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-rw-r--r--src/game/Unit.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 1b0c532ed47..93694a21f2d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6705,8 +6705,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
// Now compute real proc chance...
- Aura* aur = GetAura(55445, 0);
- uint32 chance = 20/* + (aur ? aur->GetAmount()->m_amount : 0)*/;
+ uint32 chance = 20;
((Player*)this)->ApplySpellMod(dummySpell->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
Item* addWeapon = ((Player*)this)->GetWeaponForAttack(attType == BASE_ATTACK ? OFF_ATTACK : BASE_ATTACK, true);