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-rw-r--r--src/bindings/scripts/scripts/npc/npcs_special.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_bloodboil.cpp7
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp7
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp3
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp26
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp3
-rw-r--r--src/framework/GameSystem/Grid.h24
-rw-r--r--src/game/AuctionHouseBot.cpp631
-rw-r--r--src/game/AuctionHouseBot.h375
-rw-r--r--src/game/AuctionHouseHandler.cpp (renamed from src/game/AuctionHouse.cpp)271
-rw-r--r--src/game/AuctionHouseMgr.cpp685
-rw-r--r--src/game/AuctionHouseMgr.h170
-rw-r--r--src/game/AuctionHouseObject.h107
-rw-r--r--src/game/BattleGround.cpp33
-rw-r--r--src/game/BattleGround.h9
-rw-r--r--src/game/BattleGroundWS.cpp4
-rw-r--r--src/game/BattleGroundWS.h26
-rw-r--r--src/game/CMakeLists.txt5
-rw-r--r--src/game/Chat.cpp2
-rw-r--r--src/game/Chat.h2
-rw-r--r--src/game/Creature.cpp40
-rw-r--r--src/game/Creature.h7
-rw-r--r--src/game/CreatureAI.cpp6
-rw-r--r--src/game/CreatureAI.h8
-rw-r--r--src/game/DynamicObject.cpp13
-rw-r--r--src/game/GridNotifiers.cpp41
-rw-r--r--src/game/GridNotifiers.h70
-rw-r--r--src/game/GridNotifiersImpl.h116
-rw-r--r--src/game/Level2.cpp2
-rw-r--r--src/game/Level3.cpp200
-rw-r--r--src/game/Makefile.am5
-rw-r--r--src/game/Map.cpp71
-rw-r--r--src/game/Map.h7
-rw-r--r--src/game/MapManager.cpp14
-rw-r--r--src/game/MiscHandler.cpp160
-rw-r--r--src/game/MotionMaster.cpp68
-rw-r--r--src/game/MotionMaster.h7
-rw-r--r--src/game/Object.cpp3
-rw-r--r--src/game/Object.h2
-rw-r--r--src/game/ObjectMgr.cpp528
-rw-r--r--src/game/ObjectMgr.h69
-rw-r--r--src/game/OutdoorPvP.cpp2
-rw-r--r--src/game/Pet.cpp10
-rw-r--r--src/game/PetAI.cpp3
-rw-r--r--src/game/PetHandler.cpp10
-rw-r--r--src/game/Player.cpp113
-rw-r--r--src/game/Player.h16
-rw-r--r--src/game/PlayerDump.h22
-rw-r--r--src/game/Spell.cpp33
-rw-r--r--src/game/SpellAuras.cpp12
-rw-r--r--src/game/SpellAuras.h2
-rw-r--r--src/game/SpellEffects.cpp73
-rw-r--r--src/game/SpellMgr.cpp5
-rw-r--r--src/game/SpellMgr.h3
-rw-r--r--src/game/TemporarySummon.cpp2
-rw-r--r--src/game/Transports.cpp3
-rw-r--r--src/game/Unit.cpp236
-rw-r--r--src/game/Unit.h18
-rw-r--r--src/game/World.cpp82
-rw-r--r--src/game/World.h1
-rw-r--r--src/game/WorldSession.h1
-rw-r--r--src/shared/Database/DBCStores.cpp4
-rw-r--r--src/shared/Database/DBCStores.h1
-rw-r--r--src/shared/Database/DBCStructure.h10
-rw-r--r--src/shared/Database/DBCfmt.cpp1
-rw-r--r--src/shared/Database/SQLStorage.cpp4
68 files changed, 2729 insertions, 1775 deletions
diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp
index 3a113b8fae6..dd043c73494 100644
--- a/src/bindings/scripts/scripts/npc/npcs_special.cpp
+++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp
@@ -905,7 +905,7 @@ struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI
if (apply)
{
// Initialize the action bar without the melee attack command
- m_creature->InitCharmInfo(m_creature);
+ m_creature->InitCharmInfo();
m_creature->GetCharmInfo()->InitEmptyActionBar(false);
m_creature->SetReactState(REACT_PASSIVE);
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_bloodboil.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_bloodboil.cpp
index 16fff2fac02..3abde8c307f 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_bloodboil.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_bloodboil.cpp
@@ -111,6 +111,9 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
PhaseChangeTimer = 60000;
Phase1 = true;
+
+ m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
+ m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
}
void Aggro(Unit *who)
@@ -292,6 +295,8 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
if(DoGetThreat(target))
DoModifyThreatPercent(target, -100);
m_creature->AddThreat(target, 50000000.0f);
+ m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
+ m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
// If VMaps are disabled, this spell can call the whole instance
DoCast(m_creature, SPELL_INSIGNIFIGANCE, true);
DoCast(target, SPELL_FEL_RAGE_TARGET, true);
@@ -325,6 +330,8 @@ struct TRINITY_DLL_DECL boss_gurtogg_bloodboilAI : public ScriptedAI
FelAcidTimer += 2000;
EjectTimer += 2000;
PhaseChangeTimer = 60000;
+ m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
+ m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
}
}else PhaseChangeTimer -= diff;
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp
index ac6d1091c60..3ae719effaf 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp
@@ -91,6 +91,9 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
Phase1 = true;
summons.DespawnAll();
+
+ m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
+ m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
}
void Aggro(Unit *who)
@@ -212,6 +215,8 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
PhaseSwitchTimer = 60000;
m_creature->SetSpeed(MOVE_RUN, 1.2f);
DoZoneInCombat();
+ m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, false);
+ m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, false);
}
else
{
@@ -222,6 +227,8 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
PhaseSwitchTimer = 60000;
m_creature->SetSpeed(MOVE_RUN, 0.9f);
DoZoneInCombat();
+ m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
+ m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
}
}else PhaseSwitchTimer -= diff;
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp
index 8d6686bb56b..16628cce685 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjal.cpp
@@ -54,7 +54,7 @@ CreatureAI* GetAI_npc_jaina_proudmoore(Creature *_Creature)
ai->Spell[0].TargetType = TARGETTYPE_RANDOM;
ai->Spell[1].SpellId = SPELL_PYROBLAST;
- ai->Spell[1].Cooldown = 2000 + rand()%7000;
+ ai->Spell[1].Cooldown = 5500 + rand()%4000;
ai->Spell[1].TargetType = TARGETTYPE_RANDOM;
ai->Spell[2].SpellId = SPELL_SUMMON_ELEMENTALS;
diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
index 8ed47127e16..f2c683ac4bf 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
@@ -114,8 +114,7 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
m_creature->setActive(true);
- pInstance->SetData(DATA_NIGHTBANE_EVENT, 6);
- if(pInstance->GetData(DATA_NIGHTBANE_EVENT) > 1)
+ if(pInstance->GetData(DATA_NIGHTBANE_EVENT) == DONE || pInstance->GetData(DATA_NIGHTBANE_EVENT) == IN_PROGRESS)
{
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
m_creature->RemoveCorpse();
diff --git a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
index f274e81b5c4..c43d5f69590 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
@@ -64,9 +64,6 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
uint64 MastersTerraceDoor[2];
uint64 ImageGUID;
- uint8 Nightbane;
- bool CheckNightbane;
-
void Initialize()
{
for (uint8 i = 0; i < ENCOUNTERS; ++i)
@@ -91,10 +88,6 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
MastersTerraceDoor[0]= 0;
MastersTerraceDoor[1]= 0;
ImageGUID = 0;
-
- Nightbane = 0;
-
- CheckNightbane = false;
}
bool IsEncounterInProgress() const
@@ -121,12 +114,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case DATA_NETHERSPITE_EVENT: return Encounters[8];
case DATA_CHESS_EVENT: return Encounters[9];
case DATA_MALCHEZZAR_EVENT: return Encounters[10];
- case DATA_NIGHTBANE_EVENT:
- if(CheckNightbane)
- {
- CheckNightbane = false;
- return Nightbane;
- }else return Encounters[11];
+ case DATA_NIGHTBANE_EVENT: return Encounters[11];
case DATA_OPERA_PERFORMANCE: return OperaEvent;
case DATA_OPERA_OZ_DEATHCOUNT: return OzDeathCount;
case DATA_IMAGE_OF_MEDIVH: return ImageGUID;
@@ -187,11 +175,9 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
case DATA_CHESS_EVENT: Encounters[9] = data; break;
case DATA_MALCHEZZAR_EVENT: Encounters[10] = data; break;
case DATA_NIGHTBANE_EVENT:
- if(data == 6)
- {
- Nightbane;
- CheckNightbane = true;
- }else Encounters[11] = data;
+ if (Encounters[11] == DONE)
+ break;
+ Encounters[11] = data;
break;
case DATA_OPERA_OZ_DEATHCOUNT: ++OzDeathCount; break;
}
@@ -244,7 +230,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
std::ostringstream stream;
stream << Encounters[0] << " " << Encounters[1] << " " << Encounters[2] << " " << Encounters[3] << " "
<< Encounters[4] << " " << Encounters[5] << " " << Encounters[6] << " " << Encounters[7] << " "
- << Encounters[8] << " " << Encounters[9] << " " << Encounters[10];
+ << Encounters[8] << " " << Encounters[9] << " " << Encounters[10] << " " << Encounters[11];
char* out = new char[stream.str().length() + 1];
strcpy(out, stream.str().c_str());
if(out)
@@ -268,7 +254,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
std::istringstream stream(in);
stream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3]
>> Encounters[4] >> Encounters[5] >> Encounters[6] >> Encounters[7]
- >> Encounters[8] >> Encounters[9] >> Encounters[10];
+ >> Encounters[8] >> Encounters[9] >> Encounters[10] >> Encounters[11];
for(uint8 i = 0; i < ENCOUNTERS; ++i)
if(Encounters[i] == IN_PROGRESS) // Do not load an encounter as "In Progress" - reset it instead.
Encounters[i] = NOT_STARTED;
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp
index 93b653a344c..4fecea70363 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp
@@ -201,9 +201,6 @@ struct TRINITY_DLL_DECL mob_ragin_flamesAI : public ScriptedAI
void UpdateAI(const uint32 diff)
{
- if (!UpdateVictim())
- return;
-
//Check_Timer
if(Check_Timer < diff)
{
@@ -219,6 +216,9 @@ struct TRINITY_DLL_DECL mob_ragin_flamesAI : public ScriptedAI
Check_Timer = 1000;
}else Check_Timer -= diff;
+ if (!UpdateVictim())
+ return;
+
if (!onlyonce)
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp
index d2c62b89234..05866eb27fb 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_mechanar/instance_mechanar.cpp
@@ -46,7 +46,8 @@ struct TRINITY_DLL_DECL instance_mechanar : public ScriptedInstance
bool IsEncounterInProgress() const
{
for(uint8 i = 0; i < ENCOUNTERS; ++i)
- if(Encounters[i]) return true;
+ if(Encounters[i] == IN_PROGRESS)
+ return true;
return false;
}
diff --git a/src/framework/GameSystem/Grid.h b/src/framework/GameSystem/Grid.h
index 06c4dde2ed3..326101d68dd 100644
--- a/src/framework/GameSystem/Grid.h
+++ b/src/framework/GameSystem/Grid.h
@@ -60,16 +60,18 @@ class TRINITY_DLL_DECL Grid
/** an object of interested enters the grid
*/
- template<class SPECIFIC_OBJECT> bool AddWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
- return i_objects.template insert<SPECIFIC_OBJECT>(hdl, obj);
+ if(!i_objects.template insert<SPECIFIC_OBJECT>(hdl, obj))
+ assert(false);
}
/** an object of interested exits the grid
*/
- template<class SPECIFIC_OBJECT> bool RemoveWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
- return i_objects.template remove<SPECIFIC_OBJECT>(obj, hdl);
+ if(!i_objects.template remove<SPECIFIC_OBJECT>(obj, hdl))
+ assert(false);
}
/** Accessors: Returns a specific type of object in the WORDL_OBJECT_TYPES
@@ -114,20 +116,18 @@ class TRINITY_DLL_DECL Grid
/** Inserts a container type object into the grid.
*/
- template<class SPECIFIC_OBJECT> bool AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
- //if(obj->isActiveObject())
- // m_activeGridObjects.insert(obj);
- return i_container.template insert<SPECIFIC_OBJECT>(hdl, obj);
+ if(!i_container.template insert<SPECIFIC_OBJECT>(hdl, obj))
+ assert(false);
}
/** Removes a containter type object from the grid
*/
- template<class SPECIFIC_OBJECT> bool RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
+ template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj, OBJECT_HANDLE hdl)
{
- //if(obj->isActiveObject())
- // m_activeGridObjects.erase(obj);
- return i_container.template remove<SPECIFIC_OBJECT>(obj, hdl);
+ if(!i_container.template remove<SPECIFIC_OBJECT>(obj, hdl))
+ assert(false);
}
/*bool NoWorldObjectInGrid() const
diff --git a/src/game/AuctionHouseBot.cpp b/src/game/AuctionHouseBot.cpp
index bd3b51af4d2..cb3244ee456 100644
--- a/src/game/AuctionHouseBot.cpp
+++ b/src/game/AuctionHouseBot.cpp
@@ -4,6 +4,7 @@
#include "Database/DatabaseEnv.h"
#include "Item.h"
#include "Log.h"
+#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "World.h"
@@ -18,14 +19,20 @@ static bool debug_Out = sConfig.GetIntDefault("AuctionHouseBot.DEBUG", 0);
static vector<uint32> npcItems;
static vector<uint32> lootItems;
-static vector<uint32> whiteTradeGoods;
-static vector<uint32> greenTradeGoods;
-static vector<uint32> blueTradeGoods;
-static vector<uint32> purpleTradeGoods;
-static vector<uint32> whiteItems;
-static vector<uint32> greenItems;
-static vector<uint32> blueItems;
-static vector<uint32> purpleItems;
+static vector<uint32> greyTradeGoodsBin;
+static vector<uint32> whiteTradeGoodsBin;
+static vector<uint32> greenTradeGoodsBin;
+static vector<uint32> blueTradeGoodsBin;
+static vector<uint32> purpleTradeGoodsBin;
+static vector<uint32> orangeTradeGoodsBin;
+static vector<uint32> yellowTradeGoodsBin;
+static vector<uint32> greyItemsBin;
+static vector<uint32> whiteItemsBin;
+static vector<uint32> greenItemsBin;
+static vector<uint32> blueItemsBin;
+static vector<uint32> purpleItemsBin;
+static vector<uint32> orangeItemsBin;
+static vector<uint32> yellowItemsBin;
static bool AHBSeller = 0;
static bool AHBBuyer = 0;
@@ -62,11 +69,23 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
{
if (!AHBSeller)
return;
- AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(config->GetAHID());
+ AuctionHouseEntry const* ahEntry = auctionmgr.GetAuctionHouseEntry(config->GetAHFID());
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
uint32 items = 0;
uint32 minItems = config->GetMinItems();
uint32 maxItems = config->GetMaxItems();
uint32 auctions = auctionHouse->Getcount();
+ uint32 AuctioneerGUID = 0;
+ switch (config->GetAHID()){
+ case 2:
+ AuctioneerGUID = 79707; //Human in stormwind.
+ case 6:
+ AuctioneerGUID = 4656; //orc in Orgrimmar
+ case 7:
+ AuctioneerGUID = 23442; //goblin in GZ
+ default:
+ AuctioneerGUID = 23442; //default to neutral 7
+ }
if (auctions >= minItems)
return;
@@ -77,28 +96,45 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
else
items = (maxItems - auctions);
}
- uint32 wtgbin = config->GetPercents(AHB_WHITE_TG);
- uint32 gtgbin = config->GetPercents(AHB_GREEN_TG);
- uint32 btgbin = config->GetPercents(AHB_BLUE_TG);
- uint32 ptgbin = config->GetPercents(AHB_PURPLE_TG);
- uint32 wibin = config->GetPercents(AHB_WHITE_I);
- uint32 gibin = config->GetPercents(AHB_GREEN_I);
- uint32 bibin = config->GetPercents(AHB_BLUE_I);
- uint32 pibin = config->GetPercents(AHB_PURPLE_I);
- uint32 total = wtgbin + gtgbin + btgbin + ptgbin + wibin + gibin + bibin + pibin;
-
- uint32 pItems = 0;
- uint32 bItems = 0;
- uint32 gItems = 0;
- uint32 wItems = 0;
- uint32 pTGoods = 0;
- uint32 bTGoods = 0;
- uint32 gTGoods = 0;
- uint32 wTGoods = 0;
+ uint32 greyTGcount = config->GetPercents(AHB_GREY_TG);
+ uint32 whiteTGcount = config->GetPercents(AHB_WHITE_TG);
+ uint32 greenTGcount = config->GetPercents(AHB_GREEN_TG);
+ uint32 blueTGcount = config->GetPercents(AHB_BLUE_TG);
+ uint32 purpleTGcount = config->GetPercents(AHB_PURPLE_TG);
+ uint32 orangeTGcount = config->GetPercents(AHB_ORANGE_TG);
+ uint32 yellowTGcount = config->GetPercents(AHB_YELLOW_TG);
+ uint32 greyIcount = config->GetPercents(AHB_GREY_I);
+ uint32 whiteIcount = config->GetPercents(AHB_WHITE_I);
+ uint32 greenIcount = config->GetPercents(AHB_GREEN_I);
+ uint32 blueIcount = config->GetPercents(AHB_BLUE_I);
+ uint32 purpleIcount = config->GetPercents(AHB_PURPLE_I);
+ uint32 orangeIcount = config->GetPercents(AHB_ORANGE_I);
+ uint32 yellowIcount = config->GetPercents(AHB_YELLOW_I);
+ uint32 total = greyTGcount + whiteTGcount + greenTGcount + blueTGcount
+ + purpleTGcount + orangeTGcount + yellowTGcount
+ + whiteIcount + greenIcount + blueIcount + purpleIcount
+ + orangeIcount + yellowIcount;
+
+ uint32 greyTGoods = 0;
+ uint32 whiteTGoods = 0;
+ uint32 greenTGoods = 0;
+ uint32 blueTGoods = 0;
+ uint32 purpleTGoods = 0;
+ uint32 orangeTGoods = 0;
+ uint32 yellowTGoods = 0;
+
+ uint32 greyItems = 0;
+ uint32 whiteItems = 0;
+ uint32 greenItems = 0;
+ uint32 blueItems = 0;
+ uint32 purpleItems = 0;
+ uint32 orangeItems = 0;
+ uint32 yellowItems = 0;
+
for (AuctionHouseObject::AuctionEntryMap::iterator itr = auctionHouse->GetAuctionsBegin();itr != auctionHouse->GetAuctionsEnd();++itr)
{
AuctionEntry *Aentry = itr->second;
- Item *item = objmgr.GetAItem(Aentry->item_guidlow);
+ Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
if( item )
{
ItemPrototype const *prototype = item->GetProto();
@@ -108,37 +144,51 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
{
case 0:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- wTGoods = wTGoods + 1;
+ ++greyTGoods;
else
- wItems = wItems + 1;
+ ++greyItems;
break;
case 1:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- wTGoods = wTGoods + 1;
+ ++whiteTGoods;
else
- wItems = wItems + 1;
+ ++whiteItems;
break;
case 2:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- gTGoods = gTGoods + 1;
+ ++greenTGoods;
else
- gItems = gItems + 1;
+ ++greenItems;
break;
case 3:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- bTGoods = bTGoods + 1;
+ ++blueTGoods;
else
- bItems = bItems + 1;
+ ++blueItems;
break;
case 4:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- pTGoods = pTGoods + 1;
+ ++purpleTGoods;
+ else
+ ++purpleItems;
+ break;
+
+ case 5:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ ++orangeTGoods;
else
- pItems = pItems + 1;
+ ++orangeItems;
+ break;
+
+ case 6:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ ++yellowTGoods;
+ else
+ ++yellowItems;
break;
}
}
@@ -150,78 +200,132 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
uint32 itemID = 0;
while (itemID == 0)
{
- uint32 choice = urand(1, 8);
+ uint32 choice = urand(0, 13);
switch (choice)
{
+ case 0:
+ {
+ if ((greyItemsBin.size() > 0) && (greyItems < greyIcount))
+ {
+ itemID = greyItemsBin[urand(0, greyItemsBin.size() - 1)];
+ ++greyItems;
+ break;
+ }
+ }
case 1:
{
- if ((purpleItems.size() > 0) && (pItems < pibin))
+ if ((whiteItemsBin.size() > 0) && (whiteItems < whiteIcount))
{
- itemID = purpleItems[urand(0, purpleItems.size() - 1)];
- pItems = pItems + 1;
- break;
+ itemID = whiteItemsBin[urand(0, whiteItemsBin.size() - 1)];
+ ++whiteItems;
+ break;
}
}
case 2:
{
- if ((blueItems.size() > 0) && (bItems < bibin))
+ if ((greenItemsBin.size() > 0) && (greenItems < greenIcount))
{
- itemID = blueItems[urand(0, blueItems.size() - 1)];
- bItems = bItems + 1;
+ itemID = greenItemsBin[urand(0, greenItemsBin.size() - 1)];
+ ++greenItems;
break;
}
}
case 3:
{
- if ((greenItems.size() > 0) && (gItems < gibin))
+ if ((blueItemsBin.size() > 0) && (blueItems < blueIcount))
{
- itemID = greenItems[urand(0, greenItems.size() - 1)];
- gItems = gItems + 1;
+ itemID = blueItemsBin[urand(0, blueItemsBin.size() - 1)];
+ ++blueItems;
break;
}
}
case 4:
{
- if ((whiteItems.size() > 0) && (wItems < wibin))
+ if ((purpleItemsBin.size() > 0) && (purpleItems < purpleIcount))
{
- itemID = whiteItems[urand(0, whiteItems.size() - 1)];
- wItems = wItems + 1;
- break;
+ itemID = purpleItemsBin[urand(0, purpleItemsBin.size() - 1)];
+ ++purpleItems;
+ break;
}
}
case 5:
{
- if ((purpleTradeGoods.size() > 0) && (pTGoods < ptgbin))
+ if ((orangeItemsBin.size() > 0) && (orangeItems < orangeIcount))
{
- itemID = purpleTradeGoods[urand(0, purpleTradeGoods.size() - 1)];
- pTGoods = pTGoods + 1;
- break;
+ itemID = orangeItemsBin[urand(0, orangeItemsBin.size() - 1)];
+ ++orangeItems;
+ break;
}
}
case 6:
{
- if ((blueTradeGoods.size() > 0) && (bTGoods < btgbin))
+ if ((yellowItemsBin.size() > 0) && (yellowItems < yellowIcount))
{
- itemID = blueTradeGoods[urand(0, blueTradeGoods.size() - 1)];
- bTGoods = bTGoods + 1;
- break;
+ itemID = yellowItemsBin[urand(0, yellowItemsBin.size() - 1)];
+ ++yellowItems;
+ break;
}
}
case 7:
{
- if ((greenTradeGoods.size() > 0) && (gTGoods < gtgbin))
+ if ((greyTradeGoodsBin.size() > 0) && (greyTGoods < greyTGcount))
{
- itemID = greenTradeGoods[urand(0, greenTradeGoods.size() - 1)];
- gTGoods = gTGoods + 1;
+ itemID = whiteTradeGoodsBin[urand(0, whiteTradeGoodsBin.size() - 1)];
+ ++greyTGoods;
break;
}
}
case 8:
{
- if ((whiteTradeGoods.size() > 0) && (wTGoods < wtgbin))
+ if ((whiteTradeGoodsBin.size() > 0) && (whiteTGoods < whiteTGcount))
{
- itemID = whiteTradeGoods[urand(0, whiteTradeGoods.size() - 1)];
- wTGoods = wTGoods + 1;
+ itemID = whiteTradeGoodsBin[urand(0, whiteTradeGoodsBin.size() - 1)];
+ ++whiteTGoods;
+ break;
+ }
+ }
+ case 9:
+ {
+ if ((greenTradeGoodsBin.size() > 0) && (greenTGoods < greenTGcount))
+ {
+ itemID = greenTradeGoodsBin[urand(0, greenTradeGoodsBin.size() - 1)];
+ ++greenTGoods;
+ break;
+ }
+ }
+ case 10:
+ {
+ if ((blueTradeGoodsBin.size() > 0) && (blueTGoods < blueTGcount))
+ {
+ itemID = blueTradeGoodsBin[urand(0, blueTradeGoodsBin.size() - 1)];
+ ++blueTGoods;
+ break;
+ }
+ }
+ case 11:
+ {
+ if ((purpleTradeGoodsBin.size() > 0) && (purpleTGoods < purpleTGcount))
+ {
+ itemID = purpleTradeGoodsBin[urand(0, purpleTradeGoodsBin.size() - 1)];
+ ++purpleTGoods;
+ break;
+ }
+ }
+ case 12:
+ {
+ if ((orangeTradeGoodsBin.size() > 0) && (orangeTGoods < orangeTGcount))
+ {
+ itemID = orangeTradeGoodsBin[urand(0, orangeTradeGoodsBin.size() - 1)];
+ ++orangeTGoods;
+ break;
+ }
+ }
+ case 13:
+ {
+ if ((yellowTradeGoodsBin.size() > 0) && (yellowTGoods < yellowTGcount))
+ {
+ itemID = yellowTradeGoodsBin[urand(0, yellowTradeGoodsBin.size() - 1)];
+ ++yellowTGoods;
break;
}
}
@@ -270,6 +374,17 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
switch (prototype->Quality)
{
+ case 0:
+ if (config->GetMaxStack(AHB_GREY) != 0)
+ {
+ stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_GREY)));
+ }
+ buyoutPrice *= urand(config->GetMinPrice(AHB_GREY), config->GetMaxPrice(AHB_GREY)) * stackCount;
+ buyoutPrice /= 100;
+ bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_GREY), config->GetMaxBidPrice(AHB_GREY));
+ bidPrice /= 100;
+ break;
+
case 1:
if (config->GetMaxStack(AHB_WHITE) != 0)
{
@@ -313,13 +428,33 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_PURPLE), config->GetMaxBidPrice(AHB_PURPLE));
bidPrice /= 100;
break;
+ case 5:
+ if (config->GetMaxStack(AHB_ORANGE) != 0)
+ {
+ stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_ORANGE)));
+ }
+ buyoutPrice *= urand(config->GetMinPrice(AHB_ORANGE), config->GetMaxPrice(AHB_ORANGE)) * stackCount;
+ buyoutPrice /= 100;
+ bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_ORANGE), config->GetMaxBidPrice(AHB_ORANGE));
+ bidPrice /= 100;
+ break;
+ case 6:
+ if (config->GetMaxStack(AHB_YELLOW) != 0)
+ {
+ stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(AHB_YELLOW)));
+ }
+ buyoutPrice *= urand(config->GetMinPrice(AHB_YELLOW), config->GetMaxPrice(AHB_YELLOW)) * stackCount;
+ buyoutPrice /= 100;
+ bidPrice = buyoutPrice * urand(config->GetMinBidPrice(AHB_YELLOW), config->GetMaxBidPrice(AHB_YELLOW));
+ bidPrice /= 100;
+ break;
}
item->SetCount(stackCount);
AuctionEntry* auctionEntry = new AuctionEntry;
auctionEntry->Id = objmgr.GenerateAuctionID();
- auctionEntry->auctioneer = 0;
+ auctionEntry->auctioneer = AuctioneerGUID;
auctionEntry->item_guidlow = item->GetGUIDLow();
auctionEntry->item_template = item->GetEntry();
auctionEntry->owner = AHBplayer->GetGUIDLow();
@@ -328,31 +463,13 @@ static void addNewAuctions(Player *AHBplayer, AHBConfig *config)
auctionEntry->bidder = 0;
auctionEntry->bid = 0;
auctionEntry->deposit = 0;
- auctionEntry->location = config->GetAHID();
- auctionEntry->time = (time_t) (urand(config->GetMinTime(), config->GetMaxTime()) * 60 * 60 + time(NULL));
+ auctionEntry->expire_time = (time_t) (urand(config->GetMinTime(), config->GetMaxTime()) * 60 * 60 + time(NULL));
+ auctionEntry->auctionHouseEntry = ahEntry;
item->SaveToDB();
item->RemoveFromUpdateQueueOf(AHBplayer);
- objmgr.AddAItem(item);
+ auctionmgr.AddAItem(item);
auctionHouse->AddAuction(auctionEntry);
-
- CharacterDatabase.PExecute("INSERT INTO `auctionhouse` (`id`,"
- "`auctioneerguid`,`itemguid`,`item_template`,"
- "`itemowner`,`buyoutprice`,`time`,`buyguid`,"
- "`lastbid`,`startbid`,`deposit`,`location`) "
- "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', "
- "'" I64FMTD "', '%u', '%u', '%u', '%u', '%u')",
- auctionEntry->Id,
- auctionEntry->auctioneer,
- auctionEntry->item_guidlow,
- auctionEntry->item_template,
- auctionEntry->owner,
- auctionEntry->buyout,
- (uint64) auctionEntry->time,
- auctionEntry->bidder,
- auctionEntry->bid,
- auctionEntry->startbid,
- auctionEntry->deposit,
- auctionEntry->location);
+ auctionEntry->SaveToDB();
}
}
@@ -362,7 +479,7 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
return;
// Fetches content of selected AH
- AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(config->GetAHID());
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
AuctionHouseObject::AuctionEntryMap::iterator itr;
itr = auctionHouse->GetAuctionsBegin();
@@ -395,11 +512,11 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
// Choose random auction from possible auctions
uint32 auctionID = possibleBids[urand(0, possibleBids.size() - 1)];
- // from auctionhouse.cpp, creates auction pointer & player pointer
+ // from auctionhousehandler.cpp, creates auction pointer & player pointer
AuctionEntry* auction = auctionHouse->GetAuction(auctionID);
// get exact item information
- Item *pItem = objmgr.GetAItem(auction->item_guidlow);
+ Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
if (!pItem)
{
sLog.outError("Item doesn't exists, perhaps bought already?");
@@ -410,16 +527,14 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
ItemPrototype const* prototype = objmgr.GetItemPrototype(auction->item_template);
// check which price we have to use, startbid or if it is bidded already
- if(debug_Out)
- {sLog.outError("Auction Number: %u", auction->Id);}
- if(debug_Out)
- {sLog.outError("Item Template: %u", auction->item_template);}
- if(debug_Out)
- {sLog.outError("Buy Price: %u", prototype->BuyPrice);}
- if(debug_Out)
- {sLog.outError("Sell Price: %u", prototype->SellPrice);}
- if(debug_Out)
- {sLog.outError("Quality: %u", prototype->Quality);}
+ if(debug_Out)
+ {
+ sLog.outError("Auction Number: %u", auction->Id);
+ sLog.outError("Item Template: %u", auction->item_template);
+ sLog.outError("Buy Price: %u", prototype->BuyPrice);
+ sLog.outError("Sell Price: %u", prototype->SellPrice);
+ sLog.outError("Quality: %u", prototype->Quality);
+ }
uint32 currentprice;
if(auction->bid)
{
@@ -480,6 +595,16 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
{
bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE);
}
+ case 5:
+ if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_ORANGE))
+ {
+ bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_ORANGE);
+ }
+ case 6:
+ if(currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_YELLOW))
+ {
+ bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_YELLOW);
+ }
break;
default:
// quality is something it shouldn't be, let's get out of here
@@ -521,6 +646,16 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
{
bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_PURPLE);
}
+ case 5:
+ if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_ORANGE))
+ {
+ bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_ORANGE);
+ }
+ case 6:
+ if(currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_YELLOW))
+ {
+ bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(AHB_YELLOW);
+ }
break;
default:
// quality is something it shouldn't be, let's get out of here
@@ -564,9 +699,9 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
{sLog.outError("bidprice: %u", bidprice);}
// Check our bid is high enough to be valid. If not, correct it to minimum.
- if((currentprice + objmgr.GetAuctionOutBid(currentprice)) > bidprice)
+ if((currentprice + auction->GetAuctionOutBid()) > bidprice)
{
- bidprice = currentprice + objmgr.GetAuctionOutBid(currentprice);
+ bidprice = currentprice + auction->GetAuctionOutBid();
if(debug_Out)
{sLog.outError("bidprice(>): %u", bidprice);}
}
@@ -614,15 +749,15 @@ static void addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *config, World
auction->bid = auction->buyout;
// Send mails to buyer & seller
- objmgr.SendAuctionSuccessfulMail( auction );
- objmgr.SendAuctionWonMail( auction );
+ auctionmgr.SendAuctionSuccessfulMail( auction );
+ auctionmgr.SendAuctionWonMail( auction );
// Remove item from auctionhouse
- objmgr.RemoveAItem(auction->item_guidlow);
+ auctionmgr.RemoveAItem(auction->item_guidlow);
// Remove auction
auctionHouse->RemoveAuction(auction->Id);
// Remove from database
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
+ auction->DeleteFromDB();
delete auction;
}
@@ -641,7 +776,7 @@ void AuctionHouseBot()
_AHBplayer.MinimalLoadFromDB(NULL, AHBplayerGUID);
ObjectAccessor::Instance().AddObject(&_AHBplayer);
- if(sConfig.GetIntDefault("AllowTwoSide.Interaction.Auction",0) == 0)
+ if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
addNewAuctions(&_AHBplayer, &AllianceConfig);
if (((_newrun - _lastrun_a) > (AllianceConfig.GetBiddingInterval() * 60)) && (AllianceConfig.GetBidsPerInterval() > 0))
@@ -689,7 +824,7 @@ void AuctionHouseBotInit()
Bind_When_Use = sConfig.GetBoolDefault("AuctionHouseBot.Bind_When_Use", 1);
Bind_Quest_Item = sConfig.GetBoolDefault("AuctionHouseBot.Bind_Quest_Item", 0);
- if(sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",0) == 0)
+ if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
{
AuctionHouseBotLoadValues(&AllianceConfig);
AuctionHouseBotLoadValues(&HordeConfig);
@@ -796,7 +931,7 @@ void AuctionHouseBotInit()
break;
}
- if ((prototype->Quality < 1) || (prototype->Quality > 4))
+ if ((prototype->Quality < 0) || (prototype->Quality > 6))
continue;
if (Vendor_Items == 0)
@@ -848,58 +983,93 @@ void AuctionHouseBotInit()
switch (prototype->Quality)
{
+ case 0:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ greyTradeGoodsBin.push_back(itemID);
+ else
+ greyItemsBin.push_back(itemID);
+ break;
+
case 1:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- whiteTradeGoods.push_back(itemID);
+ whiteTradeGoodsBin.push_back(itemID);
else
- whiteItems.push_back(itemID);
+ whiteItemsBin.push_back(itemID);
break;
case 2:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- greenTradeGoods.push_back(itemID);
+ greenTradeGoodsBin.push_back(itemID);
else
- greenItems.push_back(itemID);
+ greenItemsBin.push_back(itemID);
break;
case 3:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- blueTradeGoods.push_back(itemID);
+ blueTradeGoodsBin.push_back(itemID);
else
- blueItems.push_back(itemID);
+ blueItemsBin.push_back(itemID);
break;
case 4:
if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
- purpleTradeGoods.push_back(itemID);
+ purpleTradeGoodsBin.push_back(itemID);
+ else
+ purpleItemsBin.push_back(itemID);
+ break;
+
+ case 5:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ orangeTradeGoodsBin.push_back(itemID);
+ else
+ orangeItemsBin.push_back(itemID);
+ break;
+
+ case 6:
+ if (prototype->Class == ITEM_CLASS_TRADE_GOODS)
+ yellowTradeGoodsBin.push_back(itemID);
else
- purpleItems.push_back(itemID);
+ yellowItemsBin.push_back(itemID);
break;
}
}
- if ((whiteTradeGoods.size() == 0) &&
- (greenTradeGoods.size() == 0) &&
- (blueTradeGoods.size() == 0) &&
- (purpleTradeGoods.size() == 0) &&
- (whiteItems.size() == 0) &&
- (greenItems.size() == 0) &&
- (blueItems.size() == 0) &&
- (purpleItems.size() == 0))
+ if (
+ (greyTradeGoodsBin.size() == 0) &&
+ (whiteTradeGoodsBin.size() == 0) &&
+ (greenTradeGoodsBin.size() == 0) &&
+ (blueTradeGoodsBin.size() == 0) &&
+ (purpleTradeGoodsBin.size() == 0) &&
+ (orangeTradeGoodsBin.size() == 0) &&
+ (yellowTradeGoodsBin.size() == 0) &&
+ (greyItemsBin.size() == 0) &&
+ (whiteItemsBin.size() == 0) &&
+ (greenItemsBin.size() == 0) &&
+ (blueItemsBin.size() == 0) &&
+ (purpleItemsBin.size() == 0) &&
+ (orangeItemsBin.size() == 0) &&
+ (yellowItemsBin.size() == 0)
+ )
{
sLog.outString("AuctionHouseBot: No items");
AHBSeller = 0;
}
sLog.outString("AuctionHouseBot:");
- sLog.outString("loaded %d white trade goods", whiteTradeGoods.size());
- sLog.outString("loaded %d green trade goods", greenTradeGoods.size());
- sLog.outString("loaded %d blue trade goods", blueTradeGoods.size());
- sLog.outString("loaded %d purple trade goods", purpleTradeGoods.size());
- sLog.outString("loaded %d white items", whiteItems.size());
- sLog.outString("loaded %d green items", greenItems.size());
- sLog.outString("loaded %d blue items", blueItems.size());
- sLog.outString("loaded %d purple items", purpleItems.size());
+ sLog.outString("loaded %d grey trade goods", greyTradeGoodsBin.size());
+ sLog.outString("loaded %d white trade goods", whiteTradeGoodsBin.size());
+ sLog.outString("loaded %d green trade goods", greenTradeGoodsBin.size());
+ sLog.outString("loaded %d blue trade goods", blueTradeGoodsBin.size());
+ sLog.outString("loaded %d purple trade goods", purpleTradeGoodsBin.size());
+ sLog.outString("loaded %d orange trade goods", orangeTradeGoodsBin.size());
+ sLog.outString("loaded %d yellow trade goods", yellowTradeGoodsBin.size());
+ sLog.outString("loaded %d grey items", greyItemsBin.size());
+ sLog.outString("loaded %d white items", whiteItemsBin.size());
+ sLog.outString("loaded %d green items", greenItemsBin.size());
+ sLog.outString("loaded %d blue items", blueItemsBin.size());
+ sLog.outString("loaded %d purple items", purpleItemsBin.size());
+ sLog.outString("loaded %d orange items", orangeItemsBin.size());
+ sLog.outString("loaded %d yellow items", yellowItemsBin.size());
}
sLog.outString("AuctionHouseBot by Paradox (original by ChrisK) has been loaded.");
sLog.outString("AuctionHouseBot now includes AHBuyer by Kerbe and Paradox");
@@ -938,14 +1108,20 @@ void AuctionHouseBotCommands(uint32 command, uint32 ahMapID, uint32 col, char* a
case AHB_PURPLE:
color = "purple";
break;
+ case AHB_ORANGE:
+ color = "orange";
+ break;
+ case AHB_YELLOW:
+ color = "yellow";
+ break;
default:
break;
}
switch (command)
{
- case 0: //ahexpire
+ case 0: //ahexpire
{
- AuctionHouseObject* auctionHouse = objmgr.GetAuctionsMap(ahMapID);
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap(config->GetAHFID());
AuctionHouseObject::AuctionEntryMap::iterator itr;
itr = auctionHouse->GetAuctionsBegin();
@@ -953,40 +1129,40 @@ void AuctionHouseBotCommands(uint32 command, uint32 ahMapID, uint32 col, char* a
while (itr != auctionHouse->GetAuctionsEnd())
{
if (itr->second->owner == AHBplayerGUID)
- itr->second->time = sWorld.GetGameTime();
+ itr->second->expire_time = sWorld.GetGameTime();
++itr;
}
}break;
- case 1: //min items
+ case 1: //min items
{
char * param1 = strtok(args, " ");
uint32 minItems = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET minitems = '%u' WHERE auctionhouse = '%u'", minItems, ahMapID);
config->SetMinItems(minItems);
}break;
- case 2: //max items
+ case 2: //max items
{
char * param1 = strtok(args, " ");
uint32 maxItems = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxitems = '%u' WHERE auctionhouse = '%u'", maxItems, ahMapID);
config->SetMaxItems(maxItems);
}break;
- case 3: //min time
+ case 3: //min time
{
char * param1 = strtok(args, " ");
uint32 minTime = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET mintime = '%u' WHERE auctionhouse = '%u'", minTime, ahMapID);
config->SetMinTime(minTime);
}break;
- case 4: //max time
+ case 4: //max time
{
char * param1 = strtok(args, " ");
uint32 maxTime = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxtime = '%u' WHERE auctionhouse = '%u'", maxTime, ahMapID);
config->SetMaxTime(maxTime);
}break;
- case 5: //percentages
+ case 5: //percentages
{
char * param1 = strtok(args, " ");
char * param2 = strtok(NULL, " ");
@@ -996,49 +1172,67 @@ void AuctionHouseBotCommands(uint32 command, uint32 ahMapID, uint32 col, char* a
char * param6 = strtok(NULL, " ");
char * param7 = strtok(NULL, " ");
char * param8 = strtok(NULL, " ");
- uint32 wtg = (uint32) strtoul(param1, NULL, 0);
- uint32 gtg = (uint32) strtoul(param2, NULL, 0);
- uint32 btg = (uint32) strtoul(param3, NULL, 0);
- uint32 ptg = (uint32) strtoul(param4, NULL, 0);
- uint32 wi = (uint32) strtoul(param5, NULL, 0);
- uint32 gi = (uint32) strtoul(param6, NULL, 0);
- uint32 bi = (uint32) strtoul(param7, NULL, 0);
- uint32 pi = (uint32) strtoul(param8, NULL, 0);
+ char * param9 = strtok(NULL, " ");
+ char * param10 = strtok(NULL, " ");
+ char * param11 = strtok(NULL, " ");
+ char * param12 = strtok(NULL, " ");
+ char * param13 = strtok(NULL, " ");
+ char * param14 = strtok(NULL, " ");
+ uint32 greytg = (uint32) strtoul(param1, NULL, 0);
+ uint32 whitetg = (uint32) strtoul(param2, NULL, 0);
+ uint32 greentg = (uint32) strtoul(param3, NULL, 0);
+ uint32 bluetg = (uint32) strtoul(param4, NULL, 0);
+ uint32 purpletg = (uint32) strtoul(param5, NULL, 0);
+ uint32 orangetg = (uint32) strtoul(param6, NULL, 0);
+ uint32 yellowtg = (uint32) strtoul(param7, NULL, 0);
+ uint32 greyi = (uint32) strtoul(param8, NULL, 0);
+ uint32 whitei = (uint32) strtoul(param9, NULL, 0);
+ uint32 greeni = (uint32) strtoul(param10, NULL, 0);
+ uint32 bluei = (uint32) strtoul(param11, NULL, 0);
+ uint32 purplei = (uint32) strtoul(param12, NULL, 0);
+ uint32 orangei = (uint32) strtoul(param13, NULL, 0);
+ uint32 yellowi = (uint32) strtoul(param14, NULL, 0);
CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhitetradegoods = '%u' WHERE auctionhouse = '%u'", wtg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreentradegoods = '%u' WHERE auctionhouse = '%u'", gtg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentbluetradegoods = '%u' WHERE auctionhouse = '%u'", btg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpletradegoods = '%u' WHERE auctionhouse = '%u'", ptg, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhiteitems = '%u' WHERE auctionhouse = '%u'", wi, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreenitems = '%u' WHERE auctionhouse = '%u'", gi, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentblueitems = '%u' WHERE auctionhouse = '%u'", bi, ahMapID);
- CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpleitems = '%u' WHERE auctionhouse = '%u'", pi, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreytradegoods = '%u' WHERE auctionhouse = '%u'", greytg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhitetradegoods = '%u' WHERE auctionhouse = '%u'", whitetg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreentradegoods = '%u' WHERE auctionhouse = '%u'", greentg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentbluetradegoods = '%u' WHERE auctionhouse = '%u'", bluetg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpletradegoods = '%u' WHERE auctionhouse = '%u'", purpletg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentorangetradegoods = '%u' WHERE auctionhouse = '%u'", orangetg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentyellowtradegoods = '%u' WHERE auctionhouse = '%u'", yellowtg, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreyitems = '%u' WHERE auctionhouse = '%u'", greyi, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentwhiteitems = '%u' WHERE auctionhouse = '%u'", whitei, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentgreenitems = '%u' WHERE auctionhouse = '%u'", greeni, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentblueitems = '%u' WHERE auctionhouse = '%u'", bluei, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentpurpleitems = '%u' WHERE auctionhouse = '%u'", purplei, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentorangeitems = '%u' WHERE auctionhouse = '%u'", orangei, ahMapID);
+ CharacterDatabase.PExecute("UPDATE auctionhousebot SET percentyellowitems = '%u' WHERE auctionhouse = '%u'", yellowi, ahMapID);
CharacterDatabase.CommitTransaction();
- config->SetPercentages(wtg, gtg, btg, ptg, wi, gi, bi, pi);
+ config->SetPercentages(greytg, whitetg, greentg, bluetg, purpletg, orangetg, yellowtg, greyi, whitei, greeni, bluei, purplei, orangei, yellowi);
}break;
- case 6: //min prices
+ case 6: //min prices
{
char * param1 = strtok(args, " ");
uint32 minPrice = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET minprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), minPrice, ahMapID);
config->SetMinPrice(col, minPrice);
}break;
- case 7: //max prices
+ case 7: //max prices
{
char * param1 = strtok(args, " ");
uint32 maxPrice = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET maxprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), maxPrice, ahMapID);
config->SetMaxPrice(col, maxPrice);
}break;
- case 8: //min bid price
+ case 8: //min bid price
{
char * param1 = strtok(args, " ");
uint32 minBidPrice = (uint32) strtoul(param1, NULL, 0);
CharacterDatabase.PExecute("UPDATE auctionhousebot SET minbidprice%s = '%u' WHERE auctionhouse = '%u'",color.c_str(), minBidPrice, ahMapID);
config->SetMinBidPrice(col, minBidPrice);
}break;
- case 9: //max bid price
+ case 9: //max bid price
{
char * param1 = strtok(args, " ");
uint32 maxBidPrice = (uint32) strtoul(param1, NULL, 0);
@@ -1094,25 +1288,44 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
{sLog.outError("minTime = %u", config->GetMinTime());
sLog.outError("maxTime = %u", config->GetMaxTime());}
//load percentages
- uint32 wtg = CharacterDatabase.PQuery("SELECT percentwhitetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 gtg = CharacterDatabase.PQuery("SELECT percentgreentradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 btg = CharacterDatabase.PQuery("SELECT percentbluetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 ptg = CharacterDatabase.PQuery("SELECT percentpurpletradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 wi = CharacterDatabase.PQuery("SELECT percentwhiteitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 gi = CharacterDatabase.PQuery("SELECT percentgreenitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 bi = CharacterDatabase.PQuery("SELECT percentblueitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- uint32 pi = CharacterDatabase.PQuery("SELECT percentpurpleitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
- config->SetPercentages(wtg, gtg, btg, ptg, wi, gi, bi, pi);
+ uint32 greytg = CharacterDatabase.PQuery("SELECT percentgreytradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 whitetg = CharacterDatabase.PQuery("SELECT percentwhitetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 greentg = CharacterDatabase.PQuery("SELECT percentgreentradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 bluetg = CharacterDatabase.PQuery("SELECT percentbluetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 purpletg = CharacterDatabase.PQuery("SELECT percentpurpletradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 orangetg = CharacterDatabase.PQuery("SELECT percentorangetradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 yellowtg = CharacterDatabase.PQuery("SELECT percentyellowtradegoods FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 greyi = CharacterDatabase.PQuery("SELECT percentgreyitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 whitei = CharacterDatabase.PQuery("SELECT percentwhiteitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 greeni = CharacterDatabase.PQuery("SELECT percentgreenitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 bluei = CharacterDatabase.PQuery("SELECT percentblueitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 purplei = CharacterDatabase.PQuery("SELECT percentpurpleitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 orangei = CharacterDatabase.PQuery("SELECT percentorangeitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ uint32 yellowi = CharacterDatabase.PQuery("SELECT percentyellowitems FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32();
+ config->SetPercentages(greytg, whitetg, greentg, bluetg, purpletg, orangetg, yellowtg, greyi, whitei, greeni, bluei, purplei, orangei, yellowi);
if(debug_Out)
- {sLog.outError("percentWhiteTradeGoods = %u", config->GetPercentages(AHB_WHITE_TG));
- sLog.outError("percentGreenTradeGoods = %u", config->GetPercentages(AHB_GREEN_TG));
- sLog.outError("percentBlueTradeGoods = %u", config->GetPercentages(AHB_BLUE_TG));
- sLog.outError("percentPurpleTradeGoods = %u", config->GetPercentages(AHB_PURPLE_TG));
- sLog.outError("percentWhiteItems = %u", config->GetPercentages(AHB_WHITE_I));
- sLog.outError("percentGreenItems = %u", config->GetPercentages(AHB_GREEN_I));
- sLog.outError("percentBlueItems = %u", config->GetPercentages(AHB_BLUE_I));
- sLog.outError("percentPurpleItems = %u", config->GetPercentages(AHB_PURPLE_I));}
+ {
+ sLog.outError("percentGreyTradeGoods = %u", config->GetPercentages(AHB_GREY_TG));
+ sLog.outError("percentWhiteTradeGoods = %u", config->GetPercentages(AHB_WHITE_TG));
+ sLog.outError("percentGreenTradeGoods = %u", config->GetPercentages(AHB_GREEN_TG));
+ sLog.outError("percentBlueTradeGoods = %u", config->GetPercentages(AHB_BLUE_TG));
+ sLog.outError("percentPurpleTradeGoods = %u", config->GetPercentages(AHB_PURPLE_TG));
+ sLog.outError("percentOrangeTradeGoods = %u", config->GetPercentages(AHB_ORANGE_TG));
+ sLog.outError("percentYellowTradeGoods = %u", config->GetPercentages(AHB_YELLOW_TG));
+ sLog.outError("percentGreyItems = %u", config->GetPercentages(AHB_GREY_I));
+ sLog.outError("percentWhiteItems = %u", config->GetPercentages(AHB_WHITE_I));
+ sLog.outError("percentGreenItems = %u", config->GetPercentages(AHB_GREEN_I));
+ sLog.outError("percentBlueItems = %u", config->GetPercentages(AHB_BLUE_I));
+ sLog.outError("percentPurpleItems = %u", config->GetPercentages(AHB_PURPLE_I));
+ sLog.outError("percentOrangeItems = %u", config->GetPercentages(AHB_ORANGE_I));
+ sLog.outError("percentYellowItems = %u", config->GetPercentages(AHB_YELLOW_I));
+ }
//load min and max prices
+ config->SetMinPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT minpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetMaxPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT maxpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minPriceGrey = %u", config->GetMinPrice(AHB_GREY));
+ sLog.outError("maxPriceGrey = %u", config->GetMaxPrice(AHB_GREY));}
config->SetMinPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT minpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
config->SetMaxPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
@@ -1133,7 +1346,23 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
if(debug_Out)
{sLog.outError("minPricePurple = %u", config->GetMinPrice(AHB_PURPLE));
sLog.outError("maxPricePurple = %u", config->GetMaxPrice(AHB_PURPLE));}
+ config->SetMinPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT minpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetMaxPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT maxpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minPriceOrange = %u", config->GetMinPrice(AHB_ORANGE));
+ sLog.outError("maxPriceOrange = %u", config->GetMaxPrice(AHB_ORANGE));}
+ config->SetMinPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT minpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetMaxPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT maxpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minPriceYellow = %u", config->GetMinPrice(AHB_YELLOW));
+ sLog.outError("maxPriceYellow = %u", config->GetMaxPrice(AHB_YELLOW));}
//load min and max bid prices
+ config->SetMinBidPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT minbidpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError(",minBidPriceGrey = %u", config->GetMinBidPrice(AHB_GREY));}
+ config->SetMaxBidPrice(AHB_GREY, CharacterDatabase.PQuery("SELECT maxbidpricegrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxBidPriceGrey = %u", config->GetMaxBidPrice(AHB_GREY));}
config->SetMinBidPrice(AHB_WHITE, CharacterDatabase.PQuery("SELECT minbidpricewhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
{sLog.outError(",minBidPriceWhite = %u", config->GetMinBidPrice(AHB_WHITE));}
@@ -1158,7 +1387,22 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
config->SetMaxBidPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxbidpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
{sLog.outError("maxBidPricePurple = %u", config->GetMaxBidPrice(AHB_PURPLE));}
+ config->SetMinBidPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT minbidpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minBidPriceOrange = %u", config->GetMinBidPrice(AHB_ORANGE));}
+ config->SetMaxBidPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT maxbidpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxBidPriceOrange = %u", config->GetMaxBidPrice(AHB_ORANGE));}
+ config->SetMinBidPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT minbidpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("minBidPriceYellow = %u", config->GetMinBidPrice(AHB_YELLOW));}
+ config->SetMaxBidPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT maxbidpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxBidPriceYellow = %u", config->GetMaxBidPrice(AHB_YELLOW));}
//load max stacks
+ config->SetMaxStack(AHB_GREY, CharacterDatabase.PQuery("SELECT maxstackgrey FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxStackGrey = %u", config->GetMaxStack(AHB_GREY));}
config->SetMaxStack(AHB_WHITE, CharacterDatabase.PQuery("SELECT maxstackwhite FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
{sLog.outError("maxStackWhite = %u", config->GetMaxStack(AHB_WHITE));}
@@ -1171,6 +1415,12 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
config->SetMaxStack(AHB_PURPLE, CharacterDatabase.PQuery("SELECT maxstackpurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
{sLog.outError("maxStackPurple = %u", config->GetMaxStack(AHB_PURPLE));}
+ config->SetMaxStack(AHB_ORANGE, CharacterDatabase.PQuery("SELECT maxstackorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxStackOrange = %u", config->GetMaxStack(AHB_ORANGE));}
+ config->SetMaxStack(AHB_YELLOW, CharacterDatabase.PQuery("SELECT maxstackyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ if(debug_Out)
+ {sLog.outError("maxStackYellow = %u", config->GetMaxStack(AHB_YELLOW));}
}
if (AHBBuyer)
{
@@ -1180,12 +1430,18 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
config->SetBuyerPrice(AHB_GREEN, CharacterDatabase.PQuery("SELECT buyerpricegreen FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
config->SetBuyerPrice(AHB_BLUE, CharacterDatabase.PQuery("SELECT buyerpriceblue FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
config->SetBuyerPrice(AHB_PURPLE, CharacterDatabase.PQuery("SELECT buyerpricepurple FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetBuyerPrice(AHB_ORANGE, CharacterDatabase.PQuery("SELECT buyerpriceorange FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
+ config->SetBuyerPrice(AHB_YELLOW, CharacterDatabase.PQuery("SELECT buyerpriceyellow FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
- {sLog.outError("buyerPriceGrey = %u", config->GetBuyerPrice(AHB_GREY));
- sLog.outError("buyerPriceWhite = %u", config->GetBuyerPrice(AHB_WHITE));
- sLog.outError("buyerPriceGreen = %u", config->GetBuyerPrice(AHB_GREEN));
- sLog.outError("buyerPriceBlue = %u", config->GetBuyerPrice(AHB_BLUE));
- sLog.outError("buyerPricePurple = %u", config->GetBuyerPrice(AHB_PURPLE));}
+ {
+ sLog.outError("buyerPriceGrey = %u", config->GetBuyerPrice(AHB_GREY));
+ sLog.outError("buyerPriceWhite = %u", config->GetBuyerPrice(AHB_WHITE));
+ sLog.outError("buyerPriceGreen = %u", config->GetBuyerPrice(AHB_GREEN));
+ sLog.outError("buyerPriceBlue = %u", config->GetBuyerPrice(AHB_BLUE));
+ sLog.outError("buyerPricePurple = %u", config->GetBuyerPrice(AHB_PURPLE));
+ sLog.outError("buyerPriceOrange = %u", config->GetBuyerPrice(AHB_ORANGE));
+ sLog.outError("buyerPriceYellow = %u", config->GetBuyerPrice(AHB_YELLOW));
+ }
//load bidding interval
config->SetBiddingInterval(CharacterDatabase.PQuery("SELECT buyerbiddinginterval FROM auctionhousebot WHERE auctionhouse = %u",config->GetAHID())->Fetch()->GetUInt32());
if(debug_Out)
@@ -1196,4 +1452,3 @@ void AuctionHouseBotLoadValues(AHBConfig *config)
{sLog.outError("buyerBidsPerInterval = %u", config->GetBidsPerInterval());}
}
}
-
diff --git a/src/game/AuctionHouseBot.h b/src/game/AuctionHouseBot.h
index 3a224b8f752..8d5c067a354 100644
--- a/src/game/AuctionHouseBot.h
+++ b/src/game/AuctionHouseBot.h
@@ -8,16 +8,22 @@
#define AHB_GREEN 2
#define AHB_BLUE 3
#define AHB_PURPLE 4
+#define AHB_ORANGE 5
+#define AHB_YELLOW 6
#define AHB_GREY_TG 0
#define AHB_WHITE_TG 1
#define AHB_GREEN_TG 2
#define AHB_BLUE_TG 3
#define AHB_PURPLE_TG 4
-#define AHB_GREY_I 5
-#define AHB_WHITE_I 6
-#define AHB_GREEN_I 7
-#define AHB_BLUE_I 8
-#define AHB_PURPLE_I 9
+#define AHB_ORANGE_TG 5
+#define AHB_YELLOW_TG 6
+#define AHB_GREY_I 7
+#define AHB_WHITE_I 8
+#define AHB_GREEN_I 9
+#define AHB_BLUE_I 10
+#define AHB_PURPLE_I 11
+#define AHB_ORANGE_I 12
+#define AHB_YELLOW_I 13
#define AHBplayerAccount sConfig.GetIntDefault("AuctionHouseBot.Account", 0)
#define AHBplayerGUID sConfig.GetIntDefault("AuctionHouseBot.GUID", 0)
#define ItemsPerCycle sConfig.GetIntDefault("AuctionHouseBot.ItemsPerCycle", 200)
@@ -28,18 +34,30 @@ class AHBConfig
{
private:
uint32 AHID;
+ uint32 AHFID;
uint32 minItems;
uint32 maxItems;
uint32 minTime;
uint32 maxTime;
+ uint32 percentGreyTradeGoods;
uint32 percentWhiteTradeGoods;
uint32 percentGreenTradeGoods;
uint32 percentBlueTradeGoods;
uint32 percentPurpleTradeGoods;
+ uint32 percentOrangeTradeGoods;
+ uint32 percentYellowTradeGoods;
+ uint32 percentGreyItems;
uint32 percentWhiteItems;
uint32 percentGreenItems;
uint32 percentBlueItems;
uint32 percentPurpleItems;
+ uint32 percentOrangeItems;
+ uint32 percentYellowItems;
+ uint32 minPriceGrey;
+ uint32 maxPriceGrey;
+ uint32 minBidPriceGrey;
+ uint32 maxBidPriceGrey;
+ uint32 maxStackGrey;
uint32 minPriceWhite;
uint32 maxPriceWhite;
uint32 minBidPriceWhite;
@@ -60,27 +78,60 @@ class AHBConfig
uint32 minBidPricePurple;
uint32 maxBidPricePurple;
uint32 maxStackPurple;
+ uint32 minPriceOrange;
+ uint32 maxPriceOrange;
+ uint32 minBidPriceOrange;
+ uint32 maxBidPriceOrange;
+ uint32 maxStackOrange;
+ uint32 minPriceYellow;
+ uint32 maxPriceYellow;
+ uint32 minBidPriceYellow;
+ uint32 maxBidPriceYellow;
+ uint32 maxStackYellow;
uint32 buyerPriceGrey;
uint32 buyerPriceWhite;
uint32 buyerPriceGreen;
uint32 buyerPriceBlue;
uint32 buyerPricePurple;
+ uint32 buyerPriceOrange;
+ uint32 buyerPriceYellow;
uint32 buyerBiddingInterval;
uint32 buyerBidsPerInterval;
- uint32 wtgp;
- uint32 gtgp;
- uint32 btgp;
- uint32 ptgp;
- uint32 wip;
- uint32 gip;
- uint32 bip;
- uint32 pip;
+ uint32 greytgp;
+ uint32 whitetgp;
+ uint32 greentgp;
+ uint32 bluetgp;
+ uint32 purpletgp;
+ uint32 orangetgp;
+ uint32 yellowtgp;
+ uint32 greyip;
+ uint32 whiteip;
+ uint32 greenip;
+ uint32 blueip;
+ uint32 purpleip;
+ uint32 orangeip;
+ uint32 yellowip;
public:
AHBConfig(uint32 ahid)
{
AHID = ahid;
+ switch(ahid)
+ {
+ case 2:
+ AHFID = 55;
+ break;
+ case 6:
+ AHFID = 29;
+ break;
+ case 7:
+ AHFID = 120;
+ break;
+ default:
+ AHFID = 120;
+ break;
+ }
}
AHBConfig()
{
@@ -89,6 +140,10 @@ class AHBConfig
{
return AHID;
}
+ uint32 GetAHFID()
+ {
+ return AHFID;
+ }
void SetMinItems(uint32 value)
{
minItems = value;
@@ -132,9 +187,9 @@ class AHBConfig
{
return maxTime;
}
- void SetPercentages(uint32 wtg, uint32 gtg, uint32 btg, uint32 ptg, uint32 wi, uint32 gi, uint32 bi, uint32 pi)
+ void SetPercentages(uint32 greytg, uint32 whitetg, uint32 greentg, uint32 bluetg, uint32 purpletg, uint32 orangetg, uint32 yellowtg, uint32 greyi, uint32 whitei, uint32 greeni, uint32 bluei, uint32 purplei, uint32 orangei, uint32 yellowi)
{
- uint32 totalPercent = wtg + gtg + btg + ptg + wi + gi + bi + pi;
+ uint32 totalPercent = greytg + whitetg + greentg + bluetg + purpletg + orangetg + yellowtg + greyi + whitei + greeni + bluei + purplei + orangei + yellowi;
if (totalPercent == 0)
{
@@ -142,26 +197,35 @@ class AHBConfig
}
else if (totalPercent != 100)
{
- double scale = (double) 100 / (double) totalPercent;
-
- wtg = (uint32) (scale * (double) pi);
- gtg = (uint32) (scale * (double) gtg);
- btg = (uint32) (scale * (double) btg);
- ptg = (uint32) (scale * (double) ptg);
- wi = (uint32) (scale * (double) wi);
- gi = (uint32) (scale * (double) gi);
- bi = (uint32) (scale * (double) bi);
- pi = 100 - wtg - gtg - btg - ptg - wi - gi - bi;
-
+ greytg = 0;
+ whitetg = 27;
+ greentg = 12;
+ bluetg = 10;
+ purpletg = 1;
+ orangetg = 0;
+ yellowtg = 0;
+ greyi = 0;
+ whitei = 10;
+ greeni = 30;
+ bluei = 8;
+ purplei = 2;
+ orangei = 0;
+ yellowi = 0;
}
- percentWhiteTradeGoods = wtg;
- percentGreenTradeGoods = gtg;
- percentBlueTradeGoods = btg;
- percentPurpleTradeGoods = ptg;
- percentWhiteItems = wi;
- percentGreenItems = gi;
- percentBlueItems = bi;
- percentPurpleItems = pi;
+ percentGreyTradeGoods = greytg;
+ percentWhiteTradeGoods = whitetg;
+ percentGreenTradeGoods = greentg;
+ percentBlueTradeGoods = bluetg;
+ percentPurpleTradeGoods = purpletg;
+ percentOrangeTradeGoods = orangetg;
+ percentYellowTradeGoods = yellowtg;
+ percentGreyItems = greyi;
+ percentWhiteItems = whitei;
+ percentGreenItems = greeni;
+ percentBlueItems = bluei;
+ percentPurpleItems = purplei;
+ percentOrangeItems = orangei;
+ percentYellowItems = yellowi;
CalculatePercents();
}
uint32 GetPercentages(uint32 color)
@@ -169,7 +233,7 @@ class AHBConfig
switch(color)
{
case AHB_GREY_TG:
- return 0;
+ return percentGreyTradeGoods;
break;
case AHB_WHITE_TG:
return percentWhiteTradeGoods;
@@ -183,8 +247,14 @@ class AHBConfig
case AHB_PURPLE_TG:
return percentPurpleTradeGoods;
break;
+ case AHB_ORANGE_TG:
+ return percentOrangeTradeGoods;
+ break;
+ case AHB_YELLOW_TG:
+ return percentYellowTradeGoods;
+ break;
case AHB_GREY_I:
- return 0;
+ return percentGreyItems;
break;
case AHB_WHITE_I:
return percentWhiteItems;
@@ -198,6 +268,12 @@ class AHBConfig
case AHB_PURPLE_I:
return percentPurpleItems;
break;
+ case AHB_ORANGE_I:
+ return percentOrangeItems;
+ break;
+ case AHB_YELLOW_I:
+ return percentYellowItems;
+ break;
default:
return 0;
break;
@@ -208,6 +284,7 @@ class AHBConfig
switch(color)
{
case AHB_GREY:
+ minPriceGrey = value;
break;
case AHB_WHITE:
minPriceWhite = value;
@@ -221,6 +298,12 @@ class AHBConfig
case AHB_PURPLE:
minPricePurple = value;
break;
+ case AHB_ORANGE:
+ minPriceOrange = value;
+ break;
+ case AHB_YELLOW:
+ minPriceYellow = value;
+ break;
default:
break;
}
@@ -231,7 +314,12 @@ class AHBConfig
{
case AHB_GREY:
{
- return 0;
+ if (minPriceGrey == 0)
+ return 100;
+ else if (minPriceGrey > maxPriceGrey)
+ return maxPriceGrey;
+ else
+ return minPriceGrey;
break;
}
case AHB_WHITE:
@@ -274,6 +362,26 @@ class AHBConfig
return minPricePurple;
break;
}
+ case AHB_ORANGE:
+ {
+ if (minPriceOrange == 0)
+ return 400;
+ else if (minPriceOrange > maxPriceOrange)
+ return maxPriceOrange;
+ else
+ return minPriceOrange;
+ break;
+ }
+ case AHB_YELLOW:
+ {
+ if (minPriceYellow == 0)
+ return 500;
+ else if (minPriceYellow > maxPriceYellow)
+ return maxPriceYellow;
+ else
+ return minPriceYellow;
+ break;
+ }
default:
{
return 0;
@@ -286,6 +394,7 @@ class AHBConfig
switch(color)
{
case AHB_GREY:
+ maxPriceGrey = value;
break;
case AHB_WHITE:
maxPriceWhite = value;
@@ -299,6 +408,12 @@ class AHBConfig
case AHB_PURPLE:
maxPricePurple = value;
break;
+ case AHB_ORANGE:
+ maxPriceOrange = value;
+ break;
+ case AHB_YELLOW:
+ maxPriceYellow = value;
+ break;
default:
break;
}
@@ -309,7 +424,10 @@ class AHBConfig
{
case AHB_GREY:
{
- return 0;
+ if (maxPriceGrey == 0)
+ return 150;
+ else
+ return maxPriceGrey;
break;
}
case AHB_WHITE:
@@ -344,6 +462,22 @@ class AHBConfig
return maxPricePurple;
break;
}
+ case AHB_ORANGE:
+ {
+ if (maxPriceOrange == 0)
+ return 550;
+ else
+ return maxPriceOrange;
+ break;
+ }
+ case AHB_YELLOW:
+ {
+ if (maxPriceYellow == 0)
+ return 650;
+ else
+ return maxPriceYellow;
+ break;
+ }
default:
{
return 0;
@@ -356,6 +490,7 @@ class AHBConfig
switch(color)
{
case AHB_GREY:
+ minBidPriceGrey = value;
break;
case AHB_WHITE:
minBidPriceWhite = value;
@@ -369,6 +504,12 @@ class AHBConfig
case AHB_PURPLE:
minBidPricePurple = value;
break;
+ case AHB_ORANGE:
+ minBidPriceOrange = value;
+ break;
+ case AHB_YELLOW:
+ minBidPriceYellow = value;
+ break;
default:
break;
}
@@ -379,7 +520,10 @@ class AHBConfig
{
case AHB_GREY:
{
- return 0;
+ if (minBidPriceGrey > 100)
+ return 100;
+ else
+ return minBidPriceGrey;
break;
}
case AHB_WHITE:
@@ -414,6 +558,22 @@ class AHBConfig
return minBidPricePurple;
break;
}
+ case AHB_ORANGE:
+ {
+ if (minBidPriceOrange > 100)
+ return 100;
+ else
+ return minBidPriceOrange;
+ break;
+ }
+ case AHB_YELLOW:
+ {
+ if (minBidPriceYellow > 100)
+ return 100;
+ else
+ return minBidPriceYellow;
+ break;
+ }
default:
{
return 0;
@@ -426,6 +586,7 @@ class AHBConfig
switch(color)
{
case AHB_GREY:
+ maxBidPriceGrey = value;
break;
case AHB_WHITE:
maxBidPriceWhite = value;
@@ -439,6 +600,12 @@ class AHBConfig
case AHB_PURPLE:
maxBidPricePurple = value;
break;
+ case AHB_ORANGE:
+ maxBidPriceOrange = value;
+ break;
+ case AHB_YELLOW:
+ maxBidPriceYellow = value;
+ break;
default:
break;
}
@@ -449,7 +616,10 @@ class AHBConfig
{
case AHB_GREY:
{
- return 0;
+ if (maxBidPriceGrey > 100)
+ return 100;
+ else
+ return maxBidPriceGrey;
break;
}
case AHB_WHITE:
@@ -484,6 +654,22 @@ class AHBConfig
return maxBidPricePurple;
break;
}
+ case AHB_ORANGE:
+ {
+ if (maxBidPriceOrange > 100)
+ return 100;
+ else
+ return maxBidPriceOrange;
+ break;
+ }
+ case AHB_YELLOW:
+ {
+ if (maxBidPriceYellow > 100)
+ return 100;
+ else
+ return maxBidPriceYellow;
+ break;
+ }
default:
{
return 0;
@@ -496,6 +682,7 @@ class AHBConfig
switch(color)
{
case AHB_GREY:
+ maxStackGrey = value;
break;
case AHB_WHITE:
maxStackWhite = value;
@@ -509,6 +696,12 @@ class AHBConfig
case AHB_PURPLE:
maxStackPurple = value;
break;
+ case AHB_ORANGE:
+ maxStackOrange = value;
+ break;
+ case AHB_YELLOW:
+ maxStackYellow = value;
+ break;
default:
break;
}
@@ -519,7 +712,7 @@ class AHBConfig
{
case AHB_GREY:
{
- return 0;
+ return maxStackGrey;
break;
}
case AHB_WHITE:
@@ -542,6 +735,16 @@ class AHBConfig
return maxStackPurple;
break;
}
+ case AHB_ORANGE:
+ {
+ return maxStackOrange;
+ break;
+ }
+ case AHB_YELLOW:
+ {
+ return maxStackYellow;
+ break;
+ }
default:
{
return 0;
@@ -568,6 +771,12 @@ class AHBConfig
case AHB_PURPLE:
buyerPricePurple = value;
break;
+ case AHB_ORANGE:
+ buyerPriceOrange = value;
+ break;
+ case AHB_YELLOW:
+ buyerPriceYellow = value;
+ break;
default:
break;
}
@@ -591,6 +800,12 @@ class AHBConfig
case AHB_PURPLE:
return buyerPricePurple;
break;
+ case AHB_ORANGE:
+ return buyerPriceOrange;
+ break;
+ case AHB_YELLOW:
+ return buyerPriceYellow;
+ break;
default:
return 0;
break;
@@ -606,62 +821,79 @@ class AHBConfig
}
void CalculatePercents()
{
- wtgp = (uint32) (((double)percentWhiteTradeGoods / 100.0) * maxItems);
- gtgp = (uint32) (((double)percentGreenTradeGoods / 100.0) * maxItems);
- btgp = (uint32) (((double)percentBlueTradeGoods / 100.0) * maxItems);
- ptgp = (uint32) (((double)percentPurpleTradeGoods / 100.0) * maxItems);
- wip = (uint32) (((double)percentWhiteItems / 100.0) * maxItems);
- gip = (uint32) (((double)percentGreenItems / 100.0) * maxItems);
- bip = (uint32) (((double)percentBlueItems / 100.0) * maxItems);
- pip = (uint32) (((double)percentPurpleItems / 100.0) * maxItems);
- uint32 total = wtgp + gtgp + btgp + ptgp + wip + gip + bip + pip;
- if (total != maxItems)
+ greytgp = (uint32) (((double)percentGreyTradeGoods / 100.0) * maxItems);
+ whitetgp = (uint32) (((double)percentWhiteTradeGoods / 100.0) * maxItems);
+ greentgp = (uint32) (((double)percentGreenTradeGoods / 100.0) * maxItems);
+ bluetgp = (uint32) (((double)percentBlueTradeGoods / 100.0) * maxItems);
+ purpletgp = (uint32) (((double)percentPurpleTradeGoods / 100.0) * maxItems);
+ orangetgp = (uint32) (((double)percentOrangeTradeGoods / 100.0) * maxItems);
+ yellowtgp = (uint32) (((double)percentYellowTradeGoods / 100.0) * maxItems);
+ greyip = (uint32) (((double)percentGreyItems / 100.0) * maxItems);
+ whiteip = (uint32) (((double)percentWhiteItems / 100.0) * maxItems);
+ greenip = (uint32) (((double)percentGreenItems / 100.0) * maxItems);
+ blueip = (uint32) (((double)percentBlueItems / 100.0) * maxItems);
+ purpleip = (uint32) (((double)percentPurpleItems / 100.0) * maxItems);
+ orangeip = (uint32) (((double)percentOrangeItems / 100.0) * maxItems);
+ yellowip = (uint32) (((double)percentYellowItems / 100.0) * maxItems);
+ uint32 total = greytgp + whitetgp + greentgp + bluetgp + purpletgp + orangetgp + yellowtgp + greyip + whiteip + greenip + blueip + purpleip + orangeip + yellowip;
+ int32 diff = (maxItems - total);
+ if (diff < 0)
+ {
+ if ((whiteip - diff) > 0)
+ whiteip -= diff;
+ else if ((greenip - diff) > 0)
+ greenip -= diff;
+ }
+ else if (diff < 0)
{
- wtgp = (uint32) (maxItems * (double) wtgp);
- gtgp = (uint32) (maxItems * (double) gtgp);
- btgp = (uint32) (maxItems * (double) btgp);
- ptgp = (uint32) (maxItems * (double) ptgp);
- wip = (uint32) (maxItems * (double) wip);
- gip = (uint32) (maxItems * (double) gip);
- bip = (uint32) (maxItems * (double) bip);
- pip = (maxItems - (wtgp + gtgp + btgp + ptgp + wip + gip + bip));
- total = wtgp + gtgp + btgp + ptgp + wip + gip + bip + pip;
+ whiteip += diff;
}
- //sLog.outString("%u %u %u %u %u %u %u %u", wtgp, gtgp, btgp, ptgp, wip, gip, bip, pip);
}
uint32 GetPercents(uint32 color)
{
switch(color)
{
case AHB_GREY_TG:
- return 0;
+ return greytgp;
break;
case AHB_WHITE_TG:
- return wtgp;
+ return whitetgp;
break;
case AHB_GREEN_TG:
- return gtgp;
+ return greentgp;
break;
case AHB_BLUE_TG:
- return btgp;
+ return bluetgp;
break;
case AHB_PURPLE_TG:
- return ptgp;
+ return purpletgp;
+ break;
+ case AHB_ORANGE_TG:
+ return orangetgp;
+ break;
+ case AHB_YELLOW_TG:
+ return yellowtgp;
break;
case AHB_GREY_I:
- return 0;
+ return greyip;
break;
case AHB_WHITE_I:
- return wip;
+ return whiteip;
break;
case AHB_GREEN_I:
- return gip;
+ return greenip;
break;
case AHB_BLUE_I:
- return bip;
+ return blueip;
break;
case AHB_PURPLE_I:
- return pip;
+ return purpleip;
+ break;
+ case AHB_ORANGE_I:
+ return orangeip;
+ break;
+ case AHB_YELLOW_I:
+ return yellowip;
break;
default:
return 0;
@@ -685,4 +917,3 @@ void AuctionHouseBotInit();
void AuctionHouseBotLoadValues(AHBConfig*);
void AuctionHouseBotCommands(uint32, uint32, uint32, char*);
#endif
-
diff --git a/src/game/AuctionHouse.cpp b/src/game/AuctionHouseHandler.cpp
index 9fc448cf20b..b36d1870b86 100644
--- a/src/game/AuctionHouse.cpp
+++ b/src/game/AuctionHouseHandler.cpp
@@ -1,7 +1,7 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -26,7 +26,7 @@
#include "ObjectMgr.h"
#include "Player.h"
#include "UpdateMask.h"
-#include "AuctionHouseObject.h"
+#include "AuctionHouseMgr.h"
#include "Util.h"
#include "AuctionHouseBot.h"
@@ -55,67 +55,19 @@ void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data )
SendAuctionHello(guid, unit);
}
-static uint8 AuctioneerFactionToLocation(uint32 faction)
-{
- if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- return 7; // neutral
-
- FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(faction);
- if(!u_entry)
- return 7; // neutral
-
- if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
- return 2;
- else if(u_entry->ourMask & FACTION_MASK_HORDE)
- return 6;
- else
- return 7;
-}
-
//this void causes that auction window is opened
void WorldSession::SendAuctionHello( uint64 guid, Creature* unit )
{
+ AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction());
+ if(!ahEntry)
+ return;
+
WorldPacket data( MSG_AUCTION_HELLO, 12 );
data << (uint64) guid;
- data << (uint32) AuctioneerFactionToLocation(unit->getFaction());
+ data << (uint32) ahEntry->houseId;
SendPacket( &data );
}
-//this function inserts to WorldPacket auction's data
-bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction)
-{
- Item *pItem = objmgr.GetAItem(auction->item_guidlow);
- if (!pItem)
- {
- sLog.outError("auction to item, that doesn't exist !!!!");
- return false;
- }
- data << (uint32) auction->Id;
- data << (uint32) pItem->GetEntry();
-
- for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
- {
- data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
- data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
- data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
- }
-
- data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
- data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
- data << (uint32) pItem->GetCount(); //item->count
- data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
- data << (uint32) 0; //Unknown
- data << (uint64) auction->owner; //Auction->owner
- data << (uint32) auction->startbid; //Auction->startbid (not sure if useful)
- data << (uint32) ((auction->bid)? objmgr.GetAuctionOutBid(auction->bid) : 0);
- //minimal outbid
- data << (uint32) auction->buyout; //auction->buyout
- data << (uint32) (auction->time - time(NULL)) * 1000; //time left
- data << (uint64) auction->bidder; //auction->bidder current
- data << (uint32) auction->bid; //current bid
- return true;
-}
-
//call this method when player bids, creates, or deletes auction
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError )
{
@@ -132,13 +84,13 @@ void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uin
void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template)
{
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4));
- data << location;
- data << auctionId;
- data << (uint64) bidder;
- data << bidSum;
- data << (uint32) diff;
- data << item_template;
- data << (uint32) 0;
+ data << uint32(location);
+ data << uint32(auctionId);
+ data << uint64(bidder);
+ data << uint32(bidSum);
+ data << uint32(diff);
+ data << uint32(item_template);
+ data << uint32(0);
SendPacket(&data);
}
@@ -173,16 +125,16 @@ void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPri
msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED;
if (oldBidder && !_player)
- oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, AHBplayerGUID, newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
+ oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, AHBplayerGUID, newPrice, auction->GetAuctionOutBid(), auction->item_template);
if (oldBidder && _player)
- oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template);
+ oldBidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, _player->GetGUID(), newPrice, auction->GetAuctionOutBid(), auction->item_template);
- WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
+ WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
}
}
-//this function sends mail, when auction is canceled to old bidder
+//this function sends mail, when auction is cancelled to old bidder
void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
{
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
@@ -198,7 +150,7 @@ void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction )
std::ostringstream msgAuctionCancelledSubject;
msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER;
- WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
+ WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE);
}
}
@@ -223,6 +175,14 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
return;
}
+ AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(pCreature->getFaction());
+ if(!auctionHouseEntry)
+ {
+ sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", uint32(GUID_LOPART(auctioneer)) );
+ return;
+ }
+
+
// client send time in minutes, convert to common used sec time
etime *= MINUTE;
@@ -243,7 +203,7 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
Item *it = pl->GetItemByGuid( item );
//do not allow to sell already auctioned items
- if(objmgr.GetAItem(GUID_LOPART(item)))
+ if(auctionmgr.GetAItem(GUID_LOPART(item)))
{
sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item));
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR);
@@ -268,12 +228,10 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
return;
}
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
//we have to take deposit :
- uint32 deposit = objmgr.GetAuctionDeposit( location, etime, it );
+ uint32 deposit = auctionmgr.GetAuctionDeposit( auctionHouseEntry, etime, it );
if ( pl->GetMoney() < deposit )
{
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY);
@@ -292,7 +250,10 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
AuctionEntry *AH = new AuctionEntry;
AH->Id = objmgr.GenerateAuctionID();
- AH->auctioneer = GUID_LOPART(auctioneer);
+ if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
+ AH->auctioneer = 23442;
+ else
+ AH->auctioneer = GUID_LOPART(auctioneer);
AH->item_guidlow = GUID_LOPART(item);
AH->item_template = it->GetEntry();
AH->owner = pl->GetGUIDLow();
@@ -300,22 +261,20 @@ void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data )
AH->bidder = 0;
AH->bid = 0;
AH->buyout = buyout;
- AH->time = time(NULL) + auction_time;
+ AH->expire_time = time(NULL) + auction_time;
AH->deposit = deposit;
- AH->location = location;
+ AH->auctionHouseEntry = auctionHouseEntry;
- sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location);
- mAuctions->AddAuction(AH);
+ sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", GUID_LOPART(item), AH->auctioneer, bid, buyout, auction_time, AH->GetHouseId());
+ auctionHouse->AddAuction(AH);
- objmgr.AddAItem(it);
+ auctionmgr.AddAItem(it);
pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true);
CharacterDatabase.BeginTransaction();
it->DeleteFromInventoryDB();
it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone
- CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location) "
- "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u')",
- AH->Id, AH->auctioneer, AH->item_guidlow, AH->item_template, AH->owner, AH->buyout, (uint64)AH->time, AH->bidder, AH->bid, AH->startbid, AH->deposit, AH->location);
+ AH->SaveToDB();
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
@@ -347,12 +306,9 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
-
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
- AuctionEntry *auction = mAuctions->GetAuction(auctionId);
+ AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
Player *pl = GetPlayer();
if( !auction || auction->owner == pl->GetGUIDLow() )
@@ -377,7 +333,7 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
// price too low for next bid if not buyout
if ((price < auction->buyout || auction->buyout == 0) &&
- price < auction->bid + objmgr.GetAuctionOutBid(auction->bid))
+ price < auction->bid + auction->GetAuctionOutBid())
{
//auction has already higher bid, client tests it!
return;
@@ -435,15 +391,15 @@ void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data )
auction->bidder = pl->GetGUIDLow();
auction->bid = auction->buyout;
- objmgr.SendAuctionSalePendingMail( auction );
- objmgr.SendAuctionSuccessfulMail( auction );
- objmgr.SendAuctionWonMail( auction );
+ auctionmgr.SendAuctionSalePendingMail( auction );
+ auctionmgr.SendAuctionSuccessfulMail( auction );
+ auctionmgr.SendAuctionWonMail( auction );
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK);
- objmgr.RemoveAItem(auction->item_guidlow);
- mAuctions->RemoveAuction(auction->Id);
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
+ auctionmgr.RemoveAItem(auction->item_guidlow);
+ auctionHouse->RemoveAuction(auction->Id);
+ auction->DeleteFromDB();
delete auction;
}
@@ -474,22 +430,19 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
-
- AuctionEntry *auction = mAuctions->GetAuction(auctionId);
+ AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
Player *pl = GetPlayer();
if (auction && auction->owner == pl->GetGUIDLow())
{
- Item *pItem = objmgr.GetAItem(auction->item_guidlow);
+ Item *pItem = auctionmgr.GetAItem(auction->item_guidlow);
if (pItem)
{
if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
{
- uint32 auctionCut = objmgr.GetAuctionCut( auction->location, auction->bid);
+ uint32 auctionCut = auction->GetAuctionCut();
if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed
return;
//some auctionBidderNotification would be needed, but don't know that parts..
@@ -504,7 +457,7 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
// item will deleted or added to received mail list
- WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
+ WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
}
else
{
@@ -525,11 +478,11 @@ void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data )
SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK );
// Now remove the auction
CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id);
+ auction->DeleteFromDB();
pl->SaveInventoryAndGoldToDB();
CharacterDatabase.CommitTransaction();
- objmgr.RemoveAItem( auction->item_guidlow );
- mAuctions->RemoveAuction( auction->Id );
+ auctionmgr.RemoveAItem( auction->item_guidlow );
+ auctionHouse->RemoveAuction( auction->Id );
delete auction;
}
@@ -562,8 +515,7 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
- AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) );
Player *pl = GetPlayer();
@@ -575,23 +527,15 @@ void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data )
--outbiddedCount;
uint32 outbiddedAuctionId;
recv_data >> outbiddedAuctionId;
- AuctionEntry * auction = mAuctions->GetAuction( outbiddedAuctionId );
- if ( auction && SendAuctionInfo(data, auction))
+ AuctionEntry * auction = auctionHouse->GetAuction( outbiddedAuctionId );
+ if ( auction && auction->BuildAuctionInfo(data))
{
++totalcount;
++count;
}
}
- for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
- {
- AuctionEntry *Aentry = itr->second;
- if( Aentry && Aentry->bidder == pl->GetGUIDLow() )
- {
- if (SendAuctionInfo(data, itr->second))
- ++count;
- ++totalcount;
- }
- }
+
+ auctionHouse->BuildListBidderItems(data,pl,count,totalcount);
data.put<uint32>( 0, count ); // add count to placeholder
data << totalcount;
data << (uint32)300; //unk 2.3.0
@@ -620,25 +564,15 @@ void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- uint32 location = AuctioneerFactionToLocation(pCreature->getFaction());
-
- AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) );
data << (uint32) 0; // amount place holder
uint32 count = 0;
uint32 totalcount = 0;
- for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
- {
- AuctionEntry *Aentry = itr->second;
- if( Aentry && Aentry->owner == _player->GetGUIDLow() )
- {
- if(SendAuctionInfo(data, itr->second))
- ++count;
- ++totalcount;
- }
- }
+
+ auctionHouse->BuildListOwnerItems(data,_player,count,totalcount);
data.put<uint32>(0, count);
data << (uint32) totalcount;
data << (uint32) 0;
@@ -650,9 +584,9 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4+1+1+1+4+4+4+4+1);
- std::string searchedname, name;
- uint8 levelmin, levelmax, usable, location;
- uint32 count, totalcount, listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
+ std::string searchedname;
+ uint8 levelmin, levelmax, usable;
+ uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
uint64 guid;
recv_data >> guid;
@@ -677,15 +611,13 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
- location = AuctioneerFactionToLocation(pCreature->getFaction());
- AuctionHouseObject * mAuctions;
- mAuctions = objmgr.GetAuctionsMap( location );
+ AuctionHouseObject* auctionHouse = auctionmgr.GetAuctionsMap( pCreature->getFaction() );
//sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) );
- count = 0;
- totalcount = 0;
+ uint32 count = 0;
+ uint32 totalcount = 0;
data << (uint32) 0;
// converting string that we try to find to lower case
@@ -695,62 +627,11 @@ void WorldSession::HandleAuctionListItems( WorldPacket & recv_data )
wstrToLower(wsearchedname);
- for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr)
- {
- AuctionEntry *Aentry = itr->second;
- Item *item = objmgr.GetAItem(Aentry->item_guidlow);
- if( item )
- {
- ItemPrototype const *proto = item->GetProto();
- if( proto )
- {
- if( auctionMainCategory == (0xffffffff) || proto->Class == auctionMainCategory )
- {
- if( auctionSubCategory == (0xffffffff) || proto->SubClass == auctionSubCategory )
- {
- if( auctionSlotID == (0xffffffff) || proto->InventoryType == auctionSlotID )
- {
- if( quality == (0xffffffff) || proto->Quality == quality )
- {
- if( usable == (0x00) || _player->CanUseItem( item ) == EQUIP_ERR_OK )
- {
- if( ( levelmin == (0x00) || proto->RequiredLevel >= levelmin ) && ( levelmax == (0x00) || proto->RequiredLevel <= levelmax ) )
- {
- name = proto->Name1;
-
- // local name
- int loc_idx = GetSessionDbLocaleIndex();
- if ( loc_idx >= 0 )
- {
- ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
- if (il)
- {
- if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
- name = il->Name[loc_idx];
- }
- }
-
- if(name.empty())
- continue;
-
- if( wsearchedname.empty() || Utf8FitTo(name, wsearchedname) )
- {
- if ((count < 50) && (totalcount >= listfrom))
- {
- ++count;
- SendAuctionInfo( data, Aentry);
- }
- ++totalcount;
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
+ auctionHouse->BuildListAuctionItems(data,_player,
+ wsearchedname, listfrom, levelmin, levelmax, usable,
+ auctionSlotID, auctionMainCategory, auctionSubCategory, quality,
+ count,totalcount);
+
data.put<uint32>(0, count);
data << (uint32) totalcount;
data << (uint32) 300; // unk 2.3.0 const?
diff --git a/src/game/AuctionHouseMgr.cpp b/src/game/AuctionHouseMgr.cpp
new file mode 100644
index 00000000000..1554013af99
--- /dev/null
+++ b/src/game/AuctionHouseMgr.cpp
@@ -0,0 +1,685 @@
+/*
+* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "Database/DBCStores.h"
+#include "Database/SQLStorage.h"
+#include "ProgressBar.h"
+
+#include "AccountMgr.h"
+#include "AuctionHouseMgr.h"
+#include "Item.h"
+#include "Language.h"
+#include "Log.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+
+#include "Policies/SingletonImp.h"
+
+INSTANTIATE_SINGLETON_1( AuctionHouseMgr );
+
+AuctionHouseMgr::AuctionHouseMgr()
+{
+}
+
+AuctionHouseMgr::~AuctionHouseMgr()
+{
+ for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
+ delete itr->second;
+}
+
+AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap( uint32 factionTemplateId )
+{
+ if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
+ return &mNeutralAuctions;
+
+ // team have linked auction houses
+ FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
+ if(!u_entry)
+ return &mNeutralAuctions;
+ else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
+ return &mAllianceAuctions;
+ else if(u_entry->ourMask & FACTION_MASK_HORDE)
+ return &mHordeAuctions;
+ else
+ return &mNeutralAuctions;
+}
+
+uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem)
+{
+ uint32 deposit = pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME );
+
+ return uint32(deposit * entry->depositPercent * 3 * sWorld.getRate(RATE_AUCTION_DEPOSIT) / 100.0f );
+}
+
+//does not clear ram
+void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
+{
+ Item *pItem = GetAItem(auction->item_guidlow);
+ if(!pItem)
+ return;
+
+ uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
+ Player *bidder = objmgr.GetPlayer(bidder_guid);
+
+ uint32 bidder_accId = 0;
+
+ // data for gm.log
+ if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
+ {
+ uint32 bidder_security = 0;
+ std::string bidder_name;
+ if (bidder)
+ {
+ bidder_accId = bidder->GetSession()->GetAccountId();
+ bidder_security = bidder->GetSession()->GetSecurity();
+ bidder_name = bidder->GetName();
+ }
+ else
+ {
+ bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
+ bidder_security = accmgr.GetSecurity(bidder_accId);
+
+ if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
+ {
+ if(!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
+ bidder_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
+ }
+ }
+
+ if( bidder_security > SEC_PLAYER )
+ {
+ std::string owner_name;
+ if(!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
+ owner_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
+
+ uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner);
+
+ sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
+ bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
+ }
+ }
+ else if(!bidder)
+ bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
+
+ // receiver exist
+ if(bidder || bidder_accId)
+ {
+ std::ostringstream msgAuctionWonSubject;
+ msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
+
+ std::ostringstream msgAuctionWonBody;
+ msgAuctionWonBody.width(16);
+ msgAuctionWonBody << std::right << std::hex << auction->owner;
+ msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
+ sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
+
+ //prepare mail data... :
+ uint32 itemTextId = objmgr.CreateItemText( msgAuctionWonBody.str() );
+
+ // set owner to bidder (to prevent delete item with sender char deleting)
+ // owner in `data` will set at mail receive and item extracting
+ CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
+ CharacterDatabase.CommitTransaction();
+
+ MailItemsInfo mi;
+ mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
+
+ if (bidder)
+ bidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
+ else
+ RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
+
+ // will delete item or place to receiver mail list
+ WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
+ }
+ // receiver not exist
+ else
+ {
+ CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
+ RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
+ delete pItem;
+ }
+}
+
+void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
+{
+ uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
+ Player *owner = objmgr.GetPlayer(owner_guid);
+
+ // owner exist (online or offline)
+ if(owner || objmgr.GetPlayerAccountIdByGUID(owner_guid))
+ {
+ std::ostringstream msgAuctionSalePendingSubject;
+ msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
+
+ std::ostringstream msgAuctionSalePendingBody;
+ uint32 auctionCut = auction->GetAuctionCut();
+
+ time_t distrTime = time(NULL) + HOUR;
+
+ msgAuctionSalePendingBody.width(16);
+ msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
+ msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
+ msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
+ msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
+
+ sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
+
+ uint32 itemTextId = objmgr.CreateItemText( msgAuctionSalePendingBody.str() );
+
+ WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
+ }
+}
+
+//call this method to send mail to auction owner, when auction is successful, it does not clear ram
+void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
+{
+ uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
+ Player *owner = objmgr.GetPlayer(owner_guid);
+
+ uint32 owner_accId = 0;
+ if(!owner)
+ owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
+
+ // owner exist
+ if(owner || owner_accId)
+ {
+ std::ostringstream msgAuctionSuccessfulSubject;
+ msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
+
+ std::ostringstream auctionSuccessfulBody;
+ uint32 auctionCut = auction->GetAuctionCut();
+
+ auctionSuccessfulBody.width(16);
+ auctionSuccessfulBody << std::right << std::hex << auction->bidder;
+ auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
+ auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
+
+ sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
+
+ uint32 itemTextId = objmgr.CreateItemText( auctionSuccessfulBody.str() );
+
+ uint32 profit = auction->bid + auction->deposit - auctionCut;
+
+ if (owner)
+ {
+ //send auction owner notification, bidder must be current!
+ owner->GetSession()->SendAuctionOwnerNotification( auction );
+ }
+
+ WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR);
+ }
+}
+
+//does not clear ram
+void AuctionHouseMgr::SendAuctionExpiredMail( AuctionEntry * auction )
+{ //return an item in auction to its owner by mail
+ Item *pItem = GetAItem(auction->item_guidlow);
+ if(!pItem)
+ {
+ sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
+ return;
+ }
+
+ uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
+ Player *owner = objmgr.GetPlayer(owner_guid);
+
+ uint32 owner_accId = 0;
+ if(!owner)
+ owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
+
+ // owner exist
+ if(owner || owner_accId)
+ {
+ std::ostringstream subject;
+ subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
+
+ if ( owner )
+ owner->GetSession()->SendAuctionOwnerNotification( auction );
+ else
+ RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
+
+ MailItemsInfo mi;
+ mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
+
+ // will delete item or place to receiver mail list
+ WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
+ }
+ // owner not found
+ else
+ {
+ CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
+ RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
+ delete pItem;
+ }
+}
+
+void AuctionHouseMgr::LoadAuctionItems()
+{
+ // data needs to be at first place for Item::LoadFromDB
+ QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
+
+ if( !result )
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString("");
+ sLog.outString(">> Loaded 0 auction items");
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ uint32 count = 0;
+
+ Field *fields;
+ do
+ {
+ bar.step();
+
+ fields = result->Fetch();
+ uint32 item_guid = fields[1].GetUInt32();
+ uint32 item_template = fields[2].GetUInt32();
+
+ ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
+
+ if(!proto)
+ {
+ sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
+ continue;
+ }
+
+ Item *item = NewItemOrBag(proto);
+
+ if(!item->LoadFromDB(item_guid,0, result))
+ {
+ delete item;
+ continue;
+ }
+ AddAItem(item);
+
+ ++count;
+ }
+ while( result->NextRow() );
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u auction items", count );
+}
+
+void AuctionHouseMgr::LoadAuctions()
+{
+ QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
+ if( !result )
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString("");
+ sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
+ return;
+ }
+
+ Field *fields = result->Fetch();
+ uint32 AuctionCount=fields[0].GetUInt32();
+ delete result;
+
+ if(!AuctionCount)
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString("");
+ sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
+ return;
+ }
+
+ result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse" );
+ if( !result )
+ {
+ barGoLink bar(1);
+ bar.step();
+ sLog.outString("");
+ sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
+ return;
+ }
+
+ barGoLink bar( AuctionCount );
+
+ AuctionEntry *aItem;
+
+ do
+ {
+ fields = result->Fetch();
+
+ bar.step();
+
+ aItem = new AuctionEntry;
+ aItem->Id = fields[0].GetUInt32();
+ aItem->auctioneer = fields[1].GetUInt32();
+ aItem->item_guidlow = fields[2].GetUInt32();
+ aItem->item_template = fields[3].GetUInt32();
+ aItem->owner = fields[4].GetUInt32();
+ aItem->buyout = fields[5].GetUInt32();
+ aItem->expire_time = fields[6].GetUInt32();
+ aItem->bidder = fields[7].GetUInt32();
+ aItem->bid = fields[8].GetUInt32();
+ aItem->startbid = fields[9].GetUInt32();
+ aItem->deposit = fields[10].GetUInt32();
+
+ CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer);
+ if(!auctioneerData)
+ {
+ aItem->DeleteFromDB();
+ sLog.outError("Auction %u has not a existing auctioneer (GUID : %u)", aItem->Id, aItem->auctioneer);
+ delete aItem;
+ continue;
+ }
+
+ CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id);
+ if(!auctioneerInfo)
+ {
+ aItem->DeleteFromDB();
+ sLog.outError("Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", aItem->Id, aItem->auctioneer,auctioneerData->id);
+ delete aItem;
+ continue;
+ }
+
+ aItem->auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(auctioneerInfo->faction_A);
+ if(!aItem->auctionHouseEntry)
+ {
+ aItem->DeleteFromDB();
+ sLog.outError("Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u",
+ aItem->Id, aItem->auctioneer,auctioneerData->id,auctioneerInfo->faction_A);
+ delete aItem;
+ continue;
+ }
+
+ // check if sold item exists for guid
+ // and item_template in fact (GetAItem will fail if problematic in result check in ObjectMgr::LoadAuctionItems)
+ if ( !GetAItem( aItem->item_guidlow ) )
+ {
+ aItem->DeleteFromDB();
+ sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
+ delete aItem;
+ continue;
+ }
+
+ GetAuctionsMap( auctioneerInfo->faction_A )->AddAuction(aItem);
+
+ } while (result->NextRow());
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u auctions", AuctionCount );
+}
+
+void AuctionHouseMgr::AddAItem( Item* it )
+{
+ ASSERT( it );
+ ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
+ mAitems[it->GetGUIDLow()] = it;
+}
+
+bool AuctionHouseMgr::RemoveAItem( uint32 id )
+{
+ ItemMap::iterator i = mAitems.find(id);
+ if (i == mAitems.end())
+ {
+ return false;
+ }
+ mAitems.erase(i);
+ return true;
+}
+
+void AuctionHouseMgr::Update()
+{
+ mHordeAuctions.Update();
+ mAllianceAuctions.Update();
+ mNeutralAuctions.Update();
+}
+
+AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId)
+{
+ uint32 houseid = 7; // goblin auction house
+
+ if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
+ {
+ //FIXME: found way for proper auctionhouse selection by another way
+ // AuctionHouse.dbc have faction field with _player_ factions associated with auction house races.
+ // but no easy way convert creature faction to player race faction for specific city
+ switch(factionTemplateId)
+ {
+ case 12: houseid = 1; break; // human
+ case 29: houseid = 6; break; // orc, and generic for horde
+ case 55: houseid = 2; break; // dwarf, and generic for alliance
+ case 68: houseid = 4; break; // undead
+ case 80: houseid = 3; break; // n-elf
+ case 104: houseid = 5; break; // trolls
+ case 120: houseid = 7; break; // booty bay, neutral
+ case 474: houseid = 7; break; // gadgetzan, neutral
+ case 855: houseid = 7; break; // everlook, neutral
+ case 1604: houseid = 6; break; // b-elfs,
+ default: // for unknown case
+ {
+ FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
+ if(!u_entry)
+ houseid = 7; // goblin auction house
+ else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
+ houseid = 1; // human auction house
+ else if(u_entry->ourMask & FACTION_MASK_HORDE)
+ houseid = 6; // orc auction house
+ else
+ houseid = 7; // goblin auction house
+ break;
+ }
+ }
+ }
+
+ return sAuctionHouseStore.LookupEntry(houseid);
+}
+
+void AuctionHouseObject::Update()
+{
+ time_t curTime = sWorld.GetGameTime();
+ ///- Handle expired auctions
+ AuctionEntryMap::iterator next;
+ for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end();itr = next)
+ {
+ next = itr;
+ ++next;
+ if (curTime > (itr->second->expire_time))
+ {
+ ///- Either cancel the auction if there was no bidder
+ if (itr->second->bidder == 0)
+ {
+ auctionmgr.SendAuctionExpiredMail( itr->second );
+ }
+ ///- Or perform the transaction
+ else
+ {
+ //we should send an "item sold" message if the seller is online
+ //we send the item to the winner
+ //we send the money to the seller
+ auctionmgr.SendAuctionSuccessfulMail( itr->second );
+ auctionmgr.SendAuctionWonMail( itr->second );
+ }
+
+ ///- In any case clear the auction
+ itr->second->DeleteFromDB();
+ auctionmgr.RemoveAItem(itr->second->item_guidlow);
+ delete itr->second;
+ RemoveAuction(itr->first);
+ }
+ }
+}
+
+void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
+{
+ for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
+ {
+ AuctionEntry *Aentry = itr->second;
+ if( Aentry && Aentry->bidder == player->GetGUIDLow() )
+ {
+ if (itr->second->BuildAuctionInfo(data))
+ ++count;
+ ++totalcount;
+ }
+ }
+}
+
+void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
+{
+ for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
+ {
+ AuctionEntry *Aentry = itr->second;
+ if( Aentry && Aentry->owner == player->GetGUIDLow() )
+ {
+ if(Aentry->BuildAuctionInfo(data))
+ ++count;
+ ++totalcount;
+ }
+ }
+}
+
+void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player,
+ std::wstring const& wsearchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable,
+ uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
+ uint32& count, uint32& totalcount)
+{
+ int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
+
+ for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
+ {
+ AuctionEntry *Aentry = itr->second;
+ Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
+ if (!item)
+ continue;
+
+ ItemPrototype const *proto = item->GetProto();
+
+ if (itemClass != (0xffffffff) && proto->Class != itemClass)
+ continue;
+
+ if (itemSubClass != (0xffffffff) && proto->SubClass != itemSubClass)
+ continue;
+
+ if (inventoryType != (0xffffffff) && proto->InventoryType != inventoryType)
+ continue;
+
+ if (quality != (0xffffffff) && proto->Quality != quality)
+ continue;
+
+ if( levelmin != (0x00) && (proto->RequiredLevel < levelmin || levelmax != (0x00) && proto->RequiredLevel > levelmax ) )
+ continue;
+
+ if( usable != (0x00) && player->CanUseItem( item ) != EQUIP_ERR_OK )
+ continue;
+
+ std::string name = proto->Name1;
+ if(name.empty())
+ continue;
+
+ // local name
+ if ( loc_idx >= 0 )
+ {
+ ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
+ if (il)
+ {
+ if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
+ name = il->Name[loc_idx];
+ }
+ }
+
+ if( !wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) )
+ continue;
+
+ if ((count < 50) && (totalcount >= listfrom))
+ {
+ ++count;
+ Aentry->BuildAuctionInfo(data);
+ }
+ ++totalcount;
+ }
+}
+
+//this function inserts to WorldPacket auction's data
+bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
+{
+ Item *pItem = auctionmgr.GetAItem(item_guidlow);
+ if (!pItem)
+ {
+ sLog.outError("auction to item, that doesn't exist !!!!");
+ return false;
+ }
+ data << (uint32) Id;
+ data << (uint32) pItem->GetEntry();
+
+ for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
+ {
+ data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
+ data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
+ data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
+ }
+
+ data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
+ data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
+ data << (uint32) pItem->GetCount(); //item->count
+ data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
+ data << (uint32) 0; //Unknown
+ data << (uint64) owner; //Auction->owner
+ data << (uint32) startbid; //Auction->startbid (not sure if useful)
+ data << (uint32) (bid ? GetAuctionOutBid() : 0);
+ //minimal outbid
+ data << (uint32) buyout; //auction->buyout
+ data << (uint32) (expire_time - time(NULL))* 1000; //time left
+ data << (uint64) bidder; //auction->bidder current
+ data << (uint32) bid; //current bid
+ return true;
+}
+
+uint32 AuctionEntry::GetAuctionCut() const
+{
+ return uint32(auctionHouseEntry->cutPercent * bid * sWorld.getRate(RATE_AUCTION_CUT) / 100.f);
+}
+
+/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
+uint32 AuctionEntry::GetAuctionOutBid() const
+{
+ uint32 outbid = (bid / 100) * 5;
+ if (!outbid)
+ outbid = 1;
+ return outbid;
+}
+
+void AuctionEntry::DeleteFromDB() const
+{
+ //No SQL injection (Id is integer)
+ CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",Id);
+}
+
+void AuctionEntry::SaveToDB() const
+{
+ //No SQL injection (no strings)
+ CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit) "
+ "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u')",
+ Id, auctioneer, item_guidlow, item_template, owner, buyout, (uint64)expire_time, bidder, bid, startbid, deposit);
+}
diff --git a/src/game/AuctionHouseMgr.h b/src/game/AuctionHouseMgr.h
new file mode 100644
index 00000000000..cfc68497e47
--- /dev/null
+++ b/src/game/AuctionHouseMgr.h
@@ -0,0 +1,170 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _AUCTION_HOUSE_MGR_H
+#define _AUCTION_HOUSE_MGR_H
+
+#include "SharedDefines.h"
+#include "Policies/Singleton.h"
+
+class Item;
+class Player;
+class WorldPacket;
+
+#define MIN_AUCTION_TIME (12*HOUR)
+
+enum AuctionError
+{
+ AUCTION_OK = 0,
+ AUCTION_INTERNAL_ERROR = 2,
+ AUCTION_NOT_ENOUGHT_MONEY = 3,
+ AUCTION_ITEM_NOT_FOUND = 4,
+ CANNOT_BID_YOUR_AUCTION_ERROR = 10
+};
+
+enum AuctionAction
+{
+ AUCTION_SELL_ITEM = 0,
+ AUCTION_CANCEL = 1,
+ AUCTION_PLACE_BID = 2
+};
+
+struct AuctionEntry
+{
+ uint32 Id;
+ uint32 auctioneer; // creature low guid
+ uint32 item_guidlow;
+ uint32 item_template;
+ uint32 owner;
+ uint32 startbid; //maybe useless
+ uint32 bid;
+ uint32 buyout;
+ time_t expire_time;
+ uint32 bidder;
+ uint32 deposit; //deposit can be calculated only when creating auction
+ AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc
+
+ // helpers
+ uint32 GetHouseId() const { return auctionHouseEntry->houseId; }
+ uint32 GetHouseFaction() const { return auctionHouseEntry->faction; }
+ uint32 GetAuctionCut() const;
+ uint32 GetAuctionOutBid() const;
+ bool BuildAuctionInfo(WorldPacket & data) const;
+ void DeleteFromDB() const;
+ void SaveToDB() const;
+};
+
+//this class is used as auctionhouse instance
+class AuctionHouseObject
+{
+ public:
+ AuctionHouseObject() {}
+ ~AuctionHouseObject()
+ {
+ for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
+ delete itr->second;
+ }
+
+ typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
+
+ uint32 Getcount() { return AuctionsMap.size(); }
+
+ AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
+ AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
+
+ void AddAuction(AuctionEntry *ah)
+ {
+ ASSERT( ah );
+ AuctionsMap[ah->Id] = ah;
+ }
+
+ AuctionEntry* GetAuction(uint32 id) const
+ {
+ AuctionEntryMap::const_iterator itr = AuctionsMap.find( id );
+ return itr != AuctionsMap.end() ? itr->second : NULL;
+ }
+
+ bool RemoveAuction(uint32 id)
+ {
+ return AuctionsMap.erase(id) ? true : false;
+ }
+
+ void Update();
+
+ void BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
+ void BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount);
+ void BuildListAuctionItems(WorldPacket& data, Player* player,
+ std::wstring const& searchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable,
+ uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
+ uint32& count, uint32& totalcount);
+
+ private:
+ AuctionEntryMap AuctionsMap;
+};
+
+class AuctionHouseMgr
+{
+ public:
+ AuctionHouseMgr();
+ ~AuctionHouseMgr();
+
+ typedef UNORDERED_MAP<uint32, Item*> ItemMap;
+
+ AuctionHouseObject* GetAuctionsMap( uint32 factionTemplateId );
+
+ Item* GetAItem(uint32 id)
+ {
+ ItemMap::const_iterator itr = mAitems.find(id);
+ if (itr != mAitems.end())
+ {
+ return itr->second;
+ }
+ return NULL;
+ }
+
+ //auction messages
+ void SendAuctionWonMail( AuctionEntry * auction );
+ void SendAuctionSalePendingMail( AuctionEntry * auction );
+ void SendAuctionSuccessfulMail( AuctionEntry * auction );
+ void SendAuctionExpiredMail( AuctionEntry * auction );
+ static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem);
+ static AuctionHouseEntry const* GetAuctionHouseEntry(uint32 factionTemplateId);
+
+ public:
+ //load first auction items, because of check if item exists, when loading
+ void LoadAuctionItems();
+ void LoadAuctions();
+
+ void AddAItem(Item* it);
+ bool RemoveAItem(uint32 id);
+
+ void Update();
+
+ private:
+ AuctionHouseObject mHordeAuctions;
+ AuctionHouseObject mAllianceAuctions;
+ AuctionHouseObject mNeutralAuctions;
+
+ ItemMap mAitems;
+};
+
+#define auctionmgr Trinity::Singleton<AuctionHouseMgr>::Instance()
+
+#endif
diff --git a/src/game/AuctionHouseObject.h b/src/game/AuctionHouseObject.h
deleted file mode 100644
index 83fd19d19c6..00000000000
--- a/src/game/AuctionHouseObject.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _AUCTION_HOUSE_H
-#define _AUCTION_HOUSE_H
-
-#include "SharedDefines.h"
-
-#define MIN_AUCTION_TIME (12*HOUR)
-
-enum AuctionError
-{
- AUCTION_OK = 0,
- AUCTION_INTERNAL_ERROR = 2,
- AUCTION_NOT_ENOUGHT_MONEY = 3,
- AUCTION_ITEM_NOT_FOUND = 4,
- CANNOT_BID_YOUR_AUCTION_ERROR = 10
-};
-
-enum AuctionAction
-{
- AUCTION_SELL_ITEM = 0,
- AUCTION_CANCEL = 1,
- AUCTION_PLACE_BID = 2
-};
-
-struct AuctionEntry
-{
- uint32 Id;
- uint32 auctioneer;
- uint32 item_guidlow;
- uint32 item_template;
- uint32 owner;
- uint32 startbid; //maybe useless
- uint32 bid;
- uint32 buyout;
- time_t time;
- uint32 bidder;
- uint32 deposit; //deposit can be calculated only when creating auction
- uint32 location;
-};
-
-//this class is used as auctionhouse instance
-class AuctionHouseObject
-{
- public:
- AuctionHouseObject() {}
- ~AuctionHouseObject()
- {
- for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
- delete itr->second;
- }
-
- typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
-
- uint32 Getcount() { return AuctionsMap.size(); }
-
- AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
- AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
-
- void AddAuction(AuctionEntry *ah)
- {
- ASSERT( ah );
- AuctionsMap[ah->Id] = ah;
- }
-
- AuctionEntry* GetAuction(uint32 id) const
- {
- AuctionEntryMap::const_iterator itr = AuctionsMap.find( id );
- if( itr != AuctionsMap.end() )
- return itr->second;
- return NULL;
- }
-
- bool RemoveAuction(uint32 id)
- {
- AuctionEntryMap::iterator i = AuctionsMap.find(id);
- if (i == AuctionsMap.end())
- {
- return false;
- }
- AuctionsMap.erase(i);
- return true;
- }
-
- private:
- AuctionEntryMap AuctionsMap;
-};
-#endif
-
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index ccaab6cf6bc..8ef926b4aaf 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -621,42 +621,29 @@ void BattleGround::RewardMark(Player *plr,uint32 count)
if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE))
return;
- BattleGroundMarks mark;
- bool IsSpell;
+ if(!plr || !count)
+ return;
+
+ BattleGroundMarks mark;
switch(GetTypeID())
{
case BATTLEGROUND_AV:
- IsSpell = true;
- if(count == ITEM_WINNER_COUNT)
- mark = SPELL_AV_MARK_WINNER;
- else
- mark = SPELL_AV_MARK_LOSER;
+ mark = ITEM_AV_MARK_OF_HONOR;
break;
case BATTLEGROUND_WS:
- IsSpell = true;
- if(count == ITEM_WINNER_COUNT)
- mark = SPELL_WS_MARK_WINNER;
- else
- mark = SPELL_WS_MARK_LOSER;
+ mark = ITEM_WS_MARK_OF_HONOR;
break;
case BATTLEGROUND_AB:
- IsSpell = true;
- if(count == ITEM_WINNER_COUNT)
- mark = SPELL_AB_MARK_WINNER;
- else
- mark = SPELL_AB_MARK_LOSER;
+ mark = ITEM_AB_MARK_OF_HONOR;
break;
- case BATTLEGROUND_EY:
- IsSpell = false;
+ case BATTLEGROUND_EY:
mark = ITEM_EY_MARK_OF_HONOR;
break;
default:
return;
}
- if(IsSpell)
- plr->CastSpell(plr, mark, true);
- else if ( objmgr.GetItemPrototype( mark ) )
+ if ( objmgr.GetItemPrototype( mark ) )
{
ItemPosCountVec dest;
uint32 no_space_count = 0;
@@ -664,7 +651,7 @@ void BattleGround::RewardMark(Player *plr,uint32 count)
if( msg != EQUIP_ERR_OK ) // convert to possible store amount
count -= no_space_count;
- if( count != 0 && !dest.empty()) // can add some
+ if(!dest.empty()) // can add some
if(Item* item = plr->StoreNewItem( dest, mark, true, 0))
plr->SendNewItem(item,count,false,true);
diff --git a/src/game/BattleGround.h b/src/game/BattleGround.h
index b28ce709ada..a0e0d94e6e8 100644
--- a/src/game/BattleGround.h
+++ b/src/game/BattleGround.h
@@ -50,12 +50,9 @@ enum BattleGroundQuests
enum BattleGroundMarks
{
- SPELL_WS_MARK_LOSER = 24950,
- SPELL_WS_MARK_WINNER = 24951,
- SPELL_AB_MARK_LOSER = 24952,
- SPELL_AB_MARK_WINNER = 24953,
- SPELL_AV_MARK_LOSER = 24954,
- SPELL_AV_MARK_WINNER = 24955,
+ ITEM_AV_MARK_OF_HONOR = 20560,
+ ITEM_WS_MARK_OF_HONOR = 20558,
+ ITEM_AB_MARK_OF_HONOR = 20559,
ITEM_EY_MARK_OF_HONOR = 29024
};
diff --git a/src/game/BattleGroundWS.cpp b/src/game/BattleGroundWS.cpp
index 500b00feb46..3a8c5668a7a 100644
--- a/src/game/BattleGroundWS.cpp
+++ b/src/game/BattleGroundWS.cpp
@@ -441,7 +441,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
}
//Alliance flag on ground(not in base) (returned or picked up again from ground!)
- if(this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
+ if(this->GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY)
{
if(Source->GetTeam() == ALLIANCE)
{
@@ -470,7 +470,7 @@ void BattleGroundWS::EventPlayerClickedOnFlag(Player *Source, GameObject* target
}
//Horde flag on ground(not in base) (returned or picked up again)
- if(this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10))
+ if(this->GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->id == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY)
{
if(Source->GetTeam() == HORDE)
{
diff --git a/src/game/BattleGroundWS.h b/src/game/BattleGroundWS.h
index 61898f92255..c804c250209 100644
--- a/src/game/BattleGroundWS.h
+++ b/src/game/BattleGroundWS.h
@@ -23,9 +23,14 @@
#include "BattleGround.h"
-#define BG_WS_MAX_TEAM_SCORE 3
-#define BG_WS_FLAG_RESPAWN_TIME 23000
-#define BG_WS_FLAG_DROP_TIME 10000
+enum BG_WS_TimerOrScore
+{
+ BG_WS_MAX_TEAM_SCORE = 3,
+ BG_WS_FLAG_RESPAWN_TIME = 23000,
+ BG_WS_FLAG_DROP_TIME = 10000,
+ BG_WS_SPELL_FORCE_TIME = 600000,
+ BG_WS_SPELL_BRUTAL_TIME = 900000
+};
enum BG_WS_Sound
{
@@ -43,7 +48,9 @@ enum BG_WS_SpellId
BG_WS_SPELL_WARSONG_FLAG = 23333,
BG_WS_SPELL_WARSONG_FLAG_DROPPED = 23334,
BG_WS_SPELL_SILVERWING_FLAG = 23335,
- BG_WS_SPELL_SILVERWING_FLAG_DROPPED = 23336
+ BG_WS_SPELL_SILVERWING_FLAG_DROPPED = 23336,
+ BG_WS_SPELL_FOCUSED_ASSAULT = 46392,
+ BG_WS_SPELL_BRUTAL_ASSAULT = 46393
};
enum BG_WS_WorldStates
@@ -94,7 +101,9 @@ enum BG_WS_ObjectEntry
BG_OBJECT_DOOR_H_3_WS_ENTRY = 180322,
BG_OBJECT_DOOR_H_4_WS_ENTRY = 180322,
BG_OBJECT_A_FLAG_WS_ENTRY = 179830,
- BG_OBJECT_H_FLAG_WS_ENTRY = 179831
+ BG_OBJECT_H_FLAG_WS_ENTRY = 179831,
+ BG_OBJECT_A_FLAG_GROUND_WS_ENTRY = 179785,
+ BG_OBJECT_H_FLAG_GROUND_WS_ENTRY = 179786
};
enum BG_WS_FlagState
@@ -151,6 +160,10 @@ class BattleGroundWS : public BattleGround
void RespawnFlag(uint32 Team, bool captured);
void RespawnFlagAfterDrop(uint32 Team);
uint8 GetFlagState(uint32 team) { return m_FlagState[GetTeamIndexByTeamId(team)]; }
+ void AddTimedAura(uint32 aura);
+ void RemoveTimedAura(uint32 aura);
+ bool IsBrutalTimerDone;
+ bool IsForceTimerDone;
/* Battleground Events */
virtual void EventPlayerDroppedFlag(Player *Source);
@@ -183,6 +196,9 @@ class BattleGroundWS : public BattleGround
uint32 m_TeamScores[2];
int32 m_FlagsTimer[2];
int32 m_FlagsDropTimer[2];
+
+ int32 m_FlagSpellForceTimer;
+ int32 m_FlagSpellBrutalTimer;
};
#endif
diff --git a/src/game/CMakeLists.txt b/src/game/CMakeLists.txt
index bcd85792b04..1f8cd447449 100644
--- a/src/game/CMakeLists.txt
+++ b/src/game/CMakeLists.txt
@@ -12,10 +12,11 @@ SET(game_STAT_SRCS
ArenaTeam.cpp
ArenaTeam.h
ArenaTeamHandler.cpp
- AuctionHouse.cpp
AuctionHouseBot.cpp
AuctionHouseBot.h
- AuctionHouseObject.h
+ AuctionHouseHandler.cpp
+ AuctionHouseMgr.cpp
+ AuctionHouseMgr.h
Bag.cpp
Bag.h
BattleGround.cpp
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index f64877095ed..ee8d78383aa 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -247,6 +247,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "areatrigger_tavern", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTavernCommand, "", NULL },
{ "areatrigger_teleport", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAreaTriggerTeleportCommand, "", NULL },
+ { "access_requirement", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAccessRequirementCommand, "", NULL },
{ "areatrigger_involvedrelation",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadQuestAreaTriggersCommand, "", NULL },
{ "event_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadEventScriptsCommand, "", NULL },
{ "command", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadCommandCommand, "", NULL },
@@ -299,6 +300,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "locales_npc_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesNpcTextCommand, "", NULL },
{ "locales_page_text", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesPageTextCommand, "", NULL },
{ "locales_quest", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadLocalesQuestCommand, "", NULL },
+ { "auctions", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadAuctionsCommand, "", NULL },
{ "waypoint_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadWpScriptsCommand, "", NULL },
{ "gm_tickets", SEC_ADMINISTRATOR, true, &ChatHandler::HandleGMTicketReloadCommand, "", NULL },
diff --git a/src/game/Chat.h b/src/game/Chat.h
index e6474968606..c66d5e4dee7 100644
--- a/src/game/Chat.h
+++ b/src/game/Chat.h
@@ -222,6 +222,7 @@ class ChatHandler
bool HandleReloadWpScriptsCommand(const char* args);
bool HandleReloadAreaTriggerTavernCommand(const char* args);
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
+ bool HandleReloadAccessRequirementCommand(const char* args);
bool HandleReloadEventScriptsCommand(const char* args);
bool HandleReloadCommandCommand(const char* args);
bool HandleReloadCreatureQuestRelationsCommand(const char* args);
@@ -274,6 +275,7 @@ class ChatHandler
bool HandleReloadLocalesNpcTextCommand(const char* args);
bool HandleReloadLocalesPageTextCommand(const char* args);
bool HandleReloadLocalesQuestCommand(const char* args);
+ bool HandleReloadAuctionsCommand(const char* args);
bool HandleInstanceListBindsCommand(const char* args);
bool HandleInstanceUnbindCommand(const char* args);
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 23ae8229251..00e826404e6 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -132,7 +132,7 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
assistant->SetNoCallAssistance(true);
assistant->CombatStart(victim);
- if(assistant->AI())
+ if(assistant->IsAIEnabled)
assistant->AI()->AttackStart(victim);
}
}
@@ -141,7 +141,7 @@ bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
}
Creature::Creature() :
-Unit(), i_AI(NULL), i_AI_possessed(NULL),
+Unit(), i_AI(NULL),
lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
m_lootMoney(0), m_lootRecipient(0),
m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f),
@@ -169,12 +169,6 @@ Creature::~Creature()
delete i_AI;
i_AI = NULL;
-
- if (i_AI_possessed)
- {
- delete i_AI_possessed;
- i_AI_possessed = NULL;
- }
}
void Creature::AddToWorld()
@@ -490,7 +484,7 @@ void Creature::Update(uint32 diff)
if(!isAlive())
break;
- if(!IsInEvadeMode() && m_AI_enabled)
+ if(!IsInEvadeMode() && IsAIEnabled)
{
// do not allow the AI to be changed during update
m_AI_locked = true;
@@ -607,36 +601,10 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
i_AI = ai ? ai : FactorySelector::selectAI(this);
if (oldAI)
delete oldAI;
- m_AI_enabled = true;
+ IsAIEnabled = true;
return true;
}
-void Creature::InitPossessedAI()
-{
- if (!isPossessed()) return;
-
- if (!i_AI_possessed)
- i_AI_possessed = new PossessedAI(this);
-
- // Signal the old AI that it's been disabled
- i_AI->OnPossess(true);
-
- if(!(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CHARM_AI))
- m_AI_enabled = false;
-}
-
-void Creature::DisablePossessedAI()
-{
- if (!i_AI_possessed) return;
-
- delete i_AI_possessed;
-
- // Signal the old AI that it's been re-enabled
- i_AI->OnPossess(false);
-
- m_AI_enabled = true;
-}
-
bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data)
{
SetMapId(map->GetId());
diff --git a/src/game/Creature.h b/src/game/Creature.h
index ea81053aab3..fc5318c1cdb 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -132,7 +132,7 @@ enum CreatureFlagsExtra
CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP
CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature
CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging)
- CREATURE_FLAG_EXTRA_CHARM_AI = 0x00008000, // use ai when charmed
+ //CREATURE_FLAG_EXTRA_CHARM_AI = 0x00008000, // use ai when charmed
CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00010000, // cannot be taunted
};
@@ -402,7 +402,6 @@ typedef std::map<uint32,time_t> CreatureSpellCooldowns;
class TRINITY_DLL_SPEC Creature : public Unit
{
CreatureAI *i_AI;
- CreatureAI *i_AI_possessed;
public:
@@ -467,11 +466,9 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool IsInEvadeMode() const;
bool AIM_Initialize(CreatureAI* ai = NULL);
- void InitPossessedAI();
- void DisablePossessedAI();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
- CreatureAI* AI() { return isPossessed() && i_AI_possessed ? i_AI_possessed : i_AI; }
+ CreatureAI* AI() { return i_AI; }
uint32 GetShieldBlockValue() const //dunno mob block value
{
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 409463b0052..fa512fce726 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -36,6 +36,12 @@ void UnitAI::AttackStart(Unit *victim)
}
}
+//Enable PlayerAI when charmed
+void PlayerAI::OnCharmed(bool apply) { me->IsAIEnabled = apply; }
+
+//Disable CreatureAI when charmed
+void CreatureAI::OnCharmed(bool apply) { me->IsAIEnabled = !apply; }
+
void CreatureAI::MoveInLineOfSight(Unit *who)
{
if(!me->getVictim() && me->canStartAttack(who))
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index a259475b543..fbfb8605866 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -78,6 +78,9 @@ class TRINITY_DLL_SPEC UnitAI
UnitAI(Unit *u) : me(u) {}
virtual void AttackStart(Unit *);
virtual void UpdateAI(const uint32 diff) = 0;
+
+ // Called when unit is charmed
+ virtual void OnCharmed(bool apply) = 0;
};
class TRINITY_DLL_SPEC PlayerAI : public UnitAI
@@ -86,6 +89,8 @@ class TRINITY_DLL_SPEC PlayerAI : public UnitAI
Player *me;
public:
PlayerAI(Player *p) : UnitAI((Unit*)p), me(p) {}
+
+ void OnCharmed(bool apply);
};
class TRINITY_DLL_SPEC SimpleCharmedAI : public PlayerAI
@@ -140,8 +145,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called at waypoint reached or point movement finished
virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {}
- // Called when AI is temporarily replaced or put back when possess is applied or removed
- virtual void OnPossess(bool apply) {}
+ void OnCharmed(bool apply);
};
struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index 0ae3656fc9d..fd3e16e79d7 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -113,12 +113,15 @@ void DynamicObject::Update(uint32 p_time)
else
deleteThis = true;
- if(m_updateTimer < p_time)
+ if(m_effIndex < 4)
{
- Trinity::DynamicObjectUpdater notifier(*this,caster);
- VisitNearbyObject(GetRadius(), notifier);
- m_updateTimer = 500; // is this official-like?
- }else m_updateTimer -= p_time;
+ if(m_updateTimer < p_time)
+ {
+ Trinity::DynamicObjectUpdater notifier(*this,caster);
+ VisitNearbyObject(GetRadius(), notifier);
+ m_updateTimer = 500; // is this official-like?
+ }else m_updateTimer -= p_time;
+ }
if(deleteThis)
{
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index f516035ea16..fcb4e376b26 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -30,23 +30,6 @@
using namespace Trinity;
-/*void
-Trinity::PlayerNotifier::Visit(PlayerMapType &m)
-{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- if( iter->getSource() == &i_player )
- continue;
-
- iter->getSource()->UpdateVisibilityOf(&i_player);
- i_player.UpdateVisibilityOf(iter->getSource());
-
- if (!i_player.GetSharedVisionList().empty())
- for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
- (*it)->UpdateVisibilityOf(iter->getSource());
- }
-}*/
-
void
VisibleChangesNotifier::Visit(PlayerMapType &m)
{
@@ -60,27 +43,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m)
}
void
-VisibleNotifier::Visit(PlayerMapType &m)
-{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- if( iter->getSource() == &i_player )
- continue;
-
- iter->getSource()->UpdateVisibilityOf(&i_player);
- //i_player.UpdateVisibilityOf(iter->getSource());
-
- //if (!i_player.GetSharedVisionList().empty())
- // for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
- // (*it)->UpdateVisibilityOf(iter->getSource());
-
- i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
- i_clientGUIDs.erase(iter->getSource()->GetGUID());
- }
-}
-
-void
-VisibleNotifier::Notify()
+PlayerVisibilityNotifier::Notify()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
@@ -146,7 +109,7 @@ VisibleNotifier::Notify()
// send data at target visibility change (adding to client)
for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
- i_player.SendAuraDurationsForTarget((Unit*)(*vItr));
+ i_player.SendInitialVisiblePackets((Unit*)(*vItr));
}
void
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index b7b0a9d4292..8e427366f1a 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -38,16 +38,7 @@ class Player;
namespace Trinity
{
-
- /*struct TRINITY_DLL_DECL PlayerNotifier
- {
- explicit PlayerNotifier(Player &pl) : i_player(pl) {}
- void Visit(PlayerMapType &);
- template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
- Player &i_player;
- };*/
-
- struct TRINITY_DLL_DECL VisibleNotifier
+ struct TRINITY_DLL_DECL PlayerVisibilityNotifier
{
Player &i_player;
UpdateData i_data;
@@ -55,12 +46,38 @@ namespace Trinity
Player::ClientGUIDs i_clientGUIDs;
std::set<WorldObject*> i_visibleNow;
- explicit VisibleNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
- template<class T> void Visit(GridRefManager<T> &m);
- void Visit(PlayerMapType &);
+ PlayerVisibilityNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
+
+ template<class T> inline void Visit(GridRefManager<T> &);
+ /*#ifdef WIN32
+ template<> inline void Visit(PlayerMapType &);
+ template<> inline void Visit(CreatureMapType &);
+ #endif*/
+
void Notify(void);
};
+ struct TRINITY_DLL_DECL PlayerRelocationNotifier : public PlayerVisibilityNotifier
+ {
+ PlayerRelocationNotifier(Player &player) : PlayerVisibilityNotifier(player) {}
+ template<class T> inline void Visit(GridRefManager<T> &m) { PlayerVisibilityNotifier::Visit(m); }
+ #ifdef WIN32
+ template<> inline void Visit(PlayerMapType &);
+ template<> inline void Visit(CreatureMapType &);
+ #endif
+ };
+
+ struct TRINITY_DLL_DECL CreatureRelocationNotifier
+ {
+ Creature &i_creature;
+ CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
+ template<class T> void Visit(GridRefManager<T> &) {}
+ #ifdef WIN32
+ template<> inline void Visit(PlayerMapType &);
+ template<> inline void Visit(CreatureMapType &);
+ #endif
+ };
+
struct TRINITY_DLL_DECL VisibleChangesNotifier
{
WorldObject &i_object;
@@ -168,25 +185,6 @@ namespace Trinity
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
};
- struct TRINITY_DLL_DECL PlayerRelocationNotifier
- {
- Player &i_player;
- PlayerRelocationNotifier(Player &pl) : i_player(pl) {}
- template<class T> void Visit(GridRefManager<T> &) {}
- void Visit(PlayerMapType &);
- void Visit(CreatureMapType &);
- };
-
- struct TRINITY_DLL_DECL CreatureRelocationNotifier
- {
- Creature &i_creature;
- CreatureRelocationNotifier(Creature &c) : i_creature(c) {}
- template<class T> void Visit(GridRefManager<T> &) {}
- #ifdef WIN32
- template<> void Visit(PlayerMapType &);
- #endif
- };
-
struct TRINITY_DLL_DECL DynamicObjectUpdater
{
DynamicObject &i_dynobject;
@@ -968,10 +966,10 @@ namespace Trinity
};
#ifndef WIN32
- template<> void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
- template<> void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);
- template<> void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
- template<> void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &);
+ template<> inline void PlayerRelocationNotifier::Visit<Creature>(CreatureMapType &);
+ template<> inline void PlayerRelocationNotifier::Visit<Player>(PlayerMapType &);
+ template<> inline void CreatureRelocationNotifier::Visit<Player>(PlayerMapType &);
+ template<> inline void CreatureRelocationNotifier::Visit<Creature>(CreatureMapType &);
template<> inline void DynamicObjectUpdater::Visit<Creature>(CreatureMapType &);
template<> inline void DynamicObjectUpdater::Visit<Player>(PlayerMapType &);
#endif
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index 57fde9423d5..4fe61076b18 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -29,17 +29,6 @@
#include "CreatureAI.h"
#include "SpellAuras.h"
-template<class T>
-inline void
-Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
-{
- for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
- i_clientGUIDs.erase(iter->getSource()->GetGUID());
- }
-}
-
inline void
Trinity::ObjectUpdater::Visit(CreatureMapType &m)
{
@@ -48,33 +37,15 @@ Trinity::ObjectUpdater::Visit(CreatureMapType &m)
iter->getSource()->Update(i_timeDiff);
}
-inline void
-Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
-{
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- if(&i_player==iter->getSource())
- continue;
-
- // visibility for players updated by ObjectAccessor::UpdateVisibilityFor calls in appropriate places
-
- // Cancel Trade
- if(i_player.GetTrader()==iter->getSource())
- // iteraction distance
- if(!i_player.IsWithinDistInMap(iter->getSource(), 5))
- i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
- }
-}
-
inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
{
- // update creature visibility at player/creature move
- pl->UpdateVisibilityOf(c);
+ if(!pl->isAlive() || !c->isAlive() || pl->isInFlight())
+ return;
// Creature AI reaction
if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
{
- if( c->AI() && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() )
+ if( c->IsAIEnabled && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() )
c->AI()->MoveInLineOfSight(pl);
}
}
@@ -83,38 +54,83 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
{
if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS))
{
- if( c1->AI() && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() )
+ if( c1->IsAIEnabled && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() )
c1->AI()->MoveInLineOfSight(c2);
}
if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS))
{
- if( c2->AI() && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() )
+ if( c2->IsAIEnabled && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() )
c2->AI()->MoveInLineOfSight(c1);
}
}
+template<class T>
+inline void
+Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m)
+{
+ for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
+ i_clientGUIDs.erase(iter->getSource()->GetGUID());
+ }
+}
+
+template<>
+inline void
+Trinity::PlayerRelocationNotifier::Visit(PlayerMapType &m)
+{
+ for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ i_clientGUIDs.erase(iter->getSource()->GetGUID());
+
+ if(iter->getSource()->m_Notified) //self is also skipped in this check
+ continue;
+
+ i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
+ iter->getSource()->UpdateVisibilityOf(&i_player);
+
+ //if (!i_player.GetSharedVisionList().empty())
+ // for (SharedVisionList::const_iterator it = i_player.GetSharedVisionList().begin(); it != i_player.GetSharedVisionList().end(); ++it)
+ // (*it)->UpdateVisibilityOf(iter->getSource());
+
+ // Cancel Trade
+ if(i_player.GetTrader()==iter->getSource())
+ if(!i_player.IsWithinDistInMap(iter->getSource(), 5)) // iteraction distance
+ i_player.GetSession()->SendCancelTrade(); // will clode both side trade windows
+ }
+}
+
+template<>
inline void
Trinity::PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
- if(!i_player.isAlive() || i_player.isInFlight())
- return;
+ for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ i_clientGUIDs.erase(iter->getSource()->GetGUID());
- for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- if( !iter->getSource()->m_Notified && iter->getSource()->isAlive())
- PlayerCreatureRelocationWorker(&i_player,iter->getSource());
+ if(iter->getSource()->m_Notified)
+ continue;
+
+ i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
+
+ PlayerCreatureRelocationWorker(&i_player, iter->getSource());
+ }
}
template<>
inline void
Trinity::CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
- if(!i_creature.isAlive())
- return;
+ for(PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
+ {
+ if(iter->getSource()->m_Notified)
+ continue;
- for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- if( !iter->getSource()->m_Notified && iter->getSource()->isAlive() && !iter->getSource()->isInFlight())
- PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
+ iter->getSource()->UpdateVisibilityOf(&i_creature);
+
+ PlayerCreatureRelocationWorker(iter->getSource(), &i_creature);
+ }
}
template<>
@@ -124,11 +140,15 @@ Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
if(!i_creature.isAlive())
return;
- for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
+ for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
- Creature* c = iter->getSource();
- if( !iter->getSource()->m_Notified && c != &i_creature && c->isAlive())
- CreatureCreatureRelocationWorker(c, &i_creature);
+ if(iter->getSource()->m_Notified)
+ continue;
+
+ if(!iter->getSource()->isAlive())
+ continue;
+
+ CreatureCreatureRelocationWorker(iter->getSource(), &i_creature);
}
}
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index c4dd39b8be7..26a701fc507 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -2118,7 +2118,7 @@ bool ChatHandler::HandleWpLoadPathCommand(const char *args)
return true;
}
- guidlow = target->GetGUIDLow();
+ guidlow = target->GetDBTableGUIDLow();
QueryResult *result = WorldDatabase.PQuery( "SELECT guid FROM creature_addon WHERE guid = '%u'",guidlow);
if( result )
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 0dd5c7a176d..20c4396eee8 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -1,7 +1,7 @@
/*
-* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
-* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -24,6 +24,7 @@
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
+#include "AuctionHouseMgr.h"
#include "AccountMgr.h"
#include "PlayerDump.h"
#include "SpellMgr.h"
@@ -149,28 +150,42 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
char * param6 = strtok(NULL, " ");
char * param7 = strtok(NULL, " ");
char * param8 = strtok(NULL, " ");
- if ((!ahMapIdStr) || (!param1) || (!param2) || (!param3) || (!param4) || (!param5) || (!param6) || (!param7) || (!param8))
- {
- PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8");
- PSendSysMessage("1 WhiteTradeGoods 2 GreenTradeGoods 3 BlueTradeGoods 4 PurpleTradeGoods");
- PSendSysMessage("5 WhiteItems 6 GreenItems 7 BlueItems 8 PurpleItems");
+ char * param9 = strtok(NULL, " ");
+ char * param10 = strtok(NULL, " ");
+ char * param11 = strtok(NULL, " ");
+ char * param12 = strtok(NULL, " ");
+ char * param13 = strtok(NULL, " ");
+ char * param14 = strtok(NULL, " ");
+ if ((!ahMapIdStr) || (!param14))
+ {
+ PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8 $9 $10 $11 $12 $13 $14");
+ PSendSysMessage("1 GreyTradeGoods 2 WhiteTradeGoods 3 GreenTradeGoods 4 BlueTradeGoods 5 PurpleTradeGoods");
+ PSendSysMessage("6 OrangeTradeGoods 7 YellowTradeGoods 8 GreyItems 9 WhiteItems 10 GreenItems 11 BlueItems");
+ PSendSysMessage("12 PurpleItems 13 OrangeItems 14 YellowItems");
PSendSysMessage("The total must add up to 100%");
return false;
}
- uint32 wtg = (uint32) strtoul(param1, NULL, 0);
- uint32 gtg = (uint32) strtoul(param2, NULL, 0);
- uint32 btg = (uint32) strtoul(param3, NULL, 0);
- uint32 ptg = (uint32) strtoul(param4, NULL, 0);
- uint32 wi = (uint32) strtoul(param5, NULL, 0);
- uint32 gi = (uint32) strtoul(param6, NULL, 0);
- uint32 bi = (uint32) strtoul(param7, NULL, 0);
- uint32 pi = (uint32) strtoul(param8, NULL, 0);
- uint32 totalPercent = wtg + gtg + btg + ptg + wi + gi + bi + pi;
+ uint32 greytg = (uint32) strtoul(param1, NULL, 0);
+ uint32 whitetg = (uint32) strtoul(param2, NULL, 0);
+ uint32 greentg = (uint32) strtoul(param3, NULL, 0);
+ uint32 bluetg = (uint32) strtoul(param3, NULL, 0);
+ uint32 purpletg = (uint32) strtoul(param5, NULL, 0);
+ uint32 orangetg = (uint32) strtoul(param6, NULL, 0);
+ uint32 yellowtg = (uint32) strtoul(param7, NULL, 0);
+ uint32 greyi = (uint32) strtoul(param8, NULL, 0);
+ uint32 whitei = (uint32) strtoul(param9, NULL, 0);
+ uint32 greeni = (uint32) strtoul(param10, NULL, 0);
+ uint32 bluei = (uint32) strtoul(param11, NULL, 0);
+ uint32 purplei = (uint32) strtoul(param12, NULL, 0);
+ uint32 orangei = (uint32) strtoul(param13, NULL, 0);
+ uint32 yellowi = (uint32) strtoul(param14, NULL, 0);
+ uint32 totalPercent = greytg + whitetg + greentg + bluetg + purpletg + orangetg + yellowtg + greyi + whitei + greeni + bluei + purplei + orangei + yellowi;
if ((totalPercent == 0) || (totalPercent != 100))
{
- PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8");
- PSendSysMessage("1 WhiteTradeGoods 2 GreenTradeGoods 3 BlueTradeGoods 4 PurpleTradeGoods");
- PSendSysMessage("5 WhiteItems 6 GreenItems 7 BlueItems 8 PurpleItems");
+ PSendSysMessage("Syntax is: ahbotoptions percentages $ahMapID (2, 6 or 7) $1 $2 $3 $4 $5 $6 $7 $8 $9 $10 $11 $12 $13 $14");
+ PSendSysMessage("1 GreyTradeGoods 2 WhiteTradeGoods 3 GreenTradeGoods 4 BlueTradeGoods 5 PurpleTradeGoods");
+ PSendSysMessage("6 OrangeTradeGoods 7 YellowTradeGoods 8 GreyItems 9 WhiteItems 10 GreenItems 11 BlueItems");
+ PSendSysMessage("12 PurpleItems 13 OrangeItems 14 YellowItems");
PSendSysMessage("The total must add up to 100%");
return false;
}
@@ -191,6 +206,18 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
strcat(param, param7);
strcat(param, " ");
strcat(param, param8);
+ strcat(param, " ");
+ strcat(param, param9);
+ strcat(param, " ");
+ strcat(param, param10);
+ strcat(param, " ");
+ strcat(param, param11);
+ strcat(param, " ");
+ strcat(param, param12);
+ strcat(param, " ");
+ strcat(param, param13);
+ strcat(param, " ");
+ strcat(param, param14);
AuctionHouseBotCommands(5, ahMapID, NULL, param);
}
else if (strncmp(opt,"minprice",l) == 0)
@@ -199,10 +226,14 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
char * param2 = strtok(NULL, " ");
if ((!ahMapIdStr) || (!param1) || (!param2))
{
- PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
- if (strncmp(param1,"white",l) == 0)
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ AuctionHouseBotCommands(6, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
{
AuctionHouseBotCommands(6, ahMapID, AHB_WHITE, param2);
}
@@ -214,13 +245,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
{
AuctionHouseBotCommands(6, ahMapID, AHB_BLUE, param2);
}
- else if (strncmp(param1,"purple",l) == 0)
+ else if (strncmp(param1,"purple",l) == 0)
{
AuctionHouseBotCommands(6, ahMapID, AHB_PURPLE, param2);
}
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ AuctionHouseBotCommands(6, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ AuctionHouseBotCommands(6, ahMapID, AHB_YELLOW, param2);
+ }
else
{
- PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions minprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
}
@@ -230,10 +269,14 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
char * param2 = strtok(NULL, " ");
if ((!ahMapIdStr) || (!param1) || (!param2))
{
- PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
- if (strncmp(param1,"white",l) == 0)
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ AuctionHouseBotCommands(7, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
{
AuctionHouseBotCommands(7, ahMapID, AHB_WHITE, param2);
}
@@ -245,13 +288,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
{
AuctionHouseBotCommands(7, ahMapID, AHB_BLUE, param2);
}
- else if (strncmp(param1,"purple",l) == 0)
+ else if (strncmp(param1,"purple",l) == 0)
{
AuctionHouseBotCommands(7, ahMapID, AHB_PURPLE, param2);
}
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ AuctionHouseBotCommands(7, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ AuctionHouseBotCommands(7, ahMapID, AHB_YELLOW, param2);
+ }
else
{
- PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions maxprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
}
@@ -261,7 +312,7 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
char * param2 = strtok(NULL, " ");
if ((!ahMapIdStr) || (!param1) || (!param2))
{
- PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
uint32 minBidPrice = (uint32) strtoul(param2, NULL, 0);
@@ -270,7 +321,11 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
PSendSysMessage("The min bid price multiplier must be between 1 and 100");
return false;
}
- if (strncmp(param1,"white",l) == 0)
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ AuctionHouseBotCommands(8, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
{
AuctionHouseBotCommands(8, ahMapID, AHB_WHITE, param2);
}
@@ -282,13 +337,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
{
AuctionHouseBotCommands(8, ahMapID, AHB_BLUE, param2);
}
- else if (strncmp(param1,"purple",l) == 0)
+ else if (strncmp(param1,"purple",l) == 0)
{
AuctionHouseBotCommands(8, ahMapID, AHB_PURPLE, param2);
}
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ AuctionHouseBotCommands(8, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ AuctionHouseBotCommands(8, ahMapID, AHB_YELLOW, param2);
+ }
else
{
- PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions minbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
}
@@ -298,7 +361,7 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
char * param2 = strtok(NULL, " ");
if ((!ahMapIdStr) || (!param1) || (!param2))
{
- PSendSysMessage("Syntax is: ahbotoptions maxbidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions maxbidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
uint32 maxBidPrice = (uint32) strtoul(param2, NULL, 0);
@@ -307,7 +370,11 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
PSendSysMessage("The max bid price multiplier must be between 1 and 100");
return false;
}
- if (strncmp(param1,"white",l) == 0)
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ AuctionHouseBotCommands(9, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
{
AuctionHouseBotCommands(9, ahMapID, AHB_WHITE, param2);
}
@@ -319,13 +386,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
{
AuctionHouseBotCommands(9, ahMapID, AHB_BLUE, param2);
}
- else if (strncmp(param1,"purple",l) == 0)
+ else if (strncmp(param1,"purple",l) == 0)
{
AuctionHouseBotCommands(9, ahMapID, AHB_PURPLE, param2);
}
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ AuctionHouseBotCommands(9, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ AuctionHouseBotCommands(9, ahMapID, AHB_YELLOW, param2);
+ }
else
{
- PSendSysMessage("Syntax is: ahbotoptions max bidprice $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $price");
+ PSendSysMessage("Syntax is: ahbotoptions max bidprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $price");
return false;
}
}
@@ -335,7 +410,7 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
char * param2 = strtok(NULL, " ");
if ((!ahMapIdStr) || (!param1) || (!param2))
{
- PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $value");
+ PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $value");
return false;
}
uint32 maxStack = (uint32) strtoul(param2, NULL, 0);
@@ -344,7 +419,11 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
PSendSysMessage("maxstack can't be a negative number.");
return false;
}
- if (strncmp(param1,"white",l) == 0)
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ AuctionHouseBotCommands(10, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
{
AuctionHouseBotCommands(10, ahMapID, AHB_WHITE, param2);
}
@@ -356,13 +435,21 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
{
AuctionHouseBotCommands(10, ahMapID, AHB_BLUE, param2);
}
- else if (strncmp(param1,"purple",l) == 0)
+ else if (strncmp(param1,"purple",l) == 0)
{
AuctionHouseBotCommands(10, ahMapID, AHB_PURPLE, param2);
}
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ AuctionHouseBotCommands(10, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ AuctionHouseBotCommands(10, ahMapID, AHB_YELLOW, param2);
+ }
else
{
- PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (white, green, blue or purple) $value");
+ PSendSysMessage("Syntax is: ahbotoptions maxstack $ahMapID (2, 6 or 7) $color (grey, white, green, blue, purple, orange or yellow) $value");
return false;
}
}
@@ -375,7 +462,11 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
PSendSysMessage("Syntax is: ahbotoptions buyerprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue or purple) $price");
return false;
}
- if (strncmp(param1,"white",l) == 0)
+ if (strncmp(param1,"grey",l) == 0)
+ {
+ AuctionHouseBotCommands(11, ahMapID, AHB_GREY, param2);
+ }
+ else if (strncmp(param1,"white",l) == 0)
{
AuctionHouseBotCommands(11, ahMapID, AHB_WHITE, param2);
}
@@ -387,10 +478,18 @@ bool ChatHandler::HandleAHBotOptionsCommand(const char* args)
{
AuctionHouseBotCommands(11, ahMapID, AHB_BLUE, param2);
}
- else if (strncmp(param1,"purple",l) == 0)
+ else if (strncmp(param1,"purple",l) == 0)
{
AuctionHouseBotCommands(11, ahMapID, AHB_PURPLE, param2);
}
+ else if (strncmp(param1,"orange",l) == 0)
+ {
+ AuctionHouseBotCommands(11, ahMapID, AHB_ORANGE, param2);
+ }
+ else if (strncmp(param1,"yellow",l) == 0)
+ {
+ AuctionHouseBotCommands(11, ahMapID, AHB_YELLOW, param2);
+ }
else
{
PSendSysMessage("Syntax is: ahbotoptions buyerprice $ahMapID (2, 6 or 7) $color (grey, white, green, blue or purple) $price");
@@ -572,6 +671,14 @@ bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*)
return true;
}
+bool ChatHandler::HandleReloadAccessRequirementCommand(const char*)
+{
+ sLog.outString( "Re-Loading Access Requirement definitions..." );
+ objmgr.LoadAccessRequirements();
+ SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
+ return true;
+ }
+
bool ChatHandler::HandleReloadCommandCommand(const char*)
{
load_command_table = true;
@@ -1093,6 +1200,16 @@ bool ChatHandler::HandleLoadScriptsCommand(const char* args)
return true;
}
+bool ChatHandler::HandleReloadAuctionsCommand(const char* args)
+{
+ ///- Reload dynamic data tables from the database
+ sLog.outString( "Re-Loading Auctions..." );
+ auctionmgr.LoadAuctionItems();
+ auctionmgr.LoadAuctions();
+ SendGlobalGMSysMessage("Auctions reloaded.");
+ return true;
+}
+
bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
{
if(!*args)
@@ -7029,6 +7146,7 @@ bool ChatHandler::HandleModifyGenderCommand(const char *args)
// Set gender
player->SetByteValue(UNIT_FIELD_BYTES_0, 2, gender);
+ player->SetByteValue(PLAYER_BYTES_3, 0, gender);
// Change display ID
player->SetDisplayId(new_displayId);
diff --git a/src/game/Makefile.am b/src/game/Makefile.am
index ec9cbab40cb..a8a42d26a61 100644
--- a/src/game/Makefile.am
+++ b/src/game/Makefile.am
@@ -49,10 +49,11 @@ $(srcdir)/AnimalRandomMovementGenerator.h \
$(srcdir)/ArenaTeam.cpp \
$(srcdir)/ArenaTeam.h \
$(srcdir)/ArenaTeamHandler.cpp \
-$(srcdir)/AuctionHouse.cpp \
+$(srcdir)/AuctionHouseHandler.cpp \
$(srcdir)/AuctionHouseBot.cpp \
$(srcdir)/AuctionHouseBot.h \
-$(srcdir)/AuctionHouseObject.h \
+$(srcdir)/AuctionHouseMgr.cpp \
+$(srcdir)/AuctionHouseMgr.h \
$(srcdir)/Bag.cpp \
$(srcdir)/Bag.h \
$(srcdir)/BattleGround.cpp \
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index c6b0739b6bd..fbe87986903 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -257,7 +257,7 @@ template<>
void Map::AddToGrid(Creature* obj, NGridType *grid, Cell const& cell)
{
// add to world object registry in grid
- if(obj->isPet() || obj->HasSharedVision())
+ if(obj->isPet() || obj->IsTempWorldObject)
{
(*grid)(cell.CellX(), cell.CellY()).AddWorldObject<Creature>(obj, obj->GetGUID());
}
@@ -309,7 +309,7 @@ template<>
void Map::RemoveFromGrid(Creature* obj, NGridType *grid, Cell const& cell)
{
// remove from world object registry in grid
- if(obj->isPet() || obj->HasSharedVision())
+ if(obj->isPet() || obj->IsTempWorldObject)
{
(*grid)(cell.CellX(), cell.CellY()).RemoveWorldObject<Creature>(obj, obj->GetGUID());
}
@@ -339,20 +339,25 @@ void Map::SwitchGridContainers(T* obj, bool on)
if(on)
{
- if(!grid.RemoveGridObject<T>(obj, obj->GetGUID())
+ grid.RemoveGridObject<T>(obj, obj->GetGUID());
+ grid.AddWorldObject<T>(obj, obj->GetGUID());
+ /*if(!grid.RemoveGridObject<T>(obj, obj->GetGUID())
|| !grid.AddWorldObject<T>(obj, obj->GetGUID()))
{
assert(false);
- }
+ }*/
}
else
{
- if(!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
+ grid.RemoveWorldObject<T>(obj, obj->GetGUID());
+ grid.AddGridObject<T>(obj, obj->GetGUID());
+ /*if(!grid.RemoveWorldObject<T>(obj, obj->GetGUID())
|| !grid.AddGridObject<T>(obj, obj->GetGUID()))
{
assert(false);
- }
+ }*/
}
+ obj->IsTempWorldObject = on;
}
template void Map::SwitchGridContainers(Creature *, bool);
@@ -619,34 +624,15 @@ void Map::RelocationNotify()
if(unit->GetTypeId() == TYPEID_PLAYER)
{
- //UpdatePlayerVisibility((Player*)unit, cell, val);
- //Trinity::PlayerNotifier pl_notifier(*player);
- //VisitWorld(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), pl_notifier);
-
- //UpdateObjectsVisibilityFor((Player*)unit, cell, val);
- Trinity::VisibleNotifier ob_notifier(*((Player*)unit));
- VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), ob_notifier);
- ob_notifier.Notify();
-
Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
+ notifier.Notify();
}
else
{
Trinity::CreatureRelocationNotifier notifier(*((Creature*)unit));
VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
}
-
- // Update visibility back to player who is controlling the unit
- if(unit->GetSharedVisionList().size())
- {
- for(SharedVisionList::const_iterator it = unit->GetSharedVisionList().begin(); it != unit->GetSharedVisionList().end(); ++it)
- {
- Trinity::VisibleNotifier ob_notifier(**it);
- VisitAll(unit->GetPositionX(), unit->GetPositionY(), World::GetMaxVisibleDistance(), ob_notifier);
- ob_notifier.Notify();
- }
- }
}
//Clear list
@@ -763,6 +749,28 @@ void Map::Update(const uint32 &t_diff)
}
}
}
+
+ // Update bindsight players
+ if(obj->isType(TYPEMASK_UNIT))
+ {
+ if(!((Unit*)obj)->GetSharedVisionList().empty())
+ for(SharedVisionList::const_iterator itr = ((Unit*)obj)->GetSharedVisionList().begin(); itr != ((Unit*)obj)->GetSharedVisionList().end(); ++itr)
+ {
+ Trinity::PlayerVisibilityNotifier notifier(**itr);
+ VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
+ notifier.Notify();
+ }
+ }
+ else if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT)
+ {
+ if(Unit *caster = ((DynamicObject*)obj)->GetCaster())
+ if(caster->GetTypeId() == TYPEID_PLAYER && caster->GetUInt64Value(PLAYER_FARSIGHT) == obj->GetGUID())
+ {
+ Trinity::PlayerVisibilityNotifier notifier(*((Player*)caster));
+ VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
+ notifier.Notify();
+ }
+ }
}
}
@@ -1010,7 +1018,6 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
- c->SetCurrentCell(new_cell);
}
else
{
@@ -1048,10 +1055,8 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
#endif
RemoveFromGrid(c,getNGrid(old_cell.GridX(), old_cell.GridY()),old_cell);
- {
- EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
- AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
- }
+ EnsureGridCreated(GridPair(new_cell.GridX(), new_cell.GridY()));
+ AddToGrid(c,getNGrid(new_cell.GridX(), new_cell.GridY()),new_cell);
return true;
}
@@ -1709,7 +1714,7 @@ void Map::AddToActive( Creature* c )
AddToActiveHelper(c);
// also not allow unloading spawn grid to prevent creating creature clone at load
- if(c->GetDBTableGUIDLow())
+ if(!c->isPet() && c->GetDBTableGUIDLow())
{
float x,y,z;
c->GetRespawnCoord(x,y,z);
@@ -1730,7 +1735,7 @@ void Map::RemoveFromActive( Creature* c )
RemoveFromActiveHelper(c);
// also allow unloading spawn grid
- if(c->GetDBTableGUIDLow())
+ if(!c->isPet() && c->GetDBTableGUIDLow())
{
float x,y,z;
c->GetRespawnCoord(x,y,z);
diff --git a/src/game/Map.h b/src/game/Map.h
index 42e66996d3b..23ae08d1167 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -98,11 +98,10 @@ struct CreatureMover
struct InstanceTemplate
{
uint32 map;
- uint32 parent;
- uint32 levelMin;
- uint32 levelMax;
+ uint32 parent;
uint32 maxPlayers;
uint32 reset_delay;
+ uint32 access_id;
float startLocX;
float startLocY;
float startLocZ;
@@ -372,6 +371,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
if(m_activeNonPlayersIter != m_activeNonPlayers.end())
{
ActiveNonPlayers::iterator itr = m_activeNonPlayers.find(obj);
+ if(itr == m_activeNonPlayers.end())
+ return;
if(itr==m_activeNonPlayersIter)
++m_activeNonPlayersIter;
m_activeNonPlayers.erase(itr);
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 4b736f83b2e..6a8cd130691 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -209,14 +209,12 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
}
}
- // TODO: move this to a map dependent location
- /*if(i_data && i_data->IsEncounterInProgress())
- {
- sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
- player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
- return(false);
- }*/
- return true;
+ // Requirements
+ InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
+ if(!instance)
+ return false;
+
+ return player->Satisfy(objmgr.GetAccessRequirement(instance->access_id), mapid, true);
}
else
return true;
diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp
index 742cc69ff25..6d0c94fa0ef 100644
--- a/src/game/MiscHandler.cpp
+++ b/src/game/MiscHandler.cpp
@@ -485,42 +485,48 @@ void WorldSession::HandleAddFriendOpcode( WorldPacket & recv_data )
void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote)
{
- if(!result)
- return;
-
- uint64 friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
- uint32 team = Player::TeamForRace((*result)[1].GetUInt8());
-
- delete result;
-
+ uint64 friendGuid;
+ uint32 team;
+ FriendsResult friendResult;
+
WorldSession * session = sWorld.FindSession(accountId);
+
if(!session || !session->GetPlayer())
return;
+
+ friendResult = FRIEND_NOT_FOUND;
+ friendGuid = 0;
- FriendsResult friendResult = FRIEND_NOT_FOUND;
- if(friendGuid)
+ if(result)
{
- if(friendGuid==session->GetPlayer()->GetGUID())
- friendResult = FRIEND_SELF;
- else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
- friendResult = FRIEND_ENEMY;
- else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
- friendResult = FRIEND_ALREADY;
- else
+ friendGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+ team = Player::TeamForRace((*result)[1].GetUInt8());
+
+ delete result;
+
+ if(friendGuid)
{
- Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
- if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
- friendResult = FRIEND_ADDED_ONLINE;
+ if(friendGuid==session->GetPlayer()->GetGUID())
+ friendResult = FRIEND_SELF;
+ else if(session->GetPlayer()->GetTeam() != team && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && session->GetSecurity() < SEC_MODERATOR)
+ friendResult = FRIEND_ENEMY;
+ else if(session->GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid)))
+ friendResult = FRIEND_ALREADY;
else
- friendResult = FRIEND_ADDED_OFFLINE;
-
- if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
{
- friendResult = FRIEND_LIST_FULL;
- sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
- }
+ Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
+ if( pFriend && pFriend->IsInWorld() && pFriend->IsVisibleGloballyFor(session->GetPlayer()))
+ friendResult = FRIEND_ADDED_ONLINE;
+ else
+ friendResult = FRIEND_ADDED_OFFLINE;
+ if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
+ {
+ friendResult = FRIEND_LIST_FULL;
+ sLog.outDebug( "WORLD: %s's friend list is full.", session->GetPlayer()->GetName());
+ }
- session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
+ session->GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
+ }
}
}
@@ -569,31 +575,37 @@ void WorldSession::HandleAddIgnoreOpcode( WorldPacket & recv_data )
void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId)
{
- if(!result)
- return;
-
- uint64 IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
-
- delete result;
-
+ uint64 IgnoreGuid;
+ FriendsResult ignoreResult;
+
WorldSession * session = sWorld.FindSession(accountId);
+
if(!session || !session->GetPlayer())
return;
+
+ ignoreResult = FRIEND_IGNORE_NOT_FOUND;
+ IgnoreGuid = 0;
- FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
- if(IgnoreGuid)
+ if(result)
{
- if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
- ignoreResult = FRIEND_IGNORE_SELF;
- else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
- ignoreResult = FRIEND_IGNORE_ALREADY;
- else
- {
- ignoreResult = FRIEND_IGNORE_ADDED;
+ IgnoreGuid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
+
+ delete result;
- // ignore list full
- if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
- ignoreResult = FRIEND_IGNORE_FULL;
+ if(IgnoreGuid)
+ {
+ if(IgnoreGuid==session->GetPlayer()->GetGUID()) //not add yourself
+ ignoreResult = FRIEND_IGNORE_SELF;
+ else if( session->GetPlayer()->GetSocial()->HasIgnore(GUID_LOPART(IgnoreGuid)) )
+ ignoreResult = FRIEND_IGNORE_ALREADY;
+ else
+ {
+ ignoreResult = FRIEND_IGNORE_ADDED;
+
+ // ignore list full
+ if(!session->GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(IgnoreGuid), true))
+ ignoreResult = FRIEND_IGNORE_FULL;
+ }
}
}
@@ -842,60 +854,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data)
if(!at)
return;
- if(!GetPlayer()->isGameMaster())
- {
- uint32 missingLevel = 0;
- if(GetPlayer()->getLevel() < at->requiredLevel && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
- missingLevel = at->requiredLevel;
-
- // must have one or the other, report the first one that's missing
- uint32 missingItem = 0;
- if(at->requiredItem)
- {
- if(!GetPlayer()->HasItemCount(at->requiredItem, 1) &&
- (!at->requiredItem2 || !GetPlayer()->HasItemCount(at->requiredItem2, 1)))
- missingItem = at->requiredItem;
- }
- else if(at->requiredItem2 && !GetPlayer()->HasItemCount(at->requiredItem2, 1))
- missingItem = at->requiredItem2;
-
- uint32 missingKey = 0;
- uint32 missingHeroicQuest = 0;
- if(GetPlayer()->GetDifficulty() == DIFFICULTY_HEROIC)
- {
- if(at->heroicKey)
- {
- if(!GetPlayer()->HasItemCount(at->heroicKey, 1) &&
- (!at->heroicKey2 || !GetPlayer()->HasItemCount(at->heroicKey2, 1)))
- missingKey = at->heroicKey;
- }
- else if(at->heroicKey2 && !GetPlayer()->HasItemCount(at->heroicKey2, 1))
- missingKey = at->heroicKey2;
-
- if(at->heroicQuest && !GetPlayer()->GetQuestRewardStatus(at->heroicQuest))
- missingHeroicQuest = at->heroicQuest;
- }
-
- uint32 missingQuest = 0;
- if(at->requiredQuest && !GetPlayer()->GetQuestRewardStatus(at->requiredQuest))
- missingQuest = at->requiredQuest;
-
- if(missingLevel || missingItem || missingKey || missingQuest || missingHeroicQuest)
- {
- // TODO: all this is probably wrong
- if(missingItem)
- SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), at->requiredLevel, objmgr.GetItemPrototype(missingItem)->Name1);
- else if(missingKey)
- GetPlayer()->SendTransferAborted(at->target_mapId, TRANSFER_ABORT_DIFFICULTY2);
- else if(missingHeroicQuest)
- SendAreaTriggerMessage(at->heroicQuestFailedText.c_str());
- else if(missingQuest)
- SendAreaTriggerMessage(at->requiredFailedText.c_str());
- else if(missingLevel)
- SendAreaTriggerMessage(GetTrinityString(LANG_LEVEL_MINREQUIRED), missingLevel);
- return;
- }
- }
+ if(!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true))
+ return;
GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT);
}
diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp
index 7bfae33c079..b64c17b6342 100644
--- a/src/game/MotionMaster.cpp
+++ b/src/game/MotionMaster.cpp
@@ -55,10 +55,13 @@ MotionMaster::Initialize()
{
MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner);
push( movement == NULL ? &si_idleMovement : movement );
- top()->Initialize(*i_owner);
+ InitTop();
}
else
+ {
push(&si_idleMovement);
+ needInit[MOTION_SLOT_IDLE] = false;
+ }
}
MotionMaster::~MotionMaster()
@@ -98,35 +101,37 @@ MotionMaster::UpdateMotion(uint32 diff)
delete m_expList;
m_expList = NULL;
- if (empty())
+ if(empty())
Initialize();
-
- if (m_cleanFlag & MMCF_RESET)
- {
+ else if(needInitTop())
+ InitTop();
+ else if (m_cleanFlag & MMCF_RESET)
top()->Reset(*i_owner);
- m_cleanFlag &= ~MMCF_RESET;
- }
+
+ m_cleanFlag &= ~MMCF_RESET;
}
}
void
MotionMaster::DirectClean(bool reset)
{
- while( !empty() && size() > 1 )
+ while(size() > 1)
{
MovementGenerator *curr = top();
pop();
if(curr) DirectDelete(curr);
}
- if(reset)
+ if(needInitTop())
+ InitTop();
+ else if(reset)
top()->Reset(*i_owner);
}
void
MotionMaster::DelayedClean()
{
- while( !empty() && size() > 1 )
+ while(size() > 1)
{
MovementGenerator *curr = top();
pop();
@@ -137,31 +142,33 @@ MotionMaster::DelayedClean()
void
MotionMaster::DirectExpire(bool reset)
{
- if( empty() || size() == 1 )
- return;
-
- MovementGenerator *curr = top();
- pop();
- DirectDelete(curr);
+ if(size() > 1 )
+ {
+ MovementGenerator *curr = top();
+ pop();
+ DirectDelete(curr);
+ }
while(!top())
--i_top;
if(empty())
Initialize();
- if(reset)
+ else if(needInitTop())
+ InitTop();
+ else if(reset)
top()->Reset(*i_owner);
}
void
MotionMaster::DelayedExpire()
{
- if( empty() || size() == 1 )
- return;
-
- MovementGenerator *curr = top();
- pop();
- DelayedDelete(curr);
+ if(size() > 1 )
+ {
+ MovementGenerator *curr = top();
+ pop();
+ DelayedDelete(curr);
+ }
while(!top())
--i_top;
@@ -396,7 +403,14 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
{
i_top = slot;
}
- m->Initialize(*i_owner);
+
+ if(i_top > slot)
+ needInit[slot] = true;
+ else
+ {
+ m->Initialize(*i_owner);
+ needInit[slot] = false;
+ }
Impl[slot] = m;
}
@@ -446,6 +460,12 @@ MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
return top()->GetMovementGeneratorType();
}
+void MotionMaster::InitTop()
+{
+ top()->Initialize(*i_owner);
+ needInit[i_top] = false;
+}
+
void MotionMaster::DirectDelete(_Ty curr)
{
if(isStatic(curr))
diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h
index d362e6574f0..bf3560da321 100644
--- a/src/game/MotionMaster.h
+++ b/src/game/MotionMaster.h
@@ -68,18 +68,25 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
//typedef std::stack<MovementGenerator *> Impl;
typedef MovementGenerator* _Ty;
_Ty Impl[MAX_MOTION_SLOT];
+ bool needInit[MAX_MOTION_SLOT];
typedef std::vector<_Ty> ExpireList;
int i_top;
bool empty() const { return i_top < 0; }
void pop() { Impl[i_top] = NULL; --i_top; }
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
+
+ bool needInitTop() const { return needInit[i_top]; }
+ void InitTop();
public:
explicit MotionMaster(Unit *unit) : i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE), i_top(-1)
{
for(int i = 0; i < MAX_MOTION_SLOT; ++i)
+ {
Impl[i] = NULL;
+ needInit[i] = true;
+ }
}
~MotionMaster();
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 62ad688e52e..10eafcba93d 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1068,6 +1068,7 @@ WorldObject::WorldObject()
mSemaphoreTeleport = false;
m_isActive = false;
+ IsTempWorldObject = false;
}
void WorldObject::SetWorldObject(bool on)
@@ -1600,7 +1601,7 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
pCreature->SetHomePosition(x, y, z, ang);
pCreature->Summon(spwtype, despwtime);
- if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->AI())
+ if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->JustSummoned(pCreature);
if(pCreature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER && pCreature->m_spells[0])
diff --git a/src/game/Object.h b/src/game/Object.h
index c6d5f73f3ed..1a7a70163ca 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -490,6 +490,8 @@ class TRINITY_DLL_SPEC WorldObject : public Object
template<class NOTIFIER> void VisitNearbyObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); }
template<class NOTIFIER> void VisitNearbyGridObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); }
template<class NOTIFIER> void VisitNearbyWorldObject(const float &radius, NOTIFIER &notifier) const { GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); }
+ bool IsTempWorldObject;
+
protected:
explicit WorldObject();
std::string m_name;
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 55af142a094..7da8e89b26b 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -22,6 +22,7 @@
#include "Database/DatabaseEnv.h"
#include "Database/SQLStorage.h"
#include "Database/SQLStorageImpl.h"
+#include "Policies/SingletonImp.h"
#include "Log.h"
#include "MapManager.h"
@@ -35,7 +36,6 @@
#include "ArenaTeam.h"
#include "Transports.h"
#include "ProgressBar.h"
-#include "Policies/SingletonImp.h"
#include "Language.h"
#include "GameEvent.h"
#include "Spell.h"
@@ -123,9 +123,9 @@ ObjectMgr::ObjectMgr()
m_hiPetNumber = 1;
m_ItemTextId = 1;
m_mailid = 1;
- m_auctionid = 1;
m_guildId = 1;
m_arenaTeamId = 1;
+ m_auctionid = 1;
mGuildBankTabPrice.resize(GUILD_BANK_MAX_TABS);
mGuildBankTabPrice[0] = 100;
@@ -178,9 +178,6 @@ ObjectMgr::~ObjectMgr()
for (CachePlayerInfoMap::iterator itr = m_mPlayerInfoMap.begin(); itr != m_mPlayerInfoMap.end(); ++itr)
delete itr->second;
- for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
- delete itr->second;
-
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
itr->second.Clear();
@@ -325,254 +322,6 @@ void ObjectMgr::RemoveArenaTeam(ArenaTeam* arenaTeam)
mArenaTeamMap.erase( arenaTeam->GetId() );
}
-AuctionHouseObject * ObjectMgr::GetAuctionsMap( uint32 location )
-{
- switch ( location )
- {
- case 6: //horde
- return & mHordeAuctions;
- break;
- case 2: //alliance
- return & mAllianceAuctions;
- break;
- default: //neutral
- return & mNeutralAuctions;
- }
-}
-
-uint32 ObjectMgr::GetAuctionCut(uint32 location, uint32 highBid)
-{
- if (location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- return (uint32) (0.15f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
- else
- return (uint32) (0.05f * highBid * sWorld.getRate(RATE_AUCTION_CUT));
-}
-
-uint32 ObjectMgr::GetAuctionDeposit(uint32 location, uint32 time, Item *pItem)
-{
- float percentance; // in 0..1
- if ( location == 7 && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- percentance = 0.75f;
- else
- percentance = 0.15f;
-
- percentance *= sWorld.getRate(RATE_AUCTION_DEPOSIT);
-
- return uint32( percentance * pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME ) );
-}
-
-/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
-uint32 ObjectMgr::GetAuctionOutBid(uint32 currentBid)
-{
- uint32 outbid = (currentBid / 100) * 5;
- if (!outbid)
- outbid = 1;
- return outbid;
-}
-
-//does not clear ram
-void ObjectMgr::SendAuctionWonMail( AuctionEntry *auction )
-{
- Item *pItem = GetAItem(auction->item_guidlow);
- if(!pItem)
- return;
-
- uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
- Player *bidder = GetPlayer(bidder_guid);
-
- uint32 bidder_accId = 0;
-
- // data for gm.log
- if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
- {
- uint32 bidder_security = 0;
- std::string bidder_name;
- if (bidder)
- {
- bidder_accId = bidder->GetSession()->GetAccountId();
- bidder_security = bidder->GetSession()->GetSecurity();
- bidder_name = bidder->GetName();
- }
- else
- {
- bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
- bidder_security = accmgr.GetSecurity(bidder_accId);
-
- if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
- {
- if(!GetPlayerNameByGUID(bidder_guid,bidder_name))
- bidder_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN);
- }
- }
-
- if( bidder_security > SEC_PLAYER )
- {
- std::string owner_name;
- if(!GetPlayerNameByGUID(auction->owner,owner_name))
- owner_name = GetTrinityStringForDBCLocale(LANG_UNKNOWN);
-
- uint32 owner_accid = GetPlayerAccountIdByGUID(auction->owner);
-
- sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
- bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
- }
- }
- else if(!bidder)
- bidder_accId = GetPlayerAccountIdByGUID(bidder_guid);
-
- // receiver exist
- if(bidder || bidder_accId)
- {
- std::ostringstream msgAuctionWonSubject;
- msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
-
- std::ostringstream msgAuctionWonBody;
- msgAuctionWonBody.width(16);
- msgAuctionWonBody << std::right << std::hex << auction->owner;
- msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
-
- //prepare mail data... :
- uint32 itemTextId = CreateItemText( msgAuctionWonBody.str() );
-
- // set owner to bidder (to prevent delete item with sender char deleting)
- // owner in `data` will set at mail receive and item extracting
- CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
- CharacterDatabase.CommitTransaction();
-
- MailItemsInfo mi;
- mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
-
- if (bidder)
- bidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, bidder_guid, 0, 0, auction->item_template);
- else
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
-
- // will delete item or place to receiver mail list
- WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
- }
- // receiver not exist
- else
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
- delete pItem;
- }
-}
-
-void ObjectMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
-{
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- // owner exist (online or offline)
- if(owner || GetPlayerAccountIdByGUID(owner_guid))
- {
- std::ostringstream msgAuctionSalePendingSubject;
- msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
-
- std::ostringstream msgAuctionSalePendingBody;
- uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
-
- time_t distrTime = time(NULL) + HOUR;
-
- msgAuctionSalePendingBody.width(16);
- msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
- msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
- msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
-
- sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
-
- uint32 itemTextId = CreateItemText( msgAuctionSalePendingBody.str() );
-
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
- }
-}
-
-//call this method to send mail to auction owner, when auction is successful, it does not clear ram
-void ObjectMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
-{
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- uint32 owner_accId = 0;
- if(!owner)
- owner_accId = GetPlayerAccountIdByGUID(owner_guid);
-
- // owner exist
- if(owner || owner_accId)
- {
- std::ostringstream msgAuctionSuccessfulSubject;
- msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
-
- std::ostringstream auctionSuccessfulBody;
- uint32 auctionCut = GetAuctionCut(auction->location, auction->bid);
-
- auctionSuccessfulBody.width(16);
- auctionSuccessfulBody << std::right << std::hex << auction->bidder;
- auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
- auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
-
- sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
-
- uint32 itemTextId = CreateItemText( auctionSuccessfulBody.str() );
-
- uint32 profit = auction->bid + auction->deposit - auctionCut;
-
- if (owner)
- {
- //send auction owner notification, bidder must be current!
- owner->GetSession()->SendAuctionOwnerNotification( auction );
- }
-
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR);
- }
-}
-
-//does not clear ram
-void ObjectMgr::SendAuctionExpiredMail( AuctionEntry * auction )
-{ //return an item in auction to its owner by mail
- Item *pItem = GetAItem(auction->item_guidlow);
- if(!pItem)
- {
- sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
- return;
- }
-
- uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
- Player *owner = GetPlayer(owner_guid);
-
- uint32 owner_accId = 0;
- if(!owner)
- owner_accId = GetPlayerAccountIdByGUID(owner_guid);
-
- // owner exist
- if(owner || owner_accId)
- {
- std::ostringstream subject;
- subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
-
- if ( owner )
- owner->GetSession()->SendAuctionOwnerNotification( auction );
- else
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
-
- MailItemsInfo mi;
- mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
-
- // will delete item or place to receiver mail list
- WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
- }
- // owner not found
- else
- {
- CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
- RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
- delete pItem;
- }
-}
-
CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
{
return sCreatureStorage.LookupEntry<CreatureInfo>(id);
@@ -1498,65 +1247,6 @@ uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
return 0;
}
-void ObjectMgr::LoadAuctions()
-{
- QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
- if( !result )
- return;
-
- Field *fields = result->Fetch();
- uint32 AuctionCount=fields[0].GetUInt32();
- delete result;
-
- if(!AuctionCount)
- return;
-
- result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location FROM auctionhouse" );
- if( !result )
- return;
-
- barGoLink bar( AuctionCount );
-
- AuctionEntry *aItem;
-
- do
- {
- fields = result->Fetch();
-
- bar.step();
-
- aItem = new AuctionEntry;
- aItem->Id = fields[0].GetUInt32();
- aItem->auctioneer = fields[1].GetUInt32();
- aItem->item_guidlow = fields[2].GetUInt32();
- aItem->item_template = fields[3].GetUInt32();
- aItem->owner = fields[4].GetUInt32();
- aItem->buyout = fields[5].GetUInt32();
- aItem->time = fields[6].GetUInt32();
- aItem->bidder = fields[7].GetUInt32();
- aItem->bid = fields[8].GetUInt32();
- aItem->startbid = fields[9].GetUInt32();
- aItem->deposit = fields[10].GetUInt32();
- aItem->location = fields[11].GetUInt8();
- //check if sold item exists
- if ( GetAItem( aItem->item_guidlow ) )
- {
- GetAuctionsMap( aItem->location )->AddAuction(aItem);
- }
- else
- {
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",aItem->Id);
- sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
- delete aItem;
- }
- } while (result->NextRow());
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u auctions", AuctionCount );
- sLog.outString();
-}
-
void ObjectMgr::LoadItemLocales()
{
mItemLocaleMap.clear(); // need for reload case
@@ -1932,53 +1622,6 @@ void ObjectMgr::LoadItemPrototypes()
sItemStore.Clear();
}
-void ObjectMgr::LoadAuctionItems()
-{
- QueryResult *result = CharacterDatabase.Query( "SELECT itemguid,item_template FROM auctionhouse" );
-
- if( !result )
- return;
-
- barGoLink bar( result->GetRowCount() );
-
- uint32 count = 0;
-
- Field *fields;
- do
- {
- bar.step();
-
- fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 item_template = fields[1].GetUInt32();
-
- ItemPrototype const *proto = GetItemPrototype(item_template);
-
- if(!proto)
- {
- sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
- continue;
- }
-
- Item *item = NewItemOrBag(proto);
-
- if(!item->LoadFromDB(item_guid,0))
- {
- delete item;
- continue;
- }
- AddAItem(item);
-
- ++count;
- }
- while( result->NextRow() );
-
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u auction items", count );
-}
-
void ObjectMgr::LoadPetLevelInfo()
{
// Loading levels data
@@ -5112,8 +4755,8 @@ void ObjectMgr::LoadAreaTriggerTeleports()
uint32 count = 0;
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
- QueryResult *result = WorldDatabase.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, heroic_required_quest_done, heroic_required_failed_quest_text, required_quest_done, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
+ // 0 1 2 3 4 5 6
+ QueryResult *result = WorldDatabase.Query("SELECT id, access_id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if( !result )
{
@@ -5140,20 +4783,12 @@ void ObjectMgr::LoadAreaTriggerTeleports()
AreaTrigger at;
- at.requiredLevel = fields[1].GetUInt8();
- at.requiredItem = fields[2].GetUInt32();
- at.requiredItem2 = fields[3].GetUInt32();
- at.heroicKey = fields[4].GetUInt32();
- at.heroicKey2 = fields[5].GetUInt32();
- at.heroicQuest = fields[6].GetUInt32();
- at.heroicQuestFailedText = fields[7].GetCppString();
- at.requiredQuest = fields[8].GetUInt32();
- at.requiredFailedText = fields[9].GetCppString();
- at.target_mapId = fields[10].GetUInt32();
- at.target_X = fields[11].GetFloat();
- at.target_Y = fields[12].GetFloat();
- at.target_Z = fields[13].GetFloat();
- at.target_Orientation = fields[14].GetFloat();
+ at.access_id = fields[1].GetUInt32();
+ at.target_mapId = fields[2].GetUInt32();
+ at.target_X = fields[3].GetFloat();
+ at.target_Y = fields[4].GetFloat();
+ at.target_Z = fields[5].GetFloat();
+ at.target_Orientation = fields[6].GetFloat();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if(!atEntry)
@@ -5161,85 +4796,141 @@ void ObjectMgr::LoadAreaTriggerTeleports()
sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
continue;
}
+
+ MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
+ if(!mapEntry)
+ {
+ sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
+ continue;
+ }
- if(at.requiredItem)
+ if(at.target_X==0 && at.target_Y==0 && at.target_Z==0)
{
- ItemPrototype const *pProto = GetItemPrototype(at.requiredItem);
- if(!pProto)
- {
- sLog.outError("Key item %u does not exist for trigger %u, removing key requirement.", at.requiredItem, Trigger_ID);
- at.requiredItem = 0;
- }
+ sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
+ continue;
}
- if(at.requiredItem2)
+
+ mAreaTriggers[Trigger_ID] = at;
+
+ } while( result->NextRow() );
+
+ delete result;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
+}
+
+void ObjectMgr::LoadAccessRequirements()
+{
+ mAccessRequirements.clear(); // need for reload case
+
+ uint32 count = 0;
+
+ // 0 1 2 3 4 5 6 7 8 9 10
+ QueryResult *result = WorldDatabase.Query("SELECT id, level_min, level_max, item, item2, heroic_key, heroic_key2, quest_done, quest_failed_text, heroic_quest_done, heroic_quest_failed_text FROM access_requirement");
+ if( !result )
+ {
+
+ barGoLink bar( 1 );
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u access requirement definitions", count );
+ return;
+ }
+
+ barGoLink bar( result->GetRowCount() );
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ bar.step();
+
+ ++count;
+
+ uint32 requiremt_ID = fields[0].GetUInt32();
+
+ AccessRequirement ar;
+
+ ar.levelMin = fields[1].GetUInt8();
+ ar.levelMax = fields[2].GetUInt32();
+ ar.item = fields[3].GetUInt32();
+ ar.item2 = fields[4].GetUInt32();
+ ar.heroicKey = fields[5].GetUInt32();
+ ar.heroicKey2 = fields[6].GetUInt32();
+ ar.quest = fields[7].GetUInt32();
+ ar.questFailedText = fields[8].GetCppString();
+ ar.heroicQuest = fields[9].GetUInt32();
+ ar.heroicQuestFailedText = fields[10].GetCppString();
+
+ if(ar.item)
{
- ItemPrototype const *pProto = GetItemPrototype(at.requiredItem2);
+ ItemPrototype const *pProto = GetItemPrototype(ar.item);
if(!pProto)
{
- sLog.outError("Second item %u not exist for trigger %u, remove key requirement.", at.requiredItem2, Trigger_ID);
- at.requiredItem2 = 0;
+ sLog.outError("Key item %u does not exist for requirement %u, removing key requirement.", ar.item, requiremt_ID);
+ ar.item = 0;
}
}
- if(at.heroicKey)
+ if(ar.item2)
{
- ItemPrototype const *pProto = GetItemPrototype(at.heroicKey);
+ ItemPrototype const *pProto = GetItemPrototype(ar.item2);
if(!pProto)
{
- sLog.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at.heroicKey, Trigger_ID);
- at.heroicKey = 0;
+ sLog.outError("Second item %u does not exist for requirement %u, removing key requirement.", ar.item2, requiremt_ID);
+ ar.item2 = 0;
}
}
- if(at.heroicKey2)
+ if(ar.heroicKey)
{
- ItemPrototype const *pProto = GetItemPrototype(at.heroicKey2);
+ ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey);
if(!pProto)
{
- sLog.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at.heroicKey2, Trigger_ID);
- at.heroicKey2 = 0;
+ sLog.outError("Heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey, requiremt_ID);
+ ar.heroicKey = 0;
}
}
- if(at.heroicQuest)
+ if(ar.heroicKey2)
{
- if(!mQuestTemplates[at.heroicQuest])
+ ItemPrototype const *pProto = GetItemPrototype(ar.heroicKey2);
+ if(!pProto)
{
- sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",at.heroicQuest,Trigger_ID);
- at.heroicQuest = 0;
+ sLog.outError("Second heroic key %u not exist for trigger %u, remove key requirement.", ar.heroicKey2, requiremt_ID);
+ ar.heroicKey2 = 0;
}
}
- if(at.requiredQuest)
+ if(ar.heroicQuest)
+ {
+ if(!mQuestTemplates[ar.heroicQuest])
+ {
+ sLog.outErrorDb("Required Heroic Quest %u not exist for trigger %u, remove heroic quest done requirement.",ar.heroicQuest,requiremt_ID);
+ ar.heroicQuest = 0;
+ }
+ }
+
+ if(ar.quest)
{
- if(!mQuestTemplates[at.requiredQuest])
+ if(!mQuestTemplates[ar.quest])
{
- sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at.requiredQuest,Trigger_ID);
- at.requiredQuest = 0;
+ sLog.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",ar.quest,requiremt_ID);
+ ar.quest = 0;
}
}
- MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
- if(!mapEntry)
- {
- sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
- continue;
- }
-
- if(at.target_X==0 && at.target_Y==0 && at.target_Z==0)
- {
- sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
- continue;
- }
-
- mAreaTriggers[Trigger_ID] = at;
+ mAccessRequirements[requiremt_ID] = ar;
} while( result->NextRow() );
delete result;
sLog.outString();
- sLog.outString( ">> Loaded %u area trigger teleport definitions", count );
+ sLog.outString( ">> Loaded %u access requirement definitions", count );
}
AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
@@ -6598,6 +6289,7 @@ void ObjectMgr::LoadSpellDisabledEntrys()
{
m_DisabledPlayerSpells.clear(); // need for reload case
m_DisabledCreatureSpells.clear();
+ m_DisabledPetSpells.clear();
QueryResult *result = WorldDatabase.Query("SELECT entry, disable_mask FROM spell_disabled");
uint32 total_count = 0;
@@ -6630,6 +6322,8 @@ void ObjectMgr::LoadSpellDisabledEntrys()
m_DisabledPlayerSpells.insert(spellid);
if(disable_mask & SPELL_DISABLE_CREATURE)
m_DisabledCreatureSpells.insert(spellid);
+ if(disable_mask & SPELL_DISABLE_PET)
+ m_DisabledPetSpells.insert(spellid);
++total_count;
} while ( result->NextRow() );
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index 5dbea9c0ce4..5489bf7e42f 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -34,7 +34,6 @@
#include "ItemPrototype.h"
#include "NPCHandler.h"
#include "Database/DatabaseEnv.h"
-#include "AuctionHouseObject.h"
#include "Mail.h"
#include "Map.h"
#include "ObjectAccessor.h"
@@ -102,15 +101,7 @@ extern ScriptMapMap sWaypointScripts;
struct AreaTrigger
{
- uint8 requiredLevel;
- uint32 requiredItem;
- uint32 requiredItem2;
- uint32 heroicKey;
- uint32 heroicKey2;
- uint32 heroicQuest;
- std::string heroicQuestFailedText;
- uint32 requiredQuest;
- std::string requiredFailedText;
+ uint32 access_id;
uint32 target_mapId;
float target_X;
float target_Y;
@@ -315,6 +306,8 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
+ typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementMap;
+
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillMap;
typedef UNORDERED_MAP<uint32, WeatherZoneChances> WeatherZoneMap;
@@ -374,42 +367,6 @@ class ObjectMgr
return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
}
- Item* GetAItem(uint32 id)
- {
- ItemMap::const_iterator itr = mAitems.find(id);
- if (itr != mAitems.end())
- {
- return itr->second;
- }
- return NULL;
- }
- void AddAItem(Item* it)
- {
- ASSERT( it );
- ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
- mAitems[it->GetGUIDLow()] = it;
- }
- bool RemoveAItem(uint32 id)
- {
- ItemMap::iterator i = mAitems.find(id);
- if (i == mAitems.end())
- {
- return false;
- }
- mAitems.erase(i);
- return true;
- }
- AuctionHouseObject * GetAuctionsMap( uint32 location );
-
- //auction messages
- void SendAuctionWonMail( AuctionEntry * auction );
- void SendAuctionSalePendingMail( AuctionEntry * auction );
- void SendAuctionSuccessfulMail( AuctionEntry * auction );
- void SendAuctionExpiredMail( AuctionEntry * auction );
- static uint32 GetAuctionCut( uint32 location, uint32 highBid );
- static uint32 GetAuctionDeposit(uint32 location, uint32 time, Item *pItem);
- static uint32 GetAuctionOutBid(uint32 currentBid);
-
PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;
PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
@@ -490,6 +447,14 @@ class ObjectMgr
return NULL;
}
+ AccessRequirement const* GetAccessRequirement(uint32 requirement) const
+ {
+ AccessRequirementMap::const_iterator itr = mAccessRequirements.find( requirement );
+ if( itr != mAccessRequirements.end( ) )
+ return &itr->second;
+ return NULL;
+ }
+
AreaTrigger const* GetGoBackTrigger(uint32 Map) const;
uint32 GetAreaTriggerScriptId(uint32 trigger_id);
@@ -565,6 +530,7 @@ class ObjectMgr
void LoadGossipText();
void LoadAreaTriggerTeleports();
+ void LoadAccessRequirements();
void LoadQuestAreaTriggers();
void LoadAreaTriggerScripts();
void LoadTavernAreaTriggers();
@@ -574,9 +540,6 @@ class ObjectMgr
void LoadItemTexts();
void LoadPageTexts();
- //load first auction items, because of check if item exists, when loading
- void LoadAuctionItems();
- void LoadAuctions();
void LoadPlayerInfo();
void LoadPetLevelInfo();
void LoadExplorationBaseXP();
@@ -749,6 +712,7 @@ class ObjectMgr
void LoadSpellDisabledEntrys();
bool IsPlayerSpellDisabled(uint32 spellid) { return (m_DisabledPlayerSpells.count(spellid) != 0); }
bool IsCreatureSpellDisabled(uint32 spellid) { return (m_DisabledCreatureSpells.count(spellid) != 0); }
+ bool IsPetSpellDisabled(uint32 spellid) { return (m_DisabledPetSpells.count(spellid) != 0); }
int GetIndexForLocale(LocaleConstant loc);
LocaleConstant GetLocaleForIndex(int i);
@@ -844,14 +808,9 @@ class ObjectMgr
ArenaTeamMap mArenaTeamMap;
ItemMap mItems;
- ItemMap mAitems;
ItemTextMap mItemTexts;
- AuctionHouseObject mHordeAuctions;
- AuctionHouseObject mAllianceAuctions;
- AuctionHouseObject mNeutralAuctions;
-
QuestAreaTriggerMap mQuestAreaTriggerMap;
BattleMastersMap mBattleMastersMap;
TavernAreaTriggerSet mTavernAreaTriggerSet;
@@ -859,6 +818,7 @@ class ObjectMgr
GossipTextMap mGossipText;
AreaTriggerMap mAreaTriggers;
AreaTriggerScriptMap mAreaTriggerScripts;
+ AccessRequirementMap mAccessRequirements;
RepOnKillMap mRepOnKill;
@@ -872,6 +832,7 @@ class ObjectMgr
std::set<uint32> m_DisabledPlayerSpells;
std::set<uint32> m_DisabledCreatureSpells;
+ std::set<uint32> m_DisabledPetSpells;
GraveYardMap mGraveYardMap;
diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp
index 57f072ebbef..99b1c9a55f0 100644
--- a/src/game/OutdoorPvP.cpp
+++ b/src/game/OutdoorPvP.cpp
@@ -56,7 +56,7 @@ void OutdoorPvPObjective::HandlePlayerActivityChanged(Player * plr)
{
if(m_CapturePointCreature)
if(Creature * c = HashMapHolder<Creature>::Find(m_CapturePointCreature))
- if(c->AI())
+ if(c->IsAIEnabled)
c->AI()->MoveInLineOfSight(plr);
}
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 00452fc0d95..a5d80266242 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -83,12 +83,12 @@ Pet::Pet(PetType type) : Creature()
m_auraUpdateMask = 0;
// pets always have a charminfo, even if they are not actually charmed
- CharmInfo* charmInfo = InitCharmInfo(this);
+ CharmInfo* charmInfo = InitCharmInfo();
if(type == MINI_PET || type == POSSESSED_PET) // always passive
- charmInfo->SetReactState(REACT_PASSIVE);
+ SetReactState(REACT_PASSIVE);
else if(type == GUARDIAN_PET) // always aggressive
- charmInfo->SetReactState(REACT_AGGRESSIVE);
+ SetReactState(REACT_AGGRESSIVE);
m_spells.clear();
m_Auras.clear();
@@ -253,7 +253,7 @@ bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool cu
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
SetUInt64Value(UNIT_FIELD_CREATEDBY, owner->GetGUID());
- m_charmInfo->SetReactState( ReactStates( fields[6].GetUInt8() ));
+ SetReactState( ReactStates( fields[6].GetUInt8() ));
m_loyaltyPoints = fields[7].GetInt32();
uint32 savedhealth = fields[13].GetUInt32();
@@ -445,7 +445,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< GetNativeDisplayId() << ", "
<< getLevel() << ", "
<< GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
- << uint32(m_charmInfo->GetReactState()) << ", "
+ << uint32(GetReactState()) << ", "
<< m_loyaltyPoints << ", "
<< GetLoyaltyLevel() << ", "
<< m_TrainingPoints << ", "
diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp
index f841d83fdb0..cf639f84db5 100644
--- a/src/game/PetAI.cpp
+++ b/src/game/PetAI.cpp
@@ -47,7 +47,6 @@ PetAI::PetAI(Creature *c) : CreatureAI(c), i_pet(*c), i_tracker(TIME_INTERVAL_LO
void PetAI::MoveInLineOfSight(Unit *u)
{
if( !i_pet.getVictim() && i_pet.GetCharmInfo() &&
- i_pet.GetCharmInfo()->HasReactState(REACT_AGGRESSIVE) &&
i_pet.IsHostileTo( u ) && i_pet.canAttack(u) &&
u->isInAccessiblePlaceFor(&i_pet))
{
@@ -181,7 +180,7 @@ void PetAI::UpdateAI(const uint32 diff)
}
else if(owner && i_pet.GetCharmInfo())
{
- if(owner->isInCombat() && !(i_pet.GetCharmInfo()->HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY)))
+ if(owner->isInCombat() && !(i_pet.HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY)))
{
AttackStart(owner->getAttackerForHelper());
}
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 05c889b8cf9..b87193b7e9f 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -118,10 +118,9 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
//if(!pet->IsWithinLOSInMap(TargetUnit))
// return;
- if(pet->GetTypeId() != TYPEID_PLAYER)
+ if(pet->GetTypeId() != TYPEID_PLAYER && ((Creature*)pet)->IsAIEnabled)
{
- if (((Creature*)pet)->AI())
- ((Creature*)pet)->AI()->AttackStart(TargetUnit);
+ ((Creature*)pet)->AI()->AttackStart(TargetUnit);
//10% chance to play special pet attack talk, else growl
if(((Creature*)pet)->isPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10)
@@ -165,7 +164,8 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
case REACT_PASSIVE: //passive
case REACT_DEFENSIVE: //recovery
case REACT_AGGRESSIVE: //activete
- charmInfo->SetReactState( ReactStates(spellid) );
+ if(pet->GetTypeId() == TYPEID_UNIT)
+ ((Creature*)pet)->SetReactState( ReactStates(spellid) );
break;
}
break;
@@ -241,7 +241,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
if(pet->getVictim())
pet->AttackStop();
pet->GetMotionMaster()->Clear();
- if (((Creature*)pet)->AI())
+ if (((Creature*)pet)->IsAIEnabled)
((Creature*)pet)->AI()->AttackStart(unit_target);
}
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 4114f4da4ac..6345a8d2d1f 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -15227,6 +15227,70 @@ void Player::ConvertInstancesToGroup(Player *player, Group *group, uint64 player
if(!player || has_solo) CharacterDatabase.PExecute("DELETE FROM character_instance WHERE guid = '%d' AND permanent = 0", GUID_LOPART(player_guid));
}
+bool Player::Satisfy(AccessRequirement const *ar, uint32 target_map, bool report)
+{
+ if(!isGameMaster() && ar)
+ {
+ uint32 LevelMin = 0;
+ if(getLevel() < ar->levelMin && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
+ LevelMin = ar->levelMin;
+
+ uint32 LevelMax = 0;
+ if(ar->levelMax >= ar->levelMin && getLevel() > ar->levelMax && !sWorld.getConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
+ LevelMax = ar->levelMax;
+
+ uint32 missingItem = 0;
+ if(ar->item)
+ {
+ if(!HasItemCount(ar->item, 1) &&
+ (!ar->item2 || !HasItemCount(ar->item2, 1)))
+ missingItem = ar->item;
+ }
+ else if(ar->item2 && !HasItemCount(ar->item2, 1))
+ missingItem = ar->item2;
+
+ uint32 missingKey = 0;
+ uint32 missingHeroicQuest = 0;
+ if(GetDifficulty() == DIFFICULTY_HEROIC)
+ {
+ if(ar->heroicKey)
+ {
+ if(!HasItemCount(ar->heroicKey, 1) &&
+ (!ar->heroicKey2 || !HasItemCount(ar->heroicKey2, 1)))
+ missingKey = ar->heroicKey;
+ }
+ else if(ar->heroicKey2 && !HasItemCount(ar->heroicKey2, 1))
+ missingKey = ar->heroicKey2;
+
+ if(ar->heroicQuest && !GetQuestRewardStatus(ar->heroicQuest))
+ missingHeroicQuest = ar->heroicQuest;
+ }
+
+ uint32 missingQuest = 0;
+ if(ar->quest && !GetQuestRewardStatus(ar->quest))
+ missingQuest = ar->quest;
+
+ if(LevelMin || LevelMax || missingItem || missingKey || missingQuest || missingHeroicQuest)
+ {
+ if(report)
+ {
+ if(missingItem)
+ GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), ar->levelMin, objmgr.GetItemPrototype(missingItem)->Name1);
+ else if(missingKey)
+ SendTransferAborted(target_map, TRANSFER_ABORT_DIFFICULTY2);
+ else if(missingHeroicQuest)
+ GetSession()->SendAreaTriggerMessage(ar->heroicQuestFailedText.c_str());
+ else if(missingQuest)
+ GetSession()->SendAreaTriggerMessage(ar->questFailedText.c_str());
+ else if(LevelMin)
+ GetSession()->SendAreaTriggerMessage(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
+ }
+ return false;
+ }
+ }
+ return true;
+}
+
bool Player::_LoadHomeBind(QueryResult *result)
{
bool ok = false;
@@ -16365,7 +16429,7 @@ void Player::PetSpellInitialize()
CharmInfo *charmInfo = pet->GetCharmInfo();
//16
- data << (uint64)pet->GetGUID() << uint32(0x00000000) << uint8(charmInfo->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
+ data << (uint64)pet->GetGUID() << uint32(0x00000000) << uint8(pet->GetReactState()) << uint8(charmInfo->GetCommandState()) << uint16(0);
for(uint32 i = 0; i < 10; i++) //40
{
@@ -16474,7 +16538,7 @@ void Player::CharmSpellInitialize()
data << (uint64)charm->GetGUID() << uint32(0x00000000);
if(charm->GetTypeId() != TYPEID_PLAYER)
- data << uint8(charmInfo->GetReactState()) << uint8(charmInfo->GetCommandState());
+ data << uint8(((Creature*)charm)->GetReactState()) << uint8(charmInfo->GetCommandState());
else
data << uint8(0) << uint8(0);
@@ -16721,19 +16785,7 @@ void Player::HandleStealthedUnitsDetection()
sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i));
#endif
- // target aura duration for caster show only if target exist at caster client
- // send data at target visibility change (adding to client)
- if((*i)!=this && (*i)->isType(TYPEMASK_UNIT))
- {
- SendAuraDurationsForTarget(*i);
- //if(((Unit*)(*i))->isAlive()) //should be always alive
- {
- if((*i)->GetTypeId()==TYPEID_UNIT)
- ((Creature*)(*i))->SendMonsterMoveWithSpeedToCurrentDestination(this);
- if(((Unit*)(*i))->getVictim())
- ((Unit*)(*i))->SendAttackStart(((Unit*)(*i))->getVictim());
- }
- }
+ SendInitialVisiblePackets(*i);
}
}
}
@@ -17717,21 +17769,24 @@ void Player::UpdateVisibilityOf(WorldObject* target)
// target aura duration for caster show only if target exist at caster client
// send data at target visibility change (adding to client)
- if(target!=this && target->isType(TYPEMASK_UNIT))
- {
- SendAuraDurationsForTarget((Unit*)target);
- if(((Unit*)target)->isAlive())
- {
- if(target->GetTypeId()==TYPEID_UNIT)
- ((Creature*)target)->SendMonsterMoveWithSpeedToCurrentDestination(this);
- if(((Unit*)target)->getVictim())
- ((Unit*)target)->SendAttackStart(((Unit*)target)->getVictim());
- }
- }
+ if(target->isType(TYPEMASK_UNIT))
+ SendInitialVisiblePackets((Unit*)target);
}
}
}
+void Player::SendInitialVisiblePackets(Unit* target)
+{
+ SendAuraDurationsForTarget(target);
+ if(target->isAlive())
+ {
+ if(target->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
+ target->SendMonsterMoveWithSpeedToCurrentDestination(this);
+ if(target->hasUnitState(UNIT_STAT_MELEE_ATTACKING) && target->getVictim())
+ target->SendAttackStart(target->getVictim());
+ }
+}
+
template<class T>
inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, T* target)
{
@@ -17778,7 +17833,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType&
}
}
-template<>
+/*template<>
void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow)
{
if(HaveAtClient(target))
@@ -17811,10 +17866,10 @@ void Player::UpdateVisibilityOf<Creature>(Creature* target, UpdateData& data, Up
#endif
}
}
-}
+}*/
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
-//template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
+template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
diff --git a/src/game/Player.h b/src/game/Player.h
index 79380fbbb2c..53dcf84d5b5 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -830,6 +830,20 @@ struct InstancePlayerBind
InstancePlayerBind() : save(NULL), perm(false) {}
};
+struct AccessRequirement
+{
+ uint8 levelMin;
+ uint8 levelMax;
+ uint32 item;
+ uint32 item2;
+ uint32 heroicKey;
+ uint32 heroicKey2;
+ uint32 quest;
+ std::string questFailedText;
+ uint32 heroicQuest;
+ std::string heroicQuestFailedText;
+ };
+
class TRINITY_DLL_SPEC PlayerTaxi
{
public:
@@ -2010,6 +2024,7 @@ class TRINITY_DLL_SPEC Player : public Unit
bool IsVisibleGloballyFor(Player* pl) const;
void UpdateVisibilityOf(WorldObject* target);
+ void SendInitialVisiblePackets(Unit* target);
template<class T>
void UpdateVisibilityOf(T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
@@ -2052,6 +2067,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void SendRaidInfo();
void SendSavedInstances();
static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
+ bool Satisfy(AccessRequirement const*, uint32 target_map, bool report = false);
/*********************************************************/
/*** GROUP SYSTEM ***/
diff --git a/src/game/PlayerDump.h b/src/game/PlayerDump.h
index 2fbdf513ce5..211a000103d 100644
--- a/src/game/PlayerDump.h
+++ b/src/game/PlayerDump.h
@@ -20,28 +20,6 @@
#ifndef _PLAYER_DUMP_H
#define _PLAYER_DUMP_H
-/*
-#include "Log.h"
-#include "Object.h"
-#include "Bag.h"
-#include "Creature.h"
-#include "Player.h"
-#include "DynamicObject.h"
-#include "GameObject.h"
-#include "Corpse.h"
-#include "QuestDef.h"
-#include "Path.h"
-#include "ItemPrototype.h"
-#include "NPCHandler.h"
-#include "Database/DatabaseEnv.h"
-#include "AuctionHouseObject.h"
-#include "Mail.h"
-#include "Map.h"
-#include "ObjectAccessor.h"
-#include "ObjectDefines.h"
-#include "Policies/Singleton.h"
-#include "Database/SQLStorage.h"
-*/
#include <string>
#include <map>
#include <set>
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index d3923d99233..378bd06aa95 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1212,10 +1212,10 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
}
}
- if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
+ if(unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->IsAIEnabled)
((Creature*)unit)->AI()->SpellHit(m_caster, m_spellInfo);
- if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->AI())
+ if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->IsAIEnabled)
((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
for(ChanceTriggerSpells::const_iterator i = m_ChanceTriggerSpells.begin(); i != m_ChanceTriggerSpells.end(); ++i)
@@ -2048,7 +2048,7 @@ void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
return;
}
- if(m_caster->GetTypeId() == TYPEID_PLAYER || (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet()))
+ if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
if(objmgr.IsPlayerSpellDisabled(m_spellInfo->Id))
{
@@ -2057,6 +2057,15 @@ void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
return;
}
}
+ else if (m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isPet())
+ {
+ if(objmgr.IsPetSpellDisabled(m_spellInfo->Id))
+ {
+ SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
+ finish(false);
+ return;
+ }
+ }
else
{
if(objmgr.IsCreatureSpellDisabled(m_spellInfo->Id))
@@ -2116,8 +2125,11 @@ void Spell::cancel()
if(m_spellState == SPELL_STATE_FINISHED)
return;
+ uint32 oldState = m_spellState;
+ m_spellState = SPELL_STATE_FINISHED;
+
m_autoRepeat = false;
- switch (m_spellState)
+ switch (oldState)
{
case SPELL_STATE_PREPARING:
case SPELL_STATE_DELAYED:
@@ -2149,10 +2161,13 @@ void Spell::cancel()
} break;
}
- finish(false);
-
m_caster->RemoveDynObject(m_spellInfo->Id);
m_caster->RemoveGameObject(m_spellInfo->Id,true);
+
+ //set state back so finish will be processed
+ m_spellState = oldState;
+
+ finish(false);
}
void Spell::cast(bool skipCheck)
@@ -4027,10 +4042,8 @@ uint8 Spell::CanCast(bool strict)
InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
if(!instance)
return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
- if ( instance->levelMin > target->getLevel() )
- return SPELL_FAILED_LOWLEVEL;
- if ( instance->levelMax && instance->levelMax < target->getLevel() )
- return SPELL_FAILED_HIGHLEVEL;
+ if(!target->Satisfy(objmgr.GetAccessRequirement(instance->access_id), m_caster->GetMapId()))
+ return SPELL_FAILED_BAD_TARGETS;
}
break;
}
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 40edea80ce9..99adb488eb1 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -908,11 +908,6 @@ void Aura::_AddAura()
void Aura::_RemoveAura()
{
- // Remove all triggered by aura spells vs unlimited duration
- // except same aura replace case
- if(m_removeMode!=AURA_REMOVE_BY_STACK)
- CleanupTriggeredSpells();
-
Unit* caster = GetCaster();
if(caster && IsPersistent())
@@ -2873,11 +2868,14 @@ void Aura::HandleModPossessPet(bool apply, bool Real)
Unit* caster = GetCaster();
if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
return;
- if(caster->GetPet() != m_target)
- return;
if(apply)
+ {
+ if(caster->GetPet() != m_target)
+ return;
+
m_target->SetCharmedOrPossessedBy(caster, true);
+ }
else
{
m_target->RemoveCharmedOrPossessedBy(caster);
diff --git a/src/game/SpellAuras.h b/src/game/SpellAuras.h
index 249eb4b6762..be95c5245b7 100644
--- a/src/game/SpellAuras.h
+++ b/src/game/SpellAuras.h
@@ -271,6 +271,7 @@ class TRINITY_DLL_SPEC Aura
bool IsDeathPersistent() const { return m_isDeathPersist; }
bool IsRemovedOnShapeLost() const { return m_isRemovedOnShapeLost; }
bool IsInUse() const { return m_in_use;}
+ void CleanupTriggeredSpells();
virtual void Update(uint32 diff);
void ApplyModifier(bool apply, bool Real = false);
@@ -339,7 +340,6 @@ class TRINITY_DLL_SPEC Aura
int32 m_stackAmount;
private:
- void CleanupTriggeredSpells();
void SetAura(uint32 slot, bool remove) { m_target->SetUInt32Value(UNIT_FIELD_AURA + slot, remove ? 0 : GetId()); }
void SetAuraFlag(uint32 slot, bool add);
void SetAuraLevel(uint32 slot, uint32 level);
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index c9e0d1e0647..a985e1c9fb1 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -339,14 +339,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
}
break;
}
- case 43648: //Electrical Storm
- {
- if(unitTarget && unitTarget->HasAura(44007, 0)) // Immune Aura
- {
- damage = 0;
- }
- break;
- }
// percent from health with min
case 25599: // Thundercrash
{
@@ -1154,7 +1146,7 @@ void Spell::EffectDummy(uint32 i)
pCreature->SetHealth(health);
- if(pCreature->AI())
+ if(pCreature->IsAIEnabled)
pCreature->AI()->AttackStart(m_caster);
return;
@@ -1186,7 +1178,7 @@ void Spell::EffectDummy(uint32 i)
pCreature->SetHealth(health);
((Player*)m_caster)->KilledMonster(16992,pCreature->GetGUID());
- if (pCreature->AI())
+ if (pCreature->IsAIEnabled)
pCreature->AI()->AttackStart(m_caster);
return;
@@ -1234,7 +1226,7 @@ void Spell::EffectDummy(uint32 i)
m_caster->CastSpell(m_caster, 30452, true, NULL);
return;
- }
+ }
}
//All IconID Check in there
@@ -2428,13 +2420,6 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
sLog.outError("Target(GUID:" I64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID());
return;
}
- int idx = 0;
- while(idx < 3)
- {
- if(targetAura->GetSpellProto()->EffectApplyAuraName[idx] == SPELL_AURA_PERIODIC_HEAL)
- break;
- idx++;
- }
int32 tickheal = targetAura->GetModifierValuePerStack();
if(Unit* auraCaster = targetAura->GetCaster())
@@ -2442,7 +2427,15 @@ void Spell::SpellDamageHeal(uint32 /*i*/)
//int32 tickheal = targetAura->GetSpellProto()->EffectBasePoints[idx] + 1;
//It is said that talent bonus should not be included
//int32 tickheal = targetAura->GetModifierValue();
- int32 tickcount = GetSpellDuration(targetAura->GetSpellProto()) / targetAura->GetSpellProto()->EffectAmplitude[idx];
+ int32 tickcount = 0;
+ if(targetAura->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID)
+ {
+ switch(targetAura->GetSpellProto()->SpellFamilyFlags)//TODO: proper spellfamily for 3.0.x
+ {
+ case 0x10: tickcount = 4; break; // Rejuvenation
+ case 0x40: tickcount = 6; break; // Regrowth
+ }
+ }
addhealth += tickheal * tickcount;
unitTarget->RemoveAurasDueToCasterSpell(targetAura->GetId(), targetAura->GetCasterGUID());
@@ -2634,33 +2627,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
// we succeeded in creating at least one item, so a levelup is possible
player->UpdateCraftSkill(m_spellInfo->Id);
- }
-
- // for battleground marks send by mail if not add all expected
- if(no_space > 0 )
- {
- BattleGroundTypeId bgType;
- switch(m_spellInfo->Id)
- {
- case SPELL_AV_MARK_WINNER:
- case SPELL_AV_MARK_LOSER:
- bgType = BATTLEGROUND_AV;
- break;
- case SPELL_WS_MARK_WINNER:
- case SPELL_WS_MARK_LOSER:
- bgType = BATTLEGROUND_WS;
- break;
- case SPELL_AB_MARK_WINNER:
- case SPELL_AB_MARK_LOSER:
- bgType = BATTLEGROUND_AB;
- break;
- default:
- return;
- }
-
- if(BattleGround* bg = sBattleGroundMgr.GetBattleGroundTemplate(bgType))
- bg->SendRewardMarkByMail(player,newitemid,no_space);
- }
+ }
}
void Spell::EffectCreateItem(uint32 i)
@@ -2859,6 +2826,10 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
if(uint32 trapEntry = gameObjTarget->GetGOInfo()->goober.linkedTrapId)
gameObjTarget->TriggeringLinkedGameObject(trapEntry,m_caster);
+ // activate GO scripts
+ Script->GOHello(player, gameObjTarget);
+ sWorld.ScriptsStart(sGameObjectScripts, gameObjTarget->GetDBTableGUIDLow(), player, gameObjTarget);
+
return;
case GAMEOBJECT_TYPE_CHEST:
@@ -3247,7 +3218,7 @@ void Spell::EffectSummon(uint32 i)
name.append(petTypeSuffix[spawnCreature->getPetType()]);
spawnCreature->SetName( name );
- spawnCreature->GetCharmInfo()->SetReactState( REACT_DEFENSIVE );
+ spawnCreature->SetReactState( REACT_DEFENSIVE );
}
void Spell::EffectLearnSpell(uint32 i)
@@ -3474,7 +3445,7 @@ void Spell::EffectPickPocket(uint32 /*i*/)
{
// Reveal action + get attack
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
- if (((Creature*)unitTarget)->AI())
+ if (((Creature*)unitTarget)->IsAIEnabled)
((Creature*)unitTarget)->AI()->AttackStart(m_caster);
}
}
@@ -3488,7 +3459,7 @@ void Spell::EffectAddFarsight(uint32 i)
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 duration = GetSpellDuration(m_spellInfo);
DynamicObject* dynObj = new DynamicObject;
- if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
+ if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, 4, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
{
delete dynObj;
return;
@@ -4025,9 +3996,9 @@ void Spell::EffectSummonPet(uint32 i)
if(m_caster->GetTypeId() == TYPEID_UNIT)
{
if ( ((Creature*)m_caster)->isTotem() )
- pet->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
+ pet->SetReactState(REACT_AGGRESSIVE);
else
- pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
+ pet->SetReactState(REACT_DEFENSIVE);
}
pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 43ee5d7d4a5..9320d26d88d 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -751,6 +751,7 @@ bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellI
switch(spec1)
{
case SPELL_JUDGEMENT:
+ case SPELL_MAGE_POLYMORPH:
if(GetSpellSpecific(spellInfo2->Id) == spec1)
return true;
break;
@@ -1399,6 +1400,9 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
case SPELL_AURA_PERIODIC_ENERGIZE:
case SPELL_AURA_PERIODIC_MANA_LEECH:
case SPELL_AURA_PERIODIC_LEECH:
+ case SPELL_AURA_POWER_BURN_MANA:
+ case SPELL_AURA_OBS_MOD_MANA:
+ case SPELL_AURA_OBS_MOD_HEALTH:
return false;
default:
break;
@@ -2223,6 +2227,7 @@ void SpellMgr::LoadSpellCustomAttr()
case 38296: //Spitfire Totem
case 37676: //Insidious Whisper
case 46009: //Negative Energy
+ case 45641: //Fire Bloom
spellInfo->MaxAffectedTargets = 5;
break;
case 40827: //Sinful Beam
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 4ac0871e853..35d867dce2b 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -230,7 +230,8 @@ enum SpellFamilyNames
enum SpellDisableTypes
{
SPELL_DISABLE_PLAYER = 1,
- SPELL_DISABLE_CREATURE = 2
+ SPELL_DISABLE_CREATURE = 2,
+ SPELL_DISABLE_PET = 4
};
enum SpellEffectTargetTypes
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp
index d30ad9ec56e..bbe8fa9c104 100644
--- a/src/game/TemporarySummon.cpp
+++ b/src/game/TemporarySummon.cpp
@@ -176,7 +176,7 @@ void TemporarySummon::UnSummon()
AddObjectToRemoveList();
Unit* sum = m_summoner ? ObjectAccessor::GetUnit(*this, m_summoner) : NULL;
- if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->AI())
+ if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->IsAIEnabled)
{
((Creature*)sum)->AI()->SummonedCreatureDespawn(this);
}
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index 86d21c9a724..df2ad178550 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -555,11 +555,10 @@ void Transport::Update(uint32 /*p_time*/)
//MapManager::Instance().GetMap(m_curr->second.mapid)->Add((GameObject *)this); // -> // ->Add(t);
if ((sLog.getLogFilter() & LOG_FILTER_TRANSPORT_MOVES)==0)
- sLog.outDetail("%s moved to %f %f %f %d", this->m_name.c_str(), m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
+ sLog.outDetail("%s moved to %d %f %f %f %d", this->m_name.c_str(), m_curr->second.id, m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
//Transport Event System
CheckForEvent(this->GetEntry(), m_curr->second.id);
- sLog.outDetail("%s is at wp id: %u", this->m_name.c_str(), m_curr->second.id);
}
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 0fbeb5a9f7d..d7b3305c55d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -149,7 +149,7 @@ bool IsPassiveStackableSpell( uint32 spellId )
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
-, m_IsInNotifyList(false), m_Notified(false), m_AI_enabled(false)
+, m_IsInNotifyList(false), m_Notified(false), IsAIEnabled(false)
{
m_objectType |= TYPEMASK_UNIT;
m_objectTypeId = TYPEID_UNIT;
@@ -627,7 +627,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
}
//Script Event damage taken
- if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
+ if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled )
{
((Creature *)pVictim)->AI()->DamageTaken(this, damage);
@@ -778,7 +778,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if(!getVictim())
/*{
// if have target and damage pVictim just call AI reaction
- if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
+ if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsAIEnabled)
((Creature*)pVictim)->AI()->AttackedBy(this);
}
else*/
@@ -4154,59 +4154,49 @@ bool Unit::AddAura(Aura *Aur)
SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
- AuraMap::iterator i = m_Auras.find( spair );
- // take out same spell
- if (i != m_Auras.end())
+ bool stackModified=false;
+ // passive and persistent auras can stack with themselves any number of times
+ if (!Aur->IsPassive() && !Aur->IsPersistent())
{
- // passive and persistent auras can stack with themselves any number of times
- if (!Aur->IsPassive() && !Aur->IsPersistent())
+ for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair);)
{
- // replace aura if next will > spell StackAmount
- if(aurSpellInfo->StackAmount)
+ if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
{
- Aur->SetStackAmount(i->second->GetStackAmount());
- if(Aur->GetStackAmount() < aurSpellInfo->StackAmount)
- Aur->SetStackAmount(Aur->GetStackAmount()+1);
- RemoveAura(i,AURA_REMOVE_BY_STACK);
- }
- // if StackAmount==0 not allow auras from same caster
- else
- {
- for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
+ if (!stackModified)
{
- if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
- {
- // can be only single (this check done at _each_ aura add
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- break;
- }
-
- bool stop = false;
- switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
+ // replace aura if next will > spell StackAmount
+ if(aurSpellInfo->StackAmount)
{
- // DoT/HoT/etc
- case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
- case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
- case SPELL_AURA_PERIODIC_LEECH:
- case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_OBS_MOD_HEALTH:
- case SPELL_AURA_PERIODIC_MANA_LEECH:
- case SPELL_AURA_PERIODIC_ENERGIZE:
- case SPELL_AURA_OBS_MOD_MANA:
- case SPELL_AURA_POWER_BURN_MANA:
- break;
- default: // not allow
- // can be only single (this check done at _each_ aura add
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- stop = true;
- break;
+ // prevent adding stack more than once
+ stackModified=true;
+ Aur->SetStackAmount(i2->second->GetStackAmount());
+ if(Aur->GetStackAmount() < aurSpellInfo->StackAmount)
+ Aur->SetStackAmount(Aur->GetStackAmount()+1);
}
-
- if(stop)
- break;
+ RemoveAura(i2,AURA_REMOVE_BY_STACK);
+ i2=m_Auras.lower_bound(spair);
+ continue;
}
}
+ switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
+ {
+ // DOT or HOT from different casters will stack
+ case SPELL_AURA_PERIODIC_DAMAGE:
+ case SPELL_AURA_PERIODIC_HEAL:
+ case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
+ case SPELL_AURA_PERIODIC_ENERGIZE:
+ case SPELL_AURA_PERIODIC_MANA_LEECH:
+ case SPELL_AURA_PERIODIC_LEECH:
+ case SPELL_AURA_POWER_BURN_MANA:
+ case SPELL_AURA_OBS_MOD_MANA:
+ case SPELL_AURA_OBS_MOD_HEALTH:
+ ++i2;
+ continue;
+ }
+ RemoveAura(i2,AURA_REMOVE_BY_STACK);
+ i2=m_Auras.lower_bound(spair);
+ continue;
}
}
@@ -4347,6 +4337,9 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
uint32 i_spellId = i_spellProto->Id;
+ if (spellId==i_spellId)
+ continue;
+
if(IsPassiveSpell(i_spellId))
{
if(IsPassiveStackableSpell(i_spellId))
@@ -4359,8 +4352,6 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
uint32 i_effIndex = (*i).second->GetEffIndex();
- if(i_spellId == spellId) continue;
-
bool is_triggered_by_spell = false;
// prevent triggered aura of removing aura that triggered it
for(int j = 0; j < 3; ++j)
@@ -4417,7 +4408,23 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
continue;
}
- RemoveAurasDueToSpell(i_spellId);
+
+ uint64 caster = (*i).second->GetCasterGUID();
+ // Remove all auras by aura caster
+ for (uint8 a=0;a<3;++a)
+ {
+ spellEffectPair spair = spellEffectPair(i_spellId, a);
+ for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
+ {
+ if(iter->second->GetCasterGUID()==caster)
+ {
+ RemoveAura(iter, AURA_REMOVE_BY_STACK);
+ iter = m_Auras.lower_bound(spair);
+ }
+ else
+ ++iter;
+ }
+ }
if( m_Auras.empty() )
break;
@@ -4706,13 +4713,10 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
if(!caster) // can be already located for IsSingleTargetSpell case
caster = Aur->GetCaster();
- if(caster)
+ if(caster && caster->isAlive())
{
- if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
- statue = ((Totem*)caster);
-
// stop caster chanelling state
- else if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL]
+ if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL]
//prevent recurential call
&& caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
{
@@ -4727,6 +4731,9 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
}
}
+
+ if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
+ statue = ((Totem*)caster);
}
// Unsummon summon as possessed creatures on spell cancel
@@ -4755,8 +4762,21 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
Aur->_RemoveAura();
- if(mode != AURA_REMOVE_BY_STACK)
+ bool stack = false;
+ spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
+ for(AuraMap::const_iterator itr = GetAuras().lower_bound(spair); itr != GetAuras().upper_bound(spair); ++itr)
{
+ if (itr->second->GetCasterGUID()==GetGUID())
+ {
+ stack = true;
+ }
+ }
+ if (!stack)
+ {
+ // Remove all triggered by aura spells vs unlimited duration
+ Aur->CleanupTriggeredSpells();
+
+ // Remove Linked Auras
uint32 id = Aur->GetId();
if(spellmgr.GetSpellCustomAttr(id) & SPELL_ATTR_CU_LINK_REMOVE)
{
@@ -6465,6 +6485,30 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu
}
break;
}
+ case SPELLFAMILY_POTION:
+ {
+ if (dummySpell->Id == 17619)
+ {
+ if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
+ {
+ for (uint8 i=0;i<3;i++)
+ {
+ if (procSpell->Effect[i]==SPELL_EFFECT_HEAL)
+ {
+ triggered_spell_id = 21399;
+ }
+ else if (procSpell->Effect[i]==SPELL_EFFECT_ENERGIZE)
+ {
+ triggered_spell_id = 21400;
+ }
+ else continue;
+ basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f;
+ CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
+ }
+ return true;
+ }
+ }
+ }
default:
break;
}
@@ -8259,7 +8303,7 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
m_attacking = victim;
m_attacking->_addAttacker(this);
- //if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
+ //if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->IsAIEnabled)
// ((Creature*)m_attacking)->AI()->AttackedBy(this);
if(GetTypeId()==TYPEID_UNIT)
@@ -8318,7 +8362,7 @@ bool Unit::AttackStop()
void Unit::CombatStop(bool cast)
{
- if(cast& IsNonMeleeSpellCasted(false))
+ if(cast && IsNonMeleeSpellCasted(false))
InterruptNonMeleeSpells(false);
AttackStop();
@@ -8502,19 +8546,23 @@ void Unit::SetCharm(Unit* pet)
void Unit::AddPlayerToVision(Player* plr)
{
- setActive(true);
if(m_sharedVision.empty())
+ {
+ setActive(true);
SetWorldObject(true);
+ }
m_sharedVision.push_back(plr);
plr->SetFarsightTarget(this);
}
void Unit::RemovePlayerFromVision(Player* plr)
{
- setActive(false);
m_sharedVision.remove(plr);
if(m_sharedVision.empty())
+ {
+ setActive(false);
SetWorldObject(false);
+ }
plr->ClearFarsight();
}
@@ -8675,6 +8723,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
}
}
+ bool hasmangle=false;
// .. taken pct: dummy auras
AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
@@ -8697,6 +8746,10 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
//Mangle
case 2312:
case 44955:
+ // don't apply mod twice
+ if (hasmangle)
+ break;
+ hasmangle=true;
for(int j=0;j<3;j++)
{
if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
@@ -9172,7 +9225,8 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
spellProto->Id == 33778 || spellProto->Id == 379 ||
spellProto->Id == 38395 || spellProto->Id == 40972 ||
spellProto->Id == 22845 || spellProto->Id == 33504 ||
- spellProto->Id == 34299)
+ spellProto->Id == 34299 || spellProto->Id == 27813 ||
+ spellProto->Id == 27817 || spellProto->Id == 27818)
return healamount;
int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
@@ -9802,7 +9856,7 @@ void Unit::CombatStart(Unit* target)
target->SetStandState(PLAYER_STATE_NONE);
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
- && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->AI())
+ && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
((Creature*)target)->AI()->AttackStart(this);
SetInCombatWith(target);
@@ -10425,7 +10479,7 @@ void Unit::TauntApply(Unit* taunter)
return;
SetInFront(taunter);
- if (((Creature*)this)->AI())
+ if (((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(taunter);
m_ThreatManager.tauntApply(taunter);
@@ -10449,7 +10503,7 @@ void Unit::TauntFadeOut(Unit *taunter)
if(m_ThreatManager.isThreatListEmpty())
{
- if(((Creature*)this)->AI())
+ if(((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->EnterEvadeMode();
return;
}
@@ -10460,7 +10514,7 @@ void Unit::TauntFadeOut(Unit *taunter)
if (target && target != taunter)
{
SetInFront(target);
- if (((Creature*)this)->AI())
+ if (((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(target);
}
}
@@ -10584,7 +10638,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
}
}
- if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
+ if(!basePointsPerLevel && (spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel) &&
spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
//there are many more: slow speed, -healing pct
@@ -11196,21 +11250,43 @@ void Unit::CleanupsBeforeDelete()
RemoveFromWorld();
}
-CharmInfo* Unit::InitCharmInfo(Unit *charm)
+CharmInfo* Unit::InitCharmInfo()
{
if(!m_charmInfo)
- m_charmInfo = new CharmInfo(charm);
+ m_charmInfo = new CharmInfo(this);
return m_charmInfo;
}
+void Unit::DeleteCharmInfo()
+{
+ if(!m_charmInfo)
+ return;
+
+ delete m_charmInfo;
+ m_charmInfo = NULL;
+}
+
CharmInfo::CharmInfo(Unit* unit)
-: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0), m_barInit(false)
+: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false)
{
for(int i =0; i<4; ++i)
{
m_charmspells[i].spellId = 0;
m_charmspells[i].active = ACT_DISABLED;
}
+ if(m_unit->GetTypeId() == TYPEID_UNIT)
+ {
+ m_oldReactState = ((Creature*)m_unit)->GetReactState();
+ ((Creature*)m_unit)->SetReactState(REACT_PASSIVE);
+ }
+}
+
+CharmInfo::~CharmInfo()
+{
+ if(m_unit->GetTypeId() == TYPEID_UNIT)
+ {
+ ((Creature*)m_unit)->SetReactState(m_oldReactState);
+ }
}
void CharmInfo::InitPetActionBar()
@@ -12055,7 +12131,7 @@ void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
// attack caster if can
Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
- if(caster && caster != getVictim() && ((Creature*)this)->AI())
+ if(caster && caster != getVictim() && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(caster);
}
}
@@ -12739,7 +12815,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
((Player*)pVictim)->GetSession()->SendPacket(&data);
}
// Call KilledUnit for creatures
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->KilledUnit(pVictim);
// last damage from non duel opponent or opponent controlled creature
@@ -12762,11 +12838,11 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
}
// Call KilledUnit for creatures, this needs to be called after the lootable flag is set
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
+ if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->KilledUnit(pVictim);
// Call creature just died function
- if (cVictim->AI())
+ if (cVictim->IsAIEnabled)
cVictim->AI()->JustDied(this);
// Dungeon specific stuff, only applies to players killing creatures
@@ -13030,7 +13106,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
if(GetTypeId() == TYPEID_UNIT)
{
- ((Creature*)this)->InitPossessedAI();
+ ((Creature*)this)->AI()->OnCharmed(true);
StopMoving();
GetMotionMaster()->Clear(false);
GetMotionMaster()->MoveIdle();
@@ -13045,8 +13121,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
// Pets already have a properly initialized CharmInfo, don't overwrite it.
if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
{
- CharmInfo *charmInfo = InitCharmInfo(this);
- charmInfo->SetReactState(REACT_DEFENSIVE);
+ CharmInfo *charmInfo = InitCharmInfo();
if(possess)
charmInfo->InitPossessCreateSpells();
else
@@ -13116,8 +13191,8 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
if(!((Creature*)this)->isPet())
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
- ((Creature*)this)->DisablePossessedAI();
- if(isAlive() && ((Creature*)this)->AI())
+ ((Creature*)this)->AI()->OnCharmed(false);
+ if(isAlive() && ((Creature*)this)->IsAIEnabled)
{
if(charmer && !IsFriendlyTo(charmer))
{
@@ -13163,6 +13238,11 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
}
}
+ if(GetTypeId() == TYPEID_PLAYER || GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet())
+ {
+ DeleteCharmInfo();
+ }
+
if(possess || charmer->GetTypeId() == TYPEID_PLAYER)
{
// Remove pet spell action bar
diff --git a/src/game/Unit.h b/src/game/Unit.h
index c6648f00a30..d103525208c 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -709,15 +709,16 @@ struct TRINITY_DLL_SPEC CharmInfo
{
public:
explicit CharmInfo(Unit* unit);
+ ~CharmInfo();
uint32 GetPetNumber() const { return m_petnumber; }
void SetPetNumber(uint32 petnumber, bool statwindow);
void SetCommandState(CommandStates st) { m_CommandState = st; }
CommandStates GetCommandState() { return m_CommandState; }
bool HasCommandState(CommandStates state) { return (m_CommandState == state); }
- void SetReactState(ReactStates st) { m_reactState = st; }
- ReactStates GetReactState() { return m_reactState; }
- bool HasReactState(ReactStates state) { return (m_reactState == state); }
+ //void SetReactState(ReactStates st) { m_reactState = st; }
+ //ReactStates GetReactState() { return m_reactState; }
+ //bool HasReactState(ReactStates state) { return (m_reactState == state); }
void InitPossessCreateSpells();
void InitCharmCreateSpells();
@@ -734,9 +735,12 @@ struct TRINITY_DLL_SPEC CharmInfo
UnitActionBarEntry PetActionBar[10];
CharmSpellEntry m_charmspells[4];
CommandStates m_CommandState;
- ReactStates m_reactState;
+ //ReactStates m_reactState;
uint32 m_petnumber;
bool m_barInit;
+
+ //for restoration after charmed
+ ReactStates m_oldReactState;
};
// for clearing special attacks
@@ -1103,7 +1107,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool isPossessing(Unit* u) const { return u->isPossessed() && GetCharmGUID() == u->GetGUID(); }
CharmInfo* GetCharmInfo() { return m_charmInfo; }
- CharmInfo* InitCharmInfo(Unit* charm);
+ CharmInfo* InitCharmInfo();
+ void DeleteCharmInfo();
SharedVisionList const& GetSharedVisionList() { return m_sharedVision; }
void AddPlayerToVision(Player* plr);
void RemovePlayerFromVision(Player* plr);
@@ -1414,6 +1419,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
}
uint32 GetReducedThreatPercent() { return m_reducedThreatPercent; }
Unit *GetMisdirectionTarget() { return m_misdirectionTargetGUID ? GetUnit(*this, m_misdirectionTargetGUID) : NULL; }
+
+ bool IsAIEnabled;
protected:
explicit Unit ();
@@ -1466,7 +1473,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
ThreatManager m_ThreatManager;
- bool m_AI_enabled;
private:
void SendAttackStop(Unit* victim); // only from AttackStop(Unit*)
//void SendAttackStart(Unit* pVictim); // only from Unit::AttackStart(Unit*)
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 7adb9f4d24f..1ef570fe0d7 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -37,6 +37,7 @@
#include "SkillDiscovery.h"
#include "World.h"
#include "AccountMgr.h"
+#include "AuctionHouseMgr.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Chat.h"
@@ -278,7 +279,7 @@ bool World::HasRecentlyDisconnected(WorldSession* session)
if(!session) return false;
if(uint32 tolerance = getConfig(CONFIG_INTERVAL_DISCONNECT_TOLERANCE))
- {
+ {
for(DisconnectMap::iterator i = m_disconnects.begin(); i != m_disconnects.end(); ++i)
{
if(difftime(i->second, time(NULL)) < tolerance)
@@ -624,7 +625,7 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Channel",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Group",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Guild",false);
- m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
+ m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Auction",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL] = sConfig.GetBoolDefault("AllowTwoSide.Interaction.Mail",false);
m_configs[CONFIG_ALLOW_TWO_SIDE_WHO_LIST] = sConfig.GetBoolDefault("AllowTwoSide.WhoList", false);
m_configs[CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND] = sConfig.GetBoolDefault("AllowTwoSide.AddFriend", false);
@@ -1201,7 +1202,10 @@ void World::SetInitialWorldSettings()
objmgr.LoadQuestRelations(); // must be after quest load
sLog.outString( "Loading AreaTrigger definitions..." );
- objmgr.LoadAreaTriggerTeleports(); // must be after item template load
+ objmgr.LoadAreaTriggerTeleports();
+
+ sLog.outString( "Loading Access Requirements..." );
+ objmgr.LoadAccessRequirements(); // must be after item template load
sLog.outString( "Loading Quest Area Triggers..." );
objmgr.LoadQuestAreaTriggers(); // must be after LoadQuests
@@ -1265,8 +1269,8 @@ void World::SetInitialWorldSettings()
///- Load dynamic data tables from the database
sLog.outString( "Loading Auctions..." );
- objmgr.LoadAuctionItems();
- objmgr.LoadAuctions();
+ auctionmgr.LoadAuctionItems();
+ auctionmgr.LoadAuctions();
sLog.outString( "Loading Guilds..." );
objmgr.LoadGuilds();
@@ -1510,7 +1514,7 @@ void World::Update(time_t diff)
if (m_timers[WUPDATE_AUCTIONS].Passed())
{
AuctionHouseBot();
- m_timers[WUPDATE_AUCTIONS].Reset();
+ m_timers[WUPDATE_AUCTIONS].Reset();
///- Update mails (return old mails with item, or delete them)
//(tested... works on win)
@@ -1519,55 +1523,8 @@ void World::Update(time_t diff)
mail_timer = 0;
objmgr.ReturnOrDeleteOldMails(true);
}
-
- AuctionHouseObject* AuctionMap;
- for (int i = 0; i < 3; i++)
- {
- switch (i)
- {
- case 0:
- AuctionMap = objmgr.GetAuctionsMap( 6 );//horde
- break;
- case 1:
- AuctionMap = objmgr.GetAuctionsMap( 2 );//alliance
- break;
- case 2:
- AuctionMap = objmgr.GetAuctionsMap( 7 );//neutral
- break;
- }
-
- ///- Handle expired auctions
- AuctionHouseObject::AuctionEntryMap::iterator itr,next;
- for (itr = AuctionMap->GetAuctionsBegin(); itr != AuctionMap->GetAuctionsEnd();itr = next)
- {
- next = itr;
- ++next;
- if (m_gameTime > (itr->second->time))
- {
- ///- Either cancel the auction if there was no bidder
- if (itr->second->bidder == 0)
- {
- objmgr.SendAuctionExpiredMail( itr->second );
- }
- ///- Or perform the transaction
- else
- {
- //we should send an "item sold" message if the seller is online
- //we send the item to the winner
- //we send the money to the seller
- objmgr.SendAuctionSuccessfulMail( itr->second );
- objmgr.SendAuctionWonMail( itr->second );
- }
-
- ///- In any case clear the auction
- //No SQL injection (Id is integer)
- CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",itr->second->Id);
- objmgr.RemoveAItem(itr->second->item_guidlow);
- delete itr->second;
- AuctionMap->RemoveAuction(itr->first);
- }
- }
- }
+ ///-Handle expired auctions
+ auctionmgr.Update();
}
RecordTimeDiff(NULL);
@@ -2426,6 +2383,21 @@ void World::ScriptsProcess()
break;
}
+ case SCRIPT_COMMAND_KILL:
+ {
+ if(!source || ((Creature*)source)->isDead())
+ break;
+
+ ((Creature*)source)->DealDamage(((Creature*)source), ((Creature*)source)->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+
+ switch(step.script->dataint)
+ {
+ case 0: break; //return false not remove corpse
+ case 1: ((Creature*)source)->RemoveCorpse(); break;
+ }
+ break;
+ }
+
default:
sLog.outError("Unknown script command %u called.",step.script->command);
break;
diff --git a/src/game/World.h b/src/game/World.h
index 4848c87ca5f..8b6fe46b561 100644
--- a/src/game/World.h
+++ b/src/game/World.h
@@ -331,6 +331,7 @@ enum RealmZone
#define SCRIPT_COMMAND_LOAD_PATH 16 // source = unit, path = datalong, repeatable datalong2
#define SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT 17 // datalong scriptid, lowguid datalong2, dataint table
#define SCRIPT_COMMAND_PLAYSOUND 18 // datalong soundid, datalong2 play only self
+#define SCRIPT_COMMAND_KILL 19 // datalong removecorpse
/// Storage class for commands issued for delayed execution
diff --git a/src/game/WorldSession.h b/src/game/WorldSession.h
index d9fa35f3208..1461d47fd2b 100644
--- a/src/game/WorldSession.h
+++ b/src/game/WorldSession.h
@@ -164,7 +164,6 @@ class TRINITY_DLL_SPEC WorldSession
void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification( AuctionEntry * auction );
- bool SendAuctionInfo(WorldPacket & data, AuctionEntry* auction);
void SendAuctionOutbiddedMail( AuctionEntry * auction, uint32 newPrice );
void SendAuctionCancelledToBidderMail( AuctionEntry* auction );
diff --git a/src/shared/Database/DBCStores.cpp b/src/shared/Database/DBCStores.cpp
index 67b806cd632..2031457ceaf 100644
--- a/src/shared/Database/DBCStores.cpp
+++ b/src/shared/Database/DBCStores.cpp
@@ -36,6 +36,7 @@ static AreaFlagByAreaID sAreaFlagByAreaID;
static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files
DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
+DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt);
DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore(CharStartOutfitEntryfmt);
@@ -178,7 +179,7 @@ void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath+"dbc/";
- const uint32 DBCFilesCount = 56;
+ const uint32 DBCFilesCount = 57;
barGoLink bar( DBCFilesCount );
@@ -202,6 +203,7 @@ void LoadDBCStores(const std::string& dataPath)
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
+ LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc");
diff --git a/src/shared/Database/DBCStores.h b/src/shared/Database/DBCStores.h
index dd255894ded..4ad275653e7 100644
--- a/src/shared/Database/DBCStores.h
+++ b/src/shared/Database/DBCStores.h
@@ -134,6 +134,7 @@ class DBCStorage
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
+extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore;
extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
extern DBCStorage <BattlemasterListEntry> sBattlemasterListStore;
//extern DBCStorage <ChatChannelsEntry> sChatChannelsStore; -- accessed using function, no usable index
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
index 2f51f1d6579..95703f9b778 100644
--- a/src/shared/Database/DBCStructure.h
+++ b/src/shared/Database/DBCStructure.h
@@ -65,6 +65,16 @@ struct AreaTriggerEntry
float box_orientation; // 9 extent rotation by about z axis
};
+struct AuctionHouseEntry
+{
+ uint32 houseId; // 0 index
+ uint32 faction; // 1 id of faction.dbc for player factions associated with city
+ uint32 depositPercent; // 2 1/3 from real
+ uint32 cutPercent; // 3
+ //char* name[16]; // 4-19
+ // 20 string flag, unused
+};
+
struct BankBagSlotPricesEntry
{
uint32 ID;
diff --git a/src/shared/Database/DBCfmt.cpp b/src/shared/Database/DBCfmt.cpp
index cab781692f0..14cf6486933 100644
--- a/src/shared/Database/DBCfmt.cpp
+++ b/src/shared/Database/DBCfmt.cpp
@@ -19,6 +19,7 @@
*/
const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxx";
+const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
const char AreaTriggerEntryfmt[]="niffffffff";
const char BankBagSlotPricesEntryfmt[]="ni";
const char BattlemasterListEntryfmt[]="niiixxxxxiiiixxssssssssssssssssxx";
diff --git a/src/shared/Database/SQLStorage.cpp b/src/shared/Database/SQLStorage.cpp
index 1419d6a2ac6..0eeefbf10ca 100644
--- a/src/shared/Database/SQLStorage.cpp
+++ b/src/shared/Database/SQLStorage.cpp
@@ -39,8 +39,8 @@ const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii
const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiii";
const char PageTextfmt[]="isi";
const char SpellThreatfmt[]="ii";
-const char InstanceTemplatesrcfmt[]="iiiiiiffffs";
-const char InstanceTemplatedstfmt[]="iiiiiiffffi";
+const char InstanceTemplatesrcfmt[]="iiiiiffffs";
+const char InstanceTemplatedstfmt[]="iiiiiffffi";
SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry","creature_template");
SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt,"guid","creature_addon");