diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/framework/GameSystem/Grid.h | 4 | ||||
| -rw-r--r-- | src/game/Map.cpp | 6 | 
2 files changed, 5 insertions, 5 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h index a617e61904b..06c4dde2ed3 100644 --- a/src/framework/GameSystem/Grid.h +++ b/src/framework/GameSystem/Grid.h @@ -130,7 +130,7 @@ class TRINITY_DLL_DECL Grid              return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl);          } -        bool NoWorldObjectInGrid() const +        /*bool NoWorldObjectInGrid() const          {              return i_objects.GetElements().isEmpty();          } @@ -138,7 +138,7 @@ class TRINITY_DLL_DECL Grid          bool NoGridObjectInGrid() const          {              return i_container.GetElements().isEmpty(); -        } +        }*/      private:          typedef typename ThreadModel::Lock Guard; diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 2e81d651d8b..d40c341fd47 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1102,10 +1102,10 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)          else              RemoveAllObjectsInRemoveList(); -        assert(grid.NoWorldObjectInGrid()); +        //assert(grid.NoWorldObjectInGrid());          unloader.UnloadN(); -        assert(grid.NoWorldObjectInGrid()); -        assert(grid.NoGridObjectInGrid()); +        //assert(grid.NoWorldObjectInGrid()); +        //assert(grid.NoGridObjectInGrid());          delete grid;          setNGrid(NULL, x, y);      }  | 
