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-rw-r--r--src/server/game/Battlegrounds/Battleground.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.h2
2 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index bdec37da4b9..26f91650a22 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -28,9 +28,11 @@ class GameObject;
class Group;
class Player;
class Unit;
+class WorldObject;
class WorldPacket;
class BattlegroundMap;
+struct Position;
struct PvPDifficultyEntry;
struct WorldSafeLocsEntry;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index 1a65aff1a87..2a5c8fc15e4 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -574,7 +574,7 @@ class BattlegroundSA : public Battleground
bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = NULL, uint32 miscValue = 0) OVERRIDE;
// Control Phase Shift
- bool IsSpellAllowed(uint32 spellId, Player const* player) const;
+ bool IsSpellAllowed(uint32 spellId, Player const* player) const OVERRIDE;
private: