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-rw-r--r--src/game/Spell.cpp15
-rw-r--r--src/game/Spell.h3
-rw-r--r--src/game/SpellEffects.cpp25
-rw-r--r--src/game/SpellMgr.cpp6
4 files changed, 40 insertions, 9 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 3cdef148230..253726a48c6 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -273,13 +273,14 @@ void SpellCastTargets::write ( WorldPacket * data )
*data << m_strTarget;
}
-Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
+Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer, bool skipCheck )
{
ASSERT( Caster != NULL && info != NULL );
ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
m_spellInfo = info;
m_customAttr = spellmgr.GetSpellCustomAttr(m_spellInfo->Id);
+ m_skipCheck = skipCheck;
m_caster = Caster;
m_selfContainer = NULL;
m_triggeringContainer = triggeringContainer;
@@ -734,7 +735,11 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
// Calculate hit result
if(m_originalCaster)
+ {
target.missCondition = m_originalCaster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
+ if(m_skipCheck && target.missCondition != SPELL_MISS_IMMUNE)
+ target.missCondition = SPELL_MISS_NONE;
+ }
else
target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
@@ -980,7 +985,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
DoSpellHitOnUnit(m_caster, mask);
}
- else //TODO: This is a hack. need fix
+ /*else //TODO: This is a hack. need fix
{
uint32 tempMask = 0;
for(uint32 i = 0; i < 3; ++i)
@@ -989,7 +994,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
tempMask |= 1<<i;
if(tempMask &= mask)
DoSpellHitOnUnit(unit, tempMask);
- }
+ }*/
// All calculated do it!
// Do healing and triggers
@@ -3299,7 +3304,7 @@ void Spell::TriggerSpell()
{
for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
{
- Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
+ Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer, true);
spell->prepare(&m_targets); // use original spell original targets
}
}
@@ -3626,7 +3631,7 @@ uint8 Spell::CanCast(bool strict)
}
}*/
- if(!m_triggeredByAuraSpell)
+ if(!m_skipCheck && !m_triggeredByAuraSpell)
if(uint8 castResult = CheckRange(strict))
return castResult;
diff --git a/src/game/Spell.h b/src/game/Spell.h
index d7ca8cdd2b6..cc4cfc8f64a 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -320,7 +320,7 @@ class Spell
void EffectQuestFail(uint32 i);
void EffectRedirectThreat(uint32 i);
- Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL );
+ Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID = 0, Spell** triggeringContainer = NULL, bool skipCheck = false );
~Spell();
void prepare(SpellCastTargets * targets, Aura* triggeredByAura = NULL);
@@ -571,6 +571,7 @@ class Spell
SpellEntry const* m_triggeredByAuraSpell;
uint32 m_customAttr;
+ bool m_skipCheck;
};
namespace Trinity
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 047637e00f8..62dc2b64864 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -609,6 +609,9 @@ void Spell::EffectDummy(uint32 i)
if(!unitTarget && !gameObjTarget && !itemTarget)
return;
+ uint32 spell_id = 0;
+ int32 bp = 0;
+
// selection by spell family
switch(m_spellInfo->SpellFamilyName)
{
@@ -1279,8 +1282,8 @@ void Spell::EffectDummy(uint32 i)
if(!unitTarget)
return;
- int32 basePoints0 = damage+int32(m_caster->GetPower(POWER_RAGE) * m_spellInfo->DmgMultiplier[i]);
- m_caster->CastCustomSpell(unitTarget, 20647, &basePoints0, NULL, NULL, true, 0);
+ spell_id = 20647;
+ bp = damage+int32(m_caster->GetPower(POWER_RAGE) * m_spellInfo->DmgMultiplier[i]);
m_caster->SetPower(POWER_RAGE,0);
return;
}
@@ -1682,6 +1685,24 @@ void Spell::EffectDummy(uint32 i)
break;
}
+ //spells triggered by dummy effect should not miss
+ if(spell_id)
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry( spell_id );
+
+ if(!spellInfo)
+ {
+ sLog.outError("EffectDummy of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id, spell_id);
+ return;
+ }
+
+ Spell* spell = new Spell(m_caster, spellInfo, true, m_originalCasterGUID, NULL, true);
+ if(bp) spell->m_currentBasePoints[0] = bp;
+ SpellCastTargets targets;
+ targets.setUnitTarget(unitTarget);
+ spell->prepare(&targets);
+ }
+
// pet auras
if(PetAura const* petSpell = spellmgr.GetPetAura(m_spellInfo->Id))
{
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 85cfe5c6e96..18549e7dd38 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -2150,8 +2150,12 @@ void SpellMgr::LoadSpellCustomAttr()
mSpellCustomAttr[i] |= SPELL_ATTR_CU_DIRECT_DAMAGE;
break;
case SPELL_EFFECT_CHARGE:
- spellInfo->speed = SPEED_CHARGE;
+ if(!spellInfo->speed)
+ spellInfo->speed = SPEED_CHARGE;
mSpellCustomAttr[i] |= SPELL_ATTR_CU_CHARGE;
+ case SPELL_EFFECT_TRIGGER_SPELL:
+ if(spellInfo->Targets & (TARGET_FLAG_SOURCE_LOCATION|TARGET_FLAG_DEST_LOCATION))
+ spellInfo->Effect[j] = SPELL_EFFECT_TRIGGER_MISSILE;
break;
}
}