diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp | 98 | 
1 files changed, 34 insertions, 64 deletions
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp index 735c54ba61e..3fdadb2903c 100644 --- a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp +++ b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_warp_splinter.cpp @@ -17,7 +17,7 @@  /* ScriptData  SDName: Boss_Warp_Splinter  SD%Complete: 80 -SDComment: Includes Sapling (need some better control with these). Spells for boss possibly need some rework. +SDComment: Includes Sapling (need some better control with these).  SDCategory: Tempest Keep, The Botanica  EndScriptData */ @@ -27,6 +27,8 @@ EndScriptData */  # mob_treant (Sapling)  #####*/ +#define SPELL_HEAL_FATHER   6262 +  struct TRINITY_DLL_DECL mob_treantAI  : public ScriptedAI  {      mob_treantAI (Creature *c) : ScriptedAI(c) @@ -36,26 +38,38 @@ struct TRINITY_DLL_DECL mob_treantAI  : public ScriptedAI      }      uint64 WarpGuid; +    uint32 check_Timer;      void Reset()      { -        m_creature->SetSpeed( MOVE_RUN, 0.5f, true); -        m_creature->SetUnitMovementFlags(0); +        check_Timer = 0;      } -    void Aggro(Unit *who) -    { -        return; -    } +    void Aggro(Unit *who) {} -    void MoveInLineOfSight(Unit *who) -    { -    } +    void MoveInLineOfSight(Unit*) {}      void UpdateAI(const uint32 diff)      {          if (!UpdateVictim() ) +        { +            if(WarpGuid && check_Timer < diff) +            { +                if(Unit *Warp = (Unit*)Unit::GetUnit(*m_creature, WarpGuid)) +                { +                    if(m_creature->IsWithinMeleeRange(Warp,2.5f)) +                    { +                        int32 CurrentHP_Treant = (int32)m_creature->GetHealth(); +                        Warp->CastCustomSpell(Warp,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, m_creature->GetGUID()); +                        m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); +                        return; +                    } +                    m_creature->GetMotionMaster()->MoveFollow(Warp,0,0); +                } +                check_Timer = 1000; +            }else check_Timer -= diff;              return; +        }          if (m_creature->getVictim()->GetGUID() !=  WarpGuid)              DoMeleeAttackIfReady(); @@ -75,14 +89,13 @@ struct TRINITY_DLL_DECL mob_treantAI  : public ScriptedAI  #define WAR_STOMP           34716  #define SUMMON_TREANTS      34727                           // DBC: 34727, 34731, 34733, 34734, 34736, 34739, 34741 (with Ancestral Life spell 34742)   // won't work (guardian summon) -#define ARCANE_VOLLEY       36705                           //37078, 34785 //must additional script them (because Splinter eats them after 20 sec ^) -#define SPELL_HEAL_FATHER   6262 +#define ARCANE_VOLLEY       (HeroicMode?39133:36705)  #define CREATURE_TREANT     19949  #define TREANT_SPAWN_DIST   50                              //50 yards from Warp Splinter's spawn point -float treant_pos[6][3] = +float treant_pos[6][3] =   {      {24.301233, 427.221100, -27.060635},      {16.795492, 359.678802, -27.355425}, @@ -96,6 +109,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI  {      boss_warp_splinterAI(Creature *c) : ScriptedAI(c)      { +        HeroicMode = c->GetMap()->IsHeroic();          Treant_Spawn_Pos_X = c->GetPositionX();          Treant_Spawn_Pos_Y = c->GetPositionY();          Reset(); @@ -104,9 +118,7 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI      uint32 War_Stomp_Timer;      uint32 Summon_Treants_Timer;      uint32 Arcane_Volley_Timer; -    uint32 CheckTreantLOS_Timer; -    uint32 TreantLife_Timer; -    uint64 Treant_GUIDs[6]; +    bool HeroicMode;      float Treant_Spawn_Pos_X;      float Treant_Spawn_Pos_Y; @@ -116,11 +128,6 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI          War_Stomp_Timer = 25000 + rand()%15000;          Summon_Treants_Timer = 45000;          Arcane_Volley_Timer = 8000 + rand()%12000; -        CheckTreantLOS_Timer = 1000; -        TreantLife_Timer = 999999; - -        for(int i = 0; i < 6; ++i) -            Treant_GUIDs[i] = 0;          m_creature->SetSpeed( MOVE_RUN, 0.7f, true);      } @@ -147,53 +154,23 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI      void SummonTreants()      {          for(int i = 0; i < 6; ++i) -        { +        {                          float angle = (M_PI / 3) * i;              float X = Treant_Spawn_Pos_X + TREANT_SPAWN_DIST * cos(angle);              float Y = Treant_Spawn_Pos_Y + TREANT_SPAWN_DIST * sin(angle); -            //float Z = m_creature->GetMap()->GetHeight(X,Y, m_creature->GetPositionZ()); -            //float Z = m_creature->GetPositionZ();              float O = - m_creature->GetAngle(X,Y); -            Creature* pTreant = m_creature->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,40000); -            if(pTreant) -            { -                //pTreant->GetMotionMaster()->Mutate(new TargetedMovementGenerator<Creature>(*m_creature)); -                pTreant->AddThreat(m_creature, 0.1f); -                Treant_GUIDs[i] = pTreant->GetGUID(); +            if(Creature *pTreant = m_creature->SummonCreature(CREATURE_TREANT,treant_pos[i][0],treant_pos[i][1],treant_pos[i][2],O,TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN,25000))                  ((mob_treantAI*)pTreant->AI())->WarpGuid = m_creature->GetGUID(); -            }          }          switch(rand()%2) -        { +        {   		case 0: DoScriptText(SAY_SUMMON_1, m_creature); break;  		case 1: DoScriptText(SAY_SUMMON_2, m_creature); break;          }      } -    // Warp Splinter eat treants if they are near him -    void EatTreant() -    { -        for( int i=0; i<6; ++i ) -        { -            Unit *pTreant = Unit::GetUnit(*m_creature, Treant_GUIDs[i]); - -            if( pTreant ) -            { -                if( m_creature->IsWithinDistInMap(pTreant, 5)) -                { -                    // 2) Heal Warp Splinter -                    int32 CurrentHP_Treant = (int32)pTreant->GetHealth(); -                    m_creature->CastCustomSpell(m_creature,SPELL_HEAL_FATHER,&CurrentHP_Treant, 0, 0, true,0 ,0, m_creature->GetGUID()); - -                    // 3) Kill Treant -                    pTreant->DealDamage(pTreant, pTreant->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); -                } -            } -        } -    } -      void UpdateAI(const uint32 diff)      {          if (!UpdateVictim() ) @@ -203,30 +180,23 @@ struct TRINITY_DLL_DECL boss_warp_splinterAI : public ScriptedAI          if(War_Stomp_Timer < diff)          {              DoCast(m_creature->getVictim(),WAR_STOMP); -            War_Stomp_Timer = 25000 + rand()%15000; +            War_Stomp_Timer = 25000 + rand()%15000;                  }else War_Stomp_Timer -= diff;          //Check for Arcane Volley          if(Arcane_Volley_Timer < diff)          {              DoCast(m_creature->getVictim(),ARCANE_VOLLEY); -            Arcane_Volley_Timer = 20000 + rand()%15000; +            Arcane_Volley_Timer = 20000 + rand()%15000;           }else Arcane_Volley_Timer -= diff;          //Check for Summon Treants          if(Summon_Treants_Timer < diff)          {              SummonTreants(); -            Summon_Treants_Timer = 45000; +            Summon_Treants_Timer = 45000;                  }else Summon_Treants_Timer -= diff; -        // I check if there is a Treant in Warp Splinter's LOS, so he can eat them -        if( CheckTreantLOS_Timer < diff) -        { -            EatTreant(); -            CheckTreantLOS_Timer = 1000; -        }else CheckTreantLOS_Timer -= diff; -          DoMeleeAttackIfReady();      }  };  | 
