diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 34 | ||||
-rw-r--r-- | src/server/game/Globals/ObjectMgr.h | 2 | ||||
-rw-r--r-- | src/server/game/Pools/PoolMgr.cpp | 393 | ||||
-rw-r--r-- | src/server/game/Pools/PoolMgr.h | 67 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 15 | ||||
-rwxr-xr-x | src/server/shared/Database/QueryResult.h | 1 |
6 files changed, 453 insertions, 59 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 2dbf78a1775..0c57e661bd3 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -48,6 +48,7 @@ #include "DisableMgr.h" #include "ScriptMgr.h" #include "SpellScript.h" +#include "PoolMgr.h" ScriptMapMap sQuestEndScripts; ScriptMapMap sQuestStartScripts; @@ -7331,13 +7332,13 @@ void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_ cell_guids.corpses.erase(player_guid); } -void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table) +void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string table, bool starter, bool go) { map.clear(); // need for reload case uint32 count = 0; - QueryResult result = WorldDatabase.PQuery("SELECT id,quest FROM %s",table); + QueryResult result = WorldDatabase.PQuery("SELECT id, quest, pool_entry FROM %s qr LEFT JOIN pool_quest pq ON qr.quest = pq.entry", table.c_str()); if (!result) { @@ -7346,38 +7347,45 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map,char const* table) bar.step(); sLog.outString(); - sLog.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table,table); + sLog.outErrorDb(">> Loaded 0 quest relations from %s, table is empty.", table.c_str()); return; } barGoLink bar(result->GetRowCount()); + PooledQuestRelation* poolRelationMap = go ? &sPoolMgr.mQuestGORelation : &sPoolMgr.mQuestCreatureRelation; + if (starter) + poolRelationMap->clear(); + do { - Field *fields = result->Fetch(); bar.step(); - uint32 id = fields[0].GetUInt32(); - uint32 quest = fields[1].GetUInt32(); + uint32 id = result->Fetch()[0].GetUInt32(); + uint32 quest = result->Fetch()[1].GetUInt32(); + uint32 poolId = result->Fetch()[2].GetUInt32(); if (mQuestTemplates.find(quest) == mQuestTemplates.end()) { - sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table,quest,id); + sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id); continue; } - map.insert(QuestRelations::value_type(id,quest)); + if (!poolId || !starter) + map.insert(QuestRelations::value_type(id, quest)); + else if (starter) + poolRelationMap->insert(PooledQuestRelation::value_type(quest, id)); ++count; } while (result->NextRow()); sLog.outString(); - sLog.outString(">> Loaded %u quest relations from %s", count,table); + sLog.outString(">> Loaded %u quest relations from %s", count, table.c_str()); } void ObjectMgr::LoadGameobjectQuestRelations() { - LoadQuestRelationsHelper(mGOQuestRelations,"gameobject_questrelation"); + LoadQuestRelationsHelper(mGOQuestRelations, "gameobject_questrelation", true, true); for (QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr) { @@ -7391,7 +7399,7 @@ void ObjectMgr::LoadGameobjectQuestRelations() void ObjectMgr::LoadGameobjectInvolvedRelations() { - LoadQuestRelationsHelper(mGOQuestInvolvedRelations,"gameobject_involvedrelation"); + LoadQuestRelationsHelper(mGOQuestInvolvedRelations, "gameobject_involvedrelation", false, true); for (QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr) { @@ -7405,7 +7413,7 @@ void ObjectMgr::LoadGameobjectInvolvedRelations() void ObjectMgr::LoadCreatureQuestRelations() { - LoadQuestRelationsHelper(mCreatureQuestRelations,"creature_questrelation"); + LoadQuestRelationsHelper(mCreatureQuestRelations, "creature_questrelation", true, false); for (QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr) { @@ -7419,7 +7427,7 @@ void ObjectMgr::LoadCreatureQuestRelations() void ObjectMgr::LoadCreatureInvolvedRelations() { - LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations,"creature_involvedrelation"); + LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations, "creature_involvedrelation", false, false); for (QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr) { diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 0b06da66be3..2c20a9ca617 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -1086,7 +1086,7 @@ class ObjectMgr void CheckScripts(ScriptsType type, std::set<int32>& ids); void LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment); void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr); - void LoadQuestRelationsHelper(QuestRelations& map,char const* table); + void LoadQuestRelationsHelper(QuestRelations& map, std::string table, bool starter, bool go); void PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count); MailLevelRewardMap m_mailLevelRewardMap; diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index a84b7cdd2fb..097d821251f 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -23,59 +23,73 @@ #include "MapManager.h" //////////////////////////////////////////////////////////// -// template class SpawnedPoolData +// template class ActivePoolData // Method that tell amount spawned objects/subpools -uint32 SpawnedPoolData::GetSpawnedObjects(uint32 pool_id) const +uint32 ActivePoolData::GetActiveObjectCount(uint32 pool_id) const { - SpawnedPoolPools::const_iterator itr = mSpawnedPools.find(pool_id); + ActivePoolPools::const_iterator itr = mSpawnedPools.find(pool_id); return itr != mSpawnedPools.end() ? itr->second : 0; } // Method that tell if a creature is spawned currently template<> -bool SpawnedPoolData::IsSpawnedObject<Creature>(uint32 db_guid) const +bool ActivePoolData::IsActiveObject<Creature>(uint32 db_guid) const { return mSpawnedCreatures.find(db_guid) != mSpawnedCreatures.end(); } // Method that tell if a gameobject is spawned currently template<> -bool SpawnedPoolData::IsSpawnedObject<GameObject>(uint32 db_guid) const +bool ActivePoolData::IsActiveObject<GameObject>(uint32 db_guid) const { return mSpawnedGameobjects.find(db_guid) != mSpawnedGameobjects.end(); } +// Method that tell if a quest can be started +template<> +bool ActivePoolData::IsActiveObject<Quest>(uint32 quest_id) const +{ + return mActiveQuests.find(quest_id) != mActiveQuests.end(); +} + // Method that tell if a pool is spawned currently template<> -bool SpawnedPoolData::IsSpawnedObject<Pool>(uint32 sub_pool_id) const +bool ActivePoolData::IsActiveObject<Pool>(uint32 sub_pool_id) const { return mSpawnedPools.find(sub_pool_id) != mSpawnedPools.end(); } template<> -void SpawnedPoolData::AddSpawn<Creature>(uint32 db_guid, uint32 pool_id) +void ActivePoolData::ActivateObject<Creature>(uint32 db_guid, uint32 pool_id) { mSpawnedCreatures.insert(db_guid); ++mSpawnedPools[pool_id]; } template<> -void SpawnedPoolData::AddSpawn<GameObject>(uint32 db_guid, uint32 pool_id) +void ActivePoolData::ActivateObject<GameObject>(uint32 db_guid, uint32 pool_id) { mSpawnedGameobjects.insert(db_guid); ++mSpawnedPools[pool_id]; } template<> -void SpawnedPoolData::AddSpawn<Pool>(uint32 sub_pool_id, uint32 pool_id) +void ActivePoolData::ActivateObject<Quest>(uint32 quest_id, uint32 pool_id) +{ + mActiveQuests.insert(quest_id); + ++mSpawnedPools[pool_id]; +} + +template<> +void ActivePoolData::ActivateObject<Pool>(uint32 sub_pool_id, uint32 pool_id) { mSpawnedPools[sub_pool_id] = 0; ++mSpawnedPools[pool_id]; } template<> -void SpawnedPoolData::RemoveSpawn<Creature>(uint32 db_guid, uint32 pool_id) +void ActivePoolData::RemoveObject<Creature>(uint32 db_guid, uint32 pool_id) { mSpawnedCreatures.erase(db_guid); uint32& val = mSpawnedPools[pool_id]; @@ -84,7 +98,7 @@ void SpawnedPoolData::RemoveSpawn<Creature>(uint32 db_guid, uint32 pool_id) } template<> -void SpawnedPoolData::RemoveSpawn<GameObject>(uint32 db_guid, uint32 pool_id) +void ActivePoolData::RemoveObject<GameObject>(uint32 db_guid, uint32 pool_id) { mSpawnedGameobjects.erase(db_guid); uint32& val = mSpawnedPools[pool_id]; @@ -93,7 +107,16 @@ void SpawnedPoolData::RemoveSpawn<GameObject>(uint32 db_guid, uint32 pool_id) } template<> -void SpawnedPoolData::RemoveSpawn<Pool>(uint32 sub_pool_id, uint32 pool_id) +void ActivePoolData::RemoveObject<Quest>(uint32 quest_id, uint32 pool_id) +{ + mActiveQuests.erase(quest_id); + uint32& val = mSpawnedPools[pool_id]; + if (val > 0) + --val; +} + +template<> +void ActivePoolData::RemoveObject<Pool>(uint32 sub_pool_id, uint32 pool_id) { mSpawnedPools.erase(sub_pool_id); uint32& val = mSpawnedPools[pool_id]; @@ -130,18 +153,18 @@ bool PoolGroup<T>::CheckPool() const } template <class T> -PoolObject* PoolGroup<T>::RollOne(SpawnedPoolData& spawns, uint32 triggerFrom) +PoolObject* PoolGroup<T>::RollOne(ActivePoolData& spawns, uint32 triggerFrom) { if (!ExplicitlyChanced.empty()) { float roll = (float)rand_chance(); - for (uint32 i=0; i<ExplicitlyChanced.size(); ++i) + for (uint32 i = 0; i < ExplicitlyChanced.size(); ++i) { roll -= ExplicitlyChanced[i].chance; // Triggering object is marked as spawned at this time and can be also rolled (respawn case) // so this need explicit check for this case - if (roll < 0 && (ExplicitlyChanced[i].guid == triggerFrom || !spawns.IsSpawnedObject<T>(ExplicitlyChanced[i].guid))) + if (roll < 0 && (ExplicitlyChanced[i].guid == triggerFrom || !spawns.IsActiveObject<T>(ExplicitlyChanced[i].guid))) return &ExplicitlyChanced[i]; } } @@ -150,7 +173,7 @@ PoolObject* PoolGroup<T>::RollOne(SpawnedPoolData& spawns, uint32 triggerFrom) int32 index = irand(0, EqualChanced.size()-1); // Triggering object is marked as spawned at this time and can be also rolled (respawn case) // so this need explicit check for this case - if (EqualChanced[index].guid == triggerFrom || !spawns.IsSpawnedObject<T>(EqualChanced[index].guid)) + if (EqualChanced[index].guid == triggerFrom || !spawns.IsActiveObject<T>(EqualChanced[index].guid)) return &EqualChanced[index]; } @@ -161,17 +184,17 @@ PoolObject* PoolGroup<T>::RollOne(SpawnedPoolData& spawns, uint32 triggerFrom) // If no guid is passed, the pool is just removed (event end case) // If guid is filled, cache will be used and no removal will occur, it just fill the cache template<class T> -void PoolGroup<T>::DespawnObject(SpawnedPoolData& spawns, uint32 guid) +void PoolGroup<T>::DespawnObject(ActivePoolData& spawns, uint32 guid) { - for (size_t i=0; i<EqualChanced.size(); ++i) + for (size_t i=0; i < EqualChanced.size(); ++i) { // if spawned - if (spawns.IsSpawnedObject<T>(EqualChanced[i].guid)) + if (spawns.IsActiveObject<T>(EqualChanced[i].guid)) { if (!guid || EqualChanced[i].guid == guid) { Despawn1Object(EqualChanced[i].guid); - spawns.RemoveSpawn<T>(EqualChanced[i].guid,poolId); + spawns.RemoveObject<T>(EqualChanced[i].guid,poolId); } } } @@ -179,12 +202,12 @@ void PoolGroup<T>::DespawnObject(SpawnedPoolData& spawns, uint32 guid) for (size_t i = 0; i < ExplicitlyChanced.size(); ++i) { // spawned - if (spawns.IsSpawnedObject<T>(ExplicitlyChanced[i].guid)) + if (spawns.IsActiveObject<T>(ExplicitlyChanced[i].guid)) { if (!guid || ExplicitlyChanced[i].guid == guid) { Despawn1Object(ExplicitlyChanced[i].guid); - spawns.RemoveSpawn<T>(ExplicitlyChanced[i].guid,poolId); + spawns.RemoveObject<T>(ExplicitlyChanced[i].guid,poolId); } } } @@ -216,6 +239,49 @@ void PoolGroup<GameObject>::Despawn1Object(uint32 guid) } } +// Same on one quest +template<> +void PoolGroup<Quest>::Despawn1Object(uint32 quest_id) +{ + // Creatures + QuestRelations* questMap = sObjectMgr.GetCreatureQuestRelationMap(); + PooledQuestRelationBoundsNC qr = sPoolMgr.mQuestCreatureRelation.equal_range(quest_id); + for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr) + { + QuestRelations::iterator qitr = questMap->find(itr->second); + if (qitr == questMap->end()) + continue; + QuestRelations::iterator lastElement = questMap->upper_bound(itr->second); + for (; qitr != lastElement; ++qitr) + { + if (qitr->first == itr->second) + { + questMap->erase(qitr); // iterator is now no more valid + break; // but we can exit loop since the element is found + } + } + } + + // Gameobjects + questMap = sObjectMgr.GetGOQuestRelationMap(); + qr = sPoolMgr.mQuestGORelation.equal_range(quest_id); + for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr) + { + QuestRelations::iterator qitr = questMap->find(itr->second); + if (qitr == questMap->end()) + continue; + QuestRelations::iterator lastElement = questMap->upper_bound(itr->second); + for (; qitr != lastElement; ++qitr) + { + if (qitr->first == itr->second) + { + questMap->erase(qitr); // iterator is now no more valid + break; // but we can exit loop since the element is found + } + } + } +} + // Same on one pool template<> void PoolGroup<Pool>::Despawn1Object(uint32 child_pool_id) @@ -246,10 +312,10 @@ void PoolGroup<Pool>::RemoveOneRelation(uint32 child_pool_id) } template <class T> -void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 triggerFrom) +void PoolGroup<T>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom) { uint32 lastDespawned = 0; - int count = limit - spawns.GetSpawnedObjects(poolId); + int count = limit - spawns.GetActiveObjectCount(poolId); // If triggered from some object respawn this object is still marked as spawned // and also counted into m_SpawnedPoolAmount so we need increase count to be @@ -260,7 +326,7 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 tri // This will try to spawn the rest of pool, not guaranteed for (int i = 0; i < count; ++i) { - PoolObject* obj = RollOne(spawns,triggerFrom); + PoolObject* obj = RollOne(spawns, triggerFrom); if (!obj) continue; if (obj->guid == lastDespawned) @@ -272,7 +338,7 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 tri triggerFrom = 0; continue; } - spawns.AddSpawn<T>(obj->guid,poolId); + spawns.ActivateObject<T>(obj->guid, poolId); Spawn1Object(obj); if (triggerFrom) @@ -285,6 +351,73 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 tri } } +template <> +void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom) +{ + sLog.outDebug("PoolGroup<Quest>: Spawning pool %u", poolId); + // load state from db + if (!triggerFrom) + { + QueryResult result = CharacterDatabase.PQuery("SELECT quest_id FROM pool_quest_save WHERE pool_id = %u", poolId); + if (result) + { + do + { + uint32 questId = result->Fetch()[0].GetUInt32(); + spawns.ActivateObject<Quest>(questId, poolId); + PoolObject tempObj(questId, 0.0f); + Spawn1Object(&tempObj); + --limit; + } while (result->NextRow() && limit); + return; + } + } + uint32 lastDespawned = 0; + ActivePoolObjects currentQuests = spawns.GetActiveQuests(); + ActivePoolObjects newQuests; + + // always try to select different quests + for (PoolObjectList::iterator itr = EqualChanced.begin(); itr != EqualChanced.end(); ++itr) + { + if (spawns.IsActiveObject<Quest>(itr->guid)) + continue; + newQuests.insert(itr->guid); + } + + // clear the pool + DespawnObject(spawns); + + // recycle minimal amount of quests if possible count is lower than limit + if (limit > newQuests.size() && !currentQuests.empty()) + { + do + { + ActivePoolObjects::iterator itr = currentQuests.begin(); + std::advance(itr, urand(0, currentQuests.size()-1)); + newQuests.insert(*itr); + } while (newQuests.size() < limit); + } + + if (newQuests.empty()) + return; + + // activate <limit> random quests + do + { + ActivePoolObjects::iterator itr = newQuests.begin(); + std::advance(itr, urand(0, newQuests.size()-1)); + spawns.ActivateObject<Quest>(*itr, poolId); + PoolObject tempObj(*itr, 0.0f); + Spawn1Object(&tempObj); + newQuests.erase(itr); + --limit; + } while (limit && newQuests.size()); + + // if we are here it means the pool is initialized at startup and did not have previous saved state + if (!triggerFrom) + sPoolMgr.SaveQuestsToDB(); +} + // Method that is actualy doing the spawn job on 1 creature template <> void PoolGroup<Creature>::Spawn1Object(PoolObject* obj) @@ -340,6 +473,29 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj) } } +// Same for 1 quest +template<> +void PoolGroup<Quest>::Spawn1Object(PoolObject* obj) +{ + // Creatures + QuestRelations* questMap = sObjectMgr.GetCreatureQuestRelationMap(); + PooledQuestRelationBoundsNC qr = sPoolMgr.mQuestCreatureRelation.equal_range(obj->guid); + for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr) + { + sLog.outDebug("PoolGroup<Quest>: Adding quest %u to creature %u", itr->first, itr->second); + questMap->insert(QuestRelations::value_type(itr->second, itr->first)); + } + + // Gameobjects + questMap = sObjectMgr.GetGOQuestRelationMap(); + qr = sPoolMgr.mQuestGORelation.equal_range(obj->guid); + for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr) + { + sLog.outDebug("PoolGroup<Quest>: Adding quest %u to GO %u", itr->first, itr->second); + questMap->insert(QuestRelations::value_type(itr->second, itr->first)); + } +} + // Same for 1 pool template <> void PoolGroup<Pool>::Spawn1Object(PoolObject* obj) @@ -365,6 +521,12 @@ void PoolGroup<GameObject>::ReSpawn1Object(PoolObject* obj) pGameobject->GetMap()->Add(pGameobject); } +// Nothing to do for a quest +template <> +void PoolGroup<Quest>::ReSpawn1Object(PoolObject* /*obj*/) +{ +} + // Nothing to do for a child Pool template <> void PoolGroup<Pool>::ReSpawn1Object(PoolObject* /*obj*/) @@ -653,6 +815,98 @@ void PoolMgr::LoadFromDB() } } +void PoolMgr::LoadQuestPools() +{ + QueryResult result = WorldDatabase.Query("SELECT entry, pool_entry FROM pool_quest"); + + mQuestSearchMap.clear(); + mPoolQuestGroups.resize(max_pool_id + 1); + + uint32 count = 0; + if (!result) + { + barGoLink bar(1); + bar.step(); + + sLog.outString(); + sLog.outString(">> Loaded 0 quests in pools"); + return; + } + + barGoLink bar(result->GetRowCount()); + PooledQuestRelationBounds creBounds; + PooledQuestRelationBounds goBounds; + + enum eQuestTypes + { + QUEST_NONE = 0, + QUEST_DAILY = 1, + QUEST_WEEKLY = 2 + } pooledType = QUEST_NONE; + + do + { + Field* fields = result->Fetch(); + bar.step(); + + uint32 entry = fields[0].GetUInt32(); + uint32 pool_id = fields[1].GetUInt32(); + + Quest const* pQuest = sObjectMgr.GetQuestTemplate(entry); + if (!pQuest) + { + sLog.outErrorDb("`pool_quest` has a non existing quest template (Entry: %u) defined for pool id (%u), skipped.", entry, pool_id); + continue; + } + + if (pool_id > max_pool_id) + { + sLog.outErrorDb("`pool_quest` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.",pool_id); + continue; + } + + if (!pQuest->IsDailyOrWeekly()) + { + sLog.outErrorDb("`pool_quest` has an quest (%u) which is not daily or weekly in pool id (%u), use ExclusiveGroup instead, skipped.", entry, pool_id); + continue; + } + + if (!pooledType) + pooledType = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY; + + eQuestTypes currType = pQuest->IsDaily() ? QUEST_DAILY : QUEST_WEEKLY; + + if (pooledType != currType) + { + sLog.outErrorDb("`pool_quest` quest %u is %s but pool (%u) is specified for %s, mixing not allowed, skipped.", entry, currType == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY", pool_id, pooledType == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY"); + continue; + } + + creBounds = mQuestCreatureRelation.equal_range(entry); + goBounds = mQuestGORelation.equal_range(entry); + + if (creBounds.first == creBounds.second && goBounds.first == goBounds.second) + { + sLog.outErrorDb("`pool_quest` lists entry (%u) as member of pool (%u) but is not started anywhere, skipped.", entry, pool_id); + continue; + } + + + PoolTemplateData *pPoolTemplate = &mPoolTemplate[pool_id]; + ++count; + + PoolObject plObject = PoolObject(entry, 0.0f); + PoolGroup<Quest>& questgroup = mPoolQuestGroups[pool_id]; + questgroup.SetPoolId(pool_id); + questgroup.AddEntry(plObject, pPoolTemplate->MaxLimit); + SearchPair p(entry, pool_id); + mQuestSearchMap.insert(p); + + } while (result->NextRow()); + sLog.outString(); + sLog.outString(">> Loaded %u quests in pools", count); +} + // The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks void PoolMgr::Initialize() { @@ -680,7 +934,7 @@ void PoolMgr::Initialize() // Don't spawn child pools, they are spawned recursively by their parent pools if (!pool_pool_id) { - SpawnPool(pool_entry);; + SpawnPool(pool_entry); count++; } } while (result->NextRow()); @@ -689,6 +943,77 @@ void PoolMgr::Initialize() sLog.outBasic("Pool handling system initialized, %u pools spawned.", count); } +void PoolMgr::SaveQuestsToDB() +{ + SQLTransaction trans = CharacterDatabase.BeginTransaction(); + std::ostringstream query; + query << "DELETE FROM pool_quest_save WHERE pool_id IN ("; + bool first = true; + for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr) + { + if (!first) + query << ","; + first = false; + query << itr->GetPoolId(); + } + if (!first) + { + query << ")"; + trans->Append(query.str().c_str()); + } + + first = true; + query.rdbuf()->str(""); + query << "INSERT INTO pool_quest_save (pool_id, quest_id) VALUES "; + for (SearchMap::iterator itr = mQuestSearchMap.begin(); itr != mQuestSearchMap.end(); ++itr) + { + if (IsSpawnedObject<Quest>(itr->first)) + { + if (!first) + query << ","; + first = false; + query << "(" << itr->second << "," << itr->first << ")"; + } + } + + if (!first) + trans->Append(query.str().c_str()); + + CharacterDatabase.CommitTransaction(trans); +} + +void PoolMgr::ChangeDailyQuests() +{ + for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr) + { + if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(itr->GetFirstEqualChancedObjectId())) + { + if (pQuest->IsWeekly()) + continue; + + UpdatePool<Quest>(itr->GetPoolId(), 1); // anything non-zero means don't load from db + } + } + + SaveQuestsToDB(); +} + +void PoolMgr::ChangeWeeklyQuests() +{ + for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr) + { + if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(itr->GetFirstEqualChancedObjectId())) + { + if (pQuest->IsDaily()) + continue; + + UpdatePool<Quest>(itr->GetPoolId(), 1); + } + } + + SaveQuestsToDB(); +} + // Call to spawn a pool, if cache if true the method will spawn only if cached entry is different // If it's same, the creature is respawned only (added back to map) template<> @@ -707,6 +1032,14 @@ void PoolMgr::SpawnPool<GameObject>(uint32 pool_id, uint32 db_guid) mPoolGameobjectGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, db_guid); } +// Call to spawn a pool +template<> +void PoolMgr::SpawnPool<Quest>(uint32 pool_id, uint32 quest_id) +{ + if (!mPoolQuestGroups[pool_id].isEmpty()) + mPoolQuestGroups[pool_id].SpawnObject(mSpawnedData, mPoolTemplate[pool_id].MaxLimit, quest_id); +} + // Call to spawn a pool, if cache if true the method will spawn only if cached entry is different // If it's same, the pool is respawned only template<> @@ -721,6 +1054,7 @@ void PoolMgr::SpawnPool(uint32 pool_id) SpawnPool<Pool>(pool_id, 0); SpawnPool<GameObject>(pool_id, 0); SpawnPool<Creature>(pool_id, 0); + SpawnPool<Quest>(pool_id, 0); } // Call to despawn a pool, all gameobjects/creatures in this pool are removed @@ -732,6 +1066,9 @@ void PoolMgr::DespawnPool(uint32 pool_id) if (!mPoolGameobjectGroups[pool_id].isEmpty()) mPoolGameobjectGroups[pool_id].DespawnObject(mSpawnedData); + if (!mPoolQuestGroups[pool_id].isEmpty()) + mPoolQuestGroups[pool_id].DespawnObject(mSpawnedData); + if (!mPoolPoolGroups[pool_id].isEmpty()) mPoolPoolGroups[pool_id].DespawnObject(mSpawnedData); } @@ -742,6 +1079,7 @@ bool PoolMgr::CheckPool(uint32 pool_id) const return pool_id <= max_pool_id && mPoolGameobjectGroups[pool_id].CheckPool() && mPoolCreatureGroups[pool_id].CheckPool() && + mPoolQuestGroups[pool_id].CheckPool() && mPoolPoolGroups[pool_id].CheckPool(); } @@ -760,3 +1098,4 @@ void PoolMgr::UpdatePool(uint32 pool_id, uint32 db_guid_or_pool_id) template void PoolMgr::UpdatePool<Pool>(uint32 pool_id, uint32 db_guid_or_pool_id); template void PoolMgr::UpdatePool<GameObject>(uint32 pool_id, uint32 db_guid_or_pool_id); template void PoolMgr::UpdatePool<Creature>(uint32 pool_id, uint32 db_guid_or_pool_id); +template void PoolMgr::UpdatePool<Quest>(uint32 pool_id, uint32 db_guid_or_pool_id); diff --git a/src/server/game/Pools/PoolMgr.h b/src/server/game/Pools/PoolMgr.h index 7adfddf1a26..30f2e62acf6 100644 --- a/src/server/game/Pools/PoolMgr.h +++ b/src/server/game/Pools/PoolMgr.h @@ -23,6 +23,7 @@ #include <ace/Singleton.h> #include "Creature.h" #include "GameObject.h" +#include "QuestDef.h" struct PoolTemplateData { @@ -40,26 +41,29 @@ class Pool // for Pool of Pool { }; -typedef std::set<uint32> SpawnedPoolObjects; -typedef std::map<uint32,uint32> SpawnedPoolPools; +typedef std::set<uint32> ActivePoolObjects; +typedef std::map<uint32,uint32> ActivePoolPools; -class SpawnedPoolData +class ActivePoolData { public: template<typename T> - bool IsSpawnedObject(uint32 db_guid_or_pool_id) const; + bool IsActiveObject(uint32 db_guid_or_pool_id) const; - uint32 GetSpawnedObjects(uint32 pool_id) const; + uint32 GetActiveObjectCount(uint32 pool_id) const; template<typename T> - void AddSpawn(uint32 db_guid_or_pool_id, uint32 pool_id); + void ActivateObject(uint32 db_guid_or_pool_id, uint32 pool_id); template<typename T> - void RemoveSpawn(uint32 db_guid_or_pool_id, uint32 pool_id); + void RemoveObject(uint32 db_guid_or_pool_id, uint32 pool_id); + + ActivePoolObjects GetActiveQuests() { return mActiveQuests; } // a copy of the set private: - SpawnedPoolObjects mSpawnedCreatures; - SpawnedPoolObjects mSpawnedGameobjects; - SpawnedPoolPools mSpawnedPools; + ActivePoolObjects mSpawnedCreatures; + ActivePoolObjects mSpawnedGameobjects; + ActivePoolObjects mActiveQuests; + ActivePoolPools mSpawnedPools; }; template <class T> @@ -73,20 +77,31 @@ class PoolGroup bool isEmpty() const { return ExplicitlyChanced.empty() && EqualChanced.empty(); } void AddEntry(PoolObject& poolitem, uint32 maxentries); bool CheckPool() const; - PoolObject* RollOne(SpawnedPoolData& spawns, uint32 triggerFrom); - void DespawnObject(SpawnedPoolData& spawns, uint32 guid=0); + PoolObject* RollOne(ActivePoolData& spawns, uint32 triggerFrom); + void DespawnObject(ActivePoolData& spawns, uint32 guid=0); void Despawn1Object(uint32 guid); - void SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint32 triggerFrom); + void SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom); void Spawn1Object(PoolObject* obj); void ReSpawn1Object(PoolObject* obj); void RemoveOneRelation(uint32 child_pool_id); + uint32 GetFirstEqualChancedObjectId() + { + if (EqualChanced.empty()) + return 0; + return EqualChanced.front().guid; + } + uint32 GetPoolId() const { return poolId; } private: uint32 poolId; PoolObjectList ExplicitlyChanced; PoolObjectList EqualChanced; }; +typedef std::multimap<uint32, uint32> PooledQuestRelation; +typedef std::pair<PooledQuestRelation::const_iterator, PooledQuestRelation::const_iterator> PooledQuestRelationBounds; +typedef std::pair<PooledQuestRelation::iterator, PooledQuestRelation::iterator> PooledQuestRelationBoundsNC; + class PoolMgr { friend class ACE_Singleton<PoolMgr, ACE_Null_Mutex>; @@ -95,13 +110,16 @@ class PoolMgr public: void LoadFromDB(); + void LoadQuestPools(); + void SaveQuestsToDB(); + void Initialize(); template<typename T> uint32 IsPartOfAPool(uint32 db_guid_or_pool_id) const; template<typename T> - bool IsSpawnedObject(uint32 db_guid_or_pool_id) const { return mSpawnedData.IsSpawnedObject<T>(db_guid_or_pool_id); } + bool IsSpawnedObject(uint32 db_guid_or_pool_id) const { return mSpawnedData.IsActiveObject<T>(db_guid_or_pool_id); } bool CheckPool(uint32 pool_id) const; @@ -111,6 +129,11 @@ class PoolMgr template<typename T> void UpdatePool(uint32 pool_id, uint32 db_guid_or_pool_id); + void ChangeDailyQuests(); + void ChangeWeeklyQuests(); + + PooledQuestRelation mQuestCreatureRelation; + PooledQuestRelation mQuestGORelation; protected: template<typename T> void SpawnPool(uint32 pool_id, uint32 db_guid_or_pool_id); @@ -120,6 +143,7 @@ class PoolMgr typedef std::vector<PoolGroup<Creature> > PoolGroupCreatureMap; typedef std::vector<PoolGroup<GameObject> > PoolGroupGameObjectMap; typedef std::vector<PoolGroup<Pool> > PoolGroupPoolMap; + typedef std::vector<PoolGroup<Quest> > PoolGroupQuestMap; typedef std::pair<uint32, uint32> SearchPair; typedef std::map<uint32, uint32> SearchMap; @@ -127,12 +151,14 @@ class PoolMgr PoolGroupCreatureMap mPoolCreatureGroups; PoolGroupGameObjectMap mPoolGameobjectGroups; PoolGroupPoolMap mPoolPoolGroups; + PoolGroupQuestMap mPoolQuestGroups; SearchMap mCreatureSearchMap; SearchMap mGameobjectSearchMap; SearchMap mPoolSearchMap; + SearchMap mQuestSearchMap; // dynamic data - SpawnedPoolData mSpawnedData; + ActivePoolData mSpawnedData; }; #define sPoolMgr (*ACE_Singleton<PoolMgr, ACE_Null_Mutex>::instance()) @@ -159,6 +185,17 @@ inline uint32 PoolMgr::IsPartOfAPool<GameObject>(uint32 db_guid) const return 0; } +// Method that tell if the quest is part of another pool and return the pool id if yes +template<> +inline uint32 PoolMgr::IsPartOfAPool<Quest>(uint32 pool_id) const +{ + SearchMap::const_iterator itr = mQuestSearchMap.find(pool_id); + if (itr != mQuestSearchMap.end()) + return itr->second; + + return 0; +} + // Method that tell if the pool is part of another pool and return the pool id if yes template<> inline uint32 PoolMgr::IsPartOfAPool<Pool>(uint32 pool_id) const diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 1b6f8cc9fe2..6fef44a60aa 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1437,6 +1437,9 @@ void World::SetInitialWorldSettings() sLog.outString("Loading Quests Relations..."); sObjectMgr.LoadQuestRelations(); // must be after quest load + sLog.outString("Loading Quest Pooling Data..."); + sPoolMgr.LoadQuestPools(); + sLog.outString("Loading Dungeon boss data..."); sLFGMgr.LoadDungeonEncounters(); @@ -1720,6 +1723,9 @@ void World::SetInitialWorldSettings() sLog.outString("Deleting expired bans..."); LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); + sLog.outString("Starting objects Pooling system..."); + sPoolMgr.Initialize(); + sLog.outString("Calculate next daily quest reset time..."); InitDailyQuestResetTime(); @@ -1729,9 +1735,6 @@ void World::SetInitialWorldSettings() sLog.outString("Calculate random battleground reset time..." ); InitRandomBGResetTime(); - sLog.outString("Starting objects Pooling system..."); - sPoolMgr.Initialize(); - // possibly enable db logging; avoid massive startup spam by doing it here. if (sLog.GetLogDBLater()) { @@ -2597,6 +2600,9 @@ void World::ResetDailyQuests() for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) if (itr->second->GetPlayer()) itr->second->GetPlayer()->ResetDailyQuestStatus(); + + // change available dailies + sPoolMgr.ChangeDailyQuests(); } void World::LoadDBAllowedSecurityLevel() @@ -2624,6 +2630,9 @@ void World::ResetWeeklyQuests() m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK); sWorld.setWorldState(WS_WEEKLY_QUEST_RESET_TIME, uint64(m_NextWeeklyQuestReset)); + + // change available weeklies + sPoolMgr.ChangeWeeklyQuests(); } void World::ResetRandomBG() diff --git a/src/server/shared/Database/QueryResult.h b/src/server/shared/Database/QueryResult.h index 5e7ff01f819..25661a2b06e 100755 --- a/src/server/shared/Database/QueryResult.h +++ b/src/server/shared/Database/QueryResult.h @@ -208,6 +208,7 @@ class PreparedResultSet const char* GetCString(uint32 index); bool NextRow(); + uint64 GetRowCount() const { return num_rows; } private: bool CheckFieldIndex(uint32 index) const |