diff options
Diffstat (limited to 'src')
91 files changed, 2520 insertions, 1844 deletions
diff --git a/src/common/Utilities/StartProcess.cpp b/src/common/Utilities/StartProcess.cpp index 29feeaa2714..f35c6de3b5c 100644 --- a/src/common/Utilities/StartProcess.cpp +++ b/src/common/Utilities/StartProcess.cpp @@ -92,6 +92,7 @@ static int CreateChildProcess(T waiter, std::string const& executable, // With binding stdin return execute(run_exe(boost::filesystem::absolute(executable)), set_args(args), + inherit_env(), bind_stdin(*inputSource), bind_stdout(file_descriptor_sink(outPipe.sink, close_handle)), bind_stderr(file_descriptor_sink(errPipe.sink, close_handle))); @@ -101,6 +102,7 @@ static int CreateChildProcess(T waiter, std::string const& executable, // Without binding stdin return execute(run_exe(boost::filesystem::absolute(executable)), set_args(args), + inherit_env(), bind_stdout(file_descriptor_sink(outPipe.sink, close_handle)), bind_stderr(file_descriptor_sink(errPipe.sink, close_handle))); } @@ -237,7 +239,7 @@ public: } }; -TC_COMMON_API std::shared_ptr<AsyncProcessResult> +std::shared_ptr<AsyncProcessResult> StartAsyncProcess(std::string executable, std::vector<std::string> args, std::string logger, std::string input_file, bool secure) { diff --git a/src/common/Utilities/Timer.h b/src/common/Utilities/Timer.h index cdce08caaf0..f66bb90c98e 100644 --- a/src/common/Utilities/Timer.h +++ b/src/common/Utilities/Timer.h @@ -25,9 +25,9 @@ inline uint32 getMSTime() { using namespace std::chrono; - static const system_clock::time_point ApplicationStartTime = system_clock::now(); + static const steady_clock::time_point ApplicationStartTime = steady_clock::now(); - return uint32(duration_cast<milliseconds>(system_clock::now() - ApplicationStartTime).count()); + return uint32(duration_cast<milliseconds>(steady_clock::now() - ApplicationStartTime).count()); } inline uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime) diff --git a/src/server/authserver/Server/AuthSession.h b/src/server/authserver/Server/AuthSession.h index 1babb7407a9..027011629eb 100644 --- a/src/server/authserver/Server/AuthSession.h +++ b/src/server/authserver/Server/AuthSession.h @@ -23,7 +23,7 @@ #include "ByteBuffer.h" #include "Socket.h" #include "BigNumber.h" -#include "Callback.h" +#include "QueryCallback.h" #include <memory> #include <boost/asio/ip/tcp.hpp> diff --git a/src/server/authserver/authserver.conf.dist b/src/server/authserver/authserver.conf.dist index db60e3b3ece..1d3b48839a8 100644 --- a/src/server/authserver/authserver.conf.dist +++ b/src/server/authserver/authserver.conf.dist @@ -179,6 +179,7 @@ LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth" # LoginDatabase.WorkerThreads # Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL # statements. Each worker thread is mirrored with its own connection to the +# MySQL server and their own thread on the MySQL server. # Default: 1 LoginDatabase.WorkerThreads = 1 diff --git a/src/server/database/Database/DatabaseWorkerPool.h b/src/server/database/Database/DatabaseWorkerPool.h index d883366237f..ffdde91c0a6 100644 --- a/src/server/database/Database/DatabaseWorkerPool.h +++ b/src/server/database/Database/DatabaseWorkerPool.h @@ -19,7 +19,7 @@ #define _DATABASEWORKERPOOL_H #include "Common.h" -#include "Callback.h" +#include "QueryCallback.h" #include "MySQLConnection.h" #include "Transaction.h" #include "DatabaseWorker.h" @@ -120,7 +120,7 @@ class DatabaseWorkerPool //! This method should only be used for queries that are only executed once, e.g during startup. void DirectExecute(const char* sql) { - if (!sql) + if (Trinity::IsFormatEmptyOrNull(sql)) return; T* connection = GetFreeConnection(); @@ -175,7 +175,7 @@ class DatabaseWorkerPool template<typename Format, typename... Args> QueryResult PQuery(Format&& sql, Args&&... args) { - if (!sql) + if (Trinity::IsFormatEmptyOrNull(sql)) return QueryResult(nullptr); return Query(Trinity::StringFormat(std::forward<Format>(sql), std::forward<Args>(args)...).c_str()); diff --git a/src/common/Threading/Callback.h b/src/server/database/Database/QueryCallback.h index f7eab57ddda..5f6ae74da4f 100644 --- a/src/common/Threading/Callback.h +++ b/src/server/database/Database/QueryCallback.h @@ -15,8 +15,8 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#ifndef _CALLBACK_H -#define _CALLBACK_H +#ifndef _QUERY_CALLBACK_H +#define _QUERY_CALLBACK_H #include <future> #include "QueryResult.h" @@ -206,4 +206,4 @@ class QueryCallback_2 QueryCallback_2& operator=(QueryCallback_2 const& right) = delete; }; -#endif +#endif // _QUERY_CALLBACK_H diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp index 716ac13c666..4d0247d9fb5 100644 --- a/src/server/game/AI/CoreAI/CombatAI.cpp +++ b/src/server/game/AI/CoreAI/CombatAI.cpp @@ -50,7 +50,7 @@ void AggressorAI::UpdateAI(uint32 /*diff*/) void CombatAI::InitializeAI() { - for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i) if (me->m_spells[i] && sSpellMgr->GetSpellInfo(me->m_spells[i])) spells.push_back(me->m_spells[i]); diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp index aafde3c1d9a..3ed2f927645 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.cpp +++ b/src/server/game/AI/CoreAI/PassiveAI.cpp @@ -58,6 +58,12 @@ void PossessedAI::KilledUnit(Unit* victim) victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } +void PossessedAI::OnCharmed(bool /*apply*/) +{ + me->NeedChangeAI = true; + me->IsAIEnabled = false; +} + void CritterAI::DamageTaken(Unit* /*done_by*/, uint32&) { if (!me->HasUnitState(UNIT_STATE_FLEEING)) diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h index 5a6dba7046d..9ca9e75bd9f 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.h +++ b/src/server/game/AI/CoreAI/PassiveAI.h @@ -46,6 +46,8 @@ class TC_GAME_API PossessedAI : public CreatureAI void JustDied(Unit*) override; void KilledUnit(Unit* victim) override; + void OnCharmed(bool /*apply*/) override; + static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; } }; diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index 68554722db6..2abe20f0ae6 100644 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -588,6 +588,12 @@ void PetAI::ReceiveEmote(Player* player, uint32 emote) } } +void PetAI::OnCharmed(bool /*apply*/) +{ + me->NeedChangeAI = true; + me->IsAIEnabled = false; +} + void PetAI::ClearCharmInfoFlags() { // Quick access to set all flags to FALSE diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h index 3ad34047b01..93ee6c41ece 100644 --- a/src/server/game/AI/CoreAI/PetAI.h +++ b/src/server/game/AI/CoreAI/PetAI.h @@ -49,6 +49,8 @@ class TC_GAME_API PetAI : public CreatureAI void MoveInLineOfSight_Safe(Unit* /*who*/) { } // CreatureAI interferes with returning pets void EnterEvadeMode(EvadeReason /*why*/) override { } // For fleeing, pets don't use this type of Evade mechanic + void OnCharmed(bool /*apply*/) override; + private: bool _isVisible(Unit*) const; bool _needToStop(void); diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 344ccc06249..20a986c0483 100644 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -242,6 +242,7 @@ class TC_GAME_API UnitAI void DoAddAuraToAllHostilePlayers(uint32 spellid); void DoCast(uint32 spellId); void DoCast(Unit* victim, uint32 spellId, bool triggered = false); + void DoCastSelf(uint32 spellId, bool triggered = false) { DoCast(me, spellId, triggered); } void DoCastToAllHostilePlayers(uint32 spellid, bool triggered = false); void DoCastVictim(uint32 spellId, bool triggered = false); void DoCastAOE(uint32 spellId, bool triggered = false); diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp index 6ceb4f01c48..15bbff2793f 100644 --- a/src/server/game/AI/CreatureAI.cpp +++ b/src/server/game/AI/CreatureAI.cpp @@ -29,11 +29,13 @@ #include "Language.h" //Disable CreatureAI when charmed -void CreatureAI::OnCharmed(bool /*apply*/) +void CreatureAI::OnCharmed(bool apply) { - //me->IsAIEnabled = !apply;*/ - me->NeedChangeAI = true; - me->IsAIEnabled = false; + if (apply) + { + me->NeedChangeAI = true; + me->IsAIEnabled = false; + } } AISpellInfoType* UnitAI::AISpellInfo; @@ -44,7 +46,7 @@ void CreatureAI::Talk(uint8 id, WorldObject const* whisperTarget /*= nullptr*/) sCreatureTextMgr->SendChat(me, id, whisperTarget); } -void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToNearestTarget /* = 50.0f*/) +void CreatureAI::DoZoneInCombat(Creature* creature /*= nullptr*/, float maxRangeToNearestTarget /* = 250.0f*/) { if (!creature) creature = me; @@ -263,9 +265,10 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) me->DeleteThreatList(); me->CombatStop(true); me->LoadCreaturesAddon(); - me->SetLootRecipient(NULL); + me->SetLootRecipient(nullptr); me->ResetPlayerDamageReq(); me->SetLastDamagedTime(0); + me->SetCannotReachTarget(false); if (me->IsInEvadeMode()) return false; @@ -273,11 +276,11 @@ bool CreatureAI::_EnterEvadeMode(EvadeReason /*why*/) return true; } -#define BOUNDARY_VISUALIZE_CREATURE 15425 -#define BOUNDARY_VISUALIZE_CREATURE_SCALE 0.25f -#define BOUNDARY_VISUALIZE_STEP_SIZE 1 -#define BOUNDARY_VISUALIZE_FAILSAFE_LIMIT 750 -#define BOUNDARY_VISUALIZE_SPAWN_HEIGHT 5 +static const uint32 BOUNDARY_VISUALIZE_CREATURE = 15425; +static const float BOUNDARY_VISUALIZE_CREATURE_SCALE = 0.25f; +static const int8 BOUNDARY_VISUALIZE_STEP_SIZE = 1; +static const int32 BOUNDARY_VISUALIZE_FAILSAFE_LIMIT = 750; +static const float BOUNDARY_VISUALIZE_SPAWN_HEIGHT = 5.0f; int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) const { typedef std::pair<int32, int32> coordinate; @@ -293,13 +296,13 @@ int32 CreatureAI::VisualizeBoundary(uint32 duration, Unit* owner, bool fill) con std::unordered_set<coordinate> outOfBounds; Position startPosition = owner->GetPosition(); - if (!CheckBoundary(&startPosition)) // fall back to creature position - { + if (!CheckBoundary(&startPosition)) + { // fall back to creature position startPosition = me->GetPosition(); if (!CheckBoundary(&startPosition)) - { + { // fall back to creature home position startPosition = me->GetHomePosition(); - if (!CheckBoundary(&startPosition)) // fall back to creature home position + if (!CheckBoundary(&startPosition)) return LANG_CREATURE_NO_INTERIOR_POINT_FOUND; } } diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index f175050e107..f8fa6ba532b 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -87,6 +87,7 @@ class TC_GAME_API CreatureAI : public UnitAI { EVADE_REASON_NO_HOSTILES, // the creature's threat list is empty EVADE_REASON_BOUNDARY, // the creature has moved outside its evade boundary + EVADE_REASON_NO_PATH, // the creature was unable to reach its target for over 5 seconds EVADE_REASON_SEQUENCE_BREAK, // this is a boss and the pre-requisite encounters for engaging it are not defeated yet EVADE_REASON_OTHER }; @@ -111,7 +112,7 @@ class TC_GAME_API CreatureAI : public UnitAI // Called for reaction at stopping attack at no attackers or targets virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER); - // Called for reaction at enter to combat if not in combat yet (enemy can be NULL) + // Called for reaction at enter to combat if not in combat yet (enemy can be nullptr) virtual void EnterCombat(Unit* /*victim*/) { } // Called when the creature is killed @@ -148,7 +149,7 @@ class TC_GAME_API CreatureAI : public UnitAI // Called at reaching home after evade virtual void JustReachedHome() { } - void DoZoneInCombat(Creature* creature = NULL, float maxRangeToNearestTarget = 50.0f); + void DoZoneInCombat(Creature* creature = nullptr, float maxRangeToNearestTarget = 250.0f); // Called at text emote receive from player virtual void ReceiveEmote(Player* /*player*/, uint32 /*emoteId*/) { } diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 6f04a852b61..6475cc8117e 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -32,7 +32,7 @@ struct TSpellSummary uint8 Effects; // set of enum SelectEffect } extern* SpellSummary; -void SummonList::DoZoneInCombat(uint32 entry) +void SummonList::DoZoneInCombat(uint32 entry, float maxRangeToNearestTarget) { for (StorageType::iterator i = storage_.begin(); i != storage_.end();) { @@ -41,7 +41,7 @@ void SummonList::DoZoneInCombat(uint32 entry) if (summon && summon->IsAIEnabled && (!entry || summon->GetEntry() == entry)) { - summon->AI()->DoZoneInCombat(); + summon->AI()->DoZoneInCombat(nullptr, maxRangeToNearestTarget); } } } @@ -183,22 +183,22 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec { //No target so we can't cast if (!target) - return NULL; + return nullptr; //Silenced so we can't cast if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) - return NULL; + return nullptr; //Using the extended script system we first create a list of viable spells - SpellInfo const* apSpell[CREATURE_MAX_SPELLS]; - memset(apSpell, 0, CREATURE_MAX_SPELLS * sizeof(SpellInfo*)); + SpellInfo const* apSpell[MAX_CREATURE_SPELLS]; + memset(apSpell, 0, MAX_CREATURE_SPELLS * sizeof(SpellInfo*)); uint32 spellCount = 0; - SpellInfo const* tempSpell = NULL; + SpellInfo const* tempSpell = nullptr; //Check if each spell is viable(set it to null if not) - for (uint32 i = 0; i < CREATURE_MAX_SPELLS; i++) + for (uint32 i = 0; i < MAX_CREATURE_SPELLS; i++) { tempSpell = sSpellMgr->GetSpellInfo(me->m_spells[i]); @@ -251,7 +251,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec //We got our usable spells so now lets randomly pick one if (!spellCount) - return NULL; + return nullptr; return apSpell[urand(0, spellCount - 1)]; } @@ -327,7 +327,7 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o) Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff) { - Unit* unit = NULL; + Unit* unit = nullptr; Trinity::MostHPMissingInRange u_check(me, range, minHPDiff); Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check); me->VisitNearbyObject(range, searcher); @@ -357,7 +357,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 u Player* ScriptedAI::GetPlayerAtMinimumRange(float minimumRange) { - Player* player = NULL; + Player* player = nullptr; CellCoord pair(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY())); Cell cell(pair); @@ -547,7 +547,7 @@ void BossAI::UpdateAI(uint32 diff) DoMeleeAttackIfReady(); } -void BossAI::_DespawnAtEvade(uint32 delayToRespawn) +void BossAI::_DespawnAtEvade(uint32 delayToRespawn, Creature* who) { if (delayToRespawn < 2) { @@ -555,18 +555,28 @@ void BossAI::_DespawnAtEvade(uint32 delayToRespawn) delayToRespawn = 2; } - uint32 corpseDelay = me->GetCorpseDelay(); - uint32 respawnDelay = me->GetRespawnDelay(); + if (!who) + who = me; - me->SetCorpseDelay(1); - me->SetRespawnDelay(delayToRespawn - 1); + if (TempSummon* whoSummon = who->ToTempSummon()) + { + TC_LOG_WARN("scripts", "_DespawnAtEvade called on a temporary summon."); + whoSummon->UnSummon(); + return; + } - me->DespawnOrUnsummon(); + uint32 corpseDelay = who->GetCorpseDelay(); + uint32 respawnDelay = who->GetRespawnDelay(); - me->SetCorpseDelay(corpseDelay); - me->SetRespawnDelay(respawnDelay); + who->SetCorpseDelay(1); + who->SetRespawnDelay(delayToRespawn - 1); - if (instance) + who->DespawnOrUnsummon(); + + who->SetCorpseDelay(corpseDelay); + who->SetRespawnDelay(respawnDelay); + + if (instance && who == me) instance->SetBossState(_bossId, FAIL); } @@ -628,27 +638,27 @@ void WorldBossAI::UpdateAI(uint32 diff) } // SD2 grid searchers. -TC_GAME_API Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/) +Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/) { return source->FindNearestCreature(entry, maxSearchRange, alive); } -TC_GAME_API GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange) +GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange) { return source->FindNearestGameObject(entry, maxSearchRange); } -TC_GAME_API void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange) +void GetCreatureListWithEntryInGrid(std::list<Creature*>& list, WorldObject* source, uint32 entry, float maxSearchRange) { source->GetCreatureListWithEntryInGrid(list, entry, maxSearchRange); } -TC_GAME_API void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange) +void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& list, WorldObject* source, uint32 entry, float maxSearchRange) { source->GetGameObjectListWithEntryInGrid(list, entry, maxSearchRange); } -TC_GAME_API void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange) +void GetPlayerListInGrid(std::list<Player*>& list, WorldObject* source, float maxSearchRange) { source->GetPlayerListInGrid(list, maxSearchRange); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 42befa26a23..6144a4e5203 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -114,7 +114,7 @@ public: } } - void DoZoneInCombat(uint32 entry = 0); + void DoZoneInCombat(uint32 entry = 0, float maxRangeToNearestTarget = 250.0f); void RemoveNotExisting(); bool HasEntry(uint32 entry) const; @@ -367,7 +367,7 @@ class TC_GAME_API BossAI : public ScriptedAI void _EnterCombat(); void _JustDied(); void _JustReachedHome() { me->setActive(false); } - void _DespawnAtEvade(uint32 delayToRespawn = 30); + void _DespawnAtEvade(uint32 delayToRespawn = 30, Creature* who = nullptr); void TeleportCheaters(); diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 8e9bd7cdff7..60df4fe6d5a 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -416,12 +416,7 @@ void SmartAI::EnterEvadeMode(EvadeReason /*why*/) me->RemoveAurasOnEvade(); me->AddUnitState(UNIT_STATE_EVADE); - me->DeleteThreatList(); - me->CombatStop(true); - me->LoadCreaturesAddon(); - me->SetLootRecipient(NULL); - me->ResetPlayerDamageReq(); - me->SetLastDamagedTime(0); + _EnterEvadeMode(); GetScript()->ProcessEventsFor(SMART_EVENT_EVADE);//must be after aura clear so we can cast spells from db @@ -653,8 +648,8 @@ void SmartAI::OnCharmed(bool apply) { GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply); - if (!apply && !me->IsInEvadeMode() && me->GetCharmerGUID()) - if (Unit* charmer = ObjectAccessor::GetUnit(*me, me->GetCharmerGUID())) + if (!apply && !me->IsInEvadeMode()) + if (Unit* charmer = me->GetCharmer()) AttackStart(charmer); } diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h index 5f883175157..9dd56ec8180 100644 --- a/src/server/game/Accounts/RBAC.h +++ b/src/server/game/Accounts/RBAC.h @@ -697,6 +697,10 @@ enum RBACPermissions // 799 - 834 6.x only RBAC_PERM_COMMAND_DEBUG_LOADCELLS = 835, RBAC_PERM_COMMAND_DEBUG_BOUNDARY = 836, + RBAC_PERM_COMMAND_NPC_EVADE = 837, + RBAC_PERM_COMMAND_PET_LEVEL = 838, + RBAC_PERM_COMMAND_SERVER_SHUTDOWN_FORCE = 839, + RBAC_PERM_COMMAND_SERVER_RESTART_FORCE = 840, // custom permissions 1000+ RBAC_PERM_MAX diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 87f5ff6ce5c..11c2635da33 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -646,13 +646,20 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH)) { + uint32 team = GetPlayer()->GetTeam(); + // broadcast realm first reached WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, GetPlayer()->GetName().size() + 1 + 8 + 4 + 4); data << GetPlayer()->GetName(); data << uint64(GetPlayer()->GetGUID()); data << uint32(achievement->ID); - data << uint32(0); // 1=link supplied string as player name, 0=display plain string - sWorld->SendGlobalMessage(&data); + + std::size_t linkTypePos = data.wpos(); + data << uint32(1); // display name as clickable link in chat + sWorld->SendGlobalMessage(&data, nullptr, team); + + data.put<uint32>(linkTypePos, 0); // display name as plain string in chat + sWorld->SendGlobalMessage(&data, nullptr, team == ALLIANCE ? HORDE : ALLIANCE); } // if player is in world he can tell his friends about new achievement else if (GetPlayer()->IsInWorld()) diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h index f0ea5b4a5f1..cb2f26e567f 100644 --- a/src/server/game/DataStores/DBCEnums.h +++ b/src/server/game/DataStores/DBCEnums.h @@ -19,6 +19,22 @@ #ifndef DBCENUMS_H #define DBCENUMS_H +#pragma pack(push, 1) + +struct DBCPosition2D +{ + float X; + float Y; +}; + +struct DBCPosition3D +{ + float X; + float Y; + float Z; +}; + +#pragma pack(pop) enum LevelLimit { // Client expected level limitation, like as used in DBC item max levels for "until max player level" diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index 5ede70da2a3..36ec418ed56 100644 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -27,9 +27,6 @@ #include <boost/regex.hpp> #include <map> -#include <fstream> -#include <iostream> -#include <iomanip> typedef std::map<uint16, uint32> AreaFlagByAreaID; typedef std::map<uint32, uint32> AreaFlagByMapID; @@ -221,8 +218,6 @@ DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt); DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt); DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt); -std::unordered_map<uint32, FlyByCameraCollection> sFlyByCameraStore; - typedef std::list<std::string> StoreProblemList; uint32 DBCFileCount = 0; @@ -724,250 +719,10 @@ void LoadDBCStores(const std::string& dataPath) exit(1); } - LoadM2Cameras(dataPath); - TC_LOG_INFO("server.loading", ">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime)); } -// Convert the geomoetry from a spline value, to an actual WoW XYZ -G3D::Vector3 TranslateLocation(G3D::Vector4 const* DBCPosition, G3D::Vector3 const* basePosition, G3D::Vector3 const* splineVector) -{ - G3D::Vector3 work; - float x = basePosition->x + splineVector->x; - float y = basePosition->y + splineVector->y; - float z = basePosition->z + splineVector->z; - float const distance = sqrt((x * x) + (y * y)); - float angle = std::atan2(x, y) - DBCPosition->w; - - if (angle < 0) - angle += 2 * float(M_PI); - - work.x = DBCPosition->x + (distance * sin(angle)); - work.y = DBCPosition->y + (distance * cos(angle)); - work.z = DBCPosition->z + z; - return work; -} - -// Number of cameras not used. Multiple cameras never used in 3.3.5 -bool readCamera(M2Camera const* cam, uint32 buffSize, M2Header const* header, CinematicCameraEntry const* dbcentry) -{ - char const* buffer = reinterpret_cast<char const*>(header); - - FlyByCameraCollection cameras; - FlyByCameraCollection targetcam; - - G3D::Vector4 DBCData; - DBCData.x = dbcentry->base_x; - DBCData.y = dbcentry->base_y; - DBCData.z = dbcentry->base_z; - DBCData.w = dbcentry->base_o; - - // Read target locations, only so that we can calculate orientation - for (uint32 k = 0; k < cam->target_positions.timestamps.number; ++k) - { - // Extract Target positions - if (cam->target_positions.timestamps.offset_elements + sizeof(M2Array) > buffSize) - return false; - M2Array const* targTsArray = reinterpret_cast<M2Array const*>(buffer + cam->target_positions.timestamps.offset_elements); - if (targTsArray->offset_elements + sizeof(uint32) > buffSize || cam->target_positions.values.offset_elements + sizeof(M2Array) > buffSize) - return false; - uint32 const* targTimestamps = reinterpret_cast<uint32 const*>(buffer + targTsArray->offset_elements); - M2Array const* targArray = reinterpret_cast<M2Array const*>(buffer + cam->target_positions.values.offset_elements); - - if (targArray->offset_elements + sizeof(M2SplineKey<G3D::Vector3>) > buffSize) - return false; - M2SplineKey<G3D::Vector3> const* targPositions = reinterpret_cast<M2SplineKey<G3D::Vector3> const*>(buffer + targArray->offset_elements); - - // Read the data for this set - uint32 currPos = targArray->offset_elements; - for (uint32 i = 0; i < targTsArray->number; ++i) - { - if (currPos + sizeof(M2SplineKey<G3D::Vector3>) > buffSize) - return false; - // Translate co-ordinates - G3D::Vector3 newPos = TranslateLocation(&DBCData, &cam->target_position_base, &targPositions->p0); - - // Add to vector - FlyByCamera thisCam; - thisCam.timeStamp = targTimestamps[i]; - thisCam.locations.x = newPos.x; - thisCam.locations.y = newPos.y; - thisCam.locations.z = newPos.z; - thisCam.locations.w = 0.0f; - targetcam.push_back(thisCam); - targPositions++; - currPos += sizeof(M2SplineKey<G3D::Vector3>); - } - } - - // Read camera positions and timestamps (translating first position of 3 only, we don't need to translate the whole spline) - for (uint32 k = 0; k < cam->positions.timestamps.number; ++k) - { - // Extract Camera positions for this set - if (cam->positions.timestamps.offset_elements + sizeof(M2Array) > buffSize) - return false; - M2Array const* posTsArray = reinterpret_cast<M2Array const*>(buffer + cam->positions.timestamps.offset_elements); - if (posTsArray->offset_elements + sizeof(uint32) > buffSize || cam->positions.values.offset_elements + sizeof(M2Array) > buffSize) - return false; - uint32 const* posTimestamps = reinterpret_cast<uint32 const*>(buffer + posTsArray->offset_elements); - M2Array const* posArray = reinterpret_cast<M2Array const*>(buffer + cam->positions.values.offset_elements); - if (posArray->offset_elements + sizeof(M2SplineKey<G3D::Vector3>) > buffSize) - return false; - M2SplineKey<G3D::Vector3> const* positions = reinterpret_cast<M2SplineKey<G3D::Vector3> const*>(buffer + posArray->offset_elements); - - // Read the data for this set - uint32 currPos = posArray->offset_elements; - for (uint32 i = 0; i < posTsArray->number; ++i) - { - if (currPos + sizeof(M2SplineKey<G3D::Vector3>) > buffSize) - return false; - // Translate co-ordinates - G3D::Vector3 newPos = TranslateLocation(&DBCData, &cam->position_base, &positions->p0); - - // Add to vector - FlyByCamera thisCam; - thisCam.timeStamp = posTimestamps[i]; - thisCam.locations.x = newPos.x; - thisCam.locations.y = newPos.y; - thisCam.locations.z = newPos.z; - - if (targetcam.size() > 0) - { - // Find the target camera before and after this camera - FlyByCamera lastTarget; - FlyByCamera nextTarget; - - // Pre-load first item - lastTarget = targetcam[0]; - nextTarget = targetcam[0]; - for (uint32 j = 0; j < targetcam.size(); ++j) - { - nextTarget = targetcam[j]; - if (targetcam[j].timeStamp > posTimestamps[i]) - break; - - lastTarget = targetcam[j]; - } - - float x = lastTarget.locations.x; - float y = lastTarget.locations.y; - float z = lastTarget.locations.z; - - // Now, the timestamps for target cam and position can be different. So, if they differ we interpolate - if (lastTarget.timeStamp != posTimestamps[i]) - { - uint32 timeDiffTarget = nextTarget.timeStamp - lastTarget.timeStamp; - uint32 timeDiffThis = posTimestamps[i] - lastTarget.timeStamp; - float xDiff = nextTarget.locations.x - lastTarget.locations.x; - float yDiff = nextTarget.locations.y - lastTarget.locations.y; - float zDiff = nextTarget.locations.z - lastTarget.locations.z; - x = lastTarget.locations.x + (xDiff * (float(timeDiffThis) / float(timeDiffTarget))); - y = lastTarget.locations.y + (yDiff * (float(timeDiffThis) / float(timeDiffTarget))); - z = lastTarget.locations.z + (zDiff * (float(timeDiffThis) / float(timeDiffTarget))); - } - float xDiff = x - thisCam.locations.x; - float yDiff = y - thisCam.locations.y; - thisCam.locations.w = std::atan2(yDiff, xDiff); - - if (thisCam.locations.w < 0) - thisCam.locations.w += 2 * float(M_PI); - } - - cameras.push_back(thisCam); - positions++; - currPos += sizeof(M2SplineKey<G3D::Vector3>); - } - } - - sFlyByCameraStore[dbcentry->id] = cameras; - return true; -} - -void LoadM2Cameras(const std::string& dataPath) -{ - sFlyByCameraStore.clear(); - TC_LOG_INFO("server.loading", ">> Loading Cinematic Camera files"); - - uint32 oldMSTime = getMSTime(); - for (uint32 i = 0; i < sCinematicCameraStore.GetNumRows(); ++i) - { - if (CinematicCameraEntry const* dbcentry = sCinematicCameraStore.LookupEntry(i)) - { - std::string filename = dataPath.c_str(); - filename.append(dbcentry->filename); - - // Replace slashes - size_t loc = filename.find("\\"); - while (loc != std::string::npos) - { - filename.replace(loc, 1, "/"); - loc = filename.find("\\"); - } - - // Replace mdx to .m2 - loc = filename.find(".mdx"); - if (loc != std::string::npos) - filename.replace(loc, 4, ".m2"); - - std::ifstream m2file(filename.c_str(), std::ios::in | std::ios::binary); - if (!m2file.is_open()) - continue; - - // Get file size - m2file.seekg(0, std::ios::end); - std::streamoff const fileSize = m2file.tellg(); - - // Reject if not at least the size of the header - if (static_cast<uint32 const>(fileSize) < sizeof(M2Header)) - { - TC_LOG_ERROR("server.loading", "Camera file %s is damaged. File is smaller than header size", filename.c_str()); - m2file.close(); - continue; - } - - // Read 4 bytes (signature) - m2file.seekg(0, std::ios::beg); - char fileCheck[5]; - m2file.read(fileCheck, 4); - fileCheck[4] = 0; - - // Check file has correct magic (MD20) - if (strcmp(fileCheck, "MD20")) - { - TC_LOG_ERROR("server.loading", "Camera file %s is damaged. File identifier not found", filename.c_str()); - m2file.close(); - continue; - } - - // Now we have a good file, read it all into a vector of char's, then close the file. - std::vector<char> buffer(fileSize); - m2file.seekg(0, std::ios::beg); - if (!m2file.read(buffer.data(), fileSize)) - { - m2file.close(); - continue; - } - m2file.close(); - - // Read header - M2Header const* header = reinterpret_cast<M2Header const*>(buffer.data()); - - if (header->ofsCameras + sizeof(M2Camera) > static_cast<uint32 const>(fileSize)) - { - TC_LOG_ERROR("server.loading", "Camera file %s is damaged. Camera references position beyond file end", filename.c_str()); - continue; - } - - // Get camera(s) - Main header, then dump them. - M2Camera const* cam = reinterpret_cast<M2Camera const*>(buffer.data() + header->ofsCameras); - if (!readCamera(cam, fileSize, header, dbcentry)) - TC_LOG_ERROR("server.loading", "Camera file %s is damaged. Camera references position beyond file end", filename.c_str()); - } - } - TC_LOG_INFO("server.loading", ">> Loaded %u cinematic waypoint sets in %u ms", (uint32)sFlyByCameraStore.size(), GetMSTimeDiffToNow(oldMSTime)); -} - SimpleFactionsList const* GetFactionTeamList(uint32 faction) { FactionTeamMap::const_iterator itr = sFactionTeamMap.find(faction); diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h index 6cad13fdf9a..00b4141555f 100644 --- a/src/server/game/DataStores/DBCStores.h +++ b/src/server/game/DataStores/DBCStores.h @@ -27,8 +27,6 @@ #include <list> typedef std::list<uint32> SimpleFactionsList; -typedef std::vector<FlyByCamera> FlyByCameraCollection; - TC_GAME_API SimpleFactionsList const* GetFactionTeamList(uint32 faction); TC_GAME_API char* GetPetName(uint32 petfamily, uint32 dbclang); @@ -196,9 +194,7 @@ TC_GAME_API extern DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore; //TC_GAME_API extern DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore; -- use Zone2MapCoordinates and Map2ZoneCoordinates TC_GAME_API extern DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore; TC_GAME_API extern DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore; -TC_GAME_API extern std::unordered_map<uint32, FlyByCameraCollection> sFlyByCameraStore; TC_GAME_API void LoadDBCStores(const std::string& dataPath); -TC_GAME_API void LoadM2Cameras(const std::string& dataPath); #endif diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index 51b3dcbd38b..13f0198a5e7 100644 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -727,13 +727,11 @@ struct ChrRacesEntry struct CinematicCameraEntry { - uint32 id; // 0 index - char* filename; // 1 - uint32 soundid; // 2 in SoundEntries.dbc or 0 - float base_x; // 3 - float base_y; // 4 - float base_z; // 5 - float base_o; // 6 + uint32 ID; // 0 + char const* Model; // 1 Model filename (translate .mdx to .m2) + uint32 SoundID; // 2 Sound ID (voiceover for cinematic) + DBCPosition3D Origin; // 3-5 Position in map used for basis for M2 co-ordinates + float OriginFacing; // 6 Orientation in map used for basis for M2 co-ordinates }; struct CinematicSequencesEntry diff --git a/src/server/game/DataStores/M2Stores.cpp b/src/server/game/DataStores/M2Stores.cpp new file mode 100644 index 00000000000..5cff66e6107 --- /dev/null +++ b/src/server/game/DataStores/M2Stores.cpp @@ -0,0 +1,266 @@ +/* +* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "DBCStores.h" +#include "M2Structure.h" +#include "M2Stores.h" +#include "Common.h" +#include "Containers.h" +#include "Log.h" +#include "World.h" +#include <fstream> +#include <iostream> +#include <iomanip> +#include <boost/filesystem/path.hpp> + +std::unordered_map<uint32, FlyByCameraCollection> sFlyByCameraStore; + +// Convert the geomoetry from a spline value, to an actual WoW XYZ +G3D::Vector3 TranslateLocation(G3D::Vector4 const* DBCPosition, G3D::Vector3 const* basePosition, G3D::Vector3 const* splineVector) +{ + G3D::Vector3 work; + float x = basePosition->x + splineVector->x; + float y = basePosition->y + splineVector->y; + float z = basePosition->z + splineVector->z; + float const distance = sqrt((x * x) + (y * y)); + float angle = std::atan2(x, y) - DBCPosition->w; + + if (angle < 0) + angle += 2 * float(M_PI); + + work.x = DBCPosition->x + (distance * sin(angle)); + work.y = DBCPosition->y + (distance * cos(angle)); + work.z = DBCPosition->z + z; + return work; +} + +// Number of cameras not used. Multiple cameras never used in 3.3.5 +bool readCamera(M2Camera const* cam, uint32 buffSize, M2Header const* header, CinematicCameraEntry const* dbcentry) +{ + char const* buffer = reinterpret_cast<char const*>(header); + + FlyByCameraCollection cameras; + FlyByCameraCollection targetcam; + + G3D::Vector4 DBCData; + DBCData.x = dbcentry->Origin.X; + DBCData.y = dbcentry->Origin.Y; + DBCData.z = dbcentry->Origin.Z; + DBCData.w = dbcentry->OriginFacing; + + // Read target locations, only so that we can calculate orientation + for (uint32 k = 0; k < cam->target_positions.timestamps.number; ++k) + { + // Extract Target positions + if (cam->target_positions.timestamps.offset_elements + sizeof(M2Array) > buffSize) + return false; + M2Array const* targTsArray = reinterpret_cast<M2Array const*>(buffer + cam->target_positions.timestamps.offset_elements); + if (targTsArray->offset_elements + sizeof(uint32) > buffSize || cam->target_positions.values.offset_elements + sizeof(M2Array) > buffSize) + return false; + uint32 const* targTimestamps = reinterpret_cast<uint32 const*>(buffer + targTsArray->offset_elements); + M2Array const* targArray = reinterpret_cast<M2Array const*>(buffer + cam->target_positions.values.offset_elements); + + if (targArray->offset_elements + sizeof(M2SplineKey<G3D::Vector3>) > buffSize) + return false; + M2SplineKey<G3D::Vector3> const* targPositions = reinterpret_cast<M2SplineKey<G3D::Vector3> const*>(buffer + targArray->offset_elements); + + // Read the data for this set + uint32 currPos = targArray->offset_elements; + for (uint32 i = 0; i < targTsArray->number; ++i) + { + if (currPos + sizeof(M2SplineKey<G3D::Vector3>) > buffSize) + return false; + // Translate co-ordinates + G3D::Vector3 newPos = TranslateLocation(&DBCData, &cam->target_position_base, &targPositions->p0); + + // Add to vector + FlyByCamera thisCam; + thisCam.timeStamp = targTimestamps[i]; + thisCam.locations.x = newPos.x; + thisCam.locations.y = newPos.y; + thisCam.locations.z = newPos.z; + thisCam.locations.w = 0.0f; + targetcam.push_back(thisCam); + targPositions++; + currPos += sizeof(M2SplineKey<G3D::Vector3>); + } + } + + // Read camera positions and timestamps (translating first position of 3 only, we don't need to translate the whole spline) + for (uint32 k = 0; k < cam->positions.timestamps.number; ++k) + { + // Extract Camera positions for this set + if (cam->positions.timestamps.offset_elements + sizeof(M2Array) > buffSize) + return false; + M2Array const* posTsArray = reinterpret_cast<M2Array const*>(buffer + cam->positions.timestamps.offset_elements); + if (posTsArray->offset_elements + sizeof(uint32) > buffSize || cam->positions.values.offset_elements + sizeof(M2Array) > buffSize) + return false; + uint32 const* posTimestamps = reinterpret_cast<uint32 const*>(buffer + posTsArray->offset_elements); + M2Array const* posArray = reinterpret_cast<M2Array const*>(buffer + cam->positions.values.offset_elements); + if (posArray->offset_elements + sizeof(M2SplineKey<G3D::Vector3>) > buffSize) + return false; + M2SplineKey<G3D::Vector3> const* positions = reinterpret_cast<M2SplineKey<G3D::Vector3> const*>(buffer + posArray->offset_elements); + + // Read the data for this set + uint32 currPos = posArray->offset_elements; + for (uint32 i = 0; i < posTsArray->number; ++i) + { + if (currPos + sizeof(M2SplineKey<G3D::Vector3>) > buffSize) + return false; + // Translate co-ordinates + G3D::Vector3 newPos = TranslateLocation(&DBCData, &cam->position_base, &positions->p0); + + // Add to vector + FlyByCamera thisCam; + thisCam.timeStamp = posTimestamps[i]; + thisCam.locations.x = newPos.x; + thisCam.locations.y = newPos.y; + thisCam.locations.z = newPos.z; + + if (targetcam.size() > 0) + { + // Find the target camera before and after this camera + FlyByCamera lastTarget; + FlyByCamera nextTarget; + + // Pre-load first item + lastTarget = targetcam[0]; + nextTarget = targetcam[0]; + for (uint32 j = 0; j < targetcam.size(); ++j) + { + nextTarget = targetcam[j]; + if (targetcam[j].timeStamp > posTimestamps[i]) + break; + + lastTarget = targetcam[j]; + } + + float x = lastTarget.locations.x; + float y = lastTarget.locations.y; + float z = lastTarget.locations.z; + + // Now, the timestamps for target cam and position can be different. So, if they differ we interpolate + if (lastTarget.timeStamp != posTimestamps[i]) + { + uint32 timeDiffTarget = nextTarget.timeStamp - lastTarget.timeStamp; + uint32 timeDiffThis = posTimestamps[i] - lastTarget.timeStamp; + float xDiff = nextTarget.locations.x - lastTarget.locations.x; + float yDiff = nextTarget.locations.y - lastTarget.locations.y; + float zDiff = nextTarget.locations.z - lastTarget.locations.z; + x = lastTarget.locations.x + (xDiff * (float(timeDiffThis) / float(timeDiffTarget))); + y = lastTarget.locations.y + (yDiff * (float(timeDiffThis) / float(timeDiffTarget))); + z = lastTarget.locations.z + (zDiff * (float(timeDiffThis) / float(timeDiffTarget))); + } + float xDiff = x - thisCam.locations.x; + float yDiff = y - thisCam.locations.y; + thisCam.locations.w = std::atan2(yDiff, xDiff); + + if (thisCam.locations.w < 0) + thisCam.locations.w += 2 * float(M_PI); + } + + cameras.push_back(thisCam); + positions++; + currPos += sizeof(M2SplineKey<G3D::Vector3>); + } + } + + sFlyByCameraStore[dbcentry->ID] = cameras; + return true; +} + +void LoadM2Cameras(std::string const& dataPath) +{ + sFlyByCameraStore.clear(); + TC_LOG_INFO("server.loading", ">> Loading Cinematic Camera files"); + + uint32 oldMSTime = getMSTime(); + for (uint32 i = 0; i < sCinematicCameraStore.GetNumRows(); ++i) + { + if (CinematicCameraEntry const* dbcentry = sCinematicCameraStore.LookupEntry(i)) + { + std::string filenameWork = dataPath.c_str(); + filenameWork.append(dbcentry->Model); + + // Replace slashes (always to forward slash, because boost!) + std::replace(filenameWork.begin(), filenameWork.end(), '\\', '/'); + + boost::filesystem::path filename = filenameWork; + + // Convert to native format + filename.make_preferred(); + + // Replace mdx to .m2 + filename.replace_extension("m2"); + + std::ifstream m2file(filename.string().c_str(), std::ios::in | std::ios::binary); + if (!m2file.is_open()) + continue; + + // Get file size + m2file.seekg(0, std::ios::end); + std::streamoff const fileSize = m2file.tellg(); + + // Reject if not at least the size of the header + if (static_cast<uint32 const>(fileSize) < sizeof(M2Header)) + { + TC_LOG_ERROR("server.loading", "Camera file %s is damaged. File is smaller than header size", filename.string().c_str()); + m2file.close(); + continue; + } + + // Read 4 bytes (signature) + m2file.seekg(0, std::ios::beg); + char fileCheck[5]; + m2file.read(fileCheck, 4); + fileCheck[4] = 0; + + // Check file has correct magic (MD20) + if (strcmp(fileCheck, "MD20")) + { + TC_LOG_ERROR("server.loading", "Camera file %s is damaged. File identifier not found", filename.string().c_str()); + m2file.close(); + continue; + } + + // Now we have a good file, read it all into a vector of char's, then close the file. + std::vector<char> buffer(fileSize); + m2file.seekg(0, std::ios::beg); + if (!m2file.read(buffer.data(), fileSize)) + { + m2file.close(); + continue; + } + m2file.close(); + + // Read header + M2Header const* header = reinterpret_cast<M2Header const*>(buffer.data()); + + if (header->ofsCameras + sizeof(M2Camera) > static_cast<uint32 const>(fileSize)) + { + TC_LOG_ERROR("server.loading", "Camera file %s is damaged. Camera references position beyond file end", filename.string().c_str()); + continue; + } + + // Get camera(s) - Main header, then dump them. + M2Camera const* cam = reinterpret_cast<M2Camera const*>(buffer.data() + header->ofsCameras); + if (!readCamera(cam, fileSize, header, dbcentry)) + TC_LOG_ERROR("server.loading", "Camera file %s is damaged. Camera references position beyond file end", filename.string().c_str()); + } + } + TC_LOG_INFO("server.loading", ">> Loaded %u cinematic waypoint sets in %u ms", (uint32)sFlyByCameraStore.size(), GetMSTimeDiffToNow(oldMSTime)); +} diff --git a/src/server/game/DataStores/M2Stores.h b/src/server/game/DataStores/M2Stores.h new file mode 100644 index 00000000000..97224475e5d --- /dev/null +++ b/src/server/game/DataStores/M2Stores.h @@ -0,0 +1,36 @@ +/* +* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef TRINITY_M2STORES_H +#define TRINITY_M2STORES_H + +#include "SharedDefines.h" +#include "Common.h" + +struct FlyByCamera +{ + uint32 timeStamp; + G3D::Vector4 locations; +}; + +typedef std::vector<FlyByCamera> FlyByCameraCollection; + +TC_GAME_API extern std::unordered_map<uint32, FlyByCameraCollection> sFlyByCameraStore; + +TC_GAME_API void LoadM2Cameras(std::string const& dataPath); + +#endif
\ No newline at end of file diff --git a/src/server/game/DataStores/M2Structure.h b/src/server/game/DataStores/M2Structure.h new file mode 100644 index 00000000000..43e8d008b9f --- /dev/null +++ b/src/server/game/DataStores/M2Structure.h @@ -0,0 +1,133 @@ +/* +* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef TRINITY_M2STRUCTURE_H +#define TRINITY_M2STRUCTURE_H + +#include <G3D/Vector3.h> +#include <G3D/AABox.h> + +// Structures for M2 file. Source: https://wowdev.wiki +#pragma pack(push, 1) +template<typename T> +struct M2SplineKey +{ + T p0; + T p1; + T p2; +}; + +struct M2Header +{ + char Magic[4]; // "MD20" + uint32 Version; // The version of the format. + uint32 lName; // Length of the model's name including the trailing \0 + uint32 ofsName; // Offset to the name, it seems like models can get reloaded by this name.should be unique, i guess. + uint32 GlobalModelFlags; // 0x0001: tilt x, 0x0002: tilt y, 0x0008: add 2 fields in header, 0x0020: load .phys data (MoP+), 0x0080: has _lod .skin files (MoP?+), 0x0100: is camera related. + uint32 nGlobalSequences; + uint32 ofsGlobalSequences; // A list of timestamps. + uint32 nAnimations; + uint32 ofsAnimations; // Information about the animations in the model. + uint32 nAnimationLookup; + uint32 ofsAnimationLookup; // Mapping of global IDs to the entries in the Animation sequences block. + uint32 nBones; // MAX_BONES = 0x100 + uint32 ofsBones; // Information about the bones in this model. + uint32 nKeyBoneLookup; + uint32 ofsKeyBoneLookup; // Lookup table for key skeletal bones. + uint32 nVertices; + uint32 ofsVertices; // Vertices of the model. + uint32 nViews; // Views (LOD) are now in .skins. + uint32 nSubmeshAnimations; + uint32 ofsSubmeshAnimations; // Submesh color and alpha animations definitions. + uint32 nTextures; + uint32 ofsTextures; // Textures of this model. + uint32 nTransparency; + uint32 ofsTransparency; // Transparency of textures. + uint32 nUVAnimation; + uint32 ofsUVAnimation; + uint32 nTexReplace; + uint32 ofsTexReplace; // Replaceable Textures. + uint32 nRenderFlags; + uint32 ofsRenderFlags; // Blending modes / render flags. + uint32 nBoneLookupTable; + uint32 ofsBoneLookupTable; // A bone lookup table. + uint32 nTexLookup; + uint32 ofsTexLookup; // The same for textures. + uint32 nTexUnits; // possibly removed with cata?! + uint32 ofsTexUnits; // And texture units. Somewhere they have to be too. + uint32 nTransLookup; + uint32 ofsTransLookup; // Everything needs its lookup. Here are the transparencies. + uint32 nUVAnimLookup; + uint32 ofsUVAnimLookup; + G3D::AABox BoundingBox; // min/max( [1].z, 2.0277779f ) - 0.16f seems to be the maximum camera height + float BoundingSphereRadius; + G3D::AABox CollisionBox; + float CollisionSphereRadius; + uint32 nBoundingTriangles; + uint32 ofsBoundingTriangles; // Our bounding volumes. Similar structure like in the old ofsViews. + uint32 nBoundingVertices; + uint32 ofsBoundingVertices; + uint32 nBoundingNormals; + uint32 ofsBoundingNormals; + uint32 nAttachments; + uint32 ofsAttachments; // Attachments are for weapons etc. + uint32 nAttachLookup; + uint32 ofsAttachLookup; // Of course with a lookup. + uint32 nEvents; + uint32 ofsEvents; // Used for playing sounds when dying and a lot else. + uint32 nLights; + uint32 ofsLights; // Lights are mainly used in loginscreens but in wands and some doodads too. + uint32 nCameras; // Format of Cameras changed with version 271! + uint32 ofsCameras; // The cameras are present in most models for having a model in the Character-Tab. + uint32 nCameraLookup; + uint32 ofsCameraLookup; // And lookup-time again. + uint32 nRibbonEmitters; + uint32 ofsRibbonEmitters; // Things swirling around. See the CoT-entrance for light-trails. + uint32 nParticleEmitters; + uint32 ofsParticleEmitters; // Spells and weapons, doodads and loginscreens use them. Blood dripping of a blade? Particles. + uint32 nBlendMaps; // This has to deal with blending. Exists IFF (flags & 0x8) != 0. When set, textures blending is overriden by the associated array. See M2/WotLK#Blend_mode_overrides + uint32 ofsBlendMaps; // Same as above. Points to an array of uint16 of nBlendMaps entries -- From WoD information.}; +}; + +struct M2Array +{ + uint32_t number; + uint32 offset_elements; +}; +struct M2Track +{ + uint16_t interpolation_type; + uint16_t global_sequence; + M2Array timestamps; + M2Array values; +}; + +struct M2Camera +{ + uint32_t type; // 0: portrait, 1: characterinfo; -1: else (flyby etc.); referenced backwards in the lookup table. + float fov; // No radians, no degrees. Multiply by 35 to get degrees. + float far_clip; + float near_clip; + M2Track positions; // How the camera's position moves. Should be 3*3 floats. + G3D::Vector3 position_base; + M2Track target_positions; // How the target moves. Should be 3*3 floats. + G3D::Vector3 target_position_base; + M2Track rolldata; // The camera can have some roll-effect. Its 0 to 2*Pi. +}; +#pragma pack(pop) + +#endif
\ No newline at end of file diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index d3843c86aa4..450cf2396a8 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -182,13 +182,13 @@ m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0), m_lootRecipient(), m_lootRecipientGroup(0), _skinner(), _pickpocketLootRestore(0), m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_boundaryCheckTime(2500), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE), m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false), -m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), +m_AlreadySearchedAssistance(false), m_regenHealth(true), m_cannotReachTarget(false), m_cannotReachTimer(0), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_waypointID(0), m_path_id(0), m_formation(nullptr), m_focusSpell(nullptr), m_focusDelay(0) { m_regenTimer = CREATURE_REGEN_INTERVAL; m_valuesCount = UNIT_END; - for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) + for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i) m_spells[i] = 0; DisableReputationGain = false; @@ -394,7 +394,7 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/) if (!m_respawnradius && m_defaultMovementType == RANDOM_MOTION_TYPE) m_defaultMovementType = IDLE_MOTION_TYPE; - for (uint8 i=0; i < CREATURE_MAX_SPELLS; ++i) + for (uint8 i=0; i < MAX_CREATURE_SPELLS; ++i) m_spells[i] = GetCreatureTemplate()->spells[i]; return true; @@ -648,33 +648,32 @@ void Creature::Update(uint32 diff) m_regenTimer -= diff; } - if (m_regenTimer != 0) - break; - - bool bInCombat = IsInCombat() && (!GetVictim() || // if IsInCombat() is true and this has no victim - !EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player - !EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->IsGameMaster()); // or the victim/owner/charmer is not a GameMaster + if (m_regenTimer == 0) + { + bool bInCombat = IsInCombat() && (!GetVictim() || // if IsInCombat() is true and this has no victim + !EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player + !EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->IsGameMaster()); // or the victim/owner/charmer is not a GameMaster - /*if (m_regenTimer <= diff) - {*/ - if (!IsInEvadeMode() && (!bInCombat || IsPolymorphed())) // regenerate health if not in combat or if polymorphed - RegenerateHealth(); + if (!IsInEvadeMode() && (!bInCombat || IsPolymorphed() || CanNotReachTarget())) // regenerate health if not in combat or if polymorphed + RegenerateHealth(); - if (HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER)) - { - if (getPowerType() == POWER_ENERGY) - Regenerate(POWER_ENERGY); - else - RegenerateMana(); + if (HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER)) + { + if (getPowerType() == POWER_ENERGY) + Regenerate(POWER_ENERGY); + else + RegenerateMana(); + } + m_regenTimer = CREATURE_REGEN_INTERVAL; } - /*if (!bIsPolymorphed) // only increase the timer if not polymorphed - m_regenTimer += CREATURE_REGEN_INTERVAL - diff; + if (CanNotReachTarget() && !IsInEvadeMode() && !GetMap()->IsRaid()) + { + m_cannotReachTimer += diff; + if (m_cannotReachTimer >= CREATURE_NOPATH_EVADE_TIME) + if (IsAIEnabled) + AI()->EnterEvadeMode(CreatureAI::EVADE_REASON_NO_PATH); } - else - if (!bIsPolymorphed) // if polymorphed, skip the timer - m_regenTimer -= diff;*/ - m_regenTimer = CREATURE_REGEN_INTERVAL; break; } default: @@ -1832,7 +1831,7 @@ SpellInfo const* Creature::reachWithSpellAttack(Unit* victim) if (!victim) return nullptr; - for (uint32 i=0; i < CREATURE_MAX_SPELLS; ++i) + for (uint32 i=0; i < MAX_CREATURE_SPELLS; ++i) { if (!m_spells[i]) continue; @@ -1880,7 +1879,7 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim) if (!victim) return nullptr; - for (uint32 i=0; i < CREATURE_MAX_SPELLS; ++i) + for (uint32 i=0; i < MAX_CREATURE_SPELLS; ++i) { if (!m_spells[i]) continue; @@ -2325,10 +2324,10 @@ uint32 Creature::GetShieldBlockValue() const //dunno mob block bool Creature::HasSpell(uint32 spellID) const { uint8 i; - for (i = 0; i < CREATURE_MAX_SPELLS; ++i) + for (i = 0; i < MAX_CREATURE_SPELLS; ++i) if (spellID == m_spells[i]) break; - return i < CREATURE_MAX_SPELLS; //broke before end of iteration of known spells + return i < MAX_CREATURE_SPELLS; //broke before end of iteration of known spells } time_t Creature::GetRespawnTimeEx() const diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 8466dad9e95..bb43bcb5ff1 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -67,12 +67,13 @@ enum CreatureFlagsExtra CREATURE_FLAG_EXTRA_NO_SKILLGAIN | CREATURE_FLAG_EXTRA_TAUNT_DIMINISH | CREATURE_FLAG_EXTRA_ALL_DIMINISH | \ CREATURE_FLAG_EXTRA_GUARD | CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING | CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ | CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK) -#define CREATURE_REGEN_INTERVAL 2 * IN_MILLISECONDS +static const uint32 CREATURE_REGEN_INTERVAL = 2 * IN_MILLISECONDS; +static const uint32 CREATURE_NOPATH_EVADE_TIME = 5 * IN_MILLISECONDS; -#define MAX_KILL_CREDIT 2 -#define MAX_CREATURE_MODELS 4 -#define MAX_CREATURE_QUEST_ITEMS 6 -#define CREATURE_MAX_SPELLS 8 +static const uint8 MAX_KILL_CREDIT = 2; +static const uint32 MAX_CREATURE_MODELS = 4; +static const uint32 MAX_CREATURE_QUEST_ITEMS = 6; +static const uint32 MAX_CREATURE_SPELLS = 8; // from `creature_template` table struct TC_GAME_API CreatureTemplate @@ -117,7 +118,7 @@ struct TC_GAME_API CreatureTemplate uint32 pickpocketLootId; uint32 SkinLootId; int32 resistance[MAX_SPELL_SCHOOL]; - uint32 spells[CREATURE_MAX_SPELLS]; + uint32 spells[MAX_CREATURE_SPELLS]; uint32 PetSpellDataId; uint32 VehicleId; uint32 mingold; @@ -475,6 +476,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma uint8 getLevelForTarget(WorldObject const* target) const override; // overwrite Unit::getLevelForTarget for boss level support bool IsInEvadeMode() const { return HasUnitState(UNIT_STATE_EVADE); } + bool IsEvadingAttacks() const { return IsInEvadeMode() || CanNotReachTarget(); } bool AIM_Destroy(); bool AIM_Initialize(CreatureAI* ai = NULL); @@ -567,7 +569,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma SpellInfo const* reachWithSpellAttack(Unit* victim); SpellInfo const* reachWithSpellCure(Unit* victim); - uint32 m_spells[CREATURE_MAX_SPELLS]; + uint32 m_spells[MAX_CREATURE_SPELLS]; bool CanStartAttack(Unit const* u, bool force) const; float GetAttackDistance(Unit const* player) const; @@ -632,6 +634,15 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma virtual uint8 GetPetAutoSpellSize() const { return MAX_SPELL_CHARM; } virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const; + void SetCannotReachTarget(bool cannotReach) + { + if (cannotReach == m_cannotReachTarget) + return; + m_cannotReachTarget = cannotReach; + m_cannotReachTimer = 0; + } + bool CanNotReachTarget() const { return m_cannotReachTarget; } + void SetPosition(float x, float y, float z, float o); void SetPosition(const Position &pos) { SetPosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation()); } @@ -719,6 +730,8 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma bool m_AlreadyCallAssistance; bool m_AlreadySearchedAssistance; bool m_regenHealth; + bool m_cannotReachTarget; + uint32 m_cannotReachTimer; bool m_AI_locked; SpellSchoolMask m_meleeDamageSchoolMask; diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 7f922f89572..d7e478bb4e5 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -34,7 +34,7 @@ #include "Transport.h" GameObject::GameObject() : WorldObject(false), MapObject(), - m_model(NULL), m_goValue(), m_AI(NULL) + m_model(nullptr), m_goValue(), m_AI(nullptr) { m_objectType |= TYPEMASK_GAMEOBJECT; m_objectTypeId = TYPEID_GAMEOBJECT; @@ -49,8 +49,8 @@ GameObject::GameObject() : WorldObject(false), MapObject(), m_usetimes = 0; m_spellId = 0; m_cooldownTime = 0; - m_goInfo = NULL; - m_goData = NULL; + m_goInfo = nullptr; + m_goData = nullptr; m_spawnId = 0; m_rotation = 0; @@ -496,7 +496,7 @@ void GameObject::Update(uint32 diff) radius = goInfo->trap.diameter / 2.f; // Pointer to appropriate target if found any - Unit* target = NULL; + Unit* target = nullptr; /// @todo this hack with search required until GO casting not implemented if (Unit* owner = GetOwner()) @@ -511,7 +511,7 @@ void GameObject::Update(uint32 diff) else { // Environmental trap: Any player - Player* player = NULL; + Player* player = nullptr; Trinity::AnyPlayerInObjectRangeCheck checker(this, radius); Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, player, checker); VisitNearbyWorldObject(radius, searcher); @@ -571,8 +571,8 @@ void GameObject::Update(uint32 diff) GameObjectTemplate const* goInfo = GetGOInfo(); if (goInfo->trap.type == 2 && goInfo->trap.spellId) { - /// @todo NULL target won't work for target type 1 - CastSpell(NULL, goInfo->trap.spellId); + /// @todo nullptr target won't work for target type 1 + CastSpell(nullptr, goInfo->trap.spellId); SetLootState(GO_JUST_DEACTIVATED); } else if (Unit* target = ObjectAccessor::GetUnit(*this, m_lootStateUnitGUID)) @@ -1093,7 +1093,7 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) float range = float(target->GetSpellMaxRangeForTarget(GetOwner(), trapSpell)); // search nearest linked GO - GameObject* trapGO = NULL; + GameObject* trapGO = nullptr; { // using original GO distance CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); @@ -1113,7 +1113,7 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) GameObject* GameObject::LookupFishingHoleAround(float range) { - GameObject* ok = NULL; + GameObject* ok = nullptr; CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); Cell cell(p); @@ -1136,7 +1136,7 @@ void GameObject::ResetDoorOrButton() m_cooldownTime = 0; } -void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = false */, Unit* user /*=NULL*/) +void GameObject::UseDoorOrButton(uint32 time_to_restore, bool alternative /* = false */, Unit* user /*=nullptr*/) { if (m_lootState != GO_READY) return; @@ -1160,7 +1160,7 @@ void GameObject::SetGoArtKit(uint8 kit) void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType lowguid) { - const GameObjectData* data = NULL; + const GameObjectData* data = nullptr; if (go) { go->SetGoArtKit(artkit); @@ -1386,7 +1386,7 @@ void GameObject::Use(Unit* user) // cast this spell later if provided spellId = info->goober.spellId; - spellCaster = NULL; + spellCaster = nullptr; break; } @@ -1505,7 +1505,7 @@ void GameObject::Use(Unit* user) GameObjectTemplate const* info = GetGOInfo(); - Player* m_ritualOwner = NULL; + Player* m_ritualOwner = nullptr; if (m_ritualOwnerGUID) m_ritualOwner = ObjectAccessor::FindPlayer(m_ritualOwnerGUID); @@ -1869,7 +1869,7 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const && dz < info->maxZ + radius && dz > info->minZ - radius; } -void GameObject::EventInform(uint32 eventId, WorldObject* invoker /*= NULL*/) +void GameObject::EventInform(uint32 eventId, WorldObject* invoker /*= nullptr*/) { if (!eventId) return; @@ -1929,7 +1929,7 @@ void GameObject::UpdateRotationFields(float rotation2 /*=0.0f*/, float rotation3 SetFloatValue(GAMEOBJECT_PARENTROTATION+3, rotation3); } -void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, uint32 spellId /*= 0*/) +void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= nullptr*/, uint32 spellId /*= 0*/) { if (!m_goValue.Building.MaxHealth || !change) return; @@ -1948,7 +1948,7 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u // Set the health bar, value = 255 * healthPct; SetGoAnimProgress(m_goValue.Building.Health * 255 / m_goValue.Building.MaxHealth); - Player* player = attackerOrHealer ? attackerOrHealer->GetCharmerOrOwnerPlayerOrPlayerItself() : NULL; + Player* player = attackerOrHealer ? attackerOrHealer->GetCharmerOrOwnerPlayerOrPlayerItself() : nullptr; // dealing damage, send packet if (player) @@ -1979,7 +1979,7 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u SetDestructibleState(newState, player, false); } -void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* eventInvoker /*= NULL*/, bool setHealth /*= false*/) +void GameObject::SetDestructibleState(GameObjectDestructibleState state, Player* eventInvoker /*= nullptr*/, bool setHealth /*= false*/) { // the user calling this must know he is already operating on destructible gameobject ASSERT(GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING); @@ -2161,14 +2161,14 @@ void GameObject::UpdateModel() Player* GameObject::GetLootRecipient() const { if (!m_lootRecipient) - return NULL; + return nullptr; return ObjectAccessor::FindConnectedPlayer(m_lootRecipient); } Group* GameObject::GetLootRecipientGroup() const { if (!m_lootRecipientGroup) - return NULL; + return nullptr; return sGroupMgr->GetGroupByGUID(m_lootRecipientGroup); } @@ -2176,7 +2176,7 @@ void GameObject::SetLootRecipient(Unit* unit) { // set the player whose group should receive the right // to loot the creature after it dies - // should be set to NULL after the loot disappears + // should be set to nullptr after the loot disappears if (!unit) { @@ -2295,7 +2295,7 @@ void GameObject::BuildValuesUpdate(uint8 updateType, ByteBuffer* data, Player* t data->append(fieldBuffer); } -void GameObject::GetRespawnPosition(float &x, float &y, float &z, float* ori /* = NULL*/) const +void GameObject::GetRespawnPosition(float &x, float &y, float &z, float* ori /* = nullptr*/) const { if (m_spawnId) { diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp index b44a3e7ad7b..a7b410bc04b 100644 --- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp +++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp @@ -44,7 +44,7 @@ typedef std::unordered_map<uint32, EnchStoreList> EnchantmentStore; static EnchantmentStore RandomItemEnch; -TC_GAME_API void LoadRandomEnchantmentsTable() +void LoadRandomEnchantmentsTable() { uint32 oldMSTime = getMSTime(); @@ -77,7 +77,7 @@ TC_GAME_API void LoadRandomEnchantmentsTable() TC_LOG_ERROR("server.loading", ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty."); } -TC_GAME_API uint32 GetItemEnchantMod(int32 entry) +uint32 GetItemEnchantMod(int32 entry) { if (!entry) return 0; @@ -118,7 +118,7 @@ TC_GAME_API uint32 GetItemEnchantMod(int32 entry) return 0; } -TC_GAME_API uint32 GenerateEnchSuffixFactor(uint32 item_id) +uint32 GenerateEnchSuffixFactor(uint32 item_id) { ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_id); diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 45952ba51ac..a2f519a681c 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1471,7 +1471,7 @@ float WorldObject::GetGridActivationRange() const { if (ToPlayer()) { - if (ToPlayer()->IsOnCinematic()) + if (ToPlayer()->GetCinematicMgr()->IsOnCinematic()) return DEFAULT_VISIBILITY_INSTANCE; return GetMap()->GetVisibilityRange(); } @@ -1504,7 +1504,7 @@ float WorldObject::GetSightRange(const WorldObject* target) const { if (target && target->isActiveObject() && !target->ToPlayer()) return MAX_VISIBILITY_DISTANCE; - else if (ToPlayer()->IsOnCinematic()) + else if (ToPlayer()->GetCinematicMgr()->IsOnCinematic()) return DEFAULT_VISIBILITY_INSTANCE; else return GetMap()->GetVisibilityRange(); diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index d4c8fc35451..5c8a84453c3 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -550,8 +550,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation GameObject* FindNearestGameObject(uint32 entry, float range) const; GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const; - void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const; - void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const; + void GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry = 0, float fMaxSearchRange = 250.0f) const; + void GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry = 0, float fMaxSearchRange = 250.0f) const; void GetPlayerListInGrid(std::list<Player*>& lList, float fMaxSearchRange) const; void DestroyForNearbyPlayers(); @@ -584,14 +584,6 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation template<class NOTIFIER> void VisitNearbyGridObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); } template<class NOTIFIER> void VisitNearbyWorldObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); } -#ifdef MAP_BASED_RAND_GEN - int32 irand(int32 min, int32 max) const { return int32 (GetMap()->mtRand.randInt(max - min)) + min; } - uint32 urand(uint32 min, uint32 max) const { return GetMap()->mtRand.randInt(max - min) + min;} - int32 rand32() const { return GetMap()->mtRand.randInt();} - double rand_norm() const { return GetMap()->mtRand.randExc();} - double rand_chance() const { return GetMap()->mtRand.randExc(100.0);} -#endif - uint32 LastUsedScriptID; // Transports diff --git a/src/server/game/Entities/Player/CinematicMgr.cpp b/src/server/game/Entities/Player/CinematicMgr.cpp new file mode 100644 index 00000000000..07bf733c9ff --- /dev/null +++ b/src/server/game/Entities/Player/CinematicMgr.cpp @@ -0,0 +1,171 @@ +/* +* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> +* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "CinematicMgr.h" +#include "Creature.h" +#include "Player.h" +#include "TemporarySummon.h" + +CinematicMgr::CinematicMgr(Player* playerref) +{ + player = playerref; + m_cinematicDiff = 0; + m_lastCinematicCheck = 0; + m_activeCinematicCameraId = 0; + m_cinematicCamera = nullptr; + m_remoteSightPosition = Position(0.0f, 0.0f, 0.0f); + m_CinematicObject = nullptr; +} + +CinematicMgr::~CinematicMgr() +{ + if (m_cinematicCamera && m_activeCinematicCameraId) + EndCinematic(); +} + +void CinematicMgr::BeginCinematic() +{ + // Sanity check for active camera set + if (m_activeCinematicCameraId == 0) + return; + + auto itr = sFlyByCameraStore.find(m_activeCinematicCameraId); + if (itr != sFlyByCameraStore.end()) + { + // Initialize diff, and set camera + m_cinematicDiff = 0; + m_cinematicCamera = &itr->second; + + auto camitr = m_cinematicCamera->begin(); + if (camitr != m_cinematicCamera->end()) + { + Position pos(camitr->locations.x, camitr->locations.y, camitr->locations.z, camitr->locations.w); + if (!pos.IsPositionValid()) + return; + + player->GetMap()->LoadGrid(camitr->locations.x, camitr->locations.y); + m_CinematicObject = player->SummonCreature(VISUAL_WAYPOINT, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 5 * MINUTE * IN_MILLISECONDS); + if (m_CinematicObject) + { + m_CinematicObject->setActive(true); + player->SetViewpoint(m_CinematicObject, true); + } + + // Get cinematic length + FlyByCameraCollection::const_reverse_iterator camrevitr = m_cinematicCamera->rbegin(); + if (camrevitr != m_cinematicCamera->rend()) + m_cinematicLength = camrevitr->timeStamp; + } + } +} + +void CinematicMgr::EndCinematic() +{ + if (m_activeCinematicCameraId == 0) + return; + + m_cinematicDiff = 0; + m_cinematicCamera = nullptr; + m_activeCinematicCameraId = 0; + if (m_CinematicObject) + { + if (WorldObject* vpObject = player->GetViewpoint()) + if (vpObject == m_CinematicObject) + player->SetViewpoint(m_CinematicObject, false); + + m_CinematicObject->AddObjectToRemoveList(); + } +} + +void CinematicMgr::UpdateCinematicLocation(uint32 /*diff*/) +{ + if (m_activeCinematicCameraId == 0 || !m_cinematicCamera || m_cinematicCamera->size() == 0) + return; + + Position lastPosition; + uint32 lastTimestamp = 0; + Position nextPosition; + uint32 nextTimestamp = 0; + + // Obtain direction of travel + for (FlyByCamera cam : *m_cinematicCamera) + { + if (cam.timeStamp > m_cinematicDiff) + { + nextPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w); + nextTimestamp = cam.timeStamp; + break; + } + lastPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w); + lastTimestamp = cam.timeStamp; + } + float angle = lastPosition.GetAngle(&nextPosition); + angle -= lastPosition.GetOrientation(); + if (angle < 0) + angle += 2 * float(M_PI); + + // Look for position around 2 second ahead of us. + int32 workDiff = m_cinematicDiff; + + // Modify result based on camera direction (Humans for example, have the camera point behind) + workDiff += static_cast<int32>(float(CINEMATIC_LOOKAHEAD) * cos(angle)); + + // Get an iterator to the last entry in the cameras, to make sure we don't go beyond the end + FlyByCameraCollection::const_reverse_iterator endItr = m_cinematicCamera->rbegin(); + if (endItr != m_cinematicCamera->rend() && workDiff > static_cast<int32>(endItr->timeStamp)) + workDiff = endItr->timeStamp; + + // Never try to go back in time before the start of cinematic! + if (workDiff < 0) + workDiff = m_cinematicDiff; + + // Obtain the previous and next waypoint based on timestamp + for (FlyByCamera cam : *m_cinematicCamera) + { + if (static_cast<int32>(cam.timeStamp) >= workDiff) + { + nextPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w); + nextTimestamp = cam.timeStamp; + break; + } + lastPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w); + lastTimestamp = cam.timeStamp; + } + + // Never try to go beyond the end of the cinematic + if (workDiff > static_cast<int32>(nextTimestamp)) + workDiff = static_cast<int32>(nextTimestamp); + + // Interpolate the position for this moment in time (or the adjusted moment in time) + uint32 timeDiff = nextTimestamp - lastTimestamp; + uint32 interDiff = workDiff - lastTimestamp; + float xDiff = nextPosition.m_positionX - lastPosition.m_positionX; + float yDiff = nextPosition.m_positionY - lastPosition.m_positionY; + float zDiff = nextPosition.m_positionZ - lastPosition.m_positionZ; + Position interPosition(lastPosition.m_positionX + (xDiff * (float(interDiff) / float(timeDiff))), lastPosition.m_positionY + + (yDiff * (float(interDiff) / float(timeDiff))), lastPosition.m_positionZ + (zDiff * (float(interDiff) / float(timeDiff)))); + + // Advance (at speed) to this position. The remote sight object is used + // to send update information to player in cinematic + if (m_CinematicObject && interPosition.IsPositionValid()) + m_CinematicObject->MonsterMoveWithSpeed(interPosition.m_positionX, interPosition.m_positionY, interPosition.m_positionZ, 500.0f, false, true); + + // If we never received an end packet 10 seconds after the final timestamp then force an end + if (m_cinematicDiff > m_cinematicLength + 10 * IN_MILLISECONDS) + EndCinematic(); +} diff --git a/src/server/game/Entities/Player/CinematicMgr.h b/src/server/game/Entities/Player/CinematicMgr.h new file mode 100644 index 00000000000..ab067afa042 --- /dev/null +++ b/src/server/game/Entities/Player/CinematicMgr.h @@ -0,0 +1,60 @@ +/* +* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> +* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef CinematicMgr_h__ +#define CinematicMgr_h__ + +#include "Define.h" +#include "Object.h" +#include "M2Stores.h" + +#define CINEMATIC_LOOKAHEAD (2 * IN_MILLISECONDS) +#define CINEMATIC_UPDATEDIFF 500 + +class Player; + +class TC_GAME_API CinematicMgr +{ + friend class Player; +public: + explicit CinematicMgr(Player* playerref); + ~CinematicMgr(); + + // Cinematic camera data and remote sight functions + uint32 GetActiveCinematicCamera() const { return m_activeCinematicCameraId; } + void SetActiveCinematicCamera(uint32 cinematicCameraId = 0) { m_activeCinematicCameraId = cinematicCameraId; } + bool IsOnCinematic() const { return (m_cinematicCamera != nullptr); } + void BeginCinematic(); + void EndCinematic(); + void UpdateCinematicLocation(uint32 diff); + +private: + // Remote location information + Player* player; + +protected: + uint32 m_cinematicDiff; + uint32 m_lastCinematicCheck; + uint32 m_activeCinematicCameraId; + uint32 m_cinematicLength; + FlyByCameraCollection* m_cinematicCamera; + Position m_remoteSightPosition; + TempSummon* m_CinematicObject; +}; + +#endif
\ No newline at end of file diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 503b6277963..9ed101bf52e 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -96,9 +96,6 @@ #define SKILL_PERM_BONUS(x) int16(PAIR32_HIPART(x)) #define MAKE_SKILL_BONUS(t, p) MAKE_PAIR32(t, p) -#define CINEMATIC_LOOKAHEAD (2 * IN_MILLISECONDS) -#define CINEMATIC_UPDATEDIFF 500 - enum CharacterFlags { CHARACTER_FLAG_NONE = 0x00000000, @@ -477,21 +474,11 @@ Player::Player(WorldSession* session): Unit(true) // Player summoning m_summon_expire = 0; - m_summon_mapid = 0; - m_summon_x = 0.0f; - m_summon_y = 0.0f; - m_summon_z = 0.0f; m_mover = this; m_movedPlayer = this; m_seer = this; - m_recallMap = 0; - m_recallX = 0; - m_recallY = 0; - m_recallZ = 0; - m_recallO = 0; - m_homebindMapId = 0; m_homebindAreaId = 0; m_homebindX = 0; @@ -539,12 +526,7 @@ Player::Player(WorldSession* session): Unit(true) healthBeforeDuel = 0; manaBeforeDuel = 0; - m_cinematicDiff = 0; - m_lastCinematicCheck = 0; - m_activeCinematicCameraId = 0; - m_cinematicCamera = nullptr; - m_remoteSightPosition = Position(0.0f, 0.0f, 0.0f); - m_CinematicObject = nullptr; + _cinematicMgr = new CinematicMgr(this); m_achievementMgr = new AchievementMgr(this); m_reputationMgr = new ReputationMgr(this); @@ -1236,11 +1218,11 @@ void Player::Update(uint32 p_time) } // Update cinematic location, if 500ms have passed and we're doing a cinematic now. - m_cinematicDiff += p_time; - if (m_cinematicCamera && m_activeCinematicCameraId && GetMSTimeDiffToNow(m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF) + _cinematicMgr->m_cinematicDiff += p_time; + if (_cinematicMgr->m_cinematicCamera && _cinematicMgr->m_activeCinematicCameraId && GetMSTimeDiffToNow(_cinematicMgr->m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF) { - m_lastCinematicCheck = getMSTime(); - UpdateCinematicLocation(p_time); + _cinematicMgr->m_lastCinematicCheck = getMSTime(); + _cinematicMgr->UpdateCinematicLocation(p_time); } //used to implement delayed far teleports @@ -6374,15 +6356,6 @@ bool Player::UpdatePosition(float x, float y, float z, float orientation, bool t return true; } -void Player::SaveRecallPosition() -{ - m_recallMap = GetMapId(); - m_recallX = GetPositionX(); - m_recallY = GetPositionY(); - m_recallZ = GetPositionZ(); - m_recallO = GetOrientation(); -} - void Player::SendMessageToSetInRange(WorldPacket* data, float dist, bool self) { if (self) @@ -6417,13 +6390,13 @@ void Player::SendDirectMessage(WorldPacket const* data) const m_session->SendPacket(data); } -void Player::SendCinematicStart(uint32 CinematicSequenceId) +void Player::SendCinematicStart(uint32 CinematicSequenceId) const { WorldPacket data(SMSG_TRIGGER_CINEMATIC, 4); data << uint32(CinematicSequenceId); SendDirectMessage(&data); - if (const CinematicSequencesEntry* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId)) - SetActiveCinematicCamera(sequence->cinematicCamera); + if (CinematicSequencesEntry const* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId)) + _cinematicMgr->SetActiveCinematicCamera(sequence->cinematicCamera); } void Player::SendMovieStart(uint32 MovieId) const @@ -20535,7 +20508,7 @@ void Player::VehicleSpellInitialize() data << uint8(0); // Command State data << uint16(0x800); // DisableActions (set for all vehicles) - for (uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i) { uint32 spellId = vehicle->m_spells[i]; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); @@ -20559,7 +20532,7 @@ void Player::VehicleSpellInitialize() data << uint32(MAKE_UNIT_ACTION_BUTTON(spellId, i+8)); } - for (uint32 i = CREATURE_MAX_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i) + for (uint32 i = MAX_CREATURE_SPELLS; i < MAX_SPELL_CONTROL_BAR; ++i) data << uint32(0); data << uint8(0); // Auras? @@ -23209,13 +23182,32 @@ void Player::UpdateForQuestWorldObjects() GetSession()->SendPacket(&packet); } -void Player::SetSummonPoint(uint32 mapid, float x, float y, float z) +bool Player::HasSummonPending() const +{ + return m_summon_expire >= time(nullptr); +} + +void Player::SendSummonRequestFrom(Unit* summoner) { + if (!summoner) + return; + + // Player already has active summon request + if (HasSummonPending()) + return; + + // Evil Twin (ignore player summon, but hide this for summoner) + if (HasAura(23445)) + return; + m_summon_expire = time(nullptr) + MAX_PLAYER_SUMMON_DELAY; - m_summon_mapid = mapid; - m_summon_x = x; - m_summon_y = y; - m_summon_z = z; + m_summon_location.WorldRelocate(*summoner); + + WorldPacket data(SMSG_SUMMON_REQUEST, 8 + 4 + 4); + data << uint64(summoner->GetGUID()); // summoner guid + data << uint32(summoner->GetZoneId()); // summoner zone + data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs + GetSession()->SendPacket(&data); } void Player::SummonIfPossible(bool agree) @@ -23246,7 +23238,7 @@ void Player::SummonIfPossible(bool agree) UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS, 1); - TeleportTo(m_summon_mapid, m_summon_x, m_summon_y, m_summon_z, GetOrientation()); + TeleportTo(m_summon_location); } void Player::RemoveItemDurations(Item* item) @@ -26243,125 +26235,6 @@ float Player::GetCollisionHeight(bool mounted) const } } -void Player::BeginCinematic() -{ - // Sanity check for active camera set - if (m_activeCinematicCameraId == 0) - return; - - auto itr = sFlyByCameraStore.find(m_activeCinematicCameraId); - if (itr != sFlyByCameraStore.end()) - { - // Initialize diff, and set camera - m_cinematicDiff = 0; - m_cinematicCamera = &itr->second; - - auto camitr = m_cinematicCamera->begin(); - if (camitr != m_cinematicCamera->end()) - { - Position pos(camitr->locations.x, camitr->locations.y, camitr->locations.z, camitr->locations.w); - if (!pos.IsPositionValid()) - return; - - m_mapRef->LoadGrid(camitr->locations.x, camitr->locations.y); - m_CinematicObject = SummonCreature(VISUAL_WAYPOINT, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000); - if (m_CinematicObject) - { - m_CinematicObject->setActive(true); - SetViewpoint(m_CinematicObject, true); - } - } - } -} - -void Player::EndCinematic() -{ - m_cinematicDiff = 0; - m_cinematicCamera = nullptr; - m_activeCinematicCameraId = 0; - if (m_CinematicObject) - { - if (m_seer && m_seer == m_CinematicObject) - SetViewpoint(m_CinematicObject, false); - m_CinematicObject->AddObjectToRemoveList(); - } -} - -void Player::UpdateCinematicLocation(uint32 /*diff*/) -{ - Position lastPosition; - uint32 lastTimestamp = 0; - Position nextPosition; - uint32 nextTimestamp = 0; - - if (m_cinematicCamera->size() == 0) - return; - - // Obtain direction of travel - for (FlyByCamera cam : *m_cinematicCamera) - { - if (cam.timeStamp > m_cinematicDiff) - { - nextPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w); - nextTimestamp = cam.timeStamp; - break; - } - lastPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w); - lastTimestamp = cam.timeStamp; - } - float angle = lastPosition.GetAngle(&nextPosition); - angle -= lastPosition.GetOrientation(); - if (angle < 0) - angle += 2 * float(M_PI); - - // Look for position around 2 second ahead of us. - int32 workDiff = m_cinematicDiff; - - // Modify result based on camera direction (Humans for example, have the camera point behind) - workDiff += static_cast<int32>(float(CINEMATIC_LOOKAHEAD) * cos(angle)); - - // Get an iterator to the last entry in the cameras, to make sure we don't go beyond the end - FlyByCameraCollection::const_reverse_iterator endItr = m_cinematicCamera->rbegin(); - if (endItr != m_cinematicCamera->rend() && workDiff > static_cast<int32>(endItr->timeStamp)) - workDiff = endItr->timeStamp; - - // Never try to go back in time before the start of cinematic! - if (workDiff < 0) - workDiff = m_cinematicDiff; - - // Obtain the previous and next waypoint based on timestamp - for (FlyByCamera cam : *m_cinematicCamera) - { - if (static_cast<int32>(cam.timeStamp) >= workDiff) - { - nextPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w); - nextTimestamp = cam.timeStamp; - break; - } - lastPosition = Position(cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w); - lastTimestamp = cam.timeStamp; - } - - // Never try to go beyond the end of the cinematic - if (workDiff > static_cast<int32>(nextTimestamp)) - workDiff = static_cast<int32>(nextTimestamp); - - // Interpolate the position for this moment in time (or the adjusted moment in time) - uint32 timeDiff = nextTimestamp - lastTimestamp; - uint32 interDiff = workDiff - lastTimestamp; - float xDiff = nextPosition.m_positionX - lastPosition.m_positionX; - float yDiff = nextPosition.m_positionY - lastPosition.m_positionY; - float zDiff = nextPosition.m_positionZ - lastPosition.m_positionZ; - Position interPosition(lastPosition.m_positionX + (xDiff * (float(interDiff)/float(timeDiff))), lastPosition.m_positionY + - (yDiff * (float(interDiff) / float(timeDiff))), lastPosition.m_positionZ + (zDiff * (float(interDiff) / float(timeDiff)))); - - // Advance (at speed) to this position. The remote sight object is used - // to send update information to player in cinematic - if (m_CinematicObject && interPosition.IsPositionValid()) - m_CinematicObject->MonsterMoveWithSpeed(interPosition.m_positionX, interPosition.m_positionY, interPosition.m_positionZ, 200.0f, false, true); -} - - std::string Player::GetMapAreaAndZoneString() const { uint32 areaId = GetAreaId(); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 51443ce8939..372a49b4f9d 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -30,6 +30,7 @@ #include "SpellHistory.h" #include "Unit.h" #include "TradeData.h" +#include "CinematicMgr.h" #include <limits> #include <string> @@ -1026,6 +1027,7 @@ struct ResurrectionData class TC_GAME_API Player : public Unit, public GridObject<Player> { friend class WorldSession; + friend class CinematicMgr; friend void Item::AddToUpdateQueueOf(Player* player); friend void Item::RemoveFromUpdateQueueOf(Player* player); public: @@ -1050,7 +1052,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> bool TeleportTo(WorldLocation const &loc, uint32 options = 0); bool TeleportToBGEntryPoint(); - void SetSummonPoint(uint32 mapid, float x, float y, float z); + bool HasSummonPending() const; + void SendSummonRequestFrom(Unit* summoner); void SummonIfPossible(bool agree); bool Create(ObjectGuid::LowType guidlow, CharacterCreateInfo* createInfo); @@ -1273,6 +1276,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> TradeData* GetTradeData() const { return m_trade; } void TradeCancel(bool sendback); + CinematicMgr* GetCinematicMgr() const { return _cinematicMgr; } + void UpdateEnchantTime(uint32 time); void UpdateSoulboundTradeItems(); void AddTradeableItem(Item* item); @@ -2077,13 +2082,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> uint32 GetSaveTimer() const { return m_nextSave; } void SetSaveTimer(uint32 timer) { m_nextSave = timer; } - // Recall position - uint32 m_recallMap; - float m_recallX; - float m_recallY; - float m_recallZ; - float m_recallO; - void SaveRecallPosition(); + void SaveRecallPosition() { m_recall_location.WorldRelocate(*this); } + void Recall() { TeleportTo(m_recall_location); } void SetHomebind(WorldLocation const& loc, uint32 areaId); @@ -2133,7 +2133,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void ResummonPetTemporaryUnSummonedIfAny(); bool IsPetNeedBeTemporaryUnsummoned() const; - void SendCinematicStart(uint32 CinematicSequenceId); + void SendCinematicStart(uint32 CinematicSequenceId) const; void SendMovieStart(uint32 MovieId) const; uint32 DoRandomRoll(uint32 minimum, uint32 maximum); @@ -2271,17 +2271,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> std::string GetMapAreaAndZoneString() const; std::string GetCoordsMapAreaAndZoneString() const; - // Cinematic camera data and remote sight functions - uint32 GetActiveCinematicCamera() const { return m_activeCinematicCameraId; } - void SetActiveCinematicCamera(uint32 cinematicCameraId = 0) { m_activeCinematicCameraId = cinematicCameraId; } - bool IsOnCinematic() const { return (m_cinematicCamera != nullptr); } - void BeginCinematic(); - void EndCinematic(); - void UpdateCinematicLocation(uint32 diff); - - std::string GetMapAreaAndZoneString(); - std::string GetCoordsMapAreaAndZoneString(); - protected: // Gamemaster whisper whitelist GuidList WhisperList; @@ -2516,10 +2505,10 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> // Player summoning time_t m_summon_expire; - uint32 m_summon_mapid; - float m_summon_x; - float m_summon_y; - float m_summon_z; + WorldLocation m_summon_location; + + // Recall position + WorldLocation m_recall_location; DeclinedName *m_declinedname; Runes *m_runes; @@ -2541,6 +2530,8 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> Item* _StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update); Item* _LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, Field* fields); + CinematicMgr* _cinematicMgr; + GuidSet m_refundableItems; void SendRefundInfo(Item* item); void RefundItem(Item* item); @@ -2607,14 +2598,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> uint32 manaBeforeDuel; WorldLocation _corpseLocation; - - // Remote location information - uint32 m_cinematicDiff; - uint32 m_lastCinematicCheck; - uint32 m_activeCinematicCameraId; - FlyByCameraCollection* m_cinematicCamera; - Position m_remoteSightPosition; - Creature* m_CinematicObject; }; TC_GAME_API void AddItemsSetItem(Player* player, Item* item); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 9ec55343e7d..0e9aa4395a3 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -578,7 +578,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons void Unit::DealDamageMods(Unit* victim, uint32 &damage, uint32* absorb) { - if (!victim || !victim->IsAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode())) + if (!victim || !victim->IsAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks())) { if (absorb) *absorb += damage; @@ -1120,7 +1120,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss) if (!victim) return; - if (!victim->IsAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode())) + if (!victim->IsAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks())) return; SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(damageInfo->SpellID); @@ -1346,7 +1346,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss) { Unit* victim = damageInfo->target; - if (!victim->IsAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode())) + if (!victim->IsAlive() || victim->HasUnitState(UNIT_STATE_IN_FLIGHT) || (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks())) return; // Hmmmm dont like this emotes client must by self do all animations @@ -2044,7 +2044,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const { - if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()) + if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks()) return MELEE_HIT_EVADE; int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(victim); @@ -2656,7 +2656,7 @@ SpellMissInfo Unit::SpellHitResult(Unit* victim, SpellInfo const* spellInfo, boo return SPELL_MISS_NONE; // Return evade for units in evade mode - if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsInEvadeMode()) + if (victim->GetTypeId() == TYPEID_UNIT && victim->ToCreature()->IsEvadingAttacks()) return SPELL_MISS_EVADE; // Try victim reflect spell @@ -7868,6 +7868,10 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg RemoveAurasDueToSpell(50240); break; } + // Battle Experience + // already handled in gunship battle script + case 71201: + return false; } break; case SPELLFAMILY_MAGE: @@ -9009,7 +9013,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) } else { - if (victim->ToCreature()->IsInEvadeMode()) + if (victim->ToCreature()->IsEvadingAttacks()) return false; } @@ -11944,6 +11948,7 @@ void Unit::ClearInCombat() ToPlayer()->UpdatePotionCooldown(); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LEAVE_COMBAT); } bool Unit::isTargetableForAttack(bool checkFakeDeath) const @@ -12521,7 +12526,7 @@ void Unit::SetSpeedRate(UnitMoveType mtype, float rate) WorldPacket self; self.Initialize(moveTypeToOpcode[mtype][1], mtype != MOVE_RUN ? 8 + 4 + 4 : 8 + 4 + 1 + 4); self << GetPackGUID(); - self << (uint32)0; // Movement counter. Unimplemented at the moment! NUM_PMOVE_EVTS = 0x39Z. + self << (uint32)0; // Movement counter. Unimplemented at the moment! NUM_PMOVE_EVTS = 0x39Z. if (mtype == MOVE_RUN) self << uint8(1); // unknown byte added in 2.1.0 self << float(GetSpeed(mtype)); @@ -13721,6 +13726,9 @@ void Unit::UpdateCharmAI() delete i_AI; i_AI = i_disabledAI; i_disabledAI = nullptr; + + if (GetTypeId() == TYPEID_UNIT) + ToCreature()->AI()->OnCharmed(false); } } else @@ -13868,7 +13876,7 @@ void CharmInfo::InitPossessCreateSpells() break; } - for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) + for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i) { uint32 spellId = _unit->ToCreature()->m_spells[i]; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); @@ -17666,7 +17674,7 @@ void Unit::SetFacingToObject(WorldObject const* object) /// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is. Movement::MoveSplineInit init(this); - init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset()); + init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false); init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming init.Launch(); } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 47193cd0c45..b1571e4379f 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -76,6 +76,7 @@ enum SpellAuraInterruptFlags AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT = 0x00800000, // 23 removed by entering pvp combat AURA_INTERRUPT_FLAG_DIRECT_DAMAGE = 0x01000000, // 24 removed by any direct damage AURA_INTERRUPT_FLAG_LANDING = 0x02000000, // 25 removed by hitting the ground + AURA_INTERRUPT_FLAG_LEAVE_COMBAT = 0x80000000, // 31 removed by leaving combat AURA_INTERRUPT_FLAG_NOT_VICTIM = (AURA_INTERRUPT_FLAG_HITBYSPELL | AURA_INTERRUPT_FLAG_TAKE_DAMAGE | AURA_INTERRUPT_FLAG_DIRECT_DAMAGE) }; diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 3efeb1ca273..fc0abf5a8c7 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -487,7 +487,7 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields) for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) creatureTemplate.resistance[i] = fields[42 + i - 1].GetInt16(); - for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) + for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i) creatureTemplate.spells[i] = fields[48 + i].GetUInt32(); creatureTemplate.PetSpellDataId = fields[56].GetUInt32(); @@ -833,7 +833,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) if (!displayScaleEntry) TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry); - for (int k = 0; k < MAX_KILL_CREDIT; ++k) + for (uint8 k = 0; k < MAX_KILL_CREDIT; ++k) { if (cInfo->KillCredit[k]) { @@ -920,7 +920,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has non-existing PetSpellDataId (%u).", cInfo->Entry, cInfo->PetSpellDataId); } - for (uint8 j = 0; j < CREATURE_MAX_SPELLS; ++j) + for (uint8 j = 0; j < MAX_CREATURE_SPELLS; ++j) { if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j])) { diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.h b/src/server/game/Grids/Notifiers/GridNotifiers.h index 84aa29f96b7..1d2b0bd33cf 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.h +++ b/src/server/game/Grids/Notifiers/GridNotifiers.h @@ -1237,7 +1237,7 @@ namespace Trinity AllGameObjectsWithEntryInRange(const WorldObject* object, uint32 entry, float maxRange) : m_pObject(object), m_uiEntry(entry), m_fRange(maxRange) { } bool operator() (GameObject* go) { - if (go->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(go, m_fRange, false)) + if ((!m_uiEntry || go->GetEntry() == m_uiEntry) && m_pObject->IsWithinDist(go, m_fRange, false)) return true; return false; @@ -1254,7 +1254,7 @@ namespace Trinity AllCreaturesOfEntryInRange(const WorldObject* object, uint32 entry, float maxRange) : m_pObject(object), m_uiEntry(entry), m_fRange(maxRange) { } bool operator() (Unit* unit) { - if (unit->GetEntry() == m_uiEntry && m_pObject->IsWithinDist(unit, m_fRange, false)) + if ((!m_uiEntry || unit->GetEntry() == m_uiEntry) && m_pObject->IsWithinDist(unit, m_fRange, false)) return true; return false; diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 467d3730ab2..52b36d80202 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -884,15 +884,15 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData) player->SendTransferAborted(entry->MapID, TRANSFER_ABORT_DIFFICULTY, player->GetDifficulty(entry->IsRaid())); break; case Map::CANNOT_ENTER_NOT_IN_RAID: - if (MapEntry const* entry = sMapStore.LookupEntry(at->target_mapId)) - { - char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()]; - TC_LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName); - // probably there must be special opcode, because client has this string constant in GlobalStrings.lua - player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName); - } + { + WorldPacket data(SMSG_RAID_GROUP_ONLY, 4 + 4); + data << uint32(0); + data << uint32(2); // You must be in a raid group to enter this instance. + player->GetSession()->SendPacket(&data); + TC_LOG_DEBUG("maps", "MAP: Player '%s' must be in a raid group to enter instance map %d", player->GetName().c_str(), at->target_mapId); reviveAtTrigger = true; break; + } case Map::CANNOT_ENTER_CORPSE_IN_DIFFERENT_INSTANCE: { WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE); @@ -1057,13 +1057,13 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData) void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/) { // If player has sight bound to visual waypoint NPC we should remove it - GetPlayer()->EndCinematic(); + GetPlayer()->GetCinematicMgr()->EndCinematic(); } void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/) { // Sent by client when cinematic actually begun. So we begin the server side process - GetPlayer()->BeginCinematic(); + GetPlayer()->GetCinematicMgr()->BeginCinematic(); } void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData) diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index ebc9ebde994..1eee9e0d9fe 100644 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -133,10 +133,10 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData) CreatureQuestItemList const* items = sObjectMgr->GetCreatureQuestItemList(entry); if (items) - for (size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) + for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) data << (i < items->size() ? uint32((*items)[i]) : uint32(0)); else - for (size_t i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) + for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) data << uint32(0); data << uint32(ci->movementId); // CreatureMovementInfo.dbc diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index ca63137ac93..d6af5d81432 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -1063,7 +1063,7 @@ enum TrinityStrings LANG_COMMAND_NO_FROZEN_PLAYERS = 5004, LANG_COMMAND_LIST_FREEZE = 5005, LANG_COMMAND_PERMA_FROZEN_PLAYER = 5006, - LANG_INSTANCE_RAID_GROUP_ONLY = 5007, + // = 5007, unused LANG_INSTANCE_CLOSED = 5008, LANG_COMMAND_PLAYED_TO_ALL = 5009, LANG_NPCINFO_LINKGUID = 5010, @@ -1212,6 +1212,8 @@ enum TrinityStrings LANG_CREATURE_NO_INTERIOR_POINT_FOUND = 11011, LANG_CREATURE_MOVEMENT_NOT_BOUNDED = 11012, LANG_CREATURE_MOVEMENT_MAYBE_UNBOUNDED = 11013, - LANG_INSTANCE_BIND_MISMATCH = 11014 + LANG_INSTANCE_BIND_MISMATCH = 11014, + LANG_CREATURE_NOT_AI_ENABLED = 11015, + LANG_SELECT_PLAYER_OR_PET = 11016, }; #endif diff --git a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp index 108276c951a..6f6a8037d47 100755 --- a/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp @@ -23,11 +23,6 @@ #include "MoveSpline.h" #include "Player.h" -#ifdef MAP_BASED_RAND_GEN -#define rand_norm() unit.rand_norm() -#define urand(a, b) unit.urand(a, b) -#endif - template<class T> void ConfusedMovementGenerator<T>::DoInitialize(T* unit) { diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 2e013c44ae8..421678ded17 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -26,10 +26,6 @@ #define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV" -#ifdef MAP_BASED_RAND_GEN -#define rand_norm() creature.rand_norm() -#endif - template<> void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature) { diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp index 533b087c7a1..3fd3b702ba5 100644 --- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp @@ -40,7 +40,10 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up return; if (owner->GetTypeId() == TYPEID_UNIT && !i_target->isInAccessiblePlaceFor(owner->ToCreature())) + { + owner->ToCreature()->SetCannotReachTarget(true); return; + } if (owner->GetTypeId() == TYPEID_UNIT && owner->ToCreature()->IsFocusing(nullptr, true)) return; @@ -105,8 +108,10 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up bool result = i_path->CalculatePath(x, y, z, forceDest); if (!result || (i_path->GetPathType() & PATHFIND_NOPATH)) { - // Cant reach target + // can't reach target i_recalculateTravel = true; + if (owner->GetTypeId() == TYPEID_UNIT) + owner->ToCreature()->SetCannotReachTarget(true); return; } @@ -114,6 +119,8 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up i_targetReached = false; i_recalculateTravel = false; owner->AddUnitState(UNIT_STATE_CHASE); + if (owner->GetTypeId() == TYPEID_UNIT) + owner->ToCreature()->SetCannotReachTarget(false); Movement::MoveSplineInit init(owner); init.MovebyPath(i_path->GetPath()); @@ -204,6 +211,8 @@ void ChaseMovementGenerator<T>::_reachTarget(T* owner) { if (owner->IsWithinMeleeRange(this->i_target.getTarget())) owner->Attack(this->i_target.getTarget(), true); + if (owner->GetTypeId() == TYPEID_UNIT) + owner->ToCreature()->SetCannotReachTarget(false); } template<> diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 48d29b3259b..dd1cf494325 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -213,7 +213,7 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di creature->SetHomePosition(creature->GetPosition()); if (creature->IsStopped()) - Stop(STOP_TIME_FOR_PLAYER); + Stop(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)); else if (creature->movespline->Finalized()) { OnArrived(creature); diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h index 1dd4611d53b..72309822dab 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h @@ -28,9 +28,9 @@ #include "MovementGenerator.h" #include "WaypointManager.h" #include "Player.h" +#include "World.h" #define FLIGHT_TRAVEL_UPDATE 100 -#define STOP_TIME_FOR_PLAYER 3 * MINUTE * IN_MILLISECONDS // 3 Minutes #define TIMEDIFF_NEXT_WP 250 template<class T, class P> diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index ca1cd71363e..ac440da3f24 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -368,6 +368,8 @@ class CreatureGameObjectScriptRegistrySwapHooks // Hook which is called before a creature is swapped static void UnloadStage1(Creature* creature) { + creature->m_Events.KillAllEvents(true); + if (creature->IsCharmed()) creature->RemoveCharmedBy(nullptr); diff --git a/src/server/game/Server/Protocol/PacketLog.cpp b/src/server/game/Server/Protocol/PacketLog.cpp index 11a02828998..114b2ae0ecc 100644 --- a/src/server/game/Server/Protocol/PacketLog.cpp +++ b/src/server/game/Server/Protocol/PacketLog.cpp @@ -45,7 +45,7 @@ struct PacketHeader uint32 SocketPort; }; - char Direction[4]; + uint32 Direction; uint32 ConnectionId; uint32 ArrivalTicks; uint32 OptionalDataSize; @@ -109,7 +109,7 @@ void PacketLog::LogPacket(WorldPacket const& packet, Direction direction, boost: std::lock_guard<std::mutex> lock(_logPacketLock); PacketHeader header; - *reinterpret_cast<uint32*>(header.Direction) = direction == CLIENT_TO_SERVER ? 0x47534d43 : 0x47534d53; + header.Direction = direction == CLIENT_TO_SERVER ? 0x47534d43 : 0x47534d53; header.ConnectionId = 0; header.ArrivalTicks = getMSTime(); diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index a8adda3ad58..ffe79293430 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -4686,7 +4686,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool case 71563: if (Aura* newAura = target->AddAura(71564, target)) newAura->SetStackAmount(newAura->GetSpellInfo()->StackAmount); - break; + break; } } // AT REMOVE @@ -5979,9 +5979,6 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c caster->SendSpellNonMeleeDamageLog(target, GetId(), damage, GetSpellInfo()->GetSchoolMask(), absorb, resist, false, 0, crit); - if (target->GetHealth() < damage) - damage = uint32(target->GetHealth()); - // Set trigger flag uint32 procAttacker = PROC_FLAG_DONE_PERIODIC; uint32 procVictim = PROC_FLAG_TAKEN_PERIODIC; diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 1ca5df6b327..74a94a63594 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -789,7 +789,7 @@ uint8 Aura::CalcMaxCharges(Unit* caster) const { uint32 maxProcCharges = m_spellInfo->ProcCharges; if (SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(GetId())) - maxProcCharges = procEntry->charges; + maxProcCharges = procEntry->Charges; if (caster) if (Player* modOwner = caster->GetSpellModOwner()) @@ -1861,9 +1861,9 @@ bool Aura::IsProcOnCooldown() const return false; } -void Aura::AddProcCooldown(uint32 /*msec*/) +void Aura::AddProcCooldown(Milliseconds /*msec*/) { - //m_procCooldown = time(NULL) + msec; + //m_procCooldown = std::chrono::steady_clock::now() + msec; } void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo) @@ -1884,7 +1884,7 @@ void Aura::PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInf ASSERT(procEntry); // cooldowns should be added to the whole aura (see 51698 area aura) - AddProcCooldown(procEntry->cooldown); + AddProcCooldown(procEntry->Cooldown); } bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) const @@ -1963,16 +1963,16 @@ bool Aura::IsProcTriggeredOnEvent(AuraApplication* aurApp, ProcEventInfo& eventI float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const { - float chance = procEntry.chance; + float chance = procEntry.Chance; // calculate chances depending on unit with caster's data // so talents modifying chances and judgements will have properly calculated proc chance if (Unit* caster = GetCaster()) { // calculate ppm chance if present and we're using weapon - if (eventInfo.GetDamageInfo() && procEntry.ratePerMinute != 0) + if (eventInfo.GetDamageInfo() && procEntry.ProcsPerMinute != 0) { uint32 WeaponSpeed = caster->GetAttackTime(eventInfo.GetDamageInfo()->GetAttackType()); - chance = caster->GetPPMProcChance(WeaponSpeed, procEntry.ratePerMinute, GetSpellInfo()); + chance = caster->GetPPMProcChance(WeaponSpeed, procEntry.ProcsPerMinute, GetSpellInfo()); } // apply chance modifer aura, applies also to ppm chance (see improved judgement of light spell) if (Player* modOwner = caster->GetSpellModOwner()) diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h index 750110dc146..f792581c86d 100644 --- a/src/server/game/Spells/Auras/SpellAuras.h +++ b/src/server/game/Spells/Auras/SpellAuras.h @@ -204,7 +204,7 @@ class TC_GAME_API Aura // and some dependant problems fixed before it can replace old proc system (for example cooldown handling) // currently proc system functionality is implemented in Unit::ProcDamageAndSpell bool IsProcOnCooldown() const; - void AddProcCooldown(uint32 msec); + void AddProcCooldown(Milliseconds msec); bool IsUsingCharges() const { return m_isUsingCharges; } void SetUsingCharges(bool val) { m_isUsingCharges = val; } void PrepareProcToTrigger(AuraApplication* aurApp, ProcEventInfo& eventInfo); diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 8329e0f3ca1..4176e8fb20e 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1302,18 +1302,30 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici } default: { - float dist; + float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); float angle = targetType.CalcDirectionAngle(); float objSize = m_caster->GetObjectSize(); - if (targetType.GetTarget() == TARGET_DEST_CASTER_SUMMON) - dist = PET_FOLLOW_DIST; - else - dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); if (dist < objSize) dist = objSize; - else if (targetType.GetTarget() == TARGET_DEST_CASTER_RANDOM) - dist = objSize + (dist - objSize) * float(rand_norm()); + + switch (targetType.GetTarget()) + { + case TARGET_DEST_CASTER_SUMMON: + dist = PET_FOLLOW_DIST; + break; + case TARGET_DEST_CASTER_RANDOM: + dist = objSize + (dist - objSize) * float(rand_norm()); + break; + case TARGET_DEST_CASTER_FRONT_LEFT: + case TARGET_DEST_CASTER_BACK_LEFT: + case TARGET_DEST_CASTER_FRONT_RIGHT: + case TARGET_DEST_CASTER_BACK_RIGHT: + dist = dist + objSize; + break; + default: + break; + } Position pos = dest._position; m_caster->MovePositionToFirstCollision(pos, dist, angle); @@ -5329,6 +5341,9 @@ SpellCastResult Spell::CheckCast(bool strict) if (!target || m_caster->ToPlayer() == target || (!target->IsInSameRaidWith(m_caster->ToPlayer()) && m_spellInfo->Id != 48955)) // refer-a-friend spell return SPELL_FAILED_BAD_TARGETS; + if (target->HasSummonPending()) + return SPELL_FAILED_SUMMON_PENDING; + // check if our map is dungeon MapEntry const* map = sMapStore.LookupEntry(m_caster->GetMapId()); if (map->IsDungeon()) diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index e634aa62a1c..b7134283ccb 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -694,14 +694,6 @@ class TC_GAME_API Spell ByteBuffer * m_effectExecuteData[MAX_SPELL_EFFECTS]; -#ifdef MAP_BASED_RAND_GEN - int32 irand(int32 min, int32 max) { return int32 (m_caster->GetMap()->mtRand.randInt(max - min)) + min; } - uint32 urand(uint32 min, uint32 max) { return m_caster->GetMap()->mtRand.randInt(max - min) + min; } - int32 rand32() { return m_caster->GetMap()->mtRand.randInt(); } - double rand_norm() { return m_caster->GetMap()->mtRand.randExc(); } - double rand_chance() { return m_caster->GetMap()->mtRand.randExc(100.0); } -#endif - Spell(Spell const& right) = delete; Spell& operator=(Spell const& right) = delete; }; diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 1c2b2743a6d..51b6db197db 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4212,20 +4212,7 @@ void Spell::EffectSummonPlayer(SpellEffIndex /*effIndex*/) if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER) return; - // Evil Twin (ignore player summon, but hide this for summoner) - if (unitTarget->HasAura(23445)) - return; - - float x, y, z; - m_caster->GetPosition(x, y, z); - - unitTarget->ToPlayer()->SetSummonPoint(m_caster->GetMapId(), x, y, z); - - WorldPacket data(SMSG_SUMMON_REQUEST, 8+4+4); - data << uint64(m_caster->GetGUID()); // summoner guid - data << uint32(m_caster->GetZoneId()); // summoner zone - data << uint32(MAX_PLAYER_SUMMON_DELAY*IN_MILLISECONDS); // auto decline after msecs - unitTarget->ToPlayer()->GetSession()->SendPacket(&data); + unitTarget->ToPlayer()->SendSummonRequestFrom(m_caster); } void Spell::EffectActivateObject(SpellEffIndex /*effIndex*/) diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp index 4f74197fed2..31490bea29b 100644 --- a/src/server/game/Spells/SpellHistory.cpp +++ b/src/server/game/Spells/SpellHistory.cpp @@ -533,7 +533,7 @@ void SpellHistory::LockSpellSchool(SpellSchoolMask schoolMask, uint32 lockoutTim else { Creature* creatureOwner = _owner->ToCreature(); - for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) + for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i) if (creatureOwner->m_spells[i]) knownSpells.insert(creatureOwner->m_spells[i]); } diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 50f750f2ca5..56042e05257 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -955,11 +955,11 @@ SpellProcEntry const* SpellMgr::GetSpellProcEntry(uint32 spellId) const bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcEventInfo& eventInfo) const { // proc type doesn't match - if (!(eventInfo.GetTypeMask() & procEntry.typeMask)) + if (!(eventInfo.GetTypeMask() & procEntry.ProcFlags)) return false; // check XP or honor target requirement - if (procEntry.attributesMask & PROC_ATTR_REQ_EXP_OR_HONOR) + if (procEntry.AttributesMask & PROC_ATTR_REQ_EXP_OR_HONOR) if (Player* actor = eventInfo.GetActor()->ToPlayer()) if (eventInfo.GetActionTarget() && !actor->isHonorOrXPTarget(eventInfo.GetActionTarget())) return false; @@ -969,7 +969,7 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE return true; // check school mask (if set) for other trigger types - if (procEntry.schoolMask && !(eventInfo.GetSchoolMask() & procEntry.schoolMask)) + if (procEntry.SchoolMask && !(eventInfo.GetSchoolMask() & procEntry.SchoolMask)) return false; // check spell family name/flags (if set) for spells @@ -977,31 +977,31 @@ bool SpellMgr::CanSpellTriggerProcOnEvent(SpellProcEntry const& procEntry, ProcE { SpellInfo const* eventSpellInfo = eventInfo.GetSpellInfo(); - if (procEntry.spellFamilyName && eventSpellInfo && (procEntry.spellFamilyName != eventSpellInfo->SpellFamilyName)) + if (procEntry.SpellFamilyName && eventSpellInfo && (procEntry.SpellFamilyName != eventSpellInfo->SpellFamilyName)) return false; - if (procEntry.spellFamilyMask && eventSpellInfo && !(procEntry.spellFamilyMask & eventSpellInfo->SpellFamilyFlags)) + if (procEntry.SpellFamilyMask && eventSpellInfo && !(procEntry.SpellFamilyMask & eventSpellInfo->SpellFamilyFlags)) return false; } // check spell type mask (if set) if (eventInfo.GetTypeMask() & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)) { - if (procEntry.spellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.spellTypeMask)) + if (procEntry.SpellTypeMask && !(eventInfo.GetSpellTypeMask() & procEntry.SpellTypeMask)) return false; } // check spell phase mask if (eventInfo.GetTypeMask() & REQ_SPELL_PHASE_PROC_FLAG_MASK) { - if (!(eventInfo.GetSpellPhaseMask() & procEntry.spellPhaseMask)) + if (!(eventInfo.GetSpellPhaseMask() & procEntry.SpellPhaseMask)) return false; } // check hit mask (on taken hit or on done hit, but not on spell cast phase) if ((eventInfo.GetTypeMask() & TAKEN_HIT_PROC_FLAG_MASK) || ((eventInfo.GetTypeMask() & DONE_HIT_PROC_FLAG_MASK) && !(eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST))) { - uint32 hitMask = procEntry.hitMask; + uint32 hitMask = procEntry.HitMask; // get default values if hit mask not set if (!hitMask) { @@ -1929,8 +1929,11 @@ void SpellMgr::LoadSpellProcs() mSpellProcMap.clear(); // need for reload case - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 - QueryResult result = WorldDatabase.Query("SELECT spellId, schoolMask, spellFamilyName, spellFamilyMask0, spellFamilyMask1, spellFamilyMask2, typeMask, spellTypeMask, spellPhaseMask, hitMask, attributesMask, ratePerMinute, chance, cooldown, charges FROM spell_proc"); + // 0 1 2 3 4 5 + QueryResult result = WorldDatabase.Query("SELECT SpellId, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, " + // 6 7 8 9 10 11 12 13 14 + "ProcFlags, SpellTypeMask, SpellPhaseMask, HitMask, AttributesMask, ProcsPerMinute, Chance, Cooldown, Charges FROM spell_proc"); + if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty."); @@ -1972,21 +1975,20 @@ void SpellMgr::LoadSpellProcs() SpellProcEntry baseProcEntry; - baseProcEntry.schoolMask = fields[1].GetInt8(); - baseProcEntry.spellFamilyName = fields[2].GetUInt16(); - baseProcEntry.spellFamilyMask[0] = fields[3].GetUInt32(); - baseProcEntry.spellFamilyMask[1] = fields[4].GetUInt32(); - baseProcEntry.spellFamilyMask[2] = fields[5].GetUInt32(); - baseProcEntry.typeMask = fields[6].GetUInt32(); - baseProcEntry.spellTypeMask = fields[7].GetUInt32(); - baseProcEntry.spellPhaseMask = fields[8].GetUInt32(); - baseProcEntry.hitMask = fields[9].GetUInt32(); - baseProcEntry.attributesMask = fields[10].GetUInt32(); - baseProcEntry.ratePerMinute = fields[11].GetFloat(); - baseProcEntry.chance = fields[12].GetFloat(); - float cooldown = fields[13].GetFloat(); - baseProcEntry.cooldown = uint32(cooldown); - baseProcEntry.charges = fields[14].GetUInt32(); + baseProcEntry.SchoolMask = fields[1].GetInt8(); + baseProcEntry.SpellFamilyName = fields[2].GetUInt16(); + baseProcEntry.SpellFamilyMask[0] = fields[3].GetUInt32(); + baseProcEntry.SpellFamilyMask[1] = fields[4].GetUInt32(); + baseProcEntry.SpellFamilyMask[2] = fields[5].GetUInt32(); + baseProcEntry.ProcFlags = fields[6].GetUInt32(); + baseProcEntry.SpellTypeMask = fields[7].GetUInt32(); + baseProcEntry.SpellPhaseMask = fields[8].GetUInt32(); + baseProcEntry.HitMask = fields[9].GetUInt32(); + baseProcEntry.AttributesMask = fields[10].GetUInt32(); + baseProcEntry.ProcsPerMinute = fields[11].GetFloat(); + baseProcEntry.Chance = fields[12].GetFloat(); + baseProcEntry.Cooldown = Milliseconds(fields[13].GetUInt32()); + baseProcEntry.Charges = fields[14].GetUInt8(); while (spellInfo) { @@ -1999,56 +2001,46 @@ void SpellMgr::LoadSpellProcs() SpellProcEntry procEntry = SpellProcEntry(baseProcEntry); // take defaults from dbcs - if (!procEntry.typeMask) - procEntry.typeMask = spellInfo->ProcFlags; - if (!procEntry.charges) - procEntry.charges = spellInfo->ProcCharges; - if (!procEntry.chance && !procEntry.ratePerMinute) - procEntry.chance = float(spellInfo->ProcChance); + if (!procEntry.ProcFlags) + procEntry.ProcFlags = spellInfo->ProcFlags; + if (!procEntry.Charges) + procEntry.Charges = spellInfo->ProcCharges; + if (!procEntry.Chance && !procEntry.ProcsPerMinute) + procEntry.Chance = float(spellInfo->ProcChance); // validate data - if (procEntry.schoolMask & ~SPELL_SCHOOL_MASK_ALL) - TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `schoolMask` set: %u", spellInfo->Id, procEntry.schoolMask); - if (procEntry.spellFamilyName && (procEntry.spellFamilyName < 3 || procEntry.spellFamilyName > 17 || procEntry.spellFamilyName == 14 || procEntry.spellFamilyName == 16)) - TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `spellFamilyName` set: %u", spellInfo->Id, procEntry.spellFamilyName); - if (procEntry.chance < 0) - { - TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `chance` field", spellInfo->Id); - procEntry.chance = 0; - } - if (procEntry.ratePerMinute < 0) - { - TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `ratePerMinute` field", spellInfo->Id); - procEntry.ratePerMinute = 0; - } - if (cooldown < 0) + if (procEntry.SchoolMask & ~SPELL_SCHOOL_MASK_ALL) + TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SchoolMask` set: %u", spellInfo->Id, procEntry.SchoolMask); + if (procEntry.SpellFamilyName && (procEntry.SpellFamilyName < 3 || procEntry.SpellFamilyName > 17 || procEntry.SpellFamilyName == 14 || procEntry.SpellFamilyName == 16)) + TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellFamilyName` set: %u", spellInfo->Id, procEntry.SpellFamilyName); + if (procEntry.Chance < 0) { - TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `cooldown` field", spellInfo->Id); - procEntry.cooldown = 0; + TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `Chance` field", spellInfo->Id); + procEntry.Chance = 0; } - if (procEntry.chance == 0 && procEntry.ratePerMinute == 0) - TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have any `chance` and `ratePerMinute` values defined, proc will not be triggered", spellInfo->Id); - if (procEntry.charges > 99) + if (procEntry.ProcsPerMinute < 0) { - TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a too big `charges` field value.", spellInfo->Id); - procEntry.charges = 99; + TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has negative value in the `ProcsPerMinute` field", spellInfo->Id); + procEntry.ProcsPerMinute = 0; } - if (!procEntry.typeMask) - TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `typeMask` value defined, proc will not be triggered.", spellInfo->Id); - if (procEntry.spellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL) - TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `spellTypeMask` set: %u", spellInfo->Id, procEntry.spellTypeMask); - if (procEntry.spellTypeMask && !(procEntry.typeMask & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK))) - TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `spellTypeMask` value defined, but it will not be used for the defined `typeMask` value.", spellInfo->Id); - if (!procEntry.spellPhaseMask && procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK) - TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `spellPhaseMask` value defined, but it is required for the defined `typeMask` value. Proc will not be triggered.", spellInfo->Id); - if (procEntry.spellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL) - TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `spellPhaseMask` set: %u", spellInfo->Id, procEntry.spellPhaseMask); - if (procEntry.spellPhaseMask && !(procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK)) - TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a `spellPhaseMask` value defined, but it will not be used for the defined `typeMask` value.", spellInfo->Id); - if (procEntry.hitMask & ~PROC_HIT_MASK_ALL) - TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `hitMask` set: %u", spellInfo->Id, procEntry.hitMask); - if (procEntry.hitMask && !(procEntry.typeMask & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.typeMask & DONE_HIT_PROC_FLAG_MASK && (!procEntry.spellPhaseMask || procEntry.spellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH))))) - TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `hitMask` value defined, but it will not be used for defined `typeMask` and `spellPhaseMask` values.", spellInfo->Id); + if (procEntry.Chance == 0 && procEntry.ProcsPerMinute == 0) + TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u doesn't have any `Chance` and `ProcsPerMinute` values defined, proc will not be triggered", spellInfo->Id); + if (!procEntry.ProcFlags) + TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `ProcFlags` value defined, proc will not be triggered.", spellInfo->Id); + if (procEntry.SpellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL) + TC_LOG_ERROR("sql.sql", "`spell_proc` table entry for spellId %u has wrong `SpellTypeMask` set: %u", spellInfo->Id, procEntry.SpellTypeMask); + if (procEntry.SpellTypeMask && !(procEntry.ProcFlags & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK))) + TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `SpellTypeMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id); + if (!procEntry.SpellPhaseMask && procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK) + TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u doesn't have any `SpellPhaseMask` value defined, but it is required for the defined `ProcFlags` value. Proc will not be triggered.", spellInfo->Id); + if (procEntry.SpellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL) + TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `SpellPhaseMask` set: %u", spellInfo->Id, procEntry.SpellPhaseMask); + if (procEntry.SpellPhaseMask && !(procEntry.ProcFlags & REQ_SPELL_PHASE_PROC_FLAG_MASK)) + TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has a `SpellPhaseMask` value defined, but it will not be used for the defined `ProcFlags` value.", spellInfo->Id); + if (procEntry.HitMask & ~PROC_HIT_MASK_ALL) + TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has wrong `HitMask` set: %u", spellInfo->Id, procEntry.HitMask); + if (procEntry.HitMask && !(procEntry.ProcFlags & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.ProcFlags & DONE_HIT_PROC_FLAG_MASK && (!procEntry.SpellPhaseMask || procEntry.SpellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH))))) + TC_LOG_ERROR("sql.sql", "The `spell_proc` table entry for spellId %u has `HitMask` value defined, but it will not be used for defined `ProcFlags` and `SpellPhaseMask` values.", spellInfo->Id); mSpellProcMap[spellInfo->Id] = procEntry; diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h index fea7513b092..75da933636c 100644 --- a/src/server/game/Spells/SpellMgr.h +++ b/src/server/game/Spells/SpellMgr.h @@ -266,7 +266,7 @@ enum ProcFlagsHit PROC_HIT_REFLECT = 0x0000800, PROC_HIT_INTERRUPT = 0x0001000, // (not used atm) PROC_HIT_FULL_BLOCK = 0x0002000, - PROC_HIT_MASK_ALL = 0x2FFF + PROC_HIT_MASK_ALL = 0x0002FFF }; enum ProcAttributes @@ -290,18 +290,18 @@ typedef std::unordered_map<uint32, SpellProcEventEntry> SpellProcEventMap; struct SpellProcEntry { - uint32 schoolMask; // if nonzero - bitmask for matching proc condition based on spell's school - uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyName - flag96 spellFamilyMask; // if nonzero - bitmask for matching proc condition based on candidate spell's SpellFamilyFlags - uint32 typeMask; // if nonzero - owerwrite procFlags field for given Spell.dbc entry, bitmask for matching proc condition, see enum ProcFlags - uint32 spellTypeMask; // if nonzero - bitmask for matching proc condition based on candidate spell's damage/heal effects, see enum ProcFlagsSpellType - uint32 spellPhaseMask; // if nonzero - bitmask for matching phase of a spellcast on which proc occurs, see enum ProcFlagsSpellPhase - uint32 hitMask; // if nonzero - bitmask for matching proc condition based on hit result, see enum ProcFlagsHit - uint32 attributesMask; // bitmask, see ProcAttributes - float ratePerMinute; // if nonzero - chance to proc is equal to value * aura caster's weapon speed / 60 - float chance; // if nonzero - owerwrite procChance field for given Spell.dbc entry, defines chance of proc to occur, not used if perMinuteRate set - uint32 cooldown; // if nonzero - cooldown in secs for aura proc, applied to aura - uint32 charges; // if nonzero - owerwrite procCharges field for given Spell.dbc entry, defines how many times proc can occur before aura remove, 0 - infinite + uint32 SchoolMask; // if nonzero - bitmask for matching proc condition based on spell's school + uint32 SpellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyName + flag96 SpellFamilyMask; // if nonzero - bitmask for matching proc condition based on candidate spell's SpellFamilyFlags + uint32 ProcFlags; // if nonzero - owerwrite procFlags field for given Spell.dbc entry, bitmask for matching proc condition, see enum ProcFlags + uint32 SpellTypeMask; // if nonzero - bitmask for matching proc condition based on candidate spell's damage/heal effects, see enum ProcFlagsSpellType + uint32 SpellPhaseMask; // if nonzero - bitmask for matching phase of a spellcast on which proc occurs, see enum ProcFlagsSpellPhase + uint32 HitMask; // if nonzero - bitmask for matching proc condition based on hit result, see enum ProcFlagsHit + uint32 AttributesMask; // bitmask, see ProcAttributes + float ProcsPerMinute; // if nonzero - chance to proc is equal to value * aura caster's weapon speed / 60 + float Chance; // if nonzero - owerwrite procChance field for given Spell.dbc entry, defines chance of proc to occur, not used if ProcsPerMinute set + Milliseconds Cooldown; // if nonzero - cooldown in secs for aura proc, applied to aura + uint32 Charges; // if nonzero - owerwrite procCharges field for given Spell.dbc entry, defines how many times proc can occur before aura remove, 0 - infinite }; typedef std::unordered_map<uint32, SpellProcEntry> SpellProcMap; diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 4b64ef0bbd8..d84fe11383f 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -66,7 +66,7 @@ #include "WaypointMovementGenerator.h" #include "WeatherMgr.h" #include "WorldSession.h" - +#include "M2Stores.h" TC_GAME_API std::atomic<bool> World::m_stopEvent(false); TC_GAME_API uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE; @@ -900,6 +900,7 @@ void World::LoadConfigSettings(bool reload) m_bool_configs[CONFIG_ALLOW_GM_GROUP] = sConfigMgr->GetBoolDefault("GM.AllowInvite", false); m_bool_configs[CONFIG_GM_LOWER_SECURITY] = sConfigMgr->GetBoolDefault("GM.LowerSecurity", false); m_float_configs[CONFIG_CHANCE_OF_GM_SURVEY] = sConfigMgr->GetFloatDefault("GM.TicketSystem.ChanceOfGMSurvey", 50.0f); + m_int_configs[CONFIG_FORCE_SHUTDOWN_THRESHOLD] = sConfigMgr->GetIntDefault("GM.ForceShutdownThreshold", 30); m_int_configs[CONFIG_GROUP_VISIBILITY] = sConfigMgr->GetIntDefault("Visibility.GroupMode", 1); @@ -1082,6 +1083,7 @@ void World::LoadConfigSettings(bool reload) m_bool_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfigMgr->GetBoolDefault("OffhandCheckAtSpellUnlearn", true); m_int_configs[CONFIG_CREATURE_PICKPOCKET_REFILL] = sConfigMgr->GetIntDefault("Creature.PickPocketRefillDelay", 10 * MINUTE); + m_int_configs[CONFIG_CREATURE_STOP_FOR_PLAYER] = sConfigMgr->GetIntDefault("Creature.MovingStopTimeForPlayer", 3 * MINUTE * IN_MILLISECONDS); if (int32 clientCacheId = sConfigMgr->GetIntDefault("ClientCacheVersion", 0)) { @@ -1402,6 +1404,9 @@ void World::SetInitialWorldSettings() LoadDBCStores(m_dataPath); DetectDBCLang(); + // Load cinematic cameras + LoadM2Cameras(m_dataPath); + std::vector<uint32> mapIds; for (uint32 mapId = 0; mapId < sMapStore.GetNumRows(); mapId++) if (sMapStore.LookupEntry(mapId)) diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index abc0ea452ac..330e78cf510 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -28,7 +28,7 @@ #include "Timer.h" #include "SharedDefines.h" #include "QueryResult.h" -#include "Callback.h" +#include "QueryCallback.h" #include "Realm/Realm.h" #include <atomic> @@ -56,7 +56,8 @@ enum ServerMessageType enum ShutdownMask { SHUTDOWN_MASK_RESTART = 1, - SHUTDOWN_MASK_IDLE = 2 + SHUTDOWN_MASK_IDLE = 2, + SHUTDOWN_MASK_FORCE = 4 }; enum ShutdownExitCode @@ -252,6 +253,7 @@ enum WorldIntConfigs CONFIG_GM_LEVEL_IN_GM_LIST, CONFIG_GM_LEVEL_IN_WHO_LIST, CONFIG_START_GM_LEVEL, + CONFIG_FORCE_SHUTDOWN_THRESHOLD, CONFIG_GROUP_VISIBILITY, CONFIG_MAIL_DELIVERY_DELAY, CONFIG_UPTIME_UPDATE, @@ -357,6 +359,7 @@ enum WorldIntConfigs CONFIG_BG_REWARD_LOSER_HONOR_LAST, CONFIG_BIRTHDAY_TIME, CONFIG_CREATURE_PICKPOCKET_REFILL, + CONFIG_CREATURE_STOP_FOR_PLAYER, CONFIG_AHBOT_UPDATE_INTERVAL, CONFIG_CHARTER_COST_GUILD, CONFIG_CHARTER_COST_ARENA_2v2, diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp index 9557d182df1..01602e2f24c 100644 --- a/src/server/scripts/Commands/cs_character.cpp +++ b/src/server/scripts/Commands/cs_character.cpp @@ -436,7 +436,7 @@ public: if (isalpha(levelStr[0])) { nameStr = levelStr; - levelStr = NULL; // current level will used + levelStr = nullptr; // current level will used } Player* target; diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 1d8094885d4..ca4dd814e01 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -34,6 +34,7 @@ EndScriptData */ #include "Transport.h" #include "Language.h" #include "MapManager.h" +#include "M2Stores.h" #include <fstream> @@ -847,7 +848,7 @@ public: if (Unit* unit = ref->GetSource()->GetOwner()) { ++count; - handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), ref->getThreat()); + handler->PSendSysMessage(" %u. %s (current guid %u, DB guid %u) - threat %f", count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0, ref->getThreat()); } ref = ref->next(); } diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 3e35a721162..a98f9f4bf9c 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -796,7 +796,7 @@ public: target->CleanupAfterTaxiFlight(); } - target->TeleportTo(target->m_recallMap, target->m_recallX, target->m_recallY, target->m_recallZ, target->m_recallO); + target->Recall(); return true; } diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index f1ddb448b35..e25018cf1bd 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -80,23 +80,32 @@ public: return commandTable; } - //Edit Player HP - static bool HandleModifyHPCommand(ChatHandler* handler, const char* args) + template<typename... Args> + static void NotifyModification(ChatHandler* handler, Unit* target, TrinityStrings resourceMessage, TrinityStrings resourceReportMessage, Args&&... args) + { + if (Player* player = target->ToPlayer()) + { + handler->PSendSysMessage(resourceMessage, handler->GetNameLink(player).c_str(), args...); + if (handler->needReportToTarget(player)) + ChatHandler(player->GetSession()).PSendSysMessage(resourceReportMessage, handler->GetNameLink().c_str(), std::forward<Args>(args)...); + } + } + + static bool CheckModifyResources(ChatHandler* handler, const char* args, Player* target, int32& res, int32& resmax, int8 const multiplier = 1) { if (!*args) return false; - int32 hp = atoi((char*)args); - int32 hpm = atoi((char*)args); + res = atoi((char*)args) * multiplier; + resmax = atoi((char*)args) * multiplier; - if (hp < 1 || hpm < 1 || hpm < hp) + if (res < 1 || resmax < 1 || resmax < res) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } - Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); @@ -107,164 +116,87 @@ public: if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) return false; - handler->PSendSysMessage(LANG_YOU_CHANGE_HP, handler->GetNameLink(target).c_str(), hp, hpm); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_HP_CHANGED, handler->GetNameLink().c_str(), hp, hpm); - - target->SetMaxHealth(hpm); - target->SetHealth(hp); - return true; } - //Edit Player Mana - static bool HandleModifyManaCommand(ChatHandler* handler, const char* args) + //Edit Player HP + static bool HandleModifyHPCommand(ChatHandler* handler, const char* args) { - if (!*args) - return false; - - int32 mana = atoi((char*)args); - int32 manam = atoi((char*)args); - - if (mana <= 0 || manam <= 0 || manam < mana) + int32 hp, hpmax; + Player* target = handler->getSelectedPlayerOrSelf(); + if (CheckModifyResources(handler, args, target, hp, hpmax)) { - handler->SendSysMessage(LANG_BAD_VALUE); - handler->SetSentErrorMessage(true); - return false; + NotifyModification(handler, target, LANG_YOU_CHANGE_HP, LANG_YOURS_HP_CHANGED, hp, hpmax); + target->SetMaxHealth(hpmax); + target->SetHealth(hp); + return true; } + return false; + } + //Edit Player Mana + static bool HandleModifyManaCommand(ChatHandler* handler, const char* args) + { + int32 mana, manamax; Player* target = handler->getSelectedPlayerOrSelf(); - if (!target) + + if (CheckModifyResources(handler, args, target, mana, manamax)) { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; + NotifyModification(handler, target, LANG_YOU_CHANGE_MANA, LANG_YOURS_MANA_CHANGED, mana, manamax); + target->SetMaxPower(POWER_MANA, manamax); + target->SetPower(POWER_MANA, mana); + return true; } - - // check online security - if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) - return false; - - handler->PSendSysMessage(LANG_YOU_CHANGE_MANA, handler->GetNameLink(target).c_str(), mana, manam); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MANA_CHANGED, handler->GetNameLink().c_str(), mana, manam); - - target->SetMaxPower(POWER_MANA, manam); - target->SetPower(POWER_MANA, mana); - - return true; + return false; } //Edit Player Energy static bool HandleModifyEnergyCommand(ChatHandler* handler, const char* args) { - if (!*args) - return false; - - int32 energy = atoi((char*)args)*10; - int32 energym = atoi((char*)args)*10; - - if (energy <= 0 || energym <= 0 || energym < energy) - { - handler->SendSysMessage(LANG_BAD_VALUE); - handler->SetSentErrorMessage(true); - return false; - } - + int32 energy, energymax; Player* target = handler->getSelectedPlayerOrSelf(); - if (!target) + int8 const energyMultiplier = 10; + if (CheckModifyResources(handler, args, target, energy, energymax, energyMultiplier)) { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; + NotifyModification(handler, target, LANG_YOU_CHANGE_ENERGY, LANG_YOURS_ENERGY_CHANGED, energy / energyMultiplier, energymax / energyMultiplier); + target->SetMaxPower(POWER_ENERGY, energymax); + target->SetPower(POWER_ENERGY, energy); + TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_CURRENT_ENERGY), target->GetMaxPower(POWER_ENERGY)); + return true; } - - // check online security - if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) - return false; - - handler->PSendSysMessage(LANG_YOU_CHANGE_ENERGY, handler->GetNameLink(target).c_str(), energy/10, energym/10); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_ENERGY_CHANGED, handler->GetNameLink().c_str(), energy/10, energym/10); - - target->SetMaxPower(POWER_ENERGY, energym); - target->SetPower(POWER_ENERGY, energy); - - TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_CURRENT_ENERGY), target->GetMaxPower(POWER_ENERGY)); - - return true; + return false; } //Edit Player Rage static bool HandleModifyRageCommand(ChatHandler* handler, const char* args) { - if (!*args) - return false; - - int32 rage = atoi((char*)args)*10; - int32 ragem = atoi((char*)args)*10; - - if (rage <= 0 || ragem <= 0 || ragem < rage) - { - handler->SendSysMessage(LANG_BAD_VALUE); - handler->SetSentErrorMessage(true); - return false; - } - + int32 rage, ragemax; Player* target = handler->getSelectedPlayerOrSelf(); - if (!target) + int8 const rageMultiplier = 10; + if (CheckModifyResources(handler, args, target, rage, ragemax, rageMultiplier)) { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; + NotifyModification(handler, target, LANG_YOU_CHANGE_RAGE, LANG_YOURS_RAGE_CHANGED, rage / rageMultiplier, ragemax / rageMultiplier); + target->SetMaxPower(POWER_RAGE, ragemax); + target->SetPower(POWER_RAGE, rage); + return true; } - - // check online security - if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) - return false; - - handler->PSendSysMessage(LANG_YOU_CHANGE_RAGE, handler->GetNameLink(target).c_str(), rage/10, ragem/10); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_RAGE_CHANGED, handler->GetNameLink().c_str(), rage/10, ragem/10); - - target->SetMaxPower(POWER_RAGE, ragem); - target->SetPower(POWER_RAGE, rage); - - return true; + return false; } // Edit Player Runic Power static bool HandleModifyRunicPowerCommand(ChatHandler* handler, const char* args) { - if (!*args) - return false; - - int32 rune = atoi((char*)args)*10; - int32 runem = atoi((char*)args)*10; - - if (rune <= 0 || runem <= 0 || runem < rune) - { - handler->SendSysMessage(LANG_BAD_VALUE); - handler->SetSentErrorMessage(true); - return false; - } - + int32 rune, runemax; Player* target = handler->getSelectedPlayerOrSelf(); - if (!target) + int8 const runeMultiplier = 10; + if (CheckModifyResources(handler, args, target, rune, runemax, runeMultiplier)) { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; + NotifyModification(handler, target, LANG_YOU_CHANGE_RUNIC_POWER, LANG_YOURS_RUNIC_POWER_CHANGED, rune / runeMultiplier, runemax / runeMultiplier); + target->SetMaxPower(POWER_RUNIC_POWER, runemax); + target->SetPower(POWER_RUNIC_POWER, rune); + return true; } - - handler->PSendSysMessage(LANG_YOU_CHANGE_RUNIC_POWER, handler->GetNameLink(target).c_str(), rune/10, runem/10); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_RUNIC_POWER_CHANGED, handler->GetNameLink().c_str(), rune/10, runem/10); - - target->SetMaxPower(POWER_RUNIC_POWER, runem); - target->SetPower(POWER_RUNIC_POWER, rune); - - return true; + return false; } //Edit Player Faction @@ -437,22 +369,20 @@ public: return false; } - //Edit Player Aspeed - static bool HandleModifyASpeedCommand(ChatHandler* handler, const char* args) + static bool CheckModifySpeed(ChatHandler* handler, const char* args, Unit* target, float& speed, float minimumBound, float maximumBound, bool checkInFlight = true) { if (!*args) return false; - float ASpeed = (float)atof((char*)args); + speed = (float)atof((char*)args); - if (ASpeed > 50.0f || ASpeed < 0.1f) + if (speed > maximumBound || speed < minimumBound) { handler->SendSysMessage(LANG_BAD_VALUE); handler->SetSentErrorMessage(true); return false; } - Player* target = handler->getSelectedPlayerOrSelf(); if (!target) { handler->SendSysMessage(LANG_NO_CHAR_SELECTED); @@ -460,238 +390,107 @@ public: return false; } - // check online security - if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) - return false; - - std::string targetNameLink = handler->GetNameLink(target); - - if (target->IsInFlight()) + if (Player* player = target->ToPlayer()) { - handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, targetNameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; - } - - handler->PSendSysMessage(LANG_YOU_CHANGE_ASPEED, targetNameLink.c_str(), ASpeed); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_ASPEED_CHANGED, handler->GetNameLink().c_str(), ASpeed); + // check online security + if (handler->HasLowerSecurity(player, ObjectGuid::Empty)) + return false; - target->SetSpeedRate(MOVE_WALK, ASpeed); - target->SetSpeedRate(MOVE_RUN, ASpeed); - target->SetSpeedRate(MOVE_SWIM, ASpeed); - //target->SetSpeedRate(MOVE_TURN, ASpeed); - target->SetSpeedRate(MOVE_FLIGHT, ASpeed); + if (player->IsInFlight() && checkInFlight) + { + handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, handler->GetNameLink(player).c_str()); + handler->SetSentErrorMessage(true); + return false; + } + } return true; } - //Edit Player Speed - static bool HandleModifySpeedCommand(ChatHandler* handler, const char* args) + //Edit Player Aspeed + static bool HandleModifyASpeedCommand(ChatHandler* handler, const char* args) { - if (!*args) - return false; - - float Speed = (float)atof((char*)args); - - if (Speed > 50.0f || Speed < 0.1f) - { - handler->SendSysMessage(LANG_BAD_VALUE); - handler->SetSentErrorMessage(true); - return false; - } - + float allSpeed; Player* target = handler->getSelectedPlayerOrSelf(); - if (!target) + if (CheckModifySpeed(handler, args, target, allSpeed, 0.1f, 50.0f)) { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; + NotifyModification(handler, target, LANG_YOU_CHANGE_ASPEED, LANG_YOURS_ASPEED_CHANGED, allSpeed); + target->SetSpeedRate(MOVE_WALK, allSpeed); + target->SetSpeedRate(MOVE_RUN, allSpeed); + target->SetSpeedRate(MOVE_SWIM, allSpeed); + target->SetSpeedRate(MOVE_FLIGHT, allSpeed); + return true; } + return false; + } - // check online security - if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) - return false; - - std::string targetNameLink = handler->GetNameLink(target); - - if (target->IsInFlight()) + //Edit Player Speed + static bool HandleModifySpeedCommand(ChatHandler* handler, const char* args) + { + float Speed; + Player* target = handler->getSelectedPlayerOrSelf(); + if (CheckModifySpeed(handler, args, target, Speed, 0.1f, 50.0f)) { - handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, targetNameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; + NotifyModification(handler, target, LANG_YOU_CHANGE_SPEED, LANG_YOURS_SPEED_CHANGED, Speed); + target->SetSpeedRate(MOVE_RUN, Speed); + return true; } - - handler->PSendSysMessage(LANG_YOU_CHANGE_SPEED, targetNameLink.c_str(), Speed); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SPEED_CHANGED, handler->GetNameLink().c_str(), Speed); - - target->SetSpeedRate(MOVE_RUN, Speed); - - return true; + return false; } //Edit Player Swim Speed static bool HandleModifySwimCommand(ChatHandler* handler, const char* args) { - if (!*args) - return false; - - float Swim = (float)atof((char*)args); - - if (Swim > 50.0f || Swim < 0.1f) - { - handler->SendSysMessage(LANG_BAD_VALUE); - handler->SetSentErrorMessage(true); - return false; - } - + float swimSpeed; Player* target = handler->getSelectedPlayerOrSelf(); - if (!target) + if (CheckModifySpeed(handler, args, target, swimSpeed, 0.1f, 50.0f)) { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; - } - - // check online security - if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) - return false; - - std::string targetNameLink = handler->GetNameLink(target); - - if (target->IsInFlight()) - { - handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, targetNameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; + NotifyModification(handler, target, LANG_YOU_CHANGE_SWIM_SPEED, LANG_YOURS_SWIM_SPEED_CHANGED, swimSpeed); + target->SetSpeedRate(MOVE_SWIM, swimSpeed); + return true; } - - handler->PSendSysMessage(LANG_YOU_CHANGE_SWIM_SPEED, targetNameLink.c_str(), Swim); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SWIM_SPEED_CHANGED, handler->GetNameLink().c_str(), Swim); - - target->SetSpeedRate(MOVE_SWIM, Swim); - - return true; + return false; } - //Edit Player Walk Speed + //Edit Player Backwards Walk Speed static bool HandleModifyBWalkCommand(ChatHandler* handler, const char* args) { - if (!*args) - return false; - - float BSpeed = (float)atof((char*)args); - - if (BSpeed > 50.0f || BSpeed < 0.1f) - { - handler->SendSysMessage(LANG_BAD_VALUE); - handler->SetSentErrorMessage(true); - return false; - } - + float backSpeed; Player* target = handler->getSelectedPlayerOrSelf(); - if (!target) + if (CheckModifySpeed(handler, args, target, backSpeed, 0.1f, 50.0f)) { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; - } - - // check online security - if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) - return false; - - std::string targetNameLink = handler->GetNameLink(target); - - if (target->IsInFlight()) - { - handler->PSendSysMessage(LANG_CHAR_IN_FLIGHT, targetNameLink.c_str()); - handler->SetSentErrorMessage(true); - return false; + NotifyModification(handler, target, LANG_YOU_CHANGE_BACK_SPEED, LANG_YOURS_BACK_SPEED_CHANGED, backSpeed); + target->SetSpeedRate(MOVE_RUN_BACK, backSpeed); + return true; } - - handler->PSendSysMessage(LANG_YOU_CHANGE_BACK_SPEED, targetNameLink.c_str(), BSpeed); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_BACK_SPEED_CHANGED, handler->GetNameLink().c_str(), BSpeed); - - target->SetSpeedRate(MOVE_RUN_BACK, BSpeed); - - return true; + return false; } //Edit Player Fly static bool HandleModifyFlyCommand(ChatHandler* handler, const char* args) { - if (!*args) - return false; - - float FSpeed = (float)atof((char*)args); - - if (FSpeed > 50.0f || FSpeed < 0.1f) - { - handler->SendSysMessage(LANG_BAD_VALUE); - handler->SetSentErrorMessage(true); - return false; - } - + float flySpeed; Player* target = handler->getSelectedPlayerOrSelf(); - if (!target) + if (CheckModifySpeed(handler, args, target, flySpeed, 0.1f, 50.0f, false)) { - handler->SendSysMessage(LANG_NO_CHAR_SELECTED); - handler->SetSentErrorMessage(true); - return false; + NotifyModification(handler, target, LANG_YOU_CHANGE_FLY_SPEED, LANG_YOURS_FLY_SPEED_CHANGED, flySpeed); + target->SetSpeedRate(MOVE_FLIGHT, flySpeed); + return true; } - - // check online security - if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) - return false; - - handler->PSendSysMessage(LANG_YOU_CHANGE_FLY_SPEED, handler->GetNameLink(target).c_str(), FSpeed); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_FLY_SPEED_CHANGED, handler->GetNameLink().c_str(), FSpeed); - - target->SetSpeedRate(MOVE_FLIGHT, FSpeed); - - return true; + return false; } //Edit Player or Creature Scale static bool HandleModifyScaleCommand(ChatHandler* handler, const char* args) { - if (!*args) - return false; - - float Scale = (float)atof((char*)args); - if (Scale > 10.0f || Scale < 0.1f) - { - handler->SendSysMessage(LANG_BAD_VALUE); - handler->SetSentErrorMessage(true); - return false; - } - + float Scale; Unit* target = handler->getSelectedUnit(); - if (!target) + if (CheckModifySpeed(handler, args, target, Scale, 0.1f, 10.0f, false)) { - handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - - if (Player* player = target->ToPlayer()) - { - // check online security - if (handler->HasLowerSecurity(player, ObjectGuid::Empty)) - return false; - - handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, handler->GetNameLink(player).c_str(), Scale); - if (handler->needReportToTarget(player)) - ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale); + NotifyModification(handler, target, LANG_YOU_CHANGE_SIZE, LANG_YOURS_SIZE_CHANGED, Scale); + target->SetObjectScale(Scale); + return true; } - - target->SetObjectScale(Scale); - - return true; + return false; } //Enable Player mount @@ -932,9 +731,7 @@ public: if (handler->HasLowerSecurity(target, ObjectGuid::Empty)) return false; - handler->PSendSysMessage(LANG_YOU_GIVE_MOUNT, handler->GetNameLink(target).c_str()); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_MOUNT_GIVED, handler->GetNameLink().c_str()); + NotifyModification(handler, target, LANG_YOU_GIVE_MOUNT, LANG_MOUNT_GIVED); target->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP); target->Mount(mId); @@ -988,10 +785,7 @@ public: TC_LOG_DEBUG("misc", handler->GetTrinityString(LANG_CURRENT_MONEY), targetMoney, moneyToAdd, newmoney); if (newmoney <= 0) { - handler->PSendSysMessage(LANG_YOU_TAKE_ALL_MONEY, handler->GetNameLink(target).c_str()); - if (handler->needReportToTarget(target)) - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_ALL_MONEY_GONE, handler->GetNameLink().c_str()); - + NotifyModification(handler, target, LANG_YOU_TAKE_ALL_MONEY, LANG_YOURS_ALL_MONEY_GONE); target->SetMoney(0); } else diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index fbd199b99db..438d05c5687 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -220,14 +220,15 @@ public: { "whisper", rbac::RBAC_PERM_COMMAND_NPC_WHISPER, false, &HandleNpcWhisperCommand, "" }, { "yell", rbac::RBAC_PERM_COMMAND_NPC_YELL, false, &HandleNpcYellCommand, "" }, { "tame", rbac::RBAC_PERM_COMMAND_NPC_TAME, false, &HandleNpcTameCommand, "" }, - { "add", rbac::RBAC_PERM_COMMAND_NPC_ADD, false, NULL, "", npcAddCommandTable }, - { "delete", rbac::RBAC_PERM_COMMAND_NPC_DELETE, false, NULL, "", npcDeleteCommandTable }, - { "follow", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW, false, NULL, "", npcFollowCommandTable }, - { "set", rbac::RBAC_PERM_COMMAND_NPC_SET, false, NULL, "", npcSetCommandTable }, + { "add", rbac::RBAC_PERM_COMMAND_NPC_ADD, false, nullptr, "", npcAddCommandTable }, + { "delete", rbac::RBAC_PERM_COMMAND_NPC_DELETE, false, nullptr, "", npcDeleteCommandTable }, + { "follow", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW, false, nullptr, "", npcFollowCommandTable }, + { "set", rbac::RBAC_PERM_COMMAND_NPC_SET, false, nullptr, "", npcSetCommandTable }, + { "evade", rbac::RBAC_PERM_COMMAND_NPC_EVADE, false, &HandleNpcEvadeCommand, "" }, }; static std::vector<ChatCommand> commandTable = { - { "npc", rbac::RBAC_PERM_COMMAND_NPC, false, NULL, "", npcCommandTable }, + { "npc", rbac::RBAC_PERM_COMMAND_NPC, false, nullptr, "", npcCommandTable }, }; return commandTable; } @@ -318,17 +319,17 @@ public: uint32 itemId = item_int; - char* fmaxcount = strtok(NULL, " "); //add maxcount, default: 0 + char* fmaxcount = strtok(nullptr, " "); //add maxcount, default: 0 uint32 maxcount = 0; if (fmaxcount) maxcount = atoul(fmaxcount); - char* fincrtime = strtok(NULL, " "); //add incrtime, default: 0 + char* fincrtime = strtok(nullptr, " "); //add incrtime, default: 0 uint32 incrtime = 0; if (fincrtime) incrtime = atoul(fincrtime); - char* fextendedcost = strtok(NULL, " "); //add ExtendedCost, default: 0 + char* fextendedcost = strtok(nullptr, " "); //add ExtendedCost, default: 0 uint32 extendedcost = fextendedcost ? atoul(fextendedcost) : 0; Creature* vendor = handler->getSelectedCreature(); if (!vendor) @@ -361,7 +362,7 @@ public: return false; char* guidStr = strtok((char*)args, " "); - char* waitStr = strtok((char*)NULL, " "); + char* waitStr = strtok((char*)nullptr, " "); ObjectGuid::LowType lowGuid = atoi((char*)guidStr); @@ -446,36 +447,24 @@ public: } Creature* creature = handler->getSelectedCreature(); - if (!creature) + if (!creature || creature->IsPet()) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } - if (creature->IsPet()) - { - if (((Pet*)creature)->getPetType() == HUNTER_PET) - { - creature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, sObjectMgr->GetXPForLevel(lvl)/4); - creature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); - } - ((Pet*)creature)->GivePetLevel(lvl); - } - else - { - creature->SetMaxHealth(100 + 30*lvl); - creature->SetHealth(100 + 30*lvl); - creature->SetLevel(lvl); - creature->SaveToDB(); - } + creature->SetMaxHealth(100 + 30*lvl); + creature->SetHealth(100 + 30*lvl); + creature->SetLevel(lvl); + creature->SaveToDB(); return true; } static bool HandleNpcDeleteCommand(ChatHandler* handler, char const* args) { - Creature* unit = NULL; + Creature* unit = nullptr; if (*args) { @@ -628,7 +617,7 @@ public: return false; char* arg1 = strtok((char*)args, " "); - char* arg2 = strtok((char*)NULL, ""); + char* arg2 = strtok((char*)nullptr, ""); if (!arg1 || !arg2) return false; @@ -926,8 +915,8 @@ public: // later switched on/off according to special events (like escort // quests, etc) char* guid_str = strtok((char*)args, " "); - char* type_str = strtok((char*)NULL, " "); - char* dontdel_str = strtok((char*)NULL, " "); + char* type_str = strtok((char*)nullptr, " "); + char* dontdel_str = strtok((char*)nullptr, " "); bool doNotDelete = false; @@ -935,7 +924,7 @@ public: return false; ObjectGuid::LowType lowguid = 0; - Creature* creature = NULL; + Creature* creature = nullptr; if (dontdel_str) { @@ -961,7 +950,7 @@ public: { //TC_LOG_ERROR("misc", "DEBUG: type_str, NODEL "); doNotDelete = true; - type_str = NULL; + type_str = nullptr; } } } @@ -1001,7 +990,7 @@ public: } // now lowguid is low guid really existed creature - // and creature point (maybe) to this creature or NULL + // and creature point (maybe) to this creature or nullptr MovementGeneratorType move_type; @@ -1260,7 +1249,7 @@ public: } char* receiver_str = strtok((char*)args, " "); - char* text = strtok(NULL, ""); + char* text = strtok(nullptr, ""); if (!receiver_str || !text) { @@ -1319,7 +1308,16 @@ public: if (!*args) return false; - char* charID = handler->extractKeyFromLink((char*)args, "Hcreature_entry"); + bool loot = false; + char const* spawntype_str = strtok((char*)args, " "); + char const* entry_str = strtok(nullptr, ""); + if (stricmp(spawntype_str, "LOOT") == 0) + loot = true; + else if (stricmp(spawntype_str, "NOLOOT") == 0) + loot = false; + else + entry_str = args; + char* charID = handler->extractKeyFromLink((char*)entry_str, "Hcreature_entry"); if (!charID) return false; @@ -1332,7 +1330,7 @@ public: if (!sObjectMgr->GetCreatureTemplate(id)) return false; - chr->SummonCreature(id, *chr, TEMPSUMMON_CORPSE_DESPAWN, 120); + chr->SummonCreature(id, *chr, loot ? TEMPSUMMON_CORPSE_TIMED_DESPAWN : TEMPSUMMON_CORPSE_DESPAWN, 30 * IN_MILLISECONDS); return true; } @@ -1404,6 +1402,51 @@ public: return true; } + static bool HandleNpcEvadeCommand(ChatHandler* handler, char const* args) + { + Creature* creatureTarget = handler->getSelectedCreature(); + if (!creatureTarget || creatureTarget->IsPet()) + { + handler->PSendSysMessage(LANG_SELECT_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + if (!creatureTarget->IsAIEnabled) + { + handler->PSendSysMessage(LANG_CREATURE_NOT_AI_ENABLED); + handler->SetSentErrorMessage(true); + return false; + } + + char* type_str = args ? strtok((char*)args, " ") : nullptr; + char* force_str = args ? strtok(nullptr, " ") : nullptr; + + CreatureAI::EvadeReason why = CreatureAI::EVADE_REASON_OTHER; + bool force = false; + if (type_str) + { + if (stricmp(type_str, "NO_HOSTILES") == 0 || stricmp(type_str, "EVADE_REASON_NO_HOSTILES") == 0) + why = CreatureAI::EVADE_REASON_NO_HOSTILES; + else if (stricmp(type_str, "BOUNDARY") == 0 || stricmp(type_str, "EVADE_REASON_BOUNDARY") == 0) + why = CreatureAI::EVADE_REASON_BOUNDARY; + else if (stricmp(type_str, "SEQUENCE_BREAK") == 0 || stricmp(type_str, "EVADE_REASON_SEQUENCE_BREAK") == 0) + why = CreatureAI::EVADE_REASON_SEQUENCE_BREAK; + else if (stricmp(type_str, "FORCE") == 0) + force = true; + + if (!force && force_str) + if (stricmp(force_str, "FORCE") == 0) + force = true; + } + + if (force) + creatureTarget->ClearUnitState(UNIT_STATE_EVADE); + creatureTarget->AI()->EnterEvadeMode(why); + + return true; + } + static bool HandleNpcAddFormationCommand(ChatHandler* handler, char const* args) { if (!*args) @@ -1515,7 +1558,7 @@ public: if (!pSlotID) return false; - char* pItemID = strtok(NULL, " "); + char* pItemID = strtok(nullptr, " "); if (!pItemID) return false; diff --git a/src/server/scripts/Commands/cs_pet.cpp b/src/server/scripts/Commands/cs_pet.cpp index 4f0a179142d..787265cc19b 100644 --- a/src/server/scripts/Commands/cs_pet.cpp +++ b/src/server/scripts/Commands/cs_pet.cpp @@ -22,6 +22,19 @@ #include "ObjectMgr.h" #include "ScriptMgr.h" +static inline Pet* GetSelectedPlayerPetOrOwn(ChatHandler* handler) +{ + if (Unit* target = handler->getSelectedUnit()) + { + if (target->GetTypeId() == TYPEID_PLAYER) + return target->ToPlayer()->GetPet(); + if (target->IsPet()) + return target->ToPet(); + return nullptr; + } + Player* player = handler->GetSession()->GetPlayer(); + return player ? player->GetPet() : nullptr; +} class pet_commandscript : public CommandScript { public: @@ -34,6 +47,7 @@ public: { "create", rbac::RBAC_PERM_COMMAND_PET_CREATE, false, &HandlePetCreateCommand, "" }, { "learn", rbac::RBAC_PERM_COMMAND_PET_LEARN, false, &HandlePetLearnCommand, "" }, { "unlearn", rbac::RBAC_PERM_COMMAND_PET_UNLEARN, false, &HandlePetUnlearnCommand, "" }, + { "level", rbac::RBAC_PERM_COMMAND_PET_LEVEL, false, &HandlePetLevelCommand, "" }, }; static std::vector<ChatCommand> commandTable = @@ -54,9 +68,9 @@ public: return false; } - CreatureTemplate const* creatrueTemplate = creatureTarget->GetCreatureTemplate(); + CreatureTemplate const* creatureTemplate = creatureTarget->GetCreatureTemplate(); // Creatures with family 0 crashes the server - if (!creatrueTemplate->family) + if (!creatureTemplate->family) { handler->PSendSysMessage("This creature cannot be tamed. (family id: 0)."); handler->SetSentErrorMessage(true); @@ -119,12 +133,11 @@ public: if (!*args) return false; - Player* player = handler->GetSession()->GetPlayer(); - Pet* pet = player->GetPet(); + Pet* pet = GetSelectedPlayerPetOrOwn(handler); if (!pet) { - handler->PSendSysMessage("You have no pet"); + handler->SendSysMessage(LANG_SELECT_PLAYER_OR_PET); handler->SetSentErrorMessage(true); return false; } @@ -162,11 +175,10 @@ public: if (!*args) return false; - Player* player = handler->GetSession()->GetPlayer(); - Pet* pet = player->GetPet(); + Pet* pet = GetSelectedPlayerPetOrOwn(handler); if (!pet) { - handler->PSendSysMessage("You have no pet"); + handler->SendSysMessage(LANG_SELECT_PLAYER_OR_PET); handler->SetSentErrorMessage(true); return false; } @@ -180,6 +192,37 @@ public: return true; } + + static bool HandlePetLevelCommand(ChatHandler* handler, char const* args) + { + Pet* pet = GetSelectedPlayerPetOrOwn(handler); + Player* owner = pet ? pet->GetOwner() : nullptr; + if (!pet || !owner) + { + handler->SendSysMessage(LANG_SELECT_PLAYER_OR_PET); + handler->SetSentErrorMessage(true); + return false; + } + + int32 level = args ? atoi(args) : 0; + if (level == 0) + level = owner->getLevel() - pet->getLevel(); + if (level == 0 || level < -STRONG_MAX_LEVEL || level > STRONG_MAX_LEVEL) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } + + int32 newLevel = pet->getLevel() + level; + if (newLevel < 1) + newLevel = 1; + else if (newLevel > owner->getLevel()) + newLevel = owner->getLevel(); + + pet->GivePetLevel(newLevel); + return true; + } }; void AddSC_pet_commandscript() diff --git a/src/server/scripts/Commands/cs_server.cpp b/src/server/scripts/Commands/cs_server.cpp index 83bc2e47674..e0e52d4e1f5 100644 --- a/src/server/scripts/Commands/cs_server.cpp +++ b/src/server/scripts/Commands/cs_server.cpp @@ -29,6 +29,7 @@ EndScriptData */ #include "Player.h" #include "ScriptMgr.h" #include "GitRevision.h" +#include "Util.h" class server_commandscript : public CommandScript { @@ -52,12 +53,14 @@ public: static std::vector<ChatCommand> serverRestartCommandTable = { { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_RESTART_CANCEL, true, &HandleServerShutDownCancelCommand, "" }, + { "force", rbac::RBAC_PERM_COMMAND_SERVER_RESTART_FORCE, true, &HandleServerForceRestartCommand, "" }, { "" , rbac::RBAC_PERM_COMMAND_SERVER_RESTART, true, &HandleServerRestartCommand, "" }, }; static std::vector<ChatCommand> serverShutdownCommandTable = { { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN_CANCEL, true, &HandleServerShutDownCancelCommand, "" }, + { "force", rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN_FORCE, true, &HandleServerForceShutDownCommand, "" }, { "" , rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN, true, &HandleServerShutDownCommand, "" }, }; @@ -73,19 +76,19 @@ public: { { "corpses", rbac::RBAC_PERM_COMMAND_SERVER_CORPSES, true, &HandleServerCorpsesCommand, "" }, { "exit", rbac::RBAC_PERM_COMMAND_SERVER_EXIT, true, &HandleServerExitCommand, "" }, - { "idlerestart", rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART, true, NULL, "", serverIdleRestartCommandTable }, - { "idleshutdown", rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN, true, NULL, "", serverIdleShutdownCommandTable }, + { "idlerestart", rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART, true, nullptr, "", serverIdleRestartCommandTable }, + { "idleshutdown", rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN, true, nullptr, "", serverIdleShutdownCommandTable }, { "info", rbac::RBAC_PERM_COMMAND_SERVER_INFO, true, &HandleServerInfoCommand, "" }, { "motd", rbac::RBAC_PERM_COMMAND_SERVER_MOTD, true, &HandleServerMotdCommand, "" }, { "plimit", rbac::RBAC_PERM_COMMAND_SERVER_PLIMIT, true, &HandleServerPLimitCommand, "" }, - { "restart", rbac::RBAC_PERM_COMMAND_SERVER_RESTART, true, NULL, "", serverRestartCommandTable }, - { "shutdown", rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN, true, NULL, "", serverShutdownCommandTable }, - { "set", rbac::RBAC_PERM_COMMAND_SERVER_SET, true, NULL, "", serverSetCommandTable }, + { "restart", rbac::RBAC_PERM_COMMAND_SERVER_RESTART, true, nullptr, "", serverRestartCommandTable }, + { "shutdown", rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN, true, nullptr, "", serverShutdownCommandTable }, + { "set", rbac::RBAC_PERM_COMMAND_SERVER_SET, true, nullptr, "", serverSetCommandTable }, }; static std::vector<ChatCommand> commandTable = { - { "server", rbac::RBAC_PERM_COMMAND_SERVER, true, NULL, "", serverCommandTable }, + { "server", rbac::RBAC_PERM_COMMAND_SERVER, true, nullptr, "", serverCommandTable }, }; return commandTable; } @@ -192,19 +195,34 @@ public: return true; } - static bool HandleServerShutDownCommand(ChatHandler* /*handler*/, char const* args) + static inline bool IsOnlyUser(WorldSession* mySession) { - return ShutdownServer(args, 0, SHUTDOWN_EXIT_CODE); + // check if there is any session connected from a different address + std::string myAddr = mySession ? mySession->GetRemoteAddress() : ""; + SessionMap const& sessions = sWorld->GetAllSessions(); + for (SessionMap::value_type const& session : sessions) + if (session.second && myAddr != session.second->GetRemoteAddress()) + return false; + return true; + } + static bool HandleServerShutDownCommand(ChatHandler* handler, char const* args) + { + return ShutdownServer(args, IsOnlyUser(handler->GetSession()) ? SHUTDOWN_MASK_FORCE : 0, SHUTDOWN_EXIT_CODE); } - static bool HandleServerRestartCommand(ChatHandler* /*handler*/, char const* args) + static bool HandleServerRestartCommand(ChatHandler* handler, char const* args) { - return ShutdownServer(args, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE); + return ShutdownServer(args, IsOnlyUser(handler->GetSession()) ? (SHUTDOWN_MASK_FORCE | SHUTDOWN_MASK_RESTART) : SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE); } - static bool HandleServerIdleRestartCommand(ChatHandler* /*handler*/, char const* args) + static bool HandleServerForceShutDownCommand(ChatHandler* /*handler*/, char const* args) { - return ShutdownServer(args, SHUTDOWN_MASK_RESTART | SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE); + return ShutdownServer(args, SHUTDOWN_MASK_FORCE, SHUTDOWN_EXIT_CODE); + } + + static bool HandleServerForceRestartCommand(ChatHandler* /*handler*/, char const* args) + { + return ShutdownServer(args, SHUTDOWN_MASK_FORCE | SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE); } static bool HandleServerIdleShutDownCommand(ChatHandler* /*handler*/, char const* args) @@ -212,6 +230,11 @@ public: return ShutdownServer(args, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE); } + static bool HandleServerIdleRestartCommand(ChatHandler* /*handler*/, char const* args) + { + return ShutdownServer(args, SHUTDOWN_MASK_RESTART | SHUTDOWN_MASK_IDLE, RESTART_EXIT_CODE); + } + // Exit the realm static bool HandleServerExitCommand(ChatHandler* handler, char const* /*args*/) { @@ -256,8 +279,8 @@ public: return false; char* type = strtok((char*)args, " "); - char* name = strtok(NULL, " "); - char* level = strtok(NULL, " "); + char* name = strtok(nullptr, " "); + char* level = strtok(nullptr, " "); if (!type || !name || !level || *name == '\0' || *level == '\0' || (*type != 'a' && *type != 'l')) return false; @@ -313,10 +336,26 @@ private: return false; // #delay [#exit_code] [reason] + int32 delay = 0; char* delayStr = strtok((char*)args, " "); - if (!delayStr || !isNumeric(delayStr)) + if (!delayStr) return false; + if (isNumeric(delayStr)) + { + delay = atoi(delayStr); + // Prevent interpret wrong arg value as 0 secs shutdown time + if ((delay == 0 && (delayStr[0] != '0' || delayStr[1] != '\0')) || delay < 0) + return false; + } + else + { + delay = TimeStringToSecs(std::string(delayStr)); + + if (delay == 0) + return false; + } + char* exitCodeStr = nullptr; char reason[256] = { 0 }; @@ -337,17 +376,14 @@ private: } } - int32 delay = atoi(delayStr); - - // Prevent interpret wrong arg value as 0 secs shutdown time - if ((delay == 0 && (delayStr[0] != '0' || delayStr[1] != '\0')) || delay < 0) - return false; - int32 exitCode = defaultExitCode; if (exitCodeStr) if (!ParseExitCode(exitCodeStr, exitCode)) return false; + if (delay < (int32)sWorld->getIntConfig(CONFIG_FORCE_SHUTDOWN_THRESHOLD) && !(shutdownMask & SHUTDOWN_MASK_FORCE)) + return false; + sWorld->ShutdownServ(delay, shutdownMask, static_cast<uint8>(exitCode), std::string(reason)); return true; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index f7a1c18c234..734b70933aa 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -894,12 +894,12 @@ public: if (instance->GetBossState(DATA_HORSEMAN_EVENT) == IN_PROGRESS) return false; - player->AreaExploredOrEventHappens(11405); - if (Creature* horseman = go->SummonCreature(HH_MOUNTED, FlightPoint[20].x, FlightPoint[20].y, FlightPoint[20].z, 0, TEMPSUMMON_MANUAL_DESPAWN, 0)) - { - ENSURE_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->PlayerGUID = player->GetGUID(); - ENSURE_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->FlyMode(); - } + player->AreaExploredOrEventHappens(11405); + if (Creature* horseman = go->SummonCreature(HH_MOUNTED, FlightPoint[20].x, FlightPoint[20].y, FlightPoint[20].z, 0, TEMPSUMMON_MANUAL_DESPAWN, 0)) + { + ENSURE_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->PlayerGUID = player->GetGUID(); + ENSURE_AI(boss_headless_horseman::boss_headless_horsemanAI, horseman->AI())->FlyMode(); + } return true; } }; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index d86b3707606..7563a880f0a 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -143,11 +143,7 @@ enum Spells SPELL_RING_OF_BLUE_FLAMES = 45825 //Cast this spell when the go is activated }; -/*** Error messages ***/ -#define ERROR_KJ_NOT_SUMMONED "TSCR ERROR: Unable to summon Kil'Jaeden for some reason" - /*** Others ***/ -#define FLOOR_Z 28.050388f #define SHIELD_ORB_Z 45.000f enum Phase diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp index 04d23cd7d4e..6c84677708e 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp @@ -15,88 +15,119 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Muru -SD%Complete: 80 -SDComment: all sounds, black hole effect triggers to often (46228) -*/ - #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "sunwell_plateau.h" -#include "Player.h" -#include "SpellInfo.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" -// Muru & Entropius's spells enum Spells { - SPELL_ENRAGE = 26662, - // Muru's spells - SPELL_NEGATIVE_ENERGY = 46009, //(this trigger 46008) - SPELL_DARKNESS = 45999, - SPELL_OPEN_ALL_PORTALS = 46177, - SPELL_OPEN_PORTAL = 45977, - SPELL_OPEN_PORTAL_2 = 45976, - SPELL_SUMMON_BERSERKER = 46037, - SPELL_SUMNON_FURY_MAGE = 46038, - SPELL_SUMMON_VOID_SENTINEL = 45988, - SPELL_SUMMON_ENTROPIUS = 46217, + SPELL_OPEN_PORTAL_PERIODIC = 45994, + SPELL_DARKNESS_PERIODIC = 45998, + SPELL_NEGATIVE_ENERGY_PERIODIC = 46009, + SPELL_SUMMON_VOID_SPAWN = 46071, + SPELL_SUMMON_BLOOD_ELVES_SCRIPT = 46050, + SPELL_SUMMON_BLOOD_ELVES_PERIODIC = 46041, + SPELL_OPEN_ALL_PORTALS = 46177, + SPELL_SUMMON_ENTROPIUS = 46217, + SPELL_ENRAGE = 26662, + SPELL_SUMMON_DARK_FIEND_0 = 46000, + SPELL_SUMMON_DARK_FIEND_1 = 46001, + SPELL_SUMMON_DARK_FIEND_2 = 46002, + SPELL_SUMMON_DARK_FIEND_3 = 46003, + SPELL_SUMMON_DARK_FIEND_4 = 46004, + SPELL_SUMMON_DARK_FIEND_5 = 46005, + SPELL_SUMMON_DARK_FIEND_6 = 46006, + SPELL_SUMMON_DARK_FIEND_7 = 46007, + SPELL_SUMMON_BERSERKER = 46037, + SPELL_SUMMON_BERSERKER_2 = 46040, + SPELL_SUMMON_FURY_MAGE = 46038, + SPELL_SUMMON_FURY_MAGE_2 = 46039, // Entropius's spells - SPELL_DARKNESS_E = 46269, - SPELL_BLACKHOLE = 46282, - SPELL_NEGATIVE_ENERGY_E = 46284, - SPELL_ENTROPIUS_SPAWN = 46223, - - // Shadowsword Berserker's spells - SPELL_FLURRY = 46160, - SPELL_DUAL_WIELD = 29651, + SPELL_ENTROPIUS_COSMETIC_SPAWN = 46223, + SPELL_DARKNESS_E = 46269, + SPELL_NEGATIVE_ENERGY_PERIODIC_E = 46284, + SPELL_BLACKHOLE = 46282, + SPELL_SUMMON_DARKFIEND_E = 46263, + + // Myruu's Portal Target + SPELL_SUMMON_VOID_SENTINEL_SUMMONER = 45978, + SPELL_SUMMON_VOID_SENTINEL_SUMMONER_VISUAL = 45989, + SPELL_SUMMON_VOID_SENTINEL = 45988, + SPELL_TRANSFORM_VISUAL_MISSILE = 46205, + TRANSFORM_VISUAL_MISSILE_1 = 46208, + TRANSFORM_VISUAL_MISSILE_2 = 46178, + SPELL_OPEN_PORTAL = 45977, + SPELL_OPEN_PORTAL_2 = 45976, - // Shadowsword Fury Mage's spells - SPELL_FEL_FIREBALL = 46101, - SPELL_SPELL_FURY = 46102, + //Dark Fiend Spells + SPELL_DARKFIEND_DAMAGE = 45944, + SPELL_DARKFIEND_VISUAL = 45936, + SPELL_DARKFIEND_SKIN = 45934, // Void Sentinel's spells - SPELL_SHADOW_PULSE = 46087, - SPELL_VOID_BLAST = 46161, + SPELL_SHADOW_PULSE_PERIODIC = 46086, + SPELL_VOID_BLAST = 46161, - // Void Spawn's spells - SPELL_SHADOW_BOLT_VOLLEY = 46082, + //Black Hole Spells + SPELL_BLACKHOLE_SUMMON_VISUAL = 46242, + SPELL_BLACKHOLE_SUMMON_VISUAL_2 = 46247, + SPELL_BLACKHOLE_PASSIVE = 46228, + SPELL_BLACK_HOLE_VISUAL_2 = 46235 +}; - //Dark Fiend Spells - SPELL_DARKFIEND_AOE = 45944, - SPELL_DARKFIEND_VISUAL = 45936, - SPELL_DARKFIEND_SKIN = 45934, +enum Phases +{ + PHASE_ONE = 1, + PHASE_TWO = 2 +}; - //Black Hole Spells - SPELL_BLACKHOLE_SPAWN = 46242, - SPELL_BLACKHOLE_GROW = 46228 +enum Misc +{ + MAX_VOID_SPAWNS = 6, + MAX_SUMMON_BLOOD_ELVES = 4, + MAX_SUMMON_DARK_FIEND = 8 }; -enum Events +uint32 const SummonDarkFiendSpells[MAX_SUMMON_DARK_FIEND] = { - // M'uru - EVENT_DARKNESS = 1, - EVENT_SUMMON_HUMANOIDS, - EVENT_SUMMON_SENTINEL, - EVENT_PHASE_TRANSITION, // Delayed phase transition. - EVENT_ENRAGE, - - // Entropius - EVENT_SUMMON_BLACK_HOLE + SPELL_SUMMON_DARK_FIEND_0, + SPELL_SUMMON_DARK_FIEND_1, + SPELL_SUMMON_DARK_FIEND_2, + SPELL_SUMMON_DARK_FIEND_3, + SPELL_SUMMON_DARK_FIEND_4, + SPELL_SUMMON_DARK_FIEND_5, + SPELL_SUMMON_DARK_FIEND_6, + SPELL_SUMMON_DARK_FIEND_7 }; -enum Phases +uint32 const SummonBloodElvesSpells[MAX_SUMMON_BLOOD_ELVES] = { - PHASE_ONE = 1, - PHASE_TWO, + SPELL_SUMMON_BERSERKER, + SPELL_SUMMON_BERSERKER_2, + SPELL_SUMMON_FURY_MAGE, + SPELL_SUMMON_FURY_MAGE_2 }; -enum CreatureGroups +class VoidSpawnSummon : public BasicEvent { - CREATURE_GROUP_HUMANOIDS, - CREATURE_GROUP_DARKFIENDS + public: + explicit VoidSpawnSummon(Creature* owner) + : _owner(owner) + { + } + + bool Execute(uint64 /*time*/, uint32 /*diff*/) + { + _owner->CastSpell((Unit*)nullptr, SPELL_SUMMON_VOID_SENTINEL, true); + return true; + } + + private: + Creature* _owner; }; class boss_entropius : public CreatureScript @@ -110,53 +141,78 @@ public: void Reset() override { - DoCastAOE(SPELL_NEGATIVE_ENERGY_E); + _Reset(); + DoCast(me, SPELL_ENTROPIUS_COSMETIC_SPAWN, true); } - void EnterCombat(Unit* /*who*/) override + void ScheduleTasks() override { - _EnterCombat(); - DoCastAOE(SPELL_NEGATIVE_ENERGY_E, true); - DoCast(me, SPELL_ENTROPIUS_SPAWN); - events.ScheduleEvent(EVENT_SUMMON_BLACK_HOLE, 15000); + scheduler.Schedule(Milliseconds(2000), [this](TaskContext /*context*/) + { + DoResetPortals(); + DoCastAOE(SPELL_NEGATIVE_ENERGY_PERIODIC_E, true); + }); + + scheduler.Schedule(Seconds(15), [this](TaskContext context) + { + DoCastAOE(SPELL_DARKNESS_E, true); + DoCastAOE(SPELL_BLACKHOLE, true); + + context.Repeat(); + }); } - void JustSummoned(Creature* summoned) override + void JustSummoned(Creature* summon) override { - switch (summoned->GetEntry()) + switch (summon->GetEntry()) { case NPC_DARK_FIENDS: - summoned->CastSpell(summoned, SPELL_DARKFIEND_VISUAL); + summon->CastSpell(summon, SPELL_DARKFIEND_VISUAL); break; case NPC_DARKNESS: - summoned->AddUnitState(UNIT_STATE_STUNNED); - float x, y, z, o; - summoned->GetHomePosition(x, y, z, o); - me->SummonCreature(NPC_DARK_FIENDS, x, y, z, o, TEMPSUMMON_CORPSE_DESPAWN, 0); + summon->SetReactState(REACT_PASSIVE); + summon->CastSpell(summon, SPELL_BLACKHOLE); + summon->CastSpell(summon, SPELL_SUMMON_DARKFIEND_E, true); break; } - summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true)); - summons.Summon(summoned); + summons.Summon(summon); } - void ExecuteEvent(uint32 eventId) override + void EnterEvadeMode(EvadeReason /*why*/) override { - if (eventId == EVENT_SUMMON_BLACK_HOLE) - { - if (Unit* random = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - DoCast(random, SPELL_DARKNESS_E); - if (Unit* random = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - random->CastSpell(random, SPELL_BLACKHOLE); - events.ScheduleEvent(EVENT_SUMMON_BLACK_HOLE, 15000); - } + if (Creature* muru = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MURU))) + muru->AI()->EnterEvadeMode(); + + DoResetPortals(); + summons.DespawnAll(); + me->DespawnOrUnsummon(); } - void EnterEvadeMode(EvadeReason /*why*/) override + void JustDied(Unit* /*killer*/) override { + _JustDied(); + if (Creature* muru = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_MURU))) - muru->AI()->Reset(); // Reset encounter. - me->DisappearAndDie(); - summons.DespawnAll(); + muru->DisappearAndDie(); + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; + + scheduler.Update(diff, [this] + { + DoMeleeAttackIfReady(); + }); + } + + void DoResetPortals() + { + std::list<Creature*> portals; + me->GetCreatureListWithEntryInGrid(portals, NPC_MURU_PORTAL_TARGET, 100.0f); + for (Creature* portal : portals) + portal->RemoveAllAuras(); } }; @@ -181,101 +237,96 @@ public: void Initialize() { - DarkFiend = false; - HasEnraged = false; - EntropiusGUID.Clear(); + _hasEnraged = false; + _phase = PHASE_ONE; + _entropiusGUID.Clear(); } void Reset() override { - Initialize(); _Reset(); + Initialize(); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetVisible(true); } + void EnterEvadeMode(EvadeReason /*why*/) override + { + BossAI::EnterEvadeMode(); + if (Creature* entropius = ObjectAccessor::GetCreature(*me, _entropiusGUID)) + entropius->AI()->EnterEvadeMode(); + } + + void ScheduleTasks() override + { + scheduler.Schedule(Minutes(10), [this](TaskContext /*context*/) + { + if (Creature* entropius = ObjectAccessor::GetCreature(*me, _entropiusGUID)) + entropius->CastSpell(entropius, SPELL_ENRAGE); + DoCast(me, SPELL_ENRAGE); + _hasEnraged = true; + }); + + scheduler.Schedule(Seconds(10), [this](TaskContext /*context*/) + { + DoCast(me, SPELL_SUMMON_BLOOD_ELVES_SCRIPT, true); + DoCast(me, SPELL_SUMMON_BLOOD_ELVES_PERIODIC, true); + }); + } + void EnterCombat(Unit* /*who*/) override { _EnterCombat(); - events.SetPhase(PHASE_ONE); - events.ScheduleEvent(EVENT_ENRAGE, 600000); - events.ScheduleEvent(EVENT_DARKNESS, 45000, 0, PHASE_ONE); - events.ScheduleEvent(EVENT_SUMMON_HUMANOIDS, 10000, 0, PHASE_ONE); - events.ScheduleEvent(EVENT_SUMMON_SENTINEL, 31500, 0, PHASE_ONE); - DoCastAOE(SPELL_NEGATIVE_ENERGY); + DoCast(me, SPELL_OPEN_PORTAL_PERIODIC, true); + DoCast(me, SPELL_DARKNESS_PERIODIC, true); + DoCast(me, SPELL_NEGATIVE_ENERGY_PERIODIC, true); } void DamageTaken(Unit* /*done_by*/, uint32 &damage) override { - if (damage >= me->GetHealth() && events.IsInPhase(PHASE_ONE)) + if (damage >= me->GetHealth()) { - damage = 0; + damage = me->GetHealth() - 1; + if (_phase != PHASE_ONE) + return; + + _phase = PHASE_TWO; me->RemoveAllAuras(); - DoCast(me, SPELL_OPEN_ALL_PORTALS); + DoCast(me, SPELL_OPEN_ALL_PORTALS, true); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - events.SetPhase(PHASE_TWO); - events.ScheduleEvent(EVENT_PHASE_TRANSITION, 2000); + + scheduler.Schedule(Seconds(6), [this](TaskContext /*context*/) + { + DoCast(me, SPELL_SUMMON_ENTROPIUS, true); + }); } } - void JustSummoned(Creature* summoned) override + void JustSummoned(Creature* summon) override { - switch (summoned->GetEntry()) + if (summon->GetEntry() == NPC_ENTROPIUS) { - case NPC_ENTROPIUS: - me->SetVisible(false); - EntropiusGUID = summoned->GetGUID(); - if (HasEnraged) // If we hit phase transition while enraged, enrage Entropius as well. - summoned->CastSpell(summoned, SPELL_ENRAGE); - break; - case NPC_DARK_FIENDS: - summoned->CastSpell(summoned, SPELL_DARKFIEND_VISUAL); - break; + me->SetVisible(false); + _entropiusGUID = summon->GetGUID(); + if (_hasEnraged) + summon->CastSpell(summon, SPELL_ENRAGE, true); + return; } - summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true)); - summons.Summon(summoned); + BossAI::JustSummoned(summon); } - void ExecuteEvent(uint32 eventId) override + void UpdateAI(uint32 diff) override { - switch (eventId) - { - case EVENT_DARKNESS: - if (!DarkFiend) - { - DarkFiend = true; - DoCastAOE(SPELL_DARKNESS); - } - else - me->SummonCreatureGroup(CREATURE_GROUP_DARKFIENDS); - events.ScheduleEvent(EVENT_DARKNESS, DarkFiend ? 3000 : 42000, 0, PHASE_ONE); - break; - case EVENT_SUMMON_HUMANOIDS: - me->SummonCreatureGroup(CREATURE_GROUP_HUMANOIDS); - events.ScheduleEvent(EVENT_SUMMON_HUMANOIDS, 60000, 0, PHASE_ONE); - break; - case EVENT_SUMMON_SENTINEL: - DoCastAOE(SPELL_OPEN_PORTAL_2); - events.ScheduleEvent(EVENT_SUMMON_SENTINEL, 30000, 0, PHASE_ONE); - break; - case EVENT_PHASE_TRANSITION: - DoCast(me, SPELL_SUMMON_ENTROPIUS); - break; - case EVENT_ENRAGE: - if (Creature* entropius = ObjectAccessor::GetCreature(*me, EntropiusGUID)) - entropius->CastSpell(entropius, SPELL_ENRAGE); - DoCast(me, SPELL_ENRAGE); - HasEnraged = true; - break; - default: - break; - } + if (!UpdateVictim()) + return; + + scheduler.Update(diff); } private: - bool DarkFiend; - bool HasEnraged; - ObjectGuid EntropiusGUID; + ObjectGuid _entropiusGUID; + bool _hasEnraged; + uint8 _phase; }; CreatureAI* GetAI(Creature* creature) const override @@ -289,89 +340,50 @@ class npc_muru_portal : public CreatureScript public: npc_muru_portal() : CreatureScript("npc_muru_portal") { } - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<npc_muru_portalAI>(creature); - } - struct npc_muru_portalAI : public ScriptedAI { - npc_muru_portalAI(Creature* creature) : ScriptedAI(creature), Summons(creature) - { - Initialize(); - SetCombatMovement(false); - instance = creature->GetInstanceScript(); - } - - void Initialize() - { - SummonTimer = 5000; - - InAction = false; - SummonSentinel = false; - } - - InstanceScript* instance; - - SummonList Summons; - - bool SummonSentinel; - bool InAction; - - uint32 SummonTimer; - - void Reset() override - { - Initialize(); + npc_muru_portalAI(Creature* creature) : ScriptedAI(creature) { } - me->AddUnitState(UNIT_STATE_STUNNED); - - Summons.DespawnAll(); - } - - void JustSummoned(Creature* summoned) override + void JustSummoned(Creature* summon) override { - if (Player* target = ObjectAccessor::GetPlayer(*me, instance->GetGuidData(DATA_PLAYER_GUID))) - summoned->AI()->AttackStart(target); + DoCast(summon, SPELL_SUMMON_VOID_SENTINEL_SUMMONER_VISUAL, true); - Summons.Summon(summoned); + summon->m_Events.AddEvent(new VoidSpawnSummon(summon), summon->m_Events.CalculateTime(1500)); } - void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) override + void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override { - float x, y, z, o; - me->GetHomePosition(x, y, z, o); - me->NearTeleportTo(x, y, z, o); - InAction = true; - switch (Spell->Id) + switch (spell->Id) { case SPELL_OPEN_ALL_PORTALS: - DoCastAOE(SPELL_OPEN_PORTAL); + DoCastAOE(SPELL_OPEN_PORTAL, true); + DoCastAOE(SPELL_TRANSFORM_VISUAL_MISSILE, true); break; case SPELL_OPEN_PORTAL_2: - DoCastAOE(SPELL_OPEN_PORTAL); - SummonSentinel = true; + DoCastAOE(SPELL_OPEN_PORTAL, true); + _scheduler.Schedule(Seconds(6), [this](TaskContext /*context*/) + { + DoCastAOE(SPELL_SUMMON_VOID_SENTINEL_SUMMONER, true); + }); + break; + default: break; } } void UpdateAI(uint32 diff) override { - if (!SummonSentinel) - { - if (InAction && instance->GetBossState(DATA_MURU) == NOT_STARTED) - Reset(); - return; - } - - if (SummonTimer <= diff) - { - DoCastAOE(SPELL_SUMMON_VOID_SENTINEL, false); - SummonTimer = 5000; - SummonSentinel = false; - } else SummonTimer -= diff; + _scheduler.Update(diff); } + + private: + TaskScheduler _scheduler; }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetSunwellPlateauAI<npc_muru_portalAI>(creature); + } }; class npc_dark_fiend : public CreatureScript @@ -379,11 +391,6 @@ class npc_dark_fiend : public CreatureScript public: npc_dark_fiend() : CreatureScript("npc_dark_fiend") { } - CreatureAI* GetAI(Creature* creature) const override - { - return new npc_dark_fiendAI(creature); - } - struct npc_dark_fiendAI : public ScriptedAI { npc_dark_fiendAI(Creature* creature) : ScriptedAI(creature) @@ -393,54 +400,56 @@ public: void Initialize() { - WaitTimer = 2000; - InAction = false; - } + me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); + me->SetReactState(REACT_PASSIVE); + DoCast(me, SPELL_DARKFIEND_SKIN, true); - uint32 WaitTimer; - bool InAction; + _scheduler.Schedule(Seconds(2), [this](TaskContext /*context*/) + { + me->SetReactState(REACT_AGGRESSIVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - void Reset() override - { - Initialize(); + if (Creature* _summoner = ObjectAccessor::GetCreature(*me, _summonerGUID)) + if (Unit* target = _summoner->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0)) + AttackStart(target); + }); - me->AddUnitState(UNIT_STATE_STUNNED); + _scheduler.Schedule(Seconds(3), [this](TaskContext context) + { + if (me->IsWithinDist(me->GetVictim(), 5.0f) && me->HasAura(SPELL_DARKFIEND_SKIN)) + { + DoCastAOE(SPELL_DARKFIEND_DAMAGE, false); + me->DisappearAndDie(); + } + + context.Repeat(Milliseconds(500)); + }); } - void SpellHit(Unit* /*caster*/, const SpellInfo* Spell) override + void IsSummonedBy(Unit* summoner) override { - for (uint8 i = 0; i < 3; ++i) - if (Spell->Effects[i].Effect == 38) - me->DisappearAndDie(); + _summonerGUID = summoner->GetGUID(); } - void UpdateAI(uint32 diff) override + bool CanAIAttack(Unit const* /*target*/) const override { - if (!UpdateVictim()) - return; + return me->HasAura(SPELL_DARKFIEND_SKIN); + } - if (WaitTimer <= diff) - { - if (!InAction) - { - me->ClearUnitState(UNIT_STATE_STUNNED); - DoCastAOE(SPELL_DARKFIEND_SKIN, false); - AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)); - InAction = true; - WaitTimer = 500; - } - else - { - if (me->IsWithinDist(me->GetVictim(), 5)) - { - DoCastAOE(SPELL_DARKFIEND_AOE, false); - me->DisappearAndDie(); - } - WaitTimer = 500; - } - } else WaitTimer -= diff; + void UpdateAI(uint32 diff) override + { + _scheduler.Update(diff); } + + private: + TaskScheduler _scheduler; + ObjectGuid _summonerGUID; }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetSunwellPlateauAI<npc_dark_fiendAI>(creature); + } }; class npc_void_sentinel : public CreatureScript @@ -448,63 +457,54 @@ class npc_void_sentinel : public CreatureScript public: npc_void_sentinel() : CreatureScript("npc_void_sentinel") { } - CreatureAI* GetAI(Creature* creature) const override - { - return new npc_void_sentinelAI(creature); - } - struct npc_void_sentinelAI : public ScriptedAI { npc_void_sentinelAI(Creature* creature) : ScriptedAI(creature) { - Initialize(); + _instance = me->GetInstanceScript(); } - void Initialize() + void IsSummonedBy(Unit* /*summoner*/) override { - PulseTimer = 3000; - VoidBlastTimer = 45000; //is this a correct timer? + if (Creature* muru = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_MURU))) + muru->AI()->JustSummoned(me); } - uint32 PulseTimer; - uint32 VoidBlastTimer; - - void Reset() override + void EnterCombat(Unit* /*who*/) override { - Initialize(); + DoCast(me, SPELL_SHADOW_PULSE_PERIODIC, true); - float x, y, z, o; - me->GetHomePosition(x, y, z, o); - me->NearTeleportTo(x, y, 71, o); + _scheduler.Schedule(Seconds(45), [this](TaskContext context) + { + DoCastVictim(SPELL_VOID_BLAST, false); + + context.Repeat(); + }); } - void JustDied(Unit* killer) override + void JustDied(Unit* /*killer*/) override { - for (uint8 i = 0; i < 8; ++i) - if (Creature* temp = me->SummonCreature(NPC_VOID_SPAWN, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), float(rand32() % 6), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000)) - temp->AI()->AttackStart(killer); + for (uint8 i = 0; i < MAX_VOID_SPAWNS; ++i) + DoCastAOE(SPELL_SUMMON_VOID_SPAWN, true); } void UpdateAI(uint32 diff) override { - if (!UpdateVictim()) - return; - - if (PulseTimer <= diff) - { - DoCastAOE(SPELL_SHADOW_PULSE, true); - PulseTimer = 3000; - } else PulseTimer -= diff; - - if (VoidBlastTimer <= diff) + _scheduler.Update(diff, [this] { - DoCastVictim(SPELL_VOID_BLAST, false); - VoidBlastTimer = 45000; - } else VoidBlastTimer -= diff; - - DoMeleeAttackIfReady(); + DoMeleeAttackIfReady(); + }); } + + private: + TaskScheduler _scheduler; + InstanceScript* _instance; }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetSunwellPlateauAI<npc_void_sentinelAI>(creature); + } }; class npc_blackhole : public CreatureScript @@ -512,84 +512,220 @@ class npc_blackhole : public CreatureScript public: npc_blackhole() : CreatureScript("npc_blackhole") { } - CreatureAI* GetAI(Creature* creature) const override - { - return GetInstanceAI<npc_blackholeAI>(creature); - } - struct npc_blackholeAI : public ScriptedAI { npc_blackholeAI(Creature* creature) : ScriptedAI(creature) { - Initialize(); - instance = creature->GetInstanceScript(); + _instance = creature->GetInstanceScript(); } - void Initialize() - { - DespawnTimer = 15000; - SpellTimer = 5000; - Phase = 0; - NeedForAHack = 0; - } - - InstanceScript* instance; - - uint32 DespawnTimer; - uint32 SpellTimer; - uint8 Phase; - uint8 NeedForAHack; - void Reset() override { - Initialize(); + me->SetReactState(REACT_PASSIVE); + DoCast(SPELL_BLACKHOLE_SUMMON_VISUAL); - me->AddUnitState(UNIT_STATE_STUNNED); - DoCastAOE(SPELL_BLACKHOLE_SPAWN, true); - } + _scheduler.Schedule(Seconds(15), [this](TaskContext /*context*/) + { + me->DisappearAndDie(); + }); - void UpdateAI(uint32 diff) override - { - if (SpellTimer <= diff) + _scheduler.Schedule(Seconds(1), [this](TaskContext context) { - Unit* Victim = ObjectAccessor::GetUnit(*me, instance->GetGuidData(DATA_PLAYER_GUID)); - switch (NeedForAHack) + switch (context.GetRepeatCounter()) { case 0: - me->ClearUnitState(UNIT_STATE_STUNNED); - DoCastAOE(SPELL_BLACKHOLE_GROW, false); - if (Victim) - AttackStart(Victim); - SpellTimer = 700; - NeedForAHack = 2; + me->SetReactState(REACT_AGGRESSIVE); + DoCast(SPELL_BLACKHOLE_SUMMON_VISUAL_2); + if (Unit* victim = ObjectAccessor::GetUnit(*me, _instance->GetGuidData(DATA_PLAYER_GUID))) + AttackStart(victim); + context.Repeat(Milliseconds(1200)); break; case 1: - me->AddAura(SPELL_BLACKHOLE_GROW, me); - NeedForAHack = 2; - SpellTimer = 600; + DoCast(SPELL_BLACKHOLE_SUMMON_VISUAL); + context.Repeat(Seconds(2)); break; case 2: - SpellTimer = 400; - NeedForAHack = 3; - me->RemoveAura(SPELL_BLACKHOLE_GROW); + DoCast(SPELL_BLACKHOLE_PASSIVE); + DoCast(SPELL_BLACK_HOLE_VISUAL_2); + break; + default: break; - case 3: - SpellTimer = urand(400, 900); - NeedForAHack = 1; - if (Unit* Temp = me->GetVictim()) - { - if (Temp->GetPositionZ() > 73 && Victim) - AttackStart(Victim); - } else - return; } - } else SpellTimer -= diff; + }); + } - if (DespawnTimer <= diff) - me->DisappearAndDie(); - else DespawnTimer -= diff; + void UpdateAI(uint32 diff) override + { + _scheduler.Update(diff); } + + private: + TaskScheduler _scheduler; + InstanceScript* _instance; }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetSunwellPlateauAI<npc_blackholeAI>(creature); + } +}; + +class spell_summon_blood_elves_script : SpellScriptLoader +{ + public: + spell_summon_blood_elves_script() : SpellScriptLoader("spell_summon_blood_elves_script") { } + + class spell_summon_blood_elves_script_SpellScript : public SpellScript + { + PrepareSpellScript(spell_summon_blood_elves_script_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) override + { + for (uint8 i = 0; i < MAX_SUMMON_BLOOD_ELVES; ++i) + if (!sSpellMgr->GetSpellInfo(SummonBloodElvesSpells[i])) + return false; + return true; + } + + void HandleScript(SpellEffIndex /*effIndex*/) + { + for (uint8 i = 0; i < MAX_SUMMON_BLOOD_ELVES; ++i) + GetCaster()->CastSpell((Unit*)nullptr, SummonBloodElvesSpells[urand(0,3)], true); + } + + void Register() override + { + OnEffectHitTarget += SpellEffectFn(spell_summon_blood_elves_script_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const override + { + return new spell_summon_blood_elves_script_SpellScript(); + } +}; + +class spell_muru_darkness : SpellScriptLoader +{ + public: + spell_muru_darkness() : SpellScriptLoader("spell_muru_darkness") { } + + class spell_muru_darkness_SpellScript : public SpellScript + { + PrepareSpellScript(spell_muru_darkness_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) override + { + for (uint8 i = 0; i < MAX_SUMMON_DARK_FIEND; ++i) + if (!sSpellMgr->GetSpellInfo(SummonDarkFiendSpells[i])) + return false; + return true; + } + + void HandleAfterCast() + { + for (uint8 i = 0; i < MAX_SUMMON_DARK_FIEND; ++i) + GetCaster()->CastSpell((Unit*)nullptr, SummonDarkFiendSpells[i], true); + } + + void Register() override + { + AfterCast += SpellCastFn(spell_muru_darkness_SpellScript::HandleAfterCast); + } + }; + + SpellScript* GetSpellScript() const override + { + return new spell_muru_darkness_SpellScript(); + } +}; + +class spell_dark_fiend_skin : public SpellScriptLoader +{ + public: + spell_dark_fiend_skin() : SpellScriptLoader("spell_dark_fiend_skin") { } + + class spell_dark_fiend_skin_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dark_fiend_skin_AuraScript); + + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_ENEMY_SPELL) + return; + + if (Creature* target = GetTarget()->ToCreature()) + { + target->SetReactState(REACT_PASSIVE); + target->AttackStop(); + target->StopMoving(); + target->CastSpell(target, SPELL_DARKFIEND_VISUAL, true); + target->DespawnOrUnsummon(3000); + } + } + + void Register() override + { + AfterEffectRemove += AuraEffectRemoveFn(spell_dark_fiend_skin_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const override + { + return new spell_dark_fiend_skin_AuraScript(); + } +}; + +class spell_transform_visual_missile_periodic : public SpellScriptLoader +{ + public: + spell_transform_visual_missile_periodic() : SpellScriptLoader("spell_transform_visual_missile_periodic") { } + + class spell_transform_visual_missile_periodic_AuraScript : public AuraScript + { + PrepareAuraScript(spell_transform_visual_missile_periodic_AuraScript); + + void OnPeriodic(AuraEffect const* /*aurEff*/) + { + GetTarget()->CastSpell((Unit*)nullptr, RAND(TRANSFORM_VISUAL_MISSILE_1, TRANSFORM_VISUAL_MISSILE_2), true); + } + + void Register() override + { + OnEffectPeriodic += AuraEffectPeriodicFn(spell_transform_visual_missile_periodic_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + } + }; + + AuraScript* GetAuraScript() const override + { + return new spell_transform_visual_missile_periodic_AuraScript(); + } +}; + +class spell_summon_blood_elves_periodic : public SpellScriptLoader +{ + public: + spell_summon_blood_elves_periodic() : SpellScriptLoader("spell_summon_blood_elves_periodic") { } + + class spell_summon_blood_elves_periodic_AuraScript : public AuraScript + { + PrepareAuraScript(spell_summon_blood_elves_periodic_AuraScript); + + void OnPeriodic(AuraEffect const* /*aurEff*/) + { + GetTarget()->CastSpell((Unit*)nullptr, SPELL_SUMMON_BLOOD_ELVES_SCRIPT, true); + } + + void Register() override + { + OnEffectPeriodic += AuraEffectPeriodicFn(spell_summon_blood_elves_periodic_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + } + }; + + AuraScript* GetAuraScript() const override + { + return new spell_summon_blood_elves_periodic_AuraScript(); + } }; void AddSC_boss_muru() @@ -600,4 +736,9 @@ void AddSC_boss_muru() new npc_dark_fiend(); new npc_void_sentinel(); new npc_blackhole(); + new spell_summon_blood_elves_script(); + new spell_muru_darkness(); + new spell_dark_fiend_skin(); + new spell_transform_visual_missile_periodic(); + new spell_summon_blood_elves_periodic(); } diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.h b/src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.h index c6b4ae753a5..7ea0fc4bc7d 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.h +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/sunwell_plateau.h @@ -97,7 +97,8 @@ enum CreatureIds NPC_FURY_MAGE = 25799, NPC_VOID_SENTINEL = 25772, NPC_VOID_SPAWN = 25824, - NPC_BLACK_HOLE = 25855 + NPC_BLACK_HOLE = 25855, + NPC_MURU_PORTAL_TARGET = 25770 }; enum GameObjectIds diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp index b0d6e782052..03c957fa221 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/instance_blackfathom_deeps.cpp @@ -174,7 +174,7 @@ public: if (state == DONE) if (GameObject* go = instance->GetGameObject(shrineOfGelihastGUID)) go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); - break; + break; case DATA_AKU_MAI: if (state == DONE) if (GameObject* go = instance->GetGameObject(altarOfTheDeepsGUID)) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp index 0526dcfa630..8e53ab06ca5 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp @@ -535,12 +535,12 @@ public: if (!UpdateVictim()) return; - /// @todo add his abilities'n-crap here - if (!LowHp && HealthBelowPct(20)) - { - Talk(SAY_TH_RANDOM_LOW_HP); - LowHp = true; - } + /// @todo add his abilities'n-crap here + if (!LowHp && HealthBelowPct(20)) + { + Talk(SAY_TH_RANDOM_LOW_HP); + LowHp = true; + } } }; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/boss_aeonus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/boss_aeonus.cpp index 8715f3ca0f6..4d0f80d502d 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/boss_aeonus.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/boss_aeonus.cpp @@ -106,33 +106,33 @@ public: if (!UpdateVictim()) return; - events.Update(diff); + events.Update(diff); - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - while (uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) { - switch (eventId) - { - case EVENT_SANDBREATH: - DoCastVictim(SPELL_SAND_BREATH); - events.ScheduleEvent(EVENT_SANDBREATH, urand(15000, 25000)); - break; - case EVENT_TIMESTOP: - DoCastVictim(SPELL_TIME_STOP); - events.ScheduleEvent(EVENT_TIMESTOP, urand(20000, 35000)); - break; - case EVENT_FRENZY: - Talk(EMOTE_FRENZY); - DoCast(me, SPELL_ENRAGE); - events.ScheduleEvent(EVENT_FRENZY, urand(20000, 35000)); - break; - default: - break; - } + case EVENT_SANDBREATH: + DoCastVictim(SPELL_SAND_BREATH); + events.ScheduleEvent(EVENT_SANDBREATH, urand(15000, 25000)); + break; + case EVENT_TIMESTOP: + DoCastVictim(SPELL_TIME_STOP); + events.ScheduleEvent(EVENT_TIMESTOP, urand(20000, 35000)); + break; + case EVENT_FRENZY: + Talk(EMOTE_FRENZY); + DoCast(me, SPELL_ENRAGE); + events.ScheduleEvent(EVENT_FRENZY, urand(20000, 35000)); + break; + default: + break; } - DoMeleeAttackIfReady(); + } + DoMeleeAttackIfReady(); } }; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/boss_temporus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/boss_temporus.cpp index 2befdabe550..844ce239bdf 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/boss_temporus.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/boss_temporus.cpp @@ -107,36 +107,36 @@ public: if (!UpdateVictim()) return; - events.Update(diff); + events.Update(diff); - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - while (uint32 eventId = events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) { - switch (eventId) - { - case EVENT_HASTE: - DoCast(me, SPELL_HASTE); - events.ScheduleEvent(EVENT_HASTE, urand(20000, 25000)); - break; - case EVENT_MORTAL_WOUND: - DoCast(me, SPELL_MORTAL_WOUND); - events.ScheduleEvent(EVENT_MORTAL_WOUND, urand(10000, 20000)); - break; - case EVENT_WING_BUFFET: - DoCast(me, SPELL_WING_BUFFET); - events.ScheduleEvent(EVENT_WING_BUFFET, urand(20000, 30000)); - break; - case EVENT_SPELL_REFLECTION: // Only in Heroic - DoCast(me, SPELL_REFLECT); - events.ScheduleEvent(EVENT_SPELL_REFLECTION, urand(25000, 35000)); - break; - default: - break; - } + case EVENT_HASTE: + DoCast(me, SPELL_HASTE); + events.ScheduleEvent(EVENT_HASTE, urand(20000, 25000)); + break; + case EVENT_MORTAL_WOUND: + DoCast(me, SPELL_MORTAL_WOUND); + events.ScheduleEvent(EVENT_MORTAL_WOUND, urand(10000, 20000)); + break; + case EVENT_WING_BUFFET: + DoCast(me, SPELL_WING_BUFFET); + events.ScheduleEvent(EVENT_WING_BUFFET, urand(20000, 30000)); + break; + case EVENT_SPELL_REFLECTION: // Only in Heroic + DoCast(me, SPELL_REFLECT); + events.ScheduleEvent(EVENT_SPELL_REFLECTION, urand(25000, 35000)); + break; + default: + break; } - DoMeleeAttackIfReady(); + } + DoMeleeAttackIfReady(); } }; diff --git a/src/server/scripts/Kalimdor/zone_the_barrens.cpp b/src/server/scripts/Kalimdor/zone_the_barrens.cpp index b113615ca50..7a963d066b6 100644 --- a/src/server/scripts/Kalimdor/zone_the_barrens.cpp +++ b/src/server/scripts/Kalimdor/zone_the_barrens.cpp @@ -43,38 +43,37 @@ EndContentData */ ## npc_beaten_corpse ######*/ -#define GOSSIP_CORPSE "Examine corpse in detail..." - enum BeatenCorpse { - QUEST_LOST_IN_BATTLE = 4921 + GOSSIP_OPTION_ID_BEATEN_CORPSE = 0, + GOSSIP_MENU_OPTION_INSPECT_BODY = 2871 }; class npc_beaten_corpse : public CreatureScript { -public: - npc_beaten_corpse() : CreatureScript("npc_beaten_corpse") { } + public: + npc_beaten_corpse() : CreatureScript("npc_beaten_corpse") { } - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF +1) + struct npc_beaten_corpseAI : public ScriptedAI { - player->SEND_GOSSIP_MENU(3558, creature->GetGUID()); - player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) override - { - if (player->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_LOST_IN_BATTLE) == QUEST_STATUS_COMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); + npc_beaten_corpseAI(Creature* creature) : ScriptedAI(creature) + { + } - player->SEND_GOSSIP_MENU(3557, creature->GetGUID()); - return true; - } + void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override + { + if (menuId == GOSSIP_MENU_OPTION_INSPECT_BODY && gossipListId == GOSSIP_OPTION_ID_BEATEN_CORPSE) + { + player->CLOSE_GOSSIP_MENU(); + player->TalkedToCreature(me->GetEntry(), me->GetGUID()); + } + } + }; + CreatureAI* GetAI(Creature* creature) const override + { + return new npc_beaten_corpseAI(creature); + } }; /*###### diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index caa37465165..1a37d5238d2 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -604,6 +604,7 @@ class npc_ice_tomb : public CreatureScript _trappedPlayerGUID.Clear(); player->RemoveAurasDueToSpell(SPELL_ICE_TOMB_DAMAGE); player->RemoveAurasDueToSpell(SPELL_ASPHYXIATION); + player->RemoveAurasDueToSpell(SPELL_ICE_TOMB_UNTARGETABLE); } } @@ -1284,9 +1285,9 @@ class spell_sindragosa_ice_tomb : public SpellScriptLoader public: spell_sindragosa_ice_tomb() : SpellScriptLoader("spell_sindragosa_ice_tomb_trap") { } - class spell_sindragosa_ice_tomb_SpellScript : public SpellScript + class spell_sindragosa_ice_tomb_AuraScript : public AuraScript { - PrepareSpellScript(spell_sindragosa_ice_tomb_SpellScript); + PrepareAuraScript(spell_sindragosa_ice_tomb_AuraScript); bool Validate(SpellInfo const* /*spell*/) override { @@ -1297,46 +1298,42 @@ class spell_sindragosa_ice_tomb : public SpellScriptLoader return true; } - void SummonTomb() + void PeriodicTick(AuraEffect const* aurEff) { - Position pos = GetHitUnit()->GetPosition(); - if (TempSummon* summon = GetCaster()->SummonCreature(NPC_ICE_TOMB, pos)) + PreventDefaultAction(); + + if (aurEff->GetTickNumber() == 1) { - summon->AI()->SetGUID(GetHitUnit()->GetGUID(), DATA_TRAPPED_PLAYER); - if (GameObject* go = summon->SummonGameObject(GO_ICE_BLOCK, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0)) + if (Unit* caster = GetCaster()) { - go->SetSpellId(SPELL_ICE_TOMB_DAMAGE); - summon->AddGameObject(go); + Position pos = GetTarget()->GetPosition(); + + if (TempSummon* summon = caster->SummonCreature(NPC_ICE_TOMB, pos)) + { + summon->AI()->SetGUID(GetTarget()->GetGUID(), DATA_TRAPPED_PLAYER); + GetTarget()->CastSpell(GetTarget(), SPELL_ICE_TOMB_UNTARGETABLE); + if (GameObject* go = summon->SummonGameObject(GO_ICE_BLOCK, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0)) + { + go->SetSpellId(SPELL_ICE_TOMB_DAMAGE); + summon->AddGameObject(go); + } + } } } } - void Register() override - { - AfterHit += SpellHitFn(spell_sindragosa_ice_tomb_SpellScript::SummonTomb); - } - }; - - class spell_sindragosa_ice_tomb_AuraScript : public AuraScript - { - PrepareAuraScript(spell_sindragosa_ice_tomb_AuraScript); - - void PeriodicTick(AuraEffect const* /*aurEff*/) + void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - PreventDefaultAction(); + GetTarget()->RemoveAurasDueToSpell(SPELL_ICE_TOMB_UNTARGETABLE); } void Register() override { OnEffectPeriodic += AuraEffectPeriodicFn(spell_sindragosa_ice_tomb_AuraScript::PeriodicTick, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL); + AfterEffectRemove += AuraEffectRemoveFn(spell_sindragosa_ice_tomb_AuraScript::HandleRemove, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL); } }; - SpellScript* GetSpellScript() const override - { - return new spell_sindragosa_ice_tomb_SpellScript(); - } - AuraScript* GetAuraScript() const override { return new spell_sindragosa_ice_tomb_AuraScript(); diff --git a/src/server/scripts/Northrend/IsleOfConquest/boss_ioc_horde_alliance.cpp b/src/server/scripts/Northrend/IsleOfConquest/boss_ioc_horde_alliance.cpp new file mode 100644 index 00000000000..71d90da21a1 --- /dev/null +++ b/src/server/scripts/Northrend/IsleOfConquest/boss_ioc_horde_alliance.cpp @@ -0,0 +1,132 @@ +/* + * Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "BattlegroundIC.h" + +enum BossSpells +{ + SPELL_BRUTAL_STRIKE = 58460, + SPELL_DAGGER_THROW = 67280, + SPELL_CRUSHING_LEAP = 68506, + SPELL_RAGE = 66776 +}; + +enum BossEvents +{ + EVENT_BRUTAL_STRIKE = 1, + EVENT_DAGGER_THROW = 2, + EVENT_CRUSHING_LEAP = 3, + EVENT_CHECK_RANGE = 4 +}; + +class boss_ioc_horde_alliance : public CreatureScript +{ +public: + boss_ioc_horde_alliance() : CreatureScript("boss_ioc_horde_alliance") { } + + struct boss_ioc_horde_allianceAI : public ScriptedAI + { + boss_ioc_horde_allianceAI(Creature* creature) : ScriptedAI(creature) { } + + void Reset() override + { + _events.Reset(); + + uint32 _npcGuard; + if (me->GetEntry() == NPC_HIGH_COMMANDER_HALFORD_WYRMBANE) + _npcGuard = NPC_SEVEN_TH_LEGION_INFANTRY; + else + _npcGuard = NPC_KOR_KRON_GUARD; + + std::list<Creature*> guardsList; + me->GetCreatureListWithEntryInGrid(guardsList, _npcGuard, 100.0f); + for (std::list<Creature*>::const_iterator itr = guardsList.begin(); itr != guardsList.end(); ++itr) + (*itr)->Respawn(); + }; + + void EnterCombat(Unit* /*who*/) override + { + _events.ScheduleEvent(EVENT_BRUTAL_STRIKE, 5 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_DAGGER_THROW, 7 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_CHECK_RANGE, 1 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_CRUSHING_LEAP, 15 * IN_MILLISECONDS); + } + + void SpellHit(Unit* caster, SpellInfo const* /*spell*/) override + { + if (caster->IsVehicle()) + me->Kill(caster); + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + _events.Update(diff); + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_BRUTAL_STRIKE: + DoCastVictim(SPELL_BRUTAL_STRIKE); + _events.ScheduleEvent(EVENT_BRUTAL_STRIKE, 5 * IN_MILLISECONDS); + break; + case EVENT_DAGGER_THROW: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1)) + DoCast(target, SPELL_DAGGER_THROW); + _events.ScheduleEvent(EVENT_DAGGER_THROW, 7 * IN_MILLISECONDS); + break; + case EVENT_CRUSHING_LEAP: + DoCastVictim(SPELL_CRUSHING_LEAP); + _events.ScheduleEvent(EVENT_CRUSHING_LEAP, 25 * IN_MILLISECONDS); + break; + case EVENT_CHECK_RANGE: + if (me->GetDistance(me->GetHomePosition()) > 25.0f) + DoCast(me, SPELL_RAGE); + else + me->RemoveAurasDueToSpell(SPELL_RAGE); + _events.ScheduleEvent(EVENT_CHECK_RANGE, 1 * IN_MILLISECONDS); + break; + default: + break; + } + } + + DoMeleeAttackIfReady(); + } + + private: + EventMap _events; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new boss_ioc_horde_allianceAI(creature); + } +}; + +void AddSC_boss_ioc_horde_alliance() +{ + new boss_ioc_horde_alliance(); +} diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/IsleOfConquest/isle_of_conquest.cpp index 11cc645f0cb..11cc645f0cb 100644 --- a/src/server/scripts/Northrend/isle_of_conquest.cpp +++ b/src/server/scripts/Northrend/IsleOfConquest/isle_of_conquest.cpp diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index f000d7a3ef7..3d5a6ee8dfb 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -1224,13 +1224,15 @@ public: void DoAction(int32 /*action*/) override { if (Vehicle* vehicleTemp = me->GetVehicleKit()) + { if (vehicleTemp->GetPassenger(0) && vehicleTemp->GetPassenger(0)->GetTypeId() == TYPEID_PLAYER) { vehicleTemp->RemoveAllPassengers(); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); } + } - me->DespawnOrUnsummon(3*IN_MILLISECONDS); + me->DespawnOrUnsummon(3*IN_MILLISECONDS); } void MovementInform(uint32 type, uint32 id) override diff --git a/src/server/scripts/Northrend/northrend_script_loader.cpp b/src/server/scripts/Northrend/northrend_script_loader.cpp index 7d104b85f6d..d84bb1c4072 100644 --- a/src/server/scripts/Northrend/northrend_script_loader.cpp +++ b/src/server/scripts/Northrend/northrend_script_loader.cpp @@ -178,6 +178,8 @@ void AddSC_boss_baltharus_the_warborn(); void AddSC_boss_saviana_ragefire(); void AddSC_boss_general_zarithrian(); void AddSC_boss_halion(); +void AddSC_isle_of_conquest(); // Isle of Conquest +void AddSC_boss_ioc_horde_alliance(); void AddSC_dalaran(); void AddSC_borean_tundra(); @@ -190,7 +192,6 @@ void AddSC_storm_peaks(); void AddSC_wintergrasp(); void AddSC_zuldrak(); void AddSC_crystalsong_forest(); -void AddSC_isle_of_conquest(); // The name of this function should match: // void Add${NameOfDirectory}Scripts() @@ -358,6 +359,8 @@ void AddNorthrendScripts() AddSC_boss_saviana_ragefire(); AddSC_boss_general_zarithrian(); AddSC_boss_halion(); + AddSC_isle_of_conquest(); // Isle of Conquest + AddSC_boss_ioc_horde_alliance(); AddSC_dalaran(); AddSC_borean_tundra(); @@ -370,5 +373,4 @@ void AddNorthrendScripts() AddSC_wintergrasp(); AddSC_zuldrak(); AddSC_crystalsong_forest(); - AddSC_isle_of_conquest(); } diff --git a/src/server/scripts/Northrend/zone_grizzly_hills.cpp b/src/server/scripts/Northrend/zone_grizzly_hills.cpp index 59802165a94..4eafc1cd94e 100644 --- a/src/server/scripts/Northrend/zone_grizzly_hills.cpp +++ b/src/server/scripts/Northrend/zone_grizzly_hills.cpp @@ -22,6 +22,7 @@ #include "Player.h" #include "SpellScript.h" #include "CreatureTextMgr.h" +#include "CombatAI.h" /*###### ## Quest 12027: Mr. Floppy's Perilous Adventure @@ -854,6 +855,254 @@ class spell_infected_worgen_bite : public SpellScriptLoader } }; +/*###### +## Quest: Riding the Red Rocket +######*/ + +enum RedRocket +{ + SPELL_VEHICLE_WARHEAD_FUSE = 49107, + SPELL_ALLIANCE_KILL_CREDIT_TORPEDO = 49510, + SPELL_HORDE_KILL_CREDIT_TORPEDO = 49340, + NPC_HORDE_LUMBERBOAT = 27702, + NPC_ALLIANCE_LUMBERBOAT = 27688, + SPELL_DETONATE = 49250 +}; + +class npc_rocket_propelled_warhead : public CreatureScript +{ +public: + npc_rocket_propelled_warhead() : CreatureScript("npc_rocket_propelled_warhead") { } + + struct npc_rocket_propelled_warheadAI : public VehicleAI + { + npc_rocket_propelled_warheadAI(Creature* creature) : VehicleAI(creature) + { + _finished = false; + _faction = ALLIANCE; + } + + void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) override + { + if (apply && who->ToPlayer()) + { + DoCast(me, SPELL_VEHICLE_WARHEAD_FUSE); + _faction = who->ToPlayer()->GetTeam(); + } + } + + void JustReachedHome() override + { + _finished = false; + me->SetVisible(true); + me->GetMotionMaster()->Clear(true); + } + + void DoAction(int32 /*action*/) override + { + FinishQuest(false, _faction); + } + + void SpellHit(Unit* caster, SpellInfo const* /*spellInfo*/) override + { + if (caster->GetEntry() == NPC_HORDE_LUMBERBOAT || caster->GetEntry() == NPC_ALLIANCE_LUMBERBOAT) + FinishQuest(true, _faction); + } + + void FinishQuest(bool success, uint32 faction) + { + if (_finished) + return; + + _finished = true; + + if (success) + DoCast(me, faction == ALLIANCE ? SPELL_ALLIANCE_KILL_CREDIT_TORPEDO : SPELL_HORDE_KILL_CREDIT_TORPEDO); + + DoCast(me, SPELL_DETONATE); + me->RemoveAllAuras(); + me->SetVisible(false); + me->GetMotionMaster()->MoveTargetedHome(); + } + + private: + uint32 _faction; + bool _finished; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return new npc_rocket_propelled_warheadAI(creature); + } +}; + +enum WarheadSpells +{ + SPELL_WARHEAD_Z_CHECK = 61678, + SPELL_WARHEAD_SEEKING_LUMBERSHIP = 49331, + SPELL_WARHEAD_FUSE = 49181 +}; +// 49107 - Vehicle: Warhead Fuse +class spell_vehicle_warhead_fuse : public SpellScriptLoader +{ +public: + spell_vehicle_warhead_fuse() : SpellScriptLoader("spell_vehicle_warhead_fuse") { } + + class spell_vehicle_warhead_fuse_SpellScript : public SpellScript + { + PrepareSpellScript(spell_vehicle_warhead_fuse_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) override + { + if (!sSpellMgr->GetSpellInfo(SPELL_WARHEAD_Z_CHECK) || !sSpellMgr->GetSpellInfo(SPELL_WARHEAD_SEEKING_LUMBERSHIP) || !sSpellMgr->GetSpellInfo(SPELL_WARHEAD_FUSE)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + + caster->CastSpell(caster, SPELL_WARHEAD_Z_CHECK, true); + caster->CastSpell(caster, SPELL_WARHEAD_SEEKING_LUMBERSHIP, true); + caster->CastSpell(caster, SPELL_WARHEAD_FUSE, true); + } + + void Register() override + { + OnEffectHitTarget += SpellEffectFn(spell_vehicle_warhead_fuse_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const override + { + return new spell_vehicle_warhead_fuse_SpellScript(); + } +}; + +enum WarheadDenonate +{ + SPELL_PARACHUTE = 66154, + SPELL_TORPEDO_EXPLOSION = 49290, + NPC_ALLIANCE_LUMBERBOAT_EXPLOSIONS = 27689 +}; +// 49250 - Detonate +class spell_warhead_detonate : public SpellScriptLoader +{ +public: + spell_warhead_detonate() : SpellScriptLoader("spell_warhead_detonate") { } + + class spell_warhead_detonate_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warhead_detonate_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) override + { + if (!sSpellMgr->GetSpellInfo(SPELL_PARACHUTE) || !sSpellMgr->GetSpellInfo(SPELL_TORPEDO_EXPLOSION)) + return false; + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + Player* player = GetHitPlayer(); + if (!player) + return; + + player->ExitVehicle(); + float horizontalSpeed = 3.0f; + float verticalSpeed = 40.0f; + player->KnockbackFrom(caster->GetPositionX(), caster->GetPositionY(), horizontalSpeed, verticalSpeed); + caster->CastSpell(player, SPELL_PARACHUTE, true); + + std::list<Creature*> explosionBunnys; + caster->GetCreatureListWithEntryInGrid(explosionBunnys, NPC_ALLIANCE_LUMBERBOAT_EXPLOSIONS, 90.0f); + for (std::list<Creature*>::const_iterator itr = explosionBunnys.begin(); itr != explosionBunnys.end(); ++itr) + (*itr)->CastSpell((*itr), SPELL_TORPEDO_EXPLOSION, true); + } + + void Register() override + { + OnEffectHitTarget += SpellEffectFn(spell_warhead_detonate_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const override + { + return new spell_warhead_detonate_SpellScript(); + } +}; + +// 61678 - Z Check +class spell_z_check : public SpellScriptLoader +{ +public: + spell_z_check() : SpellScriptLoader("spell_z_check") { } + + class spell_z_check_AuraScript : public AuraScript + { + PrepareAuraScript(spell_z_check_AuraScript); + + void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + _posZ = GetTarget()->GetPositionZ(); + } + + void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) + { + PreventDefaultAction(); + + if (_posZ != GetTarget()->GetPositionZ()) + if (Creature* target = GetTarget()->ToCreature()) + target->AI()->DoAction(0); + } + + private: + float _posZ; + + void Register() override + { + OnEffectApply += AuraEffectApplyFn(spell_z_check_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL); + OnEffectPeriodic += AuraEffectPeriodicFn(spell_z_check_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); + } + }; + + AuraScript* GetAuraScript() const override + { + return new spell_z_check_AuraScript(); + } +}; + +// 49181 - Warhead Fuse +class spell_warhead_fuse : public SpellScriptLoader +{ +public: + spell_warhead_fuse() : SpellScriptLoader("spell_warhead_fuse") { } + + class spell_warhead_fuse_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warhead_fuse_AuraScript); + + void HandleOnEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* rocketUnit = GetTarget()->GetVehicleBase()) + if (Creature* rocketCrea = rocketUnit->ToCreature()) + rocketCrea->AI()->DoAction(0); + } + + void Register() override + { + OnEffectRemove += AuraEffectRemoveFn(spell_warhead_fuse_AuraScript::HandleOnEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const override + { + return new spell_warhead_fuse_AuraScript(); + } +}; + void AddSC_grizzly_hills() { new npc_emily(); @@ -866,4 +1115,9 @@ void AddSC_grizzly_hills() new npc_lake_frog(); new spell_shredder_delivery(); new spell_infected_worgen_bite(); + new npc_rocket_propelled_warhead(); + new spell_z_check(); + new spell_warhead_detonate(); + new spell_vehicle_warhead_fuse(); + new spell_warhead_fuse(); } diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 3c651e10a1e..14aeda04a7e 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -1301,15 +1301,17 @@ public: EventMaiev Event = EVENT_MAIEV_NULL; for (uint8 i = 1; i <= MaxTimer; ++i) + { if (Timer[i]) { if (Timer[i] <= diff) Event = (EventMaiev)i; else Timer[i] -= diff; } + } - switch (Event) - { + switch (Event) + { case EVENT_MAIEV_STEALTH: { me->SetFullHealth(); @@ -1345,21 +1347,21 @@ public: break; default: break; - } + } - if (HealthBelowPct(50)) - { - me->SetVisible(false); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - if (Creature* illidan = ObjectAccessor::GetCreature(*me, IllidanGUID)) - ENSURE_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->DeleteFromThreatList(me->GetGUID()); - me->AttackStop(); - Timer[EVENT_MAIEV_STEALTH] = 60000; // reappear after 1 minute - MaxTimer = 1; - } + if (HealthBelowPct(50)) + { + me->SetVisible(false); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + if (Creature* illidan = ObjectAccessor::GetCreature(*me, IllidanGUID)) + ENSURE_AI(boss_illidan_stormrage::boss_illidan_stormrageAI, illidan->AI())->DeleteFromThreatList(me->GetGUID()); + me->AttackStop(); + Timer[EVENT_MAIEV_STEALTH] = 60000; // reappear after 1 minute + MaxTimer = 1; + } - if (Phase == PHASE_NORMAL_MAIEV) - DoMeleeAttackIfReady(); + if (Phase == PHASE_NORMAL_MAIEV) + DoMeleeAttackIfReady(); } private: diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp index 499550945c6..2592ed3b262 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp @@ -180,24 +180,23 @@ class boss_grand_warlock_nethekurse : public CreatureScript } void MoveInLineOfSight(Unit* who) override - { if (!IntroOnce && me->IsWithinDistInMap(who, 30.0f)) - { + { if (who->GetTypeId() != TYPEID_PLAYER) return; - Talk(SAY_INTRO); - IntroOnce = true; - IsIntroEvent = true; + Talk(SAY_INTRO); + IntroOnce = true; + IsIntroEvent = true; - instance->SetBossState(DATA_NETHEKURSE, IN_PROGRESS); - } + instance->SetBossState(DATA_NETHEKURSE, IN_PROGRESS); + } - if (IsIntroEvent || !IsMainEvent) - return; + if (IsIntroEvent || !IsMainEvent) + return; - ScriptedAI::MoveInLineOfSight(who); + ScriptedAI::MoveInLineOfSight(who); } void EnterCombat(Unit* /*who*/) override diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp index 9fd1c5c7388..30b3fd67687 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp @@ -325,86 +325,85 @@ class boss_high_astromancer_solarian : public CreatureScript else Phase1_Timer-=diff; } - else - if (Phase == 2) + else if (Phase == 2) + { + //10 seconds after Solarian disappears, 12 mobs spawn out of the three portals. + me->AttackStop(); + me->StopMoving(); + if (Phase2_Timer <= diff) { - //10 seconds after Solarian disappears, 12 mobs spawn out of the three portals. - me->AttackStop(); - me->StopMoving(); - if (Phase2_Timer <= diff) - { - Phase = 3; - for (int i=0; i <= 2; ++i) - for (int j=1; j <= 4; j++) - SummonMinion(NPC_SOLARIUM_AGENT, Portals[i][0], Portals[i][1], Portals[i][2]); + Phase = 3; + for (int i=0; i <= 2; ++i) + for (int j=1; j <= 4; j++) + SummonMinion(NPC_SOLARIUM_AGENT, Portals[i][0], Portals[i][1], Portals[i][2]); - Talk(SAY_SUMMON1); - Phase2_Timer = 10000; - } - else - Phase2_Timer -= diff; + Talk(SAY_SUMMON1); + Phase2_Timer = 10000; } else - if (Phase == 3) - { - me->AttackStop(); - me->StopMoving(); - //Check Phase3_Timer - if (Phase3_Timer <= diff) - { - Phase = 1; - //15 seconds later Solarian reappears out of one of the 3 portals. Simultaneously, 2 healers appear in the two other portals. - int i = rand32() % 3; - me->GetMotionMaster()->Clear(); - me->SetPosition(Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O); - - for (int j=0; j <= 2; j++) - if (j != i) - SummonMinion(NPC_SOLARIUM_PRIEST, Portals[j][0], Portals[j][1], Portals[j][2]); - - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetVisible(true); - - Talk(SAY_SUMMON2); - AppearDelay = true; - Phase3_Timer = 15000; - } - else - Phase3_Timer -= diff; - } - else - if (Phase == 4) - { - //Fear_Timer - if (Fear_Timer <= diff) - { - DoCast(me, SPELL_FEAR); - Fear_Timer = 20000; - } - else - Fear_Timer -= diff; - //VoidBolt_Timer - if (VoidBolt_Timer <= diff) - { - DoCastVictim(SPELL_VOID_BOLT); - VoidBolt_Timer = 10000; - } - else - VoidBolt_Timer -= diff; - } - //When Solarian reaches 20% she will transform into a huge void walker. - if (Phase != 4 && me->HealthBelowPct(20)) - { - Phase = 4; - //To make sure she wont be invisible or not selecatble - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetVisible(true); - Talk(SAY_VOIDA); - Talk(SAY_VOIDB); - me->SetArmor(WV_ARMOR); - me->SetDisplayId(MODEL_VOIDWALKER); - me->SetObjectScale(defaultsize*2.5f); - } + Phase2_Timer -= diff; + } + else if (Phase == 3) + { + me->AttackStop(); + me->StopMoving(); + //Check Phase3_Timer + if (Phase3_Timer <= diff) + { + Phase = 1; + //15 seconds later Solarian reappears out of one of the 3 portals. Simultaneously, 2 healers appear in the two other portals. + int i = rand32() % 3; + me->GetMotionMaster()->Clear(); + me->SetPosition(Portals[i][0], Portals[i][1], Portals[i][2], CENTER_O); + + for (int j=0; j <= 2; j++) + if (j != i) + SummonMinion(NPC_SOLARIUM_PRIEST, Portals[j][0], Portals[j][1], Portals[j][2]); + + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetVisible(true); + + Talk(SAY_SUMMON2); + AppearDelay = true; + Phase3_Timer = 15000; + } + else + Phase3_Timer -= diff; + } + else if (Phase == 4) + { + //Fear_Timer + if (Fear_Timer <= diff) + { + DoCast(me, SPELL_FEAR); + Fear_Timer = 20000; + } + else + Fear_Timer -= diff; + //VoidBolt_Timer + if (VoidBolt_Timer <= diff) + { + DoCastVictim(SPELL_VOID_BOLT); + VoidBolt_Timer = 10000; + } + else + VoidBolt_Timer -= diff; + } + + //When Solarian reaches 20% she will transform into a huge void walker. + if (Phase != 4 && me->HealthBelowPct(20)) + { + Phase = 4; + //To make sure she wont be invisible or not selecatble + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetVisible(true); + Talk(SAY_VOIDA); + Talk(SAY_VOIDB); + me->SetArmor(WV_ARMOR); + me->SetDisplayId(MODEL_VOIDWALKER); + me->SetObjectScale(defaultsize*2.5f); + } + DoMeleeAttackIfReady(); } }; diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp index 3094ecd660a..8f2ea5887d2 100644 --- a/src/server/scripts/World/go_scripts.cpp +++ b/src/server/scripts/World/go_scripts.cpp @@ -1171,7 +1171,7 @@ public: player->CastSpell(player, SPELL_CLEANSING_SOUL); player->SetStandState(UNIT_STAND_STATE_SIT); } - return true; + return true; } }; diff --git a/src/server/scripts/World/item_scripts.cpp b/src/server/scripts/World/item_scripts.cpp index f4241ba0819..52174e1b012 100644 --- a/src/server/scripts/World/item_scripts.cpp +++ b/src/server/scripts/World/item_scripts.cpp @@ -57,18 +57,18 @@ public: //for special scripts switch (itemId) { - case 24538: + case 24538: if (player->GetAreaId() != 3628) disabled = true; - break; - case 34489: + break; + case 34489: if (player->GetZoneId() != 4080) disabled = true; - break; - case 34475: - if (const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(SPELL_ARCANE_CHARGES)) + break; + case 34475: + if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_ARCANE_CHARGES)) Spell::SendCastResult(player, spellInfo, 1, SPELL_FAILED_NOT_ON_GROUND); - break; + break; } // allow use in flight only diff --git a/src/server/shared/DataStores/DBCStore.h b/src/server/shared/DataStores/DBCStore.h index 7c2cab1e36a..b93bbdaea12 100644 --- a/src/server/shared/DataStores/DBCStore.h +++ b/src/server/shared/DataStores/DBCStore.h @@ -25,121 +25,6 @@ #include "DatabaseWorkerPool.h" #include "Implementation/WorldDatabase.h" #include "DatabaseEnv.h" -#include <G3D/Vector3.h> -#include <G3D/AABox.h> - - // Structures for M4 file. Source: https://wowdev.wiki -template<typename T> -struct M2SplineKey -{ - T p0; - T p1; - T p2; -}; - -struct M2Header -{ - char Magic[4]; // "MD20" - uint32 Version; // The version of the format. - uint32 lName; // Length of the model's name including the trailing \0 - uint32 ofsName; // Offset to the name, it seems like models can get reloaded by this name.should be unique, i guess. - uint32 GlobalModelFlags; // 0x0001: tilt x, 0x0002: tilt y, 0x0008: add 2 fields in header, 0x0020: load .phys data (MoP+), 0x0080: has _lod .skin files (MoP?+), 0x0100: is camera related. - uint32 nGlobalSequences; - uint32 ofsGlobalSequences; // A list of timestamps. - uint32 nAnimations; - uint32 ofsAnimations; // Information about the animations in the model. - uint32 nAnimationLookup; - uint32 ofsAnimationLookup; // Mapping of global IDs to the entries in the Animation sequences block. - uint32 nBones; // MAX_BONES = 0x100 - uint32 ofsBones; // Information about the bones in this model. - uint32 nKeyBoneLookup; - uint32 ofsKeyBoneLookup; // Lookup table for key skeletal bones. - uint32 nVertices; - uint32 ofsVertices; // Vertices of the model. - uint32 nViews; // Views (LOD) are now in .skins. - uint32 nSubmeshAnimations; - uint32 ofsSubmeshAnimations; // Submesh color and alpha animations definitions. - uint32 nTextures; - uint32 ofsTextures; // Textures of this model. - uint32 nTransparency; - uint32 ofsTransparency; // Transparency of textures. - uint32 nUVAnimation; - uint32 ofsUVAnimation; - uint32 nTexReplace; - uint32 ofsTexReplace; // Replaceable Textures. - uint32 nRenderFlags; - uint32 ofsRenderFlags; // Blending modes / render flags. - uint32 nBoneLookupTable; - uint32 ofsBoneLookupTable; // A bone lookup table. - uint32 nTexLookup; - uint32 ofsTexLookup; // The same for textures. - uint32 nTexUnits; // possibly removed with cata?! - uint32 ofsTexUnits; // And texture units. Somewhere they have to be too. - uint32 nTransLookup; - uint32 ofsTransLookup; // Everything needs its lookup. Here are the transparencies. - uint32 nUVAnimLookup; - uint32 ofsUVAnimLookup; - G3D::AABox BoundingBox; // min/max( [1].z, 2.0277779f ) - 0.16f seems to be the maximum camera height - float BoundingSphereRadius; - G3D::AABox CollisionBox; - float CollisionSphereRadius; - uint32 nBoundingTriangles; - uint32 ofsBoundingTriangles; // Our bounding volumes. Similar structure like in the old ofsViews. - uint32 nBoundingVertices; - uint32 ofsBoundingVertices; - uint32 nBoundingNormals; - uint32 ofsBoundingNormals; - uint32 nAttachments; - uint32 ofsAttachments; // Attachments are for weapons etc. - uint32 nAttachLookup; - uint32 ofsAttachLookup; // Of course with a lookup. - uint32 nEvents; - uint32 ofsEvents; // Used for playing sounds when dying and a lot else. - uint32 nLights; - uint32 ofsLights; // Lights are mainly used in loginscreens but in wands and some doodads too. - uint32 nCameras; // Format of Cameras changed with version 271! - uint32 ofsCameras; // The cameras are present in most models for having a model in the Character-Tab. - uint32 nCameraLookup; - uint32 ofsCameraLookup; // And lookup-time again. - uint32 nRibbonEmitters; - uint32 ofsRibbonEmitters; // Things swirling around. See the CoT-entrance for light-trails. - uint32 nParticleEmitters; - uint32 ofsParticleEmitters; // Spells and weapons, doodads and loginscreens use them. Blood dripping of a blade? Particles. - uint32 nBlendMaps; // This has to deal with blending. Exists IFF (flags & 0x8) != 0. When set, textures blending is overriden by the associated array. See M2/WotLK#Blend_mode_overrides - uint32 ofsBlendMaps; // Same as above. Points to an array of uint16 of nBlendMaps entries -- From WoD information.}; -}; - -struct M2Array -{ - uint32_t number; - uint32 offset_elements; -}; -struct M2Track -{ - uint16_t interpolation_type; - uint16_t global_sequence; - M2Array timestamps; - M2Array values; -}; - -struct M2Camera -{ - uint32_t type; // 0: portrait, 1: characterinfo; -1: else (flyby etc.); referenced backwards in the lookup table. - float fov; // No radians, no degrees. Multiply by 35 to get degrees. - float far_clip; - float near_clip; - M2Track positions; // How the camera's position moves. Should be 3*3 floats. - G3D::Vector3 position_base; - M2Track target_positions; // How the target moves. Should be 3*3 floats. - G3D::Vector3 target_position_base; - M2Track rolldata; // The camera can have some roll-effect. Its 0 to 2*Pi. -}; - -struct FlyByCamera -{ - uint32 timeStamp; - G3D::Vector4 locations; -}; struct SqlDbc { diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist index 9e0e1cbada5..ccb784f8c2b 100644 --- a/src/server/worldserver/worldserver.conf.dist +++ b/src/server/worldserver/worldserver.conf.dist @@ -1658,6 +1658,14 @@ ListenRange.TextEmote = 40 ListenRange.Yell = 300 # +# Creature.MovingStopTimeForPlayer +# Description: Time (in milliseconds) during which creature will not move after +# interaction with player. +# Default: 180000 + +Creature.MovingStopTimeForPlayer = 180000 + +# ################################################################################################### ################################################################################################### @@ -1869,6 +1877,13 @@ GM.LowerSecurity = 0 GM.TicketSystem.ChanceOfGMSurvey = 50 # +# GM.ForceShutdownThreshold +# Description: Minimum shutdown time in seconds before 'force' is required if other players are connected. +# Default: 30 + +GM.ForceShutdownThreshold = 30 + +# ################################################################################################### ################################################################################################### diff --git a/src/tools/map_extractor/System.cpp b/src/tools/map_extractor/System.cpp index 1d84fc75d27..9d3dc47bce0 100644 --- a/src/tools/map_extractor/System.cpp +++ b/src/tools/map_extractor/System.cpp @@ -1041,7 +1041,7 @@ void ExtractCameraFiles(int locale, bool basicLocale) std::vector<std::string> camerafiles; size_t cam_count = camdbc.getRecordCount(); - for (uint32 i = 0; i < cam_count; ++i) + for (size_t i = 0; i < cam_count; ++i) { std::string camFile(camdbc.getRecord(i).getString(1)); size_t loc = camFile.find(".mdx"); |
