diff options
Diffstat (limited to 'src')
30 files changed, 1862 insertions, 908 deletions
diff --git a/src/common/Debugging/Errors.cpp b/src/common/Debugging/Errors.cpp index 45f130ceb3b..4c7e91a8219 100644 --- a/src/common/Debugging/Errors.cpp +++ b/src/common/Debugging/Errors.cpp @@ -59,10 +59,15 @@ void Assert(char const* file, int line, char const* function, char const* messag exit(1); } -void Fatal(char const* file, int line, char const* function, char const* message) +void Fatal(char const* file, int line, char const* function, char const* message, ...) { - fprintf(stderr, "\n%s:%i in %s FATAL ERROR:\n %s\n", - file, line, function, message); + va_list args; + va_start(args, message); + + fprintf(stderr, "\n%s:%i in %s FATAL ERROR:\n ", file, line, function); + vfprintf(stderr, message, args); + fprintf(stderr, "\n"); + fflush(stderr); std::this_thread::sleep_for(std::chrono::seconds(10)); *((volatile int*)NULL) = 0; diff --git a/src/common/Debugging/Errors.h b/src/common/Debugging/Errors.h index 3ceaf2c328f..9e526933acc 100644 --- a/src/common/Debugging/Errors.h +++ b/src/common/Debugging/Errors.h @@ -26,7 +26,7 @@ namespace Trinity DECLSPEC_NORETURN void Assert(char const* file, int line, char const* function, char const* message) ATTR_NORETURN; DECLSPEC_NORETURN void Assert(char const* file, int line, char const* function, char const* message, char const* format, ...) ATTR_NORETURN ATTR_PRINTF(5, 6); - DECLSPEC_NORETURN void Fatal(char const* file, int line, char const* function, char const* message) ATTR_NORETURN; + DECLSPEC_NORETURN void Fatal(char const* file, int line, char const* function, char const* message, ...) ATTR_NORETURN ATTR_PRINTF(4, 5); DECLSPEC_NORETURN void Error(char const* file, int line, char const* function, char const* message) ATTR_NORETURN; @@ -45,7 +45,7 @@ namespace Trinity #endif #define WPAssert(cond, ...) ASSERT_BEGIN do { if (!(cond)) Trinity::Assert(__FILE__, __LINE__, __FUNCTION__, #cond, ##__VA_ARGS__); } while(0) ASSERT_END -#define WPFatal(cond, msg) ASSERT_BEGIN do { if (!(cond)) Trinity::Fatal(__FILE__, __LINE__, __FUNCTION__, (msg)); } while(0) ASSERT_END +#define WPFatal(cond, ...) ASSERT_BEGIN do { if (!(cond)) Trinity::Fatal(__FILE__, __LINE__, __FUNCTION__, ##__VA_ARGS__); } while(0) ASSERT_END #define WPError(cond, msg) ASSERT_BEGIN do { if (!(cond)) Trinity::Error(__FILE__, __LINE__, __FUNCTION__, (msg)); } while(0) ASSERT_END #define WPWarning(cond, msg) ASSERT_BEGIN do { if (!(cond)) Trinity::Warning(__FILE__, __LINE__, __FUNCTION__, (msg)); } while(0) ASSERT_END #define WPAbort() ASSERT_BEGIN do { Trinity::Abort(__FILE__, __LINE__, __FUNCTION__); } while(0) ASSERT_END diff --git a/src/server/database/Database/DatabaseWorkerPool.h b/src/server/database/Database/DatabaseWorkerPool.h index 32837daf5da..c7b5d8c8fea 100644 --- a/src/server/database/Database/DatabaseWorkerPool.h +++ b/src/server/database/Database/DatabaseWorkerPool.h @@ -67,6 +67,8 @@ class DatabaseWorkerPool WPFatal(mysql_thread_safe(), "Used MySQL library isn't thread-safe."); WPFatal(mysql_get_client_version() >= MIN_MYSQL_CLIENT_VERSION, "TrinityCore does not support MySQL versions below 5.1"); + WPFatal(mysql_get_client_version() == MYSQL_VERSION_ID, "Used MySQL library version (%s) does not match the version used to compile TrinityCore (%s).", + mysql_get_client_info(), MYSQL_SERVER_VERSION); } ~DatabaseWorkerPool() diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 87e07e15191..223b71eb8c5 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -1069,7 +1069,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime)) { // track if player leaves the BG by not clicking enter button - if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) && + if (bg && bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) && (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_DESERTER_TRACK); diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index 161aefdfc67..c99fe62f11e 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -1131,7 +1131,7 @@ void ChatHandler::extractOptFirstArg(char* args, char** arg1, char** arg2) char* ChatHandler::extractQuotedArg(char* args) { - if (!*args) + if (!args || !*args) return NULL; if (*args == '"') diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index d9fa125b64c..8e8c640ccf7 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -324,7 +324,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const Unit* unit = object->ToUnit(); if (toUnit && unit) { - switch (ConditionValue2) + switch (static_cast<RelationType>(ConditionValue2)) { case RELATION_SELF: condMeets = unit == toUnit; @@ -344,6 +344,8 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const case RELATION_CREATED_BY: condMeets = unit->GetCreatorGUID() == toUnit->GetGUID(); break; + default: + break; } } } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 6c48cfd650a..9173d44ae86 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -440,7 +440,7 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/) ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_ATTACK_ME, true); } - LoadCreaturesAddon(true); + LoadCreaturesAddon(); UpdateMovementFlags(); return true; } @@ -821,8 +821,6 @@ bool Creature::Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, u break; } - LoadCreaturesAddon(); - //! Need to be called after LoadCreaturesAddon - MOVEMENTFLAG_HOVER is set there if (HasUnitMovementFlag(MOVEMENTFLAG_HOVER)) { @@ -1558,7 +1556,7 @@ void Creature::setDeathState(DeathState s) if (GetCreatureData() && GetPhaseMask() != GetCreatureData()->phaseMask) SetPhaseMask(GetCreatureData()->phaseMask, false); Unit::setDeathState(ALIVE); - LoadCreaturesAddon(true); + LoadCreaturesAddon(); } } @@ -2064,7 +2062,7 @@ CreatureAddon const* Creature::GetCreatureAddon() const } //creature_addon table -bool Creature::LoadCreaturesAddon(bool reload) +bool Creature::LoadCreaturesAddon() { CreatureAddon const* cainfo = GetCreatureAddon(); if (!cainfo) @@ -2130,12 +2128,7 @@ bool Creature::LoadCreaturesAddon(bool reload) // skip already applied aura if (HasAura(*itr)) - { - if (!reload) - TC_LOG_ERROR("sql.sql", "Creature (GUID: %u Entry: %u) has duplicate aura (spell %u) in `auras` field.", GetSpawnId(), GetEntry(), *itr); - continue; - } AddAura(*itr, this); TC_LOG_DEBUG("entities.unit", "Spell: %u added to creature (GUID: %u Entry: %u)", *itr, GetGUID().GetCounter(), GetEntry()); diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index df83a2f9c0f..9a41c8570ed 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -432,7 +432,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject void DisappearAndDie(); bool Create(ObjectGuid::LowType guidlow, Map* map, uint32 phaseMask, uint32 entry, float x, float y, float z, float ang, CreatureData const* data = nullptr, uint32 vehId = 0); - bool LoadCreaturesAddon(bool reload = false); + bool LoadCreaturesAddon(); void SelectLevel(); void LoadEquipment(int8 id = 1, bool force = false); diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 19cf9beff21..1b7914fd85f 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -28,6 +28,7 @@ #include "ConditionMgr.h" #include "Player.h" #include "WorldSession.h" +#include "TradeData.h" void AddItemsSetItem(Player* player, Item* item) { diff --git a/src/server/game/Entities/Player/KillRewarder.cpp b/src/server/game/Entities/Player/KillRewarder.cpp new file mode 100644 index 00000000000..ad2f8f641ea --- /dev/null +++ b/src/server/game/Entities/Player/KillRewarder.cpp @@ -0,0 +1,274 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "KillRewarder.h" +#include "SpellAuraEffects.h" +#include "Creature.h" +#include "Formulas.h" +#include "Group.h" +#include "Guild.h" +#include "GuildMgr.h" +#include "InstanceScript.h" +#include "Pet.h" +#include "Player.h" + + // == KillRewarder ==================================================== + // KillRewarder encapsulates logic of rewarding player upon kill with: + // * XP; + // * honor; + // * reputation; + // * kill credit (for quest objectives). + // Rewarding is initiated in two cases: when player kills unit in Unit::Kill() + // and on battlegrounds in Battleground::RewardXPAtKill(). + // + // Rewarding algorithm is: + // 1. Initialize internal variables to default values. + // 2. In case when player is in group, initialize variables necessary for group calculations: + // 2.1. _count - number of alive group members within reward distance; + // 2.2. _sumLevel - sum of levels of alive group members within reward distance; + // 2.3. _maxLevel - maximum level of alive group member within reward distance; + // 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance, + // for whom victim is not gray; + // 2.5. _isFullXP - flag identifying that for all group members victim is not gray, + // so 100% XP will be rewarded (50% otherwise). + // 3. Reward killer (and group, if necessary). + // 3.1. If killer is in group, reward group. + // 3.1.1. Initialize initial XP amount based on maximum level of group member, + // for whom victim is not gray. + // 3.1.2. Alter group rate if group is in raid (not for battlegrounds). + // 3.1.3. Reward each group member (even dead) within reward distance (see 4. for more details). + // 3.2. Reward single killer (not group case). + // 3.2.1. Initialize initial XP amount based on killer's level. + // 3.2.2. Reward killer (see 4. for more details). + // 4. Reward player. + // 4.1. Give honor (player must be alive and not on BG). + // 4.2. Give XP. + // 4.2.1. If player is in group, adjust XP: + // * set to 0 if player's level is more than maximum level of not gray member; + // * cut XP in half if _isFullXP is false. + // 4.2.2. Apply auras modifying rewarded XP. + // 4.2.3. Give XP to player. + // 4.2.4. If player has pet, reward pet with XP (100% for single player, 50% for group case). + // 4.3. Give reputation (player must not be on BG). + // 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse). + // 5. Credit instance encounter. + +KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) : + // 1. Initialize internal variables to default values. + _killer(killer), _victim(victim), _group(killer->GetGroup()), + _groupRate(1.0f), _maxNotGrayMember(nullptr), _count(0), _sumLevel(0), _xp(0), + _isFullXP(false), _maxLevel(0), _isBattleGround(isBattleGround), _isPvP(false) +{ + // mark the credit as pvp if victim is player + if (victim->GetTypeId() == TYPEID_PLAYER) + _isPvP = true; + // or if its owned by player and its not a vehicle + else if (victim->GetCharmerOrOwnerGUID().IsPlayer()) + _isPvP = !victim->IsVehicle(); + + _InitGroupData(); +} + +inline void KillRewarder::_InitGroupData() +{ + if (_group) + { + // 2. In case when player is in group, initialize variables necessary for group calculations: + for (GroupReference* itr = _group->GetFirstMember(); itr != nullptr; itr = itr->next()) + if (Player* member = itr->GetSource()) + if (member->IsAlive() && member->IsAtGroupRewardDistance(_victim)) + { + const uint8 lvl = member->getLevel(); + // 2.1. _count - number of alive group members within reward distance; + ++_count; + // 2.2. _sumLevel - sum of levels of alive group members within reward distance; + _sumLevel += lvl; + // 2.3. _maxLevel - maximum level of alive group member within reward distance; + if (_maxLevel < lvl) + _maxLevel = lvl; + // 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance, + // for whom victim is not gray; + uint32 grayLevel = Trinity::XP::GetGrayLevel(lvl); + if (_victim->getLevel() > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->getLevel() < lvl)) + _maxNotGrayMember = member; + } + // 2.5. _isFullXP - flag identifying that for all group members victim is not gray, + // so 100% XP will be rewarded (50% otherwise). + _isFullXP = _maxNotGrayMember && (_maxLevel == _maxNotGrayMember->getLevel()); + } + else + _count = 1; +} + +inline void KillRewarder::_InitXP(Player* player) +{ + // Get initial value of XP for kill. + // XP is given: + // * on battlegrounds; + // * otherwise, not in PvP; + // * not if killer is on vehicle. + if (_isBattleGround || (!_isPvP && !_killer->GetVehicle())) + _xp = Trinity::XP::Gain(player, _victim, _isBattleGround); +} + +inline void KillRewarder::_RewardHonor(Player* player) +{ + // Rewarded player must be alive. + if (player->IsAlive()) + player->RewardHonor(_victim, _count, -1, true); +} + +inline void KillRewarder::_RewardXP(Player* player, float rate) +{ + uint32 xp(_xp); + if (_group) + { + // 4.2.1. If player is in group, adjust XP: + // * set to 0 if player's level is more than maximum level of not gray member; + // * cut XP in half if _isFullXP is false. + if (_maxNotGrayMember && player->IsAlive() && + _maxNotGrayMember->getLevel() >= player->getLevel()) + xp = _isFullXP ? + uint32(xp * rate) : // Reward FULL XP if all group members are not gray. + uint32(xp * rate / 2) + 1; // Reward only HALF of XP if some of group members are gray. + else + xp = 0; + } + if (xp) + { + // 4.2.2. Apply auras modifying rewarded XP (SPELL_AURA_MOD_XP_PCT). + for (auto const& aura : player->GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT)) + AddPct(xp, aura->GetAmount()); + + // 4.2.3. Give XP to player. + player->GiveXP(xp, _victim, _groupRate); + if (Pet* pet = player->GetPet()) + // 4.2.4. If player has pet, reward pet with XP (100% for single player, 50% for group case). + pet->GivePetXP(_group ? xp / 2 : xp); + } +} + +inline void KillRewarder::_RewardReputation(Player* player, float rate) +{ + // 4.3. Give reputation (player must not be on BG). + // Even dead players and corpses are rewarded. + player->RewardReputation(_victim, rate); +} + +inline void KillRewarder::_RewardKillCredit(Player* player) +{ + // 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse). + if (!_group || player->IsAlive() || !player->GetCorpse()) + if (Creature* target = _victim->ToCreature()) + { + player->KilledMonster(target->GetCreatureTemplate(), target->GetGUID()); + player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, target->GetCreatureType(), 1, target); + } +} + +void KillRewarder::_RewardPlayer(Player* player, bool isDungeon) +{ + // 4. Reward player. + if (!_isBattleGround) + { + // 4.1. Give honor (player must be alive and not on BG). + _RewardHonor(player); + // 4.1.1 Send player killcredit for quests with PlayerSlain + if (_victim->GetTypeId() == TYPEID_PLAYER) + player->KilledPlayerCredit(); + } + // Give XP only in PvE or in battlegrounds. + // Give reputation and kill credit only in PvE. + if (!_isPvP || _isBattleGround) + { + float const rate = _group ? + _groupRate * float(player->getLevel()) / _sumLevel : // Group rate depends on summary level. + 1.0f; // Personal rate is 100%. + if (_xp) + // 4.2. Give XP. + _RewardXP(player, rate); + if (!_isBattleGround) + { + // If killer is in dungeon then all members receive full reputation at kill. + _RewardReputation(player, isDungeon ? 1.0f : rate); + _RewardKillCredit(player); + } + } +} + +void KillRewarder::_RewardGroup() +{ + if (_maxLevel) + { + if (_maxNotGrayMember) + // 3.1.1. Initialize initial XP amount based on maximum level of group member, + // for whom victim is not gray. + _InitXP(_maxNotGrayMember); + // To avoid unnecessary calculations and calls, + // proceed only if XP is not ZERO or player is not on battleground + // (battleground rewards only XP, that's why). + if (!_isBattleGround || _xp) + { + bool const isDungeon = !_isPvP && sMapStore.LookupEntry(_killer->GetMapId())->IsDungeon(); + if (!_isBattleGround) + { + // 3.1.2. Alter group rate if group is in raid (not for battlegrounds). + bool const isRaid = !_isPvP && sMapStore.LookupEntry(_killer->GetMapId())->IsRaid() && _group->isRaidGroup(); + _groupRate = Trinity::XP::xp_in_group_rate(_count, isRaid); + } + + // 3.1.3. Reward each group member (even dead or corpse) within reward distance. + for (GroupReference* itr = _group->GetFirstMember(); itr != nullptr; itr = itr->next()) + { + if (Player* member = itr->GetSource()) + { + if (member->IsAtGroupRewardDistance(_victim)) + { + _RewardPlayer(member, isDungeon); + member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, _victim); + } + } + } + } + } +} + +void KillRewarder::Reward() +{ + // 3. Reward killer (and group, if necessary). + if (_group) + // 3.1. If killer is in group, reward group. + _RewardGroup(); + else + { + // 3.2. Reward single killer (not group case). + // 3.2.1. Initialize initial XP amount based on killer's level. + _InitXP(_killer); + // To avoid unnecessary calculations and calls, + // proceed only if XP is not ZERO or player is not on battleground + // (battleground rewards only XP, that's why). + if (!_isBattleGround || _xp) + // 3.2.2. Reward killer. + _RewardPlayer(_killer, false); + } + + // 5. Credit instance encounter. + if (Creature* victim = _victim->ToCreature()) + if (victim->IsDungeonBoss()) + if (InstanceScript* instance = _victim->GetInstanceScript()) + instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, _victim->GetEntry(), _victim); +} diff --git a/src/server/game/Entities/Player/KillRewarder.h b/src/server/game/Entities/Player/KillRewarder.h new file mode 100644 index 00000000000..577a8ffea20 --- /dev/null +++ b/src/server/game/Entities/Player/KillRewarder.h @@ -0,0 +1,59 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef KillRewarder_h__ +#define KillRewarder_h__ + +#include "Define.h" + +class Player; +class Unit; +class Group; + +class KillRewarder +{ +public: + KillRewarder(Player* killer, Unit* victim, bool isBattleGround); + + void Reward(); + +private: + void _InitXP(Player* player); + void _InitGroupData(); + + void _RewardHonor(Player* player); + void _RewardXP(Player* player, float rate); + void _RewardReputation(Player* player, float rate); + void _RewardKillCredit(Player* player); + void _RewardPlayer(Player* player, bool isDungeon); + void _RewardGroup(); + + Player* _killer; + Unit* _victim; + Group* _group; + float _groupRate; + Player* _maxNotGrayMember; + uint32 _count; + uint32 _sumLevel; + uint32 _xp; + bool _isFullXP; + uint8 _maxLevel; + bool _isBattleGround; + bool _isPvP; +}; + +#endif // KillRewarder_h__ diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3d11e786d52..1a9c0fbce4b 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -48,6 +48,7 @@ #include "GuildMgr.h" #include "InstanceSaveMgr.h" #include "InstanceScript.h" +#include "KillRewarder.h" #include "LFGMgr.h" #include "Language.h" #include "Log.h" @@ -289,374 +290,6 @@ std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi) return ss; } -//== TradeData ================================================= - -TradeData* TradeData::GetTraderData() const -{ - return m_trader->GetTradeData(); -} - -Item* TradeData::GetItem(TradeSlots slot) const -{ - return m_items[slot] ? m_player->GetItemByGuid(m_items[slot]) : NULL; -} - -bool TradeData::HasItem(ObjectGuid itemGuid) const -{ - for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) - if (m_items[i] == itemGuid) - return true; - - return false; -} - -TradeSlots TradeData::GetTradeSlotForItem(ObjectGuid itemGuid) const -{ - for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) - if (m_items[i] == itemGuid) - return TradeSlots(i); - - return TRADE_SLOT_INVALID; -} - -Item* TradeData::GetSpellCastItem() const -{ - return m_spellCastItem ? m_player->GetItemByGuid(m_spellCastItem) : NULL; -} - -void TradeData::SetItem(TradeSlots slot, Item* item, bool update /*= false*/) -{ - ObjectGuid itemGuid; - if (item) - itemGuid = item->GetGUID(); - - if (m_items[slot] == itemGuid && !update) - return; - - m_items[slot] = itemGuid; - - SetAccepted(false); - GetTraderData()->SetAccepted(false); - - Update(); - - // need remove possible trader spell applied to changed item - if (slot == TRADE_SLOT_NONTRADED) - GetTraderData()->SetSpell(0); - - // need remove possible player spell applied (possible move reagent) - SetSpell(0); -} - -void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= NULL*/) -{ - ObjectGuid itemGuid = castItem ? castItem->GetGUID() : ObjectGuid::Empty; - - if (m_spell == spell_id && m_spellCastItem == itemGuid) - return; - - m_spell = spell_id; - m_spellCastItem = itemGuid; - - SetAccepted(false); - GetTraderData()->SetAccepted(false); - - Update(true); // send spell info to item owner - Update(false); // send spell info to caster self -} - -void TradeData::SetMoney(uint32 money) -{ - if (m_money == money) - return; - - if (!m_player->HasEnoughMoney(money)) - { - TradeStatusInfo info; - info.Status = TRADE_STATUS_CLOSE_WINDOW; - info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY; - m_player->GetSession()->SendTradeStatus(info); - return; - } - - m_money = money; - - SetAccepted(false); - GetTraderData()->SetAccepted(false); - - Update(true); -} - -void TradeData::Update(bool forTarget /*= true*/) -{ - if (forTarget) - m_trader->GetSession()->SendUpdateTrade(true); // player state for trader - else - m_player->GetSession()->SendUpdateTrade(false); // player state for player -} - -void TradeData::SetAccepted(bool state, bool crosssend /*= false*/) -{ - m_accepted = state; - - if (!state) - { - TradeStatusInfo info; - info.Status = TRADE_STATUS_BACK_TO_TRADE; - if (crosssend) - m_trader->GetSession()->SendTradeStatus(info); - else - m_player->GetSession()->SendTradeStatus(info); - } -} - -// == KillRewarder ==================================================== -// KillRewarder incapsulates logic of rewarding player upon kill with: -// * XP; -// * honor; -// * reputation; -// * kill credit (for quest objectives). -// Rewarding is initiated in two cases: when player kills unit in Unit::Kill() -// and on battlegrounds in Battleground::RewardXPAtKill(). -// -// Rewarding algorithm is: -// 1. Initialize internal variables to default values. -// 2. In case when player is in group, initialize variables necessary for group calculations: -// 2.1. _count - number of alive group members within reward distance; -// 2.2. _sumLevel - sum of levels of alive group members within reward distance; -// 2.3. _maxLevel - maximum level of alive group member within reward distance; -// 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance, -// for whom victim is not gray; -// 2.5. _isFullXP - flag identifying that for all group members victim is not gray, -// so 100% XP will be rewarded (50% otherwise). -// 3. Reward killer (and group, if necessary). -// 3.1. If killer is in group, reward group. -// 3.1.1. Initialize initial XP amount based on maximum level of group member, -// for whom victim is not gray. -// 3.1.2. Alter group rate if group is in raid (not for battlegrounds). -// 3.1.3. Reward each group member (even dead) within reward distance (see 4. for more details). -// 3.2. Reward single killer (not group case). -// 3.2.1. Initialize initial XP amount based on killer's level. -// 3.2.2. Reward killer (see 4. for more details). -// 4. Reward player. -// 4.1. Give honor (player must be alive and not on BG). -// 4.2. Give XP. -// 4.2.1. If player is in group, adjust XP: -// * set to 0 if player's level is more than maximum level of not gray member; -// * cut XP in half if _isFullXP is false. -// 4.2.2. Apply auras modifying rewarded XP. -// 4.2.3. Give XP to player. -// 4.2.4. If player has pet, reward pet with XP (100% for single player, 50% for group case). -// 4.3. Give reputation (player must not be on BG). -// 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse). -// 5. Credit instance encounter. -KillRewarder::KillRewarder(Player* killer, Unit* victim, bool isBattleGround) : - // 1. Initialize internal variables to default values. - _killer(killer), _victim(victim), _group(killer->GetGroup()), - _groupRate(1.0f), _maxNotGrayMember(NULL), _count(0), _sumLevel(0), _xp(0), - _isFullXP(false), _maxLevel(0), _isBattleGround(isBattleGround), _isPvP(false) -{ - // mark the credit as pvp if victim is player - if (victim->GetTypeId() == TYPEID_PLAYER) - _isPvP = true; - // or if its owned by player and its not a vehicle - else if (victim->GetCharmerOrOwnerGUID().IsPlayer()) - _isPvP = !victim->IsVehicle(); - - _InitGroupData(); -} - -inline void KillRewarder::_InitGroupData() -{ - if (_group) - { - // 2. In case when player is in group, initialize variables necessary for group calculations: - for (GroupReference* itr = _group->GetFirstMember(); itr != NULL; itr = itr->next()) - if (Player* member = itr->GetSource()) - if (member->IsAlive() && member->IsAtGroupRewardDistance(_victim)) - { - const uint8 lvl = member->getLevel(); - // 2.1. _count - number of alive group members within reward distance; - ++_count; - // 2.2. _sumLevel - sum of levels of alive group members within reward distance; - _sumLevel += lvl; - // 2.3. _maxLevel - maximum level of alive group member within reward distance; - if (_maxLevel < lvl) - _maxLevel = lvl; - // 2.4. _maxNotGrayMember - maximum level of alive group member within reward distance, - // for whom victim is not gray; - uint32 grayLevel = Trinity::XP::GetGrayLevel(lvl); - if (_victim->getLevel() > grayLevel && (!_maxNotGrayMember || _maxNotGrayMember->getLevel() < lvl)) - _maxNotGrayMember = member; - } - // 2.5. _isFullXP - flag identifying that for all group members victim is not gray, - // so 100% XP will be rewarded (50% otherwise). - _isFullXP = _maxNotGrayMember && (_maxLevel == _maxNotGrayMember->getLevel()); - } - else - _count = 1; -} - -inline void KillRewarder::_InitXP(Player* player) -{ - // Get initial value of XP for kill. - // XP is given: - // * on battlegrounds; - // * otherwise, not in PvP; - // * not if killer is on vehicle. - if (_isBattleGround || (!_isPvP && !_killer->GetVehicle())) - _xp = Trinity::XP::Gain(player, _victim, _isBattleGround); -} - -inline void KillRewarder::_RewardHonor(Player* player) -{ - // Rewarded player must be alive. - if (player->IsAlive()) - player->RewardHonor(_victim, _count, -1, true); -} - -inline void KillRewarder::_RewardXP(Player* player, float rate) -{ - uint32 xp(_xp); - if (_group) - { - // 4.2.1. If player is in group, adjust XP: - // * set to 0 if player's level is more than maximum level of not gray member; - // * cut XP in half if _isFullXP is false. - if (_maxNotGrayMember && player->IsAlive() && - _maxNotGrayMember->getLevel() >= player->getLevel()) - xp = _isFullXP ? - uint32(xp * rate) : // Reward FULL XP if all group members are not gray. - uint32(xp * rate / 2) + 1; // Reward only HALF of XP if some of group members are gray. - else - xp = 0; - } - if (xp) - { - // 4.2.2. Apply auras modifying rewarded XP (SPELL_AURA_MOD_XP_PCT). - Unit::AuraEffectList const& auras = player->GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT); - for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) - AddPct(xp, (*i)->GetAmount()); - - // 4.2.3. Give XP to player. - player->GiveXP(xp, _victim, _groupRate); - if (Pet* pet = player->GetPet()) - // 4.2.4. If player has pet, reward pet with XP (100% for single player, 50% for group case). - pet->GivePetXP(_group ? xp / 2 : xp); - } -} - -inline void KillRewarder::_RewardReputation(Player* player, float rate) -{ - // 4.3. Give reputation (player must not be on BG). - // Even dead players and corpses are rewarded. - player->RewardReputation(_victim, rate); -} - -inline void KillRewarder::_RewardKillCredit(Player* player) -{ - // 4.4. Give kill credit (player must not be in group, or he must be alive or without corpse). - if (!_group || player->IsAlive() || !player->GetCorpse()) - if (Creature* target = _victim->ToCreature()) - { - player->KilledMonster(target->GetCreatureTemplate(), target->GetGUID()); - player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE, target->GetCreatureType(), 1, target); - } -} - -void KillRewarder::_RewardPlayer(Player* player, bool isDungeon) -{ - // 4. Reward player. - if (!_isBattleGround) - { - // 4.1. Give honor (player must be alive and not on BG). - _RewardHonor(player); - // 4.1.1 Send player killcredit for quests with PlayerSlain - if (_victim->GetTypeId() == TYPEID_PLAYER) - player->KilledPlayerCredit(); - } - // Give XP only in PvE or in battlegrounds. - // Give reputation and kill credit only in PvE. - if (!_isPvP || _isBattleGround) - { - const float rate = _group ? - _groupRate * float(player->getLevel()) / _sumLevel : // Group rate depends on summary level. - 1.0f; // Personal rate is 100%. - if (_xp) - // 4.2. Give XP. - _RewardXP(player, rate); - if (!_isBattleGround) - { - // If killer is in dungeon then all members receive full reputation at kill. - _RewardReputation(player, isDungeon ? 1.0f : rate); - _RewardKillCredit(player); - } - } -} - -void KillRewarder::_RewardGroup() -{ - if (_maxLevel) - { - if (_maxNotGrayMember) - // 3.1.1. Initialize initial XP amount based on maximum level of group member, - // for whom victim is not gray. - _InitXP(_maxNotGrayMember); - // To avoid unnecessary calculations and calls, - // proceed only if XP is not ZERO or player is not on battleground - // (battleground rewards only XP, that's why). - if (!_isBattleGround || _xp) - { - const bool isDungeon = !_isPvP && sMapStore.LookupEntry(_killer->GetMapId())->IsDungeon(); - if (!_isBattleGround) - { - // 3.1.2. Alter group rate if group is in raid (not for battlegrounds). - const bool isRaid = !_isPvP && sMapStore.LookupEntry(_killer->GetMapId())->IsRaid() && _group->isRaidGroup(); - _groupRate = Trinity::XP::xp_in_group_rate(_count, isRaid); - } - - // 3.1.3. Reward each group member (even dead or corpse) within reward distance. - for (GroupReference* itr = _group->GetFirstMember(); itr != NULL; itr = itr->next()) - { - if (Player* member = itr->GetSource()) - { - if (member->IsAtGroupRewardDistance(_victim)) - { - _RewardPlayer(member, isDungeon); - member->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, _victim); - } - } - } - } - } -} - -void KillRewarder::Reward() -{ - // 3. Reward killer (and group, if necessary). - if (_group) - // 3.1. If killer is in group, reward group. - _RewardGroup(); - else - { - // 3.2. Reward single killer (not group case). - // 3.2.1. Initialize initial XP amount based on killer's level. - _InitXP(_killer); - // To avoid unnecessary calculations and calls, - // proceed only if XP is not ZERO or player is not on battleground - // (battleground rewards only XP, that's why). - if (!_isBattleGround || _xp) - // 3.2.2. Reward killer. - _RewardPlayer(_killer, false); - } - - // 5. Credit instance encounter. - if (Creature* victim = _victim->ToCreature()) - if (victim->IsDungeonBoss()) - if (InstanceScript* instance = _victim->GetInstanceScript()) - instance->UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, _victim->GetEntry(), _victim); -} - Player::Player(WorldSession* session): Unit(true) { m_speakTime = 0; @@ -902,6 +535,8 @@ Player::Player(WorldSession* session): Unit(true) SetPendingBind(0, 0); _activeCheats = CHEAT_NONE; + healthBeforeDuel = 0; + manaBeforeDuel = 0; m_achievementMgr = new AchievementMgr(this); m_reputationMgr = new ReputationMgr(this); } @@ -15927,8 +15562,9 @@ bool Player::GetQuestRewardStatus(uint32 quest_id) const if (qInfo->IsSeasonal() && !qInfo->IsRepeatable()) { uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo); - if (m_seasonalquests.find(eventId) != m_seasonalquests.end()) - return m_seasonalquests.find(eventId)->second.find(quest_id) != m_seasonalquests.find(eventId)->second.end(); + auto seasonalQuestItr = m_seasonalquests.find(eventId); + if (seasonalQuestItr != m_seasonalquests.end()) + return seasonalQuestItr->second.find(quest_id) != seasonalQuestItr->second.end(); return false; } @@ -15956,7 +15592,8 @@ QuestStatus Player::GetQuestStatus(uint32 quest_id) const if (qInfo->IsSeasonal() && !qInfo->IsRepeatable()) { uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo); - if (m_seasonalquests.find(eventId) == m_seasonalquests.end() || m_seasonalquests.find(eventId)->second.find(quest_id) == m_seasonalquests.find(eventId)->second.end()) + auto seasonalQuestItr = m_seasonalquests.find(eventId); + if (seasonalQuestItr == m_seasonalquests.end() || seasonalQuestItr->second.find(quest_id) == seasonalQuestItr->second.end()) return QUEST_STATUS_NONE; } diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 7c0700fa244..2a9dfc49280 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -29,6 +29,7 @@ #include "SpellMgr.h" #include "SpellHistory.h" #include "Unit.h" +#include "TradeData.h" #include <limits> #include <string> @@ -687,14 +688,6 @@ struct ItemPosCount }; typedef std::vector<ItemPosCount> ItemPosCountVec; -enum TradeSlots -{ - TRADE_SLOT_COUNT = 7, - TRADE_SLOT_TRADED_COUNT = 6, - TRADE_SLOT_NONTRADED = 6, - TRADE_SLOT_INVALID = -1 -}; - enum TransferAbortReason { TRANSFER_ABORT_NONE = 0x00, @@ -1007,88 +1000,6 @@ struct TradeStatusInfo uint8 Slot; }; -class TradeData -{ - public: // constructors - TradeData(Player* player, Player* trader) : - m_player(player), m_trader(trader), m_accepted(false), m_acceptProccess(false), - m_money(0), m_spell(0), m_spellCastItem() { } - - Player* GetTrader() const { return m_trader; } - TradeData* GetTraderData() const; - - Item* GetItem(TradeSlots slot) const; - bool HasItem(ObjectGuid itemGuid) const; - TradeSlots GetTradeSlotForItem(ObjectGuid itemGuid) const; - void SetItem(TradeSlots slot, Item* item, bool update = false); - - uint32 GetSpell() const { return m_spell; } - void SetSpell(uint32 spell_id, Item* castItem = NULL); - - Item* GetSpellCastItem() const; - bool HasSpellCastItem() const { return !m_spellCastItem.IsEmpty(); } - - uint32 GetMoney() const { return m_money; } - void SetMoney(uint32 money); - - bool IsAccepted() const { return m_accepted; } - void SetAccepted(bool state, bool crosssend = false); - - bool IsInAcceptProcess() const { return m_acceptProccess; } - void SetInAcceptProcess(bool state) { m_acceptProccess = state; } - - private: // internal functions - - void Update(bool for_trader = true); - - private: // fields - - Player* m_player; // Player who own of this TradeData - Player* m_trader; // Player who trade with m_player - - bool m_accepted; // m_player press accept for trade list - bool m_acceptProccess; // one from player/trader press accept and this processed - - uint32 m_money; // m_player place money to trade - - uint32 m_spell; // m_player apply spell to non-traded slot item - ObjectGuid m_spellCastItem; // applied spell cast by item use - - ObjectGuid m_items[TRADE_SLOT_COUNT]; // traded items from m_player side including non-traded slot -}; - -class KillRewarder -{ -public: - KillRewarder(Player* killer, Unit* victim, bool isBattleGround); - - void Reward(); - -private: - void _InitXP(Player* player); - void _InitGroupData(); - - void _RewardHonor(Player* player); - void _RewardXP(Player* player, float rate); - void _RewardReputation(Player* player, float rate); - void _RewardKillCredit(Player* player); - void _RewardPlayer(Player* player, bool isDungeon); - void _RewardGroup(); - - Player* _killer; - Unit* _victim; - Group* _group; - float _groupRate; - Player* _maxNotGrayMember; - uint32 _count; - uint32 _sumLevel; - uint32 _xp; - bool _isFullXP; - uint8 _maxLevel; - bool _isBattleGround; - bool _isPvP; -}; - class Player : public Unit, public GridObject<Player> { friend class WorldSession; @@ -1325,7 +1236,7 @@ class Player : public Unit, public GridObject<Player> float GetReputationPriceDiscount(Creature const* creature) const; - Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : NULL; } + Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : nullptr; } TradeData* GetTradeData() const { return m_trade; } void TradeCancel(bool sendback); @@ -1947,6 +1858,12 @@ class Player : public Unit, public GridObject<Player> void SetHonorPoints(uint32 value); void SetArenaPoints(uint32 value); + // duel health and mana reset methods + void SaveHealthBeforeDuel() { healthBeforeDuel = GetHealth(); } + void SaveManaBeforeDuel() { manaBeforeDuel = GetPower(POWER_MANA); } + void RestoreHealthAfterDuel() { SetHealth(healthBeforeDuel); } + void RestoreManaAfterDuel() { SetPower(POWER_MANA, manaBeforeDuel); } + //End of PvP System void SetDrunkValue(uint8 newDrunkValue, uint32 itemId = 0); @@ -2630,6 +2547,10 @@ class Player : public Unit, public GridObject<Player> uint32 _activeCheats; + // variables to save health and mana before duel and restore them after duel + uint32 healthBeforeDuel; + uint32 manaBeforeDuel; + WorldLocation _corpseLocation; }; diff --git a/src/server/game/Entities/Player/TradeData.cpp b/src/server/game/Entities/Player/TradeData.cpp new file mode 100644 index 00000000000..bbbd1c81773 --- /dev/null +++ b/src/server/game/Entities/Player/TradeData.cpp @@ -0,0 +1,139 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "TradeData.h" +#include "Player.h" +#include "WorldSession.h" + +TradeData* TradeData::GetTraderData() const +{ + return _trader->GetTradeData(); +} + +Item* TradeData::GetItem(TradeSlots slot) const +{ + return !_items[slot].IsEmpty() ? _player->GetItemByGuid(_items[slot]) : nullptr; +} + +bool TradeData::HasItem(ObjectGuid itemGuid) const +{ + for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) + if (_items[i] == itemGuid) + return true; + + return false; +} + +TradeSlots TradeData::GetTradeSlotForItem(ObjectGuid itemGuid) const +{ + for (uint8 i = 0; i < TRADE_SLOT_COUNT; ++i) + if (_items[i] == itemGuid) + return TradeSlots(i); + + return TRADE_SLOT_INVALID; +} + +Item* TradeData::GetSpellCastItem() const +{ + return !_spellCastItem.IsEmpty() ? _player->GetItemByGuid(_spellCastItem) : nullptr; +} + +void TradeData::SetItem(TradeSlots slot, Item* item, bool update /*= false*/) +{ + ObjectGuid itemGuid; + if (item) + itemGuid = item->GetGUID(); + + if (_items[slot] == itemGuid && !update) + return; + + _items[slot] = itemGuid; + + SetAccepted(false); + GetTraderData()->SetAccepted(false); + + Update(); + + // need remove possible trader spell applied to changed item + if (slot == TRADE_SLOT_NONTRADED) + GetTraderData()->SetSpell(0); + + // need remove possible player spell applied (possible move reagent) + SetSpell(0); +} + +void TradeData::SetSpell(uint32 spell_id, Item* castItem /*= nullptr*/) +{ + ObjectGuid itemGuid = castItem ? castItem->GetGUID() : ObjectGuid::Empty; + + if (_spell == spell_id && _spellCastItem == itemGuid) + return; + + _spell = spell_id; + _spellCastItem = itemGuid; + + SetAccepted(false); + GetTraderData()->SetAccepted(false); + + Update(true); // send spell info to item owner + Update(false); // send spell info to caster self +} + +void TradeData::SetMoney(uint32 money) +{ + if (_money == money) + return; + + if (!_player->HasEnoughMoney(money)) + { + TradeStatusInfo info; + info.Status = TRADE_STATUS_CLOSE_WINDOW; + info.Result = EQUIP_ERR_NOT_ENOUGH_MONEY; + _player->GetSession()->SendTradeStatus(info); + return; + } + + _money = money; + + SetAccepted(false); + GetTraderData()->SetAccepted(false); + + Update(true); +} + +void TradeData::Update(bool forTrader /*= true*/) const +{ + if (forTrader) + _trader->GetSession()->SendUpdateTrade(true); // player state for trader + else + _player->GetSession()->SendUpdateTrade(false); // player state for player +} + +void TradeData::SetAccepted(bool state, bool forTrader /*= false*/) +{ + _accepted = state; + + if (!state) + { + TradeStatusInfo info; + info.Status = TRADE_STATUS_BACK_TO_TRADE; + if (forTrader) + _trader->GetSession()->SendTradeStatus(info); + else + _player->GetSession()->SendTradeStatus(info); + } +} diff --git a/src/server/game/Entities/Player/TradeData.h b/src/server/game/Entities/Player/TradeData.h new file mode 100644 index 00000000000..cfaf066bde0 --- /dev/null +++ b/src/server/game/Entities/Player/TradeData.h @@ -0,0 +1,81 @@ +/* + * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef TradeData_h__ +#define TradeData_h__ + +#include "ObjectGuid.h" + +enum TradeSlots +{ + TRADE_SLOT_COUNT = 7, + TRADE_SLOT_TRADED_COUNT = 6, + TRADE_SLOT_NONTRADED = 6, + TRADE_SLOT_INVALID = -1 +}; + +class Item; +class Player; + +class TradeData +{ +public: + TradeData(Player* player, Player* trader) : + _player(player), _trader(trader), _accepted(false), _acceptProccess(false), + _money(0), _spell(0), _spellCastItem() { } + + Player* GetTrader() const { return _trader; } + TradeData* GetTraderData() const; + + Item* GetItem(TradeSlots slot) const; + bool HasItem(ObjectGuid itemGuid) const; + TradeSlots GetTradeSlotForItem(ObjectGuid itemGuid) const; + void SetItem(TradeSlots slot, Item* item, bool update = false); + + uint32 GetSpell() const { return _spell; } + void SetSpell(uint32 spell_id, Item* castItem = nullptr); + + Item* GetSpellCastItem() const; + bool HasSpellCastItem() const { return !_spellCastItem.IsEmpty(); } + + uint32 GetMoney() const { return _money; } + void SetMoney(uint32 money); + + bool IsAccepted() const { return _accepted; } + void SetAccepted(bool state, bool forTrader = false); + + bool IsInAcceptProcess() const { return _acceptProccess; } + void SetInAcceptProcess(bool state) { _acceptProccess = state; } + +private: + void Update(bool for_trader = true) const; + + Player* _player; // Player who own of this TradeData + Player* _trader; // Player who trade with _player + + bool _accepted; // _player press accept for trade list + bool _acceptProccess; // one from player/trader press accept and this processed + + uint32 _money; // _player place money to trade + + uint32 _spell; // _player apply spell to non-traded slot item + ObjectGuid _spellCastItem; // applied spell cast by item use + + ObjectGuid _items[TRADE_SLOT_COUNT]; // traded items from _player side including non-traded slot +}; + +#endif // TradeData_h__ diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 858cb79c6dc..b2be5c49b91 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -555,6 +555,12 @@ void ObjectMgr::LoadCreatureTemplateAddons() if (AdditionalSpellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE)) TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has SPELL_AURA_CONTROL_VEHICLE aura %lu defined in `auras` field in `creature_template_addon`.", entry, atoul(*itr)); + if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), atoul(*itr)) != creatureAddon.auras.end()) + { + TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has duplicate aura (spell %lu) in `auras` field in `creature_template_addon`.", entry, atoul(*itr)); + continue; + } + creatureAddon.auras[i++] = atoul(*itr); } @@ -1003,6 +1009,12 @@ void ObjectMgr::LoadCreatureAddons() if (AdditionalSpellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE)) TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) has SPELL_AURA_CONTROL_VEHICLE aura %lu defined in `auras` field in `creature_addon`.", guid, atoul(*itr)); + if (std::find(creatureAddon.auras.begin(), creatureAddon.auras.end(), atoul(*itr)) != creatureAddon.auras.end()) + { + TC_LOG_ERROR("sql.sql", "Creature (GUID: %u) has duplicate aura (spell %lu) in `auras` field in `creature_addon`.", guid, atoul(*itr)); + continue; + } + creatureAddon.auras[i++] = atoul(*itr); } @@ -2335,6 +2347,12 @@ void ObjectMgr::LoadItemTemplates() itemTemplate.ContainerSlots = uint32(fields[26].GetUInt8()); itemTemplate.StatsCount = uint32(fields[27].GetUInt8()); + if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS) + { + TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS); + itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS; + } + for (uint8 i = 0; i < itemTemplate.StatsCount; ++i) { itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i*2].GetUInt8()); @@ -2582,12 +2600,6 @@ void ObjectMgr::LoadItemTemplates() itemTemplate.ContainerSlots = MAX_BAG_SIZE; } - if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS) - { - TC_LOG_ERROR("sql.sql", "Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS); - itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS; - } - for (uint8 j = 0; j < itemTemplate.StatsCount; ++j) { // for ItemStatValue != 0 diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index fbfd16ae1c6..1bb21971935 100644 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -28,6 +28,7 @@ #include "SocialMgr.h" #include "Language.h" #include "AccountMgr.h" +#include "TradeData.h" void WorldSession::SendTradeStatus(TradeStatusInfo const& info) { @@ -454,6 +455,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) SendTradeStatus(myCanCompleteInfo); my_trade->SetAccepted(false); his_trade->SetAccepted(false); + delete my_spell; + delete his_spell; return; } else if (hisCanCompleteInfo.Result != EQUIP_ERR_OK) @@ -466,6 +469,8 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) trader->GetSession()->SendTradeStatus(hisCanCompleteInfo); my_trade->SetAccepted(false); his_trade->SetAccepted(false); + delete my_spell; + delete his_spell; return; } diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index 4245bffb864..7ab7534199a 100644 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -33,7 +33,7 @@ void HomeMovementGenerator<Creature>::DoFinalize(Creature* owner) { owner->ClearUnitState(UNIT_STATE_EVADE); owner->SetWalk(true); - owner->LoadCreaturesAddon(true); + owner->LoadCreaturesAddon(); owner->AI()->JustReachedHome(); } } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 98267346234..a443aab32e6 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -53,6 +53,7 @@ #include "SpellHistory.h" #include "Battlefield.h" #include "BattlefieldMgr.h" +#include "TradeData.h" extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS]; diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp index d2cf03dc936..ed5c31c25c6 100644 --- a/src/server/game/Spells/SpellHistory.cpp +++ b/src/server/game/Spells/SpellHistory.cpp @@ -41,6 +41,7 @@ struct SpellHistory::PersistenceHelper<Player> if (!sSpellMgr->GetSpellInfo(*spellId)) return false; + cooldownEntry->SpellId = *spellId; cooldownEntry->CooldownEnd = Clock::from_time_t(time_t(fields[2].GetUInt32())); cooldownEntry->ItemId = fields[1].GetUInt32(); cooldownEntry->CategoryId = fields[3].GetUInt32(); @@ -72,6 +73,7 @@ struct SpellHistory::PersistenceHelper<Pet> if (!sSpellMgr->GetSpellInfo(*spellId)) return false; + cooldownEntry->SpellId = *spellId; cooldownEntry->CooldownEnd = Clock::from_time_t(time_t(fields[1].GetUInt32())); cooldownEntry->ItemId = 0; cooldownEntry->CategoryId = fields[2].GetUInt32(); @@ -280,32 +282,7 @@ void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spel int32 cooldown = -1; int32 categoryCooldown = -1; - // some special item spells without correct cooldown in SpellInfo - // cooldown information stored in item prototype - if (itemId) - { - if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId)) - { - for (uint8 idx = 0; idx < MAX_ITEM_PROTO_SPELLS; ++idx) - { - if (uint32(proto->Spells[idx].SpellId) == spellInfo->Id) - { - categoryId = proto->Spells[idx].SpellCategory; - cooldown = proto->Spells[idx].SpellCooldown; - categoryCooldown = proto->Spells[idx].SpellCategoryCooldown; - break; - } - } - } - } - - // if no cooldown found above then base at DBC data - if (cooldown < 0 && categoryCooldown < 0) - { - categoryId = spellInfo->GetCategory(); - cooldown = spellInfo->RecoveryTime; - categoryCooldown = spellInfo->CategoryRecoveryTime; - } + GetCooldownDurations(spellInfo, itemId, &cooldown, &categoryId, &categoryCooldown); Clock::time_point curTime = Clock::now(); Clock::time_point catrecTime; @@ -381,23 +358,39 @@ void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spel void SpellHistory::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/, Spell* spell /*= nullptr*/, bool startCooldown /*= true*/) { - // start cooldowns at server side, if any - if (startCooldown) - StartCooldown(spellInfo, itemId, spell); - // Send activate cooldown timer (possible 0) at client side if (Player* player = GetPlayerOwner()) { + uint32 category = spellInfo->GetCategory(); + GetCooldownDurations(spellInfo, itemId, nullptr, &category, nullptr); + + auto categoryItr = _categoryCooldowns.find(category); + if (categoryItr != _categoryCooldowns.end() && categoryItr->second->SpellId != spellInfo->Id) + { + WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8); + data << uint32(categoryItr->second->SpellId); + data << uint64(_owner->GetGUID()); + player->SendDirectMessage(&data); + + if (startCooldown) + StartCooldown(sSpellMgr->EnsureSpellInfo(categoryItr->second->SpellId), itemId, spell); + } + WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8); data << uint32(spellInfo->Id); data << uint64(_owner->GetGUID()); player->SendDirectMessage(&data); } + + // start cooldowns at server side, if any + if (startCooldown) + StartCooldown(spellInfo, itemId, spell); } void SpellHistory::AddCooldown(uint32 spellId, uint32 itemId, Clock::time_point cooldownEnd, uint32 categoryId, Clock::time_point categoryEnd, bool onHold /*= false*/) { CooldownEntry& cooldownEntry = _spellCooldowns[spellId]; + cooldownEntry.SpellId = spellId; cooldownEntry.CooldownEnd = cooldownEnd; cooldownEntry.ItemId = itemId; cooldownEntry.CategoryId = categoryId; @@ -478,21 +471,7 @@ bool SpellHistory::HasCooldown(SpellInfo const* spellInfo, uint32 itemId /*= 0*/ return true; uint32 category = 0; - if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId)) - { - for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) - { - if (uint32(itemTemplate->Spells[i].SpellId) == spellInfo->Id) - { - category = itemTemplate->Spells[i].SpellCategory; - break; - } - } - } - - if (!category) - category = spellInfo->GetCategory(); - + GetCooldownDurations(spellInfo, itemId, nullptr, &category, nullptr); if (!category) return false; @@ -651,6 +630,48 @@ void SpellHistory::BuildCooldownPacket(WorldPacket& data, uint8 flags, PacketCoo } } +void SpellHistory::GetCooldownDurations(SpellInfo const* spellInfo, uint32 itemId, int32* cooldown, uint32* categoryId, int32* categoryCooldown) +{ + ASSERT(cooldown || categoryId || categoryCooldown); + int32 tmpCooldown = -1; + uint32 tmpCategoryId = 0; + int32 tmpCategoryCooldown = -1; + + // some special item spells without correct cooldown in SpellInfo + // cooldown information stored in item prototype + if (itemId) + { + if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId)) + { + for (uint8 idx = 0; idx < MAX_ITEM_PROTO_SPELLS; ++idx) + { + if (uint32(proto->Spells[idx].SpellId) == spellInfo->Id) + { + tmpCooldown = proto->Spells[idx].SpellCooldown; + tmpCategoryId = proto->Spells[idx].SpellCategory; + tmpCategoryCooldown = proto->Spells[idx].SpellCategoryCooldown; + break; + } + } + } + } + + // if no cooldown found above then base at DBC data + if (tmpCooldown < 0 && tmpCategoryCooldown < 0) + { + tmpCooldown = spellInfo->RecoveryTime; + tmpCategoryId = spellInfo->GetCategory(); + tmpCategoryCooldown = spellInfo->CategoryRecoveryTime; + } + + if (cooldown) + *cooldown = tmpCooldown; + if (categoryId) + *categoryId = tmpCategoryId; + if (categoryCooldown) + *categoryCooldown = tmpCategoryCooldown; +} + void SpellHistory::SaveCooldownStateBeforeDuel() { _spellCooldownsBeforeDuel = _spellCooldowns; @@ -671,19 +692,14 @@ void SpellHistory::RestoreCooldownStateAfterDuel() _spellCooldownsBeforeDuel[itr->first] = _spellCooldowns[itr->first]; } - _spellCooldowns = _spellCooldownsBeforeDuel; - - // update the client: clear all cooldowns - std::vector<int32> resetCooldowns; - resetCooldowns.reserve(_spellCooldowns.size()); - - for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end(); ++itr) - resetCooldowns.push_back(itr->first); - - if (resetCooldowns.empty()) - return; - - SendClearCooldowns(resetCooldowns); + // check for spell with onHold active before and during the duel + for (auto itr = _spellCooldownsBeforeDuel.begin(); itr != _spellCooldownsBeforeDuel.end(); ++itr) + { + if (!itr->second.OnHold && + _spellCooldowns.find(itr->first) != _spellCooldowns.end() && + !_spellCooldowns[itr->first].OnHold) + _spellCooldowns[itr->first] = _spellCooldownsBeforeDuel[itr->first]; + } // update the client: restore old cooldowns PacketCooldowns cooldowns; @@ -694,14 +710,14 @@ void SpellHistory::RestoreCooldownStateAfterDuel() uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(itr->second.CooldownEnd - now).count() : 0; // cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs - if (cooldownDuration == 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS) + if (cooldownDuration <= 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS || itr->second.OnHold) continue; cooldowns[itr->first] = cooldownDuration; } WorldPacket data; - BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_NONE, cooldowns); + BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_INCLUDE_EVENT_COOLDOWNS, cooldowns); player->SendDirectMessage(&data); } } diff --git a/src/server/game/Spells/SpellHistory.h b/src/server/game/Spells/SpellHistory.h index 6a1da28f08f..db65cd50c3e 100644 --- a/src/server/game/Spells/SpellHistory.h +++ b/src/server/game/Spells/SpellHistory.h @@ -38,6 +38,7 @@ public: struct CooldownEntry { + uint32 SpellId = 0; Clock::time_point CooldownEnd; uint32 ItemId = 0; uint32 CategoryId = 0; @@ -135,6 +136,8 @@ private: typedef std::unordered_map<uint32, uint32> PacketCooldowns; void BuildCooldownPacket(WorldPacket& data, uint8 flags, PacketCooldowns const& cooldowns) const; + static void GetCooldownDurations(SpellInfo const* spellInfo, uint32 itemId, int32* cooldown, uint32* categoryId, int32* categoryCooldown); + Unit* _owner; CooldownStorageType _spellCooldowns; CooldownStorageType _spellCooldownsBeforeDuel; diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index bb4de29ad56..c41caa8f955 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1183,6 +1183,7 @@ void World::LoadConfigSettings(bool reload) m_bool_configs[CONFIG_START_ALL_SPELLS] = sConfigMgr->GetBoolDefault("PlayerStart.AllSpells", false); m_int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetIntDefault("HonorPointsAfterDuel", 0); m_bool_configs[CONFIG_RESET_DUEL_COOLDOWNS] = sConfigMgr->GetBoolDefault("ResetDuelCooldowns", false); + m_bool_configs[CONFIG_RESET_DUEL_HEALTH_MANA] = sConfigMgr->GetBoolDefault("ResetDuelHealthMana", false); m_bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetBoolDefault("PlayerStart.MapsExplored", false); m_bool_configs[CONFIG_START_ALL_REP] = sConfigMgr->GetBoolDefault("PlayerStart.AllReputation", false); m_bool_configs[CONFIG_ALWAYS_MAXSKILL] = sConfigMgr->GetBoolDefault("AlwaysMaxWeaponSkill", false); diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index e3dc3b55681..133ac3f2386 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -164,6 +164,7 @@ enum WorldBoolConfigs CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA, CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA, CONFIG_RESET_DUEL_COOLDOWNS, + CONFIG_RESET_DUEL_HEALTH_MANA, BOOL_CONFIG_VALUE_COUNT }; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp index f9d5a310526..4a76dc667e8 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp @@ -309,7 +309,7 @@ class boss_valithria_dreamwalker : public CreatureScript { me->SetHealth(_spawnHealth); me->SetReactState(REACT_PASSIVE); - me->LoadCreaturesAddon(true); + me->LoadCreaturesAddon(); // immune to percent heals me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_OBS_MOD_HEALTH, true); me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL_PCT, true); @@ -1072,7 +1072,7 @@ class npc_dream_cloud : public CreatureScript _events.Reset(); _events.ScheduleEvent(EVENT_CHECK_PLAYER, 1000); me->SetCorpseDelay(0); // remove corpse immediately - me->LoadCreaturesAddon(true); + me->LoadCreaturesAddon(); } void UpdateAI(uint32 diff) override diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp index d74fd5a03f8..50077fe9dc1 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp @@ -19,48 +19,104 @@ #include "ScriptedCreature.h" #include "SpellScript.h" #include "Player.h" +#include "ObjectGuid.h" #include "naxxramas.h" -//Stalagg -enum StalaggYells + +enum Phases +{ + PHASE_NOT_ENGAGED = 1, + PHASE_PETS, + PHASE_TRANSITION, + PHASE_THADDIUS, + PHASE_RESETTING +}; + +enum AIActions { - SAY_STAL_AGGRO = 0, - SAY_STAL_SLAY = 1, - SAY_STAL_DEATH = 2 + ACTION_RESET_ENCOUNTER_TIMER = -1, // sent from instance AI + ACTION_BEGIN_RESET_ENCOUNTER = 0, // sent from thaddius to pets to trigger despawn and encounter reset + ACTION_RESET_ENCOUNTER, // sent from thaddius to pets to trigger respawn and full reset + ACTION_FEUGEN_DIED, // sent from respective pet to thaddius to indicate death + ACTION_STALAGG_DIED, // ^ + ACTION_FEUGEN_RESET, // pet to thaddius + ACTION_STALAGG_RESET, // ^ + ACTION_FEUGEN_AGGRO, // pet to thaddius on combat start + ACTION_STALAGG_AGGRO, // ^ + ACTION_FEUGEN_REVIVING_FX, // thaddius to pet when pet reports its death + ACTION_STALAGG_REVIVING_FX, // ^ + ACTION_FEUGEN_REVIVED, // thaddius to pet when pet should revive + ACTION_STALAGG_REVIVED, // ^ + ACTION_TRANSITION, // thaddius to pets when transition starts (coil overload anim) + ACTION_TRANSITION_2, // thaddius to pets to make the coils shock him + ACTION_TRANSITION_3, // thaddius to pets to disable coil GO after spawn + + ACTION_POLARITY_CROSSED // triggers achievement failure, sent from spellscript }; -enum StalagSpells +enum Events { - SPELL_POWERSURGE = 28134, - SPELL_MAGNETIC_PULL = 28338, - SPELL_STALAGG_TESLA = 28097 + EVENT_SHIFT = 1, // polarity shift + EVENT_SHIFT_TALK, // polarity shift yell (hack? couldn't find any event for cast finish) + EVENT_CHAIN, // chain lightning + EVENT_BERSERK, // enrage timer + EVENT_REVIVE_FEUGEN, // timer until feugen is revived (if stalagg still lives) + EVENT_REVIVE_STALAGG, // timer until stalagg is revived (if feugen still lives) + EVENT_TRANSITION_1, // timer until overload emote + EVENT_TRANSITION_2, // timer until thaddius gets zapped by the coils + EVENT_TRANSITION_3, // timer until thaddius engages + EVENT_ENABLE_BALL_LIGHTNING // grace period after thaddius aggro after which he starts being a baller (e.g. tossing ball lightning at out of range targets) }; -//Feugen -enum FeugenYells +enum Misc { - SAY_FEUG_AGGRO = 0, - SAY_FEUG_SLAY = 1, - SAY_FEUG_DEATH = 2 + MAX_POLARITY_10M = 5, + MAX_POLARITY_25M = 13, + + DATA_POLARITY_CROSSED = 1, +}; + +// Feugen & Stalagg +enum PetYells +{ + SAY_STALAGG_AGGRO = 0, + SAY_STALAGG_SLAY = 1, + SAY_STALAGG_DEATH = 2, + + SAY_FEUGEN_AGGRO = 0, + SAY_FEUGEN_SLAY = 1, + SAY_FEUGEN_DEATH = 2, + + EMOTE_FEIGN_DEATH = 3, + EMOTE_FEIGN_REVIVE = 4, + + EMOTE_TESLA_LINK_BREAKS = 0, + EMOTE_TESLA_OVERLOAD = 1 }; -enum FeugenSpells +enum PetSpells { - SPELL_STATICFIELD = 28135, - SPELL_FEUGEN_TESLA = 28109 + SPELL_STALAGG_POWERSURGE = 28134, + //SPELL_STALAGG_TESLA = 28097, + SPELL_STALAGG_TESLA_PERIODIC = 28098, + SPELL_STALAGG_CHAIN_VISUAL = 28096, + + SPELL_FEUGEN_STATICFIELD = 28135, + //SPELL_FEUGEN_TESLA = 28109, + SPELL_FEUGEN_TESLA_PERIODIC = 28110, + SPELL_FEUGEN_CHAIN_VISUAL = 28111, + + SPELL_MAGNETIC_PULL = 54517, + SPELL_MAGNETIC_PULL_EFFECT = 28337, + + SPELL_TESLA_SHOCK = 28099 }; -// Thaddius DoAction -enum ThaddiusActions +enum PetMisc { - ACTION_FEUGEN_RESET, - ACTION_FEUGEN_DIED, - ACTION_STALAGG_RESET, - ACTION_STALAGG_DIED + OVERLOAD_DISTANCE = 28 }; -//generic -#define C_TESLA_COIL 16218 //the coils (emotes "Tesla Coil overloads!") //Thaddius enum ThaddiusYells @@ -70,34 +126,31 @@ enum ThaddiusYells SAY_SLAY = 2, SAY_ELECT = 3, SAY_DEATH = 4, - SAY_SCREAM = 5 + SAY_SCREAM = 5, + + EMOTE_POLARITY_SHIFTED = 6 }; enum ThaddiusSpells { - SPELL_POLARITY_SHIFT = 28089, - SPELL_BALL_LIGHTNING = 28299, - SPELL_CHAIN_LIGHTNING = 28167, - SPELL_BERSERK = 27680, - SPELL_POSITIVE_CHARGE = 28062, - SPELL_POSITIVE_CHARGE_STACK = 29659, - SPELL_NEGATIVE_CHARGE = 28085, - SPELL_NEGATIVE_CHARGE_STACK = 29660, - SPELL_POSITIVE_POLARITY = 28059, - SPELL_NEGATIVE_POLARITY = 28084, -}; + SPELL_THADDIUS_INACTIVE_VISUAL = 28160, + SPELL_THADDIUS_SPARK_VISUAL = 28136, + SPELL_SHOCK_VISUAL = 28159, -enum Events -{ - EVENT_NONE, - EVENT_SHIFT, - EVENT_CHAIN, - EVENT_BERSERK, -}; + SPELL_BALL_LIGHTNING = 28299, + SPELL_CHAIN_LIGHTNING = 28167, + SPELL_BERSERK = 27680, -enum Achievement -{ - DATA_POLARITY_SWITCH = 76047605, + // polarity handling + SPELL_POLARITY_SHIFT = 28089, + + SPELL_POSITIVE_CHARGE_APPLY = 28059, + SPELL_POSITIVE_CHARGE_TICK = 28062, + SPELL_POSITIVE_CHARGE_AMP = 29659, + + SPELL_NEGATIVE_CHARGE_APPLY = 28084, + SPELL_NEGATIVE_CHARGE_TICK = 28085, + SPELL_NEGATIVE_CHARGE_AMP = 29660, }; class boss_thaddius : public CreatureScript @@ -112,166 +165,272 @@ public: struct boss_thaddiusAI : public BossAI { - boss_thaddiusAI(Creature* creature) : BossAI(creature, BOSS_THADDIUS) - { - // init is a bit tricky because thaddius shall track the life of both adds, but not if there was a wipe - // and, in particular, if there was a crash after both adds were killed (should not respawn) - - // Moreover, the adds may not yet be spawn. So just track down the status if mob is spawn - // and each mob will send its status at reset (meaning that it is alive) - checkFeugenAlive = false; - if (Creature* pFeugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) - checkFeugenAlive = pFeugen->IsAlive(); + public: + boss_thaddiusAI(Creature* creature) : BossAI(creature, BOSS_THADDIUS), stalaggAlive(true), feugenAlive(true), ballLightningEnabled(false), shockingEligibility(true) + { + if (instance->GetBossState(BOSS_THADDIUS) != DONE) + { + events.SetPhase(PHASE_NOT_ENGAGED); + SetCombatMovement(false); - checkStalaggAlive = false; - if (Creature* pStalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) - checkStalaggAlive = pStalagg->IsAlive(); + BeginResetEncounter(); // initialize everything properly, and ensure that the coils are loaded by the time we initialize + } + } - if (!checkFeugenAlive && !checkStalaggAlive) + void KilledUnit(Unit* victim) override { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); - me->SetReactState(REACT_AGGRESSIVE); + if (victim->GetTypeId() == TYPEID_PLAYER) + Talk(SAY_SLAY); } - else + + void Reset() override { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); - me->SetReactState(REACT_PASSIVE); + if(events.IsInPhase(PHASE_TRANSITION) || events.IsInPhase(PHASE_THADDIUS)) + BeginResetEncounter(); } - polaritySwitch = false; - uiAddsTimer = 0; - } - - bool checkStalaggAlive; - bool checkFeugenAlive; - bool polaritySwitch; - uint32 uiAddsTimer; - - void KilledUnit(Unit* /*victim*/) override - { - if (!(rand32() % 5)) - Talk(SAY_SLAY); - } - - void JustDied(Unit* /*killer*/) override - { - _JustDied(); - Talk(SAY_DEATH); - } + void JustDied(Unit* /*killer*/) override + { + _JustDied(); + me->setActive(false); + if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) + stalagg->setActive(false); + if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) + feugen->setActive(false); + Talk(SAY_DEATH); + } - void DoAction(int32 action) override - { - switch (action) + void DoAction(int32 action) override { - case ACTION_FEUGEN_RESET: - checkFeugenAlive = true; - break; - case ACTION_FEUGEN_DIED: - checkFeugenAlive = false; - break; - case ACTION_STALAGG_RESET: - checkStalaggAlive = true; - break; - case ACTION_STALAGG_DIED: - checkStalaggAlive = false; - break; + switch (action) + { + case ACTION_RESET_ENCOUNTER_TIMER: + if (events.IsInPhase(PHASE_RESETTING)) + ResetEncounter(); + break; + case ACTION_FEUGEN_RESET: + case ACTION_STALAGG_RESET: + if (!events.IsInPhase(PHASE_NOT_ENGAGED) && !events.IsInPhase(PHASE_RESETTING)) + BeginResetEncounter(); + break; + case ACTION_FEUGEN_AGGRO: + case ACTION_STALAGG_AGGRO: + if (events.IsInPhase(PHASE_RESETTING)) + return BeginResetEncounter(); + if (!events.IsInPhase(PHASE_NOT_ENGAGED)) + return; + events.SetPhase(PHASE_PETS); + + shockingEligibility = true; + + if (!instance->CheckRequiredBosses(BOSS_THADDIUS)) + return BeginResetEncounter(); + instance->SetBossState(BOSS_THADDIUS, IN_PROGRESS); + + me->setActive(true); + if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) + stalagg->setActive(true); + if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) + feugen->setActive(true); + break; + case ACTION_FEUGEN_DIED: + if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) + feugen->AI()->DoAction(ACTION_FEUGEN_REVIVING_FX); + feugenAlive = false; + if (stalaggAlive) + events.ScheduleEvent(EVENT_REVIVE_FEUGEN, 5 * IN_MILLISECONDS, 0, PHASE_PETS); + else + Transition(); + + break; + case ACTION_STALAGG_DIED: + if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) + stalagg->AI()->DoAction(ACTION_STALAGG_REVIVING_FX); + stalaggAlive = false; + if (feugenAlive) + events.ScheduleEvent(EVENT_REVIVE_STALAGG, 5 * IN_MILLISECONDS, 0, PHASE_PETS); + else + Transition(); + + break; + + case ACTION_POLARITY_CROSSED: + shockingEligibility = false; + break; + default: + break; + } } - if (!checkFeugenAlive && !checkStalaggAlive) + uint32 GetData(uint32 id) const override { - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); - // REACT_AGGRESSIVE only reset when he takes damage. - DoZoneInCombat(); + return (id == DATA_POLARITY_CROSSED && shockingEligibility) ? 1u : 0u; } - else + + void Transition() // initiate transition between pet phase and thaddius phase { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); - me->SetReactState(REACT_PASSIVE); + events.SetPhase(PHASE_TRANSITION); + + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + + events.ScheduleEvent(EVENT_TRANSITION_1, 10 * IN_MILLISECONDS, 0, PHASE_TRANSITION); + events.ScheduleEvent(EVENT_TRANSITION_2, 12 * IN_MILLISECONDS, 0, PHASE_TRANSITION); + events.ScheduleEvent(EVENT_TRANSITION_3, 14 * IN_MILLISECONDS, 0, PHASE_TRANSITION); } - } - void EnterCombat(Unit* /*who*/) override - { - _EnterCombat(); - Talk(SAY_AGGRO); - events.ScheduleEvent(EVENT_SHIFT, 30000); - events.ScheduleEvent(EVENT_CHAIN, urand(10000, 20000)); - events.ScheduleEvent(EVENT_BERSERK, 360000); - } + void BeginResetEncounter() + { + if (!me->IsAlive()) + return; + if (events.IsInPhase(PHASE_RESETTING)) + return; + + instance->ProcessEvent(me, EVENT_THADDIUS_BEGIN_RESET); - void DamageTaken(Unit* /*pDoneBy*/, uint32 & /*uiDamage*/) override - { - me->SetReactState(REACT_AGGRESSIVE); - } + instance->SetBossState(BOSS_THADDIUS, NOT_STARTED); - void SetData(uint32 id, uint32 data) override - { - if (id == DATA_POLARITY_SWITCH) - polaritySwitch = data ? true : false; - } + // remove polarity shift debuffs on reset + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POSITIVE_CHARGE_APPLY); + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_NEGATIVE_CHARGE_APPLY); - uint32 GetData(uint32 id) const override - { - if (id != DATA_POLARITY_SWITCH) - return 0; + me->DespawnOrUnsummon(); - return uint32(polaritySwitch); - } + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED); + events.SetPhase(PHASE_RESETTING); + if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) + feugen->AI()->DoAction(ACTION_BEGIN_RESET_ENCOUNTER); + if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) + stalagg->AI()->DoAction(ACTION_BEGIN_RESET_ENCOUNTER); - void UpdateAI(uint32 diff) override - { - if (checkFeugenAlive && checkStalaggAlive) - uiAddsTimer = 0; + me->setActive(false); + } + + void ResetEncounter() + { + events.SetPhase(PHASE_NOT_ENGAGED); + feugenAlive = true; + stalaggAlive = true; + me->Respawn(true); + me->CastSpell(me, SPELL_THADDIUS_INACTIVE_VISUAL); + + if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) + feugen->AI()->DoAction(ACTION_RESET_ENCOUNTER); + if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) + stalagg->AI()->DoAction(ACTION_RESET_ENCOUNTER); + _Reset(); + } - if (checkStalaggAlive != checkFeugenAlive) + void UpdateAI(uint32 diff) override { - uiAddsTimer += diff; - if (uiAddsTimer > 5000) + if (events.IsInPhase(PHASE_NOT_ENGAGED)) + return; + if (events.IsInPhase(PHASE_THADDIUS) && !UpdateVictim()) + return; + + events.Update(diff); + while (uint32 eventId = events.ExecuteEvent()) { - if (!checkStalaggAlive) + switch (eventId) { - if (Creature* pStalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) - pStalagg->Respawn(); - } - else - { - if (Creature* pFeugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) - pFeugen->Respawn(); + case EVENT_REVIVE_FEUGEN: + feugenAlive = true; + if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) + feugen->AI()->DoAction(ACTION_FEUGEN_REVIVED); + break; + case EVENT_REVIVE_STALAGG: + stalaggAlive = true; + if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) + stalagg->AI()->DoAction(ACTION_STALAGG_REVIVED); + break; + case EVENT_TRANSITION_1: // tesla coils overload + if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) + feugen->AI()->DoAction(ACTION_TRANSITION); + if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) + stalagg->AI()->DoAction(ACTION_TRANSITION); + break; + case EVENT_TRANSITION_2: // tesla coils shock thaddius + me->CastSpell(me, SPELL_THADDIUS_SPARK_VISUAL, true); + if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) + feugen->AI()->DoAction(ACTION_TRANSITION_2); + if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) + stalagg->AI()->DoAction(ACTION_TRANSITION_2); + break; + case EVENT_TRANSITION_3: // thaddius becomes active + me->CastSpell(me, SPELL_THADDIUS_SPARK_VISUAL, true); + ballLightningEnabled = false; + me->RemoveAura(SPELL_THADDIUS_INACTIVE_VISUAL); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + + DoZoneInCombat(); + if (Unit* closest = SelectTarget(SELECT_TARGET_NEAREST, 0, 500.0f)) + AttackStart(closest); + else // if there is no nearest target, then there is no target, meaning we should reset + return BeginResetEncounter(); + + if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) + feugen->AI()->DoAction(ACTION_TRANSITION_3); + if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) + stalagg->AI()->DoAction(ACTION_TRANSITION_3); + + events.SetPhase(PHASE_THADDIUS); + + Talk(SAY_AGGRO); + + events.ScheduleEvent(EVENT_ENABLE_BALL_LIGHTNING, 5 * IN_MILLISECONDS, 0, PHASE_THADDIUS); + events.ScheduleEvent(EVENT_SHIFT, 10 * IN_MILLISECONDS, 0, PHASE_THADDIUS); + events.ScheduleEvent(EVENT_CHAIN, urand(10, 20) * IN_MILLISECONDS, 0, PHASE_THADDIUS); + events.ScheduleEvent(EVENT_BERSERK, 6 * MINUTE * IN_MILLISECONDS, 0, PHASE_THADDIUS); + + break; + case EVENT_ENABLE_BALL_LIGHTNING: + ballLightningEnabled = true; + break; + case EVENT_SHIFT: + me->CastStop(); // shift overrides all other spells + DoCastAOE(SPELL_POLARITY_SHIFT); + events.ScheduleEvent(EVENT_SHIFT_TALK, 3 * IN_MILLISECONDS, PHASE_THADDIUS); + events.ScheduleEvent(EVENT_SHIFT, 30 * IN_MILLISECONDS, PHASE_THADDIUS); + break; + case EVENT_SHIFT_TALK: + Talk(SAY_ELECT); + Talk(EMOTE_POLARITY_SHIFTED); + break; + case EVENT_CHAIN: + if (me->FindCurrentSpellBySpellId(SPELL_POLARITY_SHIFT)) // delay until shift is over + events.ScheduleEvent(EVENT_CHAIN, 3 * IN_MILLISECONDS, 0, PHASE_THADDIUS); + else + { + me->CastStop(); + DoCastVictim(SPELL_CHAIN_LIGHTNING); + events.ScheduleEvent(EVENT_CHAIN, urand(10, 20) * IN_MILLISECONDS, PHASE_THADDIUS); + } + break; + case EVENT_BERSERK: + me->CastStop(); + DoCast(me, SPELL_BERSERK); + break; + default: + break; } } - } - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) + if (events.IsInPhase(PHASE_THADDIUS)) { - case EVENT_SHIFT: - DoCastAOE(SPELL_POLARITY_SHIFT); - events.ScheduleEvent(EVENT_SHIFT, 30000); - return; - case EVENT_CHAIN: - DoCastVictim(SPELL_CHAIN_LIGHTNING); - events.ScheduleEvent(EVENT_CHAIN, urand(10000, 20000)); - return; - case EVENT_BERSERK: - DoCast(me, SPELL_BERSERK); - return; + if (me->IsWithinMeleeRange(me->GetVictim())) + DoMeleeAttackIfReady(); + else + if (ballLightningEnabled) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) + DoCast(target, SPELL_BALL_LIGHTNING); } } - if (events.GetTimer() > 15000 && !me->IsWithinMeleeRange(me->GetVictim())) - DoCastVictim(SPELL_BALL_LIGHTNING); - else - DoMeleeAttackIfReady(); - } + private: + bool stalaggAlive; + bool feugenAlive; + bool ballLightningEnabled; + bool shockingEligibility; }; }; @@ -288,88 +447,257 @@ public: struct npc_stalaggAI : public ScriptedAI { - npc_stalaggAI(Creature* creature) : ScriptedAI(creature) - { - Initialize(); - instance = creature->GetInstanceScript(); - } + public: + npc_stalaggAI(Creature* creature) : ScriptedAI(creature), _myCoil(ObjectGuid::Empty), _myCoilGO(ObjectGuid::Empty), isOverloading(false), refreshBeam(false), isFeignDeath(false) + { + Initialize(); + instance = creature->GetInstanceScript(); + } - void Initialize() - { - powerSurgeTimer = urand(20000, 25000); - magneticPullTimer = 20000; - } + void Initialize() + { + if (GameObject* coil = myCoilGO()) + coil->SetGoState(GO_STATE_ACTIVE); - InstanceScript* instance; + // if the encounter reset while feigning death + me->SetStandState(UNIT_STAND_STATE_STAND); + me->SetReactState(REACT_AGGRESSIVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + isOverloading = false; + isFeignDeath = false; - uint32 powerSurgeTimer; - uint32 magneticPullTimer; + // force tesla coil state refresh + refreshBeam = true; - void Reset() override - { - if (Creature* pThaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) - if (pThaddius->AI()) - pThaddius->AI()->DoAction(ACTION_STALAGG_RESET); - Initialize(); - } + powerSurgeTimer = 10 * IN_MILLISECONDS; + } - void KilledUnit(Unit* /*victim*/) override - { - if (!(rand32() % 5)) - Talk(SAY_STAL_SLAY); - } + void Reset() override + { + if (isFeignDeath || !me->IsAlive()) + return; + if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) + thaddius->AI()->DoAction(ACTION_STALAGG_RESET); + } - void EnterCombat(Unit* /*who*/) override - { - Talk(SAY_STAL_AGGRO); - DoCast(SPELL_STALAGG_TESLA); - } + void BeginResetEncounter() + { + if (GameObject* coil = myCoilGO()) + coil->SetGoState(GO_STATE_READY); + me->DespawnOrUnsummon(); + me->setActive(false); + } - void JustDied(Unit* /*killer*/) override - { - Talk(SAY_STAL_DEATH); - if (Creature* pThaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) - if (pThaddius->AI()) - pThaddius->AI()->DoAction(ACTION_STALAGG_DIED); - } + void ResetEncounter() + { + me->Respawn(true); + Initialize(); + } - void UpdateAI(uint32 uiDiff) override - { - if (!UpdateVictim()) - return; + void DoAction(int32 action) override + { + switch (action) + { + case ACTION_BEGIN_RESET_ENCOUNTER: + BeginResetEncounter(); + break; + case ACTION_RESET_ENCOUNTER: + ResetEncounter(); + break; + case ACTION_STALAGG_REVIVING_FX: + break; + case ACTION_STALAGG_REVIVED: + if (!isFeignDeath) + break; + + me->SetFullHealth(); + me->SetStandState(UNIT_STAND_STATE_STAND); + me->SetReactState(REACT_AGGRESSIVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + Talk(EMOTE_FEIGN_REVIVE); + isFeignDeath = false; + + refreshBeam = true; // force beam refresh + + if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) + if (feugen->GetVictim()) + { + me->AddThreat(feugen->EnsureVictim(), 0.0f); + me->SetInCombatWith(feugen->EnsureVictim()); + } + break; + case ACTION_TRANSITION: + me->Kill(me); // true death + me->DespawnOrUnsummon(); + + if (Creature* coil = myCoil()) + { + coil->CastStop(); + coil->AI()->Talk(EMOTE_TESLA_OVERLOAD); + } + break; + case ACTION_TRANSITION_2: + if (Creature* coil = myCoil()) + if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) + coil->CastSpell(thaddius, SPELL_SHOCK_VISUAL); + break; + case ACTION_TRANSITION_3: + if (GameObject* coil = myCoilGO()) + coil->SetGoState(GO_STATE_READY); + break; + default: + break; + } + } + + void KilledUnit(Unit* victim) override + { + if (victim->GetTypeId() == TYPEID_PLAYER) + Talk(SAY_STALAGG_SLAY); + } - if (magneticPullTimer <= uiDiff) + void EnterCombat(Unit* who) override { - if (Creature* pFeugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) + Talk(SAY_STALAGG_AGGRO); + + if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) + thaddius->AI()->DoAction(ACTION_STALAGG_AGGRO); + + if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN))) + if (!feugen->IsInCombat()) + { + feugen->AddThreat(who, 0.0f); + feugen->SetInCombatWith(who); + } + } + + void DamageTaken(Unit* /*who*/, uint32& damage) override + { + if (damage < me->GetHealth()) + return; + + if (isFeignDeath) // don't take damage while feigning death { - Unit* pStalaggVictim = me->GetVictim(); - Unit* pFeugenVictim = pFeugen->GetVictim(); + damage = 0; + return; + } + + isFeignDeath = true; + isOverloading = false; + + Talk(EMOTE_FEIGN_DEATH); + if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) + thaddius->AI()->DoAction(ACTION_STALAGG_DIED); + + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveAllAuras(); + me->SetReactState(REACT_PASSIVE); + me->AttackStop(); + me->StopMoving(); + me->SetStandState(UNIT_STAND_STATE_DEAD); + + damage = 0; - if (pFeugenVictim && pStalaggVictim) + // force beam refresh as we just removed auras + refreshBeam = true; + } + + void SpellHit(Unit* caster, SpellInfo const* spell) override + { + if (!caster) + return; + if (spell->Id != SPELL_STALAGG_TESLA_PERIODIC) + return; + if (!isFeignDeath && me->IsInCombat() && !me->GetHomePosition().IsInDist(me, OVERLOAD_DISTANCE)) + { + if (!isOverloading) { - // magnetic pull is not working. So just jump. + isOverloading = true; + caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + if (Creature* creatureCaster = caster->ToCreature()) + creatureCaster->AI()->Talk(EMOTE_TESLA_LINK_BREAKS); + me->RemoveAura(SPELL_STALAGG_CHAIN_VISUAL); + } + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) + { + caster->CastStop(SPELL_TESLA_SHOCK); + caster->CastSpell(target, SPELL_TESLA_SHOCK,true); + } + } + else if (isOverloading || refreshBeam) + { + isOverloading = false; + refreshBeam = false; + caster->CastStop(); + caster->CastSpell(me, SPELL_STALAGG_CHAIN_VISUAL, true); + caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + } + } - // reset aggro to be sure that feugen will not follow the jump - pFeugen->getThreatManager().modifyThreatPercent(pFeugenVictim, -100); - pFeugenVictim->JumpTo(me, 0.3f); + void UpdateAI(uint32 uiDiff) override + { + if(!isFeignDeath) + if (!UpdateVictim()) + return; - me->getThreatManager().modifyThreatPercent(pStalaggVictim, -100); - pStalaggVictim->JumpTo(pFeugen, 0.3f); + if (powerSurgeTimer <= uiDiff) + { + if (isFeignDeath) // delay until potential revive + powerSurgeTimer = 0u; + else + { + DoCast(me, SPELL_STALAGG_POWERSURGE); + powerSurgeTimer = urand(25, 30) * IN_MILLISECONDS; } } + else + powerSurgeTimer -= uiDiff; - magneticPullTimer = 20000; + if(!isFeignDeath) + DoMeleeAttackIfReady(); } - else magneticPullTimer -= uiDiff; - if (powerSurgeTimer <= uiDiff) + private: + Creature* myCoil() { - DoCast(me, SPELL_POWERSURGE); - powerSurgeTimer = urand(15000, 20000); - } else powerSurgeTimer -= uiDiff; + Creature* coil = nullptr; + if (_myCoil) + coil = ObjectAccessor::GetCreature(*me, _myCoil); + if (!coil) + { + coil = me->FindNearestCreature(NPC_TESLA, 1000.0f, true); + if (coil) + { + _myCoil = coil->GetGUID(); + coil->SetReactState(REACT_PASSIVE); + } + } + return coil; + } - DoMeleeAttackIfReady(); - } + GameObject* myCoilGO() + { + GameObject* coil = nullptr; + if (_myCoilGO) + coil = ObjectAccessor::GetGameObject(*me, _myCoilGO); + if (!coil) + { + coil = me->FindNearestGameObject(GO_CONS_NOX_TESLA_STALAGG, 1000.0f); + if (coil) + _myCoilGO = coil->GetGUID(); + } + return coil; + } + + InstanceScript* instance; + + uint32 powerSurgeTimer; + + ObjectGuid _myCoil; + ObjectGuid _myCoilGO; + bool isOverloading; + bool refreshBeam; + bool isFeignDeath; }; }; @@ -386,142 +714,381 @@ public: struct npc_feugenAI : public ScriptedAI { - npc_feugenAI(Creature* creature) : ScriptedAI(creature) - { - Initialize(); - instance = creature->GetInstanceScript(); - } - - void Initialize() - { - staticFieldTimer = 5000; - } + public: + npc_feugenAI(Creature* creature) : ScriptedAI(creature), _myCoil(ObjectGuid::Empty), _myCoilGO(ObjectGuid::Empty), isOverloading(false), refreshBeam(false), isFeignDeath(false) + { + Initialize(); + instance = creature->GetInstanceScript(); + } - InstanceScript* instance; + void Initialize() + { + if (GameObject* coil = myCoilGO()) + coil->SetGoState(GO_STATE_ACTIVE); - uint32 staticFieldTimer; + // if the encounter reset while feigning death + me->SetStandState(UNIT_STAND_STATE_STAND); + me->SetReactState(REACT_AGGRESSIVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + isOverloading = false; + isFeignDeath = false; - void Reset() override - { - if (Creature* pThaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) - if (pThaddius->AI()) - pThaddius->AI()->DoAction(ACTION_FEUGEN_RESET); - Initialize(); - } + // force coil state to refresh + refreshBeam = true; - void KilledUnit(Unit* /*victim*/) override - { - if (!(rand32() % 5)) - Talk(SAY_FEUG_SLAY); - } + staticFieldTimer = 6 * IN_MILLISECONDS; + magneticPullTimer = 20 * IN_MILLISECONDS; + } - void EnterCombat(Unit* /*who*/) override - { - Talk(SAY_FEUG_AGGRO); - DoCast(SPELL_FEUGEN_TESLA); - } + void Reset() override + { + if (isFeignDeath || !me->IsAlive()) + return; + if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) + thaddius->AI()->DoAction(ACTION_FEUGEN_RESET); + } - void JustDied(Unit* /*killer*/) override - { - Talk(SAY_FEUG_DEATH); - if (Creature* pThaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) - if (pThaddius->AI()) - pThaddius->AI()->DoAction(ACTION_FEUGEN_DIED); - } + void BeginResetEncounter() + { + if (GameObject* coil = myCoilGO()) + coil->SetGoState(GO_STATE_READY); + me->DespawnOrUnsummon(); + me->setActive(false); + } - void UpdateAI(uint32 uiDiff) override - { - if (!UpdateVictim()) - return; + void ResetEncounter() + { + me->Respawn(true); + Initialize(); + } - if (staticFieldTimer <= uiDiff) + void DoAction(int32 action) override { - DoCast(me, SPELL_STATICFIELD); - staticFieldTimer = 5000; - } else staticFieldTimer -= uiDiff; + switch (action) + { + case ACTION_BEGIN_RESET_ENCOUNTER: + BeginResetEncounter(); + break; + case ACTION_RESET_ENCOUNTER: + ResetEncounter(); + break; + case ACTION_FEUGEN_REVIVING_FX: + break; + case ACTION_FEUGEN_REVIVED: + if (!isFeignDeath) + break; + + me->SetFullHealth(); + me->SetStandState(UNIT_STAND_STATE_STAND); + me->SetReactState(REACT_AGGRESSIVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + Talk(EMOTE_FEIGN_REVIVE); + isFeignDeath = false; + + refreshBeam = true; // force beam refresh + + if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) + if (stalagg->GetVictim()) + { + me->AddThreat(stalagg->EnsureVictim(), 0.0f); + me->SetInCombatWith(stalagg->EnsureVictim()); + } + staticFieldTimer = 6 * IN_MILLISECONDS; + magneticPullTimer = 30 * IN_MILLISECONDS; + break; + case ACTION_TRANSITION: + me->Kill(me); // true death this time around + me->DespawnOrUnsummon(); + + if (Creature* coil = myCoil()) + { + coil->CastStop(); + coil->AI()->Talk(EMOTE_TESLA_OVERLOAD); + } + break; + case ACTION_TRANSITION_2: + if (Creature* coil = myCoil()) + if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) + coil->CastSpell(thaddius, SPELL_SHOCK_VISUAL); + break; + case ACTION_TRANSITION_3: + if (GameObject* coil = myCoilGO()) + coil->SetGoState(GO_STATE_READY); + default: + break; + } + } - DoMeleeAttackIfReady(); - } - }; + void KilledUnit(Unit* victim) override + { + if(victim->GetTypeId() == TYPEID_PLAYER) + Talk(SAY_FEUGEN_SLAY); + } -}; + void EnterCombat(Unit* who) override + { + Talk(SAY_FEUGEN_AGGRO); -class spell_thaddius_pos_neg_charge : public SpellScriptLoader -{ - public: - spell_thaddius_pos_neg_charge() : SpellScriptLoader("spell_thaddius_pos_neg_charge") { } + if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) + thaddius->AI()->DoAction(ACTION_STALAGG_AGGRO); - class spell_thaddius_pos_neg_charge_SpellScript : public SpellScript - { - PrepareSpellScript(spell_thaddius_pos_neg_charge_SpellScript); + if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG))) + if (!stalagg->IsInCombat()) + { + stalagg->AddThreat(who, 0.0f); + stalagg->SetInCombatWith(who); + } + } - bool Validate(SpellInfo const* /*spell*/) override + void DamageTaken(Unit* /*who*/, uint32& damage) override { - if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_STACK)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE)) - return false; - if (!sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_STACK)) - return false; - return true; + if (damage < me->GetHealth()) + return; + + if (isFeignDeath) // don't take damage while feigning death + { + damage = 0; + return; + } + + isFeignDeath = true; + isOverloading = false; + + Talk(EMOTE_FEIGN_DEATH); + if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS))) + thaddius->AI()->DoAction(ACTION_FEUGEN_DIED); + + me->RemoveAllAuras(); + me->SetReactState(REACT_PASSIVE); + me->AttackStop(); + me->StopMoving(); + me->SetStandState(UNIT_STAND_STATE_DEAD); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + + damage = 0; + + // force beam refresh as we just removed auras + refreshBeam = true; } - bool Load() override + void SpellHit(Unit* caster, SpellInfo const* spell) override { - return GetCaster()->GetTypeId() == TYPEID_UNIT; + if (!caster) + return; + if (spell->Id != SPELL_FEUGEN_TESLA_PERIODIC) + return; + if (!isFeignDeath && me->IsInCombat() && !me->GetHomePosition().IsInDist(me, OVERLOAD_DISTANCE)) + { + if (!isOverloading) + { + isOverloading = true; + caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + if (Creature* creatureCaster = caster->ToCreature()) + creatureCaster->AI()->Talk(EMOTE_TESLA_LINK_BREAKS); + me->RemoveAura(SPELL_STALAGG_CHAIN_VISUAL); + } + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + caster->CastStop(SPELL_TESLA_SHOCK); + caster->CastSpell(target, SPELL_TESLA_SHOCK,true); + } + } + else if (isOverloading || refreshBeam) + { + isOverloading = false; + refreshBeam = false; + caster->CastStop(); + caster->CastSpell(me, SPELL_FEUGEN_CHAIN_VISUAL, true); + caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + } } - void HandleTargets(std::list<WorldObject*>& targets) + void UpdateAI(uint32 uiDiff) override { - uint8 count = 0; - for (std::list<WorldObject*>::iterator ihit = targets.begin(); ihit != targets.end(); ++ihit) - if ((*ihit)->GetGUID() != GetCaster()->GetGUID()) - if (Player* target = (*ihit)->ToPlayer()) - if (target->HasAura(GetTriggeringSpell()->Id)) - ++count; + if (isFeignDeath) + return; + if (!UpdateVictim()) + return; - if (count) + if (magneticPullTimer <= uiDiff) + { + DoCast(me, SPELL_MAGNETIC_PULL); + magneticPullTimer = 20 * IN_MILLISECONDS; + } + else magneticPullTimer -= uiDiff; + + if (staticFieldTimer <= uiDiff) { - uint32 spellId = 0; + DoCast(me, SPELL_FEUGEN_STATICFIELD); + staticFieldTimer = 6 * IN_MILLISECONDS; + } + else staticFieldTimer -= uiDiff; - if (GetSpellInfo()->Id == SPELL_POSITIVE_CHARGE) - spellId = SPELL_POSITIVE_CHARGE_STACK; - else // if (GetSpellInfo()->Id == SPELL_NEGATIVE_CHARGE) - spellId = SPELL_NEGATIVE_CHARGE_STACK; + DoMeleeAttackIfReady(); + } - GetCaster()->SetAuraStack(spellId, GetCaster(), count); + private: + Creature* myCoil() + { + Creature* coil = nullptr; + if (_myCoil) + coil = ObjectAccessor::GetCreature(*me, _myCoil); + if (!coil) + { + coil = me->FindNearestCreature(NPC_TESLA, 1000.0f, true); + if (coil) + { + _myCoil = coil->GetGUID(); + coil->SetReactState(REACT_PASSIVE); + } } + return coil; + } + + GameObject* myCoilGO() + { + GameObject* coil = nullptr; + if (_myCoilGO) + coil = ObjectAccessor::GetGameObject(*me, _myCoilGO); + if (!coil) + { + coil = me->FindNearestGameObject(GO_CONS_NOX_TESLA_FEUGEN, 1000.0f); + if (coil) + _myCoilGO = coil->GetGUID(); + } + return coil; + } + InstanceScript* instance; + + uint32 magneticPullTimer; + uint32 staticFieldTimer; + + ObjectGuid _myCoil; + ObjectGuid _myCoilGO; + + bool isOverloading; + bool refreshBeam; + bool isFeignDeath; + }; +}; + +class npc_tesla : public CreatureScript +{ +public: + npc_tesla() : CreatureScript("npc_tesla") { } + + CreatureAI* GetAI(Creature* creature) const override + { + return GetInstanceAI<npc_teslaAI>(creature); + } + + struct npc_teslaAI : public ScriptedAI + { + npc_teslaAI(Creature* creature) : ScriptedAI(creature) { } + + void EnterEvadeMode() override { } // never stop casting due to evade + void UpdateAI(uint32 /*diff*/) override { } // never do anything unless told + void EnterCombat(Unit* /*who*/) override { } + void DamageTaken(Unit* /*who*/, uint32& damage) override { damage = 0; } // no, you can't kill it + }; +}; + +class spell_thaddius_polarity_charge : public SpellScriptLoader +{ + public: + spell_thaddius_polarity_charge() : SpellScriptLoader("spell_thaddius_polarity_charge") { } + + class spell_thaddius_polarity_charge_SpellScript : public SpellScript + { + PrepareSpellScript(spell_thaddius_polarity_charge_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) override + { + return ( + sSpellMgr->GetSpellInfo(SPELL_POLARITY_SHIFT) && + sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_APPLY) && + sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_TICK) && + sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_AMP) && + sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_APPLY) && + sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_TICK) && + sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_AMP) + ); } - void HandleDamage(SpellEffIndex /*effIndex*/) + void HandleTargets(std::list<WorldObject*>& targetList) { if (!GetTriggeringSpell()) return; - Unit* target = GetHitUnit(); - Unit* caster = GetCaster(); + uint32 triggeringId = GetTriggeringSpell()->Id; + uint32 ampId; + switch (triggeringId) + { + case SPELL_POSITIVE_CHARGE_APPLY: + ampId = SPELL_POSITIVE_CHARGE_AMP; + break; + case SPELL_NEGATIVE_CHARGE_APPLY: + ampId = SPELL_NEGATIVE_CHARGE_AMP; + break; + default: + return; + } - if (target->HasAura(GetTriggeringSpell()->Id)) - SetHitDamage(0); - else + uint8 maxStacks = 0; + if (GetCaster()) + switch (GetCaster()->GetMap()->GetDifficulty()) + { + case RAID_DIFFICULTY_10MAN_NORMAL: + maxStacks = MAX_POLARITY_10M; + break; + case RAID_DIFFICULTY_25MAN_NORMAL: + maxStacks = MAX_POLARITY_25M; + break; + default: + break; + } + + uint8 stacksCount = 1; // do we get a stack for our own debuff? + std::list<WorldObject*>::iterator it = targetList.begin(); + while(it != targetList.end()) + { + if ((*it)->GetTypeId() != TYPEID_PLAYER) + { + it = targetList.erase(it); + continue; + } + if ((*it)->ToPlayer()->HasAura(triggeringId)) + { + it = targetList.erase(it); + if (stacksCount < maxStacks) + stacksCount++; + continue; + } + + // this guy will get hit - achievement failure trigger + if (Creature* thaddius = (*it)->FindNearestCreature(NPC_THADDIUS,200.0f)) + thaddius->AI()->DoAction(ACTION_POLARITY_CROSSED); + + ++it; + } + + if (GetCaster() && GetCaster()->ToPlayer()) { - if (target->GetTypeId() == TYPEID_PLAYER && caster->IsAIEnabled) - caster->ToCreature()->AI()->SetData(DATA_POLARITY_SWITCH, 1); + if (!GetCaster()->ToPlayer()->HasAura(ampId)) + GetCaster()->ToPlayer()->AddAura(ampId, GetCaster()); + GetCaster()->ToPlayer()->SetAuraStack(ampId, GetCaster(), stacksCount); } } void Register() override { - OnEffectHitTarget += SpellEffectFn(spell_thaddius_pos_neg_charge_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_thaddius_pos_neg_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_thaddius_polarity_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY); } }; SpellScript* GetSpellScript() const override { - return new spell_thaddius_pos_neg_charge_SpellScript(); + return new spell_thaddius_polarity_charge_SpellScript; } }; @@ -536,16 +1103,33 @@ class spell_thaddius_polarity_shift : public SpellScriptLoader bool Validate(SpellInfo const* /*spell*/) override { - if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_POLARITY) || !sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_POLARITY)) - return false; - return true; + return ( + sSpellMgr->GetSpellInfo(SPELL_POLARITY_SHIFT) && + sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_APPLY) && + sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_TICK) && + sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_AMP) && + sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_APPLY) && + sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_TICK) && + sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_AMP) + ); } - void HandleDummy(SpellEffIndex /* effIndex */) + void HandleDummy(SpellEffIndex /*effIndex*/) { - Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) - target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, NULL, NULL, caster->GetGUID()); + if (target->GetTypeId() == TYPEID_PLAYER) + { + if (roll_chance_i(50)) + { // positive + target->CastSpell(target, SPELL_POSITIVE_CHARGE_APPLY, true); + target->RemoveAura(SPELL_POSITIVE_CHARGE_AMP); + } + else + { // negative + target->CastSpell(target, SPELL_NEGATIVE_CHARGE_APPLY, true); + target->RemoveAura(SPELL_NEGATIVE_CHARGE_AMP); + } + } } void Register() override @@ -560,23 +1144,131 @@ class spell_thaddius_polarity_shift : public SpellScriptLoader } }; -class achievement_polarity_switch : public AchievementCriteriaScript +class spell_thaddius_magnetic_pull : public SpellScriptLoader +{ + public: + spell_thaddius_magnetic_pull() : SpellScriptLoader("spell_thaddius_magnetic_pull") { }; + + class spell_thaddius_magnetic_pull_SpellScript : public SpellScript + { + PrepareSpellScript(spell_thaddius_magnetic_pull_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) override + { + return sSpellMgr->GetSpellInfo(SPELL_MAGNETIC_PULL) ? true : false; + } + + void HandleCast() // only feugen ever casts this according to wowhead data + { + Unit* feugen = GetCaster(); + if (!feugen || feugen->GetEntry() != NPC_FEUGEN) + return; + + Unit* stalagg = ObjectAccessor::GetCreature(*feugen, feugen->GetInstanceScript()->GetGuidData(DATA_STALAGG)); + if (!stalagg) + return; + + Unit* feugenTank = feugen->GetVictim(); + Unit* stalaggTank = stalagg->GetVictim(); + + if (!feugenTank || !stalaggTank) + return; + + ThreatManager& feugenThreat = feugen->getThreatManager(); + ThreatManager& stalaggThreat = stalagg->getThreatManager(); + + if (feugenTank == stalaggTank) // special behavior if the tanks are the same (taken from retail) + { + float feugenTankThreat = feugenThreat.getThreat(feugenTank); + float stalaggTankThreat = stalaggThreat.getThreat(stalaggTank); + + feugenThreat.addThreat(feugenTank, stalaggTankThreat - feugenTankThreat); + stalaggThreat.addThreat(stalaggTank, feugenTankThreat - stalaggTankThreat); + + feugen->CastSpell(stalaggTank, SPELL_MAGNETIC_PULL_EFFECT, true); + } + else // normal case, two tanks + { + float feugenTankThreat = feugenThreat.getThreat(feugenTank); + float feugenOtherThreat = feugenThreat.getThreat(stalaggTank); + float stalaggTankThreat = stalaggThreat.getThreat(stalaggTank); + float stalaggOtherThreat = stalaggThreat.getThreat(feugenTank); + + // set the two entries in feugen's threat table to be equal to the ones in stalagg's + feugenThreat.addThreat(stalaggTank, stalaggTankThreat - feugenOtherThreat); + feugenThreat.addThreat(feugenTank, stalaggOtherThreat - feugenTankThreat); + + // set the two entries in stalagg's threat table to be equal to the ones in feugen's + stalaggThreat.addThreat(feugenTank, feugenTankThreat - stalaggOtherThreat); + stalaggThreat.addThreat(stalaggTank, feugenOtherThreat - stalaggTankThreat); + + // pull the two tanks across + feugenTank->CastSpell(stalaggTank, SPELL_MAGNETIC_PULL_EFFECT, true); + stalaggTank->CastSpell(feugenTank, SPELL_MAGNETIC_PULL_EFFECT, true); + + // and make both attack their respective new tanks + if (feugen->GetAI()) + feugen->GetAI()->AttackStart(stalaggTank); + if (stalagg->GetAI()) + stalagg->GetAI()->AttackStart(feugenTank); + } + } + + void Register() override + { + OnCast += SpellCastFn(spell_thaddius_magnetic_pull_SpellScript::HandleCast); + } + }; + + SpellScript* GetSpellScript() const override + { + return new spell_thaddius_magnetic_pull_SpellScript(); + } +}; + +class at_thaddius_entrance : public AreaTriggerScript { public: - achievement_polarity_switch() : AchievementCriteriaScript("achievement_polarity_switch") { } + at_thaddius_entrance() : AreaTriggerScript("at_thaddius_entrance") { } + + bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override + { + InstanceScript* instance = player->GetInstanceScript(); + if (!instance || instance->GetData(DATA_HAD_THADDIUS_GREET) || instance->GetBossState(BOSS_THADDIUS) == DONE) + return true; + + if (Creature* thaddius = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_THADDIUS))) + thaddius->AI()->Talk(SAY_GREET); + instance->SetData(DATA_HAD_THADDIUS_GREET, 1u); + + return true; + } +}; + +class achievement_thaddius_shocking : public AchievementCriteriaScript +{ + public: + achievement_thaddius_shocking() : AchievementCriteriaScript("achievement_thaddius_shocking") { } bool OnCheck(Player* /*source*/, Unit* target) override { - return target && target->GetAI()->GetData(DATA_POLARITY_SWITCH); + return target && target->GetAI() && target->GetAI()->GetData(DATA_POLARITY_CROSSED); } }; + void AddSC_boss_thaddius() { new boss_thaddius(); new npc_stalagg(); new npc_feugen(); - new spell_thaddius_pos_neg_charge(); + new npc_tesla(); + + new spell_thaddius_polarity_charge(); new spell_thaddius_polarity_shift(); - new achievement_polarity_switch(); + new spell_thaddius_magnetic_pull(); + + new at_thaddius_entrance(); + + new achievement_thaddius_shocking(); } diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp index 9b10fab2d62..60999d1d883 100644 --- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp +++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp @@ -127,6 +127,7 @@ class instance_naxxramas : public InstanceMapScript AbominationCount = 0; hadAnubRekhanGreet = false; hadFaerlinaGreet = false; + hadThaddiusGreet = false; CurrentWingTaunt = SAY_KELTHUZAD_FIRST_WING_TAUNT; playerDied = 0; @@ -154,12 +155,12 @@ class instance_naxxramas : public InstanceMapScript case NPC_SIR: SirGUID = creature->GetGUID(); break; - case NPC_THADDIUS: - ThaddiusGUID = creature->GetGUID(); - break; case NPC_HEIGAN: HeiganGUID = creature->GetGUID(); break; + case NPC_THADDIUS: + ThaddiusGUID = creature->GetGUID(); + break; case NPC_FEUGEN: FeugenGUID = creature->GetGUID(); break; @@ -187,6 +188,18 @@ class instance_naxxramas : public InstanceMapScript AddMinion(creature, false); } + void ProcessEvent(WorldObject* source, uint32 eventId) override + { + switch (eventId) + { + case EVENT_THADDIUS_BEGIN_RESET: + if (!source->ToCreature() || source->ToCreature()->GetEntry() != NPC_THADDIUS) + return; + events.ScheduleEvent(EVENT_THADDIUS_RESET, 30 * IN_MILLISECONDS); + break; + } + } + void OnGameObjectCreate(GameObject* go) override { if (go->GetGOInfo()->displayId == 6785 || go->GetGOInfo()->displayId == 1287) @@ -329,6 +342,9 @@ class instance_naxxramas : public InstanceMapScript case DATA_HAD_FAERLINA_GREET: hadFaerlinaGreet = (value == 1u); break; + case DATA_HAD_THADDIUS_GREET: + hadThaddiusGreet = (value == 1u); + break; default: break; } @@ -341,9 +357,11 @@ class instance_naxxramas : public InstanceMapScript case DATA_ABOMINATION_KILLED: return AbominationCount; case DATA_HAD_ANUBREKHAN_GREET: - return (uint32)hadAnubRekhanGreet; + return hadAnubRekhanGreet ? 1u : 0u; case DATA_HAD_FAERLINA_GREET: - return (uint32)hadFaerlinaGreet; + return hadFaerlinaGreet ? 1u : 0u; + case DATA_HAD_THADDIUS_GREET: + return hadThaddiusGreet ? 1u : 0u; default: break; } @@ -367,14 +385,14 @@ class instance_naxxramas : public InstanceMapScript return BaronGUID; case DATA_SIR: return SirGUID; - case DATA_THADDIUS: - return ThaddiusGUID; case DATA_HEIGAN: return HeiganGUID; case DATA_FEUGEN: return FeugenGUID; case DATA_STALAGG: return StalaggGUID; + case DATA_THADDIUS: + return ThaddiusGUID; case DATA_KELTHUZAD: return KelthuzadGUID; case DATA_KELTHUZAD_PORTAL01: @@ -543,6 +561,11 @@ class instance_naxxramas : public InstanceMapScript kelthuzad->AI()->Talk(SAY_DIALOGUE_SAPPHIRON_KELTHUZAD4); HandleGameObject(KelthuzadDoorGUID, true); break; + case EVENT_THADDIUS_RESET: + if (GetBossState(BOSS_THADDIUS) != DONE) + if (Creature* thaddius = instance->GetCreature(ThaddiusGUID)) + thaddius->AI()->DoAction(-1); + break; default: break; } @@ -657,6 +680,7 @@ class instance_naxxramas : public InstanceMapScript uint8 AbominationCount; bool hadAnubRekhanGreet; bool hadFaerlinaGreet; + bool hadThaddiusGreet; uint8 CurrentWingTaunt; /* The Immortal / The Undying */ diff --git a/src/server/scripts/Northrend/Naxxramas/naxxramas.h b/src/server/scripts/Northrend/Naxxramas/naxxramas.h index 6289b707411..9c5a4afba91 100644 --- a/src/server/scripts/Northrend/Naxxramas/naxxramas.h +++ b/src/server/scripts/Northrend/Naxxramas/naxxramas.h @@ -47,8 +47,8 @@ enum Data DATA_GOTHIK_GATE, DATA_SAPPHIRON_BIRTH, DATA_HAD_ANUBREKHAN_GREET, - DATA_HAD_FAERLINA_GREET, + DATA_HAD_THADDIUS_GREET, DATA_HORSEMEN0, DATA_HORSEMEN1, @@ -91,10 +91,11 @@ enum CreaturesIds NPC_LADY = 16065, NPC_BARON = 30549, NPC_SIR = 16063, - NPC_THADDIUS = 15928, NPC_HEIGAN = 15936, + NPC_THADDIUS = 15928, NPC_FEUGEN = 15930, NPC_STALAGG = 15929, + NPC_TESLA = 16218, NPC_SAPPHIRON = 15989, NPC_KEL_THUZAD = 15990, NPC_CRYPT_GUARD = 16573, @@ -174,6 +175,10 @@ enum InstanceEvents EVENT_DIALOGUE_GOTHIK_KORTHAZZ2, EVENT_DIALOGUE_GOTHIK_RIVENDARE2, + // Thaddius AI requesting timed encounter respawn + EVENT_THADDIUS_BEGIN_RESET, + EVENT_THADDIUS_RESET, + // Dialogue that happens after each wing. EVENT_KELTHUZAD_WING_TAUNT, diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index cd0052c24bc..88271dc7139 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -1343,6 +1343,15 @@ class spell_dk_raise_dead : public SpellScriptLoader GetCaster()->CastSpell(targets, spellInfo, NULL, TRIGGERED_FULL_MASK); } + void OverrideCooldown() + { + // Because the ghoul is summoned by one of triggered spells SendCooldownEvent is not sent for this spell + // but the client has locked it by itself so we need some link between this spell and the real spell summoning. + // Luckily such link already exists - spell category + // This starts infinite category cooldown which can later be used by SendCooldownEvent to send packet for this spell + GetCaster()->GetSpellHistory()->StartCooldown(GetSpellInfo(), 0, nullptr, true); + } + void Register() override { OnCheckCast += SpellCheckCastFn(spell_dk_raise_dead_SpellScript::CheckCast); @@ -1351,6 +1360,7 @@ class spell_dk_raise_dead : public SpellScriptLoader OnCast += SpellCastFn(spell_dk_raise_dead_SpellScript::ConsumeReagents); OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_2, SPELL_EFFECT_DUMMY); + AfterCast += SpellCastFn(spell_dk_raise_dead_SpellScript::OverrideCooldown); } private: diff --git a/src/server/scripts/World/duel_reset.cpp b/src/server/scripts/World/duel_reset.cpp index f08469d5bd5..9e720455692 100644 --- a/src/server/scripts/World/duel_reset.cpp +++ b/src/server/scripts/World/duel_reset.cpp @@ -17,6 +17,8 @@ #include "ScriptMgr.h" #include "Player.h" +#include "Pet.h" +#include "SpellInfo.h" class DuelResetScript : public PlayerScript { @@ -26,28 +28,89 @@ class DuelResetScript : public PlayerScript // Called when a duel starts (after 3s countdown) void OnDuelStart(Player* player1, Player* player2) override { + // Cooldowns reset if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS)) { player1->GetSpellHistory()->SaveCooldownStateBeforeDuel(); player2->GetSpellHistory()->SaveCooldownStateBeforeDuel(); - player1->RemoveArenaSpellCooldowns(true); - player2->RemoveArenaSpellCooldowns(true); + + ResetSpellCooldowns(player1); + ResetSpellCooldowns(player2); + } + + // Health and mana reset + if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_HEALTH_MANA)) + { + player1->SaveHealthBeforeDuel(); + player1->SetHealth(player1->GetMaxHealth()); + + player2->SaveHealthBeforeDuel(); + player2->SetHealth(player2->GetMaxHealth()); + + // check if player1 class uses mana + if (player1->getPowerType() == POWER_MANA || player1->getClass() == CLASS_DRUID) + { + player1->SaveManaBeforeDuel(); + player1->SetPower(POWER_MANA, player1->GetMaxPower(POWER_MANA)); + } + + // check if player2 class uses mana + if (player2->getPowerType() == POWER_MANA || player2->getClass() == CLASS_DRUID) + { + player2->SaveManaBeforeDuel(); + player2->SetPower(POWER_MANA, player2->GetMaxPower(POWER_MANA)); + } } } // Called when a duel ends - void OnDuelEnd(Player* winner, Player* loser, DuelCompleteType /*type*/) override + void OnDuelEnd(Player* winner, Player* loser, DuelCompleteType type) override { - if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS)) + // do not reset anything if DUEL_INTERRUPTED or DUEL_FLED + if (type == DUEL_WON) { - winner->RemoveArenaSpellCooldowns(true); - loser->RemoveArenaSpellCooldowns(true); + // Cooldown restore + if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS)) + { + + ResetSpellCooldowns(winner); + ResetSpellCooldowns(loser); - winner->GetSpellHistory()->RestoreCooldownStateAfterDuel(); - loser->GetSpellHistory()->RestoreCooldownStateAfterDuel(); + winner->GetSpellHistory()->RestoreCooldownStateAfterDuel(); + loser->GetSpellHistory()->RestoreCooldownStateAfterDuel(); + } + + // Health and mana restore + if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_HEALTH_MANA)) + { + winner->RestoreHealthAfterDuel(); + loser->RestoreHealthAfterDuel(); + + // check if player1 class uses mana + if (winner->getPowerType() == POWER_MANA || winner->getClass() == CLASS_DRUID) + winner->RestoreManaAfterDuel(); + + // check if player2 class uses mana + if (loser->getPowerType() == POWER_MANA || loser->getClass() == CLASS_DRUID) + loser->RestoreManaAfterDuel(); + } } } + + static void ResetSpellCooldowns(Player* player) + { + // remove cooldowns on spells that have < 10 min CD and has no onHold + player->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool + { + SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first); + return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS && !itr->second.OnHold; + }, true); + + // pet cooldowns + if (Pet* pet = player->GetPet()) + pet->GetSpellHistory()->ResetAllCooldowns(); + } }; void AddSC_duel_reset() diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index df2b2e73c1c..8619a864998 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -1142,11 +1142,11 @@ BirthdayTime = 1222964635 # DATABASE_CHARACTER = 2, // Character database # DATABASE_WORLD = 4, // World database # -# Default: 0 - (All Disabled) +# Default: 7 - (All enabled) # 4 - (Enable world only) -# 7 - (All enabled) +# 0 - (All disabled) -Updates.EnableDatabases = 0 +Updates.EnableDatabases = 7 # # Updates.SourcePath @@ -2640,6 +2640,13 @@ HonorPointsAfterDuel = 0 ResetDuelCooldowns = 0 +# ResetDuelHealthMana +# Description: Reset health and mana before duel starts and restore them when duel ends. +# Default: 0 - (Disabled) +# 1 - (Enabled) + +ResetDuelHealthMana = 0 + # # AlwaysMaxWeaponSkill # Description: Players will automatically gain max weapon/defense skill when logging in, |
