diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 2 | ||||
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuraEffects.cpp | 16 |
3 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 80821a69d49..9917645b02a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1578,7 +1578,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id) return true; } -/*static*/ uint32 Unit::CalcArmorReducedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellInfo const* spellInfo, uint8 attackerLevel /*= 0*/, WeaponAttackType attackType /*= MAX_ATTACK*/) +/*static*/ uint32 Unit::CalcArmorReducedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType /*= MAX_ATTACK*/, uint8 attackerLevel /*= 0*/) { float armor = float(victim->GetArmor()); @@ -1711,7 +1711,7 @@ void Unit::HandleEmoteCommand(uint32 anim_id) // Spells with melee and magic school mask, decide whether resistance or armor absorb is higher if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC)) { - uint32 damageAfterArmor = Unit::CalcArmorReducedDamage(attacker, victim, damage, spellInfo, BASE_ATTACK); + uint32 damageAfterArmor = Unit::CalcArmorReducedDamage(attacker, victim, damage, spellInfo, spellInfo->GetAttackType()); float armorReduction = damage - damageAfterArmor; // pick the lower one, the weakest resistance counts diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index bf4a4038ccb..f4271b0c38c 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1553,7 +1553,7 @@ class TC_GAME_API Unit : public WorldObject virtual bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index, Unit* caster) const; // redefined in Creature static bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const* spellInfo = nullptr, int8 effIndex = -1); - static uint32 CalcArmorReducedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellInfo const* spellInfo, uint8 attackerLevel = 0, WeaponAttackType attackType = MAX_ATTACK); + static uint32 CalcArmorReducedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellInfo const* spellInfo, WeaponAttackType attackType = MAX_ATTACK, uint8 attackerLevel = 0); static uint32 CalcSpellResistedDamage(Unit const* attacker, Unit* victim, uint32 damage, SpellSchoolMask schoolMask, SpellInfo const* spellInfo); static void CalcAbsorbResist(DamageInfo& damageInfo); static void CalcHealAbsorb(HealInfo& healInfo); diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 04c02fc82e5..9554080524c 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -5164,9 +5164,9 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const // Calculate armor mitigation if (Unit::IsDamageReducedByArmor(GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), GetEffIndex())) { - uint32 damageReductedArmor = Unit::CalcArmorReducedDamage(caster, target, damage, GetSpellInfo(), GetBase()->GetCasterLevel()); - cleanDamage.mitigated_damage += damage - damageReductedArmor; - damage = damageReductedArmor; + uint32 damageReducedArmor = Unit::CalcArmorReducedDamage(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetAttackType(), GetBase()->GetCasterLevel()); + cleanDamage.mitigated_damage += damage - damageReducedArmor; + damage = damageReducedArmor; } if (!GetSpellInfo()->HasAttribute(SPELL_ATTR4_FIXED_DAMAGE)) @@ -5231,7 +5231,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c caster->SpellHitResult(target, GetSpellInfo(), false) != SPELL_MISS_NONE) return; - CleanDamage cleanDamage = CleanDamage(0, 0, BASE_ATTACK, MELEE_HIT_NORMAL); + CleanDamage cleanDamage = CleanDamage(0, 0, GetSpellInfo()->GetAttackType(), MELEE_HIT_NORMAL); // ignore negative values (can be result apply spellmods to aura damage uint32 damage = std::max(GetAmount(), 0); @@ -5250,9 +5250,9 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c // Calculate armor mitigation if (Unit::IsDamageReducedByArmor(GetSpellInfo()->GetSchoolMask(), GetSpellInfo(), GetEffIndex())) { - uint32 damageReductedArmor = Unit::CalcArmorReducedDamage(caster, target, damage, GetSpellInfo(), GetBase()->GetCasterLevel()); - cleanDamage.mitigated_damage += damage - damageReductedArmor; - damage = damageReductedArmor; + uint32 damageReducedArmor = Unit::CalcArmorReducedDamage(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetAttackType(), GetBase()->GetCasterLevel()); + cleanDamage.mitigated_damage += damage - damageReducedArmor; + damage = damageReducedArmor; } if (!GetSpellInfo()->HasAttribute(SPELL_ATTR4_FIXED_DAMAGE)) @@ -5266,7 +5266,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c Unit::ApplyResilience(target, nullptr, &dmg, crit, CR_CRIT_TAKEN_SPELL); damage = dmg; - DamageInfo damageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetSchoolMask(), DOT, BASE_ATTACK); + DamageInfo damageInfo(caster, target, damage, GetSpellInfo(), GetSpellInfo()->GetSchoolMask(), DOT, GetSpellInfo()->GetAttackType()); Unit::CalcAbsorbResist(damageInfo); uint32 absorb = damageInfo.GetAbsorb(); |
