diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp b/src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp index 01ba351ff99..1a3d4f39937 100644 --- a/src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp +++ b/src/bindings/scripts/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp @@ -255,9 +255,9 @@ struct TRINITY_DLL_DECL boss_sartharionAI : public ScriptedAI void FetchDragons() { - Unit* pTene = Unit::GetUnit(*m_creature,m_pInstance->GetData64(DATA_TENEBRON)); - Unit* pShad = Unit::GetUnit(*m_creature,m_pInstance->GetData64(DATA_SHADRON)); - Unit* pVesp = Unit::GetUnit(*m_creature,m_pInstance->GetData64(DATA_VESPERON)); + Unit* pTene = Unit::GetUnit(*m_creature, m_pInstance->GetData64(DATA_TENEBRON)); + Unit* pShad = Unit::GetUnit(*m_creature, m_pInstance->GetData64(DATA_SHADRON)); + Unit* pVesp = Unit::GetUnit(*m_creature, m_pInstance->GetData64(DATA_VESPERON)); //if at least one of the dragons are alive and are being called bool bCanUseWill = false; @@ -355,11 +355,15 @@ struct TRINITY_DLL_DECL boss_sartharionAI : public ScriptedAI if (!UpdateVictim()) return; + Unit* pTene = Unit::GetUnit(*m_creature, m_pInstance->GetData64(DATA_TENEBRON)); + Unit* pShad = Unit::GetUnit(*m_creature, m_pInstance->GetData64(DATA_SHADRON)); + Unit* pVesp = Unit::GetUnit(*m_creature, m_pInstance->GetData64(DATA_VESPERON)); + //spell will target dragons, if they are still alive at 35% - if (!m_bIsBerserk && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= 35) + if (!m_bIsBerserk && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= 35 && (pTene->isAlive() || pShad->isAlive() || pVesp->isAlive())) { - DoScriptText(SAY_SARTHARION_BERSERK,m_creature); - DoCast(m_creature,SPELL_BERSERK); + DoScriptText(SAY_SARTHARION_BERSERK, m_creature); + DoCast(m_creature, SPELL_BERSERK); m_bIsBerserk = true; } |
