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-rw-r--r--src/game/Spell.cpp15
-rw-r--r--src/game/Unit.cpp4
2 files changed, 9 insertions, 10 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 3e7b2519224..add99c25795 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -814,15 +814,14 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const * triggeredByAura)
}
m_procEx= PROC_EX_NONE;
- // Hunter traps spells (for Entrapment trigger)
- // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
- if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags[1] & 0x00002000 || m_spellInfo->SpellFamilyFlags[0] & 0x1C))
- {
+ // Hunter trap spells - activation proc for Lock and Load, Entrapment and Misdirection
+ if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
+ (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
+ m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
+ m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
+
m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
- // Trigger only from spells originally casted by hunter(trap activation) to prevent multiple trigger from trap triggered spells
- if (m_originalCasterGUID != m_caster->GetGUID() && m_originalCasterGUID)
- return;
- }
+
/*
Effects which are result of aura proc from triggered spell cannot proc
to prevent chain proc of these spells
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 1c9afc1538a..d9c1179823c 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8377,8 +8377,8 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Lock and Load
case 56453:
{
- // Proc only from trap activation (from periodic proc another aura of this spell)
- if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
+ // Proc only from Frost/Freezing trap activation or from Freezing Arrow (the periodic dmg proc handled elsewhere)
+ if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !procSpell || !(procSpell->SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount))
return false;
break;
}