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-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp4
-rw-r--r--src/game/SpellAuras.cpp12
-rw-r--r--src/game/Unit.cpp4
3 files changed, 14 insertions, 6 deletions
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
index 81d85180cb4..7883a1c056a 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
@@ -267,7 +267,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
m_creature->RemoveAurasDueToSpell(AURA_BANISH);
// Leotheras is getting immune again
- m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, 1<<MECHANIC_BANISH, true);
+ m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, 1<<(MECHANIC_BANISH-1), true);
// changing model to bloodelf
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_NIGHTELF);
@@ -288,7 +288,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
{
// channelers != 0 apply banish aura
// removing Leotheras banish immune to apply AURA_BANISH
- m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, 1<<MECHANIC_BANISH, false);
+ m_creature->ApplySpellImmune(AURA_BANISH, IMMUNITY_MECHANIC, 1<<(MECHANIC_BANISH-1), false);
DoCast(m_creature, AURA_BANISH);
// changing model
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 8694131d32c..247a72a30a4 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -3987,7 +3987,7 @@ void AuraEffect::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
//Players on flying mounts must be immune to polymorph
if (m_target->GetTypeId()==TYPEID_PLAYER)
- m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,1<<MECHANIC_POLYMORPH,apply);
+ m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,1<<(MECHANIC_POLYMORPH-1),apply);
// Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
if( apply && m_target->HasAuraEffect(42016,0) && m_target->GetMountID())
@@ -4036,7 +4036,7 @@ void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real)
{
uint32 mechanic;
if (GetSpellProto()->EffectApplyAuraName[GetEffIndex()]==SPELL_AURA_MECHANIC_IMMUNITY)
- mechanic = 1 << GetMiscValue();
+ mechanic = 1 << (GetMiscValue()-1);
else //SPELL_AURA_MECHANIC_IMMUNITY_MASK
mechanic = GetMiscValue();
//immune movement impairment and loss of control
@@ -4065,6 +4065,14 @@ void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real)
}
}
+ // Patch 3.0.3 Bladestorm now breaks all snares and roots on the warrior when activated.
+ // however not all mechanic specified in immunity
+ if (apply & GetId()==46924)
+ {
+ RemoveAurasByType(SPELL_AURA_MOD_ROOT);
+ RemoveAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
+ }
+
m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,mechanic,apply);
// Bestial Wrath
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index eb5bd306511..46c93c97ccb 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9137,7 +9137,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
{
- if(itr->type & (1<<spellInfo->Mechanic))
+ if(itr->type & (1<<(spellInfo->Mechanic-1)))
{
return true;
}
@@ -9170,7 +9170,7 @@ bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) con
{
SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
- if(itr->type & 1<<(spellInfo->EffectMechanic[index]))
+ if(itr->type & 1<<(spellInfo->EffectMechanic[index]-1))
return true;
}