diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/DataStores/DB2LoadInfo.h | 4 | ||||
-rw-r--r-- | src/server/game/DataStores/DB2Structure.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/DataStores/DB2LoadInfo.h b/src/server/game/DataStores/DB2LoadInfo.h index 4610f92f7f9..7522e8e9295 100644 --- a/src/server/game/DataStores/DB2LoadInfo.h +++ b/src/server/game/DataStores/DB2LoadInfo.h @@ -4310,7 +4310,7 @@ struct SpellPowerLoadInfo static DB2FieldMeta const fields[] = { { false, FT_INT, "SpellID" }, - { false, FT_INT, "ManaCost" }, + { true, FT_INT, "ManaCost" }, { false, FT_FLOAT, "ManaCostPercentage" }, { false, FT_FLOAT, "ManaCostPercentagePerSecond" }, { false, FT_INT, "RequiredAura" }, @@ -4320,7 +4320,7 @@ struct SpellPowerLoadInfo { false, FT_INT, "ID" }, { true, FT_INT, "ManaCostPerLevel" }, { true, FT_INT, "ManaCostPerSecond" }, - { false, FT_INT, "ManaCostAdditional" }, + { true, FT_INT, "ManaCostAdditional" }, { false, FT_INT, "PowerDisplayID" }, { false, FT_INT, "UnitPowerBarID" }, }; diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h index 08b42d3bfca..ebd3b27c852 100644 --- a/src/server/game/DataStores/DB2Structure.h +++ b/src/server/game/DataStores/DB2Structure.h @@ -2521,7 +2521,7 @@ struct SpellMiscEntry struct SpellPowerEntry { uint32 SpellID; - uint32 ManaCost; + int32 ManaCost; float ManaCostPercentage; float ManaCostPercentagePerSecond; uint32 RequiredAura; @@ -2531,7 +2531,7 @@ struct SpellPowerEntry uint32 ID; int32 ManaCostPerLevel; int32 ManaCostPerSecond; - uint32 ManaCostAdditional; // Spell uses [ManaCost, ManaCost+ManaCostAdditional] power - affects tooltip parsing as multiplier on SpellEffectEntry::EffectPointsPerResource + int32 ManaCostAdditional; // Spell uses [ManaCost, ManaCost+ManaCostAdditional] power - affects tooltip parsing as multiplier on SpellEffectEntry::EffectPointsPerResource // only SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE, SPELL_EFFECT_WEAPON_DAMAGE, SPELL_EFFECT_NORMALIZED_WEAPON_DMG uint32 PowerDisplayID; uint32 UnitPowerBarID; |