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-rw-r--r--src/server/authserver/authserver.conf.dist468
-rw-r--r--src/server/worldserver/worldserver.conf.dist5448
2 files changed, 2958 insertions, 2958 deletions
diff --git a/src/server/authserver/authserver.conf.dist b/src/server/authserver/authserver.conf.dist
index c38c2c2d1cd..9c14178a0a0 100644
--- a/src/server/authserver/authserver.conf.dist
+++ b/src/server/authserver/authserver.conf.dist
@@ -1,234 +1,234 @@
-###############################################
-# Trinity Core Auth Server configuration file #
-###############################################
-[authserver]
-
-###################################################################################################
-# SECTION INDEX
-#
-# EXAMPLE CONFIG
-# AUTH SERVER SETTINGS
-# MYSQL SETTINGS
-#
-###################################################################################################
-
-###################################################################################################
-# EXAMPLE CONFIG
-#
-# Variable
-# Description: Brief description what the variable is doing.
-# Important: Annotation for important things about this variable.
-# Example: "Example, i.e. if the value is a string"
-# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
-# 0 - (Disabled|Comment|Variable name in case of grouped config options)
-#
-# Note to developers:
-# - Copy this example to keep the formatting.
-# - Line breaks should be at column 100.
-###################################################################################################
-
-###################################################################################################
-# AUTH SERVER SETTINGS
-#
-# LogsDir
-# Description: Logs directory setting.
-# Important: LogsDir needs to be quoted, as the string might contain space characters.
-# Logs directory must exists, or log file creation will be disabled.
-# Default: "" - (Log files will be stored in the current path)
-
-LogsDir = ""
-
-#
-# MaxPingTime
-# Description: Time (in seconds) between database pings.
-# Default: 1800 - (30 minutes)
-
-MaxPingTime = 1800
-
-#
-# RealmServerPort
-# Description: TCP port to reach the auth server.
-# Default: 3724
-
-RealmServerPort = 3724
-
-#
-#
-# BindIP
-# Description: Bind auth server to IP/hostname
-# Default: "0.0.0.0" - (Bind to all IPs on the system)
-
-BindIP = "0.0.0.0"
-
-#
-# PidFile
-# Description: Auth server PID file.
-# Example: "./authserver.pid" - (Enabled)
-# Default: "" - (Disabled)
-
-PidFile = ""
-
-#
-# LogLevel
-# Description: Server console level of logging
-# Default: 0 - (Minimum)
-# 1 - (Basic)
-# 2 - (Detail)
-# 3 - (Full/Debug)
-
-LogLevel = 0
-
-#
-# LogFile
-# Description: Log file for main server log.
-# Default: "Auth.log" - (Enabled)
-# "" - (Disabled)
-
-LogFile = "Auth.log"
-
-#
-# SQLDriverLogFile
-# Description: Log file for SQL driver events.
-# Example: "SQLDriver.log" - (Enabled)
-# Default: "" - (Disabled)
-
-SQLDriverLogFile = ""
-
-#
-# LogTimestamp
-# Description: Append timestamp to the server log file name.
-# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-LogTimestamp = 0
-
-#
-# LogFileLevel
-# Description: Server file level of logging
-# Default: 0 - (Minimum)
-# 1 - (Basic)
-# 2 - (Detail)
-# 3 - (Full/Debug)
-
-LogFileLevel = 0
-
-#
-# LogColors
-# Description: Colors for log messages (Format: "normal basic detail debug").
-# Colors: 0 - Black
-# 1 - Red
-# 2 - Green
-# 3 - Brown
-# 4 - Blue
-# 5 - Magenta
-# 6 - Cyan
-# 7 - Grey
-# 8 - Yellow
-# 9 - Lred
-# 10 - Lgreen
-# 11 - Lblue
-# 12 - Lmagenta
-# 13 - Lcyan
-# 14 - White
-# Example: "13 11 9 5" - (Enabled)
-# Default: "" - (Disabled)
-
-LogColors = ""
-
-#
-# EnableLogDB
-# Description: Write log messages to database (LogDatabaseInfo).
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-EnableLogDB = 0
-
-#
-# DBLogLevel
-# Description: Log level of databases logging.
-# Default: 1 - (Basic)
-# 0 - (Minimum)
-# 2 - (Detail)
-# 3 - (Full/Debug)
-
-DBLogLevel = 1
-
-#
-# UseProcessors
-# Description: Processors mask for Windows based multi-processor systems.
-# Default: 0 - (Selected by OS)
-# 1+ - (Bit mask value of selected processors)
-
-UseProcessors = 0
-
-#
-# ProcessPriority
-# Description: Process priority setting for Windows based systems.
-# Default: 1 - (High)
-# 0 - (Normal)
-
-ProcessPriority = 1
-
-#
-# RealmsStateUpdateDelay
-# Description: Time (in seconds) between realm list updates.
-# Default: 20 - (Enabled)
-# 0 - (Disabled)
-
-RealmsStateUpdateDelay = 20
-
-#
-# WrongPass.MaxCount
-# Description: Number of login attemps with wrong password before the account or IP will be
-# banned.
-# Default: 0 - (Disabled)
-# 1+ - (Enabled)
-
-WrongPass.MaxCount = 0
-
-#
-# WrongPass.BanTime
-# Description: Time (in seconds) for banning account or IP for invalid login attempts.
-# Default: 600 - (10 minutes)
-# 0 - (Permanent ban)
-
-WrongPass.BanTime = 600
-
-#
-# WrongPass.BanType
-# Description: Ban type for invalid login attempts.
-# Default: 0 - (Ban IP)
-# 1 - (Ban Account)
-
-WrongPass.BanType = 0
-
-#
-###################################################################################################
-
-###################################################################################################
-# MYSQL SETTINGS
-#
-# LoginDatabaseInfo
-# Description: Database connection settings for the realm server.
-# Example: "hostname;port;username;password;database"
-# ".;somenumber;username;password;database" - (Use named pipes on Windows
-# "enable-named-pipe" to [mysqld]
-# section my.ini)
-# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
-# Unix/Linux)
-# Default: "127.0.0.1;3306;trinity;trinity;auth"
-
-LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth"
-
-#
-# LoginDatabase.WorkerThreads
-# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
-# statements. Each worker thread is mirrored with its own connection to the
-# MySQL server and their own thread on the MySQL server.
-# Default: 1 - (LoginDatabase.WorkerThreads)
-
-LoginDatabase.WorkerThreads = 1
-
-#
-###################################################################################################
+###############################################
+# Trinity Core Auth Server configuration file #
+###############################################
+[authserver]
+
+###################################################################################################
+# SECTION INDEX
+#
+# EXAMPLE CONFIG
+# AUTH SERVER SETTINGS
+# MYSQL SETTINGS
+#
+###################################################################################################
+
+###################################################################################################
+# EXAMPLE CONFIG
+#
+# Variable
+# Description: Brief description what the variable is doing.
+# Important: Annotation for important things about this variable.
+# Example: "Example, i.e. if the value is a string"
+# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
+# 0 - (Disabled|Comment|Variable name in case of grouped config options)
+#
+# Note to developers:
+# - Copy this example to keep the formatting.
+# - Line breaks should be at column 100.
+###################################################################################################
+
+###################################################################################################
+# AUTH SERVER SETTINGS
+#
+# LogsDir
+# Description: Logs directory setting.
+# Important: LogsDir needs to be quoted, as the string might contain space characters.
+# Logs directory must exists, or log file creation will be disabled.
+# Default: "" - (Log files will be stored in the current path)
+
+LogsDir = ""
+
+#
+# MaxPingTime
+# Description: Time (in seconds) between database pings.
+# Default: 1800 - (30 minutes)
+
+MaxPingTime = 1800
+
+#
+# RealmServerPort
+# Description: TCP port to reach the auth server.
+# Default: 3724
+
+RealmServerPort = 3724
+
+#
+#
+# BindIP
+# Description: Bind auth server to IP/hostname
+# Default: "0.0.0.0" - (Bind to all IPs on the system)
+
+BindIP = "0.0.0.0"
+
+#
+# PidFile
+# Description: Auth server PID file.
+# Example: "./authserver.pid" - (Enabled)
+# Default: "" - (Disabled)
+
+PidFile = ""
+
+#
+# LogLevel
+# Description: Server console level of logging
+# Default: 0 - (Minimum)
+# 1 - (Basic)
+# 2 - (Detail)
+# 3 - (Full/Debug)
+
+LogLevel = 0
+
+#
+# LogFile
+# Description: Log file for main server log.
+# Default: "Auth.log" - (Enabled)
+# "" - (Disabled)
+
+LogFile = "Auth.log"
+
+#
+# SQLDriverLogFile
+# Description: Log file for SQL driver events.
+# Example: "SQLDriver.log" - (Enabled)
+# Default: "" - (Disabled)
+
+SQLDriverLogFile = ""
+
+#
+# LogTimestamp
+# Description: Append timestamp to the server log file name.
+# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+LogTimestamp = 0
+
+#
+# LogFileLevel
+# Description: Server file level of logging
+# Default: 0 - (Minimum)
+# 1 - (Basic)
+# 2 - (Detail)
+# 3 - (Full/Debug)
+
+LogFileLevel = 0
+
+#
+# LogColors
+# Description: Colors for log messages (Format: "normal basic detail debug").
+# Colors: 0 - Black
+# 1 - Red
+# 2 - Green
+# 3 - Brown
+# 4 - Blue
+# 5 - Magenta
+# 6 - Cyan
+# 7 - Grey
+# 8 - Yellow
+# 9 - Lred
+# 10 - Lgreen
+# 11 - Lblue
+# 12 - Lmagenta
+# 13 - Lcyan
+# 14 - White
+# Example: "13 11 9 5" - (Enabled)
+# Default: "" - (Disabled)
+
+LogColors = ""
+
+#
+# EnableLogDB
+# Description: Write log messages to database (LogDatabaseInfo).
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+EnableLogDB = 0
+
+#
+# DBLogLevel
+# Description: Log level of databases logging.
+# Default: 1 - (Basic)
+# 0 - (Minimum)
+# 2 - (Detail)
+# 3 - (Full/Debug)
+
+DBLogLevel = 1
+
+#
+# UseProcessors
+# Description: Processors mask for Windows based multi-processor systems.
+# Default: 0 - (Selected by OS)
+# 1+ - (Bit mask value of selected processors)
+
+UseProcessors = 0
+
+#
+# ProcessPriority
+# Description: Process priority setting for Windows based systems.
+# Default: 1 - (High)
+# 0 - (Normal)
+
+ProcessPriority = 1
+
+#
+# RealmsStateUpdateDelay
+# Description: Time (in seconds) between realm list updates.
+# Default: 20 - (Enabled)
+# 0 - (Disabled)
+
+RealmsStateUpdateDelay = 20
+
+#
+# WrongPass.MaxCount
+# Description: Number of login attemps with wrong password before the account or IP will be
+# banned.
+# Default: 0 - (Disabled)
+# 1+ - (Enabled)
+
+WrongPass.MaxCount = 0
+
+#
+# WrongPass.BanTime
+# Description: Time (in seconds) for banning account or IP for invalid login attempts.
+# Default: 600 - (10 minutes)
+# 0 - (Permanent ban)
+
+WrongPass.BanTime = 600
+
+#
+# WrongPass.BanType
+# Description: Ban type for invalid login attempts.
+# Default: 0 - (Ban IP)
+# 1 - (Ban Account)
+
+WrongPass.BanType = 0
+
+#
+###################################################################################################
+
+###################################################################################################
+# MYSQL SETTINGS
+#
+# LoginDatabaseInfo
+# Description: Database connection settings for the realm server.
+# Example: "hostname;port;username;password;database"
+# ".;somenumber;username;password;database" - (Use named pipes on Windows
+# "enable-named-pipe" to [mysqld]
+# section my.ini)
+# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
+# Unix/Linux)
+# Default: "127.0.0.1;3306;trinity;trinity;auth"
+
+LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth"
+
+#
+# LoginDatabase.WorkerThreads
+# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
+# statements. Each worker thread is mirrored with its own connection to the
+# MySQL server and their own thread on the MySQL server.
+# Default: 1 - (LoginDatabase.WorkerThreads)
+
+LoginDatabase.WorkerThreads = 1
+
+#
+###################################################################################################
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 629b47b3d23..9418f59686f 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1,2724 +1,2724 @@
-################################################
-# Trinity Core World Server configuration file #
-################################################
-[worldserver]
-
-###################################################################################################
-# SECTION INDEX
-#
-# EXAMPLE CONFIG
-# CONNECTIONS AND DIRECTORIES
-# PERFORMANCE SETTINGS
-# SERVER LOGGING
-# SERVER SETTINGS
-# PLAYER INTERACTION
-# CREATURE SETTINGS
-# CHAT SETTINGS
-# GAME MASTER SETTINGS
-# VISIBILITY AND DISTANCES
-# SERVER RATES
-# AUTO BROADCAST
-# BATTLEGROUND CONFIG
-# ARENA CONFIG
-# NETWORK CONFIG
-# CONSOLE AND REMOTE ACCESS
-# CHARACTER DELETE OPTIONS
-# CUSTOM SERVER OPTIONS
-#
-###################################################################################################
-
-###################################################################################################
-# EXAMPLE CONFIG
-#
-# Variable
-# Description: Brief description what the variable is doing.
-# Important: Annotation for important things about this variable.
-# Example: "Example, i.e. if the value is a string"
-# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
-# 0 - (Disabled|Comment|Variable name in case of grouped config options)
-#
-# Note to developers:
-# - Copy this example to keep the formatting.
-# - Line breaks should be at column 100.
-###################################################################################################
-
-###################################################################################################
-# CONNECTIONS AND DIRECTORIES
-#
-# RealmID
-# Description: ID of the Realm using this config.
-# Important: RealmID must match the realmlist inside the realmd database.
-# Default: 1
-
-RealmID = 1
-
-#
-# DataDir
-# Description: Data directory setting.
-# Important: DataDir needs to be quoted, as the string might contain space characters.
-# Example: "@prefix@/share/trinitycore"
-# Default: "."
-
-DataDir = "."
-
-#
-# LogsDir
-# Description: Logs directory setting.
-# Important: LogsDir needs to be quoted, as the string might contain space characters.
-# Logs directory must exists, or log file creation will be disabled.
-# Default: "" - (Log files will be stored in the current path)
-
-LogsDir = ""
-
-#
-# LoginDatabaseInfo
-# WorldDatabaseInfo
-# CharacterDatabaseInfo
-# Description: Database connection settings for the world server.
-# Example: "hostname;port;username;password;database"
-# ".;somenumber;username;password;database" - (Use named pipes on Windows
-# "enable-named-pipe" to [mysqld]
-# section my.ini)
-# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
-# Unix/Linux)
-# Default: "127.0.0.1;3306;trinity;trinity;auth" - (LoginDatabaseInfo)
-# "127.0.0.1;3306;trinity;trinity;world" - (WorldDatabaseInfo)
-# "127.0.0.1;3306;trinity;trinity;characters" - (CharacterDatabaseInfo)
-
-LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth"
-WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world"
-CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters"
-
-#
-# LoginDatabase.WorkerThreads
-# WorldDatabase.WorkerThreads
-# CharacterDatabase.WorkerThreads
-# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
-# statements. Each worker thread is mirrored with its own connection to the
-# MySQL server and their own thread on the MySQL server.
-# Default: 1 - (LoginDatabase.WorkerThreads)
-# 1 - (WorldDatabase.WorkerThreads)
-# 1 - (CharacterDatabase.WorkerThreads)
-
-LoginDatabase.WorkerThreads = 1
-WorldDatabase.WorkerThreads = 1
-CharacterDatabase.WorkerThreads = 1
-
-#
-# LoginDatabase.SynchThreads
-# WorldDatabase.SynchThreads
-# CharacterDatabase.SynchThreads
-# Description: The amount of MySQL connections spawned to handle.
-# Default: 1 - (LoginDatabase.WorkerThreads)
-# 1 - (WorldDatabase.WorkerThreads)
-# 2 - (CharacterDatabase.WorkerThreads)
-
-LoginDatabase.SynchThreads = 1
-WorldDatabase.SynchThreads = 1
-CharacterDatabase.SynchThreads = 2
-
-#
-# MaxPingTime
-# Description: Time (in seconds) between database pings.
-# Default: 1800 - (30 minutes)
-
-MaxPingTime = 1800
-
-#
-# WorldServerPort
-# Description: TCP port to reach the world server.
-# Default: 8085
-
-WorldServerPort = 8085
-
-#
-# BindIP
-# Description: Bind world server to IP/hostname
-# Default: "0.0.0.0" - (Bind to all IPs on the system)
-
-BindIP = "0.0.0.0"
-
-#
-###################################################################################################
-
-###################################################################################################
-# PERFORMANCE SETTINGS
-#
-# UseProcessors
-# Description: Processors mask for Windows based multi-processor systems.
-# Default: 0 - (Selected by OS)
-# 1+ - (Bit mask value of selected processors)
-
-UseProcessors = 0
-
-#
-# ProcessPriority
-# Description: Process priority setting for Windows based systems.
-# Default: 1 - (High)
-# 0 - (Normal)
-
-ProcessPriority = 1
-
-#
-# Compression
-# Description: Compression level for client update packages
-# Range: 1-9
-# Default: 1 - (Speed)
-# 9 - (Best compression)
-
-Compression = 1
-
-#
-# PlayerLimit
-# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
-# Important: If you want to block players and only allow Mods, GMs or Admins to join the
-# server, use the DB field "realmd.realmlist.allowedSecurityLevel".
-# Default: 100 - (Enabled)
-# 1+ - (Enabled)
-# 0 - (Disabled, No limit)
-
-PlayerLimit = 100
-
-#
-# SaveRespawnTimeImmediately
-# Description: Save respawn time for creatures at death and gameobjects at use/open.
-# Default: 1 - (Enabled, Save respawn time immediately)
-# 0 - (Disabled, Save respawn time at grid unloading)
-
-SaveRespawnTimeImmediately = 1
-
-#
-# MaxOverspeedPings
-# Description: Maximum overspeed ping count before character is disconnected.
-# Default: 2 - (Enabled, Minimum value)
-# 3+ - (Enabled, More checks before kick)
-# 0 - (Disabled)
-
-MaxOverspeedPings = 2
-
-#
-# GridUnload
-# Description: Unload grids to save memory. Can be disabled if enough memory is available
-# to speed up moving players to new grids.
-# Default: 1 - (enable, Unload grids)
-# 0 - (disable, Do not unload grids)
-
-GridUnload = 1
-
-#
-# SocketSelectTime
-# Description: Time (in milliseconds) for socket selection.
-# Default: 10000 - (10 seconds)
-
-SocketSelectTime = 10000
-
-#
-# SocketTimeOutTime
-# Description: Time (in milliseconds) after which a connection being idle on the character
-# selection screen is disconnected.
-# Default: 900000 - (15 minutes)
-
-SocketTimeOutTime = 900000
-
-#
-# SessionAddDelay
-# Description: Time (in microseconds) that a network thread will sleep after authentication
-# protocol handling before adding a connection to the world session map.
-# Default: 10000 - (10 milliseconds, 0.01 second)
-
-SessionAddDelay = 10000
-
-#
-# GridCleanUpDelay
-# Description: Time (in milliseconds) grid clean up delay.
-# Default: 300000 - (5 minutes)
-
-GridCleanUpDelay = 300000
-
-#
-# MapUpdateInterval
-# Description: Time (milliseconds) for map update interval.
-# Default: 100 - (0.1 second)
-
-MapUpdateInterval = 100
-
-#
-# ChangeWeatherInterval
-# Description: Time (in milliseconds) for weather update interval.
-# Default: 600000 - (10 min)
-
-ChangeWeatherInterval = 600000
-
-#
-# PlayerSaveInterval
-# Description: Time (in milliseconds) for player save interval.
-# Default: 900000 - (15 min)
-
-PlayerSaveInterval = 900000
-
-#
-# PlayerSave.Stats.MinLevel
-# Description: Minimum level for saving character stats in the database for external usage.
-# Default: 0 - (Disabled, Do not save character stats)
-# 1+ - (Enabled, Level beyond which character stats are saved)
-
-PlayerSave.Stats.MinLevel = 0
-
-#
-# PlayerSave.Stats.SaveOnlyOnLogout
-# Description: Save player stats only on logout.
-# Default: 1 - (Enabled, Only save on logout)
-# 0 - (Disabled, Save on every player save)
-
-PlayerSave.Stats.SaveOnlyOnLogout = 1
-
-#
-# vmap.enableLOS
-# vmap.enableHeight
-# Description: VMmap support for line of sight and height calculation.
-# Default: 1 - (Enabled, vmap.enableLOS)
-# 1 - (Enabled, vmap.enableHeight)
-# 0 - (Disabled)
-
-vmap.enableLOS = 1
-vmap.enableHeight = 1
-
-#
-# vmap.ignoreSpellIds
-# Description: These spells are ignored for LoS calculation.
-# List of ids with delimiter ','.
-# Example: "7720,1337"
-# Default: "7720"
-
-vmap.ignoreSpellIds = "7720"
-
-#
-# vmap.petLOS
-# Description: Check line of sight for pets, to avoid them attacking through walls.
-# Default: 1 - (Enabled, each pet attack will be checked for line of sight)
-# 0 - (Disabled, somewhat less CPU usage)
-
-vmap.petLOS = 1
-
-#
-# vmap.enableIndoorCheck
-# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
-# Default: 1 - (Enabled)
-# 0 - (Disabled, somewhat less CPU usage)
-
-vmap.enableIndoorCheck = 1
-
-#
-# DetectPosCollision
-# Description: Check final move position, summon position, etc for visible collision with
-# other objects or walls (walls only if vmaps are enabled).
-# Default: 1 - (Enabled)
-# 0 - (Disabled, Less position precision but less CPU usage)
-
-DetectPosCollision = 1
-
-#
-# TargetPosRecalculateRange
-# Description: Max distance from movement target point (+moving unit size) and targeted
-# object (+size) after that new target movement point calculated.
-# Range: 0.5-5.0
-# Default: 1.5
-# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
-# 5.0 - (Maximum, Melee attack range, Less CPU usage)
-
-TargetPosRecalculateRange = 1.5
-
-#
-# UpdateUptimeInterval
-# Description: Update realm uptime period (in minutes).
-# Default: 10 - (10 minutes)
-# 1+
-
-UpdateUptimeInterval = 10
-
-#
-# LogDB.Opt.ClearInterval
-# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
-# of old entries.
-# Default: 10 - (10 minutes)
-# 1+
-
-LogDB.Opt.ClearInterval = 10
-
-#
-# LogDB.Opt.ClearTime
-# Description: Time (in seconds) for keeping old `logs` table entries.
-# Default: 1209600 - (Enabled, 14 days)
-# 0 - (Disabled, Do not clear entries)
-
-LogDB.Opt.ClearTime = 1209600
-
-#
-# MaxCoreStuckTime
-# Description: Time (in seconds) before the server is forced to crash if it is frozen.
-# Default: 0 - (Disabled)
-# 10+ - (Enabled, Recommended 10+)
-
-MaxCoreStuckTime = 0
-
-#
-# AddonChannel
-# Description: Configure the use of the addon channel through the server (some client side
-# addons will not work correctly with disabled addon channel)
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-AddonChannel = 1
-
-#
-# MapUpdate.Threads
-# Description: Number of threads to update maps.
-# Default: 1
-
-MapUpdate.Threads = 1
-
-#
-# CleanCharacterDB
-# Description: Clean out deprecated achievements, skills, spells and talents from the db.
-# Default: 0 - (Disabled)
-# 1 - (Enable)
-
-CleanCharacterDB = 0
-
-#
-###################################################################################################
-
-###################################################################################################
-# SERVER LOGGING
-#
-# LogSQL
-# Description: Enable logging of SQL queries triggered by in game commands from in game
-# All commands are written to a file: YYYY-MM-DD_logSQL.sql
-# A new file will be created every day at 00:00:00.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-LogSQL = 1
-
-#
-# PidFile
-# Description: World daemon PID file
-# Example: "./worldd.pid" - (Enabled)
-# Default: "" - (Disabled)
-
-PidFile = ""
-
-#
-# LogLevel
-# Description: Server console level of logging
-# Default: 1 - (Basic)
-# 0 - (Minimum)
-# 2 - (Detail)
-# 3 - (Full/Debug)
-
-LogLevel = 1
-
-#
-# LogFile
-# Description: Log file for main server log.
-# Default: "Server.log" - (Enabled)
-# "" - (Disabled)
-
-LogFile = "Server.log"
-
-#
-# LogTimestamp
-# Description: Append timestamp to the server log file name.
-# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-LogTimestamp = 0
-
-#
-# LogFileLevel
-# Description: Server file level of logging
-# Default: 0 - (Minimum)
-# 1 - (Basic)
-# 2 - (Detail)
-# 3 - (Full/Debug)
-
-LogFileLevel = 0
-
-#
-# LogFilter_AchievementUpdates
-# LogFilter_CreatureMoves
-# LogFilter_TransportMoves
-# LogFilter_VisibilityChanges
-# Description: Filter log events
-# Default: 1 - (Enabled, LogFilter_AchievementUpdates)
-# 1 - (Enabled, LogFilter_CreatureMoves)
-# 1 - (Enabled, LogFilter_TransportMoves)
-# 1 - (Enabled, LogFilter_VisibilityChanges)
-# 0 - (Disabled)
-
-LogFilter_AchievementUpdates = 1
-LogFilter_CreatureMoves = 1
-LogFilter_TransportMoves = 1
-LogFilter_VisibilityChanges = 1
-
-#
-# WorldLogFile
-# Description: Packet logging file for the world server.
-# Example: "World.log" - (Enabled)
-# Default: "" - (Disabled)
-
-WorldLogFile = ""
-
-#
-# DBErrorLogFile
-# Description: Log file for database errors.
-# Default: "DBErrors.log" - (Enabled)
-# "" - (Disabled)
-
-DBErrorLogFile = "DBErrors.log"
-
-#
-# CharLogFile
-# Description: Log file for character operations
-# Default: "Char.log" - (Enabled)
-# "" - (Disabled)
-
-CharLogFile = "Char.log"
-
-#
-# CharLogTimestamp
-# Description: Append timestamp to the character log file name.
-# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-CharLogTimestamp = 0
-
-#
-# CharLogDump
-# Description: Write a character dump in the CharLogFile before deleting it.
-# For restoration, copy character data from log file starting from
-# line == START DUMP == to line == END DUMP == (exclusive)
-# and load it using the "pdump load" command.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-CharLogDump = 0
-
-#
-# CharLogDump.Separate
-# Description: Write character dump to separate files files rather than adding it to the
-# CharLogFile.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-CharLogDump.Separate = 0
-
-#
-# CharLogDump.SeparateDir
-# Description: Write dump files into the sub folder within the log folder.
-# Example: "chardumps" - (Enabled)
-# Default: "" - (Disabled)
-
-CharLogDump.SeparateDir = ""
-
-#
-# GmLogFile
-# Description: Log file for gamemaster commands.
-# Default: "GM.log" - (Enabled)
-# "" - (Disabled)
-
-GmLogFile = "GM.log"
-
-#
-# GmLogTimestamp
-# Description: Append timestamp to the gamemaster log file name.
-# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-GmLogTimestamp = 0
-
-#
-# GmLogPerAccount
-# Description: Create a log file per gamemaster account.
-# Important: Logs not created if GmLogFile is not set.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-GmLogPerAccount = 0
-
-#
-# RaLogFile
-# Description: Log file for Remote Access commands.
-# Default: "RA.log" - (Enabled)
-# "" - (Disabled)
-
-RaLogFile = "RA.log"
-
-#
-# ArenaLogFile
-# Description: Log file for arena fights and arena team creations.
-# Example: "Arena.log" - (Enabled)
-# Default: "" - (Disabled)
-
-ArenaLogFile = ""
-
-#
-# ArenaLog.ExtendedInfo
-# Description: Include extended info to ArenaLogFile for each player after rated arena
-# matches (guid, name, team, IP, healing/damage done, killing blows).
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ArenaLog.ExtendedInfo = 0
-
-#
-# SQLDriverLogFile
-# Description: Log file for SQL driver events.
-# Example: "SQLDriver.log" - (Enabled)
-# Default: "" - (Disabled)
-
-SQLDriverLogFile = ""
-
-#
-# SQLDriverQueryLogging
-# Description: Log SQL queries to the SQLDriverLogFile and console.
-# Default: 0 - (Disabled, Query errors only)
-# 1 - (Enabled, Full query logging - may have performance impact)
-
-SQLDriverQueryLogging = 0
-
-#
-# LogColors
-# Description: Colors for log messages (Format: "normal basic detail debug").
-# Colors: 0 - Black
-# 1 - Red
-# 2 - Green
-# 3 - Brown
-# 4 - Blue
-# 5 - Magenta
-# 6 - Cyan
-# 7 - Grey
-# 8 - Yellow
-# 9 - Lred
-# 10 - Lgreen
-# 11 - Lblue
-# 12 - Lmagenta
-# 13 - Lcyan
-# 14 - White
-# Example: "13 11 9 5" - (Enabled)
-# Default: "" - (Disabled)
-
-LogColors = ""
-
-#
-# EnableLogDB
-# Description: Write log messages to database (LogDatabaseInfo).
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-EnableLogDB = 0
-
-#
-# DBLogLevel
-# Description: Log level of databases logging.
-# Default: 2 - (Detail)
-# 0 - (Minimum)
-# 1 - (Basic)
-# 3 - (Full/Debug)
-
-DBLogLevel = 2
-
-#
-# LogDB.Char
-# Description: Log character operations to database.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-LogDB.Char = 0
-
-#
-# LogDB.GM
-# Description: Log gamemaster commands to database.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-LogDB.GM = 0
-
-#
-# LogDB.RA
-# Description: Log remote access events to database.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-LogDB.RA = 0
-
-#
-# LogDB.World
-# Description: Log world server packets to database.
-# Default: 0 - (Disabled)
-# 1 - (Enabled, May have performance impact)
-
-LogDB.World = 0
-
-#
-# LogDB.Chat
-# Description: Log chat messages to database.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-LogDB.Chat = 0
-
-
-# ChatLogFile
-# Description: Log file for chat logs.
-# Default: "Chat.log" - (Enabled)
-# "" - (Disabled)
-
-ChatLogFile = "Chat.log"
-
-# ChatLogTimestamp
-# Description: Append timestamp to the chat log file name.
-# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogTimestamp = 0
-
-#
-# ChatLogs.Channel
-# Description: Log custom channel chat.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.Channel = 0
-
-#
-# ChatLogs.Whisper
-# Description: Log whispers between players.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.Whisper = 0
-
-#
-# ChatLogs.SysChan
-# Description: Log system channel messages.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.SysChan = 0
-
-#
-# ChatLogs.Party
-# Description: Log party chat.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-
-ChatLogs.Party = 0
-
-#
-# ChatLogs.Raid
-# Description: Log raid chat.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-
-ChatLogs.Raid = 0
-
-#
-# ChatLogs.Guild
-# Description: Log guild chat.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.Guild = 0
-
-#
-# ChatLogs.Public
-# Description: Log public chat (say/yell/emote).
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.Public = 0
-
-#
-# ChatLogs.Addon
-# Description: Log addon messages.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.Addon = 0
-
-#
-# ChatLogs.BattleGround
-# Description: Log battleground chat.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatLogs.BattleGround = 0
-
-#
-###################################################################################################
-
-###################################################################################################
-# SERVER SETTINGS
-#
-# GameType
-# Description: Server realm type.
-# Default: 0 - (NORMAL)
-# 1 - (PVP)
-# 4 - (NORMAL)
-# 6 - (RP)
-# 8 - (RPPVP)
-# 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest
-# activated places and sanctuaries)
-
-GameType = 0
-
-#
-# RealmZone
-# Description: Server realm zone. Set allowed alphabet in character, etc. names.
-# Default 1 - (Development - any language)
-# 2 - (United States - extended-Latin)
-# 3 - (Oceanic - extended-Latin)
-# 4 - (Latin America - extended-Latin)
-# 5 - (Tournament - basic-Latin at create, any at login)
-# 6 - (Korea - East-Asian)
-# 7 - (Tournament - basic-Latin at create, any at login)
-# 8 - (English - extended-Latin)
-# 9 - (German - extended-Latin)
-# 10 - (French - extended-Latin)
-# 11 - (Spanish - extended-Latin)
-# 12 - (Russian - Cyrillic)
-# 13 - (Tournament - basic-Latin at create, any at login)
-# 14 - (Taiwan - East-Asian)
-# 15 - (Tournament - basic-Latin at create, any at login)
-# 16 - (China - East-Asian)
-# 17 - (CN1 - basic-Latin at create, any at login)
-# 18 - (CN2 - basic-Latin at create, any at login)
-# 19 - (CN3 - basic-Latin at create, any at login)
-# 20 - (CN4 - basic-Latin at create, any at login)
-# 21 - (CN5 - basic-Latin at create, any at login)
-# 22 - (CN6 - basic-Latin at create, any at login)
-# 23 - (CN7 - basic-Latin at create, any at login)
-# 24 - (CN8 - basic-Latin at create, any at login)
-# 25 - (Tournament - basic-Latin at create, any at login)
-# 26 - (Test Server - any language)
-# 27 - (Tournament - basic-Latin at create, any at login)
-# 28 - (QA Server - any language)
-# 29 - (CN9 - basic-Latin at create, any at login)
-
-RealmZone = 1
-
-#
-# StrictPlayerNames
-# Description: Limit player name to language specific symbol set. Prevents character
-# creation and forces rename request if not allowed symbols are used
-# Default: 0 - (Disable, Limited server timezone dependent client check)
-# 1 - (Enabled, Strictly basic Latin characters)
-# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
-# Note: Client needs to have the appropriate fonts installed which support
-# the charset. For non-official localization, custom fonts need to be
-# placed in clientdir/Fonts.
-# 3 - (Enabled, Basic Latin characters + server timezone specific)
-
-StrictPlayerNames = 0
-
-#
-# StrictCharterNames
-# Description: Limit guild/arena team charter names to language specific symbol set.
-# Prevents charter creation if not allowed symbols are used.
-# Default: 0 - (Disable, Limited server timezone dependent client check)
-# 1 - (Enabled, Strictly basic Latin characters)
-# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
-# Note: Client needs to have the appropriate fonts installed which support
-# the charset. For non-official localization, custom fonts need to be
-# placed in clientdir/Fonts.
-# 3 - (Enabled, Basic Latin characters + server timezone specific)
-
-StrictCharterNames = 0
-
-#
-# StrictPetNames
-# Description: Limit pet names to language specific symbol set.
-# Prevents pet naming if not allowed symbols are used.
-# Default: 0 - (Disable, Limited server timezone dependent client check)
-# 1 - (Enabled, Strictly basic Latin characters)
-# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
-# Note: Client needs to have the appropriate fonts installed which support
-# the charset. For non-official localization, custom fonts need to be
-# placed in clientdir/Fonts.
-# 3 - (Enabled, Basic Latin characters + server timezone specific)
-
-StrictPetNames = 0
-
-#
-# DBC.Locale
-# Description: DBC language settings.
-# Default: 255 - (Auto Detect)
-# 0 - (English)
-# 1 - (Korean)
-# 2 - (French)
-# 3 - (German)
-# 4 - (Chinese)
-# 5 - (Taiwanese)
-# 6 - (Spanish)
-# 7 - (Spanish Mexico)
-# 8 - (Russian)
-
-DBC.Locale = 255
-
-#
-# DeclinedNames
-# Description: Allow Russian clients to set and use declined names.
-# Default: 0 - (Disabled, Except when the Russian RealmZone is set)
-# 1 - (Enabled)
-
-DeclinedNames = 0
-
-#
-# Expansion
-# Description: Allow server to use content from expansions. Checks for expansion-related
-# map files, client compatibility and class/race character creation.
-# Default: 2 - (Expansion 2)
-# 1 - (Expansion 1)
-# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
-
-Expansion = 2
-
-#
-# MinPlayerName
-# Description: Minimal player name length.
-# Range: 1-12
-# Default: 2
-
-MinPlayerName = 2
-
-#
-# MinCharterName
-# Description: Minimal charter name length.
-# Range: 1-24
-# Default: 2
-
-MinCharterName = 2
-
-#
-# MinPetName
-# Description: Minimal pet name length.
-# Range: 1-12
-# Default: 2
-
-MinPetName = 2
-
-#
-# MaxWhoListReturns
-# Description: Set the max number of players returned in the /who list and interface.
-# Default: 49 - (stable)
-
-MaxWhoListReturns = 49
-
-#
-# CharacterCreating.Disabled
-# Description: Disable character creation for players based on faction.
-# Default: 0 - (Enabled, All factions are allowed)
-# 1 - (Disabled, Alliance)
-# 2 - (Disabled, Horde)
-# 3 - (Disabled, Both factions)
-
-CharacterCreating.Disabled = 0
-
-#
-# CharacterCreating.Disabled.RaceMask
-# Description: Mask of races which cannot be created by players.
-# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled)
-# Default: 0 - (Enabled, All races are allowed)
-# 1 - (Disabled, Human)
-# 2 - (Disabled, Orc)
-# 4 - (Disabled, Dwarf)
-# 8 - (Disabled, Night Elf)
-# 16 - (Disabled, Undead)
-# 32 - (Disabled, Tauren)
-# 64 - (Disabled, Gnome)
-# 128 - (Disabled, Troll)
-# 512 - (Disabled, Blood Elf)
-# 1024 - (Disabled, Draenei)
-
-CharacterCreating.Disabled.RaceMask = 0
-
-#
-# CharacterCreating.Disabled.ClassMask
-# Description: Mask of classes which cannot be created by players.
-# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled)
-# Default: 0 - (Enabled, All classes are allowed)
-# 1 - (Disabled, Warrior)
-# 2 - (Disabled, Paladin)
-# 4 - (Disabled, Hunter)
-# 8 - (Disabled, Rogue)
-# 16 - (Disabled, Undead)
-# 32 - (Disabled, Death Knight)
-# 64 - (Disabled, Shaman)
-# 128 - (Disabled, Mage)
-# 256 - (Disabled, Warlock)
-# 1024 - (Disabled, Druid)
-
-CharacterCreating.Disabled.ClassMask = 0
-
-#
-# CharactersPerAccount
-# Description: Limit number of characters per account on all realms on this realmlist.
-# Important: Number must be >= CharactersPerRealm
-# Default: 50
-
-CharactersPerAccount = 50
-#
-# CharactersPerRealm
-# Description: Limit number of characters per account on this realm.
-# Range: 1-10
-# Default: 10 - (Client limitation)
-
-CharactersPerRealm = 10
-
-#
-# HeroicCharactersPerRealm
-# Description: Limit number of heroic class characters per account on this realm.
-# Range: 1-10
-# Default: 1
-
-HeroicCharactersPerRealm = 1
-
-#
-# CharacterCreating.MinLevelForHeroicCharacter
-# Description: Limit creating heroic characters only for account with another
-# character of specific level (ignored for GM accounts)
-# Default: 55 - (Enabled, Requires at least another level 55 character)
-# 0 - (Disabled)
-# 1 - (Enabled, Requires at least another level 1 character)
-
-CharacterCreating.MinLevelForHeroicCharacter = 55
-
-#
-# SkipCinematics
-# Description: Disable cinematic intro at first login after character creation.
-# Prevents buggy intros in case of custom start location coordinates.
-# Default: 0 - (Show intro for each new character)
-# 1 - (Show intro only for first character of selected race)
-# 2 - (Disable intro for all classes)
-
-SkipCinematics = 0
-
-#
-# MaxPlayerLevel
-# Description: Maximum level that can be reached by players.
-# Important: Levels beyond 100 are not recommended at all.
-# Range: 1-255
-# Default: 80
-
-MaxPlayerLevel = 80
-
-#
-# MinDualSpecLevel
-# Description: Level requirement for Dual Talent Specialization
-# Default: 40
-
-MinDualSpecLevel = 40
-
-#
-# StartPlayerLevel
-# Description: Starting level for characters after creation.
-# Range: 1-MaxPlayerLevel
-# Default: 1
-
-StartPlayerLevel = 1
-
-#
-# StartHeroicPlayerLevel
-# Description: Staring level for heroic class characters after creation.
-# Range: 1-MaxPlayerLevel
-# Default: 55
-
-StartHeroicPlayerLevel = 55
-
-#
-# StartPlayerMoney
-# Description: Amount of money (in Copper) that a character has after creation.
-# Default: 0
-# 100 - (1 Silver)
-
-StartPlayerMoney = 0
-
-#
-# MaxHonorPoints
-# Description: Maximum honor points a character can have.
-# Default: 75000
-
-MaxHonorPoints = 75000
-
-#
-# StartHonorPoints
-# Description: Amount of honor points that characters have after creation.
-# Default: 0
-
-StartHonorPoints = 0
-
-#
-# MaxArenaPoints
-# Description: Maximum arena points a character can have.
-# Default: 10000
-
-MaxArenaPoints = 10000
-
-#
-# StartArenaPoints
-# Description: Amount of arena points that characters has after creation.
-# Default: 0
-
-StartArenaPoints = 0
-
-#
-# RecruitAFriend.MaxLevel
-# Description: Highest level up to which a character can benefit from the Recruit-A-Friend
-# experience multiplier.
-# Default: 60
-
-RecruitAFriend.MaxLevel = 60
-
-#
-# RecruitAFriend.MaxDifference
-# Description: Highest level difference between linked Recruiter and Friend benefit from
-# the Recruit-A-Friend experience multiplier.
-# Default: 3
-
-RecruitAFriend.MaxDifference = 3
-
-#
-# InstantLogout
-# Description: Required security level for instantly logging out everywhere.
-# Does not work while in combat, dueling or falling.
-# Default: 1 - (Enabled, Mods/GMs/Admins)
-# 0 - (Enabled, Everyone)
-# 2 - (Enabled, GMs/Admins)
-# 3 - (Enabled, Admins)
-# 4 - (Disabled)
-
-InstantLogout = 1
-
-#
-# DisableWaterBreath
-# Description: Required security level for water breathing.
-# Default: 4 - (Disabled)
-# 0 - (Enabled, Everyone)
-# 1 - (Enabled, Mods/GMs/Admins)
-# 2 - (Enabled, GMs/Admins)
-# 3 - (Enabled, Admins)
-
-DisableWaterBreath = 4
-
-#
-# AllFlightPaths
-# Description: Character knows all flight paths (of both factions) after creation.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AllFlightPaths = 0
-
-#
-# InstantFlightPaths
-# Description: Flight paths will take players to their destination instantly instead
-# of making them wait while flying.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-InstantFlightPaths = 0
-
-#
-# AlwaysMaxSkillForLevel
-# Description: Players will automatically gain max skill level when logging in or leveling
-# up.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AlwaysMaxSkillForLevel = 0
-
-#
-# ActivateWeather
-# Description: Activate the weather system.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-ActivateWeather = 1
-
-#
-# CastUnstuck
-# Description: Allow casting the Unstuck spell using .start or unstuck button in client
-# help options.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-CastUnstuck = 1
-
-#
-# Instance.IgnoreLevel
-# Description: Ignore level requirement when entering instances.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-Instance.IgnoreLevel = 0
-
-#
-# Instance.IgnoreRaid
-# Description: Ignore raid group requirement when entering instances.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-Instance.IgnoreRaid = 0
-
-#
-# Instance.ResetTimeHour
-# Description: Hour of the day when the global instance reset occurs.
-# Range: 0-23
-# Default: 4 - (04:00 AM)
-
-Instance.ResetTimeHour = 4
-
-#
-# Instance.UnloadDelay
-# Description: Time (in milliseconds) before instance maps are unloaded from memory if no
-# characters are inside.
-# Default: 1800000 - (Enabled, 30 minutes)
-# 0 - (Disabled, Instance maps are kept in memory until the instance
-# resets)
-
-Instance.UnloadDelay = 1800000
-
-#
-# Quests.LowLevelHideDiff
-# Description: Level difference between player and quest level at which quests are
-# considered low-level and are not shown via exclamation mark (!) at quest
-# givers.
-# Default: 4 - (Enabled, Hide quests that have 4 levels less than the character)
-# -1 - (Disabled, Show all available quest marks)
-
-Quests.LowLevelHideDiff = 4
-
-#
-# Quests.HighLevelHideDiff
-# Description: Level difference between player and quest level at which quests are
-# considered high-level and are not shown via exclamation mark (!) at quest
-# givers.
-# Default: 7 - (Enabled, Hide quests that have 7 levels more than the character)
-# -1 - (Disabled, Show all available quest marks)
-
-Quests.HighLevelHideDiff = 7
-
-#
-# Quests.IgnoreRaid
-# Description: Allow non-raid quests to be completed while in a raid group.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-Quests.IgnoreRaid = 0
-
-#
-# Guild.EventLogRecordsCount
-# Description: Number of log entries for guild events that are stored per guild. Old entries
- will be overwritten if the number of log entries exceed the configured value.
-# High numbers prevent this behavior but may have performance impacts.
-# Default: 100
-
-Guild.EventLogRecordsCount = 100
-
-#
-# Guild.BankEventLogRecordsCount
-# Description: Number of log entries for guild bank events that are stored per guild. Old
-# entries will be overwritten if the number of log entries exceed the
-# configured value. High numbers prevent this behavior but may have performance
-# impacts.
-# Default: 25 - (Minimum)
-
-Guild.BankEventLogRecordsCount = 25
-
-#
-# MaxPrimaryTradeSkill
-# Description: Maximum number of primary professions a character can learn.
-# Range: 0-10
-# Default: 2
-
-MaxPrimaryTradeSkill = 2
-
-#
-# MinPetitionSigns
-# Description: Number of required signatures on charters to create a guild.
-# Range: 0-9
-# Default: 9
-
-MinPetitionSigns = 9
-
-#
-# MaxGroupXPDistance
-# Description: Max distance to creature for group member to get experience at creature
-# death.
-# Default: 74
-
-MaxGroupXPDistance = 74
-
-#
-# MaxRecruitAFriendBonusDistance
-# Description: Max distance between character and and group to gain the Recruit-A-Friend
-# XP multiplier.
-# Default: 100
-
-MaxRecruitAFriendBonusDistance = 100
-
-#
-# MailDeliveryDelay
-# Description: Time (in seconds) mail delivery is delayed when sending items.
-# Default: 3600 - (1 hour)
-
-MailDeliveryDelay = 3600
-
-#
-# SkillChance.Prospecting
-# Description: Allow skill increase from prospecting.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-SkillChance.Prospecting = 0
-
-#
-# SkillChance.Milling
-# Description: Allow skill increase from milling.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-SkillChance.Milling = 0
-
-#
-# OffhandCheckAtSpellUnlearn
-# Description: Unlearning certain spells can change offhand weapon restrictions
-# for equip slots.
-# Default: 1 - (Recheck offhand slot weapon at unlearning a spell)
-# 0 - (Recheck offhand slot weapon only at zone update)
-
-OffhandCheckAtSpellUnlearn = 1
-
-#
-# ClientCacheVersion
-# Description: Client cache version for client cache data reset. Use any value different
-# from DB and not recently been used to trigger client side cache reset.
-# Default: 0 - (Use DB value from world DB db_version.cache_id field)
-
-ClientCacheVersion = 0
-
-#
-# Event.Announce
-# Description: Announce events.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-Event.Announce = 0
-
-#
-# BeepAtStart
-# Description: Beep when the world server finished starting (Unix/Linux systems).
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-BeepAtStart = 1
-
-#
-# Motd
-# Description: Message of the Day, displayed at login.
-# Use '@' for a newline and be sure to escape special characters.
-# Example: "Welcome to John\'s Server@This server runs on Trinity Core."
-# Default: "Welcome to a Trinity Core server."
-
-Motd = "Welcome to a Trinity Core server."
-
-#
-# Server.LoginInfo
-# Description: Display core version (.server info) on login.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-Server.LoginInfo = 0
-
-#
-# Command.LookupMaxResults
-# Description: Number of results being displayed using a .lookup command.
-# Default: 0 - (Unlimited)
-
-Command.LookupMaxResults = 0
-
-#
-# AllowTickets
-# Description: Allow/disallow sending new tickets.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-AllowTickets = 1
-
-#
-# DungeonFinder.Enable
-# Description: Dungeon and raid finder system.
-# Default: 0 - (Disabled)
-# 1 - (Enabled, Experimental as of still being in development)
-
-DungeonFinder.Enable = 0
-
-#
-###################################################################################################
-
-###################################################################################################
-# PLAYER INTERACTION
-#
-# AllowTwoSide.Accounts
-# Description: Allow creating characters of both factions on the same account.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-AllowTwoSide.Accounts = 1
-
-#
-# AllowTwoSide.Interaction.Chat
-# Description: Allow say chat between factions.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AllowTwoSide.Interaction.Chat = 0
-
-#
-# AllowTwoSide.Interaction.Channel
-# Description: Allow channel chat between factions.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AllowTwoSide.Interaction.Channel = 0
-
-#
-# AllowTwoSide.Interaction.Group
-# Description: Allow group joining between factions.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AllowTwoSide.Interaction.Group = 0
-
-#
-# AllowTwoSide.Interaction.Guild
-# Description: Allow guild joining between factions.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AllowTwoSide.Interaction.Guild = 0
-
-#
-# AllowTwoSide.Interaction.Auction
-# Description: Allow auctions between factions.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AllowTwoSide.Interaction.Auction = 0
-
-#
-# AllowTwoSide.Interaction.Mail
-# Description: Allow sending mails between factions.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AllowTwoSide.Interaction.Mail = 0
-
-#
-# AllowTwoSide.WhoList
-# Description: Show characters from both factions in the /who list.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AllowTwoSide.WhoList = 0
-
-#
-# AllowTwoSide.AddFriend
-# Description: Allow adding friends from other faction the friends list.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AllowTwoSide.AddFriend = 0
-
-#
-# AllowTwoSide.Trade
-# Description: Allow trading between factions.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AllowTwoSide.Trade = 0
-
-#
-# TalentsInspecting
-# Description: Allow inspecting characters from the opposing faction.
-# Doesn't affect characters in gamemaster mode.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-TalentsInspecting = 1
-
-#
-###################################################################################################
-
-###################################################################################################
-# CREATURE SETTINGS
-#
-# ThreatRadius
-# Description: Distance for creatures to evade after being pulled away from the combat
-# starting point. If ThreatRadius is less than creature aggro radius then aggro
-# radius will be used.
-# Default: 60
-
-ThreatRadius = 60
-
-#
-# Rate.Creature.Aggro
-# Description: Aggro radius percentage.
-# Default: 1 - (Enabled, 100%)
-# 1.5 - (Enabled, 150%)
-# 0 - (Disabled, 0%)
-
-Rate.Creature.Aggro = 1
-
-#
-# CreatureFamilyFleeAssistanceRadius
-# Description: Distance for fleeing creatures seeking assistance from other creatures.
-# Default: 30 - (Enabled)
-# 0 - (Disabled)
-
-CreatureFamilyFleeAssistanceRadius = 30
-
-#
-# CreatureFamilyAssistanceRadius
-# Description: Distance for creatures calling for assistance from other creatures without
-# moving.
-# Default: 10 - (Enabled)
-# 0 - (Disabled)
-
-CreatureFamilyAssistanceRadius = 10
-
-#
-# CreatureFamilyAssistanceDelay
-# Description: Time (in milliseconds) before creature assistance call.
-# Default: 1500 - (1.5 Seconds)
-
-CreatureFamilyAssistanceDelay = 1500
-
-#
-# CreatureFamilyFleeDelay
-# Description: Time (in milliseconds) during which creature can flee if no assistance was
-# found.
-# Default: 7000 (7 Seconds)
-
-CreatureFamilyFleeDelay = 7000
-
-#
-# WorldBossLevelDiff
-# Description: World boss level difference.
-# Default: 3
-
-WorldBossLevelDiff = 3
-
-#
-# Corpse.Decay.NORMAL
-# Corpse.Decay.RARE
-# Corpse.Decay.ELITE
-# Corpse.Decay.RAREELITE
-# Corpse.Decay.WORLDBOSS
-# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
-# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
-# 300 - (5 Minutes, Corpse.Decay.RARE)
-# 300 - (5 Minutes, Corpse.Decay.ELITE)
-# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
-# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
-
-Corpse.Decay.NORMAL = 60
-Corpse.Decay.RARE = 300
-Corpse.Decay.ELITE = 300
-Corpse.Decay.RAREELITE = 300
-Corpse.Decay.WORLDBOSS = 3600
-
-#
-# Rate.Corpse.Decay.Looted
-# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
-# after they have been looted.
-# Default: 0.5
-
-Rate.Corpse.Decay.Looted = 0.5
-
-#
-# Rate.Creature.Normal.Damage
-# Rate.Creature.Elite.Elite.Damage
-# Rate.Creature.Elite.RARE.Damage
-# Rate.Creature.Elite.RAREELITE.Damage
-# Rate.Creature.Elite.WORLDBOSS.Damage
-# Description: Mulitplier for creature melee damage.
-# Default: 1 - (Rate.Creature.Normal.Damage)
-# 1 - (Rate.Creature.Elite.Elite.Damage)
-# 1 - (Rate.Creature.Elite.RARE.Damage)
-# 1 - (Rate.Creature.Elite.RAREELITE.Damage)
-# 1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
-#
-
-Rate.Creature.Normal.Damage = 1
-Rate.Creature.Elite.Elite.Damage = 1
-Rate.Creature.Elite.RARE.Damage = 1
-Rate.Creature.Elite.RAREELITE.Damage = 1
-Rate.Creature.Elite.WORLDBOSS.Damage = 1
-
-#
-# Rate.Creature.Normal.SpellDamage
-# Rate.Creature.Elite.Elite.SpellDamage
-# Rate.Creature.Elite.RARE.SpellDamage
-# Rate.Creature.Elite.RAREELITE.SpellDamage
-# Rate.Creature.Elite.WORLDBOSS.SpellDamage
-# Description: Mulitplier for creature spell damage.
-# Default: 1 - (Rate.Creature.Normal.SpellDamage)
-# 1 - (Rate.Creature.Elite.Elite.SpellDamage)
-# 1 - (Rate.Creature.Elite.RARE.SpellDamage)
-# 1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
-# 1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)
-
-
-Rate.Creature.Normal.SpellDamage = 1
-Rate.Creature.Elite.Elite.SpellDamage = 1
-Rate.Creature.Elite.RARE.SpellDamage = 1
-Rate.Creature.Elite.RAREELITE.SpellDamage = 1
-Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
-
-#
-# Rate.Creature.Normal.HP
-# Rate.Creature.Elite.Elite.HP
-# Rate.Creature.Elite.RARE.HP
-# Rate.Creature.Elite.RAREELITE.HP
-# Rate.Creature.Elite.WORLDBOSS.HP
-# Description: Mulitplier for creature health.
-# Default: 1 - (Rate.Creature.Normal.HP)
-# 1 - (Rate.Creature.Elite.Elite.HP)
-# 1 - (Rate.Creature.Elite.RARE.HP)
-# 1 - (Rate.Creature.Elite.RAREELITE.HP)
-# 1 - (Rate.Creature.Elite.WORLDBOSS.HP)
-
-Rate.Creature.Normal.HP = 1
-Rate.Creature.Elite.Elite.HP = 1
-Rate.Creature.Elite.RARE.HP = 1
-Rate.Creature.Elite.RAREELITE.HP = 1
-Rate.Creature.Elite.WORLDBOSS.HP = 1
-
-#
-# ListenRange.Say
-# Description: Distance in which players can read say messages from creatures or
-# gameobjects.
-# Default: 40
-
-ListenRange.Say = 40
-
-#
-# ListenRange.TextEmote
-# Description: Distance in which players can read emotes from creatures or gameobjects.
-# Default: 40
-
-ListenRange.TextEmote = 40
-
-#
-# ListenRange.Yell
-# Description: Distance in which players can read yell messages from creatures or
-# gameobjects.
-# Default: 300
-
-ListenRange.Yell = 300
-#
-###################################################################################################
-
-###################################################################################################
-# CHAT SETTINGS
-#
-# ChatFakeMessagePreventing
-# Description: Chat protection from creating fake messages using a lot spaces or other
-# invisible symbols. Not applied to the addon language, but may break old
-# addons that use normal languages for sending data to other clients.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ChatFakeMessagePreventing = 0
-
-#
-# ChatStrictLinkChecking.Severity
-# Description: Check chat messages for ingame links to spells, items, quests, etc.
-# Default: 0 - (Disabled)
-# 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
-# pictures.)
-# 2 - (Enabled, Verify that pipe commands are used in a correct order)
-# 3 - (Check if color, entry and name don't contradict each other. For this to
-# work correctly, please assure that you have extracted locale DBCs of
-# every language specific client playing on this server)
-
-ChatStrictLinkChecking.Severity = 0
-
-#
-# ChatStrictLinkChecking.Kick
-# Description: Defines what should be done if a message is considered to contain invalid
-# pipe commands.
-# Default: 0 - (Silently ignore message)
-# 1 - (Disconnect players who sent malformed messages)
-
-ChatStrictLinkChecking.Kick = 0
-
-#
-# ChatFlood.MessageCount
-# Description: Chat flood protection, number of messages before player gets muted.
-# Default: 10 - (Enabled)
-# 0 - (Disabled)
-
-ChatFlood.MessageCount = 10
-
-#
-# ChatFlood.MessageDelay
-# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
-# Default: 1
-
-ChatFlood.MessageDelay = 1
-
-#
-# ChatFlood.MuteTime
-# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
-# Default: 10
-
-ChatFlood.MuteTime = 10
-
-#
-# Channel.RestrictedLfg
-# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
-# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
-# 0 - (Disabled, Allow join to channel in any time)
-
-Channel.RestrictedLfg = 1
-
-#
-# Channel.SilentlyGMJoin
-# Description: Silently join GM characters to channels
-# Default: 0 - (Disabled, Join with announcement)
-# 1 - (Enabled, Join without announcement)
-
-Channel.SilentlyGMJoin = 0
-
-#
-# ChatLevelReq.Channel
-# Description: Level requirement for characters to be able to write in chat channels.
-# Default: 1
-
-ChatLevelReq.Channel = 1
-
-#
-# ChatLevelReq.Whisper
-# Description: Level requirement for characters to be able to whisper other characters.
-# Default: 1
-
-ChatLevelReq.Whisper = 1
-
-#
-# ChatLevelReq.Say
-# Description: Level requirement for characters to be able to use say/yell/emote.
-# Default: 1
-
-ChatLevelReq.Say = 1
-
-#
-# AllowPlayerCommands
-# Description: Allow players to use commands.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-AllowPlayerCommands = 1
-
-#
-###################################################################################################
-
-###################################################################################################
-# GAME MASTER SETTINGS
-#
-# GM.LoginState
-# Description: GM mode at login.
-# Default: 2 - (Last save state)
-# 0 - (Disable)
-# 1 - (Enable)
-
-GM.LoginState = 2
-
-#
-# GM.Visible
-# Description: GM visibility at login.
-# Default: 2 - (Last save state)
-# 0 - (Invisible)
-# 1 - (Visible)
-
-GM.Visible = 2
-
-#
-# GM.Chat
-# Description: GM chat mode at login.
-# Default: 2 - (Last save state)
-# 0 - (Disable)
-# 1 - (Enable)
-
-GM.Chat = 2
-
-#
-# GM.WhisperingTo
-# Description: Is GM accepting whispers from player by default or not.
-# Default: 2 - (Last save state)
-# 0 - (Disable)
-# 1 - (Enable)
-
-GM.WhisperingTo = 2
-
-#
-# GM.InGMList.Level
-# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
-# Default: 3 - (Anyone)
-# 0 - (Only players)
-# 1 - (Only moderators)
-# 2 - (Only gamemasters)
-
-GM.InGMList.Level = 3
-
-#
-# GM.InWhoList.Level
-# Description: Max GM level showed in who list (if visible).
-# Default: 3 - (Anyone)
-# 0 - (Only players)
-# 1 - (Only moderators)
-# 2 - (Only gamemasters)
-
-GM.InWhoList.Level = 3
-
-#
-# GM.LogTrade
-# Description: Include GM trade and trade slot enchanting operations in GM log.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-GM.LogTrade = 1
-
-#
-# GM.StartLevel
-# Description: GM character starting level.
-# Default: 1
-
-GM.StartLevel = 1
-
-#
-# GM.AllowInvite
-# Description: Allow players to invite GM characters.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-GM.AllowInvite = 0
-
-#
-# GM.AllowFriend
-# Description: Allow players to add GM characters to their friends list.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-GM.AllowFriend = 0
-
-#
-# GM.LowerSecurity
-# Description: Allow lower security levels to use commands on higher security level
-# characters.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-GM.LowerSecurity = 0
-
-#
-# GM.AllowAchievementGain
-# Description: Allow GM characters to obtain achievements.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-GM.AllowAchievementGain = 1
-
-#
-# GM.TicketSystem.ChanceOfGMSurvey
-# Description: Chance of sending a GM survey after ticket completion.
-# Default: 50 - (Enabled)
-# 0 - (Disabled)
-
-GM.TicketSystem.ChanceOfGMSurvey = 50
-
-#
-###################################################################################################
-
-###################################################################################################
-# VISIBILITY AND DISTANCES
-#
-# Visibility.GroupMode
-# Description: Group visibility modes. Defines which groups can aways detect invisible
-# characters of the same raid, group or faction.
-# Default: 1 - (Raid)
-# 0 - (Party)
-# 2 - (Faction)
-
-Visibility.GroupMode = 1
-
-#
-# Visibility.Distance.Continents
-# Visibility.Distance.Instances
-# Visibility.Distance.BGArenas
-# Description: Visibility distance to see other players or gameobjects.
-# Visibility on continents on retail ~90 yards. In BG/Arenas ~180.
-# For instances default ~120.
-# Max limited by active player zone: ~ 333
-# Min limit is max aggro radius (45) * Rate.Creature.Aggro
-# Default: 90 - (Visibility.Distance.Continents)
-# 120 - (Visibility.Distance.Instances)
-# 180 - (Visibility.Distance.BGArenas)
-
-Visibility.Distance.Continents = 90
-Visibility.Distance.Instances = 120
-Visibility.Distance.BGArenas = 180
-
-#
-# Visibility.Notify.Period.OnContinents
-# Visibility.Notify.Period.InInstances
-# Visibility.Notify.Period.InBGArenas
-# Description: Time (in milliseconds) for visibility update period. Lower values may have
-# performance impact.
-# Default: 1000 - (Visibility.Notify.Period.OnContinents)
-# 1000 - (Visibility.Notify.Period.InInstances)
-# 1000 - (Visibility.Notify.Period.InBGArenas)
-
-Visibility.Notify.Period.OnContinents = 1000
-Visibility.Notify.Period.InInstances = 1000
-Visibility.Notify.Period.InBGArenas = 1000
-
-#
-###################################################################################################
-
-###################################################################################################
-# SERVER RATES
-#
-# Rate.Health
-# Rate.Mana
-# Rate.Rage.Income
-# Rate.Rage.Loss
-# Rate.RunicPower.Income
-# Rate.RunicPower.Loss
-# Rate.Focus
-# Rate.Energy
-# Rate.Loyalty
-# Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
-# energy and loyalty increase or decrease.
-# Default: 1 - (Rate.Health)
-# 1 - (Rate.Mana)
-# 1 - (Rate.Rage.Income)
-# 1 - (Rate.Rage.Loss)
-# 1 - (Rate.RunicPower.Income)
-# 1 - (Rate.RunicPower.Loss)
-# 1 - (Rate.Focus)
-# 1 - (Rate.Energy)
-# 1 - (Rate.Loyalty)
-
-Rate.Health = 1
-Rate.Mana = 1
-Rate.Rage.Income = 1
-Rate.Rage.Loss = 1
-Rate.RunicPower.Income = 1
-Rate.RunicPower.Loss = 1
-Rate.Focus = 1
-Rate.Energy = 1
-Rate.Loyalty = 1
-
-#
-# Rate.Skill.Discovery
-# Description: Multiplier for skill discovery.
-# Default: 1
-
-Rate.Skill.Discovery = 1
-
-#
-# Rate.Drop.Item.Poor
-# Rate.Drop.Item.Normal
-# Rate.Drop.Item.Uncommon
-# Rate.Drop.Item.Rare
-# Rate.Drop.Item.Epic
-# Rate.Drop.Item.Legendary
-# Rate.Drop.Item.Artifact
-# Rate.Drop.Item.Referenced
-# Rate.Drop.Money
-# Description: Drop rates for money and items based on quality.
-# Default: 1 - (Rate.Drop.Item.Poor)
-# 1 - (Rate.Drop.Item.Normal)
-# 1 - (Rate.Drop.Item.Uncommon)
-# 1 - (Rate.Drop.Item.Rare)
-# 1 - (Rate.Drop.Item.Epic)
-# 1 - (Rate.Drop.Item.Legendary)
-# 1 - (Rate.Drop.Item.Artifact)
-# 1 - (Rate.Drop.Item.Referenced)
-# 1 - (Rate.Drop.Money)
-
-Rate.Drop.Item.Poor = 1
-Rate.Drop.Item.Normal = 1
-Rate.Drop.Item.Uncommon = 1
-Rate.Drop.Item.Rare = 1
-Rate.Drop.Item.Epic = 1
-Rate.Drop.Item.Legendary = 1
-Rate.Drop.Item.Artifact = 1
-Rate.Drop.Item.Referenced = 1
-Rate.Drop.Money = 1
-
-#
-# Rate.Drop.Item.ReferencedAmount
-# Description: Multiplier for referenced loot amount.
-# Default: 1
-
-Rate.Drop.Item.ReferencedAmount = 1
-
-#
-# Rate.XP.Kill
-# Rate.XP.Quest
-# Rate.XP.Explore
-# Description: Experience rates.
-# Default: 1 - (Rate.XP.Kill)
-# 1 - (Rate.XP.Quest)
-# 1 - ( Rate.XP.Explore)
-
-Rate.XP.Kill = 1
-Rate.XP.Quest = 1
-Rate.XP.Explore = 1
-
-#
-# Rate.RepairCost
-# Description: Repair cost rate.
-# Default: 1
-
-Rate.RepairCost = 1
-
-#
-# Rate.Rest.InGame
-# Rate.Rest.Offline.InTavernOrCity
-# Rate.Rest.Offline.InWilderness
-# Description: Resting points grow rates.
-# Default: 1 - (Rate.Rest.InGame)
-# 1 - (Rate.Rest.Offline.InTavernOrCity)
-# 1 - (Rate.Rest.Offline.InWilderness)
-
-Rate.Rest.InGame = 1
-Rate.Rest.Offline.InTavernOrCity = 1
-Rate.Rest.Offline.InWilderness = 1
-
-#
-# Rate.Damage.Fall
-# Description: Damage after fall rate.
-# Default: 1
-
-Rate.Damage.Fall = 1
-
-#
-# Rate.Auction.Time
-# Rate.Auction.Deposit
-# Rate.Auction.Cut
-# Description: Auction rates (auction time, deposit get at auction start,
-# auction cut from price at auction end)
-# Default: 1 - (Rate.Auction.Time)
-# 1 - (Rate.Auction.Deposit)
-# 1 - (Rate.Auction.Cut)
-
-Rate.Auction.Time = 1
-Rate.Auction.Deposit = 1
-Rate.Auction.Cut = 1
-
-#
-# Rate.Honor
-# Description: Honor gain rate.
-# Default: 1
-
-Rate.Honor = 1
-
-#
-# Rate.Mining.Amount
-# Description: Rate for minimum/maximum times a deposit can be used.
-# Default: 1
-
-Rate.Mining.Amount = 1
-
-#
-# Rate.Mining.Next
-# Description: Mining rates.
-# Default: Chance to to mine a deposit again.
-
-Rate.Mining.Next = 1
-
-#
-# Rate.Talent
-# Description: Talent point rate.
-# Default: 1
-
-Rate.Talent = 1
-
-#
-# Rate.Reputation.Gain
-# Description: Reputation gain rate.
-# Default: 1
-
-Rate.Reputation.Gain = 1
-
-#
-# Rate.Reputation.LowLevel.Kill
-# Description: Reputation gain from killing low level (grey) creatures.
-# Default: 1
-
-Rate.Reputation.LowLevel.Kill = 1
-
-#
-# Rate.Reputation.LowLevel.Quest
-# Description: Reputation gain rate.
-# Default: 1
-
-Rate.Reputation.LowLevel.Quest = 1
-
-#
-# Rate.Reputation.RecruitAFriendBonus
-# Description: Reputation bonus rate for recruit-a-friend.
-# Default: 0.1
-
-Rate.Reputation.RecruitAFriendBonus = 0.1
-
-#
-# Rate.MoveSpeed
-# Description: Movement speed rate.
-# Default: 1
-
-Rate.MoveSpeed = 1
-
-#
-# Rate.InstanceResetTime
-# Description: Multiplier for the number of days in between global raid/heroic instance
-# resets.
-# Default: 1
-
-Rate.InstanceResetTime = 1
-
-#
-# SkillGain.Crafting
-# SkillGain.Defense
-# SkillGain.Gathering
-# SkillGain.Weapon
-# Description: Crafting/defense/gathering/weapon skills gain rate.
-# Default: 1 - (SkillGain.Crafting)
-# 1 - (SkillGain.Defense)
-# 1 - (SkillGain.Gathering)
-# 1 - (SkillGain.Weapon)
-
-SkillGain.Crafting = 1
-SkillGain.Defense = 1
-SkillGain.Gathering = 1
-SkillGain.Weapon = 1
-
-#
-# SkillChance.Orange
-# SkillChance.Yellow
-# SkillChance.Green
-# SkillChance.Grey
-# Description: Chance to increase skill based on recipe color.
-# Default: 100 - (SkillChance.Orange)
-# 75 - (SkillChance.Yellow)
-# 25 - (SkillChance.Green)
-# 0 - (SkillChance.Grey)
-
-SkillChance.Orange = 100
-SkillChance.Yellow = 75
-SkillChance.Green = 25
-SkillChance.Grey = 0
-
-#
-# SkillChance.MiningSteps
-# SkillChance.SkinningSteps
-# Description: Skinning and Mining chance decreases with skill level.
-# Default: 0 - (Disabled)
-# 75 - (In 2 times each 75 skill points)
-
-SkillChance.MiningSteps = 0
-SkillChance.SkinningSteps = 0
-
-#
-# DurabilityLoss.InPvP
-# Description: Durability loss on death during PvP.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-DurabilityLoss.InPvP = 0
-
-#
-# DurabilityLoss.OnDeath
-# Description: Durability loss percentage on death.
-# Default: 10
-
-DurabilityLoss.OnDeath = 10
-
-#
-# DurabilityLossChance.Damage
-# Description: Chance to lose durability on one equipped item from damage.
-# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
-
-DurabilityLossChance.Damage = 0.5
-
-#
-# DurabilityLossChance.Absorb
-# Description: Chance to lose durability on one equipped armor item when absorbing damage.
-# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
-# durability)
-
-DurabilityLossChance.Absorb = 0.5
-
-#
-# DurabilityLossChance.Parry
-# Description: Chance to lose durability on main weapon when parrying attacks.
-# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
-# durability)
-
-DurabilityLossChance.Parry = 0.05
-
-#
-# DurabilityLossChance.Block
-# Description: Chance to lose durability on shield when blocking attacks.
-# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
-# durability)
-
-DurabilityLossChance.Block = 0.05
-
-#
-# Death.SicknessLevel
-# Description: Starting level for resurrection sickness.
-# Example: 11 - (Level 1-10 characters will not be affected,
-# Level 11-19 characters will be affected for 1 minute,
-# Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
-# Default: 11 - (Enabled, See Example)
-# MaxPlayerLevel+1 - (Disabled)
-# -10 - (Enabled, Level 1+ characters have 10 minute duration)
-
-Death.SicknessLevel = 11
-
-#
-# Death.CorpseReclaimDelay.PvP
-# Death.CorpseReclaimDelay.PvE
-# Description: Increase corpse reclaim delay at PvP/PvE deaths.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-Death.CorpseReclaimDelay.PvP = 1
-Death.CorpseReclaimDelay.PvE = 0
-
-#
-# Death.Bones.World
-# Death.Bones.BattlegroundOrArena
-# Description: Create bones instead of corpses at resurrection in normal zones, instances,
-# battleground or arenas.
-# Default: 1 - (Enabled, Death.Bones.World)
-# 1 - (Enabled, Death.Bones.BattlegroundOrArena)
-# 0 - (Disabled)
-
-Death.Bones.World = 1
-Death.Bones.BattlegroundOrArena = 1
-
-#
-# Die.Command.Mode
-# Description: Do not trigger things like loot from .die command.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-Die.Command.Mode = 1
-
-#
-###################################################################################################
-
-###################################################################################################
-# AUTO BROADCAST
-#
-# AutoBroadcast.On
-# Description: Enable auto broadcast.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AutoBroadcast.On = 0
-
-#
-# AutoBroadcast.Center
-# Description: Auto broadcasting display method.
-# Default: 0 - (Announce)
-# 1 - (Notify)
-# 2 - (Both)
-
-AutoBroadcast.Center = 0
-
-#
-# AutoBroadcast.Timer
-# Description: Timer (in milliseconds) for auto broadcasts.
-# Default: 60000 - (60 seconds)
-
-AutoBroadcast.Timer = 60000
-
-#
-###################################################################################################
-
-###################################################################################################
-# BATTLEGROUND CONFIG
-#
-# Battleground.CastDeserter
-# Description: Cast Deserter spell at players who leave battlegrounds in progress.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-Battleground.CastDeserter = 1
-
-#
-# Battleground.QueueAnnouncer.Enable
-# Description: Announce battleground queue status to chat.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-Battleground.QueueAnnouncer.Enable = 0
-
-#
-# Battleground.QueueAnnouncer.PlayerOnly
-# Description: Battleground queue announcement type.
-# Default: 0 - (System message, Anyone can see it)
-# 1 - (Private, Only queued players can see it)
-
-Battleground.QueueAnnouncer.PlayerOnly = 0
-
-#
-# Battleground.InvitationType
-# Description: Set Battleground invitation type.
-# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,
-# Don't bother with balance)
-# 1 - (Experimental, Don't allow to invite much more players
-# of one faction)
-
-Battleground.InvitationType = 0
-
-#
-# Battleground.PrematureFinishTimer
-# Description: Time (in milliseconds) before battleground will end prematurely if there are
-# not enough players on one team. (Values defined in battleground template)
-# Default: 300000 - (Enabled, 5 minutes)
-# 0 - (Disabled, Not recommended)
-
-BattleGround.PrematureFinishTimer = 300000
-
-#
-# BattleGround.PremadeGroupWaitForMatch
-# Description: Time (in milliseconds) a pre-made group has to wait for matching group of the
-# other faction.
-# Default: 1800000 - (Enabled, 30 minutes)
-# 0 - (Disabled, Not recommended)
-
-BattleGround.PremadeGroupWaitForMatch = 1800000
-
-#
-# Battleground.GiveXPForKills
-# Description: Give experience for honorable kills in battlegrounds.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-Battleground.GiveXPForKills = 0
-
-#
-# Battleground.Random.ResetHour
-# Description: Hour of the day when the global instance resets occur.
-# Range: 0-23
-# Default: 6 - (06:00 AM)
-
-Battleground.Random.ResetHour = 6
-
-#
-###################################################################################################
-
-###################################################################################################
-# ARENA CONFIG
-#
-# Arena.MaxRatingDifference
-# Description: Maximum rating difference between two teams in rated matches.
-# Default: 150 - (Enabled)
-# 0 - (Disabled)
-
-Arena.MaxRatingDifference = 150
-
-#
-# Arena.RatingDiscardTimer
-# Description: Time (in milliseconds) after which rating differences are ignored when
-# setting up matches.
-# Default: 600000 - (Enabled, 10 minutes)
-# 0 - (Disabled)
-
-Arena.RatingDiscardTimer = 600000
-
-#
-# Arena.AutoDistributePoints
-# Description: Automatically distribute arena points.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-Arena.AutoDistributePoints = 0
-
-#
-# Arena.AutoDistributeInterval
-# Description: Time (in days) how often arena points should be distributed if automatic
-# distribution is enabled.
-# Default: 7 - (Weekly)
-
-Arena.AutoDistributeInterval = 7
-
-#
-# Arena.QueueAnnouncer.Enable
-# Description: Announce arena queue status to chat.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-Arena.QueueAnnouncer.Enable = 0
-
-#
-# Arena.ArenaSeason.ID
-# Description: Current area season id shown in clients.
-# Default: 8
-
-Arena.ArenaSeason.ID = 8
-
-#
-# Arena.ArenaSeason.InProgress
-# Description: State of current area season.
-# Default: 1 - (Active)
-# 0 - (Finished)
-
-Arena.ArenaSeason.InProgress = 1
-
-#
-# Arena.ArenaStartRating
-# Description: Start rating for new arena teams.
-# Default: 0
-
-Arena.ArenaStartRating = 0
-
-#
-# Arena.ArenaStartPersonalRating
-# Description: Start personal rating when joining a team.
-# Default: 0
-
-Arena.ArenaStartPersonalRating = 0
-
-#
-# Arena.ArenaStartMatchmakerRating
-# Description: Start matchmaker rating for players.
-# Default: 1500
-
-Arena.ArenaStartMatchmakerRating = 1500
-
-#
-###################################################################################################
-
-###################################################################################################
-# NETWORK CONFIG
-#
-# Network.Threads
-# Description: Number of threads for network.
-# Default: 1 - (Recommended 1 thread per 1000 connections)
-
-Network.Threads = 1
-
-#
-# Network.OutKBuff
-# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
-# socket option, TCP manual).
-# Default: -1 - (Use system default setting)
-
-Network.OutKBuff = -1
-
-#
-# Network.OutUBuff
-# Description: Amount of memory (in bytes) reserved in the user space per connection for
-# output buffering.
-# Default: 65536
-
-Network.OutUBuff = 65536
-
-#
-# Network.TcpNoDelay:
-# Description: TCP Nagle algorithm setting.
-# Default: 0 - (Enabled, Less traffic, More latency)
-# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)
-
-Network.TcpNodelay = 1
-
-#
-###################################################################################################
-
-###################################################################################################
-# CONSOLE AND REMOTE ACCESS
-#
-# Console.Enable
-# Description: Enable console.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-Console.Enable = 1
-
-#
-# Ra.Enable
-# Description: Enable remote console (telnet).
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-Ra.Enable = 0
-
-#
-# Ra.IP
-# Description: Bind remote access to IP/hostname.
-# Default: "0.0.0.0" - (Bind to all IPs on the system)
-
-Ra.IP = "0.0.0.0"
-
-#
-# Ra.Port
-# Description: TCP port to reach the remote console.
-# Default: 3443
-
-Ra.Port = 3443
-
-#
-# Ra.MinLevel
-# Description: Required security level to use the remote console.
-# Default: 3
-
-Ra.MinLevel = 3
-
-#
-# Ra.Secure
-# Description: Kick clients on invalid authentication.
-# Default: 1 - (Enabled)
-# 0 - (Disabled)
-
-Ra.Secure = 1
-
-#
-# SOAP.Enable
-# Description: Enable soap service
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-SOAP.Enabled = 0
-
-#
-# SOAP.IP
-# Description: Bind SOAP service to IP/hostname
-# Default: "127.0.0.1" - (Bind to localhost)
-
-SOAP.IP = "127.0.0.1"
-
-#
-# SOAP.Port
-# Description: TCP port to reach the SOAP service.
-# Default: 7878
-
-SOAP.Port = 7878
-
-#
-###################################################################################################
-
-###################################################################################################
-# CHARACTER DELETE OPTIONS
-#
-# CharDelete.Method
-# Description: Character deletion behavior.
-# Default: 0 - (Completely remove character from the database)
-# 1 - (Unlink the character from account and free up the name, Appears as
-# deleted ingame)
-
-CharDelete.Method = 0
-
-#
-# CharDelete.MinLevel
-# Description: Required level to use the unlinking method if enabled.
-# Default: 0 - (Same method for every level)
-# 1+ - (Only characters with the specified level will use the unlinking method)
-
-CharDelete.MinLevel = 0
-
-#
-# CharDelete.KeepDays
-# Description: Time (in days) before unlinked characters will be removed from the database.
-# Default: 30 - (Enabled)
-# 0 - (Disabled, Don't delete any characters)
-
-CharDelete.KeepDays = 30
-
-#
-###################################################################################################
-
-###################################################################################################
-# CUSTOM SERVER OPTIONS
-#
-# PlayerStart.AllReputation
-# Description: Players will start with most of the high level reputations that are needed
-# for items, mounts etc.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-PlayerStart.AllReputation = 0
-
-#
-# PlayerStart.AllSpells
-# Description: If enabled, players will start with all their class spells (not talents).
-# You must populate playercreateinfo_spell_custom table with the spells you
-# want, or this will not work! The table has data for all classes / races up
-# to TBC expansion.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-PlayerStart.AllSpells = 0
-
-#
-# PlayerStart.MapsExplored
-# Description: Characters start with all maps explored.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-PlayerStart.MapsExplored = 0
-
-#
-# HonorPointsAfterDuel
-# Description: Amount of honor points the duel winner will get after a duel.
-# Default: 0 - (Disabled)
-# 1+ - (Enabled)
-
-HonorPointsAfterDuel = 0
-
-#
-# AlwaysMaxWeaponSkill
-# Description: Players will automatically gain max weapon/defense skill when logging in,
-# or leveling.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-AlwaysMaxWeaponSkill = 0
-
-#
-# PvPToken.Enable
-# Description: Character will receive a token after defeating another character that yields
-# honor.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-PvPToken.Enable = 0
-
-#
-# PvPToken.MapAllowType
-# Description: Define where characters can receive tokens.
-# Default: 4 - (All maps)
-# 3 - (Battlegrounds)
-# 2 - (FFA areas only like Gurubashi arena)
-# 1 - (Battlegrounds and FFA areas)
-
-PvPToken.MapAllowType = 4
-
-#
-# PvPToken.ItemID
-# Description: Item characters will receive after defeating another character if PvP Token
-# system is enabled.
-# Default: 29434 - (Badge of justice)
-
-PvPToken.ItemID = 29434
-
-#
-# PvPToken.ItemCount
-# Description: Number of tokens a character will receive.
-# Default: 1
-
-PvPToken.ItemCount = 1
-
-#
-# NoResetTalentsCost
-# Description: Resetting talents doesn't cost anything.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-NoResetTalentsCost = 0
-
-#
-# Guild.AllowMultipleGuildMaster
-# Description: Allow more than one guild master. Additional Guild Masters must be set using
- the ".guild rank" command.
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-Guild.AllowMultipleGuildMaster = 0
-
-#
-# ShowKickInWorld
-# Description: Determines whether a message is broadcasted to the entire server when a
-# player gets kicked
-# Default: 0 - (Disabled)
-# 1 - (Enabled)
-
-ShowKickInWorld = 0
-
-#
-# RecordUpdateTimeDiffInterval
-# Description: Time (in milliseconds) update time diff is written to the log file.
-# Update diff can be used as a performance indicator. Diff < 300: good
-# performance. Diff > 600 bad performance, may be caused by high CPU usage.
-# Default: 60000 - (Enabled, 1 minute)
-# 0 - (Disabled)
-
-RecordUpdateTimeDiffInterval = 60000
-#
-# MinRecordUpdateTimeDiff
-# Description: Only record update time diff which is greater than this value.
-# Default: 100
-
-MinRecordUpdateTimeDiff = 100
-
-#
-# PlayerStart.String
-# Description: String to be displayed at first login of newly created characters.
-# Default: "" - (Disabled)
-
-PlayerStart.String = ""
-
-#
-# LevelReq.Trade
-# Description: Level requirement for characters to be able to trade.
-# Default: 1
-
-LevelReq.Trade = 1
-
-#
-# LevelReq.Ticket
-# Description: Level requirement for characters to be able to write tickets.
-# Default: 1
-
-LevelReq.Ticket = 1
-
-#
-# LevelReq.Auction
-# Description: Level requirement for characters to be able to use the auction house.
-# Default: 1
-
-LevelReq.Auction = 1
-
-#
-# LevelReq.Mail
-# Description: Level requirement for characters to be able to send and receive mails.
-# Default: 1
-
-LevelReq.Mail = 1
-
-#
-###################################################################################################
+################################################
+# Trinity Core World Server configuration file #
+################################################
+[worldserver]
+
+###################################################################################################
+# SECTION INDEX
+#
+# EXAMPLE CONFIG
+# CONNECTIONS AND DIRECTORIES
+# PERFORMANCE SETTINGS
+# SERVER LOGGING
+# SERVER SETTINGS
+# PLAYER INTERACTION
+# CREATURE SETTINGS
+# CHAT SETTINGS
+# GAME MASTER SETTINGS
+# VISIBILITY AND DISTANCES
+# SERVER RATES
+# AUTO BROADCAST
+# BATTLEGROUND CONFIG
+# ARENA CONFIG
+# NETWORK CONFIG
+# CONSOLE AND REMOTE ACCESS
+# CHARACTER DELETE OPTIONS
+# CUSTOM SERVER OPTIONS
+#
+###################################################################################################
+
+###################################################################################################
+# EXAMPLE CONFIG
+#
+# Variable
+# Description: Brief description what the variable is doing.
+# Important: Annotation for important things about this variable.
+# Example: "Example, i.e. if the value is a string"
+# Default: 10 - (Enabled|Comment|Variable name in case of grouped config options)
+# 0 - (Disabled|Comment|Variable name in case of grouped config options)
+#
+# Note to developers:
+# - Copy this example to keep the formatting.
+# - Line breaks should be at column 100.
+###################################################################################################
+
+###################################################################################################
+# CONNECTIONS AND DIRECTORIES
+#
+# RealmID
+# Description: ID of the Realm using this config.
+# Important: RealmID must match the realmlist inside the realmd database.
+# Default: 1
+
+RealmID = 1
+
+#
+# DataDir
+# Description: Data directory setting.
+# Important: DataDir needs to be quoted, as the string might contain space characters.
+# Example: "@prefix@/share/trinitycore"
+# Default: "."
+
+DataDir = "."
+
+#
+# LogsDir
+# Description: Logs directory setting.
+# Important: LogsDir needs to be quoted, as the string might contain space characters.
+# Logs directory must exists, or log file creation will be disabled.
+# Default: "" - (Log files will be stored in the current path)
+
+LogsDir = ""
+
+#
+# LoginDatabaseInfo
+# WorldDatabaseInfo
+# CharacterDatabaseInfo
+# Description: Database connection settings for the world server.
+# Example: "hostname;port;username;password;database"
+# ".;somenumber;username;password;database" - (Use named pipes on Windows
+# "enable-named-pipe" to [mysqld]
+# section my.ini)
+# ".;/path/to/unix_socket;username;password;database" - (use Unix sockets on
+# Unix/Linux)
+# Default: "127.0.0.1;3306;trinity;trinity;auth" - (LoginDatabaseInfo)
+# "127.0.0.1;3306;trinity;trinity;world" - (WorldDatabaseInfo)
+# "127.0.0.1;3306;trinity;trinity;characters" - (CharacterDatabaseInfo)
+
+LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth"
+WorldDatabaseInfo = "127.0.0.1;3306;trinity;trinity;world"
+CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters"
+
+#
+# LoginDatabase.WorkerThreads
+# WorldDatabase.WorkerThreads
+# CharacterDatabase.WorkerThreads
+# Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL
+# statements. Each worker thread is mirrored with its own connection to the
+# MySQL server and their own thread on the MySQL server.
+# Default: 1 - (LoginDatabase.WorkerThreads)
+# 1 - (WorldDatabase.WorkerThreads)
+# 1 - (CharacterDatabase.WorkerThreads)
+
+LoginDatabase.WorkerThreads = 1
+WorldDatabase.WorkerThreads = 1
+CharacterDatabase.WorkerThreads = 1
+
+#
+# LoginDatabase.SynchThreads
+# WorldDatabase.SynchThreads
+# CharacterDatabase.SynchThreads
+# Description: The amount of MySQL connections spawned to handle.
+# Default: 1 - (LoginDatabase.WorkerThreads)
+# 1 - (WorldDatabase.WorkerThreads)
+# 2 - (CharacterDatabase.WorkerThreads)
+
+LoginDatabase.SynchThreads = 1
+WorldDatabase.SynchThreads = 1
+CharacterDatabase.SynchThreads = 2
+
+#
+# MaxPingTime
+# Description: Time (in seconds) between database pings.
+# Default: 1800 - (30 minutes)
+
+MaxPingTime = 1800
+
+#
+# WorldServerPort
+# Description: TCP port to reach the world server.
+# Default: 8085
+
+WorldServerPort = 8085
+
+#
+# BindIP
+# Description: Bind world server to IP/hostname
+# Default: "0.0.0.0" - (Bind to all IPs on the system)
+
+BindIP = "0.0.0.0"
+
+#
+###################################################################################################
+
+###################################################################################################
+# PERFORMANCE SETTINGS
+#
+# UseProcessors
+# Description: Processors mask for Windows based multi-processor systems.
+# Default: 0 - (Selected by OS)
+# 1+ - (Bit mask value of selected processors)
+
+UseProcessors = 0
+
+#
+# ProcessPriority
+# Description: Process priority setting for Windows based systems.
+# Default: 1 - (High)
+# 0 - (Normal)
+
+ProcessPriority = 1
+
+#
+# Compression
+# Description: Compression level for client update packages
+# Range: 1-9
+# Default: 1 - (Speed)
+# 9 - (Best compression)
+
+Compression = 1
+
+#
+# PlayerLimit
+# Description: Maximum number of players in the world. Excluding Mods, GMs and Admins.
+# Important: If you want to block players and only allow Mods, GMs or Admins to join the
+# server, use the DB field "realmd.realmlist.allowedSecurityLevel".
+# Default: 100 - (Enabled)
+# 1+ - (Enabled)
+# 0 - (Disabled, No limit)
+
+PlayerLimit = 100
+
+#
+# SaveRespawnTimeImmediately
+# Description: Save respawn time for creatures at death and gameobjects at use/open.
+# Default: 1 - (Enabled, Save respawn time immediately)
+# 0 - (Disabled, Save respawn time at grid unloading)
+
+SaveRespawnTimeImmediately = 1
+
+#
+# MaxOverspeedPings
+# Description: Maximum overspeed ping count before character is disconnected.
+# Default: 2 - (Enabled, Minimum value)
+# 3+ - (Enabled, More checks before kick)
+# 0 - (Disabled)
+
+MaxOverspeedPings = 2
+
+#
+# GridUnload
+# Description: Unload grids to save memory. Can be disabled if enough memory is available
+# to speed up moving players to new grids.
+# Default: 1 - (enable, Unload grids)
+# 0 - (disable, Do not unload grids)
+
+GridUnload = 1
+
+#
+# SocketSelectTime
+# Description: Time (in milliseconds) for socket selection.
+# Default: 10000 - (10 seconds)
+
+SocketSelectTime = 10000
+
+#
+# SocketTimeOutTime
+# Description: Time (in milliseconds) after which a connection being idle on the character
+# selection screen is disconnected.
+# Default: 900000 - (15 minutes)
+
+SocketTimeOutTime = 900000
+
+#
+# SessionAddDelay
+# Description: Time (in microseconds) that a network thread will sleep after authentication
+# protocol handling before adding a connection to the world session map.
+# Default: 10000 - (10 milliseconds, 0.01 second)
+
+SessionAddDelay = 10000
+
+#
+# GridCleanUpDelay
+# Description: Time (in milliseconds) grid clean up delay.
+# Default: 300000 - (5 minutes)
+
+GridCleanUpDelay = 300000
+
+#
+# MapUpdateInterval
+# Description: Time (milliseconds) for map update interval.
+# Default: 100 - (0.1 second)
+
+MapUpdateInterval = 100
+
+#
+# ChangeWeatherInterval
+# Description: Time (in milliseconds) for weather update interval.
+# Default: 600000 - (10 min)
+
+ChangeWeatherInterval = 600000
+
+#
+# PlayerSaveInterval
+# Description: Time (in milliseconds) for player save interval.
+# Default: 900000 - (15 min)
+
+PlayerSaveInterval = 900000
+
+#
+# PlayerSave.Stats.MinLevel
+# Description: Minimum level for saving character stats in the database for external usage.
+# Default: 0 - (Disabled, Do not save character stats)
+# 1+ - (Enabled, Level beyond which character stats are saved)
+
+PlayerSave.Stats.MinLevel = 0
+
+#
+# PlayerSave.Stats.SaveOnlyOnLogout
+# Description: Save player stats only on logout.
+# Default: 1 - (Enabled, Only save on logout)
+# 0 - (Disabled, Save on every player save)
+
+PlayerSave.Stats.SaveOnlyOnLogout = 1
+
+#
+# vmap.enableLOS
+# vmap.enableHeight
+# Description: VMmap support for line of sight and height calculation.
+# Default: 1 - (Enabled, vmap.enableLOS)
+# 1 - (Enabled, vmap.enableHeight)
+# 0 - (Disabled)
+
+vmap.enableLOS = 1
+vmap.enableHeight = 1
+
+#
+# vmap.ignoreSpellIds
+# Description: These spells are ignored for LoS calculation.
+# List of ids with delimiter ','.
+# Example: "7720,1337"
+# Default: "7720"
+
+vmap.ignoreSpellIds = "7720"
+
+#
+# vmap.petLOS
+# Description: Check line of sight for pets, to avoid them attacking through walls.
+# Default: 1 - (Enabled, each pet attack will be checked for line of sight)
+# 0 - (Disabled, somewhat less CPU usage)
+
+vmap.petLOS = 1
+
+#
+# vmap.enableIndoorCheck
+# Description: VMap based indoor check to remove outdoor-only auras (mounts etc.).
+# Default: 1 - (Enabled)
+# 0 - (Disabled, somewhat less CPU usage)
+
+vmap.enableIndoorCheck = 1
+
+#
+# DetectPosCollision
+# Description: Check final move position, summon position, etc for visible collision with
+# other objects or walls (walls only if vmaps are enabled).
+# Default: 1 - (Enabled)
+# 0 - (Disabled, Less position precision but less CPU usage)
+
+DetectPosCollision = 1
+
+#
+# TargetPosRecalculateRange
+# Description: Max distance from movement target point (+moving unit size) and targeted
+# object (+size) after that new target movement point calculated.
+# Range: 0.5-5.0
+# Default: 1.5
+# 0.5 - (Minimum, Contact Range, More sensitive reaction to target movement)
+# 5.0 - (Maximum, Melee attack range, Less CPU usage)
+
+TargetPosRecalculateRange = 1.5
+
+#
+# UpdateUptimeInterval
+# Description: Update realm uptime period (in minutes).
+# Default: 10 - (10 minutes)
+# 1+
+
+UpdateUptimeInterval = 10
+
+#
+# LogDB.Opt.ClearInterval
+# Description: Time (in minutes) for the WUPDATE_CLEANDB timer that clears the `logs` table
+# of old entries.
+# Default: 10 - (10 minutes)
+# 1+
+
+LogDB.Opt.ClearInterval = 10
+
+#
+# LogDB.Opt.ClearTime
+# Description: Time (in seconds) for keeping old `logs` table entries.
+# Default: 1209600 - (Enabled, 14 days)
+# 0 - (Disabled, Do not clear entries)
+
+LogDB.Opt.ClearTime = 1209600
+
+#
+# MaxCoreStuckTime
+# Description: Time (in seconds) before the server is forced to crash if it is frozen.
+# Default: 0 - (Disabled)
+# 10+ - (Enabled, Recommended 10+)
+
+MaxCoreStuckTime = 0
+
+#
+# AddonChannel
+# Description: Configure the use of the addon channel through the server (some client side
+# addons will not work correctly with disabled addon channel)
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+AddonChannel = 1
+
+#
+# MapUpdate.Threads
+# Description: Number of threads to update maps.
+# Default: 1
+
+MapUpdate.Threads = 1
+
+#
+# CleanCharacterDB
+# Description: Clean out deprecated achievements, skills, spells and talents from the db.
+# Default: 0 - (Disabled)
+# 1 - (Enable)
+
+CleanCharacterDB = 0
+
+#
+###################################################################################################
+
+###################################################################################################
+# SERVER LOGGING
+#
+# LogSQL
+# Description: Enable logging of SQL queries triggered by in game commands from in game
+# All commands are written to a file: YYYY-MM-DD_logSQL.sql
+# A new file will be created every day at 00:00:00.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+LogSQL = 1
+
+#
+# PidFile
+# Description: World daemon PID file
+# Example: "./worldd.pid" - (Enabled)
+# Default: "" - (Disabled)
+
+PidFile = ""
+
+#
+# LogLevel
+# Description: Server console level of logging
+# Default: 1 - (Basic)
+# 0 - (Minimum)
+# 2 - (Detail)
+# 3 - (Full/Debug)
+
+LogLevel = 1
+
+#
+# LogFile
+# Description: Log file for main server log.
+# Default: "Server.log" - (Enabled)
+# "" - (Disabled)
+
+LogFile = "Server.log"
+
+#
+# LogTimestamp
+# Description: Append timestamp to the server log file name.
+# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+LogTimestamp = 0
+
+#
+# LogFileLevel
+# Description: Server file level of logging
+# Default: 0 - (Minimum)
+# 1 - (Basic)
+# 2 - (Detail)
+# 3 - (Full/Debug)
+
+LogFileLevel = 0
+
+#
+# LogFilter_AchievementUpdates
+# LogFilter_CreatureMoves
+# LogFilter_TransportMoves
+# LogFilter_VisibilityChanges
+# Description: Filter log events
+# Default: 1 - (Enabled, LogFilter_AchievementUpdates)
+# 1 - (Enabled, LogFilter_CreatureMoves)
+# 1 - (Enabled, LogFilter_TransportMoves)
+# 1 - (Enabled, LogFilter_VisibilityChanges)
+# 0 - (Disabled)
+
+LogFilter_AchievementUpdates = 1
+LogFilter_CreatureMoves = 1
+LogFilter_TransportMoves = 1
+LogFilter_VisibilityChanges = 1
+
+#
+# WorldLogFile
+# Description: Packet logging file for the world server.
+# Example: "World.log" - (Enabled)
+# Default: "" - (Disabled)
+
+WorldLogFile = ""
+
+#
+# DBErrorLogFile
+# Description: Log file for database errors.
+# Default: "DBErrors.log" - (Enabled)
+# "" - (Disabled)
+
+DBErrorLogFile = "DBErrors.log"
+
+#
+# CharLogFile
+# Description: Log file for character operations
+# Default: "Char.log" - (Enabled)
+# "" - (Disabled)
+
+CharLogFile = "Char.log"
+
+#
+# CharLogTimestamp
+# Description: Append timestamp to the character log file name.
+# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+CharLogTimestamp = 0
+
+#
+# CharLogDump
+# Description: Write a character dump in the CharLogFile before deleting it.
+# For restoration, copy character data from log file starting from
+# line == START DUMP == to line == END DUMP == (exclusive)
+# and load it using the "pdump load" command.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+CharLogDump = 0
+
+#
+# CharLogDump.Separate
+# Description: Write character dump to separate files files rather than adding it to the
+# CharLogFile.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+CharLogDump.Separate = 0
+
+#
+# CharLogDump.SeparateDir
+# Description: Write dump files into the sub folder within the log folder.
+# Example: "chardumps" - (Enabled)
+# Default: "" - (Disabled)
+
+CharLogDump.SeparateDir = ""
+
+#
+# GmLogFile
+# Description: Log file for gamemaster commands.
+# Default: "GM.log" - (Enabled)
+# "" - (Disabled)
+
+GmLogFile = "GM.log"
+
+#
+# GmLogTimestamp
+# Description: Append timestamp to the gamemaster log file name.
+# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+GmLogTimestamp = 0
+
+#
+# GmLogPerAccount
+# Description: Create a log file per gamemaster account.
+# Important: Logs not created if GmLogFile is not set.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+GmLogPerAccount = 0
+
+#
+# RaLogFile
+# Description: Log file for Remote Access commands.
+# Default: "RA.log" - (Enabled)
+# "" - (Disabled)
+
+RaLogFile = "RA.log"
+
+#
+# ArenaLogFile
+# Description: Log file for arena fights and arena team creations.
+# Example: "Arena.log" - (Enabled)
+# Default: "" - (Disabled)
+
+ArenaLogFile = ""
+
+#
+# ArenaLog.ExtendedInfo
+# Description: Include extended info to ArenaLogFile for each player after rated arena
+# matches (guid, name, team, IP, healing/damage done, killing blows).
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ArenaLog.ExtendedInfo = 0
+
+#
+# SQLDriverLogFile
+# Description: Log file for SQL driver events.
+# Example: "SQLDriver.log" - (Enabled)
+# Default: "" - (Disabled)
+
+SQLDriverLogFile = ""
+
+#
+# SQLDriverQueryLogging
+# Description: Log SQL queries to the SQLDriverLogFile and console.
+# Default: 0 - (Disabled, Query errors only)
+# 1 - (Enabled, Full query logging - may have performance impact)
+
+SQLDriverQueryLogging = 0
+
+#
+# LogColors
+# Description: Colors for log messages (Format: "normal basic detail debug").
+# Colors: 0 - Black
+# 1 - Red
+# 2 - Green
+# 3 - Brown
+# 4 - Blue
+# 5 - Magenta
+# 6 - Cyan
+# 7 - Grey
+# 8 - Yellow
+# 9 - Lred
+# 10 - Lgreen
+# 11 - Lblue
+# 12 - Lmagenta
+# 13 - Lcyan
+# 14 - White
+# Example: "13 11 9 5" - (Enabled)
+# Default: "" - (Disabled)
+
+LogColors = ""
+
+#
+# EnableLogDB
+# Description: Write log messages to database (LogDatabaseInfo).
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+EnableLogDB = 0
+
+#
+# DBLogLevel
+# Description: Log level of databases logging.
+# Default: 2 - (Detail)
+# 0 - (Minimum)
+# 1 - (Basic)
+# 3 - (Full/Debug)
+
+DBLogLevel = 2
+
+#
+# LogDB.Char
+# Description: Log character operations to database.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+LogDB.Char = 0
+
+#
+# LogDB.GM
+# Description: Log gamemaster commands to database.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+LogDB.GM = 0
+
+#
+# LogDB.RA
+# Description: Log remote access events to database.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+LogDB.RA = 0
+
+#
+# LogDB.World
+# Description: Log world server packets to database.
+# Default: 0 - (Disabled)
+# 1 - (Enabled, May have performance impact)
+
+LogDB.World = 0
+
+#
+# LogDB.Chat
+# Description: Log chat messages to database.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+LogDB.Chat = 0
+
+
+# ChatLogFile
+# Description: Log file for chat logs.
+# Default: "Chat.log" - (Enabled)
+# "" - (Disabled)
+
+ChatLogFile = "Chat.log"
+
+# ChatLogTimestamp
+# Description: Append timestamp to the chat log file name.
+# Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogTimestamp = 0
+
+#
+# ChatLogs.Channel
+# Description: Log custom channel chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.Channel = 0
+
+#
+# ChatLogs.Whisper
+# Description: Log whispers between players.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.Whisper = 0
+
+#
+# ChatLogs.SysChan
+# Description: Log system channel messages.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.SysChan = 0
+
+#
+# ChatLogs.Party
+# Description: Log party chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+
+ChatLogs.Party = 0
+
+#
+# ChatLogs.Raid
+# Description: Log raid chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+
+ChatLogs.Raid = 0
+
+#
+# ChatLogs.Guild
+# Description: Log guild chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.Guild = 0
+
+#
+# ChatLogs.Public
+# Description: Log public chat (say/yell/emote).
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.Public = 0
+
+#
+# ChatLogs.Addon
+# Description: Log addon messages.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.Addon = 0
+
+#
+# ChatLogs.BattleGround
+# Description: Log battleground chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatLogs.BattleGround = 0
+
+#
+###################################################################################################
+
+###################################################################################################
+# SERVER SETTINGS
+#
+# GameType
+# Description: Server realm type.
+# Default: 0 - (NORMAL)
+# 1 - (PVP)
+# 4 - (NORMAL)
+# 6 - (RP)
+# 8 - (RPPVP)
+# 16 - (FFA_PVP, Free for all pvp mode like arena PvP in all zones except rest
+# activated places and sanctuaries)
+
+GameType = 0
+
+#
+# RealmZone
+# Description: Server realm zone. Set allowed alphabet in character, etc. names.
+# Default 1 - (Development - any language)
+# 2 - (United States - extended-Latin)
+# 3 - (Oceanic - extended-Latin)
+# 4 - (Latin America - extended-Latin)
+# 5 - (Tournament - basic-Latin at create, any at login)
+# 6 - (Korea - East-Asian)
+# 7 - (Tournament - basic-Latin at create, any at login)
+# 8 - (English - extended-Latin)
+# 9 - (German - extended-Latin)
+# 10 - (French - extended-Latin)
+# 11 - (Spanish - extended-Latin)
+# 12 - (Russian - Cyrillic)
+# 13 - (Tournament - basic-Latin at create, any at login)
+# 14 - (Taiwan - East-Asian)
+# 15 - (Tournament - basic-Latin at create, any at login)
+# 16 - (China - East-Asian)
+# 17 - (CN1 - basic-Latin at create, any at login)
+# 18 - (CN2 - basic-Latin at create, any at login)
+# 19 - (CN3 - basic-Latin at create, any at login)
+# 20 - (CN4 - basic-Latin at create, any at login)
+# 21 - (CN5 - basic-Latin at create, any at login)
+# 22 - (CN6 - basic-Latin at create, any at login)
+# 23 - (CN7 - basic-Latin at create, any at login)
+# 24 - (CN8 - basic-Latin at create, any at login)
+# 25 - (Tournament - basic-Latin at create, any at login)
+# 26 - (Test Server - any language)
+# 27 - (Tournament - basic-Latin at create, any at login)
+# 28 - (QA Server - any language)
+# 29 - (CN9 - basic-Latin at create, any at login)
+
+RealmZone = 1
+
+#
+# StrictPlayerNames
+# Description: Limit player name to language specific symbol set. Prevents character
+# creation and forces rename request if not allowed symbols are used
+# Default: 0 - (Disable, Limited server timezone dependent client check)
+# 1 - (Enabled, Strictly basic Latin characters)
+# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
+# Note: Client needs to have the appropriate fonts installed which support
+# the charset. For non-official localization, custom fonts need to be
+# placed in clientdir/Fonts.
+# 3 - (Enabled, Basic Latin characters + server timezone specific)
+
+StrictPlayerNames = 0
+
+#
+# StrictCharterNames
+# Description: Limit guild/arena team charter names to language specific symbol set.
+# Prevents charter creation if not allowed symbols are used.
+# Default: 0 - (Disable, Limited server timezone dependent client check)
+# 1 - (Enabled, Strictly basic Latin characters)
+# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
+# Note: Client needs to have the appropriate fonts installed which support
+# the charset. For non-official localization, custom fonts need to be
+# placed in clientdir/Fonts.
+# 3 - (Enabled, Basic Latin characters + server timezone specific)
+
+StrictCharterNames = 0
+
+#
+# StrictPetNames
+# Description: Limit pet names to language specific symbol set.
+# Prevents pet naming if not allowed symbols are used.
+# Default: 0 - (Disable, Limited server timezone dependent client check)
+# 1 - (Enabled, Strictly basic Latin characters)
+# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
+# Note: Client needs to have the appropriate fonts installed which support
+# the charset. For non-official localization, custom fonts need to be
+# placed in clientdir/Fonts.
+# 3 - (Enabled, Basic Latin characters + server timezone specific)
+
+StrictPetNames = 0
+
+#
+# DBC.Locale
+# Description: DBC language settings.
+# Default: 255 - (Auto Detect)
+# 0 - (English)
+# 1 - (Korean)
+# 2 - (French)
+# 3 - (German)
+# 4 - (Chinese)
+# 5 - (Taiwanese)
+# 6 - (Spanish)
+# 7 - (Spanish Mexico)
+# 8 - (Russian)
+
+DBC.Locale = 255
+
+#
+# DeclinedNames
+# Description: Allow Russian clients to set and use declined names.
+# Default: 0 - (Disabled, Except when the Russian RealmZone is set)
+# 1 - (Enabled)
+
+DeclinedNames = 0
+
+#
+# Expansion
+# Description: Allow server to use content from expansions. Checks for expansion-related
+# map files, client compatibility and class/race character creation.
+# Default: 2 - (Expansion 2)
+# 1 - (Expansion 1)
+# 0 - (Disabled, Ignore and disable expansion content (maps, races, classes)
+
+Expansion = 2
+
+#
+# MinPlayerName
+# Description: Minimal player name length.
+# Range: 1-12
+# Default: 2
+
+MinPlayerName = 2
+
+#
+# MinCharterName
+# Description: Minimal charter name length.
+# Range: 1-24
+# Default: 2
+
+MinCharterName = 2
+
+#
+# MinPetName
+# Description: Minimal pet name length.
+# Range: 1-12
+# Default: 2
+
+MinPetName = 2
+
+#
+# MaxWhoListReturns
+# Description: Set the max number of players returned in the /who list and interface.
+# Default: 49 - (stable)
+
+MaxWhoListReturns = 49
+
+#
+# CharacterCreating.Disabled
+# Description: Disable character creation for players based on faction.
+# Default: 0 - (Enabled, All factions are allowed)
+# 1 - (Disabled, Alliance)
+# 2 - (Disabled, Horde)
+# 3 - (Disabled, Both factions)
+
+CharacterCreating.Disabled = 0
+
+#
+# CharacterCreating.Disabled.RaceMask
+# Description: Mask of races which cannot be created by players.
+# Example: 1536 - (1024 + 512, Blood Elf and Draenei races are disabled)
+# Default: 0 - (Enabled, All races are allowed)
+# 1 - (Disabled, Human)
+# 2 - (Disabled, Orc)
+# 4 - (Disabled, Dwarf)
+# 8 - (Disabled, Night Elf)
+# 16 - (Disabled, Undead)
+# 32 - (Disabled, Tauren)
+# 64 - (Disabled, Gnome)
+# 128 - (Disabled, Troll)
+# 512 - (Disabled, Blood Elf)
+# 1024 - (Disabled, Draenei)
+
+CharacterCreating.Disabled.RaceMask = 0
+
+#
+# CharacterCreating.Disabled.ClassMask
+# Description: Mask of classes which cannot be created by players.
+# Example: 288 - (32 + 256, Death Knight and Warlock classes are disabled)
+# Default: 0 - (Enabled, All classes are allowed)
+# 1 - (Disabled, Warrior)
+# 2 - (Disabled, Paladin)
+# 4 - (Disabled, Hunter)
+# 8 - (Disabled, Rogue)
+# 16 - (Disabled, Undead)
+# 32 - (Disabled, Death Knight)
+# 64 - (Disabled, Shaman)
+# 128 - (Disabled, Mage)
+# 256 - (Disabled, Warlock)
+# 1024 - (Disabled, Druid)
+
+CharacterCreating.Disabled.ClassMask = 0
+
+#
+# CharactersPerAccount
+# Description: Limit number of characters per account on all realms on this realmlist.
+# Important: Number must be >= CharactersPerRealm
+# Default: 50
+
+CharactersPerAccount = 50
+#
+# CharactersPerRealm
+# Description: Limit number of characters per account on this realm.
+# Range: 1-10
+# Default: 10 - (Client limitation)
+
+CharactersPerRealm = 10
+
+#
+# HeroicCharactersPerRealm
+# Description: Limit number of heroic class characters per account on this realm.
+# Range: 1-10
+# Default: 1
+
+HeroicCharactersPerRealm = 1
+
+#
+# CharacterCreating.MinLevelForHeroicCharacter
+# Description: Limit creating heroic characters only for account with another
+# character of specific level (ignored for GM accounts)
+# Default: 55 - (Enabled, Requires at least another level 55 character)
+# 0 - (Disabled)
+# 1 - (Enabled, Requires at least another level 1 character)
+
+CharacterCreating.MinLevelForHeroicCharacter = 55
+
+#
+# SkipCinematics
+# Description: Disable cinematic intro at first login after character creation.
+# Prevents buggy intros in case of custom start location coordinates.
+# Default: 0 - (Show intro for each new character)
+# 1 - (Show intro only for first character of selected race)
+# 2 - (Disable intro for all classes)
+
+SkipCinematics = 0
+
+#
+# MaxPlayerLevel
+# Description: Maximum level that can be reached by players.
+# Important: Levels beyond 100 are not recommended at all.
+# Range: 1-255
+# Default: 80
+
+MaxPlayerLevel = 80
+
+#
+# MinDualSpecLevel
+# Description: Level requirement for Dual Talent Specialization
+# Default: 40
+
+MinDualSpecLevel = 40
+
+#
+# StartPlayerLevel
+# Description: Starting level for characters after creation.
+# Range: 1-MaxPlayerLevel
+# Default: 1
+
+StartPlayerLevel = 1
+
+#
+# StartHeroicPlayerLevel
+# Description: Staring level for heroic class characters after creation.
+# Range: 1-MaxPlayerLevel
+# Default: 55
+
+StartHeroicPlayerLevel = 55
+
+#
+# StartPlayerMoney
+# Description: Amount of money (in Copper) that a character has after creation.
+# Default: 0
+# 100 - (1 Silver)
+
+StartPlayerMoney = 0
+
+#
+# MaxHonorPoints
+# Description: Maximum honor points a character can have.
+# Default: 75000
+
+MaxHonorPoints = 75000
+
+#
+# StartHonorPoints
+# Description: Amount of honor points that characters have after creation.
+# Default: 0
+
+StartHonorPoints = 0
+
+#
+# MaxArenaPoints
+# Description: Maximum arena points a character can have.
+# Default: 10000
+
+MaxArenaPoints = 10000
+
+#
+# StartArenaPoints
+# Description: Amount of arena points that characters has after creation.
+# Default: 0
+
+StartArenaPoints = 0
+
+#
+# RecruitAFriend.MaxLevel
+# Description: Highest level up to which a character can benefit from the Recruit-A-Friend
+# experience multiplier.
+# Default: 60
+
+RecruitAFriend.MaxLevel = 60
+
+#
+# RecruitAFriend.MaxDifference
+# Description: Highest level difference between linked Recruiter and Friend benefit from
+# the Recruit-A-Friend experience multiplier.
+# Default: 3
+
+RecruitAFriend.MaxDifference = 3
+
+#
+# InstantLogout
+# Description: Required security level for instantly logging out everywhere.
+# Does not work while in combat, dueling or falling.
+# Default: 1 - (Enabled, Mods/GMs/Admins)
+# 0 - (Enabled, Everyone)
+# 2 - (Enabled, GMs/Admins)
+# 3 - (Enabled, Admins)
+# 4 - (Disabled)
+
+InstantLogout = 1
+
+#
+# DisableWaterBreath
+# Description: Required security level for water breathing.
+# Default: 4 - (Disabled)
+# 0 - (Enabled, Everyone)
+# 1 - (Enabled, Mods/GMs/Admins)
+# 2 - (Enabled, GMs/Admins)
+# 3 - (Enabled, Admins)
+
+DisableWaterBreath = 4
+
+#
+# AllFlightPaths
+# Description: Character knows all flight paths (of both factions) after creation.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllFlightPaths = 0
+
+#
+# InstantFlightPaths
+# Description: Flight paths will take players to their destination instantly instead
+# of making them wait while flying.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+InstantFlightPaths = 0
+
+#
+# AlwaysMaxSkillForLevel
+# Description: Players will automatically gain max skill level when logging in or leveling
+# up.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AlwaysMaxSkillForLevel = 0
+
+#
+# ActivateWeather
+# Description: Activate the weather system.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+ActivateWeather = 1
+
+#
+# CastUnstuck
+# Description: Allow casting the Unstuck spell using .start or unstuck button in client
+# help options.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+CastUnstuck = 1
+
+#
+# Instance.IgnoreLevel
+# Description: Ignore level requirement when entering instances.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Instance.IgnoreLevel = 0
+
+#
+# Instance.IgnoreRaid
+# Description: Ignore raid group requirement when entering instances.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Instance.IgnoreRaid = 0
+
+#
+# Instance.ResetTimeHour
+# Description: Hour of the day when the global instance reset occurs.
+# Range: 0-23
+# Default: 4 - (04:00 AM)
+
+Instance.ResetTimeHour = 4
+
+#
+# Instance.UnloadDelay
+# Description: Time (in milliseconds) before instance maps are unloaded from memory if no
+# characters are inside.
+# Default: 1800000 - (Enabled, 30 minutes)
+# 0 - (Disabled, Instance maps are kept in memory until the instance
+# resets)
+
+Instance.UnloadDelay = 1800000
+
+#
+# Quests.LowLevelHideDiff
+# Description: Level difference between player and quest level at which quests are
+# considered low-level and are not shown via exclamation mark (!) at quest
+# givers.
+# Default: 4 - (Enabled, Hide quests that have 4 levels less than the character)
+# -1 - (Disabled, Show all available quest marks)
+
+Quests.LowLevelHideDiff = 4
+
+#
+# Quests.HighLevelHideDiff
+# Description: Level difference between player and quest level at which quests are
+# considered high-level and are not shown via exclamation mark (!) at quest
+# givers.
+# Default: 7 - (Enabled, Hide quests that have 7 levels more than the character)
+# -1 - (Disabled, Show all available quest marks)
+
+Quests.HighLevelHideDiff = 7
+
+#
+# Quests.IgnoreRaid
+# Description: Allow non-raid quests to be completed while in a raid group.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Quests.IgnoreRaid = 0
+
+#
+# Guild.EventLogRecordsCount
+# Description: Number of log entries for guild events that are stored per guild. Old entries
+ will be overwritten if the number of log entries exceed the configured value.
+# High numbers prevent this behavior but may have performance impacts.
+# Default: 100
+
+Guild.EventLogRecordsCount = 100
+
+#
+# Guild.BankEventLogRecordsCount
+# Description: Number of log entries for guild bank events that are stored per guild. Old
+# entries will be overwritten if the number of log entries exceed the
+# configured value. High numbers prevent this behavior but may have performance
+# impacts.
+# Default: 25 - (Minimum)
+
+Guild.BankEventLogRecordsCount = 25
+
+#
+# MaxPrimaryTradeSkill
+# Description: Maximum number of primary professions a character can learn.
+# Range: 0-10
+# Default: 2
+
+MaxPrimaryTradeSkill = 2
+
+#
+# MinPetitionSigns
+# Description: Number of required signatures on charters to create a guild.
+# Range: 0-9
+# Default: 9
+
+MinPetitionSigns = 9
+
+#
+# MaxGroupXPDistance
+# Description: Max distance to creature for group member to get experience at creature
+# death.
+# Default: 74
+
+MaxGroupXPDistance = 74
+
+#
+# MaxRecruitAFriendBonusDistance
+# Description: Max distance between character and and group to gain the Recruit-A-Friend
+# XP multiplier.
+# Default: 100
+
+MaxRecruitAFriendBonusDistance = 100
+
+#
+# MailDeliveryDelay
+# Description: Time (in seconds) mail delivery is delayed when sending items.
+# Default: 3600 - (1 hour)
+
+MailDeliveryDelay = 3600
+
+#
+# SkillChance.Prospecting
+# Description: Allow skill increase from prospecting.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+SkillChance.Prospecting = 0
+
+#
+# SkillChance.Milling
+# Description: Allow skill increase from milling.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+SkillChance.Milling = 0
+
+#
+# OffhandCheckAtSpellUnlearn
+# Description: Unlearning certain spells can change offhand weapon restrictions
+# for equip slots.
+# Default: 1 - (Recheck offhand slot weapon at unlearning a spell)
+# 0 - (Recheck offhand slot weapon only at zone update)
+
+OffhandCheckAtSpellUnlearn = 1
+
+#
+# ClientCacheVersion
+# Description: Client cache version for client cache data reset. Use any value different
+# from DB and not recently been used to trigger client side cache reset.
+# Default: 0 - (Use DB value from world DB db_version.cache_id field)
+
+ClientCacheVersion = 0
+
+#
+# Event.Announce
+# Description: Announce events.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Event.Announce = 0
+
+#
+# BeepAtStart
+# Description: Beep when the world server finished starting (Unix/Linux systems).
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+BeepAtStart = 1
+
+#
+# Motd
+# Description: Message of the Day, displayed at login.
+# Use '@' for a newline and be sure to escape special characters.
+# Example: "Welcome to John\'s Server@This server runs on Trinity Core."
+# Default: "Welcome to a Trinity Core server."
+
+Motd = "Welcome to a Trinity Core server."
+
+#
+# Server.LoginInfo
+# Description: Display core version (.server info) on login.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Server.LoginInfo = 0
+
+#
+# Command.LookupMaxResults
+# Description: Number of results being displayed using a .lookup command.
+# Default: 0 - (Unlimited)
+
+Command.LookupMaxResults = 0
+
+#
+# AllowTickets
+# Description: Allow/disallow sending new tickets.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+AllowTickets = 1
+
+#
+# DungeonFinder.Enable
+# Description: Dungeon and raid finder system.
+# Default: 0 - (Disabled)
+# 1 - (Enabled, Experimental as of still being in development)
+
+DungeonFinder.Enable = 0
+
+#
+###################################################################################################
+
+###################################################################################################
+# PLAYER INTERACTION
+#
+# AllowTwoSide.Accounts
+# Description: Allow creating characters of both factions on the same account.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+AllowTwoSide.Accounts = 1
+
+#
+# AllowTwoSide.Interaction.Chat
+# Description: Allow say chat between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Interaction.Chat = 0
+
+#
+# AllowTwoSide.Interaction.Channel
+# Description: Allow channel chat between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Interaction.Channel = 0
+
+#
+# AllowTwoSide.Interaction.Group
+# Description: Allow group joining between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Interaction.Group = 0
+
+#
+# AllowTwoSide.Interaction.Guild
+# Description: Allow guild joining between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Interaction.Guild = 0
+
+#
+# AllowTwoSide.Interaction.Auction
+# Description: Allow auctions between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Interaction.Auction = 0
+
+#
+# AllowTwoSide.Interaction.Mail
+# Description: Allow sending mails between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Interaction.Mail = 0
+
+#
+# AllowTwoSide.WhoList
+# Description: Show characters from both factions in the /who list.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.WhoList = 0
+
+#
+# AllowTwoSide.AddFriend
+# Description: Allow adding friends from other faction the friends list.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.AddFriend = 0
+
+#
+# AllowTwoSide.Trade
+# Description: Allow trading between factions.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AllowTwoSide.Trade = 0
+
+#
+# TalentsInspecting
+# Description: Allow inspecting characters from the opposing faction.
+# Doesn't affect characters in gamemaster mode.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+TalentsInspecting = 1
+
+#
+###################################################################################################
+
+###################################################################################################
+# CREATURE SETTINGS
+#
+# ThreatRadius
+# Description: Distance for creatures to evade after being pulled away from the combat
+# starting point. If ThreatRadius is less than creature aggro radius then aggro
+# radius will be used.
+# Default: 60
+
+ThreatRadius = 60
+
+#
+# Rate.Creature.Aggro
+# Description: Aggro radius percentage.
+# Default: 1 - (Enabled, 100%)
+# 1.5 - (Enabled, 150%)
+# 0 - (Disabled, 0%)
+
+Rate.Creature.Aggro = 1
+
+#
+# CreatureFamilyFleeAssistanceRadius
+# Description: Distance for fleeing creatures seeking assistance from other creatures.
+# Default: 30 - (Enabled)
+# 0 - (Disabled)
+
+CreatureFamilyFleeAssistanceRadius = 30
+
+#
+# CreatureFamilyAssistanceRadius
+# Description: Distance for creatures calling for assistance from other creatures without
+# moving.
+# Default: 10 - (Enabled)
+# 0 - (Disabled)
+
+CreatureFamilyAssistanceRadius = 10
+
+#
+# CreatureFamilyAssistanceDelay
+# Description: Time (in milliseconds) before creature assistance call.
+# Default: 1500 - (1.5 Seconds)
+
+CreatureFamilyAssistanceDelay = 1500
+
+#
+# CreatureFamilyFleeDelay
+# Description: Time (in milliseconds) during which creature can flee if no assistance was
+# found.
+# Default: 7000 (7 Seconds)
+
+CreatureFamilyFleeDelay = 7000
+
+#
+# WorldBossLevelDiff
+# Description: World boss level difference.
+# Default: 3
+
+WorldBossLevelDiff = 3
+
+#
+# Corpse.Decay.NORMAL
+# Corpse.Decay.RARE
+# Corpse.Decay.ELITE
+# Corpse.Decay.RAREELITE
+# Corpse.Decay.WORLDBOSS
+# Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
+# Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
+# 300 - (5 Minutes, Corpse.Decay.RARE)
+# 300 - (5 Minutes, Corpse.Decay.ELITE)
+# 300 - (5 Minutes, Corpse.Decay.RAREELITE)
+# 3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
+
+Corpse.Decay.NORMAL = 60
+Corpse.Decay.RARE = 300
+Corpse.Decay.ELITE = 300
+Corpse.Decay.RAREELITE = 300
+Corpse.Decay.WORLDBOSS = 3600
+
+#
+# Rate.Corpse.Decay.Looted
+# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
+# after they have been looted.
+# Default: 0.5
+
+Rate.Corpse.Decay.Looted = 0.5
+
+#
+# Rate.Creature.Normal.Damage
+# Rate.Creature.Elite.Elite.Damage
+# Rate.Creature.Elite.RARE.Damage
+# Rate.Creature.Elite.RAREELITE.Damage
+# Rate.Creature.Elite.WORLDBOSS.Damage
+# Description: Mulitplier for creature melee damage.
+# Default: 1 - (Rate.Creature.Normal.Damage)
+# 1 - (Rate.Creature.Elite.Elite.Damage)
+# 1 - (Rate.Creature.Elite.RARE.Damage)
+# 1 - (Rate.Creature.Elite.RAREELITE.Damage)
+# 1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
+#
+
+Rate.Creature.Normal.Damage = 1
+Rate.Creature.Elite.Elite.Damage = 1
+Rate.Creature.Elite.RARE.Damage = 1
+Rate.Creature.Elite.RAREELITE.Damage = 1
+Rate.Creature.Elite.WORLDBOSS.Damage = 1
+
+#
+# Rate.Creature.Normal.SpellDamage
+# Rate.Creature.Elite.Elite.SpellDamage
+# Rate.Creature.Elite.RARE.SpellDamage
+# Rate.Creature.Elite.RAREELITE.SpellDamage
+# Rate.Creature.Elite.WORLDBOSS.SpellDamage
+# Description: Mulitplier for creature spell damage.
+# Default: 1 - (Rate.Creature.Normal.SpellDamage)
+# 1 - (Rate.Creature.Elite.Elite.SpellDamage)
+# 1 - (Rate.Creature.Elite.RARE.SpellDamage)
+# 1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
+# 1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)
+
+
+Rate.Creature.Normal.SpellDamage = 1
+Rate.Creature.Elite.Elite.SpellDamage = 1
+Rate.Creature.Elite.RARE.SpellDamage = 1
+Rate.Creature.Elite.RAREELITE.SpellDamage = 1
+Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
+
+#
+# Rate.Creature.Normal.HP
+# Rate.Creature.Elite.Elite.HP
+# Rate.Creature.Elite.RARE.HP
+# Rate.Creature.Elite.RAREELITE.HP
+# Rate.Creature.Elite.WORLDBOSS.HP
+# Description: Mulitplier for creature health.
+# Default: 1 - (Rate.Creature.Normal.HP)
+# 1 - (Rate.Creature.Elite.Elite.HP)
+# 1 - (Rate.Creature.Elite.RARE.HP)
+# 1 - (Rate.Creature.Elite.RAREELITE.HP)
+# 1 - (Rate.Creature.Elite.WORLDBOSS.HP)
+
+Rate.Creature.Normal.HP = 1
+Rate.Creature.Elite.Elite.HP = 1
+Rate.Creature.Elite.RARE.HP = 1
+Rate.Creature.Elite.RAREELITE.HP = 1
+Rate.Creature.Elite.WORLDBOSS.HP = 1
+
+#
+# ListenRange.Say
+# Description: Distance in which players can read say messages from creatures or
+# gameobjects.
+# Default: 40
+
+ListenRange.Say = 40
+
+#
+# ListenRange.TextEmote
+# Description: Distance in which players can read emotes from creatures or gameobjects.
+# Default: 40
+
+ListenRange.TextEmote = 40
+
+#
+# ListenRange.Yell
+# Description: Distance in which players can read yell messages from creatures or
+# gameobjects.
+# Default: 300
+
+ListenRange.Yell = 300
+#
+###################################################################################################
+
+###################################################################################################
+# CHAT SETTINGS
+#
+# ChatFakeMessagePreventing
+# Description: Chat protection from creating fake messages using a lot spaces or other
+# invisible symbols. Not applied to the addon language, but may break old
+# addons that use normal languages for sending data to other clients.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ChatFakeMessagePreventing = 0
+
+#
+# ChatStrictLinkChecking.Severity
+# Description: Check chat messages for ingame links to spells, items, quests, etc.
+# Default: 0 - (Disabled)
+# 1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
+# pictures.)
+# 2 - (Enabled, Verify that pipe commands are used in a correct order)
+# 3 - (Check if color, entry and name don't contradict each other. For this to
+# work correctly, please assure that you have extracted locale DBCs of
+# every language specific client playing on this server)
+
+ChatStrictLinkChecking.Severity = 0
+
+#
+# ChatStrictLinkChecking.Kick
+# Description: Defines what should be done if a message is considered to contain invalid
+# pipe commands.
+# Default: 0 - (Silently ignore message)
+# 1 - (Disconnect players who sent malformed messages)
+
+ChatStrictLinkChecking.Kick = 0
+
+#
+# ChatFlood.MessageCount
+# Description: Chat flood protection, number of messages before player gets muted.
+# Default: 10 - (Enabled)
+# 0 - (Disabled)
+
+ChatFlood.MessageCount = 10
+
+#
+# ChatFlood.MessageDelay
+# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
+# Default: 1
+
+ChatFlood.MessageDelay = 1
+
+#
+# ChatFlood.MuteTime
+# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
+# Default: 10
+
+ChatFlood.MuteTime = 10
+
+#
+# Channel.RestrictedLfg
+# Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
+# Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
+# 0 - (Disabled, Allow join to channel in any time)
+
+Channel.RestrictedLfg = 1
+
+#
+# Channel.SilentlyGMJoin
+# Description: Silently join GM characters to channels
+# Default: 0 - (Disabled, Join with announcement)
+# 1 - (Enabled, Join without announcement)
+
+Channel.SilentlyGMJoin = 0
+
+#
+# ChatLevelReq.Channel
+# Description: Level requirement for characters to be able to write in chat channels.
+# Default: 1
+
+ChatLevelReq.Channel = 1
+
+#
+# ChatLevelReq.Whisper
+# Description: Level requirement for characters to be able to whisper other characters.
+# Default: 1
+
+ChatLevelReq.Whisper = 1
+
+#
+# ChatLevelReq.Say
+# Description: Level requirement for characters to be able to use say/yell/emote.
+# Default: 1
+
+ChatLevelReq.Say = 1
+
+#
+# AllowPlayerCommands
+# Description: Allow players to use commands.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+AllowPlayerCommands = 1
+
+#
+###################################################################################################
+
+###################################################################################################
+# GAME MASTER SETTINGS
+#
+# GM.LoginState
+# Description: GM mode at login.
+# Default: 2 - (Last save state)
+# 0 - (Disable)
+# 1 - (Enable)
+
+GM.LoginState = 2
+
+#
+# GM.Visible
+# Description: GM visibility at login.
+# Default: 2 - (Last save state)
+# 0 - (Invisible)
+# 1 - (Visible)
+
+GM.Visible = 2
+
+#
+# GM.Chat
+# Description: GM chat mode at login.
+# Default: 2 - (Last save state)
+# 0 - (Disable)
+# 1 - (Enable)
+
+GM.Chat = 2
+
+#
+# GM.WhisperingTo
+# Description: Is GM accepting whispers from player by default or not.
+# Default: 2 - (Last save state)
+# 0 - (Disable)
+# 1 - (Enable)
+
+GM.WhisperingTo = 2
+
+#
+# GM.InGMList.Level
+# Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
+# Default: 3 - (Anyone)
+# 0 - (Only players)
+# 1 - (Only moderators)
+# 2 - (Only gamemasters)
+
+GM.InGMList.Level = 3
+
+#
+# GM.InWhoList.Level
+# Description: Max GM level showed in who list (if visible).
+# Default: 3 - (Anyone)
+# 0 - (Only players)
+# 1 - (Only moderators)
+# 2 - (Only gamemasters)
+
+GM.InWhoList.Level = 3
+
+#
+# GM.LogTrade
+# Description: Include GM trade and trade slot enchanting operations in GM log.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+GM.LogTrade = 1
+
+#
+# GM.StartLevel
+# Description: GM character starting level.
+# Default: 1
+
+GM.StartLevel = 1
+
+#
+# GM.AllowInvite
+# Description: Allow players to invite GM characters.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+GM.AllowInvite = 0
+
+#
+# GM.AllowFriend
+# Description: Allow players to add GM characters to their friends list.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+GM.AllowFriend = 0
+
+#
+# GM.LowerSecurity
+# Description: Allow lower security levels to use commands on higher security level
+# characters.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+GM.LowerSecurity = 0
+
+#
+# GM.AllowAchievementGain
+# Description: Allow GM characters to obtain achievements.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+GM.AllowAchievementGain = 1
+
+#
+# GM.TicketSystem.ChanceOfGMSurvey
+# Description: Chance of sending a GM survey after ticket completion.
+# Default: 50 - (Enabled)
+# 0 - (Disabled)
+
+GM.TicketSystem.ChanceOfGMSurvey = 50
+
+#
+###################################################################################################
+
+###################################################################################################
+# VISIBILITY AND DISTANCES
+#
+# Visibility.GroupMode
+# Description: Group visibility modes. Defines which groups can aways detect invisible
+# characters of the same raid, group or faction.
+# Default: 1 - (Raid)
+# 0 - (Party)
+# 2 - (Faction)
+
+Visibility.GroupMode = 1
+
+#
+# Visibility.Distance.Continents
+# Visibility.Distance.Instances
+# Visibility.Distance.BGArenas
+# Description: Visibility distance to see other players or gameobjects.
+# Visibility on continents on retail ~90 yards. In BG/Arenas ~180.
+# For instances default ~120.
+# Max limited by active player zone: ~ 333
+# Min limit is max aggro radius (45) * Rate.Creature.Aggro
+# Default: 90 - (Visibility.Distance.Continents)
+# 120 - (Visibility.Distance.Instances)
+# 180 - (Visibility.Distance.BGArenas)
+
+Visibility.Distance.Continents = 90
+Visibility.Distance.Instances = 120
+Visibility.Distance.BGArenas = 180
+
+#
+# Visibility.Notify.Period.OnContinents
+# Visibility.Notify.Period.InInstances
+# Visibility.Notify.Period.InBGArenas
+# Description: Time (in milliseconds) for visibility update period. Lower values may have
+# performance impact.
+# Default: 1000 - (Visibility.Notify.Period.OnContinents)
+# 1000 - (Visibility.Notify.Period.InInstances)
+# 1000 - (Visibility.Notify.Period.InBGArenas)
+
+Visibility.Notify.Period.OnContinents = 1000
+Visibility.Notify.Period.InInstances = 1000
+Visibility.Notify.Period.InBGArenas = 1000
+
+#
+###################################################################################################
+
+###################################################################################################
+# SERVER RATES
+#
+# Rate.Health
+# Rate.Mana
+# Rate.Rage.Income
+# Rate.Rage.Loss
+# Rate.RunicPower.Income
+# Rate.RunicPower.Loss
+# Rate.Focus
+# Rate.Energy
+# Rate.Loyalty
+# Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
+# energy and loyalty increase or decrease.
+# Default: 1 - (Rate.Health)
+# 1 - (Rate.Mana)
+# 1 - (Rate.Rage.Income)
+# 1 - (Rate.Rage.Loss)
+# 1 - (Rate.RunicPower.Income)
+# 1 - (Rate.RunicPower.Loss)
+# 1 - (Rate.Focus)
+# 1 - (Rate.Energy)
+# 1 - (Rate.Loyalty)
+
+Rate.Health = 1
+Rate.Mana = 1
+Rate.Rage.Income = 1
+Rate.Rage.Loss = 1
+Rate.RunicPower.Income = 1
+Rate.RunicPower.Loss = 1
+Rate.Focus = 1
+Rate.Energy = 1
+Rate.Loyalty = 1
+
+#
+# Rate.Skill.Discovery
+# Description: Multiplier for skill discovery.
+# Default: 1
+
+Rate.Skill.Discovery = 1
+
+#
+# Rate.Drop.Item.Poor
+# Rate.Drop.Item.Normal
+# Rate.Drop.Item.Uncommon
+# Rate.Drop.Item.Rare
+# Rate.Drop.Item.Epic
+# Rate.Drop.Item.Legendary
+# Rate.Drop.Item.Artifact
+# Rate.Drop.Item.Referenced
+# Rate.Drop.Money
+# Description: Drop rates for money and items based on quality.
+# Default: 1 - (Rate.Drop.Item.Poor)
+# 1 - (Rate.Drop.Item.Normal)
+# 1 - (Rate.Drop.Item.Uncommon)
+# 1 - (Rate.Drop.Item.Rare)
+# 1 - (Rate.Drop.Item.Epic)
+# 1 - (Rate.Drop.Item.Legendary)
+# 1 - (Rate.Drop.Item.Artifact)
+# 1 - (Rate.Drop.Item.Referenced)
+# 1 - (Rate.Drop.Money)
+
+Rate.Drop.Item.Poor = 1
+Rate.Drop.Item.Normal = 1
+Rate.Drop.Item.Uncommon = 1
+Rate.Drop.Item.Rare = 1
+Rate.Drop.Item.Epic = 1
+Rate.Drop.Item.Legendary = 1
+Rate.Drop.Item.Artifact = 1
+Rate.Drop.Item.Referenced = 1
+Rate.Drop.Money = 1
+
+#
+# Rate.Drop.Item.ReferencedAmount
+# Description: Multiplier for referenced loot amount.
+# Default: 1
+
+Rate.Drop.Item.ReferencedAmount = 1
+
+#
+# Rate.XP.Kill
+# Rate.XP.Quest
+# Rate.XP.Explore
+# Description: Experience rates.
+# Default: 1 - (Rate.XP.Kill)
+# 1 - (Rate.XP.Quest)
+# 1 - ( Rate.XP.Explore)
+
+Rate.XP.Kill = 1
+Rate.XP.Quest = 1
+Rate.XP.Explore = 1
+
+#
+# Rate.RepairCost
+# Description: Repair cost rate.
+# Default: 1
+
+Rate.RepairCost = 1
+
+#
+# Rate.Rest.InGame
+# Rate.Rest.Offline.InTavernOrCity
+# Rate.Rest.Offline.InWilderness
+# Description: Resting points grow rates.
+# Default: 1 - (Rate.Rest.InGame)
+# 1 - (Rate.Rest.Offline.InTavernOrCity)
+# 1 - (Rate.Rest.Offline.InWilderness)
+
+Rate.Rest.InGame = 1
+Rate.Rest.Offline.InTavernOrCity = 1
+Rate.Rest.Offline.InWilderness = 1
+
+#
+# Rate.Damage.Fall
+# Description: Damage after fall rate.
+# Default: 1
+
+Rate.Damage.Fall = 1
+
+#
+# Rate.Auction.Time
+# Rate.Auction.Deposit
+# Rate.Auction.Cut
+# Description: Auction rates (auction time, deposit get at auction start,
+# auction cut from price at auction end)
+# Default: 1 - (Rate.Auction.Time)
+# 1 - (Rate.Auction.Deposit)
+# 1 - (Rate.Auction.Cut)
+
+Rate.Auction.Time = 1
+Rate.Auction.Deposit = 1
+Rate.Auction.Cut = 1
+
+#
+# Rate.Honor
+# Description: Honor gain rate.
+# Default: 1
+
+Rate.Honor = 1
+
+#
+# Rate.Mining.Amount
+# Description: Rate for minimum/maximum times a deposit can be used.
+# Default: 1
+
+Rate.Mining.Amount = 1
+
+#
+# Rate.Mining.Next
+# Description: Mining rates.
+# Default: Chance to to mine a deposit again.
+
+Rate.Mining.Next = 1
+
+#
+# Rate.Talent
+# Description: Talent point rate.
+# Default: 1
+
+Rate.Talent = 1
+
+#
+# Rate.Reputation.Gain
+# Description: Reputation gain rate.
+# Default: 1
+
+Rate.Reputation.Gain = 1
+
+#
+# Rate.Reputation.LowLevel.Kill
+# Description: Reputation gain from killing low level (grey) creatures.
+# Default: 1
+
+Rate.Reputation.LowLevel.Kill = 1
+
+#
+# Rate.Reputation.LowLevel.Quest
+# Description: Reputation gain rate.
+# Default: 1
+
+Rate.Reputation.LowLevel.Quest = 1
+
+#
+# Rate.Reputation.RecruitAFriendBonus
+# Description: Reputation bonus rate for recruit-a-friend.
+# Default: 0.1
+
+Rate.Reputation.RecruitAFriendBonus = 0.1
+
+#
+# Rate.MoveSpeed
+# Description: Movement speed rate.
+# Default: 1
+
+Rate.MoveSpeed = 1
+
+#
+# Rate.InstanceResetTime
+# Description: Multiplier for the number of days in between global raid/heroic instance
+# resets.
+# Default: 1
+
+Rate.InstanceResetTime = 1
+
+#
+# SkillGain.Crafting
+# SkillGain.Defense
+# SkillGain.Gathering
+# SkillGain.Weapon
+# Description: Crafting/defense/gathering/weapon skills gain rate.
+# Default: 1 - (SkillGain.Crafting)
+# 1 - (SkillGain.Defense)
+# 1 - (SkillGain.Gathering)
+# 1 - (SkillGain.Weapon)
+
+SkillGain.Crafting = 1
+SkillGain.Defense = 1
+SkillGain.Gathering = 1
+SkillGain.Weapon = 1
+
+#
+# SkillChance.Orange
+# SkillChance.Yellow
+# SkillChance.Green
+# SkillChance.Grey
+# Description: Chance to increase skill based on recipe color.
+# Default: 100 - (SkillChance.Orange)
+# 75 - (SkillChance.Yellow)
+# 25 - (SkillChance.Green)
+# 0 - (SkillChance.Grey)
+
+SkillChance.Orange = 100
+SkillChance.Yellow = 75
+SkillChance.Green = 25
+SkillChance.Grey = 0
+
+#
+# SkillChance.MiningSteps
+# SkillChance.SkinningSteps
+# Description: Skinning and Mining chance decreases with skill level.
+# Default: 0 - (Disabled)
+# 75 - (In 2 times each 75 skill points)
+
+SkillChance.MiningSteps = 0
+SkillChance.SkinningSteps = 0
+
+#
+# DurabilityLoss.InPvP
+# Description: Durability loss on death during PvP.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+DurabilityLoss.InPvP = 0
+
+#
+# DurabilityLoss.OnDeath
+# Description: Durability loss percentage on death.
+# Default: 10
+
+DurabilityLoss.OnDeath = 10
+
+#
+# DurabilityLossChance.Damage
+# Description: Chance to lose durability on one equipped item from damage.
+# Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
+
+DurabilityLossChance.Damage = 0.5
+
+#
+# DurabilityLossChance.Absorb
+# Description: Chance to lose durability on one equipped armor item when absorbing damage.
+# Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
+# durability)
+
+DurabilityLossChance.Absorb = 0.5
+
+#
+# DurabilityLossChance.Parry
+# Description: Chance to lose durability on main weapon when parrying attacks.
+# Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
+# durability)
+
+DurabilityLossChance.Parry = 0.05
+
+#
+# DurabilityLossChance.Block
+# Description: Chance to lose durability on shield when blocking attacks.
+# Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
+# durability)
+
+DurabilityLossChance.Block = 0.05
+
+#
+# Death.SicknessLevel
+# Description: Starting level for resurrection sickness.
+# Example: 11 - (Level 1-10 characters will not be affected,
+# Level 11-19 characters will be affected for 1 minute,
+# Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
+# Default: 11 - (Enabled, See Example)
+# MaxPlayerLevel+1 - (Disabled)
+# -10 - (Enabled, Level 1+ characters have 10 minute duration)
+
+Death.SicknessLevel = 11
+
+#
+# Death.CorpseReclaimDelay.PvP
+# Death.CorpseReclaimDelay.PvE
+# Description: Increase corpse reclaim delay at PvP/PvE deaths.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Death.CorpseReclaimDelay.PvP = 1
+Death.CorpseReclaimDelay.PvE = 0
+
+#
+# Death.Bones.World
+# Death.Bones.BattlegroundOrArena
+# Description: Create bones instead of corpses at resurrection in normal zones, instances,
+# battleground or arenas.
+# Default: 1 - (Enabled, Death.Bones.World)
+# 1 - (Enabled, Death.Bones.BattlegroundOrArena)
+# 0 - (Disabled)
+
+Death.Bones.World = 1
+Death.Bones.BattlegroundOrArena = 1
+
+#
+# Die.Command.Mode
+# Description: Do not trigger things like loot from .die command.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Die.Command.Mode = 1
+
+#
+###################################################################################################
+
+###################################################################################################
+# AUTO BROADCAST
+#
+# AutoBroadcast.On
+# Description: Enable auto broadcast.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AutoBroadcast.On = 0
+
+#
+# AutoBroadcast.Center
+# Description: Auto broadcasting display method.
+# Default: 0 - (Announce)
+# 1 - (Notify)
+# 2 - (Both)
+
+AutoBroadcast.Center = 0
+
+#
+# AutoBroadcast.Timer
+# Description: Timer (in milliseconds) for auto broadcasts.
+# Default: 60000 - (60 seconds)
+
+AutoBroadcast.Timer = 60000
+
+#
+###################################################################################################
+
+###################################################################################################
+# BATTLEGROUND CONFIG
+#
+# Battleground.CastDeserter
+# Description: Cast Deserter spell at players who leave battlegrounds in progress.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Battleground.CastDeserter = 1
+
+#
+# Battleground.QueueAnnouncer.Enable
+# Description: Announce battleground queue status to chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Battleground.QueueAnnouncer.Enable = 0
+
+#
+# Battleground.QueueAnnouncer.PlayerOnly
+# Description: Battleground queue announcement type.
+# Default: 0 - (System message, Anyone can see it)
+# 1 - (Private, Only queued players can see it)
+
+Battleground.QueueAnnouncer.PlayerOnly = 0
+
+#
+# Battleground.InvitationType
+# Description: Set Battleground invitation type.
+# Default: 0 - (Normal, Invite as much players to battlegrounds as queued,
+# Don't bother with balance)
+# 1 - (Experimental, Don't allow to invite much more players
+# of one faction)
+
+Battleground.InvitationType = 0
+
+#
+# Battleground.PrematureFinishTimer
+# Description: Time (in milliseconds) before battleground will end prematurely if there are
+# not enough players on one team. (Values defined in battleground template)
+# Default: 300000 - (Enabled, 5 minutes)
+# 0 - (Disabled, Not recommended)
+
+BattleGround.PrematureFinishTimer = 300000
+
+#
+# BattleGround.PremadeGroupWaitForMatch
+# Description: Time (in milliseconds) a pre-made group has to wait for matching group of the
+# other faction.
+# Default: 1800000 - (Enabled, 30 minutes)
+# 0 - (Disabled, Not recommended)
+
+BattleGround.PremadeGroupWaitForMatch = 1800000
+
+#
+# Battleground.GiveXPForKills
+# Description: Give experience for honorable kills in battlegrounds.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Battleground.GiveXPForKills = 0
+
+#
+# Battleground.Random.ResetHour
+# Description: Hour of the day when the global instance resets occur.
+# Range: 0-23
+# Default: 6 - (06:00 AM)
+
+Battleground.Random.ResetHour = 6
+
+#
+###################################################################################################
+
+###################################################################################################
+# ARENA CONFIG
+#
+# Arena.MaxRatingDifference
+# Description: Maximum rating difference between two teams in rated matches.
+# Default: 150 - (Enabled)
+# 0 - (Disabled)
+
+Arena.MaxRatingDifference = 150
+
+#
+# Arena.RatingDiscardTimer
+# Description: Time (in milliseconds) after which rating differences are ignored when
+# setting up matches.
+# Default: 600000 - (Enabled, 10 minutes)
+# 0 - (Disabled)
+
+Arena.RatingDiscardTimer = 600000
+
+#
+# Arena.AutoDistributePoints
+# Description: Automatically distribute arena points.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Arena.AutoDistributePoints = 0
+
+#
+# Arena.AutoDistributeInterval
+# Description: Time (in days) how often arena points should be distributed if automatic
+# distribution is enabled.
+# Default: 7 - (Weekly)
+
+Arena.AutoDistributeInterval = 7
+
+#
+# Arena.QueueAnnouncer.Enable
+# Description: Announce arena queue status to chat.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Arena.QueueAnnouncer.Enable = 0
+
+#
+# Arena.ArenaSeason.ID
+# Description: Current area season id shown in clients.
+# Default: 8
+
+Arena.ArenaSeason.ID = 8
+
+#
+# Arena.ArenaSeason.InProgress
+# Description: State of current area season.
+# Default: 1 - (Active)
+# 0 - (Finished)
+
+Arena.ArenaSeason.InProgress = 1
+
+#
+# Arena.ArenaStartRating
+# Description: Start rating for new arena teams.
+# Default: 0
+
+Arena.ArenaStartRating = 0
+
+#
+# Arena.ArenaStartPersonalRating
+# Description: Start personal rating when joining a team.
+# Default: 0
+
+Arena.ArenaStartPersonalRating = 0
+
+#
+# Arena.ArenaStartMatchmakerRating
+# Description: Start matchmaker rating for players.
+# Default: 1500
+
+Arena.ArenaStartMatchmakerRating = 1500
+
+#
+###################################################################################################
+
+###################################################################################################
+# NETWORK CONFIG
+#
+# Network.Threads
+# Description: Number of threads for network.
+# Default: 1 - (Recommended 1 thread per 1000 connections)
+
+Network.Threads = 1
+
+#
+# Network.OutKBuff
+# Description: Amount of memory (in bytes) used for the output kernel buffer (see SO_SNDBUF
+# socket option, TCP manual).
+# Default: -1 - (Use system default setting)
+
+Network.OutKBuff = -1
+
+#
+# Network.OutUBuff
+# Description: Amount of memory (in bytes) reserved in the user space per connection for
+# output buffering.
+# Default: 65536
+
+Network.OutUBuff = 65536
+
+#
+# Network.TcpNoDelay:
+# Description: TCP Nagle algorithm setting.
+# Default: 0 - (Enabled, Less traffic, More latency)
+# 1 - (Disabled, More traffic, Less latency, TCP_NO_DELAY)
+
+Network.TcpNodelay = 1
+
+#
+###################################################################################################
+
+###################################################################################################
+# CONSOLE AND REMOTE ACCESS
+#
+# Console.Enable
+# Description: Enable console.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Console.Enable = 1
+
+#
+# Ra.Enable
+# Description: Enable remote console (telnet).
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Ra.Enable = 0
+
+#
+# Ra.IP
+# Description: Bind remote access to IP/hostname.
+# Default: "0.0.0.0" - (Bind to all IPs on the system)
+
+Ra.IP = "0.0.0.0"
+
+#
+# Ra.Port
+# Description: TCP port to reach the remote console.
+# Default: 3443
+
+Ra.Port = 3443
+
+#
+# Ra.MinLevel
+# Description: Required security level to use the remote console.
+# Default: 3
+
+Ra.MinLevel = 3
+
+#
+# Ra.Secure
+# Description: Kick clients on invalid authentication.
+# Default: 1 - (Enabled)
+# 0 - (Disabled)
+
+Ra.Secure = 1
+
+#
+# SOAP.Enable
+# Description: Enable soap service
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+SOAP.Enabled = 0
+
+#
+# SOAP.IP
+# Description: Bind SOAP service to IP/hostname
+# Default: "127.0.0.1" - (Bind to localhost)
+
+SOAP.IP = "127.0.0.1"
+
+#
+# SOAP.Port
+# Description: TCP port to reach the SOAP service.
+# Default: 7878
+
+SOAP.Port = 7878
+
+#
+###################################################################################################
+
+###################################################################################################
+# CHARACTER DELETE OPTIONS
+#
+# CharDelete.Method
+# Description: Character deletion behavior.
+# Default: 0 - (Completely remove character from the database)
+# 1 - (Unlink the character from account and free up the name, Appears as
+# deleted ingame)
+
+CharDelete.Method = 0
+
+#
+# CharDelete.MinLevel
+# Description: Required level to use the unlinking method if enabled.
+# Default: 0 - (Same method for every level)
+# 1+ - (Only characters with the specified level will use the unlinking method)
+
+CharDelete.MinLevel = 0
+
+#
+# CharDelete.KeepDays
+# Description: Time (in days) before unlinked characters will be removed from the database.
+# Default: 30 - (Enabled)
+# 0 - (Disabled, Don't delete any characters)
+
+CharDelete.KeepDays = 30
+
+#
+###################################################################################################
+
+###################################################################################################
+# CUSTOM SERVER OPTIONS
+#
+# PlayerStart.AllReputation
+# Description: Players will start with most of the high level reputations that are needed
+# for items, mounts etc.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+PlayerStart.AllReputation = 0
+
+#
+# PlayerStart.AllSpells
+# Description: If enabled, players will start with all their class spells (not talents).
+# You must populate playercreateinfo_spell_custom table with the spells you
+# want, or this will not work! The table has data for all classes / races up
+# to TBC expansion.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+PlayerStart.AllSpells = 0
+
+#
+# PlayerStart.MapsExplored
+# Description: Characters start with all maps explored.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+PlayerStart.MapsExplored = 0
+
+#
+# HonorPointsAfterDuel
+# Description: Amount of honor points the duel winner will get after a duel.
+# Default: 0 - (Disabled)
+# 1+ - (Enabled)
+
+HonorPointsAfterDuel = 0
+
+#
+# AlwaysMaxWeaponSkill
+# Description: Players will automatically gain max weapon/defense skill when logging in,
+# or leveling.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+AlwaysMaxWeaponSkill = 0
+
+#
+# PvPToken.Enable
+# Description: Character will receive a token after defeating another character that yields
+# honor.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+PvPToken.Enable = 0
+
+#
+# PvPToken.MapAllowType
+# Description: Define where characters can receive tokens.
+# Default: 4 - (All maps)
+# 3 - (Battlegrounds)
+# 2 - (FFA areas only like Gurubashi arena)
+# 1 - (Battlegrounds and FFA areas)
+
+PvPToken.MapAllowType = 4
+
+#
+# PvPToken.ItemID
+# Description: Item characters will receive after defeating another character if PvP Token
+# system is enabled.
+# Default: 29434 - (Badge of justice)
+
+PvPToken.ItemID = 29434
+
+#
+# PvPToken.ItemCount
+# Description: Number of tokens a character will receive.
+# Default: 1
+
+PvPToken.ItemCount = 1
+
+#
+# NoResetTalentsCost
+# Description: Resetting talents doesn't cost anything.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+NoResetTalentsCost = 0
+
+#
+# Guild.AllowMultipleGuildMaster
+# Description: Allow more than one guild master. Additional Guild Masters must be set using
+ the ".guild rank" command.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+Guild.AllowMultipleGuildMaster = 0
+
+#
+# ShowKickInWorld
+# Description: Determines whether a message is broadcasted to the entire server when a
+# player gets kicked
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ShowKickInWorld = 0
+
+#
+# RecordUpdateTimeDiffInterval
+# Description: Time (in milliseconds) update time diff is written to the log file.
+# Update diff can be used as a performance indicator. Diff < 300: good
+# performance. Diff > 600 bad performance, may be caused by high CPU usage.
+# Default: 60000 - (Enabled, 1 minute)
+# 0 - (Disabled)
+
+RecordUpdateTimeDiffInterval = 60000
+#
+# MinRecordUpdateTimeDiff
+# Description: Only record update time diff which is greater than this value.
+# Default: 100
+
+MinRecordUpdateTimeDiff = 100
+
+#
+# PlayerStart.String
+# Description: String to be displayed at first login of newly created characters.
+# Default: "" - (Disabled)
+
+PlayerStart.String = ""
+
+#
+# LevelReq.Trade
+# Description: Level requirement for characters to be able to trade.
+# Default: 1
+
+LevelReq.Trade = 1
+
+#
+# LevelReq.Ticket
+# Description: Level requirement for characters to be able to write tickets.
+# Default: 1
+
+LevelReq.Ticket = 1
+
+#
+# LevelReq.Auction
+# Description: Level requirement for characters to be able to use the auction house.
+# Default: 1
+
+LevelReq.Auction = 1
+
+#
+# LevelReq.Mail
+# Description: Level requirement for characters to be able to send and receive mails.
+# Default: 1
+
+LevelReq.Mail = 1
+
+#
+###################################################################################################