARN_DANCE_MOVE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x458*/ { "CMSG_SET_RUNE_COUNT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x459*/ { "CMSG_SET_RUNE_COOLDOWN", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x45A*/ { "MSG_MOVE_SET_PITCH_RATE_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x45B*/ { "MSG_MOVE_SET_PITCH_RATE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x45C*/ { "SMSG_FORCE_PITCH_RATE_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x45D*/ { "CMSG_FORCE_PITCH_RATE_CHANGE_ACK", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x45E*/ { "SMSG_SPLINE_SET_PITCH_RATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x45F*/ { "SMSG_MOVE_ABANDON_TRANSPORT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x460*/ { "MSG_MOVE_ABANDON_TRANSPORT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x461*/ { "CMSG_MOVE_ABANDON_TRANSPORT_ACK", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x462*/ { "CMSG_UPDATE_MISSILE_TRAJECTORY", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x463*/ { "SMSG_UPDATE_ACCOUNT_DATA_COMPLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x464*/ { "SMSG_TRIGGER_MOVIE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x465*/ { "CMSG_COMPLETE_MOVIE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x466*/ { "CMSG_SET_GLYPH_SLOT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x467*/ { "CMSG_SET_GLYPH", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x468*/ { "SMSG_ACHIEVEMENT_EARNED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x469*/ { "SMSG_DYNAMIC_DROP_ROLL_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x46A*/ { "SMSG_CRITERIA_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x46B*/ { "CMSG_QUERY_INSPECT_ACHIEVEMENTS", STATUS_LOGGEDIN, &WorldSession::HandleInspectAchievements }, + /*0x46C*/ { "SMSG_RESPOND_INSPECT_ACHIEVEMENTS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x46D*/ { "CMSG_DISMISS_CONTROLLED_VEHICLE", STATUS_LOGGEDIN, &WorldSession::HandleDismissControlledVehicle }, + /*0x46E*/ { "CMSG_COMPLETE_ACHIEVEMENT_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x46F*/ { "SMSG_QUESTUPDATE_ADD_PVP_KILL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x470*/ { "CMSG_SET_CRITERIA_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x471*/ { "SMSG_GROUP_SWAP_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x472*/ { "CMSG_UNITANIMTIER_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x473*/ { "CMSG_CHAR_CUSTOMIZE", STATUS_AUTHED, &WorldSession::HandleCharCustomize }, + /*0x474*/ { "SMSG_CHAR_CUSTOMIZE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x475*/ { "SMSG_PET_RENAMEABLE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x476*/ { "CMSG_REQUEST_VEHICLE_EXIT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x477*/ { "CMSG_REQUEST_VEHICLE_PREV_SEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x478*/ { "CMSG_REQUEST_VEHICLE_NEXT_SEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x479*/ { "CMSG_REQUEST_VEHICLE_SWITCH_SEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x47A*/ { "CMSG_PET_LEARN_TALENT", STATUS_LOGGEDIN, &WorldSession::HandlePetLearnTalent }, + /*0x47B*/ { "CMSG_PET_UNLEARN_TALENTS", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x47C*/ { "SMSG_SET_PHASE_SHIFT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x47D*/ { "SMSG_ALL_ACHIEVEMENT_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x47E*/ { "CMSG_FORCE_SAY_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x47F*/ { "SMSG_HEALTH_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x480*/ { "SMSG_POWER_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x481*/ { "CMSG_GAMEOBJ_REPORT_USE", STATUS_LOGGEDIN, &WorldSession::HandleGameobjectReportUse }, + /*0x482*/ { "SMSG_HIGHEST_THREAT_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x483*/ { "SMSG_THREAT_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x484*/ { "SMSG_THREAT_REMOVE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x485*/ { "SMSG_THREAT_CLEAR", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x486*/ { "SMSG_CONVERT_RUNE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x487*/ { "SMSG_RESYNC_RUNES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x488*/ { "SMSG_ADD_RUNE_POWER", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x489*/ { "CMSG_START_QUEST", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x48A*/ { "CMSG_REMOVE_GLYPH", STATUS_LOGGEDIN, &WorldSession::HandleRemoveGlyph }, + /*0x48B*/ { "CMSG_DUMP_OBJECTS", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x48C*/ { "SMSG_DUMP_OBJECTS_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x48D*/ { "CMSG_DISMISS_CRITTER", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x48E*/ { "SMSG_NOTIFY_DEST_LOC_SPELL_CAST", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x48F*/ { "CMSG_AUCTION_LIST_PENDING_SALES", STATUS_LOGGEDIN, &WorldSession::HandleAuctionListPendingSales }, + /*0x490*/ { "SMSG_AUCTION_LIST_PENDING_SALES", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x491*/ { "SMSG_MODIFY_COOLDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x492*/ { "SMSG_PET_UPDATE_COMBO_POINTS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x493*/ { "CMSG_ENABLETAXI", STATUS_LOGGEDIN, &WorldSession::HandleTaxiQueryAvailableNodes }, + /*0x494*/ { "SMSG_PRE_RESURRECT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x495*/ { "SMSG_AURA_UPDATE_ALL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x496*/ { "SMSG_AURA_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x497*/ { "CMSG_FLOOD_GRACE_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x498*/ { "SMSG_SERVER_FIRST_ACHIEVEMENT", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x499*/ { "SMSG_PET_LEARNED_SPELL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x49A*/ { "SMSG_PET_REMOVED_SPELL", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x49B*/ { "CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x49C*/ { "CMSG_HEARTH_AND_RESURRECT", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x49D*/ { "SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x49E*/ { "SMSG_CRITERIA_DELETED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x49F*/ { "SMSG_ACHIEVEMENT_DELETED", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x4A0*/ { "CMSG_SERVER_INFO_QUERY", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x4A1*/ { "SMSG_SERVER_INFO_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x4A2*/ { "CMSG_CHECK_LOGIN_CRITERIA", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x4A3*/ { "SMSG_SERVER_BUCK_DATA_START", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x4A4*/ { "CMSG_QUERY_VEHICLE_STATUS", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x4A5*/ { "SMSG_PET_GUIDS", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x4A6*/ { "SMSG_CLIENTCACHE_VERSION", STATUS_NEVER, &WorldSession::Handle_ServerSide }, + /*0x4A7*/ { "UMSG_UNKNOWN_1191", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x4A8*/ { "UMSG_UNKNOWN_1192", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x4A9*/ { "UMSG_UNKNOWN_1193", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x4AA*/ { "UMSG_UNKNOWN_1194", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x4AB*/ { "UMSG_UNKNOWN_1195", STATUS_NEVER, &WorldSession::Handle_NULL }, + /*0x4AC*/ { "UMSG_UNKNOWN_1196", STATUS_NEVER, &WorldSession::Handle_NULL }, }; diff --git a/src/game/Opcodes.h b/src/game/Opcodes.h index 12f9c9459fa..d57cfd62852 100644 --- a/src/game/Opcodes.h +++ b/src/game/Opcodes.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -49,8 +49,8 @@ enum Opcodes CMSG_ZONE_MAP = 0x00A, SMSG_ZONE_MAP = 0x00B, CMSG_DEBUG_CHANGECELLZONE = 0x00C, - CMSG_EMBLAZON_TABARD_OBSOLETE = 0x00D, - CMSG_UNEMBLAZON_TABARD_OBSOLETE = 0x00E, + CMSG_MOVE_CHARACTER_CHEAT = 0x00D, + SMSG_MOVE_CHARACTER_CHEAT = 0x00E, CMSG_RECHARGE = 0x00F, CMSG_LEARN_SPELL = 0x010, CMSG_CREATEMONSTER = 0x011, @@ -66,7 +66,7 @@ enum Opcodes SMSG_FORCEACTIONSHOW = 0x01B, CMSG_PETGODMODE = 0x01C, SMSG_PETGODMODE = 0x01D, - SMSG_DEBUGINFOSPELLMISS_OBSOLETE = 0x01E, + SMSG_REFER_A_FRIEND_EXPIRED = 0x01E, CMSG_WEATHER_SPEED_CHEAT = 0x01F, CMSG_UNDRESSPLAYER = 0x020, CMSG_BEASTMASTER = 0x021, @@ -86,7 +86,7 @@ enum Opcodes SMSG_DEBUG_AISTATE = 0x02F, CMSG_DISABLE_PVP_CHEAT = 0x030, CMSG_ADVANCE_SPAWN_TIME = 0x031, - CMSG_PVP_PORT_OBSOLETE = 0x032, + SMSG_DESTRUCTIBLE_BUILDING_DAMAGE = 0x032, CMSG_AUTH_SRP6_BEGIN = 0x033, CMSG_AUTH_SRP6_PROOF = 0x034, CMSG_AUTH_SRP6_RECODE = 0x035, @@ -214,7 +214,7 @@ enum Opcodes SMSG_READ_ITEM_FAILED = 0x0AF, SMSG_ITEM_COOLDOWN = 0x0B0, CMSG_GAMEOBJ_USE = 0x0B1, - CMSG_GAMEOBJ_CHAIR_USE_OBSOLETE = 0x0B2, + CMSG_DESTROY_ITEMS = 0x0B2, SMSG_GAMEOBJECT_CUSTOM_ANIM = 0x0B3, CMSG_AREATRIGGER = 0x0B4, MSG_MOVE_START_FORWARD = 0x0B5, @@ -347,7 +347,7 @@ enum Opcodes SMSG_SPELL_COOLDOWN = 0x134, SMSG_COOLDOWN_EVENT = 0x135, CMSG_CANCEL_AURA = 0x136, - SMSG_UPDATE_AURA_DURATION = 0x137, + SMSG_UPDATE_AURA_DURATION_OBSOLETE = 0x137, SMSG_PET_CAST_FAILED = 0x138, MSG_CHANNEL_START = 0x139, MSG_CHANNEL_UPDATE = 0x13A, @@ -371,10 +371,10 @@ enum Opcodes SMSG_DAMAGE_DONE_OBSOLETE = 0x14C, SMSG_DAMAGE_TAKEN_OBSOLETE = 0x14D, SMSG_CANCEL_COMBAT = 0x14E, - SMSG_PLAYER_COMBAT_XP_GAIN_OBSOLETE = 0x14F, + SMSG_SPELLBREAKLOG = 0x14F, SMSG_SPELLHEALLOG = 0x150, SMSG_SPELLENERGIZELOG = 0x151, - CMSG_SHEATHE_OBSOLETE = 0x152, + SMSG_BREAK_TARGET = 0x152, CMSG_SAVE_PLAYER = 0x153, CMSG_SETDEATHBINDPOINT = 0x154, SMSG_BINDPOINTUPDATE = 0x155, @@ -578,7 +578,7 @@ enum Opcodes SMSG_GMTICKET_SYSTEMSTATUS = 0x21B, CMSG_SPIRIT_HEALER_ACTIVATE = 0x21C, CMSG_SET_STAT_CHEAT = 0x21D, - SMSG_SET_REST_START = 0x21E, + SMSG_SET_REST_START_OBSOLETE = 0x21E, CMSG_SKILL_BUY_STEP = 0x21F, CMSG_SKILL_BUY_RANK = 0x220, CMSG_XP_CHEAT = 0x221, @@ -733,8 +733,8 @@ enum Opcodes SMSG_SCRIPT_MESSAGE = 0x2B6, SMSG_DUEL_COUNTDOWN = 0x2B7, SMSG_AREA_TRIGGER_MESSAGE = 0x2B8, - CMSG_TOGGLE_HELM = 0x2B9, - CMSG_TOGGLE_CLOAK = 0x2BA, + CMSG_SHOWING_HELM = 0x2B9, + CMSG_SHOWING_CLOAK = 0x2BA, SMSG_MEETINGSTONE_JOINFAILED = 0x2BB, SMSG_PLAYER_SKINNED = 0x2BC, SMSG_DURABILITY_DAMAGE_DEATH = 0x2BD, @@ -967,10 +967,10 @@ enum Opcodes SMSG_VOICE_SESSION_ADJUST_PRIORITY = 0x3A0, CMSG_VOICE_SET_TALKER_MUTED_REQUEST = 0x3A1, SMSG_VOICE_SET_TALKER_MUTED = 0x3A2, - SMSG_INIT_EXTRA_AURA_INFO = 0x3A3, - SMSG_SET_EXTRA_AURA_INFO = 0x3A4, - SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE = 0x3A5, - SMSG_CLEAR_EXTRA_AURA_INFO = 0x3A6, + SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE = 0x3A3, + SMSG_SET_EXTRA_AURA_INFO_OBSOLETE = 0x3A4, + SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE = 0x3A5, + SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE = 0x3A6, MSG_MOVE_START_DESCEND = 0x3A7, CMSG_IGNORE_REQUIREMENTS_CHEAT = 0x3A8, SMSG_IGNORE_REQUIREMENTS_CHEAT = 0x3A9, @@ -980,127 +980,262 @@ enum Opcodes MSG_MOVE_UPDATE_CAN_FLY = 0x3AD, MSG_RAID_READY_CHECK_CONFIRM = 0x3AE, CMSG_VOICE_SESSION_ENABLE = 0x3AF, - SMSG_VOICE_PARENTAL_CONTROLS = 0x3B0, - CMSG_GM_WHISPER = 0x3B1, - SMSG_GM_MESSAGECHAT = 0x3B2, - MSG_GM_GEARRATING = 0x3B3, - CMSG_COMMENTATOR_ENABLE = 0x3B4, - SMSG_COMMENTATOR_STATE_CHANGED = 0x3B5, - CMSG_COMMENTATOR_GET_MAP_INFO = 0x3B6, - SMSG_COMMENTATOR_MAP_INFO = 0x3B7, - CMSG_COMMENTATOR_GET_PLAYER_INFO = 0x3B8, - SMSG_COMMENTATOR_GET_PLAYER_INFO = 0x3B9, - SMSG_COMMENTATOR_PLAYER_INFO = 0x3BA, - CMSG_COMMENTATOR_ENTER_INSTANCE = 0x3BB, - CMSG_COMMENTATOR_EXIT_INSTANCE = 0x3BC, - CMSG_COMMENTATOR_INSTANCE_COMMAND = 0x3BD, - SMSG_CLEAR_TARGET = 0x3BE, - CMSG_BOT_DETECTED = 0x3BF, - SMSG_CROSSED_INEBRIATION_THRESHOLD = 0x3C0, - CMSG_CHEAT_PLAYER_LOGIN = 0x3C1, - CMSG_CHEAT_PLAYER_LOOKUP = 0x3C2, - SMSG_CHEAT_PLAYER_LOOKUP = 0x3C3, - SMSG_KICK_REASON = 0x3C4, - MSG_RAID_READY_CHECK_FINISHED = 0x3C5, - CMSG_COMPLAIN = 0x3C6, - SMSG_COMPLAIN_RESULT = 0x3C7, - SMSG_FEATURE_SYSTEM_STATUS = 0x3C8, - CMSG_GM_SHOW_COMPLAINTS = 0x3C9, - CMSG_GM_UNSQUELCH = 0x3CA, - CMSG_CHANNEL_SILENCE_VOICE = 0x3CB, - CMSG_CHANNEL_SILENCE_ALL = 0x3CC, - CMSG_CHANNEL_UNSILENCE_VOICE = 0x3CD, - CMSG_CHANNEL_UNSILENCE_ALL = 0x3CE, - CMSG_TARGET_CAST = 0x3CF, - CMSG_TARGET_SCRIPT_CAST = 0x3D0, - CMSG_CHANNEL_DISPLAY_LIST = 0x3D1, - CMSG_SET_ACTIVE_VOICE_CHANNEL = 0x3D2, - CMSG_GET_CHANNEL_MEMBER_COUNT = 0x3D3, - SMSG_CHANNEL_MEMBER_COUNT = 0x3D4, - CMSG_CHANNEL_VOICE_ON = 0x3D5, - CMSG_CHANNEL_VOICE_OFF = 0x3D6, - CMSG_DEBUG_LIST_TARGETS = 0x3D7, - SMSG_DEBUG_LIST_TARGETS = 0x3D8, - SMSG_AVAILABLE_VOICE_CHANNEL = 0x3D9, - CMSG_ADD_VOICE_IGNORE = 0x3DA, - CMSG_DEL_VOICE_IGNORE = 0x3DB, - CMSG_PARTY_SILENCE = 0x3DC, - CMSG_PARTY_UNSILENCE = 0x3DD, - MSG_NOTIFY_PARTY_SQUELCH = 0x3DE, - SMSG_COMSAT_RECONNECT_TRY = 0x3DF, - SMSG_COMSAT_DISCONNECT = 0x3E0, - SMSG_COMSAT_CONNECT_FAIL = 0x3E1, - SMSG_VOICE_CHAT_STATUS = 0x3E2, - CMSG_REPORT_PVP_AFK = 0x3E3, - CMSG_REPORT_PVP_AFK_RESULT = 0x3E4, - CMSG_GUILD_BANKER_ACTIVATE = 0x3E5, - CMSG_GUILD_BANK_QUERY_TAB = 0x3E6, - SMSG_GUILD_BANK_LIST = 0x3E7, - CMSG_GUILD_BANK_SWAP_ITEMS = 0x3E8, - CMSG_GUILD_BANK_BUY_TAB = 0x3E9, - CMSG_GUILD_BANK_UPDATE_TAB = 0x3EA, - CMSG_GUILD_BANK_DEPOSIT_MONEY = 0x3EB, - CMSG_GUILD_BANK_WITHDRAW_MONEY = 0x3EC, - MSG_GUILD_BANK_LOG_QUERY = 0x3ED, - CMSG_SET_CHANNEL_WATCH = 0x3EE, - SMSG_USERLIST_ADD = 0x3EF, - SMSG_USERLIST_REMOVE = 0x3F0, - SMSG_USERLIST_UPDATE = 0x3F1, - CMSG_CLEAR_CHANNEL_WATCH = 0x3F2, - SMSG_INSPECT_TALENT = 0x3F3, - SMSG_GOGOGO_OBSOLETE = 0x3F4, - SMSG_ECHO_PARTY_SQUELCH = 0x3F5, - CMSG_SET_TITLE_SUFFIX = 0x3F6, - CMSG_SPELLCLICK = 0x3F7, - SMSG_LOOT_LIST = 0x3F8, - CMSG_GM_CHARACTER_RESTORE = 0x3F9, - CMSG_GM_CHARACTER_SAVE = 0x3FA, - SMSG_VOICESESSION_FULL = 0x3FB, - MSG_GUILD_PERMISSIONS = 0x3FC, - MSG_GUILD_BANK_MONEY_WITHDRAWN = 0x3FD, - MSG_GUILD_EVENT_LOG_QUERY = 0x3FE, - CMSG_MAELSTROM_RENAME_GUILD = 0x3FF, - CMSG_GET_MIRRORIMAGE_DATA = 0x400, - SMSG_MIRRORIMAGE_DATA = 0x401, - SMSG_FORCE_DISPLAY_UPDATE = 0x402, - SMSG_SPELL_CHANCE_RESIST_PUSHBACK = 0x403, - CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT = 0x404, - SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT = 0x405, - CMSG_KEEP_ALIVE = 0x406, - SMSG_RAID_READY_CHECK_ERROR = 0x407, - CMSG_OPT_OUT_OF_LOOT = 0x408, - MSG_QUERY_GUILD_BANK_TEXT = 0x409, - CMSG_SET_GUILD_BANK_TEXT = 0x40A, - CMSG_SET_GRANTABLE_LEVELS = 0x40B, - CMSG_GRANT_LEVEL = 0x40C, - CMSG_REFER_A_FRIEND = 0x40D, - MSG_GM_CHANGE_ARENA_RATING = 0x40E, - CMSG_DECLINE_CHANNEL_INVITE = 0x40F, - CMSG_GROUPACTION_THROTTLED = 0x410, - SMSG_OVERRIDE_LIGHT = 0x411, - SMSG_TOTEM_CREATED = 0x412, - CMSG_TOTEM_DESTROYED = 0x413, - CMSG_EXPIRE_RAID_INSTANCE = 0x414, - CMSG_NO_SPELL_VARIANCE = 0x415, - CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY = 0x416, - SMSG_QUESTGIVER_STATUS_MULTIPLE = 0x417, - CMSG_SET_PLAYER_DECLINED_NAMES = 0x418, - SMSG_SET_PLAYER_DECLINED_NAMES_RESULT = 0x419, - CMSG_QUERY_SERVER_BUCK_DATA = 0x41A, - CMSG_CLEAR_SERVER_BUCK_DATA = 0x41B, - SMSG_SERVER_BUCK_DATA = 0x41C, - SMSG_SEND_UNLEARN_SPELLS = 0x41D, - SMSG_PROPOSE_LEVEL_GRANT = 0x41E, - CMSG_ACCEPT_LEVEL_GRANT = 0x41F, - SMSG_REFER_A_FRIEND_FAILURE = 0x420, - SMSG_SPLINE_MOVE_SET_FLYING = 0x421, - SMSG_SPLINE_MOVE_UNSET_FLYING = 0x422, - SMSG_SUMMON_CANCEL = 0x423 + SMSG_VOICE_SESSION_ENABLE = 0x3B0, + SMSG_VOICE_PARENTAL_CONTROLS = 0x3B1, + CMSG_GM_WHISPER = 0x3B2, + SMSG_GM_MESSAGECHAT = 0x3B3, + MSG_GM_GEARRATING = 0x3B4, + CMSG_COMMENTATOR_ENABLE = 0x3B5, + SMSG_COMMENTATOR_STATE_CHANGED = 0x3B6, + CMSG_COMMENTATOR_GET_MAP_INFO = 0x3B7, + SMSG_COMMENTATOR_MAP_INFO = 0x3B8, + CMSG_COMMENTATOR_GET_PLAYER_INFO = 0x3B9, + SMSG_COMMENTATOR_GET_PLAYER_INFO = 0x3BA, + SMSG_COMMENTATOR_PLAYER_INFO = 0x3BB, + CMSG_COMMENTATOR_ENTER_INSTANCE = 0x3BC, + CMSG_COMMENTATOR_EXIT_INSTANCE = 0x3BD, + CMSG_COMMENTATOR_INSTANCE_COMMAND = 0x3BE, + SMSG_CLEAR_TARGET = 0x3BF, + CMSG_BOT_DETECTED = 0x3C0, + SMSG_CROSSED_INEBRIATION_THRESHOLD = 0x3C1, + CMSG_CHEAT_PLAYER_LOGIN = 0x3C2, + CMSG_CHEAT_PLAYER_LOOKUP = 0x3C3, + SMSG_CHEAT_PLAYER_LOOKUP = 0x3C4, + SMSG_KICK_REASON = 0x3C5, + MSG_RAID_READY_CHECK_FINISHED = 0x3C6, + CMSG_COMPLAIN = 0x3C7, + SMSG_COMPLAIN_RESULT = 0x3C8, + SMSG_FEATURE_SYSTEM_STATUS = 0x3C9, + CMSG_GM_SHOW_COMPLAINTS = 0x3CA, + CMSG_GM_UNSQUELCH = 0x3CB, + CMSG_CHANNEL_SILENCE_VOICE = 0x3CC, + CMSG_CHANNEL_SILENCE_ALL = 0x3CD, + CMSG_CHANNEL_UNSILENCE_VOICE = 0x3CE, + CMSG_CHANNEL_UNSILENCE_ALL = 0x3CF, + CMSG_TARGET_CAST = 0x3D0, + CMSG_TARGET_SCRIPT_CAST = 0x3D1, + CMSG_CHANNEL_DISPLAY_LIST = 0x3D2, + CMSG_SET_ACTIVE_VOICE_CHANNEL = 0x3D3, + CMSG_GET_CHANNEL_MEMBER_COUNT = 0x3D4, + SMSG_CHANNEL_MEMBER_COUNT = 0x3D5, + CMSG_CHANNEL_VOICE_ON = 0x3D6, + CMSG_CHANNEL_VOICE_OFF = 0x3D7, + CMSG_DEBUG_LIST_TARGETS = 0x3D8, + SMSG_DEBUG_LIST_TARGETS = 0x3D9, + SMSG_AVAILABLE_VOICE_CHANNEL = 0x3DA, + CMSG_ADD_VOICE_IGNORE = 0x3DB, + CMSG_DEL_VOICE_IGNORE = 0x3DC, + CMSG_PARTY_SILENCE = 0x3DD, + CMSG_PARTY_UNSILENCE = 0x3DE, + MSG_NOTIFY_PARTY_SQUELCH = 0x3DF, + SMSG_COMSAT_RECONNECT_TRY = 0x3E0, + SMSG_COMSAT_DISCONNECT = 0x3E1, + SMSG_COMSAT_CONNECT_FAIL = 0x3E2, + SMSG_VOICE_CHAT_STATUS = 0x3E3, + CMSG_REPORT_PVP_AFK = 0x3E4, + CMSG_REPORT_PVP_AFK_RESULT = 0x3E5, + CMSG_GUILD_BANKER_ACTIVATE = 0x3E6, + CMSG_GUILD_BANK_QUERY_TAB = 0x3E7, + SMSG_GUILD_BANK_LIST = 0x3E8, + CMSG_GUILD_BANK_SWAP_ITEMS = 0x3E9, + CMSG_GUILD_BANK_BUY_TAB = 0x3EA, + CMSG_GUILD_BANK_UPDATE_TAB = 0x3EB, + CMSG_GUILD_BANK_DEPOSIT_MONEY = 0x3EC, + CMSG_GUILD_BANK_WITHDRAW_MONEY = 0x3ED, + MSG_GUILD_BANK_LOG_QUERY = 0x3EE, + CMSG_SET_CHANNEL_WATCH = 0x3EF, + SMSG_USERLIST_ADD = 0x3F0, + SMSG_USERLIST_REMOVE = 0x3F1, + SMSG_USERLIST_UPDATE = 0x3F2, + CMSG_CLEAR_CHANNEL_WATCH = 0x3F3, + SMSG_INSPECT_TALENT = 0x3F4, + SMSG_GOGOGO_OBSOLETE = 0x3F5, + SMSG_ECHO_PARTY_SQUELCH = 0x3F6, + CMSG_SET_TITLE_SUFFIX = 0x3F7, + CMSG_SPELLCLICK = 0x3F8, + SMSG_LOOT_LIST = 0x3F9, + CMSG_GM_CHARACTER_RESTORE = 0x3FA, + CMSG_GM_CHARACTER_SAVE = 0x3FB, + SMSG_VOICESESSION_FULL = 0x3FC, + MSG_GUILD_PERMISSIONS = 0x3FD, + MSG_GUILD_BANK_MONEY_WITHDRAWN = 0x3FE, + MSG_GUILD_EVENT_LOG_QUERY = 0x3FF, + CMSG_MAELSTROM_RENAME_GUILD = 0x400, + CMSG_GET_MIRRORIMAGE_DATA = 0x401, + SMSG_MIRRORIMAGE_DATA = 0x402, + SMSG_FORCE_DISPLAY_UPDATE = 0x403, + SMSG_SPELL_CHANCE_RESIST_PUSHBACK = 0x404, + CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT = 0x405, + SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT = 0x406, + CMSG_KEEP_ALIVE = 0x407, + SMSG_RAID_READY_CHECK_ERROR = 0x408, + CMSG_OPT_OUT_OF_LOOT = 0x409, + MSG_QUERY_GUILD_BANK_TEXT = 0x40A, + CMSG_SET_GUILD_BANK_TEXT = 0x40B, + CMSG_SET_GRANTABLE_LEVELS = 0x40C, + CMSG_GRANT_LEVEL = 0x40D, + CMSG_REFER_A_FRIEND = 0x40E, + MSG_GM_CHANGE_ARENA_RATING = 0x40F, + CMSG_DECLINE_CHANNEL_INVITE = 0x410, + CMSG_GROUPACTION_THROTTLED = 0x411, + SMSG_OVERRIDE_LIGHT = 0x412, + SMSG_TOTEM_CREATED = 0x413, + CMSG_TOTEM_DESTROYED = 0x414, + CMSG_EXPIRE_RAID_INSTANCE = 0x415, + CMSG_NO_SPELL_VARIANCE = 0x416, + CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY = 0x417, + SMSG_QUESTGIVER_STATUS_MULTIPLE = 0x418, + CMSG_SET_PLAYER_DECLINED_NAMES = 0x419, + SMSG_SET_PLAYER_DECLINED_NAMES_RESULT = 0x41A, + CMSG_QUERY_SERVER_BUCK_DATA = 0x41B, + CMSG_CLEAR_SERVER_BUCK_DATA = 0x41C, + SMSG_SERVER_BUCK_DATA = 0x41D, + SMSG_SEND_UNLEARN_SPELLS = 0x41E, + SMSG_PROPOSE_LEVEL_GRANT = 0x41F, + CMSG_ACCEPT_LEVEL_GRANT = 0x420, + SMSG_REFER_A_FRIEND_FAILURE = 0x421, + SMSG_SPLINE_MOVE_SET_FLYING = 0x422, + SMSG_SPLINE_MOVE_UNSET_FLYING = 0x423, + SMSG_SUMMON_CANCEL = 0x424, + CMSG_CHANGE_PERSONAL_ARENA_RATING = 0x425, + CMSG_ALTER_APPEARANCE = 0x426, + SMSG_ENABLE_BARBER_SHOP = 0x427, + SMSG_BARBER_SHOP_RESULT = 0x428, + CMSG_CALENDAR_GET_CALENDAR = 0x429, + CMSG_CALENDAR_GET_EVENT = 0x42A, + CMSG_CALENDAR_GUILD_FILTER = 0x42B, + CMSG_CALENDAR_ARENA_TEAM = 0x42C, + CMSG_CALENDAR_ADD_EVENT = 0x42D, + CMSG_CALENDAR_UPDATE_EVENT = 0x42E, + CMSG_CALENDAR_REMOVE_EVENT = 0x42F, + CMSG_CALENDAR_COPY_EVENT = 0x430, + CMSG_CALENDAR_EVENT_INVITE = 0x431, + CMSG_CALENDAR_EVENT_RSVP = 0x432, + CMSG_CALENDAR_EVENT_REMOVE_INVITE = 0x433, + CMSG_CALENDAR_EVENT_STATUS = 0x434, + CMSG_CALENDAR_EVENT_MODERATOR_STATUS = 0x435, + SMSG_CALENDAR_SEND_CALENDAR = 0x436, + SMSG_CALENDAR_SEND_EVENT = 0x437, + SMSG_CALENDAR_FILTER_GUILD = 0x438, + SMSG_CALENDAR_ARENA_TEAM = 0x439, + SMSG_CALENDAR_EVENT_INVITE = 0x43A, + SMSG_CALENDAR_EVENT_INVITE_REMOVED = 0x43B, + SMSG_CALENDAR_EVENT_STATUS = 0x43C, + SMSG_CALENDAR_COMMAND_RESULT = 0x43D, + SMSG_CALENDAR_RAID_LOCKOUT_ADDED = 0x43E, + SMSG_CALENDAR_RAID_LOCKOUT_REMOVED = 0x43F, + SMSG_CALENDAR_EVENT_INVITE_ALERT = 0x440, + SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT = 0x441, + SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT = 0x442, + SMSG_CALENDAR_EVENT_REMOVED_ALERT = 0x443, + SMSG_CALENDAR_EVENT_UPDATED_ALERT = 0x444, + SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT = 0x445, + CMSG_CALENDAR_COMPLAIN = 0x446, + CMSG_CALENDAR_GET_NUM_PENDING = 0x447, + SMSG_CALENDAR_SEND_NUM_PENDING = 0x448, + CMSG_SAVE_DANCE = 0x449, + SMSG_NOTIFY_DANCE = 0x44A, + CMSG_PLAY_DANCE = 0x44B, + SMSG_PLAY_DANCE = 0x44C, + CMSG_LOAD_DANCES = 0x44D, + CMSG_STOP_DANCE = 0x44E, + SMSG_STOP_DANCE = 0x44F, + CMSG_SYNC_DANCE = 0x450, + CMSG_DANCE_QUERY = 0x451, + SMSG_DANCE_QUERY_RESPONSE = 0x452, + SMSG_INVALIDATE_DANCE = 0x453, + CMSG_DELETE_DANCE = 0x454, + SMSG_LEARNED_DANCE_MOVES = 0x455, + CMSG_LEARN_DANCE_MOVE = 0x456, + CMSG_UNLEARN_DANCE_MOVE = 0x457, + CMSG_SET_RUNE_COUNT = 0x458, + CMSG_SET_RUNE_COOLDOWN = 0x459, + MSG_MOVE_SET_PITCH_RATE_CHEAT = 0x45A, + MSG_MOVE_SET_PITCH_RATE = 0x45B, + SMSG_FORCE_PITCH_RATE_CHANGE = 0x45C, + CMSG_FORCE_PITCH_RATE_CHANGE_ACK = 0x45D, + SMSG_SPLINE_SET_PITCH_RATE = 0x45E, + SMSG_MOVE_ABANDON_TRANSPORT = 0x45F, + MSG_MOVE_ABANDON_TRANSPORT = 0x460, + CMSG_MOVE_ABANDON_TRANSPORT_ACK = 0x461, + CMSG_UPDATE_MISSILE_TRAJECTORY = 0x462, + SMSG_UPDATE_ACCOUNT_DATA_COMPLETE = 0x463, + SMSG_TRIGGER_MOVIE = 0x464, + CMSG_COMPLETE_MOVIE = 0x465, + CMSG_SET_GLYPH_SLOT = 0x466, + CMSG_SET_GLYPH = 0x467, + SMSG_ACHIEVEMENT_EARNED = 0x468, + SMSG_DYNAMIC_DROP_ROLL_RESULT = 0x469, + SMSG_CRITERIA_UPDATE = 0x46A, + CMSG_QUERY_INSPECT_ACHIEVEMENTS = 0x46B, + SMSG_RESPOND_INSPECT_ACHIEVEMENTS = 0x46C, + CMSG_DISMISS_CONTROLLED_VEHICLE = 0x46D, + CMSG_COMPLETE_ACHIEVEMENT_CHEAT = 0x46E, + SMSG_QUESTUPDATE_ADD_PVP_KILL = 0x46F, + CMSG_SET_CRITERIA_CHEAT = 0x470, + SMSG_GROUP_SWAP_FAILED = 0x471, + CMSG_UNITANIMTIER_CHEAT = 0x472, + CMSG_CHAR_CUSTOMIZE = 0x473, + SMSG_CHAR_CUSTOMIZE = 0x474, + SMSG_PET_RENAMEABLE = 0x475, + CMSG_REQUEST_VEHICLE_EXIT = 0x476, + CMSG_REQUEST_VEHICLE_PREV_SEAT = 0x477, + CMSG_REQUEST_VEHICLE_NEXT_SEAT = 0x478, + CMSG_REQUEST_VEHICLE_SWITCH_SEAT = 0x479, + CMSG_PET_LEARN_TALENT = 0x47A, + CMSG_PET_UNLEARN_TALENTS = 0x47B, + SMSG_SET_PHASE_SHIFT = 0x47C, + SMSG_ALL_ACHIEVEMENT_DATA = 0x47D, + CMSG_FORCE_SAY_CHEAT = 0x47E, + SMSG_HEALTH_UPDATE = 0x47F, + SMSG_POWER_UPDATE = 0x480, + CMSG_GAMEOBJ_REPORT_USE = 0x481, + SMSG_HIGHEST_THREAT_UPDATE = 0x482, + SMSG_THREAT_UPDATE = 0x483, + SMSG_THREAT_REMOVE = 0x484, + SMSG_THREAT_CLEAR = 0x485, + SMSG_CONVERT_RUNE = 0x486, + SMSG_RESYNC_RUNES = 0x487, + SMSG_ADD_RUNE_POWER = 0x488, + CMSG_START_QUEST = 0x489, + CMSG_REMOVE_GLYPH = 0x48A, + CMSG_DUMP_OBJECTS = 0x48B, + SMSG_DUMP_OBJECTS_DATA = 0x48C, + CMSG_DISMISS_CRITTER = 0x48D, + SMSG_NOTIFY_DEST_LOC_SPELL_CAST = 0x48E, + CMSG_AUCTION_LIST_PENDING_SALES = 0x48F, + SMSG_AUCTION_LIST_PENDING_SALES = 0x490, + SMSG_MODIFY_COOLDOWN = 0x491, + SMSG_PET_UPDATE_COMBO_POINTS = 0x492, + CMSG_ENABLETAXI = 0x493, + SMSG_PRE_RESURRECT = 0x494, + SMSG_AURA_UPDATE_ALL = 0x495, + SMSG_AURA_UPDATE = 0x496, + CMSG_FLOOD_GRACE_CHEAT = 0x497, + SMSG_SERVER_FIRST_ACHIEVEMENT = 0x498, + SMSG_PET_LEARNED_SPELL = 0x499, + SMSG_PET_REMOVED_SPELL = 0x49A, + CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE = 0x49B, + CMSG_HEARTH_AND_RESURRECT = 0x49C, + SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA = 0x49D, + SMSG_CRITERIA_DELETED = 0x49E, + SMSG_ACHIEVEMENT_DELETED = 0x49F, + CMSG_SERVER_INFO_QUERY = 0x4A0, + SMSG_SERVER_INFO_RESPONSE = 0x4A1, + CMSG_CHECK_LOGIN_CRITERIA = 0x4A2, + SMSG_SERVER_BUCK_DATA_START = 0x4A3, + CMSG_QUERY_VEHICLE_STATUS = 0x4A4, + SMSG_PET_GUIDS = 0x4A5, + SMSG_CLIENTCACHE_VERSION = 0x4A6, + UMSG_UNKNOWN_1191 = 0x4A7, + UMSG_UNKNOWN_1192 = 0x4A8, + UMSG_UNKNOWN_1193 = 0x4A9, + UMSG_UNKNOWN_1194 = 0x4AA, + UMSG_UNKNOWN_1195 = 0x4AB, + UMSG_UNKNOWN_1196 = 0x4AC, + NUM_MSG_TYPES = 0x4AD }; -// Don't forget to change this value and add opcode name to Opcodes.cpp when you add new opcode! -#define NUM_MSG_TYPES 0x424 - /// Player state enum SessionStatus { diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp index 99b1c9a55f0..8aa117b5c4a 100644 --- a/src/game/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -95,7 +95,7 @@ bool OutdoorPvPObjective::AddObject(uint32 type, uint32 entry, uint32 map, float if(!pMap) return true; GameObject * go = new GameObject; - if(!go->Create(guid,entry, pMap,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) + if(!go->Create(guid,entry, pMap,PHASEMASK_NORMAL,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) { sLog.outError("Gameobject template %u not found in database.", entry); delete go; @@ -156,7 +156,7 @@ bool OutdoorPvPObjective::AddCreature(uint32 type, uint32 entry, uint32 teamval, if(!pMap) return true; Creature* pCreature = new Creature; - if (!pCreature->Create(guid, pMap, entry, teamval)) + if (!pCreature->Create(guid, pMap, PHASEMASK_NORMAL, entry, teamval)) { sLog.outError("Can't create creature entry: %u",entry); delete pCreature; @@ -256,7 +256,7 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo return true; // add GO... GameObject * go = new GameObject; - if(!go->Create(guid,entry, pMap,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) + if(!go->Create(guid,entry, pMap,PHASEMASK_NORMAL,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) { sLog.outError("Gameobject template %u not found in database.", entry); delete go; @@ -269,7 +269,7 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo } // add creature... Creature* pCreature = new Creature; - if (!pCreature->Create(creature_guid, pMap, OPVP_TRIGGER_CREATURE_ENTRY, 0)) + if (!pCreature->Create(creature_guid, pMap, PHASEMASK_NORMAL, OPVP_TRIGGER_CREATURE_ENTRY, 0)) { sLog.outError("Can't create creature entry: %u",entry); delete pCreature; diff --git a/src/game/OutdoorPvP.h b/src/game/OutdoorPvP.h index e7bd21059a7..c1c39c1ff65 100644 --- a/src/game/OutdoorPvP.h +++ b/src/game/OutdoorPvP.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPEP.cpp b/src/game/OutdoorPvPEP.cpp index 41747dba100..f0ff85574c0 100644 --- a/src/game/OutdoorPvPEP.cpp +++ b/src/game/OutdoorPvPEP.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPEP.h b/src/game/OutdoorPvPEP.h index ae242a1da16..5ba4591e48d 100644 --- a/src/game/OutdoorPvPEP.h +++ b/src/game/OutdoorPvPEP.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPHP.cpp b/src/game/OutdoorPvPHP.cpp index b31f79a6288..6058b82c102 100644 --- a/src/game/OutdoorPvPHP.cpp +++ b/src/game/OutdoorPvPHP.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPHP.h b/src/game/OutdoorPvPHP.h index da41761d572..a538f82b216 100644 --- a/src/game/OutdoorPvPHP.h +++ b/src/game/OutdoorPvPHP.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPMgr.cpp b/src/game/OutdoorPvPMgr.cpp index 5c53bf4eaba..2050a6c11f7 100644 --- a/src/game/OutdoorPvPMgr.cpp +++ b/src/game/OutdoorPvPMgr.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -143,7 +143,6 @@ void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid) } // add possibly beneficial buffs to plr for zone itr->second->HandlePlayerEnterZone(plr, zoneid); - plr->SendInitWorldStates(); sLog.outDebug("Player %u entered outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId()); } diff --git a/src/game/OutdoorPvPMgr.h b/src/game/OutdoorPvPMgr.h index 7426876b42b..28b01c586b7 100644 --- a/src/game/OutdoorPvPMgr.h +++ b/src/game/OutdoorPvPMgr.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPNA.cpp b/src/game/OutdoorPvPNA.cpp index 9b59347dd2d..9030337f2cd 100644 --- a/src/game/OutdoorPvPNA.cpp +++ b/src/game/OutdoorPvPNA.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPNA.h b/src/game/OutdoorPvPNA.h index b6be2270cda..92e0b9dcbbb 100644 --- a/src/game/OutdoorPvPNA.h +++ b/src/game/OutdoorPvPNA.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp index 7c4fd5e6de8..233fffd6b2f 100644 --- a/src/game/OutdoorPvPObjectiveAI.cpp +++ b/src/game/OutdoorPvPObjectiveAI.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPObjectiveAI.h b/src/game/OutdoorPvPObjectiveAI.h index d21655795e9..5c68f45b082 100644 --- a/src/game/OutdoorPvPObjectiveAI.h +++ b/src/game/OutdoorPvPObjectiveAI.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPSI.cpp b/src/game/OutdoorPvPSI.cpp index 378543da48e..615f6fab9f8 100644 --- a/src/game/OutdoorPvPSI.cpp +++ b/src/game/OutdoorPvPSI.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -202,7 +202,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId) Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr); if(!map) return true; - if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1)) + if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask(), plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1)) { delete go; } @@ -228,7 +228,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId) Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr); if(!map) return true; - if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map ,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1)) + if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask() ,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1)) { delete go; } diff --git a/src/game/OutdoorPvPSI.h b/src/game/OutdoorPvPSI.h index 4b0b5da357e..1f2331b4251 100644 --- a/src/game/OutdoorPvPSI.h +++ b/src/game/OutdoorPvPSI.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPTF.cpp b/src/game/OutdoorPvPTF.cpp index b94bc9246ee..01b224cffa9 100644 --- a/src/game/OutdoorPvPTF.cpp +++ b/src/game/OutdoorPvPTF.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPZM.cpp b/src/game/OutdoorPvPZM.cpp index b220f6a778f..29997eec920 100644 --- a/src/game/OutdoorPvPZM.cpp +++ b/src/game/OutdoorPvPZM.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/OutdoorPvPZM.h b/src/game/OutdoorPvPZM.h index b9d5ae7bc2e..405c0133b5c 100644 --- a/src/game/OutdoorPvPZM.h +++ b/src/game/OutdoorPvPZM.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Path.h b/src/game/Path.h index 2b793aed892..2fd6723b01c 100644 --- a/src/game/Path.h +++ b/src/game/Path.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index 6b5ff6c1543..faf12118a10 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,12 +21,10 @@ #include "Common.h" #include "Database/DatabaseEnv.h" #include "Log.h" -#include "WorldSession.h" #include "WorldPacket.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Pet.h" -#include "MapManager.h" #include "Formulas.h" #include "SpellAuras.h" #include "CreatureAI.h" @@ -41,68 +39,26 @@ char const* petTypeSuffix[MAX_PET_TYPE] = "'s Companion" // MINI_PET }; -//numbers represent minutes * 100 while happy (you get 100 loyalty points per min while happy) -uint32 const LevelUpLoyalty[6] = +Pet::Pet(Player *owner, PetType type) : Guardian(NULL, owner), +m_petType(type), m_removed(false), m_happinessTimer(7500), m_duration(0), +m_resetTalentsCost(0), m_resetTalentsTime(0), m_usedTalentCount(0), m_auraRaidUpdateMask(0), m_loading(false), +m_declinedname(NULL) { - 5500, - 11500, - 17000, - 23500, - 31000, - 39500, -}; - -uint32 const LevelStartLoyalty[6] = -{ - 2000, - 4500, - 7000, - 10000, - 13500, - 17500, -}; - -Pet::Pet(PetType type) : Creature() -{ - m_isPet = true; + m_summonMask |= SUMMON_MASK_PET; m_name = "Pet"; - m_petType = type; - - m_removed = false; m_regenTimer = 4000; - m_happinessTimer = 7500; - m_loyaltyTimer = 12000; - m_duration = 0; - m_bonusdamage = 0; - - m_loyaltyPoints = 0; - m_TrainingPoints = 0; - m_resetTalentsCost = 0; - m_resetTalentsTime = 0; - m_auraUpdateMask = 0; - - // pets always have a charminfo, even if they are not actually charmed - CharmInfo* charmInfo = InitCharmInfo(); - - if(type == MINI_PET || type == POSSESSED_PET) // always passive + if(type == POSSESSED_PET) // always passive SetReactState(REACT_PASSIVE); - else if(type == GUARDIAN_PET) // always aggressive - SetReactState(REACT_AGGRESSIVE); - - m_spells.clear(); - m_Auras.clear(); - m_CreatureSpellCooldowns.clear(); - m_CreatureCategoryCooldowns.clear(); - m_autospells.clear(); - m_declinedname = NULL; - //m_isActive = true; } Pet::~Pet() { if(m_uint32Values) // only for fully created Object { + if(Unit* owner = GetOwner()) + owner->SetPet(this, false); + for (PetSpellMap::iterator i = m_spells.begin(); i != m_spells.end(); ++i) delete i->second; ObjectAccessor::Instance().RemoveObject(this); @@ -115,7 +71,8 @@ void Pet::AddToWorld() { ///- Register the pet for guid lookup if(!IsInWorld()) - { + { + ///- Register the pet for guid lookup ObjectAccessor::Instance().AddObject(this); Unit::AddToWorld(); } @@ -126,32 +83,35 @@ void Pet::RemoveFromWorld() ///- Remove the pet from the accessor if(IsInWorld()) { + ///- Remove the pet from the accessor ObjectAccessor::Instance().RemoveObject(this); ///- Don't call the function for Creature, normal mobs + totems go in a different storage Unit::RemoveFromWorld(); } } -bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool current ) +bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool current ) { + m_loading = true; + uint32 ownerid = owner->GetGUIDLow(); QueryResult *result; if(petnumber) - // known petnumber entry 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND id = '%u'",ownerid, petnumber); + // known petnumber entry 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20 + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND id = '%u'",ownerid, petnumber); else if(current) - // current pet (slot 0) 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND slot = '0'",ownerid ); + // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20 + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND slot = '0'",ownerid ); else if(petentry) // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets) - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '0' OR slot = '3') ",ownerid, petentry ); + // 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20 + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '0' OR slot = '3') ",ownerid, petentry ); else // any current or other non-stabled pet (for hunter "call pet") - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 - result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3') ",ownerid); + // 0 1 2(?) 3 4 5 6 7 8(?) 9 10 11 12 13 14 15 16 17 18 19 20 + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3') ",ownerid); if(!result) return false; @@ -166,7 +126,7 @@ bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool cu return false; } - uint32 summon_spell_id = fields[21].GetUInt32(); + uint32 summon_spell_id = fields[19].GetUInt32(); SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id); bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0; @@ -181,7 +141,7 @@ bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool cu Map *map = owner->GetMap(); uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_PET); uint32 pet_number = fields[0].GetUInt32(); - if(!Create(guid, map, petentry, pet_number)) + if(!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number)) { delete result; return false; @@ -194,14 +154,14 @@ bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool cu if(!IsPositionValid()) { - sLog.outError("ERROR: Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", + sLog.outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); delete result; return false; } - setPetType(PetType(fields[22].GetUInt8())); - SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction()); + setPetType(PetType(fields[20].GetUInt8())); + SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, owner->getFaction()); SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id); CreatureInfo const *cinfo = GetCreatureInfo(); @@ -212,72 +172,70 @@ bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool cu delete result; return true; } - if(getPetType()==HUNTER_PET || (getPetType()==SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK)) + + if(getPetType() == HUNTER_PET || (getPetType() == SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK)) m_charmInfo->SetPetNumber(pet_number, true); else m_charmInfo->SetPetNumber(pet_number, false); - SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner->GetGUID()); + SetDisplayId(fields[3].GetUInt32()); SetNativeDisplayId(fields[3].GetUInt32()); - uint32 petlevel=fields[4].GetUInt32(); - SetUInt32Value(UNIT_NPC_FLAGS , 0); - SetName(fields[11].GetString()); + uint32 petlevel = fields[4].GetUInt32(); + SetUInt32Value(UNIT_NPC_FLAGS, 0); + SetName(fields[9].GetString()); switch(getPetType()) { - case SUMMON_PET: petlevel=owner->getLevel(); - SetUInt32Value(UNIT_FIELD_BYTES_0,2048); + SetUInt32Value(UNIT_FIELD_BYTES_0, 2048); SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet dismiss, cancel) break; case HUNTER_PET: SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); - SetByteValue(UNIT_FIELD_BYTES_1, 1, fields[8].GetUInt32()); - SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); - SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 ); - - if(fields[12].GetBool()) - SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED); - else - SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED); + SetByteValue(UNIT_FIELD_BYTES_1, 1, fields[7].GetUInt32()); + SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); + SetByteValue(UNIT_FIELD_BYTES_2, 2, fields[10].GetBool() ? UNIT_RENAME_NOT_ALLOWED : UNIT_RENAME_ALLOWED); SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel) - SetTP(fields[9].GetInt32()); - SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); - SetPower( POWER_HAPPINESS,fields[15].GetUInt32()); + SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); + SetPower(POWER_HAPPINESS, fields[13].GetUInt32()); setPowerType(POWER_FOCUS); break; default: - sLog.outError("Pet have incorrect type (%u) for pet loading.",getPetType()); + sLog.outError("Pet have incorrect type (%u) for pet loading.", getPetType()); } - InitStatsForLevel( petlevel); + + owner->SetPet(this, true); + AIM_Initialize(); + map->Add((Creature*)this); + + InitStatsForLevel(petlevel); SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32()); - SetUInt64Value(UNIT_FIELD_CREATEDBY, owner->GetGUID()); + SetCreatorGUID(owner->GetGUID()); SetReactState( ReactStates( fields[6].GetUInt8() )); - m_loyaltyPoints = fields[7].GetInt32(); - uint32 savedhealth = fields[13].GetUInt32(); - uint32 savedmana = fields[14].GetUInt32(); + uint32 savedhealth = fields[11].GetUInt32(); + uint32 savedmana = fields[12].GetUInt32(); // set current pet as current - if(fields[10].GetUInt32() != 0) + if(fields[8].GetUInt32() != 0) { CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("UPDATE character_pet SET slot = '3' WHERE owner = '%u' AND slot = '0' AND id <> '%u'",ownerid, m_charmInfo->GetPetNumber()); - CharacterDatabase.PExecute("UPDATE character_pet SET slot = '0' WHERE owner = '%u' AND id = '%u'",ownerid, m_charmInfo->GetPetNumber()); + CharacterDatabase.PExecute("UPDATE character_pet SET slot = '3' WHERE owner = '%u' AND slot = '0' AND id <> '%u'", ownerid, m_charmInfo->GetPetNumber()); + CharacterDatabase.PExecute("UPDATE character_pet SET slot = '0' WHERE owner = '%u' AND id = '%u'", ownerid, m_charmInfo->GetPetNumber()); CharacterDatabase.CommitTransaction(); } if(!is_temporary_summoned) { // permanent controlled pets store state in DB - Tokens tokens = StrSplit(fields[16].GetString(), " "); + Tokens tokens = StrSplit(fields[14].GetString(), " "); if(tokens.size() != 20) { @@ -296,11 +254,12 @@ bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool cu // patch for old data where some spells have ACT_DECIDE but should have ACT_CAST // so overwrite old state SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_charmInfo->GetActionBarEntry(index)->SpellOrAction); - if (spellInfo && spellInfo->AttributesEx & SPELL_ATTR_EX_UNAUTOCASTABLE_BY_PET) m_charmInfo->GetActionBarEntry(index)->Type = ACT_CAST; + if (spellInfo && spellInfo->AttributesEx & SPELL_ATTR_EX_UNAUTOCASTABLE_BY_PET) + m_charmInfo->GetActionBarEntry(index)->Type = ACT_DISABLED; } //init teach spells - tokens = StrSplit(fields[17].GetString(), " "); + tokens = StrSplit(fields[15].GetString(), " "); for (iter = tokens.begin(), index = 0; index < 4; ++iter, ++index) { uint32 tmp = atol((*iter).c_str()); @@ -315,7 +274,10 @@ bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool cu } // since last save (in seconds) - uint32 timediff = (time(NULL) - fields[18].GetUInt32()); + uint32 timediff = (time(NULL) - fields[16].GetUInt32()); + + m_resetTalentsCost = fields[17].GetUInt32(); + m_resetTalentsTime = fields[18].GetUInt64(); delete result; @@ -346,14 +308,10 @@ bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool cu SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana); } - AIM_Initialize(); - map->Add((Creature*)this); - - // Spells should be loaded after pet is added to map, because in CanCast is check on it + // Spells should be loaded after pet is added to map, because in CheckCast is check on it _LoadSpells(); _LoadSpellCooldowns(); - owner->SetPet(this); // in DB stored only full controlled creature sLog.outDebug("New Pet has guid %u", GetGUIDLow()); if(owner->GetTypeId() == TYPEID_PLAYER) @@ -381,6 +339,7 @@ bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool cu } } + m_loading = false; return true; } @@ -423,10 +382,6 @@ void Pet::SavePetToDB(PetSaveMode mode) case PET_SAVE_IN_STABLE_SLOT_2: case PET_SAVE_NOT_IN_SLOT: { - uint32 loyalty =1; - if(getPetType()!=HUNTER_PET) - loyalty = GetLoyaltyLevel(); - uint32 owner = GUID_LOPART(GetOwnerGUID()); std::string name = m_name; CharacterDatabase.escape_string(name); @@ -443,7 +398,7 @@ void Pet::SavePetToDB(PetSaveMode mode) CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3')", owner ); // save pet std::ostringstream ss; - ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata,TeachSpelldata,savetime,resettalents_cost,resettalents_time,CreatedBySpell,PetType) " + ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, talentpoints, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType) " << "VALUES (" << m_charmInfo->GetPetNumber() << ", " << GetEntry() << ", " @@ -452,9 +407,7 @@ void Pet::SavePetToDB(PetSaveMode mode) << getLevel() << ", " << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", " << uint32(GetReactState()) << ", " - << m_loyaltyPoints << ", " - << GetLoyaltyLevel() << ", " - << m_TrainingPoints << ", " + << uint32(GetFreeTalentPoints()) << ", " << uint32(mode) << ", '" << name.c_str() << "', " << uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", " @@ -527,12 +480,12 @@ void Pet::setDeathState(DeathState s) // overwrite virtual if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND)) ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } } else if(getDeathState()==ALIVE) { - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); CastPetAuras(true); } } @@ -559,6 +512,7 @@ void Pet::Update(uint32 diff) // unsummon pet that lost owner Unit* owner = GetOwner(); if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && !isPossessed()) || isControlled() && !owner->GetPetGUID()) + //if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID())) { Remove(PET_SAVE_NOT_IN_SLOT, true); return; @@ -604,14 +558,6 @@ void Pet::Update(uint32 diff) else m_happinessTimer -= diff; - if(m_loyaltyTimer <= diff) - { - TickLoyaltyChange(); - m_loyaltyTimer = 12000; - } - else - m_loyaltyTimer -= diff; - break; } default: @@ -633,7 +579,7 @@ void Pet::RegenerateFocus() AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) if ((*i)->GetModifier()->m_miscvalue == POWER_FOCUS) - addvalue *= ((*i)->GetModifierValue() + 100) / 100.0f; + addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f; ModifyPower(POWER_FOCUS, (int32)addvalue); } @@ -643,83 +589,12 @@ void Pet::LooseHappiness() uint32 curValue = GetPower(POWER_HAPPINESS); if (curValue <= 0) return; - int32 addvalue = (140 >> GetLoyaltyLevel()) * 125; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs) + int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs) if(isInCombat()) //we know in combat happiness fades faster, multiplier guess addvalue = int32(addvalue * 1.5); ModifyPower(POWER_HAPPINESS, -addvalue); } -void Pet::ModifyLoyalty(int32 addvalue) -{ - uint32 loyaltylevel = GetLoyaltyLevel(); - - if(addvalue > 0) //only gain influenced, not loss - addvalue = int32((float)addvalue * sWorld.getRate(RATE_LOYALTY)); - - if(loyaltylevel >= BEST_FRIEND && (addvalue + m_loyaltyPoints) > int32(GetMaxLoyaltyPoints(loyaltylevel))) - return; - - m_loyaltyPoints += addvalue; - - if(m_loyaltyPoints < 0) - { - if(loyaltylevel > REBELLIOUS) - { - //level down - --loyaltylevel; - SetLoyaltyLevel(LoyaltyLevel(loyaltylevel)); - m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel); - SetTP(m_TrainingPoints - int32(getLevel())); - } - else - { - m_loyaltyPoints = 0; - Unit* owner = GetOwner(); - if(owner && owner->GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_PET_BROKEN, 0); - ((Player*)owner)->GetSession()->SendPacket(&data); - - //run away - ((Player*)owner)->RemovePet(this,PET_SAVE_AS_DELETED); - } - } - } - //level up - else if(m_loyaltyPoints > int32(GetMaxLoyaltyPoints(loyaltylevel))) - { - ++loyaltylevel; - SetLoyaltyLevel(LoyaltyLevel(loyaltylevel)); - m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel); - SetTP(m_TrainingPoints + getLevel()); - } -} - -void Pet::TickLoyaltyChange() -{ - int32 addvalue; - - switch(GetHappinessState()) - { - case HAPPY: addvalue = 20; break; - case CONTENT: addvalue = 10; break; - case UNHAPPY: addvalue = -20; break; - default: - return; - } - ModifyLoyalty(addvalue); -} - -void Pet::KillLoyaltyBonus(uint32 level) -{ - if(level > 100) - return; - - //at lower levels gain is faster | the lower loyalty the more loyalty is gained - uint32 bonus = uint32(((100 - level) / 10) + (6 - GetLoyaltyLevel())); - ModifyLoyalty(bonus); -} - HappinessState Pet::GetHappinessState() { if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE) @@ -730,11 +605,6 @@ HappinessState Pet::GetHappinessState() return CONTENT; } -void Pet::SetLoyaltyLevel(LoyaltyLevel level) -{ - SetByteValue(UNIT_FIELD_BYTES_1, 1, level); -} - bool Pet::CanTakeMoreActiveSpells(uint32 spellid) { uint8 activecount = 1; @@ -771,87 +641,9 @@ bool Pet::CanTakeMoreActiveSpells(uint32 spellid) return true; } -bool Pet::HasTPForSpell(uint32 spellid) -{ - int32 neededtrainp = GetTPForSpell(spellid); - if((m_TrainingPoints - neededtrainp < 0 || neededtrainp < 0) && neededtrainp != 0) - return false; - return true; -} - -int32 Pet::GetTPForSpell(uint32 spellid) -{ - uint32 basetrainp = 0; - - SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellid); - SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellid); - for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) - { - if(!_spell_idx->second->reqtrainpoints) - return 0; - - basetrainp = _spell_idx->second->reqtrainpoints; - break; - } - - uint32 spenttrainp = 0; - uint32 chainstart = spellmgr.GetFirstSpellInChain(spellid); - - for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) - { - if(itr->second->state == PETSPELL_REMOVED) - continue; - - if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart) - { - SkillLineAbilityMap::const_iterator _lower = spellmgr.GetBeginSkillLineAbilityMap(itr->first); - SkillLineAbilityMap::const_iterator _upper = spellmgr.GetEndSkillLineAbilityMap(itr->first); - - for(SkillLineAbilityMap::const_iterator _spell_idx2 = _lower; _spell_idx2 != _upper; ++_spell_idx2) - { - if(_spell_idx2->second->reqtrainpoints > spenttrainp) - { - spenttrainp = _spell_idx2->second->reqtrainpoints; - break; - } - } - } - } - - return int32(basetrainp) - int32(spenttrainp); -} - -uint32 Pet::GetMaxLoyaltyPoints(uint32 level) -{ - return LevelUpLoyalty[level - 1]; -} - -uint32 Pet::GetStartLoyaltyPoints(uint32 level) -{ - return LevelStartLoyalty[level - 1]; -} - -void Pet::SetTP(int32 TP) -{ - m_TrainingPoints = TP; - SetUInt32Value(UNIT_TRAINING_POINTS, (uint32)GetDispTP()); -} - -int32 Pet::GetDispTP() -{ - if(getPetType()!= HUNTER_PET) - return(0); - if(m_TrainingPoints < 0) - return -m_TrainingPoints; - else - return -(m_TrainingPoints + 1); -} - void Pet::Remove(PetSaveMode mode, bool returnreagent) { - Unit* owner = GetOwner(); - - if(owner) + if(Unit* owner = GetOwner()) { if(owner->GetTypeId()==TYPEID_PLAYER) { @@ -859,9 +651,7 @@ void Pet::Remove(PetSaveMode mode, bool returnreagent) return; } - // only if current pet in slot - if(owner->GetPetGUID()==GetGUID()) - owner->SetPet(0); + owner->SetPet(this, false); } CleanupsBeforeDelete(); @@ -901,7 +691,7 @@ void Pet::GivePetXP(uint32 xp) newXP -= nextLvlXP; SetLevel( level + 1 ); - SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(level+1))/4)); + SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(level+1)/4); level = getLevel(); nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); @@ -909,9 +699,6 @@ void Pet::GivePetXP(uint32 xp) } SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP); - - if(getPetType() == HUNTER_PET) - KillLoyaltyBonus(level); } void Pet::GivePetLevel(uint32 level) @@ -919,16 +706,15 @@ void Pet::GivePetLevel(uint32 level) if(!level) return; - InitStatsForLevel( level); - - SetTP(m_TrainingPoints + (GetLoyaltyLevel() - 1)); + InitStatsForLevel(level); + InitTalentForLevel(); } bool Pet::CreateBaseAtCreature(Creature* creature) { if(!creature) { - sLog.outError("CRITICAL ERROR: NULL pointer parsed into CreateBaseAtCreature()"); + sLog.outError("CRITICAL: NULL pointer parsed into CreateBaseAtCreature()"); return false; } uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET); @@ -938,14 +724,14 @@ bool Pet::CreateBaseAtCreature(Creature* creature) sLog.outDebug("Create pet"); uint32 pet_number = objmgr.GeneratePetNumber(); - if(!Create(guid, creature->GetMap(), creature->GetEntry(), pet_number)) + if(!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number)) return false; Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation()); if(!IsPositionValid()) { - sLog.outError("ERROR: Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)", + sLog.outError("Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); return false; } @@ -953,15 +739,10 @@ bool Pet::CreateBaseAtCreature(Creature* creature) CreatureInfo const *cinfo = GetCreatureInfo(); if(!cinfo) { - sLog.outError("ERROR: CreateBaseAtCreature() failed, creatureInfo is missing!"); + sLog.outError("CreateBaseAtCreature() failed, creatureInfo is missing!"); return false; } - if(cinfo->type == CREATURE_TYPE_CRITTER) - { - setPetType(MINI_PET); - return true; - } SetDisplayId(creature->GetDisplayId()); SetNativeDisplayId(creature->GetNativeDisplayId()); SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS)); @@ -969,45 +750,45 @@ bool Pet::CreateBaseAtCreature(Creature* creature) setPowerType(POWER_FOCUS); SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); - SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(creature->getLevel()))/4)); - SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(creature->getLevel())/4); SetUInt32Value(UNIT_NPC_FLAGS, 0); - CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(creature->GetCreatureInfo()->family); - if( char* familyname = cFamily->Name[sWorld.GetDefaultDbcLocale()] ) - SetName(familyname); + if(CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) + SetName(cFamily->Name[sWorld.GetDefaultDbcLocale()]); else - SetName(creature->GetName()); + SetName(creature->GetNameForLocaleIdx(objmgr.GetDBCLocaleIndex())); - m_loyaltyPoints = 1000; if(cinfo->type == CREATURE_TYPE_BEAST) { SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); - SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 ); SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED); - - SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED) ); - SetLoyaltyLevel(REBELLIOUS); + SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED)); } return true; } -bool Pet::InitStatsForLevel(uint32 petlevel) +bool Guardian::InitStatsForLevel(uint32 petlevel) { CreatureInfo const *cinfo = GetCreatureInfo(); assert(cinfo); - Unit* owner = GetOwner(); - if(!owner) + SetLevel(petlevel); + + PetType petType = MAX_PET_TYPE; + if(HasSummonMask(SUMMON_MASK_PET) && m_owner->GetTypeId() == TYPEID_PLAYER) { - sLog.outError("ERROR: attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo->Entry); - return false; - } + if(m_owner->getClass() == CLASS_WARLOCK) + petType = SUMMON_PET; + else if(m_owner->getClass() == CLASS_HUNTER) + petType = HUNTER_PET; + else + sLog.outError("Unknown type pet %u is summoned by player class %u", GetEntry(), m_owner->getClass()); - uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry; + ((Pet*)this)->learnLevelupSpells(); + } - SetLevel(petlevel); + uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry; SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); @@ -1020,7 +801,7 @@ bool Pet::InitStatsForLevel(uint32 petlevel) SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0); CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family); - if(cFamily && cFamily->minScale > 0.0f && getPetType()==HUNTER_PET) + if(cFamily && cFamily->minScale > 0.0f && petType==HUNTER_PET) { float scale; if (getLevel() >= cFamily->maxScaleLevel) @@ -1036,7 +817,7 @@ bool Pet::InitStatsForLevel(uint32 petlevel) int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0}; - if(cinfo && getPetType() != HUNTER_PET) + if(cinfo && petType != HUNTER_PET) { createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1; createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2; @@ -1046,39 +827,16 @@ bool Pet::InitStatsForLevel(uint32 petlevel) createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6; } - switch(getPetType()) + switch(petType) { case SUMMON_PET: { - if(owner->GetTypeId() == TYPEID_PLAYER) - { - switch(owner->getClass()) - { - case CLASS_WARLOCK: - { - - //the damage bonus used for pets is either fire or shadow damage, whatever is higher - uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE); - uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW); - uint32 val = (fire > shadow) ? fire : shadow; - - SetBonusDamage(int32 (val * 0.15f)); - //bonusAP += val * 0.57; - break; - } - case CLASS_MAGE: - { - //40% damage bonus of mage's frost damage - float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4; - if(val < 0) - val = 0; - SetBonusDamage( int32(val)); - break; - } - default: - break; - } - } + //the damage bonus used for pets is either fire or shadow damage, whatever is higher + uint32 fire = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE); + uint32 shadow = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW); + uint32 val = (fire > shadow) ? fire : shadow; + SetBonusDamage(int32 (val * 0.15f)); + //bonusAP += val * 0.57; SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); @@ -1117,8 +875,7 @@ bool Pet::InitStatsForLevel(uint32 petlevel) } case HUNTER_PET: { - SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(petlevel))/4)); - + SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(petlevel)/4); //these formula may not be correct; however, it is designed to be close to what it should be //this makes dps 0.5 of pets level SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); @@ -1154,12 +911,18 @@ bool Pet::InitStatsForLevel(uint32 petlevel) } break; } - case GUARDIAN_PET: - SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); - SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000); - + default: switch(GetEntry()) { + case 510: // mage Water Elemental + { + //40% damage bonus of mage's frost damage + float val = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4; + if(val < 0) + val = 0; + SetBonusDamage( int32(val)); + break; + } case 1964: //force of nature SetCreateHealth(30 + 30*petlevel); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2))); @@ -1177,20 +940,17 @@ bool Pet::InitStatsForLevel(uint32 petlevel) SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel)); break; default: - SetCreateMana(28 + 10*petlevel); - SetCreateHealth(28 + 30*petlevel); - - // FIXME: this is wrong formula, possible each guardian pet have own damage formula - //these formula may not be correct; however, it is designed to be close to what it should be - //this makes dps 0.5 of pets level - SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); - //damage range is then petlevel / 2 - SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); + SetCreateMana(28 + 10*petlevel); + SetCreateHealth(28 + 30*petlevel); + // FIXME: this is wrong formula, possible each guardian pet have own damage formula + //these formula may not be correct; however, it is designed to be close to what it should be + //this makes dps 0.5 of pets level + SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); + //damage range is then petlevel / 2 + SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); break; } - break; - default: - sLog.outError("Pet have incorrect type (%u) for levelup.", getPetType()); + //sLog.outError("Pet have incorrect type (%u) for levelup.", petType); break; } @@ -1272,7 +1032,7 @@ void Pet::_LoadSpellCooldowns() continue; data << uint32(spell_id); - data << uint32(uint32(db_time-curTime)*1000); // in m.secs + data << uint32(uint32(db_time-curTime)*IN_MILISECONDS); _AddCreatureSpellCooldown(spell_id,db_time); @@ -1310,7 +1070,7 @@ void Pet::_SaveSpellCooldowns() void Pet::_LoadSpells() { - QueryResult *result = CharacterDatabase.PQuery("SELECT spell,slot,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber()); + QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber()); if(result) { @@ -1318,7 +1078,7 @@ void Pet::_LoadSpells() { Field *fields = result->Fetch(); - addSpell(fields[0].GetUInt16(), fields[2].GetUInt16(), PETSPELL_UNCHANGED, fields[1].GetUInt16()); + addSpell(fields[0].GetUInt32(), fields[1].GetUInt16(), PETSPELL_UNCHANGED); } while( result->NextRow() ); @@ -1335,7 +1095,7 @@ void Pet::_SaveSpells() if (itr->second->state == PETSPELL_REMOVED || itr->second->state == PETSPELL_CHANGED) CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first); if (itr->second->state == PETSPELL_NEW || itr->second->state == PETSPELL_CHANGED) - CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,slot,active) VALUES ('%u', '%u', '%u','%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second->slotId,itr->second->active); + CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,active) VALUES ('%u', '%u', '%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second->active); if (itr->second->state == PETSPELL_REMOVED) _removeSpell(itr->first); @@ -1350,10 +1110,6 @@ void Pet::_LoadAuras(uint32 timediff) for (int i = 0; i < TOTAL_AURAS; i++) m_modAuras[i].clear(); - // all aura related fields - for(int i = UNIT_FIELD_AURA; i <= UNIT_FIELD_AURASTATE; ++i) - SetUInt32Value(i, 0); - QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); if(result) @@ -1457,7 +1213,7 @@ void Pet::_SaveAuras() { CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) " "VALUES ('%u', '" I64FMTD "', '%u', '%u', '%u', '%d', '%d', '%d', '%d')", - m_charmInfo->GetPetNumber(), itr2->second->GetCasterGUID(),(uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), (uint32)itr2->second->GetStackAmount(), itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->m_procCharges)); + m_charmInfo->GetPetNumber(), itr2->second->GetCasterGUID(),(uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), (uint32)itr2->second->GetStackAmount(), itr2->second->GetModifier()->m_amount ,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->GetAuraCharges())); } } } @@ -1475,7 +1231,7 @@ void Pet::_SaveAuras() } } -bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 slot_id, PetSpellType type) +bool Pet::addSpell(uint32 spell_id, uint16 active, PetSpellState state, PetSpellType type) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); if (!spellInfo) @@ -1494,7 +1250,7 @@ bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 s // same spells don't have autocast option if (spellInfo->AttributesEx & SPELL_ATTR_EX_UNAUTOCASTABLE_BY_PET) - active = ACT_CAST; + active = ACT_DISABLED; PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr != m_spells.end()) @@ -1531,40 +1287,45 @@ bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 s else newspell->active = active; - uint32 chainstart = spellmgr.GetFirstSpellInChain(spell_id); - - for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) + // talent: unlearn all other talent ranks (high and low) + if(TalentSpellPos const* talentPos = GetTalentSpellPos(spell_id)) { - if(itr->second->state == PETSPELL_REMOVED) continue; - - if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart) + if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) { - slot_id = itr->second->slotId; - newspell->active = itr->second->active; - - if(newspell->active == ACT_ENABLED) - ToggleAutocast(itr->first, false); + for(int i=0; i < MAX_TALENT_RANK; ++i) + { + // skip learning spell and no rank spell case + uint32 rankSpellId = talentInfo->RankID[i]; + if(!rankSpellId || rankSpellId==spell_id) + continue; - oldspell_id = itr->first; - removeSpell(itr->first); + // skip unknown ranks + if(!HasSpell(rankSpellId)) + continue; + removeSpell(rankSpellId); + } } } - - uint16 tmpslot=slot_id; - - if (tmpslot == 0xffff) + else if(uint32 chainstart = spellmgr.GetFirstSpellInChain(spell_id)) { - uint16 maxid = 0; - PetSpellMap::iterator itr; - for (itr = m_spells.begin(); itr != m_spells.end(); ++itr) + for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) { if(itr->second->state == PETSPELL_REMOVED) continue; - if (itr->second->slotId > maxid) maxid = itr->second->slotId; + + if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart) + { + newspell->active = itr->second->active; + + if(newspell->active == ACT_ENABLED) + ToggleAutocast(itr->first, false); + + oldspell_id = itr->first; + unlearnSpell(itr->first); + break; + } } - tmpslot = maxid + 1; } - newspell->slotId = tmpslot; m_spells[spell_id] = newspell; if (IsPassiveSpell(spell_id)) @@ -1575,29 +1336,81 @@ bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 s if(newspell->active == ACT_ENABLED) ToggleAutocast(spell_id, true); + uint32 talentCost = GetTalentSpellCost(spell_id); + if (talentCost) + { + int32 free_points = GetMaxTalentPointsForLevel(getLevel()); + m_usedTalentCount+=talentCost; + // update free talent points + free_points-=m_usedTalentCount; + SetFreeTalentPoints(free_points > 0 ? free_points : 0); + } return true; } -bool Pet::learnSpell(uint16 spell_id) +bool Pet::learnSpell(uint32 spell_id) { // prevent duplicated entires in spell book if (!addSpell(spell_id)) return false; Unit* owner = GetOwner(); - if(owner->GetTypeId()==TYPEID_PLAYER) + if(owner && owner->GetTypeId() == TYPEID_PLAYER) + { + if(!m_loading) + { + WorldPacket data(SMSG_PET_LEARNED_SPELL, 2); + data << uint16(spell_id); + ((Player*)owner)->GetSession()->SendPacket(&data); + } ((Player*)owner)->PetSpellInitialize(); + } return true; } -void Pet::removeSpell(uint16 spell_id) +void Pet::learnLevelupSpells() +{ + PetLevelupSpellSet const *levelupSpells = spellmgr.GetPetLevelupSpellList(GetCreatureInfo()->family); + if(!levelupSpells) + return; + + uint32 level = getLevel(); + + for(PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr) + { + if(itr->first <= level) + learnSpell(itr->second); + else + unlearnSpell(itr->second); + } +} + +bool Pet::unlearnSpell(uint32 spell_id) +{ + if(removeSpell(spell_id)) + { + if(GetOwner()->GetTypeId() == TYPEID_PLAYER) + { + if(!m_loading) + { + WorldPacket data(SMSG_PET_REMOVED_SPELL, 2); + data << uint16(spell_id); + ((Player*)GetOwner())->GetSession()->SendPacket(&data); + } + } + return true; + } + return false; +} + +bool Pet::removeSpell(uint32 spell_id) { PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr == m_spells.end()) - return; + return false; if(itr->second->state == PETSPELL_REMOVED) - return; + return false; if(itr->second->state == PETSPELL_NEW) { @@ -1608,9 +1421,23 @@ void Pet::removeSpell(uint16 spell_id) itr->second->state = PETSPELL_REMOVED; RemoveAurasDueToSpell(spell_id); + + uint32 talentCost = GetTalentSpellCost(spell_id); + if (talentCost > 0) + { + if (m_usedTalentCount > talentCost) + m_usedTalentCount-=talentCost; + else + m_usedTalentCount = 0; + // update free talent points + int32 free_points = GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount; + SetFreeTalentPoints(free_points > 0 ? free_points : 0); + } + + return true; } -bool Pet::_removeSpell(uint16 spell_id) +bool Pet::_removeSpell(uint32 spell_id) { PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr != m_spells.end()) @@ -1626,8 +1453,11 @@ void Pet::InitPetCreateSpells() { m_charmInfo->InitPetActionBar(); + for (PetSpellMap::iterator i = m_spells.begin(); i != m_spells.end(); ++i) + delete i->second; m_spells.clear(); - int32 usedtrainpoints = 0, petspellid; + + uint32 petspellid; PetCreateSpellEntry const* CreateSpells = objmgr.GetPetCreateSpellEntry(GetEntry()); if(CreateSpells) { @@ -1647,7 +1477,7 @@ void Pet::InitPetCreateSpells() if(owner->GetTypeId() == TYPEID_PLAYER && !((Player*)owner)->HasSpell(learn_spellproto->Id)) { if(IsPassiveSpell(petspellid)) //learn passive skills when tamed, not sure if thats right - ((Player*)owner)->learnSpell(learn_spellproto->Id); + ((Player*)owner)->learnSpell(learn_spellproto->Id,false); else AddTeachSpell(learn_spellproto->EffectTriggerSpell[0], learn_spellproto->Id); } @@ -1656,23 +1486,12 @@ void Pet::InitPetCreateSpells() petspellid = learn_spellproto->Id; addSpell(petspellid); - - SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]); - SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]); - - for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) - { - usedtrainpoints += _spell_idx->second->reqtrainpoints; - break; - } } } LearnPetPassives(); CastPetAuras(false); - - SetTP(-usedtrainpoints); } void Pet::CheckLearning(uint32 spellid) @@ -1692,11 +1511,115 @@ void Pet::CheckLearning(uint32 spellid) if(urand(0, 100) < 10) { - ((Player*)owner)->learnSpell(itr->second); + ((Player*)owner)->learnSpell(itr->second,false); m_teachspells.erase(itr); } } +bool Pet::resetTalents(bool no_cost) +{ + Unit *owner = GetOwner(); + if (!owner || owner->GetTypeId()!=TYPEID_PLAYER) + return false; + + CreatureInfo const * ci = GetCreatureInfo(); + if(!ci) + return false; + // Check pet talent type + CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family); + if(!pet_family || pet_family->petTalentType < 0) + return false; + + Player *player = (Player *)owner; + + uint32 level = getLevel(); + uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level); + + if (m_usedTalentCount == 0) + { + SetFreeTalentPoints(talentPointsForLevel); + return false; + } + + uint32 cost = 0; + + if(!no_cost) + { + cost = resetTalentsCost(); + + if (player->GetMoney() < cost) + { + player->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); + return false; + } + } + + for (unsigned int i = 0; i < sTalentStore.GetNumRows(); i++) + { + TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); + + if (!talentInfo) continue; + + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); + + if(!talentTabInfo) + continue; + + // unlearn only talents for pets family talent type + if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)) + continue; + + for (int j = 0; j < MAX_TALENT_RANK; j++) + { + for(PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();) + { + if(itr->second->state == PETSPELL_REMOVED) + { + ++itr; + continue; + } + // remove learned spells (all ranks) + uint32 itrFirstId = spellmgr.GetFirstSpellInChain(itr->first); + + // unlearn if first rank is talent or learned by talent + if (itrFirstId == talentInfo->RankID[j] || spellmgr.IsSpellLearnToSpell(talentInfo->RankID[j],itrFirstId)) + { + removeSpell(itr->first); + itr = m_spells.begin(); + continue; + } + else + ++itr; + } + } + } + + SetFreeTalentPoints(talentPointsForLevel); + + if(!no_cost) + { + player->ModifyMoney(-(int32)cost); + + m_resetTalentsCost = cost; + m_resetTalentsTime = time(NULL); + } + player->PetSpellInitialize(); + return true; +} + +void Pet::InitTalentForLevel() +{ + uint32 level = getLevel(); + uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level); + // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent) + if(talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel) + { + // Remove all talent points + resetTalents(true); + } + SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount); +} + uint32 Pet::resetTalentsCost() const { uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY; @@ -1715,6 +1638,15 @@ uint32 Pet::resetTalentsCost() const return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD); } +uint8 Pet::GetMaxTalentPointsForLevel(uint32 level) +{ + uint8 points = (level >= 20) ? ((level - 16) / 4) : 0; + // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS + if (Unit *owner = GetOwner()) + points+=owner->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS); + return points; +} + void Pet::ToggleAutocast(uint32 spellid, bool apply) { if(IsPassiveSpell(spellid)) @@ -1725,13 +1657,15 @@ void Pet::ToggleAutocast(uint32 spellid, bool apply) // && tempSpell->EffectImplicitTargetA[0] != TARGET_CHAIN_DAMAGE) // return; - PetSpellMap::const_iterator itr = m_spells.find((uint16)spellid); + PetSpellMap::const_iterator itr = m_spells.find(spellid); int i; if(apply) { - for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++); + for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++) + ; // just search + if (i == m_autospells.size()) { m_autospells.push_back(spellid); @@ -1742,7 +1676,9 @@ void Pet::ToggleAutocast(uint32 spellid, bool apply) else { AutoSpellList::iterator itr2 = m_autospells.begin(); - for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++, itr2++); + for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++, itr2++) + ; // just search + if (i < m_autospells.size()) { m_autospells.erase(itr2); @@ -1752,10 +1688,11 @@ void Pet::ToggleAutocast(uint32 spellid, bool apply) } } -bool Pet::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number) +bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number) { SetMapId(map->GetId()); SetInstanceId(map->GetInstanceId()); + SetPhaseMask(phaseMask,false); Object::_Create(guidlow, pet_number, HIGHGUID_PET); @@ -1765,18 +1702,15 @@ bool Pet::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number) if(!InitEntry(Entry)) return false; - SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); - SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 ); - - if(getPetType() == MINI_PET) // always non-attackable - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE); return true; } bool Pet::HasSpell(uint32 spell) const { - return (m_spells.find(spell) != m_spells.end()); + PetSpellMap::const_iterator itr = m_spells.find(spell); + return (itr != m_spells.end() && itr->second->state != PETSPELL_REMOVED ); } // Get all passive spells in our skill line @@ -1797,7 +1731,7 @@ void Pet::LearnPetPassives() // Passive 01~10, Passive 00 (20782, not used), Ferocious Inspiration (34457) // Scale 01~03 (34902~34904, bonus from owner, not used) for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet) - addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, 0xffff, PETSPELL_FAMILY); + addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY); } } diff --git a/src/game/Pet.h b/src/game/Pet.h index d55c467826a..184584979f1 100644 --- a/src/game/Pet.h +++ b/src/game/Pet.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,17 +22,15 @@ #define TRINITYCORE_PET_H #include "ObjectDefines.h" -#include "Creature.h" #include "Unit.h" +#include "TemporarySummon.h" enum PetType { SUMMON_PET = 0, HUNTER_PET = 1, - GUARDIAN_PET = 2, - MINI_PET = 3, - POSSESSED_PET = 4, - MAX_PET_TYPE = 5 + POSSESSED_PET = 2, + MAX_PET_TYPE = 4, }; extern char const* petTypeSuffix[MAX_PET_TYPE]; @@ -53,16 +51,6 @@ enum HappinessState HAPPY = 3 }; -enum LoyaltyLevel -{ - REBELLIOUS = 1, - UNRULY = 2, - SUBMISSIVE = 3, - DEPENDABLE = 4, - FAITHFUL = 5, - BEST_FRIEND = 6 -}; - enum PetSpellState { PETSPELL_UNCHANGED = 0, @@ -79,7 +67,6 @@ enum PetSpellType struct PetSpell { - uint16 slotId; uint16 active; PetSpellState state : 16; @@ -117,15 +104,12 @@ enum PetNameInvalidReason PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16 }; -typedef UNORDERED_MAP<uint16, PetSpell*> PetSpellMap; +typedef UNORDERED_MAP<uint32, PetSpell*> PetSpellMap; typedef std::map<uint32,uint32> TeachSpellMap; typedef std::vector<uint32> AutoSpellList; #define HAPPINESS_LEVEL_SIZE 333000 -extern const uint32 LevelUpLoyalty[6]; -extern const uint32 LevelStartLoyalty[6]; - #define ACTIVE_SPELLS_MAX 4 #define OWNER_MAX_DISTANCE 100 @@ -133,10 +117,10 @@ extern const uint32 LevelStartLoyalty[6]; #define PET_FOLLOW_DIST 1 #define PET_FOLLOW_ANGLE (M_PI/2) -class Pet : public Creature +class Pet : public Guardian { public: - explicit Pet(PetType type = MAX_PET_TYPE); + explicit Pet(Player *owner, PetType type = MAX_PET_TYPE); virtual ~Pet(); void AddToWorld(); @@ -147,9 +131,9 @@ class Pet : public Creature bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; } bool isTemporarySummoned() const { return m_duration > 0; } - bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number); + bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number); bool CreateBaseAtCreature(Creature* creature); - bool LoadPetFromDB( Unit* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false ); + bool LoadPetFromDB( Player* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false ); void SavePetToDB(PetSaveMode mode); void Remove(PetSaveMode mode, bool returnreagent = false); static void DeleteFromDB(uint32 guidlow); @@ -168,24 +152,13 @@ class Pet : public Creature void RegenerateFocus(); void LooseHappiness(); - void TickLoyaltyChange(); - void ModifyLoyalty(int32 addvalue); HappinessState GetHappinessState(); - uint32 GetMaxLoyaltyPoints(uint32 level); - uint32 GetStartLoyaltyPoints(uint32 level); - void KillLoyaltyBonus(uint32 level); - uint32 GetLoyaltyLevel() { return GetByteValue(UNIT_FIELD_BYTES_1, 1); } - void SetLoyaltyLevel(LoyaltyLevel level); void GivePetXP(uint32 xp); void GivePetLevel(uint32 level); - bool InitStatsForLevel(uint32 level); bool HaveInDiet(ItemPrototype const* item) const; uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel); void SetDuration(int32 dur) { m_duration = dur; } - int32 GetBonusDamage() { return m_bonusdamage; } - void SetBonusDamage(int32 damage) { m_bonusdamage = damage; } - bool UpdateStats(Stats stat); bool UpdateAllStats(); void UpdateResistances(uint32 school); @@ -195,10 +168,8 @@ class Pet : public Creature void UpdateAttackPowerAndDamage(bool ranged = false); void UpdateDamagePhysical(WeaponAttackType attType); - bool CanTakeMoreActiveSpells(uint32 SpellIconID); - void ToggleAutocast(uint32 spellid, bool apply); - bool HasTPForSpell(uint32 spellid); - int32 GetTPForSpell(uint32 spellid); + bool CanTakeMoreActiveSpells(uint32 SpellIconID); + void ToggleAutocast(uint32 spellid, bool apply); bool HasSpell(uint32 spell) const; void AddTeachSpell(uint32 learned_id, uint32 source_id) { m_teachspells[learned_id] = source_id; } @@ -214,10 +185,12 @@ class Pet : public Creature void _LoadSpells(); void _SaveSpells(); - bool addSpell(uint16 spell_id,uint16 active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, uint16 slot_id=0xffff, PetSpellType type = PETSPELL_NORMAL); - bool learnSpell(uint16 spell_id); - void removeSpell(uint16 spell_id); - bool _removeSpell(uint16 spell_id); + bool addSpell(uint32 spell_id,uint16 active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL); + bool learnSpell(uint32 spell_id); + void learnLevelupSpells(); + bool unlearnSpell(uint32 spell_id); + bool removeSpell(uint32 spell_id); + bool _removeSpell(uint32 spell_id); PetSpellMap m_spells; TeachSpellMap m_teachspells; @@ -225,32 +198,32 @@ class Pet : public Creature void InitPetCreateSpells(); void CheckLearning(uint32 spellid); + + bool resetTalents(bool no_cost = false); uint32 resetTalentsCost() const; + void InitTalentForLevel(); - void SetTP(int32 TP); - int32 GetDispTP(); + uint8 GetMaxTalentPointsForLevel(uint32 level); + uint8 GetFreeTalentPoints() { return GetByteValue(UNIT_FIELD_BYTES_1, 1); } + void SetFreeTalentPoints(uint8 points) { SetByteValue(UNIT_FIELD_BYTES_1, 1, points); } - int32 m_TrainingPoints; uint32 m_resetTalentsCost; time_t m_resetTalentsTime; + uint32 m_usedTalentCount; - uint64 GetAuraUpdateMask() { return m_auraUpdateMask; } - void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); } - void UnsetAuraUpdateMask(uint8 slot) { m_auraUpdateMask &= ~(uint64(1) << slot); } - void ResetAuraUpdateMask() { m_auraUpdateMask = 0; } + const uint64& GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; } + void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); } + void ResetAuraUpdateMaskForRaid() { m_auraRaidUpdateMask = 0; } DeclinedName const* GetDeclinedNames() const { return m_declinedname; } bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved) protected: - uint32 m_regenTimer; uint32 m_happinessTimer; - uint32 m_loyaltyTimer; PetType m_petType; int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets) - int32 m_loyaltyPoints; - int32 m_bonusdamage; - uint64 m_auraUpdateMask; + uint64 m_auraRaidUpdateMask; + bool m_loading; DeclinedName *m_declinedname; diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp index 75c1aa06c20..f218818febf 100644 --- a/src/game/PetAI.cpp +++ b/src/game/PetAI.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -225,7 +225,7 @@ void PetAI::UpdateAllies() Unit* owner = i_pet.GetCharmerOrOwner(); Group *pGroup = NULL; - m_updateAlliesTimer = 10000; //update friendly targets every 10 seconds, lesser checks increase performance + m_updateAlliesTimer = 10*IN_MILISECONDS; //update friendly targets every 10 seconds, lesser checks increase performance if(!owner) return; diff --git a/src/game/PetAI.h b/src/game/PetAI.h index 864195701c2..be38e03e13c 100644 --- a/src/game/PetAI.h +++ b/src/game/PetAI.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp index 456d68ed54d..ae12bce690b 100644 --- a/src/game/PetHandler.cpp +++ b/src/game/PetHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,18 +21,15 @@ #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" -#include "World.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Log.h" #include "Opcodes.h" #include "Spell.h" #include "ObjectAccessor.h" -#include "MapManager.h" #include "CreatureAI.h" #include "Util.h" #include "Pet.h" -#include "Language.h" void WorldSession::HandlePetAction( WorldPacket & recv_data ) { @@ -49,25 +46,39 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) // used also for charmed creature Unit* pet= ObjectAccessor::GetUnit(*_player, guid1); - sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.\n", uint32(GUID_LOPART(guid1)), flag, spellid, uint32(GUID_LOPART(guid2)) ); + sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.", uint32(GUID_LOPART(guid1)), flag, spellid, uint32(GUID_LOPART(guid2)) ); if(!pet) { - sLog.outError( "Pet %u not exist.\n", uint32(GUID_LOPART(guid1)) ); + sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid1)) ); return; } - if(pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm()) + if(pet != GetPlayer()->GetFirstControlled()) { - sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.\n", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() ); + sLog.outError("HandlePetAction.Pet %u isn't pet of player %s.", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName() ); return; } - if(!pet->isAlive()) - return; - + //TODO: allow control charmed player? if(pet->GetTypeId() == TYPEID_PLAYER && !(flag == ACT_COMMAND && spellid == COMMAND_ATTACK)) return; + if(GetPlayer()->m_Controlled.size() == 1) + HandlePetActionHelper(pet, guid1, spellid, flag, guid2); + else + { + //If a pet is dismissed, m_Controlled will change + std::vector<Unit*> controlled; + for(ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr) + if((*itr)->GetEntry() == pet->GetEntry() && (*itr)->isAlive()) + controlled.push_back(*itr); + for(std::vector<Unit*>::iterator itr = controlled.begin(); itr != controlled.end(); ++itr) + HandlePetActionHelper(*itr, guid1, spellid, flag, guid2); + } +} + +void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2) +{ CharmInfo *charmInfo = pet->GetCharmInfo(); if(!charmInfo) { @@ -107,7 +118,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) } // only place where pet can be player pet->clearUnitState(UNIT_STAT_FOLLOW); - uint64 selguid = _player->GetSelection(); + const uint64& selguid = _player->GetSelection(); Unit *TargetUnit = ObjectAccessor::GetUnit(*_player, selguid); if(!TargetUnit) return; @@ -119,26 +130,33 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) //if(!pet->IsWithinLOSInMap(TargetUnit)) // return; - if(pet->GetTypeId() != TYPEID_PLAYER && ((Creature*)pet)->IsAIEnabled) + // This is true if pet has no target or has target but targets differs. + if(pet->getVictim() != TargetUnit) { - ((Creature*)pet)->AI()->AttackStart(TargetUnit); + if (pet->getVictim()) + pet->AttackStop(); - //10% chance to play special pet attack talk, else growl - if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10) - pet->SendPetTalk((uint32)PET_TALK_ATTACK); - else + if(pet->GetTypeId() != TYPEID_PLAYER && ((Creature*)pet)->IsAIEnabled) { - // 90% chance for pet and 100% chance for charmed creature - pet->SendPetAIReaction(guid1); + ((Creature*)pet)->AI()->AttackStart(TargetUnit); + + //10% chance to play special pet attack talk, else growl + if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10) + pet->SendPetTalk((uint32)PET_TALK_ATTACK); + else + { + // 90% chance for pet and 100% chance for charmed creature + pet->SendPetAIReaction(guid1); + } } - } - else // charmed player - { - if(pet->getVictim() && pet->getVictim() != TargetUnit) - pet->AttackStop(); + else // charmed player + { + if(pet->getVictim() && pet->getVictim() != TargetUnit) + pet->AttackStop(); - pet->Attack(TargetUnit,true); - pet->SendPetAIReaction(guid1); + pet->Attack(TargetUnit,true); + pet->SendPetAIReaction(guid1); + } } break; } @@ -153,10 +171,10 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) p->setDeathState(CORPSE); } else // charmed or possessed - _player->Uncharm(); + _player->StopCastingCharm(); break; default: - sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.\n", flag, spellid); + sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", flag, spellid); } break; case ACT_REACTION: // 0x600 @@ -170,24 +188,22 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) break; } break; - case ACT_DISABLED: //0x8100 spell (disabled), ignore - case ACT_CAST: //0x0100 - case ACT_ENABLED: //0xc100 spell + case ACT_DISABLED: // 0x8100 spell (disabled), ignore + case ACT_PASSIVE: // 0x0100 + case ACT_ENABLED: // 0xC100 spell { - Unit* unit_target; - if(guid2) - unit_target = ObjectAccessor::GetUnit(*_player,guid2); - else - unit_target = NULL; - + Unit* unit_target = NULL; if (((Creature*)pet)->GetGlobalCooldown() > 0) return; + if(guid2) + unit_target = ObjectAccessor::GetUnit(*_player,guid2); + // do not cast unknown spells SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid ); if(!spellInfo) { - sLog.outError("WORLD: unknown PET spell id %i\n", spellid); + sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } @@ -205,9 +221,9 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) Spell *spell = new Spell(pet, spellInfo, false); - int16 result = spell->PetCanCast(unit_target); + SpellCastResult result = spell->CheckPetCast(unit_target); - //auto turn to target unless possessed + //auto turn to target unless possessed if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed()) { pet->SetInFront(unit_target); @@ -216,10 +232,10 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) if(Unit* powner = pet->GetCharmerOrOwner()) if(powner->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer((Player*)powner); - result = -1; + result = SPELL_CAST_OK; } - if(result == -1) + if(result == SPELL_CAST_OK) { ((Creature*)pet)->AddCreatureSpellCooldown(spellid); if (((Creature*)pet)->isPet()) @@ -238,12 +254,15 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed()) { - pet->clearUnitState(UNIT_STAT_FOLLOW); - if(pet->getVictim()) - pet->AttackStop(); - pet->GetMotionMaster()->Clear(); - if (((Creature*)pet)->IsAIEnabled) - ((Creature*)pet)->AI()->AttackStart(unit_target); + // This is true if pet has no target or has target but targets differs. + if (pet->getVictim() != unit_target) + { + if (pet->getVictim()) + pet->AttackStop(); + pet->GetMotionMaster()->Clear(); + if (((Creature*)pet)->IsAIEnabled) + ((Creature*)pet)->AI()->AttackStart(unit_target); + } } spell->prepare(&(spell->m_targets)); @@ -253,15 +272,12 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) if(pet->isPossessed()) { WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); - data << uint32(spellid) << uint8(2) << uint8(result); + data << uint8(0) << uint32(spellid) << uint8(result); switch (result) { case SPELL_FAILED_REQUIRES_SPELL_FOCUS: data << uint32(spellInfo->RequiresSpellFocus); break; - case SPELL_FAILED_REQUIRES_AREA: - data << uint32(spellInfo->AreaId); - break; } SendPacket(&data); } @@ -277,7 +293,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data ) break; } default: - sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.\n", flag, spellid); + sLog.outError("WORLD: unknown PET flag Action %i and spellid %i.", flag, spellid); } } @@ -285,7 +301,7 @@ void WorldSession::HandlePetNameQuery( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,4+8); - sLog.outDetail( "HandlePetNameQuery. CMSG_PET_NAME_QUERY\n" ); + sLog.outDetail( "HandlePetNameQuery. CMSG_PET_NAME_QUERY" ); uint32 petnumber; uint64 petguid; @@ -298,7 +314,7 @@ void WorldSession::HandlePetNameQuery( WorldPacket & recv_data ) void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber) { - Creature* pet = ObjectAccessor::GetCreatureOrPet(*_player, petguid); + Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, petguid); if(!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber) return; @@ -325,7 +341,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 8+4+2+2); - sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION\n" ); + sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION" ); uint64 petguid; uint32 position; @@ -335,16 +351,11 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) recv_data >> petguid; - // FIXME: charmed case - //Pet* pet = ObjectAccessor::Instance().GetPet(petguid); - if(ObjectAccessor::FindPlayer(petguid)) - return; - - Creature* pet = ObjectAccessor::GetCreatureOrPet(*_player, petguid); + Unit* pet = ObjectAccessor::GetUnit(*_player, petguid); - if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm())) + if(!pet || pet != _player->GetFirstControlled()) { - sLog.outError( "HandlePetSetAction: Unknown pet or pet owner.\n" ); + sLog.outError( "HandlePetSetAction: Unknown pet or pet owner." ); return; } @@ -362,17 +373,17 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) recv_data >> spell_id; recv_data >> act_state; - sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X\n", _player->GetName(), position, spell_id, act_state); + sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position, spell_id, act_state); //if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add - if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_CAST) && spell_id && !pet->HasSpell(spell_id))) + if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id))) { //sign for autocast if(act_state == ACT_ENABLED && spell_id) { if(pet->isCharmed()) charmInfo->ToggleCreatureAutocast(spell_id, true); - else + else if(pet->GetTypeId() == TYPEID_UNIT && ((Creature*)pet)->isPet()) ((Pet*)pet)->ToggleAutocast(spell_id, true); } //sign for no/turn off autocast @@ -380,7 +391,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data ) { if(pet->isCharmed()) charmInfo->ToggleCreatureAutocast(spell_id, false); - else + else if(pet->GetTypeId() == TYPEID_UNIT && ((Creature*)pet)->isPet()) ((Pet*)pet)->ToggleAutocast(spell_id, false); } @@ -394,7 +405,7 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 8+1); - sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME\n" ); + sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME" ); uint64 petguid; uint8 isdeclined; @@ -477,7 +488,7 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data ) sLog.outDetail( "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid) ); // pet/charmed - Creature* pet = ObjectAccessor::GetCreatureOrPet(*_player, guid); + Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid); if(pet) { if(pet->isPet()) @@ -491,7 +502,7 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data ) _player->RemovePet((Pet*)pet,PET_SAVE_AS_DELETED); } else if(pet->GetGUID() == _player->GetCharmGUID()) - _player->Uncharm(); + _player->StopCastingCharm(); } } @@ -501,16 +512,16 @@ void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket) sLog.outDetail("CMSG_PET_UNLEARN"); uint64 guid; - recvPacket >> guid; + recvPacket >> guid; // Pet guid Pet* pet = _player->GetPet(); - if(!pet || pet->getPetType() != HUNTER_PET || pet->m_spells.size() <= 1) + if(!pet || pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0) return; if(guid != pet->GetGUID()) { - sLog.outError( "HandlePetUnlearnOpcode.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); + sLog.outError( "HandlePetUnlearnOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } @@ -520,38 +531,7 @@ void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket) sLog.outError("WorldSession::HandlePetUnlearnOpcode: object "I64FMTD" is considered pet-like but doesn't have a charminfo!", pet->GetGUID()); return; } - - uint32 cost = pet->resetTalentsCost(); - - if (GetPlayer()->GetMoney() < cost) - { - GetPlayer()->SendBuyError( BUY_ERR_NOT_ENOUGHT_MONEY, 0, 0, 0); - return; - } - - for(PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end();) - { - uint32 spell_id = itr->first; // Pet::removeSpell can invalidate iterator at erase NEW spell - ++itr; - pet->removeSpell(spell_id); - } - - pet->SetTP(pet->getLevel() * (pet->GetLoyaltyLevel() - 1)); - - for(uint8 i = 0; i < 10; i++) - { - if(charmInfo->GetActionBarEntry(i)->SpellOrAction && charmInfo->GetActionBarEntry(i)->Type == ACT_ENABLED || charmInfo->GetActionBarEntry(i)->Type == ACT_DISABLED) - charmInfo->GetActionBarEntry(i)->SpellOrAction = 0; - } - - // relearn pet passives - pet->LearnPetPassives(); - - pet->m_resetTalentsTime = time(NULL); - pet->m_resetTalentsCost = cost; - GetPlayer()->ModifyMoney(-(int32)cost); - - GetPlayer()->PetSpellInitialize(); + pet->resetTalents(); } void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket ) @@ -571,16 +551,16 @@ void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket ) if(ObjectAccessor::FindPlayer(guid)) return; - Creature* pet=ObjectAccessor::GetCreatureOrPet(*_player,guid); + Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm())) { - sLog.outError( "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); + sLog.outError( "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } // do not add not learned spells/ passive spells - if(!pet->HasSpell(spellid) || IsPassiveSpell(spellid)) + if(!pet->HasSpell(spellid) || IsAutocastableSpell(spellid)) return; CharmInfo *charmInfo = pet->GetCharmInfo(); @@ -607,11 +587,15 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) { sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL"); - CHECK_PACKET_SIZE(recvPacket,8+4); + CHECK_PACKET_SIZE(recvPacket,8+1+4+1); uint64 guid; uint32 spellid; + uint8 cast_count; + uint8 unk_flags; // flags (if 0x02 - some additional data are received) - recvPacket >> guid >> spellid; + recvPacket >> guid >> cast_count >> spellid >> unk_flags; + + sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags); // This opcode is also sent from charmed and possessed units (players and creatures) if(!_player->GetPet() && !_player->GetCharm()) @@ -621,7 +605,7 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) if(!caster || (caster != _player->GetPet() && caster != _player->GetCharm())) { - sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .\n", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); + sLog.outError( "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s .", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() ); return; } @@ -631,7 +615,7 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); if(!spellInfo) { - sLog.outError("WORLD: unknown PET spell id %i\n", spellid); + sLog.outError("WORLD: unknown PET spell id %i", spellid); return; } @@ -646,10 +630,11 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) caster->clearUnitState(UNIT_STAT_FOLLOW); Spell *spell = new Spell(caster, spellInfo, false); + spell->m_cast_count = cast_count; // probably pending spell cast spell->m_targets = targets; - int16 result = spell->PetCanCast(NULL); - if(result == -1) + SpellCastResult result = spell->CheckPetCast(NULL); + if(result == SPELL_CAST_OK) { if(caster->GetTypeId() == TYPEID_UNIT) { @@ -705,3 +690,15 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec SendPacket(&data); } +void WorldSession::HandlePetLearnTalent( WorldPacket & recv_data ) +{ + sLog.outDebug("WORLD: CMSG_PET_LEARN_TALENT"); + + CHECK_PACKET_SIZE(recv_data, 8+4+4); + + uint64 guid; + uint32 talent_id, requested_rank; + recv_data >> guid >> talent_id >> requested_rank; + + _player->LearnPetTalent(guid, talent_id, requested_rank); +} diff --git a/src/game/PetitionsHandler.cpp b/src/game/PetitionsHandler.cpp index 7ae368140c7..2b225283749 100644 --- a/src/game/PetitionsHandler.cpp +++ b/src/game/PetitionsHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -28,7 +28,6 @@ #include "Opcodes.h" #include "Guild.h" #include "ArenaTeam.h" -#include "MapManager.h" #include "GossipDef.h" #include "SocialMgr.h" @@ -199,9 +198,9 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket & recv_data) if(!charter) return; - charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT, charter->GetGUIDLow()); - // ITEM_FIELD_ENCHANTMENT is guild/arenateam id - // ITEM_FIELD_ENCHANTMENT+1 is current signatures count (showed on item) + charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUIDLow()); + // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id + // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item) charter->SetState(ITEM_CHANGED, _player); _player->SendNewItem(charter, 1, true, false); @@ -565,7 +564,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket & recv_data) // update signs count on charter, required testing... //Item *item = _player->GetItemByGuid(petitionguid)); //if(item) - // item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT+1, signs); + // item->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1+1, signs); // update for owner if online if(Player *owner = objmgr.GetPlayer(ownerguid)) @@ -827,7 +826,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket & recv_data) if(type == 9) // create guild { Guild* guild = new Guild; - if(!guild->create(_player->GetGUID(), name)) + if(!guild->create(_player, name)) { delete guild; delete result; diff --git a/src/game/Player.cpp b/src/game/Player.cpp index c163026b08f..db73fd2637e 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,13 +23,13 @@ #include "Database/DatabaseEnv.h" #include "Log.h" #include "Opcodes.h" -#include "ObjectMgr.h" #include "SpellMgr.h" #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" #include "UpdateMask.h" #include "Player.h" +#include "Vehicle.h" #include "SkillDiscovery.h" #include "QuestDef.h" #include "GossipDef.h" @@ -49,7 +49,6 @@ #include "Group.h" #include "Guild.h" #include "Pet.h" -#include "SpellAuras.h" #include "Util.h" #include "Transports.h" #include "Weather.h" @@ -63,11 +62,12 @@ #include "Database/DatabaseImpl.h" #include "Spell.h" #include "SocialMgr.h" -#include "GameEvent.h" +#include "GameEventMgr.h" +#include "AchievementMgr.h" #include <cmath> -#define ZONE_UPDATE_INTERVAL 1000 +#define ZONE_UPDATE_INTERVAL (1*IN_MILISECONDS) #define PLAYER_SKILL_INDEX(x) (PLAYER_SKILL_INFO_1_1 + ((x)*3)) #define PLAYER_SKILL_VALUE_INDEX(x) (PLAYER_SKILL_INDEX(x)+1) @@ -132,7 +132,7 @@ PlayerTaxi::PlayerTaxi() memset(m_taximask, 0, sizeof(m_taximask)); } -void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 level) +void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level) { // capital and taxi hub masks switch(race) @@ -149,6 +149,13 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 level) case RACE_BLOODELF: SetTaximaskNode(82); break; // Blood Elf case RACE_DRAENEI: SetTaximaskNode(94); break; // Draenei } + + switch(chrClass) + { + case CLASS_DEATH_KNIGHT: // TODO: figure out initial known nodes + break; + } + // new continent starting masks (It will be accessible only at new map) switch(Player::TeamForRace(race)) { @@ -188,7 +195,7 @@ void PlayerTaxi::AppendTaximaskTo( ByteBuffer& data, bool all ) } } -bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values ) +bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values, uint32 team ) { ClearTaxiDestinations(); @@ -216,6 +223,10 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString( const std::string& values ) return false; } + // can't load taxi path without mount set (quest taxi path?) + if(!objmgr.GetTaxiMount(GetTaxiSource(),team)) + return false; + return true; } @@ -245,13 +256,22 @@ uint32 PlayerTaxi::GetCurrentTaxiPath() const return path; } +std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi) +{ + ss << "'"; + for(int i = 0; i < TaxiMaskSize; ++i) + ss << taxi.m_taximask[i] << " "; + ss << "'"; + return ss; +} + //== Player ==================================================== const int32 Player::ReputationRank_Length[MAX_REPUTATION_RANK] = {36000, 3000, 3000, 3000, 6000, 12000, 21000, 1000}; UpdateMask Player::updateVisualBits; -Player::Player (WorldSession *session): Unit() +Player::Player (WorldSession *session): Unit(), m_achievementMgr(this) { m_transport = 0; @@ -280,6 +300,7 @@ Player::Player (WorldSession *session): Unit() m_comboPoints = 0; m_usedTalentCount = 0; + m_questRewardTalentCount = 0; m_regenTimer = 0; m_weaponChangeTimer = 0; @@ -306,7 +327,7 @@ Player::Player (WorldSession *session): Unit() // group is initialized in the reference constructor SetGroupInvite(NULL); m_groupUpdateMask = 0; - m_auraUpdateMask = 0; + m_auraRaidUpdateMask = 0; duel = NULL; @@ -334,8 +355,11 @@ Player::Player (WorldSession *session): Unit() m_regenTimer = 0; m_weaponChangeTimer = 0; - m_breathTimer = 0; - m_isunderwater = 0; + for (int i=0; i<MAX_TIMERS; i++) + m_MirrorTimer[i] = DISABLED_MIRROR_TIMER; + + m_MirrorTimerFlags = UNDERWATER_NONE; + m_MirrorTimerFlagsLast = UNDERWATER_NONE; m_isInWater = false; m_drunkTimer = 0; m_drunk = 0; @@ -345,12 +369,13 @@ Player::Player (WorldSession *session): Unit() m_swingErrorMsg = 0; - m_DetectInvTimer = 1000; + m_DetectInvTimer = 1*IN_MILISECONDS; m_bgBattleGroundID = 0; + m_bgTypeID = BATTLEGROUND_TYPE_NONE; for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; j++) { - m_bgBattleGroundQueueID[j].bgQueueType = 0; + m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; m_bgBattleGroundQueueID[j].invitedToInstance = 0; } m_bgTeam = 0; @@ -362,6 +387,7 @@ Player::Player (WorldSession *session): Unit() m_canParry = false; m_canBlock = false; m_canDualWield = false; + m_canTitanGrip = false; m_ammoDPS = 0.0f; m_temporaryUnsummonedPetNumber = 0; @@ -400,12 +426,22 @@ Player::Player (WorldSession *session): Unit() m_InstanceValid = true; m_dungeonDifficulty = DIFFICULTY_NORMAL; + m_lastPotionId = 0; + for (int i = 0; i < BASEMOD_END; i++) { m_auraBaseMod[i][FLAT_MOD] = 0.0f; m_auraBaseMod[i][PCT_MOD] = 1.0f; } + for (int i = 0; i < MAX_COMBAT_RATING; i++) + m_baseRatingValue[i] = 0; + + m_baseSpellDamage = 0; + m_baseSpellHealing = 0; + m_baseFeralAP = 0; + m_baseManaRegen = 0; + // Honor System m_lastHonorUpdateTime = time(NULL); @@ -419,7 +455,9 @@ Player::Player (WorldSession *session): Unit() //Default movement to run mode m_unit_movement_flags = 0; - m_miniPet = 0; + m_mover = this; + m_seer = this; + m_bgAfkReportedTimer = 0; m_contestedPvPTimer = 0; @@ -428,6 +466,11 @@ Player::Player (WorldSession *session): Unit() m_isActive = true; m_farsightVision = false; + + m_runes = NULL; + + m_lastFallTime = 0; + m_lastFallZ = 0; } Player::~Player () @@ -472,6 +515,7 @@ Player::~Player () itr->second.save->RemovePlayer(this); delete m_declinedname; + delete m_runes; } void Player::CleanupsBeforeDelete() @@ -517,24 +561,8 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 uint8 powertype = cEntry->powerType; - uint32 unitfield; - - switch(powertype) - { - case POWER_ENERGY: - case POWER_MANA: - unitfield = 0x00000000; - break; - case POWER_RAGE: - unitfield = 0x00110000; - break; - default: - sLog.outError("Invalid default powertype %u for player (class %u)",powertype,class_); - return false; - } - - SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE ); - SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH ); + SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); + SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f); switch(gender) { @@ -557,12 +585,13 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 uint32 RaceClassGender = ( race ) | ( class_ << 8 ) | ( gender << 16 ); SetUInt32Value(UNIT_FIELD_BYTES_0, ( RaceClassGender | ( powertype << 24 ) ) ); - SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield); - SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY | UNIT_BYTE2_FLAG_UNK5 ); - SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE ); + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP ); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE ); + SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); // fix cast time showed in spell tooltip on client + SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); // default for players in 3.0.3 - //-1 is default value + // -1 is default value SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); SetUInt32Value(PLAYER_BYTES, (skin | (face << 8) | (hairStyle << 16) | (hairColor << 24))); @@ -574,6 +603,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 SetUInt32Value( PLAYER_GUILD_TIMESTAMP, 0 ); SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES, 0 ); // 0=disabled + SetUInt64Value( PLAYER__FIELD_KNOWN_TITLES1, 0 ); // 0=disabled SetUInt32Value( PLAYER_CHOSEN_TITLE, 0 ); SetUInt32Value( PLAYER_FIELD_KILLS, 0 ); SetUInt32Value( PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 0 ); @@ -581,10 +611,20 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 SetUInt32Value( PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0 ); // set starting level + uint32 start_level = getClass() != CLASS_DEATH_KNIGHT + ? sWorld.getConfig(CONFIG_START_PLAYER_LEVEL) + : sWorld.getConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); + if (GetSession()->GetSecurity() >= SEC_MODERATOR) - SetUInt32Value (UNIT_FIELD_LEVEL, sWorld.getConfig(CONFIG_START_GM_LEVEL)); - else - SetUInt32Value (UNIT_FIELD_LEVEL, sWorld.getConfig(CONFIG_START_PLAYER_LEVEL)); + { + uint32 gm_level = sWorld.getConfig(CONFIG_START_GM_LEVEL); + if(gm_level > start_level) + start_level = gm_level; + } + + SetUInt32Value(UNIT_FIELD_LEVEL, start_level); + + InitRunes(); SetUInt32Value (PLAYER_FIELD_COINAGE, sWorld.getConfig(CONFIG_START_PLAYER_MONEY)); SetUInt32Value (PLAYER_FIELD_HONOR_CURRENCY, sWorld.getConfig(CONFIG_START_HONOR_POINTS)); @@ -648,6 +688,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 // base stats and related field values InitStatsForLevel(); InitTaxiNodesForLevel(); + InitGlyphsForLevel(); InitTalentForLevel(); InitPrimaryProffesions(); // to max set before any spell added @@ -660,8 +701,16 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 SetPower(POWER_MANA,GetMaxPower(POWER_MANA)); } + if(getPowerType() == POWER_RUNIC_POWER) + { + SetPower(POWER_RUNE, 8); + SetMaxPower(POWER_RUNE, 8); + SetPower(POWER_RUNIC_POWER, 0); + SetMaxPower(POWER_RUNIC_POWER, 1000); + } + // original spells - learnDefaultSpells(true); + learnDefaultSpells(); // original action bar std::list<uint16>::const_iterator action_itr[4]; @@ -703,6 +752,11 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 uint32 item_id = oEntry->ItemId[j]; + + // Hack for not existed item id in dbc 3.0.3 + if(item_id==40582) + continue; + ItemPrototype const* iProto = objmgr.GetItemPrototype(item_id); if(!iProto) { @@ -710,7 +764,9 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 continue; } - uint32 count = iProto->Stackable; // max stack by default (mostly 1) + // max stack by default (mostly 1), 1 for infinity stackable + uint32 count = iProto->Stackable > 0 ? uint32(iProto->Stackable) : 1; + if(iProto->Class==ITEM_CLASS_CONSUMABLE && iProto->SubClass==ITEM_SUBCLASS_FOOD) { switch(iProto->Spells[0].SpellCategory) @@ -760,9 +816,9 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8 } // if this is ammo then use it - uint8 msg = CanUseAmmo( pItem->GetProto()->ItemId ); + uint8 msg = CanUseAmmo( pItem->GetEntry() ); if( msg == EQUIP_ERR_OK ) - SetAmmo( pItem->GetProto()->ItemId ); + SetAmmo( pItem->GetEntry() ); } } } @@ -806,25 +862,14 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount) return false; } -void Player::StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue) -{ - uint32 BreathRegen = (uint32)-1; - - WorldPacket data(SMSG_START_MIRROR_TIMER, (21)); - data << (uint32)Type; - data << MaxValue; - data << MaxValue; - data << BreathRegen; - data << (uint8)0; - data << (uint32)0; // spell id - GetSession()->SendPacket(&data); -} - -void Player::ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen) +void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen) { - if(Type==BREATH_TIMER) - m_breathTimer = ((MaxValue + 1000) - CurrentValue) / Regen; - + if (MaxValue == DISABLED_MIRROR_TIMER) + { + if (CurrentValue!=DISABLED_MIRROR_TIMER) + StopMirrorTimer(Type); + return; + } WorldPacket data(SMSG_START_MIRROR_TIMER, (21)); data << (uint32)Type; data << CurrentValue; @@ -837,150 +882,199 @@ void Player::ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 Cur void Player::StopMirrorTimer(MirrorTimerType Type) { - if(Type==BREATH_TIMER) - m_breathTimer = 0; - + m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER; WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4); data << (uint32)Type; GetSession()->SendPacket( &data ); } -void Player::EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage) +void Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage) { + if(!isAlive() || isGameMaster()) + return; + + // Absorb, resist some environmental damage type + uint32 absorb = 0; + uint32 resist = 0; + if (type == DAMAGE_LAVA) + CalcAbsorbResist(this, SPELL_SCHOOL_MASK_FIRE, DIRECT_DAMAGE, damage, &absorb, &resist); + else if (type == DAMAGE_SLIME) + CalcAbsorbResist(this, SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, damage, &absorb, &resist); + + damage-=absorb+resist; + WorldPacket data(SMSG_ENVIRONMENTALDAMAGELOG, (21)); - data << (uint64)guid; - data << (uint8)(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL); - data << (uint32)damage; - data << (uint32)0; - data << (uint32)0; + data << uint64(GetGUID()); + data << uint8(type!=DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL); + data << uint32(damage); + data << uint32(absorb); + data << uint32(resist); SendMessageToSet(&data, true); DealDamage(this, damage, NULL, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - if(type==DAMAGE_FALL && !isAlive()) // DealDamage not apply item durability loss at self damage + if(!isAlive()) { - DEBUG_LOG("We are fall to death, loosing 10 percents durability"); - DurabilityLossAll(0.10f,false); - // durability lost message - WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); - GetSession()->SendPacket(&data); + if(type==DAMAGE_FALL) // DealDamage not apply item durability loss at self damage + { + DEBUG_LOG("We are fall to death, loosing 10 percents durability"); + DurabilityLossAll(0.10f,false); + // durability lost message + WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); + GetSession()->SendPacket(&data); + } + + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM, 1, type); } } -void Player::HandleDrowning() +int32 Player::getMaxTimer(MirrorTimerType timer) { - if(!m_isunderwater) - return; - - //if player is GM, have waterbreath, is dead or if breathing is disabled then return - if(waterbreath || isGameMaster() || !isAlive() || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING)) + switch (timer) { - StopMirrorTimer(BREATH_TIMER); - m_isunderwater = 0; - return; + case FATIGUE_TIMER: + return MINUTE*IN_MILISECONDS; + case BREATH_TIMER: + { + if (!isAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= sWorld.getConfig(CONFIG_DISABLE_BREATHING)) + return DISABLED_MIRROR_TIMER; + int32 UnderWaterTime = 3*MINUTE*IN_MILISECONDS; + AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING); + for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) + UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifier()->m_amount) / 100.0f); + return UnderWaterTime; + } + case FIRE_TIMER: + { + if (!isAlive()) + return DISABLED_MIRROR_TIMER; + return 1*IN_MILISECONDS; + } + default: + return 0; } + return 0; +} - uint32 UnderWaterTime = 1*MINUTE*1000; // default length 1 min +void Player::UpdateMirrorTimers() +{ + // Desync flags for update on next HandleDrowning + if (m_MirrorTimerFlags) + m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags; +} - AuraList const& mModWaterBreathing = GetAurasByType(SPELL_AURA_MOD_WATER_BREATHING); - for(AuraList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) - UnderWaterTime = uint32(UnderWaterTime * (100.0f + (*i)->GetModifierValue()) / 100.0f); +void Player::HandleDrowning(uint32 time_diff) +{ + if (!m_MirrorTimerFlags) + return; - if ((m_isunderwater & 0x01) && !(m_isunderwater & 0x80) && isAlive()) + // In water + if (m_MirrorTimerFlags & UNDERWATER_INWATER) { - //single trigger timer - if (!(m_isunderwater & 0x02)) - { - m_isunderwater|= 0x02; - m_breathTimer = UnderWaterTime + 1000; - } - //single trigger "Breathbar" - if ( m_breathTimer <= UnderWaterTime && !(m_isunderwater & 0x04)) + // Breath timer not activated - activate it + if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER) { - m_isunderwater|= 0x04; - StartMirrorTimer(BREATH_TIMER, UnderWaterTime); + m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER); + SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1); } - //continuous trigger drowning "Damage" - if ((m_breathTimer == 0) && (m_isunderwater & 0x01)) + else // If activated - do tick { - //TODO: Check this formula - uint64 guid = GetGUID(); - uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); - - EnvironmentalDamage(guid, DAMAGE_DROWNING,damage); - m_breathTimer = 2000; + m_MirrorTimer[BREATH_TIMER]-=time_diff; + // Timer limit - need deal damage + if (m_MirrorTimer[BREATH_TIMER] < 0) + { + m_MirrorTimer[BREATH_TIMER]+= 1*IN_MILISECONDS; + // Calculate and deal damage + // TODO: Check this formula + uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); + EnvironmentalDamage(DAMAGE_DROWNING, damage); + } + else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need + SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1); } } - //single trigger retract bar - else if (!(m_isunderwater & 0x01) && !(m_isunderwater & 0x08) && (m_isunderwater & 0x02) && (m_breathTimer > 0) && isAlive()) + else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer { - m_isunderwater = 0x08; - - uint32 BreathRegen = 10; - ModifyMirrorTimer(BREATH_TIMER, UnderWaterTime, m_breathTimer,BreathRegen); - m_isunderwater = 0x10; - } - //remove bar - else if ((m_breathTimer < 50) && !(m_isunderwater & 0x01) && (m_isunderwater == 0x10)) - { - StopMirrorTimer(BREATH_TIMER); - m_isunderwater = 0; + int32 UnderWaterTime = getMaxTimer(BREATH_TIMER); + // Need breath regen + m_MirrorTimer[BREATH_TIMER]+=10*time_diff; + if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !isAlive()) + StopMirrorTimer(BREATH_TIMER); + else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER) + SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10); } -} -void Player::HandleLava() -{ - bool ValidArea = false; - - if ((m_isunderwater & 0x80) && isAlive()) + // In dark water + if (m_MirrorTimerFlags & UNDERWARER_INDARKWATER) { - //Single trigger Set BreathTimer - if (!(m_isunderwater & 0x80)) + // Fatigue timer not activated - activate it + if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER) { - m_isunderwater|= 0x04; - m_breathTimer = 1000; + m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER); + SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1); } - //Reset BreathTimer and still in the lava - if (!m_breathTimer) + else { - uint64 guid = GetGUID(); - uint32 damage = urand(600, 700); // TODO: Get more detailed information about lava damage - uint32 dmgZone = GetZoneId(); // TODO: Find correct "lava dealing zone" flag in Area Table - - // Deal lava damage only in lava zones. - switch(dmgZone) + m_MirrorTimer[FATIGUE_TIMER]-=time_diff; + // Timer limit - need deal damage or teleport ghost to graveyard + if (m_MirrorTimer[FATIGUE_TIMER] < 0) { - case 0x8D: - ValidArea = false; - break; - case 0x94: - ValidArea = false; - break; - case 0x2CE: - ValidArea = false; - break; - case 0x2CF: - ValidArea = false; - break; - default: - if (dmgZone / 5 & 0x408) - ValidArea = true; + m_MirrorTimer[FATIGUE_TIMER]+= 1*IN_MILISECONDS; + if (isAlive()) // Calculate and deal damage + { + uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); + EnvironmentalDamage(DAMAGE_EXHAUSTED, damage); + } + else if (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard + RepopAtGraveyard(); } - - // if is valid area and is not gamemaster then deal damage - if ( ValidArea && !isGameMaster() ) - EnvironmentalDamage(guid, DAMAGE_LAVA, damage); - - m_breathTimer = 1000; + else if (!(m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER)) + SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1); } - } - //Death timer disabled and WaterFlags reset - else if (m_deathState == DEAD) + else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer + { + int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER); + m_MirrorTimer[FATIGUE_TIMER]+=10*time_diff; + if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !isAlive()) + StopMirrorTimer(FATIGUE_TIMER); + else if (m_MirrorTimerFlagsLast & UNDERWARER_INDARKWATER) + SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10); + } + + if (m_MirrorTimerFlags & (UNDERWATER_INLAVA|UNDERWATER_INSLIME)) { - m_breathTimer = 0; - m_isunderwater = 0; + // Breath timer not activated - activate it + if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER) + m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER); + else + { + m_MirrorTimer[FIRE_TIMER]-=time_diff; + if (m_MirrorTimer[FIRE_TIMER] < 0) + { + m_MirrorTimer[FIRE_TIMER]+= 1*IN_MILISECONDS; + // Calculate and deal damage + // TODO: Check this formula + uint32 damage = urand(600, 700); + if (m_MirrorTimerFlags&UNDERWATER_INLAVA) + EnvironmentalDamage(DAMAGE_LAVA, damage); + else + EnvironmentalDamage(DAMAGE_SLIME, damage); + } + } } + else + m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER; + + // Recheck timers flag + m_MirrorTimerFlags&=~UNDERWATER_EXIST_TIMERS; + for (int i = 0; i< MAX_TIMERS; ++i) + if (m_MirrorTimer[i]!=DISABLED_MIRROR_TIMER) + { + m_MirrorTimerFlags|=UNDERWATER_EXIST_TIMERS; + break; + } + m_MirrorTimerFlagsLast = m_MirrorTimerFlags; } ///The player sobers by 256 every 10 seconds @@ -1203,14 +1297,15 @@ void Player::Update( uint32 p_time ) { if(p_time >= m_zoneUpdateTimer) { - uint32 newzone = GetZoneId(); + uint32 newzone, newarea; + GetZoneAndAreaId(newzone,newarea); + if( m_zoneUpdateId != newzone ) - UpdateZone(newzone); // also update area + UpdateZone(newzone,newarea); // also update area else { // use area updates as well // needed for free far all arenas for example - uint32 newarea = GetAreaId(); if( m_areaUpdateId != newarea ) UpdateArea(newarea); @@ -1245,21 +1340,8 @@ void Player::Update( uint32 p_time ) } } - //Breathtimer - if(m_breathTimer > 0) - { - if(p_time >= m_breathTimer) - m_breathTimer = 0; - else - m_breathTimer -= p_time; - - } - //Handle Water/drowning - HandleDrowning(); - - //Handle lava - HandleLava(); + HandleDrowning(p_time); //Handle detect stealth players if (m_DetectInvTimer > 0) @@ -1286,7 +1368,7 @@ void Player::Update( uint32 p_time ) { m_drunkTimer += p_time; - if (m_drunkTimer > 10000) + if (m_drunkTimer > 10*IN_MILISECONDS) HandleSobering(); } @@ -1311,6 +1393,7 @@ void Player::Update( uint32 p_time ) Pet* pet = GetPet(); if(pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE) && !pet->isPossessed()) + //if(pet && !IsWithinDistInMap(pet, OWNER_MAX_DISTANCE) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID()))) { RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true); return; @@ -1344,16 +1427,15 @@ void Player::setDeathState(DeathState s) //FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequestOpcode and define pet unsummon here with (s == DEAD) RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); - // remove uncontrolled pets - RemoveMiniPet(); - RemoveGuardians(); - // save value before aura remove in Unit::setDeathState ressSpellId = GetUInt32Value(PLAYER_SELF_RES_SPELL); // passive spell if(!ressSpellId) ressSpellId = GetResurrectionSpellId(); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP, 1); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH, 1); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON, 1); } Unit::setDeathState(s); @@ -1374,13 +1456,15 @@ void Player::setDeathState(DeathState s) void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) { - *p_data << GetGUID(); + Field *fields = result->Fetch(); + + *p_data << uint64(GetGUID()); *p_data << m_name; - *p_data << getRace(); + *p_data << uint8(getRace()); uint8 pClass = getClass(); - *p_data << pClass; - *p_data << getGender(); + *p_data << uint8(pClass); + *p_data << uint8(getGender()); uint32 bytes = GetUInt32Value(PLAYER_BYTES); *p_data << uint8(bytes); @@ -1393,16 +1477,17 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) *p_data << uint8(getLevel()); // player level // do not use GetMap! it will spawn a new instance since the bound instances are not loaded - uint32 zoneId = MapManager::Instance().GetZoneId(GetMapId(), GetPositionX(),GetPositionY()); + uint32 zoneId = MapManager::Instance().GetZoneId(GetMapId(), GetPositionX(),GetPositionY(),GetPositionZ()); sLog.outDebug("Player::BuildEnumData: m:%u, x:%f, y:%f, z:%f zone:%u", GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), zoneId); - *p_data << zoneId; - *p_data << GetMapId(); + *p_data << uint32(zoneId); + *p_data << uint32(GetMapId()); *p_data << GetPositionX(); *p_data << GetPositionY(); *p_data << GetPositionZ(); - *p_data << (result ? result->Fetch()[13].GetUInt32() : 0); + // guild id + *p_data << (result ? fields[13].GetUInt32() : 0); uint32 char_flags = 0; if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM)) @@ -1413,14 +1498,13 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) char_flags |= CHARACTER_FLAG_GHOST; if(HasAtLoginFlag(AT_LOGIN_RENAME)) char_flags |= CHARACTER_FLAG_RENAME; - // always send the flag if declined names aren't used - // to let the client select a default method of declining the name - if(!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) || (result && result->Fetch()[14].GetCppString() != "")) + if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && (fields[14].GetCppString() != "")) char_flags |= CHARACTER_FLAG_DECLINED; - *p_data << (uint32)char_flags; // character flags - - *p_data << (uint8)1; // unknown + *p_data << uint32(char_flags); // character flags + // character customize (flags?) + *p_data << uint32(HasAtLoginFlag(AT_LOGIN_CUSTOMIZE) ? 1 : 0); + *p_data << uint8(1); // unknown // Pets info { @@ -1431,8 +1515,6 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) // show pet at selection character in character list only for non-ghost character if(result && isAlive() && (pClass == CLASS_WARLOCK || pClass == CLASS_HUNTER)) { - Field* fields = result->Fetch(); - uint32 entry = fields[10].GetUInt32(); CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry); if(cInfo) @@ -1443,36 +1525,11 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) } } - *p_data << (uint32)petDisplayId; - *p_data << (uint32)petLevel; - *p_data << (uint32)petFamily; + *p_data << uint32(petDisplayId); + *p_data << uint32(petLevel); + *p_data << uint32(petFamily); } - /*ItemPrototype const *items[EQUIPMENT_SLOT_END]; - for (int i = 0; i < EQUIPMENT_SLOT_END; i++) - items[i] = NULL; - - QueryResult *result = CharacterDatabase.PQuery("SELECT slot,item_template FROM character_inventory WHERE guid = '%u' AND bag = 0",GetGUIDLow()); - if (result) - { - do - { - Field *fields = result->Fetch(); - uint8 slot = fields[0].GetUInt8() & 255; - uint32 item_id = fields[1].GetUInt32(); - if( slot >= EQUIPMENT_SLOT_END ) - continue; - - items[slot] = objmgr.GetItemPrototype(item_id); - if(!items[slot]) - { - sLog.outError( "Player::BuildEnumData: Player %s have unknown item (id: #%u) in inventory, skipped.", GetName(),item_id ); - continue; - } - } while (result->NextRow()); - delete result; - }*/ - for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; slot++) { uint32 visualbase = PLAYER_VISIBLE_ITEM_1_0 + (slot * MAX_VISIBLE_ITEM_OFFSET); @@ -1489,20 +1546,20 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data ) if (proto != NULL) { - *p_data << (uint32)proto->DisplayInfoID; - *p_data << (uint8)proto->InventoryType; - *p_data << (uint32)(enchant?enchant->aura_id:0); + *p_data << uint32(proto->DisplayInfoID); + *p_data << uint8(proto->InventoryType); + *p_data << uint32(enchant ? enchant->aura_id : 0); } else { - *p_data << (uint32)0; - *p_data << (uint8)0; - *p_data << (uint32)0; // enchant? + *p_data << uint32(0); + *p_data << uint8(0); + *p_data << uint32(0); // enchant? } } - *p_data << (uint32)0; // first bag display id - *p_data << (uint8)0; // first bag inventory type - *p_data << (uint32)0; // enchant? + *p_data << uint32(0); // first bag display id + *p_data << uint8(0); // first bag inventory type + *p_data << uint32(0); // enchant? } bool Player::ToggleAFK() @@ -1566,19 +1623,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati if(!InBattleGround() && mEntry->IsBattleGroundOrArena()) return false; - // 449 - Champions' Hall (Alliance) // 450 - Hall of Legends (Horde) - if(mapid == 449 && GetTeam()==HORDE) - { - GetSession()->SendNotification(LANG_NO_ENTER_CHAMPIONS_HALL); - return false; - } - - if(mapid == 450 && GetTeam() == ALLIANCE) - { - GetSession()->SendNotification(LANG_NO_ENTER_HALL_OF_LEGENDS); - return false; - } - // client without expansion support if(GetSession()->Expansion() < mEntry->Expansion()) { @@ -1587,13 +1631,13 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati if(GetTransport()) RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :) - SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL1); + SendTransferAborted(mapid, TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion()); return false; // normal client can't teleport to this map... } else { - sLog.outDebug("Player %s will teleported to map %u", GetName(), mapid); + sLog.outDebug("Player %s is being teleported to map %u", GetName(), mapid); } // if we were on a transport, leave @@ -1639,6 +1683,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati else // this will be used instead of the current location in SaveToDB m_teleport_dest = WorldLocation(mapid, x, y, z, orientation); + SetFallInformation(0, z); //BuildHeartBeatMsg(&data); @@ -1665,7 +1710,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // resummon pet if(pet && m_temporaryUnsummonedPetNumber) { - Pet* NewPet = new Pet; + Pet* NewPet = new Pet(this); if(!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true)) delete NewPet; @@ -1673,16 +1718,19 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati } } + uint32 newzone, newarea; + GetZoneAndAreaId(newzone,newarea); + if(!GetSession()->PlayerLogout()) { // don't reset teleport semaphore while logging out, otherwise m_teleport_dest won't be used in Player::SaveToDB SetSemaphoreTeleport(false); - UpdateZone(GetZoneId()); + UpdateZone(newzone,newarea); } // new zone - if(old_zone != GetZoneId()) + if(old_zone != newzone) { // honorless target if(pvpInfo.inHostileArea) @@ -1838,9 +1886,6 @@ void Player::RemoveFromWorld() ///- Release charmed creatures, unsummon totems and remove pets/guardians StopCastingCharm(); StopCastingBindSight(); - UnsummonAllTotems(); - RemoveMiniPet(); - RemoveGuardians(); } for(int i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; i++) @@ -1853,6 +1898,15 @@ void Player::RemoveFromWorld() ///- It will crash when updating the ObjectAccessor ///- The player should only be removed when logging out Unit::RemoveFromWorld(); + + if(m_uint32Values) + { + if(WorldObject *viewpoint = GetViewpoint()) + { + sLog.outCrash("Player %s has viewpoint %u %u when removed from world", GetName(), viewpoint->GetEntry(), viewpoint->GetTypeId()); + SetViewpoint(viewpoint, false); + } + } } void Player::RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker ) @@ -1894,13 +1948,20 @@ void Player::RegenerateAll() { RegenerateHealth(); if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN)) + { Regenerate(POWER_RAGE); + if(getClass() == CLASS_DEATH_KNIGHT) + Regenerate(POWER_RUNIC_POWER); + } } Regenerate( POWER_ENERGY ); Regenerate( POWER_MANA ); + if(getClass() == CLASS_DEATH_KNIGHT) + Regenerate( POWER_RUNE ); + m_regenTimer = regenDelay; } @@ -1920,11 +1981,11 @@ void Player::Regenerate(Powers power) if (recentCast) { // Trinity Updates Mana in intervals of 2s, which is correct - addvalue = GetFloatValue(PLAYER_FIELD_MOD_MANA_REGEN_INTERRUPT) * ManaIncreaseRate * 2.00f; + addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 2.00f; } else { - addvalue = GetFloatValue(PLAYER_FIELD_MOD_MANA_REGEN) * ManaIncreaseRate * 2.00f; + addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 2.00f; } } break; case POWER_RAGE: // Regenerate rage @@ -1935,6 +1996,17 @@ void Player::Regenerate(Powers power) case POWER_ENERGY: // Regenerate energy (rogue) addvalue = 20; break; + case POWER_RUNIC_POWER: + { + float RunicPowerDecreaseRate = sWorld.getRate(RATE_POWER_RUNICPOWER_LOSS); + addvalue = 30 * RunicPowerDecreaseRate; // 3 RunicPower by tick + } break; + case POWER_RUNE: + { + for(uint32 i = 0; i < MAX_RUNES; ++i) + if(uint8 cd = GetRuneCooldown(i)) // if we have cooldown, reduce it... + SetRuneCooldown(i, cd - 1); // ... by 2 sec (because update is every 2 sec) + } break; case POWER_FOCUS: case POWER_HAPPINESS: break; @@ -1947,10 +2019,10 @@ void Player::Regenerate(Powers power) AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) if ((*i)->GetModifier()->m_miscvalue == power) - addvalue *= ((*i)->GetModifierValue() + 100) / 100.0f; + addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f; } - if (power != POWER_RAGE) + if (power != POWER_RAGE && power != POWER_RUNIC_POWER) { curValue += uint32(addvalue); if (curValue > maxValue) @@ -1988,7 +2060,7 @@ void Player::RegenerateHealth() { AuraList const& mModHealthRegenPct = GetAurasByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT); for(AuraList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i) - addvalue *= (100.0f + (*i)->GetModifierValue()) / 100.0f; + addvalue *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f; } else if(HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) addvalue *= GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT) / 100.0f; @@ -2048,21 +2120,27 @@ void Player::SetGameMaster(bool on) setFaction(35); SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM); - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP); + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); ResetContestedPvP(); getHostilRefManager().setOnlineOfflineState(false); CombatStop(); + + SetPhaseMask(PHASEMASK_ANYWHERE,false); // see and visible in all phases } else { + // restore phase + AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE); + SetPhaseMask(!phases.empty() ? phases.front()->GetMiscValue() : PHASEMASK_NORMAL,false); + m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON; setFactionForRace(getRace()); RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM); // restore FFA PvP Server state if(sWorld.IsFFAPvPRealm()) - SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); // restore FFA PvP area state, remove not allowed for GM mounts UpdateArea(m_areaUpdateId); @@ -2126,7 +2204,7 @@ void Player::UninviteFromGroup() group->RemoveInvite(this); - if(group->GetMembersCount() <= 1) // group has just 1 member => disband + if(group->GetMembersCount() <= 1) // group has just 1 member => disband { if(group->IsCreated()) { @@ -2186,7 +2264,7 @@ void Player::GiveXP(uint32 xp, Unit* victim) // handle SPELL_AURA_MOD_XP_PCT auras Unit::AuraList const& ModXPPctAuras = GetAurasByType(SPELL_AURA_MOD_XP_PCT); for(Unit::AuraList::const_iterator i = ModXPPctAuras.begin();i != ModXPPctAuras.end(); ++i) - xp = uint32(xp*(1.0f + (*i)->GetModifierValue() / 100.0f)); + xp = uint32(xp*(1.0f + (*i)->GetModifier()->m_amount / 100.0f)); // XP resting bonus for kill uint32 rested_bonus_xp = victim ? GetXPRestBonus(xp) : 0; @@ -2234,13 +2312,15 @@ void Player::GiveLevel(uint32 level) data << uint32(0); data << uint32(0); data << uint32(0); + data << uint32(0); + data << uint32(0); // end for for(int i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4) data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i))); GetSession()->SendPacket(&data); - SetUInt32Value(PLAYER_NEXT_LEVEL_XP, Trinity::XP::xp_to_level(level)); + SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(level)); //update level, max level of skills if(getLevel()!= level) @@ -2257,6 +2337,7 @@ void Player::GiveLevel(uint32 level) InitTalentForLevel(); InitTaxiNodesForLevel(); + InitGlyphsForLevel(); UpdateAllStats(); @@ -2276,6 +2357,7 @@ void Player::GiveLevel(uint32 level) Pet* pet = GetPet(); if(pet && pet->getPetType()==SUMMON_PET) pet->GivePetLevel(level); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL); } void Player::InitTalentForLevel() @@ -2293,7 +2375,8 @@ void Player::InitTalentForLevel() } else { - uint32 talentPointsForLevel = uint32((level-9)*sWorld.getRate(RATE_TALENT)); + uint32 talentPointsForLevel = CalculateTalentsPoints(); + // if used more that have then reset if(m_usedTalentCount > talentPointsForLevel) { @@ -2320,7 +2403,7 @@ void Player::InitStatsForLevel(bool reapplyMods) objmgr.GetPlayerLevelInfo(getRace(),getClass(),getLevel(),&info); SetUInt32Value(PLAYER_FIELD_MAX_LEVEL, sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) ); - SetUInt32Value(PLAYER_NEXT_LEVEL_XP, Trinity::XP::xp_to_level(getLevel())); + SetUInt32Value(PLAYER_NEXT_LEVEL_XP, objmgr.GetXPForLevel(getLevel())); UpdateSkillsForLevel (); @@ -2370,11 +2453,11 @@ void Player::InitStatsForLevel(bool reapplyMods) SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, 0.0f ); SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f ); - SetUInt32Value(UNIT_FIELD_ATTACK_POWER, 0 ); - SetUInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0 ); + SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0 ); + SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0 ); SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER,0.0f); - SetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0 ); - SetUInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0 ); + SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0 ); + SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS,0 ); SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER,0.0f); // Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset @@ -2412,6 +2495,9 @@ void Player::InitStatsForLevel(bool reapplyMods) SetFloatValue(UNIT_FIELD_POWER_COST_MODIFIER+i,0.0f); SetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,0.0f); } + // Reset no reagent cost field + for(int i = 0; i < 3; i++) + SetUInt32Value(PLAYER_NO_REAGENT_COST_1 + i, 0); // Init data for form but skip reapply item mods for form InitDataForForm(reapplyMods); @@ -2428,15 +2514,18 @@ void Player::InitStatsForLevel(bool reapplyMods) RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_SILENCED | UNIT_FLAG_PACIFIED | - UNIT_FLAG_DISABLE_ROTATE | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED | + UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED | UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_TAXI_FLIGHT ); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE ); // must be set + SetFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_REGENERATE_POWER);// must be set + // cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example. - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_FLAGS_FFA_PVP); + RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST | PLAYER_ALLOW_ONLY_ABILITY); - SetByteValue(UNIT_FIELD_BYTES_1, 2, 0x00); // one form stealth modified bytes + RemoveStandFlags(UNIT_STAND_FLAGS_ALL); // one form stealth modified bytes + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY); // restore if need some important flags SetUInt32Value(PLAYER_FIELD_BYTES2, 0 ); // flags empty by default @@ -2452,10 +2541,14 @@ void Player::InitStatsForLevel(bool reapplyMods) SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE)); SetPower(POWER_FOCUS, 0); SetPower(POWER_HAPPINESS, 0); + SetPower(POWER_RUNIC_POWER, 0); } void Player::SendInitialSpells() { + time_t curTime = time(NULL); + time_t infTime = curTime + MONTH/2; + uint16 spellCount = 0; WorldPacket data(SMSG_INITIAL_SPELLS, (1+2+4*m_spells.size()+2+m_spellCooldowns.size()*(2+2+2+4+4))); @@ -2488,12 +2581,15 @@ void Player::SendInitialSpells() if(!sEntry) continue; + // not send infinity cooldown + if(itr->second.end > infTime) + continue; + data << uint16(itr->first); time_t cooldown = 0; - time_t curTime = time(NULL); if(itr->second.end > curTime) - cooldown = (itr->second.end-curTime)*1000; + cooldown = (itr->second.end-curTime)*IN_MILISECONDS; data << uint16(itr->second.itemid); // cast item id data << uint16(sEntry->Category); // spell category @@ -2584,13 +2680,13 @@ void Player::AddNewMailDeliverTime(time_t deliver_time) } } -bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, uint16 slot_id, bool disabled) +bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); if (!spellInfo) { // do character spell book cleanup (all characters) - if(loading && !learning) // spell load case + if(!IsInWorld() && !learning) // spell load case { sLog.outError("Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.",spell_id); CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id); @@ -2604,7 +2700,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, if(!SpellMgr::IsSpellValid(spellInfo,this,false)) { // do character spell book cleanup (all characters) - if(loading && !learning) // spell load case + if(!IsInWorld() && !learning) // spell load case { sLog.outError("Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.",spell_id); CharacterDatabase.PExecute("DELETE FROM character_spell WHERE spell = '%u'",spell_id); @@ -2617,29 +2713,80 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED; + bool dependent_set = false; bool disabled_case = false; bool superceded_old = false; PlayerSpellMap::iterator itr = m_spells.find(spell_id); if (itr != m_spells.end()) { + uint32 next_active_spell_id = 0; + // fix activate state for non-stackable low rank (and find next spell for !active case) + if(!SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) + { + if(uint32 next = spellmgr.GetNextSpellInChain(spell_id)) + { + if(HasSpell(next)) + { + // high rank already known so this must !active + active = false; + next_active_spell_id = next; + } + } + } + + // not do anything if already known in expected state + if(itr->second->state != PLAYERSPELL_REMOVED && itr->second->active == active && + itr->second->dependent == dependent && itr->second->disabled == disabled) + { + if(!IsInWorld() && !learning) // explicitly load from DB and then exist in it already and set correctly + itr->second->state = PLAYERSPELL_UNCHANGED; + + return false; + } + + // dependent spell known as not dependent, overwrite state + if (itr->second->state != PLAYERSPELL_REMOVED && !itr->second->dependent && dependent) + { + itr->second->dependent = dependent; + if (itr->second->state != PLAYERSPELL_NEW) + itr->second->state = PLAYERSPELL_CHANGED; + dependent_set = true; + } + // update active state for known spell if(itr->second->active != active && itr->second->state != PLAYERSPELL_REMOVED && !itr->second->disabled) { itr->second->active = active; - // loading && !learning == explicitly load from DB and then exist in it already and set correctly - if(loading && !learning) + if(!IsInWorld() && !learning && !dependent_set) // explicitly load from DB and then exist in it already and set correctly itr->second->state = PLAYERSPELL_UNCHANGED; else if(itr->second->state != PLAYERSPELL_NEW) itr->second->state = PLAYERSPELL_CHANGED; - if(!active) + if(active) { - WorldPacket data(SMSG_REMOVED_SPELL, 4); - data << uint16(spell_id); - GetSession()->SendPacket(&data); + if (IsPassiveSpell(spell_id) && IsNeedCastPassiveSpellAtLearn(spellInfo)) + CastSpell (this,spell_id,true); } + else if(IsInWorld()) + { + if(next_active_spell_id) + { + // update spell ranks in spellbook and action bar + WorldPacket data(SMSG_SUPERCEDED_SPELL, (4)); + data << uint16(spell_id); + data << uint16(next_active_spell_id); + GetSession()->SendPacket( &data ); + } + else + { + WorldPacket data(SMSG_REMOVED_SPELL, 4); + data << uint16(spell_id); + GetSession()->SendPacket(&data); + } + } + return active; // learn (show in spell book if active now) } @@ -2668,7 +2815,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, default: // known not saved yet spell (new or modified) { // can be in case spell loading but learned at some previous spell loading - if(loading && !learning) + if(!IsInWorld() && !learning && !dependent_set) itr->second->state = PLAYERSPELL_UNCHANGED; return false; @@ -2683,17 +2830,13 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, { if(TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentPos->talent_id )) { - for(int i=0; i <5; ++i) + for(int i=0; i < MAX_TALENT_RANK; ++i) { // skip learning spell and no rank spell case uint32 rankSpellId = talentInfo->RankID[i]; if(!rankSpellId || rankSpellId==spell_id) continue; - // skip unknown ranks - if(!HasSpell(rankSpellId)) - continue; - removeSpell(rankSpellId); } } @@ -2701,16 +2844,17 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, // non talent spell: learn low ranks (recursive call) else if(uint32 prev_spell = spellmgr.GetPrevSpellInChain(spell_id)) { - if(loading) // at spells loading, no output, but allow save - addSpell(prev_spell,active,true,loading,SPELL_WITHOUT_SLOT_ID,disabled); + if(!IsInWorld() || disabled) // at spells loading, no output, but allow save + addSpell(prev_spell,active,true,true,disabled); else // at normal learning - learnSpell(prev_spell); + learnSpell(prev_spell,true); } PlayerSpell *newspell = new PlayerSpell; - newspell->active = active; - newspell->state = state; - newspell->disabled = disabled; + newspell->state = state; + newspell->active = active; + newspell->dependent = dependent; + newspell->disabled = disabled; // replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible if(newspell->active && !newspell->disabled && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) @@ -2727,7 +2871,7 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, { if(spellmgr.IsHighRankOfSpell(spell_id,itr->first)) { - if(!loading) // not send spell (re-/over-)learn packets at loading + if(IsInWorld()) // not send spell (re-/over-)learn packets at loading { WorldPacket data(SMSG_SUPERCEDED_SPELL, (4)); data << uint16(itr->first); @@ -2737,12 +2881,13 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, // mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new) itr->second->active = false; - itr->second->state = PLAYERSPELL_CHANGED; + if(itr->second->state != PLAYERSPELL_NEW) + itr->second->state = PLAYERSPELL_CHANGED; superceded_old = true; // new spell replace old in action bars and spell book. } else if(spellmgr.IsHighRankOfSpell(itr->first,spell_id)) { - if(!loading) // not send spell (re-/over-)learn packets at loading + if(IsInWorld()) // not send spell (re-/over-)learn packets at loading { WorldPacket data(SMSG_SUPERCEDED_SPELL, (4)); data << uint16(spell_id); @@ -2760,23 +2905,6 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, } } - uint16 tmpslot=slot_id; - - if (tmpslot == SPELL_WITHOUT_SLOT_ID) - { - uint16 maxid = 0; - PlayerSpellMap::iterator itr; - for (itr = m_spells.begin(); itr != m_spells.end(); ++itr) - { - if(itr->second->state == PLAYERSPELL_REMOVED) - continue; - if (itr->second->slotId > maxid) - maxid = itr->second->slotId; - } - tmpslot = maxid + 1; - } - - newspell->slotId = tmpslot; m_spells[spell_id] = newspell; // return false if spell disabled @@ -2796,23 +2924,8 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, // also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks else if (IsPassiveSpell(spell_id)) { - // if spell doesn't require a stance or the player is in the required stance - if( ( !spellInfo->Stances && - spell_id != 5420 && spell_id != 5419 && spell_id != 7376 && - spell_id != 7381 && spell_id != 21156 && spell_id != 21009 && - spell_id != 21178 && spell_id != 33948 && spell_id != 40121 ) || - m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))) || - (spell_id == 5420 && m_form == FORM_TREE) || - (spell_id == 5419 && m_form == FORM_TRAVEL) || - (spell_id == 7376 && m_form == FORM_DEFENSIVESTANCE) || - (spell_id == 7381 && m_form == FORM_BERSERKERSTANCE) || - (spell_id == 21156 && m_form == FORM_BATTLESTANCE)|| - (spell_id == 21178 && (m_form == FORM_BEAR || m_form == FORM_DIREBEAR) ) || - (spell_id == 33948 && m_form == FORM_FLIGHT) || - (spell_id == 40121 && m_form == FORM_FLIGHT_EPIC) ) - //Check CasterAuraStates - if (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState))) - CastSpell(this, spell_id, true); + if(IsNeedCastPassiveSpellAtLearn(spellInfo)) + CastSpell(this, spell_id, true); } else if( IsSpellHaveEffect(spellInfo,SPELL_EFFECT_SKILL_STEP) ) { @@ -2866,10 +2979,8 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, continue; if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL || - // poison special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL - pSkill->id==SKILL_POISONS && _spell_idx->second->max_value==0 || - // lockpicking special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL - pSkill->id==SKILL_LOCKPICKING && _spell_idx->second->max_value==0 ) + // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL + (pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 ) { switch(GetSkillRangeType(pSkill,_spell_idx->second->racemask!=0)) { @@ -2897,37 +3008,71 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool loading, { if(!itr->second.autoLearned) { - if(loading) // at spells loading, no output, but allow save - addSpell(itr->second.spell,true,true,loading); + if(!IsInWorld() || !itr->second.active) // at spells loading, no output, but allow save + addSpell(itr->second.spell,itr->second.active,true,true,false); else // at normal learning - learnSpell(itr->second.spell); + learnSpell(itr->second.spell,true); } } + if(IsInWorld()) + { + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,spell_id); + } + // return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell return active && !disabled && !superceded_old; } -void Player::learnSpell(uint32 spell_id) +bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const +{ + bool need_cast = false; + + switch(spellInfo->Id) + { + // some spells not have stance data expacted cast at form change or present + case 5420: need_cast = (m_form == FORM_TREE); break; + case 5419: need_cast = (m_form == FORM_TRAVEL); break; + case 7376: need_cast = (m_form == FORM_DEFENSIVESTANCE); break; + case 7381: need_cast = (m_form == FORM_BERSERKERSTANCE); break; + case 21156: need_cast = (m_form == FORM_BATTLESTANCE); break; + case 21178: need_cast = (m_form == FORM_BEAR || m_form == FORM_DIREBEAR); break; + case 33948: need_cast = (m_form == FORM_FLIGHT); break; + case 34764: need_cast = (m_form == FORM_FLIGHT); break; + case 40121: need_cast = (m_form == FORM_FLIGHT_EPIC); break; + case 40122: need_cast = (m_form == FORM_FLIGHT_EPIC); break; + // another spells have proper stance data + default: need_cast = !spellInfo->Stances || m_form != 0 && (spellInfo->Stances & (1<<(m_form-1))); break; + } + + //Check CasterAuraStates + return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraState(spellInfo->CasterAuraState))); +} + +void Player::learnSpell(uint32 spell_id, bool dependent) { PlayerSpellMap::iterator itr = m_spells.find(spell_id); bool disabled = (itr != m_spells.end()) ? itr->second->disabled : false; bool active = disabled ? itr->second->active : true; - bool learning = addSpell(spell_id,active); + bool learning = addSpell(spell_id,active,true,dependent,false); // learn all disabled higher ranks (recursive) - SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id); - if (node) + if(disabled) { - PlayerSpellMap::iterator iter = m_spells.find(node->next); - if (disabled && iter != m_spells.end() && iter->second->disabled ) - learnSpell(node->next); + SpellChainNode const* node = spellmgr.GetSpellChainNode(spell_id); + if(node) + { + PlayerSpellMap::iterator iter = m_spells.find(node->next); + if (iter != m_spells.end() && iter->second->disabled ) + learnSpell(node->next,false); + } } - // prevent duplicated entires in spell book - if(!learning) + // prevent duplicated entires in spell book, also not send if not in world (loading) + if(!learning || !IsInWorld ()) return; WorldPacket data(SMSG_LEARNED_SPELL, 4); @@ -2935,7 +3080,7 @@ void Player::learnSpell(uint32 spell_id) GetSession()->SendPacket(&data); } -void Player::removeSpell(uint32 spell_id, bool disabled) +void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_for_low_rank) { PlayerSpellMap::iterator itr = m_spells.find(spell_id); if (itr == m_spells.end()) @@ -2957,10 +3102,8 @@ void Player::removeSpell(uint32 spell_id, bool disabled) for (uint32 i=reqMap.count(spell_id);i>0;i--,itr2++) removeSpell(itr2->second,disabled); - // removing - WorldPacket data(SMSG_REMOVED_SPELL, 4); - data << uint16(spell_id); - GetSession()->SendPacket(&data); + bool cur_active = itr->second->active; + bool cur_dependent = itr->second->dependent; if (disabled) { @@ -3053,10 +3196,8 @@ void Player::removeSpell(uint32 spell_id, bool disabled) continue; if(_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL || - // poison special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL - pSkill->id==SKILL_POISONS && _spell_idx->second->max_value==0 || - // lockpicking special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL - pSkill->id==SKILL_LOCKPICKING && _spell_idx->second->max_value==0 ) + // lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL + (pSkill->id==SKILL_LOCKPICKING || pSkill->id==SKILL_RUNEFORGING) && _spell_idx->second->max_value==0 ) { // not reset skills for professions and racial abilities if( (pSkill->categoryId==SKILL_CATEGORY_SECONDARY || pSkill->categoryId==SKILL_CATEGORY_PROFESSION) && @@ -3074,6 +3215,60 @@ void Player::removeSpell(uint32 spell_id, bool disabled) for(SpellLearnSpellMap::const_iterator itr2 = spell_begin; itr2 != spell_end; ++itr2) removeSpell(itr2->second.spell, disabled); + + // activate lesser rank in spellbook/action bar, and cast it if need + bool prev_activate = false; + + if(uint32 prev_id = spellmgr.GetPrevSpellInChain (spell_id)) + { + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); + + // if talent then lesser rank also talent and need learn + if(talentCosts) + { + //learnSpell (prev_id,false); + } + // if ranked non-stackable spell: need activate lesser rank and update dendence state + else if(cur_active && !SpellMgr::canStackSpellRanks(spellInfo) && spellmgr.GetSpellRank(spellInfo->Id) != 0) + { + // need manually update dependence state (learn spell ignore like attempts) + PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id); + if (prev_itr != m_spells.end()) + { + if(prev_itr->second->dependent != cur_dependent) + { + prev_itr->second->dependent = cur_dependent; + if(prev_itr->second->state != PLAYERSPELL_NEW) + prev_itr->second->state = PLAYERSPELL_CHANGED; + } + + // now re-learn if need re-activate + if(cur_active && !prev_itr->second->active) + { + if(addSpell(prev_id,true,false,prev_itr->second->dependent,prev_itr->second->disabled)) + { + if(update_action_bar_for_low_rank) + { + // downgrade spell ranks in spellbook and action bar + WorldPacket data(SMSG_SUPERCEDED_SPELL, (4)); + data << uint16(spell_id); + data << uint16(prev_id); + GetSession()->SendPacket( &data ); + prev_activate = true; + } + } + } + } + } + } + + // remove from spell book if not replaced by lesser rank + if(!prev_activate) + { + WorldPacket data(SMSG_REMOVED_SPELL, 4); + data << uint16(spell_id); + GetSession()->SendPacket(&data); + } } void Player::RemoveArenaSpellCooldowns() @@ -3088,13 +3283,13 @@ void Player::RemoveArenaSpellCooldowns() SpellEntry const * entry = sSpellStore.LookupEntry(itr->first); // check if spellentry is present and if the cooldown is less than 15 mins if( entry && - entry->RecoveryTime <= 15 * MINUTE * 1000 && - entry->CategoryRecoveryTime <= 15 * MINUTE * 1000 ) + entry->RecoveryTime <= 15 * MINUTE * IN_MILISECONDS && + entry->CategoryRecoveryTime <= 15 * MINUTE * IN_MILISECONDS ) { // notify player WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); data << uint32(itr->first); - data << GetGUID(); + data << uint64(GetGUID()); GetSession()->SendPacket(&data); // remove cooldown m_spellCooldowns.erase(itr); @@ -3119,7 +3314,7 @@ void Player::RemoveAllSpellCooldown() void Player::_LoadSpellCooldowns(QueryResult *result) { - m_spellCooldowns.clear(); + // some cooldowns can be already set at aura loading... //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'",GetGUIDLow()); @@ -3160,17 +3355,20 @@ void Player::_SaveSpellCooldowns() CharacterDatabase.PExecute("DELETE FROM character_spell_cooldown WHERE guid = '%u'", GetGUIDLow()); time_t curTime = time(NULL); + time_t infTime = curTime + MONTH/2; // remove outdated and save active for(SpellCooldowns::iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end();) { if(itr->second.end <= curTime) m_spellCooldowns.erase(itr++); - else + else if(itr->second.end <= infTime) // not save locked cooldowns, it will be reset or set at reload { CharacterDatabase.PExecute("INSERT INTO character_spell_cooldown (guid,spell,item,time) VALUES ('%u', '%u', '%u', '" I64FMTD "')", GetGUIDLow(), itr->first, itr->second.itemid, uint64(itr->second.end)); ++itr; } + else + ++itr; } } @@ -3216,8 +3414,7 @@ bool Player::resetTalents(bool no_cost) CharacterDatabase.PExecute("UPDATE characters set at_login = at_login & ~ %u WHERE guid ='%u'", uint32(AT_LOGIN_RESET_TALENTS), GetGUIDLow()); } - uint32 level = getLevel(); - uint32 talentPointsForLevel = level < 10 ? 0 : uint32((level-9)*sWorld.getRate(RATE_TALENT)); + uint32 talentPointsForLevel = CalculateTalentsPoints(); if (m_usedTalentCount == 0) { @@ -3255,7 +3452,7 @@ bool Player::resetTalents(bool no_cost) if( (getClassMask() & talentTabInfo->ClassMask) == 0 ) continue; - for (int j = 0; j < 5; j++) + for (int j = 0; j < MAX_TALENT_RANK; j++) { for(PlayerSpellMap::iterator itr = GetSpellMap().begin(); itr != GetSpellMap().end();) { @@ -3286,6 +3483,7 @@ bool Player::resetTalents(bool no_cost) if(!no_cost) { ModifyMoney(-(int32)cost); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost); m_resetTalentsCost = cost; m_resetTalentsTime = time(NULL); @@ -3294,19 +3492,14 @@ bool Player::resetTalents(bool no_cost) //FIXME: remove pet before or after unlearn spells? for now after unlearn to allow removing of talent related, pet affecting auras RemovePet(NULL,PET_SAVE_NOT_IN_SLOT, true); - return true; -} - -bool Player::_removeSpell(uint16 spell_id) -{ - PlayerSpellMap::iterator itr = m_spells.find(spell_id); - if (itr != m_spells.end()) + if(m_canTitanGrip) { - delete itr->second; - m_spells.erase(itr); - return true; + m_canTitanGrip = false; + if(sWorld.getConfig(CONFIG_OFFHAND_CHECK_AT_TALENTS_RESET)) + AutoUnequipOffhandIfNeed(); } - return false; + + return true; } Mail* Player::GetMail(uint32 id) @@ -3354,50 +3547,46 @@ void Player::InitVisibleBits() { updateVisualBits.SetCount(PLAYER_END); - // TODO: really implement OWNER_ONLY and GROUP_ONLY. Flags can be found in UpdateFields.h - updateVisualBits.SetBit(OBJECT_FIELD_GUID); updateVisualBits.SetBit(OBJECT_FIELD_TYPE); + updateVisualBits.SetBit(OBJECT_FIELD_ENTRY); updateVisualBits.SetBit(OBJECT_FIELD_SCALE_X); - - updateVisualBits.SetBit(UNIT_FIELD_CHARM); - updateVisualBits.SetBit(UNIT_FIELD_CHARM+1); - - updateVisualBits.SetBit(UNIT_FIELD_SUMMON); - updateVisualBits.SetBit(UNIT_FIELD_SUMMON+1); - - updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY); - updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY+1); - - updateVisualBits.SetBit(UNIT_FIELD_TARGET); - updateVisualBits.SetBit(UNIT_FIELD_TARGET+1); - - updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT); - updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT+1); - + updateVisualBits.SetBit(UNIT_FIELD_CHARM + 0); + updateVisualBits.SetBit(UNIT_FIELD_CHARM + 1); + updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 0); + updateVisualBits.SetBit(UNIT_FIELD_SUMMON + 1); + updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 0); + updateVisualBits.SetBit(UNIT_FIELD_CHARMEDBY + 1); + updateVisualBits.SetBit(UNIT_FIELD_TARGET + 0); + updateVisualBits.SetBit(UNIT_FIELD_TARGET + 1); + updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 0); + updateVisualBits.SetBit(UNIT_FIELD_CHANNEL_OBJECT + 1); + updateVisualBits.SetBit(UNIT_FIELD_BYTES_0); updateVisualBits.SetBit(UNIT_FIELD_HEALTH); updateVisualBits.SetBit(UNIT_FIELD_POWER1); updateVisualBits.SetBit(UNIT_FIELD_POWER2); updateVisualBits.SetBit(UNIT_FIELD_POWER3); updateVisualBits.SetBit(UNIT_FIELD_POWER4); updateVisualBits.SetBit(UNIT_FIELD_POWER5); - + updateVisualBits.SetBit(UNIT_FIELD_POWER6); + updateVisualBits.SetBit(UNIT_FIELD_POWER7); updateVisualBits.SetBit(UNIT_FIELD_MAXHEALTH); updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER1); updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER2); updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER3); updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER4); updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER5); - + updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER6); + updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER7); updateVisualBits.SetBit(UNIT_FIELD_LEVEL); updateVisualBits.SetBit(UNIT_FIELD_FACTIONTEMPLATE); - updateVisualBits.SetBit(UNIT_FIELD_BYTES_0); + updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 0); + updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 1); + updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 2); updateVisualBits.SetBit(UNIT_FIELD_FLAGS); updateVisualBits.SetBit(UNIT_FIELD_FLAGS_2); - for(uint16 i = UNIT_FIELD_AURA; i < UNIT_FIELD_AURASTATE; ++i) - updateVisualBits.SetBit(i); updateVisualBits.SetBit(UNIT_FIELD_AURASTATE); - updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME); + updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 0); updateVisualBits.SetBit(UNIT_FIELD_BASEATTACKTIME + 1); updateVisualBits.SetBit(UNIT_FIELD_BOUNDINGRADIUS); updateVisualBits.SetBit(UNIT_FIELD_COMBATREACH); @@ -3410,10 +3599,12 @@ void Player::InitVisibleBits() updateVisualBits.SetBit(UNIT_DYNAMIC_FLAGS); updateVisualBits.SetBit(UNIT_CHANNEL_SPELL); updateVisualBits.SetBit(UNIT_MOD_CAST_SPEED); + updateVisualBits.SetBit(UNIT_FIELD_BASE_MANA); updateVisualBits.SetBit(UNIT_FIELD_BYTES_2); + updateVisualBits.SetBit(UNIT_FIELD_HOVERHEIGHT); - updateVisualBits.SetBit(PLAYER_DUEL_ARBITER); - updateVisualBits.SetBit(PLAYER_DUEL_ARBITER+1); + updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 0); + updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 1); updateVisualBits.SetBit(PLAYER_FLAGS); updateVisualBits.SetBit(PLAYER_GUILDID); updateVisualBits.SetBit(PLAYER_GUILDRANK); @@ -3424,29 +3615,29 @@ void Player::InitVisibleBits() updateVisualBits.SetBit(PLAYER_GUILD_TIMESTAMP); // PLAYER_QUEST_LOG_x also visible bit on official (but only on party/raid)... - for(uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i+=4) + for(uint16 i = PLAYER_QUEST_LOG_1_1; i < PLAYER_QUEST_LOG_25_2; i += 4) updateVisualBits.SetBit(i); - //Players visible items are not inventory stuff - //431) = 884 (0x374) = main weapon - for(uint16 i = 0; i < EQUIPMENT_SLOT_END; i++) + // Players visible items are not inventory stuff + for(uint16 i = 0; i < EQUIPMENT_SLOT_END; ++i) { - // item creator - updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_CREATOR + (i*MAX_VISIBLE_ITEM_OFFSET) + 0); - updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_CREATOR + (i*MAX_VISIBLE_ITEM_OFFSET) + 1); + uint32 offset = i * MAX_VISIBLE_ITEM_OFFSET; - uint16 visual_base = PLAYER_VISIBLE_ITEM_1_0 + (i*MAX_VISIBLE_ITEM_OFFSET); + // item creator + updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_CREATOR + 0 + offset); + updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_CREATOR + 1 + offset); // item entry - updateVisualBits.SetBit(visual_base + 0); + updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_0 + 0 + offset); - // item enchantment IDs - for(uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j) - updateVisualBits.SetBit(visual_base + 1 + j); + // item enchantments + for(uint8 j = 0; j < MAX_ENCHANTMENT_SLOT; ++j) + updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_0 + 1 + j + offset); // random properties - updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_PROPERTIES + 0 + (i*MAX_VISIBLE_ITEM_OFFSET)); - updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_PROPERTIES + 1 + (i*MAX_VISIBLE_ITEM_OFFSET)); + updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_PROPERTIES + offset); + updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_SEED + offset); + updateVisualBits.SetBit(PLAYER_VISIBLE_ITEM_1_PAD + offset); } updateVisualBits.SetBit(PLAYER_CHOSEN_TITLE); @@ -3464,7 +3655,6 @@ void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) if(target == this) { - for(int i = INVENTORY_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++) { if(m_items[i] == NULL) @@ -3472,7 +3662,7 @@ void Player::BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) m_items[i]->BuildCreateUpdateBlockForPlayer( data, target ); } - for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++) { if(m_items[i] == NULL) continue; @@ -3505,7 +3695,7 @@ void Player::DestroyForPlayer( Player *target ) const m_items[i]->DestroyForPlayer( target ); } - for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++) { if(m_items[i] == NULL) continue; @@ -3517,8 +3707,16 @@ void Player::DestroyForPlayer( Player *target ) const bool Player::HasSpell(uint32 spell) const { - PlayerSpellMap::const_iterator itr = m_spells.find((uint16)spell); - return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED && !itr->second->disabled); + PlayerSpellMap::const_iterator itr = m_spells.find(spell); + return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED && + !itr->second->disabled); +} + +bool Player::HasActiveSpell(uint32 spell) const +{ + PlayerSpellMap::const_iterator itr = m_spells.find(spell); + return (itr != m_spells.end() && itr->second->state != PLAYERSPELL_REMOVED && + itr->second->active && !itr->second->disabled); } TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell) const @@ -3526,22 +3724,22 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell if (!trainer_spell) return TRAINER_SPELL_RED; - if (!trainer_spell->spell) + if (!trainer_spell->learnedSpell) return TRAINER_SPELL_RED; // known spell - if(HasSpell(trainer_spell->spell)) + if(HasSpell(trainer_spell->learnedSpell)) return TRAINER_SPELL_GRAY; // check race/class requirement - if(!IsSpellFitByClassAndRace(trainer_spell->spell)) + if(!IsSpellFitByClassAndRace(trainer_spell->learnedSpell)) return TRAINER_SPELL_RED; // check level requirement - if(getLevel() < trainer_spell->reqlevel) + if(getLevel() < trainer_spell->reqLevel) return TRAINER_SPELL_RED; - if(SpellChainNode const* spell_chain = spellmgr.GetSpellChainNode(trainer_spell->spell)) + if(SpellChainNode const* spell_chain = spellmgr.GetSpellChainNode(trainer_spell->learnedSpell)) { // check prev.rank requirement if(spell_chain->prev && !HasSpell(spell_chain->prev)) @@ -3556,11 +3754,11 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell } // check skill requirement - if(trainer_spell->reqskill && GetBaseSkillValue(trainer_spell->reqskill) < trainer_spell->reqskillvalue) + if(trainer_spell->reqSkill && GetBaseSkillValue(trainer_spell->reqSkill) < trainer_spell->reqSkillValue) return TRAINER_SPELL_RED; // exist, already checked at loading - SpellEntry const* spell = sSpellStore.LookupEntry(trainer_spell->spell); + SpellEntry const* spell = sSpellStore.LookupEntry(trainer_spell->learnedSpell); // secondary prof. or not prof. spell uint32 skill = spell->EffectMiscValue[1]; @@ -3593,27 +3791,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC } // remove from arena teams - uint32 at_id = GetArenaTeamIdFromDB(playerguid,ARENA_TEAM_2v2); - if(at_id != 0) - { - ArenaTeam * at = objmgr.GetArenaTeamById(at_id); - if(at) - at->DelMember(playerguid); - } - at_id = GetArenaTeamIdFromDB(playerguid,ARENA_TEAM_3v3); - if(at_id != 0) - { - ArenaTeam * at = objmgr.GetArenaTeamById(at_id); - if(at) - at->DelMember(playerguid); - } - at_id = GetArenaTeamIdFromDB(playerguid,ARENA_TEAM_5v5); - if(at_id != 0) - { - ArenaTeam * at = objmgr.GetArenaTeamById(at_id); - if(at) - at->DelMember(playerguid); - } + LeaveAllArenaTeams(playerguid); // the player was uninvited already on logout so just remove from group QueryResult *resultGroup = CharacterDatabase.PQuery("SELECT leaderGuid FROM group_member WHERE memberGuid='%u'", guid); @@ -3654,15 +3832,16 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC MailItemsInfo mi; if(has_items) { - QueryResult *resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", mail_id); + // data needs to be at first place for Item::LoadFromDB + QueryResult *resultItems = CharacterDatabase.PQuery("SELECT data,item_guid,item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail_id); if(resultItems) { do { Field *fields2 = resultItems->Fetch(); - uint32 item_guidlow = fields2[0].GetUInt32(); - uint32 item_template = fields2[1].GetUInt32(); + uint32 item_guidlow = fields2[1].GetUInt32(); + uint32 item_template = fields2[2].GetUInt32(); ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_template); if(!itemProto) @@ -3672,7 +3851,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC } Item *pItem = NewItemOrBag(itemProto); - if(!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER))) + if(!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),resultItems)) { pItem->FSetState(ITEM_REMOVED); pItem->SaveToDB(); // it also deletes item object ! @@ -3735,6 +3914,8 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC CharacterDatabase.PExecute("DELETE FROM mail_items WHERE receiver = '%u'",guid); CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u'",guid); CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = '%u'",guid); + CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = '%u'",guid); CharacterDatabase.CommitTransaction(); //LoginDatabase.PExecute("UPDATE realmcharacters SET numchars = numchars - 1 WHERE acctid = %d AND realmid = %d", accountId, realmID); @@ -3765,6 +3946,10 @@ void Player::SetMovement(PlayerMovementType pType) */ void Player::BuildPlayerRepop() { + WorldPacket data(SMSG_PRE_RESURRECT, GetPackGUID().size()); + data.append(GetPackGUID()); + GetSession()->SendPacket(&data); + if(getRace() == RACE_NIGHTELF) CastSpell(this, 20584, true); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) CastSpell(this, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) @@ -3809,7 +3994,8 @@ void Player::BuildPlayerRepop() SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, (float)1.0); //see radius of death player? - SetByteValue(UNIT_FIELD_BYTES_1, 3, PLAYER_STATE_FLAG_ALWAYS_STAND); + // set and clear other + SetByteValue(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND); } void Player::SendDelayResponse(const uint32 ml_seconds) @@ -3854,13 +4040,15 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent)); } + // trigger update zone for alive state zone updates + uint32 newzone, newarea; + GetZoneAndAreaId(newzone,newarea); + UpdateZone(newzone,newarea); + // update visibility //ObjectAccessor::UpdateVisibilityForPlayer(this); SetToNotify(); - // some items limited to specific map - DestroyZoneLimitedItem( true, GetZoneId()); - if(!applySickness) return; @@ -3884,8 +4072,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness) { if(Aura* Aur = GetAura(SPELL_ID_PASSIVE_RESURRECTION_SICKNESS,i)) { - Aur->SetAuraDuration(delta*1000); - Aur->UpdateAuraDuration(); + Aur->SetAuraDurationAndUpdate(delta*IN_MILISECONDS); } } } @@ -3905,7 +4092,7 @@ void Player::KillPlayer() ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable()); // 6 minutes until repop at graveyard - m_deathTimer = 6*MINUTE*1000; + m_deathTimer = 6*MINUTE*IN_MILISECONDS; UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill SendCorpseReclaimDelay(); @@ -3926,8 +4113,7 @@ void Player::CreateCorpse() Corpse *corpse = new Corpse( (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE ); SetPvPDeath(false); - if(!corpse->Create(objmgr.GenerateLowGuid(HIGHGUID_CORPSE), this, GetMapId(), GetPositionX(), - GetPositionY(), GetPositionZ(), GetOrientation())) + if(!corpse->Create(objmgr.GenerateLowGuid(HIGHGUID_CORPSE), this)) { delete corpse; return; @@ -3955,7 +4141,7 @@ void Player::CreateCorpse() flags |= CORPSE_FLAG_HIDE_HELM; if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK)) flags |= CORPSE_FLAG_HIDE_CLOAK; - if(InBattleGround()) + if(InBattleGround() && !InArena()) flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia corpse->SetUInt32Value( CORPSE_FIELD_FLAGS, flags ); @@ -4142,7 +4328,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g DurabilityCostsEntry const *dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel); if(!dcost) { - sLog.outError("ERROR: RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel); + sLog.outError("RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel); return TotalCost; } @@ -4150,7 +4336,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g DurabilityQualityEntry const *dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId); if(!dQualitymodEntry) { - sLog.outError("ERROR: RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId); + sLog.outError("RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId); return TotalCost; } @@ -4231,10 +4417,8 @@ void Player::RepopAtGraveyard() WorldSafeLocsEntry const *ClosestGrave = NULL; // Special handle for battleground maps - BattleGround *bg = sBattleGroundMgr.GetBattleGround(GetBattleGroundId()); - - if(bg && (bg->GetTypeID() == BATTLEGROUND_AB || bg->GetTypeID() == BATTLEGROUND_EY || bg->GetTypeID() == BATTLEGROUND_AV)) - ClosestGrave = bg->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetTeam()); + if( BattleGround *bg = GetBattleGround() ) + ClosestGrave = bg->GetClosestGraveYard(this); else ClosestGrave = objmgr.GetClosestGraveYard( GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam() ); @@ -4395,7 +4579,7 @@ float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const { if(modGroup >= BASEMOD_END || modType > MOD_END) { - sLog.outError("ERROR: trial to access non existed BaseModGroup or wrong BaseModType!"); + sLog.outError("trial to access non existed BaseModGroup or wrong BaseModType!"); return 0.0f; } @@ -4409,7 +4593,7 @@ float Player::GetTotalBaseModValue(BaseModGroup modGroup) const { if(modGroup >= BASEMOD_END) { - sLog.outError("ERROR: wrong BaseModGroup in GetTotalBaseModValue()!"); + sLog.outError("wrong BaseModGroup in GetTotalBaseModValue()!"); return 0.0f; } @@ -4423,7 +4607,7 @@ uint32 Player::GetShieldBlockValue() const { BaseModGroup modGroup = SHIELD_BLOCK_VALUE; - float value = GetTotalBaseModValue(modGroup) + GetStat(STAT_STRENGTH)/20 - 1; + float value = GetTotalBaseModValue(modGroup) + GetStat(STAT_STRENGTH) * 0.5f - 10; value = (value < 0) ? 0 : value; @@ -4612,7 +4796,18 @@ float Player::OCTRegenMPPerSpirit() void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply) { - ApplyModUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, value, apply); + m_baseRatingValue[cr]+=(apply ? value : -value); + + int32 amount = uint32(m_baseRatingValue[cr]); + // Apply bonus from SPELL_AURA_MOD_RATING_FROM_STAT + // stat used stored in miscValueB for this aura + AuraList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT); + for(AuraList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i) + if ((*i)->GetMiscValue() & (1<<cr)) + amount += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetModifier()->m_amount / 100.0f); + if (amount < 0) + amount = 0; + SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, uint32(amount)); float RatingCoeffecient = GetRatingCoefficient(cr); float RatingChange = 0.0f; @@ -4635,16 +4830,13 @@ void Player::ApplyRatingMod(CombatRating cr, int32 value, bool apply) UpdateBlockPercentage(); break; case CR_HIT_MELEE: - RatingChange = value / RatingCoeffecient; - m_modMeleeHitChance += apply ? RatingChange : -RatingChange; + UpdateMeleeHitChances(); break; case CR_HIT_RANGED: - RatingChange = value / RatingCoeffecient; - m_modRangedHitChance += apply ? RatingChange : -RatingChange; + UpdateRangedHitChances(); break; case CR_HIT_SPELL: - RatingChange = value / RatingCoeffecient; - m_modSpellHitChance += apply ? RatingChange : -RatingChange; + UpdateSpellHitChances(); break; case CR_CRIT_MELEE: if(affectStats) @@ -4742,6 +4934,7 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step) new_value = max; SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(new_value,max)); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL); return true; } @@ -4777,7 +4970,7 @@ bool Player::UpdateCraftSkill(uint32 spellid) if(spellEntry && spellEntry->Mechanic==MECHANIC_DISCOVERY) { if(uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->skillId, spellid, this)) - learnSpell(discoveredSpell); + learnSpell(discoveredSpell,false); } uint32 craft_skill_gain = sWorld.getConfig(CONFIG_SKILL_GAIN_CRAFTING); @@ -4804,6 +4997,7 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve case SKILL_HERBALISM: case SKILL_LOCKPICKING: case SKILL_JEWELCRAFTING: + case SKILL_INSCRIPTION: return UpdateSkillPro(SkillId, SkillGainChance(SkillValue, RedLevel+100, RedLevel+50, RedLevel+25)*Multiplicator,gathering_skill_gain); case SKILL_SKINNING: if( sWorld.getConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)==0) @@ -4832,6 +5026,11 @@ bool Player::UpdateFishingSkill() return UpdateSkillPro(SKILL_FISHING,chance*10,gathering_skill_gain); } +// levels sync. with spell requirement for skill levels to learn +// bonus abilities in sSkillLineAbilityStore +// Used only to avoid scan DBC at each skill grow +static uint32 bonusSkillLevels[] = {75,150,225,300,375,450}; + bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) { sLog.outDebug("UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance/10.0); @@ -4866,6 +5065,15 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) new_value = MaxValue; SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(new_value,MaxValue)); + for(uint32* bsl = &bonusSkillLevels[0]; *bsl; ++bsl) + { + if((SkillValue < *bsl && new_value >= *bsl)) + { + learnSkillRewardedSpells( SkillId, new_value); + break; + } + } + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL); sLog.outDebug("Player::UpdateSkillPro Chance=%3.1f%% taken", Chance/10.0); return true; } @@ -4913,22 +5121,8 @@ void Player::UpdateWeaponSkill (WeaponAttackType attType) UpdateAllCritPercentages(); } -void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence) +void Player::UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence) { -/* Not need, this checked on call this func from trigger system - switch(outcome) - { - case MELEE_HIT_CRIT: - case MELEE_HIT_DODGE: - case MELEE_HIT_PARRY: - case MELEE_HIT_BLOCK: - case MELEE_HIT_BLOCK_CRIT: - return; - - default: - break; - } -*/ uint32 plevel = getLevel(); // if defense than pVictim == attacker uint32 greylevel = Trinity::XP::GetGrayLevel(plevel); uint32 moblevel = pVictim->getLevelForTarget(this); @@ -5025,7 +5219,7 @@ void Player::UpdateSkillsToMaxSkillsForLevel() if (GetUInt32Value(PLAYER_SKILL_INDEX(i))) { uint32 pskill = GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF; - if( IsProfessionSkill(pskill) || pskill == SKILL_RIDING ) + if( IsProfessionOrRidingSkill(pskill)) continue; uint32 data = GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i)); @@ -5053,7 +5247,11 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal) if(i<PLAYER_MAX_SKILLS) //has skill { if(currVal) + { SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal)); + learnSkillRewardedSpells(id, currVal); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL); + } else //remove { // clear skill fields @@ -5061,27 +5259,11 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal) SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),0); SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0); - // remove spells that depend on this skill when removing the skill - for (PlayerSpellMap::const_iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next) - { - ++next; - if(itr->second->state == PLAYERSPELL_REMOVED) - continue; - - SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(itr->first); - SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(itr->first); - - for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) - { - if (_spell_idx->second->skillId == id) - { - // this may remove more than one spell (dependents) - removeSpell(itr->first); - next = m_spells.begin(); - break; - } - } - } + // remove all spells that related to this skill + for (uint32 j=0; j<sSkillLineAbilityStore.GetNumRows(); ++j) + if(SkillLineAbilityEntry const *pAbility = sSkillLineAbilityStore.LookupEntry(j)) + if (pAbility->skillId==id) + removeSpell(spellmgr.GetFirstSpellInChain(pAbility->spellId)); } } else if(currVal) //add @@ -5101,6 +5283,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal) else SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0)); SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(currVal,maxVal)); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL); // apply skill bonuses SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0); @@ -5118,7 +5301,7 @@ void Player::SetSkill(uint32 id, uint16 currVal, uint16 maxVal) (*i)->ApplyModifier(true); // Learn all spells for skill - learnSkillRewardedSpells(id); + learnSkillRewardedSpells(id, currVal); return; } } @@ -5216,6 +5399,22 @@ uint16 Player::GetPureSkillValue(uint32 skill) const return 0; } +int16 Player::GetSkillPermBonusValue(uint32 skill) const +{ + if(!skill) + return 0; + + for (int i = 0; i < PLAYER_MAX_SKILLS; i++) + { + if ((GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF) == skill) + { + return SKILL_PERM_BONUS(GetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i))); + } + } + + return 0; +} + int16 Player::GetSkillTempBonusValue(uint32 skill) const { if(!skill) @@ -5256,12 +5455,12 @@ void Player::SendInitialActionButtons() sLog.outDetail( "Action Buttons for '%u' Initialized", GetGUIDLow() ); } -void Player::addActionButton(const uint8 button, const uint16 action, const uint8 type, const uint8 misc) +bool Player::addActionButton(const uint8 button, const uint16 action, const uint8 type, const uint8 misc) { if(button >= MAX_ACTION_BUTTONS) { sLog.outError( "Action %u not added into button %u for player %s: button must be < 132", action, button, GetName() ); - return; + return false; } // check cheating with adding non-known spells to action bar @@ -5270,13 +5469,13 @@ void Player::addActionButton(const uint8 button, const uint16 action, const uint if(!sSpellStore.LookupEntry(action)) { sLog.outError( "Action %u not added into button %u for player %s: spell not exist", action, button, GetName() ); - return; + return false; } if(!HasSpell(action)) { sLog.outError( "Action %u not added into button %u for player %s: player don't known this spell", action, button, GetName() ); - return; + return false; } } @@ -5294,6 +5493,7 @@ void Player::addActionButton(const uint8 button, const uint16 action, const uint }; sLog.outDetail( "Player '%u' Added Action '%u' to Button '%u'", GetGUIDLow(), action, button ); + return true; } void Player::removeActionButton(uint8 button) @@ -5371,17 +5571,17 @@ void Player::SaveRecallPosition() void Player::SendMessageToSet(WorldPacket *data, bool self, bool to_possessor) { - MapManager::Instance().GetMap(GetMapId(), this)->MessageBroadcast(this, data, self, to_possessor); + GetMap()->MessageBroadcast(this, data, self, to_possessor); } void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool to_possessor) { - MapManager::Instance().GetMap(GetMapId(), this)->MessageDistBroadcast(this, data, dist, self, to_possessor); + GetMap()->MessageDistBroadcast(this, data, dist, self, to_possessor); } void Player::SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool to_possessor, bool own_team_only) { - MapManager::Instance().GetMap(GetMapId(), this)->MessageDistBroadcast(this, data, dist, self, to_possessor, own_team_only); + GetMap()->MessageDistBroadcast(this, data, dist, self, to_possessor, own_team_only); } void Player::SendDirectMessage(WorldPacket *data) @@ -5397,14 +5597,14 @@ void Player::CheckExploreSystem() if (isInFlight()) return; - uint16 areaFlag=MapManager::Instance().GetBaseMap(GetMapId())->GetAreaFlag(GetPositionX(),GetPositionY()); + uint16 areaFlag=MapManager::Instance().GetBaseMap(GetMapId())->GetAreaFlag(GetPositionX(),GetPositionY(),GetPositionZ()); if(areaFlag==0xffff) return; int offset = areaFlag / 32; if(offset >= 128) { - sLog.outError("ERROR: Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < 64 ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset); + sLog.outError("Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < 128 ).",areaFlag,GetPositionX(),GetPositionY(),offset,offset); return; } @@ -5415,6 +5615,8 @@ void Player::CheckExploreSystem() { SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val)); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA); + AreaTableEntry const *p = GetAreaEntryByAreaFlagAndMap(areaFlag,GetMapId()); if(!p) { @@ -5511,6 +5713,7 @@ void Player::SendFactionState(FactionState const* faction) const { WorldPacket data(SMSG_SET_FACTION_STANDING, (16)); // last check 2.4.0 data << (float) 0; // unk 2.4.0 + data << (uint8) 0; // wotlk 8634 data << (uint32) 1; // count // for data << (uint32) faction->ReputationListID; @@ -5520,6 +5723,12 @@ void Player::SendFactionState(FactionState const* faction) const } } +void Player::SendFactionStates() const +{ + for(FactionStateList::const_iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr) + SendFactionState(&(itr->second)); +} + void Player::SendInitialReputations() { WorldPacket data(SMSG_INITIALIZE_FACTIONS, (4+128*5)); @@ -5553,13 +5762,17 @@ void Player::SendInitialReputations() GetSession()->SendPacket(&data); } -FactionState const* Player::GetFactionState( FactionEntry const* factionEntry) const +void Player::SetFactionAtWar( RepListID repListID, bool on ) { - FactionStateList::const_iterator itr = m_factions.find(factionEntry->reputationListID); - if (itr != m_factions.end()) - return &itr->second; + FactionStateList::iterator itr = m_factions.find(repListID); + if (itr == m_factions.end()) + return; - return NULL; + // always invisible or hidden faction can't change war state + if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) ) + return; + + SetFactionAtWar(&itr->second,on); } void Player::SetFactionAtWar(FactionState* faction, bool atWar) @@ -5580,6 +5793,15 @@ void Player::SetFactionAtWar(FactionState* faction, bool atWar) faction->Changed = true; } +void Player::SetFactionInactive( RepListID repListID, bool on ) +{ + FactionStateList::iterator itr = m_factions.find(repListID); + if (itr == m_factions.end()) + return; + + SetFactionInactive(&itr->second,on); +} + void Player::SetFactionInactive(FactionState* faction, bool inactive) { // always invisible or hidden faction can't be inactive @@ -5598,22 +5820,17 @@ void Player::SetFactionInactive(FactionState* faction, bool inactive) faction->Changed = true; } -void Player::SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId) +void Player::SetFactionVisible(FactionTemplateEntry const*factionTemplateEntry) { - FactionTemplateEntry const*factionTemplateEntry = sFactionTemplateStore.LookupEntry(FactionTemplateId); - - if(!factionTemplateEntry) + if(!factionTemplateEntry->faction) return; - SetFactionVisibleForFactionId(factionTemplateEntry->faction); + if(FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction)) + SetFactionVisible(factionEntry); } -void Player::SetFactionVisibleForFactionId(uint32 FactionId) +void Player::SetFactionVisible(FactionEntry const *factionEntry) { - FactionEntry const *factionEntry = sFactionStore.LookupEntry(FactionId); - if(!factionEntry) - return; - if(factionEntry->reputationListID < 0) return; @@ -5820,28 +6037,10 @@ bool Player::ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 SetFactionVisible(&itr->second); - for( int i = 0; i < MAX_QUEST_LOG_SIZE; i++ ) - { - if(uint32 questid = GetQuestSlotQuestId(i)) - { - Quest const* qInfo = objmgr.GetQuestTemplate(questid); - if( qInfo && qInfo->GetRepObjectiveFaction() == factionEntry->ID ) - { - QuestStatusData& q_status = mQuestStatus[questid]; - if( q_status.m_status == QUEST_STATUS_INCOMPLETE ) - { - if(GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue()) - if ( CanCompleteQuest( questid ) ) - CompleteQuest( questid ); - } - else if( q_status.m_status == QUEST_STATUS_COMPLETE ) - { - if(GetReputation(factionEntry) < qInfo->GetRepObjectiveValue()) - IncompleteQuest( questid ); - } - } - } - } + ReputationChanged(factionEntry); + + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID); SendFactionState(&(itr->second)); @@ -5908,22 +6107,49 @@ bool Player::SetOneFactionReputation(FactionEntry const* factionEntry, int32 sta SetFactionAtWar(&itr->second,true); SendFactionState(&(itr->second)); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION,factionEntry->ID); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION,factionEntry->ID); return true; } return false; } +void Player::ApplyForceReaction( uint32 faction_id,ReputationRank rank,bool apply ) +{ + if(apply) + m_forcedReactions[faction_id] = rank; + else + m_forcedReactions.erase(faction_id); +} + +void Player::SendForceReactions() +{ + WorldPacket data; + data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+m_forcedReactions.size()*(4+4)); + data << uint32(m_forcedReactions.size()); + for(ForcedReactions::const_iterator itr = m_forcedReactions.begin(); itr != m_forcedReactions.end(); ++itr) + { + data << uint32(itr->first); // faction_id (Faction.dbc) + data << uint32(itr->second); // reputation rank + } + SendDirectMessage(&data); +} + //Calculate total reputation percent player gain with quest/creature level int32 Player::CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest) { - // for grey creature kill received 20%, in other case 100. - int32 percent = (!for_quest && (creatureOrQuestLevel <= Trinity::XP::GetGrayLevel(getLevel()))) ? 20 : 100; + float percent = 100.0f; + + float rate = for_quest ? sWorld.getRate(RATE_REPUTATION_LOWLEVEL_QUEST) : sWorld.getRate(RATE_REPUTATION_LOWLEVEL_KILL); + + if(rate != 1.0f && creatureOrQuestLevel <= MaNGOS::XP::GetGrayLevel(getLevel())) + percent *= rate; int32 repMod = GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN); percent += rep > 0 ? repMod : -repMod; - if(percent <=0) + if(percent <= 0.0f) return 0; return int32(sWorld.getRate(RATE_REPUTATION_GAIN)*rep*percent/100); @@ -5985,7 +6211,7 @@ void Player::RewardReputation(Quest const *pQuest) { if(pQuest->RewRepFaction[i] && pQuest->RewRepValue[i] ) { - int32 rep = CalculateReputationGain(pQuest->GetQuestLevel(),pQuest->RewRepValue[i],true); + int32 rep = CalculateReputationGain(GetQuestLevel(pQuest),pQuest->RewRepValue[i],true); FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->RewRepFaction[i]); if(factionEntry) ModifyFactionReputation(factionEntry, rep); @@ -6106,12 +6332,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt victim_guid = 0; // Don't show HK: <rank> message, only log. } - if(k_level <= 5) - k_grey = 0; - else if( k_level <= 39 ) - k_grey = k_level - 5 - k_level/10; - else - k_grey = k_level - 1 - k_level/5; + k_grey = Trinity::XP::GetGrayLevel(k_level); if(v_level<=k_grey) return false; @@ -6147,6 +6368,8 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt if(groupsize > 1) honor /= groupsize; + // apply honor multiplier from aura (not stacking-get highest) + honor = int32(float(honor) * (float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT))+100.0f)/100.0f); honor *= (((float)urand(8,12))/10); // approx honor: 80% - 120% of real honor } @@ -6176,8 +6399,8 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt { // Check if allowed to receive it in current map uint8 MapType = sWorld.getConfig(CONFIG_PVP_TOKEN_MAP_TYPE); - if( (MapType == 1 && !InBattleGround() && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP)) - || (MapType == 2 && !HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP)) + if( (MapType == 1 && !InBattleGround() && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) + || (MapType == 2 && !HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) || (MapType == 3 && !InBattleGround()) ) return true; @@ -6235,24 +6458,18 @@ void Player::ModifyArenaPoints( int32 value ) uint32 Player::GetGuildIdFromDB(uint64 guid) { - std::ostringstream ss; - ss<<"SELECT guildid FROM guild_member WHERE guid='"<<guid<<"'"; - QueryResult *result = CharacterDatabase.Query( ss.str().c_str() ); - if( result ) - { - uint32 v = result->Fetch()[0].GetUInt32(); - delete result; - return v; - } - else + QueryResult* result = CharacterDatabase.PQuery("SELECT guildid FROM guild_member WHERE guid='%u'", GUID_LOPART(guid)); + if(!result) return 0; + + uint32 id = result->Fetch()[0].GetUInt32(); + delete result; + return id; } uint32 Player::GetRankFromDB(uint64 guid) { - std::ostringstream ss; - ss<<"SELECT rank FROM guild_member WHERE guid='"<<guid<<"'"; - QueryResult *result = CharacterDatabase.Query( ss.str().c_str() ); + QueryResult *result = CharacterDatabase.PQuery( "SELECT rank FROM guild_member WHERE guid='%u'", GUID_LOPART(guid) ); if( result ) { uint32 v = result->Fetch()[0].GetUInt32(); @@ -6276,10 +6493,8 @@ uint32 Player::GetArenaTeamIdFromDB(uint64 guid, uint8 type) uint32 Player::GetZoneIdFromDB(uint64 guid) { - std::ostringstream ss; - - ss<<"SELECT zone FROM characters WHERE guid='"<<GUID_LOPART(guid)<<"'"; - QueryResult *result = CharacterDatabase.Query( ss.str().c_str() ); + uint32 guidLow = GUID_LOPART(guid); + QueryResult *result = CharacterDatabase.PQuery( "SELECT zone FROM characters WHERE guid='%u'", guidLow ); if (!result) return 0; Field* fields = result->Fetch(); @@ -6289,22 +6504,19 @@ uint32 Player::GetZoneIdFromDB(uint64 guid) if (!zone) { // stored zone is zero, use generic and slow zone detection - ss.str(""); - ss<<"SELECT map,position_x,position_y FROM characters WHERE guid='"<<GUID_LOPART(guid)<<"'"; - result = CharacterDatabase.Query(ss.str().c_str()); + result = CharacterDatabase.PQuery("SELECT map,position_x,position_y,position_z FROM characters WHERE guid='%u'", guidLow); if( !result ) return 0; fields = result->Fetch(); - uint32 map = fields[0].GetUInt32(); + uint32 map = fields[0].GetUInt32(); float posx = fields[1].GetFloat(); float posy = fields[2].GetFloat(); + float posz = fields[3].GetFloat(); delete result; - zone = MapManager::Instance().GetZoneId(map,posx,posy); + zone = MapManager::Instance().GetZoneId(map,posx,posy,posz); - ss.str(""); - ss << "UPDATE characters SET zone='"<<zone<<"' WHERE guid='"<<GUID_LOPART(guid)<<"'"; - CharacterDatabase.Execute(ss.str().c_str()); + CharacterDatabase.PExecute("UPDATE characters SET zone='%u' WHERE guid='%u'", zone, guidLow); } return zone; @@ -6321,39 +6533,38 @@ void Player::UpdateArea(uint32 newArea) if(area && (area->flags & AREA_FLAG_ARENA)) { if(!isGameMaster()) - SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP); + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } else { // remove ffa flag only if not ffapvp realm // removal in sanctuaries and capitals is handled in zone update - if(HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && !sWorld.IsFFAPvPRealm()) - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP); + if(HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && !sWorld.IsFFAPvPRealm()) + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } UpdateAreaDependentAuras(newArea); } -void Player::UpdateZone(uint32 newZone) +void Player::UpdateZone(uint32 newZone, uint32 newArea) { - uint32 oldZoneId = m_zoneUpdateId; + if(m_zoneUpdateId != newZone) + { + sOutdoorPvPMgr.HandlePlayerLeaveZone(this, m_zoneUpdateId); + sOutdoorPvPMgr.HandlePlayerEnterZone(this, newZone); + SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange... + } + m_zoneUpdateId = newZone; m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL; // zone changed, so area changed as well, update it - UpdateArea(GetAreaId()); + UpdateArea(newArea); AreaTableEntry const* zone = GetAreaEntryByAreaID(newZone); if(!zone) return; - // inform outdoor pvp - if(oldZoneId != m_zoneUpdateId) - { - sOutdoorPvPMgr.HandlePlayerLeaveZone(this, oldZoneId); - sOutdoorPvPMgr.HandlePlayerEnterZone(this, m_zoneUpdateId); - } - if (sWorld.getConfig(CONFIG_WEATHER)) { Weather *wth = sWorld.FindWeather(zone->ID); @@ -6388,15 +6599,15 @@ void Player::UpdateZone(uint32 newZone) pvpInfo.endTimer = time(0); // start toggle-off } - if(zone->flags & AREA_FLAG_SANCTUARY) // in sanctuary + if((zone->flags & AREA_FLAG_SANCTUARY) || zone->mapid == 609) // in sanctuary { - SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY); + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); if(sWorld.IsFFAPvPRealm()) - RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } else { - RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY); + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY); } if(zone->flags & AREA_FLAG_CAPITAL) // in capital city @@ -6406,7 +6617,7 @@ void Player::UpdateZone(uint32 newZone) InnEnter(time(0),GetMapId(),0,0,0); if(sWorld.IsFFAPvPRealm()) - RemoveFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } else // anywhere else { @@ -6420,7 +6631,7 @@ void Player::UpdateZone(uint32 newZone) SetRestType(REST_TYPE_NO); if(sWorld.IsFFAPvPRealm()) - SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } } else // not in tavern (leave city then) @@ -6430,7 +6641,7 @@ void Player::UpdateZone(uint32 newZone) // Set player to FFA PVP when not in rested environment. if(sWorld.IsFFAPvPRealm()) - SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP); } } } @@ -6440,6 +6651,9 @@ void Player::UpdateZone(uint32 newZone) if(isAlive()) DestroyZoneLimitedItem( true, newZone ); + // check some item equip limitations (in result lost CanTitanGrip at talent reset, for example) + AutoUnequipOffhandIfNeed(); + // recent client version not send leave/join channel packets for built-in local channels UpdateLocalChannels( newZone ); @@ -6543,7 +6757,7 @@ void Player::DuelComplete(DuelCompleteType type) } for(size_t i=0; i<auras2remove.size(); i++) - duel->opponent->RemoveAurasDueToSpell(auras2remove[i]); + duel->opponent->RemoveAurasByCasterSpell(auras2remove[i], GetGUID(), AURA_REMOVE_BY_DELETE); auras2remove.clear(); AuraMap const& auras = GetAuras(); @@ -6553,7 +6767,7 @@ void Player::DuelComplete(DuelCompleteType type) auras2remove.push_back(i->second->GetId()); } for(size_t i=0; i<auras2remove.size(); i++) - RemoveAurasDueToSpell(auras2remove[i]); + RemoveAurasByCasterSpell(auras2remove[i], duel->opponent->GetGUID(), AURA_REMOVE_BY_DELETE); // cleanup combo points if(GetComboTarget()==duel->opponent->GetGUID()) @@ -6600,7 +6814,12 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply) sLog.outDetail("applying mods for item %u ",item->GetGUIDLow()); - uint32 attacktype = Player::GetAttackBySlot(slot); + uint8 attacktype = Player::GetAttackBySlot(slot); + + //check disarm only on mod apply to allow remove item mods + if (apply && !CanUseAttackType(attacktype) ) + return; + if(attacktype < MAX_ATTACK) _ApplyWeaponDependentAuraMods(item,WeaponAttackType(attacktype),apply); @@ -6618,19 +6837,43 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply) sLog.outDebug("_ApplyItemMods complete."); } -void Player::_ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply) +void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool apply) { if(slot >= INVENTORY_SLOT_BAG_END || !proto) return; - for (int i = 0; i < 10; i++) + for (int i = 0; i < MAX_ITEM_PROTO_STATS; ++i) { - float val = float (proto->ItemStat[i].ItemStatValue); + uint32 statType = 0; + int32 val = 0; + + if(proto->ScalingStatDistribution) + { + if(ScalingStatDistributionEntry const *ssd = sScalingStatDistributionStore.LookupEntry(proto->ScalingStatDistribution)) + { + statType = ssd->StatMod[i]; + + if(uint32 modifier = ssd->Modifier[i]) + { + uint32 level = ((getLevel() > ssd->MaxLevel) ? ssd->MaxLevel : getLevel()); + if(ScalingStatValuesEntry const *ssv = sScalingStatValuesStore.LookupEntry(level)) + { + uint32 multiplier = ssv->Multiplier[proto->GetScalingStatValuesColumn()]; + val = (multiplier * modifier) / 10000; + } + } + } + } + else + { + statType = proto->ItemStat[i].ItemStatType; + val = proto->ItemStat[i].ItemStatValue; + } - if(val==0) + if(val == 0) continue; - switch (proto->ItemStat[i].ItemStatType) + switch (statType) { case ITEM_MOD_MANA: HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply); @@ -6748,6 +6991,32 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply) case ITEM_MOD_EXPERTISE_RATING: ApplyRatingMod(CR_EXPERTISE, int32(val), apply); break; + case ITEM_MOD_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply); + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); + break; + case ITEM_MOD_RANGED_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply); + break; + case ITEM_MOD_FERAL_ATTACK_POWER: + ApplyFeralAPBonus(int32(val), apply); + break; + case ITEM_MOD_SPELL_HEALING_DONE: + ApplySpellHealingBonus(int32(val), apply); + break; + case ITEM_MOD_SPELL_DAMAGE_DONE: + ApplySpellDamageBonus(int32(val), apply); + break; + case ITEM_MOD_MANA_REGENERATION: + ApplyManaRegenBonus(int32(val), apply); + break; + case ITEM_MOD_ARMOR_PENETRATION_RATING: + ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply); + break; + case ITEM_MOD_SPELL_POWER: + ApplySpellHealingBonus(int32(val), apply); + ApplySpellDamageBonus(int32(val), apply); + break; } } @@ -6802,7 +7071,15 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply) SetBaseWeaponDamage(attType, MAXDAMAGE, damage); } - if(!IsUseEquipedWeapon(slot==EQUIPMENT_SLOT_MAINHAND)) + // Druids get feral AP bonus from weapon dps + if(getClass() == CLASS_DRUID) + { + int32 feral_bonus = proto->getFeralBonus(); + if (feral_bonus > 0) + ApplyFeralAPBonus(feral_bonus, apply); + } + + if(IsInFeralForm() || !CanUseAttackType(attType)) return; if (proto->Delay) @@ -6851,7 +7128,7 @@ void Player::_ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attac if (item->IsFitToSpellRequirements(aura->GetSpellProto())) { - HandleBaseModValue(mod, FLAT_MOD, float (aura->GetModifierValue()), apply); + HandleBaseModValue(mod, FLAT_MOD, float (aura->GetModifier()->m_amount), apply); } } @@ -6885,7 +7162,7 @@ void Player::_ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType att if (item->IsFitToSpellRequirements(aura->GetSpellProto())) { - HandleStatModifier(unitMod, unitModType, float(aura->GetModifierValue()),apply); + HandleStatModifier(unitMod, unitModType, float(aura->GetModifier()->m_amount),apply); } } @@ -6898,7 +7175,7 @@ void Player::ApplyItemEquipSpell(Item *item, bool apply, bool form_change) if(!proto) return; - for (int i = 0; i < 5; i++) + for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { _Spell const& spellData = proto->Spells[i]; @@ -6924,7 +7201,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply if(apply) { // Cannot be used in this stance/form - if(GetErrorAtShapeshiftedCast(spellInfo, m_form)!=0) + if(GetErrorAtShapeshiftedCast(spellInfo, m_form) != SPELL_CAST_OK) return; if(form_change) // check aura active state from other form @@ -6958,7 +7235,7 @@ void Player::ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply if(form_change) // check aura compatibility { // Cannot be used in this stance/form - if(GetErrorAtShapeshiftedCast(spellInfo, m_form)==0) + if(GetErrorAtShapeshiftedCast(spellInfo, m_form)==SPELL_CAST_OK) return; // and remove only not compatible at form change } @@ -7011,7 +7288,7 @@ void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attTy if (!Target || Target == this ) return; - for (int i = 0; i < 5; i++) + for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { _Spell const& spellData = proto->Spells[i]; @@ -7039,7 +7316,7 @@ void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attTy if(spellData.SpellPPMRate) { uint32 WeaponSpeed = GetAttackTime(attType); - chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate); + chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo); } else if(chance > 100.0f) { @@ -7080,6 +7357,92 @@ void Player::CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attTy } } +void Player::CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex) +{ + ItemPrototype const* proto = item->GetProto(); + // special learning case + if(proto->Spells[0].SpellId==SPELL_ID_GENERIC_LEARN || proto->Spells[0].SpellId==SPELL_ID_GENERIC_LEARN_PET) + { + uint32 learn_spell_id = proto->Spells[0].SpellId; + uint32 learning_spell_id = proto->Spells[1].SpellId; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(learn_spell_id); + if(!spellInfo) + { + sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, learn_spell_id); + SendEquipError(EQUIP_ERR_NONE,item,NULL); + return; + } + + Spell *spell = new Spell(this, spellInfo, false); + spell->m_CastItem = item; + spell->m_cast_count = cast_count; //set count of casts + spell->m_currentBasePoints[0] = learning_spell_id; + spell->prepare(&targets); + return; + } + + // use triggered flag only for items with many spell casts and for not first cast + int count = 0; + + // item spells casted at use + for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) + { + _Spell const& spellData = proto->Spells[i]; + + // no spell + if(!spellData.SpellId) + continue; + + // wrong triggering type + if( spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) + continue; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId); + if(!spellInfo) + { + sLog.outError("Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring",proto->ItemId, spellData.SpellId); + continue; + } + + Spell *spell = new Spell(this, spellInfo, (count > 0)); + spell->m_CastItem = item; + spell->m_cast_count = cast_count; // set count of casts + spell->m_glyphIndex = glyphIndex; // glyph index + spell->prepare(&targets); + + ++count; + } + + // Item enchantments spells casted at use + for(int e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot) + { + uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot)); + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!pEnchant) continue; + for (int s=0;s<3;s++) + { + if(pEnchant->type[s]!=ITEM_ENCHANTMENT_TYPE_USE_SPELL) + continue; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(pEnchant->spellid[s]); + if (!spellInfo) + { + sLog.outError("Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]); + continue; + } + + Spell *spell = new Spell(this, spellInfo, (count > 0)); + spell->m_CastItem = item; + spell->m_cast_count = cast_count; // set count of casts + spell->m_glyphIndex = glyphIndex; // glyph index + spell->prepare(&targets); + + ++count; + } + } +} + void Player::_RemoveAllItemMods() { sLog.outDebug("_RemoveAllItemMods start."); @@ -7255,7 +7618,7 @@ void Player::RemovedInsignia(Player* looterPlr) // We have to convert player corpse to bones, not to be able to resurrect there // SpawnCorpseBones isn't handy, 'cos it saves player while he in BG - Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID()); + Corpse *bones = ObjectAccessor::Instance().ConvertCorpseForPlayer(GetGUID(),true); if (!bones) return; @@ -7284,6 +7647,9 @@ void Player::SendLootRelease( uint64 guid ) void Player::SendLoot(uint64 guid, LootType loot_type) { + if (uint64 lguid = GetLootGUID()) + m_session->DoLootRelease(lguid); + Loot *loot = 0; PermissionTypes permission = ALL_PERMISSION; @@ -7322,11 +7688,11 @@ void Player::SendLoot(uint64 guid, LootType loot_type) { sLog.outDebug(" if(lootid)"); loot->clear(); - loot->FillLoot(lootid, LootTemplates_Gameobject, this); + loot->FillLoot(lootid, LootTemplates_Gameobject, this, false); } if(loot_type == LOOT_FISHING) - go->getFishLoot(loot); + go->getFishLoot(loot,this); go->SetLootState(GO_ACTIVATED); } @@ -7349,7 +7715,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) { item->m_lootGenerated = true; loot->clear(); - loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this); + loot->FillLoot(item->GetProto()->DisenchantID, LootTemplates_Disenchant, this,true); } } else if(loot_type == LOOT_PROSPECTING) @@ -7360,7 +7726,18 @@ void Player::SendLoot(uint64 guid, LootType loot_type) { item->m_lootGenerated = true; loot->clear(); - loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this); + loot->FillLoot(item->GetEntry(), LootTemplates_Prospecting, this,true); + } + } + else if(loot_type == LOOT_MILLING) + { + loot = &item->loot; + + if(!item->m_lootGenerated) + { + item->m_lootGenerated = true; + loot->clear(); + loot->FillLoot(item->GetEntry(), LootTemplates_Milling, this,true); } } else @@ -7371,7 +7748,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) { item->m_lootGenerated = true; loot->clear(); - loot->FillLoot(item->GetEntry(), LootTemplates_Item, this); + loot->FillLoot(item->GetEntry(), LootTemplates_Item, this,true); loot->generateMoneyLoot(item->GetProto()->MinMoneyLoot,item->GetProto()->MaxMoneyLoot); } @@ -7395,7 +7772,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) uint32 pLevel = bones->loot.gold; bones->loot.clear(); if(GetBattleGround()->GetTypeID() == BATTLEGROUND_AV) - loot->FillLoot(1, LootTemplates_Creature, this); + loot->FillLoot(1, LootTemplates_Creature, this, true); // It may need a better formula // Now it works like this: lvl10: ~6copper, lvl70: ~9silver bones->loot.gold = (uint32)( urand(50, 150) * 0.016f * pow( ((float)pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY) ); @@ -7431,7 +7808,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) loot->clear(); if (uint32 lootid = creature->GetCreatureInfo()->pickpocketLootId) - loot->FillLoot(lootid, LootTemplates_Pickpocketing, this); + loot->FillLoot(lootid, LootTemplates_Pickpocketing, this, false); // Generate extra money for pick pocket loot const uint32 a = urand(0, creature->getLevel()/2); @@ -7461,7 +7838,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) loot->clear(); if (uint32 lootid = creature->GetCreatureInfo()->lootid) - loot->FillLoot(lootid, LootTemplates_Creature, recipient); + loot->FillLoot(lootid, LootTemplates_Creature, recipient, false); loot->generateMoneyLoot(creature->GetCreatureInfo()->mingold,creature->GetCreatureInfo()->maxgold); @@ -7491,7 +7868,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) if (loot_type == LOOT_SKINNING) { loot->clear(); - loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, this); + loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, this, false); } // set group rights only for loot_type != LOOT_SKINNING else @@ -7525,41 +7902,8 @@ void Player::SendLoot(uint64 guid, LootType loot_type) SetLootGUID(guid); - QuestItemList *q_list = 0; - if (permission != NONE_PERMISSION) - { - QuestItemMap const& lootPlayerQuestItems = loot->GetPlayerQuestItems(); - QuestItemMap::const_iterator itr = lootPlayerQuestItems.find(GetGUIDLow()); - if (itr == lootPlayerQuestItems.end()) - q_list = loot->FillQuestLoot(this); - else - q_list = itr->second; - } - - QuestItemList *ffa_list = 0; - if (permission != NONE_PERMISSION) - { - QuestItemMap const& lootPlayerFFAItems = loot->GetPlayerFFAItems(); - QuestItemMap::const_iterator itr = lootPlayerFFAItems.find(GetGUIDLow()); - if (itr == lootPlayerFFAItems.end()) - ffa_list = loot->FillFFALoot(this); - else - ffa_list = itr->second; - } - - QuestItemList *conditional_list = 0; - if (permission != NONE_PERMISSION) - { - QuestItemMap const& lootPlayerNonQuestNonFFAConditionalItems = loot->GetPlayerNonQuestNonFFAConditionalItems(); - QuestItemMap::const_iterator itr = lootPlayerNonQuestNonFFAConditionalItems.find(GetGUIDLow()); - if (itr == lootPlayerNonQuestNonFFAConditionalItems.end()) - conditional_list = loot->FillNonQuestNonFFAConditionalLoot(this); - else - conditional_list = itr->second; - } - - // LOOT_PICKPOCKETING, LOOT_PROSPECTING, LOOT_DISENCHANTING and LOOT_INSIGNIA unsupported by client, sending LOOT_SKINNING instead - if(loot_type == LOOT_PICKPOCKETING || loot_type == LOOT_DISENCHANTING || loot_type == LOOT_PROSPECTING || loot_type == LOOT_INSIGNIA) + // LOOT_PICKPOCKETING, LOOT_PROSPECTING, LOOT_DISENCHANTING, LOOT_INSIGNIA and LOOT_MILLING unsupported by client, sending LOOT_SKINNING instead + if(loot_type == LOOT_PICKPOCKETING || loot_type == LOOT_DISENCHANTING || loot_type == LOOT_PROSPECTING || loot_type == LOOT_INSIGNIA || loot_type == LOOT_MILLING) loot_type = LOOT_SKINNING; if(loot_type == LOOT_FISHINGHOLE) @@ -7569,7 +7913,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) data << uint64(guid); data << uint8(loot_type); - data << LootView(*loot, q_list, ffa_list, conditional_list, this, permission); + data << LootView(*loot, this, permission); SendDirectMessage(&data); @@ -7602,20 +7946,16 @@ void Player::SendUpdateWorldState(uint32 Field, uint32 Value) GetSession()->SendPacket(&data); } -void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId) +void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) { // data depends on zoneid/mapid... BattleGround* bg = GetBattleGround(); uint16 NumberOfFields = 0; uint32 mapid = GetMapId(); - uint32 zoneid; - if(forceZone) - zoneid = forceZoneId; - else - zoneid = GetZoneId(); OutdoorPvP * pvp = sOutdoorPvPMgr.GetOutdoorPvPToZoneId(zoneid); - uint32 areaid = GetAreaId(); + sLog.outDebug("Sending SMSG_INIT_WORLD_STATES to Map:%u, Zone: %u", mapid, zoneid); + // may be exist better way to do this... switch(zoneid) { @@ -7636,46 +7976,46 @@ void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId) case 1537: case 2257: case 2918: - NumberOfFields = 6; + NumberOfFields = 8; break; case 139: - NumberOfFields = 39; + NumberOfFields = 41; break; case 1377: - NumberOfFields = 13; + NumberOfFields = 15; break; case 2597: - NumberOfFields = 81; + NumberOfFields = 83; break; case 3277: - NumberOfFields = 14; + NumberOfFields = 16; break; case 3358: case 3820: - NumberOfFields = 38; + NumberOfFields = 40; break; case 3483: - NumberOfFields = 25; + NumberOfFields = 27; break; case 3518: - NumberOfFields = 37; + NumberOfFields = 39; break; case 3519: - NumberOfFields = 36; + NumberOfFields = 38; break; case 3521: - NumberOfFields = 35; + NumberOfFields = 37; break; case 3698: case 3702: case 3968: - NumberOfFields = 9; + NumberOfFields = 11; break; case 3703: - NumberOfFields = 9; + NumberOfFields = 11; break; default: - NumberOfFields = 10; + NumberOfFields = 12; break; } @@ -7690,6 +8030,10 @@ void Player::SendInitWorldStates(bool forceZone, uint32 forceZoneId) data << uint32(0x8d5) << uint32(0x0); // 4 data << uint32(0x8d4) << uint32(0x0); // 5 data << uint32(0x8d3) << uint32(0x0); // 6 + // 7 1 - Arena season in progress, 0 - end of season + data << uint32(0xC77) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_IN_PROGRESS)); + // 8 Arena season id + data << uint32(0xF3D) << uint32(sWorld.getConfig(CONFIG_ARENA_SEASON_ID)); if(mapid == 530) // Outland { data << uint32(0x9bf) << uint32(0x0); // 7 @@ -8283,7 +8627,8 @@ uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap // (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ... if(CanDualWield()) slots[1] = EQUIPMENT_SLOT_OFFHAND; - };break; + break; + }; case INVTYPE_SHIELD: slots[0] = EQUIPMENT_SLOT_OFFHAND; break; @@ -8292,6 +8637,8 @@ uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap break; case INVTYPE_2HWEAPON: slots[0] = EQUIPMENT_SLOT_MAINHAND; + if (CanDualWield() && CanTitanGrip()) + slots[1] = EQUIPMENT_SLOT_OFFHAND; break; case INVTYPE_TABARD: slots[0] = EQUIPMENT_SLOT_TABARD; @@ -8312,10 +8659,10 @@ uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap slots[0] = EQUIPMENT_SLOT_RANGED; break; case INVTYPE_BAG: - slots[0] = INVENTORY_SLOT_BAG_1; - slots[1] = INVENTORY_SLOT_BAG_2; - slots[2] = INVENTORY_SLOT_BAG_3; - slots[3] = INVENTORY_SLOT_BAG_4; + slots[0] = INVENTORY_SLOT_BAG_START + 0; + slots[1] = INVENTORY_SLOT_BAG_START + 1; + slots[2] = INVENTORY_SLOT_BAG_START + 2; + slots[3] = INVENTORY_SLOT_BAG_START + 3; break; case INVTYPE_RELIC: { @@ -8337,6 +8684,10 @@ uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap if (pClass == CLASS_WARLOCK) slots[0] = EQUIPMENT_SLOT_RANGED; break; + case ITEM_SUBCLASS_ARMOR_SIGIL: + if (pClass == CLASS_DEATH_KNIGHT) + slots[0] = EQUIPMENT_SLOT_RANGED; + break; } break; } @@ -8362,14 +8713,8 @@ uint8 Player::FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap { if ( slots[i] != NULL_SLOT && !GetItemByPos( INVENTORY_SLOT_BAG_0, slots[i] ) ) { - // in case 2hand equipped weapon offhand slot empty but not free - if(slots[i]==EQUIPMENT_SLOT_OFFHAND) - { - Item* mainItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND ); - if(!mainItem || mainItem->GetProto()->InventoryType != INVTYPE_2HWEAPON) - return slots[i]; - } - else + // in case 2hand equipped weapon (without titan grip) offhand slot empty but not free + if(slots[i]!=EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed()) return slots[i]; } } @@ -8419,7 +8764,7 @@ uint8 Player::CanUnequipItems( uint32 item, uint32 count ) const return EQUIP_ERR_OK; } } - for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++) { pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem->GetEntry() == item ) @@ -8461,7 +8806,7 @@ uint32 Player::GetItemCount( uint32 item, bool inBankAlso, Item* skipItem ) cons if( pItem && pItem != skipItem && pItem->GetEntry() == item ) count += pItem->GetCount(); } - for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem != skipItem && pItem->GetEntry() == item ) @@ -8521,7 +8866,7 @@ Item* Player::GetItemByGuid( uint64 guid ) const if( pItem && pItem->GetGUID() == guid ) return pItem; } - for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem->GetGUID() == guid ) @@ -8567,7 +8912,7 @@ Item* Player::GetItemByPos( uint16 pos ) const Item* Player::GetItemByPos( uint8 bag, uint8 slot ) const { - if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END ) ) + if( bag == INVENTORY_SLOT_BAG_0 && ( slot < BANK_SLOT_BAG_END || slot >= KEYRING_SLOT_START && slot < QUESTBAG_SLOT_END ) ) return m_items[slot]; else if(bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END || bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END ) @@ -8590,14 +8935,14 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable) cons default: return NULL; } - Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot); + Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot); if (!item || item->GetProto()->Class != ITEM_CLASS_WEAPON) return NULL; if(!useable) return item; - if( item->IsBroken() || !IsUseEquipedWeapon(attackType==BASE_ATTACK) ) + if( item->IsBroken() || IsInFeralForm()) return NULL; return item; @@ -8605,7 +8950,7 @@ Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable) cons Item* Player::GetShield(bool useable) const { - Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if (!item || item->GetProto()->Class != ITEM_CLASS_ARMOR) return NULL; @@ -8618,7 +8963,7 @@ Item* Player::GetShield(bool useable) const return item; } -uint32 Player::GetAttackBySlot( uint8 slot ) +uint8 Player::GetAttackBySlot( uint8 slot ) { switch(slot) { @@ -8645,7 +8990,7 @@ bool Player::IsInventoryPos( uint8 bag, uint8 slot ) return true; if( bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END ) return true; - if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_END ) ) + if( bag == INVENTORY_SLOT_BAG_0 && ( slot >= KEYRING_SLOT_START && slot < QUESTBAG_SLOT_END ) ) return true; return false; } @@ -8766,7 +9111,7 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const return true; } } - for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++) { Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && pItem->GetEntry() == item ) @@ -8826,31 +9171,76 @@ bool Player::HasItemCount( uint32 item, uint32 count, bool inBankAlso ) const return false; } -Item* Player::GetItemOrItemWithGemEquipped( uint32 item ) const +bool Player::HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot ) const { - Item *pItem; - for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) + uint32 tempcount = 0; + for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) { - pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetEntry() == item ) - return pItem; + if(i==int(except_slot)) + continue; + + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if( pItem && pItem->GetEntry() == item) + { + tempcount += pItem->GetCount(); + if( tempcount >= count ) + return true; + } } ItemPrototype const *pProto = objmgr.GetItemPrototype(item); if (pProto && pProto->GemProperties) { - for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) + for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) { - pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetProto()->Socket[0].Color ) + if(i==int(except_slot)) + continue; + + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if( pItem && pItem->GetProto()->Socket[0].Color) { - if (pItem->GetGemCountWithID(item) > 0 ) - return pItem; + tempcount += pItem->GetGemCountWithID(item); + if( tempcount >= count ) + return true; } } } - return NULL; + return false; +} + +bool Player::HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot ) const +{ + uint32 tempcount = 0; + for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) + { + if(i==int(except_slot)) + continue; + + Item *pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + if (!pItem) + continue; + + ItemPrototype const *pProto = pItem->GetProto(); + if (!pProto) + continue; + + if (pProto->ItemLimitCategory == limitCategory) + { + tempcount += pItem->GetCount(); + if( tempcount >= count ) + return true; + } + + if( pProto->Socket[0].Color) + { + tempcount += pItem->GetGemCountWithLimitCategory(limitCategory); + if( tempcount >= count ) + return true; + } + } + + return false; } uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count ) const @@ -8864,12 +9254,12 @@ uint8 Player::_CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, } // no maximum - if(pProto->MaxCount == 0) + if(pProto->MaxCount <= 0) return EQUIP_ERR_OK; uint32 curcount = GetItemCount(pProto->ItemId,true,pItem); - if( curcount + count > pProto->MaxCount ) + if (curcount + count > uint32(pProto->MaxCount)) { if(no_space_count) *no_space_count = count +curcount - pProto->MaxCount; @@ -8884,13 +9274,13 @@ bool Player::HasItemTotemCategory( uint32 TotemCategory ) const Item *pItem; for(uint8 i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_ITEM_END; ++i) { - pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + pItem = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory )) return true; } - for(uint8 i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; ++i) + for(uint8 i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; ++i) { - pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + pItem = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i ); if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory )) return true; } @@ -8900,7 +9290,7 @@ bool Player::HasItemTotemCategory( uint32 TotemCategory ) const { for(uint32 j = 0; j < pBag->GetBagSize(); ++j) { - pItem = GetItemByPos( i, j ); + pItem = GetUseableItemByPos( i, j ); if( pItem && IsTotemCategoryCompatiableWith(pItem->GetProto()->TotemCategory,TotemCategory )) return true; } @@ -8928,6 +9318,18 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV if(slot >= KEYRING_SLOT_START && slot < KEYRING_SLOT_START+GetMaxKeyringSize() && !(pProto->BagFamily & BAG_FAMILY_MASK_KEYS)) return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + // vanitypet case (not use, vanity pets stored as spells) + if(slot >= VANITYPET_SLOT_START && slot < VANITYPET_SLOT_END) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + // currencytoken case (disabled until proper implement) + if(slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS)) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + + // guestbag case (not use) + if(slot >= QUESTBAG_SLOT_START && slot < QUESTBAG_SLOT_END) + return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; + // prevent cheating if(slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END || slot >= PLAYER_SLOT_END) return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; @@ -8947,7 +9349,7 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV } // non empty stack with space - need_space = pProto->Stackable; + need_space = pProto->GetMaxStackSize(); } // non empty slot, check item type else @@ -8957,10 +9359,11 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV return EQUIP_ERR_ITEM_CANT_STACK; // check free space - if(pItem2->GetCount() >= pProto->Stackable) + if(pItem2->GetCount() >= pProto->GetMaxStackSize()) return EQUIP_ERR_ITEM_CANT_STACK; - need_space = pProto->Stackable - pItem2->GetCount(); + // free stack space or infinity + need_space = pProto->GetMaxStackSize() - pItem2->GetCount(); } if(need_space > count) @@ -9014,9 +9417,9 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy if( pItem2 ) { - if(pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->Stackable ) + if(pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize()) { - uint32 need_space = pProto->Stackable - pItem2->GetCount(); + uint32 need_space = pProto->GetMaxStackSize() - pItem2->GetCount(); if(need_space > count) need_space = count; @@ -9033,7 +9436,7 @@ uint8 Player::_CanStoreItem_InBag( uint8 bag, ItemPosCountVec &dest, ItemPrototy } else { - uint32 need_space = pProto->Stackable; + uint32 need_space = pProto->GetMaxStackSize(); if(need_space > count) need_space = count; @@ -9071,9 +9474,9 @@ uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, if( pItem2 ) { - if(pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->Stackable ) + if(pItem2->GetEntry() == pProto->ItemId && pItem2->GetCount() < pProto->GetMaxStackSize()) { - uint32 need_space = pProto->Stackable - pItem2->GetCount(); + uint32 need_space = pProto->GetMaxStackSize() - pItem2->GetCount(); if(need_space > count) need_space = count; ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space); @@ -9089,7 +9492,7 @@ uint8 Player::_CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, } else { - uint32 need_space = pProto->Stackable; + uint32 need_space = pProto->GetMaxStackSize(); if(need_space > count) need_space = count; @@ -9168,11 +9571,11 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 if( bag != NULL_BAG ) { // search stack in bag for merge to - if( pProto->Stackable > 1 ) + if( pProto->Stackable != 1 ) { if( bag == INVENTORY_SLOT_BAG_0 ) // inventory { - res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_END,dest,pProto,count,true,pItem,bag,slot); + res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,QUESTBAG_SLOT_END,dest,pProto,count,true,pItem,bag,slot); if(res!=EQUIP_ERR_OK) { if(no_space_count) @@ -9258,6 +9661,44 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 *no_space_count = count + no_similar_count; return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; } + + res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot); + if(res!=EQUIP_ERR_OK) + { + if(no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if(count==0) + { + if(no_similar_count==0) + return EQUIP_ERR_OK; + + if(no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } + else if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) + { + res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot); + if(res!=EQUIP_ERR_OK) + { + if(no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if(count==0) + { + if(no_similar_count==0) + return EQUIP_ERR_OK; + + if(no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } } res = _CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START,INVENTORY_SLOT_ITEM_END,dest,pProto,count,false,pItem,bag,slot); @@ -9306,9 +9747,9 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 // not specific bag or have space for partly store only in specific bag // search stack for merge to - if( pProto->Stackable > 1 ) + if( pProto->Stackable != 1 ) { - res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,KEYRING_SLOT_END,dest,pProto,count,true,pItem,bag,slot); + res = _CanStoreItem_InInventorySlots(KEYRING_SLOT_START,QUESTBAG_SLOT_END,dest,pProto,count,true,pItem,bag,slot); if(res!=EQUIP_ERR_OK) { if(no_space_count) @@ -9406,6 +9847,26 @@ uint8 Player::_CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, uint3 return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; } } + else if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) + { + res = _CanStoreItem_InInventorySlots(CURRENCYTOKEN_SLOT_START,CURRENCYTOKEN_SLOT_END,dest,pProto,count,false,pItem,bag,slot); + if(res!=EQUIP_ERR_OK) + { + if(no_space_count) + *no_space_count = count + no_similar_count; + return res; + } + + if(count==0) + { + if(no_similar_count==0) + return EQUIP_ERR_OK; + + if(no_space_count) + *no_space_count = count + no_similar_count; + return EQUIP_ERR_CANT_CARRY_MORE_OF_THIS; + } + } for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { @@ -9476,10 +9937,12 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const int inv_slot_items[INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START]; int inv_bags[INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START][MAX_BAG_SIZE]; int inv_keys[KEYRING_SLOT_END-KEYRING_SLOT_START]; + int inv_tokens[CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START]; memset(inv_slot_items,0,sizeof(int)*(INVENTORY_SLOT_ITEM_END-INVENTORY_SLOT_ITEM_START)); memset(inv_bags,0,sizeof(int)*(INVENTORY_SLOT_BAG_END-INVENTORY_SLOT_BAG_START)*MAX_BAG_SIZE); memset(inv_keys,0,sizeof(int)*(KEYRING_SLOT_END-KEYRING_SLOT_START)); + memset(inv_tokens,0,sizeof(int)*(CURRENCYTOKEN_SLOT_END-CURRENCYTOKEN_SLOT_START)); for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) { @@ -9501,6 +9964,16 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const } } + for(int i = CURRENCYTOKEN_SLOT_START; i < CURRENCYTOKEN_SLOT_END; i++) + { + pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); + + if (pItem2 && !pItem2->IsInTrade()) + { + inv_tokens[i-CURRENCYTOKEN_SLOT_START] = pItem2->GetCount(); + } + } + for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) { if(Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) @@ -9544,14 +10017,14 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const return res; // search stack for merge to - if( pProto->Stackable > 1 ) + if( pProto->Stackable != 1 ) { bool b_found = false; for(int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; t++) { pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t ); - if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->Stackable ) + if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) { inv_keys[t-KEYRING_SLOT_START] += pItem->GetCount(); b_found = true; @@ -9560,10 +10033,22 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const } if (b_found) continue; + for(int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; t++) + { + pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t ); + if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) + { + inv_tokens[t-CURRENCYTOKEN_SLOT_START] += pItem->GetCount(); + b_found = true; + break; + } + } + if (b_found) continue; + for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; t++) { pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t ); - if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->Stackable ) + if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize()) { inv_slot_items[t-INVENTORY_SLOT_ITEM_START] += pItem->GetCount(); b_found = true; @@ -9580,7 +10065,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const for(uint32 j = 0; j < pBag->GetBagSize(); j++) { pItem2 = GetItemByPos( t, j ); - if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->Stackable ) + if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_bags[t-INVENTORY_SLOT_BAG_START][j] + pItem->GetCount() <= pProto->GetMaxStackSize()) { inv_bags[t-INVENTORY_SLOT_BAG_START][j] += pItem->GetCount(); b_found = true; @@ -9612,6 +10097,23 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const if (b_found) continue; + /* until proper implementation + if(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS) + { + for(uint32 t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t) + { + if( inv_tokens[t-CURRENCYTOKEN_SLOT_START] == 0 ) + { + inv_tokens[t-CURRENCYTOKEN_SLOT_START] = 1; + b_found = true; + break; + } + } + } + + if (b_found) continue; + */ + for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++) { pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t ); @@ -9707,11 +10209,6 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo ItemPrototype const *pProto = pItem->GetProto(); if( pProto ) { - // May be here should be more stronger checks; STUNNED checked - // ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked. - if (not_loading && hasUnitState(UNIT_STAT_STUNNED)) - return EQUIP_ERR_YOU_ARE_STUNNED; - if(pItem->IsBindedNotWith(GetGUID())) return EQUIP_ERR_DONT_OWN_THAT_ITEM; @@ -9720,24 +10217,33 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo if(res != EQUIP_ERR_OK) return res; - // do not allow equipping gear except weapons, offhands, projectiles, relics in - // - combat - // - in-progress arenas - if( !pProto->CanChangeEquipStateInCombat() ) + // check this only in game + if(not_loading) { - if( isInCombat() ) - return EQUIP_ERR_NOT_IN_COMBAT; + // May be here should be more stronger checks; STUNNED checked + // ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked. + if (hasUnitState(UNIT_STAT_STUNNED)) + return EQUIP_ERR_YOU_ARE_STUNNED; + + // do not allow equipping gear except weapons, offhands, projectiles, relics in + // - combat + // - in-progress arenas + if( !pProto->CanChangeEquipStateInCombat() ) + { + if( isInCombat() ) + return EQUIP_ERR_NOT_IN_COMBAT; - if(BattleGround* bg = GetBattleGround()) - if( bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS ) - return EQUIP_ERR_NOT_DURING_ARENA_MATCH; - } + if(BattleGround* bg = GetBattleGround()) + if( bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS ) + return EQUIP_ERR_NOT_DURING_ARENA_MATCH; + } - if(isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer != 0) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err + if(isInCombat()&& pProto->Class == ITEM_CLASS_WEAPON && m_weaponChangeTimer != 0) + return EQUIP_ERR_CANT_DO_RIGHT_NOW; // maybe exist better err - if(IsNonMeleeSpellCasted(false)) - return EQUIP_ERR_CANT_DO_RIGHT_NOW; + if(IsNonMeleeSpellCasted(false)) + return EQUIP_ERR_CANT_DO_RIGHT_NOW; + } uint8 eslot = FindEquipSlot( pProto, slot, swap ); if( eslot == NULL_SLOT ) @@ -9749,33 +10255,9 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo if( !swap && GetItemByPos( INVENTORY_SLOT_BAG_0, eslot ) ) return EQUIP_ERR_NO_EQUIPMENT_SLOT_AVAILABLE; - // check unique-equipped on item - if (pProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED) - { - // there is an equip limit on this item - Item* tItem = GetItemOrItemWithGemEquipped(pProto->ItemId); - if (tItem && (!swap || tItem->GetSlot() != eslot ) ) - return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; - } - - // check unique-equipped on gems - for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) - { - uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); - if(!enchant_id) - continue; - SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if(!enchantEntry) - continue; - - ItemPrototype const* pGem = objmgr.GetItemPrototype(enchantEntry->GemID); - if(pGem && (pGem->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)) - { - Item* tItem = GetItemOrItemWithGemEquipped(enchantEntry->GemID); - if(tItem && (!swap || tItem->GetSlot() != eslot )) - return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; - } - } + // if swap ignore item (equipped also) + if(uint8 res = CanEquipUniqueItem(pItem, swap ? eslot : NULL_SLOT)) + return res; // check unique-equipped special item classes if (pProto->Class == ITEM_CLASS_QUIVER) @@ -9802,33 +10284,42 @@ uint8 Player::CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bo if(eslot == EQUIPMENT_SLOT_OFFHAND) { - if( type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND ) + if (type == INVTYPE_WEAPON || type == INVTYPE_WEAPONOFFHAND) { if(!CanDualWield()) return EQUIP_ERR_CANT_DUAL_WIELD; } - - Item *mainItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND ); - if(mainItem) + else if (type == INVTYPE_2HWEAPON) { - if(mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON) - return EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED; + if(!CanDualWield() || !CanTitanGrip()) + return EQUIP_ERR_CANT_DUAL_WIELD; } + + if(IsTwoHandUsed()) + return EQUIP_ERR_CANT_EQUIP_WITH_TWOHANDED; } // equip two-hand weapon case (with possible unequip 2 items) if( type == INVTYPE_2HWEAPON ) { - if(eslot != EQUIPMENT_SLOT_MAINHAND) + if (eslot == EQUIPMENT_SLOT_OFFHAND) + { + if (!CanTitanGrip()) + return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; + } + else if (eslot != EQUIPMENT_SLOT_MAINHAND) return EQUIP_ERR_ITEM_CANT_BE_EQUIPPED; - // offhand item must can be stored in inventory for offhand item and it also must be unequipped - Item *offItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND ); - ItemPosCountVec off_dest; - if( offItem && (!not_loading || - CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND,false) != EQUIP_ERR_OK || - CanStoreItem( NULL_BAG, NULL_SLOT, off_dest, offItem, false ) != EQUIP_ERR_OK ) ) - return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL; + if (!CanTitanGrip()) + { + // offhand item must can be stored in inventory for offhand item and it also must be unequipped + Item *offItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND ); + ItemPosCountVec off_dest; + if( offItem && (!not_loading || + CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND,false) != EQUIP_ERR_OK || + CanStoreItem( NULL_BAG, NULL_SLOT, off_dest, offItem, false ) != EQUIP_ERR_OK ) ) + return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_INVENTORY_FULL; + } } dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot); return EQUIP_ERR_OK; @@ -9900,29 +10391,17 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p // in specific slot if( bag != NULL_BAG && slot != NULL_SLOT ) { - if( pProto->InventoryType == INVTYPE_BAG ) + if( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) { - Bag *pBag = (Bag*)pItem; - if( pBag ) - { - if( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) - { - if( !HasBankBagSlot( slot ) ) - return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT; - if( uint8 cantuse = CanUseItem( pItem, not_loading ) != EQUIP_ERR_OK ) - return cantuse; - } - else - { - if( !pBag->IsEmpty() ) - return EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG; - } - } - } - else - { - if( slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END ) + if (!pItem->IsBag()) return EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT; + + Bag *pBag = (Bag*)pItem; + if( !HasBankBagSlot( slot ) ) + return EQUIP_ERR_MUST_PURCHASE_THAT_BAG_SLOT; + + if( uint8 cantuse = CanUseItem( pItem, not_loading ) != EQUIP_ERR_OK ) + return cantuse; } res = _CanStoreItem_InSpecificSlot(bag,slot,dest,pProto,count,swap,pItem); @@ -9946,7 +10425,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p } // search stack in bag for merge to - if( pProto->Stackable > 1 ) + if( pProto->Stackable != 1 ) { if( bag == INVENTORY_SLOT_BAG_0 ) { @@ -9998,7 +10477,7 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p // not specific bag or have space for partly store only in specific bag // search stack for merge to - if( pProto->Stackable > 1 ) + if( pProto->Stackable != 1 ) { // in slots res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot); @@ -10286,6 +10765,10 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo pItem->SetSlot( slot ); pItem->SetContainer( NULL ); + // need update known currency + if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) + UpdateKnownCurrencies(pItem->GetEntry(),true); + if( IsInWorld() && update ) { pItem->AddToWorld(); @@ -10454,6 +10937,8 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update ) } } + // only for full equip instead adding to stack + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM, pItem->GetEntry()); return pItem; } @@ -10568,23 +11053,32 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update ) // remove item dependent auras and casts (only weapon and armor slots) if(slot < EQUIPMENT_SLOT_END) + { RemoveItemDependentAurasAndCasts(pItem); - // remove held enchantments - if ( slot == EQUIPMENT_SLOT_MAINHAND ) - { - if (pItem->GetItemSuffixFactor()) + // remove held enchantments, update expertise + if ( slot == EQUIPMENT_SLOT_MAINHAND ) { - pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_3); - pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_4); - } - else - { - pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_0); - pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_1); + if (pItem->GetItemSuffixFactor()) + { + pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_3); + pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_4); + } + else + { + pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_0); + pItem->ClearEnchantment(PROP_ENCHANTMENT_SLOT_1); + } + + UpdateExpertise(BASE_ATTACK); } + else if( slot == EQUIPMENT_SLOT_OFFHAND ) + UpdateExpertise(OFF_ATTACK); } } + // need update known currency + else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) + UpdateKnownCurrencies(pItem->GetEntry(),false); m_items[slot] = NULL; SetUInt64Value((uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot*2)), 0); @@ -10603,11 +11097,6 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update ) pItem->SetSlot( NULL_SLOT ); if( IsInWorld() && update ) pItem->SendUpdateToPlayer( this ); - - if( slot == EQUIPMENT_SLOT_MAINHAND ) - UpdateExpertise(BASE_ATTACK); - else if( slot == EQUIPMENT_SLOT_OFFHAND ) - UpdateExpertise(OFF_ATTACK); } } @@ -10692,9 +11181,18 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update ) // remove item dependent auras and casts (only weapon and armor slots) RemoveItemDependentAurasAndCasts(pItem); + // update expertise + if ( slot == EQUIPMENT_SLOT_MAINHAND ) + UpdateExpertise(BASE_ATTACK); + else if( slot == EQUIPMENT_SLOT_OFFHAND ) + UpdateExpertise(OFF_ATTACK); + // equipment visual show SetVisibleItemSlot(slot,NULL); } + // need update known currency + else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END) + UpdateKnownCurrencies(pItem->GetEntry(),false); m_items[slot] = NULL; } @@ -10717,60 +11215,61 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update ) void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check) { sLog.outDebug( "STORAGE: DestroyItemCount item = %u, count = %u", item, count); - Item *pItem; - ItemPrototype const *pProto; uint32 remcount = 0; // in inventory for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) { - pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetEntry() == item ) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - if( pItem->GetCount() + remcount <= count ) + if (pItem->GetEntry() == item) { - // all items in inventory can unequipped - remcount += pItem->GetCount(); - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + if (pItem->GetCount() + remcount <= count) + { + // all items in inventory can unequipped + remcount += pItem->GetCount(); + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - if(remcount >=count) + if (remcount >=count) + return; + } + else + { + ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); + pItem->SetCount( pItem->GetCount() - count + remcount ); + if (IsInWorld() & update) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); return; - } - else - { - pProto = pItem->GetProto(); - ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); - pItem->SetCount( pItem->GetCount() - count + remcount ); - if( IsInWorld() & update ) - pItem->SendUpdateToPlayer( this ); - pItem->SetState(ITEM_CHANGED, this); - return; + } } } } - for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) + + for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++) { - pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetEntry() == item ) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - if( pItem->GetCount() + remcount <= count ) + if (pItem->GetEntry() == item) { - // all keys can be unequipped - remcount += pItem->GetCount(); - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + if (pItem->GetCount() + remcount <= count) + { + // all keys can be unequipped + remcount += pItem->GetCount(); + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - if(remcount >=count) + if (remcount >=count) + return; + } + else + { + ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); + pItem->SetCount( pItem->GetCount() - count + remcount ); + if (IsInWorld() & update) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); return; - } - else - { - pProto = pItem->GetProto(); - ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); - pItem->SetCount( pItem->GetCount() - count + remcount ); - if( IsInWorld() & update ) - pItem->SendUpdateToPlayer( this ); - pItem->SetState(ITEM_CHANGED, this); - return; + } } } } @@ -10782,27 +11281,28 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq { for(uint32 j = 0; j < pBag->GetBagSize(); j++) { - pItem = pBag->GetItemByPos(j); - if( pItem && pItem->GetEntry() == item ) + if(Item* pItem = pBag->GetItemByPos(j)) { - // all items in bags can be unequipped - if( pItem->GetCount() + remcount <= count ) + if (pItem->GetEntry() == item) { - remcount += pItem->GetCount(); - DestroyItem( i, j, update ); + // all items in bags can be unequipped + if (pItem->GetCount() + remcount <= count) + { + remcount += pItem->GetCount(); + DestroyItem( i, j, update ); - if(remcount >=count) + if (remcount >=count) + return; + } + else + { + ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); + pItem->SetCount( pItem->GetCount() - count + remcount ); + if (IsInWorld() && update) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); return; - } - else - { - pProto = pItem->GetProto(); - ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); - pItem->SetCount( pItem->GetCount() - count + remcount ); - if( IsInWorld() && update ) - pItem->SendUpdateToPlayer( this ); - pItem->SetState(ITEM_CHANGED, this); - return; + } } } } @@ -10812,29 +11312,30 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq // in equipment and bag list for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) { - pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetEntry() == item ) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) { - if( pItem->GetCount() + remcount <= count ) + if (pItem && pItem->GetEntry() == item) { - if(!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK ) + if (pItem->GetCount() + remcount <= count) { - remcount += pItem->GetCount(); - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK ) + { + remcount += pItem->GetCount(); + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - if(remcount >=count) - return; + if (remcount >=count) + return; + } + } + else + { + ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); + pItem->SetCount( pItem->GetCount() - count + remcount ); + if (IsInWorld() & update) + pItem->SendUpdateToPlayer( this ); + pItem->SetState(ITEM_CHANGED, this); + return; } - } - else - { - pProto = pItem->GetProto(); - ItemRemovedQuestCheck( pItem->GetEntry(), count - remcount ); - pItem->SetCount( pItem->GetCount() - count + remcount ); - if( IsInWorld() & update ) - pItem->SendUpdateToPlayer( this ); - pItem->SetState(ITEM_CHANGED, this); - return; } } } @@ -10846,40 +11347,28 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone ) // in inventory for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) - { - Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) ) - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - } - for(int i = KEYRING_SLOT_START; i < KEYRING_SLOT_END; i++) - { - Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) ) - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - } + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone)) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); + + for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++) + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone)) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); // in inventory bags for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - { - Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pBag ) - { + if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) for(uint32 j = 0; j < pBag->GetBagSize(); j++) - { - Item* pItem = pBag->GetItemByPos(j); - if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) ) - DestroyItem( i, j, update); - } - } - } + if (Item* pItem = pBag->GetItemByPos(j)) + if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone)) + DestroyItem( i, j, update); // in equipment and bag list for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) - { - Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone) ) - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - } + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone)) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); } void Player::DestroyConjuredItems( bool update ) @@ -10890,40 +11379,23 @@ void Player::DestroyConjuredItems( bool update ) // in inventory for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++) - { - Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetProto() && - (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) && - (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) ) - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - } + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsConjuredConsumable()) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); // in inventory bags for(int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++) - { - Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pBag ) - { + if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i )) for(uint32 j = 0; j < pBag->GetBagSize(); j++) - { - Item* pItem = pBag->GetItemByPos(j); - if( pItem && pItem->GetProto() && - (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) && - (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) ) - DestroyItem( i, j, update); - } - } - } + if (Item* pItem = pBag->GetItemByPos(j)) + if (pItem->IsConjuredConsumable()) + DestroyItem( i, j, update); // in equipment and bag list for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++) - { - Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ); - if( pItem && pItem->GetProto() && - (pItem->GetProto()->Class == ITEM_CLASS_CONSUMABLE) && - (pItem->GetProto()->Flags & ITEM_FLAGS_CONJURED) ) - DestroyItem( INVENTORY_SLOT_BAG_0, i, update); - } + if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if (pItem->IsConjuredConsumable()) + DestroyItem( INVENTORY_SLOT_BAG_0, i, update); } void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update ) @@ -11079,6 +11551,8 @@ void Player::SwapItem( uint16 src, uint16 dst ) return; } + // SRC checks + if(pSrcItem->m_lootGenerated) // prevent swap looting item { //best error message found for attempting to swap while looting @@ -11089,8 +11563,8 @@ void Player::SwapItem( uint16 src, uint16 dst ) // check unequip potability for equipped items and bank bags if(IsEquipmentPos ( src ) || IsBagPos ( src )) { - // bags can be swapped with empty bag slots - uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst )); + // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later) + uint8 msg = CanUnequipItem( src, !IsBagPos ( src ) || IsBagPos ( dst ) || pDstItem && pDstItem->IsBag() && ((Bag*)pDstItem)->IsEmpty()); if(msg != EQUIP_ERR_OK) { SendEquipError( msg, pSrcItem, pDstItem ); @@ -11105,6 +11579,34 @@ void Player::SwapItem( uint16 src, uint16 dst ) return; } + // DST checks + + if (pDstItem) + { + if(pDstItem->m_lootGenerated) // prevent swap looting item + { + //best error message found for attempting to swap while looting + SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, NULL ); + return; + } + + // check unequip potability for equipped items and bank bags + if(IsEquipmentPos ( dst ) || IsBagPos ( dst )) + { + // bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later) + uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) || pSrcItem->IsBag() && ((Bag*)pSrcItem)->IsEmpty()); + if(msg != EQUIP_ERR_OK) + { + SendEquipError( msg, pSrcItem, pDstItem ); + return; + } + } + } + + // NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions) + // or swap empty bag with another empty or not empty bag (with items exchange) + + // Move case if( !pDstItem ) { if( IsInventoryPos( dst ) ) @@ -11147,140 +11649,187 @@ void Player::SwapItem( uint16 src, uint16 dst ) EquipItem( dest, pSrcItem, true); AutoUnequipOffhandIfNeed(); } + + return; } - else // if (!pDstItem) + + // attempt merge to / fill target item + if(!pSrcItem->IsBag() && !pDstItem->IsBag()) { - if(pDstItem->m_lootGenerated) // prevent swap looting item - { - //best error message found for attempting to swap while looting - SendEquipError( EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, NULL ); + uint8 msg; + ItemPosCountVec sDest; + uint16 eDest; + if( IsInventoryPos( dst ) ) + msg = CanStoreItem( dstbag, dstslot, sDest, pSrcItem, false ); + else if( IsBankPos ( dst ) ) + msg = CanBankItem( dstbag, dstslot, sDest, pSrcItem, false ); + else if( IsEquipmentPos ( dst ) ) + msg = CanEquipItem( dstslot, eDest, pSrcItem, false ); + else return; - } - // check unequip potability for equipped items and bank bags - if(IsEquipmentPos ( dst ) || IsBagPos ( dst )) + // can be merge/fill + if(msg == EQUIP_ERR_OK) { - // bags can be swapped with empty bag slots - uint8 msg = CanUnequipItem( dst, !IsBagPos ( dst ) || IsBagPos ( src ) ); - if(msg != EQUIP_ERR_OK) + if( pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetProto()->GetMaxStackSize()) { - SendEquipError( msg, pSrcItem, pDstItem ); - return; - } - } + RemoveItem(srcbag, srcslot, true); - // attempt merge to / fill target item - { - uint8 msg; - ItemPosCountVec sDest; - uint16 eDest; - if( IsInventoryPos( dst ) ) - msg = CanStoreItem( dstbag, dstslot, sDest, pSrcItem, false ); - else if( IsBankPos ( dst ) ) - msg = CanBankItem( dstbag, dstslot, sDest, pSrcItem, false ); - else if( IsEquipmentPos ( dst ) ) - msg = CanEquipItem( dstslot, eDest, pSrcItem, false ); - else - return; - - // can be merge/fill - if(msg == EQUIP_ERR_OK) - { - if( pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetProto()->Stackable ) + if( IsInventoryPos( dst ) ) + StoreItem( sDest, pSrcItem, true); + else if( IsBankPos ( dst ) ) + BankItem( sDest, pSrcItem, true); + else if( IsEquipmentPos ( dst ) ) { - RemoveItem(srcbag, srcslot, true); - - if( IsInventoryPos( dst ) ) - StoreItem( sDest, pSrcItem, true); - else if( IsBankPos ( dst ) ) - BankItem( sDest, pSrcItem, true); - else if( IsEquipmentPos ( dst ) ) - { - EquipItem( eDest, pSrcItem, true); - AutoUnequipOffhandIfNeed(); - } + EquipItem( eDest, pSrcItem, true); + AutoUnequipOffhandIfNeed(); } - else + } + else + { + pSrcItem->SetCount( pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetProto()->GetMaxStackSize()); + pDstItem->SetCount( pSrcItem->GetProto()->GetMaxStackSize()); + pSrcItem->SetState(ITEM_CHANGED, this); + pDstItem->SetState(ITEM_CHANGED, this); + if( IsInWorld() ) { - pSrcItem->SetCount( pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetProto()->Stackable ); - pDstItem->SetCount( pSrcItem->GetProto()->Stackable ); - pSrcItem->SetState(ITEM_CHANGED, this); - pDstItem->SetState(ITEM_CHANGED, this); - if( IsInWorld() ) - { - pSrcItem->SendUpdateToPlayer( this ); - pDstItem->SendUpdateToPlayer( this ); - } + pSrcItem->SendUpdateToPlayer( this ); + pDstItem->SendUpdateToPlayer( this ); } - return; } + return; } + } - // impossible merge/fill, do real swap - uint8 msg; + // impossible merge/fill, do real swap + uint8 msg; - // check src->dest move possibility - ItemPosCountVec sDest; - uint16 eDest; - if( IsInventoryPos( dst ) ) - msg = CanStoreItem( dstbag, dstslot, sDest, pSrcItem, true ); - else if( IsBankPos( dst ) ) - msg = CanBankItem( dstbag, dstslot, sDest, pSrcItem, true ); - else if( IsEquipmentPos( dst ) ) - { - msg = CanEquipItem( dstslot, eDest, pSrcItem, true ); - if( msg == EQUIP_ERR_OK ) - msg = CanUnequipItem( eDest, true ); - } + // check src->dest move possibility + ItemPosCountVec sDest; + uint16 eDest; + if( IsInventoryPos( dst ) ) + msg = CanStoreItem( dstbag, dstslot, sDest, pSrcItem, true ); + else if( IsBankPos( dst ) ) + msg = CanBankItem( dstbag, dstslot, sDest, pSrcItem, true ); + else if( IsEquipmentPos( dst ) ) + { + msg = CanEquipItem( dstslot, eDest, pSrcItem, true ); + if( msg == EQUIP_ERR_OK ) + msg = CanUnequipItem( eDest, true ); + } - if( msg != EQUIP_ERR_OK ) + if( msg != EQUIP_ERR_OK ) + { + SendEquipError( msg, pSrcItem, pDstItem ); + return; + } + + // check dest->src move possibility + ItemPosCountVec sDest2; + uint16 eDest2; + if( IsInventoryPos( src ) ) + msg = CanStoreItem( srcbag, srcslot, sDest2, pDstItem, true ); + else if( IsBankPos( src ) ) + msg = CanBankItem( srcbag, srcslot, sDest2, pDstItem, true ); + else if( IsEquipmentPos( src ) ) + { + msg = CanEquipItem( srcslot, eDest2, pDstItem, true); + if( msg == EQUIP_ERR_OK ) + msg = CanUnequipItem( eDest2, true); + } + + if( msg != EQUIP_ERR_OK ) + { + SendEquipError( msg, pDstItem, pSrcItem ); + return; + } + + // Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store) + if(pSrcItem->IsBag() && pDstItem->IsBag()) + { + Bag* emptyBag = NULL; + Bag* fullBag = NULL; + if(((Bag*)pSrcItem)->IsEmpty() && !IsBagPos(src)) { - SendEquipError( msg, pSrcItem, pDstItem ); - return; + emptyBag = (Bag*)pSrcItem; + fullBag = (Bag*)pDstItem; } - - // check dest->src move possibility - ItemPosCountVec sDest2; - uint16 eDest2; - if( IsInventoryPos( src ) ) - msg = CanStoreItem( srcbag, srcslot, sDest2, pDstItem, true ); - else if( IsBankPos( src ) ) - msg = CanBankItem( srcbag, srcslot, sDest2, pDstItem, true ); - else if( IsEquipmentPos( src ) ) + else if(((Bag*)pDstItem)->IsEmpty() && !IsBagPos(dst)) { - msg = CanEquipItem( srcslot, eDest2, pDstItem, true); - if( msg == EQUIP_ERR_OK ) - msg = CanUnequipItem( eDest2, true); + emptyBag = (Bag*)pDstItem; + fullBag = (Bag*)pSrcItem; } - if( msg != EQUIP_ERR_OK ) + // bag swap (with items exchange) case + if(emptyBag && fullBag) { - SendEquipError( msg, pDstItem, pSrcItem ); - return; - } + ItemPrototype const* emotyProto = emptyBag->GetProto(); - // now do moves, remove... - RemoveItem(dstbag, dstslot, false); - RemoveItem(srcbag, srcslot, false); + uint32 count = 0; - // add to dest - if( IsInventoryPos( dst ) ) - StoreItem(sDest, pSrcItem, true); - else if( IsBankPos( dst ) ) - BankItem(sDest, pSrcItem, true); - else if( IsEquipmentPos( dst ) ) - EquipItem(eDest, pSrcItem, true); - - // add to src - if( IsInventoryPos( src ) ) - StoreItem(sDest2, pDstItem, true); - else if( IsBankPos( src ) ) - BankItem(sDest2, pDstItem, true); - else if( IsEquipmentPos( src ) ) - EquipItem(eDest2, pDstItem, true); + for(int i=0; i < fullBag->GetBagSize(); ++i) + { + Item *bagItem = fullBag->GetItemByPos(i); + if (!bagItem) + continue; - AutoUnequipOffhandIfNeed(); + ItemPrototype const* bagItemProto = bagItem->GetProto(); + if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emotyProto)) + { + // one from items not go to empry target bag + SendEquipError( EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem ); + return; + } + + ++count; + } + + + if (count > emptyBag->GetBagSize()) + { + // too small targeted bag + SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pSrcItem, pDstItem ); + return; + } + + // Items swap + count = 0; // will pos in new bag + for(int i=0; i< fullBag->GetBagSize(); ++i) + { + Item *bagItem = fullBag->GetItemByPos(i); + if (!bagItem) + continue; + + fullBag->RemoveItem(i, true); + emptyBag->StoreItem(count, bagItem, true); + bagItem->SetState(ITEM_CHANGED, this); + + ++count; + } + } } + + // now do moves, remove... + RemoveItem(dstbag, dstslot, false); + RemoveItem(srcbag, srcslot, false); + + // add to dest + if( IsInventoryPos( dst ) ) + StoreItem(sDest, pSrcItem, true); + else if( IsBankPos( dst ) ) + BankItem(sDest, pSrcItem, true); + else if( IsEquipmentPos( dst ) ) + EquipItem(eDest, pSrcItem, true); + + // add to src + if( IsInventoryPos( src ) ) + StoreItem(sDest2, pDstItem, true); + else if( IsBankPos( src ) ) + BankItem(sDest2, pDstItem, true); + else if( IsEquipmentPos( src ) ) + EquipItem(eDest2, pDstItem, true); + + AutoUnequipOffhandIfNeed(); } void Player::AddItemToBuyBackSlot( Item *pItem ) @@ -11848,6 +12397,40 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a ((Player*)this)->ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply); sLog.outDebug("+ %u EXPERTISE", enchant_amount); break; + case ITEM_MOD_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply); + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); + sLog.outDebug("+ %u ATTACK_POWER", enchant_amount); + break; + case ITEM_MOD_RANGED_ATTACK_POWER: + HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply); + sLog.outDebug("+ %u RANGED_ATTACK_POWER", enchant_amount); + break; + case ITEM_MOD_FERAL_ATTACK_POWER: + ((Player*)this)->ApplyFeralAPBonus(enchant_amount, apply); + sLog.outDebug("+ %u FERAL_ATTACK_POWER", enchant_amount); + break; + case ITEM_MOD_SPELL_HEALING_DONE: + ((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply); + sLog.outDebug("+ %u SPELL_HEALING_DONE", enchant_amount); + break; + case ITEM_MOD_SPELL_DAMAGE_DONE: + ((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply); + sLog.outDebug("+ %u SPELL_DAMAGE_DONE", enchant_amount); + break; + case ITEM_MOD_MANA_REGENERATION: + ((Player*)this)->ApplyManaRegenBonus(enchant_amount, apply); + sLog.outDebug("+ %u MANA_REGENERATION", enchant_amount); + break; + case ITEM_MOD_ARMOR_PENETRATION_RATING: + ((Player*)this)->ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply); + sLog.outDebug("+ %u ARMOR PENETRATION", enchant_amount); + break; + case ITEM_MOD_SPELL_POWER: + ((Player*)this)->ApplySpellHealingBonus(enchant_amount, apply); + ((Player*)this)->ApplySpellDamageBonus(enchant_amount, apply); + sLog.outDebug("+ %u SPELL_POWER", enchant_amount); + break; default: break; } @@ -11871,8 +12454,14 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a } break; } + case ITEM_ENCHANTMENT_TYPE_USE_SPELL: + // processed in Player::CastItemUseSpell + break; + case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET: + // nothing do.. + break; default: - sLog.outError("Unknown item enchantment display type: %d",enchant_display_type); + sLog.outError("Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type); break; } /*switch(enchant_display_type)*/ } /*for*/ @@ -11938,7 +12527,7 @@ void Player::SendNewItem(Item *item, uint32 count, bool received, bool created, data << GetItemCount(item->GetEntry()); // count of items in inventory if (broadcast && GetGroup()) - GetGroup()->BroadcastPacket(&data); + GetGroup()->BroadcastPacket(&data, true); else GetSession()->SendPacket(&data); } @@ -12042,7 +12631,7 @@ void Player::SendPreparedQuest( uint64 guid ) if( pCreature ) { uint32 textid = pCreature->GetNpcTextId(); - GossipText * gossiptext = objmgr.GetGossipText(textid); + GossipText const* gossiptext = objmgr.GetGossipText(textid); if( !gossiptext ) { qe._Delay = 0; //TEXTEMOTE_MESSAGE; //zyg: player emote @@ -12346,8 +12935,6 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) // if not exist then created with set uState==NEW and rewarded=false QuestStatusData& questStatusData = mQuestStatus[quest_id]; - if (questStatusData.uState != QUEST_NEW) - questStatusData.uState = QUEST_CHANGED; // check for repeatable quests status reset questStatusData.m_status = QUEST_STATUS_INCOMPLETE; @@ -12355,21 +12942,22 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) { - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) questStatusData.m_itemcount[i] = 0; } if ( pQuest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO) ) { - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) questStatusData.m_creatureOrGOcount[i] = 0; } GiveQuestSourceItem( pQuest ); - AdjustQuestReqItemCount( pQuest ); + AdjustQuestReqItemCount( pQuest, questStatusData ); if( pQuest->GetRepObjectiveFaction() ) - SetFactionVisibleForFactionId(pQuest->GetRepObjectiveFaction()); + if(FactionEntry const* factionEntry = sFactionStore.LookupEntry(pQuest->GetRepObjectiveFaction())) + SetFactionVisible(factionEntry); uint32 qtime = 0; if( pQuest->HasFlag( QUEST_TRINITY_FLAGS_TIMED ) ) @@ -12378,10 +12966,10 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) // shared timed quest if(questGiver && questGiver->GetTypeId()==TYPEID_PLAYER) - limittime = ((Player*)questGiver)->getQuestStatusMap()[quest_id].m_timer / 1000; + limittime = ((Player*)questGiver)->getQuestStatusMap()[quest_id].m_timer / IN_MILISECONDS; AddTimedQuest( quest_id ); - questStatusData.m_timer = limittime * 1000; + questStatusData.m_timer = limittime * IN_MILISECONDS; qtime = static_cast<uint32>(time(NULL)) + limittime; } else @@ -12389,10 +12977,26 @@ void Player::AddQuest( Quest const *pQuest, Object *questGiver ) SetQuestSlot(log_slot, quest_id, qtime); + if (questStatusData.uState != QUEST_NEW) + questStatusData.uState = QUEST_CHANGED; + //starting initial quest script if(questGiver && pQuest->GetQuestStartScript()!=0) sWorld.ScriptsStart(sQuestStartScripts, pQuest->GetQuestStartScript(), questGiver, this); + // Some spells applied at quest activation + SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,true); + if(saBounds.first != saBounds.second) + { + uint32 zone, area; + GetZoneAndAreaId(zone,area); + + for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area)) + if( !HasAura(itr->second->spellId,0) ) + CastSpell(this,itr->second->spellId,true); + } + UpdateForQuestsGO(); } @@ -12490,10 +13094,20 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver if ( getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) ) GiveXP( XP , NULL ); else - ModifyMoney( int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY)) ); + { + uint32 money = uint32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY)); + ModifyMoney( money ); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, money); + } // Give player extra money if GetRewOrReqMoney > 0 and get ReqMoney if negative - ModifyMoney( pQuest->GetRewOrReqMoney() ); + if(pQuest->GetRewOrReqMoney()) + { + ModifyMoney( pQuest->GetRewOrReqMoney() ); + + if(pQuest->GetRewOrReqMoney() > 0) + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD, pQuest->GetRewOrReqMoney()); + } // honor reward if(pQuest->GetRewHonorableKills()) @@ -12506,6 +13120,12 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver SetTitle(titleEntry); } + if(pQuest->GetBonusTalents()) + { + m_questRewardTalentCount+=pQuest->GetBonusTalents(); + InitTalentForLevel(); + } + // Send reward mail if(pQuest->GetRewMailTemplateId()) { @@ -12537,12 +13157,13 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver Loot questMailLoot; - questMailLoot.FillLoot(pQuest->GetQuestId(), LootTemplates_QuestMail, this); + questMailLoot.FillLoot(pQuest->GetQuestId(), LootTemplates_QuestMail, this,true); // fill mail MailItemsInfo mi; // item list preparing - for(size_t i = 0; mi.size() < MAX_MAIL_ITEMS && i < questMailLoot.items.size(); ++i) + uint32 max_slot = questMailLoot.GetMaxSlotInLootFor(this); + for(uint32 i = 0; mi.size() < MAX_MAIL_ITEMS && i < max_slot; ++i) { if(LootItem* lootitem = questMailLoot.LootItemInSlot(i,this)) { @@ -12554,23 +13175,14 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver } } - for(size_t i = 0; mi.size() < MAX_MAIL_ITEMS && i < questMailLoot.quest_items.size(); ++i) - { - if(LootItem* lootitem = questMailLoot.LootItemInSlot(i+questMailLoot.items.size(),this)) - { - if(Item* item = Item::CreateItem(lootitem->itemid,lootitem->count,this)) - { - item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted - mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item); - } - } - } - WorldSession::SendMailTo(this, mailType, MAIL_STATIONERY_NORMAL, senderGuidOrEntry, GetGUIDLow(), "", 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE,pQuest->GetRewMailDelaySecs(),pQuest->GetRewMailTemplateId()); } if(pQuest->IsDaily()) + { SetDailyQuestStatus(quest_id); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, 1); + } if ( !pQuest->IsRepeatable() ) SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE); @@ -12583,6 +13195,35 @@ void Player::RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver SendQuestReward( pQuest, XP, questGiver ); if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED; + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST); + + uint32 zone = 0; + uint32 area = 0; + + // remove auras from spells with quest reward state limitations + SpellAreaForQuestMapBounds saEndBounds = spellmgr.GetSpellAreaForQuestEndMapBounds(quest_id); + if(saEndBounds.first != saEndBounds.second) + { + GetZoneAndAreaId(zone,area); + + for(SpellAreaForAreaMap::const_iterator itr = saEndBounds.first; itr != saEndBounds.second; ++itr) + if(!itr->second->IsFitToRequirements(this,zone,area)) + RemoveAurasDueToSpell(itr->second->spellId); + } + + // Some spells applied at quest reward + SpellAreaForQuestMapBounds saBounds = spellmgr.GetSpellAreaForQuestMapBounds(quest_id,false); + if(saBounds.first != saBounds.second) + { + if(!zone || !area) + GetZoneAndAreaId(zone,area); + + for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + if(itr->second->autocast && itr->second->IsFitToRequirements(this,zone,area)) + if( !HasAura(itr->second->spellId,0) ) + CastSpell(this,itr->second->spellId,true); + } } void Player::FailQuest( uint32 quest_id ) @@ -12607,8 +13248,9 @@ void Player::FailTimedQuest( uint32 quest_id ) { QuestStatusData& q_status = mQuestStatus[quest_id]; - if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED; q_status.m_timer = 0; + if (q_status.uState != QUEST_NEW) + q_status.uState = QUEST_CHANGED; IncompleteQuest( quest_id ); @@ -13094,18 +13736,18 @@ uint32 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) if( !qInfo ) return 0; - for (int j = 0; j < QUEST_OBJECTIVES_COUNT; j++) + for (int j = 0; j < QUEST_OBJECTIVES_COUNT; ++j) if ( qInfo->ReqCreatureOrGOId[j] == entry ) return mQuestStatus[quest_id].m_creatureOrGOcount[j]; return 0; } -void Player::AdjustQuestReqItemCount( Quest const* pQuest ) +void Player::AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData ) { if ( pQuest->HasFlag( QUEST_TRINITY_FLAGS_DELIVER ) ) { - for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) { uint32 reqitemcount = pQuest->ReqItemCount[i]; if( reqitemcount != 0 ) @@ -13113,9 +13755,8 @@ void Player::AdjustQuestReqItemCount( Quest const* pQuest ) uint32 quest_id = pQuest->GetQuestId(); uint32 curitemcount = GetItemCount(pQuest->ReqItemId[i],true); - QuestStatusData& q_status = mQuestStatus[quest_id]; - q_status.m_itemcount[i] = std::min(curitemcount, reqitemcount); - if (q_status.uState != QUEST_NEW) q_status.uState = QUEST_CHANGED; + questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount); + if (questStatusData.uState != QUEST_NEW) questStatusData.uState = QUEST_CHANGED; } } } @@ -13123,7 +13764,7 @@ void Player::AdjustQuestReqItemCount( Quest const* pQuest ) uint16 Player::FindQuestSlot( uint32 quest_id ) const { - for ( uint16 i = 0; i < MAX_QUEST_LOG_SIZE; i++ ) + for ( uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) if ( GetQuestSlotQuestId(i) == quest_id ) return i; @@ -13171,7 +13812,7 @@ void Player::GroupEventHappens( uint32 questId, WorldObject const* pEventObject void Player::ItemAddedQuestCheck( uint32 entry, uint32 count ) { - for( int i = 0; i < MAX_QUEST_LOG_SIZE; i++ ) + for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if ( questid == 0 ) @@ -13208,11 +13849,12 @@ void Player::ItemAddedQuestCheck( uint32 entry, uint32 count ) } } UpdateForQuestsGO(); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM, entry); } void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count ) { - for( int i = 0; i < MAX_QUEST_LOG_SIZE; i++ ) + for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if(!questid) @@ -13254,7 +13896,8 @@ void Player::ItemRemovedQuestCheck( uint32 entry, uint32 count ) void Player::KilledMonster( uint32 entry, uint64 guid ) { uint32 addkillcount = 1; - for( int i = 0; i < MAX_QUEST_LOG_SIZE; i++ ) + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, entry, addkillcount); + for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if(!questid) @@ -13309,7 +13952,7 @@ void Player::CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id ) bool isCreature = IS_CREATURE_GUID(guid); uint32 addCastCount = 1; - for( int i = 0; i < MAX_QUEST_LOG_SIZE; i++ ) + for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i) { uint32 questid = GetQuestSlotQuestId(i); if(!questid) @@ -13376,7 +14019,7 @@ void Player::CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id ) void Player::TalkedToCreature( uint32 entry, uint64 guid ) { uint32 addTalkCount = 1; - for( int i = 0; i < MAX_QUEST_LOG_SIZE; i++ ) + for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if(!questid) @@ -13431,7 +14074,7 @@ void Player::TalkedToCreature( uint32 entry, uint64 guid ) void Player::MoneyChanged( uint32 count ) { - for( int i = 0; i < MAX_QUEST_LOG_SIZE; i++ ) + for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { uint32 questid = GetQuestSlotQuestId(i); if (!questid) @@ -13459,15 +14102,51 @@ void Player::MoneyChanged( uint32 count ) } } +void Player::ReputationChanged(FactionEntry const* factionEntry ) +{ + for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) + { + if(uint32 questid = GetQuestSlotQuestId(i)) + { + if(Quest const* qInfo = objmgr.GetQuestTemplate(questid)) + { + if(qInfo->GetRepObjectiveFaction() == factionEntry->ID ) + { + QuestStatusData& q_status = mQuestStatus[questid]; + if( q_status.m_status == QUEST_STATUS_INCOMPLETE ) + { + if(GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue()) + if ( CanCompleteQuest( questid ) ) + CompleteQuest( questid ); + } + else if( q_status.m_status == QUEST_STATUS_COMPLETE ) + { + if(GetReputation(factionEntry) < qInfo->GetRepObjectiveValue()) + IncompleteQuest( questid ); + } + } + } + } + } +} + bool Player::HasQuestForItem( uint32 itemid ) const { - for( QuestStatusMap::const_iterator i = mQuestStatus.begin( ); i != mQuestStatus.end( ); ++i ) + for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { - QuestStatusData const& q_status = i->second; + uint32 questid = GetQuestSlotQuestId(i); + if ( questid == 0 ) + continue; + + QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid); + if(qs_itr == mQuestStatus.end()) + continue; + + QuestStatusData const& q_status = qs_itr->second; if (q_status.m_status == QUEST_STATUS_INCOMPLETE) { - Quest const* qinfo = objmgr.GetQuestTemplate(i->first); + Quest const* qinfo = objmgr.GetQuestTemplate(questid); if(!qinfo) continue; @@ -13487,28 +14166,21 @@ bool Player::HasQuestForItem( uint32 itemid ) const for (int j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; j++) { // examined item is a source item - if (qinfo->ReqSourceId[j] == itemid && qinfo->ReqSourceRef[j] > 0 && qinfo->ReqSourceRef[j] <= QUEST_OBJECTIVES_COUNT) + if (qinfo->ReqSourceId[j] == itemid) { - uint32 idx = qinfo->ReqSourceRef[j]-1; + ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid); - // total count of created ReqItems and SourceItems is less than ReqItemCount - if(qinfo->ReqItemId[idx] != 0 && - q_status.m_itemcount[idx] * qinfo->ReqSourceCount[j] + GetItemCount(itemid,true) < qinfo->ReqItemCount[idx] * qinfo->ReqSourceCount[j]) + // 'unique' item + if (pProto->MaxCount && GetItemCount(itemid,true) < pProto->MaxCount) return true; - // total count of casted ReqCreatureOrGOs and SourceItems is less than ReqCreatureOrGOCount - if (qinfo->ReqCreatureOrGOId[idx] != 0) - { - if(q_status.m_creatureOrGOcount[idx] * qinfo->ReqSourceCount[j] + GetItemCount(itemid,true) < qinfo->ReqCreatureOrGOCount[idx] * qinfo->ReqSourceCount[j]) - return true; - } - // spell with SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT (with script) case - else if(qinfo->ReqSpell[idx] != 0) + // allows custom amount drop when not 0 + if (qinfo->ReqSourceCount[j]) { - // not casted and need more reagents/item for use. - if(!q_status.m_explored && GetItemCount(itemid,true) < qinfo->ReqSourceCount[j]) + if (GetItemCount(itemid,true) < qinfo->ReqSourceCount[j]) return true; - } + } else if (GetItemCount(itemid,true) < pProto->Stackable) + return true; } } } @@ -13532,13 +14204,12 @@ void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGive uint32 questid = pQuest->GetQuestId(); sLog.outDebug( "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid ); gameeventmgr.HandleQuestComplete(questid); - WorldPacket data( SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4+4+pQuest->GetRewItemsCount()*8) ); - data << questid; - data << uint32(0x03); + WorldPacket data( SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4) ); + data << uint32(questid); if ( getLevel() < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) ) { - data << XP; + data << uint32(XP); data << uint32(pQuest->GetRewOrReqMoney()); } else @@ -13546,16 +14217,9 @@ void Player::SendQuestReward( Quest const *pQuest, uint32 XP, Object * questGive data << uint32(0); data << uint32(pQuest->GetRewOrReqMoney() + int32(pQuest->GetRewMoneyMaxLevel() * sWorld.getRate(RATE_DROP_MONEY))); } - data << uint32(0); // new 2.3.0, HonorPoints? - data << uint32( pQuest->GetRewItemsCount() ); // max is 5 - for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) - { - if ( pQuest->RewItemId[i] > 0 ) - data << pQuest->RewItemId[i] << pQuest->RewItemCount[i]; - else - data << uint32(0) << uint32(0); - } + data << uint32(10*Trinity::Honor::hk_honor_at_level(getLevel(), pQuest->GetRewHonorableKills())); + data << uint32(pQuest->GetBonusTalents()); // bonus talents GetSession()->SendPacket( &data ); if (pQuest->GetQuestCompleteScript() != 0) @@ -13566,8 +14230,9 @@ void Player::SendQuestFailed( uint32 quest_id ) { if( quest_id ) { - WorldPacket data( SMSG_QUESTGIVER_QUEST_FAILED, 4 ); + WorldPacket data( SMSG_QUESTGIVER_QUEST_FAILED, 4+4 ); data << quest_id; + data << uint32(0); // failed reason (4 for inventory is full) GetSession()->SendPacket( &data ); sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED"); } @@ -13606,10 +14271,10 @@ void Player::SendPushToPartyResponse( Player *pPlayer, uint32 msg ) void Player::SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count ) { - WorldPacket data( SMSG_QUESTUPDATE_ADD_ITEM, (4+4) ); + WorldPacket data( SMSG_QUESTUPDATE_ADD_ITEM, 0 ); sLog.outDebug( "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM" ); - data << pQuest->ReqItemId[item_idx]; - data << count; + //data << pQuest->ReqItemId[item_idx]; + //data << count; GetSession()->SendPacket( &data ); } @@ -13655,7 +14320,7 @@ bool Player::MinimalLoadFromDB( QueryResult *result, uint32 guid ) if(!LoadValues( fields[1].GetString())) { - sLog.outError("ERROR: Player #%d have broken data in `data` field. Can't be loaded.",GUID_LOPART(guid)); + sLog.outError("Player #%d have broken data in `data` field. Can't be loaded for character list.",GUID_LOPART(guid)); if(delete_result) delete result; return false; } @@ -13725,7 +14390,7 @@ void Player::_LoadArenaTeamInfo(QueryResult *result) ArenaTeam* aTeam = objmgr.GetArenaTeamById(arenateamid); if(!aTeam) { - sLog.outError("FATAL: couldn't load arenateam %u", arenateamid); + sLog.outError("Player::_LoadArenaTeamInfo: couldn't load arenateam %u, week %u, season %u, rating %u", arenateamid, played_week, played_season, personal_rating); continue; } uint8 arenaSlot = aTeam->GetSlot(); @@ -13843,13 +14508,13 @@ float Player::GetFloatValueFromDB(uint16 index, uint64 guid) bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) { - //// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [28] [29] 30 31 32 33 - //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points FROM characters WHERE guid = '%u'", guid); + //// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 [28] [29] 30 31 32 33 34 35 36 37 38 39 40 + //QueryResult *result = CharacterDatabase.PQuery("SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points,bgid,bgteam,bgmap,bgx,bgy,bgz,bgo FROM characters WHERE guid = '%u'", guid); QueryResult *result = holder->GetResult(PLAYER_LOGIN_QUERY_LOADFROM); if(!result) { - sLog.outError("ERROR: Player (GUID: %u) not found in table `characters`, can't load. ",guid); + sLog.outError("Player (GUID: %u) not found in table `characters`, can't load. ",guid); return false; } @@ -13861,7 +14526,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) // player should be able to load/delete character only with correct account! if( dbAccountId != GetSession()->GetAccountId() ) { - sLog.outError("ERROR: Player (GUID: %u) loading from wrong account (is: %u, should be: %u)",guid,GetSession()->GetAccountId(),dbAccountId); + sLog.outError("Player (GUID: %u) loading from wrong account (is: %u, should be: %u)",guid,GetSession()->GetAccountId(),dbAccountId); delete result; return false; } @@ -13880,7 +14545,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) if(!LoadValues( fields[2].GetString())) { - sLog.outError("ERROR: Player #%d have broken data in `data` field. Can't be loaded.",GUID_LOPART(guid)); + sLog.outError("Player #%d have broken data in `data` field. Can't be loaded.",GUID_LOPART(guid)); delete result; return false; } @@ -13912,23 +14577,19 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) //Need to call it to initialize m_team (m_team can be calculated from m_race) //Other way is to saves m_team into characters table. setFactionForRace(m_race); - SetCharm(0); + SetMover(this); m_class = fields[5].GetUInt8(); - PlayerInfo const *info = objmgr.GetPlayerInfo(m_race, m_class); - if(!info) - { - sLog.outError("Player have incorrect race/class pair. Can't be loaded."); - delete result; + // load home bind and check in same time class/race pair, it used later for restore broken positions + if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND))) return false; - } InitPrimaryProffesions(); // to max set before any spell loaded + // init saved position, and fix it later if problematic uint32 transGUID = fields[24].GetUInt32(); Relocate(fields[6].GetFloat(),fields[7].GetFloat(),fields[8].GetFloat(),fields[10].GetFloat()); - SetFallInformation(0, fields[8].GetFloat()); SetMapId(fields[9].GetUInt32()); SetDifficulty(fields[32].GetUInt32()); // may be changed in _LoadGroup @@ -13962,10 +14623,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) if(!IsPositionValid()) { - sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); - - SetMapId(info->mapId); - Relocate(info->positionX,info->positionY,info->positionZ,0.0f); + sLog.outError("Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + RelocateToHomebind(); transGUID = 0; @@ -13975,49 +14634,57 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) m_movementInfo.t_o = 0.0f; } - if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND))) - return false; + uint32 bgid = fields[34].GetUInt32(); + uint32 bgteam = fields[35].GetUInt32(); - // load the player's map here if it's not already loaded - Map *map = GetMap(); - if (!map) + if(bgid) //saved in BattleGround { - AreaTrigger const* at = objmgr.GetGoBackTrigger(GetMapId()); - if(at) + SetBattleGroundEntryPoint(fields[36].GetUInt32(),fields[37].GetFloat(),fields[38].GetFloat(),fields[39].GetFloat(),fields[40].GetFloat()); + + // check entry point and fix to homebind if need + MapEntry const* mapEntry = sMapStore.LookupEntry(m_bgEntryPoint.mapid); + if(!mapEntry || mapEntry->Instanceable() || !MapManager::IsValidMapCoord(m_bgEntryPoint)) + SetBattleGroundEntryPoint(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ,0.0f); + + BattleGround *currentBg = sBattleGroundMgr.GetBattleGround(bgid, BATTLEGROUND_TYPE_NONE); + + if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID())) { - SetMapId(at->target_mapId); - Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation()); - sLog.outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).",guid,GetMapId(),GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + BattleGroundQueueTypeId bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType()); + uint32 queueSlot = AddBattleGroundQueueId(bgQueueTypeId); + + SetBattleGroundId(currentBg->GetInstanceID(), currentBg->GetTypeID()); + SetBGTeam(bgteam); + + //join player to battleground group + currentBg->EventPlayerLoggedIn(this, GetGUID()); + currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), bgteam); + + SetInviteForBattleGroundQueueType(bgQueueTypeId,currentBg->GetInstanceID()); } else { - SetMapId(m_homebindMapId); - Relocate(m_homebindX, m_homebindY, m_homebindZ, GetOrientation()); - sLog.outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,GetMapId(),GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + Relocate(GetBattleGroundEntryPoint()); + //RemoveArenaAuras(true); } - - map = GetMap(); - if(!map) + } + else + { + MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId()); + // if server restart after player save in BG or area + // player can have current coordinates in to BG/Arean map, fix this + if(!mapEntry || mapEntry->IsBattleGroundOrArena()) { - sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + // return to BG master + SetMapId(fields[36].GetUInt32()); + Relocate(fields[37].GetFloat(),fields[38].GetFloat(),fields[39].GetFloat(),fields[40].GetFloat()); - SetMapId(info->mapId); - Relocate(info->positionX,info->positionY,info->positionZ,0.0f); - - map = GetMap(); - if(!map) - { - sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); - sLog.outError("CRASH."); - assert(false); - } + // check entry point and fix to homebind if need + mapEntry = sMapStore.LookupEntry(GetMapId()); + if(!mapEntry || mapEntry->IsBattleGroundOrArena() || !IsPositionValid()) + RelocateToHomebind(); } } - // since the player may not be bound to the map yet, make sure subsequent - // getmap calls won't create new maps - SetInstanceId(map->GetInstanceId()); - - SaveRecallPosition(); if (transGUID != 0) { @@ -14032,12 +14699,11 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) // transport size limited m_movementInfo.t_x > 50 || m_movementInfo.t_y > 50 || m_movementInfo.t_z > 50 ) { - sLog.outError("ERROR: Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", + sLog.outError("Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid,GetPositionX()+m_movementInfo.t_x,GetPositionY()+m_movementInfo.t_y, GetPositionZ()+m_movementInfo.t_z,GetOrientation()+m_movementInfo.t_o); - SetMapId(info->mapId); - Relocate(info->positionX,info->positionY,info->positionZ,0.0f); + RelocateToHomebind(); m_movementInfo.t_x = 0.0f; m_movementInfo.t_y = 0.0f; @@ -14054,6 +14720,14 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) { if( (*iter)->GetGUIDLow() == transGUID) { + MapEntry const* transMapEntry = sMapStore.LookupEntry((*iter)->GetMapId()); + // client without expansion support + if(GetSession()->Expansion() < transMapEntry->Expansion()) + { + sLog.outDebug("Player %s using client without required expansion tried login at transport at non accessible map %u", GetName(), (*iter)->GetMapId()); + break; + } + m_transport = *iter; m_transport->AddPassenger(this); SetMapId(m_transport->GetMapId()); @@ -14063,11 +14737,10 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) if(!m_transport) { - sLog.outError("ERROR: Player (guidlow %d) have invalid transport guid (%u). Teleport to default race/class locations.", + sLog.outError("Player (guidlow %d) have problems with transport guid (%u). Teleport to default race/class locations.", guid,transGUID); - SetMapId(info->mapId); - Relocate(info->positionX,info->positionY,info->positionZ,0.0f); + RelocateToHomebind(); m_movementInfo.t_x = 0.0f; m_movementInfo.t_y = 0.0f; @@ -14077,6 +14750,71 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) transGUID = 0; } } + else // not transport case + { + MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId()); + // client without expansion support + if(GetSession()->Expansion() < mapEntry->Expansion()) + { + sLog.outDebug("Player %s using client without required expansion tried login at non accessible map %u", GetName(), GetMapId()); + RelocateToHomebind(); + } + } + + // NOW player must have valid map + // load the player's map here if it's not already loaded + Map *map = GetMap(); + + if (!map) + { + AreaTrigger const* at = objmgr.GetGoBackTrigger(GetMapId()); + if(at) + { + SetMapId(at->target_mapId); + Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation()); + sLog.outError("Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).",guid,GetMapId(),GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + } + else + { + RelocateToHomebind(); + sLog.outError("Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).",guid,GetMapId(),GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + } + + map = GetMap(); + if(!map) + { + sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + delete result; + return false; + + /*SetMapId(info->mapId); + Relocate(info->positionX,info->positionY,info->positionZ,0.0f); + + map = GetMap(); + if(!map) + { + sLog.outError("ERROR: Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.",guid,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + sLog.outError("CRASH."); + assert(false); + }*/ + } + } + + // since the player may not be bound to the map yet, make sure subsequent + // getmap calls won't create new maps + SetInstanceId(map->GetInstanceId()); + + // if the player is in an instance and it has been reset in the meantime teleport him to the entrance + if(GetInstanceId() && !sInstanceSaveManager.GetInstanceSave(GetInstanceId())) + { + AreaTrigger const* at = objmgr.GetMapEntranceTrigger(GetMapId()); + if(at) + Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation); + else + sLog.outError("Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no aretrigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName(), GetGUIDLow(), GetMapId()); + } + + SaveRecallPosition(); time_t now = time(NULL); time_t logoutTime = time_t(fields[16].GetUInt64()); @@ -14127,10 +14865,10 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) uint32 extraflags = fields[25].GetUInt32(); m_stableSlots = fields[26].GetUInt32(); - if(m_stableSlots > 2) + if(m_stableSlots > 4) { - sLog.outError("Player can have not more 2 stable slots, but have in DB %u",uint32(m_stableSlots)); - m_stableSlots = 2; + sLog.outError("Player can have not more 4 stable slots, but have in DB %u",uint32(m_stableSlots)); + m_stableSlots = 4; } m_atLoginFlags = fields[27].GetUInt32(); @@ -14153,35 +14891,17 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) SetUInt32Value(UNIT_CHANNEL_SPELL,0); // clear charm/summon related fields - SetCharm(NULL); - SetPet(NULL); - SetCharmerGUID(NULL); - SetOwnerGUID(NULL); - SetCreatorGUID(NULL); + SetUInt64Value(UNIT_FIELD_CHARM, 0); + SetUInt64Value(UNIT_FIELD_SUMMON, 0); + SetCharmerGUID(0); + SetOwnerGUID(0); + SetCreatorGUID(0); // reset some aura modifiers before aura apply - SetFarSight(NULL); SetUInt32Value(PLAYER_TRACK_CREATURES, 0 ); SetUInt32Value(PLAYER_TRACK_RESOURCES, 0 ); - // reset skill modifiers and set correct unlearn flags - for (uint32 i = 0; i < PLAYER_MAX_SKILLS; i++) - { - SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0); - - // set correct unlearn bit - uint32 id = GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF; - if(!id) continue; - - SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(id); - if(!pSkill) continue; - - // enable unlearn button for primary professions only - if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION) - SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,1)); - else - SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0)); - } + _LoadSkills(); // make sure the unit is considered out of combat for proper loading ClearInCombat(); @@ -14199,6 +14919,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) // reset stats before loading any modifiers InitStatsForLevel(); InitTaxiNodesForLevel(); + InitGlyphsForLevel(); + InitRunes(); // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods() @@ -14206,6 +14928,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) //_LoadMail(); _LoadAuras(holder->GetResult(PLAYER_LOGIN_QUERY_LOADAURAS), time_diff); + _LoadGlyphAuras(); // add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura) if( HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST) ) @@ -14213,14 +14936,14 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) _LoadSpells(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLS)); - // after spell load - InitTalentForLevel(); - learnSkillRewardedSpells(); - // after spell load, learn rewarded spell if need also _LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS)); _LoadDailyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS)); + // after spell and quest load + InitTalentForLevel(); + learnDefaultSpells(); + _LoadTutorials(holder->GetResult(PLAYER_LOGIN_QUERY_LOADTUTORIALS)); // must be before inventory (some items required reputation check) @@ -14238,9 +14961,6 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) m_social = sSocialMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSOCIALLIST), GetGUIDLow()); - //if(!_LoadHomeBind(holder->GetResult(PLAYER_LOGIN_QUERY_LOADHOMEBIND))) - // return false; - // check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES // note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded if(uint32 curTitle = GetUInt32Value(PLAYER_CHOSEN_TITLE)) @@ -14250,7 +14970,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) } // Not finish taxi flight path - if(!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes)) + if(!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam())) { // problems with taxi path loading TaxiNodesEntry const* nodeEntry = NULL; @@ -14260,8 +14980,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) if(!nodeEntry) // don't know taxi start node, to homebind { sLog.outError("Character %u have wrong data in taxi destination list, teleport to homebind.",GetGUIDLow()); - SetMapId(m_homebindMapId); - Relocate( m_homebindX, m_homebindY, m_homebindZ,0.0f); + RelocateToHomebind(); SaveRecallPosition(); // save as recall also to prevent recall and fall from sky } else // have start node, to it @@ -14286,6 +15005,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) // flight will started later } + // has to be called after last Relocate() in Player::LoadFromDB + SetFallInformation(0, GetPositionZ()); + _LoadSpellCooldowns(holder->GetResult(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS)); // Spell code allow apply any auras to dead character in load time in aura/spell/item loading @@ -14319,6 +15041,28 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) break; } + switch(sWorld.getConfig(CONFIG_GM_VISIBLE_STATE)) + { + default: + case 0: SetGMVisible(false); break; // invisible + case 1: break; // visible + case 2: // save state + if(extraflags & PLAYER_EXTRA_GM_INVISIBLE) + SetGMVisible(false); + break; + } + + /*switch(sWorld.getConfig(CONFIG_GM_ACCEPT_TICKETS)) + { + default: + case 0: break; // disable + case 1: SetAcceptTicket(true); break; // enable + case 2: // save state + if(extraflags & PLAYER_EXTRA_GM_ACCEPT_TICKETS) + SetAcceptTicket(true); + break; + }*/ + switch(sWorld.getConfig(CONFIG_GM_CHAT)) { default: @@ -14344,6 +15088,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder ) _LoadDeclinedNames(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES)); + m_achievementMgr.LoadFromDB(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS), holder->GetResult(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS)); + m_achievementMgr.CheckAllAchievementCriteria(); return true; } @@ -14381,9 +15127,15 @@ void Player::_LoadActions(QueryResult *result) uint8 button = fields[0].GetUInt8(); - addActionButton(button, fields[1].GetUInt16(), fields[2].GetUInt8(), fields[3].GetUInt8()); + if(addActionButton(button, fields[1].GetUInt16(), fields[2].GetUInt8(), fields[3].GetUInt8())) + m_actionButtons[button].uState = ACTIONBUTTON_UNCHANGED; + else + { + sLog.outError( " ...at loading, and will deleted in DB also"); - m_actionButtons[button].uState = ACTIONBUTTON_UNCHANGED; + // Will deleted in DB at next save (it can create data until save but marked as deleted) + m_actionButtons[button].uState = ACTIONBUTTON_DELETED; + } } while( result->NextRow() ); @@ -14397,10 +15149,6 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff) for (int i = 0; i < TOTAL_AURAS; i++) m_modAuras[i].clear(); - // all aura related fields - for(int i = UNIT_FIELD_AURA; i <= UNIT_FIELD_AURASTATE; ++i) - SetUInt32Value(i, 0); - //QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'",GetGUIDLow()); if(result) @@ -14446,7 +15194,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff) remaincharges = spellproto->procCharges; } else - remaincharges = -1; + remaincharges = 0; //do not load single target auras (unless they were cast by the player) if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto)) @@ -14471,6 +15219,36 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff) CastSpell(this,SPELL_ID_PASSIVE_BATTLE_STANCE,true); } +void Player::_LoadGlyphAuras() +{ + for (uint8 i = 0; i < MAX_GLYPH_SLOT_INDEX; ++i) + { + if (uint32 glyph = GetGlyph(i)) + { + if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) + { + if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(GetGlyphSlot(i))) + { + if(gp->TypeFlags == gs->TypeFlags) + { + CastSpell(this, gp->SpellId, true); + continue; + } + else + sLog.outError("Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags); + } + else + sLog.outError("Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i); + } + else + sLog.outError("Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i); + + // On any error remove glyph + SetGlyph(i, 0); + } + } +} + void Player::LoadCorpse() { if( isAlive() ) @@ -14646,15 +15424,16 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff) // load mailed item which should receive current player void Player::_LoadMailedItems(Mail *mail) { - QueryResult* result = CharacterDatabase.PQuery("SELECT item_guid, item_template FROM mail_items WHERE mail_id='%u'", mail->messageID); + // data needs to be at first place for Item::LoadFromDB + QueryResult* result = CharacterDatabase.PQuery("SELECT data, item_guid, item_template FROM mail_items JOIN item_instance ON item_guid = guid WHERE mail_id='%u'", mail->messageID); if(!result) return; do { Field *fields = result->Fetch(); - uint32 item_guid_low = fields[0].GetUInt32(); - uint32 item_template = fields[1].GetUInt32(); + uint32 item_guid_low = fields[1].GetUInt32(); + uint32 item_template = fields[2].GetUInt32(); mail->AddItem(item_guid_low, item_template); @@ -14670,7 +15449,7 @@ void Player::_LoadMailedItems(Mail *mail) Item *item = NewItemOrBag(proto); - if(!item->LoadFromDB(item_guid_low, 0)) + if(!item->LoadFromDB(item_guid_low, 0, result)) { sLog.outError( "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, item_guid_low); CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid = '%u'", item_guid_low); @@ -14756,7 +15535,7 @@ void Player::LoadPet() // just not added to the map if(IsInWorld()) { - Pet *pet = new Pet; + Pet *pet = new Pet(this); if(!pet->LoadPetFromDB(this,0,0,true)) delete pet; } @@ -14806,7 +15585,7 @@ void Player::_LoadQuestStatus(QueryResult *result) if (quest_time <= sWorld.GetGameTime()) questStatusData.m_timer = 1; else - questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * 1000; + questStatusData.m_timer = (quest_time - sWorld.GetGameTime()) * IN_MILISECONDS; } else quest_time = 0; @@ -14851,6 +15630,9 @@ void Player::_LoadQuestStatus(QueryResult *result) if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(pQuest->GetCharTitleId())) SetTitle(titleEntry); } + + if(pQuest->GetBonusTalents()) + m_questRewardTalentCount+=pQuest->GetBonusTalents(); } sLog.outDebug("Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow()); @@ -14966,11 +15748,7 @@ void Player::_LoadReputation(QueryResult *result) void Player::_LoadSpells(QueryResult *result) { - for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) - delete itr->second; - m_spells.clear(); - - //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,slot,active FROM character_spell WHERE guid = '%u'",GetGUIDLow()); + //QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow()); if(result) { @@ -14978,7 +15756,7 @@ void Player::_LoadSpells(QueryResult *result) { Field *fields = result->Fetch(); - addSpell(fields[0].GetUInt16(), fields[2].GetBool(), false, true, fields[1].GetUInt16(), fields[3].GetBool()); + addSpell(fields[0].GetUInt16(), fields[1].GetBool(), false, false, fields[2].GetBool()); } while( result->NextRow() ); @@ -15050,6 +15828,14 @@ void Player::_LoadBoundInstances(QueryResult *result) // so the value read from the DB may be wrong here but only if the InstanceSave is loaded // and in that case it is not used + MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); + if(!mapEntry || !mapEntry->IsDungeon()) + { + sLog.outError("_LoadBoundInstances: player %s(%d) has bind to not existed or not dungeon map %d", GetName(), GetGUIDLow(), mapId); + CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND instance = '%d'", GetGUIDLow(), instanceId); + continue; + } + if(!perm && group) { sLog.outError("_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d,%d,%d", GetName(), GetGUIDLow(), GUID_LOPART(group->GetLeaderGUID()), mapId, instanceId, difficulty); @@ -15127,29 +15913,29 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave *save, bool permanent, b void Player::SendRaidInfo() { + uint32 counter = 0; + WorldPacket data(SMSG_RAID_INSTANCE_INFO, 4); - uint32 counter = 0, i; - for(i = 0; i < TOTAL_DIFFICULTIES; i++) - for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) - if(itr->second.perm) counter++; + size_t p_counter = data.wpos(); + data << uint32(counter); // placeholder - data << counter; - for(i = 0; i < TOTAL_DIFFICULTIES; i++) + for(int i = 0; i < TOTAL_DIFFICULTIES; ++i) { for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ++itr) { if(itr->second.perm) { InstanceSave *save = itr->second.save; - data << (save->GetMapId()); - data << (uint32)(save->GetResetTime() - time(NULL)); - data << save->GetInstanceId(); - data << uint32(counter); - counter--; + data << uint32(save->GetMapId()); + data << uint32(save->GetResetTime() - time(NULL)); + data << uint32(save->GetInstanceId()); + data << uint32(save->GetDifficulty()); + ++counter; } } } + data.put<uint32>(p_counter,counter); GetSession()->SendPacket(&data); } @@ -15283,8 +16069,8 @@ bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report if(missingItem) GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), ar->levelMin, objmgr.GetItemPrototype(missingItem)->Name1); else if(missingKey) - SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY2); - else if(missingHeroicQuest) + SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY); + else if(missingHeroicQuest) GetSession()->SendAreaTriggerMessage(ar->heroicQuestFailedText.c_str()); else if(missingQuest) GetSession()->SendAreaTriggerMessage(ar->questFailedText.c_str()); @@ -15299,6 +16085,13 @@ bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report bool Player::_LoadHomeBind(QueryResult *result) { + PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass()); + if(!info) + { + sLog.outError("Player have incorrect race/class pair. Can't be loaded."); + return false; + } + bool ok = false; //QueryResult *result = CharacterDatabase.PQuery("SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(playerGuid)); if (result) @@ -15311,9 +16104,11 @@ bool Player::_LoadHomeBind(QueryResult *result) m_homebindZ = fields[4].GetFloat(); delete result; - // accept saved data only for valid position (and non instanceable) + MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebindMapId); + + // accept saved data only for valid position (and non instanceable), and accessable if( MapManager::IsValidMapCoord(m_homebindMapId,m_homebindX,m_homebindY,m_homebindZ) && - !sMapStore.LookupEntry(m_homebindMapId)->Instanceable() ) + !bindMapEntry->Instanceable() && GetSession()->Expansion() >= bindMapEntry->Expansion()) { ok = true; } @@ -15323,9 +16118,6 @@ bool Player::_LoadHomeBind(QueryResult *result) if(!ok) { - PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(), getClass()); - if(!info) return false; - m_homebindMapId = info->mapId; m_homebindZoneId = info->zoneId; m_homebindX = info->positionX; @@ -15335,7 +16127,7 @@ bool Player::_LoadHomeBind(QueryResult *result) CharacterDatabase.PExecute("INSERT INTO character_homebind (guid,map,zone,position_x,position_y,position_z) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')", GetGUIDLow(), m_homebindMapId, (uint32)m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ); } - DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f\n", + DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f", m_homebindMapId, m_homebindZoneId, m_homebindX, m_homebindY, m_homebindZ); return true; @@ -15353,12 +16145,6 @@ void Player::SaveToDB() // first save/honor gain after midnight will also update the player's honor fields UpdateHonorFields(); - // players aren't saved on battleground maps - uint32 mapid = IsBeingTeleported() ? GetTeleportDest().mapid : GetMapId(); - const MapEntry * me = sMapStore.LookupEntry(mapid); - if(!me || me->IsBattleGroundOrArena()) - return; - int is_save_resting = HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0; //save, far from tavern/city //save, but in tavern/city @@ -15373,10 +16159,9 @@ void Player::SaveToDB() uint32 tmp_displayid = GetDisplayId(); // Set player sit state to standing on save, also stealth and shifted form - SetByteValue(UNIT_FIELD_BYTES_1, 0, 0); // stand state + SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_STAND); SetByteValue(UNIT_FIELD_BYTES_2, 3, 0); // shapeshift - SetByteValue(UNIT_FIELD_BYTES_1, 3, 0); // stand flags? - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); SetDisplayId(GetNativeDisplayId()); bool inworld = IsInWorld(); @@ -15394,23 +16179,14 @@ void Player::SaveToDB() "taximask, online, cinematic, " "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, " "trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, " - "death_expire_time, taxi_path, arena_pending_points, latency) VALUES (" + "death_expire_time, taxi_path, arena_pending_points, latency, bgid, bgteam, bgmap, bgx, bgy, bgz, bgo) VALUES (" << GetGUIDLow() << ", " << GetSession()->GetAccountId() << ", '" << sql_name << "', " << m_race << ", " << m_class << ", "; - bool save_to_dest = false; - if(IsBeingTeleported()) - { - // don't save to battlegrounds or arenas - const MapEntry *entry = sMapStore.LookupEntry(GetTeleportDest().mapid); - if(entry && entry->map_type != MAP_BATTLEGROUND && entry->map_type != MAP_ARENA) - save_to_dest = true; - } - - if(!save_to_dest) + if(!IsBeingTeleported()) { ss << GetMapId() << ", " << (uint32)GetDifficulty() << ", " @@ -15435,12 +16211,11 @@ void Player::SaveToDB() ss << GetUInt32Value(i) << " "; } - ss << "', '"; + ss << "', "; - for( i = 0; i < 8; i++ ) - ss << m_taxi.GetTaximask(i) << " "; + ss << m_taxi; // string with TaxiMaskSize numbers - ss << "', "; + ss << ", "; ss << (inworld ? 1 : 0); ss << ", "; @@ -15494,9 +16269,19 @@ void Player::SaveToDB() ss << ", '"; ss << m_taxi.SaveTaxiDestinationsToString(); - ss << "', '0', '"; + ss << "', '0', "; ss << GetSession()->GetLatency(); - ss << "' )"; + ss << ", "; + ss << GetBattleGroundId(); + ss << ", "; + ss << GetBGTeam(); + ss << ", "; + ss << m_bgEntryPoint.mapid << ", " + << finiteAlways(m_bgEntryPoint.x) << ", " + << finiteAlways(m_bgEntryPoint.y) << ", " + << finiteAlways(m_bgEntryPoint.z) << ", " + << finiteAlways(m_bgEntryPoint.o); + ss << ")"; CharacterDatabase.Execute( ss.str().c_str() ); @@ -15525,23 +16310,7 @@ void Player::SaveToDB() // save pet (hunter pet level and experience and all type pets health/mana). if(Pet* pet = GetPet()) pet->SavePetToDB(PET_SAVE_AS_CURRENT); - - //to prevent access to DB we should cache some data, which is used very often - CachePlayerInfoMap::iterator _iter = objmgr.m_mPlayerInfoMap.find(GetGUIDLow()); - if(_iter != objmgr.m_mPlayerInfoMap.end())//skip new players - { - _iter->second->unLevel = getLevel(); - - _iter->second->unArenaInfoSlot0 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 0 * 6 + 5); - _iter->second->unArenaInfoSlot1 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 1 * 6 + 5); - _iter->second->unArenaInfoSlot2 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 2 * 6 + 5); - - _iter->second->unfield = GetUInt32Value(UNIT_FIELD_BYTES_0); - - _iter->second->unArenaInfoId0 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (0 * 6)); - _iter->second->unArenaInfoId1 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (1 * 6)); - _iter->second->unArenaInfoId2 = GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (2 * 6)); - } + m_achievementMgr.SaveToDB(); } // fast save function for item/money cheating preventing - save only inventory and money state @@ -15600,6 +16369,7 @@ void Player::_SaveAuras() AuraMap::const_iterator itr2 = itr; // save previous spellEffectPair to db itr2--; + SpellEntry const *spellInfo = itr2->second->GetSpellProto(); //skip all auras from spells that are passive or need a shapeshift @@ -15619,7 +16389,7 @@ void Player::_SaveAuras() { CharacterDatabase.PExecute("INSERT INTO character_aura (guid,caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges) " "VALUES ('%u', '" I64FMTD "' ,'%u', '%u', '%u', '%d', '%d', '%d', '%d')", - GetGUIDLow(), itr2->second->GetCasterGUID(), (uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), (uint32)itr2->second->GetStackAmount(), itr2->second->GetModifier()->m_amount,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->m_procCharges)); + GetGUIDLow(), itr2->second->GetCasterGUID(), (uint32)itr2->second->GetId(), (uint32)itr2->second->GetEffIndex(), (uint32)itr2->second->GetStackAmount(), itr2->second->GetModifier()->m_amount ,int(itr2->second->GetAuraMaxDuration()),int(itr2->second->GetAuraDuration()),int(itr2->second->GetAuraCharges())); } } } @@ -15775,11 +16545,11 @@ void Player::_SaveQuestStatus() case QUEST_NEW : CharacterDatabase.PExecute("INSERT INTO character_queststatus (guid,quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4) " "VALUES ('%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')", - GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / 1000 + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]); + GetGUIDLow(), i->first, i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS+ sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3]); break; case QUEST_CHANGED : CharacterDatabase.PExecute("UPDATE character_queststatus SET status = '%u',rewarded = '%u',explored = '%u',timer = '" I64FMTD "',mobcount1 = '%u',mobcount2 = '%u',mobcount3 = '%u',mobcount4 = '%u',itemcount1 = '%u',itemcount2 = '%u',itemcount3 = '%u',itemcount4 = '%u' WHERE guid = '%u' AND quest = '%u' ", - i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / 1000 + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first ); + i->second.m_status, i->second.m_rewarded, i->second.m_explored, uint64(i->second.m_timer / IN_MILISECONDS + sWorld.GetGameTime()), i->second.m_creatureOrGOcount[0], i->second.m_creatureOrGOcount[1], i->second.m_creatureOrGOcount[2], i->second.m_creatureOrGOcount[3], i->second.m_itemcount[0], i->second.m_itemcount[1], i->second.m_itemcount[2], i->second.m_itemcount[3], GetGUIDLow(), i->first ); break; case QUEST_UNCHANGED: break; @@ -15820,18 +16590,26 @@ void Player::_SaveReputation() void Player::_SaveSpells() { - for (PlayerSpellMap::const_iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next) + for (PlayerSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end();) { - ++next; if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->state == PLAYERSPELL_CHANGED) CharacterDatabase.PExecute("DELETE FROM character_spell WHERE guid = '%u' and spell = '%u'", GetGUIDLow(), itr->first); - if (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED) - CharacterDatabase.PExecute("INSERT INTO character_spell (guid,spell,slot,active,disabled) VALUES ('%u', '%u', '%u','%u','%u')", GetGUIDLow(), itr->first, itr->second->slotId,itr->second->active ? 1 : 0,itr->second->disabled ? 1 : 0); + + // add only changed/new not dependent spells + if (!itr->second->dependent && (itr->second->state == PLAYERSPELL_NEW || itr->second->state == PLAYERSPELL_CHANGED)) + CharacterDatabase.PExecute("INSERT INTO character_spell (guid,spell,active,disabled) VALUES ('%u', '%u', '%u', '%u')", GetGUIDLow(), itr->first, itr->second->active ? 1 : 0,itr->second->disabled ? 1 : 0); if (itr->second->state == PLAYERSPELL_REMOVED) - _removeSpell(itr->first); + { + delete itr->second; + m_spells.erase(itr++); + } else + { itr->second->state = PLAYERSPELL_UNCHANGED; + ++itr; + } + } } @@ -16003,6 +16781,42 @@ void Player::SetFloatValueInDB(uint16 index, float value, uint64 guid) Player::SetUInt32ValueInDB(index, temp, guid); } +void Player::Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair) +{ + Tokens tokens; + if(!LoadValuesArrayFromDB(tokens, guid)) + return; + + uint32 unit_bytes0 = GetUInt32ValueFromArray(tokens, UNIT_FIELD_BYTES_0); + uint8 race = unit_bytes0 & 0xFF; + uint8 class_ = (unit_bytes0 >> 8) & 0xFF; + + PlayerInfo const* info = objmgr.GetPlayerInfo(race, class_); + if(!info) + return; + + unit_bytes0 &= ~(0xFF << 16); + unit_bytes0 |= (gender << 16); + SetUInt32ValueInArray(tokens, UNIT_FIELD_BYTES_0, unit_bytes0); + + SetUInt32ValueInArray(tokens, UNIT_FIELD_DISPLAYID, gender ? info->displayId_f : info->displayId_m); + SetUInt32ValueInArray(tokens, UNIT_FIELD_NATIVEDISPLAYID, gender ? info->displayId_f : info->displayId_m); + + SetUInt32ValueInArray(tokens, PLAYER_BYTES, (skin | (face << 8) | (hairStyle << 16) | (hairColor << 24))); + + uint32 player_bytes2 = GetUInt32ValueFromArray(tokens, PLAYER_BYTES_2); + player_bytes2 &= ~0xFF; + player_bytes2 |= facialHair; + SetUInt32ValueInArray(tokens, PLAYER_BYTES_2, player_bytes2); + + uint32 player_bytes3 = GetUInt32ValueFromArray(tokens, PLAYER_BYTES_3); + player_bytes3 &= ~0xFF; + player_bytes3 |= gender; + SetUInt32ValueInArray(tokens, PLAYER_BYTES_3, player_bytes3); + + SaveValuesArrayInDB(tokens, guid); +} + void Player::SendAttackSwingNotStanding() { WorldPacket data(SMSG_ATTACKSWING_NOTSTANDING, 0); @@ -16035,20 +16849,11 @@ void Player::SendAttackSwingBadFacingAttack() void Player::SendAutoRepeatCancel() { - WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, 0); + WorldPacket data(SMSG_CANCEL_AUTO_REPEAT, GetPackGUID().size()); + data.append(GetPackGUID()); // may be it's target guid GetSession()->SendPacket( &data ); } -void Player::PlaySound(uint32 Sound, bool OnlySelf) -{ - WorldPacket data(SMSG_PLAY_SOUND, 4); - data << Sound; - if (OnlySelf) - GetSession()->SendPacket( &data ); - else - SendMessageToSet( &data, true ); -} - void Player::SendExplorationExperience(uint32 Area, uint32 Experience) { WorldPacket data( SMSG_EXPLORATION_EXPERIENCE, 8 ); @@ -16223,25 +17028,6 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) if(!pet || pet->GetOwnerGUID()!=GetGUID()) return; - // only if current pet in slot - switch(pet->getPetType()) - { - case MINI_PET: - m_miniPet = 0; - break; - case GUARDIAN_PET: - m_guardianPets.erase(pet->GetGUID()); - break; - case POSSESSED_PET: - m_guardianPets.erase(pet->GetGUID()); - pet->RemoveCharmedOrPossessedBy(NULL); - break; - default: - if(GetPetGUID() == pet->GetGUID()) - SetPet(NULL); - break; - } - pet->CombatStop(); if(returnreagent) @@ -16260,14 +17046,25 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) pet->SavePetToDB(mode); + // only if current pet in slot + switch(pet->getPetType()) + { + case POSSESSED_PET: + pet->RemoveCharmedOrPossessedBy(NULL); + default: + SetPet(pet, false); + break; + } + pet->CleanupsBeforeDelete(); pet->AddObjectToRemoveList(); pet->m_removed = true; if(pet->isControlled()) { - WorldPacket data(SMSG_PET_SPELLS, 8); + WorldPacket data(SMSG_PET_SPELLS, 8+4); data << uint64(0); + data << uint32(0); GetSession()->SendPacket(&data); if(GetGroup()) @@ -16275,57 +17072,20 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) } } -void Player::RemoveMiniPet() -{ - if(Pet* pet = GetMiniPet()) - { - pet->Remove(PET_SAVE_AS_DELETED); - m_miniPet = 0; - } -} - -Pet* Player::GetMiniPet() -{ - if(!m_miniPet) - return NULL; - return ObjectAccessor::GetPet(m_miniPet); -} - -void Player::RemoveGuardians() -{ - while(!m_guardianPets.empty()) - { - uint64 guid = *m_guardianPets.begin(); - if(Pet* pet = ObjectAccessor::GetPet(guid)) - pet->Remove(PET_SAVE_AS_DELETED); - - m_guardianPets.erase(guid); - } -} - -bool Player::HasGuardianWithEntry(uint32 entry) -{ - // pet guid middle part is entry (and creature also) - // and in guardian list must be guardians with same entry _always_ - for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr) - if(GUID_ENPART(*itr)==entry) - return true; - - return false; -} - -void Player::Uncharm() +void Player::StopCastingCharm() { Unit* charm = GetCharm(); if(!charm) return; - if(charm->GetTypeId() == TYPEID_UNIT && ((Creature*)charm)->isPet() - && ((Pet*)charm)->getPetType() == POSSESSED_PET) + if(charm->GetTypeId() == TYPEID_UNIT) { - ((Pet*)charm)->Remove(PET_SAVE_AS_DELETED); + if(((Creature*)charm)->isPet() && ((Pet*)charm)->getPetType() == POSSESSED_PET) + ((Pet*)charm)->Remove(PET_SAVE_AS_DELETED); + else if(((Creature*)charm)->isVehicle()) + ExitVehicle((Vehicle*)charm); } - else + if(GetCharmGUID()) { charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM); charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS_PET); @@ -16334,7 +17094,7 @@ void Player::Uncharm() if(GetCharmGUID()) { - sLog.outError("CRASH ALARM! Player %s is not able to uncharm unit (Entry: %u, Type: %u)", GetName(), charm->GetEntry(), charm->GetTypeId()); + sLog.outCrash("Player %s is not able to uncharm unit (Entry: %u, Type: %u)", GetName(), charm->GetEntry(), charm->GetTypeId()); } } @@ -16355,6 +17115,10 @@ void Player::Say(const std::string& text, const uint32 language) WorldPacket data(SMSG_MESSAGECHAT, 200); BuildPlayerChat(&data, CHAT_MSG_SAY, text, language); SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),true); + + if(sWorld.getConfig(CONFIG_CHATLOG_PUBLIC)) + sLog.outChat("[SAY] Player %s says (language %u): %s", + GetName(), language, text.c_str()); } void Player::Yell(const std::string& text, const uint32 language) @@ -16362,6 +17126,10 @@ void Player::Yell(const std::string& text, const uint32 language) WorldPacket data(SMSG_MESSAGECHAT, 200); BuildPlayerChat(&data, CHAT_MSG_YELL, text, language); SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL),true); + + if(sWorld.getConfig(CONFIG_CHATLOG_PUBLIC)) + sLog.outChat("[YELL] Player %s yells (language %u): %s", + GetName(), language, text.c_str()); } void Player::TextEmote(const std::string& text) @@ -16369,6 +17137,10 @@ void Player::TextEmote(const std::string& text) WorldPacket data(SMSG_MESSAGECHAT, 200); BuildPlayerChat(&data, CHAT_MSG_EMOTE, text, LANG_UNIVERSAL); SendMessageToSetInRange(&data,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE),true, !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT), true ); + + if(sWorld.getConfig(CONFIG_CHATLOG_PUBLIC)) + sLog.outChat("[TEXTEMOTE] Player %s emotes: %s", + GetName(), text.c_str()); } void Player::Whisper(const std::string& text, uint32 language,uint64 receiver) @@ -16378,6 +17150,10 @@ void Player::Whisper(const std::string& text, uint32 language,uint64 receiver) Player *rPlayer = objmgr.GetPlayer(receiver); + if(sWorld.getConfig(CONFIG_CHATLOG_WHISPER)) + sLog.outChat("[WHISPER] Player %s tells %s: %s", + GetName(), rPlayer->GetName(), text.c_str()); + // when player you are whispering to is dnd, he cannot receive your message, unless you are in gm mode if(!rPlayer->isDND() || isGameMaster()) { @@ -16414,71 +17190,86 @@ void Player::PetSpellInitialize() { Pet* pet = GetPet(); - if(pet) - { - uint8 addlist = 0; + if(!pet) + return; - sLog.outDebug("Pet Spells Groups"); + sLog.outDebug("Pet Spells Groups"); - CreatureInfo const *cinfo = pet->GetCreatureInfo(); + CharmInfo *charmInfo = pet->GetCharmInfo(); - if(pet->isControlled() && (pet->getPetType() == HUNTER_PET || cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK)) - { - for(PetSpellMap::iterator itr = pet->m_spells.begin();itr != pet->m_spells.end();++itr) - { - if(itr->second->state == PETSPELL_REMOVED) - continue; - ++addlist; - } - } + WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+10*4); + data << uint64(pet->GetGUID()); + data << uint32(pet->GetCreatureInfo()->family); // creature family (required for pet talents) + data << uint32(0); + data << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0); - // first line + actionbar + spellcount + spells + last adds - WorldPacket data(SMSG_PET_SPELLS, 16+40+1+4*addlist+25); + // action bar loop + for(uint32 i = 0; i < MAX_SPELL_CONTROL_BAR; ++i) + { + data << uint32(charmInfo->GetActionBarEntry(i)->Raw); + } - CharmInfo *charmInfo = pet->GetCharmInfo(); + size_t spellsCountPos = data.wpos(); - //16 - data << (uint64)pet->GetGUID() << uint32(0x00000000) << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0); + // spells count + uint8 addlist = 0; + data << uint8(addlist); // placeholder - for(uint32 i = 0; i < 10; i++) //40 + if(pet->isControlled() && ((pet->getPetType() == HUNTER_PET) || ((pet->GetCreatureInfo()->type == CREATURE_TYPE_DEMON) && (getClass() == CLASS_WARLOCK)))) + { + // spells loop + for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr) { - data << uint16(charmInfo->GetActionBarEntry(i)->SpellOrAction) << uint16(charmInfo->GetActionBarEntry(i)->Type); + if(itr->second->state == PETSPELL_REMOVED) + continue; + + data << uint16(itr->first); + data << uint16(itr->second->active); // pet spell active state isn't boolean + ++addlist; } + } - data << uint8(addlist); //1 + data.put<uint8>(spellsCountPos, addlist); - if(addlist && pet->isControlled()) - { - for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr) - { - if(itr->second->state == PETSPELL_REMOVED) - continue; + uint8 cooldownsCount = pet->m_CreatureSpellCooldowns.size() + pet->m_CreatureCategoryCooldowns.size(); + data << uint8(cooldownsCount); - data << uint16(itr->first); - data << uint16(itr->second->active); // pet spell active state isn't boolean - } - } + time_t curTime = time(NULL); - //data << uint8(0x01) << uint32(0x6010) << uint32(0x01) << uint32(0x05) << uint16(0x00); //15 - uint8 count = 3; //1+8+8+8=25 + for(CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureSpellCooldowns.begin(); itr != pet->m_CreatureSpellCooldowns.end(); ++itr) + { + time_t cooldown = 0; - // if count = 0, then end of packet... - data << count; - // uint32 value is spell id... - // uint64 value is constant 0, unknown... - data << uint32(0x6010) << uint64(0); // if count = 1, 2 or 3 - //data << uint32(0x5fd1) << uint64(0); // if count = 2 - data << uint32(0x8e8c) << uint64(0); // if count = 3 - data << uint32(0x8e8b) << uint64(0); // if count = 3 + if(itr->second > curTime) + cooldown = (itr->second - curTime) * IN_MILISECONDS; - GetSession()->SendPacket(&data); + data << uint16(itr->first); // spellid + data << uint16(0); // spell category? + data << uint32(itr->second); // cooldown + data << uint32(0); // category cooldown } + + for(CreatureSpellCooldowns::const_iterator itr = pet->m_CreatureCategoryCooldowns.begin(); itr != pet->m_CreatureCategoryCooldowns.end(); ++itr) + { + time_t cooldown = 0; + + if(itr->second > curTime) + cooldown = (itr->second - curTime) * IN_MILISECONDS; + + data << uint16(itr->first); // spellid + data << uint16(0); // spell category? + data << uint32(0); // cooldown + data << uint32(itr->second); // category cooldown + } + + data.hexlike(); + + GetSession()->SendPacket(&data); } void Player::PossessSpellInitialize() { Unit* charm = GetCharm(); - if(!charm) return; @@ -16490,32 +17281,69 @@ void Player::PossessSpellInitialize() return; } - uint8 addlist = 0; - WorldPacket data(SMSG_PET_SPELLS, 16+40+1+4*addlist+25);// first line + actionbar + spellcount + spells + last adds + WorldPacket data(SMSG_PET_SPELLS, 20+40+1+1); - //16 - data << (uint64)charm->GetGUID() << uint32(0x00000000) << uint8(0) << uint8(0) << uint16(0); + //basic info 20 + data << uint64(charm->GetGUID()); + data << uint32(0x00000000); + data << uint32(0); + data << uint32(0); - for(uint32 i = 0; i < 10; i++) //40 - { + //action bar 40 + for(uint32 i = 0; i < 10; i++) data << uint16(charmInfo->GetActionBarEntry(i)->SpellOrAction) << uint16(charmInfo->GetActionBarEntry(i)->Type); - } - data << uint8(addlist); //1 + //addlist 1 + data << uint8(0); - uint8 count = 3; - data << count; - data << uint32(0x6010) << uint64(0); // if count = 1, 2 or 3 - data << uint32(0x8e8c) << uint64(0); // if count = 3 - data << uint32(0x8e8b) << uint64(0); // if count = 3 + //cooldown 1 + data << uint8(0); GetSession()->SendPacket(&data); } -void Player::CharmSpellInitialize() +void Player::VehicleSpellInitialize() { Unit* charm = GetCharm(); + if(!charm || charm->GetTypeId() != TYPEID_UNIT) + return; + + WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+1); + data << uint64(charm->GetGUID()); + data << uint32(0x00000000); + data << uint32(0x00000000); + data << uint32(0x00000101); + for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + { + uint32 spellId = ((Creature*)charm)->m_spells[i]; + if(!spellId) + continue; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(!spellInfo) + continue; + + if(IsPassiveSpell(spellId) || spellInfo->activeIconID == 2158) //flight + { + charm->CastSpell(charm, spellId, true); + data << uint16(0) << uint8(0) << uint8(i+8); + } + else + data << uint16(spellId) << uint8(0) << uint8(i+8); + } + + for(uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i) + data << uint16(0) << uint8(0) << uint8(i+8); + + data << uint8(0); + data << uint8(0); + GetSession()->SendPacket(&data); +} + +void Player::CharmSpellInitialize() +{ + Unit* charm = GetFirstControlled(); if(!charm) return; @@ -16527,14 +17355,12 @@ void Player::CharmSpellInitialize() } uint8 addlist = 0; - if(charm->GetTypeId() != TYPEID_PLAYER) { CreatureInfo const *cinfo = ((Creature*)charm)->GetCreatureInfo(); - - if(cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK) + //if(cinfo && cinfo->type == CREATURE_TYPE_DEMON && getClass() == CLASS_WARLOCK) { - for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + for(uint32 i = 0; i < MAX_SPELL_CHARM; ++i) { if(charmInfo->GetCharmSpell(i)->spellId) ++addlist; @@ -16542,27 +17368,29 @@ void Player::CharmSpellInitialize() } } - WorldPacket data(SMSG_PET_SPELLS, 16+40+1+4*addlist+25);// first line + actionbar + spellcount + spells + last adds - - data << (uint64)charm->GetGUID() << uint32(0x00000000); + WorldPacket data(SMSG_PET_SPELLS, 20+40+1+4*addlist+1);// first line + actionbar + spellcount + spells + last adds + //basic info 20 + data << uint64(charm->GetGUID()); + data << uint32(0); + data << uint32(0); if(charm->GetTypeId() != TYPEID_PLAYER) data << uint8(((Creature*)charm)->GetReactState()) << uint8(charmInfo->GetCommandState()); else data << uint8(0) << uint8(0); - data << uint16(0); - for(uint32 i = 0; i < 10; i++) //40 + //action bar 40 + for(uint32 i = 0; i < MAX_SPELL_CONTROL_BAR; ++i) //40 { data << uint16(charmInfo->GetActionBarEntry(i)->SpellOrAction) << uint16(charmInfo->GetActionBarEntry(i)->Type); } + //add list data << uint8(addlist); //1 - if(addlist) { - for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + for(uint32 i = 0; i < MAX_SPELL_CHARM; ++i) { CharmSpellEntry *cspell = charmInfo->GetCharmSpell(i); if(cspell->spellId) @@ -16573,49 +17401,14 @@ void Player::CharmSpellInitialize() } } - uint8 count = 3; - data << count; - data << uint32(0x6010) << uint64(0); // if count = 1, 2 or 3 - data << uint32(0x8e8c) << uint64(0); // if count = 3 - data << uint32(0x8e8b) << uint64(0); // if count = 3 - - GetSession()->SendPacket(&data); -} + //cooldown + uint8 count = 0; + data << uint8(count); // cooldowns count -int32 Player::GetTotalFlatMods(uint32 spellId, SpellModOp op) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (!spellInfo) return 0; - int32 total = 0; - for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr) - { - SpellModifier *mod = *itr; + data.hexlike(); + - if(!IsAffectedBySpellmod(spellInfo,mod)) - continue; - - if (mod->type == SPELLMOD_FLAT) - total += mod->value; - } - return total; -} - -int32 Player::GetTotalPctMods(uint32 spellId, SpellModOp op) -{ - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if (!spellInfo) return 0; - int32 total = 0; - for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr) - { - SpellModifier *mod = *itr; - - if(!IsAffectedBySpellmod(spellInfo,mod)) - continue; - - if (mod->type == SPELLMOD_PCT) - total += mod->value; - } - return total; + GetSession()->SendPacket(&data); } bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell) @@ -16635,22 +17428,27 @@ bool Player::IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mo return false; } - return spellmgr.IsAffectedBySpell(spellInfo,mod->spellId,mod->effectId,mod->mask); + return spellmgr.IsAffectedByMod(spellInfo, mod); } void Player::AddSpellMod(SpellModifier* mod, bool apply) { uint16 Opcode= (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER; - for(int eff=0;eff<64;++eff) + uint8 i=0; + flag96 _mask; + for(int eff=0;eff<96;++eff) { - uint64 _mask = uint64(1) << eff; + if ((eff!=0) && (eff%32==0)) + i++; + + _mask[i] = uint32(1) << (eff-(32*i)); if ( mod->mask & _mask) { int32 val = 0; for (SpellModList::iterator itr = m_spellMods[mod->op].begin(); itr != m_spellMods[mod->op].end(); ++itr) { - if ((*itr)->type == mod->type && (*itr)->mask & _mask) + if ((*itr)->type == mod->type && (*itr)->mask & _mask ) val += (*itr)->value; } val += apply ? mod->value : -(mod->value); @@ -16749,6 +17547,27 @@ void Player::RemovePetitionsAndSigns(uint64 guid, uint32 type) CharacterDatabase.CommitTransaction(); } +void Player::LeaveAllArenaTeams(uint64 guid) +{ + QueryResult *result = CharacterDatabase.PQuery("SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid='%u'", GUID_LOPART(guid)); + if(!result) + return; + + do + { + Field *fields = result->Fetch(); + uint32 at_id = fields[0].GetUInt32(); + if(at_id != 0) + { + ArenaTeam * at = objmgr.GetArenaTeamById(at_id); + if(at) + at->DelMember(guid); + } + } while (result->NextRow()); + + delete result; +} + void Player::SetRestBonus (float rest_bonus_new) { // Prevent resting on max level @@ -16779,7 +17598,7 @@ void Player::HandleStealthedUnitsDetection() { std::list<Unit*> stealthedUnits; Trinity::AnyStealthedCheck u_check; - Trinity::UnitListSearcher<Trinity::AnyStealthedCheck > searcher(stealthedUnits, u_check); + Trinity::UnitListSearcher<Trinity::AnyStealthedCheck > searcher(this, stealthedUnits, u_check); VisitNearbyObject(World::GetMaxVisibleDistance(), searcher); for (std::list<Unit*>::iterator i = stealthedUnits.begin(); i != stealthedUnits.end(); ++i) @@ -16927,6 +17746,7 @@ bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_i //Checks and preparations done, DO FLIGHT ModifyMoney(-(int32)totalcost); + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING, totalcost); // prevent stealth flight //RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK); @@ -16969,7 +17789,7 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs ) { data << unSpellId; data << unTimeMs; // in m.secs - AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/1000); + AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS); } } GetSession()->SendPacket(&data); @@ -17336,6 +18156,102 @@ void Player::UpdatePvP(bool state, bool ovrride) } } +void Player::AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell, bool infinityCooldown) +{ + // init cooldown values + uint32 cat = 0; + int32 rec = -1; + int32 catrec = -1; + + // some special item spells without correct cooldown in SpellInfo + // cooldown information stored in item prototype + // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client. + + if(itemId) + { + if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(itemId)) + { + for(int idx = 0; idx < 5; ++idx) + { + if(proto->Spells[idx].SpellId == spellInfo->Id) + { + cat = proto->Spells[idx].SpellCategory; + rec = proto->Spells[idx].SpellCooldown; + catrec = proto->Spells[idx].SpellCategoryCooldown; + break; + } + } + } + } + + // if no cooldown found above then base at DBC data + if(rec < 0 && catrec < 0) + { + cat = spellInfo->Category; + rec = spellInfo->RecoveryTime; + catrec = spellInfo->CategoryRecoveryTime; + } + + time_t curTime = time(NULL); + + time_t catrecTime; + time_t recTime; + + // overwrite time for selected category + if(infinityCooldown) + { + // use +MONTH as infinity mark for spell cooldown (will checked as MONTH/2 at save ans skipped) + // but not allow ignore until reset or re-login + catrecTime = catrec > 0 ? curTime+MONTH : 0; + recTime = rec > 0 ? curTime+MONTH : catrecTime; + } + else + { + // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK) + // prevent 0 cooldowns set by another way + if (rec <= 0 && catrec <= 0 && (cat == 76 || IsAutoRepeatRangedSpell(spellInfo) && spellInfo->Id != SPELL_ID_AUTOSHOT)) + rec = GetAttackTime(RANGED_ATTACK); + + // Now we have cooldown data (if found any), time to apply mods + if(rec > 0) + ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, rec, spell); + + if(catrec > 0) + ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, catrec, spell); + + // replace negative cooldowns by 0 + if (rec < 0) rec = 0; + if (catrec < 0) catrec = 0; + + // no cooldown after applying spell mods + if( rec == 0 && catrec == 0) + return; + + catrecTime = catrec ? curTime+catrec/IN_MILISECONDS : 0; + recTime = rec ? curTime+rec/IN_MILISECONDS : catrecTime; + } + + // self spell cooldown + if(recTime > 0) + AddSpellCooldown(spellInfo->Id, itemId, recTime); + + // category spells + if (cat && catrec > 0) + { + SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat); + if(i_scstore != sSpellCategoryStore.end()) + { + for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) + { + if(*i_scset == spellInfo->Id) // skip main spell, already handled above + continue; + + AddSpellCooldown(*i_scset, itemId, catrecTime); + } + } + } +} + void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, time_t end_time) { SpellCooldown sc; @@ -17344,25 +18260,41 @@ void Player::AddSpellCooldown(uint32 spellid, uint32 itemid, time_t end_time) m_spellCooldowns[spellid] = sc; } -void Player::SendCooldownEvent(SpellEntry const *spellInfo) +void Player::SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId, Spell* spell) { - if ( !(spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) ) - return; + // start cooldowns at server side, if any + AddSpellAndCategoryCooldowns(spellInfo,itemId,spell); - // Get spell cooldown - int32 cooldown = GetSpellRecoveryTime(spellInfo); - // Apply spellmods - ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, cooldown); - if (cooldown < 0) - cooldown = 0; - // Add cooldown - AddSpellCooldown(spellInfo->Id, 0, time(NULL) + cooldown / 1000); - // Send activate + // Send activate cooldown timer (possible 0) at client side WorldPacket data(SMSG_COOLDOWN_EVENT, (4+8)); data << spellInfo->Id; data << GetGUID(); SendDirectMessage(&data); } + +void Player::UpdatePotionCooldown(Spell* spell) +{ + // no potion used i combat or still in combat + if(!m_lastPotionId || isInCombat()) + return; + + // Call not from spell cast, send cooldown event for item spells if no in combat + if(!spell) + { + // spell/item pair let set proper cooldown (except not existed charged spell cooldown spellmods for potions) + if(ItemPrototype const* proto = ObjectMgr::GetItemPrototype(m_lastPotionId)) + for(int idx = 0; idx < 5; ++idx) + if(proto->Spells[idx].SpellId && proto->Spells[idx].SpellTrigger == ITEM_SPELLTRIGGER_ON_USE) + if(SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[idx].SpellId)) + SendCooldownEvent(spellInfo,m_lastPotionId); + } + // from spell cases (m_lastPotionId set in Spell::SendSpellCooldown) + else + SendCooldownEvent(spell->m_spellInfo,m_lastPotionId,spell); + + m_lastPotionId = 0; +} + //slot to be excluded while counting bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) { @@ -17579,9 +18511,13 @@ void Player::ReportedAfkBy(Player* reporter) bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance) const { // Always can see self - if (u == this) + if (m_mover == u || this == u) return true; + // phased visibility (both must phased in same way) + if(!InSamePhase(u)) + return false; + // player visible for other player if not logout and at same transport // including case when player is out of world bool at_same_transport = @@ -17607,38 +18543,33 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool if(!u->IsVisibleInGridForPlayer(this)) return false; - // If the player is currently channeling vision, update visibility from the target unit's location - const WorldObject* target = GetFarsightTarget(); - if (!target || !HasFarsightVision()) // Vision needs to be on the farsight target - target = this; - // different visible distance checks if(isInFlight()) // what see player in flight { - if (!target->IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance)) + if (!m_seer->IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance)) return false; } else if(!u->isAlive()) // distance for show body { - if (!target->IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance)) + if (!m_seer->IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance)) return false; } else if(u->GetTypeId()==TYPEID_PLAYER) // distance for show player { // Players far than max visible distance for player or not in our map are not visible too - if (!at_same_transport && !target->IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance)) + if (!at_same_transport && !m_seer->IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance)) return false; } else if(u->GetCharmerOrOwnerGUID()) // distance for show pet/charmed { // Pet/charmed far than max visible distance for player or not in our map are not visible too - if (!target->IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance)) + if (!m_seer->IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance)) return false; } else // distance for show creature { // Units far than max visible distance for creature or not in our map are not visible too - if (!target->IsWithinDistInMap(u + if (!m_seer->IsWithinDistInMap(u , u->isActiveObject() ? (MAX_VISIBILITY_DISTANCE - (inVisibleList ? 0.0f : World::GetVisibleUnitGreyDistance())) : (World::GetMaxVisibleDistanceForCreature() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)) , is3dDistance)) @@ -17659,7 +18590,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool } // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting) - if((m_invisibilityMask || u->m_invisibilityMask) && !canDetectInvisibilityOf(u)) + if((m_mover->m_invisibilityMask || u->m_invisibilityMask) && !m_mover->canDetectInvisibilityOf(u)) if(!(u->GetTypeId()==TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u)))) return false; @@ -17673,7 +18604,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool detect = false; if(m_DetectInvTimer < 300 || !HaveAtClient(u)) if(!(u->GetTypeId()==TYPEID_PLAYER && !IsHostileTo(u) && IsGroupVisibleFor(((Player*)u)))) - if(!detect || !canDetectStealthOf(u, GetDistance(u))) + if(!detect || !m_mover->canDetectStealthOf(u, GetDistance(u))) return false; } @@ -17786,7 +18717,7 @@ void Player::UpdateVisibilityOf(WorldObject* target) void Player::SendInitialVisiblePackets(Unit* target) { - SendAuraDurationsForTarget(target); + SendAurasForTarget(target); if(target->isAlive()) { if(target->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE) @@ -17949,7 +18880,8 @@ void Player::ClearComboPoints() void Player::SetGroup(Group *group, int8 subgroup) { - if(group == NULL) m_group.unlink(); + if(group == NULL) + m_group.unlink(); else { // never use SetGroup without a subgroup unless you specify NULL for group @@ -17961,7 +18893,7 @@ void Player::SetGroup(Group *group, int8 subgroup) void Player::SendInitialPacketsBeforeAddToMap() { - WorldPacket data(SMSG_SET_REST_START, 4); + WorldPacket data(SMSG_SET_REST_START_OBSOLETE, 4); data << uint32(0); // unknown, may be rest state time or experience GetSession()->SendPacket(&data); @@ -17989,8 +18921,12 @@ void Player::SendInitialPacketsBeforeAddToMap() SendInitialActionButtons(); SendInitialReputations(); - UpdateZone(GetZoneId()); - SendInitWorldStates(); + m_achievementMgr.SendAllAchievementData(); + + // update zone + uint32 newzone, newarea; + GetZoneAndAreaId(newzone,newarea); + UpdateZone(newzone,newarea); // also call SendInitWorldStates(); // SMSG_SET_AURA_SINGLE @@ -18002,10 +18938,17 @@ void Player::SendInitialPacketsBeforeAddToMap() // set fly flag if in fly form or taxi flight to prevent visually drop at ground in showup moment if(HasAuraType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED) || isInFlight()) AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + + m_mover = this; + m_seer = this; } void Player::SendInitialPacketsAfterAddToMap() { + WorldPacket data(SMSG_TIME_SYNC_REQ, 4); // new 2.0.x, enable movement + data << uint32(0x00000000); // on blizz it increments periodically + GetSession()->SendPacket(&data); + CastSpell(this, 836, true); // LOGINEFFECT // set some aura effects that send packet to player client after add player to map @@ -18036,6 +18979,7 @@ void Player::SendInitialPacketsAfterAddToMap() SendMessageToSet(&data,true); } + SendAurasForTarget(this); SendEnchantmentDurations(); // must be after add to map SendItemDurations(); // must be after add to map } @@ -18048,16 +18992,24 @@ void Player::SendUpdateToOutOfRangeGroupMembers() group->UpdatePlayerOutOfRange(this); m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE; - m_auraUpdateMask = 0; + m_auraRaidUpdateMask = 0; if(Pet *pet = GetPet()) - pet->ResetAuraUpdateMask(); + pet->ResetAuraUpdateMaskForRaid(); } -void Player::SendTransferAborted(uint32 mapid, uint16 reason) +void Player::SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg) { WorldPacket data(SMSG_TRANSFER_ABORTED, 4+2); data << uint32(mapid); - data << uint16(reason); // transfer abort reason + data << uint8(reason); // transfer abort reason + switch(reason) + { + case TRANSFER_ABORT_INSUF_EXPAN_LVL: + case TRANSFER_ABORT_DIFFICULTY: + case TRANSFER_ABORT_UNIQUE_MESSAGE: + data << uint8(arg); + break; + } GetSession()->SendPacket(&data); } @@ -18082,7 +19034,7 @@ void Player::SendInstanceResetWarning(uint32 mapid, uint32 time) void Player::ApplyEquipCooldown( Item * pItem ) { - for(int i = 0; i <5; ++i) + for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { _Spell const& spellData = pItem->GetProto()->Spells[i]; @@ -18123,22 +19075,18 @@ void Player::resetSpells() learnQuestRewardedSpells(); } -void Player::learnDefaultSpells(bool loading) +void Player::learnDefaultSpells() { // learn default race/class spells PlayerInfo const *info = objmgr.GetPlayerInfo(getRace(),getClass()); - std::list<CreateSpellPair>::const_iterator spell_itr; - for (spell_itr = info->spell.begin(); spell_itr!=info->spell.end(); ++spell_itr) + for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr!=info->spell.end(); ++itr) { - uint16 tspell = spell_itr->first; - if (tspell) - { - sLog.outDebug("PLAYER: Adding initial spell, id = %u",tspell); - if(loading || !spell_itr->second) // not care about passive spells or loading case - addSpell(tspell,spell_itr->second); - else // but send in normal spell in game learn case - learnSpell(tspell); - } + uint32 tspell = *itr; + sLog.outDebug("PLAYER (Class: %u Race: %u): Adding initial spell, id = %u",uint32(getClass()),uint32(getRace()), tspell); + if(!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add + addSpell(tspell,true,true,true,false); + else // but send in normal spell in game learn case + learnSpell(tspell,true); } } @@ -18230,7 +19178,7 @@ void Player::learnQuestRewardedSpells() } } -void Player::learnSkillRewardedSpells(uint32 skill_id ) +void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value ) { uint32 raceMask = getRaceMask(); uint32 classMask = getClassMask(); @@ -18248,35 +19196,70 @@ void Player::learnSkillRewardedSpells(uint32 skill_id ) if (sSpellStore.LookupEntry(pAbility->spellId)) { - // Ok need learn spell - learnSpell(pAbility->spellId); + // need unlearn spell + if (skill_value < pAbility->req_skill_value) + removeSpell(pAbility->spellId); + // need learn + else if (!IsInWorld()) + addSpell(pAbility->spellId,true,true,true,false); + else + learnSpell(pAbility->spellId,true); } } } -void Player::learnSkillRewardedSpells() +void Player::SendAurasForTarget(Unit *target) { - for (uint16 i=0; i < PLAYER_MAX_SKILLS; i++) - { - if(!GetUInt32Value(PLAYER_SKILL_INDEX(i))) - continue; - - uint32 pskill = GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF; + if(!target || target->GetVisibleAuras()->empty()) // speedup things + return; - learnSkillRewardedSpells(pskill); - } -} + WorldPacket data(SMSG_AURA_UPDATE_ALL); + data.append(target->GetPackGUID()); -void Player::SendAuraDurationsForTarget(Unit* target) -{ - for(Unit::AuraMap::const_iterator itr = target->GetAuras().begin(); itr != target->GetAuras().end(); ++itr) + Unit::VisibleAuraMap const *visibleAuras = target->GetVisibleAuras(); + for(Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr) { - Aura* aura = itr->second; - if(aura->GetAuraSlot() >= MAX_AURAS || aura->IsPassive() || aura->GetCasterGUID()!=GetGUID()) - continue; + Aura * aura=NULL; + for (uint8 i=0 ; i<3; i++) + { + if (itr->second.m_slotAuras[i]) + { + aura=itr->second.m_slotAuras[i]; + break; + } + } + if(aura) + { + data << uint8(aura->GetAuraSlot()); + data << uint32(aura->GetId()); + + if(aura->GetId()) + { + // flags + data << itr->second.m_Flags; + // level + data << itr->second.m_Level; + // charges + data << uint8(aura->GetAuraCharges()); + + if(!(itr->second.m_Flags & AFLAG_CASTER)) + { + if (Unit * caster = aura->GetCaster()) + data.append(caster->GetPackGUID()); + else + data << uint8(0); + } - aura->SendAuraDurationForCaster(this); + if(itr->second.m_Flags & AFLAG_DURATION) // include aura duration + { + data << uint32(aura->GetAuraMaxDuration()); + data << uint32(aura->GetAuraDuration()); + } + } + } } + + GetSession()->SendPacket(&data); } void Player::SetDailyQuestStatus( uint32 quest_id ) @@ -18308,7 +19291,7 @@ BattleGround* Player::GetBattleGround() const if(GetBattleGroundId()==0) return NULL; - return sBattleGroundMgr.GetBattleGround(GetBattleGroundId()); + return sBattleGroundMgr.GetBattleGround(GetBattleGroundId(), m_bgTypeID); } bool Player::InArena() const @@ -18320,7 +19303,7 @@ bool Player::InArena() const return true; } -bool Player::GetBGAccessByLevel(uint32 bgTypeId) const +bool Player::GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const { // get a template bg instead of running one BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); @@ -18333,46 +19316,26 @@ bool Player::GetBGAccessByLevel(uint32 bgTypeId) const return true; } -uint32 Player::GetMinLevelForBattleGroundQueueId(uint32 queue_id) -{ - if(queue_id < 1) - return 0; - - if(queue_id >=6) - queue_id = 6; - - return 10*(queue_id+1); -} - -uint32 Player::GetMaxLevelForBattleGroundQueueId(uint32 queue_id) -{ - if(queue_id >=6) - return 255; // hardcoded max level - - return 10*(queue_id+2)-1; -} - -//TODO make this more generic - current implementation is wrong -uint32 Player::GetBattleGroundQueueIdFromLevel() const +BGQueueIdBasedOnLevel Player::GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const { + //returned to hardcoded version of this function, because there is no way to code it dynamic uint32 level = getLevel(); - if(level <= 19) - return 0; - else if (level > 69) - return 6; - else - return level/10 - 1; // 20..29 -> 1, 30-39 -> 2, ... - /* - assert(bgTypeId < MAX_BATTLEGROUND_TYPES); - BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); - assert(bg); - return (getLevel() - bg->GetMinLevel()) / 10;*/ + if( bgTypeId == BATTLEGROUND_AV ) + level--; + + uint32 queue_id = (level / 10) - 1; // for ranges 0 - 19, 20 - 29, 30 - 39, 40 - 49, 50 - 59, 60 - 69, 70 -79, 80 + if( queue_id >= MAX_BATTLEGROUND_QUEUES ) + { + sLog.outError("BattleGround: too high queue_id %u this shouldn't happen", queue_id); + return QUEUE_ID_MAX_LEVEL_80; + } + return BGQueueIdBasedOnLevel(queue_id); } float Player::GetReputationPriceDiscount( Creature const* pCreature ) const { FactionTemplateEntry const* vendor_faction = pCreature->getFactionTemplateEntry(); - if(!vendor_faction) + if(!vendor_faction || !vendor_faction->faction) return 1.0f; ReputationRank rank = GetReputationRank(vendor_faction->faction); @@ -18389,28 +19352,42 @@ bool Player::IsSpellFitByClassAndRace( uint32 spell_id ) const SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spell_id); SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spell_id); + if(lower==upper) + return true; for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) { // skip wrong race skills if( _spell_idx->second->racemask && (_spell_idx->second->racemask & racemask) == 0) - return false; + continue; // skip wrong class skills if( _spell_idx->second->classmask && (_spell_idx->second->classmask & classmask) == 0) - return false; + continue; + + return true; } - return true; + + return false; } -bool Player::HasQuestForGO(int32 GOId) +bool Player::HasQuestForGO(int32 GOId) const { - for( QuestStatusMap::iterator i = mQuestStatus.begin( ); i != mQuestStatus.end( ); ++i ) + for( int i = 0; i < MAX_QUEST_LOG_SIZE; ++i ) { - QuestStatusData qs=i->second; + uint32 questid = GetQuestSlotQuestId(i); + if ( questid == 0 ) + continue; + + QuestStatusMap::const_iterator qs_itr = mQuestStatus.find(questid); + if(qs_itr == mQuestStatus.end()) + continue; + + QuestStatusData const& qs = qs_itr->second; + if (qs.m_status == QUEST_STATUS_INCOMPLETE) { - Quest const* qinfo = objmgr.GetQuestTemplate(i->first); + Quest const* qinfo = objmgr.GetQuestTemplate(questid); if(!qinfo) continue; @@ -18470,6 +19447,7 @@ void Player::SummonIfPossible(bool agree) } // drop flag at summon + // this code can be reached only when GM is summoning player who carries flag, because player should be immune to summoning spells when he carries flag if(BattleGround *bg = GetBattleGround()) bg->EventPlayerDroppedFlag(this); @@ -18505,9 +19483,8 @@ void Player::AutoUnequipOffhandIfNeed() if(!offItem) return; - Item *mainItem = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND ); - - if(!mainItem || mainItem->GetProto()->InventoryType != INVTYPE_2HWEAPON) + // need unequip offhand for 2h-weapon without TitanGrip (in any from hands) + if (CanTitanGrip() || (offItem->GetProto()->InventoryType != INVTYPE_2HWEAPON && !IsTwoHandUsed())) return; ItemPosCountVec off_dest; @@ -18519,7 +19496,16 @@ void Player::AutoUnequipOffhandIfNeed() } else { - sLog.outError("Player::EquipItem: Can's store offhand item at 2hand item equip for player (GUID: %u).",GetGUIDLow()); + MailItemsInfo mi; + mi.AddItem(offItem->GetGUIDLow(), offItem->GetEntry(), offItem); + MoveItemFromInventory(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true); + CharacterDatabase.BeginTransaction(); + offItem->DeleteFromInventoryDB(); // deletes item from character's inventory + offItem->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone + CharacterDatabase.CommitTransaction(); + + std::string subject = GetSession()->GetMangosString(LANG_NOT_EQUIPPED_ITEM); + WorldSession::SendMailTo(this, MAIL_NORMAL, MAIL_STATIONERY_GM, GetGUIDLow(), GetGUIDLow(), subject, 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); } } @@ -18540,7 +19526,7 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons case ITEM_CLASS_WEAPON: { for(int i= EQUIPMENT_SLOT_MAINHAND; i < EQUIPMENT_SLOT_TABARD; ++i) - if(Item *item = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i )) if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo)) return true; break; @@ -18549,17 +19535,17 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons { // tabard not have dependent spells for(int i= EQUIPMENT_SLOT_START; i< EQUIPMENT_SLOT_MAINHAND; ++i) - if(Item *item = GetItemByPos( INVENTORY_SLOT_BAG_0, i )) + if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, i )) if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo)) return true; // shields can be equipped to offhand slot - if(Item *item = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) + if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo)) return true; // ranged slot can have some armor subclasses - if(Item *item = GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED)) + if(Item *item = GetUseableItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED)) if(item!=ignoreItem && item->IsFitToSpellRequirements(spellInfo)) return true; @@ -18573,6 +19559,24 @@ bool Player::HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item cons return false; } +bool Player::CanNoReagentCast(SpellEntry const* spellInfo) const +{ + // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP + if (spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP && + HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)) + return true; + + // Check no reagent use mask + flag96 noReagentMask; + noReagentMask[0] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1); + noReagentMask[1] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+1); + noReagentMask[2] = GetUInt32Value(PLAYER_NO_REAGENT_COST_1+2); + if (spellInfo->SpellFamilyFlags & noReagentMask) + return true; + + return false; +} + void Player::RemoveItemDependentAurasAndCasts( Item * pItem ) { AuraMap& auras = GetAuras(); @@ -18618,7 +19622,7 @@ uint32 Player::GetResurrectionSpellId() for(AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr) { // Soulstone Resurrection // prio: 3 (max, non death persistent) - if( prio < 2 && (*itr)->GetSpellProto()->SpellVisual == 99 && (*itr)->GetSpellProto()->SpellIconID == 92 ) + if( prio < 2 && (*itr)->GetSpellProto()->SpellVisual[0] == 99 && (*itr)->GetSpellProto()->SpellIconID == 92 ) { switch((*itr)->GetId()) { @@ -18628,6 +19632,7 @@ uint32 Player::GetResurrectionSpellId() case 20764: spell_id = 20760; break; // rank 4 case 20765: spell_id = 20761; break; // rank 5 case 27239: spell_id = 27240; break; // rank 6 + case 47883: spell_id = 47882; break; // rank 7 default: sLog.outError("Unhandled spell %%u: S.Resurrection",(*itr)->GetId()); continue; @@ -18650,6 +19655,26 @@ uint32 Player::GetResurrectionSpellId() return spell_id; } +// Used in triggers for check "Only to targets that grant experience or honor" req +bool Player::isHonorOrXPTarget(Unit* pVictim) +{ + uint32 v_level = pVictim->getLevel(); + uint32 k_grey = Trinity::XP::GetGrayLevel(getLevel()); + + // Victim level less gray level + if(v_level<=k_grey) + return false; + + if(pVictim->GetTypeId() == TYPEID_UNIT) + { + if (((Creature*)pVictim)->isTotem() || + ((Creature*)pVictim)->isPet() || + ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) + return false; + } + return true; +} + bool Player::RewardPlayerAndGroupAtKill(Unit* pVictim) { bool PvP = pVictim->isCharmedOwnedByPlayerOrPlayer(); @@ -18777,6 +19802,9 @@ uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const void Player::ResurectUsingRequestData() { + /// Teleport before resurrecting, otherwise the player might get attacked from creatures near his corpse + TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation()); + ResurrectPlayer(0.0f,false); if(GetMaxHealth() > m_resurrectHealth) @@ -18794,8 +19822,6 @@ void Player::ResurectUsingRequestData() SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY) ); SpawnCorpseBones(); - - TeleportTo(m_resurrectMap, m_resurrectX, m_resurrectY, m_resurrectZ, GetOrientation()); } void Player::SetClientControl(Unit* target, uint8 allowMove) @@ -18809,29 +19835,18 @@ void Player::SetClientControl(Unit* target, uint8 allowMove) void Player::UpdateZoneDependentAuras( uint32 newZone ) { // remove new continent flight forms - if( !isGameMaster() && - GetVirtualMapForMapAndZone(GetMapId(),newZone) != 530) + if( !IsAllowUseFlyMountsHere() ) { RemoveSpellsCausingAura(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED); RemoveSpellsCausingAura(SPELL_AURA_FLY); } - // Some spells applied at enter into zone (with subzones) - // Human Illusion - // NOTE: these are removed by RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP); - if ( newZone == 2367 ) // Old Hillsbrad Foothills - { - uint32 spellid = 0; - // all horde races - if( GetTeam() == HORDE ) - spellid = getGender() == GENDER_FEMALE ? 35481 : 35480; - // and some alliance races - else if( getRace() == RACE_NIGHTELF || getRace() == RACE_DRAENEI ) - spellid = getGender() == GENDER_FEMALE ? 35483 : 35482; - - if(spellid && !HasAura(spellid,0) ) - CastSpell(this,spellid,true); - } + // Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update + SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newZone); + for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + if(itr->second->autocast && itr->second->IsFitToRequirements(this,newZone,0)) + if( !HasAura(itr->second->spellId,0) ) + CastSpell(this,itr->second->spellId,true); } void Player::UpdateAreaDependentAuras( uint32 newArea ) @@ -18840,26 +19855,18 @@ void Player::UpdateAreaDependentAuras( uint32 newArea ) for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) { // use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date - if(!IsSpellAllowedInLocation(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea)) + if(spellmgr.GetSpellAllowedInLocationError(iter->second->GetSpellProto(),GetMapId(),m_zoneUpdateId,newArea,this) != SPELL_CAST_OK) RemoveAura(iter); else ++iter; } - // unmount if enter in this subzone - if( newArea == 35) - RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); - // Dragonmaw Illusion - else if( newArea == 3759 || newArea == 3966 || newArea == 3939 ) - { - if( GetDummyAura(40214) ) - { - if( !HasAura(40216,0) ) - CastSpell(this,40216,true); - if( !HasAura(42016,0) ) - CastSpell(this,42016,true); - } - } + // some auras applied at subzone enter + SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAreaMapBounds(newArea); + for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + if(itr->second->autocast && itr->second->IsFitToRequirements(this,m_zoneUpdateId,newArea)) + if( !HasAura(itr->second->spellId,0) ) + CastSpell(this,itr->second->spellId,true); } uint32 Player::GetCorpseReclaimDelay(bool pvp) const @@ -18945,7 +19952,7 @@ void Player::SendCorpseReclaimDelay(bool load) //! corpse reclaim delay 30 * 1000ms or longer at often deaths WorldPacket data(SMSG_CORPSE_RECLAIM_DELAY, 4); - data << uint32(delay*1000); + data << uint32(delay*IN_MILISECONDS); GetSession()->SendPacket( &data ); } @@ -18990,21 +19997,85 @@ PartyResult Player::CanUninviteFromGroup() const return PARTY_RESULT_OK; } +void Player::SetBattleGroundRaid(Group* group, int8 subgroup) +{ + //we must move references from m_group to m_originalGroup + SetOriginalGroup(GetGroup(), GetSubGroup()); + + m_group.unlink(); + m_group.link(group, this); + m_group.setSubGroup((uint8)subgroup); +} + +void Player::RemoveFromBattleGroundRaid() +{ + //remove existing reference + m_group.unlink(); + if( Group* group = GetOriginalGroup() ) + { + m_group.link(group, this); + m_group.setSubGroup(GetOriginalSubGroup()); + } + SetOriginalGroup(NULL); +} + +void Player::SetOriginalGroup(Group *group, int8 subgroup) +{ + if( group == NULL ) + m_originalGroup.unlink(); + else + { + // never use SetOriginalGroup without a subgroup unless you specify NULL for group + assert(subgroup >= 0); + m_originalGroup.link(group, this); + m_originalGroup.setSubGroup((uint8)subgroup); + } +} + void Player::UpdateUnderwaterState( Map* m, float x, float y, float z ) { - float water_z = m->GetWaterLevel(x,y); - float height_z = m->GetHeight(x,y,z, false); // use .map base surface height - uint8 flag1 = m->GetTerrainType(x,y); + LiquidData liquid_status; + ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status); + if (!res) + { + m_MirrorTimerFlags &= ~(UNDERWATER_INWATER|UNDERWATER_INLAVA|UNDERWATER_INSLIME|UNDERWARER_INDARKWATER); + // Small hack for enable breath in WMO + if (IsInWater()) + m_MirrorTimerFlags|=UNDERWATER_INWATER; + return; + } - //!Underwater check, not in water if underground or above water level - if (height_z <= INVALID_HEIGHT || z < (height_z-2) || z > (water_z - 2) ) - m_isunderwater &= 0x7A; - else if ((z < (water_z - 2)) && (flag1 & 0x01)) - m_isunderwater |= 0x01; + // All liquids type - check under water position + if (liquid_status.type&(MAP_LIQUID_TYPE_WATER|MAP_LIQUID_TYPE_OCEAN|MAP_LIQUID_TYPE_MAGMA|MAP_LIQUID_TYPE_SLIME)) + { + if ( res & LIQUID_MAP_UNDER_WATER) + m_MirrorTimerFlags |= UNDERWATER_INWATER; + else + m_MirrorTimerFlags &= ~UNDERWATER_INWATER; + } - //!in lava check, anywhere under lava level - if ((height_z <= INVALID_HEIGHT || z < (height_z - 0)) && (flag1 == 0x00) && IsInWater()) - m_isunderwater |= 0x80; + // Allow travel in dark water on taxi or transport + if (liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER && !isInFlight() && !(GetUnitMovementFlags()&MOVEMENTFLAG_ONTRANSPORT)) + m_MirrorTimerFlags |= UNDERWARER_INDARKWATER; + else + m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER; + + // in lava check, anywhere in lava level + if (liquid_status.type&MAP_LIQUID_TYPE_MAGMA) + { + if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK)) + m_MirrorTimerFlags |= UNDERWATER_INLAVA; + else + m_MirrorTimerFlags &= ~UNDERWATER_INLAVA; + } + // in slime check, anywhere in slime level + if (liquid_status.type&MAP_LIQUID_TYPE_SLIME) + { + if (res & (LIQUID_MAP_UNDER_WATER|LIQUID_MAP_IN_WATER|LIQUID_MAP_WATER_WALK)) + m_MirrorTimerFlags |= UNDERWATER_INSLIME; + else + m_MirrorTimerFlags &= ~UNDERWATER_INSLIME; + } } void Player::SetCanParry( bool value ) @@ -19037,140 +20108,238 @@ bool ItemPosCount::isContainedIn(ItemPosCountVec const& vec) const //-------------TRINITY--------------- //*********************************** -void Player::HandleFallDamage(MovementInfo& movementInfo) +void Player::StopCastingBindSight() { - if(movementInfo.fallTime < 1500) - return; - - // calculate total z distance of the fall - float z_diff = m_lastFallZ - movementInfo.z; - sLog.outDebug("zDiff = %f", z_diff); - - //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored - // 14.57 can be calculated by resolving damageperc formular below to 0 - if (z_diff >= 14.57f && !isDead() && !isGameMaster() && - !HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) && - !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL,true) ) + if(WorldObject* target = GetViewpoint()) { - //Safe fall, fall height reduction - int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL); - - float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f; - - if(damageperc >0 ) + if(target->isType(TYPEMASK_UNIT)) { - uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL)); - - float height = movementInfo.z; - UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height); - - if (damage > 0) - { - //Prevent fall damage from being more than the player maximum health - if (damage > GetMaxHealth()) - damage = GetMaxHealth(); - - // Gust of Wind - if (GetDummyAura(43621)) - damage = GetMaxHealth()/2; - - EnvironmentalDamage(GetGUID(), DAMAGE_FALL, damage); - } - - //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction - DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); + ((Unit*)target)->RemoveAuraTypeByCaster(SPELL_AURA_BIND_SIGHT, GetGUID()); + ((Unit*)target)->RemoveAuraTypeByCaster(SPELL_AURA_MOD_POSSESS, GetGUID()); + ((Unit*)target)->RemoveAuraTypeByCaster(SPELL_AURA_MOD_POSSESS_PET, GetGUID()); } } } -void Player::HandleFallUnderMap() +void Player::SetViewpoint(WorldObject* target, bool apply) { - if(InBattleGround() - && GetBattleGround() - && GetBattleGround()->HandlePlayerUnderMap(this)) + if(apply) { - // do nothing, the handle already did if returned true + sLog.outDebug("Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName(), target->GetEntry(), target->GetTypeId()); + + if(!AddUInt64Value(PLAYER_FARSIGHT, target->GetGUID())) + { + sLog.outCrash("Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName()); + return; + } + + if(target->isType(TYPEMASK_UNIT)) + ((Unit*)target)->AddPlayerToVision(this); } else { - // NOTE: this is actually called many times while falling - // even after the player has been teleported away - // TODO: discard movement packets after the player is rooted - if(isAlive()) + sLog.outDebug("Player::CreateViewpoint: Player %s remove seer", GetName()); + + if(!RemoveUInt64Value(PLAYER_FARSIGHT, target->GetGUID())) { - EnvironmentalDamage(GetGUID(),DAMAGE_FALL_TO_VOID, GetMaxHealth()); - // change the death state to CORPSE to prevent the death timer from - // starting in the next player update - KillPlayer(); - BuildPlayerRepop(); + sLog.outCrash("Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName()); + return; } - // cancel the death timer here if started - RepopAtGraveyard(); + if(target->isType(TYPEMASK_UNIT)) + ((Unit*)target)->RemovePlayerFromVision(this); + + //must immediately set seer back otherwise may crash + m_seer = this; + + //WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0); + //GetSession()->SendPacket(&data); } } -void Player::SetViewport(uint64 guid, bool moveable) +WorldObject* Player::GetViewpoint() const { - WorldPacket data(SMSG_CLIENT_CONTROL_UPDATE, 8+1); - data.appendPackGUID(guid); // Packed guid of object to set client's view to - data << (moveable ? uint8(0x01) : uint8(0x00)); // 0 - can't move; 1 - can move - m_session->SendPacket(&data); - sLog.outDetail("Viewport for "I64FMT" (%s) changed to "I64FMT, GetGUID(), GetName(), guid); + if(uint64 guid = GetUInt64Value(PLAYER_FARSIGHT)) + return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER); + return NULL; } -WorldObject* Player::GetFarsightTarget() const +bool Player::CanUseBattleGroundObject() { - // Players can have in farsight field another player's guid, a creature's guid, or a dynamic object's guid - if (uint64 guid = GetUInt64Value(PLAYER_FARSIGHT)) - return (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_PLAYER | TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT); - return NULL; + return ( //InBattleGround() && // in battleground - not need, check in other cases + //!IsMounted() && - not correct, player is dismounted when he clicks on flag + //i'm not sure if these two are correct, because invisible players should get visible when they click on flag + !isTotalImmune() && // not totally immune + !HasStealthAura() && // not stealthed + !HasInvisibilityAura() && // not invisible + !HasAura(SPELL_RECENTLY_DROPPED_FLAG, 0) && // can't pickup + //TODO player cannot use object when he is invulnerable (immune) - (ice block, divine shield, divine protection, divine intervention ...) + isAlive() // live player + ); } -void Player::StopCastingBindSight() +bool Player::CanCaptureTowerPoint() { - if(WorldObject* target = GetFarsightTarget()) - { - if(target->isType(TYPEMASK_UNIT)) - { - ((Unit*)target)->RemoveAuraTypeByCaster(SPELL_AURA_BIND_SIGHT, GetGUID()); - ((Unit*)target)->RemoveAuraTypeByCaster(SPELL_AURA_MOD_POSSESS, GetGUID()); - ((Unit*)target)->RemoveAuraTypeByCaster(SPELL_AURA_MOD_POSSESS_PET, GetGUID()); - } - } + return ( !HasStealthAura() && // not stealthed + !HasInvisibilityAura() && // not invisible + isAlive() // live player + ); } -void Player::ClearFarsight() +uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair) { - if (GetUInt64Value(PLAYER_FARSIGHT)) - { - SetUInt64Value(PLAYER_FARSIGHT, 0); - WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0); - GetSession()->SendPacket(&data); - } + uint32 level = getLevel(); + + if(level > GT_MAX_LEVEL) + level = GT_MAX_LEVEL; // max level in this dbc + + uint8 hairstyle = GetByteValue(PLAYER_BYTES, 2); + uint8 haircolor = GetByteValue(PLAYER_BYTES, 3); + uint8 facialhair = GetByteValue(PLAYER_BYTES_2, 0); + + if((hairstyle == newhairstyle) && (haircolor == newhaircolor) && (facialhair == newfacialhair)) + return 0; + + GtBarberShopCostBaseEntry const *bsc = sGtBarberShopCostBaseStore.LookupEntry(level - 1); + + if(!bsc) // shouldn't happen + return 0xFFFFFFFF; + + float cost = 0; + + if(hairstyle != newhairstyle) + cost += bsc->cost; // full price + + if((haircolor != newhaircolor) && (hairstyle == newhairstyle)) + cost += bsc->cost * 0.5f; // +1/2 of price + + if(facialhair != newfacialhair) + cost += bsc->cost * 0.75f; // +3/4 of price + + return uint32(cost); } -void Player::SetFarsightTarget(WorldObject* obj) +void Player::InitGlyphsForLevel() { - if (!obj || !obj->isType(TYPEMASK_PLAYER | TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT)) + for(uint32 i = 0; i < sGlyphSlotStore.GetNumRows(); ++i) + if(GlyphSlotEntry const * gs = sGlyphSlotStore.LookupEntry(i)) + if(gs->Order) + SetGlyphSlot(gs->Order - 1, gs->Id); + + uint32 level = getLevel(); + uint32 value = 0; + + // 0x3F = 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 for 80 level + if(level >= 15) + value |= (0x01 | 0x02); + if(level >= 30) + value |= 0x08; + if(level >= 50) + value |= 0x04; + if(level >= 70) + value |= 0x10; + if(level >= 80) + value |= 0x20; + + SetUInt32Value(PLAYER_GLYPHS_ENABLED, value); +} + +void Player::EnterVehicle(Vehicle *vehicle) +{ + VehicleEntry const *ve = sVehicleStore.LookupEntry(vehicle->GetVehicleId()); + if(!ve) + return; + + VehicleSeatEntry const *veSeat = sVehicleSeatStore.LookupEntry(ve->m_seatID[0]); + if(!veSeat) return; - // Remove the current target if there is one + vehicle->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + vehicle->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); + vehicle->setFaction(getFaction()); + + StopCastingCharm(); StopCastingBindSight(); + SetCharm(vehicle, true); + SetViewpoint(vehicle, true); + SetMover(vehicle); + + SetClientControl(vehicle, 1); // redirect controls to vehicle + + WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); + GetSession()->SendPacket(&data); + + data.Initialize(MSG_MOVE_TELEPORT_ACK, 30); + data.append(GetPackGUID()); + data << uint32(0); // counter? + data << uint32(MOVEMENTFLAG_ONTRANSPORT); // transport + data << uint16(0); // special flags + data << uint32(getMSTime()); // time + data << vehicle->GetPositionX(); // x + data << vehicle->GetPositionY(); // y + data << vehicle->GetPositionZ(); // z + data << vehicle->GetOrientation(); // o + // transport part, TODO: load/calculate seat offsets + data << uint64(vehicle->GetGUID()); // transport guid + data << float(veSeat->m_attachmentOffsetX); // transport offsetX + data << float(veSeat->m_attachmentOffsetY); // transport offsetY + data << float(veSeat->m_attachmentOffsetZ); // transport offsetZ + data << float(0); // transport orientation + data << uint32(getMSTime()); // transport time + data << uint8(0); // seat + // end of transport part + data << uint32(0); // fall time + GetSession()->SendPacket(&data); - SetUInt64Value(PLAYER_FARSIGHT, obj->GetGUID()); + VehicleSpellInitialize(); } -bool Player::isAllowUseBattleGroundObject() +void Player::ExitVehicle(Vehicle *vehicle) { - return ( //InBattleGround() && // in battleground - not need, check in other cases - !IsMounted() && // not mounted - !isTotalImmunity() && // not totally immuned - !HasStealthAura() && // not stealthed - !HasInvisibilityAura() && // not invisible - !HasAura(SPELL_RECENTLY_DROPPED_FLAG, 0) && // can't pickup - isAlive() // live player - ); + vehicle->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + vehicle->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); + vehicle->setFaction((GetTeam() == ALLIANCE) ? vehicle->GetCreatureInfo()->faction_A : vehicle->GetCreatureInfo()->faction_H); + + SetCharm(vehicle, false); + SetViewpoint(vehicle, false); + SetMover(this); + + SetClientControl(vehicle, 0); + + WorldPacket data(MSG_MOVE_TELEPORT_ACK, 30); + data.append(GetPackGUID()); + data << uint32(0); // counter? + data << uint32(MOVEMENTFLAG_FLY_UNK1); // fly unk + data << uint16(0x40); // special flags + data << uint32(getMSTime()); // time + data << vehicle->GetPositionX(); // x + data << vehicle->GetPositionY(); // y + data << vehicle->GetPositionZ(); // z + data << vehicle->GetOrientation(); // o + data << uint32(0); // fall time + GetSession()->SendPacket(&data); + + data.Initialize(SMSG_PET_SPELLS, 8+4); + data << uint64(0); + data << uint32(0); + GetSession()->SendPacket(&data); + + // only for flyable vehicles? + CastSpell(this, 45472, true); // Parachute +} + +bool Player::isTotalImmune() +{ + AuraList const& immune = GetAurasByType(SPELL_AURA_SCHOOL_IMMUNITY); + + uint32 immuneMask = 0; + for(AuraList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr) + { + immuneMask |= (*itr)->GetModifier()->m_miscvalue; + if( immuneMask & SPELL_SCHOOL_MASK_ALL ) // total immunity + return true; + } + return false; } bool Player::HasTitle(uint32 bitIndex) @@ -19190,7 +20359,6 @@ void Player::SetTitle(CharTitlesEntry const* title) SetFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag); } - /*-----------------------TRINITY--------------------------*/ bool Player::isTotalImmunity() { @@ -19248,3 +20416,578 @@ void Player::UpdateCharmedAI() } } +void Player::ConvertRune(uint8 index, uint8 newType) +{ + SetCurrentRune(index, newType); + + WorldPacket data(SMSG_CONVERT_RUNE, 2); + data << uint8(index); + data << uint8(newType); + GetSession()->SendPacket(&data); +} + +void Player::ResyncRunes(uint8 count) +{ + WorldPacket data(SMSG_RESYNC_RUNES, count * 2); + for(uint32 i = 0; i < count; ++i) + { + data << uint8(GetCurrentRune(i)); // rune type + data << uint8(255 - (GetRuneCooldown(i) * 51)); // passed cooldown time (0-255) + } + GetSession()->SendPacket(&data); +} + +void Player::AddRunePower(uint8 index) +{ + WorldPacket data(SMSG_ADD_RUNE_POWER, 4); + data << uint32(1 << index); // mask (0x00-0x3F probably) + GetSession()->SendPacket(&data); +} + +void Player::InitRunes() +{ + if(getClass() != CLASS_DEATH_KNIGHT) + return; + + m_runes = new Runes; + + m_runes->runeState = 0; + + for(uint32 i = 0; i < MAX_RUNES; ++i) + { + SetBaseRune(i, i / 2); // init base types + SetCurrentRune(i, i / 2); // init current types + SetRuneCooldown(i, 0); // reset cooldowns + m_runes->SetRuneState(i); + } + + for(uint32 i = 0; i < NUM_RUNE_TYPES; ++i) + SetFloatValue(PLAYER_RUNE_REGEN_1 + i, 0.1f); +} + +void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast) +{ + Loot loot; + loot.FillLoot (loot_id,store,this,true); + + uint32 max_slot = loot.GetMaxSlotInLootFor(this); + for(uint32 i = 0; i < max_slot; ++i) + { + LootItem* lootItem = loot.LootItemInSlot(i,this); + + ItemPosCountVec dest; + uint8 msg = CanStoreNewItem (bag,slot,dest,lootItem->itemid,lootItem->count); + if(msg != EQUIP_ERR_OK && slot != NULL_SLOT) + msg = CanStoreNewItem( bag, NULL_SLOT,dest,lootItem->itemid,lootItem->count); + if( msg != EQUIP_ERR_OK && bag != NULL_BAG) + msg = CanStoreNewItem( NULL_BAG, NULL_SLOT,dest,lootItem->itemid,lootItem->count); + if(msg != EQUIP_ERR_OK) + { + SendEquipError( msg, NULL, NULL ); + continue; + } + + Item* pItem = StoreNewItem (dest,lootItem->itemid,true,lootItem->randomPropertyId); + SendNewItem(pItem, lootItem->count, false, false, broadcast); + } +} + +uint32 Player::CalculateTalentsPoints() const +{ + uint32 base_talent = getLevel() < 10 ? 0 : uint32((getLevel()-9)*sWorld.getRate(RATE_TALENT)); + + if(getClass() != CLASS_DEATH_KNIGHT) + return base_talent; + + uint32 talentPointsForLevel = + (getLevel() < 56 ? 0 : uint32((getLevel()-55)*sWorld.getRate(RATE_TALENT))) + + m_questRewardTalentCount; + + if(talentPointsForLevel > base_talent) + talentPointsForLevel = base_talent; + + return talentPointsForLevel; +} + +bool Player::IsAllowUseFlyMountsHere() const +{ + if (isGameMaster()) + return true; + + uint32 v_map = GetVirtualMapForMapAndZone(GetMapId(), GetZoneId()); + return v_map == 530 || v_map == 571 && HasSpell(54197); +} + +void Player::learnSpellHighRank(uint32 spellid) +{ + learnSpell(spellid,false); + + if(uint32 next = spellmgr.GetNextSpellInChain(spellid)) + learnSpellHighRank(next); +} + +void Player::_LoadSkills() +{ + // Note: skill data itself loaded from `data` field. This is only cleanup part of load + + // reset skill modifiers and set correct unlearn flags + for (uint32 i = 0; i < PLAYER_MAX_SKILLS; i++) + { + SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(i),0); + + // set correct unlearn bit + uint32 id = GetUInt32Value(PLAYER_SKILL_INDEX(i)) & 0x0000FFFF; + if(!id) continue; + + SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(id); + if(!pSkill) continue; + + // enable unlearn button for primary professions only + if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION) + SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,1)); + else + SetUInt32Value(PLAYER_SKILL_INDEX(i), MAKE_PAIR32(id,0)); + + // set fixed skill ranges + switch(GetSkillRangeType(pSkill,false)) + { + case SKILL_RANGE_LANGUAGE: // 300..300 + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(300,300)); + break; + case SKILL_RANGE_MONO: // 1..1, grey monolite bar + SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i),MAKE_SKILL_VALUE(1,1)); + break; + default: + break; + } + + uint32 vskill = SKILL_VALUE(GetUInt32Value(PLAYER_SKILL_VALUE_INDEX(i))); + learnSkillRewardedSpells(id, vskill); + } + + // special settings + if(getClass()==CLASS_DEATH_KNIGHT) + { + uint32 base_level = std::min(getLevel(),sWorld.getConfig (CONFIG_START_HEROIC_PLAYER_LEVEL)); + if(base_level < 1) + base_level = 1; + uint32 base_skill = (base_level-1)*5; // 270 at starting level 55 + if(base_skill < 1) + base_skill = 1; // skill mast be known and then > 0 in any case + + if(GetPureSkillValue (SKILL_FIRST_AID) < base_skill) + SetSkill(SKILL_FIRST_AID,base_skill, base_skill); + if(GetPureSkillValue (SKILL_AXES) < base_skill) + SetSkill(SKILL_AXES, base_skill,base_skill); + if(GetPureSkillValue (SKILL_DEFENSE) < base_skill) + SetSkill(SKILL_DEFENSE, base_skill,base_skill); + if(GetPureSkillValue (SKILL_POLEARMS) < base_skill) + SetSkill(SKILL_POLEARMS, base_skill,base_skill); + if(GetPureSkillValue (SKILL_SWORDS) < base_skill) + SetSkill(SKILL_SWORDS, base_skill,base_skill); + if(GetPureSkillValue (SKILL_2H_AXES) < base_skill) + SetSkill(SKILL_2H_AXES, base_skill,base_skill); + if(GetPureSkillValue (SKILL_2H_SWORDS) < base_skill) + SetSkill(SKILL_2H_SWORDS, base_skill,base_skill); + if(GetPureSkillValue (SKILL_UNARMED) < base_skill) + SetSkill(SKILL_UNARMED, base_skill,base_skill); + } +} + +uint32 Player::GetPhaseMaskForSpawn() const +{ + uint32 phase = PHASEMASK_NORMAL; + if(!isGameMaster()) + phase = GetPhaseMask(); + else + { + AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE); + if(!phases.empty()) + phase = phases.front()->GetMiscValue(); + } + + // some aura phases include 1 normal map in addition to phase itself + if(uint32 n_phase = phase & ~PHASEMASK_NORMAL) + return n_phase; + + return PHASEMASK_NORMAL; +} + +uint8 Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const +{ + ItemPrototype const* pProto = pItem->GetProto(); + + // proto based limitations + if(uint8 res = CanEquipUniqueItem(pProto,eslot,limit_count)) + return res; + + // check unique-equipped on gems + for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot) + { + uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot)); + if(!enchant_id) + continue; + SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!enchantEntry) + continue; + + ItemPrototype const* pGem = objmgr.GetItemPrototype(enchantEntry->GemID); + if(!pGem) + continue; + + // include for check equip another gems with same limit category for not equipped item (and then not counted) + uint32 gem_limit_count = !pItem->IsEquipped() && pGem->ItemLimitCategory + ? pItem->GetGemCountWithLimitCategory(pGem->ItemLimitCategory) : 1; + + if(uint8 res = CanEquipUniqueItem(pGem, eslot,gem_limit_count)) + return res; + } + + return EQUIP_ERR_OK; +} + +uint8 Player::CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot, uint32 limit_count) const +{ + // check unique-equipped on item + if (itemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED) + { + // there is an equip limit on this item + if(HasItemOrGemWithIdEquipped(itemProto->ItemId,1,except_slot)) + return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; + } + + // check unique-equipped limit + if (itemProto->ItemLimitCategory) + { + ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemProto->ItemLimitCategory); + if(!limitEntry) + return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; + + if(limit_count > limitEntry->maxCount) + return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; // attempt add too many limit category items (gems) + + // there is an equip limit on this item + if(HasItemOrGemWithLimitCategoryEquipped(itemProto->ItemLimitCategory,limitEntry->maxCount-limit_count+1,except_slot)) + return EQUIP_ERR_ITEM_UNIQUE_EQUIPABLE; + } + + return EQUIP_ERR_OK; +} + +void Player::HandleFall(MovementInfo const& movementInfo) +{ + // calculate total z distance of the fall + float z_diff = m_lastFallZ - movementInfo.z; + sLog.outDebug("zDiff = %f", z_diff); + + //Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored + // 14.57 can be calculated by resolving damageperc formular below to 0 + if (z_diff >= 14.57f && !isDead() && !isGameMaster() && + !HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) && + !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) ) + { + //Safe fall, fall height reduction + int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL); + + float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f; + + if(damageperc >0 ) + { + uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL)); + + float height = movementInfo.z; + UpdateGroundPositionZ(movementInfo.x,movementInfo.y,height); + + if (damage > 0) + { + //Prevent fall damage from being more than the player maximum health + if (damage > GetMaxHealth()) + damage = GetMaxHealth(); + + // Gust of Wind + if (GetDummyAura(43621)) + damage = GetMaxHealth()/2; + + EnvironmentalDamage(DAMAGE_FALL, damage); + + // recheck alive, might have died of EnvironmentalDamage + if (isAlive()) + GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING, uint32(z_diff*100)); + } + + //Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction + DEBUG_LOG("FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d" , movementInfo.z, height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall); + } + } +} + +void Player::UpdateAchievementCriteria( AchievementCriteriaTypes type, uint32 miscvalue1/*=0*/, uint32 miscvalue2/*=0*/, Unit *unit/*=NULL*/, uint32 time/*=0*/ ) +{ + GetAchievementMgr().UpdateAchievementCriteria(type, miscvalue1,miscvalue2,unit,time); +} + +void Player::LearnTalent(uint32 talentId, uint32 talentRank) +{ + uint32 CurTalentPoints = GetFreeTalentPoints(); + + if(CurTalentPoints == 0) + return; + + if (talentRank >= MAX_TALENT_RANK) + return; + + TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId ); + + if(!talentInfo) + return; + + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); + + if(!talentTabInfo) + return; + + // prevent learn talent for different class (cheating) + if( (getClassMask() & talentTabInfo->ClassMask) == 0 ) + return; + + // find current max talent rank + int32 curtalent_maxrank = 0; + for(int32 k = MAX_TALENT_RANK-1; k > -1; --k) + { + if(talentInfo->RankID[k] && HasSpell(talentInfo->RankID[k])) + { + curtalent_maxrank = k + 1; + break; + } + } + + // we already have same or higher talent rank learned + if(curtalent_maxrank >= (talentRank + 1)) + return; + + // check if we have enough talent points + if(CurTalentPoints < (talentRank - curtalent_maxrank + 1)) + return; + + // Check if it requires another talent + if (talentInfo->DependsOn > 0) + { + if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) + { + bool hasEnoughRank = false; + for (int i = talentInfo->DependsOnRank; i < MAX_TALENT_RANK; i++) + { + if (depTalentInfo->RankID[i] != 0) + if (HasSpell(depTalentInfo->RankID[i])) + hasEnoughRank = true; + } + if (!hasEnoughRank) + return; + } + } + + // Find out how many points we have in this field + uint32 spentPoints = 0; + + uint32 tTab = talentInfo->TalentTab; + if (talentInfo->Row > 0) + { + unsigned int numRows = sTalentStore.GetNumRows(); + for (unsigned int i = 0; i < numRows; i++) // Loop through all talents. + { + // Someday, someone needs to revamp + const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i); + if (tmpTalent) // the way talents are tracked + { + if (tmpTalent->TalentTab == tTab) + { + for (int j = 0; j < MAX_TALENT_RANK; j++) + { + if (tmpTalent->RankID[j] != 0) + { + if (HasSpell(tmpTalent->RankID[j])) + { + spentPoints += j + 1; + } + } + } + } + } + } + } + + // not have required min points spent in talent tree + if(spentPoints < (talentInfo->Row * MAX_TALENT_RANK)) + return; + + // spell not set in talent.dbc + uint32 spellid = talentInfo->RankID[talentRank]; + if( spellid == 0 ) + { + sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank); + return; + } + + // already known + if(HasSpell(spellid)) + return; + + // learn! (other talent ranks will unlearned at learning) + learnSpell(spellid, false); + sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid); + + // update free talent points + SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1)); +} + +void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank) +{ + Pet *pet = GetPet(); + + if(!pet) + return; + + if(petGuid != pet->GetGUID()) + return; + + uint32 CurTalentPoints = pet->GetFreeTalentPoints(); + + if(CurTalentPoints == 0) + return; + + if (talentRank >= MAX_PET_TALENT_RANK) + return; + + TalentEntry const *talentInfo = sTalentStore.LookupEntry(talentId); + + if(!talentInfo) + return; + + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); + + if(!talentTabInfo) + return; + + CreatureInfo const *ci = pet->GetCreatureInfo(); + + if(!ci) + return; + + CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(ci->family); + + if(!pet_family) + return; + + if(pet_family->petTalentType < 0) // not hunter pet + return; + + // prevent learn talent for different family (cheating) + if(!((1 << pet_family->petTalentType) & talentTabInfo->petTalentMask)) + return; + + // find current max talent rank + int32 curtalent_maxrank = 0; + for(int32 k = MAX_TALENT_RANK-1; k > -1; --k) + { + if(talentInfo->RankID[k] && pet->HasSpell(talentInfo->RankID[k])) + { + curtalent_maxrank = k + 1; + break; + } + } + + // we already have same or higher talent rank learned + if(curtalent_maxrank >= (talentRank + 1)) + return; + + // check if we have enough talent points + if(CurTalentPoints < (talentRank - curtalent_maxrank + 1)) + return; + + // Check if it requires another talent + if (talentInfo->DependsOn > 0) + { + if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) + { + bool hasEnoughRank = false; + for (int i = talentInfo->DependsOnRank; i < MAX_TALENT_RANK; i++) + { + if (depTalentInfo->RankID[i] != 0) + if (pet->HasSpell(depTalentInfo->RankID[i])) + hasEnoughRank = true; + } + if (!hasEnoughRank) + return; + } + } + + // Find out how many points we have in this field + uint32 spentPoints = 0; + + uint32 tTab = talentInfo->TalentTab; + if (talentInfo->Row > 0) + { + unsigned int numRows = sTalentStore.GetNumRows(); + for (unsigned int i = 0; i < numRows; ++i) // Loop through all talents. + { + // Someday, someone needs to revamp + const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i); + if (tmpTalent) // the way talents are tracked + { + if (tmpTalent->TalentTab == tTab) + { + for (int j = 0; j < MAX_TALENT_RANK; j++) + { + if (tmpTalent->RankID[j] != 0) + { + if (pet->HasSpell(tmpTalent->RankID[j])) + { + spentPoints += j + 1; + } + } + } + } + } + } + } + + // not have required min points spent in talent tree + if(spentPoints < (talentInfo->Row * MAX_PET_TALENT_RANK)) + return; + + // spell not set in talent.dbc + uint32 spellid = talentInfo->RankID[talentRank]; + if( spellid == 0 ) + { + sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank); + return; + } + + // already known + if(pet->HasSpell(spellid)) + return; + + // learn! (other talent ranks will unlearned at learning) + pet->learnSpell(spellid); + sLog.outDetail("PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid); + + // update free talent points + pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1)); +} + +void Player::UpdateKnownCurrencies(uint32 itemId, bool apply) +{ + if(CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId)) + { + if(apply) + SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1))); + else + RemoveFlag64(PLAYER_FIELD_KNOWN_CURRENCIES,(1LL << (ctEntry->BitIndex-1))); + } +} + +void Player::UpdateFallInformationIfNeed( MovementInfo const& minfo,uint16 opcode ) +{ + if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <=minfo.z || opcode == MSG_MOVE_FALL_LAND) + SetFallInformation(minfo.fallTime, minfo.z); +} diff --git a/src/game/Player.h b/src/game/Player.h index 9ba6c94ae24..ed480f578de 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -35,6 +35,8 @@ #include "Pet.h" #include "MapReference.h" #include "Util.h" // for Tokens typedef +#include "AchievementMgr.h" +#include "BattleGround.h" #include<string> #include<vector> @@ -47,8 +49,10 @@ class Pet; class PlayerMenu; class Transport; class UpdateMask; +class SpellCastTargets; class PlayerSocial; class OutdoorPvP; +class Vehicle; typedef std::deque<Mail*> PlayerMails; @@ -62,6 +66,18 @@ enum SpellModType SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER }; +// 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client +enum PlayerUnderwaterState +{ + UNDERWATER_NONE = 0x00, + UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it + UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it + UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it + UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it + + UNDERWATER_EXIST_TIMERS = 0x10 +}; + enum PlayerSpellState { PLAYERSPELL_UNCHANGED = 0, @@ -72,27 +88,26 @@ enum PlayerSpellState struct PlayerSpell { - uint16 slotId : 16; PlayerSpellState state : 8; - bool active : 1; - bool disabled : 1; + bool active : 1; // show in spellbook + bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc + bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks }; -#define SPELL_WITHOUT_SLOT_ID uint16(-1) - +// Spell modifier (used for modify other spells) struct SpellModifier { + SpellModifier() : charges(0), lastAffected(NULL) {} SpellModOp op : 8; SpellModType type : 8; int16 charges : 16; int32 value; - uint64 mask; + flag96 mask; uint32 spellId; - uint32 effectId; Spell const* lastAffected; }; -typedef UNORDERED_MAP<uint16, PlayerSpell*> PlayerSpellMap; +typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap; typedef std::list<SpellModifier*> SpellModList; struct SpellCooldown @@ -141,8 +156,6 @@ enum ActionButtonType typedef std::map<uint8,ActionButton> ActionButtonList; -typedef std::pair<uint16, uint8> CreateSpellPair; - struct PlayerCreateInfoItem { PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {} @@ -174,6 +187,8 @@ struct PlayerLevelInfo uint8 stats[MAX_STATS]; }; +typedef std::list<uint32> PlayerCreateInfoSpells; + struct PlayerInfo { // existence checked by displayId != 0 // existence checked by displayId != 0 @@ -189,7 +204,7 @@ struct PlayerInfo uint16 displayId_m; uint16 displayId_f; PlayerCreateInfoItems item; - std::list<CreateSpellPair> spell; + PlayerCreateInfoSpells spell; std::list<uint16> action[4]; PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1 @@ -224,6 +239,39 @@ struct Areas float y2; }; +#define MAX_RUNES 6 +#define RUNE_COOLDOWN 5 // 5*2=10 sec + +enum RuneType +{ + RUNE_BLOOD = 0, + RUNE_UNHOLY = 1, + RUNE_FROST = 2, + RUNE_DEATH = 3, + NUM_RUNE_TYPES = 4 +}; + +struct RuneInfo +{ + uint8 BaseRune; + uint8 CurrentRune; + uint8 Cooldown; +}; + +struct Runes +{ + RuneInfo runes[MAX_RUNES]; + uint8 runeState; // mask of available runes + + void SetRuneState(uint8 index, bool set = true) + { + if(set) + runeState |= (1 << index); // usable + else + runeState &= ~(1 << index); // on cooldown + } +}; + enum FactionFlags { FACTION_FLAG_VISIBLE = 0x01, // makes visible in client (set or can be set at interaction with target of this faction) @@ -249,8 +297,6 @@ typedef std::map<RepListID,FactionState> FactionStateList; typedef std::map<uint32,ReputationRank> ForcedReactions; -typedef std::set<uint64> GuardianPetList; - struct EnchantDuration { EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {}; @@ -328,52 +374,6 @@ enum DrunkenState DRUNKEN_SMASHED = 3 }; -enum PlayerStateType -{ - /* - PLAYER_STATE_DANCE - PLAYER_STATE_SLEEP - PLAYER_STATE_SIT - PLAYER_STATE_STAND - PLAYER_STATE_READYUNARMED - PLAYER_STATE_WORK - PLAYER_STATE_POINT(DNR) - PLAYER_STATE_NONE // not used or just no state, just standing there? - PLAYER_STATE_STUN - PLAYER_STATE_DEAD - PLAYER_STATE_KNEEL - PLAYER_STATE_USESTANDING - PLAYER_STATE_STUN_NOSHEATHE - PLAYER_STATE_USESTANDING_NOSHEATHE - PLAYER_STATE_WORK_NOSHEATHE - PLAYER_STATE_SPELLPRECAST - PLAYER_STATE_READYRIFLE - PLAYER_STATE_WORK_NOSHEATHE_MINING - PLAYER_STATE_WORK_NOSHEATHE_CHOPWOOD - PLAYER_STATE_AT_EASE - PLAYER_STATE_READY1H - PLAYER_STATE_SPELLKNEELSTART - PLAYER_STATE_SUBMERGED - */ - - PLAYER_STATE_NONE = 0, - PLAYER_STATE_SIT = 1, - PLAYER_STATE_SIT_CHAIR = 2, - PLAYER_STATE_SLEEP = 3, - PLAYER_STATE_SIT_LOW_CHAIR = 4, - PLAYER_STATE_SIT_MEDIUM_CHAIR = 5, - PLAYER_STATE_SIT_HIGH_CHAIR = 6, - PLAYER_STATE_DEAD = 7, - PLAYER_STATE_KNEEL = 8, - - PLAYER_STATE_FORM_ALL = 0x00FF0000, - - PLAYER_STATE_FLAG_ALWAYS_STAND = 0x01, // byte 4 - PLAYER_STATE_FLAG_CREEP = 0x02000000, - PLAYER_STATE_FLAG_UNTRACKABLE = 0x04000000, - PLAYER_STATE_FLAG_ALL = 0xFF000000, -}; - enum PlayerFlags { PLAYER_FLAGS_GROUP_LEADER = 0x00000001, @@ -382,17 +382,25 @@ enum PlayerFlags PLAYER_FLAGS_GM = 0x00000008, PLAYER_FLAGS_GHOST = 0x00000010, PLAYER_FLAGS_RESTING = 0x00000020, - PLAYER_FLAGS_FFA_PVP = 0x00000080, + PLAYER_FLAGS_UNK7 = 0x00000040, + PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards PLAYER_FLAGS_IN_PVP = 0x00000200, PLAYER_FLAGS_HIDE_HELM = 0x00000400, PLAYER_FLAGS_HIDE_CLOAK = 0x00000800, - PLAYER_FLAGS_UNK1 = 0x00001000, // played long time - PLAYER_FLAGS_UNK2 = 0x00002000, // played too long time - PLAYER_FLAGS_UNK3 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag - PLAYER_FLAGS_SANCTUARY = 0x00010000, // player entered sanctuary - PLAYER_FLAGS_UNK4 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1) - PLAYER_UNK = 0x00040000, // 2.0.8... + PLAYER_FLAGS_UNK13 = 0x00001000, // played long time + PLAYER_FLAGS_UNK14 = 0x00002000, // played too long time + PLAYER_FLAGS_UNK15 = 0x00004000, + PLAYER_FLAGS_UNK16 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag + PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary + PLAYER_FLAGS_UNK18 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1) + PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually) + PLAYER_FLAGS_UNK20 = 0x00080000, + PLAYER_FLAGS_UNK21 = 0x00100000, + PLAYER_FLAGS_UNK22 = 0x00200000, + PLAYER_FLAGS_UNK23 = 0x00400000, + PLAYER_ALLOW_ONLY_ABILITY = 0x00800000, // used by bladestorm and killing spree + PLAYER_FLAGS_UNK25 = 0x01000000 // disabled all melee ability on tab include autoattack }; // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1) @@ -481,7 +489,8 @@ enum LootType LOOT_DISENCHANTING = 5, // unsupported by client, sending LOOT_SKINNING instead LOOT_PROSPECTING = 6, // unsupported by client, sending LOOT_SKINNING instead LOOT_INSIGNIA = 7, // unsupported by client, sending LOOT_SKINNING instead - LOOT_FISHINGHOLE = 8 // unsupported by client, sending LOOT_FISHING instead + LOOT_FISHINGHOLE = 8, // unsupported by client, sending LOOT_FISHING instead + LOOT_MILLING = 9 // unsupported by client, sending LOOT_SKINNING instead }; enum MirrorTimerType @@ -490,6 +499,8 @@ enum MirrorTimerType BREATH_TIMER = 1, FIRE_TIMER = 2 }; +#define MAX_TIMERS 3 +#define DISABLED_MIRROR_TIMER -1 // 2^n values enum PlayerExtraFlags @@ -511,7 +522,8 @@ enum AtLoginFlags AT_LOGIN_NONE = 0, AT_LOGIN_RENAME = 1, AT_LOGIN_RESET_SPELLS = 2, - AT_LOGIN_RESET_TALENTS = 4 + AT_LOGIN_RESET_TALENTS = 4, + AT_LOGIN_CUSTOMIZE = 8 }; typedef std::map<uint32, QuestStatusData> QuestStatusMap; @@ -543,11 +555,13 @@ enum PlayerSlots // first slot for item stored (in any way in player m_items data) PLAYER_SLOT_START = 0, // last+1 slot for item stored (in any way in player m_items data) - PLAYER_SLOT_END = 118, + PLAYER_SLOT_END = 200, PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START) }; -enum EquipmentSlots +#define INVENTORY_SLOT_BAG_0 255 + +enum EquipmentSlots // 19 slots { EQUIPMENT_SLOT_START = 0, EQUIPMENT_SLOT_HEAD = 0, @@ -572,111 +586,67 @@ enum EquipmentSlots EQUIPMENT_SLOT_END = 19 }; -enum InventorySlots +enum InventorySlots // 4 slots { - INVENTORY_SLOT_BAG_0 = 255, INVENTORY_SLOT_BAG_START = 19, - INVENTORY_SLOT_BAG_1 = 19, - INVENTORY_SLOT_BAG_2 = 20, - INVENTORY_SLOT_BAG_3 = 21, - INVENTORY_SLOT_BAG_4 = 22, - INVENTORY_SLOT_BAG_END = 23, + INVENTORY_SLOT_BAG_END = 23 +}; +enum InventoryPackSlots // 16 slots +{ INVENTORY_SLOT_ITEM_START = 23, - INVENTORY_SLOT_ITEM_1 = 23, - INVENTORY_SLOT_ITEM_2 = 24, - INVENTORY_SLOT_ITEM_3 = 25, - INVENTORY_SLOT_ITEM_4 = 26, - INVENTORY_SLOT_ITEM_5 = 27, - INVENTORY_SLOT_ITEM_6 = 28, - INVENTORY_SLOT_ITEM_7 = 29, - INVENTORY_SLOT_ITEM_8 = 30, - INVENTORY_SLOT_ITEM_9 = 31, - INVENTORY_SLOT_ITEM_10 = 32, - INVENTORY_SLOT_ITEM_11 = 33, - INVENTORY_SLOT_ITEM_12 = 34, - INVENTORY_SLOT_ITEM_13 = 35, - INVENTORY_SLOT_ITEM_14 = 36, - INVENTORY_SLOT_ITEM_15 = 37, - INVENTORY_SLOT_ITEM_16 = 38, INVENTORY_SLOT_ITEM_END = 39 }; -enum BankSlots +enum BankItemSlots // 28 slots { BANK_SLOT_ITEM_START = 39, - BANK_SLOT_ITEM_1 = 39, - BANK_SLOT_ITEM_2 = 40, - BANK_SLOT_ITEM_3 = 41, - BANK_SLOT_ITEM_4 = 42, - BANK_SLOT_ITEM_5 = 43, - BANK_SLOT_ITEM_6 = 44, - BANK_SLOT_ITEM_7 = 45, - BANK_SLOT_ITEM_8 = 46, - BANK_SLOT_ITEM_9 = 47, - BANK_SLOT_ITEM_10 = 48, - BANK_SLOT_ITEM_11 = 49, - BANK_SLOT_ITEM_12 = 50, - BANK_SLOT_ITEM_13 = 51, - BANK_SLOT_ITEM_14 = 52, - BANK_SLOT_ITEM_15 = 53, - BANK_SLOT_ITEM_16 = 54, - BANK_SLOT_ITEM_17 = 55, - BANK_SLOT_ITEM_18 = 56, - BANK_SLOT_ITEM_19 = 57, - BANK_SLOT_ITEM_20 = 58, - BANK_SLOT_ITEM_21 = 59, - BANK_SLOT_ITEM_22 = 60, - BANK_SLOT_ITEM_23 = 61, - BANK_SLOT_ITEM_24 = 62, - BANK_SLOT_ITEM_25 = 63, - BANK_SLOT_ITEM_26 = 64, - BANK_SLOT_ITEM_27 = 65, - BANK_SLOT_ITEM_28 = 66, - BANK_SLOT_ITEM_END = 67, + BANK_SLOT_ITEM_END = 67 +}; +enum BankBagSlots // 7 slots +{ BANK_SLOT_BAG_START = 67, - BANK_SLOT_BAG_1 = 67, - BANK_SLOT_BAG_2 = 68, - BANK_SLOT_BAG_3 = 69, - BANK_SLOT_BAG_4 = 70, - BANK_SLOT_BAG_5 = 71, - BANK_SLOT_BAG_6 = 72, - BANK_SLOT_BAG_7 = 73, BANK_SLOT_BAG_END = 74 }; -enum BuyBackSlots +enum BuyBackSlots // 12 slots { // stored in m_buybackitems BUYBACK_SLOT_START = 74, - BUYBACK_SLOT_1 = 74, - BUYBACK_SLOT_2 = 75, - BUYBACK_SLOT_3 = 76, - BUYBACK_SLOT_4 = 77, - BUYBACK_SLOT_5 = 78, - BUYBACK_SLOT_6 = 79, - BUYBACK_SLOT_7 = 80, - BUYBACK_SLOT_8 = 81, - BUYBACK_SLOT_9 = 82, - BUYBACK_SLOT_10 = 83, - BUYBACK_SLOT_11 = 84, - BUYBACK_SLOT_12 = 85, BUYBACK_SLOT_END = 86 }; -enum KeyRingSlots +enum KeyRingSlots // 32 slots { KEYRING_SLOT_START = 86, KEYRING_SLOT_END = 118 }; +enum VanityPetSlots // 18 slots +{ + VANITYPET_SLOT_START = 118, // not use, vanity pets stored as spells + VANITYPET_SLOT_END = 136 // not allowed any content in. +}; + +enum CurrencyTokenSlots // 32 slots +{ + CURRENCYTOKEN_SLOT_START = 136, + CURRENCYTOKEN_SLOT_END = 168 +}; + +enum QuestBagSlots // 32 slots +{ + QUESTBAG_SLOT_START = 168, // not use + QUESTBAG_SLOT_END = 200 // not allowed any content in. +}; + struct ItemPosCount { - ItemPosCount(uint16 _pos, uint8 _count) : pos(_pos), count(_count) {} + ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {} bool isContainedIn(std::vector<ItemPosCount> const& vec) const; uint16 pos; - uint8 count; + uint32 count; }; typedef std::vector<ItemPosCount> ItemPosCountVec; @@ -689,14 +659,15 @@ enum TradeSlots enum TransferAbortReason { - TRANSFER_ABORT_MAX_PLAYERS = 0x0001, // Transfer Aborted: instance is full - TRANSFER_ABORT_NOT_FOUND = 0x0002, // Transfer Aborted: instance not found - TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x0003, // You have entered too many instances recently. - TRANSFER_ABORT_ZONE_IN_COMBAT = 0x0005, // Unable to zone in while an encounter is in progress. - TRANSFER_ABORT_INSUF_EXPAN_LVL1 = 0x0106, // You must have TBC expansion installed to access this area. - TRANSFER_ABORT_DIFFICULTY1 = 0x0007, // Normal difficulty mode is not available for %s. - TRANSFER_ABORT_DIFFICULTY2 = 0x0107, // Heroic difficulty mode is not available for %s. - TRANSFER_ABORT_DIFFICULTY3 = 0x0207 // Epic difficulty mode is not available for %s. + TRANSFER_ABORT_ERROR = 0x00, + TRANSFER_ABORT_MAX_PLAYERS = 0x01, // Transfer Aborted: instance is full + TRANSFER_ABORT_NOT_FOUND = 0x02, // Transfer Aborted: instance not found + TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x03, // You have entered too many instances recently. + TRANSFER_ABORT_ZONE_IN_COMBAT = 0x05, // Unable to zone in while an encounter is in progress. + TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x06, // You must have <TBC,WotLK> expansion installed to access this area. + TRANSFER_ABORT_DIFFICULTY = 0x07, // <Normal,Heroic,Epic> difficulty mode is not available for %s. + TRANSFER_ABORT_UNIQUE_MESSAGE = 0x08, // Until you've escaped TLK's grasp, you cannot leave this place! + TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x09 // Additional instances cannot be launched, please try again later. }; enum InstanceResetWarningType @@ -710,15 +681,16 @@ enum InstanceResetWarningType struct MovementInfo { // common - //uint32 flags; - uint8 unk1; + uint32 flags; + uint16 unk1; uint32 time; float x, y, z, o; // transport uint64 t_guid; float t_x, t_y, t_z, t_o; uint32 t_time; - // swimming and unk + int8 t_seat; + // swimming and unknown float s_pitch; // last fall time uint32 fallTime; @@ -729,17 +701,12 @@ struct MovementInfo MovementInfo() { - //flags = + flags = 0; time = t_time = fallTime = 0; unk1 = 0; x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f; t_guid = 0; } - - /*void SetMovementFlags(uint32 _flags) - { - flags = _flags; - }*/ }; // flags that use in movement check for example at spell casting @@ -812,8 +779,9 @@ enum PlayerLoginQueryIndex PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 16, PLAYER_LOGIN_QUERY_LOADGUILD = 17, PLAYER_LOGIN_QUERY_LOADARENAINFO = 18, - - MAX_PLAYER_LOGIN_QUERY + PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 19, + PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 20, + MAX_PLAYER_LOGIN_QUERY = 21 }; // Player summoning auto-decline time (in secs) @@ -842,7 +810,7 @@ struct AccessRequirement std::string questFailedText; uint32 heroicQuest; std::string heroicQuestFailedText; - }; +}; class TRINITY_DLL_SPEC PlayerTaxi { @@ -850,11 +818,9 @@ class TRINITY_DLL_SPEC PlayerTaxi PlayerTaxi(); ~PlayerTaxi() {} // Nodes - void InitTaxiNodesForLevel(uint32 race, uint32 level); + void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level); void LoadTaxiMask(const char* data); - void SaveTaxiMask(const char* data); - uint32 GetTaximask( uint8 index ) const { return m_taximask[index]; } bool IsTaximaskNodeKnown(uint32 nodeidx) const { uint8 field = uint8((nodeidx - 1) / 32); @@ -876,7 +842,7 @@ class TRINITY_DLL_SPEC PlayerTaxi void AppendTaximaskTo(ByteBuffer& data,bool all); // Destinations - bool LoadTaxiDestinationsFromString(const std::string& values); + bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team); std::string SaveTaxiDestinationsToString(); void ClearTaxiDestinations() { m_TaxiDestinations.clear(); } @@ -890,11 +856,15 @@ class TRINITY_DLL_SPEC PlayerTaxi return GetTaxiDestination(); } bool empty() const { return m_TaxiDestinations.empty(); } + + friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi); private: TaxiMask m_taximask; std::deque<uint32> m_TaxiDestinations; }; +std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi); + class TRINITY_DLL_SPEC Player : public Unit { friend class WorldSession; @@ -912,16 +882,6 @@ class TRINITY_DLL_SPEC Player : public Unit void AddToWorld(); void RemoveFromWorld(); - void SetViewport(uint64 guid, bool movable); - void StopCastingCharm() { Uncharm(); } - void StopCastingBindSight(); - WorldObject* GetFarsightTarget() const; - void ClearFarsight(); - void SetFarsightTarget(WorldObject* target); - // Controls if vision is currently on farsight object, updated in FAR_SIGHT opcode - void SetFarsightVision(bool apply) { m_farsightVision = apply; } - bool HasFarsightVision() const { return m_farsightVision; } - bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0); bool TeleportTo(WorldLocation const &loc, uint32 options = 0) @@ -952,7 +912,7 @@ class TRINITY_DLL_SPEC Player : public Unit void SendInitialPacketsBeforeAddToMap(); void SendInitialPacketsAfterAddToMap(); - void SendTransferAborted(uint32 mapid, uint16 reason); + void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0); void SendInstanceResetWarning(uint32 mapid, uint32 time); bool CanInteractWithNPCs(bool alive = true) const; @@ -965,10 +925,12 @@ class TRINITY_DLL_SPEC Player : public Unit std::string afkMsg; std::string dndMsg; + uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair); + PlayerSocial *GetSocial() { return m_social; } PlayerTaxi m_taxi; - void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(),getLevel()); } + void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); } bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, uint32 mount_id = 0 , Creature* npc = NULL); // mount_id can be used in scripting calls bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; } @@ -1021,14 +983,7 @@ class TRINITY_DLL_SPEC Player : public Unit Pet* SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 despwtime); void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false); - void RemoveMiniPet(); - Pet* GetMiniPet(); - void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); } - void RemoveGuardians(); - bool HasGuardianWithEntry(uint32 entry); - void AddGuardian(Pet* pet) { m_guardianPets.insert(pet->GetGUID()); } - GuardianPetList const& GetGuardians() const { return m_guardianPets; } - void Uncharm(); + uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn void Say(const std::string& text, const uint32 language); void Yell(const std::string& text, const uint32 language); @@ -1047,9 +1002,15 @@ class TRINITY_DLL_SPEC Player : public Unit Item* GetItemByGuid( uint64 guid ) const; Item* GetItemByPos( uint16 pos ) const; Item* GetItemByPos( uint8 bag, uint8 slot ) const; + inline Item* GetUseableItemByPos( uint8 bag, uint8 slot ) const //Does additional check for disarmed weapons + { + if (!CanUseAttackType(GetAttackBySlot(slot))) + return NULL; + return GetItemByPos(bag, slot); + } Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const; Item* GetShield(bool useable = false) const; - static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot + static uint8 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; } static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); } static bool IsInventoryPos( uint8 bag, uint8 slot ); @@ -1063,7 +1024,9 @@ class TRINITY_DLL_SPEC Player : public Unit bool HasBankBagSlot( uint8 slot ) const; bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const; bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL); - Item* GetItemOrItemWithGemEquipped( uint32 item ) const; + bool CanNoReagentCast(SpellEntry const* spellInfo) const; + bool HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const; + bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const; uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); } uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); } uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const @@ -1081,6 +1044,9 @@ class TRINITY_DLL_SPEC Player : public Unit uint8 CanStoreItems( Item **pItem,int count) const; uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const; uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const; + + uint8 CanEquipUniqueItem( Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const; + uint8 CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const; uint8 CanUnequipItems( uint32 item, uint32 count ) const; uint8 CanUnequipItem( uint16 src, bool swap ) const; uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const; @@ -1094,6 +1060,8 @@ class TRINITY_DLL_SPEC Player : public Unit Item* EquipItem( uint16 pos, Item *pItem, bool update ); void AutoUnequipOffhandIfNeed(); bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count); + void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false); + void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); } uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const; uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const; @@ -1135,12 +1103,16 @@ class TRINITY_DLL_SPEC Player : public Unit void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; } uint32 GetWeaponProficiency() const { return m_WeaponProficiency; } uint32 GetArmorProficiency() const { return m_ArmorProficiency; } - bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; } bool IsUseEquipedWeapon( bool mainhand ) const { // disarm applied only to mainhand weapon return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) ); } + bool IsTwoHandUsed() const + { + Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip(); + } void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false ); bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint64 bagguid, uint8 slot); @@ -1171,6 +1143,8 @@ class TRINITY_DLL_SPEC Player : public Unit /*** QUEST SYSTEM ***/ /*********************************************************/ + uint32 GetQuestLevel( Quest const* pQuest ) const { return pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : getLevel(); } + void PrepareQuestMenu( uint64 guid ); void SendPreparedQuest( uint64 guid ); bool IsActiveQuest( uint32 quest_id ) const; @@ -1238,7 +1212,6 @@ class TRINITY_DLL_SPEC Player : public Unit } } uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry); - void AdjustQuestReqItemCount( Quest const* pQuest ); void AreaExploredOrEventHappens( uint32 questId ); void GroupEventHappens( uint32 questId, WorldObject const* pEventObject ); void ItemAddedQuestCheck( uint32 entry, uint32 count ); @@ -1247,8 +1220,9 @@ class TRINITY_DLL_SPEC Player : public Unit void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id ); void TalkedToCreature( uint32 entry, uint64 guid ); void MoneyChanged( uint32 value ); + void ReputationChanged(FactionEntry const* factionEntry ); bool HasQuestForItem( uint32 itemid ) const; - bool HasQuestForGO(int32 GOId); + bool HasQuestForGO(int32 GOId) const; void UpdateForQuestsGO(); bool CanShareQuest(uint32 quest_id) const; @@ -1275,6 +1249,7 @@ class TRINITY_DLL_SPEC Player : public Unit /*********************************************************/ bool LoadFromDB(uint32 guid, SqlQueryHolder *holder); + bool MinimalLoadFromDB(QueryResult *result, uint32 guid); static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid); static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index); @@ -1296,6 +1271,7 @@ class TRINITY_DLL_SPEC Player : public Unit static void SetFloatValueInArray(Tokens& data,uint16 index, float value); static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid); static void SetFloatValueInDB(uint16 index, float value, uint64 guid); + static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair); static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid); bool m_mailsLoaded; @@ -1352,7 +1328,7 @@ class TRINITY_DLL_SPEC Player : public Unit void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); } uint8 GetComboPoints() { return m_comboPoints; } - uint64 GetComboTarget() { return m_comboTarget; } + const uint64& GetComboTarget() const { return m_comboTarget; } void AddComboPoints(Unit* target, int8 count); void ClearComboPoints(); @@ -1388,10 +1364,7 @@ class TRINITY_DLL_SPEC Player : public Unit Item* GetMItem(uint32 id) { ItemMap::const_iterator itr = mMitems.find(id); - if (itr != mMitems.end()) - return itr->second; - - return NULL; + return itr != mMitems.end() ? itr->second : NULL; } void AddMItem(Item* it) @@ -1403,30 +1376,29 @@ class TRINITY_DLL_SPEC Player : public Unit bool RemoveMItem(uint32 id) { - ItemMap::iterator i = mMitems.find(id); - if (i == mMitems.end()) - return false; - - mMitems.erase(i); - return true; + return mMitems.erase(id) ? true : false; } void PetSpellInitialize(); void CharmSpellInitialize(); void PossessSpellInitialize(); + void VehicleSpellInitialize(); bool HasSpell(uint32 spell) const; + bool HasActiveSpell(uint32 spell) const; // show in spellbook TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const; bool IsSpellFitByClassAndRace( uint32 spell_id ) const; + bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const; void SendProficiency(uint8 pr1, uint32 pr2); void SendInitialSpells(); - bool addSpell(uint32 spell_id, bool active, bool learning = true, bool loading = false, uint16 slot_id=SPELL_WITHOUT_SLOT_ID, bool disabled = false); - void learnSpell(uint32 spell_id); - void removeSpell(uint32 spell_id, bool disabled = false); + bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled); + void learnSpell(uint32 spell_id, bool dependent); + void removeSpell(uint32 spell_id, bool disabled = false, bool update_action_bar_for_low_rank = false); void resetSpells(); - void learnDefaultSpells(bool loading = false); + void learnDefaultSpells(); void learnQuestRewardedSpells(); void learnQuestRewardedSpells(Quest const* quest); + void learnSpellHighRank(uint32 spellid); uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); } void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); } @@ -1434,6 +1406,17 @@ class TRINITY_DLL_SPEC Player : public Unit uint32 resetTalentsCost() const; void InitTalentForLevel(); + void LearnTalent(uint32 talentId, uint32 talentRank); + void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank); + + uint32 CalculateTalentsPoints() const; + + void InitGlyphsForLevel(); + void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); } + uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); } + void SetGlyph(uint8 slot, uint32 glyph) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); } + uint32 GetGlyph(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot); } + uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); } void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); } void InitPrimaryProffesions(); @@ -1442,8 +1425,6 @@ class TRINITY_DLL_SPEC Player : public Unit PlayerSpellMap & GetSpellMap() { return m_spells; } void AddSpellMod(SpellModifier* mod, bool apply); - int32 GetTotalFlatMods(uint32 spellId, SpellModOp op); - int32 GetTotalPctMods(uint32 spellId, SpellModOp op); bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL); template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL); void RemoveSpellMods(Spell const* spell); @@ -1459,14 +1440,17 @@ class TRINITY_DLL_SPEC Player : public Unit time_t t = time(NULL); return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0; } + void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false ); void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time); - void SendCooldownEvent(SpellEntry const *spellInfo); + void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL); void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs ); void RemoveSpellCooldown(uint32 spell_id) { m_spellCooldowns.erase(spell_id); } void RemoveArenaSpellCooldowns(); void RemoveAllSpellCooldown(); void _LoadSpellCooldowns(QueryResult *result); void _SaveSpellCooldowns(); + void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; } + void UpdatePotionCooldown(Spell* spell = NULL); void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana) { @@ -1492,13 +1476,13 @@ class TRINITY_DLL_SPEC Player : public Unit m_cinematic = cine; } - void addActionButton(uint8 button, uint16 action, uint8 type, uint8 misc); + bool addActionButton(uint8 button, uint16 action, uint8 type, uint8 misc); void removeActionButton(uint8 button); void SendInitialActionButtons(); PvPInfo pvpInfo; void UpdatePvP(bool state, bool ovrride=false); - void UpdateZone(uint32 newZone); + void UpdateZone(uint32 newZone,uint32 newArea); void UpdateArea(uint32 newArea); void UpdateZoneDependentAuras( uint32 zone_id ); // zones @@ -1548,6 +1532,7 @@ class TRINITY_DLL_SPEC Player : public Unit static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot); void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; } uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; } + static void LeaveAllArenaTeams(uint64 guid); void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; } uint8 GetDifficulty() { return m_dungeonDifficulty; } @@ -1573,9 +1558,12 @@ class TRINITY_DLL_SPEC Player : public Unit void UpdateArmor(); void UpdateMaxHealth(); void UpdateMaxPower(Powers power); + void ApplyFeralAPBonus(int32 amount, bool apply); void UpdateAttackPowerAndDamage(bool ranged = false); void UpdateShieldBlockValue(); void UpdateDamagePhysical(WeaponAttackType attType); + void ApplySpellDamageBonus(int32 amount, bool apply); + void ApplySpellHealingBonus(int32 amount, bool apply); void UpdateSpellDamageAndHealingBonus(); void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage); @@ -1593,6 +1581,8 @@ class TRINITY_DLL_SPEC Player : public Unit uint32 GetRangedCritDamageReduction(uint32 damage) const; uint32 GetSpellCritDamageReduction(uint32 damage) const; uint32 GetDotDamageReduction(uint32 damage) const; + uint32 GetBaseSpellDamageBonus() { return m_baseSpellDamage;} + uint32 GetBaseSpellHealingBonus() { return m_baseSpellHealing;} float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const; void UpdateBlockPercentage(); @@ -1600,9 +1590,14 @@ class TRINITY_DLL_SPEC Player : public Unit void UpdateAllCritPercentages(); void UpdateParryPercentage(); void UpdateDodgePercentage(); + void UpdateMeleeHitChances(); + void UpdateRangedHitChances(); + void UpdateSpellHitChances(); + void UpdateAllSpellCritChances(); void UpdateSpellCritChance(uint32 school); void UpdateExpertise(WeaponAttackType attType); + void ApplyManaRegenBonus(int32 amount, bool apply); void UpdateManaRegen(); const uint64& GetLootGUID() const { return m_lootGuid; } @@ -1618,8 +1613,6 @@ class TRINITY_DLL_SPEC Player : public Unit void SendDelayResponse(const uint32); void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP); - //Low Level Packets - void PlaySound(uint32 Sound, bool OnlySelf); //notifiers void SendAttackSwingCantAttack(); void SendAttackSwingCancelAttack(); @@ -1662,6 +1655,7 @@ class TRINITY_DLL_SPEC Player : public Unit uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank); uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank); + void UpdateMirrorTimers(); void StopMirrorTimers() { StopMirrorTimer(FATIGUE_TIMER); @@ -1679,18 +1673,18 @@ class TRINITY_DLL_SPEC Player : public Unit void UpdateDefense(); void UpdateWeaponSkill (WeaponAttackType attType); - void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, MeleeHitOutcome outcome, bool defence); + void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence); void SetSkill(uint32 id, uint16 currVal, uint16 maxVal); - uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus uint16 GetPureMaxSkillValue(uint32 skill) const; // max uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus uint16 GetPureSkillValue(uint32 skill) const; // skill value + int16 GetSkillPermBonusValue(uint32 skill) const; int16 GetSkillTempBonusValue(uint32 skill) const; bool HasSkill(uint32 skill) const; - void learnSkillRewardedSpells( uint32 id ); - void learnSkillRewardedSpells(); + void learnSkillRewardedSpells(uint32 id, uint32 value); void SetDontMove(bool dontMove); bool GetDontMove() const { return m_dontMove; } @@ -1704,10 +1698,18 @@ class TRINITY_DLL_SPEC Player : public Unit bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const; bool RewardPlayerAndGroupAtKill(Unit* pVictim); + bool isHonorOrXPTarget(Unit* pVictim); - FactionStateList m_factions; - ForcedReactions m_forcedReactions; FactionStateList const& GetFactionStateList() { return m_factions; } + FactionState const* GetFactionState(RepListID id) const + { + FactionStateList::const_iterator repItr = m_factions.find (id); + return repItr != m_factions.end() ? &repItr->second : NULL; + } + FactionState const* GetFactionState(FactionEntry const* factionEntry) const + { + return factionEntry->reputationListID >= 0 ? GetFactionState(factionEntry->reputationListID) : NULL; + } uint32 GetDefaultReputationFlags(const FactionEntry *factionEntry) const; int32 GetBaseReputation(const FactionEntry *factionEntry) const; int32 GetReputation(uint32 faction_id) const; @@ -1721,23 +1723,27 @@ class TRINITY_DLL_SPEC Player : public Unit const static int32 Reputation_Bottom = -42000; bool ModifyFactionReputation(uint32 FactionTemplateId, int32 DeltaReputation); bool ModifyFactionReputation(FactionEntry const* factionEntry, int32 standing); - bool ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing); bool SetFactionReputation(uint32 FactionTemplateId, int32 standing); bool SetFactionReputation(FactionEntry const* factionEntry, int32 standing); - bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing); - int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest); void RewardReputation(Unit *pVictim, float rate); void RewardReputation(Quest const *pQuest); void SetInitialFactions(); void UpdateReputation() const; void SendFactionState(FactionState const* faction) const; void SendInitialReputations(); - FactionState const* GetFactionState( FactionEntry const* factionEntry) const; - void SetFactionAtWar(FactionState* faction, bool atWar); - void SetFactionInactive(FactionState* faction, bool inactive); - void SetFactionVisible(FactionState* faction); - void SetFactionVisibleForFactionTemplateId(uint32 FactionTemplateId); - void SetFactionVisibleForFactionId(uint32 FactionId); + void SetFactionAtWar(RepListID repListID, bool atWar); + void SetFactionInactive(RepListID repListID, bool inactive); + void SetFactionVisible(FactionTemplateEntry const* factionTemplateEntry); + void SetFactionVisible(FactionEntry const* factionEntry); + ReputationRank const* GetForcedRankIfAny(FactionTemplateEntry const* factionTemplateEntry) const + { + ForcedReactions::const_iterator forceItr = m_forcedReactions.find(factionTemplateEntry->faction); + return forceItr != m_forcedReactions.end() ? &forceItr->second : NULL; + } + void ApplyForceReaction(uint32 faction_id,ReputationRank rank,bool apply); + void SendForceReactions(); + void SendFactionStates() const; + void UpdateSkillsForLevel(); void UpdateSkillsToMaxSkillsForLevel(); // for .levelup void ModifySkillBonus(uint32 skillid,int32 val, bool talent); @@ -1770,6 +1776,8 @@ class TRINITY_DLL_SPEC Player : public Unit void SetCanParry(bool value); bool CanBlock() const { return m_canBlock; } void SetCanBlock(bool value); + bool CanTitanGrip() const { return m_canTitanGrip ; } + void SetCanTitanGrip(bool value) { m_canTitanGrip = value; } void SetRegularAttackTime(); void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; } @@ -1798,12 +1806,13 @@ class TRINITY_DLL_SPEC Player : public Unit void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false); void UpdateEquipSpellsAtFormChange(); void CastItemCombatSpell(Item *item,Unit* Target, WeaponAttackType attType); + void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex); - void SendInitWorldStates(bool force = false, uint32 forceZoneId = 0); + void SendInitWorldStates(uint32 zone, uint32 area); void SendUpdateWorldState(uint32 Field, uint32 Value); void SendDirectMessage(WorldPacket *data); - void SendAuraDurationsForTarget(Unit* target); + void SendAurasForTarget(Unit *target); PlayerMenu* PlayerTalkClass; std::vector<ItemSetEffect *> ItemSetEff; @@ -1817,51 +1826,55 @@ class TRINITY_DLL_SPEC Player : public Unit /*** BATTLEGROUND SYSTEM ***/ /*********************************************************/ - bool InBattleGround() const { return m_bgBattleGroundID != 0; } - uint32 GetBattleGroundId() const { return m_bgBattleGroundID; } + bool InBattleGround() const { return m_bgBattleGroundID != 0; } + bool InArena() const; + uint32 GetBattleGroundId() const { return m_bgBattleGroundID; } + BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgTypeID; } BattleGround* GetBattleGround() const; - bool InArena() const; - static uint32 GetMinLevelForBattleGroundQueueId(uint32 queue_id); - static uint32 GetMaxLevelForBattleGroundQueueId(uint32 queue_id); - uint32 GetBattleGroundQueueIdFromLevel() const; + + BGQueueIdBasedOnLevel GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const; bool InBattleGroundQueue() const { for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) - if (m_bgBattleGroundQueueID[i].bgQueueType != 0) + if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE) return true; return false; } - uint32 GetBattleGroundQueueId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueType; } - uint32 GetBattleGroundQueueIndex(uint32 bgQueueType) const + BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; } + uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const { for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) - if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType) + if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) return i; return PLAYER_MAX_BATTLEGROUND_QUEUES; } - bool IsInvitedForBattleGroundQueueType(uint32 bgQueueType) const + bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const { for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) - if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType) + if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) return m_bgBattleGroundQueueID[i].invitedToInstance != 0; return PLAYER_MAX_BATTLEGROUND_QUEUES; } - bool InBattleGroundQueueForBattleGroundQueueType(uint32 bgQueueType) const + bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const { - return GetBattleGroundQueueIndex(bgQueueType) < PLAYER_MAX_BATTLEGROUND_QUEUES; + return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES; } - void SetBattleGroundId(uint32 val) { m_bgBattleGroundID = val; } - uint32 AddBattleGroundQueueId(uint32 val) + void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId) + { + m_bgBattleGroundID = val; + m_bgTypeID = bgTypeId; + } + uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val) { for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { - if (m_bgBattleGroundQueueID[i].bgQueueType == 0 || m_bgBattleGroundQueueID[i].bgQueueType == val) + if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val) { - m_bgBattleGroundQueueID[i].bgQueueType = val; + m_bgBattleGroundQueueID[i].bgQueueTypeId = val; m_bgBattleGroundQueueID[i].invitedToInstance = 0; return i; } @@ -1871,26 +1884,26 @@ class TRINITY_DLL_SPEC Player : public Unit bool HasFreeBattleGroundQueueId() { for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) - if (m_bgBattleGroundQueueID[i].bgQueueType == 0) + if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE) return true; return false; } - void RemoveBattleGroundQueueId(uint32 val) + void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val) { for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { - if (m_bgBattleGroundQueueID[i].bgQueueType == val) + if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val) { - m_bgBattleGroundQueueID[i].bgQueueType = 0; + m_bgBattleGroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; m_bgBattleGroundQueueID[i].invitedToInstance = 0; return; } } } - void SetInviteForBattleGroundQueueType(uint32 bgQueueType, uint32 instanceId) + void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId) { for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) - if (m_bgBattleGroundQueueID[i].bgQueueType == bgQueueType) + if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId) m_bgBattleGroundQueueID[i].invitedToInstance = instanceId; } bool IsInvitedForBattleGroundInstance(uint32 instanceId) const @@ -1900,18 +1913,10 @@ class TRINITY_DLL_SPEC Player : public Unit return true; return false; } - uint32 GetBattleGroundEntryPointMap() const { return m_bgEntryPointMap; } - float GetBattleGroundEntryPointX() const { return m_bgEntryPointX; } - float GetBattleGroundEntryPointY() const { return m_bgEntryPointY; } - float GetBattleGroundEntryPointZ() const { return m_bgEntryPointZ; } - float GetBattleGroundEntryPointO() const { return m_bgEntryPointO; } + WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgEntryPoint; } void SetBattleGroundEntryPoint(uint32 Map, float PosX, float PosY, float PosZ, float PosO ) { - m_bgEntryPointMap = Map; - m_bgEntryPointX = PosX; - m_bgEntryPointY = PosY; - m_bgEntryPointZ = PosZ; - m_bgEntryPointO = PosO; + m_bgEntryPoint = WorldLocation(Map,PosX,PosY,PosZ,PosO); } void SetBGTeam(uint32 team) { m_bgTeam = team; } @@ -1923,9 +1928,11 @@ class TRINITY_DLL_SPEC Player : public Unit void ReportedAfkBy(Player* reporter); void ClearAfkReports() { m_bgAfkReporter.clear(); } - bool GetBGAccessByLevel(uint32 bgTypeId) const; - bool isAllowUseBattleGroundObject(); + bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const; bool isTotalImmunity(); + bool CanUseBattleGroundObject(); + bool isTotalImmune(); + bool CanCaptureTowerPoint(); /*********************************************************/ /*** OUTDOOR PVP SYSTEM ***/ @@ -1939,7 +1946,7 @@ class TRINITY_DLL_SPEC Player : public Unit /*** REST SYSTEM ***/ /*********************************************************/ - bool isRested() const { return GetRestTime() >= 10000; } + bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; } uint32 GetXPRestBonus(uint32 xp); uint32 GetRestTime() const { return m_restTime;}; void SetRestTime(uint32 v) { m_restTime = v;}; @@ -1948,7 +1955,7 @@ class TRINITY_DLL_SPEC Player : public Unit /*** ENVIROMENTAL SYSTEM ***/ /*********************************************************/ - void EnvironmentalDamage(uint64 guid, EnviromentalDamage type, uint32 damage); + void EnvironmentalDamage(EnviromentalDamage type, uint32 damage); /*********************************************************/ /*** FLOOD FILTER SYSTEM ***/ @@ -1962,27 +1969,34 @@ class TRINITY_DLL_SPEC Player : public Unit /*** VARIOUS SYSTEMS ***/ /*********************************************************/ MovementInfo m_movementInfo; - uint32 m_lastFallTime; - float m_lastFallZ; + void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode); + Unit *m_mover; + WorldObject *m_seer; void SetFallInformation(uint32 time, float z) { m_lastFallTime = time; m_lastFallZ = z; } + void HandleFall(MovementInfo const& movementInfo); + bool isMoving() const { return HasUnitMovementFlag(movementFlagsMask); } bool isMovingOrTurning() const { return HasUnitMovementFlag(movementOrTurningFlagsMask); } bool CanFly() const { return HasUnitMovementFlag(MOVEMENTFLAG_CAN_FLY); } bool IsFlying() const { return HasUnitMovementFlag(MOVEMENTFLAG_FLYING); } - - void HandleDrowning(); - void HandleFallDamage(MovementInfo& movementInfo); - void HandleFallUnderMap(); + bool IsAllowUseFlyMountsHere() const; void SetClientControl(Unit* target, uint8 allowMove); - uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); } - void SetFarSight(uint64 guid) { SetUInt64Value(PLAYER_FARSIGHT, guid); } + void EnterVehicle(Vehicle *vehicle); + void ExitVehicle(Vehicle *vehicle); + + void SetMover(Unit* target) { m_mover = target; } + void SetSeer(WorldObject *target) { m_seer = target; } + void SetViewpoint(WorldObject *target, bool apply); + WorldObject* GetViewpoint() const; + void StopCastingCharm(); + void StopCastingBindSight(); // Transports Transport * GetTransport() const { return m_transport; } @@ -1993,6 +2007,7 @@ class TRINITY_DLL_SPEC Player : public Unit float GetTransOffsetZ() const { return m_movementInfo.t_z; } float GetTransOffsetO() const { return m_movementInfo.t_o; } uint32 GetTransTime() const { return m_movementInfo.t_time; } + int8 GetTransSeat() const { return m_movementInfo.t_seat; } uint32 GetSaveTimer() const { return m_nextSave; } void SetSaveTimer(uint32 timer) { m_nextSave = timer; } @@ -2011,6 +2026,7 @@ class TRINITY_DLL_SPEC Player : public Unit float m_homebindX; float m_homebindY; float m_homebindZ; + void RelocateToHomebind() { SetMapId(m_homebindMapId); Relocate(m_homebindX,m_homebindY,m_homebindZ); } // currently visible objects at player client typedef std::set<uint64> ClientGUIDs; @@ -2045,7 +2061,6 @@ class TRINITY_DLL_SPEC Player : public Unit uint32 GetOldPetSpell() const { return m_oldpetspell; } void SetOldPetSpell(uint32 petspell) { m_oldpetspell = petspell; } - /*********************************************************/ /*** INSTANCE SYSTEM ***/ /*********************************************************/ @@ -2079,13 +2094,19 @@ class TRINITY_DLL_SPEC Player : public Unit GroupReference& GetGroupRef() { return m_group; } void SetGroup(Group *group, int8 subgroup = -1); uint8 GetSubGroup() const { return m_group.getSubGroup(); } - uint32 GetGroupUpdateFlag() { return m_groupUpdateMask; } + uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; } void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; } - uint64 GetAuraUpdateMask() { return m_auraUpdateMask; } - void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); } - void UnsetAuraUpdateMask(uint8 slot) { m_auraUpdateMask &= ~(uint64(1) << slot); } + const uint64& GetAuraUpdateMaskForRaid() const { return m_auraRaidUpdateMask; } + void SetAuraUpdateMaskForRaid(uint8 slot) { m_auraRaidUpdateMask |= (uint64(1) << slot); } Player* GetNextRandomRaidMember(float radius); PartyResult CanUninviteFromGroup() const; + // BattleGround Group System + void SetBattleGroundRaid(Group *group, int8 subgroup = -1); + void RemoveFromBattleGroundRaid(); + Group * GetOriginalGroup() { return m_originalGroup.getTarget(); } + GroupReference& GetOriginalGroupRef() { return m_originalGroup; } + uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); } + void SetOriginalGroup(Group *group, int8 subgroup = -1); GridReference<Player> &GetGridRef() { return m_gridRef; } MapReference &GetMapRef() { return m_mapRef; } @@ -2095,6 +2116,19 @@ class TRINITY_DLL_SPEC Player : public Unit WorldLocation& GetTeleportDest() { return m_teleport_dest; } DeclinedName const* GetDeclinedNames() const { return m_declinedname; } + uint8 GetRunesState() const { return m_runes->runeState; } + uint8 GetBaseRune(uint8 index) const { return m_runes->runes[index].BaseRune; } + uint8 GetCurrentRune(uint8 index) const { return m_runes->runes[index].CurrentRune; } + uint8 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; } + void SetBaseRune(uint8 index, uint8 baseRune) { m_runes->runes[index].BaseRune = baseRune; } + void SetCurrentRune(uint8 index, uint8 currentRune) { m_runes->runes[index].CurrentRune = currentRune; } + void SetRuneCooldown(uint8 index, uint8 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); } + void ConvertRune(uint8 index, uint8 newType); + void ResyncRunes(uint8 count); + void AddRunePower(uint8 index); + void InitRunes(); + AchievementMgr& GetAchievementMgr() { return m_achievementMgr; } + void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0); bool HasTitle(uint32 bitIndex); bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); } void SetTitle(CharTitlesEntry const* title); @@ -2107,20 +2141,17 @@ class TRINITY_DLL_SPEC Player : public Unit /* this variable is set to bg->m_InstanceID, when player is teleported to BG - (it is battleground's GUID)*/ uint32 m_bgBattleGroundID; + BattleGroundTypeId m_bgTypeID; /* this is an array of BG queues (BgTypeIDs) in which is player */ struct BgBattleGroundQueueID_Rec { - uint32 bgQueueType; + BattleGroundQueueTypeId bgQueueTypeId; uint32 invitedToInstance; }; BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES]; - uint32 m_bgEntryPointMap; - float m_bgEntryPointX; - float m_bgEntryPointY; - float m_bgEntryPointZ; - float m_bgEntryPointO; + WorldLocation m_bgEntryPoint; std::set<uint32> m_bgAfkReporter; uint8 m_bgAfkReportedCount; @@ -2144,6 +2175,7 @@ class TRINITY_DLL_SPEC Player : public Unit void _LoadActions(QueryResult *result); void _LoadAuras(QueryResult *result, uint32 timediff); + void _LoadGlyphAuras(); void _LoadBoundInstances(QueryResult *result); void _LoadInventory(QueryResult *result, uint32 timediff); void _LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery); @@ -2153,6 +2185,7 @@ class TRINITY_DLL_SPEC Player : public Unit void _LoadDailyQuestStatus(QueryResult *result); void _LoadGroup(QueryResult *result); void _LoadReputation(QueryResult *result); + void _LoadSkills(); void _LoadSpells(QueryResult *result); void _LoadTutorials(QueryResult *result); void _LoadFriendList(QueryResult *result); @@ -2180,13 +2213,11 @@ class TRINITY_DLL_SPEC Player : public Unit /*********************************************************/ /*** ENVIRONMENTAL SYSTEM ***/ /*********************************************************/ - void HandleLava(); void HandleSobering(); - void StartMirrorTimer(MirrorTimerType Type, uint32 MaxValue); - void ModifyMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, uint32 Regen); + void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen); void StopMirrorTimer(MirrorTimerType Type); - uint8 m_isunderwater; - bool m_isInWater; + void HandleDrowning(uint32 time_diff); + int32 getMaxTimer(MirrorTimerType timer); /*********************************************************/ /*** HONOR SYSTEM ***/ @@ -2194,7 +2225,6 @@ class TRINITY_DLL_SPEC Player : public Unit time_t m_lastHonorUpdateTime; void outDebugValues() const; - bool _removeSpell(uint16 spell_id); uint64 m_lootGuid; uint32 m_race; @@ -2227,10 +2257,16 @@ class TRINITY_DLL_SPEC Player : public Unit PlayerMails m_mail; PlayerSpellMap m_spells; SpellCooldowns m_spellCooldowns; + uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use ActionButtonList m_actionButtons; float m_auraBaseMod[BASEMOD_END][MOD_END]; + int16 m_baseRatingValue[MAX_COMBAT_RATING]; + uint16 m_baseSpellDamage; + uint16 m_baseSpellHealing; + uint16 m_baseFeralAP; + uint16 m_baseManaRegen; SpellModList m_spellMods[MAX_SPELLMOD]; int32 m_SpellModRemoveCount; @@ -2264,8 +2300,6 @@ class TRINITY_DLL_SPEC Player : public Unit bool m_DailyQuestChanged; time_t m_lastDailyQuestTime; - uint32 m_regenTimer; - uint32 m_breathTimer; uint32 m_drunkTimer; uint16 m_drunk; uint32 m_weaponChangeTimer; @@ -2283,8 +2317,10 @@ class TRINITY_DLL_SPEC Player : public Unit uint32 m_ArmorProficiency; bool m_canParry; bool m_canBlock; + bool m_canTitanGrip; uint8 m_swingErrorMsg; float m_ammoDPS; + ////////////////////Rest System///////////////////// int time_inn_enter; uint32 inn_pos_mapid; @@ -2301,23 +2337,22 @@ class TRINITY_DLL_SPEC Player : public Unit uint32 m_resetTalentsCost; time_t m_resetTalentsTime; uint32 m_usedTalentCount; + uint32 m_questRewardTalentCount; // Social PlayerSocial *m_social; // Groups GroupReference m_group; + GroupReference m_originalGroup; Group *m_groupInvite; uint32 m_groupUpdateMask; - uint64 m_auraUpdateMask; + uint64 m_auraRaidUpdateMask; // Temporarily removed pet cache uint32 m_temporaryUnsummonedPetNumber; uint32 m_oldpetspell; - uint64 m_miniPet; - GuardianPetList m_guardianPets; - // Player summoning time_t m_summon_expire; uint32 m_summon_mapid; @@ -2331,6 +2366,7 @@ class TRINITY_DLL_SPEC Player : public Unit bool m_farsightVision; DeclinedName *m_declinedname; + Runes *m_runes; private: // internal common parts for CanStore/StoreItem functions uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const; @@ -2338,11 +2374,32 @@ class TRINITY_DLL_SPEC Player : public Unit uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const; Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update ); + void UpdateKnownCurrencies(uint32 itemId, bool apply); + int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, bool for_quest); + void SetFactionVisible(FactionState* faction); + void SetFactionAtWar(FactionState* faction, bool atWar); + void SetFactionInactive(FactionState* faction, bool inactive); + bool ModifyOneFactionReputation(FactionEntry const* factionEntry, int32 standing); + bool SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing); + void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData ); + GridReference<Player> m_gridRef; MapReference m_mapRef; void UpdateCharmedAI(); UnitAI *i_AI; + + uint32 m_lastFallTime; + float m_lastFallZ; + + int32 m_MirrorTimer[MAX_TIMERS]; + uint8 m_MirrorTimerFlags; + uint8 m_MirrorTimerFlagsLast; + bool m_isInWater; + + AchievementMgr m_achievementMgr; + FactionStateList m_factions; + ForcedReactions m_forcedReactions; }; void AddItemsSetItem(Player*player,Item *item); @@ -2370,7 +2427,7 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas continue; // special case (skip >10sec spell casts for instant cast setting) - if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100) + if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10*IN_MILISECONDS) && mod->value <= -100) continue; totalpct += mod->value; @@ -2378,7 +2435,6 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas if (mod->charges > 0 ) { - if( !(spellInfo->SpellFamilyName == 8 && spellInfo->SpellFamilyFlags & 0x200000000LL) ) --mod->charges; if (mod->charges == 0) { diff --git a/src/game/PlayerDump.cpp b/src/game/PlayerDump.cpp index b061b63a06a..fea5666c9e0 100644 --- a/src/game/PlayerDump.cpp +++ b/src/game/PlayerDump.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/PlayerDump.h b/src/game/PlayerDump.h index 211a000103d..01f97718267 100644 --- a/src/game/PlayerDump.h +++ b/src/game/PlayerDump.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -20,6 +20,7 @@ #ifndef _PLAYER_DUMP_H #define _PLAYER_DUMP_H + #include <string> #include <map> #include <set> diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index 6117dbf903d..084dad7cfa8 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,16 +22,16 @@ #include "Errors.h" #include "Creature.h" #include "CreatureAI.h" -#include "MapManager.h" #include "DestinationHolderImp.h" //----- Point Movement Generator template<class T> void PointMovementGenerator<T>::Initialize(T &unit) { - unit.StopMoving(); + //unit.StopMoving(); + unit.clearUnitState(UNIT_STAT_MOVING); Traveller<T> traveller(unit); - i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z); + i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, !unit.hasUnitState(UNIT_STAT_JUMPING)); if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly()) unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); @@ -68,7 +68,7 @@ template<class T> void PointMovementGenerator<T>:: Finalize(T &unit) { if(unit.hasUnitState(UNIT_STAT_CHARGING)) - unit.clearUnitState(UNIT_STAT_CHARGING); + unit.clearUnitState(UNIT_STAT_CHARGING | UNIT_STAT_JUMPING); else if(arrived) MovementInform(unit); } diff --git a/src/game/PointMovementGenerator.h b/src/game/PointMovementGenerator.h index 5f1bf33c348..6dfb1d6f8ec 100644 --- a/src/game/PointMovementGenerator.h +++ b/src/game/PointMovementGenerator.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/PoolHandler.cpp b/src/game/PoolHandler.cpp new file mode 100644 index 00000000000..a2c688dac2f --- /dev/null +++ b/src/game/PoolHandler.cpp @@ -0,0 +1,718 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "PoolHandler.h" +#include "ObjectMgr.h" +#include "ProgressBar.h" +#include "Log.h" +#include "MapManager.h" +#include "Policies/SingletonImp.h" + +INSTANTIATE_SINGLETON_1(PoolHandler); + +//////////////////////////////////////////////////////////// +// Methods of template class PoolGroup + +template <class T> +PoolGroup<T>::PoolGroup() +{ + Spawned = 0; +} + +// Method to add a gameobject/creature guid to the proper list depending on pool type and chance value +template <class T> +void PoolGroup<T>::AddEntry(PoolObject& poolitem, uint32 maxentries) +{ + if (poolitem.chance != 0 && maxentries == 1) + ExplicitlyChanced.push_back(poolitem); + else + EqualChanced.push_back(poolitem); +} + +// Method to check the chances are proper in this object pool +template <class T> +bool PoolGroup<T>::CheckPool(void) +{ + if (EqualChanced.size() == 0) + { + float chance = 0; + for (uint32 i=0; i<ExplicitlyChanced.size(); ++i) + chance += ExplicitlyChanced[i].chance; + if (chance != 100 && chance != 0) + return false; + } + return true; +} + +// Method that tell if the gameobject, creature or pool is spawned currently +template <class T> +bool PoolGroup<T>::IsSpawnedObject(uint32 guid) +{ + for (uint32 i=0; i<ExplicitlyChanced.size(); ++i) + if (ExplicitlyChanced[i].guid == guid) + return ExplicitlyChanced[i].spawned; + for (uint32 i=0; i<EqualChanced.size(); ++i) + if (EqualChanced[i].guid == guid) + return EqualChanced[i].spawned; + return false; +} + +// Method that return a guid of a rolled creature or gameobject +// Note: Copy from loot system because it's very similar and only few things change +template <class T> +uint32 PoolGroup<T>::RollOne(void) +{ + if (!ExplicitlyChanced.empty()) // First explicitly chanced entries are checked + { + float roll = rand_chance(); + + for (uint32 i=0; i<ExplicitlyChanced.size(); ++i) + { + roll -= ExplicitlyChanced[i].chance; + if (roll < 0) + return ExplicitlyChanced[i].guid; + } + } + if (!EqualChanced.empty()) + return EqualChanced[irand(0, EqualChanced.size()-1)].guid; + + return 0; // None found +} + +// Main method to despawn a creature or gameobject in a pool +// If no guid is passed, the pool is just removed (event end case) +// If guid is filled, cache will be used and no removal will occur, it just fill the cache +template<class T> +void PoolGroup<T>::DespawnObject(uint32 guid) +{ + for (int i=0; i<EqualChanced.size(); ++i) + { + if (EqualChanced[i].spawned) + { + if (!guid || EqualChanced[i].guid == guid) + { + if (guid) + CacheValue = EqualChanced[i].guid; + else + Despawn1Object(EqualChanced[i].guid); + + EqualChanced[i].spawned = false; + Spawned--; + } + } + } +} + +// Method that is actualy doing the removal job on one creature +template<> +void PoolGroup<Creature>::Despawn1Object(uint32 guid) +{ + if (CreatureData const* data = objmgr.GetCreatureData(guid)) + { + objmgr.RemoveCreatureFromGrid(guid, data); + + if (Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL)) + { + pCreature->CleanupsBeforeDelete(); + pCreature->AddObjectToRemoveList(); + } + } +} + +// Same on one gameobject +template<> +void PoolGroup<GameObject>::Despawn1Object(uint32 guid) +{ + if (GameObjectData const* data = objmgr.GetGOData(guid)) + { + objmgr.RemoveGameobjectFromGrid(guid, data); + + if (GameObject* pGameobject = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL)) + pGameobject->AddObjectToRemoveList(); + } +} + +// Same on one pool +template<> +void PoolGroup<Pool>::Despawn1Object(uint32 child_pool_id) +{ + poolhandler.DespawnPool(child_pool_id); +} + +// Method for a pool only to remove any found record causing a circular dependency loop +template<> +void PoolGroup<Pool>::RemoveOneRelation(uint16 child_pool_id) +{ + for (PoolObjectList::iterator itr = ExplicitlyChanced.begin(); itr != ExplicitlyChanced.end(); ++itr) + { + if(itr->guid == child_pool_id) + { + ExplicitlyChanced.erase(itr); + break; + } + } + for (PoolObjectList::iterator itr = EqualChanced.begin(); itr != EqualChanced.end(); ++itr) + { + if(itr->guid == child_pool_id) + { + EqualChanced.erase(itr); + break; + } + } +} + +// Method that Spawn 1+ creatures or gameobject +// if cache is false (initialization or event start), X creatures are spawned with X <= limit (< if limit higher that the number of creatures in pool) +// if cache is true, this means only one has to be spawned (or respawned if the rolled one is same as cached one) +template <class T> +void PoolGroup<T>::SpawnObject(uint32 limit, bool cache) +{ + if (limit == 1) // This is the only case where explicit chance is used + { + uint32 roll = RollOne(); + if (cache && CacheValue != roll) + Despawn1Object(CacheValue); + CacheValue = Spawn1Object(roll); + } + else if (limit < EqualChanced.size() && Spawned < limit) + { + std::vector<uint32> IndexList; + for (int i=0; i<EqualChanced.size(); ++i) + if (!EqualChanced[i].spawned) + IndexList.push_back(i); + + while (Spawned < limit && IndexList.size() > 0) + { + uint32 roll = urand(1, IndexList.size()) - 1; + uint32 index = IndexList[roll]; + if (!cache || (cache && EqualChanced[index].guid != CacheValue)) + { + if (cache) + Despawn1Object(CacheValue); + EqualChanced[index].spawned = Spawn1Object(EqualChanced[index].guid); + } + else + EqualChanced[index].spawned = ReSpawn1Object(EqualChanced[index].guid); + + if (EqualChanced[index].spawned) + ++Spawned; // limited group use the Spawned variable to store the number of actualy spawned creatures + std::vector<uint32>::iterator itr = IndexList.begin()+roll; + IndexList.erase(itr); + } + CacheValue = 0; + } + else // Not enough objects in pool, so spawn all + { + for (int i=0; i<EqualChanced.size(); ++i) + EqualChanced[i].spawned = Spawn1Object(EqualChanced[i].guid); + } +} + +// Method that is actualy doing the spawn job on 1 creature +template <> +bool PoolGroup<Creature>::Spawn1Object(uint32 guid) +{ + CreatureData const* data = objmgr.GetCreatureData(guid); + if (data) + { + objmgr.AddCreatureToGrid(guid, data); + + // Spawn if necessary (loaded grids only) + Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid)); + // We use spawn coords to spawn + if (!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY)) + { + Creature* pCreature = new Creature; + //sLog.outDebug("Spawning creature %u",guid); + if (!pCreature->LoadFromDB(guid, map)) + { + delete pCreature; + } + else + { + map->Add(pCreature); + } + } + return true; + } + return false; +} + +// Same for 1 gameobject +template <> +bool PoolGroup<GameObject>::Spawn1Object(uint32 guid) +{ + GameObjectData const* data = objmgr.GetGOData(guid); + if (data) + { + objmgr.AddGameobjectToGrid(guid, data); + // Spawn if necessary (loaded grids only) + // this base map checked as non-instanced and then only existed + Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid)); + // We use current coords to unspawn, not spawn coords since creature can have changed grid + if (!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY)) + { + GameObject* pGameobject = new GameObject; + //sLog.outDebug("Spawning gameobject %u", guid); + if (!pGameobject->LoadFromDB(guid, map)) + { + delete pGameobject; + } + else + { + if (pGameobject->isSpawnedByDefault()) + map->Add(pGameobject); + } + } + return true; + } + return false; +} + +// Same for 1 pool +template <> +bool PoolGroup<Pool>::Spawn1Object(uint32 child_pool_id) +{ + poolhandler.SpawnPool(child_pool_id); + return true; +} + +// Method that does the respawn job on the specified creature +template <> +bool PoolGroup<Creature>::ReSpawn1Object(uint32 guid) +{ + CreatureData const* data = objmgr.GetCreatureData(guid); + if (data) + { + if (Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_UNIT), (Creature*)NULL)) + pCreature->GetMap()->Add(pCreature); + return true; + } + return false; +} + +// Same for 1 gameobject +template <> +bool PoolGroup<GameObject>::ReSpawn1Object(uint32 guid) +{ + GameObjectData const* data = objmgr.GetGOData(guid); + if (data) + { + if (GameObject* pGameobject = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(guid, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL)) + pGameobject->GetMap()->Add(pGameobject); + return true; + } + return false; +} + +// Nothing to do for a child Pool +template <> +bool PoolGroup<Pool>::ReSpawn1Object(uint32 guid) +{ + return true; +} + + +//////////////////////////////////////////////////////////// +// Methods of class PoolHandler + +PoolHandler::PoolHandler() +{ + isSystemInit = false; +} + +void PoolHandler::LoadFromDB() +{ + QueryResult *result = WorldDatabase.Query("SELECT MAX(entry) FROM pool_template"); + if (!result) + { + sLog.outString(">> Table pool_template is empty."); + sLog.outString(""); + return; + } + else + { + Field *fields = result->Fetch(); + max_pool_id = fields[0].GetUInt16(); + delete result; + } + + mPoolTemplate.resize(max_pool_id + 1); + + result = WorldDatabase.Query("SELECT entry,max_limit FROM pool_template"); + if (!result) + { + mPoolTemplate.clear(); + sLog.outString(">> Table pool_template is empty:"); + sLog.outString(""); + return; + } + + uint32 count = 0; + + barGoLink bar(result->GetRowCount()); + do + { + ++count; + Field *fields = result->Fetch(); + + bar.step(); + + uint16 pool_id = fields[0].GetUInt16(); + + PoolTemplateData& pPoolTemplate = mPoolTemplate[pool_id]; + pPoolTemplate.MaxLimit = fields[1].GetUInt32(); + + } while (result->NextRow()); + + sLog.outString(""); + sLog.outString( ">> Loaded %u objects pools", count ); + delete result; + + // Creatures + + mPoolCreatureGroups.resize(max_pool_id + 1); + mCreatureSearchMap.clear(); + // 1 2 3 + result = WorldDatabase.Query("SELECT guid, pool_entry, chance FROM pool_creature"); + + count = 0; + if (!result) + { + barGoLink bar2(1); + bar2.step(); + + sLog.outString(""); + sLog.outString(">> Loaded %u creatures in pools", count ); + } + else + { + + barGoLink bar2(result->GetRowCount()); + do + { + Field *fields = result->Fetch(); + + bar2.step(); + + uint32 guid = fields[0].GetUInt32(); + uint16 pool_id = fields[1].GetUInt16(); + float chance = fields[2].GetFloat(); + + CreatureData const* data = objmgr.GetCreatureData(guid); + if (!data) + { + sLog.outErrorDb("`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id ); + continue; + } + if (pool_id > max_pool_id) + { + sLog.outErrorDb("`pool_creature` pool id (%i) is out of range compared to max pool id in `pool_template`, skipped.",pool_id); + continue; + } + if (chance < 0 || chance > 100) + { + sLog.outErrorDb("`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%i), skipped.", chance, guid, pool_id); + continue; + } + PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id]; + ++count; + + PoolObject plObject = PoolObject(guid, chance); + PoolGroup<Creature>& cregroup = mPoolCreatureGroups[pool_id]; + cregroup.AddEntry(plObject, pPoolTemplate->MaxLimit); + SearchPair p(guid, pool_id); + mCreatureSearchMap.insert(p); + + } while (result->NextRow()); + sLog.outString(""); + sLog.outString( ">> Loaded %u creatures in pools", count ); + delete result; + } + + // Gameobjects + + mPoolGameobjectGroups.resize(max_pool_id + 1); + mGameobjectSearchMap.clear(); + // 1 2 3 + result = WorldDatabase.Query("SELECT guid, pool_entry, chance FROM pool_gameobject"); + + count = 0; + if (!result) + { + barGoLink bar2(1); + bar2.step(); + + sLog.outString(""); + sLog.outString(">> Loaded %u gameobject in pools", count ); + } + else + { + + barGoLink bar2(result->GetRowCount()); + do + { + Field *fields = result->Fetch(); + + bar2.step(); + + uint32 guid = fields[0].GetUInt32(); + uint16 pool_id = fields[1].GetUInt16(); + float chance = fields[2].GetFloat(); + + GameObjectData const* data = objmgr.GetGOData(guid); + if (!data) + { + sLog.outErrorDb("`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id ); + continue; + } + GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(data->id); + if (goinfo->type != GAMEOBJECT_TYPE_CHEST && + goinfo->type != GAMEOBJECT_TYPE_GOOBER && + goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE) + { + sLog.outErrorDb("`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id ); + continue; + } + if (pool_id > max_pool_id) + { + sLog.outErrorDb("`pool_gameobject` pool id (%i) is out of range compared to max pool id in `pool_template`, skipped.",pool_id); + continue; + } + if (chance < 0 || chance > 100) + { + sLog.outErrorDb("`pool_gameobject` has an invalid chance (%f) for gameobject guid (%u) in pool id (%i), skipped.", chance, guid, pool_id); + continue; + } + PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id]; + + ++count; + + PoolObject plObject = PoolObject(guid, chance); + PoolGroup<GameObject>& gogroup = mPoolGameobjectGroups[pool_id]; + gogroup.AddEntry(plObject, pPoolTemplate->MaxLimit); + SearchPair p(guid, pool_id); + mGameobjectSearchMap.insert(p); + + } while( result->NextRow() ); + sLog.outString(""); + sLog.outString( ">> Loaded %u gameobject in pools", count ); + delete result; + } + + // Pool of pools + mPoolPoolGroups.resize(max_pool_id + 1); + // 1 2 3 + result = WorldDatabase.Query("SELECT pool_id, mother_pool, chance FROM pool_pool"); + + count = 0; + if( !result ) + { + barGoLink bar2(1); + bar2.step(); + + sLog.outString(""); + sLog.outString(">> Loaded %u pools in pools", count ); + } + else + { + + barGoLink bar2( result->GetRowCount() ); + do + { + Field *fields = result->Fetch(); + + bar2.step(); + + uint16 child_pool_id = fields[0].GetUInt16(); + uint16 mother_pool_id = fields[1].GetUInt16(); + float chance = fields[2].GetFloat(); + + if (mother_pool_id > max_pool_id) + { + sLog.outErrorDb("`pool_pool` mother_pool id (%i) is out of range compared to max pool id in `pool_template`, skipped.",mother_pool_id); + continue; + } + if (child_pool_id > max_pool_id) + { + sLog.outErrorDb("`pool_pool` included pool_id (%i) is out of range compared to max pool id in `pool_template`, skipped.",child_pool_id); + continue; + } + if (mother_pool_id == child_pool_id) + { + sLog.outErrorDb("`pool_pool` pool_id (%i) includes itself, dead-lock detected, skipped.",child_pool_id); + continue; + } + if (chance < 0 || chance > 100) + { + sLog.outErrorDb("`pool_pool` has an invalid chance (%f) for pool id (%u) in mother pool id (%i), skipped.", chance, child_pool_id, mother_pool_id); + continue; + } + PoolTemplateData *pPoolTemplateMother = &mPoolTemplate[mother_pool_id]; + + ++count; + + PoolObject plObject = PoolObject(child_pool_id, chance); + PoolGroup<Pool>& plgroup = mPoolPoolGroups[mother_pool_id]; + plgroup.AddEntry(plObject, pPoolTemplateMother->MaxLimit); + SearchPair p(child_pool_id, mother_pool_id); + mPoolSearchMap.insert(p); + + } while( result->NextRow() ); + + // Now check for circular reference + for(uint16 i=0; i<max_pool_id; ++i) + { + std::set<uint16> checkedPools; + for(SearchMap::iterator poolItr = mPoolSearchMap.find(i); poolItr != mPoolSearchMap.end(); poolItr = mPoolSearchMap.find(poolItr->second)) + { + checkedPools.insert(poolItr->first); + if(checkedPools.find(poolItr->second) != checkedPools.end()) + { + std::ostringstream ss; + ss<< "The pool(s) "; + for (std::set<uint16>::const_iterator itr=checkedPools.begin(); itr!=checkedPools.end(); ++itr) + ss << *itr << " "; + ss << "create(s) a circular reference, which can cause the server to freeze.\nRemoving the last link between mother pool " + << poolItr->first << " and child pool " << poolItr->second; + sLog.outErrorDb(ss.str().c_str()); + mPoolPoolGroups[poolItr->second].RemoveOneRelation(poolItr->first); + mPoolSearchMap.erase(poolItr); + --count; + break; + } + } + } + sLog.outString(""); + sLog.outString( ">> Loaded %u pools in mother pools", count ); + delete result; + } +} + +// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks +void PoolHandler::Initialize() +{ + QueryResult *result = WorldDatabase.Query("SELECT DISTINCT pool_template.entry FROM pool_template LEFT JOIN game_event_pool ON pool_template.entry=game_event_pool.pool_entry LEFT JOIN pool_pool ON pool_template.entry=pool_pool.pool_id WHERE game_event_pool.pool_entry IS NULL AND pool_pool.pool_id IS NULL"); + uint32 count=0; + if (result) + { + do + { + Field *fields = result->Fetch(); + uint16 pool_entry = fields[0].GetUInt16(); + if (!CheckPool(pool_entry)) + { + sLog.outErrorDb("Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", pool_entry); + continue; + } + SpawnPool(pool_entry); + count++; + } while (result->NextRow()); + } + + sLog.outBasic("Pool handling system initialized, %u pools spawned.", count); + isSystemInit = true; +} + +// Call to spawn a pool, if cache if true the method will spawn only if cached entry is different +// If it's same, the gameobject/creature is respawned only (added back to map) +void PoolHandler::SpawnPool(uint16 pool_id, bool cache) +{ + if (!mPoolPoolGroups[pool_id].isEmpty()) + mPoolPoolGroups[pool_id].SpawnObject(mPoolTemplate[pool_id].MaxLimit, cache); + if (!mPoolGameobjectGroups[pool_id].isEmpty()) + mPoolGameobjectGroups[pool_id].SpawnObject(mPoolTemplate[pool_id].MaxLimit, cache); + if (!mPoolCreatureGroups[pool_id].isEmpty()) + mPoolCreatureGroups[pool_id].SpawnObject(mPoolTemplate[pool_id].MaxLimit, cache); +} + +// Call to despawn a pool, all gameobjects/creatures in this pool are removed +void PoolHandler::DespawnPool(uint16 pool_id) +{ + if (!mPoolPoolGroups[pool_id].isEmpty()) + mPoolPoolGroups[pool_id].DespawnObject(); + if (!mPoolGameobjectGroups[pool_id].isEmpty()) + mPoolGameobjectGroups[pool_id].DespawnObject(); + if (!mPoolCreatureGroups[pool_id].isEmpty()) + mPoolCreatureGroups[pool_id].DespawnObject(); +} + +// Call to update the pool when a gameobject/creature part of pool [pool_id] is ready to respawn +// Here we cache only the creature/gameobject whose guid is passed as parameter +// Then the spawn pool call will use this cache to decide +void PoolHandler::UpdatePool(uint16 pool_id, uint32 guid, uint32 type) +{ + uint16 motherpoolid = IsPartOfAPool(pool_id, 0); + + if (motherpoolid) + mPoolPoolGroups[motherpoolid].DespawnObject(pool_id); + else if (type == TYPEID_GAMEOBJECT && !mPoolGameobjectGroups[pool_id].isEmpty()) + mPoolGameobjectGroups[pool_id].DespawnObject(guid); + else if (type != TYPEID_GAMEOBJECT && !mPoolCreatureGroups[pool_id].isEmpty()) + mPoolCreatureGroups[pool_id].DespawnObject(guid); + + if (motherpoolid) + SpawnPool(motherpoolid, true); + else + SpawnPool(pool_id, true); +} + +// Method that tell if the gameobject/creature is part of a pool and return the pool id if yes +uint16 PoolHandler::IsPartOfAPool(uint32 guid, uint32 type) +{ + if (type == 0) // pool of pool + { + SearchMap::const_iterator itr = mPoolSearchMap.find(guid); + if (itr != mPoolSearchMap.end()) + return itr->second; + } + else if (type == TYPEID_GAMEOBJECT) + { + SearchMap::const_iterator itr = mGameobjectSearchMap.find(guid); + if (itr != mGameobjectSearchMap.end()) + return itr->second; + } + else // creature + { + SearchMap::const_iterator itr = mCreatureSearchMap.find(guid); + if (itr != mCreatureSearchMap.end()) + return itr->second; + } + return 0; +} + +// Method that check chance integrity of the creatures and gameobjects in this pool +bool PoolHandler::CheckPool(uint16 pool_id) +{ + return mPoolGameobjectGroups[pool_id].CheckPool() && + mPoolCreatureGroups[pool_id].CheckPool() && + mPoolPoolGroups[pool_id].CheckPool(); +} + +// Method that tell if a creature or gameobject in pool_id is spawned currently +bool PoolHandler::IsSpawnedObject(uint16 pool_id, uint32 guid, uint32 type) +{ + if (pool_id > max_pool_id) + return false; + if (type == 0) + return mPoolPoolGroups[pool_id].IsSpawnedObject(guid); + else if (type == TYPEID_GAMEOBJECT) + return mPoolGameobjectGroups[pool_id].IsSpawnedObject(guid); + else + return mPoolCreatureGroups[pool_id].IsSpawnedObject(guid); +} diff --git a/src/game/PoolHandler.h b/src/game/PoolHandler.h new file mode 100644 index 00000000000..747dae62edb --- /dev/null +++ b/src/game/PoolHandler.h @@ -0,0 +1,103 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOS_POOLHANDLER_H +#define MANGOS_POOLHANDLER_H + +#include "Platform/Define.h" +#include "Creature.h" +#include "GameObject.h" + +struct PoolTemplateData +{ + uint32 MaxLimit; +}; + +struct PoolObject +{ + uint32 guid; + float chance; + bool spawned; + PoolObject(uint32 _guid, float _chance): guid(_guid), chance(fabs(_chance)), spawned(false) {} +}; + +template <class T> +class PoolGroup +{ + public: + PoolGroup(); + ~PoolGroup() {}; + bool isEmpty() { return ExplicitlyChanced.size()==0 && EqualChanced.size()==0; } + void AddEntry(PoolObject& poolitem, uint32 maxentries); + bool CheckPool(void); + uint32 RollOne(void); + bool IsSpawnedObject(uint32 guid); + void DespawnObject(uint32 guid=0); + void Despawn1Object(uint32 guid); + void SpawnObject(uint32 limit, bool cache=false); + bool Spawn1Object(uint32 guid); + bool ReSpawn1Object(uint32 guid); + void RemoveOneRelation(uint16 child_pool_id); + private: + typedef std::vector<PoolObject> PoolObjectList; + uint32 CacheValue; // Store the guid of the removed creature/gameobject during a pool update + PoolObjectList ExplicitlyChanced; + PoolObjectList EqualChanced; + uint32 Spawned; // Used to know the number of spawned objects +}; + +class Pool // for Pool of Pool case +{ +}; + +class PoolHandler +{ + public: + PoolHandler(); + ~PoolHandler() {}; + void LoadFromDB(); + uint16 IsPartOfAPool(uint32 guid, uint32 type); + bool IsSpawnedObject(uint16 pool_id, uint32 guid, uint32 type); + bool CheckPool(uint16 pool_id); + void SpawnPool(uint16 pool_id, bool cache=false); + void DespawnPool(uint16 pool_id); + void UpdatePool(uint16 pool_id, uint32 guid, uint32 type); + void Initialize(); + + protected: + bool isSystemInit; + uint16 max_pool_id; + typedef std::vector<PoolTemplateData> PoolTemplateDataMap; + typedef std::vector<PoolGroup<Creature> > PoolGroupCreatureMap; + typedef std::vector<PoolGroup<GameObject> > PoolGroupGameObjectMap; + typedef std::vector<PoolGroup<Pool> > PoolGroupPoolMap; + typedef std::pair<uint32, uint16> SearchPair; + typedef std::map<uint32, uint16> SearchMap; + + PoolTemplateDataMap mPoolTemplate; + PoolGroupCreatureMap mPoolCreatureGroups; + PoolGroupGameObjectMap mPoolGameobjectGroups; + PoolGroupPoolMap mPoolPoolGroups; + SearchMap mCreatureSearchMap; + SearchMap mGameobjectSearchMap; + SearchMap mPoolSearchMap; + +}; + +#define poolhandler MaNGOS::Singleton<PoolHandler>::Instance() +#endif diff --git a/src/game/PossessedAI.cpp b/src/game/PossessedAI.cpp index bda0de88882..8fd2e5ca014 100644 --- a/src/game/PossessedAI.cpp +++ b/src/game/PossessedAI.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * - * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> + * Thanks to the original authors: MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/PossessedAI.h b/src/game/PossessedAI.h index bbfacb6454c..bef7853246e 100644 --- a/src/game/PossessedAI.h +++ b/src/game/PossessedAI.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * - * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> + * Thanks to the original authors: MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/QueryHandler.cpp b/src/game/QueryHandler.cpp index f7777367771..09d8f2f838d 100644 --- a/src/game/QueryHandler.cpp +++ b/src/game/QueryHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -31,8 +31,8 @@ #include "Player.h" #include "UpdateMask.h" #include "NPCHandler.h" -#include "ObjectAccessor.h" #include "Pet.h" +#include "MapManager.h" void WorldSession::SendNameQueryOpcode(Player *p) { @@ -102,20 +102,20 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 WorldPacket data( SMSG_NAME_QUERY_RESPONSE, (8+1+4+4+4+10) ); data << MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER); data << name; - data << (uint8)0; - data << (uint32)(field & 0xFF); - data << (uint32)((field >> 16) & 0xFF); - data << (uint32)((field >> 8) & 0xFF); + data << uint8(0); + data << uint32(field & 0xFF); + data << uint32((field >> 16) & 0xFF); + data << uint32((field >> 8) & 0xFF); // if the first declined name field (3) is empty, the rest must be too if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[3].GetCppString() != "") { - data << (uint8)1; // is declined + data << uint8(1); // is declined for(int i = 3; i < MAX_DECLINED_NAME_CASES+3; ++i) data << fields[i].GetCppString(); } else - data << (uint8)0; // is declined + data << uint8(0); // is declined session->SendPacket( &data ); delete result; @@ -123,7 +123,7 @@ void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data ) { - CHECK_PACKET_SIZE(recv_data,8); + CHECK_PACKET_SIZE(recv_data, 8); uint64 guid; @@ -176,24 +176,23 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data ) sLog.outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name, entry); // guess size WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 100 ); - data << (uint32)entry; // creature entry + data << uint32(entry); // creature entry data << Name; data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty data << SubName; data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0 - data << (uint32)ci->type_flags; // flags wdbFeild7=wad flags1 - data << (uint32)ci->type; - data << (uint32)ci->family; // family wdbFeild9 - data << (uint32)ci->rank; // rank wdbFeild10 - data << (uint32)0; // unknown wdbFeild11 - data << (uint32)ci->PetSpellDataId; // Id from CreatureSpellData.dbc wdbField12 - data << (uint32)ci->Modelid1; // Modelid1 - data << (uint32)ci->Modelid2; // Modelid2 - data << (uint32)ci->Modelid3; // Modelid3 - data << (uint32)ci->Modelid4; // Modelid4 - data << (float)1.0f; // unk - data << (float)1.0f; // unk - data << (uint8)ci->RacialLeader; + data << uint32(ci->type_flags); // flags wdbFeild7=wad flags1 + data << uint32(ci->type); + data << uint32(ci->family); // family wdbFeild9 + data << uint32(ci->rank); // rank wdbFeild10 + data << uint32(ci->PetSpellDataId); // Id from CreatureSpellData.dbc wdbField12 + data << uint32(ci->Modelid1); // modelid_male1 + data << uint32(ci->Modelid2); // modelid_female1 ? + data << uint32(ci->Modelid3); // modelid_male2 ? + data << uint32(ci->Modelid4); // modelid_femmale2 ? + data << float(ci->unk16); // unk + data << float(ci->unk17); // unk + data << uint8(ci->RacialLeader); SendPacket( &data ); sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE " ); } @@ -207,7 +206,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data ) WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 4 ); data << uint32(entry | 0x80000000); SendPacket( &data ); - sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE " ); + sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE " ); } } @@ -243,15 +242,16 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data ) } sLog.outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entryID); WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 150 ); - data << entryID; - data << (uint32)info->type; - data << (uint32)info->displayId; + data << uint32(entryID); + data << uint32(info->type); + data << uint32(info->displayId); data << Name; data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4 data << uint8(0); // 2.0.3, string data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting") - data << uint8(0); // 2.0.3, probably string - data.append(info->raw.data,24); + data << uint8(0); // 2.0.3, string + data.append(info->raw.data, 24); + data << float(info->size); // go size SendPacket( &data ); sLog.outDebug( "WORLD: Sent CMSG_GAMEOBJECT_QUERY " ); } @@ -276,20 +276,43 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/) Corpse *corpse = GetPlayer()->GetCorpse(); - uint8 found = 1; if(!corpse) - found = 0; + { + WorldPacket data(MSG_CORPSE_QUERY, 1); + data << uint8(0); // corpse not found + SendPacket(&data); + return; + } - WorldPacket data(MSG_CORPSE_QUERY, (1+found*(5*4))); - data << uint8(found); - if(found) + int32 mapid = corpse->GetMapId(); + float x = corpse->GetPositionX(); + float y = corpse->GetPositionY(); + float z = corpse->GetPositionZ(); + int32 corpsemapid = _player->GetMapId(); + + if(Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId())) { - data << corpse->GetMapId(); - data << corpse->GetPositionX(); - data << corpse->GetPositionY(); - data << corpse->GetPositionZ(); - data << _player->GetMapId(); + if(map->IsDungeon()) + { + if(!map->GetEntrancePos(mapid, x, y)) + return; + + Map *entrance_map = MapManager::Instance().GetMap(mapid, _player); + if(!entrance_map) + return; + + z = entrance_map->GetHeight(x, y, MAX_HEIGHT); + corpsemapid = corpse->GetMapId(); + } } + + WorldPacket data(MSG_CORPSE_QUERY, 1+(5*4)); + data << uint8(1); // corpse found + data << int32(mapid); + data << float(x); + data << float(y); + data << float(z); + data << int32(corpsemapid); SendPacket(&data); } @@ -299,8 +322,6 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data ) uint32 textID; uint64 guid; - GossipText *pGossip; - std::string GossipStr; recv_data >> textID; sLog.outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID); @@ -308,7 +329,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data ) recv_data >> guid; GetPlayer()->SetUInt64Value(UNIT_FIELD_TARGET, guid); - pGossip = objmgr.GetGossipText(textID); + GossipText const* pGossip = objmgr.GetGossipText(textID); WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size data << textID; @@ -370,14 +391,11 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data ) data << pGossip->Options[i].Language; - data << pGossip->Options[i].Emotes[0]._Delay; - data << pGossip->Options[i].Emotes[0]._Emote; - - data << pGossip->Options[i].Emotes[1]._Delay; - data << pGossip->Options[i].Emotes[1]._Emote; - - data << pGossip->Options[i].Emotes[2]._Delay; - data << pGossip->Options[i].Emotes[2]._Emote; + for(int j = 0; j < 3; ++j) + { + data << pGossip->Options[i].Emotes[j]._Delay; + data << pGossip->Options[i].Emotes[j]._Emote; + } } } diff --git a/src/game/QuestDef.cpp b/src/game/QuestDef.cpp index 3e190d67220..799896c8280 100644 --- a/src/game/QuestDef.cpp +++ b/src/game/QuestDef.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -44,88 +44,87 @@ Quest::Quest(Field * questRecord) QuestFlags = questRecord[17].GetUInt16(); uint32 SpecialFlags = questRecord[18].GetUInt16(); CharTitleId = questRecord[19].GetUInt32(); - PrevQuestId = questRecord[20].GetInt32(); - NextQuestId = questRecord[21].GetInt32(); - ExclusiveGroup = questRecord[22].GetInt32(); - NextQuestInChain = questRecord[23].GetUInt32(); - SrcItemId = questRecord[24].GetUInt32(); - SrcItemCount = questRecord[25].GetUInt32(); - SrcSpell = questRecord[26].GetUInt32(); - Title = questRecord[27].GetCppString(); - Details = questRecord[28].GetCppString(); - Objectives = questRecord[29].GetCppString(); - OfferRewardText = questRecord[30].GetCppString(); - RequestItemsText = questRecord[31].GetCppString(); - EndText = questRecord[32].GetCppString(); + PlayersSlain = questRecord[20].GetUInt32(); + BonusTalents = questRecord[21].GetUInt32(); + PrevQuestId = questRecord[22].GetInt32(); + NextQuestId = questRecord[23].GetInt32(); + ExclusiveGroup = questRecord[24].GetInt32(); + NextQuestInChain = questRecord[25].GetUInt32(); + SrcItemId = questRecord[26].GetUInt32(); + SrcItemCount = questRecord[27].GetUInt32(); + SrcSpell = questRecord[28].GetUInt32(); + Title = questRecord[29].GetCppString(); + Details = questRecord[30].GetCppString(); + Objectives = questRecord[31].GetCppString(); + OfferRewardText = questRecord[32].GetCppString(); + RequestItemsText = questRecord[33].GetCppString(); + EndText = questRecord[34].GetCppString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ObjectiveText[i] = questRecord[33+i].GetCppString(); + ObjectiveText[i] = questRecord[35+i].GetCppString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ReqItemId[i] = questRecord[37+i].GetUInt32(); + ReqItemId[i] = questRecord[39+i].GetUInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ReqItemCount[i] = questRecord[41+i].GetUInt32(); + ReqItemCount[i] = questRecord[43+i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - ReqSourceId[i] = questRecord[45+i].GetUInt32(); + ReqSourceId[i] = questRecord[47+i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - ReqSourceCount[i] = questRecord[49+i].GetUInt32(); - - for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - ReqSourceRef[i] = questRecord[53+i].GetUInt32(); + ReqSourceCount[i] = questRecord[51+i].GetUInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ReqCreatureOrGOId[i] = questRecord[57+i].GetInt32(); + ReqCreatureOrGOId[i] = questRecord[55+i].GetInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ReqCreatureOrGOCount[i] = questRecord[61+i].GetUInt32(); + ReqCreatureOrGOCount[i] = questRecord[59+i].GetUInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ReqSpell[i] = questRecord[65+i].GetUInt32(); + ReqSpell[i] = questRecord[63+i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - RewChoiceItemId[i] = questRecord[69+i].GetUInt32(); + RewChoiceItemId[i] = questRecord[67+i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - RewChoiceItemCount[i] = questRecord[75+i].GetUInt32(); + RewChoiceItemCount[i] = questRecord[73+i].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) - RewItemId[i] = questRecord[81+i].GetUInt32(); + RewItemId[i] = questRecord[79+i].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) - RewItemCount[i] = questRecord[85+i].GetUInt32(); + RewItemCount[i] = questRecord[83+i].GetUInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewRepFaction[i] = questRecord[89+i].GetUInt32(); + RewRepFaction[i] = questRecord[87+i].GetUInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewRepValue[i] = questRecord[94+i].GetInt32(); - - RewHonorableKills = questRecord[99].GetUInt32(); - RewOrReqMoney = questRecord[100].GetInt32(); - RewMoneyMaxLevel = questRecord[101].GetUInt32(); - RewSpell = questRecord[102].GetUInt32(); - RewSpellCast = questRecord[103].GetUInt32(); - RewMailTemplateId = questRecord[104].GetUInt32(); - RewMailDelaySecs = questRecord[105].GetUInt32(); - PointMapId = questRecord[106].GetUInt32(); - PointX = questRecord[107].GetFloat(); - PointY = questRecord[108].GetFloat(); - PointOpt = questRecord[109].GetUInt32(); + RewRepValue[i] = questRecord[92+i].GetInt32(); + + RewHonorableKills = questRecord[97].GetUInt32(); + RewOrReqMoney = questRecord[98].GetInt32(); + RewMoneyMaxLevel = questRecord[99].GetUInt32(); + RewSpell = questRecord[100].GetUInt32(); + RewSpellCast = questRecord[101].GetUInt32(); + RewMailTemplateId = questRecord[102].GetUInt32(); + RewMailDelaySecs = questRecord[103].GetUInt32(); + PointMapId = questRecord[104].GetUInt32(); + PointX = questRecord[105].GetFloat(); + PointY = questRecord[106].GetFloat(); + PointOpt = questRecord[107].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - DetailsEmote[i] = questRecord[110+i].GetUInt32(); + DetailsEmote[i] = questRecord[108+i].GetUInt32(); - IncompleteEmote = questRecord[114].GetUInt32(); - CompleteEmote = questRecord[115].GetUInt32(); + IncompleteEmote = questRecord[112].GetUInt32(); + CompleteEmote = questRecord[113].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - OfferRewardEmote[i] = questRecord[116+i].GetInt32(); + OfferRewardEmote[i] = questRecord[114+i].GetInt32(); - QuestStartScript = questRecord[120].GetUInt32(); - QuestCompleteScript = questRecord[121].GetUInt32(); + QuestStartScript = questRecord[118].GetUInt32(); + QuestCompleteScript = questRecord[119].GetUInt32(); QuestFlags |= SpecialFlags << 16; @@ -164,18 +163,20 @@ uint32 Quest::XPValue( Player *pPlayer ) const uint32 pLevel = pPlayer->getLevel(); uint32 qLevel = QuestLevel; float fullxp = 0; - if (qLevel >= 65) + if (qLevel >= 15) fullxp = RewMoneyMaxLevel / 6.0f; - else if (qLevel == 64) + else if (qLevel == 14) fullxp = RewMoneyMaxLevel / 4.8f; - else if (qLevel == 63) - fullxp = RewMoneyMaxLevel / 3.6f; - else if (qLevel == 62) + else if (qLevel == 13) + fullxp = RewMoneyMaxLevel / 3.666f; + else if (qLevel == 12) fullxp = RewMoneyMaxLevel / 2.4f; - else if (qLevel == 61) + else if (qLevel == 11) fullxp = RewMoneyMaxLevel / 1.2f; - else if (qLevel > 0 && qLevel <= 60) + else if (qLevel >= 1 && qLevel <= 10) fullxp = RewMoneyMaxLevel / 0.6f; + else if (qLevel == 0) + fullxp = RewMoneyMaxLevel; if( pLevel <= qLevel + 5 ) return (uint32)fullxp; diff --git a/src/game/QuestDef.h b/src/game/QuestDef.h index 7b447c611c2..242c10bf48f 100644 --- a/src/game/QuestDef.h +++ b/src/game/QuestDef.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -44,30 +44,33 @@ class ObjectMgr; enum QuestFailedReasons { INVALIDREASON_DONT_HAVE_REQ = 0, - INVALIDREASON_QUEST_FAILED_LOW_LEVEL = 1, //You are not high enough level for that quest. - INVALIDREASON_QUEST_FAILED_WRONG_RACE = 6, //That quest is not available to your race. - INVALIDREASON_QUEST_ALREADY_DONE = 7, //You have completed that quest. - INVALIDREASON_QUEST_ONLY_ONE_TIMED = 12, //You can only be on one timed quest at a time. - INVALIDREASON_QUEST_ALREADY_ON = 13, //You are already on that quest - INVALIDREASON_QUEST_FAILED_EXPANSION = 16, //This quest requires an expansion enabled account. - INVALIDREASON_QUEST_ALREADY_ON2 = 18, //You are already on that quest - INVALIDREASON_QUEST_FAILED_MISSING_ITEMS = 21, //You don't have the required items with you. Check storage. - INVALIDREASON_QUEST_FAILED_NOT_ENOUGH_MONEY = 23, //You don't have enough money for that quest. - INVALIDREASON_DAILY_QUESTS_REMAINING = 26, //You have already completed 10 daily quests today - INVALIDREASON_QUEST_FAILED_CAIS = 27, //You cannot complete quests once you have reached tired time + INVALIDREASON_QUEST_FAILED_LOW_LEVEL = 1, // You are not high enough level for that quest. + INVALIDREASON_QUEST_FAILED_WRONG_RACE = 6, // That quest is not available to your race. + INVALIDREASON_QUEST_ALREADY_DONE = 7, // You have completed that quest. + INVALIDREASON_QUEST_ONLY_ONE_TIMED = 12, // You can only be on one timed quest at a time. + INVALIDREASON_QUEST_ALREADY_ON = 13, // You are already on that quest. + INVALIDREASON_QUEST_FAILED_EXPANSION = 16, // This quest requires an expansion enabled account. + INVALIDREASON_QUEST_ALREADY_ON2 = 18, // You are already on that quest. + INVALIDREASON_QUEST_FAILED_MISSING_ITEMS = 21, // You don't have the required items with you. Check storage. + INVALIDREASON_QUEST_FAILED_NOT_ENOUGH_MONEY = 23, // You don't have enough money for that quest. + INVALIDREASON_DAILY_QUESTS_REMAINING = 26, // You have already completed 25 daily quests today. + INVALIDREASON_QUEST_FAILED_CAIS = 27, // You cannot complete quests once you have reached tired time. + INVALIDREASON_DAILY_QUEST_COMPLETED_TODAY = 29 // You have completed that daily quest today. }; enum QuestShareMessages { - QUEST_PARTY_MSG_SHARING_QUEST = 0, - QUEST_PARTY_MSG_CANT_TAKE_QUEST = 1, - QUEST_PARTY_MSG_ACCEPT_QUEST = 2, - QUEST_PARTY_MSG_REFUSE_QUEST = 3, - QUEST_PARTY_MSG_TOO_FAR = 4, - QUEST_PARTY_MSG_BUSY = 5, - QUEST_PARTY_MSG_LOG_FULL = 6, - QUEST_PARTY_MSG_HAVE_QUEST = 7, - QUEST_PARTY_MSG_FINISH_QUEST = 8, + QUEST_PARTY_MSG_SHARING_QUEST = 0, + QUEST_PARTY_MSG_CANT_TAKE_QUEST = 1, + QUEST_PARTY_MSG_ACCEPT_QUEST = 2, + QUEST_PARTY_MSG_DECLINE_QUEST = 3, + QUEST_PARTY_MSG_BUSY = 4, + QUEST_PARTY_MSG_LOG_FULL = 5, + QUEST_PARTY_MSG_HAVE_QUEST = 6, + QUEST_PARTY_MSG_FINISH_QUEST = 7, + QUEST_PARTY_MSG_CANT_BE_SHARED_TODAY = 8, + QUEST_PARTY_MSG_SHARING_TIMER_EXPIRED = 9, + QUEST_PARTY_MSG_NOT_IN_PARTY = 10 }; enum __QuestTradeSkill @@ -122,7 +125,7 @@ enum __QuestFlags //QUEST_FLAGS_NONE2 = 0x00000010, // Not used currently QUEST_FLAGS_EPIC = 0x00000020, // Not used currently: Unsure of content QUEST_FLAGS_RAID = 0x00000040, // Not used currently - QUEST_FLAGS_TBC = 0x00000080, // Not used currently: Available if TBC expension enabled only + QUEST_FLAGS_TBC = 0x00000080, // Not used currently: Available if TBC expansion enabled only QUEST_FLAGS_UNK2 = 0x00000100, // Not used currently: _DELIVER_MORE Quest needs more than normal _q-item_ drops from mobs QUEST_FLAGS_HIDDEN_REWARDS = 0x00000200, // Items and money rewarded only sent in SMSG_QUESTGIVER_OFFER_REWARD (not in SMSG_QUESTGIVER_QUEST_DETAILS or in client quest log(SMSG_QUEST_QUERY_RESPONSE)) QUEST_FLAGS_AUTO_REWARDED = 0x00000400, // These quests are automatically rewarded on quest complete and they will never appear in quest log client side. @@ -190,6 +193,8 @@ class Quest int32 GetExclusiveGroup() const { return ExclusiveGroup; } uint32 GetNextQuestInChain() const { return NextQuestInChain; } uint32 GetCharTitleId() const { return CharTitleId; } + uint32 GetPlayersSlain() const { return PlayersSlain; } + uint32 GetBonusTalents() const { return BonusTalents; } uint32 GetSrcItemId() const { return SrcItemId; } uint32 GetSrcItemCount() const { return SrcItemCount; } uint32 GetSrcSpell() const { return SrcSpell; } @@ -226,7 +231,6 @@ class Quest uint32 ReqItemCount[QUEST_OBJECTIVES_COUNT]; uint32 ReqSourceId[QUEST_SOURCE_ITEM_IDS_COUNT]; uint32 ReqSourceCount[QUEST_SOURCE_ITEM_IDS_COUNT]; - uint32 ReqSourceRef[QUEST_SOURCE_ITEM_IDS_COUNT]; int32 ReqCreatureOrGOId[QUEST_OBJECTIVES_COUNT]; // >0 Creature <0 Gameobject uint32 ReqCreatureOrGOCount[QUEST_OBJECTIVES_COUNT]; uint32 ReqSpell[QUEST_OBJECTIVES_COUNT]; @@ -277,6 +281,8 @@ class Quest uint32 LimitTime; uint32 QuestFlags; uint32 CharTitleId; + uint32 PlayersSlain; + uint32 BonusTalents; int32 PrevQuestId; int32 NextQuestId; int32 ExclusiveGroup; diff --git a/src/game/QuestHandler.cpp b/src/game/QuestHandler.cpp index c447b170d4c..f6e5b4f5c90 100644 --- a/src/game/QuestHandler.cpp +++ b/src/game/QuestHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -180,7 +180,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) bool destroyItem = true; for(int i = 0; i < QUEST_OBJECTIVES_COUNT; i++) { - if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount != 0)) + if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0)) { destroyItem = false; break; @@ -451,12 +451,6 @@ void WorldSession::HandleQuestPushToParty(WorldPacket& recvPacket) _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST); - if( _player->GetDistance( pPlayer ) > 10 ) - { - _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_TOO_FAR ); - continue; - } - if( !pPlayer->SatisfyQuestStatus( pQuest, false ) ) { _player->SendPushToPartyResponse( pPlayer, QUEST_PARTY_MSG_HAVE_QUEST ); @@ -586,7 +580,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 { if ( pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded)) result2 = DIALOG_STATUS_REWARD_REP; - else if (pPlayer->getLevel() <= pQuest->GetQuestLevel() + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) ) + else if (pPlayer->getLevel() <= pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) ) { if (pQuest->HasFlag(QUEST_FLAGS_DAILY)) result2 = DIALOG_STATUS_AVAILABLE_REP; diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index cb748883772..3e4912d00cd 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h index a7105284ac6..20afe23d375 100644 --- a/src/game/RandomMovementGenerator.h +++ b/src/game/RandomMovementGenerator.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/ReactorAI.cpp b/src/game/ReactorAI.cpp index d15c71b28ef..7c4d1a73eb6 100644 --- a/src/game/ReactorAI.cpp +++ b/src/game/ReactorAI.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/ReactorAI.h b/src/game/ReactorAI.h index a1c99707736..1cc7da43743 100644 --- a/src/game/ReactorAI.h +++ b/src/game/ReactorAI.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/ScriptCalls.cpp b/src/game/ScriptCalls.cpp index 37880cc3dfd..66d41304f7f 100644 --- a/src/game/ScriptCalls.cpp +++ b/src/game/ScriptCalls.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -76,6 +76,9 @@ bool LoadScriptingModule(char const* libName) ||!(testScript->GOQuestAccept =(scriptCallGOQuestAccept )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GOQuestAccept" )) ||!(testScript->ReceiveEmote =(scriptCallReceiveEmote )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ReceiveEmote" )) ||!(testScript->ItemUse =(scriptCallItemUse )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"ItemUse" )) + ||!(testScript->EffectDummyGameObj =(scriptCallEffectDummyGameObj )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyGameObj" )) + ||!(testScript->EffectDummyCreature =(scriptCallEffectDummyCreature )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyCreature" )) + ||!(testScript->EffectDummyItem =(scriptCallEffectDummyItem )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"EffectDummyItem" )) ||!(testScript->GetAI =(scriptCallGetAI )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"GetAI" )) ||!(testScript->CreateInstanceData =(scriptCallCreateInstanceData )TRINITY_GET_PROC_ADDR(testScript->hScriptsLib,"CreateInstanceData" )) ) @@ -86,7 +89,8 @@ bool LoadScriptingModule(char const* libName) return false; } - printf("Scripts Library %s was successfully loaded.\n",name.c_str()); + sLog.outString(""); + sLog.outString( ">>> Scripts Library %s was successfully loaded.\n", name.c_str() ); //heh we are still there :P we have a valid library //we reload script diff --git a/src/game/ScriptCalls.h b/src/game/ScriptCalls.h index b66f23563de..e1de919272e 100644 --- a/src/game/ScriptCalls.h +++ b/src/game/ScriptCalls.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -58,6 +58,9 @@ typedef bool(TRINITY_IMPORT * scriptCallGOQuestAccept)(Player *player, GameObjec typedef bool(TRINITY_IMPORT * scriptCallGOChooseReward)(Player *player, GameObject *, Quest const*, uint32 opt ); typedef bool(TRINITY_IMPORT * scriptCallReceiveEmote) ( Player *player, Creature *_Creature, uint32 emote ); typedef bool(TRINITY_IMPORT * scriptCallItemUse) (Player *player, Item *_Item, SpellCastTargets const& targets); +typedef bool(TRINITY_IMPORT * scriptCallEffectDummyGameObj) (Unit *caster, uint32 spellId, uint32 effIndex, GameObject *gameObjTarget); +typedef bool(TRINITY_IMPORT * scriptCallEffectDummyCreature) (Unit *caster, uint32 spellId, uint32 effIndex, Creature *crTarget); +typedef bool(TRINITY_IMPORT * scriptCallEffectDummyItem) (Unit *caster, uint32 spellId, uint32 effIndex, Item *itemTarget); typedef CreatureAI* (TRINITY_IMPORT * scriptCallGetAI) ( Creature *_Creature ); typedef InstanceData* (TRINITY_IMPORT * scriptCallCreateInstanceData) (Map *map); @@ -84,6 +87,9 @@ typedef struct scriptCallGOQuestAccept GOQuestAccept; scriptCallReceiveEmote ReceiveEmote; scriptCallItemUse ItemUse; + scriptCallEffectDummyGameObj EffectDummyGameObj; + scriptCallEffectDummyCreature EffectDummyCreature; + scriptCallEffectDummyItem EffectDummyItem; scriptCallGetAI GetAI; scriptCallCreateInstanceData CreateInstanceData; diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index 61cbcaa35ad..6c28aeea2c7 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,6 +24,9 @@ #include "Platform/Define.h" #include <cassert> +#define MaNGOS Trinity +#define GetMangosString GetTrinityString + enum Gender { GENDER_MALE = 0, @@ -88,7 +91,8 @@ enum Classes #define CLASSMASK_ALL_PLAYABLE \ ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \ (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \ - (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) ) + (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \ + (1<<(CLASS_DEATH_KNIGHT-1)) ) #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1))) @@ -134,11 +138,12 @@ enum Powers POWER_FOCUS = 2, POWER_ENERGY = 3, POWER_HAPPINESS = 4, - POWER_RUNES = 5, + POWER_RUNE = 5, + POWER_RUNIC_POWER = 6, + MAX_POWERS = 7, + POWER_ALL = 127, // default for class? POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value) -}; - -#define MAX_POWERS 5 // not count POWER_RUNES for now +}; enum SpellSchools { @@ -199,10 +204,11 @@ enum ItemQualities ITEM_QUALITY_RARE = 3, //BLUE ITEM_QUALITY_EPIC = 4, //PURPLE ITEM_QUALITY_LEGENDARY = 5, //ORANGE - ITEM_QUALITY_ARTIFACT = 6 //LIGHT YELLOW + ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW + ITEM_QUALITY_HEIRLOOM = 7 }; -#define MAX_ITEM_QUALITY 7 +#define MAX_ITEM_QUALITY 8 enum SpellCategory { @@ -217,7 +223,7 @@ enum SpellCategory #define SPELL_ATTR_UNK0 0x00000001 // 0 #define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilities have this flag #define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing -#define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 2.4.2 +#define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3 #define SPELL_ATTR_UNK4 0x00000010 // 4 #define SPELL_ATTR_UNK5 0x00000020 // 5 trade spells? #define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell @@ -257,7 +263,7 @@ enum SpellCategory #define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7 #define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state #define SPELL_ATTR_EX_UNK9 0x00000200 // 9 -#define SPELL_ATTR_EX_UNK10 0x00000400 // 10 +#define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100% #define SPELL_ATTR_EX_UNK11 0x00000800 // 11 #define SPELL_ATTR_EX_UNK12 0x00001000 // 12 #define SPELL_ATTR_EX_UNK13 0x00002000 // 13 @@ -272,7 +278,7 @@ enum SpellCategory #define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target #define SPELL_ATTR_EX_UNK23 0x00800000 // 23 #define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole?? -#define SPELL_ATTR_EX_UNK25 0x02000000 // 25 not set in 2.4.2 +#define SPELL_ATTR_EX_UNK25 0x02000000 // 25 #define SPELL_ATTR_EX_UNK26 0x04000000 // 26 #define SPELL_ATTR_EX_UNK27 0x08000000 // 27 #define SPELL_ATTR_EX_UNK28 0x10000000 // 28 @@ -282,33 +288,33 @@ enum SpellCategory #define SPELL_ATTR_EX2_UNK0 0x00000001 // 0 #define SPELL_ATTR_EX2_UNK1 0x00000002 // 1 -#define SPELL_ATTR_EX2_UNK2 0x00000004 // 2 boss spells? +#define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected #define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 #define SPELL_ATTR_EX2_UNK4 0x00000010 // 4 -#define SPELL_ATTR_EX2_UNK5 0x00000020 // 5 +#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5 #define SPELL_ATTR_EX2_UNK6 0x00000040 // 6 #define SPELL_ATTR_EX2_UNK7 0x00000080 // 7 -#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 2.4.2 +#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3 #define SPELL_ATTR_EX2_UNK9 0x00000200 // 9 #define SPELL_ATTR_EX2_UNK10 0x00000400 // 10 #define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11 #define SPELL_ATTR_EX2_UNK12 0x00001000 // 12 #define SPELL_ATTR_EX2_UNK13 0x00002000 // 13 #define SPELL_ATTR_EX2_UNK14 0x00004000 // 14 -#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 2.4.2 +#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3 #define SPELL_ATTR_EX2_TAME_BEAST 0x00010000 // 16 #define SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT 0x00020000 // 17 Hunters Shot and Stings only have this flag #define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet #define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift #define SPELL_ATTR_EX2_UNK20 0x00100000 // 20 -#define SPELL_ATTR_EX2_UNK21 0x00200000 // 21 +#define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure! #define SPELL_ATTR_EX2_UNK22 0x00400000 // 22 #define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag #define SPELL_ATTR_EX2_UNK24 0x01000000 // 24 #define SPELL_ATTR_EX2_UNK25 0x02000000 // 25 #define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity #define SPELL_ATTR_EX2_UNK27 0x08000000 // 27 -#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 +#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails?? #define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit #define SPELL_ATTR_EX2_UNK30 0x40000000 // 30 #define SPELL_ATTR_EX2_FOOD 0x80000000 // 31 food, well-fed, and a few others @@ -329,8 +335,8 @@ enum SpellCategory #define SPELL_ATTR_EX3_UNK13 0x00002000 // 13 #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag -#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 -#define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 no initial aggro +#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell?? +#define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell?? #define SPELL_ATTR_EX3_UNK18 0x00040000 // 18 #define SPELL_ATTR_EX3_UNK19 0x00080000 // 19 #define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells @@ -338,7 +344,7 @@ enum SpellCategory #define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand #define SPELL_ATTR_EX3_UNK23 0x00800000 // 23 #define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon -#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 +#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ? #define SPELL_ATTR_EX3_UNK26 0x04000000 // 26 #define SPELL_ATTR_EX3_UNK27 0x08000000 // 27 #define SPELL_ATTR_EX3_UNK28 0x10000000 // 28 @@ -350,7 +356,7 @@ enum SpellCategory #define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move? #define SPELL_ATTR_EX4_UNK2 0x00000004 // 2 #define SPELL_ATTR_EX4_UNK3 0x00000008 // 3 -#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 +#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use?? #define SPELL_ATTR_EX4_UNK5 0x00000020 // 5 #define SPELL_ATTR_EX4_UNK6 0x00000040 // 6 #define SPELL_ATTR_EX4_UNK7 0x00000080 // 7 @@ -388,7 +394,7 @@ enum SpellCategory #define SPELL_ATTR_EX5_UNK6 0x00000040 // 6 #define SPELL_ATTR_EX5_UNK7 0x00000080 // 7 #define SPELL_ATTR_EX5_UNK8 0x00000100 // 8 -#define SPELL_ATTR_EX5_UNK9 0x00000200 // 9 +#define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply #define SPELL_ATTR_EX5_UNK10 0x00000400 // 10 #define SPELL_ATTR_EX5_UNK11 0x00000800 // 11 #define SPELL_ATTR_EX5_UNK12 0x00001000 // 12 @@ -413,37 +419,39 @@ enum SpellCategory #define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster #define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag -#define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 3.0.3 #define SPELL_ATTR_EX6_UNK2 0x00000004 // 2 #define SPELL_ATTR_EX6_UNK3 0x00000008 // 3 -#define SPELL_ATTR_EX6_UNK4 0x00000010 // 4 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK4 0x00000010 // 4 #define SPELL_ATTR_EX6_UNK5 0x00000020 // 5 #define SPELL_ATTR_EX6_UNK6 0x00000040 // 6 #define SPELL_ATTR_EX6_UNK7 0x00000080 // 7 #define SPELL_ATTR_EX6_UNK8 0x00000100 // 8 -#define SPELL_ATTR_EX6_UNK9 0x00000200 // 9 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK9 0x00000200 // 9 #define SPELL_ATTR_EX6_UNK10 0x00000400 // 10 #define SPELL_ATTR_EX6_UNK11 0x00000800 // 11 -#define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK13 0x00002000 // 13 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK14 0x00004000 // 14 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK16 0x00010000 // 16 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK17 0x00020000 // 17 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK18 0x00040000 // 18 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK19 0x00080000 // 19 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK20 0x00100000 // 20 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK21 0x00200000 // 21 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK22 0x00400000 // 22 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 2.4.2 -#define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 2.4.2 +#define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 +#define SPELL_ATTR_EX6_UNK13 0x00002000 // 13 +#define SPELL_ATTR_EX6_UNK14 0x00004000 // 14 +#define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK16 0x00010000 // 16 +#define SPELL_ATTR_EX6_UNK17 0x00020000 // 17 +#define SPELL_ATTR_EX6_UNK18 0x00040000 // 18 +#define SPELL_ATTR_EX6_UNK19 0x00080000 // 19 +#define SPELL_ATTR_EX6_UNK20 0x00100000 // 20 +#define SPELL_ATTR_EX6_UNK21 0x00200000 // 21 +#define SPELL_ATTR_EX6_UNK22 0x00400000 // 22 +#define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3 +#define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3 + +#define MAX_GLYPH_SLOT_INDEX 6 enum SheathTypes { @@ -562,11 +570,11 @@ enum SpellEffects SPELL_EFFECT_DISPEL = 38, SPELL_EFFECT_LANGUAGE = 39, SPELL_EFFECT_DUAL_WIELD = 40, - SPELL_EFFECT_SUMMON_WILD = 41, - SPELL_EFFECT_SUMMON_GUARDIAN = 42, + SPELL_EFFECT_JUMP = 41, + SPELL_EFFECT_JUMP2 = 42, SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43, SPELL_EFFECT_SKILL_STEP = 44, - SPELL_EFFECT_UNDEFINED_45 = 45, + SPELL_EFFECT_ADD_HONOR = 45, SPELL_EFFECT_SPAWN = 46, SPELL_EFFECT_TRADE_SKILL = 47, SPELL_EFFECT_STEALTH = 48, @@ -586,16 +594,16 @@ enum SpellEffects SPELL_EFFECT_POWER_BURN = 62, SPELL_EFFECT_THREAT = 63, SPELL_EFFECT_TRIGGER_SPELL = 64, - SPELL_EFFECT_HEALTH_FUNNEL = 65, - SPELL_EFFECT_POWER_FUNNEL = 66, + SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65, + SPELL_EFFECT_CREATE_MANA_GEM = 66, SPELL_EFFECT_HEAL_MAX_HEALTH = 67, SPELL_EFFECT_INTERRUPT_CAST = 68, SPELL_EFFECT_DISTRACT = 69, SPELL_EFFECT_PULL = 70, SPELL_EFFECT_PICKPOCKET = 71, SPELL_EFFECT_ADD_FARSIGHT = 72, - SPELL_EFFECT_SUMMON_POSSESSED = 73, - SPELL_EFFECT_SUMMON_TOTEM = 74, + SPELL_EFFECT_UNTRAIN_TALENTS = 73, + SPELL_EFFECT_APPLY_GLYPH = 74, SPELL_EFFECT_HEAL_MECHANICAL = 75, SPELL_EFFECT_SUMMON_OBJECT_WILD = 76, SPELL_EFFECT_SCRIPT_EFFECT = 77, @@ -608,17 +616,17 @@ enum SpellEffects SPELL_EFFECT_STUCK = 84, SPELL_EFFECT_SUMMON_PLAYER = 85, SPELL_EFFECT_ACTIVATE_OBJECT = 86, - SPELL_EFFECT_SUMMON_TOTEM_SLOT1 = 87, - SPELL_EFFECT_SUMMON_TOTEM_SLOT2 = 88, - SPELL_EFFECT_SUMMON_TOTEM_SLOT3 = 89, - SPELL_EFFECT_SUMMON_TOTEM_SLOT4 = 90, + SPELL_EFFECT_WMO_DAMAGE = 87, + SPELL_EFFECT_WMO_REPAIR = 88, + SPELL_EFFECT_WMO_CHANGE = 89, + SPELL_EFFECT_KILL_CREDIT = 90, SPELL_EFFECT_THREAT_ALL = 91, SPELL_EFFECT_ENCHANT_HELD_ITEM = 92, SPELL_EFFECT_SUMMON_PHANTASM = 93, //unused SPELL_EFFECT_SELF_RESURRECT = 94, SPELL_EFFECT_SKINNING = 95, SPELL_EFFECT_CHARGE = 96, - SPELL_EFFECT_SUMMON_CRITTER = 97, + SPELL_EFFECT_97 = 97, SPELL_EFFECT_KNOCK_BACK = 98, SPELL_EFFECT_DISENCHANT = 99, SPELL_EFFECT_INEBRIATE = 100, @@ -633,7 +641,7 @@ enum SpellEffects SPELL_EFFECT_SUMMON_DEAD_PET = 109, SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110, SPELL_EFFECT_DURABILITY_DAMAGE = 111, - SPELL_EFFECT_SUMMON_DEMON = 112, + SPELL_EFFECT_112 = 112, SPELL_EFFECT_RESURRECT_NEW = 113, SPELL_EFFECT_ATTACK_ME = 114, SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115, @@ -655,19 +663,19 @@ enum SpellEffects SPELL_EFFECT_131 = 131, SPELL_EFFECT_132 = 132, SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133, - SPELL_EFFECT_KILL_CREDIT = 134, + SPELL_EFFECT_KILL_CREDIT2 = 134, SPELL_EFFECT_135 = 135, SPELL_EFFECT_HEAL_PCT = 136, SPELL_EFFECT_ENERGIZE_PCT = 137, SPELL_EFFECT_138 = 138, - SPELL_EFFECT_139 = 139, + SPELL_EFFECT_CLEAR_QUEST = 139, SPELL_EFFECT_FORCE_CAST = 140, SPELL_EFFECT_141 = 141, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142, SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143, SPELL_EFFECT_KNOCK_BACK_2 = 144, SPELL_EFFECT_145 = 145, - SPELL_EFFECT_146 = 146, + SPELL_EFFECT_ACTIVATE_RUNE = 146, SPELL_EFFECT_QUEST_FAIL = 147, SPELL_EFFECT_148 = 148, SPELL_EFFECT_149 = 149, @@ -675,7 +683,201 @@ enum SpellEffects SPELL_EFFECT_TRIGGER_SPELL_2 = 151, SPELL_EFFECT_152 = 152, SPELL_EFFECT_153 = 153, - TOTAL_SPELL_EFFECTS = 154 + SPELL_EFFECT_154 = 154, + SPELL_EFFECT_TITAN_GRIP = 155, + SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156, + SPELL_EFFECT_CREATE_ITEM_2 = 157, + SPELL_EFFECT_MILLING = 158, + SPELL_EFFECT_ALLOW_RENAME_PET = 159, + TOTAL_SPELL_EFFECTS = 160 +}; + +enum SpellCastResult +{ + SPELL_FAILED_AFFECTING_COMBAT = 0, + SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 1, + SPELL_FAILED_ALREADY_AT_FULL_MANA = 2, + SPELL_FAILED_ALREADY_AT_FULL_POWER = 3, + SPELL_FAILED_ALREADY_BEING_TAMED = 4, + SPELL_FAILED_ALREADY_HAVE_CHARM = 5, + SPELL_FAILED_ALREADY_HAVE_SUMMON = 6, + SPELL_FAILED_ALREADY_OPEN = 7, + SPELL_FAILED_AURA_BOUNCED = 8, + SPELL_FAILED_AUTOTRACK_INTERRUPTED = 9, + SPELL_FAILED_BAD_IMPLICIT_TARGETS = 10, + SPELL_FAILED_BAD_TARGETS = 11, + SPELL_FAILED_CANT_BE_CHARMED = 12, + SPELL_FAILED_CANT_BE_DISENCHANTED = 13, + SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 14, + SPELL_FAILED_CANT_BE_MILLED = 15, + SPELL_FAILED_CANT_BE_PROSPECTED = 16, + SPELL_FAILED_CANT_CAST_ON_TAPPED = 17, + SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 18, + SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 19, + SPELL_FAILED_CANT_STEALTH = 20, + SPELL_FAILED_CASTER_AURASTATE = 21, + SPELL_FAILED_CASTER_DEAD = 22, + SPELL_FAILED_CHARMED = 23, + SPELL_FAILED_CHEST_IN_USE = 24, + SPELL_FAILED_CONFUSED = 25, + SPELL_FAILED_DONT_REPORT = 26, + SPELL_FAILED_EQUIPPED_ITEM = 27, + SPELL_FAILED_EQUIPPED_ITEM_CLASS = 28, + SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 29, + SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 30, + SPELL_FAILED_ERROR = 31, + SPELL_FAILED_FIZZLE = 32, + SPELL_FAILED_FLEEING = 33, + SPELL_FAILED_FOOD_LOWLEVEL = 34, + SPELL_FAILED_HIGHLEVEL = 35, + SPELL_FAILED_HUNGER_SATIATED = 36, + SPELL_FAILED_IMMUNE = 37, + SPELL_FAILED_INCORRECT_AREA = 38, + SPELL_FAILED_INTERRUPTED = 39, + SPELL_FAILED_INTERRUPTED_COMBAT = 40, + SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 41, + SPELL_FAILED_ITEM_GONE = 42, + SPELL_FAILED_ITEM_NOT_FOUND = 43, + SPELL_FAILED_ITEM_NOT_READY = 44, + SPELL_FAILED_LEVEL_REQUIREMENT = 45, + SPELL_FAILED_LINE_OF_SIGHT = 46, + SPELL_FAILED_LOWLEVEL = 47, + SPELL_FAILED_LOW_CASTLEVEL = 48, + SPELL_FAILED_MAINHAND_EMPTY = 49, + SPELL_FAILED_MOVING = 50, + SPELL_FAILED_NEED_AMMO = 51, + SPELL_FAILED_NEED_AMMO_POUCH = 52, + SPELL_FAILED_NEED_EXOTIC_AMMO = 53, + SPELL_FAILED_NEED_MORE_ITEMS = 54, + SPELL_FAILED_NOPATH = 55, + SPELL_FAILED_NOT_BEHIND = 56, + SPELL_FAILED_NOT_FISHABLE = 57, + SPELL_FAILED_NOT_FLYING = 58, + SPELL_FAILED_NOT_HERE = 59, + SPELL_FAILED_NOT_INFRONT = 60, + SPELL_FAILED_NOT_IN_CONTROL = 61, + SPELL_FAILED_NOT_KNOWN = 62, + SPELL_FAILED_NOT_MOUNTED = 63, + SPELL_FAILED_NOT_ON_TAXI = 64, + SPELL_FAILED_NOT_ON_TRANSPORT = 65, + SPELL_FAILED_NOT_READY = 66, + SPELL_FAILED_NOT_SHAPESHIFT = 67, + SPELL_FAILED_NOT_STANDING = 68, + SPELL_FAILED_NOT_TRADEABLE = 69, + SPELL_FAILED_NOT_TRADING = 70, + SPELL_FAILED_NOT_UNSHEATHED = 71, + SPELL_FAILED_NOT_WHILE_GHOST = 72, + SPELL_FAILED_NOT_WHILE_LOOTING = 73, + SPELL_FAILED_NO_AMMO = 74, + SPELL_FAILED_NO_CHARGES_REMAIN = 75, + SPELL_FAILED_NO_CHAMPION = 76, + SPELL_FAILED_NO_COMBO_POINTS = 77, + SPELL_FAILED_NO_DUELING = 78, + SPELL_FAILED_NO_ENDURANCE = 79, + SPELL_FAILED_NO_FISH = 80, + SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 81, + SPELL_FAILED_NO_MOUNTS_ALLOWED = 82, + SPELL_FAILED_NO_PET = 83, + SPELL_FAILED_NO_POWER = 84, + SPELL_FAILED_NOTHING_TO_DISPEL = 85, + SPELL_FAILED_NOTHING_TO_STEAL = 86, + SPELL_FAILED_ONLY_ABOVEWATER = 87, + SPELL_FAILED_ONLY_DAYTIME = 88, + SPELL_FAILED_ONLY_INDOORS = 89, + SPELL_FAILED_ONLY_MOUNTED = 90, + SPELL_FAILED_ONLY_NIGHTTIME = 91, + SPELL_FAILED_ONLY_OUTDOORS = 92, + SPELL_FAILED_ONLY_SHAPESHIFT = 93, + SPELL_FAILED_ONLY_STEALTHED = 94, + SPELL_FAILED_ONLY_UNDERWATER = 95, + SPELL_FAILED_OUT_OF_RANGE = 96, + SPELL_FAILED_PACIFIED = 97, + SPELL_FAILED_POSSESSED = 98, + SPELL_FAILED_REAGENTS = 99, + SPELL_FAILED_REQUIRES_AREA = 100, + SPELL_FAILED_REQUIRES_SPELL_FOCUS = 101, + SPELL_FAILED_ROOTED = 102, + SPELL_FAILED_SILENCED = 103, + SPELL_FAILED_SPELL_IN_PROGRESS = 104, + SPELL_FAILED_SPELL_LEARNED = 105, + SPELL_FAILED_SPELL_UNAVAILABLE = 106, + SPELL_FAILED_STUNNED = 107, + SPELL_FAILED_TARGETS_DEAD = 108, + SPELL_FAILED_TARGET_AFFECTING_COMBAT = 109, + SPELL_FAILED_TARGET_AURASTATE = 110, + SPELL_FAILED_TARGET_DUELING = 111, + SPELL_FAILED_TARGET_ENEMY = 112, + SPELL_FAILED_TARGET_ENRAGED = 113, + SPELL_FAILED_TARGET_FRIENDLY = 114, + SPELL_FAILED_TARGET_IN_COMBAT = 115, + SPELL_FAILED_TARGET_IS_PLAYER = 116, + SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 117, + SPELL_FAILED_TARGET_NOT_DEAD = 118, + SPELL_FAILED_TARGET_NOT_IN_PARTY = 119, + SPELL_FAILED_TARGET_NOT_LOOTED = 120, + SPELL_FAILED_TARGET_NOT_PLAYER = 121, + SPELL_FAILED_TARGET_NO_POCKETS = 122, + SPELL_FAILED_TARGET_NO_WEAPONS = 123, + SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 124, + SPELL_FAILED_TARGET_UNSKINNABLE = 125, + SPELL_FAILED_THIRST_SATIATED = 126, + SPELL_FAILED_TOO_CLOSE = 127, + SPELL_FAILED_TOO_MANY_OF_ITEM = 128, + SPELL_FAILED_TOTEM_CATEGORY = 129, + SPELL_FAILED_TOTEMS = 130, + SPELL_FAILED_TRY_AGAIN = 131, + SPELL_FAILED_UNIT_NOT_BEHIND = 132, + SPELL_FAILED_UNIT_NOT_INFRONT = 133, + SPELL_FAILED_WRONG_PET_FOOD = 134, + SPELL_FAILED_NOT_WHILE_FATIGUED = 135, + SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 136, + SPELL_FAILED_NOT_WHILE_TRADING = 137, + SPELL_FAILED_TARGET_NOT_IN_RAID = 138, + SPELL_FAILED_TARGET_FREEFORALL = 139, + SPELL_FAILED_NO_EDIBLE_CORPSES = 140, + SPELL_FAILED_ONLY_BATTLEGROUNDS = 141, + SPELL_FAILED_TARGET_NOT_GHOST = 142, + SPELL_FAILED_TRANSFORM_UNUSABLE = 143, + SPELL_FAILED_WRONG_WEATHER = 144, + SPELL_FAILED_DAMAGE_IMMUNE = 145, + SPELL_FAILED_PREVENTED_BY_MECHANIC = 146, + SPELL_FAILED_PLAY_TIME = 147, + SPELL_FAILED_REPUTATION = 148, + SPELL_FAILED_MIN_SKILL = 149, + SPELL_FAILED_NOT_IN_ARENA = 150, + SPELL_FAILED_NOT_ON_SHAPESHIFT = 151, + SPELL_FAILED_NOT_ON_STEALTHED = 152, + SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 153, + SPELL_FAILED_NOT_ON_MOUNTED = 154, + SPELL_FAILED_TOO_SHALLOW = 155, + SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 156, + SPELL_FAILED_TARGET_IS_TRIVIAL = 157, + SPELL_FAILED_BM_OR_INVISGOD = 158, + SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 159, + SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 160, + SPELL_FAILED_NOT_IDLE = 161, + SPELL_FAILED_NOT_INACTIVE = 162, + SPELL_FAILED_PARTIAL_PLAYTIME = 163, + SPELL_FAILED_NO_PLAYTIME = 164, + SPELL_FAILED_NOT_IN_BATTLEGROUND = 165, + SPELL_FAILED_NOT_IN_RAID_INSTANCE = 166, + SPELL_FAILED_ONLY_IN_ARENA = 167, + SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 168, + SPELL_FAILED_ON_USE_ENCHANT = 169, + SPELL_FAILED_NOT_ON_GROUND = 170, + SPELL_FAILED_CUSTOM_ERROR = 171, + SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 172, + SPELL_FAILED_TOO_MANY_SOCKETS = 173, + SPELL_FAILED_INVALID_GLYPH = 174, + SPELL_FAILED_UNIQUE_GLYPH = 175, + SPELL_FAILED_GLYPH_SOCKET_LOCKED = 176, + SPELL_FAILED_NO_VALID_TARGETS = 177, + SPELL_FAILED_ITEM_AT_MAX_CHARGES = 178, + SPELL_FAILED_NOT_IN_BARBERSHOP = 179, + SPELL_FAILED_FISHING_TOO_LOW = 180, + SPELL_FAILED_UNKNOWN = 181, + + SPELL_CAST_OK = 255 //custom value, don't must be send to client }; // Spell aura states @@ -685,25 +887,28 @@ enum AuraState AURA_STATE_DEFENSE = 1, // C | AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT | AURA_STATE_BERSERKING = 3, // C T | - //AURA_STATE_UNKNOWN4 = 4, // c t| some limitation to charge spells (?) and target test spells + AURA_STATE_FROZEN = 4, // c t| frozen target AURA_STATE_JUDGEMENT = 5, // C | //AURA_STATE_UNKNOWN6 = 6, // | not used AURA_STATE_HUNTER_PARRY = 7, // C | AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet! - //AURA_STATE_UNKNOWN7c = 7, // c | random/focused bursts spells (?) + //AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?) //AURA_STATE_UNKNOWN8 = 8, // | not used //AURA_STATE_UNKNOWN9 = 9, // | not used AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush - AURA_STATE_HUNTER_CRIT_STRIKE = 10, // C | hunter crit strike - AURA_STATE_CRIT = 11, // C | + //AURA_STATE_UNKNOWN11 = 11, // t| AURA_STATE_FAERIE_FIRE = 12, // c t| AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T | AURA_STATE_IMMOLATE = 14, // T | AURA_STATE_SWIFTMEND = 15, // T | AURA_STATE_DEADLY_POISON = 16, // T | - AURA_STATE_FORBEARANCE = 17, // c t| - AURA_STATE_WEAKENED_SOUL = 18, // t| - AURA_STATE_HYPOTHERMIA = 19 // c | + AURA_STATE_ENRAGE = 17, // C | + //AURA_STATE_UNKNOWN18 = 18, // C t| + //AURA_STATE_UNKNOWN19 = 19, // | not used + //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide) + //AURA_STATE_UNKNOWN21 = 21, // | not used + //AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use) + AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C | }; // Spell mechanics @@ -711,11 +916,11 @@ enum Mechanics { MECHANIC_NONE = 0, MECHANIC_CHARM = 1, - MECHANIC_CONFUSED = 2, + MECHANIC_DISORIENTED = 2, MECHANIC_DISARM = 3, MECHANIC_DISTRACT = 4, MECHANIC_FEAR = 5, - MECHANIC_FUMBLE = 6, + MECHANIC_GRIP = 6, MECHANIC_ROOT = 7, MECHANIC_PACIFY = 8, //0 spells use this mechanic MECHANIC_SILENCE = 9, @@ -731,7 +936,7 @@ enum Mechanics MECHANIC_SHIELD = 19, MECHANIC_SHACKLE = 20, MECHANIC_MOUNT = 21, - MECHANIC_PERSUADE = 22, //0 spells use this mechanic + MECHANIC_INFECTED = 22, MECHANIC_TURN = 23, MECHANIC_HORROR = 24, MECHANIC_INVULNERABILITY = 25, @@ -739,12 +944,13 @@ enum Mechanics MECHANIC_DAZE = 27, MECHANIC_DISCOVERY = 28, MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block - MECHANIC_SAPPED = 30 + MECHANIC_SAPPED = 30, + MECHANIC_ENRAGED = 31 }; // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6) #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \ - (1<<MECHANIC_CHARM )|(1<<MECHANIC_CONFUSED )|(1<<MECHANIC_FEAR )| \ + (1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED )|(1<<MECHANIC_FEAR )| \ (1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \ (1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \ (1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \ @@ -764,7 +970,8 @@ enum DispelType DISPEL_ALL = 7, DISPEL_SPE_NPC_ONLY = 8, DISPEL_ENRAGE = 9, - DISPEL_ZG_TICKET = 10 + DISPEL_ZG_TICKET = 10, + DESPEL_OLD_UNUSED = 11 }; #define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) ) @@ -790,10 +997,9 @@ enum Targets { TARGET_SELF = 1, TARGET_UNIT_CASTER = 1, - TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all - //TARGET_UNIT_NEARBY_ENEMY - TARGET_UNIT_SINGLE_UNKNOWN = 3, - TARGET_UNIT_NEARBY_ALLY = 4, + TARGET_UNIT_NEARBY_ENEMY = 2, + TARGET_UNIT_NEARBY_ALLY = 3, + TARGET_UNIT_NEARBY_ALLY_UNK = 4, TARGET_PET = 5, TARGET_UNIT_PET = 5, TARGET_CHAIN_DAMAGE = 6, @@ -816,7 +1022,6 @@ enum Targets TARGET_UNIT_PARTY_CASTER = 20, TARGET_SINGLE_FRIEND = 21, TARGET_UNIT_TARGET_ALLY = 21, - TARGET_ALL_AROUND_CASTER = 22, // used only in TargetA, target selection dependent from TargetB TARGET_DEST_CASTER = 22, TARGET_GAMEOBJECT = 23, //TARGET_OBJECT_OPEN @@ -986,9 +1191,10 @@ enum GameobjectTypes GAMEOBJECT_TYPE_BARBER_CHAIR = 32, GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33, GAMEOBJECT_TYPE_GUILD_BANK = 34, + GAMEOBJECT_TYPE_TRAPDOOR = 35 }; -#define MAX_GAMEOBJECT_TYPE 35 // sending to client this or greater value can crash client. +#define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client. #define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere @@ -1555,7 +1761,9 @@ enum LockType LOCKTYPE_BLASTING = 16, LOCKTYPE_SLOW_OPEN = 17, LOCKTYPE_SLOW_CLOSE = 18, - LOCKTYPE_FISHING = 19 + LOCKTYPE_FISHING = 19, + LOCKTYPE_INSCRIPTION = 20, + LOCKTYPE_OPEN_FROM_VEHICLE = 21 }; enum TrainerType // this is important type for npcs! @@ -1568,6 +1776,7 @@ enum TrainerType // this is important #define MAX_TRAINER_TYPE 4 +// CreatureType.dbc enum CreatureType { CREATURE_TYPE_BEAST = 1, @@ -1587,6 +1796,7 @@ enum CreatureType uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1)); +// CreatureFamily.dbc enum CreatureFamily { CREATURE_FAMILY_WOLF = 1, @@ -1598,6 +1808,7 @@ enum CreatureFamily CREATURE_FAMILY_CARRION_BIRD = 7, CREATURE_FAMILY_CRAB = 8, CREATURE_FAMILY_GORILLA = 9, + CREATURE_FAMILY_HORSE_CUSTOM = 10, // not exist in DBC but used for horse like beasts in DB CREATURE_FAMILY_RAPTOR = 11, CREATURE_FAMILY_TALLSTRIDER = 12, CREATURE_FAMILY_FELHUNTER = 15, @@ -1609,7 +1820,7 @@ enum CreatureFamily CREATURE_FAMILY_IMP = 23, CREATURE_FAMILY_BAT = 24, CREATURE_FAMILY_HYENA = 25, - CREATURE_FAMILY_OWL = 26, + CREATURE_FAMILY_BIRD_OF_PREY = 26, CREATURE_FAMILY_WIND_SERPENT = 27, CREATURE_FAMILY_REMOTE_CONTROL = 28, CREATURE_FAMILY_FELGUARD = 29, @@ -1619,14 +1830,24 @@ enum CreatureFamily CREATURE_FAMILY_SPOREBAT = 33, CREATURE_FAMILY_NETHER_RAY = 34, CREATURE_FAMILY_SERPENT = 35, - CREATURE_FAMILY_SEA_LION = 36 + CREATURE_FAMILY_MOTH = 37, + CREATURE_FAMILY_CHIMAERA = 38, + CREATURE_FAMILY_DEVILSAUR = 39, + CREATURE_FAMILY_GHOUL = 40, + CREATURE_FAMILY_SILITHID = 41, + CREATURE_FAMILY_WORM = 42, + CREATURE_FAMILY_RHINO = 43, + CREATURE_FAMILY_WASP = 44, + CREATURE_FAMILY_CORE_HOUND = 45, + CREATURE_FAMILY_SPIRIT_BEAST = 46 }; enum CreatureTypeFlags { - CREATURE_TYPEFLAGS_TAMEABLE = 0x0001, - CREATURE_TYPEFLAGS_HERBLOOT = 0x0100, - CREATURE_TYPEFLAGS_MININGLOOT = 0x0200 + CREATURE_TYPEFLAGS_TAMEABLE = 0x0001, + CREATURE_TYPEFLAGS_HERBLOOT = 0x0100, + CREATURE_TYPEFLAGS_MININGLOOT = 0x0200, + CREATURE_TYPEFLAGS_ENGINEERLOOT = 0x8000 }; enum CreatureEliteType @@ -1639,6 +1860,31 @@ enum CreatureEliteType CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs }; +// values based at Holidays.dbc +enum HolidayIds +{ + HOLIDAY_FIREWORKS_SPECTACULAR = 62, + HOLIDAY_FEAST_OF_WINTER_VEIL = 141, + HOLIDAY_NOBLEGARDEN = 181, + HOLIDAY_CHILDRENS_WEEK = 201, + HOLIDAY_CALL_TO_ARMS_AV = 283, + HOLIDAY_CALL_TO_ARMS_WG = 284, + HOLIDAY_CALL_TO_ARMS_AB = 285, + HOLIDAY_FISHING_EXTRAVAGANZA = 301, + HOLIDAY_HARVEST_FESTIVAL = 321, + HOLIDAY_HALLOWS_END = 324, + HOLIDAY_LUNAR_FESTIVAL = 327, + HOLIDAY_LOVE_IS_IN_THE_AIR = 335, + HOLIDAY_FIRE_FESTIVAL = 341, + HOLIDAY_CALL_TO_ARMS_ES = 353, + HOLIDAY_BREWFEST = 372, + HOLIDAY_DARKMOON_FAIRE_ELWYNN = 374, + HOLIDAY_DARKMOON_FAIRE_THUNDER = 375, + HOLIDAY_DARKMOON_FAIRE_SHATTRATH = 376, + HOLIDAY_CALL_TO_ARMS_SA = 400, + HOLIDAY_WOTLK_LAUNCH = 406 +}; + // values based at QuestInfo.dbc enum QuestTypes { @@ -1651,6 +1897,8 @@ enum QuestTypes QUEST_TYPE_LEGENDARY = 83, QUEST_TYPE_ESCORT = 84, QUEST_TYPE_HEROIC = 85, + QUEST_TYPE_RAID_10 = 88, + QUEST_TYPE_RAID_25 = 89 }; // values based at QuestSort.dbc @@ -1661,7 +1909,7 @@ enum QuestSort QUEST_SORT_SEASONAL = 22, QUEST_SORT_UNDERCITY_OLD = 23, QUEST_SORT_HERBALISM = 24, - QUEST_SORT_SCARLET_MONASTERY_OLD= 25, + QUEST_SORT_BATTLEGROUNDS = 25, QUEST_SORT_ULDAMN_OLD = 41, QUEST_SORT_WARLOCK = 61, QUEST_SORT_WARRIOR = 81, @@ -1690,34 +1938,39 @@ enum QuestSort QUEST_SORT_REPUTATION = 367, QUEST_SORT_INVASION = 368, QUEST_SORT_MIDSUMMER = 369, - QUEST_SORT_BREWFEST = 370 + QUEST_SORT_BREWFEST = 370, + QUEST_SORT_INSCRIPTION = 371, + QUEST_SORT_DEATH_KNIGHT = 372, + QUEST_SORT_JEWELCRAFTING = 373 }; inline uint8 ClassByQuestSort(int32 QuestSort) { switch(QuestSort) { - case QUEST_SORT_WARLOCK: return CLASS_WARLOCK; - case QUEST_SORT_WARRIOR: return CLASS_WARRIOR; - case QUEST_SORT_SHAMAN: return CLASS_SHAMAN; - case QUEST_SORT_PALADIN: return CLASS_PALADIN; - case QUEST_SORT_MAGE: return CLASS_MAGE; - case QUEST_SORT_ROGUE: return CLASS_ROGUE; - case QUEST_SORT_HUNTER: return CLASS_HUNTER; - case QUEST_SORT_PRIEST: return CLASS_PRIEST; - case QUEST_SORT_DRUID: return CLASS_DRUID; + case QUEST_SORT_WARLOCK: return CLASS_WARLOCK; + case QUEST_SORT_WARRIOR: return CLASS_WARRIOR; + case QUEST_SORT_SHAMAN: return CLASS_SHAMAN; + case QUEST_SORT_PALADIN: return CLASS_PALADIN; + case QUEST_SORT_MAGE: return CLASS_MAGE; + case QUEST_SORT_ROGUE: return CLASS_ROGUE; + case QUEST_SORT_HUNTER: return CLASS_HUNTER; + case QUEST_SORT_PRIEST: return CLASS_PRIEST; + case QUEST_SORT_DRUID: return CLASS_DRUID; + case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT; } return 0; } enum SkillType { + SKILL_NONE = 0, + SKILL_FROST = 6, SKILL_FIRE = 8, SKILL_ARMS = 26, SKILL_COMBAT = 38, SKILL_SUBTLETY = 39, - SKILL_POISONS = 40, SKILL_SWORDS = 43, SKILL_AXES = 44, SKILL_BOWS = 45, @@ -1725,8 +1978,8 @@ enum SkillType SKILL_BEAST_MASTERY = 50, SKILL_SURVIVAL = 51, SKILL_MACES = 54, - SKILL_HOLY = 56, SKILL_2H_SWORDS = 55, + SKILL_HOLY = 56, SKILL_SHADOW = 78, SKILL_DEFENSE = 95, SKILL_LANG_COMMON = 98, @@ -1782,24 +2035,20 @@ enum SkillType SKILL_PET_BOAR = 211, SKILL_PET_CROCILISK = 212, SKILL_PET_CARRION_BIRD = 213, - SKILL_PET_GORILLA = 215, SKILL_PET_CRAB = 214, + SKILL_PET_GORILLA = 215, SKILL_PET_RAPTOR = 217, SKILL_PET_TALLSTRIDER = 218, SKILL_RACIAL_UNDED = 220, - SKILL_WEAPON_TALENTS = 222, SKILL_CROSSBOWS = 226, - SKILL_SPEARS = 227, SKILL_WANDS = 228, SKILL_POLEARMS = 229, SKILL_PET_SCORPID = 236, SKILL_ARCANE = 237, - SKILL_OPEN_LOCK = 242, SKILL_PET_TURTLE = 251, SKILL_ASSASSINATION = 253, SKILL_FURY = 256, SKILL_PROTECTION = 257, - SKILL_BEAST_TRAINING = 261, SKILL_PROTECTION2 = 267, SKILL_PET_TALENTS = 270, SKILL_PLATE_MAIL = 293, @@ -1829,7 +2078,7 @@ enum SkillType SKILL_LOCKPICKING = 633, SKILL_PET_BAT = 653, SKILL_PET_HYENA = 654, - SKILL_PET_OWL = 655, + SKILL_PET_BIRD_OF_PREY = 655, SKILL_PET_WIND_SERPENT = 656, SKILL_LANG_GUTTERSPEAK = 673, SKILL_RIDING_KODO = 713, @@ -1849,10 +2098,41 @@ enum SkillType SKILL_PET_WARP_STALKER = 766, SKILL_PET_RAVAGER = 767, SKILL_PET_SERPENT = 768, - SKILL_INTERNAL = 769 + SKILL_INTERNAL = 769, + SKILL_DK_BLOOD = 770, + SKILL_DK_FROST = 771, + SKILL_DK_UNHOLY = 772, + SKILL_INSCRIPTION = 773, + SKILL_PET_MOTH = 775, + SKILL_RUNEFORGING = 776, + SKILL_MOUNTS = 777, + SKILL_COMPANIONS = 778, + SKILL_PET_EXOTIC_CHIMAERA = 780, + SKILL_PET_EXOTIC_DEVILSAUR = 781, + SKILL_PET_GHOUL = 782, + SKILL_PET_EXOTIC_SILITHID = 783, + SKILL_PET_EXOTIC_WORM = 784, + SKILL_PET_WASP = 785, + SKILL_PET_EXOTIC_RHINO = 786, + SKILL_PET_EXOTIC_CORE_HOUND = 787, + SKILL_PET_EXOTIC_SPIRIT_BEAST = 788 }; -#define MAX_SKILL_TYPE 770 +#define MAX_SKILL_TYPE 789 + +inline SkillType SkillByLockType(LockType locktype) +{ + switch(locktype) + { + case LOCKTYPE_PICKLOCK: return SKILL_LOCKPICKING; + case LOCKTYPE_HERBALISM: return SKILL_HERBALISM; + case LOCKTYPE_MINING: return SKILL_MINING; + case LOCKTYPE_FISHING: return SKILL_FISHING; + case LOCKTYPE_INSCRIPTION: return SKILL_INSCRIPTION; + default: break; + } + return SKILL_NONE; +} inline uint32 SkillByQuestSort(int32 QuestSort) { @@ -1867,25 +2147,27 @@ inline uint32 SkillByQuestSort(int32 QuestSort) case QUEST_SORT_TAILORING: return SKILL_TAILORING; case QUEST_SORT_COOKING: return SKILL_COOKING; case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID; + case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING; + case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION; } return 0; } enum SkillCategory { - SKILL_CATEGORY_ATTRIBUTES = 5, - SKILL_CATEGORY_WEAPON = 6, - SKILL_CATEGORY_CLASS = 7, - SKILL_CATEGORY_ARMOR = 8, - SKILL_CATEGORY_SECONDARY = 9, // secondary professions + SKILL_CATEGORY_ATTRIBUTES = 5, + SKILL_CATEGORY_WEAPON = 6, + SKILL_CATEGORY_CLASS = 7, + SKILL_CATEGORY_ARMOR = 8, + SKILL_CATEGORY_SECONDARY = 9, // secondary professions SKILL_CATEGORY_LANGUAGES = 10, SKILL_CATEGORY_PROFESSION = 11, // primary professions - SKILL_CATEGORY_NOT_DISPLAYED = 12 + SKILL_CATEGORY_GENERIC = 12 }; enum TotemCategory { - TC_SKINNING_SKIFE = 1, + TC_SKINNING_SKIFE_OLD = 1, TC_EARTH_TOTEM = 2, TC_AIR_TOTEM = 3, TC_FIRE_TOTEM = 4, @@ -1895,15 +2177,28 @@ enum TotemCategory TC_GOLDEN_ROD = 8, TC_TRUESILVER_ROD = 9, TC_ARCANITE_ROD = 10, - TC_MINING_PICK = 11, + TC_MINING_PICK_OLD = 11, TC_PHILOSOPHERS_STONE = 12, - TC_BLACKSMITH_HAMMER = 13, + TC_BLACKSMITH_HAMMER_OLD = 13, TC_ARCLIGHT_SPANNER = 14, TC_GYROMATIC_MA = 15, TC_MASTER_TOTEM = 21, TC_FEL_IRON_ROD = 41, TC_ADAMANTITE_ROD = 62, - TC_ETERNIUM_ROD = 63 + TC_ETERNIUM_ROD = 63, + TC_HOLLOW_QUILL = 81, + TC_RUNED_AZURITE_ROD = 101, + TC_VIRTUOSO_INKING_SET = 121, + TC_DRUMS = 141, + TC_GNOMISH_ARMY_KNIFE = 161, + TC_BLACKSMITH_HAMMER = 162, + TC_MINING_PICK = 165, + TC_SKINNING_KNIFE = 166, + TC_HAMMER_PICK = 167, + TC_BLADED_PICKAXE = 168, + TC_FLINT_AND_TINDER = 169, + TC_RUNED_COBALT_ROD = 189, + TC_RUNED_TITANIUM_ROD = 190 }; enum UnitDynFlags @@ -1913,7 +2208,8 @@ enum UnitDynFlags UNIT_DYNFLAG_OTHER_TAGGER = 0x0004, UNIT_DYNFLAG_ROOTED = 0x0008, UNIT_DYNFLAG_SPECIALINFO = 0x0010, - UNIT_DYNFLAG_DEAD = 0x0020 + UNIT_DYNFLAG_DEAD = 0x0020, + UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040 }; enum CorpseDynFlags @@ -1922,11 +2218,14 @@ enum CorpseDynFlags }; // Passive Spell codes explicit used in code -#define SPELL_ID_GENERIC_LEARN 483 -#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457 -#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007 -#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119 -#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123 +#define SPELL_ID_GENERIC_LEARN 483 +#define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions +#define SPELL_ID_PASSIVE_BATTLE_STANCE 2457 +#define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007 +#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119 +#define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123 +#define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption +#define SPELL_ID_SHADOWMELD 58984 // used for check ignore stealth stance state enum WeatherType { @@ -1990,9 +2289,12 @@ enum ChatMsg CHAT_MSG_BATTLEGROUND = 0x2C, CHAT_MSG_BATTLEGROUND_LEADER = 0x2D, CHAT_MSG_RESTRICTED = 0x2E, + CHAT_MSG_BN = 0x2F, + CHAT_MSG_ACHIEVEMENT = 0x30, + CHAT_MSG_GUILD_ACHIEVEMENT = 0x31 }; -#define MAX_CHAT_MSG_TYPE 0x2F +#define MAX_CHAT_MSG_TYPE 0x32 // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask enum PetDiet @@ -2072,27 +2374,45 @@ enum DungeonDifficulties TOTAL_DIFFICULTIES }; +enum SummonCategory +{ + SUMMON_CATEGORY_WILD = 0, + SUMMON_CATEGORY_ALLY = 1, + SUMMON_CATEGORY_PET = 2, + SUMMON_CATEGORY_POSSESSED = 3, + SUMMON_CATEGORY_VEHICLE = 4, +}; + enum SummonType { + SUMMON_TYPE_NONE = 0, + SUMMON_TYPE_PET = 1, + SUMMON_TYPE_GUARDIAN = 2, + SUMMON_TYPE_MINION = 3, + SUMMON_TYPE_TOTEM = 4, + SUMMON_TYPE_MINIPET = 5, + SUMMON_TYPE_GUARDIAN2 = 6, + SUMMON_TYPE_WILD2 = 7, + SUMMON_TYPE_WILD3 = 8, + SUMMON_TYPE_WILD4 = 9, + SUMMON_TYPE_VEHICLE = 10, + SUMMON_TYPE_OBJECT = 11, + SUMMON_TYPE_CRITTER = 41, - SUMMON_TYPE_GUARDIAN = 61, - SUMMON_TYPE_TOTEM_SLOT1 = 63, + //SUMMON_TYPE_GUARDIAN = 61, SUMMON_TYPE_WILD = 64, - SUMMON_TYPE_POSESSED = 65, SUMMON_TYPE_DEMON = 66, SUMMON_TYPE_SUMMON = 67, - SUMMON_TYPE_TOTEM_SLOT2 = 81, - SUMMON_TYPE_TOTEM_SLOT3 = 82, - SUMMON_TYPE_TOTEM_SLOT4 = 83, - SUMMON_TYPE_TOTEM = 121, SUMMON_TYPE_UNKNOWN3 = 181, SUMMON_TYPE_UNKNOWN4 = 187, SUMMON_TYPE_UNKNOWN1 = 247, SUMMON_TYPE_CRITTER2 = 407, SUMMON_TYPE_CRITTER3 = 307, SUMMON_TYPE_UNKNOWN5 = 409, - SUMMON_TYPE_POSESSED3 = 427, - SUMMON_TYPE_POSESSED2 = 428 + SUMMON_TYPE_FROZEN_EARTH = 429, + SUMMON_TYPE_FORCE_OF_NATURE = 669, + SUMMON_TYPE_LIGHTWELL = 1141, + SUMMON_TYPE_FERAL_SPIRIT = 1161 }; enum ResponseCodes @@ -2161,42 +2481,45 @@ enum ResponseCodes CHAR_CREATE_SERVER_QUEUE = 0x37, CHAR_CREATE_ONLY_EXISTING = 0x38, CHAR_CREATE_EXPANSION = 0x39, - - CHAR_DELETE_IN_PROGRESS = 0x3A, - CHAR_DELETE_SUCCESS = 0x3B, - CHAR_DELETE_FAILED = 0x3C, - CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x3D, - CHAR_DELETE_FAILED_GUILD_LEADER = 0x3E, - CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x3F, - - CHAR_LOGIN_IN_PROGRESS = 0x40, - CHAR_LOGIN_SUCCESS = 0x41, - CHAR_LOGIN_NO_WORLD = 0x42, - CHAR_LOGIN_DUPLICATE_CHARACTER = 0x43, - CHAR_LOGIN_NO_INSTANCES = 0x44, - CHAR_LOGIN_FAILED = 0x45, - CHAR_LOGIN_DISABLED = 0x46, - CHAR_LOGIN_NO_CHARACTER = 0x47, - CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x48, - CHAR_LOGIN_LOCKED_BY_BILLING = 0x49, - - CHAR_NAME_SUCCESS = 0x4A, - CHAR_NAME_FAILURE = 0x4B, - CHAR_NAME_NO_NAME = 0x4C, - CHAR_NAME_TOO_SHORT = 0x4D, - CHAR_NAME_TOO_LONG = 0x4E, - CHAR_NAME_INVALID_CHARACTER = 0x4F, - CHAR_NAME_MIXED_LANGUAGES = 0x50, - CHAR_NAME_PROFANE = 0x51, - CHAR_NAME_RESERVED = 0x52, - CHAR_NAME_INVALID_APOSTROPHE = 0x53, - CHAR_NAME_MULTIPLE_APOSTROPHES = 0x54, - CHAR_NAME_THREE_CONSECUTIVE = 0x55, - CHAR_NAME_INVALID_SPACE = 0x56, - CHAR_NAME_CONSECUTIVE_SPACES = 0x57, - CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x58, - CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x59, - CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5A, + CHAR_CREATE_EXPANSION_CLASS = 0x3A, + CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B, + CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C, + + CHAR_DELETE_IN_PROGRESS = 0x3D, + CHAR_DELETE_SUCCESS = 0x3E, + CHAR_DELETE_FAILED = 0x3F, + CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x40, + CHAR_DELETE_FAILED_GUILD_LEADER = 0x41, + CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x42, + + CHAR_LOGIN_IN_PROGRESS = 0x43, + CHAR_LOGIN_SUCCESS = 0x44, + CHAR_LOGIN_NO_WORLD = 0x45, + CHAR_LOGIN_DUPLICATE_CHARACTER = 0x46, + CHAR_LOGIN_NO_INSTANCES = 0x47, + CHAR_LOGIN_FAILED = 0x48, + CHAR_LOGIN_DISABLED = 0x49, + CHAR_LOGIN_NO_CHARACTER = 0x4A, + CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x4B, + CHAR_LOGIN_LOCKED_BY_BILLING = 0x4C, + + CHAR_NAME_SUCCESS = 0x4D, + CHAR_NAME_FAILURE = 0x4E, + CHAR_NAME_NO_NAME = 0x4F, + CHAR_NAME_TOO_SHORT = 0x50, + CHAR_NAME_TOO_LONG = 0x51, + CHAR_NAME_INVALID_CHARACTER = 0x52, + CHAR_NAME_MIXED_LANGUAGES = 0x53, + CHAR_NAME_PROFANE = 0x54, + CHAR_NAME_RESERVED = 0x55, + CHAR_NAME_INVALID_APOSTROPHE = 0x56, + CHAR_NAME_MULTIPLE_APOSTROPHES = 0x57, + CHAR_NAME_THREE_CONSECUTIVE = 0x58, + CHAR_NAME_INVALID_SPACE = 0x59, + CHAR_NAME_CONSECUTIVE_SPACES = 0x5A, + CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x5B, + CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x5C, + CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5D }; /// Ban function modes @@ -2214,5 +2537,24 @@ enum BanReturn BAN_SYNTAX_ERROR, BAN_NOTFOUND }; + +// indexes of BattlemasterList.dbc +enum BattleGroundTypeId +{ + BATTLEGROUND_TYPE_NONE = 0, + BATTLEGROUND_AV = 1, + BATTLEGROUND_WS = 2, + BATTLEGROUND_AB = 3, + BATTLEGROUND_NA = 4, + BATTLEGROUND_BE = 5, + BATTLEGROUND_AA = 6, + BATTLEGROUND_EY = 7, + BATTLEGROUND_RL = 8, + BATTLEGROUND_SA = 9, + BATTLEGROUND_DS = 10, + BATTLEGROUND_RV = 11 +}; +#define MAX_BATTLEGROUND_TYPE_ID 12 + #endif diff --git a/src/game/SkillDiscovery.cpp b/src/game/SkillDiscovery.cpp index 5a5869047a5..3dcafc3e556 100644 --- a/src/game/SkillDiscovery.cpp +++ b/src/game/SkillDiscovery.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,7 +22,6 @@ #include "Log.h" #include "ProgressBar.h" #include "Policies/SingletonImp.h" -#include "ObjectAccessor.h" #include "World.h" #include "Util.h" #include "SkillDiscovery.h" @@ -31,14 +30,15 @@ struct SkillDiscoveryEntry { - uint32 spellId; - float chance; + uint32 spellId; // discavered spell + uint32 reqSkillValue; // skill level limitation + float chance; // chance SkillDiscoveryEntry() - : spellId(0), chance(0) {} + : spellId(0), reqSkillValue(0), chance(0) {} - SkillDiscoveryEntry(uint16 _spellId, float _chance) - : spellId(_spellId), chance(_chance) {} + SkillDiscoveryEntry(uint16 _spellId, uint32 req_skill_val, float _chance) + : spellId(_spellId), reqSkillValue(req_skill_val), chance(_chance) {} }; typedef std::list<SkillDiscoveryEntry> SkillDiscoveryList; @@ -53,8 +53,8 @@ void LoadSkillDiscoveryTable() uint32 count = 0; - // 0 1 2 - QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, chance FROM skill_discovery_template"); + // 0 1 2 3 + QueryResult *result = WorldDatabase.Query("SELECT spellId, reqSpell, reqSkillValue, chance FROM skill_discovery_template"); if (result) { @@ -69,11 +69,13 @@ void LoadSkillDiscoveryTable() uint32 spellId = fields[0].GetUInt32(); int32 reqSkillOrSpell = fields[1].GetInt32(); - float chance = fields[2].GetFloat(); + uint32 reqSkillValue = fields[2].GetInt32(); + float chance = fields[3].GetFloat(); if( chance <= 0 ) // chance { - ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell << " chance = " << chance << "\n"; + ssNonDiscoverableEntries << "spellId = " << spellId << " reqSkillOrSpell = " << reqSkillOrSpell + << " reqSkillValue = " << reqSkillValue << " chance = " << chance << "(chance problem)\n"; continue; } @@ -86,13 +88,16 @@ void LoadSkillDiscoveryTable() continue; } - if( spellEntry->Mechanic != MECHANIC_DISCOVERY ) + // mechanic discovery + if (spellEntry->Mechanic != MECHANIC_DISCOVERY && + // explicit discovery ability + !IsExplicitDiscoverySpell(spellEntry)) { - sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc but listed in `skill_discovery_template` table",spellId); + sLog.outErrorDb("Spell (ID: %u) not have have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc and not 100% chance random discovery ability but listed in `skill_discovery_template` table",spellId); continue; } - SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, chance) ); + SkillDiscoveryStore[reqSkillOrSpell].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) ); } else if( reqSkillOrSpell == 0 ) // skill case { @@ -107,7 +112,7 @@ void LoadSkillDiscoveryTable() for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) { - SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, chance) ); + SkillDiscoveryStore[-int32(_spell_idx->second->skillId)].push_back( SkillDiscoveryEntry(spellId, reqSkillValue, chance) ); } } else @@ -115,25 +120,66 @@ void LoadSkillDiscoveryTable() sLog.outErrorDb("Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table",spellId); continue; } + ++count; } while (result->NextRow()); delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u skill discovery definitions", count ); if(!ssNonDiscoverableEntries.str().empty()) sLog.outErrorDb("Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s",ssNonDiscoverableEntries.str().c_str()); } else { - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty." ); } } +uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player) +{ + // explicit discovery spell chances (always success if case exist) + // in this case we have both skill and spell + SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId); + if(tab == SkillDiscoveryStore.end()) + return 0; + + SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellId); + SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellId); + uint32 skillvalue = lower != upper ? player->GetSkillValue(lower->second->skillId) : 0; + + float full_chance = 0; + for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + if(item_iter->reqSkillValue <= skillvalue) + if(!player->HasSpell(item_iter->spellId)) + full_chance += item_iter->chance; + + float rate = full_chance / 100.0f; + float roll = rand_chance() * rate; // roll now in range 0..full_chance + + for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) + { + if(item_iter->reqSkillValue > skillvalue) + continue; + + if(player->HasSpell(item_iter->spellId)) + continue; + + if(item_iter->chance > roll) + return item_iter->spellId; + + roll -= item_iter->chance; + } + + return 0; +} + uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) { + uint32 skillvalue = skillId ? player->GetSkillValue(skillId) : 0; + // check spell case SkillDiscoveryMap::iterator tab = SkillDiscoveryStore.find(spellId); @@ -142,6 +188,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) + && item_iter->reqSkillValue <= skillvalue && !player->HasSpell(item_iter->spellId) ) return item_iter->spellId; } @@ -149,6 +196,9 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) return 0; } + if(!skillId) + return 0; + // check skill line case tab = SkillDiscoveryStore.find(-(int32)skillId); if(tab != SkillDiscoveryStore.end()) @@ -156,6 +206,7 @@ uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player) for(SkillDiscoveryList::iterator item_iter = tab->second.begin(); item_iter != tab->second.end(); ++item_iter) { if( roll_chance_f(item_iter->chance * sWorld.getRate(RATE_SKILL_DISCOVERY)) + && item_iter->reqSkillValue <= skillvalue && !player->HasSpell(item_iter->spellId) ) return item_iter->spellId; } diff --git a/src/game/SkillDiscovery.h b/src/game/SkillDiscovery.h index 350062101fe..9981eb133f6 100644 --- a/src/game/SkillDiscovery.h +++ b/src/game/SkillDiscovery.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -27,5 +27,6 @@ class Player; void LoadSkillDiscoveryTable(); uint32 GetSkillDiscoverySpell(uint32 skillId, uint32 spellId, Player* player); +uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player); #endif diff --git a/src/game/SkillExtraItems.cpp b/src/game/SkillExtraItems.cpp index d89cbbdcddf..6ffc8cf36ac 100644 --- a/src/game/SkillExtraItems.cpp +++ b/src/game/SkillExtraItems.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -110,12 +110,12 @@ void LoadSkillExtraItemTable() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u spell specialization definitions", count ); } else { - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty." ); } } diff --git a/src/game/SkillExtraItems.h b/src/game/SkillExtraItems.h index 38684b9933a..3a44619a862 100644 --- a/src/game/SkillExtraItems.h +++ b/src/game/SkillExtraItems.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/SkillHandler.cpp b/src/game/SkillHandler.cpp index 973d0bf9c39..ccc2eea8297 100644 --- a/src/game/SkillHandler.cpp +++ b/src/game/SkillHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,12 +23,10 @@ #include "Opcodes.h" #include "Log.h" #include "Player.h" -#include "World.h" #include "WorldPacket.h" #include "WorldSession.h" #include "ObjectAccessor.h" #include "UpdateMask.h" -#include "SpellAuras.h" void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data ) { @@ -37,107 +35,7 @@ void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data ) uint32 talent_id, requested_rank; recv_data >> talent_id >> requested_rank; - uint32 CurTalentPoints = GetPlayer()->GetFreeTalentPoints(); - - if(CurTalentPoints == 0) - return; - - if (requested_rank > 4) - return; - - TalentEntry const *talentInfo = sTalentStore.LookupEntry( talent_id ); - - if(!talentInfo) - return; - - TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); - - if(!talentTabInfo) - return; - - Player * player = GetPlayer(); - - // prevent learn talent for different class (cheating) - if( (player->getClassMask() & talentTabInfo->ClassMask) == 0 ) - return; - - // prevent skip talent ranks (cheating) - if(requested_rank > 0 && !player->HasSpell(talentInfo->RankID[requested_rank-1])) - return; - - // Check if it requires another talent - if (talentInfo->DependsOn > 0) - { - if(TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) - { - bool hasEnoughRank = false; - for (int i = talentInfo->DependsOnRank; i <= 4; i++) - { - if (depTalentInfo->RankID[i] != 0) - if (player->HasSpell(depTalentInfo->RankID[i])) - hasEnoughRank = true; - } - if (!hasEnoughRank) - return; - } - } - - // Check if it requires spell - if( talentInfo->DependsOnSpell && !player->HasSpell(talentInfo->DependsOnSpell) ) - return; - - // Find out how many points we have in this field - uint32 spentPoints = 0; - - uint32 tTab = talentInfo->TalentTab; - if (talentInfo->Row > 0) - { - unsigned int numRows = sTalentStore.GetNumRows(); - for (unsigned int i = 0; i < numRows; i++) // Loop through all talents. - { - // Someday, someone needs to revamp - const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i); - if (tmpTalent) // the way talents are tracked - { - if (tmpTalent->TalentTab == tTab) - { - for (int j = 0; j <= 4; j++) - { - if (tmpTalent->RankID[j] != 0) - { - if (player->HasSpell(tmpTalent->RankID[j])) - { - spentPoints += j + 1; - } - } - } - } - } - } - } - - // not have required min points spent in talent tree - if(spentPoints < (talentInfo->Row * 5)) - return; - - // spell not set in talent.dbc - uint32 spellid = talentInfo->RankID[requested_rank]; - if( spellid == 0 ) - { - sLog.outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talent_id, requested_rank); - return; - } - - // already known - if(GetPlayer( )->HasSpell(spellid)) - return; - - // learn! (other talent ranks will unlearned at learning) - GetPlayer( )->learnSpell(spellid); - sLog.outDetail("TalentID: %u Rank: %u Spell: %u\n", talent_id, requested_rank, spellid); - - // update free talent points - GetPlayer()->SetFreeTalentPoints(CurTalentPoints - 1); + _player->LearnTalent(talent_id, requested_rank); } void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data ) diff --git a/src/game/SocialMgr.cpp b/src/game/SocialMgr.cpp index e745d95abb3..86fb60cf5a3 100644 --- a/src/game/SocialMgr.cpp +++ b/src/game/SocialMgr.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,7 +23,6 @@ #include "Database/DatabaseEnv.h" #include "Opcodes.h" #include "WorldPacket.h" -#include "WorldSession.h" #include "Player.h" #include "ObjectMgr.h" #include "World.h" @@ -182,13 +181,6 @@ SocialMgr::~SocialMgr() } -void SocialMgr::RemovePlayerSocial(uint32 guid) -{ - SocialMap::iterator itr = m_socialMap.find(guid); - if(itr != m_socialMap.end()) - m_socialMap.erase(itr); -} - void SocialMgr::GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo) { if(!player) @@ -282,7 +274,7 @@ void SocialMgr::BroadcastToFriendListers(Player *player, WorldPacket *packet) for(SocialMap::iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr) { - PlayerSocialMap::iterator itr2 = itr->second.m_playerSocialMap.find(guid); + PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid); if(itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND)) { Player *pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); diff --git a/src/game/SocialMgr.h b/src/game/SocialMgr.h index f5bf3c8600c..1ca04d69707 100644 --- a/src/game/SocialMgr.h +++ b/src/game/SocialMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -143,7 +143,8 @@ class SocialMgr SocialMgr(); ~SocialMgr(); // Misc - void RemovePlayerSocial(uint32 guid); + void RemovePlayerSocial(uint32 guid) { m_socialMap.erase(guid); } + void GetFriendInfo(Player *player, uint32 friendGUID, FriendInfo &friendInfo); // Packet management void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket *data); diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 1e9a2a7d60e..0068e31010b 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -35,7 +35,6 @@ #include "Unit.h" #include "Spell.h" #include "DynamicObject.h" -#include "SpellAuras.h" #include "Group.h" #include "UpdateData.h" #include "MapManager.h" @@ -43,14 +42,13 @@ #include "CellImpl.h" #include "Policies/SingletonImp.h" #include "SharedDefines.h" -#include "Tools.h" #include "LootMgr.h" #include "VMapFactory.h" #include "BattleGround.h" #include "Util.h" #include "TemporarySummon.h" -#define SPELL_CHANNEL_UPDATE_INTERVAL 1000 +#define SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS) extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS]; @@ -120,6 +118,14 @@ void SpellCastTargets::setDestination(Unit *target, bool send) m_targetMask |= TARGET_FLAG_DEST_LOCATION; } +void SpellCastTargets::setSource(float x, float y, float z) +{ + m_srcX = x; + m_srcY = y; + m_srcZ = z; + m_targetMask |= TARGET_FLAG_SOURCE_LOCATION; +} + void SpellCastTargets::setGOTarget(GameObject *target) { m_GOTarget = target; @@ -171,6 +177,8 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) if(data->rpos()+4 > data->size()) return false; + //data->hexlike(); + *data >> m_targetMask; sLog.outDebug("Spell read, target mask = %u", m_targetMask); @@ -178,19 +186,23 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) return true; // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other? - if( m_targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2) ) - if(!readGUID(*data, m_unitTargetGUID)) + if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 )) + if(!data->readPackGUID(m_unitTargetGUID)) return false; - if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK )) - if(!readGUID(*data, m_GOTargetGUID)) + if( m_targetMask & ( TARGET_FLAG_OBJECT )) + if(!data->readPackGUID(m_GOTargetGUID)) return false; if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER) - if(!readGUID(*data, m_itemTargetGUID)) + if(!data->readPackGUID(m_itemTargetGUID)) return false; - /*if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) + if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) + if(!data->readPackGUID(m_CorpseTargetGUID)) + return false; + + if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION ) { if(data->rpos()+4+4+4 > data->size()) return false; @@ -198,17 +210,23 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) *data >> m_srcX >> m_srcY >> m_srcZ; if(!Trinity::IsValidMapCoord(m_srcX, m_srcY, m_srcZ)) return false; - }*/ - if( m_targetMask & (TARGET_FLAG_SOURCE_LOCATION | TARGET_FLAG_DEST_LOCATION) ) + m_hasDest = true; + } + + if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) { - if(data->rpos()+4+4+4 > data->size()) + if(data->rpos()+1+4+4+4 > data->size()) + return false; + + if(!data->readPackGUID(m_unitTargetGUID)) return false; *data >> m_destX >> m_destY >> m_destZ; - m_hasDest = true; if(!Trinity::IsValidMapCoord(m_destX, m_destY, m_destZ)) return false; + + m_hasDest = true; } if( m_targetMask & TARGET_FLAG_STRING ) @@ -219,10 +237,6 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster ) *data >> m_strTarget; } - if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) ) - if(!readGUID(*data, m_CorpseTargetGUID)) - return false; - // find real units/GOs Update(caster); return true; @@ -242,7 +256,7 @@ void SpellCastTargets::write ( WorldPacket * data ) else *data << uint8(0); } - else if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ) ) + else if( m_targetMask & TARGET_FLAG_OBJECT ) { if(m_GOTarget) data->append(m_GOTarget->GetPackGUID()); @@ -267,7 +281,14 @@ void SpellCastTargets::write ( WorldPacket * data ) *data << m_srcX << m_srcY << m_srcZ; if( m_targetMask & TARGET_FLAG_DEST_LOCATION ) + { + if(m_unitTarget) + data->append(m_unitTarget->GetPackGUID()); + else + *data << uint8(0); + *data << m_destX << m_destY << m_destZ; + } if( m_targetMask & TARGET_FLAG_STRING ) *data << m_strTarget; @@ -305,7 +326,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi break; default: // Wands - if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_WAND) + if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) m_attackType = RANGED_ATTACK; else m_attackType = BASE_ATTACK; @@ -320,7 +341,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER) { if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK)) - m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage->DamageType); + m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType); } } // Set health leech amount to zero @@ -355,14 +376,14 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi gameObjTarget = NULL; focusObject = NULL; m_cast_count = 0; + m_glyphIndex = 0; + m_preCastSpell = 0; m_triggeredByAuraSpell = NULL; - //Auto Shot & Shoot - if( m_spellInfo->AttributesEx2 == 0x000020 && !triggered ) - m_autoRepeat = true; - else - m_autoRepeat = false; + //Auto Shot & Shoot (wand) + m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo); + m_runesState = 0; m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before. m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before. m_timer = 0; // will set to castime in prepare @@ -372,7 +393,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi // determine reflection m_canReflect = false; - if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0) + if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED)) { for(int j=0;j<3;j++) { @@ -457,11 +478,11 @@ void Spell::FillTargetMap() { // non-standard target selection SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); - float max_range = GetSpellMaxRange(srange); + float max_range = GetSpellMaxRangeForHostile(srange); WorldObject* result = NULL; Trinity::CannibalizeObjectCheck u_check(m_caster, max_range); - Trinity::WorldObjectSearcher<Trinity::CannibalizeObjectCheck > searcher(result, u_check); + Trinity::WorldObjectSearcher<Trinity::CannibalizeObjectCheck > searcher(m_caster, result, u_check); m_caster->VisitNearbyGridObject(max_range, searcher); if(!result) m_caster->VisitNearbyWorldObject(max_range, searcher); @@ -511,6 +532,8 @@ void Spell::FillTargetMap() case SPELL_EFFECT_CREATE_ITEM: case SPELL_EFFECT_TRIGGER_SPELL: case SPELL_EFFECT_SKILL_STEP: + case SPELL_EFFECT_PROFICIENCY: + case SPELL_EFFECT_SUMMON_OBJECT_WILD: case SPELL_EFFECT_SELF_RESURRECT: case SPELL_EFFECT_REPUTATION: case SPELL_EFFECT_LEARN_SPELL: @@ -543,7 +566,9 @@ void Spell::FillTargetMap() break; case SPELL_EFFECT_SUMMON_CHANGE_ITEM: case SPELL_EFFECT_ADD_FARSIGHT: + case SPELL_EFFECT_APPLY_GLYPH: case SPELL_EFFECT_STUCK: + case SPELL_EFFECT_FEED_PET: case SPELL_EFFECT_DESTROY_ALL_TOTEMS: tmpUnitMap.push_back(m_caster); break; @@ -553,9 +578,10 @@ void Spell::FillTargetMap() break; /*case SPELL_EFFECT_ENCHANT_ITEM: case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY: + case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: case SPELL_EFFECT_DISENCHANT: - case SPELL_EFFECT_FEED_PET: case SPELL_EFFECT_PROSPECTING: + case SPELL_EFFECT_MILLING: if(m_targets.getItemTarget()) AddItemTarget(m_targets.getItemTarget(), i); break;*/ @@ -596,13 +622,12 @@ void Spell::FillTargetMap() } } - if(IsChanneledSpell(m_spellInfo) && !tmpUnitMap.empty()) m_needAliveTargetMask |= (1<<i); for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();) { - if(!CheckTarget(*itr, i, false )) + if(!CheckTarget(*itr, i)) { itr = tmpUnitMap.erase(itr); continue; @@ -633,37 +658,43 @@ void Spell::prepareDataForTriggerSystem() // Ñan spell trigger another or not ( m_canTrigger ) // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim) //========================================================================================== - // Fill flag can spell trigger or not - if (!m_IsTriggeredSpell) + // TODO: possible exist spell attribute for this + m_canTrigger = false; + + if (m_CastItem) + m_canTrigger = false; // Do not trigger from item cast spell + else if (!m_IsTriggeredSpell) m_canTrigger = true; // Normal cast - can trigger else if (!m_triggeredByAuraSpell) m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger - else // Exceptions (some periodic triggers) + + if (!m_canTrigger) // Exceptions (some periodic triggers) { - m_canTrigger = false; // Triggered spells can`t trigger another switch (m_spellInfo->SpellFamilyName) { case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers need do it - if (m_spellInfo->SpellFamilyFlags & 0x0000000000200080LL) m_canTrigger = true; + if (m_spellInfo->SpellFamilyFlags[0] & 0x200080) m_canTrigger = true; break; case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it - if (m_spellInfo->SpellFamilyFlags & 0x0000800000000060LL) m_canTrigger = true; + if (m_spellInfo->SpellFamilyFlags[1] & 0x00008000 || m_spellInfo->SpellFamilyFlags[0] & 0x00000060) m_canTrigger = true; + break; + case SPELLFAMILY_PRIEST: // For Penance heal/damage triggers need do it + if (m_spellInfo->SpellFamilyFlags[1] & 0x00018000) m_canTrigger = true; break; - case SPELLFAMILY_HUNTER: // Hunter Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect - if (m_spellInfo->SpellFamilyFlags & 0x0000200000000014LL) m_canTrigger = true; + case SPELLFAMILY_ROGUE: // For poisons need do it + if (m_spellInfo->SpellFamilyFlags[1] & 0x00000010 || m_spellInfo->SpellFamilyFlags[0] & 0x1001E000) m_canTrigger = true; break; - case SPELLFAMILY_PALADIN: // For Holy Shock triggers need do it - if (m_spellInfo->SpellFamilyFlags & 0x0001000000200000LL) m_canTrigger = true; + case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot + if (m_spellInfo->SpellFamilyFlags[1] & 0x01002000 + || m_spellInfo->SpellFamilyFlags[0] & 0x00000214 || + m_spellInfo->SpellFamilyFlags[2] & 0x200) m_canTrigger = true; break; - case SPELLFAMILY_ROGUE: // mutilate mainhand + offhand - if (m_spellInfo->SpellFamilyFlags & 0x600000000LL) m_canTrigger = true; + case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it + if (m_spellInfo->SpellFamilyFlags[1] & 0x00010009 || m_spellInfo->SpellFamilyFlags[0] & 0x00B80400) m_canTrigger = true; break; } } - // Do not trigger from item cast spell - if (m_CastItem) - m_canTrigger = false; // Get data for type of attack and fill base info for trigger switch (m_spellInfo->DmgClass) @@ -673,21 +704,30 @@ void Spell::prepareDataForTriggerSystem() m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT; break; case SPELL_DAMAGE_CLASS_RANGED: - m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT; - m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT; + // Auto attack + if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) + { + m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; + m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT; + } + else // Ranged spell attack + { + m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT; + m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT; + } break; default: - if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell + if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell { m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL; m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL; } - else if (m_spellInfo->Id == 5019) // Wands + else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack { - m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT; - m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT; + m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT; + m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT; } - else + else // Negative spell { m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT; @@ -696,7 +736,7 @@ void Spell::prepareDataForTriggerSystem() } // Hunter traps spells (for Entrapment trigger) // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap .... - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellInfo->SpellFamilyFlags & 0x0000200000000014LL) + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags[1] & 0x00002000 || m_spellInfo->SpellFamilyFlags[0] & 0x1C)) m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION; } @@ -705,8 +745,6 @@ void Spell::CleanupTargetList() m_UniqueTargetInfo.clear(); m_UniqueGOTargetInfo.clear(); m_UniqueItemInfo.clear(); - m_countOfHit = 0; - m_countOfMiss = 0; m_delayMoment = 0; } @@ -715,6 +753,9 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) if( m_spellInfo->Effect[effIndex]==0 ) return; + // Check for effect immune skip if immuned + bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex); + uint64 targetGUID = pVictim->GetGUID(); // Lookup target in already in list @@ -722,7 +763,8 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) { if (targetGUID == ihit->targetGUID) // Found in list { - ihit->effectMask |= 1<<effIndex; // Add only effect mask + if (!immuned) + ihit->effectMask |= 1<<effIndex; // Add only effect mask if not immuned return; } } @@ -732,7 +774,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) // Get spell hit result on target TargetInfo target; target.targetGUID = targetGUID; // Store target GUID - target.effectMask = 1<<effIndex; // Store index of effect + target.effectMask = immuned ? 0 : 1<<effIndex; // Store index of effect if not immuned target.processed = false; // Effects not apply on target target.damage = 0; @@ -746,11 +788,6 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) else target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE; - if (target.missCondition == SPELL_MISS_NONE) - ++m_countOfHit; - else - ++m_countOfMiss; - // Spell have speed - need calculate incoming time if (m_spellInfo->speed > 0.0f) { @@ -831,8 +868,6 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex) else target.timeDelay = 0LL; - ++m_countOfHit; - // Add target to list m_UniqueGOTargetInfo.push_back(target); } @@ -866,83 +901,6 @@ void Spell::AddItemTarget(Item* pitem, uint32 effIndex) target.effectMask = 1<<effIndex; m_UniqueItemInfo.push_back(target); } -/* -void Spell::doTriggers(SpellMissInfo missInfo, uint32 damage, SpellSchoolMask damageSchoolMask, uint32 block, uint32 absorb, bool crit) -{ - // Do triggers depends from hit result (triggers on hit do in effects) - // Set aura states depends from hit result - if (missInfo!=SPELL_MISS_NONE) - { - // Miss/dodge/parry/block only for melee based spells - // Resist only for magic based spells - switch (missInfo) - { - case SPELL_MISS_MISS: - if(m_caster->GetTypeId()== TYPEID_PLAYER) - ((Player*)m_caster)->UpdateWeaponSkill(BASE_ATTACK); - - m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_MISS, m_spellInfo, m_IsTriggeredSpell); - break; - case SPELL_MISS_RESIST: - m_caster->ProcDamageAndSpell(unitTarget, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, damageSchoolMask, m_spellInfo, m_IsTriggeredSpell); - break; - case SPELL_MISS_DODGE: - if(unitTarget->GetTypeId() == TYPEID_PLAYER) - ((Player*)unitTarget)->UpdateDefense(); - - // Overpower - if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARRIOR) - { - ((Player*) m_caster)->AddComboPoints(unitTarget, 1); - m_caster->StartReactiveTimer( REACTIVE_OVERPOWER ); - } - - // Riposte - if (unitTarget->getClass() != CLASS_ROGUE) - { - unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true); - unitTarget->StartReactiveTimer( REACTIVE_DEFENSE ); - } - - m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_DODGE, m_spellInfo, m_IsTriggeredSpell); - break; - case SPELL_MISS_PARRY: - // Update victim defense ? - if(unitTarget->GetTypeId() == TYPEID_PLAYER) - ((Player*)unitTarget)->UpdateDefense(); - // Mongoose bite - set only Counterattack here - if (unitTarget->getClass() == CLASS_HUNTER) - { - unitTarget->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true); - unitTarget->StartReactiveTimer( REACTIVE_HUNTER_PARRY ); - } - else - { - unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true); - unitTarget->StartReactiveTimer( REACTIVE_DEFENSE ); - } - m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_PARRY, m_spellInfo, m_IsTriggeredSpell); - break; - case SPELL_MISS_BLOCK: - unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true); - unitTarget->StartReactiveTimer( REACTIVE_DEFENSE ); - - m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_BLOCK, m_spellInfo, m_IsTriggeredSpell); - break; - // Trigger from this events not supported - case SPELL_MISS_EVADE: - case SPELL_MISS_IMMUNE: - case SPELL_MISS_IMMUNE2: - case SPELL_MISS_DEFLECT: - case SPELL_MISS_ABSORB: - // Trigger from reflects need do after get reflect result - case SPELL_MISS_REFLECT: - break; - default: - break; - } - } -}*/ void Spell::DoAllEffectOnTarget(TargetInfo *target) { @@ -952,15 +910,13 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) // Get mask of effects for target uint32 mask = target->effectMask; - if (mask == 0) // No effects - return; Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID); if (!unit) return; // Get original caster (if exist) and calculate damage/healing from him data - Unit *caster = m_originalCasterGUID ? m_originalCaster : m_caster; + Unit *caster = m_originalCaster ? m_originalCaster : m_caster; // Skip if m_originalCaster not avaiable if (!caster) @@ -1008,7 +964,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) if (crit) { procEx |= PROC_EX_CRITICAL_HIT; - addhealth = caster->SpellCriticalBonus(m_spellInfo, addhealth, NULL); + addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL); } else procEx |= PROC_EX_NORMAL_HIT; @@ -1047,44 +1003,12 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) caster->DealSpellDamage(&damageInfo, true); - // Shadow Word: Death - deals damage equal to damage done to caster if victim is not killed - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags&0x0000000200000000LL && - caster != unitTarget && unitTarget->isAlive()) - { - // Redirect damage to caster if victim Alive - damageInfo.target = caster; - damageInfo.absorb = 0; - damageInfo.resist = 0; - damageInfo.blocked = 0; - // Send log damage message to client - caster->SendSpellNonMeleeDamageLog(&damageInfo); - caster->DealSpellDamage(&damageInfo, true); - } // Judgement of Blood - else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags & 0x0000000800000000LL && m_spellInfo->SpellIconID==153) + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags[1] & 0x00000008 && m_spellInfo->SpellIconID==153) { int32 damagePoint = damageInfo.damage * 33 / 100; m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true); } - // Bloodthirst - else if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellInfo->SpellFamilyFlags & 0x40000000000LL) - { - uint32 BTAura = 0; - switch(m_spellInfo->Id) - { - case 23881: BTAura = 23885; break; - case 23892: BTAura = 23886; break; - case 23893: BTAura = 23887; break; - case 23894: BTAura = 23888; break; - case 25251: BTAura = 25252; break; - case 30335: BTAura = 30339; break; - default: - sLog.outError("Spell::EffectSchoolDMG: Spell %u not handled in BTAura",m_spellInfo->Id); - break; - } - if (BTAura) - m_caster->CastSpell(m_caster,BTAura,true); - } } // Passive spell hits/misses or active spells only misses (only triggers) else @@ -1097,6 +1021,14 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo); } + // Take combo points after effects handling (combo points are used in effect handling) + if(!m_IsTriggeredSpell && !m_CastItem + && NeedsComboPoints(m_spellInfo) + && m_caster->GetTypeId()==TYPEID_PLAYER + && target->targetGUID == m_targets.getUnitTargetGUID() + && (missInfo == SPELL_MISS_NONE || missInfo == SPELL_MISS_MISS)) + ((Player*)m_caster)->ClearComboPoints(); + // Call scripted function for AI if this spell is casted upon a creature (except pets) if(IS_CREATURE_GUID(target->targetGUID)) { @@ -1108,14 +1040,14 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) if( !m_caster->IsFriendlyTo(unit) && !IsPositiveSpell(m_spellInfo->Id)) { - if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) ) + if( !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) ) { m_caster->CombatStart(unit); } else if(m_customAttr & SPELL_ATTR_CU_AURA_CC) { if(!unit->IsStandState()) - unit->SetStandState(PLAYER_STATE_NONE); + unit->SetStandState(UNIT_STAND_STATE_STAND); } } } @@ -1128,25 +1060,37 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) // Recheck immune (only for delayed spells) if( m_spellInfo->speed && !(m_spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) - && (unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) || - unit->IsImmunedToSpell(m_spellInfo,true) )) + && (unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) || + unit->IsImmunedToSpell(m_spellInfo))) { m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE); m_damage = 0; return; } + if (unit->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id); + ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id); + } + + if(m_caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit); + } + if( m_caster != unit ) { - if (unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) + // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells + if (m_spellInfo->speed > 0.0f && + unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) && + unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) { - if (unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) - { - m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE); + m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE); m_damage = 0; - return; - } + return; } + if( !m_caster->IsFriendlyTo(unit) ) { // for delayed spells ignore not visible explicit target @@ -1178,7 +1122,7 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) m_caster->SetContestedPvP(); //m_caster->UpdatePvP(true); } - if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) ) + if( unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) ) { m_caster->SetInCombatState(unit->GetCombatTimer() > 0); unit->getHostilRefManager().threatAssist(m_caster, 0.0f); @@ -1196,6 +1140,23 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) unit->IncrDiminishing(m_diminishGroup); } + // Apply additional spell effects to target + if (m_preCastSpell) + { + // Special spell id + // TODO: Handle all of special spells in one place? + if(m_preCastSpell==61988) + { + //Cast forbearance + m_caster->CastSpell(unit,25771, true, m_CastItem); + // Cast Avenging Wrath Marker + m_caster->CastSpell(unit,61987, true, m_CastItem); + } + else + m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem); + } + + for(uint32 effectNumber=0;effectNumber<3;effectNumber++) { if (effectMask & (1<<effectNumber)) @@ -1373,6 +1334,16 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin if(!cur) return; + // Get spell max affected targets + /*uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets; + Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m) + { + if (!(*m)->isAffectedOnSpell(m_spellInfo)) + continue; + unMaxTargets+=(*m)->GetModifier()->m_amount; + }*/ + //FIXME: This very like horrible hack and wrong for most spells if(m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE) max_range += num * CHAIN_SPELL_JUMP_RADIUS; @@ -1484,7 +1455,7 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en { Creature* target = NULL; Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, entry, true, radius); - Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(target, u_check); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, target, u_check); m_caster->VisitNearbyObject(radius, searcher); return target; } @@ -1498,13 +1469,13 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en case SPELL_TARGETS_ENEMY: { Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius); - Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, u_check); + Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); m_caster->VisitNearbyObject(radius, searcher); }break; case SPELL_TARGETS_ALLY: { Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius); - Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(target, u_check); + Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check); m_caster->VisitNearbyObject(radius, searcher); }break; } @@ -1513,21 +1484,35 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) { - float radius; + float radius_h, radius_f; if (m_spellInfo->EffectRadiusIndex[i]) - radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + { + radius_h = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + radius_f = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + } else - radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); + { + radius_h = GetSpellMaxRangeForHostile(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); + radius_f = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); + } //Chain: 2, 6, 22, 25, 45, 77 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i]; uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets; + Unit::AuraList const& Auras = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS); + for(Unit::AuraList::const_iterator j = Auras.begin();j != Auras.end(); ++j) + { + if((*j)->isAffectedOnSpell(m_spellInfo)) + unMaxTargets+=(*j)->GetModifier()->m_amount; + } + if(m_originalCaster) { if(Player* modOwner = m_originalCaster->GetSpellModOwner()) { - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this); + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius_f,this); + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius_h,this); modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this); } } @@ -1558,13 +1543,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) TagUnitMap.push_back(pet); break; case TARGET_UNIT_PARTY_CASTER: - m_caster->GetPartyMember(TagUnitMap, radius); + m_caster->GetPartyMember(TagUnitMap, radius_f); break; case TARGET_UNIT_RAID: - if(Unit *target = m_targets.getUnitTarget()) - TagUnitMap.push_back(target); - else - m_caster->GetRaidMember(TagUnitMap, radius); + //if(Unit *target = m_targets.getUnitTarget()) + // TagUnitMap.push_back(target); + //else + m_caster->GetRaidMember(TagUnitMap, radius_f); break; } }break; @@ -1581,30 +1566,29 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) switch(cur) { case TARGET_UNIT_MINIPET: - if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET) + if(target->GetGUID() == m_caster->m_TotemSlot[4]) TagUnitMap.push_back(target); break; case TARGET_UNIT_TARGET_ALLY: case TARGET_UNIT_TARGET_RAID: case TARGET_UNIT_TARGET_ANY: // SelectMagnetTarget()? case TARGET_UNIT_TARGET_PARTY: - case TARGET_UNIT_SINGLE_UNKNOWN: TagUnitMap.push_back(target); break; case TARGET_UNIT_PARTY_TARGET: - target->GetPartyMember(TagUnitMap, radius); + target->GetPartyMember(TagUnitMap, radius_f); break; case TARGET_UNIT_TARGET_ENEMY: if(EffectChainTarget <= 1) TagUnitMap.push_back(SelectMagnetTarget()); else if(SelectMagnetTarget()) //TODO: chain target should also use magnet target - SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY); + SearchChainTarget(TagUnitMap, radius_h, EffectChainTarget, SPELL_TARGETS_ENEMY); break; case TARGET_UNIT_CHAINHEAL: if(EffectChainTarget <= 1) TagUnitMap.push_back(target); else - SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_CHAINHEAL); + SearchChainTarget(TagUnitMap, radius_f, EffectChainTarget, SPELL_TARGETS_CHAINHEAL); break; } }break; @@ -1651,17 +1635,17 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) case TARGET_UNIT_AREA_ENEMY_GROUND: m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; case TARGET_UNIT_AREA_ENEMY: - SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY); + SearchAreaTarget(TagUnitMap, radius_h, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY); break; case TARGET_UNIT_AREA_ALLY_GROUND: m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; case TARGET_UNIT_AREA_ALLY: - SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ALLY); + SearchAreaTarget(TagUnitMap, radius_f, PUSH_DEST_CENTER, SPELL_TARGETS_ALLY); break; case TARGET_UNIT_AREA_PARTY_GROUND: m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; case TARGET_UNIT_AREA_PARTY: - m_caster->GetPartyMember(TagUnitMap, radius); + m_caster->GetPartyMember(TagUnitMap, radius_f); break; case TARGET_UNIT_AREA_ENTRY_GROUND: m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION; @@ -1671,7 +1655,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id); if(lower==upper) { - SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY); + SearchAreaTarget(TagUnitMap, radius_h, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY); sLog.outErrorDb("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry()); break; } @@ -1683,7 +1667,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) sLog.outError( "SPELL: spell ID %u requires non-creature target\n", m_spellInfo->Id ); continue; } - SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry); + SearchAreaTarget(TagUnitMap, radius_f, PUSH_DEST_CENTER, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry); } } break; @@ -1727,41 +1711,41 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) m_targets.setDestination(((Player*)m_caster)->m_homebindX,((Player*)m_caster)->m_homebindY,((Player*)m_caster)->m_homebindZ, true, ((Player*)m_caster)->m_homebindMapId); break; - case TARGET_IN_FRONT_OF_CASTER: case TARGET_UNIT_CONE_ENEMY_UNKNOWN: if(m_customAttr & SPELL_ATTR_CU_CONE_BACK) - SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_ENEMY); + SearchAreaTarget(TagUnitMap, radius_h, PUSH_IN_BACK, SPELL_TARGETS_ENEMY); else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE) - SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_ENEMY); + SearchAreaTarget(TagUnitMap, radius_h, PUSH_IN_LINE, SPELL_TARGETS_ENEMY); else - SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ENEMY); + SearchAreaTarget(TagUnitMap, radius_h, PUSH_IN_FRONT, SPELL_TARGETS_ENEMY); break; case TARGET_UNIT_CONE_ALLY: - SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ALLY); + SearchAreaTarget(TagUnitMap, radius_f, PUSH_IN_FRONT, SPELL_TARGETS_ALLY); break; // nearby target case TARGET_UNIT_NEARBY_ALLY: + case TARGET_UNIT_NEARBY_ALLY_UNK: if(!m_targets.getUnitTarget()) - m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ALLY)); + m_targets.setUnitTarget(SearchNearbyTarget(radius_f, SPELL_TARGETS_ALLY)); if(m_targets.getUnitTarget()) { if(EffectChainTarget <= 1) TagUnitMap.push_back(m_targets.getUnitTarget()); else - SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ALLY); + SearchChainTarget(TagUnitMap, radius_f, EffectChainTarget, SPELL_TARGETS_ALLY); } break; - case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA: + case TARGET_UNIT_NEARBY_ENEMY: if(!m_targets.getUnitTarget()) - m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ENEMY)); + m_targets.setUnitTarget(SearchNearbyTarget(radius_h, SPELL_TARGETS_ENEMY)); if(m_targets.getUnitTarget()) { if(EffectChainTarget <= 1) TagUnitMap.push_back(m_targets.getUnitTarget()); else - SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY); + SearchChainTarget(TagUnitMap, radius_h, EffectChainTarget, SPELL_TARGETS_ENEMY); } break; case TARGET_SCRIPT: @@ -1778,7 +1762,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) } SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); - float range = GetSpellMaxRange(srange); + float range = GetSpellMaxRangeForHostile(srange); Creature* creatureScriptTarget = NULL; GameObject* goScriptTarget = NULL; @@ -1794,7 +1778,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) if(i_spellST->second.targetEntry) { Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range); - Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check); + Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check); m_caster->VisitNearbyGridObject(range, checker); if(p_GameObject) @@ -1824,7 +1808,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) Creature *p_Creature = NULL; Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range); - Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check); + Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check); m_caster->VisitNearbyObject(range, searcher); if(p_Creature ) @@ -1873,7 +1857,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) Player* Target = itr->getSource(); // IsHostileTo check duel and controlled by enemy - if( Target && targetPlayer->IsWithinDistInMap(Target, radius) && + if( Target && targetPlayer->IsWithinDistInMap(Target, radius_f) && targetPlayer->getClass() == Target->getClass() && !m_caster->IsHostileTo(Target) ) { @@ -1904,7 +1888,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) float x, y, z, angle, dist; float objSize = m_caster->GetObjectSize(); - dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if(dist < objSize) dist = objSize; else if(cur == TARGET_DEST_CASTER_RANDOM) @@ -1947,7 +1931,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) float x, y, z, angle, dist; float objSize = target->GetObjectSize(); - dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if(dist < objSize) dist = objSize; else if(cur == TARGET_DEST_CASTER_RANDOM) @@ -1983,7 +1967,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) float x, y, z, angle, dist; - dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if (cur == TARGET_DEST_DEST_RANDOM) dist *= rand_norm(); @@ -2024,10 +2008,71 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap) advance(itr, urand(0, TagUnitMap.size() - 1)); TagUnitMap.erase(itr); } + + /*if(m_spellInfo->Id==57669) //Replenishment (special target selection) + { + if(pGroup) + { + typedef std::priority_queue<PrioritizeManaPlayerWraper, std::vector<PrioritizeManaPlayerWraper>, PrioritizeMana> Top10; + Top10 manaUsers; + + for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL && manaUsers.size() < 10; itr = itr->next()) + { + Player* Target = itr->getSource(); + if (m_caster->GetGUID() != Target->GetGUID() && Target->getPowerType() == POWER_MANA && + !Target->isDead() && m_caster->IsWithinDistInMap(Target, radius)) + { + PrioritizeManaPlayerWraper WTarget(Target); + manaUsers.push(WTarget); + } + } + + while(!manaUsers.empty()) + { + TagUnitMap.push_back(manaUsers.top().getPlayer()); + manaUsers.pop(); + } + } + else + { + Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf(); + if ((ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius)) && + ownerOrSelf->getPowerType() == POWER_MANA) + TagUnitMap.push_back(ownerOrSelf); + + if(Pet* pet = ownerOrSelf->GetPet()) + if( m_caster->IsWithinDistInMap(pet, radius) && pet->getPowerType() == POWER_MANA ) + TagUnitMap.push_back(pet); + } + }*/ } } -void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura) +class PrioritizeManaPlayerWraper +{ + friend struct PrioritizeMana; + + public: + explicit PrioritizeManaPlayerWraper(Player* player) : player(player) + { + uint32 maxmana = player->GetMaxPower(POWER_MANA); + percentMana = maxmana ? player->GetPower(POWER_MANA) * 100 / maxmana : 101; + } + Player* getPlayer() const { return player; } + private: + Player* player; + uint32 percentMana; +}; + +struct PrioritizeMana +{ + int operator()( PrioritizeManaPlayerWraper const& x, PrioritizeManaPlayerWraper const& y ) const + { + return x.percentMana < y.percentMana; + } +}; + +void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura) { if(m_CastItem) m_castItemGUID = m_CastItem->GetGUID(); @@ -2036,6 +2081,13 @@ void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura) m_targets = *targets; + if(!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT) + { + if(Unit *target = ObjectAccessor::GetUnit(*m_caster, m_caster->GetUInt64Value(UNIT_FIELD_TARGET))) + if(IsValidSingleTargetSpell(target)) + m_targets.setUnitTarget(target); + } + m_spellState = SPELL_STATE_PREPARING; m_caster->GetPosition(m_castPositionX, m_castPositionY, m_castPositionZ); @@ -2049,7 +2101,7 @@ void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura) m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1)); //Prevent casting at cast another spell (ServerSide check) - if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count) + if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count) { SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS); finish(false); @@ -2086,8 +2138,8 @@ void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura) // Fill cost data m_powerCost = CalculatePowerCost(); - uint8 result = CanCast(true); - if(result != 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering + SpellCastResult result = CheckCast(true); + if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering { if(triggeredByAura) { @@ -2102,13 +2154,14 @@ void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura) // Prepare data for triggers prepareDataForTriggerSystem(); - // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail) + // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail) m_casttime = GetSpellCastTime(m_spellInfo, this); // set timer base at cast time ReSetTimer(); - - if(m_IsTriggeredSpell) + //Containers for channeled spells have to be set + //TODO:Apply this to all casted spells if needed + if(m_IsTriggeredSpell && !IsChanneledSpell(m_spellInfo)) cast(true); else { @@ -2182,8 +2235,6 @@ void Spell::cast(bool skipCheck) { SetExecutedCurrently(true); - uint8 castResult = 0; - // update pointers base at GUIDs to prevent access to non-existed already object UpdatePointers(); @@ -2198,23 +2249,12 @@ void Spell::cast(bool skipCheck) if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster) m_caster->SetInFront(m_targets.getUnitTarget()); - if(!m_IsTriggeredSpell) - { - castResult = CheckPower(); - if(castResult != 0) - { - SendCastResult(castResult); - finish(false); - SetExecutedCurrently(false); - return; - } - } // triggered cast called from Spell::prepare where it was already checked - if(!skipCheck) + if(!m_IsTriggeredSpell || !skipCheck) { - castResult = CanCast(false); - if(castResult != 0) + SpellCastResult castResult = CheckCast(false); + if(castResult != SPELL_CAST_OK) { SendCastResult(castResult); finish(false); @@ -2225,48 +2265,70 @@ void Spell::cast(bool skipCheck) FillTargetMap(); - if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap + if(m_spellInfo->SpellFamilyName) { - SetExecutedCurrently(false); - return; + if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell)) + m_preCastSpell = m_spellInfo->excludeCasterAuraSpell; + else if (m_spellInfo->excludeTargetAuraSpell && !IsPositiveSpell(m_spellInfo->excludeTargetAuraSpell)) + m_preCastSpell = m_spellInfo->excludeTargetAuraSpell; + } + switch (m_spellInfo->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + { + if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages + m_preCastSpell = 11196; // Recently Bandaged + else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20) + m_preCastSpell = 23230; // Blood Fury - Healing Reduction + break; + } } - // traded items have trade slot instead of guid in m_itemTargetGUID // set to real guid to be sent later to the client m_targets.updateTradeSlotItem(); - if(!m_IsTriggeredSpell) + if (m_caster->GetTypeId() == TYPEID_PLAYER) { - //TakePower(); - TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot - } - - // CAST SPELL - SendSpellCooldown(); - //SendCastResult(castResult); - SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... + if (m_CastItem) + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry()); - if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE) - CalculateDamageDoneForAllTargets(); + ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id); + } - //handle SPELL_AURA_ADD_TARGET_TRIGGER auras - //are there any spells need to be triggered after hit? + // this is related to combo points so must be done before takepower + // are there any spells need to be triggered after hit? + // handle SPELL_AURA_ADD_TARGET_TRIGGER auras Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER); for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i) { + if (!(*i)->isAffectedOnSpell(m_spellInfo)) + continue; SpellEntry const *auraSpellInfo = (*i)->GetSpellProto(); uint32 auraSpellIdx = (*i)->GetEffIndex(); - if (IsAffectedBy(auraSpellInfo, auraSpellIdx)) + if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx])) { - if(SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx])) - { - // Calculate chance at that moment (can be depend for example from combo points) - int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(), NULL); - m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetStackAmount())); - } + // Calculate chance at that moment (can be depend for example from combo points) + int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(), NULL); + m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetStackAmount())); } } + // this is related to combo points so must be done before takepower + if(m_customAttr & SPELL_ATTR_CU_DIRECT_DAMAGE) + CalculateDamageDoneForAllTargets(); + + if(!m_IsTriggeredSpell) + { + // Powers have to be taken before SendSpellGo + TakePower(); + TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot + } + + // CAST SPELL + SendSpellCooldown(); + //SendCastResult(castResult); + SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()... + if(m_customAttr & SPELL_ATTR_CU_CHARGE) EffectCharge(0); @@ -2288,12 +2350,6 @@ void Spell::cast(bool skipCheck) handle_immediate(); } - // combo points should not be taken before SPELL_AURA_ADD_TARGET_TRIGGER auras are handled - if(!m_IsTriggeredSpell) - { - TakePower(); - } - if(m_customAttr & SPELL_ATTR_CU_LINK_CAST) { if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(m_spellInfo->Id)) @@ -2312,9 +2368,18 @@ void Spell::handle_immediate() // start channeling if applicable if(IsChanneledSpell(m_spellInfo)) { - m_spellState = SPELL_STATE_CASTING; - m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags); - SendChannelStart(GetSpellDuration(m_spellInfo)); + int32 duration = GetSpellDuration(m_spellInfo); + if (duration) + { + //apply haste mods + m_caster->ModSpellCastTime(m_spellInfo, duration, this); + // Apply duration mod + if(Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration); + m_spellState = SPELL_STATE_CASTING; + m_caster->AddInterruptMask(m_spellInfo->ChannelInterruptFlags); + SendChannelStart(duration); + } } // process immediate effects (items, ground, etc.) also initialize some variables @@ -2450,93 +2515,20 @@ void Spell::SendSpellCooldown() return; Player* _player = (Player*)m_caster; - // Add cooldown for max (disable spell) - // Cooldown started on SendCooldownEvent call - if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) - { - _player->AddSpellCooldown(m_spellInfo->Id, 0, time(NULL) - 1); - return; - } - - // init cooldown values - uint32 cat = 0; - int32 rec = -1; - int32 catrec = -1; - // some special item spells without correct cooldown in SpellInfo - // cooldown information stored in item prototype - // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client. - - if(m_CastItem) + // mana/health/etc potions, disabled by client (until combat out as declarate) + if (m_CastItem && m_CastItem->IsPotion()) { - ItemPrototype const* proto = m_CastItem->GetProto(); - if(proto) - { - for(int idx = 0; idx < 5; ++idx) - { - if(proto->Spells[idx].SpellId == m_spellInfo->Id) - { - cat = proto->Spells[idx].SpellCategory; - rec = proto->Spells[idx].SpellCooldown; - catrec = proto->Spells[idx].SpellCategoryCooldown; - break; - } - } - } - } - - // if no cooldown found above then base at DBC data - if(rec < 0 && catrec < 0) - { - cat = m_spellInfo->Category; - rec = m_spellInfo->RecoveryTime; - catrec = m_spellInfo->CategoryRecoveryTime; + // need in some way provided data for Spell::finish SendCooldownEvent + _player->SetLastPotionId(m_CastItem->GetEntry()); + return; } - // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK) - // prevent 0 cooldowns set by another way - if (rec <= 0 && catrec <= 0 && (cat == 76 || cat == 351)) - rec = _player->GetAttackTime(RANGED_ATTACK); - - // Now we have cooldown data (if found any), time to apply mods - if(rec > 0) - _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, rec, this); - - if(catrec > 0) - _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, catrec, this); - - // replace negative cooldowns by 0 - if (rec < 0) rec = 0; - if (catrec < 0) catrec = 0; - - // no cooldown after applying spell mods - if( rec == 0 && catrec == 0) + // have infinity cooldown but set at aura apply + if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) return; - time_t curTime = time(NULL); - - time_t catrecTime = catrec ? curTime+catrec/1000 : 0; // in secs - time_t recTime = rec ? curTime+rec/1000 : catrecTime;// in secs - - // self spell cooldown - if(recTime > 0) - _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, recTime); - - // category spells - if (catrec > 0) - { - SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat); - if(i_scstore != sSpellCategoryStore.end()) - { - for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset) - { - if(*i_scset == m_spellInfo->Id) // skip main spell, already handled above - continue; - - _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime); - } - } - } + _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this); } void Spell::update(uint32 difftime) @@ -2690,6 +2682,10 @@ void Spell::finish(bool ok) m_caster->resetAttackTimer(RANGED_ATTACK); } + // potions disabled by client, send event "not in combat" if need + if (m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->UpdatePotionCooldown(this); + // call triggered spell only at successful cast (after clear combo points -> for add some if need) // I assume what he means is that some triggered spells may add combo points if(!m_TriggerSpells.empty()) @@ -2700,72 +2696,65 @@ void Spell::finish(bool ok) m_caster->AttackStop(); } -void Spell::SendCastResult(uint8 result) +void Spell::SendCastResult(SpellCastResult result) { + if(result == SPELL_CAST_OK) + return; + if (m_caster->GetTypeId() != TYPEID_PLAYER) return; if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time return; - if(result != 0) - { - WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); - data << uint32(m_spellInfo->Id); - data << uint8(result); // problem - data << uint8(m_cast_count); // single cast or multi 2.3 (0/1) - switch (result) - { - case SPELL_FAILED_REQUIRES_SPELL_FOCUS: - data << uint32(m_spellInfo->RequiresSpellFocus); - break; - case SPELL_FAILED_REQUIRES_AREA: - // hardcode areas limitation case - switch(m_spellInfo->Id) - { - case 41617: // Cenarion Mana Salve - case 41619: // Cenarion Healing Salve - data << uint32(3905); - break; - case 41618: // Bottled Nethergon Energy - case 41620: // Bottled Nethergon Vapor - data << uint32(3842); - break; - case 45373: // Bloodberry Elixir - data << uint32(4075); - break; - default: // default case - data << uint32(m_spellInfo->AreaId); - break; - } - break; - case SPELL_FAILED_TOTEMS: - if(m_spellInfo->Totem[0]) - data << uint32(m_spellInfo->Totem[0]); - if(m_spellInfo->Totem[1]) - data << uint32(m_spellInfo->Totem[1]); - break; - case SPELL_FAILED_TOTEM_CATEGORY: - if(m_spellInfo->TotemCategory[0]) - data << uint32(m_spellInfo->TotemCategory[0]); - if(m_spellInfo->TotemCategory[1]) - data << uint32(m_spellInfo->TotemCategory[1]); - break; - case SPELL_FAILED_EQUIPPED_ITEM_CLASS: - data << uint32(m_spellInfo->EquippedItemClass); - data << uint32(m_spellInfo->EquippedItemSubClassMask); - data << uint32(m_spellInfo->EquippedItemInventoryTypeMask); - break; - } - ((Player*)m_caster)->GetSession()->SendPacket(&data); - } - else + WorldPacket data(SMSG_CAST_FAILED, (4+1+1)); + data << uint8(m_cast_count); // single cast or multi 2.3 (0/1) + data << uint32(m_spellInfo->Id); + data << uint8(result); // problem + switch (result) { - WorldPacket data(SMSG_CLEAR_EXTRA_AURA_INFO, (8+4)); - data.append(m_caster->GetPackGUID()); - data << uint32(m_spellInfo->Id); - ((Player*)m_caster)->GetSession()->SendPacket(&data); + case SPELL_FAILED_REQUIRES_SPELL_FOCUS: + data << uint32(m_spellInfo->RequiresSpellFocus); + break; + case SPELL_FAILED_REQUIRES_AREA: + // hardcode areas limitation case + switch(m_spellInfo->Id) + { + case 41617: // Cenarion Mana Salve + case 41619: // Cenarion Healing Salve + data << uint32(3905); + break; + case 41618: // Bottled Nethergon Energy + case 41620: // Bottled Nethergon Vapor + data << uint32(3842); + break; + case 45373: // Bloodberry Elixir + data << uint32(4075); + break; + default: // default case (don't must be) + data << uint32(0); + break; + } + break; + case SPELL_FAILED_TOTEMS: + if(m_spellInfo->Totem[0]) + data << uint32(m_spellInfo->Totem[0]); + if(m_spellInfo->Totem[1]) + data << uint32(m_spellInfo->Totem[1]); + break; + case SPELL_FAILED_TOTEM_CATEGORY: + if(m_spellInfo->TotemCategory[0]) + data << uint32(m_spellInfo->TotemCategory[0]); + if(m_spellInfo->TotemCategory[1]) + data << uint32(m_spellInfo->TotemCategory[1]); + break; + case SPELL_FAILED_EQUIPPED_ITEM_CLASS: + data << uint32(m_spellInfo->EquippedItemClass); + data << uint32(m_spellInfo->EquippedItemSubClassMask); + //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask); + break; } + ((Player*)m_caster)->GetSession()->SendPacket(&data); } void Spell::SendSpellStart() @@ -2779,6 +2768,9 @@ void Spell::SendSpellStart() if(IsRangedSpell()) castFlags |= CAST_FLAG_AMMO; + if(m_spellInfo->runeCostID) + castFlags |= CAST_FLAG_UNKNOWN10; + Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster; WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2)); @@ -2788,14 +2780,32 @@ void Spell::SendSpellStart() data.append(m_caster->GetPackGUID()); data.append(m_caster->GetPackGUID()); - data << uint32(m_spellInfo->Id); - data << uint8(m_cast_count); // single cast or multi 2.3 (0/1) - data << uint16(castFlags); - data << uint32(m_timer); + data << uint8(m_cast_count); // pending spell cast? + data << uint32(m_spellInfo->Id); // spellId + data << uint32(castFlags); // cast flags + data << uint32(m_timer); // delay? m_targets.write(&data); - if( castFlags & CAST_FLAG_AMMO ) + if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power? + data << uint32(0); + + if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list + { + uint8 v1 = 0;//m_runesState; + uint8 v2 = 0;//((Player*)m_caster)->GetRunesState(); + data << uint8(v1); // runes state before + data << uint8(v2); // runes state after + for(uint8 i = 0; i < MAX_RUNES; ++i) + { + uint8 m = (1 << i); + if(m & v1) // usable before... + if(!(m & v2)) // ...but on cooldown now... + data << uint8(0); // some unknown byte (time?) + } + } + + if ( castFlags & CAST_FLAG_AMMO ) WriteAmmoToPacket(&data); m_caster->SendMessageToSet(&data, true); @@ -2815,24 +2825,68 @@ void Spell::SendSpellGo() if(IsRangedSpell()) castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual + if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID) + { + castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START + castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible + castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list + } + WorldPacket data(SMSG_SPELL_GO, 50); // guess size + if(m_CastItem) data.append(m_CastItem->GetPackGUID()); else data.append(m_caster->GetPackGUID()); data.append(m_caster->GetPackGUID()); - data << uint32(m_spellInfo->Id); - data << uint16(castFlags); + data << uint8(m_cast_count); // pending spell cast? + data << uint32(m_spellInfo->Id); // spellId + data << uint32(castFlags); // cast flags data << uint32(getMSTime()); // timestamp WriteSpellGoTargets(&data); m_targets.write(&data); - if( castFlags & CAST_FLAG_AMMO ) + if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power? + data << uint32(0); + + if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list + { + uint8 v1 = m_runesState; + uint8 v2 = ((Player*)m_caster)->GetRunesState(); + data << uint8(v1); // runes state before + data << uint8(v2); // runes state after + for(uint8 i = 0; i < MAX_RUNES; ++i) + { + uint8 m = (1 << i); + if(m & v1) // usable before... + if(!(m & v2)) // ...but on cooldown now... + data << uint8(0); // some unknown byte (time?) + } + } + + if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk + { + data << float(0); + data << uint32(0); + } + + if ( castFlags & CAST_FLAG_AMMO ) WriteAmmoToPacket(&data); + if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk + { + data << uint32(0); + data << uint32(0); + } + + if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION ) + { + data << uint8(0); + } + m_caster->SendMessageToSet(&data, true); } @@ -2877,15 +2931,36 @@ void Spell::WriteAmmoToPacket( WorldPacket * data ) void Spell::WriteSpellGoTargets( WorldPacket * data ) { - *data << (uint8)m_countOfHit; + // This function also fill data for channeled spells: + // m_needAliveTargetMask req for stop channelig if one target die + uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO + uint32 miss = 0; + for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) + { + if ((*ihit).effectMask == 0) // No effect apply - all immuned add state + { + // possibly SPELL_MISS_IMMUNE2 for this?? + ihit->missCondition = SPELL_MISS_IMMUNE2; + miss++; + } + else if ((*ihit).missCondition == SPELL_MISS_NONE) + hit++; + else + miss++; + } + + *data << (uint8)hit; for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits + { *data << uint64(ihit->targetGUID); + m_needAliveTargetMask |=ihit->effectMask; + } for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit) *data << uint64(ighit->targetGUID); // Always hits - *data << (uint8)m_countOfMiss; + *data << (uint8)miss; for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) { if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss @@ -2896,6 +2971,9 @@ void Spell::WriteSpellGoTargets( WorldPacket * data ) *data << uint8(ihit->reflectResult); } } + // Reset m_needAliveTargetMask for non channeled spell + if(!IsChanneledSpell(m_spellInfo)) + m_needAliveTargetMask = 0; } void Spell::SendLogExecute() @@ -2960,30 +3038,19 @@ void Spell::SendLogExecute() data << uint8(0); break; case SPELL_EFFECT_CREATE_ITEM: + case SPELL_EFFECT_CREATE_ITEM_2: data << uint32(m_spellInfo->EffectItemType[0]); break; case SPELL_EFFECT_SUMMON: - case SPELL_EFFECT_SUMMON_WILD: - case SPELL_EFFECT_SUMMON_GUARDIAN: case SPELL_EFFECT_TRANS_DOOR: case SPELL_EFFECT_SUMMON_PET: - case SPELL_EFFECT_SUMMON_POSSESSED: - case SPELL_EFFECT_SUMMON_TOTEM: case SPELL_EFFECT_SUMMON_OBJECT_WILD: case SPELL_EFFECT_CREATE_HOUSE: case SPELL_EFFECT_DUEL: - case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: - case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: - case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: - case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: - case SPELL_EFFECT_SUMMON_PHANTASM: - case SPELL_EFFECT_SUMMON_CRITTER: case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: - case SPELL_EFFECT_SUMMON_DEMON: - case SPELL_EFFECT_150: if(Unit *unit = m_targets.getUnitTarget()) data.append(unit->GetPackGUID()); else if(m_targets.getItemTargetGUID()) @@ -3002,6 +3069,13 @@ void Spell::SendLogExecute() else data << uint8(0); break; + case SPELL_EFFECT_RESURRECT: + case SPELL_EFFECT_RESURRECT_NEW: + if(Unit *unit = m_targets.getUnitTarget()) + data.append(unit->GetPackGUID()); + else + data << uint8(0); + break; default: return; } @@ -3015,13 +3089,16 @@ void Spell::SendInterrupted(uint8 result) { WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1)); data.append(m_caster->GetPackGUID()); - data << m_spellInfo->Id; - data << result; + data << uint8(m_cast_count); + data << uint32(m_spellInfo->Id); + data << uint8(result); m_caster->SendMessageToSet(&data, true); data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4)); data.append(m_caster->GetPackGUID()); - data << m_spellInfo->Id; + data << uint8(m_cast_count); + data << uint32(m_spellInfo->Id); + data << uint8(result); m_caster->SendMessageToSet(&data, true); } @@ -3089,10 +3166,19 @@ void Spell::SendChannelStart(uint32 duration) void Spell::SendResurrectRequest(Player* target) { - WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+2+4)); - data << m_caster->GetGUID(); - data << uint32(1) << uint16(0) << uint32(1); + // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example + // However, the packet structure differs slightly + const char* sentName = m_caster->GetTypeId()==TYPEID_PLAYER ?"":m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex()); + + WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1)); + data << uint64(m_caster->GetGUID()); + data << uint32(strlen(sentName)+1); + + data << sentName; + data << uint8(0); + + data << uint8(m_caster->GetTypeId()==TYPEID_PLAYER ?0:1); target->GetSession()->SendPacket(&data); } @@ -3129,7 +3215,7 @@ void Spell::TakeCastItem() bool expendable = false; bool withoutCharges = false; - for (int i = 0; i<5; i++) + for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (proto->Spells[i].SpellId) { @@ -3145,7 +3231,7 @@ void Spell::TakeCastItem() if (charges) { (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use - if (proto->Stackable < 2) + if (proto->Stackable == 1) m_CastItem->SetSpellCharges(i, charges); m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster); } @@ -3171,7 +3257,7 @@ void Spell::TakeCastItem() void Spell::TakePower() { - if(m_CastItem || m_triggeredByAuraSpell || !m_powerCost) + if(m_CastItem || m_triggeredByAuraSpell) return; bool hit = true; @@ -3184,12 +3270,27 @@ void Spell::TakePower() { if(ihit->missCondition != SPELL_MISS_NONE && ihit->missCondition != SPELL_MISS_MISS/* && ihit->targetGUID!=m_caster->GetGUID()*/) hit = false; + if (ihit->missCondition != SPELL_MISS_NONE) + { + //lower spell cost on fail (by talent aura) + if(Player *modOwner = ((Player*)m_caster)->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_SPELL_COST_REFUND_ON_FAIL, m_powerCost); + } break; } - if(hit && NeedsComboPoints(m_spellInfo)) - ((Player*)m_caster)->ClearComboPoints(); } + Powers powerType = Powers(m_spellInfo->powerType); + + if(powerType == POWER_RUNE) + { + TakeRunePower(); + return; + } + + if (!m_powerCost) + return; + // health as power used if(m_spellInfo->powerType == POWER_HEALTH) { @@ -3203,8 +3304,6 @@ void Spell::TakePower() return; } - Powers powerType = Powers(m_spellInfo->powerType); - if(hit) m_caster->ModifyPower(powerType, -m_powerCost); else @@ -3215,6 +3314,136 @@ void Spell::TakePower() m_caster->SetLastManaUse(getMSTime()); } +void Spell::TakeAmmo() +{ + if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER) + { + Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); + + // wands don't have ammo + if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND) + return; + + if( pItem->GetProto()->InventoryType == INVTYPE_THROWN ) + { + if(pItem->GetMaxStackCount()==1) + { + // decrease durability for non-stackable throw weapon + ((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED); + } + else + { + // decrease items amount for stackable throw weapon + uint32 count = 1; + ((Player*)m_caster)->DestroyItemCount( pItem, count, true); + } + } + else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID)) + ((Player*)m_caster)->DestroyItemCount(ammo, 1, true); + } +} + +SpellCastResult Spell::CheckRuneCost(uint32 runeCostID) +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_CAST_OK; + + Player *plr = (Player*)m_caster; + + if(plr->getClass() != CLASS_DEATH_KNIGHT) + return SPELL_CAST_OK; + + SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID); + + if(!src) + return SPELL_CAST_OK; + + if(src->NoRuneCost()) + return SPELL_CAST_OK; + + int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death + + for(uint32 i = 0; i < RUNE_DEATH; ++i) + runeCost[i] = src->RuneCost[i]; + + runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later + + for(uint32 i = 0; i < MAX_RUNES; ++i) + { + uint8 rune = plr->GetCurrentRune(i); + if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) + runeCost[rune]--; + } + + for(uint32 i = 0; i < RUNE_DEATH; ++i) + if(runeCost[i] > 0) + runeCost[RUNE_DEATH] += runeCost[i]; + + if(runeCost[RUNE_DEATH] > MAX_RUNES) + return SPELL_FAILED_NO_POWER; // not sure if result code is correct + + return SPELL_CAST_OK; +} + +void Spell::TakeRunePower() +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + Player *plr = (Player*)m_caster; + + if(plr->getClass() != CLASS_DEATH_KNIGHT) + return; + + SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID); + + if(!src || (src->NoRuneCost() && src->NoRunicPowerGain())) + return; + m_runesState = plr->GetRunesState(); // store previous state + + int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death + + for(uint32 i = 0; i < RUNE_DEATH; ++i) + { + runeCost[i] = src->RuneCost[i]; + } + + runeCost[RUNE_DEATH] = 0; // calculated later + + for(uint32 i = 0; i < MAX_RUNES; ++i) + { + uint8 rune = plr->GetCurrentRune(i); + if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0)) + { + plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec + runeCost[rune]--; + } + } + + runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST]; + + if(runeCost[RUNE_DEATH] > 0) + { + for(uint32 i = 0; i < MAX_RUNES; ++i) + { + uint8 rune = plr->GetCurrentRune(i); + if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH)) + { + plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec + runeCost[rune]--; + plr->ConvertRune(i, plr->GetBaseRune(i)); + if(runeCost[RUNE_DEATH] == 0) + break; + } + } + } + + // you can gain some runic power when use runes + float rp = src->runePowerGain; + rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME); + plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp); +} + void Spell::TakeReagents() { if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed. @@ -3223,11 +3452,9 @@ void Spell::TakeReagents() if (m_caster->GetTypeId() != TYPEID_PLAYER) return; - if (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP && - m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)) - return; - Player* p_caster = (Player*)m_caster; + if (p_caster->CanNoReagentCast(m_spellInfo)) + return; for(uint32 x=0;x<8;x++) { @@ -3243,7 +3470,7 @@ void Spell::TakeReagents() ItemPrototype const *proto = m_CastItem->GetProto(); if( proto && proto->ItemId == itemid ) { - for(int s=0;s<5;s++) + for(int s=0;s < MAX_ITEM_PROTO_SPELLS; ++s) { // CastItem will be used up and does not count as reagent int32 charges = m_CastItem->GetSpellCharges(s); @@ -3290,14 +3517,9 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar gameObjTarget = pGOTarget; uint8 eff = m_spellInfo->Effect[i]; - uint32 mechanic = m_spellInfo->EffectMechanic[i]; sLog.outDebug( "Spell: Effect : %u", eff); - //Simply return. Do not display "immune" in red text on client - if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic)) - return; - //we do not need DamageMultiplier here. damage = CalculateDamage(i, NULL); @@ -3314,7 +3536,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar EffectEnchantItemTmp(i); else { - sLog.outError("SPELL: unknown effect %u spell id %u\n", + sLog.outError("SPELL: unknown effect %u spell id %u", eff, m_spellInfo->Id); } } @@ -3330,11 +3552,14 @@ void Spell::TriggerSpell() } } -uint8 Spell::CanCast(bool strict) +SpellCastResult Spell::CheckCast(bool strict) { // check cooldowns to prevent cheating if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id)) { + //can cast triggered (by aura only?) spells while have this flag + if (!m_IsTriggeredSpell && ((Player*)m_caster)->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY)) + return SPELL_FAILED_SPELL_IN_PROGRESS; if(m_triggeredByAuraSpell) return SPELL_FAILED_DONT_REPORT; else @@ -3351,20 +3576,56 @@ uint8 Spell::CanCast(bool strict) // for now, ignore triggered spells if( strict && !m_IsTriggeredSpell) { - // Cannot be used in this stance/form - if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form)) - return shapeError; + bool checkForm = true; + // Ignore form req aura + Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT); + for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + { + if (!(*i)->isAffectedOnSpell(m_spellInfo)) + continue; + checkForm = false; + break; + } + if (checkForm) + { + // Cannot be used in this stance/form + SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form); + if(shapeError != SPELL_CAST_OK) + return shapeError; - if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) - return SPELL_FAILED_ONLY_STEALTHED; + if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura())) + return SPELL_FAILED_ONLY_STEALTHED; + } + } + + bool reqCombat=true; + Unit::AuraList const& stateAuras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); + for(Unit::AuraList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j) + { + if((*j)->isAffectedOnSpell(m_spellInfo)) + { + if ((*j)->GetModifier()->m_miscvalue==1) + { + reqCombat=false; + break; + } + } } // caster state requirements - if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState))) + if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState), m_spellInfo, m_caster)) + return SPELL_FAILED_CASTER_AURASTATE; + if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot), m_spellInfo, m_caster)) + return SPELL_FAILED_CASTER_AURASTATE; + + if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell)) return SPELL_FAILED_CASTER_AURASTATE; - if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot))) + if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell)) return SPELL_FAILED_CASTER_AURASTATE; + if(reqCombat && m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo)) + return SPELL_FAILED_AFFECTING_COMBAT; + // cancel autorepeat spells if cast start when moving // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code) if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() ) @@ -3375,18 +3636,23 @@ uint8 Spell::CanCast(bool strict) return SPELL_FAILED_MOVING; } - Unit *target = m_targets.getUnitTarget(); - - if(target) + if(Unit *target = m_targets.getUnitTarget()) { + // target state requirements (not allowed state), apply to self also - if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot))) + if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot), m_spellInfo, m_caster)) + return SPELL_FAILED_TARGET_AURASTATE; + + if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) + return SPELL_FAILED_TARGET_AURASTATE; + + if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) return SPELL_FAILED_TARGET_AURASTATE; if(target != m_caster) { // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds - if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState))) + if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState), m_spellInfo, m_caster)) return SPELL_FAILED_TARGET_AURASTATE; // Not allow casting on flying player @@ -3399,13 +3665,23 @@ uint8 Spell::CanCast(bool strict) // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode // this case can be triggered if rank not found (too low-level target for first rank) if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem) - { for(int i=0;i<3;i++) - { if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) if(target->getLevel() + 10 < m_spellInfo->spellLevel) return SPELL_FAILED_LOWLEVEL; - } + } + else if (m_caster->GetTypeId()==TYPEID_PLAYER) // Target - is player caster + { + // Additional check for some spells + // If 0 spell effect empty - client not send target data (need use selection) + // TODO: check it on next client version + if (m_targets.m_targetMask == TARGET_FLAG_SELF && + m_spellInfo->EffectImplicitTargetA[1] == TARGET_CHAIN_DAMAGE) + { + if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection())) + m_targets.setUnitTarget(target); + else + return SPELL_FAILED_BAD_TARGETS; } } @@ -3458,14 +3734,15 @@ uint8 Spell::CanCast(bool strict) } if(IsPositiveSpell(m_spellInfo->Id)) - { - if(target->IsImmunedToSpell(m_spellInfo,false)) + if(target->IsImmunedToSpell(m_spellInfo)) return SPELL_FAILED_TARGET_AURASTATE; - } //Must be behind the target. if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) - && (m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || m_spellInfo->SpellFamilyFlags != 0x0000000000020000LL)) + //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags.IsEqual(0x20000,0,0))) + //Mutilate no longer requires you be behind the target as of patch 3.0.3 + && (!(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellInfo->SpellFamilyFlags[1] & 0x200000))) { SendInterrupted(2); return SPELL_FAILED_NOT_BEHIND; @@ -3480,10 +3757,9 @@ uint8 Spell::CanCast(bool strict) // check if target is in combat if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat()) - { return SPELL_FAILED_TARGET_AFFECTING_COMBAT; - } } + // Spell casted only on battleground if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER) if(!((Player*)m_caster)->InBattleGround()) @@ -3493,14 +3769,19 @@ uint8 Spell::CanCast(bool strict) // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) || - GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * 1000 && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) ) + GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) ) if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId())) if(mapEntry->IsBattleArena()) return SPELL_FAILED_NOT_IN_ARENA; // zone check - if(!IsSpellAllowedInLocation(m_spellInfo,m_caster->GetMapId(),m_caster->GetZoneId(),m_caster->GetAreaId())) - return SPELL_FAILED_REQUIRES_AREA; + uint32 zone, area; + m_caster->GetZoneAndAreaId(zone,area); + + SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area, + m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL); + if(locRes != SPELL_CAST_OK) + return locRes; // not let players cast spells at mount (and let do it to creatures) if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell && @@ -3514,11 +3795,14 @@ uint8 Spell::CanCast(bool strict) // always (except passive spells) check items (focus object can be required for any type casts) if(!IsPassiveSpell(m_spellInfo->Id)) - if(uint8 castResult = CheckItems()) + { + SpellCastResult castResult = CheckItems(); + if(castResult != SPELL_CAST_OK) return castResult; + } /*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38 - if(m_UniqueTargetInfo.empty()) // skip second canCast apply (for delayed spells for example) + if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example) { for(uint8 j = 0; j < 3; j++) { @@ -3553,7 +3837,7 @@ uint8 Spell::CanCast(bool strict) cell.data.Part.reserved = ALL_DISTRICT; MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range); - MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check); + MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check); TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); @@ -3591,7 +3875,7 @@ uint8 Spell::CanCast(bool strict) cell.SetNoCreate(); // Really don't know what is that??? MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range); - MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check); + MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check); TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); @@ -3654,13 +3938,16 @@ uint8 Spell::CanCast(bool strict) if(!m_IsTriggeredSpell) { - if(uint8 castResult = CheckRange(strict)) + SpellCastResult castResult = CheckRange(strict); + if(castResult != SPELL_CAST_OK) return castResult; - if(uint8 castResult = CheckPower()) + castResult = CheckPower(); + if(castResult != SPELL_CAST_OK) return castResult; - if(uint8 castResult = CheckCasterAuras()) + castResult = CheckCasterAuras(); + if(castResult != SPELL_CAST_OK) return castResult; } @@ -3685,7 +3972,7 @@ uint8 Spell::CanCast(bool strict) { // spell different for friends and enemies // hart version required facing - if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, target )) + if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() )) return SPELL_FAILED_UNIT_NOT_INFRONT; } else if (m_spellInfo->Id == 19938) // Awaken Peon @@ -3699,7 +3986,7 @@ uint8 Spell::CanCast(bool strict) case SPELL_EFFECT_SCHOOL_DAMAGE: { // Hammer of Wrath - if(m_spellInfo->SpellVisual == 7250) + if(m_spellInfo->SpellVisual[0] == 7250) { if (!m_targets.getUnitTarget()) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; @@ -3724,15 +4011,9 @@ uint8 Spell::CanCast(bool strict) if(!learn_spellproto) return SPELL_FAILED_NOT_KNOWN; - if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id)) - return SPELL_FAILED_TOO_MANY_SKILLS; - if(m_spellInfo->spellLevel > pet->getLevel()) return SPELL_FAILED_LOWLEVEL; - if(!pet->HasTPForSpell(learn_spellproto->Id)) - return SPELL_FAILED_TRAINING_POINTS; - break; } case SPELL_EFFECT_LEARN_PET_SPELL: @@ -3747,20 +4028,18 @@ uint8 Spell::CanCast(bool strict) if(!learn_spellproto) return SPELL_FAILED_NOT_KNOWN; - if(!pet->CanTakeMoreActiveSpells(learn_spellproto->Id)) - return SPELL_FAILED_TOO_MANY_SKILLS; - if(m_spellInfo->spellLevel > pet->getLevel()) return SPELL_FAILED_LOWLEVEL; - if(!pet->HasTPForSpell(learn_spellproto->Id)) - return SPELL_FAILED_TRAINING_POINTS; - break; } case SPELL_EFFECT_FEED_PET: { - if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getItemTarget() ) + if (m_caster->GetTypeId() != TYPEID_PLAYER) + return SPELL_FAILED_BAD_TARGETS; + + Item* foodItem = m_targets.getItemTarget(); + if(!foodItem) return SPELL_FAILED_BAD_TARGETS; Pet* pet = m_caster->GetPet(); @@ -3768,10 +4047,10 @@ uint8 Spell::CanCast(bool strict) if(!pet) return SPELL_FAILED_NO_PET; - if(!pet->HaveInDiet(m_targets.getItemTarget()->GetProto())) + if(!pet->HaveInDiet(foodItem->GetProto())) return SPELL_FAILED_WRONG_PET_FOOD; - if(!pet->GetCurrentFoodBenefitLevel(m_targets.getItemTarget()->GetProto()->ItemLevel)) + if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel)) return SPELL_FAILED_FOOD_LOWLEVEL; if(m_caster->isInCombat() || pet->isInCombat()) @@ -3843,125 +4122,35 @@ uint8 Spell::CanCast(bool strict) // In BattleGround players can use only flags and banners if( ((Player*)m_caster)->InBattleGround() && - !((Player*)m_caster)->isAllowUseBattleGroundObject() ) + !((Player*)m_caster)->CanUseBattleGroundObject() ) return SPELL_FAILED_TRY_AGAIN; // get the lock entry - LockEntry const *lockInfo = NULL; + uint32 lockId = 0; if (GameObject* go=m_targets.getGOTarget()) - lockInfo = sLockStore.LookupEntry(go->GetLockId()); + lockId = go->GetLockId(); else if(Item* itm=m_targets.getItemTarget()) - lockInfo = sLockStore.LookupEntry(itm->GetProto()->LockID); + lockId = itm->GetProto()->LockID; - // check lock compatibility - if (lockInfo) - { - // check for lock - key pair (checked by client also, just prevent cheating - bool ok_key = false; - for(int it = 0; it < 5; ++it) - { - switch(lockInfo->keytype[it]) - { - case LOCK_KEY_NONE: - break; - case LOCK_KEY_ITEM: - { - if(lockInfo->key[it]) - { - if(m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it]) - ok_key =true; - break; - } - } - case LOCK_KEY_SKILL: - { - if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->key[it]) - break; - - switch(lockInfo->key[it]) - { - case LOCKTYPE_HERBALISM: - if(((Player*)m_caster)->HasSkill(SKILL_HERBALISM)) - ok_key =true; - break; - case LOCKTYPE_MINING: - if(((Player*)m_caster)->HasSkill(SKILL_MINING)) - ok_key =true; - break; - default: - ok_key =true; - break; - } - } - } - if(ok_key) - break; - } + SkillType skillId =SKILL_NONE; + int32 reqSkillValue = 0; + int32 skillValue = 0; - if(!ok_key) - return SPELL_FAILED_BAD_TARGETS; - } + // check lock compatibility + SpellCastResult res = CanOpenLock(i,lockId,skillId,reqSkillValue,skillValue); + if(res != SPELL_CAST_OK) + return res; // chance for fail at orange mining/herb/LockPicking gathering attempt - if (!m_selfContainer || ((*m_selfContainer) != this)) - break; - - // get the skill value of the player - int32 SkillValue = 0; - bool canFailAtMax = true; - if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_HERBALISM) - { - SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_HERBALISM); - canFailAtMax = false; - } - else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_MINING) + // second check prevent fail at rechecks + if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this))) { - SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_MINING); - canFailAtMax = false; - } - else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK) - SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_LOCKPICKING); - - // castitem check: rogue using skeleton keys. the skill values should not be added in this case. - if(m_CastItem) - SkillValue = 0; - - // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value) - // TODO: is this a hack? - SkillValue += m_currentBasePoints[i]+1; + bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING; - // get the required lock value - int32 ReqValue=0; - if (lockInfo) - { - // check for lock - key pair - bool ok = false; - for(int it = 0; it < 5; ++it) - { - if(lockInfo->keytype[it]==LOCK_KEY_ITEM && lockInfo->key[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->key[it]) - { - // if so, we're good to go - ok = true; - break; - } - } - if(ok) - break; - - if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK) - ReqValue = lockInfo->requiredlockskill; - else - ReqValue = lockInfo->requiredminingskill; + // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill) + if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue-25, skillValue+37)) + return SPELL_FAILED_TRY_AGAIN; } - - // skill doesn't meet the required value - if (ReqValue > SkillValue) - return SPELL_FAILED_LOW_CASTLEVEL; - - // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill) - if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37)) - return SPELL_FAILED_TRY_AGAIN; - break; } case SPELL_EFFECT_SUMMON_DEAD_PET: @@ -3975,16 +4164,11 @@ uint8 Spell::CanCast(bool strict) break; } - // This is generic summon effect now and don't make this check for summon types similar - // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN. - // These won't show up in m_caster->GetPetGUID() + // This is generic summon effect case SPELL_EFFECT_SUMMON: { switch(m_spellInfo->EffectMiscValueB[i]) { - case SUMMON_TYPE_POSESSED: - case SUMMON_TYPE_POSESSED2: - case SUMMON_TYPE_POSESSED3: case SUMMON_TYPE_DEMON: case SUMMON_TYPE_SUMMON: { @@ -3996,13 +4180,25 @@ uint8 Spell::CanCast(bool strict) break; } } + SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]); + if(!SummonProperties) + break; + switch(SummonProperties->Category) + { + case SUMMON_CATEGORY_POSSESSED: + { + if(m_caster->GetPetGUID()) + return SPELL_FAILED_ALREADY_HAVE_SUMMON; + + if(m_caster->GetCharmGUID()) + return SPELL_FAILED_ALREADY_HAVE_CHARM; + break; + } + } break; } - // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN. - // These won't show up in m_caster->GetPetGUID() - case SPELL_EFFECT_SUMMON_POSSESSED: + // Not used for summon? case SPELL_EFFECT_SUMMON_PHANTASM: - case SPELL_EFFECT_SUMMON_DEMON: { if(m_caster->GetPetGUID()) return SPELL_FAILED_ALREADY_HAVE_SUMMON; @@ -4016,13 +4212,11 @@ uint8 Spell::CanCast(bool strict) { if(m_caster->GetPetGUID()) //let warlock do a replacement summon { - - Pet* pet = ((Player*)m_caster)->GetPet(); - if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK) { if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player) - pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID()); + if(Pet* pet = m_caster->GetPet()) + pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID()); } else return SPELL_FAILED_ALREADY_HAVE_SUMMON; @@ -4058,7 +4252,7 @@ uint8 Spell::CanCast(bool strict) case SPELL_EFFECT_LEAP: case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER: { - float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation()); float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation()); // teleport a bit above terrain level to avoid falling below it @@ -4094,25 +4288,38 @@ uint8 Spell::CanCast(bool strict) { case SPELL_AURA_DUMMY: { - if(m_spellInfo->Id == 1515) + //custom check + switch(m_spellInfo->Id) { - if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER) - return SPELL_FAILED_BAD_IMPLICIT_TARGETS; + case 61336: + if(m_caster->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm()) + return SPELL_FAILED_ONLY_SHAPESHIFT; + break; + case 1515: + { + if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER) + return SPELL_FAILED_BAD_IMPLICIT_TARGETS; - if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel()) - return SPELL_FAILED_HIGHLEVEL; + if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel()) + return SPELL_FAILED_HIGHLEVEL; - // use SMSG_PET_TAME_FAILURE? - if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ()) - return SPELL_FAILED_BAD_TARGETS; + // use SMSG_PET_TAME_FAILURE? + if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ()) + return SPELL_FAILED_BAD_TARGETS; - if(m_caster->GetPetGUID()) - return SPELL_FAILED_ALREADY_HAVE_SUMMON; + if(m_caster->GetPetGUID()) + return SPELL_FAILED_ALREADY_HAVE_SUMMON; - if(m_caster->GetCharmGUID()) - return SPELL_FAILED_ALREADY_HAVE_CHARM; + if(m_caster->GetCharmGUID()) + return SPELL_FAILED_ALREADY_HAVE_CHARM; + + break; + } + default: + break; } - }break; + break; + } case SPELL_AURA_MOD_POSSESS: case SPELL_AURA_MOD_CHARM: { @@ -4145,17 +4352,14 @@ uint8 Spell::CanCast(bool strict) return SPELL_FAILED_NO_MOUNTS_ALLOWED; // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells - if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaId) - return SPELL_FAILED_NO_MOUNTS_ALLOWED; - - if (m_caster->GetAreaId()==35) + if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId) return SPELL_FAILED_NO_MOUNTS_ALLOWED; ShapeshiftForm form = m_caster->m_form; if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL || form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR || form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT || - form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN ) + form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS ) return SPELL_FAILED_NOT_SHAPESHIFT; break; @@ -4174,11 +4378,10 @@ uint8 Spell::CanCast(bool strict) case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED: case SPELL_AURA_FLY: { - // not allow cast fly spells at old maps by players (all spells is self target) + // not allow cast fly spells at old maps by players (all spells is self target) if(m_caster->GetTypeId()==TYPEID_PLAYER) { - if( !((Player*)m_caster)->isGameMaster() && - GetVirtualMapForMapAndZone(m_caster->GetMapId(),m_caster->GetZoneId()) != 530) + if( !((Player*)m_caster)->IsAllowUseFlyMountsHere() ) return SPELL_FAILED_NOT_HERE; } break; @@ -4202,10 +4405,10 @@ uint8 Spell::CanCast(bool strict) } // all ok - return 0; + return SPELL_CAST_OK; } -int16 Spell::PetCanCast(Unit* target) +SpellCastResult Spell::CheckPetCast(Unit* target) { if(!m_caster->isAlive()) return SPELL_FAILED_CASTER_DEAD; @@ -4253,20 +4456,16 @@ int16 Spell::PetCanCast(Unit* target) return SPELL_FAILED_NOT_READY; } - uint16 result = CanCast(true); - if(result != 0) - return result; - else - return -1; //this allows to check spell fail 0, in combat + return CheckCast(true); } -uint8 Spell::CheckCasterAuras() const +SpellCastResult Spell::CheckCasterAuras() const { // Flag drop spells totally immuned to caster auras // FIXME: find more nice check for all totally immuned spells // AttributesEx3 & 0x10000000? if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991) - return 0; + return SPELL_CAST_OK; uint8 school_immune = 0; uint32 mechanic_immune = 0; @@ -4291,21 +4490,22 @@ uint8 Spell::CheckCasterAuras() const } //Check whether the cast should be prevented by any state you might have. - uint8 prevented_reason = 0; + SpellCastResult prevented_reason = SPELL_CAST_OK; // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out - if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN)) + uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state + if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED)) prevented_reason = SPELL_FAILED_STUNNED; - else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) + else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED)) prevented_reason = SPELL_FAILED_CONFUSED; - else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) + else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED)) prevented_reason = SPELL_FAILED_FLEEING; - else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE) + else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE) prevented_reason = SPELL_FAILED_SILENCED; - else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) + else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY) prevented_reason = SPELL_FAILED_PACIFIED; // Attr must make flag drop spell totally immune from all effects - if(prevented_reason) + if(prevented_reason != SPELL_CAST_OK) { if(school_immune || mechanic_immune || dispel_immune) { @@ -4354,7 +4554,7 @@ uint8 Spell::CheckCasterAuras() const else return prevented_reason; } - return 0; // all ok + return SPELL_CAST_OK; } bool Spell::CanAutoCast(Unit* target) @@ -4383,9 +4583,9 @@ bool Spell::CanAutoCast(Unit* target) } } - int16 result = PetCanCast(target); + SpellCastResult result = CheckPetCast(target); - if(result == -1 || result == SPELL_FAILED_UNIT_NOT_INFRONT) + if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT) { FillTargetMap(); //check if among target units, our WANTED target is as well (->only self cast spells return false) @@ -4396,12 +4596,13 @@ bool Spell::CanAutoCast(Unit* target) return false; //target invalid } -uint8 Spell::CheckRange(bool strict) +SpellCastResult Spell::CheckRange(bool strict) { //float range_mod; // self cast doesn't need range checking -- also for Starshards fix - if (m_spellInfo->rangeIndex == 1) return 0; + if (m_spellInfo->rangeIndex == 1) + return SPELL_CAST_OK; // i do not know why we need this /*if (strict) //add radius of caster @@ -4410,15 +4611,15 @@ uint8 Spell::CheckRange(bool strict) range_mod = 6.25;*/ SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex); - float max_range = GetSpellMaxRange(srange); // + range_mod; - float min_range = GetSpellMinRange(srange); + + Unit *target = m_targets.getUnitTarget(); + float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod; + float min_range = m_caster->GetSpellMinRangeForTarget(target, srange); uint32 range_type = GetSpellRangeType(srange); if(Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this); - Unit *target = m_targets.getUnitTarget(); - if(target && target != m_caster) { if(range_type == SPELL_RANGE_MELEE) @@ -4452,7 +4653,7 @@ uint8 Spell::CheckRange(bool strict) return SPELL_FAILED_TOO_CLOSE; } - return 0; // ok + return SPELL_CAST_OK; } int32 Spell::CalculatePowerCost() @@ -4492,9 +4693,12 @@ int32 Spell::CalculatePowerCost() case POWER_FOCUS: case POWER_ENERGY: case POWER_HAPPINESS: - // case POWER_RUNES: powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100; break; + case POWER_RUNE: + case POWER_RUNIC_POWER: + sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!"); + break; default: sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id); return 0; @@ -4520,18 +4724,18 @@ int32 Spell::CalculatePowerCost() return powerCost; } -uint8 Spell::CheckPower() +SpellCastResult Spell::CheckPower() { // item cast not used power if(m_CastItem) - return 0; + return SPELL_CAST_OK; // health as power used - need check health amount if(m_spellInfo->powerType == POWER_HEALTH) { if(m_caster->GetHealth() <= m_powerCost) return SPELL_FAILED_CASTER_AURASTATE; - return 0; + return SPELL_CAST_OK; } // Check valid power type if( m_spellInfo->powerType >= MAX_POWERS ) @@ -4539,20 +4743,24 @@ uint8 Spell::CheckPower() sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType); return SPELL_FAILED_UNKNOWN; } + + SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID); + if(failReason != SPELL_CAST_OK) + return failReason; + // Check power amount Powers powerType = Powers(m_spellInfo->powerType); if(m_caster->GetPower(powerType) < m_powerCost) return SPELL_FAILED_NO_POWER; else - return 0; + return SPELL_CAST_OK; } -uint8 Spell::CheckItems() +SpellCastResult Spell::CheckItems() { if (m_caster->GetTypeId() != TYPEID_PLAYER) - return 0; + return SPELL_CAST_OK; - uint32 itemid, itemcount; Player* p_caster = (Player*)m_caster; if(!m_CastItem) @@ -4562,77 +4770,72 @@ uint8 Spell::CheckItems() } else { - itemid = m_CastItem->GetEntry(); + uint32 itemid = m_CastItem->GetEntry(); if( !p_caster->HasItemCount(itemid,1) ) return SPELL_FAILED_ITEM_NOT_READY; - else - { - ItemPrototype const *proto = m_CastItem->GetProto(); - if(!proto) - return SPELL_FAILED_ITEM_NOT_READY; - for (int i = 0; i<5; i++) + ItemPrototype const *proto = m_CastItem->GetProto(); + if(!proto) + return SPELL_FAILED_ITEM_NOT_READY; + + for (int i = 0; i<5; i++) + if (proto->Spells[i].SpellCharges) + if(m_CastItem->GetSpellCharges(i)==0) + return SPELL_FAILED_NO_CHARGES_REMAIN; + + // consumable cast item checks + if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget()) + { + // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example + SpellCastResult failReason = SPELL_CAST_OK; + for (int i = 0; i < 3; i++) { - if (proto->Spells[i].SpellCharges) + // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster + if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET) + continue; + + if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL) { - if(m_CastItem->GetSpellCharges(i)==0) - return SPELL_FAILED_NO_CHARGES_REMAIN; + if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth()) + { + failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH; + continue; + } + else + { + failReason = SPELL_CAST_OK; + break; + } } - } - uint32 ItemClass = proto->Class; - if (ItemClass == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget()) - { - // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example - uint8 failReason = 0; - for (int i = 0; i < 3; i++) + // Mana Potion, Rage Potion, Thistle Tea(Rogue), ... + if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE) { - // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster - if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET) + if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) + { + failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; continue; + } - if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL) + Powers power = Powers(m_spellInfo->EffectMiscValue[i]); + if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power)) { - if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth()) - { - failReason = (uint8)SPELL_FAILED_ALREADY_AT_FULL_HEALTH; - continue; - } - else - { - failReason = 0; - break; - } + failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER; + continue; } - - // Mana Potion, Rage Potion, Thistle Tea(Rogue), ... - if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE) + else { - if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) - { - failReason = (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER; - continue; - } - - Powers power = Powers(m_spellInfo->EffectMiscValue[i]); - if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power)) - { - failReason = (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER; - continue; - } - else - { - failReason = 0; - break; - } + failReason = SPELL_CAST_OK; + break; } } - if (failReason) - return failReason; } + if (failReason != SPELL_CAST_OK) + return failReason; } } + // check target item if(m_targets.getItemTargetGUID()) { if(m_caster->GetTypeId() != TYPEID_PLAYER) @@ -4651,6 +4854,7 @@ uint8 Spell::CheckItems() return SPELL_FAILED_EQUIPPED_ITEM_CLASS; } + // check spell focus object if(m_spellInfo->RequiresSpellFocus) { CellPair p(Trinity::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY())); @@ -4658,29 +4862,29 @@ uint8 Spell::CheckItems() cell.data.Part.reserved = ALL_DISTRICT; GameObject* ok = NULL; - Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus); - Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(ok,go_check); + MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus); + MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster,ok,go_check); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, object_checker, *MapManager::Instance().GetMap(m_caster->GetMapId(), m_caster)); if(!ok) - return (uint8)SPELL_FAILED_REQUIRES_SPELL_FOCUS; + return SPELL_FAILED_REQUIRES_SPELL_FOCUS; focusObject = ok; // game object found in range } - if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP && - m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))) + // check reagents + if (!p_caster->CanNoReagentCast(m_spellInfo)) { for(uint32 i=0;i<8;i++) { if(m_spellInfo->Reagent[i] <= 0) continue; - itemid = m_spellInfo->Reagent[i]; - itemcount = m_spellInfo->ReagentCount[i]; + uint32 itemid = m_spellInfo->Reagent[i]; + uint32 itemcount = m_spellInfo->ReagentCount[i]; // if CastItem is also spell reagent if( m_CastItem && m_CastItem->GetEntry() == itemid ) @@ -4688,7 +4892,7 @@ uint8 Spell::CheckItems() ItemPrototype const *proto = m_CastItem->GetProto(); if(!proto) return SPELL_FAILED_ITEM_NOT_READY; - for(int s=0;s<5;s++) + for(int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s) { // CastItem will be used up and does not count as reagent int32 charges = m_CastItem->GetSpellCharges(s); @@ -4700,10 +4904,11 @@ uint8 Spell::CheckItems() } } if( !p_caster->HasItemCount(itemid,itemcount) ) - return (uint8)SPELL_FAILED_ITEM_NOT_READY; //0x54 + return SPELL_FAILED_ITEM_NOT_READY; //0x54 } } + // check totem-item requirements (items presence in inventory) uint32 totems = 2; for(int i=0;i<2;++i) { @@ -4718,9 +4923,9 @@ uint8 Spell::CheckItems() totems -= 1; } if(totems != 0) - return (uint8)SPELL_FAILED_TOTEMS; //0x7C + return SPELL_FAILED_TOTEMS; //0x7C - //Check items for TotemCategory + // Check items for TotemCategory (items presence in inventory) uint32 TotemCategory = 2; for(int i=0;i<2;++i) { @@ -4736,8 +4941,9 @@ uint8 Spell::CheckItems() TotemCategory -= 1; } if(TotemCategory != 0) - return (uint8)SPELL_FAILED_TOTEM_CATEGORY; //0x7B + return SPELL_FAILED_TOTEM_CATEGORY; //0x7B + // special checks for spell effects for(int i = 0; i < 3; i++) { switch (m_spellInfo->Effect[i]) @@ -4757,6 +4963,7 @@ uint8 Spell::CheckItems() break; } case SPELL_EFFECT_ENCHANT_ITEM: + case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC: { Item* targetItem = m_targets.getItemTarget(); if(!targetItem) @@ -4840,13 +5047,36 @@ uint8 Spell::CheckItems() return SPELL_FAILED_LOW_CASTLEVEL; //make sure the player has the required ores in inventory if(m_targets.getItemTarget()->GetCount() < 5) - return SPELL_FAILED_PROSPECT_NEED_MORE; + return SPELL_FAILED_NEED_MORE_ITEMS; if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry())) return SPELL_FAILED_CANT_BE_PROSPECTED; break; } + case SPELL_EFFECT_MILLING: + { + if(!m_targets.getItemTarget()) + return SPELL_FAILED_CANT_BE_MILLED; + //ensure item is a millable herb + if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS) + return SPELL_FAILED_CANT_BE_MILLED; + //prevent milling in trade slot + if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() ) + return SPELL_FAILED_CANT_BE_MILLED; + //Check for enough skill in inscription + uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank; + if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION)) + return SPELL_FAILED_LOW_CASTLEVEL; + //make sure the player has the required herbs in inventory + if(m_targets.getItemTarget()->GetCount() < 5) + return SPELL_FAILED_NEED_MORE_ITEMS; + + if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry())) + return SPELL_FAILED_CANT_BE_MILLED; + + break; + } case SPELL_EFFECT_WEAPON_DAMAGE: case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: { @@ -4915,7 +5145,7 @@ uint8 Spell::CheckItems() } } - return uint8(0); + return SPELL_CAST_OK; } void Spell::Delayed() // only called in DealDamage() @@ -4926,18 +5156,22 @@ void Spell::Delayed() // only called in DealDamage() //if (m_spellState == SPELL_STATE_DELAYED) // return; // spell is active and can't be time-backed + if(isDelayableNoMore()) // Spells may only be delayed twice + return; + // spells not loosing casting time ( slam, dynamites, bombs.. ) //if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)) // return; - //check resist chance - int32 resistChance = 100; //must be initialized to 100 for percent modifiers - ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this); - resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100; - if (roll_chance_i(resistChance)) + //check pushback reduce + int32 delaytime = 500; // spellcasting delay is normally 500ms + int32 delayReduce = 100; // must be initialized to 100 for percent modifiers + ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); + delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; + if(delayReduce >= 100) return; - int32 delaytime = GetNextDelayAtDamageMsTime(); + delaytime = delaytime * (100 - delayReduce) / 100; if(int32(m_timer) + delaytime > m_casttime) { @@ -4961,14 +5195,18 @@ void Spell::DelayedChannel() if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING) return; - //check resist chance - int32 resistChance = 100; //must be initialized to 100 for percent modifiers - ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this); - resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100; - if (roll_chance_i(resistChance)) + if(isDelayableNoMore()) // Spells may only be delayed twice + return; + + //check pushback reduce + int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit + int32 delayReduce = 100; // must be initialized to 100 for percent modifiers + ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,delayReduce, this); + delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; + if(delayReduce >= 100) return; - int32 delaytime = GetNextDelayAtDamageMsTime(); + delaytime = delaytime * (100 - delayReduce) / 100; if(int32(m_timer) < delaytime) { @@ -5022,9 +5260,9 @@ void Spell::UpdatePointers() m_targets.Update(m_caster); } -bool Spell::IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId) +bool Spell::IsAffectedByAura(Aura *aura) { - return spellmgr.IsAffectedBySpell(m_spellInfo,spellInfo->Id,effectId,spellInfo->EffectItemType[effectId]); + return spellmgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod()); } bool Spell::CheckTargetCreatureType(Unit* target) const @@ -5032,7 +5270,7 @@ bool Spell::CheckTargetCreatureType(Unit* target) const uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType; // Curse of Doom : not find another way to fix spell target check :/ - if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL) + if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags.IsEqual(0,0x02,0)) { // not allow cast at player if(target->GetTypeId()==TYPEID_PLAYER) @@ -5066,7 +5304,7 @@ CurrentSpellTypes Spell::GetCurrentContainer() return(CURRENT_GENERIC_SPELL); } -bool Spell::CheckTarget( Unit* target, uint32 eff, bool hitPhase ) +bool Spell::CheckTarget( Unit* target, uint32 eff ) { // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets) if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF) @@ -5075,6 +5313,12 @@ bool Spell::CheckTarget( Unit* target, uint32 eff, bool hitPhase ) return false; } + // Check Aura spell req (need for AoE spells) + if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell)) + return false; + if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell)) + return false; + // Check targets for not_selectable unit flag and remove // A player can cast spells on his pet (or other controlled unit) though in any state if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID()) @@ -5135,7 +5379,13 @@ bool Spell::CheckTarget( Unit* target, uint32 eff, bool hitPhase ) // all ok by some way or another, skip normal check break; default: // normal case - if(target!=m_caster && !target->IsWithinLOSInMap(m_caster)) + // Get GO cast coordinates if original caster -> GO + WorldObject *caster = NULL; + if (m_originalCasterGUID) + caster = ObjectAccessor::GetGameObject(*m_caster, m_originalCasterGUID); + if (!caster) + caster = m_caster; + if(target!=m_caster && !target->IsWithinLOSInMap(caster)) return false; break; } @@ -5154,9 +5404,8 @@ Unit* Spell::SelectMagnetTarget() { if(Unit* magnet = (*itr)->GetCaster()) { - if((*itr)->m_procCharges>0) + if((*itr)->DropAuraCharge()) { - (*itr)->SetAuraProcCharges((*itr)->m_procCharges-1); target = magnet; m_targets.setUnitTarget(target); AddUnitTarget(target, 0); @@ -5180,7 +5429,7 @@ Unit* Spell::SelectMagnetTarget() bool Spell::IsNeedSendToClient() const { - return m_spellInfo->SpellVisual!=0 || IsChanneledSpell(m_spellInfo) || + return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) || m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell; } @@ -5364,6 +5613,14 @@ void Spell::CalculateDamageDoneForAllTargets() } } + bool usesAmmo=true; + Unit::AuraList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO); + for(Unit::AuraList::const_iterator j = Auras.begin();j != Auras.end(); ++j) + { + if((*j)->isAffectedOnSpell(m_spellInfo)) + usesAmmo=false; + } + for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { TargetInfo &target = *ihit; @@ -5376,6 +5633,28 @@ void Spell::CalculateDamageDoneForAllTargets() if (!unit) continue; + if (usesAmmo) + { + bool ammoTaken=false; + for (uint8 i=0;i<3;i++) + { + if (!(mask & 1<<i)) + continue; + switch (m_spellInfo->Effect[i]) + { + case SPELL_EFFECT_SCHOOL_DAMAGE: + case SPELL_EFFECT_WEAPON_DAMAGE: + case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL: + case SPELL_EFFECT_NORMALIZED_WEAPON_DMG: + case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: + ammoTaken=true; + TakeAmmo(); + } + if (ammoTaken) + break; + } + } + if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target target.damage += CalculateDamageDone(unit, mask, multiplier); else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) @@ -5434,3 +5713,64 @@ int32 Spell::CalculateDamageDone(Unit *unit, const uint32 effectMask, float *mul return damageDone; } +SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue) +{ + if(!lockId) // possible case for GO and maybe for items. + return SPELL_CAST_OK; + + // Get LockInfo + LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); + + if (!lockInfo) + return SPELL_FAILED_BAD_TARGETS; + + bool reqKey = false; // some locks not have reqs + + for(int j = 0; j < 8; ++j) + { + switch(lockInfo->Type[j]) + { + // check key item (many fit cases can be) + case LOCK_KEY_ITEM: + if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j]) + return SPELL_CAST_OK; + reqKey = true; + break; + // check key skill (only single first fit case can be) + case LOCK_KEY_SKILL: + { + reqKey = true; + + // wrong locktype, skip + if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j]) + continue; + + skillId = SkillByLockType(LockType(lockInfo->Index[j])); + + if ( skillId != SKILL_NONE ) + { + // skill bonus provided by casting spell (mostly item spells) + // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value) + uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1); + reqSkillValue = lockInfo->Skill[j]; + + // castitem check: rogue using skeleton keys. the skill values should not be added in this case. + skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ? + 0 : ((Player*)m_caster)->GetSkillValue(skillId); + + skillValue += spellSkillBonus; + + if (skillValue < reqSkillValue) + return SPELL_FAILED_LOW_CASTLEVEL; + } + + return SPELL_CAST_OK; + } + } + } + + if(reqKey) + return SPELL_FAILED_BAD_TARGETS; + + return SPELL_CAST_OK; +} diff --git a/src/game/Spell.h b/src/game/Spell.h index df630a33432..a7daf94cf22 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,6 +22,7 @@ #define __SPELL_H #include "GridDefines.h" +#include "SharedDefines.h" class WorldSession; class Unit; @@ -47,26 +48,51 @@ enum SpellCastTargetFlags TARGET_FLAG_RESURRECTABLE = 0x8000*/ TARGET_FLAG_SELF = 0x00000000, + TARGET_FLAG_UNUSED1 = 0x00000001, // not used in any spells as of 3.0.3 (can be set dynamically) TARGET_FLAG_UNIT = 0x00000002, // pguid + TARGET_FLAG_UNUSED2 = 0x00000004, // not used in any spells as of 3.0.3 (can be set dynamically) + TARGET_FLAG_UNUSED3 = 0x00000008, // not used in any spells as of 3.0.3 (can be set dynamically) TARGET_FLAG_ITEM = 0x00000010, // pguid TARGET_FLAG_SOURCE_LOCATION = 0x00000020, // 3 float TARGET_FLAG_DEST_LOCATION = 0x00000040, // 3 float - TARGET_FLAG_OBJECT_UNK = 0x00000080, // ? + TARGET_FLAG_OBJECT_UNK = 0x00000080, // used in 7 spells only + TARGET_FLAG_UNIT_UNK = 0x00000100, // looks like self target (480 spells) TARGET_FLAG_PVP_CORPSE = 0x00000200, // pguid - TARGET_FLAG_OBJECT = 0x00000800, // pguid - TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid - TARGET_FLAG_STRING = 0x00002000, // string - TARGET_FLAG_UNK1 = 0x00004000, // ? - TARGET_FLAG_CORPSE = 0x00008000, // pguid - TARGET_FLAG_UNK2 = 0x00010000 // pguid + TARGET_FLAG_UNIT_CORPSE = 0x00000400, // 10 spells (gathering professions) + TARGET_FLAG_OBJECT = 0x00000800, // pguid, 2 spells + TARGET_FLAG_TRADE_ITEM = 0x00001000, // pguid, 0 spells + TARGET_FLAG_STRING = 0x00002000, // string, 0 spells + TARGET_FLAG_UNK1 = 0x00004000, // 199 spells, opening object/lock + TARGET_FLAG_CORPSE = 0x00008000, // pguid, resurrection spells + TARGET_FLAG_UNK2 = 0x00010000, // pguid, not used in any spells as of 3.0.3 (can be set dynamically) + TARGET_FLAG_GLYPH = 0x00020000 // used in glyph spells }; enum SpellCastFlags { + CAST_FLAG_NONE = 0x00000000, + CAST_FLAG_UNKNOWN0 = 0x00000001, // may be pending spell cast CAST_FLAG_UNKNOWN1 = 0x00000002, + CAST_FLAG_UNKNOWN11 = 0x00000004, + CAST_FLAG_UNKNOWN12 = 0x00000008, CAST_FLAG_UNKNOWN2 = 0x00000010, - CAST_FLAG_AMMO = 0x00000020, - CAST_FLAG_UNKNOWN3 = 0x00000100 + CAST_FLAG_AMMO = 0x00000020, // Projectiles visual + CAST_FLAG_UNKNOWN8 = 0x00000040, + CAST_FLAG_UNKNOWN9 = 0x00000080, + CAST_FLAG_UNKNOWN3 = 0x00000100, + CAST_FLAG_UNKNOWN13 = 0x00000200, + CAST_FLAG_UNKNOWN14 = 0x00000400, + CAST_FLAG_UNKNOWN6 = 0x00000800, // wotlk, trigger rune cooldown + CAST_FLAG_UNKNOWN15 = 0x00001000, + CAST_FLAG_UNKNOWN16 = 0x00002000, + CAST_FLAG_UNKNOWN17 = 0x00004000, + CAST_FLAG_UNKNOWN18 = 0x00008000, + CAST_FLAG_UNKNOWN19 = 0x00010000, + CAST_FLAG_UNKNOWN4 = 0x00020000, // wotlk + CAST_FLAG_UNKNOWN10 = 0x00040000, + CAST_FLAG_UNKNOWN5 = 0x00080000, // wotlk + CAST_FLAG_UNKNOWN20 = 0x00100000, + CAST_FLAG_UNKNOWN7 = 0x00200000 // wotlk, rune cooldown list }; enum SpellRangeFlag @@ -136,6 +162,7 @@ class SpellCastTargets void setUnitTarget(Unit *target); void setDestination(float x, float y, float z, bool send = true, int32 mapId = -1); void setDestination(Unit *target, bool send = true); + void setSource(float x, float y, float z); uint64 getGOTargetGUID() const { return m_GOTargetGUID; } GameObject *getGOTarget() const { return m_GOTarget; } @@ -208,7 +235,7 @@ enum SpellTargets SPELL_TARGETS_CHAINHEAL, }; -#define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL 1000 +#define SPELL_SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS) typedef std::multimap<uint64, uint64> SpellTargetTimeMap; @@ -234,6 +261,7 @@ class Spell void EffectHealthLeech(uint32 i); void EffectQuestComplete(uint32 i); void EffectCreateItem(uint32 i); + void EffectCreateItem2(uint32 i); void EffectPersistentAA(uint32 i); void EffectEnergize(uint32 i); void EffectOpenLock(uint32 i); @@ -242,16 +270,14 @@ class Spell void EffectProficiency(uint32 i); void EffectApplyAreaAura(uint32 i); void EffectSummonType(uint32 i); - void EffectSummon(uint32 i); void EffectLearnSpell(uint32 i); void EffectDispel(uint32 i); void EffectDualWield(uint32 i); void EffectPickPocket(uint32 i); void EffectAddFarsight(uint32 i); - void EffectSummonPossessed(uint32 i); void EffectSummonWild(uint32 i); - void EffectSummonGuardian(uint32 i); void EffectHealMechanical(uint32 i); + void EffectJump(uint32 i); void EffectTeleUnitsFaceCaster(uint32 i); void EffectLearnSkill(uint32 i); void EffectAddHonor(uint32 i); @@ -276,7 +302,7 @@ class Spell void EffectStuck(uint32 i); void EffectSummonPlayer(uint32 i); void EffectActivateObject(uint32 i); - void EffectSummonTotem(uint32 i); + void EffectApplyGlyph(uint32 i); void EffectEnchantHeldItem(uint32 i); void EffectSummonObject(uint32 i); void EffectResurrect(uint32 i); @@ -293,6 +319,8 @@ class Spell void EffectSkinning(uint32 i); void EffectCharge(uint32 i); void EffectProspecting(uint32 i); + void EffectMilling(uint32 i); + void EffectRenamePet(uint32 i); void EffectSendTaxi(uint32 i); void EffectSummonCritter(uint32 i); void EffectKnockBack(uint32 i); @@ -319,22 +347,28 @@ class Spell void EffectKillCredit(uint32 i); void EffectQuestFail(uint32 i); void EffectRedirectThreat(uint32 i); + void EffectActivateRune(uint32 i); + void EffectTitanGrip(uint32 i); + void EffectEnchantItemPrismatic(uint32 i); Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL, bool skipCheck = false ); ~Spell(); - void prepare(SpellCastTargets * targets, Aura* triggeredByAura = NULL); + void prepare(SpellCastTargets const* targets, Aura* triggeredByAura = NULL); void cancel(); void update(uint32 difftime); void cast(bool skipCheck = false); void finish(bool ok = true); void TakePower(); + void TakeAmmo(); + + void TakeRunePower(); void TakeReagents(); void TakeCastItem(); void TriggerSpell(); - uint8 CanCast(bool strict); - int16 PetCanCast(Unit* target); - bool CanAutoCast(Unit* target); + + SpellCastResult CheckCast(bool strict); + SpellCastResult CheckPetCast(Unit* target); // handlers void handle_immediate(); @@ -343,10 +377,11 @@ class Spell void _handle_immediate_phase(); void _handle_finish_phase(); - uint8 CheckItems(); - uint8 CheckRange(bool strict); - uint8 CheckPower(); - uint8 CheckCasterAuras() const; + SpellCastResult CheckItems(); + SpellCastResult CheckRange(bool strict); + SpellCastResult CheckPower(); + SpellCastResult CheckRuneCost(uint32 runeCostID); + SpellCastResult CheckCasterAuras() const; int32 CalculateDamage(uint8 i, Unit* target) { return m_caster->CalculateSpellDamage(m_spellInfo,i,m_currentBasePoints[i],target); } int32 CalculatePowerCost(); @@ -354,11 +389,10 @@ class Spell bool HaveTargetsForEffect(uint8 effect) const; void Delayed(); void DelayedChannel(); - inline uint32 getState() const { return m_spellState; } + uint32 getState() const { return m_spellState; } void setState(uint32 state) { m_spellState = state; } void DoCreateItem(uint32 i, uint32 itemtype); - void WriteSpellGoTargets( WorldPacket * data ); void WriteAmmoToPacket( WorldPacket * data ); void FillTargetMap(); @@ -366,9 +400,10 @@ class Spell void SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap); Unit* SelectMagnetTarget(); - bool CheckTarget( Unit* target, uint32 eff, bool hitPhase ); + bool CheckTarget( Unit* target, uint32 eff ); + bool CanAutoCast(Unit* target); - void SendCastResult(uint8 result); + void SendCastResult(SpellCastResult result); void SendSpellStart(); void SendSpellGo(); void SendSpellCooldown(); @@ -388,6 +423,8 @@ class Spell Item* m_CastItem; uint64 m_castItemGUID; uint8 m_cast_count; + uint32 m_glyphIndex; + uint32 m_preCastSpell; SpellCastTargets m_targets; int32 GetCastTime() const { return m_casttime; } @@ -424,7 +461,7 @@ class Spell void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc) - bool IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId); + bool IsAffectedByAura(Aura *aura); bool CheckTargetCreatureType(Unit* target) const; @@ -451,9 +488,17 @@ class Spell int32 m_casttime; // Calculated spell cast time initialized only in Spell::prepare bool m_canReflect; // can reflect this spell? bool m_autoRepeat; + uint8 m_runesState; uint8 m_delayAtDamageCount; - int32 GetNextDelayAtDamageMsTime() { return m_delayAtDamageCount < 5 ? 1000 - (m_delayAtDamageCount++)* 200 : 200; } + bool isDelayableNoMore() + { + if(m_delayAtDamageCount >= 2) + return true; + + m_delayAtDamageCount++; + return false; + } // Delayed spells system uint64 m_delayStart; // time of spell delay start, filled by event handler, zero = just started @@ -497,8 +542,6 @@ class Spell // Spell target subsystem //***************************************** // Targets store structures and data - uint32 m_countOfHit; - uint32 m_countOfMiss; struct TargetInfo { uint64 targetGUID; @@ -550,6 +593,14 @@ class Spell void SpellDamageSchoolDmg(uint32 i); void SpellDamageWeaponDmg(uint32 i); void SpellDamageHeal(uint32 i); + + void GetSummonPosition(float &x, float &y, float &z, float radius = 0.0f, uint32 count = 0); + void SummonTotem (uint32 entry, SummonPropertiesEntry const *properties); + void SummonGuardian (uint32 entry, SummonPropertiesEntry const *properties); + void SummonPossessed(uint32 entry, SummonPropertiesEntry const *properties); + void SummonVehicle (uint32 entry, SummonPropertiesEntry const *properties); + + SpellCastResult CanOpenLock(uint32 effIndex, uint32 lockid, SkillType& skillid, int32& reqSkillValue, int32& skillValue); // ------------------------------------------- //List For Triggered Spells @@ -585,7 +636,7 @@ namespace Trinity const uint32& i_push_type; float i_radius, i_radiusSq; SpellTargets i_TargetType; - Unit* i_caster; + Unit* i_source; uint32 i_entry; float i_x, i_y, i_z; @@ -594,72 +645,64 @@ namespace Trinity : i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_radiusSq(radius*radius) , i_TargetType(TargetType), i_entry(entry), i_x(x), i_y(y), i_z(z) { - i_caster = spell.GetCaster(); + i_source = spell.GetCaster(); + assert(i_source); } template<class T> inline void Visit(GridRefManager<T> &m) { - assert(i_data); - - if(!i_caster) - return; - for(typename GridRefManager<T>::iterator itr = m.begin(); itr != m.end(); ++itr) { - if( !itr->getSource()->isAlive() || (itr->getSource()->GetTypeId() == TYPEID_PLAYER && ((Player*)itr->getSource())->isInFlight())) - continue; + Unit *target = (Unit*)itr->getSource(); switch (i_TargetType) { - case SPELL_TARGETS_ALLY: - if (!itr->getSource()->isAttackableByAOE() || !i_caster->IsFriendlyTo( itr->getSource() )) - continue; - break; case SPELL_TARGETS_ENEMY: - { - if(itr->getSource()->GetTypeId()==TYPEID_UNIT && ((Creature*)itr->getSource())->isTotem()) + if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem()) continue; - if(!itr->getSource()->isAttackableByAOE()) + if(!target->isAttackableByAOE()) continue; - - Unit* check = i_caster->GetCharmerOrOwnerOrSelf(); - - if( check->GetTypeId()==TYPEID_PLAYER ) + if(i_source->GetTypeId()==TYPEID_PLAYER) { - if (check->IsFriendlyTo( itr->getSource() )) + if(i_source->IsFriendlyTo(target)) continue; } else { - if (!check->IsHostileTo( itr->getSource() )) + if(!i_source->IsHostileTo(target)) continue; } - }break; + break; + case SPELL_TARGETS_ALLY: + if(!target->isAttackableByAOE() || !i_source->IsFriendlyTo(target)) + continue; + break; case SPELL_TARGETS_ENTRY: - { - if(itr->getSource()->GetEntry()!= i_entry) + if(target->GetEntry()!= i_entry) continue; - }break; - default: continue; + break; + default: + continue; } switch(i_push_type) { + case PUSH_DEST_CENTER: + case PUSH_TARGET_CENTER: + if((target->GetDistanceSq(i_x, i_y, i_z) < i_radiusSq)) + i_data->push_back(target); + break; case PUSH_IN_FRONT: - if(i_caster->isInFront((Unit*)(itr->getSource()), i_radius, M_PI/3 )) - i_data->push_back(itr->getSource()); + if(i_source->isInFront(target, i_radius, M_PI/3)) + i_data->push_back(target); break; case PUSH_IN_BACK: - if(i_caster->isInBack((Unit*)(itr->getSource()), i_radius, M_PI/3 )) - i_data->push_back(itr->getSource()); + if(i_source->isInBack(target, i_radius, M_PI/3)) + i_data->push_back(target); break; case PUSH_IN_LINE: - if(i_caster->isInLine((Unit*)(itr->getSource()), i_radius )) - i_data->push_back(itr->getSource()); - break; - default: - if((itr->getSource()->GetDistanceSq(i_x, i_y, i_z) < i_radiusSq)) - i_data->push_back(itr->getSource()); + if(i_source->isInLine(target, i_radius)) + i_data->push_back(target); break; } } diff --git a/src/game/SpellAuraDefines.h b/src/game/SpellAuraDefines.h index d8a9d73cf46..9fdf622633f 100644 --- a/src/game/SpellAuraDefines.h +++ b/src/game/SpellAuraDefines.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -20,14 +20,19 @@ #ifndef TRINITY_SPELLAURADEFINES_H #define TRINITY_SPELLAURADEFINES_H -#define MAX_AURAS 56 -#define MAX_POSITIVE_AURAS 40 +#define MAX_AURAS 64 // client support up to 255, but it will cause problems with group auras updating enum AURA_FLAGS { - AFLAG_NEGATIVE = 0x09, - AFLAG_POSITIVE = 0x1F, - AFLAG_MASK = 0xFF + AFLAG_NONE = 0x00, + AFLAG_EFF_INDEX_0 = 0x01, + AFLAG_EFF_INDEX_1 = 0x02, + AFLAG_EFF_INDEX_2 = 0x04, + AFLAG_CASTER = 0x08, + AFLAG_POSITIVE = 0x10, + AFLAG_DURATION = 0x20, + AFLAG_UNK2 = 0x40, + AFLAG_NEGATIVE = 0x80 }; //m_schoolAbsorb @@ -60,7 +65,7 @@ enum AuraType SPELL_AURA_MOD_INVISIBILITY = 18, SPELL_AURA_MOD_INVISIBILITY_DETECTION = 19, SPELL_AURA_OBS_MOD_HEALTH = 20, //20,21 unofficial - SPELL_AURA_OBS_MOD_MANA = 21, + SPELL_AURA_OBS_MOD_ENERGY = 21, SPELL_AURA_MOD_RESISTANCE = 22, SPELL_AURA_PERIODIC_TRIGGER_SPELL = 23, SPELL_AURA_PERIODIC_ENERGIZE = 24, @@ -85,11 +90,11 @@ enum AuraType SPELL_AURA_PROC_TRIGGER_DAMAGE = 43, SPELL_AURA_TRACK_CREATURES = 44, SPELL_AURA_TRACK_RESOURCES = 45, - SPELL_AURA_MOD_PARRY_SKILL = 46, + SPELL_AURA_46 = 46, // Ignore all Gear test spells SPELL_AURA_MOD_PARRY_PERCENT = 47, - SPELL_AURA_MOD_DODGE_SKILL = 48, + SPELL_AURA_48 = 48, // One periodic spell SPELL_AURA_MOD_DODGE_PERCENT = 49, - SPELL_AURA_MOD_BLOCK_SKILL = 50, + SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT = 50, SPELL_AURA_MOD_BLOCK_PERCENT = 51, SPELL_AURA_MOD_CRIT_PERCENT = 52, SPELL_AURA_PERIODIC_LEECH = 53, @@ -102,9 +107,9 @@ enum AuraType SPELL_AURA_MOD_PACIFY_SILENCE = 60, SPELL_AURA_MOD_SCALE = 61, SPELL_AURA_PERIODIC_HEALTH_FUNNEL = 62, - SPELL_AURA_PERIODIC_MANA_FUNNEL = 63, + SPELL_AURA_63 = 63, // old SPELL_AURA_PERIODIC_MANA_FUNNEL SPELL_AURA_PERIODIC_MANA_LEECH = 64, - SPELL_AURA_MOD_CASTING_SPEED = 65, + SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK = 65, SPELL_AURA_FEIGN_DEATH = 66, SPELL_AURA_MOD_DISARM = 67, SPELL_AURA_MOD_STALKED = 68, @@ -129,7 +134,7 @@ enum AuraType SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN = 87, SPELL_AURA_MOD_HEALTH_REGEN_PERCENT = 88, SPELL_AURA_PERIODIC_DAMAGE_PERCENT = 89, - SPELL_AURA_MOD_RESIST_CHANCE = 90, + SPELL_AURA_90 = 90, // old SPELL_AURA_MOD_RESIST_CHANCE SPELL_AURA_MOD_DETECT_RANGE = 91, SPELL_AURA_PREVENTS_FLEEING = 92, SPELL_AURA_MOD_UNATTACKABLE = 93, @@ -158,7 +163,7 @@ enum AuraType SPELL_AURA_MOD_REGEN_DURING_COMBAT = 116, SPELL_AURA_MOD_MECHANIC_RESISTANCE = 117, SPELL_AURA_MOD_HEALING_PCT = 118, - SPELL_AURA_SHARE_PET_TRACKING = 119, + SPELL_AURA_119 = 119, // old SPELL_AURA_SHARE_PET_TRACKING SPELL_AURA_UNTRACKABLE = 120, SPELL_AURA_EMPATHY = 121, SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT = 122, @@ -184,11 +189,11 @@ enum AuraType SPELL_AURA_MOD_BASE_RESISTANCE_PCT = 142, SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE = 143, SPELL_AURA_SAFE_FALL = 144, - SPELL_AURA_CHARISMA = 145, - SPELL_AURA_PERSUADED = 146, - SPELL_AURA_ADD_CREATURE_IMMUNITY = 147, + SPELL_AURA_MOD_PET_TALENT_POINTS = 145, + SPELL_AURA_ALLOW_TAME_PET_TYPE = 146, + SPELL_AURA_MECHANIC_IMMUNITY_MASK = 147, SPELL_AURA_RETAIN_COMBO_POINTS = 148, - SPELL_AURA_RESIST_PUSHBACK = 149, // Resist Pushback + SPELL_AURA_REDUCE_PUSHBACK = 149, // Reduce Pushback SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT = 150, SPELL_AURA_TRACK_STEALTHED = 151, // Track Stealthed SPELL_AURA_MOD_DETECTED_RANGE = 152, // Mod Detected Range @@ -212,15 +217,15 @@ enum AuraType SPELL_AURA_DETECT_AMORE = 170, SPELL_AURA_MOD_SPEED_NOT_STACK = 171, SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK = 172, - SPELL_AURA_ALLOW_CHAMPION_SPELLS = 173, - SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT = 174, // by default intellect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT + SPELL_AURA_173 = 173, // old SPELL_AURA_ALLOW_CHAMPION_SPELLS + SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT = 174, // by defeult intelect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT = 175, SPELL_AURA_SPIRIT_OF_REDEMPTION = 176, SPELL_AURA_AOE_CHARM = 177, SPELL_AURA_MOD_DEBUFF_RESISTANCE = 178, SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE = 179, SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS = 180, - SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS = 181, // unused - possible flat spell crit damage versus + SPELL_AURA_181 = 181, // old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS - possible flat spell crit damage versus SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT = 182, SPELL_AURA_MOD_CRITICAL_THREAT = 183, SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE = 184, @@ -233,11 +238,11 @@ enum AuraType SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED = 191, SPELL_AURA_HASTE_MELEE = 192, SPELL_AURA_MELEE_SLOW = 193, - SPELL_AURA_MOD_DEPRICATED_1 = 194, // not used now, old SPELL_AURA_MOD_SPELL_DAMAGE_OF_INTELLECT - SPELL_AURA_MOD_DEPRICATED_2 = 195, // not used now, old SPELL_AURA_MOD_SPELL_HEALING_OF_INTELLECT + SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL = 194, + SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL = 195, SPELL_AURA_MOD_COOLDOWN = 196, // only 24818 Noxious Breath SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE = 197, - SPELL_AURA_MOD_ALL_WEAPON_SKILLS = 198, + SPELL_AURA_198 = 198, // old SPELL_AURA_MOD_ALL_WEAPON_SKILLS SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT = 199, SPELL_AURA_MOD_XP_PCT = 200, SPELL_AURA_FLY = 201, @@ -262,20 +267,20 @@ enum AuraType SPELL_AURA_MOD_RATING_FROM_STAT = 220, SPELL_AURA_221 = 221, SPELL_AURA_222 = 222, - SPELL_AURA_223 = 223, + SPELL_AURA_RAID_PROC_FROM_CHARGE = 223, SPELL_AURA_224 = 224, - SPELL_AURA_PRAYER_OF_MENDING = 225, + SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE = 225, SPELL_AURA_PERIODIC_DUMMY = 226, - SPELL_AURA_227 = 227, + SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE = 227, SPELL_AURA_DETECT_STEALTH = 228, SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE = 229, SPELL_AURA_230 = 230, - SPELL_AURA_231 = 231, + SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE = 231, SPELL_AURA_MECHANIC_DURATION_MOD = 232, SPELL_AURA_233 = 233, SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK = 234, SPELL_AURA_MOD_DISPEL_RESIST = 235, - SPELL_AURA_236 = 236, + SPELL_AURA_CONTROL_VEHICLE = 236, SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER = 237, SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER = 238, SPELL_AURA_MOD_SCALE_2 = 239, @@ -284,29 +289,57 @@ enum AuraType SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING = 242, SPELL_AURA_243 = 243, SPELL_AURA_COMPREHEND_LANGUAGE = 244, - SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS = 245, - SPELL_AURA_246 = 246, + SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL = 245, + SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK = 246, SPELL_AURA_247 = 247, SPELL_AURA_MOD_COMBAT_RESULT_CHANCE = 248, - SPELL_AURA_249 = 249, + SPELL_AURA_CONVERT_RUNE = 249, SPELL_AURA_MOD_INCREASE_HEALTH_2 = 250, SPELL_AURA_MOD_ENEMY_DODGE = 251, SPELL_AURA_252 = 252, - SPELL_AURA_253 = 253, - SPELL_AURA_254 = 254, - SPELL_AURA_255 = 255, - SPELL_AURA_256 = 256, - SPELL_AURA_257 = 257, + SPELL_AURA_MOD_BLOCK_CRIT_CHANCE = 253, + SPELL_AURA_MOD_DISARM_OFFHAND = 254, + SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT = 255, + SPELL_AURA_NO_REAGENT_USE = 256, + SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS = 257, SPELL_AURA_258 = 258, - SPELL_AURA_259 = 259, - SPELL_AURA_260 = 260, - SPELL_AURA_261 = 261, - TOTAL_AURAS=262 + SPELL_AURA_MOD_HOT_PCT = 259, + SPELL_AURA_SCREEN_EFFECT = 260, + SPELL_AURA_PHASE = 261, + SPELL_AURA_ABILITY_IGNORE_AURASTATE = 262, + SPELL_AURA_ALLOW_ONLY_ABILITY = 263, + SPELL_AURA_264 = 264, + SPELL_AURA_265 = 265, + SPELL_AURA_266 = 266, + SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL = 267, + SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT = 268, + SPELL_AURA_MOD_IGNORE_TARGET_RESIST = 269, + SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST = 270, // Possibly need swap vs 195 aura used only in 1 spell Chaos Bolt Passive + SPELL_AURA_MOD_DAMAGE_FROM_CASTER = 271, + SPELL_AURA_272 = 272, + SPELL_AURA_273 = 273, + SPELL_AURA_ABILITY_CONSUME_NO_AMMO = 274, + SPELL_AURA_MOD_IGNORE_SHAPESHIFT = 275, + SPELL_AURA_276 = 276, // Only "Test Mod Damage % Mechanic" spell, possible mod damage done + SPELL_AURA_MOD_MAX_AFFECTED_TARGETS = 277, + SPELL_AURA_MOD_DISARM_RANGED = 278, + SPELL_AURA_279 = 279, + SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE = 280, + SPELL_AURA_MOD_HONOR_GAIN_PCT = 281, + SPELL_AURA_MOD_BASE_HEALTH_PCT = 282, + SPELL_AURA_MOD_HEALING_RECEIVED = 283, // Possibly only for some spell family class spells + SPELL_AURA_284, + SPELL_AURA_285, + SPELL_AURA_286, + SPELL_AURA_DEFLECT_SPELLS, + SPELL_AURA_288, + TOTAL_AURAS = 289 }; enum AreaAuraType { AREA_AURA_PARTY, + AREA_AURA_RAID, AREA_AURA_FRIEND, AREA_AURA_ENEMY, AREA_AURA_PET, diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 4b868812b16..f939e4bc481 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -31,11 +31,9 @@ #include "Player.h" #include "Unit.h" #include "Spell.h" -#include "SpellAuras.h" #include "DynamicObject.h" #include "Group.h" #include "UpdateData.h" -#include "MapManager.h" #include "ObjectAccessor.h" #include "Policies/SingletonImp.h" #include "Totem.h" @@ -45,6 +43,7 @@ #include "OutdoorPvP.h" #include "OutdoorPvPMgr.h" #include "CreatureAI.h" +#include "ScriptCalls.h" #include "Util.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" @@ -75,7 +74,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH - &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA + &Aura::HandleAuraModTotalEnergyPercentRegen, // 21 SPELL_AURA_OBS_MOD_ENERGY &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE @@ -100,11 +99,11 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES - &Aura::HandleUnused, // 46 SPELL_AURA_MOD_PARRY_SKILL obsolete? + &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a) &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT - &Aura::HandleUnused, // 48 SPELL_AURA_MOD_DODGE_SKILL obsolete? + &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect) &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT - &Aura::HandleUnused, // 50 SPELL_AURA_MOD_BLOCK_SKILL obsolete? + &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH @@ -116,10 +115,10 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE - &Aura::HandleNULL, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL - &Aura::HandleUnused, // 63 SPELL_AURA_PERIODIC_MANA_FUNNEL obsolete? + &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL + &Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH - &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED + &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED @@ -144,7 +143,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT - &Aura::HandleUnused, // 90 SPELL_AURA_MOD_RESIST_CHANCE Useless + &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE @@ -154,7 +153,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER - &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now + &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT @@ -163,9 +162,9 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER - &Aura::HandleNoImmediateEffect, //109 SPELL_AURA_ADD_TARGET_TRIGGER + &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT - &Aura::HandleNULL, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER + &Aura::HandleNULL, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER chance redirect attack to caster &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus @@ -173,7 +172,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus - &Aura::HandleUnused, //119 SPELL_AURA_SHARE_PET_TRACKING useless + &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT @@ -199,11 +198,11 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE &Aura::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes - &Aura::HandleUnused, //145 SPELL_AURA_CHARISMA obsolete? - &Aura::HandleUnused, //146 SPELL_AURA_PERSUADED obsolete? - &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY + &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS + &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE + &Aura::HandleModMechanicImmunity, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS - &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_RESIST_PUSHBACK + &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance @@ -218,26 +217,26 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE - &Aura::HandleUnused, //164 useless, only one test spell + &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus - &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE only for Detect Amore spell + &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK - &Aura::HandleUnused, //173 SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell - &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus (by default intellect, dependent from SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT) + &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell + &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus - &Aura::HandleUnused, //181 SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS unused + &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT - &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT + &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult @@ -248,11 +247,11 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct) - &Aura::HandleUnused, //194 SPELL_AURA_MOD_DEPRICATED_1 not used now (old SPELL_AURA_MOD_SPELL_DAMAGE_OF_INTELLECT) - &Aura::HandleUnused, //195 SPELL_AURA_MOD_DEPRICATED_2 not used now (old SPELL_AURA_MOD_SPELL_HEALING_OF_INTELLECT) + &Aura::HandleNULL, //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist + &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance - &Aura::HandleUnused, //198 SPELL_AURA_MOD_ALL_WEAPON_SKILLS + &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode... @@ -271,59 +270,86 @@ pAuraHandler AuraHandler[TOTAL_AURAS]= &Aura::HandleNULL, //214 Tamed Pet Passive &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS - &Aura::HandleUnused, //217 unused + &Aura::HandleUnused, //217 unused (3.0.8a) &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT - &Aura::HandleNULL, //220 SPELL_AURA_MOD_RATING_FROM_STAT + &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT &Aura::HandleNULL, //221 ignored - &Aura::HandleUnused, //222 unused - &Aura::HandleNULL, //223 Cold Stare - &Aura::HandleUnused, //224 unused - &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING + &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast + &Aura::HandleNoImmediateEffect, //223 SPELL_AURA_RAID_PROC_FROM_CHARGE + &Aura::HandleUnused, //224 unused (3.0.8a) + &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY - &Aura::HandleNULL, //227 periodic trigger spell + &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE &Aura::HandleNoImmediateEffect, //228 stealth detection &Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE - &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout - &Aura::HandleNULL, //231 + &Aura::HandleAuraModIncreaseHealth, //230 SPELL_AURA_MOD_INCREASE_HEALTH_2 + &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult - &Aura::HandleUnused, //236 unused + &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE &Aura::HandleForceMoveForward, //241 Forces the player to move forward &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING - &Aura::HandleUnused, //243 used by two test spells + &Aura::HandleNULL, //243 faction reaction override spells &Aura::HandleComprehendLanguage, //244 Comprehend language - &Aura::HandleUnused, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS - &Aura::HandleUnused, //246 unused - &Aura::HandleUnused, //247 unused + &Aura::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL + &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura + &Aura::HandleNULL, //247 target to become a clone of the caster &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst - &Aura::HandleNULL, //249 + &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2 - &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE - &Aura::HandleUnused, //252 unused - &Aura::HandleUnused, //253 unused - &Aura::HandleUnused, //254 unused - &Aura::HandleUnused, //255 unused - &Aura::HandleUnused, //256 unused - &Aura::HandleUnused, //257 unused - &Aura::HandleUnused, //258 unused - &Aura::HandleUnused, //259 unused - &Aura::HandleUnused, //260 unused - &Aura::HandleNULL //261 SPELL_AURA_261 some phased state (44856 spell) + &Aura::HandleNoImmediateEffect, //251 SPELL_AURA_MOD_ENEMY_DODGE + &Aura::HandleNULL, //252 haste all? + &Aura::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::isBlockCritical + &Aura::HandleAuraModDisarm, //254 SPELL_AURA_MOD_DISARM_OFFHAND + &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus + &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select + &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select + &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL + &Aura::HandleNoImmediateEffect, //259 SPELL_AURA_MOD_HOT_PCT implemented in Unit::SpellHealingBonus + &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code + &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect + &Aura::HandleNoImmediateEffect, //262 SPELL_AURA_ABILITY_IGNORE_AURASTATE implemented in spell::cancast + &Aura::HandleAuraAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask + &Aura::HandleUnused, //264 unused (3.0.8a) + &Aura::HandleUnused, //265 unused (3.0.8a) + &Aura::HandleUnused, //266 unused (3.0.8a) + &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect + &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT + &Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage + &Aura::HandleNoImmediateEffect, //270 SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST implemented in Unit::CalcAbsorbResist and CalcArmorReducedDamage + &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus + &Aura::HandleNULL, //272 reduce spell cast time? + &Aura::HandleUnused, //273 clientside + &Aura::HandleNoImmediateEffect, //274 SPELL_AURA_CONSUME_NO_AMMO implemented in spell::CalculateDamageDoneForAllTargets + &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select + &Aura::HandleNULL, //276 mod damage % mechanic? + &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS implemented in spell::settargetmap + &Aura::HandleAuraModDisarm, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon + &Aura::HandleNULL, //279 visual effects? 58836 and 57507 + &Aura::HandleNoImmediateEffect, //280 SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE + &Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN_PCT implemented in Player::RewardHonor + &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT + &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus + &Aura::HandleUnused, //284 not used by any spells (3.08a) + &Aura::HandleUnused, //285 not used by any spells (3.08a) + &Aura::HandleUnused, //286 not used by any spells (3.08a) + &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult + &Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell. }; Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) : -m_procCharges(0), m_stackAmount(1), m_spellmod(NULL), m_effIndex(eff), m_caster_guid(0), m_target(target), -m_timeCla(1000), m_castItemGuid(castItem?castItem->GetGUID():0), m_auraSlot(MAX_AURAS), -m_positive(false), m_permanent(false), m_isPeriodic(false), m_isTrigger(false), m_isAreaAura(false), -m_isPersistent(false), m_updated(false), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_isRemovedOnShapeLost(true), m_in_use(false), -m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE) +m_spellmod(NULL), m_caster_guid(0), m_castItemGuid(castItem?castItem->GetGUID():0), m_target(target), +m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE), +m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1), +m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false), +m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false) { assert(target); @@ -348,6 +374,7 @@ m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE) m_isPassive = IsPassiveSpell(GetId()); m_positive = IsPositiveEffect(GetId(), m_effIndex); + m_auraStateMask = 0; m_applyTime = time(NULL); @@ -355,14 +382,14 @@ m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE) { m_caster_guid = target->GetGUID(); //damage = m_currentBasePoints+1; // stored value-1 - m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target); + m_maxduration = target->CalcSpellDuration(m_spellProto); } else { m_caster_guid = caster->GetGUID(); //damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target); - m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target); + m_maxduration = caster->CalcSpellDuration(m_spellProto); if (!damage && castItem && castItem->GetItemSuffixFactor()) { @@ -395,32 +422,43 @@ m_periodicTimer(0), m_PeriodicEventId(0), m_AuraDRGroup(DIMINISHING_NONE) Player* modOwner = caster ? caster->GetSpellModOwner() : NULL; if(!m_permanent && modOwner) + { modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration); + // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work + if (m_maxduration<=0) + m_maxduration = 1; + } m_duration = m_maxduration; - if(modOwner) - modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_periodicTimer); - sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage); m_effIndex = eff; - SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]); + int32 periodicTime = m_spellProto->EffectAmplitude[eff]; + //apply casting time mods for channeled spells + if (caster && IsChanneledSpell(m_spellProto)) + caster->ModSpellCastTime(m_spellProto, periodicTime); - m_isDeathPersist = IsDeathPersistentSpell(m_spellProto); + SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage,periodicTime , m_spellProto->EffectMiscValue[eff]); - if(m_spellProto->procCharges) - { - m_procCharges = m_spellProto->procCharges; + // Apply periodic time mod + if(modOwner && m_modifier.periodictime) + modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime); - if(modOwner) - modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges); - } - else - m_procCharges = -1; + // Start periodic on next tick or at aura apply + if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY)) + m_periodicTimer += m_modifier.periodictime; - m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() && m_spellProto->Stances && - !(m_spellProto->AttributesEx2 & 0x80000) && !(m_spellProto->Attributes & 0x10000)); + m_isDeathPersist = IsDeathPersistentSpell(m_spellProto); + + m_procCharges = m_spellProto->procCharges; + if(modOwner) + modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges); + + m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() && + m_spellProto->Stances && + !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && + !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT)); } Aura::~Aura() @@ -435,7 +473,11 @@ Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, // caster==NULL in constructor args if target==caster in fact Unit* caster_ptr = caster ? caster : target; - m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex])); + if (spellproto->Effect[eff]==SPELL_EFFECT_APPLY_AREA_AURA_ENEMY) + m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex])); + else + m_radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex])); + if(Player* modOwner = caster_ptr->GetSpellModOwner()) modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius); @@ -446,6 +488,11 @@ Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem()) m_modifier.m_auraname = SPELL_AURA_NONE; break; + case SPELL_EFFECT_APPLY_AREA_AURA_RAID: + m_areaAuraType = AREA_AURA_RAID; + if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem()) + m_modifier.m_auraname = SPELL_AURA_NONE; + break; case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: m_areaAuraType = AREA_AURA_FRIEND; break; @@ -531,9 +578,16 @@ void Aura::Update(uint32 diff) if (manaPerSecond) { if(powertype==POWER_HEALTH) - caster->ModifyHealth(-manaPerSecond); - else + { + if (caster->GetHealth()>manaPerSecond) + caster->ModifyHealth(-manaPerSecond); + else + m_target->RemoveAurasByCasterSpell(GetId(),GetCasterGUID()); + } + else if (caster->GetPower(powertype)>=manaPerSecond) caster->ModifyPower(powertype,-manaPerSecond); + else + m_target->RemoveAurasByCasterSpell(GetId(),GetCasterGUID()); } } } @@ -554,12 +608,12 @@ void Aura::Update(uint32 diff) SpellModOp mod; if (m_spellProto->EffectRadiusIndex[GetEffIndex()]) { - radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()])); + radius = caster->GetSpellRadiusForTarget(m_target, sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()])); mod = SPELLMOD_RADIUS; } else { - radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex)); + radius = caster->GetSpellMaxRangeForTarget(m_target, sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex)) ; mod = SPELLMOD_RANGE; } @@ -576,28 +630,13 @@ void Aura::Update(uint32 diff) if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent)) { m_periodicTimer -= diff; - if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N - { - if( m_modifier.m_auraname == SPELL_AURA_MOD_REGEN || - m_modifier.m_auraname == SPELL_AURA_MOD_POWER_REGEN || - // Cannibalize, eating items and other spells - m_modifier.m_auraname == SPELL_AURA_OBS_MOD_HEALTH || - // Eating items and other spells - m_modifier.m_auraname == SPELL_AURA_OBS_MOD_MANA ) - { - ApplyModifier(true); - return; - } + if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N + { // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls) m_periodicTimer += m_modifier.periodictime; if(!m_target->hasUnitState(UNIT_STAT_ISOLATED)) - { - if(m_isTrigger) - TriggerSpell(); - else - PeriodicTick(); - } + PeriodicTick(); } } } @@ -618,17 +657,20 @@ void AreaAura::Update(uint32 diff) case AREA_AURA_PARTY: caster->GetPartyMember(targets, m_radius); break; + case AREA_AURA_RAID: + caster->GetRaidMember(targets, m_radius); + break; case AREA_AURA_FRIEND: { Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(caster, caster, m_radius); - Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(targets, u_check); + Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(caster, targets, u_check); caster->VisitNearbyObject(m_radius, searcher); break; } case AREA_AURA_ENEMY: { Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(caster, caster, m_radius); // No GetCharmer in searcher - Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(targets, u_check); + Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check); caster->VisitNearbyObject(m_radius, searcher); break; } @@ -657,6 +699,7 @@ void AreaAura::Update(uint32 diff) aur = new AreaAura(actualSpellInfo, m_effIndex, &m_modifier.m_amount, (*tIter), caster, NULL); else aur = new AreaAura(actualSpellInfo, m_effIndex, NULL, (*tIter), caster, NULL); + aur->SetAuraDuration(GetAuraDuration()); (*tIter)->AddAura(aur); } } @@ -690,6 +733,11 @@ void AreaAura::Update(uint32 diff) if(!tmp_target->IsInPartyWith(caster)) tmp_target->RemoveAura(tmp_spellId, tmp_effIndex); } + else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me! + { + if(!tmp_target->IsInRaidWith(caster)) + tmp_target->RemoveAura(tmp_spellId, tmp_effIndex); + } else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER ) { if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() ) @@ -740,59 +788,38 @@ void Aura::ApplyModifier(bool apply, bool Real) m_in_use = false; } -void Aura::UpdateAuraDuration() +void Aura::_AddAura() { - if(m_auraSlot >= MAX_AURAS || m_isPassive) + if (!GetId()) return; - - if( m_target->GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_UPDATE_AURA_DURATION, 5); - data << (uint8)m_auraSlot << (uint32)m_duration; - ((Player*)m_target)->SendDirectMessage(&data); - - data.Initialize(SMSG_SET_EXTRA_AURA_INFO, (8+1+4+4+4)); - data.append(m_target->GetPackGUID()); - data << uint8(m_auraSlot); - data << uint32(GetId()); - data << uint32(GetAuraMaxDuration()); - data << uint32(GetAuraDuration()); - ((Player*)m_target)->SendDirectMessage(&data); - } - - // not send in case player loading (will not work anyway until player not added to map), sent in visibility change code - if(m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading()) + if(!m_target) return; Unit* caster = GetCaster(); - if(caster && caster->GetTypeId() == TYPEID_PLAYER && caster != m_target) - SendAuraDurationForCaster((Player*)caster); -} - -void Aura::SendAuraDurationForCaster(Player* caster) -{ - WorldPacket data(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE, (8+1+4+4+4)); - data.append(m_target->GetPackGUID()); - data << uint8(m_auraSlot); - data << uint32(GetId()); - data << uint32(GetAuraMaxDuration()); // full - data << uint32(GetAuraDuration()); // remain - caster->GetSession()->SendPacket(&data); -} + // set infinity cooldown state for spells + if(caster && caster->GetTypeId() == TYPEID_PLAYER) + { + if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + { + Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL; + ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true); + } + } -void Aura::_AddAura() -{ - if (!GetId()) - return; - if(!m_target) + // passive auras (except totem auras) do not get placed in the slots + // area auras with SPELL_AURA_NONE are not shown on target + // all further code applies only to active spells + if(!(((m_spellProto->Attributes & 0x80 && GetTalentSpellPos(GetId())) || !m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) && + (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))) return; - // we can found aura in NULL_AURA_SLOT and then need store state instead check slot != NULL_AURA_SLOT + // Second aura if some spell bool secondaura = false; - uint8 slot = NULL_AURA_SLOT; - - for(uint8 i = 0; i < 3; i++) + // Try find slot for aura + uint8 slot = MAX_AURAS; + // Lookup for auras already applied from spell + for(uint8 i = 0; i < 3; ++i) { Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i); for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr) @@ -800,110 +827,120 @@ void Aura::_AddAura() // allow use single slot only by auras from same caster if(itr->second->GetCasterGUID()==GetCasterGUID()) { - secondaura = true; slot = itr->second->GetAuraSlot(); + secondaura = true; break; } } - - if(secondaura) - break; - } - - Unit* caster = GetCaster(); - - // not call total regen auras at adding - switch (m_modifier.m_auraname) - { - /*case SPELL_AURA_PERIODIC_DAMAGE: - case SPELL_AURA_PERIODIC_LEECH: - if(caster) - m_modifier.m_amount = caster->SpellDamageBonus(m_target, m_spellProto, m_modifier.m_amount, DOT); - break; - case SPELL_AURA_PERIODIC_HEAL: - if(caster) - m_modifier.m_amount = caster->SpellHealingBonus(m_spellProto, m_modifier.m_amount, DOT, m_target); - break;*/ - case SPELL_AURA_OBS_MOD_HEALTH: - case SPELL_AURA_OBS_MOD_MANA: - m_periodicTimer = m_modifier.periodictime; - break; - case SPELL_AURA_MOD_REGEN: - case SPELL_AURA_MOD_POWER_REGEN: - case SPELL_AURA_MOD_MANA_REGEN_FROM_STAT: - m_periodicTimer = 5000; + if (secondaura) break; } - // register aura - if (getDiminishGroup() != DIMINISHING_NONE ) - m_target->ApplyDiminishingAura(getDiminishGroup(),true); - - // passive auras (except totem auras) do not get placed in the slots - // area auras with SPELL_AURA_NONE are not shown on target - if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) && - (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster)) + // Register Visible Aura + AuraSlotEntry *entry = NULL; + if(slot < MAX_AURAS) + entry = m_target->GetVisibleAura(slot); + else { - if(!secondaura) // new slot need + Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras(); + if(visibleAuras->size() < MAX_AURAS) { - if (IsPositive()) // empty positive slot + // Even if this is the second aura and slot == MAX_AURAS, + // it is still possible that a free slot can be founded + Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); + for(int freeSlot = 0; freeSlot < MAX_AURAS; ++itr, ++freeSlot) { - for (uint8 i = 0; i < MAX_POSITIVE_AURAS; i++) + if(itr == visibleAuras->end() || itr->first != freeSlot) { - if (m_target->GetUInt32Value((uint16)(UNIT_FIELD_AURA + i)) == 0) - { - slot = i; - break; - } - } - } - else // empty negative slot - { - for (uint8 i = MAX_POSITIVE_AURAS; i < MAX_AURAS; i++) - { - if (m_target->GetUInt32Value((uint16)(UNIT_FIELD_AURA + i)) == 0) - { - slot = i; - break; - } + slot = freeSlot; + break; } } - SetAuraSlot( slot ); + assert(slot < MAX_AURAS); // assert that we find a slot and it is valid + entry = m_target->GetVisibleAuraSlot(slot); + + entry->m_Flags = (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE) | + (GetCasterGUID() == m_target->GetGUID() ? AFLAG_CASTER : AFLAG_NONE) | + (GetAuraMaxDuration() > 0 ? AFLAG_DURATION : AFLAG_NONE); + entry->m_Level = (caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); + entry->m_spellId = GetId(); + //init pointers-prevent unexpected behaviour + for(uint8 i = 0; i < 3; ++i) + entry->m_slotAuras[i] = NULL; + } + } - // Not update fields for not first spell's aura, all data already in fields - if(slot < MAX_AURAS) // slot found - { - SetAura(slot, false); - SetAuraFlag(slot, true); - SetAuraLevel(slot,caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); - UpdateAuraCharges(); + if(entry) + { + entry->m_Flags |= (1 << GetEffIndex()); + entry->m_slotAuras[GetEffIndex()] = this; - // update for out of range group members - m_target->UpdateAuraForGroup(slot); - } - } - else // use found slot - { - SetAuraSlot( slot ); - } + SetAuraSlot( slot ); - UpdateSlotCounterAndDuration(); + // update for out of range group members (on 1 slot use) + m_target->UpdateAuraForGroup(slot); + sLog.outDebug("Aura: %u Effect: %d put to unit visible auras slot: %u",GetId(), GetEffIndex(), slot); + } + else + sLog.outDebug("Aura: %u Effect: %d could not find empty unit visible slot",GetId(), GetEffIndex()); - // Update Seals information - if( IsSealSpell(GetSpellProto()) ) - m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true); + if(!secondaura) + { + // Sitdown on apply aura req seated + if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState()) + m_target->SetStandState(UNIT_STAND_STATE_SIT); - // Conflagrate aura state - if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 4)) - m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true); + // register aura diminishing on apply + if (getDiminishGroup() != DIMINISHING_NONE ) + m_target->ApplyDiminishingAura(getDiminishGroup(),true); - if(GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID - && (GetSpellProto()->SpellFamilyFlags == 0x40 || GetSpellProto()->SpellFamilyFlags == 0x10)) + // Apply linked auras (On first aura apply) + uint32 id = GetId(); + if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA) { - m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true); + if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA)) + for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) + if(*itr < 0) + m_target->ApplySpellImmune(id, IMMUNITY_ID, *itr, m_target); + else if(Unit* caster = GetCaster()) + m_target->AddAura(*itr, m_target); } } + + //***************************************************** + // Update target aura state flag + //***************************************************** + + // Update Seals information + if (IsSealSpell(m_spellProto)) + SetAuraState(AURA_STATE_JUDGEMENT); + + // Conflagrate aura state on Immolate + if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags[0] & 4) + SetAuraState(AURA_STATE_IMMOLATE); + + // Faerie Fire (druid versions) + if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[0] & 0x400) + SetAuraState(AURA_STATE_FAERIE_FIRE); + + // Victorious + if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags[1] & 0x00040000) + SetAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH); + + // Swiftmend state on Regrowth & Rejuvenation + if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags[0] & 0x50 ) + SetAuraState(AURA_STATE_SWIFTMEND); + + // Deadly poison aura state + if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags[0] & 0x10000) + SetAuraState(AURA_STATE_DEADLY_POISON); + + // Enrage aura state + if(m_spellProto->Dispel == DISPEL_ENRAGE) + SetAuraState(AURA_STATE_ENRAGE); + + m_target->ApplyModFlag(UNIT_FIELD_AURASTATE, GetAuraStateMask(), true); } void Aura::_RemoveAura() @@ -917,138 +954,191 @@ void Aura::_RemoveAura() dynObj->RemoveAffected(m_target); } - // unregister aura - if (getDiminishGroup() != DIMINISHING_NONE ) - m_target->ApplyDiminishingAura(getDiminishGroup(),false); - //passive auras do not get put in slots // Note: but totem can be not accessible for aura target in time remove (to far for find in grid) //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) // return; uint8 slot = GetAuraSlot(); + if(slot < MAX_AURAS) // slot not set + { + if (AuraSlotEntry *entry = m_target->GetVisibleAura(slot)) + { + // we have more auras, do not clear slot + if (entry->m_slotAuras[GetEffIndex()]==this) + { + entry->m_slotAuras[GetEffIndex()]=NULL; //unregister aura + } + } + } - if(slot >= MAX_AURAS) // slot not set - return; - - if(m_target->GetUInt32Value((uint16)(UNIT_FIELD_AURA + slot)) == 0) - return; - - bool samespell = false; - - // find other aura in same slot (current already removed from list) + bool lastaura=true; for(uint8 i = 0; i < 3; i++) { Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i); for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr) { - if(itr->second->GetAuraSlot()==slot) + if(itr->second->GetCasterGUID()==GetCasterGUID()) { - samespell = true; - + lastaura = false; break; } } - if(samespell) + if(!lastaura) break; } - // only remove icon when the last aura of the spell is removed (current aura already removed from list) - if (!samespell) + if (lastaura) { - SetAura(slot, true); - SetAuraFlag(slot, false); - SetAuraLevel(slot,caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)); - - SetAuraApplication(slot, 0); // update for out of range group members - m_target->UpdateAuraForGroup(slot); - - if( IsSealSpell(GetSpellProto()) ) - m_target->ModifyAuraState(AURA_STATE_JUDGEMENT,false); + if (slot < MAX_AURAS) + m_target->UpdateAuraForGroup(slot); - // Conflagrate aura state - if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 4)) - m_target->ModifyAuraState(AURA_STATE_IMMOLATE, false); + // unregister aura diminishing (and store last time) + if (getDiminishGroup() != DIMINISHING_NONE ) + m_target->ApplyDiminishingAura(getDiminishGroup(),false); - // Swiftmend aura state - if(GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID - && (GetSpellProto()->SpellFamilyFlags == 0x40 || GetSpellProto()->SpellFamilyFlags == 0x10)) + // Check needed only if aura applies aurastate + if(GetAuraStateMask()) { - bool found = false; - Unit::AuraList const& RejorRegr = m_target->GetAurasByType(SPELL_AURA_PERIODIC_HEAL); - for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i) + uint32 foundMask = 0; + Unit::AuraMap& Auras = m_target->GetAuras(); + // Get mask of all aurastates from remaining auras + for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i) { - if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID - && ((*i)->GetSpellProto()->SpellFamilyFlags == 0x40 || (*i)->GetSpellProto()->SpellFamilyFlags == 0x10) ) - { - found = true; - break; - } + foundMask|=(*i).second->GetAuraStateMask(); } - if(!found) - m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, false); + // Remove only aurastates which were not found + foundMask = GetAuraStateMask() &~foundMask; + if (foundMask) + m_target->ApplyModFlag(UNIT_FIELD_AURASTATE, foundMask, false); } // reset cooldown state for spells if(caster && caster->GetTypeId() == TYPEID_PLAYER) { if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE ) + // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) ((Player*)caster)->SendCooldownEvent(GetSpellProto()); } + + // not cancel, overkill + // do not proc anything if aura is cancelled + if(m_removeMode == AURA_REMOVE_BY_DELETE) + return; + + // Remove Linked Auras (on last aura remove) + uint32 id = GetId(); + if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_REMOVE) + { + if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id)) + for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) + if(*itr < 0) + m_target->RemoveAurasDueToSpell(-(*itr)); + else if(Unit* caster = GetCaster()) + m_target->CastSpell(m_target, *itr, true, 0, 0, caster->GetGUID()); + } + if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA) + { + if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA)) + for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) + if(*itr < 0) + m_target->ApplySpellImmune(id, IMMUNITY_ID, *itr, false); + else + m_target->RemoveAurasDueToSpell(*itr); + } + // Proc on aura remove (only spell flags for now) + if (caster) + { + uint32 ProcCaster, ProcVictim; + if (IsPositiveSpell(GetId())) + { + ProcCaster = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL; + ProcVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL; + } + else + { + ProcCaster = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT; + ProcVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT; + } + uint32 procEx=0; + if (m_removeMode == AURA_REMOVE_BY_ENEMY_SPELL) + procEx = PROC_EX_AURA_REMOVE_DESTROY; + else if (m_removeMode == AURA_REMOVE_BY_DEFAULT || m_removeMode == AURA_REMOVE_BY_CANCEL) + procEx = PROC_EX_AURA_REMOVE_EXPIRE; + + caster->ProcDamageAndSpell(m_target,ProcCaster, ProcVictim, procEx, m_modifier.m_amount, BASE_ATTACK, m_spellProto); + } } } -void Aura::SetAuraFlag(uint32 slot, bool add) +void Aura::SetStackAmount(uint8 stackAmount) { - uint32 index = slot / 4; - uint32 byte = (slot % 4) * 8; - uint32 val = m_target->GetUInt32Value(UNIT_FIELD_AURAFLAGS + index); - val &= ~((uint32)AFLAG_MASK << byte); - if(add) + if (stackAmount != m_stackAmount) { - if (IsPositive()) - val |= ((uint32)AFLAG_POSITIVE << byte); - else - val |= ((uint32)AFLAG_NEGATIVE << byte); + Unit *target = GetTarget(); + Unit *caster = GetCaster(); + if (!target || !caster) + return; + m_stackAmount = stackAmount; + int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target); + // Reapply if amount change + if (amount!=m_modifier.m_amount) + { + ApplyModifier(false); + m_modifier.m_amount = amount; + ApplyModifier(true); + } } - m_target->SetUInt32Value(UNIT_FIELD_AURAFLAGS + index, val); + RefreshAura(); } -void Aura::SetAuraLevel(uint32 slot,uint32 level) +void Aura::InitStackAmount(uint8 stackAmount) { - uint32 index = slot / 4; - uint32 byte = (slot % 4) * 8; - uint32 val = m_target->GetUInt32Value(UNIT_FIELD_AURALEVELS + index); - val &= ~(0xFF << byte); - val |= (level << byte); - m_target->SetUInt32Value(UNIT_FIELD_AURALEVELS + index, val); + m_stackAmount = stackAmount; + Modifier* mod = GetModifier(); + mod->m_amount*=m_stackAmount; } -void Aura::SetAuraApplication(uint32 slot, int8 count) +bool Aura::modStackAmount(int32 num) { - uint32 index = slot / 4; - uint32 byte = (slot % 4) * 8; - uint32 val = m_target->GetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS + index); - val &= ~(0xFF << byte); - val |= ((uint8(count)) << byte); - m_target->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS + index, val); + // Can`t mod + if (!m_spellProto->StackAmount) + return true; + + // Modify stack but limit it + int32 stackAmount = m_stackAmount + num; + if (stackAmount > m_spellProto->StackAmount) + stackAmount = m_spellProto->StackAmount; + else if (stackAmount <=0) // Last aura from stack removed + { + m_stackAmount = 0; + return true; // need remove aura + } + + // Update stack amount + SetStackAmount(stackAmount); + return false; } -void Aura::UpdateSlotCounterAndDuration() +void Aura::RefreshAura() { - uint8 slot = GetAuraSlot(); - if(slot >= MAX_AURAS) - return; - - // Three possibilities: - // Charge = 0; Stack >= 0 - // Charge = 1; Stack >= 0 - // Charge > 1; Stack = 0 - if(m_procCharges < 2) - SetAuraApplication(slot, m_stackAmount-1); + m_duration = m_maxduration; + // update for out of range group members (on 1 slot use) + m_target->UpdateAuraForGroup(GetAuraSlot()); +} - UpdateAuraDuration(); +bool Aura::isAffectedOnSpell(SpellEntry const *spell) const +{ + if (!spell) + return false; + // Check family name + if (spell->SpellFamilyName != m_spellProto->SpellFamilyName) + return false; + // Check EffectClassMask + if (m_spellProto->EffectSpellClassMask[m_effIndex] & spell->SpellFamilyFlags) + return true; + return false; } /*********************************************************/ @@ -1059,10 +1149,6 @@ void Aura::HandleAddModifier(bool apply, bool Real) if(m_target->GetTypeId() != TYPEID_PLAYER || !Real) return; - SpellEntry const *spellInfo = GetSpellProto(); - if(!spellInfo) - return; - if(m_modifier.m_miscvalue >= MAX_SPELLMOD) return; @@ -1073,40 +1159,36 @@ void Aura::HandleAddModifier(bool apply, bool Real) { case 17941: // Shadow Trance case 22008: // Netherwind Focus + case 31834: // Light's Grace + case 34754: // Clearcasting case 34936: // Backlash - m_procCharges = 1; + case 48108: // Hot Streak + case 54741: // Firestarter + case 57761: // Fireball! + SetAuraCharges(1); break; + } SpellModifier *mod = new SpellModifier; mod->op = SpellModOp(m_modifier.m_miscvalue); - mod->value = GetModifierValue(); + mod->value = m_modifier.m_amount; mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types mod->spellId = GetId(); - mod->effectId = m_effIndex; - mod->lastAffected = NULL; - - uint64 spellAffectMask = spellmgr.GetSpellAffectMask(GetId(), m_effIndex); - - if (spellAffectMask) - mod->mask = spellAffectMask; - else - mod->mask = spellInfo->EffectItemType[m_effIndex]; - if (m_procCharges > 0) - mod->charges = m_procCharges; - else - mod->charges = 0; + flag96 const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex); + if (!spellAffect) + spellAffect = &m_spellProto->EffectSpellClassMask[m_effIndex]; + mod->mask = *spellAffect; + mod->charges = m_procCharges; m_spellmod = mod; } - uint64 spellFamilyMask = m_spellmod->mask; - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); // reapply some passive spells after add/remove related spellmods - if(spellInfo->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & 0x0000100000000000LL)) + if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (m_spellmod->mask[1] & 0x00001000)) { m_target->RemoveAurasDueToSpell(45471); @@ -1114,6 +1196,29 @@ void Aura::HandleAddModifier(bool apply, bool Real) m_target->CastSpell(m_target,45471,true); } } +void Aura::HandleAddTargetTrigger(bool apply, bool Real) +{ + // Use SpellModifier structure for check + // used only fields: + // spellId, mask, mask2 + if (apply) + { + SpellModifier *mod = new SpellModifier; + mod->spellId = GetId(); + + flag96 const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex); + if (!spellAffect) + spellAffect = &m_spellProto->EffectSpellClassMask[m_effIndex]; + + mod->mask = *spellAffect; + m_spellmod = mod; + } + else + { + delete m_spellmod; + m_spellmod = NULL; + } +} void Aura::TriggerSpell() { @@ -1126,8 +1231,6 @@ void Aura::TriggerSpell() // generic casting code with custom spells and target/caster customs uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex]; - uint64 originalCasterGUID = GetCasterGUID(); - SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id); SpellEntry const *auraSpellInfo = GetSpellProto(); uint32 auraId = auraSpellInfo->Id; @@ -1222,7 +1325,7 @@ void Aura::TriggerSpell() caster->ModifyPower( POWER_MANA, mana ); caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA); } - break; + return; } // // Stoneclaw Totem Passive TEST // case 23792: break; @@ -1279,8 +1382,13 @@ void Aura::TriggerSpell() } break; // // Steam Tank Passive // case 27747: break; -// // Frost Blast -// case 27808: break; + // Frost Blast + case 27808: + { + int32 bpDamage = target->GetMaxHealth()*26/100; + caster->CastCustomSpell(target,29879,&bpDamage,NULL,NULL,true,NULL,this); + return; + } // // Detonate Mana // case 27819: break; // // Controller Timer @@ -1301,8 +1409,11 @@ void Aura::TriggerSpell() // case 28522: break; // // Silithyst // case 29519: break; -// // Inoculate Nestlewood Owlkin - case 29528: trigger_spell_id = 28713; break; + // Inoculate Nestlewood Owlkin + case 29528: + if(target->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target + return; + break; // // Overload // case 29768: break; // // Return Fire @@ -1335,32 +1446,15 @@ void Aura::TriggerSpell() Creature* creature = (Creature*)target; // missing lootid has been reported on startup - just return if (!creature->GetCreatureInfo()->SkinLootId) - { return; - } - Loot *loot = &creature->loot; - loot->clear(); - loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, NULL); - for(uint8 i=0;i<loot->items.size();i++) - { - LootItem *item = loot->LootItemInSlot(i,player); - ItemPosCountVec dest; - uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item->itemid, item->count ); - if ( msg == EQUIP_ERR_OK ) - { - Item * newitem = player->StoreNewItem( dest, item->itemid, true, item->randomPropertyId); - - player->SendNewItem(newitem, uint32(item->count), false, false, true); - } - else - player->SendEquipError( msg, NULL, NULL ); - } + + player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true); + creature->setDeathState(JUST_DIED); creature->RemoveCorpse(); creature->SetHealth(0); // just for nice GM-mode view } return; - break; } // Quake case 30576: trigger_spell_id = 30571; break; @@ -1610,11 +1704,8 @@ void Aura::TriggerSpell() { // Invisibility case 66: - { - if(!m_duration) - m_target->CastSpell(m_target, 32612, true, NULL, this); + // Here need periodic triger reducing threat spell (or do it manually) return; - } default: break; } @@ -1724,7 +1815,7 @@ void Aura::TriggerSpell() { SpellEntry const* spell = itr->second->GetSpellProto(); if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN && - spell->SpellFamilyFlags & 0x0000000000000400L) + spell->SpellFamilyFlags[0] & 0x400) return; } target->RemoveAurasDueToSpell(28820); @@ -1757,13 +1848,9 @@ void Aura::TriggerSpell() default: break; } + // Reget trigger spell proto triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id); - if(triggeredSpellInfo == NULL) - { - sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex()); - return; - } } else { @@ -1794,8 +1881,8 @@ void Aura::TriggerSpell() { switch((*i)->GetModifier()->m_miscvalue) { - case STAT_INTELLECT: intellectLoss += (*i)->GetModifierValue(); break; - case STAT_SPIRIT: spiritLoss += (*i)->GetModifierValue(); break; + case STAT_INTELLECT: intellectLoss += (*i)->GetModifier()->m_amount; break; + case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break; default: break; } } @@ -1805,31 +1892,48 @@ void Aura::TriggerSpell() return; caster = target; - originalCasterGUID = 0; break; } // Mana Tide case 16191: { - caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this, originalCasterGUID); + caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this); return; } } } - if(!GetSpellMaxRange(sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex))) - target = m_target; //for druid dispel poison - m_target->CastSpell(target, triggeredSpellInfo, true, 0, this, originalCasterGUID); + + if(triggeredSpellInfo) + { + if(!caster->GetSpellMaxRangeForTarget(m_target,sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex))) + target = m_target; //for druid dispel poison + m_target->CastSpell(target, triggeredSpellInfo, true, 0, this, GetCasterGUID()); + } + else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target)) + sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex()); } Unit* Aura::GetTriggerTarget() const { - Unit* target = ObjectAccessor::GetUnit(*m_target, - /*m_target->GetTypeId()==TYPEID_PLAYER ? - ((Player*)m_target)->GetSelection() :*/ - m_target->GetUInt64Value(UNIT_FIELD_TARGET)); + Unit* target = ObjectAccessor::GetUnit(*m_target, m_target->GetUInt64Value(UNIT_FIELD_TARGET)); return target ? target : m_target; } +void Aura::TriggerSpellWithValue() +{ + Unit* caster = GetCaster(); + Unit* target = GetTriggerTarget(); + + if(!caster || !target) + return; + + // generic casting code with custom spells and target/caster customs + uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex]; + int32 basepoints0 = this->GetModifier()->m_amount; + + caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this); +} + /*********************************************************/ /*** AURA EFFECTS ***/ /*********************************************************/ @@ -1857,13 +1961,50 @@ void Aura::HandleAuraDummy(bool apply, bool Real) if(caster) caster->CastSpell(caster,13138,true,NULL,this); return; + case 34026: // kill command + { + Unit * pet = m_target->GetPet(); + if (!pet) + return; + + m_target->CastSpell(m_target,34027,true,NULL,this); + + // set 3 stacks and 3 charges (to make all auras not disappear at once) + Aura* owner_aura = m_target->GetAura(34027,0); + Aura* pet_aura = pet->GetAura(58914,0); + if( owner_aura ) + { + owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount); + } + if( pet_aura ) + { + pet_aura->SetAuraCharges(0); + pet_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount); + } + return; + } + case 55198: // Tidal Force + { + m_target->CastSpell(m_target,55166,true,NULL,this); + // set 3 stacks and 3 charges (to make all auras not disappear at once) + Aura* owner_aura = m_target->GetAura(55166,0); + if( owner_aura ) + { + // This aura lasts 2 sec, need this hack to properly proc spells + // TODO: drop aura charges for ApplySpellMod in ProcDamageAndSpell + SetAuraDuration(owner_aura->GetAuraDuration()); + // Make aura be not charged-this prevents removing charge on not crit spells + owner_aura->SetAuraCharges(0); + owner_aura->SetStackAmount(owner_aura->GetSpellProto()->StackAmount); + } + return; + } case 39850: // Rocket Blast if(roll_chance_i(20)) // backfire stun m_target->CastSpell(m_target, 51581, true, NULL, this); return; case 43873: // Headless Horseman Laugh - if(caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)caster)->SendPlaySound(11965, false); + m_target->PlayDistanceSound(11965); return; case 46354: // Blood Elf Illusion if(caster) @@ -1888,21 +2029,35 @@ void Aura::HandleAuraDummy(bool apply, bool Real) } // Earth Shield - if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & 0x40000000000LL)) + if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags[1] & 0x400)) { // prevent double apply bonuses if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()) - m_modifier.m_amount = caster->SpellHealingBonus(GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE, m_target); + m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE); return; } + //Druid, Survival Instincts + if(GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID && GetSpellProto()->SpellFamilyFlags[2]& 0x40 ) + { + if(!m_target) + return; + + int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100); + m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true); + } } // AT REMOVE else { - if( m_target->GetTypeId() == TYPEID_PLAYER && GetSpellProto()->Effect[0]==72 ) + if(GetSpellProto()->Effect[0]==72 ) { // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425 - ((Player*)m_target)->ClearFarsight(); + if(DynamicObject* dynObj = m_target->GetDynObject(GetId(), 0)) + { + if(m_target->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_target)->SetViewpoint(dynObj, false); + m_target->RemoveDynObject(GetId()); + } return; } @@ -1959,6 +2114,36 @@ void Aura::HandleAuraDummy(bool apply, bool Real) m_target->SetReducedThreatPercent(0, 0); return; } + + switch(m_spellProto->SpellFamilyName) + { + case SPELLFAMILY_WARLOCK: + // Haunt + if(m_spellProto->SpellFamilyFlags[1] & 0x40000) + { + if(caster) + caster->CastCustomSpell(caster, 48210, &m_currentBasePoints, 0, 0, true); + return; + } + break; + case SPELLFAMILY_MAGE: + // Living Bomb + if(m_spellProto->SpellFamilyFlags[1] & 0x20000) + { + if(caster && (m_removeMode == AURA_REMOVE_BY_ENEMY_SPELL || m_removeMode == AURA_REMOVE_BY_DEFAULT)) + caster->CastSpell(m_target, GetModifier()->m_amount, true); + return; + } + // Focused Magic + if(m_spellProto->Id == 54646) + { + // only on remove by crit + if(caster && m_removeMode == AURA_REMOVE_BY_DEFAULT && GetAuraDuration()>0) + caster->CastSpell(caster,54648, true); + return; + } + break; + } } // AT APPLY & REMOVE @@ -1999,12 +2184,6 @@ void Aura::HandleAuraDummy(bool apply, bool Real) m_target->RemoveAurasDueToSpell(spellId); return; } - // Victorious - if(GetId()==32216 && m_target->getClass()==CLASS_WARRIOR) - { - m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, apply); - return; - } //Summon Fire Elemental if (GetId() == 40133 && caster) { @@ -2037,35 +2216,102 @@ void Aura::HandleAuraDummy(bool apply, bool Real) } case SPELLFAMILY_MAGE: { - // Hypothermia - if( GetId()==41425 ) + break; + } + case SPELLFAMILY_PRIEST: + { + // Pain and Suffering + if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER ) { - m_target->ModifyAuraState(AURA_STATE_HYPOTHERMIA,apply); + if(apply) + { + // Reduce backfire damage (dot damage) from Shadow Word: Death + SpellModifier *mod = new SpellModifier; + mod->op = SPELLMOD_DOT; + mod->value = m_modifier.m_amount; + mod->type = SPELLMOD_PCT; + mod->spellId = GetId(); + mod->mask[1] = 0x00002000; + m_spellmod = mod; + } + ((Player*)m_target)->AddSpellMod(m_spellmod, apply); return; } break; } case SPELLFAMILY_DRUID: { + switch(GetId()) + { + case 34246: // Idol of the Emerald Queen + { + if (m_target->GetTypeId() != TYPEID_PLAYER) + return; + + if(apply) + { + SpellModifier *mod = new SpellModifier; + mod->op = SPELLMOD_DOT; + mod->value = m_modifier.m_amount/7; + mod->type = SPELLMOD_FLAT; + mod->spellId = GetId(); + mod->mask[1] = 0x0010; + + m_spellmod = mod; + } + + ((Player*)m_target)->AddSpellMod(m_spellmod, apply); + return; + } + case 61336: // Survival Instincts + { + if(apply) + { + if (!m_target->IsInFeralForm()) + return; + + int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100); + m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true); + } + else + m_target-> RemoveAurasDueToSpell(50322); + return; + } + } + // Lifebloom - if ( GetSpellProto()->SpellFamilyFlags & 0x1000000000LL ) + if ( GetSpellProto()->SpellFamilyFlags[1] & 0x10 ) { if ( apply ) { if ( caster ) // prevent double apply bonuses if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()) - m_modifier.m_amount = caster->SpellHealingBonus(GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE, m_target); + m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE); } - // Do final heal for real !apply - else if (Real) + else { - if (GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) + // Final heal only on dispelled or duration end + if (GetAuraDuration() > 0 && m_removeMode != AURA_REMOVE_BY_ENEMY_SPELL) + return; + + // final heal + if(m_target->IsInWorld()) + m_target->CastCustomSpell(m_target,33778,&m_modifier.m_amount,NULL,NULL,true,NULL,this,GetCasterGUID()); + + /*// have a look if there is still some other Lifebloom dummy aura + Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY); + for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr) + if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID && + (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL) + return; + + // final heal + if(m_target->IsInWorld() && m_stackAmount > 0) { - // final heal - if(m_target->IsInWorld()) - m_target->CastCustomSpell(m_target,33778,&m_modifier.m_amount,NULL,NULL,true,NULL,this,GetCasterGUID()); - } + int32 amount = m_modifier.m_amount / m_stackAmount; + m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID()); + }*/ } return; } @@ -2076,20 +2322,22 @@ void Aura::HandleAuraDummy(bool apply, bool Real) ((Player*)m_target)->UpdateAttackPowerAndDamage(); return; } - // Idol of the Emerald Queen - if ( GetId() == 34246 && m_target->GetTypeId()==TYPEID_PLAYER ) + break; + } + case SPELLFAMILY_HUNTER: + { + // Improved Aspect of the Viper + if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER ) { if(apply) { + // + effect value for Aspect of the Viper SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_DOT; - mod->value = m_modifier.m_amount/7; + mod->op = SPELLMOD_EFFECT1; + mod->value = m_modifier.m_amount; mod->type = SPELLMOD_FLAT; mod->spellId = GetId(); - mod->effectId = m_effIndex; - mod->lastAffected = NULL; - mod->mask = 0x001000000000LL; - mod->charges = 0; + mod->mask[1] = 0x40000; m_spellmod = mod; } @@ -2097,29 +2345,22 @@ void Aura::HandleAuraDummy(bool apply, bool Real) ((Player*)m_target)->AddSpellMod(m_spellmod, apply); return; } - break; - } - case SPELLFAMILY_HUNTER: - { - // Improved Aspect of the Viper - if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER ) + // Glyph of Aspect of the Monkey + if(m_spellProto->Id==56833) { if(apply) { - // + effect value for Aspect of the Viper + // Reduce backfire damage (dot damage) from Shadow Word: Death SpellModifier *mod = new SpellModifier; - mod->op = SPELLMOD_EFFECT1; - mod->value = m_modifier.m_amount; + mod->op = SPELLMOD_CHANCE_OF_SUCCESS; + mod->value = 100; mod->type = SPELLMOD_FLAT; mod->spellId = GetId(); - mod->effectId = m_effIndex; - mod->lastAffected = NULL; - mod->mask = 0x4000000000000LL; - mod->charges = 0; - + mod->mask[2] = 8192; + mod->mask[1] = 0x00000000; + mod->mask[0] = 524288; m_spellmod = mod; } - ((Player*)m_target)->AddSpellMod(m_spellmod, apply); return; } @@ -2137,18 +2378,15 @@ void Aura::HandleAuraDummy(bool apply, bool Real) mod->value = m_modifier.m_amount; mod->type = SPELLMOD_PCT; mod->spellId = GetId(); - mod->effectId = m_effIndex; - mod->lastAffected = NULL; switch (m_effIndex) { case 0: - mod->mask = 0x00200000000LL; // Windfury Totem + mod->mask[1] = 0x002; // Windfury Totem break; case 1: - mod->mask = 0x00400000000LL; // Flametongue Totem + mod->mask[1] = 0x004; // Flametongue Totem break; } - mod->charges = 0; m_spellmod = mod; } @@ -2187,42 +2425,29 @@ void Aura::HandleAuraDummy(bool apply, bool Real) m_target->RemovePetAura(petSpell); return; } -} - -void Aura::HandleAuraPeriodicDummy(bool apply, bool Real) -{ - // spells required only Real aura add/remove - if(!Real) - return; - SpellEntry const*spell = GetSpellProto(); - switch( spell->SpellFamilyName) + if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER) { - case SPELLFAMILY_ROGUE: - { - // Master of Subtlety - if (spell->Id==31666 && !apply && Real) - { - m_target->RemoveAurasDueToSpell(31665); - break; - } - break; - } - case SPELLFAMILY_HUNTER: + SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId()); + if(saBounds.first != saBounds.second) { - // Aspect of the Viper - if (spell->SpellFamilyFlags&0x0004000000000000LL) + uint32 zone, area; + m_target->GetZoneAndAreaId(zone,area); + + for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) { - // Update regen on remove - if (!apply && m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->UpdateManaRegen(); - break; + // some auras remove at aura remove + if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area)) + m_target->RemoveAurasDueToSpell(itr->second->spellId); + // some auras applied at aura apply + else if(itr->second->autocast) + { + if( !m_target->HasAura(itr->second->spellId,0) ) + m_target->CastSpell(m_target,itr->second->spellId,true); + } } - break; } } - - m_isPeriodic = apply; } void Aura::HandleAuraMounted(bool apply, bool Real) @@ -2307,19 +2532,9 @@ void Aura::HandleAuraHover(bool apply, bool Real) void Aura::HandleWaterBreathing(bool apply, bool Real) { - if(apply) - m_target->waterbreath = true; - else if(m_target->GetAurasByType(SPELL_AURA_WATER_BREATHING).empty()) - { - m_target->waterbreath = false; - - // update for enable timer in case not moving target - if(m_target->GetTypeId()==TYPEID_PLAYER && m_target->IsInWorld()) - { - ((Player*)m_target)->UpdateUnderwaterState(m_target->GetMap(),m_target->GetPositionX(),m_target->GetPositionY(),m_target->GetPositionZ()); - ((Player*)m_target)->HandleDrowning(); - } - } + // update timers in client + if(m_target->GetTypeId()==TYPEID_PLAYER) + ((Player*)m_target)->UpdateMirrorTimers(); } void Aura::HandleAuraModShapeshift(bool apply, bool Real) @@ -2390,6 +2605,9 @@ void Aura::HandleAuraModShapeshift(bool apply, bool Real) else modelid = 21244; break; + case FORM_METAMORPHOSIS: + modelid = 25277; + break; case FORM_AMBIENT: case FORM_SHADOW: case FORM_STEALTH: @@ -2715,20 +2933,8 @@ void Aura::HandleForceReaction(bool apply, bool Real) uint32 faction_id = m_modifier.m_miscvalue; uint32 faction_rank = m_modifier.m_amount; - if(apply) - player->m_forcedReactions[faction_id] = ReputationRank(faction_rank); - else - player->m_forcedReactions.erase(faction_id); - - WorldPacket data; - data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+player->m_forcedReactions.size()*(4+4)); - data << uint32(player->m_forcedReactions.size()); - for(ForcedReactions::const_iterator itr = player->m_forcedReactions.begin(); itr != player->m_forcedReactions.end(); ++itr) - { - data << uint32(itr->first); // faction_id (Faction.dbc) - data << uint32(itr->second); // reputation rank - } - player->SendDirectMessage(&data); + player->ApplyForceReaction(faction_id,ReputationRank(faction_rank),apply); + player->SendForceReactions(); } void Aura::HandleAuraModSkill(bool apply, bool Real) @@ -2737,7 +2943,7 @@ void Aura::HandleAuraModSkill(bool apply, bool Real) return; uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex]; - int32 points = GetModifierValue(); + int32 points = m_modifier.m_amount; ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT); if(prot == SKILL_DEFENSE) @@ -2757,6 +2963,9 @@ void Aura::HandleChannelDeathItem(bool apply, bool Real) //talent will remove the caster's aura->interrupt channel->remove victim aura if(victim->GetHealth() > 0) return; + // Item amount + if (m_modifier.m_amount <= 0) + return; SpellEntry const *spellInfo = GetSpellProto(); if(spellInfo->EffectItemType[m_effIndex] == 0) @@ -2767,16 +2976,22 @@ void Aura::HandleChannelDeathItem(bool apply, bool Real) (victim->getLevel() <= Trinity::XP::GetGrayLevel(caster->getLevel()) || victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) ) return; + //Adding items + uint32 noSpaceForCount = 0; + uint32 count = m_modifier.m_amount; + ItemPosCountVec dest; - uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], 1 ); + uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount); if( msg != EQUIP_ERR_OK ) { + count-=noSpaceForCount; ((Player*)caster)->SendEquipError( msg, NULL, NULL ); - return; + if (count==0) + return; } Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true); - ((Player*)caster)->SendNewItem(newitem, 1, true, false); + ((Player*)caster)->SendNewItem(newitem, count, true, false); } } @@ -2786,19 +3001,12 @@ void Aura::HandleBindSight(bool apply, bool Real) if(!caster || caster->GetTypeId() != TYPEID_PLAYER) return; - if (apply) - m_target->AddPlayerToVision((Player*)caster); - else - m_target->RemovePlayerFromVision((Player*)caster); + ((Player*)caster)->SetViewpoint(m_target, apply); } void Aura::HandleFarSight(bool apply, bool Real) { - Unit* caster = GetCaster(); - if(!caster || caster->GetTypeId() != TYPEID_PLAYER) - return; - - ((Player*)caster)->SetFarSight(apply ? m_target->GetGUID() : NULL); + //Handled by client } void Aura::HandleAuraTrackCreatures(bool apply, bool Real) @@ -2834,30 +3042,87 @@ void Aura::HandleAuraTrackStealthed(bool apply, bool Real) void Aura::HandleAuraModScale(bool apply, bool Real) { - m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,GetModifierValue(),apply); + m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply); } -void Aura::HandleModPossess(bool apply, bool Real) +/*void Aura::HandleModPossess(bool apply, bool Real) { if(!Real) return; + if(m_target->getLevel() > m_modifier.m_amount) + return; + + // not possess yourself + if(GetCasterGUID() == m_target->GetGUID()) + return; + Unit* caster = GetCaster(); - if(caster && caster->GetTypeId() == TYPEID_UNIT) - { - HandleModCharm(apply, Real); + if(!caster) return; - } - if(apply) + if( apply ) { - if(m_target->getLevel() > m_modifier.m_amount) - return; + m_target->SetCharmerGUID(GetCasterGUID()); + m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction()); - m_target->SetCharmedOrPossessedBy(caster, true); + caster->SetCharm(m_target); + + if(caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)caster)->SetFarSightGUID(m_target->GetGUID()); + ((Player*)caster)->SetClientControl(m_target, 1); + } + + m_target->CombatStop(); + m_target->DeleteThreatList(); + if(m_target->GetTypeId() == TYPEID_UNIT) + { + m_target->StopMoving(); + m_target->GetMotionMaster()->Clear(); + m_target->GetMotionMaster()->MoveIdle(); + CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target); + charmInfo->InitPossessCreateSpells(); + } + + if(caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)caster)->PossessSpellInitialize(); + } } else - m_target->RemoveCharmedOrPossessedBy(caster); + { + m_target->SetCharmerGUID(0); + + if(m_target->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_target)->setFactionForRace(m_target->getRace()); + else if(m_target->GetTypeId() == TYPEID_UNIT) + { + CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo(); + m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A); + } + + caster->SetCharm(NULL); + + if(caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)caster)->SetFarSightGUID(0); + ((Player*)caster)->SetClientControl(m_target,0); + + WorldPacket data(SMSG_PET_SPELLS, 8+4); + data << uint64(0); + data << uint32(0); + ((Player*)caster)->GetSession()->SendPacket(&data); + } + + if(m_target->GetTypeId() == TYPEID_UNIT) + { + ((Creature*)m_target)->AIM_Initialize(); + + if (((Creature*)m_target)->AI()) + ((Creature*)m_target)->AI()->AttackStart(caster); + } + } } void Aura::HandleModPossessPet(bool apply, bool Real) @@ -2869,44 +3134,150 @@ void Aura::HandleModPossessPet(bool apply, bool Real) if(!caster || caster->GetTypeId() != TYPEID_PLAYER) return; + Pet *pet = caster->GetPet(); + if(!pet || pet != m_target) + return; + if(apply) - { - if(caster->GetPet() != m_target) - return; + pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); + else + pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); - m_target->SetCharmedOrPossessedBy(caster, true); + ((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : 0); + ((Player*)caster)->SetCharm(apply ? pet : NULL); + ((Player*)caster)->SetClientControl(pet, apply ? 1 : 0); + + if(apply) + { + pet->StopMoving(); + pet->GetMotionMaster()->Clear(); + pet->GetMotionMaster()->MoveIdle(); } else { - m_target->RemoveCharmedOrPossessedBy(caster); - - // Reinitialize the pet bar and make the pet come back to the owner - ((Player*)caster)->PetSpellInitialize(); - if(!m_target->getVictim()) - { - m_target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); - m_target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW); - } + pet->AttackStop(); + pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE); } +}*/ + +void Aura::HandleAuraModPetTalentsPoints(bool Apply, bool Real) +{ + if(!Real) + return; + + // Recalculate pet tlaent points + if (Pet *pet=m_target->GetPet()) + pet->InitTalentForLevel(); } -void Aura::HandleModCharm(bool apply, bool Real) +/*void Aura::HandleModCharm(bool apply, bool Real) { if(!Real) return; + // not charm yourself + if(GetCasterGUID() == m_target->GetGUID()) + return; + Unit* caster = GetCaster(); + if(!caster) + return; - if(apply) + if(int32(m_target->getLevel()) <= m_modifier.m_amount) { - if(int32(m_target->getLevel()) > m_modifier.m_amount) - return; + if( apply ) + { + m_target->SetCharmerGUID(GetCasterGUID()); + m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction()); + m_target->CastStop(m_target==caster ? GetId() : 0); + caster->SetCharm(m_target); - m_target->SetCharmedOrPossessedBy(caster, false); + m_target->CombatStop(); + m_target->DeleteThreatList(); + + if(m_target->GetTypeId() == TYPEID_UNIT) + { + ((Creature*)m_target)->AIM_Initialize(); + CharmInfo *charmInfo = ((Creature*)m_target)->InitCharmInfo(m_target); + charmInfo->InitCharmCreateSpells(); + charmInfo->SetReactState( REACT_DEFENSIVE ); + + if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK) + { + CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo(); + if(cinfo && cinfo->type == CREATURE_TYPE_DEMON) + { + //to prevent client crash + m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048); + //just to enable stat window + charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true); + //if charmed two demons the same session, the 2nd gets the 1st one's name + m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); + } + } + } + + if(caster->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)caster)->CharmSpellInitialize(); + } + } + else + { + m_target->SetCharmerGUID(0); + + if(m_target->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_target)->setFactionForRace(m_target->getRace()); + else + { + CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo(); + + // restore faction + if(((Creature*)m_target)->isPet()) + { + if(Unit* owner = m_target->GetOwner()) + m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction()); + else if(cinfo) + m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A); + } + else if(cinfo) // normal creature + m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A); + + // restore UNIT_FIELD_BYTES_0 + if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON) + { + CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon(); + if(cainfo && cainfo->bytes0 != 0) + m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0); + else + m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048); + + if(m_target->GetCharmInfo()) + m_target->GetCharmInfo()->SetPetNumber(0, true); + else + sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId()); + } + } + + caster->SetCharm(NULL); + + if(caster->GetTypeId() == TYPEID_PLAYER) + { + WorldPacket data(SMSG_PET_SPELLS, 8+4); + data << uint64(0); + data << uint32(0); + ((Player*)caster)->GetSession()->SendPacket(&data); + } + if(m_target->GetTypeId() == TYPEID_UNIT) + { + ((Creature*)m_target)->AIM_Initialize(); + if (((Creature*)m_target)->AI()) + ((Creature*)m_target)->AI()->AttackStart(caster); + } + } } - else - m_target->RemoveCharmedOrPossessedBy(caster); -} +}*/ void Aura::HandleModConfuse(bool apply, bool Real) { @@ -2945,7 +3316,7 @@ void Aura::HandleFeignDeath(bool apply, bool Real) std::list<Unit*> targets; Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_target, m_target, World::GetMaxVisibleDistance()); - Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check); + Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_target, targets, u_check); m_target->VisitNearbyObject(World::GetMaxVisibleDistance(), searcher); for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter) { @@ -2962,7 +3333,7 @@ void Aura::HandleFeignDeath(bool apply, bool Real) } } // blizz like 2.0.x - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN6); + m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29); // blizz like 2.0.x m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); // blizz like 2.0.x @@ -2970,7 +3341,7 @@ void Aura::HandleFeignDeath(bool apply, bool Real) m_target->addUnitState(UNIT_STAT_DIED); m_target->CombatStop(); - m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE); + m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); // prevent interrupt message if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL]) @@ -2987,7 +3358,7 @@ void Aura::HandleFeignDeath(bool apply, bool Real) m_target->SendMessageToSet(&data,true); */ // blizz like 2.0.x - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN6); + m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29); // blizz like 2.0.x m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH); // blizz like 2.0.x @@ -2999,130 +3370,80 @@ void Aura::HandleFeignDeath(bool apply, bool Real) void Aura::HandleAuraModDisarm(bool apply, bool Real) { - if(!Real) + if (!Real) return; + AuraType type = GetModifier()->m_auraname; - if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM)) + //Prevent handling aura twice + if(apply && m_target->GetAurasByType(type).size()>1) return; - - // not sure for it's correctness + if(!apply && m_target->HasAuraType(type)) + return; + uint32 field, flag, slot; + WeaponAttackType attType; + switch (type) + { + case SPELL_AURA_MOD_DISARM: + field=UNIT_FIELD_FLAGS; + flag=UNIT_FLAG_DISARMED; + slot=EQUIPMENT_SLOT_MAINHAND; + attType=BASE_ATTACK; + break; + case SPELL_AURA_MOD_DISARM_OFFHAND: + field=UNIT_FIELD_FLAGS_2; + flag=UNIT_FLAG2_DISARM_OFFHAND; + slot=EQUIPMENT_SLOT_OFFHAND; + attType=OFF_ATTACK; + break; + case SPELL_AURA_MOD_DISARM_RANGED: + field=UNIT_FIELD_FLAGS_2; + flag=UNIT_FLAG2_DISARM_RANGED; + slot=EQUIPMENT_SLOT_RANGED; + attType=RANGED_ATTACK; + break; + } if(apply) - m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED); + m_target->SetFlag(field, flag); else - m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED); + m_target->RemoveFlag(field, flag); if (m_target->GetTypeId() == TYPEID_PLAYER) { - // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove. - if (((Player *)m_target)->IsInFeralForm()) - return; - - if (apply) - m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME); - else - ((Player *)m_target)->SetRegularAttackTime(); - } - else - { - // creature does not have equipment - if(apply && !((Creature*)m_target)->GetCurrentEquipmentId()) + Item *pItem = ((Player*)m_target)->GetItemByPos( INVENTORY_SLOT_BAG_0, slot ); + if(!pItem ) return; + ((Player*)m_target)->_ApplyItemMods(pItem, slot, !apply); } - - m_target->UpdateDamagePhysical(BASE_ATTACK); + else if (((Creature*)m_target)->GetCurrentEquipmentId()) + m_target->UpdateDamagePhysical(attType); } -void Aura::HandleAuraModStun(bool apply, bool Real) +void Aura::HandleModStealth(bool apply, bool Real) { if(!Real) return; - m_target->SetControlled(apply, UNIT_STAT_STUNNED); -} - -void Aura::HandleModStealth(bool apply, bool Real) -{ if(apply) { - if(Real && m_target->GetTypeId()==TYPEID_PLAYER) - { - // drop flag at stealth in bg - m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE); - - // remove player from the objective's active player count at stealth - if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP()) - pvp->HandlePlayerActivityChanged((Player*)m_target); - } - - // only at real aura add - if(Real) - { - m_target->SetByteValue(UNIT_FIELD_BYTES_1, 2, 0x02); - if(m_target->GetTypeId()==TYPEID_PLAYER) - m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000); + // drop flag at stealth in bg + m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); - // apply only if not in GM invisibility (and overwrite invisibility state) - if(m_target->GetVisibility()!=VISIBILITY_OFF) - { - //m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT); - //m_target->SetVisibility(VISIBILITY_OFF); - m_target->SetVisibility(VISIBILITY_GROUP_STEALTH); - } + m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP); + if(m_target->GetTypeId()==TYPEID_PLAYER) + m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000); - // for RACE_NIGHTELF stealth - if(m_target->GetTypeId()==TYPEID_PLAYER && GetId()==20580) - m_target->CastSpell(m_target, 21009, true, NULL, this); - } + // apply only if not in GM invisibility (and overwrite invisibility state) + if(m_target->GetVisibility() != VISIBILITY_OFF) + m_target->SetVisibility(VISIBILITY_GROUP_STEALTH); } - else + else if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) // if last SPELL_AURA_MOD_STEALTH { - // only at real aura remove - if(Real) - { - // for RACE_NIGHTELF stealth - if(m_target->GetTypeId()==TYPEID_PLAYER && GetId()==20580) - m_target->RemoveAurasDueToSpell(21009); - - // if last SPELL_AURA_MOD_STEALTH and no GM invisibility - if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH) && m_target->GetVisibility()!=VISIBILITY_OFF) - { - m_target->SetByteValue(UNIT_FIELD_BYTES_1, 2, 0x00); - if(m_target->GetTypeId()==TYPEID_PLAYER) - m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000); - - // restore invisibility if any - if(m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY)) - { - //m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT); - //m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY); - m_target->SetVisibility(VISIBILITY_ON); - } - else - { - m_target->SetVisibility(VISIBILITY_ON); - if(m_target->GetTypeId() == TYPEID_PLAYER) - if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP()) - pvp->HandlePlayerActivityChanged((Player*)m_target); - } - } - } - } + m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP); + if(m_target->GetTypeId()==TYPEID_PLAYER) + m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000); - // Master of Subtlety - Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) - { - if ((*i)->GetSpellProto()->SpellIconID == 2114 && Real) - { - if (apply) - { - int32 bp = (*i)->GetModifier()->m_amount; - m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true); - } - else - m_target->CastSpell(m_target,31666,true); - break; - } + if(m_target->GetVisibility() != VISIBILITY_OFF) + m_target->SetVisibility(VISIBILITY_ON); } } @@ -3132,24 +3453,15 @@ void Aura::HandleInvisibility(bool apply, bool Real) { m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue); - m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE); - - if(Real && m_target->GetTypeId()==TYPEID_PLAYER) + if(Real) { + m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); + // apply glow vision - m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW); - // remove player from the objective's active player count at invisibility - if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP()) - pvp->HandlePlayerActivityChanged((Player*)m_target); - } + if(m_target->GetTypeId()==TYPEID_PLAYER) + m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW); - // apply only if not in GM invisibility and not stealth - if(m_target->GetVisibility()==VISIBILITY_ON) - { - // Aura not added yet but visibility code expect temporary add aura - //m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT); - //m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY); - m_target->SetVisibility(VISIBILITY_ON); + m_target->SetToNotify(); } } else @@ -3161,24 +3473,13 @@ void Aura::HandleInvisibility(bool apply, bool Real) m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue); // only at real aura remove and if not have different invisibility auras. - if(Real && m_target->m_invisibilityMask==0) + if(Real) { // remove glow vision - if(m_target->GetTypeId() == TYPEID_PLAYER) + if(!m_target->m_invisibilityMask && m_target->GetTypeId() == TYPEID_PLAYER) m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW); - // apply only if not in GM invisibility & not stealthed while invisible - if(m_target->GetVisibility()!=VISIBILITY_OFF) - { - // if have stealth aura then already have stealth visibility - if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) - { - m_target->SetVisibility(VISIBILITY_ON); - if(m_target->GetTypeId() == TYPEID_PLAYER) - if(OutdoorPvP * pvp = ((Player*)m_target)->GetOutdoorPvP()) - pvp->HandlePlayerActivityChanged((Player*)m_target); - } - } + m_target->SetToNotify(); } } } @@ -3202,15 +3503,6 @@ void Aura::HandleInvisibilityDetect(bool apply, bool Real) m_target->SetToNotify(); } -void Aura::HandleAuraModRoot(bool apply, bool Real) -{ - // only at real add/remove aura - if(!Real) - return; - - m_target->SetControlled(apply, UNIT_STAT_ROOT); -} - void Aura::HandleAuraModSilence(bool apply, bool Real) { // only at real add/remove aura @@ -3247,7 +3539,7 @@ void Aura::HandleAuraModSilence(bool apply, bool Real) return; // Search Mana Tap auras on caster - Aura * dummy = m_target->GetDummyAura(28734); + Aura * dummy = caster->GetDummyAura(28734); if (dummy) { int32 bp = dummy->GetStackAmount() * 10; @@ -3304,7 +3596,7 @@ void Aura::HandleModThreat(bool apply, bool Real) if(m_modifier.m_miscvalue & int32(1<<x)) { if(m_target->GetTypeId() == TYPEID_PLAYER) - ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? GetModifierValue() : -GetModifierValue(), apply); + ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply); } } } @@ -3325,9 +3617,9 @@ void Aura::HandleAuraModTotalThreat(bool apply, bool Real) float threatMod = 0.0f; if(apply) - threatMod = float(GetModifierValue()); + threatMod = float(m_modifier.m_amount); else - threatMod = float(-GetModifierValue()); + threatMod = float(-m_modifier.m_amount); m_target->getHostilRefManager().threatAssist(caster, threatMod); } @@ -3396,7 +3688,7 @@ void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real) //Players on flying mounts must be immune to polymorph if (m_target->GetTypeId()==TYPEID_PLAYER) - m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply); + m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,1<<MECHANIC_POLYMORPH,apply); // Dragonmaw Illusion (overwrite mount model, mounted aura already applied) if( apply && m_target->HasAura(42016,0) && m_target->GetMountID()) @@ -3443,10 +3735,13 @@ void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real) void Aura::HandleModMechanicImmunity(bool apply, bool Real) { - uint32 mechanic = 1 << m_modifier.m_miscvalue; - + uint32 mechanic; + if (GetSpellProto()->EffectApplyAuraName[GetEffIndex()]==SPELL_AURA_MECHANIC_IMMUNITY) + mechanic = 1 << m_modifier.m_miscvalue; + else //SPELL_AURA_MECHANIC_IMMUNITY_MASK + mechanic = m_modifier.m_miscvalue; //immune movement impairment and loss of control - if(GetId()==42292) + if(GetId()==42292 || GetId()==59752) mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK; if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) @@ -3457,9 +3752,8 @@ void Aura::HandleModMechanicImmunity(bool apply, bool Real) next = iter; ++next; SpellEntry const *spell = iter->second->GetSpellProto(); - if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) // spells unaffected by invulnerability - && !iter->second->IsPositive() // only remove negative spells - && spell->Id != GetId()) + if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability + spell->Id != GetId()) { //check for mechanic mask if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic) @@ -3474,18 +3768,7 @@ void Aura::HandleModMechanicImmunity(bool apply, bool Real) } } - m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,m_modifier.m_miscvalue,apply); - - // special cases - switch(m_modifier.m_miscvalue) - { - case MECHANIC_INVULNERABILITY: - m_target->ModifyAuraState(AURA_STATE_FORBEARANCE,apply); - break; - case MECHANIC_SHIELD: - m_target->ModifyAuraState(AURA_STATE_WEAKENED_SOUL,apply); - break; - } + m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,mechanic,apply); // Bestial Wrath if ( GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->Id == 19574) @@ -3527,44 +3810,32 @@ void Aura::HandleModMechanicImmunity(bool apply, bool Real) m_target->RemoveAurasDueToSpell(26592); } } + + // Heroic Fury (remove Intercept cooldown) + if( apply && GetId() == 60970 && m_target->GetTypeId() == TYPEID_PLAYER ) + { + ((Player*)m_target)->RemoveSpellCooldown(20252); + + WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); + data << uint32(20252); + data << uint64(m_target->GetGUID()); + ((Player*)m_target)->GetSession()->SendPacket(&data); + } } +//this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect void Aura::HandleAuraModEffectImmunity(bool apply, bool Real) { - if(!apply) + // when removing flag aura, handle flag drop + if( !apply && m_target->GetTypeId() == TYPEID_PLAYER + && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) ) { if(m_target->GetTypeId() == TYPEID_PLAYER) { if(((Player*)m_target)->InBattleGround()) { - BattleGround *bg = ((Player*)m_target)->GetBattleGround(); - if(bg) - { - switch(bg->GetTypeID()) - { - case BATTLEGROUND_AV: - { - break; - } - case BATTLEGROUND_WS: - { - // Warsong Flag, horde // Silverwing Flag, alliance - if(GetId() == 23333 || GetId() == 23335) - bg->EventPlayerDroppedFlag(((Player*)m_target)); - break; - } - case BATTLEGROUND_AB: - { - break; - } - case BATTLEGROUND_EY: - { - if(GetId() == 34976) - bg->EventPlayerDroppedFlag(((Player*)m_target)); - break; - } - } - } + if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() ) + bg->EventPlayerDroppedFlag(((Player*)m_target)); } else sOutdoorPvPMgr.HandleDropFlag((Player*)m_target,GetSpellProto()->Id); @@ -3597,32 +3868,37 @@ void Aura::HandleAuraModStateImmunity(bool apply, bool Real) void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real) { if(apply && m_modifier.m_miscvalue == SPELL_SCHOOL_MASK_NORMAL) - m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE); + m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply); - if(Real && apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) + // remove all flag auras (they are positive, but they must be removed when you are immune) + if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY + && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD ) + m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); + + // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else + if( Real && apply + && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY + && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras { - if(IsPositiveSpell(GetId())) //Only positive immunity removes auras + uint32 school_mask = m_modifier.m_miscvalue; + Unit::AuraMap& Auras = m_target->GetAuras(); + for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next) { - uint32 school_mask = m_modifier.m_miscvalue; - Unit::AuraMap& Auras = m_target->GetAuras(); - for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next) + next = iter; + ++next; + SpellEntry const *spell = iter->second->GetSpellProto(); + if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask + && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability + && !iter->second->IsPositive() //Don't remove positive spells + && spell->Id != GetId() ) //Don't remove self { - next = iter; - ++next; - SpellEntry const *spell = iter->second->GetSpellProto(); - if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask - && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability - && !iter->second->IsPositive() //Don't remove positive spells - && spell->Id != GetId() ) //Don't remove self - { - m_target->RemoveAurasDueToSpell(spell->Id); - if(Auras.empty()) - break; - else - next = Auras.begin(); - } + m_target->RemoveAurasDueToSpell(spell->Id); + if(Auras.empty()) + break; + else + next = Auras.begin(); } } } @@ -3660,8 +3936,7 @@ void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real) switch (GetId()) { case 28200: // Ascendance (Talisman of Ascendance trinket) - m_procCharges = 6; - UpdateAuraCharges(); + SetAuraCharges(6); break; default: break; } @@ -3683,18 +3958,17 @@ void Aura::HandleAuraModStalked(bool apply, bool Real) void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real) { - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - m_isPeriodic = apply; - m_isTrigger = apply; - - // Curse of the Plaguebringer - if (!apply && m_spellProto->Id == 29213 && m_removeMode!=AURA_REMOVE_BY_DISPEL) + if (m_spellProto->Id == 66 && !apply) { - // Cast Wrath of the Plaguebringer if not dispelled - m_target->CastSpell(m_target, 29214, true, 0, this); + if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0) + m_target->CastSpell(m_target, 32612, true, NULL, this); } +} + +void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool Real) +{ + m_isPeriodic = apply; // Wrath of the Astromancer if(!apply && m_spellProto->Id == 42783) @@ -3705,59 +3979,51 @@ void Aura::HandlePeriodicTriggerSpell(bool apply, bool Real) void Aura::HandlePeriodicEnergize(bool apply, bool Real) { - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; + if (!Real) + return; m_isPeriodic = apply; + + // Replenishment (0.25% from max) + // Infinite Replenishment + if (m_spellProto->SpellIconID == 3184 && m_spellProto->SpellVisual[0] == 12495) + m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000; } -void Aura::HandlePeriodicHeal(bool apply, bool Real) +void Aura::HandleAuraPowerBurn(bool apply, bool Real) { - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - m_isPeriodic = apply; +} - // only at real apply - if (Real && apply && GetSpellProto()->Mechanic == MECHANIC_BANDAGE) - { - // provided m_target as original caster to prevent apply aura caster selection for this negative buff - m_target->CastSpell(m_target,11196,true,NULL,this,m_target->GetGUID()); - } +void Aura::HandleAuraPeriodicDummy(bool apply, bool Real) +{ + // spells required only Real aura add/remove + if(!Real) + return; // For prevent double apply bonuses bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading()); - if(!loading && apply) + Unit* caster = GetCaster(); + + SpellEntry const*spell = GetSpellProto(); + switch( spell->SpellFamilyName) { - switch (m_spellProto->SpellFamilyName) + case SPELLFAMILY_HUNTER: { - case SPELLFAMILY_DRUID: - { - // Rejuvenation - if(m_spellProto->SpellFamilyFlags & 0x0000000000000010LL) - { - if(Unit* caster = GetCaster()) - { - Unit::AuraList const& classScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator k = classScripts.begin(); k != classScripts.end(); ++k) - { - int32 tickcount = GetSpellDuration(m_spellProto) / m_spellProto->EffectAmplitude[m_effIndex]; - switch((*k)->GetModifier()->m_miscvalue) - { - case 4953: // Increased Rejuvenation Healing - Harold's Rejuvenating Broach Aura - case 4415: // Increased Rejuvenation Healing - Idol of Rejuvenation Aura - { - m_modifier.m_amount += (*k)->GetModifier()->m_amount / tickcount; - break; - } - } - } - } - } - } + // Explosive Shot + if (apply && !loading && caster) + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 16 / 100); + break; } } + + m_isPeriodic = apply; +} + +void Aura::HandlePeriodicHeal(bool apply, bool Real) +{ + m_isPeriodic = apply; } void Aura::HandlePeriodicDamage(bool apply, bool Real) @@ -3766,26 +4032,28 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real) if(!Real) return; - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - m_isPeriodic = apply; // For prevent double apply bonuses bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading()); + // Custom damage calculation after + if (!apply || loading) + return; + Unit *caster = GetCaster(); + if (!caster) + return; switch (m_spellProto->SpellFamilyName) { case SPELLFAMILY_GENERIC: { // Pounce Bleed - if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual == 0 ) + if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 ) { // $AP*0.18/6 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100); + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100); return; } break; @@ -3793,18 +4061,14 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real) case SPELLFAMILY_WARRIOR: { // Rend - if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL) + if (m_spellProto->SpellFamilyFlags[0] & 0x20) { - // 0.00743*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick - if (apply && !loading && caster) - { - float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK); - int32 mws = caster->GetAttackTime(BASE_ATTACK); - float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE); - float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE); - // WARNING! in 3.0 multiplier 0.00743f change to 0.6 - m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.00743f); - } + // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick + float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK); + int32 mws = caster->GetAttackTime(BASE_ATTACK); + float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE); + float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE); + m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f); return; } break; @@ -3812,92 +4076,80 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real) case SPELLFAMILY_DRUID: { // Rake - if (m_spellProto->SpellFamilyFlags & 0x0000000000001000LL) + if (m_spellProto->SpellFamilyFlags[0] & 0x1000) { - // $AP*0.06/3 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 / 100); + // $AP*0.06 bonus per tick + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100); return; } // Lacerate - if (m_spellProto->SpellFamilyFlags & 0x000000010000000000LL) + if (m_spellProto->SpellFamilyFlags[1] & 0x0000000100) { // $AP*0.05/5 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); return; } // Rip - if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL) + if (m_spellProto->SpellFamilyFlags[1] & 0x800000) { - // $AP * min(0.06*$cp, 0.24)/6 [Yes, there is no difference, whether 4 or 5 CPs are being used] - if (apply && !loading && caster && caster->GetTypeId() == TYPEID_PLAYER) - { - uint8 cp = ((Player*)caster)->GetComboPoints(); + // 0.01*$AP*cp + if (caster->GetTypeId() != TYPEID_PLAYER) + return; + + uint8 cp = ((Player*)caster)->GetComboPoints(); - // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs - Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr) + // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs + Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY); + for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr) + { + if((*itr)->GetId()==34241) { - if((*itr)->GetId()==34241) - { - m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount; - break; - } + m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount; + break; } - - if (cp > 4) cp = 4; - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100); } + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100); + return; + } + // Lock Jaw + if (m_spellProto->SpellFamilyFlags[1] & 0x10000000) + { + // 0.15*$AP + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100); return; } break; } case SPELLFAMILY_ROGUE: { - // Deadly poison aura state - if((m_spellProto->SpellFamilyFlags & 0x10000) && m_spellProto->SpellVisual==5100) + // Rupture + if (m_spellProto->SpellFamilyFlags[0] & 0x100000) { - if(apply) - m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON,true); - else - { - // current aura already removed, search present of another - bool found = false; - Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); - for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) - { - SpellEntry const* itr_spell = (*itr)->GetSpellProto(); - if(itr_spell && itr_spell->SpellFamilyName==SPELLFAMILY_ROGUE && (itr_spell->SpellFamilyFlags & 0x10000) && itr_spell->SpellVisual==5100) - { - found = true; - break; - } - } - // this has been last deadly poison aura - if(!found) - m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON,false); - } + if (caster->GetTypeId() != TYPEID_PLAYER) + return; + //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs + //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs + //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs + //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs + //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs + float AP_per_combo[] = {0, 0.015f, 0.024, 0.03, 0.03428571, 0.0375}; + uint8 cp = ((Player*)caster)->GetComboPoints(); + if (cp > 5) cp = 5; + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]); return; } - // Rupture - if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL) + // Garrote + if (m_spellProto->SpellFamilyFlags[0] & 0x100) { - // Dmg/tick = $AP*min(0.01*$cp, 0.03) [Like Rip: only the first three CP increase the contribution from AP] - if (apply && !loading && caster && caster->GetTypeId() == TYPEID_PLAYER) - { - uint8 cp = ((Player*)caster)->GetComboPoints(); - if (cp > 3) cp = 3; - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100); - } + // $AP*0.07 bonus per tick + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100); return; } - // Garrote - if (m_spellProto->SpellFamilyFlags & 0x000000000000000100LL) + // Deadly Poison + if (m_spellProto->SpellFamilyFlags[0] & 0x10000) { - // $AP*0.18/6 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100); + // 0.08*$AP / 4 * amount of stack + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100); return; } break; @@ -3905,47 +4157,17 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real) case SPELLFAMILY_HUNTER: { // Serpent Sting - if (m_spellProto->SpellFamilyFlags & 0x0000000000004000LL) + if (m_spellProto->SpellFamilyFlags[0] & 0x4000) { // $RAP*0.1/5 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500); + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500); return; } // Immolation Trap - if (m_spellProto->SpellFamilyFlags & 0x0000000000000004LL && m_spellProto->SpellIconID == 678) + if (m_spellProto->SpellFamilyFlags[0] & 0x4 && m_spellProto->SpellIconID == 678) { // $RAP*0.1/5 bonus per tick - if (apply && !loading && caster) - m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500); - return; - } - break; - } - case SPELLFAMILY_PALADIN: - { - // Consecration - if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL) - { - if (apply && !loading) - { - if(Unit* caster = GetCaster()) - { - Unit::AuraList const& classScripts = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator k = classScripts.begin(); k != classScripts.end(); ++k) - { - int32 tickcount = GetSpellDuration(m_spellProto) / m_spellProto->EffectAmplitude[m_effIndex]; - switch((*k)->GetModifier()->m_miscvalue) - { - case 5147: // Improved Consecration - Libram of the Eternal Rest - { - m_modifier.m_amount += (*k)->GetModifier()->m_amount / tickcount; - break; - } - } - } - } - } + m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500); return; } break; @@ -3957,25 +4179,21 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real) void Aura::HandlePeriodicDamagePCT(bool apply, bool Real) { - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - m_isPeriodic = apply; } void Aura::HandlePeriodicLeech(bool apply, bool Real) { - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - m_isPeriodic = apply; } void Aura::HandlePeriodicManaLeech(bool apply, bool Real) { - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; + m_isPeriodic = apply; +} +void Aura::HandlePeriodicHealthFunnel(bool apply, bool Real) +{ m_isPeriodic = apply; } @@ -3993,9 +4211,9 @@ void Aura::HandleAuraModResistanceExclusive(bool apply, bool Real) { if(m_modifier.m_miscvalue & int32(1<<x)) { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER) - m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,GetModifierValue(), apply); + m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply); } } } @@ -4006,20 +4224,12 @@ void Aura::HandleAuraModResistance(bool apply, bool Real) { if(m_modifier.m_miscvalue & int32(1<<x)) { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,GetModifierValue(), apply); + m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply); } } - // Faerie Fire (druid versions) - if( (m_spellProto->SpellIconID == 109 && - m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && - m_spellProto->SpellFamilyFlags & 0x0000000000000400LL) - || m_spellProto->Id == 35325) - { - m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE,apply); - } } void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real) @@ -4029,14 +4239,14 @@ void Aura::HandleAuraModBaseResistancePCT(bool apply, bool Real) { //pets only have base armor if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)) - m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply); } else { for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++) { if(m_modifier.m_miscvalue & int32(1<<x)) - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply); } } } @@ -4047,11 +4257,11 @@ void Aura::HandleModResistancePercent(bool apply, bool Real) { if(m_modifier.m_miscvalue & int32(1<<i)) { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) { - m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,GetModifierValue(), apply); - m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,GetModifierValue(), apply); + m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply); + m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply); } } } @@ -4064,13 +4274,13 @@ void Aura::HandleModBaseResistance(bool apply, bool Real) { //only pets have base stats if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)) - m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply); } else { for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) if(m_modifier.m_miscvalue & (1<<i)) - m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply); } } @@ -4092,9 +4302,9 @@ void Aura::HandleAuraModStat(bool apply, bool Real) if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i) { //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply); - m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - m_target->ApplyStatBuffMod(Stats(i),GetModifierValue(),apply); + m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply); } } } @@ -4114,7 +4324,7 @@ void Aura::HandleModPercentStat(bool apply, bool Real) for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i) { if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1) - m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply); } } @@ -4192,9 +4402,9 @@ void Aura::HandleModTotalPercentStat(bool apply, bool Real) { if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1) { - m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply); if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet()) - m_target->ApplyStatPercentBuffMod(Stats(i), GetModifierValue(), apply ); + m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply ); } } @@ -4229,117 +4439,48 @@ void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool Real) /********************************/ void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool Real) { - /* - Need additional checking for auras who reduce or increase healing, magic effect like Dumpen Magic, - so this aura not fully working. - */ - if(apply) - { - if(!m_target->isAlive()) - return; - - if((GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && !m_target->IsSitState()) - m_target->SetStandState(PLAYER_STATE_SIT); - - if(m_periodicTimer <= 0) - { - m_periodicTimer += m_modifier.periodictime; - - if(m_target->GetHealth() < m_target->GetMaxHealth()) - { - // PeriodicTick can cast triggered spells with stats changes - PeriodicTick(); - } - } - } - m_isPeriodic = apply; } -void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool Real) +void Aura::HandleAuraModTotalEnergyPercentRegen(bool apply, bool Real) { - if((GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && apply && !m_target->IsSitState()) - m_target->SetStandState(PLAYER_STATE_SIT); - if(apply) - { - if(m_modifier.periodictime == 0) - m_modifier.periodictime = 1000; - if(m_periodicTimer <= 0 && m_target->getPowerType() == POWER_MANA) - { - m_periodicTimer += m_modifier.periodictime; - - if(m_target->GetPower(POWER_MANA) < m_target->GetMaxPower(POWER_MANA)) - { - // PeriodicTick can cast triggered spells with stats changes - PeriodicTick(); - } - } - } + if(m_modifier.periodictime == 0) + m_modifier.periodictime = 1000; + m_periodicTimer = m_modifier.periodictime; m_isPeriodic = apply; } void Aura::HandleModRegen(bool apply, bool Real) // eating { - if(apply) - { - if(!m_target->isAlive()) - return; - - if ((GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && !m_target->IsSitState()) - m_target->SetStandState(PLAYER_STATE_SIT); - - if(m_periodicTimer <= 0) - { - m_periodicTimer += 5000; - int32 gain = m_target->ModifyHealth(GetModifierValue()); - Unit *caster = GetCaster(); - if (caster) - { - SpellEntry const *spellProto = GetSpellProto(); - if (spellProto) - m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, spellProto); - } - } - } + if(m_modifier.periodictime == 0) + m_modifier.periodictime = 5000; + m_periodicTimer = 5000; m_isPeriodic = apply; } void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking { - if ((GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) && apply && !m_target->IsSitState()) - m_target->SetStandState(PLAYER_STATE_SIT); + if (!Real) + return; - if(apply && m_periodicTimer <= 0) + Powers pt = m_target->getPowerType(); + if(m_modifier.periodictime == 0) { - m_periodicTimer += 2000; + // Anger Management (only spell use this aura for rage) + if (pt == POWER_RAGE) + m_modifier.periodictime = 3000; + else + m_modifier.periodictime = 2000; + } - Powers pt = m_target->getPowerType(); - if(int32(pt) != m_modifier.m_miscvalue) - return; + m_periodicTimer = 5000; - if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED ) - { - // eating anim - m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT); - } - else if( GetId() == 20577 ) - { - // cannibalize anim - m_target->HandleEmoteCommand(398); - } + if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA) + ((Player*)m_target)->UpdateManaRegen(); - // Warrior talent, gain 1 rage every 3 seconds while in combat - if(pt == POWER_RAGE && m_target->isInCombat()) - { - m_target->ModifyPower(pt, m_modifier.m_amount*10/17); - m_periodicTimer += 1000; - } - } m_isPeriodic = apply; - if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA) - ((Player*)m_target)->UpdateManaRegen(); } void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real) @@ -4383,7 +4524,7 @@ void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real) { if(apply) { - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply); m_target->ModifyHealth(m_modifier.m_amount); } else @@ -4392,7 +4533,7 @@ void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real) m_target->ModifyHealth(-m_modifier.m_amount); else m_target->SetHealth(1); - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply); } } } @@ -4423,7 +4564,7 @@ void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real) UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType); - m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply); } void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/) @@ -4434,12 +4575,17 @@ void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/) UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType); - m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply); } void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/) { - m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply); +} + +void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/) +{ + m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply); } /********************************/ @@ -4503,9 +4649,9 @@ void Aura::HandleAuraModCritPercent(bool apply, bool Real) if (GetSpellProto()->EquippedItemClass == -1) { - ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (GetModifierValue()), apply); - ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (GetModifierValue()), apply); - ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (GetModifierValue()), apply); + ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply); + ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply); + ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply); } else { @@ -4515,13 +4661,28 @@ void Aura::HandleAuraModCritPercent(bool apply, bool Real) void Aura::HandleModHitChance(bool apply, bool Real) { - m_target->m_modMeleeHitChance += apply ? GetModifierValue() : -GetModifierValue(); - m_target->m_modRangedHitChance += apply ? GetModifierValue() : -GetModifierValue(); + if(m_target->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_target)->UpdateMeleeHitChances(); + ((Player*)m_target)->UpdateRangedHitChances(); + } + else + { + m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount); + m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount); + } } void Aura::HandleModSpellHitChance(bool apply, bool Real) { - m_target->m_modSpellHitChance += apply ? GetModifierValue(): -GetModifierValue(); + if(m_target->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)m_target)->UpdateSpellHitChances(); + } + else + { + m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount); + } } void Aura::HandleModSpellCritChance(bool apply, bool Real) @@ -4536,7 +4697,7 @@ void Aura::HandleModSpellCritChance(bool apply, bool Real) } else { - m_target->m_baseSpellCritChance += apply ? GetModifierValue():-GetModifierValue(); + m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:-m_modifier.m_amount; } } @@ -4560,22 +4721,22 @@ void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real) void Aura::HandleModCastingSpeed(bool apply, bool Real) { - m_target->ApplyCastTimePercentMod(GetModifierValue(),apply); + m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply); } void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool Real) { - m_target->ApplyAttackTimePercentMod(BASE_ATTACK,GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(OFF_ATTACK,GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetModifierValue(), apply); + m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply); } void Aura::HandleModCombatSpeedPct(bool apply, bool Real) { - m_target->ApplyCastTimePercentMod(GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(BASE_ATTACK,GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(OFF_ATTACK,GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetModifierValue(), apply); + m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply); } void Aura::HandleModAttackSpeed(bool apply, bool Real) @@ -4583,26 +4744,26 @@ void Aura::HandleModAttackSpeed(bool apply, bool Real) if(!m_target->isAlive() ) return; - m_target->ApplyAttackTimePercentMod(BASE_ATTACK,GetModifierValue(),apply); + m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply); } void Aura::HandleHaste(bool apply, bool Real) { - m_target->ApplyAttackTimePercentMod(BASE_ATTACK, GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(OFF_ATTACK, GetModifierValue(),apply); - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,GetModifierValue(),apply); + m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply); + m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply); } void Aura::HandleAuraModRangedHaste(bool apply, bool Real) { - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, GetModifierValue(), apply); + m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply); } void Aura::HandleRangedAmmoHaste(bool apply, bool Real) { if(m_target->GetTypeId() != TYPEID_PLAYER) return; - m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,GetModifierValue(), apply); + m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply); } /********************************/ @@ -4611,7 +4772,7 @@ void Aura::HandleRangedAmmoHaste(bool apply, bool Real) void Aura::HandleAuraModAttackPower(bool apply, bool Real) { - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply); } void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real) @@ -4619,13 +4780,13 @@ void Aura::HandleAuraModRangedAttackPower(bool apply, bool Real) if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0) return; - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply); } void Aura::HandleAuraModAttackPowerPercent(bool apply, bool Real) { //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1 - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply); } void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real) @@ -4634,7 +4795,7 @@ void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool Real) return; //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1 - m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply); } void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real) @@ -4643,18 +4804,20 @@ void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real) if(!Real) return; - if(m_target->GetTypeId() == TYPEID_PLAYER && (m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0) - return; + // Recalculate bonus + if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS)) + ((Player*)m_target)->UpdateAttackPowerAndDamage(true); +} - if(m_modifier.m_miscvalue != STAT_INTELLECT) - { - // support required adding UpdateAttackPowerAndDamage calls at stat update - sLog.outError("Aura SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT (212) need support non-intellect stats!"); +void Aura::HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real) +{ + // spells required only Real aura add/remove + if(!Real) return; - } // Recalculate bonus - ((Player*)m_target)->UpdateAttackPowerAndDamage(true); + if(m_target->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_target)->UpdateAttackPowerAndDamage(false); } /********************************/ @@ -4684,9 +4847,9 @@ void Aura::HandleModDamageDone(bool apply, bool Real) // apply generic physical damage bonuses including wand case if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER) { - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(GetModifierValue()), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(GetModifierValue()), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply); } else { @@ -4696,9 +4859,9 @@ void Aura::HandleModDamageDone(bool apply, bool Real) if(m_target->GetTypeId() == TYPEID_PLAYER) { if(m_positive) - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,GetModifierValue(),apply); + m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply); else - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,GetModifierValue(),apply); + m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply); } } @@ -4724,7 +4887,7 @@ void Aura::HandleModDamageDone(bool apply, bool Real) for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) { if((m_modifier.m_miscvalue & (1<<i)) != 0) - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,GetModifierValue(),apply); + m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply); } } else @@ -4732,7 +4895,7 @@ void Aura::HandleModDamageDone(bool apply, bool Real) for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) { if((m_modifier.m_miscvalue & (1<<i)) != 0) - m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,GetModifierValue(),apply); + m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply); } } Pet* pet = m_target->GetPet(); @@ -4767,9 +4930,9 @@ void Aura::HandleModDamagePercentDone(bool apply, bool Real) // apply generic physical damage bonuses including wand case if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER) { - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(GetModifierValue()), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetModifierValue()), apply); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply); } else { @@ -4808,7 +4971,7 @@ void Aura::HandleModOffhandDamagePercent(bool apply, bool Real) sLog.outDebug("AURA MOD OFFHAND DAMAGE"); - m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(GetModifierValue()), apply); + m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply); } /********************************/ @@ -4821,7 +4984,7 @@ void Aura::HandleModPowerCostPCT(bool apply, bool Real) if(!Real) return; - float amount = GetModifierValue() /100.0f; + float amount = m_modifier.m_amount /100.0f; for(int i = 0; i < MAX_SPELL_SCHOOL; ++i) if(m_modifier.m_miscvalue & (1<<i)) m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply); @@ -4835,13 +4998,47 @@ void Aura::HandleModPowerCost(bool apply, bool Real) for(int i = 0; i < MAX_SPELL_SCHOOL; ++i) if(m_modifier.m_miscvalue & (1<<i)) - m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,GetModifierValue(),apply); + m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply); +} + +void Aura::HandleNoReagentUseAura(bool Apply, bool Real) +{ + // spells required only Real aura add/remove + if(!Real) + return; + if(m_target->GetTypeId() != TYPEID_PLAYER) + return; + flag96 mask; + Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE); + for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i) + mask |= (*i)->m_spellProto->EffectSpellClassMask[(*i)->m_effIndex]; + + m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]); + m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]); + m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]); } /*********************************************************/ /*** OTHERS ***/ /*********************************************************/ +void Aura::HandleAuraAllowOnlyAbility(bool apply, bool Real) +{ + if(!Real) + return; + + if(!apply && m_target->HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY)) + return; + + if(m_target->GetTypeId()==TYPEID_PLAYER) + { + if (apply) + m_target->SetFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY); + else + m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY); + } +} + void Aura::HandleShapeshiftBoosts(bool apply) { uint32 spellId = 0; @@ -4856,6 +5053,7 @@ void Aura::HandleShapeshiftBoosts(bool apply) break; case FORM_TREE: spellId = 5420; + spellId2 = 34123; break; case FORM_TRAVEL: spellId = 5419; @@ -4889,11 +5087,16 @@ void Aura::HandleShapeshiftBoosts(bool apply) break; case FORM_FLIGHT: spellId = 33948; + spellId2 = 34764; break; case FORM_FLIGHT_EPIC: spellId = 40122; spellId2 = 40121; break; + case FORM_METAMORPHOSIS: + spellId = 54817; + spellId2 = 54879; + break; case FORM_SPIRITOFREDEMPTION: spellId = 27792; spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation. @@ -4924,7 +5127,7 @@ void Aura::HandleShapeshiftBoosts(bool apply) if(itr->second->state == PLAYERSPELL_REMOVED) continue; if(itr->first==spellId || itr->first==spellId2) continue; SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - if (!spellInfo || !(spellInfo->Attributes & ((1<<6) | (1<<7)))) continue; + if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue; if (spellInfo->Stances & (1<<form)) m_target->CastSpell(m_target, itr->first, true, NULL, this); } @@ -4991,9 +5194,9 @@ void Aura::HandleAuraEmpathy(bool apply, bool Real) void Aura::HandleAuraUntrackable(bool apply, bool Real) { if(apply) - m_target->SetFlag(UNIT_FIELD_BYTES_1, PLAYER_STATE_FLAG_UNTRACKABLE); + m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE); else - m_target->RemoveFlag(UNIT_FIELD_BYTES_1, PLAYER_STATE_FLAG_UNTRACKABLE); + m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE); } void Aura::HandleAuraModPacify(bool apply, bool Real) @@ -5037,9 +5240,23 @@ void Aura::HandleAuraAllowFlight(bool apply, bool Real) // allow fly WorldPacket data; if(apply) + { data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12); + if(m_target->GetTypeId() == TYPEID_UNIT) + { + m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); + m_target->AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + } + } else + { data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12); + if(m_target->GetTypeId() == TYPEID_UNIT) + { + m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); + m_target->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING2); + } + } data.append(m_target->GetPackGUID()); data << uint32(0); // unk m_target->SendMessageToSet(&data, true); @@ -5056,7 +5273,21 @@ void Aura::HandleModRating(bool apply, bool Real) for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) if (m_modifier.m_miscvalue & (1 << rating)) - ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), GetModifierValue(), apply); + ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply); +} + +void Aura::HandleModRatingFromStat(bool apply, bool Real) +{ + // spells required only Real aura add/remove + if(!Real) + return; + + if(m_target->GetTypeId() != TYPEID_PLAYER) + return; + // Just recalculate ratings + for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) + if (m_modifier.m_miscvalue & (1 << rating)) + ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply); } void Aura::HandleForceMoveForward(bool apply, bool Real) @@ -5087,11 +5318,11 @@ void Aura::HandleModTargetResistance(bool apply, bool Real) // show armor penetration if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)) - m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,GetModifierValue(), apply); + m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_modifier.m_amount, apply); // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL) - m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,GetModifierValue(), apply); + m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply); } void Aura::HandleShieldBlockValue(bool apply, bool Real) @@ -5101,7 +5332,7 @@ void Aura::HandleShieldBlockValue(bool apply, bool Real) modType = PCT_MOD; if(m_target->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(GetModifierValue()), apply); + ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply); } void Aura::HandleAuraRetainComboPoints(bool apply, bool Real) @@ -5119,18 +5350,21 @@ void Aura::HandleAuraRetainComboPoints(bool apply, bool Real) // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost) if( !apply && m_duration==0 && target->GetComboTarget()) if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget())) - target->AddComboPoints(unit, -GetModifierValue()); + target->AddComboPoints(unit, -m_modifier.m_amount); } void Aura::HandleModUnattackable( bool Apply, bool Real ) { - if(Real && Apply) + if(!Real) + return; + + if(Apply) { m_target->CombatStop(); - m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_UNATTACKABLE); + m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION); } - m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply); + m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE, Apply); } void Aura::HandleSpiritOfRedemption( bool apply, bool Real ) @@ -5149,7 +5383,7 @@ void Aura::HandleSpiritOfRedemption( bool apply, bool Real ) // set stand state (expected in this form) if(!m_target->IsStandState()) - m_target->SetStandState(PLAYER_STATE_NONE); + m_target->SetStandState(UNIT_STAND_STATE_STAND); } m_target->SetHealth(1); @@ -5177,15 +5411,8 @@ void Aura::CleanupTriggeredSpells() if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL && GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()]) return; - m_target->RemoveAurasDueToSpell(tSpellId); -} - -void Aura::HandleAuraPowerBurn(bool apply, bool Real) -{ - if (m_periodicTimer <= 0) - m_periodicTimer += m_modifier.periodictime; - m_isPeriodic = apply; + m_target->RemoveAurasDueToSpell(tSpellId); } void Aura::HandleSchoolAbsorb(bool apply, bool Real) @@ -5202,29 +5429,26 @@ void Aura::HandleSchoolAbsorb(bool apply, bool Real) switch(m_spellProto->SpellFamilyName) { case SPELLFAMILY_PRIEST: - if(m_spellProto->SpellFamilyFlags == 0x1) //PW:S + if(m_spellProto->SpellFamilyFlags.IsEqual(0x1)) //PW:S { //+30% from +healing bonus DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f; - break; } break; case SPELLFAMILY_MAGE: - if(m_spellProto->SpellFamilyFlags == 0x80100 || m_spellProto->SpellFamilyFlags == 0x8 || m_spellProto->SpellFamilyFlags == 0x100000000LL) + if(m_spellProto->SpellFamilyFlags.IsEqual(0x80100) || m_spellProto->SpellFamilyFlags.IsEqual(0x8) || m_spellProto->SpellFamilyFlags.IsEqual(0,0x1)) { //frost ward, fire ward, ice barrier //+10% from +spd bonus DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f; - break; } break; case SPELLFAMILY_WARLOCK: - if(m_spellProto->SpellFamilyFlags == 0x00) + if(m_spellProto->SpellFamilyFlags.IsEqual(0,0,0x40)) { //shadow ward //+10% from +spd bonus DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f; - break; } break; default: @@ -5311,28 +5535,25 @@ void Aura::PeriodicTick() CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL ); // ignore non positive values (can be result apply spellmods to aura damage - uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; - - uint32 pdamage; + //uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; + uint32 pdamage = GetModifier()->m_amount > 0 ? GetModifier()->m_amount : 0; if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE) { - pdamage = pCaster->SpellDamageBonus(m_target,GetSpellProto(),amount,DOT); + pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount()); // Calculate armor mitigation if it is a physical spell // But not for bleed mechanic spells if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL && GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED) { - uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage); + uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage, GetSpellProto()); cleanDamage.damage += pdamage - pdamageReductedArmor; pdamage = pdamageReductedArmor; } - //pdamage = pCaster->SpellDamageBonus(m_target,GetSpellProto(),pdamage,DOT); - // Curse of Agony damage-per-tick calculation - if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544) + if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags[0] & 0x400) && GetSpellProto()->SpellIconID==544) { // 1..4 ticks, 1/2 from normal tick damage if (m_duration>=((m_maxduration-m_modifier.periodictime)*2/3)) @@ -5344,16 +5565,14 @@ void Aura::PeriodicTick() } } else - pdamage = uint32(m_target->GetMaxHealth()*amount/100); + pdamage = uint32(m_target->GetMaxHealth()*pdamage/100); //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit // Reduce dot damage from resilience for players if (m_target->GetTypeId()==TYPEID_PLAYER) pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage); - pdamage *= GetStackAmount(); - - pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist); + pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto); sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb); @@ -5365,6 +5584,7 @@ void Aura::PeriodicTick() data << uint32(1); data << uint32(m_modifier.m_auraname); data << (uint32)pdamage; + data << uint32(0); // overkill data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x data << (uint32)absorb; data << (uint32)resist; @@ -5385,6 +5605,7 @@ void Aura::PeriodicTick() break; } case SPELL_AURA_PERIODIC_LEECH: + case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: { Unit *pCaster = GetCaster(); if(!pCaster) @@ -5397,7 +5618,7 @@ void Aura::PeriodicTick() pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE) return; - // Check for immune (not use charges) + // Check for immune if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto()))) return; @@ -5405,80 +5626,24 @@ void Aura::PeriodicTick() uint32 resist=0; CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL ); - uint32 pdamage = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; - pdamage = pCaster->SpellDamageBonus(m_target,GetSpellProto(),pdamage,DOT); + //uint32 pdamage = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; + uint32 pdamage = GetModifier()->m_amount > 0 ? GetModifier()->m_amount : 0; + pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount()); //Calculate armor mitigation if it is a physical spell if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL) { - uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage); + uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage, GetSpellProto()); cleanDamage.damage += pdamage - pdamageReductedArmor; pdamage = pdamageReductedArmor; } - //pdamage = pCaster->SpellDamageBonus(m_target,GetSpellProto(),pdamage,DOT); - - // talent Soul Siphon add bonus to Drain Life spells - if( GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x8) ) - { - // find talent max bonus percentage - Unit::AuraList const& mClassScriptAuras = pCaster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator i = mClassScriptAuras.begin(); i != mClassScriptAuras.end(); ++i) - { - if ((*i)->GetModifier()->m_miscvalue == 4992 || (*i)->GetModifier()->m_miscvalue == 4993) - { - if((*i)->GetEffIndex()!=1) - { - sLog.outError("Expected spell %u structure change, need code update",(*i)->GetId()); - break; - } - - // effect 1 m_amount - int32 maxPercent = (*i)->GetModifier()->m_amount; - // effect 0 m_amount - int32 stepPercent = pCaster->CalculateSpellDamage((*i)->GetSpellProto(),0,(*i)->GetSpellProto()->EffectBasePoints[0],pCaster); - - // count affliction effects and calc additional damage in percentage - int32 modPercent = 0; - Unit::AuraMap const& victimAuras = m_target->GetAuras(); - for (Unit::AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) - { - Aura* aura = itr->second; - if (aura->IsPositive())continue; - SpellEntry const* m_spell = aura->GetSpellProto(); - if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK) - continue; - - SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(m_spell->Id); - SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(m_spell->Id); - - for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) - { - if(_spell_idx->second->skillId == SKILL_AFFLICTION) - { - modPercent += stepPercent; - if (modPercent >= maxPercent) - { - modPercent = maxPercent; - break; - } - } - } - } - pdamage += (pdamage*modPercent/100); - break; - } - } - } - //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit // Reduce dot damage from resilience for players if (m_target->GetTypeId()==TYPEID_PLAYER) pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage); - pdamage *= GetStackAmount(); - - pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist); + pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto); if(m_target->GetHealth() < pdamage) pdamage = uint32(m_target->GetHealth()); @@ -5488,10 +5653,10 @@ void Aura::PeriodicTick() pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0); - Unit* target = m_target; // aura can be deleted in DealDamage SpellEntry const* spellProto = GetSpellProto(); float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1; + int32 stackAmount = GetStackAmount(); // Set trigger flag uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT; @@ -5515,7 +5680,8 @@ void Aura::PeriodicTick() if(Player *modOwner = pCaster->GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier); - uint32 heal = pCaster->SpellHealingBonus(spellProto, uint32(new_damage * multiplier), DOT, pCaster); + // Don't apply heal mods for this aura + uint32 heal = uint32(new_damage * multiplier);//pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount); int32 gain = pCaster->ModifyHealth(heal); pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto); @@ -5531,22 +5697,20 @@ void Aura::PeriodicTick() return; // heal for caster damage (must be alive) - if(m_target != pCaster && GetSpellProto()->SpellVisual==163 && !pCaster->isAlive()) + if(m_target != pCaster && GetSpellProto()->SpellVisual[0]==163 && !pCaster->isAlive()) return; - // ignore non positive values (can be result apply spellmods to aura damage - uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; + if(m_duration ==-1 && m_target->GetHealth()==m_target->GetMaxHealth()) + return; - uint32 pdamage; + // ignore non positive values (can be result apply spellmods to aura damage + //uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0; + uint32 pdamage = GetModifier()->m_amount > 0 ? GetModifier()->m_amount : 0; if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH) - pdamage = uint32(m_target->GetMaxHealth() * amount/100); + pdamage = uint32(m_target->GetMaxHealth() * pdamage * GetStackAmount() / 100); else - pdamage = pCaster->SpellHealingBonus(GetSpellProto(), amount, DOT, m_target); - - pdamage *= GetStackAmount(); - - //pdamage = pCaster->SpellHealingBonus(GetSpellProto(), pdamage, DOT, m_target); + pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount()); sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); @@ -5558,6 +5722,7 @@ void Aura::PeriodicTick() data << uint32(1); data << uint32(m_modifier.m_auraname); data << (uint32)pdamage; + data << uint32(0); // wotlk m_target->SendMessageToSet(&data,true); int32 gain = m_target->ModifyHealth(pdamage); @@ -5577,7 +5742,7 @@ void Aura::PeriodicTick() bool haveCastItem = GetCastItemGUID()!=0; // heal for caster damage - if(m_target!=pCaster && spellProto->SpellVisual==163) + if(m_target!=pCaster && spellProto->SpellVisual[0]==163) { uint32 dmg = spellProto->manaPerSecond; if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER) @@ -5613,6 +5778,15 @@ void Aura::PeriodicTick() } case SPELL_AURA_PERIODIC_MANA_LEECH: { + if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS) + return; + + Powers power = Powers(m_modifier.m_miscvalue); + + // power type might have changed between aura applying and tick (druid's shapeshift) + if(m_target->getPowerType() != power) + return; + Unit *pCaster = GetCaster(); if(!pCaster) return; @@ -5629,20 +5803,22 @@ void Aura::PeriodicTick() return; // ignore non positive values (can be result apply spellmods to aura damage - uint32 pdamage = GetModifierValue() > 0 ? GetModifierValue() : 0; + uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; + + // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana) + // It's mana percent cost spells, m_modifier.m_amount is percent drain from target + if (m_spellProto->ManaCostPercentage) + { + // max value + uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100; + pdamage = m_target->GetMaxPower(power) * pdamage / 100; + if(pdamage > maxmana) + pdamage = maxmana; + } sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u", GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); - if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue > 4) - break; - - Powers power = Powers(m_modifier.m_miscvalue); - - // power type might have changed between aura applying and tick (druid's shapeshift) - if(m_target->getPowerType() != power) - break; - int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power); // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) @@ -5703,21 +5879,26 @@ void Aura::PeriodicTick() } break; } - case SPELL_AURA_PERIODIC_ENERGIZE: + case SPELL_AURA_OBS_MOD_ENERGY: { - // ignore non positive values (can be result apply spellmods to aura damage - uint32 pdamage = GetModifierValue() > 0 ? GetModifierValue() : 0; + if(m_modifier.m_miscvalue < 0) + return; - sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", - GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); + Powers power; + if (m_modifier.m_miscvalue == POWER_ALL) + power = m_target->getPowerType(); + else + power = Powers(m_modifier.m_miscvalue); - if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue > 4) - break; + if(m_target->GetMaxPower(power) == 0) + return; - Powers power = Powers(m_modifier.m_miscvalue); + if(m_duration ==-1 && m_target->GetPower(power)==m_target->GetMaxPower(power)) + return; - if(m_target->GetMaxPower(power) == 0) - break; + uint32 amount = m_modifier.m_amount * m_target->GetMaxPower(power) /100; + sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", + GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId()); WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size data.append(m_target->GetPackGUID()); @@ -5725,28 +5906,31 @@ void Aura::PeriodicTick() data << uint32(GetId()); data << uint32(1); data << uint32(m_modifier.m_auraname); - data << (uint32)power; // power type - data << (uint32)pdamage; + data << uint32(power); // power type + data << (uint32)amount; m_target->SendMessageToSet(&data,true); - int32 gain = m_target->ModifyPower(power,pdamage); + int32 gain = m_target->ModifyPower(power,amount); if(Unit* pCaster = GetCaster()) m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto()); break; } - case SPELL_AURA_OBS_MOD_MANA: + case SPELL_AURA_PERIODIC_ENERGIZE: { // ignore non positive values (can be result apply spellmods to aura damage - uint32 amount = GetModifierValue() > 0 ? GetModifierValue() : 0; + if(m_modifier.m_amount < 0 || m_modifier.m_miscvalue >= MAX_POWERS) + return; - uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100); + Powers power = Powers(m_modifier.m_miscvalue); - sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u", - GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId()); + if(m_target->GetMaxPower(power) == 0) + return; - if(m_target->GetMaxPower(POWER_MANA) == 0) - break; + if(m_duration ==-1 && m_target->GetPower(power)==m_target->GetMaxPower(power)) + return; + + uint32 amount = m_modifier.m_amount; WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size data.append(m_target->GetPackGUID()); @@ -5754,11 +5938,14 @@ void Aura::PeriodicTick() data << uint32(GetId()); data << uint32(1); data << uint32(m_modifier.m_auraname); - data << (uint32)0; // ? - data << (uint32)pdamage; + data << (uint32)power; // power type + data << (uint32)amount; m_target->SendMessageToSet(&data,true); - int32 gain = m_target->ModifyPower(POWER_MANA, pdamage); + sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u", + GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId()); + + int32 gain = m_target->ModifyPower(power,amount); if(Unit* pCaster = GetCaster()) m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto()); @@ -5774,7 +5961,7 @@ void Aura::PeriodicTick() if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto()))) return; - int32 pdamage = GetModifierValue() > 0 ? GetModifierValue() : 0; + int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0; Powers powerType = Powers(m_modifier.m_miscvalue); @@ -5808,12 +5995,53 @@ void Aura::PeriodicTick() pCaster->DealSpellDamage(&damageInfo, true); break; } + case SPELL_AURA_MOD_REGEN: + { + int32 gain = m_target->ModifyHealth(m_modifier.m_amount); + if (Unit *caster = GetCaster()) + m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto()); + break; + } + case SPELL_AURA_MOD_POWER_REGEN: + { + Powers pt = m_target->getPowerType(); + if(int32(pt) != m_modifier.m_miscvalue) + return; + + if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED ) + { + // eating anim + m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT); + } + else if( GetId() == 20577 ) + { + // cannibalize anim + m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE); + } + + // Anger Management + // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3 + // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec + if(pt == POWER_RAGE) + m_target->ModifyPower(pt, m_modifier.m_amount*3/5); + break; + } // Here tick dummy auras case SPELL_AURA_PERIODIC_DUMMY: { PeriodicDummyTick(); break; } + case SPELL_AURA_PERIODIC_TRIGGER_SPELL: + { + TriggerSpell(); + break; + } + case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE: + { + TriggerSpellWithValue(); + break; + } default: break; } @@ -5821,114 +6049,77 @@ void Aura::PeriodicTick() void Aura::PeriodicDummyTick() { + Unit *caster = GetCaster(); SpellEntry const* spell = GetSpellProto(); - switch (spell->Id) - { - // Drink - case 430: - case 431: - case 432: - case 1133: - case 1135: - case 1137: - case 10250: - case 22734: - case 27089: - case 34291: - case 43706: - case 46755: - { - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus - Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN); - for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i) + switch (spell->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + switch (spell->Id) + { + // Drink + case 430: + case 431: + case 432: + case 1133: + case 1135: + case 1137: + case 10250: + case 22734: + case 27089: + case 34291: + case 43706: + case 46755: + case 49472: // Drink Coffee + case 61830: { - if ((*i)->GetId() == GetId()) + if (m_target->GetTypeId() != TYPEID_PLAYER) + return; + // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus + Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN); + for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i) { - // Get tick number - int32 tick = (m_maxduration - m_duration) / m_modifier.periodictime; - // Default case (not on arenas) - if (tick == 0) + if ((*i)->GetId() == GetId()) { (*i)->GetModifier()->m_amount = m_modifier.m_amount; ((Player*)m_target)->UpdateManaRegen(); // Disable continue m_isPeriodic = false; - } - return; - //********************************************** - // Code commended since arena patch not added - // This feature uses only in arenas - //********************************************** - // Here need increase mana regen per tick (6 second rule) - // on 0 tick - 0 (handled in 2 second) - // on 1 tick - 166% (handled in 4 second) - // on 2 tick - 133% (handled in 6 second) - // Not need update after 3 tick - /* - if (tick > 3) return; - // Apply bonus for 0 - 3 tick - switch (tick) - { - case 0: // 0% - (*i)->GetModifier()->m_amount = m_modifier.m_amount = 0; - break; - case 1: // 166% - (*i)->GetModifier()->m_amount = m_modifier.m_amount * 5 / 3; - break; - case 2: // 133% - (*i)->GetModifier()->m_amount = m_modifier.m_amount * 4 / 3; - break; - default: // 100% - normal regen - (*i)->GetModifier()->m_amount = m_modifier.m_amount; - break; } - ((Player*)m_target)->UpdateManaRegen(); - return;*/ } + return; + } + // Forsaken Skills + case 7054: + { + // Possibly need cast one of them (but + // 7038 Forsaken Skill: Swords + // 7039 Forsaken Skill: Axes + // 7040 Forsaken Skill: Daggers + // 7041 Forsaken Skill: Maces + // 7042 Forsaken Skill: Staves + // 7043 Forsaken Skill: Bows + // 7044 Forsaken Skill: Guns + // 7045 Forsaken Skill: 2H Axes + // 7046 Forsaken Skill: 2H Maces + // 7047 Forsaken Skill: 2H Swords + // 7048 Forsaken Skill: Defense + // 7049 Forsaken Skill: Fire + // 7050 Forsaken Skill: Frost + // 7051 Forsaken Skill: Holy + // 7053 Forsaken Skill: Shadow + return; } - return; - } // // Panda // case 19230: break; -// // Master of Subtlety -// case 31666: break; // // Gossip NPC Periodic - Talk // case 33208: break; // // Gossip NPC Periodic - Despawn // case 33209: break; -// // Force of Nature -// case 33831: break; - // Aspect of the Viper - case 34074: - { - if (m_target->GetTypeId() != TYPEID_PLAYER) - return; - // Should be manauser - if (m_target->getPowerType()!=POWER_MANA) - return; - Unit *caster = GetCaster(); - if (!caster) - return; - // Regen amount is max (100% from spell) on 21% or less mana and min on 92.5% or greater mana (20% from spell) - int mana = m_target->GetPower(POWER_MANA); - int max_mana = m_target->GetMaxPower(POWER_MANA); - int32 base_regen = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, m_target); - float regen_pct = 1.20f - 1.1f * mana / max_mana; - if (regen_pct > 1.0f) regen_pct = 1.0f; - else if (regen_pct < 0.2f) regen_pct = 0.2f; - m_modifier.m_amount = int32 (base_regen * regen_pct); - ((Player*)m_target)->UpdateManaRegen(); - return; - } // // Steal Weapon // case 36207: break; // // Simon Game START timer, (DND) // case 39993: break; -// // Harpooner's Mark -// case 40084: break; // // Knockdown Fel Cannon: break; The Aggro Burst // case 40119: break; // // Old Mount Spell @@ -5941,6 +6132,8 @@ void Aura::PeriodicDummyTick() // case 40846: break; // // Copy Weapon // case 41054: break; +// // Dementia +// case 41404: break; // // Ethereal Ring Visual, Lightning Aura // case 41477: break; // // Ethereal Ring Visual, Lightning Aura (Fork) @@ -5989,6 +6182,8 @@ void Aura::PeriodicDummyTick() // case 43310: break; // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17 // case 43884: break; +// // Wretched! +// case 43963: break; // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17 // case 44000: break; // // Energy Feedback @@ -6055,14 +6250,189 @@ void Aura::PeriodicDummyTick() // case 47407: break; // // Mole Machine Port Schedule // case 47489: break; +// case 47941: break; // Crystal Spike +// case 48200: break; // Healer Aura +// case 48630: break; // Summon Gauntlet Mobs Periodic +// case 49313: break; // Proximity Mine Area Aura // // Mole Machine Portal Schedule // case 49466: break; -// // Drink Coffee -// case 49472: break; +// case 49555: break; // Corpse Explode +// case 49592: break; // Temporal Rift +// case 49957: break; // Cutting Laser +// case 50085: break; // Slow Fall // // Listening to Music // case 50493: break; // // Love Rocket Barrage // case 50530: break; +// Exist more after, need add later + default: + break; + } + break; + case SPELLFAMILY_MAGE: + { + // Mirror Image +// if (spell->Id == 55342) +// return; + break; + } + case SPELLFAMILY_WARRIOR: + { + // Armored to the Teeth + if (spell->SpellIconID == 3516) + { + // Increases your attack power by $s1 for every $s2 armor value you have. + // Calculate AP bonus (from 1 efect of this spell) + int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target); + m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this); + return; + } + break; + } + case SPELLFAMILY_DRUID: + { + switch (spell->Id) + { + // Frenzied Regeneration + case 22842: + { + // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health. + // Should be manauser + if (m_target->getPowerType()!=POWER_RAGE) + return; + uint32 rage = m_target->GetPower(POWER_RAGE); + // Nothing todo + if (rage == 0) + return; + int32 mod = (rage < 100) ? rage : 100; + int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target); + int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000; + m_target->CastCustomSpell(m_target, 22845, ®en, 0, 0, true, 0, this); + m_target->SetPower(POWER_RAGE, rage-mod); + return; + } + // Force of Nature + case 33831: + return; + default: + break; + } + break; + } + case SPELLFAMILY_ROGUE: + { + switch (spell->Id) + { + // Killing Spree +// case 51690: break; + // Overkill + case 58428: + if (!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) + m_target->RemoveAurasDueToSpell(58427); + break; + // Master of Subtlety + case 31666: + if (!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH)) + m_target->RemoveAurasDueToSpell(31665); + break; + default: + break; + } + break; + } + case SPELLFAMILY_HUNTER: + { + // Explosive Shot + if (spell->SpellFamilyFlags[1] & 0x80000000) + { + if (!caster) + return; + int32 damage = m_modifier.m_amount; + caster->CastCustomSpell(m_target, 56298, &damage, 0, 0, true, 0, this); + return; + } + switch (spell->Id) + { + // Harpooner's Mark + // case 40084: + // return; + // Feeding Frenzy Rank 1 + case 53511: + if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 ) + m_target->CastSpell(m_target, 60096, true, 0, this); + return; + // Feeding Frenzy Rank 2 + case 53512: + if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 ) + m_target->CastSpell(m_target, 60097, true, 0, this); + return; + default: + break; + } + break; + } + case SPELLFAMILY_SHAMAN: + { + // Astral Shift + if (spell->Id == 52179) + { + // Periodic need for remove visual on stun/fear/silence lost + if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))) + m_target->RemoveAurasDueToSpell(52179); + return; + } + break; + } + case SPELLFAMILY_DEATHKNIGHT: + { + // Death and Decay + if (spell->SpellFamilyFlags[0] & 0x20) + { + if (caster) + caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, 0, this); + return; + } + // Raise Dead +// if (spell->SpellFamilyFlags & 0x0000000000001000LL) +// return; + // Chains of Ice + if (spell->SpellFamilyFlags[1] & 0x00004000) + { + // Get 0 effect aura + Aura *slow = m_target->GetAura(GetId(), 0); + if (slow) + { + slow->ApplyModifier(false); + Modifier *mod = slow->GetModifier(); + mod->m_amount+= m_modifier.m_amount; + if (mod->m_amount > 0) mod->m_amount = 0; + slow->ApplyModifier(true); + } + return; + } + // Summon Gargoyle +// if (spell->SpellFamilyFlags & 0x0000008000000000LL) +// return; + // Death Rune Mastery +// if (spell->SpellFamilyFlags & 0x0000000000004000LL) +// return; + // Bladed Armor + if (spell->SpellIconID == 2653) + { + // Increases your attack power by $s1 for every $s2 armor value you have. + // Calculate AP bonus (from 1 efect of this spell) + int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target); + m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this); + return; + } + // Reaping +// if (spell->SpellIconID == 22) +// return; + // Blood of the North +// if (spell->SpellIconID == 30412) +// return; + break; + } default: break; } @@ -6098,7 +6468,7 @@ void Aura::HandleManaShield(bool apply, bool Real) switch(m_spellProto->SpellFamilyName) { case SPELLFAMILY_MAGE: - if(m_spellProto->SpellFamilyFlags & 0x8000) + if(m_spellProto->SpellFamilyFlags[0] & 0x8000) { // Mana Shield // +50% from +spd bonus @@ -6128,3 +6498,239 @@ void Aura::HandleArenaPreparation(bool apply, bool Real) m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION); } +void Aura::HandleAuraControlVehicle(bool apply, bool Real) +{ + if(!Real) + return; + + if(m_target->GetTypeId() != TYPEID_PLAYER) + return; + + if(Pet *pet = m_target->GetPet()) + pet->Remove(PET_SAVE_AS_CURRENT); + + //WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); + //((Player*)m_target)->GetSession()->SendPacket(&data); +} + +void Aura::HandleAuraConvertRune(bool apply, bool Real) +{ + if(!Real) + return; + + if(m_target->GetTypeId() != TYPEID_PLAYER) + return; + + Player *plr = (Player*)m_target; + + if(plr->getClass() != CLASS_DEATH_KNIGHT) + return; + + // how to determine what rune need to be converted? + for(uint32 i = 0; i < MAX_RUNES; ++i) + { + if(apply) + { + if(!plr->GetRuneCooldown(i)) + { + plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]); + break; + } + } + else + { + if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex]) + { + plr->ConvertRune(i, plr->GetBaseRune(i)); + break; + } + } + } +} + +// Control Auras + +void Aura::HandleAuraModStun(bool apply, bool Real) +{ + if(!Real) + return; + + m_target->SetControlled(apply, UNIT_STAT_STUNNED); + if(GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST) + HandleAuraStateFrozen(apply); +} + +void Aura::HandleAuraModRoot(bool apply, bool Real) +{ + if(!Real) + return; + + m_target->SetControlled(apply, UNIT_STAT_ROOT); + if(GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST) + HandleAuraStateFrozen(apply); +} + +static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE }; + +void Aura::HandleAuraStateFrozen(bool apply) +{ + if(apply) + { + m_target->ModifyAuraState(AURA_STATE_FROZEN, true); + } + else + { + bool found_another = false; + for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; itr++) + { + Unit::AuraList const& auras = m_target->GetAurasByType(*itr); + for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); i++) + { + if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST) + { + found_another = true; + break; + } + } + if(found_another) + break; + } + + if(!found_another) + m_target->ModifyAuraState(AURA_STATE_FROZEN, false); + } +} + +// Charm Auras + +void Aura::HandleModPossess(bool apply, bool Real) +{ + if(!Real) + return; + + Unit* caster = GetCaster(); + if(caster && caster->GetTypeId() == TYPEID_UNIT) + { + HandleModCharm(apply, Real); + return; + } + + if(apply) + { + if(m_target->getLevel() > m_modifier.m_amount) + return; + + m_target->SetCharmedOrPossessedBy(caster, true); + } + else + m_target->RemoveCharmedOrPossessedBy(caster); +} + +void Aura::HandleModPossessPet(bool apply, bool Real) +{ + if(!Real) + return; + + Unit* caster = GetCaster(); + if(!caster || caster->GetTypeId() != TYPEID_PLAYER) + return; + + if(apply) + { + if(caster->GetPet() != m_target) + return; + + m_target->SetCharmedOrPossessedBy(caster, true); + } + else + { + m_target->RemoveCharmedOrPossessedBy(caster); + + // Reinitialize the pet bar and make the pet come back to the owner + ((Player*)caster)->PetSpellInitialize(); + if(!m_target->getVictim()) + { + m_target->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + m_target->GetCharmInfo()->SetCommandState(COMMAND_FOLLOW); + } + } +} + +void Aura::HandleModCharm(bool apply, bool Real) +{ + if(!Real) + return; + + Unit* caster = GetCaster(); + + if(apply) + { + if(int32(m_target->getLevel()) > m_modifier.m_amount) + return; + + m_target->SetCharmedOrPossessedBy(caster, false); + } + else + m_target->RemoveCharmedOrPossessedBy(caster); +} + +void Aura::HandlePhase(bool apply, bool Real) +{ + if(!Real) + return; + + // always non stackable + if(apply) + { + Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE); + if(!phases.empty()) + m_target->RemoveAurasDueToSpell(phases.front()->GetId(),this); + } + + // no-phase is also phase state so same code for apply and remove + + // phase auras normally not expected at BG but anyway better check + if(m_target->GetTypeId()==TYPEID_PLAYER) + { + // drop flag at invisible in bg + if(((Player*)m_target)->InBattleGround()) + if(BattleGround *bg = ((Player*)m_target)->GetBattleGround()) + bg->EventPlayerDroppedFlag((Player*)m_target); + + // GM-mode have mask 0xFFFFFFFF + if(!((Player*)m_target)->isGameMaster()) + m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false); + + ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL); + + if(GetEffIndex()==0) + { + SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId()); + if(saBounds.first != saBounds.second) + { + uint32 zone, area; + m_target->GetZoneAndAreaId(zone,area); + + for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + { + // some auras remove at aura remove + if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area)) + m_target->RemoveAurasDueToSpell(itr->second->spellId); + // some auras applied at aura apply + else if(itr->second->autocast) + { + if( !m_target->HasAura(itr->second->spellId,0) ) + m_target->CastSpell(m_target,itr->second->spellId,true); + } + } + } + } + } + else + m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false); + + // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases) + if(m_target->GetVisibility()!=VISIBILITY_OFF) + m_target->SetVisibility(m_target->GetVisibility()); +} + diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h index 9d26d1b76dd..48611018f94 100644 --- a/src/game/SpellAuras.h +++ b/src/game/SpellAuras.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,15 +22,6 @@ #include "SpellAuraDefines.h" -struct DamageManaShield -{ - uint32 m_spellId; - uint32 m_modType; - int32 m_schoolType; - uint32 m_totalAbsorb; - uint32 m_currAbsorb; -}; - struct Modifier { AuraType m_auraname; @@ -100,6 +91,7 @@ class TRINITY_DLL_SPEC Aura void HandleAuraFeatherFall(bool Apply, bool Real); void HandleAuraHover(bool Apply, bool Real); void HandleAddModifier(bool Apply, bool Real); + void HandleAddTargetTrigger(bool Apply, bool Real); void HandleAuraModStun(bool Apply, bool Real); void HandleModDamageDone(bool Apply, bool Real); void HandleAuraUntrackable(bool Apply, bool Real); @@ -111,13 +103,15 @@ class TRINITY_DLL_SPEC Aura void HandleAuraModRegenInterrupt(bool Apply, bool Real); void HandleHaste(bool Apply, bool Real); void HandlePeriodicTriggerSpell(bool Apply, bool Real); + void HandlePeriodicTriggerSpellWithValue(bool apply, bool Real); void HandlePeriodicEnergize(bool Apply, bool Real); void HandleAuraModResistanceExclusive(bool Apply, bool Real); + void HandleAuraModPetTalentsPoints(bool Apply, bool Real); void HandleModStealth(bool Apply, bool Real); void HandleInvisibility(bool Apply, bool Real); void HandleInvisibilityDetect(bool Apply, bool Real); void HandleAuraModTotalHealthPercentRegen(bool Apply, bool Real); - void HandleAuraModTotalManaPercentRegen(bool Apply, bool Real); + void HandleAuraModTotalEnergyPercentRegen(bool Apply, bool Real); void HandleAuraModResistance(bool Apply, bool Real); void HandleAuraModRoot(bool Apply, bool Real); void HandleAuraModSilence(bool Apply, bool Real); @@ -147,6 +141,7 @@ class TRINITY_DLL_SPEC Aura void HandleModSpellHitChance(bool Apply, bool Real); void HandleAuraModScale(bool Apply, bool Real); void HandlePeriodicManaLeech(bool Apply, bool Real); + void HandlePeriodicHealthFunnel(bool apply, bool Real); void HandleModCastingSpeed(bool Apply, bool Real); void HandleAuraMounted(bool Apply, bool Real); void HandleWaterBreathing(bool Apply, bool Real); @@ -184,10 +179,12 @@ class TRINITY_DLL_SPEC Aura void HandleAuraGhost(bool Apply, bool Real); void HandleAuraAllowFlight(bool Apply, bool Real); void HandleModRating(bool apply, bool Real); + void HandleModRatingFromStat(bool apply, bool Real); void HandleModTargetResistance(bool apply, bool Real); void HandleAuraModAttackPowerPercent(bool apply, bool Real); void HandleAuraModRangedAttackPowerPercent(bool apply, bool Real); void HandleAuraModRangedAttackPowerOfStatPercent(bool apply, bool Real); + void HandleAuraModAttackPowerOfStatPercent(bool apply, bool Real); void HandleSpiritOfRedemption(bool apply, bool Real); void HandleModManaRegen(bool apply, bool Real); void HandleComprehendLanguage(bool apply, bool Real); @@ -197,6 +194,7 @@ class TRINITY_DLL_SPEC Aura void HandleModSpellDamagePercentFromStat(bool apply, bool Real); void HandleModSpellHealingPercentFromStat(bool apply, bool Real); void HandleAuraModDispelResist(bool apply, bool Real); + void HandleAuraControlVehicle(bool apply, bool Real); void HandleModSpellDamagePercentFromAttackPower(bool apply, bool Real); void HandleModSpellHealingPercentFromAttackPower(bool apply, bool Real); void HandleAuraModPacifyAndSilence(bool Apply, bool Real); @@ -209,13 +207,17 @@ class TRINITY_DLL_SPEC Aura void HandlePreventFleeing(bool apply, bool Real); void HandleManaShield(bool apply, bool Real); void HandleArenaPreparation(bool apply, bool Real); + void HandleAuraConvertRune(bool apply, bool Real); + void HandleAuraIncreaseBaseHealthPercent(bool Apply, bool Real); + void HandleNoReagentUseAura(bool Apply, bool Real); + void HandlePhase(bool Apply, bool Real); + + void HandleAuraStateFrozen(bool apply); virtual ~Aura(); void SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue); Modifier* GetModifier() {return &m_modifier;} - int32 GetModifierValuePerStack() {return m_modifier.m_amount;} - int32 GetModifierValue() {return m_modifier.m_amount * m_stackAmount;} int32 GetMiscValue() {return m_spellProto->EffectMiscValue[m_effIndex];} int32 GetMiscBValue() {return m_spellProto->EffectMiscValueB[m_effIndex];} @@ -236,10 +238,14 @@ class TRINITY_DLL_SPEC Aura else m_permanent=false; } + void SetAuraDurationAndUpdate(int32 duration) + { + SetAuraDuration (duration); + m_target->UpdateAuraForGroup(GetAuraSlot()); + } time_t GetAuraApplyTime() { return m_applyTime; } - void UpdateAuraDuration(); - void SendAuraDurationForCaster(Player* caster); - void UpdateSlotCounterAndDuration(); + + SpellModifier *getAuraSpellMod() {return m_spellmod; } uint64 const& GetCasterGUID() const { return m_caster_guid; } Unit* GetCaster() const; @@ -256,14 +262,31 @@ class TRINITY_DLL_SPEC Aura uint8 GetAuraSlot() const { return m_auraSlot; } void SetAuraSlot(uint8 slot) { m_auraSlot = slot; } - void UpdateAuraCharges() + uint8 GetAuraCharges() const { return m_procCharges; } + void SetAuraCharges(uint8 charges) { - uint8 slot = GetAuraSlot(); - - // only aura in slot with charges and without stack limitation - if (slot < MAX_AURAS && m_procCharges >= 1 && GetSpellProto()->StackAmount==0) - SetAuraApplication(slot, m_procCharges - 1); + if (m_procCharges == charges) + return; + m_procCharges = charges; + m_target->UpdateAuraForGroup(GetAuraSlot()); } + bool DropAuraCharge() // return true if last charge dropped + { + if (m_procCharges == 0) + return false; + m_procCharges--; + m_target->UpdateAuraForGroup(GetAuraSlot()); + return m_procCharges == 0; + } + + int8 GetStackAmount() {return m_stackAmount;} + //int32 GetModifierValuePerStack() {return m_modifier.m_amount / m_stackAmount;} + void SetStackAmount(uint8 num); + bool modStackAmount(int32 num); // return true if last charge dropped + void InitStackAmount(uint8 stackAmount); + uint32 GetAuraStateMask(){return m_auraStateMask;} + void SetAuraState(uint8 num){m_auraStateMask |= 1<<(num-1);} //modifies aura's aura state (not unit!) + void RefreshAura(); bool IsPositive() { return m_positive; } void SetNegative() { m_positive = false; } @@ -272,7 +295,6 @@ class TRINITY_DLL_SPEC Aura bool IsPermanent() const { return m_permanent; } bool IsAreaAura() const { return m_isAreaAura; } bool IsPeriodic() const { return m_isPeriodic; } - bool IsTrigger() const { return m_isTrigger; } bool IsPassive() const { return m_isPassive; } bool IsPersistent() const { return m_isPersistent; } bool IsDeathPersistent() const { return m_isDeathPersist; } @@ -286,71 +308,67 @@ class TRINITY_DLL_SPEC Aura void _AddAura(); void _RemoveAura(); - void TriggerSpell(); - bool IsUpdated() { return m_updated; } void SetUpdated(bool val) { m_updated = val; } void SetRemoveMode(AuraRemoveMode mode) { m_removeMode = mode; } - int32 m_procCharges; - void SetAuraProcCharges(int32 charges) { m_procCharges = charges; } - Unit* GetTriggerTarget() const; // add/remove SPELL_AURA_MOD_SHAPESHIFT (36) linked auras + void HandleAuraAllowOnlyAbility(bool apply, bool Real); void HandleShapeshiftBoosts(bool apply); // Allow Apply Aura Handler to modify and access m_AuraDRGroup void setDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; } DiminishingGroup getDiminishGroup() const { return m_AuraDRGroup; } + void TriggerSpell(); + void TriggerSpellWithValue(); void PeriodicTick(); void PeriodicDummyTick(); - int32 GetStackAmount() {return m_stackAmount;} - void SetStackAmount(int32 amount) {m_stackAmount=amount;} + bool isAffectedOnSpell(SpellEntry const *spell) const; protected: Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL); Modifier m_modifier; SpellModifier *m_spellmod; - uint32 m_effIndex; + SpellEntry const *m_spellProto; - int32 m_currentBasePoints; // cache SpellEntry::EffectBasePoints and use for set custom base points - uint64 m_caster_guid; Unit* m_target; - int32 m_maxduration; - int32 m_duration; - int32 m_timeCla; + uint64 m_caster_guid; uint64 m_castItemGuid; // it is NOT safe to keep a pointer to the item because it may get deleted time_t m_applyTime; - AuraRemoveMode m_removeMode; - - uint8 m_auraSlot; + int32 m_currentBasePoints; // cache SpellEntry::EffectBasePoints and use for set custom base points + int32 m_maxduration; // Max aura duration + int32 m_duration; // Current time + int32 m_timeCla; // Timer for power per sec calcultion + int32 m_periodicTimer; // Timer for periodic auras + + AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason + DiminishingGroup m_AuraDRGroup:8; // Diminishing + + uint8 m_effIndex; // Aura effect index in spell + uint8 m_auraSlot; // Aura slot on unit (for show in client) + uint8 m_auraFlags; // Aura info flag (for send data to client) + uint8 m_auraLevel; // Aura level (store caster level for correct show level dep amount) + uint8 m_procCharges; // Aura charges (0 for infinite) + uint8 m_stackAmount; // Aura stack amount + uint32 m_auraStateMask; bool m_positive:1; bool m_permanent:1; bool m_isPeriodic:1; - bool m_isTrigger:1; bool m_isAreaAura:1; bool m_isPassive:1; bool m_isPersistent:1; bool m_isDeathPersist:1; bool m_isRemovedOnShapeLost:1; - bool m_updated:1; + bool m_updated:1; // Prevent remove aura by stack if set bool m_in_use:1; // true while in Aura::ApplyModifier call - int32 m_periodicTimer; - uint32 m_PeriodicEventId; - DiminishingGroup m_AuraDRGroup; - - int32 m_stackAmount; private: - void SetAura(uint32 slot, bool remove) { m_target->SetUInt32Value(UNIT_FIELD_AURA + slot, remove ? 0 : GetId()); } - void SetAuraFlag(uint32 slot, bool add); - void SetAuraLevel(uint32 slot, uint32 level); - void SetAuraApplication(uint32 slot, int8 count); }; class TRINITY_DLL_SPEC AreaAura : public Aura diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 2df17636ad9..9651a15f88d 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -19,10 +19,8 @@ */ #include "Common.h" -#include "SharedDefines.h" #include "Database/DatabaseEnv.h" #include "WorldPacket.h" -#include "WorldSession.h" #include "Opcodes.h" #include "Log.h" #include "UpdateMask.h" @@ -32,7 +30,6 @@ #include "Player.h" #include "SkillExtraItems.h" #include "Unit.h" -#include "CreatureAI.h" #include "Spell.h" #include "DynamicObject.h" #include "SpellAuras.h" @@ -47,6 +44,7 @@ #include "Creature.h" #include "Totem.h" #include "CreatureAI.h" +#include "BattleGroundMgr.h" #include "BattleGround.h" #include "BattleGroundEY.h" #include "BattleGroundWS.h" @@ -60,6 +58,9 @@ #include "CellImpl.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" +#include "SkillDiscovery.h" +#include "Formulas.h" +#include "Vehicle.h" pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= { @@ -104,8 +105,8 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectDispel, // 38 SPELL_EFFECT_DISPEL &Spell::EffectUnused, // 39 SPELL_EFFECT_LANGUAGE &Spell::EffectDualWield, // 40 SPELL_EFFECT_DUAL_WIELD - &Spell::EffectSummonWild, // 41 SPELL_EFFECT_SUMMON_WILD - &Spell::EffectSummonGuardian, // 42 SPELL_EFFECT_SUMMON_GUARDIAN + &Spell::EffectUnused, // 41 SPELL_EFFECT_JUMP + &Spell::EffectJump, // 42 SPELL_EFFECT_JUMP2 &Spell::EffectTeleUnitsFaceCaster, // 43 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER &Spell::EffectLearnSkill, // 44 SPELL_EFFECT_SKILL_STEP &Spell::EffectAddHonor, // 45 SPELL_EFFECT_ADD_HONOR honor/pvp related @@ -128,16 +129,16 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN &Spell::EffectThreat, // 63 SPELL_EFFECT_THREAT &Spell::EffectTriggerSpell, // 64 SPELL_EFFECT_TRIGGER_SPELL - &Spell::EffectUnused, // 65 SPELL_EFFECT_HEALTH_FUNNEL unused - &Spell::EffectUnused, // 66 SPELL_EFFECT_POWER_FUNNEL unused + &Spell::EffectApplyAreaAura, // 65 SPELL_EFFECT_APPLY_AREA_AURA_RAID + &Spell::EffectUnused, // 66 SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID) &Spell::EffectHealMaxHealth, // 67 SPELL_EFFECT_HEAL_MAX_HEALTH &Spell::EffectInterruptCast, // 68 SPELL_EFFECT_INTERRUPT_CAST &Spell::EffectDistract, // 69 SPELL_EFFECT_DISTRACT &Spell::EffectPull, // 70 SPELL_EFFECT_PULL one spell: Distract Move &Spell::EffectPickPocket, // 71 SPELL_EFFECT_PICKPOCKET &Spell::EffectAddFarsight, // 72 SPELL_EFFECT_ADD_FARSIGHT - &Spell::EffectSummonPossessed, // 73 SPELL_EFFECT_SUMMON_POSSESSED - &Spell::EffectSummonTotem, // 74 SPELL_EFFECT_SUMMON_TOTEM + &Spell::EffectUnused, // 73 SPELL_EFFECT_UNTRAIN_TALENTS + &Spell::EffectApplyGlyph, // 74 SPELL_EFFECT_APPLY_GLYPH &Spell::EffectHealMechanical, // 75 SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit &Spell::EffectSummonObjectWild, // 76 SPELL_EFFECT_SUMMON_OBJECT_WILD &Spell::EffectScriptEffect, // 77 SPELL_EFFECT_SCRIPT_EFFECT @@ -150,17 +151,17 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectStuck, // 84 SPELL_EFFECT_STUCK &Spell::EffectSummonPlayer, // 85 SPELL_EFFECT_SUMMON_PLAYER &Spell::EffectActivateObject, // 86 SPELL_EFFECT_ACTIVATE_OBJECT - &Spell::EffectSummonTotem, // 87 SPELL_EFFECT_SUMMON_TOTEM_SLOT1 - &Spell::EffectSummonTotem, // 88 SPELL_EFFECT_SUMMON_TOTEM_SLOT2 - &Spell::EffectSummonTotem, // 89 SPELL_EFFECT_SUMMON_TOTEM_SLOT3 - &Spell::EffectSummonTotem, // 90 SPELL_EFFECT_SUMMON_TOTEM_SLOT4 + &Spell::EffectUnused, // 87 SPELL_EFFECT_WMO_DAMAGE + &Spell::EffectUnused, // 88 SPELL_EFFECT_WMO_REPAIR + &Spell::EffectUnused, // 89 SPELL_EFFECT_WMO_CHANGE + &Spell::EffectUnused, // 90 SPELL_EFFECT_KILL_CREDIT &Spell::EffectUnused, // 91 SPELL_EFFECT_THREAT_ALL one spell: zzOLDBrainwash &Spell::EffectEnchantHeldItem, // 92 SPELL_EFFECT_ENCHANT_HELD_ITEM &Spell::EffectUnused, // 93 SPELL_EFFECT_SUMMON_PHANTASM &Spell::EffectSelfResurrect, // 94 SPELL_EFFECT_SELF_RESURRECT &Spell::EffectSkinning, // 95 SPELL_EFFECT_SKINNING &Spell::EffectUnused, // 96 SPELL_EFFECT_CHARGE - &Spell::EffectSummonCritter, // 97 SPELL_EFFECT_SUMMON_CRITTER + &Spell::EffectUnused, // 97 SPELL_EFFECT_97 &Spell::EffectKnockBack, // 98 SPELL_EFFECT_KNOCK_BACK &Spell::EffectDisEnchant, // 99 SPELL_EFFECT_DISENCHANT &Spell::EffectInebriate, //100 SPELL_EFFECT_INEBRIATE @@ -175,7 +176,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectSummonDeadPet, //109 SPELL_EFFECT_SUMMON_DEAD_PET &Spell::EffectDestroyAllTotems, //110 SPELL_EFFECT_DESTROY_ALL_TOTEMS &Spell::EffectDurabilityDamage, //111 SPELL_EFFECT_DURABILITY_DAMAGE - &Spell::EffectSummonDemon, //112 SPELL_EFFECT_SUMMON_DEMON + &Spell::EffectUnused, //112 SPELL_EFFECT_112 &Spell::EffectResurrectNew, //113 SPELL_EFFECT_RESURRECT_NEW &Spell::EffectTaunt, //114 SPELL_EFFECT_ATTACK_ME &Spell::EffectDurabilityDamagePCT, //115 SPELL_EFFECT_DURABILITY_DAMAGE_PCT @@ -195,21 +196,21 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectApplyAreaAura, //129 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY &Spell::EffectRedirectThreat, //130 SPELL_EFFECT_REDIRECT_THREAT &Spell::EffectUnused, //131 SPELL_EFFECT_131 used in some test spells - &Spell::EffectNULL, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value + &Spell::EffectNULL, //132 SPELL_EFFECT_PLAY_MUSIC sound id in misc value (SoundEntries.dbc) &Spell::EffectUnlearnSpecialization, //133 SPELL_EFFECT_UNLEARN_SPECIALIZATION unlearn profession specialization &Spell::EffectKillCredit, //134 SPELL_EFFECT_KILL_CREDIT misc value is creature entry &Spell::EffectNULL, //135 SPELL_EFFECT_CALL_PET &Spell::EffectHealPct, //136 SPELL_EFFECT_HEAL_PCT &Spell::EffectEnergisePct, //137 SPELL_EFFECT_ENERGIZE_PCT &Spell::EffectNULL, //138 SPELL_EFFECT_138 Leap - &Spell::EffectUnused, //139 SPELL_EFFECT_139 unused + &Spell::EffectUnused, //139 SPELL_EFFECT_CLEAR_QUEST (misc - is quest ID) &Spell::EffectForceCast, //140 SPELL_EFFECT_FORCE_CAST &Spell::EffectNULL, //141 SPELL_EFFECT_141 damage and reduce speed? &Spell::EffectTriggerSpellWithValue, //142 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE &Spell::EffectApplyAreaAura, //143 SPELL_EFFECT_APPLY_AREA_AURA_OWNER &Spell::EffectKnockBack, //144 SPELL_EFFECT_KNOCK_BACK_2 Spectral Blast &Spell::EffectNULL, //145 SPELL_EFFECT_145 Black Hole Effect - &Spell::EffectUnused, //146 SPELL_EFFECT_146 unused + &Spell::EffectActivateRune, //146 SPELL_EFFECT_ACTIVATE_RUNE &Spell::EffectQuestFail, //147 SPELL_EFFECT_QUEST_FAIL quest fail &Spell::EffectUnused, //148 SPELL_EFFECT_148 unused &Spell::EffectNULL, //149 SPELL_EFFECT_149 swoop @@ -217,6 +218,12 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]= &Spell::EffectTriggerRitualOfSummoning, //151 SPELL_EFFECT_TRIGGER_SPELL_2 &Spell::EffectNULL, //152 SPELL_EFFECT_152 summon Refer-a-Friend &Spell::EffectNULL, //153 SPELL_EFFECT_CREATE_PET misc value is creature entry + &Spell::EffectNULL, //154 unused + &Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal. + &Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC + &Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create/learn item/spell for profession + &Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling + &Spell::EffectRenamePet //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again }; void Spell::EffectNULL(uint32 /*i*/) @@ -293,11 +300,11 @@ void Spell::EffectEnvirinmentalDMG(uint32 i) // currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc damage = m_spellInfo->EffectBasePoints[i]+m_spellInfo->EffectBaseDice[i]; - m_caster->CalcAbsorbResist(m_caster,GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); + m_caster->CalcAbsorbResist(m_caster,GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo); m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false); if(m_caster->GetTypeId() == TYPEID_PLAYER) - ((Player*)m_caster)->EnvironmentalDamage(m_caster->GetGUID(),DAMAGE_FIRE,damage); + ((Player*)m_caster)->EnvironmentalDamage(DAMAGE_FIRE,damage); } void Spell::EffectSchoolDMG(uint32 effect_idx) @@ -347,6 +354,13 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) damage = 200; break; } + // Intercept (warrior spell trigger) + case 20253: + case 61491: + { + damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.12f); + break; + } // arcane charge. must only affect demons (also undead?) case 45072: { @@ -362,7 +376,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER) return; - float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0])); + float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0])); if(!radius) return; float distance = m_caster->GetDistance2d(unitTarget); damage = (distance > radius ) ? 0 : (int32)(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius)); @@ -374,7 +388,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) case SPELLFAMILY_MAGE: { // Arcane Blast - if(m_spellInfo->SpellFamilyFlags & 0x20000000LL) + if(m_spellInfo->SpellFamilyFlags[0] & 0x20000000) { m_caster->CastSpell(m_caster,36032,true); } @@ -383,29 +397,54 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) case SPELLFAMILY_WARRIOR: { // Bloodthirst - if(m_spellInfo->SpellFamilyFlags & 0x40000000000LL) + if(m_spellInfo->SpellFamilyFlags[1] & 0x400) { damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100); } // Shield Slam - else if(m_spellInfo->SpellFamilyFlags & 0x100000000LL) + else if(m_spellInfo->SpellFamilyFlags[1] & 0x200) damage += int32(m_caster->GetShieldBlockValue()); // Victory Rush - else if(m_spellInfo->SpellFamilyFlags & 0x10000000000LL) + else if(m_spellInfo->SpellFamilyFlags[1] & 0x100) { damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false); } + // Revenge ${$m1+$AP*0.207} to ${$M1+$AP*0.207} + else if(m_spellInfo->SpellFamilyFlags[0] & 0x400) + damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.207f); + // Heroic Throw ${$m1+$AP*.50} + else if(m_spellInfo->SpellFamilyFlags[1] & 0x00000001) + damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f); + // Shockwave ${$m3/100*$AP} + else if(m_spellInfo->SpellFamilyFlags[1] & 0x00008000) + { + int32 pct = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget); + if (pct > 0) + damage+= int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100); + break; + } + // Thunder Clap + else if(m_spellInfo->SpellFamilyFlags[0] & 0x80) + { + damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 12 / 100); + break; + } break; } case SPELLFAMILY_WARLOCK: { // Incinerate Rank 1 & 2 - if((m_spellInfo->SpellFamilyFlags & 0x00004000000000LL) && m_spellInfo->SpellIconID==2128) + if((m_spellInfo->SpellFamilyFlags[1] & 0x000040) && m_spellInfo->SpellIconID==2128) { // Incinerate does more dmg (dmg*0.25) if the target is Immolated. - if(unitTarget->HasAuraState(AURA_STATE_IMMOLATE)) - damage += int32(damage*0.25); + if(unitTarget->HasAuraState(AURA_STATE_IMMOLATE, m_spellInfo, m_caster)) + damage += int32(damage*0.25f); + } + // Haunt + else if (m_spellInfo->SpellFamilyFlags[1] & 0x40000) + { + m_currentBasePoints[1] = int32(damage * m_currentBasePoints[1] / 100); } // Conflagrate - consumes immolate @@ -415,7 +454,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) Unit::AuraList const &mPeriodic = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i) { - if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) && + if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags[0] & 4) && (*i)->GetCasterGUID()==m_caster->GetGUID() ) { unitTarget->RemoveAurasByCasterSpell((*i)->GetId(), m_caster->GetGUID()); @@ -425,65 +464,42 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) } break; } + case SPELLFAMILY_PRIEST: + { + // Shadow Word: Death - deals damage equal to damage done to caster + if (m_spellInfo->SpellFamilyFlags[1] & 0x2) + m_caster->CastCustomSpell(m_caster, 32409, &damage, 0, 0, true); + break; + } case SPELLFAMILY_DRUID: { // Ferocious Bite - if((m_spellInfo->SpellFamilyFlags & 0x000800000) && m_spellInfo->SpellVisual==6587) + if(m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[0] & 0x000800000) && m_spellInfo->SpellVisual[0]==6587) { - // converts each extra point of energy into ($f1+$AP/630) additional damage - float multiple = m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 630 + m_spellInfo->DmgMultiplier[effect_idx]; + // converts each extra point of energy into ($f1+$AP/410) additional damage + float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); + float multiple = ap / 410 + m_spellInfo->DmgMultiplier[effect_idx]; damage += int32(m_caster->GetPower(POWER_ENERGY) * multiple); + damage += int32(((Player*)m_caster)->GetComboPoints() * ap * 7 / 100); m_caster->SetPower(POWER_ENERGY,0); } // Rake - else if(m_spellInfo->SpellFamilyFlags & 0x0000000000001000LL) + else if(m_spellInfo->SpellFamilyFlags[0] & 0x1000) { damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100); } // Swipe - else if(m_spellInfo->SpellFamilyFlags & 0x0010000000000000LL) + else if(m_spellInfo->SpellFamilyFlags[1] & 0x00100000) { damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.08f); } - // Starfire - else if ( m_spellInfo->SpellFamilyFlags & 0x0004LL ) - { - Unit::AuraList const& m_OverrideClassScript = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(Unit::AuraList::const_iterator i = m_OverrideClassScript.begin(); i != m_OverrideClassScript.end(); ++i) - { - // Starfire Bonus (caster) - switch((*i)->GetModifier()->m_miscvalue) - { - case 5481: // Nordrassil Regalia - bonus - { - Unit::AuraList const& m_periodicDamageAuras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); - for(Unit::AuraList::const_iterator itr = m_periodicDamageAuras.begin(); itr != m_periodicDamageAuras.end(); ++itr) - { - // Moonfire or Insect Swarm (target debuff from any casters) - if ( (*itr)->GetSpellProto()->SpellFamilyFlags & 0x00200002LL ) - { - int32 mod = (*i)->GetModifier()->m_amount; - damage += damage*mod/100; - break; - } - } - break; - } - case 5148: //Improved Starfire - Ivory Idol of the Moongoddes Aura - { - damage += (*i)->GetModifier()->m_amount; - break; - } - } - } - } //Mangle Bonus for the initial damage of Lacerate and Rake - if((m_spellInfo->SpellFamilyFlags==0x0000000000001000LL && m_spellInfo->SpellIconID==494) || - (m_spellInfo->SpellFamilyFlags==0x0000010000000000LL && m_spellInfo->SpellIconID==2246)) + if((m_spellInfo->SpellFamilyFlags.IsEqual(0x1000,0,0) && m_spellInfo->SpellIconID==494) || + (m_spellInfo->SpellFamilyFlags.IsEqual(0,0x100,0) && m_spellInfo->SpellIconID==2246)) { Unit::AuraList const& mDummyAuras = unitTarget->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) - if((*i)->GetSpellProto()->SpellFamilyFlags & 0x0000044000000000LL && (*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID) + if((*i)->GetSpellProto()->SpellFamilyFlags[1] & 0x00000440 && (*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID) { damage = int32(damage*(100.0f+(*i)->GetModifier()->m_amount)/100.0f); break; @@ -494,72 +510,91 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) case SPELLFAMILY_ROGUE: { // Envenom - if(m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags & 0x800000000LL)) + if(m_caster->GetTypeId()==TYPEID_PLAYER && (m_spellInfo->SpellFamilyFlags[1] & 0x8)) { // consume from stack dozes not more that have combo-points if(uint32 combo = ((Player*)m_caster)->GetComboPoints()) { - // count consumed deadly poison doses at target - uint32 doses = 0; - - // remove consumed poison doses + Aura *poison = 0; + // Lookup for Deadly poison (only attacker applied) Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); - for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end() && combo;) - { - // Deadly poison (only attacker applied) - if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && ((*itr)->GetSpellProto()->SpellFamilyFlags & 0x10000) && - (*itr)->GetSpellProto()->SpellVisual==5100 && (*itr)->GetCasterGUID()==m_caster->GetGUID() ) + for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) + if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && + (*itr)->GetSpellProto()->SpellFamilyFlags[0] & 0x10000 && + (*itr)->GetCasterGUID()==m_caster->GetGUID() ) { - --combo; - ++doses; - - unitTarget->RemoveSingleAuraFromStack((*itr)->GetId(), (*itr)->GetEffIndex()); - - itr = auras.begin(); + poison = *itr; + break; } - else - ++itr; + // count consumed deadly poison doses at target + if (poison) + { + uint32 spellId = poison->GetId(); + uint32 doses = poison->GetStackAmount(); + if (doses > combo) + doses = combo; + for (int i=0; i< doses; i++) + unitTarget->RemoveSingleSpellAurasFromStack(spellId); + damage *= doses; + damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.03f * doses); } - - damage *= doses; - damage += int32(((Player*)m_caster)->GetTotalAttackPowerValue(BASE_ATTACK) * 0.03f * doses); - // Eviscerate and Envenom Bonus Damage (item set effect) if(m_caster->GetDummyAura(37169)) damage += ((Player*)m_caster)->GetComboPoints()*40; } } // Eviscerate - else if((m_spellInfo->SpellFamilyFlags & 0x00020000LL) && m_caster->GetTypeId()==TYPEID_PLAYER) + else if((m_spellInfo->SpellFamilyFlags[0] & 0x00020000) && m_caster->GetTypeId()==TYPEID_PLAYER) { if(uint32 combo = ((Player*)m_caster)->GetComboPoints()) { - damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * combo * 0.03f); + float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); + damage += irand(int32(ap * combo * 0.03f), int32(ap * combo * 0.07f)); // Eviscerate and Envenom Bonus Damage (item set effect) if(m_caster->GetDummyAura(37169)) damage += combo*40; } } + // Gouge + else if(m_spellInfo->SpellFamilyFlags[0] & 0x8) + { + damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.02f); + } + // Instant Poison + else if(m_spellInfo->SpellFamilyFlags[0] & 0x2000) + { + damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.10f); + } + // Wound Poison + else if(m_spellInfo->SpellFamilyFlags[0] & 0x10000000) + { + damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.04f); + } break; } case SPELLFAMILY_HUNTER: { // Mongoose Bite - if((m_spellInfo->SpellFamilyFlags & 0x000000002) && m_spellInfo->SpellVisual==342) + if((m_spellInfo->SpellFamilyFlags[0] & 0x2) && m_spellInfo->SpellVisual[0]==342) + { + damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f); + } + // Counterattack + else if(m_spellInfo->SpellFamilyFlags[1] & 0x00080000) { - damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2); + damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f); } // Arcane Shot - else if((m_spellInfo->SpellFamilyFlags & 0x00000800) && m_spellInfo->maxLevel > 0) + else if((m_spellInfo->SpellFamilyFlags[0] & 0x00000800) && m_spellInfo->maxLevel > 0) { - damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.15); + damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.15f); } // Steady Shot - else if(m_spellInfo->SpellFamilyFlags & 0x100000000LL) + else if(m_spellInfo->SpellFamilyFlags[1] & 0x1) { int32 base = irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE)); - damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.2f); + damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1f); bool found = false; @@ -578,28 +613,59 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) if(found) damage += m_spellInfo->EffectBasePoints[1]; } - //Explosive Trap Effect - else if(m_spellInfo->SpellFamilyFlags & 0x00000004) + // Explosive Trap Effect + else if(m_spellInfo->SpellFamilyFlags[0] & 0x00000004) { - damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1); + damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1f); } break; } case SPELLFAMILY_PALADIN: { - //Judgement of Vengeance - if((m_spellInfo->SpellFamilyFlags & 0x800000000LL) && m_spellInfo->SpellIconID==2292) + // Judgement of Vengeance/Corruption ${1+0.22*$SPH+0.14*$AP} + 10% for each application of Holy Vengeance/Blood Corruption on the target + if((m_spellInfo->SpellFamilyFlags[1] & 0x400000) && m_spellInfo->SpellIconID==2292) { + float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); + int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) + + m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget); + damage+=int32(ap * 0.14f) + int32(holy * 22 / 100); + // Get stack of Holy Vengeance/Blood Corruption on the target added by caster uint32 stacks = 0; Unit::AuraList const& auras = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) - if((*itr)->GetId() == 31803 && (*itr)->GetCasterGUID()==m_caster->GetGUID()) - ++stacks; - if(!stacks) - //No damage if the target isn't affected by this - damage = -1; - else - damage *= stacks; + if(((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==m_caster->GetGUID()) + { + stacks = (*itr)->GetStackAmount(); + break; + } + // + 10% for each application of Holy Vengeance/Blood Corruption on the target + if(stacks) + damage += damage * stacks * 10 /100; + } + // Avenger's Shield ($m1+0.07*$SPH+0.07*$AP) + else if(m_spellInfo->SpellFamilyFlags[0] & 0x4000) + { + float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); + damage += int32(ap * 0.07f); + } + // Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP) + else if(m_spellInfo->SpellFamilyFlags[1] & 0x00000080) + { + float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK); + damage += int32(ap * 0.15f); + } + // Hammer of the Righteous + else if(m_spellInfo->SpellFamilyFlags[1]&0x00040000) + { + // Add main hand dps * effect[2] amount + float averange = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2; + int32 count = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget); + damage += count * int32(averange * IN_MILISECONDS) / m_caster->GetAttackTime(BASE_ATTACK); + } + // Shield of Righteousness + else if(m_spellInfo->SpellFamilyFlags[1]&0x00100000) + { + damage+=int32(m_caster->GetShieldBlockValue()); } break; } @@ -659,7 +725,7 @@ void Spell::EffectDummy(uint32 i) if (!creatureTarget || !pGameObj) return; - if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 181574, creatureTarget->GetMap(), + if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 181574, creatureTarget->GetMap(), creatureTarget->GetPhaseMask(), creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, 100, 1)) { @@ -767,12 +833,6 @@ void Spell::EffectDummy(uint32 i) m_caster->CastCustomSpell(unitTarget, 12721, &deepWoundsDotBasePoints0, NULL, NULL, true, NULL); return; } - case 12975: //Last Stand - { - int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3); - m_caster->CastCustomSpell(m_caster, 12976, &healthModSpellBasePoints0, NULL, NULL, true, NULL); - return; - } case 13120: // net-o-matic { if(!unitTarget) @@ -809,30 +869,6 @@ void Spell::EffectDummy(uint32 i) } return; } - case 14185: // Preparation Rogue - { - if(m_caster->GetTypeId()!=TYPEID_PLAYER) - return; - - //immediately finishes the cooldown on certain Rogue abilities - const PlayerSpellMap& sp_list = ((Player *)m_caster)->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - uint32 classspell = itr->first; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell); - - if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & 0x26000000860LL)) - { - ((Player*)m_caster)->RemoveSpellCooldown(classspell); - - WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); - data << uint32(classspell); - data << uint64(m_caster->GetGUID()); - ((Player*)m_caster)->GetSession()->SendPacket(&data); - } - } - return; - } case 15998: // Capture Worg Pup case 29435: // Capture Female Kaliri Hatchling { @@ -897,19 +933,20 @@ void Spell::EffectDummy(uint32 i) if(creatureTarget->isPet()) return; + GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL)); + sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019"); + creatureTarget->setDeathState(JUST_DIED); creatureTarget->RemoveCorpse(); creatureTarget->SetHealth(0); // just for nice GM-mode view - GameObject* Crystal_Prison = m_caster->SummonGameObject(179644, creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(), creatureTarget->GetOrientation(), 0, 0, 0, 0, creatureTarget->GetRespawnTime()-time(NULL)); - sLog.outDebug("SummonGameObject at SpellEfects.cpp EffectDummy for Spell 23019\n"); WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8); data << uint64(Crystal_Prison->GetGUID()); m_caster->SendMessageToSet(&data,true); return; } - case 23074: // Arc. Dragonling + case 23074: // Arcanite Dragonling if (!m_CastItem) return; m_caster->CastSpell(m_caster,19804,true,m_CastItem); return; @@ -1121,36 +1158,6 @@ void Spell::EffectDummy(uint32 i) m_caster->CastSpell(m_caster,42337,true,NULL); return; } - case 37573: //Temporal Phase Modulator - { - if(!unitTarget) - return; - - TemporarySummon* tempSummon = dynamic_cast<TemporarySummon*>(unitTarget); - if(!tempSummon) - return; - - uint32 health = tempSummon->GetHealth(); - const uint32 entry_list[6] = {21821, 21820, 21817}; - - float x = tempSummon->GetPositionX(); - float y = tempSummon->GetPositionY(); - float z = tempSummon->GetPositionZ(); - float o = tempSummon->GetOrientation(); - - tempSummon->UnSummon(); - - Creature* pCreature = m_caster->SummonCreature(entry_list[urand(0, 2)], x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,180000); - if (!pCreature) - return; - - pCreature->SetHealth(health); - - if(pCreature->IsAIEnabled) - pCreature->AI()->AttackStart(m_caster); - - return; - } case 34665: //Administer Antidote { if(!unitTarget || m_caster->GetTypeId() != TYPEID_PLAYER ) @@ -1159,7 +1166,7 @@ void Spell::EffectDummy(uint32 i) if(!unitTarget) return; - TemporarySummon* tempSummon = dynamic_cast<TemporarySummon*>(unitTarget); + TempSummon* tempSummon = dynamic_cast<TempSummon*>(unitTarget); if(!tempSummon) return; @@ -1227,6 +1234,28 @@ void Spell::EffectDummy(uint32 i) m_caster->CastSpell(m_caster, 30452, true, NULL); return; } + case 53341: + case 53343: + { + m_caster->CastSpell(m_caster,54586,true); + return; + } + case 58418: // Portal to Orgrimmar + { + if(!unitTarget) + return; + + unitTarget->CastSpell(unitTarget, 58419, true); + return; + } + case 58420: // Portal to Stormwind + { + if(!unitTarget) + return; + + unitTarget->CastSpell(unitTarget, 58421, true); + return; + } } //All IconID Check in there @@ -1300,65 +1329,120 @@ void Spell::EffectDummy(uint32 i) break; case SPELLFAMILY_WARRIOR: // Charge - if(m_spellInfo->SpellFamilyFlags & 0x1 && m_spellInfo->SpellVisual == 867) + if(m_spellInfo->SpellFamilyFlags & 0x1 && m_spellInfo->SpellVisual[0] == 867) { int32 chargeBasePoints0 = damage; m_caster->CastCustomSpell(m_caster,34846,&chargeBasePoints0,NULL,NULL,true); return; } + //Slam + if(m_spellInfo->SpellFamilyFlags[0] & 0x200000 && m_spellInfo->SpellIconID == 559) + { + int32 bp0 = damage; + m_caster->CastCustomSpell(unitTarget, 50783, &bp0, NULL, NULL, true, 0); + return; + } // Execute - if(m_spellInfo->SpellFamilyFlags & 0x20000000) + if(m_spellInfo->SpellFamilyFlags[0] & 0x20000000) { if(!unitTarget) return; + uint32 rage = m_caster->GetPower(POWER_RAGE); + // Glyph of Execution bonus + if (Aura *aura = m_caster->GetDummyAura(58367)) + rage+=aura->GetModifier()->m_amount; + spell_id = 20647; - bp = damage+int32(m_caster->GetPower(POWER_RAGE) * m_spellInfo->DmgMultiplier[i]); + bp = damage+int32(rage * m_spellInfo->DmgMultiplier[i] + + m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f); m_caster->SetPower(POWER_RAGE,0); break; } - if(m_spellInfo->Id==21977) //Warrior's Wrath + // Slam + if(m_spellInfo->SpellFamilyFlags[0] & 0x200000) { if(!unitTarget) return; - - m_caster->CastSpell(unitTarget,21887,true); // spell mod + m_damage+=m_caster->CalculateDamage(m_attackType, false); + m_damage+=damage; return; } + switch(m_spellInfo->Id) + { + // Warrior's Wrath + case 21977: + { + if(!unitTarget) + return; + m_caster->CastSpell(unitTarget,21887,true); // spell mod + return; + } + // Last Stand + case 12975: + { + int32 healthModSpellBasePoints0 = int32(m_caster->GetMaxHealth()*0.3); + m_caster->CastCustomSpell(m_caster, 12976, &healthModSpellBasePoints0, NULL, NULL, true, NULL); + return; + } + // Bloodthirst + case 23881: + { + m_caster->CastCustomSpell(unitTarget, 23885, &damage, NULL, NULL, true, NULL); + return; + } + } break; case SPELLFAMILY_WARLOCK: - //Life Tap (only it have this with dummy effect) - if (m_spellInfo->SpellFamilyFlags == 0x40000) + // Life Tap + if (m_spellInfo->SpellFamilyFlags[0] & 0x40000) { - float cost = damage; - - if(Player* modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, cost,this); - - int32 dmg = m_caster->SpellDamageBonus(m_caster, m_spellInfo,uint32(cost > 0 ? cost : 0), SPELL_DIRECT_DAMAGE); - - if(int32(m_caster->GetHealth()) > dmg) + // In 303 exist spirit depend + uint32 spirit = uint32(m_caster->GetStat(STAT_SPIRIT)); + switch (m_spellInfo->Id) + { + case 1454: damage+=spirit; break; + case 1455: damage+=spirit*15/10; break; + case 1456: damage+=spirit*2; break; + case 11687: damage+=spirit*25/10; break; + case 11688: + case 11689: + case 27222: + case 57946: damage+=spirit*3; break; + default: + sLog.outError("Spell::EffectDummy: %u Life Tap need set spirit multipler", m_spellInfo->Id); + return; + } +// Think its not need (also need remove Life Tap from SpellDamageBonus or add new value) +// damage = m_caster->SpellDamageBonus(m_caster, m_spellInfo,uint32(damage > 0 ? damage : 0), SPELL_DIRECT_DAMAGE); + if(int32(unitTarget->GetHealth()) > damage) { // Shouldn't Appear in Combat Log - m_caster->ModifyHealth(-dmg); - - int32 mana = dmg; + unitTarget->ModifyHealth(-damage); + int32 mana = damage; + // Improved Life Tap mod Unit::AuraList const& auraDummy = m_caster->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr != auraDummy.end(); ++itr) { - // only Imp. Life Tap have this in combination with dummy aura if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (*itr)->GetSpellProto()->SpellIconID == 208) mana = ((*itr)->GetModifier()->m_amount + 100)* mana / 100; } - - m_caster->CastCustomSpell(m_caster,31818,&mana,NULL,NULL,true,NULL); + m_caster->CastCustomSpell(unitTarget, 31818, &mana, NULL, NULL, true); // Mana Feed - int32 manaFeedVal = m_caster->CalculateSpellDamage(m_spellInfo,1, m_spellInfo->EffectBasePoints[1],m_caster); - manaFeedVal = manaFeedVal * mana / 100; + int32 manaFeedVal = 0; + Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER); + for(Unit::AuraList::const_iterator itr = mod.begin(); itr != mod.end(); ++itr) + { + if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (*itr)->GetSpellProto()->SpellIconID == 1982) + manaFeedVal+= (*itr)->GetModifier()->m_amount; + } if(manaFeedVal > 0) - m_caster->CastCustomSpell(m_caster,32553,&manaFeedVal,NULL,NULL,true,NULL); + { + manaFeedVal = manaFeedVal * mana / 100; + m_caster->CastCustomSpell(m_caster, 32553, &manaFeedVal, NULL, NULL, true, NULL); + } } else SendCastResult(SPELL_FAILED_FIZZLE); @@ -1366,6 +1450,30 @@ void Spell::EffectDummy(uint32 i) } break; case SPELLFAMILY_PRIEST: + // Penance + if (m_spellInfo->SpellFamilyFlags[1] & 0x00800000) + { + if (!unitTarget) + return; + + int hurt = 0; + int heal = 0; + switch(m_spellInfo->Id) + { + case 47540: hurt = 47758; heal = 47757; break; + case 53005: hurt = 53001; heal = 52986; break; + case 53006: hurt = 53002; heal = 52987; break; + case 53007: hurt = 53003; heal = 52988; break; + default: + sLog.outError("Spell::EffectDummy: Spell %u Penance need set correct heal/damage spell", m_spellInfo->Id); + return; + } + if (m_caster->IsFriendlyTo(unitTarget)) + m_caster->CastSpell(unitTarget, heal, true, 0); + else + m_caster->CastSpell(unitTarget, hurt, true, 0); + return; + } switch(m_spellInfo->Id ) { case 28598: // Touch of Weakness triggered spell @@ -1393,25 +1501,28 @@ void Spell::EffectDummy(uint32 i) } break; case SPELLFAMILY_DRUID: - switch(m_spellInfo->Id ) + // Starfall + if (m_spellInfo->SpellFamilyFlags[2] & 0x100) { - case 5420: // Tree of Life passive + //Shapeshifting into an animal form or mounting cancels the effect. + if(m_caster->GetCreatureType() == CREATURE_TYPE_BEAST || m_caster->IsMounted()) { - // Tree of Life area effect - int32 health_mod = int32(m_caster->GetStat(STAT_SPIRIT)/4); - m_caster->CastCustomSpell(m_caster,34123,&health_mod,NULL,NULL,true,NULL); + if(m_triggeredByAuraSpell) + m_caster->RemoveAurasDueToSpell(m_triggeredByAuraSpell->Id); return; } + + //Any effect which causes you to lose control of your character will supress the starfall effect. + if(m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_ROOT | UNIT_STAT_CONFUSED)) + return; + + m_caster->CastSpell(unitTarget, damage, true); + return; } break; case SPELLFAMILY_ROGUE: switch(m_spellInfo->Id ) { - case 31231: // Cheat Death - { - m_caster->CastSpell(m_caster,45182,true); - return; - } case 5938: // Shiv { if(m_caster->GetTypeId() != TYPEID_PLAYER) @@ -1447,36 +1558,38 @@ void Spell::EffectDummy(uint32 i) m_caster->CastSpell(unitTarget, 5940, true); return; } - } - break; - case SPELLFAMILY_HUNTER: - // Kill command - if(m_spellInfo->SpellFamilyFlags & 0x00080000000000LL) - { - if(m_caster->getClass()!=CLASS_HUNTER) - return; + case 14185: // Preparation Rogue + { + if(m_caster->GetTypeId()!=TYPEID_PLAYER) + return; + + //immediately finishes the cooldown on certain Rogue abilities + const PlayerSpellMap& sp_list = ((Player *)m_caster)->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) + { + uint32 classspell = itr->first; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(classspell); - // clear hunter crit aura state - m_caster->ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE,false); + if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags[1] & 0x00000240 || spellInfo->SpellFamilyFlags[0] & 0x00000860)) + { + ((Player*)m_caster)->RemoveSpellCooldown(classspell); - // additional damage from pet to pet target - Pet* pet = m_caster->GetPet(); - if(!pet || !pet->getVictim()) + WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); + data << uint32(classspell); + data << uint64(m_caster->GetGUID()); + ((Player*)m_caster)->GetSession()->SendPacket(&data); + } + } return; - - uint32 spell_id = 0; - switch (m_spellInfo->Id) + } + case 31231: // Cheat Death { - case 34026: spell_id = 34027; break; // rank 1 - default: - sLog.outError("Spell::EffectDummy: Spell %u not handled in KC",m_spellInfo->Id); + m_caster->CastSpell(m_caster,45182,true); return; } - - pet->CastSpell(pet->getVictim(), spell_id, true); - return; } - + break; + case SPELLFAMILY_HUNTER: switch(m_spellInfo->Id) { case 23989: //Readiness talent @@ -1519,6 +1632,13 @@ void Spell::EffectDummy(uint32 i) case SPELLFAMILY_PALADIN: switch(m_spellInfo->SpellIconID) { + // Divine Storm + if (m_spellInfo->SpellFamilyFlags[1] & 0x20000) + { + int32 damage=m_currentBasePoints[0] * damage /100; + m_caster->CastCustomSpell(unitTarget, 54172, &damage , 0, 0, true); + return; + } case 156: // Holy Shock { if(!unitTarget) @@ -1534,6 +1654,8 @@ void Spell::EffectDummy(uint32 i) case 20930: hurt = 25902; heal = 25903; break; case 27174: hurt = 27176; heal = 27175; break; case 33072: hurt = 33073; heal = 33074; break; + case 48824: hurt = 48822; heal = 48820; break; + case 48825: hurt = 48823; heal = 48821; break; default: sLog.outError("Spell::EffectDummy: Spell %u not handled in HS",m_spellInfo->Id); return; @@ -1564,10 +1686,7 @@ void Spell::EffectDummy(uint32 i) mod->value = -50; mod->type = SPELLMOD_PCT; mod->spellId = m_spellInfo->Id; - mod->effectId = i; - mod->lastAffected = NULL; - mod->mask = 0x0000020000000000LL; - mod->charges = 0; + mod->mask[1] = 0x00000200; ((Player*)m_caster)->AddSpellMod(mod, true); m_caster->CastSpell(unitTarget,spell_proto,true,NULL); @@ -1649,8 +1768,10 @@ void Spell::EffectDummy(uint32 i) break; case SPELLFAMILY_SHAMAN: //Shaman Rockbiter Weapon - if (m_spellInfo->SpellFamilyFlags == 0x400000) + if (m_spellInfo->SpellFamilyFlags.IsEqual(0x400000)) { + // TODO: use expect spell for enchant (if exist talent) + // In 3.0.3 no mods present for rockbiter uint32 spell_id = 0; switch(m_spellInfo->Id) { @@ -1658,11 +1779,6 @@ void Spell::EffectDummy(uint32 i) case 8018: spell_id = 36750; break; // Rank 2 case 8019: spell_id = 36755; break; // Rank 3 case 10399: spell_id = 36759; break; // Rank 4 - case 16314: spell_id = 36763; break; // Rank 5 - case 16315: spell_id = 36766; break; // Rank 6 - case 16316: spell_id = 36771; break; // Rank 7 - case 25479: spell_id = 36775; break; // Rank 8 - case 25485: spell_id = 36499; break; // Rank 9 default: sLog.outError("Spell::EffectDummy: Spell %u not handled in RW",m_spellInfo->Id); return; @@ -1672,7 +1788,7 @@ void Spell::EffectDummy(uint32 i) if(!spellInfo) { - sLog.outError("WORLD: unknown spell id %i\n", spell_id); + sLog.outError("WORLD: unknown spell id %i", spell_id); return; } @@ -1700,18 +1816,87 @@ void Spell::EffectDummy(uint32 i) } return; } - - if(m_spellInfo->Id == 39610) // Mana-Tide Totem effect + // Healing Stream Totem + if(m_spellInfo->SpellFamilyFlags[0] & 0x2000) + { + m_caster->CastCustomSpell(unitTarget, 52042, &damage, 0, 0, true, 0, 0, m_originalCasterGUID); + return; + } + // Mana Spring Totem + if(m_spellInfo->SpellFamilyFlags[0] & 0x4000) + { + if(unitTarget->getPowerType()!=POWER_MANA) + return; + m_caster->CastCustomSpell(unitTarget, 52032, &damage, 0, 0, true, 0, 0, m_originalCasterGUID); + return; + } + if(m_spellInfo->Id == 39610) // Mana Tide Totem effect { if(!unitTarget || unitTarget->getPowerType() != POWER_MANA) return; - + // Glyph of Mana Tide + Unit *owner = m_caster->GetOwner(); + if (owner) + if (Aura *dummy = owner->GetDummyAura(55441)) + damage+=dummy->GetModifier()->m_amount; // Regenerate 6% of Total Mana Every 3 secs int32 EffectBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * damage / 100; m_caster->CastCustomSpell(unitTarget,39609,&EffectBasePoints0,NULL,NULL,true,NULL,NULL,m_originalCasterGUID); return; } + // Lava Lash + if (m_spellInfo->SpellFamilyFlags[2] & 0x00000004) + { + if (m_caster->GetTypeId()!=TYPEID_PLAYER) + return; + Item *item = ((Player*)m_caster)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + if (item) + { + // Damage is increased if your off-hand weapon is enchanted with Flametongue. + Unit::AuraList const& auraDummy = m_caster->GetAurasByType(SPELL_AURA_DUMMY); + for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr != auraDummy.end(); ++itr) + { + if( (*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_SHAMAN && + (*itr)->GetSpellProto()->SpellFamilyFlags[0] & 0x200000 && + (*itr)->GetCastItemGUID() == item->GetGUID()) + { + m_damage += m_damage * damage / 100; + return; + } + } + } + return; + } + break; + case SPELLFAMILY_DEATHKNIGHT: + // Death strike dummy aura apply + // Used to proc healing later + if (m_spellInfo->SpellFamilyFlags[0] & 0x00000010) + { + spell_id=45469; + m_caster->CastSpell(m_caster,spell_id,true); + return; + } + // Death Coil + if(m_spellInfo->SpellFamilyFlags[0] & 0x002000) + { + uint32 spell_id = NULL; + damage += m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.15f; + if(m_caster->IsFriendlyTo(unitTarget)) + { + if(unitTarget->GetCreatureType() != CREATURE_TYPE_UNDEAD) + return; + + spell_id = 47633; + damage *= 1.5f; + } + else + spell_id = 47632; + bp = int32(damage); + m_caster->CastCustomSpell(unitTarget,spell_id,&bp,NULL,NULL,true); + return; + } break; } @@ -1725,7 +1910,7 @@ void Spell::EffectDummy(uint32 i) sLog.outError("EffectDummy of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id, spell_id); return; } - + Spell* spell = new Spell(m_caster, spellInfo, true, m_originalCasterGUID, NULL, true); if(bp) spell->m_currentBasePoints[0] = bp; SpellCastTargets targets; @@ -1739,6 +1924,15 @@ void Spell::EffectDummy(uint32 i) m_caster->AddPetAura(petSpell); return; } + + // Script based implementation. Must be used only for not good for implementation in core spell effects + // So called only for not proccessed cases + if(gameObjTarget) + Script->EffectDummyGameObj(m_caster, m_spellInfo->Id, i, gameObjTarget); + else if(unitTarget && unitTarget->GetTypeId()==TYPEID_UNIT) + Script->EffectDummyCreature(m_caster, m_spellInfo->Id, i, (Creature*)unitTarget); + else if(itemTarget) + Script->EffectDummyItem(m_caster, m_spellInfo->Id, i, itemTarget); } void Spell::EffectTriggerSpellWithValue(uint32 i) @@ -1750,7 +1944,7 @@ void Spell::EffectTriggerSpellWithValue(uint32 i) if(!spellInfo) { - sLog.outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id,triggered_spell_id); + sLog.outError("EffectTriggerSpellWithValue of spell %u: triggering unknown spell id %i", m_spellInfo->Id,triggered_spell_id); return; } @@ -1776,8 +1970,8 @@ void Spell::EffectTriggerRitualOfSummoning(uint32 i) targets.setUnitTarget( unitTarget); spell->prepare(&targets); - m_caster->SetCurrentCastedSpell(spell); - spell->m_selfContainer = &(m_caster->m_currentSpells[spell->GetCurrentContainer()]); + //m_caster->SetCurrentCastedSpell(spell); + //spell->m_selfContainer = &(m_caster->m_currentSpells[spell->GetCurrentContainer()]); } @@ -1831,7 +2025,7 @@ void Spell::EffectTriggerSpell(uint32 i) if (!spellInfo) continue; - if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE_STEALTH) + if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_STEALTH) { spellId = spellInfo->Id; break; @@ -1988,12 +2182,56 @@ void Spell::EffectTriggerMissileSpell(uint32 effect_idx) if (m_CastItem) DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); - Spell *spell = new Spell(m_caster, spellInfo, true, m_originalCasterGUID ); + m_caster->CastSpell(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, spellInfo->Id, true, m_CastItem, 0, m_originalCasterGUID); +} - SpellCastTargets targets; - targets.setDestination(m_targets.m_destX,m_targets.m_destY,m_targets.m_destZ); - spell->m_CastItem = m_CastItem; - spell->prepare(&targets, NULL); +void Spell::EffectJump(uint32 i) +{ + if(m_caster->isInFlight()) + return; + + // Init dest coordinates + float x,y,z,o; + if(m_targets.HasDest()) + { + x = m_targets.m_destX; + y = m_targets.m_destY; + z = m_targets.m_destZ; + + if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_BACK) + { + // explicit cast data from client or server-side cast + // some spell at client send caster + Unit* pTarget = NULL; + if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster) + pTarget = m_targets.getUnitTarget(); + else if(unitTarget->getVictim()) + pTarget = m_caster->getVictim(); + else if(m_caster->GetTypeId() == TYPEID_PLAYER) + pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection()); + + o = pTarget ? pTarget->GetOrientation() : m_caster->GetOrientation(); + } + else + o = m_caster->GetOrientation(); + } + else if(unitTarget) + { + unitTarget->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE); + o = m_caster->GetOrientation(); + } + else if(gameObjTarget) + { + gameObjTarget->GetContactPoint(m_caster,x,y,z,CONTACT_DISTANCE); + o = m_caster->GetOrientation(); + } + else + { + sLog.outError( "Spell::EffectJump - unsupported target mode for spell ID %u", m_spellInfo->Id ); + return; + } + + m_caster->NearTeleportTo(x,y,z,o,true); } void Spell::EffectTeleportUnits(uint32 i) @@ -2007,6 +2245,7 @@ void Spell::EffectTeleportUnits(uint32 i) sLog.outError( "Spell::EffectTeleportUnits - does not have destination for spell ID %u\n", m_spellInfo->Id ); return; } + // Init dest coordinates int32 mapid = m_targets.m_mapId; if(mapid < 0) mapid = (int32)unitTarget->GetMapId(); @@ -2015,16 +2254,11 @@ void Spell::EffectTeleportUnits(uint32 i) float z = m_targets.m_destZ; float orientation = m_targets.getUnitTarget() ? m_targets.getUnitTarget()->GetOrientation() : unitTarget->GetOrientation(); sLog.outDebug("Spell::EffectTeleportUnits - teleport unit to %u %f %f %f\n", mapid, x, y, z); - // Teleport - if(unitTarget->GetTypeId() == TYPEID_PLAYER) - ((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0)); - else - { - MapManager::Instance().GetMap(mapid, m_caster)->CreatureRelocation((Creature*)unitTarget, x, y, z, orientation); - WorldPacket data; - unitTarget->BuildTeleportAckMsg(&data, x, y, z, orientation); - unitTarget->SendMessageToSet(&data, false); - } + + if(mapid == unitTarget->GetMapId()) + unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster); + else if(unitTarget->GetTypeId() == TYPEID_PLAYER) + ((Player*)unitTarget)->TeleportTo(mapid, x, y, z, orientation, unitTarget==m_caster ? TELE_TO_SPELL : 0); // post effects for TARGET_TABLE_X_Y_Z_COORDINATES switch ( m_spellInfo->Id ) @@ -2128,17 +2362,12 @@ void Spell::EffectApplyAura(uint32 i) if(!unitTarget) return; - SpellImmuneList const& list = unitTarget->m_spellImmune[IMMUNITY_STATE]; - for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr) - if(itr->type == m_spellInfo->EffectApplyAuraName[i]) - return; - // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) if( !unitTarget->isAlive() && m_spellInfo->Id != 20584 && m_spellInfo->Id != 8326 && (unitTarget->GetTypeId()!=TYPEID_PLAYER || !((Player*)unitTarget)->GetSession()->PlayerLoading()) ) return; - Unit* caster = m_originalCasterGUID ? m_originalCaster : m_caster; + Unit* caster = m_originalCaster ? m_originalCaster : m_caster; if(!caster) return; @@ -2151,6 +2380,13 @@ void Spell::EffectApplyAura(uint32 i) unitTarget->ApplyDiminishingToDuration(m_diminishGroup,duration,caster,m_diminishLevel); Aur->setDiminishGroup(m_diminishGroup); + //apply mods only here, area auras don't have duration + duration = caster->ModSpellDuration(m_spellInfo, i, unitTarget, duration); + + //mod duration of channeled aura by spell haste + if (IsChanneledSpell(m_spellInfo)) + caster->ModSpellCastTime(m_spellInfo, duration, this); + // if Aura removed and deleted, do not continue. if(duration== 0 && !(Aur->IsPermanent())) { @@ -2175,33 +2411,8 @@ void Spell::EffectApplyAura(uint32 i) if(!Aur) return; - // TODO Make a way so it works for every related spell! - if(unitTarget->GetTypeId()==TYPEID_PLAYER) // Negative buff should only be applied on players - { - uint32 spellId = 0; - if(m_spellInfo->CasterAuraStateNot==AURA_STATE_WEAKENED_SOUL || m_spellInfo->TargetAuraStateNot==AURA_STATE_WEAKENED_SOUL) - spellId = 6788; // Weakened Soul - else if(m_spellInfo->CasterAuraStateNot==AURA_STATE_FORBEARANCE || m_spellInfo->TargetAuraStateNot==AURA_STATE_FORBEARANCE) - spellId = 25771; // Forbearance - else if(m_spellInfo->CasterAuraStateNot==AURA_STATE_HYPOTHERMIA) - spellId = 41425; // Hypothermia - else if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages - spellId = 11196; // Recently Bandaged - else if( (m_spellInfo->AttributesEx & 0x20) && (m_spellInfo->AttributesEx2 & 0x20000) ) - spellId = 23230; // Blood Fury - Healing Reduction - - SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(spellId); - if (AdditionalSpellInfo) - { - // applied at target by target - Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, 0, NULL, unitTarget,unitTarget, 0); - unitTarget->AddAura(AdditionalAura); - sLog.outDebug("Spell: Additional Aura is: %u", AdditionalSpellInfo->EffectApplyAuraName[0]); - } - } - // Prayer of Mending (jump animation), we need formal caster instead original for correct animation - if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (m_spellInfo->SpellFamilyFlags & 0x00002000000000LL)) + if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && (m_spellInfo->SpellFamilyFlags[1] & 0x000020)) m_caster->CastSpell(unitTarget, 41637, true, NULL, Aur, m_originalCasterGUID); } @@ -2252,7 +2463,8 @@ void Spell::EffectPowerDrain(uint32 i) unitTarget->ModifyPower(drain_power,-new_damage); - if(drain_power == POWER_MANA) + // Don`t restore from self drain + if(drain_power == POWER_MANA && m_caster != unitTarget) { float manaMultiplier = m_spellInfo->EffectMultipleValue[i]; if(manaMultiplier==0) @@ -2271,60 +2483,9 @@ void Spell::EffectPowerDrain(uint32 i) void Spell::EffectSendEvent(uint32 EffectIndex) { - if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->InBattleGround()) - { - BattleGround* bg = ((Player *)m_caster)->GetBattleGround(); - if(bg && bg->GetStatus() == STATUS_IN_PROGRESS) - { - switch(m_spellInfo->Id) - { - case 23333: // Pickup Horde Flag - /*do not uncomment . - if(bg->GetTypeID()==BATTLEGROUND_WS) - bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget); - sLog.outDebug("Send Event Horde Flag Picked Up"); - break; - /* not used : - case 23334: // Drop Horde Flag - if(bg->GetTypeID()==BATTLEGROUND_WS) - bg->EventPlayerDroppedFlag((Player*)m_caster); - sLog.outDebug("Drop Horde Flag"); - break; - */ - case 23335: // Pickup Alliance Flag - /*do not uncomment ... (it will cause crash, because of null targetobject!) anyway this is a bad way to call that event, because it would cause recursion - if(bg->GetTypeID()==BATTLEGROUND_WS) - bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget); - sLog.outDebug("Send Event Alliance Flag Picked Up"); - break; - /* not used : - case 23336: // Drop Alliance Flag - if(bg->GetTypeID()==BATTLEGROUND_WS) - bg->EventPlayerDroppedFlag((Player*)m_caster); - sLog.outDebug("Drop Alliance Flag"); - break; - case 23385: // Alliance Flag Returns - if(bg->GetTypeID()==BATTLEGROUND_WS) - bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget); - sLog.outDebug("Alliance Flag Returned"); - break; - case 23386: // Horde Flag Returns - if(bg->GetTypeID()==BATTLEGROUND_WS) - bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget); - sLog.outDebug("Horde Flag Returned"); - break;*/ - case 34976: - /* - if(bg->GetTypeID()==BATTLEGROUND_EY) - bg->EventPlayerClickedOnFlag((Player*)m_caster, gameObjTarget); - */ - break; - default: - sLog.outDebug("Unknown spellid %u in BG event", m_spellInfo->Id); - break; - } - } - } + /* + we do not handle a flag dropping or clicking on flag in battleground by sendevent system + */ sLog.outDebug("Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->EffectMiscValue[EffectIndex], m_spellInfo->Id); sWorld.ScriptsStart(sEventScripts, m_spellInfo->EffectMiscValue[EffectIndex], m_caster, focusObject); } @@ -2345,10 +2506,24 @@ void Spell::EffectPowerBurn(uint32 i) if(damage < 0) return; + Unit* caster = m_originalCaster ? m_originalCaster : m_caster; + int32 curPower = int32(unitTarget->GetPower(powertype)); - // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) uint32 power = damage; + //Mana burn take mana % amount from target, but not bigger than amount*2 of caster mana + if ( m_spellInfo->SpellFamilyName==SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10) + { + // Burn percentage of target's mana + power = damage * curPower / 100; + if (caster) + { + uint32 casterPower = damage * caster->GetPower(powertype) / 50; + if (casterPower<curPower) + curPower = casterPower; + } + } + // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) if ( powertype == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER ) power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power); @@ -2393,14 +2568,14 @@ void Spell::SpellDamageHeal(uint32 /*i*/) Unit::AuraList const& mDummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) if((*i)->GetId() == 45062) - damageAmount+=(*i)->GetModifierValue(); + damageAmount+=(*i)->GetModifier()->m_amount; if (damageAmount) m_caster->RemoveAurasDueToSpell(45062); addhealth += damageAmount; } // Swiftmend - consumes Regrowth or Rejuvenation - else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND)) + else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND, m_spellInfo, m_caster)) { Unit::AuraList const& RejorRegr = unitTarget->GetAurasByType(SPELL_AURA_PERIODIC_HEAL); // find most short by duration @@ -2408,7 +2583,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/) for(Unit::AuraList::const_iterator i = RejorRegr.begin(); i != RejorRegr.end(); ++i) { if((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID - && ((*i)->GetSpellProto()->SpellFamilyFlags == 0x40 || (*i)->GetSpellProto()->SpellFamilyFlags == 0x10) ) + && ((*i)->GetSpellProto()->SpellFamilyFlags.IsEqual(0x40) || (*i)->GetSpellProto()->SpellFamilyFlags.IsEqual(0x10)) ) { if(!targetAura || (*i)->GetAuraDuration() < targetAura->GetAuraDuration()) targetAura = *i; @@ -2421,16 +2596,16 @@ void Spell::SpellDamageHeal(uint32 /*i*/) return; } - int32 tickheal = targetAura->GetModifierValuePerStack(); + int32 tickheal = targetAura->GetModifier()->m_amount; if(Unit* auraCaster = targetAura->GetCaster()) - tickheal = auraCaster->SpellHealingBonus(targetAura->GetSpellProto(), tickheal, DOT, unitTarget); + tickheal = auraCaster->SpellHealingBonus(unitTarget, targetAura->GetSpellProto(), tickheal, DOT); //int32 tickheal = targetAura->GetSpellProto()->EffectBasePoints[idx] + 1; //It is said that talent bonus should not be included - //int32 tickheal = targetAura->GetModifierValue(); + int32 tickcount = 0; if(targetAura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID) { - switch(targetAura->GetSpellProto()->SpellFamilyFlags)//TODO: proper spellfamily for 3.0.x + switch(targetAura->GetSpellProto()->SpellFamilyFlags[0])//TODO: proper spellfamily for 3.0.x { case 0x10: tickcount = 4; break; // Rejuvenation case 0x40: tickcount = 6; break; // Regrowth @@ -2443,7 +2618,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/) //addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget); } else - addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget); + addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL); m_damage -= addhealth; } @@ -2484,7 +2659,7 @@ void Spell::EffectHealMechanical( uint32 /*i*/ ) if (!caster) return; - uint32 addhealth = caster->SpellHealingBonus(m_spellInfo, uint32(damage), HEAL, unitTarget); + uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, uint32(damage), HEAL); caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false); unitTarget->ModifyHealth( int32(damage) ); } @@ -2515,7 +2690,7 @@ void Spell::EffectHealthLeech(uint32 i) if(m_caster->isAlive()) { - new_damage = m_caster->SpellHealingBonus(m_spellInfo, new_damage, HEAL, m_caster); + new_damage = m_caster->SpellHealingBonus(m_caster, m_spellInfo, new_damage, HEAL); m_caster->ModifyHealth(new_damage); @@ -2568,8 +2743,8 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype) if (num_to_add < 1) num_to_add = 1; - if (num_to_add > pProto->Stackable) - num_to_add = pProto->Stackable; + if (num_to_add > pProto->GetMaxStackSize()) + num_to_add = pProto->GetMaxStackSize(); // init items_count to 1, since 1 item will be created regardless of specialization int items_count=1; @@ -2635,9 +2810,24 @@ void Spell::EffectCreateItem(uint32 i) DoCreateItem(i,m_spellInfo->EffectItemType[i]); } +void Spell::EffectCreateItem2(uint32 i) +{ + // special case: generate using spell_loot_template + if(!m_spellInfo->EffectItemType[i]) + { + if(m_caster->GetTypeId()!=TYPEID_PLAYER) + return; + + // create some random items + ((Player*)m_caster)->AutoStoreLoot(m_spellInfo->Id,LootTemplates_Spell); + return; + } + DoCreateItem(i,m_spellInfo->EffectItemType[i]); +} + void Spell::EffectPersistentAA(uint32 i) { - float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if(Player* modOwner = m_originalCaster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius); @@ -2666,6 +2856,8 @@ void Spell::EffectEnergize(uint32 i) if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS) return; + Powers power = Powers(m_spellInfo->EffectMiscValue[i]); + // Some level depends spells int multiplier = 0; int level_diff = 0; @@ -2693,11 +2885,18 @@ void Spell::EffectEnergize(uint32 i) if (level_diff > 0) damage -= multiplier * level_diff; + //Judgement of wisdom energize effect + if(m_spellInfo->Id == 20268) + { + if(unitTarget->GetTypeId() == TYPEID_PLAYER) + { + damage = unitTarget->GetCreateMana() * damage / 100; + } + } + if(damage < 0) return; - Powers power = Powers(m_spellInfo->EffectMiscValue[i]); - if(unitTarget->GetMaxPower(power) == 0) return; @@ -2765,7 +2964,7 @@ void Spell::EffectEnergisePct(uint32 i) uint32 gain = damage * maxPower / 100; unitTarget->ModifyPower(power, gain); - m_caster->SendEnergizeSpellLog(unitTarget, m_spellInfo->Id, damage, power); + m_caster->SendEnergizeSpellLog(unitTarget, m_spellInfo->Id, gain, power); } void Spell::SendLoot(uint64 guid, LootType loottype) @@ -2853,7 +3052,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype) player->SendLoot(guid, loottype); } -void Spell::EffectOpenLock(uint32 /*i*/) +void Spell::EffectOpenLock(uint32 effIndex) { if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER) { @@ -2863,7 +3062,6 @@ void Spell::EffectOpenLock(uint32 /*i*/) Player* player = (Player*)m_caster; - LootType loottype = LOOT_CORPSE; uint32 lockId = 0; uint64 guid = 0; @@ -2875,7 +3073,7 @@ void Spell::EffectOpenLock(uint32 /*i*/) if( goInfo->type == GAMEOBJECT_TYPE_BUTTON && goInfo->button.noDamageImmune || goInfo->type == GAMEOBJECT_TYPE_GOOBER && goInfo->goober.losOK ) { - //isAllowUseBattleGroundObject() already called in CanCast() + //CanUseBattleGroundObject() already called in CheckCast() // in battleground check if(BattleGround *bg = player->GetBattleGround()) { @@ -2887,7 +3085,7 @@ void Spell::EffectOpenLock(uint32 /*i*/) } else if (goInfo->type == GAMEOBJECT_TYPE_FLAGSTAND) { - //isAllowUseBattleGroundObject() already called in CanCast() + //CanUseBattleGroundObject() already called in CheckCast() // in battleground check if(BattleGround *bg = player->GetBattleGround()) { @@ -2914,93 +3112,39 @@ void Spell::EffectOpenLock(uint32 /*i*/) return; } - if(!lockId) // possible case for GO and maybe for items. - { - SendLoot(guid, loottype); - return; - } - - // Get LockInfo - LockEntry const *lockInfo = sLockStore.LookupEntry(lockId); + SkillType skillId = SKILL_NONE; + int32 reqSkillValue = 0; + int32 skillValue; - if (!lockInfo) + SpellCastResult res = CanOpenLock(effIndex,lockId,skillId,reqSkillValue,skillValue); + if(res != SPELL_CAST_OK) { - sLog.outError( "Spell::EffectOpenLock: %s [guid = %u] has an unknown lockId: %u!", - (gameObjTarget ? "gameobject" : "item"), GUID_LOPART(guid), lockId); - SendCastResult(SPELL_FAILED_BAD_TARGETS); + SendCastResult(res); return; } - // check key - for(int i = 0; i < 5; ++i) - { - // type==1 This means lockInfo->key[i] is an item - if(lockInfo->keytype[i]==LOCK_KEY_ITEM && lockInfo->key[i] && m_CastItem && m_CastItem->GetEntry()==lockInfo->key[i]) - { - SendLoot(guid, loottype); - return; - } - } - - uint32 SkillId = 0; - // Check and skill-up skill - if( m_spellInfo->Effect[1] == SPELL_EFFECT_SKILL ) - SkillId = m_spellInfo->EffectMiscValue[1]; - // pickpocketing spells - else if( m_spellInfo->EffectMiscValue[0] == LOCKTYPE_PICKLOCK ) - SkillId = SKILL_LOCKPICKING; - - // skill bonus provided by casting spell (mostly item spells) - uint32 spellSkillBonus = uint32(damage/*m_currentBasePoints[0]+1*/); - - uint32 reqSkillValue = lockInfo->requiredminingskill; - - if(lockInfo->requiredlockskill) // required pick lock skill applying - { - if(SkillId != SKILL_LOCKPICKING) // wrong skill (cheating?) - { - SendCastResult(SPELL_FAILED_FIZZLE); - return; - } - - reqSkillValue = lockInfo->requiredlockskill; - } - else if(SkillId == SKILL_LOCKPICKING) // apply picklock skill to wrong target - { - SendCastResult(SPELL_FAILED_BAD_TARGETS); - return; - } + SendLoot(guid, LOOT_SKINNING); - if ( SkillId ) + // not allow use skill grow at item base open + if(!m_CastItem && skillId != SKILL_NONE) { - loottype = LOOT_SKINNING; - if ( player->GetSkillValue(SkillId) + spellSkillBonus < reqSkillValue ) - { - SendCastResult(SPELL_FAILED_LOW_CASTLEVEL); - return; - } - // update skill if really known - uint32 SkillValue = player->GetPureSkillValue(SkillId); - if(SkillValue) // non only item base skill + if(uint32 pureSkillValue = player->GetPureSkillValue(skillId)) { if(gameObjTarget) { // Allow one skill-up until respawned if ( !gameObjTarget->IsInSkillupList( player->GetGUIDLow() ) && - player->UpdateGatherSkill(SkillId, SkillValue, reqSkillValue) ) + player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue) ) gameObjTarget->AddToSkillupList( player->GetGUIDLow() ); } else if(itemTarget) { // Do one skill-up - uint32 SkillValue = player->GetPureSkillValue(SkillId); - player->UpdateGatherSkill(SkillId, SkillValue, reqSkillValue); + player->UpdateGatherSkill(skillId, pureSkillValue, reqSkillValue); } } } - - SendLoot(guid, loottype); } void Spell::EffectSummonChangeItem(uint32 i) @@ -3137,89 +3281,51 @@ void Spell::EffectApplyAreaAura(uint32 i) void Spell::EffectSummonType(uint32 i) { - switch(m_spellInfo->EffectMiscValueB[i]) - { - case SUMMON_TYPE_GUARDIAN: - EffectSummonGuardian(i); - break; - case SUMMON_TYPE_POSESSED: - case SUMMON_TYPE_POSESSED2: - case SUMMON_TYPE_POSESSED3: - EffectSummonPossessed(i); - break; - case SUMMON_TYPE_WILD: - EffectSummonWild(i); - break; - case SUMMON_TYPE_DEMON: - EffectSummonDemon(i); - break; - case SUMMON_TYPE_SUMMON: - EffectSummon(i); - break; - case SUMMON_TYPE_CRITTER: - case SUMMON_TYPE_CRITTER2: - case SUMMON_TYPE_CRITTER3: - EffectSummonCritter(i); - break; - case SUMMON_TYPE_TOTEM_SLOT1: - case SUMMON_TYPE_TOTEM_SLOT2: - case SUMMON_TYPE_TOTEM_SLOT3: - case SUMMON_TYPE_TOTEM_SLOT4: - case SUMMON_TYPE_TOTEM: - EffectSummonTotem(i); - break; - case SUMMON_TYPE_UNKNOWN1: - case SUMMON_TYPE_UNKNOWN3: - case SUMMON_TYPE_UNKNOWN4: - case SUMMON_TYPE_UNKNOWN5: - break; - default: - sLog.outError("EffectSummonType: Unhandled summon type %u", m_spellInfo->EffectMiscValueB[i]); - break; - } -} - -void Spell::EffectSummon(uint32 i) -{ - uint32 pet_entry = m_spellInfo->EffectMiscValue[i]; - if(!pet_entry) + uint32 entry = m_spellInfo->EffectMiscValue[i]; + if(!entry) return; - if(!m_originalCaster || m_originalCaster->GetTypeId() != TYPEID_PLAYER) + SummonPropertiesEntry const *properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]); + if(!properties) { - EffectSummonWild(i); + sLog.outError("EffectSummonType: Unhandled summon type %u", m_spellInfo->EffectMiscValueB[i]); return; } - Player *owner = (Player*)m_originalCaster; - - if(owner->GetPetGUID()) - return; - - // Summon in dest location - float x,y,z; - if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) + switch(properties->Category) { - x = m_targets.m_destX; - y = m_targets.m_destY; - z = m_targets.m_destZ; + default: + switch(properties->Type) + { + case SUMMON_TYPE_PET: + case SUMMON_TYPE_GUARDIAN: + case SUMMON_TYPE_MINION: + SummonGuardian(entry, properties); + break; + case SUMMON_TYPE_VEHICLE: + SummonVehicle(entry, properties); + break; + case SUMMON_TYPE_TOTEM: + SummonTotem(entry, properties); + break; + case SUMMON_TYPE_MINIPET: + EffectSummonCritter(i); + break; + default: + EffectSummonWild(i); + break; + } + break; + case SUMMON_CATEGORY_PET: + SummonGuardian(entry, properties); + break; + case SUMMON_CATEGORY_POSSESSED: + SummonPossessed(entry, properties); + break; + case SUMMON_CATEGORY_VEHICLE: + SummonVehicle(entry, properties); + break; } - else - m_caster->GetClosePoint(x,y,z,owner->GetObjectSize()); - - Pet *spawnCreature = owner->SummonPet(pet_entry, x, y, z, m_caster->GetOrientation(), SUMMON_PET, GetSpellDuration(m_spellInfo)); - if(!spawnCreature) - return; - - spawnCreature->SetUInt32Value(UNIT_NPC_FLAGS, 0); - spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0); - spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); - - std::string name = owner->GetName(); - name.append(petTypeSuffix[spawnCreature->getPetType()]); - spawnCreature->SetName( name ); - - spawnCreature->SetReactState( REACT_DEFENSIVE ); } void Spell::EffectLearnSpell(uint32 i) @@ -3237,8 +3343,8 @@ void Spell::EffectLearnSpell(uint32 i) Player *player = (Player*)unitTarget; - uint32 spellToLearn = (m_spellInfo->Id==SPELL_ID_GENERIC_LEARN) ? damage : m_spellInfo->EffectTriggerSpell[i]; - player->learnSpell(spellToLearn); + uint32 spellToLearn = ((m_spellInfo->Id==SPELL_ID_GENERIC_LEARN) || (m_spellInfo->Id==SPELL_ID_GENERIC_LEARN_PET)) ? damage : m_spellInfo->EffectTriggerSpell[i]; + player->learnSpell(spellToLearn,false); sLog.outDebug( "Spell: Player %u have learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow() ); } @@ -3248,8 +3354,9 @@ void Spell::EffectDispel(uint32 i) if(!unitTarget) return; - // Fill possible dispel list - std::vector <Aura *> dispel_list; + //std::vector <DispelEntry> dispel_list; + DispelSet dispel_list; + DispelEntry entry; // Create dispel mask by dispel type uint32 dispel_type = m_spellInfo->EffectMiscValue[i]; @@ -3273,51 +3380,36 @@ void Spell::EffectDispel(uint32 i) if(positive == unitTarget->IsFriendlyTo(m_caster)) continue; } - // Add every aura stack to dispel list - for(uint32 stack_amount = 0; stack_amount < aur->GetStackAmount(); ++stack_amount) - dispel_list.push_back(aur); + entry.casterGuid = itr->second->GetCasterGUID(); + entry.spellId = itr->second->GetId(); + entry.caster = itr->second->GetCaster(); + entry.stackAmount = itr->second->GetStackAmount(); + dispel_list.insert (entry); } } // Ok if exist some buffs for dispel try dispel it - if (!dispel_list.empty()) + if (uint32 list_size = dispel_list.size()) { std::list < std::pair<uint32,uint64> > success_list;// (spell_id,casterGuid) std::list < uint32 > fail_list; // spell_id - int32 list_size = dispel_list.size(); + // dispel N = damage buffs (or while exist buffs for dispel) for (int32 count=0; count < damage && list_size > 0; ++count) { // Random select buff for dispel - Aura *aur = dispel_list[urand(0, list_size-1)]; - - SpellEntry const* spellInfo = aur->GetSpellProto(); - // Base dispel chance - // TODO: possible chance depend from spell level?? - int32 miss_chance = 0; - // Apply dispel mod from aura caster - if (Unit *caster = aur->GetCaster()) + DispelSet::iterator itr=dispel_list.begin(); + for (uint32 i=urand(0, list_size-1);i!=0;--i) + itr++; + + if (GetDispelChance(this, itr->caster, itr->spellId)) { - if ( Player* modOwner = caster->GetSpellModOwner() ) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_RESIST_DISPEL_CHANCE, miss_chance, this); + success_list.push_back(std::pair<uint32,uint64>(itr->spellId,itr->casterGuid)); + entry.stackAmount-=1; + if (!itr->stackAmount) + dispel_list.erase(itr); } - // Try dispel - if (roll_chance_i(miss_chance)) - fail_list.push_back(aur->GetId()); else - success_list.push_back(std::pair<uint32,uint64>(aur->GetId(),aur->GetCasterGUID())); - // Remove buff from list for prevent doubles - for (std::vector<Aura *>::iterator j = dispel_list.begin(); j != dispel_list.end(); ) - { - Aura *dispelled = *j; - if (dispelled->GetId() == aur->GetId() && dispelled->GetCasterGUID() == aur->GetCasterGUID()) - { - j = dispel_list.erase(j); - --list_size; - break; - } - else - ++j; - } + fail_list.push_back(itr->spellId); } // Send success log and really remove auras if (!success_list.empty()) @@ -3334,19 +3426,14 @@ void Spell::EffectDispel(uint32 i) SpellEntry const* spellInfo = sSpellStore.LookupEntry(j->first); data << uint32(spellInfo->Id); // Spell Id data << uint8(0); // 0 - dispelled !=0 cleansed - if(spellInfo->StackAmount!= 0) - { - //Why are Aura's Removed by EffIndex? Auras should be removed as a whole..... - unitTarget->RemoveSingleAuraFromStackByDispel(spellInfo->Id); - } - else + //Why are Aura's Removed by EffIndex? Auras should be removed as a whole..... unitTarget->RemoveAurasDueToSpellByDispel(spellInfo->Id, j->second, m_caster); } m_caster->SendMessageToSet(&data, true); // On succes dispel // Devour Magic - if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == 12) + if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->Category == SPELLCATEGORY_DEVOUR_MAGIC) { uint32 heal_spell = 0; switch (m_spellInfo->Id) @@ -3357,6 +3444,7 @@ void Spell::EffectDispel(uint32 i) case 19736: heal_spell = 19735; break; case 27276: heal_spell = 27278; break; case 27277: heal_spell = 27279; break; + case 48011: heal_spell = 48010; break; default: sLog.outDebug("Spell for Devour Magic %d not handled in Spell::EffectDispel", m_spellInfo->Id); break; @@ -3418,7 +3506,7 @@ void Spell::EffectDistract(uint32 /*i*/) // Set creature Distracted, Stop it, And turn it unitTarget->SetOrientation(angle); unitTarget->StopMoving(); - unitTarget->GetMotionMaster()->MoveDistract(damage*1000); + unitTarget->GetMotionMaster()->MoveDistract(damage*IN_MILISECONDS); } } @@ -3457,7 +3545,7 @@ void Spell::EffectAddFarsight(uint32 i) if (m_caster->GetTypeId() != TYPEID_PLAYER) return; - float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); int32 duration = GetSpellDuration(m_spellInfo); DynamicObject* dynObj = new DynamicObject; if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, 4, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius)) @@ -3473,8 +3561,8 @@ void Spell::EffectAddFarsight(uint32 i) dynObj->GetMap()->Add(dynObj); //grid will also be loaded // Need to update visibility of object for client to accept farsight guid - ((Player*)m_caster)->UpdateVisibilityOf(dynObj); - ((Player*)m_caster)->SetFarsightTarget(dynObj); + ((Player*)m_caster)->SetViewpoint(dynObj, true); + //((Player*)m_caster)->UpdateVisibilityOf(dynObj); } void Spell::EffectSummonWild(uint32 i) @@ -3499,35 +3587,14 @@ void Spell::EffectSummonWild(uint32 i) } } - // select center of summon position - float center_x = m_targets.m_destX; - float center_y = m_targets.m_destY; - float center_z = m_targets.m_destZ; - - float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); int32 amount = damage > 0 ? damage : 1; for(int32 count = 0; count < amount; ++count) { float px, py, pz; - // If dest location if present - if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) - { - // Summon 1 unit in dest location - if (count == 0) - { - px = m_targets.m_destX; - py = m_targets.m_destY; - pz = m_targets.m_destZ; - } - // Summon in random point all other units if location present - else - m_caster->GetRandomPoint(center_x,center_y,center_z,radius,px,py,pz); - } - // Summon if dest location not present near caster - else - m_caster->GetClosePoint(px,py,pz,3.0f); + GetSummonPosition(px, py, pz, radius, count); int32 duration = GetSpellDuration(m_spellInfo); @@ -3540,124 +3607,6 @@ void Spell::EffectSummonWild(uint32 i) } } -void Spell::EffectSummonGuardian(uint32 i) -{ - uint32 pet_entry = m_spellInfo->EffectMiscValue[i]; - if(!pet_entry) - return; - - // Jewelery statue case (totem like) - if(m_spellInfo->SpellIconID==2056) - { - EffectSummonTotem(i); - return; - } - - Player *caster = NULL; - if(m_originalCaster) - { - if(m_originalCaster->GetTypeId() == TYPEID_PLAYER) - caster = (Player*)m_originalCaster; - else if(((Creature*)m_originalCaster)->isTotem()) - caster = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself(); - } - - if(!caster) - { - EffectSummonWild(i); - return; - } - - // set timer for unsummon - int32 duration = GetSpellDuration(m_spellInfo); - - // Search old Guardian only for players (if casted spell not have duration or cooldown) - // FIXME: some guardians have control spell applied and controlled by player and anyway player can't summon in this time - // so this code hack in fact - if(duration <= 0 || GetSpellRecoveryTime(m_spellInfo)==0) - if(caster->HasGuardianWithEntry(pet_entry)) - return; // find old guardian, ignore summon - - // in another case summon new - uint32 level = caster->getLevel(); - - // level of pet summoned using engineering item based at engineering skill level - if(m_CastItem) - { - ItemPrototype const *proto = m_CastItem->GetProto(); - if(proto && proto->RequiredSkill == SKILL_ENGINERING) - { - uint16 skill202 = caster->GetSkillValue(SKILL_ENGINERING); - if(skill202) - { - level = skill202/5; - } - } - } - - // select center of summon position - float center_x = m_targets.m_destX; - float center_y = m_targets.m_destY; - float center_z = m_targets.m_destZ; - - float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - - int32 amount = damage > 0 ? damage : 1; - - for(int32 count = 0; count < amount; ++count) - { - float px, py, pz; - // If dest location if present - if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) - { - // Summon 1 unit in dest location - if (count == 0) - { - px = m_targets.m_destX; - py = m_targets.m_destY; - pz = m_targets.m_destZ; - } - // Summon in random point all other units if location present - else - m_caster->GetRandomPoint(center_x,center_y,center_z,radius,px,py,pz); - } - // Summon if dest location not present near caster - else - m_caster->GetClosePoint(px,py,pz,m_caster->GetObjectSize()); - - Pet *spawnCreature = caster->SummonPet(m_spellInfo->EffectMiscValue[i], px, py, pz, m_caster->GetOrientation(), GUARDIAN_PET, duration); - if(!spawnCreature) - return; - - spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,0); - spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); - } -} - -void Spell::EffectSummonPossessed(uint32 i) -{ - uint32 entry = m_spellInfo->EffectMiscValue[i]; - if(!entry) - return; - - if(m_caster->GetTypeId() != TYPEID_PLAYER) - return; - - uint32 level = m_caster->getLevel(); - - float x, y, z; - m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); - - int32 duration = GetSpellDuration(m_spellInfo); - - Pet* pet = ((Player*)m_caster)->SummonPet(entry, x, y, z, m_caster->GetOrientation(), POSSESSED_PET, duration); - if(!pet) - return; - - pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); - pet->SetCharmedOrPossessedBy(m_caster, true); -} - void Spell::EffectTeleUnitsFaceCaster(uint32 i) { if(!unitTarget) @@ -3666,16 +3615,12 @@ void Spell::EffectTeleUnitsFaceCaster(uint32 i) if(unitTarget->isInFlight()) return; - uint32 mapid = m_caster->GetMapId(); - float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); float fx,fy,fz; m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis); - if(unitTarget->GetTypeId() == TYPEID_PLAYER) - ((Player*)unitTarget)->TeleportTo(mapid, fx, fy, fz, -m_caster->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0)); - else - m_caster->GetMap()->CreatureRelocation((Creature*)m_caster, fx, fy, fz, -m_caster->GetOrientation()); + unitTarget->NearTeleportTo(fx,fy,fz,-m_caster->GetOrientation(),unitTarget==m_caster); } void Spell::EffectLearnSkill(uint32 i) @@ -3696,13 +3641,27 @@ void Spell::EffectAddHonor(uint32 /*i*/) if(unitTarget->GetTypeId() != TYPEID_PLAYER) return; - sLog.outDebug("SpellEffect::AddHonor called for spell_id %u , that rewards %d honor points to player: %u", m_spellInfo->Id, damage, ((Player*)unitTarget)->GetGUIDLow()); - - // TODO: find formula for honor reward based on player's level! + // not scale value for item based reward (/10 value expected) + if(m_CastItem) + { + ((Player*)unitTarget)->RewardHonor(NULL, 1, damage/10); + sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(),((Player*)unitTarget)->GetGUIDLow()); + return; + } - // now fixed only for level 70 players: - if (((Player*)unitTarget)->getLevel() == 70) + // do not allow to add too many honor for player (50 * 21) = 1040 at level 70, or (50 * 31) = 1550 at level 80 + if( damage <= 50) + { + uint32 honor_reward = MaNGOS::Honor::hk_honor_at_level(unitTarget->getLevel(), damage); + ((Player*)unitTarget)->RewardHonor(NULL, 1, honor_reward); + sLog.outDebug("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, ((Player*)unitTarget)->GetGUIDLow()); + } + else + { + //maybe we have correct honor_gain in damage already ((Player*)unitTarget)->RewardHonor(NULL, 1, damage); + sLog.outError("SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, ((Player*)unitTarget)->GetGUIDLow()); + } } void Spell::EffectTradeSkill(uint32 /*i*/) @@ -3714,7 +3673,7 @@ void Spell::EffectTradeSkill(uint32 /*i*/) // ((Player*)unitTarget)->SetSkill(skillid,skillval?skillval:1,skillmax+75); } -void Spell::EffectEnchantItemPerm(uint32 i) +void Spell::EffectEnchantItemPerm(uint32 effect_idx) { if(m_caster->GetTypeId() != TYPEID_PLAYER) return; @@ -3723,37 +3682,95 @@ void Spell::EffectEnchantItemPerm(uint32 i) Player* p_caster = (Player*)m_caster; + // not grow at item use at item case p_caster->UpdateCraftSkill(m_spellInfo->Id); - if (m_spellInfo->EffectMiscValue[i]) + uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx]; + if (!enchant_id) + return; + + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!pEnchant) + return; + + // item can be in trade slot and have owner diff. from caster + Player* item_owner = itemTarget->GetOwner(); + if(!item_owner) + return; + + if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) { - uint32 enchant_id = m_spellInfo->EffectMiscValue[i]; + sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)", + p_caster->GetName(),p_caster->GetSession()->GetAccountId(), + itemTarget->GetProto()->Name1,itemTarget->GetEntry(), + item_owner->GetName(),item_owner->GetSession()->GetAccountId()); + } - SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); - if(!pEnchant) - return; + // remove old enchanting before applying new if equipped + item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,false); - // item can be in trade slot and have owner diff. from caster - Player* item_owner = itemTarget->GetOwner(); - if(!item_owner) - return; + itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0); + + // add new enchanting if equipped + item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true); +} + +void Spell::EffectEnchantItemPrismatic(uint32 effect_idx) +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; + if (!itemTarget) + return; + + Player* p_caster = (Player*)m_caster; + + uint32 enchant_id = m_spellInfo->EffectMiscValue[effect_idx]; + if (!enchant_id) + return; + + SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id); + if(!pEnchant) + return; - if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) + // support only enchantings with add socket in this slot + { + bool add_socket = false; + for(int i = 0; i < 3; ++i) + { + if(pEnchant->type[i]==ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET) + { + add_socket = true; + break; + } + } + if(!add_socket) { - sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)", - p_caster->GetName(),p_caster->GetSession()->GetAccountId(), - itemTarget->GetProto()->Name1,itemTarget->GetEntry(), - item_owner->GetName(),item_owner->GetSession()->GetAccountId()); + sLog.outError("Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (u), not suppoted yet.", + m_spellInfo->Id,SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC,ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET); + return; } + } - // remove old enchanting before applying new if equipped - item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,false); - - itemTarget->SetEnchantment(PERM_ENCHANTMENT_SLOT, enchant_id, 0, 0); + // item can be in trade slot and have owner diff. from caster + Player* item_owner = itemTarget->GetOwner(); + if(!item_owner) + return; - // add new enchanting if equipped - item_owner->ApplyEnchantment(itemTarget,PERM_ENCHANTMENT_SLOT,true); + if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) + { + sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)", + p_caster->GetName(),p_caster->GetSession()->GetAccountId(), + itemTarget->GetProto()->Name1,itemTarget->GetEntry(), + item_owner->GetName(),item_owner->GetSession()->GetAccountId()); } + + // remove old enchanting before applying new if equipped + item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,false); + + itemTarget->SetEnchantment(PRISMATIC_ENCHANTMENT_SLOT, enchant_id, 0, 0); + + // add new enchanting if equipped + item_owner->ApplyEnchantment(itemTarget,PRISMATIC_ENCHANTMENT_SLOT,true); } void Spell::EffectEnchantItemTmp(uint32 i) @@ -3848,13 +3865,13 @@ void Spell::EffectEnchantItemTmp(uint32 i) else if(m_spellInfo->SpellFamilyName==SPELLFAMILY_SHAMAN) duration = 1800; // 30 mins // other cases with this SpellVisual already selected - else if(m_spellInfo->SpellVisual==215) + else if(m_spellInfo->SpellVisual[0]==215) duration = 1800; // 30 mins // some fishing pole bonuses - else if(m_spellInfo->SpellVisual==563) + else if(m_spellInfo->SpellVisual[0]==563) duration = 600; // 10 mins // shaman rockbiter enchantments - else if(m_spellInfo->SpellVisual==0) + else if(m_spellInfo->SpellVisual[0]==0) duration = 1800; // 30 mins else if(m_spellInfo->Id==29702) duration = 300; // 5 mins @@ -3917,17 +3934,19 @@ void Spell::EffectTameCreature(uint32 /*i*/) creatureTarget->RemoveCorpse(); creatureTarget->SetHealth(0); // just for nice GM-mode view + uint32 level = (creatureTarget->getLevel() < (m_caster->getLevel() - 5)) ? (m_caster->getLevel() - 5) : creatureTarget->getLevel(); + // prepare visual effect for levelup - pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()-1); + pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1); // add to world pet->GetMap()->Add((Creature*)pet); // visual effect for levelup - pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()); + pet->SetUInt32Value(UNIT_FIELD_LEVEL, level); // caster have pet now - m_caster->SetPet(pet); + m_caster->SetPet(pet, true); if(m_caster->GetTypeId() == TYPEID_PLAYER) { @@ -4005,9 +4024,12 @@ void Spell::EffectSummonPet(uint32 i) pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); // this enables popup window (pet dismiss, cancel), hunter pet additional flags set later - pet->SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE); + if(m_caster->GetTypeId() == TYPEID_PLAYER) + pet->SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE); + pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); + pet->InitTalentForLevel(); // generate new name for summon pet std::string new_name=objmgr.GeneratePetName(petentry); if(!new_name.empty()) @@ -4031,7 +4053,6 @@ void Spell::EffectLearnPetSpell(uint32 i) if(!learn_spellproto) return; - pet->SetTP(pet->m_TrainingPoints - pet->GetTPForSpell(learn_spellproto->Id)); pet->learnSpell(learn_spellproto->Id); pet->SavePetToDB(PET_SAVE_AS_CURRENT); @@ -4095,21 +4116,25 @@ void Spell::SpellDamageWeaponDmg(uint32 i) case SPELLFAMILY_WARRIOR: { // Devastate bonus and sunder armor refresh - if(m_spellInfo->SpellVisual == 671 && m_spellInfo->SpellIconID == 1508) + if(m_spellInfo->SpellFamilyFlags[1] & 0x40) { + if (m_caster->GetTypeId()!=TYPEID_PLAYER) + return; uint32 stack = 0; - + int32 maxStack = 0; Unit::AuraList const& list = unitTarget->GetAurasByType(SPELL_AURA_MOD_RESISTANCE); for(Unit::AuraList::const_iterator itr=list.begin();itr!=list.end();++itr) { SpellEntry const *proto = (*itr)->GetSpellProto(); if(proto->SpellFamilyName == SPELLFAMILY_WARRIOR - && proto->SpellFamilyFlags == SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR) + && proto->SpellFamilyFlags.IsEqual(SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR) + && (*itr)->GetCasterGUID() == m_caster->GetGUID()) { - int32 duration = GetSpellDuration(proto); - (*itr)->SetAuraDuration(duration); - (*itr)->UpdateAuraDuration(); + (*itr)->RefreshAura(); stack = (*itr)->GetStackAmount(); + maxStack = proto->StackAmount; + + ((Player*)m_caster)->ApplySpellMod(proto->Id, SPELLMOD_CHARGES, maxStack, this); break; } } @@ -4123,7 +4148,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) } } - if(stack < 5) + if(stack < maxStack) { // get highest rank of the Sunder Armor spell const PlayerSpellMap& sp_list = ((Player*)m_caster)->GetSpellMap(); @@ -4137,7 +4162,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) if (!spellInfo) continue; - if (spellInfo->SpellFamilyFlags == SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR + if (spellInfo->SpellFamilyFlags.IsEqual(SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR) && spellInfo->Id != m_spellInfo->Id && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR) { @@ -4146,38 +4171,51 @@ void Spell::SpellDamageWeaponDmg(uint32 i) } } } + if (stack) + spell_bonus += stack * CalculateDamage(2, unitTarget); } break; } case SPELLFAMILY_ROGUE: { // Hemorrhage - if(m_spellInfo->SpellFamilyFlags & 0x2000000) + if(m_spellInfo->SpellFamilyFlags[0] & 0x2000000) { if(m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget, 1); } // Mutilate (for each hand) - else if(m_spellInfo->SpellFamilyFlags & 0x600000000LL) + else if(m_spellInfo->SpellFamilyFlags[1] & 0x6) { - Unit::AuraMap const& auras = unitTarget->GetAuras(); - for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) + bool found = false; + // fast check + if(unitTarget->HasAuraState(AURA_STATE_DEADLY_POISON, m_spellInfo, m_caster)) + found = true; + // full aura scan + else { - if(itr->second->GetSpellProto()->Dispel == DISPEL_POISON) + Unit::AuraMap const& auras = unitTarget->GetAuras(); + for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr) { - totalDamagePercentMod *= 1.5f; // 150% if poisoned - break; + if(itr->second->GetSpellProto()->Dispel == DISPEL_POISON) + { + found = true; + break; + } } } + + if(found) + totalDamagePercentMod *= 1.2f; // 120% if poisoned } break; } case SPELLFAMILY_PALADIN: { // Seal of Command - receive benefit from Spell Damage and Healing - if(m_spellInfo->SpellFamilyFlags & 0x00000002000000LL) + if(m_spellInfo->SpellFamilyFlags[0] & 0x2000000) { - spell_bonus += int32(0.20f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo))); + spell_bonus += int32(0.23f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo))); spell_bonus += int32(0.29f*m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget)); } break; @@ -4186,7 +4224,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) { // Skyshatter Harness item set bonus // Stormstrike - if(m_spellInfo->SpellFamilyFlags & 0x001000000000LL) + if(m_spellInfo->SpellFamilyFlags[1] & 0x0010) { Unit::AuraList const& m_OverrideClassScript = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for(Unit::AuraList::const_iterator i = m_OverrideClassScript.begin(); i != m_OverrideClassScript.end(); ++i) @@ -4204,7 +4242,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i) case SPELLFAMILY_DRUID: { // Mangle (Cat): CP - if(m_spellInfo->SpellFamilyFlags==0x0000040000000000LL) + if(m_spellInfo->SpellFamilyFlags.IsEqual(0,0x00000400)) { if(m_caster->GetTypeId()==TYPEID_PLAYER) ((Player*)m_caster)->AddComboPoints(unitTarget,1); @@ -4289,33 +4327,6 @@ void Spell::SpellDamageWeaponDmg(uint32 i) // Add melee damage bonuses (also check for negative) m_caster->MeleeDamageBonus(unitTarget, &eff_damage, m_attackType, m_spellInfo); m_damage+= eff_damage; - - // take ammo - if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER) - { - Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK ); - - // wands don't have ammo - if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND) - return; - - if( pItem->GetProto()->InventoryType == INVTYPE_THROWN ) - { - if(pItem->GetMaxStackCount()==1) - { - // decrease durability for non-stackable throw weapon - ((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED); - } - else - { - // decrease items amount for stackable throw weapon - uint32 count = 1; - ((Player*)m_caster)->DestroyItemCount( pItem, count, true); - } - } - else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID)) - ((Player*)m_caster)->DestroyItemCount(ammo, 1, true); - } } void Spell::EffectThreat(uint32 /*i*/) @@ -4360,7 +4371,7 @@ void Spell::EffectInterruptCast(uint32 i) { if(m_originalCaster) { - int32 duration = m_originalCaster->CalculateSpellDuration(m_spellInfo, i, unitTarget); + int32 duration = m_originalCaster->ModSpellDuration(m_spellInfo, i, unitTarget, m_originalCaster->CalcSpellDuration(m_spellInfo)); unitTarget->ProhibitSpellScholl(GetSpellSchoolMask(unitTarget->m_currentSpells[i]->m_spellInfo), duration/*GetSpellDuration(m_spellInfo)*/); } unitTarget->InterruptSpell(i,false); @@ -4392,14 +4403,14 @@ void Spell::EffectSummonObjectWild(uint32 i) Map *map = target->GetMap(); if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, - x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1)) + m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1)) { delete pGameObj; return; } int32 duration = GetSpellDuration(m_spellInfo); - pGameObj->SetRespawnTime(duration > 0 ? duration/1000 : 0); + pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); if(pGameObj->GetGoType() != GAMEOBJECT_TYPE_FLAGDROP) // make dropped flag clickable for other players (not set owner guid (created by) for this)... @@ -4440,9 +4451,9 @@ void Spell::EffectSummonObjectWild(uint32 i) { GameObject* linkedGO = new GameObject; if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map, - x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1)) + m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1)) { - linkedGO->SetRespawnTime(duration > 0 ? duration/1000 : 0); + linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); linkedGO->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(linkedGO); @@ -4461,441 +4472,622 @@ void Spell::EffectScriptEffect(uint32 effIndex) { // TODO: we must implement hunter pet summon at login there (spell 6962) - // by spell id - switch(m_spellInfo->Id) + switch(m_spellInfo->SpellFamilyName) { - // PX-238 Winter Wondervolt TRAP - case 26275: + case SPELLFAMILY_GENERIC: { - if( unitTarget->HasAura(26272,0) - || unitTarget->HasAura(26157,0) - || unitTarget->HasAura(26273,0) - || unitTarget->HasAura(26274,0)) - return; + switch(m_spellInfo->Id) + { + // PX-238 Winter Wondervolt TRAP + case 26275: + { + uint32 spells[4] = { 26272, 26157, 26273, 26274 }; - uint32 iTmpSpellId; + // check presence + for(int j = 0; j < 4; ++j) + if(unitTarget->HasAura(spells[j],0)) + return; - switch(urand(0,3)) - { - case 0: - iTmpSpellId = 26272; - break; - case 1: - iTmpSpellId = 26157; - break; - case 2: - iTmpSpellId = 26273; - break; - case 3: - iTmpSpellId = 26274; - break; - } + // select spell + uint32 iTmpSpellId = spells[urand(0,3)]; - unitTarget->CastSpell(unitTarget, iTmpSpellId, true); + // cast + unitTarget->CastSpell(unitTarget, iTmpSpellId, true); + return; + } + // Bending Shinbone + case 8856: + { + if(!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER) + return; - return; - } + uint32 spell_id = 0; + switch(urand(1,5)) + { + case 1: spell_id = 8854; break; + default: spell_id = 8855; break; + } - // Bending Shinbone - case 8856: - { - if(!itemTarget && m_caster->GetTypeId()!=TYPEID_PLAYER) - return; + m_caster->CastSpell(m_caster,spell_id,true,NULL); + return; + } + // Brittle Armor - need remove one 24575 Brittle Armor aura + case 24590: + unitTarget->RemoveSingleSpellAurasFromStack(24575); + return; + // Mercurial Shield - need remove one 26464 Mercurial Shield aura + case 26465: + unitTarget->RemoveSingleSpellAurasFromStack(26464); + return; + // Orb teleport spells + case 25140: + case 25143: + case 25650: + case 25652: + case 29128: + case 29129: + case 35376: + case 35727: + { + if(!unitTarget) + return; - uint32 spell_id = 0; - switch(urand(1,5)) - { - case 1: spell_id = 8854; break; - default: spell_id = 8855; break; - } + uint32 spellid; + switch(m_spellInfo->Id) + { + case 25140: spellid = 32571; break; + case 25143: spellid = 32572; break; + case 25650: spellid = 30140; break; + case 25652: spellid = 30141; break; + case 29128: spellid = 32568; break; + case 29129: spellid = 32569; break; + case 35376: spellid = 25649; break; + case 35727: spellid = 35730; break; + default: + return; + } - m_caster->CastSpell(m_caster,spell_id,true,NULL); - return; - } + unitTarget->CastSpell(unitTarget,spellid,false); + return; + } + // Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell) + case 22539: + case 22972: + case 22975: + case 22976: + case 22977: + case 22978: + case 22979: + case 22980: + case 22981: + case 22982: + case 22983: + case 22984: + case 22985: + { + if(!unitTarget || !unitTarget->isAlive()) + return; - // Healthstone creating spells - case 6201: - case 6202: - case 5699: - case 11729: - case 11730: - case 27230: - { - uint32 itemtype; - uint32 rank = 0; - Unit::AuraList const& mDummyAuras = unitTarget->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) - { - if((*i)->GetId() == 18692) + // Onyxia Scale Cloak + if(unitTarget->GetDummyAura(22683)) + return; + + // Shadow Flame + m_caster->CastSpell(unitTarget, 22682, true); + return; + } + // Summon Black Qiraji Battle Tank + case 26656: + { + if(!unitTarget) + return; + + // Prevent stacking of mounts + unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); + + // Two separate mounts depending on area id (allows use both in and out of specific instance) + if (unitTarget->GetAreaId() == 3428) + unitTarget->CastSpell(unitTarget, 25863, false); + else + unitTarget->CastSpell(unitTarget, 26655, false); + return; + } + // Piccolo of the Flaming Fire + case 17512: + { + if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) + return; + unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE); + return; + } + // Escape artist + case 20589: + { + if(!unitTarget) + return; + // It is said that removing effects by script should include dispel resist mods + unitTarget->RemoveSpellsCausingAuraWithDispel(SPELL_AURA_MOD_ROOT, this); + unitTarget->RemoveSpellsCausingAuraWithDispel(SPELL_AURA_MOD_DECREASE_SPEED, this); + } + // Mirren's Drinking Hat + case 29830: { - rank = 1; + uint32 item = 0; + switch ( urand(1,6) ) + { + case 1:case 2:case 3: + item = 23584;break; // Loch Modan Lager + case 4:case 5: + item = 23585;break; // Stouthammer Lite + case 6: + item = 23586;break; // Aerie Peak Pale Ale + } + if (item) + DoCreateItem(effIndex,item); break; } - else if((*i)->GetId() == 18693) + // Improved Sprint + case 30918: { - rank = 2; + // Removes snares and roots. + uint32 mechanic_mask = (1<<MECHANIC_ROOT) | (1<<MECHANIC_SNARE); + Unit::AuraMap& Auras = unitTarget->GetAuras(); + for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next) + { + next = iter; + ++next; + Aura *aur = iter->second; + if (!aur->IsPositive()) //only remove negative spells + { + // check for mechanic mask + if(GetSpellMechanicMask(aur->GetSpellProto(), aur->GetEffIndex()) & mechanic_mask) + { + unitTarget->RemoveAurasDueToSpell(aur->GetId()); + if(Auras.empty()) + break; + else + next = Auras.begin(); + } + } + } break; } - } + /*// Flame Crash + case 41126: + { + if(!unitTarget) + return; - static uint32 const itypes[6][3] = { - { 5512,19004,19005}, // Minor Healthstone - { 5511,19006,19007}, // Lesser Healthstone - { 5509,19008,19009}, // Healthstone - { 5510,19010,19011}, // Greater Healthstone - { 9421,19012,19013}, // Major Healthstone - {22103,22104,22105} // Master Healthstone - }; + unitTarget->CastSpell(unitTarget, 41131, true); + break; + }*/ + // Draw Soul + case 40904: + { + if(!unitTarget) + return; - switch(m_spellInfo->Id) - { - case 6201: itemtype=itypes[0][rank];break; // Minor Healthstone - case 6202: itemtype=itypes[1][rank];break; // Lesser Healthstone - case 5699: itemtype=itypes[2][rank];break; // Healthstone - case 11729: itemtype=itypes[3][rank];break; // Greater Healthstone - case 11730: itemtype=itypes[4][rank];break; // Major Healthstone - case 27230: itemtype=itypes[5][rank];break; // Master Healthstone - default: - return; - } - DoCreateItem( effIndex, itemtype ); - return; - } - // Brittle Armor - need remove one 24575 Brittle Armor aura - case 24590: - unitTarget->RemoveSingleAuraFromStack(24575, 0); - unitTarget->RemoveSingleAuraFromStack(24575, 1); - return; - // Mercurial Shield - need remove one 26464 Mercurial Shield aura - case 26465: - unitTarget->RemoveSingleAuraFromStack(26464, 0); - return; - // Orb teleport spells - case 25140: - case 25143: - case 25650: - case 25652: - case 29128: - case 29129: - case 35376: - case 35727: - { - if(!unitTarget) - return; + unitTarget->CastSpell(m_caster, 40903, true); + break; + } + case 48025: // Headless Horseman's Mount + { + if(!unitTarget) + return; + + switch(((Player*)unitTarget)->GetBaseSkillValue(762)) + { + case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;; + case 150: unitTarget->CastSpell(unitTarget, 48024, true); break; + case 225: unitTarget->CastSpell(unitTarget, 51617, true); break; + case 300: unitTarget->CastSpell(unitTarget, 48023, true); break; + default: break; + } + break; + } + case 47977: // Magic Broom + { + if(!unitTarget) + return; - uint32 spellid; - switch(m_spellInfo->Id) - { - case 25140: spellid = 32571; break; - case 25143: spellid = 32572; break; - case 25650: spellid = 30140; break; - case 25652: spellid = 30141; break; - case 29128: spellid = 32568; break; - case 29129: spellid = 32569; break; - case 35376: spellid = 25649; break; - case 35727: spellid = 35730; break; - default: - return; - } + if(unitTarget) + { + switch(((Player*)unitTarget)->GetBaseSkillValue(762)) + { + case 75: unitTarget->CastSpell(unitTarget, 42680, true); break;; + case 150: case 225: case 300: unitTarget->CastSpell(unitTarget, 42683, true); break; + default: break; + } + } + break; + } + case 41931: + { + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; - unitTarget->CastSpell(unitTarget,spellid,false); - return; - } + int bag=19; + int slot=0; + Item* item = NULL; + + while (bag < 256) + { + item = ((Player*)m_caster)->GetItemByPos(bag,slot); + if (item && item->GetEntry() == 38587) break; + slot++; + if (slot == 39) + { + slot = 0; + bag++; + } + } + if (bag < 256) + { + if (((Player*)m_caster)->GetItemByPos(bag,slot)->GetCount() == 1) ((Player*)m_caster)->RemoveItem(bag,slot,true); + else ((Player*)m_caster)->GetItemByPos(bag,slot)->SetCount(((Player*)m_caster)->GetItemByPos(bag,slot)->GetCount()-1); + // Spell 42518 (Braufest - Gratisprobe des Braufest herstellen) + m_caster->CastSpell(m_caster,42518,true); + return; + } + break; + } + // Force Cast - Portal Effect: Sunwell Isle + case 44876: + { + if(!unitTarget) + return; - // Shadow Flame (All script effects, not just end ones to prevent player from dodging the last triggered spell) - case 22539: - case 22972: - case 22975: - case 22976: - case 22977: - case 22978: - case 22979: - case 22980: - case 22981: - case 22982: - case 22983: - case 22984: - case 22985: - { - if(!unitTarget || !unitTarget->isAlive()) - return; + unitTarget->CastSpell(unitTarget, 44870, true); + break; + } + // Goblin Weather Machine + case 46203: + { + if(!unitTarget) + return; - // Onyxia Scale Cloak - if(unitTarget->GetDummyAura(22683)) - return; + uint32 spellId; + switch(rand()%4) + { + case 0: spellId = 46740; break; + case 1: spellId = 46739; break; + case 2: spellId = 46738; break; + case 3: spellId = 46736; break; + } + unitTarget->CastSpell(unitTarget, spellId, true); + break; + } + //5,000 Gold + case 46642: + { + if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) + return; - // Shadow Flame - m_caster->CastSpell(unitTarget, 22682, true); - return; - } - break; + ((Player*)unitTarget)->ModifyMoney(50000000); - // Summon Black Qiraji Battle Tank - case 26656: - { - if(!unitTarget) - return; + break; + } + // Emblazon Runeblade + case 51770: + { + if(!m_originalCaster) + return; + + m_originalCaster->CastSpell(m_originalCaster, damage, false); + break; + } + // Death Gate + case 52751: + { + if(!unitTarget || unitTarget->getClass() != CLASS_DEATH_KNIGHT) + return; + // triggered spell is stored in m_spellInfo->EffectBasePoints[0] + unitTarget->CastSpell(unitTarget, damage, false); + break; + } + // random spell learn instead placeholder + case 60893: // Northrend Alchemy Research + case 61177: // Northrend Inscription Research + case 61288: // Minor Inscription Research + case 61756: // Northrend Inscription Research (FAST QA VERSION) + { + if(!IsExplicitDiscoverySpell(m_spellInfo)) + { + sLog.outError("Wrong explicit discovery spell %u structure, or outdated...",m_spellInfo->Id); + return; + } - // Prevent stacking of mounts - unitTarget->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED); + if(m_caster->GetTypeId()!=TYPEID_PLAYER) + return; + Player* player = (Player*)m_caster; - // Two separate mounts depending on area id (allows use both in and out of specific instance) - if (unitTarget->GetAreaId() == 3428) - unitTarget->CastSpell(unitTarget, 25863, false); - else - unitTarget->CastSpell(unitTarget, 26655, false); - break; - } - // Piccolo of the Flaming Fire - case 17512: - { - if(!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - unitTarget->HandleEmoteCommand(EMOTE_STATE_DANCE); - break; - } - // Netherbloom - case 28702: - { - if(!unitTarget) - return; - // 25% chance of casting a random buff - if(roll_chance_i(75)) - return; + // need replace effect 0 item by loot + uint32 reagent_id = m_spellInfo->EffectItemType[0]; - // triggered spells are 28703 to 28707 - // Note: some sources say, that there was the possibility of - // receiving a debuff. However, this seems to be removed by a patch. - const uint32 spellid = 28703; + if(!player->HasItemCount(reagent_id,1)) + return; - // don't overwrite an existing aura - for(uint8 i=0; i<5; i++) - if(unitTarget->HasAura(spellid+i, 0)) - return; - unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true); - break; - } + // remove reagent + uint32 count = 1; + player->DestroyItemCount (reagent_id,count,true); - // Nightmare Vine - case 28720: - { - if(!unitTarget) - return; - // 25% chance of casting Nightmare Pollen - if(roll_chance_i(75)) - return; - unitTarget->CastSpell(unitTarget, 28721, true); - break; - } + // create some random items + player->AutoStoreLoot(m_spellInfo->Id,LootTemplates_Spell); - // Mirren's Drinking Hat - case 29830: - { - uint32 item = 0; - switch ( urand(1,6) ) - { - case 1: case 2: case 3: item = 23584; break;// Loch Modan Lager - case 4: case 5: item = 23585; break;// Stouthammer Lite - case 6: item = 23586; break;// Aerie Peak Pale Ale + // learn random explicit discovery recipe (if any) + if(uint32 discoveredSpell = GetExplicitDiscoverySpell(m_spellInfo->Id, player)) + player->learnSpell(discoveredSpell,false); + return; + } } - if (item) - DoCreateItem(effIndex,item); break; } - // Improved Sprint - case 30918: + case SPELLFAMILY_WARLOCK: { - // Removes snares and roots. - uint32 mechanic_mask = (1<<MECHANIC_ROOT) | (1<<MECHANIC_SNARE); - Unit::AuraMap& Auras = unitTarget->GetAuras(); - for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next) + switch(m_spellInfo->Id) { - next = iter; - ++next; - Aura *aur = iter->second; - if (!aur->IsPositive()) //only remove negative spells + // Healthstone creating spells + case 6201: + case 6202: + case 5699: + case 11729: + case 11730: + case 27230: + case 47871: + case 47878: { - // check for mechanic mask - if(GetSpellMechanicMask(aur->GetSpellProto(), aur->GetEffIndex()) & mechanic_mask) + uint32 itemtype; + uint32 rank = 0; + Unit::AuraList const& mDummyAuras = unitTarget->GetAurasByType(SPELL_AURA_DUMMY); + for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) { - unitTarget->RemoveAurasDueToSpell(aur->GetId()); - if(Auras.empty()) + if((*i)->GetId() == 18692) + { + rank = 1; break; - else - next = Auras.begin(); + } + else if((*i)->GetId() == 18693) + { + rank = 2; + break; + } } - } - } - break; - } - // Goblin Weather Machine - case 46203: - { - if(!unitTarget) - return; + static uint32 const itypes[8][3] = { + { 5512,19004,19005}, // Minor Healthstone + { 5511,19006,19007}, // Lesser Healthstone + { 5509,19008,19009}, // Healthstone + { 5510,19010,19011}, // Greater Healthstone + { 9421,19012,19013}, // Major Healthstone + {22103,22104,22105}, // Master Healthstone + {36889,36890,36891}, // Demonic Healthstone + {36892,36893,36894} // Fel Healthstone + }; - uint32 spellId; - switch(rand()%4) - { - case 0: - spellId=46740; - break; - case 1: - spellId=46739; - break; - case 2: - spellId=46738; - break; - case 3: - spellId=46736; - break; + switch(m_spellInfo->Id) + { + case 6201: + itemtype=itypes[0][rank];break; // Minor Healthstone + case 6202: + itemtype=itypes[1][rank];break; // Lesser Healthstone + case 5699: + itemtype=itypes[2][rank];break; // Healthstone + case 11729: + itemtype=itypes[3][rank];break; // Greater Healthstone + case 11730: + itemtype=itypes[4][rank];break; // Major Healthstone + case 27230: + itemtype=itypes[5][rank];break; // Master Healthstone + case 47871: + itemtype=itypes[6][rank];break; // Demonic Healthstone + case 47878: + itemtype=itypes[7][rank];break; // Fel Healthstone + default: + return; + } + DoCreateItem( effIndex, itemtype ); + return; + } + // Everlasting Affliction + case 47422: + // Refresh corruption on target + Unit::AuraMap& auras = unitTarget->GetAuras(); + for(Unit::AuraMap::iterator itr = auras.begin(); itr != auras.end(); ++itr) + { + SpellEntry const *spellInfo = (*itr).second->GetSpellProto(); + if( spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && + spellInfo->SpellFamilyFlags[0] & 0x2 && + (*itr).second->GetCasterGUID() == m_caster->GetGUID()) + { + unitTarget->RefreshAurasByCasterSpell(spellInfo->Id, m_caster->GetGUID()); + return; + } + } + break; } - unitTarget->CastSpell(unitTarget, spellId, true); break; } - case 48025: // Headless Horseman's Mount + case SPELLFAMILY_PRIEST: { - if(!unitTarget) - return; - - if(unitTarget) + switch(m_spellInfo->Id) + { + // Pain and Suffering + case 47948: { - switch(((Player*)unitTarget)->GetBaseSkillValue(762)) + if (!unitTarget) + return; + // Refresh Shadow Word: Pain on target + Unit::AuraMap& auras = unitTarget->GetAuras(); + for(Unit::AuraMap::iterator itr = auras.begin(); itr != auras.end(); ++itr) { - case 75: unitTarget->CastSpell(unitTarget, 51621, true); break;; - case 150: unitTarget->CastSpell(unitTarget, 48024, true); break; - case 225: unitTarget->CastSpell(unitTarget, 51617, true); break; - case 300: unitTarget->CastSpell(unitTarget, 48023, true); break; - default: break; + SpellEntry const *spellInfo = (*itr).second->GetSpellProto(); + if( spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && + spellInfo->SpellFamilyFlags[0] & 0x8000 && + (*itr).second->GetCasterGUID() == m_caster->GetGUID()) + { + unitTarget->RefreshAurasByCasterSpell((*itr).second->GetId(), m_caster->GetGUID()); + return; + } } + return; } - break; - } - case 47977: // Magic Broom - { - if(!unitTarget) - return; - - if(unitTarget) - { - switch(((Player*)unitTarget)->GetBaseSkillValue(762)) + // Divine Hymn + case 47951: { - case 75: unitTarget->CastSpell(unitTarget, 42680, true); break;; - case 150: case 225: case 300: unitTarget->CastSpell(unitTarget, 42683, true); break; - default: break; + if (!unitTarget) + return; + Unit * target=NULL; + unitTarget->CastSpell(target, 59600, false); + unitTarget->CastSpell(target, 47953, false); + return; } + default: + break; } break; } - } - - if(!unitTarget || !unitTarget->isAlive()) // can we remove this check? - { - sLog.outError("Spell %u in EffectScriptEffect does not have unitTarget", m_spellInfo->Id); - return; - } - - switch(m_spellInfo->Id) - { - // Dreaming Glory - case 28698: unitTarget->CastSpell(unitTarget, 28694, true); break; - // Needle Spine - //case 39835: unitTarget->CastSpell(unitTarget, 39968, true); break; - // Draw Soul - case 40904: unitTarget->CastSpell(m_caster, 40903, true); break; - // Flame Crash - //case 41126: unitTarget->CastSpell(unitTarget, 41131, true); break; - case 41931: + case SPELLFAMILY_HUNTER: { - int bag=19; - int slot=0; - Item* item = NULL; - - while (bag < 256) + switch(m_spellInfo->Id) { - item = ((Player*)m_caster)->GetItemByPos(bag,slot); - if (item && item->GetEntry() == 38587) break; - slot++; - if (slot == 39) + // Chimera Shot + case 53209: { - slot = 0; - bag++; + uint32 spellId = 0; + int32 basePoint = 0; + Unit::AuraMap& Auras = unitTarget->GetAuras(); + for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i) + { + Aura *aura = (*i).second; + if (aura->GetCasterGUID() != m_caster->GetGUID()) + continue; + // Search only Serpent Sting, Viper Sting, Scorpid Sting auras + flag96 familyFlag = aura->GetSpellProto()->SpellFamilyFlags; + if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000)) + continue; + // Refresh aura duration + aura->RefreshAura(); + + // Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. + if (familyFlag[0] & 0x4000 && aura->GetEffIndex() == 0) + { + spellId = 53353; // 53353 Chimera Shot - Serpent + basePoint = aura->GetModifier()->m_amount * 5 * 40 / 100; + } + // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. + if (familyFlag[1] & 0x00000080 && aura->GetEffIndex() == 0) + { + spellId = 53358; // 53358 Chimera Shot - Viper + basePoint = aura->GetModifier()->m_amount * 4 * 60 / 100; + } + // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. + if (familyFlag[0] & 0x00008000) + spellId = 53359; // 53359 Chimera Shot - Scorpid + // ?? nothing say in spell desc (possibly need addition check) + //if (familyFlag & 0x0000010000000000LL || // dot + // familyFlag & 0x0000100000000000LL) // stun + //{ + // spellId = 53366; // 53366 Chimera Shot - Wyvern + //} + } + if (spellId) + m_caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, false); + return; } + default: + break; } - if (bag < 256) - { - if (((Player*)m_caster)->GetItemByPos(bag,slot)->GetCount() == 1) ((Player*)m_caster)->RemoveItem(bag,slot,true); - else ((Player*)m_caster)->GetItemByPos(bag,slot)->SetCount(((Player*)m_caster)->GetItemByPos(bag,slot)->GetCount()-1); - // Spell 42518 (Braufest - Gratisprobe des Braufest herstellen) - m_caster->CastSpell(m_caster,42518,true); - return; - } - } - // Force Cast - Portal Effect: Sunwell Isle - case 44876: unitTarget->CastSpell(unitTarget, 44870, true); break; - //5,000 Gold - case 46642: - { - if(unitTarget->GetTypeId() == TYPEID_PLAYER) - ((Player*)unitTarget)->ModifyMoney(50000000); break; } - } - - if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN ) - { - switch(m_spellInfo->SpellFamilyFlags) + case SPELLFAMILY_PALADIN: { // Judgement - case 0x800000: + if (m_spellInfo->SpellFamilyFlags[0] & 0x800000) { + if(!unitTarget || !unitTarget->isAlive()) + return; + uint32 spellId1 = 0; uint32 spellId2 = 0; - // all seals have aura dummy + // Judgement self add switch + switch (m_spellInfo->Id) + { + case 41467: break; // Judgement + case 53407: spellId1 = 20184; break; // Judgement of Justice + case 20271: // Judgement of Light + case 57774: spellId1 = 20185; break; // Judgement of Light + case 53408: spellId1 = 20186; break; // Judgement of Wisdom + default: + return; + } + // all seals have aura dummy in 2 effect Unit::AuraList const& m_dummyAuras = m_caster->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator itr = m_dummyAuras.begin(); itr != m_dummyAuras.end(); ++itr) { SpellEntry const *spellInfo = (*itr)->GetSpellProto(); - // search seal (all seals have judgement's aura dummy spell id in 2 effect - if ( !spellInfo || !IsSealSpell((*itr)->GetSpellProto()) || (*itr)->GetEffIndex() != 2 ) + if ((*itr)->GetEffIndex() != 2 || !spellInfo || !IsSealSpell(spellInfo)) continue; - - // must be calculated base at raw base points in spell proto, GetModifier()->m_value for S.Righteousness modified by SPELLMOD_DAMAGE - spellId2 = (*itr)->GetSpellProto()->EffectBasePoints[2]+1; - - if(spellId2 <= 1) + spellId2 = (*itr)->GetModifier()->m_amount; + SpellEntry const *judge = sSpellStore.LookupEntry(spellId2); + if (!judge) continue; + break; + } + if (spellId1) + m_caster->CastSpell(unitTarget, spellId1, true); + if (spellId2) + m_caster->CastSpell(unitTarget, spellId2, true); + return; + } + } + case SPELLFAMILY_POTION: + { + switch(m_spellInfo->Id) + { + // Dreaming Glory + case 28698: + { + if(!unitTarget) + return; + unitTarget->CastSpell(unitTarget, 28694, true); + break; + } + // Netherbloom + case 28702: + { + if(!unitTarget) + return; + // 25% chance of casting a random buff + if(roll_chance_i(75)) + return; - // found, remove seal - m_caster->RemoveAurasDueToSpell((*itr)->GetId()); - - // Sanctified Judgement - Unit::AuraList const& m_auras = m_caster->GetAurasByType(SPELL_AURA_DUMMY); - for(Unit::AuraList::const_iterator i = m_auras.begin(); i != m_auras.end(); ++i) - { - if ((*i)->GetSpellProto()->SpellIconID == 205 && (*i)->GetSpellProto()->Attributes == 0x01D0LL) - { - int32 chance = (*i)->GetModifier()->m_amount; - if ( roll_chance_i(chance) ) - { - int32 mana = spellInfo->manaCost; - if ( Player* modOwner = m_caster->GetSpellModOwner() ) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COST, mana); - mana = int32(mana* 0.8f); - m_caster->CastCustomSpell(m_caster,31930,&mana,NULL,NULL,true,NULL,*i); - } - break; - } - } + // triggered spells are 28703 to 28707 + // Note: some sources say, that there was the possibility of + // receiving a debuff. However, this seems to be removed by a patch. + const uint32 spellid = 28703; + // don't overwrite an existing aura + for(uint8 i=0; i<5; i++) + if(unitTarget->HasAura(spellid+i, 0)) + return; + unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true); break; } - m_caster->CastSpell(unitTarget,spellId2,true); - return; + // Nightmare Vine + case 28720: + { + if(!unitTarget) + return; + // 25% chance of casting Nightmare Pollen + if(roll_chance_i(75)) + return; + unitTarget->CastSpell(unitTarget, 28721, true); + break; + } } + break; } } @@ -4911,7 +5103,7 @@ void Spell::EffectSanctuary(uint32 /*i*/) std::list<Unit*> targets; Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, World::GetMaxVisibleDistance()); - Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check); + Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check); unitTarget->VisitNearbyObject(World::GetMaxVisibleDistance(), searcher); for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter) { @@ -4931,7 +5123,7 @@ void Spell::EffectSanctuary(uint32 /*i*/) unitTarget->CombatStop(); unitTarget->getHostilRefManager().deleteReferences(); // stop all fighting // Vanish allows to remove all threat and cast regular stealth so other spells can be used - if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE_VANISH)) + if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VANISH)) { ((Player *)m_caster)->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT); } @@ -4966,6 +5158,7 @@ void Spell::EffectDuel(uint32 i) // Players can only fight a duel with each other outside (=not inside dungeons and not in capital cities) // Don't have to check the target's map since you cannot challenge someone across maps if(caster->GetMap()->Instanceable()) + //if( mapid != 0 && mapid != 1 && mapid != 530 && mapid != 571 && mapid != 609) { SendCastResult(SPELL_FAILED_NO_DUELING); // Dueling isn't allowed here return; @@ -4991,11 +5184,12 @@ void Spell::EffectDuel(uint32 i) uint32 gameobject_id = m_spellInfo->EffectMiscValue[i]; Map *map = m_caster->GetMap(); - if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map, + if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, + map, m_caster->GetPhaseMask(), m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 , m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 , m_caster->GetPositionZ(), - m_caster->GetOrientation(), 0, 0, 0, 0, 0, 1)) + m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, 1)) { delete pGameObj; return; @@ -5004,7 +5198,7 @@ void Spell::EffectDuel(uint32 i) pGameObj->SetUInt32Value(GAMEOBJECT_FACTION, m_caster->getFaction() ); pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel()+1 ); int32 duration = GetSpellDuration(m_spellInfo); - pGameObj->SetRespawnTime(duration > 0 ? duration/1000 : 0); + pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(pGameObj); @@ -5081,7 +5275,7 @@ void Spell::EffectSummonPlayer(uint32 /*i*/) WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4); data << uint64(m_caster->GetGUID()); // summoner guid data << uint32(m_caster->GetZoneId()); // summoner zone - data << uint32(MAX_PLAYER_SUMMON_DELAY*1000); // auto decline after msecs + data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILISECONDS); // auto decline after msecs ((Player*)unitTarget)->GetSession()->SendPacket(&data); } @@ -5104,89 +5298,40 @@ void Spell::EffectActivateObject(uint32 effect_idx) sWorld.ScriptCommandStart(activateCommand, delay_secs, m_caster, gameObjTarget); } -void Spell::EffectSummonTotem(uint32 i) +void Spell::EffectApplyGlyph(uint32 i) { - uint8 slot = 0; - switch(m_spellInfo->EffectMiscValueB[i]) - { - case SUMMON_TYPE_TOTEM_SLOT1: slot = 0; break; - case SUMMON_TYPE_TOTEM_SLOT2: slot = 1; break; - case SUMMON_TYPE_TOTEM_SLOT3: slot = 2; break; - case SUMMON_TYPE_TOTEM_SLOT4: slot = 3; break; - // Battle standard case - case SUMMON_TYPE_TOTEM: slot = 254; break; - // jewelery statue case, like totem without slot - case SUMMON_TYPE_GUARDIAN: slot = 255; break; - default: return; - } - - if(slot < MAX_TOTEM) - { - uint64 guid = m_caster->m_TotemSlot[slot]; - if(guid != 0) - { - Creature *OldTotem = ObjectAccessor::GetCreature(*m_caster, guid); - if(OldTotem && OldTotem->isTotem()) - ((Totem*)OldTotem)->UnSummon(); - } - } - - uint32 team = 0; - if (m_caster->GetTypeId()==TYPEID_PLAYER) - team = ((Player*)m_caster)->GetTeam(); - - Totem* pTotem = new Totem; - - if(!pTotem->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_spellInfo->EffectMiscValue[i], team )) - { - delete pTotem; + if(m_caster->GetTypeId() != TYPEID_PLAYER) return; - } - - float angle = slot < MAX_TOTEM ? M_PI/MAX_TOTEM - (slot*2*M_PI/MAX_TOTEM) : 0; - - float x,y,z; - m_caster->GetClosePoint(x,y,z,pTotem->GetObjectSize(),2.0f,angle); - - // totem must be at same Z in case swimming caster and etc. - if( fabs( z - m_caster->GetPositionZ() ) > 5 ) - z = m_caster->GetPositionZ(); - - pTotem->Relocate(x, y, z, m_caster->GetOrientation()); - - if(slot < MAX_TOTEM) - m_caster->m_TotemSlot[slot] = pTotem->GetGUID(); - pTotem->SetOwner(m_caster->GetGUID()); - pTotem->SetTypeBySummonSpell(m_spellInfo); // must be after Create call where m_spells initilized - - int32 duration=GetSpellDuration(m_spellInfo); - if(Player* modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id,SPELLMOD_DURATION, duration); - pTotem->SetDuration(duration); + Player *player = (Player*)m_caster; - if (damage) // if not spell info, DB values used + // apply new one + if(uint32 glyph = m_spellInfo->EffectMiscValue[i]) { - pTotem->SetMaxHealth(damage); - pTotem->SetHealth(damage); - } - - pTotem->SetUInt32Value(UNIT_CREATED_BY_SPELL,m_spellInfo->Id); - pTotem->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE); - - pTotem->ApplySpellImmune(m_spellInfo->Id,IMMUNITY_STATE,SPELL_AURA_MOD_FEAR,true); - pTotem->ApplySpellImmune(m_spellInfo->Id,IMMUNITY_STATE,SPELL_AURA_TRANSFORM,true); + if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph)) + { + if(GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex))) + { + if(gp->TypeFlags != gs->TypeFlags) + { + SendCastResult(SPELL_FAILED_INVALID_GLYPH); + return; // glyph slot mismatch + } + } - pTotem->Summon(m_caster); + // remove old glyph + if(uint32 oldglyph = player->GetGlyph(m_glyphIndex)) + { + if(GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph)) + { + player->RemoveAurasDueToSpell(old_gp->SpellId); + player->SetGlyph(m_glyphIndex, 0); + } + } - if(slot < MAX_TOTEM && m_caster->GetTypeId() == TYPEID_PLAYER) - { - WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4); - data << uint8(slot); - data << uint64(pTotem->GetGUID()); - data << uint32(duration); - data << uint32(m_spellInfo->Id); - ((Player*)m_caster)->SendDirectMessage(&data); + player->CastSpell(m_caster, gp->SpellId, true); + player->SetGlyph(m_glyphIndex, glyph); + } } } @@ -5227,7 +5372,7 @@ void Spell::EffectEnchantHeldItem(uint32 i) return; // Apply the temporary enchantment - item->SetEnchantment(slot, enchant_id, duration*1000, 0); + item->SetEnchantment(slot, enchant_id, duration*IN_MILISECONDS, 0); item_owner->ApplyEnchantment(item,slot,true); } } @@ -5270,7 +5415,8 @@ void Spell::EffectFeedPet(uint32 i) Player *_player = (Player*)m_caster; - if(!itemTarget) + Item* foodItem = m_targets.getItemTarget(); + if(!foodItem) return; Pet *pet = _player->GetPet(); @@ -5280,15 +5426,15 @@ void Spell::EffectFeedPet(uint32 i) if(!pet->isAlive()) return; - int32 benefit = pet->GetCurrentFoodBenefitLevel(itemTarget->GetProto()->ItemLevel); + int32 benefit = pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel); if(benefit <= 0) return; uint32 count = 1; - _player->DestroyItemCount(itemTarget,count,true); + _player->DestroyItemCount(foodItem,count,true); // TODO: fix crash when a spell has two effects, both pointed at the same item target - m_caster->CastCustomSpell(m_caster,m_spellInfo->EffectTriggerSpell[i],&benefit,NULL,NULL,true); + m_caster->CastCustomSpell(pet,m_spellInfo->EffectTriggerSpell[i],&benefit,NULL,NULL,true); } void Spell::EffectDismissPet(uint32 /*i*/) @@ -5332,9 +5478,6 @@ void Spell::EffectSummonObject(uint32 i) GameObject* pGameObj = new GameObject; - float rot2 = sin(m_caster->GetOrientation()/2); - float rot3 = cos(m_caster->GetOrientation()/2); - float x,y,z; // If dest location if present if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) @@ -5348,7 +5491,8 @@ void Spell::EffectSummonObject(uint32 i) m_caster->GetClosePoint(x,y,z,DEFAULT_WORLD_OBJECT_SIZE); Map *map = m_caster->GetMap(); - if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map, x, y, z, m_caster->GetOrientation(), 0, 0, rot2, rot3, 0, 1)) + if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map, + m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0, 1)) { delete pGameObj; return; @@ -5356,7 +5500,7 @@ void Spell::EffectSummonObject(uint32 i) //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL,m_caster->getLevel()); int32 duration = GetSpellDuration(m_spellInfo); - pGameObj->SetRespawnTime(duration > 0 ? duration/1000 : 0); + pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); pGameObj->SetSpellId(m_spellInfo->Id); m_caster->AddGameObject(pGameObj); @@ -5427,18 +5571,14 @@ void Spell::EffectAddExtraAttacks(uint32 /*i*/) void Spell::EffectParry(uint32 /*i*/) { - if (unitTarget->GetTypeId() == TYPEID_PLAYER) - { + if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) ((Player*)unitTarget)->SetCanParry(true); - } } void Spell::EffectBlock(uint32 /*i*/) { - if (unitTarget->GetTypeId() != TYPEID_PLAYER) - return; - - ((Player*)unitTarget)->SetCanBlock(true); + if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) + ((Player*)unitTarget)->SetCanBlock(true); } void Spell::EffectMomentMove(uint32 i) @@ -5450,7 +5590,7 @@ void Spell::EffectMomentMove(uint32 i) return; uint32 mapid = m_caster->GetMapId(); - float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); // src point float *fx = new float[11], *fy = new float[11], *fz = new float[11]; @@ -5488,26 +5628,9 @@ void Spell::EffectMomentMove(uint32 i) if (hit == false) itr_j = last_valid; - - if (unitTarget->GetTypeId() == TYPEID_PLAYER) - ((Player*)unitTarget)->TeleportTo(mapid, fx[itr_j], fy[itr_j], fz[itr_j] + 0.07531, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget == m_caster ? TELE_TO_SPELL : 0)); - else - MapManager::Instance().GetMap(mapid, unitTarget)->CreatureRelocation((Creature*)unitTarget, fx[itr_j], fy[itr_j], fz[itr_j] + 0.07531, orientation); + unitTarget->NearTeleportTo(fx[itr_j], fy[itr_j], fz[itr_j] + 0.07531, orientation, unitTarget==m_caster); delete [] fx; delete [] fy; delete [] fz; - -/* uint32 mapid = unitTarget->GetMapId(); - float ox,oy,oz; - unitTarget->GetPosition(ox,oy,oz); - - float fx,fy,fz; // getObjectHitPos overwrite last args in any result case - if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid, ox,oy,oz+0.5, m_targets.m_destX,m_targets.m_destY,oz+0.5,fx,fy,fz, -0.5)) - unitTarget->UpdateGroundPositionZ(fx,fy,fz); - - if(unitTarget->GetTypeId() == TYPEID_PLAYER) - ((Player*)unitTarget)->TeleportTo(mapid, fx, fy, fz, unitTarget->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0)); - else - MapManager::Instance().GetMap(mapid, unitTarget)->CreatureRelocation((Creature*)unitTarget, fx, fy, fz, unitTarget->GetOrientation());*/ } void Spell::EffectReputation(uint32 i) @@ -5630,76 +5753,30 @@ void Spell::EffectSummonCritter(uint32 i) if(!pet_entry) return; - Pet* old_critter = player->GetMiniPet(); - - // for same pet just despawn - if(old_critter && old_critter->GetEntry() == pet_entry) - { - player->RemoveMiniPet(); - return; - } - - // despawn old pet before summon new - if(old_critter) - player->RemoveMiniPet(); - - // summon new pet - Pet* critter = new Pet(MINI_PET); - - Map *map = m_caster->GetMap(); - uint32 pet_number = objmgr.GeneratePetNumber(); - if(!critter->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), - map, pet_entry, pet_number)) - { - sLog.outError("Spell::EffectSummonCritter, spellid %u: no such creature entry %u", m_spellInfo->Id, pet_entry); - delete critter; - return; - } - float x,y,z; - // If dest location if present - if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) - { - x = m_targets.m_destX; - y = m_targets.m_destY; - z = m_targets.m_destZ; - } - // Summon if dest location not present near caster - else - m_caster->GetClosePoint(x,y,z,critter->GetObjectSize()); - - critter->Relocate(x,y,z,m_caster->GetOrientation()); + GetSummonPosition(x, y, z); - if(!critter->IsPositionValid()) - { - sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)", - critter->GetGUIDLow(), critter->GetEntry(), critter->GetPositionX(), critter->GetPositionY()); - delete critter; + int32 duration = GetSpellDuration(m_spellInfo); + TempSummon *critter = m_caster->GetMap()->SummonCreature(pet_entry, x, y, z, m_caster->GetOrientation(), sSummonPropertiesStore.LookupEntry(m_spellInfo->EffectMiscValueB[i]), duration, m_caster); + if(!critter) return; - } critter->SetOwnerGUID(m_caster->GetGUID()); critter->SetCreatorGUID(m_caster->GetGUID()); critter->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,m_caster->getFaction()); critter->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); - critter->AIM_Initialize(); - critter->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as critter... + //critter->InitPetCreateSpells(); // e.g. disgusting oozeling has a create spell as critter... critter->SetMaxHealth(1); critter->SetHealth(1); critter->SetLevel(1); - // set timer for unsummon - int32 duration = GetSpellDuration(m_spellInfo); - if(duration > 0) - critter->SetDuration(duration); + critter->SetReactState(REACT_PASSIVE); + critter->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); std::string name = player->GetName(); - name.append(petTypeSuffix[critter->getPetType()]); + name.append(petTypeSuffix[3]); critter->SetName( name ); - player->SetMiniPet(critter); - - map->Add((Creature*)critter); } void Spell::EffectKnockBack(uint32 i) @@ -5707,10 +5784,6 @@ void Spell::EffectKnockBack(uint32 i) if(!unitTarget) return; - // Effect only works on players - if(unitTarget->GetTypeId()!=TYPEID_PLAYER) - return; - float x, y; if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) { @@ -5723,29 +5796,25 @@ void Spell::EffectKnockBack(uint32 i) y = m_caster->GetPositionY(); } - float dx = unitTarget->GetPositionX() - x; - float dy = unitTarget->GetPositionY() - y; - float vcos, vsin; - if(dx < 0.001f && dy < 0.001f) - { - float angle = rand_norm()*2*M_PI; - vcos = cos(angle); - vsin = sin(angle); - } - else + float speedxy = float(m_spellInfo->EffectMiscValue[i])/10; + float speedz = float(damage/-10); + + if(unitTarget->GetTypeId() == TYPEID_UNIT) { - float dist = sqrt((dx*dx) + (dy*dy)); - vcos = dx / dist; - vsin = dy / dist; + unitTarget->GetMotionMaster()->MoveJumpFrom(x, y, speedxy, -speedz); + return; } + float vcos, vsin; + unitTarget->GetSinCos(x, y, vsin, vcos); + WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); data.append(unitTarget->GetPackGUID()); data << uint32(0); // Sequence data << float(vcos); // x direction data << float(vsin); // y direction - data << float(m_spellInfo->EffectMiscValue[i])/10; // Horizontal speed - data << float(damage/-10); // Z Movement speed (vertical) + data << float(speedxy); // Horizontal speed + data << float(speedz); // Z Movement speed (vertical) ((Player*)unitTarget)->GetSession()->SendPacket(&data); } @@ -5768,17 +5837,26 @@ void Spell::EffectSendTaxi(uint32 i) uint32 mountid = 0; switch(m_spellInfo->Id) { - case 31606: //Stormcrow Amulet + case 31606: //Stormcrow Amulet mountid = 17447; break; - case 45071: //Quest - Sunwell Daily - Dead Scar Bombing Run - case 45113: //Quest - Sunwell Daily - Ship Bombing Run - case 45353: //Quest - Sunwell Daily - Ship Bombing Run Return + case 45071: //Quest - Sunwell Daily - Dead Scar Bombing Run + case 45113: //Quest - Sunwell Daily - Ship Bombing Run + case 45353: //Quest - Sunwell Daily - Ship Bombing Run Return mountid = 22840; break; - case 34905: //Stealth Flight + case 34905: //Stealth Flight mountid = 6851; break; + case 45883: //Amber Ledge to Beryl Point + mountid = 23524; + break; + case 46064: //Amber Ledge to Coldarra + mountid = 6371; + break; + case 53335: //Stormwind Harbor Flight - Peaceful + mountid = 6852; + break; case 41533: //Fly of the Netherwing case 41540: //Fly of the Netherwing mountid = 23468; @@ -5820,22 +5898,27 @@ void Spell::EffectDispelMechanic(uint32 i) uint32 mechanic = m_spellInfo->EffectMiscValue[i]; + DispelSet dispel_list; + DispelEntry entry; + Unit::AuraMap& Auras = unitTarget->GetAuras(); - for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next) + for(Unit::AuraMap::iterator iter = Auras.begin(); iter != Auras.end(); iter++) { - next = iter; - ++next; - SpellEntry const *spell = sSpellStore.LookupEntry(iter->second->GetSpellProto()->Id); - if(spell->Mechanic == mechanic || spell->EffectMechanic[iter->second->GetEffIndex()] == mechanic) + SpellEntry const *spell = iter->second->GetSpellProto(); + if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & (1<<(mechanic-1))) { - unitTarget->RemoveAurasDueToSpell(spell->Id); - if(Auras.empty()) - break; - else - next = Auras.begin(); + entry.casterGuid = iter->second->GetCasterGUID(); + entry.spellId = iter->second->GetId(); + entry.caster = iter->second->GetCaster(); + dispel_list.insert (entry); } } - return; + for(DispelSet::iterator itr = dispel_list.begin(); itr != dispel_list.end();++itr) + { + entry = *itr; + if (GetDispelChance(this, entry.caster, entry.spellId)) + unitTarget->RemoveAurasByCasterSpell(entry.spellId, entry.casterGuid); + } } void Spell::EffectSummonDeadPet(uint32 /*i*/) @@ -5965,13 +6048,14 @@ void Spell::EffectTransmitted(uint32 effIndex) //FIXME: this can be better check for most objects but still hack else if(m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed==0) { - float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex])); + float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex])); m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis); } else { - float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); - float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); + //GO is always friendly to it's creator, get range for friends + float min_dis = GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); + float max_dis = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); float dis = rand_norm() * (max_dis - min_dis) + min_dis; m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis); @@ -6000,7 +6084,7 @@ void Spell::EffectTransmitted(uint32 effIndex) GameObject* pGameObj = new GameObject; if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap, - fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1)) + m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1)) { delete pGameObj; return; @@ -6013,10 +6097,6 @@ void Spell::EffectTransmitted(uint32 effIndex) case GAMEOBJECT_TYPE_FISHINGNODE: { m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,pGameObj->GetGUID()); - // Orientation3 - pGameObj->SetFloatValue(GAMEOBJECT_ROTATION + 2, 0.88431775569915771 ); - // Orientation4 - pGameObj->SetFloatValue(GAMEOBJECT_ROTATION + 3, -0.4668855369091033 ); m_caster->AddGameObject(pGameObj); // will removed at spell cancel // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo)) @@ -6030,7 +6110,7 @@ void Spell::EffectTransmitted(uint32 effIndex) case 3: lastSec = 17; break; } - duration = duration - lastSec*1000 + FISHING_BOBBER_READY_TIME*1000; + duration = duration - lastSec*IN_MILISECONDS + FISHING_BOBBER_READY_TIME*IN_MILISECONDS; break; } case GAMEOBJECT_TYPE_SUMMONING_RITUAL: @@ -6050,14 +6130,14 @@ void Spell::EffectTransmitted(uint32 effIndex) } } - pGameObj->SetRespawnTime(duration > 0 ? duration/1000 : 0); + pGameObj->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); pGameObj->SetOwnerGUID(m_caster->GetGUID() ); //pGameObj->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() ); pGameObj->SetSpellId(m_spellInfo->Id); - DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted\n"); + DEBUG_LOG("AddObject at SpellEfects.cpp EffectTransmitted"); //m_caster->AddGameObject(pGameObj); //m_ObjToDel.push_back(pGameObj); @@ -6071,9 +6151,9 @@ void Spell::EffectTransmitted(uint32 effIndex) { GameObject* linkedGO = new GameObject; if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap, - fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1)) + m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, 1)) { - linkedGO->SetRespawnTime(duration > 0 ? duration/1000 : 0); + linkedGO->SetRespawnTime(duration > 0 ? duration/IN_MILISECONDS : 0); //linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() ); linkedGO->SetSpellId(m_spellInfo->Id); linkedGO->SetOwnerGUID(m_caster->GetGUID() ); @@ -6111,6 +6191,28 @@ void Spell::EffectProspecting(uint32 /*i*/) ((Player*)m_caster)->SendLoot(itemTarget->GetGUID(), LOOT_PROSPECTING); } +void Spell::EffectMilling(uint32 /*i*/) +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + Player* p_caster = (Player*)m_caster; + if(!itemTarget || !(itemTarget->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS)) + return; + + if(itemTarget->GetCount() < 5) + return; + + if( sWorld.getConfig(CONFIG_SKILL_MILLING)) + { + uint32 SkillValue = p_caster->GetPureSkillValue(SKILL_INSCRIPTION); + uint32 reqSkillValue = itemTarget->GetProto()->RequiredSkillRank; + p_caster->UpdateGatherSkill(SKILL_INSCRIPTION, SkillValue, reqSkillValue); + } + + ((Player*)m_caster)->SendLoot(itemTarget->GetGUID(), LOOT_MILLING); +} + void Spell::EffectSkill(uint32 /*i*/) { sLog.outDebug("WORLD: SkillEFFECT"); @@ -6118,26 +6220,34 @@ void Spell::EffectSkill(uint32 /*i*/) void Spell::EffectSummonDemon(uint32 i) { - float px = m_targets.m_destX; - float py = m_targets.m_destY; - float pz = m_targets.m_destZ; + float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); - Creature* Charmed = m_caster->SummonCreature(m_spellInfo->EffectMiscValue[i], px, py, pz, m_caster->GetOrientation(),TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,3600000); - if (!Charmed) - return; + int32 amount = damage > 0 ? damage : 1; - // might not always work correctly, maybe the creature that dies from CoD casts the effect on itself and is therefore the caster? - Charmed->SetLevel(m_caster->getLevel()); + for(int32 count = 0; count < amount; ++count) + { + float px, py, pz; + GetSummonPosition(px, py, pz, radius, count); - // TODO: Add damage/mana/hp according to level + int32 duration = GetSpellDuration(m_spellInfo); - if (m_spellInfo->EffectMiscValue[i] == 89) // Inferno summon - { - // Enslave demon effect, without mana cost and cooldown - m_caster->CastSpell(Charmed, 20882, true); // FIXME: enslave does not scale with level, level 62+ minions cannot be enslaved + Creature* Charmed = m_caster->SummonCreature(m_spellInfo->EffectMiscValue[i], px, py, pz, m_caster->GetOrientation(),TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,duration); + if (!Charmed) // something fatal, not attempt more + return; + + // might not always work correctly, maybe the creature that dies from CoD casts the effect on itself and is therefore the caster? + Charmed->SetLevel(m_caster->getLevel()); - // Inferno effect - Charmed->CastSpell(Charmed, 22703, true, 0); + // TODO: Add damage/mana/hp according to level + + if (m_spellInfo->EffectMiscValue[i] == 89) // Inferno summon + { + // Enslave demon effect, without mana cost and cooldown + m_caster->CastSpell(Charmed, 20882, true); // FIXME: enslave does not scale with level, level 62+ minions cannot be enslaved + + // Inferno effect + Charmed->CastSpell(Charmed, 22703, true, 0); + } } } @@ -6258,9 +6368,220 @@ void Spell::EffectQuestFail(uint32 i) ((Player*)unitTarget)->FailQuest(m_spellInfo->EffectMiscValue[i]); } +void Spell::EffectActivateRune(uint32 eff_idx) +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + Player *plr = (Player*)m_caster; + + if(plr->getClass() != CLASS_DEATH_KNIGHT) + return; + + for(uint32 j = 0; j < MAX_RUNES; ++j) + { + if(plr->GetRuneCooldown(j) && plr->GetCurrentRune(j) == m_spellInfo->EffectMiscValue[eff_idx]) + { + plr->SetRuneCooldown(j, 0); + } + } +} + +void Spell::EffectTitanGrip(uint32 /*eff_idx*/) +{ + if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER) + ((Player*)unitTarget)->SetCanTitanGrip(true); +} + void Spell::EffectRedirectThreat(uint32 /*i*/) { if(unitTarget) m_caster->SetReducedThreatPercent((uint32)damage, unitTarget->GetGUID()); } +void Spell::SummonTotem(uint32 entry, SummonPropertiesEntry const *properties) +{ + int8 slot = (int8)properties->Slot - 1; + + if(slot >= 0 && slot < MAX_TOTEM) + { + uint64 guid = m_caster->m_TotemSlot[slot]; + if(guid != 0) + { + Creature *OldTotem = ObjectAccessor::GetCreature(*m_caster, guid); + if(OldTotem && OldTotem->isTotem()) + ((Totem*)OldTotem)->UnSummon(); + } + } + + uint32 team = 0; + if (m_caster->GetTypeId()==TYPEID_PLAYER) + team = ((Player*)m_caster)->GetTeam(); + + Totem* pTotem = new Totem(properties, m_caster); + + if(!pTotem->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_caster->GetPhaseMask(), + entry, team )) + { + delete pTotem; + return; + } + + float x,y,z; + GetSummonPosition(x, y, z); + + // totem must be at same Z in case swimming caster and etc. + if( fabs( z - m_caster->GetPositionZ() ) > 5 ) + z = m_caster->GetPositionZ(); + + pTotem->Relocate(x, y, z, m_caster->GetOrientation()); + + if(slot >= 0 && slot < MAX_TOTEM) + m_caster->m_TotemSlot[slot] = pTotem->GetGUID(); + + pTotem->SetOwner(m_caster->GetGUID()); + pTotem->SetTypeBySummonSpell(m_spellInfo); // must be after Create call where m_spells initilized + + int32 duration=GetSpellDuration(m_spellInfo); + if(Player* modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id,SPELLMOD_DURATION, duration); + pTotem->SetDuration(duration); + + if (damage) // if not spell info, DB values used + { + pTotem->SetMaxHealth(damage); + pTotem->SetHealth(damage); + } + + pTotem->SetUInt32Value(UNIT_CREATED_BY_SPELL,m_spellInfo->Id); + + if(m_caster->GetTypeId() == TYPEID_PLAYER) + pTotem->SetFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE); + + pTotem->Summon(m_caster); + + if(slot >= 0 && slot < MAX_TOTEM && m_caster->GetTypeId() == TYPEID_PLAYER) + { + WorldPacket data(SMSG_TOTEM_CREATED, 1+8+4+4); + data << uint8(slot); + data << uint64(pTotem->GetGUID()); + data << uint32(duration); + data << uint32(m_spellInfo->Id); + ((Player*)m_caster)->SendDirectMessage(&data); + } +} + +void Spell::SummonGuardian(uint32 entry, SummonPropertiesEntry const *properties) +{ + Unit *caster = m_originalCaster; + if(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()) + caster = caster->GetOwner(); + if(!caster) + return; + + // in another case summon new + uint32 level = caster->getLevel(); + + // level of pet summoned using engineering item based at engineering skill level + if(m_CastItem && caster->GetTypeId() == TYPEID_PLAYER) + { + ItemPrototype const *proto = m_CastItem->GetProto(); + if(proto && proto->RequiredSkill == SKILL_ENGINERING) + { + uint16 skill202 = ((Player*)caster)->GetSkillValue(SKILL_ENGINERING); + if(skill202) + { + level = skill202/5; + } + } + } + + //float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); + float radius = 5.0f; + int32 amount = damage > 0 ? damage : 1; + int32 duration = GetSpellDuration(m_spellInfo); + TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; + Map *map = caster->GetMap(); + + for(int32 count = 0; count < amount; ++count) + { + float px, py, pz; + GetSummonPosition(px, py, pz, radius, count); + + TempSummon *summon = map->SummonCreature(entry, px, py, pz, m_caster->GetOrientation(), properties, duration, caster); + if(!summon) + return; + + if(summon->HasSummonMask(SUMMON_MASK_GUARDIAN)) + ((Guardian*)summon)->InitStatsForLevel(level); + + summon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); + } +} + +void Spell::SummonPossessed(uint32 entry, SummonPropertiesEntry const *properties) +{ + if(m_caster->GetTypeId() != TYPEID_PLAYER) + return; + + uint32 level = m_caster->getLevel(); + + float x, y, z; + m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); + + int32 duration = GetSpellDuration(m_spellInfo); + + Pet* pet = ((Player*)m_caster)->SummonPet(entry, x, y, z, m_caster->GetOrientation(), POSSESSED_PET, duration); + if(!pet) + return; + + pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); + pet->SetCharmedOrPossessedBy(m_caster, true); +} + +void Spell::SummonVehicle(uint32 entry, SummonPropertiesEntry const *properties) +{ + float x, y, z; + m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE); + Vehicle *vehicle = m_caster->SummonVehicle(entry, x, y, z, m_caster->GetOrientation()); + if(!vehicle) + return; + + vehicle->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id); + + if(damage) + { + m_caster->CastSpell(vehicle, damage, true); + if(m_caster->GetTypeId() == TYPEID_PLAYER) + ((Player*)m_caster)->EnterVehicle(vehicle); + } +} + +void Spell::GetSummonPosition(float &x, float &y, float &z, float radius, uint32 count) +{ + if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) + { + // Summon 1 unit in dest location + if (count == 0) + { + x = m_targets.m_destX; + y = m_targets.m_destY; + z = m_targets.m_destZ; + } + // Summon in random point all other units if location present + else + m_caster->GetRandomPoint(m_targets.m_destX,m_targets.m_destY,m_targets.m_destZ,radius,x,y,z); + } + // Summon if dest location not present near caster + else + m_caster->GetClosePoint(x,y,z,3.0f); +} + +void Spell::EffectRenamePet(uint32 /*eff_idx*/) +{ + if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT || + !((Creature*)unitTarget)->isPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET) + return; + + unitTarget->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED); +} diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp index c4bbfe88be4..e15dd92149b 100644 --- a/src/game/SpellHandler.cpp +++ b/src/game/SpellHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,33 +22,32 @@ #include "Database/DBCStores.h" #include "WorldPacket.h" #include "WorldSession.h" -#include "World.h" #include "ObjectMgr.h" #include "SpellMgr.h" #include "Log.h" #include "Opcodes.h" #include "Spell.h" -#include "SpellAuras.h" -#include "BattleGround.h" -#include "MapManager.h" #include "ScriptCalls.h" #include "Totem.h" #include "TemporarySummon.h" +#include "SpellAuras.h" void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) { // TODO: add targets.read() check - CHECK_PACKET_SIZE(recvPacket,1+1+1+1+8); + CHECK_PACKET_SIZE(recvPacket,1+1+1+4+8+4+1); Player* pUser = _player; uint8 bagIndex, slot; - uint8 spell_count; // number of spells at item, not used + uint8 unk_flags; // flags (if 0x02 - some additional data are received) uint8 cast_count; // next cast if exists (single or not) uint64 item_guid; + uint32 glyphIndex; // something to do with glyphs? + uint32 spellid; // casted spell id - recvPacket >> bagIndex >> slot >> spell_count >> cast_count >> item_guid; + recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags; - Item *pItem = pUser->GetItemByPos(bagIndex, slot); + Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot); if(!pItem) { pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL ); @@ -61,7 +60,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) return; } - sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, spell_count: %u , cast_count: %u, Item: %u, data length = %i", bagIndex, slot, spell_count, cast_count, pItem->GetEntry(), recvPacket.size()); + sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size()); ItemPrototype const *proto = pItem->GetProto(); if(!proto) @@ -95,7 +94,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) if (pUser->isInCombat()) { - for(int i = 0; i < 5; ++i) + for(int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(proto->Spells[i].SpellId)) { @@ -126,57 +125,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket) if(!Script->ItemUse(pUser,pItem,targets)) { // no script or script not process request by self - - // special learning case - if(pItem->GetProto()->Spells[0].SpellId==SPELL_ID_GENERIC_LEARN) - { - uint32 learning_spell_id = pItem->GetProto()->Spells[1].SpellId; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(SPELL_ID_GENERIC_LEARN); - if(!spellInfo) - { - sLog.outError("Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, SPELL_ID_GENERIC_LEARN); - pUser->SendEquipError(EQUIP_ERR_NONE,pItem,NULL); - return; - } - - Spell *spell = new Spell(pUser, spellInfo, false); - spell->m_CastItem = pItem; - spell->m_cast_count = cast_count; //set count of casts - spell->m_currentBasePoints[0] = learning_spell_id; - spell->prepare(&targets); - return; - } - - // use triggered flag only for items with many spell casts and for not first cast - int count = 0; - - for(int i = 0; i < 5; ++i) - { - _Spell const& spellData = pItem->GetProto()->Spells[i]; - - // no spell - if(!spellData.SpellId) - continue; - - // wrong triggering type - if( spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_USE && spellData.SpellTrigger != ITEM_SPELLTRIGGER_ON_NO_DELAY_USE) - continue; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellData.SpellId); - if(!spellInfo) - { - sLog.outError("Item (Entry: %u) in have wrong spell id %u, ignoring ",proto->ItemId, spellData.SpellId); - continue; - } - - Spell *spell = new Spell(pUser, spellInfo, (count > 0)); - spell->m_CastItem = pItem; - spell->m_cast_count = cast_count; //set count of casts - spell->prepare(&targets); - - ++count; - } + pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex); } } @@ -190,7 +139,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) { CHECK_PACKET_SIZE(recvPacket,1+1); - sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",recvPacket.size()); + sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size()); Player* pUser = _player; uint8 bagIndex, slot; @@ -227,7 +176,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) } // required picklocking - if(lockInfo->requiredlockskill || lockInfo->requiredminingskill) + if(lockInfo->Skill[1] || lockInfo->Skill[0]) { pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL ); return; @@ -281,17 +230,28 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data ) obj->Use(_player); } +void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket) +{ + CHECK_PACKET_SIZE(recvPacket,8); + + uint64 guid; + recvPacket >> guid; + + sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid)); +} + void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) { - CHECK_PACKET_SIZE(recvPacket,4+1+2); + CHECK_PACKET_SIZE(recvPacket,1+4+1); uint32 spellId; - uint8 cast_count; - recvPacket >> spellId; + uint8 cast_count, unk_flags; recvPacket >> cast_count; + recvPacket >> spellId; + recvPacket >> unk_flags; // flags (if 0x02 - some additional data are received) - sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u data length = %i", - spellId, cast_count, recvPacket.size()); + sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", + spellId, cast_count, unk_flags, (uint32)recvPacket.size()); SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); @@ -301,8 +261,8 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) return; } - // not have spell or spell passive and not casted by client - if ( !_player->HasSpell (spellId) || IsPassiveSpell(spellId) ) + // not have spell in spellbook or spell passive and not casted by client + if ( !_player->HasActiveSpell (spellId) || IsPassiveSpell(spellId) ) { //cheater? kick? ban? return; @@ -334,9 +294,12 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket) void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket) { - CHECK_PACKET_SIZE(recvPacket,4); + CHECK_PACKET_SIZE(recvPacket,5); + // increments with every CANCEL packet, don't use for now + uint8 counter; uint32 spellId; + recvPacket >> counter; recvPacket >> spellId; //FIXME: hack, ignore unexpected client cancel Deadly Throw cast @@ -362,28 +325,6 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket) if(!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL)) return; - // lifebloom must delete final heal effect - if (spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && (spellInfo->SpellFamilyFlags & 0x1000000000LL) ) - { - Unit::AuraMap::iterator iter; - while((iter = _player->m_Auras.find(Unit::spellEffectPair(spellId, 1))) != _player->m_Auras.end()) - { - _player->m_modAuras[SPELL_AURA_DUMMY].remove(iter->second); - - Aura* Aur = iter->second; - _player->m_Auras.erase(iter); - ++_player->m_removedAuras; // internal count used by unit update - - delete Aur; - - if( _player->m_Auras.empty() ) - iter = _player->m_Auras.end(); - else - iter = _player->m_Auras.begin(); - - } - } - // channeled spell case (it currently casted then) if(IsChanneledSpell(spellInfo)) { @@ -400,7 +341,7 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket) } // non channeled case - _player->RemoveAurasDueToSpellByCancel(spellId); + _player->RemoveAurasByCasterSpell(spellId, _player->GetGUID(), AURA_REMOVE_BY_CANCEL); } void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket) @@ -420,7 +361,7 @@ void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket) return; } - Creature* pet=ObjectAccessor::GetCreatureOrPet(*_player,guid); + Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid); if(!pet) { diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 30112caa75a..7a0c404d2e8 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -26,6 +26,7 @@ #include "World.h" #include "Chat.h" #include "Spell.h" +#include "BattleGroundMgr.h" bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS]; @@ -38,25 +39,25 @@ SpellMgr::SpellMgr() case SPELL_EFFECT_PERSISTENT_AREA_AURA: //27 case SPELL_EFFECT_SUMMON: //28 case SPELL_EFFECT_TRIGGER_MISSILE: //32 - case SPELL_EFFECT_SUMMON_WILD: //41 - case SPELL_EFFECT_SUMMON_GUARDIAN: //42 + //case SPELL_EFFECT_SUMMON_WILD: //41 not 303 + //case SPELL_EFFECT_SUMMON_GUARDIAN: //42 not 303 case SPELL_EFFECT_TRANS_DOOR: //50 summon object case SPELL_EFFECT_SUMMON_PET: //56 case SPELL_EFFECT_ADD_FARSIGHT: //72 - case SPELL_EFFECT_SUMMON_POSSESSED: //73 - case SPELL_EFFECT_SUMMON_TOTEM: //74 + //case SPELL_EFFECT_SUMMON_POSSESSED: //73 + //case SPELL_EFFECT_SUMMON_TOTEM: //74 case SPELL_EFFECT_SUMMON_OBJECT_WILD: //76 - case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: //87 - case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: //88 - case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: //89 - case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: //90 - case SPELL_EFFECT_SUMMON_CRITTER: //97 + //case SPELL_EFFECT_SUMMON_TOTEM_SLOT1: //87 + //case SPELL_EFFECT_SUMMON_TOTEM_SLOT2: //88 + //case SPELL_EFFECT_SUMMON_TOTEM_SLOT3: //89 + //case SPELL_EFFECT_SUMMON_TOTEM_SLOT4: //90 + //case SPELL_EFFECT_SUMMON_CRITTER: //97 not 303 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1: //104 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2: //105 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3: //106 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4: //107 case SPELL_EFFECT_SUMMON_DEAD_PET: //109 - case SPELL_EFFECT_SUMMON_DEMON: //112 + //case SPELL_EFFECT_SUMMON_DEMON: //112 not 303 case SPELL_EFFECT_TRIGGER_SPELL_2: //151 ritual of summon EffectTargetType[i] = SPELL_REQUIRE_DEST; break; @@ -73,6 +74,7 @@ SpellMgr::SpellMgr() case SPELL_EFFECT_DISENCHANT: case SPELL_EFFECT_FEED_PET: case SPELL_EFFECT_PROSPECTING: + case SPELL_EFFECT_MILLING: EffectTargetType[i] = SPELL_REQUIRE_ITEM; break; //caster must be pushed otherwise no sound @@ -105,7 +107,6 @@ SpellMgr::SpellMgr() case TARGET_UNIT_TARGET_ALLY: case TARGET_UNIT_TARGET_RAID: case TARGET_UNIT_TARGET_ANY: - case TARGET_UNIT_SINGLE_UNKNOWN: case TARGET_UNIT_TARGET_ENEMY: case TARGET_UNIT_TARGET_PARTY: case TARGET_UNIT_PARTY_TARGET: @@ -235,6 +236,21 @@ int32 GetSpellMaxDuration(SpellEntry const *spellInfo) return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]); } +bool GetDispelChance(Spell* spell, Unit* caster, uint32 spellId) +{ + // we assume that aura dispel chance is 100% on start + // need formula for level difference based chance + int32 miss_chance = 100; + // Apply dispel mod from aura caster + if (caster) + { + if ( Player* modOwner = caster->GetSpellModOwner() ) + modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_DISPEL_CHANCE, miss_chance, spell); + } + // Try dispel + return roll_chance_i(miss_chance); +} + uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell) { SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex); @@ -245,19 +261,8 @@ uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell) int32 castTime = spellCastTimeEntry->CastTime; - if (spell) - { - if(Player* modOwner = spell->GetCaster()->GetSpellModOwner()) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell); - - if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) ) - castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED)); - else - { - if (spell->IsRangedSpell() && !spell->IsAutoRepeat()) - castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]); - } - } + if (spell && spell->GetCaster()) + spell->GetCaster()->ModSpellCastTime(spellInfo, castTime, spell); if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat()))) castTime += 500; @@ -273,6 +278,18 @@ bool IsPassiveSpell(uint32 spellId) return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0; } +bool IsAutocastableSpell(uint32 spellId) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(!spellInfo) + return false; + if(spellInfo->Attributes & SPELL_ATTR_PASSIVE) + return false; + if(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAUTOCASTABLE_BY_PET) + return false; + return true; +} + /*bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) { SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); @@ -315,31 +332,54 @@ SpellSpecific GetSpellSpecific(uint32 spellId) if (spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) { for(int i = 0; i < 3; i++) - if( spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_POWER_REGEN) + if( spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_POWER_REGEN + || spellInfo->EffectApplyAuraName[i] == SPELL_AURA_OBS_MOD_ENERGY) return SPELL_DRINK; - else if ( spellInfo->EffectApplyAuraName[i]==SPELL_AURA_MOD_REGEN) + else if ( spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_REGEN + || spellInfo->EffectApplyAuraName[i] == SPELL_AURA_OBS_MOD_HEALTH) return SPELL_FOOD; } // this may be a hack else if((spellInfo->AttributesEx2 & SPELL_ATTR_EX2_FOOD) && !spellInfo->Category) return SPELL_WELL_FED; - break; + // scrolls effects + else + { + uint32 firstSpell = spellmgr.GetFirstSpellInChain(spellInfo->Id); + switch (firstSpell) + { + // Strength + case 8118: + // Stamina + case 8099: + // Spirit + case 8112: + //Intellect + case 8096: + // Agility + case 8115: + // Armor + case 8091: + return SPELL_SCROLL; + } + break; + } } case SPELLFAMILY_MAGE: { // family flags 18(Molten), 25(Frost/Ice), 28(Mage) - if (spellInfo->SpellFamilyFlags & 0x12040000) + if (spellInfo->SpellFamilyFlags[0] & 0x12040000) return SPELL_MAGE_ARMOR; - if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) + if ((spellInfo->SpellFamilyFlags[0] & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) return SPELL_MAGE_POLYMORPH; break; } case SPELLFAMILY_WARRIOR: { - if (spellInfo->SpellFamilyFlags & 0x00008000010000LL) + if (spellInfo->SpellFamilyFlags[1] & 0x000080 || spellInfo->SpellFamilyFlags[0] & 0x10000LL) return SPELL_POSITIVE_SHOUT; break; @@ -350,12 +390,12 @@ SpellSpecific GetSpellSpecific(uint32 spellId) if (spellInfo->Dispel == DISPEL_CURSE) return SPELL_CURSE; - // family flag 37 (only part spells have family name) - if (spellInfo->SpellFamilyFlags & 0x2000000000LL) + // Warlock (Demon Armor | Demon Skin | Fel Armor) + if (spellInfo->SpellFamilyFlags[1] & 0x20000020 || spellInfo->SpellFamilyFlags[2] & 0x00000010) return SPELL_WARLOCK_ARMOR; //seed of corruption and corruption - if (spellInfo->SpellFamilyFlags & 0x1000000002LL) + if (spellInfo->SpellFamilyFlags[1] & 0x10 || spellInfo->SpellFamilyFlags[0] & 0x2) return SPELL_WARLOCK_CORRUPTION; break; } @@ -365,6 +405,13 @@ SpellSpecific GetSpellSpecific(uint32 spellId) if (spellInfo->Dispel == DISPEL_POISON) return SPELL_STING; + // only hunter aspects have this + if( spellInfo->SpellFamilyFlags[1] & 0x00440000 || spellInfo->SpellFamilyFlags[0] & 0x00380000 || spellInfo->SpellFamilyFlags[2] & 0x00001010) + return SPELL_ASPECT; + + if( spellInfo->SpellFamilyFlags[2] & 0x00000002 ) + return SPELL_TRACKER; + break; } case SPELLFAMILY_PALADIN: @@ -372,16 +419,16 @@ SpellSpecific GetSpellSpecific(uint32 spellId) if (IsSealSpell(spellInfo)) return SPELL_SEAL; - if (spellInfo->SpellFamilyFlags & 0x10000100LL) + if (spellInfo->SpellFamilyFlags[0] & 0x11010002) return SPELL_BLESSING; - if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200)) + if ((spellInfo->SpellFamilyFlags[1] & 0x000008 || spellInfo->SpellFamilyFlags[0] & 0x20180400) && (spellInfo->AttributesEx3 & 0x200)) return SPELL_JUDGEMENT; for (int i = 0; i < 3; i++) { - // only paladin auras have this - if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY) + // only paladin auras have this (for palaldin class family) + if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID) return SPELL_AURA; } break; @@ -396,19 +443,11 @@ SpellSpecific GetSpellSpecific(uint32 spellId) case SPELLFAMILY_POTION: return spellmgr.GetSpellElixirSpecific(spellInfo->Id); - } - // only warlock armor/skin have this (in additional to family cases) - if( spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89) - { - return SPELL_WARLOCK_ARMOR; - } - - // only hunter aspects have this (but not all aspects in hunter family) - if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) && - (spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0) - { - return SPELL_ASPECT; + case SPELLFAMILY_DEATHKNIGHT: + if ((spellInfo->Attributes & 0x10) && (spellInfo->AttributesEx2 & 0x10) && (spellInfo->AttributesEx4 & 0x200000)) + return SPELL_PRESENCE; + break; } for(int i = 0; i < 3; ++i) @@ -417,10 +456,6 @@ SpellSpecific GetSpellSpecific(uint32 spellId) { switch(spellInfo->EffectApplyAuraName[i]) { - case SPELL_AURA_TRACK_CREATURES: - case SPELL_AURA_TRACK_RESOURCES: - case SPELL_AURA_TRACK_STEALTHED: - return SPELL_TRACKER; case SPELL_AURA_MOD_CHARM: case SPELL_AURA_MOD_POSSESS_PET: case SPELL_AURA_MOD_POSSESS: @@ -428,7 +463,6 @@ SpellSpecific GetSpellSpecific(uint32 spellId) } } } - // elixirs can have different families, but potion most ofc. if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id)) return sp; @@ -464,10 +498,12 @@ bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2) case SPELL_MAGE_ARMOR: case SPELL_ELEMENTAL_SHIELD: case SPELL_MAGE_POLYMORPH: + case SPELL_PRESENCE: case SPELL_WELL_FED: case SPELL_DRINK: case SPELL_FOOD: case SPELL_CHARM: + case SPELL_SCROLL: return spellSpec1==spellSpec2; case SPELL_BATTLE_ELIXIR: return spellSpec2==SPELL_BATTLE_ELIXIR @@ -497,8 +533,6 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB) case TARGET_CURRENT_ENEMY_COORDINATES: case TARGET_UNIT_CHANNEL: return false; - case TARGET_ALL_AROUND_CASTER: - return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER); default: break; } @@ -507,20 +541,13 @@ bool IsPositiveTarget(uint32 targetA, uint32 targetB) return true; } -bool IsPositiveEffect(uint32 spellId, uint32 effIndex) +bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) { SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); if (!spellproto) return false; switch(spellId) { - case 23333: // BG spell - case 23335: // BG spell - case 34976: // BG spell - case 31579: // Arcane Empowerment Rank1 talent aura with one positive and one negative (check not needed in wotlk) - case 31582: // Arcane Empowerment Rank2 - case 31583: // Arcane Empowerment Rank3 - return true; case 28441: // not positive dummy spell case 37675: // Chaos Blast case 41519: // Mark of Stormrage @@ -530,6 +557,14 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex) return false; } + switch(spellproto->Mechanic) + { + case MECHANIC_IMMUNE_SHIELD: + return true; + default: + break; + } + switch(spellproto->Effect[effIndex]) { // always positive effects (check before target checks that provided non-positive result in some case for positive effects) @@ -553,6 +588,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex) { case 13139: // net-o-matic special effect case 23445: // evil twin + case 35679: // Protectorate Demolitionist case 38637: // Nether Exhaustion (red) case 38638: // Nether Exhaustion (green) case 38639: // Nether Exhaustion (blue) @@ -564,6 +600,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex) case SPELL_AURA_MOD_STAT: case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative) case SPELL_AURA_MOD_HEALING_DONE: + case SPELL_AURA_MOD_DAMAGE_PERCENT_DONE: { if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) return false; @@ -572,7 +609,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex) case SPELL_AURA_ADD_TARGET_TRIGGER: return true; case SPELL_AURA_PERIODIC_TRIGGER_SPELL: - if(spellId != spellproto->EffectTriggerSpell[effIndex]) + if(!deep) { uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex]; SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId); @@ -584,7 +621,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex) { // if non-positive trigger cast targeted to positive target this main cast is non-positive // this will place this spell auras as debuffs - if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i)) + if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i, true)) return false; } } @@ -699,11 +736,17 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex) if(spellproto->AttributesEx & SPELL_ATTR_EX_NEGATIVE) return false; + if (!deep && spellproto->EffectTriggerSpell[effIndex] + && !spellproto->procFlags + && IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex]) + && !IsPositiveSpell(spellproto->EffectTriggerSpell[effIndex], true)) + return false; + // ok, positive return true; } -bool IsPositiveSpell(uint32 spellId) +bool IsPositiveSpell(uint32 spellId, bool deep) { SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); if (!spellproto) return false; @@ -711,7 +754,7 @@ bool IsPositiveSpell(uint32 spellId) // spells with at least one negative effect are considered negative // some self-applied spells have negative effects but in self casting case negative check ignored. for (int i = 0; i < 3; i++) - if (!IsPositiveEffect(spellId, i)) + if (!IsPositiveEffect(spellId, i, deep)) return false; return true; } @@ -772,13 +815,13 @@ bool IsAuraAddedBySpell(uint32 auraType, uint32 spellId) return false; } -uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form) +SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form) { // talents that learn spells can have stance requirements that need ignore // (this requirement only for client-side stance show in talent description) if( GetTalentSpellCost(spellInfo->Id) > 0 && (spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) ) - return 0; + return SPELL_CAST_OK; uint32 stanceMask = (form ? 1 << (form - 1) : 0); @@ -786,7 +829,7 @@ uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form) return SPELL_FAILED_NOT_SHAPESHIFT; if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance - return 0; + return SPELL_CAST_OK; bool actAsShifted = false; if (form > 0) @@ -795,7 +838,7 @@ uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form) if (!shapeInfo) { sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form); - return 0; + return SPELL_CAST_OK; } actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells } @@ -814,7 +857,7 @@ uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form) return SPELL_FAILED_ONLY_SHAPESHIFT; } - return 0; + return SPELL_CAST_OK; } void SpellMgr::LoadSpellTargetPositions() @@ -832,7 +875,7 @@ void SpellMgr::LoadSpellTargetPositions() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u spell target coordinates", count ); return; } @@ -898,7 +941,7 @@ void SpellMgr::LoadSpellTargetPositions() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u spell teleport coordinates", count ); } @@ -908,8 +951,8 @@ void SpellMgr::LoadSpellAffects() uint32 count = 0; - // 0 1 2 - QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect"); + // 0 1 2 3 4 + QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellClassMask0, SpellClassMask1, SpellClassMask2 FROM spell_affect"); if( !result ) { @@ -917,7 +960,7 @@ void SpellMgr::LoadSpellAffects() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u spell affect definitions", count ); return; } @@ -956,34 +999,30 @@ void SpellMgr::LoadSpellAffects() continue; } - uint64 spellAffectMask = fields[2].GetUInt64(); + flag96 affect(fields[2].GetUInt32(), fields[3].GetUInt32(), fields[4].GetUInt32()); - // Spell.dbc have own data for low part of SpellFamilyMask - if( spellInfo->EffectItemType[effectId]) - { - if(spellInfo->EffectItemType[effectId] == spellAffectMask) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); - continue; - } + // Spell.dbc have own data + if (effectId>3) + continue; - // 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client - if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask) - { - sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); - continue; - } + flag96 dbc_affect; + dbc_affect = spellInfo->EffectSpellClassMask[effectId]; + if(dbc_affect[0] == affect[0] || dbc_affect[1] == affect[1] || dbc_affect[2] == affect[2]) + { + char text[]="ABC"; + sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectSpellClassMask%c) data for effect index (%u) and not needed, skipped.", entry, text[effectId], effectId); + continue; } - mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask)); + mSpellAffectMap[(entry<<8) + effectId] = affect; ++count; } while( result->NextRow() ); delete result; - sLog.outString(); - sLog.outString( ">> Loaded %u spell affect definitions", count ); + sLog.outString(""); + sLog.outString( ">> Loaded %u custom spell affect definitions", count ); for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) { @@ -999,7 +1038,9 @@ void SpellMgr::LoadSpellAffects() spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) ) continue; - if(spellInfo->EffectItemType[effectId] != 0) + flag96 dbc_affect; + dbc_affect = spellInfo->EffectSpellClassMask[effectId]; + if(dbc_affect) continue; if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end()) @@ -1010,33 +1051,19 @@ void SpellMgr::LoadSpellAffects() } } -bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const +bool SpellMgr::IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const { // false for spellInfo == NULL - if (!spellInfo) - return false; - - SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId); - // false for affect_spell == NULL - if (!affect_spell) + if (!spellInfo || !mod) return false; - // False if spellFamily not equal - if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName) + SpellEntry const *affect_spell = sSpellStore.LookupEntry(mod->spellId); + // False if affect_spell == NULL or spellFamily not equal + if (!affect_spell || affect_spell->SpellFamilyName != spellInfo->SpellFamilyName) return false; - // If familyFlags == 0 - if (!familyFlags) - { - // Get it from spellAffect table - familyFlags = GetSpellAffectMask(spellId,effectId); - // false if familyFlags == 0 - if (!familyFlags) - return false; - } - // true - if (familyFlags & spellInfo->SpellFamilyFlags) + if (mod->mask & spellInfo->SpellFamilyFlags) return true; return false; @@ -1048,16 +1075,13 @@ void SpellMgr::LoadSpellProcEvents() uint32 count = 0; - // 0 1 2 3 4 5 6 7 8 - QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event"); + // 0 1 2 3 4 5 6 7 8 9 10 + QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event"); if( !result ) { - barGoLink bar( 1 ); - bar.step(); - - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u spell proc event conditions", count ); return; } @@ -1070,7 +1094,7 @@ void SpellMgr::LoadSpellProcEvents() bar.step(); - uint16 entry = fields[0].GetUInt16(); + uint32 entry = fields[0].GetUInt32(); const SpellEntry *spell = sSpellStore.LookupEntry(entry); if (!spell) @@ -1083,12 +1107,14 @@ void SpellMgr::LoadSpellProcEvents() spe.schoolMask = fields[1].GetUInt32(); spe.spellFamilyName = fields[2].GetUInt32(); - spe.spellFamilyMask = fields[3].GetUInt64(); - spe.procFlags = fields[4].GetUInt32(); - spe.procEx = fields[5].GetUInt32(); - spe.ppmRate = fields[6].GetFloat(); - spe.customChance = fields[7].GetFloat(); - spe.cooldown = fields[8].GetUInt32(); + spe.spellFamilyMask[0] = fields[3].GetUInt32(); + spe.spellFamilyMask[1] = fields[4].GetUInt32(); + spe.spellFamilyMask[2] = fields[5].GetUInt32(); + spe.procFlags = fields[6].GetUInt32(); + spe.procEx = fields[7].GetUInt32(); + spe.ppmRate = fields[8].GetFloat(); + spe.customChance = fields[9].GetFloat(); + spe.cooldown = fields[10].GetUInt32(); mSpellProcEventMap[entry] = spe; @@ -1106,82 +1132,56 @@ void SpellMgr::LoadSpellProcEvents() delete result; - sLog.outString(); + sLog.outString(""); if (customProc) - sLog.outString( ">> Loaded %u custom spell proc event conditions +%u custom", count, customProc ); + sLog.outString( ">> Loaded %u extra spell proc event conditions +%u custom", count, customProc ); else - sLog.outString( ">> Loaded %u spell proc event conditions", count ); + sLog.outString( ">> Loaded %u extra spell proc event conditions", count ); +} - /* - // Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event) - for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) +void SpellMgr::LoadSpellBonusess() +{ + mSpellBonusMap.clear(); // need for reload case + uint32 count = 0; + // 0 1 2 3 + QueryResult *result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus FROM spell_bonus_data"); + if( !result ) { - SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); - if (!spellInfo) - continue; + barGoLink bar( 1 ); + bar.step(); + sLog.outString(""); + sLog.outString( ">> Loaded %u spell bonus data", count); + return; + } - bool found = false; - for (int effectId = 0; effectId < 3; ++effectId) - { - // at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL - if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL ) - { - found = true; - break; - } - } + barGoLink bar( result->GetRowCount() ); + do + { + Field *fields = result->Fetch(); + bar.step(); + uint32 entry = fields[0].GetUInt32(); - if(!found) + const SpellEntry *spell = sSpellStore.LookupEntry(entry); + if (!spell) + { + sLog.outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry); continue; + } - if(GetSpellProcEvent(id)) - continue; + SpellBonusEntry sbe; - sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]); - } - */ -} + sbe.direct_damage = fields[1].GetFloat(); + sbe.dot_damage = fields[2].GetFloat(); + sbe.ap_bonus = fields[3].GetFloat(); -/* -bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags ) -{ - if((procFlags & spellProcEvent->procFlags) == 0) - return false; - - // Additional checks in case spell cast/hit/crit is the event - // Check (if set) school, category, skill line, spell talent mask - if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0)) - return false; - if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category)) - return false; - if(spellProcEvent->skillId) - { - if (!procSpell) - return false; - - SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id); - SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id); + mSpellBonusMap[entry] = sbe; + } while( result->NextRow() ); - bool found = false; - for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) - { - if(_spell_idx->second->skillId == spellProcEvent->skillId) - { - found = true; - break; - } - } - if (!found) - return false; - } - if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName)) - return false; - if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0)) - return false; + delete result; - return true; + sLog.outString(""); + sLog.outString( ">> Loaded %u extra spell bonus data", count); } -*/ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active) { @@ -1193,9 +1193,8 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellP return false; // Always trigger for this - if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL_AND_GET_XP)) + if (EventProcFlag & (PROC_FLAG_KILLED | PROC_FLAG_KILL | PROC_FLAG_ON_TRAP_ACTIVATION)) return true; - if (spellProcEvent) // Exist event data { // Store extra req @@ -1221,7 +1220,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellP // spellFamilyName is Ok need check for spellFamilyMask if present if(spellProcEvent->spellFamilyMask) { - if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0) + if ((spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags ) == 0) return false; active = true; // Spell added manualy -> so its active spell } @@ -1264,7 +1263,7 @@ void SpellMgr::LoadSpellElixirs() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u spell elixir definitions", count ); return; } @@ -1295,7 +1294,7 @@ void SpellMgr::LoadSpellElixirs() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u spell elixir definitions", count ); } @@ -1306,7 +1305,7 @@ void SpellMgr::LoadSpellThreats() sSpellThreatStore.Load(); sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount ); - sLog.outString(); + sLog.outString(""); } bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const @@ -1320,36 +1319,44 @@ bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellI bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo) { + if(IsPassiveSpell(spellInfo->Id)) // ranked passive spell + return false; if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH) return false; - if(IsProfessionSpell(spellInfo->Id)) + if(IsProfessionOrRidingSpell(spellInfo->Id)) + return false; + + if(spellmgr.IsSkillBonusSpell(spellInfo->Id)) return false; // All stance spells. if any better way, change it. for (int i = 0; i < 3; i++) { - // Paladin aura Spell - if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN - && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY) - return false; - // Druid form Spell - if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID - && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA - && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) - return false; - // Rogue Stealth - if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE - && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA - && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) - return false; + switch(spellInfo->SpellFamilyName) + { + case SPELLFAMILY_PALADIN: + // Paladin aura Spell + if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_RAID) + return false; + break; + case SPELLFAMILY_DRUID: + // Druid form Spell + if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA && + spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) + return false; + break; + case SPELLFAMILY_ROGUE: + // Rogue Stealth + if (spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA && + spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) + return false; + } } return true; } bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool sameCaster) const { - //if(spellId_1 == spellId_2) // auras due to the same spell - // return false; SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); @@ -1370,9 +1377,17 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName) return false; + // TODO: Is this needed? + // Allow stack passive and not passive spells + if ((spellInfo_1->Attributes & SPELL_ATTR_PASSIVE)!=(spellInfo_2->Attributes & SPELL_ATTR_PASSIVE)) + return false; + // generic spells if(!spellInfo_1->SpellFamilyName) { + // hack for Incanter's Absorption + if (spellInfo_1->Id==44413 && spellInfo_2->Id==44413) + return false; if(!spellInfo_1->SpellIconID || spellInfo_1->SpellIconID == 1 || spellInfo_1->SpellIconID != spellInfo_2->SpellIconID) @@ -1402,7 +1417,7 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool case SPELL_AURA_PERIODIC_MANA_LEECH: case SPELL_AURA_PERIODIC_LEECH: case SPELL_AURA_POWER_BURN_MANA: - case SPELL_AURA_OBS_MOD_MANA: + case SPELL_AURA_OBS_MOD_ENERGY: case SPELL_AURA_OBS_MOD_HEALTH: return false; default: @@ -1418,15 +1433,36 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool spellInfo_1=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_1)); spellInfo_2=sSpellStore.LookupEntry(GetLastSpellInChain(spellId_2)); + if (spellInfo_1==spellInfo_2) + return true; + //if spells have exactly the same effect they cannot stack for(uint32 i = 0; i < 3; ++i) if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i] + // Allow dummy auras stack (needed by 31666 and 58428) + || spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_DUMMY + || spellInfo_1->EffectApplyAuraName[i] == SPELL_AURA_PERIODIC_DUMMY || spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i] || spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i]) // paladin resist aura return false; // need itemtype check? need an example to add that check return true; } + +bool SpellMgr::IsProfessionOrRidingSpell(uint32 spellId) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(!spellInfo) + return false; + + if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) + return false; + + uint32 skill = spellInfo->EffectMiscValue[1]; + + return IsProfessionOrRidingSkill(skill); +} + bool SpellMgr::IsProfessionSpell(uint32 spellId) { SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); @@ -1460,6 +1496,24 @@ bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1; } +bool SpellMgr::IsSkillBonusSpell(uint32 spellId) const +{ + SkillLineAbilityMap::const_iterator lower = GetBeginSkillLineAbilityMap(spellId); + SkillLineAbilityMap::const_iterator upper = GetEndSkillLineAbilityMap(spellId); + + for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) + { + SkillLineAbilityEntry const *pAbility = _spell_idx->second; + if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL) + continue; + + if(pAbility->req_skill_value > 0) + return true; + } + + return false; +} + SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const { // ignore passive spells @@ -1471,7 +1525,8 @@ SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spell { if( IsPositiveEffect(spellInfo->Id, i) && ( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || - spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY + spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY || + spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_RAID ) ) { needRankSelection = true; @@ -1512,7 +1567,7 @@ void SpellMgr::LoadSpellRequired() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded 0 spell required records" ); sLog.outErrorDb("`spell_required` table is empty!"); return; @@ -1534,7 +1589,7 @@ void SpellMgr::LoadSpellRequired() } while( result->NextRow() ); delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u spell required records", rows ); } @@ -1546,21 +1601,31 @@ struct SpellRankEntry uint32 RangeIndex; uint32 SpellVisual; uint32 ProcFlags; - uint64 SpellFamilyFlags; + flag96 SpellFamilyFlags; uint32 TargetAuraState; uint32 ManaCost; - - bool operator()(const SpellRankEntry & _Left,const SpellRankEntry & _Right)const - { - return (_Left.SkillId != _Right.SkillId ? _Left.SkillId < _Right.SkillId - : _Left.SpellName!=_Right.SpellName ? _Left.SpellName < _Right.SpellName - : _Left.ProcFlags!=_Right.ProcFlags ? _Left.ProcFlags < _Right.ProcFlags - : _Left.SpellFamilyFlags!=_Right.SpellFamilyFlags ? _Left.SpellFamilyFlags < _Right.SpellFamilyFlags - : (_Left.SpellVisual!=_Right.SpellVisual) && (!_Left.SpellVisual || !_Right.SpellVisual) ? _Left.SpellVisual < _Right.SpellVisual - : (_Left.ManaCost!=_Right.ManaCost) && (!_Left.ManaCost || !_Right.ManaCost) ? _Left.ManaCost < _Right.ManaCost - : (_Left.DurationIndex!=_Right.DurationIndex) && (!_Left.DurationIndex || !_Right.DurationIndex)? _Left.DurationIndex < _Right.DurationIndex - : (_Left.RangeIndex!=_Right.RangeIndex) && (!_Left.RangeIndex || !_Right.RangeIndex || _Left.RangeIndex==1 || !_Right.RangeIndex==1) ? _Left.RangeIndex < _Right.RangeIndex - : _Left.TargetAuraState < _Right.TargetAuraState + uint32 CastingTimeIndex; + flag96 Effect; + flag96 Aura; + uint16 TalentID; + + bool operator < (const SpellRankEntry & _Right) const + { + return (SkillId != _Right.SkillId ? SkillId < _Right.SkillId + : SpellName!=_Right.SpellName ? SpellName < _Right.SpellName + : ProcFlags!=_Right.ProcFlags ? ProcFlags < _Right.ProcFlags + + : Effect!=_Right.Effect ? Effect < _Right.Effect + : Aura!=_Right.Aura ? Aura < _Right.Aura + : TalentID!=_Right.TalentID ? TalentID < _Right.TalentID + : (CastingTimeIndex!=_Right.CastingTimeIndex) && (!CastingTimeIndex || !_Right.CastingTimeIndex || CastingTimeIndex==1 || !_Right.CastingTimeIndex==1) ? CastingTimeIndex < _Right.CastingTimeIndex + + : SpellFamilyFlags!=_Right.SpellFamilyFlags ? SpellFamilyFlags < _Right.SpellFamilyFlags + : (SpellVisual!=_Right.SpellVisual) && (!SpellVisual || !_Right.SpellVisual) ? SpellVisual < _Right.SpellVisual + : (ManaCost!=_Right.ManaCost) && (!ManaCost || !_Right.ManaCost) ? ManaCost < _Right.ManaCost + : (DurationIndex!=_Right.DurationIndex) && (!DurationIndex || !_Right.DurationIndex)? DurationIndex < _Right.DurationIndex + : (RangeIndex!=_Right.RangeIndex) && (!RangeIndex || !_Right.RangeIndex || RangeIndex==1 || !_Right.RangeIndex==1) ? RangeIndex < _Right.RangeIndex + : TargetAuraState < _Right.TargetAuraState ); } }; @@ -1569,6 +1634,7 @@ struct SpellRankValue { uint32 Id; char const *Rank; + bool strict; }; void SpellMgr::LoadSpellChains() @@ -1581,14 +1647,12 @@ void SpellMgr::LoadSpellChains() SkillLineAbilityEntry const *AbilityInfo=sSkillLineAbilityStore.LookupEntry(ability_id); if (!AbilityInfo) continue; - if (AbilityInfo->spellId==20154) //exception to these rules (not needed in 3.0.3) - continue; if (!AbilityInfo->forward_spellid) continue; ChainedSpells.push_back(AbilityInfo->forward_spellid); } - std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry> RankMap; + std::multimap<SpellRankEntry, SpellRankValue> RankMap; for (uint32 ability_id=0;ability_id<sSkillLineAbilityStore.GetNumRows();ability_id++) { @@ -1598,8 +1662,6 @@ void SpellMgr::LoadSpellChains() //get only spell with lowest ability_id to prevent doubles uint32 spell_id=AbilityInfo->spellId; - if (spell_id==20154) //exception to these rules (not needed in 3.0.3) - continue; bool found=false; for (uint32 i=0; i<ChainedSpells.size(); i++) { @@ -1618,7 +1680,7 @@ void SpellMgr::LoadSpellChains() if(sRank.empty()) continue; //exception to polymorph spells-make pig and turtle other chain than sheep - if ((SpellInfo->SpellFamilyName==SPELLFAMILY_MAGE) && (SpellInfo->SpellFamilyFlags & 0x1000000) && (SpellInfo->SpellIconID!=82)) + if ((SpellInfo->SpellFamilyName==SPELLFAMILY_MAGE) && (SpellInfo->SpellFamilyFlags[0] & 0x1000000) && (SpellInfo->SpellIconID!=82)) continue; SpellRankEntry entry; @@ -1630,14 +1692,16 @@ void SpellMgr::LoadSpellChains() entry.ProcFlags=SpellInfo->procFlags; entry.SpellFamilyFlags=SpellInfo->SpellFamilyFlags; entry.TargetAuraState=SpellInfo->TargetAuraState; - entry.SpellVisual=SpellInfo->SpellVisual; + entry.SpellVisual=SpellInfo->SpellVisual[0]; entry.ManaCost=SpellInfo->manaCost; - + entry.CastingTimeIndex=0; + entry.TalentID=0; for (;;) { AbilityInfo=mSkillLineAbilityMap.lower_bound(spell_id)->second; value.Id=spell_id; value.Rank=SpellInfo->Rank[sWorld.GetDefaultDbcLocale()]; + value.strict=false; RankMap.insert(std::pair<SpellRankEntry, SpellRankValue>(entry,value)); spell_id=AbilityInfo->forward_spellid; SpellInfo=sSpellStore.LookupEntry(spell_id); @@ -1650,48 +1714,109 @@ void SpellMgr::LoadSpellChains() uint32 count=0; - for (std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator itr = RankMap.begin();itr!=RankMap.end();) + for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr = RankMap.begin();itr!=RankMap.end();) { SpellRankEntry entry=itr->first; //trac errors in extracted data - std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator> RankErrorMap; - for (std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++) + std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator> RankErrorMap; + for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++) { bar.step(); - RankErrorMap.insert(std::pair<char const *, std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator>(itr2->second.Rank,itr2)); - } - for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();) - { - char const * err_entry=itr2->first; - uint32 rank_count=RankErrorMap.count(itr2->first); - if (rank_count>1) - for (itr2 = RankErrorMap.lower_bound(err_entry);itr2!=RankErrorMap.upper_bound(err_entry);itr2++) + RankErrorMap.insert(std::pair<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>(itr2->second.Rank,itr2)); + } + + bool error=false; + //if strict == true strict check is not needed + if (!itr->second.strict) + //check for rank duplicates, if there are any do strict check + for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();) { - sLog.outDebug("There is a duplicate rank entry (%s) for spell: %u",itr2->first,itr2->second->second.Id); - sLog.outDebug("Spell %u removed from chain data.",itr2->second->second.Id); - RankMap.erase(itr2->second); - itr=RankMap.lower_bound(entry); + char const * err_entry=itr2->first; + uint32 rank_count=RankErrorMap.count(itr2->first); + if (rank_count>1) + { + error=true; + break; + } + else + itr2++; } - else - itr2++; - } - //do not proceed for spells with less than 2 ranks - uint32 spell_max_rank=RankMap.count(entry); - if (spell_max_rank<2) + bool allHaveTalents=true; + if (error) { - itr=RankMap.upper_bound(entry); + std::list<uint32> ConflictedSpells; + for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2=RankMap.lower_bound(entry)) + { + ConflictedSpells.push_back(itr2->second.Id); + if (!GetTalentSpellPos(itr2->second.Id)) + allHaveTalents=false; + RankMap.erase(itr2); + } + SpellRankEntry nextEntry, currEntry; + for (;!ConflictedSpells.empty();ConflictedSpells.pop_front()) + { + SpellEntry const *SpellInfo=sSpellStore.LookupEntry(ConflictedSpells.front()); + currEntry.SkillId=entry.SkillId; + currEntry.SpellName=SpellInfo->SpellName[sWorld.GetDefaultDbcLocale()]; + currEntry.DurationIndex=SpellInfo->DurationIndex; + currEntry.RangeIndex=SpellInfo->rangeIndex; + currEntry.ProcFlags=SpellInfo->procFlags; + currEntry.SpellFamilyFlags=SpellInfo->SpellFamilyFlags; + //compare talents only when all spells from chain have entry + //to prevent wrong results with spells which have first rank talented and other not + if (allHaveTalents) + currEntry.TalentID=GetTalentSpellPos(ConflictedSpells.front())->talent_id; + else + currEntry.TalentID=0; + currEntry.TargetAuraState=SpellInfo->TargetAuraState; + currEntry.SpellVisual=SpellInfo->SpellVisual[0]; + currEntry.ManaCost=SpellInfo->manaCost; + + //compare effects and casting time + currEntry.CastingTimeIndex=SpellInfo->CastingTimeIndex; + currEntry.Effect[0]=SpellInfo->Effect[0]; + currEntry.Effect[1]=SpellInfo->Effect[1]; + currEntry.Effect[2]=SpellInfo->Effect[2]; + + currEntry.Aura[0]=SpellInfo->EffectApplyAuraName[0]; + currEntry.Aura[1]=SpellInfo->EffectApplyAuraName[1]; + currEntry.Aura[2]=SpellInfo->EffectApplyAuraName[2]; + + SpellRankValue currValue; + currValue.Id=ConflictedSpells.front(); + currValue.Rank=SpellInfo->Rank[sWorld.GetDefaultDbcLocale()]; + currValue.strict=true; + RankMap.insert(std::pair<SpellRankEntry, SpellRankValue>(currEntry,currValue)); + } + itr=RankMap.begin(); continue; } + else + for (std::multimap<char const *, std::multimap<SpellRankEntry, SpellRankValue>::iterator>::iterator itr2 = RankErrorMap.begin();itr2!=RankErrorMap.end();) + { + char const * err_entry=itr2->first; + uint32 rank_count=RankErrorMap.count(itr2->first); + if (rank_count>1) + for (itr2 = RankErrorMap.lower_bound(err_entry);itr2!=RankErrorMap.upper_bound(err_entry);itr2++) + { + sLog.outDebug("There is a duplicate rank entry (%s) for spell: %u",itr2->first,itr2->second->second.Id); + if (!(itr2->second->second.Id==52375 || itr2->second->second.Id==45902)) + { + sLog.outDebug("Spell %u removed from chain data.",itr2->second->second.Id); + RankMap.erase(itr2->second); + } + } + else + itr2++; + } - itr=RankMap.upper_bound(entry); - - //order spells by spells by spellLevel + //order spells by spellLevel std::list<uint32> RankedSpells; uint32 min_spell_lvl=0; - std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator min_itr; + std::multimap<SpellRankEntry, SpellRankValue>::iterator min_itr; for (;RankMap.count(entry);) { - for (std::multimap<SpellRankEntry, SpellRankValue,SpellRankEntry>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++) + for (std::multimap<SpellRankEntry, SpellRankValue>::iterator itr2 = RankMap.lower_bound(entry);itr2!=RankMap.upper_bound(entry);itr2++) { SpellEntry const *SpellInfo=sSpellStore.LookupEntry(itr2->second.Id); if (SpellInfo->spellLevel<min_spell_lvl || itr2==RankMap.lower_bound(entry)) @@ -1727,9 +1852,13 @@ void SpellMgr::LoadSpellChains() } } + //do not proceed for spells with less than 2 ranks + itr=RankMap.begin(); + if (RankedSpells.size()<2) + continue; + count++; - itr=RankMap.upper_bound(entry); uint32 spell_rank=1; for(std::list<uint32>::iterator itr2 = RankedSpells.begin();itr2!=RankedSpells.end();spell_rank++) { @@ -1753,10 +1882,10 @@ void SpellMgr::LoadSpellChains() } //uncomment these two lines to print yourself list of spell_chains on startup -// for (UNORDERED_MAP<uint32, SpellChainNode>::iterator itr=mSpellChains.begin();itr!=mSpellChains.end();itr++) -// sLog.outString( "Id: %u, Rank: %d , %s",itr->first,itr->second.rank, sSpellStore.LookupEntry(itr->first)->Rank[sWorld.GetDefaultDbcLocale()]); + //for (UNORDERED_MAP<uint32, SpellChainNode>::iterator itr=mSpellChains.begin();itr!=mSpellChains.end();itr++) + //sLog.outString( "Id: %u, Rank: %d , %s, %u, %u, %u, %u",itr->first,itr->second.rank, sSpellStore.LookupEntry(itr->first)->Rank[sWorld.GetDefaultDbcLocale()], itr->second.first, itr->second.last,itr->second.next ,itr->second.prev); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u spell chains",count); } @@ -1766,8 +1895,10 @@ void SpellMgr::LoadSpellLearnSkills() // search auto-learned skills and add its to map also for use in unlearn spells/talents uint32 dbc_count = 0; + barGoLink bar( sSpellStore.GetNumRows() ); for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) { + bar.step(); SpellEntry const* entry = sSpellStore.LookupEntry(spell); if(!entry) @@ -1794,7 +1925,7 @@ void SpellMgr::LoadSpellLearnSkills() } } - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count ); } @@ -1802,13 +1933,14 @@ void SpellMgr::LoadSpellLearnSpells() { mSpellLearnSpells.clear(); // need for reload case - QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell"); + // 0 1 2 + QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell"); if(!result) { barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded 0 spell learn spells" ); sLog.outErrorDb("`spell_learn_spell` table is empty!"); return; @@ -1826,6 +1958,7 @@ void SpellMgr::LoadSpellLearnSpells() SpellLearnSpellNode node; node.spell = fields[1].GetUInt32(); + node.active = fields[2].GetBool(); node.autoLearned= false; if(!sSpellStore.LookupEntry(spell_id)) @@ -1862,7 +1995,16 @@ void SpellMgr::LoadSpellLearnSpells() { SpellLearnSpellNode dbc_node; dbc_node.spell = entry->EffectTriggerSpell[i]; - dbc_node.autoLearned = true; + dbc_node.active = true; // all dbc based learned spells is active (show in spell book or hide by client itself) + + // ignore learning not existed spells (broken/outdated/or generic learnig spell 483 + if(!sSpellStore.LookupEntry(dbc_node.spell)) + continue; + + // talent or passive spells or skill-step spells auto-casted and not need dependent learning, + // pet teaching spells don't must be dependent learning (casted) + // other required explicit dependent learning + dbc_node.autoLearned = entry->EffectImplicitTargetA[i]==TARGET_PET || GetTalentSpellCost(spell) > 0 || IsPassiveSpell(spell) || IsSpellHaveEffect(entry,SPELL_EFFECT_SKILL_STEP); SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell); SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell); @@ -1888,7 +2030,7 @@ void SpellMgr::LoadSpellLearnSpells() } } - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count ); } @@ -1906,7 +2048,7 @@ void SpellMgr::LoadSpellScriptTarget() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded 0 spell script target" ); sLog.outErrorDb("`spell_script_target` table is empty!"); return; @@ -2025,7 +2167,7 @@ void SpellMgr::LoadSpellScriptTarget() } */ - sLog.outString(); + sLog.outString(""); sLog.outString(">> Loaded %u Spell Script Targets", count); } @@ -2044,7 +2186,7 @@ void SpellMgr::LoadSpellPetAuras() bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u spell pet auras", count ); return; } @@ -2103,7 +2245,7 @@ void SpellMgr::LoadSpellPetAuras() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u spell pet auras", count ); } @@ -2179,9 +2321,17 @@ void SpellMgr::LoadSpellCustomAttr() spellInfo->Effect[j] = SPELL_EFFECT_TRIGGER_MISSILE; break; } + + switch(SpellTargetType[spellInfo->EffectImplicitTargetA[j]]) + { + case TARGET_TYPE_UNIT_TARGET: + case TARGET_TYPE_DEST_TARGET: + spellInfo->Targets |= TARGET_FLAG_UNIT; + break; + } } - if(spellInfo->SpellVisual == 3879) + if(spellInfo->SpellVisual[0] == 3879) mSpellCustomAttr[i] |= SPELL_ATTR_CU_CONE_BACK; switch(i) @@ -2209,7 +2359,7 @@ void SpellMgr::LoadSpellCustomAttr() case 45027: // Revitalize case 45976: // Muru Portal Channel case 39365: // Thundering Storm - case 41071: // Raise Dead + case 41071: // Raise Dead (HACK) spellInfo->MaxAffectedTargets = 1; break; case 41376: // Spite @@ -2220,6 +2370,7 @@ void SpellMgr::LoadSpellCustomAttr() case 46771: //Flame Sear case 45248: //Shadow Blades case 41303: // Soul Drain + case 54172: // Divine Storm (heal) spellInfo->MaxAffectedTargets = 3; break; case 38310: //Multi-Shot @@ -2249,7 +2400,19 @@ void SpellMgr::LoadSpellCustomAttr() default: break; } + + switch(spellInfo->SpellFamilyName) + { + case SPELLFAMILY_DRUID: + //starfall + if(spellInfo->SpellFamilyFlags[2] & 0x100) + spellInfo->MaxAffectedTargets = 2; + break; + } } + + SummonPropertiesEntry *properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(121)); + properties->Type = SUMMON_TYPE_TOTEM; } void SpellMgr::LoadSpellLinked() @@ -2263,7 +2426,7 @@ void SpellMgr::LoadSpellLinked() { barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u linked spells", count ); return; } @@ -2321,11 +2484,51 @@ void SpellMgr::LoadSpellLinked() delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u linked spells", count ); } /// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc +void SpellMgr::LoadPetLevelupSpellMap() +{ + mPetLevelupSpellMap.clear(); // need for reload case + + uint32 count=0; + for (uint32 i = 0; i < sCreatureFamilyStore.GetNumRows(); ++i) + { + CreatureFamilyEntry const *creatureFamily=sCreatureFamilyStore.LookupEntry(i); + if(!creatureFamily) // not exist + continue; + + for (uint8 j = 0; j < 2; ++j) + { + if (creatureFamily->skillLine[j]==0) + continue; + + for (uint32 k=0;k<sSkillLineAbilityStore.GetNumRows();++k) + { + SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(k); + if (!skillLine) + continue; + if (creatureFamily->skillLine[j]!=skillLine->skillId) + continue; + SpellEntry const *spell = sSpellStore.LookupEntry(skillLine->spellId); + // not exist + if(!spell) + continue; + if (!spell->spellLevel) + continue; + mPetLevelupSpellMap[creatureFamily->ID][spell->spellLevel] = spell->Id; + count++; + } + } + } + + sLog.outString(""); + sLog.outString( ">> Loaded %u pet levelup spells", count ); +} + +/// Some checks for spells, to prevent adding deprecated/broken spells for trainers, spell book, etc bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) { // not exist @@ -2400,82 +2603,326 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) return true; } -bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id) +void SpellMgr::LoadSpellAreas() { - // normal case - if( spellInfo->AreaId && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id ) - return false; + mSpellAreaMap.clear(); // need for reload case + mSpellAreaForQuestMap.clear(); + mSpellAreaForActiveQuestMap.clear(); + mSpellAreaForQuestEndMap.clear(); + mSpellAreaForAuraMap.clear(); + + uint32 count = 0; - // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup) - if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION) + // 0 1 2 3 4 5 6 7 8 + QueryResult *result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_active, quest_end, aura_spell, racemask, gender, autocast FROM spell_area"); + + if( !result ) { - if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id)) + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(""); + sLog.outString( ">> Loaded %u spell area requirements", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field *fields = result->Fetch(); + + bar.step(); + + uint32 spell = fields[0].GetUInt32(); + SpellArea spellArea; + spellArea.spellId = spell; + spellArea.areaId = fields[1].GetUInt32(); + spellArea.questStart = fields[2].GetUInt32(); + spellArea.questStartCanActive = fields[3].GetBool(); + spellArea.questEnd = fields[4].GetUInt32(); + spellArea.auraSpell = fields[5].GetInt32(); + spellArea.raceMask = fields[6].GetUInt32(); + spellArea.gender = Gender(fields[7].GetUInt8()); + spellArea.autocast = fields[8].GetBool(); + + if(!sSpellStore.LookupEntry(spell)) + { + sLog.outErrorDb("Spell %u listed in `spell_area` does not exist", spell); + continue; + } + + { + bool ok = true; + SpellAreaMapBounds sa_bounds = GetSpellAreaMapBounds(spellArea.spellId); + for(SpellAreaMap::const_iterator itr = sa_bounds.first; itr != sa_bounds.second; ++itr) + { + if(spellArea.spellId && itr->second.spellId && spellArea.spellId != itr->second.spellId) + continue; + if(spellArea.areaId && itr->second.areaId && spellArea.areaId!= itr->second.areaId) + continue; + if(spellArea.questStart && itr->second.questStart && spellArea.questStart!= itr->second.questStart) + continue; + if(spellArea.auraSpell && itr->second.auraSpell && spellArea.auraSpell!= itr->second.auraSpell) + continue; + if(spellArea.raceMask && itr->second.raceMask && (spellArea.raceMask & itr->second.raceMask)==0) + continue; + if(spellArea.gender != GENDER_NONE && itr->second.gender != GENDER_NONE && spellArea.gender!= itr->second.gender) + continue; + + // duplicate by requirements + ok =false; + break; + } + + if(!ok) + { + sLog.outErrorDb("Spell %u listed in `spell_area` already listed with similar requirements.", spell); + continue; + } + + } + + if(spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId)) { - if(mask & ELIXIR_BATTLE_MASK) + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong area (%u) requirement", spell,spellArea.areaId); + continue; + } + + if(spellArea.questStart && !objmgr.GetQuestTemplate(spellArea.questStart)) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell,spellArea.questStart); + continue; + } + + if(spellArea.questEnd) + { + if(!objmgr.GetQuestTemplate(spellArea.questEnd)) { - if(spellInfo->Id==45373) // Bloodberry Elixir - return zone_id==4075; + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell,spellArea.questEnd); + continue; } - if(mask & ELIXIR_UNSTABLE_MASK) + + if(spellArea.questEnd==spellArea.questStart && !spellArea.questStartCanActive) { - // in the Blade's Edge Mountains Plateaus and Gruul's Lair. - return zone_id ==3522 || map_id==565; + sLog.outErrorDb("Spell %u listed in `spell_area` have quest (%u) requirement for start and end in same time", spell,spellArea.questEnd); + continue; } - if(mask & ELIXIR_SHATTRATH_MASK) + } + + if(spellArea.auraSpell) + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(spellArea.auraSpell)); + if(!spellInfo) { - // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple, Sunwell Plateau - if(zone_id ==3607 || map_id==534 || map_id==564 || zone_id==4075) - return true; + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell,abs(spellArea.auraSpell)); + continue; + } - MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); - if(!mapEntry) - return false; + if(spellInfo->EffectApplyAuraName[0]!=SPELL_AURA_DUMMY && spellInfo->EffectApplyAuraName[0]!=SPELL_AURA_PHASE) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell requirement (%u) without dummy/phase aura in effect 0", spell,abs(spellArea.auraSpell)); + continue; + } - return mapEntry->multimap_id==206; + if(abs(spellArea.auraSpell)==spellArea.spellId) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell,abs(spellArea.auraSpell)); + continue; } - // elixirs not have another limitations - return true; + // not allow autocast chains by auraSpell field (but allow use as alternative if not present) + if(spellArea.autocast && spellArea.auraSpell > 0) + { + bool chain = false; + SpellAreaForAuraMapBounds saBound = GetSpellAreaForAuraMapBounds(spellArea.spellId); + for(SpellAreaForAuraMap::const_iterator itr = saBound.first; itr != saBound.second; ++itr) + { + if(itr->second->autocast && itr->second->auraSpell > 0) + { + chain = true; + break; + } + } + + if(chain) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell); + continue; + } + + SpellAreaMapBounds saBound2 = GetSpellAreaMapBounds(spellArea.auraSpell); + for(SpellAreaMap::const_iterator itr2 = saBound2.first; itr2 != saBound2.second; ++itr2) + { + if(itr2->second.autocast && itr2->second.auraSpell > 0) + { + chain = true; + break; + } + } + + if(chain) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell,spellArea.auraSpell); + continue; + } + } + } + + if(spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE)==0) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell,spellArea.raceMask); + continue; } + + if(spellArea.gender!=GENDER_NONE && spellArea.gender!=GENDER_FEMALE && spellArea.gender!=GENDER_MALE) + { + sLog.outErrorDb("Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell,spellArea.gender); + continue; + } + + SpellArea const* sa = &mSpellAreaMap.insert(SpellAreaMap::value_type(spell,spellArea))->second; + + // for search by current zone/subzone at zone/subzone change + if(spellArea.areaId) + mSpellAreaForAreaMap.insert(SpellAreaForAreaMap::value_type(spellArea.areaId,sa)); + + // for search at quest start/reward + if(spellArea.questStart) + { + if(spellArea.questStartCanActive) + mSpellAreaForActiveQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa)); + else + mSpellAreaForQuestMap.insert(SpellAreaForQuestMap::value_type(spellArea.questStart,sa)); + } + + // for search at quest start/reward + if(spellArea.questEnd) + mSpellAreaForQuestEndMap.insert(SpellAreaForQuestMap::value_type(spellArea.questEnd,sa)); + + // for search at aura apply + if(spellArea.auraSpell) + mSpellAreaForAuraMap.insert(SpellAreaForAuraMap::value_type(abs(spellArea.auraSpell),sa)); + + ++count; + } while( result->NextRow() ); + + delete result; + + sLog.outString(""); + sLog.outString( ">> Loaded %u spell area requirements", count ); +} + +SpellCastResult SpellMgr::GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player) +{ + // normal case + if( spellInfo->AreaGroupId > 0) + { + bool found = false; + + AreaGroupEntry const* groupEntry = sAreaGroupStore.LookupEntry(spellInfo->AreaGroupId); + if(groupEntry) + { + for (uint8 i=0; i<7; i++) + if( groupEntry->AreaId[i] == zone_id || groupEntry->AreaId[i] == area_id ) + found = true; + } + + if(!found) + return SPELL_FAILED_INCORRECT_AREA; + } + + // DB base check (if non empty then must fit at least single for allow) + SpellAreaMapBounds saBounds = spellmgr.GetSpellAreaMapBounds(spellInfo->Id); + if(saBounds.first != saBounds.second) + { + for(SpellAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr) + { + if(itr->second.IsFitToRequirements(player,zone_id,area_id)) + return SPELL_CAST_OK; + } + return SPELL_FAILED_INCORRECT_AREA; } - // special cases zone check (maps checked by multimap common id) + // bg spell checks switch(spellInfo->Id) { - case 41618: // Bottled Nethergon Energy - case 41620: // Bottled Nethergon Vapor + case 23333: // Warsong Flag + case 23335: // Silverwing Flag + return map_id == 489 && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; + case 34976: // Netherstorm Flag + return map_id == 566 && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; + case 2584: // Waiting to Resurrect + case 22011: // Spirit Heal Channel + case 22012: // Spirit Heal + case 24171: // Resurrection Impact Visual + case 42792: // Recently Dropped Flag + case 43681: // Inactive + case 44535: // Spirit Heal (mana) { MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); if(!mapEntry) - return false; + return SPELL_FAILED_INCORRECT_AREA; + + return mapEntry->IsBattleGround() && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; + } + case 44521: // Preparation + { + if(!player) + return SPELL_FAILED_REQUIRES_AREA; - return mapEntry->multimap_id==206; + MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); + if(!mapEntry) + return SPELL_FAILED_INCORRECT_AREA; + + if(!mapEntry->IsBattleGround()) + return SPELL_FAILED_REQUIRES_AREA; + + BattleGround* bg = player->GetBattleGround(); + return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; } - case 41617: // Cenarion Mana Salve - case 41619: // Cenarion Healing Salve + case 32724: // Gold Team (Alliance) + case 32725: // Green Team (Alliance) + case 35774: // Gold Team (Horde) + case 35775: // Green Team (Horde) { MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); if(!mapEntry) - return false; + return SPELL_FAILED_INCORRECT_AREA; + + return mapEntry->IsBattleArena() && player && player->InBattleGround() ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; + } + case 32727: // Arena Preparation + { + if(!player) + return SPELL_FAILED_REQUIRES_AREA; + + MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); + if(!mapEntry) + return SPELL_FAILED_INCORRECT_AREA; - return mapEntry->multimap_id==207; + if(!mapEntry->IsBattleArena()) + return SPELL_FAILED_REQUIRES_AREA; + + BattleGround* bg = player->GetBattleGround(); + return bg && bg->GetStatus()==STATUS_WAIT_JOIN ? SPELL_CAST_OK : SPELL_FAILED_REQUIRES_AREA; } - case 40216: // Dragonmaw Illusion - case 42016: // Dragonmaw Illusion - return area_id == 3759 || area_id == 3966 || area_id == 3939; } - return true; + return SPELL_CAST_OK; } void SpellMgr::LoadSkillLineAbilityMap() { mSkillLineAbilityMap.clear(); + barGoLink bar( sSkillLineAbilityStore.GetNumRows() ); uint32 count = 0; for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++) { + bar.step(); SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i); if(!SkillInfo) continue; @@ -2484,8 +2931,8 @@ void SpellMgr::LoadSkillLineAbilityMap() ++count; } - sLog.outString(); - sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count); + sLog.outString(""); + sLog.outString(">> Loaded %u SkillLineAbility MultiMap Data", count); } DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered) @@ -2493,56 +2940,49 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto // Explicit Diminishing Groups switch(spellproto->SpellFamilyName) { - case SPELLFAMILY_MAGE: - { - // Polymorph - if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) - return DIMINISHING_POLYMORPH; - break; - } case SPELLFAMILY_ROGUE: { // Kidney Shot - if (spellproto->SpellFamilyFlags & 0x00000200000LL) + if (spellproto->SpellFamilyFlags[0] & 0x200000) return DIMINISHING_KIDNEYSHOT; // Sap - else if (spellproto->SpellFamilyFlags & 0x00000000080LL) + else if (spellproto->SpellFamilyFlags[0] & 0x80) return DIMINISHING_POLYMORPH; // Gouge - else if (spellproto->SpellFamilyFlags & 0x00000000008LL) + else if (spellproto->SpellFamilyFlags[0] & 0x8) return DIMINISHING_POLYMORPH; // Blind - else if (spellproto->SpellFamilyFlags & 0x00001000000LL) + else if (spellproto->SpellFamilyFlags[0] & 0x00001000000) return DIMINISHING_BLIND_CYCLONE; break; } case SPELLFAMILY_WARLOCK: { // Death Coil - if (spellproto->SpellFamilyFlags & 0x00000080000LL) + if (spellproto->SpellFamilyFlags[0] & 0x00000080000) return DIMINISHING_DEATHCOIL; // Seduction - if (spellproto->SpellFamilyFlags & 0x00040000000LL) + if (spellproto->SpellFamilyFlags[0] & 0x00040000000) return DIMINISHING_FEAR; // Fear //else if (spellproto->SpellFamilyFlags & 0x40840000000LL) // return DIMINISHING_WARLOCK_FEAR; // Curses/etc - else if (spellproto->SpellFamilyFlags & 0x00080000000LL) + else if (spellproto->SpellFamilyFlags[0] & 0x80000000) return DIMINISHING_LIMITONLY; break; } case SPELLFAMILY_DRUID: { // Cyclone - if (spellproto->SpellFamilyFlags & 0x02000000000LL) + if (spellproto->SpellFamilyFlags[1] & 0x020) return DIMINISHING_BLIND_CYCLONE; break; } case SPELLFAMILY_WARRIOR: { // Hamstring - limit duration to 10s in PvP - if (spellproto->SpellFamilyFlags & 0x00000000002LL) + if (spellproto->SpellFamilyFlags[0] & 0x00000000002) return DIMINISHING_LIMITONLY; break; } @@ -2551,30 +2991,21 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto } // Get by mechanic - for (uint8 i=0;i<3;++i) - { - if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN) - return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; - else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP) - return DIMINISHING_SLEEP; - else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT) - return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; - else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR) - return DIMINISHING_FEAR; - else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM) - return DIMINISHING_CHARM; - else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE) - return DIMINISHING_SILENCE; - else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM) - return DIMINISHING_DISARM; - else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE) - return DIMINISHING_FREEZE; - else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT || - spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED) - return DIMINISHING_KNOCKOUT; - else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH) - return DIMINISHING_BANISH; - } + uint32 mechanic = GetAllSpellMechanicMask(spellproto); + if (mechanic == MECHANIC_NONE) return DIMINISHING_NONE; + if (mechanic & (1<<MECHANIC_STUN)) return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; + if (mechanic & (1<<MECHANIC_SLEEP)) return DIMINISHING_SLEEP; + if (mechanic & (1<<MECHANIC_POLYMORPH)) return DIMINISHING_POLYMORPH; + if (mechanic & (1<<MECHANIC_ROOT)) return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; + if (mechanic & (1<<MECHANIC_FEAR)) return DIMINISHING_FEAR; + if (mechanic & (1<<MECHANIC_CHARM)) return DIMINISHING_CHARM; + if (mechanic & (1<<MECHANIC_SILENCE)) return DIMINISHING_SILENCE; + if (mechanic & (1<<MECHANIC_DISARM)) return DIMINISHING_DISARM; + if (mechanic & (1<<MECHANIC_FREEZE)) return DIMINISHING_FREEZE; + if (mechanic & ((1<<MECHANIC_KNOCKOUT) | (1<<MECHANIC_SAPPED))) return DIMINISHING_KNOCKOUT; + if (mechanic & (1<<MECHANIC_BANISH)) return DIMINISHING_BANISH; + if (mechanic & (1<<MECHANIC_HORROR)) return DIMINISHING_DEATHCOIL; + return DIMINISHING_NONE; } @@ -2631,3 +3062,55 @@ DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group) return DRTYPE_NONE; } +bool SpellArea::IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const +{ + if(gender!=GENDER_NONE) + { + // not in expected gender + if(!player || gender != player->getGender()) + return false; + } + + if(raceMask) + { + // not in expected race + if(!player || !(raceMask & player->getRaceMask())) + return false; + } + + if(areaId) + { + // not in expected zone + if(newZone!=areaId && newArea!=areaId) + return false; + } + + if(questStart) + { + // not in expected required quest state + if(!player || (!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)) + return false; + } + + if(questEnd) + { + // not in expected forbidden quest state + if(!player || player->GetQuestRewardStatus(questEnd)) + return false; + } + + if(auraSpell) + { + // not have expected aura + if(!player) + return false; + if(auraSpell > 0) + // have expected aura + return player->HasAura(auraSpell,0); + else + // not have expected aura + return !player->HasAura(-auraSpell,0); + } + + return true; +} diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index 35d867dce2b..190059f81c4 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -10,12 +10,12 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _SPELLMGR_H @@ -29,6 +29,9 @@ #include "Database/SQLStorage.h" #include "Utilities/UnorderedMap.h" + +#include "Player.h" + #include <map> class Player; @@ -36,177 +39,11 @@ class Spell; extern SQLStorage sSpellThreatStore; -enum SpellFailedReason -{ - SPELL_FAILED_AFFECTING_COMBAT = 0x00, - SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x01, - SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x02, - SPELL_FAILED_ALREADY_AT_FULL_POWER = 0x03, - SPELL_FAILED_ALREADY_BEING_TAMED = 0x04, - SPELL_FAILED_ALREADY_HAVE_CHARM = 0x05, - SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x06, - SPELL_FAILED_ALREADY_OPEN = 0x07, - SPELL_FAILED_AURA_BOUNCED = 0x08, - SPELL_FAILED_AUTOTRACK_INTERRUPTED = 0x09, - SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x0A, - SPELL_FAILED_BAD_TARGETS = 0x0B, - SPELL_FAILED_CANT_BE_CHARMED = 0x0C, - SPELL_FAILED_CANT_BE_DISENCHANTED = 0x0D, - SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 0x0E, - SPELL_FAILED_CANT_BE_PROSPECTED = 0x0F, - SPELL_FAILED_CANT_CAST_ON_TAPPED = 0x10, - SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0x11, - SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x12, - SPELL_FAILED_CANT_STEALTH = 0x13, - SPELL_FAILED_CASTER_AURASTATE = 0x14, - SPELL_FAILED_CASTER_DEAD = 0x15, - SPELL_FAILED_CHARMED = 0x16, - SPELL_FAILED_CHEST_IN_USE = 0x17, - SPELL_FAILED_CONFUSED = 0x18, - SPELL_FAILED_DONT_REPORT = 0x19, - SPELL_FAILED_EQUIPPED_ITEM = 0x1A, - SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x1B, - SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1C, - SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1D, - SPELL_FAILED_ERROR = 0x1E, - SPELL_FAILED_FIZZLE = 0x1F, - SPELL_FAILED_FLEEING = 0x20, - SPELL_FAILED_FOOD_LOWLEVEL = 0x21, - SPELL_FAILED_HIGHLEVEL = 0x22, - SPELL_FAILED_HUNGER_SATIATED = 0x23, - SPELL_FAILED_IMMUNE = 0x24, - SPELL_FAILED_INTERRUPTED = 0x25, - SPELL_FAILED_INTERRUPTED_COMBAT = 0x26, - SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x27, - SPELL_FAILED_ITEM_GONE = 0x28, - SPELL_FAILED_ITEM_NOT_FOUND = 0x29, - SPELL_FAILED_ITEM_NOT_READY = 0x2A, - SPELL_FAILED_LEVEL_REQUIREMENT = 0x2B, - SPELL_FAILED_LINE_OF_SIGHT = 0x2C, - SPELL_FAILED_LOWLEVEL = 0x2D, - SPELL_FAILED_LOW_CASTLEVEL = 0x2E, - SPELL_FAILED_MAINHAND_EMPTY = 0x2F, - SPELL_FAILED_MOVING = 0x30, - SPELL_FAILED_NEED_AMMO = 0x31, - SPELL_FAILED_NEED_AMMO_POUCH = 0x32, - SPELL_FAILED_NEED_EXOTIC_AMMO = 0x33, - SPELL_FAILED_NOPATH = 0x34, - SPELL_FAILED_NOT_BEHIND = 0x35, - SPELL_FAILED_NOT_FISHABLE = 0x36, - SPELL_FAILED_NOT_FLYING = 0x37, - SPELL_FAILED_NOT_HERE = 0x38, - SPELL_FAILED_NOT_INFRONT = 0x39, - SPELL_FAILED_NOT_IN_CONTROL = 0x3A, - SPELL_FAILED_NOT_KNOWN = 0x3B, - SPELL_FAILED_NOT_MOUNTED = 0x3C, - SPELL_FAILED_NOT_ON_TAXI = 0x3D, - SPELL_FAILED_NOT_ON_TRANSPORT = 0x3E, - SPELL_FAILED_NOT_READY = 0x3F, - SPELL_FAILED_NOT_SHAPESHIFT = 0x40, - SPELL_FAILED_NOT_STANDING = 0x41, - SPELL_FAILED_NOT_TRADEABLE = 0x42, - SPELL_FAILED_NOT_TRADING = 0x43, - SPELL_FAILED_NOT_UNSHEATHED = 0x44, - SPELL_FAILED_NOT_WHILE_GHOST = 0x45, - SPELL_FAILED_NO_AMMO = 0x46, - SPELL_FAILED_NO_CHARGES_REMAIN = 0x47, - SPELL_FAILED_NO_CHAMPION = 0x48, - SPELL_FAILED_NO_COMBO_POINTS = 0x49, - SPELL_FAILED_NO_DUELING = 0x4A, - SPELL_FAILED_NO_ENDURANCE = 0x4B, - SPELL_FAILED_NO_FISH = 0x4C, - SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x4D, - SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x4E, - SPELL_FAILED_NO_PET = 0x4F, - SPELL_FAILED_NO_POWER = 0x50, - SPELL_FAILED_NOTHING_TO_DISPEL = 0x51, - SPELL_FAILED_NOTHING_TO_STEAL = 0x52, - SPELL_FAILED_ONLY_ABOVEWATER = 0x53, - SPELL_FAILED_ONLY_DAYTIME = 0x54, - SPELL_FAILED_ONLY_INDOORS = 0x55, - SPELL_FAILED_ONLY_MOUNTED = 0x56, - SPELL_FAILED_ONLY_NIGHTTIME = 0x57, - SPELL_FAILED_ONLY_OUTDOORS = 0x58, - SPELL_FAILED_ONLY_SHAPESHIFT = 0x59, - SPELL_FAILED_ONLY_STEALTHED = 0x5A, - SPELL_FAILED_ONLY_UNDERWATER = 0x5B, - SPELL_FAILED_OUT_OF_RANGE = 0x5C, - SPELL_FAILED_PACIFIED = 0x5D, - SPELL_FAILED_POSSESSED = 0x5E, - SPELL_FAILED_REAGENTS = 0x5F, - SPELL_FAILED_REQUIRES_AREA = 0x60, - SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x61, - SPELL_FAILED_ROOTED = 0x62, - SPELL_FAILED_SILENCED = 0x63, - SPELL_FAILED_SPELL_IN_PROGRESS = 0x64, - SPELL_FAILED_SPELL_LEARNED = 0x65, - SPELL_FAILED_SPELL_UNAVAILABLE = 0x66, - SPELL_FAILED_STUNNED = 0x67, - SPELL_FAILED_TARGETS_DEAD = 0x68, - SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x69, - SPELL_FAILED_TARGET_AURASTATE = 0x6A, - SPELL_FAILED_TARGET_DUELING = 0x6B, - SPELL_FAILED_TARGET_ENEMY = 0x6C, - SPELL_FAILED_TARGET_ENRAGED = 0x6D, - SPELL_FAILED_TARGET_FRIENDLY = 0x6E, - SPELL_FAILED_TARGET_IN_COMBAT = 0x6F, - SPELL_FAILED_TARGET_IS_PLAYER = 0x70, - SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 0x71, - SPELL_FAILED_TARGET_NOT_DEAD = 0x72, - SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x73, - SPELL_FAILED_TARGET_NOT_LOOTED = 0x74, - SPELL_FAILED_TARGET_NOT_PLAYER = 0x75, - SPELL_FAILED_TARGET_NO_POCKETS = 0x76, - SPELL_FAILED_TARGET_NO_WEAPONS = 0x77, - SPELL_FAILED_TARGET_UNSKINNABLE = 0x78, - SPELL_FAILED_THIRST_SATIATED = 0x79, - SPELL_FAILED_TOO_CLOSE = 0x7A, - SPELL_FAILED_TOO_MANY_OF_ITEM = 0x7B, - SPELL_FAILED_TOTEM_CATEGORY = 0x7C, - SPELL_FAILED_TOTEMS = 0x7D, - SPELL_FAILED_TRAINING_POINTS = 0x7E, - SPELL_FAILED_TRY_AGAIN = 0x7F, - SPELL_FAILED_UNIT_NOT_BEHIND = 0x80, - SPELL_FAILED_UNIT_NOT_INFRONT = 0x81, - SPELL_FAILED_WRONG_PET_FOOD = 0x82, - SPELL_FAILED_NOT_WHILE_FATIGUED = 0x83, - SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x84, - SPELL_FAILED_NOT_WHILE_TRADING = 0x85, - SPELL_FAILED_TARGET_NOT_IN_RAID = 0x86, - SPELL_FAILED_DISENCHANT_WHILE_LOOTING = 0x87, - SPELL_FAILED_PROSPECT_WHILE_LOOTING = 0x88, - SPELL_FAILED_PROSPECT_NEED_MORE = 0x89, - SPELL_FAILED_TARGET_FREEFORALL = 0x8A, - SPELL_FAILED_NO_EDIBLE_CORPSES = 0x8B, - SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x8C, - SPELL_FAILED_TARGET_NOT_GHOST = 0x8D, - SPELL_FAILED_TOO_MANY_SKILLS = 0x8E, - SPELL_FAILED_TRANSFORM_UNUSABLE = 0x8F, - SPELL_FAILED_WRONG_WEATHER = 0x90, - SPELL_FAILED_DAMAGE_IMMUNE = 0x91, - SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x92, - SPELL_FAILED_PLAY_TIME = 0x93, - SPELL_FAILED_REPUTATION = 0x94, - SPELL_FAILED_MIN_SKILL = 0x95, - SPELL_FAILED_NOT_IN_ARENA = 0x96, - SPELL_FAILED_NOT_ON_SHAPESHIFT = 0x97, - SPELL_FAILED_NOT_ON_STEALTHED = 0x98, - SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 0x99, - SPELL_FAILED_NOT_ON_MOUNTED = 0x9A, - SPELL_FAILED_TOO_SHALLOW = 0x9B, - SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 0x9C, - SPELL_FAILED_TARGET_IS_TRIVIAL = 0x9D, - SPELL_FAILED_BM_OR_INVISGOD = 0x9E, - SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 0x9F, - SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 0xA0, - SPELL_FAILED_NOT_IDLE = 0xA1, - SPELL_FAILED_NOT_INACTIVE = 0xA2, - SPELL_FAILED_PARTIAL_PLAYTIME = 0xA3, - SPELL_FAILED_NO_PLAYTIME = 0xA4, - SPELL_FAILED_NOT_IN_BATTLEGROUND = 0xA5, - SPELL_FAILED_ONLY_IN_ARENA = 0xA6, - SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA7, - SPELL_FAILED_UNKNOWN = 0xA8, +// only used in code +enum SpellCategories +{ + SPELLCATEGORY_HEALTH_MANA_POTIONS = 4, + SPELLCATEGORY_DEVOUR_MAGIC = 12 }; enum SpellFamilyNames @@ -223,8 +60,12 @@ enum SpellFamilyNames SPELLFAMILY_HUNTER = 9, SPELLFAMILY_PALADIN = 10, SPELLFAMILY_SHAMAN = 11, - SPELLFAMILY_UNK2 = 12, - SPELLFAMILY_POTION = 13 + SPELLFAMILY_UNK2 = 12, // 2 spells (silence resistance) + SPELLFAMILY_POTION = 13, + // 14 - unused + SPELLFAMILY_DEATHKNIGHT = 15, + // 16 - unused + SPELLFAMILY_PET = 17 }; enum SpellDisableTypes @@ -256,15 +97,15 @@ enum SpellSelectTargetTypes }; //Some SpellFamilyFlags -#define SPELLFAMILYFLAG_ROGUE_VANISH 0x000000800LL -#define SPELLFAMILYFLAG_ROGUE_STEALTH 0x000400000LL -#define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x000800004LL -#define SPELLFAMILYFLAG_ROGUE_SAP 0x000000080LL -#define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL -#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL -#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL -#define SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR 0x000004000LL -#define SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK 0x080000000LL +#define SPELLFAMILYFLAG_ROGUE_VANISH 0x00000800 +#define SPELLFAMILYFLAG_ROGUE_STEALTH 0x00400000 +#define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x00800004 +#define SPELLFAMILYFLAG_ROGUE_SAP 0x00000080 +#define SPELLFAMILYFLAG_ROGUE_FEINT 0x08000000 +#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x00200000 +//#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL +#define SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR 0x00004000 +#define SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK 0x80000000 // Spell clasification enum SpellSpecific @@ -290,7 +131,9 @@ enum SpellSpecific SPELL_WELL_FED = 18, SPELL_DRINK = 19, SPELL_FOOD = 20, - SPELL_CHARM = 21, + SPELL_PRESENCE = 21, + SPELL_CHARM = 22, + SPELL_SCROLL = 23 }; #define SPELL_LINKED_MAX_SPELLS 200000 @@ -306,19 +149,38 @@ enum SpellLinkedType SpellSpecific GetSpellSpecific(uint32 spellId); // Different spell properties -inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); } +inline float GetSpellRadiusForHostile(SpellRadiusEntry const *radius) { return (radius ? radius->radiusHostile : 0); } +inline float GetSpellRadiusForFriend(SpellRadiusEntry const *radius) { return (radius ? radius->radiusFriend : 0); } uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL); -inline float GetSpellMinRange(SpellRangeEntry const *range) { return (range ? range->minRange : 0); } -inline float GetSpellMaxRange(SpellRangeEntry const *range) { return (range ? range->maxRange : 0); } +bool GetDispelChance(Spell* spell, Unit* caster, uint32 spellId); +inline float GetSpellMinRangeForHostile(SpellRangeEntry const *range) { return (range ? range->minRangeHostile : 0); } +inline float GetSpellMaxRangeForHostile(SpellRangeEntry const *range) { return (range ? range->maxRangeHostile : 0); } +inline float GetSpellMinRangeForFriend(SpellRangeEntry const *range) { return (range ? range->minRangeFriend : 0); } +inline float GetSpellMaxRangeForFriend(SpellRangeEntry const *range) { return (range ? range->maxRangeFriend : 0); } inline uint32 GetSpellRangeType(SpellRangeEntry const *range) { return (range ? range->type : 0); } inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; } int32 GetSpellDuration(SpellEntry const *spellInfo); int32 GetSpellMaxDuration(SpellEntry const *spellInfo); +struct DispelEntry +{ + uint64 casterGuid; + uint32 spellId; + Unit * caster; + uint8 stackAmount; + + bool operator < (const DispelEntry & _Right) const + { + return (spellId != _Right.spellId ? spellId < _Right.spellId : casterGuid < _Right.casterGuid); + } +}; + +typedef std::set < DispelEntry > DispelSet; + inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect) { for(int i= 0; i < 3; ++i) - if(spellInfo->Effect[i]==effect) + if(SpellEffects(spellInfo->Effect[i])==effect) return true; return false; } @@ -329,30 +191,46 @@ inline bool IsSealSpell(SpellEntry const *spellInfo) { //Collection of all the seal family flags. No other paladin spell has any of those. return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && - ( spellInfo->SpellFamilyFlags & 0x4000A000200LL ); + ( spellInfo->SpellFamilyFlags[1] & 0x26000C00 + || spellInfo->SpellFamilyFlags[0] & 0x0A000000 ); } inline bool IsElementalShield(SpellEntry const *spellInfo) { // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus - return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552; + return (spellInfo->SpellFamilyFlags[1] & 0x420 + || spellInfo->SpellFamilyFlags[0] & 0x00000400) + || spellInfo->Id == 23552; +} + +inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo) +{ + return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT; +} + +inline bool IsLootCraftingSpell(SpellEntry const *spellInfo) +{ + return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && + (spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT || !spellInfo->EffectItemType[0]); } int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1, uint32 spellSpec2); bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1, uint32 spellSpec2); bool IsPassiveSpell(uint32 spellId); +bool IsAutocastableSpell(uint32 spellId); -inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo) +inline bool IsPassiveSpellStackableWithRanks(SpellEntry const* spellProto) { - switch(spellInfo->Id) - { - case 40214: // Dragonmaw Illusion - case 35480: case 35481: case 35482: // Human Illusion - case 35483: case 39824: // Human Illusion - return true; - } + if(!IsPassiveSpell(spellProto->Id)) + return false; + + return !IsSpellHaveEffect(spellProto,SPELL_EFFECT_APPLY_AURA); +} + +inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo) +{ return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT; } @@ -361,8 +239,8 @@ inline bool IsNonCombatSpell(SpellEntry const *spellInfo) return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0; } -bool IsPositiveSpell(uint32 spellId); -bool IsPositiveEffect(uint32 spellId, uint32 effIndex); +bool IsPositiveSpell(uint32 spellId, bool deep = false); +bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep = false); bool IsPositiveTarget(uint32 targetA, uint32 targetB); bool IsSingleTargetSpell(SpellEntry const *spellInfo); @@ -370,9 +248,8 @@ bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellI bool IsAuraAddedBySpell(uint32 auraType, uint32 spellId); -bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id); - extern bool IsAreaEffectTarget[TOTAL_SPELL_TARGETS]; + inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo) { if(IsAreaEffectTarget[spellInfo->EffectImplicitTargetA[0]] || IsAreaEffectTarget[spellInfo->EffectImplicitTargetB[0]]) @@ -387,6 +264,7 @@ inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo) inline bool IsAreaAuraEffect(uint32 effect) { if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY || + effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID || effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND || effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || effect == SPELL_EFFECT_APPLY_AREA_AURA_PET || @@ -419,7 +297,12 @@ inline bool isSpellBreakStealth(SpellEntry const* spellInfo) return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH); } -uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form); +inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo) +{ + return (spellInfo->Attributes & SPELL_ATTR_RANGED) && (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG); +} + +SpellCastResult GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form); inline bool IsChanneledSpell(SpellEntry const* spellInfo) { @@ -446,6 +329,17 @@ inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect) return mask; } +inline uint32 GetAllSpellMechanicMask(SpellEntry const* spellInfo) +{ + uint32 mask = 0; + if (spellInfo->Mechanic) + mask |= 1<<spellInfo->Mechanic; + for (int i=0; i< 3; ++i) + if (spellInfo->EffectMechanic[i]) + mask |= 1<<spellInfo->EffectMechanic[i]; + return mask; +} + inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect) { if (spellInfo->EffectMechanic[effect]) @@ -470,7 +364,7 @@ bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group); DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group); // Spell affects related declarations (accessed using SpellMgr functions) -typedef std::map<uint32, uint64> SpellAffectMap; +typedef UNORDERED_MAP<uint32, flag96> SpellAffectMap; // Spell proc event related declarations (accessed using SpellMgr functions) enum ProcFlags @@ -478,16 +372,16 @@ enum ProcFlags PROC_FLAG_NONE = 0x00000000, PROC_FLAG_KILLED = 0x00000001, // 00 Killed by agressor - PROC_FLAG_KILL_AND_GET_XP = 0x00000002, // 01 Kill that yields experience or honor + PROC_FLAG_KILL = 0x00000002, // 01 Kill target (in most cases need XP/Honor reward) - PROC_FLAG_SUCCESSFUL_MILEE_HIT = 0x00000004, // 02 Successful melee attack - PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee strike hit + PROC_FLAG_SUCCESSFUL_MILEE_HIT = 0x00000004, // 02 Successful melee auto attack + PROC_FLAG_TAKEN_MELEE_HIT = 0x00000008, // 03 Taken damage from melee auto attack hit PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT = 0x00000010, // 04 Successful attack by Spell that use melee weapon PROC_FLAG_TAKEN_MELEE_SPELL_HIT = 0x00000020, // 05 Taken damage by Spell that use melee weapon - PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged attack (all ranged attack deal as spell so newer set :( ) - PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged attack (all ranged attack deal as spell so newer set :( ) + PROC_FLAG_SUCCESSFUL_RANGED_HIT = 0x00000040, // 06 Successful Ranged auto attack + PROC_FLAG_TAKEN_RANGED_HIT = 0x00000080, // 07 Taken damage from ranged auto attack PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT = 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon PROC_FLAG_TAKEN_RANGED_SPELL_HIT = 0x00000200, // 09 Taken damage by Spell that use ranged weapon @@ -512,6 +406,7 @@ enum ProcFlags PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks(not used) PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000 // 23 Successful off-hand melee attacks +// PROC_FLAG_DEATH = 0x01000000 }; #define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MILEE_HIT | \ @@ -538,19 +433,20 @@ enum ProcFlagsEx PROC_EX_DEFLECT = 0x0000200, PROC_EX_ABSORB = 0x0000400, PROC_EX_REFLECT = 0x0000800, - PROC_EX_INTERRUPT = 0x0001000, // Melle hit result can be Interrupt (not used) - PROC_EX_RESERVED1 = 0x0002000, - PROC_EX_RESERVED2 = 0x0004000, - PROC_EX_RESERVED3 = 0x0008000, + PROC_EX_INTERRUPT = 0x0001000, // Melee hit result can be Interrupt (not used) + PROC_EX_AURA_REMOVE_DESTROY = 0x0002000, // aura absorb destroy or dispel + PROC_EX_AURA_REMOVE_EXPIRE = 0x0004000, // aura remove by default and by cancel PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges - PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000 // If set trigger always but only one time + PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000 // If set trigger always but only one time (not used) }; +#define AURA_REMOVE_PROC_EX_MASK \ + (PROC_EX_AURA_REMOVE_DESTROY | PROC_EX_AURA_REMOVE_EXPIRE) struct SpellProcEventEntry { uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2 uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value - uint64 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do) + flag96 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do) uint32 procFlags; // bitmask for matching proc event uint32 procEx; // proc Extend info (see ProcFlagsEx) float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc @@ -558,7 +454,15 @@ struct SpellProcEventEntry uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_ }; +struct SpellBonusEntry +{ + float direct_damage; + float dot_damage; + float ap_bonus; +}; + typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap; +typedef UNORDERED_MAP<uint32, SpellBonusEntry> SpellBonusMap; #define ELIXIR_BATTLE_MASK 0x1 #define ELIXIR_GUARDIAN_MASK 0x2 @@ -651,6 +555,32 @@ class PetAura }; typedef std::map<uint16, PetAura> SpellPetAuraMap; +struct SpellArea +{ + uint32 spellId; + uint32 areaId; // zone/subzone/or 0 is not limited to zone + uint32 questStart; // quest start (quest must be active or rewarded for spell apply) + uint32 questEnd; // quest end (quest don't must be rewarded for spell apply) + int32 auraSpell; // spell aura must be applied for spell apply )if possitive) and it don't must be applied in other case + uint32 raceMask; // can be applied only to races + Gender gender; // can be applied only to gender + bool questStartCanActive; // if true then quest start can be active (not only rewarded) + bool autocast; // if true then auto applied at area enter, in other case just allowed to cast + + // helpers + bool IsFitToRequirements(Player const* player, uint32 newZone, uint32 newArea) const; +}; + +typedef std::multimap<uint32,SpellArea> SpellAreaMap; +typedef std::multimap<uint32,SpellArea const*> SpellAreaForQuestMap; +typedef std::multimap<uint32,SpellArea const*> SpellAreaForAuraMap; +typedef std::multimap<uint32,SpellArea const*> SpellAreaForAreaMap; +typedef std::pair<SpellAreaMap::const_iterator,SpellAreaMap::const_iterator> SpellAreaMapBounds; +typedef std::pair<SpellAreaForQuestMap::const_iterator,SpellAreaForQuestMap::const_iterator> SpellAreaForQuestMapBounds; +typedef std::pair<SpellAreaForAuraMap::const_iterator, SpellAreaForAuraMap::const_iterator> SpellAreaForAuraMapBounds; +typedef std::pair<SpellAreaForAreaMap::const_iterator, SpellAreaForAreaMap::const_iterator> SpellAreaForAreaMapBounds; + + // Spell rank chain (accessed using SpellMgr functions) struct SpellChainNode { @@ -681,6 +611,7 @@ typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap; struct SpellLearnSpellNode { uint32 spell; + bool active; // show in spellbook or not bool autoLearned; }; @@ -688,6 +619,9 @@ typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap; typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap; +typedef std::map<uint32, uint32> PetLevelupSpellSet; +typedef std::map<uint32, PetLevelupSpellSet> PetLevelupSpellMap; + inline bool IsPrimaryProfessionSkill(uint32 skill) { SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill); @@ -725,6 +659,11 @@ typedef std::vector<uint32> SpellCustomAttribute; typedef std::map<int32, std::vector<int32> > SpellLinkedMap; +inline bool IsProfessionOrRidingSkill(uint32 skill) +{ + return IsProfessionSkill(skill) || skill == SKILL_RIDING; +} + class SpellMgr { // Constructors @@ -732,18 +671,18 @@ class SpellMgr SpellMgr(); ~SpellMgr(); - // Accessors (const or static functions) + // Accessors (const or static functions) public: // Spell affects - uint64 GetSpellAffectMask(uint16 spellId, uint8 effectId) const + flag96 const*GetSpellAffect(uint16 spellId, uint8 effectId) const { SpellAffectMap::const_iterator itr = mSpellAffectMap.find((spellId<<8) + effectId); if( itr != mSpellAffectMap.end( ) ) - return itr->second; + return &itr->second; return 0; } - bool IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const; + bool IsAffectedByMod(SpellEntry const *spellInfo, SpellModifier *mod) const; SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; } @@ -780,6 +719,23 @@ class SpellMgr static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active); + // Spell bonus data + SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const + { + // Lookup data + SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId); + if( itr != mSpellBonusMap.end( ) ) + return &itr->second; + // Not found, try lookup for 1 spell rank if exist + if (uint32 rank_1 = GetFirstSpellInChain(spellId)) + { + SpellBonusMap::const_iterator itr = mSpellBonusMap.find(rank_1); + if( itr != mSpellBonusMap.end( ) ) + return &itr->second; + } + return NULL; + } + // Spell target coordinates SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const { @@ -824,6 +780,14 @@ class SpellMgr return 0; } + uint32 GetNextSpellInChain(uint32 spell_id) const + { + if(SpellChainNode const* node = GetSpellChainNode(spell_id)) + return node->next; + + return 0; + } + SpellsRequiringSpellMap const& GetSpellsRequiringSpell() const { return mSpellsReqSpell; } // Note: not use rank for compare to spell ranks: spell chains isn't linear order @@ -880,7 +844,7 @@ class SpellMgr bool IsSpellLearnSpell(uint32 spell_id) const { - return mSpellLearnSpells.count(spell_id)!=0; + return mSpellLearnSpells.find(spell_id) != mSpellLearnSpells.end(); } SpellLearnSpellMap::const_iterator GetBeginSpellLearnSpell(uint32 spell_id) const @@ -903,10 +867,14 @@ class SpellMgr return false; } + static bool IsProfessionOrRidingSpell(uint32 spellId); static bool IsProfessionSpell(uint32 spellId); static bool IsPrimaryProfessionSpell(uint32 spellId); bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const; + bool IsSkillBonusSpell(uint32 spellId) const; + + // Spell script targets SpellScriptTarget::const_iterator GetBeginSpellScriptTarget(uint32 spell_id) const { @@ -946,11 +914,6 @@ class SpellMgr return 0; else return mSpellCustomAttr[spell_id]; - /*SpellCustomAttrMap::const_iterator itr = mSpellCustomAttrMap.find(spell_id); - if(itr != mSpellCustomAttrMap.end()) - return itr->second; - else - return 0;*/ } const std::vector<int32> *GetSpellLinked(int32 spell_id) const @@ -962,7 +925,46 @@ class SpellMgr SpellEffectTargetTypes EffectTargetType[TOTAL_SPELL_EFFECTS]; SpellSelectTargetTypes SpellTargetType[TOTAL_SPELL_TARGETS]; - // Modifiers + PetLevelupSpellSet const* GetPetLevelupSpellList(uint32 petFamily) const + { + PetLevelupSpellMap::const_iterator itr = mPetLevelupSpellMap.find(petFamily); + if(itr != mPetLevelupSpellMap.end()) + return &itr->second; + else + return NULL; + } + + SpellCastResult GetSpellAllowedInLocationError(SpellEntry const *spellInfo, uint32 map_id, uint32 zone_id, uint32 area_id, Player const* player = NULL); + + SpellAreaMapBounds GetSpellAreaMapBounds(uint32 spell_id) const + { + return SpellAreaMapBounds(mSpellAreaMap.lower_bound(spell_id),mSpellAreaMap.upper_bound(spell_id)); + } + + SpellAreaForQuestMapBounds GetSpellAreaForQuestMapBounds(uint32 quest_id, bool active) const + { + if(active) + return SpellAreaForQuestMapBounds(mSpellAreaForActiveQuestMap.lower_bound(quest_id),mSpellAreaForActiveQuestMap.upper_bound(quest_id)); + else + return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap.lower_bound(quest_id),mSpellAreaForQuestMap.upper_bound(quest_id)); + } + + SpellAreaForQuestMapBounds GetSpellAreaForQuestEndMapBounds(uint32 quest_id) const + { + return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap.lower_bound(quest_id),mSpellAreaForQuestEndMap.upper_bound(quest_id)); + } + + SpellAreaForAuraMapBounds GetSpellAreaForAuraMapBounds(uint32 spell_id) const + { + return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap.lower_bound(spell_id),mSpellAreaForAuraMap.upper_bound(spell_id)); + } + + SpellAreaForAreaMapBounds GetSpellAreaForAreaMapBounds(uint32 area_id) const + { + return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap.lower_bound(area_id),mSpellAreaForAreaMap.upper_bound(area_id)); + } + + // Modifiers public: static SpellMgr& Instance(); @@ -975,12 +977,15 @@ class SpellMgr void LoadSpellAffects(); void LoadSpellElixirs(); void LoadSpellProcEvents(); + void LoadSpellBonusess(); void LoadSpellTargetPositions(); void LoadSpellThreats(); void LoadSkillLineAbilityMap(); void LoadSpellPetAuras(); void LoadSpellCustomAttr(); void LoadSpellLinked(); + void LoadPetLevelupSpellMap(); + void LoadSpellAreas(); private: SpellScriptTarget mSpellScriptTarget; @@ -993,10 +998,18 @@ class SpellMgr SpellAffectMap mSpellAffectMap; SpellElixirMap mSpellElixirs; SpellProcEventMap mSpellProcEventMap; + SpellBonusMap mSpellBonusMap; SkillLineAbilityMap mSkillLineAbilityMap; SpellPetAuraMap mSpellPetAuraMap; SpellCustomAttribute mSpellCustomAttr; SpellLinkedMap mSpellLinkedMap; + PetLevelupSpellMap mPetLevelupSpellMap; + SpellAreaMap mSpellAreaMap; + SpellAreaForQuestMap mSpellAreaForQuestMap; + SpellAreaForQuestMap mSpellAreaForActiveQuestMap; + SpellAreaForQuestMap mSpellAreaForQuestEndMap; + SpellAreaForAuraMap mSpellAreaForAuraMap; + SpellAreaForAreaMap mSpellAreaForAreaMap; }; #define spellmgr SpellMgr::Instance() diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index ae96953e337..10f79a8cb4c 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -51,24 +51,17 @@ bool Player::UpdateStats(Stats stat) switch(stat) { case STAT_STRENGTH: - UpdateAttackPowerAndDamage(); UpdateShieldBlockValue(); break; case STAT_AGILITY: UpdateArmor(); - UpdateAttackPowerAndDamage(true); - if(getClass() == CLASS_ROGUE || getClass() == CLASS_HUNTER || getClass() == CLASS_DRUID && m_form==FORM_CAT) - UpdateAttackPowerAndDamage(); - UpdateAllCritPercentages(); UpdateDodgePercentage(); break; - case STAT_STAMINA: UpdateMaxHealth(); break; case STAT_INTELLECT: UpdateMaxPower(POWER_MANA); UpdateAllSpellCritChances(); - UpdateAttackPowerAndDamage(true); //SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, only intellect currently UpdateArmor(); //SPELL_AURA_MOD_RESISTANCE_OF_INTELLECT_PERCENT, only armor currently break; @@ -78,11 +71,60 @@ bool Player::UpdateStats(Stats stat) default: break; } + + if (stat == STAT_STRENGTH) + { + UpdateAttackPowerAndDamage(false); + if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat)) + UpdateAttackPowerAndDamage(true); + } + else if (stat == STAT_AGILITY) + { + UpdateAttackPowerAndDamage(false); + UpdateAttackPowerAndDamage(true); + } + else + { + // Need update (exist AP from stat auras) + if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT, stat)) + UpdateAttackPowerAndDamage(false); + if (HasAuraTypeWithMiscvalue(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT, stat)) + UpdateAttackPowerAndDamage(true); + } + UpdateSpellDamageAndHealingBonus(); UpdateManaRegen(); + + // Update ratings in exist SPELL_AURA_MOD_RATING_FROM_STAT and only depends from stat + uint32 mask = 0; + AuraList const& modRatingFromStat = GetAurasByType(SPELL_AURA_MOD_RATING_FROM_STAT); + for(AuraList::const_iterator i = modRatingFromStat.begin();i != modRatingFromStat.end(); ++i) + if (Stats((*i)->GetMiscBValue()) == stat) + mask |= (*i)->GetMiscValue(); + if (mask) + { + for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating) + if (mask & (1 << rating)) + ApplyRatingMod(CombatRating(rating), 0, true); + } return true; } +void Player::ApplySpellDamageBonus(int32 amount, bool apply) +{ + m_baseSpellDamage+=apply?amount:-amount; + // For speed just update for client + for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++) + ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply); +} + +void Player::ApplySpellHealingBonus(int32 amount, bool apply) +{ + m_baseSpellHealing+=apply?amount:-amount; + // For speed just update for client + ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply); +} + void Player::UpdateSpellDamageAndHealingBonus() { // Magic damage modifiers implemented in Unit::SpellDamageBonus @@ -155,7 +197,7 @@ void Player::UpdateArmor() { Modifier* mod = (*i)->GetModifier(); if(mod->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) - value += int32(GetStat(Stats((*i)->GetMiscBValue())) * (*i)->GetModifierValue() / 100.0f); + value += int32(GetStat(Stats((*i)->GetMiscBValue())) * mod->m_amount / 100.0f); } value *= GetModifierValue(unitMod, TOTAL_PCT); @@ -213,6 +255,12 @@ void Player::UpdateMaxPower(Powers power) SetMaxPower(power, uint32(value)); } +void Player::ApplyFeralAPBonus(int32 amount, bool apply) +{ + m_baseFeralAP+= apply ? amount:-amount; + UpdateAttackPowerAndDamage(); +} + void Player::UpdateAttackPowerAndDamage(bool ranged ) { float val2 = 0.0f; @@ -253,11 +301,12 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) { switch(getClass()) { - case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; - case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; - case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; - case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; - case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_WARRIOR: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_PALADIN: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_DEATH_KNIGHT: val2 = level*3.0f + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + case CLASS_ROGUE: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; + case CLASS_HUNTER: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; + case CLASS_SHAMAN: val2 = level*2.0f + GetStat(STAT_STRENGTH) + GetStat(STAT_AGILITY) - 20.0f; break; case CLASS_DRUID: { //Check if Predatory Strikes is skilled @@ -286,12 +335,12 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) switch(m_form) { case FORM_CAT: - val2 = getLevel()*(mLevelMult+2.0f) + GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f; break; + val2 = getLevel()*(mLevelMult+2.0f) + GetStat(STAT_STRENGTH)*2.0f + GetStat(STAT_AGILITY) - 20.0f + m_baseFeralAP; break; case FORM_BEAR: case FORM_DIREBEAR: - val2 = getLevel()*(mLevelMult+3.0f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + val2 = getLevel()*(mLevelMult+3.0f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break; case FORM_MOONKIN: - val2 = getLevel()*(mLevelMult+1.5f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; + val2 = getLevel()*(mLevelMult+1.5f) + GetStat(STAT_STRENGTH)*2.0f - 20.0f + m_baseFeralAP; break; default: val2 = GetStat(STAT_STRENGTH)*2.0f - 20.0f; break; } @@ -309,17 +358,26 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); //add dynamic flat mods - if( ranged && (getClassMask() & CLASSMASK_WAND_USERS)==0) + if( ranged ) + { + if ((getClassMask() & CLASSMASK_WAND_USERS)==0) + { + AuraList const& mRAPbyStat = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT); + for(AuraList::const_iterator i = mRAPbyStat.begin();i != mRAPbyStat.end(); ++i) + attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f); + } + } + else { - AuraList const& mRAPbyIntellect = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT); - for(AuraList::const_iterator i = mRAPbyIntellect.begin();i != mRAPbyIntellect.end(); ++i) - attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifierValue() / 100.0f); + AuraList const& mAPbyStat = GetAurasByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT); + for(AuraList::const_iterator i = mAPbyStat.begin();i != mAPbyStat.end(); ++i) + attPowerMod += int32(GetStat(Stats((*i)->GetModifier()->m_miscvalue)) * (*i)->GetModifier()->m_amount / 100.0f); } float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; - SetUInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field - SetUInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field + SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field + SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field //automatically update weapon damage after attack power modification @@ -386,8 +444,15 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, fl weapon_mindamage = lvl*0.85*att_speed; weapon_maxdamage = lvl*1.25*att_speed; } - else if(!IsUseEquipedWeapon(attType==BASE_ATTACK)) //check if player not in form but still can't use weapon (broken/etc) + else if(!CanUseAttackType(attType)) //check if player not in form but still can't use (disarm case) { + //cannot use ranged/off attack, set values to 0 + if (attType != BASE_ATTACK) + { + min_damage=0; + max_damage=0; + return; + } weapon_mindamage = BASE_MINDAMAGE; weapon_maxdamage = BASE_MAXDAMAGE; } @@ -554,6 +619,24 @@ void Player::UpdateSpellCritChance(uint32 school) SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit); } +void Player::UpdateMeleeHitChances() +{ + m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); + m_modMeleeHitChance+= GetRatingBonusValue(CR_HIT_MELEE); +} + +void Player::UpdateRangedHitChances() +{ + m_modRangedHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); + m_modRangedHitChance+= GetRatingBonusValue(CR_HIT_RANGED); +} + +void Player::UpdateSpellHitChances() +{ + m_modSpellHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + m_modSpellHitChance+= GetRatingBonusValue(CR_HIT_SPELL); +} + void Player::UpdateAllSpellCritChances() { for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++) @@ -574,10 +657,10 @@ void Player::UpdateExpertise(WeaponAttackType attack) { // item neutral spell if((*itr)->GetSpellProto()->EquippedItemClass == -1) - expertise += (*itr)->GetModifierValue(); + expertise += (*itr)->GetModifier()->m_amount; // item dependent spell else if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto())) - expertise += (*itr)->GetModifierValue(); + expertise += (*itr)->GetModifier()->m_amount; } if(expertise < 0) @@ -591,6 +674,12 @@ void Player::UpdateExpertise(WeaponAttackType attack) } } +void Player::ApplyManaRegenBonus(int32 amount, bool apply) +{ + m_baseManaRegen+= apply ? amount : -amount; + UpdateManaRegen(); +} + void Player::UpdateManaRegen() { float Intellect = GetStat(STAT_INTELLECT); @@ -600,14 +689,14 @@ void Player::UpdateManaRegen() power_regen *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, POWER_MANA); // Mana regen from SPELL_AURA_MOD_POWER_REGEN aura - float power_regen_mp5 = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) / 5.0f; + float power_regen_mp5 = (GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) + m_baseManaRegen) / 5.0f; // Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura AuraList const& regenAura = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT); for(AuraList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i) { Modifier* mod = (*i)->GetModifier(); - power_regen_mp5 += GetStat(Stats(mod->m_miscvalue)) * (*i)->GetModifierValue() / 500.0f; + power_regen_mp5 += GetStat(Stats(mod->m_miscvalue)) * mod->m_amount / 500.0f; } // Bonus from some dummy auras @@ -624,9 +713,9 @@ void Player::UpdateManaRegen() int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT); if (modManaRegenInterrupt > 100) modManaRegenInterrupt = 100; - SetStatFloatValue(PLAYER_FIELD_MOD_MANA_REGEN_INTERRUPT, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f); + SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + power_regen * modManaRegenInterrupt / 100.0f); - SetStatFloatValue(PLAYER_FIELD_MOD_MANA_REGEN, power_regen_mp5 + power_regen); + SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, power_regen_mp5 + power_regen); } void Player::_ApplyAllStatBonuses() @@ -712,6 +801,27 @@ void Creature::UpdateMaxPower(Powers power) void Creature::UpdateAttackPowerAndDamage(bool ranged) { + UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER; + + uint16 index = UNIT_FIELD_ATTACK_POWER; + uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS; + uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER; + + if(ranged) + { + index = UNIT_FIELD_RANGED_ATTACK_POWER; + index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS; + index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER; + } + + float base_attPower = GetModifierValue(unitMod, BASE_VALUE) * GetModifierValue(unitMod, BASE_PCT); + float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); + float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; + + SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field + SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field + SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field + //automatically update weapon damage after attack power modification if(ranged) UpdateDamagePhysical(RANGED_ATTACK); @@ -755,7 +865,7 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType) float total_value = GetModifierValue(unitMod, TOTAL_VALUE); float total_pct = GetModifierValue(unitMod, TOTAL_PCT); - if(attType == BASE_ATTACK && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED)) + if(!CanUseAttackType(attType)) { weapon_mindamage = 0; weapon_maxdamage = 0; @@ -923,7 +1033,7 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged) if(getPetType() == HUNTER_PET) //hunter pets benefit from owner's attack power { bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f; - SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.125f)); + SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f)); } //demons benefit from warlocks shadow or fire damage else if(getPetType() == SUMMON_PET && owner->getClass() == CLASS_WARLOCK) @@ -954,9 +1064,9 @@ void Pet::UpdateAttackPowerAndDamage(bool ranged) float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f; //UNIT_FIELD_(RANGED)_ATTACK_POWER field - SetUInt32Value(UNIT_FIELD_ATTACK_POWER, (uint32)base_attPower); + SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field - SetUInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (uint32)attPowerMod); + SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier); diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index acdf7762b71..6aa4be19765 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,7 +22,6 @@ #include "TargetedMovementGenerator.h" #include "Errors.h" #include "Creature.h" -#include "MapManager.h" #include "DestinationHolderImp.h" #include "World.h" @@ -95,8 +94,6 @@ template<class T> void TargetedMovementGenerator<T>::Initialize(T &owner) { - if(!&owner) - return; owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) diff --git a/src/game/TargetedMovementGenerator.h b/src/game/TargetedMovementGenerator.h index 609e517078c..2083dd95369 100644 --- a/src/game/TargetedMovementGenerator.h +++ b/src/game/TargetedMovementGenerator.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/TaxiHandler.cpp b/src/game/TaxiHandler.cpp index c65a4214892..e233f7de075 100644 --- a/src/game/TaxiHandler.cpp +++ b/src/game/TaxiHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,7 +24,6 @@ #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" -#include "World.h" #include "ObjectMgr.h" #include "Player.h" #include "UpdateMask.h" @@ -56,7 +55,7 @@ void WorldSession::SendTaxiStatus( uint64 guid ) return; } - uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId()); + uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer( )->GetTeam()); // not found nearest if(curloc == 0) @@ -71,7 +70,7 @@ void WorldSession::SendTaxiStatus( uint64 guid ) sLog.outDebug( "WORLD: Sent SMSG_TAXINODE_STATUS" ); } -void WorldSession::HandleTaxiQueryAvailableNodesOpcode( WorldPacket & recv_data ) +void WorldSession::HandleTaxiQueryAvailableNodes( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); @@ -103,7 +102,7 @@ void WorldSession::HandleTaxiQueryAvailableNodesOpcode( WorldPacket & recv_data void WorldSession::SendTaxiMenu( Creature* unit ) { // find current node - uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId()); + uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer( )->GetTeam()); if ( curloc == 0 ) return; @@ -136,7 +135,7 @@ void WorldSession::SendDoFlight( uint16 MountId, uint32 path, uint32 pathNode ) bool WorldSession::SendLearnNewTaxiNode( Creature* unit ) { // find current node - uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId()); + uint32 curloc = objmgr.GetNearestTaxiNode(unit->GetPositionX(),unit->GetPositionY(),unit->GetPositionZ(),unit->GetMapId(),GetPlayer( )->GetTeam()); if ( curloc == 0 ) return true; // `true` send to avoid WorldSession::SendTaxiMenu call with one more curlock seartch with same false result. diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp index bbe8fa9c104..06dfea5a25a 100644 --- a/src/game/TemporarySummon.cpp +++ b/src/game/TemporarySummon.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -18,19 +18,26 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "TemporarySummon.h" -#include "WorldPacket.h" -#include "MapManager.h" #include "Log.h" #include "ObjectAccessor.h" #include "CreatureAI.h" +#include "ObjectMgr.h" +#include "TemporarySummon.h" + +TempSummon::TempSummon(SummonPropertiesEntry const *properties, Unit *owner) : +Creature(), m_type(TEMPSUMMON_MANUAL_DESPAWN), m_timer(0), m_lifetime(0) +, m_Properties(properties) +{ + m_summonerGUID = owner ? owner->GetGUID() : 0; + m_summonMask |= SUMMON_MASK_SUMMON; +} -TemporarySummon::TemporarySummon( uint64 summoner ) : -Creature(), m_type(TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner) +Unit* TempSummon::GetSummoner() const { + return m_summonerGUID ? ObjectAccessor::GetUnit(*this, m_summonerGUID) : NULL; } -void TemporarySummon::Update( uint32 diff ) +void TempSummon::Update( uint32 diff ) { if (m_deathState == DEAD) { @@ -159,30 +166,108 @@ void TemporarySummon::Update( uint32 diff ) Creature::Update( diff ); } -void TemporarySummon::Summon(TempSummonType type, uint32 lifetime) +void TempSummon::InitSummon(uint32 duration) { - m_type = type; - m_timer = lifetime; - m_lifetime = lifetime; + m_timer = duration; + m_lifetime = duration; - MapManager::Instance().GetMap(GetMapId(), this)->Add((Creature*)this); + if(m_type == TEMPSUMMON_MANUAL_DESPAWN) + m_type = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN; AIM_Initialize(); + + if(!m_Properties) + return; + + Unit* owner = GetSummoner(); + if(uint32 slot = m_Properties->Slot) + { + --slot; + if(owner) + { + if(owner->m_TotemSlot[slot] && owner->m_TotemSlot[slot] != GetGUID()) + { + Creature *OldTotem = ObjectAccessor::GetCreature(*this, owner->m_TotemSlot[slot]); + if(OldTotem && OldTotem->isSummon()) + ((TempSummon*)OldTotem)->UnSummon(); + } + owner->m_TotemSlot[slot] = GetGUID(); + } + } + + if(m_Properties->Faction) + setFaction(m_Properties->Faction); } -void TemporarySummon::UnSummon() +void TempSummon::SetTempSummonType(TempSummonType type) { + m_type = type; +} + +void TempSummon::UnSummon() +{ + Unit* owner = GetSummoner(); + if(owner && owner->GetTypeId() == TYPEID_UNIT && ((Creature*)owner)->IsAIEnabled) + ((Creature*)owner)->AI()->SummonedCreatureDespawn(this); + CleanupsBeforeDelete(); AddObjectToRemoveList(); +} - Unit* sum = m_summoner ? ObjectAccessor::GetUnit(*this, m_summoner) : NULL; - if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->IsAIEnabled) +void TempSummon::RemoveFromWorld() +{ + if(!IsInWorld()) + return; + + if(m_Properties) + { + if(uint32 slot = m_Properties->Slot) + { + if(Unit* owner = GetSummoner()) + { + --slot; + if(owner->m_TotemSlot[slot] = GetGUID()) + owner->m_TotemSlot[slot] = 0; + } + } + } + Creature::RemoveFromWorld(); +} + +void TempSummon::SaveToDB() +{ +} + +Guardian::Guardian(SummonPropertiesEntry const *properties, Unit *owner) : TempSummon(properties, owner) +, m_owner(owner), m_bonusdamage(0) +{ + m_summonMask |= SUMMON_MASK_GUARDIAN; + InitCharmInfo(); +} + +void Guardian::InitSummon(uint32 duration) +{ + TempSummon::InitSummon(duration); + + SetReactState(REACT_AGGRESSIVE); + + SetCreatorGUID(m_owner->GetGUID()); + setFaction(m_owner->getFaction()); + m_owner->SetPet(this, true); + + if(m_owner->GetTypeId() == TYPEID_PLAYER) { - ((Creature*)sum)->AI()->SummonedCreatureDespawn(this); + m_charmInfo->InitCharmCreateSpells(); + ((Player*)m_owner)->CharmSpellInitialize(); } } -void TemporarySummon::SaveToDB() +void Guardian::RemoveFromWorld() { + if(!IsInWorld()) + return; + + m_owner->SetPet(this, false); + TempSummon::RemoveFromWorld(); } diff --git a/src/game/TemporarySummon.h b/src/game/TemporarySummon.h index fe9763f5301..c5f9fe906cd 100644 --- a/src/game/TemporarySummon.h +++ b/src/game/TemporarySummon.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,23 +22,43 @@ #define TRINITYCORE_TEMPSUMMON_H #include "Creature.h" -#include "ObjectAccessor.h" -class TemporarySummon : public Creature +class TempSummon : public Creature { public: - explicit TemporarySummon(uint64 summoner = 0); - virtual ~TemporarySummon(){}; + explicit TempSummon(SummonPropertiesEntry const *properties, Unit *owner); + virtual ~TempSummon(){}; void Update(uint32 time); - void Summon(TempSummonType type, uint32 lifetime); + virtual void InitSummon(uint32 lifetime); void UnSummon(); + void RemoveFromWorld(); + void SetTempSummonType(TempSummonType type); void SaveToDB(); - Unit* GetSummoner() const { return m_summoner ? ObjectAccessor::GetUnit(*this, m_summoner) : NULL; } + Unit* GetSummoner() const; + + SummonPropertiesEntry const *m_Properties; private: TempSummonType m_type; uint32 m_timer; uint32 m_lifetime; - uint64 m_summoner; + uint64 m_summonerGUID; }; + +class Guardian : public TempSummon +{ + public: + Guardian(SummonPropertiesEntry const *properties, Unit *owner); + bool Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number); + void InitSummon(uint32 duration); + void RemoveFromWorld(); + bool InitStatsForLevel(uint32 level); + + int32 GetBonusDamage() { return m_bonusdamage; } + void SetBonusDamage(int32 damage) { m_bonusdamage = damage; } + protected: + Unit *m_owner; + int32 m_bonusdamage; +}; + #endif diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp index ac124da6951..60bb05b40b4 100644 --- a/src/game/ThreatManager.cpp +++ b/src/game/ThreatManager.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,7 +23,6 @@ #include "Creature.h" #include "CreatureAI.h" #include "Map.h" -#include "MapManager.h" #include "Player.h" #include "ObjectAccessor.h" #include "UnitEvents.h" @@ -267,26 +266,36 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe { HostilReference* currentRef = NULL; bool found = false; + bool noPriorityTargetFound = false; std::list<HostilReference*>::iterator lastRef = iThreatList.end(); lastRef--; - for(std::list<HostilReference*>::iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found; ++iter) + for(std::list<HostilReference*>::iterator iter = iThreatList.begin(); iter != iThreatList.end() && !found;) { currentRef = (*iter); Unit* target = currentRef->getTarget(); assert(target); // if the ref has status online the target must be there ! - // some units are preferred in comparison to others - if(iter != lastRef && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask(), false) || - target->hasUnitState(UNIT_STAT_CONFUSED) - ) ) + // some units are prefered in comparison to others + if(!noPriorityTargetFound && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask()) || target->hasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_DAMAGE)) ) { - // current victim is a second choice target, so don't compare threat with it below - if(currentRef == pCurrentVictim) - pCurrentVictim = NULL; - continue; + if(iter != lastRef) + { + // current victim is a second choice target, so don't compare threat with it below + if(currentRef == pCurrentVictim) + pCurrentVictim = NULL; + ++iter; + continue; + } + else + { + // if we reached to this point, everyone in the threatlist is a second choice target. In such a situation the target with the highest threat should be attacked. + noPriorityTargetFound = true; + iter = iThreatList.begin(); + continue; + } } if(!pAttacker->IsOutOfThreatArea(target)) // skip non attackable currently targets @@ -314,6 +323,7 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe break; } } + ++iter; } if(!found) currentRef = NULL; diff --git a/src/game/ThreatManager.h b/src/game/ThreatManager.h index 56281b9f8f3..3b07a4ec43d 100644 --- a/src/game/ThreatManager.h +++ b/src/game/ThreatManager.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -208,10 +208,10 @@ class TRINITY_DLL_SPEC ThreatManager // methods to access the lists from the outside to do sume dirty manipulation (scriping and such) // I hope they are used as little as possible. - inline std::list<HostilReference*>& getThreatList() { return iThreatContainer.getThreatList(); } - inline std::list<HostilReference*>& getOfflieThreatList() { return iThreatOfflineContainer.getThreatList(); } - inline ThreatContainer& getOnlineContainer() { return iThreatContainer; } - inline ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; } + std::list<HostilReference*>& getThreatList() { return iThreatContainer.getThreatList(); } + std::list<HostilReference*>& getOfflieThreatList() { return iThreatOfflineContainer.getThreatList(); } + ThreatContainer& getOnlineContainer() { return iThreatContainer; } + ThreatContainer& getOfflineContainer() { return iThreatOfflineContainer; } }; //================================================= diff --git a/src/game/TicketHandler.cpp b/src/game/TicketHandler.cpp index 6a4606aadca..068a1592df1 100644 --- a/src/game/TicketHandler.cpp +++ b/src/game/TicketHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS + * Copyright (C) 2005-2009 MaNGOS * - * Copyright (C) 2008 Trinity + * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/TicketMgr.cpp b/src/game/TicketMgr.cpp index e8b75c9f284..8d89bf9d20b 100644 --- a/src/game/TicketMgr.cpp +++ b/src/game/TicketMgr.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS + * Copyright (C) 2005-2009 MaNGOS * - * Copyright (C) 2008 Trinity + * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/TicketMgr.h b/src/game/TicketMgr.h index f3fa7d98f7d..bee4d49fa0d 100644 --- a/src/game/TicketMgr.h +++ b/src/game/TicketMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS + * Copyright (C) 2005-2009 MaNGOS * - * Copyright (C) 2008 Trinity + * Copyright (C) 2008-2009 Trinity * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Tools.cpp b/src/game/Tools.cpp index e553b86f8e9..d1728c78c9e 100644 --- a/src/game/Tools.cpp +++ b/src/game/Tools.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Tools.h b/src/game/Tools.h index 2a71121129b..bdb3ad8e762 100644 --- a/src/game/Tools.h +++ b/src/game/Tools.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp index 2889f6f9188..266fe476012 100644 --- a/src/game/Totem.cpp +++ b/src/game/Totem.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -20,16 +20,15 @@ #include "Totem.h" #include "WorldPacket.h" -#include "MapManager.h" #include "Log.h" #include "Group.h" #include "Player.h" #include "ObjectMgr.h" #include "SpellMgr.h" -Totem::Totem() : Creature() +Totem::Totem(SummonPropertiesEntry const *properties, Unit *owner) : TempSummon(properties, owner) { - m_isTotem = true; + m_summonMask |= SUMMON_MASK_TOTEM; m_duration = 0; m_type = TOTEM_PASSIVE; } @@ -178,19 +177,19 @@ void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto) m_type = TOTEM_STATUE; //Jewelery statue } -bool Totem::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) +bool Totem::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const { -/* for (int i=0;i<3;i++) + // TODO: possibly all negative auras immuned? + switch(spellInfo->EffectApplyAuraName[index]) { - switch(spellInfo->EffectApplyAuraName[i]) - { - case SPELL_AURA_PERIODIC_DAMAGE: - case SPELL_AURA_PERIODIC_LEECH: - return true; - default: - continue; - } - }*/ - return Creature::IsImmunedToSpell(spellInfo, useCharges); + case SPELL_AURA_PERIODIC_DAMAGE: + case SPELL_AURA_PERIODIC_LEECH: + case SPELL_AURA_MOD_FEAR: + case SPELL_AURA_TRANSFORM: + return true; + default: + break; + } + return Creature::IsImmunedToSpellEffect(spellInfo, index); } diff --git a/src/game/Totem.h b/src/game/Totem.h index 82b183d5d62..40e2744bbeb 100644 --- a/src/game/Totem.h +++ b/src/game/Totem.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,7 @@ #ifndef TRINITYCORE_TOTEM_H #define TRINITYCORE_TOTEM_H -#include "Creature.h" +#include "TemporarySummon.h" enum TotemType { @@ -32,10 +32,10 @@ enum TotemType #define SENTRY_TOTEM_ENTRY 3968 -class Totem : public Creature +class Totem : public TempSummon { public: - explicit Totem(); + explicit Totem(SummonPropertiesEntry const *properties, Unit *owner); virtual ~Totem(){}; void Update( uint32 time ); void Summon(Unit* owner); @@ -57,7 +57,7 @@ class Totem : public Creature void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {} void UpdateDamagePhysical(WeaponAttackType /*attType*/) {} - bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false); + bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const; protected: TotemType m_type; diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp index 3593f8396a1..a8a049f9dd0 100644 --- a/src/game/TotemAI.cpp +++ b/src/game/TotemAI.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,9 +21,7 @@ #include "TotemAI.h" #include "Totem.h" #include "Creature.h" -#include "Player.h" #include "Database/DBCStores.h" -#include "MapManager.h" #include "ObjectAccessor.h" #include "SpellMgr.h" @@ -68,9 +66,9 @@ TotemAI::UpdateAI(const uint32 /*diff*/) if (!spellInfo) return; - // Get spell rangy + // Get spell range SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); - float max_range = GetSpellMaxRange(srange); + float max_range = GetSpellMaxRangeForHostile(srange); // SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems @@ -82,21 +80,10 @@ TotemAI::UpdateAI(const uint32 /*diff*/) !victim->isTargetableForAttack() || !i_totem.IsWithinDistInMap(victim, max_range) || i_totem.IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(&i_totem,false) ) { - CellPair p(Trinity::ComputeCellPair(i_totem.GetPositionX(),i_totem.GetPositionY())); - Cell cell(p); - cell.data.Part.reserved = ALL_DISTRICT; - victim = NULL; - Trinity::NearestAttackableUnitInObjectRangeCheck u_check(&i_totem, &i_totem, max_range); - Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(victim, u_check); - - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker); - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); - - CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem)); - cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem)); + Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(&i_totem, victim, u_check); + i_totem.VisitNearbyObject(max_range, checker); } // If have target diff --git a/src/game/TotemAI.h b/src/game/TotemAI.h index 50ea764abfd..9a19d2c99e5 100644 --- a/src/game/TotemAI.h +++ b/src/game/TotemAI.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp index 278bb37c81c..cc3bcab62d2 100644 --- a/src/game/TradeHandler.cpp +++ b/src/game/TradeHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp index df2ad178550..ea267f5df46 100644 --- a/src/game/Transports.cpp +++ b/src/game/Transports.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -42,7 +42,7 @@ void MapManager::LoadTransports() barGoLink bar( 1 ); bar.step(); - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u transports", count ); return; } @@ -114,7 +114,7 @@ void MapManager::LoadTransports() } while(result->NextRow()); delete result; - sLog.outString(); + sLog.outString(""); sLog.outString( ">> Loaded %u transports", count ); // check transport data DB integrity @@ -139,7 +139,7 @@ void MapManager::LoadTransports() Transport::Transport() : GameObject() { // 2.3.2 - 0x5A - m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); + m_updateFlag = (UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HAS_POSITION); } bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags) @@ -147,10 +147,11 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, Relocate(x,y,z,ang); SetMapId(mapid); + // instance id and phaseMask isn't set to values different from std. if(!IsPositionValid()) { - sLog.outError("ERROR: Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", + sLog.outError("Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow,x,y); return false; } @@ -170,9 +171,10 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, SetFloatValue(OBJECT_FIELD_SCALE_X, goinfo->size); SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction); - SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags); - - SetUInt32Value(OBJECT_FIELD_ENTRY, goinfo->id); + //SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags); + SetUInt32Value(GAMEOBJECT_FLAGS, MAKE_PAIR32(0x28, 0x64)); + SetUInt32Value(GAMEOBJECT_LEVEL, m_period); + SetEntry(goinfo->id); SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId); @@ -181,7 +183,7 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z, SetGoAnimProgress(animprogress); if(dynflags) - SetUInt32Value(GAMEOBJECT_DYN_FLAGS, dynflags); + SetUInt32Value(GAMEOBJECT_DYNAMIC, MAKE_PAIR32(0, dynflags)); return true; } @@ -414,7 +416,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids) uint32 timer = t; - // sLog.outDetail(" Generated %d waypoints, total time %u.", m_WayPoints.size(), timer); + // sLog.outDetail(" Generated %lu waypoints, total time %u.", (unsigned long)m_WayPoints.size(), timer); m_curr = m_WayPoints.begin(); m_curr = GetNextWayPoint(); @@ -479,11 +481,8 @@ bool Transport::AddPassenger(Player* passenger) bool Transport::RemovePassenger(Player* passenger) { - if (m_passengers.find(passenger) != m_passengers.end()) - { - sLog.outDetail("Player %s removed from transport %s.", passenger->GetName(), this->m_name.c_str()); - m_passengers.erase(passenger); - } + if (m_passengers.erase(passenger)) + sLog.outDetail("Player %s removed from transport %s.", passenger->GetName(), m_name.c_str()); return true; } diff --git a/src/game/Transports.h b/src/game/Transports.h index a814a0f70b9..6fd0898362c 100644 --- a/src/game/Transports.h +++ b/src/game/Transports.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -38,16 +38,16 @@ class TransportPath uint32 delay; }; - inline void SetLength(const unsigned int sz) + void SetLength(const unsigned int sz) { i_nodes.resize( sz ); } - inline unsigned int Size(void) const { return i_nodes.size(); } - inline bool Empty(void) const { return i_nodes.empty(); } - inline void Resize(unsigned int sz) { i_nodes.resize(sz); } - inline void Clear(void) { i_nodes.clear(); } - inline PathNode* GetNodes(void) { return static_cast<PathNode *>(&i_nodes[0]); } + unsigned int Size(void) const { return i_nodes.size(); } + bool Empty(void) const { return i_nodes.empty(); } + void Resize(unsigned int sz) { i_nodes.resize(sz); } + void Clear(void) { i_nodes.clear(); } + PathNode* GetNodes(void) { return static_cast<PathNode *>(&i_nodes[0]); } PathNode& operator[](const unsigned int idx) { return i_nodes[idx]; } const PathNode& operator()(const unsigned int idx) const { return i_nodes[idx]; } diff --git a/src/game/Traveller.h b/src/game/Traveller.h index b8865282672..f654b0c297e 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,6 @@ #ifndef TRINITY_TRAVELLER_H #define TRINITY_TRAVELLER_H -#include "MapManager.h" #include "Creature.h" #include "Player.h" #include <cassert> @@ -47,22 +46,39 @@ struct TRINITY_DLL_DECL Traveller operator T&(void) { return i_traveller; } operator const T&(void) { return i_traveller; } - inline float GetPositionX() const { return i_traveller.GetPositionX(); } - inline float GetPositionY() const { return i_traveller.GetPositionY(); } - inline float GetPositionZ() const { return i_traveller.GetPositionZ(); } - inline T& GetTraveller(void) { return i_traveller; } + float GetPositionX() const { return i_traveller.GetPositionX(); } + float GetPositionY() const { return i_traveller.GetPositionY(); } + float GetPositionZ() const { return i_traveller.GetPositionZ(); } + T& GetTraveller(void) { return i_traveller; } float Speed(void) { assert(false); return 0.0f; } + float GetMoveDestinationTo(float x, float y, float z); + uint32 GetTotalTrevelTimeTo(float x, float y, float z); + void Relocation(float x, float y, float z, float orientation) {} void Relocation(float x, float y, float z) { Relocation(x, y, z, i_traveller.GetOrientation()); } void MoveTo(float x, float y, float z, uint32 t) {} }; +template<class T> +inline uint32 Traveller<T>::GetTotalTrevelTimeTo(float x, float y, float z) +{ + float dist = GetMoveDestinationTo(x,y,z); + float speed = 0.001f; + if (Speed() <= 0.0f) + return 0xfffffffe; // almost infinity-unit should stop + else + speed *= Speed(); // speed is in seconds so convert from second to millisecond + return static_cast<uint32>(dist/speed); +} + // specialization for creatures template<> inline float Traveller<Creature>::Speed() { - if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) + if(i_traveller.hasUnitState(UNIT_STAT_CHARGING)) + return i_traveller.m_TempSpeed; + else if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) return i_traveller.GetSpeed(MOVE_WALK); else if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING2)) return i_traveller.GetSpeed(MOVE_FLIGHT); @@ -73,9 +89,23 @@ inline float Traveller<Creature>::Speed() template<> inline void Traveller<Creature>::Relocation(float x, float y, float z, float orientation) { - MapManager::Instance().GetMap(i_traveller.GetMapId(), &i_traveller)->CreatureRelocation(&i_traveller, x, y, z, orientation); + i_traveller.GetMap()->CreatureRelocation(&i_traveller, x, y, z, orientation); +} + +template<> +inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z) +{ + float dx = x - GetPositionX(); + float dy = y - GetPositionY(); + float dz = z - GetPositionZ(); + + if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING2)) + return sqrt((dx*dx) + (dy*dy) + (dz*dz)); + else //Walking on the ground + return sqrt((dx*dx) + (dy*dy)); } + template<> inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) { @@ -84,23 +114,39 @@ inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end()) CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade(); - i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0); + //i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0); + i_traveller.SendMonsterMove(x, y, z, t); } // specialization for players template<> inline float Traveller<Player>::Speed() { - if (i_traveller.isInFlight()) + if(i_traveller.hasUnitState(UNIT_STAT_CHARGING)) + return i_traveller.m_TempSpeed; + else if(i_traveller.isInFlight()) return PLAYER_FLIGHT_SPEED; else return i_traveller.GetSpeed(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN); } template<> +inline float Traveller<Player>::GetMoveDestinationTo(float x, float y, float z) +{ + float dx = x - GetPositionX(); + float dy = y - GetPositionY(); + float dz = z - GetPositionZ(); + + if (i_traveller.isInFlight()) + return sqrt((dx*dx) + (dy*dy) + (dz*dz)); + else //Walking on the ground + return sqrt((dx*dx) + (dy*dy)); +} + +template<> inline void Traveller<Player>::Relocation(float x, float y, float z, float orientation) { - MapManager::Instance().GetMap(i_traveller.GetMapId(), &i_traveller)->PlayerRelocation(&i_traveller, x, y, z, orientation); + i_traveller.GetMap()->PlayerRelocation(&i_traveller, x, y, z, orientation); } template<> diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 4e400c509c8..258de85aa55 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -49,6 +49,8 @@ #include "CreatureGroups.h" #include "PetAI.h" #include "NullCreatureAI.h" +#include "Traveller.h" +#include "TemporarySummon.h" #include <math.h> @@ -62,92 +64,17 @@ float baseMoveSpeed[MAX_MOVE_TYPE] = 3.141594f, // MOVE_TURN_RATE 7.0f, // MOVE_FLIGHT 4.5f, // MOVE_FLIGHT_BACK + 3.14f // MOVE_PITCH_RATE }; -void InitTriggerAuraData(); - -// auraTypes contains attacker auras capable of proc'ing cast auras -static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes() -{ - static Unit::AuraTypeSet auraTypes; - auraTypes.insert(SPELL_AURA_DUMMY); - auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL); - auraTypes.insert(SPELL_AURA_MOD_HASTE); - auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - return auraTypes; -} - -// auraTypes contains victim auras capable of proc'ing cast auras -static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes() -{ - static Unit::AuraTypeSet auraTypes; - auraTypes.insert(SPELL_AURA_DUMMY); - auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING); - auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL); - return auraTypes; -} - -// auraTypes contains auras capable of proc effect/damage (but not cast) for attacker -static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes() -{ - static Unit::AuraTypeSet auraTypes; - auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE); - auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE); - auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED); - auraTypes.insert(SPELL_AURA_MOD_RATING); - return auraTypes; -} - -// auraTypes contains auras capable of proc effect/damage (but not cast) for victim -static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes() -{ - static Unit::AuraTypeSet auraTypes; - auraTypes.insert(SPELL_AURA_MOD_RESISTANCE); - auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE); - auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT); - auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT); - auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); - return auraTypes; -} - -static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes(); -static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes(); - -static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes(); -static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes(); - -// auraTypes contains auras capable of proc'ing for attacker and victim -static Unit::AuraTypeSet GenerateProcAuraTypes() -{ - InitTriggerAuraData(); - - Unit::AuraTypeSet auraTypes; - auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end()); - auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end()); - auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end()); - auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end()); - return auraTypes; -} - -static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes(); - -bool IsPassiveStackableSpell( uint32 spellId ) -{ - if(!IsPassiveSpell(spellId)) - return false; - - SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); - if(!spellProto) - return false; - - for(int j = 0; j < 3; ++j) - { - if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end()) - return false; - } - - return true; -} +// Used for prepare can/can`t triggr aura +static bool InitTriggerAuraData(); +// Define can trigger auras +static bool isTriggerAura[TOTAL_AURAS]; +// Define can`t trigger auras (need for disable second trigger) +static bool isNonTriggerAura[TOTAL_AURAS]; +// Prepare lists +static bool procPrepared = InitTriggerAuraData(); Unit::Unit() : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this) @@ -157,7 +84,7 @@ Unit::Unit() m_objectType |= TYPEMASK_UNIT; m_objectTypeId = TYPEID_UNIT; // 2.3.2 - 0x70 - m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION); + m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION); m_attackTimer[BASE_ATTACK] = 0; m_attackTimer[OFF_ATTACK] = 0; @@ -172,21 +99,21 @@ Unit::Unit() m_state = 0; m_form = FORM_NONE; m_deathState = ALIVE; + m_auraUpdateMask = 0; for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) m_currentSpells[i] = NULL; m_addDmgOnce = 0; - for(int i = 0; i < MAX_TOTEM; ++i) - m_TotemSlot[i] = 0; + for(int i = 0; i < MAX_SUMMON_SLOT; ++i) + m_TotemSlot[i] = 0; m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0; //m_Aura = NULL; //m_AurasCheck = 2000; //m_removeAuraTimer = 4; //tmpAura = NULL; - waterbreath = false; m_Visibility = VISIBILITY_ON; @@ -197,9 +124,9 @@ Unit::Unit() m_ShapeShiftFormSpellId = 0; m_canModifyStats = false; - for (int i = 0; i < MAX_SPELL_IMMUNITY; i++) + for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i) m_spellImmune[i].clear(); - for (int i = 0; i < UNIT_MOD_END; i++) + for (int i = 0; i < UNIT_MOD_END; ++i) { m_auraModifiersGroup[i][BASE_VALUE] = 0.0f; m_auraModifiersGroup[i][BASE_PCT] = 1.0f; @@ -209,12 +136,12 @@ Unit::Unit() // implement 50% base damage from offhand m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f; - for (int i = 0; i < 3; i++) + for (int i = 0; i < MAX_ATTACK; ++i) { m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE; m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE; } - for (int i = 0; i < MAX_STATS; i++) + for (int i = 0; i < MAX_STATS; ++i) m_createStats[i] = 0.0f; m_attacking = NULL; @@ -270,6 +197,7 @@ void Unit::Update( uint32 p_time ) _UpdateAura(); }else m_AurasCheck -= p_time;*/ + UpdateAuras(); // WARNING! Order of execution here is important, do not change. // Spells must be processed with event system BEFORE they go to _UpdateSpells. @@ -309,10 +237,27 @@ void Unit::Update( uint32 p_time ) ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f); ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f); + ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f); i_motionMaster.UpdateMotion(p_time); } +void Unit::UpdateAuras() +{ + const uint64& auramask = GetAuraUpdateMask(); + if (auramask) + { + for(uint32 i = 0; i < MAX_AURAS; ++i) + { + if(auramask & (uint64(1) << i)) + { + SendAuraUpdate(i); + } + } + ResetAuraUpdateMask(); + } +} + bool Unit::haveOffhandWeapon() const { if(GetTypeId() == TYPEID_PLAYER) @@ -325,28 +270,23 @@ void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player) { float x, y, z; if(GetMotionMaster()->GetDestination(x, y, z)) - SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player); + SendMonsterMoveWithSpeed(x, y, z, 0, player); } -void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player) +void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime, Player* player) { if (!transitTime) { - float dx = x - GetPositionX(); - float dy = y - GetPositionY(); - float dz = z - GetPositionZ(); - - float dist = ((dx*dx) + (dy*dy) + (dz*dz)); - if(dist<0) - dist = 0; + if(GetTypeId()==TYPEID_PLAYER) + { + Traveller<Player> traveller(*(Player*)this); + transitTime = traveller.GetTotalTrevelTimeTo(x,y,z); + } else - dist = sqrt(dist); - - double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN); - if(speed<=0) - speed = 2.5f; - speed *= 0.001f; - transitTime = static_cast<uint32>(dist / speed + 0.5); + { + Traveller<Creature> traveller(*(Creature*)this); + transitTime = traveller.GetTotalTrevelTimeTo(x,y,z); + } } //float orientation = (float)atan2((double)dy, (double)dx); SendMonsterMove(x, y, z, transitTime, player); @@ -364,7 +304,7 @@ void Unit::SendMonsterStop() void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player) { - WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) ); + WorldPacket data( SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size()); data.append(GetPackGUID()); data << GetPositionX() << GetPositionY() << GetPositionZ(); @@ -383,6 +323,35 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T SendMessageToSet( &data, true ); } +void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player) +{ + WorldPacket data( SMSG_MONSTER_MOVE, 12+4+1+4+4+4+12+GetPackGUID().size()); + data.append(GetPackGUID()); + + data << GetPositionX() << GetPositionY() << GetPositionZ(); + data << getMSTime(); + + data << uint8(0); + data << MoveFlags; + + if(MoveFlags & MOVEFLAG_JUMP) + { + data << time; + data << speedZ; + data << (uint32)0; // walk time after jump + } + else + data << time; + + data << uint32(1); // 1 single waypoint + data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + + if(player) + player->GetSession()->SendPacket(&data); + else + SendMessageToSet( &data, true ); +} + /*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player) { WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) ); @@ -403,6 +372,11 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 T case 1: // stop packet SendMessageToSet( &data, true ); return; + case 2: // not used currently + data << float(0); // orientation + data << float(0); + data << float(0); + break; case 3: // not used currently data << uint64(0); // probably target guid break; @@ -531,6 +505,8 @@ void Unit::RemoveAuraTypeByCaster(AuraType auraType, uint64 casterGUID) if (*iter) { RemoveAurasByCasterSpell((*iter)->GetId(), casterGUID); + continue; + RemoveAurasDueToSpell((*iter)->GetId()); if (!m_modAuras[auraType].empty()) next = m_modAuras[auraType].begin(); else @@ -538,6 +514,28 @@ void Unit::RemoveAuraTypeByCaster(AuraType auraType, uint64 casterGUID) } } } + +void Unit::RemoveSpellsCausingAuraWithDispel(AuraType auraType, Spell * spell) +{ + if (auraType >= TOTAL_AURAS) return; + DispelEntry entry; + DispelSet dispel_list; + AuraList::iterator iter; + for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); ++iter) + { + entry.casterGuid = (*iter)->GetCasterGUID(); + entry.spellId = (*iter)->GetId(); + entry.caster = (*iter)->GetCaster(); + dispel_list.insert (entry); + } + + for(DispelSet::iterator itr = dispel_list.begin(); itr != dispel_list.end(); ++itr) + { + entry = *itr; + if (GetDispelChance(spell, entry.caster, entry.spellId)) + RemoveAurasByCasterSpell(entry.spellId, entry.casterGuid); + } +} void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except) { @@ -558,7 +556,7 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except) sLog.outError("Aura %u is trying to remove itself! Flag %u. May cause crash!", (*iter)->GetId(), flag); else if(!except || (*iter)->GetId() != except) { - RemoveAurasDueToSpell((*iter)->GetId()); + RemoveAurasBySpell((*iter)->GetId(), AURA_REMOVE_BY_CANCEL); if (!m_interruptableAuras.empty()) next = m_interruptableAuras.begin(); else @@ -773,6 +771,167 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa { DEBUG_LOG("DealDamage: victim just died"); Kill(pVictim, durabilityLoss); + + /*// find player: owner of controlled `this` or `this` itself maybe + Player *player = GetCharmerOrOwnerPlayerOrPlayerItself(); + + if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient()) + player = ((Creature*)pVictim)->GetLootRecipient(); + // Reward player, his pets, and group/raid members + // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop) + if(player && player!=pVictim) + { + player->RewardPlayerAndGroupAtKill(pVictim); + player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0); + } + + DEBUG_LOG("DealDamageAttackStop"); + + // stop combat + pVictim->CombatStop(); + pVictim->getHostilRefManager().deleteReferences(); + + bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795; + + // if talent known but not triggered (check priest class for speedup check) + Aura* spiritOfRedemtionTalentReady = NULL; + if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION + pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST ) + { + AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) + { + if((*itr)->GetSpellProto()->SpellIconID==1654) + { + spiritOfRedemtionTalentReady = *itr; + break; + } + } + } + + DEBUG_LOG("SET JUST_DIED"); + if(!spiritOfRedemtionTalentReady) + pVictim->setDeathState(JUST_DIED); + + DEBUG_LOG("DealDamageHealth1"); + + if(spiritOfRedemtionTalentReady) + { + // save value before aura remove + uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL); + if(!ressSpellId) + ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId(); + + //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers) + pVictim->RemoveAllAurasOnDeath(); + + // restore for use at real death + pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId); + + // FORM_SPIRITOFREDEMPTION and related auras + pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady); + } + else + pVictim->SetHealth(0); + + // remember victim PvP death for corpse type and corpse reclaim delay + // at original death (not at SpiritOfRedemtionTalent timeout) + if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent ) + ((Player*)pVictim)->SetPvPDeath(player!=NULL); + + // Call KilledUnit for creatures + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI()) + ((Creature*)this)->AI()->KilledUnit(pVictim); + + // achievement stuff + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + if (GetTypeId() == TYPEID_UNIT) + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry()); + else if(GetTypeId() == TYPEID_PLAYER && pVictim != this) + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam()); + } + + // 10% durability loss on death + // clean InHateListOf + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + // only if not player and not controlled by player pet. And not at BG + if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) + { + DEBUG_LOG("We are dead, loosing 10 percents durability"); + ((Player*)pVictim)->DurabilityLossAll(0.10f,false); + // durability lost message + WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); + ((Player*)pVictim)->GetSession()->SendPacket(&data); + } + } + else // creature died + { + DEBUG_LOG("DealDamageNotPlayer"); + Creature *cVictim = (Creature*)pVictim; + + if(!cVictim->isPet()) + { + cVictim->DeleteThreatList(); + cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + } + // Call creature just died function + if (cVictim->AI()) + cVictim->AI()->JustDied(this); + + // Dungeon specific stuff, only applies to players killing creatures + if(cVictim->GetInstanceId()) + { + Map *m = cVictim->GetMap(); + Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself(); + // TODO: do instance binding anyway if the charmer/owner is offline + + if(m->IsDungeon() && creditedPlayer) + { + if(m->IsRaid() || m->IsHeroic()) + { + if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) + ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer); + } + else + { + // the reset time is set but not added to the scheduler + // until the players leave the instance + time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR; + if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId())) + if(save->GetResetTime() < resettime) save->SetResetTime(resettime); + } + } + } + } + + // last damage from non duel opponent or opponent controlled creature + if(duel_hasEnded) + { + assert(pVictim->GetTypeId()==TYPEID_PLAYER); + Player *he = (Player*)pVictim; + + assert(he->duel); + + he->duel->opponent->CombatStopWithPets(true); + he->CombatStopWithPets(true); + + he->DuelComplete(DUEL_INTERUPTED); + } + + // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill) + if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround()) + { + Player *killed = ((Player*)pVictim); + if(BattleGround *bg = killed->GetBattleGround()) + if(player) + bg->HandleKillPlayer(killed, player); + //later we can add support for creature->player kills here i'm + //not sure, but i guess those kills also get counted in av + //else if(GetTypeId() == TYPEID_UNIT) + // bg->HandleKillPlayer(killed,(Creature*)this); + }*/ } else // if (health <= damage) { @@ -803,7 +962,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa //if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE)) pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0); } - if (pVictim->GetTypeId() != TYPEID_PLAYER) { if(spellProto && IsDamageToThreatSpell(spellProto)) @@ -870,7 +1028,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if(spell->getState() == SPELL_STATE_PREPARING) { uint32 interruptFlags = spell->m_spellInfo->InterruptFlags; - if(interruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE) + if(interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG) pVictim->InterruptNonMeleeSpells(false); else if(interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK) spell->Delayed(); @@ -993,7 +1151,7 @@ void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 if(!spellInfo) { - sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId); + sLog.outError("CastCustomSpell: unknown spell id %i", spellId); return; } @@ -1109,419 +1267,6 @@ void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castI spell->prepare(&targets, triggeredByAura); } -/* -void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell) -{ - // TODO this in only generic way, check for exceptions - DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage); - - // Per-damage class calculation - switch (spellInfo->DmgClass) - { - // Melee and Ranged Spells - case SPELL_DAMAGE_CLASS_RANGED: - case SPELL_DAMAGE_CLASS_MELEE: - { - // Calculate physical outcome - MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo); - - //Used to store the Hit Outcome - cleanDamage->hitOutCome = outcome; - - // Return miss/evade first (sends miss message) - switch(outcome) - { - case MELEE_HIT_EVADE: - { - SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0); - *damage = 0; - return; - } - case MELEE_HIT_MISS: - { - SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0); - *damage = 0; - - if(GetTypeId()== TYPEID_PLAYER) - ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK); - - CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell); - return; - } - } - - // Hitinfo, Victimstate - uint32 hitInfo = HITINFO_NORMALSWING; - VictimState victimState = VICTIMSTATE_NORMAL; - - // Physical Damage - if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL ) - { - // apply spellmod to Done damage - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage); - - //Calculate armor mitigation - uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage); - - // random durability for main hand weapon (ABSORB) - if(damageAfterArmor < *damage) - if(pVictim->GetTypeId() == TYPEID_PLAYER) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK))); - - cleanDamage->damage += *damage - damageAfterArmor; - *damage = damageAfterArmor; - } - // Magical Damage - else - { - // Calculate damage bonus - *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE); - } - - // Classify outcome - switch (outcome) - { - case MELEE_HIT_BLOCK_CRIT: - case MELEE_HIT_CRIT: - { - uint32 bonusDmg = *damage; - - // Apply crit_damage bonus - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg); - - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS); - for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) - if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - bonusDmg = uint32(bonusDmg * ((*i)->GetModifierValue()+100.0f)/100.0f); - - *damage += bonusDmg; - - // Resilience - reduce crit damage - if (pVictim->GetTypeId()==TYPEID_PLAYER) - { - uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage); - cleanDamage->damage += resilienceReduction; - *damage -= resilienceReduction; - } - - *crit = true; - hitInfo |= HITINFO_CRITICALHIT; - - ModifyAuraState(AURA_STATE_CRIT, true); - StartReactiveTimer( REACTIVE_CRIT ); - - if(getClass()==CLASS_HUNTER) - { - ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true); - StartReactiveTimer( REACTIVE_HUNTER_CRIT ); - } - - if ( outcome == MELEE_HIT_BLOCK_CRIT ) - { - uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue()); - if (blocked_amount >= *damage) - { - hitInfo |= HITINFO_SWINGNOHITSOUND; - victimState = VICTIMSTATE_BLOCKS; - cleanDamage->damage += *damage; // To Help Calculate Rage - *damage = 0; - } - else - { - // To Help Calculate Rage - cleanDamage->damage += blocked_amount; - *damage = *damage - blocked_amount; - } - - pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - { - // Update defense - ((Player*)pVictim)->UpdateDefense(); - - // random durability for main hand weapon (BLOCK) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); - } - } - break; - } - case MELEE_HIT_PARRY: - { - cleanDamage->damage += *damage; // To Help Calculate Rage - *damage = 0; - victimState = VICTIMSTATE_PARRY; - - // Counter-attack ( explained in Unit::DoAttackDamage() ) - if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) ) - { - // Get attack timers - float offtime = float(pVictim->getAttackTimer(OFF_ATTACK)); - float basetime = float(pVictim->getAttackTimer(BASE_ATTACK)); - - // Reduce attack time - if (pVictim->haveOffhandWeapon() && offtime < basetime) - { - float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20; - float percent60 = 3 * percent20; - if(offtime > percent20 && offtime <= percent60) - { - pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20)); - } - else if(offtime > percent60) - { - offtime -= 2 * percent20; - pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime)); - } - } - else - { - float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20; - float percent60 = 3 * percent20; - if(basetime > percent20 && basetime <= percent60) - { - pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20)); - } - else if(basetime > percent60) - { - basetime -= 2 * percent20; - pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime)); - } - } - } - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - { - // Update victim defense ? - ((Player*)pVictim)->UpdateDefense(); - - // random durability for main hand weapon (PARRY) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND); - } - - // Set parry flags - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); - - // Mongoose bite - set only Counterattack here - if (pVictim->getClass() == CLASS_HUNTER) - { - pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true); - pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY ); - } - else - { - pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - } - break; - } - case MELEE_HIT_DODGE: - { - if(pVictim->GetTypeId() == TYPEID_PLAYER) - ((Player*)pVictim)->UpdateDefense(); - - cleanDamage->damage += *damage; // To Help Calculate Rage - *damage = 0; - hitInfo |= HITINFO_SWINGNOHITSOUND; - victimState = VICTIMSTATE_DODGE; - - // Set dodge flags - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); - - // Overpower - if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) - { - ((Player*)this)->AddComboPoints(pVictim, 1); - StartReactiveTimer( REACTIVE_OVERPOWER ); - } - - // Riposte - if (pVictim->getClass() != CLASS_ROGUE) - { - pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - } - break; - } - case MELEE_HIT_BLOCK: - { - uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue()); - if (blocked_amount >= *damage) - { - hitInfo |= HITINFO_SWINGNOHITSOUND; - victimState = VICTIMSTATE_BLOCKS; - cleanDamage->damage += *damage; // To Help Calculate Rage - *damage = 0; - } - else - { - // To Help Calculate Rage - cleanDamage->damage += blocked_amount; - *damage = *damage - blocked_amount; - } - - pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - { - // Update defense - ((Player*)pVictim)->UpdateDefense(); - - // random durability for main hand weapon (BLOCK) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); - } - break; - } - case MELEE_HIT_EVADE: // already processed early - case MELEE_HIT_MISS: // already processed early - case MELEE_HIT_GLANCING: - case MELEE_HIT_CRUSHING: - case MELEE_HIT_NORMAL: - break; - } - - // do all damage=0 cases here - if(*damage == 0) - CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell); - - break; - } - // Magical Attacks - case SPELL_DAMAGE_CLASS_NONE: - case SPELL_DAMAGE_CLASS_MAGIC: - { - // Calculate damage bonus - *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE); - - *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK); - if (*crit) - { - *damage = SpellCriticalBonus(spellInfo, *damage, pVictim); - - // Resilience - reduce crit damage - if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER) - { - uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage); - if(*damage > damage_reduction) - *damage -= damage_reduction; - else - *damage = 0; - } - - cleanDamage->hitOutCome = MELEE_HIT_CRIT; - } - // spell proc all magic damage==0 case in this function - if(*damage == 0) - { - // Procflags - uint32 procAttacker = PROC_FLAG_HIT_SPELL; - uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE); - - ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell); - } - - break; - } - } - - // TODO this in only generic way, check for exceptions - DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage); -} - -uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage) -{ - if(!this || !pVictim) - return 0; - if(!isAlive() || !pVictim->isAlive()) - return 0; - - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID); - if(!spellInfo) - return 0; - - CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL); - bool crit = false; - - if (useSpellDamage) - DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell); - - // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage) - if(damage > 0) - { - // Calculate absorb & resists - uint32 absorb = 0; - uint32 resist = 0; - - CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); - - //No more damage left, target absorbed and/or resisted all damage - if (damage > absorb + resist) - damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt - else - { - uint32 HitInfo = HITINFO_SWINGNOHITSOUND; - - if (absorb) - HitInfo |= HITINFO_ABSORB; - if (resist) - { - HitInfo |= HITINFO_RESIST; - ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell); - } - - //Send resist - SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0); - return 0; - } - - // Deal damage done - damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true); - - // Send damage log - sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u", - GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist); - - // Actual log sent to client - SendSpellNonMeleeDamageLog(pVictim, spellID, damage + resist, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit); - - // Procflags - uint32 procAttacker = PROC_FLAG_HIT_SPELL; - uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE); - - if (crit) - { - procAttacker |= PROC_FLAG_CRIT_SPELL; - procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL; - } - - ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell); - - return damage; - } - else - { - // all spell proc for 0 normal and magic damage called in DealFlatDamage - - //Check for rage - if(cleanDamage.damage) - // Rage from damage received. - if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE)) - ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false); - - return 0; - } -} -*/ - // Obsolete func need remove, here only for comotability vs another patches uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage) { @@ -1596,6 +1341,9 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama if (blocked) { damageInfo->blocked = uint32(pVictim->GetShieldBlockValue()); + //double blocked amount if block is critical + if (isBlockCritical()) + damageInfo->blocked+=damageInfo->blocked; if (damage < damageInfo->blocked) damageInfo->blocked = damage; damage-=damageInfo->blocked; @@ -1610,7 +1358,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama if (crit) { damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT; - damage = SpellCriticalBonus(spellInfo, damage, pVictim); + damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim); // Resilience - reduce crit damage if (pVictim->GetTypeId()==TYPEID_PLAYER) damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage); @@ -1620,12 +1368,12 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama } if( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL ) - damage = CalcArmorReducedDamage(pVictim, damage); + damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType); // Calculate absorb resist if(damage > 0) { - CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist); + CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo); damage-= damageInfo->absorb + damageInfo->resist; } else @@ -1633,6 +1381,37 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama damageInfo->damage = damage; } +int32 Unit::GetIgnoredArmorMultiplier(SpellEntry const *spellInfo, WeaponAttackType attackType) +{ + if (GetTypeId() != TYPEID_PLAYER) + return 0; + //check if spell uses weapon + if (!spellInfo || spellInfo->EquippedItemClass!=ITEM_CLASS_WEAPON) + return 0; + Item *item = NULL; + if(attackType == BASE_ATTACK) + item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + else if (attackType == OFF_ATTACK) + item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + else if (attackType == RANGED_ATTACK) + item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED); + if (!item) + return 0; + + AuraList const& armAuras = GetAurasByType(SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE); + int32 armorIgnored = 0; + for(AuraList::const_iterator i = armAuras.begin();i != armAuras.end(); ++i) + { + if (!((*i)->GetSpellProto()->EquippedItemClass==item->GetProto()->Class + && (*i)->GetSpellProto()->EquippedItemSubClassMask & (1<<item->GetProto()->SubClass))) + continue; + + if((*i)->GetModifier()->m_amount) + armorIgnored += (*i)->GetModifier()->m_amount; + } + return (-armorIgnored); +} + void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss) { if (damageInfo==0) @@ -1662,20 +1441,6 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss) return; } - // update at damage Judgement aura duration that applied by attacker at victim - if(damageInfo->damage && spellProto->Id == 35395) - { - AuraMap& vAuras = pVictim->GetAuras(); - for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr) - { - SpellEntry const *spellInfo = (*itr).second->GetSpellProto(); - if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID())) - { - (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration()); - (*itr).second->UpdateAuraDuration(); - } - } - } // Call default DealDamage CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, MELEE_HIT_NORMAL); DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss); @@ -1729,7 +1494,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da } // Physical Immune check - if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask),true)) + if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask))) { damageInfo->HitInfo |= HITINFO_NORMALSWING; damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE; @@ -1743,7 +1508,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da // Add melee damage bonus MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType); // Calculate armor reduction - damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage); + damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType); damageInfo->cleanDamage += damage - damageInfo->damage; damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType); @@ -1831,8 +1596,12 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da case MELEE_HIT_BLOCK: { damageInfo->TargetState = VICTIMSTATE_NORMAL; + damageInfo->HitInfo |= HITINFO_BLOCK; damageInfo->procEx|=PROC_EX_BLOCK; damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue(); + //double blocked amount if block is critical + if (isBlockCritical()) + damageInfo->blocked_amount+=damageInfo->blocked_amount; if (damageInfo->blocked_amount >= damageInfo->damage) { damageInfo->TargetState = VICTIMSTATE_BLOCKS; @@ -1978,28 +1747,13 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) CastSpell(pVictim, 1604, true); } - // update at damage Judgement aura duration that applied by attacker at victim - if(damageInfo->damage) - { - AuraMap& vAuras = pVictim->GetAuras(); - for(AuraMap::iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr) - { - SpellEntry const *spellInfo = (*itr).second->GetSpellProto(); - if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID())) - { - (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration()); - (*itr).second->UpdateAuraDuration(); - } - } - } - // If not miss if (!(damageInfo->HitInfo & HITINFO_MISS)) { if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive()) { for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) - ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType); + ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0,i), pVictim, damageInfo->attackType); } // victim's damage shield @@ -2022,11 +1776,13 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); //damage-=absorb + resist; - WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4)); + WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4)); data << uint64(pVictim->GetGUID()); data << uint64(GetGUID()); + data << uint32(spellProto->Id); + data << uint32(damage); // Damage + data << uint32(0); // Overkill data << uint32(spellProto->SchoolMask); - data << uint32(damage); pVictim->SendMessageToSet(&data, true ); pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellProto), spellProto, true); @@ -2045,28 +1801,50 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) void Unit::HandleEmoteCommand(uint32 anim_id) { WorldPacket data( SMSG_EMOTE, 12 ); - data << anim_id << GetGUID(); - WPAssert(data.size() == 12); - + data << uint32(anim_id); + data << uint64(GetGUID()); SendMessageToSet(&data, true); } -uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage) +uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType) { uint32 newdamage = 0; float armor = pVictim->GetArmor(); // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL); - if (armor<0.0f) armor=0.0f; + armor *= float((GetIgnoredArmorMultiplier(spellInfo, attackType)+100.0f)/100.0f); + if(spellInfo) + if(Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor); - float tmpvalue = 0.0f; - if(getLevel() <= 59) //Level 1-59 - tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel()); - else if(getLevel() < 70) //Level 60-69 - tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel()); - else //Level 70+ - tmpvalue = armor / (armor + 10557.5f); + AuraList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); + for(AuraList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j) + { + if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL + && (*j)->isAffectedOnSpell(spellInfo)) + armor= int32(float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f)); + } + + AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); + for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j) + { + if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) + armor= int32(float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f)); + } + + // Apply Player CR_ARMOR_PENETRATION rating + if (GetTypeId()==TYPEID_PLAYER) + armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f; + + if (armor < 0.0f) armor=0.0f; + + float levelModifier = getLevel(); + if ( levelModifier > 59 ) + levelModifier = levelModifier + (4.5f * (levelModifier-59)); + + float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40); + tmpvalue = tmpvalue/(1.0f + tmpvalue); if(tmpvalue < 0.0f) tmpvalue = 0.0f; @@ -2077,7 +1855,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage) return (newdamage > 1) ? newdamage : 1; } -void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist) +void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo) { if(!pVictim || !pVictim->isAlive() || !damage) return; @@ -2113,95 +1891,305 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe *resist += uint32(damage * m / 4); if(*resist > damage) *resist = damage; + + AuraList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); + for(AuraList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j) + { + if( (*j)->GetModifier()->m_miscvalue & schoolMask + && (*j)->isAffectedOnSpell(spellInfo)) + *resist= int32(float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f)); + } + + AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); + for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j) + { + if( (*j)->GetModifier()->m_miscvalue & schoolMask) + *resist= int32(float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f)); + } } else *resist = 0; int32 RemainingDamage = damage - *resist; - + int32 TotalAbsorb = RemainingDamage; + // Get unit state (need for some absorb check) + uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS); + // Reflect damage spells (not cast any damage spell in aura lookup) + uint32 reflectSpell = 0; + int32 reflectDamage = 0; + uint32 healSpell = 0; + int32 healAmount = 0; + Unit * healCaster = NULL; + // Need remove expired auras after + bool existExpired = false; // absorb without mana cost - int32 reflectDamage = 0; - Aura* reflectAura = NULL; AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB); - for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next) + for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i) { - next = i; ++next; - - if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0) + Modifier* mod = (*i)->GetModifier(); + if (!(mod->m_miscvalue & schoolMask)) continue; - // Cheat Death - if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109) + SpellEntry const* spellProto = (*i)->GetSpellProto(); + + // Max Amount can be absorbed by this aura + int32 currentAbsorb = mod->m_amount; + + // Found empty aura (impossible but..) + if (currentAbsorb <=0) { - if (((Player*)pVictim)->HasSpellCooldown(31231)) - continue; - if (pVictim->GetHealth() <= RemainingDamage) + existExpired = true; + continue; + } + // Handle custom absorb auras + // TODO: try find better way + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: { - int32 chance = (*i)->GetModifier()->m_amount; - if (roll_chance_i(chance)) + // Astral Shift + if (spellProto->SpellIconID == 3066) { - pVictim->CastSpell(pVictim,31231,true); - ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60); - - // with health > 10% lost health until health==10%, in other case no losses - uint32 health10 = pVictim->GetMaxHealth()/10; - RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0; + //reduces all damage taken while stun, fear or silence + if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; } + // Nerves of Steel + if (spellProto->SpellIconID == 2115) + { + // while affected by Stun and Fear + if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING)) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + // Spell Deflection + if (spellProto->SpellIconID == 3006) + { + // You have a chance equal to your Parry chance + if (damagetype == DIRECT_DAMAGE && // Only for direct damage + roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + // Reflective Shield (Lady Malande boss) + if (spellProto->Id == 41475) + { + if(RemainingDamage < currentAbsorb) + reflectDamage = RemainingDamage / 2; + else + reflectDamage = currentAbsorb / 2; + reflectSpell = 33619; + break; + } + if (spellProto->Id == 39228 || // Argussian Compass + spellProto->Id == 60218) // Essence of Gossamer + { + // Max absorb stored in 1 dummy effect + if (spellProto->EffectBasePoints[1] < currentAbsorb) + currentAbsorb = spellProto->EffectBasePoints[1]; + break; + } + break; } - continue; - } - - int32 currentAbsorb; - - //Reflective Shield - if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1) - { - if(Unit* caster = (*i)->GetCaster()) + case SPELLFAMILY_DRUID: + { + // Primal Tenacity + if (spellProto->SpellIconID == 2253) + { + //reduces all damage taken while Stunned + if (unitflag & UNIT_FLAG_STUNNED) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + break; + } + case SPELLFAMILY_ROGUE: { - AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k) + // Cheat Death + if(spellProto->SpellIconID == 2109) { - switch((*k)->GetModifier()->m_miscvalue) + if (pVictim->GetTypeId()==TYPEID_PLAYER && // Only players + pVictim->GetHealth() <= RemainingDamage && // Only if damage kill + !((Player*)pVictim)->HasSpellCooldown(31231) && // Only if no cooldown + roll_chance_i(currentAbsorb)) // Only if roll { - case 5065: // Rank 1 - case 5064: // Rank 2 - case 5063: // Rank 3 - case 5062: // Rank 4 - case 5061: // Rank 5 - { - if(RemainingDamage >= (*i)->GetModifier()->m_amount) - reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100; - else - reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100; - reflectAura = *i; - - } break; - default: break; + pVictim->CastSpell(pVictim,31231,true); + ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60); + // with health > 10% lost health until health==10%, in other case no losses + uint32 health10 = pVictim->GetMaxHealth()/10; + RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0; } + continue; + } + break; + } + case SPELLFAMILY_PRIEST: + { + // Guardian Spirit + if (spellProto->Id==47788) + { + if (pVictim->GetHealth() <= RemainingDamage) // Killing Blow + { + healAmount = pVictim->GetMaxHealth()/2; + healCaster = pVictim; + healSpell = 48153; + mod->m_amount=0; + RemainingDamage=0; + } + continue; + } - if(reflectDamage) + // Reflective Shield + if (spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400)) + { + if (pVictim == this) + break; + Unit* caster = (*i)->GetCaster(); + if (!caster) + break; + AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k) + { + if((*k)->GetSpellProto()->SpellFamilyName != SPELLFAMILY_PRIEST) + continue; + switch((*k)->GetModifier()->m_miscvalue) + { + case 5065: // Rank 1 + case 5064: // Rank 2 + case 5063: // Rank 3 + { + if(RemainingDamage >= currentAbsorb) + reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100; + else + reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100; + reflectSpell = 33619; + } break; + } + } + } + // no break here, rapture can proc with reflective shield + // Rapture + if (spellProto->SpellFamilyFlags.HasFlag(0x1, 0x1000000)) + { + if (pVictim == this) break; + healCaster = (*i)->GetCaster(); + if (!healCaster) + break; + + AuraList const& lOverRideCS = pVictim->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(AuraList::const_iterator k = lOverRideCS.begin(); k != lOverRideCS.end(); ++k) + { + switch((*k)->GetModifier()->m_miscvalue) + { + case 7556: // Rank 1 + case 7555: // Rank 2 + case 7554: // Rank 3 + case 7553: // Rank 4 + case 7552: // Rank 5 + { + healSpell = 47755; + healAmount += ((pVictim->getLevel() * (-0.2) + 18) / 1000000) * currentAbsorb * pVictim->GetMaxPower(POWER_MANA); + // limitation based on aura amount + if(healAmount > pVictim->GetMaxPower(POWER_MANA) * (*k)->GetModifier()->m_amount / 1000) + healAmount = pVictim->GetMaxPower(POWER_MANA) * (*k)->GetModifier()->m_amount / 1000; + } break; + } + } } + break; } + case SPELLFAMILY_SHAMAN: + { + // Astral Shift + if (spellProto->SpellIconID == 3066) + { + //reduces all damage taken while stun, fear or silence + if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)) + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + break; + } + case SPELLFAMILY_DEATHKNIGHT: + { + // Shadow of Death + if (spellProto->SpellIconID == 1958) + { + // TODO: absorb only while transform + continue; + } + // Anti-Magic Shell (on self) + if (spellProto->Id == 48707) + { + // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power. + // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power. + int32 absorbed = RemainingDamage * currentAbsorb / 100; + int32 regen = absorbed * 2 / 10; + pVictim->CastCustomSpell(pVictim, 49088, ®en, 0, 0, true, 0, *i); + RemainingDamage -= absorbed; + continue; + } + // Anti-Magic Shell (on single party/raid member) + if (spellProto->Id == 50462) + { + RemainingDamage -= RemainingDamage * currentAbsorb / 100; + continue; + } + // Anti-Magic Zone + if (spellProto->Id == 50461) + { + Unit* caster = (*i)->GetCaster(); + if (!caster) + continue; + int32 absorbed = RemainingDamage * currentAbsorb / 100; + int32 canabsorb = caster->GetHealth(); + if (canabsorb < absorbed) + absorbed = canabsorb; + DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false); + RemainingDamage -= absorbed; + continue; + } + break; + } + default: + break; } - if (RemainingDamage >= (*i)->GetModifier()->m_amount) - { - currentAbsorb = (*i)->GetModifier()->m_amount; - pVictim->RemoveAurasDueToSpell((*i)->GetId()); - next = vSchoolAbsorb.begin(); - } - else - { + // currentAbsorb - damage can be absorbed by shield + // If need absorb less damage + if (RemainingDamage < currentAbsorb) currentAbsorb = RemainingDamage; - (*i)->GetModifier()->m_amount -= RemainingDamage; - } RemainingDamage -= currentAbsorb; + + // Reduce shield amount + mod->m_amount-=currentAbsorb; + // Need remove it later + if (mod->m_amount<=0) + existExpired = true; } - // do not cast spells while looping auras; auras can get invalid otherwise - if (reflectDamage) - pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura); + if(healSpell && healCaster) + healCaster->CastCustomSpell(healCaster, healSpell, &healAmount, NULL, NULL, true); + + // Remove all expired absorb auras + if (existExpired) + { + for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();) + { + if ((*i)->GetModifier()->m_amount<=0) + { + pVictim->RemoveAurasByCasterSpell((*i)->GetId(), (*i)->GetCasterGUID(), AURA_REMOVE_BY_ENEMY_SPELL); + i = vSchoolAbsorb.begin(); + } + else + ++i; + } + } + // Cast back reflect damage spell + if (reflectSpell) + pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true); // absorb by mana cost AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD); @@ -2220,7 +2208,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe currentAbsorb = RemainingDamage; float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()]; - if(Player *modOwner = GetSpellModOwner()) + if(Player *modOwner = pVictim->GetSpellModOwner()) modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier); int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier); @@ -2296,409 +2284,52 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe } } - *absorb = damage - RemainingDamage - *resist; -} - -/* -void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell) -{ - MeleeHitOutcome outcome; - - // If is casted Melee spell, calculate like physical - if(!spellCasted) - outcome = RollMeleeOutcomeAgainst (pVictim, attType); - else - outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted); - - if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY) - pVictim->AddThreat(this, 0.0f); - switch(outcome) - { - case MELEE_HIT_EVADE: - { - *hitInfo |= HITINFO_MISS; - *damage = 0; - cleanDamage->damage = 0; - return; - } - case MELEE_HIT_MISS: - { - *hitInfo |= HITINFO_MISS; - *damage = 0; - cleanDamage->damage = 0; - if(GetTypeId()== TYPEID_PLAYER) - ((Player*)this)->UpdateWeaponSkill(attType); - return; - } - } - - /// If this is a creature and it attacks from behind it has a probability to daze it's victim - if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) && - GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) - && pVictim->GetTypeId() == TYPEID_PLAYER) - { - // -probability is between 0% and 40% - // 20% base chance - float Probability = 20; - - //there is a newbie protection, at level 10 just 7% base chance; assuming linear function - if( pVictim->getLevel() < 30 ) - Probability = 0.65f*pVictim->getLevel()+0.5; - - uint32 VictimDefense=pVictim->GetDefenseSkillValue(this); - uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim); - - Probability *= AttackerMeleeSkill/(float)VictimDefense; - - if(Probability > 40.0f) - Probability = 40.0f; - - if(roll_chance_f(Probability)) - CastSpell(pVictim, 1604, true); - } - - //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL - if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) + TotalAbsorb = (TotalAbsorb - RemainingDamage > 0) ? TotalAbsorb - RemainingDamage : 0; + // TODO: School should be checked for absorbing auras or for attacks? + int32 auraAbsorbMod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL); + AuraList const& AbsIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL); + for(AuraList::const_iterator i = AbsIgnoreAurasAb.begin();i != AbsIgnoreAurasAb.end(); ++i) { - uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage); - - // random durability for main hand weapon (ABSORB) - if(damageAfterArmor < *damage) - if(pVictim->GetTypeId() == TYPEID_PLAYER) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK))); - - cleanDamage->damage += *damage - damageAfterArmor; - *damage = damageAfterArmor; + if ((*i)->GetModifier()->m_amount > auraAbsorbMod + && (*i)->isAffectedOnSpell(spellInfo)) + auraAbsorbMod = (*i)->GetModifier()->m_amount; } - if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER ) - ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false); + // Ignore absorb - add reduced amount again to damage + RemainingDamage += auraAbsorbMod * TotalAbsorb / 100; - if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER) - ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true); + *absorb = damage - RemainingDamage - *resist; - switch (outcome) + if (*absorb) { - case MELEE_HIT_BLOCK_CRIT: - case MELEE_HIT_CRIT: + bool found = false; + int32 spell_dmg=0; + // Incanter's Absorption + AuraList const& DummmyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator i = DummmyAuras.begin(); i != DummmyAuras.end(); ++i) { - //*hitInfo = 0xEA; - // 0xEA - *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8; - - // Crit bonus calc - uint32 crit_bonus; - crit_bonus = *damage; - - // Apply crit_damage bonus for melee spells - if (spellCasted) + SpellEntry const* spellInfo = (*i)->GetSpellProto(); + if (spellmgr.GetFirstSpellInChain(spellInfo->Id) == 44394) { - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); - - uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); - AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS); - for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) - if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - crit_bonus = uint32(crit_bonus * ((*i)->GetModifierValue()+100.0f)/100.0f); - } - - *damage += crit_bonus; - - uint32 resilienceReduction = 0; - - if(attType == RANGED_ATTACK) - { - int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE); - *damage = int32((*damage) * float((100.0f + mod)/100.0f)); - // Resilience - reduce crit damage - if (pVictim->GetTypeId()==TYPEID_PLAYER) - resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage); - } - else - { - int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE); - mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE); - *damage = int32((*damage) * float((100.0f + mod)/100.0f)); - // Resilience - reduce crit damage - if (pVictim->GetTypeId()==TYPEID_PLAYER) - resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage); - } - - *damage -= resilienceReduction; - cleanDamage->damage += resilienceReduction; - - if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER ) - ((Player*)this)->UpdateWeaponSkill(attType); - - ModifyAuraState(AURA_STATE_CRIT, true); - StartReactiveTimer( REACTIVE_CRIT ); - - if(getClass()==CLASS_HUNTER) - { - ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true); - StartReactiveTimer( REACTIVE_HUNTER_CRIT ); - } - - if ( outcome == MELEE_HIT_BLOCK_CRIT ) - { - *blocked_amount = pVictim->GetShieldBlockValue(); - - if (pVictim->GetUnitBlockChance()) - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); - else - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); - - //Only set VICTIMSTATE_BLOCK on a full block - if (*blocked_amount >= uint32(*damage)) - { - *victimState = VICTIMSTATE_BLOCKS; - *blocked_amount = uint32(*damage); - } - - if(pVictim->GetTypeId() == TYPEID_PLAYER) + int32 total_dmg=0; + // Get total bonus from auras + spellEffectPair spair = spellEffectPair(44413, 0); + for(AuraMap::const_iterator itr = pVictim->GetAuras().lower_bound(spair); itr != pVictim->GetAuras().upper_bound(spair); ++itr) { - // Update defense - ((Player*)pVictim)->UpdateDefense(); - - // random durability for main hand weapon (BLOCK) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); + total_dmg += itr->second->GetModifier()->m_miscvalue; } - - pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - break; - } - - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL); - break; - } - case MELEE_HIT_PARRY: - { - if(attType == RANGED_ATTACK) //range attack - no parry - { - outcome = MELEE_HIT_NORMAL; - break; - } - - cleanDamage->damage += *damage; - *damage = 0; - *victimState = VICTIMSTATE_PARRY; - - // instant (maybe with small delay) counter attack - { - float offtime = float(pVictim->getAttackTimer(OFF_ATTACK)); - float basetime = float(pVictim->getAttackTimer(BASE_ATTACK)); - - // after parry nearest next attack time will reduced at %40 from full attack time. - // The delay cannot be reduced to less than 20% of your weapon base swing delay. - if (pVictim->haveOffhandWeapon() && offtime < basetime) - { - float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20; - float percent60 = 3*percent20; - // set to 20% if in range 20%...20+40% of full time - if(offtime > percent20 && offtime <= percent60) - { - pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20)); - } - // decrease at %40 from full time - else if(offtime > percent60) - { - offtime -= 2*percent20; - pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime)); - } - // ELSE not changed - } - else - { - float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20; - float percent60 = 3*percent20; - // set to 20% if in range 20%...20+40% of full time - if(basetime > percent20 && basetime <= percent60) - { - pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20)); - } - // decrease at %40 from full time - else if(basetime > percent60) - { - basetime -= 2*percent20; - pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime)); - } - // ELSE not changed - } - } - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - { - // Update victim defense ? - ((Player*)pVictim)->UpdateDefense(); - - // random durability for main hand weapon (PARRY) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND); - } - - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); - - if (pVictim->getClass() == CLASS_HUNTER) - { - pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true); - pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY ); - } - else - { - pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - } - - CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); - return; - } - case MELEE_HIT_DODGE: - { - if(attType == RANGED_ATTACK) //range attack - no dodge - { - outcome = MELEE_HIT_NORMAL; + spell_dmg = int32(*absorb * (*i)->GetModifier()->m_amount / 100); + // Do not apply more auras if more than 5% hp + if(total_dmg+spell_dmg > int32(GetMaxHealth() * 5 / 100)) + break; + found=true; break; - } - - cleanDamage->damage += *damage; - *damage = 0; - *victimState = VICTIMSTATE_DODGE; - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - ((Player*)pVictim)->UpdateDefense(); - - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); - - if (pVictim->getClass() != CLASS_ROGUE) // Riposte - { - pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - } - - // Overpower - if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) - { - ((Player*)this)->AddComboPoints(pVictim, 1); - StartReactiveTimer( REACTIVE_OVERPOWER ); - } - - CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); - return; - } - case MELEE_HIT_BLOCK: - { - *blocked_amount = pVictim->GetShieldBlockValue(); - - if (pVictim->GetUnitBlockChance()) - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); - else - pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); - - //Only set VICTIMSTATE_BLOCK on a full block - if (*blocked_amount >= uint32(*damage)) - { - *victimState = VICTIMSTATE_BLOCKS; - *blocked_amount = uint32(*damage); - } - - if(pVictim->GetTypeId() == TYPEID_PLAYER) - { - // Update defense - ((Player*)pVictim)->UpdateDefense(); - - // random durability for main hand weapon (BLOCK) - if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); - } - - pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true); - pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); - - break; - } - case MELEE_HIT_GLANCING: - { - int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel()); - if (leveldif > 3) leveldif = 3; - *damage *= (1 - leveldif * 0.1f); - cleanDamage->damage = *damage; - *hitInfo |= HITINFO_GLANCING; - break; - } - case MELEE_HIT_CRUSHING: - { - // 150% normal damage - *damage += (*damage / 2); - cleanDamage->damage = *damage; - *hitInfo |= HITINFO_CRUSHING; - // TODO: victimState, victim animation? - break; - } - default: - break; - } - - // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block - if(*victimState != VICTIMSTATE_BLOCKS) - { - MeleeDamageBonus(pVictim, damage,attType,spellCasted); - CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage); - } - - if (*absorbDamage) *hitInfo |= HITINFO_ABSORB; - if (*resistDamage) *hitInfo |= HITINFO_RESIST; - - cleanDamage->damage += *blocked_amount; - - if (*damage <= *absorbDamage + *resistDamage + *blocked_amount) - { - //*hitInfo = 0x00010020; - //*hitInfo |= HITINFO_SWINGNOHITSOUND; - //*damageType = 0; - CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); - return; - } - - // update at damage Judgement aura duration that applied by attacker at victim - if(*damage) - { - AuraMap const& vAuras = pVictim->GetAuras(); - for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr) - { - SpellEntry const *spellInfo = (*itr).second->GetSpellProto(); - if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && - ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) ) - { - (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration()); - (*itr).second->UpdateAuraDuration(); - } - } - } - - CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false);eld - // yet another hack to fix crashes related to the aura getting removed during iteration - std::set<Aura*> alreadyDone; - uint32 removedAuras = pVictim->m_removedAuras; - AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD); - for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next) - { - ++next; - if (alreadyDone.find(*i) == alreadyDone.end()) - { - alreadyDone.insert(*i); - pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifierValue(), false, false); - if (pVictim->m_removedAuras > removedAuras) - { - removedAuras = pVictim->m_removedAuras; - next = vDamageShields.begin(); - } + } } + if (found) + pVictim->CastCustomSpell(pVictim, 44413, &spell_dmg, NULL, NULL, false); } -}*/ +} void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra ) { @@ -2766,67 +2397,6 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex } } -/* -MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo) -{ - // Miss chance based on melee - float miss_chance = MeleeMissChanceCalc(pVictim, attType); - - // Critical hit chance - float crit_chance = GetUnitCriticalChance(attType, pVictim); - // this is to avoid compiler issue when declaring variables inside if - float block_chance, parry_chance, dodge_chance; - - // cannot be dodged/parried/blocked - if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) - { - block_chance = 0.0f; - parry_chance = 0.0f; - dodge_chance = 0.0f; - } - else - { - // parry can be avoided only by some abilities - parry_chance = pVictim->GetUnitParryChance(); - // block might be bypassed by it as well - block_chance = pVictim->GetUnitBlockChance(); - // stunned target cannot dodge and this is check in GetUnitDodgeChance() - dodge_chance = pVictim->GetUnitDodgeChance(); - } - - // Only players can have Talent&Spell bonuses - if (GetTypeId() == TYPEID_PLAYER) - { - // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura - crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask); - - if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed - { - AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); - for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i) - { - // can't be dodged rogue finishing move - if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) - { - if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE)) - { - dodge_chance = 0.0f; - break; - } - } - } - } - } - - // Spellmods - if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); - - DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance); - - return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true); -}*/ - MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const { // This is only wrapper @@ -2846,10 +2416,10 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackT // Useful if want to specify crit & miss chances for melee, else it could be removed DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance); - return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false); + return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100)); } -MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const +MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const { if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) return MELEE_HIT_EVADE; @@ -2862,7 +2432,6 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack // bonus from skills is 0.04% int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel ); - int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill ); int32 sum = 0, tmp = 0; int32 roll = urand (0, 10000); @@ -2900,6 +2469,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); + dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE)); tmp = dodge_chance; if ( (tmp > 0) // check if unit _can_ dodge @@ -2943,16 +2513,6 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack && ((tmp -= skillBonus) > 0) && (roll < (sum += tmp))) { - // Critical chance - tmp = crit_chance + skillBonus2; - if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 ) - { - if ( roll_chance_i(tmp/100)) - { - DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT"); - return MELEE_HIT_BLOCK_CRIT; - } - } DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); return MELEE_HIT_BLOCK; } @@ -2960,7 +2520,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack } // Critical chance - tmp = crit_chance + skillBonus2; + tmp = crit_chance; if (tmp > 0 && roll < (sum += tmp)) { @@ -2969,7 +2529,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack } // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon) - if( attType != RANGED_ATTACK && !SpellCasted && + if( attType != RANGED_ATTACK && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) && pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() && getLevel() < pVictim->getLevelForTarget(this) ) @@ -2988,10 +2548,14 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack } } - if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() && !SpellCasted /*Only autoattack can be crushing blow*/ ) + // mobs can score crushing blows if they're 4 or more levels above victim + if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 && + // can be from by creature (if can) or from controlled player that considered as creature + (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() && + !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) || + GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID())) { - // mobs can score crushing blows if they're 3 or more levels above victim - // or when their weapon skill is 15 or more above victim's defense skill + // when their weapon skill is 15 or more above victim's defense skill tmp = victimDefenseSkill; int32 tmpmax = victimMaxSkillValueForLevel; // having defense above your maximum (from items, talents etc.) has no effect @@ -3101,6 +2665,23 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAtt { if (pVictim->HasInArc(M_PI,this)) { + /* Currently not exist spells with ignore block + // Ignore combat result aura (parry/dodge check on prepare) + AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); + for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + { + if (!(*i)->isAffectedOnSpell(spellProto)) + continue; + if ((*i)->GetModifier()->m_miscvalue == ) + return false; + } + */ + + // Check creatures flags_extra for disable block + if(pVictim->GetTypeId()==TYPEID_UNIT && + ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK ) + return false; + float blockChance = GetUnitBlockChance(); blockChance += (GetWeaponSkillValue(attackType) - pVictim->GetMaxSkillValueForLevel() )*0.04; if (roll_chance_f(blockChance)) @@ -3109,24 +2690,27 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAtt return false; } +bool Unit::isBlockCritical() +{ + if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE))) + return true; + return false; +} + // Melee based spells can be miss, parry or dodge on this step // Crit or block - determined on damage calculation phase! (and can be both in some time) -float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const +/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell) { // Calculate hit chance (more correct for chance mod) int32 HitChance; // PvP - PvE melee chances - /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); if(leveldif < 3) HitChance = 95 - leveldif; else - HitChance = 93 - (leveldif - 2) * lchance;*/ - if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon()) - HitChance = 95.0f; - else - HitChance = 76.0f; + HitChance = 93 - (leveldif - 2) * lchance; // Hit chance depends from victim auras if(attType == RANGED_ATTACK) @@ -3135,11 +2719,8 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); // Spellmod from SPELLMOD_RESIST_MISS_CHANCE - if(spellId) - { - if(Player *modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance); - } + if(Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance); // Miss = 100 - hit float miss_chance= 100.0f - HitChance; @@ -3151,12 +2732,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, miss_chance -= m_modMeleeHitChance; // bonus from skills is 0.04% - //miss_chance -= skillDiff * 0.04f; - int32 diff = -skillDiff; - if(pVictim->GetTypeId()==TYPEID_PLAYER) - miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02; - else - miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1; + miss_chance -= skillDiff * 0.04f; // Limit miss chance from 0 to 60% if (miss_chance < 0.0f) @@ -3164,7 +2740,7 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, if (miss_chance > 60.0f) return 60.0f; return miss_chance; -} +}*/ // Melee based spells hit result calculations SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) @@ -3180,68 +2756,117 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this)); uint32 roll = urand (0, 10000); - uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f); + uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f); // Roll miss uint32 tmp = missChance; if (roll < tmp) return SPELL_MISS_MISS; + // Chance resist mechanic (select max value from every mechanic spell effect) + int32 resist_mech = 0; + // Get effects mechanic and chance + for(int eff = 0; eff < 3; ++eff) + { + int32 effect_mech = GetEffectMechanic(spell, eff); + if (effect_mech) + { + int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech); + if (resist_mech < temp*100) + resist_mech = temp*100; + } + } + // Roll chance + tmp += resist_mech; + if (roll < tmp) + return SPELL_MISS_RESIST; + + bool canDodge = true; + bool canParry = true; + // Same spells cannot be parry/dodge if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) return SPELL_MISS_NONE; - // Ranged attack can`t miss too + // Ranged attack cannot be parry/dodge only deflect if (attType == RANGED_ATTACK) + { + // only if in front + if (pVictim->HasInArc(M_PI,this)) + { + int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100; + tmp+=deflect_chance; + if (roll < tmp) + return SPELL_MISS_DEFLECT; + } return SPELL_MISS_NONE; + } - bool attackFromBehind = !pVictim->HasInArc(M_PI,this); - - // Roll dodge - int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4; - // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE - dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); - - // Reduce dodge chance by attacker expertise rating - if (GetTypeId() == TYPEID_PLAYER) - dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); - if (dodgeChance < 0) - dodgeChance = 0; - - // Can`t dodge from behind in PvP (but its possible in PvE) - if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind) - dodgeChance = 0; - - // Rogue talent`s cant be dodged - AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); - for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i) + // Check for attack from behind + if (!pVictim->HasInArc(M_PI,this)) + { + // Can`t dodge from behind in PvP (but its possible in PvE) + if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER) + canDodge = false; + // Can`t parry + canParry = false; + } + // Check creatures flags_extra for disable parry + if(pVictim->GetTypeId()==TYPEID_UNIT) { - if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move + uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra; + if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY ) + canParry = false; + } + // Ignore combat result aura + AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); + for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) + { + if (!(*i)->isAffectedOnSpell(spell)) + continue; + switch((*i)->GetModifier()->m_miscvalue) { - if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE)) - { - dodgeChance = 0; + case MELEE_HIT_DODGE: canDodge = false; break; + case MELEE_HIT_BLOCK: break; // Block check in hit step + case MELEE_HIT_PARRY: canParry = false; break; + default: + DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue); break; - } } } - tmp += dodgeChance; - if (roll < tmp) - return SPELL_MISS_DODGE; + if (canDodge) + { + // Roll dodge + int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4; + // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE + dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100; + dodgeChance = int32 (float (dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE)); + // Reduce dodge chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); + if (dodgeChance < 0) + dodgeChance = 0; - // Roll parry - int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4; - // Reduce parry chance by attacker expertise rating - if (GetTypeId() == TYPEID_PLAYER) - parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); - // Can`t parry from behind - if (parryChance < 0 || attackFromBehind) - parryChance = 0; + tmp += dodgeChance; + if (roll < tmp) + return SPELL_MISS_DODGE; + } - tmp += parryChance; - if (roll < tmp) - return SPELL_MISS_PARRY; + if (canParry) + { + // Roll parry + int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4; + // Reduce parry chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); + if (parryChance < 0) + parryChance = 0; + + tmp += parryChance; + if (roll < tmp) + return SPELL_MISS_PARRY; + } return SPELL_MISS_NONE; } @@ -3308,9 +2933,22 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) if (HitChance < 100) HitChance = 100; if (HitChance > 9900) HitChance = 9900; + int32 tmp = 10000 - HitChance; + uint32 rand = urand(0,10000); - if (rand > HitChance) + + if (rand < tmp) return SPELL_MISS_RESIST; + + // cast by caster in front of victim + if (pVictim->HasInArc(M_PI,this)) + { + int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100; + tmp+=deflect_chance; + if (rand < tmp) + return SPELL_MISS_DEFLECT; + } + return SPELL_MISS_NONE; } @@ -3332,8 +2970,8 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) return SPELL_MISS_NONE; - // Check for immune (use charges) - if (pVictim->IsImmunedToSpell(spell,true)) + // Check for immune + if (pVictim->IsImmunedToSpell(spell)) return SPELL_MISS_IMMUNE; // All positive spells can`t miss @@ -3342,8 +2980,8 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool &&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell return SPELL_MISS_NONE; - // Check for immune (use charges) - if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true)) + // Check for immune + if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell))) return SPELL_MISS_IMMUNE; if(this == pVictim) @@ -3356,7 +2994,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL); for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i) if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell)) - reflectchance = (*i)->GetModifierValue(); + reflectchance += (*i)->GetModifier()->m_amount; if (reflectchance > 0 && roll_chance_i(reflectchance)) { // Start triggers for remove charges if need (trigger only for victim, and mark as active spell) @@ -3531,7 +3169,7 @@ float Unit::GetUnitBlockChance() const Player const* player = (Player const*)this; if(player->CanBlock() ) { - Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + Item *tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block) return GetFloatValue(PLAYER_BLOCK_PERCENTAGE); } @@ -3597,6 +3235,9 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE); } + // Apply crit chance from defence skill + crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f; + if (crit < 0.0f) crit = 0.0f; return crit; @@ -3613,11 +3254,11 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) if(attType != BASE_ATTACK && !item ) { if(attType == RANGED_ATTACK && getClass() == CLASS_PALADIN) //hammer - return GetMaxSkillValueForLevel(); + return GetMaxSkillValueForLevel(); return 0; } - if(((Player*)this)->IsInFeralForm()) + if(IsInFeralForm()) return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact // weapon skill or (unarmed for base attack) @@ -3728,7 +3369,7 @@ void Unit::_UpdateAutoRepeatSpell() if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) ) { // cancel wand shoot - if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351) + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_AutoRepeatFirstCast = true; return; @@ -3743,7 +3384,7 @@ void Unit::_UpdateAutoRepeatSpell() if (isAttackReady(RANGED_ATTACK)) { // Check if able to cast - if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true)) + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK) { InterruptSpell(CURRENT_AUTOREPEAT_SPELL); return; @@ -3781,7 +3422,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) { // break autorepeat if not Auto Shot - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351) + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_AutoRepeatFirstCast = true; } @@ -3796,7 +3437,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) // it also does break autorepeat if not Auto Shot if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && - m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 ) + m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT ) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); addUnitState(UNIT_STAT_CASTING); } break; @@ -3804,7 +3445,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) case CURRENT_AUTOREPEAT_SPELL: { // only Auto Shoot does not break anything - if (pSpell->m_spellInfo->Category == 351) + if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT) { // generic autorepeats break generic non-delayed and channeled non-delayed spells InterruptSpell(CURRENT_GENERIC_SPELL,false); @@ -3972,13 +3613,23 @@ void Unit::DeMorph() SetDisplayId(GetNativeDisplayId()); } +bool Unit::HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const +{ + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + if (miscvalue == (*i)->GetModifier()->m_miscvalue) + return true; + + return false; +} + int32 Unit::GetTotalAuraModifier(AuraType auratype) const { int32 modifier = 0; AuraList const& mTotalAuraList = GetAurasByType(auratype); for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - modifier += (*i)->GetModifierValue(); + modifier += (*i)->GetModifier()->m_amount; return modifier; } @@ -3989,7 +3640,7 @@ float Unit::GetTotalAuraMultiplier(AuraType auratype) const AuraList const& mTotalAuraList = GetAurasByType(auratype); for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f; + multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f; return multiplier; } @@ -4000,11 +3651,8 @@ int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const AuraList const& mTotalAuraList = GetAurasByType(auratype); for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - { - int32 amount = (*i)->GetModifierValue(); - if (amount > modifier) - modifier = amount; - } + if ((*i)->GetModifier()->m_amount > modifier) + modifier = (*i)->GetModifier()->m_amount; return modifier; } @@ -4015,11 +3663,8 @@ int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const AuraList const& mTotalAuraList = GetAurasByType(auratype); for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - { - int32 amount = (*i)->GetModifierValue(); - if (amount < modifier) - modifier = amount; - } + if ((*i)->GetModifier()->m_amount < modifier) + modifier = (*i)->GetModifier()->m_amount; return modifier; } @@ -4033,7 +3678,7 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) { Modifier* mod = (*i)->GetModifier(); if (mod->m_miscvalue & misc_mask) - modifier += (*i)->GetModifierValue(); + modifier += mod->m_amount; } return modifier; } @@ -4047,7 +3692,7 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask { Modifier* mod = (*i)->GetModifier(); if (mod->m_miscvalue & misc_mask) - multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f; + multiplier *= (100.0f + mod->m_amount)/100.0f; } return multiplier; } @@ -4060,9 +3705,8 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { Modifier* mod = (*i)->GetModifier(); - int32 amount = (*i)->GetModifierValue(); - if (mod->m_miscvalue & misc_mask && amount > modifier) - modifier = amount; + if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier) + modifier = mod->m_amount; } return modifier; @@ -4076,9 +3720,8 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { Modifier* mod = (*i)->GetModifier(); - int32 amount = (*i)->GetModifierValue(); - if (mod->m_miscvalue & misc_mask && amount < modifier) - modifier = amount; + if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier) + modifier = mod->m_amount; } return modifier; @@ -4093,7 +3736,7 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) { Modifier* mod = (*i)->GetModifier(); if (mod->m_miscvalue == misc_value) - modifier += (*i)->GetModifierValue(); + modifier += mod->m_amount; } return modifier; } @@ -4107,7 +3750,7 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu { Modifier* mod = (*i)->GetModifier(); if (mod->m_miscvalue == misc_value) - multiplier *= (100.0f + (*i)->GetModifierValue())/100.0f; + multiplier *= (100.0f + mod->m_amount)/100.0f; } return multiplier; } @@ -4120,9 +3763,8 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { Modifier* mod = (*i)->GetModifier(); - int32 amount = (*i)->GetModifierValue(); - if (mod->m_miscvalue == misc_value && amount > modifier) - modifier = amount; + if (mod->m_miscvalue == misc_value && mod->m_amount > modifier) + modifier = mod->m_amount; } return modifier; @@ -4136,9 +3778,8 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { Modifier* mod = (*i)->GetModifier(); - int32 amount = (*i)->GetModifierValue(); - if (mod->m_miscvalue == misc_value && amount < modifier) - modifier = amount; + if (mod->m_miscvalue == misc_value && mod->m_amount < modifier) + modifier = mod->m_amount; } return modifier; @@ -4169,7 +3810,7 @@ bool Unit::AddAura(Aura *Aur) bool stackModified=false; // passive and persistent auras can stack with themselves any number of times - if (!Aur->IsPassive() && !Aur->IsPersistent()) + if (!Aur->IsPassive() && !Aur->IsPersistent() && Aur->GetId()!=44413) { for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair);) { @@ -4182,11 +3823,11 @@ bool Unit::AddAura(Aura *Aur) { // prevent adding stack more than once stackModified=true; - Aur->SetStackAmount(i2->second->GetStackAmount()); + Aur->InitStackAmount(i2->second->GetStackAmount()); if(Aur->GetStackAmount() < aurSpellInfo->StackAmount) - Aur->SetStackAmount(Aur->GetStackAmount()+1); + Aur->InitStackAmount(Aur->GetStackAmount()+1); } - RemoveAura(i2,AURA_REMOVE_BY_STACK); + RemoveAura(i2,AURA_REMOVE_BY_DELETE); i2=m_Auras.lower_bound(spair); continue; } @@ -4201,20 +3842,19 @@ bool Unit::AddAura(Aura *Aur) case SPELL_AURA_PERIODIC_MANA_LEECH: case SPELL_AURA_PERIODIC_LEECH: case SPELL_AURA_POWER_BURN_MANA: - case SPELL_AURA_OBS_MOD_MANA: + case SPELL_AURA_OBS_MOD_ENERGY: case SPELL_AURA_OBS_MOD_HEALTH: ++i2; continue; } - RemoveAura(i2,AURA_REMOVE_BY_STACK); + RemoveAura(i2,AURA_REMOVE_BY_DELETE); i2=m_Auras.lower_bound(spair); continue; } } - // passive auras stack with all (except passive spell proc auras) - if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) && - !(Aur->GetId() == 20584 || Aur->GetId() == 8326)) + // passive auras not stacable with other ranks + if (!IsPassiveSpellStackableWithRanks(aurSpellInfo)) { if (!RemoveNoStackAurasDueToAura(Aur)) { @@ -4245,7 +3885,7 @@ bool Unit::AddAura(Aura *Aur) sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); continue; } - (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex()); + (*itr)->GetTarget()->RemoveAurasByCasterSpell((*itr)->GetId(),(*itr)->GetEffIndex(), caster->GetGUID(), AURA_REMOVE_BY_DELETE); restart = true; break; } @@ -4271,8 +3911,9 @@ bool Unit::AddAura(Aura *Aur) m_interruptableAuras.push_back(Aur); AddInterruptMask(Aur->GetSpellProto()->AuraInterruptFlags); } - if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) - && (Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable + if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE + && Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS) //only dummy aura is breakable + || (Aur->GetSpellProto()->Mechanic==MECHANIC_KNOCKOUT && Aur->GetModifier()->m_auraname==SPELL_AURA_MOD_STUN)) { m_ccAuras.push_back(Aur); } @@ -4280,17 +3921,6 @@ bool Unit::AddAura(Aura *Aur) Aur->ApplyModifier(true,true); - uint32 id = Aur->GetId(); - if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA) - { - if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA)) - for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) - if(*itr < 0) - ApplySpellImmune(id, IMMUNITY_ID, *itr, true); - else if(Unit* caster = Aur->GetCaster()) - caster->AddAura(*itr, this); - } - sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname); return true; } @@ -4310,7 +3940,21 @@ void Unit::RemoveRankAurasDueToSpell(uint32 spellId) { if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId)) { - RemoveAurasDueToSpell(i_spellId); + // Remove all auras by aura caster + for (uint8 a=0;a<3;++a) + { + spellEffectPair spair = spellEffectPair((*i).second->GetId(), a); + for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);) + { + if(iter->second->GetCasterGUID()==(*i).second->GetCasterGUID()) + { + RemoveAura(iter, AURA_REMOVE_BY_DELETE); + iter = m_Auras.lower_bound(spair); + } + else + ++iter; + } + } if( m_Auras.empty() ) break; @@ -4333,8 +3977,17 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) uint32 spellId = Aur->GetId(); uint32 effIndex = Aur->GetEffIndex(); + // passive spell special case (only non stackable with ranks) + if(IsPassiveSpell(spellId)) + { + if(IsPassiveSpellStackableWithRanks(spellProto)) + return true; + } + SpellSpecific spellId_spec = GetSpellSpecific(spellId); + //bool linked = spellmgr.GetSpellCustomAttr(spellId) & SPELL_ATTR_CU_LINK_AURA? true : false; + AuraMap::iterator i,next; for (i = m_Auras.begin(); i != m_Auras.end(); i = next) { @@ -4354,7 +4007,8 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) if(IsPassiveSpell(i_spellId)) { - if(IsPassiveStackableSpell(i_spellId)) + // passive non-stackable spells not stackable only for same caster + if(Aur->GetCasterGUID()!=i->second->GetCasterGUID()) continue; // passive non-stackable spells not stackable only with another rank of same spell @@ -4369,57 +4023,47 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) for(int j = 0; j < 3; ++j) if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id) is_triggered_by_spell = true; - if (is_triggered_by_spell) continue; for(int j = 0; j < 3; ++j) + if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id) + is_triggered_by_spell = true; + + // check if they can stack + bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID(); + + /*// Dont remove by stack with linked auras + // Not needed for now + if(sameCaster && linked) { - // prevent remove dummy triggered spells at next effect aura add - switch(spellProto->Effect[j]) // main spell auras added added after triggered spell - { - case SPELL_EFFECT_DUMMY: - switch(spellId) + if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(spellId + SPELL_LINK_AURA)) + for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) + if(*itr>0 && *itr==i_spellId) { - case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break; + is_triggered_by_spell=true; + break; } - break; - } + }*/ - if(is_triggered_by_spell) - break; + if (is_triggered_by_spell) + continue; - // prevent remove form main spell by triggered passive spells - switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell - { - case SPELL_AURA_MOD_SHAPESHIFT: - switch(i_spellId) - { - case 24858: if(spellId==24905) is_triggered_by_spell = true; break; - case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break; - case 34551: if(spellId==22688) is_triggered_by_spell = true; break; - } - break; - } - } + if(!spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster)) + continue; - if(!is_triggered_by_spell) - { - bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID(); - if( spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, sameCaster) ) - { - //some spells should be not removed by lower rank of them (totem, paladin aura) - if (!sameCaster - &&(spellProto->Effect[effIndex]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY) - &&(spellProto->DurationIndex==21) - &&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) - &&(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)) - return false; + //some spells should be not removed by lower rank of them (totem, paladin aura) + if (!sameCaster + &&(spellProto->Effect[effIndex]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY) + &&(spellProto->DurationIndex==21) + &&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) + &&(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)) + return false; - // Its a parent aura (create this aura in ApplyModifier) - if ((*i).second->IsInUse()) - { - sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); - continue; - } + // Its a parent aura (create this aura in ApplyModifier) + if ((*i).second->IsInUse()) + { + sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); + continue; + } uint64 caster = (*i).second->GetCasterGUID(); // Remove all auras by aura caster @@ -4430,7 +4074,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) { if(iter->second->GetCasterGUID()==caster) { - RemoveAura(iter, AURA_REMOVE_BY_STACK); + RemoveAura(iter, AURA_REMOVE_BY_DELETE); iter = m_Auras.lower_bound(spair); } else @@ -4438,12 +4082,10 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) } } - if( m_Auras.empty() ) - break; - else - next = m_Auras.begin(); - } - } + if( m_Auras.empty() ) + break; + else + next = m_Auras.begin(); } return true; } @@ -4463,20 +4105,58 @@ void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except) } } -void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID) +void Unit::RemoveAurasBySpell(uint32 spellId, AuraRemoveMode removeMode) { - for(int k = 0; k < 3; ++k) + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) { - spellEffectPair spair = spellEffectPair(spellId, k); - for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);) + Aura *aur = iter->second; + if (aur->GetId() == spellId) + RemoveAura(iter, removeMode); + else + ++iter; + } +} + +void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode removeMode) +{ + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) + { + Aura *aur = iter->second; + if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID) + RemoveAura(iter, removeMode); + else + ++iter; + } +} + +void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint8 effindex, uint64 casterGUID, AuraRemoveMode removeMode) +{ + spellEffectPair spair = spellEffectPair(spellId, effindex); + for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);) + { + if (iter->second->GetCasterGUID() == casterGUID) + { + RemoveAura(iter, removeMode); + iter = m_Auras.lower_bound(spair); + } + else + ++iter; + } +} + +void Unit::RefreshAurasByCasterSpell(uint32 spellId, uint64 casterGUID) +{ + // Lookup for auras already applied from spell + for(uint8 i = 0; i < 3; ++i) + { + spellEffectPair spair = spellEffectPair(spellId, i); + for(AuraMap::const_iterator itr = GetAuras().lower_bound(spair); itr != GetAuras().upper_bound(spair); ++itr) { - if (iter->second->GetCasterGUID() == casterGUID) + if(itr->second->GetCasterGUID()==casterGUID) { - RemoveAura(iter); - iter = m_Auras.upper_bound(spair); // overwrite by more appropriate + itr->second->RefreshAura(); + break; } - else - ++iter; } } } @@ -4490,7 +4170,7 @@ void Unit::SetAurasDurationByCasterSpell(uint32 spellId, uint64 casterGUID, int3 { if(itr->second->GetCasterGUID()==casterGUID) { - itr->second->SetAuraDuration(duration); + itr->second->SetAuraDurationAndUpdate(duration); break; } } @@ -4521,21 +4201,22 @@ void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit { // Custom dispel case // Unstable Affliction - if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL)) + if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags[1] & 0x0100)) { int32 damage = aur->GetModifier()->m_amount*9; uint64 caster_guid = aur->GetCasterGUID(); // Remove aura - RemoveAura(iter, AURA_REMOVE_BY_DISPEL); + if (iter->second->modStackAmount(-1)) + RemoveAura(iter, AURA_REMOVE_BY_ENEMY_SPELL); // backfire damage and silence dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid); iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel } - else - RemoveAura(iter, AURA_REMOVE_BY_DISPEL); + else if (iter->second->modStackAmount(-1)) + RemoveAura(iter, AURA_REMOVE_BY_ENEMY_SPELL); } else ++iter; @@ -4558,7 +4239,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit // set its duration and maximum duration // max duration 2 minutes (in msecs) int32 dur = aur->GetAuraDuration(); - const int32 max_dur = 2*MINUTE*1000; + const int32 max_dur = 2*MINUTE*IN_MILISECONDS; new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur ); new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur ); @@ -4566,24 +4247,14 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit stealer->AddAura(new_aur); // Remove aura as dispel - RemoveAura(iter, AURA_REMOVE_BY_DISPEL); + if (iter->second->modStackAmount(-1)) + RemoveAura(iter, AURA_REMOVE_BY_ENEMY_SPELL); } else ++iter; } } -void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId) -{ - for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) - { - if (iter->second->GetId() == spellId) - RemoveAura(iter, AURA_REMOVE_BY_CANCEL); - else - ++iter; - } -} - void Unit::RemoveAurasWithDispelType( DispelType type ) { // Create dispel mask by dispel type @@ -4604,50 +4275,22 @@ void Unit::RemoveAurasWithDispelType( DispelType type ) } } -void Unit::RemoveSingleAuraFromStackByDispel(uint32 spellId) -{ - for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) - { - Aura *aur = iter->second; - if (aur->GetId() == spellId) - { - if(iter->second->GetStackAmount() > 1) - { - // reapply modifier with reduced stack amount - iter->second->ApplyModifier(false,true); - iter->second->SetStackAmount(iter->second->GetStackAmount()-1); - iter->second->ApplyModifier(true,true); - - iter->second->UpdateSlotCounterAndDuration(); - return; // not remove aura if stack amount > 1 - } - else - RemoveAura(iter,AURA_REMOVE_BY_DISPEL); - } - else - ++iter; - } -} - void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex) { AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex)); if(iter != m_Auras.end()) { - if(iter->second->GetStackAmount() > 1) - { - // reapply modifier with reduced stack amount - iter->second->ApplyModifier(false,true); - iter->second->SetStackAmount(iter->second->GetStackAmount()-1); - iter->second->ApplyModifier(true,true); - - iter->second->UpdateSlotCounterAndDuration(); - return; // not remove aura if stack amount > 1 - } - RemoveAura(iter); + if (iter->second->modStackAmount(-1)) + RemoveAura(iter); } } +void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId) +{ + for (int i=0; i<3; ++i) + RemoveSingleAuraFromStack(spellId, i); +} + void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except) { for (int i = 0; i < 3; ++i) @@ -4678,7 +4321,7 @@ void Unit::RemoveNotOwnSingleTargetAuras() for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) { if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto())) - RemoveAura(iter); + RemoveAura(iter, AURA_REMOVE_BY_DELETE); else ++iter; } @@ -4697,7 +4340,6 @@ void Unit::RemoveNotOwnSingleTargetAuras() else ++iter; } - } void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) @@ -4737,8 +4379,9 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) UpdateInterruptMask(); } - if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) - && (Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS)) //only dummy aura is breakable + if((Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE + && Aur->GetModifier()->m_auraname != SPELL_AURA_MOD_POSSESS) //only dummy aura is breakable + || (Aur->GetSpellProto()->Mechanic==MECHANIC_KNOCKOUT && Aur->GetModifier()->m_auraname==SPELL_AURA_MOD_STUN)) { m_ccAuras.remove(Aur); } @@ -4783,14 +4426,13 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) { for(int i = 0; i < 3; ++i) { - if(AurSpellInfo->Effect[i] == SPELL_EFFECT_SUMMON && - (AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || - AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2 || - AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED3)) - { - ((Player*)caster)->StopCastingCharm(); - break; - } + if(AurSpellInfo->Effect[i] == SPELL_EFFECT_SUMMON) + if(SummonPropertiesEntry const *SummonProperties = sSummonPropertiesStore.LookupEntry(AurSpellInfo->EffectMiscValueB[i])) + if(SummonProperties->Category == SUMMON_CATEGORY_POSSESSED) + { + ((Player*)caster)->StopCastingCharm(); + break; + } } } } @@ -4799,45 +4441,12 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) sLog.outDebug("Aura %u (%u) now is remove mode %d", Aur->GetId(), Aur->GetModifier()->m_auraname, mode); assert(!Aur->IsInUse()); Aur->ApplyModifier(false,true); - - Aur->SetStackAmount(0); - Aur->_RemoveAura(); - bool stack = false; - spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex()); - for(AuraMap::const_iterator itr = GetAuras().lower_bound(spair); itr != GetAuras().upper_bound(spair); ++itr) - { - if (itr->second->GetCasterGUID()==GetGUID()) - { - stack = true; - } - } - if (!stack) + //if (mode!=AURA_REMOVE_BY_REPLACE) { // Remove all triggered by aura spells vs unlimited duration Aur->CleanupTriggeredSpells(); - - // Remove Linked Auras - uint32 id = Aur->GetId(); - if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_REMOVE) - { - if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)id)) - for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) - if(*itr < 0) - RemoveAurasDueToSpell(-(*itr)); - else if(Unit* caster = Aur->GetCaster()) - CastSpell(this, *itr, true, 0, 0, caster->GetGUID()); - } - if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_AURA) - { - if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(id + SPELL_LINK_AURA)) - for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr) - if(*itr < 0) - ApplySpellImmune(id, IMMUNITY_ID, *itr, false); - else - RemoveAurasDueToSpell(*itr); - } } delete Aur; @@ -4899,7 +4508,8 @@ void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime) iter->second->SetAuraDuration(0); else iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime); - iter->second->UpdateAuraDuration(); + // update for out of range group members (on 1 slot use) + UpdateAuraForGroup(iter->second->GetAuraSlot()); sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration()); } } @@ -4928,6 +4538,36 @@ Aura* Unit::GetAura(uint32 spellId, uint32 effindex) return NULL; } +Aura* Unit::GetAura(AuraType type, uint32 family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, uint64 casterGUID) +{ + AuraList const& auras = GetAurasByType(type); + for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i) + { + SpellEntry const *spell = (*i)->GetSpellProto(); + if (spell->SpellFamilyName == family && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3)) + { + if (casterGUID && (*i)->GetCasterGUID()!=casterGUID) + continue; + return (*i); + } + } + return NULL; +} + +bool Unit::HasAura(uint32 spellId) const +{ + //Special case for non existing spell + if (spellId==61988) + return HasAura(61987) || HasAura(25771); + for (int i = 0; i < 3 ; ++i) + { + AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i)); + if (iter != m_Auras.end()) + return true; + } + return false; +} + void Unit::AddDynObject(DynamicObject* dynObj) { m_dynObjGUIDs.push_back(dynObj->GetGUID()); @@ -5006,22 +4646,40 @@ void Unit::AddGameObject(GameObject* gameObj) assert(gameObj && gameObj->GetOwnerGUID()==0); m_gameObj.push_back(gameObj); gameObj->SetOwnerGUID(GetGUID()); + + if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() ) + { + SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId()); + // Need disable spell use for owner + if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) + ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true); + } } void Unit::RemoveGameObject(GameObject* gameObj, bool del) { assert(gameObj && gameObj->GetOwnerGUID()==GetGUID()); + gameObj->SetOwnerGUID(0); + // GO created by some spell - if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() ) + if (uint32 spellid = gameObj->GetSpellId()) { - SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId()); - // Need activate spell use for owner - if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) - ((Player*)this)->SendCooldownEvent(createBySpell); + RemoveAurasDueToSpell(spellid); + + if (GetTypeId()==TYPEID_PLAYER) + { + SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid ); + // Need activate spell use for owner + if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases) + ((Player*)this)->SendCooldownEvent(createBySpell); + } } - gameObj->SetOwnerGUID(0); + m_gameObj.remove(gameObj); + if(del) { gameObj->SetRespawnTime(0); @@ -5072,6 +4730,7 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log) data.append(log->attacker->GetPackGUID()); data << uint32(log->SpellID); data << uint32(log->damage); //damage amount + data << uint32(0); data << uint8 (log->schoolMask); //damage school data << uint32(log->absorb); //AbsorbedDamage data << uint32(log->resist); //resist @@ -5091,6 +4750,7 @@ void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, data.append(GetPackGUID()); data << uint32(SpellID); data << uint32(Damage-AbsorbedDamage-Resist-Blocked); + data << uint32(0); // wotlk data << uint8(damageSchoolMask); // spell school data << uint32(AbsorbedDamage); // AbsorbedDamage data << uint32(Resist); // resist @@ -5129,25 +4789,65 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo) { - WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+84)); // we guess size + uint32 count = 1; + WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size data << (uint32)damageInfo->HitInfo; data.append(GetPackGUID()); data.append(damageInfo->target->GetPackGUID()); data << (uint32)(damageInfo->damage); // Full damage + data << uint32(0); // overkill value + + data << (uint8)count; // Sub damage count + + for(int i = 0; i < count; ++i) + { + data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage + data << (float)damageInfo->damage; // sub damage + data << (uint32)damageInfo->damage; // Sub Damage + } - data << (uint8)1; // Sub damage count - //=== Sub damage description - data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage - data << (float)damageInfo->damage; // sub damage - data << (uint32)damageInfo->damage; // Sub Damage - data << (uint32)damageInfo->absorb; // Absorb - data << (uint32)damageInfo->resist; // Resist - //================================================= - data << (uint32)damageInfo->TargetState; + if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2)) + { + for(int i = 0; i < count; ++i) + data << (uint32)damageInfo->absorb; // Absorb + } + + if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2)) + { + for(int i = 0; i < count; ++i) + data << (uint32)damageInfo->resist; // Resist + } + + data << (uint8)damageInfo->TargetState; data << (uint32)0; data << (uint32)0; - data << (uint32)damageInfo->blocked_amount; - SendMessageToSet( &data, true );/**/ + + if(damageInfo->HitInfo & HITINFO_BLOCK) + data << (uint32)damageInfo->blocked_amount; + + if(damageInfo->HitInfo & HITINFO_UNK3) + data << uint32(0); + + if(damageInfo->HitInfo & HITINFO_UNK1) + { + data << uint32(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + for(uint8 i = 0; i < 5; ++i) + { + data << float(0); + data << float(0); + } + data << uint32(0); + } + + SendMessageToSet( &data, true ); } void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) @@ -5155,169 +4855,69 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size - data << (uint32)HitInfo; + data << uint32(HitInfo); // flags data.append(GetPackGUID()); data.append(target->GetPackGUID()); - data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount); + data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage + data << uint32(0); // overkill value data << (uint8)SwingType; // count? // for(i = 0; i < SwingType; ++i) data << (uint32)damageSchoolMask; data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount); - // still need to double check damage data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount); - data << (uint32)AbsorbDamage; - data << (uint32)Resist; // end loop - data << (uint32)TargetState; - - if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens - data << (uint32)0; - else - data << (uint32)-1; - - data << (uint32)0; - data << (uint32)BlockedAmount; - - SendMessageToSet( &data, true ); -} -/* -void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType) -{ - sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim); - if(procSpell) - sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":"")); - - // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities - // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect - // That is the question though if it's fully correct - if(procSpell && !isTriggeredSpell) + if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2)) { - if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE) - { - if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE; - if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE; - if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE; - if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE; - attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon - } - else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) - { - if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED; - if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED; - if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED; - if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED; - attType = RANGED_ATTACK; - } + // for(i = 0; i < SwingType; ++i) + data << uint32(AbsorbDamage); + // end loop } - if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL))) - procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH); - // Not much to do if no flags are set. - if (procAttacker) + if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2)) { - // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set - ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask); - ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask); + // for(i = 0; i < SwingType; ++i) + data << uint32(Resist); + // end loop } - // Now go on with a victim's events'n'auras - // Not much to do if no flags are set or there is no victim - if(pVictim && pVictim->isAlive() && procVictim) + data << (uint8)TargetState; + data << (uint32)0; + data << (uint32)0; + + if(HitInfo & HITINFO_BLOCK) { - // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set - pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask); - pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask); + data << uint32(BlockedAmount); } -} - -void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell) -{ - if(!pVictim) - return; - uint32 procAttacker = PROC_FLAG_NONE; - uint32 procVictim = PROC_FLAG_NONE; - - switch(outcome) + if(HitInfo & HITINFO_UNK3) { - case MELEE_HIT_EVADE: - return; - case MELEE_HIT_MISS: - if(attType == BASE_ATTACK || attType == OFF_ATTACK) - { - procAttacker = PROC_FLAG_MISS; - } - break; - case MELEE_HIT_BLOCK_CRIT: - case MELEE_HIT_CRIT: - if(spellCasted && attType == BASE_ATTACK) - { - procAttacker |= PROC_FLAG_CRIT_SPELL; - procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL; - if ( outcome == MELEE_HIT_BLOCK_CRIT ) - { - procVictim |= PROC_FLAG_BLOCK; - procAttacker |= PROC_FLAG_TARGET_BLOCK; - } - } - else if(attType == BASE_ATTACK || attType == OFF_ATTACK) - { - procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE; - procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE; - } - else - { - procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED; - procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED; - } - break; - case MELEE_HIT_PARRY: - procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY; - procVictim = PROC_FLAG_PARRY; - break; - case MELEE_HIT_BLOCK: - procAttacker = PROC_FLAG_TARGET_BLOCK; - procVictim = PROC_FLAG_BLOCK; - break; - case MELEE_HIT_DODGE: - procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY; - procVictim = PROC_FLAG_DODGE; - break; - case MELEE_HIT_CRUSHING: - if(attType == BASE_ATTACK || attType == OFF_ATTACK) - { - procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE; - procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE; - } - else - { - procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED; - procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED; - } - break; - default: - if(attType == BASE_ATTACK || attType == OFF_ATTACK) - { - procAttacker = PROC_FLAG_HIT_MELEE; - procVictim = PROC_FLAG_STRUCK_MELEE; - } - else - { - procAttacker = PROC_FLAG_HIT_RANGED; - procVictim = PROC_FLAG_STRUCK_RANGED; - } - break; + data << uint32(0); } - if(damage > 0) - procVictim |= PROC_FLAG_TAKE_DAMAGE; + if(HitInfo & HITINFO_UNK1) + { + data << uint32(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + for(uint8 i = 0; i < 5; ++i) + { + data << float(0); + data << float(0); + } + data << uint32(0); + } - if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE) - ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType); -}*/ + SendMessageToSet( &data, true ); +} bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown) { @@ -5385,7 +4985,8 @@ bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) { SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); - uint32 effIndex = triggeredByAura->GetEffIndex (); + uint32 effIndex = triggeredByAura->GetEffIndex(); + int32 triggerAmount = triggeredByAura->GetModifier()->m_amount; Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; @@ -5394,13 +4995,49 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu Unit* target = pVictim; int32 basepoints0 = 0; + // Master of subtlety (checked here because ranks have different spellfamilynames) + if (dummySpell->Id == 31223 || dummySpell->Id == 31221 || dummySpell->Id == 31222) + { + if (procEx & AURA_REMOVE_PROC_EX_MASK) + triggered_spell_id = 31666; + else + { + triggered_spell_id = 31665; + basepoints0 = triggerAmount; + } + } switch(dummySpell->SpellFamilyName) { case SPELLFAMILY_GENERIC: { switch (dummySpell->Id) { - // Eye of Eye + // Improved Divine Spirit + case 33174: + case 33182: + { + // Tricky thing here, we find current aura from spell by caster and change its modifier value + int32 spelldmg = CalculateSpellDamage(procSpell, 0, procSpell->EffectBasePoints[0],pVictim); + Aura * Aur = NULL; + spellEffectPair spair = spellEffectPair(procSpell->Id, effIndex+1); + for(AuraMap::const_iterator itr = pVictim->GetAuras().lower_bound(spair); itr != pVictim->GetAuras().upper_bound(spair); ++itr) + { + if (itr->second->GetCasterGUID()==GetGUID()) + { + Aur = itr->second; + break; + } + } + if (!Aur) + return false; + // Remove aura mods + Aur->ApplyModifier(false); + Aur->GetModifier()->m_amount += spelldmg * triggerAmount / 100; + // Apply extended aura mods + Aur->ApplyModifier(true); + break; + } + // Eye for an Eye case 9799: case 25988: { @@ -5409,7 +5046,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; // return damage % to attacker but < 50% own total health - basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100; + basepoints0 = triggerAmount*int32(damage)/100; if(basepoints0 > GetMaxHealth()/2) basepoints0 = GetMaxHealth()/2; @@ -5438,15 +5075,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu if (!procSpell || procSpell->Id == 24659) return false; // Need remove one 24659 aura - RemoveSingleAuraFromStack(24659, 0); - RemoveSingleAuraFromStack(24659, 1); + RemoveSingleSpellAurasFromStack(24659); return true; } // Restless Strength case 24661: { // Need remove one 24662 aura - RemoveSingleAuraFromStack(24662, 0); + RemoveSingleSpellAurasFromStack(24662); return true; } // Adaptive Warding (Frostfire Regalia set) @@ -5462,7 +5098,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu { if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto()) { - if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000)) + if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags[0] & 0x10000000)) { found=true; break; @@ -5520,15 +5156,26 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu if(!target) return false; - basepoints0 = int32(damage * 2.5f); // manaregen triggered_spell_id = 34650; break; } + // Overkill + case 58426: + { + if (procEx & AURA_REMOVE_PROC_EX_MASK) + triggered_spell_id = 58428; + else + { + basepoints0 = -triggerAmount; + triggered_spell_id = 58427; + } + break; + } // Mark of Malice case 33493: { // Cast finish spell at last charge - if (triggeredByAura->m_procCharges > 1) + if (triggeredByAura->GetAuraCharges() > 1) return false; target = this; @@ -5731,6 +5378,59 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu } return false; } + // Living Seed + case 48504: + { + triggered_spell_id = 48503; + basepoints0 = triggerAmount; + target = this; + break; + } + // Kill command + case 58914: + { + // Remove aura stack from pet + RemoveSingleSpellAurasFromStack(58914); + Unit* owner = GetOwner(); + if(!owner) + return true; + // reduce the owner's aura stack + owner->RemoveSingleSpellAurasFromStack(34027); + return true; + } + // Vampiric Touch (generic, used by some boss) + case 52723: + case 60501: + { + triggered_spell_id = 52724; + basepoints0 = damage / 2; + target = this; + break; + } + // Divine purpose + case 31871: + case 31872: + { + // Roll chane + if (!roll_chance_i(triggerAmount)) + return false; + + // Remove any stun effect on target + AuraMap& Auras = pVictim->GetAuras(); + for(AuraMap::iterator iter = Auras.begin(); iter != Auras.end();) + { + SpellEntry const *spell = iter->second->GetSpellProto(); + if( spell->Mechanic == MECHANIC_STUN || + spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN) + { + pVictim->RemoveAurasDueToSpell(spell->Id); + iter = Auras.begin(); + } + else + ++iter; + } + return true; + } } break; } @@ -5743,7 +5443,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; // mana reward - basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100); + basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100); target = this; triggered_spell_id = 29442; break; @@ -5755,7 +5455,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; // mana cost save - basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100; + int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; + basepoints0 = cost * triggerAmount/100; if( basepoints0 <=0 ) return false; @@ -5763,8 +5464,54 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 29077; break; } + // Shattered Barrier + if (dummySpell->SpellIconID == 2945) + { + // only on dispel/remove aura by destroy + target = NULL; + triggered_spell_id = 55080; + CastSpell(target, triggered_spell_id, true); + return true; + } + // Hot Streak + if (dummySpell->SpellIconID == 2999) + { + if (effIndex!=0) + return true; + Aura *counter = GetAura(triggeredByAura->GetId(), 1); + if (!counter) + return true; + + // Count spell criticals in a row in second aura + Modifier *mod = counter->GetModifier(); + if (procEx & PROC_EX_CRITICAL_HIT) + { + mod->m_amount *=2; + if (mod->m_amount < 100) // not enough + return true; + // Crititcal counted -> roll chance + if (roll_chance_i(triggerAmount)) + CastSpell(this, 48108, true, castItem, triggeredByAura); + } + mod->m_amount = 25; + return true; + } + // Burnout + if (dummySpell->SpellIconID == 2998) + { + if(!procSpell) + return false; + + int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; + basepoints0 = cost * triggerAmount/100; + if( basepoints0 <=0 ) + return false; + triggered_spell_id = 44450; + target = this; + break; + } // Incanter's Regalia set (add trigger chance to Mana Shield) - if (dummySpell->SpellFamilyFlags & 0x0000000000008000LL) + if (dummySpell->SpellFamilyFlags[0] & 0x8000) { if(GetTypeId() != TYPEID_PLAYER) return false; @@ -5801,7 +5548,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case 11129: { //last charge and crit - if (triggeredByAura->m_procCharges <= 1 && (procEx & PROC_EX_CRITICAL_HIT) ) + if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) ) { RemoveAurasDueToSpell(28682); //-> remove Combustion auras return true; // charge counting (will removed) @@ -5816,7 +5563,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case SPELLFAMILY_WARRIOR: { // Retaliation - if(dummySpell->SpellFamilyFlags==0x0000000800000000LL) + if(dummySpell->SpellFamilyFlags.IsEqual(0, 0x8, 0)) { // check attack comes not from behind if (!HasInArc(M_PI, pVictim)) @@ -5825,26 +5572,51 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 22858; break; } - else if (dummySpell->SpellIconID == 1697) // Second Wind + // Glyph of Devastate + if(dummySpell->Id==58388) + { + // get highest rank of the Sunder Armor spell + if (GetTypeId()!=TYPEID_PLAYER) + return false; + const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) + { + // only highest rank is shown in spell book, so simply check if shown in spell book + if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) + continue; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); + if (!spellInfo) + continue; + + if (spellInfo->SpellFamilyFlags.IsEqual(SPELLFAMILYFLAG_WARRIOR_SUNDERARMOR) + && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR) + { + triggered_spell_id = spellInfo->Id; + break; + } + } + if (!triggered_spell_id) + return false; + for (int32 value = CalculateSpellDamage(dummySpell, 0 , dummySpell->EffectBasePoints[0], pVictim);value>0;value--) + CastSpell(target,triggered_spell_id,true); + return true; + } + // Second Wind + if (dummySpell->SpellIconID == 1697) { // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example) if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) return false; // Need stun or root mechanic - if (procSpell->Mechanic != MECHANIC_ROOT && procSpell->Mechanic != MECHANIC_STUN) - { - int32 i; - for (i=0; i<3; i++) - if (procSpell->EffectMechanic[i] == MECHANIC_ROOT || procSpell->EffectMechanic[i] == MECHANIC_STUN) - break; - if (i == 3) - return false; - } + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_STUN)))) + return false; switch (dummySpell->Id) { case 29838: triggered_spell_id=29842; break; case 29834: triggered_spell_id=29841; break; + case 42770: triggered_spell_id=42771; break; default: sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id); return false; @@ -5853,12 +5625,20 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu target = this; break; } + // Damage Shield + if (dummySpell->SpellIconID == 3214) + { + triggered_spell_id = 59653; + // % of amount blocked + basepoints0 = GetShieldBlockValue() * triggerAmount / 100; + break; + } break; } case SPELLFAMILY_WARLOCK: { // Seed of Corruption - if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL) + if (dummySpell->SpellFamilyFlags[1] & 0x00000010) { Modifier* mod = triggeredByAura->GetModifier(); // if damage is more than need or target die from damage deal finish spell @@ -5881,7 +5661,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return true; } // Seed of Corruption (Mobs cast) - no die req - if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932) + if (dummySpell->SpellFamilyFlags.IsEqual(0,0,0) && dummySpell->SpellIconID == 1932) { Modifier* mod = triggeredByAura->GetModifier(); // if damage is more than need deal finish spell @@ -5902,6 +5682,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu mod->m_amount-=damage; return true; } + // Fel Synergy + if (dummySpell->SpellIconID == 3222) + { + target = GetPet(); + if (!target) + return false; + triggered_spell_id = 54181; + basepoints0 = damage * triggerAmount / 100; + break; + } switch(dummySpell->Id) { // Nightfall @@ -5917,12 +5707,45 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case 30295: case 30296: { + // Improved Soul Leech + AuraList const& SoulLeechAuras = GetAurasByType(SPELL_AURA_DUMMY); + for(Unit::AuraList::const_iterator i = SoulLeechAuras.begin();i != SoulLeechAuras.end(); ++i) + { + if ((*i)->GetId()==54117 || (*i)->GetId()==54118) + { + basepoints0 = int32((*i)->GetModifier()->m_amount); + if (target = GetPet()) + { + // regen mana for pet + CastCustomSpell(target,54607,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + } + // regen mana for caster + CastCustomSpell(this,59117,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + break; + } + } // health - basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100); + basepoints0 = int32(damage*triggerAmount/100); target = this; triggered_spell_id = 30294; break; } + // Improved Fear + case 53754: + { + if(!pVictim || !pVictim->isAlive()) + return false; + pVictim->CastSpell(pVictim, 60946,true); + return true; + } + // Improved Fear (Rank 2) + case 53759: + { + if(!pVictim || !pVictim->isAlive()) + return false; + pVictim->CastSpell(pVictim, 60947,true); + return true; + } // Shadowflame (Voidheart Raiment set bonus) case 37377: { @@ -5937,7 +5760,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; // heal amount - basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100; + basepoints0 = damage * triggerAmount/100; triggered_spell_id = 37382; break; } @@ -5953,7 +5776,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case SPELLFAMILY_PRIEST: { // Vampiric Touch - if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL ) + if( dummySpell->SpellFamilyFlags[1] & 0x00000400 ) { if(!pVictim || !pVictim->isAlive()) return false; @@ -5963,10 +5786,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; // energize amount - basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100; + basepoints0 = triggerAmount*damage/100; pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); return true; // no hidden cooldown } + // Divine Aegis + if (dummySpell->SpellIconID == 2820) + { + basepoints0 = damage * triggerAmount/100; + triggered_spell_id = 47753; + break; + } switch(dummySpell->Id) { // Vampiric Embrace @@ -5980,18 +5810,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; // heal amount - basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100; - pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + int32 team = triggerAmount*damage/500; + int32 self = triggerAmount*damage/100 - team; + pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura); return true; // no hidden cooldown } // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen) case 40438: { // Shadow Word: Pain - if( procSpell->SpellFamilyFlags & 0x0000000000008000LL ) + if( procSpell->SpellFamilyFlags[0] & 0x8000 ) triggered_spell_id = 40441; // Renew - else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL ) + else if( procSpell->SpellFamilyFlags[0] & 0x10 ) triggered_spell_id = 40440; else return false; @@ -5999,6 +5830,39 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu target = this; break; } + // Glyph of Power Word: Shield + case 55672: + { + basepoints0 = damage * triggerAmount/100; + triggered_spell_id = 56160; + break; + } + // Psychic Horror + case 47571: + { + if(!pVictim || !pVictim->isAlive()) + return false; + pVictim->CastSpell(pVictim, 59980,true); + return true; + } + // Psychic Horror (Rank 2) + case 47572: + { + if(!pVictim || !pVictim->isAlive()) + return false; + pVictim->CastSpell(pVictim, 59981,true); + return true; + } + // Glyph of Dispel Magic + case 55677: + { + if(!target->IsFriendlyTo(this)) + return false; + + basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100); + triggered_spell_id = 56131; + break; + } // Oracle Healing Bonus ("Garments of the Oracle" set) case 26169: { @@ -6015,12 +5879,12 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; // heal amount - basepoints0 = int32(damage * 2 / 100); + basepoints0 = damage * triggerAmount/100; target = this; triggered_spell_id = 39373; break; } - // Vestments of Faith (Priest Tier 3) - 4 pieces bonus + // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus) case 28809: { triggered_spell_id = 28810; @@ -6033,6 +5897,20 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu { switch(dummySpell->Id) { + // Leader of the Pack + case 24932: + { + if (triggerAmount == 0) + return false; + basepoints0 = triggerAmount * GetMaxHealth() / 100; + target = this; + triggered_spell_id = 34299; + if (triggeredByAura->GetCaster() != this) + break; + int32 basepoints1 = triggerAmount * 2 *GetMaxPower(POWER_MANA)/100; + CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura); + break; + } // Healing Touch (Dreamwalker Raiment set) case 28719: { @@ -6063,19 +5941,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu float chance; // Starfire - if( procSpell->SpellFamilyFlags & 0x0000000000000004LL ) + if( procSpell->SpellFamilyFlags[0] & 0x4 ) { triggered_spell_id = 40445; chance = 25.f; } // Rejuvenation - else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL ) + else if( procSpell->SpellFamilyFlags[0] & 0x10 ) { triggered_spell_id = 40446; chance = 25.f; } // Mangle (cat/bear) - else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL ) + else if( procSpell->SpellFamilyFlags[1] & 0x00000440) { triggered_spell_id = 40452; chance = 40.f; @@ -6097,6 +5975,39 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu break; } } + // Eclipse + if (dummySpell->SpellIconID == 2856) + { + if (!procSpell) + return false; + // Only 0 aura can proc + if (effIndex!=0) + return true; + // Wrath crit + if (procSpell->SpellFamilyFlags[0] & 0x1) + { + if (!roll_chance_i(60)) + return false; + triggered_spell_id = 48518; + target = this; + break; + } + // Starfire crit + if (procSpell->SpellFamilyFlags[0] & 0x4) + { + triggered_spell_id = 48517; + target = this; + break; + } + return false; + } + // Living Seed + else if (dummySpell->SpellIconID == 2860) + { + triggered_spell_id = 48504; + basepoints0 = triggerAmount * damage / 100; + break; + } break; } case SPELLFAMILY_ROGUE: @@ -6114,19 +6025,38 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu break; } } + // Cut to the Chase + if( dummySpell->SpellIconID == 2909 ) + { + // "refresh your Slice and Dice duration to its 5 combo point maximum" + // lookup Slice and Dice + AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE); + for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr) + { + SpellEntry const *spellProto = (*itr)->GetSpellProto(); + if( spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && + spellProto->SpellFamilyFlags[0] & 0x40000) + { + SetAurasDurationByCasterSpell(spellProto->Id, GetGUID(), GetSpellMaxDuration(spellProto)); + return true; + } + } + return false; + } + // Deadly Brew + else if( dummySpell->SpellIconID == 2963 ) + { + triggered_spell_id = 25809; + break; + } // Quick Recovery - if( dummySpell->SpellIconID == 2116 ) + else if( dummySpell->SpellIconID == 2116 ) { if(!procSpell) return false; - // only rogue's finishing moves (maybe need additional checks) - if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE || - (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0) - return false; - // energy cost save - basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100; + basepoints0 = procSpell->manaCost * triggerAmount/100; if(basepoints0 <= 0) return false; @@ -6145,7 +6075,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; // mana cost save - basepoints0 = procSpell->manaCost * 40/100; + int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; + basepoints0 = mana * 40/100; if(basepoints0 <= 0) return false; @@ -6153,75 +6084,112 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 34720; break; } + // Hunting Party + if ( dummySpell->SpellIconID == 3406 ) + { + triggered_spell_id = 57669; + target = this; + break; + } + // Lock and Load + if ( dummySpell->SpellIconID == 3579 ) + { + // Proc only from periodic (from trap activation proc another aura of this spell) + if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount)) + return false; + triggered_spell_id = 56453; + target = this; + break; + } + // Rapid Recuperation + if ( dummySpell->SpellIconID == 3560 ) + { + // This effect only from Rapid Killing (mana regen) + if (!(procSpell->SpellFamilyFlags[1] & 0x01000000)) + return false; + triggered_spell_id = 56654; + target = this; + break; + } break; } case SPELLFAMILY_PALADIN: { - // Seal of Righteousness - melee proc dummy - if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0) + // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage) + if (dummySpell->SpellFamilyFlags[0]&0x8000000 && effIndex==0) { - if(GetTypeId() != TYPEID_PLAYER) - return false; - - uint32 spellId; - switch (triggeredByAura->GetId()) - { - case 21084: spellId = 25742; break; // Rank 1 - case 20287: spellId = 25740; break; // Rank 2 - case 20288: spellId = 25739; break; // Rank 3 - case 20289: spellId = 25738; break; // Rank 4 - case 20290: spellId = 25737; break; // Rank 5 - case 20291: spellId = 25736; break; // Rank 6 - case 20292: spellId = 25735; break; // Rank 7 - case 20293: spellId = 25713; break; // Rank 8 - case 27155: spellId = 27156; break; // Rank 9 - default: - sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId()); - return false; - } - Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); - float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f; - - float damageBasePoints; - if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) - // two hand weapon - damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1; - else - // one hand weapon/no weapon - damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1; - - int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1; - - // apply damage bonuses manually - if(damagePoint >= 0) - damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE); - - CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura); - return true; // no hidden cooldown + triggered_spell_id = 25742; + float ap = GetTotalAttackPowerValue(BASE_ATTACK); + int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) + + SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim); + basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000; + break; } - // Seal of Blood do damage trigger - if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL) + // Judgements of the Wise + if (dummySpell->SpellIconID == 3017) { - switch(triggeredByAura->GetEffIndex()) - { - case 0: - triggered_spell_id = 31893; - break; - case 1: - { - // damage - damage += CalculateDamage(BASE_ATTACK, false) * 35 / 100; // add spell damage from prev effect (35%) - basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100; - - target = this; - triggered_spell_id = 32221; - break; - } - } + // hardcoded amount + basepoints0 = 15 * GetCreatePowers(POWER_MANA)/100; + target = this; + triggered_spell_id = 57669; + // replenishment + CastSpell(this,31930,true); + break; + } + // Sanctified Wrath + if (dummySpell->SpellIconID == 3029) + { + triggered_spell_id = 57318; + target = this; + basepoints0 = triggerAmount; + CastCustomSpell(target,triggered_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura); + return true; + } + // Sacred Shield + if (dummySpell->SpellFamilyFlags[1]&0x00080000) + { + triggered_spell_id = 58597; + target = this; + break; + } + // Righteous Vengeance + if (dummySpell->SpellIconID == 3025) + { + // 4 damage tick + basepoints0 = triggerAmount*damage/400; + triggered_spell_id = 61840; + break; + } + // Sheath of Light + if (dummySpell->SpellIconID == 3030) + { + // 4 healing tick + basepoints0 = triggerAmount*damage/400; + triggered_spell_id = 54203; + break; } - switch(dummySpell->Id) { + // Judgement of Light + case 20185: + { + // Get judgement caster + Unit *caster = triggeredByAura->GetCaster(); + if (!caster) + return false; + float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK); + int32 holy = caster->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) + + caster->SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, this); + basepoints0 = int32(ap*0.10f + 0.10f*holy); + pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura); + return true; + } + // Judgement of Wisdom + case 20186: + { + pVictim->CastSpell(pVictim, 20268, true, NULL, triggeredByAura); + return true; + } // Holy Power (Redemption Armor set) case 28789: { @@ -6253,7 +6221,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu } break; } - //Seal of Vengeance + // Seal of Vengeance (damage calc on apply aura) case 31801: { if(effIndex != 0) // effect 1,2 used by seal unleashing code @@ -6262,7 +6230,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 31803; break; } - // Spiritual Att. + // Seal of Corruption + case 53736: + { + if(effIndex != 0) // effect 1,2 used by seal unleashing code + return false; + + triggered_spell_id = 53742; + break; + } + // Spiritual Attunement case 31785: case 33776: { @@ -6271,11 +6248,45 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; // heal amount - basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100; + basepoints0 = triggerAmount*damage/100; target = this; triggered_spell_id = 31786; break; } + // Seal of Blood do damage trigger + case 31892: + { + if (effIndex == 0) // 0 effect - is proc on enemy + triggered_spell_id = 31893; + else if (effIndex == 1) // 1 effect - is proc on self + { + // add spell damage from prev effect (27%) + damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100; + basepoints0 = triggerAmount * damage / 100; + target = this; + triggered_spell_id = 32221; + } + else + return true; + break; + } + // Seal of the Martyr do damage trigger + case 53720: + { + if (effIndex == 0) // 0 effect - is proc on enemy + triggered_spell_id = 53719; + else if (effIndex == 1) // 1 effect - is proc on self + { + // add spell damage from prev effect (27%) + damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100; + basepoints0 = triggerAmount * damage / 100; + target = this; + triggered_spell_id = 53718; + } + else + return true; + break; + } // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal) case 40470: { @@ -6285,13 +6296,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu float chance; // Flash of light/Holy light - if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL) + if( procSpell->SpellFamilyFlags[0] & 0xC0000000) { triggered_spell_id = 40471; chance = 15.f; } // Judgement - else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL ) + else if( procSpell->SpellFamilyFlags[0] & 0x800000 ) { triggered_spell_id = 40472; chance = 50.f; @@ -6304,6 +6315,33 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu break; } + // Glyph of Divinity + case 54939: + { + // Lookup base amount mana restore + for (int i=0; i<3;i++) + if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE) + { + int32 mana = procSpell->EffectBasePoints[i]; + CastCustomSpell(this, 54986, 0, &mana, 0, true, castItem, triggeredByAura); + break; + } + return true; + } + // Glyph of Flash of Light + case 54936: + { + triggered_spell_id = 54957; + basepoints0 = triggerAmount*damage/100; + break; + } + // Glyph of Holy Light + case 54937: + { + triggered_spell_id = 54968; + basepoints0 = triggerAmount*damage/100; + break; + } } break; } @@ -6311,8 +6349,22 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu { switch(dummySpell->Id) { + // Improved fire nova totem + case 16544: + { + triggered_spell_id = 16086; + break; + } + // Tidal Force + case 55198: + { + // Remove aura stack from caster + RemoveSingleSpellAurasFromStack(55166); + // drop charges + return false; + } // Totemic Power (The Earthshatterer set) - case 28823: + case 28823: { if( !pVictim ) return false; @@ -6362,14 +6414,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) return false; + // Now amount of extra power stored in 1 effect of Enchant spell + // Get it by item enchant id uint32 spellId; switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT))) { - case 283: spellId = 33757; break; //1 Rank - case 284: spellId = 33756; break; //2 Rank - case 525: spellId = 33755; break; //3 Rank - case 1669:spellId = 33754; break; //4 Rank - case 2636:spellId = 33727; break; //5 Rank + case 283: spellId = 8232; break; // 1 Rank + case 284: spellId = 8235; break; // 2 Rank + case 525: spellId = 10486; break; // 3 Rank + case 1669:spellId = 16362; break; // 4 Rank + case 2636:spellId = 25505; break; // 5 Rank + case 3785:spellId = 58801; break; // 6 Rank + case 3786:spellId = 58803; break; // 7 Rank + case 3787:spellId = 58804; break; // 8 Rank default: { sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)", @@ -6385,7 +6442,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; } - int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim); + int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim); // Off-Hand case if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND ) @@ -6419,17 +6476,17 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return false; float chance; - if (procSpell->SpellFamilyFlags & 0x0000000000000001LL) + if (procSpell->SpellFamilyFlags[0] & 0x1) { triggered_spell_id = 40465; // Lightning Bolt chance = 15.f; } - else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL) + else if (procSpell->SpellFamilyFlags[0] & 0x80) { triggered_spell_id = 40465; // Lesser Healing Wave chance = 10.f; } - else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL) + else if (procSpell->SpellFamilyFlags[1] & 0x00000010) { triggered_spell_id = 40466; // Stormstrike chance = 50.f; @@ -6443,20 +6500,69 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu target = this; break; } + // Glyph of Healing Wave + case 55440: + { + // Not proc from self heals + if (this==pVictim) + return false; + basepoints0 = triggerAmount * damage / 100; + target = this; + triggered_spell_id = 55533; + break; + } + // Spirit Hunt + case 58877: + { + // Cast on owner + target = GetOwner(); + if(!target) + return false; + basepoints0 = triggerAmount * damage / 100; + triggered_spell_id = 58879; + break; + } + } + // Ancestral Awakening + if (dummySpell->SpellIconID == 3065) + { + // TODO: frite dummy fot triggered spell + triggered_spell_id = 52759; + basepoints0 = triggerAmount * damage / 100; + target = this; + break; } - // Earth Shield - if(dummySpell->SpellFamilyFlags==0x40000000000LL) + if(dummySpell->SpellFamilyFlags[1] & 0x00000400) { - if(GetTypeId() != TYPEID_PLAYER) - return false; - - // heal - basepoints0 = triggeredByAura->GetModifier()->m_amount; + basepoints0 = triggerAmount; target = this; triggered_spell_id = 379; break; } + // Improved Water Shield + if (dummySpell->SpellIconID == 2287) + { + // Lesser Healing Wave need aditional 60% roll + if (procSpell->SpellFamilyFlags[0] & 0x80 && !roll_chance_i(60)) + return false; + // lookup water shield + AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL); + for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr) + { + if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && + (*itr)->GetSpellProto()->SpellFamilyFlags[1] & 0x00000020) + { + uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()]; + CastSpell(this, spell, true, castItem, triggeredByAura); + if ((*itr)->DropAuraCharge()) + RemoveAurasDueToSpell((*itr)->GetId()); + return true; + } + } + return false; + break; + } // Lightning Overload if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura { @@ -6484,6 +6590,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case 15208: spellId = 45294; break; // Rank 10 case 25448: spellId = 45295; break; // Rank 11 case 25449: spellId = 45296; break; // Rank 12 + case 49237: spellId = 49239; break; // Rank 13 + case 49238: spellId = 49240; break; // Rank 14 // Chain Lightning case 421: spellId = 45297; break; // Rank 1 case 930: spellId = 45298; break; // Rank 2 @@ -6491,31 +6599,26 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case 10605: spellId = 45300; break; // Rank 4 case 25439: spellId = 45301; break; // Rank 5 case 25442: spellId = 45302; break; // Rank 6 + case 49268: spellId = 49270; break; // Rank 7 + case 49269: spellId = 49271; break; // Rank 8 default: sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); return false; } // No thread generated mod + // TODO: exist special flag in spell attributes for this, need found and use! SpellModifier *mod = new SpellModifier; mod->op = SPELLMOD_THREAT; mod->value = -100; mod->type = SPELLMOD_PCT; mod->spellId = dummySpell->Id; - mod->effectId = 0; - mod->lastAffected = NULL; - mod->mask = 0x0000000000000003LL; - mod->charges = 0; + mod->mask[0] = 0x3; ((Player*)this)->AddSpellMod(mod, true); // Remove cooldown (Chain Lightning - have Category Recovery time) - if (procSpell->SpellFamilyFlags & 0x0000000000000002LL) + if (procSpell->SpellFamilyFlags[0] & 0x2) ((Player*)this)->RemoveSpellCooldown(spellId); - // Hmmm.. in most case spells already set half basepoints but... - // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level - // As on wiki: - // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon. - // So - no add changes :) CastSpell(pVictim, spellId, true, castItem, triggeredByAura); ((Player*)this)->AddSpellMod(mod, false); @@ -6525,6 +6628,135 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return true; } + // Static Shock + if(dummySpell->SpellIconID == 3059) + { + // lookup Lightning Shield + AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL); + for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr) + { + if( (*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && + (*itr)->GetSpellProto()->SpellFamilyFlags[0] & 0x400) + { + uint32 spell = 0; + switch ((*itr)->GetId()) + { + case 324: spell = 26364; break; + case 325: spell = 26365; break; + case 905: spell = 26366; break; + case 945: spell = 26367; break; + case 8134: spell = 26369; break; + case 10431: spell = 26370; break; + case 10432: spell = 26363; break; + case 25469: spell = 26371; break; + case 25472: spell = 26372; break; + case 49280: spell = 49278; break; + case 49281: spell = 49279; break; + default: + return false; + } + CastSpell(this, spell, true, castItem, triggeredByAura); + if ((*itr)->DropAuraCharge()) + RemoveAurasDueToSpell((*itr)->GetId()); + return true; + } + } + return false; + break; + } + break; + } + case SPELLFAMILY_DEATHKNIGHT: + { + // Blood Aura + if (dummySpell->SpellIconID == 2636) + { + if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim)) + return false; + basepoints0 = triggerAmount * damage / 100; + triggered_spell_id = 53168; + break; + } + // Butchery + if (dummySpell->SpellIconID == 2664) + { + basepoints0 = triggerAmount; + triggered_spell_id = 50163; + target = this; + break; + } + // Dancing Rune Weapon + if (dummySpell->Id == 49028) + { + // 1 dummy aura for dismiss rune blade + if (effIndex!=2) + return false; + // TODO: wite script for this "fights on its own, doing the same attacks" + // NOTE: Trigger here on every attack and spell cast + return false; + } + // Mark of Blood + if (dummySpell->Id == 49005) + { + // TODO: need more info (cooldowns/PPM) + triggered_spell_id = 50424; + break; + } + // Vendetta + if (dummySpell->SpellFamilyFlags[0] & 0x10000) + { + basepoints0 = triggerAmount * GetMaxHealth() / 100; + triggered_spell_id = 50181; + target = this; + break; + } + // Necrosis + if (dummySpell->SpellIconID == 2709) + { + basepoints0 = triggerAmount * damage / 100; + triggered_spell_id = 51460; + break; + } + // Runic Power Back on Snare/Root + if (dummySpell->Id == 61257) + { + // only for spells and hit/crit (trigger start always) and not start from self casted spells + if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) + return false; + // Need snare or root mechanic + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_ROOT)|(1<<MECHANIC_SNARE)))) + return false; + triggered_spell_id = 61258; + target = this; + break; + } + // Wandering Plague + if (dummySpell->SpellIconID == 1614) + { + if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim))) + return false; + basepoints0 = triggerAmount * damage / 100; + triggered_spell_id = 50526; + break; + } + // Death Strike healing effect + if (dummySpell->Id == 45469) + { + uint8 n=0; + Unit::AuraList const& decSpeedList = pVictim->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE); + for(Unit::AuraList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter) + { + if((*iter)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DEATHKNIGHT + && (*iter)->GetCasterGUID() == GetGUID() + && (*iter)->GetSpellProto()->Dispel == DISPEL_DISEASE) + { + n++; + } + } + int32 heal=0.5f*n*damage+damage; + CastCustomSpell(this,45470,&heal,NULL,NULL,true); + return true; + } break; } case SPELLFAMILY_POTION: @@ -6543,13 +6775,35 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu { triggered_spell_id = 21400; } - else continue; - basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f; + else + continue; + + basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f; CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); } return true; } } + break; + } + case SPELLFAMILY_PET: + { + // improved cower + if (dummySpell->SpellIconID == 958 && procSpell->SpellIconID == 958) + { + triggered_spell_id = dummySpell->Id == 53180 ? 54200 : 54201; + target = this; + break; + } + // guard dog + if (dummySpell->SpellIconID == 201 && procSpell->SpellIconID == 201) + { + triggered_spell_id = 54445; + target = this; + pVictim->AddThreat(this,procSpell->EffectBasePoints[0]*triggerAmount/100); + break; + } + break; } default: break; @@ -6584,1172 +6838,570 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu return true; } -/* -bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown) + +bool Unit::HandleObsModEnergyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown) { - SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto(); + SpellEntry const *dummySpell = triggeredByAura->GetSpellProto (); + uint32 effIndex = triggeredByAura->GetEffIndex(); + int32 triggerAmount = triggeredByAura->GetModifier()->m_amount; Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; - uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; - Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim; + uint32 triggered_spell_id = 0; + Unit* target = pVictim; int32 basepoints0 = 0; - switch(auraSpellInfo->SpellFamilyName) + switch(dummySpell->SpellFamilyName) { - case SPELLFAMILY_GENERIC: + case SPELLFAMILY_HUNTER: { - switch(auraSpellInfo->Id) + // Aspect of the Viper + if ( dummySpell->SpellFamilyFlags[1] & 0x40000 ) { - // Aegis of Preservation - case 23780: - //Aegis Heal (instead non-existed triggered spell) - triggered_spell_id = 23781; - target = this; - break; - // Elune's Touch (moonkin mana restore) - case 24905: - { - // Elune's Touch (instead non-existed triggered spell) - triggered_spell_id = 33926; - basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK)); - target = this; - break; - } - // Enlightenment - case 29601: - { - // only for cast with mana price - if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0) - return false; - break; // fall through to normal cast - } - // Health Restore - case 33510: - { - // at melee hit call std triggered spell - if(procFlags & PROC_FLAG_HIT_MELEE) - break; // fall through to normal cast + uint32 maxmana = GetMaxPower(POWER_MANA); + basepoints0 = maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f; - // Mark of Conquest - else (at range hit) called custom case - triggered_spell_id = 39557; - target = this; + target = this; + triggered_spell_id = 34075; + break; + } + break; + } + } + // processed charge only counting case + if(!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); + return false; + } + + // default case + if(!target || target!=this && !target->isAlive()) + return false; + + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + if(basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown) +{ + // Get triggered aura spell info + SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto(); + + // Basepoints of trigger aura + int32 triggerAmount = triggeredByAura->GetModifier()->m_amount; + + // Set trigger spell id, target, custom basepoints + uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; + Unit* target = NULL; + int32 basepoints0 = 0; + + if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE) + basepoints0 = triggerAmount; + + Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; + + // Try handle uncnown trigger spells + if (sSpellStore.LookupEntry(trigger_spell_id)==NULL) + { + switch (auraSpellInfo->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly + //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly + //if (auraSpellInfo->Id==34082) // Advantaged State (DND) + if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket) + trigger_spell_id = 23781; + //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura + //else if (auraSpellInfo->Id == 48876) // Beast's Mark + //{ + // trigger_spell_id = 48877; + //} + //else if (auraSpellInfo->Id == 59237) // Beast's Mark + //{ + // trigger_spell_id = 59233; + //} + //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer + //{ + // trigger_spell_id = 29471; // gain mana + // 27526; // drain mana if possible + //} + //else if (auraSpellInfo->Id==50844) // Blood Mirror + //else if (auraSpellInfo->Id==54476) // Blood Presence + //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1) + //else if (auraSpellInfo->Id==37030) // Chaotic Temperament + //else if (auraSpellInfo->Id==52856) // Charge + else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket) + { + // Pct value stored in dummy + basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100; + target = pVictim; break; } - // Shaleskin - case 36576: - return true; // nothing to do - // Forgotten Knowledge (Blade of Wizardry) - case 38319: - // only for harmful enemy targeted spell - if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id)) - return false; - break; // fall through to normal cast - // Aura of Wrath (Darkmoon Card: Wrath trinket bonus) - case 39442: + //else if (auraSpellInfo->Id==41248) // Consuming Strikes + // trigger_spell_id = 41249; + //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon + //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon + //else if (auraSpellInfo->Id==41054) // Copy Weapon + // trigger_spell_id = 41055; + //else if (auraSpellInfo->Id==45343) // Dark Flame Aura + //else if (auraSpellInfo->Id==47300) // Dark Flame Aura + else if (auraSpellInfo->Id==57345) // Darkmoon Card: Greatness + { + float stat = 0.0f; + // strength + if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); } + // agility + if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); } + // intellect + if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);} + // spirit + if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235;stat = GetStat(STAT_SPIRIT); } + } + //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1) + //else if (auraSpellInfo->Id==5301) // Defensive State (DND) + //else if (auraSpellInfo->Id==13358) // Defensive State (DND) + //else if (auraSpellInfo->Id==16092) // Defensive State (DND) + //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND) + //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor + else if (auraSpellInfo->Id == 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher) + trigger_spell_id = 33898; + //else if (auraSpellInfo->Id==18943) // Double Attack + //else if (auraSpellInfo->Id==19194) // Double Attack + //else if (auraSpellInfo->Id==19817) // Double Attack + //else if (auraSpellInfo->Id==19818) // Double Attack + //else if (auraSpellInfo->Id==22835) // Drunken Rage + // trigger_spell_id = 14822; + /* + else if (auraSpellInfo->SpellIconID==191) // Elemental Response { - // proc only at non-crit hits - if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL)) - return false; - break; // fall through to normal cast + switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0) + { + case 34191: + case 34329: + case 34524: + case 34582: + case 36733: + break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id); + return false; + } + //This generic aura self-triggers a different spell for each school of magic that lands on the wearer: + switch (procSpell->School) + { + case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break; + case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break; + case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break; + case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break; + case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break; + case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break; + case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id); + return false; + } } - // Augment Pain (Timbal's Focusing Crystal trinket bonus) - case 45054: + */ + //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor + //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget + //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura + //else if (auraSpellInfo->Id==35321) // Gushing Wound + //else if (auraSpellInfo->Id==38363) // Gushing Wound + //else if (auraSpellInfo->Id==39215) // Gushing Wound + //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec) + //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health) + //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec) + //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%) + //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health) + //else if (auraSpellInfo->Id==40250) // Improved Duration + //else if (auraSpellInfo->Id==59288) // Infra-Green Shield + //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive + else if (auraSpellInfo->Id==27522 || auraSpellInfo->Id==40336) + // Mana Drain Trigger + { + // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target. + if (this && this->isAlive()) + CastSpell(this, 29471, true, castItem, triggeredByAura); + if (pVictim && pVictim->isAlive()) + CastSpell(pVictim, 27526, true, castItem, triggeredByAura); + return true; + } + //else if (auraSpellInfo->Id==55580) // Mana Link + //else if (auraSpellInfo->Id==45903) // Offensive State + //else if (auraSpellInfo->Id==44326) // Pure Energy Passive + //else if (auraSpellInfo->Id==43453) // Rune Ward + //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1) + //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger + //else if (auraSpellInfo->Id==34783) // Spell Reflection + //else if (auraSpellInfo->Id==36096) // Spell Reflection + //else if (auraSpellInfo->Id==57587) // Steal Ranged () + //else if (auraSpellInfo->Id==36207) // Steal Weapon + //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working> + //else if (auraSpellInfo->Id==35205) // Vanish + //else if (auraSpellInfo->Id==42730) // Woe Strike + //else if (auraSpellInfo->Id==59735) // Woe Strike + //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands + break; + case SPELLFAMILY_MAGE: + if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed { - if(!procSpell) - return false; - - //only periodic damage can trigger spell - bool found = false; - for(int j = 0; j < 3; ++j) + switch (auraSpellInfo->Id) { - if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE || - procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT || - procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH ) - { - found = true; + case 31641: // Rank 1 + case 31642: // Rank 2 + trigger_spell_id = 31643; break; - } + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id); + return false; } - if(!found) - return false; - - break; // fall through to normal cast } - // Evasive Maneuvers (Commendation of Kael'thas) - case 45057: + break; + case SPELLFAMILY_WARRIOR: + if (auraSpellInfo->Id == 50421) // Scent of Blood + trigger_spell_id = 50422; + break; + case SPELLFAMILY_WARLOCK: + { + // Pyroclasm + if (auraSpellInfo->SpellIconID == 1137) { - // damage taken that reduces below 35% health - // does NOT mean you must have been >= 35% before - if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f)) + if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL) + return false; + // Calculate spell tick count for spells + uint32 tick = 1; // Default tick = 1 + + // Hellfire have 15 tick + if (procSpell->SpellFamilyFlags[0]&0x40) + tick = 15; + // Rain of Fire have 4 tick + else if (procSpell->SpellFamilyFlags[0]&0x20) + tick = 4; + else return false; - break; // fall through to normal cast - } - } - switch(triggered_spell_id) - { - // Setup - case 15250: - { - // applied only for main target - if(!pVictim || pVictim != getVictim()) + // Calculate chance = baseChance / tick + float chance = 0; + switch (auraSpellInfo->Id) + { + case 18096: chance = 13.0f / tick; break; + case 18073: chance = 26.0f / tick; break; + } + // Roll chance + if (!roll_chance_f(chance)) return false; - // continue normal case - break; + trigger_spell_id = 18093; } - // Shamanistic Rage triggered spell - case 30824: - basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100); - break; - } - break; - } - case SPELLFAMILY_MAGE: - { - switch(auraSpellInfo->SpellIconID) - { - // Blazing Speed - case 2127: - //Blazing Speed (instead non-existed triggered spell) - triggered_spell_id = 31643; - target = this; - break; - } - switch(auraSpellInfo->Id) - { - // Persistent Shield (Scarab Brooch) - case 26467: - basepoints0 = int32(damage * 0.15f); - break; - } - break; - } - case SPELLFAMILY_WARRIOR: - { - //Rampage - if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006) - { - //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed) - //and effect[1]==TriggerSpell - if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL) + // Drain Soul + else if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000) { - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id); + Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER); + for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) + { + if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) + { + int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this); + // Drain Soul + CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); + break; + } + } + // Not remove charge (aura removed on death in any cases) + // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura return false; } - triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1]; - break; // fall through to normal cast - } - break; - } - case SPELLFAMILY_WARLOCK: - { - // Pyroclasm - if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137) - { - // last case for Hellfire that damage caster also but don't must stun caster - if( pVictim == this ) - return false; - - // custom chance - float chance = 0; - switch (triggeredByAura->GetId()) + // Nether Protection + else if (auraSpellInfo->SpellIconID == 1985) { - case 18096: chance = 13.0f; break; - case 18073: chance = 26.0f; break; - } - if (!roll_chance_f(chance)) - return false; - - // Pyroclasm (instead non-existed triggered spell) - triggered_spell_id = 18093; - target = pVictim; - break; - } - // Drain Soul - if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000) - { - bool found = false; - Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER); - for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) - { - //Improved Drain Soul - if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) + if (!procSpell) + return false; + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) { - int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this); - basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100; - // Drain Soul - CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); - break; + case SPELL_SCHOOL_NORMAL: + case SPELL_SCHOOL_HOLY: + return false; // ignore + case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break; + case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break; + case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break; + case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break; + case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break; + default: + return false; } } - // Not remove charge (aura removed on death in any cases) - // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura - return false; + break; } - break; - } - case SPELLFAMILY_PRIEST: - { - //Blessed Recovery - if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875) + case SPELLFAMILY_PRIEST: { - switch (triggeredByAura->GetSpellProto()->Id) + // Greater Heal Refund + if (auraSpellInfo->Id==37594) + trigger_spell_id = 37595; + // Blessed Recovery + else if (auraSpellInfo->SpellIconID == 1875) { - case 27811: triggered_spell_id = 27813; break; - case 27815: triggered_spell_id = 27817; break; - case 27816: triggered_spell_id = 27818; break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id); - return false; - } - - int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100; - basepoints0 = heal_amount/3; - target = this; - break; - } - // Shadowguard - if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual==7958) - { - switch(triggeredByAura->GetSpellProto()->Id) - { - case 18137: - triggered_spell_id = 28377; break; // Rank 1 - case 19308: - triggered_spell_id = 28378; break; // Rank 2 - case 19309: - triggered_spell_id = 28379; break; // Rank 3 - case 19310: - triggered_spell_id = 28380; break; // Rank 4 - case 19311: - triggered_spell_id = 28381; break; // Rank 5 - case 19312: - triggered_spell_id = 28382; break; // Rank 6 - case 25477: - triggered_spell_id = 28385; break; // Rank 7 - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id); + switch (auraSpellInfo->Id) + { + case 27811: trigger_spell_id = 27813; break; + case 27815: trigger_spell_id = 27817; break; + case 27816: trigger_spell_id = 27818; break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id); return false; + } + basepoints0 = damage * triggerAmount / 100 / 3; + target = this; } - target = pVictim; break; } - break; - } - case SPELLFAMILY_DRUID: - { - switch(auraSpellInfo->Id) + case SPELLFAMILY_DRUID: { - // Leader of the Pack (triggering Improved Leader of the Pack heal) - case 24932: - { - if (triggeredByAura->GetModifier()->m_amount == 0) - return false; - basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100; - triggered_spell_id = 34299; - break; - }; - // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form) - case 37336: + // Druid Forms Trinket + if (auraSpellInfo->Id==37336) { switch(m_form) { + case FORM_NONE: trigger_spell_id = 37344;break; + case FORM_CAT: trigger_spell_id = 37341;break; case FORM_BEAR: - case FORM_DIREBEAR: - triggered_spell_id=37340; break;// Ursine Blessing - case FORM_CAT: - triggered_spell_id=37341; break;// Feline Blessing - case FORM_TREE: - triggered_spell_id=37342; break;// Slyvan Blessing - case FORM_MOONKIN: - triggered_spell_id=37343; break;// Lunar Blessing - case FORM_NONE: - triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN) + case FORM_DIREBEAR: trigger_spell_id = 37340;break; + case FORM_TREE: trigger_spell_id = 37342;break; + case FORM_MOONKIN: trigger_spell_id = 37343;break; default: return false; } - - target = this; - break; } + //else if (auraSpellInfo->Id==40363)// Entangling Roots () + // trigger_spell_id = ????; + break; } - break; - } - case SPELLFAMILY_ROGUE: - { - if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL) + case SPELLFAMILY_HUNTER: + break; + case SPELLFAMILY_PALADIN: { - switch(auraSpellInfo->SpellIconID) + /* + // Blessed Life + if (auraSpellInfo->SpellIconID == 2137) { - // Combat Potency - case 2260: + switch (auraSpellInfo->Id) { - // skip non offhand attacks - if(attackType!=OFF_ATTACK) + case 31828: // Rank 1 + case 31829: // Rank 2 + case 31830: // Rank 3 + break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id); return false; - break; // fall through to normal cast } } - } - break; - } - case SPELLFAMILY_PALADIN: - { - if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL) - { - switch(auraSpellInfo->Id) + */ + // Healing Discount + if (auraSpellInfo->Id==37705) { - // Lightning Capacitor - case 37657: - { - // trinket ProcTriggerSpell but for safe checks for player - if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER) - return false; - - if(((Player*)this)->HasSpellCooldown(37657)) - return false; - - // stacking - CastSpell(this, 37658, true, castItem, triggeredByAura); - // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown - ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3)); - - // counting - Aura * dummy = GetDummyAura(37658); - if (!dummy) - return false; - - // release at 3 aura in stack - if(dummy->GetStackAmount() <= 2) - return true; // main triggered spell casted anyway - - RemoveAurasDueToSpell(37658); - CastSpell(pVictim, 37661, true, castItem, triggeredByAura); - return true; - } - // Healing Discount - case 37705: - // Healing Trance (instead non-existed triggered spell) - triggered_spell_id = 37706; - target = this; - break; - // HoTs on Heals (Fel Reaver's Piston trinket) - case 38299: - { - // at direct heal effect - if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL)) - return false; - - // single proc at time - AuraList const& scAuras = GetSingleCastAuras(); - for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) - if((*itr)->GetId()==triggered_spell_id) - return false; - - // positive cast at victim instead self - target = pVictim; - break; - } + trigger_spell_id = 37706; + target = this; } - switch(auraSpellInfo->SpellIconID) + // Soul Preserver + if (auraSpellInfo->Id==60510) { - case 241: - { - switch(auraSpellInfo->EffectTriggerSpell[0]) - { - //Illumination - case 18350: - { - if(!procSpell) - return false; - - // procspell is triggered spell but we need mana cost of original casted spell - uint32 originalSpellId = procSpell->Id; - - // Holy Shock - if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN) - { - if(procSpell->SpellFamilyFlags & 0x0001000000000000LL) - { - switch(procSpell->Id) - { - case 25914: originalSpellId = 20473; break; - case 25913: originalSpellId = 20929; break; - case 25903: originalSpellId = 20930; break; - case 27175: originalSpellId = 27174; break; - case 33074: originalSpellId = 33072; break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id); - return false; - } - } - } - - SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId); - if(!originalSpell) - { - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId); - return false; - } - - // percent stored in effect 1 (class scripts) base points - int32 percent = auraSpellInfo->EffectBasePoints[1]+1; - - basepoints0 = originalSpell->manaCost*percent/100; - triggered_spell_id = 20272; - target = this; - break; - } - } - break; - } + trigger_spell_id = 60515; + target = this; } - } - if(auraSpellInfo->SpellFamilyFlags & 0x00080000) - { - switch(auraSpellInfo->SpellIconID) + // Illumination + else if (auraSpellInfo->SpellIconID==241) { - //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc - case 206: + if(!procSpell) + return false; + // procspell is triggered spell but we need mana cost of original casted spell + uint32 originalSpellId = procSpell->Id; + // Holy Shock heal + if(procSpell->SpellFamilyFlags[1] & 0x00010000) { - if(!pVictim || !pVictim->isAlive()) - return false; - - switch(triggeredByAura->GetSpellProto()->Id) + switch(procSpell->Id) { - case 20186: - triggered_spell_id = 20268; // Rank 1 - break; - case 20354: - triggered_spell_id = 20352; // Rank 2 - break; - case 20355: - triggered_spell_id = 20353; // Rank 3 - break; - case 27164: - triggered_spell_id = 27165; // Rank 4 - break; + case 25914: originalSpellId = 20473; break; + case 25913: originalSpellId = 20929; break; + case 25903: originalSpellId = 20930; break; + case 27175: originalSpellId = 27174; break; + case 33074: originalSpellId = 33072; break; + case 48820: originalSpellId = 48824; break; + case 48821: originalSpellId = 48825; break; default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id); - return false; + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id); + return false; } - - pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID()); - return true; // no hidden cooldown } - //Judgement of Light - case 299: + SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId); + if(!originalSpell) { - if(!pVictim || !pVictim->isAlive()) - return false; - - // overwrite non existing triggered spell call in spell.dbc - switch(triggeredByAura->GetSpellProto()->Id) - { - case 20185: - triggered_spell_id = 20267; // Rank 1 - break; - case 20344: - triggered_spell_id = 20341; // Rank 2 - break; - case 20345: - triggered_spell_id = 20342; // Rank 3 - break; - case 20346: - triggered_spell_id = 20343; // Rank 4 - break; - case 27162: - triggered_spell_id = 27163; // Rank 5 - break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id); - return false; - } - pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID()); - return true; // no hidden cooldown + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId); + return false; } + // percent stored in effect 1 (class scripts) base points + int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100; + basepoints0 = cost*(auraSpellInfo->EffectBasePoints[1]+1)/100; + trigger_spell_id = 20272; + target = this; } - } - // custom check for proc spell - switch(auraSpellInfo->Id) - { - // Bonus Healing (item spell) - case 40971: + // Lightning Capacitor + else if (auraSpellInfo->Id==37657) { if(!pVictim || !pVictim->isAlive()) return false; + // stacking + CastSpell(this, 37658, true, NULL, triggeredByAura); - // bonus if health < 50% - if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100) + Aura * dummy = GetDummyAura(37658); + // release at 3 aura in stack (cont contain in basepoint of trigger aura) + if(!dummy || dummy->GetStackAmount() < triggerAmount) return false; - // cast at target positive spell + RemoveAurasDueToSpell(37658); + trigger_spell_id = 37661; target = pVictim; - break; } - } - switch(triggered_spell_id) - { - // Seal of Command - case 20424: - // prevent chain of triggered spell from same triggered spell - if(procSpell && procSpell->Id==20424) + // Thunder Capacitor + else if (auraSpellInfo->Id == 54841) + { + if(!pVictim || !pVictim->isAlive()) return false; - break; + // stacking + CastSpell(this, 54842, true, NULL, triggeredByAura); + + // counting + Aura * dummy = GetDummyAura(54842); + // release at 3 aura in stack (cont contain in basepoint of trigger aura) + if(!dummy || dummy->GetStackAmount() < triggerAmount) + return false; + + RemoveAurasDueToSpell(54842); + trigger_spell_id = 54843; + target = pVictim; + } + break; } - break; - } - case SPELLFAMILY_SHAMAN: - { - if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000) + case SPELLFAMILY_SHAMAN: { - switch(auraSpellInfo->SpellIconID) + // Lightning Shield (overwrite non existing triggered spell call in spell.dbc + if(auraSpellInfo->SpellFamilyFlags[0] & 0x400) { - case 19: - { - switch(auraSpellInfo->Id) - { - case 23551: // Lightning Shield - Tier2: 8 pieces proc shield - { - // Lightning Shield (overwrite non existing triggered spell call in spell.dbc) - triggered_spell_id = 23552; - target = pVictim; - break; - } - case 23552: // Lightning Shield - trigger shield damage - { - // Lightning Shield (overwrite non existing triggered spell call in spell.dbc) - triggered_spell_id = 27635; - target = pVictim; - break; - } - } - break; - } - // Mana Surge (Shaman T1 bonus) - case 87: + switch(auraSpellInfo->Id) { - if(!procSpell) - return false; - - basepoints0 = procSpell->manaCost * 35/100; - triggered_spell_id = 23571; - target = this; - break; + case 324: // Rank 1 + trigger_spell_id = 26364; break; + case 325: // Rank 2 + trigger_spell_id = 26365; break; + case 905: // Rank 3 + trigger_spell_id = 26366; break; + case 945: // Rank 4 + trigger_spell_id = 26367; break; + case 8134: // Rank 5 + trigger_spell_id = 26369; break; + case 10431: // Rank 6 + trigger_spell_id = 26370; break; + case 10432: // Rank 7 + trigger_spell_id = 26363; break; + case 25469: // Rank 8 + trigger_spell_id = 26371; break; + case 25472: // Rank 9 + trigger_spell_id = 26372; break; + case 49280: // Rank 10 + trigger_spell_id = 49278; break; + case 49281: // Rank 11 + trigger_spell_id = 49279; break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id); + return false; } - //Nature's Guardian - case 2013: - { - if(GetTypeId()!=TYPEID_PLAYER) - return false; - - // damage taken that reduces below 30% health - // does NOT mean you must have been >= 30% before - if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth()) - return false; - - triggered_spell_id = 31616; + } + // Lightning Shield (The Ten Storms set) + else if (auraSpellInfo->Id == 23551) + { + trigger_spell_id = 23552; + target = pVictim; + } + // Damage from Lightning Shield (The Ten Storms set) + else if (auraSpellInfo->Id == 23552) + trigger_spell_id = 27635; + // Mana Surge (The Earthfury set) + else if (auraSpellInfo->Id == 23572) + { + if(!procSpell) + return false; + basepoints0 = procSpell->manaCost * 35 / 100; + trigger_spell_id = 23571; + target = this; + } + // Nature's Guardian + else if (auraSpellInfo->SpellIconID == 2013) + { + // Check health condition - should drop to less 30% (damage deal after this!) + if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth())) + return false; - // need check cooldown now - if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) - return false; + if(pVictim && pVictim->isAlive()) + pVictim->getThreatManager().modifyThreatPercent(this,-10); - basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100; - target = this; - if(pVictim && pVictim->isAlive()) - pVictim->getThreatManager().modifyThreatPercent(this,-10); - break; - } + basepoints0 = triggerAmount * GetMaxHealth() / 100; + trigger_spell_id = 31616; + target = this; } - } - - // Water Shield (we can't set cooldown for main spell - it's player casted spell - if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual==7358) - { - target = this; break; } - - // Lightning Shield - if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual==37) - { - // overwrite non existing triggered spell call in spell.dbc - switch(triggeredByAura->GetSpellProto()->Id) - { - case 324: - triggered_spell_id = 26364; break; // Rank 1 - case 325: - triggered_spell_id = 26365; break; // Rank 2 - case 905: - triggered_spell_id = 26366; break; // Rank 3 - case 945: - triggered_spell_id = 26367; break; // Rank 4 - case 8134: - triggered_spell_id = 26369; break; // Rank 5 - case 10431: - triggered_spell_id = 26370; break; // Rank 6 - case 10432: - triggered_spell_id = 26363; break; // Rank 7 - case 25469: - triggered_spell_id = 26371; break; // Rank 8 - case 25472: - triggered_spell_id = 26372; break; // Rank 9 - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id); + case SPELLFAMILY_DEATHKNIGHT: + { + // Acclimation + if (auraSpellInfo->SpellIconID == 1930) + { + if (!procSpell) + return false; + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + return false; // ignore + case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break; + case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break; + case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break; + case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break; + case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break; + case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break; + default: + return false; + } + } + // Blood Presence + else if (auraSpellInfo->Id == 48266) + { + if (GetTypeId() != TYPEID_PLAYER) + return false; + if (!((Player*)this)->isHonorOrXPTarget(pVictim)) return false; + trigger_spell_id = 50475; + basepoints0 = damage * triggerAmount / 100; } - - target = pVictim; break; } - break; - } - } - - // standard non-dummy case - if(!triggered_spell_id) - { - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex()); - return false; - } - - SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); - - if(!triggerEntry) - { - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id); - return false; - } - - // not allow proc extra attack spell at extra attack - if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) ) - return false; - - if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) - return false; - - // default case - if(!target || target!=this && !target->isAlive()) - return false; - - if(basepoints0) - CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); - else - CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); - - if( cooldown && GetTypeId()==TYPEID_PLAYER ) - ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); - - return true; -} -*/ - -bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown) -{ - // Get triggered aura spell info - SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto(); - - // Basepoints of trigger aura - int32 triggerAmount = triggeredByAura->GetModifier()->m_amount; - - // Set trigger spell id, target, custom basepoints - uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; - Unit* target = NULL; - int32 basepoints0 = 0; - - Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER - ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; - - // Try handle uncnown trigger spells - if (sSpellStore.LookupEntry(trigger_spell_id)==NULL) - switch (auraSpellInfo->SpellFamilyName) - { - //===================================================================== - // Generic class - // ==================================================================== - // ..... - //===================================================================== - case SPELLFAMILY_GENERIC: -// if (auraSpellInfo->Id==34082) // Advantaged State (DND) -// trigger_spell_id = ???; - if (auraSpellInfo->Id == 23780) // Aegis of Preservation (Aegis of Preservation trinket) - trigger_spell_id = 23781; -// else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==37030) // Chaotic Temperament -// trigger_spell_id = ; - else if (auraSpellInfo->Id==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket) - { - // Pct value stored in dummy - basepoints0 = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100; - target = pVictim; - break; - } -// else if (auraSpellInfo->Id==41248) // Consuming Strikes -// trigger_spell_id = 41249; -// else if (auraSpellInfo->Id==41054) // Copy Weapon -// trigger_spell_id = 41055; -// else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1) -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==5301) // Defensive State (DND) -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==13358) // Defensive State (DND) -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==16092) // Defensive State (DND) -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND) -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==40329) // Demo Shout Sensor -// trigger_spell_id = ; - // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher) - else if (auraSpellInfo->Id == 33896) - trigger_spell_id = 33898; -// else if (auraSpellInfo->Id==18943) // Double Attack -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==19194) // Double Attack -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==19817) // Double Attack -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==19818) // Double Attack -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==22835) // Drunken Rage -// trigger_spell_id = 14822; - /* - else if (auraSpellInfo->SpellIconID==191) // Elemental Response - { - switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0) - { - case 34191: - case 34329: - case 34524: - case 34582: - case 36733:break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id); - return false; - } - //This generic aura self-triggers a different spell for each school of magic that lands on the wearer: - switch (procSpell->School) - { - case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192;break;//Fire: 34192 - case SPELL_SCHOOL_FROST: trigger_spell_id = 34193;break;//Frost: 34193 - case SPELL_SCHOOL_ARCANE: trigger_spell_id = 34194;break;//Arcane: 34194 - case SPELL_SCHOOL_NATURE: trigger_spell_id = 34195;break;//Nature: 34195 - case SPELL_SCHOOL_SHADOW: trigger_spell_id = 34196;break;//Shadow: 34196 - case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197;break;//Holy: 34197 - case SPELL_SCHOOL_NORMAL: trigger_spell_id = 34198;break;//Physical: 34198 - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id); - return false; - } - }*/ -// else if (auraSpellInfo->Id==6542) // Enraged Defense -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==35321) // Gushing Wound -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==38363) // Gushing Wound -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==39215) // Gushing Wound -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==40250) // Improved Duration -// trigger_spell_id = ; - else if (auraSpellInfo->Id==27522) // Mana Drain Trigger - { - // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target. - if (this && this->isAlive()) - CastSpell(this, 29471, true, castItem, triggeredByAura); - if (pVictim && pVictim->isAlive()) - CastSpell(pVictim, 27526, true, castItem, triggeredByAura); - return true; - } - else if (auraSpellInfo->Id==24905) // Moonkin Form (Passive) - { - // Elune's Touch (instead non-existed triggered spell) 30% from AP - trigger_spell_id = 33926; - basepoints0 = GetTotalAttackPowerValue(BASE_ATTACK) * 30 / 100; - target = this; - } -// else if (auraSpellInfo->Id==43453) // Rune Ward -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==7137) // Shadow Charge (Rank 1) -// trigger_spell_id = ; - // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger -// else if (auraSpellInfo->Id==36576) -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==34783) // Spell Reflection -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==36096) // Spell Reflection -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==36207) // Steal Weapon -// trigger_spell_id = ; -// else if (auraSpellInfo->Id==35205) // Vanish - break; - //===================================================================== - // Mage - //===================================================================== - // Blazing Speed (Rank 1,2) trigger = 18350 - //===================================================================== - case SPELLFAMILY_MAGE: - // Blazing Speed - if (auraSpellInfo->SpellIconID == 2127) - { - switch (auraSpellInfo->Id) - { - case 31641: // Rank 1 - case 31642: // Rank 2 - trigger_spell_id = 31643; - break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id); - return false; - } - } - break; - //===================================================================== - // Warrior - //===================================================================== - // Rampage (Rank 1-3) trigger = 18350 - //===================================================================== - case SPELLFAMILY_WARRIOR: - // Rampage - if (auraSpellInfo->SpellIconID == 2006 && auraSpellInfo->SpellFamilyFlags==0x100000) - { - switch(auraSpellInfo->Id) - { - case 29801: trigger_spell_id = 30029; break; // Rank 1 - case 30030: trigger_spell_id = 30031; break; // Rank 2 - case 30033: trigger_spell_id = 30032; break; // Rank 3 - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in Rampage",auraSpellInfo->Id); - return false; - } - } - break; - //===================================================================== - // Warlock - //===================================================================== - // Pyroclasm trigger = 18350 - // Drain Soul (Rank 1-5) trigger = 0 - //===================================================================== - case SPELLFAMILY_WARLOCK: - { - // Pyroclasm - if (auraSpellInfo->SpellIconID == 1137) - { - if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL) - return false; - // Calculate spell tick count for spells - uint32 tick = 1; // Default tick = 1 - - // Hellfire have 15 tick - if (procSpell->SpellFamilyFlags&0x0000000000000040LL) - tick = 15; - // Rain of Fire have 4 tick - else if (procSpell->SpellFamilyFlags&0x0000000000000020LL) - tick = 4; - else - return false; - - // Calculate chance = baseChance / tick - float chance = 0; - switch (auraSpellInfo->Id) - { - case 18096: chance = 13.0f / tick; break; - case 18073: chance = 26.0f / tick; break; - } - // Roll chance - if (!roll_chance_f(chance)) - return false; - - trigger_spell_id = 18093; - } - // Drain Soul - else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000004000LL) - { - Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER); - for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) - { - if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) - { - int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this); - basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100; - } - } - if ( basepoints0 == 0 ) - return false; - trigger_spell_id = 18371; - } - break; - } - //===================================================================== - // Priest - //===================================================================== - // Greater Heal Refund trigger = 18350 - // Blessed Recovery (Rank 1-3) trigger = 18350 - // Shadowguard (1-7) trigger = 28376 - //===================================================================== - case SPELLFAMILY_PRIEST: - { - // Greater Heal Refund - if (auraSpellInfo->Id==37594) - trigger_spell_id = 37595; - // Shadowguard - else if(auraSpellInfo->SpellFamilyFlags==0x100080000000LL && auraSpellInfo->SpellVisual==7958) - { - switch(auraSpellInfo->Id) - { - case 18137: trigger_spell_id = 28377; break; // Rank 1 - case 19308: trigger_spell_id = 28378; break; // Rank 2 - case 19309: trigger_spell_id = 28379; break; // Rank 3 - case 19310: trigger_spell_id = 28380; break; // Rank 4 - case 19311: trigger_spell_id = 28381; break; // Rank 5 - case 19312: trigger_spell_id = 28382; break; // Rank 6 - case 25477: trigger_spell_id = 28385; break; // Rank 7 - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG", auraSpellInfo->Id); - return false; - } - } - // Blessed Recovery - else if (auraSpellInfo->SpellIconID == 1875) - { - switch (auraSpellInfo->Id) - { - case 27811: trigger_spell_id = 27813; break; - case 27815: trigger_spell_id = 27817; break; - case 27816: trigger_spell_id = 27818; break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id); - return false; - } - basepoints0 = damage * triggerAmount / 100 / 3; - target = this; - } - break; - } - //===================================================================== - // Druid - // ==================================================================== - // Druid Forms Trinket trigger = 18350 - // Entangling Roots trigger = 30023 - // Leader of the Pack trigger = 18350 - //===================================================================== - case SPELLFAMILY_DRUID: - { - // Druid Forms Trinket - if (auraSpellInfo->Id==37336) - { - switch(m_form) - { - case 0: trigger_spell_id = 37344;break; - case FORM_CAT: trigger_spell_id = 37341;break; - case FORM_BEAR: - case FORM_DIREBEAR: trigger_spell_id = 37340;break; - case FORM_TREE: trigger_spell_id = 37342;break; - case FORM_MOONKIN: trigger_spell_id = 37343;break; - default: - return false; - } - } -// else if (auraSpellInfo->Id==40363)// Entangling Roots () -// trigger_spell_id = ????; - // Leader of the Pack - else if (auraSpellInfo->Id == 24932) - { - if (triggerAmount == 0) - return false; - basepoints0 = triggerAmount * GetMaxHealth() / 100; - trigger_spell_id = 34299; - } - break; - } - //===================================================================== - // Hunter - // ==================================================================== - // ...... - //===================================================================== - case SPELLFAMILY_HUNTER: - break; - //===================================================================== - // Paladin - // ==================================================================== - // Blessed Life trigger = 31934 - // Healing Discount trigger = 18350 - // Illumination (Rank 1-5) trigger = 18350 - // Judgement of Light (Rank 1-5) trigger = 5373 - // Judgement of Wisdom (Rank 1-4) trigger = 1826 - // Lightning Capacitor trigger = 18350 - //===================================================================== - case SPELLFAMILY_PALADIN: - { - /* // Blessed Life - if (auraSpellInfo->SpellIconID == 2137) - { - switch (auraSpellInfo->Id) - { - case 31828: // Rank 1 - case 31829: // Rank 2 - case 31830: // Rank 3 + default: break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id); - return false; - } - }*/ - // Healing Discount - if (auraSpellInfo->Id==37705) - { - trigger_spell_id = 37706; - target = this; - } - // Judgement of Light and Judgement of Wisdom - else if (auraSpellInfo->SpellFamilyFlags & 0x0000000000080000LL) - { - switch (auraSpellInfo->Id) - { - // Judgement of Light - case 20185: trigger_spell_id = 20267;break; // Rank 1 - case 20344: trigger_spell_id = 20341;break; // Rank 2 - case 20345: trigger_spell_id = 20342;break; // Rank 3 - case 20346: trigger_spell_id = 20343;break; // Rank 4 - case 27162: trigger_spell_id = 27163;break; // Rank 5 - // Judgement of Wisdom - case 20186: trigger_spell_id = 20268;break; // Rank 1 - case 20354: trigger_spell_id = 20352;break; // Rank 2 - case 20355: trigger_spell_id = 20353;break; // Rank 3 - case 27164: trigger_spell_id = 27165;break; // Rank 4 - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Judgement of Light/Wisdom", auraSpellInfo->Id); - return false; - } - pVictim->CastSpell(pVictim, trigger_spell_id, true, castItem, triggeredByAura); - return true; // no hidden cooldown - } - // Illumination - else if (auraSpellInfo->SpellIconID==241) - { - if(!procSpell) - return false; - // procspell is triggered spell but we need mana cost of original casted spell - uint32 originalSpellId = procSpell->Id; - // Holy Shock - if(procSpell->SpellFamilyFlags & 0x00200000) - { - switch(procSpell->Id) - { - case 25914: originalSpellId = 20473; break; - case 25913: originalSpellId = 20929; break; - case 25903: originalSpellId = 20930; break; - case 27175: originalSpellId = 27174; break; - case 33074: originalSpellId = 33072; break; - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id); - return false; - } - } - SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId); - if(!originalSpell) - { - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId); - return false; - } - // percent stored in effect 1 (class scripts) base points - basepoints0 = originalSpell->manaCost*(auraSpellInfo->EffectBasePoints[1]+1)/100; - trigger_spell_id = 20272; - target = this; - } - // Lightning Capacitor - else if (auraSpellInfo->Id==37657) - { - if(!pVictim || !pVictim->isAlive()) - return false; - // stacking - CastSpell(this, 37658, true, NULL, triggeredByAura); - // counting - Aura * dummy = GetDummyAura(37658); - if (!dummy) - return false; - // release at 3 aura in stack (cont contain in basepoint of trigger aura) - if(dummy->GetStackAmount() <= 2) - return false; - - RemoveAurasDueToSpell(37658); - trigger_spell_id = 37661; - target = pVictim; - } - break; - } - //===================================================================== - // Shaman - //==================================================================== - // Lightning Shield trigger = 18350 - // Mana Surge trigger = 18350 - // Nature's Guardian (Rank 1-5) trigger = 18350 - //===================================================================== - case SPELLFAMILY_SHAMAN: - { - //Lightning Shield (overwrite non existing triggered spell call in spell.dbc - if(auraSpellInfo->SpellFamilyFlags==0x00000400 && auraSpellInfo->SpellVisual==37) - { - switch(auraSpellInfo->Id) - { - case 324: trigger_spell_id = 26364; break; // Rank 1 - case 325: trigger_spell_id = 26365; break; // Rank 2 - case 905: trigger_spell_id = 26366; break; // Rank 3 - case 945: trigger_spell_id = 26367; break; // Rank 4 - case 8134: trigger_spell_id = 26369; break; // Rank 5 - case 10431: trigger_spell_id = 26370; break; // Rank 6 - case 10432: trigger_spell_id = 26363; break; // Rank 7 - case 25469: trigger_spell_id = 26371; break; // Rank 8 - case 25472: trigger_spell_id = 26372; break; // Rank 9 - default: - sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id); - return false; - } - } - // Lightning Shield (The Ten Storms set) - else if (auraSpellInfo->Id == 23551) - { - trigger_spell_id = 23552; - target = pVictim; - } - // Damage from Lightning Shield (The Ten Storms set) - else if (auraSpellInfo->Id == 23552) - trigger_spell_id = 27635; - // Mana Surge (The Earthfury set) - else if (auraSpellInfo->Id == 23572) - { - if(!procSpell) - return false; - basepoints0 = procSpell->manaCost * 35 / 100; - trigger_spell_id = 23571; - target = this; - } - else if (auraSpellInfo->SpellIconID == 2013) //Nature's Guardian - { - // Check health condition - should drop to less 30% (damage deal after this!) - if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth())) - return false; - - if(pVictim && pVictim->isAlive()) - pVictim->getThreatManager().modifyThreatPercent(this,-10); - - basepoints0 = triggerAmount * GetMaxHealth() / 100; - trigger_spell_id = 31616; - target = this; - } - break; - } - // default - default: - break; + } } // All ok. Check current trigger spell @@ -7823,6 +7475,15 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB return false; break; } + // Rapid Recuperation + case 53228: + case 53232: + { + // This effect only from Rapid Fire (ability cast) + if (!(procSpell->SpellFamilyFlags[0] & 0x20)) + return false; + break; + } } // Costum basepoints/target for exist spell @@ -7852,11 +7513,16 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB // Need add combopoint AFTER finish movie (or they dropped in finish phase) break; } + // Bloodthirst (($m/100)% of max health) + case 23880: + { + basepoints0 = int32(GetMaxHealth() * triggerAmount / 100); + break; + } // Shamanistic Rage triggered spell case 30824: { basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100); - trigger_spell_id = 30824; break; } // Enlightenment (trigger only from mana cost spells) @@ -7866,6 +7532,59 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB return false; break; } + // Brain Freeze + case 57761: + { + if(!procSpell) + return false; + // For trigger from Blizzard need exist Improved Blizzard + if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && procSpell->SpellFamilyFlags[0] & 0x80) + { + bool found = false; + AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + int32 script = (*i)->GetModifier()->m_miscvalue; + if(script==836 || script==988 || script==989) + { + found=true; + break; + } + } + if(!found) + return false; + } + break; + } + // Astral Shift + case 52179: + { + if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim) + return false; + + // Need stun, fear or silence mechanic + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_SILENCE)|(1<<MECHANIC_STUN)|(1<<MECHANIC_FEAR)))) + return false; + break; + } + // Burning Determination + case 54748: + { + if(!procSpell) + return false; + // Need Interrupt or Silenced mechanic + if (!(GetAllSpellMechanicMask(procSpell) & ((1<<MECHANIC_INTERRUPT)|(1<<MECHANIC_SILENCE)))) + return false; + break; + } + // Lock and Load + case 56453: + { + // Proc only from trap activation (from periodic proc another aura of this spell) + if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount)) + return false; + break; + } } if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id)) @@ -7892,7 +7611,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB return true; } -bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) +bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) { int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue; @@ -7908,21 +7627,21 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAur { case 836: // Improved Blizzard (Rank 1) { - if (!procSpell || procSpell->SpellVisual!=9487) + if (!procSpell || procSpell->SpellVisual[0]!=9487) return false; triggered_spell_id = 12484; break; } case 988: // Improved Blizzard (Rank 2) { - if (!procSpell || procSpell->SpellVisual!=9487) + if (!procSpell || procSpell->SpellVisual[0]!=9487) return false; triggered_spell_id = 12485; break; } case 989: // Improved Blizzard (Rank 3) { - if (!procSpell || procSpell->SpellVisual!=9487) + if (!procSpell || procSpell->SpellVisual[0]!=9487) return false; triggered_spell_id = 12486; break; @@ -7959,6 +7678,29 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAur case 5497: // Improved Mana Gems (Serpent-Coil Braid) triggered_spell_id = 37445; // Mana Surge break; + case 8152: // Serendipity + { + // if heal your target over maximum health + if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth()) + return false; + int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100; + int32 basepoints0 = cost * triggeredByAura->GetModifier()->m_amount/100; + CastCustomSpell(this, 47762, &basepoints0, 0, 0, true, 0, triggeredByAura); + return true; + } + // Rapture + case 7556: // Rank 1 + case 7555: // Rank 2 + case 7554: // Rank 3 + case 7553: // Rank 4 + case 7552: // Rank 5 + { + int32 basepoints0 = ((getLevel() * (-0.2) + 18) / 1000000) * damage * GetMaxPower(POWER_MANA); + if(basepoints0 > (GetMaxPower(POWER_MANA) / 100) * (triggeredByAura->GetModifier()->m_amount / 10)) + basepoints0 = (GetMaxPower(POWER_MANA) / 100) * (triggeredByAura->GetModifier()->m_amount / 10); + CastCustomSpell(this, 47755, &basepoints0, 0, 0, true, 0, triggeredByAura); + return true; + } } // not processed @@ -8050,6 +7792,8 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const bool Unit::IsHostileTo(Unit const* unit) const { + if(!unit) + return false; // always non-hostile to self if(unit==this) return false; @@ -8100,11 +7844,11 @@ bool Unit::IsHostileTo(Unit const* unit) const return false; // Sanctuary - if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY)) + if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY)) return false; // PvP FFA state - if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP)) + if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) return true; //= PvP states @@ -8129,28 +7873,32 @@ bool Unit::IsHostileTo(Unit const* unit) const if(tester->GetTypeId()==TYPEID_PLAYER) { // forced reaction - ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction); - if(forceItr!=((Player*)tester)->m_forcedReactions.end()) - return forceItr->second <= REP_HOSTILE; + if(target_faction->faction) + { + if(ReputationRank const* force =((Player*)tester)->GetForcedRankIfAny(target_faction)) + return *force <= REP_HOSTILE; - // if faction have reputation then hostile state for tester at 100% dependent from at_war state - if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) - if(raw_target_faction->reputationListID >=0) - if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction)) - return (factionState->Flags & FACTION_FLAG_AT_WAR); + // if faction have reputation then hostile state for tester at 100% dependent from at_war state + if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) + if(raw_target_faction->reputationListID >=0) + if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction)) + return (factionState->Flags & FACTION_FLAG_AT_WAR); + } } // CvP forced reaction and reputation case else if(target->GetTypeId()==TYPEID_PLAYER) { // forced reaction - ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); - if(forceItr!=((Player const*)target)->m_forcedReactions.end()) - return forceItr->second <= REP_HOSTILE; + if(tester_faction->faction) + { + if(ReputationRank const* force = ((Player*)target)->GetForcedRankIfAny(tester_faction)) + return *force <= REP_HOSTILE; - // apply reputation state - FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction); - if(raw_tester_faction && raw_tester_faction->reputationListID >=0 ) - return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE; + // apply reputation state + FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction); + if(raw_tester_faction && raw_tester_faction->reputationListID >=0 ) + return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE; + } } // common faction based case (CvC,PvC,CvP) @@ -8209,11 +7957,11 @@ bool Unit::IsFriendlyTo(Unit const* unit) const return true; // Sanctuary - if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY)) + if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY)) return true; // PvP FFA state - if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP)) + if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP)) return false; //= PvP states @@ -8238,28 +7986,32 @@ bool Unit::IsFriendlyTo(Unit const* unit) const if(tester->GetTypeId()==TYPEID_PLAYER) { // forced reaction - ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction); - if(forceItr!=((Player const*)tester)->m_forcedReactions.end()) - return forceItr->second >= REP_FRIENDLY; + if(target_faction->faction) + { + if(ReputationRank const* force =((Player*)tester)->GetForcedRankIfAny(target_faction)) + return *force >= REP_FRIENDLY; - // if faction have reputation then friendly state for tester at 100% dependent from at_war state - if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) - if(raw_target_faction->reputationListID >=0) - if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction)) - return !(FactionState->Flags & FACTION_FLAG_AT_WAR); + // if faction have reputation then friendly state for tester at 100% dependent from at_war state + if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) + if(raw_target_faction->reputationListID >=0) + if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction)) + return !(FactionState->Flags & FACTION_FLAG_AT_WAR); + } } // CvP forced reaction and reputation case else if(target->GetTypeId()==TYPEID_PLAYER) { // forced reaction - ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); - if(forceItr!=((Player const*)target)->m_forcedReactions.end()) - return forceItr->second >= REP_FRIENDLY; + if(tester_faction->faction) + { + if(ReputationRank const* force =((Player*)target)->GetForcedRankIfAny(tester_faction)) + return *force >= REP_FRIENDLY; - // apply reputation state - if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction)) - if(raw_tester_faction->reputationListID >=0 ) - return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY; + // apply reputation state + if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction)) + if(raw_tester_faction->reputationListID >=0 ) + return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY; + } } // common faction based case (CvC,PvC,CvP) @@ -8269,7 +8021,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const bool Unit::IsHostileToPlayers() const { FactionTemplateEntry const* my_faction = getFactionTemplateEntry(); - if(!my_faction) + if(!my_faction || !my_faction->faction) return false; FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); @@ -8282,7 +8034,7 @@ bool Unit::IsHostileToPlayers() const bool Unit::IsNeutralToAll() const { FactionTemplateEntry const* my_faction = getFactionTemplateEntry(); - if(!my_faction) + if(!my_faction || !my_faction->faction) return true; FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); @@ -8334,7 +8086,12 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) } return false; } - AttackStop(); + + //switch target + m_attacking->_removeAttacker(this); + InterruptSpell(CURRENT_MELEE_SPELL); + if(!meleeAttack) + clearUnitState(UNIT_STAT_MELEE_ATTACKING); } //Set our target @@ -8342,6 +8099,11 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) if(meleeAttack) addUnitState(UNIT_STAT_MELEE_ATTACKING); + + // set position before any AI calls/assistance + //if(GetTypeId()==TYPEID_UNIT) + // ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); + m_attacking = victim; m_attacking->_addAttacker(this); @@ -8350,18 +8112,18 @@ bool Unit::Attack(Unit *victim, bool meleeAttack) if(GetTypeId()==TYPEID_UNIT) { + // should not let player enter combat by right clicking target + SetInCombatWith(victim); + if(victim->GetTypeId() == TYPEID_PLAYER) + victim->SetInCombatWith(this); + AddThreat(victim, 0.0f); + WorldPacket data(SMSG_AI_REACTION, 12); data << uint64(GetGUID()); data << uint32(AI_REACTION_AGGRO); // Aggro sound ((WorldObject*)this)->SendMessageToSet(&data, true); ((Creature*)this)->CallAssistance(); - - // should not let player enter combat by right clicking target - SetInCombatWith(victim); - if(victim->GetTypeId() == TYPEID_PLAYER) - victim->SetInCombatWith(this); - AddThreat(victim, 0.0f); } // delay offhand weapon attack to next attack time @@ -8417,17 +8179,9 @@ void Unit::CombatStop(bool cast) void Unit::CombatStopWithPets(bool cast) { CombatStop(cast); - if(Pet* pet = GetPet()) - pet->CombatStop(cast); - if(Unit* charm = GetCharm()) - charm->CombatStop(cast); - if(GetTypeId()==TYPEID_PLAYER) - { - GuardianPetList const& guardians = ((Player*)this)->GetGuardians(); - for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr) - if(Unit* guardian = Unit::GetUnit(*this,*itr)) - guardian->CombatStop(cast); - } + + for(ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + (*itr)->CombatStop(cast); } bool Unit::isAttackingPlayer() const @@ -8443,7 +8197,7 @@ bool Unit::isAttackingPlayer() const if(charmed && charmed->isAttackingPlayer()) return true; - for (int8 i = 0; i < MAX_TOTEM; i++) + for (int8 i = 0; i < MAX_SUMMON_SLOT; ++i) { if(m_TotemSlot[i]) { @@ -8471,51 +8225,19 @@ void Unit::RemoveAllAttackers() void Unit::ModifyAuraState(AuraState flag, bool apply) { - if (apply) - { - if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1))) - { - SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); - if(GetTypeId() == TYPEID_PLAYER) - { - const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap(); - for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) - { - if(itr->second->state == PLAYERSPELL_REMOVED) continue; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); - if (!spellInfo || !IsPassiveSpell(itr->first)) continue; - if (spellInfo->CasterAuraState == flag) - CastSpell(this, itr->first, true, NULL); - } - } - } - } - else - { - if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1))) - { - RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); - Unit::AuraMap& tAuras = GetAuras(); - for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();) - { - SpellEntry const* spellProto = (*itr).second->GetSpellProto(); - if (spellProto->CasterAuraState == flag) - { - // exceptions (applied at state but not removed at state change) - // Rampage - if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000) - { - ++itr; - continue; - } + ApplyModFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1), apply); +} - RemoveAura(itr); - } - else - ++itr; - } - } +bool Unit::HasAuraState(AuraState flag, SpellEntry const *spellProto, Unit * Caster) const +{ + if (Caster && spellProto) + { + AuraList const& stateAuras = Caster->GetAurasByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE); + for(AuraList::const_iterator j = stateAuras.begin();j != stateAuras.end(); ++j) + if((*j)->isAffectedOnSpell(spellProto)) + return true; } + return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); } Unit *Unit::GetOwner() const @@ -8546,11 +8268,14 @@ Pet* Unit::GetPet() const { if(uint64 pet_guid = GetPetGUID()) { + if(!IS_PET_GUID(pet_guid)) + return NULL; + if(Pet* pet = ObjectAccessor::GetPet(pet_guid)) return pet; sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid)); - const_cast<Unit*>(this)->SetPet(0); + const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_SUMMON, 0); } return NULL; @@ -8564,28 +8289,178 @@ Unit* Unit::GetCharm() const return pet; sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid)); - const_cast<Unit*>(this)->SetCharm(0); + const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0); } return NULL; } -void Unit::SetPet(Pet* pet) +void Unit::SetPet(Creature* pet, bool apply) { - SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0); + if(apply) + { + if(!pet->AddUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID())) + { + sLog.outCrash("Pet %u is summoned by %u but it already has a owner", pet->GetEntry(), GetEntry()); + return; + } + AddUInt64Value(UNIT_FIELD_SUMMON, pet->GetGUID()); + m_Controlled.insert(pet); - // FIXME: hack, speed must be set only at follow - if(pet) - for(int i = 0; i < MAX_MOVE_TYPE; ++i) - pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true); + // FIXME: hack, speed must be set only at follow + if(GetTypeId() == TYPEID_PLAYER && pet->HasSummonMask(SUMMON_MASK_PET)) + for(int i = 0; i < MAX_MOVE_TYPE; ++i) + pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true); + } + else + { + if(!pet->RemoveUInt64Value(UNIT_FIELD_SUMMONEDBY, GetGUID())) + { + sLog.outCrash("Pet %u is unsummoned by %u but it has another owner", pet->GetEntry(), GetEntry()); + return; + } + m_Controlled.erase(pet); + + if(RemoveUInt64Value(UNIT_FIELD_SUMMON, pet->GetGUID())) + { + //Check if there is other pet (guardian actually) + for(ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr) + { + if((*itr)->GetOwnerGUID() == GetGUID()) + { + AddUInt64Value(UNIT_FIELD_SUMMON, (*itr)->GetGUID()); + break; + } + } + } + } +} + +void Unit::SetCharm(Unit* charm, bool apply) +{ + if(apply) + { + if(GetTypeId() == TYPEID_PLAYER) + { + if(!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) + sLog.outCrash("Player %s is trying to charm unit %u, but it already has a charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID()); + } + + if(!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) + sLog.outCrash("Unit %u is being charmed, but it already has a charmer %u", charm->GetEntry(), charm->GetCharmerGUID()); + + m_Controlled.insert(charm); + } + else + { + if(GetTypeId() == TYPEID_PLAYER) + { + if(!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID())) + sLog.outCrash("Player %s is trying to uncharm unit %u, but it has another charmed unit %u", GetName(), charm->GetEntry(), GetCharmGUID()); + } + + if(!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID())) + sLog.outCrash("Unit %u is being uncharmed, but it has another charmer %u", charm->GetEntry(), charm->GetCharmerGUID()); + + m_Controlled.erase(charm); + } +} + +Unit* Unit::GetFirstControlled() const +{ + Unit *unit = GetCharm(); + if(!unit) + { + if(uint64 guid = GetPetGUID()) + unit = ObjectAccessor::GetUnit(*this, guid); + } + return unit; +} + +void Unit::RemoveAllControlled() +{ + while(!m_Controlled.empty()) + { + Unit *target = *m_Controlled.begin(); + m_Controlled.erase(m_Controlled.begin()); + if(target->GetCharmerGUID() == GetGUID()) + { + //TODO: possessed and vehicle + target->RemoveCharmAuras(); + } + else if(target->GetOwnerGUID() == GetGUID()) + { + if(target->GetTypeId() == TYPEID_UNIT) + { + if(((Creature*)target)->HasSummonMask(SUMMON_MASK_SUMMON)) + ((TempSummon*)target)->UnSummon(); + } + } + else + { + sLog.outError("Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry()); + } + } + if(GetPetGUID()) + sLog.outCrash("Unit %u is not able to release its summon %u", GetEntry(), GetPetGUID()); + if(GetCharmGUID()) + sLog.outCrash("Unit %u is not able to release its charm %u", GetEntry(), GetCharmGUID()); } -void Unit::SetCharm(Unit* pet) +Unit* Unit::GetNextRandomRaidMemberOrPet(float radius) { + Player* player = NULL; if(GetTypeId() == TYPEID_PLAYER) - SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0); + player = (Player*)this; + // Should we enable this also for charmed units? + else if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) + player=(Player*)GetOwner(); + + if (!player) + return NULL; + Group *pGroup = player->GetGroup(); + //When there is no group check pet presence + if (!pGroup) + { + // We are pet now, return owner + if(player!=this) + return IsWithinDistInMap(player, radius) ? player : NULL; + Unit * pet = GetPet(); + //No pet, no group, nothing to return + if (!pet) + return NULL; + // We are owner now, return pet + return IsWithinDistInMap(pet, radius) ? pet : NULL; + } + + std::vector<Unit*> nearMembers; + //reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then) + nearMembers.reserve(pGroup->GetMembersCount()*2); + + for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); + + // IsHostileTo check duel and controlled by enemy + if( Target && Target !=this && Target->isAlive() && IsWithinDistInMap(Target, radius) && + !IsHostileTo(Target) ) + nearMembers.push_back(Target); + + // Push player's pet to vector + Unit * pet = Target->GetPet(); + if (pet && pet !=this && pet->isAlive() && IsWithinDistInMap(pet, radius) && + !IsHostileTo(pet) ) + nearMembers.push_back(pet); + } + + if (nearMembers.empty()) + return NULL; + + uint32 randTarget = urand(0,nearMembers.size()-1); + return nearMembers[randTarget]; } +//only called in Player::SetSeer void Unit::AddPlayerToVision(Player* plr) { if(m_sharedVision.empty()) @@ -8594,9 +8469,9 @@ void Unit::AddPlayerToVision(Player* plr) SetWorldObject(true); } m_sharedVision.push_back(plr); - plr->SetFarsightTarget(this); } +//only called in Player::SetSeer void Unit::RemovePlayerFromVision(Player* plr) { m_sharedVision.remove(plr); @@ -8605,7 +8480,6 @@ void Unit::RemovePlayerFromVision(Player* plr) setActive(false); SetWorldObject(false); } - plr->ClearFarsight(); } void Unit::RemoveBindSightAuras() @@ -8622,14 +8496,14 @@ void Unit::RemoveCharmAuras() void Unit::UnsummonAllTotems() { - for (int8 i = 0; i < MAX_TOTEM; ++i) + for (int8 i = 0; i < MAX_SUMMON_SLOT; ++i) { if(!m_TotemSlot[i]) continue; Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]); - if (OldTotem && OldTotem->isTotem()) - ((Totem*)OldTotem)->UnSummon(); + if(OldTotem && OldTotem->isSummon()) + ((TempSummon*)OldTotem)->UnSummon(); } } @@ -8641,6 +8515,7 @@ void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool c data.append(GetPackGUID()); data << uint32(SpellID); data << uint32(Damage); + data << uint32(0); // over healing? data << uint8(critical ? 1 : 0); data << uint8(0); // unused in client? SendMessageToSet(&data, true); @@ -8657,76 +8532,29 @@ void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Po SendMessageToSet(&data, true); } -uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype) +uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack) { if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE ) return pdamage; - //if(spellProto->SchoolMask == SPELL_SCHOOL_MASK_NORMAL) - // return pdamage; - //damage = CalcArmorReducedDamage(pVictim, damage); - - int32 BonusDamage = 0; - if( GetTypeId()==TYPEID_UNIT ) - { - // Pets just add their bonus damage to their spell damage - // note that their spell damage is just gain of their own auras - if (((Creature*)this)->isPet()) - { - BonusDamage = ((Pet*)this)->GetBonusDamage(); - } - // For totems get damage bonus from owner (statue isn't totem in fact) - else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) - { - if(Unit* owner = GetOwner()) - return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype); - } - } - - // Damage Done - uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); - - // Taken/Done fixed damage bonus auras - int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage; - int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); - - // Damage over Time spells bonus calculation - float DotFactor = 1.0f; - if(damagetype == DOT) + // For totems get damage bonus from owner (statue isn't totem in fact) + if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) { - int32 DotDuration = GetSpellDuration(spellProto); - // 200% limit - if(DotDuration > 0) - { - if(DotDuration > 30000) DotDuration = 30000; - if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; - int x = 0; - for(int j = 0; j < 3; j++) - { - if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) - { - x = j; - break; - } - } - int DotTicks = 6; - if(spellProto->EffectAmplitude[x] != 0) - DotTicks = DotDuration / spellProto->EffectAmplitude[x]; - if(DotTicks) - { - DoneAdvertisedBenefit /= DotTicks; - TakenAdvertisedBenefit /= DotTicks; - } - } + if(Unit* owner = GetOwner()) + return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype); } // Taken/Done total percent damage auras float DoneTotalMod = 1.0f; float TakenTotalMod = 1.0f; + int32 DoneTotal = 0; + int32 TakenTotal = 0; // ..done + // Pet damage + if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() ) + DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank); + AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) { @@ -8736,347 +8564,287 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) // 0 == any inventory type (not wand then) { - DoneTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f; + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; } } uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + // Add flat bonus from spell damage versus + DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask); AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - DoneTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f; - - // ..taken - AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); - for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) - if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) ) - TakenTotalMod *= ((*i)->GetModifierValue() +100.0f)/100.0f; + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - // .. taken pct: scripted (increases damage of * against targets *) - AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + // done scripted mod (take it from owner) + Unit *owner = GetOwner(); + if (!owner) owner = this; + AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { + if (!(*i)->isAffectedOnSpell(spellProto)) + continue; switch((*i)->GetModifier()->m_miscvalue) { - //Molten Fury - case 4920: case 4919: - if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT)) - TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break; - } - } - - bool hasmangle=false; - // .. taken pct: dummy auras - AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); - for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) - { - switch((*i)->GetSpellProto()->SpellIconID) - { - //Cheat Death - case 2109: - if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) ) - { - if(pVictim->GetTypeId() != TYPEID_PLAYER) - continue; - float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4; - if (mod < (*i)->GetModifier()->m_amount) - mod = (*i)->GetModifier()->m_amount; - TakenTotalMod *= (mod+100.0f)/100.0f; - } + case 4920: // Molten Fury + case 4919: + case 6917: // Death's Embrace + case 6926: + case 6928: + { + if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) + DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break; - //This is changed in WLK, using aura 255 - //Mangle - case 2312: - case 44955: - // don't apply mod twice - if (hasmangle) - break; - hasmangle=true; - for(int j=0;j<3;j++) - { - if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED) + } + // Soul Siphon + case 4992: + case 4993: + { + // effect 1 m_amount + int32 maxPercent = (*i)->GetModifier()->m_amount; + // effect 0 m_amount + int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this); + // count affliction effects and calc additional damage in percentage + int32 modPercent = 0; + AuraMap const& victimAuras = pVictim->GetAuras(); + for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) + { + SpellEntry const* m_spell = itr->second->GetSpellProto(); + if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402)) + continue; + modPercent += stepPercent * itr->second->GetStackAmount(); + if (modPercent >= maxPercent) { - TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; + modPercent = maxPercent; break; } } + DoneTotalMod *= (modPercent+100.0f)/100.0f; break; - } - } - - // Distribute Damage over multiple effects, reduce by AoE - CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); - - // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing - for(int j = 0; j < 3; ++j) - { - if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || - spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) - { - CastingTime /= 2; - break; - } - } - - switch(spellProto->SpellFamilyName) - { - case SPELLFAMILY_GENERIC: - // Siphon Essence - 0% - if(spellProto->AttributesEx == 268435456 && spellProto->SpellIconID == 2027) - { - CastingTime = 0; - } - // Goblin Rocket Launcher - 0% - else if (spellProto->SpellIconID == 184 && spellProto->Attributes == 4259840) - { - CastingTime = 0; - } - // Darkmoon Card: Vengeance - 0.1% - else if (spellProto->SpellVisual == 9850 && spellProto->SpellIconID == 2230) - { - CastingTime = 3.5; - } - case SPELLFAMILY_MAGE: - // Ignite - do not modify, it is (8*Rank)% damage of procing Spell - if(spellProto->Id==12654) - { - return pdamage; - } - // Ice Lance - else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186) - { - CastingTime /= 3; // applied 1/3 bonuses in case generic target - if(pVictim->isFrozen()) // and compensate this for frozen target. - TakenTotalMod *= 3.0f; - } - // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage - else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 ) - { - DotFactor = damagetype == DOT ? 0.2f : 1.0f; - CastingTime = damagetype == DOT ? 3500 : 4025; - } - // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage - else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185) - { - CastingTime = 3500; - DotFactor = damagetype == DOT ? 0.0f : 1.0f; - } - // Molten armor - else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL) - { - CastingTime = 0; - } - // Arcane Missiles triggered spell - else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225) - { - CastingTime = 1000; } - // Blizzard triggered spell - else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285) - { - CastingTime = 500; - } - break; - case SPELLFAMILY_WARLOCK: - // Life Tap - if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208) - { - CastingTime = 2800; // 80% from +shadow damage - DoneTotalMod = 1.0f; - TakenTotalMod = 1.0f; - } - // Dark Pact - else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID()) - { - CastingTime = 3360; // 96% from +shadow damage - DoneTotalMod = 1.0f; - TakenTotalMod = 1.0f; - } - // Soul Fire - 115% of Fire Damage - else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184) - { - CastingTime = 4025; - } - // Curse of Agony - 120% of Shadow Damage - else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544) - { - DotFactor = 1.2f; - } - // Drain Mana - 0% of Shadow Damage - else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548) + case 6916: // Death's Embrace + case 6925: + case 6927: + if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this)) + DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; + break; + case 5481: // Starfire Bonus { - CastingTime = 0; + if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002)) + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + break; } - // Drain Soul 214.3% - else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 ) + case 4418: // Increased Shock Damage + case 4554: // Increased Lightning Damage + case 4555: // Improved Moonfire + case 5142: // Increased Lightning Damage + case 5147: // Improved Consecration / Libram of Resurgence + case 5148: // Idol of the Shooting Star + case 6008: // Increased Lightning Damage / Totem of Hex { - CastingTime = 7500; + DoneTotal+=(*i)->GetModifier()->m_amount; + break; } - // Hellfire - else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937) + // Tundra Stalker + // Merciless Combat + case 7277: { - CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so + // Merciless Combat + if ((*i)->GetSpellProto()->SpellIconID == 2656) + { + if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) + DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; + } + else // Tundra Stalker + { + if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_DEATHKNIGHT,0, 0x04000000,0)) + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + break; + } + break; } - // Unstable Affliction - 180% - else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232) + case 7293: // Rage of Rivendare { - CastingTime = 6300; + if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0,0x02000000,0)) + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + break; } - // Corruption 93% - else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313) + // Twisted Faith + case 7377: { - DotFactor = 0.93f; + if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0,0, GetGUID())) + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + break; } - break; - case SPELLFAMILY_PALADIN: - // Consecration - 95% of Holy Damage - if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51) + // Marked for Death + case 7598: + case 7599: + case 7600: + case 7601: + case 7602: { - DotFactor = 0.95f; - CastingTime = 3500; + if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400)) + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + break; } - // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed - else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25) - { - Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); - float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f; + } + } - if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) - CastingTime = uint32(wspeed*3500*0.102f); - else - CastingTime = uint32(wspeed*3500*0.098f); - } - // Judgement of Righteousness - 73% - else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25) - { - CastingTime = 2555; - } - // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications - else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292) - { - DotFactor = 0.85f; - CastingTime = 3500; - } - // Holy shield - 5% of Holy Damage - else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453) - { - CastingTime = 175; - } - // Blessing of Sanctuary - 0% - else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29) - { - CastingTime = 0; - } - // Seal of Righteousness trigger - already computed for parent spell - else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL ) - { - return pdamage; - } - break; - case SPELLFAMILY_SHAMAN: - // totem attack - if (spellProto->SpellFamilyFlags & 0x000040000000LL) - { - if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested) - CastingTime = 749; // ignore CastingTime and use as modifier - else if (spellProto->SpellIconID == 680) // Searing Totem attack 8% - CastingTime = 280; // ignore CastingTime and use as modifier - else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested) - CastingTime = 234; // ignore CastingTimePenalty and use as modifier - } - // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge - else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552) - CastingTime = 1155; // ignore CastingTimePenalty and use as modifier - break; - case SPELLFAMILY_PRIEST: - // Mana Burn - 0% of Shadow Damage - if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212) - { - CastingTime = 0; - } - // Mind Flay - 59% of Shadow Damage - else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548) - { - CastingTime = 2065; - } - // Holy Fire - 86.71%, DoT - 16.5% - else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156) - { - DotFactor = damagetype == DOT ? 0.165f : 1.0f; - CastingTime = damagetype == DOT ? 3500 : 3035; - } - // Shadowguard - 28% per charge - else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19) - { - CastingTime = 980; - } - // Touch of Weakeness - 10% - else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591) - { - CastingTime = 350; - } - // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras) - else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566) - { - CastingTime = 0; - } - // Holy Nova - 14% - else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874) - { - CastingTime = 500; - } - break; - case SPELLFAMILY_DRUID: - // Hurricane triggered spell - if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220) + // Custom scripted damage + // Ice Lance + if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186) + { + if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) + DoneTotalMod *= 3.0f; + } + + // Torment the weak + if (spellProto->SpellFamilyName== SPELLFAMILY_MAGE && (spellProto->SpellFamilyFlags[0]&0x20200021 || spellProto->SpellFamilyFlags[1]& 0x9000)) + { + if(pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED)) + { + AuraList const& mDumyAuras = GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) { - CastingTime = 500; + if ((*i)->GetSpellProto()->SpellIconID == 3263) + { + DoneTotalMod *=float((*i)->GetModifier()->m_amount + 100.f) / 100.f; + break; + } } - break; - case SPELLFAMILY_WARRIOR: - case SPELLFAMILY_HUNTER: - case SPELLFAMILY_ROGUE: - CastingTime = 0; - break; - default: - break; + } } - float LvlPenalty = CalculateLevelPenalty(spellProto); - - // Spellmod SpellDamage - //float SpellModSpellDamage = 100.0f; - float CoefficientPtc = DotFactor * 100.0f; - if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL) - CoefficientPtc *= ((float)CastingTime/3500.0f); + // ..taken + AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) + if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) ) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - if(Player* modOwner = GetSpellModOwner()) - //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage); - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,CoefficientPtc); + // .. taken pct: dummy auras + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + //Cheat Death + if (Aura *dummy = pVictim->GetDummyAura(45182)) + { + float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4; + if (mod < dummy->GetModifier()->m_amount) + mod = dummy->GetModifier()->m_amount; + TakenTotalMod *= (mod+100.0f)/100.0f; + } + } - //SpellModSpellDamage /= 100.0f; - CoefficientPtc /= 100.0f; + // From caster spells + AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER); + for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) + if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto)) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; - //float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty; + // Mod damage from spell mechanic + uint32 mechanicMask = GetAllSpellMechanicMask(spellProto); + if (mechanicMask) + { + AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); + for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i) + if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue))) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + } - float DoneActualBenefit = DoneAdvertisedBenefit * CoefficientPtc * LvlPenalty; - float TakenActualBenefit = TakenAdvertisedBenefit * DotFactor * LvlPenalty; - if(spellProto->SpellFamilyName && spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL) - TakenActualBenefit *= ((float)CastingTime / 3500.0f); + // Taken/Done fixed damage bonus auras + int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto)); + int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); + // Pets just add their bonus damage to their spell damage + // note that their spell damage is just gain of their own auras + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->HasSummonMask(SUMMON_MASK_GUARDIAN)) + DoneAdvertisedBenefit += ((Guardian*)this)->GetBonusDamage(); + + // Check for table values + float coeff; + SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id); + if (bonus) + { + if (damagetype == DOT) + coeff = bonus->dot_damage; + else + coeff = bonus->direct_damage; + if (bonus->ap_bonus) + DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack; + } + // Default calculation + if (DoneAdvertisedBenefit || TakenAdvertisedBenefit) + { + if(!bonus) + { + // Damage Done from spell damage bonus + int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); + // Damage over Time spells bonus calculation + float DotFactor = 1.0f; + if(damagetype == DOT) + { + int32 DotDuration = GetSpellDuration(spellProto); + // 200% limit + if(DotDuration > 0) + { + if(DotDuration > 30000) DotDuration = 30000; + if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; + int x = 0; + for(int j = 0; j < 3; j++) + { + if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) + { + x = j; + break; + } + } + int32 DotTicks = 6; + if(spellProto->EffectAmplitude[x] != 0) + DotTicks = DotDuration / spellProto->EffectAmplitude[x]; + if(DotTicks) + { + DoneAdvertisedBenefit /= DotTicks; + TakenAdvertisedBenefit /= DotTicks; + } + } + } + // Distribute Damage over multiple effects, reduce by AoE + CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); - float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod; + // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing + for(int j = 0; j < 3; ++j) + { + if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || + spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) + { + CastingTime /= 2; + break; + } + } + if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL) + coeff = (CastingTime / 3500.0f) * DotFactor; + else + coeff = DotFactor; + } - // Add flat bonus from spell damage versus - tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask); + float coeff2 = CalculateLevelPenalty(spellProto) * stack; + if(spellProto->SpellFamilyName) //TODO: fix this + TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2; + if(Player* modOwner = GetSpellModOwner()) + { + coeff *= 100.0f; + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff); + coeff /= 100.0f; + } + DoneTotal += DoneAdvertisedBenefit * coeff * coeff2; + } - // apply spellmod to Done damage + float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod; + // apply spellmod to Done damage (flat and pct) if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage); - tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod; - - if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() ) - tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank); + tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod; return tmpDamage > 0 ? uint32(tmpDamage) : 0; } @@ -9093,32 +8861,29 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) // -1 == any item class (not wand then) (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) // 0 == any inventory type (not wand then) - DoneAdvertisedBenefit += (*i)->GetModifierValue(); + DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount; if (GetTypeId() == TYPEID_PLAYER) { + // Base value + DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellDamageBonus(); + // Damage bonus from stats AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT); for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i) { if((*i)->GetModifier()->m_miscvalue & schoolMask) { - SpellEntry const* iSpellProto = (*i)->GetSpellProto(); - uint8 eff = (*i)->GetEffIndex(); - - // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index) - Stats usedStat = STAT_INTELLECT; - if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT) - usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]); - - DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifierValue() / 100.0f); + // stat used stored in miscValueB for this aura + Stats usedStat = Stats((*i)->GetMiscBValue()); + DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f); } } // ... and attack power AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER); for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i) if ((*i)->GetModifier()->m_miscvalue & schoolMask) - DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifierValue() / 100.0f); + DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f); } return DoneAdvertisedBenefit; @@ -9133,13 +8898,13 @@ int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVic AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - TakenAdvertisedBenefit += (*i)->GetModifierValue(); + TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount; // ..taken AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN); for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0) - TakenAdvertisedBenefit += (*i)->GetModifierValue(); + TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount; return TakenAdvertisedBenefit; } @@ -9168,30 +8933,77 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); } // taken - if (pVictim && !IsPositiveSpell(spellProto->Id)) - { - // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE - crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask); - // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE - crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); - // Modify by player victim resilience - if (pVictim->GetTypeId() == TYPEID_PLAYER) - crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL); + if (pVictim) + { + if (!IsPositiveSpell(spellProto->Id)) + { + // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE + crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask); + // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE + crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); + // Modify by player victim resilience + if (pVictim->GetTypeId() == TYPEID_PLAYER) + crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL); + } + // scripted (increase crit chance ... against ... target by x% - if(pVictim->isFrozen()) // Shatter + AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { - AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); - for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + if (!((*i)->isAffectedOnSpell(spellProto))) + continue; + switch((*i)->GetModifier()->m_miscvalue) { - switch((*i)->GetModifier()->m_miscvalue) + case 849: if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) crit_chance+= 17.0f; break; //Shatter Rank 1 + case 910: if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) crit_chance+= 34.0f; break; //Shatter Rank 2 + case 911: if (pVictim->HasAuraState(AURA_STATE_FROZEN, spellProto, this)) crit_chance+= 50.0f; break; //Shatter Rank 3 + case 7917: // Glyph of Shadowburn + if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) + crit_chance+=(*i)->GetModifier()->m_amount; + break; + case 7997: // Renewed Hope + case 7998: + if (pVictim->HasAura(6788)) + crit_chance+=(*i)->GetModifier()->m_amount; + break; + case 21: // Test of Faith + case 6935: + case 6918: + if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2) + crit_chance+=(*i)->GetModifier()->m_amount; + break; + default: + break; + } + } + // Custom crit by class + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_PALADIN: + // Sacred Shield + if (spellProto->SpellFamilyFlags[0] & 0x40000000) { - case 849: crit_chance+= 10.0f; break; //Shatter Rank 1 - case 910: crit_chance+= 20.0f; break; //Shatter Rank 2 - case 911: crit_chance+= 30.0f; break; //Shatter Rank 3 - case 912: crit_chance+= 40.0f; break; //Shatter Rank 4 - case 913: crit_chance+= 50.0f; break; //Shatter Rank 5 + Aura *aura = pVictim->GetDummyAura(58597); + if (aura && aura->GetCasterGUID() == GetGUID()) + crit_chance+=aura->GetModifier()->m_amount; + break; } - } + break; + case SPELLFAMILY_SHAMAN: + // Lava Burst + if (spellProto->SpellFamilyFlags[1] & 0x00001000) + { + if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 10000000, 0,0, GetGUID())) + { + // Consume shock aura if not have Glyph of Flame Shock + if (!GetAura(55447, 0)) + pVictim->RemoveAurasByCasterSpell(flameShock->GetId(), GetGUID()); + return true; + } + break; + } + break; + } } break; @@ -9202,7 +9014,6 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM if (pVictim) { crit_chance = GetUnitCriticalChance(attackType, pVictim); - crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f; crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); } break; @@ -9221,7 +9032,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM return false; } -uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) +uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) { // Calculate critical bonus int32 crit_bonus; @@ -9253,205 +9064,256 @@ uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Uni return damage; } -uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim) +uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) { + // Calculate critical bonus + int32 crit_bonus; + switch(spellProto->DmgClass) + { + case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% + case SPELL_DAMAGE_CLASS_RANGED: + // TODO: write here full calculation for melee/ranged spells + crit_bonus = damage; + break; + default: + crit_bonus = damage / 2; // for spells is 50% + break; + } + + + if(pVictim) + { + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); + } + + if(crit_bonus > 0) + damage += crit_bonus; + + damage = int32(float(damage) * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT)); + + return damage; +} + +uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack) +{ + // No heal amount for this class spells + if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE) + return healamount; + // For totems get healing bonus from owner (statue isn't totem in fact) if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) if(Unit* owner = GetOwner()) - return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim); + return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack); // Healing Done + // Taken/Done total percent damage auras + float DoneTotalMod = 1.0f; + float TakenTotalMod = 1.0f; + int32 DoneTotal = 0; + int32 TakenTotal = 0; - // These Spells are doing fixed amount of healing (TODO found less hack-like check) - if (spellProto->Id == 15290 || spellProto->Id == 39373 || - spellProto->Id == 33778 || spellProto->Id == 379 || - spellProto->Id == 38395 || spellProto->Id == 40972 || - spellProto->Id == 22845 || spellProto->Id == 33504 || - spellProto->Id == 34299 || spellProto->Id == 27813 || - spellProto->Id == 27817 || spellProto->Id == 27818) - return healamount; - - int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto)); - uint32 CastingTime = GetSpellCastTime(spellProto); - - // Healing Taken - AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); + // Healing done percent + AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); + for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i) + DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f; - // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light - if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL)) + // done scripted mod (take it from owner) + Unit *owner = GetOwner(); + if (!owner) owner = this; + AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) { - AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); - for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) + if (!(*i)->isAffectedOnSpell(spellProto)) + continue; + switch((*i)->GetModifier()->m_miscvalue) { - if((*i)->GetSpellProto()->SpellVisual == 9180) + case 4415: // Increased Rejuvenation Healing + case 4953: + case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind + DoneTotal+=(*i)->GetModifier()->m_amount; + break; + case 7997: // Renewed Hope + case 7998: + if (pVictim->HasAura(6788)) + DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f; + break; + case 21: // Test of Faith + case 6935: + case 6918: + if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2) + DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f; + break; + case 7798: // Glyph of Regrowth + { + if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40)) + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + break; + } + case 8477: // Nourish Heal Boost + { + int32 stepPercent = (*i)->GetModifier()->m_amount; + int32 modPercent = 0; + AuraMap const& victimAuras = pVictim->GetAuras(); + for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr) + { + if (itr->second->GetCasterGUID()!=GetGUID()) + continue; + SpellEntry const* m_spell = itr->second->GetSpellProto(); + if ( m_spell->SpellFamilyName != SPELLFAMILY_DRUID || + !(m_spell->SpellFamilyFlags[1] & 0x00000010 || m_spell->SpellFamilyFlags[0] & 0x50)) + continue; + modPercent += stepPercent * itr->second->GetStackAmount(); + } + DoneTotalMod *= (modPercent+100.0f)/100.0f; + break; + } + case 7871: // Glyph of Lesser Healing Wave { - // Flash of Light - if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1) - AdvertisedBenefit += (*i)->GetModifier()->m_amount; - // Holy Light - else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0) - AdvertisedBenefit += (*i)->GetModifier()->m_amount; + if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0 , 0x00000400, 0, GetGUID())) + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + break; } + default: + break; } } - float ActualBenefit = 0.0f; + // Taken/Done fixed damage bonus auras + int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto)); + int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); - if (AdvertisedBenefit != 0) + // Check for table values + SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id); + float coeff; + if (bonus) { - // Healing over Time spells + if (damagetype == DOT) + coeff = bonus->dot_damage; + else + coeff = bonus->direct_damage; + if (bonus->ap_bonus) + DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack; + } + // Default calculation + if (DoneAdvertisedBenefit || TakenAdvertisedBenefit) + { + if(!bonus) + { + // Damage Done from spell damage bonus + int32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); + // Damage over Time spells bonus calculation float DotFactor = 1.0f; if(damagetype == DOT) { int32 DotDuration = GetSpellDuration(spellProto); + // 200% limit if(DotDuration > 0) { - // 200% limit if(DotDuration > 30000) DotDuration = 30000; if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; int x = 0; for(int j = 0; j < 3; j++) { if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( - spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL || + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) { x = j; break; } } - int DotTicks = 6; + int32 DotTicks = 6; if(spellProto->EffectAmplitude[x] != 0) DotTicks = DotDuration / spellProto->EffectAmplitude[x]; if(DotTicks) - AdvertisedBenefit /= DotTicks; + { + DoneAdvertisedBenefit /= DotTicks*int32(stack); + TakenAdvertisedBenefit /= DotTicks*int32(stack); + } } } - - // distribute healing to all effects, reduce AoE damage + // Distribute Damage over multiple effects, reduce by AoE CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); - - // 0% bonus for damage and healing spells for leech spells from healing bonus + // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing for(int j = 0; j < 3; ++j) { if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) { - CastingTime = 0; + CastingTime /= 2; break; } } - - // Exception - switch (spellProto->SpellFamilyName) - { - case SPELLFAMILY_SHAMAN: - // Healing stream from totem (add 6% per tick from hill bonus owner) - if (spellProto->SpellFamilyFlags & 0x000000002000LL) - CastingTime = 210; - // Earth Shield 30% per charge - else if (spellProto->SpellFamilyFlags & 0x40000000000LL) - CastingTime = 1050; - break; - case SPELLFAMILY_DRUID: - // Lifebloom - if (spellProto->SpellFamilyFlags & 0x1000000000LL) - { - CastingTime = damagetype == DOT ? 3500 : 1200; - DotFactor = damagetype == DOT ? 0.519f : 1.0f; - } - // Tranquility triggered spell - else if (spellProto->SpellFamilyFlags & 0x80LL) - CastingTime = 667; - // Rejuvenation - else if (spellProto->SpellFamilyFlags & 0x10LL) - DotFactor = 0.845f; - // Regrowth - else if (spellProto->SpellFamilyFlags & 0x40LL) - { - DotFactor = damagetype == DOT ? 0.705f : 1.0f; - CastingTime = damagetype == DOT ? 3500 : 1010; - } - // Improved Leader of the Pack - else if (spellProto->AttributesEx2 == 536870912 && spellProto->SpellIconID == 312 - && spellProto->AttributesEx3 == 33554432) - { - CastingTime = 0; - } - break; - case SPELLFAMILY_PRIEST: - // Holy Nova - 14% - if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874) - CastingTime = 500; - break; - case SPELLFAMILY_PALADIN: - // Seal and Judgement of Light - if ( spellProto->SpellFamilyFlags & 0x100040000LL ) - CastingTime = 0; - break; - case SPELLFAMILY_WARRIOR: - case SPELLFAMILY_ROGUE: - case SPELLFAMILY_HUNTER: - CastingTime = 0; - break; + coeff = (CastingTime / 3500.0f) * DotFactor; } - float LvlPenalty = CalculateLevelPenalty(spellProto); - - // Spellmod SpellDamage - //float SpellModSpellDamage = 100.0f; - float CoefficientPtc = ((float)CastingTime/3500.0f)*DotFactor*100.0f; - + float coeff2 = CalculateLevelPenalty(spellProto) * 1.88f * stack; + TakenTotal += TakenAdvertisedBenefit * coeff * coeff2; if(Player* modOwner = GetSpellModOwner()) - //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage); - modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,CoefficientPtc); - - //SpellModSpellDamage /= 100.0f; - CoefficientPtc /= 100.0f; - - //ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty; - ActualBenefit = (float)AdvertisedBenefit * CoefficientPtc * LvlPenalty; + { + coeff *= 100.0f; + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff); + coeff /= 100.0f; + } + DoneTotal += DoneAdvertisedBenefit * coeff * coeff2; } // use float as more appropriate for negative values and percent applying - float heal = healamount + ActualBenefit; - - // TODO: check for ALL/SPELLS type - // Healing done percent - AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); - for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i) - heal *= (100.0f + (*i)->GetModifierValue()) / 100.0f; - + float heal = (healamount + DoneTotal)*DoneTotalMod; // apply spellmod to Done amount if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal); + // Nourish cast + if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000) + { + // Rejuvenation, Regrowth, Lifebloom, or Wild Growth + if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x50, 0x4000010, 0)) + //increase healing by 20% + DoneTotalMod *= 1.2f; + } + + // Taken mods // Healing Wave cast - if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL) + if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[0] & 0x40) { - // Search for Healing Way on Victim (stack up to 3 time) - int32 pctMod = 0; + // Search for Healing Way on Victim Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr) if((*itr)->GetId() == 29203) - pctMod += (*itr)->GetModifier()->m_amount; - // Apply bonus - if (pctMod) - heal = heal * (100 + pctMod) / 100; + TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f; } // Healing taken percent float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT); if(minval) - heal *= (100.0f + minval) / 100.0f; + TakenTotalMod *= (100.0f + minval) / 100.0f; float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT); if(maxval) - heal *= (100.0f + maxval) / 100.0f; + TakenTotalMod *= (100.0f + maxval) / 100.0f; - if (heal < 0) heal = 0; + if(damagetype==DOT) + { + // Healing over time taken percent + float minval_hot = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT); + if(minval_hot) + TakenTotalMod *= (100.0f + minval_hot) / 100.0f; - return uint32(heal); + float maxval_hot = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT); + if(maxval_hot) + TakenTotalMod *= (100.0f + maxval_hot) / 100.0f; + } + + AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED); + for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i) + if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) ) + TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f; + + heal = (heal + TakenTotal) * TakenTotalMod; + + return heal < 0 ? 0 : uint32(heal); } int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) @@ -9461,25 +9323,28 @@ int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE); for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i) if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0) - AdvertisedBenefit += (*i)->GetModifierValue(); + AdvertisedBenefit += (*i)->GetModifier()->m_amount; // Healing bonus of spirit, intellect and strength if (GetTypeId() == TYPEID_PLAYER) { + // Base value + AdvertisedBenefit +=((Player*)this)->GetBaseSpellHealingBonus(); + // Healing bonus from stats AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT); for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i) { // stat used dependent from misc value (stat index) Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]); - AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifierValue() / 100.0f); + AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f); } // ... and attack power AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER); for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i) if ((*i)->GetModifier()->m_miscvalue & schoolMask) - AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifierValue() / 100.0f); + AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f); } return AdvertisedBenefit; } @@ -9490,11 +9355,11 @@ int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVi AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING); for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0) - AdvertisedBenefit += (*i)->GetModifierValue(); + AdvertisedBenefit += (*i)->GetModifier()->m_amount; return AdvertisedBenefit; } -bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges) +bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask) { //If m_immuneToSchool type contain this school type, IMMUNE damage. SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; @@ -9511,7 +9376,7 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges) return false; } -bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) +bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo) { if (!spellInfo) return false; @@ -9535,7 +9400,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) { - if(itr->type == spellInfo->Mechanic) + if(itr->type & (1<<spellInfo->Mechanic)) { return true; } @@ -9553,18 +9418,39 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) return false; } -bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const +bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const { + if (!spellInfo) + return false; //If m_immuneToEffect type contain this effect type, IMMUNE effect. + uint32 effect = spellInfo->Effect[index]; SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT]; for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr) if(itr->type == effect) return true; - SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; - for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) - if(itr->type == mechanic) - return true; + if(uint32 mechanic = spellInfo->EffectMechanic[index]) + { + SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; + for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) + if(itr->type & 1<<(spellInfo->EffectMechanic[index])) + return true; + } + + if(uint32 aura = spellInfo->EffectApplyAuraName[index]) + { + SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE]; + for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr) + if(itr->type == aura) + return true; + // Check for immune to application of harmful magical effects + AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL); + for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter) + if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff + ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school + !IsPositiveEffect(spellInfo->Id, index)) // Harmful + return true; + } return false; } @@ -9602,7 +9488,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - DoneFlatBenefit += (*i)->GetModifierValue(); + DoneFlatBenefit += (*i)->GetModifier()->m_amount; // ..done // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage @@ -9617,7 +9503,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS); for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i) if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - APbonus += (*i)->GetModifierValue(); + APbonus += (*i)->GetModifier()->m_amount; } else { @@ -9627,7 +9513,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS); for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i) if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - APbonus += (*i)->GetModifierValue(); + APbonus += (*i)->GetModifier()->m_amount; } if (APbonus!=0) // Can be negative @@ -9652,7 +9538,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN); for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask()) - TakenFlatBenefit += (*i)->GetModifierValue(); + TakenFlatBenefit += (*i)->GetModifier()->m_amount; if(attType!=RANGED_ATTACK) TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN); @@ -9660,8 +9546,8 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN); // Done/Taken total percent damage auras - float DoneTotalMod = 1; - float TakenTotalMod = 1; + float DoneTotalMod = 1.0f; + float TakenTotalMod = 1.0f; // ..done // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage @@ -9670,13 +9556,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - DoneTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f; + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; // ..taken AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask()) - TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f; + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; // .. taken pct: dummy auras AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); @@ -9701,7 +9587,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT if(spellProto==NULL) break; // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG) - if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL)) + if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags.IsEqual (0x00008000,0,0)) TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break; } @@ -9714,7 +9600,7 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT switch((*i)->GetMiscValue()) { case 6427: case 6428: // Dirty Deeds - if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT)) + if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) { Aura* eff0 = GetAura((*i)->GetId(),0); if(!eff0 || (*i)->GetEffIndex()!=1) @@ -9734,13 +9620,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT { AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT); for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i) - TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f; + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; } else { AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT); for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) - TakenTotalMod *= ((*i)->GetModifierValue()+100.0f)/100.0f; + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; } float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod; @@ -9809,10 +9695,15 @@ float Unit::GetWeaponProcChance() const return 0; } -float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const +float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const { // proc per minute chance calculation if (PPM <= 0) return 0.0f; + // Apply chance modifer aura + if (spellProto) + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM); + uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60)) return result; } @@ -9862,8 +9753,8 @@ void Unit::Unmount() // (it could probably happen when logging in after a previous crash) if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive()) { - Pet* NewPet = new Pet; - if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true)) + Pet* NewPet = new Pet((Player*)this); + if(!NewPet->LoadPetFromDB((Player*)this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true)) delete NewPet; ((Player*)this)->SetTemporaryUnsummonedPetNumber(0); @@ -9895,7 +9786,7 @@ void Unit::SetInCombatWith(Unit* enemy) void Unit::CombatStart(Unit* target) { if(!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/) - target->SetStandState(PLAYER_STATE_NONE); + target->SetStandState(UNIT_STAND_STATE_STAND); if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled) @@ -9963,6 +9854,8 @@ void Unit::ClearInCombat() // Player's state will be cleared in Player::UpdateContestedPvP if(GetTypeId()!=TYPEID_PLAYER) clearUnitState(UNIT_STAT_ATTACK_PLAYER); + else + ((Player*)this)->UpdatePotionCooldown(); if(GetTypeId() != TYPEID_PLAYER && ((Creature*)this)->isPet()) { @@ -10179,7 +10072,7 @@ void Unit::DestroyForNearbyPlayers() std::list<Unit*> targets; Trinity::AnyUnitInObjectRangeCheck check(this, World::GetMaxVisibleDistance()); - Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(targets, check); + Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check); VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher); for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter) if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER @@ -10303,38 +10196,37 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) propagateSpeedChange(); - // Send speed change packet only for player - if (GetTypeId()!=TYPEID_PLAYER) - return; - WorldPacket data; if(!forced) { switch(mtype) { case MOVE_WALK: - data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_RUN: - data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_RUN_BACK: - data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_SWIM: - data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_SWIM_BACK: - data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_TURN_RATE: - data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_FLIGHT: - data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_FLIGHT_BACK: - data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_PITCH_RATE: + data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4); break; default: sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); @@ -10342,22 +10234,26 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) } data.append(GetPackGUID()); - data << uint32(0); //movement flags - data << uint8(0); //unk + data << uint32(0); // movement flags + data << uint16(0); // unk flags data << uint32(getMSTime()); data << float(GetPositionX()); data << float(GetPositionY()); data << float(GetPositionZ()); data << float(GetOrientation()); - data << uint32(0); //flag unk + data << uint32(0); // fall time data << float(GetSpeed(mtype)); SendMessageToSet( &data, true ); } else { - // register forced speed changes for WorldSession::HandleForceSpeedChangeAck - // and do it only for real sent packets and use run for run/mounted as client expected - ++((Player*)this)->m_forced_speed_changes[mtype]; + if(GetTypeId() == TYPEID_PLAYER) + { + // register forced speed changes for WorldSession::HandleForceSpeedChangeAck + // and do it only for real sent packets and use run for run/mounted as client expected + ++((Player*)this)->m_forced_speed_changes[mtype]; + } + switch(mtype) { case MOVE_WALK: @@ -10384,6 +10280,9 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) case MOVE_FLIGHT_BACK: data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16); break; + case MOVE_PITCH_RATE: + data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16); + break; default: sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); return; @@ -10423,8 +10322,11 @@ void Unit::setDeathState(DeathState s) if (s == JUST_DIED) { - RemoveAllAurasOnDeath(); UnsummonAllTotems(); + RemoveAllControlled(); + RemoveAllAurasOnDeath(); + //This is needed to clear visible auras after unit dies + UpdateAuras(); ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); @@ -10468,6 +10370,10 @@ bool Unit::CanHaveThreatList() const if( ((Creature*)this)->isTotem() ) return false; + // vehicles can not have threat list + if( ((Creature*)this)->isVehicle() ) + return false; + // pets can not have a threat list, unless they are controlled by a creature if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) ) return false; @@ -10572,18 +10478,44 @@ Unit* Creature::SelectVictim() //or who does not have threat (totem/pet/critter) //otherwise enterevademode every update - Unit* target = NULL; - if(!m_ThreatManager.isThreatListEmpty()) + + Unit* target = NULL; + // First checking if we have some taunt on us + const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT); + if ( !tauntAuras.empty() ) { - if(!HasAuraType(SPELL_AURA_MOD_TAUNT)) + Unit* caster; + + // The last taunt aura caster is alive an we are happy to attack him + if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() ) + return getVictim(); + else if (tauntAuras.size() > 1) { - target = m_ThreatManager.getHostilTarget(); + // We do not have last taunt aura caster but we have more taunt auras, + // so find first available target + + // Auras are pushed_back, last caster will be on the end + AuraList::const_iterator aura = --tauntAuras.end(); + do + { + --aura; + if ( (caster = (*aura)->GetCaster()) && + caster->IsInMap(this) && canAttack(caster) && caster->isInAccessiblePlaceFor((Creature*)this) ) + { + target = caster; + break; + } + }while (aura != tauntAuras.begin()); } else target = getVictim(); } + if ( !target && !m_ThreatManager.isThreatListEmpty() ) + // No taunt aura or taunt aura caster is dead standart target selection + target = m_ThreatManager.getHostilTarget(); + if(target) { if(!hasUnitState(UNIT_STAT_STUNNED)) @@ -10655,8 +10587,11 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel); float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index]; - // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell - int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints); + // range can have possitive and negative values, so order its for irand + int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints + ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index])) + : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints); + int32 value = basePoints + randvalue; //random damage if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/) @@ -10689,7 +10624,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde return value; } -int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target) +int32 Unit::CalcSpellDuration(SpellEntry const* spellProto) { Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL; @@ -10705,14 +10640,24 @@ int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_in else duration = minduration; - if (duration > 0) + return duration; +} + +int32 Unit::ModSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target, int32 duration) +{ + //don't mod permament auras duration + if (duration<0) + return duration; + + //cut duration only of negative effects + if (!IsPositiveEffect(spellProto->Id, effect_index) ) { int32 mechanic = GetEffectMechanic(spellProto, effect_index); + // Find total mod value (negative bonus) int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic); // Find max mod (negative bonus) int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic); - int32 durationMod = 0; // Select strongest negative mod if (durationMod_always > durationMod_not_stack) @@ -10721,12 +10666,41 @@ int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_in durationMod = durationMod_always; if (durationMod != 0) - duration = int32(int64(duration) * (100+durationMod) /100); + duration = int32( float (duration) * float(100.0f+durationMod) /100.0f); + + // there are only negative mods currently + durationMod_always =target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel); + durationMod_not_stack=target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel); + + durationMod=0; + if (durationMod_always > durationMod_not_stack) + durationMod += durationMod_not_stack; + else + durationMod += durationMod_always; - if (duration < 0) duration = 0; + if (durationMod != 0) + duration = int32( float (duration) * float(100.0f+durationMod) /100.0f); } + //else positive mods here, there are no currently + //when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue + return duration>0 ? duration : 0; +} - return duration; +void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell const * spell) +{ + if (!spellProto || castTime<0) + return; + //called from caster + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell); + + if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) ) + castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED)); + else + { + if (spellProto->Attributes & SPELL_ATTR_RANGED && !(spellProto->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)) + castTime = int32 (float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]); + } } DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) @@ -10760,21 +10734,15 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) void Unit::IncrDiminishing(DiminishingGroup group) { // Checking for existing in the table - bool IsExist = false; for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) { if(i->DRGroup != group) continue; - - IsExist = true; if(i->hitCount < DIMINISHING_LEVEL_IMMUNE) i->hitCount += 1; - - break; + return; } - - if(!IsExist) - m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2)); + m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2)); } void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level) @@ -10823,17 +10791,50 @@ void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply ) if(i->DRGroup != group) continue; - i->hitTime = getMSTime(); - if(apply) i->stack += 1; else if(i->stack) + { i->stack -= 1; - + // Remember time after last aura from group removed + if (i->stack == 0) + i->hitTime = getMSTime(); + } break; } } +uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry) +{ + if (!rangeEntry) + return 0; + if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend) + return rangeEntry->maxRangeFriend; + if (IsHostileTo(target)) + return rangeEntry->maxRangeHostile; + return rangeEntry->maxRangeFriend; +}; +uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry) +{ + if (!rangeEntry) + return 0; + if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend) + return rangeEntry->minRangeFriend; + if (IsHostileTo(target)) + return rangeEntry->minRangeHostile; + return rangeEntry->minRangeFriend; +}; +uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry) +{ + if (!radiusEntry) + return 0; + if (radiusEntry->radiusHostile == radiusEntry->radiusFriend) + return radiusEntry->radiusFriend; + if (IsHostileTo(target)) + return radiusEntry->radiusHostile; + return radiusEntry->radiusFriend; +}; + Unit* Unit::GetUnit(WorldObject& object, uint64 guid) { return ObjectAccessor::GetUnit(object,guid); @@ -10841,14 +10842,14 @@ Unit* Unit::GetUnit(WorldObject& object, uint64 guid) bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const { - return isVisibleForOrDetect(u, false, inVisibleList, false); + return u->canSeeOrDetect(this, false, inVisibleList, false); } uint32 Unit::GetCreatureType() const { if(GetTypeId() == TYPEID_PLAYER) { - SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form); + SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form); if(ssEntry && ssEntry->creatureType > 0) return ssEntry->creatureType; else @@ -10911,7 +10912,9 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f case UNIT_MOD_RAGE: case UNIT_MOD_FOCUS: case UNIT_MOD_ENERGY: - case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; + case UNIT_MOD_HAPPINESS: + case UNIT_MOD_RUNE: + case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; case UNIT_MOD_RESISTANCE_HOLY: case UNIT_MOD_RESISTANCE_FIRE: @@ -10938,7 +10941,7 @@ float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) co { if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) { - sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!"); + sLog.outError("trial to access non existed modifier value from UnitMods!"); return 0.0f; } @@ -10968,7 +10971,7 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const { if(unitMod >= UNIT_MOD_END) { - sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!"); + sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!"); return 0.0f; } @@ -11024,32 +11027,36 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const { - Powers power = POWER_MANA; - switch(unitMod) { - case UNIT_MOD_MANA: power = POWER_MANA; break; - case UNIT_MOD_RAGE: power = POWER_RAGE; break; - case UNIT_MOD_FOCUS: power = POWER_FOCUS; break; - case UNIT_MOD_ENERGY: power = POWER_ENERGY; break; - case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break; - - default: - break; + case UNIT_MOD_MANA: return POWER_MANA; + case UNIT_MOD_RAGE: return POWER_RAGE; + case UNIT_MOD_FOCUS: return POWER_FOCUS; + case UNIT_MOD_ENERGY: return POWER_ENERGY; + case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS; + case UNIT_MOD_RUNE: return POWER_RUNE; + case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER; } - return power; + return POWER_MANA; } float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const { - UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER; - - float val = GetTotalAuraModValue(unitMod); - if(val < 0.0f) - val = 0.0f; - - return val; + if (attType == RANGED_ATTACK) + { + int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS); + if (ap < 0) + return 0.0f; + return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER)); + } + else + { + int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS); + if (ap < 0) + return 0.0f; + return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER)); + } } float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const @@ -11137,6 +11144,12 @@ void Unit::SetPower(Powers power, uint32 val) SetStatInt32Value(UNIT_FIELD_POWER1 + power, val); + WorldPacket data(SMSG_POWER_UPDATE); + data.append(GetPackGUID()); + data << uint8(power); + data << uint32(val); + SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false); + // group update if(GetTypeId() == TYPEID_PLAYER) { @@ -11250,6 +11263,7 @@ uint32 Unit::GetCreatePowers( Powers power ) const case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100); case POWER_ENERGY: return 100; case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000); + case POWER_RUNIC_POWER: return 1000; } return 0; @@ -11265,9 +11279,16 @@ void Unit::RemoveFromWorld() // cleanup if(IsInWorld()) { + UnsummonAllTotems(); + RemoveAllControlled(); RemoveCharmAuras(); RemoveBindSightAuras(); RemoveNotOwnSingleTargetAuras(); + // if it has charmer or owner, it must be in someone's controllist and server will crash + /*if(GetCharmerGUID()) + sLog.outError("Unit %u has charmer guid when removed from world", GetEntry()); + if(GetOwnerGUID()); + sLog.outError("Unit %u has owner guid when removed from world", GetEntry());*/ WorldObject::RemoveFromWorld(); } } @@ -11386,7 +11407,7 @@ void CharmInfo::InitEmptyActionBar(bool withAttack) for(uint32 x = 0; x < 10; ++x) { - PetActionBar[x].Type = ACT_CAST; + PetActionBar[x].Type = ACT_PASSIVE; PetActionBar[x].SpellOrAction = 0; } if (withAttack) @@ -11408,7 +11429,7 @@ void CharmInfo::InitPossessCreateSpells() if(IsPassiveSpell(spellid)) m_unit->CastSpell(m_unit, spellid, true); else - AddSpellToAB(0, spellid, ACT_CAST); + AddSpellToAB(0, spellid, ACT_DISABLED); } } } @@ -11423,7 +11444,7 @@ void CharmInfo::InitCharmCreateSpells() InitPetActionBar(); - for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x) + for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x) { uint32 spellId = ((Creature*)m_unit)->m_spells[x]; m_charmspells[x].spellId = spellId; @@ -11452,7 +11473,7 @@ void CharmInfo::InitCharmCreateSpells() if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable newstate = ACT_DISABLED; else - newstate = ACT_CAST; + newstate = ACT_PASSIVE; AddSpellToAB(0, spellId, newstate); } @@ -11463,7 +11484,7 @@ bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate) { for(uint8 i = 0; i < 10; i++) { - if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid) + if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid) { PetActionBar[i].SpellOrAction = newid; if(!oldid) @@ -11485,7 +11506,7 @@ void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply) if(IsPassiveSpell(spellid)) return; - for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x) + for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x) { if(spellid == m_charmspells[x].spellId) { @@ -11505,188 +11526,9 @@ void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow) bool Unit::isFrozen() const { - AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT); - for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i) - if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST) - return true; - return false; + return HasAuraState(AURA_STATE_FROZEN); } -/* -struct ProcTriggeredData -{ - ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown) - : triggeredByAura(_triggeredByAura), - triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())), - cooldown(_cooldown) - {} - - Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing - Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range) - uint32 cooldown; // possible hidden cooldown -}; - -typedef std::list< ProcTriggeredData > ProcTriggeredList; - -void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask ) -{ - for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur) - { - // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE) - ProcTriggeredList procTriggered; - - AuraList const& auras = GetAurasByType(*aur); - for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next) - { - next = i; ++next; - - Aura* i_aura = *i; - - uint32 cooldown; // returned at next line - if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown)) - continue; - - procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) ); - } - - // Handle effects proceed this time - for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i) - { - // Some auras can be deleted in function called in this loop (except first, ofc) - // Until storing auras in std::multimap to hard check deleting by another way - if(i != procTriggered.begin()) - { - bool found = false; - AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair); - AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair); - for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr) - { - if(itr->second==i->triggeredByAura) - { - found = true; - break; - } - } - - if(!found) - { - sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second); - sLog.outError("It can be deleted one from early processed auras:"); - for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2) - sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second); - sLog.outError(" <end of list>"); - continue; - } - } - - /// this is aura triggering code call - Aura* triggeredByAura = i->triggeredByAura; - - /// save charges existence before processing to prevent crash at access to deleted triggered aura after - /// used in speedup code check before check aura existance. - bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0; - - /// success in event proccesing - /// used in speedup code check before check aura existance. - bool casted = false; - - /// process triggered code - switch(*aur) - { - case SPELL_AURA_PROC_TRIGGER_SPELL: - { - sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)", - (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); - casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown); - break; - } - case SPELL_AURA_PROC_TRIGGER_DAMAGE: - { - uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount; - sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)", - triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); - SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true); - casted = true; - break; - } - case SPELL_AURA_DUMMY: - { - uint32 effect = triggeredByAura->GetEffIndex(); - sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)", - (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); - casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown); - break; - } - case SPELL_AURA_PRAYER_OF_MENDING: - { - sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", - (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); - - casted = HandleMeandingAuraProc(triggeredByAura); - break; - } - case SPELL_AURA_MOD_HASTE: - { - sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)", - (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); - casted = HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown); - break; - } - case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: - { - // nothing do, just charges counter - // but count only in case appropriate school damage - casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask; - break; - } - case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: - { - sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s class script aura of spell %u)", - (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); - casted = HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell,i->cooldown); - break; - } - default: - { - // nothing do, just charges counter - casted = true; - break; - } - } - - /// Update charge (aura can be removed by triggers) - if(casted && triggeredByAuraWithCharges) - { - /// need re-found aura (can be dropped by triggers) - AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair); - AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair); - for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr) - { - if(itr->second == triggeredByAura) // pointer still valid - { - if(triggeredByAura->m_procCharges > 0) - triggeredByAura->m_procCharges -= 1; - - triggeredByAura->UpdateAuraCharges(); - break; - } - } - } - } - - /// Safely remove auras with zero charges - for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next) - { - next = i; ++next; - if((*i)->m_procCharges == 0) - { - RemoveAurasDueToSpell((*i)->GetId()); - next = auras.begin(); - } - } - } -} -*/ struct ProcTriggeredData { ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura) @@ -11705,9 +11547,7 @@ typedef std::list< uint32> RemoveSpellList; // in most case need for drop charges // in some types of aura need do additional check // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic -static bool isTriggerAura[TOTAL_AURAS]; -static bool isNonTriggerAura[TOTAL_AURAS]; -void InitTriggerAuraData() +bool InitTriggerAuraData() { for (int i=0;i<TOTAL_AURAS;i++) { @@ -11726,7 +11566,7 @@ void InitTriggerAuraData() isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true; isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true; isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true; - isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED] = true; + isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true; isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true; isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true; isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true; @@ -11740,10 +11580,15 @@ void InitTriggerAuraData() isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true; isTriggerAura[SPELL_AURA_MOD_HASTE] = true; isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true; - isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true; + isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE] = true; + isTriggerAura[SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE] = true; + isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true; + isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true; isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true; - isNonTriggerAura[SPELL_AURA_RESIST_PUSHBACK]=true; + isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true; + + return true; } uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition) @@ -11784,18 +11629,8 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC return procEx; } -static int deep = 0; void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage ) { - deep ++; - if (deep > 5) - { - sLog.outError("Prevent possible stack owerflow in Unit::ProcDamageAndSpellFor"); - if (procSpell) - sLog.outError(" Spell %u", procSpell->Id); - deep--; - return; - } // For melee/ranged based attack need update skills and set some Aura states if (procFlag & MELEE_BASED_TRIGGER_MASK) { @@ -11806,7 +11641,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST)) { if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER) - ((Player*)this)->UpdateCombatSkills(pTarget, attType, MELEE_HIT_MISS, isVictim); + ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim); } // Update defence if player is victim and parry/dodge/block if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK)) @@ -11858,17 +11693,6 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag ((Player*)this)->AddComboPoints(pTarget, 1); StartReactiveTimer( REACTIVE_OVERPOWER ); } - // Enable AURA_STATE_CRIT on crit - if (procExtra & PROC_EX_CRITICAL_HIT) - { - ModifyAuraState(AURA_STATE_CRIT, true); - StartReactiveTimer( REACTIVE_CRIT ); - if(getClass()==CLASS_HUNTER) - { - ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true); - StartReactiveTimer( REACTIVE_HUNTER_CRIT ); - } - } } } } @@ -11879,11 +11703,15 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr) { SpellProcEventEntry const* spellProcEvent = NULL; - if(!IsTriggeredAtSpellProcEvent(itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent)) + if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent)) continue; procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) ); } + + // Nothing found + if (procTriggered.empty()) + return; // Handle effects proceed this time for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i) { @@ -11918,7 +11746,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag Modifier *auraModifier = triggeredByAura->GetModifier(); SpellEntry const *spellInfo = triggeredByAura->GetSpellProto(); uint32 effIndex = triggeredByAura->GetEffIndex(); - bool useCharges = triggeredByAura->m_procCharges > 0; + bool useCharges = triggeredByAura->GetAuraCharges() > 0; // For players set spell cooldown if need uint32 cooldown = 0; if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown) @@ -11952,6 +11780,11 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag continue; break; } + case SPELL_AURA_OBS_MOD_ENERGY: + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + if (!HandleObsModEnergyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + continue; + break; case SPELL_AURA_MOD_HASTE: { sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); @@ -11962,35 +11795,35 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: { sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); - if (!HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell, cooldown)) + if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown)) continue; break; } - case SPELL_AURA_PRAYER_OF_MENDING: + case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE: { sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); - HandleMeandingAuraProc(triggeredByAura); + HandleAuraRaidProcFromChargeWithValue(triggeredByAura); break; } - case SPELL_AURA_MOD_STUN: - // Remove by default, but if charge exist drop it - if (triggeredByAura->m_procCharges == 0) - removedSpells.push_back(triggeredByAura->GetId()); + case SPELL_AURA_RAID_PROC_FROM_CHARGE: + { + sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)", + (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId()); + + HandleAuraRaidProcFromCharge(triggeredByAura); break; - case SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS: - case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS: - // Hunter's Mark (1-4 Rangs) - if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (spellInfo->SpellFamilyFlags&0x0000000000000400LL)) - { - uint32 basevalue = triggeredByAura->GetBasePoints(); - auraModifier->m_amount += basevalue/10; - if (auraModifier->m_amount > basevalue*4) - auraModifier->m_amount = basevalue*4; - } + } + case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE: + { + sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId()); + + if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown)) + continue; break; - case SPELL_AURA_MOD_CASTING_SPEED: + } + case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK: // Skip melee hits or instant cast spells if (procSpell == NULL || GetSpellCastTime(procSpell) == 0) continue; @@ -12018,6 +11851,11 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue) continue; break; + case SPELL_AURA_MOD_DAMAGE_FROM_CASTER: + // Compare casters + if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID()) + continue; + break; default: // nothing do, just charges counter break; @@ -12030,18 +11868,16 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair); for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr) { - if(itr->second == i->triggeredByAura) + // If last charge dropped add spell to remove list + if(itr->second == i->triggeredByAura && triggeredByAura->DropAuraCharge()) { - triggeredByAura->m_procCharges -=1; - triggeredByAura->UpdateAuraCharges(); - if (triggeredByAura->m_procCharges <= 0) - removedSpells.push_back(triggeredByAura->GetId()); + removedSpells.push_back(triggeredByAura->GetId()); break; } } } } - if (removedSpells.size()) + if (!removedSpells.empty()) { // Sort spells and remove dublicates removedSpells.sort(); @@ -12050,7 +11886,6 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();i++) RemoveAurasDueToSpell(*i); } - deep--; } SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const @@ -12072,15 +11907,21 @@ Player* Unit::GetSpellModOwner() const } ///----------Pet responses methods----------------- -void Unit::SendPetCastFail(uint32 spellid, uint8 msg) +void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg) { + if(msg == SPELL_CAST_OK) + return; + Unit *owner = GetCharmerOrOwner(); if(!owner || owner->GetTypeId() != TYPEID_PLAYER) return; WorldPacket data(SMSG_PET_CAST_FAILED, (4+1)); + data << uint8(0); // cast count? data << uint32(spellid); data << uint8(msg); + // uint32 for some reason + // uint32 for some reason ((Player*)owner)->GetSession()->SendPacket(&data); } @@ -12240,15 +12081,16 @@ void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID) bool Unit::IsSitState() const { uint8 s = getStandState(); - return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR || - s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR || - s == PLAYER_STATE_SIT; + return + s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR || + s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR || + s == UNIT_STAND_STATE_SIT; } bool Unit::IsStandState() const { uint8 s = getStandState(); - return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL; + return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL; } void Unit::SetStandState(uint8 state) @@ -12302,7 +12144,6 @@ void Unit::ClearComboPointHolders() void Unit::ClearAllReactives() { - for(int i=0; i < MAX_REACTIVE; ++i) m_reactiveTimer[i] = 0; @@ -12310,11 +12151,6 @@ void Unit::ClearAllReactives() ModifyAuraState(AURA_STATE_DEFENSE, false); if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY)) ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); - if (HasAuraState( AURA_STATE_CRIT)) - ModifyAuraState(AURA_STATE_CRIT, false); - if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) ) - ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false); - if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) ((Player*)this)->ClearComboPoints(); } @@ -12342,14 +12178,6 @@ void Unit::UpdateReactives( uint32 p_time ) if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY)) ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); break; - case REACTIVE_CRIT: - if (HasAuraState(AURA_STATE_CRIT)) - ModifyAuraState(AURA_STATE_CRIT, false); - break; - case REACTIVE_HUNTER_CRIT: - if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) ) - ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false); - break; case REACTIVE_OVERPOWER: if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) ((Player*)this)->ClearComboPoints(); @@ -12369,7 +12197,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const { std::list<Unit *> targets; Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist); - Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check); + Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check); VisitNearbyObject(dist, searcher); // remove current target @@ -12402,6 +12230,16 @@ Unit* Unit::SelectNearbyTarget(float dist) const return *tcIter; } +bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag) +{ + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter) + { + if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag) + return true; + } + return false; +} + void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply ) { float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]); @@ -12518,13 +12356,15 @@ uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectT void Unit::UpdateAuraForGroup(uint8 slot) { + if(slot >= MAX_AURAS) // slot not found, return + return; if(GetTypeId() == TYPEID_PLAYER) { Player* player = (Player*)this; if(player->GetGroup()) { player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS); - player->SetAuraUpdateMask(slot); + player->SetAuraUpdateMaskForRaid(slot); } } else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) @@ -12536,10 +12376,11 @@ void Unit::UpdateAuraForGroup(uint8 slot) if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) { ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS); - pet->SetAuraUpdateMask(slot); + pet->SetAuraUpdateMaskForRaid(slot); } } } + SetAuraUpdateMask(slot); } float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) @@ -12621,7 +12462,10 @@ void Unit::RemovePetAura(PetAura const* petSpell) Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) { - Pet* pet = new Pet(HUNTER_PET); + if(GetTypeId()!=TYPEID_PLAYER) + return NULL; + + Pet* pet = new Pet((Player*)this, HUNTER_PET); if(!pet->CreateBaseAtCreature(creatureTarget)) { @@ -12629,14 +12473,18 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) return NULL; } - pet->SetOwnerGUID(GetGUID()); pet->SetCreatorGUID(GetGUID()); pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction()); pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id); - if(!pet->InitStatsForLevel(creatureTarget->getLevel())) + if(GetTypeId()==TYPEID_PLAYER) + pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + + uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel(); + + if(!pet->InitStatsForLevel(level)) { - sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry()); + sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry()); delete pet; return NULL; } @@ -12645,12 +12493,13 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) // this enables pet details window (Shift+P) pet->AIM_Initialize(); pet->InitPetCreateSpells(); + pet->InitTalentForLevel(); pet->SetHealth(pet->GetMaxHealth()); return pet; } -bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent ) +bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent ) { SpellEntry const* spellProto = aura->GetSpellProto (); @@ -12680,7 +12529,17 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell, if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active)) return false; - // Aura added by spell can`t trogger from self (prevent drop cahres/do triggers) + // In most cases req get honor or XP from kill + if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER) + { + bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim); + // Shadow Word: Death - can trigger from every kill + if (aura->GetId() == 32409) + allow = true; + if (!allow) + return false; + } + // Aura added by spell can`t trogger from self (prevent drop charges/do triggers) // But except periodic triggers (can triggered from self) if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC)) return false; @@ -12692,13 +12551,13 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell, { Item *item = NULL; if(attType == BASE_ATTACK) - item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); else if (attType == OFF_ATTACK) - item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); else - item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED); + item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED); - if (!((Player*)this)->IsUseEquipedWeapon(attType==BASE_ATTACK)) + if (((Player*)this)->IsInFeralForm()) return false; if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) @@ -12707,7 +12566,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell, else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR) { // Check if player is wearing shield - Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + Item *item = ((Player*)this)->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) return false; } @@ -12721,16 +12580,18 @@ bool Unit::IsTriggeredAtSpellProcEvent(Aura* aura, SpellEntry const* procSpell, if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0) { uint32 WeaponSpeed = GetAttackTime(attType); - chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate); + chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate, spellProto); } // Apply chance modifer aura if(Player* modOwner = GetSpellModOwner()) + { modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); + } return roll_chance_f(chance); } -bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura ) +bool Unit::HandleAuraRaidProcFromChargeWithValue( Aura* triggeredByAura ) { // aura can be deleted at casts SpellEntry const* spellProto = triggeredByAura->GetSpellProto(); @@ -12738,43 +12599,52 @@ bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura ) int32 heal = triggeredByAura->GetModifier()->m_amount; uint64 caster_guid = triggeredByAura->GetCasterGUID(); + //Currently only Prayer Of Mending + if (!(spellProto->SpellFamilyName==SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20)) + { + sLog.outDebug("Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id); + return false; + } // jumps - int32 jumps = triggeredByAura->m_procCharges-1; + int32 jumps = triggeredByAura->GetAuraCharges()-1; // current aura expire - triggeredByAura->m_procCharges = 1; // will removed at next charges decrease + triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease // next target selection - if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid)) + if(jumps > 0 && IS_PLAYER_GUID(caster_guid)) { float radius; if (spellProto->EffectRadiusIndex[effIdx]) - radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); + radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); else - radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); + radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); + + //Get max possible jumps for aura to get proper charges amount for target + int32 maxJumps = spellProto->procCharges; if(Player* caster = ((Player*)triggeredByAura->GetCaster())) { caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL); - if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius)) + caster->ApplySpellMod(spellProto->Id, SPELLMOD_CHARGES, maxJumps, NULL); + + if (Unit* target= GetNextRandomRaidMemberOrPet(radius)) { // aura will applied from caster, but spell casted from current aura holder SpellModifier *mod = new SpellModifier; mod->op = SPELLMOD_CHARGES; - mod->value = jumps-5; // negative + mod->value = jumps-maxJumps; // negative mod->type = SPELLMOD_FLAT; mod->spellId = spellProto->Id; - mod->effectId = effIdx; - mod->lastAffected = NULL; - mod->mask = spellProto->SpellFamilyFlags; - mod->charges = 0; + mod->mask = spellProto->SpellFamilyFlags; caster->AddSpellMod(mod, true); CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID()); caster->AddSpellMod(mod, false); - heal = caster->SpellHealingBonus(spellProto, heal, HEAL, this); + //bonus must be applied after aura cast on target + heal = caster->SpellHealingBonus(this, spellProto, heal, HEAL); } } } @@ -12783,29 +12653,77 @@ bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura ) CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid); return true; } - -void Unit::RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo, Unit * caster) +bool Unit::HandleAuraRaidProcFromCharge( Aura* triggeredByAura ) { -/* uint64 target_guid = GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT); - if(target_guid == GetGUID()) - return; + // aura can be deleted at casts + SpellEntry const* spellProto = triggeredByAura->GetSpellProto(); - if(!IS_UNIT_GUID(target_guid)) - return; + uint32 damageSpellId; + switch(spellProto->Id) + { + case 57949: //shiver + damageSpellId=57952; +// animationSpellId=57951; dummy effects for jump spell have unknown use (see also 41637) + break; + case 59978: //shiver + damageSpellId=59979; + break; + case 43593: //Cold Stare + damageSpellId=43594; + break; + default: + sLog.outDebug("Unit::HandleAuraRaidProcFromCharge, received not handled spell: %u", spellProto->Id); + return false; + } - Unit* target = ObjectAccessor::GetUnit(*this, target_guid);*/ - if(!caster) - return; + uint64 caster_guid = triggeredByAura->GetCasterGUID(); + uint32 effIdx = triggeredByAura->GetEffIndex(); - for (AuraMap::iterator iter = GetAuras().begin(); iter != GetAuras().end(); ) + // jumps + int32 jumps = triggeredByAura->GetAuraCharges()-1; + + // current aura expire + triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease + + // next target selection + if(jumps > 0 && IS_PLAYER_GUID(caster_guid)) { - if (iter->second->GetId() == spellInfo->Id && iter->second->GetCasterGUID() == caster->GetGUID()) - RemoveAura(iter); + float radius; + if (spellProto->EffectRadiusIndex[effIdx]) + radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); else - ++iter; + radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); + + //Get max possible jumps for aura to get proper charges amount for target + int32 maxJumps = spellProto->procCharges; + + if(Player* caster = ((Player*)triggeredByAura->GetCaster())) + { + caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL); + + caster->ApplySpellMod(spellProto->Id, SPELLMOD_CHARGES, maxJumps, NULL); + + if (Unit* target= GetNextRandomRaidMemberOrPet(radius)) + { + // aura will applied from caster, but spell casted from current aura holder + SpellModifier *mod = new SpellModifier; + mod->op = SPELLMOD_CHARGES; + mod->value = jumps-maxJumps; // negative + mod->type = SPELLMOD_FLAT; + mod->spellId = spellProto->Id; + mod->mask = spellProto->SpellFamilyFlags; + + caster->AddSpellMod(mod, true); + CastSpell(this, spellProto, true,NULL,triggeredByAura,caster_guid); + caster->AddSpellMod(mod, false); + } + } } -} + CastSpell(this, damageSpellId, true,NULL,triggeredByAura,caster_guid); + + return true; +} /*-----------------------TRINITY-----------------------------*/ void Unit::SetToNotify() @@ -12828,7 +12746,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) if(player && player!=pVictim) { if(player->RewardPlayerAndGroupAtKill(pVictim)) - player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL_AND_GET_XP, PROC_FLAG_KILLED, PROC_EX_NONE, 0); + player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0); else player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0); } @@ -12960,6 +12878,15 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) bg->HandleKillUnit((Creature*)pVictim, player); } } + + // achievement stuff + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + if (GetTypeId() == TYPEID_UNIT) + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry()); + else if(GetTypeId() == TYPEID_PLAYER && pVictim != this) + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam()); + } } void Unit::SetControlled(bool apply, UnitState state) @@ -13029,7 +12956,7 @@ void Unit::SetStunned(bool apply) if(apply) { SetUInt64Value(UNIT_FIELD_TARGET, 0); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); CastStop(); // Creature specific @@ -13047,7 +12974,7 @@ void Unit::SetStunned(bool apply) { if(isAlive() && getVictim()) SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); if(!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect { @@ -13156,21 +13083,26 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess) // Charmer stop charming if(charmer->GetTypeId() == TYPEID_PLAYER) + { ((Player*)charmer)->StopCastingCharm(); + ((Player*)charmer)->StopCastingBindSight(); + } // Charmed stop charming if(GetTypeId() == TYPEID_PLAYER) + { ((Player*)this)->StopCastingCharm(); + ((Player*)this)->StopCastingBindSight(); + } // StopCastingCharm may remove a possessed pet? if(!IsInWorld()) return; // Set charmed - charmer->SetCharm(this); - SetCharmerGUID(charmer->GetGUID()); setFaction(charmer->getFaction()); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + charmer->SetCharm(this, true); if(GetTypeId() == TYPEID_UNIT) { @@ -13182,11 +13114,12 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess) { if(((Player*)this)->isAFK()) ((Player*)this)->ToggleAFK(); - ((Player*)this)->SetViewport(GetGUID(), false); + ((Player*)this)->SetClientControl(this, 0); } // Pets already have a properly initialized CharmInfo, don't overwrite it. - if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet()) + if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT + && !((Creature*)this)->HasSummonMask(SUMMON_MASK_GUARDIAN)) { CharmInfo *charmInfo = InitCharmInfo(); if(possess) @@ -13199,9 +13132,10 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess) if(possess) { addUnitState(UNIT_STAT_POSSESSED); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5); - AddPlayerToVision((Player*)charmer); - ((Player*)charmer)->SetViewport(GetGUID(), true); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); + ((Player*)charmer)->SetClientControl(this, 1); + ((Player*)charmer)->SetMover(this); + ((Player*)charmer)->SetViewpoint(this, true); charmer->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); } // Charm demon @@ -13244,13 +13178,13 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer) CombatStop(); //TODO: CombatStop(true) may cause crash (interrupt spells) getHostilRefManager().deleteReferences(); DeleteThreatList(); - SetCharmerGUID(0); RestoreFaction(); + GetMotionMaster()->InitDefault(); if(possess) { clearUnitState(UNIT_STAT_POSSESSED); - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); } if(GetTypeId() == TYPEID_UNIT) @@ -13271,7 +13205,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer) } } else - ((Player*)this)->SetViewport(GetGUID(), true); + ((Player*)this)->SetClientControl(this, 1); // If charmer still exists if(!charmer) @@ -13279,11 +13213,12 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer) assert(!possess || charmer->GetTypeId() == TYPEID_PLAYER); - charmer->SetCharm(0); + charmer->SetCharm(this, false); if(possess) { - RemovePlayerFromVision((Player*)charmer); - ((Player*)charmer)->SetViewport(charmer->GetGUID(), true); + ((Player*)charmer)->SetClientControl(charmer, 1); + ((Player*)charmer)->SetMover(charmer); + ((Player*)charmer)->SetViewpoint(this, false); charmer->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); } // restore UNIT_FIELD_BYTES_0 @@ -13305,7 +13240,9 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer) } } - if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet()) + //a guardian should always have charminfo + if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT + && !((Creature*)this)->HasSummonMask(SUMMON_MASK_GUARDIAN)) { DeleteCharmInfo(); } @@ -13378,17 +13315,30 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius) return; Group *pGroup = owner->GetGroup(); - if(!pGroup) - return; - - for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + if(pGroup) { - Player* Target = itr->getSource(); + for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) + { + Player* Target = itr->getSource(); - // IsHostileTo check duel and controlled by enemy - if( Target && Target != this && Target->isAlive() - && IsWithinDistInMap(Target, radius) && !IsHostileTo(Target) ) - nearMembers.push_back(Target); + if( Target && !IsHostileTo(Target) ) + { + if(Target->isAlive() && IsWithinDistInMap(Target, radius) ) + nearMembers.push_back(Target); + + if(Pet* pet = Target->GetPet()) + if(pet->isAlive() && IsWithinDistInMap(pet, radius) ) + nearMembers.push_back(pet); + } + } + } + else + { + if(owner->isAlive() && (owner == this || IsWithinDistInMap(owner, radius))) + nearMembers.push_back(owner); + if(Pet* pet = owner->GetPet()) + if(pet->isAlive() && (pet == this && IsWithinDistInMap(pet, radius))) + nearMembers.push_back(pet); } } @@ -13429,6 +13379,59 @@ void Unit::GetPartyMember(std::list<Unit*> &TagUnitMap, float radius) } } +void Unit::SendAuraUpdate(uint8 slot) +{ + WorldPacket data(SMSG_AURA_UPDATE); + + Aura * ptr=NULL; + VisibleAuraMap const *visibleAuras = GetVisibleAuras(); + AuraSlotEntry * entry=GetVisibleAura(slot); + if (!entry) + return; + + //Get pointer to first aura-it doesn't matter which one we use (at least it shouldn't) + for (uint8 i=0 ; i<3; i++) + { + if (entry->m_slotAuras[i]) + { + ptr=entry->m_slotAuras[i]; + break; + } + } + + data.append(GetPackGUID()); + data << uint8(slot); + data << uint32(ptr ? ptr->GetId() : 0); + + if(!ptr) + { + sLog.outDebug("Aura %u removed slot %u",entry->m_spellId, slot); + RemoveVisibleAura(slot); + SendMessageToSet(&data, true); + return; + } + + data << uint8(entry->m_Flags); + data << uint8(entry->m_Level); + data << uint8(ptr->GetStackAmount() ? ptr->GetStackAmount() : ptr->GetAuraCharges()); + + if(!(entry->m_Flags & AFLAG_CASTER)) + { + if (Unit * caster = ptr->GetCaster()) + data.append(caster->GetPackGUID()); + else + data << uint8(0); + } + + if(entry->m_Flags & AFLAG_DURATION) + { + data << uint32(ptr->GetAuraMaxDuration()); + data << uint32(ptr->GetAuraDuration()); + } + + SendMessageToSet(&data, true); +} + void Unit::AddAura(uint32 spellId, Unit* target) { if(!target || !target->isAlive()) @@ -13445,7 +13448,7 @@ void Unit::AddAura(uint32 spellId, Unit* target) { if(spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) { - if(target->IsImmunedToSpellEffect(spellInfo->Effect[i], spellInfo->EffectMechanic[i])) + if(target->IsImmunedToSpellEffect(spellInfo, i)) continue; /*if(spellInfo->EffectImplicitTargetA[i] == TARGET_UNIT_CASTER) @@ -13462,3 +13465,84 @@ void Unit::AddAura(uint32 spellId, Unit* target) } } +// Melee based spells can be miss, parry or dodge on this step +// Crit or block - determined on damage calculation phase! (and can be both in some time) +float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const +{ + // Calculate hit chance (more correct for chance mod) + int32 HitChance; + + // PvP - PvE melee chances + /*int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); + if(leveldif < 3) + HitChance = 95 - leveldif; + else + HitChance = 93 - (leveldif - 2) * lchance;*/ + if (spellId || attType == RANGED_ATTACK || !haveOffhandWeapon()) + HitChance = 95.0f; + else + HitChance = 76.0f; + + // Hit chance depends from victim auras + if(attType == RANGED_ATTACK) + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); + else + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE + if(spellId) + { + if(Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, HitChance); + } + + // Miss = 100 - hit + float miss_chance= 100.0f - HitChance; + + // Bonuses from attacker aura and ratings + if (attType == RANGED_ATTACK) + miss_chance -= m_modRangedHitChance; + else + miss_chance -= m_modMeleeHitChance; + + // bonus from skills is 0.04% + //miss_chance -= skillDiff * 0.04f; + int32 diff = -skillDiff; + if(pVictim->GetTypeId()==TYPEID_PLAYER) + miss_chance += diff > 0 ? diff * 0.04 : diff * 0.02; + else + miss_chance += diff > 10 ? 2 + (diff - 10) * 0.4 : diff * 0.1; + + // Limit miss chance from 0 to 60% + if (miss_chance < 0.0f) + return 0.0f; + if (miss_chance > 60.0f) + return 60.0f; + return miss_chance; +} + +void Unit::SetPhaseMask(uint32 newPhaseMask, bool update) +{ + WorldObject::SetPhaseMask(newPhaseMask,update); + + if(IsInWorld()) + if(Pet* pet = GetPet()) + pet->SetPhaseMask(newPhaseMask,true); +} + +void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ ) +{ + if(GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0)); + else + { + GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation); + + WorldPacket data; + // Work strange for many spells: triggered active mover set for targeted player to creature + //BuildTeleportAckMsg(&data, x, y, z, orientation); + BuildHeartBeatMsg(&data); + SendMessageToSet(&data, false); + } +} diff --git a/src/game/Unit.h b/src/game/Unit.h index a5c7c290506..80547a7e237 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,7 +24,6 @@ #include "Common.h" #include "Object.h" #include "Opcodes.h" -#include "Mthread.h" #include "SpellAuraDefines.h" #include "UpdateFields.h" #include "SharedDefines.h" @@ -45,7 +44,8 @@ enum SpellInterruptFlags SPELL_INTERRUPT_FLAG_PUSH_BACK = 0x02, // push back SPELL_INTERRUPT_FLAG_INTERRUPT = 0x04, // interrupt SPELL_INTERRUPT_FLAG_AUTOATTACK = 0x08, // no - SPELL_INTERRUPT_FLAG_DAMAGE = 0x10 // _complete_ interrupt on direct damage? + SPELL_INTERRUPT_FLAG_ABORT_ON_DMG = 0x10, // _complete_ interrupt on direct damage + //SPELL_INTERRUPT_UNK = 0x20 // unk, 564 of 727 spells having this spell start with "Glyph" }; enum SpellChannelInterruptFlags @@ -79,7 +79,7 @@ enum SpellAuraInterruptFlags AURA_INTERRUPT_FLAG_MOUNT = 0x00020000, // 17 misdirect, aspect, swim speed AURA_INTERRUPT_FLAG_NOT_SEATED = 0x00040000, // 18 removed by standing up AURA_INTERRUPT_FLAG_CHANGE_MAP = 0x00080000, // 19 leaving map/getting teleported - AURA_INTERRUPT_FLAG_UNATTACKABLE = 0x00100000, // 20 invulnerable or stealth + AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION = 0x00100000, // 20 removed by auras that make you invulnerable, or make other to loose selection on you AURA_INTERRUPT_FLAG_UNK21 = 0x00200000, // 21 AURA_INTERRUPT_FLAG_TELEPORTED = 0x00400000, // 22 AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat @@ -101,7 +101,7 @@ enum SpellModOp SPELLMOD_CASTING_TIME = 10, SPELLMOD_COOLDOWN = 11, SPELLMOD_EFFECT2 = 12, - // spellmod 13 unused + SPELLMOD_IGNORE_ARMOR = 13, SPELLMOD_COST = 14, SPELLMOD_CRIT_DAMAGE_BONUS = 15, SPELLMOD_RESIST_MISS_CHANCE = 16, @@ -109,13 +109,16 @@ enum SpellModOp SPELLMOD_CHANCE_OF_SUCCESS = 18, SPELLMOD_ACTIVATION_TIME = 19, SPELLMOD_EFFECT_PAST_FIRST = 20, - SPELLMOD_CASTING_TIME_OLD = 21, + SPELLMOD_GLOBAL_COOLDOWN = 21, //TODO: GCD is not checked by server currently SPELLMOD_DOT = 22, SPELLMOD_EFFECT3 = 23, SPELLMOD_SPELL_BONUS_DAMAGE = 24, - // spellmod 25, 26 unused + // spellmod 25 + SPELLMOD_PROC_PER_MINUTE = 26, SPELLMOD_MULTIPLE_VALUE = 27, - SPELLMOD_RESIST_DISPEL_CHANCE = 28 + SPELLMOD_RESIST_DISPEL_CHANCE = 28, + SPELLMOD_CRIT_DAMAGE_BONUS_2 = 29, //one not used spell + SPELLMOD_SPELL_COST_REFUND_ON_FAIL = 30 }; #define MAX_SPELLMOD 32 @@ -129,6 +132,35 @@ enum SpellFacingFlags #define BASE_MAXDAMAGE 2.0f #define BASE_ATTACK_TIME 2000 +// byte value (UNIT_FIELD_BYTES_1,0) +enum UnitStandStateType +{ + UNIT_STAND_STATE_STAND = 0, + UNIT_STAND_STATE_SIT = 1, + UNIT_STAND_STATE_SIT_CHAIR = 2, + UNIT_STAND_STATE_SLEEP = 3, + UNIT_STAND_STATE_SIT_LOW_CHAIR = 4, + UNIT_STAND_STATE_SIT_MEDIUM_CHAIR = 5, + UNIT_STAND_STATE_SIT_HIGH_CHAIR = 6, + UNIT_STAND_STATE_DEAD = 7, + UNIT_STAND_STATE_KNEEL = 8 +}; + +// byte flag value (UNIT_FIELD_BYTES_1,2) +enum UnitStandFlags +{ + UNIT_STAND_FLAGS_CREEP = 0x02, + UNIT_STAND_FLAGS_ALL = 0xFF +}; + +// byte flags value (UNIT_FIELD_BYTES_1,3) +enum UnitBytes1_Flags +{ + UNIT_BYTE1_FLAG_ALWAYS_STAND = 0x01, + UNIT_BYTE1_FLAG_UNTRACKABLE = 0x04, + UNIT_BYTE1_FLAG_ALL = 0xFF +}; + // high byte (3 from 0..3) of UNIT_FIELD_BYTES_2 enum ShapeshiftForm { @@ -149,6 +181,7 @@ enum ShapeshiftForm FORM_BERSERKERSTANCE = 0x13, FORM_TEST = 0x14, FORM_ZOMBIE = 0x15, + FORM_METAMORPHOSIS = 0x16, FORM_FLIGHT_EPIC = 0x1B, FORM_SHADOW = 0x1C, FORM_FLIGHT = 0x1D, @@ -168,14 +201,14 @@ enum SheathState // byte (1 from 0..3) of UNIT_FIELD_BYTES_2 enum UnitBytes2_Flags { - UNIT_BYTE2_FLAG_UNK0 = 0x01, - UNIT_BYTE2_FLAG_UNK1 = 0x02, - UNIT_BYTE2_FLAG_UNK2 = 0x04, + UNIT_BYTE2_FLAG_PVP = 0x01, + UNIT_BYTE2_FLAG_UNK1 = 0x02, + UNIT_BYTE2_FLAG_FFA_PVP = 0x04, UNIT_BYTE2_FLAG_SANCTUARY = 0x08, - UNIT_BYTE2_FLAG_AURAS = 0x10, // show possitive auras as positive, and allow its dispel - UNIT_BYTE2_FLAG_UNK5 = 0x20, - UNIT_BYTE2_FLAG_UNK6 = 0x40, - UNIT_BYTE2_FLAG_UNK7 = 0x80 + UNIT_BYTE2_FLAG_UNK4 = 0x10, + UNIT_BYTE2_FLAG_UNK5 = 0x20, + UNIT_BYTE2_FLAG_UNK6 = 0x40, + UNIT_BYTE2_FLAG_UNK7 = 0x80 }; // byte (2 from 0..3) of UNIT_FIELD_BYTES_2 @@ -185,7 +218,11 @@ enum UnitRename UNIT_RENAME_ALLOWED = 0x03 }; -#define CREATURE_MAX_SPELLS 4 +#define CREATURE_MAX_SPELLS 8 +#define MAX_SPELL_CHARM 4 +#define MAX_SPELL_VEHICLE 6 +#define MAX_SPELL_POSSESS 8 +#define MAX_SPELL_CONTROL_BAR 10 enum Swing { @@ -213,16 +250,27 @@ enum HitInfo HITINFO_UNK1 = 0x00000001, // req correct packet structure HITINFO_NORMALSWING2 = 0x00000002, HITINFO_LEFTSWING = 0x00000004, + HITINFO_UNK2 = 0x00000008, HITINFO_MISS = 0x00000010, - HITINFO_ABSORB = 0x00000020, // plays absorb sound - HITINFO_RESIST = 0x00000040, // resisted at least some damage - HITINFO_CRITICALHIT = 0x00000080, - HITINFO_UNK2 = 0x00000100, // wotlk? - HITINFO_UNK3 = 0x00002000, // wotlk? - HITINFO_GLANCING = 0x00004000, - HITINFO_CRUSHING = 0x00008000, - HITINFO_NOACTION = 0x00010000, - HITINFO_SWINGNOHITSOUND = 0x00080000 + HITINFO_ABSORB = 0x00000020, // absorbed damage + HITINFO_ABSORB2 = 0x00000040, // absorbed damage + HITINFO_RESIST = 0x00000080, // resisted atleast some damage + HITINFO_RESIST2 = 0x00000100, // resisted atleast some damage + HITINFO_CRITICALHIT = 0x00000200, // critical hit + // 0x00000400 + // 0x00000800 + // 0x00001000 + HITINFO_BLOCK = 0x00002000, // blocked damage + // 0x00004000 + // 0x00008000 + HITINFO_GLANCING = 0x00010000, + HITINFO_CRUSHING = 0x00020000, + HITINFO_NOACTION = 0x00040000, // guessed + // 0x00080000 + // 0x00100000 + HITINFO_SWINGNOHITSOUND = 0x00200000, // guessed + // 0x00400000 + HITINFO_UNK3 = 0x00800000 }; //i would like to remove this: (it is defined in item.h @@ -280,9 +328,9 @@ enum DamageTypeToSchool enum AuraRemoveMode { AURA_REMOVE_BY_DEFAULT, - AURA_REMOVE_BY_STACK, // at replace by semillar aura + AURA_REMOVE_BY_DELETE, // change stack, single aura remove, duel complete AURA_REMOVE_BY_CANCEL, - AURA_REMOVE_BY_DISPEL, + AURA_REMOVE_BY_ENEMY_SPELL, // dispel and absorb aura destroy AURA_REMOVE_BY_DEATH }; @@ -294,11 +342,13 @@ enum UnitMods UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_HEALTH, - UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_HAPPINESS must be in existed order, it's accessed by index values of Powers enum. + UNIT_MOD_MANA, // UNIT_MOD_MANA..UNIT_MOD_RUNIC_POWER must be in existed order, it's accessed by index values of Powers enum. UNIT_MOD_RAGE, UNIT_MOD_FOCUS, UNIT_MOD_ENERGY, UNIT_MOD_HAPPINESS, + UNIT_MOD_RUNE, + UNIT_MOD_RUNIC_POWER, UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum. UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_FIRE, @@ -318,7 +368,7 @@ enum UnitMods UNIT_MOD_RESISTANCE_START = UNIT_MOD_ARMOR, UNIT_MOD_RESISTANCE_END = UNIT_MOD_RESISTANCE_ARCANE + 1, UNIT_MOD_POWER_START = UNIT_MOD_MANA, - UNIT_MOD_POWER_END = UNIT_MOD_HAPPINESS + 1 + UNIT_MOD_POWER_END = UNIT_MOD_RUNIC_POWER + 1 }; enum BaseModGroup @@ -368,8 +418,10 @@ enum UnitState UNIT_STAT_CASTING = 0x00008000, UNIT_STAT_POSSESSED = 0x00010000, UNIT_STAT_CHARGING = 0x00020000, + UNIT_STAT_JUMPING = 0x00040000, UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE), - UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_CHARGING), + UNIT_STAT_CONTROLLED = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING), + UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONTROLLED | UNIT_STAT_JUMPING | UNIT_STAT_CHARGING), UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CHASE), UNIT_STAT_CANNOT_AUTOATTACK = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CASTING), UNIT_STAT_ALL_STATE = 0xffffffff //(UNIT_STAT_STOPPED | UNIT_STAT_MOVING | UNIT_STAT_IN_COMBAT | UNIT_STAT_IN_FLIGHT) @@ -385,23 +437,21 @@ enum UnitMoveType MOVE_TURN_RATE = 5, MOVE_FLIGHT = 6, MOVE_FLIGHT_BACK = 7, + MOVE_PITCH_RATE = 8 }; -#define MAX_MOVE_TYPE 8 +#define MAX_MOVE_TYPE 9 extern float baseMoveSpeed[MAX_MOVE_TYPE]; -// assume it is 25 yard per 0.6 second -#define SPEED_CHARGE 42.0f enum WeaponAttackType { BASE_ATTACK = 0, OFF_ATTACK = 1, - RANGED_ATTACK = 2 + RANGED_ATTACK = 2, + MAX_ATTACK }; -#define MAX_ATTACK 3 - enum CombatRating { CR_WEAPON_SKILL = 0, @@ -427,10 +477,11 @@ enum CombatRating CR_WEAPON_SKILL_MAINHAND = 20, CR_WEAPON_SKILL_OFFHAND = 21, CR_WEAPON_SKILL_RANGED = 22, - CR_EXPERTISE = 23 + CR_EXPERTISE = 23, + CR_ARMOR_PENETRATION = 24 }; -#define MAX_COMBAT_RATING 24 +#define MAX_COMBAT_RATING 25 enum DamageEffectType { @@ -455,45 +506,50 @@ enum UnitVisibility // Value masks for UNIT_FIELD_FLAGS enum UnitFlags { - UNIT_FLAG_UNKNOWN7 = 0x00000001, + UNIT_FLAG_UNK_0 = 0x00000001, UNIT_FLAG_NON_ATTACKABLE = 0x00000002, // not attackable UNIT_FLAG_DISABLE_MOVE = 0x00000004, UNIT_FLAG_PVP_ATTACKABLE = 0x00000008, // allow apply pvp rules to attackable state in addition to faction dependent state UNIT_FLAG_RENAME = 0x00000010, UNIT_FLAG_PREPARATION = 0x00000020, // don't take reagents for spells with SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP - UNIT_FLAG_UNKNOWN9 = 0x00000040, + UNIT_FLAG_UNK_6 = 0x00000040, UNIT_FLAG_NOT_ATTACKABLE_1 = 0x00000080, // ?? (UNIT_FLAG_PVP_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1) is NON_PVP_ATTACKABLE UNIT_FLAG_NOT_ATTACKABLE_2 = 0x00000100, // 2.0.8 - UNIT_FLAG_UNKNOWN11 = 0x00000200, + UNIT_FLAG_UNK_9 = 0x00000200, // 3.0.3 - makes you unable to attack everything UNIT_FLAG_LOOTING = 0x00000400, // loot animation UNIT_FLAG_PET_IN_COMBAT = 0x00000800, // in combat?, 2.0.8 - UNIT_FLAG_PVP = 0x00001000, + UNIT_FLAG_PVP = 0x00001000, // changed in 3.0.3 UNIT_FLAG_SILENCED = 0x00002000, // silenced, 2.1.1 - UNIT_FLAG_UNKNOWN4 = 0x00004000, // 2.0.8 - UNIT_FLAG_UNKNOWN13 = 0x00008000, - UNIT_FLAG_UNKNOWN14 = 0x00010000, - UNIT_FLAG_PACIFIED = 0x00020000, - UNIT_FLAG_DISABLE_ROTATE = 0x00040000, // stunned, 2.1.1 + UNIT_FLAG_UNK_14 = 0x00004000, // 2.0.8 + UNIT_FLAG_UNK_15 = 0x00008000, + UNIT_FLAG_UNK_16 = 0x00010000, + UNIT_FLAG_PACIFIED = 0x00020000, // 3.0.3 ok + UNIT_FLAG_STUNNED = 0x00040000, // 3.0.3 ok UNIT_FLAG_IN_COMBAT = 0x00080000, UNIT_FLAG_TAXI_FLIGHT = 0x00100000, // disable casting at client side spell not allowed by taxi flight (mounted?), probably used with 0x4 flag - UNIT_FLAG_DISARMED = 0x00200000, // disable melee spells casting..., "Required melee weapon" added to melee spells tooltip. + UNIT_FLAG_DISARMED = 0x00200000, // 3.0.3, disable melee spells casting..., "Required melee weapon" added to melee spells tooltip. UNIT_FLAG_CONFUSED = 0x00400000, UNIT_FLAG_FLEEING = 0x00800000, - UNIT_FLAG_UNKNOWN5 = 0x01000000, // used in spell Eyes of the Beast for pet... + UNIT_FLAG_UNK_24 = 0x01000000, // used in spell Eyes of the Beast for pet... UNIT_FLAG_NOT_SELECTABLE = 0x02000000, UNIT_FLAG_SKINNABLE = 0x04000000, UNIT_FLAG_MOUNT = 0x08000000, - UNIT_FLAG_UNKNOWN17 = 0x10000000, - UNIT_FLAG_UNKNOWN6 = 0x20000000, // used in Feing Death spell - UNIT_FLAG_SHEATHE = 0x40000000 + UNIT_FLAG_UNK_28 = 0x10000000, + UNIT_FLAG_UNK_29 = 0x20000000, // used in Feing Death spell + UNIT_FLAG_SHEATHE = 0x40000000, + UNIT_FLAG_UNK_31 = 0x80000000 }; // Value masks for UNIT_FIELD_FLAGS_2 enum UnitFlags2 { - UNIT_FLAG2_FEIGN_DEATH = 0x00000001, - UNIT_FLAG2_COMPREHEND_LANG= 0x00000008, - UNIT_FLAG2_FORCE_MOVE = 0x00000040 + UNIT_FLAG2_FEIGN_DEATH = 0x00000001, + UNIT_FLAG2_UNK1 = 0x00000002, // Hide unit model (show only player equip) + UNIT_FLAG2_COMPREHEND_LANG = 0x00000008, + UNIT_FLAG2_FORCE_MOVE = 0x00000040, + UNIT_FLAG2_DISARM_OFFHAND = 0x00000080, + UNIT_FLAG2_DISARM_RANGED = 0x00000400, //this does not disable ranged weapon display (maybe additional flag needed?) + UNIT_FLAG2_REGENERATE_POWER = 0x00000800 }; /// Non Player Character flags @@ -581,7 +637,9 @@ enum DiminishingLevels struct DiminishingReturn { - DiminishingReturn(DiminishingGroup group, uint32 t, uint32 count) : DRGroup(group), hitTime(t), hitCount(count), stack(0) {} + DiminishingReturn(DiminishingGroup group, uint32 t, uint32 count) + : DRGroup(group), stack(0), hitTime(t), hitCount(count) + {} DiminishingGroup DRGroup:16; uint16 stack:16; @@ -592,8 +650,9 @@ struct DiminishingReturn enum MeleeHitOutcome { MELEE_HIT_EVADE, MELEE_HIT_MISS, MELEE_HIT_DODGE, MELEE_HIT_BLOCK, MELEE_HIT_PARRY, - MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL, MELEE_HIT_BLOCK_CRIT + MELEE_HIT_GLANCING, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_NORMAL }; + struct CleanDamage { CleanDamage(uint32 _damage, WeaponAttackType _attackType, MeleeHitOutcome _hitOutCome) : @@ -628,9 +687,11 @@ struct CalcDamageInfo // Spell damage info structure based on structure sending in SMSG_SPELLNONMELEEDAMAGELOG opcode struct SpellNonMeleeDamage{ - SpellNonMeleeDamage(Unit *_attacker, Unit *_target, uint32 _SpellID, uint32 _schoolMask) : - attacker(_attacker), target(_target), SpellID(_SpellID), damage(0), schoolMask(_schoolMask), - absorb(0), resist(0), phusicalLog(false), unused(false), blocked(0), HitInfo(0), cleanDamage(0) {} + SpellNonMeleeDamage(Unit *_attacker, Unit *_target, uint32 _SpellID, uint32 _schoolMask) + : target(_target), attacker(_attacker), SpellID(_SpellID), damage(0), schoolMask(_schoolMask), + absorb(0), resist(0), phusicalLog(false), unused(false), blocked(0), HitInfo(0), cleanDamage(0) + {} + Unit *target; Unit *attacker; uint32 SpellID; @@ -650,8 +711,20 @@ uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missC struct UnitActionBarEntry { - uint32 Type; - uint32 SpellOrAction; + UnitActionBarEntry() : Raw(0) {} + + union + { + struct + { + uint16 SpellOrAction; + uint16 Type; + }; + struct + { + uint32 Raw; + }; + }; }; #define MAX_DECLINED_NAME_CASES 5 @@ -673,13 +746,12 @@ enum CurrentSpellTypes enum ActiveStates { - ACT_ENABLED = 0xC100, - ACT_DISABLED = 0x8100, - ACT_COMMAND = 0x0700, - ACT_REACTION = 0x0600, - ACT_CAST = 0x0100, - ACT_PASSIVE = 0x0000, - ACT_DECIDE = 0x0001 + ACT_PASSIVE = 0x0100, // 0x0100 - passive + ACT_DISABLED = 0x8100, // 0x8000 - castable + ACT_ENABLED = 0xC100, // 0x4000 | 0x8000 - auto cast + castable + ACT_COMMAND = 0x0700, // 0x0100 | 0x0200 | 0x0400 + ACT_REACTION = 0x0600, // 0x0200 | 0x0400 + ACT_DECIDE = 0x0001 // what is it? }; enum ReactStates @@ -748,21 +820,30 @@ struct TRINITY_DLL_SPEC CharmInfo enum ReactiveType { - REACTIVE_DEFENSE = 1, - REACTIVE_HUNTER_PARRY = 2, - REACTIVE_CRIT = 3, - REACTIVE_HUNTER_CRIT = 4, - REACTIVE_OVERPOWER = 5 + REACTIVE_DEFENSE = 0, + REACTIVE_HUNTER_PARRY = 1, + REACTIVE_OVERPOWER = 2 }; -#define MAX_REACTIVE 6 -#define MAX_TOTEM 4 +#define MAX_REACTIVE 3 +#define MAX_TOTEM 4 +#define MAX_SUMMON_SLOT 6 + +struct AuraSlotEntry +{ + uint8 m_Flags; + uint8 m_Level; + uint32 m_spellId; + Aura * m_slotAuras[3]; +}; // delay time next attack to prevent client attack animation problems #define ATTACK_DISPLAY_DELAY 200 struct SpellProcEventEntry; // used only privately +typedef std::set<Unit*> ControlList; + class TRINITY_DLL_SPEC Unit : public WorldObject { public: @@ -771,9 +852,10 @@ class TRINITY_DLL_SPEC Unit : public WorldObject typedef std::multimap< spellEffectPair, Aura*> AuraMap; typedef std::list<Aura *> AuraList; typedef std::list<DiminishingReturn> Diminishing; - typedef std::set<AuraType> AuraTypeSet; typedef std::set<uint32> ComboPointHolderSet; + typedef std::map<uint8, AuraSlotEntry> VisibleAuraMap; + virtual ~Unit ( ); void AddToWorld(); @@ -787,7 +869,13 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void ApplyDiminishingAura(DiminishingGroup group, bool apply); void ClearDiminishings() { m_Diminishing.clear(); } + //target dependent range checks + uint32 GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry); + uint32 GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry); + uint32 GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry); + virtual void Update( uint32 time ); + void UpdateAuras(); void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; } void resetAttackTimer(WeaponAttackType type = BASE_ATTACK); @@ -812,9 +900,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject } void _removeAttacker(Unit *pAttacker) // must be called only from Unit::AttackStop() { - AttackerSet::iterator itr = m_attackers.find(pAttacker); - if(itr != m_attackers.end()) - m_attackers.erase(itr); + m_attackers.erase(pAttacker); } Unit * getAttackerForHelper() // If someone wants to help, who to give them { @@ -836,6 +922,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void CombatStop(bool cast = false); void CombatStopWithPets(bool cast = false); Unit* SelectNearbyTarget(float dist = NOMINAL_MELEE_RANGE) const; + bool hasNegativeAuraWithInterruptFlag(uint32 flag); void addUnitState(uint32 f) { m_state |= f; } bool hasUnitState(const uint32 f) const { return (m_state & f); } @@ -903,8 +990,14 @@ class TRINITY_DLL_SPEC Unit : public WorldObject return false; } - bool IsPvP() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); } - void SetPvP(bool state) { if(state) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); else RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); } + bool IsPvP() const { return HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); } + void SetPvP(bool state) + { + if(state) + SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); + else + RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); + } uint32 GetCreatureType() const; uint32 GetCreatureTypeMask() const { @@ -917,6 +1010,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool IsStandState() const; void SetStandState(uint8 state); + void SetStandFlags(uint8 flags) { SetByteFlag(UNIT_FIELD_BYTES_1, 2,flags); } + void RemoveStandFlags(uint8 flags) { RemoveByteFlag(UNIT_FIELD_BYTES_1, 2,flags); } + bool IsMounted() const { return HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); } uint32 GetMountID() const { return GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID); } void Mount(uint32 mount); @@ -939,6 +1035,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss); void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK); + int32 GetIgnoredArmorMultiplier(SpellEntry const *spellInfo, WeaponAttackType attackType); void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss); float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const; @@ -950,16 +1047,26 @@ class TRINITY_DLL_SPEC Unit : public WorldObject float GetUnitParryChance() const; float GetUnitBlockChance() const; float GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const; + bool CanUseAttackType( uint8 attacktype ) const + { + switch(attacktype) + { + case BASE_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED); + case OFF_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_DISARM_OFFHAND); + case RANGED_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2,UNIT_FLAG2_DISARM_RANGED); + } + return true; + } virtual uint32 GetShieldBlockValue() const =0; uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; } uint32 GetDefenseSkillValue(Unit const* target = NULL) const; uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const* target = NULL) const; float GetWeaponProcChance() const; - float GetPPMProcChance(uint32 WeaponSpeed, float PPM) const; + float GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * spellProto) const; MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType) const; - MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const; + MeleeHitOutcome RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const; bool isVendor() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_VENDOR ); } bool isTrainer() const { return HasFlag( UNIT_NPC_FLAGS, UNIT_NPC_FLAG_TRAINER ); } @@ -999,7 +1106,10 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool HasAuraType(AuraType auraType) const; bool HasAura(uint32 spellId, uint32 effIndex) const - { return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end(); } + { + return m_Auras.find(spellEffectPair(spellId, effIndex)) != m_Auras.end(); + } + bool HasAura(uint32 spellId) const; bool virtual HasSpell(uint32 /*spellID*/) const { return false; } @@ -1040,11 +1150,14 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false); void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo); + void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false); + void SendMonsterStop(); void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL); + void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player = NULL); //void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL); void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end); - void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime = 0, Player* player = NULL); + void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL); void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL); virtual void MoveOutOfRange(Player &) { }; @@ -1088,12 +1201,17 @@ class TRINITY_DLL_SPEC Unit : public WorldObject } Player* GetCharmerOrOwnerPlayerOrPlayerItself() const; - void SetPet(Pet* pet); - void SetCharm(Unit* pet); + void SetPet(Creature* target, bool apply); + void SetCharm(Unit* target, bool apply); + Unit* GetNextRandomRaidMemberOrPet(float radius); void SetCharmedOrPossessedBy(Unit* charmer, bool possess); void RemoveCharmedOrPossessedBy(Unit* charmer); void RestoreFaction(); + ControlList m_Controlled; + Unit* GetFirstControlled() const; + void RemoveAllControlled(); + bool isCharmed() const { return GetCharmerGUID() != 0; } bool isPossessed() const { return hasUnitState(UNIT_STAT_POSSESSED); } bool isPossessedByPlayer() const { return hasUnitState(UNIT_STAT_POSSESSED) && IS_PLAYER_GUID(GetCharmerGUID()); } @@ -1123,20 +1241,24 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT); void RemoveAura(uint32 spellId, uint32 effindex, Aura* except = NULL); - void RemoveSingleAuraFromStackByDispel(uint32 spellId); + void RemoveSingleSpellAurasFromStack(uint32 spellId); void RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex); void RemoveAurasDueToSpell(uint32 spellId, Aura* except = NULL); void RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId); - void RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID); + void RemoveAurasBySpell(uint32 spellId, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); + void RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); + void RemoveAurasByCasterSpell(uint32 spellId, uint8 effindex, uint64 casterGUID, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT); + void RefreshAurasByCasterSpell(uint32 spellId, uint64 casterGUID); void SetAurasDurationByCasterSpell(uint32 spellId, uint64 casterGUID, int32 duration); Aura* GetAuraByCasterSpell(uint32 spellId, uint64 casterGUID); + void RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler); void RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer); - void RemoveAurasDueToSpellByCancel(uint32 spellId); void RemoveAurasAtChanneledTarget(SpellEntry const* spellInfo, Unit * caster); void RemoveNotOwnSingleTargetAuras(); void RemoveSpellsCausingAura(AuraType auraType); + void RemoveSpellsCausingAuraWithDispel(AuraType auraType, Spell * spell); void RemoveAuraTypeByCaster(AuraType auraType, uint64 casterGUID); void RemoveRankAurasDueToSpell(uint32 spellId); bool RemoveNoStackAurasDueToAura(Aura *Aur); @@ -1191,12 +1313,15 @@ class TRINITY_DLL_SPEC Unit : public WorldObject Spell* m_currentSpells[CURRENT_MAX_SPELL]; uint32 m_addDmgOnce; - uint64 m_TotemSlot[MAX_TOTEM]; + uint64 m_TotemSlot[MAX_SUMMON_SLOT]; uint64 m_ObjectSlot[4]; uint32 m_detectInvisibilityMask; uint32 m_invisibilityMask; + uint32 m_ShapeShiftFormSpellId; ShapeshiftForm m_form; + bool IsInFeralForm() const { return m_form == FORM_CAT || m_form == FORM_BEAR || m_form == FORM_DIREBEAR; } + float m_modMeleeHitChance; float m_modRangedHitChance; float m_modSpellHitChance; @@ -1242,17 +1367,17 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void DestroyForNearbyPlayers(); // common function for visibility checks for player/creatures with detection code - virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const; + virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const = 0; bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const; bool canDetectInvisibilityOf(Unit const* u) const; bool canDetectStealthOf(Unit const* u, float distance) const; + void SetPhaseMask(uint32 newPhaseMask, bool update);// overwrite WorldObject::SetPhaseMask // virtual functions for all world objects types bool isVisibleForInState(Player const* u, bool inVisibleList) const; // function for low level grid visibility checks in player/creature cases virtual bool IsVisibleInGridForPlayer(Player const* pl) const = 0; - bool waterbreath; AuraList & GetSingleCastAuras() { return m_scAuras; } AuraList const& GetSingleCastAuras() const { return m_scAuras; } SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]; @@ -1269,12 +1394,31 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void removeHatedBy(HostilReference* /*pHostilReference*/ ) { /* nothing to do yet */ } HostilRefManager& getHostilRefManager() { return m_HostilRefManager; } + VisibleAuraMap const *GetVisibleAuras() { return &m_visibleAuras; } + AuraSlotEntry * GetVisibleAura(uint8 slot) + { + VisibleAuraMap::iterator itr = m_visibleAuras.find(slot); + if(itr != m_visibleAuras.end()) + return &itr->second; + return 0; + } + AuraSlotEntry * GetVisibleAuraSlot(uint8 slot) { return &m_visibleAuras[slot]; } + void RemoveVisibleAura(uint8 slot) { m_visibleAuras.erase(slot); } + + const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; } + void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); } + void ResetAuraUpdateMask() { m_auraUpdateMask = 0; } + void SendAuraUpdate(uint8 slot); + Aura* GetAura(uint32 spellId, uint32 effindex); + Aura* GetAura(AuraType type, uint32 family, uint32 familyFlag1 = 0, uint32 familyFlag2 = 0, uint32 familyFlag3 = 0, uint64 casterGUID = 0); + AuraMap & GetAuras() { return m_Auras; } AuraMap const& GetAuras() const { return m_Auras; } AuraList const& GetAurasByType(AuraType type) const { return m_modAuras[type]; } void ApplyAuraProcTriggerDamage(Aura* aura, bool apply); + bool HasAuraTypeWithMiscvalue(AuraType auratype, uint32 miscvalue) const; int32 GetTotalAuraModifier(AuraType auratype) const; float GetTotalAuraMultiplier(AuraType auratype) const; int32 GetMaxPositiveAuraModifier(AuraType auratype) const; @@ -1314,17 +1458,19 @@ class TRINITY_DLL_SPEC Unit : public WorldObject uint32 CalculateDamage(WeaponAttackType attType, bool normalized); float GetAPMultiplier(WeaponAttackType attType, bool normalized); void ModifyAuraState(AuraState flag, bool apply); - bool HasAuraState(AuraState flag) const { return HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); } + bool HasAuraState(AuraState flag, SpellEntry const *spellProto = NULL, Unit * Caster = NULL) const ; void UnsummonAllTotems(); int32 SpellBaseDamageBonus(SpellSchoolMask schoolMask); int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask); int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim); int32 SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim); - uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype); - uint32 SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim); + uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype, uint32 stack = 1); + uint32 SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1); bool isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType = BASE_ATTACK); + bool isBlockCritical(); bool isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK); - uint32 SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); + uint32 SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); + uint32 SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim); void SetLastManaUse(uint32 spellCastTime) { m_lastManaUse = spellCastTime; } bool IsUnderLastManaUseEffect() const; @@ -1336,19 +1482,20 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply); void ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply); - virtual bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false); + virtual bool IsImmunedToSpell(SpellEntry const* spellInfo); // redefined in Creature - bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask, bool useCharges = false); - virtual bool IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const; + bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask); + virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const; // redefined in Creature - uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage); - void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist); + uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK); + void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo = NULL); void UpdateSpeed(UnitMoveType mtype, bool forced); float GetSpeed( UnitMoveType mtype ) const; float GetSpeedRate( UnitMoveType mtype ) const { return m_speed_rate[mtype]; } void SetSpeed(UnitMoveType mtype, float rate, bool forced = false); + float m_TempSpeed; void SetHover(bool on); bool isHover() const { return HasAuraType(SPELL_AURA_HOVER); } @@ -1357,7 +1504,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void _ApplyAllAuraMods(); int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints, Unit const* target); - int32 CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target); + int32 CalcSpellDuration(SpellEntry const* spellProto); + int32 ModSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target, int32 duration); + void ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell const * spell=NULL); float CalculateLevelPenalty(SpellEntry const* spellProto) const; void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); } @@ -1380,17 +1529,13 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void SetUnitMovementFlags(uint32 f) { m_unit_movement_flags = f; } void SetControlled(bool apply, UnitState state); - void SetFeared(bool apply/*, uint64 casterGUID = 0, uint32 spellID = 0*/); - void SetConfused(bool apply/*, uint64 casterGUID = 0, uint32 spellID = 0*/); - void SetStunned(bool apply); - void SetRooted(bool apply); void AddComboPointHolder(uint32 lowguid) { m_ComboPointHolders.insert(lowguid); } void RemoveComboPointHolder(uint32 lowguid) { m_ComboPointHolders.erase(lowguid); } void ClearComboPointHolders(); ///----------Pet responses methods----------------- - void SendPetCastFail(uint32 spellid, uint8 msg); + void SendPetCastFail(uint32 spellid, SpellCastResult msg); void SendPetActionFeedback (uint8 msg); void SendPetTalk (uint32 pettalk); void SendPetSpellCooldown (uint32 spellid, time_t cooltime); @@ -1444,6 +1589,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject DeathState m_deathState; + uint64 m_auraUpdateMask; AuraMap m_Auras; typedef std::list<uint64> DynObjectGUIDs; @@ -1464,6 +1610,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject float m_weaponDamage[MAX_ATTACK][2]; bool m_canModifyStats; //std::list< spellEffectPair > AuraSpells[TOTAL_AURAS]; // TODO: use this if ok for mem + VisibleAuraMap m_visibleAuras; float m_speed_rate[MAX_MOVE_TYPE]; @@ -1476,6 +1623,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject uint32 m_unit_movement_flags; uint32 m_reactiveTimer[MAX_REACTIVE]; + uint32 m_regenTimer; ThreatManager m_ThreatManager; @@ -1483,12 +1631,19 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void SendAttackStop(Unit* victim); // only from AttackStop(Unit*) //void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*) - bool IsTriggeredAtSpellProcEvent( Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent ); + bool IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent ); bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); + bool HandleObsModEnergyAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); - bool HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura* triggredByAura, SpellEntry const *procSpell, uint32 cooldown); - bool HandleMeandingAuraProc(Aura* triggeredByAura); + bool HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura* triggredByAura, SpellEntry const *procSpell, uint32 cooldown); + bool HandleAuraRaidProcFromChargeWithValue(Aura* triggeredByAura); + bool HandleAuraRaidProcFromCharge(Aura* triggeredByAura); + + void SetFeared(bool apply); + void SetConfused(bool apply); + void SetStunned(bool apply); + void SetRooted(bool apply); uint32 m_state; // Even derived shouldn't modify uint32 m_CombatTimer; diff --git a/src/game/UnitEvents.h b/src/game/UnitEvents.h index 4bc362893a3..67f8d01f0d6 100644 --- a/src/game/UnitEvents.h +++ b/src/game/UnitEvents.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/UpdateData.cpp b/src/game/UpdateData.cpp index 91ef84bb372..de615c9cc8e 100644 --- a/src/game/UpdateData.cpp +++ b/src/game/UpdateData.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -108,7 +108,7 @@ bool UpdateData::BuildPacket(WorldPacket *packet, bool hasTransport) ByteBuffer buf(m_data.size() + 10 + m_outOfRangeGUIDs.size()*8); buf << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount); - buf << (uint8) (hasTransport ? 1 : 0); + //buf << (uint8) (hasTransport ? 1 : 0); if(!m_outOfRangeGUIDs.empty()) { diff --git a/src/game/UpdateData.h b/src/game/UpdateData.h index 256c572bb1d..71a9258b90b 100644 --- a/src/game/UpdateData.h +++ b/src/game/UpdateData.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -38,11 +38,12 @@ enum OBJECT_UPDATE_FLAGS UPDATEFLAG_NONE = 0x00, UPDATEFLAG_SELF = 0x01, UPDATEFLAG_TRANSPORT = 0x02, - UPDATEFLAG_FULLGUID = 0x04, + UPDATEFLAG_HAS_TARGET = 0x04, UPDATEFLAG_LOWGUID = 0x08, UPDATEFLAG_HIGHGUID = 0x10, UPDATEFLAG_LIVING = 0x20, - UPDATEFLAG_HASPOSITION = 0x40 + UPDATEFLAG_HAS_POSITION = 0x40, + UPDATEFLAG_VEHICLE = 0x80 }; class UpdateData diff --git a/src/game/UpdateFields.h b/src/game/UpdateFields.h index c8e70fc2198..97fcbeb05d6 100644 --- a/src/game/UpdateFields.h +++ b/src/game/UpdateFields.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,7 @@ #ifndef _UPDATEFIELDS_AUTO_H #define _UPDATEFIELDS_AUTO_H -// Auto generated for version 2, 4, 3, 8606 +// Auto generated for version 3, 0, 3, 9183 enum EObjectFields { @@ -43,13 +43,37 @@ enum EItemFields ITEM_FIELD_DURATION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: OWNER_ONLY, UNK2 ITEM_FIELD_SPELL_CHARGES = OBJECT_END + 0x000A, // Size: 5, Type: INT, Flags: OWNER_ONLY, UNK2 ITEM_FIELD_FLAGS = OBJECT_END + 0x000F, // Size: 1, Type: INT, Flags: PUBLIC - ITEM_FIELD_ENCHANTMENT = OBJECT_END + 0x0010, // Size: 33, Type: INT, Flags: PUBLIC - ITEM_FIELD_PROPERTY_SEED = OBJECT_END + 0x0031, // Size: 1, Type: INT, Flags: PUBLIC - ITEM_FIELD_RANDOM_PROPERTIES_ID = OBJECT_END + 0x0032, // Size: 1, Type: INT, Flags: PUBLIC - ITEM_FIELD_ITEM_TEXT_ID = OBJECT_END + 0x0033, // Size: 1, Type: INT, Flags: OWNER_ONLY - ITEM_FIELD_DURABILITY = OBJECT_END + 0x0034, // Size: 1, Type: INT, Flags: OWNER_ONLY, UNK2 - ITEM_FIELD_MAXDURABILITY = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: OWNER_ONLY, UNK2 - ITEM_END = OBJECT_END + 0x0036, + ITEM_FIELD_ENCHANTMENT_1_1 = OBJECT_END + 0x0010, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_1_3 = OBJECT_END + 0x0012, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_2_1 = OBJECT_END + 0x0013, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_2_3 = OBJECT_END + 0x0015, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_3_1 = OBJECT_END + 0x0016, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_3_3 = OBJECT_END + 0x0018, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_4_1 = OBJECT_END + 0x0019, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_4_3 = OBJECT_END + 0x001B, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_5_1 = OBJECT_END + 0x001C, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_5_3 = OBJECT_END + 0x001E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_6_1 = OBJECT_END + 0x001F, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_6_3 = OBJECT_END + 0x0021, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_7_1 = OBJECT_END + 0x0022, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_7_3 = OBJECT_END + 0x0024, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_8_1 = OBJECT_END + 0x0025, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_8_3 = OBJECT_END + 0x0027, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_9_1 = OBJECT_END + 0x0028, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_9_3 = OBJECT_END + 0x002A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_10_1 = OBJECT_END + 0x002B, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_10_3 = OBJECT_END + 0x002D, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_11_1 = OBJECT_END + 0x002E, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_11_3 = OBJECT_END + 0x0030, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_12_1 = OBJECT_END + 0x0031, // Size: 2, Type: INT, Flags: PUBLIC + ITEM_FIELD_ENCHANTMENT_12_3 = OBJECT_END + 0x0033, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + ITEM_FIELD_PROPERTY_SEED = OBJECT_END + 0x0034, // Size: 1, Type: INT, Flags: PUBLIC + ITEM_FIELD_RANDOM_PROPERTIES_ID = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: PUBLIC + ITEM_FIELD_ITEM_TEXT_ID = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: OWNER_ONLY + ITEM_FIELD_DURABILITY = OBJECT_END + 0x0037, // Size: 1, Type: INT, Flags: OWNER_ONLY, UNK2 + ITEM_FIELD_MAXDURABILITY = OBJECT_END + 0x0038, // Size: 1, Type: INT, Flags: OWNER_ONLY, UNK2 + ITEM_FIELD_PAD = OBJECT_END + 0x0039, // Size: 1, Type: INT, Flags: NONE + ITEM_END = OBJECT_END + 0x003A, }; enum EContainerFields @@ -64,93 +88,94 @@ enum EUnitFields { UNIT_FIELD_CHARM = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC UNIT_FIELD_SUMMON = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_FIELD_CHARMEDBY = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_FIELD_SUMMONEDBY = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_FIELD_CREATEDBY = OBJECT_END + 0x0008, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_FIELD_TARGET = OBJECT_END + 0x000A, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_FIELD_PERSUADED = OBJECT_END + 0x000C, // Size: 2, Type: LONG, Flags: PUBLIC + UNIT_FIELD_CRITTER = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PRIVATE + UNIT_FIELD_CHARMEDBY = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC + UNIT_FIELD_SUMMONEDBY = OBJECT_END + 0x0008, // Size: 2, Type: LONG, Flags: PUBLIC + UNIT_FIELD_CREATEDBY = OBJECT_END + 0x000A, // Size: 2, Type: LONG, Flags: PUBLIC + UNIT_FIELD_TARGET = OBJECT_END + 0x000C, // Size: 2, Type: LONG, Flags: PUBLIC UNIT_FIELD_CHANNEL_OBJECT = OBJECT_END + 0x000E, // Size: 2, Type: LONG, Flags: PUBLIC - UNIT_FIELD_HEALTH = OBJECT_END + 0x0010, // Size: 1, Type: INT, Flags: DYNAMIC - UNIT_FIELD_POWER1 = OBJECT_END + 0x0011, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_POWER2 = OBJECT_END + 0x0012, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_POWER3 = OBJECT_END + 0x0013, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_POWER4 = OBJECT_END + 0x0014, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_POWER5 = OBJECT_END + 0x0015, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXHEALTH = OBJECT_END + 0x0016, // Size: 1, Type: INT, Flags: DYNAMIC - UNIT_FIELD_MAXPOWER1 = OBJECT_END + 0x0017, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXPOWER2 = OBJECT_END + 0x0018, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXPOWER3 = OBJECT_END + 0x0019, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXPOWER4 = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MAXPOWER5 = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_LEVEL = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_FACTIONTEMPLATE = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_BYTES_0 = OBJECT_END + 0x001E, // Size: 1, Type: BYTES, Flags: PUBLIC - UNIT_VIRTUAL_ITEM_SLOT_DISPLAY = OBJECT_END + 0x001F, // Size: 3, Type: INT, Flags: PUBLIC - UNIT_VIRTUAL_ITEM_INFO = OBJECT_END + 0x0022, // Size: 6, Type: BYTES, Flags: PUBLIC - UNIT_FIELD_FLAGS = OBJECT_END + 0x0028, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_FLAGS_2 = OBJECT_END + 0x0029, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_AURA = OBJECT_END + 0x002A, // Size: 56, Type: INT, Flags: PUBLIC - UNIT_FIELD_AURAFLAGS = OBJECT_END + 0x0062, // Size: 14, Type: BYTES, Flags: PUBLIC - UNIT_FIELD_AURALEVELS = OBJECT_END + 0x0070, // Size: 14, Type: BYTES, Flags: PUBLIC - UNIT_FIELD_AURAAPPLICATIONS = OBJECT_END + 0x007E, // Size: 14, Type: BYTES, Flags: PUBLIC - UNIT_FIELD_AURASTATE = OBJECT_END + 0x008C, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_BASEATTACKTIME = OBJECT_END + 0x008D, // Size: 2, Type: INT, Flags: PUBLIC - UNIT_FIELD_RANGEDATTACKTIME = OBJECT_END + 0x008F, // Size: 1, Type: INT, Flags: PRIVATE - UNIT_FIELD_BOUNDINGRADIUS = OBJECT_END + 0x0090, // Size: 1, Type: FLOAT, Flags: PUBLIC - UNIT_FIELD_COMBATREACH = OBJECT_END + 0x0091, // Size: 1, Type: FLOAT, Flags: PUBLIC - UNIT_FIELD_DISPLAYID = OBJECT_END + 0x0092, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_NATIVEDISPLAYID = OBJECT_END + 0x0093, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MOUNTDISPLAYID = OBJECT_END + 0x0094, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_MINDAMAGE = OBJECT_END + 0x0095, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY, UNK3 - UNIT_FIELD_MAXDAMAGE = OBJECT_END + 0x0096, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY, UNK3 - UNIT_FIELD_MINOFFHANDDAMAGE = OBJECT_END + 0x0097, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY, UNK3 - UNIT_FIELD_MAXOFFHANDDAMAGE = OBJECT_END + 0x0098, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY, UNK3 - UNIT_FIELD_BYTES_1 = OBJECT_END + 0x0099, // Size: 1, Type: BYTES, Flags: PUBLIC - UNIT_FIELD_PETNUMBER = OBJECT_END + 0x009A, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_PET_NAME_TIMESTAMP = OBJECT_END + 0x009B, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_PETEXPERIENCE = OBJECT_END + 0x009C, // Size: 1, Type: INT, Flags: OWNER_ONLY - UNIT_FIELD_PETNEXTLEVELEXP = OBJECT_END + 0x009D, // Size: 1, Type: INT, Flags: OWNER_ONLY - UNIT_DYNAMIC_FLAGS = OBJECT_END + 0x009E, // Size: 1, Type: INT, Flags: DYNAMIC - UNIT_CHANNEL_SPELL = OBJECT_END + 0x009F, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_MOD_CAST_SPEED = OBJECT_END + 0x00A0, // Size: 1, Type: FLOAT, Flags: PUBLIC - UNIT_CREATED_BY_SPELL = OBJECT_END + 0x00A1, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_NPC_FLAGS = OBJECT_END + 0x00A2, // Size: 1, Type: INT, Flags: DYNAMIC - UNIT_NPC_EMOTESTATE = OBJECT_END + 0x00A3, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_TRAINING_POINTS = OBJECT_END + 0x00A4, // Size: 1, Type: TWO_SHORT, Flags: OWNER_ONLY - UNIT_FIELD_STAT0 = OBJECT_END + 0x00A5, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_STAT1 = OBJECT_END + 0x00A6, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_STAT2 = OBJECT_END + 0x00A7, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_STAT3 = OBJECT_END + 0x00A8, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_STAT4 = OBJECT_END + 0x00A9, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_POSSTAT0 = OBJECT_END + 0x00AA, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_POSSTAT1 = OBJECT_END + 0x00AB, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_POSSTAT2 = OBJECT_END + 0x00AC, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_POSSTAT3 = OBJECT_END + 0x00AD, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_POSSTAT4 = OBJECT_END + 0x00AE, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_NEGSTAT0 = OBJECT_END + 0x00AF, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_NEGSTAT1 = OBJECT_END + 0x00B0, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_NEGSTAT2 = OBJECT_END + 0x00B1, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_NEGSTAT3 = OBJECT_END + 0x00B2, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_NEGSTAT4 = OBJECT_END + 0x00B3, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_RESISTANCES = OBJECT_END + 0x00B4, // Size: 7, Type: INT, Flags: PRIVATE, OWNER_ONLY, UNK3 - UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE = OBJECT_END + 0x00BB, // Size: 7, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE = OBJECT_END + 0x00C2, // Size: 7, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_BASE_MANA = OBJECT_END + 0x00C9, // Size: 1, Type: INT, Flags: PUBLIC - UNIT_FIELD_BASE_HEALTH = OBJECT_END + 0x00CA, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_BYTES_2 = OBJECT_END + 0x00CB, // Size: 1, Type: BYTES, Flags: PUBLIC - UNIT_FIELD_ATTACK_POWER = OBJECT_END + 0x00CC, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_ATTACK_POWER_MODS = OBJECT_END + 0x00CD, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x00CE, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_RANGED_ATTACK_POWER = OBJECT_END + 0x00CF, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_RANGED_ATTACK_POWER_MODS = OBJECT_END + 0x00D0, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x00D1, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_MINRANGEDDAMAGE = OBJECT_END + 0x00D2, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_MAXRANGEDDAMAGE = OBJECT_END + 0x00D3, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_POWER_COST_MODIFIER = OBJECT_END + 0x00D4, // Size: 7, Type: INT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_POWER_COST_MULTIPLIER = OBJECT_END + 0x00DB, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_MAXHEALTHMODIFIER = OBJECT_END + 0x00E2, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY - UNIT_FIELD_PADDING = OBJECT_END + 0x00E3, // Size: 1, Type: INT, Flags: NONE - UNIT_END = OBJECT_END + 0x00E4, + UNIT_FIELD_BYTES_0 = OBJECT_END + 0x0010, // Size: 1, Type: BYTES, Flags: PUBLIC + UNIT_FIELD_HEALTH = OBJECT_END + 0x0011, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER1 = OBJECT_END + 0x0012, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER2 = OBJECT_END + 0x0013, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER3 = OBJECT_END + 0x0014, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER4 = OBJECT_END + 0x0015, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER5 = OBJECT_END + 0x0016, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER6 = OBJECT_END + 0x0017, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER7 = OBJECT_END + 0x0018, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXHEALTH = OBJECT_END + 0x0019, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXPOWER1 = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXPOWER2 = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXPOWER3 = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXPOWER4 = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXPOWER5 = OBJECT_END + 0x001E, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXPOWER6 = OBJECT_END + 0x001F, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MAXPOWER7 = OBJECT_END + 0x0020, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER = OBJECT_END + 0x0021, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER = OBJECT_END + 0x0028, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_LEVEL = OBJECT_END + 0x002F, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_FACTIONTEMPLATE = OBJECT_END + 0x0030, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_VIRTUAL_ITEM_SLOT_ID = OBJECT_END + 0x0031, // Size: 3, Type: INT, Flags: PUBLIC + UNIT_FIELD_FLAGS = OBJECT_END + 0x0034, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_FLAGS_2 = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_AURASTATE = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_BASEATTACKTIME = OBJECT_END + 0x0037, // Size: 2, Type: INT, Flags: PUBLIC + UNIT_FIELD_RANGEDATTACKTIME = OBJECT_END + 0x0039, // Size: 1, Type: INT, Flags: PRIVATE + UNIT_FIELD_BOUNDINGRADIUS = OBJECT_END + 0x003A, // Size: 1, Type: FLOAT, Flags: PUBLIC + UNIT_FIELD_COMBATREACH = OBJECT_END + 0x003B, // Size: 1, Type: FLOAT, Flags: PUBLIC + UNIT_FIELD_DISPLAYID = OBJECT_END + 0x003C, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_NATIVEDISPLAYID = OBJECT_END + 0x003D, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MOUNTDISPLAYID = OBJECT_END + 0x003E, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_MINDAMAGE = OBJECT_END + 0x003F, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY, UNK3 + UNIT_FIELD_MAXDAMAGE = OBJECT_END + 0x0040, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY, UNK3 + UNIT_FIELD_MINOFFHANDDAMAGE = OBJECT_END + 0x0041, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY, UNK3 + UNIT_FIELD_MAXOFFHANDDAMAGE = OBJECT_END + 0x0042, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY, UNK3 + UNIT_FIELD_BYTES_1 = OBJECT_END + 0x0043, // Size: 1, Type: BYTES, Flags: PUBLIC + UNIT_FIELD_PETNUMBER = OBJECT_END + 0x0044, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_PET_NAME_TIMESTAMP = OBJECT_END + 0x0045, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_PETEXPERIENCE = OBJECT_END + 0x0046, // Size: 1, Type: INT, Flags: OWNER_ONLY + UNIT_FIELD_PETNEXTLEVELEXP = OBJECT_END + 0x0047, // Size: 1, Type: INT, Flags: OWNER_ONLY + UNIT_DYNAMIC_FLAGS = OBJECT_END + 0x0048, // Size: 1, Type: INT, Flags: DYNAMIC + UNIT_CHANNEL_SPELL = OBJECT_END + 0x0049, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_MOD_CAST_SPEED = OBJECT_END + 0x004A, // Size: 1, Type: FLOAT, Flags: PUBLIC + UNIT_CREATED_BY_SPELL = OBJECT_END + 0x004B, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_NPC_FLAGS = OBJECT_END + 0x004C, // Size: 1, Type: INT, Flags: DYNAMIC + UNIT_NPC_EMOTESTATE = OBJECT_END + 0x004D, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_STAT0 = OBJECT_END + 0x004E, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_STAT1 = OBJECT_END + 0x004F, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_STAT2 = OBJECT_END + 0x0050, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_STAT3 = OBJECT_END + 0x0051, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_STAT4 = OBJECT_END + 0x0052, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_POSSTAT0 = OBJECT_END + 0x0053, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_POSSTAT1 = OBJECT_END + 0x0054, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_POSSTAT2 = OBJECT_END + 0x0055, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_POSSTAT3 = OBJECT_END + 0x0056, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_POSSTAT4 = OBJECT_END + 0x0057, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_NEGSTAT0 = OBJECT_END + 0x0058, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_NEGSTAT1 = OBJECT_END + 0x0059, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_NEGSTAT2 = OBJECT_END + 0x005A, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_NEGSTAT3 = OBJECT_END + 0x005B, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_NEGSTAT4 = OBJECT_END + 0x005C, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_RESISTANCES = OBJECT_END + 0x005D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER_ONLY, UNK3 + UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE = OBJECT_END + 0x0064, // Size: 7, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE = OBJECT_END + 0x006B, // Size: 7, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_BASE_MANA = OBJECT_END + 0x0072, // Size: 1, Type: INT, Flags: PUBLIC + UNIT_FIELD_BASE_HEALTH = OBJECT_END + 0x0073, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_BYTES_2 = OBJECT_END + 0x0074, // Size: 1, Type: BYTES, Flags: PUBLIC + UNIT_FIELD_ATTACK_POWER = OBJECT_END + 0x0075, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_ATTACK_POWER_MODS = OBJECT_END + 0x0076, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x0077, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_RANGED_ATTACK_POWER = OBJECT_END + 0x0078, // Size: 1, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_RANGED_ATTACK_POWER_MODS = OBJECT_END + 0x0079, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x007A, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_MINRANGEDDAMAGE = OBJECT_END + 0x007B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_MAXRANGEDDAMAGE = OBJECT_END + 0x007C, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_POWER_COST_MODIFIER = OBJECT_END + 0x007D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_POWER_COST_MULTIPLIER = OBJECT_END + 0x0084, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_MAXHEALTHMODIFIER = OBJECT_END + 0x008B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER_ONLY + UNIT_FIELD_HOVERHEIGHT = OBJECT_END + 0x008C, // Size: 1, Type: FLOAT, Flags: PUBLIC + UNIT_FIELD_PADDING = OBJECT_END + 0x008D, // Size: 1, Type: INT, Flags: NONE + UNIT_END = OBJECT_END + 0x008E, PLAYER_DUEL_ARBITER = UNIT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC PLAYER_FLAGS = UNIT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC @@ -262,160 +287,184 @@ enum EUnitFields PLAYER_QUEST_LOG_25_3 = UNIT_END + 0x006C, // Size: 1, Type: BYTES, Flags: PRIVATE PLAYER_QUEST_LOG_25_4 = UNIT_END + 0x006D, // Size: 1, Type: INT, Flags: PRIVATE PLAYER_VISIBLE_ITEM_1_CREATOR = UNIT_END + 0x006E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_1_0 = UNIT_END + 0x0070, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_1_PROPERTIES = UNIT_END + 0x007C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_1_PAD = UNIT_END + 0x007D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_2_CREATOR = UNIT_END + 0x007E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_2_0 = UNIT_END + 0x0080, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_2_PROPERTIES = UNIT_END + 0x008C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_2_PAD = UNIT_END + 0x008D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_3_CREATOR = UNIT_END + 0x008E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_3_0 = UNIT_END + 0x0090, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_3_PROPERTIES = UNIT_END + 0x009C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_3_PAD = UNIT_END + 0x009D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_4_CREATOR = UNIT_END + 0x009E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_4_0 = UNIT_END + 0x00A0, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_4_PROPERTIES = UNIT_END + 0x00AC, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_4_PAD = UNIT_END + 0x00AD, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_5_CREATOR = UNIT_END + 0x00AE, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_5_0 = UNIT_END + 0x00B0, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_5_PROPERTIES = UNIT_END + 0x00BC, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_5_PAD = UNIT_END + 0x00BD, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_6_CREATOR = UNIT_END + 0x00BE, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_6_0 = UNIT_END + 0x00C0, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_6_PROPERTIES = UNIT_END + 0x00CC, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_6_PAD = UNIT_END + 0x00CD, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_7_CREATOR = UNIT_END + 0x00CE, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_7_0 = UNIT_END + 0x00D0, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_7_PROPERTIES = UNIT_END + 0x00DC, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_7_PAD = UNIT_END + 0x00DD, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_8_CREATOR = UNIT_END + 0x00DE, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_8_0 = UNIT_END + 0x00E0, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_8_PROPERTIES = UNIT_END + 0x00EC, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_8_PAD = UNIT_END + 0x00ED, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_9_CREATOR = UNIT_END + 0x00EE, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_9_0 = UNIT_END + 0x00F0, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_9_PROPERTIES = UNIT_END + 0x00FC, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_9_PAD = UNIT_END + 0x00FD, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_10_CREATOR = UNIT_END + 0x00FE, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_10_0 = UNIT_END + 0x0100, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_10_PROPERTIES = UNIT_END + 0x010C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_10_PAD = UNIT_END + 0x010D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_11_CREATOR = UNIT_END + 0x010E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_11_0 = UNIT_END + 0x0110, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_11_PROPERTIES = UNIT_END + 0x011C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_11_PAD = UNIT_END + 0x011D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_12_CREATOR = UNIT_END + 0x011E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_12_0 = UNIT_END + 0x0120, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_12_PROPERTIES = UNIT_END + 0x012C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_12_PAD = UNIT_END + 0x012D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_13_CREATOR = UNIT_END + 0x012E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_13_0 = UNIT_END + 0x0130, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_13_PROPERTIES = UNIT_END + 0x013C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_13_PAD = UNIT_END + 0x013D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_14_CREATOR = UNIT_END + 0x013E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_14_0 = UNIT_END + 0x0140, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_14_PROPERTIES = UNIT_END + 0x014C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_14_PAD = UNIT_END + 0x014D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_15_CREATOR = UNIT_END + 0x014E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_15_0 = UNIT_END + 0x0150, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_15_PROPERTIES = UNIT_END + 0x015C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_15_PAD = UNIT_END + 0x015D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_16_CREATOR = UNIT_END + 0x015E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_16_0 = UNIT_END + 0x0160, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_16_PROPERTIES = UNIT_END + 0x016C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_16_PAD = UNIT_END + 0x016D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_17_CREATOR = UNIT_END + 0x016E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_17_0 = UNIT_END + 0x0170, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_17_PROPERTIES = UNIT_END + 0x017C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_17_PAD = UNIT_END + 0x017D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_18_CREATOR = UNIT_END + 0x017E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_18_0 = UNIT_END + 0x0180, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_18_PROPERTIES = UNIT_END + 0x018C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_18_PAD = UNIT_END + 0x018D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_19_CREATOR = UNIT_END + 0x018E, // Size: 2, Type: LONG, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_19_0 = UNIT_END + 0x0190, // Size: 12, Type: INT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_19_PROPERTIES = UNIT_END + 0x019C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC - PLAYER_VISIBLE_ITEM_19_PAD = UNIT_END + 0x019D, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_CHOSEN_TITLE = UNIT_END + 0x019E, // Size: 1, Type: INT, Flags: PUBLIC - PLAYER_FIELD_PAD_0 = UNIT_END + 0x019F, // Size: 1, Type: INT, Flags: NONE - PLAYER_FIELD_INV_SLOT_HEAD = UNIT_END + 0x01A0, // Size: 46, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_PACK_SLOT_1 = UNIT_END + 0x01CE, // Size: 32, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_BANK_SLOT_1 = UNIT_END + 0x01EE, // Size: 56, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_BANKBAG_SLOT_1 = UNIT_END + 0x0226, // Size: 14, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_VENDORBUYBACK_SLOT_1 = UNIT_END + 0x0234, // Size: 24, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_KEYRING_SLOT_1 = UNIT_END + 0x024C, // Size: 64, Type: LONG, Flags: PRIVATE - PLAYER_FIELD_VANITYPET_SLOT_1 = UNIT_END + 0x028C, // Size: 36, Type: LONG, Flags: PRIVATE - PLAYER_FARSIGHT = UNIT_END + 0x02B0, // Size: 2, Type: LONG, Flags: PRIVATE - PLAYER__FIELD_KNOWN_TITLES = UNIT_END + 0x02B2, // Size: 2, Type: LONG, Flags: PRIVATE - PLAYER_XP = UNIT_END + 0x02B4, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_NEXT_LEVEL_XP = UNIT_END + 0x02B5, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_SKILL_INFO_1_1 = UNIT_END + 0x02B6, // Size: 384, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_CHARACTER_POINTS1 = UNIT_END + 0x0436, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_CHARACTER_POINTS2 = UNIT_END + 0x0437, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_TRACK_CREATURES = UNIT_END + 0x0438, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_TRACK_RESOURCES = UNIT_END + 0x0439, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_BLOCK_PERCENTAGE = UNIT_END + 0x043A, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_DODGE_PERCENTAGE = UNIT_END + 0x043B, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_PARRY_PERCENTAGE = UNIT_END + 0x043C, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_EXPERTISE = UNIT_END + 0x043D, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_OFFHAND_EXPERTISE = UNIT_END + 0x043E, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_CRIT_PERCENTAGE = UNIT_END + 0x043F, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_RANGED_CRIT_PERCENTAGE = UNIT_END + 0x0440, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_OFFHAND_CRIT_PERCENTAGE = UNIT_END + 0x0441, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_SPELL_CRIT_PERCENTAGE1 = UNIT_END + 0x0442, // Size: 7, Type: FLOAT, Flags: PRIVATE - PLAYER_SHIELD_BLOCK = UNIT_END + 0x0449, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_EXPLORED_ZONES_1 = UNIT_END + 0x044A, // Size: 128, Type: BYTES, Flags: PRIVATE - PLAYER_REST_STATE_EXPERIENCE = UNIT_END + 0x04CA, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_COINAGE = UNIT_END + 0x04CB, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_DAMAGE_DONE_POS = UNIT_END + 0x04CC, // Size: 7, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = UNIT_END + 0x04D3, // Size: 7, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = UNIT_END + 0x04DA, // Size: 7, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_HEALING_DONE_POS = UNIT_END + 0x04E1, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_TARGET_RESISTANCE = UNIT_END + 0x04E2, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = UNIT_END + 0x04E3, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_BYTES = UNIT_END + 0x04E4, // Size: 1, Type: BYTES, Flags: PRIVATE - PLAYER_AMMO_ID = UNIT_END + 0x04E5, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_SELF_RES_SPELL = UNIT_END + 0x04E6, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_PVP_MEDALS = UNIT_END + 0x04E7, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_BUYBACK_PRICE_1 = UNIT_END + 0x04E8, // Size: 12, Type: INT, Flags: PRIVATE - PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = UNIT_END + 0x04F4, // Size: 12, Type: INT, Flags: PRIVATE - PLAYER_FIELD_KILLS = UNIT_END + 0x0500, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE - PLAYER_FIELD_TODAY_CONTRIBUTION = UNIT_END + 0x0501, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_YESTERDAY_CONTRIBUTION = UNIT_END + 0x0502, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_LIFETIME_HONORBALE_KILLS = UNIT_END + 0x0503, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_BYTES2 = UNIT_END + 0x0504, // Size: 1, Type: BYTES, Flags: PRIVATE - PLAYER_FIELD_WATCHED_FACTION_INDEX = UNIT_END + 0x0505, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_COMBAT_RATING_1 = UNIT_END + 0x0506, // Size: 24, Type: INT, Flags: PRIVATE - PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = UNIT_END + 0x051E, // Size: 18, Type: INT, Flags: PRIVATE - PLAYER_FIELD_HONOR_CURRENCY = UNIT_END + 0x0530, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_ARENA_CURRENCY = UNIT_END + 0x0531, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_MOD_MANA_REGEN = UNIT_END + 0x0532, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_FIELD_MOD_MANA_REGEN_INTERRUPT = UNIT_END + 0x0533, // Size: 1, Type: FLOAT, Flags: PRIVATE - PLAYER_FIELD_MAX_LEVEL = UNIT_END + 0x0534, // Size: 1, Type: INT, Flags: PRIVATE - PLAYER_FIELD_DAILY_QUESTS_1 = UNIT_END + 0x0535, // Size: 25, Type: INT, Flags: PRIVATE - PLAYER_END = UNIT_END + 0x054E, + PLAYER_VISIBLE_ITEM_1_0 = UNIT_END + 0x0070, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_1_PROPERTIES = UNIT_END + 0x007D, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_1_SEED = UNIT_END + 0x007E, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_1_PAD = UNIT_END + 0x007F, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_2_CREATOR = UNIT_END + 0x0080, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_2_0 = UNIT_END + 0x0082, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_2_PROPERTIES = UNIT_END + 0x008F, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_2_SEED = UNIT_END + 0x0090, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_2_PAD = UNIT_END + 0x0091, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_3_CREATOR = UNIT_END + 0x0092, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_3_0 = UNIT_END + 0x0094, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_3_PROPERTIES = UNIT_END + 0x00A1, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_3_SEED = UNIT_END + 0x00A2, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_3_PAD = UNIT_END + 0x00A3, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_4_CREATOR = UNIT_END + 0x00A4, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_4_0 = UNIT_END + 0x00A6, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_4_PROPERTIES = UNIT_END + 0x00B3, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_4_SEED = UNIT_END + 0x00B4, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_4_PAD = UNIT_END + 0x00B5, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_5_CREATOR = UNIT_END + 0x00B6, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_5_0 = UNIT_END + 0x00B8, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_5_PROPERTIES = UNIT_END + 0x00C5, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_5_SEED = UNIT_END + 0x00C6, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_5_PAD = UNIT_END + 0x00C7, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_6_CREATOR = UNIT_END + 0x00C8, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_6_0 = UNIT_END + 0x00CA, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_6_PROPERTIES = UNIT_END + 0x00D7, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_6_SEED = UNIT_END + 0x00D8, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_6_PAD = UNIT_END + 0x00D9, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_7_CREATOR = UNIT_END + 0x00DA, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_7_0 = UNIT_END + 0x00DC, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_7_PROPERTIES = UNIT_END + 0x00E9, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_7_SEED = UNIT_END + 0x00EA, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_7_PAD = UNIT_END + 0x00EB, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_8_CREATOR = UNIT_END + 0x00EC, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_8_0 = UNIT_END + 0x00EE, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_8_PROPERTIES = UNIT_END + 0x00FB, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_8_SEED = UNIT_END + 0x00FC, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_8_PAD = UNIT_END + 0x00FD, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_9_CREATOR = UNIT_END + 0x00FE, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_9_0 = UNIT_END + 0x0100, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_9_PROPERTIES = UNIT_END + 0x010D, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_9_SEED = UNIT_END + 0x010E, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_9_PAD = UNIT_END + 0x010F, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_10_CREATOR = UNIT_END + 0x0110, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_10_0 = UNIT_END + 0x0112, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_10_PROPERTIES = UNIT_END + 0x011F, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_10_SEED = UNIT_END + 0x0120, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_10_PAD = UNIT_END + 0x0121, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_11_CREATOR = UNIT_END + 0x0122, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_11_0 = UNIT_END + 0x0124, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_11_PROPERTIES = UNIT_END + 0x0131, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_11_SEED = UNIT_END + 0x0132, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_11_PAD = UNIT_END + 0x0133, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_12_CREATOR = UNIT_END + 0x0134, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_12_0 = UNIT_END + 0x0136, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_12_PROPERTIES = UNIT_END + 0x0143, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_12_SEED = UNIT_END + 0x0144, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_12_PAD = UNIT_END + 0x0145, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_13_CREATOR = UNIT_END + 0x0146, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_13_0 = UNIT_END + 0x0148, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_13_PROPERTIES = UNIT_END + 0x0155, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_13_SEED = UNIT_END + 0x0156, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_13_PAD = UNIT_END + 0x0157, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_14_CREATOR = UNIT_END + 0x0158, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_14_0 = UNIT_END + 0x015A, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_14_PROPERTIES = UNIT_END + 0x0167, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_14_SEED = UNIT_END + 0x0168, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_14_PAD = UNIT_END + 0x0169, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_15_CREATOR = UNIT_END + 0x016A, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_15_0 = UNIT_END + 0x016C, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_15_PROPERTIES = UNIT_END + 0x0179, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_15_SEED = UNIT_END + 0x017A, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_15_PAD = UNIT_END + 0x017B, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_16_CREATOR = UNIT_END + 0x017C, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_16_0 = UNIT_END + 0x017E, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_16_PROPERTIES = UNIT_END + 0x018B, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_16_SEED = UNIT_END + 0x018C, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_16_PAD = UNIT_END + 0x018D, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_17_CREATOR = UNIT_END + 0x018E, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_17_0 = UNIT_END + 0x0190, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_17_PROPERTIES = UNIT_END + 0x019D, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_17_SEED = UNIT_END + 0x019E, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_17_PAD = UNIT_END + 0x019F, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_18_CREATOR = UNIT_END + 0x01A0, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_18_0 = UNIT_END + 0x01A2, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_18_PROPERTIES = UNIT_END + 0x01AF, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_18_SEED = UNIT_END + 0x01B0, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_18_PAD = UNIT_END + 0x01B1, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_19_CREATOR = UNIT_END + 0x01B2, // Size: 2, Type: LONG, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_19_0 = UNIT_END + 0x01B4, // Size: 13, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_19_PROPERTIES = UNIT_END + 0x01C1, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_19_SEED = UNIT_END + 0x01C2, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_VISIBLE_ITEM_19_PAD = UNIT_END + 0x01C3, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_CHOSEN_TITLE = UNIT_END + 0x01C4, // Size: 1, Type: INT, Flags: PUBLIC + PLAYER_FIELD_PAD_0 = UNIT_END + 0x01C5, // Size: 1, Type: INT, Flags: NONE + PLAYER_FIELD_INV_SLOT_HEAD = UNIT_END + 0x01C6, // Size: 46, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_PACK_SLOT_1 = UNIT_END + 0x01F4, // Size: 32, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_BANK_SLOT_1 = UNIT_END + 0x0214, // Size: 56, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_BANKBAG_SLOT_1 = UNIT_END + 0x024C, // Size: 14, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_VENDORBUYBACK_SLOT_1 = UNIT_END + 0x025A, // Size: 24, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_KEYRING_SLOT_1 = UNIT_END + 0x0272, // Size: 64, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_VANITYPET_SLOT_1 = UNIT_END + 0x02B2, // Size: 36, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_CURRENCYTOKEN_SLOT_1 = UNIT_END + 0x02D6, // Size: 64, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_QUESTBAG_SLOT_1 = UNIT_END + 0x0316, // Size: 64, Type: LONG, Flags: PRIVATE + PLAYER_FARSIGHT = UNIT_END + 0x0356, // Size: 2, Type: LONG, Flags: PRIVATE + PLAYER__FIELD_KNOWN_TITLES = UNIT_END + 0x0358, // Size: 2, Type: LONG, Flags: PRIVATE + PLAYER__FIELD_KNOWN_TITLES1 = UNIT_END + 0x035A, // Size: 2, Type: LONG, Flags: PRIVATE + PLAYER_FIELD_KNOWN_CURRENCIES = UNIT_END + 0x035C, // Size: 2, Type: LONG, Flags: PRIVATE + PLAYER_XP = UNIT_END + 0x035E, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_NEXT_LEVEL_XP = UNIT_END + 0x035F, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_SKILL_INFO_1_1 = UNIT_END + 0x0360, // Size: 384, Type: TWO_SHORT, Flags: PRIVATE + PLAYER_CHARACTER_POINTS1 = UNIT_END + 0x04E0, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_CHARACTER_POINTS2 = UNIT_END + 0x04E1, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_TRACK_CREATURES = UNIT_END + 0x04E2, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_TRACK_RESOURCES = UNIT_END + 0x04E3, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_BLOCK_PERCENTAGE = UNIT_END + 0x04E4, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_DODGE_PERCENTAGE = UNIT_END + 0x04E5, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_PARRY_PERCENTAGE = UNIT_END + 0x04E6, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_EXPERTISE = UNIT_END + 0x04E7, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_OFFHAND_EXPERTISE = UNIT_END + 0x04E8, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_CRIT_PERCENTAGE = UNIT_END + 0x04E9, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_RANGED_CRIT_PERCENTAGE = UNIT_END + 0x04EA, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_OFFHAND_CRIT_PERCENTAGE = UNIT_END + 0x04EB, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_SPELL_CRIT_PERCENTAGE1 = UNIT_END + 0x04EC, // Size: 7, Type: FLOAT, Flags: PRIVATE + PLAYER_SHIELD_BLOCK = UNIT_END + 0x04F3, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE = UNIT_END + 0x04F4, // Size: 1, Type: FLOAT, Flags: PRIVATE + PLAYER_EXPLORED_ZONES_1 = UNIT_END + 0x04F5, // Size: 128, Type: BYTES, Flags: PRIVATE + PLAYER_REST_STATE_EXPERIENCE = UNIT_END + 0x0575, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_COINAGE = UNIT_END + 0x0576, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MOD_DAMAGE_DONE_POS = UNIT_END + 0x0577, // Size: 7, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = UNIT_END + 0x057E, // Size: 7, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = UNIT_END + 0x0585, // Size: 7, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MOD_HEALING_DONE_POS = UNIT_END + 0x058C, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MOD_TARGET_RESISTANCE = UNIT_END + 0x058D, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = UNIT_END + 0x058E, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_BYTES = UNIT_END + 0x058F, // Size: 1, Type: BYTES, Flags: PRIVATE + PLAYER_AMMO_ID = UNIT_END + 0x0590, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_SELF_RES_SPELL = UNIT_END + 0x0591, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_PVP_MEDALS = UNIT_END + 0x0592, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_BUYBACK_PRICE_1 = UNIT_END + 0x0593, // Size: 12, Type: INT, Flags: PRIVATE + PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = UNIT_END + 0x059F, // Size: 12, Type: INT, Flags: PRIVATE + PLAYER_FIELD_KILLS = UNIT_END + 0x05AB, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE + PLAYER_FIELD_TODAY_CONTRIBUTION = UNIT_END + 0x05AC, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_YESTERDAY_CONTRIBUTION = UNIT_END + 0x05AD, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_LIFETIME_HONORBALE_KILLS = UNIT_END + 0x05AE, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_BYTES2 = UNIT_END + 0x05AF, // Size: 1, Type: BYTES, Flags: PRIVATE + PLAYER_FIELD_WATCHED_FACTION_INDEX = UNIT_END + 0x05B0, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_COMBAT_RATING_1 = UNIT_END + 0x05B1, // Size: 25, Type: INT, Flags: PRIVATE + PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = UNIT_END + 0x05CA, // Size: 18, Type: INT, Flags: PRIVATE + PLAYER_FIELD_HONOR_CURRENCY = UNIT_END + 0x05DC, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_ARENA_CURRENCY = UNIT_END + 0x05DD, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_MAX_LEVEL = UNIT_END + 0x05DE, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_FIELD_DAILY_QUESTS_1 = UNIT_END + 0x05DF, // Size: 25, Type: INT, Flags: PRIVATE + PLAYER_RUNE_REGEN_1 = UNIT_END + 0x05F8, // Size: 4, Type: FLOAT, Flags: PRIVATE + PLAYER_NO_REAGENT_COST_1 = UNIT_END + 0x05FC, // Size: 3, Type: INT, Flags: PRIVATE + PLAYER_FIELD_GLYPH_SLOTS_1 = UNIT_END + 0x05FF, // Size: 8, Type: INT, Flags: PRIVATE + PLAYER_FIELD_GLYPHS_1 = UNIT_END + 0x0607, // Size: 8, Type: INT, Flags: PRIVATE + PLAYER_GLYPHS_ENABLED = UNIT_END + 0x060F, // Size: 1, Type: INT, Flags: PRIVATE + PLAYER_END = UNIT_END + 0x0610, }; enum EGameObjectFields { OBJECT_FIELD_CREATED_BY = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC GAMEOBJECT_DISPLAYID = OBJECT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC - GAMEOBJECT_FLAGS = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC - GAMEOBJECT_ROTATION = OBJECT_END + 0x0004, // Size: 4, Type: FLOAT, Flags: PUBLIC - GAMEOBJECT_STATE = OBJECT_END + 0x0008, // Size: 1, Type: INT, Flags: PUBLIC - GAMEOBJECT_POS_X = OBJECT_END + 0x0009, // Size: 1, Type: FLOAT, Flags: PUBLIC - GAMEOBJECT_POS_Y = OBJECT_END + 0x000A, // Size: 1, Type: FLOAT, Flags: PUBLIC - GAMEOBJECT_POS_Z = OBJECT_END + 0x000B, // Size: 1, Type: FLOAT, Flags: PUBLIC - GAMEOBJECT_FACING = OBJECT_END + 0x000C, // Size: 1, Type: FLOAT, Flags: PUBLIC - GAMEOBJECT_DYN_FLAGS = OBJECT_END + 0x000D, // Size: 1, Type: INT, Flags: DYNAMIC - GAMEOBJECT_FACTION = OBJECT_END + 0x000E, // Size: 1, Type: INT, Flags: PUBLIC - GAMEOBJECT_TYPE_ID = OBJECT_END + 0x000F, // Size: 1, Type: INT, Flags: PUBLIC + GAMEOBJECT_FLAGS = OBJECT_END + 0x0003, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC + GAMEOBJECT_ROTATION = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PUBLIC + GAMEOBJECT_PARENTROTATION = OBJECT_END + 0x0006, // Size: 4, Type: FLOAT, Flags: PUBLIC + GAMEOBJECT_POS_X = OBJECT_END + 0x000A, // Size: 1, Type: FLOAT, Flags: PUBLIC + GAMEOBJECT_POS_Y = OBJECT_END + 0x000B, // Size: 1, Type: FLOAT, Flags: PUBLIC + GAMEOBJECT_POS_Z = OBJECT_END + 0x000C, // Size: 1, Type: FLOAT, Flags: PUBLIC + GAMEOBJECT_FACING = OBJECT_END + 0x000D, // Size: 1, Type: FLOAT, Flags: PUBLIC + GAMEOBJECT_DYNAMIC = OBJECT_END + 0x000E, // Size: 1, Type: TWO_SHORT, Flags: DYNAMIC + GAMEOBJECT_FACTION = OBJECT_END + 0x000F, // Size: 1, Type: INT, Flags: PUBLIC GAMEOBJECT_LEVEL = OBJECT_END + 0x0010, // Size: 1, Type: INT, Flags: PUBLIC - GAMEOBJECT_ARTKIT = OBJECT_END + 0x0011, // Size: 1, Type: INT, Flags: PUBLIC - GAMEOBJECT_ANIMPROGRESS = OBJECT_END + 0x0012, // Size: 1, Type: INT, Flags: DYNAMIC - GAMEOBJECT_PADDING = OBJECT_END + 0x0013, // Size: 1, Type: INT, Flags: NONE - GAMEOBJECT_END = OBJECT_END + 0x0014, + GAMEOBJECT_BYTES_1 = OBJECT_END + 0x0011, // Size: 1, Type: BYTES, Flags: PUBLIC + GAMEOBJECT_END = OBJECT_END + 0x0012, }; enum EDynamicObjectFields diff --git a/src/game/UpdateMask.h b/src/game/UpdateMask.h index 436aa523440..3d510c00d60 100644 --- a/src/game/UpdateMask.h +++ b/src/game/UpdateMask.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -36,27 +36,27 @@ class UpdateMask delete [] mUpdateMask; } - inline void SetBit (uint32 index) + void SetBit (uint32 index) { ( (uint8 *)mUpdateMask )[ index >> 3 ] |= 1 << ( index & 0x7 ); } - inline void UnsetBit (uint32 index) + void UnsetBit (uint32 index) { ( (uint8 *)mUpdateMask )[ index >> 3 ] &= (0xff ^ (1 << ( index & 0x7 ) ) ); } - inline bool GetBit (uint32 index) + bool GetBit (uint32 index) const { return ( ( (uint8 *)mUpdateMask)[ index >> 3 ] & ( 1 << ( index & 0x7 ) )) != 0; } - inline uint32 GetBlockCount() { return mBlocks; } - inline uint32 GetLength() { return mBlocks << 2; } - inline uint32 GetCount() { return mCount; } - inline uint8* GetMask() { return (uint8*)mUpdateMask; } + uint32 GetBlockCount() const { return mBlocks; } + uint32 GetLength() const { return mBlocks << 2; } + uint32 GetCount() const { return mCount; } + uint8* GetMask() { return (uint8*)mUpdateMask; } - inline void SetCount (uint32 valuesCount) + void SetCount (uint32 valuesCount) { if(mUpdateMask) delete [] mUpdateMask; @@ -68,13 +68,13 @@ class UpdateMask memset(mUpdateMask, 0, mBlocks << 2); } - inline void Clear() + void Clear() { if (mUpdateMask) memset(mUpdateMask, 0, mBlocks << 2); } - inline UpdateMask& operator = ( const UpdateMask& mask ) + UpdateMask& operator = ( const UpdateMask& mask ) { SetCount(mask.mCount); memcpy(mUpdateMask, mask.mUpdateMask, mBlocks << 2); @@ -82,21 +82,21 @@ class UpdateMask return *this; } - inline void operator &= ( const UpdateMask& mask ) + void operator &= ( const UpdateMask& mask ) { ASSERT(mask.mCount <= mCount); for (uint32 i = 0; i < mBlocks; i++) mUpdateMask[i] &= mask.mUpdateMask[i]; } - inline void operator |= ( const UpdateMask& mask ) + void operator |= ( const UpdateMask& mask ) { ASSERT(mask.mCount <= mCount); for (uint32 i = 0; i < mBlocks; i++) mUpdateMask[i] |= mask.mUpdateMask[i]; } - inline UpdateMask operator & ( const UpdateMask& mask ) const + UpdateMask operator & ( const UpdateMask& mask ) const { ASSERT(mask.mCount <= mCount); @@ -107,7 +107,7 @@ class UpdateMask return newmask; } - inline UpdateMask operator | ( const UpdateMask& mask ) const + UpdateMask operator | ( const UpdateMask& mask ) const { ASSERT(mask.mCount <= mCount); diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp new file mode 100644 index 00000000000..4dd38e9d41e --- /dev/null +++ b/src/game/Vehicle.cpp @@ -0,0 +1,97 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Log.h" +#include "ObjectMgr.h" +#include "Vehicle.h" +#include "Unit.h" +#include "Util.h" + +Vehicle::Vehicle() : Creature(), m_vehicleId(0) +{ + m_summonMask |= SUMMON_MASK_VEHICLE; + m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION | UPDATEFLAG_VEHICLE); +} + +Vehicle::~Vehicle() +{ + if(m_uint32Values) // only for fully created Object + ObjectAccessor::Instance().RemoveObject(this); +} + +void Vehicle::AddToWorld() +{ + ///- Register the vehicle for guid lookup + if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); + Unit::AddToWorld(); +} + +void Vehicle::RemoveFromWorld() +{ + ///- Remove the vehicle from the accessor + if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); + ///- Don't call the function for Creature, normal mobs + totems go in a different storage + Unit::RemoveFromWorld(); +} + +void Vehicle::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState +{ + Creature::setDeathState(s); +} + +void Vehicle::Update(uint32 diff) +{ + Creature::Update(diff); +} + +bool Vehicle::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team) +{ + SetMapId(map->GetId()); + SetInstanceId(map->GetInstanceId()); + + Object::_Create(guidlow, Entry, HIGHGUID_VEHICLE); + + if(!InitEntry(Entry, team)) + return false; + + m_defaultMovementType = IDLE_MOTION_TYPE; + + AIM_Initialize(); + + SetVehicleId(vehicleId); + + SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + SetFloatValue(UNIT_FIELD_HOVERHEIGHT, 1.0f); + + CreatureInfo const *ci = GetCreatureInfo(); + setFaction(team == ALLIANCE ? ci->faction_A : ci->faction_H); + SetMaxHealth(ci->maxhealth); + SelectLevel(ci); + SetHealth(GetMaxHealth()); + + return true; +} + +void Vehicle::Dismiss() +{ + SendObjectDeSpawnAnim(GetGUID()); + CombatStop(); + CleanupsBeforeDelete(); + AddObjectToRemoveList(); +} diff --git a/src/game/Vehicle.h b/src/game/Vehicle.h new file mode 100644 index 00000000000..6d9c7cd7943 --- /dev/null +++ b/src/game/Vehicle.h @@ -0,0 +1,58 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOSSERVER_VEHICLE_H +#define MANGOSSERVER_VEHICLE_H + +#include "ObjectDefines.h" +#include "Creature.h" +#include "Unit.h" + +class Vehicle : public Creature +{ + public: + explicit Vehicle(); + virtual ~Vehicle(); + + void AddToWorld(); + void RemoveFromWorld(); + + bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 vehicleId, uint32 team); + + void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState + void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update + + uint32 GetVehicleId() { return m_vehicleId; } + void SetVehicleId(uint32 vehicleid) { m_vehicleId = vehicleid; } + + void Dismiss(); + + protected: + uint32 m_vehicleId; + + private: + void SaveToDB(uint32, uint8) // overwrited of Creature::SaveToDB - don't must be called + { + assert(false); + } + void DeleteFromDB() // overwrited of Creature::DeleteFromDB - don't must be called + { + assert(false); + } +}; +#endif diff --git a/src/game/VoiceChatHandler.cpp b/src/game/VoiceChatHandler.cpp index ba03ee1c543..8e787549e33 100644 --- a/src/game/VoiceChatHandler.cpp +++ b/src/game/VoiceChatHandler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,7 +21,6 @@ #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" -#include "World.h" #include "Opcodes.h" #include "Log.h" diff --git a/src/game/WaypointManager.cpp b/src/game/WaypointManager.cpp index 30947abe4c8..a677fd5b6d2 100644 --- a/src/game/WaypointManager.cpp +++ b/src/game/WaypointManager.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/WaypointManager.h b/src/game/WaypointManager.h index 1c41617fff7..85f8b765d45 100644 --- a/src/game/WaypointManager.h +++ b/src/game/WaypointManager.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 12b72829248..fd2b0b8bb86 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -254,12 +254,13 @@ FlightPathMovementGenerator::Initialize(Player &player) void FlightPathMovementGenerator::Finalize(Player & player) { + // remove flag to prevent send object build movement packets for flight state and crash (movement generator already not at top of stack) + player.clearUnitState(UNIT_STAT_IN_FLIGHT); float x, y, z; i_destinationHolder.GetLocationNow(player.GetMapId(), x, y, z); player.SetPosition(x, y, z, player.GetOrientation()); - player.clearUnitState(UNIT_STAT_IN_FLIGHT); player.Unmount(); player.RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_TAXI_FLIGHT); diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h index eec6ad70e5c..9804c150d63 100644 --- a/src/game/WaypointMovementGenerator.h +++ b/src/game/WaypointMovementGenerator.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -48,7 +48,7 @@ class TRINITY_DLL_SPEC PathMovementBase PathMovementBase() : i_currentNode(0) {} virtual ~PathMovementBase() {}; - inline bool MovementInProgress(void) const { return i_currentNode < i_path.Size(); } + bool MovementInProgress(void) const { return i_currentNode < i_path.Size(); } void LoadPath(T &); void ReloadPath(T &); @@ -109,7 +109,7 @@ public PathMovementBase<Player> Path& GetPath() { return i_path; } uint32 GetPathAtMapEnd() const; - inline bool HasArrived() const { return (i_currentNode >= i_path.Size()); } + bool HasArrived() const { return (i_currentNode >= i_path.Size()); } void SetCurrentNodeAfterTeleport(); void SkipCurrentNode() { ++i_currentNode; } bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; } diff --git a/src/game/Weather.cpp b/src/game/Weather.cpp index 498beab0412..5d8d1fbd9ba 100644 --- a/src/game/Weather.cpp +++ b/src/game/Weather.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -24,7 +24,6 @@ #include "Weather.h" #include "WorldPacket.h" -#include "WorldSession.h" #include "Player.h" #include "World.h" #include "Log.h" @@ -38,11 +37,11 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone m_type = WEATHER_TYPE_FINE; m_grade = 0; - sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (1000*MINUTE)) ); + sLog.outDetail("WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILISECONDS)) ); } /// Launch a weather update -bool Weather::Update(time_t diff) +bool Weather::Update(uint32 diff) { if (m_timer.GetCurrent()>=0) m_timer.Update(diff); diff --git a/src/game/Weather.h b/src/game/Weather.h index cbd4daad1ad..e312f004060 100644 --- a/src/game/Weather.h +++ b/src/game/Weather.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -62,7 +62,7 @@ class Weather void SetWeather(WeatherType type, float grade); /// For which zone is this weather? uint32 GetZone() { return m_zone; }; - bool Update(time_t diff); + bool Update(uint32 diff); private: WeatherState GetWeatherState() const; uint32 m_zone; diff --git a/src/game/World.cpp b/src/game/World.cpp index 1ef570fe0d7..a7d835ca6f9 100644 --- a/src/game/World.cpp +++ b/src/game/World.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,7 +23,6 @@ */ #include "Common.h" -//#include "WorldSocket.h" #include "Database/DatabaseEnv.h" #include "Config/ConfigEnv.h" #include "SystemConfig.h" @@ -33,10 +32,12 @@ #include "WorldPacket.h" #include "Weather.h" #include "Player.h" +#include "Vehicle.h" #include "SkillExtraItems.h" #include "SkillDiscovery.h" #include "World.h" #include "AccountMgr.h" +#include "AchievementMgr.h" #include "AuctionHouseMgr.h" #include "ObjectMgr.h" #include "SpellMgr.h" @@ -55,7 +56,8 @@ #include "WaypointMovementGenerator.h" #include "VMapFactory.h" #include "GlobalEvents.h" -#include "GameEvent.h" +#include "GameEventMgr.h" +#include "PoolHandler.h" #include "Database/DatabaseImpl.h" #include "GridNotifiersImpl.h" #include "CellImpl.h" @@ -118,6 +120,8 @@ World::World() m_updateTimeSum = 0; m_updateTimeCount = 0; + + m_isClosed = false; } /// World destructor @@ -238,7 +242,7 @@ World::AddSession_ (WorldSession* s) uint32 Sessions = GetActiveAndQueuedSessionCount (); uint32 pLimit = GetPlayerAmountLimit (); - uint32 QueueSize = GetQueueSize (); //number of players in the queue + uint32 QueueSize = GetQueueSize (); //number of players in the queue //so we don't count the user trying to //login as a session and queue the socket that we are using @@ -255,18 +259,19 @@ World::AddSession_ (WorldSession* s) WorldPacket packet(SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); packet << uint8 (AUTH_OK); - packet << uint32 (0); // unknown random value... - packet << uint8 (0); - packet << uint32 (0); - packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account + packet << uint32 (0); // BillingTimeRemaining + packet << uint8 (0); // BillingPlanFlags + packet << uint32 (0); // BillingTimeRested + packet << uint8 (s->Expansion()); // 0 - normal, 1 - TBC, must be set in database manually for each account s->SendPacket (&packet); + s->SendAddonsInfo(); UpdateMaxSessionCounters (); // Updates the population if (pLimit > 0) { - float popu = GetActiveSessionCount (); //updated number of users on the server + float popu = GetActiveSessionCount (); //updated number of users on the server popu /= pLimit; popu *= 2; LoginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID); @@ -313,10 +318,10 @@ void World::AddQueuedPlayer(WorldSession* sess) // The 1st SMSG_AUTH_RESPONSE needs to contain other info too. WorldPacket packet (SMSG_AUTH_RESPONSE, 1 + 4 + 1 + 4 + 1); packet << uint8 (AUTH_WAIT_QUEUE); - packet << uint32 (0); // unknown random value... - packet << uint8 (0); - packet << uint32 (0); - packet << uint8 (sess->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account + packet << uint32 (0); // BillingTimeRemaining + packet << uint8 (0); // BillingPlanFlags + packet << uint32 (0); // BillingTimeRested + packet << uint8 (sess->Expansion () ? 1 : 0); // 0 - normal, 1 - TBC, must be set in database manually for each account packet << uint32(GetQueuePos (sess)); sess->SendPacket (&packet); @@ -440,24 +445,30 @@ void World::LoadConfigSettings(bool reload) rate_values[RATE_HEALTH] = sConfig.GetFloatDefault("Rate.Health", 1); if(rate_values[RATE_HEALTH] < 0) { - sLog.outError("Rate.Health (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_HEALTH]); + sLog.outError("Rate.Health (%f) must be > 0. Using 1 instead.",rate_values[RATE_HEALTH]); rate_values[RATE_HEALTH] = 1; } rate_values[RATE_POWER_MANA] = sConfig.GetFloatDefault("Rate.Mana", 1); if(rate_values[RATE_POWER_MANA] < 0) { - sLog.outError("Rate.Mana (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]); + sLog.outError("Rate.Mana (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_MANA]); rate_values[RATE_POWER_MANA] = 1; } rate_values[RATE_POWER_RAGE_INCOME] = sConfig.GetFloatDefault("Rate.Rage.Income", 1); rate_values[RATE_POWER_RAGE_LOSS] = sConfig.GetFloatDefault("Rate.Rage.Loss", 1); if(rate_values[RATE_POWER_RAGE_LOSS] < 0) { - sLog.outError("Rate.Rage.Loss (%f) mustbe > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]); + sLog.outError("Rate.Rage.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RAGE_LOSS]); rate_values[RATE_POWER_RAGE_LOSS] = 1; } + rate_values[RATE_POWER_RUNICPOWER_INCOME] = sConfig.GetFloatDefault("Rate.RunicPower.Income", 1); + rate_values[RATE_POWER_RUNICPOWER_LOSS] = sConfig.GetFloatDefault("Rate.RunicPower.Loss", 1); + if(rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0) + { + sLog.outError("Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.",rate_values[RATE_POWER_RUNICPOWER_LOSS]); + rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1; + } rate_values[RATE_POWER_FOCUS] = sConfig.GetFloatDefault("Rate.Focus", 1.0f); - rate_values[RATE_LOYALTY] = sConfig.GetFloatDefault("Rate.Loyalty", 1.0f); rate_values[RATE_SKILL_DISCOVERY] = sConfig.GetFloatDefault("Rate.Skill.Discovery", 1.0f); rate_values[RATE_DROP_ITEM_POOR] = sConfig.GetFloatDefault("Rate.Drop.Item.Poor", 1.0f); rate_values[RATE_DROP_ITEM_NORMAL] = sConfig.GetFloatDefault("Rate.Drop.Item.Normal", 1.0f); @@ -471,8 +482,9 @@ void World::LoadConfigSettings(bool reload) rate_values[RATE_XP_KILL] = sConfig.GetFloatDefault("Rate.XP.Kill", 1.0f); rate_values[RATE_XP_QUEST] = sConfig.GetFloatDefault("Rate.XP.Quest", 1.0f); rate_values[RATE_XP_EXPLORE] = sConfig.GetFloatDefault("Rate.XP.Explore", 1.0f); - rate_values[RATE_XP_PAST_70] = sConfig.GetFloatDefault("Rate.XP.PastLevel70", 1.0f); rate_values[RATE_REPUTATION_GAIN] = sConfig.GetFloatDefault("Rate.Reputation.Gain", 1.0f); + rate_values[RATE_REPUTATION_LOWLEVEL_KILL] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Kill", 1.0f); + rate_values[RATE_REPUTATION_LOWLEVEL_QUEST] = sConfig.GetFloatDefault("Rate.Reputation.LowLevel.Quest", 1.0f); rate_values[RATE_CREATURE_NORMAL_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Normal.Damage", 1.0f); rate_values[RATE_CREATURE_ELITE_ELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.Elite.Damage", 1.0f); rate_values[RATE_CREATURE_ELITE_RAREELITE_DAMAGE] = sConfig.GetFloatDefault("Rate.Creature.Elite.RAREELITE.Damage", 1.0f); @@ -556,10 +568,10 @@ void World::LoadConfigSettings(bool reload) } m_configs[CONFIG_ADDON_CHANNEL] = sConfig.GetBoolDefault("AddonChannel", true); m_configs[CONFIG_GRID_UNLOAD] = sConfig.GetBoolDefault("GridUnload", true); - m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 900000); + m_configs[CONFIG_INTERVAL_SAVE] = sConfig.GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfig.GetIntDefault("DisconnectToleranceInterval", 0); - m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 300000); + m_configs[CONFIG_INTERVAL_GRIDCLEAN] = sConfig.GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILISECONDS); if(m_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY) { sLog.outError("GridCleanUpDelay (%i) must be greater %u. Use this minimal value.",m_configs[CONFIG_INTERVAL_GRIDCLEAN],MIN_GRID_DELAY); @@ -577,7 +589,7 @@ void World::LoadConfigSettings(bool reload) if(reload) MapManager::Instance().SetMapUpdateInterval(m_configs[CONFIG_INTERVAL_MAPUPDATE]); - m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 600000); + m_configs[CONFIG_INTERVAL_CHANGEWEATHER] = sConfig.GetIntDefault("ChangeWeatherInterval", 10 * MINUTE * IN_MILISECONDS); if(reload) { @@ -592,7 +604,7 @@ void World::LoadConfigSettings(bool reload) { uint32 val = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); if(val!=m_configs[CONFIG_SOCKET_SELECTTIME]) - sLog.outError("SocketSelectTime option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[DEFAULT_SOCKET_SELECT_TIME]); + sLog.outError("SocketSelectTime option can't be changed at Trinityd.conf reload, using current value (%u).",m_configs[CONFIG_SOCKET_SELECTTIME]); } else m_configs[CONFIG_SOCKET_SELECTTIME] = sConfig.GetIntDefault("SocketSelectTime", DEFAULT_SOCKET_SELECT_TIME); @@ -620,21 +632,21 @@ void World::LoadConfigSettings(bool reload) else m_configs[CONFIG_REALM_ZONE] = sConfig.GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT); - m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false); + m_configs[CONFIG_ALLOW_TWO_SIDE_ACCOUNTS] = sConfig.GetBoolDefault("AllowTwoSide.Accounts", false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Chat",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false); m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false); - m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false); - m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false); - m_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfig.GetBoolDefault("AllowTwoSide.trade", false); - m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault("StrictPlayerNames", 0); - m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault("StrictCharterNames", 0); - m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault("StrictPetNames", 0); + m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false); + m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false); + m_configs[CONFIG_ALLOW_TWO_SIDE_TRADE] = sConfig.GetBoolDefault("AllowTwoSide.trade", false); + m_configs[CONFIG_STRICT_PLAYER_NAMES] = sConfig.GetIntDefault ("StrictPlayerNames", 0); + m_configs[CONFIG_STRICT_CHARTER_NAMES] = sConfig.GetIntDefault ("StrictCharterNames", 0); + m_configs[CONFIG_STRICT_PET_NAMES] = sConfig.GetIntDefault ("StrictPetNames", 0); - m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault("CharactersCreatingDisabled", 0); + m_configs[CONFIG_CHARACTERS_CREATING_DISABLED] = sConfig.GetIntDefault ("CharactersCreatingDisabled", 0); m_configs[CONFIG_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("CharactersPerRealm", 10); if(m_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_configs[CONFIG_CHARACTERS_PER_REALM] > 10) @@ -651,8 +663,17 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_configs[CONFIG_CHARACTERS_PER_REALM]; } + m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = sConfig.GetIntDefault("HeroicCharactersPerRealm", 1); + if(int32(m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10) + { + sLog.outError("HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.",m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]); + m_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1; + } + + m_configs[CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING] = sConfig.GetIntDefault("MinLevelForHeroicCharacterCreating", 55); + m_configs[CONFIG_SKIP_CINEMATICS] = sConfig.GetIntDefault("SkipCinematics", 0); - if(m_configs[CONFIG_SKIP_CINEMATICS] < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2) + if(int32(m_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_configs[CONFIG_SKIP_CINEMATICS] > 2) { sLog.outError("SkipCinematics (%i) must be in range 0..2. Set to 0.",m_configs[CONFIG_SKIP_CINEMATICS]); m_configs[CONFIG_SKIP_CINEMATICS] = 0; @@ -660,12 +681,12 @@ void World::LoadConfigSettings(bool reload) if(reload) { - uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 60); + uint32 val = sConfig.GetIntDefault("MaxPlayerLevel", 80); if(val!=m_configs[CONFIG_MAX_PLAYER_LEVEL]) sLog.outError("MaxPlayerLevel option can't be changed at config reload, using current value (%u).",m_configs[CONFIG_MAX_PLAYER_LEVEL]); } else - m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 60); + m_configs[CONFIG_MAX_PLAYER_LEVEL] = sConfig.GetIntDefault("MaxPlayerLevel", 80); if(m_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL) { @@ -685,8 +706,22 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_START_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL]; } + m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = sConfig.GetIntDefault("StartHeroicPlayerLevel", 55); + if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1) + { + sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.", + m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); + m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55; + } + else if(m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_configs[CONFIG_MAX_PLAYER_LEVEL]) + { + sLog.outError("StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.", + m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL],m_configs[CONFIG_MAX_PLAYER_LEVEL]); + m_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_configs[CONFIG_MAX_PLAYER_LEVEL]; + } + m_configs[CONFIG_START_PLAYER_MONEY] = sConfig.GetIntDefault("StartPlayerMoney", 0); - if(m_configs[CONFIG_START_PLAYER_MONEY] < 0) + if(int32(m_configs[CONFIG_START_PLAYER_MONEY]) < 0) { sLog.outError("StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",m_configs[CONFIG_START_PLAYER_MONEY],MAX_MONEY_AMOUNT,0); m_configs[CONFIG_START_PLAYER_MONEY] = 0; @@ -699,14 +734,14 @@ void World::LoadConfigSettings(bool reload) } m_configs[CONFIG_MAX_HONOR_POINTS] = sConfig.GetIntDefault("MaxHonorPoints", 75000); - if(m_configs[CONFIG_MAX_HONOR_POINTS] < 0) + if(int32(m_configs[CONFIG_MAX_HONOR_POINTS]) < 0) { sLog.outError("MaxHonorPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_HONOR_POINTS]); m_configs[CONFIG_MAX_HONOR_POINTS] = 0; } m_configs[CONFIG_START_HONOR_POINTS] = sConfig.GetIntDefault("StartHonorPoints", 0); - if(m_configs[CONFIG_START_HONOR_POINTS] < 0) + if(int32(m_configs[CONFIG_START_HONOR_POINTS]) < 0) { sLog.outError("StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.", m_configs[CONFIG_START_HONOR_POINTS],m_configs[CONFIG_MAX_HONOR_POINTS],0); @@ -720,14 +755,14 @@ void World::LoadConfigSettings(bool reload) } m_configs[CONFIG_MAX_ARENA_POINTS] = sConfig.GetIntDefault("MaxArenaPoints", 5000); - if(m_configs[CONFIG_MAX_ARENA_POINTS] < 0) + if(int32(m_configs[CONFIG_MAX_ARENA_POINTS]) < 0) { sLog.outError("MaxArenaPoints (%i) can't be negative. Set to 0.",m_configs[CONFIG_MAX_ARENA_POINTS]); m_configs[CONFIG_MAX_ARENA_POINTS] = 0; } m_configs[CONFIG_START_ARENA_POINTS] = sConfig.GetIntDefault("StartArenaPoints", 0); - if(m_configs[CONFIG_START_ARENA_POINTS] < 0) + if(int32(m_configs[CONFIG_START_ARENA_POINTS]) < 0) { sLog.outError("StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.", m_configs[CONFIG_START_ARENA_POINTS],m_configs[CONFIG_MAX_ARENA_POINTS],0); @@ -745,27 +780,25 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_INSTANCE_IGNORE_LEVEL] = sConfig.GetBoolDefault("Instance.IgnoreLevel", false); m_configs[CONFIG_INSTANCE_IGNORE_RAID] = sConfig.GetBoolDefault("Instance.IgnoreRaid", false); - m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true); - m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", true); - m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false); - m_configs[CONFIG_CAST_UNSTUCK] = sConfig.GetBoolDefault("CastUnstuck", true); m_configs[CONFIG_INSTANCE_RESET_TIME_HOUR] = sConfig.GetIntDefault("Instance.ResetTimeHour", 4); - m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 1800000); + m_configs[CONFIG_INSTANCE_UNLOAD_DELAY] = sConfig.GetIntDefault("Instance.UnloadDelay", 30 * MINUTE * IN_MILISECONDS); m_configs[CONFIG_MAX_PRIMARY_TRADE_SKILL] = sConfig.GetIntDefault("MaxPrimaryTradeSkill", 2); m_configs[CONFIG_MIN_PETITION_SIGNS] = sConfig.GetIntDefault("MinPetitionSigns", 9); if(m_configs[CONFIG_MIN_PETITION_SIGNS] > 9) { - sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.",m_configs[CONFIG_MIN_PETITION_SIGNS]); + sLog.outError("MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_configs[CONFIG_MIN_PETITION_SIGNS]); m_configs[CONFIG_MIN_PETITION_SIGNS] = 9; } - m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState",2); - m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat",2); - m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo",2); - m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList",false); - m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList",false); + m_configs[CONFIG_GM_LOGIN_STATE] = sConfig.GetIntDefault("GM.LoginState", 2); + m_configs[CONFIG_GM_VISIBLE_STATE] = sConfig.GetIntDefault("GM.Visible", 2); + //m_configs[CONFIG_GM_ACCEPT_TICKETS] = sConfig.GetIntDefault("GM.AcceptTickets", 2); + m_configs[CONFIG_GM_CHAT] = sConfig.GetIntDefault("GM.Chat", 2); + m_configs[CONFIG_GM_WISPERING_TO] = sConfig.GetIntDefault("GM.WhisperingTo", 2); + m_configs[CONFIG_GM_IN_GM_LIST] = sConfig.GetBoolDefault("GM.InGMList", false); + m_configs[CONFIG_GM_IN_WHO_LIST] = sConfig.GetBoolDefault("GM.InWhoList", false); m_configs[CONFIG_GM_LOG_TRADE] = sConfig.GetBoolDefault("GM.LogTrade", false); m_configs[CONFIG_START_GM_LEVEL] = sConfig.GetIntDefault("GM.StartLevel", 1); if(m_configs[CONFIG_START_GM_LEVEL] < m_configs[CONFIG_START_PLAYER_LEVEL]) @@ -779,23 +812,41 @@ void World::LoadConfigSettings(bool reload) sLog.outError("GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL); m_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL; } + m_configs[CONFIG_GM_LOWER_SECURITY] = sConfig.GetBoolDefault("GM.LowerSecurity", false); + m_configs[CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS] = sConfig.GetBoolDefault("GM.AllowAchievementGain", true); m_configs[CONFIG_GROUP_VISIBILITY] = sConfig.GetIntDefault("Visibility.GroupMode",0); m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR); m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10); - if(m_configs[CONFIG_UPTIME_UPDATE]<=0) + if(int32(m_configs[CONFIG_UPTIME_UPDATE])<=0) { sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]); m_configs[CONFIG_UPTIME_UPDATE] = 10; } if(reload) { - m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000); + m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS); m_timers[WUPDATE_UPTIME].Reset(); } + // log db cleanup interval + m_configs[CONFIG_LOGDB_CLEARINTERVAL] = sConfig.GetIntDefault("LogDB.Opt.ClearInternval", 10); + if(int32(m_configs[CONFIG_LOGDB_CLEARINTERVAL]) <= 0) + { + sLog.outError("LogDB.Opt.ClearInternval (%i) must be > 0, set to default 10.", m_configs[CONFIG_LOGDB_CLEARINTERVAL]); + m_configs[CONFIG_LOGDB_CLEARINTERVAL] = 10; + } + if(reload) + { + m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL] * MINUTE * IN_MILISECONDS); + m_timers[WUPDATE_CLEANDB].Reset(); + } + m_configs[CONFIG_LOGDB_CLEARTIME] = sConfig.GetIntDefault("LogDB.Opt.ClearTime", 1209600); // 14 days default + sLog.outString("Will clear `logs` table of entries older than %i seconds every %u milliseconds.", + m_configs[CONFIG_LOGDB_CLEARTIME], m_configs[CONFIG_LOGDB_CLEARINTERVAL]); + m_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfig.GetIntDefault("SkillChance.Orange",100); m_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfig.GetIntDefault("SkillChance.Yellow",75); m_configs[CONFIG_SKILL_CHANCE_GREEN] = sConfig.GetIntDefault("SkillChance.Green",25); @@ -805,6 +856,7 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_SKILL_CHANCE_SKINNING_STEPS] = sConfig.GetIntDefault("SkillChance.SkinningSteps",75); m_configs[CONFIG_SKILL_PROSPECTING] = sConfig.GetBoolDefault("SkillChance.Prospecting",false); + m_configs[CONFIG_SKILL_MILLING] = sConfig.GetBoolDefault("SkillChance.Milling",false); m_configs[CONFIG_SKILL_GAIN_CRAFTING] = sConfig.GetIntDefault("SkillGain.Crafting", 1); if(m_configs[CONFIG_SKILL_GAIN_CRAFTING] < 0) @@ -878,21 +930,23 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_DETECT_POS_COLLISION] = sConfig.GetBoolDefault("DetectPosCollision", true); - m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true); + m_configs[CONFIG_RESTRICTED_LFG_CHANNEL] = sConfig.GetBoolDefault("Channel.RestrictedLfg", true); m_configs[CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL] = sConfig.GetBoolDefault("Channel.SilentlyGMJoin", false); - m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true); + m_configs[CONFIG_TALENTS_INSPECTING] = sConfig.GetBoolDefault("TalentsInspecting", true); m_configs[CONFIG_CHAT_FAKE_MESSAGE_PREVENTING] = sConfig.GetBoolDefault("ChatFakeMessagePreventing", false); - m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60); - m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300); - m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300); + m_configs[CONFIG_CORPSE_DECAY_NORMAL] = sConfig.GetIntDefault("Corpse.Decay.NORMAL", 60); + m_configs[CONFIG_CORPSE_DECAY_RARE] = sConfig.GetIntDefault("Corpse.Decay.RARE", 300); + m_configs[CONFIG_CORPSE_DECAY_ELITE] = sConfig.GetIntDefault("Corpse.Decay.ELITE", 300); m_configs[CONFIG_CORPSE_DECAY_RAREELITE] = sConfig.GetIntDefault("Corpse.Decay.RAREELITE", 300); m_configs[CONFIG_CORPSE_DECAY_WORLDBOSS] = sConfig.GetIntDefault("Corpse.Decay.WORLDBOSS", 3600); - m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault("Death.SicknessLevel", 11); + m_configs[CONFIG_DEATH_SICKNESS_LEVEL] = sConfig.GetIntDefault ("Death.SicknessLevel", 11); m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvP", true); m_configs[CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE] = sConfig.GetBoolDefault("Death.CorpseReclaimDelay.PvE", true); + m_configs[CONFIG_DEATH_BONES_WORLD] = sConfig.GetBoolDefault("Death.Bones.World", true); + m_configs[CONFIG_DEATH_BONES_BG_OR_ARENA] = sConfig.GetBoolDefault("Death.Bones.BattlegroundOrArena", true); m_configs[CONFIG_THREAT_RADIUS] = sConfig.GetIntDefault("ThreatRadius", 60); @@ -904,12 +958,22 @@ void World::LoadConfigSettings(bool reload) m_configs[CONFIG_LISTEN_RANGE_TEXTEMOTE] = sConfig.GetIntDefault("ListenRange.TextEmote", 25); m_configs[CONFIG_LISTEN_RANGE_YELL] = sConfig.GetIntDefault("ListenRange.Yell", 300); - m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault("Arena.MaxRatingDifference", 0); - m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault("Arena.RatingDiscardTimer",300000); - m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false); - m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault("Arena.AutoDistributeInterval", 7); + m_configs[CONFIG_BATTLEGROUND_CAST_DESERTER] = sConfig.GetBoolDefault("Battleground.CastDeserter", true); + m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.Enable", false); + m_configs[CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY] = sConfig.GetBoolDefault("Battleground.QueueAnnouncer.PlayerOnly", false); + m_configs[CONFIG_BATTLEGROUND_INVITATION_TYPE] = sConfig.GetIntDefault ("Battleground.InvitationType", 0); + m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault ("BattleGround.PrematureFinishTimer", 5 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH] = sConfig.GetIntDefault ("BattleGround.PremadeGroupWaitForMatch", 30 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_ARENA_MAX_RATING_DIFFERENCE] = sConfig.GetIntDefault ("Arena.MaxRatingDifference", 150); + m_configs[CONFIG_ARENA_RATING_DISCARD_TIMER] = sConfig.GetIntDefault ("Arena.RatingDiscardTimer", 10 * MINUTE * IN_MILISECONDS); + m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS] = sConfig.GetBoolDefault("Arena.AutoDistributePoints", false); + m_configs[CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS] = sConfig.GetIntDefault ("Arena.AutoDistributeInterval", 7); + m_configs[CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE] = sConfig.GetBoolDefault("Arena.QueueAnnouncer.Enable", false); + m_configs[CONFIG_ARENA_SEASON_ID] = sConfig.GetIntDefault ("Arena.ArenaSeason.ID", 1); + m_configs[CONFIG_ARENA_SEASON_IN_PROGRESS] = sConfig.GetBoolDefault("Arena.ArenaSeason.InProgress", true); + + m_configs[CONFIG_OFFHAND_CHECK_AT_TALENTS_RESET] = sConfig.GetBoolDefault("OffhandCheckAtTalentsReset", false); - m_configs[CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER] = sConfig.GetIntDefault("BattleGround.PrematureFinishTimer", 0); m_configs[CONFIG_INSTANT_LOGOUT] = sConfig.GetIntDefault("InstantLogout", SEC_MODERATOR); m_VisibleUnitGreyDistance = sConfig.GetFloatDefault("Visibility.Distance.Grey.Unit", 1); @@ -1037,6 +1101,16 @@ void World::LoadConfigSettings(bool reload) token = strtok(NULL,delim); } delete[] forbiddenMaps; + + // chat logging + m_configs[CONFIG_CHATLOG_CHANNEL] = sConfig.GetBoolDefault("ChatLogs.Channel", false); + m_configs[CONFIG_CHATLOG_WHISPER] = sConfig.GetBoolDefault("ChatLogs.Whisper", false); + m_configs[CONFIG_CHATLOG_SYSCHAN] = sConfig.GetBoolDefault("ChatLogs.SysChan", false); + m_configs[CONFIG_CHATLOG_PARTY] = sConfig.GetBoolDefault("ChatLogs.Party", false); + m_configs[CONFIG_CHATLOG_RAID] = sConfig.GetBoolDefault("ChatLogs.Raid", false); + m_configs[CONFIG_CHATLOG_GUILD] = sConfig.GetBoolDefault("ChatLogs.Guild", false); + m_configs[CONFIG_CHATLOG_PUBLIC] = sConfig.GetBoolDefault("ChatLogs.Public", false); + m_configs[CONFIG_CHATLOG_ADDON] = sConfig.GetBoolDefault("ChatLogs.Addon", false); } /// Initialize the World @@ -1067,7 +1141,7 @@ void World::SetInitialWorldSettings() } ///- Loading strings. Getting no records means core load has to be canceled because no error message can be output. - sLog.outString( "" ); + sLog.outString(""); sLog.outString( "Loading Trinity strings..." ); if (!objmgr.LoadTrinityStrings()) exit(1); // Error message displayed in function already @@ -1091,7 +1165,7 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading Script Names..."); objmgr.LoadScriptNames(); - sLog.outString( "Loading InstanceTemplate" ); + sLog.outString( "Loading InstanceTemplate..." ); objmgr.LoadInstanceTemplate(); sLog.outString( "Loading SkillLineAbilityMultiMap Data..." ); @@ -1099,11 +1173,12 @@ void World::SetInitialWorldSettings() ///- Clean up and pack instances sLog.outString( "Cleaning up instances..." ); - sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables + sInstanceSaveManager.CleanupInstances(); // must be called before `creature_respawn`/`gameobject_respawn` tables sLog.outString( "Packing instances..." ); sInstanceSaveManager.PackInstances(); + sLog.outString(""); sLog.outString( "Loading Localization strings..." ); objmgr.LoadCreatureLocales(); objmgr.LoadGameObjectLocales(); @@ -1112,7 +1187,10 @@ void World::SetInitialWorldSettings() objmgr.LoadNpcTextLocales(); objmgr.LoadPageTextLocales(); objmgr.LoadNpcOptionLocales(); + objmgr.LoadPointOfInterestLocales(); objmgr.SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts) + sLog.outString( ">>> Localization strings loaded" ); + sLog.outString(""); sLog.outString( "Loading Page Texts..." ); objmgr.LoadPageTexts(); @@ -1141,6 +1219,9 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading Spell Proc Event conditions..." ); spellmgr.LoadSpellProcEvents(); + sLog.outString( "Loading Spell Bonus Data..." ); + spellmgr.LoadSpellBonusess(); + sLog.outString( "Loading Aggro Spells Definitions..."); spellmgr.LoadSpellThreats(); @@ -1171,6 +1252,9 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading Creature Reputation OnKill Data..." ); objmgr.LoadReputationOnKill(); + sLog.outString( "Loading Points Of Interest Data..." ); + objmgr.LoadPointsOfInterest(); + sLog.outString( "Loading Pet Create Spells..." ); objmgr.LoadPetCreateSpells(); @@ -1178,7 +1262,10 @@ void World::SetInitialWorldSettings() objmgr.LoadCreatures(); sLog.outString( "Loading Creature Addon Data..." ); + sLog.outString(""); objmgr.LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures() + sLog.outString( ">>> Creature Addon Data loaded" ); + sLog.outString(""); sLog.outString( "Loading Creature Respawn Data..." ); // must be after PackInstances() objmgr.LoadCreatureRespawnTimes(); @@ -1189,8 +1276,14 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading Gameobject Respawn Data..." ); // must be after PackInstances() objmgr.LoadGameobjectRespawnTimes(); + sLog.outString( "Loading Objects Pooling Data..."); + poolhandler.LoadFromDB(); + sLog.outString( "Loading Game Event Data..."); + sLog.outString(""); gameeventmgr.LoadFromDB(); + sLog.outString( ">>> Game Event Data loaded" ); + sLog.outString(""); sLog.outString( "Loading Weather Data..." ); objmgr.LoadWeatherZoneChances(); @@ -1199,7 +1292,13 @@ void World::SetInitialWorldSettings() objmgr.LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables sLog.outString( "Loading Quests Relations..." ); + sLog.outString(""); objmgr.LoadQuestRelations(); // must be after quest load + sLog.outString( ">>> Quests Relations loaded" ); + sLog.outString(""); + + sLog.outString( "Loading SpellArea Data..." ); // must be after quest load + spellmgr.LoadSpellAreas(); sLog.outString( "Loading AreaTrigger definitions..." ); objmgr.LoadAreaTriggerTeleports(); @@ -1228,14 +1327,20 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading spell pet auras..." ); spellmgr.LoadSpellPetAuras(); + sLog.outString( "Loading pet levelup spells..." ); + spellmgr.LoadPetLevelupSpellMap(); + sLog.outString( "Loading spell extra attributes...(TODO)" ); spellmgr.LoadSpellCustomAttr(); sLog.outString( "Loading linked spells..." ); spellmgr.LoadSpellLinked(); - sLog.outString( "Loading player Create Info & Level Stats..." ); + sLog.outString( "Loading Player Create Info & Level Stats..." ); + sLog.outString(""); objmgr.LoadPlayerInfo(); + sLog.outString( ">>> Player Create Info & Level Stats loaded" ); + sLog.outString(""); sLog.outString( "Loading Exploration BaseXP Data..." ); objmgr.LoadExplorationBaseXP(); @@ -1256,7 +1361,10 @@ void World::SetInitialWorldSettings() objmgr.LoadSpellDisabledEntrys(); sLog.outString( "Loading Loot Tables..." ); + sLog.outString(""); LoadLootTables(); + sLog.outString( ">>> Loot Tables loaded" ); + sLog.outString(""); sLog.outString( "Loading Skill Discovery Table..." ); LoadSkillDiscoveryTable(); @@ -1267,10 +1375,22 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading Skill Fishing base level requirements..." ); objmgr.LoadFishingBaseSkillLevel(); + sLog.outString( "Loading Achievements..." ); + sLog.outString(""); + achievementmgr.LoadAchievementCriteriaList(); + achievementmgr.LoadRewards(); + achievementmgr.LoadRewardLocales(); + achievementmgr.LoadCompletedAchievements(); + sLog.outString( ">>> Achievements loaded" ); + sLog.outString(""); + ///- Load dynamic data tables from the database sLog.outString( "Loading Auctions..." ); + sLog.outString(""); auctionmgr.LoadAuctionItems(); auctionmgr.LoadAuctions(); + sLog.outString( ">>> Auctions loaded" ); + sLog.outString(""); sLog.outString( "Loading Guilds..." ); objmgr.LoadGuilds(); @@ -1284,11 +1404,11 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading ReservedNames..." ); objmgr.LoadReservedPlayersNames(); - sLog.outString( "Loading GameObject for quests..." ); + sLog.outString( "Loading GameObjects for quests..." ); objmgr.LoadGameObjectForQuests(); sLog.outString( "Loading BattleMasters..." ); - objmgr.LoadBattleMastersEntry(); + sBattleGroundMgr.LoadBattleMastersEntry(); sLog.outString( "Loading GameTeleports..." ); objmgr.LoadGameTele(); @@ -1299,13 +1419,14 @@ void World::SetInitialWorldSettings() sLog.outString( "Loading Npc Options..." ); objmgr.LoadNpcOptions(); - sLog.outString( "Loading vendors..." ); + sLog.outString( "Loading Vendors..." ); objmgr.LoadVendors(); // must be after load CreatureTemplate and ItemTemplate - sLog.outString( "Loading trainers..." ); + sLog.outString( "Loading Trainers..." ); objmgr.LoadTrainerSpell(); // must be after load CreatureTemplate sLog.outString( "Loading Waypoints..." ); + sLog.outString(""); WaypointMgr.Load(); sLog.outString( "Loading Creature Formations..." ); @@ -1320,12 +1441,15 @@ void World::SetInitialWorldSettings() ///- Load and initialize scripts sLog.outString( "Loading Scripts..." ); + sLog.outString(""); objmgr.LoadQuestStartScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate objmgr.LoadQuestEndScripts(); // must be after load Creature/Gameobject(Template/Data) and QuestTemplate objmgr.LoadSpellScripts(); // must be after load Creature/Gameobject(Template/Data) objmgr.LoadGameObjectScripts(); // must be after load Creature/Gameobject(Template/Data) objmgr.LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data) objmgr.LoadWaypointScripts(); + sLog.outString( ">>> Scripts loaded" ); + sLog.outString(""); sLog.outString( "Loading Scripts text locales..." ); // must be after Load*Scripts calls objmgr.LoadDbScriptStrings(); @@ -1352,18 +1476,21 @@ void World::SetInitialWorldSettings() m_timers[WUPDATE_OBJECTS].SetInterval(0); m_timers[WUPDATE_SESSIONS].SetInterval(0); - m_timers[WUPDATE_WEATHERS].SetInterval(1000); - m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*1000); //set auction update interval to 1 minute - m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*1000); + m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILISECONDS); + m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILISECONDS); + m_timers[WUPDATE_UPTIME].SetInterval(m_configs[CONFIG_UPTIME_UPDATE]*MINUTE*IN_MILISECONDS); //Update "uptime" table based on configuration entry in minutes. - m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*1000); //erase corpses every 20 minutes + m_timers[WUPDATE_CORPSES].SetInterval(20*MINUTE*IN_MILISECONDS); + //erase corpses every 20 minutes + m_timers[WUPDATE_CLEANDB].SetInterval(m_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILISECONDS); + // clean logs table every 14 days by default //to set mailtimer to return mails every day between 4 and 5 am //mailtimer is increased when updating auctions //one second is 1000 -(tested on win system) - mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * 1000) / m_timers[WUPDATE_AUCTIONS].GetInterval() ); + mail_timer = ((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * IN_MILISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval() ); //1440 - mail_timer_expires = ( (DAY * 1000) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); + mail_timer_expires = ( (DAY * IN_MILISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires); ///- Initilize static helper structures @@ -1396,6 +1523,9 @@ void World::SetInitialWorldSettings() sLog.outString("Calculate next daily quest reset time..." ); InitDailyQuestResetTime(); + sLog.outString("Starting objects Pooling system..." ); + poolhandler.Initialize(); + sLog.outString("Starting Game Event system..." ); uint32 nextGameEvent = gameeventmgr.Initialize(); m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event @@ -1403,6 +1533,18 @@ void World::SetInitialWorldSettings() sLog.outString("Initialize AuctionHouseBot..."); AuctionHouseBotInit(); + // possibly enable db logging; avoid massive startup spam by doing it here. + if (sLog.GetLogDBLater()) + { + sLog.outString("Enabling database logging..."); + sLog.SetLogDBLater(false); + sLog.SetLogDB(true); + } + else + { + sLog.SetLogDBLater(false); + } + sLog.outString( "WORLD: World initialized" ); } @@ -1447,6 +1589,7 @@ void World::DetectDBCLang() m_defaultDbcLocale = LocaleConstant(default_locale); sLog.outString("Using %s DBC Locale as default. All available DBC locales: %s",localeNames[m_defaultDbcLocale],availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str()); + sLog.outString(""); } void World::RecordTimeDiff(const char *text, ...) @@ -1476,7 +1619,7 @@ void World::RecordTimeDiff(const char *text, ...) } /// Update the World ! -void World::Update(time_t diff) +void World::Update(uint32 diff) { m_updateTime = uint32(diff); if(m_configs[CONFIG_INTERVAL_LOG_UPDATE]) @@ -1523,7 +1666,8 @@ void World::Update(time_t diff) mail_timer = 0; objmgr.ReturnOrDeleteOldMails(true); } - ///-Handle expired auctions + + ///- Handle expired auctions auctionmgr.Update(); } @@ -1568,6 +1712,20 @@ void World::Update(time_t diff) WorldDatabase.PExecute("UPDATE uptime SET uptime = %d, maxplayers = %d WHERE starttime = " I64FMTD, tmpDiff, maxClientsNum, uint64(m_startTime)); } + /// <li> Clean logs table + if(sWorld.getConfig(CONFIG_LOGDB_CLEARTIME) > 0) // if not enabled, ignore the timer + { + if (m_timers[WUPDATE_CLEANDB].Passed()) + { + uint32 tmpDiff = (m_gameTime - m_startTime); + uint32 maxClientsNum = sWorld.GetMaxActiveSessionCount(); + + m_timers[WUPDATE_CLEANDB].Reset(); + LoginDatabase.PExecute("DELETE FROM logs WHERE (time + %u) < %u;", + sWorld.getConfig(CONFIG_LOGDB_CLEARTIME), uint64(time(0))); + } + } + /// <li> Handle all other objects if (m_timers[WUPDATE_OBJECTS].Passed()) { @@ -1717,6 +1875,9 @@ void World::ScriptsProcess() case HIGHGUID_PET: source = HashMapHolder<Pet>::Find(step.sourceGUID); break; + case HIGHGUID_VEHICLE: + source = HashMapHolder<Vehicle>::Find(step.sourceGUID); + break; case HIGHGUID_PLAYER: source = HashMapHolder<Player>::Find(step.sourceGUID); break; @@ -1756,6 +1917,9 @@ void World::ScriptsProcess() case HIGHGUID_PET: target = HashMapHolder<Pet>::Find(step.targetGUID); break; + case HIGHGUID_VEHICLE: + target = HashMapHolder<Vehicle>::Find(step.targetGUID); + break; case HIGHGUID_PLAYER: // empty GUID case also target = HashMapHolder<Player>::Find(step.targetGUID); break; @@ -1864,7 +2028,7 @@ void World::ScriptsProcess() sLog.outError("SCRIPT_COMMAND_MOVE_TO call for non-creature (TypeId: %u), skipping.",source->GetTypeId()); break; } - ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, ((Unit *)source)->GetUnitMovementFlags(), step.script->datalong2 ); + ((Unit *)source)->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2 ); ((Unit *)source)->GetMap()->CreatureRelocation(((Creature *)source), step.script->x, step.script->y, step.script->z, 0); break; case SCRIPT_COMMAND_FLAG_SET: @@ -1986,8 +2150,8 @@ void World::ScriptsProcess() Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - Trinity::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong); - Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(go,go_check); + MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong); + MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); @@ -2047,8 +2211,8 @@ void World::ScriptsProcess() Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); - Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(door,go_check); + MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); + MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); @@ -2103,8 +2267,8 @@ void World::ScriptsProcess() Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; - Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); - Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(door,go_check); + MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong); + MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check); TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); @@ -2256,24 +2420,40 @@ void World::ScriptsProcess() break; } - Object* cmdTarget = step.script->datalong2 ? source : target; + Object* cmdTarget = step.script->datalong2 & 0x01 ? source : target; if(!cmdTarget) { - sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 ? "source" : "target"); + sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x01 ? "source" : "target"); break; } if(!cmdTarget->isType(TYPEMASK_UNIT)) { - sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 ? "source" : "target",cmdTarget->GetTypeId()); + sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x01 ? "source" : "target",cmdTarget->GetTypeId()); break; } Unit* spellTarget = (Unit*)cmdTarget; + Object* cmdSource = step.script->datalong2 & 0x02 ? target : source; + + if(!cmdSource) + { + sLog.outError("SCRIPT_COMMAND_CAST_SPELL call for NULL %s.",step.script->datalong2 & 0x02 ? "target" : "source"); + break; + } + + if(!cmdSource->isType(TYPEMASK_UNIT)) + { + sLog.outError("SCRIPT_COMMAND_CAST_SPELL %s isn't unit (TypeId: %u), skipping.",step.script->datalong2 & 0x02 ? "target" : "source", cmdSource->GetTypeId()); + break; + } + + Unit* spellSource = (Unit*)cmdSource; + //TODO: when GO cast implemented, code below must be updated accordingly to also allow GO spell cast - ((Unit*)source)->CastSpell(spellTarget,step.script->datalong,false); + spellSource->CastSpell(spellTarget,step.script->datalong,false); break; } @@ -2320,7 +2500,7 @@ void World::ScriptsProcess() //sLog.outDebug("Attempting to find Creature: Db GUID: %i", step.script->datalong); Trinity::CreatureWithDbGUIDCheck target_check(((Unit*)source), step.script->datalong); - Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(target,target_check); + Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(((Unit*)source), target, target_check); TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker); CellLock<GridReadGuard> cell_lock(cell, p); @@ -2374,15 +2554,6 @@ void World::ScriptsProcess() return; } - case SCRIPT_COMMAND_PLAYSOUND: - { - if(!source) - break; - //datalong sound_id, datalong2 onlyself - ((WorldObject*)source)->SendPlaySound(step.script->datalong, step.script->datalong2); - break; - } - case SCRIPT_COMMAND_KILL: { if(!source || ((Creature*)source)->isDead()) @@ -2398,6 +2569,47 @@ void World::ScriptsProcess() break; } + case SCRIPT_COMMAND_PLAY_SOUND: + { + if(!source) + { + sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for NULL creature."); + break; + } + + WorldObject* pSource = dynamic_cast<WorldObject*>(source); + if(!pSource) + { + sLog.outError("SCRIPT_COMMAND_PLAY_SOUND call for non-world object (TypeId: %u), skipping.",source->GetTypeId()); + break; + } + + // bitmask: 0/1=anyone/target, 0/2=with distance dependent + Player* pTarget = NULL; + if(step.script->datalong2 & 1) + { + if(!target) + { + sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for NULL target."); + break; + } + + if(target->GetTypeId()!=TYPEID_PLAYER) + { + sLog.outError("SCRIPT_COMMAND_PLAY_SOUND in targeted mode call for non-player (TypeId: %u), skipping.",target->GetTypeId()); + break; + } + + pTarget = (Player*)target; + } + + // bitmask: 0/1=anyone/target, 0/2=with distance dependent + if(step.script->datalong2 & 2) + pSource->PlayDistanceSound(step.script->datalong,pTarget); + else + pSource->PlayDirectSound(step.script->datalong,pTarget); + break; + } default: sLog.outError("Unknown script command %u called.",step.script->command); break; @@ -2427,16 +2639,17 @@ void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 te } } +/// Send a packet to all GMs (except self if mentioned) void World::SendGlobalGMMessage(WorldPacket *packet, WorldSession *self, uint32 team) { SessionMap::iterator itr; - for (itr = m_sessions.begin(); itr != m_sessions.end(); itr++) + for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { if (itr->second && itr->second->GetPlayer() && itr->second->GetPlayer()->IsInWorld() && itr->second != self && - itr->second->GetSecurity() >SEC_PLAYER && + itr->second->GetSecurity() && (team == 0 || itr->second->GetPlayer()->GetTeam() == team) ) { itr->second->SendPacket(packet); @@ -2444,115 +2657,105 @@ void World::SendGlobalGMMessage(WorldPacket *packet, WorldSession *self, uint32 } } -/// Send a System Message to all players (except self if mentioned) -void World::SendWorldText(int32 string_id, ...) +namespace MaNGOS { - std::vector<std::vector<WorldPacket*> > data_cache; // 0 = default, i => i-1 locale index - - for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + class WorldWorldTextBuilder { - if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() ) - continue; + public: + typedef std::vector<WorldPacket*> WorldPacketList; + explicit WorldWorldTextBuilder(int32 textId, va_list* args = NULL) : i_textId(textId), i_args(args) {} + void operator()(WorldPacketList& data_list, int32 loc_idx) + { + char const* text = objmgr.GetMangosString(i_textId,loc_idx); - uint32 loc_idx = itr->second->GetSessionDbLocaleIndex(); - uint32 cache_idx = loc_idx+1; + if(i_args) + { + // we need copy va_list before use or original va_list will corrupted + va_list ap; + va_copy(ap,*i_args); - std::vector<WorldPacket*>* data_list; + char str [2048]; + vsnprintf(str,2048,text, ap ); + va_end(ap); - // create if not cached yet - if(data_cache.size() < cache_idx+1 || data_cache[cache_idx].empty()) - { - if(data_cache.size() < cache_idx+1) - data_cache.resize(cache_idx+1); + do_helper(data_list,&str[0]); + } + else + do_helper(data_list,(char*)text); + } + private: + char* lineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; } + void do_helper(WorldPacketList& data_list, char* text) + { + char* pos = text; - data_list = &data_cache[cache_idx]; + while(char* line = lineFromMessage(pos)) + { + WorldPacket* data = new WorldPacket(); - char const* text = objmgr.GetTrinityString(string_id,loc_idx); + uint32 lineLength = (line ? strlen(line) : 0) + 1; - char buf[1000]; + data->Initialize(SMSG_MESSAGECHAT, 100); // guess size + *data << uint8(CHAT_MSG_SYSTEM); + *data << uint32(LANG_UNIVERSAL); + *data << uint64(0); + *data << uint32(0); // can be chat msg group or something + *data << uint64(0); + *data << uint32(lineLength); + *data << line; + *data << uint8(0); - va_list argptr; - va_start( argptr, string_id ); - vsnprintf( buf,1000, text, argptr ); - va_end( argptr ); + data_list.push_back(data); + } + } - char* pos = &buf[0]; + int32 i_textId; + va_list* i_args; + }; +} // namespace MaNGOS - while(char* line = ChatHandler::LineFromMessage(pos)) - { - WorldPacket* data = new WorldPacket(); - ChatHandler::FillMessageData(data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL); - data_list->push_back(data); - } - } - else - data_list = &data_cache[cache_idx]; +/// Send a System Message to all players (except self if mentioned) +void World::SendWorldText(int32 string_id, ...) +{ + va_list ap; + va_start(ap, string_id); + + MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap); + MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder); + for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + { + if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() ) + continue; - for(int i = 0; i < data_list->size(); ++i) - itr->second->SendPacket((*data_list)[i]); + wt_do(itr->second->GetPlayer()); } - // free memory - for(int i = 0; i < data_cache.size(); ++i) - for(int j = 0; j < data_cache[i].size(); ++j) - delete data_cache[i][j]; + va_end(ap); } +/// Send a System Message to all GMs (except self if mentioned) void World::SendGMText(int32 string_id, ...) { - std::vector<std::vector<WorldPacket*> > data_cache; // 0 = default, i => i-1 locale index + va_list ap; + va_start(ap, string_id); + MaNGOS::WorldWorldTextBuilder wt_builder(string_id, &ap); + MaNGOS::LocalizedPacketListDo<MaNGOS::WorldWorldTextBuilder> wt_do(wt_builder); for(SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { if(!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld() ) continue; - uint32 loc_idx = itr->second->GetSessionDbLocaleIndex(); - uint32 cache_idx = loc_idx+1; - - std::vector<WorldPacket*>* data_list; - - // create if not cached yet - if(data_cache.size() < cache_idx+1 || data_cache[cache_idx].empty()) - { - if(data_cache.size() < cache_idx+1) - data_cache.resize(cache_idx+1); - - data_list = &data_cache[cache_idx]; - - char const* text = objmgr.GetTrinityString(string_id,loc_idx); - - char buf[1000]; - - va_list argptr; - va_start( argptr, string_id ); - vsnprintf( buf,1000, text, argptr ); - va_end( argptr ); - - char* pos = &buf[0]; - - while(char* line = ChatHandler::LineFromMessage(pos)) - { - WorldPacket* data = new WorldPacket(); - ChatHandler::FillMessageData(data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, line, NULL); - data_list->push_back(data); - } - } - else - data_list = &data_cache[cache_idx]; + if(!itr->second->GetSecurity()) + continue; - for(int i = 0; i < data_list->size(); ++i) - if(itr->second->GetSecurity()>0) - itr->second->SendPacket((*data_list)[i]); + wt_do(itr->second->GetPlayer()); } - // free memory - for(int i = 0; i < data_cache.size(); ++i) - for(int j = 0; j < data_cache[i].size(); ++j) - delete data_cache[i][j]; + va_end(ap); } -/// Send a System Message to all players (except self if mentioned) +/// DEPRICATED, only for debug purpose. Send a System Message to all players (except self if mentioned) void World::SendGlobalText(const char* text, WorldSession *self) { WorldPacket data; @@ -2843,7 +3046,7 @@ void World::SendServerMessage(uint32 type, const char *text, Player* player) SendGlobalMessage( &data ); } -void World::UpdateSessions( time_t diff ) +void World::UpdateSessions( uint32 diff ) { ///- Add new sessions while(!addSessQueue.empty()) diff --git a/src/game/World.h b/src/game/World.h index 8b6fe46b561..c6ec223ba54 100644 --- a/src/game/World.h +++ b/src/game/World.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -68,7 +68,8 @@ enum WorldTimers WUPDATE_UPTIME = 4, WUPDATE_CORPSES = 5, WUPDATE_EVENTS = 6, - WUPDATE_COUNT = 7 + WUPDATE_CLEANDB = 7, + WUPDATE_COUNT = 8 }; /// Configuration elements @@ -104,9 +105,12 @@ enum WorldConfigs CONFIG_CHARACTERS_CREATING_DISABLED, CONFIG_CHARACTERS_PER_ACCOUNT, CONFIG_CHARACTERS_PER_REALM, + CONFIG_HEROIC_CHARACTERS_PER_REALM, + CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING, CONFIG_SKIP_CINEMATICS, CONFIG_MAX_PLAYER_LEVEL, CONFIG_START_PLAYER_LEVEL, + CONFIG_START_HEROIC_PLAYER_LEVEL, CONFIG_START_PLAYER_MONEY, CONFIG_MAX_HONOR_POINTS, CONFIG_START_HONOR_POINTS, @@ -114,21 +118,22 @@ enum WorldConfigs CONFIG_START_ARENA_POINTS, CONFIG_INSTANCE_IGNORE_LEVEL, CONFIG_INSTANCE_IGNORE_RAID, - CONFIG_BATTLEGROUND_CAST_DESERTER, - CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE, - CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY, CONFIG_INSTANCE_RESET_TIME_HOUR, CONFIG_INSTANCE_UNLOAD_DELAY, CONFIG_CAST_UNSTUCK, CONFIG_MAX_PRIMARY_TRADE_SKILL, CONFIG_MIN_PETITION_SIGNS, CONFIG_GM_LOGIN_STATE, + CONFIG_GM_VISIBLE_STATE, + CONFIG_GM_ACCEPT_TICKETS, CONFIG_GM_CHAT, CONFIG_GM_WISPERING_TO, CONFIG_GM_IN_GM_LIST, CONFIG_GM_IN_WHO_LIST, CONFIG_GM_LOG_TRADE, CONFIG_START_GM_LEVEL, + CONFIG_GM_LOWER_SECURITY, + CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS, CONFIG_GROUP_VISIBILITY, CONFIG_MAIL_DELIVERY_DELAY, CONFIG_UPTIME_UPDATE, @@ -171,6 +176,8 @@ enum WorldConfigs CONFIG_DEATH_SICKNESS_LEVEL, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP, CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE, + CONFIG_DEATH_BONES_WORLD, + CONFIG_DEATH_BONES_BG_OR_ARENA, CONFIG_THREAT_RADIUS, CONFIG_INSTANT_LOGOUT, CONFIG_DISABLE_BREATHING, @@ -179,12 +186,20 @@ enum WorldConfigs CONFIG_LISTEN_RANGE_SAY, CONFIG_LISTEN_RANGE_TEXTEMOTE, CONFIG_LISTEN_RANGE_YELL, + CONFIG_SKILL_MILLING, + CONFIG_BATTLEGROUND_CAST_DESERTER, + CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE, + CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY, + CONFIG_BATTLEGROUND_INVITATION_TYPE, + CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER, + CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH, CONFIG_ARENA_MAX_RATING_DIFFERENCE, CONFIG_ARENA_RATING_DISCARD_TIMER, CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS, CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS, - CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER, - + CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE, + CONFIG_ARENA_SEASON_ID, + CONFIG_ARENA_SEASON_IN_PROGRESS, CONFIG_MAX_WHO, CONFIG_BG_START_MUSIC, CONFIG_START_ALL_SPELLS, @@ -201,7 +216,17 @@ enum WorldConfigs CONFIG_INTERVAL_LOG_UPDATE, CONFIG_MIN_LOG_UPDATE, CONFIG_ENABLE_SINFO_LOGIN, - + CONFIG_OFFHAND_CHECK_AT_TALENTS_RESET, + CONFIG_CHATLOG_CHANNEL, + CONFIG_CHATLOG_WHISPER, + CONFIG_CHATLOG_SYSCHAN, + CONFIG_CHATLOG_PARTY, + CONFIG_CHATLOG_RAID, + CONFIG_CHATLOG_GUILD, + CONFIG_CHATLOG_PUBLIC, + CONFIG_CHATLOG_ADDON, + CONFIG_LOGDB_CLEARINTERVAL, + CONFIG_LOGDB_CLEARTIME, CONFIG_VALUE_COUNT }; @@ -212,6 +237,8 @@ enum Rates RATE_POWER_MANA, RATE_POWER_RAGE_INCOME, RATE_POWER_RAGE_LOSS, + RATE_POWER_RUNICPOWER_INCOME, + RATE_POWER_RUNICPOWER_LOSS, RATE_POWER_FOCUS, RATE_SKILL_DISCOVERY, RATE_DROP_ITEM_POOR, @@ -226,8 +253,9 @@ enum Rates RATE_XP_KILL, RATE_XP_QUEST, RATE_XP_EXPLORE, - RATE_XP_PAST_70, RATE_REPUTATION_GAIN, + RATE_REPUTATION_LOWLEVEL_KILL, + RATE_REPUTATION_LOWLEVEL_QUEST, RATE_CREATURE_NORMAL_HP, RATE_CREATURE_ELITE_ELITE_HP, RATE_CREATURE_ELITE_RAREELITE_HP, @@ -255,7 +283,6 @@ enum Rates RATE_MINING_AMOUNT, RATE_MINING_NEXT, RATE_TALENT, - RATE_LOYALTY, RATE_CORPSE_DECAY_LOOTED, RATE_INSTANCE_RESET_TIME, RATE_TARGET_POS_RECALCULATION_RANGE, @@ -327,12 +354,11 @@ enum RealmZone #define SCRIPT_COMMAND_CLOSE_DOOR 12 // source = unit, datalong=db_guid, datalong2=reset_delay #define SCRIPT_COMMAND_ACTIVATE_OBJECT 13 // source = unit, target=GO #define SCRIPT_COMMAND_REMOVE_AURA 14 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id -#define SCRIPT_COMMAND_CAST_SPELL 15 // source (datalong2!=0) or target (datalong==0) unit, datalong = spell_id -#define SCRIPT_COMMAND_LOAD_PATH 16 // source = unit, path = datalong, repeatable datalong2 -#define SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT 17 // datalong scriptid, lowguid datalong2, dataint table -#define SCRIPT_COMMAND_PLAYSOUND 18 // datalong soundid, datalong2 play only self -#define SCRIPT_COMMAND_KILL 19 // datalong removecorpse - +#define SCRIPT_COMMAND_CAST_SPELL 15 // source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s +#define SCRIPT_COMMAND_PLAY_SOUND 16 // source = any object, target=any/player, datalong (sound_id), datalong2 (bitmask: 0/1=anyone/target, 0/2=with distance dependent, so 1|2 = 3 is target with distance dependent) +#define SCRIPT_COMMAND_LOAD_PATH 20 // source = unit, path = datalong, repeatable datalong2 +#define SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT 21 // datalong scriptid, lowguid datalong2, dataint table +#define SCRIPT_COMMAND_KILL 22 // datalong removecorpse /// Storage class for commands issued for delayed execution struct CliCommandHolder @@ -379,6 +405,12 @@ class World Weather* AddWeather(uint32 zone_id); void RemoveWeather(uint32 zone_id); + /// Deny clients? + bool IsClosed() { return m_isClosed; } + + /// Close world + void SetClosed(bool val) { m_isClosed = val; } + /// Get the active session server limit (or security level limitations) uint32 GetPlayerAmountLimit() const { return m_playerLimit >= 0 ? m_playerLimit : 0; } AccountTypes GetPlayerSecurityLimit() const { return m_playerLimit <= 0 ? AccountTypes(-m_playerLimit) : SEC_PLAYER; } @@ -453,9 +485,9 @@ class World static void StopNow(uint8 exitcode) { m_stopEvent = true; m_ExitCode = exitcode; } static bool IsStopped() { return m_stopEvent; } - void Update(time_t diff); + void Update(uint32 diff); - void UpdateSessions( time_t diff ); + void UpdateSessions( uint32 diff ); /// Set a server rate (see #Rates) void setRate(Rates rate,float value) { rate_values[rate]=value; } /// Get a server rate (see #Rates) @@ -537,6 +569,8 @@ class World uint32 m_ShutdownTimer; uint32 m_ShutdownMask; + bool m_isClosed; + time_t m_startTime; time_t m_gameTime; IntervalTimer m_timers[WUPDATE_COUNT]; diff --git a/src/game/WorldLog.cpp b/src/game/WorldLog.cpp index a1065dced5c..d5bd3d0d181 100644 --- a/src/game/WorldLog.cpp +++ b/src/game/WorldLog.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -25,6 +25,7 @@ #include "WorldLog.h" #include "Policies/SingletonImp.h" #include "Config/ConfigEnv.h" +#include "Log.h" #define CLASS_LOCK Trinity::ClassLevelLockable<WorldLog, ZThread::FastMutex> INSTANTIATE_SINGLETON_2(WorldLog, CLASS_LOCK); @@ -32,6 +33,18 @@ INSTANTIATE_CLASS_MUTEX(WorldLog, ZThread::FastMutex); #define WORLD_LOG_FILE_STRING "world.log" +WorldLog::WorldLog() : i_file(NULL) +{ + Initialize(); +} + +WorldLog::~WorldLog() +{ + if( i_file != NULL ) + fclose(i_file); + i_file = NULL; +} + /// Open the log file (if specified so in the configuration file) void WorldLog::Initialize() { @@ -48,6 +61,35 @@ void WorldLog::Initialize() { i_file = fopen((logsDir+logname).c_str(), "w"); } + + m_dbWorld = sConfig.GetBoolDefault("LogDB.World", false); // can be VERY heavy if enabled +} + +void WorldLog::outLog(char const *fmt, ...) +{ + if( LogWorld() ) + { + Guard guard(*this); + ASSERT(i_file); + + va_list args; + va_start(args, fmt); + vfprintf(i_file, fmt, args); + fprintf(i_file, "\n" ); + va_end(args); + + fflush(i_file); + } + + if (sLog.GetLogDB() && m_dbWorld) + { + va_list ap2; + va_start(ap2, fmt); + char nnew_str[MAX_QUERY_LEN]; + vsnprintf(nnew_str, MAX_QUERY_LEN, fmt, ap2); + sLog.outDB(LOG_TYPE_WORLD, nnew_str); + va_end(ap2); + } } #define sWorldLog WorldLog::Instance() diff --git a/src/game/WorldLog.h b/src/game/WorldLog.h index 0a7c2a08067..4ba651809ee 100644 --- a/src/game/WorldLog.h +++ b/src/game/WorldLog.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -35,42 +35,25 @@ class TRINITY_DLL_DECL WorldLog : public Trinity::Singleton<WorldLog, Trinity::ClassLevelLockable<WorldLog, ZThread::FastMutex> > { friend class Trinity::OperatorNew<WorldLog>; - WorldLog() : i_file(NULL) { Initialize(); } + WorldLog(); WorldLog(const WorldLog &); WorldLog& operator=(const WorldLog &); typedef Trinity::ClassLevelLockable<WorldLog, ZThread::FastMutex>::Lock Guard; /// Close the file in destructor - ~WorldLog() - { - if( i_file != NULL ) - fclose(i_file); - i_file = NULL; - } + ~WorldLog(); public: void Initialize(); /// Is the world logger active? - inline bool LogWorld(void) const { return (i_file != NULL); } + bool LogWorld(void) const { return (i_file != NULL); } /// %Log to the file - inline void Log(char const *fmt, ...) - { - if( LogWorld() ) - { - Guard guard(*this); - ASSERT(i_file); - - va_list args; - va_start(args, fmt); - vfprintf(i_file, fmt, args); - va_end(args); - - fflush(i_file); - } - } + void outLog(char const *fmt, ...); private: FILE *i_file; + + bool m_dbWorld; }; #define sWorldLog WorldLog::Instance() diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index 6065e491993..5bf573ed7df 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,12 +22,11 @@ \ingroup u2w */ -#include "WorldSocket.h" +#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it #include "Common.h" #include "Database/DatabaseEnv.h" #include "Log.h" #include "Opcodes.h" -#include "WorldSocket.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Player.h" @@ -35,13 +34,12 @@ #include "Group.h" #include "Guild.h" #include "World.h" -#include "MapManager.h" #include "ObjectAccessor.h" #include "BattleGroundMgr.h" #include "OutdoorPvPMgr.h" -#include "Language.h" // for CMSG_CANCEL_MOUNT_AURA handler -#include "Chat.h" +//#include "Language.h" // for CMSG_CANCEL_MOUNT_AURA handler #include "SocialMgr.h" +#include "zlib/zlib.h" /// WorldSession constructor WorldSession::WorldSession(uint32 id, WorldSocket *sock, uint32 sec, uint8 expansion, time_t mute_time, LocaleConstant locale) : @@ -305,19 +303,22 @@ void WorldSession::LogoutPlayer(bool Save) _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } + //drop a flag if player is carrying it + if(BattleGround *bg = _player->GetBattleGround()) + bg->EventPlayerLoggedOut(_player); - ///- Remove player from battleground (teleport to entrance) - if(_player->InBattleGround()) - _player->LeaveBattleground(); + ///- Teleport to home if the player is in an invalid instance + if(!_player->m_InstanceValid && !_player->isGameMaster()) + _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation()); sOutdoorPvPMgr.HandlePlayerLeaveZone(_player,_player->GetZoneId()); for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) { - if(int32 bgTypeId = _player->GetBattleGroundQueueId(i)) + if(BattleGroundQueueTypeId bgQueueTypeId = _player->GetBattleGroundQueueTypeId(i)) { - _player->RemoveBattleGroundQueueId(bgTypeId); - sBattleGroundMgr.m_BattleGroundQueues[ bgTypeId ].RemovePlayer(_player->GetGUID(), true); + _player->RemoveBattleGroundQueueId(bgQueueTypeId); + sBattleGroundMgr.m_BattleGroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true); } } @@ -374,7 +375,7 @@ void WorldSession::LogoutPlayer(bool Save) // the player may not be in the world when logging out // e.g if he got disconnected during a transfer to another map // calls to GetMap in this case may cause crashes - if(_player->IsInWorld()) MapManager::Instance().GetMap(_player->GetMapId(), _player)->Remove(_player, false); + if(_player->IsInWorld()) _player->GetMap()->Remove(_player, false); // RemoveFromWorld does cleanup that requires the player to be in the accessor ObjectAccessor::Instance().RemoveObject(_player); @@ -469,6 +470,13 @@ void WorldSession::SendNotification(int32 string_id,...) } } +void WorldSession::SendSetPhaseShift(uint32 PhaseShift) +{ + WorldPacket data(SMSG_SET_PHASE_SHIFT, 4); + data << uint32(PhaseShift); + SendPacket(&data); +} + const char * WorldSession::GetTrinityString( int32 entry ) const { return objmgr.GetTrinityString(entry,GetSessionDbLocaleIndex()); @@ -519,3 +527,212 @@ void WorldSession::SendAuthWaitQue(uint32 position) } } +void WorldSession::LoadAccountData() +{ + for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) + { + AccountData data; + m_accountData[i] = data; + } + + QueryResult *result = CharacterDatabase.PQuery("SELECT type, time, data FROM account_data WHERE account='%u'", GetAccountId()); + + if(!result) + return; + + do + { + Field *fields = result->Fetch(); + + uint32 type = fields[0].GetUInt32(); + if(type < NUM_ACCOUNT_DATA_TYPES) + { + m_accountData[type].Time = fields[1].GetUInt32(); + m_accountData[type].Data = fields[2].GetCppString(); + } + } while (result->NextRow()); + + delete result; +} + +void WorldSession::SetAccountData(uint32 type, time_t time_, std::string data) +{ + m_accountData[type].Time = time_; + m_accountData[type].Data = data; + + uint32 acc = GetAccountId(); + + CharacterDatabase.BeginTransaction (); + CharacterDatabase.PExecute("DELETE FROM account_data WHERE account='%u' AND type='%u'", acc, type); + CharacterDatabase.escape_string(data); + CharacterDatabase.PExecute("INSERT INTO account_data VALUES ('%u','%u','%u','%s')", acc, type, (uint32)time_, data.c_str()); + CharacterDatabase.CommitTransaction (); +} + +void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi) +{ + CHECK_PACKET_SIZE(data, data.rpos()+4+2+4+4+4+4+4); + data >> mi->flags; + data >> mi->unk1; + data >> mi->time; + data >> mi->x; + data >> mi->y; + data >> mi->z; + data >> mi->o; + + if(mi->flags & MOVEMENTFLAG_ONTRANSPORT) + { + CHECK_PACKET_SIZE(data, data.rpos()+8+4+4+4+4+4+1); + data >> mi->t_guid; + data >> mi->t_x; + data >> mi->t_y; + data >> mi->t_z; + data >> mi->t_o; + data >> mi->t_time; + data >> mi->t_seat; + } + + if((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (mi->unk1 & 0x20)) + { + CHECK_PACKET_SIZE(data, data.rpos()+4); + data >> mi->s_pitch; + } + + CHECK_PACKET_SIZE(data, data.rpos()+4); + data >> mi->fallTime; + + if(mi->flags & MOVEMENTFLAG_JUMPING) + { + CHECK_PACKET_SIZE(data, data.rpos()+4+4+4+4); + data >> mi->j_unk; + data >> mi->j_sinAngle; + data >> mi->j_cosAngle; + data >> mi->j_xyspeed; + } + + if(mi->flags & MOVEMENTFLAG_SPLINE) + { + CHECK_PACKET_SIZE(data, data.rpos()+4); + data >> mi->u_unk1; + } +} + +void WorldSession::ReadAddonsInfo(WorldPacket &data) +{ + if (data.rpos() + 4 > data.size()) + return; + uint32 size; + data >> size; + + if(!size) + return; + + uLongf uSize = size; + + uint32 pos = data.rpos(); + + ByteBuffer addonInfo; + addonInfo.resize(size); + + if (uncompress(const_cast<uint8*>(addonInfo.contents()), &uSize, const_cast<uint8*>(data.contents() + pos), data.size() - pos) == Z_OK) + { + uint32 addonsCount; + addonInfo >> addonsCount; // addons count + + for(uint32 i = 0; i < addonsCount; ++i) + { + std::string addonName; + uint8 enabled; + uint32 crc, unk1; + + // check next addon data format correctness + if(addonInfo.rpos()+1 > addonInfo.size()) + return; + + addonInfo >> addonName; + + // recheck next addon data format correctness + if(addonInfo.rpos()+1+4+4 > addonInfo.size()) + return; + + addonInfo >> enabled >> crc >> unk1; + + sLog.outDebug("ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1); + + m_addonsList.push_back(AddonInfo(addonName, enabled, crc)); + } + + uint32 unk2; + addonInfo >> unk2; + + if(addonInfo.rpos() != addonInfo.size()) + sLog.outDebug("packet under read!"); + } + else + sLog.outError("Addon packet uncompress error!"); +} + +void WorldSession::SendAddonsInfo() +{ + unsigned char tdata[256] = + { + 0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54, + 0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75, + 0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34, + 0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8, + 0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8, + 0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A, + 0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3, + 0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9, + 0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22, + 0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E, + 0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB, + 0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7, + 0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0, + 0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6, + 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A, + 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2 + }; + + WorldPacket data(SMSG_ADDON_INFO, 4); + + for(AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr) + { + uint8 state = (itr->Enabled ? 2 : 1); + data << uint8(state); + + uint8 unk1 = (itr->Enabled ? 1 : 0); + data << uint8(unk1); + if (unk1) + { + uint8 unk2 = (itr->CRC != 0x4c1c776d); // If addon is Standard addon CRC + data << uint8(unk2); + if (unk2) + data.append(tdata, sizeof(tdata)); + + data << uint32(0); + } + + uint8 unk3 = (itr->Enabled ? 0 : 1); + data << uint8(unk3); + if (unk3) + { + // String, 256 (null terminated?) + data << uint8(0); + } + } + + m_addonsList.clear(); + + uint32 count = 0; + data << uint32(count); + /*for(uint32 i = 0; i < count; ++i) + { + uint32 + string (16 bytes) + string (16 bytes) + uint32 + }*/ + + SendPacket(&data); +} diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h index 1461d47fd2b..0848ef63ecb 100644 --- a/src/game/WorldSession.h +++ b/src/game/WorldSession.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -26,6 +26,7 @@ #define __WORLDSESSION_H #include "Common.h" +#include "SharedDefines.h" class MailItemsInfo; struct ItemPrototype; @@ -47,6 +48,32 @@ class CharacterHandler; #define CHECK_PACKET_SIZE(P,S) if((P).size() < (S)) return SizeError((P),(S)); +#define NUM_ACCOUNT_DATA_TYPES 8 + +struct AccountData +{ + AccountData() : Time(0), Data("") {} + + time_t Time; + std::string Data; +}; + +struct AddonInfo +{ + AddonInfo(std::string name, uint8 enabled, uint32 crc) + { + Name = name; + Enabled = enabled; + CRC = crc; + } + + std::string Name; + uint8 Enabled; + uint32 CRC; +}; + +typedef std::list<AddonInfo> AddonsList; + enum PartyOperation { PARTY_OP_INVITE = 0, @@ -81,6 +108,11 @@ class TRINITY_DLL_SPEC WorldSession void SizeError(WorldPacket const& packet, uint32 size) const; + void ReadAddonsInfo(WorldPacket &data); + void SendAddonsInfo(); + + void ReadMovementInfo(WorldPacket &data, MovementInfo *mi); + void SendPacket(WorldPacket const* packet); void SendNotification(const char *format,...) ATTR_PRINTF(2,3); void SendNotification(int32 string_id,...); @@ -88,6 +120,7 @@ class TRINITY_DLL_SPEC WorldSession void SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type); void SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res); void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3); + void SendSetPhaseShift(uint32 phaseShift); uint32 GetSecurity() const { return _security; } uint32 GetAccountId() const { return _accountId; } @@ -141,7 +174,7 @@ class TRINITY_DLL_SPEC WorldSession void SendAttackStop(Unit const* enemy); - void SendBattlegGroundList( uint64 guid, uint32 bgTypeId ); + void SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgTypeId ); void SendTradeStatus(uint32 status); void SendCancelTrade(); @@ -153,6 +186,11 @@ class TRINITY_DLL_SPEC WorldSession //pet void SendPetNameQuery(uint64 guid, uint32 petnumber); + // Account Data + AccountData *GetAccountData(uint32 type) { return &m_accountData[type]; } + void SetAccountData(uint32 type, time_t time_, std::string data); + void LoadAccountData(); + //mail //used with item_page table bool SendItemInfo( uint32 itemid, WorldPacket data ); @@ -309,6 +347,7 @@ class TRINITY_DLL_SPEC WorldSession void HandleGameObjectUseOpcode(WorldPacket& recPacket); void HandleMeetingStoneInfo(WorldPacket& recPacket); + void HandleGameobjectReportUse(WorldPacket& recvPacket); void HandleNameQueryOpcode(WorldPacket& recvPacket); @@ -322,9 +361,10 @@ class TRINITY_DLL_SPEC WorldSession void HandleMoveWorldportAckOpcode(); // for server-side calls void HandleMovementOpcodes(WorldPacket& recvPacket); - void HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags); + //void HandlePossessedMovement(WorldPacket& recv_data, MovementInfo& movementInfo, uint32& MovementFlags); void HandleSetActiveMoverOpcode(WorldPacket &recv_data); - void HandleNotActiveMoverOpcode(WorldPacket &recv_data); + void HandleMoveNotActiveMover(WorldPacket &recv_data); + void HandleDismissControlledVehicle(WorldPacket &recv_data); void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data); void HandleRequestRaidInfoOpcode( WorldPacket & recv_data ); @@ -385,7 +425,7 @@ class TRINITY_DLL_SPEC WorldSession void HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket); void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket); - void HandleTaxiQueryAvailableNodesOpcode(WorldPacket& recvPacket); + void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket); void HandleActivateTaxiOpcode(WorldPacket& recvPacket); void HandleActivateTaxiFarOpcode(WorldPacket& recvPacket); void HandleTaxiNextDestinationOpcode(WorldPacket& recvPacket); @@ -429,6 +469,7 @@ class TRINITY_DLL_SPEC WorldSession void HandleAuctionRemoveItem( WorldPacket & recv_data ); void HandleAuctionListOwnerItems( WorldPacket & recv_data ); void HandleAuctionPlaceBid( WorldPacket & recv_data ); + void HandleAuctionListPendingSales( WorldPacket & recv_data ); void HandleGetMail( WorldPacket & recv_data ); void HandleSendMail( WorldPacket & recv_data ); @@ -536,6 +577,7 @@ class TRINITY_DLL_SPEC WorldSession //Pet void HandlePetAction( WorldPacket & recv_data ); + void HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2); void HandlePetNameQuery( WorldPacket & recv_data ); void HandlePetSetAction( WorldPacket & recv_data ); void HandlePetAbandon( WorldPacket & recv_data ); @@ -544,6 +586,7 @@ class TRINITY_DLL_SPEC WorldSession void HandlePetUnlearnOpcode( WorldPacket& recvPacket ); void HandlePetSpellAutocastOpcode( WorldPacket& recvPacket ); void HandlePetCastSpellOpcode( WorldPacket& recvPacket ); + void HandlePetLearnTalent( WorldPacket& recvPacket ); void HandleSetActionBar(WorldPacket& recv_data); @@ -580,10 +623,9 @@ class TRINITY_DLL_SPEC WorldSession void HandleLfmSetNoneOpcode(WorldPacket& recv_data); void HandleLfmSetOpcode(WorldPacket& recv_data); void HandleLfgSetCommentOpcode(WorldPacket& recv_data); - void HandleNewUnknownOpcode(WorldPacket& recv_data); void HandleChooseTitleOpcode(WorldPacket& recv_data); void HandleRealmStateRequestOpcode(WorldPacket& recv_data); - void HandleAllowMoveAckOpcode(WorldPacket& recv_data); + void HandleTimeSyncResp(WorldPacket& recv_data); void HandleWhoisOpcode(WorldPacket& recv_data); void HandleResetInstancesOpcode(WorldPacket& recv_data); @@ -629,6 +671,29 @@ class TRINITY_DLL_SPEC WorldSession void HandleGuildBankBuyTab(WorldPacket& recv_data); void HandleGuildBankTabText(WorldPacket& recv_data); void HandleGuildBankSetTabText(WorldPacket& recv_data); + + // Calendar + void HandleCalendarGetCalendar(WorldPacket& recv_data); + void HandleCalendarGetEvent(WorldPacket& recv_data); + void HandleCalendarGuildFilter(WorldPacket& recv_data); + void HandleCalendarArenaTeam(WorldPacket& recv_data); + void HandleCalendarAddEvent(WorldPacket& recv_data); + void HandleCalendarUpdateEvent(WorldPacket& recv_data); + void HandleCalendarRemoveEvent(WorldPacket& recv_data); + void HandleCalendarCopyEvent(WorldPacket& recv_data); + void HandleCalendarEventInvite(WorldPacket& recv_data); + void HandleCalendarEventRsvp(WorldPacket& recv_data); + void HandleCalendarEventRemoveInvite(WorldPacket& recv_data); + void HandleCalendarEventStatus(WorldPacket& recv_data); + void HandleCalendarEventModeratorStatus(WorldPacket& recv_data); + void HandleCalendarComplain(WorldPacket& recv_data); + void HandleCalendarGetNumPending(WorldPacket& recv_data); + + void HandleSpellClick(WorldPacket& recv_data); + void HandleAlterAppearance(WorldPacket& recv_data); + void HandleRemoveGlyph(WorldPacket& recv_data); + void HandleCharCustomize(WorldPacket& recv_data); + void HandleInspectAchievements(WorldPacket& recv_data); private: // private trade methods void moveItems(Item* myItems[], Item* hisItems[]); @@ -651,6 +716,8 @@ class TRINITY_DLL_SPEC WorldSession LocaleConstant m_sessionDbcLocale; int m_sessionDbLocaleIndex; uint32 m_latency; + AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES]; + AddonsList m_addonsList; ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> _recvQueue; }; diff --git a/src/game/WorldSocket.cpp b/src/game/WorldSocket.cpp index 9ad3bff234f..ca5a233bc64 100644 --- a/src/game/WorldSocket.cpp +++ b/src/game/WorldSocket.cpp @@ -1,7 +1,7 @@ /* -* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * -* Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -37,7 +37,6 @@ #include "WorldPacket.h" #include "SharedDefines.h" #include "ByteBuffer.h" -#include "AddonHandler.h" #include "Opcodes.h" #include "Database/DatabaseEnv.h" #include "Auth/Sha1.h" @@ -54,8 +53,37 @@ struct ServerPktHeader { - uint16 size; - uint16 cmd; + /** + * size is the length of the payload _plus_ the length of the opcode + */ + ServerPktHeader(uint32 size, uint16 cmd) : size(size) + { + uint8 headerIndex=0; + if(isLargePacket()) + { + sLog.outDebug("initializing large server to client packet. Size: %u, cmd: %u", size, cmd); + header[headerIndex++] = 0x80|(0xFF &(size>>16)); + } + header[headerIndex++] = 0xFF &(size>>8); + header[headerIndex++] = 0xFF &size; + + header[headerIndex++] = 0xFF & cmd; + header[headerIndex++] = 0xFF & (cmd>>8); + } + + uint8 getHeaderLength() + { + // cmd = 2 bytes, size= 2||3bytes + return 2+(isLargePacket()?3:2); + } + + bool isLargePacket() + { + return size > 0x7FFF; + } + + const uint32 size; + uint8 header[5]; }; struct ClientPktHeader @@ -84,6 +112,9 @@ m_OverSpeedPings (0), m_LastPingTime (ACE_Time_Value::zero) { reference_counting_policy ().value (ACE_Event_Handler::Reference_Counting_Policy::ENABLED); + + msg_queue()->high_water_mark(8*1024*1024); + msg_queue()->low_water_mark(8*1024*1024); } WorldSocket::~WorldSocket (void) @@ -97,10 +128,6 @@ WorldSocket::~WorldSocket (void) closing_ = true; peer ().close (); - - WorldPacket* pct; - while (m_PacketQueue.dequeue_head (pct) == 0) - delete pct; } bool WorldSocket::IsClosed (void) const @@ -142,7 +169,7 @@ int WorldSocket::SendPacket (const WorldPacket& pct) // Dump outgoing packet. if (sWorldLog.LogWorld ()) { - sWorldLog.Log ("SERVER:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n", + sWorldLog.outLog ("SERVER:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n", (uint32) get_handle (), pct.size (), LookupOpcodeName (pct.GetOpcode ()), @@ -152,26 +179,41 @@ int WorldSocket::SendPacket (const WorldPacket& pct) while (p < pct.size ()) { for (uint32 j = 0; j < 16 && p < pct.size (); j++) - sWorldLog.Log ("%.2X ", const_cast<WorldPacket&>(pct)[p++]); + sWorldLog.outLog ("%.2X ", const_cast<WorldPacket&>(pct)[p++]); - sWorldLog.Log ("\n"); + sWorldLog.outLog (""); } - - sWorldLog.Log ("\n\n"); } - if (iSendPacket (pct) == -1) + ServerPktHeader header(pct.size()+2, pct.GetOpcode()); + m_Crypt.EncryptSend ((uint8*)header.header, header.getHeaderLength()); + + if (m_OutBuffer->space () >= pct.size () + header.getHeaderLength() && msg_queue()->is_empty()) { - WorldPacket* npct; + // Put the packet on the buffer. + if (m_OutBuffer->copy ((char*) header.header, header.getHeaderLength()) == -1) + ACE_ASSERT (false); - ACE_NEW_RETURN (npct, WorldPacket (pct), -1); + if (!pct.empty ()) + if (m_OutBuffer->copy ((char*) pct.contents (), pct.size ()) == -1) + ACE_ASSERT (false); + } + else + { + // Enqueue the packet. + ACE_Message_Block* mb; - // NOTE maybe check of the size of the queue can be good ? - // to make it bounded instead of unbounded - if (m_PacketQueue.enqueue_tail (npct) == -1) + ACE_NEW_RETURN(mb, ACE_Message_Block(pct.size () + header.getHeaderLength()), -1); + + mb->copy((char*) header.header, header.getHeaderLength()); + + if (!pct.empty ()) + mb->copy((const char*)pct.contents(), pct.size ()); + + if(msg_queue()->enqueue_tail(mb,(ACE_Time_Value*)&ACE_Time_Value::zero) == -1) { - delete npct; - sLog.outError ("WorldSocket::SendPacket: m_PacketQueue.enqueue_tail failed"); + sLog.outError("WorldSocket::SendPacket enqueue_tail"); + mb->release(); return -1; } } @@ -272,7 +314,7 @@ int WorldSocket::handle_input (ACE_HANDLE) } case 0: { - DEBUG_LOG ("WorldSocket::handle_input: Peer has closed connection\n"); + DEBUG_LOG ("WorldSocket::handle_input: Peer has closed connection"); errno = ECONNRESET; return -1; @@ -296,7 +338,7 @@ int WorldSocket::handle_output (ACE_HANDLE) const size_t send_len = m_OutBuffer->length (); if (send_len == 0) - return cancel_wakeup_output (Guard); + return handle_output_queue (Guard); #ifdef MSG_NOSIGNAL ssize_t n = peer ().send (m_OutBuffer->rd_ptr (), send_len, MSG_NOSIGNAL); @@ -326,15 +368,73 @@ int WorldSocket::handle_output (ACE_HANDLE) { m_OutBuffer->reset (); - if (!iFlushPacketQueue ()) - return cancel_wakeup_output (Guard); - else - return schedule_wakeup_output (Guard); + return handle_output_queue (Guard); } ACE_NOTREACHED (return 0); } +int WorldSocket::handle_output_queue (GuardType& g) +{ + if(msg_queue()->is_empty()) + return cancel_wakeup_output(g); + + ACE_Message_Block *mblk; + + if(msg_queue()->dequeue_head(mblk, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1) + { + sLog.outError("WorldSocket::handle_output_queue dequeue_head"); + return -1; + } + + const size_t send_len = mblk->length (); + +#ifdef MSG_NOSIGNAL + ssize_t n = peer ().send (mblk->rd_ptr (), send_len, MSG_NOSIGNAL); +#else + ssize_t n = peer ().send (mblk->rd_ptr (), send_len); +#endif // MSG_NOSIGNAL + + if (n == 0) + { + mblk->release(); + + return -1; + } + else if (n == -1) + { + if (errno == EWOULDBLOCK || errno == EAGAIN) + { + msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero); + return schedule_wakeup_output (g); + } + + mblk->release(); + return -1; + } + else if (n < send_len) //now n > 0 + { + mblk->rd_ptr (static_cast<size_t> (n)); + + if (msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero) == -1) + { + sLog.outError("WorldSocket::handle_output_queue enqueue_head"); + mblk->release(); + return -1; + } + + return schedule_wakeup_output (g); + } + else //now n == send_len + { + mblk->release(); + + return msg_queue()->is_empty() ? cancel_wakeup_output(g) : ACE_Event_Handler::WRITE_MASK; + } + + ACE_NOTREACHED(return -1); +} + int WorldSocket::handle_close (ACE_HANDLE h, ACE_Reactor_Mask) { // Critical section @@ -362,10 +462,15 @@ int WorldSocket::Update (void) if (closing_) return -1; - if (m_OutActive || m_OutBuffer->length () == 0) + if (m_OutActive || (m_OutBuffer->length () == 0 && msg_queue()->is_empty())) return 0; - return handle_output (get_handle ()); + int ret; + do + ret = handle_output (get_handle ()); + while( ret > 0 ); + + return ret; } int WorldSocket::handle_input_header (void) @@ -374,15 +479,14 @@ int WorldSocket::handle_input_header (void) ACE_ASSERT (m_Header.length () == sizeof (ClientPktHeader)); - m_Crypt.DecryptRecv ((ACE_UINT8*) m_Header.rd_ptr (), sizeof (ClientPktHeader)); + m_Crypt.DecryptRecv ((uint8*) m_Header.rd_ptr (), sizeof (ClientPktHeader)); ClientPktHeader& header = *((ClientPktHeader*) m_Header.rd_ptr ()); EndianConvertReverse(header.size); EndianConvert(header.cmd); - if ((header.size < 4) || (header.size > 10240) || - (header.cmd < 0) || (header.cmd > 10240) ) + if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240)) { sLog.outError ("WorldSocket::handle_input_header: client sent mailformed packet size = %d , cmd = %d", header.size, header.cmd); @@ -574,7 +678,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct) // Dump received packet. if (sWorldLog.LogWorld ()) { - sWorldLog.Log ("CLIENT:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n", + sWorldLog.outLog ("CLIENT:\nSOCKET: %u\nLENGTH: %u\nOPCODE: %s (0x%.4X)\nDATA:\n", (uint32) get_handle (), new_pct->size (), LookupOpcodeName (new_pct->GetOpcode ()), @@ -584,10 +688,10 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct) while (p < new_pct->size ()) { for (uint32 j = 0; j < 16 && p < new_pct->size (); j++) - sWorldLog.Log ("%.2X ", (*new_pct)[p++]); - sWorldLog.Log ("\n"); + sWorldLog.outLog ("%.2X ", (*new_pct)[p++]); + + sWorldLog.outLog (""); } - sWorldLog.Log ("\n\n"); } // like one switch ;) @@ -626,7 +730,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct) } else { - sLog.outError ("WorldSocket::ProcessIncoming: Client not authed opcode = ", opcode); + sLog.outError ("WorldSocket::ProcessIncoming: Client not authed opcode = %u", uint32(opcode)); return -1; } } @@ -639,7 +743,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) // NOTE: ATM the socket is singlethread, have this in mind ... uint8 digest[20]; uint32 clientSeed; - uint32 unk2; + uint32 unk2, unk3; uint32 BuiltNumberClient; uint32 id, security; //uint8 expansion = 0; @@ -657,10 +761,21 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) return -1; } + if(sWorld.IsClosed()) + { + packet.Initialize(SMSG_AUTH_RESPONSE, 1); + packet << uint8(AUTH_REJECT); + SendPacket (packet); + + sLog.outError ("WorldSocket::HandleAuthSession: World closed, denying client (%s).", m_Session->GetRemoteAddress()); + return -1; + } + // Read the content of the packet recvPacket >> BuiltNumberClient; // for now no use recvPacket >> unk2; recvPacket >> account; + recvPacket >> unk3; if (recvPacket.size () < (4 + 4 + (account.size () + 1) + 4 + 20)) { @@ -684,17 +799,17 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) QueryResult *result = LoginDatabase.PQuery ("SELECT " - "id, " //0 - "gmlevel, " //1 - "sessionkey, " //2 - "last_ip, " //3 - "locked, " //4 - "sha_pass_hash, " //5 - "v, " //6 - "s, " //7 - "expansion, " //8 - "mutetime, " //9 - "locale " //10 + "id, " //0 + "gmlevel, " //1 + "sessionkey, " //2 + "last_ip, " //3 + "locked, " //4 + "sha_pass_hash, " //5 + "v, " //6 + "s, " //7 + "expansion, " //8 + "mutetime, " //9 + "locale " //10 "FROM account " "WHERE username = '%s'", safe_account.c_str ()); @@ -788,6 +903,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) id = fields[0].GetUInt32 (); security = fields[1].GetUInt16 (); + if(security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB + security = SEC_ADMINISTRATOR; + K.SetHexStr (fields[2].GetString ()); time_t mutetime = time_t (fields[9].GetUInt64 ()); @@ -880,15 +998,14 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket) m_Crypt.SetKey (&K); m_Crypt.Init (); + m_Session->LoadAccountData(); + m_Session->ReadAddonsInfo(recvPacket); + // In case needed sometime the second arg is in microseconds 1 000 000 = 1 sec ACE_OS::sleep (ACE_Time_Value (0, 10000)); sWorld.AddSession (m_Session); - // Create and send the Addon packet - if (sAddOnHandler.BuildAddonPacket (&recvPacket, &SendAddonPacked)) - SendPacket (SendAddonPacked); - return 0; } @@ -961,25 +1078,19 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket) return SendPacket (packet); } -int WorldSocket::iSendPacket (const WorldPacket& pct) +/*int WorldSocket::iSendPacket (const WorldPacket& pct) { - if (m_OutBuffer->space () < pct.size () + sizeof (ServerPktHeader)) + ServerPktHeader header(pct.size()+2, pct.GetOpcode()); + if (m_OutBuffer->space () < pct.size () + header.getHeaderLength()) { errno = ENOBUFS; return -1; } - ServerPktHeader header; - header.cmd = pct.GetOpcode (); - EndianConvert(header.cmd); - - header.size = (uint16) pct.size () + 2; - EndianConvertReverse(header.size); + m_Crypt.EncryptSend ( header.header, header.getHeaderLength()); - m_Crypt.EncryptSend ((uint8*) & header, sizeof (header)); - - if (m_OutBuffer->copy ((char*) & header, sizeof (header)) == -1) + if (m_OutBuffer->copy ((char*) header.header, header.getHeaderLength()) == -1) ACE_ASSERT (false); if (!pct.empty ()) @@ -1015,5 +1126,5 @@ bool WorldSocket::iFlushPacketQueue () } return haveone; -} +}*/ diff --git a/src/game/WorldSocket.h b/src/game/WorldSocket.h index 7adf16373fe..67e15adf148 100644 --- a/src/game/WorldSocket.h +++ b/src/game/WorldSocket.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -103,9 +103,6 @@ class WorldSocket : protected WorldHandler typedef ACE_Thread_Mutex LockType; typedef ACE_Guard<LockType> GuardType; - /// Queue for storing packets for which there is no space. - typedef ACE_Unbounded_Queue< WorldPacket* > PacketQueueT; - /// Check if socket is closed. bool IsClosed (void) const; @@ -161,6 +158,9 @@ class WorldSocket : protected WorldHandler int cancel_wakeup_output (GuardType& g); int schedule_wakeup_output (GuardType& g); + /// Drain the queue if its not empty. + int handle_output_queue (GuardType& g); + /// process one incoming packet. /// @param new_pct received packet ,note that you need to delete it. int ProcessIncoming (WorldPacket* new_pct); @@ -171,16 +171,6 @@ class WorldSocket : protected WorldHandler /// Called by ProcessIncoming() on CMSG_PING. int HandlePing (WorldPacket& recvPacket); - /// Try to write WorldPacket to m_OutBuffer ,return -1 if no space - /// Need to be called with m_OutBufferLock lock held - int iSendPacket (const WorldPacket& pct); - - /// Flush m_PacketQueue if there are packets in it - /// Need to be called with m_OutBufferLock lock held - /// @return true if it wrote to the buffer ( AKA you need - /// to mark the socket for output ). - bool iFlushPacketQueue (); - private: /// Time in which the last ping was received ACE_Time_Value m_LastPingTime; @@ -220,10 +210,6 @@ class WorldSocket : protected WorldHandler /// Size of the m_OutBuffer. size_t m_OutBufferSize; - /// Here are stored packets for which there was no space on m_OutBuffer, - /// this allows not-to kick player if its buffer is overflowed. - PacketQueueT m_PacketQueue; - /// True if the socket is registered with the reactor for output bool m_OutActive; diff --git a/src/game/WorldSocketMgr.cpp b/src/game/WorldSocketMgr.cpp index e73b8993d0b..e8f8bad5894 100644 --- a/src/game/WorldSocketMgr.cpp +++ b/src/game/WorldSocketMgr.cpp @@ -1,7 +1,7 @@ /* * Copyright (C) 2005-2008,2007 MaNGOS <http://getmangos.com/> * -* Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/game/WorldSocketMgr.h b/src/game/WorldSocketMgr.h index f6e55614d46..94cfa78324c 100644 --- a/src/game/WorldSocketMgr.h +++ b/src/game/WorldSocketMgr.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Auth/AuthCrypt.cpp b/src/shared/Auth/AuthCrypt.cpp index 7cbb7f13648..0b2a3f64338 100644 --- a/src/shared/Auth/AuthCrypt.cpp +++ b/src/shared/Auth/AuthCrypt.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -50,9 +50,8 @@ void AuthCrypt::DecryptRecv(uint8 *data, size_t len) void AuthCrypt::EncryptSend(uint8 *data, size_t len) { if (!_initialized) return; - if (len < CRYPTED_SEND_LEN) return; - for (size_t t = 0; t < CRYPTED_SEND_LEN; t++) + for (size_t t = 0; t < len; t++) { _send_i %= _key.size(); uint8 x = (data[t] ^ _key[_send_i]) + _send_j; @@ -67,7 +66,7 @@ void AuthCrypt::SetKey(BigNumber *bn) GenerateKey(key, bn); _key.resize(SHA_DIGEST_LENGTH); std::copy(key, key + SHA_DIGEST_LENGTH, _key.begin()); - delete key; + delete[] key; } AuthCrypt::~AuthCrypt() diff --git a/src/shared/Auth/AuthCrypt.h b/src/shared/Auth/AuthCrypt.h index 020f8bcdc96..5c35511ad9f 100644 --- a/src/shared/Auth/AuthCrypt.h +++ b/src/shared/Auth/AuthCrypt.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -32,7 +32,6 @@ class AuthCrypt AuthCrypt(); ~AuthCrypt(); - const static size_t CRYPTED_SEND_LEN = 4; const static size_t CRYPTED_RECV_LEN = 6; void Init(); diff --git a/src/shared/Auth/BigNumber.cpp b/src/shared/Auth/BigNumber.cpp index da31da3a522..7872b141f3d 100644 --- a/src/shared/Auth/BigNumber.cpp +++ b/src/shared/Auth/BigNumber.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Auth/BigNumber.h b/src/shared/Auth/BigNumber.h index df25e4f934d..b9038e86b13 100644 --- a/src/shared/Auth/BigNumber.h +++ b/src/shared/Auth/BigNumber.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Auth/Hmac.cpp b/src/shared/Auth/Hmac.cpp index 615edd26ca5..a8572f0e9f8 100644 --- a/src/shared/Auth/Hmac.cpp +++ b/src/shared/Auth/Hmac.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Auth/Hmac.h b/src/shared/Auth/Hmac.h index 5b7c4040f13..fc80bdca4c4 100644 --- a/src/shared/Auth/Hmac.h +++ b/src/shared/Auth/Hmac.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Auth/Makefile.am b/src/shared/Auth/Makefile.am index 9c71613a0de..7398e2f2fa7 100644 --- a/src/shared/Auth/Makefile.am +++ b/src/shared/Auth/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +# Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> # -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -9,19 +9,19 @@ # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software -# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ## Process this file with automake to produce Makefile.in ## Sub-directories to parse ## CPP flags for includes, defines, etc. -AM_CPPFLAGS = $(MYSQL_INCLUDES) $(POSTGRE_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(srcdir)/../../../dep/include -I$(srcdir)/../../framework -I$(srcdir)/../../shared -I$(srcdir)/../../../dep/include/g3dlite +AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(srcdir)/../../../dep/include -I$(srcdir)/../../framework -I$(srcdir)/../../shared -I$(srcdir)/../../../dep/include/g3dlite ## Build MaNGOS shared library and its parts as convenience library. # All libraries will be convenience libraries. Might be changed to shared diff --git a/src/shared/Auth/Sha1.cpp b/src/shared/Auth/Sha1.cpp index 90334543b82..8743a14b838 100644 --- a/src/shared/Auth/Sha1.cpp +++ b/src/shared/Auth/Sha1.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Auth/Sha1.h b/src/shared/Auth/Sha1.h index 6794d3bd103..68c61eb7a8e 100644 --- a/src/shared/Auth/Sha1.h +++ b/src/shared/Auth/Sha1.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Base.cpp b/src/shared/Base.cpp deleted file mode 100644 index ca5094810d6..00000000000 --- a/src/shared/Base.cpp +++ /dev/null @@ -1,68 +0,0 @@ -/* - Base class interface - Copyright (C) 1998,1999 by Andrew Zabolotny - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -*/ - -#include "Base.h" - -Base::~Base () -{ -} - -/** - * Decrement object's reference count; as soon as the last reference - * to the object is removed, it is destroyed. - */ - -void Base::DecRef () -{ - if (!--RefCount) - delete this; -} - -/** - * Object initialization. The initial reference count is set to one; - * this means if you call DecRef() immediately after creating the object, - * it will be destroyed. - */ -Base::Base () -{ - RefCount = 1; -} - -/** - * Increment reference count. - * Every time when you copy a pointer to a object and store it for - * later use you MUST call IncRef() on it; this will allow to keep - * objects as long as they are referenced by some entity. - */ -void Base::IncRef () -{ - ++RefCount; - -} - -/** - * Query number of references to this object. - * I would rather prefer to have the reference counter strictly private, - * but sometimes, mostly for debugging, such a function can help. - */ -int Base::GetRefCount () -{ - return RefCount; -} - diff --git a/src/shared/Base.h b/src/shared/Base.h deleted file mode 100644 index e14ea6b27b9..00000000000 --- a/src/shared/Base.h +++ /dev/null @@ -1,55 +0,0 @@ -/* - Base class interface - Copyright (C) 1998,1999 by Andrew Zabolotny - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -*/ - -#ifndef __BASE_H__ -#define __BASE_H__ - -#include "Common.h" - -/** - * This class is intended to be a base class for every other class. - * It defines the basic interface available for any object. - */ -class Base -{ - private: - /// Object reference count - int RefCount; - - protected: - /** - * Destroy this object. Destructor is virtual, because class contains - * virtual methods; also it is private because it is never intended - * to be called directly; use DecRef() instead: when reference counter - * reaches zero, the object will be destroyed. - */ - virtual ~Base (); - - public: - - Base (); - - void IncRef (); - - void DecRef (); - int GetRefCount (); - -}; -#endif // __BASE_H__ - diff --git a/src/shared/ByteBuffer.h b/src/shared/ByteBuffer.h index fb2d7cfc7b9..16988632871 100644 --- a/src/shared/ByteBuffer.h +++ b/src/shared/ByteBuffer.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -243,6 +243,32 @@ class ByteBuffer _rpos += len; } + bool readPackGUID(uint64& guid) + { + if(rpos()+1 > size()) + return false; + + guid = 0; + + uint8 guidmark=0; + (*this) >> guidmark; + + for(int i=0;i<8;i++) + { + if(guidmark & (uint8(1) << i)) + { + if(rpos()+1 > size()) + return false; + + uint8 bit; + (*this) >> bit; + guid |= (uint64(bit) << (i*8)); + } + } + + return true; + } + const uint8 *contents() const { return &_storage[0]; } size_t size() const { return _storage.size(); } @@ -314,7 +340,7 @@ class ByteBuffer if(!sLog.IsOutDebug()) // optimize disabled debug output return; - sLog.outDebug("STORAGE_SIZE: %u", size() ); + sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() ); for(uint32 i = 0; i < size(); i++) sLog.outDebugInLine("%u - ", read<uint8>(i) ); sLog.outDebug(" "); @@ -325,7 +351,7 @@ class ByteBuffer if(!sLog.IsOutDebug()) // optimize disabled debug output return; - sLog.outDebug("STORAGE_SIZE: %u", size() ); + sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() ); for(uint32 i = 0; i < size(); i++) sLog.outDebugInLine("%c", read<uint8>(i) ); sLog.outDebug(" "); @@ -337,10 +363,7 @@ class ByteBuffer return; uint32 j = 1, k = 1; - sLog.outDebug("STORAGE_SIZE: %u", size() ); - - if(sLog.IsIncludeTime()) - sLog.outDebugInLine(" "); + sLog.outDebug("STORAGE_SIZE: %lu", (unsigned long)size() ); for(uint32 i = 0; i < size(); i++) { @@ -361,16 +384,12 @@ class ByteBuffer if (read<uint8>(i) < 0x0F) { sLog.outDebugInLine("\n"); - if(sLog.IsIncludeTime()) - sLog.outDebugInLine(" "); sLog.outDebugInLine("0%X ", read<uint8>(i) ); } else { sLog.outDebugInLine("\n"); - if(sLog.IsIncludeTime()) - sLog.outDebugInLine(" "); sLog.outDebugInLine("%X ", read<uint8>(i) ); } @@ -396,7 +415,7 @@ class ByteBuffer protected: bool PrintPosError(bool add, size_t pos, size_t esize) const { - sLog.outError("ERROR: Attempt %s in ByteBuffer (pos: %u size: %u) value with size: %u",(add ? "put" : "get"),pos, size(), esize); + sLog.outError("ERROR: Attempt %s in ByteBuffer (pos: %lu size: %lu) value with size: %lu",(add ? "put" : "get"),(unsigned long)pos, (unsigned long)size(), (unsigned long)esize); // assert must fail after function call return false; @@ -478,5 +497,13 @@ template <typename K, typename V> ByteBuffer &operator>>(ByteBuffer &b, std::map } return b; } + +// TODO: Make a ByteBuffer.cpp and move all this inlining to it. +template<> inline std::string ByteBuffer::read<std::string>() +{ + std::string tmp; + *this >> tmp; + return tmp; +} #endif diff --git a/src/shared/CMakeLists.txt b/src/shared/CMakeLists.txt index 36d65544d3c..8ecfccad34f 100644 --- a/src/shared/CMakeLists.txt +++ b/src/shared/CMakeLists.txt @@ -6,16 +6,12 @@ add_subdirectory(Database) ########### next target ############### SET(shared_STAT_SRCS - Base.cpp - Base.h ByteBuffer.h Common.cpp Common.h Errors.h Log.cpp Log.h - Mthread.cpp - Mthread.h ProgressBar.cpp ProgressBar.h Timer.h diff --git a/src/shared/Common.cpp b/src/shared/Common.cpp index a31c88fdba5..27ae9184d69 100644 --- a/src/shared/Common.cpp +++ b/src/shared/Common.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Common.h b/src/shared/Common.h index 5e6a2cca520..abe804bb3a4 100644 --- a/src/shared/Common.h +++ b/src/shared/Common.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -80,6 +80,8 @@ #pragma warning(disable:4305) #pragma warning(disable:4005) + +#pragma warning(disable:4522)//warning when class has 2 constructosr #endif // __SHOW_STUPID_WARNINGS__ #endif // __GNUC__ @@ -161,7 +163,9 @@ enum TimeConstants MINUTE = 60, HOUR = MINUTE*60, DAY = HOUR*24, - MONTH = DAY*30 + MONTH = DAY*30, + YEAR = MONTH*12, + IN_MILISECONDS = 1000 }; enum AccountTypes diff --git a/src/shared/Config/Config.cpp b/src/shared/Config/Config.cpp index 4f9402b5f01..b56b804b50a 100644 --- a/src/shared/Config/Config.cpp +++ b/src/shared/Config/Config.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -60,118 +60,48 @@ bool Config::Reload() return true; } -bool Config::GetString(const char* name, std::string *value) -{ - if(!mConf) - return false; - - DOTCONFDocumentNode const *node = mConf->findNode(name); - if(!node || !node->getValue()) - return false; - - *value = node->getValue(); - - return true; -} - -bool Config::GetString(const char* name, char const **value) -{ - if(!mConf) - return false; - - DOTCONFDocumentNode const *node = mConf->findNode(name); - if(!node || !node->getValue()) - return false; - - *value = node->getValue(); - - return true; -} - - -std::string Config::GetStringDefault(const char* name, const char* def) +std::string Config::GetStringDefault(const char * name, std::string def) { if(!mConf) return std::string(def); - - DOTCONFDocumentNode const *node = mConf->findNode(name); + const DOTCONFDocumentNode * node = mConf->findNode(name); if(!node || !node->getValue()) return std::string(def); - return std::string(node->getValue()); -} - +}; -bool Config::GetBool(const char* name, bool *value) +bool Config::GetBoolDefault(const char * name, const bool def) { if(!mConf) return false; - - DOTCONFDocumentNode const *node = mConf->findNode(name); + const DOTCONFDocumentNode * node = mConf->findNode(name); if(!node || !node->getValue()) - return false; - - const char* str = node->getValue(); + return def; + const char * str = node->getValue(); if(strcmp(str, "true") == 0 || strcmp(str, "TRUE") == 0 || strcmp(str, "yes") == 0 || strcmp(str, "YES") == 0 || strcmp(str, "1") == 0) - { - *value = true; - } + return true; else - *value = false; - - return true; -} - - -bool Config::GetBoolDefault(const char* name, const bool def) -{ - bool val; - return GetBool(name, &val) ? val : def; -} - + return false; +}; -bool Config::GetInt(const char* name, int *value) +int32 Config::GetIntDefault(const char * name, const int32 def) { if(!mConf) - return false; - - DOTCONFDocumentNode const *node = mConf->findNode(name); + return def; + const DOTCONFDocumentNode * node = mConf->findNode(name); if(!node || !node->getValue()) - return false; - - *value = atoi(node->getValue()); - - return true; -} - + return def; + return atoi(node->getValue()); +}; -bool Config::GetFloat(const char* name, float *value) +float Config::GetFloatDefault(const char * name, const float def) { if(!mConf) - return false; - - DOTCONFDocumentNode const *node = mConf->findNode(name); + return def; + const DOTCONFDocumentNode * node = mConf->findNode(name); if(!node || !node->getValue()) - return false; - - *value = atof(node->getValue()); - - return true; -} - - -int Config::GetIntDefault(const char* name, const int def) -{ - int val; - return GetInt(name, &val) ? val : def; -} - - -float Config::GetFloatDefault(const char* name, const float def) -{ - float val; - return (GetFloat(name, &val) ? val : def); -} - + return def; + return atof(node->getValue()); +}; diff --git a/src/shared/Config/Config.h b/src/shared/Config/Config.h index 4dbff1b1153..7070e6180c0 100644 --- a/src/shared/Config/Config.h +++ b/src/shared/Config/Config.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -35,18 +35,10 @@ class TRINITY_DLL_SPEC Config bool SetSource(const char *file, bool ignorecase = true); bool Reload(); - bool GetString(const char* name, std::string *value); - bool GetString(const char* name, char const **value); - std::string GetStringDefault(const char* name, const char* def); - - bool GetBool(const char* name, bool *value); - bool GetBoolDefault(const char* name, const bool def = false); - - bool GetInt(const char* name, int *value); - int GetIntDefault(const char* name, const int def); - - bool GetFloat(const char* name, float *value); - float GetFloatDefault(const char* name, const float def); + std::string GetStringDefault(const char * name, std::string def); + bool GetBoolDefault(const char * name, const bool def); + int32 GetIntDefault(const char * name, const int32 def); + float GetFloatDefault(const char * name, const float def); std::string GetFilename() const { return mFilename; } private: diff --git a/src/shared/Config/ConfigEnv.h b/src/shared/Config/ConfigEnv.h index eaa86c882df..75209a7fc6b 100644 --- a/src/shared/Config/ConfigEnv.h +++ b/src/shared/Config/ConfigEnv.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Config/Makefile.am b/src/shared/Config/Makefile.am index 23188ba3447..4854095b98c 100644 --- a/src/shared/Config/Makefile.am +++ b/src/shared/Config/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +# Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> # -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -9,19 +9,19 @@ # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software -# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ## Process this file with automake to produce Makefile.in ## Sub-directories to parse ## CPP flags for includes, defines, etc. -AM_CPPFLAGS = $(MYSQL_INCLUDES) $(POSTGRE_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(srcdir)/../../../dep/include -I$(srcdir)/../../framework -I$(srcdir)/../../shared -I$(srcdir)/../../../dep/include/g3dlite +AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(srcdir)/../../../dep/include -I$(srcdir)/../../framework -I$(srcdir)/../../shared -I$(srcdir)/../../../dep/include/g3dlite ## Build MaNGOS shared library and its parts as convenience library. # All libraries will be convenience libraries. Might be changed to shared diff --git a/src/shared/Config/dotconfpp/dotconfpp.cpp b/src/shared/Config/dotconfpp/dotconfpp.cpp index 3e2aa8683fe..edb85273742 100644 --- a/src/shared/Config/dotconfpp/dotconfpp.cpp +++ b/src/shared/Config/dotconfpp/dotconfpp.cpp @@ -55,13 +55,13 @@ DOTCONFDocument::DOTCONFDocument(DOTCONFDocument::CaseSensitive caseSensitivity) DOTCONFDocument::~DOTCONFDocument() { - for(std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i != nodeTree.end(); i++){ + for(std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i != nodeTree.end(); ++i){ delete(*i); } - for(std::list<char*>::iterator i = requiredOptions.begin(); i != requiredOptions.end(); i++){ + for(std::list<char*>::iterator i = requiredOptions.begin(); i != requiredOptions.end(); ++i){ free(*i); } - for(std::list<char*>::iterator i = processedFiles.begin(); i != processedFiles.end(); i++){ + for(std::list<char*>::iterator i = processedFiles.begin(); i != processedFiles.end(); ++i){ free(*i); } free(fileName); @@ -138,7 +138,7 @@ int DOTCONFDocument::cleanupLine(char * line) quoted = !quoted; ++line; continue; } - if(isspace(*line) && !quoted){ + if(isspace((unsigned char)*line) && !quoted){ *bg++ = 0; if(strlen(start)){ @@ -154,7 +154,7 @@ int DOTCONFDocument::cleanupLine(char * line) words.push_back(word); } start = bg; - while(isspace(*++line)) {} + while(isspace((unsigned char)*++line)) {} continue; } @@ -177,7 +177,7 @@ int DOTCONFDocument::parseLine() DOTCONFDocumentNode * tagNode = NULL; bool newNode = false; - for(std::list<char*>::iterator i = words.begin(); i != words.end(); i++) { + for(std::list<char*>::iterator i = words.begin(); i != words.end(); ++i) { word = *i; if(*word == '<'){ @@ -295,7 +295,7 @@ int DOTCONFDocument::checkConfig(const std::list<DOTCONFDocumentNode*>::iterator DOTCONFDocumentNode * tagNode = NULL; int vi = 0; - for(std::list<DOTCONFDocumentNode*>::iterator i = from; i != nodeTree.end(); i++){ + for(std::list<DOTCONFDocumentNode*>::iterator i = from; i != nodeTree.end(); ++i){ tagNode = *i; if(!tagNode->closed){ error(tagNode->lineNum, tagNode->fileName, "unclosed tag %s", tagNode->name); @@ -359,7 +359,7 @@ int DOTCONFDocument::setContent(const char * _fileName) std::list<DOTCONFDocumentNode*>::iterator from; DOTCONFDocumentNode * tagNode = NULL; int vi = 0; - for(std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i!=nodeTree.end(); i++){ + for(std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i!=nodeTree.end(); ++i){ tagNode = *i; if(!cmp_func("DOTCONFPPIncludeFile", tagNode->name)){ vi = 0; @@ -374,7 +374,7 @@ int DOTCONFDocument::setContent(const char * _fileName) } bool processed = false; - for(std::list<char*>::const_iterator itInode = processedFiles.begin(); itInode != processedFiles.end(); itInode++){ + for(std::list<char*>::const_iterator itInode = processedFiles.begin(); itInode != processedFiles.end(); ++itInode){ if(!strcmp(*itInode, realpathBuf)){ processed = true; break; @@ -417,9 +417,9 @@ int DOTCONFDocument::setContent(const char * _fileName) int DOTCONFDocument::checkRequiredOptions() { - for(std::list<char*>::const_iterator ci = requiredOptions.begin(); ci != requiredOptions.end(); ci++){ + for(std::list<char*>::const_iterator ci = requiredOptions.begin(); ci != requiredOptions.end(); ++ci){ bool matched = false; - for(std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i!=nodeTree.end(); i++){ + for(std::list<DOTCONFDocumentNode*>::iterator i = nodeTree.begin(); i!=nodeTree.end(); ++i){ if(!cmp_func((*i)->name, *ci)){ matched = true; break; @@ -567,7 +567,7 @@ const DOTCONFDocumentNode * DOTCONFDocument::findNode(const char * nodeName, con if( i != nodeTree.end() ) ++i; } - for(; i!=nodeTree.end(); i++){ + for(; i!=nodeTree.end(); ++i){ if((*i)->parentNode != parentNode){ continue; diff --git a/src/shared/Config/dotconfpp/mempool.cpp b/src/shared/Config/dotconfpp/mempool.cpp index 487dae0bd0a..cec8e8d119f 100644 --- a/src/shared/Config/dotconfpp/mempool.cpp +++ b/src/shared/Config/dotconfpp/mempool.cpp @@ -22,7 +22,7 @@ AsyncDNSMemPool::AsyncDNSMemPool(size_t _defaultSize): AsyncDNSMemPool::~AsyncDNSMemPool() { - for(size_t i = 0; i<chunksCount; i++){ + for(size_t i = 0; i<chunksCount; ++i){ delete chunks[i]; } ::free(chunks); @@ -53,7 +53,7 @@ void AsyncDNSMemPool::addNewChunk(size_t size) void * AsyncDNSMemPool::alloc(size_t size) { PoolChunk * chunk = NULL; - for(size_t i = 0; i<chunksCount; i++){ + for(size_t i = 0; i<chunksCount; ++i){ chunk = chunks[i]; if((chunk->size - chunk->pos) >= size){ chunk->pos += size; @@ -71,7 +71,7 @@ void AsyncDNSMemPool::free() size_t psz = 0; ++poolUsageCounter; - for(size_t i = 0; i<chunksCount; i++){ + for(size_t i = 0; i<chunksCount; ++i){ pu += chunks[i]->pos; psz += chunks[i]->size; chunks[i]->pos = 0; diff --git a/src/shared/Database/DBCEnums.h b/src/shared/Database/DBCEnums.h index d8699b2c240..c5801c7b315 100644 --- a/src/shared/Database/DBCEnums.h +++ b/src/shared/Database/DBCEnums.h @@ -1,5 +1,5 @@ /* -* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/> +* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -34,28 +34,189 @@ enum AreaTeams AREATEAM_HORDE = 4 }; +enum AchievementFactionFlags +{ + ACHIEVEMENT_FACTION_FLAG_HORDE = 0x00000000, + ACHIEVEMENT_FACTION_FLAG_ALLIANCE = 0x00000001, +}; + +enum AchievementFlags +{ + ACHIEVEMENT_FLAG_COUNTER = 0x00000001, + ACHIEVEMENT_FLAG_REACH_LEVEL = 0x00000004, + ACHIEVEMENT_FLAG_RERERED_MAX = 0x00000010, // displays the maximum criteria of a refered achievement + ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, + ACHIEVEMENT_FLAG_REALM_FIRST_REACH= 0x00000100, + ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200, +}; + +enum AchievementCriteriaCondition +{ + ACHIEVEMENT_CRITERIA_CONDITION_NONE = 0, + ACHIEVEMENT_CRITERIA_CONDITION_NO_DEATH = 1, + ACHIEVEMENT_CRITERIA_CONDITION_UNK1 = 2, // only used in "Complete a daily quest every day for five consecutive days" + ACHIEVEMENT_CRITERIA_CONDITION_MAP = 3, // requires you to be on specific map + ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE = 4, // only used in "Win 10 arenas without losing" + ACHIEVEMENT_CRITERIA_CONDITION_UNK2 = 9, // unk + ACHIEVEMENT_CRITERIA_CONDITION_UNK3 = 13, // unk +}; + +enum AchievementCriteriaCompletionFlags +{ + // some Achievements (like 698) have several criteria but only one has to be fulfilled. These are identified by this flag. + ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL = 2, +}; + +enum AchievementCriteriaGroupFlags +{ + // you mustn't be in a group while fulfilling this achievement + ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP = 2, +}; + +enum AchievementCriteriaTypes +{ + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0, + ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1, + ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5, + ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9, + // you have to complete a daily quest x times in a row + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11, + ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND= 15, + ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP= 16, + ACHIEVEMENT_CRITERIA_TYPE_DEATH= 17, + ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19, + ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20, + ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER = 23, + ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24, + ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26, + ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27, + ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28, + ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL= 29, + ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE = 30, + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31, + ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32, + ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34, + // TODO: this criteria has additional conditions which can not be found in the dbcs + ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL = 35, + ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36, + // TODO: the archievements 1162 and 1163 requires a special rating which can't be found in the dbc + ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38, + ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40, + ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM= 42, + ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43, + ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK= 44, + ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT= 45, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION= 46, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47, + // noted: rewarded as soon as the player payed, not at taking place at the seat + ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP= 48, + ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49, + // TODO: itemlevel is mentioned in text but not present in dbc + ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT= 51, + ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52, + ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53, + ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54, + ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55, + // TODO: in some cases map not present, and in some cases need do without die + ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56, + ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57, + ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS = 59, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS = 60, + ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS = 61, + ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD = 62, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING = 63, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER = 65, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL = 66, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67, + ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68, + ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2= 69, + ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL= 70, + ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72, + // TODO: title id is not mentioned in dbc + ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE = 74, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS= 75, + ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76, + ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL = 77, + // TODO: creature type (demon, undead etc.) is not stored in dbc + ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE = 78, + ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS= 80, + ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION= 82, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID= 83, + ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS= 84, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD = 85, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED = 86, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION = 87, + ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION = 88, + ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS = 89, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM = 90, + ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM = 91, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED = 93, + ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED = 94, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH = 95, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR = 99, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT = 101, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED = 102, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED = 103, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED = 104, + ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED = 105, + ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED = 106, + ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED = 107, + ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN = 108, + ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109, + // TODO: target entry is missing + ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110, + ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112, + ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113, + ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114, + // 0..114 => 115 criteria types total + ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 115, +}; + enum AreaFlags { AREA_FLAG_SNOW = 0x00000001, // snow (only Dun Morogh, Naxxramas, Razorfen Downs and Winterspring) - AREA_FLAG_UNK1 = 0x00000002, // unknown, (only Naxxramas and Razorfen Downs) - AREA_FLAG_UNK2 = 0x00000004, // Only used on development map - AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // slave capital city flag? - AREA_FLAG_UNK3 = 0x00000010, // unknown + AREA_FLAG_UNK1 = 0x00000002, // may be necropolis? + AREA_FLAG_UNK2 = 0x00000004, // Only used for areas on map 571 (development before) + AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subsones + AREA_FLAG_UNK3 = 0x00000010, // can't find common meaning AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag? AREA_FLAG_UNK4 = 0x00000040, // many zones have this flag AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?) - AREA_FLAG_OUTLAND = 0x00000400, // outland zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag) + AREA_FLAG_OUTLAND = 0x00000400, // expansion zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag) AREA_FLAG_SANCTUARY = 0x00000800, // sanctuary area (PvP disabled) AREA_FLAG_NEED_FLY = 0x00001000, // only Netherwing Ledge, Socrethar's Seat, Tempest Keep, The Arcatraz, The Botanica, The Mechanar, Sorrow Wing Point, Dragonspine Ridge, Netherwing Mines, Dragonmaw Base Camp, Dragonmaw Skyway - AREA_FLAG_UNUSED1 = 0x00002000, // not used now (no area/zones with this flag set in 2.4.2) - AREA_FLAG_OUTLAND2 = 0x00004000, // outland zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag) + AREA_FLAG_UNUSED1 = 0x00002000, // not used now (no area/zones with this flag set in 3.0.3) + AREA_FLAG_OUTLAND2 = 0x00004000, // expansion zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag) AREA_FLAG_PVP = 0x00008000, // pvp objective area? (Death's Door also has this flag although it's no pvp object area) AREA_FLAG_ARENA_INSTANCE = 0x00010000, // used by instanced arenas only - AREA_FLAG_UNUSED2 = 0x00020000, // not used now (no area/zones with this flag set in 2.4.2) - AREA_FLAG_UNK5 = 0x00040000, // just used for Amani Pass, Hatchet Hills - AREA_FLAG_LOWLEVEL = 0x00100000 // used for some starting areas with area_level <=15 + AREA_FLAG_UNUSED2 = 0x00020000, // not used now (no area/zones with this flag set in 3.0.3) + AREA_FLAG_UNK5 = 0x00040000, // only used for Amani Pass, Hatchet Hills + AREA_FLAG_UNK6 = 0x00080000, // Valgarde and Acherus: The Ebon Hold + AREA_FLAG_LOWLEVEL = 0x00100000, // used for some starting areas with area_level <=15 + AREA_FLAG_TOWN = 0x00200000, // small towns with Inn + AREA_FLAG_UNK7 = 0x00400000, // Warsong Hold, Acherus: The Ebon Hold, New Agamand Inn, Vengeance Landing Inn + AREA_FLAG_UNK8 = 0x00800000, // Westguard Inn, Acherus: The Ebon Hold, Valgarde + AREA_FLAG_OUTDOOR_PVP = 0x01000000, // Wintergrasp and it's subzones + AREA_FLAG_UNK9 = 0x02000000, // unknown + AREA_FLAG_UNK10 = 0x04000000, // unknown + AREA_FLAG_OUTDOOR_PVP2 = 0x08000000 // Wintergrasp and it's subzones }; enum FactionTemplateFlags @@ -89,13 +250,15 @@ enum AbilytyLearnType enum ItemEnchantmentType { - ITEM_ENCHANTMENT_TYPE_NONE = 0, - ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL = 1, - ITEM_ENCHANTMENT_TYPE_DAMAGE = 2, - ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL = 3, - ITEM_ENCHANTMENT_TYPE_RESISTANCE = 4, - ITEM_ENCHANTMENT_TYPE_STAT = 5, - ITEM_ENCHANTMENT_TYPE_TOTEM = 6 + ITEM_ENCHANTMENT_TYPE_NONE = 0, + ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL = 1, + ITEM_ENCHANTMENT_TYPE_DAMAGE = 2, + ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL = 3, + ITEM_ENCHANTMENT_TYPE_RESISTANCE = 4, + ITEM_ENCHANTMENT_TYPE_STAT = 5, + ITEM_ENCHANTMENT_TYPE_TOTEM = 6, + ITEM_ENCHANTMENT_TYPE_USE_SPELL = 7, + ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET = 8 }; enum TotemCategoryType @@ -109,5 +272,52 @@ enum TotemCategoryType TOTEM_CATEGORY_TYPE_SPANNER = 24 }; +// SummonProperties.dbc, col 1 +/*enum SummonGroup +{ + SUMMON_GROUP_UNKNOWN1 = 0, // 1160 spells in 3.0.3 + SUMMON_GROUP_UNKNOWN2 = 1, // 861 spells in 3.0.3 + SUMMON_GROUP_PETS = 2, // 52 spells in 3.0.3, pets mostly + SUMMON_GROUP_CONTROLLABLE = 3, // 13 spells in 3.0.3, mostly controllable + SUMMON_GROUP_UNKNOWN3 = 4 // 86 spells in 3.0.3, taxi/mounts +}; + +// SummonProperties.dbc, col 3 +enum SummonType +{ + SUMMON_TYPE_UNKNOWN = 0, // different summons, 1330 spells in 3.0.3 + SUMMON_TYPE_SUMMON = 1, // generic summons, 49 spells in 3.0.3 + SUMMON_TYPE_GUARDIAN = 2, // summon guardian, 393 spells in 3.0.3 + SUMMON_TYPE_ARMY = 3, // summon army, 5 spells in 3.0.3 + SUMMON_TYPE_TOTEM = 4, // summon totem, 169 spells in 3.0.3 + SUMMON_TYPE_CRITTER = 5, // critter/minipet, 195 spells in 3.0.3 + SUMMON_TYPE_DK = 6, // summon DRW/Ghoul, 2 spells in 3.0.3 + SUMMON_TYPE_BOMB = 7, // summon bot/bomb, 4 spells in 3.0.3 + SUMMON_TYPE_PHASING = 8, // something todo with DK prequest line, 2 spells in 3.0.3 + SUMMON_TYPE_SIEGE_VEH = 9, // summon different vehicles, 14 spells in 3.0.3 + SUMMON_TYPE_DRAKE_VEH = 10, // summon drake (vehicle), 3 spells + SUMMON_TYPE_LIGHTWELL = 11 // summon lightwell, 6 spells in 3.0.3 +}; + +// SummonProperties.dbc, col 5 +enum SummonFlags +{ + SUMMON_FLAG_NONE = 0x0000, // 1342 spells in 3.0.3 + SUMMON_FLAG_UNK1 = 0x0001, // 75 spells in 3.0.3, something unfriendly + SUMMON_FLAG_UNK2 = 0x0002, // 616 spells in 3.0.3, something friendly + SUMMON_FLAG_UNK3 = 0x0004, // 22 spells in 3.0.3, no idea... + SUMMON_FLAG_UNK4 = 0x0008, // 49 spells in 3.0.3, some mounts + SUMMON_FLAG_UNK5 = 0x0010, // 25 spells in 3.0.3, quest related? + SUMMON_FLAG_UNK6 = 0x0020, // 0 spells in 3.0.3, unused + SUMMON_FLAG_UNK7 = 0x0040, // 12 spells in 3.0.3, no idea + SUMMON_FLAG_UNK8 = 0x0080, // 4 spells in 3.0.3, no idea + SUMMON_FLAG_UNK9 = 0x0100, // 51 spells in 3.0.3, no idea, many quest related + SUMMON_FLAG_UNK10 = 0x0200, // 51 spells in 3.0.3, something defensive + SUMMON_FLAG_UNK11 = 0x0400, // 3 spells, requires something near? + SUMMON_FLAG_UNK12 = 0x0800, // 30 spells in 3.0.3, no idea + SUMMON_FLAG_UNK13 = 0x1000, // 8 spells in 3.0.3, siege vehicle + SUMMON_FLAG_UNK14 = 0x2000, // 2 spells in 3.0.3, escort? +}; +*/ #endif diff --git a/src/shared/Database/DBCStores.cpp b/src/shared/Database/DBCStores.cpp index 2031457ceaf..ba61b028203 100644 --- a/src/shared/Database/DBCStores.cpp +++ b/src/shared/Database/DBCStores.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -32,13 +32,17 @@ typedef std::map<uint16,uint32> AreaFlagByAreaID; typedef std::map<uint32,uint32> AreaFlagByMapID; DBCStorage <AreaTableEntry> sAreaStore(AreaTableEntryfmt); +DBCStorage <AreaGroupEntry> sAreaGroupStore(AreaGroupEntryfmt); static AreaFlagByAreaID sAreaFlagByAreaID; static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files +DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt); +DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt); DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt); DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt); DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt); DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt); +DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt); DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore(CharStartOutfitEntryfmt); DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt); DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt); @@ -47,6 +51,8 @@ DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt); DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt); DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt); DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt); +DBCStorage <CreatureTypeEntry> sCreatureTypeStore(CreatureTypefmt); +DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt); DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore(DurabilityQualityfmt); DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt); @@ -59,7 +65,10 @@ DBCStorage <FactionEntry> sFactionStore(FactionEntryfmt); DBCStorage <FactionTemplateEntry> sFactionTemplateStore(FactionTemplateEntryfmt); DBCStorage <GemPropertiesEntry> sGemPropertiesStore(GemPropertiesEntryfmt); +DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore(GlyphPropertiesfmt); +DBCStorage <GlyphSlotEntry> sGlyphSlotStore(GlyphSlotfmt); +DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt); DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore(GtCombatRatingsfmt); DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt); DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt); @@ -69,10 +78,13 @@ DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt); //DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore(GtRegenHPPerSptfmt); DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt); +DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt); DBCStorage <ItemEntry> sItemStore(Itemfmt); +DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt); //DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt); //DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt); -- not used currently DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt); +DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore(ItemLimitCategoryEntryfmt); DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore(ItemRandomPropertiesfmt); DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore(ItemRandomSuffixfmt); DBCStorage <ItemSetEntry> sItemSetStore(ItemSetEntryfmt); @@ -85,6 +97,8 @@ DBCStorage <MapEntry> sMapStore(MapEntryfmt); DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt); DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore(RandomPropertiesPointsfmt); +DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore(ScalingStatDistributionfmt); +DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore(ScalingStatValuesfmt); DBCStorage <SkillLineEntry> sSkillLineStore(SkillLinefmt); DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore(SkillLineAbilityfmt); @@ -102,8 +116,10 @@ DBCStorage <SpellDurationEntry> sSpellDurationStore(SpellDurationfmt); DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore(SpellFocusObjectfmt); DBCStorage <SpellRadiusEntry> sSpellRadiusStore(SpellRadiusfmt); DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt); +DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt); DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftfmt); DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt); +DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt); DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt); TalentSpellPosMap sTalentSpellPosMap; DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt); @@ -126,8 +142,11 @@ TaxiPathNodesByPath sTaxiPathNodesByPath; static DBCStorage <TaxiPathNodeEntry> sTaxiPathNodeStore(TaxiPathNodeEntryfmt); DBCStorage <TotemCategoryEntry> sTotemCategoryStore(TotemCategoryEntryfmt); +DBCStorage <VehicleEntry> sVehicleStore(VehicleEntryfmt); +DBCStorage <VehicleSeatEntry> sVehicleSeatStore(VehicleSeatEntryfmt); DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt); DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt); +DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt); typedef std::list<std::string> StoreProblemList; @@ -179,7 +198,7 @@ void LoadDBCStores(const std::string& dataPath) { std::string dbcPath = dataPath+"dbc/"; - const uint32 DBCFilesCount = 57; + const uint32 DBCFilesCount = 75; barGoLink bar( DBCFilesCount ); @@ -197,15 +216,19 @@ void LoadDBCStores(const std::string& dataPath) sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag)); // fill MapId->DBC records ( skip sub zones and continents ) - if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 ) + if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 ) sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag)); } } + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore, dbcPath,"Achievement.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore, dbcPath,"AreaGroup.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc"); @@ -215,6 +238,8 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore, dbcPath,"CreatureType.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCurrencyTypesStore, dbcPath,"CurrencyTypes.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc"); @@ -231,7 +256,10 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore, dbcPath,"GlyphProperties.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore, dbcPath,"GlyphSlot.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore, dbcPath,"gtCombatRatings.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc"); @@ -244,10 +272,13 @@ void LoadDBCStores(const std::string& dataPath) //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore, dbcPath,"gtOCTRegenMP.dbc"); -- not used currently LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore, dbcPath,"gtRegenHPPerSpt.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore, dbcPath,"gtRegenMPPerSpt.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore, dbcPath,"Holidays.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore, dbcPath,"Item.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore, dbcPath,"ItemBagFamily.dbc"); //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore, dbcPath,"ItemDisplayInfo.dbc"); -- not used currently //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore, dbcPath,"ItemCondExtCosts.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemExtendedCostStore, dbcPath,"ItemExtendedCost.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemLimitCategoryStore, dbcPath,"ItemLimitCategory.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore, dbcPath,"ItemRandomSuffix.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore, dbcPath,"ItemSet.dbc"); @@ -256,6 +287,8 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore, dbcPath,"ScalingStatValues.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc"); @@ -266,11 +299,11 @@ void LoadDBCStores(const std::string& dataPath) if(spell && spell->Category) sSpellCategoryStore[spell->Category].insert(i); - // DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields + /*// DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view #if TRINITY_ENDIAN == TRINITY_BIGENDIAN std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1)); - #endif + #endif*/ } for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j) @@ -305,8 +338,10 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore, dbcPath,"SpellRadius.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore, dbcPath,"SpellRange.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore, dbcPath,"SpellRuneCost.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore, dbcPath,"SpellShapeshiftForm.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore, dbcPath,"StableSlotPrices.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore, dbcPath,"SummonProperties.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore, dbcPath,"Talent.dbc"); // create talent spells set @@ -314,7 +349,7 @@ void LoadDBCStores(const std::string& dataPath) { TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); if (!talentInfo) continue; - for (int j = 0; j < 5; j++) + for (int j = 0; j < MAX_TALENT_RANK; j++) if(talentInfo->RankID[j]) sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j); } @@ -338,7 +373,7 @@ void LoadDBCStores(const std::string& dataPath) // find talent rank uint32 curtalent_maxrank = 0; - for(uint32 k = 5; k > 0; --k) + for(uint32 k = MAX_TALENT_RANK; k > 0; --k) { if(talentInfo->RankID[k-1]) { @@ -384,18 +419,6 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore, dbcPath,"TaxiNodes.dbc"); - // Initialize global taxinodes mask - memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask)); - for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) - { - if(sTaxiNodesStore.LookupEntry(i)) - { - uint8 field = (uint8)((i - 1) / 32); - uint32 submask = 1<<((i-1)%32); - sTaxiNodesMask[field] |= submask; - } - } - LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore, dbcPath,"TaxiPath.dbc"); for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i) if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i)) @@ -409,7 +432,10 @@ void LoadDBCStores(const std::string& dataPath) pathLength.resize(pathCount); // 0 and some other indexes not used for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i) if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i)) - ++pathLength[entry->path]; + { + if (pathLength[entry->path] < entry->index + 1) + pathLength[entry->path] = entry->index + 1; + } // Set path length sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i) @@ -420,9 +446,53 @@ void LoadDBCStores(const std::string& dataPath) sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay); sTaxiPathNodeStore.Clear(); + // Initialize global taxinodes mask + // include existed nodes that have at least single not spell base (scripted) path + { + std::set<uint32> spellPaths; + for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i) + if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i)) + for(int j=0; j < 3; ++j) + if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/) + spellPaths.insert(sInfo->EffectMiscValue[j]); + + memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask)); + for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i) + { + if(!sTaxiNodesStore.LookupEntry(i)) + continue; + + TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i); + if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty()) + { + bool ok = false; + for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i) + { + // not spell path + if(spellPaths.find(dest_i->second.ID)==spellPaths.end()) + { + ok = true; + break; + } + } + + if(!ok) + continue; + } + + // valid taxi netowrk node + uint8 field = (uint8)((i - 1) / 32); + uint32 submask = 1<<((i-1)%32); + sTaxiNodesMask[field] |= submask; + } + } + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTotemCategoryStore, dbcPath,"TotemCategory.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleStore, dbcPath,"Vehicle.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleSeatStore, dbcPath,"VehicleSeat.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore, dbcPath,"WorldMapArea.dbc"); LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore, dbcPath,"WorldSafeLocs.dbc"); + LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore, dbcPath,"WorldMapOverlay.dbc"); // error checks if(bad_dbc_files.size() >= DBCFilesCount ) @@ -436,32 +506,25 @@ void LoadDBCStores(const std::string& dataPath) for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i) str += *i + "\n"; - sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",bad_dbc_files.size(),DBCFilesCount,str.c_str()); + sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str()); exit(1); } - // check at up-to-date DBC files (53085 is last added spell in 2.4.3) - // check at up-to-date DBC files (17514 is last ID in SkillLineAbilities in 2.4.3) - // check at up-to-date DBC files (598 is last map added in 2.4.3) - // check at up-to-date DBC files (1127 is last gem property added in 2.4.3) - // check at up-to-date DBC files (2425 is last item extended cost added in 2.4.3) - // check at up-to-date DBC files (71 is last char title added in 2.4.3) - // check at up-to-date DBC files (1768 is last area added in 2.4.3) - if( !sSpellStore.LookupEntry(53085) || - !sSkillLineAbilityStore.LookupEntry(17514) || - !sMapStore.LookupEntry(598) || - !sGemPropertiesStore.LookupEntry(1127) || - !sItemExtendedCostStore.LookupEntry(2425) || - !sCharTitlesStore.LookupEntry(71) || - !sAreaStore.LookupEntry(1768) ) + // Check loaded DBC files proper version + if( !sSpellStore.LookupEntry(62735) || // last added spell in 3.0.9 + !sMapStore.LookupEntry(624) || // last map added in 3.0.8a/3.0.9 + !sGemPropertiesStore.LookupEntry(1557) || // last gem property added in 3.0.8a/3.0.9 + !sItemExtendedCostStore.LookupEntry(2589) || // last item extended cost added in 3.0.8a/3.0.9 + !sCharTitlesStore.LookupEntry(144) || // last char title added in 3.0.8a/3.0.9 + !sAreaStore.LookupEntry(2769) || // last area (areaflag) added in 3.0.8a/3.0.9 + !sItemStore.LookupEntry(45037) ) // last client known item added in 3.0.9 { sLog.outError("\nYou have _outdated_ DBC files. Please extract correct versions from current using client."); exit(1); } - sLog.outString(); - sLog.outString( ">> Loaded %d data stores", DBCFilesCount ); - sLog.outString(); + sLog.outString(""); + sLog.outString( ">> Initialized %d data stores", DBCFilesCount ); } SimpleFactionsList const* GetFactionTeamList(uint32 faction) @@ -539,7 +602,7 @@ uint32 GetAreaFlagByMapId(uint32 mapid) uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId) { - if(mapid != 530) // speed for most cases + if(mapid != 530 && mapid != 571) // speed for most cases return mapid; if(WorldMapAreaEntry const* wma = sWorldMapAreaStore.LookupEntry(zoneId)) @@ -651,4 +714,6 @@ uint32 const* GetTalentTabPages(uint32 cls) TRINITY_DLL_SPEC DBCStorage <SoundEntriesEntry> const* GetSoundEntriesStore() { return &sSoundEntriesStore; } TRINITY_DLL_SPEC DBCStorage <SpellEntry> const* GetSpellStore() { return &sSpellStore; } TRINITY_DLL_SPEC DBCStorage <SpellRangeEntry> const* GetSpellRangeStore() { return &sSpellRangeStore; } - +TRINITY_DLL_SPEC DBCStorage <FactionEntry> const* GetFactionStore() { return &sFactionStore; } +TRINITY_DLL_SPEC DBCStorage <ItemEntry> const* GetItemDisplayStore() { return &sItemStore; } +TRINITY_DLL_SPEC DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore() { return &sCreatureDisplayInfoStore; } diff --git a/src/shared/Database/DBCStores.h b/src/shared/Database/DBCStores.h index 4ad275653e7..3e8d3280596 100644 --- a/src/shared/Database/DBCStores.h +++ b/src/shared/Database/DBCStores.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -132,10 +132,14 @@ class DBCStorage StringPoolList m_stringPoolList; }; +extern DBCStorage <AchievementEntry> sAchievementStore; +extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore; extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions +extern DBCStorage <AreaGroupEntry> sAreaGroupStore; extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore; extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore; extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore; +extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore; extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore; //extern DBCStorage <ChatChannelsEntry> sChatChannelsStore; -- accessed using function, no usable index extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore; @@ -145,13 +149,18 @@ extern DBCStorage <ChrRacesEntry> sChrRacesStore; extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore; extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore; extern DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore; +extern DBCStorage <CreatureTypeEntry> sCreatureTypeStore; +extern DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore; extern DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore; extern DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore; extern DBCStorage <EmotesTextEntry> sEmotesTextStore; extern DBCStorage <FactionEntry> sFactionStore; extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore; extern DBCStorage <GemPropertiesEntry> sGemPropertiesStore; +extern DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore; +extern DBCStorage <GlyphSlotEntry> sGlyphSlotStore; +extern DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore; extern DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore; extern DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore; extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore; @@ -161,9 +170,12 @@ extern DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore; //extern DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore; -- not used currently extern DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore; extern DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore; +extern DBCStorage <HolidaysEntry> sHolidaysStore; extern DBCStorage <ItemEntry> sItemStore; +extern DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore; //extern DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore; -- not used currently extern DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore; +extern DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore; extern DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore; extern DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore; extern DBCStorage <ItemSetEntry> sItemSetStore; @@ -172,6 +184,8 @@ extern DBCStorage <MailTemplateEntry> sMailTemplateStore; extern DBCStorage <MapEntry> sMapStore; extern DBCStorage <QuestSortEntry> sQuestSortStore; extern DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore; +extern DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore; +extern DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore; extern DBCStorage <SkillLineEntry> sSkillLineStore; extern DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore; extern DBCStorage <SoundEntriesEntry> sSoundEntriesStore; @@ -184,9 +198,11 @@ extern SpellCategoryStore sSpellCategoryStore; extern PetFamilySpellsStore sPetFamilySpellsStore; extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore; extern DBCStorage <SpellRangeEntry> sSpellRangeStore; +extern DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore; extern DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore; extern DBCStorage <SpellEntry> sSpellStore; extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore; +extern DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore; extern DBCStorage <TalentEntry> sTalentStore; extern DBCStorage <TalentTabEntry> sTalentTabStore; extern DBCStorage <TaxiNodesEntry> sTaxiNodesStore; @@ -195,8 +211,11 @@ extern TaxiMask sTaxiNodesMask; extern TaxiPathSetBySource sTaxiPathSetBySource; extern TaxiPathNodesByPath sTaxiPathNodesByPath; extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore; +extern DBCStorage <VehicleEntry> sVehicleStore; +extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore; //extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore; +extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore; void LoadDBCStores(const std::string& dataPath); @@ -204,5 +223,8 @@ void LoadDBCStores(const std::string& dataPath); TRINITY_DLL_SPEC DBCStorage <SoundEntriesEntry> const* GetSoundEntriesStore(); TRINITY_DLL_SPEC DBCStorage <SpellEntry> const* GetSpellStore(); TRINITY_DLL_SPEC DBCStorage <SpellRangeEntry> const* GetSpellRangeStore(); +TRINITY_DLL_SPEC DBCStorage <FactionEntry> const* GetFactionStore(); +TRINITY_DLL_SPEC DBCStorage <ItemEntry> const* GetItemDisplayStore(); +TRINITY_DLL_SPEC DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore(); #endif diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h index 95703f9b778..15a23211869 100644 --- a/src/shared/Database/DBCStructure.h +++ b/src/shared/Database/DBCStructure.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,6 +23,7 @@ #include "DBCEnums.h" #include "Platform/Define.h" +#include "Util.h" #include <map> #include <set> @@ -37,67 +38,544 @@ #pragma pack(push,1) #endif -struct AreaTableEntry +struct AchievementEntry +{ + uint32 ID; // 0 + uint32 factionFlag; // 1 -1=all, 0=horde, 1=alliance + uint32 mapID; // 2 -1=none + //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin) + //char *name[16]; // 4-19 + //uint32 name_flags; // 20 + //char *description[16]; // 21-36 + //uint32 desc_flags; // 37 + uint32 categoryId; // 38 + uint32 points; // 39 reward points + //uint32 OrderInCategory; // 40 + uint32 flags; // 41 + //uint32 icon; // 42 icon (from SpellIcon.dbc) + //char *titleReward[16]; // 43-58 + //uint32 titleReward_flags; // 59 + //uint32 count; // 60 - need this count Criteria for complete + uint32 refAchievement; // 61 - related achievement? +}; + +struct AchievementCategoryEntry { uint32 ID; // 0 - uint32 mapid; // 1 - uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area - uint32 exploreFlag; // 3, main index - uint32 flags; // 4, unknown value but 312 for all cities + uint32 parentCategory; // 1 -1 for main category + //char *name[16]; // 2-17 + //uint32 name_flags; // 18 + //uint32 sortOrder; // 19 +}; + +struct AchievementCriteriaEntry +{ + uint32 ID; // 0 + uint32 referredAchievement; // 1 + uint32 requiredType; // 2 + union + { + // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0 + // TODO: also used for player deaths.. + struct + { + uint32 creatureID; // 3 + uint32 creatureCount; // 4 + } kill_creature; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1 + // TODO: there are further criterias instead just winning + struct + { + uint32 bgMapID; // 3 + uint32 winCount; // 4 + } win_bg; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5 + struct + { + uint32 unused; // 3 + uint32 level; // 4 + } reach_level; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7 + struct + { + uint32 skillID; // 3 + uint32 skillLevel; // 4 + } reach_skill_level; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8 + struct + { + uint32 linkedAchievement; // 3 + } complete_achievement; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9 + struct + { + uint32 unused; // 3 + uint32 totalQuestCount; // 4 + } complete_quest_count; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10 + struct + { + uint32 unused; // 3 + uint32 numberOfDays; // 4 + } complete_daily_quest_daily; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11 + struct + { + uint32 zoneID; // 3 + uint32 questCount; // 4 + } complete_quests_in_zone; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14 + struct + { + uint32 unused; // 3 + uint32 questCount; // 4 + } complete_daily_quest; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15 + struct + { + uint32 mapID; // 3 + } complete_battleground; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16 + struct + { + uint32 mapID; // 3 + } death_at_map; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18 + struct + { + uint32 manLimit; // 3 + } death_in_dungeon; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19 + struct + { + uint32 groupSize; // 3 can be 5, 10 or 25 + } complete_raid; + + // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20 + struct + { + uint32 creatureEntry; // 3 + } killed_by_creature; + + // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24 + struct + { + uint32 unused; // 3 + uint32 fallHeight; // 4 + } fall_without_dying; + + // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26 + struct + { + uint32 type; // 3, see enum EnviromentalDamage + } death_from; + + // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27 + struct + { + uint32 questID; // 3 + uint32 questCount; // 4 + } complete_quest; + + // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28 + // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69 + struct + { + uint32 spellID; // 3 + uint32 spellCount; // 4 + } be_spell_target; + + // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29 + // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110 + struct + { + uint32 spellID; // 3 + uint32 castCount; // 4 + } cast_spell; + + // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31 + struct + { + uint32 areaID; // 3 Reference to AreaTable.dbc + uint32 killCount; // 4 + } honorable_kill_at_area; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32 + struct + { + uint32 mapID; // 3 Reference to Map.dbc + } win_arena; + + // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33 + struct + { + uint32 mapID; // 3 Reference to Map.dbc + } play_arena; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34 + struct + { + uint32 spellID; // 3 Reference to Map.dbc + } learn_spell; + + // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36 + struct + { + uint32 itemID; // 3 + uint32 itemCount; // 4 + } own_item; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37 + struct + { + uint32 unused; // 3 + uint32 count; // 4 + uint32 flag; // 5 4=in a row + } win_rated_arena; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38 + struct + { + uint32 teamtype; // 3 {2,3,5} + } highest_team_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39 + struct + { + uint32 teamtype; // 3 {2,3,5} + uint32 teamrating; // 4 + } reach_team_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40 + struct + { + uint32 skillID; // 3 + uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6 + } learn_skill_level; + + // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41 + struct + { + uint32 itemID; // 3 + uint32 itemCount; // 4 + } use_item; + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42 + struct + { + uint32 itemID; // 3 + uint32 itemCount; // 4 + } loot_item; + + // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43 + struct + { + // TODO: This rank is _NOT_ the index from AreaTable.dbc + uint32 areaReference; // 3 + } explore_area; + + // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44 + struct + { + // TODO: This rank is _NOT_ the index from CharTitles.dbc + uint32 rank; // 3 + } own_rank; + + // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45 + struct + { + uint32 unused; // 3 + uint32 numberOfSlots; // 4 + } buy_bank_slot; + + // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46 + struct + { + uint32 factionID; // 3 + uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted + } gain_reputation; + + // ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47 + struct + { + uint32 unused; // 3 + uint32 numberOfExaltedFactions; // 4 + } gain_exalted_reputation; + + // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48 + struct + { + uint32 unused; // 3 + uint32 numberOfVisits; // 4 + } visit_barber; + + // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49 + // TODO: where is the required itemlevel stored? + struct + { + uint32 itemSlot; // 3 + } equip_epic_item; + + // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50 + struct + { + uint32 rollValue; // 3 + uint32 count; // 4 + } roll_need_on_loot; + // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51 + struct + { + uint32 rollValue; // 3 + uint32 count; // 4 + } roll_greed_on_loot; + + // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52 + struct + { + uint32 classID; // 3 + uint32 count; // 4 + } hk_class; + + // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53 + struct + { + uint32 raceID; // 3 + uint32 count; // 4 + } hk_race; + + // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54 + // TODO: where is the information about the target stored? + struct + { + uint32 emoteID; // 3 enum TextEmotes + uint32 count; // 4 count of emotes, always required special target or requirements + } do_emote; + // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13 + // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55 + // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56 + struct + { + uint32 unused; // 3 + uint32 count; // 4 + uint32 flag; // 5 =3 for battleground healing + uint32 mapid; // 6 + } healing_done; + + // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57 + struct + { + uint32 itemID; // 3 + uint32 count; // 4 + } equip_item; + + // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62 + struct + { + uint32 unused; // 3 + uint32 goldInCopper; // 4 + } quest_reward_money; + + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67 + struct + { + uint32 unused; // 3 + uint32 goldInCopper; // 4 + } loot_money; + + // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68 + struct + { + uint32 goEntry; // 3 + uint32 useCount; // 4 + } use_gameobject; + + // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70 + // TODO: are those special criteria stored in the dbc or do we have to add another sql table? + struct + { + uint32 unused; // 3 + uint32 killCount; // 4 + } special_pvp_kill; + + // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72 + struct + { + uint32 goEntry; // 3 + uint32 lootCount; // 4 + } fish_in_gameobject; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75 + struct + { + uint32 skillLine; // 3 + uint32 spellCount; // 4 + } learn_skilline_spell; + + // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76 + struct + { + uint32 unused; // 3 + uint32 duelCount; // 4 + } win_duel; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96 + struct + { + uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power + } highest_power; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97 + struct + { + uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength + } highest_stat; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98 + struct + { + uint32 spellSchool; // 3 + } highest_spellpower; + + // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100 + struct + { + uint32 ratingType; // 3 + } highest_rating; + + // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109 + struct + { + uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant + uint32 lootTypeCount; // 4 + } loot_type; + + // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112 + struct + { + uint32 skillLine; // 3 + uint32 spellCount; // 4 + } learn_skill_line; + + // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113 + struct + { + uint32 unused; // 3 + uint32 killCount; // 4 + } honorable_kill; + + struct + { + uint32 field3; // 3 main requirement + uint32 field4; // 4 main requirement count + uint32 additionalRequirement1_type; // 5 additional requirement 1 type + uint32 additionalRequirement1_value; // 6 additional requirement 1 value + uint32 additionalRequirement2_type; // 7 additional requirement 2 type + uint32 additionalRequirement2_value; // 8 additional requirement 1 value + } raw; + }; + //char* name[16]; // 9-24 + //uint32 name_flags; // 25 + uint32 completionFlag; // 26 + uint32 groupFlag; // 27 + //uint32 unk1; // 28 + uint32 timeLimit; // 29 time limit in seconds + //uint32 showOrder; // 30 show order +}; + +struct AreaTableEntry +{ + uint32 ID; // 0 + uint32 mapid; // 1 + uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area + uint32 exploreFlag; // 3, main index + uint32 flags; // 4, unknown value but 312 for all cities // 5-9 unused - int32 area_level; // 10 - char* area_name[16]; // 11-26 + int32 area_level; // 10 + char* area_name[16]; // 11-26 // 27, string flags, unused - uint32 team; // 28 + uint32 team; // 28 +}; + +struct AreaGroupEntry +{ + uint32 AreaGroupId; // 0 + uint32 AreaId[7]; // 1-7 }; struct AreaTriggerEntry { - uint32 id; // 0 - uint32 mapid; // 1 - float x; // 2 - float y; // 3 - float z; // 4 - float radius; // 5 - float box_x; // 6 extent x edge - float box_y; // 7 extent y edge - float box_z; // 8 extent z edge - float box_orientation; // 9 extent rotation by about z axis + uint32 id; // 0 m_ID + uint32 mapid; // 1 m_ContinentID + float x; // 2 m_x + float y; // 3 m_y + float z; // 4 m_z + float radius; // 5 m_radius + float box_x; // 6 m_box_length + float box_y; // 7 m_box_width + float box_z; // 8 m_box_heigh + float box_orientation; // 9 m_box_yaw }; struct AuctionHouseEntry { - uint32 houseId; // 0 index - uint32 faction; // 1 id of faction.dbc for player factions associated with city - uint32 depositPercent; // 2 1/3 from real - uint32 cutPercent; // 3 - //char* name[16]; // 4-19 + uint32 houseId; // 0 index + uint32 faction; // 1 id of faction.dbc for player factions associated with city + uint32 depositPercent; // 2 1/3 from real + uint32 cutPercent; // 3 + //char* name[16]; // 4-19 // 20 string flag, unused }; struct BankBagSlotPricesEntry { - uint32 ID; - uint32 price; + uint32 ID; + uint32 price; +}; + +struct BarberShopStyleEntry +{ + uint32 Id; // 0 + uint32 type; // 1 value 0 -> hair, value 2 -> facialhair + //char* name[16]; // 2-17 name of hair style + //uint32 name_flags; // 18 + //uint32 unk_name[16]; // 19-34, all empty + //uint32 unk_flags; // 35 + //float CostMultiplier; // 36 values 1 and 0.75 + uint32 race; // 37 race + uint32 gender; // 38 0 -> male, 1 -> female + uint32 hair_id; // 39 real ID to hair/facial hair }; struct BattlemasterListEntry { - uint32 id; // 0 - uint32 mapid[3]; // 1-3 mapid - // 4-8 unused - uint32 type; // 9 (3 - BG, 4 - arena) - uint32 minlvl; // 10 - uint32 maxlvl; // 11 - uint32 maxplayersperteam; // 12 - // 13-14 unused - char* name[16]; // 15-30 - // 31 string flag, unused - // 32 unused + uint32 id; // 0 + int32 mapid[8]; // 1-8 mapid + uint32 type; // 9 (3 - BG, 4 - arena) + uint32 minlvl; // 10 + uint32 maxlvl; // 11 + uint32 maxplayersperteam; // 12 + // 13 minplayers + // 14 0 or 9 + // 15 + char* name[16]; // 16-31 + // 32 string flag, unused + // 33 unused }; -#define MAX_OUTFIT_ITEMS 12 -// #define MAX_OUTFIT_ITEMS 24 // 12->24 in 3.0.x +#define MAX_OUTFIT_ITEMS 24 struct CharStartOutfitEntry { @@ -113,20 +591,20 @@ struct CharStartOutfitEntry struct CharTitlesEntry { - uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId() + uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId() //uint32 unk1; // 1 flags? //char* name[16]; // 2-17, unused // 18 string flag, unused //char* name2[16]; // 19-34, unused // 35 string flag, unused - uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES + uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES }; struct ChatChannelsEntry { - uint32 ChannelID; // 0 - uint32 flags; // 1 - char* pattern[16]; // 3-18 + uint32 ChannelID; // 0 + uint32 flags; // 1 + char* pattern[16]; // 3-18 // 19 string flags, unused //char* name[16]; // 20-35 unused // 36 string flag, unused @@ -134,20 +612,21 @@ struct ChatChannelsEntry struct ChrClassesEntry { - uint32 ClassID; // 0 - // 1-2, unused - uint32 powerType; // 3 - // 4, unused + uint32 ClassID; // 0 + // 1, unused + uint32 powerType; // 2 + // 3-4, unused //char* name[16]; // 5-20 unused - char* name[16]; // 5-20 unused // 21 string flag, unused //char* nameFemale[16]; // 21-36 unused, if different from base (male) case // 37 string flag, unused //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case // 54 string flag, unused // 55, unused - uint32 spellfamily; // 56 + uint32 spellfamily; // 56 // 57, unused + uint32 CinematicSequence; // 58 id from CinematicSequences.dbc + uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...) }; struct ChrRacesEntry @@ -161,7 +640,7 @@ struct ChrRacesEntry // 6-7 unused uint32 TeamID; // 8 (7-Alliance 1-Horde) // 9-12 unused - uint32 startmovie; // 13 id from CinematicCamera.dbc + uint32 CinematicSequence; // 13 id from CinematicSequences.dbc char* name[16]; // 14-29 used for DBC language detection/selection // 30 string flags, unused //char* nameFemale[16]; // 31-46, if different from base (male) case @@ -174,30 +653,68 @@ struct ChrRacesEntry struct CreatureDisplayInfoEntry { - uint32 Displayid; // 0 - // 1-3,unused - float scale; // 4 - // 5-13,unused + uint32 Displayid; // 0 m_ID + // 1 m_modelID + // 2 m_soundID + // 3 m_extendedDisplayInfoID + float scale; // 4 m_creatureModelScale + // 5 m_creatureModelAlpha + // 6-8 m_textureVariation[3] + // 9 m_portraitTextureName + // 10 m_sizeClass + // 11 m_bloodID + // 12 m_NPCSoundID + // 13 m_particleColorID + // 14 m_creatureGeosetData + // 15 m_objectEffectPackageID }; struct CreatureFamilyEntry { - uint32 ID; // 0 - float minScale; // 1 - uint32 minScaleLevel; // 2 0/1 - float maxScale; // 3 - uint32 maxScaleLevel; // 4 0/60 - uint32 skillLine[2]; // 5-6 - uint32 petFoodMask; // 7 - char* Name[16]; // 8-23 - // 24 string flags, unused - // 25 icon, unused + uint32 ID; // 0 m_ID + float minScale; // 1 m_minScale + uint32 minScaleLevel; // 2 m_minScaleLevel + float maxScale; // 3 m_maxScale + uint32 maxScaleLevel; // 4 m_maxScaleLevel + uint32 skillLine[2]; // 5-6 m_skillLine + uint32 petFoodMask; // 7 m_petFoodMask + int32 petTalentType; // 8 m_petTalentType + // 9 m_categoryEnumID + char* Name[16]; // 10-25 m_name_lang + // 26 string flags + // 27 m_iconFile }; struct CreatureSpellDataEntry { + uint32 ID; // 0 m_ID + //uint32 spellId[4]; // 1-4 m_spells[4] + //uint32 availability[4]; // 4-7 m_availability[4] +}; + +struct CreatureTypeEntry +{ + uint32 ID; // 0 m_ID + //char* Name[16]; // 1-16 name + // 17 string flags + //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud. +}; + +/* not used +struct CurrencyCategoryEntry +{ uint32 ID; // 0 - //uint32 spellId[4]; // 1-4 hunter pet learned spell (for later use) + uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9) + char* Name[16]; // 2-17 name + // // 18 string flags +}; +*/ + +struct CurrencyTypesEntry +{ + //uint32 ID; // 0 not used + uint32 ItemId; // 1 used as real index + uint32 BitIndex; // 2 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1)) }; struct DurabilityCostsEntry @@ -214,41 +731,35 @@ struct DurabilityQualityEntry struct EmotesTextEntry { - uint32 Id; - uint32 textid; + uint32 Id; + uint32 textid; }; struct FactionEntry { - uint32 ID; // 0 - int32 reputationListID; // 1 - uint32 BaseRepRaceMask[4]; // 2-5 Base reputation race masks (see enum Races) - uint32 BaseRepClassMask[4]; // 6-9 Base reputation class masks (see enum Classes) - int32 BaseRepValue[4]; // 10-13 Base reputation values - uint32 ReputationFlags[4]; // 14-17 Default flags to apply - uint32 team; // 18 enum Team - char* name[16]; // 19-34 - // 35 string flags, unused - //char* description[16]; // 36-51 unused - // 52 string flags, unused + uint32 ID; // 0 m_ID + int32 reputationListID; // 1 m_reputationIndex + uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask + uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask + int32 BaseRepValue[4]; // 10-13 m_reputationBase + uint32 ReputationFlags[4]; // 14-17 m_reputationFlags + uint32 team; // 18 m_parentFactionID + char* name[16]; // 19-34 m_name_lang + // 35 string flags + //char* description[16]; // 36-51 m_description_lang + // 52 string flags }; struct FactionTemplateEntry { - uint32 ID; // 0 - uint32 faction; // 1 - uint32 factionFlags; // 2 specific flags for that faction - uint32 ourMask; // 3 if mask set (see FactionMasks) then faction included in masked team - uint32 friendlyMask; // 4 if mask set (see FactionMasks) then faction friendly to masked team - uint32 hostileMask; // 5 if mask set (see FactionMasks) then faction hostile to masked team - uint32 enemyFaction1; // 6 - uint32 enemyFaction2; // 7 - uint32 enemyFaction3; // 8 - uint32 enemyFaction4; // 9 - uint32 friendFaction1; // 10 - uint32 friendFaction2; // 11 - uint32 friendFaction3; // 12 - uint32 friendFaction4; // 13 + uint32 ID; // 0 m_ID + uint32 faction; // 1 m_faction + uint32 factionFlags; // 2 m_flags + uint32 ourMask; // 3 m_factionGroup + uint32 friendlyMask; // 4 m_friendGroup + uint32 hostileMask; // 5 m_enemyGroup + uint32 enemyFaction[4]; // 6 m_enemies[4] + uint32 friendFaction[4]; // 10 m_friend[4] //------------------------------------------------------- end structure // helpers @@ -256,24 +767,40 @@ struct FactionTemplateEntry { if(ID == entry.ID) return true; - if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction ) - return false; - if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction ) - return true; + if(entry.faction) + { + for(int i = 0; i < 4; ++i) + if (enemyFaction[i] == entry.faction) + return false; + for(int i = 0; i < 4; ++i) + if (friendFaction[i] == entry.faction) + return true; + } return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask); } bool IsHostileTo(FactionTemplateEntry const& entry) const { if(ID == entry.ID) return false; - if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction ) - return true; - if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction ) - return false; + if(entry.faction) + { + for(int i = 0; i < 4; ++i) + if (enemyFaction[i] == entry.faction) + return true; + for(int i = 0; i < 4; ++i) + if (friendFaction[i] == entry.faction) + return false; + } return (hostileMask & entry.ourMask) != 0; } bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; } - bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction1==0 && enemyFaction2==0 && enemyFaction3==0 && enemyFaction4==0; } + bool IsNeutralToAll() const + { + for(int i = 0; i < 4; ++i) + if (enemyFaction[i] != 0) + return false; + return hostileMask == 0 && friendlyMask == 0; + } bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; } }; @@ -284,9 +811,29 @@ struct GemPropertiesEntry uint32 color; }; +struct GlyphPropertiesEntry +{ + uint32 Id; + uint32 SpellId; + uint32 TypeFlags; + uint32 Unk1; // GlyphIconId (SpellIcon.dbc) +}; + +struct GlyphSlotEntry +{ + uint32 Id; + uint32 TypeFlags; + uint32 Order; +}; + // All Gt* DBC store data for 100 levels, some by 100 per class/race #define GT_MAX_LEVEL 100 +struct GtBarberShopCostBaseEntry +{ + float cost; +}; + struct GtCombatRatingsEntry { float ratio; @@ -332,26 +879,81 @@ struct GtRegenMPPerSptEntry float ratio; }; +/* no used +struct HolidayDescriptionsEntry +{ + uint32 ID; // 0, this is NOT holiday id + //char* name[16] // 1-16 m_name_lang + // 17 name flags +}; +*/ + +/* no used +struct HolidayNamesEntry +{ + uint32 ID; // 0, this is NOT holiday id + //char* name[16] // 1-16 m_name_lang + // 17 name flags +}; +*/ + +struct HolidaysEntry +{ + uint32 ID; // 0, holiday id + //uint32 unk1; // 1 + //uint32 unk2; // 2 + //uint32 unk3[8] // 3-10, empty fields + //uint32 unk11[13] // 11-23, some unknown data (bit strings?) + //uint32 unk11[13] // 24-36, some empty fields (continue prev?) + //uint32 unk11[12] // 37-48, counters? + //uint32 holidayNameId; // 49, id for HolidayNames.dbc + //uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc + //uint32 unk51; // 51 + //uint32 unk52; // 52 + //uint32 unk53; // 53 +}; + struct ItemEntry { - uint32 ID; - uint32 DisplayId; - uint32 InventoryType; - uint32 Sheath; + uint32 ID; // 0 + uint32 Class; // 1 + //uint32 SubClass; // 2 some items have strnage subclasses + int32 Unk0; // 3 + int32 Material; // 4 + uint32 DisplayId; // 5 + uint32 InventoryType; // 6 + uint32 Sheath; // 7 +}; + +struct ItemBagFamilyEntry +{ + uint32 ID; // 0 + //char* name[16] // 1-16 m_name_lang + // // 17 name flags }; struct ItemDisplayInfoEntry { - uint32 ID; - uint32 randomPropertyChance; + uint32 ID; // 0 m_ID + // 1 m_modelName[2] + // 2 m_modelTexture[2] + // 3 m_inventoryIcon + // 4 m_geosetGroup[3] + // 5 m_flags + // 6 m_spellVisualID + // 7 m_groupSoundIndex + // 8 m_helmetGeosetVis[2] + // 9 m_texture[2] + // 10 m_itemVisual[8] + // 11 m_particleColorID }; //struct ItemCondExtCostsEntry //{ // uint32 ID; -// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost -// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost -// uint32 arenaseason; // arena season number(1-4) +// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost +// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost +// uint32 arenaseason; // arena season number(1-4) //}; struct ItemExtendedCostEntry @@ -364,49 +966,55 @@ struct ItemExtendedCostEntry uint32 reqpersonalarenarating; // 13 required personal arena rating }; +struct ItemLimitCategoryEntry +{ + uint32 ID; // 0 Id + //char* name[16] // 1-16 m_name_lang + // 17 name flags + uint32 maxCount; // max allowed equipped as item or in gem slot + //uint32 unk; // 1 for prismatic gems only... +}; + struct ItemRandomPropertiesEntry { - uint32 ID; // 0 - //char* internalName // 1 unused - uint32 enchant_id[3]; // 2-4 - // 5-6 unused, 0 only values, reserved for additional enchantments? - //char* nameSuffix[16] // 7-22, unused - // 23 nameSufix flags, unused + uint32 ID; // 0 m_ID + //char* internalName // 1 m_Name + uint32 enchant_id[5]; // 2-6 m_Enchantment + //char* nameSuffix[16] // 7-22 m_name_lang + // 23 name flags }; struct ItemRandomSuffixEntry { - uint32 ID; // 0 - //char* name[16] // 1-16 unused - // 17, name flags, unused - // 18 unused - uint32 enchant_id[3]; // 19-21 - uint32 prefix[3]; // 22-24 + uint32 ID; // 0 m_ID + //char* name[16] // 1-16 m_name_lang + // 17, name flags + // 18 m_internalName + uint32 enchant_id[5]; // 19-21 m_enchantment + uint32 prefix[5]; // 22-24 m_allocationPct }; struct ItemSetEntry { - //uint32 id // 0 item set ID - char* name[16]; // 1-16 + //uint32 id // 0 m_ID + char* name[16]; // 1-16 m_name_lang // 17 string flags, unused - // 18-28 items from set, but not have all items listed, use ItemPrototype::ItemSet instead - // 29-34 unused - uint32 spells[8]; // 35-42 - uint32 items_to_triggerspell[8]; // 43-50 - uint32 required_skill_id; // 51 - uint32 required_skill_value; // 52 + //uint32 itemId[17]; // 18-34 m_itemID + uint32 spells[8]; // 35-42 m_setSpellID + uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold + uint32 required_skill_id; // 51 m_requiredSkill + uint32 required_skill_value; // 52 m_requiredSkillRank }; +#define MAX_LOCK_CASE 8 + struct LockEntry { - uint32 ID; // 0 - uint32 keytype[5]; // 1-5 - // 6-8, not used - uint32 key[5]; // 9-13 - // 14-16, not used - uint32 requiredminingskill; // 17 - uint32 requiredlockskill; // 18 - // 19-32, not used + uint32 ID; // 0 m_ID + uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type + uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index + uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill + //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action }; struct MailTemplateEntry @@ -419,35 +1027,34 @@ struct MailTemplateEntry struct MapEntry { - uint32 MapID; // 0 + uint32 MapID; // 0 //char* internalname; // 1 unused - uint32 map_type; // 2 - // 3 unused - char* name[16]; // 4-19 + uint32 map_type; // 2 + // 3 0 or 1 for battlegrounds (not arenas) + char* name[16]; // 4-19 // 20 name flags, unused - // 21-23 unused (something PvPZone related - levels?) - // 24-26 - uint32 linked_zone; // 27 common zone for instance and continent map - //char* hordeIntro // 28-43 text for PvP Zones - // 44 intro text flags - //char* allianceIntro // 45-60 text for PvP Zones - // 46 intro text flags - // 47-61 not used - uint32 multimap_id; // 62 - // 63-65 not used - //chat* unknownText1 // 66-81 unknown empty text fields, possible normal Intro text. - // 82 text flags - //chat* heroicIntroText // 83-98 heroic mode requirement text - // 99 text flags - //chat* unknownText2 // 100-115 unknown empty text fields - // 116 text flags - int32 entrance_map; // 117 map_id of entrance map - float entrance_x; // 118 entrance x coordinate (if exist single entry) - float entrance_y; // 119 entrance y coordinate (if exist single entry) - uint32 resetTimeRaid; // 120 - uint32 resetTimeHeroic; // 121 - // 122-123 - uint32 addon; // 124 (0-original maps,1-tbc addon) + uint32 linked_zone; // 21 common zone for instance and continent map + //char* hordeIntro[16]; // 23-37 text for PvP Zones + // 38 intro text flags + //char* allianceIntro[16]; // 39-54 text for PvP Zones + // 55 intro text flags + uint32 multimap_id; // 56 + // 57 + //chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text. + // 74 text flags + //chat* heroicIntroText[16]; // 75-90 heroic mode requirement text + // 91 text flags + //chat* unknownText2[16]; // 92-107 unknown empty text fields + // 108 text flags + int32 entrance_map; // 109 map_id of entrance map + float entrance_x; // 110 entrance x coordinate (if exist single entry) + float entrance_y; // 111 entrance y coordinate (if exist single entry) + uint32 resetTimeRaid; // 112 + uint32 resetTimeHeroic; // 113 + // 114 all 0 + // 115 -1, 0 and 720 + uint32 addon; // 116 (0-original maps,1-tbc addon) + // 117 some kind of time? // Helpers uint32 Expansion() const { return addon; } @@ -459,22 +1066,29 @@ struct MapEntry bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; } bool IsBattleArena() const { return map_type == MAP_ARENA; } bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; } - bool SupportsHeroicMode() const { return resetTimeHeroic && !resetTimeRaid; } + bool SupportsHeroicMode() const { return resetTimeHeroic != 0; } bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; } bool IsMountAllowed() const { return !IsDungeon() || - MapID==568 || MapID==309 || MapID==209 || MapID==534 || - MapID==560 || MapID==509 || MapID==269; + MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub + MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast + MapID==568 || MapID==580 || MapID==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum + MapID==616; // Eye Of Eternity + } + + bool IsContinent() const + { + return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571; } }; struct QuestSortEntry { - uint32 id; // 0, sort id - //char* name[16]; // 1-16, unused - // 17 name flags, unused + uint32 id; // 0 m_ID + //char* name[16]; // 1-16 m_SortName_lang + // 17 name flags }; struct RandomPropertiesPointsEntry @@ -486,172 +1100,198 @@ struct RandomPropertiesPointsEntry uint32 UncommonPropertiesPoints[5]; // 12-16 }; +struct ScalingStatDistributionEntry +{ + uint32 Id; + uint32 StatMod[10]; + uint32 Modifier[10]; + uint32 MaxLevel; +}; + +struct ScalingStatValuesEntry +{ + uint32 Id; + uint32 Level; + uint32 Multiplier[17]; +}; + //struct SkillLineCategoryEntry{ -// uint32 id; // 0 hidden key -// char* name[16]; // 1 - 17 Category name -// // 18 string flag -// uint32 displayOrder; // Display order in character tab +// uint32 id; // 0 m_ID +// char* name[16]; // 1-17 m_name_lang +// // 18 string flag +// uint32 displayOrder; // 19 m_sortIndex //}; //struct SkillRaceClassInfoEntry{ -// uint32 id; // 0 -// uint32 skillId; // 1 present some refrences to unknown skill -// uint32 raceMask; // 2 -// uint32 classMask; // 3 -// uint32 flags; // 4 mask for some thing -// uint32 reqLevel; // 5 -// uint32 skillTierId; // 6 -// uint32 skillCostID; // 7 +// uint32 id; // 0 m_ID +// uint32 skillId; // 1 m_skillID +// uint32 raceMask; // 2 m_raceMask +// uint32 classMask; // 3 m_classMask +// uint32 flags; // 4 m_flags +// uint32 reqLevel; // 5 m_minLevel +// uint32 skillTierId; // 6 m_skillTierID +// uint32 skillCostID; // 7 m_skillCostIndex //}; //struct SkillTiersEntry{ -// uint32 id; // 0 -// uint32 skillValue[16]; // 1-17 unknown possibly add value on learn? -// uint32 maxSkillValue[16]; // Max value for rank +// uint32 id; // 0 m_ID +// uint32 skillValue[16]; // 1-17 m_cost +// uint32 maxSkillValue[16]; // 18-32 m_valueMax //}; struct SkillLineEntry { - uint32 id; // 0 - uint32 categoryId; // 1 (index from SkillLineCategory.dbc) - //uint32 skillCostID; // 2 not used - char* name[16]; // 3-18 - // 19 string flags, not used - //char* description[16]; // 20-35, not used - // 36 string flags, not used - uint32 spellIcon; // 37 + uint32 id; // 0 m_ID + int32 categoryId; // 1 m_categoryID + //uint32 skillCostID; // 2 m_skillCostsID + char* name[16]; // 3-18 m_displayName_lang + // 19 string flags + //char* description[16]; // 20-35 m_description_lang + // 36 string flags + uint32 spellIcon; // 37 m_spellIconID + //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang + // 54 string flags + // 55 m_canLink }; struct SkillLineAbilityEntry { - uint32 id; // 0, INDEX - uint32 skillId; // 1 - uint32 spellId; // 2 - uint32 racemask; // 3 - uint32 classmask; // 4 - //uint32 racemaskNot; // 5 always 0 in 2.4.2 - //uint32 classmaskNot; // 6 always 0 in 2.4.2 - uint32 req_skill_value; // 7 for trade skill.not for training. - uint32 forward_spellid; // 8 - uint32 learnOnGetSkill; // 9 can be 1 or 2 for spells learned on get skill - uint32 max_value; // 10 - uint32 min_value; // 11 - // 12-13, unknown, always 0 - uint32 reqtrainpoints; // 14 + uint32 id; // 0 m_ID + uint32 skillId; // 1 m_skillLine + uint32 spellId; // 2 m_spell + uint32 racemask; // 3 m_raceMask + uint32 classmask; // 4 m_classMask + //uint32 racemaskNot; // 5 m_excludeRace + //uint32 classmaskNot; // 6 m_excludeClass + uint32 req_skill_value; // 7 m_minSkillLineRank + uint32 forward_spellid; // 8 m_supercededBySpell + uint32 learnOnGetSkill; // 9 m_acquireMethod + uint32 max_value; // 10 m_trivialSkillLineRankHigh + uint32 min_value; // 11 m_trivialSkillLineRankLow + //uint32 characterPoints[2]; // 12-13 m_characterPoints[2] }; struct SoundEntriesEntry { - uint32 Id; // 0, sound id - //uint32 Type; // 1, sound type (10 generally for creature, etc) - //char* InternalName; // 2, internal name, for use in lookup command for example - //char* FileName[10]; // 3-12, file names - //uint32 Unk13[10]; // 13-22, linked with file names? - //char* Path; // 23 - // 24-28, unknown + uint32 Id; // 0 m_ID + //uint32 Type; // 1 m_soundType + //char* InternalName; // 2 m_name + //char* FileName[10]; // 3-12 m_File[10] + //uint32 Unk13[10]; // 13-22 m_Freq[10] + //char* Path; // 23 m_DirectoryBase + // 24 m_volumeFloat + // 25 m_flags + // 26 m_minDistance + // 27 m_distanceCutoff + // 28 m_EAXDef }; struct SpellEntry { - uint32 Id; // 0 normally counted from 0 field (but some tools start counting from 1, check this before tool use for data view!) - uint32 Category; // 1 - //uint32 castUI // 2 not used - uint32 Dispel; // 3 - uint32 Mechanic; // 4 - uint32 Attributes; // 5 - uint32 AttributesEx; // 6 - uint32 AttributesEx2; // 7 - uint32 AttributesEx3; // 8 - uint32 AttributesEx4; // 9 - uint32 AttributesEx5; // 10 - //uint32 AttributesEx6; // 11 not used - uint32 Stances; // 12 - uint32 StancesNot; // 13 - uint32 Targets; // 14 - uint32 TargetCreatureType; // 15 - uint32 RequiresSpellFocus; // 16 - uint32 FacingCasterFlags; // 17 - uint32 CasterAuraState; // 18 - uint32 TargetAuraState; // 19 - uint32 CasterAuraStateNot; // 20 - uint32 TargetAuraStateNot; // 21 - uint32 CastingTimeIndex; // 22 - uint32 RecoveryTime; // 23 - uint32 CategoryRecoveryTime; // 24 - uint32 InterruptFlags; // 25 - uint32 AuraInterruptFlags; // 26 - uint32 ChannelInterruptFlags; // 27 - uint32 procFlags; // 28 - uint32 procChance; // 29 - uint32 procCharges; // 30 - uint32 maxLevel; // 31 - uint32 baseLevel; // 32 - uint32 spellLevel; // 33 - uint32 DurationIndex; // 34 - uint32 powerType; // 35 - uint32 manaCost; // 36 - uint32 manaCostPerlevel; // 37 - uint32 manaPerSecond; // 38 - uint32 manaPerSecondPerLevel; // 39 - uint32 rangeIndex; // 40 - float speed; // 41 - //uint32 modalNextSpell; // 42 - uint32 StackAmount; // 43 - uint32 Totem[2]; // 44-45 - int32 Reagent[8]; // 46-53 - uint32 ReagentCount[8]; // 54-61 - int32 EquippedItemClass; // 62 (value) - int32 EquippedItemSubClassMask; // 63 (mask) - int32 EquippedItemInventoryTypeMask; // 64 (mask) - uint32 Effect[3]; // 65-67 - int32 EffectDieSides[3]; // 68-70 - uint32 EffectBaseDice[3]; // 71-73 - float EffectDicePerLevel[3]; // 74-76 - float EffectRealPointsPerLevel[3]; // 77-79 - int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) - uint32 EffectMechanic[3]; // 83-85 - uint32 EffectImplicitTargetA[3]; // 86-88 - uint32 EffectImplicitTargetB[3]; // 89-91 - uint32 EffectRadiusIndex[3]; // 92-94 - spellradius.dbc - uint32 EffectApplyAuraName[3]; // 95-97 - uint32 EffectAmplitude[3]; // 98-100 - float EffectMultipleValue[3]; // 101-103 - uint32 EffectChainTarget[3]; // 104-106 - uint32 EffectItemType[3]; // 107-109 - int32 EffectMiscValue[3]; // 110-112 - int32 EffectMiscValueB[3]; // 113-115 - uint32 EffectTriggerSpell[3]; // 116-118 - float EffectPointsPerComboPoint[3]; // 119-121 - uint32 SpellVisual; // 122 - // 123 not used - uint32 SpellIconID; // 124 - uint32 activeIconID; // 125 - //uint32 spellPriority; // 126 - char* SpellName[16]; // 127-142 - //uint32 SpellNameFlag; // 143 - char* Rank[16]; // 144-159 - //uint32 RankFlags; // 160 - //char* Description[16]; // 161-176 not used - //uint32 DescriptionFlags; // 177 not used - //char* ToolTip[16]; // 178-193 not used - //uint32 ToolTipFlags; // 194 not used - uint32 ManaCostPercentage; // 195 - uint32 StartRecoveryCategory; // 196 - uint32 StartRecoveryTime; // 197 - uint32 MaxTargetLevel; // 198 - uint32 SpellFamilyName; // 199 - uint64 SpellFamilyFlags; // 200+201 - uint32 MaxAffectedTargets; // 202 - uint32 DmgClass; // 203 defenseType - uint32 PreventionType; // 204 - //uint32 StanceBarOrder; // 205 not used - float DmgMultiplier[3]; // 206-208 - //uint32 MinFactionId; // 209 not used, and 0 in 2.4.2 - //uint32 MinReputation; // 210 not used, and 0 in 2.4.2 - //uint32 RequiredAuraVision; // 211 not used - uint32 TotemCategory[2]; // 212-213 - uint32 AreaId; // 214 - uint32 SchoolMask; // 215 school mask + uint32 Id; // 0 m_ID + uint32 Category; // 1 m_category + uint32 Dispel; // 2 m_dispelType + uint32 Mechanic; // 3 m_mechanic + uint32 Attributes; // 4 m_attribute + uint32 AttributesEx; // 5 m_attributesEx + uint32 AttributesEx2; // 6 m_attributesExB + uint32 AttributesEx3; // 7 m_attributesExC + uint32 AttributesEx4; // 8 m_attributesExD + uint32 AttributesEx5; // 9 m_attributesExE + //uint32 AttributesEx6; // 10 m_attributesExF not used + uint32 Stances; // 11 m_shapeshiftMask + uint32 StancesNot; // 12 m_shapeshiftExclude + uint32 Targets; // 13 m_targets + uint32 TargetCreatureType; // 14 m_targetCreatureType + uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus + uint32 FacingCasterFlags; // 16 m_facingCasterFlags + uint32 CasterAuraState; // 17 m_casterAuraState + uint32 TargetAuraState; // 18 m_targetAuraState + uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState + uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState + uint32 casterAuraSpell; // 21 m_casterAuraSpell + uint32 targetAuraSpell; // 22 m_targetAuraSpell + uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell + uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell + uint32 CastingTimeIndex; // 25 m_castingTimeIndex + uint32 RecoveryTime; // 26 m_recoveryTime + uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime + uint32 InterruptFlags; // 28 m_interruptFlags + uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags + uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags + uint32 procFlags; // 31 m_procTypeMask + uint32 procChance; // 32 m_procChance + uint32 procCharges; // 33 m_procCharges + uint32 maxLevel; // 34 m_maxLevel + uint32 baseLevel; // 35 m_baseLevel + uint32 spellLevel; // 36 m_spellLevel + uint32 DurationIndex; // 37 m_durationIndex + uint32 powerType; // 38 m_powerType + uint32 manaCost; // 39 m_manaCost + uint32 manaCostPerlevel; // 40 m_manaCostPerLevel + uint32 manaPerSecond; // 41 m_manaPerSecond + uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve + uint32 rangeIndex; // 43 m_rangeIndex + float speed; // 44 m_speed + //uint32 modalNextSpell; // 45 m_modalNextSpell not used + uint32 StackAmount; // 46 m_cumulativeAura + uint32 Totem[2]; // 47-48 m_totem + int32 Reagent[8]; // 49-56 m_reagent + uint32 ReagentCount[8]; // 57-64 m_reagentCount + int32 EquippedItemClass; // 65 m_equippedItemClass (value) + int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask) + int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask) + uint32 Effect[3]; // 68-70 m_effect + int32 EffectDieSides[3]; // 71-73 m_effectDieSides + uint32 EffectBaseDice[3]; // 74-76 m_effectBaseDice + float EffectDicePerLevel[3]; // 77-79 m_effectDicePerLevel + float EffectRealPointsPerLevel[3]; // 80-82 m_effectRealPointsPerLevel + int32 EffectBasePoints[3]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints) + uint32 EffectMechanic[3]; // 86-88 m_effectMechanic + uint32 EffectImplicitTargetA[3]; // 89-91 m_implicitTargetA + uint32 EffectImplicitTargetB[3]; // 92-94 m_implicitTargetB + uint32 EffectRadiusIndex[3]; // 95-97 m_effectRadiusIndex - spellradius.dbc + uint32 EffectApplyAuraName[3]; // 98-100 m_effectAura + uint32 EffectAmplitude[3]; // 101-103 m_effectAuraPeriod + float EffectMultipleValue[3]; // 104-106 m_effectAmplitude + uint32 EffectChainTarget[3]; // 107-109 m_effectChainTargets + uint32 EffectItemType[3]; // 110-112 m_effectItemType + int32 EffectMiscValue[3]; // 113-115 m_effectMiscValue + int32 EffectMiscValueB[3]; // 116-118 m_effectMiscValueB + uint32 EffectTriggerSpell[3]; // 119-121 m_effectTriggerSpell + float EffectPointsPerComboPoint[3]; // 122-124 m_effectPointsPerCombo + flag96 EffectSpellClassMask[3]; // + uint32 SpellVisual[2]; // 134-135 m_spellVisualID + uint32 SpellIconID; // 136 m_spellIconID + uint32 activeIconID; // 137 m_activeIconID + //uint32 spellPriority; // 138 not used + char* SpellName[16]; // 139-154 m_name_lang + //uint32 SpellNameFlag; // 155 not used + char* Rank[16]; // 156-171 m_nameSubtext_lang + //uint32 RankFlags; // 172 not used + //char* Description[16]; // 173-188 m_description_lang not used + //uint32 DescriptionFlags; // 189 not used + //char* ToolTip[16]; // 190-205 m_auraDescription_lang not used + //uint32 ToolTipFlags; // 206 not used + uint32 ManaCostPercentage; // 207 m_manaCostPct + uint32 StartRecoveryCategory; // 208 m_startRecoveryCategory + uint32 StartRecoveryTime; // 209 m_startRecoveryTime + uint32 MaxTargetLevel; // 210 m_maxTargetLevel + uint32 SpellFamilyName; // 211 m_spellClassSet + flag96 SpellFamilyFlags; // 212-214 + uint32 MaxAffectedTargets; // 215 m_maxTargets + uint32 DmgClass; // 216 m_defenseType + uint32 PreventionType; // 217 m_preventionType + //uint32 StanceBarOrder; // 218 m_stanceBarOrder not used + float DmgMultiplier[3]; // 219-221 m_effectChainAmplitude + //uint32 MinFactionId; // 222 m_minFactionID not used + //uint32 MinReputation; // 223 m_minReputation not used + //uint32 RequiredAuraVision; // 224 m_requiredAuraVision not used + uint32 TotemCategory[2]; // 225-226 m_requiredTotemCategoryID + int32 AreaGroupId; // 227 m_requiredAreaGroupId + uint32 SchoolMask; // 228 m_schoolMask + uint32 runeCostID; // 229 m_runeCostID + //uint32 spellMissileID; // 230 m_spellMissileID not used private: // prevent creating custom entries (copy data from original in fact) @@ -688,16 +1328,33 @@ struct SpellThreatEntry struct SpellRadiusEntry { uint32 ID; - float Radius; - float Radius2; + float radiusHostile; + //uint32 Unk //always 0 + float radiusFriend; }; struct SpellRangeEntry { uint32 ID; - float minRange; - float maxRange; + float minRangeHostile; + float minRangeFriend; + float maxRangeHostile; + float maxRangeFriend; //friend means unattackable unit here uint32 type; + //char* Name[16]; // 7-23 unused + // 24 string flags, unused + //char* Name2[16]; // 25-40 unused + // 41 string flags, unused +}; + +struct SpellRuneCostEntry +{ + uint32 ID; // 0 + uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy) + uint32 runePowerGain; // 4 + + bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; } + bool NoRunicPowerGain() const { return runePowerGain == 0; } }; struct SpellShapeshiftEntry @@ -732,26 +1389,31 @@ struct SpellDurationEntry struct SpellItemEnchantmentEntry { - uint32 ID; // 0 - uint32 type[3]; // 1-3 - uint32 amount[3]; // 4-6 - //uint32 amount2[3] // 7-9 always same as similar `amount` value - uint32 spellid[3]; // 10-12 - char* description[16]; // 13-29 - // 30 description flags - uint32 aura_id; // 31 - uint32 slot; // 32 - uint32 GemID; // 33 - uint32 EnchantmentCondition; // 34 + uint32 ID; // 0 m_ID + //uint32 charges; // 1 m_charges + uint32 type[3]; // 2-4 m_effect[3] + uint32 amount[3]; // 5-7 m_effectPointsMin[3] + //uint32 amount2[3] // 8-10 m_effectPointsMax[3] + uint32 spellid[3]; // 11-13 m_effectArg[3] + char* description[16]; // 14-29 m_name_lang[16] + //uint32 descriptionFlags; // 30 name flags + uint32 aura_id; // 31 m_itemVisual + uint32 slot; // 32 m_flags + uint32 GemID; // 33 m_src_itemID + uint32 EnchantmentCondition; // 34 m_condition_id + //uint32 requiredSkill; // 35 m_requiredSkillID + //uint32 requiredSkillValue; // 36 m_requiredSkillRank }; struct SpellItemEnchantmentConditionEntry { - uint32 ID; - uint8 Color[5]; - uint8 Comparator[5]; - uint8 CompareColor[5]; - uint32 Value[5]; + uint32 ID; // 0 m_ID + uint8 Color[5]; // 1-5 m_lt_operandType[5] + //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5] + uint8 Comparator[5]; // 11-15 m_operator[5] + uint8 CompareColor[5]; // 15-20 m_rt_operandType[5] + uint32 Value[5]; // 21-25 m_rt_operand[5] + //uint8 Logic[5] // 25-30 m_logic[5] }; struct StableSlotPricesEntry @@ -760,64 +1422,83 @@ struct StableSlotPricesEntry uint32 Price; }; +struct SummonPropertiesEntry +{ + uint32 Id; // 0 + uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount? + uint32 Faction; // 2, 14 rows > 0 + uint32 Type; // 3, see enum + uint32 Slot; // 4, 0-6 + uint32 Flags; // 5 +}; + +#define MAX_TALENT_RANK 5 +#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK + struct TalentEntry { uint32 TalentID; // 0 uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry) uint32 Row; // 2 uint32 Col; // 3 - uint32 RankID[5]; // 4-8 + uint32 RankID[MAX_TALENT_RANK]; // 4-8 // 9-12 not used, always 0, maybe not used high ranks uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry) // 14-15 not used uint32 DependsOnRank; // 16 - // 17-19 not used - uint32 DependsOnSpell; // 20 req.spell + // 17-18 not used + //uint32 unk1; // 19, 0 or 1 + //uint32 unk2; // 20, all 0 + //uint32 unkFlags1; // 21, related to hunter pet talents + //uint32 unkFlags2; // 22, related to hunter pet talents }; struct TalentTabEntry { - uint32 TalentTabID; // 0 - //char* name[16]; // 1-16, unused + uint32 TalentTabID; // 0 + //char* name[16]; // 1-16, unused //uint32 nameFlags; // 17, unused //unit32 spellicon; // 18 // 19 not used - uint32 ClassMask; // 20 - uint32 tabpage; // 21 - //char* internalname; // 22 + uint32 ClassMask; // 20 + uint32 petTalentMask; // 21 + uint32 tabpage; // 22 + //char* internalname; // 23 }; struct TaxiNodesEntry { - uint32 ID; // 0 - uint32 map_id; // 1 - float x; // 2 - float y; // 3 - float z; // 4 - //char* name[16]; // 5-21 - // 22 string flags, unused - uint32 horde_mount_type; // 23 - uint32 alliance_mount_type; // 24 + uint32 ID; // 0 m_ID + uint32 map_id; // 1 m_ContinentID + float x; // 2 m_x + float y; // 3 m_y + float z; // 4 m_z + //char* name[16]; // 5-21 m_Name_lang + // 22 string flags + uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2] }; struct TaxiPathEntry { - uint32 ID; - uint32 from; - uint32 to; - uint32 price; + uint32 ID; // 0 m_ID + uint32 from; // 1 m_FromTaxiNode + uint32 to; // 2 m_ToTaxiNode + uint32 price; // 3 m_Cost }; struct TaxiPathNodeEntry { - uint32 path; - uint32 index; - uint32 mapid; - float x; - float y; - float z; - uint32 actionFlag; - uint32 delay; + // 0 m_ID + uint32 path; // 1 m_PathID + uint32 index; // 2 m_NodeIndex + uint32 mapid; // 3 m_ContinentID + float x; // 4 m_LocX + float y; // 5 m_LocY + float z; // 6 m_LocZ + uint32 actionFlag; // 7 m_flags + uint32 delay; // 8 m_delay + // 9 m_arrivalEventID + // 10 m_departureEventID }; struct TotemCategoryEntry @@ -829,16 +1510,100 @@ struct TotemCategoryEntry uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods) }; +struct VehicleEntry +{ + uint32 m_ID; // 0 + uint32 m_flags; // 1 + float m_turnSpeed; // 2 + float m_pitchSpeed; // 3 + float m_pitchMin; // 4 + float m_pitchMax; // 5 + uint32 m_seatID[8]; // 6-13 + float m_mouseLookOffsetPitch; // 14 + float m_cameraFadeDistScalarMin; // 15 + float m_cameraFadeDistScalarMax; // 16 + float m_cameraPitchOffset; // 17 + int m_powerType[3]; // 18-20 + int m_powerToken[3]; // 21-23 + float m_facingLimitRight; // 24 + float m_facingLimitLeft; // 25 + float m_msslTrgtTurnLingering; // 26 + float m_msslTrgtPitchLingering; // 27 + float m_msslTrgtMouseLingering; // 28 + float m_msslTrgtEndOpacity; // 29 + float m_msslTrgtArcSpeed; // 30 + float m_msslTrgtArcRepeat; // 31 + float m_msslTrgtArcWidth; // 32 + float m_msslTrgtImpactRadius[2]; // 33-34 + char* m_msslTrgtArcTexture; // 35 + char* m_msslTrgtImpactTexture; // 36 + char* m_msslTrgtImpactModel[2]; // 37-38 + float m_cameraYawOffset; // 39 + uint32 m_uiLocomotionType; // 40 + float m_msslTrgtImpactTexRadius; // 41 + uint32 m_uiSeatIndicatorType; // 42 +}; + +struct VehicleSeatEntry +{ + uint32 m_ID; // 0 + uint32 m_flags; // 1 + int32 m_attachmentID; // 2 + float m_attachmentOffsetX; // 3 + float m_attachmentOffsetY; // 4 + float m_attachmentOffsetZ; // 5 + float m_enterPreDelay; // 6 + float m_enterSpeed; // 7 + float m_enterGravity; // 8 + float m_enterMinDuration; // 9 + float m_enterMaxDuration; // 10 + float m_enterMinArcHeight; // 11 + float m_enterMaxArcHeight; // 12 + int32 m_enterAnimStart; // 13 + int32 m_enterAnimLoop; // 14 + int32 m_rideAnimStart; // 15 + int32 m_rideAnimLoop; // 16 + int32 m_rideUpperAnimStart; // 17 + int32 m_rideUpperAnimLoop; // 18 + float m_exitPreDelay; // 19 + float m_exitSpeed; // 20 + float m_exitGravity; // 21 + float m_exitMinDuration; // 22 + float m_exitMaxDuration; // 23 + float m_exitMinArcHeight; // 24 + float m_exitMaxArcHeight; // 25 + int32 m_exitAnimStart; // 26 + int32 m_exitAnimLoop; // 27 + int32 m_exitAnimEnd; // 28 + float m_passengerYaw; // 29 + float m_passengerPitch; // 30 + float m_passengerRoll; // 31 + int32 m_passengerAttachmentID; // 32 + int32 m_vehicleEnterAnim; // 33 + int32 m_vehicleExitAnim; // 34 + int32 m_vehicleRideAnimLoop; // 35 + int32 m_vehicleEnterAnimBone; // 36 + int32 m_vehicleExitAnimBone; // 37 + int32 m_vehicleRideAnimLoopBone; // 38 + float m_vehicleEnterAnimDelay; // 39 + float m_vehicleExitAnimDelay; // 40 + uint32 m_vehicleAbilityDisplay; // 41 + uint32 m_enterUISoundID; // 42 + uint32 m_exitUISoundID; // 43 + int32 m_uiSkin; // 44 + uint32 m_flagsB; // 45 +}; + struct WorldMapAreaEntry { - //uint32 ID; // 0 - uint32 map_id; // 1 - uint32 area_id; // 2 index (continent 0 areas ignored) - //char* internal_name // 3 - float y1; // 4 - float y2; // 5 - float x1; // 6 - float x2; // 7 + //uint32 ID; // 0 + uint32 map_id; // 1 + uint32 area_id; // 2 index (continent 0 areas ignored) + //char* internal_name // 3 + float y1; // 4 + float y2; // 5 + float x1; // 6 + float x2; // 7 int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally) }; @@ -853,6 +1618,12 @@ struct WorldSafeLocsEntry // 21 name flags, unused }; +struct WorldMapOverlayEntry +{ + uint32 ID; // 0 + uint32 areatableID; // 2 +}; + // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform #if defined( __GNUC__ ) #pragma pack() @@ -898,7 +1669,7 @@ struct TaxiPathNode typedef std::vector<TaxiPathNode> TaxiPathNodeList; typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath; -#define TaxiMaskSize 16 +#define TaxiMaskSize 12 typedef uint32 TaxiMask[TaxiMaskSize]; #endif diff --git a/src/shared/Database/DBCfmt.cpp b/src/shared/Database/DBCfmt.cpp index 14cf6486933..53c15827bae 100644 --- a/src/shared/Database/DBCfmt.cpp +++ b/src/shared/Database/DBCfmt.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -10,37 +10,43 @@ * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxx"; -const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx"; +const char Achievementfmt[]="niixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxxi"; +const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiixix"; +const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx"; +const char AreaGroupEntryfmt[]="niiiiiii"; const char AreaTriggerEntryfmt[]="niffffffff"; +const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx"; const char BankBagSlotPricesEntryfmt[]="ni"; -const char BattlemasterListEntryfmt[]="niiixxxxxiiiixxssssssssssssssssxx"; -const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxx"; -// 3*12 new item fields in 3.0.x -//const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii"; +const char BattlemasterListEntryfmt[]="niiiiiiiiiiiixxxssssssssssssssssxx"; +const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char CharTitlesEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; const char ChatChannelsEntryfmt[]="iixssssssssssssssssxxxxxxxxxxxxxxxxxx"; // ChatChannelsEntryfmt, index not used (more compact store) -//const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix"; -const char ChrClassesEntryfmt[]="nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix"; +const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii"; const char ChrRacesEntryfmt[]="nxixiixxixxxxissssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi"; -const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxx"; -const char CreatureFamilyfmt[]="nfifiiiissssssssssssssssxx"; +const char CreatureDisplayInfofmt[]="nxxxfxxxxxxxxxxx"; +const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx"; const char CreatureSpellDatafmt[]="nxxxxxxxx"; +const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx"; +const char CurrencyTypesfmt[]="xnxi"; const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii"; const char DurabilityQualityfmt[]="nf"; const char EmoteEntryfmt[]="nxixxxxxxxxxxxxxxxx"; const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiissssssssssssssssxxxxxxxxxxxxxxxxxx"; const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii"; const char GemPropertiesEntryfmt[]="nixxi"; +const char GlyphPropertiesfmt[]="niii"; +const char GlyphSlotfmt[]="nii"; +const char GtBarberShopCostBasefmt[]="f"; const char GtCombatRatingsfmt[]="f"; const char GtChanceToMeleeCritBasefmt[]="f"; const char GtChanceToMeleeCritfmt[]="f"; @@ -50,37 +56,46 @@ const char GtOCTRegenHPfmt[]="f"; //const char GtOCTRegenMPfmt[]="f"; const char GtRegenHPPerSptfmt[]="f"; const char GtRegenMPPerSptfmt[]="f"; -const char Itemfmt[]="niii"; +const char Holidaysfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char Itemfmt[]="nixiiiii"; +const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx"; //const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx"; //const char ItemCondExtCostsEntryfmt[]="xiii"; -const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiii"; -const char ItemRandomPropertiesfmt[]="nxiiixxxxxxxxxxxxxxxxxxx"; -const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiii"; +const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiix"; +const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxix"; +const char ItemRandomPropertiesfmt[]="nxiiiiixxxxxxxxxxxxxxxxx"; +const char ItemRandomSuffixfmt[]="nxxxxxxxxxxxxxxxxxxiiiiiiiiii"; const char ItemSetEntryfmt[]="dssssssssssssssssxxxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiiiii"; -const char LockEntryfmt[]="niiiiixxxiiiiixxxiixxxxxxxxxxxxxx"; +const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx"; const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; -const char MapEntryfmt[]="nxixssssssssssssssssxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxi"; +const char MapEntryfmt[]="nxixssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiffiixxix"; const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx"; const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii"; -const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxi"; -const char SkillLineAbilityfmt[]="niiiixxiiiiixxi"; +const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii"; +const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiii"; +const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxx"; +const char SkillLineAbilityfmt[]="niiiixxiiiiixx"; const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; const char SpellCastTimefmt[]="nixx"; const char SpellDurationfmt[]="niii"; -const char SpellEntryfmt[]="nixiiiiiiiixiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffixiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiixfffxxxiiii"; +const char SpellEntryfmt[]="niiiiiiiiixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffffffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiix"; const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx"; -const char SpellItemEnchantmentfmt[]="niiiiiixxxiiissssssssssssssssxiiii"; +const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixx"; const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX"; const char SpellRadiusfmt[]="nfxf"; -const char SpellRangefmt[]="nffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"; +const char SpellRuneCostfmt[]="niiii"; const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxx"; const char StableSlotPricesfmt[] = "ni"; -const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxi"; -const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiix"; +const char SummonPropertiesfmt[] = "niiiii"; +const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx"; +const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix"; const char TaxiNodesEntryfmt[]="nifffxxxxxxxxxxxxxxxxxii"; const char TaxiPathEntryfmt[]="niii"; const char TaxiPathNodeEntryfmt[]="diiifffiixx"; const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii"; -const char WorldMapAreaEntryfmt[]="xinxffffi"; +const char VehicleEntryfmt[]="niffffiiiiiiiiffffiiiiiifffffffffffssssfifi"; +const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiii"; +const char WorldMapAreaEntryfmt[]="xinxffffix"; const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx"; - +const char WorldMapOverlayEntryfmt[]="nxixxxxxxxxxxxxxx"; diff --git a/src/shared/Database/Database.cpp b/src/shared/Database/Database.cpp index 7110fe44c54..07ece3b0cd9 100644 --- a/src/shared/Database/Database.cpp +++ b/src/shared/Database/Database.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/Database.h b/src/shared/Database/Database.h index c2ee9349979..92a1c991dcc 100644 --- a/src/shared/Database/Database.h +++ b/src/shared/Database/Database.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -33,7 +33,7 @@ class SqlQueryHolder; typedef UNORDERED_MAP<ZThread::ThreadImpl*, SqlTransaction*> TransactionQueues; typedef UNORDERED_MAP<ZThread::ThreadImpl*, SqlResultQueue*> QueryQueues; -#define MAX_QUERY_LEN 1024 +#define MAX_QUERY_LEN 32*1024 class TRINITY_DLL_SPEC Database { diff --git a/src/shared/Database/DatabaseEnv.h b/src/shared/Database/DatabaseEnv.h index 664459473af..9366d1e0070 100644 --- a/src/shared/Database/DatabaseEnv.h +++ b/src/shared/Database/DatabaseEnv.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/DatabaseImpl.h b/src/shared/Database/DatabaseImpl.h index 5ab4ec04a65..3d3c53f0873 100644 --- a/src/shared/Database/DatabaseImpl.h +++ b/src/shared/Database/DatabaseImpl.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/DatabaseMysql.cpp b/src/shared/Database/DatabaseMysql.cpp index 77a59a69c57..5dc02c0a738 100644 --- a/src/shared/Database/DatabaseMysql.cpp +++ b/src/shared/Database/DatabaseMysql.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/DatabaseMysql.h b/src/shared/Database/DatabaseMysql.h index 1826a08f2aa..2fa157e75a5 100644 --- a/src/shared/Database/DatabaseMysql.h +++ b/src/shared/Database/DatabaseMysql.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/DatabasePostgre.cpp b/src/shared/Database/DatabasePostgre.cpp index 25b5a58b863..79e1c87f5e3 100644 --- a/src/shared/Database/DatabasePostgre.cpp +++ b/src/shared/Database/DatabasePostgre.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -79,14 +79,14 @@ bool DatabasePostgre::Initialize(const char *infoString) Tokens::iterator iter; - std::string host, port_or_socket, user, password, database; + std::string host, port_or_socket_dir, user, password, database; iter = tokens.begin(); if(iter != tokens.end()) host = *iter++; if(iter != tokens.end()) - port_or_socket = *iter++; + port_or_socket_dir = *iter++; if(iter != tokens.end()) user = *iter++; if(iter != tokens.end()) @@ -94,7 +94,10 @@ bool DatabasePostgre::Initialize(const char *infoString) if(iter != tokens.end()) database = *iter++; - mPGconn = PQsetdbLogin(host.c_str(), port_or_socket.c_str(), NULL, NULL, database.c_str(), user.c_str(), password.c_str()); + if (host == ".") + mPGconn = PQsetdbLogin(NULL, port_or_socket_dir == "." ? NULL : port_or_socket_dir.c_str(), NULL, NULL, database.c_str(), user.c_str(), password.c_str()); + else + mPGconn = PQsetdbLogin(host.c_str(), port_or_socket_dir.c_str(), NULL, NULL, database.c_str(), user.c_str(), password.c_str()); /* check to see that the backend connection was successfully made */ if (PQstatus(mPGconn) != CONNECTION_OK) diff --git a/src/shared/Database/DatabasePostgre.h b/src/shared/Database/DatabasePostgre.h index 6dc0c509869..c7242add572 100644 --- a/src/shared/Database/DatabasePostgre.h +++ b/src/shared/Database/DatabasePostgre.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/DatabaseSqlite.cpp b/src/shared/Database/DatabaseSqlite.cpp index a7a4a2a9847..b5def933723 100644 --- a/src/shared/Database/DatabaseSqlite.cpp +++ b/src/shared/Database/DatabaseSqlite.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/DatabaseSqlite.h b/src/shared/Database/DatabaseSqlite.h index 32d49d0124b..c84b59eea80 100644 --- a/src/shared/Database/DatabaseSqlite.h +++ b/src/shared/Database/DatabaseSqlite.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/Field.cpp b/src/shared/Database/Field.cpp index a7817d9a630..9a1fbfa5178 100644 --- a/src/shared/Database/Field.cpp +++ b/src/shared/Database/Field.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/Field.h b/src/shared/Database/Field.h index 3e5f26376bb..da6a865c6f2 100644 --- a/src/shared/Database/Field.h +++ b/src/shared/Database/Field.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/Makefile.am b/src/shared/Database/Makefile.am index 20cb2c87875..b030fca9b7e 100644 --- a/src/shared/Database/Makefile.am +++ b/src/shared/Database/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +# Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> # -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -9,19 +9,19 @@ # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software -# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ## Process this file with automake to produce Makefile.in ## Sub-directories to parse ## CPP flags for includes, defines, etc. -AM_CPPFLAGS = $(MYSQL_INCLUDES) $(POSTGRE_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(srcdir)/../../../dep/include -I$(srcdir)/../../framework -I$(srcdir)/../../shared -I$(srcdir)/../../../dep/include/g3dlite +AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(srcdir)/../../../dep/include -I$(srcdir)/../../framework -I$(srcdir)/../../shared -I$(srcdir)/../../../dep/include/g3dlite ## Build MaNGOS shared library and its parts as convenience library. # All libraries will be convenience libraries. Might be changed to shared @@ -43,6 +43,7 @@ libmangosdatabase_a_SOURCES = \ DatabasePostgre.h \ DatabaseSqlite.cpp \ DatabaseSqlite.h \ + DBCEnums.h \ Field.cpp \ Field.h \ MySQLDelayThread.h \ @@ -56,6 +57,7 @@ libmangosdatabase_a_SOURCES = \ QueryResultSqlite.h \ SQLStorage.cpp \ SQLStorage.h \ + SQLStorageImpl.h \ SqlDelayThread.cpp \ SqlDelayThread.h \ SqlOperations.cpp \ diff --git a/src/shared/Database/MySQLDelayThread.h b/src/shared/Database/MySQLDelayThread.h index 14cf1a64617..fcebe3fbd35 100644 --- a/src/shared/Database/MySQLDelayThread.h +++ b/src/shared/Database/MySQLDelayThread.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/PGSQLDelayThread.h b/src/shared/Database/PGSQLDelayThread.h index 19941464cca..8d219bd9c1e 100644 --- a/src/shared/Database/PGSQLDelayThread.h +++ b/src/shared/Database/PGSQLDelayThread.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/QueryResult.h b/src/shared/Database/QueryResult.h index 32e47c0959f..01da45ed281 100644 --- a/src/shared/Database/QueryResult.h +++ b/src/shared/Database/QueryResult.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/QueryResultMysql.cpp b/src/shared/Database/QueryResultMysql.cpp index d995b9f2473..5bc11ae308f 100644 --- a/src/shared/Database/QueryResultMysql.cpp +++ b/src/shared/Database/QueryResultMysql.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/QueryResultMysql.h b/src/shared/Database/QueryResultMysql.h index 3131bd4bbe4..06b1353c12e 100644 --- a/src/shared/Database/QueryResultMysql.h +++ b/src/shared/Database/QueryResultMysql.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/QueryResultPostgre.cpp b/src/shared/Database/QueryResultPostgre.cpp index def1b0061e5..500ca053885 100644 --- a/src/shared/Database/QueryResultPostgre.cpp +++ b/src/shared/Database/QueryResultPostgre.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/QueryResultPostgre.h b/src/shared/Database/QueryResultPostgre.h index 61311728f2d..30d69114dc6 100644 --- a/src/shared/Database/QueryResultPostgre.h +++ b/src/shared/Database/QueryResultPostgre.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/QueryResultSqlite.cpp b/src/shared/Database/QueryResultSqlite.cpp index a041232f600..06a02d1db59 100644 --- a/src/shared/Database/QueryResultSqlite.cpp +++ b/src/shared/Database/QueryResultSqlite.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/QueryResultSqlite.h b/src/shared/Database/QueryResultSqlite.h index b2622f96707..5dc3287b385 100644 --- a/src/shared/Database/QueryResultSqlite.h +++ b/src/shared/Database/QueryResultSqlite.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/SQLStorage.cpp b/src/shared/Database/SQLStorage.cpp index 0eeefbf10ca..83649e77641 100644 --- a/src/shared/Database/SQLStorage.cpp +++ b/src/shared/Database/SQLStorage.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -27,20 +27,20 @@ extern DatabasePostgre WorldDatabase; extern DatabaseMysql WorldDatabase; #endif -const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiis"; -const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiisiilliiii"; +const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiisiifflliiis"; +const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiisiifflliiii"; const char CreatureDataAddonInfofmt[]="iiiiiiiis"; const char CreatureModelfmt[]="iffbi"; const char CreatureInfoAddonInfofmt[]="iiiiiiiis"; -const char EquipmentInfofmt[]="iiiiiiiiii"; +const char EquipmentInfofmt[]="iiii"; const char GameObjectInfosrcfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiis"; const char GameObjectInfodstfmt[]="iiissiifiiiiiiiiiiiiiiiiiiiiiiiii"; -const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifsiiiii"; -const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiii"; +const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiisiiii"; +const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiii"; const char PageTextfmt[]="isi"; const char SpellThreatfmt[]="ii"; -const char InstanceTemplatesrcfmt[]="iiiiiffffs"; -const char InstanceTemplatedstfmt[]="iiiiiffffi"; +const char InstanceTemplatesrcfmt[]="iiiiiiffffs"; +const char InstanceTemplatedstfmt[]="iiiiiiffffi"; SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template"); SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon"); diff --git a/src/shared/Database/SQLStorage.h b/src/shared/Database/SQLStorage.h index 43e34532607..1b5b9d5dcf1 100644 --- a/src/shared/Database/SQLStorage.h +++ b/src/shared/Database/SQLStorage.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/SQLStorageImpl.h b/src/shared/Database/SQLStorageImpl.h index 82ff0beb60e..b7927851fef 100644 --- a/src/shared/Database/SQLStorageImpl.h +++ b/src/shared/Database/SQLStorageImpl.h @@ -1,5 +1,5 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -22,13 +22,13 @@ template<class T> template<class S, class D> -void SQLStorageLoaderBase<T>::convert(uint32 field_pos, S src, D &dst) +void SQLStorageLoaderBase<T>::convert(uint32 /*field_pos*/, S src, D &dst) { dst = D(src); } template<class T> -void SQLStorageLoaderBase<T>::convert_str_to_str(uint32 field_pos, char *src, char *&dst) +void SQLStorageLoaderBase<T>::convert_str_to_str(uint32 /*field_pos*/, char *src, char *&dst) { if(!src) { @@ -45,7 +45,7 @@ void SQLStorageLoaderBase<T>::convert_str_to_str(uint32 field_pos, char *src, ch template<class T> template<class S> -void SQLStorageLoaderBase<T>::convert_to_str(uint32 field_pos, S src, char * & dst) +void SQLStorageLoaderBase<T>::convert_to_str(uint32 /*field_pos*/, S /*src*/, char * & dst) { dst = new char[1]; *dst = 0; @@ -53,7 +53,7 @@ void SQLStorageLoaderBase<T>::convert_to_str(uint32 field_pos, S src, char * & d template<class T> template<class D> -void SQLStorageLoaderBase<T>::convert_from_str(uint32 field_pos, char * src, D& dst) +void SQLStorageLoaderBase<T>::convert_from_str(uint32 /*field_pos*/, char * /*src*/, D& dst) { dst = 0; } diff --git a/src/shared/Database/SqlDelayThread.cpp b/src/shared/Database/SqlDelayThread.cpp index 16d5146fc53..27f58510a0a 100644 --- a/src/shared/Database/SqlDelayThread.cpp +++ b/src/shared/Database/SqlDelayThread.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/SqlDelayThread.h b/src/shared/Database/SqlDelayThread.h index 4c77c122f1e..cbae0c1e5eb 100644 --- a/src/shared/Database/SqlDelayThread.h +++ b/src/shared/Database/SqlDelayThread.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -42,7 +42,7 @@ class SqlDelayThread : public ZThread::Runnable SqlDelayThread(Database* db); ///< Put sql statement to delay queue - inline bool Delay(SqlOperation* sql) { m_sqlQueue.add(sql); return true; } + bool Delay(SqlOperation* sql) { m_sqlQueue.add(sql); return true; } virtual void Stop(); ///< Stop event virtual void run(); ///< Main Thread loop diff --git a/src/shared/Database/SqlOperations.cpp b/src/shared/Database/SqlOperations.cpp index c11c5b9269d..53b99359c09 100644 --- a/src/shared/Database/SqlOperations.cpp +++ b/src/shared/Database/SqlOperations.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -97,7 +97,7 @@ bool SqlQueryHolder::SetQuery(size_t index, const char *sql) { if(m_queries.size() <= index) { - sLog.outError("Query index (%u) out of range (size: %u) for query: %s",index,m_queries.size(),sql); + sLog.outError("Query index (%u) out of range (size: %u) for query: %s",index,(uint32)m_queries.size(),sql); return false; } diff --git a/src/shared/Database/SqlOperations.h b/src/shared/Database/SqlOperations.h index 1a0d3c78d1b..61eef4bb7c4 100644 --- a/src/shared/Database/SqlOperations.h +++ b/src/shared/Database/SqlOperations.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Database/dbcfile.cpp b/src/shared/Database/dbcfile.cpp index 9b363dbff8d..1de121bb17d 100644 --- a/src/shared/Database/dbcfile.cpp +++ b/src/shared/Database/dbcfile.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -39,23 +39,35 @@ bool DBCFile::Load(const char *filename, const char *fmt) delete [] data; data=NULL; } + FILE * f=fopen(filename,"rb"); if(!f)return false; - fread(&header,4,1,f); // Number of records + if(fread(&header,4,1,f)!=1) // Number of records + return false; + EndianConvert(header); if(header!=0x43424457) - { - //printf("not dbc file"); return false; //'WDBC' - } - fread(&recordCount,4,1,f); // Number of records + + if(fread(&recordCount,4,1,f)!=1) // Number of records + return false; + EndianConvert(recordCount); - fread(&fieldCount,4,1,f); // Number of fields + + if(fread(&fieldCount,4,1,f)!=1) // Number of fields + return false; + EndianConvert(fieldCount); - fread(&recordSize,4,1,f); // Size of a record + + if(fread(&recordSize,4,1,f)!=1) // Size of a record + return false; + EndianConvert(recordSize); - fread(&stringSize,4,1,f); // String size + + if(fread(&stringSize,4,1,f)!=1) // String size + return false; + EndianConvert(stringSize); fieldsOffset = new uint32[fieldCount]; @@ -71,7 +83,10 @@ bool DBCFile::Load(const char *filename, const char *fmt) data = new unsigned char[recordSize*recordCount+stringSize]; stringTable = data + recordSize*recordCount; - fread(data,recordSize*recordCount+stringSize,1,f); + + if(fread(data,recordSize*recordCount+stringSize,1,f)!=1) + return false; + fclose(f); return true; } diff --git a/src/shared/Database/dbcfile.h b/src/shared/Database/dbcfile.h index aa36f6003dc..e94417b4371 100644 --- a/src/shared/Database/dbcfile.h +++ b/src/shared/Database/dbcfile.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Errors.h b/src/shared/Errors.h index 7203f1c5420..b7bd19a1d94 100644 --- a/src/shared/Errors.h +++ b/src/shared/Errors.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Log.cpp b/src/shared/Log.cpp index d042be82b77..e79ea12933d 100644 --- a/src/shared/Log.cpp +++ b/src/shared/Log.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -25,139 +25,38 @@ #include "Util.h" #include <stdarg.h> +#include <stdio.h> INSTANTIATE_SINGLETON_1( Log ); -enum LogType -{ - LogNormal = 0, - LogDetails, - LogDebug, - LogError -}; - -const int LogType_count = int(LogError) +1; - Log::Log() : raLogfile(NULL), logfile(NULL), gmLogfile(NULL), charLogfile(NULL), - dberLogfile(NULL), m_colored(false), m_includeTime(false), m_gmlog_per_account(false) + dberLogfile(NULL), m_gmlog_per_account(false), m_colored(false) { Initialize(); } -void Log::InitColors(const std::string& str) +Log::~Log() { - if(str.empty()) - { - m_colored = false; - return; - } - - int color[4]; - - std::istringstream ss(str); - - for(int i = 0; i < LogType_count; ++i) - { - ss >> color[i]; - - if(!ss) - return; - - if(color[i] < 0 || color[i] >= Color_count) - return; - } - - for(int i = 0; i < LogType_count; ++i) - m_colors[i] = Color(color[i]); - - m_colored = true; -} - -void Log::SetColor(bool stdout_stream, Color color) -{ - #if PLATFORM == PLATFORM_WINDOWS - - static WORD WinColorFG[Color_count] = - { - 0, // BLACK - FOREGROUND_RED, // RED - FOREGROUND_GREEN, // GREEN - FOREGROUND_RED | FOREGROUND_GREEN, // BROWN - FOREGROUND_BLUE, // BLUE - FOREGROUND_RED | FOREGROUND_BLUE,// MAGENTA - FOREGROUND_GREEN | FOREGROUND_BLUE, // CYAN - FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,// WHITE - // YELLOW - FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, - // RED_BOLD - FOREGROUND_RED | FOREGROUND_INTENSITY, - // GREEN_BOLD - FOREGROUND_GREEN | FOREGROUND_INTENSITY, - FOREGROUND_BLUE | FOREGROUND_INTENSITY, // BLUE_BOLD - // MAGENTA_BOLD - FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY, - // CYAN_BOLD - FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY, - // WHITE_BOLD - FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY - }; - - HANDLE hConsole = GetStdHandle(stdout_stream ? STD_OUTPUT_HANDLE : STD_ERROR_HANDLE ); - SetConsoleTextAttribute(hConsole, WinColorFG[color]); - #else + if( logfile != NULL ) + fclose(logfile); + logfile = NULL; - enum ANSITextAttr - { - TA_NORMAL=0, - TA_BOLD=1, - TA_BLINK=5, - TA_REVERSE=7 - }; + if( gmLogfile != NULL ) + fclose(gmLogfile); + gmLogfile = NULL; - enum ANSIFgTextAttr - { - FG_BLACK=30, FG_RED, FG_GREEN, FG_BROWN, FG_BLUE, - FG_MAGENTA, FG_CYAN, FG_WHITE, FG_YELLOW - }; - - enum ANSIBgTextAttr - { - BG_BLACK=40, BG_RED, BG_GREEN, BG_BROWN, BG_BLUE, - BG_MAGENTA, BG_CYAN, BG_WHITE - }; - - static uint8 UnixColorFG[Color_count] = - { - FG_BLACK, // BLACK - FG_RED, // RED - FG_GREEN, // GREEN - FG_BROWN, // BROWN - FG_BLUE, // BLUE - FG_MAGENTA, // MAGENTA - FG_CYAN, // CYAN - FG_WHITE, // WHITE - FG_YELLOW, // YELLOW - FG_RED, // LRED - FG_GREEN, // LGREEN - FG_BLUE, // LBLUE - FG_MAGENTA, // LMAGENTA - FG_CYAN, // LCYAN - FG_WHITE // LWHITE - }; + if (charLogfile != NULL) + fclose(charLogfile); + charLogfile = NULL; - fprintf((stdout_stream? stdout : stderr), "\x1b[%d%sm",UnixColorFG[color],(color>=YELLOW&&color<Color_count ?";1":"")); - #endif -} + if( dberLogfile != NULL ) + fclose(dberLogfile); + dberLogfile = NULL; -void Log::ResetColor(bool stdout_stream) -{ - #if PLATFORM == PLATFORM_WINDOWS - HANDLE hConsole = GetStdHandle(stdout_stream ? STD_OUTPUT_HANDLE : STD_ERROR_HANDLE ); - SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED ); - #else - fprintf(( stdout_stream ? stdout : stderr ), "\x1b[0m"); - #endif + if (raLogfile != NULL) + fclose(raLogfile); + raLogfile = NULL; } void Log::SetLogLevel(char *Level) @@ -167,7 +66,7 @@ void Log::SetLogLevel(char *Level) NewLevel = 0; m_logLevel = NewLevel; - printf( "LogLevel is %u\n",m_logLevel ); + outString( "LogLevel is %u",m_logLevel ); } void Log::SetLogFileLevel(char *Level) @@ -177,11 +76,27 @@ void Log::SetLogFileLevel(char *Level) NewLevel = 0; m_logFileLevel = NewLevel; - printf( "LogFileLevel is %u\n",m_logFileLevel ); + outString( "LogFileLevel is %u",m_logFileLevel ); +} + +void Log::SetDBLogLevel(char *Level) +{ + int32 NewLevel = atoi((char*)Level); + if ( NewLevel < 0 ) + NewLevel = 0; + m_dbLogLevel = NewLevel; + + outString( "DBLogLevel is %u",m_dbLogLevel ); } void Log::Initialize() { + /// Check whether we'll log GM commands/RA events/character outputs + m_dbChar = sConfig.GetBoolDefault("LogDB.Char", false); + m_dbRA = sConfig.GetBoolDefault("LogDB.RA", false); + m_dbGM = sConfig.GetBoolDefault("LogDB.GM", false); + m_dbChat = sConfig.GetBoolDefault("LogDB.Chat", false); + /// Common log files data m_logsDir = sConfig.GetStringDefault("LogsDir",""); if(!m_logsDir.empty()) @@ -194,6 +109,7 @@ void Log::Initialize() /// Open specific log files logfile = openLogFile("LogFile","LogTimestamp","w"); + InitColors(sConfig.GetStringDefault("LogColors", "")); m_gmlog_per_account = sConfig.GetBoolDefault("GmLogPerAccount",false); if(!m_gmlog_per_account) @@ -230,12 +146,12 @@ void Log::Initialize() dberLogfile = openLogFile("DBErrorLogFile",NULL,"a"); raLogfile = openLogFile("RaLogFile",NULL,"a"); + chatLogfile = openLogFile("ChatLogFile",NULL,"a"); // Main log file settings - m_includeTime = sConfig.GetBoolDefault("LogTime", false); - m_logLevel = sConfig.GetIntDefault("LogLevel", 0); - m_logFileLevel = sConfig.GetIntDefault("LogFileLevel", 0); - InitColors(sConfig.GetStringDefault("LogColors", "")); + m_logLevel = sConfig.GetIntDefault("LogLevel", LOGL_NORMAL); + m_logFileLevel = sConfig.GetIntDefault("LogFileLevel", LOGL_NORMAL); + m_dbLogLevel = sConfig.GetIntDefault("DBLogLevel", LOGL_NORMAL); m_logFilter = 0; @@ -245,6 +161,8 @@ void Log::Initialize() m_logFilter |= LOG_FILTER_CREATURE_MOVES; if(sConfig.GetBoolDefault("LogFilter_VisibilityChanges", true)) m_logFilter |= LOG_FILTER_VISIBILITY_CHANGES; + if(sConfig.GetBoolDefault("LogFilter_AchievementUpdates", true)) + m_logFilter |= LOG_FILTER_ACHIEVEMENT_UPDATES; // Char log settings m_charLog_Dump = sConfig.GetBoolDefault("CharLogDump", false); @@ -291,17 +209,117 @@ void Log::outTimestamp(FILE* file) fprintf(file,"%-4d-%02d-%02d %02d:%02d:%02d ",aTm->tm_year+1900,aTm->tm_mon+1,aTm->tm_mday,aTm->tm_hour,aTm->tm_min,aTm->tm_sec); } -void Log::outTime() +void Log::InitColors(const std::string& str) { - time_t t = time(NULL); - tm* aTm = localtime(&t); - // YYYY year - // MM month (2 digits 01-12) - // DD day (2 digits 01-31) - // HH hour (2 digits 00-23) - // MM minutes (2 digits 00-59) - // SS seconds (2 digits 00-59) - printf("%02d:%02d:%02d ",aTm->tm_hour,aTm->tm_min,aTm->tm_sec); + if(str.empty()) + { + m_colored = false; + return; + } + + int color[4]; + + std::istringstream ss(str); + + for(int i = 0; i < LogLevels; ++i) + { + ss >> color[i]; + + if(!ss) + return; + + if(color[i] < 0 || color[i] >= Colors) + return; + } + + for(int i = 0; i < LogLevels; ++i) + m_colors[i] = ColorTypes(color[i]); + + m_colored = true; +} + +void Log::SetColor(bool stdout_stream, ColorTypes color) +{ + #if PLATFORM == PLATFORM_WINDOWS + static WORD WinColorFG[Colors] = + { + 0, // BLACK + FOREGROUND_RED, // RED + FOREGROUND_GREEN, // GREEN + FOREGROUND_RED | FOREGROUND_GREEN, // BROWN + FOREGROUND_BLUE, // BLUE + FOREGROUND_RED | FOREGROUND_BLUE,// MAGENTA + FOREGROUND_GREEN | FOREGROUND_BLUE, // CYAN + FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE,// WHITE + // YELLOW + FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY, + // RED_BOLD + FOREGROUND_RED | FOREGROUND_INTENSITY, + // GREEN_BOLD + FOREGROUND_GREEN | FOREGROUND_INTENSITY, + FOREGROUND_BLUE | FOREGROUND_INTENSITY, // BLUE_BOLD + // MAGENTA_BOLD + FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY, + // CYAN_BOLD + FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY, + // WHITE_BOLD + FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY + }; + + HANDLE hConsole = GetStdHandle(stdout_stream ? STD_OUTPUT_HANDLE : STD_ERROR_HANDLE ); + SetConsoleTextAttribute(hConsole, WinColorFG[color]); + #else + enum ANSITextAttr + { + TA_NORMAL=0, + TA_BOLD=1, + TA_BLINK=5, + TA_REVERSE=7 + }; + + enum ANSIFgTextAttr + { + FG_BLACK=30, FG_RED, FG_GREEN, FG_BROWN, FG_BLUE, + FG_MAGENTA, FG_CYAN, FG_WHITE, FG_YELLOW + }; + + enum ANSIBgTextAttr + { + BG_BLACK=40, BG_RED, BG_GREEN, BG_BROWN, BG_BLUE, + BG_MAGENTA, BG_CYAN, BG_WHITE + }; + + static uint8 UnixColorFG[Colors] = + { + FG_BLACK, // BLACK + FG_RED, // RED + FG_GREEN, // GREEN + FG_BROWN, // BROWN + FG_BLUE, // BLUE + FG_MAGENTA, // MAGENTA + FG_CYAN, // CYAN + FG_WHITE, // WHITE + FG_YELLOW, // YELLOW + FG_RED, // LRED + FG_GREEN, // LGREEN + FG_BLUE, // LBLUE + FG_MAGENTA, // LMAGENTA + FG_CYAN, // LCYAN + FG_WHITE // LWHITE + }; + + fprintf((stdout_stream? stdout : stderr), "\x1b[%d%sm", UnixColorFG[color], (color >= YELLOW && color < Colors ? ";1" : "")); + #endif +} + +void Log::ResetColor(bool stdout_stream) +{ + #if PLATFORM == PLATFORM_WINDOWS + HANDLE hConsole = GetStdHandle(stdout_stream ? STD_OUTPUT_HANDLE : STD_ERROR_HANDLE ); + SetConsoleTextAttribute(hConsole, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED ); + #else + fprintf(( stdout_stream ? stdout : stderr ), "\x1b[0m"); + #endif } std::string Log::GetTimestampStr() @@ -319,16 +337,54 @@ std::string Log::GetTimestampStr() return std::string(buf); } -void Log::outTitle( const char * str) +void Log::outDB( uint8 type, const char * str, ... ) +{ + if(!type) + return; + + if(!str) + return; + + std::string new_str(str); + LoginDatabase.escape_string(new_str); + char nnew_str[MAX_QUERY_LEN]; + + va_list ap; + va_start(ap, str); + int res = vsnprintf(nnew_str, MAX_QUERY_LEN, new_str.c_str(), ap); + va_end(ap); + + if ( (res < 0) || (!nnew_str) || (std::string(nnew_str).empty()) ) + return; + + LoginDatabase.PExecute("INSERT INTO logs (time, realm, type, string) " + "VALUES ("I64FMTD", %u, %u, '%s');", uint64(time(0)), realm, type, nnew_str); +} + +void Log::outString( const char * str, ... ) { if( !str ) return; + if (m_enableLogDB) + { + // we don't want empty strings in the DB + std::string s(str); + if(s.empty() || s == " ") + return; + + va_list ap2; + va_start(ap2, str); + char nnew_str[MAX_QUERY_LEN]; + vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); + outDB(LOG_TYPE_STRING, nnew_str); + va_end(ap2); + } + if(m_colored) - SetColor(true,WHITE); + SetColor(true,m_colors[LOGL_NORMAL]); - // not expected utf8 and then send as-is - printf( str ); + UTF8PRINTF(stdout,str,); if(m_colored) ResetColor(true); @@ -336,18 +392,20 @@ void Log::outTitle( const char * str) printf( "\n" ); if(logfile) { - fprintf(logfile, str); + outTimestamp(logfile); + va_list ap; + va_start(ap, str); + vfprintf(logfile, str, ap); fprintf(logfile, "\n" ); + va_end(ap); + fflush(logfile); } - fflush(stdout); } -void Log::outString() +void Log::outString( ) { - if(m_includeTime) - outTime(); printf( "\n" ); if(logfile) { @@ -358,36 +416,44 @@ void Log::outString() fflush(stdout); } -void Log::outString( const char * str, ... ) +void Log::outCrash( const char * err, ... ) { - if( !str ) + if( !err ) return; - if(m_colored) - SetColor(true,m_colors[LogNormal]); + if (m_enableLogDB) + { + va_list ap2; + va_start(ap2, err); + char nnew_str[MAX_QUERY_LEN]; + vsnprintf(nnew_str, MAX_QUERY_LEN, err, ap2); + outDB(LOG_TYPE_CRASH, nnew_str); + va_end(ap2); + } - if(m_includeTime) - outTime(); + if(m_colored) + SetColor(false,RED); - UTF8PRINTF(stdout,str,); + UTF8PRINTF(stderr,err,); if(m_colored) - ResetColor(true); + ResetColor(false); - printf( "\n" ); + fprintf( stderr, "\n" ); if(logfile) { outTimestamp(logfile); + fprintf(logfile, "CRASH ALARM: " ); va_list ap; - va_start(ap, str); - vfprintf(logfile, str, ap); - fprintf(logfile, "\n" ); + va_start(ap, err); + vfprintf(logfile, err, ap); va_end(ap); + fprintf(logfile, "\n" ); fflush(logfile); } - fflush(stdout); + fflush(stderr); } void Log::outError( const char * err, ... ) @@ -395,11 +461,18 @@ void Log::outError( const char * err, ... ) if( !err ) return; - if(m_colored) - SetColor(false,m_colors[LogError]); + if (m_enableLogDB) + { + va_list ap2; + va_start(ap2, err); + char nnew_str[MAX_QUERY_LEN]; + vsnprintf(nnew_str, MAX_QUERY_LEN, err, ap2); + outDB(LOG_TYPE_ERROR, nnew_str); + va_end(ap2); + } - if(m_includeTime) - outTime(); + if(m_colored) + SetColor(false,RED); UTF8PRINTF(stderr,err,); @@ -410,7 +483,7 @@ void Log::outError( const char * err, ... ) if(logfile) { outTimestamp(logfile); - fprintf(logfile, "ERROR:" ); + fprintf(logfile, "ERROR: " ); va_list ap; va_start(ap, err); @@ -429,10 +502,7 @@ void Log::outErrorDb( const char * err, ... ) return; if(m_colored) - SetColor(false,m_colors[LogError]); - - if(m_includeTime) - outTime(); + SetColor(false,RED); UTF8PRINTF(stderr,err,); @@ -444,7 +514,7 @@ void Log::outErrorDb( const char * err, ... ) if(logfile) { outTimestamp(logfile); - fprintf(logfile, "ERROR:" ); + fprintf(logfile, "ERROR: " ); va_list ap; va_start(ap, err); @@ -458,7 +528,6 @@ void Log::outErrorDb( const char * err, ... ) if(dberLogfile) { outTimestamp(dberLogfile); - va_list ap; va_start(ap, err); vfprintf(dberLogfile, err, ap); @@ -475,13 +544,20 @@ void Log::outBasic( const char * str, ... ) if( !str ) return; - if( m_logLevel > 0 ) + if (m_enableLogDB && m_dbLogLevel > LOGL_NORMAL) { - if(m_colored) - SetColor(true,m_colors[LogDetails]); + va_list ap2; + va_start(ap2, str); + char nnew_str[MAX_QUERY_LEN]; + vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); + outDB(LOG_TYPE_BASIC, nnew_str); + va_end(ap2); + } - if(m_includeTime) - outTime(); + if( m_logLevel > LOGL_NORMAL ) + { + if(m_colored) + SetColor(true,m_colors[LOGL_BASIC]); UTF8PRINTF(stdout,str,); @@ -491,10 +567,10 @@ void Log::outBasic( const char * str, ... ) printf( "\n" ); } - if(logfile && m_logFileLevel > 0) + if(logfile && m_logFileLevel > LOGL_NORMAL) { - va_list ap; outTimestamp(logfile); + va_list ap; va_start(ap, str); vfprintf(logfile, str, ap); fprintf(logfile, "\n" ); @@ -509,14 +585,20 @@ void Log::outDetail( const char * str, ... ) if( !str ) return; - if( m_logLevel > 1 ) + if (m_enableLogDB && m_dbLogLevel > LOGL_BASIC) { + va_list ap2; + va_start(ap2, str); + char nnew_str[MAX_QUERY_LEN]; + vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); + outDB(LOG_TYPE_DETAIL, nnew_str); + va_end(ap2); + } + if( m_logLevel > LOGL_BASIC ) + { if(m_colored) - SetColor(true,m_colors[LogDetails]); - - if(m_includeTime) - outTime(); + SetColor(true,m_colors[LOGL_DETAIL]); UTF8PRINTF(stdout,str,); @@ -525,10 +607,10 @@ void Log::outDetail( const char * str, ... ) printf( "\n" ); } - if(logfile && m_logFileLevel > 1) + if(logfile && m_logFileLevel > LOGL_BASIC) { - va_list ap; outTimestamp(logfile); + va_list ap; va_start(ap, str); vfprintf(logfile, str, ap); fprintf(logfile, "\n" ); @@ -543,17 +625,12 @@ void Log::outDebugInLine( const char * str, ... ) { if( !str ) return; - if( m_logLevel > 2 ) - { - if(m_colored) - SetColor(true,m_colors[LogDebug]); + if( m_logLevel > LOGL_DETAIL ) + { UTF8PRINTF(stdout,str,); - - if(m_colored) - ResetColor(true); } - if(logfile && m_logFileLevel > 2) + if(logfile && m_logFileLevel > LOGL_DETAIL) { va_list ap; va_start(ap, str); @@ -566,13 +643,21 @@ void Log::outDebug( const char * str, ... ) { if( !str ) return; - if( m_logLevel > 2 ) + + if (m_enableLogDB && m_dbLogLevel > LOGL_DETAIL) { - if(m_colored) - SetColor(true,m_colors[LogDebug]); + va_list ap2; + va_start(ap2, str); + char nnew_str[MAX_QUERY_LEN]; + vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); + outDB(LOG_TYPE_DEBUG, nnew_str); + va_end(ap2); + } - if(m_includeTime) - outTime(); + if( m_logLevel > LOGL_DETAIL ) + { + if(m_colored) + SetColor(true,m_colors[LOGL_DEBUG]); UTF8PRINTF(stdout,str,); @@ -581,10 +666,9 @@ void Log::outDebug( const char * str, ... ) printf( "\n" ); } - if(logfile && m_logFileLevel > 2) + if(logfile && m_logFileLevel > LOGL_DETAIL) { outTimestamp(logfile); - va_list ap; va_start(ap, str); vfprintf(logfile, str, ap); @@ -601,13 +685,21 @@ void Log::outCommand( uint32 account, const char * str, ... ) if( !str ) return; - if( m_logLevel > 1 ) + // TODO: support accountid + if (m_enableLogDB && m_dbGM) { - if(m_colored) - SetColor(true,m_colors[LogDetails]); + va_list ap2; + va_start(ap2, str); + char nnew_str[MAX_QUERY_LEN]; + vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); + outDB(LOG_TYPE_GM, nnew_str); + va_end(ap2); + } - if(m_includeTime) - outTime(); + if( m_logLevel > LOGL_NORMAL ) + { + if(m_colored) + SetColor(true,m_colors[LOGL_BASIC]); UTF8PRINTF(stdout,str,); @@ -616,10 +708,10 @@ void Log::outCommand( uint32 account, const char * str, ... ) printf( "\n" ); } - if(logfile && m_logFileLevel > 1) + if(logfile && m_logFileLevel > LOGL_NORMAL) { - va_list ap; outTimestamp(logfile); + va_list ap; va_start(ap, str); vfprintf(logfile, str, ap); fprintf(logfile, "\n" ); @@ -631,8 +723,8 @@ void Log::outCommand( uint32 account, const char * str, ... ) { if (FILE* per_file = openGmlogPerAccount (account)) { - va_list ap; outTimestamp(per_file); + va_list ap; va_start(ap, str); vfprintf(per_file, str, ap); fprintf(per_file, "\n" ); @@ -642,8 +734,8 @@ void Log::outCommand( uint32 account, const char * str, ... ) } else if (gmLogfile) { - va_list ap; outTimestamp(gmLogfile); + va_list ap; va_start(ap, str); vfprintf(gmLogfile, str, ap); fprintf(gmLogfile, "\n" ); @@ -656,14 +748,23 @@ void Log::outCommand( uint32 account, const char * str, ... ) void Log::outChar(const char * str, ... ) { - if (!str) return; + if (m_enableLogDB && m_dbChar) + { + va_list ap2; + va_start(ap2, str); + char nnew_str[MAX_QUERY_LEN]; + vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); + outDB(LOG_TYPE_CHAR, nnew_str); + va_end(ap2); + } + if(charLogfile) { - va_list ap; outTimestamp(charLogfile); + va_list ap; va_start(ap, str); vfprintf(charLogfile, str, ap); fprintf(charLogfile, "\n" ); @@ -681,48 +782,57 @@ void Log::outCharDump( const char * str, uint32 account_id, uint32 guid, const c } } -void Log::outMenu( const char * str, ... ) +void Log::outRemote( const char * str, ... ) { if( !str ) return; - SetColor(true,m_colors[LogNormal]); - - if(m_includeTime) - outTime(); - - UTF8PRINTF(stdout,str,); - - ResetColor(true); - - if(logfile) + if (m_enableLogDB && m_dbRA) { - outTimestamp(logfile); + va_list ap2; + va_start(ap2, str); + char nnew_str[MAX_QUERY_LEN]; + vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); + outDB(LOG_TYPE_RA, nnew_str); + va_end(ap2); + } + if (raLogfile) + { + outTimestamp(raLogfile); va_list ap; va_start(ap, str); - vfprintf(logfile, str, ap); + vfprintf(raLogfile, str, ap); + fprintf(raLogfile, "\n" ); va_end(ap); - - fprintf(logfile, "\n" ); - fflush(logfile); + fflush(raLogfile); } fflush(stdout); } -void Log::outRALog( const char * str, ... ) +void Log::outChat( const char * str, ... ) { if( !str ) return; - va_list ap; - if (raLogfile) + + if (m_enableLogDB && m_dbChat) { - outTimestamp(raLogfile); + va_list ap2; + va_start(ap2, str); + char nnew_str[MAX_QUERY_LEN]; + vsnprintf(nnew_str, MAX_QUERY_LEN, str, ap2); + outDB(LOG_TYPE_CHAT, nnew_str); + va_end(ap2); + } + + if (chatLogfile) + { + va_list ap; va_start(ap, str); - vfprintf(raLogfile, str, ap); - fprintf(raLogfile, "\n" ); + vfprintf(chatLogfile, str, ap); + fprintf(chatLogfile, "\n" ); + fflush(chatLogfile); va_end(ap); - fflush(raLogfile); } fflush(stdout); } diff --git a/src/shared/Log.h b/src/shared/Log.h index ab8c24571fb..78261470174 100644 --- a/src/shared/Log.h +++ b/src/shared/Log.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -23,18 +23,45 @@ #include "Common.h" #include "Policies/Singleton.h" +#include "Database/DatabaseEnv.h" class Config; -// bitmask enum LogFilters { - LOG_FILTER_TRANSPORT_MOVES = 1, - LOG_FILTER_CREATURE_MOVES = 2, - LOG_FILTER_VISIBILITY_CHANGES = 4 + LOG_FILTER_TRANSPORT_MOVES = 0x1, + LOG_FILTER_CREATURE_MOVES = 0x2, + LOG_FILTER_VISIBILITY_CHANGES = 0x4, + LOG_FILTER_ACHIEVEMENT_UPDATES = 0x8 }; -enum Color +enum LogTypes +{ + LOG_TYPE_STRING = 0, + LOG_TYPE_ERROR = 1, + LOG_TYPE_BASIC = 2, + LOG_TYPE_DETAIL = 3, + LOG_TYPE_DEBUG = 4, + LOG_TYPE_CHAR = 5, + LOG_TYPE_WORLD = 6, + LOG_TYPE_RA = 7, + LOG_TYPE_GM = 8, + LOG_TYPE_CRASH = 9, + LOG_TYPE_CHAT = 10, + MAX_LOG_TYPES +}; + +enum LogLevel +{ + LOGL_NORMAL = 0, + LOGL_BASIC, + LOGL_DETAIL, + LOGL_DEBUG +}; + +const int LogLevels = int(LOGL_DEBUG)+1; + +enum ColorTypes { BLACK, RED, @@ -53,73 +80,53 @@ enum Color WHITE }; -const int Color_count = int(WHITE)+1; +const int Colors = int(WHITE)+1; class Log : public Trinity::Singleton<Log, Trinity::ClassLevelLockable<Log, ZThread::FastMutex> > { friend class Trinity::OperatorNew<Log>; Log(); + ~Log(); - ~Log() - { - if( logfile != NULL ) - fclose(logfile); - logfile = NULL; - - if( gmLogfile != NULL ) - fclose(gmLogfile); - gmLogfile = NULL; - - if (charLogfile != NULL) - fclose(charLogfile); - charLogfile = NULL; - - if( dberLogfile != NULL ) - fclose(dberLogfile); - dberLogfile = NULL; - - if (raLogfile != NULL) - fclose(raLogfile); - raLogfile = NULL; - } public: void Initialize(); + void InitColors(const std::string& init_str); - void outTitle( const char * str); + void SetColor(bool stdout_stream, ColorTypes color); + void ResetColor(bool stdout_stream); + + void outDB( uint8 type, const char * str, ... ) ATTR_PRINTF(3,4); + void outString( const char * str, ... ) ATTR_PRINTF(2,3); + void outString( ); + void outError( const char * err, ... ) ATTR_PRINTF(2,3); + void outCrash( const char * err, ... ) ATTR_PRINTF(2,3); + void outBasic( const char * str, ... ) ATTR_PRINTF(2,3); + void outDetail( const char * str, ... ) ATTR_PRINTF(2,3); + void outDebug( const char * str, ... ) ATTR_PRINTF(2,3); + void outDebugInLine( const char * str, ... ) ATTR_PRINTF(2,3); + void outErrorDb( const char * str, ... ) ATTR_PRINTF(2,3); + void outChar( const char * str, ... ) ATTR_PRINTF(2,3); void outCommand( uint32 account, const char * str, ...) ATTR_PRINTF(3,4); - void outString(); // any log level - // any log level - void outString( const char * str, ... ) ATTR_PRINTF(2,3); - // any log level - void outError( const char * err, ... ) ATTR_PRINTF(2,3); - // log level >= 1 - void outBasic( const char * str, ... ) ATTR_PRINTF(2,3); - // log level >= 2 - void outDetail( const char * str, ... ) ATTR_PRINTF(2,3); - // log level >= 3 - void outDebugInLine( const char * str, ... ) ATTR_PRINTF(2,3); - // log level >= 3 - void outDebug( const char * str, ... ) ATTR_PRINTF(2,3); - // any log level - void outMenu( const char * str, ... ) ATTR_PRINTF(2,3); - // any log level - void outErrorDb( const char * str, ... ) ATTR_PRINTF(2,3); - // any log level - void outChar( const char * str, ... ) ATTR_PRINTF(2,3); - // any log level + void outRemote( const char * str, ... ) ATTR_PRINTF(2,3); + void outChat( const char * str, ... ) ATTR_PRINTF(2,3); void outCharDump( const char * str, uint32 account_id, uint32 guid, const char * name ); - void outRALog( const char * str, ... ) ATTR_PRINTF(2,3); - void SetLogLevel(char * Level); - void SetLogFileLevel(char * Level); - void SetColor(bool stdout_stream, Color color); - void ResetColor(bool stdout_stream); - void outTime(); + static void outTimestamp(FILE* file); static std::string GetTimestampStr(); + + void SetLogLevel(char * Level); + void SetLogFileLevel(char * Level); + void SetDBLogLevel(char * Level); + void SetRealmID(uint32 id) { realm = id; } + uint32 getLogFilter() const { return m_logFilter; } bool IsOutDebug() const { return m_logLevel > 2 || (m_logFileLevel > 2 && logfile); } bool IsOutCharDump() const { return m_charLog_Dump; } - bool IsIncludeTime() const { return m_includeTime; } + + bool GetLogDB() { return m_enableLogDB; } + bool GetLogDBLater() { return m_enableLogDBLater; } + void SetLogDB(bool enable) { m_enableLogDB = enable; } + void SetLogDBLater(bool value) { m_enableLogDBLater = value; } private: FILE* openLogFile(char const* configFileName,char const* configTimeStampFlag, char const* mode); FILE* openGmlogPerAccount(uint32 account); @@ -129,25 +136,35 @@ class Log : public Trinity::Singleton<Log, Trinity::ClassLevelLockable<Log, ZThr FILE* gmLogfile; FILE* charLogfile; FILE* dberLogfile; - - // log/console control - uint32 m_logLevel; - uint32 m_logFileLevel; - bool m_colored; - bool m_includeTime; - Color m_colors[4]; - uint32 m_logFilter; + FILE* chatLogfile; // cache values for after initilization use (like gm log per account case) std::string m_logsDir; std::string m_logsTimestamp; - // char log control - bool m_charLog_Dump; - // gm log control bool m_gmlog_per_account; std::string m_gmlog_filename_format; + + bool m_enableLogDBLater; + bool m_enableLogDB; + uint32 realm; + + // log coloring + bool m_colored; + ColorTypes m_colors[4]; + + // log levels: + // 0 minimum/string, 1 basic/error, 2 detail, 3 full/debug + uint8 m_dbLogLevel; + uint8 m_logLevel; + uint8 m_logFileLevel; + uint8 m_logFilter; + bool m_dbChar; + bool m_dbRA; + bool m_dbGM; + bool m_dbChat; + bool m_charLog_Dump; }; #define sLog Trinity::Singleton<Log>::Instance() diff --git a/src/shared/Makefile.am b/src/shared/Makefile.am index 3a86f148521..6b99351cb26 100644 --- a/src/shared/Makefile.am +++ b/src/shared/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +# Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> # -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -18,96 +18,40 @@ ## Process this file with automake to produce Makefile.in -## TODO move vmaps in src dir instead of src/shared - ## Sub-directories to parse -SUBDIRS = vmap +SUBDIRS = Auth Config Database vmap + +## CPP flags for includes, defines, etc. +AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(srcdir)/../../dep/include -I$(srcdir)/../framework -I$(srcdir)/../shared -I$(srcdir)/../../dep/include/g3dlite -DSYSCONFDIR=\"$(sysconfdir)/\" +## AM_CPPFLAGS += -I$(srcdir)/../game -I$(srcdir)/../realmd ## Build MaNGOS shared library and its parts as convenience library. # All libraries will be convenience libraries. Might be changed to shared # later. -noinst_LIBRARIES = libshared.a - -libshared_a_CPPFLAGS = \ -$(MYSQL_INCLUDES) \ -$(POSTGRE_INCLUDES) \ -$(TRINI_INCLUDES) \ --I$(top_srcdir)/dep/include \ --I$(top_srcdir)/src/framework +noinst_LIBRARIES = libmangosshared.a # libmangosshared library will later be reused by ... -libshared_a_SOURCES = \ -$(srcdir)/Base.cpp \ -$(srcdir)/Base.h \ -$(srcdir)/ByteBuffer.h \ -$(srcdir)/Common.cpp \ -$(srcdir)/Common.h \ -$(srcdir)/Errors.h \ -$(srcdir)/Log.cpp \ -$(srcdir)/Log.h \ -$(srcdir)/Mthread.cpp \ -$(srcdir)/Mthread.h \ -$(srcdir)/ProgressBar.cpp \ -$(srcdir)/ProgressBar.h \ -$(srcdir)/Timer.h \ -$(srcdir)/Util.cpp \ -$(srcdir)/Util.h \ -$(srcdir)/WorldPacket.h \ -$(srcdir)/SystemConfig.h \ -$(srcdir)../game/IRCConf.h \ -$(srcdir)/Auth/AuthCrypt.cpp \ -$(srcdir)/Auth/AuthCrypt.h \ -$(srcdir)/Auth/BigNumber.cpp \ -$(srcdir)/Auth/BigNumber.h \ -$(srcdir)/Auth/Hmac.cpp \ -$(srcdir)/Auth/Hmac.h \ -$(srcdir)/Auth/Sha1.cpp \ -$(srcdir)/Auth/Sha1.h \ -$(srcdir)/Auth/md5.c \ -$(srcdir)/Auth/md5.h \ -$(srcdir)/Config/dotconfpp/dotconfpp.cpp \ -$(srcdir)/Config/dotconfpp/dotconfpp.h \ -$(srcdir)/Config/dotconfpp/mempool.cpp \ -$(srcdir)/Config/dotconfpp/mempool.h \ -$(srcdir)/Config/Config.cpp \ -$(srcdir)/Config/Config.h \ -$(srcdir)/Config/ConfigEnv.h \ -$(srcdir)/Database/DBCStores.cpp \ -$(srcdir)/Database/DBCStores.h \ -$(srcdir)/Database/DBCStructure.h \ -$(srcdir)/Database/DBCfmt.cpp \ -$(srcdir)/Database/Database.cpp \ -$(srcdir)/Database/Database.h \ -$(srcdir)/Database/DatabaseEnv.h \ -$(srcdir)/Database/DatabaseImpl.h \ -$(srcdir)/Database/DatabaseMysql.cpp \ -$(srcdir)/Database/DatabasePostgre.cpp \ -$(srcdir)/Database/DatabaseMysql.h \ -$(srcdir)/Database/DatabasePostgre.h \ -$(srcdir)/Database/DatabaseSqlite.cpp \ -$(srcdir)/Database/DatabaseSqlite.h \ -$(srcdir)/Database/Field.cpp \ -$(srcdir)/Database/Field.h \ -$(srcdir)/Database/MySQLDelayThread.h \ -$(srcdir)/Database/PGSQLDelayThread.h \ -$(srcdir)/Database/QueryResult.h \ -$(srcdir)/Database/QueryResultMysql.cpp \ -$(srcdir)/Database/QueryResultMysql.h \ -$(srcdir)/Database/QueryResultPostgre.cpp \ -$(srcdir)/Database/QueryResultPostgre.h \ -$(srcdir)/Database/QueryResultSqlite.cpp \ -$(srcdir)/Database/QueryResultSqlite.h \ -$(srcdir)/Database/SQLStorage.cpp \ -$(srcdir)/Database/SQLStorage.h \ -$(srcdir)/Database/SqlDelayThread.cpp \ -$(srcdir)/Database/SqlDelayThread.h \ -$(srcdir)/Database/SqlOperations.cpp \ -$(srcdir)/Database/SqlOperations.h \ -$(srcdir)/Database/dbcfile.cpp \ -$(srcdir)/Database/dbcfile.h \ -$(srcdir)/revision.h - +libmangosshared_a_SOURCES = \ + Base.cpp \ + Base.h \ + ByteBuffer.h \ + Common.cpp \ + Common.h \ + Errors.h \ + Log.cpp \ + Log.h \ + MemoryLeaks.cpp \ + MemoryLeaks.h \ + ProgressBar.cpp \ + ProgressBar.h \ + Timer.h \ + Util.cpp \ + Util.h \ + WorldPacket.h \ + revision_nr.h \ + revision.h +# Get revision (git or svn) # Get HG revision REVISION_FILE = revision.h @@ -123,16 +67,16 @@ $(REVISION_FILE) : $(top_builddir)/src/tools/genrevision/genrevision FORCE ## Additional files to include when running 'make dist' # Disabled packet logger EXTRA_DIST = \ - PacketLog.cpp \ - PacketLog.h + PacketLog.cpp \ + PacketLog.h # System configuration EXTRA_DIST += \ - SystemConfig.h + SystemConfig.h # System Win32 files EXTRA_DIST += \ - ServiceWin32.cpp \ - ServiceWin32.h \ - WheatyExceptionReport.cpp \ - WheatyExceptionReport.h + ServiceWin32.cpp \ + ServiceWin32.h \ + WheatyExceptionReport.cpp \ + WheatyExceptionReport.h diff --git a/src/shared/MemoryLeaks.cpp b/src/shared/MemoryLeaks.cpp new file mode 100644 index 00000000000..ef7e36c3b57 --- /dev/null +++ b/src/shared/MemoryLeaks.cpp @@ -0,0 +1,32 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "MemoryLeaks.h" +#include "Policies/SingletonImp.h" + +INSTANTIATE_SINGLETON_1( MemoryManager ) ; + +MemoryManager::MemoryManager( ) +{ + #if COMPILER == MICROSOFT + // standard leak check initialization + //_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); + // uncomment to disable Visual Leak Detector from code + //VLDDisable(); + #endif +} diff --git a/src/shared/MemoryLeaks.h b/src/shared/MemoryLeaks.h new file mode 100644 index 00000000000..fcea1f557b1 --- /dev/null +++ b/src/shared/MemoryLeaks.h @@ -0,0 +1,48 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITYSERVER_MEMORY_H +#define TRINITYSERVER_MEMORY_H + +#include "Platform/CompilerDefs.h" + +#if COMPILER == COMPILER_MICROSOFT + +#ifndef _WIN64 +// Visual Leak Detector support enabled +//#include <vld/vld.h> +// standard Visual Studio leak check disabled, +//# define _CRTDBG_MAP_ALLOC +//# include <stdlib.h> +//# include <crtdbg.h> +#else +# define _CRTDBG_MAP_ALLOC +# include <stdlib.h> +# include <crtdbg.h> +#endif + +#endif + + +#include "Policies/Singleton.h" + +struct MemoryManager : public Trinity::Singleton < MemoryManager > +{ + MemoryManager(); +}; +#endif diff --git a/src/shared/Mthread.cpp b/src/shared/Mthread.cpp deleted file mode 100644 index fbbeeb5a620..00000000000 --- a/src/shared/Mthread.cpp +++ /dev/null @@ -1,206 +0,0 @@ -/* - Cross-platform thread handling - Copyright (C) 2005 Andrew Zabolotny - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -*/ - -#include "Mthread.h" - -#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__APPLE_CC__) -# define TRINITY_PTHREAD_MUTEX_RECURSIVE PTHREAD_MUTEX_RECURSIVE -#else -# define TRINITY_PTHREAD_MUTEX_RECURSIVE PTHREAD_MUTEX_RECURSIVE_NP -#endif - -#if PLATFORM != PLATFORM_WINDOWS - -MThread::MThread () -{ - tid = 0; -} - -MThread::~MThread () -{ - /* Kill thread if this is not the current thread */ - if (tid && (pthread_self () != tid)) - { - pthread_cancel (tid); - pthread_join (tid, NULL); - } -} - -static void *thread_start_routine (void *arg) -{ - MThread *newthr = (MThread *)arg; - pthread_setcanceltype (PTHREAD_CANCEL_ASYNCHRONOUS, NULL); - newthr->routine (newthr->arg); - return NULL; -} - -MThread *MThread::Start (void (*routine) (void *arg), void *arg) -{ - MThread *newthr = new MThread (); - newthr->routine = routine; - newthr->arg = arg; - int rc = pthread_create (&newthr->tid, NULL, thread_start_routine, newthr); - if (rc) - { - newthr->DecRef (); - return NULL; - } - - return newthr; -} - -pthread_mutexattr_t MMutex::attr; -int MMutex::attr_refcount = 0; - -MMutex::MMutex () -{ - if (!attr_refcount++) - { - pthread_mutexattr_init (&attr); - pthread_mutexattr_settype (&attr, TRINITY_PTHREAD_MUTEX_RECURSIVE); - } - - pthread_mutex_init (&mutex, &attr); -} - -MMutex::~MMutex () -{ - pthread_mutex_destroy (&mutex); - if (!--attr_refcount) - pthread_mutexattr_destroy (&attr); -} - -bool MMutex::Lock () -{ - return (pthread_mutex_lock (&mutex) == 0); -} - -bool MMutex::TryLock () -{ - return (pthread_mutex_trylock (&mutex) == 0); -} - -void MMutex::Unlock () -{ - pthread_mutex_unlock (&mutex); -} - -MMutex *MMutex::Create () -{ - return new MMutex (); -} - -#else //windows - -MThread::MThread() -{ - th = NULL; -} - -MThread::~MThread () -{ - /* Kill thread if this is not current thread */ - if (th && (GetCurrentThreadId () != id)) - { - TerminateThread (th, 0); - WaitForSingleObject (th, INFINITE); - CloseHandle (th); - } -} - -bool MThread::SetPriority (ThreadPriority prio) -{ - int p; - switch (prio) - { - case IDLE: p = THREAD_PRIORITY_IDLE; break; - case LOWER: p = THREAD_PRIORITY_LOWEST; break; - case LOW: p = THREAD_PRIORITY_BELOW_NORMAL; break; - case NORMAL: p = THREAD_PRIORITY_NORMAL; break; - case HIGH: p = THREAD_PRIORITY_ABOVE_NORMAL; break; - case HIGHER: p = THREAD_PRIORITY_HIGHEST; break; - case REALTIME: p = THREAD_PRIORITY_TIME_CRITICAL; break; - default: p = THREAD_PRIORITY_NORMAL; break; - } - return SetThreadPriority (th, p); -} - -static DWORD WINAPI thread_start_routine (void *arg) -//static void thread_start_routine (void *arg) -{ - MThread *newthr = (MThread *)arg; - newthr->id = GetCurrentThreadId (); - newthr->routine (newthr->arg); - return 0; -} - -MThread *MThread::Start (void (*routine) (void *arg), void *arg) -{ - DWORD dwtid; - MThread *newthr = new MThread (); - newthr->routine = routine; - newthr->arg = arg; - newthr->th = CreateThread (NULL, WIN32_THREAD_STACK_SIZE, thread_start_routine, newthr, 0, &dwtid); - //newthr->th = (HANDLE)_beginthread(thread_start_routine, 0, newthr); - if (!newthr->th) - { - newthr->DecRef (); - return NULL; - } - return newthr; -} - -MMutex::MMutex () -{ - sem = CreateMutex (NULL, FALSE, NULL); -} - -MMutex::~MMutex () -{ - CloseHandle (sem); -} - -bool MMutex::Lock () -{ - return (WaitForSingleObject (sem, INFINITE) != WAIT_FAILED); -} - -bool MMutex::TryLock () -{ - DWORD state = WaitForSingleObject (sem, 0); - return (state == WAIT_OBJECT_0) && (state != WAIT_ABANDONED); -} - -void MMutex::Unlock () -{ - ReleaseMutex (sem); -} - -MMutex *MMutex::Create () -{ - MMutex *mutex = new MMutex (); - if (!mutex->sem) - { - mutex->DecRef (); - return NULL; - } - return mutex; -} -#endif - diff --git a/src/shared/Mthread.h b/src/shared/Mthread.h deleted file mode 100644 index d0ac6deb43c..00000000000 --- a/src/shared/Mthread.h +++ /dev/null @@ -1,63 +0,0 @@ -#ifndef MTHREAD_H -#define MTHREAD_H - -#include "Base.h" -#ifndef WIN32 -#include <pthread.h> -#else -#include <windows.h> -//#include "Process.h" -#define WIN32_THREAD_STACK_SIZE 0x10000 -#endif - -enum ThreadPriority -{ - IDLE, - LOWER, - LOW, - NORMAL, - HIGH, - HIGHER, - REALTIME -}; - -class MThread: public Base -{ - public: - static MThread *Start (void (*routine) (void *arg), void *arg); - MThread (); - ~MThread (); - bool SetPriority (ThreadPriority prio); - - void (*routine) (void *arg); - void *arg; - - #ifdef WIN32 - HANDLE th; - ULONG id; - #else - pthread_t tid; - #endif - -}; - -class MMutex : public Base -{ - public: - - #ifdef WIN32 - HANDLE sem; - #else - pthread_mutex_t mutex; - static pthread_mutexattr_t attr; - static int attr_refcount; - #endif - static MMutex *Create (); - MMutex (); - virtual ~MMutex (); - virtual bool Lock (); - virtual bool TryLock (); - virtual void Unlock (); -}; -#endif // MTHREAD_H - diff --git a/src/shared/PacketLog.cpp b/src/shared/PacketLog.cpp index aa9fd2dc348..96c9727e7fa 100644 --- a/src/shared/PacketLog.cpp +++ b/src/shared/PacketLog.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/PacketLog.h b/src/shared/PacketLog.h index 30fb7da15b9..49ac72ebc4b 100644 --- a/src/shared/PacketLog.h +++ b/src/shared/PacketLog.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/ProgressBar.cpp b/src/shared/ProgressBar.cpp index f5a45b9d862..b72118ad804 100644 --- a/src/shared/ProgressBar.cpp +++ b/src/shared/ProgressBar.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/ProgressBar.h b/src/shared/ProgressBar.h index 3f217f228fe..50c5c7d11e5 100644 --- a/src/shared/ProgressBar.h +++ b/src/shared/ProgressBar.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/ServiceWin32.cpp b/src/shared/ServiceWin32.cpp index d384884529a..bdc2a371297 100644 --- a/src/shared/ServiceWin32.cpp +++ b/src/shared/ServiceWin32.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License diff --git a/src/shared/ServiceWin32.h b/src/shared/ServiceWin32.h index d046acdcef4..18a52c396ea 100644 --- a/src/shared/ServiceWin32.h +++ b/src/shared/ServiceWin32.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License diff --git a/src/shared/SystemConfig.h b/src/shared/SystemConfig.h index 6b4471e792d..9d154b863d0 100644 --- a/src/shared/SystemConfig.h +++ b/src/shared/SystemConfig.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * * This program is free software; you can redistribute it and/or modify @@ -28,7 +28,7 @@ #include "revision.h" -#define _PACKAGENAME "TrinityCore " +#define _PACKAGENAME "TrinityCore2 " #define _CODENAME "YUME" #if TRINITY_ENDIAN == TRINITY_BIGENDIAN diff --git a/src/shared/SystemConfig.h.in b/src/shared/SystemConfig.h.in new file mode 100644 index 00000000000..85bbd8e19f0 --- /dev/null +++ b/src/shared/SystemConfig.h.in @@ -0,0 +1,79 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> + * + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITY_SYSTEMCONFIG_H +#define TRINITY_SYSTEMCONFIG_H + +#ifndef _PACKAGENAME +#define _PACKAGENAME "TrinityCore2 " +#endif + +#include "Platform/Define.h" +#include "revision.h" //-----here u are ------ _REVISION is the magic key + +#ifndef _VERSION +#if PLATFORM == PLATFORM_WINDOWS +# define _VERSION(REVD,REVT,REVN,REVH) "0.13.0-DEV" " (" REVD " " REVT " Revision " REVN " - " REVH ")" +#else +# define _VERSION(REVD,REVT,REVN,REVH) "@VERSION@" " (" REVD " " REVT " Revision " REVN " - " REVH ")" +#endif +#endif + +// Format is YYYYMMDDRR where RR is the change in the conf file +// for that day. +#ifndef _MANGOSDCONFVERSION +# define _MANGOSDCONFVERSION 2008022901 +#endif +#ifndef _REALMDCONFVERSION +# define _REALMDCONFVERSION 2007062001 +#endif + +#if MANGOS_ENDIAN == MANGOS_BIGENDIAN +# define _ENDIAN_STRING "big-endian" +#else +# define _ENDIAN_STRING "little-endian" +#endif + +// The path to config files +#ifndef SYSCONFDIR +# define SYSCONFDIR "" +#endif + +#if PLATFORM == PLATFORM_WINDOWS +# ifdef _WIN64 +# define _ENDIAN_PLATFORM "Win64 (" _ENDIAN_STRING ")" +# else +# define _ENDIAN_PLATFORM "Win32 (" _ENDIAN_STRING ")" +# endif +# define _MANGOSD_CONFIG SYSCONFDIR"mangosd.conf" +# define _REALMD_CONFIG SYSCONFDIR"realmd.conf" +#else +# define _ENDIAN_PLATFORM "Unix (" _ENDIAN_STRING ")" +# define _MANGOSD_CONFIG SYSCONFDIR"mangosd.conf" +# define _REALMD_CONFIG SYSCONFDIR"realmd.conf" +#endif + + +#define DEFAULT_PLAYER_LIMIT 100 +#define DEFAULT_WORLDSERVER_PORT 8085 //8129 +#define DEFAULT_REALMSERVER_PORT 3724 +#define DEFAULT_SOCKET_SELECT_TIME 10000 +#endif diff --git a/src/shared/Timer.h b/src/shared/Timer.h index 81b6bb58465..82f5be161d9 100644 --- a/src/shared/Timer.h +++ b/src/shared/Timer.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/Util.cpp b/src/shared/Util.cpp index 26d2275ec2a..767b65e441c 100644 --- a/src/shared/Util.cpp +++ b/src/shared/Util.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -36,27 +36,27 @@ static MTRandTSS mtRand; int32 irand (int32 min, int32 max) { - return int32 (mtRand.get ().randInt (max - min)) + min; + return int32 (mtRand.get ().randInt (max - min)) + min; } uint32 urand (uint32 min, uint32 max) { - return mtRand.get ().randInt (max - min) + min; + return mtRand.get ().randInt (max - min) + min; } int32 rand32 () { - return mtRand.get ().randInt (); + return mtRand.get ().randInt (); } double rand_norm(void) { - return mtRand.get ().randExc (); + return mtRand.get ().randExc (); } double rand_chance (void) { - return mtRand.get ().randExc (100.0); + return mtRand.get ().randExc (100.0); } Tokens StrSplit(const std::string &src, const std::string &sep) @@ -254,8 +254,9 @@ bool Utf8toWStr(char const* utf8str, size_t csize, wchar_t* wstr, size_t& wsize) size_t len = utf8::distance(utf8str,utf8str+csize); if(len > wsize) { + if(wsize > 0) + wstr[0] = L'\0'; wsize = 0; - wstr = L""; return false; } @@ -265,8 +266,9 @@ bool Utf8toWStr(char const* utf8str, size_t csize, wchar_t* wstr, size_t& wsize) } catch(std::exception) { + if(wsize > 0) + wstr[0] = L'\0'; wsize = 0; - wstr = L""; return false; } diff --git a/src/shared/Util.h b/src/shared/Util.h index 98e60f83319..adfbdad620a 100644 --- a/src/shared/Util.h +++ b/src/shared/Util.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -287,20 +287,20 @@ bool consoleToUtf8(const std::string& conStr,std::string& utf8str); bool Utf8FitTo(const std::string& str, std::wstring search); #if PLATFORM == PLATFORM_WINDOWS -#define UTF8PRINTF(OUT,FRM,RESERR) \ -{ \ - char temp_buf[6000]; \ - va_list ap; \ - va_start(ap, FRM); \ - size_t temp_len = vsnprintf(temp_buf,6000,FRM,ap); \ - va_end(ap); \ - \ - wchar_t wtemp_buf[6000]; \ - size_t wtemp_len = 6000-1; \ +#define UTF8PRINTF(OUT,FRM,RESERR) \ +{ \ + char temp_buf[32*1024]; \ + va_list ap; \ + va_start(ap, FRM); \ + size_t temp_len = vsnprintf(temp_buf,32*1024,FRM,ap); \ + va_end(ap); \ + \ + wchar_t wtemp_buf[32*1024]; \ + size_t wtemp_len = 32*1024-1; \ if(!Utf8toWStr(temp_buf,temp_len,wtemp_buf,wtemp_len)) \ - return RESERR; \ + return RESERR; \ CharToOemBuffW(&wtemp_buf[0],&temp_buf[0],wtemp_len+1);\ - fprintf(OUT,temp_buf); \ + fprintf(OUT,temp_buf); \ } #else #define UTF8PRINTF(OUT,FRM,RESERR) \ @@ -317,3 +317,231 @@ uint32 CreatePIDFile(const std::string& filename); #endif +//handler for operations on large flags +#ifndef _FLAG96 +#define _FLAG96 + +class flag96 +{ +private: + uint32 part[3]; +public: + flag96(uint32 p1=0,uint32 p2=0,uint32 p3=0) + { + part[0]=p1; + part[1]=p2; + part[2]=p3; + } + + inline bool IsEqual(uint32 p1=0, uint32 p2=0, uint32 p3=0) const + { + return ( + part[0]==p1 && + part[1]==p2 && + part[2]==p3); + }; + + inline bool HasFlag(uint32 p1=0, uint32 p2=0, uint32 p3=0) const + { + return ( + part[0]&p1 || + part[1]&p2 || + part[2]&p3); + }; + + inline void Set(uint32 p1=0, uint32 p2=0, uint32 p3=0) + { + part[0]=p1; + part[1]=p2; + part[2]=p3; + }; + + template<class type> + inline bool operator < (type & right) + { + for (uint8 i=3;i>0;i--) + { + if (part[i-1]<right.part[i-1]) + return 1; + else if (part[i-1]>right.part[i-1]) + return 0; + } + return 0; + }; + + template<class type> + inline bool operator < (type & right) const + { + for (uint8 i=3;i>0;i--) + { + if (part[i-1]<right.part[i-1]) + return 1; + else if (part[i-1]>right.part[i-1]) + return 0; + } + return 0; + }; + + template<class type> + inline bool operator != (type & right) + { + if (part[0]!=right.part[0] + || part[1]!=right.part[1] + || part[2]!=right.part[2]) + return true; + return false; + } + + template<class type> + inline bool operator != (type & right) const + { + if (part[0]!=right.part[0] + || part[1]!=right.part[1] + || part[2]!=right.part[2]) + return true; + return false; + }; + + template<class type> + inline bool operator == (type & right) + { + if (part[0]!=right.part[0] + || part[1]!=right.part[1] + || part[2]!=right.part[2]) + return false; + return true; + }; + + template<class type> + inline bool operator == (type & right) const + { + if (part[0]!=right.part[0] + || part[1]!=right.part[1] + || part[2]!=right.part[2]) + return false; + return true; + }; + + template<class type> + inline void operator = (type & right) + { + part[0]=right.part[0]; + part[1]=right.part[1]; + part[2]=right.part[2]; + }; + + template<class type> + inline flag96 operator & (type & right) + { + flag96 ret(part[0] & right.part[0],part[1] & right.part[1],part[2] & right.part[2]); + return + ret; + }; + template<class type> + inline flag96 operator & (type & right) const + { + flag96 ret(part[0] & right.part[0],part[1] & right.part[1],part[2] & right.part[2]); + return + ret; + }; + + template<class type> + inline void operator &= (type & right) + { + *this=*this & right; + }; + + template<class type> + inline flag96 operator | (type & right) + { + flag96 ret(part[0] | right.part[0],part[1] | right.part[1],part[2] | right.part[2]); + return + ret; + }; + + template<class type> + inline flag96 operator | (type & right) const + { + flag96 ret(part[0] | right.part[0],part[1] | right.part[1],part[2] | right.part[2]); + return + ret; + }; + + template<class type> + inline void operator |= (type & right) + { + *this=*this | right; + }; + + inline void operator ~ () + { + part[2]=~part[2]; + part[1]=~part[1]; + part[0]=~part[0]; + }; + + template<class type> + inline flag96 operator ^ (type & right) + { + flag96 ret(part[0] ^ right.part[0],part[1] ^ right.part[1],part[2] ^ right.part[2]); + return + ret; + }; + + template<class type> + inline flag96 operator ^ (type & right) const + { + flag96 ret(part[0] ^ right.part[0],part[1] ^ right.part[1],part[2] ^ right.part[2]); + return + ret; + }; + + template<class type> + inline void operator ^= (type & right) + { + *this=*this^right; + }; + + inline operator bool() const + { + return( + part[0] != 0 || + part[1] != 0 || + part[2] != 0); + }; + + inline operator bool() + { + return( + part[0] != 0 || + part[1] != 0 || + part[2] != 0); + }; + + inline bool operator ! () const + { + return( + part[0] == 0 && + part[1] == 0 && + part[2] == 0); + }; + + inline bool operator ! () + { + return( + part[0] == 0 && + part[1] == 0 && + part[2] == 0); + }; + + inline uint32 & operator[](uint8 el) + { + return (part[el]); + }; + + inline const uint32 & operator[](uint8 el) const + { + return (part[el]); + }; +}; +#endif diff --git a/src/shared/WorldPacket.h b/src/shared/WorldPacket.h index 8849b790f01..1eb3f12dd86 100644 --- a/src/shared/WorldPacket.h +++ b/src/shared/WorldPacket.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/BaseModel.cpp b/src/shared/vmap/BaseModel.cpp index f4bf13bc558..2ffd5672218 100644 --- a/src/shared/vmap/BaseModel.cpp +++ b/src/shared/vmap/BaseModel.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/BaseModel.h b/src/shared/vmap/BaseModel.h index 6c17f704692..098e1d9381b 100644 --- a/src/shared/vmap/BaseModel.h +++ b/src/shared/vmap/BaseModel.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/CoordModelMapping.cpp b/src/shared/vmap/CoordModelMapping.cpp index 319e7bb8c31..c362101ffb4 100644 --- a/src/shared/vmap/CoordModelMapping.cpp +++ b/src/shared/vmap/CoordModelMapping.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/CoordModelMapping.h b/src/shared/vmap/CoordModelMapping.h index cfaa600ee81..7c89f0e8a0f 100644 --- a/src/shared/vmap/CoordModelMapping.h +++ b/src/shared/vmap/CoordModelMapping.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/DebugCmdLogger.cpp b/src/shared/vmap/DebugCmdLogger.cpp index 2552a16acc2..de656f4cfc5 100644 --- a/src/shared/vmap/DebugCmdLogger.cpp +++ b/src/shared/vmap/DebugCmdLogger.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/DebugCmdLogger.h b/src/shared/vmap/DebugCmdLogger.h index a194d335381..5493ab6f332 100644 --- a/src/shared/vmap/DebugCmdLogger.h +++ b/src/shared/vmap/DebugCmdLogger.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/IVMapManager.h b/src/shared/vmap/IVMapManager.h index 01aef4b9d4c..243a15aef73 100644 --- a/src/shared/vmap/IVMapManager.h +++ b/src/shared/vmap/IVMapManager.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/Makefile.am b/src/shared/vmap/Makefile.am index 80b297f8def..483a926c907 100644 --- a/src/shared/vmap/Makefile.am +++ b/src/shared/vmap/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +# Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> # -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -9,50 +9,50 @@ # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software -# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ## Process this file with automake to produce Makefile.in -noinst_LIBRARIES = libvmaps.a +## Sub-directories to parse -## Preprocessor flags -libvmaps_a_CPPFLAGS = \ -$(TRINI_INCLUDES) \ --I$(top_srcdir)/dep/include \ --I$(top_srcdir)/dep/include/g3dlite - -libvmaps_a_SOURCES = \ -$(srcdir)/AABSPTree.h \ -$(srcdir)/BaseModel.cpp \ -$(srcdir)/BaseModel.h \ -$(srcdir)/CoordModelMapping.cpp \ -$(srcdir)/CoordModelMapping.h \ -$(srcdir)/DebugCmdLogger.cpp \ -$(srcdir)/DebugCmdLogger.h \ -$(srcdir)/IVMapManager.h \ -$(srcdir)/ManagedModelContainer.cpp \ -$(srcdir)/ManagedModelContainer.h \ -$(srcdir)/ModelContainer.cpp \ -$(srcdir)/ModelContainer.h \ -$(srcdir)/NodeValueAccess.h \ -$(srcdir)/ShortBox.h \ -$(srcdir)/ShortVector.h \ -$(srcdir)/SubModel.cpp \ -$(srcdir)/SubModel.h \ -$(srcdir)/TileAssembler.cpp \ -$(srcdir)/TileAssembler.h \ -$(srcdir)/TreeNode.cpp \ -$(srcdir)/TreeNode.h \ -$(srcdir)/VMapDefinitions.h \ -$(srcdir)/VMapFactory.cpp \ -$(srcdir)/VMapFactory.h \ -$(srcdir)/VMapManager.cpp \ -$(srcdir)/VMapManager.h \ -$(srcdir)/VMapTools.h +## CPP flags for includes, defines, etc. +AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(srcdir)/../../../dep/include -I$(srcdir)/../../framework -I$(srcdir)/../../shared -I$(srcdir)/../../../dep/include/g3dlite +## Build MaNGOS shared library and its parts as convenience library. +# All libraries will be convenience libraries. Might be changed to shared +# later. +noinst_LIBRARIES = libmangosvmaps.a +libmangosvmaps_a_SOURCES = \ + AABSPTree.h \ + BaseModel.cpp \ + BaseModel.h \ + CoordModelMapping.cpp \ + CoordModelMapping.h \ + DebugCmdLogger.cpp \ + DebugCmdLogger.h \ + IVMapManager.h \ + ManagedModelContainer.cpp \ + ManagedModelContainer.h \ + ModelContainer.cpp \ + ModelContainer.h \ + NodeValueAccess.h \ + ShortBox.h \ + ShortVector.h \ + SubModel.cpp \ + SubModel.h \ + TileAssembler.cpp \ + TileAssembler.h \ + TreeNode.cpp \ + TreeNode.h \ + VMapDefinitions.h \ + VMapFactory.cpp \ + VMapFactory.h \ + VMapManager.cpp \ + VMapManager.h \ + VMapTools.h diff --git a/src/shared/vmap/ManagedModelContainer.cpp b/src/shared/vmap/ManagedModelContainer.cpp index 1362002bafd..c7bfefe7179 100644 --- a/src/shared/vmap/ManagedModelContainer.cpp +++ b/src/shared/vmap/ManagedModelContainer.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/ManagedModelContainer.h b/src/shared/vmap/ManagedModelContainer.h index 33c675d0806..e6862f915c7 100644 --- a/src/shared/vmap/ManagedModelContainer.h +++ b/src/shared/vmap/ManagedModelContainer.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/ModelContainer.cpp b/src/shared/vmap/ModelContainer.cpp index 9eb100161d8..4a722d2585b 100644 --- a/src/shared/vmap/ModelContainer.cpp +++ b/src/shared/vmap/ModelContainer.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/ModelContainer.h b/src/shared/vmap/ModelContainer.h index 9613bf53d96..abc96261050 100644 --- a/src/shared/vmap/ModelContainer.h +++ b/src/shared/vmap/ModelContainer.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/NodeValueAccess.h b/src/shared/vmap/NodeValueAccess.h index e14a6dba676..54fc5ee99b6 100644 --- a/src/shared/vmap/NodeValueAccess.h +++ b/src/shared/vmap/NodeValueAccess.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/ShortBox.h b/src/shared/vmap/ShortBox.h index bffca0d806d..0e98677aa9e 100644 --- a/src/shared/vmap/ShortBox.h +++ b/src/shared/vmap/ShortBox.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/ShortVector.h b/src/shared/vmap/ShortVector.h index f7dd0f74859..5f0fb7d9fd8 100644 --- a/src/shared/vmap/ShortVector.h +++ b/src/shared/vmap/ShortVector.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/SubModel.cpp b/src/shared/vmap/SubModel.cpp index c6022d2ed69..370c80062d6 100644 --- a/src/shared/vmap/SubModel.cpp +++ b/src/shared/vmap/SubModel.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/SubModel.h b/src/shared/vmap/SubModel.h index c52dc7f5c51..89ea9b91d7b 100644 --- a/src/shared/vmap/SubModel.h +++ b/src/shared/vmap/SubModel.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/TileAssembler.cpp b/src/shared/vmap/TileAssembler.cpp index e6a1a6f448b..64d67205f68 100644 --- a/src/shared/vmap/TileAssembler.cpp +++ b/src/shared/vmap/TileAssembler.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -75,12 +75,12 @@ namespace VMAP addWorldAreaMapId(0); //Azeroth addWorldAreaMapId(1); //Kalimdor addWorldAreaMapId(530); //Expansion01 + addWorldAreaMapId(571); //Expansion02 } //================================================================= std::string getModNameFromModPosName(const std::string& pModPosName) { - size_t spos = pModPosName.find_first_of('#'); std::string modelFileName = pModPosName.substr(0,spos); return(modelFileName); @@ -142,7 +142,6 @@ namespace VMAP //================================================================= bool TileAssembler::convertWorld() { - #ifdef _ASSEMBLER_DEBUG # ifdef _DEBUG ::g_df = fopen("../TileAssembler_debug.txt", "wb"); diff --git a/src/shared/vmap/TileAssembler.h b/src/shared/vmap/TileAssembler.h index a2fe8055fcf..d2183794a9e 100644 --- a/src/shared/vmap/TileAssembler.h +++ b/src/shared/vmap/TileAssembler.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/TreeNode.cpp b/src/shared/vmap/TreeNode.cpp index 113199235bf..c884f9b3b1d 100644 --- a/src/shared/vmap/TreeNode.cpp +++ b/src/shared/vmap/TreeNode.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/TreeNode.h b/src/shared/vmap/TreeNode.h index d71396487b9..1b9532001e5 100644 --- a/src/shared/vmap/TreeNode.h +++ b/src/shared/vmap/TreeNode.h @@ -1,7 +1,7 @@ /* -* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * -* Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/VMapDefinitions.h b/src/shared/vmap/VMapDefinitions.h index 0800bfbda88..fd28a91d515 100644 --- a/src/shared/vmap/VMapDefinitions.h +++ b/src/shared/vmap/VMapDefinitions.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/VMapFactory.cpp b/src/shared/vmap/VMapFactory.cpp index 2dad2047189..5189f79daba 100644 --- a/src/shared/vmap/VMapFactory.cpp +++ b/src/shared/vmap/VMapFactory.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/VMapFactory.h b/src/shared/vmap/VMapFactory.h index 9a4493d8817..f3375d723c1 100644 --- a/src/shared/vmap/VMapFactory.h +++ b/src/shared/vmap/VMapFactory.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/VMapManager.cpp b/src/shared/vmap/VMapManager.cpp index 3b93b63086b..f5c2640be70 100644 --- a/src/shared/vmap/VMapManager.cpp +++ b/src/shared/vmap/VMapManager.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/VMapManager.h b/src/shared/vmap/VMapManager.h index 8ece6de4652..bfeba3cfe67 100644 --- a/src/shared/vmap/VMapManager.h +++ b/src/shared/vmap/VMapManager.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/shared/vmap/VMapTools.h b/src/shared/vmap/VMapTools.h index 4961064d188..3af3a29310d 100644 --- a/src/shared/vmap/VMapTools.h +++ b/src/shared/vmap/VMapTools.h @@ -1,7 +1,7 @@ /* -* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * -* Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/tools/Makefile.am b/src/tools/Makefile.am index 333cba05861..81040a49592 100644 --- a/src/tools/Makefile.am +++ b/src/tools/Makefile.am @@ -1,2 +1,23 @@ +# Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +## Process this file with automake to produce Makefile.in + ## Sub-directories to parse SUBDIRS = genrevision + +## Additional files to include when running 'make dist' +# Nothing yet. diff --git a/src/tools/genrevision/Makefile.am b/src/tools/genrevision/Makefile.am index faf5451f652..3f60ac14ab2 100644 --- a/src/tools/genrevision/Makefile.am +++ b/src/tools/genrevision/Makefile.am @@ -1,17 +1,35 @@ +# Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + +## Process this file with automake to produce Makefile.in + ## CPP flags for includes, defines, etc. AM_CPPFLAGS = -I$(srcdir) ## Build world list daemon as standalone program bin_PROGRAMS = genrevision genrevision_SOURCES = \ - genrevision.cpp + genrevision.cpp ## Link world daemon against the shared library -genrevision_LDADD = +genrevision_LDADD = genrevision_LDFLAGS = -L$(libdir) ## Additional files to include when running 'make dist' # Include world daemon configuration -#EXTRA_DIST = +#EXTRA_DIST = ## Additional files to install diff --git a/src/tools/genrevision/genrevision.cpp b/src/tools/genrevision/genrevision.cpp index 16f8aa77efa..1fefe3677fe 100644 --- a/src/tools/genrevision/genrevision.cpp +++ b/src/tools/genrevision/genrevision.cpp @@ -1,5 +1,5 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/trinitycore/CliRunnable.cpp b/src/trinitycore/CliRunnable.cpp index 839358e7034..4a681e0ed03 100644 --- a/src/trinitycore/CliRunnable.cpp +++ b/src/trinitycore/CliRunnable.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -82,19 +82,10 @@ bool ChatHandler::HandleAccountDeleteCommand(const char* args) } /// Commands not recommended call from chat, but support anyway - if(m_session) - { - uint32 targetSecurity = accmgr.GetSecurity(account_id); - - /// can delete only for account with less security - /// This is also reject self apply in fact - if (targetSecurity >= m_session->GetSecurity()) - { - SendSysMessage (LANG_YOURS_SECURITY_IS_LOW); - SetSentErrorMessage (true); - return false; - } - } + /// can delete only for account with less security + /// This is also reject self apply in fact + if(HasLowerSecurityAccount (NULL,account_id,true)) + return false; AccountOpResult result = accmgr.DeleteAccount(account_id); switch(result) @@ -318,7 +309,7 @@ void CliRunnable::run() char commandbuf[256]; ///- Display the list of available CLI functions then beep - sLog.outString(); + sLog.outString(""); if(sConfig.GetBoolDefault("BeepAtStart", true)) printf("\a"); // \a = Alert @@ -373,4 +364,3 @@ void CliRunnable::run() ///- End the database thread WorldDatabase.ThreadEnd(); // free mySQL thread resources } - diff --git a/src/trinitycore/CliRunnable.h b/src/trinitycore/CliRunnable.h index ea60ef695bc..e5f78bb5259 100644 --- a/src/trinitycore/CliRunnable.h +++ b/src/trinitycore/CliRunnable.h @@ -1,7 +1,7 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -33,4 +33,3 @@ class CliRunnable : public ZThread::Runnable }; #endif /// @} - diff --git a/src/trinitycore/Main.cpp b/src/trinitycore/Main.cpp index 4be314d75f3..3ecde1c788a 100644 --- a/src/trinitycore/Main.cpp +++ b/src/trinitycore/Main.cpp @@ -1,7 +1,7 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -21,8 +21,6 @@ /// \addtogroup Trinityd Trinity Daemon /// @{ /// \file -#include "SystemConfig.h" -#include "revision.h" #include "Common.h" #include "Database/DatabaseEnv.h" @@ -31,18 +29,18 @@ #include "Master.h" #ifndef _TRINITY_CORE_CONFIG -# define _TRINITY_CORE_CONFIG "trinitycore.conf" +# define _TRINITY_CORE_CONFIG "TrinityCore.conf" #endif //_TRINITY_CORE_CONFIG // Format is YYYYMMDDRR where RR is the change in the conf file // for that day. #ifndef _TRINITY_CORE_CONFVER -# define _TRINITY_CORE_CONFVER 2008022901 +# define _TRINITY_CORE_CONFVER 2009032201 #endif //_TRINITY_CORE_CONFVER #ifdef WIN32 #include "ServiceWin32.h" -char serviceName[] = "Trinityd"; +char serviceName[] = "TrinityCore"; char serviceLongName[] = "Trinity core service"; char serviceDescription[] = "Massive Network Game Object Server"; /* @@ -64,7 +62,6 @@ uint32 realmID; ///< Id of the realm void usage(const char *prog) { sLog.outString("Usage: \n %s [<options>]\n" - " --version print version and exit\n\r" " -c config_file use config_file as configuration file\n\r" #ifdef WIN32 " Running as service functions:\n\r" @@ -95,12 +92,6 @@ extern int main(int argc, char **argv) cfg_file = argv[c]; } - if( strcmp(argv[c],"--version") == 0) - { - printf("%s\n", _FULLVERSION); - return 0; - } - #ifdef WIN32 //////////// //Services// @@ -147,7 +138,7 @@ extern int main(int argc, char **argv) return 1; } sLog.outString("Using configuration file %s.", cfg_file); - + uint32 confVersion = sConfig.GetIntDefault("ConfVersion", 0); if (confVersion < _TRINITY_CORE_CONFVER) { @@ -172,4 +163,3 @@ extern int main(int argc, char **argv) } /// @} - diff --git a/src/trinitycore/Makefile.am b/src/trinitycore/Makefile.am index ad1b78d9033..7e1cd086d3c 100644 --- a/src/trinitycore/Makefile.am +++ b/src/trinitycore/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +# Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> # -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -9,77 +9,54 @@ # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software -# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ## Process this file with automake to produce Makefile.in -## Build world list daemon as standalone program -bin_PROGRAMS = trinity-core - -## Preprocessor flags -trinity_core_CPPFLAGS = \ -$(MYSQL_INCLUDES) \ -$(POSTGRE_INCLUDES) \ -$(TRINI_INCLUDES) \ --I$(top_srcdir)/dep/include \ --I$(top_srcdir)/src/shared \ --I$(top_srcdir)/src/framework \ --I$(top_srcdir)/src/game \ --D_TRINITY_CORE_CONFIG='"$(sysconfdir)/trinitycore.conf"' - -## Sources -trinity_core_SOURCES = \ -$(srcdir)/CliRunnable.cpp \ -$(srcdir)/CliRunnable.h \ -$(srcdir)/Main.cpp \ -$(srcdir)/Master.cpp \ -$(srcdir)/Master.h \ -$(srcdir)/RASocket.cpp \ -$(srcdir)/RASocket.h \ -$(srcdir)/WorldRunnable.cpp \ -$(srcdir)/WorldRunnable.h - -## Convenience libs to add -trinity_core_LDADD = \ -$(top_builddir)/src/game/libgame.a \ -$(top_builddir)/src/shared/libshared.a \ -$(top_builddir)/src/shared/vmap/libvmaps.a \ -$(top_builddir)/src/framework/libmangosframework.a \ -$(top_builddir)/dep/src/sockets/libmangossockets.a \ -$(top_builddir)/dep/src/zthread/libZThread.la \ -$(top_builddir)/dep/src/g3dlite/libg3dlite.a +## CPP flags for includes, defines, etc. +AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir)/../../dep/include -I$(srcdir)/../framework -I$(srcdir)/../shared -I$(srcdir)/../game -I$(srcdir) -DSYSCONFDIR=\"$(sysconfdir)/\" -if USE_TSCRIPTS -trinity_core_LDADD += $(top_builddir)/src/bindings/scripts/libtrinityscript.la -else -trinity_core_LDADD += $(top_builddir)/src/bindings/interface/libtrinityscript.la -endif - -## Linker flags -trinity_core_LDFLAGS = $(MYSQL_LIBS) $(POSTGRE_LIBS) $(ZLIB) $(COMPATLIB) $(SSLLIB) $(TRINI_LIBS) -export-dynamic +## Build world list daemon as standalone program +bin_PROGRAMS = trinity-worldd +trinity_worldd_SOURCES = \ + CliRunnable.cpp \ + CliRunnable.h \ + Main.cpp \ + Master.cpp \ + Master.h \ + RASocket.cpp \ + RASocket.h \ + WorldRunnable.cpp \ + WorldRunnable.h + +## Link world daemon against the shared library +trinity_worldd_LDADD = ../bindings/scripts/libtrinityscript.la ../game/libmangosgame.a ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../shared/vmap/libmangosvmaps.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/zthread/libZThread.la ../../dep/src/g3dlite/libg3dlite.a +trinity_worldd_LDFLAGS = -L../../dep/src/sockets -L../../dep/src/zthread -L../../dep/src/g3dlite -L../bindings/scripts/ -L$(libdir) $(TRINI_LIBS) -export-dynamic + +## Additional files to include when running 'make dist' +# Include world daemon configuration +EXTRA_DIST = \ + mangosd.conf.dist ## Additional files to install sysconf_DATA = \ - trinitycore.conf.dist + mangosd.conf.dist -EXTRA_DIST = \ - trinitycore.conf.dist - -## Prevend overwrite of the config file, if its already installed install-data-hook: @list='$(sysconf_DATA)'; for p in $$list; do \ dest=`echo $$p | sed -e s/.dist//`; \ - if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \ + if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \ echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \ else \ - echo " $(INSTALL_DATA) $(srcdir)/$$p $(DESTDIR)$(sysconfdir)/$$dest"; \ - $(INSTALL_DATA) $(srcdir)/$$p $(DESTDIR)$(sysconfdir)/$$dest; \ - fi; \ - done - + echo " $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest"; \ + $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest; \ + fi; \ + done +clean-local: + rm -f $(sysconf_DATA) diff --git a/src/trinitycore/Master.cpp b/src/trinitycore/Master.cpp index 8fd5af08800..7e5cbd381ec 100644 --- a/src/trinitycore/Master.cpp +++ b/src/trinitycore/Master.cpp @@ -1,7 +1,7 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -118,72 +118,74 @@ public: class RARunnable : public ZThread::Runnable { public: - uint32 numLoops, loopCounter; - - RARunnable () - { - uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME); - numLoops = (sConfig.GetIntDefault ("MaxPingTime", 30) * (MINUTE * 1000000 / socketSelecttime)); - loopCounter = 0; - } - - void - checkping () - { - // ping if need - if ((++loopCounter) == numLoops) - { + uint32 numLoops, loopCounter; + + RARunnable () + { + uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME); + numLoops = (sConfig.GetIntDefault ("MaxPingTime", 30) * (MINUTE * 1000000 / socketSelecttime)); loopCounter = 0; - sLog.outDetail ("Ping MySQL to keep connection alive"); - delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1"); - delete LoginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1"); - delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1"); - } - } - - void - run (void) - { - SocketHandler h; - - // Launch the RA listener socket - ListenSocket<RASocket> RAListenSocket (h); - bool usera = sConfig.GetBoolDefault ("Ra.Enable", false); - - if (usera) - { - port_t raport = sConfig.GetIntDefault ("Ra.Port", 3443); - std::string stringip = sConfig.GetStringDefault ("Ra.IP", "0.0.0.0"); - ipaddr_t raip; - if (!Utility::u2ip (stringip, raip)) - sLog.outError ("Trinity RA can not bind to ip %s", stringip.c_str ()); - else if (RAListenSocket.Bind (raip, raport)) - sLog.outError ("Trinity RA can not bind to port %d on %s", raport, stringip.c_str ()); - else - { - h.Add (&RAListenSocket); + } - sLog.outString ("Starting Remote access listner on port %d on %s", raport, stringip.c_str ()); - } - } + void checkping () + { + // ping if need + if ((++loopCounter) == numLoops) + { + loopCounter = 0; + sLog.outDetail ("Ping MySQL to keep connection alive"); + delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1"); + delete LoginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1"); + delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1"); + } + } - // Socket Selet time is in microseconds , not miliseconds!! - uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME); + void run () + { + SocketHandler h; - // if use ra spend time waiting for io, if not use ra ,just sleep - if (usera) - while (!World::IsStopped()) + // Launch the RA listener socket + ListenSocket<RASocket> RAListenSocket (h); + bool usera = sConfig.GetBoolDefault ("Ra.Enable", false); + + if (usera) { - h.Select (0, socketSelecttime); - checkping (); + port_t raport = sConfig.GetIntDefault ("Ra.Port", 3443); + std::string stringip = sConfig.GetStringDefault ("Ra.IP", "0.0.0.0"); + ipaddr_t raip; + if (!Utility::u2ip (stringip, raip)) + sLog.outError ("MaNGOS RA can not bind to ip %s", stringip.c_str ()); + else if (RAListenSocket.Bind (raip, raport)) + sLog.outError ("MaNGOS RA can not bind to port %d on %s", raport, stringip.c_str ()); + else + { + h.Add (&RAListenSocket); + + sLog.outString ("Starting Remote access listner on port %d on %s", raport, stringip.c_str ()); + } } - else - while (!World::IsStopped()) + + // Socket Selet time is in microseconds , not miliseconds!! + uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME); + + // if use ra spend time waiting for io, if not use ra ,just sleep + if (usera) { - ZThread::Thread::sleep (static_cast<unsigned long> (socketSelecttime / 1000)); - checkping (); + while (!World::IsStopped()) + { + h.Select (0, socketSelecttime); + checkping (); + } + } + else + { + while (!World::IsStopped()) + { + ZThread::Thread::sleep (static_cast<unsigned long> (socketSelecttime / 1000)); + checkping (); + } } - } + } }; Master::Master() @@ -200,15 +202,15 @@ int Master::Run() sLog.outString( "%s (core-daemon)", _FULLVERSION ); sLog.outString( "<Ctrl-C> to stop.\n" ); - sLog.outTitle( " ______ __"); - sLog.outTitle( "/\\__ _\\ __ __/\\ \\__"); - sLog.outTitle( "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\ ,_\\ __ __"); - sLog.outTitle( " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); - sLog.outTitle( " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); - sLog.outTitle( " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); - sLog.outTitle( " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); - sLog.outTitle( " C O R E /\\___/"); - sLog.outTitle( "http://TrinityCore.org \\/__/\n"); + sLog.outString( " ______ __"); + sLog.outString( "/\\__ _\\ __ __/\\ \\__"); + sLog.outString( "\\/_/\\ \\/ _ __ /\\_\\ ___ /\\_\\ \\ ,_\\ __ __"); + sLog.outString( " \\ \\ \\/\\`'__\\/\\ \\ /' _ `\\/\\ \\ \\ \\/ /\\ \\/\\ \\"); + sLog.outString( " \\ \\ \\ \\ \\/ \\ \\ \\/\\ \\/\\ \\ \\ \\ \\ \\_\\ \\ \\_\\ \\"); + sLog.outString( " \\ \\_\\ \\_\\ \\ \\_\\ \\_\\ \\_\\ \\_\\ \\__\\\\/`____ \\"); + sLog.outString( " \\/_/\\/_/ \\/_/\\/_/\\/_/\\/_/\\/__/ `/___/> \\"); + sLog.outString( " C O R E /\\___/"); + sLog.outString( "http://TrinityCore.org \\/__/\n"); /// worldd PID file creation std::string pidfile = sConfig.GetStringDefault("PidFile", ""); @@ -280,7 +282,7 @@ int Master::Run() sLog.outError("Can't set used processors (hex): %x",curAff); } } - sLog.outString(); + sLog.outString(""); } bool Prio = sConfig.GetBoolDefault("ProcessPriority", false); @@ -292,7 +294,7 @@ int Master::Run() sLog.outString("TrinityCore process priority class set to HIGH"); else sLog.outError("ERROR: Can't set Trinityd process priority class."); - sLog.outString(); + sLog.outString(""); } } #endif @@ -317,14 +319,14 @@ int Master::Run() } ///- Launch the world listener socket - port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD); - std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0"); + port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD); + std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0"); - if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1) + if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1) { - sLog.outError ("Failed to start network"); - World::StopNow(ERROR_EXIT_CODE); - // go down and shutdown the server + sLog.outError ("Failed to start network"); + World::StopNow(ERROR_EXIT_CODE); + // go down and shutdown the server } sWorldSocketMgr->Wait (); @@ -401,14 +403,15 @@ int Master::Run() /// Initialize connection to the databases bool Master::_StartDB() { - ///- Get world database info from configuration file std::string dbstring; - if(!sConfig.GetString("WorldDatabaseInfo", &dbstring)) + + ///- Get world database info from configuration file + dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", ""); + if(dbstring.empty()) { sLog.outError("Database not specified in configuration file"); return false; } - sLog.outDetail("World Database: %s", dbstring.c_str()); ///- Initialise the world database if(!WorldDatabase.Initialize(dbstring.c_str())) @@ -417,12 +420,13 @@ bool Master::_StartDB() return false; } - if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring)) + ///- Get character database info from configuration file + dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", ""); + if(dbstring.empty()) { sLog.outError("Character Database not specified in configuration file"); return false; } - sLog.outDetail("Character Database: %s", dbstring.c_str()); ///- Initialise the Character database if(!CharacterDatabase.Initialize(dbstring.c_str())) @@ -432,14 +436,14 @@ bool Master::_StartDB() } ///- Get login database info from configuration file - if(!sConfig.GetString("LoginDatabaseInfo", &dbstring)) + dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", ""); + if(dbstring.empty()) { sLog.outError("Login database not specified in configuration file"); return false; } ///- Initialise the login database - sLog.outDetail("Login Database: %s", dbstring.c_str() ); if(!LoginDatabase.Initialize(dbstring.c_str())) { sLog.outError("Cannot connect to login database %s",dbstring.c_str()); @@ -455,6 +459,14 @@ bool Master::_StartDB() } sLog.outString("Realm running as realm ID %d", realmID); + ///- Initialize the DB logging system + if(sConfig.GetBoolDefault("EnableLogDB", false)) + { + // everything successful - set var to enable DB logging once startup finished. + sLog.SetLogDBLater(true); + sLog.SetRealmID(realmID); + } + ///- Clean the database before starting clearOnlineAccounts(); @@ -476,8 +488,10 @@ void Master::clearOnlineAccounts() "UPDATE account SET online = 0 WHERE online > 0 " "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID); - CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0"); + + // Battleground instance ids reset at server restart + CharacterDatabase.Execute("UPDATE characters SET bgid = 0 WHERE bgid<>0"); } /// Handle termination signals @@ -518,4 +532,3 @@ void Master::_UnhookSignals() signal(SIGBREAK, 0); #endif } - diff --git a/src/trinitycore/Master.h b/src/trinitycore/Master.h index 456202594f6..3b2b38f32f4 100644 --- a/src/trinitycore/Master.h +++ b/src/trinitycore/Master.h @@ -1,7 +1,7 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -50,4 +50,3 @@ class Master #define sMaster Trinity::Singleton<Master>::Instance() #endif /// @} - diff --git a/src/trinitycore/RASocket.cpp b/src/trinitycore/RASocket.cpp index 62a5dbc39c9..370340859d3 100644 --- a/src/trinitycore/RASocket.cpp +++ b/src/trinitycore/RASocket.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -69,7 +69,7 @@ RASocket::~RASocket() ///- Delete buffer and decrease active admins count delete [] buff; - sLog.outRALog("Connection was closed.\n"); + sLog.outRemote("Connection was closed.\n"); if(stage==OK) iUsers--; @@ -79,7 +79,7 @@ RASocket::~RASocket() void RASocket::OnAccept() { std::string ss=GetRemoteAddress(); - sLog.outRALog("Incoming connection from %s.\n",ss.c_str()); + sLog.outRemote("Incoming connection from %s.\n",ss.c_str()); ///- If there is already an active admin, drop the connection if(iUsers) dropclient @@ -97,7 +97,7 @@ void RASocket::OnRead() unsigned int sz=ibuf.GetLength(); if(iInputLength+sz>=RA_BUFF_SIZE) { - sLog.outRALog("Input buffer overflow, possible DOS attack.\n"); + sLog.outRemote("Input buffer overflow, possible DOS attack.\n"); SetCloseAndDelete(); return; } @@ -160,7 +160,7 @@ void RASocket::OnRead() if(!result) { Sendf("-No such user.\r\n"); - sLog.outRALog("User %s does not exist.\n",szLogin.c_str()); + sLog.outRemote("User %s does not exist.\n",szLogin.c_str()); if(bSecure)SetCloseAndDelete(); } else @@ -173,7 +173,7 @@ void RASocket::OnRead() if(fields[0].GetUInt32()<iMinLevel) { Sendf("-Not enough privileges.\r\n"); - sLog.outRALog("User %s has no privilege.\n",szLogin.c_str()); + sLog.outRemote("User %s has no privilege.\n",szLogin.c_str()); if(bSecure)SetCloseAndDelete(); } else { @@ -208,14 +208,14 @@ void RASocket::OnRead() ++iUsers; Sendf("+Logged in.\r\n"); - sLog.outRALog("User %s has logged in.\n",szLogin.c_str()); + sLog.outRemote("User %s has logged in.\n",szLogin.c_str()); Sendf("TC>"); } else { ///- Else deny access Sendf("-Wrong pass.\r\n"); - sLog.outRALog("User %s has failed to log in.\n",szLogin.c_str()); + sLog.outRemote("User %s has failed to log in.\n",szLogin.c_str()); if(bSecure)SetCloseAndDelete(); } } @@ -224,7 +224,7 @@ void RASocket::OnRead() case OK: if(strlen(buff)) { - sLog.outRALog("Got '%s' cmd.\n",buff); + sLog.outRemote("Got '%s' cmd.\n",buff); sWorld.QueueCliCommand(&RASocket::zprint , buff); } else @@ -257,4 +257,3 @@ void RASocket::zprint( const char * szText ) #endif } - diff --git a/src/trinitycore/RASocket.h b/src/trinitycore/RASocket.h index 145afd52c60..8900e689b2c 100644 --- a/src/trinitycore/RASocket.h +++ b/src/trinitycore/RASocket.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -65,4 +65,3 @@ class RASocket: public TcpSocket }; #endif /// @} - diff --git a/src/trinitycore/TrinityCore.rc b/src/trinitycore/TrinityCore.rc index 4e6510c0407..0acad1e4ba2 100644 --- a/src/trinitycore/TrinityCore.rc +++ b/src/trinitycore/TrinityCore.rc @@ -1,5 +1,5 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/trinitycore/WorldRunnable.cpp b/src/trinitycore/WorldRunnable.cpp index 73d99e66061..6583fb8a1ba 100644 --- a/src/trinitycore/WorldRunnable.cpp +++ b/src/trinitycore/WorldRunnable.cpp @@ -1,7 +1,7 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -29,13 +29,19 @@ #include "Timer.h" #include "ObjectAccessor.h" #include "MapManager.h" +#include "BattleGroundMgr.h" #include "Database/DatabaseEnv.h" -#if (defined(SHORT_SLEEP) || defined(WIN32)) +#if (defined(WIN32) || defined(SHORT_SLEEP)) #define WORLD_SLEEP_CONST 50 #else -#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms] +#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms] +#endif + +#ifdef WIN32 +#include "ServiceWin32.h" +extern int m_ServiceStatus; #endif /// Heartbeat for the World @@ -43,6 +49,8 @@ void WorldRunnable::run() { ///- Init new SQL thread for the world database WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough) + CharacterDatabase.ThreadStart(); + LoginDatabase.ThreadStart(); sWorld.InitResultQueue(); uint32 realCurrTime = 0; @@ -72,16 +80,25 @@ void WorldRunnable::run() } else prevSleepTime = 0; + + #ifdef WIN32 + if (m_ServiceStatus == 0) World::StopNow(SHUTDOWN_EXIT_CODE); + while (m_ServiceStatus == 2) Sleep(1000); + #endif } sWorld.KickAll(); // save and kick all players sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call + // unload battleground templates before different singletons destroyed + sBattleGroundMgr.DeleteAllBattleGrounds(); + sWorldSocketMgr->StopNetwork(); MapManager::Instance().UnloadAll(); // unload all grids (including locked in memory) ///- End the database thread WorldDatabase.ThreadEnd(); // free mySQL thread resources + CharacterDatabase.ThreadStart(); + LoginDatabase.ThreadEnd(); } - diff --git a/src/trinitycore/WorldRunnable.h b/src/trinitycore/WorldRunnable.h index b84e5b6a04c..b967d0dac0b 100644 --- a/src/trinitycore/WorldRunnable.h +++ b/src/trinitycore/WorldRunnable.h @@ -1,7 +1,7 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -33,4 +33,3 @@ class WorldRunnable : public ZThread::Runnable }; #endif /// @} - diff --git a/src/trinitycore/resource.h b/src/trinitycore/resource.h index fbc730320b4..7e7d8e4b76f 100644 --- a/src/trinitycore/resource.h +++ b/src/trinitycore/resource.h @@ -4,7 +4,7 @@ // // Next default values for new objects -// +// #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 101 @@ -13,4 +13,3 @@ #define _APS_NEXT_SYMED_VALUE 101 #endif #endif - diff --git a/src/trinitycore/trinitycore.conf.dist b/src/trinitycore/trinitycore.conf.dist index 552e87f34bf..dd09409d7a6 100644 --- a/src/trinitycore/trinitycore.conf.dist +++ b/src/trinitycore/trinitycore.conf.dist @@ -1,7 +1,7 @@ ########################################## # Trinity Core worldd configuration file # ########################################## -ConfVersion=2009010301 +ConfVersion=2009032201 ################################################################################################################### # CONNECTIONS AND DIRECTORIES @@ -25,11 +25,15 @@ ConfVersion=2009010301 # WorldDatabaseInfo # CharacterDatabaseInfo # Database connection settings for the world server. -# Default: hostname;port;username;password;database -# .;somenumber;username;password;database - use named pipes at Windows -# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini -# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux -# Unix sockets: experimental, not tested +# Default: +# ---MYSQL--- +# hostname;port;username;password;database +# .;somenumber;username;password;database - use named pipes at Windows +# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini +# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux +# ---PGSQL--- +# hostname;port;username;password;database +# .;/path/to/unix_socket/DIRECTORY or . for default path;username;password;database - use Unix sockets at Unix/Linux # # MaxPingTime # Settings for maximum database-ping interval (minutes between pings) @@ -109,7 +113,7 @@ EAIErrorLevel = 2 # # SocketSelectTime # Socket select time (in milliseconds) -# Default: 10000 +# Default: 10000 (10 secs) # # GridCleanUpDelay # Grid clean up delay (in milliseconds) @@ -127,15 +131,11 @@ EAIErrorLevel = 2 # Player save interval (in milliseconds) # Default: 900000 (15 min) # -# DisconnectToleranceInterval -# Tolerance for disconnected players before putting in the queue. (in seconds) -# Default: 0 (disabled) -# # vmap.enableLOS # vmap.enableHeight # Enable/Disable VMmap support for line of sight and height calculation -# Default: 1 (true) -# 0 (false) +# Default: 0 (disable) +# 1 (enable) # # vmap.ignoreMapIds # Map id that will be ignored by VMaps @@ -163,6 +163,15 @@ EAIErrorLevel = 2 # Update realm uptime period in minutes (for save data in 'uptime' table). Must be > 0 # Default: 10 (minutes) # +# LogDB.Opt.ClearInterval +# Time for the WUPDATE_CLEANDB timer that clears the `logs` table of old entries. Must be > 0. +# Default: 10 (minutes) +# +# LogDB.Opt.ClearTime +# The maximum time in seconds of old `logs` table entries to keep. +# Default: 1209600 (14 days) +# 0 - don't clear +# # MaxCoreStuckTime # Periodically check if the process got freezed, if this is the case force crash after the specified # amount of seconds. Must be > 0. Recommended > 10 secs if you use this. @@ -188,7 +197,6 @@ GridCleanUpDelay = 300000 MapUpdateInterval = 100 ChangeWeatherInterval = 600000 PlayerSaveInterval = 900000 -DisconnectToleranceInterval = 0 vmap.enableLOS = 0 vmap.enableHeight = 0 vmap.ignoreMapIds = "369" @@ -196,6 +204,8 @@ vmap.ignoreSpellIds = "7720" DetectPosCollision = 1 TargetPosRecalculateRange = 1.5 UpdateUptimeInterval = 10 +LogDB.Opt.ClearInterval = 10 +LogDB.Opt.ClearTime = 1209600 MaxCoreStuckTime = 0 AddonChannel = 1 @@ -216,19 +226,19 @@ AddonChannel = 1 # # LogLevel # Server console level of logging -# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug +# 0 = Minimum; 1 = Basic; 2 = Detail; 3 = Full/Debug # Default: 3 # -# LogTime -# Include time in server console output [hh:mm:ss] -# Default: 0 (no time) -# 1 (print time) -# # LogFile # Logfile name # Default: "Server.log" # "" - Empty name disable creating log file # +# ChatLogFile +# Log file for chat logs +# Default: "chat.log" +# "" - Empty name for disable +# # LogTimestamp # Logfile with timestamp of server start in name # Default: 0 - no timestamp in name @@ -236,11 +246,12 @@ AddonChannel = 1 # # LogFileLevel # Server file level of logging -# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug +# 0 = Minimum; 1 = Basic; 2 = Detail; 3 = Full/Debug # Default: 0 # -# LogFilter_TransportMoves +# LogFilter_AchievementUpdates # LogFilter_CreatureMoves +# LogFilter_TransportMoves # LogFilter_VisibilityChanges # Log filters # Default: 1 - not include with any log level @@ -294,23 +305,94 @@ AddonChannel = 1 # "" - Empty name for disable # # LogColors -# Color for messages (format "normal_color details_color debug_color error_color") +# Color for messages (format "normal basic detail debug") # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE # Default: "" - none colors -# Example: "13 7 11 9" +# Example: "13 11 9 5" +# +# EnableLogDB +# Enable/disable logging to database (LogDatabaseInfo). +# Default: 0 - disabled +# 1 - enabled +# +# DBLogLevel +# Log level of DB logging. +# 0 = Minimum; 1 = Basic; 2 = Detail; 3 = Full/Debug +# Default: 3 +# +# LogDB.Char +# Enable/disable logging character outputs to DB. +# Default: 0 - off +# 1 - on +# +# LogDB.GM +# Enable/disable logging GM commands to DB. +# Default: 0 - off +# 1 - on +# +# LogDB.RA +# Enable/disable logging remote access events to DB. +# Default: 0 - off +# 1 - on +# +# LogDB.World +# Enable/disable logging world packets to DB. +# Default: 0 - off +# 1 - on (very heavy) +# +# LogDB.Chat +# Enable/disable logging chat messages to the database. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Channel +# Enable logging chatting in custom channels. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Whisper +# Enable logging whispers between players. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Party +# Enable logging party messages. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Raid +# Enable logging raid messages. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Guild +# Enable logging guild messages. +# Default: 0 - off +# 1 - on +# +# ChatLogs.Public +# Enable logging public chat events (say/yell/emote). +# Default: 0 - off +# 1 - on +# +# ChatLogs.Addon +# Enable logging addon messages. +# Default: 0 - off +# 1 - on # ################################################################################################################### LogSQL = 1 PidFile = "" LogLevel = 1 -LogTime = 0 LogFile = "Server.log" +ChatLogFile = "chat.log" LogTimestamp = 0 LogFileLevel = 0 -LogFilter_TransportMoves = 1 +LogFilter_AchievementUpdates = 1 LogFilter_CreatureMoves = 1 +LogFilter_TransportMoves = 1 LogFilter_VisibilityChanges = 1 WorldLogFile = "" DBErrorLogFile = "db_errors.log" @@ -322,6 +404,21 @@ GmLogTimestamp = 0 GmLogPerAccount = 0 RaLogFile = "ra_commands.log" LogColors = "" +EnableLogDB = 0 +DBLogLevel = 1 +LogDB.Char = 0 +LogDB.GM = 0 +LogDB.RA = 0 +LogDB.World = 0 +LogDB.Chat = 0 +ChatLogs.Channel = 0 +ChatLogs.SysChan = 0 +ChatLogs.Whisper = 0 +ChatLogs.Party = 0 +ChatLogs.Raid = 0 +ChatLogs.Guild = 0 +ChatLogs.Public = 0 +ChatLogs.Addon = 0 ################################################################################################################### # SERVER SETTINGS @@ -367,9 +464,9 @@ LogColors = "" # # Expansion # Allow server use content from expansion -# 2 - check expansion 2 maps existence, and if client support expansion 2 and account have +# Default: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have # expansion 2 setting then allow visit expansion 2 maps, allow create new class character) -# Default: 1 - check expansion 1 maps existence, and if client support expansion 1 and account have +# 1 - check expansion 1 maps existence, and if client support expansion 1 and account have # expansion 1 setting then allow visit expansion 1 maps, allow create new races character) # 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class # characters, ignore account expansion setting) @@ -433,6 +530,18 @@ LogColors = "" # Default: 10 (client limitation) # The number must be between 1 and 10 # +# HeroicCharactersPerRealm +# Limit numbers of heroic class characters for account at realm +# Default: 1 +# The number must be between 0 (not allowed) and 10 +# +# MinLevelForHeroicCharacterCreating +# Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts) +# 0 - not require any existed chaarcter +# 1 - require at least any character existed +# Default: 55 - default requirement +# +# # SkipCinematics # Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates) # Default: 0 - show intro for each new characrer @@ -440,14 +549,18 @@ LogColors = "" # 2 - disable intro show in all cases # # MaxPlayerLevel -# Max level that can be reached by player for experience (in range from 1 to 255). +# Max level that can be reached by player for experience (in range from 1 to 100). # Change not recommended -# Default: 70 +# Default: 80 # # StartPlayerLevel # Staring level that have character at creating (in range 1 to MaxPlayerLevel) # Default: 1 # +# StartHeroicPlayerLevel +# Staring level that have character of heroic class at creating (in range 1 to MaxPlayerLevel) +# Default: 55 +# # StartPlayerMoney # Amount of money that new players will start with. # If you want to start with silver, use for example 100 (100 copper = 1 silver) @@ -484,29 +597,14 @@ LogColors = "" # # AlwaysMaxSkillForLevel # Players will automatically gain max level dependent (weapon/defense) skill when logging in, leveling up etc. -# Default: 0 (true) -# 1 (false) +# Default: 0 (false) +# 1 (true) # # ActivateWeather # Activate weather system # Default: 1 (true) # 0 (false) # -# Battleground.CastDeserter -# Cast or not Deserter spell at player who leave battleground in progress -# Default: 1 (true) -# 0 (false) -# -# Battleground.QueueAnnouncer.Enable -# Enable queue announcer posting to chat -# Default: 1 (true) -# 0 (false) -# -# Battleground.QueueAnnouncer.PlayerOnly -# Enable queue announcer posting to chat -# Default: 0 (false) -# 1 (true) -# # CastUnstuck # Allow cast or not Unstuck spell at .start or client Help option use # Default: 1 (true) @@ -528,7 +626,7 @@ LogColors = "" # # Instance.UnloadDelay # Unload the instance map from memory after some time if no players are inside. -# Default: 1800000 (miliseconds, i.e 30 minutes) +# Default: 1800000 (miliseconds 30 minutes) # 0 (instance maps are kept in memory until they are reset) # # Quests.LowLevelHideDiff @@ -561,10 +659,20 @@ LogColors = "" # Default: 3600 sec (1 hour) # # SkillChance.Prospecting -# For prospecting skillup not possible by default, but can be allowed as custom setting +# For prospecting skillup impossible by default, but can be allowed as custom setting # Default: 0 - no skilups # 1 - skilups possible # +# SkillChance.Milling +# For milling skillup impossible by default, but can be allowed as custom setting +# Default: 0 - no skilups +# 1 - skilups possible +# +# OffhandCheckAtTalentsReset +# Talent reset can change offhand weapon restrictions for equip slots. +# Default: 0 - recheck offhand slot weapon only at zone update +# 1 - recheck offhand slot weapon at talent reset also +# # Event.Announce # Default: 0 (false) # 1 (true) @@ -586,7 +694,7 @@ LogColors = "" GameType = 1 RealmZone = 1 -Expansion = 1 +Expansion = 2 DBC.Locale = 255 DeclinedNames = 0 StrictPlayerNames = 0 @@ -596,9 +704,12 @@ MaxWhoListReturns = 49 CharactersCreatingDisabled = 0 CharactersPerAccount = 50 CharactersPerRealm = 10 +HeroicCharactersPerRealm = 1 +MinLevelForHeroicCharacterCreating = 55 SkipCinematics = 0 -MaxPlayerLevel = 70 +MaxPlayerLevel = 80 StartPlayerLevel = 1 +StartHeroicPlayerLevel = 55 StartPlayerMoney = 0 MaxHonorPoints = 75000 StartHonorPoints = 0 @@ -609,9 +720,6 @@ DisableWaterBreath = 4 AllFlightPaths = 0 AlwaysMaxSkillForLevel = 0 ActivateWeather = 1 -Battleground.CastDeserter = 1 -Battleground.QueueAnnouncer.Enable = 1 -Battleground.QueueAnnouncer.PlayerOnly = 0 CastUnstuck = 1 Instance.IgnoreLevel = 0 Instance.IgnoreRaid = 0 @@ -624,6 +732,8 @@ MinPetitionSigns = 9 MaxGroupXPDistance = 74 MailDeliveryDelay = 3600 SkillChance.Prospecting = 0 +SkillChance.Milling = 0 +OffhandCheckAtTalentsReset = 0 Event.Announce = 0 BeepAtStart = 1 Motd = "Welcome to a Trinity Core server." @@ -841,6 +951,18 @@ Channel.SilentlyGMJoin = 0 # 0 (disable) # 1 (enable) # +# GM.Visible +# GM visibility at login +# Default: 2 (last save state) +# 0 (invisible) +# 1 (visible) +# +# GM.AcceptTickets +# Is GM accepting tickets from player by default or not. +# Default: 2 (last save state) +# 0 (disable) +# 1 (enable) +# # GM.Chat # GM chat mode at login # Default: 2 (last save state) @@ -854,7 +976,7 @@ Channel.SilentlyGMJoin = 0 # 1 (enable) # # GM.InGMList -# Is GM showed in GM list (if visible) in non-GM state (.gmoff) +# Is GM showed in GM list (if visible) in non-GM state (.gm off) # Default: 0 (false) # 1 (true) # @@ -869,18 +991,32 @@ Channel.SilentlyGMJoin = 0 # 0 (not include) # # GM.StartLevel -# GM starting level (1-255) +# GM starting level (1-100) # Default: 1 # +# GM.LowerSecurity +# Disallow a lower security member to interact with a higher one using commands +# Default: 0 (disable) +# 1 (enable) +# +# GM.AllowAchievementGain +# If enabled it allows gaining achievements for GM characters +# Default: 1 (enable) +# 0 (disable) +# ################################################################################################################### -GM.LoginState = 2 -GM.Chat = 2 -GM.WhisperingTo = 2 -GM.InGMList = 0 -GM.InWhoList = 0 -GM.LogTrade = 1 -GM.StartLevel = 70 +GM.LoginState = 2 +GM.Visible = 2 +GM.AcceptTickets = 2 +GM.Chat = 2 +GM.WhisperingTo = 2 +GM.InGMList = 0 +GM.InWhoList = 0 +GM.LogTrade = 1 +GM.StartLevel = 80 +GM.LowerSecurity = 0 +GM.AllowAchievementGain = 1 ################################################################################################################### # VISIBILITY AND RADIUSES @@ -894,9 +1030,9 @@ GM.StartLevel = 70 # Visibility.Distance.Creature # Visibility.Distance.Player # Visibility distance for different in game object -# Max limited by active player zone: ~ 333 +# Max limited by active player zone: ~ 166 # Min limit dependent from objects -# Default: 132 (cell size) +# Default: 66 (cell size) # Min limit is max aggro radius (45) * Rate.Creature.Aggro # # Visibility.Distance.Object @@ -922,10 +1058,10 @@ GM.StartLevel = 70 ################################################################################################################### Visibility.GroupMode = 0 -Visibility.Distance.Creature = 132 -Visibility.Distance.Player = 132 -Visibility.Distance.Object = 132 -Visibility.Distance.InFlight = 132 +Visibility.Distance.Creature = 66 +Visibility.Distance.Player = 66 +Visibility.Distance.Object = 66 +Visibility.Distance.InFlight = 66 Visibility.Distance.Grey.Unit = 1 Visibility.Distance.Grey.Object = 10 @@ -936,6 +1072,8 @@ Visibility.Distance.Grey.Object = 10 # Rate.Mana # Rate.Rage.Income # Rate.Rage.Loss +# Rate.RunicPower.Income +# Rate.RunicPower.Loss # Rate.Focus # Rate.Loyalty # Health and power regeneration and rage income from damage. @@ -1000,6 +1138,14 @@ Visibility.Distance.Grey.Object = 10 # Reputation Gain rate # Default: 1 # +# Rate.Reputation.LowLevel.Kill +# Reputation Gain form low level kill (grey creture) +# Default: 1 +# +# Rate.Reputation.LowLevel.Quest +# Reputation Gain rate +# Default: 1 +# # Rate.InstanceResetTime # Multiplier for the number of days in between global raid/heroic instance resets. # Default: 1 @@ -1052,12 +1198,20 @@ Visibility.Distance.Grey.Object = 10 # Default: 1 (enabled) # 0 (disabled) # +# Death.Bones.World +# Death.Bones.BattlegroundOrArena +# Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas) +# Default: 1 (enabled) +# 0 (disabled) +# ################################################################################################################### Rate.Health = 1 Rate.Mana = 1 Rate.Rage.Income = 1 Rate.Rage.Loss = 1 +Rate.RunicPower.Income = 1 +Rate.RunicPower.Loss = 1 Rate.Focus = 1 Rate.Loyalty = 1 Rate.Skill.Discovery = 1 @@ -1086,6 +1240,8 @@ Rate.Mining.Amount = 1 Rate.Mining.Next = 1 Rate.Talent = 1 Rate.Reputation.Gain = 1 +Rate.Reputation.LowLevel.Kill = 1 +Rate.Reputation.LowLevel.Quest = 1 Rate.InstanceResetTime = 1 SkillGain.Crafting = 1 SkillGain.Defense = 1 @@ -1104,51 +1260,104 @@ DurabilityLossChance.Block = 0.05 Death.SicknessLevel = 11 Death.CorpseReclaimDelay.PvP = 1 Death.CorpseReclaimDelay.PvE = 0 +Death.Bones.World = 1 +Death.Bones.BattlegroundOrArena = 1 + ################################################################################################################### +# BATTLEGROUND CONFIG +# +# Battleground.CastDeserter +# Cast Deserter spell at player who leave battleground in progress +# Default: 1 (enable) +# 0 (disable) # -# Rated arena matches config +# Battleground.QueueAnnouncer.Enable +# Enable queue announcer posting to chat +# Default: 0 (disable) +# 1 (enable) # -# MaxRatingDifference: the maximum rating difference between two groups in rated matches -# Default: 0 (disable, rating difference is discarded) +# Battleground.QueueAnnouncer.PlayerOnly +# Enable queue announcer posting to chat +# Default: 0 (disable) +# 1 (enable) # -# RatingDiscardTimer: after the specified milliseconds has passed, -# rating information will be discarded when selecting teams for matches -# also initiates an update by this timer -# Default: 60000 +# Battleground.InvitationType +# Set Battleground invitation type +# Default: 0 (normal - invite as much players to bg as possible, don't bother with ballance) +# 1 (Experimental - don't allow to invite much more players of one faction) # -# AutoDistributePoints: set if arena points should be distributed automatically, or by GM command -# Default: 0 (disable) (recommended): use gm command or sql query to distribute the points -# 1 (enable): arena points are distributed automatically +# Battleground.PrematureFinishTimer +# The time to end the bg if there are less than MinPlayersPerTeam on one side in milliseconds +# Default: 300000 (5 minutes) +# 0 - disable (not recommended) # -# AutoDistributeInterval: how often should the distribution take place -# if automatic distribution is enabled -# in days -# Default: 7 (weekly) +# BattleGround.PremadeGroupWaitForMatch +# The time in which premade group of 1 faction waits in BG Queue for premade group of other faction +# Default: 1800000 (30 minutes) +# 0 - disable (not recommended) # ################################################################################################################### -Arena.MaxRatingDifference = 0 -Arena.RatingDiscardTimer = 60000 -Arena.AutoDistributePoints = 0 -Arena.AutoDistributeInterval = 7 +Battleground.CastDeserter = 1 +Battleground.QueueAnnouncer.Enable = 0 +Battleground.QueueAnnouncer.PlayerOnly = 0 +Battleground.InvitationType = 0 +BattleGround.PrematureFinishTimer = 300000 +BattleGround.PremadeGroupWaitForMatch = 1800000 + ################################################################################################################### +# ARENA CONFIG +# +# Arena.MaxRatingDifference +# The maximum rating difference between two groups in rated matches +# Default: 150 (enable, recommended) +# 0 (disable, rating difference is discarded) +# +# Arena.RatingDiscardTimer +# After the specified milliseconds has passed, +# rating information will be discarded when selecting teams for matches +# also initiates an update by this timer +# Default: 600000 (10 minutes, recommended) +# 0 (disable) # -# Battleground config +# Arena.AutoDistributePoints +# Set if arena points should be distributed automatically, or by GM command +# Default: 0 (disable) (recommended): use gm command or sql query to distribute the points +# 1 (enable) arena points are distributed automatically # -# PrematureFinishTimer: the time to end the bg if there are less than minplayersperteam on one side -# in milliseconds -# Default: 300000 -# 0 - disable +# Arena.AutoDistributeInterval +# How often should the distribution take place +# If automatic distribution is enabled in days +# Default: 7 (weekly) +# +# Arena.QueueAnnouncer.Enable +# Enable bg queue announcer posting to chat +# Default: 0 (disable) +# 1 (enable) +# +# Arena.ArenaSeason.ID +# Current area season id show in client +# Default: 1 +# +# Arena.ArenaSeason.InProgress +# Current area season state +# Default: 1 (active) +# 0 (finished) # ################################################################################################################### -BattleGround.PrematureFinishTimer = 300000 +Arena.MaxRatingDifference = 150 +Arena.RatingDiscardTimer = 600000 +Arena.AutoDistributePoints = 0 +Arena.AutoDistributeInterval = 7 +Arena.QueueAnnouncer.Enable = 0 +Arena.ArenaSeason.ID = 1 +Arena.ArenaSeason.InProgress = 1 ################################################################################################################### -# # NETWORK CONFIG # # Network.Threads diff --git a/src/trinityrealm/AuthCodes.h b/src/trinityrealm/AuthCodes.h index defa513dede..9a38712af83 100644 --- a/src/trinityrealm/AuthCodes.h +++ b/src/trinityrealm/AuthCodes.h @@ -1,7 +1,7 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -68,9 +68,8 @@ enum LoginResult // we need to stick to 1 version or half of the stuff will work for someone // others will not and opposite -// will only support WoW and WoW:TBC 2.4.3 client build 8606... +// will only support WoW, WoW:TBC and WoW:WotLK 3.0.9 client build 9551... -#define EXPECTED_TRINITY_CLIENT_BUILD {8606, 0} +#define EXPECTED_TRINITY_CLIENT_BUILD {9551, 0} #endif - diff --git a/src/trinityrealm/AuthSocket.cpp b/src/trinityrealm/AuthSocket.cpp index 3dc6b3a5c28..c5c81593737 100644 --- a/src/trinityrealm/AuthSocket.cpp +++ b/src/trinityrealm/AuthSocket.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -1092,4 +1092,3 @@ Patcher::~Patcher() for(Patches::iterator i = _patches.begin(); i != _patches.end(); i++ ) delete i->second; } - diff --git a/src/trinityrealm/AuthSocket.h b/src/trinityrealm/AuthSocket.h index 73aa1b280e2..3cae54c7789 100644 --- a/src/trinityrealm/AuthSocket.h +++ b/src/trinityrealm/AuthSocket.h @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -84,4 +84,3 @@ class AuthSocket: public TcpSocket }; #endif /// @} - diff --git a/src/trinityrealm/CMakeLists.txt b/src/trinityrealm/CMakeLists.txt index f883259bbf5..2a77fb5b074 100644 --- a/src/trinityrealm/CMakeLists.txt +++ b/src/trinityrealm/CMakeLists.txt @@ -16,18 +16,18 @@ add_definitions( -D_TRINITY_REALM_CONFIG='"${CONF_DIR}/trinityrealm.conf"' ) IF (DO_MYSQL) - SET(trinity-realm_LINK_FLAGS "-pthread ${trinity-realm_LINK_FLAGS}") + SET(trinity-realm_LINK_FLAGS "-pthread ${trinity-realm_LINK_FLAGS}") ENDIF(DO_MYSQL) IF (DO_POSTGRE) - SET(trinity-realm_LINK_FLAGS "${POSTGRE_LIBS} ${trinity-realm_LINK_FLAGS}") + SET(trinity-realm_LINK_FLAGS "${POSTGRE_LIBS} ${trinity-realm_LINK_FLAGS}") ENDIF(DO_POSTGRE) - + IF (CMAKE_SYSTEM_NAME MATCHES "Darwin") - SET(trinity-realm_LINK_FLAGS "-framework Carbon ${trinity-realm_LINK_FLAGS}") + SET(trinity-realm_LINK_FLAGS "-framework Carbon ${trinity-realm_LINK_FLAGS}") ENDIF (CMAKE_SYSTEM_NAME MATCHES "Darwin") SET_TARGET_PROPERTIES(trinity-realm PROPERTIES LINK_FLAGS "${trinity-realm_LINK_FLAGS}") - + target_link_libraries( trinity-realm shared @@ -45,6 +45,7 @@ ${OSX_LIBS} install(TARGETS trinity-realm DESTINATION bin) + ########### install files ############### install(FILES trinityrealm.conf.dist DESTINATION etc) diff --git a/src/trinityrealm/Main.cpp b/src/trinityrealm/Main.cpp index 05fd704c10b..bd318779f83 100644 --- a/src/trinityrealm/Main.cpp +++ b/src/trinityrealm/Main.cpp @@ -1,7 +1,7 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -31,7 +31,6 @@ #include "sockets/ListenSocket.h" #include "AuthSocket.h" #include "SystemConfig.h" -#include "revision.h" #include "Util.h" // Format is YYYYMMDDRR where RR is the change in the conf file @@ -41,12 +40,12 @@ #endif #ifndef _TRINITY_REALM_CONFIG -# define _TRINITY_REALM_CONFIG "trinityrealm.conf" +# define _TRINITY_REALM_CONFIG "TrinityRealm.conf" #endif //_TRINITY_REALM_CONFIG #ifdef WIN32 #include "ServiceWin32.h" -char serviceName[] = "realmd"; +char serviceName[] = "TrinityRealm"; char serviceLongName[] = "Trinity realm service"; char serviceDescription[] = "Massive Network Game Object Server"; /* @@ -58,7 +57,7 @@ char serviceDescription[] = "Massive Network Game Object Server"; int m_ServiceStatus = -1; #endif -bool StartDB(std::string &dbstring); +bool StartDB(); void UnhookSignals(); void HookSignals(); @@ -71,7 +70,6 @@ DatabaseType LoginDatabase; ///< Accessor to the void usage(const char *prog) { sLog.outString("Usage: \n %s [<options>]\n" - " --version print version and exit\n\r" " -c config_file use config_file as configuration file\n\r" #ifdef WIN32 " Running as service functions:\n\r" @@ -102,12 +100,6 @@ extern int main(int argc, char **argv) cfg_file = argv[c]; } - if( strcmp(argv[c],"--version") == 0) - { - printf("%s\n", _FULLVERSION); - return 0; - } - #ifdef WIN32 //////////// //Services// @@ -187,10 +179,18 @@ extern int main(int argc, char **argv) } ///- Initialize the database connection - std::string dbstring; - if(!StartDB(dbstring)) + if(!StartDB()) return 1; + ///- Initialize the log database + if(sConfig.GetBoolDefault("EnableLogDB", false)) + { + // everything successful - set var to enable DB logging once startup finished. + sLog.SetLogDBLater(true); + // ensure we've set realm to 0 (realmd realmid) + sLog.SetRealmID(0); + } + ///- Get the list of realms for the server m_realmList.Initialize(sConfig.GetIntDefault("RealmsStateUpdateDelay", 20)); if (m_realmList.size() == 0) @@ -243,7 +243,7 @@ extern int main(int argc, char **argv) sLog.outError("Can't set used processors (hex): %x", curAff); } } - sLog.outString(); + sLog.outString(""); } bool Prio = sConfig.GetBoolDefault("ProcessPriority", false); @@ -254,7 +254,7 @@ extern int main(int argc, char **argv) sLog.outString("TrinityRealm process priority class set to HIGH"); else sLog.outError("ERROR: Can't set realmd process priority class."); - sLog.outString(); + sLog.outString(""); } } #endif @@ -263,6 +263,15 @@ extern int main(int argc, char **argv) uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / 100000)); uint32 loopCounter = 0; + // possibly enable db logging; avoid massive startup spam by doing it here. + if (sLog.GetLogDBLater()) + { + sLog.outString("Enabling database logging..."); + sLog.SetLogDBLater(false); + // login db needs thread for logging + sLog.SetLogDB(true); + } + ///- Wait for termination signal while (!stopEvent) { @@ -282,6 +291,7 @@ extern int main(int argc, char **argv) } ///- Wait for the delay thread to exit + LoginDatabase.ThreadEnd(); LoginDatabase.HaltDelayThread(); ///- Remove signal handling before leaving @@ -312,20 +322,21 @@ void OnSignal(int s) } /// Initialize connection to the database -bool StartDB(std::string &dbstring) +bool StartDB() { - if(!sConfig.GetString("LoginDatabaseInfo", &dbstring)) + std::string dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", ""); + if(dbstring.empty()) { sLog.outError("Database not specified"); return false; } - sLog.outString("Database: %s", dbstring.c_str() ); if(!LoginDatabase.Initialize(dbstring.c_str())) { sLog.outError("Cannot connect to database"); return false; } + LoginDatabase.ThreadStart(); return true; } @@ -351,4 +362,3 @@ void UnhookSignals() } /// @} - diff --git a/src/trinityrealm/Makefile.am b/src/trinityrealm/Makefile.am index 9baeed6c2b1..a14b50c847a 100644 --- a/src/trinityrealm/Makefile.am +++ b/src/trinityrealm/Makefile.am @@ -1,6 +1,6 @@ -# Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +# Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> # -# Copyright (C) 2008 Trinity <http://www.trinitycore.org/> +# Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by @@ -18,55 +18,42 @@ ## Process this file with automake to produce Makefile.in -## Build realm list daemon as standalone program -bin_PROGRAMS = trinity-realm - -## Preprocessor flags -trinity_realm_CPPFLAGS = \ -$(MYSQL_INCLUDES) \ -$(POSTGRE_INCLUDES) \ -$(TRINI_INCLUDES) \ --I$(top_srcdir)/dep/include \ --I$(top_srcdir)/src/framework \ --I$(top_srcdir)/src/shared \ --D_TRINITY_REALM_CONFIG='"$(sysconfdir)/trinityrealm.conf"' +## CPP flags for includes, defines, etc. +AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir)/../../dep/include -I$(srcdir)/../framework -I$(srcdir)/../shared -I$(srcdir) -DSYSCONFDIR=\"$(sysconfdir)/\" -## Sources -trinity_realm_SOURCES = \ -$(srcdir)/AuthCodes.h \ -$(srcdir)/AuthSocket.cpp \ -$(srcdir)/AuthSocket.h \ -$(srcdir)/Main.cpp \ -$(srcdir)/RealmList.cpp \ -$(srcdir)/RealmList.h - -## Convenience libs to add -trinity_realm_LDADD = \ -$(top_builddir)/src/shared/libshared.a \ -$(top_builddir)/src/framework/libmangosframework.a \ -$(top_builddir)/dep/src/sockets/libmangossockets.a \ -$(top_builddir)/dep/src/zthread/libZThread.la +## Build realm list daemon as standalone program +bin_PROGRAMS = trinity-realmd +trinity_realmd_SOURCES = \ + AuthCodes.h \ + AuthSocket.cpp \ + AuthSocket.h \ + Main.cpp \ + RealmList.cpp \ + RealmList.h + +## Link realm list daemon against the shared library +trinity_realmd_LDADD = ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/zthread/libZThread.la +trinity_realmd_LDFLAGS = -L../../dep/src/sockets -L../../dep/src/zthread -L$(libdir) $(TRINI_LIBS) -## Linker flags -trinity_realm_LDFLAGS = $(MYSQL_LIBS) $(POSTGRE_LIBS) $(ZLIB) $(COMPATLIB) $(SSLLIB) $(TRINI_LIBS) +## Additional files to include when running 'make dist' +# Include realm list daemon configuration +EXTRA_DIST = \ + realmd.conf.dist ## Additional files to install sysconf_DATA = \ - trinityrealm.conf.dist + realmd.conf.dist -## Prevend overwrite of the config file, if its already installed install-data-hook: @list='$(sysconf_DATA)'; for p in $$list; do \ dest=`echo $$p | sed -e s/.dist//`; \ - if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \ + if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \ echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \ else \ - echo " $(INSTALL_DATA) $(srcdir)/$$p $(DESTDIR)$(sysconfdir)/$$dest"; \ - $(INSTALL_DATA) $(srcdir)/$$p $(DESTDIR)$(sysconfdir)/$$dest; \ - fi; \ - done - -## Additional files to include when running 'make dist' -EXTRA_DIST = trinityrealm.conf.dist - + echo " $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest"; \ + $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest; \ + fi; \ + done +clean-local: + rm -f $(sysconf_DATA) diff --git a/src/trinityrealm/RealmList.cpp b/src/trinityrealm/RealmList.cpp index ca4dc9271b7..490850a3631 100644 --- a/src/trinityrealm/RealmList.cpp +++ b/src/trinityrealm/RealmList.cpp @@ -1,7 +1,7 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -100,4 +100,3 @@ void RealmList::UpdateRealms(bool init) delete result; } } - diff --git a/src/trinityrealm/RealmList.h b/src/trinityrealm/RealmList.h index 31690a19eb3..2d0cee5e992 100644 --- a/src/trinityrealm/RealmList.h +++ b/src/trinityrealm/RealmList.h @@ -1,7 +1,7 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * - * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -30,8 +30,8 @@ /// Storage object for a realm struct Realm { - std::string name; std::string address; + std::string name; uint8 icon; uint8 color; uint8 timezone; @@ -66,4 +66,3 @@ class RealmList }; #endif /// @} - diff --git a/src/trinityrealm/TrinityRealm.rc b/src/trinityrealm/TrinityRealm.rc index 33c7eef719a..bcd37f240c5 100644 --- a/src/trinityrealm/TrinityRealm.rc +++ b/src/trinityrealm/TrinityRealm.rc @@ -1,5 +1,5 @@ /* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by diff --git a/src/trinityrealm/resource.h b/src/trinityrealm/resource.h index fbc730320b4..7e7d8e4b76f 100644 --- a/src/trinityrealm/resource.h +++ b/src/trinityrealm/resource.h @@ -4,7 +4,7 @@ // // Next default values for new objects -// +// #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_NEXT_RESOURCE_VALUE 101 @@ -13,4 +13,3 @@ #define _APS_NEXT_SYMED_VALUE 101 #endif #endif - diff --git a/src/trinityrealm/trinityrealm.conf.dist b/src/trinityrealm/trinityrealm.conf.dist index 72ef1c9012e..83871ae741d 100644 --- a/src/trinityrealm/trinityrealm.conf.dist +++ b/src/trinityrealm/trinityrealm.conf.dist @@ -36,14 +36,9 @@ ConfVersion=2007062001 # # LogLevel # Server console level of logging -# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug +# 0 = Minimum; 1 = Basic; 2 = Detail; 3 = Full/Debug # Default: 0 # -# LogTime -# Include time in server console output [hh:mm:ss] -# Default: 0 (no time) -# 1 (print time) -# # LogFile # Logfile name # Default: "realmd.log" @@ -56,15 +51,25 @@ ConfVersion=2007062001 # # LogFileLevel # Server file level of logging -# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug +# 0 = Minimum; 1 = Basic; 2 = Detail; 3 = Full/Debug # Default: 0 # # LogColors -# Color for messages (format "normal_color details_color debug_color error_color) +# Color for messages (format "normal basic detail debug") # Colors: 0 - BLACK, 1 - RED, 2 - GREEN, 3 - BROWN, 4 - BLUE, 5 - MAGENTA, 6 - CYAN, 7 - GREY, # 8 - YELLOW, 9 - LRED, 10 - LGREEN, 11 - LBLUE, 12 - LMAGENTA, 13 - LCYAN, 14 - WHITE # Default: "" - none colors -# "13 7 11 9" - for example :) +# Example: "13 11 9 5" +# +# EnableLogDB +# Enable/disable logging to database (LogDatabaseInfo). +# Default: 0 - disabled +# 1 - enabled +# +# DBLogLevel +# Log level of DB logging. +# 0 = Minimum; 1 = Basic; 2 = Detail; 3 = Full/Debug +# Default: 3 # # UseProcessors # Used processors mask for multi-processors system (Used only at Windows) @@ -103,14 +108,15 @@ RealmServerPort = 3724 BindIP = "0.0.0.0" PidFile = "" LogLevel = 0 -LogTime = 0 LogFile = "realmd.log" LogTimestamp = 0 LogFileLevel = 0 -LogColors = "" UseProcessors = 0 ProcessPriority = 1 RealmsStateUpdateDelay = 20 WrongPass.MaxCount = 0 WrongPass.BanTime = 600 WrongPass.BanType = 0 +LogColors = "" +EnableLogDB = 0 +DBLogLevel = 1 |
