diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 15 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 2 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 18 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.h | 1 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 1 | ||||
-rwxr-xr-x | src/server/game/Achievements/AchievementMgr.cpp | 34 | ||||
-rwxr-xr-x | src/server/game/Achievements/AchievementMgr.h | 4 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 20 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/Handlers/MiscHandler.cpp | 5 | ||||
-rwxr-xr-x | src/server/game/Server/WorldSession.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Server/WorldSession.h | 1 | ||||
-rwxr-xr-x | src/server/game/Spells/SpellEffects.cpp | 5 | ||||
-rwxr-xr-x | src/server/game/Spells/SpellMgr.cpp | 11 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_account.cpp | 3 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 18 | ||||
-rw-r--r-- | src/server/scripts/Outland/blades_edge_mountains.cpp | 561 | ||||
-rw-r--r-- | src/server/shared/Database/Implementation/CharacterDatabase.cpp | 2 |
17 files changed, 660 insertions, 43 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index af6bf6cf6ce..09d70204a7b 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -431,12 +431,25 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data) MovepointReached(Data); } +void SmartAI::RemoveAuras() +{ + // Only loop throught the applied auras, because here is where all auras on the current unit are stored + Unit::AuraApplicationMap appliedAuras = me->GetAppliedAuras(); + for (Unit::AuraApplicationMap::iterator iter = appliedAuras.begin(); iter != appliedAuras.end(); ++iter) + { + Aura const* aura = iter->second->GetBase(); + if (!aura->GetSpellInfo()->IsPassive() && !aura->GetSpellInfo()->HasAura(SPELL_AURA_CONTROL_VEHICLE) && aura->GetCaster() != me) + me->RemoveAurasDueToSpell(aura->GetId()); + } +} + void SmartAI::EnterEvadeMode() { if (!me->isAlive()) return; - me->RemoveAllAuras(); + RemoveAuras(); + me->DeleteThreatList(); me->CombatStop(true); me->LoadCreaturesAddon(); diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 1059e2a01c4..b33bfebf912 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -193,6 +193,8 @@ class SmartAI : public CreatureAI mDespawnState = t ? 1 : 0; } void StartDespawn() { mDespawnState = 2; } + + void RemoveAuras(); private: uint32 mFollowCreditType; diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index a2e70e9cbf2..d0c62f8092d 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -51,7 +51,6 @@ SmartScript::SmartScript() mTemplate = SMARTAI_TEMPLATE_BASIC; meOrigGUID = 0; goOrigGUID = 0; - mResumeActionList = true; mLastInvoker = 0; } @@ -78,22 +77,6 @@ void SmartScript::OnReset() void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob) { - if (e == SMART_EVENT_AGGRO) - { - if (!mResumeActionList) - mTimedActionList.clear();//clear action list if it is not resumable - else - { - for (SmartAIEventList::iterator itr = mTimedActionList.begin(); itr != mTimedActionList.end(); ++itr) - { - if (itr->enableTimed) - { - InitTimer((*itr));//re-init the currently enabled timer, so it restarts the timer when resumed - break; - } - } - } - } for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i) { SMART_EVENT eventType = SMART_EVENT((*i).GetEventType()); @@ -3017,7 +3000,6 @@ void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry) i->event.type = SMART_EVENT_UPDATE_IC; else if (e.action.timedActionList.timerType > 1) i->event.type = SMART_EVENT_UPDATE; - mResumeActionList = e.action.timedActionList.dontResume ? false : true; InitTimer((*i)); } } diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h index 0193ac2bfb6..f55d91ed52f 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.h +++ b/src/server/game/AI/SmartScripts/SmartScript.h @@ -228,7 +228,6 @@ class SmartScript SmartAIEventList mEvents; SmartAIEventList mInstallEvents; SmartAIEventList mTimedActionList; - bool mResumeActionList; Creature* me; uint64 meOrigGUID; GameObject* go; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index ec4355111b9..7cf290affe3 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -824,7 +824,6 @@ struct SmartAction struct { uint32 id; - uint32 dontResume; uint32 timerType; } timedActionList; diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 7efd5481ae8..02686993fbb 100755 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -130,19 +130,19 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE: if (!classRace.class_id && !classRace.race_id) { - sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.", + sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.", criteria->ID, criteria->requiredType, dataType); return false; } if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0) { - sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.", + sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.", criteria->ID, criteria->requiredType, dataType, classRace.class_id); return false; } if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0) { - sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.", + sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.", criteria->ID, criteria->requiredType, dataType, classRace.race_id); return false; } @@ -277,6 +277,26 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria) return false; } return true; + case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE: + if (!classRace.class_id && !classRace.race_id) + { + sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.", + criteria->ID, criteria->requiredType, dataType); + return false; + } + if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0) + { + sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.", + criteria->ID, criteria->requiredType, dataType, classRace.class_id); + return false; + } + if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0) + { + sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.", + criteria->ID, criteria->requiredType, dataType, classRace.race_id); + return false; + } + return true; default: sLog->outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType, dataType); return false; @@ -301,6 +321,14 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace()) return false; return true; + case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE: + if (!source || source->GetTypeId() != TYPEID_PLAYER) + return false; + if (classRace.class_id && classRace.class_id != source->ToPlayer()->getClass()) + return false; + if (classRace.race_id && classRace.race_id != source->ToPlayer()->getRace()) + return false; + return true; case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH: if (!target || target->GetTypeId() != TYPEID_PLAYER) return false; diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h index 640b5de98c9..c7d838fcb44 100755 --- a/src/server/game/Achievements/AchievementMgr.h +++ b/src/server/game/Achievements/AchievementMgr.h @@ -63,9 +63,10 @@ enum AchievementCriteriaDataType ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18, // 0 0 maker instance script call for check current criteria requirements fit ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19, // item_level item_quality for equipped item in slot to check item level and quality ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID = 20, // map_id 0 player must be on map with id in map_id + ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21, // class_id race_id }; -#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 21 // maximum value in AchievementCriteriaDataType enum +#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 22 // maximum value in AchievementCriteriaDataType enum class Player; class Unit; @@ -82,6 +83,7 @@ struct AchievementCriteriaData uint32 id; } creature; // ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2 + // ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE = 21 struct { uint32 class_id; diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 1dc34c501fa..6854a68ac1d 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -17848,7 +17848,8 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result) { do { - uint32 quest_id = (*result)[0].GetUInt32(); + Field* fields = result->Fetch(); + uint32 quest_id = fields[0].GetUInt32(); Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); if (!quest) continue; @@ -17870,8 +17871,9 @@ void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result) { do { - uint32 quest_id = (*result)[0].GetUInt32(); - uint16 event_id = (*result)[1].GetUInt16(); + Field* fields = result->Fetch(); + uint32 quest_id = fields[0].GetUInt32(); + uint32 event_id = fields[1].GetUInt32(); Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id); if (!quest) continue; @@ -19011,15 +19013,15 @@ void Player::_SaveSeasonalQuestStatus(SQLTransaction& trans) for (SeasonalEventQuestMap::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter) { - uint16 event_id = iter->first; - for (SeasonalQuestSet::const_iterator itr = (iter->second).begin(); itr != (iter->second).end(); ++itr) + uint16 event_id = iter->first; + for (SeasonalQuestSet::const_iterator itr = iter->second.begin(); itr != iter->second.end(); ++itr) { - uint32 quest_id = (*itr); + uint32 quest_id = (*itr); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS); - stmt->setUInt32(0,GetGUIDLow()); - stmt->setUInt32(1,quest_id); - stmt->setUInt16(1,event_id); + stmt->setUInt32(0, GetGUIDLow()); + stmt->setUInt32(1, quest_id); + stmt->setUInt32(2, event_id); trans->Append(stmt); } } diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index d828a866c49..d5d205279f7 100755 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -169,6 +169,11 @@ void WorldSession::HandleWhoOpcode(WorldPacket & recv_data) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message"); + time_t now = time(NULL); + if (now - timeLastWhoCommand < 5) + return; + else timeLastWhoCommand = now; + uint32 matchcount = 0; uint32 level_min, level_max, racemask, classmask, zones_count, str_count; diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 11085c98d2c..6bd09f2b3a7 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -94,7 +94,7 @@ m_playerRecentlyLogout(false), m_playerSave(false), m_sessionDbcLocale(sWorld->GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(locale), m_latency(0), m_TutorialsChanged(false), recruiterId(recruiter), -isRecruiter(isARecruiter) +isRecruiter(isARecruiter), timeLastWhoCommand(0) { if (sock) { diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index fac910abc71..951f205c1e2 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -949,6 +949,7 @@ class WorldSession uint32 recruiterId; bool isRecruiter; ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue; + time_t timeLastWhoCommand; }; #endif /// @} diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 0e25fdcbf37..40b3101cfd5 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2787,9 +2787,8 @@ void Spell::SendLoot(uint64 guid, LootType loottype) return; case GAMEOBJECT_TYPE_QUESTGIVER: - // start or end quest - player->PrepareQuestMenu(guid); - player->SendPreparedQuest(guid); + player->PrepareGossipMenu(gameObjTarget, gameObjTarget->GetGOInfo()->questgiver.gossipID); + player->SendPreparedGossip(gameObjTarget); return; case GAMEOBJECT_TYPE_SPELL_FOCUS: diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index b7c31ee29c6..e57cbf4a390 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2960,8 +2960,10 @@ void SpellMgr::LoadDbcDataCorrections() switch (spellInfo->Id) { - case 42835: // Spout - spellInfo->Effect[0] = 0; // remove damage effect, only anim is needed + case 40244: case 40245: // Simon Game Visual + case 40246: case 40247: // Simon Game Visual + case 42835: // Spout, remove damage effect, only anim is needed + spellInfo->Effect[0] = 0; break; case 30657: // Quake spellInfo->EffectTriggerSpell[0] = 30571; @@ -3495,6 +3497,11 @@ void SpellMgr::LoadDbcDataCorrections() case 72405: // Broken Frostmourne spellInfo->EffectRadiusIndex[1] = EFFECT_RADIUS_200_YARDS; // 200yd break; + case 40055: // Introspection + case 40165: // Introspection + case 40166: // Introspection + case 40167: // Introspection + spellInfo->Attributes |= SPELL_ATTR0_NEGATIVE_1; default: break; } diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp index bd415c0f79f..ac265acbf71 100644 --- a/src/server/scripts/Commands/cs_account.cpp +++ b/src/server/scripts/Commands/cs_account.cpp @@ -109,7 +109,8 @@ public: { case AOR_OK: handler->PSendSysMessage(LANG_ACCOUNT_CREATED, accountName); - sLog->outChar("Account: %d (IP: %s) Character:[%s] (GUID: %u) Change Password.", handler->GetSession()->GetAccountId(),handler->GetSession()->GetRemoteAddress().c_str(), handler->GetSession()->GetPlayer()->GetName(), handler->GetSession()->GetPlayer()->GetGUIDLow()); + if (handler->GetSession()) + sLog->outChar("Account: %d (IP: %s) Character:[%s] (GUID: %u) Change Password.", handler->GetSession()->GetAccountId(),handler->GetSession()->GetRemoteAddress().c_str(), handler->GetSession()->GetPlayer()->GetName(), handler->GetSession()->GetPlayer()->GetGUIDLow()); break; case AOR_NAME_TOO_LONG: handler->SendSysMessage(LANG_ACCOUNT_TOO_LONG); diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index b1aaf82e35b..4d8ce4ef4ed 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -36,6 +36,7 @@ EndScriptData */ #include "SkillDiscovery.h" #include "SkillExtraItems.h" #include "Chat.h" +#include "WaypointManager.h" class reload_commandscript : public CommandScript { @@ -144,13 +145,14 @@ public: { "spell_linked_spell", SEC_ADMINISTRATOR, true, &HandleReloadSpellLinkedSpellCommand, "", NULL }, { "spell_pet_auras", SEC_ADMINISTRATOR, true, &HandleReloadSpellPetAurasCommand, "", NULL }, { "spell_proc_event", SEC_ADMINISTRATOR, true, &HandleReloadSpellProcEventCommand, "", NULL }, - { "spell_proc", SEC_ADMINISTRATOR, true, &HandleReloadSpellProcsCommand, "", NULL }, + { "spell_proc", SEC_ADMINISTRATOR, true, &HandleReloadSpellProcsCommand, "", NULL }, { "spell_scripts", SEC_ADMINISTRATOR, true, &HandleReloadSpellScriptsCommand, "", NULL }, { "spell_target_position", SEC_ADMINISTRATOR, true, &HandleReloadSpellTargetPositionCommand, "", NULL }, { "spell_threats", SEC_ADMINISTRATOR, true, &HandleReloadSpellThreatsCommand, "", NULL }, { "spell_group_stack_rules", SEC_ADMINISTRATOR, true, &HandleReloadSpellGroupStackRulesCommand, "", NULL }, { "trinity_string", SEC_ADMINISTRATOR, true, &HandleReloadTrinityStringCommand, "", NULL }, { "waypoint_scripts", SEC_ADMINISTRATOR, true, &HandleReloadWpScriptsCommand, "", NULL }, + { "waypoint_data", SEC_ADMINISTRATOR, true, &HandleReloadWpCommand, "", NULL }, { "vehicle_accessory", SEC_ADMINISTRATOR, true, &HandleReloadVehicleAccessoryCommand, "", NULL }, { "vehicle_template_accessory", SEC_ADMINISTRATOR, true, &HandleReloadVehicleTemplateAccessoryCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } @@ -264,6 +266,7 @@ public: handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded."); HandleReloadDbScriptStringCommand(handler, "a"); HandleReloadWpScriptsCommand(handler, "a"); + HandleReloadWpCommand(handler, "a"); return true; } @@ -986,6 +989,19 @@ public: return true; } + static bool HandleReloadWpCommand(ChatHandler* handler, const char* args) + { + if (*args != 'a') + sLog->outString("Re-Loading Waypoints data from 'waypoints_data'"); + + sWaypointMgr->Load(); + + if (*args != 'a') + sLog->outString("DB Table 'waypoint_data' reloaded."); + + return true; + } + static bool HandleReloadEventAITextsCommand(ChatHandler* handler, const char* /*args*/) { diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp index d78d4afbfb8..97ce9f45430 100644 --- a/src/server/scripts/Outland/blades_edge_mountains.cpp +++ b/src/server/scripts/Outland/blades_edge_mountains.cpp @@ -562,6 +562,564 @@ class go_thunderspike : public GameObjectScript } }; +enum SimonGame +{ + NPC_SIMON_BUNNY = 22923, + NPC_APEXIS_GUARDIAN = 22275, + + GO_APEXIS_RELIC = 185890, + GO_APEXIS_MONUMENT = 185944, + GO_AURA_BLUE = 185872, + GO_AURA_GREEN = 185873, + GO_AURA_RED = 185874, + GO_AURA_YELLOW = 185875, + + GO_BLUE_CLUSTER_DISPLAY = 7369, + GO_GREEN_CLUSTER_DISPLAY = 7371, + GO_RED_CLUSTER_DISPLAY = 7373, + GO_YELLOW_CLUSTER_DISPLAY = 7375, + GO_BLUE_CLUSTER_DISPLAY_LARGE = 7364, + GO_GREEN_CLUSTER_DISPLAY_LARGE = 7365, + GO_RED_CLUSTER_DISPLAY_LARGE = 7366, + GO_YELLOW_CLUSTER_DISPLAY_LARGE = 7367, + + SPELL_PRE_GAME_BLUE = 40176, + SPELL_PRE_GAME_GREEN = 40177, + SPELL_PRE_GAME_RED = 40178, + SPELL_PRE_GAME_YELLOW = 40179, + SPELL_VISUAL_BLUE = 40244, + SPELL_VISUAL_GREEN = 40245, + SPELL_VISUAL_RED = 40246, + SPELL_VISUAL_YELLOW = 40247, + + SOUND_BLUE = 11588, + SOUND_GREEN = 11589, + SOUND_RED = 11590, + SOUND_YELLOW = 11591, + SOUND_DISABLE_NODE = 11758, + + SPELL_AUDIBLE_GAME_TICK = 40391, + SPELL_VISUAL_START_PLAYER_LEVEL = 40436, + SPELL_VISUAL_START_AI_LEVEL = 40387, + + SPELL_BAD_PRESS_TRIGGER = 41241, + SPELL_BAD_PRESS_DAMAGE = 40065, + SPELL_REWARD_BUFF_1 = 40310, + SPELL_REWARD_BUFF_2 = 40311, + SPELL_REWARD_BUFF_3 = 40312, +}; + +enum SimonEvents +{ + EVENT_SIMON_SETUP_PRE_GAME = 1, + EVENT_SIMON_PLAY_SEQUENCE = 2, + EVENT_SIMON_RESET_CLUSTERS = 3, + EVENT_SIMON_PERIODIC_PLAYER_CHECK = 4, + EVENT_SIMON_TOO_LONG_TIME = 5, + EVENT_SIMON_GAME_TICK = 6, + EVENT_SIMON_ROUND_FINISHED = 7, + + ACTION_SIMON_CORRECT_FULL_SEQUENCE = 8, + ACTION_SIMON_WRONG_SEQUENCE = 9, + ACTION_SIMON_ROUND_FINISHED = 10, +}; + +enum SimonColors +{ + SIMON_BLUE = 0, + SIMON_RED = 1, + SIMON_GREEN = 2, + SIMON_YELLOW = 3, + SIMON_MAX_COLORS = 4, +}; + +class npc_simon_bunny : public CreatureScript +{ + public: + npc_simon_bunny() : CreatureScript("npc_simon_bunny") { } + + struct npc_simon_bunnyAI : public ScriptedAI + { + npc_simon_bunnyAI(Creature* creature) : ScriptedAI(creature) { } + + bool large; + bool listening; + uint8 gameLevel; + uint8 fails; + uint8 gameTicks; + uint64 playerGUID; + uint32 clusterIds[SIMON_MAX_COLORS]; + float zCoordCorrection; + float searchDistance; + EventMap _events; + std::list<uint8> colorSequence, playableSequence, playerSequence; + + void UpdateAI(const uint32 diff) + { + _events.Update(diff); + + switch(_events.ExecuteEvent()) + { + case EVENT_SIMON_PERIODIC_PLAYER_CHECK: + if (!CheckPlayer()) + ResetNode(); + else + _events.ScheduleEvent(EVENT_SIMON_PERIODIC_PLAYER_CHECK, 2000); + break; + case EVENT_SIMON_SETUP_PRE_GAME: + SetUpPreGame(); + _events.CancelEvent(EVENT_SIMON_GAME_TICK); + _events.ScheduleEvent(EVENT_SIMON_PLAY_SEQUENCE, 1000); + break; + case EVENT_SIMON_PLAY_SEQUENCE: + if (!playableSequence.empty()) + { + PlayNextColor(); + _events.ScheduleEvent(EVENT_SIMON_PLAY_SEQUENCE, 1500); + } + else + { + listening = true; + DoCast(SPELL_VISUAL_START_PLAYER_LEVEL); + playerSequence.clear(); + PrepareClusters(); + gameTicks = 0; + _events.ScheduleEvent(EVENT_SIMON_GAME_TICK, 3000); + } + break; + case EVENT_SIMON_GAME_TICK: + DoCast(SPELL_AUDIBLE_GAME_TICK); + + if (gameTicks > gameLevel) + _events.ScheduleEvent(EVENT_SIMON_TOO_LONG_TIME, 500); + else + _events.ScheduleEvent(EVENT_SIMON_GAME_TICK, 3000); + gameTicks++; + break; + case EVENT_SIMON_RESET_CLUSTERS: + PrepareClusters(true); + break; + case EVENT_SIMON_TOO_LONG_TIME: + DoAction(ACTION_SIMON_WRONG_SEQUENCE); + break; + case EVENT_SIMON_ROUND_FINISHED: + DoAction(ACTION_SIMON_ROUND_FINISHED); + break; + } + } + + void DoAction(const int32 action) + { + switch (action) + { + case ACTION_SIMON_ROUND_FINISHED: + listening = false; + DoCast(SPELL_VISUAL_START_AI_LEVEL); + GiveRewardForLevel(gameLevel); + _events.CancelEventGroup(0); + if (gameLevel == 10) + ResetNode(); + else + _events.ScheduleEvent(EVENT_SIMON_SETUP_PRE_GAME, 1000); + break; + case ACTION_SIMON_CORRECT_FULL_SEQUENCE: + gameLevel++; + DoAction(ACTION_SIMON_ROUND_FINISHED); + break; + case ACTION_SIMON_WRONG_SEQUENCE: + GivePunishment(); + DoAction(ACTION_SIMON_ROUND_FINISHED); + break; + } + } + + // Called by color clusters script (go_simon_cluster) and used for knowing the button pressed by player + void SetData(uint32 type, uint32 /*data*/) + { + if (!listening) + return; + + uint8 pressedColor; + + if (type == clusterIds[SIMON_RED]) + pressedColor = SIMON_RED; + else if (type == clusterIds[SIMON_BLUE]) + pressedColor = SIMON_BLUE; + else if (type == clusterIds[SIMON_GREEN]) + pressedColor = SIMON_GREEN; + else if (type == clusterIds[SIMON_YELLOW]) + pressedColor = SIMON_YELLOW; + + PlayColor(pressedColor); + playerSequence.push_back(pressedColor); + _events.ScheduleEvent(EVENT_SIMON_RESET_CLUSTERS, 500); + CheckPlayerSequence(); + } + + // Used for getting involved player guid. Parameter id is used for defining if is a large(Monument) or small(Relic) node + void SetGUID(uint64 guid, int32 id) + { + me->SetFlying(true); + + large = (bool)id; + playerGUID = guid; + StartGame(); + } + + /* + Resets all variables and also find the ids of the four closests color clusters, since every simon + node have diferent ids for clusters this is absolutely NECESSARY. + */ + void StartGame() + { + listening = false; + gameLevel = 0; + fails = 0; + gameTicks = 0; + zCoordCorrection = large ? 8.0f : 2.75f; + searchDistance = large ? 13.0f : 5.0f; + colorSequence.clear(); + playableSequence.clear(); + playerSequence.clear(); + me->SetFloatValue(OBJECT_FIELD_SCALE_X, large ? 2 : 1); + + std::list<WorldObject*> ClusterList; + Trinity::AllWorldObjectsInRange objects(me, searchDistance); + Trinity::WorldObjectListSearcher<Trinity::AllWorldObjectsInRange> searcher(me, ClusterList, objects); + me->VisitNearbyObject(searchDistance, searcher); + + for (std::list<WorldObject*>::const_iterator i = ClusterList.begin(); i != ClusterList.end(); ++i) + { + if (GameObject* go = (*i)->ToGameObject()) + { + // We are checking for displayid because all simon nodes have 4 clusters with different entries + if (large) + { + switch (go->GetGOInfo()->displayId) + { + case GO_BLUE_CLUSTER_DISPLAY_LARGE: clusterIds[SIMON_BLUE] = go->GetEntry(); break; + case GO_RED_CLUSTER_DISPLAY_LARGE: clusterIds[SIMON_RED] = go->GetEntry(); break; + case GO_GREEN_CLUSTER_DISPLAY_LARGE: clusterIds[SIMON_GREEN] = go->GetEntry(); break; + case GO_YELLOW_CLUSTER_DISPLAY_LARGE: clusterIds[SIMON_YELLOW] = go->GetEntry(); break; + } + } + else + { + switch (go->GetGOInfo()->displayId) + { + case GO_BLUE_CLUSTER_DISPLAY: clusterIds[SIMON_BLUE] = go->GetEntry(); break; + case GO_RED_CLUSTER_DISPLAY: clusterIds[SIMON_RED] = go->GetEntry(); break; + case GO_GREEN_CLUSTER_DISPLAY: clusterIds[SIMON_GREEN] = go->GetEntry(); break; + case GO_YELLOW_CLUSTER_DISPLAY: clusterIds[SIMON_YELLOW] = go->GetEntry(); break; + } + } + } + } + + _events.Reset(); + _events.ScheduleEvent(EVENT_SIMON_ROUND_FINISHED, 1000); + _events.ScheduleEvent(EVENT_SIMON_PERIODIC_PLAYER_CHECK, 2000); + + if (GameObject* relic = me->FindNearestGameObject(large ? GO_APEXIS_MONUMENT : GO_APEXIS_RELIC, searchDistance)) + relic->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + } + + // Called when despawning the bunny. Sets all the node GOs to their default states. + void ResetNode() + { + DoPlaySoundToSet(me, SOUND_DISABLE_NODE); + + for (uint32 clusterId = SIMON_BLUE; clusterId < SIMON_MAX_COLORS; clusterId++) + if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], searchDistance)) + cluster->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + + for (uint32 auraId = GO_AURA_BLUE; auraId <= GO_AURA_YELLOW; auraId++) + if (GameObject* auraGo = me->FindNearestGameObject(auraId, searchDistance)) + auraGo->RemoveFromWorld(); + + if (GameObject* relic = me->FindNearestGameObject(large ? GO_APEXIS_MONUMENT : GO_APEXIS_RELIC, searchDistance)) + relic->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + + me->ForcedDespawn(1000); + } + + /* + Called on every button click of player. Adds the clicked color to the player created sequence and + checks if it corresponds to the AI created sequence. If so, incremente gameLevel and start a new + round, if not, give punishment and restart current level. + */ + void CheckPlayerSequence() + { + bool correct = true; + if (playerSequence.size() <= colorSequence.size()) + for (std::list<uint8>::const_iterator i = playerSequence.begin(), j = colorSequence.begin(); i != playerSequence.end(); ++i, ++j) + if ((*i) != (*j)) + correct = false; + + if (correct && (playerSequence.size() == colorSequence.size())) + DoAction(ACTION_SIMON_CORRECT_FULL_SEQUENCE); + else if (!correct) + DoAction(ACTION_SIMON_WRONG_SEQUENCE); + } + + /* + Generates a random sequence of colors depending on the gameLevel. We also copy this sequence to + the playableSequence wich will be used when playing the sequence to the player. + */ + void GenerateColorSequence() + { + colorSequence.clear(); + for (uint8 i = 0; i <= gameLevel; i++) + colorSequence.push_back(RAND(SIMON_BLUE, SIMON_RED, SIMON_GREEN, SIMON_YELLOW)); + + for (std::list<uint8>::const_iterator i = colorSequence.begin(); i != colorSequence.end(); ++i) + playableSequence.push_back(*i); + } + + + // Remove any existant glowing auras over clusters and set clusters ready for interating with them. + void PrepareClusters(bool clustersOnly = false) + { + for (uint32 clusterId = SIMON_BLUE; clusterId < SIMON_MAX_COLORS; clusterId++) + if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], searchDistance)) + cluster->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + + if (clustersOnly) + return; + + for (uint32 auraId = GO_AURA_BLUE; auraId <= GO_AURA_YELLOW; auraId++) + if (GameObject* auraGo = me->FindNearestGameObject(auraId, searchDistance)) + auraGo->RemoveFromWorld(); + } + + /* + Called when AI is playing the sequence for player. We cast the visual spell and then remove the + casted color from the casting sequence. + */ + void PlayNextColor() + { + PlayColor(*playableSequence.begin()); + playableSequence.erase(playableSequence.begin()); + } + + // Casts a spell and plays a sound depending on parameter color. + void PlayColor(uint8 color) + { + switch (color) + { + case SIMON_BLUE: + DoCast(SPELL_VISUAL_BLUE); + DoPlaySoundToSet(me, SOUND_BLUE); + break; + case SIMON_GREEN: + DoCast(SPELL_VISUAL_GREEN); + DoPlaySoundToSet(me, SOUND_GREEN); + break; + case SIMON_RED: + DoCast(SPELL_VISUAL_RED); + DoPlaySoundToSet(me, SOUND_RED); + break; + case SIMON_YELLOW: + DoCast(SPELL_VISUAL_YELLOW); + DoPlaySoundToSet(me, SOUND_YELLOW); + break; + } + } + + /* + Creates the transparent glowing auras on every cluster of this node. + After calling this function bunny is teleported to the center of the node. + */ + void SetUpPreGame() + { + for (uint32 clusterId = SIMON_BLUE; clusterId < SIMON_MAX_COLORS; clusterId++) + { + if (GameObject* cluster = me->FindNearestGameObject(clusterIds[clusterId], 2.0f*searchDistance)) + { + cluster->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + + // break since we don't need glowing auras for large clusters + if (large) + break; + + float x, y, z, o; + cluster->GetPosition(x, y, z, o); + me->NearTeleportTo(x, y, z, o); + + uint32 preGameSpellId; + if (cluster->GetEntry() == clusterIds[SIMON_RED]) + preGameSpellId = SPELL_PRE_GAME_RED; + else if (cluster->GetEntry() == clusterIds[SIMON_BLUE]) + preGameSpellId = SPELL_PRE_GAME_BLUE; + else if (cluster->GetEntry() == clusterIds[SIMON_GREEN]) + preGameSpellId = SPELL_PRE_GAME_GREEN; + else if (cluster->GetEntry() == clusterIds[SIMON_YELLOW]) + preGameSpellId = SPELL_PRE_GAME_YELLOW; + else break; + + me->CastSpell(cluster, preGameSpellId, true); + } + } + + if (GameObject* relic = me->FindNearestGameObject(large ? GO_APEXIS_MONUMENT : GO_APEXIS_RELIC, searchDistance)) + { + float x, y, z, o; + relic->GetPosition(x, y, z, o); + me->NearTeleportTo(x, y, z + zCoordCorrection, o); + } + + GenerateColorSequence(); + } + + // Handles the spell rewards. The spells also have the QuestCompleteEffect, so quests credits are working. + void GiveRewardForLevel(uint8 level) + { + uint32 rewSpell; + switch (level) + { + case 6: + if (large) + GivePunishment(); + else + rewSpell = SPELL_REWARD_BUFF_1; + break; + case 8: + rewSpell = SPELL_REWARD_BUFF_2; + break; + case 10: + rewSpell = SPELL_REWARD_BUFF_3; + break; + default: + rewSpell = 0; + } + + if (rewSpell) + if (Player* player = me->GetPlayer(*me, playerGUID)) + DoCast(player, rewSpell, true); + } + + /* + Depending on the number of failed pushes for player the damage of the spell scales, so we first + cast the spell on the target that hits for 50 and shows the visual and then forces the player + to cast the damaging spell on it self with the modified basepoints. + 4 fails = death. + On large nodes punishment and reward are the same, summoning the Apexis Guardian. + */ + void GivePunishment() + { + if (large) + { + if (Player* player = me->GetPlayer(*me, playerGUID)) + if (Creature* guardian = me->SummonCreature(NPC_APEXIS_GUARDIAN, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() - zCoordCorrection, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20000)) + guardian->AI()->AttackStart(player); + + ResetNode(); + } + else + { + fails++; + + if (Player* player = me->GetPlayer(*me, playerGUID)) + DoCast(player, SPELL_BAD_PRESS_TRIGGER, true); + + if (fails >= 4) + ResetNode(); + } + } + + void SpellHitTarget(Unit* target, const SpellInfo* spell) + { + // Cast SPELL_BAD_PRESS_DAMAGE with scaled basepoints when the visual hits the target. + // Need Fix: When SPELL_BAD_PRESS_TRIGGER hits target it triggers spell SPELL_BAD_PRESS_DAMAGE by itself + // so player gets damage equal to calculated damage dbc basepoints for SPELL_BAD_PRESS_DAMAGE (~50) + if (spell->Id == SPELL_BAD_PRESS_TRIGGER) + { + int32 bp = (int32)((float)(fails)*0.33f*target->GetMaxHealth()); + target->CastCustomSpell(target, SPELL_BAD_PRESS_DAMAGE, &bp, NULL, NULL, true); + } + } + + // Checks if player has already die or has get too far from the current node + bool CheckPlayer() + { + if (Player* player = me->GetPlayer(*me, playerGUID)) + { + if (player->isDead()) + return false; + if (player->GetDistance2d(me) >= 2.0f*searchDistance) + { + GivePunishment(); + return false; + } + } + else + return false; + + return true; + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_simon_bunnyAI(creature); + } +}; + +class go_simon_cluster : public GameObjectScript +{ + public: + go_simon_cluster() : GameObjectScript("go_simon_cluster") { } + + bool OnGossipHello(Player* player, GameObject* go) + { + if (Creature* bunny = go->FindNearestCreature(NPC_SIMON_BUNNY, 12.0f, true)) + bunny->AI()->SetData(go->GetEntry(), 0); + + player->CastSpell(player, go->GetGOInfo()->goober.spellId, true); + go->AddUse(); + return true; + } +}; + +enum ApexisRelic +{ + QUEST_CRYSTALS = 11025, + GOSSIP_TEXT_ID = 10948, + + ITEM_APEXIS_SHARD = 32569, + SPELL_TAKE_REAGENTS_SOLO = 41145, + SPELL_TAKE_REAGENTS_GROUP = 41146, +}; + +class go_apexis_relic : public GameObjectScript +{ + public: + go_apexis_relic() : GameObjectScript("go_apexis_relic") { } + + bool OnGossipHello(Player* player, GameObject* go) + { + player->PrepareGossipMenu(go, go->GetGOInfo()->questgiver.gossipID); + player->SendPreparedGossip(go); + return true; + } + + bool OnGossipSelect(Player* player, GameObject* go, uint32 /*sender*/, uint32 /*action*/) + { + player->CLOSE_GOSSIP_MENU(); + + bool large = (go->GetEntry() == GO_APEXIS_MONUMENT); + if (player->HasItemCount(ITEM_APEXIS_SHARD, large ? 35 : 1)) + { + player->CastSpell(player, large ? SPELL_TAKE_REAGENTS_GROUP : SPELL_TAKE_REAGENTS_SOLO, false); + + if (Creature* bunny = player->SummonCreature(NPC_SIMON_BUNNY, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ())) + bunny->AI()->SetGUID(player->GetGUID(), large); + } + + return true; + } +}; + void AddSC_blades_edge_mountains() { new mobs_bladespire_ogre(); @@ -573,4 +1131,7 @@ void AddSC_blades_edge_mountains() new npc_bloodmaul_brutebane(); new npc_ogre_brute(); new go_thunderspike(); + new npc_simon_bunny(); + new go_simon_cluster(); + new go_apexis_relic(); } diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index 31fd5f66375..a24f17a8b76 100644 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -68,7 +68,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() "itemcount1, itemcount2, itemcount3, itemcount4, playercount FROM character_queststatus WHERE guid = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_SEL_CHARACTER_DAILYQUESTSTATUS, "SELECT quest, time FROM character_queststatus_daily WHERE guid = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_SEL_CHARACTER_WEEKLYQUESTSTATUS, "SELECT quest FROM character_queststatus_weekly WHERE guid = ?", CONNECTION_ASYNC) - PREPARE_STATEMENT(CHAR_SEL_CHARACTER_SEASONALQUESTSTATUS, "SELECT quest FROM character_queststatus_seasonal WHERE guid = ?", CONNECTION_ASYNC) + PREPARE_STATEMENT(CHAR_SEL_CHARACTER_SEASONALQUESTSTATUS, "SELECT quest, event FROM character_queststatus_seasonal WHERE guid = ?", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_INS_CHARACTER_DAILYQUESTSTATUS, "INSERT INTO character_queststatus_daily (guid, quest, time) VALUES (?, ?, ?)", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_INS_CHARACTER_WEEKLYQUESTSTATUS, "INSERT INTO character_queststatus_weekly (guid, quest) VALUES (?, ?)", CONNECTION_ASYNC) PREPARE_STATEMENT(CHAR_INS_CHARACTER_SEASONALQUESTSTATUS, "INSERT INTO character_queststatus_seasonal (guid, quest, event) VALUES (?, ?, ?)", CONNECTION_ASYNC) |