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-rw-r--r--src/server/game/Entities/Totem/Totem.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp
index caf8c50274e..43be89d22c2 100644
--- a/src/server/game/Entities/Totem/Totem.cpp
+++ b/src/server/game/Entities/Totem/Totem.cpp
@@ -141,9 +141,13 @@ void Totem::UnSummon(uint32 msTime)
bool Totem::IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* caster) const
{
- /// @todo possibly all negative auras immune?
- if (GetEntry() == 5925)
- return false;
+ // immune to all positive spells, except of stoneclaw totem absorb and sentry totem bind sight
+ // totems positive spells have unit_caster target
+ if (spellEffectInfo.Effect != SPELL_EFFECT_DUMMY &&
+ spellEffectInfo.Effect != SPELL_EFFECT_SCRIPT_EFFECT &&
+ spellInfo->IsPositive() && spellEffectInfo.TargetA.GetTarget() != TARGET_UNIT_CASTER &&
+ spellEffectInfo.TargetA.GetCheckType() != TARGET_CHECK_ENTRY)
+ return true;
switch (spellEffectInfo.ApplyAuraName)
{