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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp7
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp6
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.h2
-rw-r--r--src/server/game/Spells/SpellScript.cpp2
4 files changed, 11 insertions, 6 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index fd5b13c3d28..a51207ce531 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -14064,11 +14064,10 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
if (spellInfo->AttributesEx3 & SPELL_ATTR3_DISABLE_PROC)
SetCantProc(true);
- i->aura->CallScriptProcHandlers(aurApp, eventInfo);
+ bool handled = i->aura->CallScriptProcHandlers(aurApp, eventInfo);
- // This bool is needed till separate aura effect procs are still here
- bool handled = false;
- if (HandleAuraProc(target, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
+ // "handled" is needed as long as proc can be handled in multiple places
+ if (!handled && HandleAuraProc(target, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
{
TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id);
takeCharges = true;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 2846137ad95..51a04749c30 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -2269,8 +2269,9 @@ bool Aura::CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEven
return prepare;
}
-void Aura::CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
+bool Aura::CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
{
+ bool handled = false;
for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr)
{
(*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_PROC, aurApp);
@@ -2278,8 +2279,11 @@ void Aura::CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo&
for (; hookItr != hookItrEnd; ++hookItr)
hookItr->Call(*scritr, eventInfo);
+ handled |= (*scritr)->_IsDefaultActionPrevented();
(*scritr)->_FinishScriptCall();
}
+
+ return handled;
}
void Aura::CallScriptAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo)
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index e865d415438..9e7d0cce82c 100644
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -229,7 +229,7 @@ class Aura
// Spell Proc Hooks
bool CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
bool CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
- void CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
+ bool CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
void CallScriptAfterProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo);
bool CallScriptEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo);
void CallScriptAfterEffectProcHandlers(AuraEffect const* aurEff, AuraApplication const* aurApp, ProcEventInfo& eventInfo);
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 5fb4d69cd02..bb9aab023af 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -909,6 +909,7 @@ bool AuraScript::_IsDefaultActionPrevented()
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
+ case AURA_SCRIPT_HOOK_PROC:
case AURA_SCRIPT_HOOK_EFFECT_PROC:
return m_defaultActionPrevented;
default:
@@ -927,6 +928,7 @@ void AuraScript::PreventDefaultAction()
case AURA_SCRIPT_HOOK_EFFECT_ABSORB:
case AURA_SCRIPT_HOOK_EFFECT_SPLIT:
case AURA_SCRIPT_HOOK_PREPARE_PROC:
+ case AURA_SCRIPT_HOOK_PROC:
case AURA_SCRIPT_HOOK_EFFECT_PROC:
m_defaultActionPrevented = true;
break;