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-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp10
-rw-r--r--src/server/game/AI/CreatureAISelector.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
-rw-r--r--src/server/game/Conditions/DisableMgr.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp16
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.cpp8
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp12
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp54
-rw-r--r--src/server/game/Entities/Unit/Unit.h6
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp2
-rw-r--r--src/server/game/Handlers/PetHandler.cpp20
-rw-r--r--src/server/game/Maps/Map.cpp6
-rw-r--r--src/server/game/Miscellaneous/Formulas.h2
-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp6
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp14
-rw-r--r--src/server/game/Spells/Spell.cpp6
-rw-r--r--src/server/game/Spells/SpellEffects.cpp8
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp4
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp2
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp12
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp2
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h2
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp4
-rw-r--r--src/server/scripts/Spells/spell_item.cpp2
-rw-r--r--src/server/scripts/Spells/spell_pet.cpp46
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_warlock.cpp2
33 files changed, 134 insertions, 134 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index be215d956b2..aa74d035a40 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -32,7 +32,7 @@
int PetAI::Permissible(const Creature* creature)
{
- if (creature->isPet())
+ if (creature->IsPet())
return PERMIT_BASE_SPECIAL;
return PERMIT_BASE_NO;
@@ -580,19 +580,19 @@ void PetAI::ReceiveEmote(Player* player, uint32 emote)
switch (emote)
{
case TEXT_EMOTE_COWER:
- if (me->isPet() && me->ToPet()->IsPetGhoul())
+ if (me->IsPet() && me->ToPet()->IsPetGhoul())
me->HandleEmoteCommand(/*EMOTE_ONESHOT_ROAR*/EMOTE_ONESHOT_OMNICAST_GHOUL);
break;
case TEXT_EMOTE_ANGRY:
- if (me->isPet() && me->ToPet()->IsPetGhoul())
+ if (me->IsPet() && me->ToPet()->IsPetGhoul())
me->HandleEmoteCommand(/*EMOTE_ONESHOT_COWER*/EMOTE_STATE_STUN);
break;
case TEXT_EMOTE_GLARE:
- if (me->isPet() && me->ToPet()->IsPetGhoul())
+ if (me->IsPet() && me->ToPet()->IsPetGhoul())
me->HandleEmoteCommand(EMOTE_STATE_STUN);
break;
case TEXT_EMOTE_SOOTHE:
- if (me->isPet() && me->ToPet()->IsPetGhoul())
+ if (me->IsPet() && me->ToPet()->IsPetGhoul())
me->HandleEmoteCommand(EMOTE_ONESHOT_OMNICAST_GHOUL);
break;
}
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index e7d61e73d06..b232f4725b1 100644
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -33,7 +33,7 @@ namespace FactorySelector
const CreatureAICreator* ai_factory = NULL;
CreatureAIRegistry& ai_registry(*CreatureAIRepository::instance());
- if (creature->isPet())
+ if (creature->IsPet())
ai_factory = ai_registry.GetRegistryItem("PetAI");
//scriptname in db
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 9d182ee6885..995a21c01ab 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -166,7 +166,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
- if (IsCreature((*itr)))
+ if (IsCreature((*itr)) && !(*itr)->ToCreature()->IsPet()) // Prevented sending text to pets.
{
talker = (*itr)->ToCreature();
break;
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
index 45bbfe565fc..4de394c7714 100644
--- a/src/server/game/Conditions/DisableMgr.cpp
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -309,7 +309,7 @@ bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags
if (unit)
{
if ((spellFlags & SPELL_DISABLE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
- (unit->GetTypeId() == TYPEID_UNIT && ((unit->ToCreature()->isPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
+ (unit->GetTypeId() == TYPEID_UNIT && ((unit->ToCreature()->IsPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
{
if (spellFlags & SPELL_DISABLE_MAP)
{
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 9077e045cef..d696598449b 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1022,7 +1022,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
void Creature::SelectLevel(const CreatureTemplate* cinfo)
{
- uint32 rank = isPet()? 0 : cinfo->rank;
+ uint32 rank = IsPet()? 0 : cinfo->rank;
// level
uint8 minlevel = std::min(cinfo->maxlevel, cinfo->minlevel);
@@ -1427,7 +1427,7 @@ void Creature::setDeathState(DeathState s)
setActive(false);
- if (!isPet() && GetCreatureTemplate()->SkinLootId)
+ if (!IsPet() && GetCreatureTemplate()->SkinLootId)
if (LootTemplates_Skinning.HaveLootFor(GetCreatureTemplate()->SkinLootId))
if (hasLootRecipient())
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
@@ -1449,7 +1449,7 @@ void Creature::setDeathState(DeathState s)
}
else if (s == JUST_RESPAWNED)
{
- //if (isPet())
+ //if (IsPet())
// setActive(true);
SetFullHealth();
SetLootRecipient(NULL);
@@ -1593,7 +1593,7 @@ bool Creature::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index)
bool Creature::isElite() const
{
- if (isPet())
+ if (IsPet())
return false;
uint32 rank = GetCreatureTemplate()->rank;
@@ -1602,7 +1602,7 @@ bool Creature::isElite() const
bool Creature::isWorldBoss() const
{
- if (isPet())
+ if (IsPet())
return false;
return GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_BOSS;
@@ -1783,7 +1783,7 @@ void Creature::SendAIReaction(AiReaction reactionType)
void Creature::CallAssistance()
{
- if (!m_AlreadyCallAssistance && getVictim() && !isPet() && !isCharmed())
+ if (!m_AlreadyCallAssistance && getVictim() && !IsPet() && !isCharmed())
{
SetNoCallAssistance(true);
@@ -1823,7 +1823,7 @@ void Creature::CallAssistance()
void Creature::CallForHelp(float radius)
{
- if (radius <= 0.0f || !getVictim() || isPet() || isCharmed())
+ if (radius <= 0.0f || !getVictim() || IsPet() || isCharmed())
return;
CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
@@ -2467,7 +2467,7 @@ float Creature::GetAggroRange(Unit const* target) const
// Determines the aggro range for creatures (usually pets), used mainly for aggressive pet target selection.
// Based on data from wowwiki due to lack of 3.3.5a data
- if (target && this->isPet())
+ if (target && this->IsPet())
{
uint32 targetLevel = 0;
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index eb6bc1bba88..93dea737e4a 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -173,7 +173,7 @@ void TempSummon::Update(uint32 diff)
void TempSummon::InitStats(uint32 duration)
{
- ASSERT(!isPet());
+ ASSERT(!IsPet());
m_timer = duration;
m_lifetime = duration;
@@ -241,8 +241,8 @@ void TempSummon::UnSummon(uint32 msTime)
return;
}
- //ASSERT(!isPet());
- if (isPet())
+ //ASSERT(!IsPet());
+ if (IsPet())
{
((Pet*)this)->Remove(PET_SAVE_NOT_IN_SLOT);
ASSERT(!IsInWorld());
@@ -310,7 +310,7 @@ void Minion::RemoveFromWorld()
bool Minion::IsGuardianPet() const
{
- return isPet() || (m_Properties && m_Properties->Category == SUMMON_CATEGORY_PET);
+ return IsPet() || (m_Properties && m_Properties->Category == SUMMON_CATEGORY_PET);
}
Guardian::Guardian(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject) : Minion(properties, owner, isWorldObject)
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index f6693ba2260..8356680deeb 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -832,7 +832,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
//Determine pet type
PetType petType = MAX_PET_TYPE;
- if (isPet() && GetOwner()->GetTypeId() == TYPEID_PLAYER)
+ if (IsPet() && GetOwner()->GetTypeId() == TYPEID_PLAYER)
{
if (GetOwner()->getClass() == CLASS_WARLOCK
|| GetOwner()->getClass() == CLASS_SHAMAN // Fire Elemental
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index a6ec2371837..2c839deb55c 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22168,7 +22168,7 @@ inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/)
template<>
inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
{
- if (p->GetPetGUID() == t->GetGUID() && t->ToCreature()->isPet())
+ if (p->GetPetGUID() == t->GetGUID() && t->ToCreature()->IsPet())
((Pet*)t)->Remove(PET_SAVE_NOT_IN_SLOT, true);
}
@@ -23477,7 +23477,7 @@ bool Player::isHonorOrXPTarget(Unit* victim)
if (victim->GetTypeId() == TYPEID_UNIT)
{
if (victim->ToCreature()->isTotem() ||
- victim->ToCreature()->isPet() ||
+ victim->ToCreature()->IsPet() ||
victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)
return false;
}
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 3538188a234..72b3da79cd4 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -1126,7 +1126,7 @@ bool Guardian::UpdateStats(Stats stat)
}
else if (stat == STAT_STAMINA)
{
- if (owner->getClass() == CLASS_WARLOCK && isPet())
+ if (owner->getClass() == CLASS_WARLOCK && IsPet())
{
ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 75);
value += ownersBonus;
@@ -1134,7 +1134,7 @@ bool Guardian::UpdateStats(Stats stat)
else
{
mod = 0.45f;
- if (isPet())
+ if (IsPet())
{
PetSpellMap::const_iterator itr = (ToPet()->m_spells.find(62758)); // Wild Hunt rank 1
if (itr == ToPet()->m_spells.end())
@@ -1206,7 +1206,7 @@ void Guardian::UpdateResistances(uint32 school)
float value = GetTotalAuraModValue(UnitMods(UNIT_MOD_RESISTANCE_START + school));
// hunter and warlock pets gain 40% of owner's resistance
- if (isPet())
+ if (IsPet())
value += float(CalculatePct(m_owner->GetResistance(SpellSchools(school)), 40));
SetResistance(SpellSchools(school), int32(value));
@@ -1222,7 +1222,7 @@ void Guardian::UpdateArmor()
UnitMods unitMod = UNIT_MOD_ARMOR;
// hunter and warlock pets gain 35% of owner's armor value
- if (isPet())
+ if (IsPet())
bonus_armor = float(CalculatePct(m_owner->GetArmor(), 35));
value = GetModifierValue(unitMod, BASE_VALUE);
@@ -1304,7 +1304,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
if (isHunterPet()) //hunter pets benefit from owner's attack power
{
float mod = 1.0f; //Hunter contribution modifier
- if (isPet())
+ if (IsPet())
{
PetSpellMap::const_iterator itr = ToPet()->m_spells.find(62758); //Wild Hunt rank 1
if (itr == ToPet()->m_spells.end())
@@ -1334,7 +1334,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier));
}
//demons benefit from warlocks shadow or fire damage
- else if (isPet())
+ else if (IsPet())
{
int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE);
int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3995c9ed661..7c94f4a9eb9 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -333,7 +333,7 @@ void Unit::Update(uint32 p_time)
SendThreatListUpdate();
// update combat timer only for players and pets (only pets with PetAI)
- if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (ToCreature()->isPet() && IsControlledByPlayer())))
+ if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || (ToCreature()->IsPet() && IsControlledByPlayer())))
{
// Check UNIT_STATE_MELEE_ATTACKING or UNIT_STATE_CHASE (without UNIT_STATE_FOLLOW in this case) so pets can reach far away
// targets without stopping half way there and running off.
@@ -583,7 +583,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
}
// Signal the pet it was attacked so the AI can respond if needed
- if (victim->GetTypeId() == TYPEID_UNIT && this != victim && victim->isPet() && victim->isAlive())
+ if (victim->GetTypeId() == TYPEID_UNIT && this != victim && victim->IsPet() && victim->isAlive())
victim->ToPet()->AI()->AttackedBy(this);
if (damagetype != NODAMAGE)
@@ -2085,8 +2085,8 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
// Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
if (attType != RANGED_ATTACK &&
- (GetTypeId() == TYPEID_PLAYER || ToCreature()->isPet()) &&
- victim->GetTypeId() != TYPEID_PLAYER && !victim->ToCreature()->isPet() &&
+ (GetTypeId() == TYPEID_PLAYER || ToCreature()->IsPet()) &&
+ victim->GetTypeId() != TYPEID_PLAYER && !victim->ToCreature()->IsPet() &&
getLevel() < victim->getLevelForTarget(this))
{
// cap possible value (with bonuses > max skill)
@@ -3148,7 +3148,7 @@ bool Unit::IsUnderWater() const
void Unit::UpdateUnderwaterState(Map* m, float x, float y, float z)
{
- if (!isPet() && !IsVehicle())
+ if (!IsPet() && !IsVehicle())
return;
LiquidData liquid_status;
@@ -8442,7 +8442,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 48090:
{
// Get talent aura from owner
- if (isPet())
+ if (IsPet())
if (Unit* owner = GetOwner())
{
if (AuraEffect* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 3220, 0))
@@ -8999,7 +8999,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
//if (GetTypeId() == TYPEID_UNIT)
// ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
- if (GetTypeId() == TYPEID_UNIT && !ToCreature()->isPet())
+ if (GetTypeId() == TYPEID_UNIT && !ToCreature()->IsPet())
{
// should not let player enter combat by right clicking target - doesn't helps
SetInCombatWith(victim);
@@ -9355,10 +9355,10 @@ void Unit::SetMinion(Minion *minion, bool apply)
{
if (Guardian* oldPet = GetGuardianPet())
{
- if (oldPet != minion && (oldPet->isPet() || minion->isPet() || oldPet->GetEntry() != minion->GetEntry()))
+ if (oldPet != minion && (oldPet->IsPet() || minion->IsPet() || oldPet->GetEntry() != minion->GetEntry()))
{
// remove existing minion pet
- if (oldPet->isPet())
+ if (oldPet->IsPet())
((Pet*)oldPet)->Remove(PET_SAVE_AS_CURRENT);
else
oldPet->UnSummon();
@@ -9389,7 +9389,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
minion->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
// FIXME: hack, speed must be set only at follow
- if (GetTypeId() == TYPEID_PLAYER && minion->isPet())
+ if (GetTypeId() == TYPEID_PLAYER && minion->IsPet())
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
minion->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
@@ -9477,7 +9477,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
// show another pet bar if there is no charm bar
if (GetTypeId() == TYPEID_PLAYER && !GetCharmGUID())
{
- if ((*itr)->isPet())
+ if ((*itr)->IsPet())
ToPlayer()->PetSpellInitialize();
else
ToPlayer()->CharmSpellInitialize();
@@ -9730,7 +9730,7 @@ Unit* Unit::GetNextRandomRaidMemberOrPet(float radius)
if (GetTypeId() == TYPEID_PLAYER)
player = ToPlayer();
// Should we enable this also for charmed units?
- else if (GetTypeId() == TYPEID_UNIT && ToCreature()->isPet())
+ else if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsPet())
player = GetOwner()->ToPlayer();
if (!player)
@@ -9895,7 +9895,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
int32 DoneTotal = 0;
// Pet damage?
- if (GetTypeId() == TYPEID_UNIT && !ToCreature()->isPet())
+ if (GetTypeId() == TYPEID_UNIT && !ToCreature()->IsPet())
DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
// Some spells don't benefit from pct done mods
@@ -10174,7 +10174,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin
if (HasAura(100001))
DoneTotalMod *= 4;
// Shadow Bite (15% increase from each dot)
- if (spellProto->SpellFamilyFlags[1] & 0x00400000 && isPet())
+ if (spellProto->SpellFamilyFlags[1] & 0x00400000 && IsPet())
if (uint8 count = victim->GetDoTsByCaster(GetOwnerGUID()))
AddPct(DoneTotalMod, 15 * count);
break;
@@ -11670,7 +11670,7 @@ void Unit::CombatStart(Unit* target, bool initialAggro)
if (!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !target->ToCreature()->HasReactState(REACT_PASSIVE) && target->ToCreature()->IsAIEnabled)
{
- if (target->isPet())
+ if (target->IsPet())
target->ToCreature()->AI()->AttackedBy(this); // PetAI has special handler before AttackStart()
else
target->ToCreature()->AI()->AttackStart(this);
@@ -11726,7 +11726,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
creature->GetFormation()->MemberAttackStart(creature, enemy);
}
- if (isPet())
+ if (IsPet())
{
UpdateSpeed(MOVE_RUN, true);
UpdateSpeed(MOVE_SWIM, true);
@@ -11759,7 +11759,7 @@ void Unit::ClearInCombat()
if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED))
SetUInt32Value(UNIT_DYNAMIC_FLAGS, creature->GetCreatureTemplate()->dynamicflags);
- if (creature->isPet())
+ if (creature->IsPet())
{
if (Unit* owner = GetOwner())
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
@@ -12008,7 +12008,7 @@ int32 Unit::ModifyHealth(int32 dVal)
return 0;
// Part of Evade mechanics. Only track health lost, not gained.
- if (dVal < 0 && GetTypeId() != TYPEID_PLAYER && !isPet())
+ if (dVal < 0 && GetTypeId() != TYPEID_PLAYER && !IsPet())
SetLastDamagedTime(time(NULL));
int32 curHealth = (int32)GetHealth();
@@ -12240,7 +12240,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
if (GetTypeId() == TYPEID_UNIT)
{
Unit* pOwner = GetCharmerOrOwner();
- if ((isPet() || isGuardian()) && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast"
+ if ((IsPet() || isGuardian()) && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast"
{
// For every yard over 5, increase speed by 0.01
// to help prevent pet from lagging behind and despawning
@@ -13428,9 +13428,9 @@ uint32 Unit::GetCreatePowers(Powers power) const
{
case POWER_MANA: return GetCreateMana();
case POWER_RAGE: return 1000;
- case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
+ case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
case POWER_ENERGY: return 100;
- case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
+ case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
case POWER_RUNIC_POWER: return 1000;
case POWER_RUNE: return 0;
case POWER_HEALTH: return 0;
@@ -14382,7 +14382,7 @@ Player* Unit::GetSpellModOwner() const
{
if (GetTypeId() == TYPEID_PLAYER)
return (Player*)this;
- if (ToCreature()->isPet() || ToCreature()->isTotem())
+ if (ToCreature()->IsPet() || ToCreature()->isTotem())
{
Unit* owner = GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER)
@@ -14671,7 +14671,7 @@ void Unit::ApplyCastTimePercentMod(float val, bool apply)
uint32 Unit::GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime) const
{
// Not apply this to creature casted spells with casttime == 0
- if (CastingTime == 0 && GetTypeId() == TYPEID_UNIT && !ToCreature()->isPet())
+ if (CastingTime == 0 && GetTypeId() == TYPEID_UNIT && !ToCreature()->IsPet())
return 3500;
if (CastingTime > 7000) CastingTime = 7000;
@@ -14771,7 +14771,7 @@ void Unit::UpdateAuraForGroup(uint8 slot)
player->SetAuraUpdateMaskForRaid(slot);
}
}
- else if (GetTypeId() == TYPEID_UNIT && ToCreature()->isPet())
+ else if (GetTypeId() == TYPEID_UNIT && ToCreature()->IsPet())
{
Pet* pet = ((Pet*)this);
if (pet->isControlled())
@@ -15240,7 +15240,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
}
// Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (and its owner - for pets and totems) regardless of who tapped the victim
- if (isPet() || isTotem())
+ if (IsPet() || isTotem())
if (Unit* owner = GetOwner())
owner->ProcDamageAndSpell(victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0);
@@ -15331,7 +15331,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
{
TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageNotPlayer");
- if (!creature->isPet())
+ if (!creature->IsPet())
{
creature->DeleteThreatList();
CreatureTemplate const* cInfo = creature->GetCreatureTemplate();
@@ -16398,7 +16398,7 @@ float Unit::GetCombatRatingReduction(CombatRating cr) const
if (Player const* player = ToPlayer())
return player->GetRatingBonusValue(cr);
// Player's pet get resilience from owner
- else if (isPet() && GetOwner())
+ else if (IsPet() && GetOwner())
if (Player* owner = GetOwner()->ToPlayer())
return owner->GetRatingBonusValue(cr);
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 4b2d9ccd64a..213184d31a5 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1327,7 +1327,7 @@ class Unit : public WorldObject
void AddUnitTypeMask(uint32 mask) { m_unitTypeMask |= mask; }
bool isSummon() const { return m_unitTypeMask & UNIT_MASK_SUMMON; }
bool isGuardian() const { return m_unitTypeMask & UNIT_MASK_GUARDIAN; }
- bool isPet() const { return m_unitTypeMask & UNIT_MASK_PET; }
+ bool IsPet() const { return m_unitTypeMask & UNIT_MASK_PET; }
bool isHunterPet() const{ return m_unitTypeMask & UNIT_MASK_HUNTER_PET; }
bool isTotem() const { return m_unitTypeMask & UNIT_MASK_TOTEM; }
bool IsVehicle() const { return m_unitTypeMask & UNIT_MASK_VEHICLE; }
@@ -2124,8 +2124,8 @@ class Unit : public WorldObject
virtual bool isBeingLoaded() const { return false;}
bool IsDuringRemoveFromWorld() const {return m_duringRemoveFromWorld;}
- Pet* ToPet() { if (isPet()) return reinterpret_cast<Pet*>(this); else return NULL; }
- Pet const* ToPet() const { if (isPet()) return reinterpret_cast<Pet const*>(this); else return NULL; }
+ Pet* ToPet() { if (IsPet()) return reinterpret_cast<Pet*>(this); else return NULL; }
+ Pet const* ToPet() const { if (IsPet()) return reinterpret_cast<Pet const*>(this); else return NULL; }
Totem* ToTotem() { if (isTotem()) return reinterpret_cast<Totem*>(this); else return NULL; }
Totem const* ToTotem() const { if (isTotem()) return reinterpret_cast<Totem const*>(this); else return NULL; }
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 09c9f40899b..3633177e34f 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -38,7 +38,7 @@ void ObjectGridEvacuator::Visit(CreatureMapType &m)
Creature* c = iter->getSource();
++iter;
- ASSERT(!c->isPet() && "ObjectGridRespawnMover must not be called for pets");
+ ASSERT(!c->IsPet() && "ObjectGridRespawnMover must not be called for pets");
c->GetMap()->CreatureRespawnRelocation(c, true);
}
}
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index a8046f2f441..3f89bd51c28 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -216,7 +216,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
pet->ToCreature()->AI()->AttackStart(TargetUnit);
//10% chance to play special pet attack talk, else growl
- if (pet->ToCreature()->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
+ if (pet->ToCreature()->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
pet->SendPetTalk((uint32)PET_TALK_ATTACK);
else
{
@@ -247,7 +247,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID())
{
ASSERT(pet->GetTypeId() == TYPEID_UNIT);
- if (pet->isPet())
+ if (pet->IsPet())
{
if (((Pet*)pet)->getPetType() == HUNTER_PET)
GetPlayer()->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
@@ -354,7 +354,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
//10% chance to play special pet attack talk, else growl
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
- if (pet->ToCreature()->isPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
+ if (pet->ToCreature()->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
else
{
@@ -432,7 +432,7 @@ void WorldSession::SendPetNameQuery(uint64 petguid, uint32 petnumber)
data << pet->GetName();
data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
- if (pet->isPet() && ((Pet*)pet)->GetDeclinedNames())
+ if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
{
data << uint8(1);
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
@@ -560,7 +560,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData)
//sign for autocast
if (act_state == ACT_ENABLED)
{
- if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
+ if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->IsPet())
((Pet*)pet)->ToggleAutocast(spellInfo, true);
else
for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
@@ -570,7 +570,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData)
//sign for no/turn off autocast
else if (act_state == ACT_DISABLED)
{
- if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->isPet())
+ if (pet->GetTypeId() == TYPEID_UNIT && pet->ToCreature()->IsPet())
((Pet*)pet)->ToggleAutocast(spellInfo, false);
else
for (Unit::ControlList::iterator itr = GetPlayer()->m_Controlled.begin(); itr != GetPlayer()->m_Controlled.end(); ++itr)
@@ -600,7 +600,7 @@ void WorldSession::HandlePetRename(WorldPacket& recvData)
Pet* pet = ObjectAccessor::FindPet(petguid);
// check it!
- if (!pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
+ if (!pet || !pet->IsPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
return;
@@ -682,7 +682,7 @@ void WorldSession::HandlePetAbandon(WorldPacket& recvData)
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (pet)
{
- if (pet->isPet())
+ if (pet->IsPet())
{
if (pet->GetGUID() == _player->GetPetGUID())
{
@@ -731,7 +731,7 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
return;
}
- if (pet->isPet())
+ if (pet->IsPet())
((Pet*)pet)->ToggleAutocast(spellInfo, state);
else
pet->GetCharmInfo()->ToggleCreatureAutocast(spellInfo, state);
@@ -804,7 +804,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
Creature* pet = caster->ToCreature();
pet->AddCreatureSpellCooldown(spellId);
- if (pet->isPet())
+ if (pet->IsPet())
{
Pet* p = (Pet*)pet;
// 10% chance to play special pet attack talk, else growl
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 493ddc662b4..3addb2442e7 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -839,7 +839,7 @@ void Map::MoveAllCreaturesInMoveList()
//But this check is always needed to ensure safety
/// @todo pets will disappear if this is outside CreatureRespawnRelocation
//need to check why pet is frequently relocated to an unloaded cell
- if (c->isPet())
+ if (c->IsPet())
((Pet*)c)->Remove(PET_SAVE_NOT_IN_SLOT, true);
else
AddObjectToRemoveList(c);
@@ -2232,7 +2232,7 @@ void Map::AddToActive(Creature* c)
AddToActiveHelper(c);
// also not allow unloading spawn grid to prevent creating creature clone at load
- if (!c->isPet() && c->GetDBTableGUIDLow())
+ if (!c->IsPet() && c->GetDBTableGUIDLow())
{
float x, y, z;
c->GetRespawnPosition(x, y, z);
@@ -2253,7 +2253,7 @@ void Map::RemoveFromActive(Creature* c)
RemoveFromActiveHelper(c);
// also allow unloading spawn grid
- if (!c->isPet() && c->GetDBTableGUIDLow())
+ if (!c->IsPet() && c->GetDBTableGUIDLow())
{
float x, y, z;
c->GetRespawnPosition(x, y, z);
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index e3e85d45603..00568073f2d 100644
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -163,7 +163,7 @@ namespace Trinity
uint32 gain;
if (u->GetTypeId() == TYPEID_UNIT &&
- (((Creature*)u)->isTotem() || ((Creature*)u)->isPet() ||
+ (((Creature*)u)->isTotem() || ((Creature*)u)->IsPet() ||
(((Creature*)u)->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) ||
((Creature*)u)->GetCreatureTemplate()->type == CREATURE_TYPE_CRITTER))
gain = 0;
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 8086e60c912..14ecc8f6a74 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -58,7 +58,7 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up
// be (GetCombatReach() + i_offset) away.
// Only applies when i_target is pet's owner otherwise pets and mobs end up
// doing a "dance" while fighting
- if (owner->isPet() && i_target->GetTypeId() == TYPEID_PLAYER)
+ if (owner->IsPet() && i_target->GetTypeId() == TYPEID_PLAYER)
{
dist = i_target->GetCombatReach();
size = i_target->GetCombatReach() - i_target->GetObjectSize();
@@ -89,7 +89,7 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up
i_path = new PathGenerator(owner);
// allow pets to use shortcut if no path found when following their master
- bool forceDest = (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->isPet()
+ bool forceDest = (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsPet()
&& owner->HasUnitState(UNIT_STATE_FOLLOW));
bool result = i_path->CalculatePath(x, y, z, forceDest);
@@ -252,7 +252,7 @@ void FollowMovementGenerator<Creature>::_updateSpeed(Creature* owner)
{
// pet only sync speed with owner
/// Make sure we are not in the process of a map change (IsInWorld)
- if (!owner->isPet() || !owner->IsInWorld() || !i_target.isValid() || i_target->GetGUID() != owner->GetOwnerGUID())
+ if (!owner->IsPet() || !owner->IsInWorld() || !i_target.isValid() || i_target->GetGUID() != owner->GetOwnerGUID())
return;
owner->UpdateSpeed(MOVE_RUN, true);
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 6deea0da7fd..43159ac16ca 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -2824,7 +2824,7 @@ void AuraEffect::HandleModPossessPet(AuraApplication const* aurApp, uint8 mode,
// return;
Unit* target = aurApp->GetTarget();
- if (target->GetTypeId() != TYPEID_UNIT || !target->ToCreature()->isPet())
+ if (target->GetTypeId() != TYPEID_UNIT || !target->ToCreature()->IsPet())
return;
Pet* pet = target->ToPet();
@@ -3498,7 +3498,7 @@ void AuraEffect::HandleAuraModResistance(AuraApplication const* aurApp, uint8 mo
if (GetMiscValue() & int32(1<<x))
{
target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(GetAmount()), apply);
- if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
+ if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->IsPet())
target->ApplyResistanceBuffModsMod(SpellSchools(x), GetAmount() > 0, (float)GetAmount(), apply);
}
}
@@ -3515,7 +3515,7 @@ void AuraEffect::HandleAuraModBaseResistancePCT(AuraApplication const* aurApp, u
if (target->GetTypeId() != TYPEID_PLAYER)
{
//pets only have base armor
- if (target->ToCreature()->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
+ if (target->ToCreature()->IsPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(GetAmount()), apply);
}
else
@@ -3540,7 +3540,7 @@ void AuraEffect::HandleModResistancePercent(AuraApplication const* aurApp, uint8
if (GetMiscValue() & int32(1<<i))
{
target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(GetAmount()), apply);
- if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
+ if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->IsPet())
{
target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, (float)GetAmount(), apply);
target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, (float)GetAmount(), apply);
@@ -3560,7 +3560,7 @@ void AuraEffect::HandleModBaseResistance(AuraApplication const* aurApp, uint8 mo
if (target->GetTypeId() != TYPEID_PLAYER)
{
//only pets have base stats
- if (target->ToCreature()->isPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
+ if (target->ToCreature()->IsPet() && (GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL))
target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(GetAmount()), apply);
}
else
@@ -3613,7 +3613,7 @@ void AuraEffect::HandleAuraModStat(AuraApplication const* aurApp, uint8 mode, bo
{
//target->ApplyStatMod(Stats(i), m_amount, apply);
target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(GetAmount()), apply);
- if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
+ if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->IsPet())
target->ApplyStatBuffMod(Stats(i), (float)GetAmount(), apply);
}
}
@@ -3739,7 +3739,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8
if (GetMiscValue() == i || GetMiscValue() == -1)
{
target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(GetAmount()), apply);
- if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->isPet())
+ if (target->GetTypeId() == TYPEID_PLAYER || target->ToCreature()->IsPet())
target->ApplyStatPercentBuffMod(Stats(i), float(GetAmount()), apply);
}
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index e7f7ea69611..42a8ffe7e84 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2565,7 +2565,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
// ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm...)
- if (m_originalCaster && m_originalCaster->IsControlledByPlayer() && !spellHitTarget->ToCreature()->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
+ if (m_originalCaster && m_originalCaster->IsControlledByPlayer() && !spellHitTarget->ToCreature()->IsPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive())
if (Player* p = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself())
p->CastedCreatureOrGO(spellHitTarget->GetEntry(), spellHitTarget->GetGUID(), m_spellInfo->Id);
}
@@ -3893,7 +3893,7 @@ void Spell::SendSpellStart()
if (m_spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO)
castFlags |= CAST_FLAG_AMMO;
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
- (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet()))
+ (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsPet()))
&& m_spellInfo->PowerType != POWER_HEALTH)
castFlags |= CAST_FLAG_POWER_LEFT_SELF;
@@ -3947,7 +3947,7 @@ void Spell::SendSpellGo()
castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
- (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet()))
+ (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsPet()))
&& m_spellInfo->PowerType != POWER_HEALTH)
castFlags |= CAST_FLAG_POWER_LEFT_SELF; // should only be sent to self, but the current messaging doesn't make that possible
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index fa82b6436d3..6312581b617 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -452,7 +452,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
// Shadow Bite
else if (m_spellInfo->SpellFamilyFlags[1] & 0x400000)
{
- if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet())
+ if (m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->IsPet())
{
if (Player* owner = m_caster->GetOwner()->ToPlayer())
{
@@ -2992,7 +2992,7 @@ void Spell::EffectTameCreature(SpellEffIndex /*effIndex*/)
Creature* creatureTarget = unitTarget->ToCreature();
- if (creatureTarget->isPet())
+ if (creatureTarget->IsPet())
return;
if (m_caster->getClass() != CLASS_HUNTER)
@@ -4635,7 +4635,7 @@ void Spell::EffectDismissPet(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- if (!unitTarget || !unitTarget->isPet())
+ if (!unitTarget || !unitTarget->IsPet())
return;
Pet* pet = unitTarget->ToPet();
@@ -5878,7 +5878,7 @@ void Spell::EffectRenamePet(SpellEffIndex /*effIndex*/)
return;
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT ||
- !unitTarget->ToCreature()->isPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET)
+ !unitTarget->ToCreature()->IsPet() || ((Pet*)unitTarget)->getPetType() != HUNTER_PET)
return;
unitTarget->SetByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 4719a460c4f..6c6721fcf17 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -796,7 +796,7 @@ public:
static bool HandleDebugThreatListCommand(ChatHandler* handler, char const* /*args*/)
{
Creature* target = handler->getSelectedCreature();
- if (!target || target->isTotem() || target->isPet())
+ if (!target || target->isTotem() || target->IsPet())
return false;
ThreatContainer::StorageType const &threatList = target->getThreatManager().getThreatList();
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index e6a7b096a34..37999124d83 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1877,7 +1877,7 @@ public:
Unit* target = handler->getSelectedUnit();
if (player->GetSelection() && target)
{
- if (target->GetTypeId() != TYPEID_UNIT || target->isPet())
+ if (target->GetTypeId() != TYPEID_UNIT || target->IsPet())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
@@ -2594,7 +2594,7 @@ public:
Player* player = handler->GetSession()->GetPlayer();
Creature* creatureTarget = handler->getSelectedCreature();
- if (!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
+ if (!creatureTarget || creatureTarget->IsPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
{
handler->PSendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index ff4ef587fad..55d92ea014f 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -442,7 +442,7 @@ public:
target->ToPlayer()->SendTalentsInfoData(false);
return true;
}
- else if (target->ToCreature()->isPet())
+ else if (target->ToCreature()->IsPet())
{
Unit* owner = target->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet*)target)->IsPermanentPetFor(owner->ToPlayer()))
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 43c9b294419..bd4b3f8178b 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -394,7 +394,7 @@ public:
return false;
}
- if (creature->isPet())
+ if (creature->IsPet())
{
if (((Pet*)creature)->getPetType() == HUNTER_PET)
{
@@ -435,7 +435,7 @@ public:
else
unit = handler->getSelectedCreature();
- if (!unit || unit->isPet() || unit->isTotem())
+ if (!unit || unit->IsPet() || unit->isTotem())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
@@ -836,7 +836,7 @@ public:
Creature* creature = handler->getSelectedCreature();
- if (!creature || creature->isPet())
+ if (!creature || creature->IsPet())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
@@ -920,7 +920,7 @@ public:
{
type_str = guid_str;
creature = handler->getSelectedCreature();
- if (!creature || creature->isPet())
+ if (!creature || creature->IsPet())
return false;
lowguid = creature->GetDBTableGUIDLow();
}
@@ -1022,7 +1022,7 @@ public:
creature->SetPhaseMask(phasemask, true);
- if (!creature->isPet())
+ if (!creature->IsPet())
creature->SaveToDB();
return true;
@@ -1272,7 +1272,7 @@ public:
static bool HandleNpcTameCommand(ChatHandler* handler, char const* /*args*/)
{
Creature* creatureTarget = handler->getSelectedCreature();
- if (!creatureTarget || creatureTarget->isPet())
+ if (!creatureTarget || creatureTarget->IsPet())
{
handler->PSendSysMessage (LANG_SELECT_CREATURE);
handler->SetSentErrorMessage (true);
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index bfb3c8aeff1..c1bffc6c349 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -211,7 +211,7 @@ public:
{
// Try reset talents as Hunter Pet
Creature* creature = handler->getSelectedCreature();
- if (!*args && creature && creature->isPet())
+ if (!*args && creature && creature->IsPet())
{
Unit* owner = creature->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER && creature->ToPet()->IsPermanentPetFor(owner->ToPlayer()))
diff --git a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
index 45f5e17095f..8f7a6b68932 100644
--- a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp
@@ -80,7 +80,7 @@ public:
Talk(SAY_CONVERTED);
DoCast(me, SPELL_CONVERT_CREDIT);
- if (me->isPet())
+ if (me->IsPet())
me->ToPet()->SetDuration(7500);
Credit = true;
} else Timer -= diff;
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
index 87a09749724..5a854f342b0 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp
@@ -191,7 +191,7 @@ hyjal_trashAI::hyjal_trashAI(Creature* creature) : npc_escortAI(creature)
void hyjal_trashAI::DamageTaken(Unit* done_by, uint32 &damage)
{
- if (done_by->GetTypeId() == TYPEID_PLAYER || done_by->isPet())
+ if (done_by->GetTypeId() == TYPEID_PLAYER || done_by->IsPet())
{
damageTaken += damage;
if (instance)
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
index 901438409a4..5ef35bf5aa1 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
@@ -201,7 +201,7 @@ class PlayerOrPetCheck
bool operator()(WorldObject* object) const
{
if (object->GetTypeId() != TYPEID_PLAYER)
- if (!object->ToCreature()->isPet())
+ if (!object->ToCreature()->IsPet())
return true;
return false;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
index 612be3b71e8..35d11522580 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
@@ -355,7 +355,7 @@ class PlayerOrPetCheck
bool operator()(WorldObject* object) const
{
if (object->GetTypeId() != TYPEID_PLAYER)
- if (!object->ToCreature()->isPet())
+ if (!object->ToCreature()->IsPet())
return true;
return false;
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index 08f65d8323f..913811bdedd 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -482,7 +482,7 @@ class spell_hun_pet_carrion_feeder : public SpellScriptLoader
bool Load()
{
- if (!GetCaster()->isPet())
+ if (!GetCaster()->IsPet())
return false;
return true;
}
@@ -539,7 +539,7 @@ class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader
bool Load()
{
- if (!GetCaster()->isPet())
+ if (!GetCaster()->IsPet())
return false;
return true;
}
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index 0c9817ba167..437aa3fd755 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -1640,7 +1640,7 @@ class spell_item_crystal_prison_dummy_dnd : public SpellScriptLoader
void HandleDummy(SpellEffIndex /* effIndex */)
{
if (Creature* target = GetHitCreature())
- if (target->isDead() && !target->isPet())
+ if (target->isDead() && !target->IsPet())
{
GetCaster()->SummonGameObject(OBJECT_IMPRISONED_DOOMGUARD, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0, 0, 0, 0, uint32(target->GetRespawnTime()-time(NULL)));
target->DespawnOrUnsummon();
diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp
index c4d5562ab39..a54b06a6510 100644
--- a/src/server/scripts/Spells/spell_pet.cpp
+++ b/src/server/scripts/Spells/spell_pet.cpp
@@ -240,7 +240,7 @@ public:
void CalculateStaminaAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
if (Unit* owner = pet->ToPet()->GetOwner())
{
float ownerBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 75);
@@ -284,7 +284,7 @@ public:
void RemoveEffect(AuraEffect const* /* aurEff */, AuraEffectHandleModes /*mode*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
{
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
pet->ToPet()->SetCreateHealth(pInfo->health);
@@ -294,7 +294,7 @@ public:
void CalculateAttackPowerAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
if (Unit* owner = pet->ToPet()->GetOwner())
{
@@ -322,7 +322,7 @@ public:
void CalculateDamageDoneAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
if (Unit* owner = pet->ToPet()->GetOwner())
{
//the damage bonus used for pets is either fire or shadow damage, whatever is higher
@@ -377,7 +377,7 @@ public:
void CalculateIntellectAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
if (Unit* owner = pet->ToPet()->GetOwner())
{
float ownerBonus = 0.0f;
@@ -420,7 +420,7 @@ public:
void RemoveEffect(AuraEffect const* /* aurEff */, AuraEffectHandleModes /*mode*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
{
PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel());
pet->ToPet()->SetCreateMana(pInfo->mana);
@@ -430,7 +430,7 @@ public:
void CalculateArmorAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
if (Unit* owner = pet->ToPet()->GetOwner())
{
float ownerBonus = 0.0f;
@@ -442,7 +442,7 @@ public:
void CalculateFireResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
if (Unit* owner = pet->ToPet()->GetOwner())
{
float ownerBonus = 0.0f;
@@ -489,7 +489,7 @@ public:
void CalculateFrostResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
if (Unit* owner = pet->ToPet()->GetOwner())
{
float ownerBonus = 0.0f;
@@ -501,7 +501,7 @@ public:
void CalculateArcaneResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
if (Unit* owner = pet->ToPet()->GetOwner())
{
float ownerBonus = 0.0f;
@@ -513,7 +513,7 @@ public:
void CalculateNatureResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
if (Unit* owner = pet->ToPet()->GetOwner())
{
float ownerBonus = 0.0f;
@@ -556,7 +556,7 @@ public:
void CalculateShadowResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
if (Unit* owner = pet->ToPet()->GetOwner())
{
float ownerBonus = 0.0f;
@@ -795,7 +795,7 @@ public:
void CalculateAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
if (Unit* owner = pet->ToPet()->GetOwner())
if (AuraEffect* /* aurEff */ect = owner->GetAuraEffect(SPELL_WARLOCK_GLYPH_OF_VOIDWALKER, EFFECT_0))
amount += /* aurEff */ect->GetAmount();
@@ -885,7 +885,7 @@ public:
void CalculateStaminaAmount(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* pet = GetUnitOwner())
- if (pet->isPet())
+ if (pet->IsPet())
if (Unit* owner = pet->ToPet()->GetOwner())
{
float mod = 0.45f;
@@ -924,7 +924,7 @@ public:
{
if (Unit* pet = GetUnitOwner())
{
- if (!pet->isPet())
+ if (!pet->IsPet())
return;
Unit* owner = pet->ToPet()->GetOwner();
@@ -954,7 +954,7 @@ public:
{
if (Unit* pet = GetUnitOwner())
{
- if (!pet->isPet())
+ if (!pet->IsPet())
return;
Unit* owner = pet->ToPet()->GetOwner();
@@ -1019,7 +1019,7 @@ public:
{
if (Unit* pet = GetUnitOwner())
{
- if (!pet->isPet())
+ if (!pet->IsPet())
return;
Unit* owner = pet->ToPet()->GetOwner();
@@ -1038,7 +1038,7 @@ public:
{
if (Unit* pet = GetUnitOwner())
{
- if (!pet->isPet())
+ if (!pet->IsPet())
return;
Unit* owner = pet->ToPet()->GetOwner();
@@ -1057,7 +1057,7 @@ public:
{
if (Unit* pet = GetUnitOwner())
{
- if (!pet->isPet())
+ if (!pet->IsPet())
return;
Unit* owner = pet->ToPet()->GetOwner();
@@ -1106,7 +1106,7 @@ public:
{
if (Unit* pet = GetUnitOwner())
{
- if (!pet->isPet())
+ if (!pet->IsPet())
return;
Unit* owner = pet->ToPet()->GetOwner();
@@ -1125,7 +1125,7 @@ public:
{
if (Unit* pet = GetUnitOwner())
{
- if (!pet->isPet())
+ if (!pet->IsPet())
return;
Unit* owner = pet->ToPet()->GetOwner();
@@ -1144,7 +1144,7 @@ public:
{
if (Unit* pet = GetUnitOwner())
{
- if (!pet->isPet())
+ if (!pet->IsPet())
return;
Unit* owner = pet->ToPet()->GetOwner();
@@ -1348,7 +1348,7 @@ public:
if (GetCaster()->GetOwner()->ToPlayer())
{
// Pet's base damage changes depending on happiness
- if (GetCaster()->isPet() && GetCaster()->ToPet()->isHunterPet())
+ if (GetCaster()->IsPet() && GetCaster()->ToPet()->isHunterPet())
{
switch (GetCaster()->ToPet()->GetHappinessState())
{
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index 4cc464af9ab..51740cc7667 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -50,7 +50,7 @@ class spell_generic_quest_update_entry_SpellScript : public SpellScript
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Creature* creatureTarget = GetHitCreature())
- if (!creatureTarget->isPet() && creatureTarget->GetEntry() == _originalEntry)
+ if (!creatureTarget->IsPet() && creatureTarget->GetEntry() == _originalEntry)
{
creatureTarget->UpdateEntry(_newEntry);
if (_shouldAttack && creatureTarget->IsAIEnabled)
diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp
index 7b2e5c02bfa..0c9af2e3804 100644
--- a/src/server/scripts/Spells/spell_warlock.cpp
+++ b/src/server/scripts/Spells/spell_warlock.cpp
@@ -349,7 +349,7 @@ class spell_warl_demonic_empowerment : public SpellScriptLoader
{
if (Creature* targetCreature = GetHitCreature())
{
- if (targetCreature->isPet())
+ if (targetCreature->IsPet())
{
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(targetCreature->GetEntry());
switch (ci->family)