diff options
Diffstat (limited to 'src')
9 files changed, 592 insertions, 837 deletions
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp index c117560db30..03726b6124b 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp @@ -15,223 +15,100 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: boss_cannon_master_willey -SD%Complete: 100 -SDComment: -SDCategory: Stratholme -EndScriptData */ +/* + * Timers requires to be revisited + * SPELL_SUMMON_RIFLEMAN should target something but there's nothing spawned in summon position + */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "stratholme.h" -//front, left -#define ADD_1X 3553.851807f -#define ADD_1Y -2945.885986f -#define ADD_1Z 125.001015f -#define ADD_1O 0.592007f -//front, right -#define ADD_2X 3559.206299f -#define ADD_2Y -2952.929932f -#define ADD_2Z 125.001015f -#define ADD_2O 0.592007f -//mid, left -#define ADD_3X 3552.417480f -#define ADD_3Y -2948.667236f -#define ADD_3Z 125.001015f -#define ADD_3O 0.592007f -//mid, right -#define ADD_4X 3555.651855f -#define ADD_4Y -2953.519043f -#define ADD_4Z 125.001015f -#define ADD_4O 0.592007f -//back, left -#define ADD_5X 3547.927246f -#define ADD_5Y -2950.977295f -#define ADD_5Z 125.001015f -#define ADD_5O 0.592007f -//back, mid -#define ADD_6X 3553.094697f -#define ADD_6Y -2952.123291f -#define ADD_6Z 125.001015f -#define ADD_6O 0.592007f -//back, right -#define ADD_7X 3552.727539f -#define ADD_7Y -2957.776123f -#define ADD_7Z 125.001015f -#define ADD_7O 0.592007f -//behind, left -#define ADD_8X 3547.156250f -#define ADD_8Y -2953.162354f -#define ADD_8Z 125.001015f -#define ADD_8O 0.592007f -//behind, right -#define ADD_9X 3550.202148f -#define ADD_9Y -2957.437744f -#define ADD_9Z 125.001015f -#define ADD_9O 0.592007f - -enum Spells +enum WilleySpells +{ + SPELL_SHOOT = 16496, + SPELL_KNOCK_AWAY = 10101, + SPELL_PUMMEL = 15615, + SPELL_SUMMON_RIFLEMAN = 17279 +}; + +enum WilleyEvents { - SPELL_KNOCKAWAY = 10101, - SPELL_PUMMEL = 15615, - SPELL_SHOOT = 16496 - //SPELL_SUMMONCRIMSONRIFLEMAN = 17279 + EVENT_SHOOT = 1, + EVENT_KNOCK_AWAY, + EVENT_PUMMEL, + EVENT_SUMMON_RIFLEMAN }; -class boss_cannon_master_willey : public CreatureScript +// 10997 - Cannon Master Willey +struct boss_cannon_master_willey : public ScriptedAI { -public: - boss_cannon_master_willey() : CreatureScript("boss_cannon_master_willey") { } + boss_cannon_master_willey(Creature* creature) : ScriptedAI(creature) { } - CreatureAI* GetAI(Creature* creature) const override + void Reset() override { - return GetStratholmeAI<boss_cannon_master_willeyAI>(creature); + _events.Reset(); } - struct boss_cannon_master_willeyAI : public ScriptedAI + void JustEngagedWith(Unit* /*who*/) override { - boss_cannon_master_willeyAI(Creature* creature) : ScriptedAI(creature) - { - Initialize(); - } + _events.ScheduleEvent(EVENT_SHOOT, 0s); + _events.ScheduleEvent(EVENT_KNOCK_AWAY, 10s, 20s); + _events.ScheduleEvent(EVENT_PUMMEL, 10s, 15s); + _events.ScheduleEvent(EVENT_SUMMON_RIFLEMAN, 5s, 10s); + } - void Initialize() - { - Shoot_Timer = 1000; - Pummel_Timer = 7000; - KnockAway_Timer = 11000; - SummonRifleman_Timer = 15000; - } + void AttackStart(Unit* who) override + { + ScriptedAI::AttackStartCaster(who, 30.0f); + } - uint32 KnockAway_Timer; - uint32 Pummel_Timer; - uint32 Shoot_Timer; - uint32 SummonRifleman_Timer; + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; - void Reset() override - { - Initialize(); - } + _events.Update(diff); - void JustDied(Unit* /*killer*/) override - { - me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 4min); - } + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - void JustEngagedWith(Unit* /*who*/) override + while (uint32 eventId = _events.ExecuteEvent()) { - } - - void UpdateAI(uint32 diff) override - { - //Return since we have no target - if (!UpdateVictim()) - return; - - //Pummel - if (Pummel_Timer <= diff) - { - //Cast - if (rand32() % 100 < 90) //90% chance to cast - { - DoCastVictim(SPELL_PUMMEL); - } - //12 seconds until we should cast this again - Pummel_Timer = 12000; - } else Pummel_Timer -= diff; - - //KnockAway - if (KnockAway_Timer <= diff) - { - //Cast - if (rand32() % 100 < 80) //80% chance to cast - { - DoCastVictim(SPELL_KNOCKAWAY); - } - //14 seconds until we should cast this again - KnockAway_Timer = 14000; - } else KnockAway_Timer -= diff; - - //Shoot - if (Shoot_Timer <= diff) - { - //Cast - DoCastVictim(SPELL_SHOOT); - //1 seconds until we should cast this again - Shoot_Timer = 1000; - } else Shoot_Timer -= diff; - - //SummonRifleman - if (SummonRifleman_Timer <= diff) + switch (eventId) { - //Cast - switch (rand32() % 9) - { - case 0: - me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 4min); + case EVENT_SHOOT: + DoCastVictim(SPELL_SHOOT); + _events.Repeat(2s, 4s); break; - case 1: - me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 4min); + case EVENT_KNOCK_AWAY: + DoCastVictim(SPELL_KNOCK_AWAY); + _events.Repeat(15s, 25s); break; - case 2: - me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 4min); - break; - case 3: - me->SummonCreature(11054, ADD_4X, ADD_4Y, ADD_4Z, ADD_4O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 4min); - break; - case 4: - me->SummonCreature(11054, ADD_5X, ADD_5Y, ADD_5Z, ADD_5O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 4min); - break; - case 5: - me->SummonCreature(11054, ADD_6X, ADD_6Y, ADD_6Z, ADD_6O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 4min); - break; - case 6: - me->SummonCreature(11054, ADD_7X, ADD_7Y, ADD_7Z, ADD_7O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 4min); + case EVENT_PUMMEL: + DoCastVictim(SPELL_PUMMEL); + _events.Repeat(10s, 15s); break; - case 7: - me->SummonCreature(11054, ADD_8X, ADD_8Y, ADD_8Z, ADD_8O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_2X, ADD_2Y, ADD_2Z, ADD_2O, TEMPSUMMON_TIMED_DESPAWN, 4min); + case EVENT_SUMMON_RIFLEMAN: + DoCastSelf(SPELL_SUMMON_RIFLEMAN); + _events.Repeat(15s, 25s); break; - case 8: - me->SummonCreature(11054, ADD_9X, ADD_9Y, ADD_9Z, ADD_9O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_1X, ADD_1Y, ADD_1Z, ADD_1O, TEMPSUMMON_TIMED_DESPAWN, 4min); - me->SummonCreature(11054, ADD_3X, ADD_3Y, ADD_3Z, ADD_3O, TEMPSUMMON_TIMED_DESPAWN, 4min); + default: break; - } - //30 seconds until we should cast this again - SummonRifleman_Timer = 30000; - } else SummonRifleman_Timer -= diff; + } - DoMeleeAttackIfReady(); + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; } - }; + DoMeleeAttackIfReady(); + } + +private: + EventMap _events; }; void AddSC_boss_cannon_master_willey() { - new boss_cannon_master_willey(); + RegisterStratholmeCreatureAI(boss_cannon_master_willey); } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp index 306a2bfa8eb..3d8ad605753 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp @@ -15,219 +15,200 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Dathrohan_Balnazzar -SD%Complete: 95 -SDComment: Possibly need to fix/improve summons after death -SDCategory: Stratholme -EndScriptData */ +/* + * Timers requires to be revisited + */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "stratholme.h" -enum Spells +enum DathrohanTexts { - //Dathrohan spells - SPELL_CRUSADERSHAMMER = 17286, //AOE stun - SPELL_CRUSADERSTRIKE = 17281, - SPELL_HOLYSTRIKE = 17284, //weapon dmg +3 - - //Transform - SPELL_BALNAZZARTRANSFORM = 17288, //restore full HP/mana, trigger spell Balnazzar Transform Stun - - //Balnazzar spells - SPELL_SHADOWSHOCK = 17399, - SPELL_MINDBLAST = 17287, - SPELL_PSYCHICSCREAM = 13704, - SPELL_SLEEP = 12098, - SPELL_MINDCONTROL = 15690 + SAY_AGGRO = 0, + SAY_TRANSFORM = 0, + SAY_DEATH = 1 }; -enum Creatures +enum DathrohanSpells { - NPC_DATHROHAN = 10812, - NPC_BALNAZZAR = 10813, - NPC_ZOMBIE = 10698 //probably incorrect + // Dathrohan + SPELL_CRUSADERS_HAMMER = 17286, + SPELL_CRUSADER_STRIKE = 17281, + SPELL_HOLY_STRIKE = 17284, + SPELL_MIND_BLAST = 17287, + + SPELL_BALNAZZAR_TRANSFORM = 17288, + + // Balnazzar + SPELL_SHADOW_SHOCK = 17399, + SPELL_PSYCHIC_SCREAM = 13704, + SPELL_SLEEP = 12098, + SPELL_DOMINATION = 17405 }; -struct SummonDef +enum DathrohanEvents { - float m_fX, m_fY, m_fZ, m_fOrient; + EVENT_CRUSADERS_HAMMER = 1, + EVENT_CRUSADER_STRIKE, + EVENT_HOLY_STRIKE, + + EVENT_MIND_BLAST, + + EVENT_SHADOW_SHOCK, + EVENT_PSYCHIC_SCREAM, + EVENT_SLEEP, + EVENT_DOMINATION, + + EVENT_TRANSFORM_1, + EVENT_TRANSFORM_2, + EVENT_TRANSFORM_3, + EVENT_TRANSFORM_4 }; -SummonDef m_aSummonPoint[]= +enum DathrohanMisc { - {3444.156f, -3090.626f, 135.002f, 2.240f}, //G1 front, left - {3449.123f, -3087.009f, 135.002f, 2.240f}, //G1 front, right - {3446.246f, -3093.466f, 135.002f, 2.240f}, //G1 back left - {3451.160f, -3089.904f, 135.002f, 2.240f}, //G1 back, right - - {3457.995f, -3080.916f, 135.002f, 3.784f}, //G2 front, left - {3454.302f, -3076.330f, 135.002f, 3.784f}, //G2 front, right - {3460.975f, -3078.901f, 135.002f, 3.784f}, //G2 back left - {3457.338f, -3073.979f, 135.002f, 3.784f} //G2 back, right + NPC_DATHROHAN = 10812, + NPC_BALNAZZAR = 10813, + SUMMON_GROUP_DEATH = 0 }; -class boss_dathrohan_balnazzar : public CreatureScript +// 10812 - Grand Crusader Dathrohan +struct boss_dathrohan_balnazzar : public ScriptedAI { -public: - boss_dathrohan_balnazzar() : CreatureScript("boss_dathrohan_balnazzar") { } + boss_dathrohan_balnazzar(Creature* creature) : ScriptedAI(creature), _transformed(false) { } - CreatureAI* GetAI(Creature* creature) const override + void Reset() override { - return GetStratholmeAI<boss_dathrohan_balnazzarAI>(creature); + _events.Reset(); + _transformed = false; + + if (me->GetEntry() == NPC_BALNAZZAR) + me->UpdateEntry(NPC_DATHROHAN); + + SetEquipmentSlots(true); } - struct boss_dathrohan_balnazzarAI : public ScriptedAI + void JustEngagedWith(Unit* /*who*/) override { - boss_dathrohan_balnazzarAI(Creature* creature) : ScriptedAI(creature) - { - Initialize(); - } + Talk(SAY_AGGRO); - void Initialize() - { - m_uiCrusadersHammer_Timer = 8000; - m_uiCrusaderStrike_Timer = 12000; - m_uiMindBlast_Timer = 6000; - m_uiHolyStrike_Timer = 18000; - m_uiShadowShock_Timer = 4000; - m_uiPsychicScream_Timer = 16000; - m_uiDeepSleep_Timer = 20000; - m_uiMindControl_Timer = 10000; - m_bTransformed = false; - } + _events.ScheduleEvent(EVENT_CRUSADERS_HAMMER, 15s, 25s); + _events.ScheduleEvent(EVENT_CRUSADER_STRIKE, 5s, 10s); + _events.ScheduleEvent(EVENT_HOLY_STRIKE, 10s, 20s); + _events.ScheduleEvent(EVENT_MIND_BLAST, 5s, 15s); + } - uint32 m_uiCrusadersHammer_Timer; - uint32 m_uiCrusaderStrike_Timer; - uint32 m_uiMindBlast_Timer; - uint32 m_uiHolyStrike_Timer; - uint32 m_uiShadowShock_Timer; - uint32 m_uiPsychicScream_Timer; - uint32 m_uiDeepSleep_Timer; - uint32 m_uiMindControl_Timer; - bool m_bTransformed; - - void Reset() override + void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override + { + if (!_transformed && me->HealthBelowPctDamaged(40, damage)) { - Initialize(); - - if (me->GetEntry() == NPC_BALNAZZAR) - me->UpdateEntry(NPC_DATHROHAN); + _transformed = true; + _events.ScheduleEvent(EVENT_TRANSFORM_1, 0s); } + } - void JustDied(Unit* /*killer*/) override - { - static uint32 uiCount = sizeof(m_aSummonPoint)/sizeof(SummonDef); + void JustDied(Unit* /*killer*/) override + { + Talk(SAY_DEATH); + me->SummonCreatureGroup(SUMMON_GROUP_DEATH); + } - for (uint8 i=0; i<uiCount; ++i) - me->SummonCreature(NPC_ZOMBIE, - m_aSummonPoint[i].m_fX, m_aSummonPoint[i].m_fY, m_aSummonPoint[i].m_fZ, m_aSummonPoint[i].m_fOrient, - TEMPSUMMON_TIMED_DESPAWN, 1h); - } + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; - void JustEngagedWith(Unit* /*who*/) override - { - } + _events.Update(diff); - void UpdateAI(uint32 uiDiff) override - { - if (!UpdateVictim()) - return; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - //START NOT TRANSFORMED - if (!m_bTransformed) - { - //MindBlast - if (m_uiMindBlast_Timer <= uiDiff) - { - DoCastVictim(SPELL_MINDBLAST); - m_uiMindBlast_Timer = urand(15000, 20000); - } else m_uiMindBlast_Timer -= uiDiff; - - //CrusadersHammer - if (m_uiCrusadersHammer_Timer <= uiDiff) - { - DoCastVictim(SPELL_CRUSADERSHAMMER); - m_uiCrusadersHammer_Timer = 12000; - } else m_uiCrusadersHammer_Timer -= uiDiff; - - //CrusaderStrike - if (m_uiCrusaderStrike_Timer <= uiDiff) - { - DoCastVictim(SPELL_CRUSADERSTRIKE); - m_uiCrusaderStrike_Timer = 15000; - } else m_uiCrusaderStrike_Timer -= uiDiff; - - //HolyStrike - if (m_uiHolyStrike_Timer <= uiDiff) - { - DoCastVictim(SPELL_HOLYSTRIKE); - m_uiHolyStrike_Timer = 15000; - } else m_uiHolyStrike_Timer -= uiDiff; - - //BalnazzarTransform - if (HealthBelowPct(40)) - { - if (me->IsNonMeleeSpellCast(false)) - me->InterruptNonMeleeSpells(false); - - //restore hp, mana and stun - DoCast(me, SPELL_BALNAZZARTRANSFORM); - me->UpdateEntry(NPC_BALNAZZAR); - m_bTransformed = true; - } - } - else + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) { - //MindBlast - if (m_uiMindBlast_Timer <= uiDiff) - { - DoCastVictim(SPELL_MINDBLAST); - m_uiMindBlast_Timer = urand(15000, 20000); - } else m_uiMindBlast_Timer -= uiDiff; - - //ShadowShock - if (m_uiShadowShock_Timer <= uiDiff) - { - DoCastVictim(SPELL_SHADOWSHOCK); - m_uiShadowShock_Timer = 11000; - } else m_uiShadowShock_Timer -= uiDiff; - - //PsychicScream - if (m_uiPsychicScream_Timer <= uiDiff) - { - if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) - DoCast(target, SPELL_PSYCHICSCREAM); - - m_uiPsychicScream_Timer = 20000; - } else m_uiPsychicScream_Timer -= uiDiff; - - //DeepSleep - if (m_uiDeepSleep_Timer <= uiDiff) - { + case EVENT_CRUSADERS_HAMMER: + DoCastSelf(SPELL_CRUSADERS_HAMMER); + _events.Repeat(20s, 30s); + break; + case EVENT_CRUSADER_STRIKE: + DoCastVictim(SPELL_CRUSADER_STRIKE); + _events.Repeat(10s, 20s); + break; + case EVENT_HOLY_STRIKE: + DoCastVictim(SPELL_HOLY_STRIKE); + _events.Repeat(10s, 15s); + break; + + case EVENT_MIND_BLAST: + DoCastVictim(SPELL_MIND_BLAST); + _events.Repeat(10s, 15s); + break; + + case EVENT_SHADOW_SHOCK: + DoCastSelf(SPELL_SHADOW_SHOCK); + _events.Repeat(10s, 15s); + break; + case EVENT_PSYCHIC_SCREAM: + DoCastSelf(SPELL_PSYCHIC_SCREAM); + _events.Repeat(20s, 30s); + break; + case EVENT_SLEEP: if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) DoCast(target, SPELL_SLEEP); - - m_uiDeepSleep_Timer = 15000; - } else m_uiDeepSleep_Timer -= uiDiff; - - //MindControl - if (m_uiMindControl_Timer <= uiDiff) - { - DoCastVictim(SPELL_MINDCONTROL); - m_uiMindControl_Timer = 15000; - } else m_uiMindControl_Timer -= uiDiff; + _events.Repeat(15s, 20s); + break; + case EVENT_DOMINATION: + if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1)) + DoCast(target, SPELL_DOMINATION); + _events.Repeat(20s, 25s); + break; + + case EVENT_TRANSFORM_1: + _events.CancelEvent(EVENT_CRUSADERS_HAMMER); + _events.CancelEvent(EVENT_CRUSADER_STRIKE); + _events.CancelEvent(EVENT_HOLY_STRIKE); + _events.CancelEvent(EVENT_MIND_BLAST); + DoCastSelf(SPELL_BALNAZZAR_TRANSFORM); + me->SetReactState(REACT_PASSIVE); + _events.ScheduleEvent(EVENT_TRANSFORM_2, 2s); + break; + case EVENT_TRANSFORM_2: + me->UpdateEntry(NPC_BALNAZZAR); + me->SetReactState(REACT_PASSIVE); + SetEquipmentSlots(false, EQUIP_UNEQUIP); + _events.ScheduleEvent(EVENT_TRANSFORM_3, 2s); + break; + case EVENT_TRANSFORM_3: + Talk(SAY_TRANSFORM); + _events.ScheduleEvent(EVENT_TRANSFORM_4, 4s); + break; + case EVENT_TRANSFORM_4: + me->SetReactState(REACT_AGGRESSIVE); + _events.ScheduleEvent(EVENT_MIND_BLAST, 5s, 15s); + _events.ScheduleEvent(EVENT_SHADOW_SHOCK, 10s, 15s); + _events.ScheduleEvent(EVENT_PSYCHIC_SCREAM, 15s, 25s); + _events.ScheduleEvent(EVENT_SLEEP, 5s, 15s); + _events.ScheduleEvent(EVENT_DOMINATION, 15s, 25s); + break; + default: + break; } - DoMeleeAttackIfReady(); + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; } - }; + DoMeleeAttackIfReady(); + } + +private: + bool _transformed; + EventMap _events; }; void AddSC_boss_dathrohan_balnazzar() { - new boss_dathrohan_balnazzar(); + RegisterStratholmeCreatureAI(boss_dathrohan_balnazzar); } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp index f67c3691e25..b70fb048ad9 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp @@ -15,134 +15,101 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Magistrate_Barthilas -SD%Complete: 70 -SDComment: -SDCategory: Stratholme -EndScriptData */ +/* + * Timers requires to be revisited + */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "stratholme.h" -enum Spells +enum BarthilasSpells { - SPELL_DRAININGBLOW = 16793, - SPELL_CROWDPUMMEL = 10887, - SPELL_MIGHTYBLOW = 14099, - SPELL_FURIOUS_ANGER = 16791 + SPELL_FURIOUS_ANGER = 16791, + SPELL_DRAINING_BLOW = 16793, + SPELL_CROWD_PUMMEL = 10887, + SPELL_MIGHTY_BLOW = 14099, + + SPELL_TRANSFORMATION = 16794 }; -enum Models +enum BarthilasEvents { - MODEL_NORMAL = 10433, - MODEL_HUMAN = 3637 + EVENT_FURIOUS_ANGER = 1, + EVENT_DRAINING_BLOW, + EVENT_CROWD_PUMMEL, + EVENT_MIGHTY_BLOW }; -class boss_magistrate_barthilas : public CreatureScript +// 10435 - Magistrate Barthilas +struct boss_magistrate_barthilas : public ScriptedAI { -public: - boss_magistrate_barthilas() : CreatureScript("boss_magistrate_barthilas") { } + boss_magistrate_barthilas(Creature* creature) : ScriptedAI(creature) { } - CreatureAI* GetAI(Creature* creature) const override + void Reset() override { - return GetStratholmeAI<boss_magistrate_barthilasAI>(creature); + _events.Reset(); } - struct boss_magistrate_barthilasAI : public ScriptedAI + void JustEngagedWith(Unit* /*who*/) override { - boss_magistrate_barthilasAI(Creature* creature) : ScriptedAI(creature) - { - Initialize(); - } - - void Initialize() - { - DrainingBlow_Timer = 20000; - CrowdPummel_Timer = 15000; - MightyBlow_Timer = 10000; - FuriousAnger_Timer = 5000; - AngerCount = 0; - } - - uint32 DrainingBlow_Timer; - uint32 CrowdPummel_Timer; - uint32 MightyBlow_Timer; - uint32 FuriousAnger_Timer; - uint32 AngerCount; - - void Reset() override - { - Initialize(); - - if (me->IsAlive()) - me->SetDisplayId(MODEL_NORMAL); - else - me->SetDisplayId(MODEL_HUMAN); - } - - void MoveInLineOfSight(Unit* who) override + _events.ScheduleEvent(EVENT_FURIOUS_ANGER, 0s, 4s); + _events.ScheduleEvent(EVENT_DRAINING_BLOW, 0s, 5s); + _events.ScheduleEvent(EVENT_CROWD_PUMMEL, 15s, 20s); + _events.ScheduleEvent(EVENT_MIGHTY_BLOW, 15s, 25s); + } - { - //nothing to see here yet + void JustDied(Unit* /*killer*/) override + { + DoCastSelf(SPELL_TRANSFORMATION, true); + } - ScriptedAI::MoveInLineOfSight(who); - } + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; - void JustDied(Unit* /*killer*/) override - { - me->SetDisplayId(MODEL_HUMAN); - } + _events.Update(diff); - void JustEngagedWith(Unit* /*who*/) override - { - } + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - void UpdateAI(uint32 diff) override + while (uint32 eventId = _events.ExecuteEvent()) { - //Return since we have no target - if (!UpdateVictim()) - return; - - if (FuriousAnger_Timer <= diff) - { - FuriousAnger_Timer = 4000; - if (AngerCount > 25) - return; - - ++AngerCount; - DoCast(me, SPELL_FURIOUS_ANGER, false); - } else FuriousAnger_Timer -= diff; - - //DrainingBlow - if (DrainingBlow_Timer <= diff) - { - DoCastVictim(SPELL_DRAININGBLOW); - DrainingBlow_Timer = 15000; - } else DrainingBlow_Timer -= diff; - - //CrowdPummel - if (CrowdPummel_Timer <= diff) - { - DoCastVictim(SPELL_CROWDPUMMEL); - CrowdPummel_Timer = 15000; - } else CrowdPummel_Timer -= diff; - - //MightyBlow - if (MightyBlow_Timer <= diff) + switch (eventId) { - DoCastVictim(SPELL_MIGHTYBLOW); - MightyBlow_Timer = 20000; - } else MightyBlow_Timer -= diff; - - DoMeleeAttackIfReady(); + case EVENT_FURIOUS_ANGER: + DoCastSelf(SPELL_FURIOUS_ANGER); + _events.Repeat(4s); + break; + case EVENT_DRAINING_BLOW: + DoCastVictim(SPELL_DRAINING_BLOW); + _events.Repeat(2s, 14s); + break; + case EVENT_CROWD_PUMMEL: + DoCastSelf(SPELL_CROWD_PUMMEL); + _events.Repeat(25s, 30s); + break; + case EVENT_MIGHTY_BLOW: + DoCastVictim(SPELL_MIGHTY_BLOW); + _events.Repeat(10s, 15s); + break; + default: + break; + } + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; } - }; + DoMeleeAttackIfReady(); + } + +private: + EventMap _events; }; void AddSC_boss_magistrate_barthilas() { - new boss_magistrate_barthilas(); + RegisterStratholmeCreatureAI(boss_magistrate_barthilas); } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp index 8aa0f5cb5d2..7631032302e 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp @@ -15,113 +15,104 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: boss_maleki_the_pallid -SD%Complete: 100 -SDComment: -SDCategory: Stratholme -EndScriptData */ +/* + * Timers requires to be revisited + */ #include "ScriptMgr.h" #include "InstanceScript.h" #include "ScriptedCreature.h" #include "stratholme.h" -enum Spells +enum MalekiSpells { + SPELL_FROST_ARMOR = 12556, SPELL_FROSTBOLT = 17503, - SPELL_DRAINLIFE = 20743, + SPELL_DRAIN_LIFE = 17238, SPELL_DRAIN_MANA = 17243, - SPELL_ICETOMB = 16869 + SPELL_ICE_TOMB = 16869 }; enum MalekiEvents { EVENT_FROSTBOLT = 1, - EVENT_DRAINLIFE = 2, - EVENT_DRAIN_MANA = 3, - EVENT_ICETOMB = 4 + EVENT_DRAIN_LIFE, + EVENT_DRAIN_MANA, + EVENT_ICE_TOMB }; -class boss_maleki_the_pallid : public CreatureScript +// 10438 - Maleki the Pallid +struct boss_maleki_the_pallid : public ScriptedAI { -public: - boss_maleki_the_pallid() : CreatureScript("boss_maleki_the_pallid") { } + boss_maleki_the_pallid(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { } - struct boss_maleki_the_pallidAI : public ScriptedAI + void Reset() override { - boss_maleki_the_pallidAI(Creature* creature) : ScriptedAI(creature) - { - instance = me->GetInstanceScript(); - } - - void Reset() override - { - _events.Reset(); - } + _events.Reset(); + DoCastSelf(SPELL_FROST_ARMOR); + } - void JustEngagedWith(Unit* /*who*/) override - { - _events.ScheduleEvent(EVENT_FROSTBOLT, 1s); - _events.ScheduleEvent(EVENT_ICETOMB, 16s); - _events.ScheduleEvent(EVENT_DRAINLIFE, 31s); - } + void JustEngagedWith(Unit* /*who*/) override + { + _events.ScheduleEvent(EVENT_FROSTBOLT, 0s, 8s); + _events.ScheduleEvent(EVENT_DRAIN_LIFE, 20s, 25s); + _events.ScheduleEvent(EVENT_DRAIN_MANA, 15s, 25s); + _events.ScheduleEvent(EVENT_ICE_TOMB, 10s, 20s); + } - void JustDied(Unit* /*killer*/) override - { - instance->SetData(TYPE_PALLID, IN_PROGRESS); - } + void JustDied(Unit* /*killer*/) override + { + _instance->SetData(TYPE_PALLID, IN_PROGRESS); + } - void UpdateAI(uint32 diff) override - { - //Return since we have no target - if (!UpdateVictim()) - return; + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; - _events.Update(diff); + _events.Update(diff); - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - while (uint32 eventId = _events.ExecuteEvent()) + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) { - switch (eventId) + case EVENT_FROSTBOLT: + DoCastVictim(SPELL_FROSTBOLT); + _events.Repeat(2s, 8s); + break; + case EVENT_DRAIN_LIFE: + DoCastVictim(SPELL_DRAIN_LIFE); + _events.Repeat(20s, 30s); + break; + case EVENT_DRAIN_MANA: { - case EVENT_FROSTBOLT: - if (rand32() % 90) - DoCastVictim(SPELL_FROSTBOLT); - _events.ScheduleEvent(EVENT_FROSTBOLT, 3500ms); - break; - case EVENT_ICETOMB: - if (rand32() % 65) - DoCastVictim(SPELL_ICETOMB); - _events.ScheduleEvent(EVENT_ICETOMB, 28s); - break; - case EVENT_DRAINLIFE: - if (rand32() % 55) - DoCastVictim(SPELL_DRAINLIFE); - _events.ScheduleEvent(EVENT_DRAINLIFE, 31s); - break; - default: - break; + Unit* target = me->GetVictim(); + if (target && target->GetPowerType() == POWER_MANA) + DoCast(target, SPELL_DRAIN_MANA); + _events.Repeat(15s, 20s); + break; } + case EVENT_ICE_TOMB: + DoCastVictim(SPELL_ICE_TOMB); + _events.Repeat(15s, 25s); + break; + default: + break; } - - DoMeleeAttackIfReady(); } - private: - EventMap _events; - InstanceScript* instance; - }; - - CreatureAI* GetAI(Creature* creature) const override - { - return GetStratholmeAI<boss_maleki_the_pallidAI>(creature); + DoMeleeAttackIfReady(); } + +private: + EventMap _events; + InstanceScript* _instance; }; void AddSC_boss_maleki_the_pallid() { - new boss_maleki_the_pallid(); + RegisterStratholmeCreatureAI(boss_maleki_the_pallid); } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp index 16d9631b4b8..4d22f887b3e 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp @@ -15,121 +15,98 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Nerubenkan -SD%Complete: 70 -SDComment: -SDCategory: Stratholme -EndScriptData */ +/* + * Timers requires to be revisited + */ #include "ScriptMgr.h" #include "InstanceScript.h" #include "ScriptedCreature.h" #include "stratholme.h" -enum Spells +enum NerubenkanSpells { - SPELL_ENCASINGWEBS = 4962, - SPELL_PIERCEARMOR = 6016, SPELL_CRYPT_SCARABS = 31602, - SPELL_RAISEUNDEADSCARAB = 17235 + SPELL_ENCASING_WEBS = 4962, + SPELL_PIERCE_ARMOR = 6016, + SPELL_RAISE_SCARAB = 17235 +}; + +enum NerubenkanEvents +{ + EVENT_CRYPT_SCARABS = 1, + EVENT_ENCASING_WEBS, + EVENT_PIERCE_ARMOR, + EVENT_RAISE_SCARAB }; -class boss_nerubenkan : public CreatureScript +// 10437 - Nerub'enkan +struct boss_nerubenkan : public ScriptedAI { -public: - boss_nerubenkan() : CreatureScript("boss_nerubenkan") { } + boss_nerubenkan(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { } - CreatureAI* GetAI(Creature* creature) const override + void Reset() override { - return GetStratholmeAI<boss_nerubenkanAI>(creature); + _events.Reset(); } - struct boss_nerubenkanAI : public ScriptedAI + void JustEngagedWith(Unit* /*who*/) override { - boss_nerubenkanAI(Creature* creature) : ScriptedAI(creature) - { - Initialize(); - instance = me->GetInstanceScript(); - } - - void Initialize() - { - CryptScarabs_Timer = 3000; - EncasingWebs_Timer = 7000; - PierceArmor_Timer = 19000; - RaiseUndeadScarab_Timer = 3000; - } - - InstanceScript* instance; - - uint32 EncasingWebs_Timer; - uint32 PierceArmor_Timer; - uint32 CryptScarabs_Timer; - uint32 RaiseUndeadScarab_Timer; + _events.ScheduleEvent(EVENT_CRYPT_SCARABS, 0s); + _events.ScheduleEvent(EVENT_ENCASING_WEBS, 5s, 10s); + _events.ScheduleEvent(EVENT_PIERCE_ARMOR, 5s, 20s); + _events.ScheduleEvent(EVENT_RAISE_SCARAB, 6s, 12s); + } - void Reset() override - { - Initialize(); - } + void JustDied(Unit* /*killer*/) override + { + _instance->SetData(TYPE_NERUB, IN_PROGRESS); + } - void JustEngagedWith(Unit* /*who*/) override - { - } + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; - void JustDied(Unit* /*killer*/) override - { - instance->SetData(TYPE_NERUB, IN_PROGRESS); - } + _events.Update(diff); - void RaiseUndeadScarab(Unit* victim) - { - if (Creature* pUndeadScarab = DoSpawnCreature(10876, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180s)) - if (pUndeadScarab->AI()) - pUndeadScarab->AI()->AttackStart(victim); - } + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - void UpdateAI(uint32 diff) override + while (uint32 eventId = _events.ExecuteEvent()) { - if (!UpdateVictim()) - return; - - //EncasingWebs - if (EncasingWebs_Timer <= diff) + switch (eventId) { - DoCastVictim(SPELL_ENCASINGWEBS); - EncasingWebs_Timer = 30000; - } else EncasingWebs_Timer -= diff; - - //PierceArmor - if (PierceArmor_Timer <= diff) - { - if (urand(0, 3) < 2) - DoCastVictim(SPELL_PIERCEARMOR); - PierceArmor_Timer = 35000; - } else PierceArmor_Timer -= diff; - - //CryptScarabs_Timer - if (CryptScarabs_Timer <= diff) - { - DoCastVictim(SPELL_CRYPT_SCARABS); - CryptScarabs_Timer = 20000; - } else CryptScarabs_Timer -= diff; - - //RaiseUndeadScarab - if (RaiseUndeadScarab_Timer <= diff) - { - RaiseUndeadScarab(me->GetVictim()); - RaiseUndeadScarab_Timer = 16000; - } else RaiseUndeadScarab_Timer -= diff; - - DoMeleeAttackIfReady(); + case EVENT_CRYPT_SCARABS: + DoCastVictim(SPELL_CRYPT_SCARABS); + _events.Repeat(2s, 10s); + break; + case EVENT_ENCASING_WEBS: + DoCastVictim(SPELL_ENCASING_WEBS); + _events.Repeat(6s, 10s); + break; + case EVENT_PIERCE_ARMOR: + DoCastVictim(SPELL_PIERCE_ARMOR); + _events.Repeat(10s, 20s); + break; + case EVENT_RAISE_SCARAB: + DoCastSelf(SPELL_RAISE_SCARAB); + _events.Repeat(25s, 30s); + break; + default: + break; + } } - }; + DoMeleeAttackIfReady(); + } + +private: + EventMap _events; + InstanceScript* _instance; }; void AddSC_boss_nerubenkan() { - new boss_nerubenkan(); + RegisterStratholmeCreatureAI(boss_nerubenkan); } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp index 349af762e8e..cc46fc37a2f 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp @@ -15,126 +15,108 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: boss_postmaster_malown -SD%Complete: 50 -SDComment: -SDCategory: Stratholme -EndScriptData */ +/* + * Timers requires update + */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "stratholme.h" -//Spell ID to summon this guy is 24627 "Summon Postmaster Malown" -//He should be spawned along with three other elites once the third postbox has been opened - -enum Says +enum MalownTexts { - SAY_KILL = 0 + SAY_AGGRO = 0, + SAY_SLAY = 1 }; -enum Spells +enum MalownSpells { - SPELL_WAILINGDEAD = 7713, + SPELL_INCORPOREAL_DEFENSE = 16331, SPELL_BACKHAND = 6253, - SPELL_CURSEOFWEAKNESS = 8552, - SPELL_CURSEOFTONGUES = 12889, - SPELL_CALLOFTHEGRAVE = 17831 + SPELL_CURSE_OF_WEAKNESS = 12741, + SPELL_CURSE_OF_TONGUES = 13338, + SPELL_FEAR = 12542 }; -enum Events +enum MalownEvents { - EVENT_WAILINGDEAD = 1, - EVENT_BACKHAND = 2, - EVENT_CURSEOFWEAKNESS = 3, - EVENT_CURSEOFTONGUES = 4, - EVENT_CALLOFTHEGRAVE = 5 + EVENT_BACKHAND = 1, + EVENT_CURSE_OF_WEAKNESS, + EVENT_CURSE_OF_TONGUES, + EVENT_FEAR }; -class boss_postmaster_malown : public CreatureScript +// 11143 - Postmaster Malown +struct boss_postmaster_malown : public BossAI { - public: - boss_postmaster_malown() : CreatureScript("boss_postmaster_malown") { } + boss_postmaster_malown(Creature* creature) : BossAI(creature, TYPE_MALOWN) { } - struct boss_postmaster_malownAI : public BossAI - { - boss_postmaster_malownAI(Creature* creature) : BossAI(creature, TYPE_MALOWN) { } + void Reset() override + { + _Reset(); + DoCastSelf(SPELL_INCORPOREAL_DEFENSE); + } - void Reset() override { } + void JustEngagedWith(Unit* /*who*/) override + { + Talk(SAY_AGGRO); - void JustEngagedWith(Unit* /*who*/) override - { - events.ScheduleEvent(EVENT_WAILINGDEAD, 19s); // lasts 6 sec - events.ScheduleEvent(EVENT_BACKHAND, 8s); // 2 sec stun - events.ScheduleEvent(EVENT_CURSEOFWEAKNESS, 20s); // lasts 2 mins - events.ScheduleEvent(EVENT_CURSEOFTONGUES, 22s); - events.ScheduleEvent(EVENT_CALLOFTHEGRAVE, 25s); - } + events.ScheduleEvent(EVENT_BACKHAND, 10s, 20s); + events.ScheduleEvent(EVENT_CURSE_OF_WEAKNESS, 20s, 30s); + events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 15s, 30s); + events.ScheduleEvent(EVENT_FEAR, 25s, 35s); + } - void KilledUnit(Unit* /*victim*/) override - { - Talk(SAY_KILL); - } + void KilledUnit(Unit* /*victim*/) override + { + Talk(SAY_SLAY); + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - void UpdateAI(uint32 diff) override + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) { - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_WAILINGDEAD: - if (rand32() % 100 < 65) //65% chance to cast - DoCastVictim(SPELL_WAILINGDEAD, true); - events.ScheduleEvent(EVENT_WAILINGDEAD, 19s); - break; - case EVENT_BACKHAND: - if (rand32() % 100 < 45) //45% chance to cast - DoCastVictim(SPELL_BACKHAND, true); - events.ScheduleEvent(EVENT_WAILINGDEAD, 8s); - break; - case EVENT_CURSEOFWEAKNESS: - if (rand32() % 100 < 3) //3% chance to cast - DoCastVictim(SPELL_CURSEOFWEAKNESS, true); - events.ScheduleEvent(EVENT_WAILINGDEAD, 20s); - break; - case EVENT_CURSEOFTONGUES: - if (rand32() % 100 < 3) //3% chance to cast - DoCastVictim(SPELL_CURSEOFTONGUES, true); - events.ScheduleEvent(EVENT_WAILINGDEAD, 22s); - break; - case EVENT_CALLOFTHEGRAVE: - if (rand32() % 100 < 5) //5% chance to cast - DoCastVictim(SPELL_CALLOFTHEGRAVE, true); - events.ScheduleEvent(EVENT_WAILINGDEAD, 25s); - break; - default: - break; - } - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - } - - DoMeleeAttackIfReady(); + case EVENT_BACKHAND: + DoCastVictim(SPELL_BACKHAND); + events.Repeat(10s, 15s); + break; + case EVENT_CURSE_OF_WEAKNESS: + DoCastSelf(SPELL_CURSE_OF_WEAKNESS); + events.Repeat(30s, 40s); + break; + case EVENT_CURSE_OF_TONGUES: + if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) + DoCast(target, SPELL_CURSE_OF_TONGUES); + events.Repeat(20s, 30s); + break; + case EVENT_FEAR: + if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) + DoCast(target, SPELL_FEAR); + events.Repeat(25s, 35s); + break; + default: + break; } - }; - CreatureAI* GetAI(Creature* creature) const override - { - return GetStratholmeAI<boss_postmaster_malownAI>(creature); + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; } + + DoMeleeAttackIfReady(); + } }; void AddSC_boss_postmaster_malown() { - new boss_postmaster_malown(); + RegisterStratholmeCreatureAI(boss_postmaster_malown); } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp index 0d8cb731f79..41faa239cb5 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp @@ -15,106 +15,99 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Ramstein_The_Gorger -SD%Complete: 70 -SDComment: -SDCategory: Stratholme -EndScriptData */ +/* + * Timers requires to be revisited + * Intro NYI + */ #include "ScriptMgr.h" #include "InstanceScript.h" #include "ScriptedCreature.h" #include "stratholme.h" -#include "TemporarySummon.h" -enum Spells +enum RamsteinSpells { + SPELL_FLURRY = 15088, SPELL_TRAMPLE = 5568, SPELL_KNOCKOUT = 17307 }; -enum CreatureId +enum RamsteinEvents { - NPC_MINDLESS_UNDEAD = 11030 + EVENT_TRAMPLE = 1, + EVENT_KNOCKOUT }; -class boss_ramstein_the_gorger : public CreatureScript +enum RamsteinMisc { -public: - boss_ramstein_the_gorger() : CreatureScript("boss_ramstein_the_gorger") { } + SUMMON_GROUP_SENTRY = 0, + SUMMON_GROUP_UNDEAD = 1 +}; - CreatureAI* GetAI(Creature* creature) const override +// 10439 - Ramstein the Gorger +struct boss_ramstein_the_gorger : public ScriptedAI +{ + boss_ramstein_the_gorger(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { } + + void Reset() override { - return GetStratholmeAI<boss_ramstein_the_gorgerAI>(creature); + _events.Reset(); + DoCastSelf(SPELL_FLURRY); } - struct boss_ramstein_the_gorgerAI : public ScriptedAI + void JustEngagedWith(Unit* /*who*/) override { - boss_ramstein_the_gorgerAI(Creature* creature) : ScriptedAI(creature) - { - Initialize(); - instance = me->GetInstanceScript(); - } + _events.ScheduleEvent(EVENT_TRAMPLE, 10s, 15s); + _events.ScheduleEvent(EVENT_KNOCKOUT, 10s, 20s); + } - void Initialize() - { - Trample_Timer = 3000; - Knockout_Timer = 12000; - } + void JustDied(Unit* /*killer*/) override + { + me->SummonCreatureGroup(SUMMON_GROUP_SENTRY); + me->SummonCreatureGroup(SUMMON_GROUP_UNDEAD); - InstanceScript* instance; + _instance->SetData(TYPE_RAMSTEIN, DONE); + } - uint32 Trample_Timer; - uint32 Knockout_Timer; + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; - void Reset() override - { - Initialize(); - } + _events.Update(diff); - void JustEngagedWith(Unit* /*who*/) override - { - } + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - void JustDied(Unit* /*killer*/) override + while (uint32 eventId = _events.ExecuteEvent()) { - for (uint8 i = 0; i < 30; ++i) + switch (eventId) { - if (Creature* mob = me->SummonCreature(NPC_MINDLESS_UNDEAD, 3969.35f+irand(-10, 10), -3391.87f+irand(-10, 10), 119.11f, 5.91f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30min)) - mob->AI()->AttackStart(me->SelectNearestTarget(100.0f)); + case EVENT_TRAMPLE: + DoCastSelf(SPELL_TRAMPLE); + _events.Repeat(10s, 25s); + break; + case EVENT_KNOCKOUT: + DoCastVictim(SPELL_KNOCKOUT); + _events.Repeat(15s, 20s); + break; + default: + break; } - instance->SetData(TYPE_RAMSTEIN, DONE); - } - - void UpdateAI(uint32 diff) override - { - //Return since we have no target - if (!UpdateVictim()) + if (me->HasUnitState(UNIT_STATE_CASTING)) return; - - //Trample - if (Trample_Timer <= diff) - { - DoCast(me, SPELL_TRAMPLE); - Trample_Timer = 7000; - } else Trample_Timer -= diff; - - //Knockout - if (Knockout_Timer <= diff) - { - DoCastVictim(SPELL_KNOCKOUT); - Knockout_Timer = 10000; - } else Knockout_Timer -= diff; - - DoMeleeAttackIfReady(); } - }; + DoMeleeAttackIfReady(); + } + +private: + EventMap _events; + InstanceScript* _instance; }; void AddSC_boss_ramstein_the_gorger() { - new boss_ramstein_the_gorger(); + RegisterStratholmeCreatureAI(boss_ramstein_the_gorger); } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp index 79128416922..be9f85b0e83 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp @@ -15,89 +15,82 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: boss_timmy_the_cruel -SD%Complete: 100 -SDComment: -SDCategory: Stratholme -EndScriptData */ +/* + * Timers requires to be revisited + */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "stratholme.h" -enum Says +enum TimmyTexts +{ + SAY_AGGRO = 0 +}; + +enum TimmySpells { - SAY_SPAWN = 0 + SPELL_THRASH = 12787, + SPELL_RAVENOUS_CLAW = 17470 }; -enum Spells +enum TimmyEvents { - SPELL_RAVENOUSCLAW = 17470 + EVENT_RAVENOUS_CLAW = 1 }; -class boss_timmy_the_cruel : public CreatureScript +// 10808 - Timmy the Cruel +struct boss_timmy_the_cruel : public ScriptedAI { -public: - boss_timmy_the_cruel() : CreatureScript("boss_timmy_the_cruel") { } + boss_timmy_the_cruel(Creature* creature) : ScriptedAI(creature) { } - CreatureAI* GetAI(Creature* creature) const override + void Reset() override { - return GetStratholmeAI<boss_timmy_the_cruelAI>(creature); + _events.Reset(); + DoCastSelf(SPELL_THRASH); } - struct boss_timmy_the_cruelAI : public ScriptedAI + void JustEngagedWith(Unit* /*who*/) override { - boss_timmy_the_cruelAI(Creature* creature) : ScriptedAI(creature) - { - Initialize(); - } + Talk(SAY_AGGRO); - void Initialize() - { - RavenousClaw_Timer = 10000; - HasYelled = false; - } + _events.ScheduleEvent(EVENT_RAVENOUS_CLAW, 10s, 15s); + } - uint32 RavenousClaw_Timer; - bool HasYelled; + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; - void Reset() override - { - Initialize(); - } + _events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - void JustEngagedWith(Unit* /*who*/) override + while (uint32 eventId = _events.ExecuteEvent()) { - if (!HasYelled) + switch (eventId) { - Talk(SAY_SPAWN); - HasYelled = true; + case EVENT_RAVENOUS_CLAW: + DoCastVictim(SPELL_RAVENOUS_CLAW); + _events.Repeat(10s, 15s); + break; + default: + break; } - } - void UpdateAI(uint32 diff) override - { - //Return since we have no target - if (!UpdateVictim()) + if (me->HasUnitState(UNIT_STATE_CASTING)) return; - - //RavenousClaw - if (RavenousClaw_Timer <= diff) - { - //Cast - DoCastVictim(SPELL_RAVENOUSCLAW); - //15 seconds until we should cast this again - RavenousClaw_Timer = 15000; - } else RavenousClaw_Timer -= diff; - - DoMeleeAttackIfReady(); } - }; + DoMeleeAttackIfReady(); + } + +private: + EventMap _events; }; void AddSC_boss_timmy_the_cruel() { - new boss_timmy_the_cruel(); + RegisterStratholmeCreatureAI(boss_timmy_the_cruel); } diff --git a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp index 99ed113980c..59f4ede242b 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/instance_stratholme.cpp @@ -567,15 +567,9 @@ class instance_stratholme : public InstanceMapScript TC_LOG_DEBUG("scripts", "Instance Stratholme: Baron run event reached end. Event has state {}.", GetData(TYPE_BARON_RUN)); break; case EVENT_SLAUGHTER_SQUARE: - if (Creature* baron = instance->GetCreature(baronGUID)) - { - for (uint8 i = 0; i < 4; ++i) - baron->SummonCreature(NPC_BLACK_GUARD, 4032.84f, -3390.24f, 119.73f, 4.71f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30min); - HandleGameObject(ziggurat4GUID, true); HandleGameObject(ziggurat5GUID, true); - TC_LOG_DEBUG("scripts", "Instance Stratholme: Black guard sentries spawned. Opening gates to baron."); - } + TC_LOG_DEBUG("scripts", "Instance Stratholme: Opening gates to baron."); break; case EVENT_RAT_TRAP_CLOSE: { |
