diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 23 |
2 files changed, 16 insertions, 9 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index cf67d10fe40..b3a133c347e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -21130,7 +21130,7 @@ void Player::SendAutoRepeatCancel(Unit* target) { WorldPackets::Combat::CancelAutoRepeat cancelAutoRepeat; cancelAutoRepeat.Guid = target->GetGUID(); // may be it's target guid - SendMessageToSet(cancelAutoRepeat.Write(), false); + SendMessageToSet(cancelAutoRepeat.Write(), true); } void Player::SendExplorationExperience(uint32 Area, uint32 Experience) const diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index f821acb2621..5b83470dc4e 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2823,20 +2823,22 @@ void Unit::_UpdateSpells(uint32 time) void Unit::_UpdateAutoRepeatSpell() { + const SpellInfo* autoRepeatSpellInfo = m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo; + // check "realtime" interrupts // don't cancel spells which are affected by a SPELL_AURA_CAST_WHILE_WALKING effect - if (((GetTypeId() == TYPEID_PLAYER && ToPlayer()->isMoving()) || IsNonMeleeSpellCast(false, false, true, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75)) && - !HasAuraTypeWithAffectMask(SPELL_AURA_CAST_WHILE_WALKING, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo)) + if (((GetTypeId() == TYPEID_PLAYER && ToPlayer()->isMoving()) || IsNonMeleeSpellCast(false, false, true, autoRepeatSpellInfo->Id == 75)) && + !HasAuraTypeWithAffectMask(SPELL_AURA_CAST_WHILE_WALKING, autoRepeatSpellInfo)) { // cancel wand shoot - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) + if (autoRepeatSpellInfo->Id != 75) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_AutoRepeatFirstCast = true; return; } // apply delay (Auto Shot (spellID 75) not affected) - if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 && m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) + if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 && autoRepeatSpellInfo->Id != 75) setAttackTimer(RANGED_ATTACK, 500); m_AutoRepeatFirstCast = false; @@ -2844,14 +2846,19 @@ void Unit::_UpdateAutoRepeatSpell() if (isAttackReady(RANGED_ATTACK)) { // Check if able to cast - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK) + SpellCastResult result = m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true); + if (result != SPELL_CAST_OK) { - InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + if (autoRepeatSpellInfo->Id != 75) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + else if (GetTypeId() == TYPEID_PLAYER) + Spell::SendCastResult(ToPlayer(), autoRepeatSpellInfo, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_SpellVisual, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_castId, result); + return; } // we want to shoot - Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, TRIGGERED_FULL_MASK); + Spell* spell = new Spell(this, autoRepeatSpellInfo, TRIGGERED_FULL_MASK); spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets)); // all went good, reset attack @@ -2941,7 +2948,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi Spell* spell = m_currentSpells[spellType]; if (spell && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) - && (withInstant || spell->GetCastTime() > 0)) + && (withInstant || spell->GetCastTime() > 0 || spell->getState() == SPELL_STATE_CASTING)) { // for example, do not let self-stun aura interrupt itself if (!spell->IsInterruptable()) |