diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Object.cpp | 95 | ||||
-rw-r--r-- | src/game/Player.h | 9 | ||||
-rw-r--r-- | src/game/Unit.cpp | 41 | ||||
-rw-r--r-- | src/game/Unit.h | 10 |
4 files changed, 59 insertions, 96 deletions
diff --git a/src/game/Object.cpp b/src/game/Object.cpp index f09e466e4b8..4d650a86c46 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -261,12 +261,6 @@ void Object::DestroyForPlayer(Player *target) const void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const { - uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0); - - if(GetTypeId() == TYPEID_UNIT) - if(((Creature*)this)->isVehicle()) - unk_flags |= 0x20; // always allow pitch - *data << (uint8)flags; // update flags // 0x20 @@ -282,6 +276,8 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) else flags2 &= ~MOVEMENTFLAG_ONTRANSPORT; flags2 &= ~MOVEMENTFLAG_SPLINE2; + if(((Creature*)this)->isVehicle()) + ((Unit*)this)->m_movementInfo.unk1 |= 0x20; // always allow pitch } break; case TYPEID_PLAYER: @@ -306,7 +302,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) } *data << uint32(flags2); // movement flags - *data << uint16(unk_flags); // unknown 2.3.0 + *data << uint16(((Unit*)this)->m_movementInfo.unk1);// unknown 2.3.0 *data << uint32(getMSTime()); // time (in milliseconds) } @@ -333,62 +329,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) // 0x20 if(flags & UPDATEFLAG_LIVING) { - // 0x00000200 - if(flags2 & MOVEMENTFLAG_ONTRANSPORT) - { - if(((Unit*)this)->m_Vehicle) - *data << (uint64)((Unit*)this)->m_Vehicle->GetGUID(); - else - *data << (uint64)((Player*)this)->GetTransport()->GetGUID(); - *data << (float)((Unit*)this)->GetTransOffsetX(); - *data << (float)((Unit*)this)->GetTransOffsetY(); - *data << (float)((Unit*)this)->GetTransOffsetZ(); - *data << (float)((Unit*)this)->GetTransOffsetO(); - *data << (uint32)((Unit*)this)->GetTransTime(); - *data << (int8)((Unit*)this)->GetTransSeat(); - } - - // 0x02200000 - if((flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unk_flags & 0x20)) - { - if(GetTypeId() == TYPEID_PLAYER) - *data << (float)((Player*)this)->m_movementInfo.s_pitch; - else - *data << (float)0; // is't part of movement packet, we must store and send it... - } - - if(GetTypeId() == TYPEID_PLAYER) - *data << (uint32)((Player*)this)->m_movementInfo.fallTime; - else - *data << (uint32)0; // last fall time - - // 0x00001000 - if(flags2 & MOVEMENTFLAG_JUMPING) - { - if(GetTypeId() == TYPEID_PLAYER) - { - *data << (float)((Player*)this)->m_movementInfo.j_unk; - *data << (float)((Player*)this)->m_movementInfo.j_sinAngle; - *data << (float)((Player*)this)->m_movementInfo.j_cosAngle; - *data << (float)((Player*)this)->m_movementInfo.j_xyspeed; - } - else - { - *data << (float)0; - *data << (float)0; - *data << (float)0; - *data << (float)0; - } - } - - // 0x04000000 - if(flags2 & MOVEMENTFLAG_SPLINE) - { - if(GetTypeId() == TYPEID_PLAYER) - *data << (float)((Player*)this)->m_movementInfo.u_unk1; - else - *data << (float)0; - } + ((Unit*)this)->BuildMovementPacket(data); *data << ((Unit*)this)->GetSpeed( MOVE_WALK ); *data << ((Unit*)this)->GetSpeed( MOVE_RUN ); @@ -1612,18 +1553,8 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const *data << m_positionY; *data << m_positionZ; *data << m_orientation; - if(((Unit*)this)->m_Vehicle) - { - *data << uint64(((Unit*)this)->m_Vehicle->GetGUID()); - *data << float (((Unit*)this)->GetTransOffsetX()); - *data << float (((Unit*)this)->GetTransOffsetY()); - *data << float (((Unit*)this)->GetTransOffsetZ()); - *data << float (((Unit*)this)->GetTransOffsetO()); - *data << uint32(((Unit*)this)->GetTransTime()); - *data << uint8 (((Unit*)this)->GetTransSeat()); - sLog.outError("heart seat is %u", ((Unit*)this)->GetTransTime()); - } - *data << uint32(0); //fall time + + ((Unit*)this)->BuildMovementPacket(data); } void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float z, float ang) const @@ -1642,18 +1573,8 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float *data << y; *data << z; *data << ang; - if(((Unit*)this)->m_Vehicle) - { - *data << uint64(((Unit*)this)->m_Vehicle->GetGUID()); - *data << float (((Unit*)this)->GetTransOffsetX()); - *data << float (((Unit*)this)->GetTransOffsetY()); - *data << float (((Unit*)this)->GetTransOffsetZ()); - *data << float (((Unit*)this)->GetTransOffsetO()); - *data << uint32(((Unit*)this)->GetTransTime()); - *data << uint8 (((Unit*)this)->GetTransSeat()); - sLog.outError("seat is %u", ((Unit*)this)->GetTransTime()); - } - *data << uint32(0); + + ((Unit*)this)->BuildMovementPacket(data); } void WorldObject::SendMessageToSet(WorldPacket *data, bool /*fake*/, bool bToPossessor) diff --git a/src/game/Player.h b/src/game/Player.h index 7796ecba624..481b81585a5 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -48,12 +48,10 @@ class DynamicObject; class Creature; class Pet; class PlayerMenu; -class Transport; class UpdateMask; class SpellCastTargets; class PlayerSocial; class OutdoorPvP; -class Vehicle; typedef std::deque<Mail*> PlayerMails; @@ -1910,10 +1908,6 @@ class TRINITY_DLL_SPEC Player : public Unit void StopCastingCharm(); void StopCastingBindSight(); - // Transports - Transport * GetTransport() const { return m_transport; } - void SetTransport(Transport * t) { m_transport = t; } - uint32 GetSaveTimer() const { return m_nextSave; } void SetSaveTimer(uint32 timer) { m_nextSave = timer; } @@ -2234,9 +2228,6 @@ class TRINITY_DLL_SPEC Player : public Unit RestType rest_type; ////////////////////Rest System///////////////////// - // Transports - Transport * m_transport; - uint32 m_resetTalentsCost; time_t m_resetTalentsTime; uint32 m_usedTalentCount; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 365e55cd22d..fbbfa3a2638 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -52,6 +52,7 @@ #include "Traveller.h" #include "TemporarySummon.h" #include "Vehicle.h" +#include "Transports.h" #include <math.h> @@ -13535,6 +13536,46 @@ void Unit::ExitVehicle() m_Vehicle = NULL; } +void Unit::BuildMovementPacket(ByteBuffer *data) const +{ + // 0x00000200 + if(GetUnitMovementFlags() & MOVEMENTFLAG_ONTRANSPORT) + { + if(m_Vehicle) + *data << (uint64)m_Vehicle->GetGUID(); + else if(GetTransport()) + *data << (uint64)GetTransport()->GetGUID(); + else + *data << (uint64)0; + *data << float (GetTransOffsetX()); + *data << float (GetTransOffsetY()); + *data << float (GetTransOffsetZ()); + *data << float (GetTransOffsetO()); + *data << uint32(GetTransTime()); + *data << uint8 (GetTransSeat()); + } + + // 0x02200000 + if((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) + || (m_movementInfo.unk1 & 0x20)) + *data << (float)m_movementInfo.s_pitch; + + *data << (uint32)m_movementInfo.fallTime; + + // 0x00001000 + if(GetUnitMovementFlags() & MOVEMENTFLAG_JUMPING) + { + *data << (float)m_movementInfo.j_unk; + *data << (float)m_movementInfo.j_sinAngle; + *data << (float)m_movementInfo.j_cosAngle; + *data << (float)m_movementInfo.j_xyspeed; + } + + // 0x04000000 + if(GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE) + *data << (float)m_movementInfo.u_unk1; +} + void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ ) { if(GetTypeId() == TYPEID_PLAYER) diff --git a/src/game/Unit.h b/src/game/Unit.h index 1e50ed1e255..fa02de0f5f8 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -314,6 +314,7 @@ class Path; class PetAura; class Guardian; class UnitAI; +class Transport; struct SpellImmune { @@ -1629,11 +1630,20 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void EnterVehicle(Vehicle *vehicle); void ExitVehicle(); + + // Transports + Transport * GetTransport() const { return m_transport; } + void SetTransport(Transport * t) { m_transport = t; } + + void BuildMovementPacket(ByteBuffer *data) const; protected: explicit Unit (); UnitAI *i_AI, *i_disabledAI; + // Transports + Transport * m_transport; + void _UpdateSpells(uint32 time); void _DeleteAuras(); |