diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/ConfusedMovementGenerator.cpp | 4 | ||||
-rw-r--r-- | src/game/GameObject.cpp | 2 | ||||
-rw-r--r-- | src/game/Object.cpp | 4 | ||||
-rw-r--r-- | src/game/Player.cpp | 20 | ||||
-rw-r--r-- | src/game/RandomMovementGenerator.cpp | 4 | ||||
-rw-r--r-- | src/game/Spell.cpp | 18 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 54 | ||||
-rw-r--r-- | src/game/Unit.cpp | 32 |
8 files changed, 69 insertions, 69 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index 2a81facc126..a82553c0189 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -44,8 +44,8 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) for(unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx) { - const float wanderX=wander_distance*rand_norm() - wander_distance/2; - const float wanderY=wander_distance*rand_norm() - wander_distance/2; + const float wanderX=wander_distance*rand_norm() - wander_distance/2; + const float wanderY=wander_distance*rand_norm() - wander_distance/2; i_waypoints[idx][0] = x + wanderX; i_waypoints[idx][1] = y + wanderY; diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 744b6679862..d50c2698759 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1067,7 +1067,7 @@ void GameObject::Use(Unit* user) int32 skill = player->GetSkillValue(SKILL_FISHING); int32 chance = skill - zone_skill + 5; - int32 roll = irand(1,100); + int32 roll = GetMap()->irand(1,100); DEBUG_LOG("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll); diff --git a/src/game/Object.cpp b/src/game/Object.cpp index fe3239e9d6b..04f6646bea1 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -1285,8 +1285,8 @@ void WorldObject::GetRandomPoint( float x, float y, float z, float distance, flo } // angle to face `obj` to `this` - float angle = rand_norm()*2*M_PI; - float new_dist = rand_norm()*distance; + float angle = GetMap()->rand_norm()*2*M_PI; + float new_dist = GetMap()->rand_norm()*distance; rand_x = x + new_dist * cos(angle); rand_y = y + new_dist * sin(angle); diff --git a/src/game/Player.cpp b/src/game/Player.cpp index e91728ab9be..e11b7e168ef 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -293,7 +293,7 @@ Player::Player (WorldSession *session): Unit() // randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE] // this must help in case next save after mass player load after server startup - m_nextSave = urand(m_nextSave/2,m_nextSave*3/2); + m_nextSave = GetMap()->urand(m_nextSave/2,m_nextSave*3/2); clearResurrectRequestData(); @@ -905,7 +905,7 @@ void Player::HandleDrowning() { //TODO: Check this formula uint64 guid = GetGUID(); - uint32 damage = GetMaxHealth() / 5 + urand(0, getLevel()-1); + uint32 damage = GetMaxHealth() / 5 + GetMap()->urand(0, getLevel()-1); EnvironmentalDamage(guid, DAMAGE_DROWNING,damage); m_breathTimer = 2000; @@ -944,7 +944,7 @@ void Player::HandleLava() if (!m_breathTimer) { uint64 guid = GetGUID(); - uint32 damage = urand(600, 700); // TODO: Get more detailed information about lava damage + uint32 damage = GetMap()->urand(600, 700); // TODO: Get more detailed information about lava damage uint32 dmgZone = GetZoneId(); // TODO: Find correct "lava dealing zone" flag in Area Table // Deal lava damage only in lava zones. @@ -4724,7 +4724,7 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step) if ((!max) || (!value) || (value >= max)) return false; - if (value*512 < max*urand(0,512)) + if (value*512 < max*GetMap()->urand(0,512)) { uint32 new_value = value+step; if(new_value > max) @@ -4846,7 +4846,7 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step) if ( !MaxValue || !SkillValue || SkillValue >= MaxValue ) return false; - int32 Roll = irand(1,1000); + int32 Roll = GetMap()->irand(1,1000); if ( Roll <= Chance ) { @@ -6139,7 +6139,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt if(groupsize > 1) honor /= groupsize; - honor *= (((float)urand(8,12))/10); // approx honor: 80% - 120% of real honor + honor *= (((float)GetMap()->urand(8,12))/10); // approx honor: 80% - 120% of real honor } // honor - for show honor points in log @@ -7417,7 +7417,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type) loot->FillLoot(1, LootTemplates_Creature, this); // It may need a better formula // Now it works like this: lvl10: ~6copper, lvl70: ~9silver - bones->loot.gold = (uint32)( urand(50, 150) * 0.016f * pow( ((float)pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY) ); + bones->loot.gold = (uint32)( GetMap()->urand(50, 150) * 0.016f * pow( ((float)pLevel)/5.76f, 2.5f) * sWorld.getRate(RATE_DROP_MONEY) ); } if (bones->lootRecipient != this) @@ -7453,8 +7453,8 @@ void Player::SendLoot(uint64 guid, LootType loot_type) loot->FillLoot(lootid, LootTemplates_Pickpocketing, this); // Generate extra money for pick pocket loot - const uint32 a = urand(0, creature->getLevel()/2); - const uint32 b = urand(0, getLevel()/2); + const uint32 a = GetMap()->urand(0, creature->getLevel()/2); + const uint32 b = GetMap()->urand(0, getLevel()/2); loot->gold = uint32(10 * (a + b) * sWorld.getRate(RATE_DROP_MONEY)); } } @@ -19021,7 +19021,7 @@ Player* Player::GetNextRandomRaidMember(float radius) if (nearMembers.empty()) return NULL; - uint32 randTarget = urand(0,nearMembers.size()-1); + uint32 randTarget = GetMap()->urand(0,nearMembers.size()-1); return nearMembers[randTarget]; } diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index ffa82467fd0..ac16f969f41 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -128,7 +128,7 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature) if (creature.canFly()) creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); else - creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE ); + creature.SetUnitMovementFlags(creature.GetMap()->irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE ); _setRandomLocation(creature); } @@ -171,7 +171,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff if (creature.canFly()) creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); else - creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE); + creature.SetUnitMovementFlags(creature.GetMap()->irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE); _setRandomLocation(creature); } else if(creature.isPet() && creature.GetOwner() && creature.GetDistance(creature.GetOwner()) > PET_FOLLOW_DIST+2.5f) diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 4fdd26c806f..49b957c05bf 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -1601,7 +1601,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) AddUnitTarget(m_caster, i); float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); - float dis = rand_norm() * (max_dis - min_dis) + min_dis; + float dis = m_caster->GetMap()->rand_norm() * (max_dis - min_dis) + min_dis; float x, y, z; m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE, dis); m_targets.setDestination(x, y, z); @@ -1729,7 +1729,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) if(dist < objSize) dist = objSize; else if(cur == TARGET_DEST_CASTER_RANDOM) - dist = objSize + (dist - objSize) * rand_norm(); + dist = objSize + (dist - objSize) * m_caster->GetMap()->rand_norm(); switch(cur) { @@ -1773,7 +1773,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) if(dist < objSize) dist = objSize; else if(cur == TARGET_DEST_CASTER_RANDOM) - dist = objSize + (dist - objSize) * rand_norm(); + dist = objSize + (dist - objSize) * m_caster->GetMap()->rand_norm(); switch(cur) { @@ -1785,7 +1785,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) case TARGET_DEST_TARGET_BACK_LEFT: angle = -3*M_PI/4; break; case TARGET_DEST_TARGET_BACK_RIGHT: angle = 3*M_PI/4; break; case TARGET_DEST_TARGET_FRONT_RIGHT:angle = M_PI/4; break; - default: angle = rand_norm()*2*M_PI; break; + default: angle = m_caster->GetMap()->rand_norm()*2*M_PI; break; } target->GetGroundPointAroundUnit(x, y, z, dist, angle); @@ -1818,13 +1818,13 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) case TARGET_DEST_DEST_BACK_LEFT: angle = -3*M_PI/4; break; case TARGET_DEST_DEST_BACK_RIGHT: angle = 3*M_PI/4; break; case TARGET_DEST_DEST_FRONT_RIGHT:angle = M_PI/4; break; - default: angle = rand_norm()*2*M_PI; break; + default: angle = m_caster->GetMap()->rand_norm()*2*M_PI; break; } float dist, x, y, z; dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); if (cur == TARGET_DEST_DEST_RANDOM) - dist *= rand_norm(); + dist *= m_caster->GetMap()->rand_norm(); x = m_targets.m_destX; y = m_targets.m_destY; @@ -3262,7 +3262,7 @@ void Spell::TakePower() if(hit) m_caster->ModifyPower(powerType, -m_powerCost); else - m_caster->ModifyPower(powerType, -irand(0, m_powerCost/4)); + m_caster->ModifyPower(powerType, -m_caster->GetMap()->irand(0, m_powerCost/4)); // Set the five second timer if (powerType == POWER_MANA && m_powerCost > 0) @@ -3875,7 +3875,7 @@ uint8 Spell::CanCast(bool strict) // chance for fail at orange skinning attempt if( (m_selfContainer && (*m_selfContainer) == this) && skillValue < sWorld.GetConfigMaxSkillValue() && - (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) ) + (ReqValue < 0 ? 0 : ReqValue) > m_caster->GetMap()->irand(skillValue-25, skillValue+37) ) return SPELL_FAILED_TRY_AGAIN; break; @@ -4013,7 +4013,7 @@ uint8 Spell::CanCast(bool strict) return SPELL_FAILED_LOW_CASTLEVEL; // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill) - if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37)) + if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > m_caster->GetMap()->irand(SkillValue-25, SkillValue+37)) return SPELL_FAILED_TRY_AGAIN; break; diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 86c2235cdb5..a1cf876fc6c 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -315,7 +315,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) //Gore if(m_spellInfo->SpellIconID == 2269 ) { - damage+= rand()%2 ? damage : 0; + damage+= (uint32)unitTarget->GetMap()->rand32()%2 ? damage : 0; } // Meteor like spells (divided damage to targets) @@ -563,7 +563,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) // Steady Shot else if(m_spellInfo->SpellFamilyFlags & 0x100000000LL) { - int32 base = irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE)); + int32 base = m_caster->GetMap()->irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE)); damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.2f); bool found = false; @@ -708,7 +708,7 @@ void Spell::EffectDummy(uint32 i) return; uint32 spell_id = 0; - switch(urand(1,5)) + switch(m_caster->GetMap()->urand(1,5)) { case 1: spell_id = 8064; break; // Sleepy case 2: spell_id = 8065; break; // Invigorate @@ -725,7 +725,7 @@ void Spell::EffectDummy(uint32 i) return; uint32 spell_id = 0; - switch(urand(1,2)) + switch(m_caster->GetMap()->urand(1,2)) { // Flip Out - ninja case 1: spell_id = (m_caster->getGender() == GENDER_MALE ? 8219 : 8220); break; @@ -785,7 +785,7 @@ void Spell::EffectDummy(uint32 i) uint32 spell_id = 0; - uint32 roll = urand(0, 99); + uint32 roll = m_caster->GetMap()->urand(0, 99); if(roll < 2) // 2% for 30 sec self root (off-like chance unknown) spell_id = 16566; @@ -856,7 +856,7 @@ void Spell::EffectDummy(uint32 i) return; uint32 spell_id = 0; - switch(urand(1,3)) + switch(m_caster->GetMap()->urand(1,3)) { case 1: spell_id = 16595; break; case 2: spell_id = 16593; break; @@ -932,7 +932,7 @@ void Spell::EffectDummy(uint32 i) return; case 23448: // Ultrasafe Transporter: Gadgetzan - backfires { - int32 r = irand(0, 119); + int32 r = m_caster->GetMap()->irand(0, 119); if ( r < 20 ) // 1/6 polymorph m_caster->CastSpell(m_caster,23444,true); else if ( r < 100 ) // 4/6 evil twin @@ -1033,7 +1033,7 @@ void Spell::EffectDummy(uint32 i) uint32 spell_id = 0; - switch(urand(1,5)) + switch(m_caster->GetMap()->urand(1,5)) { case 1: spell_id = 33053; break; case 2: spell_id = 33057; break; @@ -1071,7 +1071,7 @@ void Spell::EffectDummy(uint32 i) { // selecting one from Bloodstained Fortune item uint32 newitemid; - switch(urand(1,20)) + switch(m_caster->GetMap()->urand(1,20)) { case 1: newitemid = 32688; break; case 2: newitemid = 32689; break; @@ -1145,7 +1145,7 @@ void Spell::EffectDummy(uint32 i) tempSummon->UnSummon(); - Creature* pCreature = m_caster->SummonCreature(entry_list[urand(0, 2)], x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,180000); + Creature* pCreature = m_caster->SummonCreature(entry_list[m_caster->GetMap()->urand(0, 2)], x, y, z, o,TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,180000); if (!pCreature) return; @@ -1297,7 +1297,7 @@ void Spell::EffectDummy(uint32 i) { //Polymorph Cast Visual Rank 1 const uint32 spell_list[6] = {32813, 32816, 32817, 32818, 32819, 32820}; - unitTarget->CastSpell( unitTarget, spell_list[urand(0, 5)], true); + unitTarget->CastSpell( unitTarget, spell_list[m_caster->GetMap()->urand(0, 5)], true); } return; } @@ -2039,7 +2039,7 @@ void Spell::EffectTeleportUnits(uint32 i) // Dimensional Ripper - Everlook case 23442: { - int32 r = irand(0, 119); + int32 r = m_caster->GetMap()->irand(0, 119); if ( r >= 70 ) // 7/12 success { if ( r < 100 ) // 4/12 evil twin @@ -2054,7 +2054,7 @@ void Spell::EffectTeleportUnits(uint32 i) { if ( roll_chance_i(50) ) // 50% success { - int32 rand_eff = urand(1,7); + int32 rand_eff = m_caster->GetMap()->urand(1,7); switch ( rand_eff ) { case 1: @@ -2099,7 +2099,7 @@ void Spell::EffectTeleportUnits(uint32 i) { if ( roll_chance_i(50) ) // 50% success { - int32 rand_eff = urand(1,4); + int32 rand_eff = m_caster->GetMap()->urand(1,4); switch ( rand_eff ) { case 1: @@ -2557,7 +2557,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype) /*int32 basePoints = m_currentBasePoints[i]; int32 randomPoints = m_spellInfo->EffectDieSides[i]; if (randomPoints) - num_to_add = basePoints + irand(1, randomPoints); + num_to_add = basePoints + m_caster->GetMap()->irand(1, randomPoints); else num_to_add = basePoints + 1;*/ } @@ -2747,7 +2747,7 @@ void Spell::EffectEnergize(uint32 i) if (!elixirs.empty()) { // cast random elixir on target - uint32 rand_spell = urand(0,elixirs.size()-1); + uint32 rand_spell = m_caster->GetMap()->urand(0,elixirs.size()-1); m_caster->CastSpell(unitTarget,elixirs[rand_spell],true,m_CastItem); } } @@ -3292,7 +3292,7 @@ void Spell::EffectDispel(uint32 i) for (int32 count=0; count < damage && list_size > 0; ++count) { // Random select buff for dispel - Aura *aur = dispel_list[urand(0, list_size-1)]; + Aura *aur = dispel_list[m_caster->GetMap()->urand(0, list_size-1)]; SpellEntry const* spellInfo = aur->GetSpellProto(); // Base dispel chance @@ -3440,7 +3440,7 @@ void Spell::EffectPickPocket(uint32 /*i*/) { int32 chance = 10 + int32(m_caster->getLevel()) - int32(unitTarget->getLevel()); - if (chance > irand(0, 19)) + if (chance > m_caster->GetMap()->irand(0, 19)) { // Stealing successful //sLog.outDebug("Sending loot from pickpocket"); @@ -4485,7 +4485,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) uint32 iTmpSpellId; - switch(urand(0,3)) + switch(m_caster->GetMap()->urand(0,3)) { case 0: iTmpSpellId = 26272; @@ -4513,7 +4513,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) return; uint32 spell_id = 0; - switch(urand(1,5)) + switch(m_caster->GetMap()->urand(1,5)) { case 1: spell_id = 8854; break; default: spell_id = 8855; break; @@ -4682,7 +4682,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) for(uint8 i=0; i<5; i++) if(unitTarget->HasAura(spellid+i, 0)) return; - unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true); + unitTarget->CastSpell(unitTarget, spellid+m_caster->GetMap()->urand(0, 4), true); break; } @@ -4702,7 +4702,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) case 29830: { uint32 item = 0; - switch ( urand(1,6) ) + switch ( m_caster->GetMap()->urand(1,6) ) { case 1: case 2: case 3: item = 23584; break;// Loch Modan Lager case 4: case 5: item = 23585; break;// Stouthammer Lite @@ -4746,7 +4746,7 @@ void Spell::EffectScriptEffect(uint32 effIndex) return; uint32 spellId; - switch(rand()%4) + switch((uint32)m_caster->GetMap()->rand32()%4) { case 0: spellId=46740; @@ -5747,7 +5747,7 @@ void Spell::EffectKnockBack(uint32 i) float vcos, vsin; if(dx < 0.001f && dy < 0.001f) { - float angle = rand_norm()*2*M_PI; + float angle = m_caster->GetMap()->rand_norm()*2*M_PI; vcos = cos(angle); vsin = sin(angle); } @@ -5991,7 +5991,7 @@ void Spell::EffectTransmitted(uint32 effIndex) { float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex)); - float dis = rand_norm() * (max_dis - min_dis) + min_dis; + float dis = m_caster->GetMap()->rand_norm() * (max_dis - min_dis) + min_dis; m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis); } @@ -6041,7 +6041,7 @@ void Spell::EffectTransmitted(uint32 effIndex) // end time of range when possible catch fish (FISHING_BOBBER_READY_TIME..GetDuration(m_spellInfo)) // start time == fish-FISHING_BOBBER_READY_TIME (0..GetDuration(m_spellInfo)-FISHING_BOBBER_READY_TIME) int32 lastSec; - switch(urand(0, 3)) + switch(m_caster->GetMap()->urand(0, 3)) { case 0: lastSec = 3; break; case 1: lastSec = 7; break; @@ -6221,7 +6221,7 @@ void Spell::EffectStealBeneficialBuff(uint32 i) for (int32 count=0; count < damage && list_size > 0; ++count) { // Random select buff for dispel - Aura *aur = steal_list[urand(0, list_size-1)]; + Aura *aur = steal_list[m_caster->GetMap()->urand(0, list_size-1)]; // Not use chance for steal // TODO possible need do it success_list.push_back( std::pair<uint32,uint64>(aur->GetId(),aur->GetCasterGUID())); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e6aee7de708..7d8ae44e7ce 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -505,8 +505,8 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, } uint32 attacker_number = getAttackers().size(); if(attacker_number > 0) --attacker_number; - GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm() - , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0)); + GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*GetMap()->rand_norm() + , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * GetMap()->rand_norm()) * (float)attacker_number / combat_reach / 3 : 0)); } void Unit::RemoveMovementImpairingAuras() @@ -851,7 +851,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa // random durability for items (HIT TAKEN) if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) { - EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); + EquipmentSlots slot = EquipmentSlots(GetMap()->urand(0,EQUIPMENT_SLOT_END-1)); ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot); } } @@ -861,7 +861,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa // random durability for items (HIT DONE) if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) { - EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); + EquipmentSlots slot = EquipmentSlots(GetMap()->urand(0,EQUIPMENT_SLOT_END-1)); ((Player*)this)->DurabilityPointLossForEquipSlot(slot); } } @@ -1754,7 +1754,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe tmpvalue2 = 0.0f; if (tmpvalue2 > 0.75f) tmpvalue2 = 0.75f; - uint32 ran = urand(0, 100); + uint32 ran = GetMap()->urand(0, 100); uint32 faq[4] = {24,6,4,6}; uint8 m = 0; float Binom = 0.0f; @@ -2025,7 +2025,7 @@ void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDama if(damageAfterArmor < *damage) if(pVictim->GetTypeId() == TYPEID_PLAYER) if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB))) - ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK))); + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(GetMap()->urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK))); cleanDamage->damage += *damage - damageAfterArmor; *damage = damageAfterArmor; @@ -2523,7 +2523,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttack int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel ); int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill ); int32 sum = 0, tmp = 0; - int32 roll = urand (0, 10000); + int32 roll = GetMap()->urand (0, 10000); DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", @@ -2714,7 +2714,7 @@ uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized) if(max_damage == 0.0f) max_damage = 5.0f; - return urand((uint32)min_damage, (uint32)max_damage); + return GetMap()->urand((uint32)min_damage, (uint32)max_damage); } float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const @@ -2841,7 +2841,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this)); int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this)); - uint32 roll = urand (0, 10000); + uint32 roll = GetMap()->urand (0, 10000); uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell->Id)*100.0f); // Roll miss @@ -2970,7 +2970,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) if (HitChance < 100) HitChance = 100; if (HitChance > 9900) HitChance = 9900; - uint32 rand = urand(0,10000); + uint32 rand = GetMap()->urand(0,10000); if (rand > HitChance) return SPELL_MISS_RESIST; return SPELL_MISS_NONE; @@ -5205,14 +5205,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 { uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409}; - triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + triggered_spell_id = RandomSpell[ GetMap()->irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; break; } case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011 { uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011}; - triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + triggered_spell_id = RandomSpell[ GetMap()->irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; break; } case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409 @@ -5221,13 +5221,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409 { uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409}; - triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + triggered_spell_id = RandomSpell[ GetMap()->irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; break; } case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409 { uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409}; - triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + triggered_spell_id = RandomSpell[ GetMap()->irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; break; } default: @@ -10304,7 +10304,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index]; // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell - int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints); + int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:GetMap()->irand(spellProto->EffectBaseDice[effect_index], randomPoints); int32 value = basePoints + randvalue; //random damage if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/) @@ -12060,7 +12060,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const return NULL; // select random - uint32 rIdx = urand(0,targets.size()-1); + uint32 rIdx = GetMap()->urand(0,targets.size()-1); std::list<Unit *>::const_iterator tcIter = targets.begin(); for(uint32 i = 0; i < rIdx; ++i) ++tcIter; |