aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp11
-rw-r--r--src/server/game/World/World.cpp6
2 files changed, 11 insertions, 6 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index a7ba9650d1c..21a8d8b249e 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2744,9 +2744,14 @@ void ObjectMgr::LoadInstanceSpawnGroups()
}
uint16 const instanceMapId = fields[0].GetUInt16();
- auto& vector = _instanceSpawnGroupStore[instanceMapId];
- vector.emplace_back();
- InstanceSpawnGroupInfo& info = vector.back();
+ if (it->second.mapId != instanceMapId)
+ {
+ TC_LOG_ERROR("sql.sql", "Instance spawn group %u specified for instance %u has spawns on a different map %u. Skipped.",
+ spawnGroupId, instanceMapId, it->second.mapId);
+ continue;
+ }
+
+ InstanceSpawnGroupInfo& info = _instanceSpawnGroupStore[instanceMapId].emplace_back();
info.SpawnGroupId = spawnGroupId;
info.BossStateId = fields[1].GetUInt8();
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 77c474439c3..ed38d2505ec 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1798,9 +1798,6 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading Spawn Group Templates...");
sObjectMgr->LoadSpawnGroupTemplates();
- TC_LOG_INFO("server.loading", "Loading instance spawn groups...");
- sObjectMgr->LoadInstanceSpawnGroups();
-
TC_LOG_INFO("server.loading", "Loading Creature Data...");
sObjectMgr->LoadCreatures();
@@ -1825,6 +1822,9 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading Spawn Group Data...");
sObjectMgr->LoadSpawnGroups();
+ TC_LOG_INFO("server.loading", "Loading instance spawn groups...");
+ sObjectMgr->LoadInstanceSpawnGroups();
+
TC_LOG_INFO("server.loading", "Loading GameObject Addon Data...");
sObjectMgr->LoadGameObjectAddons(); // must be after LoadGameObjects()