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-rw-r--r--src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp249
1 files changed, 248 insertions, 1 deletions
diff --git a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp
index ee95d5066f3..be29cf79f0e 100644
--- a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp
+++ b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp
@@ -17,7 +17,7 @@
/* ScriptData
SDName: Shadowmoon_Valley
SD%Complete: 100
-SDComment: Quest support: 10519, 10583, 10601, 10814, 10804, 10854, 11082. Vendor Drake Dealer Hurlunk.
+SDComment: Quest support: 10519, 10583, 10601, 10814, 10804, 10854, 11082, 10451. Vendor Drake Dealer Hurlunk.
SDCategory: Shadowmoon Valley
EndScriptData */
@@ -30,9 +30,11 @@ npc_murkblood_overseer
npc_neltharaku
npc_karynaku
npc_oronok_tornheart
+npc_earthmender_wilda
EndContentData */
#include "precompiled.h"
+#include "../../npc/npc_escortAI.h"
/*#####
# mob_mature_netherwing_drake
@@ -1036,6 +1038,245 @@ bool QuestAccept_Overlord_Morghor(Player *player, Creature *_Creature, const Que
return false;
}
+/*####
+# npc_earthmender_wilda
+####*/
+
+#define SAY_START "I sense the tortured spirits, $N. They are this way, come quickly!"
+#define SAY_AGGRO1 "Watch out!"
+#define SAY_AGGRO2 "Naga attackers! Defend yourself!"
+#define ASSASSIN_SAY_AGGRO1 "Kill them all!"
+#define ASSASSIN_SAY_AGGRO2 "You will never essscape Coilssskarrr..."
+#define SAY_PROGRESS1 "Grant me protection $N, i must break trough their foul magic!"
+#define SAY_PROGRESS2 "The naga of Coilskar are exceptionally cruel to their prisoners. It is a miracle that I survived inside that watery prison for as long as I did. Earthmother be praised."
+#define SAY_PROGRESS3 "Now we must find the exit."
+#define SAY_PROGRESS4 "Lady Vashj must answer for these atrocities. She must be brought to justice!"
+#define SAY_PROGRESS5 "The tumultuous nature of the great waterways of Azeroth and Draenor are a direct result of tormented water spirits."
+#define SAY_PROGRESS6 "It shouldn't be much further, $N. The exit is just up ahead."
+#define SAY_END "Thank you, $N. Please return to my brethren at the Altar of Damnation, near the Hand of Gul'dan, and tell them that Wilda is safe. May the Earthmother watch over you..."
+
+
+#define QUEST_ESCAPE_FROM_COILSKAR_CISTERN 10451
+#define NPC_COILSKAR_ASSASSIN 21044
+
+struct TRINITY_DLL_DECL npc_earthmender_wildaAI : public npc_escortAI
+{
+ npc_earthmender_wildaAI(Creature *c) : npc_escortAI(c) {Reset();}
+
+ void Aggro(Unit *who)
+ {
+ Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
+
+ if(who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_COILSKAR_ASSASSIN)
+ DoSay(SAY_AGGRO2, LANG_UNIVERSAL, player);
+ else DoSay(SAY_AGGRO1, LANG_UNIVERSAL, player);
+ }
+
+ void Reset()
+ {
+ m_creature->setFaction(1726);
+ }
+
+ void WaypointReached(uint32 i)
+ {
+ Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
+
+ if (!player)
+ return;
+
+ switch(i)
+ {
+ case 0:
+ DoSay(SAY_START, LANG_UNIVERSAL, player);
+ m_creature->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
+ break;
+ case 13:
+ DoSay(SAY_PROGRESS1, LANG_UNIVERSAL, player);
+ SummonAssassin();
+ break;
+ case 14:
+ SummonAssassin(); break;
+ case 15:
+ DoSay(SAY_PROGRESS3, LANG_UNIVERSAL, player); break;
+ case 19:
+ switch(rand()%3)
+ {
+ case 0:
+ DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player); break;
+ case 1:
+ DoSay(SAY_PROGRESS4, LANG_UNIVERSAL, player); break;
+ case 2:
+ DoSay(SAY_PROGRESS5, LANG_UNIVERSAL, player); break;
+ }
+ break;
+ case 20:
+ SummonAssassin(); break;
+ case 26:
+ switch(rand()%3)
+ {
+ case 0:
+ DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player); break;
+ case 1:
+ DoSay(SAY_PROGRESS4, LANG_UNIVERSAL, player); break;
+ case 2:
+ DoSay(SAY_PROGRESS5, LANG_UNIVERSAL, player); break;
+ }
+ break;
+ case 27:
+ SummonAssassin(); break;
+ case 33:
+ switch(rand()%3)
+ {
+ case 0:
+ DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player); break;
+ case 1:
+ DoSay(SAY_PROGRESS4, LANG_UNIVERSAL, player); break;
+ case 2:
+ DoSay(SAY_PROGRESS5, LANG_UNIVERSAL, player); break;
+ }
+ break;
+ case 34:
+ SummonAssassin(); break;
+ case 37:
+ switch(rand()%3)
+ {
+ case 0:
+ DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player); break;
+ case 1:
+ DoSay(SAY_PROGRESS4, LANG_UNIVERSAL, player); break;
+ case 2:
+ DoSay(SAY_PROGRESS5, LANG_UNIVERSAL, player); break;
+ }
+ break;
+ case 38:
+ SummonAssassin(); break;
+ case 39:
+ DoSay(SAY_PROGRESS6, LANG_UNIVERSAL, player); break;
+ case 43:
+ switch(rand()%3)
+ {
+ case 0:
+ DoSay(SAY_PROGRESS2, LANG_UNIVERSAL, player); break;
+ case 1:
+ DoSay(SAY_PROGRESS4, LANG_UNIVERSAL, player); break;
+ case 2:
+ DoSay(SAY_PROGRESS5, LANG_UNIVERSAL, player); break;
+ }
+ break;
+ case 44:
+ SummonAssassin(); break;
+ case 50:
+ DoSay(SAY_END, LANG_UNIVERSAL, player);
+ ((Player*)player)->GroupEventHappens(QUEST_ESCAPE_FROM_COILSKAR_CISTERN, m_creature);
+ break;
+ }
+ }
+
+ void SummonAssassin()
+ {
+ Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
+
+ Creature* CoilskarAssassin = m_creature->SummonCreature(NPC_COILSKAR_ASSASSIN, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
+ if( CoilskarAssassin )
+ {
+ switch(rand()%2)
+ {
+ case 0:
+ CoilskarAssassin->Say(ASSASSIN_SAY_AGGRO1, LANG_UNIVERSAL, PlayerGUID); break;
+ case 1:
+ CoilskarAssassin->Say(ASSASSIN_SAY_AGGRO2, LANG_UNIVERSAL, PlayerGUID); break;
+ }
+ CoilskarAssassin->AI()->AttackStart(m_creature);
+ }
+ else error_log("SD2 ERROR: Coilskar Assassin couldn't be summmoned");
+ }
+
+ void JustDied(Unit* killer)
+ {
+ if (PlayerGUID)
+ {
+ Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
+ if (player)
+ ((Player*)player)->FailQuest(QUEST_ESCAPE_FROM_COILSKAR_CISTERN);
+ }
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ npc_escortAI::UpdateAI(diff);
+ }
+};
+
+CreatureAI* GetAI_npc_earthmender_wildaAI(Creature *_Creature)
+{
+ npc_earthmender_wildaAI* earthmender_wildaAI = new npc_earthmender_wildaAI(_Creature);
+
+ earthmender_wildaAI->AddWaypoint(0, -2637.466064, 1359.977905, 35.889114, 2000); // SAY_START
+ earthmender_wildaAI->AddWaypoint(1, -2666.364990, 1348.222656, 34.445557);
+ earthmender_wildaAI->AddWaypoint(2, -2693.789307, 1336.964966, 34.445557);
+ earthmender_wildaAI->AddWaypoint(3, -2715.495361, 1328.054443, 34.106014);
+ earthmender_wildaAI->AddWaypoint(4, -2742.530762, 1314.138550, 33.606144);
+ earthmender_wildaAI->AddWaypoint(5, -2745.077148, 1311.108765, 33.630898);
+ earthmender_wildaAI->AddWaypoint(6, -2749.855225, 1302.737915, 33.475632);
+ earthmender_wildaAI->AddWaypoint(7, -2753.639648, 1294.059448, 33.314930);
+ earthmender_wildaAI->AddWaypoint(8, -2756.796387, 1285.122192, 33.391262);
+ earthmender_wildaAI->AddWaypoint(9, -2750.042969, 1273.661987, 33.188259);
+ earthmender_wildaAI->AddWaypoint(10, -2740.378418, 1258.846680, 33.212521);
+ earthmender_wildaAI->AddWaypoint(11, -2733.629395, 1248.259766, 33.640598);
+ earthmender_wildaAI->AddWaypoint(12, -2727.212646, 1238.606445, 33.520847);
+ earthmender_wildaAI->AddWaypoint(13, -2726.377197, 1237.264526, 33.461823, 4000); // SAY_PROGRESS1
+ earthmender_wildaAI->AddWaypoint(14, -2746.383301, 1266.390625, 33.191952, 2000);
+ earthmender_wildaAI->AddWaypoint(15, -2746.383301, 1266.390625, 33.191952, 4000); // SAY_PROGRESS3
+ earthmender_wildaAI->AddWaypoint(16, -2758.927734, 1285.134155, 33.341728);
+ earthmender_wildaAI->AddWaypoint(17, -2761.845703, 1292.313599, 33.209042);
+ earthmender_wildaAI->AddWaypoint(18, -2758.871826, 1300.677612, 33.285332);
+ earthmender_wildaAI->AddWaypoint(19, -2758.871826, 1300.677612, 33.285332);
+ earthmender_wildaAI->AddWaypoint(20, -2753.928955, 1307.755859, 33.452457);
+ earthmender_wildaAI->AddWaypoint(20, -2738.612061, 1316.191284, 33.482975);
+ earthmender_wildaAI->AddWaypoint(21, -2727.897461, 1320.013916, 33.381111);
+ earthmender_wildaAI->AddWaypoint(22, -2709.458740, 1315.739990, 33.301838);
+ earthmender_wildaAI->AddWaypoint(23, -2704.658936, 1301.620361, 32.463303);
+ earthmender_wildaAI->AddWaypoint(24, -2704.120117, 1298.922607, 32.768162);
+ earthmender_wildaAI->AddWaypoint(25, -2691.798340, 1292.846436, 33.852642);
+ earthmender_wildaAI->AddWaypoint(26, -2682.879639, 1288.853882, 32.995399);
+ earthmender_wildaAI->AddWaypoint(27, -2661.869141, 1279.682495, 26.686783);
+ earthmender_wildaAI->AddWaypoint(28, -2648.943604, 1270.272827, 24.147522);
+ earthmender_wildaAI->AddWaypoint(29, -2642.506836, 1262.938721, 23.512444);
+ earthmender_wildaAI->AddWaypoint(20, -2636.984863, 1252.429077, 20.418257);
+ earthmender_wildaAI->AddWaypoint(31, -2648.113037, 1224.984863, 8.691818);
+ earthmender_wildaAI->AddWaypoint(32, -2658.393311, 1200.136719, 5.492243);
+ earthmender_wildaAI->AddWaypoint(33, -2668.504395, 1190.450562, 3.127407);
+ earthmender_wildaAI->AddWaypoint(34, -2685.930420, 1174.360840, 5.163924);
+ earthmender_wildaAI->AddWaypoint(35, -2701.613770, 1160.026367, 5.611311);
+ earthmender_wildaAI->AddWaypoint(36, -2714.659668, 1149.980347, 4.342373);
+ earthmender_wildaAI->AddWaypoint(37, -2721.443359, 1145.002808, 1.913474);
+ earthmender_wildaAI->AddWaypoint(38, -2733.962158, 1143.436279, 2.620415);
+ earthmender_wildaAI->AddWaypoint(39, -2757.876709, 1146.937500, 6.184002, 2000); // SAY_PROGRESS6
+ earthmender_wildaAI->AddWaypoint(40, -2772.300537, 1166.052734, 6.331811);
+ earthmender_wildaAI->AddWaypoint(41, -2790.265381, 1189.941650, 5.207958);
+ earthmender_wildaAI->AddWaypoint(42, -2805.448975, 1208.663940, 5.557623);
+ earthmender_wildaAI->AddWaypoint(43, -2820.617676, 1225.870239, 6.266103);
+ earthmender_wildaAI->AddWaypoint(44, -2831.926758, 1237.725830, 5.808506);
+ earthmender_wildaAI->AddWaypoint(45, -2842.578369, 1252.869629, 6.807481);
+ earthmender_wildaAI->AddWaypoint(46, -2846.344971, 1258.727295, 7.386168);
+ earthmender_wildaAI->AddWaypoint(47, -2847.556396, 1266.771729, 8.208790);
+ earthmender_wildaAI->AddWaypoint(48, -2841.654541, 1285.809204, 7.933223);
+ earthmender_wildaAI->AddWaypoint(49, -2841.754883, 1289.832520, 6.990304);
+ earthmender_wildaAI->AddWaypoint(50, -2871.398438, 1302.348145, 6.807335, 8000); // SAY_END
+
+ return (CreatureAI*)earthmender_wildaAI;
+}
+
+bool QuestAccept_npc_earthmender_wilda(Player* player, Creature* creature, Quest const* quest)
+{
+ if (quest->GetQuestId() == QUEST_ESCAPE_FROM_COILSKAR_CISTERN)
+ {
+ creature->setFaction(1725);
+ ((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID());
+ }
+ return true;
+}
+
void AddSC_shadowmoon_valley()
{
Script *newscript;
@@ -1107,4 +1348,10 @@ void AddSC_shadowmoon_valley()
newscript->pGossipHello = &GossipHello_npc_yarzill_fly;
newscript->pGossipSelect = &GossipSelect_npc_yarzill_fly;
newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "npc_earthmender_wilda";
+ newscript->GetAI = &GetAI_npc_earthmender_wildaAI;
+ newscript->pQuestAccept = &QuestAccept_npc_earthmender_wilda;
+ newscript->RegisterSelf();
}