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-rw-r--r--src/server/game/Spells/Spell.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 094cbb2045a..aff37de3ca9 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3116,12 +3116,11 @@ void Spell::prepare(SpellCastTargets const& targets, AuraEffect const* triggered
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_GCD))
TriggerGlobalCooldown();
- //item: first cast may destroy item and second cast causes crash
// commented out !m_spellInfo->StartRecoveryTime, it forces instant spells with global cooldown to be processed in spell::update
// as a result a spell that passed CheckCast and should be processed instantly may suffer from this delayed process
// the easiest bug to observe is LoS check in AddUnitTarget, even if spell passed the CheckCast LoS check the situation can change in spell::update
// because target could be relocated in the meantime, making the spell fly to the air (no targets can be registered, so no effects processed, nothing in combat log)
- if (!m_casttime && /*!m_spellInfo->StartRecoveryTime && */!m_castItemGUID && GetCurrentContainer() == CURRENT_GENERIC_SPELL)
+ if (!m_casttime && /*!m_spellInfo->StartRecoveryTime && */ GetCurrentContainer() == CURRENT_GENERIC_SPELL)
cast(true);
}
}