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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/DataStores/DBCEnums.h32
-rw-r--r--src/server/game/DataStores/DBCStores.cpp26
-rw-r--r--src/server/game/DataStores/DBCStores.h5
-rw-r--r--src/server/game/DataStores/DBCStructure.h21
-rw-r--r--src/server/game/DataStores/DBCfmt.h2
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp57
-rw-r--r--src/server/game/Entities/Creature/Creature.h8
-rw-r--r--src/server/game/Entities/Item/ItemPrototype.h2
-rw-r--r--src/server/game/Entities/Player/Player.cpp31
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp37
-rw-r--r--src/server/game/Handlers/LootHandler.cpp9
-rw-r--r--src/server/game/Handlers/SkillHandler.cpp3
-rw-r--r--src/server/game/Loot/LootMgr.h3
-rw-r--r--src/server/game/Server/WorldSession.h1
-rw-r--r--src/server/game/Spells/SpellEffects.cpp11
-rw-r--r--src/server/game/World/World.cpp2
-rw-r--r--src/server/game/World/World.h1
-rw-r--r--src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp18
-rw-r--r--src/server/worldserver/worldserver.conf.dist8
-rw-r--r--src/tools/mmaps_generator/MapBuilder.cpp32
-rw-r--r--src/tools/mmaps_generator/MapBuilder.h20
22 files changed, 232 insertions, 99 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index e36433dd8c0..af47b52f500 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -537,9 +537,9 @@ void SmartAI::JustRespawned()
me->SetVisible(true);
if (me->getFaction() != me->GetCreatureTemplate()->faction)
me->RestoreFaction();
- GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
mJustReset = true;
JustReachedHome();
+ GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
mFollowGuid = 0;//do not reset follower on Reset(), we need it after combat evade
mFollowDist = 0;
mFollowAngle = 0;
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index 8e186e9d094..10b7c25bb1f 100644
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -349,21 +349,20 @@ enum ItemLimitCategoryMode
ITEM_LIMIT_CATEGORY_MODE_EQUIP = 1 // limit applied to amount equipped items (including used gems)
};
-enum SpellCategoryFlags
+enum SkillRaceClassInfoFlags
{
- SPELL_CATEGORY_FLAG_COOLDOWN_SCALES_WITH_WEAPON_SPEED = 0x01, // unused
- SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT = 0x04
+ SKILL_FLAG_NO_SKILLUP_MESSAGE = 0x2,
+ SKILL_FLAG_ALWAYS_MAX_VALUE = 0x10,
+ SKILL_FLAG_UNLEARNABLE = 0x20, // Skill can be unlearned
+ SKILL_FLAG_INCLUDE_IN_SORT = 0x80, // Spells belonging to a skill with this flag will additionally compare skill ids when sorting spellbook in client
+ SKILL_FLAG_NOT_TRAINABLE = 0x100,
+ SKILL_FLAG_MONO_VALUE = 0x400 // Skill always has value 1
};
-enum TotemCategoryType
+enum SpellCategoryFlags
{
- TOTEM_CATEGORY_TYPE_KNIFE = 1,
- TOTEM_CATEGORY_TYPE_TOTEM = 2,
- TOTEM_CATEGORY_TYPE_ROD = 3,
- TOTEM_CATEGORY_TYPE_PICK = 21,
- TOTEM_CATEGORY_TYPE_STONE = 22,
- TOTEM_CATEGORY_TYPE_HAMMER = 23,
- TOTEM_CATEGORY_TYPE_SPANNER = 24
+ SPELL_CATEGORY_FLAG_COOLDOWN_SCALES_WITH_WEAPON_SPEED = 0x01, // unused
+ SPELL_CATEGORY_FLAG_COOLDOWN_STARTS_ON_EVENT = 0x04
};
// SummonProperties.dbc, col 1
@@ -398,6 +397,17 @@ enum SummonPropFlags
SUMMON_PROP_FLAG_UNK16 = 0x00008000 // Light/Dark Bullet, Soul/Fiery Consumption, Twisted Visage, Twilight Whelp. Phase related?
};
+enum TotemCategoryType
+{
+ TOTEM_CATEGORY_TYPE_KNIFE = 1,
+ TOTEM_CATEGORY_TYPE_TOTEM = 2,
+ TOTEM_CATEGORY_TYPE_ROD = 3,
+ TOTEM_CATEGORY_TYPE_PICK = 21,
+ TOTEM_CATEGORY_TYPE_STONE = 22,
+ TOTEM_CATEGORY_TYPE_HAMMER = 23,
+ TOTEM_CATEGORY_TYPE_SPANNER = 24
+};
+
enum VehicleSeatFlags
{
VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER = 0x00000001,
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 44f03b6978d..92d00b20645 100644
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -151,6 +151,9 @@ DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore(ScalingStatValuesfmt
DBCStorage <SkillLineEntry> sSkillLineStore(SkillLinefmt);
DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore(SkillLineAbilityfmt);
+DBCStorage <SkillRaceClassInfoEntry> sSkillRaceClassInfoStore(SkillRaceClassInfofmt);
+SkillRaceClassInfoMap SkillRaceClassInfoBySkill;
+DBCStorage <SkillTiersEntry> sSkillTiersStore(SkillTiersfmt);
DBCStorage <SoundEntriesEntry> sSoundEntriesStore(SoundEntriesfmt);
@@ -409,6 +412,13 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore, dbcPath, "ScalingStatValues.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore, dbcPath, "SkillLine.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore, dbcPath, "SkillLineAbility.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSkillRaceClassInfoStore, dbcPath, "SkillRaceClassInfo.dbc");
+ for (uint32 i = 0; i < sSkillRaceClassInfoStore.GetNumRows(); ++i)
+ if (SkillRaceClassInfoEntry const* entry = sSkillRaceClassInfoStore.LookupEntry(i))
+ if (sSkillLineStore.LookupEntry(entry->SkillId))
+ SkillRaceClassInfoBySkill.emplace(entry->SkillId, entry);
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSkillTiersStore, dbcPath, "SkillTiers.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
@@ -965,3 +975,19 @@ uint32 GetDefaultMapLight(uint32 mapId)
return 0;
}
+
+SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_)
+{
+ SkillRaceClassInfoBounds bounds = SkillRaceClassInfoBySkill.equal_range(skill);
+ for (SkillRaceClassInfoMap::iterator itr = bounds.first; itr != bounds.second; ++itr)
+ {
+ if (itr->second->RaceMask && !(itr->second->RaceMask & (1 << (race - 1))))
+ continue;
+ if (itr->second->ClassMask && !(itr->second->ClassMask & (1 << (class_ - 1))))
+ continue;
+
+ return itr->second;
+ }
+
+ return NULL;
+}
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index fe775dfda19..8b89a86fafe 100644
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -74,6 +74,10 @@ LFGDungeonEntry const* GetLFGDungeon(uint32 mapId, Difficulty difficulty);
uint32 GetDefaultMapLight(uint32 mapId);
+typedef std::unordered_multimap<uint32, SkillRaceClassInfoEntry const*> SkillRaceClassInfoMap;
+typedef std::pair<SkillRaceClassInfoMap::iterator, SkillRaceClassInfoMap::iterator> SkillRaceClassInfoBounds;
+SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, uint8 class_);
+
extern DBCStorage <AchievementEntry> sAchievementStore;
extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions
@@ -150,6 +154,7 @@ extern DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore;
extern DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore;
extern DBCStorage <SkillLineEntry> sSkillLineStore;
extern DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore;
+extern DBCStorage <SkillTiersEntry> sSkillTiersStore;
extern DBCStorage <SoundEntriesEntry> sSoundEntriesStore;
extern DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore;
extern DBCStorage <SpellCategoryEntry> sSpellCategoryStore;
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index 5d6c8c7aa89..2da166fb049 100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1584,6 +1584,27 @@ struct SkillLineAbilityEntry
//uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
};
+struct SkillRaceClassInfoEntry
+{
+ //uint32 Id; // 0
+ uint32 SkillId; // 1
+ uint32 RaceMask; // 2
+ uint32 ClassMask; // 3
+ uint32 Flags; // 4
+ //uint32 MinLevel; // 5
+ uint32 SkillTier; // 6
+ //uint32 SkillCostType; // 7
+};
+
+#define MAX_SKILL_STEP 16
+
+struct SkillTiersEntry
+{
+ uint32 Id; // 0
+ //uint32 StepCost[MAX_SKILL_STEP]; // 1-16
+ uint32 MaxSkill[MAX_SKILL_STEP]; // 17-32
+};
+
struct SoundEntriesEntry
{
uint32 Id; // 0 m_ID
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index 222353467f4..a90cc48c5af 100644
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -98,6 +98,8 @@ char const ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiii";
char const ScalingStatValuesfmt[] = "iniiiiiiiiiiiiiiiiiiiiii";
char const SkillLinefmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi";
char const SkillLineAbilityfmt[] = "niiiixxiiiiixx";
+char const SkillRaceClassInfofmt[] = "diiiixix";
+char const SkillTiersfmt[] = "nxxxxxxxxxxxxxxxxiiiiiiiiiiiiiiii";
char const SoundEntriesfmt[] = "nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
char const SpellCastTimefmt[] = "nixx";
char const SpellCategoryfmt[] = "ni";
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c81ba409495..9b2cd013802 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -142,8 +142,8 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
}
Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(),
-lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLowGUID(0),
-m_PlayerDamageReq(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemoveTime(0), m_respawnTime(0),
+_pickpocketLootRestore(0), m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0),
+m_lootRecipient(0), m_lootRecipientGroup(0), _skinner(0), m_corpseRemoveTime(0), m_respawnTime(0),
m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
@@ -547,6 +547,15 @@ void Creature::Update(uint32 diff)
if (!IsAlive())
break;
+ time_t now = time(NULL);
+
+ // Check if we should refill the pickpocketing loot
+ if (loot.loot_type == LOOT_PICKPOCKETING && _pickpocketLootRestore && _pickpocketLootRestore <= now)
+ {
+ loot.clear();
+ _pickpocketLootRestore = 0;
+ }
+
if (m_regenTimer > 0)
{
if (diff >= m_regenTimer)
@@ -1463,11 +1472,6 @@ void Creature::setDeathState(DeathState s)
setActive(false);
- if (!IsPet() && GetCreatureTemplate()->SkinLootId)
- if (LootTemplates_Skinning.HaveLootFor(GetCreatureTemplate()->SkinLootId))
- if (hasLootRecipient())
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
-
if (HasSearchedAssistance())
{
SetNoSearchAssistance(false);
@@ -1527,9 +1531,8 @@ void Creature::Respawn(bool force)
TC_LOG_DEBUG("entities.unit", "Respawning creature %s (GuidLow: %u, Full GUID: " UI64FMTD " Entry: %u)",
GetName().c_str(), GetGUIDLow(), GetGUID(), GetEntry());
m_respawnTime = 0;
- lootForPickPocketed = false;
- lootForBody = false;
-
+ _pickpocketLootRestore = 0;
+ loot.clear();
if (m_originalEntry != GetEntry())
UpdateEntry(m_originalEntry);
@@ -2268,26 +2271,23 @@ void Creature::GetRespawnPosition(float &x, float &y, float &z, float* ori, floa
void Creature::AllLootRemovedFromCorpse()
{
- if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
- {
- time_t now = time(NULL);
- if (m_corpseRemoveTime <= now)
- return;
+ if (loot.loot_type != LOOT_SKINNING && !IsPet() && GetCreatureTemplate()->SkinLootId && hasLootRecipient())
+ if (LootTemplates_Skinning.HaveLootFor(GetCreatureTemplate()->SkinLootId))
+ SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
- float decayRate;
- CreatureTemplate const* cinfo = GetCreatureTemplate();
+ time_t now = time(NULL);
+ if (m_corpseRemoveTime <= now)
+ return;
- decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED);
- uint32 diff = uint32((m_corpseRemoveTime - now) * decayRate);
+ float decayRate = sWorld->getRate(RATE_CORPSE_DECAY_LOOTED);
- m_respawnTime -= diff;
+ // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
+ if (loot.loot_type == LOOT_SKINNING)
+ m_corpseRemoveTime = time(NULL);
+ else
+ m_corpseRemoveTime = now + m_corpseDelay * decayRate;
- // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
- if (cinfo && cinfo->SkinLootId)
- m_corpseRemoveTime = time(NULL);
- else
- m_corpseRemoveTime -= diff;
- }
+ m_respawnTime = m_corpseRemoveTime + m_respawnTime;
}
uint8 Creature::getLevelForTarget(WorldObject const* target) const
@@ -2712,3 +2712,8 @@ void Creature::ReleaseFocus(Spell const* focusSpell)
ClearUnitState(UNIT_STATE_ROTATING);
}
+void Creature::StartPickPocketRefillTimer()
+{
+ _pickpocketLootRestore = time(NULL) + sWorld->getIntConfig(CONFIG_CREATURE_PICKPOCKET_REFILL);
+}
+
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 9cc08e3b71d..ca536e44e43 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -551,8 +551,10 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
virtual void DeleteFromDB(); // overriden in Pet
Loot loot;
- bool lootForPickPocketed;
- bool lootForBody;
+ void StartPickPocketRefillTimer();
+ void ResetPickPocketRefillTimer() { _pickpocketLootRestore = 0; }
+ void SetSkinner(uint64 guid) { _skinner = guid; }
+ uint64 GetSkinner() const { return _skinner; } // Returns the player who skinned this creature
Player* GetLootRecipient() const;
Group* GetLootRecipientGroup() const;
bool hasLootRecipient() const { return m_lootRecipient || m_lootRecipientGroup; }
@@ -688,8 +690,10 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
uint64 m_lootRecipient;
uint32 m_lootRecipientGroup;
+ uint64 _skinner;
/// Timers
+ time_t _pickpocketLootRestore;
time_t m_corpseRemoveTime; // (msecs)timer for death or corpse disappearance
time_t m_respawnTime; // (secs) time of next respawn
uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index cc477c5bd37..bdf956f8921 100644
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -734,7 +734,7 @@ struct ItemTemplate
default:
break;
}
- return itemLevel;
+ return std::max<float>(0.f, itemLevel);
}
bool IsPotion() const { return Class == ITEM_CLASS_CONSUMABLE && SubClass == ITEM_SUBCLASS_POTION; }
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9733c0f2b52..8d0223d2247 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2920,11 +2920,10 @@ void Player::UninviteFromGroup()
void Player::RemoveFromGroup(Group* group, uint64 guid, RemoveMethod method /* = GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /* = 0 */, const char* reason /* = NULL */)
{
- if (group)
- {
- group->RemoveMember(guid, method, kicker, reason);
- group = NULL;
- }
+ if (!group)
+ return;
+
+ group->RemoveMember(guid, method, kicker, reason);
}
void Player::SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend, float /*group_rate*/)
@@ -8970,9 +8969,9 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
if (loot_type == LOOT_PICKPOCKETING)
{
- if (!creature->lootForPickPocketed)
+ if (loot->loot_type != LOOT_PICKPOCKETING)
{
- creature->lootForPickPocketed = true;
+ creature->StartPickPocketRefillTimer();
loot->clear();
if (uint32 lootid = creature->GetCreatureTemplate()->pickpocketLootId)
@@ -8992,12 +8991,9 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
if (!recipient)
return;
- if (!creature->lootForBody)
+ if (loot->loot_type == LOOT_NONE)
{
- creature->lootForBody = true;
-
// for creature, loot is filled when creature is killed.
-
if (Group* group = recipient->GetGroup())
{
switch (group->GetLootMethod())
@@ -9018,11 +9014,17 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
}
}
- // possible only if creature->lootForBody && loot->empty() at spell cast check
- if (loot_type == LOOT_SKINNING)
+ // if loot is already skinning loot then don't do anything else
+ if (loot->loot_type == LOOT_SKINNING)
+ {
+ loot_type = LOOT_SKINNING;
+ permission = creature->GetSkinner() == GetGUID() ? OWNER_PERMISSION : NONE_PERMISSION;
+ }
+ else if (loot_type == LOOT_SKINNING)
{
loot->clear();
loot->FillLoot(creature->GetCreatureTemplate()->SkinLootId, LootTemplates_Skinning, this, true);
+ creature->SetSkinner(GetGUID());
permission = OWNER_PERMISSION;
}
// set group rights only for loot_type != LOOT_SKINNING
@@ -17831,6 +17833,9 @@ bool Player::isAllowedToLoot(const Creature* creature)
if (loot->isLooted()) // nothing to loot or everything looted.
return false;
+ if (loot->loot_type == LOOT_SKINNING)
+ return creature->GetSkinner() == GetGUID();
+
Group* thisGroup = GetGroup();
if (!thisGroup)
return this == creature->GetLootRecipient();
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 492197db64e..363738f96ef 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -15271,8 +15271,8 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (creature)
{
Loot* loot = &creature->loot;
- if (creature->lootForPickPocketed)
- creature->lootForPickPocketed = false;
+ if (creature->loot.loot_type == LOOT_PICKPOCKETING)
+ creature->ResetPickPocketRefillTimer();
loot->clear();
if (uint32 lootid = creature->GetCreatureTemplate()->lootid)
@@ -15391,9 +15391,12 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (!creature->IsPet())
{
creature->DeleteThreatList();
- CreatureTemplate const* cInfo = creature->GetCreatureTemplate();
- if (cInfo && (cInfo->lootid || cInfo->maxgold > 0))
+
+ // must be after setDeathState which resets dynamic flags
+ if (!creature->loot.empty())
creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ else
+ creature->AllLootRemovedFromCorpse();
}
// Call KilledUnit for creatures, this needs to be called after the lootable flag is set
@@ -16378,19 +16381,25 @@ void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
}
}
- WorldObject::SetPhaseMask(newPhaseMask, update);
+ // Phase player, dont update
+ WorldObject::SetPhaseMask(newPhaseMask, false);
- if (!IsInWorld())
- return;
+ // Phase pets and summons
+ if (IsInWorld())
+ {
+ for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
+ if ((*itr)->GetTypeId() == TYPEID_UNIT)
+ (*itr)->SetPhaseMask(newPhaseMask, true);
- for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
- if ((*itr)->GetTypeId() == TYPEID_UNIT)
- (*itr)->SetPhaseMask(newPhaseMask, true);
+ for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
+ if (m_SummonSlot[i])
+ if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
+ summon->SetPhaseMask(newPhaseMask, true);
+ }
- for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
- if (m_SummonSlot[i])
- if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
- summon->SetPhaseMask(newPhaseMask, true);
+ // Update visibility after phasing pets and summons so they wont despawn
+ if (update)
+ UpdateObjectVisibility();
}
void Unit::UpdateObjectVisibility(bool forced)
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 61f0b9afce2..b9c6f349ac3 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -81,7 +81,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
+ bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
{
@@ -148,7 +148,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
case HIGHGUID_VEHICLE:
{
Creature* creature = player->GetMap()->GetCreature(guid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
+ bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (lootAllowed && creature->IsWithinDistInMap(player, INTERACTION_DISTANCE))
{
loot = &creature->loot;
@@ -348,18 +348,19 @@ void WorldSession::DoLootRelease(uint64 lguid)
{
Creature* creature = GetPlayer()->GetMap()->GetCreature(lguid);
- bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->lootForPickPocketed);
+ bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);
if (!lootAllowed || !creature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
return;
loot = &creature->loot;
if (loot->isLooted())
{
+ creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+
// skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
if (!creature->IsAlive())
creature->AllLootRemovedFromCorpse();
- creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
loot->clear();
}
else
diff --git a/src/server/game/Handlers/SkillHandler.cpp b/src/server/game/Handlers/SkillHandler.cpp
index f90dfef2684..8a94753b692 100644
--- a/src/server/game/Handlers/SkillHandler.cpp
+++ b/src/server/game/Handlers/SkillHandler.cpp
@@ -98,7 +98,8 @@ void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recvData)
uint32 skillId;
recvData >> skillId;
- if (!IsPrimaryProfessionSkill(skillId))
+ SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skillId, GetPlayer()->getRace(), GetPlayer()->getClass());
+ if (!rcEntry || !(rcEntry->Flags & SKILL_FLAG_UNLEARNABLE))
return;
GetPlayer()->SetSkill(skillId, 0, 0, 0);
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index 9be745e622d..cb3b9082c20 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -76,6 +76,8 @@ enum PermissionTypes
enum LootType
{
+ LOOT_NONE = 0,
+
LOOT_CORPSE = 1,
LOOT_PICKPOCKETING = 2,
LOOT_FISHING = 3,
@@ -341,6 +343,7 @@ struct Loot
gold = 0;
unlootedCount = 0;
roundRobinPlayer = 0;
+ loot_type = LOOT_NONE;
i_LootValidatorRefManager.clearReferences();
}
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 3422934fcd9..c8c81a415e1 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -444,7 +444,6 @@ class WorldSession
void HandleForceSpeedChangeAck(WorldPacket& recvData);
void HandlePingOpcode(WorldPacket& recvPacket);
- void HandleAuthSessionOpcode(WorldPacket& recvPacket);
void HandleRepopRequestOpcode(WorldPacket& recvPacket);
void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket);
void HandleLootMoneyOpcode(WorldPacket& recvPacket);
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 9cf0e1ae45c..606851bf8f1 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2608,8 +2608,16 @@ void Spell::EffectLearnSkill(SpellEffIndex effIndex)
return;
uint32 skillid = m_spellInfo->Effects[effIndex].MiscValue;
+ SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skillid, unitTarget->getRace(), unitTarget->getClass());
+ if (!rcEntry)
+ return;
+
+ SkillTiersEntry const* tier = sSkillTiersStore.LookupEntry(rcEntry->SkillTier);
+ if (!tier)
+ return;
+
uint16 skillval = unitTarget->ToPlayer()->GetPureSkillValue(skillid);
- unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), skillval?skillval:1, damage*75);
+ unitTarget->ToPlayer()->SetSkill(skillid, m_spellInfo->Effects[effIndex].CalcValue(), std::max<uint16>(skillval, 1), tier->MaxSkill[damage - 1]);
}
void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
@@ -4704,6 +4712,7 @@ void Spell::EffectSkinning(SpellEffIndex /*effIndex*/)
m_caster->ToPlayer()->SendLoot(creature->GetGUID(), LOOT_SKINNING);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
+ creature->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
int32 reqValue = targetLevel < 10 ? 0 : targetLevel < 20 ? (targetLevel-10)*10 : targetLevel*5;
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index b643d127c04..62603cce950 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1044,6 +1044,8 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN] = sConfigMgr->GetBoolDefault("OffhandCheckAtSpellUnlearn", true);
+ m_int_configs[CONFIG_CREATURE_PICKPOCKET_REFILL] = sConfigMgr->GetIntDefault("Creature.PickPocketRefillDelay", 10 * MINUTE);
+
if (int32 clientCacheId = sConfigMgr->GetIntDefault("ClientCacheVersion", 0))
{
// overwrite DB/old value
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index efd7570992a..61acdc37b07 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -333,6 +333,7 @@ enum WorldIntConfigs
CONFIG_BG_REWARD_LOSER_HONOR_FIRST,
CONFIG_BG_REWARD_LOSER_HONOR_LAST,
CONFIG_BIRTHDAY_TIME,
+ CONFIG_CREATURE_PICKPOCKET_REFILL,
INT_CONFIG_VALUE_COUNT
};
diff --git a/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp b/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp
index 8c612a11621..bc4fff4da7b 100644
--- a/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp
@@ -190,6 +190,9 @@ enum InfusedCrystal
// Quest
QUEST_POWERING_OUR_DEFENSES = 8490,
+ // Quest Credit
+ QUEST_POD_CREDIT = 16364,
+
// Says
EMOTE = 0,
@@ -266,24 +269,17 @@ public:
summoned->AI()->AttackStart(me);
}
- void JustDied(Unit* /*killer*/) override
- {
- if (PlayerGUID && !Completed)
- if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
- player->FailQuest(QUEST_POWERING_OUR_DEFENSES);
- }
-
void UpdateAI(uint32 diff) override
{
if (EndTimer < diff && Progress)
{
- Talk(EMOTE);
Completed = true;
if (PlayerGUID)
if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
- player->CompleteQuest(QUEST_POWERING_OUR_DEFENSES);
-
- me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ {
+ Talk(EMOTE, player);
+ player->KilledMonsterCredit(QUEST_POD_CREDIT);
+ }
me->RemoveCorpse();
} else EndTimer -= diff;
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index f71b7bb8150..5a3ea2bb4e1 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -1353,6 +1353,14 @@ Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
#
+# Creature.PickPocketRefillDelay
+# Description: Time in seconds that the server will wait before refilling the pickpocket loot
+# for a creature
+# Default: 600
+
+Creature.PickPocketRefillDelay = 600
+
+#
# ListenRange.Say
# Description: Distance in which players can read say messages from creatures or
# gameobjects.
diff --git a/src/tools/mmaps_generator/MapBuilder.cpp b/src/tools/mmaps_generator/MapBuilder.cpp
index cc24035b05e..131041e0cd2 100644
--- a/src/tools/mmaps_generator/MapBuilder.cpp
+++ b/src/tools/mmaps_generator/MapBuilder.cpp
@@ -77,8 +77,8 @@ namespace MMAP
{
for (TileList::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it)
{
- (*it).second->clear();
- delete (*it).second;
+ (*it).m_tiles->clear();
+ delete (*it).m_tiles;
}
delete m_terrainBuilder;
@@ -97,9 +97,9 @@ namespace MMAP
for (uint32 i = 0; i < files.size(); ++i)
{
mapID = uint32(atoi(files[i].substr(0,3).c_str()));
- if (m_tiles.find(mapID) == m_tiles.end())
+ if (std::find(m_tiles.begin(), m_tiles.end(), mapID) == m_tiles.end())
{
- m_tiles.insert(std::pair<uint32, std::set<uint32>*>(mapID, new std::set<uint32>));
+ m_tiles.emplace_back(MapTiles(mapID, new std::set<uint32>));
count++;
}
}
@@ -109,8 +109,11 @@ namespace MMAP
for (uint32 i = 0; i < files.size(); ++i)
{
mapID = uint32(atoi(files[i].substr(0,3).c_str()));
- m_tiles.insert(std::pair<uint32, std::set<uint32>*>(mapID, new std::set<uint32>));
- count++;
+ if (std::find(m_tiles.begin(), m_tiles.end(), mapID) == m_tiles.end())
+ {
+ m_tiles.emplace_back(MapTiles(mapID, new std::set<uint32>));
+ count++;
+ }
}
printf("found %u.\n", count);
@@ -118,8 +121,8 @@ namespace MMAP
printf("Discovering tiles... ");
for (TileList::iterator itr = m_tiles.begin(); itr != m_tiles.end(); ++itr)
{
- std::set<uint32>* tiles = (*itr).second;
- mapID = (*itr).first;
+ std::set<uint32>* tiles = (*itr).m_tiles;
+ mapID = (*itr).m_mapId;
sprintf(filter, "%03u*.vmtile", mapID);
files.clear();
@@ -153,12 +156,12 @@ namespace MMAP
/**************************************************************************/
std::set<uint32>* MapBuilder::getTileList(uint32 mapID)
{
- TileList::iterator itr = m_tiles.find(mapID);
+ TileList::iterator itr = std::find(m_tiles.begin(), m_tiles.end(), mapID);
if (itr != m_tiles.end())
- return (*itr).second;
+ return (*itr).m_tiles;
std::set<uint32>* tiles = new std::set<uint32>();
- m_tiles.insert(std::pair<uint32, std::set<uint32>*>(mapID, tiles));
+ m_tiles.emplace_back(MapTiles(mapID, tiles));
return tiles;
}
@@ -169,9 +172,14 @@ namespace MMAP
BuilderThreadPool* pool = threads > 0 ? new BuilderThreadPool() : NULL;
+ m_tiles.sort([](MapTiles a, MapTiles b)
+ {
+ return a.m_tiles->size() > b.m_tiles->size();
+ });
+
for (TileList::iterator it = m_tiles.begin(); it != m_tiles.end(); ++it)
{
- uint32 mapID = it->first;
+ uint32 mapID = it->m_mapId;
if (!shouldSkipMap(mapID))
{
if (threads > 0)
diff --git a/src/tools/mmaps_generator/MapBuilder.h b/src/tools/mmaps_generator/MapBuilder.h
index 86a6db2077c..08b87324d01 100644
--- a/src/tools/mmaps_generator/MapBuilder.h
+++ b/src/tools/mmaps_generator/MapBuilder.h
@@ -22,6 +22,7 @@
#include <vector>
#include <set>
#include <map>
+#include <list>
#include "TerrainBuilder.h"
#include "IntermediateValues.h"
@@ -39,7 +40,24 @@ using namespace VMAP;
namespace MMAP
{
- typedef std::map<uint32, std::set<uint32>*> TileList;
+ struct MapTiles
+ {
+ MapTiles() : m_mapId(uint32(-1)), m_tiles(NULL) {}
+
+ MapTiles(uint32 id, std::set<uint32>* tiles) : m_mapId(id), m_tiles(tiles) {}
+ ~MapTiles() {}
+
+ uint32 m_mapId;
+ std::set<uint32>* m_tiles;
+
+ bool operator==(uint32 id)
+ {
+ return m_mapId == id;
+ }
+ };
+
+ typedef std::list<MapTiles> TileList;
+
struct Tile
{
Tile() : chf(NULL), solid(NULL), cset(NULL), pmesh(NULL), dmesh(NULL) {}