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-rw-r--r--src/server/game/Entities/Player/Player.cpp25
-rw-r--r--src/server/game/World/World.cpp2
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.cpp5
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.h3
4 files changed, 29 insertions, 6 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index de06b0ae5ea..b0aa4775e17 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4830,10 +4830,26 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
stmt->setUInt32(0, guid);
trans->Append(stmt);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_ARENA_STATS);
+ stmt->setUInt32(0, guid);
+ trans->Append(stmt);
+
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
stmt->setUInt32(0, guid);
trans->Append(stmt);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
+ stmt->setUInt32(0, guid);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM);
+ stmt->setUInt32(0, guid);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_CURRENCY);
+ stmt->setUInt32(0, guid);
+ trans->Append(stmt);
+
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT);
stmt->setUInt32(0, guid);
trans->Append(stmt);
@@ -4923,10 +4939,6 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
stmt->setUInt32(0, guid);
trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
- stmt->setUInt32(0, guid);
- trans->Append(stmt);
-
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
stmt->setUInt32(0, guid);
trans->Append(stmt);
@@ -4955,6 +4967,10 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
stmt->setUInt32(0, guid);
trans->Append(stmt);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
+ stmt->setUInt32(0, guid);
+ trans->Append(stmt);
+
CharacterDatabase.CommitTransaction(trans);
break;
}
@@ -19732,6 +19748,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
m_itemUpdateQueue.clear();
}
+
void Player::_SaveMail(SQLTransaction& trans)
{
if (!m_mailsLoaded)
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 930bf20b6e7..84f22f2f1a9 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -3024,7 +3024,7 @@ void World::ResetRandomBG()
{
TC_LOG_INFO("misc", "Random BG status reset for all characters.");
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM_ALL);
CharacterDatabase.Execute(stmt);
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
index 265b0578841..3a539cb6b31 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp
@@ -60,7 +60,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_SEL_CHAR_POSITION_XYZ, "SELECT map, position_x, position_y, position_z FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHAR_POSITION, "SELECT position_x, position_y, position_z, orientation, map, taxi_path FROM characters WHERE guid = ?", CONNECTION_SYNCH);
- PrepareStatement(CHAR_DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_DEL_BATTLEGROUND_RANDOM_ALL, "DELETE FROM character_battleground_random", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_DEL_BATTLEGROUND_RANDOM, "DELETE FROM character_battleground_random WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_BATTLEGROUND_RANDOM, "INSERT INTO character_battleground_random (guid) VALUES (?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER, "SELECT guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, "
@@ -248,6 +249,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// Auras
PrepareStatement(CHAR_INS_AURA, "INSERT INTO character_aura (guid, caster_guid, item_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2, maxduration, remaintime, remaincharges) "
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_DEL_PLAYER_CURRENCY, "DELETE FROM character_currency WHERE CharacterGuid = ?", CONNECTION_ASYNC);
// Account data
PrepareStatement(CHAR_SEL_ACCOUNT_DATA, "SELECT type, time, data FROM account_data WHERE accountId = ?", CONNECTION_SYNCH);
@@ -300,6 +302,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_ARENA_TEAM_MEMBER, "DELETE FROM arena_team_member WHERE arenaTeamId = ? AND guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_ARENA_TEAM_STATS, "UPDATE arena_team SET rating = ?, weekGames = ?, weekWins = ?, seasonGames = ?, seasonWins = ?, rank = ? WHERE arenaTeamId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_ARENA_TEAM_MEMBER, "UPDATE arena_team_member SET personalRating = ?, weekGames = ?, weekWins = ?, seasonGames = ?, seasonWins = ? WHERE arenaTeamId = ? AND guid = ?", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_DEL_CHARACTER_ARENA_STATS, "DELETE FROM character_arena_stats WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_REP_CHARACTER_ARENA_STATS, "REPLACE INTO character_arena_stats (guid, slot, matchMakerRating) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_PLAYER_ARENA_TEAMS, "SELECT arena_team_member.arenaTeamId FROM arena_team_member JOIN arena_team ON arena_team_member.arenaTeamId = arena_team.arenaTeamId WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_UPD_ARENA_TEAM_NAME, "UPDATE arena_team SET name = ? WHERE arenaTeamId = ?", CONNECTION_ASYNC);
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index f7ff5b9186e..d2e35f92f32 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -72,6 +72,7 @@ enum CharacterDatabaseStatements
CHAR_SEL_CHAR_POSITION_XYZ,
CHAR_SEL_CHAR_POSITION,
+ CHAR_DEL_BATTLEGROUND_RANDOM_ALL,
CHAR_DEL_BATTLEGROUND_RANDOM,
CHAR_INS_BATTLEGROUND_RANDOM,
@@ -221,6 +222,7 @@ enum CharacterDatabaseStatements
CHAR_DEL_EQUIP_SET,
CHAR_INS_AURA,
+ CHAR_DEL_PLAYER_CURRENCY,
CHAR_SEL_ACCOUNT_DATA,
CHAR_REP_ACCOUNT_DATA,
@@ -253,6 +255,7 @@ enum CharacterDatabaseStatements
CHAR_DEL_ARENA_TEAM_MEMBER,
CHAR_UPD_ARENA_TEAM_STATS,
CHAR_UPD_ARENA_TEAM_MEMBER,
+ CHAR_DEL_CHARACTER_ARENA_STATS,
CHAR_REP_CHARACTER_ARENA_STATS,
CHAR_SEL_PLAYER_ARENA_TEAMS,
CHAR_UPD_ARENA_TEAM_NAME,