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-rw-r--r--src/game/Unit.cpp78
-rw-r--r--src/game/Unit.h2
2 files changed, 69 insertions, 11 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 91ad509abc2..91816d33c25 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -854,13 +854,33 @@ void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castIte
void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
- assert(Victim);
if(!spellInfo)
{
sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
+ SpellCastTargets targets;
+ uint32 targetMask = spellInfo->Targets;
+ if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
+ {
+ if(!Victim)
+ {
+ sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+ targets.setUnitTarget(Victim);
+ }
+ if(targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
+ {
+ if(!Victim)
+ {
+ sLog.outError("CastSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+ targets.setDestination(Victim);
+ }
+
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
@@ -869,9 +889,6 @@ void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, I
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
- SpellCastTargets targets;
- targets.setUnitTarget( Victim );
- targets.setDestination( Victim->GetPositionX(), Victim->GetPositionY(), Victim->GetPositionZ(), false);
spell->m_CastItem = castItem;
spell->prepare(&targets, triggeredByAura);
}
@@ -897,6 +914,27 @@ void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const
return;
}
+ SpellCastTargets targets;
+ uint32 targetMask = spellInfo->Targets;
+ if(targetMask & (TARGET_FLAG_UNIT|TARGET_FLAG_UNK2))
+ {
+ if(!Victim)
+ {
+ sLog.outError("CastCustomSpell: spell id %i by caster: %s %u) does not have unit target", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+ targets.setUnitTarget(Victim);
+ }
+ if(targetMask & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
+ {
+ if(!Victim)
+ {
+ sLog.outError("CastCustomSpell: spell id %i by caster: %s %u) does not have destination", spellInfo->Id,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+ targets.setDestination(Victim);
+ }
+
if (castItem)
DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
@@ -914,8 +952,6 @@ void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const
if(bp2)
spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
- SpellCastTargets targets;
- targets.setUnitTarget( Victim );
spell->m_CastItem = castItem;
spell->prepare(&targets, triggeredByAura);
}
@@ -931,15 +967,37 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
return;
}
- CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
+ if (castItem)
+ DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
+
+ if(!originalCaster && triggeredByAura)
+ originalCaster = triggeredByAura->GetCasterGUID();
+
+ Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
+
+ SpellCastTargets targets;
+ targets.setDestination(x, y, z);
+ spell->m_CastItem = castItem;
+ spell->prepare(&targets, triggeredByAura);
}
// used for scripting
-void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
+void Unit::CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
{
+ if(!go)
+ return;
+
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
+
if(!spellInfo)
{
- sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ return;
+ }
+
+ if(!(spellInfo->Targets & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK)))
+ {
+ sLog.outError("CastSpell: spell id %i by caster: %s %u) is not gameobject spell", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -952,7 +1010,7 @@ void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, boo
Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
SpellCastTargets targets;
- targets.setDestination(x, y, z);
+ targets.setGOTarget(go);
spell->m_CastItem = castItem;
spell->prepare(&targets, triggeredByAura);
}
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 318ff06b9b0..121aea10091 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1001,7 +1001,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem= NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
- void CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
+ void CastSpell(GameObject *go, uint32 spellId, bool triggered, Item *castItem = NULL, Aura* triggeredByAura = NULL, uint64 originalCaster = 0);
bool IsDamageToThreatSpell(SpellEntry const * spellInfo) const;