diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CreatureAIImpl.h | 290 | ||||
-rw-r--r-- | src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp | 4 |
2 files changed, 8 insertions, 286 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h index a2c5c5db057..529f7420021 100644 --- a/src/server/game/AI/CreatureAIImpl.h +++ b/src/server/game/AI/CreatureAIImpl.h @@ -23,292 +23,14 @@ #include "CreatureAI.h" #include "SpellMgr.h" -template<class T> -inline -const T& RAND(const T& v1, const T& v2) -{ - return (urand(0, 1)) ? v1 : v2; -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3) -{ - switch (urand(0, 2)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - } -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4) -{ - switch (urand(0, 3)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - } -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5) -{ - switch (urand(0, 4)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - case 4: return v5; - } -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6) -{ - switch (urand(0, 5)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - case 4: return v5; - case 5: return v6; - } -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7) -{ - switch (urand(0, 6)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - case 4: return v5; - case 5: return v6; - case 6: return v7; - } -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8) -{ - switch (urand(0, 7)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - case 4: return v5; - case 5: return v6; - case 6: return v7; - case 7: return v8; - } -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, - const T& v9) -{ - switch (urand(0, 8)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - case 4: return v5; - case 5: return v6; - case 6: return v7; - case 7: return v8; - case 8: return v9; - } -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, - const T& v9, const T& v10) -{ - switch (urand(0, 9)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - case 4: return v5; - case 5: return v6; - case 6: return v7; - case 7: return v8; - case 8: return v9; - case 9: return v10; - } -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, - const T& v9, const T& v10, const T& v11) -{ - switch (urand(0, 10)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - case 4: return v5; - case 5: return v6; - case 6: return v7; - case 7: return v8; - case 8: return v9; - case 9: return v10; - case 10: return v11; - } -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, - const T& v9, const T& v10, const T& v11, const T& v12) -{ - switch (urand(0, 11)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - case 4: return v5; - case 5: return v6; - case 6: return v7; - case 7: return v8; - case 8: return v9; - case 9: return v10; - case 10: return v11; - case 11: return v12; - } -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, - const T& v9, const T& v10, const T& v11, const T& v12, const T& v13) -{ - switch (urand(0, 12)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - case 4: return v5; - case 5: return v6; - case 6: return v7; - case 7: return v8; - case 8: return v9; - case 9: return v10; - case 10: return v11; - case 11: return v12; - case 12: return v13; - } -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, - const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14) -{ - switch (urand(0, 13)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - case 4: return v5; - case 5: return v6; - case 6: return v7; - case 7: return v8; - case 8: return v9; - case 9: return v10; - case 10: return v11; - case 11: return v12; - case 12: return v13; - case 13: return v14; - } -} - -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, - const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14, const T& v15) -{ - switch (urand(0, 14)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - case 4: return v5; - case 5: return v6; - case 6: return v7; - case 7: return v8; - case 8: return v9; - case 9: return v10; - case 10: return v11; - case 11: return v12; - case 12: return v13; - case 13: return v14; - case 14: return v15; - } -} +#include <functional> +#include <type_traits> -template<class T> -inline -const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8, - const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14, const T& v15, const T& v16) +template<typename First, typename Second, typename... Rest> +static inline First const& RAND(First const& first, Second const& second, Rest const&... rest) { - switch (urand(0, 15)) - { - default: - case 0: return v1; - case 1: return v2; - case 2: return v3; - case 3: return v4; - case 4: return v5; - case 5: return v6; - case 6: return v7; - case 7: return v8; - case 8: return v9; - case 9: return v10; - case 10: return v11; - case 11: return v12; - case 12: return v13; - case 13: return v14; - case 14: return v15; - case 15: return v16; - } + std::reference_wrapper<typename std::add_const<First>::type> const pack[] = { first, second, rest... }; + return pack[urand(0, sizeof...(rest) + 1)].get(); } enum AITarget diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp index c04d53079c5..4a8f56d0d55 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp @@ -1336,7 +1336,7 @@ class spell_dreamwalker_summon_dream_portal : public SpellScriptLoader if (!GetHitUnit()) return; - uint32 spellId = RAND<uint32>(71301, 72220, 72223, 72225); + uint32 spellId = RAND(71301, 72220, 72223, 72225); GetHitUnit()->CastSpell(GetHitUnit(), spellId, true); } @@ -1367,7 +1367,7 @@ class spell_dreamwalker_summon_nightmare_portal : public SpellScriptLoader if (!GetHitUnit()) return; - uint32 spellId = RAND<uint32>(71977, 72481, 72482, 72483); + uint32 spellId = RAND(71977, 72481, 72482, 72483); GetHitUnit()->CastSpell(GetHitUnit(), spellId, true); } |