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-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp21
-rwxr-xr-xsrc/server/game/Spells/Spell.h2
3 files changed, 12 insertions, 13 deletions
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 380af30c175..c9fa9346860 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -409,7 +409,7 @@ enum SpellAttr3
enum SpellAttr4
{
SPELL_ATTR4_UNK0 = 0x00000001, // 0
- SPELL_ATTR4_UNK1 = 0x00000002, // 1 proc on finishing move?
+ SPELL_ATTR4_PROC_ONLY_ON_DUMMY = 0x00000002, // 1 proc only on SPELL_EFFECT_DUMMY?
SPELL_ATTR4_UNK2 = 0x00000004, // 2
SPELL_ATTR4_UNK3 = 0x00000008, // 3
SPELL_ATTR4_UNK4 = 0x00000010, // 4 This will no longer cause guards to attack on use??
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 7eb64e74080..4d7534509e4 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1201,7 +1201,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
//Spells with this flag cannot trigger if effect is casted on self
- // Slice and Dice, relentless strikes, eviscerate
bool canEffectTrigger = !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && CanExecuteTriggersOnHit(mask);
Unit* spellHitTarget = NULL;
@@ -1597,12 +1596,12 @@ void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask)
// this is executed after spell proc spells on target hit
// spells are triggered for each hit spell target
// info confirmed with retail sniffs of permafrost and shadow weaving
- if (!m_hitTriggerSpells.empty() && CanExecuteTriggersOnHit(effMask))
+ if (!m_hitTriggerSpells.empty())
{
int _duration = 0;
for (HitTriggerSpells::const_iterator i = m_hitTriggerSpells.begin(); i != m_hitTriggerSpells.end(); ++i)
{
- if (roll_chance_i(i->second))
+ if (CanExecuteTriggersOnHit(effMask, i->first) && roll_chance_i(i->second))
{
m_caster->CastSpell(unit, i->first, true);
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->first->Id);
@@ -7092,17 +7091,17 @@ void Spell::CallScriptAfterUnitTargetSelectHandlers(std::list<Unit*>& unitTarget
}
}
-bool Spell::CanExecuteTriggersOnHit(uint8 effMask) const
+bool Spell::CanExecuteTriggersOnHit(uint8 effMask, SpellInfo const* spellInfo) const
{
- // check which effects can trigger proc
- // don't allow to proc for dummy-only spell target hits
- // prevents triggering/procing effects twice from spells like Eviscerate
- for (uint8 i = 0;effMask && i < MAX_SPELL_EFFECTS; ++i)
+ bool only_on_dummy = (spellInfo && (spellInfo->AttributesEx4 & SPELL_ATTR4_PROC_ONLY_ON_DUMMY));
+ // If triggered spell has SPELL_ATTR4_PROC_ONLY_ON_DUMMY then it can only proc on a casted spell with SPELL_EFFECT_DUMMY
+ // If triggered spell doesn't have SPELL_ATTR4_PROC_ONLY_ON_DUMMY then it can NOT proc on SPELL_EFFECT_DUMMY (needs confirmation)
+ for (uint8 i = 0;i < MAX_SPELL_EFFECTS; ++i)
{
- if (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_DUMMY)
- effMask &= ~(1<<i);
+ if ((effMask & (1 << i)) && (only_on_dummy == (m_spellInfo->Effects[i].Effect == SPELL_EFFECT_DUMMY)))
+ return true;
}
- return effMask;
+ return false;
}
void Spell::PrepareTriggersExecutedOnHit()
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 27b0844f32e..65ed47af322 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -633,7 +633,7 @@ class Spell
void CallScriptAfterUnitTargetSelectHandlers(std::list<Unit*>& unitTargets, SpellEffIndex effIndex);
std::list<SpellScript*> m_loadedScripts;
- bool CanExecuteTriggersOnHit(uint8 effMask) const;
+ bool CanExecuteTriggersOnHit(uint8 effMask, SpellInfo const* spellInfo = NULL) const;
void PrepareTriggersExecutedOnHit();
typedef std::list< std::pair<SpellInfo const*, int32> > HitTriggerSpells;
HitTriggerSpells m_hitTriggerSpells;