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-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp38
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp30
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp42
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/def_blood_furnace.h38
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp144
5 files changed, 254 insertions, 38 deletions
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp
index e05a1f25095..baffa2c65db 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp
@@ -22,6 +22,8 @@ SDCategory: Hellfire Citadel, Blood Furnace
EndScriptData */
#include "precompiled.h"
+#include "def_blood_furnace.h"
+
#define SAY_AGGRO -1542008
@@ -33,8 +35,14 @@ EndScriptData */
struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
{
- boss_broggokAI(Creature *c) : ScriptedAI(c) {}
+ boss_broggokAI(Creature *c) : ScriptedAI(c)
+ {
+ pInstance = ((ScriptedInstance*)c->GetInstanceData());
+ Reset();
+ }
+ ScriptedInstance* pInstance;
+
uint32 AcidSpray_Timer;
uint32 PoisonSpawn_Timer;
uint32 PoisonBolt_Timer;
@@ -44,11 +52,17 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
AcidSpray_Timer = 10000;
PoisonSpawn_Timer = 5000;
PoisonBolt_Timer = 7000;
+ ToggleDoors(0, DATA_DOOR4);
+ if(pInstance)
+ pInstance->SetData(TYPE_BROGGOK_EVENT, NOT_STARTED);
}
void EnterCombat(Unit *who)
{
DoScriptText(SAY_AGGRO, m_creature);
+ ToggleDoors(1, DATA_DOOR4);
+ if(pInstance)
+ pInstance->SetData(TYPE_BROGGOK_EVENT, IN_PROGRESS);
}
void JustSummoned(Creature *summoned)
@@ -84,6 +98,28 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
DoMeleeAttackIfReady();
}
+
+ void JustDied(Unit* who)
+ {
+ ToggleDoors(0, DATA_DOOR4);
+ ToggleDoors(0, DATA_DOOR5);
+ if(pInstance)
+ pInstance->SetData(TYPE_BROGGOK_EVENT, DONE);
+ }
+
+ void ToggleDoors(uint8 close, uint64 DOOR)
+ {
+ if (pInstance)
+ {
+ if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
+ {
+ if (close == 1)
+ Doors->SetGoState(GO_STATE_READY); // Closed
+ else
+ Doors->SetGoState(GO_STATE_ACTIVE); // Open
+ }
+ }
+ }
};
CreatureAI* GetAI_boss_broggok(Creature *_Creature)
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
index 10cdbdba862..1145fa53c16 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
@@ -68,7 +68,8 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
{
pInstance = (c->GetInstanceData());
HeroicMode = m_creature->GetMap()->IsHeroic();
- for(int i=0; i<5; ++i) Channelers[i] = 0;
+ for(int i=0; i<5; ++i)
+ Channelers[i] = 0;
}
ScriptedInstance* pInstance;
@@ -92,14 +93,18 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
Firenova = false;
addYell = false;
SummonChannelers();
+ if(pInstance)
+ pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, NOT_STARTED);
}
-
+
void EnterCombat(Unit *who)
{
DoScriptText(SAY_WAKE, m_creature);
if (m_creature->IsNonMeleeSpellCasted(false))
m_creature->InterruptNonMeleeSpells(true);
DoStartMovement(who);
+ if(pInstance)
+ pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, IN_PROGRESS);
}
void KilledUnit(Unit* victim)
@@ -178,8 +183,11 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
void JustDied(Unit* Killer)
{
DoScriptText(SAY_DIE, m_creature);
- if(pInstance)
- pInstance->SetData(DATA_KELIDANEVENT, DONE);
+ ToggleDoors(0, DATA_DOOR1);
+ ToggleDoors(0, DATA_DOOR6);
+
+ if(pInstance)
+ pInstance->SetData(TYPE_KELIDAN_THE_BREAKER_EVENT, DONE);
}
void UpdateAI(const uint32 diff)
@@ -248,6 +256,20 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
DoMeleeAttackIfReady();
}
+
+ void ToggleDoors(uint8 close, uint64 DOOR)
+ {
+ if (pInstance)
+ {
+ if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
+ {
+ if (close == 1)
+ Doors->SetGoState(GO_STATE_READY); // Closed
+ else
+ Doors->SetGoState(GO_STATE_ACTIVE); // Open
+ }
+ }
+ }
};
CreatureAI* GetAI_boss_kelidan_the_breaker(Creature *_Creature)
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp
index 02bfef63ea1..cf08e1b5279 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp
@@ -22,6 +22,7 @@ SDCategory: Hellfire Citadel, Blood Furnace
EndScriptData */
#include "precompiled.h"
+#include "def_blood_furnace.h"
#define SAY_AGGRO_1 -1542009
#define SAY_AGGRO_2 -1542010
@@ -37,7 +38,13 @@ EndScriptData */
struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
{
- boss_the_makerAI(Creature *c) : ScriptedAI(c) {}
+ boss_the_makerAI(Creature *c) : ScriptedAI(c)
+ {
+ pInstance = ((ScriptedInstance*)c->GetInstanceData());
+ Reset();
+ }
+
+ ScriptedInstance* pInstance;
uint32 AcidSpray_Timer;
uint32 ExplodingBreaker_Timer;
@@ -49,9 +56,13 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
AcidSpray_Timer = 15000;
ExplodingBreaker_Timer = 6000;
Domination_Timer = 120000;
- Knockdown_Timer = 10000;
+ Knockdown_Timer = 10000;
+
+ ToggleDoors(0, DATA_DOOR2);
+ if(pInstance)
+ pInstance->SetData(TYPE_THE_MAKER_EVENT, NOT_STARTED);
}
-
+
void EnterCombat(Unit *who)
{
switch(rand()%3)
@@ -60,6 +71,10 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
case 1: DoScriptText(SAY_AGGRO_2, m_creature); break;
case 2: DoScriptText(SAY_AGGRO_3, m_creature); break;
}
+
+ ToggleDoors(1, DATA_DOOR2);
+ if(pInstance)
+ pInstance->SetData(TYPE_THE_MAKER_EVENT, IN_PROGRESS);
}
void KilledUnit(Unit* victim)
@@ -74,7 +89,12 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
void JustDied(Unit* Killer)
{
DoScriptText(SAY_DIE, m_creature);
- }
+ ToggleDoors(0, DATA_DOOR2);
+ ToggleDoors(0, DATA_DOOR3);
+
+ if(pInstance)
+ pInstance->SetData(TYPE_THE_MAKER_EVENT, DONE);
+ }
void UpdateAI(const uint32 diff)
{
@@ -114,6 +134,20 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
DoMeleeAttackIfReady();
}
+
+ void ToggleDoors(uint8 close, uint64 DOOR)
+ {
+ if (pInstance)
+ {
+ if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
+ {
+ if (close == 1)
+ Doors->SetGoState(GO_STATE_READY); // Closed
+ else
+ Doors->SetGoState(GO_STATE_ACTIVE); // Open
+ }
+ }
+ }
};
CreatureAI* GetAI_boss_the_makerAI(Creature *_Creature)
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/def_blood_furnace.h b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/def_blood_furnace.h
index e6a49847a5c..52677a6da37 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/def_blood_furnace.h
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/def_blood_furnace.h
@@ -1,10 +1,42 @@
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- * This program is free software licensed under GPL version 2
- * Please see the included DOCS/LICENSE.TXT for more information */
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
#ifndef DEF_BLOOD_FURNACE_H
#define DEF_BLOOD_FURNACE_H
-#define DATA_KELIDANEVENT 1
+#define DATA_THE_MAKER 1
+#define DATA_BROGGOK 2
+#define DATA_KELIDAN_THE_MAKER 3
+#define TYPE_THE_MAKER_EVENT 4
+#define TYPE_BROGGOK_EVENT 5
+#define TYPE_KELIDAN_THE_BREAKER_EVENT 6
+#define DATA_DOOR1 7
+#define DATA_DOOR2 8
+#define DATA_DOOR3 9
+#define DATA_DOOR4 10
+#define DATA_DOOR5 11
+#define DATA_DOOR6 12
+#define DATA_PRISON_CELL1 13
+#define DATA_PRISON_CELL2 14
+#define DATA_PRISON_CELL3 15
+#define DATA_PRISON_CELL4 16
+#define DATA_PRISON_CELL5 17
+#define DATA_PRISON_CELL6 18
+#define DATA_PRISON_CELL7 19
+#define DATA_PRISON_CELL8 20
#endif
+
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
index 224f9bfe2a4..2cefb3fee4c 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
@@ -26,63 +26,155 @@ EndScriptData */
#define ENTRY_SEWER1 181823
#define ENTRY_SEWER2 181766
+#define ENCOUNTERS 3
struct TRINITY_DLL_DECL instance_blood_furnace : public ScriptedInstance
{
instance_blood_furnace(Map *map) : ScriptedInstance(map) {Initialize();};
+ uint64 The_MakerGUID;
+ uint64 BroggokGUID;
+ uint64 Kelidan_The_BreakerGUID;
- uint64 Sewer1GUID;
- uint64 Sewer2GUID;
+ uint64 Door1GUID;
+ uint64 Door2GUID;
+ uint64 Door3GUID;
+ uint64 Door4GUID;
+ uint64 Door5GUID;
+ uint64 Door6GUID;
+ uint64 PrisonCell1GUID;
+ uint64 PrisonCell2GUID;
+ uint64 PrisonCell3GUID;
+ uint64 PrisonCell4GUID;
+ uint64 PrisonCell5GUID;
+ uint64 PrisonCell6GUID;
+ uint64 PrisonCell7GUID;
+ uint64 PrisonCell8GUID;
+
+ uint32 Encounter[ENCOUNTERS];
void Initialize()
{
- Sewer1GUID = 0;
- Sewer2GUID = 0;
+ The_MakerGUID = 0;
+ BroggokGUID = 0;
+ Kelidan_The_BreakerGUID = 0;
+
+ Door1GUID = 0;
+ Door2GUID = 0;
+ Door3GUID = 0;
+ Door4GUID = 0;
+ Door5GUID = 0;
+ Door6GUID = 0;
+
+ PrisonCell1GUID = 0;
+ PrisonCell2GUID = 0;
+ PrisonCell3GUID = 0;
+ PrisonCell4GUID = 0;
+ PrisonCell5GUID = 0;
+ PrisonCell6GUID = 0;
+ PrisonCell7GUID = 0;
+ PrisonCell8GUID = 0;
+
+ for(uint8 i = 0; i < ENCOUNTERS; i++)
+ Encounter[i] = NOT_STARTED;
}
- void OnGameObjectCreate(GameObject *go, bool add)
+
+ void OnCreatureCreate(Creature *creature, uint32 creature_entry)
{
- switch(go->GetEntry())
+ switch(creature->GetEntry())
{
- case ENTRY_SEWER1: Sewer1GUID = go->GetGUID(); break;
- case ENTRY_SEWER2: Sewer2GUID = go->GetGUID(); break;
+ case 17381: The_MakerGUID = creature->GetGUID(); break;
+ case 17380: BroggokGUID = creature->GetGUID(); break;
+ case 17377: Kelidan_The_BreakerGUID = creature->GetGUID(); break;
}
}
- Player* GetPlayerInMap()
+ void OnObjectCreate(GameObject *go)
{
- Map::PlayerList const& players = instance->GetPlayers();
+ if (go->GetEntry() == 181766) //Final exit door
+ Door1GUID = go->GetGUID();
+ if (go->GetEntry() == 181811) //The Maker Front door
+ Door2GUID = go->GetGUID();
+ if (go->GetEntry() == 181812) //The Maker Rear door
+ Door3GUID = go->GetGUID();
+ if (go->GetEntry() == 181822) //Broggok Front door
+ Door4GUID = go->GetGUID();
+ if (go->GetEntry() == 181819) //Broggok Rear door
+ Door5GUID = go->GetGUID();
+ if (go->GetEntry() == 181823) //Kelidan exit door
+ Door6GUID = go->GetGUID();
+
+ if (go->GetEntry() == 181813) //The Maker prison cell front right
+ PrisonCell1GUID = go->GetGUID();
+ if (go->GetEntry() == 181814) //The Maker prison cell back right
+ PrisonCell2GUID = go->GetGUID();
+ if (go->GetEntry() == 181816) //The Maker prison cell front left
+ PrisonCell3GUID = go->GetGUID();
+ if (go->GetEntry() == 181815) //The Maker prison cell back left
+ PrisonCell4GUID = go->GetGUID();
+ if (go->GetEntry() == 181821) //Broggok prison cell front right
+ PrisonCell5GUID = go->GetGUID();
+ if (go->GetEntry() == 181818) //Broggok prison cell back right
+ PrisonCell6GUID = go->GetGUID();
+ if (go->GetEntry() == 181820) //Broggok prison cell front left
+ PrisonCell7GUID = go->GetGUID();
+ if (go->GetEntry() == 181817) //Broggok prison cell back left
+ PrisonCell8GUID = go->GetGUID();
+ }
- if (!players.isEmpty())
+ uint64 GetData64(uint32 data)
+ {
+ switch(data)
{
- for(Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
- {
- if (Player* plr = itr->getSource())
- return plr;
- }
+ case DATA_THE_MAKER: return The_MakerGUID;
+ case DATA_BROGGOK: return BroggokGUID;
+ case DATA_KELIDAN_THE_MAKER: return Kelidan_The_BreakerGUID;
+ case DATA_DOOR1: return Door1GUID;
+ case DATA_DOOR2: return Door2GUID;
+ case DATA_DOOR3: return Door3GUID;
+ case DATA_DOOR4: return Door4GUID;
+ case DATA_DOOR5: return Door5GUID;
+ case DATA_DOOR6: return Door6GUID;
+ case DATA_PRISON_CELL1: return PrisonCell1GUID;
+ case DATA_PRISON_CELL2: return PrisonCell2GUID;
+ case DATA_PRISON_CELL3: return PrisonCell3GUID;
+ case DATA_PRISON_CELL4: return PrisonCell4GUID;
+ case DATA_PRISON_CELL5: return PrisonCell5GUID;
+ case DATA_PRISON_CELL6: return PrisonCell6GUID;
+ case DATA_PRISON_CELL7: return PrisonCell7GUID;
+ case DATA_PRISON_CELL8: return PrisonCell8GUID;
}
- debug_log("TSCR: Instance Blood Furnace: GetPlayerInMap, but PlayerList is empty!");
- return NULL;
+ return 0;
}
void SetData(uint32 type, uint32 data)
{
- switch(type)
+ switch(data)
+ {
+ case TYPE_THE_MAKER_EVENT: Encounter[0] = data; break;
+ case TYPE_BROGGOK_EVENT: Encounter[1] = data; break;
+ case TYPE_KELIDAN_THE_BREAKER_EVENT: Encounter[2] = data; break;
+ }
+ }
+
+ uint32 GetData(uint32 data)
+ {
+ switch(data)
{
- case DATA_KELIDANEVENT:
- if( data == DONE )
- {
- HandleGameObject(Sewer1GUID, true);
- HandleGameObject(Sewer2GUID, true);
- }
- break;
+ case TYPE_THE_MAKER_EVENT: return Encounter[0];
+ case TYPE_BROGGOK_EVENT: return Encounter[1];
+ case TYPE_KELIDAN_THE_BREAKER_EVENT: return Encounter[2];
}
+
+ return 0;
}
+
};
+
InstanceData* GetInstanceData_instance_blood_furnace(Map* map)
{
return new instance_blood_furnace(map);