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-rw-r--r--src/bindings/scripts/scripts/creature/mob_event_ai.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp1
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_laj.cpp6
-rw-r--r--src/game/AggressorAI.cpp2
-rw-r--r--src/game/AggressorAI.h2
-rw-r--r--src/game/Chat.cpp1
-rw-r--r--src/game/Chat.h1
-rw-r--r--src/game/Creature.cpp32
-rw-r--r--src/game/Creature.h3
-rw-r--r--src/game/CreatureAI.cpp26
-rw-r--r--src/game/CreatureAI.h19
-rw-r--r--src/game/CreatureAIImpl.h2
-rw-r--r--src/game/CreatureAIRegistry.cpp2
-rw-r--r--src/game/CreatureAISelector.cpp4
-rw-r--r--src/game/GuardAI.cpp2
-rw-r--r--src/game/GuardAI.h2
-rw-r--r--src/game/Level3.cpp9
-rw-r--r--src/game/NullCreatureAI.cpp18
-rw-r--r--src/game/NullCreatureAI.h30
-rw-r--r--src/game/Object.cpp8
-rw-r--r--src/game/Object.h1
-rw-r--r--src/game/ObjectAccessor.cpp6
-rw-r--r--src/game/OutdoorPvPObjectiveAI.cpp6
-rw-r--r--src/game/OutdoorPvPObjectiveAI.h2
-rw-r--r--src/game/PetAI.cpp6
-rw-r--r--src/game/PetAI.h4
-rw-r--r--src/game/Player.cpp38
-rw-r--r--src/game/PossessedAI.h3
-rw-r--r--src/game/ReactorAI.h2
-rw-r--r--src/game/SharedDefines.h4
-rw-r--r--src/game/Spell.cpp30
-rw-r--r--src/game/Spell.h17
-rw-r--r--src/game/SpellAuraDefines.h8
-rw-r--r--src/game/SpellAuras.cpp131
-rw-r--r--src/game/SpellAuras.h3
-rw-r--r--src/game/SpellEffects.cpp32
-rw-r--r--src/game/SpellMgr.cpp51
-rw-r--r--src/game/SpellMgr.h27
-rw-r--r--src/game/TotemAI.cpp2
-rw-r--r--src/game/TotemAI.h2
-rw-r--r--src/game/Unit.cpp524
-rw-r--r--src/game/Unit.h4
-rw-r--r--src/game/World.cpp3
-rw-r--r--src/shared/revision.h4
-rw-r--r--src/shared/revision_nr.h2
45 files changed, 602 insertions, 488 deletions
diff --git a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
index eee4269e12c..6b46b7aecde 100644
--- a/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
+++ b/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
@@ -1225,7 +1225,7 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
//Check if we are in combat (also updates calls threat update code)
- bool Combat = InCombat ? (m_creature->SelectHostilTarget() && m_creature->getVictim()) : false;
+ bool Combat = InCombat ? m_creature->SelectHostilTarget() : false;
//Must return if creature isn't alive. Normally select hostil target and get victim prevent this
if (!m_creature->isAlive())
@@ -1233,11 +1233,9 @@ struct TRINITY_DLL_DECL Mob_EventAI : public ScriptedAI
if (IsFleeing)
{
- if(TimetoFleeLeft < diff
- || m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE
- && m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() != FLEEING_MOTION_TYPE)
+ if(TimetoFleeLeft < diff)
{
- m_creature->GetMotionMaster()->Clear(false);
+ m_creature->SetControlled(false, UNIT_STAT_FLEEING);
m_creature->SetNoCallAssistance(false);
m_creature->CallAssistance();
if(m_creature->getVictim())
diff --git a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp
index c6ef71f25e5..6a11c455f67 100644
--- a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp
+++ b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp
@@ -149,7 +149,6 @@ struct TRINITY_DLL_DECL npc_dashel_stonefistAI : public ScriptedAI
//m_creature->CombatStop();
EnterEvadeMode();
}
- AttackedBy(done_by);
}
void Aggro(Unit *who) {}
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_laj.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_laj.cpp
index 87fe0f92641..c7e138e0918 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_laj.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/botanica/boss_laj.cpp
@@ -144,6 +144,12 @@ struct TRINITY_DLL_DECL boss_lajAI : public ScriptedAI
{
}
+ void JustSummoned(Creature *summon)
+ {
+ if(summon && m_creature->getVictim())
+ summon->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
+ }
+
void UpdateAI(const uint32 diff)
{
if( !m_creature->SelectHostilTarget() || !m_creature->getVictim() )
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp
index 1e29cd1df30..99e39618f53 100644
--- a/src/game/AggressorAI.cpp
+++ b/src/game/AggressorAI.cpp
@@ -38,7 +38,7 @@ AggressorAI::Permissible(const Creature *creature)
return PERMIT_BASE_NO;
}
-AggressorAI::AggressorAI(Creature &c) : i_creature(c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK)
+AggressorAI::AggressorAI(Creature *c) : i_creature(*c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK)
{
}
diff --git a/src/game/AggressorAI.h b/src/game/AggressorAI.h
index 51c123237f8..f6e2a649c8a 100644
--- a/src/game/AggressorAI.h
+++ b/src/game/AggressorAI.h
@@ -36,7 +36,7 @@ class TRINITY_DLL_DECL AggressorAI : public CreatureAI
public:
- AggressorAI(Creature &c);
+ AggressorAI(Creature *c);
void MoveInLineOfSight(Unit *);
void AttackStart(Unit *);
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index 42fe369e1d4..785b2380914 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -310,6 +310,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "spell_loot_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLootTemplatesSpellCommand, "", NULL },
{ "spell_pet_auras", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellPetAurasCommand, "", NULL },
{ "spell_proc_event", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellProcEventCommand, "", NULL },
+ { "spell_bonus_data", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellBonusesCommand, "", NULL },
{ "spell_script_target", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptTargetCommand, "", NULL },
{ "spell_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellScriptsCommand, "", NULL },
{ "spell_target_position", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSpellTargetPositionCommand, "", NULL },
diff --git a/src/game/Chat.h b/src/game/Chat.h
index 483f3c97863..8faea36e9fc 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -264,6 +264,7 @@ class ChatHandler
bool HandleReloadSpellElixirCommand(const char* args);
bool HandleReloadSpellLearnSpellCommand(const char* args);
bool HandleReloadSpellProcEventCommand(const char* args);
+ bool HandleReloadSpellBonusesCommand(const char* args);
bool HandleReloadSpellScriptTargetCommand(const char* args);
bool HandleReloadSpellScriptsCommand(const char* args);
bool HandleReloadSpellTargetPositionCommand(const char* args);
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 7ce5de97297..a4e683fb9d1 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -336,6 +336,8 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
SetUInt32Value(UNIT_FIELD_FLAGS,GetCreatureInfo()->unit_flags);
SetUInt32Value(UNIT_DYNAMIC_FLAGS,GetCreatureInfo()->dynamicflags);
+ RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
+
SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool));
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetCreatureInfo()->armor));
SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(GetCreatureInfo()->resistance1));
@@ -375,6 +377,12 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
else
SetReactState(REACT_AGGRESSIVE);
+ if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
+ {
+ ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
+ ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
+ }
+
return true;
}
@@ -482,7 +490,7 @@ void Creature::Update(uint32 diff)
if(!isAlive())
break;
- if(!IsInEvadeMode())
+ if(!IsInEvadeMode() && m_AI_enabled)
{
// do not allow the AI to be changed during update
m_AI_locked = true;
@@ -599,6 +607,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
i_AI = ai ? ai : FactorySelector::selectAI(this);
if (oldAI)
delete oldAI;
+ m_AI_enabled = true;
return true;
}
@@ -607,10 +616,13 @@ void Creature::InitPossessedAI()
if (!isPossessed()) return;
if (!i_AI_possessed)
- i_AI_possessed = new PossessedAI(*this);
+ i_AI_possessed = new PossessedAI(this);
// Signal the old AI that it's been disabled
i_AI->OnPossess(true);
+
+ if(!(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CHARM_AI))
+ m_AI_enabled = false;
}
void Creature::DisablePossessedAI()
@@ -621,6 +633,8 @@ void Creature::DisablePossessedAI()
// Signal the old AI that it's been re-enabled
i_AI->OnPossess(false);
+
+ m_AI_enabled = true;
}
bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data)
@@ -1855,22 +1869,12 @@ void Creature::DoFleeToGetAssistance(float radius) // Optional parameter
return;
Creature* pCreature = NULL;
-
- CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this,getVictim(),radius);
Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(pCreature, u_check);
-
- TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
-
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, grid_creature_searcher, *(GetMap()));
+ VisitNearbyGridObject(radius, searcher);
if(!pCreature)
- GetMotionMaster()->MoveFleeing(getVictim());
+ SetControlled(true, UNIT_STAT_FLEEING);
else
GetMotionMaster()->MovePoint(0,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ());
}
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 6ba3c9178e3..59475e27618 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -132,6 +132,8 @@ enum CreatureFlagsExtra
CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP
CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature
CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
+ CREATURE_FLAG_EXTRA_CHARM_AI = 0x00008000, // use ai when charmed
+ CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00010000, // cannot be taunted
};
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
@@ -676,6 +678,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool m_AlreadyCallAssistance;
bool m_regenHealth;
bool m_AI_locked;
+ bool m_AI_enabled;
bool m_isDeadByDefault;
SpellSchoolMask m_meleeDamageSchoolMask;
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 71046e2f154..66c9d5af0b0 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -27,37 +27,47 @@ CreatureAI::~CreatureAI()
{
}
-SimpleCharmedAI::SimpleCharmedAI(Unit &u) : me(u)
+void CreatureAI::EnterEvadeMode()
{
+ if(!me) return;
+
+ me->RemoveAllAuras();
+ me->DeleteThreatList();
+ me->CombatStop();
+ me->LoadCreaturesAddon();
+ me->SetLootRecipient(NULL);
+
+ if(me->isAlive())
+ me->GetMotionMaster()->MoveTargetedHome();
}
void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
{
- Creature *charmer = (Creature*)me.GetCharmer();
+ Creature *charmer = (Creature*)me->GetCharmer();
//kill self if charm aura has infinite duration
if(charmer->IsInEvadeMode())
{
- Unit::AuraList const& auras = me.GetAurasByType(SPELL_AURA_MOD_CHARM);
+ Unit::AuraList const& auras = me->GetAurasByType(SPELL_AURA_MOD_CHARM);
for(Unit::AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
if((*iter)->GetCasterGUID() == charmer->GetGUID() && (*iter)->IsPermanent())
{
- charmer->Kill(&me);
+ charmer->Kill(me);
return;
}
}
if(!charmer->isInCombat())
- me.GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
+ me->GetMotionMaster()->MoveFollow(charmer, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
- Unit *target = me.getVictim();
+ Unit *target = me->getVictim();
if(!target || !charmer->canAttack(target))
{
target = charmer->SelectNearestTarget();
if(!target)
return;
- me.GetMotionMaster()->MoveChase(target);
- me.Attack(target, true);
+ me->GetMotionMaster()->MoveChase(target);
+ me->Attack(target, true);
}
}
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index b5fda95ef85..72e911cceaf 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -72,21 +72,25 @@ enum SelectAggroTarget
class TRINITY_DLL_SPEC UnitAI
{
public:
+ UnitAI(Unit *u) : me(u) {}
virtual void UpdateAI(const uint32 diff) = 0;
+ protected:
+ Unit *me;
};
-class TRINITY_DLL_SPEC SimpleCharmedAI
+class TRINITY_DLL_SPEC SimpleCharmedAI : public UnitAI
{
public:
- SimpleCharmedAI(Unit &u);
virtual void UpdateAI(const uint32 diff);
- private:
- Unit &me;
};
class TRINITY_DLL_SPEC CreatureAI : public UnitAI
{
+ protected:
+ Creature *me;
public:
+ CreatureAI() : UnitAI(NULL), me(NULL) {}
+ CreatureAI(Creature *c) : UnitAI((Unit*)c), me(c) {}
virtual ~CreatureAI();
@@ -97,10 +101,10 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
virtual void AttackStart(Unit *) = 0;
// Called at stopping attack by any attacker
- virtual void EnterEvadeMode() = 0;
+ virtual void EnterEvadeMode();
// Called at any Damage from any attacker (before damage apply)
- virtual void DamageTaken(Unit *done_by, uint32 & /*damage*/) { AttackedBy(done_by); }
+ virtual void DamageTaken(Unit *done_by, uint32 & /*damage*/) {}
// Is unit visible for MoveInLineOfSight
virtual bool IsVisible(Unit *) const = 0;
@@ -128,9 +132,6 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called when vitim entered water and creature can not enter water
virtual bool canReachByRangeAttack(Unit*) { return false; }
- // Called when the creature is attacked
- virtual void AttackedBy(Unit * /*attacker*/) {}
-
// Called when creature is spawned or respawned (for reseting variables)
virtual void JustRespawned() {}
diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h
index 76ba93a3cb5..2122adeb61c 100644
--- a/src/game/CreatureAIImpl.h
+++ b/src/game/CreatureAIImpl.h
@@ -27,6 +27,6 @@ inline CreatureAI*
CreatureAIFactory<REAL_AI>::Create(void *data) const
{
Creature* creature = reinterpret_cast<Creature *>(data);
- return (new REAL_AI(*creature));
+ return (new REAL_AI(creature));
}
#endif
diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp
index a4ee030c34e..12b4aa97d0d 100644
--- a/src/game/CreatureAIRegistry.cpp
+++ b/src/game/CreatureAIRegistry.cpp
@@ -41,6 +41,8 @@ namespace AIRegistry
(new CreatureAIFactory<NullCreatureAI>("NullCreatureAI"))->RegisterSelf();
(new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf();
(new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf();
+ (new CreatureAIFactory<PassiveAI>("PassiveAI"))->RegisterSelf();
+ (new CreatureAIFactory<CritterAI>("CritterAI"))->RegisterSelf();
(new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();
(new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
(new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index 9927ff34df3..9e53fe0f641 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -65,6 +65,8 @@ namespace FactorySelector
ai_factory = ai_registry.GetRegistryItem("TotemAI");
else if(creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
+ else if(creature->GetCreatureType() == CREATURE_TYPE_CRITTER)
+ ai_factory = ai_registry.GetRegistryItem("CritterAI");
}
// select by permit check
@@ -91,7 +93,7 @@ namespace FactorySelector
ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str() );
- return ( ai_factory == NULL ? new NullCreatureAI : ai_factory->Create(creature) );
+ return ( ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature) );
}
MovementGenerator* selectMovementGenerator(Creature *creature)
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp
index 806b4a1a112..e5a7ce87092 100644
--- a/src/game/GuardAI.cpp
+++ b/src/game/GuardAI.cpp
@@ -33,7 +33,7 @@ int GuardAI::Permissible(const Creature *creature)
return PERMIT_BASE_NO;
}
-GuardAI::GuardAI(Creature &c) : i_creature(c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK)
+GuardAI::GuardAI(Creature *c) : i_creature(*c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK)
{
}
diff --git a/src/game/GuardAI.h b/src/game/GuardAI.h
index 07a638ea17a..16e0c6e8bd6 100644
--- a/src/game/GuardAI.h
+++ b/src/game/GuardAI.h
@@ -36,7 +36,7 @@ class TRINITY_DLL_DECL GuardAI : public CreatureAI
public:
- GuardAI(Creature &c);
+ GuardAI(Creature *c);
void MoveInLineOfSight(Unit *);
void AttackStart(Unit *);
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index fde30daebd2..88be4f6f2d5 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -513,6 +513,7 @@ bool ChatHandler::HandleReloadAllSpellCommand(const char*)
HandleReloadSpellElixirCommand("a");
HandleReloadSpellLearnSpellCommand("a");
HandleReloadSpellProcEventCommand("a");
+ HandleReloadSpellBonusesCommand("a");
HandleReloadSpellScriptTargetCommand("a");
HandleReloadSpellTargetPositionCommand("a");
HandleReloadSpellThreatsCommand("a");
@@ -837,6 +838,14 @@ bool ChatHandler::HandleReloadSpellProcEventCommand(const char*)
return true;
}
+bool ChatHandler::HandleReloadSpellBonusesCommand(const char*)
+{
+ sLog.outString( "Re-Loading Spell Bonus Data..." );
+ spellmgr.LoadSpellBonusess();
+ SendGlobalSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleReloadSpellScriptTargetCommand(const char*)
{
sLog.outString( "Re-Loading SpellsScriptTarget..." );
diff --git a/src/game/NullCreatureAI.cpp b/src/game/NullCreatureAI.cpp
index 4c1cb592967..164aa2f7974 100644
--- a/src/game/NullCreatureAI.cpp
+++ b/src/game/NullCreatureAI.cpp
@@ -19,7 +19,23 @@
*/
#include "NullCreatureAI.h"
+#include "Creature.h"
-NullCreatureAI::~NullCreatureAI()
+void PassiveAI::UpdateAI(const uint32)
{
+ if(me->isInCombat() && me->getAttackers().empty())
+ EnterEvadeMode();
+}
+
+void CritterAI::DamageTaken(Unit *done_by, uint32 &)
+{
+ if(!me->hasUnitState(UNIT_STAT_FLEEING))
+ me->SetControlled(true, UNIT_STAT_FLEEING);
+}
+
+void CritterAI::EnterEvadeMode()
+{
+ if(me->hasUnitState(UNIT_STAT_FLEEING))
+ me->SetControlled(false, UNIT_STAT_FLEEING);
+ CreatureAI::EnterEvadeMode();
}
diff --git a/src/game/NullCreatureAI.h b/src/game/NullCreatureAI.h
index 3a93805fae2..821b42f7e76 100644
--- a/src/game/NullCreatureAI.h
+++ b/src/game/NullCreatureAI.h
@@ -23,22 +23,36 @@
#include "CreatureAI.h"
-class TRINITY_DLL_DECL NullCreatureAI : public CreatureAI
+class TRINITY_DLL_DECL PassiveAI : public CreatureAI
{
public:
-
- NullCreatureAI(Creature &) {}
- NullCreatureAI() {}
-
- ~NullCreatureAI();
+ PassiveAI(Creature *c) : CreatureAI(c) {}
+ ~PassiveAI() {}
void MoveInLineOfSight(Unit *) {}
void AttackStart(Unit *) {}
- void EnterEvadeMode() {}
bool IsVisible(Unit *) const { return false; }
- void UpdateAI(const uint32) {}
+ void UpdateAI(const uint32);
static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; }
};
+
+class TRINITY_DLL_DECL NullCreatureAI : public PassiveAI
+{
+ public:
+ NullCreatureAI(Creature *c) : PassiveAI(c) {}
+
+ void EnterEvadeMode() {}
+};
+
+class TRINITY_DLL_DECL CritterAI : public PassiveAI
+{
+ public:
+ CritterAI(Creature *c) : PassiveAI(c) {}
+
+ void DamageTaken(Unit *done_by, uint32 & /*damage*/);
+ void EnterEvadeMode();
+};
+
#endif
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 5c46ba93a5a..caaadd1851f 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1187,6 +1187,14 @@ float WorldObject::GetDistance(const float x, const float y, const float z) cons
return ( dist > 0 ? dist : 0);
}
+float WorldObject::GetDistanceSq(const float &x, const float &y, const float &z) const
+{
+ float dx = GetPositionX() - x;
+ float dy = GetPositionY() - y;
+ float dz = GetPositionZ() - z;
+ return dx*dx + dy*dy + dz*dz;
+}
+
float WorldObject::GetDistance2d(const WorldObject* obj) const
{
float dx = GetPositionX() - obj->GetPositionX();
diff --git a/src/game/Object.h b/src/game/Object.h
index 7db10b1d78d..0399f7313be 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -437,6 +437,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float GetDistance( const WorldObject* obj ) const;
float GetDistance(const float x, const float y, const float z) const;
+ float GetDistanceSq(const float &x, const float &y, const float &z) const;
float GetDistance2d(const WorldObject* obj) const;
float GetDistance2d(const float x, const float y) const;
float GetDistanceZ(const WorldObject* obj) const;
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 1891dc0396d..3fe28a4bfb0 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -176,7 +176,7 @@ ObjectAccessor::GetCorpse(WorldObject const &u, uint64 guid)
if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
- ret = NULL;
+ return NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret;
@@ -226,7 +226,7 @@ ObjectAccessor::GetGameObject(WorldObject const &u, uint64 guid)
if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
- ret = NULL;
+ return NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret;
@@ -239,7 +239,7 @@ ObjectAccessor::GetDynamicObject(WorldObject const &u, uint64 guid)
if(!ret)
return NULL;
if(ret->GetMapId() != u.GetMapId())
- ret = NULL;
+ return NULL;
if(ret->GetInstanceId() != u.GetInstanceId())
return NULL;
return ret;
diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp
index e27c583eb25..a99afbfbe5a 100644
--- a/src/game/OutdoorPvPObjectiveAI.cpp
+++ b/src/game/OutdoorPvPObjectiveAI.cpp
@@ -25,10 +25,10 @@
#define MAX_OUTDOOR_PVP_DISTANCE 200 // the max value in capture point type go data0 is 100 currently, so use twice that much to handle leaving as well
-OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c)
+OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature *c) : i_creature(*c)
{
- sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow());
- c.SetReactState(REACT_AGGRESSIVE);
+ sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", i_creature.GetGUIDLow());
+ i_creature.SetReactState(REACT_AGGRESSIVE);
}
void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u)
diff --git a/src/game/OutdoorPvPObjectiveAI.h b/src/game/OutdoorPvPObjectiveAI.h
index 19302a31305..2da9086dbd3 100644
--- a/src/game/OutdoorPvPObjectiveAI.h
+++ b/src/game/OutdoorPvPObjectiveAI.h
@@ -27,7 +27,7 @@ class TRINITY_DLL_DECL OutdoorPvPObjectiveAI : public CreatureAI
{
public:
- OutdoorPvPObjectiveAI(Creature &c);
+ OutdoorPvPObjectiveAI(Creature *c);
void MoveInLineOfSight(Unit *);
bool IsVisible(Unit *) const;
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index 1d4fbfba8e2..0a93bea158d 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -38,7 +38,7 @@ int PetAI::Permissible(const Creature *creature)
return PERMIT_BASE_NO;
}
-PetAI::PetAI(Creature &c) : i_pet(c), i_tracker(TIME_INTERVAL_LOOK), inCombat(false)
+PetAI::PetAI(Creature *c) : i_pet(*c), i_tracker(TIME_INTERVAL_LOOK), inCombat(false)
{
m_AllySet.clear();
UpdateAllies();
@@ -339,10 +339,10 @@ void PetAI::UpdateAllies()
m_AllySet.insert(owner->GetGUID());
}
-void PetAI::AttackedBy(Unit *attacker)
+/*void PetAI::AttackedBy(Unit *attacker)
{
//when attacked, fight back in case 1)no victim already AND 2)not set to passive AND 3)not set to stay, unless can it can reach attacker with melee attack anyway
if(!i_pet.getVictim() && i_pet.GetCharmInfo() && !i_pet.GetCharmInfo()->HasReactState(REACT_PASSIVE) &&
(!i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY) || i_pet.IsWithinMeleeRange(attacker)))
AttackStart(attacker);
-}
+}*/
diff --git a/src/game/PetAI.h b/src/game/PetAI.h
index 33118dabdcb..8583404b669 100644
--- a/src/game/PetAI.h
+++ b/src/game/PetAI.h
@@ -31,13 +31,11 @@ class TRINITY_DLL_DECL PetAI : public CreatureAI
{
public:
- PetAI(Creature &c);
+ PetAI(Creature *c);
void MoveInLineOfSight(Unit *);
void AttackStart(Unit *);
void EnterEvadeMode();
- void DamageTaken(Unit *done_by, uint32& /*damage*/) { AttackedBy(done_by); }
- void AttackedBy(Unit*);
bool IsVisible(Unit *) const;
void JustDied(Unit* who) { _stopAttack(); }
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 8e7c4762270..7bf2deff3e8 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19453,20 +19453,24 @@ void Player::UpdateZoneDependentAuras( uint32 newZone )
}
// Some spells applied at enter into zone (with subzones)
- // Human Illusion
- // NOTE: these are removed by RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP);
- if ( newZone == 2367 ) // Old Hillsbrad Foothills
- {
- uint32 spellid = 0;
- // all horde races
- if( GetTeam() == HORDE )
- spellid = getGender() == GENDER_FEMALE ? 35481 : 35480;
- // and some alliance races
- else if( getRace() == RACE_NIGHTELF || getRace() == RACE_DRAENEI )
- spellid = getGender() == GENDER_FEMALE ? 35483 : 35482;
-
- if(spellid && !HasAura(spellid,0) )
- CastSpell(this,spellid,true);
+ switch(newZone)
+ {
+ case 2367: // Old Hillsbrad Foothills
+ {
+ // Human Illusion
+ // NOTE: these are removed by RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_CHANGE_MAP);
+ uint32 spellid = 0;
+ // all horde races
+ if( GetTeam() == HORDE )
+ spellid = getGender() == GENDER_FEMALE ? 35481 : 35480;
+ // and some alliance races
+ else if( getRace() == RACE_NIGHTELF || getRace() == RACE_DRAENEI )
+ spellid = getGender() == GENDER_FEMALE ? 35483 : 35482;
+
+ if(spellid && !HasAura(spellid,0) )
+ CastSpell(this,spellid,true);
+ break;
+ }
}
}
@@ -20185,11 +20189,11 @@ bool Player::IsAllowUseFlyMountsHere() const
{
case 0:
case 1:
- if (!sWorld.getConfig(CONFIG_FLYING_MOUNTS_AZEROTH))
+ //if (!sWorld.getConfig(CONFIG_FLYING_MOUNTS_AZEROTH))
return false;
break;
case 530:
- if (!sWorld.getConfig(CONFIG_FLYING_MOUNTS_OUTLAND))
+ //if (!sWorld.getConfig(CONFIG_FLYING_MOUNTS_OUTLAND))
return false;
break;
case 571:
@@ -20197,7 +20201,7 @@ bool Player::IsAllowUseFlyMountsHere() const
return false;
break;
default:
- if (!sWorld.getConfig(CONFIG_FLYING_MOUNTS_OTHERS))
+ //if (!sWorld.getConfig(CONFIG_FLYING_MOUNTS_OTHERS))
return false;
break;
}
diff --git a/src/game/PossessedAI.h b/src/game/PossessedAI.h
index c33da2c3595..16c3172b6bf 100644
--- a/src/game/PossessedAI.h
+++ b/src/game/PossessedAI.h
@@ -28,7 +28,7 @@ class Creature;
class TRINITY_DLL_DECL PossessedAI : public CreatureAI
{
public:
- PossessedAI(Creature &c) : i_pet(c), i_victimGuid(0) {}
+ PossessedAI(Creature *c) : i_pet(*c), i_victimGuid(0) {}
// Possessed creatures shouldn't aggro by themselves
void MoveInLineOfSight(Unit *) {}
@@ -36,7 +36,6 @@ class TRINITY_DLL_DECL PossessedAI : public CreatureAI
void EnterEvadeMode() {}
void JustDied(Unit*);
void KilledUnit(Unit* victim);
- void AttackedBy(Unit*) {}
bool IsVisible(Unit * u) const { return _isVisible(u); }
void UpdateAI(const uint32);
diff --git a/src/game/ReactorAI.h b/src/game/ReactorAI.h
index c71c48d0985..b2bfa3501c2 100644
--- a/src/game/ReactorAI.h
+++ b/src/game/ReactorAI.h
@@ -29,7 +29,7 @@ class TRINITY_DLL_DECL ReactorAI : public CreatureAI
{
public:
- ReactorAI(Creature &c) : i_creature(c), i_victimGuid(0) {}
+ ReactorAI(Creature *c) : i_creature(*c), i_victimGuid(0) {}
void MoveInLineOfSight(Unit *);
void AttackStart(Unit *);
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index 720c4898a70..51f6f1488fe 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -285,7 +285,7 @@ enum SpellCategory
#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
-#define SPELL_ATTR_EX2_UNK2 0x00000004 // 2 boss spells?
+#define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected
#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
@@ -711,7 +711,7 @@ enum AuraState
AURA_STATE_IMMOLATE = 14, // T |
AURA_STATE_SWIFTMEND = 15, // T |
AURA_STATE_DEADLY_POISON = 16, // T |
- //AURA_STATE_UNKNOWN17 = 17, // C |
+ AURA_STATE_ENRAGE = 17, // C |
//AURA_STATE_UNKNOWN18 = 18, // C t|
//AURA_STATE_UNKNOWN19 = 19, // | not used
//AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index e7e009bafab..852c7943612 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -378,7 +378,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
// determine reflection
m_canReflect = false;
- if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0)
+ if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
{
for(int j=0;j<3;j++)
{
@@ -1323,7 +1323,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const uint32 &type, SpellTargets TargetType, uint32 entry)
{
- float x, y;
+ float x, y, z;
if(type == PUSH_DEST_CENTER)
{
if(!m_targets.HasDest())
@@ -1333,11 +1333,7 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u
}
x = m_targets.m_destX;
y = m_targets.m_destY;
- }
- else if(type == PUSH_SELF_CENTER)
- {
- x = m_caster->GetPositionX();
- y = m_caster->GetPositionY();
+ z = m_targets.m_destZ;
}
else if(type == PUSH_TARGET_CENTER)
{
@@ -1349,9 +1345,16 @@ void Spell::SearchAreaTarget(std::list<Unit*> &TagUnitMap, float radius, const u
}
x = target->GetPositionX();
y = target->GetPositionY();
+ z = target->GetPositionZ();
+ }
+ else
+ {
+ x = m_caster->GetPositionX();
+ y = m_caster->GetPositionY();
+ z = m_caster->GetPositionZ();
}
- Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry);
+ Trinity::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, type, TargetType, entry, x, y, z);
if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_PLAYERS_ONLY)
|| TargetType == SPELL_TARGETS_ENTRY && !entry)
m_caster->GetMap()->VisitWorld(x, y, radius, notifier);
@@ -4469,15 +4472,16 @@ uint8 Spell::CheckCasterAuras() const
//Check whether the cast should be prevented by any state you might have.
uint8 prevented_reason = 0;
// Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
- if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN))
+ uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
+ if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
prevented_reason = SPELL_FAILED_STUNNED;
- else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
+ else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
prevented_reason = SPELL_FAILED_CONFUSED;
- else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
+ else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
prevented_reason = SPELL_FAILED_FLEEING;
- else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
+ else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
prevented_reason = SPELL_FAILED_SILENCED;
- else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
+ else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
prevented_reason = SPELL_FAILED_PACIFIED;
// Attr must make flag drop spell totally immune from all effects
diff --git a/src/game/Spell.h b/src/game/Spell.h
index 2aa6051a654..c5e3841c0f1 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -106,7 +106,6 @@ enum SpellNotifyPushType
PUSH_IN_FRONT,
PUSH_IN_BACK,
PUSH_IN_LINE,
- PUSH_SELF_CENTER,
PUSH_DEST_CENTER,
PUSH_TARGET_CENTER,
};
@@ -621,14 +620,16 @@ namespace Trinity
std::list<Unit*> *i_data;
Spell &i_spell;
const uint32& i_push_type;
- float i_radius;
+ float i_radius, i_radiusSq;
SpellTargets i_TargetType;
Unit* i_caster;
uint32 i_entry;
+ float i_x, i_y, i_z;
SpellNotifierCreatureAndPlayer(Spell &spell, std::list<Unit*> &data, float radius, const uint32 &type,
- SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0)
- : i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_TargetType(TargetType), i_entry(entry)
+ SpellTargets TargetType = SPELL_TARGETS_ENEMY, uint32 entry = 0, float x = 0, float y = 0, float z = 0)
+ : i_data(&data), i_spell(spell), i_push_type(type), i_radius(radius), i_radiusSq(radius*radius)
+ , i_TargetType(TargetType), i_entry(entry), i_x(x), i_y(y), i_z(z)
{
i_caster = spell.GetCaster();
}
@@ -693,12 +694,8 @@ namespace Trinity
if(i_caster->isInLine((Unit*)(itr->getSource()), i_radius ))
i_data->push_back(itr->getSource());
break;
- case PUSH_SELF_CENTER:
- if(i_caster->IsWithinDistInMap((Unit*)(itr->getSource()), i_radius))
- i_data->push_back(itr->getSource());
- break;
- case PUSH_DEST_CENTER:
- if((itr->getSource()->GetDistance(i_spell.m_targets.m_destX, i_spell.m_targets.m_destY, i_spell.m_targets.m_destZ) < i_radius ))
+ default:
+ if((itr->getSource()->GetDistanceSq(i_x, i_y, i_z) < i_radiusSq))
i_data->push_back(itr->getSource());
break;
}
diff --git a/src/game/SpellAuraDefines.h b/src/game/SpellAuraDefines.h
index eb23306b5b1..81339b038b5 100644
--- a/src/game/SpellAuraDefines.h
+++ b/src/game/SpellAuraDefines.h
@@ -90,9 +90,9 @@ enum AuraType
SPELL_AURA_PROC_TRIGGER_DAMAGE = 43,
SPELL_AURA_TRACK_CREATURES = 44,
SPELL_AURA_TRACK_RESOURCES = 45,
- SPELL_AURA_MOD_PARRY_SKILL = 46,
+ SPELL_AURA_46 = 46, // Ignore all Gear test spells
SPELL_AURA_MOD_PARRY_PERCENT = 47,
- SPELL_AURA_MOD_DODGE_SKILL = 48,
+ SPELL_AURA_48 = 48, // One periodic spell
SPELL_AURA_MOD_DODGE_PERCENT = 49,
SPELL_AURA_MOD_CRITICAL_HEALING_BONUS = 50,
SPELL_AURA_MOD_BLOCK_PERCENT = 51,
@@ -109,7 +109,7 @@ enum AuraType
SPELL_AURA_PERIODIC_HEALTH_FUNNEL = 62,
SPELL_AURA_PERIODIC_MANA_FUNNEL = 63,
SPELL_AURA_PERIODIC_MANA_LEECH = 64,
- SPELL_AURA_MOD_CASTING_SPEED = 65,
+ SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK = 65,
SPELL_AURA_FEIGN_DEATH = 66,
SPELL_AURA_MOD_DISARM = 67,
SPELL_AURA_MOD_STALKED = 68,
@@ -305,7 +305,7 @@ enum AuraType
SPELL_AURA_258 = 258,
SPELL_AURA_259 = 259,
SPELL_AURA_SCREEN_EFFECT = 260,
- SPELL_AURA_261 = 261,
+ SPELL_AURA_PHASE = 261,
SPELL_AURA_262 = 262,
SPELL_AURA_ALLOW_ONLY_ABILITY = 263,
SPELL_AURA_264 = 264,
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 8af4f59124f..fdb8fe316f5 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -100,9 +100,9 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
&Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
&Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
- &Aura::HandleUnused, // 46 SPELL_AURA_MOD_PARRY_SKILL obsolete?
+ &Aura::HandleUnused, // 46 SPELL_AURA_46
&Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
- &Aura::HandleUnused, // 48 SPELL_AURA_MOD_DODGE_SKILL obsolete?
+ &Aura::HandleUnused, // 48 SPELL_AURA_48
&Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
&Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
&Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
@@ -119,7 +119,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
&Aura::HandleUnused, // 63 SPELL_AURA_PERIODIC_MANA_FUNNEL obsolete?
&Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
- &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED
+ &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
&Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
&Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
&Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
@@ -315,9 +315,9 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
&Aura::HandleNULL, //259 corrupt healing over time spell
&Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
- &Aura::HandleNULL, //261 out of phase?
+ &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
&Aura::HandleNULL, //262
- &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilites set in SpellClassMask
+ &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
&Aura::HandleNULL, //264 unused
&Aura::HandleNULL, //265 unused
&Aura::HandleNULL, //266 unused
@@ -440,8 +440,10 @@ m_updated(false), m_isRemovedOnShapeLost(true), m_in_use(false)
if(modOwner)
modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
- m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() && m_spellProto->Stances &&
- !(m_spellProto->AttributesEx2 & 0x80000) && !(m_spellProto->Attributes & 0x10000));
+ m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
+ m_spellProto->Stances &&
+ !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
+ !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
}
Aura::~Aura()
@@ -858,6 +860,10 @@ void Aura::_AddAura()
// Deadly poison aura state
if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags & 0x10000)
m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
+
+ // Enrage aura state
+ if(m_spellProto->Dispel == DISPEL_ENRAGE)
+ m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
}
}
}
@@ -927,6 +933,10 @@ void Aura::_RemoveAura()
//*****************************************************
// Update target aura state flag (at last aura remove)
//*****************************************************
+ // Enrage aura state
+ if(m_spellProto->Dispel == DISPEL_ENRAGE)
+ m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
+
uint32 removeState = 0;
switch(m_spellProto->SpellFamilyName)
{
@@ -1975,7 +1985,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
{
// prevent double apply bonuses
if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
- m_modifier.m_amount = caster->SpellHealingBonus(GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE, m_target);
+ m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
return;
}
}
@@ -2173,7 +2183,7 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
if ( caster )
// prevent double apply bonuses
if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
- m_modifier.m_amount = caster->SpellHealingBonus(GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE, m_target);
+ m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
}
else
{
@@ -2847,6 +2857,9 @@ void Aura::HandleChannelDeathItem(bool apply, bool Real)
//talent will remove the caster's aura->interrupt channel->remove victim aura
if(victim->GetHealth() > 0)
return;
+ // Item amount
+ if (m_modifier.m_amount <= 0)
+ return;
SpellEntry const *spellInfo = GetSpellProto();
if(spellInfo->EffectItemType[m_effIndex] == 0)
@@ -2857,16 +2870,22 @@ void Aura::HandleChannelDeathItem(bool apply, bool Real)
(victim->getLevel() <= Trinity::XP::GetGrayLevel(caster->getLevel()) ||
victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
return;
+ //Adding items
+ uint32 noSpaceForCount = 0;
+ uint32 count = m_modifier.m_amount;
+
ItemPosCountVec dest;
- uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], 1 );
+ uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
if( msg != EQUIP_ERR_OK )
{
+ count-=noSpaceForCount;
((Player*)caster)->SendEquipError( msg, NULL, NULL );
- return;
+ if (count==0)
+ return;
}
Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
- ((Player*)caster)->SendNewItem(newitem, 1, true, false);
+ ((Player*)caster)->SendNewItem(newitem, count, true, false);
}
}
@@ -3694,9 +3713,8 @@ void Aura::HandleModMechanicImmunity(bool apply, bool Real)
next = iter;
++next;
SpellEntry const *spell = iter->second->GetSpellProto();
- if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) // spells unaffected by invulnerability
- && !iter->second->IsPositive() // only remove negative spells
- && spell->Id != GetId())
+ if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
+ spell->Id != GetId())
{
//check for mechanic mask
if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
@@ -4122,29 +4140,6 @@ void Aura::HandlePeriodicDamage(bool apply, bool Real)
}
break;
}
- case SPELLFAMILY_PALADIN:
- {
- // Consecration
- if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL)
- {
- // ($m1+0.04*$SPH+0.04*$AP)
- float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
- int32 holy = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) +
- caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target);
- m_modifier.m_amount += int32(0.04f*holy + 0.04f*ap);
- return;
- }
- // Seal of Vengeance 0.013*$SPH+0.025*$AP per tick (also can stack)
- if(m_spellProto->SpellFamilyFlags & 0x0000080000000000LL)
- {
- float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
- int32 holy = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) +
- caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellProto), m_target);
- m_modifier.m_amount += int32((0.013f*holy + 0.025f*ap) * GetStackAmount());
- return;
- }
- break;
- }
default:
break;
}
@@ -5086,7 +5081,7 @@ void Aura::HandleShapeshiftBoosts(bool apply)
if(itr->second->state == PLAYERSPELL_REMOVED) continue;
if(itr->first==spellId || itr->first==spellId2) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
- if (!spellInfo || !(spellInfo->Attributes & ((1<<6) | (1<<7)))) continue;
+ if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
if (spellInfo->Stances & (1<<form))
m_target->CastSpell(m_target, itr->first, true, NULL, this);
}
@@ -5487,13 +5482,12 @@ void Aura::PeriodicTick()
CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
// ignore non positive values (can be result apply spellmods to aura damage
- uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
-
- uint32 pdamage;
+ //uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
+ uint32 pdamage = GetModifier()->m_amount > 0 ? GetModifier()->m_amount : 0;
if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
{
- pdamage = pCaster->SpellDamageBonus(m_target,GetSpellProto(),amount,DOT);
+ pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
// Calculate armor mitigation if it is a physical spell
// But not for bleed mechanic spells
@@ -5505,8 +5499,6 @@ void Aura::PeriodicTick()
pdamage = pdamageReductedArmor;
}
- //pdamage = pCaster->SpellDamageBonus(m_target,GetSpellProto(),pdamage,DOT);
-
// Curse of Agony damage-per-tick calculation
if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544)
{
@@ -5520,15 +5512,13 @@ void Aura::PeriodicTick()
}
}
else
- pdamage = uint32(m_target->GetMaxHealth()*amount/100);
+ pdamage = uint32(m_target->GetMaxHealth()*pdamage/100);
//As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
// Reduce dot damage from resilience for players
if (m_target->GetTypeId()==TYPEID_PLAYER)
pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
- pdamage *= GetStackAmount();
-
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
@@ -5583,8 +5573,9 @@ void Aura::PeriodicTick()
uint32 resist=0;
CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
- uint32 pdamage = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
- pdamage = pCaster->SpellDamageBonus(m_target,GetSpellProto(),pdamage,DOT);
+ //uint32 pdamage = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
+ uint32 pdamage = GetModifier()->m_amount > 0 ? GetModifier()->m_amount : 0;
+ pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
//Calculate armor mitigation if it is a physical spell
if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
@@ -5594,15 +5585,11 @@ void Aura::PeriodicTick()
pdamage = pdamageReductedArmor;
}
- //pdamage = pCaster->SpellDamageBonus(m_target,GetSpellProto(),pdamage,DOT);
-
//As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
// Reduce dot damage from resilience for players
if (m_target->GetTypeId()==TYPEID_PLAYER)
pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
- pdamage *= GetStackAmount();
-
pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
if(m_target->GetHealth() < pdamage)
@@ -5640,7 +5627,7 @@ void Aura::PeriodicTick()
if(Player *modOwner = pCaster->GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
- uint32 heal = pCaster->SpellHealingBonus(spellProto, uint32(new_damage * multiplier), DOT, pCaster);
+ uint32 heal = pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, GetStackAmount());
int32 gain = pCaster->ModifyHealth(heal);
pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
@@ -5660,18 +5647,13 @@ void Aura::PeriodicTick()
return;
// ignore non positive values (can be result apply spellmods to aura damage
- uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
-
- uint32 pdamage;
+ //uint32 amount = GetModifierValuePerStack() > 0 ? GetModifierValuePerStack() : 0;
+ uint32 pdamage = GetModifier()->m_amount > 0 ? GetModifier()->m_amount : 0;
if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
- pdamage = uint32(m_target->GetMaxHealth() * amount/100);
+ pdamage = uint32(m_target->GetMaxHealth() * pdamage * GetStackAmount() / 100);
else
- pdamage = pCaster->SpellHealingBonus(GetSpellProto(), amount, DOT, m_target);
-
- pdamage *= GetStackAmount();
-
- //pdamage = pCaster->SpellHealingBonus(GetSpellProto(), pdamage, DOT, m_target);
+ pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
@@ -6547,3 +6529,24 @@ void Aura::HandleModCharm(bool apply, bool Real)
else
m_target->RemoveCharmedOrPossessedBy(caster);
}
+
+void Aura::HandlePhase(bool apply, bool Real)
+{
+ // no-phase is also phase state so same code for apply and remove
+
+ // phase auras normaly not expected at BG but anyway better check
+ if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
+ {
+ // drop flag at invisible in bg
+ if(((Player*)m_target)->InBattleGround())
+ if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
+ bg->EventPlayerDroppedFlag((Player*)m_target);
+ }
+
+ // apply/remove only if not in GM invisibility
+ if(m_target->GetVisibility()!=VISIBILITY_OFF)
+ {
+ // just need triggering visibility update base at aura presence
+ m_target->SetVisibility(m_target->GetVisibility());
+ }
+}
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 4cbb531ea6d..3822d2abf86 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -211,6 +211,7 @@ class TRINITY_DLL_SPEC Aura
void HandleAuraIncreaseBaseHealthPercent(bool Apply, bool Real);
void HandleNoReagentUseAura(bool Apply, bool Real);
void HandleModAttackerSpellHitChance(bool apply, bool Real);
+ void HandlePhase(bool Apply, bool Real);
virtual ~Aura();
@@ -273,7 +274,7 @@ class TRINITY_DLL_SPEC Aura
void SendAuraUpdate(bool remove);
int8 GetStackAmount() {return m_stackAmount;}
- int32 GetModifierValuePerStack() {return m_modifier.m_amount / m_stackAmount;}
+ //int32 GetModifierValuePerStack() {return m_modifier.m_amount / m_stackAmount;}
void SetStackAmount(uint8 num);
bool modStackAmount(int32 num); // return true if last charge dropped
void RefreshAura();
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 107265d9432..114458db6b9 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -623,7 +623,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if(stacks)
damage += damage * stacks * 10 /100;
}
- // Avenger's Shield ($m1+0.07*$SPH+0.07*$AP)
+ // Avenger's Shield ($m1+0.07*$SPH+0.07*$AP) - ranged sdb for future
else if(m_spellInfo->SpellFamilyFlags & 0x0000000000004000LL)
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
@@ -631,15 +631,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
damage += int32(ap * 0.07f) + int32(holy * 7 / 100);
}
- // Exorcism ($m1+0.15*$SPH+0.15*$AP)
- else if(m_spellInfo->SpellFamilyFlags & 0x0000000200000000LL)
- {
- float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
- int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
- m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
- damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
- }
- // Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP)
+ // Hammer of Wrath ($m1+0.15*$SPH+0.15*$AP) - ranged type sdb future fix
else if(m_spellInfo->SpellFamilyFlags & 0x0000008000000000LL)
{
float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
@@ -647,14 +639,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
}
- // Holy Wrath ($m1+0.07*$SPH+0.07*$AP)
- else if(m_spellInfo->SpellFamilyFlags & 0x0020000000000000LL)
- {
- float ap = m_caster->GetTotalAttackPowerValue(BASE_ATTACK);
- int32 holy = m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)) +
- m_caster->SpellBaseDamageBonusForVictim(GetSpellSchoolMask(m_spellInfo), unitTarget);
- damage += int32(ap * 0.15f) + int32(holy * 15 / 100);
- }
break;
}
}
@@ -2484,12 +2468,12 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
idx++;
}
- int32 tickheal = targetAura->GetModifierValuePerStack();
+ int32 tickheal = targetAura->GetModifier()->m_amount;
if(Unit* auraCaster = targetAura->GetCaster())
- tickheal = auraCaster->SpellHealingBonus(targetAura->GetSpellProto(), tickheal, DOT, unitTarget);
+ tickheal = auraCaster->SpellHealingBonus(unitTarget, targetAura->GetSpellProto(), tickheal, DOT);
//int32 tickheal = targetAura->GetSpellProto()->EffectBasePoints[idx] + 1;
//It is said that talent bonus should not be included
- //int32 tickheal = targetAura->GetModifier()->m_amount;
+
int32 tickcount = GetSpellDuration(targetAura->GetSpellProto()) / targetAura->GetSpellProto()->EffectAmplitude[idx];
addhealth += tickheal * tickcount;
unitTarget->RemoveAurasDueToCasterSpell(targetAura->GetId(), targetAura->GetCasterGUID());
@@ -2498,7 +2482,7 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
//addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget);
}
else
- addhealth = caster->SpellHealingBonus(m_spellInfo, addhealth,HEAL, unitTarget);
+ addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, addhealth, HEAL);
m_damage -= addhealth;
}
@@ -2539,7 +2523,7 @@ void Spell::EffectHealMechanical( uint32 /*i*/ )
if (!caster)
return;
- uint32 addhealth = caster->SpellHealingBonus(m_spellInfo, uint32(damage), HEAL, unitTarget);
+ uint32 addhealth = caster->SpellHealingBonus(unitTarget, m_spellInfo, uint32(damage), HEAL);
caster->SendHealSpellLog(unitTarget, m_spellInfo->Id, addhealth, false);
unitTarget->ModifyHealth( int32(damage) );
}
@@ -2570,7 +2554,7 @@ void Spell::EffectHealthLeech(uint32 i)
if(m_caster->isAlive())
{
- new_damage = m_caster->SpellHealingBonus(m_spellInfo, new_damage, HEAL, m_caster);
+ new_damage = m_caster->SpellHealingBonus(m_caster, m_spellInfo, new_damage, HEAL);
m_caster->ModifyHealth(new_damage);
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 0e7fe1380f0..3172a47ca38 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -503,6 +503,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
case 37675: // Chaos Blast
case 41519: // Mark of Stormrage
case 34877: // Custodian of Time
+ case 34700:
return false;
}
@@ -1041,7 +1042,7 @@ void SpellMgr::LoadSpellProcEvents()
bar.step();
- uint16 entry = fields[0].GetUInt16();
+ uint32 entry = fields[0].GetUInt32();
const SpellEntry *spell = sSpellStore.LookupEntry(entry);
if (!spell)
@@ -1085,6 +1086,50 @@ void SpellMgr::LoadSpellProcEvents()
sLog.outString( ">> Loaded %u extra spell proc event conditions", count );
}
+void SpellMgr::LoadSpellBonusess()
+{
+ mSpellBonusMap.clear(); // need for reload case
+ uint32 count = 0;
+ // 0 1 2 3
+ QueryResult *result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus FROM spell_bonus_data");
+ if( !result )
+ {
+ barGoLink bar( 1 );
+ bar.step();
+ sLog.outString();
+ sLog.outString( ">> Loaded %u spell bonus data", count);
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+ do
+ {
+ Field *fields = result->Fetch();
+ bar.step();
+ uint32 entry = fields[0].GetUInt32();
+
+ const SpellEntry *spell = sSpellStore.LookupEntry(entry);
+ if (!spell)
+ {
+ sLog.outErrorDb("Spell %u listed in `spell_bonus_data` does not exist", entry);
+ continue;
+ }
+
+ SpellBonusEntry sbe;
+
+ sbe.direct_damage = fields[1].GetFloat();
+ sbe.dot_damage = fields[2].GetFloat();
+ sbe.ap_bonus = fields[3].GetFloat();
+
+ mSpellBonusMap[entry] = sbe;
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u extra spell bonus data", count);
+}
+
bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active)
{
// No extra req need
@@ -2587,6 +2632,10 @@ uint8 GetSpellAllowedInLocationError(SpellEntry const *spellInfo,uint32 map_id,u
case 51721: // Dominion Over Acherus
case 54055: // Dominion Over Acherus
return area_id == 4281 || area_id == 4342 ? 0 : SPELL_FAILED_INCORRECT_AREA;
+ case 51852: // The Eye of Acherus
+ {
+ return map_id == 609 ? 0 : SPELL_FAILED_REQUIRES_AREA;
+ }
case 54119: // Mist of the Kvaldir
return area_id == 4028 || area_id == 4029 || area_id == 4106 || area_id == 4031 ? 0 : SPELL_FAILED_INCORRECT_AREA;
}
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 77ee39e2249..eb9ce0637dc 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -605,7 +605,15 @@ struct SpellProcEventEntry
uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
};
+struct SpellBonusEntry
+{
+ float direct_damage;
+ float dot_damage;
+ float ap_bonus;
+};
+
typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
+typedef UNORDERED_MAP<uint32, SpellBonusEntry> SpellBonusMap;
#define ELIXIR_BATTLE_MASK 0x1
#define ELIXIR_GUARDIAN_MASK 0x2
@@ -830,6 +838,23 @@ class SpellMgr
static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, uint32 EventProcFlag, SpellEntry const * procSpell, uint32 procFlags, uint32 procExtra, bool active);
+ // Spell bonus data
+ SpellBonusEntry const* GetSpellBonusData(uint32 spellId) const
+ {
+ // Lookup data
+ SpellBonusMap::const_iterator itr = mSpellBonusMap.find(spellId);
+ if( itr != mSpellBonusMap.end( ) )
+ return &itr->second;
+ // Not found, try lookup for 1 spell rank if exist
+ if (uint32 rank_1 = GetFirstSpellInChain(spellId))
+ {
+ SpellBonusMap::const_iterator itr = mSpellBonusMap.find(rank_1);
+ if( itr != mSpellBonusMap.end( ) )
+ return &itr->second;
+ }
+ return NULL;
+ }
+
// Spell target coordinates
SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
{
@@ -1041,6 +1066,7 @@ class SpellMgr
void LoadSpellAffects();
void LoadSpellElixirs();
void LoadSpellProcEvents();
+ void LoadSpellBonusess();
void LoadSpellTargetPositions();
void LoadSpellThreats();
void LoadSkillLineAbilityMap();
@@ -1060,6 +1086,7 @@ class SpellMgr
SpellAffectMap mSpellAffectMap;
SpellElixirMap mSpellElixirs;
SpellProcEventMap mSpellProcEventMap;
+ SpellBonusMap mSpellBonusMap;
SkillLineAbilityMap mSkillLineAbilityMap;
SpellPetAuraMap mSpellPetAuraMap;
SpellCustomAttribute mSpellCustomAttr;
diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp
index 7b99a8f0358..72a43cfc97b 100644
--- a/src/game/TotemAI.cpp
+++ b/src/game/TotemAI.cpp
@@ -40,7 +40,7 @@ TotemAI::Permissible(const Creature *creature)
return PERMIT_BASE_NO;
}
-TotemAI::TotemAI(Creature &c) : i_totem(static_cast<Totem&>(c)), i_victimGuid(0)
+TotemAI::TotemAI(Creature *c) : i_totem(static_cast<Totem&>(*c)), i_victimGuid(0)
{
}
diff --git a/src/game/TotemAI.h b/src/game/TotemAI.h
index 1b4f96e6067..8ce40e60c81 100644
--- a/src/game/TotemAI.h
+++ b/src/game/TotemAI.h
@@ -31,7 +31,7 @@ class TRINITY_DLL_DECL TotemAI : public CreatureAI
{
public:
- TotemAI(Creature &c);
+ TotemAI(Creature *c);
void MoveInLineOfSight(Unit *);
void AttackStart(Unit *);
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 7b5b9f09511..f47eb78bbf7 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -580,9 +580,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// no xp,health if type 8 /critters/
if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
{
- // critters run away when hit
- pVictim->GetMotionMaster()->MoveFleeing(this);
-
// allow loot only if has loot_id in creature_template
if(damage >= pVictim->GetHealth())
{
@@ -841,13 +838,13 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(damagetype != DOT)
{
- if(getVictim())
- {
+ if(!getVictim())
+ /*{
// if have target and damage pVictim just call AI reaction
if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
((Creature*)pVictim)->AI()->AttackedBy(this);
}
- else
+ else*/
{
// if not have main target then attack state with target (including AI call)
//start melee attacks only after melee hit
@@ -1755,6 +1752,9 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
// Get unit state (need for some absorb check)
uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
+ // Reflect damage spells (not cast any damage spell in aura lookup)
+ uint32 reflectSpell = 0;
+ int32 reflectDamage = 0;
// Need remove expired auras after
bool existExpired = false;
// absorb without mana cost
@@ -1810,12 +1810,11 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
// Reflective Shield (Lady Malande boss)
if (spellProto->Id == 41475)
{
- int32 reflectDamage = 0;
if(RemainingDamage < currentAbsorb)
reflectDamage = RemainingDamage / 2;
else
reflectDamage = currentAbsorb / 2;
- pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, *i);
+ reflectSpell = 33619;
break;
}
if (spellProto->Id == 39228 || // Argussian Compass
@@ -1884,14 +1883,10 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
else
reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
+ reflectSpell = 33619;
} break;
default: break;
}
- if (reflectDamage)
- {
- pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, *i);
- break;
- }
}
break;
}
@@ -1982,6 +1977,9 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
++i;
}
}
+ // Cast back reflect damage spell
+ if (reflectSpell)
+ pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true);
// absorb by mana cost
AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
@@ -4675,7 +4673,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
if(!target)
return false;
- basepoints0 = int32(damage * 2.5f); // manaregen
triggered_spell_id = 34650;
break;
}
@@ -5980,6 +5977,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
case 10432: spell = 26363; break;
case 25469: spell = 26371; break;
case 25472: spell = 26372; break;
+ case 49280: spell = 49278; break;
+ case 49281: spell = 49279; break;
default:
return false;
}
@@ -6535,6 +6534,10 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB
trigger_spell_id = 26371; break;
case 25472: // Rank 9
trigger_spell_id = 26372; break;
+ case 49280: // Rank 10
+ trigger_spell_id = 49278; break;
+ case 49281: // Rank 11
+ trigger_spell_id = 49279; break;
default:
sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
return false;
@@ -7282,8 +7285,8 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
m_attacking = victim;
m_attacking->_addAttacker(this);
- if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
- ((Creature*)m_attacking)->AI()->AttackedBy(this);
+ //if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
+ // ((Creature*)m_attacking)->AI()->AttackedBy(this);
if(GetTypeId()==TYPEID_UNIT)
{
@@ -7402,51 +7405,7 @@ void Unit::RemoveAllAttackers()
void Unit::ModifyAuraState(AuraState flag, bool apply)
{
- if (apply)
- {
- if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
- {
- SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
- if(GetTypeId() == TYPEID_PLAYER)
- {
- const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
- {
- if(itr->second->state == PLAYERSPELL_REMOVED) continue;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
- if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
- if (spellInfo->CasterAuraState == flag)
- CastSpell(this, itr->first, true, NULL);
- }
- }
- }
- }
- else
- {
- if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
- {
- RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
- Unit::AuraMap& tAuras = GetAuras();
- for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
- {
- SpellEntry const* spellProto = (*itr).second->GetSpellProto();
- if (spellProto->CasterAuraState == flag)
- {
- // exceptions (applied at state but not removed at state change)
- // Rampage
- if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
- {
- ++itr;
- continue;
- }
-
- RemoveAura(itr);
- }
- else
- ++itr;
- }
- }
- }
+ ApplyModFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1), apply);
}
Unit *Unit::GetOwner() const
@@ -7596,7 +7555,7 @@ void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Po
SendMessageToSet(&data, true);
}
-uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
+uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
{
if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
return pdamage;
@@ -7611,8 +7570,8 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// Taken/Done total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
- uint32 DoneTotal = 0;
- uint32 TakenTotal = 0;
+ int32 DoneTotal = 0;
+ int32 TakenTotal = 0;
// ..done
// Pet damage
@@ -7799,107 +7758,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
}
}
- // ..taken
- AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
- if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
- TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
-
- // .. taken pct: dummy auras
- AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
- {
- switch((*i)->GetSpellProto()->SpellIconID)
- {
- //Cheat Death
- case 2109:
- if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
- {
- if(pVictim->GetTypeId() != TYPEID_PLAYER)
- continue;
- float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
- if (mod < (*i)->GetModifier()->m_amount)
- mod = (*i)->GetModifier()->m_amount;
- TakenTotalMod *= (mod+100.0f)/100.0f;
- }
- break;
- }
- }
-
- // From caster spells
- AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
- for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
- if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
- TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
-
- // Mod damage from spell mechanic
- uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
- if (mechanicMask)
- {
- AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
- for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
- if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
- TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
- }
-
- // Damage Done from spell damage bonus
- uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
-
- // Taken/Done fixed damage bonus auras
- int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
- int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
-
- // Pets just add their bonus damage to their spell damage
- // note that their spell damage is just gain of their own auras
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
- DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
-
- // Damage over Time spells bonus calculation
- float DotFactor = 1.0f;
- if(damagetype == DOT)
- {
- int32 DotDuration = GetSpellDuration(spellProto);
- // 200% limit
- if(DotDuration > 0)
- {
- if(DotDuration > 30000) DotDuration = 30000;
- if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
- int x = 0;
- for(int j = 0; j < 3; j++)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
- {
- x = j;
- break;
- }
- }
- int DotTicks = 6;
- if(spellProto->EffectAmplitude[x] != 0)
- DotTicks = DotDuration / spellProto->EffectAmplitude[x];
- if(DotTicks)
- {
- DoneAdvertisedBenefit /= DotTicks;
- TakenAdvertisedBenefit /= DotTicks;
- }
- }
- }
- // Distribute Damage over multiple effects, reduce by AoE
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
-
- // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
- for(int j = 0; j < 3; ++j)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
- {
- CastingTime /= 2;
- break;
- }
- }
-
- switch(spellProto->SpellFamilyName)
+ /*switch(spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
// Siphon Essence - 0%
@@ -8090,51 +7949,143 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
{
CastingTime = 500;
}
- break;
- case SPELLFAMILY_DRUID:
- // Hurricane triggered spell
- if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
- {
- CastingTime = 500;
- }
- break;
- case SPELLFAMILY_WARRIOR:
- case SPELLFAMILY_HUNTER:
- case SPELLFAMILY_ROGUE:
- CastingTime = 0;
- break;
- default:
- break;
+ break;*/
+
+ // Custom scripted damage
+ // Ice Lance
+ if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellIconID == 186)
+ {
+ if (pVictim->isFrozen())
+ DoneTotalMod *= 3.0f;
}
- float LvlPenalty = CalculateLevelPenalty(spellProto);
+ // ..taken
+ AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
+ for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
+ if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
- // Spellmod SpellDamage
- //float SpellModSpellDamage = 100.0f;
- float CoefficientPtc = DotFactor * 100.0f;
- if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
- CoefficientPtc *= ((float)CastingTime/3500.0f);
+ // .. taken pct: dummy auras
+ if (pVictim->GetTypeId() == TYPEID_PLAYER)
+ {
+ //Cheat Death
+ if (Aura *dummy = pVictim->GetDummyAura(45182))
+ {
+ float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
+ if (mod < dummy->GetModifier()->m_amount)
+ mod = dummy->GetModifier()->m_amount;
+ TakenTotalMod *= (mod+100.0f)/100.0f;
+ }
+ }
- if(Player* modOwner = GetSpellModOwner())
- //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,CoefficientPtc);
+ // From caster spells
+ AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
+ for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
+ if( (*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
- //SpellModSpellDamage /= 100.0f;
- CoefficientPtc /= 100.0f;
+ // Mod damage from spell mechanic
+ uint32 mechanicMask = GetAllSpellMechanicMask(spellProto);
+ if (mechanicMask)
+ {
+ AuraList const& mDamageDoneMechanic = pVictim->GetAurasByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT);
+ for(AuraList::const_iterator i = mDamageDoneMechanic.begin();i != mDamageDoneMechanic.end(); ++i)
+ if(mechanicMask & uint32(1<<((*i)->GetModifier()->m_miscvalue)))
+ TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
+ }
- //float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
-
- float DoneActualBenefit = DoneAdvertisedBenefit * CoefficientPtc * LvlPenalty;
- float TakenActualBenefit = TakenAdvertisedBenefit * DotFactor * LvlPenalty;
- if(spellProto->SpellFamilyName && spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
- TakenActualBenefit *= ((float)CastingTime / 3500.0f);
+ // Taken/Done fixed damage bonus auras
+ int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
+ int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
+ // Pets just add their bonus damage to their spell damage
+ // note that their spell damage is just gain of their own auras
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
+ DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
- float tmpDamage = (float(pdamage)+DoneActualBenefit + DoneTotal)*DoneTotalMod;
+ // Check for table values
+ float coeff;
+ SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
+ if (bonus)
+ {
+ if (damagetype == DOT)
+ coeff = bonus->dot_damage;
+ else
+ coeff = bonus->direct_damage;
+ if (bonus->ap_bonus)
+ DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
+ }
+ // Default calculation
+ else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
+ {
+ // Damage Done from spell damage bonus
+ uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
+ // Damage over Time spells bonus calculation
+ float DotFactor = 1.0f;
+ if(damagetype == DOT)
+ {
+ int32 DotDuration = GetSpellDuration(spellProto);
+ // 200% limit
+ if(DotDuration > 0)
+ {
+ if(DotDuration > 30000) DotDuration = 30000;
+ if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
+ int x = 0;
+ for(int j = 0; j < 3; j++)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+ {
+ x = j;
+ break;
+ }
+ }
+ int DotTicks = 6;
+ if(spellProto->EffectAmplitude[x] != 0)
+ DotTicks = DotDuration / spellProto->EffectAmplitude[x];
+ if(DotTicks)
+ {
+ DoneAdvertisedBenefit /= DotTicks;
+ TakenAdvertisedBenefit /= DotTicks;
+ }
+ }
+ }
+ // Distribute Damage over multiple effects, reduce by AoE
+ CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
+
+ // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
+ for(int j = 0; j < 3; ++j)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ {
+ CastingTime /= 2;
+ break;
+ }
+ }
+ if(spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
+ coeff = (CastingTime / 3500.0f) * DotFactor;
+ else
+ coeff = DotFactor;
+ }
+
+ float coeff2 = CalculateLevelPenalty(spellProto) * stack;
+ if(spellProto->SpellFamilyName) //TODO: fix this
+ TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
+ if(Player* modOwner = GetSpellModOwner())
+ {
+ coeff *= 100.0f;
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
+ coeff /= 100.0f;
+ }
+ DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
+
+ float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
// apply spellmod to Done damage (flat and pct)
if(Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
- tmpDamage = (tmpDamage + TakenActualBenefit + TakenTotal)*TakenTotalMod;
+ tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
return tmpDamage > 0 ? uint32(tmpDamage) : 0;
}
@@ -8361,15 +8312,18 @@ uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 dama
return damage;
}
-uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
+uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
{
+ // No heal amount for this class spells
+ if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
+ return healamount;
+
// For totems get healing bonus from owner (statue isn't totem in fact)
if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
if(Unit* owner = GetOwner())
- return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
-
- // Healing Done
+ return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
+ // TODO: to be deleted
// These Spells are doing fixed amount of healing (TODO found less hack-like check)
if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
spellProto->Id == 33778 || spellProto->Id == 379 ||
@@ -8378,11 +8332,12 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
spellProto->Id == 34299)
return healamount;
+ // Healing Done
// Taken/Done total percent damage auras
float DoneTotalMod = 1.0f;
float TakenTotalMod = 1.0f;
- uint32 DoneTotal = 0;
- uint32 TakenTotal = 0;
+ int32 DoneTotal = 0;
+ int32 TakenTotal = 0;
// Healing done percent
AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
@@ -8470,58 +8425,7 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
}
}
- int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
- int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
- if (DoneAdvertisedBenefit != 0 && TakenAdvertisedBenefit!=0)
- {
- // Healing over Time spells
- float DotFactor = 1.0f;
- if(damagetype == DOT)
- {
- int32 DotDuration = GetSpellDuration(spellProto);
- if(DotDuration > 0)
- {
- // 200% limit
- if(DotDuration > 30000) DotDuration = 30000;
- if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
- int x = 0;
- for(int j = 0; j < 3; j++)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
- {
- x = j;
- break;
- }
- }
- int DotTicks = 6;
- if(spellProto->EffectAmplitude[x] != 0)
- DotTicks = DotDuration / spellProto->EffectAmplitude[x];
- if(DotTicks)
- {
- DoneAdvertisedBenefit /= DotTicks;
- TakenAdvertisedBenefit /= DotTicks;
- }
- }
- }
- uint32 CastingTime = GetSpellCastTime(spellProto);
-
- // distribute healing to all effects, reduce AoE damage
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
-
- // 0% bonus for damage and healing spells for leech spells from healing bonus
- for(int j = 0; j < 3; ++j)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
- {
- CastingTime = 0;
- break;
- }
- }
-
- // Exception
+ /*// Exception
switch (spellProto->SpellFamilyName)
{
case SPELLFAMILY_GENERIC:
@@ -8576,24 +8480,84 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
case SPELLFAMILY_HUNTER:
CastingTime = 0;
break;
- }
-
- float LvlPenalty = CalculateLevelPenalty(spellProto);
-
- // Spellmod SpellDamage
- //float SpellModSpellDamage = 100.0f;
- float CoefficientPtc = ((float)CastingTime/3500.0f)*DotFactor*100.0f;
+ }*/
- if(Player* modOwner = GetSpellModOwner())
- //modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,CoefficientPtc);
+ // Taken/Done fixed damage bonus auras
+ int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
+ int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
- //SpellModSpellDamage /= 100.0f;
- CoefficientPtc /= 100.0f;
+ // Check for table values
+ SpellBonusEntry const* bonus = spellmgr.GetSpellBonusData(spellProto->Id);
+ float coeff;
+ if (bonus)
+ {
+ if (damagetype == DOT)
+ coeff = bonus->dot_damage;
+ else
+ coeff = bonus->direct_damage;
+ if (bonus->ap_bonus)
+ DoneTotal+=bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack;
+ }
+ // Default calculation
+ else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
+ {
+ // Damage Done from spell damage bonus
+ uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
+ // Damage over Time spells bonus calculation
+ float DotFactor = 1.0f;
+ if(damagetype == DOT)
+ {
+ int32 DotDuration = GetSpellDuration(spellProto);
+ // 200% limit
+ if(DotDuration > 0)
+ {
+ if(DotDuration > 30000) DotDuration = 30000;
+ if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
+ int x = 0;
+ for(int j = 0; j < 3; j++)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
+ spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
+ {
+ x = j;
+ break;
+ }
+ }
+ int DotTicks = 6;
+ if(spellProto->EffectAmplitude[x] != 0)
+ DotTicks = DotDuration / spellProto->EffectAmplitude[x];
+ if(DotTicks)
+ {
+ DoneAdvertisedBenefit /= DotTicks;
+ TakenAdvertisedBenefit /= DotTicks;
+ }
+ }
+ }
+ // Distribute Damage over multiple effects, reduce by AoE
+ CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
+ // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
+ for(int j = 0; j < 3; ++j)
+ {
+ if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
+ spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
+ {
+ CastingTime /= 2;
+ break;
+ }
+ }
+ coeff = (CastingTime / 3500.0f) * DotFactor;
+ }
- DoneTotal += (float)DoneAdvertisedBenefit * CoefficientPtc * LvlPenalty;
- TakenTotal += (float)TakenAdvertisedBenefit * CoefficientPtc * LvlPenalty;
+ float coeff2 = CalculateLevelPenalty(spellProto) * 1.88f * stack;
+ TakenTotal+= TakenAdvertisedBenefit * coeff * coeff2;
+ if(Player* modOwner = GetSpellModOwner())
+ {
+ coeff *= 100.0f;
+ modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, coeff);
+ coeff /= 100.0f;
}
+ DoneTotal += DoneAdvertisedBenefit * coeff * coeff2;
// use float as more appropriate for negative values and percent applying
float heal = (healamount + DoneTotal)*DoneTotalMod;
@@ -8609,7 +8573,7 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
if((*itr)->GetId() == 29203)
- TakenTotalMod *= (*itr)->GetModifier()->m_amount;
+ TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
}
// Healing taken percent
@@ -8859,8 +8823,8 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT
TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
// Done/Taken total percent damage auras
- float DoneTotalMod = 1;
- float TakenTotalMod = 1;
+ float DoneTotalMod = 1.0f;
+ float TakenTotalMod = 1.0f;
// ..done
// SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
@@ -9777,6 +9741,10 @@ Unit* Creature::SelectHostilTarget()
//next-victim-selection algorithm and evade mode are called
//threat list sorting etc.
+ //This should not be called by unit who does not have a threatlist
+ //or who does not have threat (totem/pet/critter)
+ //otherwise enterevademode every update
+
if (!this->isAlive())
return false;
@@ -9841,7 +9809,7 @@ Unit* Creature::SelectHostilTarget()
for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
{
if( (*itr)->IsInMap(this) && canAttack(*itr) && (*itr)->isInAccessiblePlaceFor((Creature*)this) )
- return false;
+ return NULL;
}
}*/
@@ -10754,7 +10722,7 @@ bool InitTriggerAuraData()
isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
- isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED] = true;
+ isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
@@ -10998,7 +10966,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
continue;
break;
}
- case SPELL_AURA_MOD_CASTING_SPEED:
+ case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
// Skip melee hits or instant cast spells
if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
continue;
@@ -12133,6 +12101,8 @@ void Unit::SetFeared(bool apply)
Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR);
if(!fearAuras.empty())
caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
+ if(!caster)
+ caster = getAttackerForHelper();
GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
}
else
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 990e1fe020b..cbb61eb3c32 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1351,8 +1351,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
int32 SpellBaseHealingBonus(SpellSchoolMask schoolMask);
int32 SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
int32 SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim);
- uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype);
- uint32 SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim);
+ uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype, uint32 stack = 1);
+ uint32 SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
bool isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType = BASE_ATTACK);
bool isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK);
uint32 SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 7170ab290e0..397a01ddd51 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -1161,6 +1161,9 @@ void World::SetInitialWorldSettings()
sLog.outString( "Loading Spell Proc Event conditions..." );
spellmgr.LoadSpellProcEvents();
+ sLog.outString( "Loading Spell Bonus Data..." );
+ spellmgr.LoadSpellBonusess();
+
sLog.outString( "Loading Aggro Spells Definitions...");
spellmgr.LoadSpellThreats();
diff --git a/src/shared/revision.h b/src/shared/revision.h
index 1d590b1e7c0..e60dcfdb657 100644
--- a/src/shared/revision.h
+++ b/src/shared/revision.h
@@ -1,7 +1,7 @@
#ifndef __REVISION_H__
#define __REVISION_H__
- #define _REVISION "1091"
- #define _HASH "88c4b2b6b9a2"
+ #define _REVISION "1116"
+ #define _HASH "81edc7393bc6"
#define _REVISION_DATE "*"
#define _REVISION_TIME "*"
#endif // __REVISION_H__
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index f2e3c0e71e0..d542e8dd61d 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7194"
+ #define REVISION_NR "7200"
#endif // __REVISION_NR_H__