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-rw-r--r--src/framework/GameSystem/Grid.h26
-rw-r--r--src/framework/GameSystem/NGrid.h26
-rw-r--r--src/framework/GameSystem/TypeContainer.h13
-rw-r--r--src/framework/GameSystem/TypeContainerFunctions.h83
-rw-r--r--src/game/GridNotifiers.h27
-rw-r--r--src/game/Map.cpp20
-rw-r--r--src/game/ObjectAccessor.cpp4
7 files changed, 44 insertions, 155 deletions
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h
index b52ca9f878d..a928bbba9a6 100644
--- a/src/framework/GameSystem/Grid.h
+++ b/src/framework/GameSystem/Grid.h
@@ -60,25 +60,20 @@ class TRINITY_DLL_DECL Grid
/** an object of interested enters the grid
*/
- template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj)
{
- if(!i_objects.template insert<SPECIFIC_OBJECT>(hdl, obj))
+ if(!i_objects.template insert<SPECIFIC_OBJECT>(obj))
assert(false);
}
/** an object of interested exits the grid
*/
- template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj)
{
- if(!i_objects.template remove<SPECIFIC_OBJECT>(obj, hdl))
+ if(!i_objects.template remove<SPECIFIC_OBJECT>(obj))
assert(false);
}
- /** Accessors: Returns a specific type of object in the WORDL_OBJECT_TYPES
- */
- template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT* fake) const { return i_objects.template find<SPECIFIC_OBJECT>(hdl); }
- template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetWorldObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_objects.template find<SPECIFIC_OBJECT>(hdl, fake); }
-
/** Refreshes/update the grid. This required for remote grids.
*/
void RefreshGrid(void) { /* TBI */}
@@ -109,24 +104,19 @@ class TRINITY_DLL_DECL Grid
*/
unsigned int ActiveObjectsInGrid(void) const { return /*m_activeGridObjects.size()+*/i_objects.template Count<ACTIVE_OBJECT>(); }
- /** Accessors: Returns a specific type of object in the GRID_OBJECT_TYPES
- */
- template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) const { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); }
- template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(OBJECT_HANDLE hdl, SPECIFIC_OBJECT *fake) { return i_container.template find<SPECIFIC_OBJECT>(hdl, fake); }
-
/** Inserts a container type object into the grid.
*/
- template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj)
{
- if(!i_container.template insert<SPECIFIC_OBJECT>(hdl, obj))
+ if(!i_container.template insert<SPECIFIC_OBJECT>(obj))
assert(false);
}
/** Removes a containter type object from the grid
*/
- template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj)
{
- if(!i_container.template remove<SPECIFIC_OBJECT>(obj, hdl))
+ if(!i_container.template remove<SPECIFIC_OBJECT>(obj))
assert(false);
}
diff --git a/src/framework/GameSystem/NGrid.h b/src/framework/GameSystem/NGrid.h
index 7f7c6f1a9fb..6cbe7d6a84c 100644
--- a/src/framework/GameSystem/NGrid.h
+++ b/src/framework/GameSystem/NGrid.h
@@ -119,14 +119,14 @@ class TRINITY_DLL_DECL NGrid
void ResetTimeTracker(time_t interval) { i_GridInfo.ResetTimeTracker(interval); }
void UpdateTimeTracker(time_t diff) { i_GridInfo.UpdateTimeTracker(diff); }
- template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_OBJECT> void AddWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
- getGridType(x, y).AddWorldObject(obj, hdl);
+ getGridType(x, y).AddWorldObject(obj);
}
- template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_OBJECT> void RemoveWorldObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
- getGridType(x, y).RemoveWorldObject(obj, hdl);
+ getGridType(x, y).RemoveWorldObject(obj);
}
template<class T, class TT> void Visit(TypeContainerVisitor<T, TypeMapContainer<TT> > &visitor)
@@ -150,24 +150,14 @@ class TRINITY_DLL_DECL NGrid
return count;
}
- template<class SPECIFIC_OBJECT> const SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl) const
+ template<class SPECIFIC_OBJECT> bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
- return getGridType(x, y).template GetGridObject<SPECIFIC_OBJECT>(hdl);
+ return getGridType(x, y).AddGridObject(obj);
}
- template<class SPECIFIC_OBJECT> SPECIFIC_OBJECT* GetGridObject(const uint32 x, const uint32 y, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_OBJECT> bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj)
{
- return getGridType(x, y).template GetGridObject<SPECIFIC_OBJECT>(hdl);
- }
-
- template<class SPECIFIC_OBJECT> bool AddGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
- {
- return getGridType(x, y).AddGridObject(hdl, obj);
- }
-
- template<class SPECIFIC_OBJECT> bool RemoveGridObject(const uint32 x, const uint32 y, SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
- {
- return getGridType(x, y).RemoveGridObject(obj, hdl);
+ return getGridType(x, y).RemoveGridObject(obj);
}
private:
diff --git a/src/framework/GameSystem/TypeContainer.h b/src/framework/GameSystem/TypeContainer.h
index 7978201ad62..4297aaf32e7 100644
--- a/src/framework/GameSystem/TypeContainer.h
+++ b/src/framework/GameSystem/TypeContainer.h
@@ -102,22 +102,17 @@ class TRINITY_DLL_DECL TypeMapContainer
public:
template<class SPECIFIC_TYPE> size_t Count() const { return Trinity::Count(i_elements, (SPECIFIC_TYPE*)NULL); }
- template<class SPECIFIC_TYPE> SPECIFIC_TYPE* find(OBJECT_HANDLE hdl, SPECIFIC_TYPE *fake) { return Trinity::Find(i_elements, hdl,fake); }
-
- /// find a specific type of object in the container
- template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* find(OBJECT_HANDLE hdl, SPECIFIC_TYPE *fake) const { return Trinity::Find(i_elements, hdl,fake); }
-
/// inserts a specific object into the container
- template<class SPECIFIC_TYPE> bool insert(OBJECT_HANDLE hdl, SPECIFIC_TYPE *obj)
+ template<class SPECIFIC_TYPE> bool insert(SPECIFIC_TYPE *obj)
{
- SPECIFIC_TYPE* t = Trinity::Insert(i_elements, obj, hdl);
+ SPECIFIC_TYPE* t = Trinity::Insert(i_elements, obj);
return (t != NULL);
}
/// Removes the object from the container, and returns the removed object
- template<class SPECIFIC_TYPE> bool remove(SPECIFIC_TYPE* obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_TYPE> bool remove(SPECIFIC_TYPE* obj)
{
- SPECIFIC_TYPE* t = Trinity::Remove(i_elements, obj, hdl);
+ SPECIFIC_TYPE* t = Trinity::Remove(i_elements, obj);
return (t != NULL);
}
diff --git a/src/framework/GameSystem/TypeContainerFunctions.h b/src/framework/GameSystem/TypeContainerFunctions.h
index c94dc4f1e3e..edfbb40e659 100644
--- a/src/framework/GameSystem/TypeContainerFunctions.h
+++ b/src/framework/GameSystem/TypeContainerFunctions.h
@@ -60,114 +60,55 @@ namespace Trinity
return Count(elements._TailElements, fake);
}
- // non-const find functions
- template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Find(ContainerMapList<SPECIFIC_TYPE> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
- {
- //typename std::map<OBJECT_HANDLE, SPECIFIC_TYPE *>::iterator iter = elements._element.find(hdl);
- //return (iter == elements._element.end() ? NULL : iter->second);
- return NULL;
- };
-
- template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Find(ContainerMapList<TypeNull> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
- {
- return NULL; // terminate recursion
- }
-
- template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Find(ContainerMapList<T> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
- {
- return NULL; // this is a missed
- }
-
- template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Find(ContainerMapList<TypeList<H, T> >&/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
- {
- //SPECIFIC_TYPE* t = Find(elements._elements, hdl,fake);
- //return (t != NULL ? t :Find(elements._TailElements, hdl,fake));
- return NULL;
- }
-
- // const find functions
- template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* Find(const ContainerMapList<SPECIFIC_TYPE> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
- {
- //typename SPECIFIC_TYPE::iterator iter = elements._element.find(hdl);
- //return (iter == elements._element.end() ? NULL : iter->second);
- return NULL;
- };
-
- template<class SPECIFIC_TYPE> const SPECIFIC_TYPE* Find(const ContainerMapList<TypeNull> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
- {
- return NULL;
- }
-
- template<class SPECIFIC_TYPE, class T> const SPECIFIC_TYPE* Find(const ContainerMapList<T> &/*elements*/, OBJECT_HANDLE /*hdl*/, SPECIFIC_TYPE* /*fake*/)
- {
- return NULL;
- }
-
- template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Find(const ContainerMapList<TypeList<H, T> >&elements, OBJECT_HANDLE hdl, SPECIFIC_TYPE* fake)
- {
- SPECIFIC_TYPE* t = Find(elements._elements, hdl,fake);
- if( t)
- return t;
-
- return Find(elements._TailElement, hdl,fake);
- }
-
// non-const insert functions
- template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<SPECIFIC_TYPE> &elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE /*hdl*/)
+ template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<SPECIFIC_TYPE> &elements, SPECIFIC_TYPE *obj)
{
//elements._element[hdl] = obj;
obj->GetGridRef().link(&elements._element, obj);
return obj;
};
- template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
+ template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/)
{
return NULL;
}
// this is a missed
- template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Insert(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
+ template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Insert(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/)
{
return NULL; // a missed
}
// Recursion
- template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Insert(ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_TYPE, class H, class T> SPECIFIC_TYPE* Insert(ContainerMapList<TypeList<H, T> >&elements, SPECIFIC_TYPE *obj)
{
- SPECIFIC_TYPE* t= Insert(elements._elements, obj, hdl);
- return (t != NULL ? t : Insert(elements._TailElements, obj, hdl));
+ SPECIFIC_TYPE* t= Insert(elements._elements, obj);
+ return (t != NULL ? t : Insert(elements._TailElements, obj));
}
// non-const remove method
- template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<SPECIFIC_TYPE> & /*elements*/, SPECIFIC_TYPE *obj, OBJECT_HANDLE /*hdl*/)
+ template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<SPECIFIC_TYPE> & /*elements*/, SPECIFIC_TYPE *obj)
{
- /*typename std::map<OBJECT_HANDLE, SPECIFIC_TYPE *>::iterator iter = elements._element.find(hdl);
- if( iter != elements._element.end() )
- {
- SPECIFIC_TYPE* t = iter->second;
- elements._element.erase(iter);
- return t;
- }*/
obj->GetGridRef().unlink();
return obj;
}
- template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
+ template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/)
{
return NULL;
}
// this is a missed
- template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Remove(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/, OBJECT_HANDLE /*hdl*/)
+ template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Remove(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/)
{
return NULL; // a missed
}
- template<class SPECIFIC_TYPE, class T, class H> SPECIFIC_TYPE* Remove(ContainerMapList<TypeList<H, T> > &elements, SPECIFIC_TYPE *obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_TYPE, class T, class H> SPECIFIC_TYPE* Remove(ContainerMapList<TypeList<H, T> > &elements, SPECIFIC_TYPE *obj)
{
// The head element is bad
- SPECIFIC_TYPE* t = Remove(elements._elements, obj, hdl);
- return ( t != NULL ? t : Remove(elements._TailElements, obj, hdl) );
+ SPECIFIC_TYPE* t = Remove(elements._elements, obj);
+ return ( t != NULL ? t : Remove(elements._TailElements, obj) );
}
}
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index 6654bb0545a..4e4e05186e3 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -180,33 +180,6 @@ namespace Trinity
void Visit(CreatureMapType &);
};
- template<class T>
- struct TRINITY_DLL_DECL ObjectAccessorNotifier
- {
- T *& i_object;
-
- uint64 i_id;
- ObjectAccessorNotifier(T * &obj, uint64 id) : i_object(obj), i_id(id)
- {
- i_object = NULL;
- }
-
- void Visit(GridRefManager<T> &m )
- {
- if( i_object == NULL )
- {
- GridRefManager<T> *iter = m.find(i_id);
- if( iter != m.end() )
- {
- assert( iter->second != NULL );
- i_object = iter->second;
- }
- }
- }
-
- template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
- };
-
// SEARCHERS & LIST SEARCHERS & WORKERS
// WorldObject searchers & workers
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 7a22645d639..d73833e30e2 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -249,18 +249,18 @@ template<class T>
void Map::AddToGrid(T* obj, NGridType *grid, Cell const& cell)
{
if(obj->m_isWorldObject)
- (*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj, obj->GetGUID());
+ (*grid)(cell.CellX(), cell.CellY()).template AddWorldObject<T>(obj);
else
- (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj, obj->GetGUID());
+ (*grid)(cell.CellX(), cell.CellY()).template AddGridObject<T>(obj);
}
template<>
void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
{
if(obj->m_isWorldObject)
- (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj, obj->GetGUID());
+ (*grid)(cell.CellX(), cell.CellY()).AddWorldObject(obj);
else
- (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj, obj->GetGUID());
+ (*grid)(cell.CellX(), cell.CellY()).AddGridObject(obj);
obj->SetCurrentCell(cell);
}
@@ -269,9 +269,9 @@ template<class T>
void Map::RemoveFromGrid(T* obj, NGridType *grid, Cell const& cell)
{
if(obj->m_isWorldObject)
- (*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj, obj->GetGUID());
+ (*grid)(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj);
else
- (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj, obj->GetGUID());
+ (*grid)(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
}
template<class T>
@@ -296,8 +296,8 @@ void Map::SwitchGridContainers(T* obj, bool on)
if(on)
{
- grid.RemoveGridObject<T>(obj, obj->GetGUID());
- grid.AddWorldObject<T>(obj, obj->GetGUID());
+ grid.RemoveGridObject<T>(obj);
+ grid.AddWorldObject<T>(obj);
/*if(!grid.RemoveGridObject<T>(obj, obj->GetGUID())
|| !grid.AddWorldObject<T>(obj, obj->GetGUID()))
{
@@ -306,8 +306,8 @@ void Map::SwitchGridContainers(T* obj, bool on)
}
else
{
- grid.RemoveWorldObject<T>(obj, obj->GetGUID());
- grid.AddGridObject<T>(obj, obj->GetGUID());
+ grid.RemoveWorldObject<T>(obj);
+ grid.AddGridObject<T>(obj);
/*if(!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
|| !grid.AddGridObject<T>(obj, obj->GetGUID()))
{
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 92cdb81ea24..f2be4153af6 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -314,12 +314,12 @@ ObjectAccessor::AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* ma
{
if (iter->second->GetInstanceId() == map->GetInstanceId())
{
- grid.AddWorldObject(iter->second, iter->second->GetGUID());
+ grid.AddWorldObject(iter->second);
}
}
else
{
- grid.AddWorldObject(iter->second, iter->second->GetGUID());
+ grid.AddWorldObject(iter->second);
}
}
}