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-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp67
-rw-r--r--src/server/game/Conditions/ConditionMgr.h2
2 files changed, 58 insertions, 11 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 817adc9c45b..948dc9b7cb3 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -211,10 +211,25 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
condMeets = GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false;
break;
}
- case CONDITION_OBJECT_ENTRY:
+ case CONDITION_OBJECT_ENTRY_GUID:
{
if (uint32(object->GetTypeId()) == ConditionValue1)
- condMeets = (!ConditionValue2) || (object->GetEntry() == ConditionValue2);
+ {
+ condMeets = !ConditionValue2 || (object->GetEntry() == ConditionValue2);
+
+ if (ConditionValue3)
+ {
+ switch (object->GetTypeId())
+ {
+ case TYPEID_UNIT:
+ condMeets &= object->ToCreature()->GetDBTableGUIDLow() == ConditionValue3;
+ break;
+ case TYPEID_GAMEOBJECT:
+ condMeets &= object->ToGameObject()->GetDBTableGUIDLow() == ConditionValue3;
+ break;
+ }
+ }
+ }
break;
}
case CONDITION_TYPE_MASK:
@@ -419,7 +434,7 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
case CONDITION_NEAR_GAMEOBJECT:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
- case CONDITION_OBJECT_ENTRY:
+ case CONDITION_OBJECT_ENTRY_GUID:
switch (ConditionValue1)
{
case TYPEID_UNIT:
@@ -1810,35 +1825,67 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
TC_LOG_ERROR("sql.sql", "NearGameObject condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
- case CONDITION_OBJECT_ENTRY:
+ case CONDITION_OBJECT_ENTRY_GUID:
{
switch (cond->ConditionValue1)
{
case TYPEID_UNIT:
if (cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2))
{
- TC_LOG_ERROR("sql.sql", "ObjectEntry condition has non existing creature template entry (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR("sql.sql", "ObjectEntryGuid condition has non existing creature template entry (%u), skipped", cond->ConditionValue2);
return false;
}
+ if (cond->ConditionValue3)
+ {
+ if (CreatureData const* creatureData = sObjectMgr->GetCreatureData(cond->ConditionValue3))
+ {
+ if (cond->ConditionValue2 && creatureData->id != cond->ConditionValue2)
+ {
+ TC_LOG_ERROR("sql.sql", "ObjectEntryGuid condition has guid %u set but does not match creature entry (%u), skipped", cond->ConditionValue3, cond->ConditionValue2);
+ return false;
+ }
+ }
+ else
+ {
+ TC_LOG_ERROR("sql.sql", "ObjectEntryGuid condition has non existing creature guid (%u), skipped", cond->ConditionValue3);
+ return false;
+ }
+ }
break;
case TYPEID_GAMEOBJECT:
if (cond->ConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->ConditionValue2))
{
- TC_LOG_ERROR("sql.sql", "ObjectEntry condition has non existing game object template entry (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR("sql.sql", "ObjectEntryGuid condition has non existing gameobject template entry (%u), skipped", cond->ConditionValue2);
return false;
}
+ if (cond->ConditionValue3)
+ {
+ if (GameObjectData const* goData = sObjectMgr->GetGOData(cond->ConditionValue3))
+ {
+ if (cond->ConditionValue2 && goData->id != cond->ConditionValue2)
+ {
+ TC_LOG_ERROR("sql.sql", "ObjectEntryGuid condition has guid %u set but does not match gameobject entry (%u), skipped", cond->ConditionValue3, cond->ConditionValue2);
+ return false;
+ }
+ }
+ else
+ {
+ TC_LOG_ERROR("sql.sql", "ObjectEntryGuid condition has non existing gameobject guid (%u), skipped", cond->ConditionValue3);
+ return false;
+ }
+ }
break;
case TYPEID_PLAYER:
case TYPEID_CORPSE:
if (cond->ConditionValue2)
- TC_LOG_ERROR("sql.sql", "ObjectEntry condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR("sql.sql", "ObjectEntryGuid condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ TC_LOG_ERROR("sql.sql", "ObjectEntryGuid condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
default:
- TC_LOG_ERROR("sql.sql", "ObjectEntry condition has wrong typeid set (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR("sql.sql", "ObjectEntryGuid condition has wrong typeid set (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->ConditionValue3)
- TC_LOG_ERROR("sql.sql", "ObjectEntry condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TYPE_MASK:
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index d5428ed2d14..ff508210fb1 100644
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -63,7 +63,7 @@ enum ConditionTypes
CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
CONDITION_NEAR_CREATURE = 29, // creature entry distance 0 true if there is a creature of entry in range
CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range
- CONDITION_OBJECT_ENTRY = 31, // TypeID entry 0 true if object is type TypeID and the entry is 0 or matches entry of the object
+ CONDITION_OBJECT_ENTRY_GUID = 31, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget
CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget