diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Player.cpp | 50 | ||||
-rw-r--r-- | src/game/Player.h | 6 | ||||
-rw-r--r-- | src/game/SpellAuras.cpp | 14 | ||||
-rw-r--r-- | src/game/SpellEffects.cpp | 8 | ||||
-rw-r--r-- | src/game/Unit.cpp | 72 | ||||
-rw-r--r-- | src/game/Unit.h | 24 |
6 files changed, 81 insertions, 93 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2729e40aeb1..5887d3e24bc 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -5124,56 +5124,6 @@ float Player::GetRatingBonusValue(CombatRating cr) const return float(GetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr)) / GetRatingCoefficient(cr); } -uint32 Player::GetMeleeCritDamageReduction(uint32 damage) const -{ - float melee = GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*2.2f; - if (melee>33.0f) melee = 33.0f; - return uint32 (melee * damage /100.0f); -} - -uint32 Player::GetMeleeDamageReduction(uint32 damage) const -{ - float rate = GetRatingBonusValue(CR_CRIT_TAKEN_MELEE); - // Resilience not limited (limit it by 100%) - if (rate > 100.0f) - rate = 100.0f; - return uint32 (rate * damage / 100.0f); -} - -uint32 Player::GetRangedCritDamageReduction(uint32 damage) const -{ - float ranged = GetRatingBonusValue(CR_CRIT_TAKEN_RANGED)*2.2f; - if (ranged>33.0f) ranged=33.0f; - return uint32 (ranged * damage /100.0f); -} - -uint32 Player::GetRangedDamageReduction(uint32 damage) const -{ - float rate = GetRatingBonusValue(CR_CRIT_TAKEN_RANGED); - // Resilience not limited (limit it by 100%) - if (rate > 100.0f) - rate = 100.0f; - return uint32 (rate * damage / 100.0f); -} - -uint32 Player::GetSpellCritDamageReduction(uint32 damage) const -{ - float spell = GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2.2f; - // In wow script resilience limited to 33% - if (spell>33.0f) - spell = 33.0f; - return uint32 (spell * damage / 100.0f); -} - -uint32 Player::GetSpellDamageReduction(uint32 damage) const -{ - float rate = GetRatingBonusValue(CR_CRIT_TAKEN_SPELL); - // Resilience not limited (limit it by 100%) - if (rate > 100.0f) - rate = 100.0f; - return uint32 (rate * damage / 100.0f); -} - float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const { switch (attType) diff --git a/src/game/Player.h b/src/game/Player.h index 8eddb4b0881..54cea12b52b 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -1722,12 +1722,6 @@ class MANGOS_DLL_SPEC Player : public Unit float OCTRegenMPPerSpirit(); float GetRatingCoefficient(CombatRating cr) const; float GetRatingBonusValue(CombatRating cr) const; - uint32 GetMeleeCritDamageReduction(uint32 damage) const; - uint32 GetMeleeDamageReduction(uint32 damage) const; - uint32 GetRangedCritDamageReduction(uint32 damage) const; - uint32 GetRangedDamageReduction(uint32 damage) const; - uint32 GetSpellCritDamageReduction(uint32 damage) const; - uint32 GetSpellDamageReduction(uint32 damage) const; uint32 GetBaseSpellPowerBonus() { return m_baseSpellPower; } float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const; diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 99b8876b6e8..0b2089da7e3 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -6056,9 +6056,9 @@ void AuraEffect::PeriodicTick() if (crit) pdamage = pCaster->SpellCriticalDamageBonus(m_spellProto, pdamage, m_target); - // Reduce dot damage from resilience for players. - if (m_target->GetTypeId() == TYPEID_PLAYER) - pdamage-=((Player*)m_target)->GetSpellDamageReduction(pdamage); + // only from players + if (IS_PLAYER_GUID(GetCasterGUID())) + pdamage -= m_target->GetSpellDamageReduction(pdamage); pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, m_spellProto); @@ -6330,8 +6330,8 @@ void AuraEffect::PeriodicTick() int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power); // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER) - drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount); + if (power == POWER_MANA) + drain_amount -= m_target->GetSpellCritDamageReduction(drain_amount); m_target->ModifyPower(power, -drain_amount); @@ -6469,8 +6469,8 @@ void AuraEffect::PeriodicTick() return; // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER) - pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage); + if (powerType == POWER_MANA) + pdamage -= m_target->GetSpellCritDamageReduction(pdamage); uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage)); diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 709aefa2b4e..217497820c4 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -2646,8 +2646,8 @@ void Spell::EffectPowerDrain(uint32 i) // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) uint32 power = damage; - if ( drain_power == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER ) - power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power); + if (drain_power == POWER_MANA) + power -= unitTarget->GetSpellCritDamageReduction(power); int32 new_damage; if(curPower < power) @@ -2712,8 +2712,8 @@ void Spell::EffectPowerBurn(uint32 i) uint32 power = damage; // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4) - if ( powertype == POWER_MANA && unitTarget->GetTypeId() == TYPEID_PLAYER ) - power -= ((Player*)unitTarget)->GetSpellCritDamageReduction(power); + if (powertype == POWER_MANA) + power -= unitTarget->GetSpellCritDamageReduction(power); int32 new_damage = (curPower < power) ? curPower : power; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e0cda1b56a9..718fbae1e4d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1205,8 +1205,10 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama damage = int32(damage * float((100.0f + critPctDamageMod)/100.0f)); // Resilience - reduce crit damage - if (pVictim->GetTypeId() == TYPEID_PLAYER) - damage -= ((Player*)pVictim)->GetMeleeCritDamageReduction(damage); + if (attackType != RANGED_ATTACK) + damage -= pVictim->GetMeleeCritDamageReduction(damage); + else + damage -= pVictim->GetRangedCritDamageReduction(damage); } // Spell weapon based damage CAN BE crit & blocked at same time if (blocked) @@ -1231,8 +1233,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT; damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim); // Resilience - reduce crit damage - if (pVictim->GetTypeId() == TYPEID_PLAYER) - damage -= ((Player*)pVictim)->GetSpellCritDamageReduction(damage); + damage -= pVictim->GetSpellCritDamageReduction(damage); } } break; @@ -1241,8 +1242,9 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType); - if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER) - damage -= ((Player*)pVictim)->GetSpellDamageReduction(damage); + // only from players + if (GetTypeId() == TYPEID_PLAYER) + damage -= pVictim->GetSpellDamageReduction(damage); // Calculate absorb resist if (damage > 0) @@ -1425,12 +1427,14 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f)); // Resilience - reduce crit damage - if (pVictim->GetTypeId() == TYPEID_PLAYER) - { - uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(damageInfo->damage); - damageInfo->damage -= resilienceReduction; - damageInfo->cleanDamage += resilienceReduction; - } + uint32 resilienceReduction; + if (attackType != RANGED_ATTACK) + resilienceReduction = pVictim->GetMeleeCritDamageReduction(damageInfo->damage); + else + resilienceReduction = pVictim->GetRangedCritDamageReduction(damageInfo->damage); + + damageInfo->damage -= resilienceReduction; + damageInfo->cleanDamage += resilienceReduction; break; } case MELEE_HIT_PARRY: @@ -1491,12 +1495,13 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da break; } - if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER) + // only from players + if (GetTypeId() == TYPEID_PLAYER) { if (attackType != RANGED_ATTACK) - damage-=((Player*)pVictim)->GetMeleeDamageReduction(damage); + damage -= pVictim->GetMeleeDamageReduction(damage); else - damage-=((Player*)pVictim)->GetRangedDamageReduction(damage); + damage -= pVictim->GetRangedDamageReduction(damage); } // Calculate absorb resist @@ -3186,13 +3191,10 @@ float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVict crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); // reduce crit chance from Rating for players - if (pVictim->GetTypeId() == TYPEID_PLAYER) - { - if (attackType==RANGED_ATTACK) - crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED); - else - crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE); - } + if (attackType != RANGED_ATTACK) + crit -= pVictim->GetMeleeCritChanceReduction(); + else + crit -= pVictim->GetRangedCritChanceReduction(); // Apply crit chance from defence skill crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f; @@ -9850,8 +9852,7 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); // Modify by player victim resilience - if (pVictim->GetTypeId() == TYPEID_PLAYER) - crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL); + crit_chance -= pVictim->GetSpellCritChanceReduction(); } // scripted (increase crit chance ... against ... target by x% AuraEffectList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); @@ -15088,6 +15089,29 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ) } } +float Unit::GetCombatRatingReduction(CombatRating cr) const +{ + if (GetTypeId() == TYPEID_PLAYER) + return ((Player const*)this)->GetRatingBonusValue(cr); + else if (((Creature const*)this)->isPet()) + { + // Player's pet have 0.4 resilience from owner + if (Unit* owner = GetOwner()) + if(owner->GetTypeId() == TYPEID_PLAYER) + return ((Player*)owner)->GetRatingBonusValue(cr) * 0.4f; + } + + return 0.0f; +} + +uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const +{ + float percent = GetCombatRatingReduction(cr) * rate; + if (percent > cap) + percent = cap; + return uint32 (percent * damage / 100.0f); +} + uint32 Unit::GetModelForForm(ShapeshiftForm form) { switch(form) diff --git a/src/game/Unit.h b/src/game/Unit.h index 84a526f2cfb..86db0262a06 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -1284,6 +1284,22 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType = BASE_ATTACK, bool crit = false); void DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss); + + // player or player's pet resilience (-1%) + float GetMeleeCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_MELEE); } + float GetRangedCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_RANGED); } + float GetSpellCritChanceReduction() const { return GetCombatRatingReduction(CR_CRIT_TAKEN_SPELL); } + + // player or player's pet resilience (-1%) + uint32 GetMeleeCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.2f, 33.0f, damage); } + uint32 GetRangedCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.2f, 33.0f, damage); } + uint32 GetSpellCritDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.2f, 33.0f, damage); } + + // player or player's pet resilience (-1%), cap 100% + uint32 GetMeleeDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); } + uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); } + uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 1.0f, 100.0f, damage); } + float MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const; SpellMissInfo MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell); SpellMissInfo MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell); @@ -1760,8 +1776,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask); bool IsImmunedToDamage(SpellEntry const* spellInfo); virtual bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const; - // redefined in Creature - + // redefined in Creature + uint32 CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask); uint32 CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType=MAX_ATTACK); void CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo = NULL); @@ -1980,6 +1996,10 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura); bool HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura); + // player or player's pet + float GetCombatRatingReduction(CombatRating cr) const; + uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const; + void SetFeared(bool apply); void SetConfused(bool apply); void SetStunned(bool apply); |