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-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp9
-rw-r--r--src/server/game/Grids/GridDefines.h1
-rw-r--r--src/server/game/Maps/Map.cpp20
-rw-r--r--src/server/worldserver/worldserver.conf.dist2
4 files changed, 23 insertions, 9 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index b622618de53..f29e896f050 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -227,15 +227,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
continue;
if (itr->second->point_1)
- {
if (m_leader->GetCurrentWaypointID() == itr->second->point_1 - 1 || m_leader->GetCurrentWaypointID() == itr->second->point_2 - 1)
- {
- if (itr->second->follow_angle > float(M_PI))
- itr->second->follow_angle = itr->second->follow_angle - float(M_PI);
- else
- itr->second->follow_angle = itr->second->follow_angle + float(M_PI);
- }
- }
+ itr->second->follow_angle = float(M_PI) * 2 - itr->second->follow_angle;
float angle = itr->second->follow_angle;
float dist = itr->second->follow_dist;
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h
index 3572fff63dd..8eae906ba87 100644
--- a/src/server/game/Grids/GridDefines.h
+++ b/src/server/game/Grids/GridDefines.h
@@ -20,6 +20,7 @@
#define TRINITY_GRIDDEFINES_H
#include "Common.h"
+#include "ObjectGuid.h"
#include "NGrid.h"
#include <cmath>
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 22cc1f1bbd0..b50099b9787 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -678,6 +678,26 @@ void Map::Update(const uint32 t_diff)
player->Update(t_diff);
VisitNearbyCellsOf(player, grid_object_update, world_object_update);
+
+ // Handle updates for creatures in combat with player and are more than 60 yards away
+ if (player->IsInCombat())
+ {
+ std::vector<Creature*> updateList;
+ HostileReference* ref = player->getHostileRefManager().getFirst();
+
+ while (ref)
+ {
+ if (Unit* unit = ref->GetSource()->GetOwner())
+ if (unit->ToCreature() && unit->GetMapId() == player->GetMapId() && !unit->IsWithinDistInMap(player, GetVisibilityRange(), false))
+ updateList.push_back(unit->ToCreature());
+
+ ref = ref->next();
+ }
+
+ // Process deferred update list for player
+ for (Creature* c : updateList)
+ VisitNearbyCellsOf(c, grid_object_update, world_object_update);
+ }
}
// non-player active objects, increasing iterator in the loop in case of object removal
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 022c38a6ff0..b4a7e7a4864 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -2997,7 +2997,7 @@ AuctionHouseBot.Items.Amount.Orange = 0
AuctionHouseBot.Items.Amount.Yellow = 0
#
-# AustionHouseBot.Class.*
+# AuctionHouseBot.Class.*
# Description: Here you can set the class of items you prefer to be show on AH
# These value are sorted by preference, from 0 (disabled) to 10 (max. preference)
# Default: Consumable: 6