diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/npc/npcs_special.cpp | 3 | ||||
-rw-r--r-- | src/game/Player.cpp | 5 | ||||
-rw-r--r-- | src/game/SpellAuras.cpp | 7 | ||||
-rw-r--r-- | src/game/Unit.cpp | 10 |
4 files changed, 15 insertions, 10 deletions
diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp index 6c44b5b9ae3..9bf3113a9c6 100644 --- a/src/bindings/scripts/scripts/npc/npcs_special.cpp +++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp @@ -1639,9 +1639,10 @@ CreatureAI* GetAI_mob_mojo(Creature *_Creature) struct TRINITY_DLL_DECL npc_mirror_image : public SpellAI { npc_mirror_image(Creature *c) : SpellAI(c) {} - Unit * owner; + void Reset() { + Unit * owner = NULL; if (m_creature->isSummon()) owner = ((TempSummon*)me)->GetOwner(); if (!owner) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 3f0add0373b..ec31194680c 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -7243,10 +7243,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 float chance = pEnchant->amount[s] != 0 ? float(pEnchant->amount[s]) : GetWeaponProcChance(); if (entry && entry->PPMChance) - { - uint32 WeaponSpeed = GetAttackTime(attType); - chance = GetPPMProcChance(WeaponSpeed, entry->PPMChance, spellInfo); - } + chance = GetPPMProcChance(proto->Delay, entry->PPMChance, spellInfo); else if (entry && entry->customChance) chance = entry->customChance; diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 5f9a3d6eeae..cb6f2caf31f 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -1388,6 +1388,7 @@ void Aura::_RemoveAura() void Aura::SetStackAmount(uint8 stackAmount, bool applied) { + bool refresh = stackAmount >= m_stackAmount; if (stackAmount != m_stackAmount) { m_stackAmount = stackAmount; @@ -1399,7 +1400,11 @@ void Aura::SetStackAmount(uint8 stackAmount, bool applied) } } } - RefreshAura(); + + if (refresh) + RefreshAura(); + else + SendAuraUpdate(); } bool Aura::modStackAmount(int32 num) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index cd378c94586..69f42896dbd 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5843,10 +5843,13 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger basepoints0 = triggerAmount * GetMaxHealth() / 100; target = this; triggered_spell_id = 34299; - if (triggeredByAura->GetCaster() != this) + if (triggeredByAura->GetCasterGUID() != GetGUID()) break; int32 basepoints1 = triggerAmount * 2; - CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura); + // Improved Leader of the Pack + // Check cooldown of heal spell cooldown + if (GetTypeId()==TYPEID_PLAYER && !((Player *)this)->HasSpellCooldown(34299)) + CastCustomSpell(this,60889,&basepoints1,0,0,true,0,triggeredByAura); break; } // Healing Touch (Dreamwalker Raiment set) @@ -10451,8 +10454,7 @@ float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM, const SpellEntry * s if(Player* modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_PER_MINUTE,PPM); - uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60)) - return result; + return uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60)) } void Unit::Mount(uint32 mount) |