diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Player.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 586396769d6..2bdae866aab 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18218,15 +18218,15 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool      if(u->GetVisibility() == VISIBILITY_RESPAWN)          return false; -    // always seen by owner -    if(GetGUID() == u->GetCharmerOrOwnerGUID()) -        return true; -      // Grid dead/alive checks      // non visible at grid for any stealth state      if(!u->IsVisibleInGridForPlayer(this))          return false; +    // always seen by owner +    if(GetGUID() == u->GetCharmerOrOwnerGUID()) +        return true; +      // different visible distance checks      if(isInFlight())                                     // what see player in flight      {  | 
