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-rw-r--r--src/server/authserver/Server/AuthSession.cpp84
-rw-r--r--src/server/authserver/Server/AuthSession.h4
-rw-r--r--src/server/collision/Management/VMapManager2.h24
-rw-r--r--src/server/collision/Maps/MapTree.h2
-rw-r--r--src/server/collision/Models/ModelInstance.h4
-rw-r--r--src/server/collision/Models/WorldModel.cpp8
-rw-r--r--src/server/game/AI/CoreAI/CombatAI.h40
-rw-r--r--src/server/game/AI/CoreAI/GameObjectAI.h2
-rw-r--r--src/server/game/AI/CoreAI/GuardAI.h6
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.cpp2
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.h34
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp2
-rw-r--r--src/server/game/AI/CoreAI/PetAI.h20
-rw-r--r--src/server/game/AI/CoreAI/ReactorAI.h4
-rw-r--r--src/server/game/AI/CoreAI/TotemAI.h8
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h4
-rw-r--r--src/server/game/AI/CreatureAI.h2
-rw-r--r--src/server/game/AI/CreatureAIFactory.h8
-rw-r--r--src/server/game/AI/CreatureAISelector.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h50
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h16
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h14
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h100
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h2
-rw-r--r--src/server/game/Accounts/RBAC.h56
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp8
-rw-r--r--src/server/game/Battlefield/Battlefield.h8
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h40
-rw-r--r--src/server/game/Battlegrounds/ArenaScore.h4
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp4
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.h8
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.h32
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.h38
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundBE.h10
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundDS.h12
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.h38
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.h40
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundNA.h10
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRL.h10
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRV.h10
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.h30
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundWS.h38
-rw-r--r--src/server/game/Chat/Chat.cpp4
-rw-r--r--src/server/game/Chat/Chat.h16
-rw-r--r--src/server/game/Chat/ChatLink.h28
-rw-r--r--src/server/game/Combat/ThreatManager.h6
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.h16
-rw-r--r--src/server/game/Entities/Corpse/Corpse.h4
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp10
-rw-r--r--src/server/game/Entities/Creature/Creature.h99
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.h40
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.h6
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp11
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h34
-rw-r--r--src/server/game/Entities/Item/Container/Bag.h14
-rw-r--r--src/server/game/Entities/Item/Item.cpp8
-rw-r--r--src/server/game/Entities/Item/Item.h6
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Object/Object.h16
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateData.cpp6
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp5
-rw-r--r--src/server/game/Entities/Pet/Pet.h26
-rw-r--r--src/server/game/Entities/Player/Player.cpp14
-rw-r--r--src/server/game/Entities/Player/Player.h78
-rw-r--r--src/server/game/Entities/Totem/Totem.h24
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp12
-rw-r--r--src/server/game/Entities/Transport/Transport.h4
-rw-r--r--src/server/game/Entities/Unit/StatSystem.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp10
-rw-r--r--src/server/game/Entities/Unit/Unit.h22
-rw-r--r--src/server/game/Entities/Vehicle/Vehicle.h8
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp249
-rw-r--r--src/server/game/Globals/ObjectMgr.h1
-rw-r--r--src/server/game/Grids/GridStates.h8
-rw-r--r--src/server/game/Groups/Group.h2
-rw-r--r--src/server/game/Groups/GroupReference.h6
-rw-r--r--src/server/game/Guilds/Guild.h38
-rw-r--r--src/server/game/Handlers/ArenaTeamHandler.cpp4
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
-rw-r--r--src/server/game/Handlers/NPCHandler.h6
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp2
-rw-r--r--src/server/game/Loot/LootMgr.h4
-rw-r--r--src/server/game/Maps/Map.cpp6
-rw-r--r--src/server/game/Maps/Map.h28
-rw-r--r--src/server/game/Maps/MapInstanced.h10
-rw-r--r--src/server/game/Maps/MapReference.h6
-rw-r--r--src/server/game/Miscellaneous/Formulas.h33
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h2
-rw-r--r--src/server/game/Movement/FollowerReference.h6
-rwxr-xr-xsrc/server/game/Movement/MovementGenerator.h10
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h6
-rw-r--r--src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h2
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/IdleMovementGenerator.h34
-rw-r--r--src/server/game/Movement/MovementGenerators/PointMovementGenerator.h14
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h4
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.h6
-rw-r--r--src/server/game/Scripting/ScriptLoader.cpp1
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp23
-rw-r--r--src/server/game/Scripting/ScriptMgr.h47
-rw-r--r--src/server/game/Server/WorldSession.cpp14
-rw-r--r--src/server/game/Server/WorldSession.h19
-rw-r--r--src/server/game/Server/WorldSocket.cpp137
-rw-r--r--src/server/game/Server/WorldSocket.h8
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp16
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.h12
-rw-r--r--src/server/game/Spells/Spell.cpp11
-rw-r--r--src/server/game/Spells/Spell.h6
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
-rw-r--r--src/server/game/Spells/SpellScript.h10
-rw-r--r--src/server/game/Texts/CreatureTextMgr.cpp2
-rw-r--r--src/server/game/Warden/WardenMac.h14
-rw-r--r--src/server/game/Warden/WardenWin.h14
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp2
-rw-r--r--src/server/game/World/World.h8
-rw-r--r--src/server/scripts/Commands/cs_ban.cpp16
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp2
-rw-r--r--src/server/scripts/Commands/cs_guild.cpp2
-rw-r--r--src/server/scripts/Commands/cs_message.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp47
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp88
-rw-r--r--src/server/scripts/Commands/cs_ticket.cpp2
-rw-r--r--src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp72
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp12
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp10
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h14
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp16
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp150
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp1415
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp86
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h35
-rw-r--r--src/server/scripts/Outland/zone_netherstorm.cpp323
-rw-r--r--src/server/scripts/Pet/pet_hunter.cpp2
-rw-r--r--src/server/scripts/Spells/spell_item.cpp2
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp2
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp2
-rw-r--r--src/server/scripts/Spells/spell_shaman.cpp2
-rw-r--r--src/server/shared/Common.h47
-rw-r--r--src/server/shared/Database/DatabaseWorkerPool.h99
-rw-r--r--src/server/shared/Database/Implementation/CharacterDatabase.h2
-rw-r--r--src/server/shared/Database/Implementation/LoginDatabase.h2
-rw-r--r--src/server/shared/Database/Implementation/WorldDatabase.cpp4
-rw-r--r--src/server/shared/Database/Implementation/WorldDatabase.h3
-rw-r--r--src/server/shared/Database/MySQLConnection.cpp10
-rw-r--r--src/server/shared/Database/PreparedStatement.h2
-rw-r--r--src/server/shared/Database/QueryHolder.cpp8
-rw-r--r--src/server/shared/Database/QueryHolder.h10
-rw-r--r--src/server/shared/Database/QueryResult.cpp2
-rw-r--r--src/server/shared/Database/Transaction.h2
-rw-r--r--src/server/shared/Dynamic/LinkedList.h2
-rw-r--r--src/server/shared/Logging/AppenderConsole.h2
-rw-r--r--src/server/shared/Logging/AppenderDB.h2
-rw-r--r--src/server/shared/Logging/AppenderFile.h2
-rw-r--r--src/server/shared/Networking/MessageBuffer.h95
-rw-r--r--src/server/shared/Networking/Socket.h163
-rw-r--r--src/server/shared/Packets/ByteBuffer.cpp5
-rw-r--r--src/server/shared/Packets/ByteBuffer.h14
-rw-r--r--src/server/shared/Packets/WorldPacket.h2
-rw-r--r--src/server/shared/Threading/ProducerConsumerQueue.h11
-rw-r--r--src/server/worldserver/Main.cpp63
-rw-r--r--src/tools/mmaps_generator/PathGenerator.cpp2
164 files changed, 3207 insertions, 1869 deletions
diff --git a/src/server/authserver/Server/AuthSession.cpp b/src/server/authserver/Server/AuthSession.cpp
index cdd8298174f..9931595e860 100644
--- a/src/server/authserver/Server/AuthSession.cpp
+++ b/src/server/authserver/Server/AuthSession.cpp
@@ -21,6 +21,7 @@
#include "AuthCodes.h"
#include "Database/DatabaseEnv.h"
#include "SHA1.h"
+#include "TOTP.h"
#include "openssl/crypto.h"
#include "Configuration/Config.h"
#include "RealmList.h"
@@ -52,7 +53,6 @@ enum eStatus
typedef struct AUTH_LOGON_CHALLENGE_C
{
- uint8 cmd;
uint8 error;
uint16 size;
uint8 gamename[4];
@@ -71,7 +71,6 @@ typedef struct AUTH_LOGON_CHALLENGE_C
typedef struct AUTH_LOGON_PROOF_C
{
- uint8 cmd;
uint8 A[32];
uint8 M1[20];
uint8 crc_hash[20];
@@ -99,7 +98,6 @@ typedef struct AUTH_LOGON_PROOF_S_OLD
typedef struct AUTH_RECONNECT_PROOF_C
{
- uint8 cmd;
uint8 R1[16];
uint8 R2[20];
uint8 R3[20];
@@ -114,10 +112,10 @@ enum class BufferSizes : uint32
SRP_6_S = 0x20,
};
-#define REALM_LIST_PACKET_SIZE 5
-#define XFER_ACCEPT_SIZE 1
-#define XFER_RESUME_SIZE 9
-#define XFER_CANCEL_SIZE 1
+#define REALM_LIST_PACKET_SIZE 4
+#define XFER_ACCEPT_SIZE 0
+#define XFER_RESUME_SIZE 8
+#define XFER_CANCEL_SIZE 0
std::unordered_map<uint8, AuthHandler> AuthSession::InitHandlers()
{
@@ -137,48 +135,43 @@ std::unordered_map<uint8, AuthHandler> AuthSession::InitHandlers()
std::unordered_map<uint8, AuthHandler> const Handlers = AuthSession::InitHandlers();
-void AuthSession::ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes)
+void AuthSession::ReadHeaderHandler()
{
- if (!error && transferedBytes == 1)
+ uint8 cmd = GetHeaderBuffer()[0];
+ auto itr = Handlers.find(cmd);
+ if (itr != Handlers.end())
{
- uint8 cmd = GetReadBuffer()[0];
- auto itr = Handlers.find(cmd);
- if (itr != Handlers.end())
+ // Handle dynamic size packet
+ if (cmd == AUTH_LOGON_CHALLENGE || cmd == AUTH_RECONNECT_CHALLENGE)
{
- // Handle dynamic size packet
- if (cmd == AUTH_LOGON_CHALLENGE || cmd == AUTH_RECONNECT_CHALLENGE)
- {
- ReadData(sizeof(uint8) + sizeof(uint16), sizeof(cmd)); //error + size
- sAuthLogonChallenge_C* challenge = reinterpret_cast<sAuthLogonChallenge_C*>(GetReadBuffer());
+ ReadData(sizeof(uint8) + sizeof(uint16)); //error + size
+ sAuthLogonChallenge_C* challenge = reinterpret_cast<sAuthLogonChallenge_C*>(GetDataBuffer());
- AsyncReadData(challenge->size, sizeof(uint8) + sizeof(uint8) + sizeof(uint16)); // cmd + error + size
- }
- else
- AsyncReadData(itr->second.packetSize, sizeof(uint8));
+ AsyncReadData(challenge->size);
}
+ else
+ AsyncReadData(itr->second.packetSize);
}
else
CloseSocket();
}
-void AuthSession::ReadDataHandler(boost::system::error_code error, size_t transferedBytes)
+void AuthSession::ReadDataHandler()
{
- if (!error && transferedBytes > 0)
+ if (!(*this.*Handlers.at(GetHeaderBuffer()[0]).handler)())
{
- if (!(*this.*Handlers.at(GetReadBuffer()[0]).handler)())
- {
- CloseSocket();
- return;
- }
-
- AsyncReadHeader();
- }
- else
CloseSocket();
+ return;
+ }
+
+ AsyncReadHeader();
}
void AuthSession::AsyncWrite(ByteBuffer& packet)
{
+ if (!IsOpen())
+ return;
+
std::lock_guard<std::mutex> guard(_writeLock);
bool needsWriteStart = _writeQueue.empty();
@@ -191,7 +184,7 @@ void AuthSession::AsyncWrite(ByteBuffer& packet)
bool AuthSession::HandleLogonChallenge()
{
- sAuthLogonChallenge_C* challenge = reinterpret_cast<sAuthLogonChallenge_C*>(GetReadBuffer());
+ sAuthLogonChallenge_C* challenge = reinterpret_cast<sAuthLogonChallenge_C*>(GetDataBuffer());
//TC_LOG_DEBUG("server.authserver", "[AuthChallenge] got full packet, %#04x bytes", challenge->size);
TC_LOG_DEBUG("server.authserver", "[AuthChallenge] name(%d): '%s'", challenge->I_len, challenge->I);
@@ -410,7 +403,7 @@ bool AuthSession::HandleLogonProof()
TC_LOG_DEBUG("server.authserver", "Entering _HandleLogonProof");
// Read the packet
- sAuthLogonProof_C *logonProof = reinterpret_cast<sAuthLogonProof_C*>(GetReadBuffer());
+ sAuthLogonProof_C *logonProof = reinterpret_cast<sAuthLogonProof_C*>(GetDataBuffer());
// If the client has no valid version
if (_expversion == NO_VALID_EXP_FLAG)
@@ -522,17 +515,12 @@ bool AuthSession::HandleLogonProof()
// Check auth token
if ((logonProof->securityFlags & 0x04) || !_tokenKey.empty())
{
- // TODO To be fixed
-
- /*
- uint8 size;
- socket().recv((char*)&size, 1);
- char* token = new char[size + 1];
- token[size] = '\0';
- socket().recv(token, size);
- unsigned int validToken = TOTP::GenerateToken(_tokenKey.c_str());
- unsigned int incomingToken = atoi(token);
- delete[] token;
+ ReadData(1);
+ uint8 size = *(GetDataBuffer() + sizeof(sAuthLogonProof_C));
+ ReadData(size);
+ std::string token(reinterpret_cast<char*>(GetDataBuffer() + sizeof(sAuthLogonProof_C) + sizeof(size)), size);
+ uint32 validToken = TOTP::GenerateToken(_tokenKey.c_str());
+ uint32 incomingToken = atoi(token.c_str());
if (validToken != incomingToken)
{
ByteBuffer packet;
@@ -542,7 +530,7 @@ bool AuthSession::HandleLogonProof()
packet << uint8(0);
AsyncWrite(packet);
return false;
- }*/
+ }
}
ByteBuffer packet;
@@ -650,7 +638,7 @@ bool AuthSession::HandleLogonProof()
bool AuthSession::HandleReconnectChallenge()
{
TC_LOG_DEBUG("server.authserver", "Entering _HandleReconnectChallenge");
- sAuthLogonChallenge_C* challenge = reinterpret_cast<sAuthLogonChallenge_C*>(GetReadBuffer());
+ sAuthLogonChallenge_C* challenge = reinterpret_cast<sAuthLogonChallenge_C*>(GetDataBuffer());
//TC_LOG_DEBUG("server.authserver", "[AuthChallenge] got full packet, %#04x bytes", challenge->size);
TC_LOG_DEBUG("server.authserver", "[AuthChallenge] name(%d): '%s'", challenge->I_len, challenge->I);
@@ -701,7 +689,7 @@ bool AuthSession::HandleReconnectChallenge()
bool AuthSession::HandleReconnectProof()
{
TC_LOG_DEBUG("server.authserver", "Entering _HandleReconnectProof");
- sAuthReconnectProof_C *reconnectProof = reinterpret_cast<sAuthReconnectProof_C*>(GetReadBuffer());
+ sAuthReconnectProof_C *reconnectProof = reinterpret_cast<sAuthReconnectProof_C*>(GetDataBuffer());
if (_login.empty() || !_reconnectProof.GetNumBytes() || !K.GetNumBytes())
return false;
diff --git a/src/server/authserver/Server/AuthSession.h b/src/server/authserver/Server/AuthSession.h
index 5a05ee6f8e9..3497e3a030c 100644
--- a/src/server/authserver/Server/AuthSession.h
+++ b/src/server/authserver/Server/AuthSession.h
@@ -53,8 +53,8 @@ public:
void AsyncWrite(ByteBuffer& packet);
protected:
- void ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes) override;
- void ReadDataHandler(boost::system::error_code error, size_t transferedBytes) override;
+ void ReadHeaderHandler() override;
+ void ReadDataHandler() override;
private:
bool HandleLogonChallenge();
diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h
index 03de6951d5d..04292e7d8e4 100644
--- a/src/server/collision/Management/VMapManager2.h
+++ b/src/server/collision/Management/VMapManager2.h
@@ -53,7 +53,7 @@ namespace VMAP
class ManagedModel
{
public:
- ManagedModel() : iModel(0), iRefCount(0) { }
+ ManagedModel() : iModel(nullptr), iRefCount(0) { }
void setModel(WorldModel* model) { iModel = model; }
WorldModel* getModel() { return iModel; }
void incRefCount() { ++iRefCount; }
@@ -86,32 +86,32 @@ namespace VMAP
VMapManager2();
~VMapManager2(void);
- int loadMap(const char* pBasePath, unsigned int mapId, int x, int y);
+ int loadMap(const char* pBasePath, unsigned int mapId, int x, int y) override;
- void unloadMap(unsigned int mapId, int x, int y);
- void unloadMap(unsigned int mapId);
+ void unloadMap(unsigned int mapId, int x, int y) override;
+ void unloadMap(unsigned int mapId) override;
- bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) ;
+ bool isInLineOfSight(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2) override ;
/**
fill the hit pos and return true, if an object was hit
*/
- bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist);
- float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist);
+ bool getObjectHitPos(unsigned int mapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) override;
+ float getHeight(unsigned int mapId, float x, float y, float z, float maxSearchDist) override;
- bool processCommand(char* /*command*/) { return false; } // for debug and extensions
+ bool processCommand(char* /*command*/) override { return false; } // for debug and extensions
- bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
- bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const;
+ bool getAreaInfo(unsigned int pMapId, float x, float y, float& z, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const override;
+ bool GetLiquidLevel(uint32 pMapId, float x, float y, float z, uint8 reqLiquidType, float& level, float& floor, uint32& type) const override;
WorldModel* acquireModelInstance(const std::string& basepath, const std::string& filename);
void releaseModelInstance(const std::string& filename);
// what's the use of this? o.O
- virtual std::string getDirFileName(unsigned int mapId, int /*x*/, int /*y*/) const
+ virtual std::string getDirFileName(unsigned int mapId, int /*x*/, int /*y*/) const override
{
return getMapFileName(mapId);
}
- virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y);
+ virtual bool existsMap(const char* basePath, unsigned int mapId, int x, int y) override;
public:
void getInstanceMapTree(InstanceTreeMap &instanceMapTree);
};
diff --git a/src/server/collision/Maps/MapTree.h b/src/server/collision/Maps/MapTree.h
index 05351b74019..e16f5701de1 100644
--- a/src/server/collision/Maps/MapTree.h
+++ b/src/server/collision/Maps/MapTree.h
@@ -31,7 +31,7 @@ namespace VMAP
struct LocationInfo
{
- LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) { }
+ LocationInfo(): hitInstance(nullptr), hitModel(nullptr), ground_Z(-G3D::inf()) { }
const ModelInstance* hitInstance;
const GroupModel* hitModel;
float ground_Z;
diff --git a/src/server/collision/Models/ModelInstance.h b/src/server/collision/Models/ModelInstance.h
index 3ea68f57ba4..1cb8fdde942 100644
--- a/src/server/collision/Models/ModelInstance.h
+++ b/src/server/collision/Models/ModelInstance.h
@@ -63,9 +63,9 @@ namespace VMAP
class ModelInstance: public ModelSpawn
{
public:
- ModelInstance(): iInvScale(0.0f), iModel(0) { }
+ ModelInstance(): iInvScale(0.0f), iModel(nullptr) { }
ModelInstance(const ModelSpawn &spawn, WorldModel* model);
- void setUnloaded() { iModel = 0; }
+ void setUnloaded() { iModel = nullptr; }
bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const;
void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const;
bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const;
diff --git a/src/server/collision/Models/WorldModel.cpp b/src/server/collision/Models/WorldModel.cpp
index 99f3782215d..d6b0a76f23b 100644
--- a/src/server/collision/Models/WorldModel.cpp
+++ b/src/server/collision/Models/WorldModel.cpp
@@ -108,7 +108,7 @@ namespace VMAP
iFlags = new uint8[width*height];
}
- WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(0), iFlags(0)
+ WmoLiquid::WmoLiquid(const WmoLiquid &other): iHeight(nullptr), iFlags(nullptr)
{
*this = other; // use assignment operator...
}
@@ -135,14 +135,14 @@ namespace VMAP
memcpy(iHeight, other.iHeight, (iTilesX+1)*(iTilesY+1)*sizeof(float));
}
else
- iHeight = 0;
+ iHeight = nullptr;
if (other.iFlags)
{
iFlags = new uint8[iTilesX * iTilesY];
memcpy(iFlags, other.iFlags, iTilesX * iTilesY);
}
else
- iFlags = 0;
+ iFlags = nullptr;
return *this;
}
@@ -254,7 +254,7 @@ namespace VMAP
GroupModel::GroupModel(const GroupModel &other):
iBound(other.iBound), iMogpFlags(other.iMogpFlags), iGroupWMOID(other.iGroupWMOID),
- vertices(other.vertices), triangles(other.triangles), meshTree(other.meshTree), iLiquid(0)
+ vertices(other.vertices), triangles(other.triangles), meshTree(other.meshTree), iLiquid(nullptr)
{
if (other.iLiquid)
iLiquid = new WmoLiquid(*other.iLiquid);
diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h
index f73daa2d720..4b6af3cbdda 100644
--- a/src/server/game/AI/CoreAI/CombatAI.h
+++ b/src/server/game/AI/CoreAI/CombatAI.h
@@ -30,7 +30,7 @@ class AggressorAI : public CreatureAI
public:
explicit AggressorAI(Creature* c) : CreatureAI(c) { }
- void UpdateAI(uint32);
+ void UpdateAI(uint32) override;
static int Permissible(const Creature*);
};
@@ -41,12 +41,12 @@ class CombatAI : public CreatureAI
public:
explicit CombatAI(Creature* c) : CreatureAI(c) { }
- void InitializeAI();
- void Reset();
- void EnterCombat(Unit* who);
- void JustDied(Unit* killer);
- void UpdateAI(uint32 diff);
- void SpellInterrupted(uint32 spellId, uint32 unTimeMs);
+ void InitializeAI() override;
+ void Reset() override;
+ void EnterCombat(Unit* who) override;
+ void JustDied(Unit* killer) override;
+ void UpdateAI(uint32 diff) override;
+ void SpellInterrupted(uint32 spellId, uint32 unTimeMs) override;
static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
@@ -59,10 +59,10 @@ class CasterAI : public CombatAI
{
public:
explicit CasterAI(Creature* c) : CombatAI(c) { m_attackDist = MELEE_RANGE; }
- void InitializeAI();
- void AttackStart(Unit* victim) { AttackStartCaster(victim, m_attackDist); }
- void UpdateAI(uint32 diff);
- void EnterCombat(Unit* /*who*/);
+ void InitializeAI() override;
+ void AttackStart(Unit* victim) override { AttackStartCaster(victim, m_attackDist); }
+ void UpdateAI(uint32 diff) override;
+ void EnterCombat(Unit* /*who*/) override;
private:
float m_attackDist;
};
@@ -71,8 +71,8 @@ struct ArcherAI : public CreatureAI
{
public:
explicit ArcherAI(Creature* c);
- void AttackStart(Unit* who);
- void UpdateAI(uint32 diff);
+ void AttackStart(Unit* who) override;
+ void UpdateAI(uint32 diff) override;
static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
@@ -84,9 +84,9 @@ struct TurretAI : public CreatureAI
{
public:
explicit TurretAI(Creature* c);
- bool CanAIAttack(Unit const* who) const;
- void AttackStart(Unit* who);
- void UpdateAI(uint32 diff);
+ bool CanAIAttack(Unit const* who) const override;
+ void AttackStart(Unit* who) override;
+ void UpdateAI(uint32 diff) override;
static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
@@ -102,10 +102,10 @@ struct VehicleAI : public CreatureAI
public:
explicit VehicleAI(Creature* creature);
- void UpdateAI(uint32 diff);
- void MoveInLineOfSight(Unit*) { }
- void AttackStart(Unit*) { }
- void OnCharmed(bool apply);
+ void UpdateAI(uint32 diff) override;
+ void MoveInLineOfSight(Unit*) override { }
+ void AttackStart(Unit*) override { }
+ void OnCharmed(bool apply) override;
static int Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h
index 36ca2c3253f..6e03103e269 100644
--- a/src/server/game/AI/CoreAI/GameObjectAI.h
+++ b/src/server/game/AI/CoreAI/GameObjectAI.h
@@ -68,7 +68,7 @@ class NullGameObjectAI : public GameObjectAI
public:
explicit NullGameObjectAI(GameObject* g);
- void UpdateAI(uint32 /*diff*/) { }
+ void UpdateAI(uint32 /*diff*/) override { }
static int Permissible(GameObject const* /*go*/) { return PERMIT_BASE_IDLE; }
};
diff --git a/src/server/game/AI/CoreAI/GuardAI.h b/src/server/game/AI/CoreAI/GuardAI.h
index 9af047e8906..c2b05d71e03 100644
--- a/src/server/game/AI/CoreAI/GuardAI.h
+++ b/src/server/game/AI/CoreAI/GuardAI.h
@@ -29,10 +29,10 @@ class GuardAI : public ScriptedAI
explicit GuardAI(Creature* creature);
static int Permissible(Creature const* creature);
- bool CanSeeAlways(WorldObject const* obj);
+ bool CanSeeAlways(WorldObject const* obj) override;
- void EnterEvadeMode();
- void JustDied(Unit* killer);
+ void EnterEvadeMode() override;
+ void JustDied(Unit* killer) override;
};
#endif
diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp
index 07987cf8cec..3ae73636619 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.cpp
+++ b/src/server/game/AI/CoreAI/PassiveAI.cpp
@@ -75,5 +75,5 @@ void CritterAI::EnterEvadeMode()
void TriggerAI::IsSummonedBy(Unit* summoner)
{
if (me->m_spells[0])
- me->CastSpell(me, me->m_spells[0], false, 0, 0, summoner->GetGUID());
+ me->CastSpell(me, me->m_spells[0], false, nullptr, nullptr, summoner->GetGUID());
}
diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h
index 33bfde4f9f2..7f5ab5f29a2 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.h
+++ b/src/server/game/AI/CoreAI/PassiveAI.h
@@ -26,9 +26,9 @@ class PassiveAI : public CreatureAI
public:
explicit PassiveAI(Creature* c);
- void MoveInLineOfSight(Unit*) { }
- void AttackStart(Unit*) { }
- void UpdateAI(uint32);
+ void MoveInLineOfSight(Unit*) override { }
+ void AttackStart(Unit*) override { }
+ void UpdateAI(uint32) override;
static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; }
};
@@ -38,13 +38,13 @@ class PossessedAI : public CreatureAI
public:
explicit PossessedAI(Creature* c);
- void MoveInLineOfSight(Unit*) { }
- void AttackStart(Unit* target);
- void UpdateAI(uint32);
- void EnterEvadeMode() { }
+ void MoveInLineOfSight(Unit*) override { }
+ void AttackStart(Unit* target) override;
+ void UpdateAI(uint32) override;
+ void EnterEvadeMode() override { }
- void JustDied(Unit*);
- void KilledUnit(Unit* victim);
+ void JustDied(Unit*) override;
+ void KilledUnit(Unit* victim) override;
static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; }
};
@@ -54,11 +54,11 @@ class NullCreatureAI : public CreatureAI
public:
explicit NullCreatureAI(Creature* c);
- void MoveInLineOfSight(Unit*) { }
- void AttackStart(Unit*) { }
- void UpdateAI(uint32) { }
- void EnterEvadeMode() { }
- void OnCharmed(bool /*apply*/) { }
+ void MoveInLineOfSight(Unit*) override { }
+ void AttackStart(Unit*) override { }
+ void UpdateAI(uint32) override { }
+ void EnterEvadeMode() override { }
+ void OnCharmed(bool /*apply*/) override { }
static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; }
};
@@ -68,15 +68,15 @@ class CritterAI : public PassiveAI
public:
explicit CritterAI(Creature* c) : PassiveAI(c) { }
- void DamageTaken(Unit* done_by, uint32& /*damage*/);
- void EnterEvadeMode();
+ void DamageTaken(Unit* done_by, uint32& /*damage*/) override;
+ void EnterEvadeMode() override;
};
class TriggerAI : public NullCreatureAI
{
public:
explicit TriggerAI(Creature* c) : NullCreatureAI(c) { }
- void IsSummonedBy(Unit* summoner);
+ void IsSummonedBy(Unit* summoner) override;
};
#endif
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 8032568434f..4bce9113082 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -246,8 +246,6 @@ void PetAI::UpdateAI(uint32 diff)
me->SendUpdateToPlayer(owner->ToPlayer());
}
- me->AddCreatureSpellCooldown(spell->m_spellInfo->Id);
-
spell->prepare(&targets);
}
diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h
index 450f68443f0..c24bf3a0c1b 100644
--- a/src/server/game/AI/CoreAI/PetAI.h
+++ b/src/server/game/AI/CoreAI/PetAI.h
@@ -31,23 +31,23 @@ class PetAI : public CreatureAI
explicit PetAI(Creature* c);
- void UpdateAI(uint32);
+ void UpdateAI(uint32) override;
static int Permissible(const Creature*);
- void KilledUnit(Unit* /*victim*/);
- void AttackStart(Unit* target);
- void MovementInform(uint32 moveType, uint32 data);
- void OwnerAttackedBy(Unit* attacker);
- void OwnerAttacked(Unit* target);
- void AttackedBy(Unit* attacker);
- void ReceiveEmote(Player* player, uint32 textEmote);
+ void KilledUnit(Unit* /*victim*/) override;
+ void AttackStart(Unit* target) override;
+ void MovementInform(uint32 moveType, uint32 data) override;
+ void OwnerAttackedBy(Unit* attacker) override;
+ void OwnerAttacked(Unit* target) override;
+ void AttackedBy(Unit* attacker) override;
+ void ReceiveEmote(Player* player, uint32 textEmote) override;
// The following aren't used by the PetAI but need to be defined to override
// default CreatureAI functions which interfere with the PetAI
//
- void MoveInLineOfSight(Unit* /*who*/) { } // CreatureAI interferes with returning pets
+ void MoveInLineOfSight(Unit* /*who*/) override { } // CreatureAI interferes with returning pets
void MoveInLineOfSight_Safe(Unit* /*who*/) { } // CreatureAI interferes with returning pets
- void EnterEvadeMode() { } // For fleeing, pets don't use this type of Evade mechanic
+ void EnterEvadeMode() override { } // For fleeing, pets don't use this type of Evade mechanic
private:
bool _isVisible(Unit*) const;
diff --git a/src/server/game/AI/CoreAI/ReactorAI.h b/src/server/game/AI/CoreAI/ReactorAI.h
index 417944f9ba2..2fdccac802d 100644
--- a/src/server/game/AI/CoreAI/ReactorAI.h
+++ b/src/server/game/AI/CoreAI/ReactorAI.h
@@ -29,8 +29,8 @@ class ReactorAI : public CreatureAI
explicit ReactorAI(Creature* c) : CreatureAI(c) { }
- void MoveInLineOfSight(Unit*) { }
- void UpdateAI(uint32 diff);
+ void MoveInLineOfSight(Unit*) override { }
+ void UpdateAI(uint32 diff) override;
static int Permissible(const Creature*);
};
diff --git a/src/server/game/AI/CoreAI/TotemAI.h b/src/server/game/AI/CoreAI/TotemAI.h
index 4d5f03566ba..93106b91492 100644
--- a/src/server/game/AI/CoreAI/TotemAI.h
+++ b/src/server/game/AI/CoreAI/TotemAI.h
@@ -31,11 +31,11 @@ class TotemAI : public CreatureAI
explicit TotemAI(Creature* c);
- void MoveInLineOfSight(Unit* who);
- void AttackStart(Unit* victim);
- void EnterEvadeMode();
+ void MoveInLineOfSight(Unit* who) override;
+ void AttackStart(Unit* victim) override;
+ void EnterEvadeMode() override;
- void UpdateAI(uint32 diff);
+ void UpdateAI(uint32 diff) override;
static int Permissible(Creature const* creature);
private:
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 6ca79dc0a49..b6743b572cb 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -275,13 +275,13 @@ class PlayerAI : public UnitAI
public:
explicit PlayerAI(Player* player) : UnitAI((Unit*)player), me(player) { }
- void OnCharmed(bool apply);
+ void OnCharmed(bool apply) override;
};
class SimpleCharmedAI : public PlayerAI
{
public:
- void UpdateAI(uint32 diff);
+ void UpdateAI(uint32 diff) override;
SimpleCharmedAI(Player* player): PlayerAI(player) { }
};
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 209995d359d..b79dd6abbc8 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -127,7 +127,7 @@ class CreatureAI : public UnitAI
// Called at waypoint reached or point movement finished
virtual void MovementInform(uint32 /*type*/, uint32 /*id*/) { }
- void OnCharmed(bool apply);
+ void OnCharmed(bool apply) override;
// Called at reaching home after evade
virtual void JustReachedHome() { }
diff --git a/src/server/game/AI/CreatureAIFactory.h b/src/server/game/AI/CreatureAIFactory.h
index f2854f1a9ce..61e3cd2b240 100644
--- a/src/server/game/AI/CreatureAIFactory.h
+++ b/src/server/game/AI/CreatureAIFactory.h
@@ -34,9 +34,9 @@ struct CreatureAIFactory : public SelectableAI
{
CreatureAIFactory(const char* name) : SelectableAI(name) { }
- CreatureAI* Create(void*) const;
+ CreatureAI* Create(void*) const override;
- int Permit(const Creature* c) const { return REAL_AI::Permissible(c); }
+ int Permit(const Creature* c) const override { return REAL_AI::Permissible(c); }
};
template<class REAL_AI>
@@ -61,9 +61,9 @@ struct GameObjectAIFactory : public SelectableGameObjectAI
{
GameObjectAIFactory(const char* name) : SelectableGameObjectAI(name) { }
- GameObjectAI* Create(void*) const;
+ GameObjectAI* Create(void*) const override;
- int Permit(const GameObject* g) const { return REAL_GO_AI::Permissible(g); }
+ int Permit(const GameObject* g) const override { return REAL_GO_AI::Permissible(g); }
};
template<class REAL_GO_AI>
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index afbd306c184..3643bccdb6f 100644
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -68,7 +68,7 @@ namespace FactorySelector
else
ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
}
- else if (creature->GetCreatureType() == CREATURE_TYPE_CRITTER && !creature->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
+ else if (creature->IsCritter() && !creature->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
ai_factory = ai_registry.GetRegistryItem("CritterAI");
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 42a849354ef..788da26ea4a 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -150,31 +150,31 @@ struct ScriptedAI : public CreatureAI
void AttackStartNoMove(Unit* target);
// Called at any Damage from any attacker (before damage apply)
- void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) { }
+ void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) override { }
//Called at World update tick
- virtual void UpdateAI(uint32 diff);
+ virtual void UpdateAI(uint32 diff) override;
//Called at creature death
- void JustDied(Unit* /*killer*/) { }
+ void JustDied(Unit* /*killer*/) override { }
//Called at creature killing another unit
- void KilledUnit(Unit* /*victim*/) { }
+ void KilledUnit(Unit* /*victim*/) override { }
// Called when the creature summon successfully other creature
- void JustSummoned(Creature* /*summon*/) { }
+ void JustSummoned(Creature* /*summon*/) override { }
// Called when a summoned creature is despawned
- void SummonedCreatureDespawn(Creature* /*summon*/) { }
+ void SummonedCreatureDespawn(Creature* /*summon*/) override { }
// Called when hit by a spell
- void SpellHit(Unit* /*caster*/, SpellInfo const* /*spell*/) { }
+ void SpellHit(Unit* /*caster*/, SpellInfo const* /*spell*/) override { }
// Called when spell hits a target
- void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) { }
+ void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) override { }
//Called at waypoint reached or PointMovement end
- void MovementInform(uint32 /*type*/, uint32 /*id*/) { }
+ void MovementInform(uint32 /*type*/, uint32 /*id*/) override { }
// Called when AI is temporarily replaced or put back when possess is applied or removed
void OnPossess(bool /*apply*/) { }
@@ -194,13 +194,13 @@ struct ScriptedAI : public CreatureAI
// *************
//Called at creature reset either by death or evade
- void Reset() { }
+ void Reset() override { }
//Called at creature aggro either by MoveInLOS or Attack Start
- void EnterCombat(Unit* /*victim*/) { }
+ void EnterCombat(Unit* /*victim*/) override { }
// Called before EnterCombat even before the creature is in combat.
- void AttackStart(Unit* /*target*/);
+ void AttackStart(Unit* /*target*/) override;
// *************
//AI Helper Functions
@@ -348,10 +348,10 @@ class BossAI : public ScriptedAI
InstanceScript* const instance;
BossBoundaryMap const* GetBoundary() const { return _boundary; }
- void JustSummoned(Creature* summon);
- void SummonedCreatureDespawn(Creature* summon);
+ void JustSummoned(Creature* summon) override;
+ void SummonedCreatureDespawn(Creature* summon) override;
- virtual void UpdateAI(uint32 diff);
+ virtual void UpdateAI(uint32 diff) override;
// Hook used to execute events scheduled into EventMap without the need
// to override UpdateAI
@@ -359,10 +359,10 @@ class BossAI : public ScriptedAI
// is supposed to run more than once
virtual void ExecuteEvent(uint32 /*eventId*/) { }
- void Reset() { _Reset(); }
- void EnterCombat(Unit* /*who*/) { _EnterCombat(); }
- void JustDied(Unit* /*killer*/) { _JustDied(); }
- void JustReachedHome() { _JustReachedHome(); }
+ void Reset() override { _Reset(); }
+ void EnterCombat(Unit* /*who*/) override { _EnterCombat(); }
+ void JustDied(Unit* /*killer*/) override { _JustDied(); }
+ void JustReachedHome() override { _JustReachedHome(); }
protected:
void _Reset();
@@ -396,10 +396,10 @@ class WorldBossAI : public ScriptedAI
WorldBossAI(Creature* creature);
virtual ~WorldBossAI() { }
- void JustSummoned(Creature* summon);
- void SummonedCreatureDespawn(Creature* summon);
+ void JustSummoned(Creature* summon) override;
+ void SummonedCreatureDespawn(Creature* summon) override;
- virtual void UpdateAI(uint32 diff);
+ virtual void UpdateAI(uint32 diff) override;
// Hook used to execute events scheduled into EventMap without the need
// to override UpdateAI
@@ -407,9 +407,9 @@ class WorldBossAI : public ScriptedAI
// is supposed to run more than once
virtual void ExecuteEvent(uint32 /*eventId*/) { }
- void Reset() { _Reset(); }
- void EnterCombat(Unit* /*who*/) { _EnterCombat(); }
- void JustDied(Unit* /*killer*/) { _JustDied(); }
+ void Reset() override { _Reset(); }
+ void EnterCombat(Unit* /*who*/) override { _EnterCombat(); }
+ void JustDied(Unit* /*killer*/) override { _JustDied(); }
protected:
void _Reset();
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 177810bbbfd..b8c9ee57aeb 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -56,22 +56,22 @@ struct npc_escortAI : public ScriptedAI
~npc_escortAI() { }
// CreatureAI functions
- void AttackStart(Unit* who);
+ void AttackStart(Unit* who) override;
- void MoveInLineOfSight(Unit* who);
+ void MoveInLineOfSight(Unit* who) override;
- void JustDied(Unit*);
+ void JustDied(Unit*) override;
- void JustRespawned();
+ void JustRespawned() override;
void ReturnToLastPoint();
- void EnterEvadeMode();
+ void EnterEvadeMode() override;
- void UpdateAI(uint32 diff); //the "internal" update, calls UpdateEscortAI()
+ void UpdateAI(uint32 diff) override; //the "internal" update, calls UpdateEscortAI()
virtual void UpdateEscortAI(uint32 const diff); //used when it's needed to add code in update (abilities, scripted events, etc)
- void MovementInform(uint32, uint32);
+ void MovementInform(uint32, uint32) override;
// EscortAI functions
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime = 0); // waitTime is in ms
@@ -94,7 +94,7 @@ struct npc_escortAI : public ScriptedAI
void SetEscortPaused(bool on);
bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; }
- virtual bool IsEscorted() { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
+ virtual bool IsEscorted() override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
float GetMaxPlayerDistance() { return MaxPlayerDistance; }
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
index af7508441b9..adb17ef76b1 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
@@ -40,19 +40,19 @@ class FollowerAI : public ScriptedAI
//virtual void WaypointReached(uint32 uiPointId) = 0;
- void MovementInform(uint32 motionType, uint32 pointId);
+ void MovementInform(uint32 motionType, uint32 pointId) override;
- void AttackStart(Unit*);
+ void AttackStart(Unit*) override;
- void MoveInLineOfSight(Unit*);
+ void MoveInLineOfSight(Unit*) override;
- void EnterEvadeMode();
+ void EnterEvadeMode() override;
- void JustDied(Unit*);
+ void JustDied(Unit*) override;
- void JustRespawned();
+ void JustRespawned() override;
- void UpdateAI(uint32); //the "internal" update, calls UpdateFollowerAI()
+ void UpdateAI(uint32) override; //the "internal" update, calls UpdateFollowerAI()
virtual void UpdateFollowerAI(uint32); //used when it's needed to add code in update (abilities, scripted events, etc)
void StartFollow(Player* player, uint32 factionForFollower = 0, const Quest* quest = NULL);
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index af47b52f500..41f783f4289 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -931,7 +931,7 @@ class SmartTrigger : public AreaTriggerScript
SmartTrigger() : AreaTriggerScript("SmartTrigger") { }
- bool OnTrigger(Player* player, AreaTriggerEntry const* trigger)
+ bool OnTrigger(Player* player, AreaTriggerEntry const* trigger) override
{
if (!player->IsAlive())
return false;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 4d66b976746..e674bbfdaac 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -70,94 +70,94 @@ class SmartAI : public CreatureAI
bool IsEscortInvokerInRange();
// Called when creature is spawned or respawned
- void JustRespawned();
+ void JustRespawned() override;
// Called at reaching home after evade, InitializeAI(), EnterEvadeMode() for resetting variables
- void JustReachedHome();
+ void JustReachedHome() override;
// Called for reaction at enter to combat if not in combat yet (enemy can be NULL)
- void EnterCombat(Unit* enemy);
+ void EnterCombat(Unit* enemy) override;
// Called for reaction at stopping attack at no attackers or targets
- void EnterEvadeMode();
+ void EnterEvadeMode() override;
// Called when the creature is killed
- void JustDied(Unit* killer);
+ void JustDied(Unit* killer) override;
// Called when the creature kills a unit
- void KilledUnit(Unit* victim);
+ void KilledUnit(Unit* victim) override;
// Called when the creature summon successfully other creature
- void JustSummoned(Creature* creature);
+ void JustSummoned(Creature* creature) override;
// Tell creature to attack and follow the victim
- void AttackStart(Unit* who);
+ void AttackStart(Unit* who) override;
// Called if IsVisible(Unit* who) is true at each *who move, reaction at visibility zone enter
- void MoveInLineOfSight(Unit* who);
+ void MoveInLineOfSight(Unit* who) override;
// Called when hit by a spell
- void SpellHit(Unit* unit, const SpellInfo* spellInfo);
+ void SpellHit(Unit* unit, const SpellInfo* spellInfo) override;
// Called when spell hits a target
- void SpellHitTarget(Unit* target, const SpellInfo* spellInfo);
+ void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override;
// Called at any Damage from any attacker (before damage apply)
- void DamageTaken(Unit* doneBy, uint32& damage);
+ void DamageTaken(Unit* doneBy, uint32& damage) override;
// Called when the creature receives heal
- void HealReceived(Unit* doneBy, uint32& addhealth);
+ void HealReceived(Unit* doneBy, uint32& addhealth) override;
// Called at World update tick
- void UpdateAI(uint32 diff);
+ void UpdateAI(uint32 diff) override;
// Called at text emote receive from player
- void ReceiveEmote(Player* player, uint32 textEmote);
+ void ReceiveEmote(Player* player, uint32 textEmote) override;
// Called at waypoint reached or point movement finished
- void MovementInform(uint32 MovementType, uint32 Data);
+ void MovementInform(uint32 MovementType, uint32 Data) override;
// Called when creature is summoned by another unit
- void IsSummonedBy(Unit* summoner);
+ void IsSummonedBy(Unit* summoner) override;
// Called at any Damage to any victim (before damage apply)
- void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/);
+ void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/) override;
// Called when a summoned creature dissapears (UnSommoned)
- void SummonedCreatureDespawn(Creature* unit);
+ void SummonedCreatureDespawn(Creature* unit) override;
// called when the corpse of this creature gets removed
- void CorpseRemoved(uint32& respawnDelay);
+ void CorpseRemoved(uint32& respawnDelay) override;
// Called at World update tick if creature is charmed
void UpdateAIWhileCharmed(const uint32 diff);
// Called when a Player/Creature enters the creature (vehicle)
- void PassengerBoarded(Unit* who, int8 seatId, bool apply);
+ void PassengerBoarded(Unit* who, int8 seatId, bool apply) override;
// Called when gets initialized, when creature is added to world
- void InitializeAI();
+ void InitializeAI() override;
// Called when creature gets charmed by another unit
- void OnCharmed(bool apply);
+ void OnCharmed(bool apply) override;
// Called when victim is in line of sight
- bool CanAIAttack(const Unit* who) const;
+ bool CanAIAttack(const Unit* who) const override;
// Used in scripts to share variables
- void DoAction(int32 param = 0);
+ void DoAction(int32 param = 0) override;
// Used in scripts to share variables
- uint32 GetData(uint32 id = 0) const;
+ uint32 GetData(uint32 id = 0) const override;
// Used in scripts to share variables
- void SetData(uint32 id, uint32 value);
+ void SetData(uint32 id, uint32 value) override;
// Used in scripts to share variables
- void SetGUID(uint64 guid, int32 id = 0);
+ void SetGUID(uint64 guid, int32 id = 0) override;
// Used in scripts to share variables
- uint64 GetGUID(int32 id = 0) const;
+ uint64 GetGUID(int32 id = 0) const override;
//core related
static int Permissible(const Creature*);
@@ -174,15 +174,15 @@ class SmartAI : public CreatureAI
void SetInvincibilityHpLevel(uint32 level) { mInvincibilityHpLevel = level; }
- void sGossipHello(Player* player);
- void sGossipSelect(Player* player, uint32 sender, uint32 action);
- void sGossipSelectCode(Player* player, uint32 sender, uint32 action, const char* code);
- void sQuestAccept(Player* player, Quest const* quest);
+ void sGossipHello(Player* player) override;
+ void sGossipSelect(Player* player, uint32 sender, uint32 action) override;
+ void sGossipSelectCode(Player* player, uint32 sender, uint32 action, const char* code) override;
+ void sQuestAccept(Player* player, Quest const* quest) override;
//void sQuestSelect(Player* player, Quest const* quest);
//void sQuestComplete(Player* player, Quest const* quest);
- void sQuestReward(Player* player, Quest const* quest, uint32 opt);
- bool sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex);
- void sOnGameEvent(bool start, uint16 eventId);
+ void sQuestReward(Player* player, Quest const* quest, uint32 opt) override;
+ bool sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex) override;
+ void sOnGameEvent(bool start, uint16 eventId) override;
uint32 mEscortQuestID;
@@ -193,7 +193,7 @@ class SmartAI : public CreatureAI
}
void StartDespawn() { mDespawnState = 2; }
- void OnSpellClick(Unit* clicker, bool& result);
+ void OnSpellClick(Unit* clicker, bool& result) override;
private:
uint32 mFollowCreditType;
@@ -237,23 +237,23 @@ class SmartGameObjectAI : public GameObjectAI
SmartGameObjectAI(GameObject* g) : GameObjectAI(g) { }
~SmartGameObjectAI() { }
- void UpdateAI(uint32 diff);
- void InitializeAI();
- void Reset();
+ void UpdateAI(uint32 diff) override;
+ void InitializeAI() override;
+ void Reset() override;
SmartScript* GetScript() { return &mScript; }
static int Permissible(const GameObject* g);
- bool GossipHello(Player* player);
- bool GossipSelect(Player* player, uint32 sender, uint32 action);
- bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/);
- bool QuestAccept(Player* player, Quest const* quest);
- bool QuestReward(Player* player, Quest const* quest, uint32 opt);
- void Destroyed(Player* player, uint32 eventId);
- void SetData(uint32 id, uint32 value);
+ bool GossipHello(Player* player) override;
+ bool GossipSelect(Player* player, uint32 sender, uint32 action) override;
+ bool GossipSelectCode(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/, const char* /*code*/) override;
+ bool QuestAccept(Player* player, Quest const* quest) override;
+ bool QuestReward(Player* player, Quest const* quest, uint32 opt) override;
+ void Destroyed(Player* player, uint32 eventId) override;
+ void SetData(uint32 id, uint32 value) override;
void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
- void OnGameEvent(bool start, uint16 eventId);
- void OnStateChanged(uint32 state, Unit* unit);
- void EventInform(uint32 eventId);
+ void OnGameEvent(bool start, uint16 eventId) override;
+ void OnStateChanged(uint32 state, Unit* unit) override;
+ void EventInform(uint32 eventId) override;
private:
SmartScript mScript;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index b06ee8613e9..cd80c646a2d 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -3213,7 +3213,7 @@ void SmartScript::InitTimer(SmartScriptHolder& e)
void SmartScript::RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max)
{
// min/max was checked at loading!
- e.timer = urand(uint32(min), uint32(max));
+ e.timer = urand(min, max);
e.active = e.timer ? false : true;
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index d4afba54498..fbcffb47b7c 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1413,7 +1413,7 @@ class SmartWaypointMgr
{
if (waypoint_map.find(id) != waypoint_map.end())
return waypoint_map[id];
- else return 0;
+ else return nullptr;
}
private:
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index f2637a5febc..855ffd51bb8 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -427,8 +427,8 @@ enum RBACPermissions
RBAC_PERM_COMMAND_REPAIRITEMS = 521,
RBAC_PERM_COMMAND_RESPAWN = 522,
RBAC_PERM_COMMAND_REVIVE = 523,
- RBAC_PERM_COMMAND_SAVE = 524,
- RBAC_PERM_COMMAND_SAVEALL = 525,
+ RBAC_PERM_COMMAND_SAVEALL = 524,
+ RBAC_PERM_COMMAND_SAVE = 525,
RBAC_PERM_COMMAND_SETSKILL = 526,
RBAC_PERM_COMMAND_SHOWAREA = 527,
RBAC_PERM_COMMAND_SUMMON = 528,
@@ -549,10 +549,10 @@ enum RBACPermissions
RBAC_PERM_COMMAND_RELOAD_EVENT_SCRIPTS = 643,
RBAC_PERM_COMMAND_RELOAD_FISHING_LOOT_TEMPLATE = 644,
RBAC_PERM_COMMAND_RELOAD_GAME_GRAVEYARD_ZONE = 645,
- RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTENDER = 646,
- RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUEST_LOOT_TEMPLATE = 647,
- RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTSTARTER = 648,
- RBAC_PERM_COMMAND_RELOAD_GAME_TELE = 649,
+ RBAC_PERM_COMMAND_RELOAD_GAME_TELE = 646,
+ RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTENDER = 647,
+ RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUEST_LOOT_TEMPLATE = 648,
+ RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTSTARTER = 649,
RBAC_PERM_COMMAND_RELOAD_GM_TICKETS = 650,
RBAC_PERM_COMMAND_RELOAD_GOSSIP_MENU = 651,
RBAC_PERM_COMMAND_RELOAD_GOSSIP_MENU_OPTION = 652,
@@ -585,34 +585,34 @@ enum RBACPermissions
RBAC_PERM_COMMAND_RELOAD_QUEST_TEMPLATE = 679,
RBAC_PERM_COMMAND_RELOAD_RBAC = 680,
RBAC_PERM_COMMAND_RELOAD_REFERENCE_LOOT_TEMPLATE = 681,
- RBAC_PERM_COMMAND_RELOAD_REPUTATION_REWARD_RATE = 682,
- RBAC_PERM_COMMAND_RELOAD_RESERVED_NAME = 683,
- RBAC_PERM_COMMAND_RELOAD_SKILL_DISCOVERY_TEMPLATE = 684,
- RBAC_PERM_COMMAND_RELOAD_SKILL_EXTRA_ITEM_TEMPLATE = 685,
- RBAC_PERM_COMMAND_RELOAD_SKILL_FISHING_BASE_LEVEL = 686,
- RBAC_PERM_COMMAND_RELOAD_SKINNING_LOOT_TEMPLATE = 687,
- RBAC_PERM_COMMAND_RELOAD_SMART_SCRIPTS = 688,
- RBAC_PERM_COMMAND_RELOAD_SPELL_AREA = 689,
- RBAC_PERM_COMMAND_RELOAD_SPELL_BONUS_DATA = 690,
- RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP = 691,
- RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP_STACK_RULES = 692,
- RBAC_PERM_COMMAND_RELOAD_SPELL_LEARN_SPELL = 693,
- RBAC_PERM_COMMAND_RELOAD_SPELL_LINKED_SPELL = 694,
+ RBAC_PERM_COMMAND_RELOAD_RESERVED_NAME = 682,
+ RBAC_PERM_COMMAND_RELOAD_REPUTATION_REWARD_RATE = 683,
+ RBAC_PERM_COMMAND_RELOAD_SPILLOVER_TEMPLATE = 684,
+ RBAC_PERM_COMMAND_RELOAD_SKILL_DISCOVERY_TEMPLATE = 685,
+ RBAC_PERM_COMMAND_RELOAD_SKILL_EXTRA_ITEM_TEMPLATE = 686,
+ RBAC_PERM_COMMAND_RELOAD_SKILL_FISHING_BASE_LEVEL = 687,
+ RBAC_PERM_COMMAND_RELOAD_SKINNING_LOOT_TEMPLATE = 688,
+ RBAC_PERM_COMMAND_RELOAD_SMART_SCRIPTS = 689,
+ RBAC_PERM_COMMAND_RELOAD_SPELL_REQUIRED = 690,
+ RBAC_PERM_COMMAND_RELOAD_SPELL_AREA = 691,
+ RBAC_PERM_COMMAND_RELOAD_SPELL_BONUS_DATA = 692,
+ RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP = 693,
+ RBAC_PERM_COMMAND_RELOAD_SPELL_LEARN_SPELL = 694,
RBAC_PERM_COMMAND_RELOAD_SPELL_LOOT_TEMPLATE = 695,
- RBAC_PERM_COMMAND_RELOAD_SPELL_PET_AURAS = 696,
- RBAC_PERM_COMMAND_RELOAD_SPELL_PROC = 697,
+ RBAC_PERM_COMMAND_RELOAD_SPELL_LINKED_SPELL = 696,
+ RBAC_PERM_COMMAND_RELOAD_SPELL_PET_AURAS = 697,
RBAC_PERM_COMMAND_RELOAD_SPELL_PROC_EVENT = 698,
- RBAC_PERM_COMMAND_RELOAD_SPELL_REQUIRED = 699,
+ RBAC_PERM_COMMAND_RELOAD_SPELL_PROC = 699,
RBAC_PERM_COMMAND_RELOAD_SPELL_SCRIPTS = 700,
RBAC_PERM_COMMAND_RELOAD_SPELL_TARGET_POSITION = 701,
RBAC_PERM_COMMAND_RELOAD_SPELL_THREATS = 702,
- RBAC_PERM_COMMAND_RELOAD_SPILLOVER_TEMPLATE = 703,
+ RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP_STACK_RULES = 703,
RBAC_PERM_COMMAND_RELOAD_TRINITY_STRING = 704,
- RBAC_PERM_COMMAND_RELOAD_VEHICLE_ACCESORY = 705,
- RBAC_PERM_COMMAND_RELOAD_VEHICLE_TEMPLATE_ACCESSORY = 706,
- RBAC_PERM_COMMAND_RELOAD_WARDEN_ACTION = 707,
- RBAC_PERM_COMMAND_RELOAD_WAYPOINT_DATA = 708,
- RBAC_PERM_COMMAND_RELOAD_WAYPOINT_SCRIPTS = 709,
+ RBAC_PERM_COMMAND_RELOAD_WARDEN_ACTION = 705,
+ RBAC_PERM_COMMAND_RELOAD_WAYPOINT_SCRIPTS = 706,
+ RBAC_PERM_COMMAND_RELOAD_WAYPOINT_DATA = 707,
+ RBAC_PERM_COMMAND_RELOAD_VEHICLE_ACCESORY = 708,
+ RBAC_PERM_COMMAND_RELOAD_VEHICLE_TEMPLATE_ACCESSORY = 709,
RBAC_PERM_COMMAND_RESET = 710,
RBAC_PERM_COMMAND_RESET_ACHIEVEMENTS = 711,
RBAC_PERM_COMMAND_RESET_HONOR = 712,
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index e38b9f352e9..547cd9a8502 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -1279,7 +1279,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// check item level and quality via achievement_criteria_data
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), 0, miscValue1))
+ if (!data || !data->Meets(GetPlayer(), nullptr, miscValue1))
continue;
SetCriteriaProgress(achievementCriteria, 1);
@@ -1301,7 +1301,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
// check item level via achievement_criteria_data
AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria);
- if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
+ if (!data || !data->Meets(GetPlayer(), nullptr, pProto->ItemLevel))
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
@@ -2584,7 +2584,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
AchievementRewardLocale& data = m_achievementRewardLocales[entry];
- for (int i = 1; i < TOTAL_LOCALES; ++i)
+ for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.subject);
@@ -2593,7 +2593,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %lu achievement reward locale strings in %u ms", (unsigned long)m_achievementRewardLocales.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u achievement reward locale strings in %u ms", uint32(m_achievementRewardLocales.size()), GetMSTimeDiffToNow(oldMSTime));
}
AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h
index 15498d1f045..c6bfee40cd2 100644
--- a/src/server/game/Battlefield/Battlefield.h
+++ b/src/server/game/Battlefield/Battlefield.h
@@ -245,12 +245,12 @@ class Battlefield : public ZoneScript
void HandlePlayerLeaveZone(Player* player, uint32 zone);
// All-purpose data storage 64 bit
- virtual uint64 GetData64(uint32 dataId) const { return m_Data64[dataId]; }
- virtual void SetData64(uint32 dataId, uint64 value) { m_Data64[dataId] = value; }
+ virtual uint64 GetData64(uint32 dataId) const override { return m_Data64[dataId]; }
+ virtual void SetData64(uint32 dataId, uint64 value) override { m_Data64[dataId] = value; }
// All-purpose data storage 32 bit
- virtual uint32 GetData(uint32 dataId) const { return m_Data32[dataId]; }
- virtual void SetData(uint32 dataId, uint32 value) { m_Data32[dataId] = value; }
+ virtual uint32 GetData(uint32 dataId) const override { return m_Data32[dataId]; }
+ virtual void SetData(uint32 dataId, uint32 value) override { m_Data32[dataId] = value; }
virtual void UpdateData(uint32 index, int32 pad) { m_Data32[index] += pad; }
// Battlefield - generic methods
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index 0ba9e816b2e..341ccdeb44c 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -255,7 +255,7 @@ class WintergraspCapturePoint : public BfCapturePoint
void LinkToWorkshop(WGWorkshop* workshop) { m_Workshop = workshop; }
- void ChangeTeam(TeamId oldteam);
+ void ChangeTeam(TeamId oldteam) override;
TeamId GetTeam() const { return m_team; }
protected:
@@ -276,7 +276,7 @@ class BattlefieldWG : public Battlefield
* - Rebuild tower and wall
* - Invite player to war
*/
- void OnBattleStart();
+ void OnBattleStart() override;
/**
* \brief Called when battle end
@@ -287,13 +287,13 @@ class BattlefieldWG : public Battlefield
* - Remove vehicle
* \param endByTimer : true if battle ended when timer is at 00:00, false if battle ended by clicking on relic
*/
- void OnBattleEnd(bool endByTimer);
+ void OnBattleEnd(bool endByTimer) override;
/**
* \brief Called when grouping starts (15 minutes before battlestart)
* - Invite all player in zone to join queue
*/
- void OnStartGrouping();
+ void OnStartGrouping() override;
/**
* \brief Called when player accept invite to join battle
@@ -303,20 +303,20 @@ class BattlefieldWG : public Battlefield
* - Update tenacity
* \param player: Player who accepted invite
*/
- void OnPlayerJoinWar(Player* player);
+ void OnPlayerJoinWar(Player* player) override;
/**
* \brief Called when player left the battle
* - Update player aura
* \param player : Player who left the battle
*/
- void OnPlayerLeaveWar(Player* player);
+ void OnPlayerLeaveWar(Player* player) override;
/**
* \brief Called when player left the WG zone
* \param player : Player who left the zone
*/
- void OnPlayerLeaveZone(Player* player);
+ void OnPlayerLeaveZone(Player* player) override;
/**
* \brief Called when player enters in WG zone
@@ -324,7 +324,7 @@ class BattlefieldWG : public Battlefield
* - Update worldstate
* \param player : Player who enters the zone
*/
- void OnPlayerEnterZone(Player* player);
+ void OnPlayerEnterZone(Player* player) override;
/**
* \brief Called for update battlefield data
@@ -332,24 +332,24 @@ class BattlefieldWG : public Battlefield
* - Update imunity aura from graveyard
* \param diff : time elapsed since the last call (in ms)
*/
- bool Update(uint32 diff);
+ bool Update(uint32 diff) override;
/**
* \brief Called when a creature is created
* - Update vehicle count
*/
- void OnCreatureCreate(Creature* creature);
+ void OnCreatureCreate(Creature* creature) override;
/**
* \brief Called when a creature is removed
* - Update vehicle count
*/
- void OnCreatureRemove(Creature* creature);
+ void OnCreatureRemove(Creature* creature) override;
/**
* \brief Called when a gameobject is created
*/
- void OnGameObjectCreate(GameObject* go);
+ void OnGameObjectCreate(GameObject* go) override;
/**
* \brief Called when a wall/tower is broken
@@ -370,14 +370,14 @@ class BattlefieldWG : public Battlefield
*/
void UpdatedDestroyedTowerCount(TeamId team);
- void DoCompleteOrIncrementAchievement(uint32 achievement, Player* player, uint8 incrementNumber = 1);
+ void DoCompleteOrIncrementAchievement(uint32 achievement, Player* player, uint8 incrementNumber = 1) override;
void RemoveAurasFromPlayer(Player* player);
/**
* \brief Called when battlefield is setup, at server start
*/
- bool SetupBattlefield();
+ bool SetupBattlefield() override;
/// Return pointer to relic object
GameObject* GetRelic() { return GetGameObject(m_titansRelicGUID); }
@@ -395,22 +395,22 @@ class BattlefieldWG : public Battlefield
void UpdateCounterVehicle(bool init);
void SendInitWorldStatesTo(Player* player);
- void SendInitWorldStatesToAll();
- void FillInitialWorldStates(WorldPacket& data);
+ void SendInitWorldStatesToAll() override;
+ void FillInitialWorldStates(WorldPacket& data) override;
- void HandleKill(Player* killer, Unit* victim);
- void OnUnitDeath(Unit* unit);
+ void HandleKill(Player* killer, Unit* victim) override;
+ void OnUnitDeath(Unit* unit) override;
void PromotePlayer(Player* killer);
void UpdateTenacity();
- void ProcessEvent(WorldObject* obj, uint32 eventId);
+ void ProcessEvent(WorldObject* obj, uint32 eventId) override;
bool FindAndRemoveVehicleFromList(Unit* vehicle);
// returns the graveyardId in the specified area.
uint8 GetSpiritGraveyardId(uint32 areaId) const;
- uint32 GetData(uint32 data) const;
+ uint32 GetData(uint32 data) const override;
protected:
bool m_isRelicInteractible;
diff --git a/src/server/game/Battlegrounds/ArenaScore.h b/src/server/game/Battlegrounds/ArenaScore.h
index 638275b1833..bd0ea6b02e9 100644
--- a/src/server/game/Battlegrounds/ArenaScore.h
+++ b/src/server/game/Battlegrounds/ArenaScore.h
@@ -28,7 +28,7 @@ struct ArenaScore : public BattlegroundScore
protected:
ArenaScore(uint64 playerGuid, uint32 team) : BattlegroundScore(playerGuid), TeamId(team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE) { }
- void AppendToPacket(WorldPacket& data) final
+ void AppendToPacket(WorldPacket& data) final override
{
data << uint64(PlayerGuid);
@@ -40,7 +40,7 @@ struct ArenaScore : public BattlegroundScore
BuildObjectivesBlock(data);
}
- void BuildObjectivesBlock(WorldPacket& data) final
+ void BuildObjectivesBlock(WorldPacket& data) final override
{
data << uint32(0); // Objectives Count
}
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 86236cd0f2b..3a59ffa8cf9 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -844,12 +844,14 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
Player* player = ObjectAccessor::FindPlayer(guid);
- // should remove spirit of redemption
if (player)
{
+ // should remove spirit of redemption
if (player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
+ player->RemoveAurasByType(SPELL_AURA_MOUNTED);
+
if (!player->IsAlive()) // resurrect on exit
{
player->ResurrectPlayer(1.0f);
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index af283cb825f..f95e8bafd06 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -143,8 +143,8 @@ class BGQueueInviteEvent : public BasicEvent
{ }
virtual ~BGQueueInviteEvent() { }
- virtual bool Execute(uint64 e_time, uint32 p_time);
- virtual void Abort(uint64 e_time);
+ virtual bool Execute(uint64 e_time, uint32 p_time) override;
+ virtual void Abort(uint64 e_time) override;
private:
uint64 m_PlayerGuid;
uint32 m_BgInstanceGUID;
@@ -167,8 +167,8 @@ class BGQueueRemoveEvent : public BasicEvent
virtual ~BGQueueRemoveEvent() { }
- virtual bool Execute(uint64 e_time, uint32 p_time);
- virtual void Abort(uint64 e_time);
+ virtual bool Execute(uint64 e_time, uint32 p_time) override;
+ virtual void Abort(uint64 e_time) override;
private:
uint64 m_PlayerGuid;
uint32 m_BgInstanceGUID;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
index a6b4be10fdf..7655880117f 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h
@@ -260,7 +260,7 @@ struct BattlegroundABScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(WorldPacket& data) final
+ void BuildObjectivesBlock(WorldPacket& data) final override
{
data << uint32(2);
data << uint32(BasesAssaulted);
@@ -277,31 +277,31 @@ class BattlegroundAB : public Battleground
BattlegroundAB();
~BattlegroundAB();
- void AddPlayer(Player* player);
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
- void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- bool SetupBattleground();
- void Reset();
- void EndBattleground(uint32 winner);
- WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
+ void AddPlayer(Player* player) override;
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
+ void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ bool SetupBattleground() override;
+ void Reset() override;
+ void EndBattleground(uint32 winner) override;
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
/* Scorekeeping */
bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
- void FillInitialWorldStates(WorldPacket& data);
+ void FillInitialWorldStates(WorldPacket& data) override;
/* Nodes occupying */
- void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj);
+ void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
/* achievement req. */
- bool IsAllNodesControlledByTeam(uint32 team) const;
- bool CheckAchievementCriteriaMeet(uint32 /*criteriaId*/, Player const* /*player*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0);
+ bool IsAllNodesControlledByTeam(uint32 team) const override;
+ bool CheckAchievementCriteriaMeet(uint32 /*criteriaId*/, Player const* /*player*/, Unit const* /*target*/ = nullptr, uint32 /*miscvalue1*/ = 0) override;
- uint32 GetPrematureWinner();
+ uint32 GetPrematureWinner() override;
private:
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
/* Gameobject spawning/despawning */
void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay);
void _DelBanner(uint8 node, uint8 type, uint8 teamIndex);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index feb3c016e55..882d729c1e8 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -1558,7 +1558,7 @@ struct BattlegroundAVScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(WorldPacket& data) final
+ void BuildObjectivesBlock(WorldPacket& data) final override
{
data << uint32(5); // Objectives Count
data << uint32(GraveyardsAssaulted);
@@ -1582,37 +1582,37 @@ class BattlegroundAV : public Battleground
~BattlegroundAV();
/* inherited from BattlegroundClass */
- void AddPlayer(Player* player);
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void AddPlayer(Player* player) override;
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
- void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* player, uint32 trigger);
- bool SetupBattleground();
- void ResetBGSubclass();
+ void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void HandleAreaTrigger(Player* player, uint32 trigger) override;
+ bool SetupBattleground() override;
+ void ResetBGSubclass() override;
/*general stuff*/
void UpdateScore(uint16 team, int16 points);
bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
/*handlestuff*/ //these are functions which get called from extern
- void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj);
- void HandleKillPlayer(Player* player, Player* killer);
- void HandleKillUnit(Creature* unit, Player* killer);
- void HandleQuestComplete(uint32 questid, Player* player);
- bool CanActivateGO(int32 GOId, uint32 team) const;
+ void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj) override;
+ void HandleKillPlayer(Player* player, Player* killer) override;
+ void HandleKillUnit(Creature* unit, Player* killer) override;
+ void HandleQuestComplete(uint32 questid, Player* player) override;
+ bool CanActivateGO(int32 GOId, uint32 team) const override;
- void EndBattleground(uint32 winner);
+ void EndBattleground(uint32 winner) override;
- WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
// Achievement: Av perfection and Everything counts
- bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0);
+ bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = nullptr, uint32 miscvalue1 = 0) override;
- uint32 GetPrematureWinner();
+ uint32 GetPrematureWinner() override;
private:
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
/* Nodes occupying */
void EventPlayerAssaultsPoint(Player* player, uint32 object);
@@ -1636,7 +1636,7 @@ class BattlegroundAV : public Battleground
void ChangeMineOwner(uint8 mine, uint32 team, bool initial=false);
/*worldstates*/
- void FillInitialWorldStates(WorldPacket& data);
+ void FillInitialWorldStates(WorldPacket& data) override;
uint8 GetWorldStateType(uint8 state, uint16 team);
void SendMineWorldStates(uint32 mine);
void UpdateNodeWorldState(BG_AV_Nodes node);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
index f391edbf747..6aa3e56ca13 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h
@@ -48,11 +48,11 @@ class BattlegroundBE : public Arena
BattlegroundBE();
/* inherited from BattlegroundClass */
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- bool SetupBattleground();
- void FillInitialWorldStates(WorldPacket &d);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ bool SetupBattleground() override;
+ void FillInitialWorldStates(WorldPacket &d) override;
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
index 4c763316d83..7b91996ed0e 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h
@@ -94,15 +94,15 @@ class BattlegroundDS : public Arena
BattlegroundDS();
/* inherited from BattlegroundClass */
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- bool SetupBattleground();
- void FillInitialWorldStates(WorldPacket &d);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ bool SetupBattleground() override;
+ void FillInitialWorldStates(WorldPacket &d) override;
private:
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
EventMap _events;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
index 056deb3498b..4a146a17917 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h
@@ -343,7 +343,7 @@ struct BattlegroundEYScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(WorldPacket& data) final
+ void BuildObjectivesBlock(WorldPacket& data) final override
{
data << uint32(1); // Objectives Count
data << uint32(FlagCaptures);
@@ -359,42 +359,42 @@ class BattlegroundEY : public Battleground
~BattlegroundEY();
/* inherited from BattlegroundClass */
- void AddPlayer(Player* player);
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void AddPlayer(Player* player) override;
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
/* BG Flags */
- uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const { return m_FlagKeeper; }
+ uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const override { return m_FlagKeeper; }
void SetFlagPicker(uint64 guid) { m_FlagKeeper = guid; }
bool IsFlagPickedup() const { return m_FlagKeeper != 0; }
uint8 GetFlagState() const { return m_FlagState; }
void RespawnFlag(bool send_message);
void RespawnFlagAfterDrop();
- void RemovePlayer(Player* player, uint64 guid, uint32 team);
+ void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
void HandleBuffUse(uint64 buff_guid);
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- void HandleKillPlayer(Player* player, Player* killer);
- WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
- bool SetupBattleground();
- void Reset();
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ void HandleKillPlayer(Player* player, Player* killer) override;
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
+ bool SetupBattleground() override;
+ void Reset() override;
void UpdateTeamScore(uint32 Team);
- void EndBattleground(uint32 winner);
+ void EndBattleground(uint32 winner) override;
bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
- void FillInitialWorldStates(WorldPacket& data);
- void SetDroppedFlagGUID(uint64 guid, int32 /*TeamID*/ = -1) { m_DroppedFlagGUID = guid;}
+ void FillInitialWorldStates(WorldPacket& data) override;
+ void SetDroppedFlagGUID(uint64 guid, int32 /*TeamID*/ = -1) override { m_DroppedFlagGUID = guid;}
uint64 GetDroppedFlagGUID() const { return m_DroppedFlagGUID;}
/* Battleground Events */
- void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj);
- void EventPlayerDroppedFlag(Player* Source);
+ void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj) override;
+ void EventPlayerDroppedFlag(Player* Source) override;
/* achievement req. */
- bool IsAllNodesControlledByTeam(uint32 team) const;
+ bool IsAllNodesControlledByTeam(uint32 team) const override;
- uint32 GetPrematureWinner();
+ uint32 GetPrematureWinner() override;
private:
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
void EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType);
void EventTeamCapturedPoint(Player* Source, uint32 Point);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
index 0b317cabef3..5a9b47ec9b5 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h
@@ -871,7 +871,7 @@ struct BattlegroundICScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(WorldPacket& data) final
+ void BuildObjectivesBlock(WorldPacket& data) final override
{
data << uint32(2); // Objectives Count
data << uint32(BasesAssaulted);
@@ -889,36 +889,36 @@ class BattlegroundIC : public Battleground
~BattlegroundIC();
/* inherited from BattlegroundClass */
- void AddPlayer(Player* player);
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
- void PostUpdateImpl(uint32 diff);
-
- void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* player, uint32 trigger);
- bool SetupBattleground();
+ void AddPlayer(Player* player) override;
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
+ void PostUpdateImpl(uint32 diff) override;
+
+ void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void HandleAreaTrigger(Player* player, uint32 trigger) override;
+ bool SetupBattleground() override;
void SpawnLeader(uint32 teamid);
- void HandleKillUnit(Creature* unit, Player* killer);
- void HandleKillPlayer(Player* player, Player* killer);
- void EndBattleground(uint32 winner);
- void EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/);
+ void HandleKillUnit(Creature* unit, Player* killer) override;
+ void HandleKillPlayer(Player* player, Player* killer) override;
+ void EndBattleground(uint32 winner) override;
+ void EventPlayerClickedOnFlag(Player* source, GameObject* /*target_obj*/) override;
- void DestroyGate(Player* player, GameObject* go);
+ void DestroyGate(Player* player, GameObject* go) override;
- WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
/* Scorekeeping */
- void FillInitialWorldStates(WorldPacket& data);
+ void FillInitialWorldStates(WorldPacket& data) override;
- void DoAction(uint32 action, uint64 var);
+ void DoAction(uint32 action, uint64 var) override;
- void HandlePlayerResurrect(Player* player);
+ void HandlePlayerResurrect(Player* player) override;
uint32 GetNodeState(uint8 nodeType) const { return (uint8)nodePoint[nodeType].nodeState; }
- bool IsAllNodesControlledByTeam(uint32 team) const;
+ bool IsAllNodesControlledByTeam(uint32 team) const override;
- bool IsSpellAllowed(uint32 spellId, Player const* player) const;
+ bool IsSpellAllowed(uint32 spellId, Player const* player) const override;
private:
uint32 closeFortressDoorsTimer;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
index 2fa93a07651..17df258a0b8 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h
@@ -47,11 +47,11 @@ class BattlegroundNA : public Arena
BattlegroundNA();
/* inherited from BattlegroundClass */
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- bool SetupBattleground();
- void FillInitialWorldStates(WorldPacket &d);
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ bool SetupBattleground() override;
+ void FillInitialWorldStates(WorldPacket &d) override;
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
index ad4fe18a3c7..e96129b05f0 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h
@@ -43,11 +43,11 @@ class BattlegroundRL : public Arena
BattlegroundRL();
/* inherited from BattlegroundClass */
- void FillInitialWorldStates(WorldPacket &d);
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void FillInitialWorldStates(WorldPacket &d) override;
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- bool SetupBattleground();
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ bool SetupBattleground() override;
};
#endif
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
index d23f6757b83..eda4bf7fa00 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h
@@ -96,14 +96,14 @@ class BattlegroundRV : public Arena
BattlegroundRV();
/* inherited from BattlegroundClass */
- void StartingEventOpenDoors();
- void FillInitialWorldStates(WorldPacket &d);
+ void StartingEventOpenDoors() override;
+ void FillInitialWorldStates(WorldPacket &d) override;
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
- bool SetupBattleground();
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
+ bool SetupBattleground() override;
private:
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
void TogglePillarCollision();
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
index a3947334417..627c23850d2 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h
@@ -531,7 +531,7 @@ struct BattlegroundSAScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(WorldPacket& data) final
+ void BuildObjectivesBlock(WorldPacket& data) final override
{
data << uint32(2); // Objectives Count
data << uint32(DemolishersDestroyed);
@@ -554,27 +554,27 @@ class BattlegroundSA : public Battleground
* -Update timer
* -Round switch
*/
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
/* inherited from BattlegroundClass */
/// Called when a player join battle
- void AddPlayer(Player* player);
+ void AddPlayer(Player* player) override;
/// Called when battle start
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
/// Called for ini battleground, after that the first player be entered
- bool SetupBattleground();
- void Reset();
+ bool SetupBattleground() override;
+ void Reset() override;
/// Called for generate packet contain worldstate data
- void FillInitialWorldStates(WorldPacket& data);
+ void FillInitialWorldStates(WorldPacket& data) override;
/// Called when a player kill a unit in bg
- void HandleKillUnit(Creature* creature, Player* killer);
+ void HandleKillUnit(Creature* creature, Player* killer) override;
/// Return the nearest graveyard where player can respawn
- WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
/// Called when someone activates an event
void ProcessEvent(WorldObject* /*obj*/, uint32 /*eventId*/, WorldObject* /*invoker*/ = NULL) override;
/// Called when a player click on flag (graveyard flag)
- void EventPlayerClickedOnFlag(Player* source, GameObject* go);
+ void EventPlayerClickedOnFlag(Player* source, GameObject* go) override;
/// Called when a player clicked on relic
void TitanRelicActivated(Player* clicker);
@@ -588,11 +588,11 @@ class BattlegroundSA : public Battleground
}
/// Called on battleground ending
- void EndBattleground(uint32 winner);
+ void EndBattleground(uint32 winner) override;
/// Called when a player leave battleground
- void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* Source, uint32 Trigger);
+ void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void HandleAreaTrigger(Player* Source, uint32 Trigger) override;
/* Scorekeeping */
@@ -630,7 +630,7 @@ class BattlegroundSA : public Battleground
* -Update worldstate
* -Delete gameobject in front of door (lighting object, with different colours for each door)
*/
- void DestroyGate(Player* player, GameObject* go);
+ void DestroyGate(Player* player, GameObject* go) override;
/// Update timer worldstate
void SendTime();
/**
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
index 3d449580fb9..d29715c982b 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h
@@ -170,7 +170,7 @@ struct BattlegroundWGScore final : public BattlegroundScore
}
}
- void BuildObjectivesBlock(WorldPacket& data) final
+ void BuildObjectivesBlock(WorldPacket& data) final override
{
data << uint32(2); // Objectives Count
data << uint32(FlagCaptures);
@@ -189,12 +189,12 @@ class BattlegroundWS : public Battleground
~BattlegroundWS();
/* inherited from BattlegroundClass */
- void AddPlayer(Player* player);
- void StartingEventCloseDoors();
- void StartingEventOpenDoors();
+ void AddPlayer(Player* player) override;
+ void StartingEventCloseDoors() override;
+ void StartingEventOpenDoors() override;
/* BG Flags */
- uint64 GetFlagPickerGUID(int32 team) const
+ uint64 GetFlagPickerGUID(int32 team) const override
{
if (team == TEAM_ALLIANCE || team == TEAM_HORDE)
return m_FlagKeepers[team];
@@ -209,40 +209,40 @@ class BattlegroundWS : public Battleground
uint8 GetFlagState(uint32 team) { return _flagState[GetTeamIndexByTeamId(team)]; }
/* Battleground Events */
- void EventPlayerDroppedFlag(Player* player);
- void EventPlayerClickedOnFlag(Player* player, GameObject* target_obj);
+ void EventPlayerDroppedFlag(Player* player) override;
+ void EventPlayerClickedOnFlag(Player* player, GameObject* target_obj) override;
void EventPlayerCapturedFlag(Player* player);
- void RemovePlayer(Player* player, uint64 guid, uint32 team);
- void HandleAreaTrigger(Player* player, uint32 trigger);
- void HandleKillPlayer(Player* player, Player* killer);
- bool SetupBattleground();
- void Reset();
- void EndBattleground(uint32 winner);
- WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
+ void RemovePlayer(Player* player, uint64 guid, uint32 team) override;
+ void HandleAreaTrigger(Player* player, uint32 trigger) override;
+ void HandleKillPlayer(Player* player, Player* killer) override;
+ bool SetupBattleground() override;
+ void Reset() override;
+ void EndBattleground(uint32 winner) override;
+ WorldSafeLocsEntry const* GetClosestGraveYard(Player* player) override;
void UpdateFlagState(uint32 team, uint32 value);
void SetLastFlagCapture(uint32 team) { _lastFlagCaptureTeam = team; }
void UpdateTeamScore(uint32 team);
bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true) override;
- void SetDroppedFlagGUID(uint64 guid, int32 team = -1)
+ void SetDroppedFlagGUID(uint64 guid, int32 team = -1) override
{
if (team == TEAM_ALLIANCE || team == TEAM_HORDE)
m_DroppedFlagGUID[team] = guid;
}
uint64 GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)];}
- void FillInitialWorldStates(WorldPacket& data);
+ void FillInitialWorldStates(WorldPacket& data) override;
/* Scorekeeping */
void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; }
void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; }
void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; }
- uint32 GetPrematureWinner();
+ uint32 GetPrematureWinner() override;
/* Achievements*/
- bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0);
+ bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* source, Unit const* target = nullptr, uint32 miscvalue1 = 0) override;
private:
uint64 m_FlagKeepers[2]; // 0 - alliance, 1 - horde
@@ -260,6 +260,6 @@ class BattlegroundWS : public Battleground
uint8 _flagDebuffState; // 0 - no debuffs, 1 - focused assault, 2 - brutal assault
uint8 _minutesElapsed;
- void PostUpdateImpl(uint32 diff);
+ void PostUpdateImpl(uint32 diff) override;
};
#endif
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index d77ee5b7f61..50f67d4f920 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -966,7 +966,7 @@ static char const* const spellKeys[] =
"Henchant", // enchanting recipe spell
"Htrade", // profession/skill spell
"Hglyph", // glyph
- 0
+ nullptr
};
uint32 ChatHandler::extractSpellIdFromLink(char* text)
@@ -1050,7 +1050,7 @@ static char const* const guidKeys[] =
"Hplayer",
"Hcreature",
"Hgameobject",
- 0
+ nullptr
};
uint64 ChatHandler::extractGuidFromLink(char* text)
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index a56b79077d7..32820de0fc2 100644
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -147,14 +147,14 @@ class CliHandler : public ChatHandler
explicit CliHandler(void* callbackArg, Print* zprint) : m_callbackArg(callbackArg), m_print(zprint) { }
// overwrite functions
- const char *GetTrinityString(int32 entry) const;
- bool isAvailable(ChatCommand const& cmd) const;
- bool HasPermission(uint32 /*permission*/) const { return true; }
- void SendSysMessage(const char *str);
- std::string GetNameLink() const;
- bool needReportToTarget(Player* chr) const;
- LocaleConstant GetSessionDbcLocale() const;
- int GetSessionDbLocaleIndex() const;
+ const char *GetTrinityString(int32 entry) const override;
+ bool isAvailable(ChatCommand const& cmd) const override;
+ bool HasPermission(uint32 /*permission*/) const override { return true; }
+ void SendSysMessage(const char *str) override;
+ std::string GetNameLink() const override;
+ bool needReportToTarget(Player* chr) const override;
+ LocaleConstant GetSessionDbcLocale() const override;
+ int GetSessionDbLocaleIndex() const override;
private:
void* m_callbackArg;
diff --git a/src/server/game/Chat/ChatLink.h b/src/server/game/Chat/ChatLink.h
index 4cfa9c34bf7..33fb3431a84 100644
--- a/src/server/game/Chat/ChatLink.h
+++ b/src/server/game/Chat/ChatLink.h
@@ -61,8 +61,8 @@ public:
{
memset(_data, 0, sizeof(_data));
}
- virtual bool Initialize(std::istringstream& iss);
- virtual bool ValidateName(char* buffer, const char* context);
+ virtual bool Initialize(std::istringstream& iss) override;
+ virtual bool ValidateName(char* buffer, const char* context) override;
protected:
std::string FormatName(uint8 index, ItemLocale const* locale, char* const* suffixStrings) const;
@@ -77,9 +77,9 @@ protected:
class QuestChatLink : public ChatLink
{
public:
- QuestChatLink() : ChatLink(), _quest(NULL), _questLevel(0) { }
- virtual bool Initialize(std::istringstream& iss);
- virtual bool ValidateName(char* buffer, const char* context);
+ QuestChatLink() : ChatLink(), _quest(nullptr), _questLevel(0) { }
+ virtual bool Initialize(std::istringstream& iss) override;
+ virtual bool ValidateName(char* buffer, const char* context) override;
protected:
Quest const* _quest;
@@ -90,9 +90,9 @@ protected:
class SpellChatLink : public ChatLink
{
public:
- SpellChatLink() : ChatLink(), _spell(NULL) { }
- virtual bool Initialize(std::istringstream& iss);
- virtual bool ValidateName(char* buffer, const char* context);
+ SpellChatLink() : ChatLink(), _spell(nullptr) { }
+ virtual bool Initialize(std::istringstream& iss) override;
+ virtual bool ValidateName(char* buffer, const char* context) override;
protected:
SpellInfo const* _spell;
@@ -106,8 +106,8 @@ public:
{
memset(_data, 0, sizeof(_data));
}
- virtual bool Initialize(std::istringstream& iss);
- virtual bool ValidateName(char* buffer, const char* context);
+ virtual bool Initialize(std::istringstream& iss) override;
+ virtual bool ValidateName(char* buffer, const char* context) override;
protected:
uint32 _guid;
@@ -120,7 +120,7 @@ class TradeChatLink : public SpellChatLink
{
public:
TradeChatLink() : SpellChatLink(), _minSkillLevel(0), _maxSkillLevel(0), _guid(0) { }
- virtual bool Initialize(std::istringstream& iss);
+ virtual bool Initialize(std::istringstream& iss) override;
private:
int32 _minSkillLevel;
int32 _maxSkillLevel;
@@ -133,7 +133,7 @@ class TalentChatLink : public SpellChatLink
{
public:
TalentChatLink() : SpellChatLink(), _talentId(0), _rankId(0) { }
- virtual bool Initialize(std::istringstream& iss);
+ virtual bool Initialize(std::istringstream& iss) override;
private:
uint32 _talentId;
@@ -145,7 +145,7 @@ class EnchantmentChatLink : public SpellChatLink
{
public:
EnchantmentChatLink() : SpellChatLink() { }
- virtual bool Initialize(std::istringstream& iss);
+ virtual bool Initialize(std::istringstream& iss) override;
};
// GlyphChatLink - link to glyph
@@ -153,7 +153,7 @@ class GlyphChatLink : public SpellChatLink
{
public:
GlyphChatLink() : SpellChatLink(), _slotId(0), _glyph(NULL) { }
- virtual bool Initialize(std::istringstream& iss);
+ virtual bool Initialize(std::istringstream& iss) override;
private:
uint32 _slotId;
GlyphPropertiesEntry const* _glyph;
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index dd5904ae2ec..f0741f81067 100644
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -117,13 +117,13 @@ class HostileReference : public Reference<Unit, ThreatManager>
//=================================================
// Tell our refTo (target) object that we have a link
- void targetObjectBuildLink();
+ void targetObjectBuildLink() override;
// Tell our refTo (taget) object, that the link is cut
- void targetObjectDestroyLink();
+ void targetObjectDestroyLink() override;
// Tell our refFrom (source) object, that the link is cut (Target destroyed)
- void sourceObjectDestroyLink();
+ void sourceObjectDestroyLink() override;
private:
// Inform the source, that the status of that reference was changed
void fireStatusChanged(ThreatRefStatusChangeEvent& threatRefStatusChangeEvent);
diff --git a/src/server/game/DungeonFinding/LFGScripts.h b/src/server/game/DungeonFinding/LFGScripts.h
index 1ed37bd9d05..3f1dcbb218b 100644
--- a/src/server/game/DungeonFinding/LFGScripts.h
+++ b/src/server/game/DungeonFinding/LFGScripts.h
@@ -35,9 +35,9 @@ class LFGPlayerScript : public PlayerScript
LFGPlayerScript();
// Player Hooks
- void OnLogout(Player* player);
- void OnLogin(Player* player, bool loginFirst);
- void OnMapChanged(Player* player);
+ void OnLogout(Player* player) override;
+ void OnLogin(Player* player, bool loginFirst) override;
+ void OnMapChanged(Player* player) override;
};
class LFGGroupScript : public GroupScript
@@ -46,11 +46,11 @@ class LFGGroupScript : public GroupScript
LFGGroupScript();
// Group Hooks
- void OnAddMember(Group* group, uint64 guid);
- void OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason);
- void OnDisband(Group* group);
- void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
- void OnInviteMember(Group* group, uint64 guid);
+ void OnAddMember(Group* group, uint64 guid) override;
+ void OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, char const* reason) override;
+ void OnDisband(Group* group) override;
+ void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid) override;
+ void OnInviteMember(Group* group, uint64 guid) override;
};
} // namespace lfg
diff --git a/src/server/game/Entities/Corpse/Corpse.h b/src/server/game/Entities/Corpse/Corpse.h
index def84dd93a9..5039c85bcb9 100644
--- a/src/server/game/Entities/Corpse/Corpse.h
+++ b/src/server/game/Entities/Corpse/Corpse.h
@@ -52,8 +52,8 @@ class Corpse : public WorldObject, public GridObject<Corpse>
explicit Corpse(CorpseType type = CORPSE_BONES);
~Corpse();
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
bool Create(uint32 guidlow, Map* map);
bool Create(uint32 guidlow, Player* owner);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c9a2015dbb8..c04f2845110 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -384,9 +384,9 @@ bool Creature::UpdateEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
- SetAttackTime(BASE_ATTACK, cInfo->baseattacktime);
- SetAttackTime(OFF_ATTACK, cInfo->baseattacktime);
- SetAttackTime(RANGED_ATTACK, cInfo->rangeattacktime);
+ SetAttackTime(BASE_ATTACK, cInfo->BaseAttackTime);
+ SetAttackTime(OFF_ATTACK, cInfo->BaseAttackTime);
+ SetAttackTime(RANGED_ATTACK, cInfo->RangeAttackTime);
SelectLevel();
@@ -815,7 +815,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 entry,
void Creature::InitializeReactState()
{
- if (IsTotem() || IsTrigger() || GetCreatureType() == CREATURE_TYPE_CRITTER || IsSpiritService())
+ if (IsTotem() || IsTrigger() || IsCritter() || IsSpiritService())
SetReactState(REACT_PASSIVE);
/*
else if (IsCivilian())
@@ -2277,7 +2277,7 @@ void Creature::AllLootRemovedFromCorpse()
if (loot.loot_type == LOOT_SKINNING)
m_corpseRemoveTime = now;
else
- m_corpseRemoveTime = now + m_corpseDelay * decayRate;
+ m_corpseRemoveTime = now + uint32(m_corpseDelay * decayRate);
m_respawnTime = m_corpseRemoveTime + m_respawnDelay;
}
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 1154bc17d1f..9b332bb5de4 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -64,12 +64,12 @@ enum CreatureFlagsExtra
CREATURE_FLAG_EXTRA_NO_SKILLGAIN | CREATURE_FLAG_EXTRA_TAUNT_DIMINISH | CREATURE_FLAG_EXTRA_ALL_DIMINISH | \
CREATURE_FLAG_EXTRA_GUARD)
-#define MAX_KILL_CREDIT 2
#define CREATURE_REGEN_INTERVAL 2 * IN_MILLISECONDS
+#define MAX_KILL_CREDIT 2
+#define MAX_CREATURE_MODELS 4
#define MAX_CREATURE_QUEST_ITEMS 6
-
-#define MAX_EQUIPMENT_ITEMS 3
+#define CREATURE_MAX_SPELLS 8
// from `creature_template` table
struct CreatureTemplate
@@ -94,13 +94,11 @@ struct CreatureTemplate
float speed_run;
float scale;
uint32 rank;
- float mindmg;
- float maxdmg;
uint32 dmgschool;
- uint32 attackpower;
- float dmg_multiplier;
- uint32 baseattacktime;
- uint32 rangeattacktime;
+ uint32 BaseAttackTime;
+ uint32 RangeAttackTime;
+ float BaseVariance;
+ float RangeVariance;
uint32 unit_class; // enum Classes. Note only 4 classes are known for creatures.
uint32 unit_flags; // enum UnitFlags mask values
uint32 unit_flags2; // enum UnitFlags2 mask values
@@ -110,9 +108,6 @@ struct CreatureTemplate
uint32 trainer_spell;
uint32 trainer_class;
uint32 trainer_race;
- float minrangedmg;
- float maxrangedmg;
- uint32 rangedattackpower;
uint32 type; // enum CreatureType values
uint32 type_flags; // enum CreatureTypeFlags mask values
uint32 lootid;
@@ -131,6 +126,8 @@ struct CreatureTemplate
float ModHealth;
float ModMana;
float ModArmor;
+ float ModDamage;
+ float ModExperience;
bool RacialLeader;
uint32 questItems[MAX_CREATURE_QUEST_ITEMS];
uint32 movementId;
@@ -237,6 +234,8 @@ struct PointOfInterestLocale
StringVector IconName;
};
+#define MAX_EQUIPMENT_ITEMS 3
+
struct EquipmentInfo
{
uint32 ItemEntry[MAX_EQUIPMENT_ITEMS];
@@ -428,11 +427,11 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
explicit Creature(bool isWorldObject = false);
virtual ~Creature();
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
- void SetObjectScale(float scale);
- void SetDisplayId(uint32 modelId);
+ void SetObjectScale(float scale) override;
+ void SetDisplayId(uint32 modelId) override;
void DisappearAndDie();
@@ -443,8 +442,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
- void Update(uint32 time); // overwrited Unit::Update
- void GetRespawnPosition(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const;
+ void Update(uint32 time) override; // overwrited Unit::Update
+ void GetRespawnPosition(float &x, float &y, float &z, float* ori = nullptr, float* dist =nullptr) const;
void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; }
uint32 GetCorpseDelay() const { return m_corpseDelay; }
@@ -454,7 +453,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
bool IsGuard() const { return (GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_GUARD) != 0; }
bool CanWalk() const { return (GetCreatureTemplate()->InhabitType & INHABIT_GROUND) != 0; }
bool CanSwim() const { return (GetCreatureTemplate()->InhabitType & INHABIT_WATER) != 0 || IsPet(); }
- bool CanFly() const { return (GetCreatureTemplate()->InhabitType & INHABIT_AIR) != 0; }
+ bool CanFly() const override { return (GetCreatureTemplate()->InhabitType & INHABIT_AIR) != 0; }
void SetReactState(ReactStates st) { m_reactState = st; }
ReactStates GetReactState() { return m_reactState; }
@@ -465,14 +464,14 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
bool isCanTrainingAndResetTalentsOf(Player* player) const;
bool CanCreatureAttack(Unit const* victim, bool force = true) const;
- bool IsImmunedToSpell(SpellInfo const* spellInfo) const; // override Unit::IsImmunedToSpell
- bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const; // override Unit::IsImmunedToSpellEffect
+ bool IsImmunedToSpell(SpellInfo const* spellInfo) const override; // override Unit::IsImmunedToSpell
+ bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const override; // override Unit::IsImmunedToSpellEffect
bool isElite() const;
bool isWorldBoss() const;
bool IsDungeonBoss() const;
- uint8 getLevelForTarget(WorldObject const* target) const; // overwrite Unit::getLevelForTarget for boss level support
+ uint8 getLevelForTarget(WorldObject const* target) const override; // overwrite Unit::getLevelForTarget for boss level support
bool IsInEvadeMode() const { return HasUnitState(UNIT_STATE_EVADE); }
@@ -481,17 +480,17 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
CreatureAI* AI() const { return (CreatureAI*)i_AI; }
- bool SetWalk(bool enable);
- bool SetDisableGravity(bool disable, bool packetOnly = false);
- bool SetSwim(bool enable);
- bool SetCanFly(bool enable);
- bool SetWaterWalking(bool enable, bool packetOnly = false);
- bool SetFeatherFall(bool enable, bool packetOnly = false);
- bool SetHover(bool enable, bool packetOnly = false);
+ bool SetWalk(bool enable) override;
+ bool SetDisableGravity(bool disable, bool packetOnly = false) override;
+ bool SetSwim(bool enable) override;
+ bool SetCanFly(bool enable) override;
+ bool SetWaterWalking(bool enable, bool packetOnly = false) override;
+ bool SetFeatherFall(bool enable, bool packetOnly = false) override;
+ bool SetHover(bool enable, bool packetOnly = false) override;
- uint32 GetShieldBlockValue() const;
+ uint32 GetShieldBlockValue() const override;
- SpellSchoolMask GetMeleeDamageSchoolMask() const { return m_meleeDamageSchoolMask; }
+ SpellSchoolMask GetMeleeDamageSchoolMask() const override { return m_meleeDamageSchoolMask; }
void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); }
void _AddCreatureSpellCooldown(uint32 spell_id, time_t end_time);
@@ -500,21 +499,21 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
bool HasSpellCooldown(uint32 spell_id) const;
bool HasCategoryCooldown(uint32 spell_id) const;
uint32 GetCreatureSpellCooldownDelay(uint32 spellId) const;
- virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
+ virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
- bool HasSpell(uint32 spellID) const;
+ bool HasSpell(uint32 spellID) const override;
bool UpdateEntry(uint32 entry, CreatureData const* data = nullptr);
void UpdateMovementFlags();
- bool UpdateStats(Stats stat);
- bool UpdateAllStats();
- void UpdateResistances(uint32 school);
- void UpdateArmor();
- void UpdateMaxHealth();
- void UpdateMaxPower(Powers power);
- void UpdateAttackPowerAndDamage(bool ranged = false);
+ bool UpdateStats(Stats stat) override;
+ bool UpdateAllStats() override;
+ void UpdateResistances(uint32 school) override;
+ void UpdateArmor() override;
+ void UpdateMaxHealth() override;
+ void UpdateMaxPower(Powers power) override;
+ void UpdateAttackPowerAndDamage(bool ranged = false) override;
void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage) override;
void SetCanDualWield(bool value) override;
@@ -539,9 +538,9 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
uint32 GetScriptId() const;
// override WorldObject function for proper name localization
- std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const;
+ std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const override;
- void setDeathState(DeathState s); // override virtual Unit::setDeathState
+ void setDeathState(DeathState s) override; // override virtual Unit::setDeathState
bool LoadFromDB(uint32 guid, Map* map) { return LoadCreatureFromDB(guid, map, false); }
bool LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap = true);
@@ -609,7 +608,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
time_t GetRespawnTimeEx() const;
void SetRespawnTime(uint32 respawn) { m_respawnTime = respawn ? time(NULL) + respawn : 0; }
void Respawn(bool force = false);
- void SaveRespawnTime();
+ void SaveRespawnTime() override;
uint32 GetRespawnDelay() const { return m_respawnDelay; }
void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; }
@@ -624,8 +623,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
void SetInCombatWithZone();
- bool hasQuest(uint32 quest_id) const;
- bool hasInvolvedQuest(uint32 quest_id) const;
+ bool hasQuest(uint32 quest_id) const override;
+ bool hasInvolvedQuest(uint32 quest_id) const override;
bool isRegeneratingHealth() { return m_regenHealth; }
void setRegeneratingHealth(bool regenHealth) { m_regenHealth = regenHealth; }
@@ -676,7 +675,7 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
bool m_isTempWorldObject; //true when possessed
// Handling caster facing during spellcast
- void SetTarget(uint64 guid);
+ void SetTarget(uint64 guid) override;
void FocusTarget(Spell const* focusSpell, WorldObject const* target);
void ReleaseFocus(Spell const* focusSpell);
@@ -728,8 +727,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapObject
uint16 m_LootMode; // Bitmask (default: LOOT_MODE_DEFAULT) that determines what loot will be lootable
- bool IsInvisibleDueToDespawn() const;
- bool CanAlwaysSee(WorldObject const* obj) const;
+ bool IsInvisibleDueToDespawn() const override;
+ bool CanAlwaysSee(WorldObject const* obj) const override;
private:
void ForcedDespawn(uint32 timeMSToDespawn = 0);
@@ -750,7 +749,7 @@ class AssistDelayEvent : public BasicEvent
public:
AssistDelayEvent(uint64 victim, Unit& owner) : BasicEvent(), m_victim(victim), m_owner(owner) { }
- bool Execute(uint64 e_time, uint32 p_time);
+ bool Execute(uint64 e_time, uint32 p_time) override;
void AddAssistant(uint64 guid) { m_assistants.push_back(guid); }
private:
AssistDelayEvent();
@@ -764,7 +763,7 @@ class ForcedDespawnDelayEvent : public BasicEvent
{
public:
ForcedDespawnDelayEvent(Creature& owner) : BasicEvent(), m_owner(owner) { }
- bool Execute(uint64 e_time, uint32 p_time);
+ bool Execute(uint64 e_time, uint32 p_time) override;
private:
Creature& m_owner;
diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h
index 1cee6361172..58cc6eb7d0b 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.h
+++ b/src/server/game/Entities/Creature/TemporarySummon.h
@@ -42,13 +42,13 @@ class TempSummon : public Creature
public:
explicit TempSummon(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject);
virtual ~TempSummon() { }
- void Update(uint32 time);
+ void Update(uint32 time) override;
virtual void InitStats(uint32 lifetime);
virtual void InitSummon();
virtual void UnSummon(uint32 msTime = 0);
- void RemoveFromWorld();
+ void RemoveFromWorld() override;
void SetTempSummonType(TempSummonType type);
- void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) { }
+ void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) override { }
Unit* GetSummoner() const;
Creature* GetSummonerCreatureBase() const;
uint64 GetSummonerGUID() const { return m_summonerGUID; }
@@ -67,10 +67,10 @@ class Minion : public TempSummon
{
public:
Minion(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject);
- void InitStats(uint32 duration);
- void RemoveFromWorld();
+ void InitStats(uint32 duration) override;
+ void RemoveFromWorld() override;
Unit* GetOwner() const { return m_owner; }
- float GetFollowAngle() const { return m_followAngle; }
+ float GetFollowAngle() const override { return m_followAngle; }
void SetFollowAngle(float angle) { m_followAngle = angle; }
bool IsPetGhoul() const {return GetEntry() == 26125;} // Ghoul may be guardian or pet
bool IsSpiritWolf() const {return GetEntry() == 29264;} // Spirit wolf from feral spirits
@@ -84,17 +84,17 @@ class Guardian : public Minion
{
public:
Guardian(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject);
- void InitStats(uint32 duration);
+ void InitStats(uint32 duration) override;
bool InitStatsForLevel(uint8 level);
- void InitSummon();
+ void InitSummon() override;
- bool UpdateStats(Stats stat);
- bool UpdateAllStats();
- void UpdateResistances(uint32 school);
- void UpdateArmor();
- void UpdateMaxHealth();
- void UpdateMaxPower(Powers power);
- void UpdateAttackPowerAndDamage(bool ranged = false);
+ bool UpdateStats(Stats stat) override;
+ bool UpdateAllStats() override;
+ void UpdateResistances(uint32 school) override;
+ void UpdateArmor() override;
+ void UpdateMaxHealth() override;
+ void UpdateMaxPower(Powers power) override;
+ void UpdateAttackPowerAndDamage(bool ranged = false) override;
void UpdateDamagePhysical(WeaponAttackType attType) override;
int32 GetBonusDamage() const { return m_bonusSpellDamage; }
@@ -108,17 +108,17 @@ class Puppet : public Minion
{
public:
Puppet(SummonPropertiesEntry const* properties, Unit* owner);
- void InitStats(uint32 duration);
- void InitSummon();
- void Update(uint32 time);
- void RemoveFromWorld();
+ void InitStats(uint32 duration) override;
+ void InitSummon() override;
+ void Update(uint32 time) override;
+ void RemoveFromWorld() override;
};
class ForcedUnsummonDelayEvent : public BasicEvent
{
public:
ForcedUnsummonDelayEvent(TempSummon& owner) : BasicEvent(), m_owner(owner) { }
- bool Execute(uint64 e_time, uint32 p_time);
+ bool Execute(uint64 e_time, uint32 p_time) override;
private:
TempSummon& m_owner;
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.h b/src/server/game/Entities/DynamicObject/DynamicObject.h
index c9fd1d29f8b..7816600b7a4 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.h
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.h
@@ -38,11 +38,11 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>, publ
DynamicObject(bool isWorldObject);
~DynamicObject();
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
bool CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spellId, Position const& pos, float radius, DynamicObjectType type);
- void Update(uint32 p_time);
+ void Update(uint32 p_time) override;
void Remove();
void SetDuration(int32 newDuration);
int32 GetDuration() const;
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 0f3e68bb1ae..c8c0eaefb27 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -143,7 +143,12 @@ void GameObject::AddToWorld()
// The state can be changed after GameObject::Create but before GameObject::AddToWorld
bool toggledState = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState() == GO_READY : (GetGoState() == GO_STATE_READY || IsTransport());
if (m_model)
- GetMap()->InsertGameObjectModel(*m_model);
+ {
+ if (Transport* trans = ToTransport())
+ trans->SetDelayedAddModelToMap();
+ else
+ GetMap()->InsertGameObjectModel(*m_model);
+ }
EnableCollision(toggledState);
WorldObject::AddToWorld();
@@ -1791,14 +1796,14 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, bool triggered /*= true
trigger->setFaction(owner->getFaction());
// needed for GO casts for proper target validation checks
trigger->SetOwnerGUID(owner->GetGUID());
- trigger->CastSpell(target ? target : trigger, spellInfo, triggered, 0, 0, owner->GetGUID());
+ trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, owner->GetGUID());
}
else
{
trigger->setFaction(14);
// Set owner guid for target if no owner available - needed by trigger auras
// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
- trigger->CastSpell(target ? target : trigger, spellInfo, triggered, 0, 0, target ? target->GetGUID() : 0);
+ trigger->CastSpell(target ? target : trigger, spellInfo, triggered, nullptr, nullptr, target ? target->GetGUID() : 0);
}
}
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index f5074e202e9..f551ab2046c 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -635,14 +635,14 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
explicit GameObject();
~GameObject();
- void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const;
+ void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const override;
- void AddToWorld();
- void RemoveFromWorld();
- void CleanupsBeforeDelete(bool finalCleanup = true);
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
+ void CleanupsBeforeDelete(bool finalCleanup = true) override;
bool Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
- void Update(uint32 p_time);
+ void Update(uint32 p_time) override;
static GameObject* GetGameObject(WorldObject& object, uint64 guid);
GameObjectTemplate const* GetGOInfo() const { return m_goInfo; }
GameObjectData const* GetGOData() const { return m_goData; }
@@ -657,7 +657,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f);
// overwrite WorldObject function for proper name localization
- std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const;
+ std::string const& GetNameForLocaleIdx(LocaleConstant locale_idx) const override;
void SaveToDB();
void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
@@ -757,7 +757,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
uint32 GetUseCount() const { return m_usetimes; }
uint32 GetUniqueUseCount() const { return m_unique_users.size(); }
- void SaveRespawnTime();
+ void SaveRespawnTime() override;
Loot loot;
@@ -769,8 +769,8 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
uint32 m_groupLootTimer; // (msecs)timer used for group loot
uint32 lootingGroupLowGUID; // used to find group which is looting
- bool hasQuest(uint32 quest_id) const;
- bool hasInvolvedQuest(uint32 quest_id) const;
+ bool hasQuest(uint32 quest_id) const override;
+ bool hasInvolvedQuest(uint32 quest_id) const override;
bool ActivateToQuest(Player* target) const;
void UseDoorOrButton(uint32 time_to_restore = 0, bool alternative = false, Unit* user = NULL);
// 0 = use `gameobject`.`spawntimesecs`
@@ -780,10 +780,10 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
bool IsNeverVisible() const override;
- bool IsAlwaysVisibleFor(WorldObject const* seer) const;
- bool IsInvisibleDueToDespawn() const;
+ bool IsAlwaysVisibleFor(WorldObject const* seer) const override;
+ bool IsInvisibleDueToDespawn() const override;
- uint8 getLevelForTarget(WorldObject const* target) const
+ uint8 getLevelForTarget(WorldObject const* target) const override
{
if (Unit* owner = GetOwner())
return owner->getLevelForTarget(target);
@@ -828,10 +828,10 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
Transport* ToTransport() { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MO_TRANSPORT) return reinterpret_cast<Transport*>(this); else return NULL; }
Transport const* ToTransport() const { if (GetGOInfo()->type == GAMEOBJECT_TYPE_MO_TRANSPORT) return reinterpret_cast<Transport const*>(this); else return NULL; }
- float GetStationaryX() const { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionX(); return GetPositionX(); }
- float GetStationaryY() const { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionY(); return GetPositionY(); }
- float GetStationaryZ() const { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionZ(); return GetPositionZ(); }
- float GetStationaryO() const { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetOrientation(); return GetOrientation(); }
+ float GetStationaryX() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionX(); return GetPositionX(); }
+ float GetStationaryY() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionY(); return GetPositionY(); }
+ float GetStationaryZ() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetPositionZ(); return GetPositionZ(); }
+ float GetStationaryO() const override { if (GetGOInfo()->type != GAMEOBJECT_TYPE_MO_TRANSPORT) return m_stationaryPosition.GetOrientation(); return GetOrientation(); }
float GetInteractionDistance();
@@ -873,7 +873,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>, public Map
void SwitchDoorOrButton(bool activate, bool alternative = false);
//! Object distance/size - overridden from Object::_IsWithinDist. Needs to take in account proper GO size.
- bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool /*is3D*/) const
+ bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool /*is3D*/) const override
{
//! Following check does check 3d distance
return IsInRange(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), dist2compare);
diff --git a/src/server/game/Entities/Item/Container/Bag.h b/src/server/game/Entities/Item/Container/Bag.h
index 1e39e5a41ad..db0c8edf556 100644
--- a/src/server/game/Entities/Item/Container/Bag.h
+++ b/src/server/game/Entities/Item/Container/Bag.h
@@ -32,10 +32,10 @@ class Bag : public Item
Bag();
~Bag();
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
- bool Create(uint32 guidlow, uint32 itemid, Player const* owner);
+ bool Create(uint32 guidlow, uint32 itemid, Player const* owner) override;
void Clear();
void StoreItem(uint8 slot, Item* pItem, bool update);
@@ -52,13 +52,13 @@ class Bag : public Item
// DB operations
// overwrite virtual Item::SaveToDB
- void SaveToDB(SQLTransaction& trans);
+ void SaveToDB(SQLTransaction& trans) override;
// overwrite virtual Item::LoadFromDB
- bool LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry);
+ bool LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entry) override;
// overwrite virtual Item::DeleteFromDB
- void DeleteFromDB(SQLTransaction& trans);
+ void DeleteFromDB(SQLTransaction& trans) override;
- void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
+ void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
protected:
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 09911fc8f57..6894dd86493 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -1265,6 +1265,14 @@ void Item::ItemContainerSaveLootToDB()
// but we don't want to resave it.
if (!_li->canSave)
continue;
+ // Conditions are not checked when loot is generated, it is checked when loot is sent to a player.
+ // For items that are lootable, loot is saved to the DB immediately, that means that loot can be
+ // saved to the DB that the player never should have gotten. This check prevents that, so that only
+ // items that the player should get in loot are in the DB.
+ // IE: Horde items are not saved to the DB for Ally players.
+ Player* const guid = GetOwner();
+ if (!_li->AllowedForPlayer(guid))
+ continue;
stmt_items = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEMCONTAINER_ITEMS);
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index a65579cc134..32fbe9e35fd 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -324,8 +324,8 @@ class Item : public Object
uState = state;
}
- bool hasQuest(uint32 quest_id) const { return GetTemplate()->StartQuest == quest_id; }
- bool hasInvolvedQuest(uint32 /*quest_id*/) const { return false; }
+ bool hasQuest(uint32 quest_id) const override { return GetTemplate()->StartQuest == quest_id; }
+ bool hasInvolvedQuest(uint32 /*quest_id*/) const override { return false; }
bool IsPotion() const { return GetTemplate()->IsPotion(); }
bool IsWeaponVellum() const { return GetTemplate()->IsWeaponVellum(); }
bool IsArmorVellum() const { return GetTemplate()->IsArmorVellum(); }
@@ -350,7 +350,7 @@ class Item : public Object
void ClearSoulboundTradeable(Player* currentOwner);
bool CheckSoulboundTradeExpire();
- void BuildUpdate(UpdateDataMapType&);
+ void BuildUpdate(UpdateDataMapType&) override;
uint32 GetScriptId() const { return GetTemplate()->ScriptId; }
private:
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index dfc0c438662..c96b6e31c61 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -119,7 +119,7 @@ Object::~Object()
}
delete [] m_uint32Values;
- m_uint32Values = 0;
+ m_uint32Values = nullptr;
}
void Object::_InitValues()
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index b82ca1cb0b2..13f4dd13a83 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -580,7 +580,7 @@ class WorldObject : public Object, public WorldLocation
virtual void Update (uint32 /*time_diff*/) { }
void _Create(uint32 guidlow, HighGuid guidhigh, uint32 phaseMask);
- virtual void RemoveFromWorld();
+ virtual void RemoveFromWorld() override;
void GetNearPoint2D(float &x, float &y, float distance, float absAngle) const;
void GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle) const;
@@ -713,7 +713,7 @@ class WorldObject : public Object, public WorldLocation
void DestroyForNearbyPlayers();
virtual void UpdateObjectVisibility(bool forced = true);
- void BuildUpdate(UpdateDataMapType&);
+ void BuildUpdate(UpdateDataMapType&) override;
//relocation and visibility system functions
void AddToNotify(uint16 f) { m_notifyflags |= f;}
@@ -805,14 +805,16 @@ namespace Trinity
class ObjectDistanceOrderPred
{
public:
- ObjectDistanceOrderPred(WorldObject const* pRefObj, bool ascending = true) : m_refObj(pRefObj), m_ascending(ascending) { }
- bool operator()(WorldObject const* pLeft, WorldObject const* pRight) const
+ ObjectDistanceOrderPred(WorldObject const* refObj, bool ascending = true) : _refObj(refObj), _ascending(ascending) { }
+
+ bool operator()(WorldObject const* left, WorldObject const* right) const
{
- return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight);
+ return _refObj->GetDistanceOrder(left, right) == _ascending;
}
+
private:
- WorldObject const* m_refObj;
- const bool m_ascending;
+ WorldObject const* _refObj;
+ bool _ascending;
};
}
diff --git a/src/server/game/Entities/Object/Updates/UpdateData.cpp b/src/server/game/Entities/Object/Updates/UpdateData.cpp
index e996db52c38..f6ac0bc67cc 100644
--- a/src/server/game/Entities/Object/Updates/UpdateData.cpp
+++ b/src/server/game/Entities/Object/Updates/UpdateData.cpp
@@ -47,9 +47,9 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
{
z_stream c_stream;
- c_stream.zalloc = (alloc_func)0;
- c_stream.zfree = (free_func)0;
- c_stream.opaque = (voidpf)0;
+ c_stream.zalloc = (alloc_func)nullptr;
+ c_stream.zfree = (free_func)nullptr;
+ c_stream.opaque = (voidpf)nullptr;
// default Z_BEST_SPEED (1)
int z_res = deflateInit(&c_stream, sWorld->getIntConfig(CONFIG_COMPRESSION));
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 876f35a58ce..37087663328 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -182,8 +182,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
setFaction(owner->getFaction());
SetUInt32Value(UNIT_CREATED_BY_SPELL, summonSpellId);
- CreatureTemplate const* cinfo = GetCreatureTemplate();
- if (cinfo->type == CREATURE_TYPE_CRITTER)
+ if (IsCritter())
{
float px, py, pz;
owner->GetClosePoint(px, py, pz, GetObjectSize(), PET_FOLLOW_DIST, GetFollowAngle());
@@ -1019,7 +1018,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetCreateHealth(30*petlevel);
// wolf attack speed is 1.5s
- SetAttackTime(BASE_ATTACK, cinfo->baseattacktime);
+ SetAttackTime(BASE_ATTACK, cinfo->BaseAttackTime);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel)));
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index 68465f6b8e7..7d4523be9af 100644
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -43,10 +43,10 @@ class Pet : public Guardian
explicit Pet(Player* owner, PetType type = MAX_PET_TYPE);
virtual ~Pet();
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
- void SetDisplayId(uint32 modelId);
+ void SetDisplayId(uint32 modelId) override;
PetType getPetType() const { return m_petType; }
void setPetType(PetType type) { m_petType = type; }
@@ -60,16 +60,16 @@ class Pet : public Guardian
bool CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner);
bool CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask);
bool LoadPetFromDB(Player* owner, uint32 petentry = 0, uint32 petnumber = 0, bool current = false);
- bool isBeingLoaded() const { return m_loading;}
+ bool isBeingLoaded() const override { return m_loading;}
void SavePetToDB(PetSaveMode mode);
void Remove(PetSaveMode mode, bool returnreagent = false);
static void DeleteFromDB(uint32 guidlow);
- void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
- void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
+ void setDeathState(DeathState s) override; // overwrite virtual Creature::setDeathState and Unit::setDeathState
+ void Update(uint32 diff) override; // overwrite virtual Creature::Update and Unit::Update
- uint8 GetPetAutoSpellSize() const { return m_autospells.size(); }
- uint32 GetPetAutoSpellOnPos(uint8 pos) const
+ uint8 GetPetAutoSpellSize() const override { return m_autospells.size(); }
+ uint32 GetPetAutoSpellOnPos(uint8 pos) const override
{
if (pos >= m_autospells.size())
return 0;
@@ -100,7 +100,7 @@ class Pet : public Guardian
void ToggleAutocast(SpellInfo const* spellInfo, bool apply);
- bool HasSpell(uint32 spell) const;
+ bool HasSpell(uint32 spell) const override;
void LearnPetPassives();
void CastPetAuras(bool current);
@@ -121,7 +121,7 @@ class Pet : public Guardian
bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
void CleanupActionBar();
- virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
+ virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
PetSpellMap m_spells;
AutoSpellList m_autospells;
@@ -129,7 +129,7 @@ class Pet : public Guardian
void InitPetCreateSpells();
bool resetTalents();
- static void resetTalentsForAllPetsOf(Player* owner, Pet* online_pet = NULL);
+ static void resetTalentsForAllPetsOf(Player* owner, Pet* online_pet = nullptr);
void InitTalentForLevel();
uint8 GetMaxTalentPointsForLevel(uint8 level);
@@ -159,11 +159,11 @@ class Pet : public Guardian
DeclinedName *m_declinedname;
private:
- void SaveToDB(uint32, uint8, uint32) // override of Creature::SaveToDB - must not be called
+ void SaveToDB(uint32, uint8, uint32) override // override of Creature::SaveToDB - must not be called
{
ASSERT(false);
}
- void DeleteFromDB() // override of Creature::DeleteFromDB - must not be called
+ void DeleteFromDB() override // override of Creature::DeleteFromDB - must not be called
{
ASSERT(false);
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index fa009d94fe2..c9ac4e73374 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -13176,13 +13176,6 @@ void Player::SwapItem(uint16 src, uint16 dst)
// SRC checks
- if (pSrcItem->m_lootGenerated) // prevent swap looting item
- {
- //best error message found for attempting to swap while looting
- SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pSrcItem, NULL);
- return;
- }
-
// check unequip potability for equipped items and bank bags
if (IsEquipmentPos(src) || IsBagPos(src))
{
@@ -13213,13 +13206,6 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (pDstItem)
{
- if (pDstItem->m_lootGenerated) // prevent swap looting item
- {
- //best error message found for attempting to swap while looting
- SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, pDstItem, NULL);
- return;
- }
-
// check unequip potability for equipped items and bank bags
if (IsEquipmentPos(dst) || IsBagPos(dst))
{
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 508be730a18..b1fd9d5a97f 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1101,12 +1101,12 @@ class Player : public Unit, public GridObject<Player>
explicit Player(WorldSession* session);
~Player();
- void CleanupsBeforeDelete(bool finalCleanup = true);
+ void CleanupsBeforeDelete(bool finalCleanup = true) override;
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
- void SetObjectScale(float scale)
+ void SetObjectScale(float scale) override
{
Unit::SetObjectScale(scale);
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, scale * DEFAULT_WORLD_OBJECT_SIZE);
@@ -1122,14 +1122,14 @@ class Player : public Unit, public GridObject<Player>
bool Create(uint32 guidlow, CharacterCreateInfo* createInfo);
- void Update(uint32 time);
+ void Update(uint32 time) override;
static bool BuildEnumData(PreparedQueryResult result, WorldPacket* data);
void SetInWater(bool apply);
- bool IsInWater() const { return m_isInWater; }
- bool IsUnderWater() const;
+ bool IsInWater() const override { return m_isInWater; }
+ bool IsUnderWater() const override;
bool IsFalling() { return GetPositionZ() < m_lastFallZ; }
void SendInitialPacketsBeforeAddToMap();
@@ -1191,7 +1191,7 @@ class Player : public Unit, public GridObject<Player>
uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; }
uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; }
- void setDeathState(DeathState s); // overwrite Unit::setDeathState
+ void setDeathState(DeathState s) override; // overwrite Unit::setDeathState
void InnEnter(time_t time, uint32 mapid, float x, float y, float z);
@@ -1228,7 +1228,7 @@ class Player : public Unit, public GridObject<Player>
/*********************************************************/
void SetVirtualItemSlot(uint8 i, Item* item);
- void SetSheath(SheathState sheathed); // overwrite Unit version
+ void SetSheath(SheathState sheathed) override; // overwrite Unit version
uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
uint32 GetItemCount(uint32 item, bool inBankAlso = false, Item* skipItem = NULL) const;
uint32 GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem = NULL) const;
@@ -1489,7 +1489,7 @@ class Player : public Unit, public GridObject<Player>
/*********************************************************/
bool LoadFromDB(uint32 guid, SQLQueryHolder *holder);
- bool isBeingLoaded() const;
+ bool isBeingLoaded() const override;
void Initialize(uint32 guid);
static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index);
@@ -1592,7 +1592,7 @@ class Player : public Unit, public GridObject<Player>
void PossessSpellInitialize();
void VehicleSpellInitialize();
void SendRemoveControlBar();
- bool HasSpell(uint32 spell) const;
+ bool HasSpell(uint32 spell) const override;
bool HasActiveSpell(uint32 spell) const; // show in spellbook
TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
bool IsSpellFitByClassAndRace(uint32 spell_id) const;
@@ -1671,7 +1671,7 @@ class Player : public Unit, public GridObject<Player>
void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
void ModifySpellCooldown(uint32 spellId, int32 cooldown);
void SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId = 0, Spell* spell = NULL, bool setCooldown = true);
- void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
+ void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
void RemoveSpellCooldown(uint32 spell_id, bool update = false);
void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
void SendClearCooldown(uint32 spell_id, Unit* target);
@@ -1779,15 +1779,15 @@ class Player : public Unit, public GridObject<Player>
float GetHealthBonusFromStamina();
float GetManaBonusFromIntellect();
- bool UpdateStats(Stats stat);
- bool UpdateAllStats();
+ bool UpdateStats(Stats stat) override;
+ bool UpdateAllStats() override;
void ApplySpellPenetrationBonus(int32 amount, bool apply);
- void UpdateResistances(uint32 school);
- void UpdateArmor();
- void UpdateMaxHealth();
- void UpdateMaxPower(Powers power);
+ void UpdateResistances(uint32 school) override;
+ void UpdateArmor() override;
+ void UpdateMaxHealth() override;
+ void UpdateMaxPower(Powers power) override;
void ApplyFeralAPBonus(int32 amount, bool apply);
- void UpdateAttackPowerAndDamage(bool ranged = false);
+ void UpdateAttackPowerAndDamage(bool ranged = false) override;
void UpdateShieldBlockValue();
void ApplySpellPowerBonus(int32 amount, bool apply);
void UpdateSpellDamageAndHealingBonus();
@@ -1836,8 +1836,8 @@ class Player : public Unit, public GridObject<Player>
WorldSession* GetSession() const { return m_session; }
- void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
- void DestroyForPlayer(Player* target, bool onDeath = false) const;
+ void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const override;
+ void DestroyForPlayer(Player* target, bool onDeath = false) const override;
void SendLogXPGain(uint32 GivenXP, Unit* victim, uint32 BonusXP, bool recruitAFriend = false, float group_rate=1.0f);
// notifiers
@@ -1856,14 +1856,14 @@ class Player : public Unit, public GridObject<Player>
void SendResetInstanceFailed(uint32 reason, uint32 MapId);
void SendResetFailedNotify(uint32 mapid);
- virtual bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false);
+ virtual bool UpdatePosition(float x, float y, float z, float orientation, bool teleport = false) override;
bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); }
- void UpdateUnderwaterState(Map* m, float x, float y, float z);
+ void UpdateUnderwaterState(Map* m, float x, float y, float z) override;
- void SendMessageToSet(WorldPacket* data, bool self) {SendMessageToSetInRange(data, GetVisibilityRange(), self); };// overwrite Object::SendMessageToSet
- void SendMessageToSetInRange(WorldPacket* data, float fist, bool self);// overwrite Object::SendMessageToSetInRange
+ void SendMessageToSet(WorldPacket* data, bool self) override {SendMessageToSetInRange(data, GetVisibilityRange(), self); };// overwrite Object::SendMessageToSet
+ void SendMessageToSetInRange(WorldPacket* data, float fist, bool self) override;// overwrite Object::SendMessageToSetInRange
void SendMessageToSetInRange(WorldPacket* data, float dist, bool self, bool own_team_only);
- void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr);
+ void SendMessageToSet(WorldPacket* data, Player const* skipped_rcvr) override;
void SendTeleportAckPacket();
@@ -1980,7 +1980,7 @@ class Player : public Unit, public GridObject<Player>
int32 CalculateCorpseReclaimDelay(bool load = false);
void SendCorpseReclaimDelay(uint32 delay);
- uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
+ uint32 GetShieldBlockValue() const override; // overwrite Unit version (virtual)
bool CanParry() const { return m_canParry; }
void SetCanParry(bool value);
bool CanBlock() const { return m_canBlock; }
@@ -2169,12 +2169,12 @@ class Player : public Unit, public GridObject<Player>
bool HaveAtClient(WorldObject const* u) const;
- bool IsNeverVisible() const;
+ bool IsNeverVisible() const override;
bool IsVisibleGloballyFor(Player const* player) const;
void SendInitialVisiblePackets(Unit* target);
- void UpdateObjectVisibility(bool forced = true);
+ void UpdateObjectVisibility(bool forced = true) override;
void UpdateVisibilityForPlayer();
void UpdateVisibilityOf(WorldObject* target);
void UpdateTriggerVisibility();
@@ -2269,8 +2269,8 @@ class Player : public Unit, public GridObject<Player>
MapReference &GetMapRef() { return m_mapRef; }
// Set map to player and add reference
- void SetMap(Map* map);
- void ResetMap();
+ void SetMap(Map* map) override;
+ void ResetMap() override;
bool isAllowedToLoot(const Creature* creature);
@@ -2324,13 +2324,13 @@ class Player : public Unit, public GridObject<Player>
bool IsInWhisperWhiteList(uint64 guid);
void RemoveFromWhisperWhiteList(uint64 guid) { WhisperList.remove(guid); }
- bool SetDisableGravity(bool disable, bool packetOnly /* = false */);
- bool SetCanFly(bool apply);
- bool SetWaterWalking(bool apply, bool packetOnly = false);
- bool SetFeatherFall(bool apply, bool packetOnly = false);
- bool SetHover(bool enable, bool packetOnly = false);
+ bool SetDisableGravity(bool disable, bool packetOnly /* = false */) override;
+ bool SetCanFly(bool apply) override;
+ bool SetWaterWalking(bool apply, bool packetOnly = false) override;
+ bool SetFeatherFall(bool apply, bool packetOnly = false) override;
+ bool SetHover(bool enable, bool packetOnly = false) override;
- bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
+ bool CanFly() const override { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
//! Return collision height sent to client
float GetCollisionHeight(bool mounted) const;
@@ -2594,9 +2594,9 @@ class Player : public Unit, public GridObject<Player>
Runes *m_runes;
EquipmentSets m_EquipmentSets;
- bool CanAlwaysSee(WorldObject const* obj) const;
+ bool CanAlwaysSee(WorldObject const* obj) const override;
- bool IsAlwaysDetectableFor(WorldObject const* seer) const;
+ bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
uint8 m_grantableLevels;
diff --git a/src/server/game/Entities/Totem/Totem.h b/src/server/game/Entities/Totem/Totem.h
index da0398f3a96..534e818842e 100644
--- a/src/server/game/Entities/Totem/Totem.h
+++ b/src/server/game/Entities/Totem/Totem.h
@@ -37,25 +37,25 @@ class Totem : public Minion
public:
Totem(SummonPropertiesEntry const* properties, Unit* owner);
virtual ~Totem() { }
- void Update(uint32 time);
- void InitStats(uint32 duration);
- void InitSummon();
- void UnSummon(uint32 msTime = 0);
+ void Update(uint32 time) override;
+ void InitStats(uint32 duration) override;
+ void InitSummon() override;
+ void UnSummon(uint32 msTime = 0) override;
uint32 GetSpell(uint8 slot = 0) const { return m_spells[slot]; }
uint32 GetTotemDuration() const { return m_duration; }
void SetTotemDuration(uint32 duration) { m_duration = duration; }
TotemType GetTotemType() const { return m_type; }
- bool UpdateStats(Stats /*stat*/) { return true; }
- bool UpdateAllStats() { return true; }
- void UpdateResistances(uint32 /*school*/) { }
- void UpdateArmor() { }
- void UpdateMaxHealth() { }
- void UpdateMaxPower(Powers /*power*/) { }
- void UpdateAttackPowerAndDamage(bool /*ranged*/) { }
+ bool UpdateStats(Stats /*stat*/) override { return true; }
+ bool UpdateAllStats() override { return true; }
+ void UpdateResistances(uint32 /*school*/) override { }
+ void UpdateArmor() override { }
+ void UpdateMaxHealth() override { }
+ void UpdateMaxPower(Powers /*power*/) override { }
+ void UpdateAttackPowerAndDamage(bool /*ranged*/) override { }
void UpdateDamagePhysical(WeaponAttackType /*attType*/) override { }
- bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const;
+ bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const override;
protected:
TotemType m_type;
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index d907274f8d1..367ccd34cdb 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -35,7 +35,8 @@
Transport::Transport() : GameObject(),
_transportInfo(NULL), _isMoving(true), _pendingStop(false),
- _triggeredArrivalEvent(false), _triggeredDepartureEvent(false), _passengerTeleportItr(_passengers.begin())
+ _triggeredArrivalEvent(false), _triggeredDepartureEvent(false),
+ _passengerTeleportItr(_passengers.begin()), _delayedAddModel(false)
{
m_updateFlag = UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION;
}
@@ -186,6 +187,14 @@ void Transport::Update(uint32 diff)
return; // Update more in new map thread
}
+ // Add model to map after we are fully done with moving maps
+ if (_delayedAddModel)
+ {
+ _delayedAddModel = false;
+ if (m_model)
+ GetMap()->InsertGameObjectModel(*m_model);
+ }
+
// Set position
_positionChangeTimer.Update(diff);
if (_positionChangeTimer.Passed())
@@ -625,7 +634,6 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl
}
Relocate(x, y, z, o);
- UpdateModelPosition();
GetMap()->AddToMap<Transport>(this);
return true;
}
diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h
index e644417f1ac..2c924eb33ed 100644
--- a/src/server/game/Entities/Transport/Transport.h
+++ b/src/server/game/Entities/Transport/Transport.h
@@ -95,6 +95,8 @@ class Transport : public GameObject, public TransportBase
void EnableMovement(bool enabled);
+ void SetDelayedAddModelToMap() { _delayedAddModel = true; }
+
TransportTemplate const* GetTransportTemplate() const { return _transportInfo; }
private:
@@ -123,6 +125,8 @@ class Transport : public GameObject, public TransportBase
PassengerSet _passengers;
PassengerSet::iterator _passengerTeleportItr;
PassengerSet _staticPassengers;
+
+ bool _delayedAddModel;
};
#endif
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 04136221d0d..bac2a8ef856 100644
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -1037,17 +1037,21 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float& minDamage, float& maxDamage)
{
+ float variance = 1.0f;
UnitMods unitMod;
switch (attType)
{
case BASE_ATTACK:
default:
+ variance = GetCreatureTemplate()->BaseVariance;
unitMod = UNIT_MOD_DAMAGE_MAINHAND;
break;
case OFF_ATTACK:
+ variance = GetCreatureTemplate()->BaseVariance;
unitMod = UNIT_MOD_DAMAGE_OFFHAND;
break;
case RANGED_ATTACK:
+ variance = GetCreatureTemplate()->RangeVariance;
unitMod = UNIT_MOD_DAMAGE_RANGED;
break;
}
@@ -1070,11 +1074,11 @@ void Creature::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized,
float attackPower = GetTotalAttackPowerValue(attType);
float attackSpeedMulti = GetAPMultiplier(attType, normalized);
- float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f);
+ float baseValue = GetModifierValue(unitMod, BASE_VALUE) + (attackPower / 14.0f) * variance;
float basePct = GetModifierValue(unitMod, BASE_PCT) * attackSpeedMulti;
float totalValue = GetModifierValue(unitMod, TOTAL_VALUE);
float totalPct = addTotalPct ? GetModifierValue(unitMod, TOTAL_PCT) : 1.0f;
- float dmgMultiplier = GetCreatureTemplate()->dmg_multiplier; // = dmg_multiplier * _GetDamageMod(rank);
+ float dmgMultiplier = GetCreatureTemplate()->ModDamage; // = ModDamage * _GetDamageMod(rank);
minDamage = ((weaponMinDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
maxDamage = ((weaponMaxDamage + baseValue) * dmgMultiplier * basePct + totalValue) * totalPct;
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index b5a60793d63..a42836682bb 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -12791,6 +12791,10 @@ int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, in
if (duration < 0)
return duration;
+ // some auras are not affected by duration modifiers
+ if (spellProto->AttributesEx7 & SPELL_ATTR7_IGNORE_DURATION_MODS)
+ return duration;
+
// cut duration only of negative effects
if (!positive)
{
@@ -13994,7 +13998,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
// On melee based hit/miss/resist need update skill (for victim and attacker)
if (procExtra & (PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
{
- if (target->GetTypeId() != TYPEID_PLAYER && target->GetCreatureType() != CREATURE_TYPE_CRITTER)
+ if (target->GetTypeId() != TYPEID_PLAYER && !target->IsCritter())
ToPlayer()->UpdateCombatSkills(target, attType, isVictim);
}
// Update defence if player is victim and parry/dodge/block
@@ -14658,7 +14662,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const
// remove not LoS targets
for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
{
- if (!IsWithinLOSInMap(*tIter) || (*tIter)->IsTotem() || (*tIter)->IsSpiritService() || (*tIter)->GetCreatureType() == CREATURE_TYPE_CRITTER)
+ if (!IsWithinLOSInMap(*tIter) || (*tIter)->IsTotem() || (*tIter)->IsSpiritService() || (*tIter)->IsCritter())
targets.erase(tIter++);
else
++tIter;
@@ -15279,7 +15283,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (Unit* owner = GetOwner())
owner->ProcDamageAndSpell(victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0);
- if (victim->GetCreatureType() != CREATURE_TYPE_CRITTER)
+ if (!victim->IsCritter())
ProcDamageAndSpell(victim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
// Proc auras on death - must be before aura/combat remove
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index b88ea856c77..2e8d93ec995 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -265,7 +265,6 @@ enum UnitRename
UNIT_CAN_BE_ABANDONED = 0x02
};
-#define CREATURE_MAX_SPELLS 8
#define MAX_SPELL_CHARM 4
#define MAX_SPELL_VEHICLE 6
#define MAX_SPELL_POSSESS 8
@@ -1284,8 +1283,8 @@ class Unit : public WorldObject
UnitAI* GetAI() { return i_AI; }
void SetAI(UnitAI* newAI) { i_AI = newAI; }
- void AddToWorld();
- void RemoveFromWorld();
+ void AddToWorld() override;
+ void RemoveFromWorld() override;
void CleanupBeforeRemoveFromMap(bool finalCleanup);
void CleanupsBeforeDelete(bool finalCleanup = true) override; // used in ~Creature/~Player (or before mass creature delete to remove cross-references to already deleted units)
@@ -1300,7 +1299,7 @@ class Unit : public WorldObject
float GetSpellMaxRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const;
float GetSpellMinRangeForTarget(Unit const* target, SpellInfo const* spellInfo) const;
- virtual void Update(uint32 time);
+ virtual void Update(uint32 time) override;
void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
void resetAttackTimer(WeaponAttackType type = BASE_ATTACK);
@@ -1356,7 +1355,7 @@ class Unit : public WorldObject
bool IsVehicle() const { return (m_unitTypeMask & UNIT_MASK_VEHICLE) != 0; }
uint8 getLevel() const { return uint8(GetUInt32Value(UNIT_FIELD_LEVEL)); }
- uint8 getLevelForTarget(WorldObject const* /*target*/) const { return getLevel(); }
+ uint8 getLevelForTarget(WorldObject const* /*target*/) const override { return getLevel(); }
void SetLevel(uint8 lvl);
uint8 getRace() const { return GetByteValue(UNIT_FIELD_BYTES_0, 0); }
uint32 getRaceMask() const { return 1 << (getRace()-1); }
@@ -1528,6 +1527,7 @@ class Unit : public WorldObject
bool IsArmorer() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_REPAIR); }
bool IsServiceProvider() const;
bool IsSpiritService() const { return HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPIRITHEALER | UNIT_NPC_FLAG_SPIRITGUIDE); }
+ bool IsCritter() const { return GetCreatureType() == CREATURE_TYPE_CRITTER; }
bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }
@@ -1916,8 +1916,8 @@ class Unit : public WorldObject
void SetVisible(bool x);
// common function for visibility checks for player/creatures with detection code
- void SetPhaseMask(uint32 newPhaseMask, bool update);// overwrite WorldObject::SetPhaseMask
- void UpdateObjectVisibility(bool forced = true);
+ void SetPhaseMask(uint32 newPhaseMask, bool update) override;// overwrite WorldObject::SetPhaseMask
+ void UpdateObjectVisibility(bool forced = true) override;
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY];
uint32 m_lastSanctuaryTime;
@@ -2104,7 +2104,7 @@ class Unit : public WorldObject
bool IsOnVehicle(const Unit* vehicle) const;
Unit* GetVehicleBase() const;
Creature* GetVehicleCreatureBase() const;
- uint64 GetTransGUID() const;
+ uint64 GetTransGUID() const override;
/// Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
TransportBase* GetDirectTransport() const;
@@ -2160,7 +2160,7 @@ class Unit : public WorldObject
protected:
explicit Unit (bool isWorldObject);
- void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const;
+ void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const override;
UnitAI* i_AI, *i_disabledAI;
@@ -2229,8 +2229,8 @@ class Unit : public WorldObject
uint32 m_unitTypeMask;
LiquidTypeEntry const* _lastLiquid;
- bool IsAlwaysVisibleFor(WorldObject const* seer) const;
- bool IsAlwaysDetectableFor(WorldObject const* seer) const;
+ bool IsAlwaysVisibleFor(WorldObject const* seer) const override;
+ bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
void DisableSpline();
private:
diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h
index 36119fa0027..be008330f0c 100644
--- a/src/server/game/Entities/Vehicle/Vehicle.h
+++ b/src/server/game/Entities/Vehicle/Vehicle.h
@@ -89,7 +89,7 @@ class Vehicle : public TransportBase
void InitMovementInfoForBase();
/// This method transforms supplied transport offsets into global coordinates
- void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const
+ void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const override
{
TransportBase::CalculatePassengerPosition(x, y, z, o,
GetBase()->GetPositionX(), GetBase()->GetPositionY(),
@@ -97,7 +97,7 @@ class Vehicle : public TransportBase
}
/// This method transforms supplied global coordinates into local offsets
- void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const
+ void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const override
{
TransportBase::CalculatePassengerOffset(x, y, z, o,
GetBase()->GetPositionX(), GetBase()->GetPositionY(),
@@ -126,8 +126,8 @@ class VehicleJoinEvent : public BasicEvent
protected:
VehicleJoinEvent(Vehicle* v, Unit* u) : Target(v), Passenger(u), Seat(Target->Seats.end()) { }
~VehicleJoinEvent();
- bool Execute(uint64, uint32);
- void Abort(uint64);
+ bool Execute(uint64, uint32) override;
+ void Abort(uint64) override;
Vehicle* Target;
Unit* Passenger;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b7f2cd3dae4..944ad4d4a19 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -315,7 +315,7 @@ void ObjectMgr::LoadCreatureLocales()
CreatureLocale& data = _creatureLocaleStore[entry];
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
+ for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.Name);
@@ -323,7 +323,7 @@ void ObjectMgr::LoadCreatureLocales()
}
} while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %lu creature locale strings in %u ms", (unsigned long)_creatureLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u creature locale strings in %u ms", uint32(_creatureLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuItemsLocales()
@@ -351,7 +351,7 @@ void ObjectMgr::LoadGossipMenuItemsLocales()
GossipMenuItemsLocale& data = _gossipMenuItemsLocaleStore[MAKE_PAIR32(menuId, id)];
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
+ for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
AddLocaleString(fields[2 + 2 * (i - 1)].GetString(), locale, data.OptionText);
@@ -360,7 +360,7 @@ void ObjectMgr::LoadGossipMenuItemsLocales()
}
while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %lu gossip_menu_option locale strings in %u ms", (unsigned long)_gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u gossip_menu_option locale strings in %u ms", uint32(_gossipMenuItemsLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPointOfInterestLocales()
@@ -382,33 +382,33 @@ void ObjectMgr::LoadPointOfInterestLocales()
PointOfInterestLocale& data = _pointOfInterestLocaleStore[entry];
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
+ for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.IconName);
} while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %lu points_of_interest locale strings in %u ms", (unsigned long)_pointOfInterestLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u points_of_interest locale strings in %u ms", uint32(_pointOfInterestLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplates()
{
uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7 8
+ // 0 1 2 3 4 5 6 7 8
QueryResult result = WorldDatabase.Query("SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, "
- // 9 10 11 12 13 14 15 16 17 18 19 20 21
+ // 9 10 11 12 13 14 15 16 17 18 19 20
"modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, "
- // 22 23 24 25 26 27 28 29 30 31 32 33
- "scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, "
- // 34 35 36 37 38 39 40 41 42 43
- "dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, "
- // 44 45 46 47 48 49 50 51 52 53 54
+ // 21 22 23 24 25 26 27 28 29 30
+ "scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, "
+ // 31 32 33 34 35 36 37
+ "dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, "
+ // 38 39 40 41 42 43 44 45 46 47 48
"type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, "
- // 55 56 57 58 59 60 61 62 63 64 65 66 67
+ // 49 50 51 52 53 54 55 56 57 58 59 60 61
"spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, "
- // 68 69 70 71 72 73 74 75 76 77 78
- "InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, "
- // 79 80 81 82 83 84
- " questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName "
+ // 62 63 64 65 66 67 68 69
+ "InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, "
+ // 70 71 72 73 74 75 76 77 78 79 80
+ "questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName "
"FROM creature_template;");
if (!result)
@@ -422,90 +422,7 @@ void ObjectMgr::LoadCreatureTemplates()
do
{
Field* fields = result->Fetch();
-
- uint32 entry = fields[0].GetUInt32();
-
-
- CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
-
- creatureTemplate.Entry = entry;
-
- for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
- creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
-
- for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
- creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
-
- creatureTemplate.Modelid1 = fields[6].GetUInt32();
- creatureTemplate.Modelid2 = fields[7].GetUInt32();
- creatureTemplate.Modelid3 = fields[8].GetUInt32();
- creatureTemplate.Modelid4 = fields[9].GetUInt32();
- creatureTemplate.Name = fields[10].GetString();
- creatureTemplate.SubName = fields[11].GetString();
- creatureTemplate.IconName = fields[12].GetString();
- creatureTemplate.GossipMenuId = fields[13].GetUInt32();
- creatureTemplate.minlevel = fields[14].GetUInt8();
- creatureTemplate.maxlevel = fields[15].GetUInt8();
- creatureTemplate.expansion = uint32(fields[16].GetInt16());
- creatureTemplate.faction = uint32(fields[17].GetUInt16());
- creatureTemplate.npcflag = fields[18].GetUInt32();
- creatureTemplate.speed_walk = fields[19].GetFloat();
- creatureTemplate.speed_run = fields[20].GetFloat();
- creatureTemplate.scale = fields[21].GetFloat();
- creatureTemplate.rank = uint32(fields[22].GetUInt8());
- creatureTemplate.mindmg = fields[23].GetFloat();
- creatureTemplate.maxdmg = fields[24].GetFloat();
- creatureTemplate.dmgschool = uint32(fields[25].GetInt8());
- creatureTemplate.attackpower = fields[26].GetUInt32();
- creatureTemplate.dmg_multiplier = fields[27].GetFloat();
- creatureTemplate.baseattacktime = fields[28].GetUInt32();
- creatureTemplate.rangeattacktime = fields[29].GetUInt32();
- creatureTemplate.unit_class = uint32(fields[30].GetUInt8());
- creatureTemplate.unit_flags = fields[31].GetUInt32();
- creatureTemplate.unit_flags2 = fields[32].GetUInt32();
- creatureTemplate.dynamicflags = fields[33].GetUInt32();
- creatureTemplate.family = uint32(fields[34].GetUInt8());
- creatureTemplate.trainer_type = uint32(fields[35].GetUInt8());
- creatureTemplate.trainer_spell = fields[36].GetUInt32();
- creatureTemplate.trainer_class = uint32(fields[37].GetUInt8());
- creatureTemplate.trainer_race = uint32(fields[38].GetUInt8());
- creatureTemplate.minrangedmg = fields[39].GetFloat();
- creatureTemplate.maxrangedmg = fields[40].GetFloat();
- creatureTemplate.rangedattackpower = uint32(fields[41].GetUInt16());
- creatureTemplate.type = uint32(fields[42].GetUInt8());
- creatureTemplate.type_flags = fields[43].GetUInt32();
- creatureTemplate.lootid = fields[44].GetUInt32();
- creatureTemplate.pickpocketLootId = fields[45].GetUInt32();
- creatureTemplate.SkinLootId = fields[46].GetUInt32();
-
- for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- creatureTemplate.resistance[i] = fields[47 + i -1].GetInt16();
-
- for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
- creatureTemplate.spells[i] = fields[53 + i].GetUInt32();
-
- creatureTemplate.PetSpellDataId = fields[61].GetUInt32();
- creatureTemplate.VehicleId = fields[62].GetUInt32();
- creatureTemplate.mingold = fields[63].GetUInt32();
- creatureTemplate.maxgold = fields[64].GetUInt32();
- creatureTemplate.AIName = fields[65].GetString();
- creatureTemplate.MovementType = uint32(fields[66].GetUInt8());
- creatureTemplate.InhabitType = uint32(fields[67].GetUInt8());
- creatureTemplate.HoverHeight = fields[68].GetFloat();
- creatureTemplate.ModHealth = fields[69].GetFloat();
- creatureTemplate.ModMana = fields[70].GetFloat();
- creatureTemplate.ModArmor = fields[71].GetFloat();
- creatureTemplate.RacialLeader = fields[72].GetBool();
-
- for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
- creatureTemplate.questItems[i] = fields[73 + i].GetUInt32();
-
- creatureTemplate.movementId = fields[79].GetUInt32();
- creatureTemplate.RegenHealth = fields[80].GetBool();
- creatureTemplate.MechanicImmuneMask = fields[81].GetUInt32();
- creatureTemplate.flags_extra = fields[82].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[83].GetCString());
-
+ LoadCreatureTemplate(fields);
++count;
}
while (result->NextRow());
@@ -517,6 +434,88 @@ void ObjectMgr::LoadCreatureTemplates()
TC_LOG_INFO("server.loading", ">> Loaded %u creature definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
+void ObjectMgr::LoadCreatureTemplate(Field* fields)
+{
+ uint32 entry = fields[0].GetUInt32();
+
+ CreatureTemplate& creatureTemplate = _creatureTemplateStore[entry];
+
+ creatureTemplate.Entry = entry;
+
+ for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i)
+ creatureTemplate.DifficultyEntry[i] = fields[1 + i].GetUInt32();
+
+ for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
+ creatureTemplate.KillCredit[i] = fields[4 + i].GetUInt32();
+
+ creatureTemplate.Modelid1 = fields[6].GetUInt32();
+ creatureTemplate.Modelid2 = fields[7].GetUInt32();
+ creatureTemplate.Modelid3 = fields[8].GetUInt32();
+ creatureTemplate.Modelid4 = fields[9].GetUInt32();
+ creatureTemplate.Name = fields[10].GetString();
+ creatureTemplate.SubName = fields[11].GetString();
+ creatureTemplate.IconName = fields[12].GetString();
+ creatureTemplate.GossipMenuId = fields[13].GetUInt32();
+ creatureTemplate.minlevel = fields[14].GetUInt8();
+ creatureTemplate.maxlevel = fields[15].GetUInt8();
+ creatureTemplate.expansion = uint32(fields[16].GetInt16());
+ creatureTemplate.faction = fields[17].GetUInt16();
+ creatureTemplate.npcflag = fields[18].GetUInt32();
+ creatureTemplate.speed_walk = fields[19].GetFloat();
+ creatureTemplate.speed_run = fields[20].GetFloat();
+ creatureTemplate.scale = fields[21].GetFloat();
+ creatureTemplate.rank = fields[22].GetUInt8();
+ creatureTemplate.dmgschool = uint32(fields[23].GetInt8());
+ creatureTemplate.BaseAttackTime = fields[24].GetUInt32();
+ creatureTemplate.RangeAttackTime = fields[25].GetUInt32();
+ creatureTemplate.BaseVariance = fields[26].GetFloat();
+ creatureTemplate.RangeVariance = fields[27].GetFloat();
+ creatureTemplate.unit_class = fields[28].GetUInt8();
+ creatureTemplate.unit_flags = fields[29].GetUInt32();
+ creatureTemplate.unit_flags2 = fields[30].GetUInt32();
+ creatureTemplate.dynamicflags = fields[31].GetUInt32();
+ creatureTemplate.family = fields[32].GetUInt8();
+ creatureTemplate.trainer_type = fields[33].GetUInt8();
+ creatureTemplate.trainer_spell = fields[34].GetUInt32();
+ creatureTemplate.trainer_class = fields[35].GetUInt8();
+ creatureTemplate.trainer_race = fields[36].GetUInt8();
+ creatureTemplate.type = fields[37].GetUInt8();
+ creatureTemplate.type_flags = fields[38].GetUInt32();
+ creatureTemplate.lootid = fields[39].GetUInt32();
+ creatureTemplate.pickpocketLootId = fields[40].GetUInt32();
+ creatureTemplate.SkinLootId = fields[41].GetUInt32();
+
+ for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
+ creatureTemplate.resistance[i] = fields[42 + i - 1].GetInt16();
+
+ for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
+ creatureTemplate.spells[i] = fields[48 + i].GetUInt32();
+
+ creatureTemplate.PetSpellDataId = fields[56].GetUInt32();
+ creatureTemplate.VehicleId = fields[57].GetUInt32();
+ creatureTemplate.mingold = fields[58].GetUInt32();
+ creatureTemplate.maxgold = fields[59].GetUInt32();
+ creatureTemplate.AIName = fields[60].GetString();
+ creatureTemplate.MovementType = fields[61].GetUInt8();
+ creatureTemplate.InhabitType = fields[62].GetUInt8();
+ creatureTemplate.HoverHeight = fields[63].GetFloat();
+ creatureTemplate.ModHealth = fields[64].GetFloat();
+ creatureTemplate.ModMana = fields[65].GetFloat();
+ creatureTemplate.ModArmor = fields[66].GetFloat();
+ creatureTemplate.ModDamage = fields[67].GetFloat();
+ creatureTemplate.ModExperience = fields[68].GetFloat();
+ creatureTemplate.RacialLeader = fields[69].GetBool();
+
+ for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
+ creatureTemplate.questItems[i] = fields[70 + i].GetUInt32();
+
+ creatureTemplate.movementId = fields[76].GetUInt32();
+ creatureTemplate.RegenHealth = fields[77].GetBool();
+ creatureTemplate.MechanicImmuneMask = fields[78].GetUInt32();
+ creatureTemplate.flags_extra = fields[79].GetUInt32();
+ creatureTemplate.ScriptID = GetScriptId(fields[80].GetCString());
+}
+
void ObjectMgr::LoadCreatureTemplateAddons()
{
uint32 oldMSTime = getMSTime();
@@ -856,11 +855,11 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
}
- if (cInfo->baseattacktime == 0)
- const_cast<CreatureTemplate*>(cInfo)->baseattacktime = BASE_ATTACK_TIME;
+ if (cInfo->BaseAttackTime == 0)
+ const_cast<CreatureTemplate*>(cInfo)->BaseAttackTime = BASE_ATTACK_TIME;
- if (cInfo->rangeattacktime == 0)
- const_cast<CreatureTemplate*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
+ if (cInfo->RangeAttackTime == 0)
+ const_cast<CreatureTemplate*>(cInfo)->RangeAttackTime = BASE_ATTACK_TIME;
if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
TC_LOG_ERROR("sql.sql", "Creature (Entry: %u) has wrong trainer type %u.", cInfo->Entry, cInfo->trainer_type);
@@ -955,7 +954,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
}
- const_cast<CreatureTemplate*>(cInfo)->dmg_multiplier *= Creature::_GetDamageMod(cInfo->rank);
+ const_cast<CreatureTemplate*>(cInfo)->ModDamage *= Creature::_GetDamageMod(cInfo->rank);
}
void ObjectMgr::LoadCreatureAddons()
@@ -2199,7 +2198,7 @@ void ObjectMgr::LoadItemLocales()
ItemLocale& data = _itemLocaleStore[entry];
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
+ for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.Name);
@@ -2207,7 +2206,7 @@ void ObjectMgr::LoadItemLocales()
}
} while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %lu Item locale strings in %u ms", (unsigned long)_itemLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u Item locale strings in %u ms", uint32(_itemLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemTemplates()
@@ -2841,7 +2840,7 @@ void ObjectMgr::LoadItemSetNameLocales()
ItemSetNameLocale& data = _itemSetNameLocaleStore[entry];
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
+ for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Name);
} while (result->NextRow());
@@ -4523,7 +4522,7 @@ void ObjectMgr::LoadQuestLocales()
QuestLocale& data = _questLocaleStore[entry];
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
+ for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
@@ -4540,7 +4539,7 @@ void ObjectMgr::LoadQuestLocales()
}
} while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %lu Quest locale strings in %u ms", (unsigned long)_questLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u Quest locale strings in %u ms", uint32(_questLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadScripts(ScriptsType type)
@@ -5152,11 +5151,11 @@ void ObjectMgr::LoadPageTextLocales()
PageTextLocale& data = _pageTextLocaleStore[entry];
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
+ for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Text);
} while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %lu PageText locale strings in %u ms", (unsigned long)_pageTextLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u PageText locale strings in %u ms", uint32(_pageTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadInstanceTemplate()
@@ -5400,10 +5399,10 @@ void ObjectMgr::LoadNpcTextLocales()
NpcTextLocale& data = _npcTextLocaleStore[entry];
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
+ for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
- for (uint8 j = 0; j < MAX_LOCALES; ++j)
+ for (uint8 j = 0; j < MAX_GOSSIP_TEXT_OPTIONS; ++j)
{
AddLocaleString(fields[1 + 8 * 2 * (i - 1) + 2 * j].GetString(), locale, data.Text_0[j]);
AddLocaleString(fields[1 + 8 * 2 * (i - 1) + 2 * j + 1].GetString(), locale, data.Text_1[j]);
@@ -5411,7 +5410,7 @@ void ObjectMgr::LoadNpcTextLocales()
}
} while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %lu NpcText locale strings in %u ms", (unsigned long)_npcTextLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u NpcText locale strings in %u ms", uint32(_npcTextLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
//not very fast function but it is called only once a day, or on starting-up
@@ -6435,14 +6434,14 @@ void ObjectMgr::LoadGameObjectLocales()
GameObjectLocale& data = _gameObjectLocaleStore[entry];
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
+ for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
+ {
AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Name);
-
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
AddLocaleString(fields[i + (TOTAL_LOCALES - 1)].GetString(), LocaleConstant(i), data.CastBarCaption);
+ }
} while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %lu gameobject locale strings in %u ms", (unsigned long)_gameObjectLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u gameobject locale strings in %u ms", uint32(_gameObjectLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
@@ -7758,7 +7757,7 @@ bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max
data.Content.resize(1);
++count;
- for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
+ for (int8 i = TOTAL_LOCALES - 1; i >= 0; --i)
AddLocaleString(fields[i + 1].GetString(), LocaleConstant(i), data.Content);
} while (result->NextRow());
@@ -8780,11 +8779,11 @@ void ObjectMgr::LoadBroadcastTextLocales()
continue;
}
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
+ for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = LocaleConstant(i);
- ObjectMgr::AddLocaleString(fields[1 + (i - 1)].GetString(), locale, bct->second.MaleText);
- ObjectMgr::AddLocaleString(fields[9 + (i - 1)].GetString(), locale, bct->second.FemaleText);
+ AddLocaleString(fields[1 + (i - 1)].GetString(), locale, bct->second.MaleText);
+ AddLocaleString(fields[9 + (i - 1)].GetString(), locale, bct->second.FemaleText);
}
++count;
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 738b99778f8..56ae4a4c6d1 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -961,6 +961,7 @@ class ObjectMgr
void LoadCreatureLocales();
void LoadCreatureTemplates();
void LoadCreatureTemplateAddons();
+ void LoadCreatureTemplate(Field* fields);
void CheckCreatureTemplate(CreatureTemplate const* cInfo);
void LoadTempSummons();
void LoadCreatures();
diff --git a/src/server/game/Grids/GridStates.h b/src/server/game/Grids/GridStates.h
index af11ab08d5e..330b74ec65e 100644
--- a/src/server/game/Grids/GridStates.h
+++ b/src/server/game/Grids/GridStates.h
@@ -34,24 +34,24 @@ class GridState
class InvalidState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override;
};
class ActiveState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override;
};
class IdleState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override;
};
class RemovalState : public GridState
{
public:
- void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const;
+ void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const override;
};
#endif
diff --git a/src/server/game/Groups/Group.h b/src/server/game/Groups/Group.h
index f0061a70621..08f91ca816a 100644
--- a/src/server/game/Groups/Group.h
+++ b/src/server/game/Groups/Group.h
@@ -129,7 +129,7 @@ class Roll : public LootValidatorRef
~Roll();
void setLoot(Loot* pLoot);
Loot* getLoot();
- void targetObjectBuildLink();
+ void targetObjectBuildLink() override;
uint64 itemGUID;
uint32 itemid;
diff --git a/src/server/game/Groups/GroupReference.h b/src/server/game/Groups/GroupReference.h
index df5683b3edf..dc8480e9463 100644
--- a/src/server/game/Groups/GroupReference.h
+++ b/src/server/game/Groups/GroupReference.h
@@ -28,9 +28,9 @@ class GroupReference : public Reference<Group, Player>
{
protected:
uint8 iSubGroup;
- void targetObjectBuildLink();
- void targetObjectDestroyLink();
- void sourceObjectDestroyLink();
+ void targetObjectBuildLink() override;
+ void targetObjectDestroyLink() override;
+ void sourceObjectDestroyLink() override;
public:
GroupReference() : Reference<Group, Player>(), iSubGroup(0) { }
~GroupReference() { unlink(); }
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index ea0b2e44c53..8c7b926a700 100644
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -394,8 +394,8 @@ private:
~EventLogEntry() { }
- void SaveToDB(SQLTransaction& trans) const;
- void WritePacket(WorldPacket& data) const;
+ void SaveToDB(SQLTransaction& trans) const override;
+ void WritePacket(WorldPacket& data) const override;
private:
GuildEventLogTypes m_eventType;
@@ -426,8 +426,8 @@ private:
~BankEventLogEntry() { }
- void SaveToDB(SQLTransaction& trans) const;
- void WritePacket(WorldPacket& data) const;
+ void SaveToDB(SQLTransaction& trans) const override;
+ void WritePacket(WorldPacket& data) const override;
private:
GuildBankEventLogTypes m_eventType;
@@ -604,13 +604,13 @@ private:
PlayerMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) :
MoveItemData(guild, player, container, slotId) { }
- bool IsBank() const { return false; }
- bool InitItem();
- void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount = 0);
- Item* StoreItem(SQLTransaction& trans, Item* pItem);
- void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const;
+ bool IsBank() const override { return false; }
+ bool InitItem() override;
+ void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount = 0) override;
+ Item* StoreItem(SQLTransaction& trans, Item* pItem) override;
+ void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const override;
protected:
- InventoryResult CanStore(Item* pItem, bool swap);
+ InventoryResult CanStore(Item* pItem, bool swap) override;
};
class BankMoveItemData : public MoveItemData
@@ -619,17 +619,17 @@ private:
BankMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) :
MoveItemData(guild, player, container, slotId) { }
- bool IsBank() const { return true; }
- bool InitItem();
- bool HasStoreRights(MoveItemData* pOther) const;
- bool HasWithdrawRights(MoveItemData* pOther) const;
- void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount);
- Item* StoreItem(SQLTransaction& trans, Item* pItem);
- void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const;
- void LogAction(MoveItemData* pFrom) const;
+ bool IsBank() const override { return true; }
+ bool InitItem() override;
+ bool HasStoreRights(MoveItemData* pOther) const override;
+ bool HasWithdrawRights(MoveItemData* pOther) const override;
+ void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount) override;
+ Item* StoreItem(SQLTransaction& trans, Item* pItem) override;
+ void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const override;
+ void LogAction(MoveItemData* pFrom) const override;
protected:
- InventoryResult CanStore(Item* pItem, bool swap);
+ InventoryResult CanStore(Item* pItem, bool swap) override;
private:
Item* _StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const;
diff --git a/src/server/game/Handlers/ArenaTeamHandler.cpp b/src/server/game/Handlers/ArenaTeamHandler.cpp
index 3bb3edac500..20d89d9efb5 100644
--- a/src/server/game/Handlers/ArenaTeamHandler.cpp
+++ b/src/server/game/Handlers/ArenaTeamHandler.cpp
@@ -311,6 +311,10 @@ void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket& recvData)
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
+
+ // Player cannot be removed during fights
+ if (arenaTeam->IsFighting())
+ return;
arenaTeam->DelMember(member->Guid, true);
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 4d52eab61d6..b2507877111 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -978,8 +978,8 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
// not blizz like, we must correctly save and load player instead...
if (pCurrChar->getRace() == RACE_NIGHTELF)
- pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
- pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
+ pCurrChar->CastSpell(pCurrChar, 20584, true, nullptr);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
+ pCurrChar->CastSpell(pCurrChar, 8326, true, nullptr); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
pCurrChar->SetMovement(MOVE_WATER_WALK);
}
diff --git a/src/server/game/Handlers/NPCHandler.h b/src/server/game/Handlers/NPCHandler.h
index 7210d9a53b5..855536c7d9e 100644
--- a/src/server/game/Handlers/NPCHandler.h
+++ b/src/server/game/Handlers/NPCHandler.h
@@ -51,10 +51,10 @@ struct PageTextLocale
struct NpcTextLocale
{
- NpcTextLocale() { Text_0.resize(8); Text_1.resize(8); }
+ NpcTextLocale() { }
- std::vector<StringVector> Text_0;
- std::vector<StringVector> Text_1;
+ StringVector Text_0[MAX_GOSSIP_TEXT_OPTIONS];
+ StringVector Text_1[MAX_GOSSIP_TEXT_OPTIONS];
};
#endif
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index ba30803e8c2..13f79fb88c5 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -533,7 +533,7 @@ void WorldSession::HandleSelfResOpcode(WorldPacket & /*recvData*/)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
if (spellInfo)
- _player->CastSpell(_player, spellInfo, false, 0);
+ _player->CastSpell(_player, spellInfo, false, nullptr);
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index 7dc89935a69..09809d50b10 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -280,8 +280,8 @@ class LootValidatorRef : public Reference<Loot, LootValidatorRef>
{
public:
LootValidatorRef() { }
- void targetObjectDestroyLink() { }
- void sourceObjectDestroyLink() { }
+ void targetObjectDestroyLink() override { }
+ void sourceObjectDestroyLink() override { }
};
//=====================================================
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index b0164b77f1c..47cb7504fb8 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2216,7 +2216,7 @@ bool Map::IsOutdoors(float x, float y, float z) const
if (!GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
return true;
- AreaTableEntry const* atEntry = 0;
+ AreaTableEntry const* atEntry = nullptr;
WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
if (wmoEntry)
{
@@ -2249,8 +2249,8 @@ uint16 Map::GetAreaFlag(float x, float y, float z, bool *isOutdoors) const
{
uint32 mogpFlags;
int32 adtId, rootId, groupId;
- WMOAreaTableEntry const* wmoEntry = 0;
- AreaTableEntry const* atEntry = 0;
+ WMOAreaTableEntry const* wmoEntry = nullptr;
+ AreaTableEntry const* atEntry = nullptr;
bool haveAreaInfo = false;
if (GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 70198cb20a3..fd9ec281709 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -334,16 +334,16 @@ class Map : public GridRefManager<NGridType>
// can return INVALID_HEIGHT if under z+2 z coord not found height
float GetHeight(float x, float y, float z, bool checkVMap = true, float maxSearchDist = DEFAULT_HEIGHT_SEARCH) const;
- ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0) const;
+ ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = nullptr) const;
- uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=0) const;
+ uint16 GetAreaFlag(float x, float y, float z, bool *isOutdoors=nullptr) const;
bool GetAreaInfo(float x, float y, float z, uint32 &mogpflags, int32 &adtId, int32 &rootId, int32 &groupId) const;
bool IsOutdoors(float x, float y, float z) const;
uint8 GetTerrainType(float x, float y) const;
float GetWaterLevel(float x, float y) const;
- bool IsInWater(float x, float y, float z, LiquidData* data = 0) const;
+ bool IsInWater(float x, float y, float z, LiquidData* data = nullptr) const;
bool IsUnderWater(float x, float y, float z) const;
static uint32 GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id);
@@ -678,23 +678,23 @@ class InstanceMap : public Map
public:
InstanceMap(uint32 id, time_t, uint32 InstanceId, uint8 SpawnMode, Map* _parent);
~InstanceMap();
- bool AddPlayerToMap(Player*);
- void RemovePlayerFromMap(Player*, bool);
- void Update(const uint32);
+ bool AddPlayerToMap(Player*) override;
+ void RemovePlayerFromMap(Player*, bool) override;
+ void Update(const uint32) override;
void CreateInstanceData(bool load);
bool Reset(uint8 method);
uint32 GetScriptId() { return i_script_id; }
InstanceScript* GetInstanceScript() { return i_data; }
void PermBindAllPlayers(Player* source);
- void UnloadAll();
- bool CanEnter(Player* player);
+ void UnloadAll() override;
+ bool CanEnter(Player* player) override;
void SendResetWarnings(uint32 timeLeft) const;
void SetResetSchedule(bool on);
uint32 GetMaxPlayers() const;
uint32 GetMaxResetDelay() const;
- virtual void InitVisibilityDistance();
+ virtual void InitVisibilityDistance() override;
private:
bool m_resetAfterUnload;
bool m_unloadWhenEmpty;
@@ -708,14 +708,14 @@ class BattlegroundMap : public Map
BattlegroundMap(uint32 id, time_t, uint32 InstanceId, Map* _parent, uint8 spawnMode);
~BattlegroundMap();
- bool AddPlayerToMap(Player*);
- void RemovePlayerFromMap(Player*, bool);
- bool CanEnter(Player* player);
+ bool AddPlayerToMap(Player*) override;
+ void RemovePlayerFromMap(Player*, bool) override;
+ bool CanEnter(Player* player) override;
void SetUnload();
//void UnloadAll(bool pForce);
- void RemoveAllPlayers();
+ void RemoveAllPlayers() override;
- virtual void InitVisibilityDistance();
+ virtual void InitVisibilityDistance() override;
Battleground* GetBG() { return m_bg; }
void SetBG(Battleground* bg) { m_bg = bg; }
private:
diff --git a/src/server/game/Maps/MapInstanced.h b/src/server/game/Maps/MapInstanced.h
index 30aec43cc21..614764dbba3 100644
--- a/src/server/game/Maps/MapInstanced.h
+++ b/src/server/game/Maps/MapInstanced.h
@@ -33,11 +33,11 @@ class MapInstanced : public Map
~MapInstanced() { }
// functions overwrite Map versions
- void Update(const uint32);
- void DelayedUpdate(const uint32 diff);
+ void Update(const uint32) override;
+ void DelayedUpdate(const uint32 diff) override;
//void RelocationNotify();
- void UnloadAll();
- bool CanEnter(Player* player);
+ void UnloadAll() override;
+ bool CanEnter(Player* player) override;
Map* CreateInstanceForPlayer(const uint32 mapId, Player* player);
Map* FindInstanceMap(uint32 instanceId) const
@@ -61,7 +61,7 @@ class MapInstanced : public Map
}
InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
- virtual void InitVisibilityDistance();
+ virtual void InitVisibilityDistance() override;
private:
InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty);
diff --git a/src/server/game/Maps/MapReference.h b/src/server/game/Maps/MapReference.h
index fe5ceb714c5..2742902d558 100644
--- a/src/server/game/Maps/MapReference.h
+++ b/src/server/game/Maps/MapReference.h
@@ -25,18 +25,18 @@
class MapReference : public Reference<Map, Player>
{
protected:
- void targetObjectBuildLink()
+ void targetObjectBuildLink() override
{
// called from link()
getTarget()->m_mapRefManager.insertFirst(this);
getTarget()->m_mapRefManager.incSize();
}
- void targetObjectDestroyLink()
+ void targetObjectDestroyLink() override
{
// called from unlink()
if (isValid()) getTarget()->m_mapRefManager.decSize();
}
- void sourceObjectDestroyLink()
+ void sourceObjectDestroyLink() override
{
// called from invalidate()
getTarget()->m_mapRefManager.decSize();
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index 8d0e97dc765..e6ff1a0b40f 100644
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -160,27 +160,32 @@ namespace Trinity
inline uint32 Gain(Player* player, Unit* u)
{
- uint32 gain;
+ Creature* creature = u->ToCreature();
+ uint32 gain = 0;
- if (u->GetTypeId() == TYPEID_UNIT &&
- (((Creature*)u)->IsTotem() || ((Creature*)u)->IsPet() ||
- (((Creature*)u)->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL) ||
- ((Creature*)u)->GetCreatureTemplate()->type == CREATURE_TYPE_CRITTER))
- gain = 0;
- else
+ if (!creature || (!creature->IsTotem() && !creature->IsPet() && !creature->IsCritter() &&
+ !(creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_XP_AT_KILL)))
{
+ float xpMod = 1.0f;
+
gain = BaseGain(player->getLevel(), u->getLevel(), GetContentLevelsForMapAndZone(u->GetMapId(), u->GetZoneId()));
- if (gain != 0 && u->GetTypeId() == TYPEID_UNIT && ((Creature*)u)->isElite())
+ if (gain && creature)
{
- // Elites in instances have a 2.75x XP bonus instead of the regular 2x world bonus.
- if (u->GetMap() && u->GetMap()->IsDungeon())
- gain = uint32(gain * 2.75);
- else
- gain *= 2;
+ if (creature->isElite())
+ {
+ // Elites in instances have a 2.75x XP bonus instead of the regular 2x world bonus.
+ if (u->GetMap() && u->GetMap()->IsDungeon())
+ xpMod *= 2.75f;
+ else
+ xpMod *= 2.0f;
+ }
+
+ xpMod *= creature->GetCreatureTemplate()->ModExperience;
}
- gain = uint32(gain * sWorld->getRate(RATE_XP_KILL));
+ xpMod *= sWorld->getRate(RATE_XP_KILL);
+ gain = uint32(gain * xpMod);
}
sScriptMgr->OnGainCalculation(gain, player, u);
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index ed3bb74ae9d..5309229b0fc 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -529,7 +529,7 @@ enum SpellAttr6
enum SpellAttr7
{
SPELL_ATTR7_UNK0 = 0x00000001, // 0 Shaman's new spells (Call of the ...), Feign Death.
- SPELL_ATTR7_UNK1 = 0x00000002, // 1 Not set in 3.2.2a.
+ SPELL_ATTR7_IGNORE_DURATION_MODS = 0x00000002, // 1 Duration is not affected by duration modifiers
SPELL_ATTR7_REACTIVATE_AT_RESURRECT = 0x00000004, // 2 Paladin's auras and 65607 only.
SPELL_ATTR7_IS_CHEAT_SPELL = 0x00000008, // 3 Cannot cast if caster doesn't have UnitFlag2 & UNIT_FLAG2_ALLOW_CHEAT_SPELLS
SPELL_ATTR7_UNK4 = 0x00000010, // 4 Only 47883 (Soulstone Resurrection) and test spell.
diff --git a/src/server/game/Movement/FollowerReference.h b/src/server/game/Movement/FollowerReference.h
index a97104ce72c..ee6901dc2d7 100644
--- a/src/server/game/Movement/FollowerReference.h
+++ b/src/server/game/Movement/FollowerReference.h
@@ -27,8 +27,8 @@ class Unit;
class FollowerReference : public Reference<Unit, TargetedMovementGeneratorBase>
{
protected:
- void targetObjectBuildLink();
- void targetObjectDestroyLink();
- void sourceObjectDestroyLink();
+ void targetObjectBuildLink() override;
+ void targetObjectDestroyLink() override;
+ void sourceObjectDestroyLink() override;
};
#endif
diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h
index 12116b5505d..d87344ba089 100755
--- a/src/server/game/Movement/MovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerator.h
@@ -51,25 +51,25 @@ template<class T, class D>
class MovementGeneratorMedium : public MovementGenerator
{
public:
- void Initialize(Unit* u)
+ void Initialize(Unit* u) override
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->DoInitialize(static_cast<T*>(u));
}
- void Finalize(Unit* u)
+ void Finalize(Unit* u) override
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->DoFinalize(static_cast<T*>(u));
}
- void Reset(Unit* u)
+ void Reset(Unit* u) override
{
//u->AssertIsType<T>();
(static_cast<D*>(this))->DoReset(static_cast<T*>(u));
}
- bool Update(Unit* u, uint32 time_diff)
+ bool Update(Unit* u, uint32 time_diff) override
{
//u->AssertIsType<T>();
return (static_cast<D*>(this))->DoUpdate(static_cast<T*>(u), time_diff);
@@ -86,7 +86,7 @@ struct MovementGeneratorFactory : public SelectableMovement
{
MovementGeneratorFactory(MovementGeneratorType mgt) : SelectableMovement(mgt) { }
- MovementGenerator* Create(void *) const;
+ MovementGenerator* Create(void *) const override;
};
typedef FactoryHolder<MovementGenerator, MovementGeneratorType> MovementGeneratorCreator;
diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
index ba8e228873f..c3bcfffb2a7 100755
--- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
@@ -49,9 +49,9 @@ class TimedFleeingMovementGenerator : public FleeingMovementGenerator<Creature>
FleeingMovementGenerator<Creature>(fright),
i_totalFleeTime(time) { }
- MovementGeneratorType GetMovementGeneratorType() { return TIMED_FLEEING_MOTION_TYPE; }
- bool Update(Unit*, uint32);
- void Finalize(Unit*);
+ MovementGeneratorType GetMovementGeneratorType() override { return TIMED_FLEEING_MOTION_TYPE; }
+ bool Update(Unit*, uint32) override;
+ void Finalize(Unit*) override;
private:
TimeTracker i_totalFleeTime;
diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
index abe97e21536..8e0b0e335c4 100644
--- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
@@ -38,7 +38,7 @@ class HomeMovementGenerator<Creature> : public MovementGeneratorMedium< Creature
void DoFinalize(Creature*);
void DoReset(Creature*);
bool DoUpdate(Creature*, const uint32);
- MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
+ MovementGeneratorType GetMovementGeneratorType() override { return HOME_MOTION_TYPE; }
private:
void _setTargetLocation(Creature*);
diff --git a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
index bdf9d52b93a..0cd9b2777b4 100755
--- a/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
@@ -25,11 +25,11 @@ class IdleMovementGenerator : public MovementGenerator
{
public:
- void Initialize(Unit*);
- void Finalize(Unit*) { }
- void Reset(Unit*);
- bool Update(Unit*, uint32) { return true; }
- MovementGeneratorType GetMovementGeneratorType() { return IDLE_MOTION_TYPE; }
+ void Initialize(Unit*) override;
+ void Finalize(Unit*) override { }
+ void Reset(Unit*) override;
+ bool Update(Unit*, uint32) override { return true; }
+ MovementGeneratorType GetMovementGeneratorType() override { return IDLE_MOTION_TYPE; }
};
extern IdleMovementGenerator si_idleMovement;
@@ -39,11 +39,11 @@ class RotateMovementGenerator : public MovementGenerator
public:
explicit RotateMovementGenerator(uint32 time, RotateDirection direction) : m_duration(time), m_maxDuration(time), m_direction(direction) { }
- void Initialize(Unit*);
- void Finalize(Unit*);
- void Reset(Unit* owner) { Initialize(owner); }
- bool Update(Unit*, uint32);
- MovementGeneratorType GetMovementGeneratorType() { return ROTATE_MOTION_TYPE; }
+ void Initialize(Unit*) override;
+ void Finalize(Unit*) override;
+ void Reset(Unit* owner) override { Initialize(owner); }
+ bool Update(Unit*, uint32) override;
+ MovementGeneratorType GetMovementGeneratorType() override { return ROTATE_MOTION_TYPE; }
private:
uint32 m_duration, m_maxDuration;
@@ -55,11 +55,11 @@ class DistractMovementGenerator : public MovementGenerator
public:
explicit DistractMovementGenerator(uint32 timer) : m_timer(timer) { }
- void Initialize(Unit*);
- void Finalize(Unit*);
- void Reset(Unit* owner) { Initialize(owner); }
- bool Update(Unit*, uint32);
- MovementGeneratorType GetMovementGeneratorType() { return DISTRACT_MOTION_TYPE; }
+ void Initialize(Unit*) override;
+ void Finalize(Unit*) override;
+ void Reset(Unit* owner) override { Initialize(owner); }
+ bool Update(Unit*, uint32) override;
+ MovementGeneratorType GetMovementGeneratorType() override { return DISTRACT_MOTION_TYPE; }
private:
uint32 m_timer;
@@ -71,8 +71,8 @@ class AssistanceDistractMovementGenerator : public DistractMovementGenerator
AssistanceDistractMovementGenerator(uint32 timer) :
DistractMovementGenerator(timer) { }
- MovementGeneratorType GetMovementGeneratorType() { return ASSISTANCE_DISTRACT_MOTION_TYPE; }
- void Finalize(Unit*);
+ MovementGeneratorType GetMovementGeneratorType() override { return ASSISTANCE_DISTRACT_MOTION_TYPE; }
+ void Finalize(Unit*) override;
};
#endif
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
index c596b406cf3..3c5b33f3736 100644
--- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
@@ -55,8 +55,8 @@ class AssistanceMovementGenerator : public PointMovementGenerator<Creature>
AssistanceMovementGenerator(float _x, float _y, float _z) :
PointMovementGenerator<Creature>(0, _x, _y, _z, true) { }
- MovementGeneratorType GetMovementGeneratorType() { return ASSISTANCE_MOTION_TYPE; }
- void Finalize(Unit*);
+ MovementGeneratorType GetMovementGeneratorType() override { return ASSISTANCE_MOTION_TYPE; }
+ void Finalize(Unit*) override;
};
// Does almost nothing - just doesn't allows previous movegen interrupt current effect.
@@ -64,11 +64,11 @@ class EffectMovementGenerator : public MovementGenerator
{
public:
explicit EffectMovementGenerator(uint32 Id) : m_Id(Id) { }
- void Initialize(Unit*) { }
- void Finalize(Unit*);
- void Reset(Unit*) { }
- bool Update(Unit*, uint32);
- MovementGeneratorType GetMovementGeneratorType() { return EFFECT_MOTION_TYPE; }
+ void Initialize(Unit*) override { }
+ void Finalize(Unit*) override;
+ void Reset(Unit*) override { }
+ bool Update(Unit*, uint32) override;
+ MovementGeneratorType GetMovementGeneratorType() override { return EFFECT_MOTION_TYPE; }
private:
uint32 m_Id;
};
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
index 9b5fe14b9d6..85c39fe0830 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
@@ -72,7 +72,7 @@ class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Crea
void MovementInform(Creature*);
- MovementGeneratorType GetMovementGeneratorType() { return WAYPOINT_MOTION_TYPE; }
+ MovementGeneratorType GetMovementGeneratorType() override { return WAYPOINT_MOTION_TYPE; }
// now path movement implmementation
void LoadPath(Creature*);
@@ -126,7 +126,7 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, Flig
void DoReset(Player*);
void DoFinalize(Player*);
bool DoUpdate(Player*, uint32);
- MovementGeneratorType GetMovementGeneratorType() { return FLIGHT_MOTION_TYPE; }
+ MovementGeneratorType GetMovementGeneratorType() override { return FLIGHT_MOTION_TYPE; }
TaxiPathNodeList const& GetPath() { return *i_path; }
uint32 GetPathAtMapEnd() const;
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.h b/src/server/game/OutdoorPvP/OutdoorPvP.h
index 9b1cfa71f96..4d7d818936e 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.h
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.h
@@ -218,9 +218,9 @@ class OutdoorPvP : public ZoneScript
// setup stuff
virtual bool SetupOutdoorPvP() {return true;}
- void OnGameObjectCreate(GameObject* go);
- void OnGameObjectRemove(GameObject* go);
- void OnCreatureCreate(Creature*) { }
+ void OnGameObjectCreate(GameObject* go) override;
+ void OnGameObjectRemove(GameObject* go) override;
+ void OnCreatureCreate(Creature*) override { }
// send world state update to all players present
void SendUpdateWorldState(uint32 field, uint32 value);
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index a0185bf7709..d036d438926 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -266,7 +266,6 @@ void AddSC_blasted_lands();
void AddSC_burning_steppes();
void AddSC_duskwood();
void AddSC_eastern_plaguelands();
-void AddSC_eversong_woods();
void AddSC_ghostlands();
void AddSC_hinterlands();
void AddSC_isle_of_queldanas();
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 0d1983ab463..fa83c4b112d 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -32,6 +32,7 @@
#include "CreatureAIImpl.h"
#include "Player.h"
#include "WorldPacket.h"
+#include "WorldSession.h"
namespace
{
@@ -407,44 +408,42 @@ void ScriptMgr::OnSocketOpen(std::shared_ptr<WorldSocket> socket)
FOREACH_SCRIPT(ServerScript)->OnSocketOpen(socket);
}
-void ScriptMgr::OnSocketClose(std::shared_ptr<WorldSocket> socket, bool wasNew)
+void ScriptMgr::OnSocketClose(std::shared_ptr<WorldSocket> socket)
{
ASSERT(socket);
- FOREACH_SCRIPT(ServerScript)->OnSocketClose(socket, wasNew);
+ FOREACH_SCRIPT(ServerScript)->OnSocketClose(socket);
}
-void ScriptMgr::OnPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet)
+void ScriptMgr::OnPacketReceive(WorldSession* session, WorldPacket const& packet)
{
- ASSERT(socket);
-
if (SCR_REG_LST(ServerScript).empty())
return;
WorldPacket copy(packet);
- FOREACH_SCRIPT(ServerScript)->OnPacketReceive(socket, copy);
+ FOREACH_SCRIPT(ServerScript)->OnPacketReceive(session, copy);
}
-void ScriptMgr::OnPacketSend(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet)
+void ScriptMgr::OnPacketSend(WorldSession* session, WorldPacket const& packet)
{
- ASSERT(socket);
+ ASSERT(session);
if (SCR_REG_LST(ServerScript).empty())
return;
WorldPacket copy(packet);
- FOREACH_SCRIPT(ServerScript)->OnPacketSend(socket, copy);
+ FOREACH_SCRIPT(ServerScript)->OnPacketSend(session, copy);
}
-void ScriptMgr::OnUnknownPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet)
+void ScriptMgr::OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet)
{
- ASSERT(socket);
+ ASSERT(session);
if (SCR_REG_LST(ServerScript).empty())
return;
WorldPacket copy(packet);
- FOREACH_SCRIPT(ServerScript)->OnUnknownPacketReceive(socket, copy);
+ FOREACH_SCRIPT(ServerScript)->OnUnknownPacketReceive(session, copy);
}
void ScriptMgr::OnOpenStateChange(bool open)
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 0b5813a7f58..615b1d3bb06 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -59,6 +59,7 @@ class Vehicle;
class WorldPacket;
class WorldSocket;
class WorldObject;
+class WorldSession;
struct AchievementCriteriaData;
struct AuctionEntry;
@@ -197,7 +198,7 @@ class SpellScriptLoader : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Should return a fully valid SpellScript pointer.
virtual SpellScript* GetSpellScript() const { return NULL; }
@@ -225,19 +226,19 @@ class ServerScript : public ScriptObject
// Called when a socket is closed. Do not store the socket object, and do not rely on the connection
// being open; it is not.
- virtual void OnSocketClose(std::shared_ptr<WorldSocket> /*socket*/, bool /*wasNew*/) { }
+ virtual void OnSocketClose(std::shared_ptr<WorldSocket> /*socket*/) { }
// Called when a packet is sent to a client. The packet object is a copy of the original packet, so reading
// and modifying it is safe.
- virtual void OnPacketSend(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnPacketSend(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
// Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so
- // reading and modifying it is safe.
- virtual void OnPacketReceive(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { }
+ // reading and modifying it is safe. Make sure to check WorldSession pointer before usage, it might be null in case of auth packets
+ virtual void OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
// Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal
// packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose).
- virtual void OnUnknownPacketReceive(std::shared_ptr<WorldSocket> /*socket*/, WorldPacket& /*packet*/) { }
+ virtual void OnUnknownPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { }
};
class WorldScript : public ScriptObject
@@ -355,7 +356,7 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Gets an InstanceScript object for this instance.
virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; }
@@ -376,7 +377,7 @@ class ItemScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when a dummy spell effect is triggered on the item.
virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Item* /*target*/) { return false; }
@@ -425,7 +426,7 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature>
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when a dummy spell effect is triggered on the creature.
virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Creature* /*target*/) { return false; }
@@ -466,7 +467,7 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when a dummy spell effect is triggered on the gameobject.
virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, GameObject* /*target*/) { return false; }
@@ -513,7 +514,7 @@ class AreaTriggerScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when the area trigger is activated by a player.
virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/) { return false; }
@@ -527,7 +528,7 @@ class BattlegroundScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Should return a fully valid Battleground object for the type ID.
virtual Battleground* GetBattleground() const = 0;
@@ -541,7 +542,7 @@ class OutdoorPvPScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Should return a fully valid OutdoorPvP object for the type ID.
virtual OutdoorPvP* GetOutdoorPvP() const = 0;
@@ -567,7 +568,7 @@ class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when the weather changes in the zone this script is associated with.
virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
@@ -602,7 +603,7 @@ class ConditionScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when a single condition is checked for a player.
virtual bool OnConditionCheck(Condition* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
@@ -650,7 +651,7 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport>
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when a player boards the transport.
virtual void OnAddPassenger(Transport* /*transport*/, Player* /*player*/) { }
@@ -673,7 +674,7 @@ class AchievementCriteriaScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return true; }
+ bool IsDatabaseBound() const final override { return true; }
// Called when an additional criteria is checked.
virtual bool OnCheck(Player* source, Unit* target) = 0;
@@ -805,7 +806,7 @@ class GuildScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return false; }
+ bool IsDatabaseBound() const final override { return false; }
// Called when a member is added to the guild.
virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8& /*plRank*/) { }
@@ -848,7 +849,7 @@ class GroupScript : public ScriptObject
public:
- bool IsDatabaseBound() const final { return false; }
+ bool IsDatabaseBound() const final override { return false; }
// Called when a member is added to a group.
virtual void OnAddMember(Group* /*group*/, uint64 /*guid*/) { }
@@ -909,10 +910,10 @@ class ScriptMgr
void OnNetworkStart();
void OnNetworkStop();
void OnSocketOpen(std::shared_ptr<WorldSocket> socket);
- void OnSocketClose(std::shared_ptr<WorldSocket> socket, bool wasNew);
- void OnPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet);
- void OnPacketSend(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet);
- void OnUnknownPacketReceive(std::shared_ptr<WorldSocket> socket, WorldPacket const& packet);
+ void OnSocketClose(std::shared_ptr<WorldSocket> socket);
+ void OnPacketReceive(WorldSession* session, WorldPacket const& packet);
+ void OnPacketSend(WorldSession* session, WorldPacket const& packet);
+ void OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet);
public: /* WorldScript */
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index abb48a63ebf..445e42a7f08 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -225,6 +225,8 @@ void WorldSession::SendPacket(WorldPacket* packet)
}
#endif // !TRINITY_DEBUG
+ sScriptMgr->OnPacketSend(this, *packet);
+
m_Socket->AsyncWrite(*packet);
}
@@ -288,7 +290,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
{
TC_LOG_ERROR("network.opcode", "Received non-existed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
, GetPlayerInfo().c_str());
- sScriptMgr->OnUnknownPacketReceive(m_Socket, *packet);
+ sScriptMgr->OnUnknownPacketReceive(this, *packet);
}
else
{
@@ -318,7 +320,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
}
else if (_player->IsInWorld())
{
- sScriptMgr->OnPacketReceive(m_Socket, *packet);
+ sScriptMgr->OnPacketReceive(this, *packet);
(this->*opHandle.handler)(*packet);
LogUnprocessedTail(packet);
}
@@ -331,7 +333,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
else
{
// not expected _player or must checked in packet handler
- sScriptMgr->OnPacketReceive(m_Socket, *packet);
+ sScriptMgr->OnPacketReceive(this, *packet);
(this->*opHandle.handler)(*packet);
LogUnprocessedTail(packet);
}
@@ -343,7 +345,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
else
{
- sScriptMgr->OnPacketReceive(m_Socket, *packet);
+ sScriptMgr->OnPacketReceive(this, *packet);
(this->*opHandle.handler)(*packet);
LogUnprocessedTail(packet);
}
@@ -361,7 +363,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
if (packet->GetOpcode() == CMSG_CHAR_ENUM)
m_playerRecentlyLogout = false;
- sScriptMgr->OnPacketReceive(m_Socket, *packet);
+ sScriptMgr->OnPacketReceive(this, *packet);
(this->*opHandle.handler)(*packet);
LogUnprocessedTail(packet);
break;
@@ -418,7 +420,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
if (m_Socket && !m_Socket->IsOpen())
{
expireTime -= expireTime > diff ? diff : expireTime;
- if (expireTime < diff || forceExit)
+ if (expireTime < diff || forceExit || !GetPlayer())
{
m_Socket = nullptr;
}
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 5cf85596a3a..2e6a699fc7c 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -153,9 +153,9 @@ public:
explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { }
~MapSessionFilter() { }
- virtual bool Process(WorldPacket* packet);
+ virtual bool Process(WorldPacket* packet) override;
//in Map::Update() we do not process player logout!
- virtual bool ProcessLogout() const { return false; }
+ virtual bool ProcessLogout() const override { return false; }
};
//class used to filer only thread-unsafe packets from queue
@@ -166,7 +166,7 @@ public:
explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { }
~WorldSessionFilter() { }
- virtual bool Process(WorldPacket* packet);
+ virtual bool Process(WorldPacket* packet) override;
};
// Proxy structure to contain data passed to callback function,
@@ -373,22 +373,21 @@ class WorldSession
void SetLatency(uint32 latency) { m_latency = latency; }
void ResetClientTimeDelay() { m_clientTimeDelay = 0; }
- std::atomic<time_t> m_timeOutTime;
+ std::atomic<int32> m_timeOutTime;
void UpdateTimeOutTime(uint32 diff)
{
- if (time_t(diff) > m_timeOutTime)
- m_timeOutTime = 0;
- else
- m_timeOutTime -= diff;
+ m_timeOutTime -= int32(diff);
}
+
void ResetTimeOutTime()
{
- m_timeOutTime = sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME);
+ m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME));
}
+
bool IsConnectionIdle() const
{
- return (m_timeOutTime <= 0 && !m_inQueue);
+ return m_timeOutTime <= 0 && !m_inQueue;
}
// Recruit-A-Friend Handling
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 65a424d5d75..5945d9fe868 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -16,13 +16,14 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include <memory>
#include "WorldSocket.h"
#include "BigNumber.h"
#include "Opcodes.h"
+#include "Player.h"
#include "ScriptMgr.h"
#include "SHA1.h"
#include "PacketLog.h"
+#include <memory>
using boost::asio::ip::tcp;
@@ -33,6 +34,7 @@ WorldSocket::WorldSocket(tcp::socket&& socket)
void WorldSocket::Start()
{
+ sScriptMgr->OnSocketOpen(shared_from_this());
AsyncReadHeader();
HandleSendAuthSession();
}
@@ -54,93 +56,95 @@ void WorldSocket::HandleSendAuthSession()
AsyncWrite(packet);
}
-void WorldSocket::ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes)
+void WorldSocket::ReadHeaderHandler()
{
- if (!error && transferedBytes == sizeof(ClientPktHeader))
- {
- _authCrypt.DecryptRecv(GetReadBuffer(), sizeof(ClientPktHeader));
+ _authCrypt.DecryptRecv(GetHeaderBuffer(), sizeof(ClientPktHeader));
- ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(GetReadBuffer());
- EndianConvertReverse(header->size);
- EndianConvert(header->cmd);
+ ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(GetHeaderBuffer());
+ EndianConvertReverse(header->size);
+ EndianConvert(header->cmd);
+
+ if (!header->IsValid())
+ {
+ if (_worldSession)
+ {
+ Player* player = _worldSession->GetPlayer();
+ TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %hu, cmd: %u)",
+ _worldSession->GetAccountId(), player ? player->GetGUIDLow() : 0, player ? player->GetName().c_str() : "<none>", header->size, header->cmd);
+ }
+ else
+ TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client %s sent malformed packet (size: %hu, cmd: %u)",
+ GetRemoteIpAddress().to_string().c_str(), header->size, header->cmd);
- AsyncReadData(header->size - sizeof(header->cmd), sizeof(ClientPktHeader));
- }
- else
CloseSocket();
+ return;
+ }
+
+ AsyncReadData(header->size - sizeof(header->cmd));
}
-void WorldSocket::ReadDataHandler(boost::system::error_code error, size_t transferedBytes)
+void WorldSocket::ReadDataHandler()
{
- ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(GetReadBuffer());
-
- if (!error && transferedBytes == (header->size - sizeof(header->cmd)))
- {
- header->size -= sizeof(header->cmd);
+ ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(GetHeaderBuffer());
- uint16 opcode = uint16(header->cmd);
+ header->size -= sizeof(header->cmd);
- std::string opcodeName = GetOpcodeNameForLogging(opcode);
+ uint16 opcode = uint16(header->cmd);
- WorldPacket packet(opcode, header->size);
+ std::string opcodeName = GetOpcodeNameForLogging(opcode);
- if (header->size > 0)
- {
- packet.resize(header->size);
+ WorldPacket packet(opcode, MoveData());
- std::memcpy(packet.contents(), &(GetReadBuffer()[sizeof(ClientPktHeader)]), header->size);
- }
-
- if (sPacketLog->CanLogPacket())
- sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort());
+ if (sPacketLog->CanLogPacket())
+ sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort());
- TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), GetOpcodeNameForLogging(opcode).c_str());
+ TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), opcodeName.c_str());
- switch (opcode)
- {
- case CMSG_PING:
- HandlePing(packet);
+ switch (opcode)
+ {
+ case CMSG_PING:
+ HandlePing(packet);
+ break;
+ case CMSG_AUTH_SESSION:
+ if (_worldSession)
+ {
+ TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
break;
- case CMSG_AUTH_SESSION:
- if (_worldSession)
- {
- TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
- break;
- }
+ }
- sScriptMgr->OnPacketReceive(shared_from_this(), packet);
- HandleAuthSession(packet);
- break;
- case CMSG_KEEP_ALIVE:
- TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
- sScriptMgr->OnPacketReceive(shared_from_this(), packet);
- break;
- default:
+ HandleAuthSession(packet);
+ break;
+ case CMSG_KEEP_ALIVE:
+ TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
+ sScriptMgr->OnPacketReceive(_worldSession, packet);
+ break;
+ default:
+ {
+ if (!_worldSession)
{
- if (!_worldSession)
- {
- TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
- break;
- }
+ TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
+ CloseSocket();
+ return;
+ }
- // Our Idle timer will reset on any non PING opcodes.
- // Catches people idling on the login screen and any lingering ingame connections.
- _worldSession->ResetTimeOutTime();
+ // Our Idle timer will reset on any non PING opcodes.
+ // Catches people idling on the login screen and any lingering ingame connections.
+ _worldSession->ResetTimeOutTime();
- // Copy the packet to the heap before enqueuing
- _worldSession->QueuePacket(new WorldPacket(packet));
- break;
- }
+ // Copy the packet to the heap before enqueuing
+ _worldSession->QueuePacket(new WorldPacket(std::move(packet)));
+ break;
}
-
- AsyncReadHeader();
}
- else
- CloseSocket();
+
+ AsyncReadHeader();
}
void WorldSocket::AsyncWrite(WorldPacket& packet)
{
+ if (!IsOpen())
+ return;
+
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort());
@@ -454,3 +458,10 @@ void WorldSocket::HandlePing(WorldPacket& recvPacket)
packet << ping;
return AsyncWrite(packet);
}
+
+void WorldSocket::CloseSocket()
+{
+ sScriptMgr->OnSocketClose(shared_from_this());
+
+ Socket::CloseSocket();
+}
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index 7275da5ff29..0667c1b090a 100644
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -48,6 +48,8 @@ struct ClientPktHeader
{
uint16 size;
uint32 cmd;
+
+ bool IsValid() const { return size >= 4 && size < 10240 && cmd < NUM_MSG_TYPES; }
};
#pragma pack(pop)
@@ -104,12 +106,14 @@ public:
void Start() override;
+ void CloseSocket() override;
+
using Base::AsyncWrite;
void AsyncWrite(WorldPacket& packet);
protected:
- void ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes) override;
- void ReadDataHandler(boost::system::error_code error, size_t transferedBytes) override;
+ void ReadHeaderHandler() override;
+ void ReadDataHandler() override;
private:
void HandleSendAuthSession();
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 1894776c990..c78830af43a 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -5005,7 +5005,7 @@ void AuraEffect::HandleChannelDeathItem(AuraApplication const* aurApp, uint8 mod
// Glyph of Drain Soul - chance to create an additional Soul Shard
if (AuraEffect* aur = caster->GetAuraEffect(58070, 0))
if (roll_chance_i(aur->GetMiscValue()))
- caster->CastSpell(caster, 58068, true, 0, aur); // We _could_ simply do ++count here, but Blizz does it this way :)
+ caster->CastSpell(caster, 58068, true, nullptr, aur); // We _could_ simply do ++count here, but Blizz does it this way :)
}
}
@@ -5390,7 +5390,7 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
int32 mod = (rage < 100) ? rage : 100;
int32 points = target->CalculateSpellDamage(target, GetSpellInfo(), 1);
int32 regen = target->GetMaxHealth() * (mod * points / 10) / 1000;
- target->CastCustomSpell(target, 22845, &regen, 0, 0, true, 0, this);
+ target->CastCustomSpell(target, 22845, &regen, nullptr, nullptr, true, nullptr, this);
target->SetPower(POWER_RAGE, rage-mod);
break;
}
@@ -5428,12 +5428,12 @@ void AuraEffect::HandlePeriodicDummyAuraTick(Unit* target, Unit* caster) const
// Feeding Frenzy Rank 1
case 53511:
if (target->GetVictim() && target->EnsureVictim()->HealthBelowPct(35))
- target->CastSpell(target, 60096, true, 0, this);
+ target->CastSpell(target, 60096, true, nullptr, this);
return;
// Feeding Frenzy Rank 2
case 53512:
if (target->GetVictim() && target->EnsureVictim()->HealthBelowPct(35))
- target->CastSpell(target, 60097, true, 0, this);
+ target->CastSpell(target, 60097, true, nullptr, this);
return;
default:
break;
@@ -5709,7 +5709,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
case 53563:
{
// area aura owner casts the spell
- GetBase()->GetUnitOwner()->CastSpell(target, triggeredSpellInfo, true, 0, this, GetBase()->GetUnitOwner()->GetGUID());
+ GetBase()->GetUnitOwner()->CastSpell(target, triggeredSpellInfo, true, nullptr, this, GetBase()->GetUnitOwner()->GetGUID());
return;
}
// Slime Spray - temporary here until preventing default effect works again
@@ -5773,7 +5773,7 @@ void AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick(Unit* target, Unit*
if (Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster(m_spellInfo) ? caster : target)
{
int32 basepoints = GetAmount();
- triggerCaster->CastCustomSpell(target, triggerSpellId, &basepoints, &basepoints, &basepoints, true, 0, this);
+ triggerCaster->CastCustomSpell(target, triggerSpellId, &basepoints, &basepoints, &basepoints, true, nullptr, this);
TC_LOG_DEBUG("spells", "AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id);
}
}
@@ -5869,11 +5869,11 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
{
if (roll_chance_i(20))
{
- caster->CastSpell(caster, 43836, true, 0, this);
+ caster->CastSpell(caster, 43836, true, nullptr, this);
// Glyph of Drain Soul - chance to create an additional Soul Shard
if (AuraEffect* aur = caster->GetAuraEffect(58070, 0))
if (roll_chance_i(aur->GetMiscValue()))
- caster->CastSpell(caster, 58068, true, 0, aur);
+ caster->CastSpell(caster, 58068, true, nullptr, aur);
}
}
}
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 851d992d857..348869075ee 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1295,7 +1295,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
{
// instantly heal m_amount% of the absorb-value
int32 heal = glyph->GetAmount() * GetEffect(0)->GetAmount()/100;
- caster->CastCustomSpell(GetUnitOwner(), 56160, &heal, NULL, NULL, true, 0, GetEffect(0));
+ caster->CastCustomSpell(GetUnitOwner(), 56160, &heal, nullptr, nullptr, true, nullptr, GetEffect(0));
}
}
break;
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 19c77c2ac7e..e578c0ffc3a 100644
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -274,12 +274,12 @@ class UnitAura : public Aura
protected:
explicit UnitAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
public:
- void _ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp);
- void _UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp);
+ void _ApplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp) override;
+ void _UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * aurApp) override;
- void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
+ void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) override;
- void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster);
+ void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster) override;
// Allow Apply Aura Handler to modify and access m_AuraDRGroup
void SetDiminishGroup(DiminishingGroup group) { m_AuraDRGroup = group; }
@@ -295,8 +295,8 @@ class DynObjAura : public Aura
protected:
explicit DynObjAura(SpellInfo const* spellproto, uint8 effMask, WorldObject* owner, Unit* caster, int32 *baseAmount, Item* castItem, uint64 casterGUID);
public:
- void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
+ void Remove(AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT) override;
- void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster);
+ void FillTargetMap(std::map<Unit*, uint8> & targets, Unit* caster) override;
};
#endif
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index b540fbf4fde..14cf256d98e 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2704,7 +2704,7 @@ void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask)
if (*i < 0)
unit->RemoveAurasDueToSpell(-(*i));
else
- unit->CastSpell(unit, *i, true, 0, 0, m_caster->GetGUID());
+ unit->CastSpell(unit, *i, true, nullptr, nullptr, m_caster->GetGUID());
}
}
}
@@ -3420,7 +3420,14 @@ void Spell::SendSpellCooldown()
{
Player* _player = m_caster->ToPlayer();
if (!_player)
+ {
+ // Handle pet cooldowns here if needed instead of in PetAI to avoid hidden cooldown restarts
+ Creature* _creature = m_caster->ToCreature();
+ if (_creature && _creature->IsPet())
+ _creature->AddCreatureSpellCooldown(m_spellInfo->Id);
+
return;
+ }
// mana/health/etc potions, disabled by client (until combat out as declarate)
if (m_CastItem && (m_CastItem->IsPotion() || m_spellInfo->IsCooldownStartedOnEvent()))
@@ -5081,7 +5088,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_TARGET_UNSKINNABLE;
Creature* creature = m_targets.GetUnitTarget()->ToCreature();
- if (creature->GetCreatureType() != CREATURE_TYPE_CRITTER && !creature->loot.isLooted())
+ if (!creature->IsCritter() && !creature->loot.isLooted())
return SPELL_FAILED_TARGET_NOT_LOOTED;
uint32 skill = creature->GetCreatureTemplate()->GetRequiredLootSkill();
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 0299717fde6..46203f3e7bb 100644
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -752,9 +752,9 @@ class SpellEvent : public BasicEvent
SpellEvent(Spell* spell);
virtual ~SpellEvent();
- virtual bool Execute(uint64 e_time, uint32 p_time);
- virtual void Abort(uint64 e_time);
- virtual bool IsDeletable() const;
+ virtual bool Execute(uint64 e_time, uint32 p_time) override;
+ virtual void Abort(uint64 e_time) override;
+ virtual bool IsDeletable() const override;
protected:
Spell* m_Spell;
};
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 0200d33211f..00b787345d4 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -478,7 +478,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
int chance = (*i)->GetSpellInfo()->Effects[EFFECT_1].CalcValue(m_caster);
if (roll_chance_i(chance))
// Mind Trauma
- m_caster->CastSpell(unitTarget, 48301, true, 0);
+ m_caster->CastSpell(unitTarget, 48301, true, nullptr);
break;
}
}
diff --git a/src/server/game/Spells/SpellScript.h b/src/server/game/Spells/SpellScript.h
index 43d8a577fa3..756644dbd1b 100644
--- a/src/server/game/Spells/SpellScript.h
+++ b/src/server/game/Spells/SpellScript.h
@@ -187,7 +187,7 @@ class SpellScript : public _SpellScript
public:
EffectHandler(SpellEffectFnType _pEffectHandlerScript, uint8 _effIndex, uint16 _effName);
std::string ToString();
- bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex);
+ bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) override;
void Call(SpellScript* spellScript, SpellEffIndex effIndex);
private:
SpellEffectFnType pEffectHandlerScript;
@@ -206,7 +206,7 @@ class SpellScript : public _SpellScript
{
public:
TargetHook(uint8 _effectIndex, uint16 _targetType, bool _area, bool _dest);
- bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex);
+ bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) override;
std::string ToString();
uint16 GetTarget() const { return targetType; }
protected:
@@ -253,7 +253,7 @@ class SpellScript : public _SpellScript
#define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
public:
- bool _Validate(SpellInfo const* entry);
+ bool _Validate(SpellInfo const* entry) override;
bool _Load(Spell* spell);
void _InitHit();
bool _IsEffectPrevented(SpellEffIndex effIndex) { return (m_hitPreventEffectMask & (1 << effIndex)) != 0; }
@@ -509,7 +509,7 @@ class AuraScript : public _SpellScript
public:
EffectBase(uint8 _effIndex, uint16 _effName);
std::string ToString();
- bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex);
+ bool CheckEffect(SpellInfo const* spellInfo, uint8 effIndex) override;
};
class EffectPeriodicHandler : public EffectBase
{
@@ -630,7 +630,7 @@ class AuraScript : public _SpellScript
public:
AuraScript() : _SpellScript(), m_aura(NULL), m_auraApplication(NULL), m_defaultActionPrevented(false)
{ }
- bool _Validate(SpellInfo const* entry);
+ bool _Validate(SpellInfo const* entry) override;
bool _Load(Aura* aura);
void _PrepareScriptCall(AuraScriptHookType hookType, AuraApplication const* aurApp = NULL);
void _FinishScriptCall();
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index 8bd7a5a5e71..0412128754c 100644
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -180,7 +180,7 @@ void CreatureTextMgr::LoadCreatureTextLocales()
{
Field* fields = result->Fetch();
CreatureTextLocale& loc = mLocaleTextMap[CreatureTextId(fields[0].GetUInt32(), uint32(fields[1].GetUInt8()), uint32(fields[2].GetUInt8()))];
- for (uint8 i = 1; i < TOTAL_LOCALES; ++i)
+ for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = LocaleConstant(i);
ObjectMgr::AddLocaleString(fields[3 + i - 1].GetString(), locale, loc.Text);
diff --git a/src/server/game/Warden/WardenMac.h b/src/server/game/Warden/WardenMac.h
index 3ea509c75ef..e9ccfe55438 100644
--- a/src/server/game/Warden/WardenMac.h
+++ b/src/server/game/Warden/WardenMac.h
@@ -34,13 +34,13 @@ class WardenMac : public Warden
WardenMac();
~WardenMac();
- void Init(WorldSession* session, BigNumber* k);
- ClientWardenModule* GetModuleForClient();
- void InitializeModule();
- void RequestHash();
- void HandleHashResult(ByteBuffer& buff);
- void RequestData();
- void HandleData(ByteBuffer& buff);
+ void Init(WorldSession* session, BigNumber* k) override;
+ ClientWardenModule* GetModuleForClient() override;
+ void InitializeModule() override;
+ void RequestHash() override;
+ void HandleHashResult(ByteBuffer& buff) override;
+ void RequestData() override;
+ void HandleData(ByteBuffer& buff) override;
};
#endif
diff --git a/src/server/game/Warden/WardenWin.h b/src/server/game/Warden/WardenWin.h
index 47487ba65a2..d760d9ee981 100644
--- a/src/server/game/Warden/WardenWin.h
+++ b/src/server/game/Warden/WardenWin.h
@@ -76,13 +76,13 @@ class WardenWin : public Warden
WardenWin();
~WardenWin();
- void Init(WorldSession* session, BigNumber* K);
- ClientWardenModule* GetModuleForClient();
- void InitializeModule();
- void RequestHash();
- void HandleHashResult(ByteBuffer &buff);
- void RequestData();
- void HandleData(ByteBuffer &buff);
+ void Init(WorldSession* session, BigNumber* K) override;
+ ClientWardenModule* GetModuleForClient() override;
+ void InitializeModule() override;
+ void RequestHash() override;
+ void HandleHashResult(ByteBuffer &buff) override;
+ void RequestData() override;
+ void HandleData(ByteBuffer &buff) override;
private:
uint32 _serverTicks;
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 938c91b0228..6f011ed2954 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -50,7 +50,7 @@ namespace
Weather* FindWeather(uint32 id)
{
WeatherMap::const_iterator itr = m_weathers.find(id);
- return (itr != m_weathers.end()) ? itr->second.get() : 0;
+ return (itr != m_weathers.end()) ? itr->second.get() : nullptr;
}
/// Remove a Weather object for the given zoneid
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 7d3c7694463..0711ead6187 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -623,11 +623,11 @@ class World
void SendWorldText(int32 string_id, ...);
void SendGlobalText(const char* text, WorldSession* self);
void SendGMText(int32 string_id, ...);
- void SendGlobalMessage(WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
- void SendGlobalGMMessage(WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
- bool SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
- void SendZoneText(uint32 zone, const char *text, WorldSession* self = 0, uint32 team = 0);
void SendServerMessage(ServerMessageType type, const char *text = "", Player* player = NULL);
+ void SendGlobalMessage(WorldPacket* packet, WorldSession* self = nullptr, uint32 team = 0);
+ void SendGlobalGMMessage(WorldPacket* packet, WorldSession* self = nullptr, uint32 team = 0);
+ bool SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = nullptr, uint32 team = 0);
+ void SendZoneText(uint32 zone, const char *text, WorldSession* self = nullptr, uint32 team = 0);
/// Are we in the middle of a shutdown?
bool IsShuttingDown() const { return m_ShutdownTimer > 0; }
diff --git a/src/server/scripts/Commands/cs_ban.cpp b/src/server/scripts/Commands/cs_ban.cpp
index cc5c8e49c69..a90bbd69e24 100644
--- a/src/server/scripts/Commands/cs_ban.cpp
+++ b/src/server/scripts/Commands/cs_ban.cpp
@@ -109,21 +109,23 @@ public:
return false;
}
- switch (sWorld->BanCharacter(name, durationStr, reasonStr, handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : ""))
+ std::string author = handler->GetSession() ? handler->GetSession()->GetPlayerName() : "Server";
+
+ switch (sWorld->BanCharacter(name, durationStr, reasonStr, author))
{
case BAN_SUCCESS:
{
if (atoi(durationStr) > 0)
{
if (sWorld->getBoolConfig(CONFIG_SHOW_BAN_IN_WORLD))
- sWorld->SendWorldText(LANG_BAN_CHARACTER_YOUBANNEDMESSAGE_WORLD, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Server"), name.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
+ sWorld->SendWorldText(LANG_BAN_CHARACTER_YOUBANNEDMESSAGE_WORLD, author.c_str(), name.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
else
handler->PSendSysMessage(LANG_BAN_YOUBANNED, name.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
}
else
{
if (sWorld->getBoolConfig(CONFIG_SHOW_BAN_IN_WORLD))
- sWorld->SendWorldText(LANG_BAN_CHARACTER_YOUPERMBANNEDMESSAGE_WORLD, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Server"), name.c_str(), reasonStr);
+ sWorld->SendWorldText(LANG_BAN_CHARACTER_YOUPERMBANNEDMESSAGE_WORLD, author.c_str(), name.c_str(), reasonStr);
else
handler->PSendSysMessage(LANG_BAN_YOUPERMBANNED, name.c_str(), reasonStr);
}
@@ -195,20 +197,22 @@ public:
break;
}
- switch (sWorld->BanAccount(mode, nameOrIP, durationStr, reasonStr, handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : ""))
+ std::string author = handler->GetSession() ? handler->GetSession()->GetPlayerName() : "Server";
+
+ switch (sWorld->BanAccount(mode, nameOrIP, durationStr, reasonStr, author))
{
case BAN_SUCCESS:
if (atoi(durationStr) > 0)
{
if (sWorld->getBoolConfig(CONFIG_SHOW_BAN_IN_WORLD))
- sWorld->SendWorldText(LANG_BAN_ACCOUNT_YOUBANNEDMESSAGE_WORLD, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Server"), nameOrIP.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
+ sWorld->SendWorldText(LANG_BAN_ACCOUNT_YOUBANNEDMESSAGE_WORLD, author.c_str(), nameOrIP.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
else
handler->PSendSysMessage(LANG_BAN_YOUBANNED, nameOrIP.c_str(), secsToTimeString(TimeStringToSecs(durationStr), true).c_str(), reasonStr);
}
else
{
if (sWorld->getBoolConfig(CONFIG_SHOW_BAN_IN_WORLD))
- sWorld->SendWorldText(LANG_BAN_ACCOUNT_YOUPERMBANNEDMESSAGE_WORLD, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Server"), nameOrIP.c_str(), reasonStr);
+ sWorld->SendWorldText(LANG_BAN_ACCOUNT_YOUPERMBANNEDMESSAGE_WORLD, author.c_str(), nameOrIP.c_str(), reasonStr);
else
handler->PSendSysMessage(LANG_BAN_YOUPERMBANNED, nameOrIP.c_str(), reasonStr);
}
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index ce0bee0d8c5..ed5b39e476d 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -37,7 +37,7 @@ class gobject_commandscript : public CommandScript
public:
gobject_commandscript() : CommandScript("gobject_commandscript") { }
- ChatCommand* GetCommands() const
+ ChatCommand* GetCommands() const override
{
static ChatCommand gobjectAddCommandTable[] =
{
diff --git a/src/server/scripts/Commands/cs_guild.cpp b/src/server/scripts/Commands/cs_guild.cpp
index 4627f6b022e..86213291367 100644
--- a/src/server/scripts/Commands/cs_guild.cpp
+++ b/src/server/scripts/Commands/cs_guild.cpp
@@ -34,7 +34,7 @@ class guild_commandscript : public CommandScript
public:
guild_commandscript() : CommandScript("guild_commandscript") { }
- ChatCommand* GetCommands() const
+ ChatCommand* GetCommands() const override
{
static ChatCommand guildCommandTable[] =
{
diff --git a/src/server/scripts/Commands/cs_message.cpp b/src/server/scripts/Commands/cs_message.cpp
index dd1366ac09c..f2067e6c70b 100644
--- a/src/server/scripts/Commands/cs_message.cpp
+++ b/src/server/scripts/Commands/cs_message.cpp
@@ -34,7 +34,7 @@ class message_commandscript : public CommandScript
public:
message_commandscript() : CommandScript("message_commandscript") { }
- ChatCommand* GetCommands() const
+ ChatCommand* GetCommands() const override
{
static ChatCommand channelSetCommandTable[] =
{
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 179dc6cd629..a3848c00877 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1459,7 +1459,6 @@ public:
std::string raceStr, classStr = "None";
uint8 gender = 0;
int8 locale = handler->GetSessionDbcLocale();
- std::string genderStr = handler->GetTrinityString(LANG_ERROR);
uint32 totalPlayerTime = 0;
uint8 level = 0;
std::string alive = handler->GetTrinityString(LANG_ERROR);
@@ -1610,16 +1609,7 @@ public:
banReason = fields[3].GetString();
}
- // Can be used to query data from World database
- stmt2 = WorldDatabase.GetPreparedStatement(WORLD_SEL_REQ_XP);
- stmt2->setUInt8(0, level);
- PreparedQueryResult result3 = WorldDatabase.Query(stmt2);
- if (result3)
- {
- Field* fields = result3->Fetch();
- xptotal = fields[0].GetUInt32();
- }
// Can be used to query data from Characters database
stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PINFO_XP);
@@ -1631,6 +1621,7 @@ public:
Field* fields = result4->Fetch();
xp = fields[0].GetUInt32(); // Used for "current xp" output and "%u XP Left" calculation
uint32 gguid = fields[1].GetUInt32(); // We check if have a guild for the person, so we might not require to query it at all
+ xptotal = sObjectMgr->GetXPForLevel(level);
if (gguid != 0)
{
@@ -1767,10 +1758,10 @@ public:
Player* player = handler->GetSession()->GetPlayer();
// accept only explicitly selected target (not implicitly self targeting case)
- Unit* target = handler->getSelectedUnit();
- if (player->GetTarget() && target)
+ Creature* target = player->GetTarget() ? handler->getSelectedCreature() : nullptr;
+ if (target)
{
- if (target->GetTypeId() != TYPEID_UNIT || target->IsPet())
+ if (target->IsPet())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
@@ -1778,19 +1769,13 @@ public:
}
if (target->isDead())
- target->ToCreature()->Respawn();
+ target->Respawn();
return true;
}
- CellCoord p(Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY()));
- Cell cell(p);
- cell.SetNoCreate();
-
Trinity::RespawnDo u_do;
Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(player, u_do);
-
- TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
- cell.Visit(p, obj_worker, *player->GetMap(), *player, player->GetGridActivationRange());
+ player->VisitNearbyGridObject(player->GetGridActivationRange(), worker);
return true;
}
@@ -1844,14 +1829,9 @@ public:
std::string nameLink = handler->playerLink(targetName);
if (sWorld->getBoolConfig(CONFIG_SHOW_MUTE_IN_WORLD))
- {
- sWorld->SendWorldText(LANG_COMMAND_MUTEMESSAGE_WORLD, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Server"), nameLink.c_str(), notSpeakTime, muteReasonStr.c_str());
- ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteBy.c_str(), muteReasonStr.c_str());
- }
- else
- {
- ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteBy.c_str(), muteReasonStr.c_str());
- }
+ sWorld->SendWorldText(LANG_COMMAND_MUTEMESSAGE_WORLD, muteBy.c_str(), nameLink.c_str(), notSpeakTime, muteReasonStr.c_str());
+
+ ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteBy.c_str(), muteReasonStr.c_str());
}
else
{
@@ -1866,10 +1846,11 @@ public:
LoginDatabase.Execute(stmt);
std::string nameLink = handler->playerLink(targetName);
- if (sWorld->getBoolConfig(CONFIG_SHOW_MUTE_IN_WORLD) && !target)
- sWorld->SendWorldText(LANG_COMMAND_MUTEMESSAGE_WORLD, handler->GetSession()->GetPlayerName().c_str(), nameLink.c_str(), notSpeakTime, muteReasonStr.c_str());
- else
- handler->PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notSpeakTime, muteReasonStr.c_str());
+ if (sWorld->getBoolConfig(CONFIG_SHOW_MUTE_IN_WORLD) && !target)
+ sWorld->SendWorldText(LANG_COMMAND_MUTEMESSAGE_WORLD, muteBy.c_str(), nameLink.c_str(), notSpeakTime, muteReasonStr.c_str());
+ else
+ handler->PSendSysMessage(target ? LANG_YOU_DISABLE_CHAT : LANG_COMMAND_DISABLE_CHAT_DELAYED, nameLink.c_str(), notSpeakTime, muteReasonStr.c_str());
+
return true;
}
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index f39dd0f0616..70aacbfc227 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -47,7 +47,7 @@ class reload_commandscript : public CommandScript
public:
reload_commandscript() : CommandScript("reload_commandscript") { }
- ChatCommand* GetCommands() const
+ ChatCommand* GetCommands() const override
{
static ChatCommand reloadAllCommandTable[] =
{
@@ -440,7 +440,7 @@ public:
continue;
}
- CreatureTemplate* cInfo = const_cast<CreatureTemplate*>(sObjectMgr->GetCreatureTemplate(entry));
+ CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry);
if (!cInfo)
{
handler->PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry);
@@ -450,89 +450,7 @@ public:
TC_LOG_INFO("misc", "Reloading creature template entry %u", entry);
Field* fields = result->Fetch();
-
- cInfo->DifficultyEntry[0] = fields[0].GetUInt32();
- cInfo->DifficultyEntry[1] = fields[1].GetUInt32();
- cInfo->DifficultyEntry[2] = fields[2].GetUInt32();
- cInfo->KillCredit[0] = fields[3].GetUInt32();
- cInfo->KillCredit[1] = fields[4].GetUInt32();
- cInfo->Modelid1 = fields[5].GetUInt32();
- cInfo->Modelid2 = fields[6].GetUInt32();
- cInfo->Modelid3 = fields[7].GetUInt32();
- cInfo->Modelid4 = fields[8].GetUInt32();
- cInfo->Name = fields[9].GetString();
- cInfo->SubName = fields[10].GetString();
- cInfo->IconName = fields[11].GetString();
- cInfo->GossipMenuId = fields[12].GetUInt32();
- cInfo->minlevel = fields[13].GetUInt8();
- cInfo->maxlevel = fields[14].GetUInt8();
- cInfo->expansion = fields[15].GetUInt16();
- cInfo->faction = fields[16].GetUInt16();
- cInfo->npcflag = fields[17].GetUInt32();
- cInfo->speed_walk = fields[18].GetFloat();
- cInfo->speed_run = fields[19].GetFloat();
- cInfo->scale = fields[20].GetFloat();
- cInfo->rank = fields[21].GetUInt8();
- cInfo->mindmg = fields[22].GetFloat();
- cInfo->maxdmg = fields[23].GetFloat();
- cInfo->dmgschool = fields[24].GetUInt8();
- cInfo->attackpower = fields[25].GetUInt32();
- cInfo->dmg_multiplier = fields[26].GetFloat();
- cInfo->baseattacktime = fields[27].GetUInt32();
- cInfo->rangeattacktime = fields[28].GetUInt32();
- cInfo->unit_class = fields[29].GetUInt8();
- cInfo->unit_flags = fields[30].GetUInt32();
- cInfo->unit_flags2 = fields[31].GetUInt32();
- cInfo->dynamicflags = fields[32].GetUInt32();
- cInfo->family = fields[33].GetUInt8();
- cInfo->trainer_type = fields[34].GetUInt8();
- cInfo->trainer_spell = fields[35].GetUInt32();
- cInfo->trainer_class = fields[36].GetUInt8();
- cInfo->trainer_race = fields[37].GetUInt8();
- cInfo->minrangedmg = fields[38].GetFloat();
- cInfo->maxrangedmg = fields[39].GetFloat();
- cInfo->rangedattackpower = fields[40].GetUInt16();
- cInfo->type = fields[41].GetUInt8();
- cInfo->type_flags = fields[42].GetUInt32();
- cInfo->lootid = fields[43].GetUInt32();
- cInfo->pickpocketLootId = fields[44].GetUInt32();
- cInfo->SkinLootId = fields[45].GetUInt32();
-
- for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- cInfo->resistance[i] = fields[46 + i -1].GetUInt16();
-
- cInfo->spells[0] = fields[52].GetUInt32();
- cInfo->spells[1] = fields[53].GetUInt32();
- cInfo->spells[2] = fields[54].GetUInt32();
- cInfo->spells[3] = fields[55].GetUInt32();
- cInfo->spells[4] = fields[56].GetUInt32();
- cInfo->spells[5] = fields[57].GetUInt32();
- cInfo->spells[6] = fields[58].GetUInt32();
- cInfo->spells[7] = fields[59].GetUInt32();
- cInfo->PetSpellDataId = fields[60].GetUInt32();
- cInfo->VehicleId = fields[61].GetUInt32();
- cInfo->mingold = fields[62].GetUInt32();
- cInfo->maxgold = fields[63].GetUInt32();
- cInfo->AIName = fields[64].GetString();
- cInfo->MovementType = fields[65].GetUInt8();
- cInfo->InhabitType = fields[66].GetUInt8();
- cInfo->HoverHeight = fields[67].GetFloat();
- cInfo->ModHealth = fields[68].GetFloat();
- cInfo->ModMana = fields[69].GetFloat();
- cInfo->ModArmor = fields[70].GetFloat();
- cInfo->RacialLeader = fields[71].GetBool();
- cInfo->questItems[0] = fields[72].GetUInt32();
- cInfo->questItems[1] = fields[73].GetUInt32();
- cInfo->questItems[2] = fields[74].GetUInt32();
- cInfo->questItems[3] = fields[75].GetUInt32();
- cInfo->questItems[4] = fields[76].GetUInt32();
- cInfo->questItems[5] = fields[77].GetUInt32();
- cInfo->movementId = fields[78].GetUInt32();
- cInfo->RegenHealth = fields[79].GetBool();
- cInfo->MechanicImmuneMask = fields[80].GetUInt32();
- cInfo->flags_extra = fields[81].GetUInt32();
- cInfo->ScriptID = sObjectMgr->GetScriptId(fields[82].GetCString());
-
+ sObjectMgr->LoadCreatureTemplate(fields);
sObjectMgr->CheckCreatureTemplate(cInfo);
}
diff --git a/src/server/scripts/Commands/cs_ticket.cpp b/src/server/scripts/Commands/cs_ticket.cpp
index 2f0b53bff68..a2f1c75106b 100644
--- a/src/server/scripts/Commands/cs_ticket.cpp
+++ b/src/server/scripts/Commands/cs_ticket.cpp
@@ -36,7 +36,7 @@ class ticket_commandscript : public CommandScript
public:
ticket_commandscript() : CommandScript("ticket_commandscript") { }
- ChatCommand* GetCommands() const
+ ChatCommand* GetCommands() const override
{
static ChatCommand ticketResponseCommandTable[] =
{
diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
index f996bcc6f70..e3021ff7a95 100644
--- a/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenKraul/razorfen_kraul.cpp
@@ -47,27 +47,20 @@ class npc_willix : public CreatureScript
public:
npc_willix() : CreatureScript("npc_willix") { }
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
- {
- if (quest->GetQuestId() == QUEST_WILLIX_THE_IMPORTER)
- {
- ENSURE_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
- creature->AI()->Talk(SAY_READY, player);
- creature->setFaction(113);
- }
-
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_willixAI(creature);
- }
-
struct npc_willixAI : public npc_escortAI
{
npc_willixAI(Creature* creature) : npc_escortAI(creature) { }
+ void sQuestAccept(Player* player, Quest const* quest) override
+ {
+ if (quest->GetQuestId() == QUEST_WILLIX_THE_IMPORTER)
+ {
+ Start(true, false, player->GetGUID());
+ Talk(SAY_READY, player);
+ me->setFaction(113);
+ }
+ }
+
void WaypointReached(uint32 waypointId) override
{
Player* player = GetPlayerForEscort();
@@ -137,6 +130,10 @@ public:
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_willixAI(creature);
+ }
};
enum SnufflenoseGopher
@@ -147,18 +144,6 @@ enum SnufflenoseGopher
POINT_TUBBER = 0
};
-struct DistanceOrder : public std::binary_function<GameObject, GameObject, bool>
-{
- DistanceOrder(Creature* me) : me(me) { }
-
- bool operator() (GameObject* first, GameObject* second)
- {
- return me->GetDistanceOrder(first, second);
- }
-
- Creature* me;
-};
-
struct npc_snufflenose_gopher : public CreatureScript
{
public:
@@ -208,18 +193,14 @@ public:
if (tubbersInRange.empty())
return;
- tubbersInRange.sort(DistanceOrder(me));
- GameObject* nearestTubber = NULL;
-
- for (std::list<GameObject*>::const_iterator itr = tubbersInRange.begin(); itr != tubbersInRange.end(); ++itr)
+ tubbersInRange.remove_if([](GameObject* go)
{
- if (!(*itr)->isSpawned() && (*itr)->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND))
- {
- nearestTubber = *itr;
- break;
- }
- }
+ return go->isSpawned() || !go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND);
+ });
+ tubbersInRange.sort(Trinity::ObjectDistanceOrderPred(me));
+
+ GameObject* nearestTubber = tubbersInRange.front();
if (!nearestTubber)
return;
@@ -259,21 +240,16 @@ class spell_snufflenose_command : public SpellScriptLoader
{
PrepareSpellScript(spell_snufflenose_commandSpellScript);
- bool Load() override
- {
- return GetCaster()->GetTypeId() == TYPEID_PLAYER;
- }
-
- void HandleAfterCast()
+ void HandleEffect(SpellEffIndex /*effIndex*/)
{
- if (Unit* target = GetCaster()->ToPlayer()->GetSelectedUnit())
+ if (Creature* target = GetHitCreature())
if (target->GetEntry() == NPC_SNUFFLENOSE_GOPHER)
- target->ToCreature()->AI()->DoAction(ACTION_FIND_NEW_TUBBER);
+ target->AI()->DoAction(ACTION_FIND_NEW_TUBBER);
}
void Register() override
{
- AfterCast += SpellCastFn(spell_snufflenose_commandSpellScript::HandleAfterCast);
+ OnEffectHitTarget += SpellEffectFn(spell_snufflenose_commandSpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index e1658e564ec..5ef84c7bb40 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -299,6 +299,12 @@ class boss_deathbringer_saurfang : public CreatureScript
_introDone = true;
+ if (GameObject* teleporter = GameObject::GetGameObject(*me, instance->GetData64(GO_SCOURGE_TRANSPORTER_DEATHBRINGER)))
+ {
+ instance->HandleGameObject(0, false, teleporter);
+ teleporter->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ }
+
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SUMMON_BLOOD_BEAST, 30000, 0, PHASE_COMBAT);
events.ScheduleEvent(EVENT_BERSERK, IsHeroic() ? 360000 : 480000, 0, PHASE_COMBAT);
@@ -538,12 +544,6 @@ class boss_deathbringer_saurfang : public CreatureScript
case PHASE_INTRO_A:
case PHASE_INTRO_H:
{
- if (GameObject* teleporter = GameObject::GetGameObject(*me, instance->GetData64(GO_SCOURGE_TRANSPORTER_SAURFANG)))
- {
- instance->HandleGameObject(0, false, teleporter);
- teleporter->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
- }
-
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
// controls what events will execute
events.SetPhase(uint32(action));
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
index 592c44940a4..e85ddc21dda 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
@@ -2102,7 +2102,15 @@ class at_icc_shutdown_traps : public AreaTriggerScript
bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
{
if (InstanceScript* instance = player->GetInstanceScript())
- instance->SetData(DATA_COLDFLAME_JETS, DONE);
+ {
+ instance->SetData(DATA_UPPERSPIRE_TELE_ACT, DONE);
+ uint64 teleporterGUID = instance->GetData64(GO_SCOURGE_TRANSPORTER_UPPERSPIRE);
+ if (GameObject* go = instance->instance->GetGameObject(teleporterGUID))
+ {
+ go->SetGoState(GO_STATE_ACTIVE);
+ go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ }
+ }
return true;
}
};
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
index da4a8f089cc..fbd3a715fb8 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
@@ -116,7 +116,8 @@ enum DataTypes
DATA_HIGHLORD_TIRION_FORDRING = 37,
DATA_ARTHAS_PLATFORM = 38,
DATA_TERENAS_MENETHIL = 39,
- DATA_ENEMY_GUNSHIP = 40
+ DATA_ENEMY_GUNSHIP = 40,
+ DATA_UPPERSPIRE_TELE_ACT = 41,
};
enum CreaturesIds
@@ -322,6 +323,15 @@ enum CreaturesIds
enum GameObjectsIds
{
+ // ICC Teleporters
+ GO_SCOURGE_TRANSPORTER_LICHKING = 202223,
+ GO_SCOURGE_TRANSPORTER_UPPERSPIRE = 202235,
+ GO_SCOURGE_TRANSPORTER_LIGHTSHAMMER = 202242,
+ GO_SCOURGE_TRANSPORTER_RAMPART = 202243,
+ GO_SCOURGE_TRANSPORTER_DEATHBRINGER = 202244,
+ GO_SCOURGE_TRANSPORTER_ORATORY = 202245,
+ GO_SCOURGE_TRANSPORTER_SINDRAGOSA = 202246,
+
// Lower Spire Trash
GO_SPIRIT_ALARM_1 = 201814,
GO_SPIRIT_ALARM_2 = 201815,
@@ -359,7 +369,6 @@ enum GameObjectsIds
GO_DEATHBRINGER_S_CACHE_25N = 202240,
GO_DEATHBRINGER_S_CACHE_10H = 202238,
GO_DEATHBRINGER_S_CACHE_25H = 202241,
- GO_SCOURGE_TRANSPORTER_SAURFANG = 202244,
// Professor Putricide
GO_ORANGE_PLAGUE_MONSTER_ENTRANCE = 201371,
@@ -404,7 +413,6 @@ enum GameObjectsIds
GO_SIGIL_OF_THE_FROSTWING = 202181,
// The Lich King
- GO_SCOURGE_TRANSPORTER_LK = 202223,
GO_ARTHAS_PLATFORM = 202161,
GO_ARTHAS_PRECIPICE = 202078,
GO_DOODAD_ICECROWN_THRONEFROSTYWIND01 = 202188,
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
index 537c3c7354d..469bfc1d310 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp
@@ -31,19 +31,23 @@ class icecrown_citadel_teleport : public GameObjectScript
bool OnGossipHello(Player* player, GameObject* go) override
{
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to Light's Hammer.", GOSSIP_SENDER_ICC_PORT, LIGHT_S_HAMMER_TELEPORT);
if (InstanceScript* instance = go->GetInstanceScript())
{
if (instance->GetBossState(DATA_LORD_MARROWGAR) == DONE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Oratory of the Damned.", GOSSIP_SENDER_ICC_PORT, ORATORY_OF_THE_DAMNED_TELEPORT);
- if (instance->GetBossState(DATA_LADY_DEATHWHISPER) == DONE)
+ {
+ if (go->GetEntry() != GO_SCOURGE_TRANSPORTER_LIGHTSHAMMER)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to Light's Hammer.", GOSSIP_SENDER_ICC_PORT, LIGHT_S_HAMMER_TELEPORT);
+ if (go->GetEntry() != GO_SCOURGE_TRANSPORTER_ORATORY)
+ player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Oratory of the Damned.", GOSSIP_SENDER_ICC_PORT, ORATORY_OF_THE_DAMNED_TELEPORT);
+ }
+ if (instance->GetBossState(DATA_LADY_DEATHWHISPER) == DONE && go->GetEntry() != GO_SCOURGE_TRANSPORTER_RAMPART)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Rampart of Skulls.", GOSSIP_SENDER_ICC_PORT, RAMPART_OF_SKULLS_TELEPORT);
- if (instance->GetBossState(DATA_ICECROWN_GUNSHIP_BATTLE) == DONE)
+ if (instance->GetBossState(DATA_ICECROWN_GUNSHIP_BATTLE) == DONE && go->GetEntry() != GO_SCOURGE_TRANSPORTER_DEATHBRINGER)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Deathbringer's Rise.", GOSSIP_SENDER_ICC_PORT, DEATHBRINGER_S_RISE_TELEPORT);
- if (instance->GetData(DATA_COLDFLAME_JETS) == DONE)
+ if (instance->GetData(DATA_UPPERSPIRE_TELE_ACT) == DONE && go->GetEntry() != GO_SCOURGE_TRANSPORTER_UPPERSPIRE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Upper Spire.", GOSSIP_SENDER_ICC_PORT, UPPER_SPIRE_TELEPORT);
/// @todo Gauntlet event before Sindragosa
- if (instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) == DONE)
+ if (instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) == DONE && go->GetEntry() != GO_SCOURGE_TRANSPORTER_SINDRAGOSA)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to Sindragosa's Lair", GOSSIP_SENDER_ICC_PORT, SINDRAGOSA_S_LAIR_TELEPORT);
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index df5e3b795d5..f7f8e3e2489 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -127,7 +127,13 @@ class instance_icecrown_citadel : public InstanceMapScript
DeathbringerSaurfangDoorGUID = 0;
DeathbringerSaurfangEventGUID = 0;
DeathbringersCacheGUID = 0;
- SaurfangTeleportGUID = 0;
+ TeleporterLichKingGUID = 0;
+ TeleporterUpperSpireGUID = 0;
+ TeleporterLightsHammerGUID = 0;
+ TeleporterRampartsGUID = 0;
+ TeleporterDeathBringerGUID = 0;
+ TeleporterOratoryGUID = 0;
+ TeleporterSindragosaGUID = 0;
PlagueSigilGUID = 0;
BloodwingSigilGUID = 0;
FrostwingSigilGUID = 0;
@@ -164,10 +170,26 @@ class instance_icecrown_citadel : public InstanceMapScript
IsNauseaEligible = true;
IsOrbWhispererEligible = true;
ColdflameJetsState = NOT_STARTED;
+ UpperSpireTeleporterActiveState = NOT_STARTED;
BloodQuickeningState = NOT_STARTED;
BloodQuickeningMinutes = 0;
}
+ // A function to help reduce the number of lines for teleporter management.
+ void SetTeleporterState(GameObject* go, bool usable)
+ {
+ if (usable)
+ {
+ go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ go->SetGoState(GO_STATE_ACTIVE);
+ }
+ else
+ {
+ go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ go->SetGoState(GO_STATE_READY);
+ }
+ }
+
void FillInitialWorldStates(WorldPacket& data) override
{
data << uint32(WORLDSTATE_SHOW_TIMER) << uint32(BloodQuickeningState == IN_PROGRESS);
@@ -542,8 +564,37 @@ class instance_icecrown_citadel : public InstanceMapScript
case GO_DEATHBRINGER_S_CACHE_25H:
DeathbringersCacheGUID = go->GetGUID();
break;
- case GO_SCOURGE_TRANSPORTER_SAURFANG:
- SaurfangTeleportGUID = go->GetGUID();
+ case GO_SCOURGE_TRANSPORTER_LICHKING:
+ TeleporterLichKingGUID = go->GetGUID();
+ if (GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE && GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE && GetBossState(DATA_SINDRAGOSA) == DONE)
+ go->SetGoState(GO_STATE_ACTIVE);
+ break;
+ case GO_SCOURGE_TRANSPORTER_UPPERSPIRE:
+ TeleporterUpperSpireGUID = go->GetGUID();
+ if (GetBossState(DATA_DEATHBRINGER_SAURFANG) != DONE || GetData(DATA_UPPERSPIRE_TELE_ACT) != DONE)
+ SetTeleporterState(go, false);
+ else
+ SetTeleporterState(go, true);
+ break;
+ case GO_SCOURGE_TRANSPORTER_LIGHTSHAMMER:
+ TeleporterLightsHammerGUID = go->GetGUID();
+ SetTeleporterState(go, GetBossState(DATA_LORD_MARROWGAR) == DONE);
+ break;
+ case GO_SCOURGE_TRANSPORTER_RAMPART:
+ TeleporterRampartsGUID = go->GetGUID();
+ SetTeleporterState(go, GetBossState(DATA_LADY_DEATHWHISPER) == DONE);
+ break;
+ case GO_SCOURGE_TRANSPORTER_DEATHBRINGER:
+ TeleporterDeathBringerGUID = go->GetGUID();
+ SetTeleporterState(go, GetBossState(DATA_ICECROWN_GUNSHIP_BATTLE) == DONE);
+ break;
+ case GO_SCOURGE_TRANSPORTER_ORATORY:
+ TeleporterOratoryGUID = go->GetGUID();
+ SetTeleporterState(go, GetBossState(DATA_LORD_MARROWGAR) == DONE);
+ break;
+ case GO_SCOURGE_TRANSPORTER_SINDRAGOSA:
+ TeleporterSindragosaGUID = go->GetGUID();
+ SetTeleporterState(go, GetBossState(DATA_VALITHRIA_DREAMWALKER) == DONE);
break;
case GO_PLAGUE_SIGIL:
PlagueSigilGUID = go->GetGUID();
@@ -600,11 +651,6 @@ class instance_icecrown_citadel : public InstanceMapScript
go->SetLootRecipient(valithria->GetLootRecipient());
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
break;
- case GO_SCOURGE_TRANSPORTER_LK:
- TheLichKingTeleportGUID = go->GetGUID();
- if (GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE && GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE && GetBossState(DATA_SINDRAGOSA) == DONE)
- go->SetGoState(GO_STATE_ACTIVE);
- break;
case GO_ARTHAS_PLATFORM:
// this enables movement at The Frozen Throne, when printed this value is 0.000000f
// however, when represented as integer client will accept only this value
@@ -694,6 +740,8 @@ class instance_icecrown_citadel : public InstanceMapScript
return RimefangTrash.size();
case DATA_COLDFLAME_JETS:
return ColdflameJetsState;
+ case DATA_UPPERSPIRE_TELE_ACT:
+ return UpperSpireTeleporterActiveState;
case DATA_TEAM_IN_INSTANCE:
return TeamInInstance;
case DATA_BLOOD_QUICKENING_STATE:
@@ -721,8 +769,20 @@ class instance_icecrown_citadel : public InstanceMapScript
return DeathbringerSaurfangEventGUID;
case GO_SAURFANG_S_DOOR:
return DeathbringerSaurfangDoorGUID;
- case GO_SCOURGE_TRANSPORTER_SAURFANG:
- return SaurfangTeleportGUID;
+ case GO_SCOURGE_TRANSPORTER_LICHKING:
+ return TeleporterLichKingGUID;
+ case GO_SCOURGE_TRANSPORTER_UPPERSPIRE:
+ return TeleporterUpperSpireGUID;
+ case GO_SCOURGE_TRANSPORTER_LIGHTSHAMMER:
+ return TeleporterLightsHammerGUID;
+ case GO_SCOURGE_TRANSPORTER_RAMPART:
+ return TeleporterRampartsGUID;
+ case GO_SCOURGE_TRANSPORTER_DEATHBRINGER:
+ return TeleporterDeathBringerGUID;
+ case GO_SCOURGE_TRANSPORTER_ORATORY:
+ return TeleporterOratoryGUID;
+ case GO_SCOURGE_TRANSPORTER_SINDRAGOSA:
+ return TeleporterSindragosaGUID;
case DATA_FESTERGUT:
return FestergutGUID;
case DATA_ROTFACE:
@@ -784,10 +844,24 @@ class instance_icecrown_citadel : public InstanceMapScript
switch (type)
{
+ case DATA_LORD_MARROWGAR:
+ {
+ if (state == DONE)
+ {
+ if (GameObject* teleporter = instance->GetGameObject(TeleporterLightsHammerGUID))
+ SetTeleporterState(teleporter, true);
+ if (GameObject* teleporter = instance->GetGameObject(TeleporterOratoryGUID))
+ SetTeleporterState(teleporter, true);
+ }
+ break;
+ }
case DATA_LADY_DEATHWHISPER:
{
if (state == DONE)
{
+ if (GameObject* teleporter = instance->GetGameObject(TeleporterRampartsGUID))
+ SetTeleporterState(teleporter, true);
+
if (GameObject* elevator = instance->GetGameObject(LadyDeathwisperElevatorGUID))
{
elevator->SetUInt32Value(GAMEOBJECT_LEVEL, 0);
@@ -801,6 +875,9 @@ class instance_icecrown_citadel : public InstanceMapScript
case DATA_ICECROWN_GUNSHIP_BATTLE:
if (state == DONE)
{
+ if (GameObject* teleporter = instance->GetGameObject(TeleporterDeathBringerGUID))
+ SetTeleporterState(teleporter, true);
+
if (GameObject* loot = instance->GetGameObject(GunshipArmoryGUID))
loot->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
}
@@ -811,20 +888,28 @@ class instance_icecrown_citadel : public InstanceMapScript
switch (state)
{
case DONE:
+ {
if (GameObject* loot = instance->GetGameObject(DeathbringersCacheGUID))
{
if (Creature* deathbringer = instance->GetCreature(DeathbringerSaurfangGUID))
loot->SetLootRecipient(deathbringer->GetLootRecipient());
loot->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
}
- // no break
+
+ if (GameObject* teleporter = instance->GetGameObject(TeleporterUpperSpireGUID))
+ SetTeleporterState(teleporter, true);
+
+ if (GameObject* teleporter = instance->GetGameObject(TeleporterDeathBringerGUID))
+ SetTeleporterState(teleporter, true);
+ break;
+ }
case NOT_STARTED:
- if (GameObject* teleporter = instance->GetGameObject(SaurfangTeleportGUID))
- {
- HandleGameObject(SaurfangTeleportGUID, true, teleporter);
- teleporter->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
- }
+ {
+ if (GameObject* teleporter = instance->GetGameObject(TeleporterDeathBringerGUID))
+ SetTeleporterState(teleporter, true);
+
break;
+ }
default:
break;
}
@@ -894,8 +979,13 @@ class instance_icecrown_citadel : public InstanceMapScript
}
break;
case DATA_VALITHRIA_DREAMWALKER:
- if (state == DONE && sPoolMgr->IsSpawnedObject<Quest>(WeeklyQuestData[8].questId[instance->GetSpawnMode() & 1]))
- instance->SummonCreature(NPC_VALITHRIA_DREAMWALKER_QUEST, ValithriaSpawnPos);
+ if (state == DONE)
+ {
+ if (sPoolMgr->IsSpawnedObject<Quest>(WeeklyQuestData[8].questId[instance->GetSpawnMode() & 1]))
+ instance->SummonCreature(NPC_VALITHRIA_DREAMWALKER_QUEST, ValithriaSpawnPos);
+ if (GameObject* teleporter = instance->GetGameObject(TeleporterSindragosaGUID))
+ SetTeleporterState(teleporter, true);
+ }
break;
case DATA_SINDRAGOSA:
HandleGameObject(FrostwingSigilGUID, state != DONE);
@@ -1029,6 +1119,11 @@ class instance_icecrown_citadel : public InstanceMapScript
SaveToDB();
break;
}
+ case DATA_UPPERSPIRE_TELE_ACT:
+ UpperSpireTeleporterActiveState = data;
+ if (UpperSpireTeleporterActiveState == DONE)
+ SaveToDB();
+ break;
default:
break;
}
@@ -1235,7 +1330,7 @@ class instance_icecrown_citadel : public InstanceMapScript
std::ostringstream saveStream;
saveStream << "I C " << GetBossSaveData() << HeroicAttempts << ' '
- << ColdflameJetsState << ' ' << BloodQuickeningState << ' ' << BloodQuickeningMinutes;
+ << ColdflameJetsState << ' ' << BloodQuickeningState << ' ' << BloodQuickeningMinutes << ' ' << UpperSpireTeleporterActiveState;
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
@@ -1271,11 +1366,17 @@ class instance_icecrown_citadel : public InstanceMapScript
uint32 temp = 0;
loadStream >> temp;
- ColdflameJetsState = temp ? DONE : NOT_STARTED;
+ if (temp == IN_PROGRESS)
+ ColdflameJetsState = NOT_STARTED;
+ else
+ ColdflameJetsState = temp ? DONE : NOT_STARTED;
loadStream >> temp;
BloodQuickeningState = temp ? DONE : NOT_STARTED; // DONE means finished (not success/fail)
loadStream >> BloodQuickeningMinutes;
+
+ loadStream >> temp;
+ UpperSpireTeleporterActiveState = temp ? DONE : NOT_STARTED;
}
else
OUT_LOAD_INST_DATA_FAIL;
@@ -1416,7 +1517,13 @@ class instance_icecrown_citadel : public InstanceMapScript
uint64 DeathbringerSaurfangDoorGUID;
uint64 DeathbringerSaurfangEventGUID; // Muradin Bronzebeard or High Overlord Saurfang
uint64 DeathbringersCacheGUID;
- uint64 SaurfangTeleportGUID;
+ uint64 TeleporterLichKingGUID;
+ uint64 TeleporterUpperSpireGUID;
+ uint64 TeleporterLightsHammerGUID;
+ uint64 TeleporterRampartsGUID;
+ uint64 TeleporterDeathBringerGUID;
+ uint64 TeleporterOratoryGUID;
+ uint64 TeleporterSindragosaGUID;
uint64 PlagueSigilGUID;
uint64 BloodwingSigilGUID;
uint64 FrostwingSigilGUID;
@@ -1453,6 +1560,7 @@ class instance_icecrown_citadel : public InstanceMapScript
uint64 PillarsUnchainedGUID;
uint32 TeamInInstance;
uint32 ColdflameJetsState;
+ uint32 UpperSpireTeleporterActiveState;
std::set<uint32> FrostwyrmGUIDs;
std::set<uint32> SpinestalkerTrash;
std::set<uint32> RimefangTrash;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index f284aacf996..b769c7e141e 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -15,10 +15,16 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "Cell.h"
+#include "CellImpl.h"
+#include "GridNotifiers.h"
+#include "GridNotifiersImpl.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
+#include "SpellAuraEffects.h"
#include "ulduar.h"
+#include "Vehicle.h"
enum Yells
{
@@ -39,78 +45,1413 @@ enum Yells
SAY_BERSERK = 14
};
+enum ComputerYells
+{
+ SAY_SELF_DESTRUCT_INITIATED = 0,
+ SAY_SELF_DESTRUCT_TERMINATED = 1,
+ SAY_SELF_DESTRUCT_10 = 2,
+ SAY_SELF_DESTRUCT_9 = 3,
+ SAY_SELF_DESTRUCT_8 = 4,
+ SAY_SELF_DESTRUCT_7 = 5,
+ SAY_SELF_DESTRUCT_6 = 6,
+ SAY_SELF_DESTRUCT_5 = 7,
+ SAY_SELF_DESTRUCT_4 = 8,
+ SAY_SELF_DESTRUCT_3 = 9,
+ SAY_SELF_DESTRUCT_2 = 10,
+ SAY_SELF_DESTRUCT_1 = 11,
+ SAY_SELF_DESTRUCT_FINALIZED = 12
+};
+
enum Spells
{
+ // Mimiron
+ SPELL_WELD = 63339, // Idle aura.
+ SPELL_SEAT_1 = 52391, // Cast on all vehicles, Cycled on MKII
+ SPELL_SEAT_2 = 63313, // Cast on MKII and VX-001, Cycled on MKII
+ SPELL_SEAT_3 = 63314, // Cast on MKII, Cycled on MKII
+ SPELL_SEAT_5 = 63316, // Cast on MKII and VX-001, Cycled on MKII
+ SPELL_SEAT_6 = 63344, // Cast on MKII
+ SPELL_SEAT_7 = 63345, // Cast on MKII
SPELL_JETPACK = 63341,
- SPELL_EMERGENCY_MODE = 64582,
- SPELL_SELF_REPAIR = 64383,
- SPELL_MAGNETIC_CORE = 64444,
+ SPELL_DESPAWN_ASSAULT_BOTS = 64463, // only despawns assault bots... no equivalent spell for the other adds...
+ SPELL_TELEPORT_VISUAL = 41232,
+ SPELL_SLEEP_VISUAL_1 = 64393,
+ SPELL_SLEEP_VISUAL_2 = 64394,
+
// Leviathan MK II
SPELL_FLAME_SUPPRESSANT_MK = 64570,
SPELL_NAPALM_SHELL = 63666,
- SPELL_PLASMA_BLAST = 62977,
- SPELL_PROXIMITY_MINES = 63027,
+ SPELL_FORCE_CAST_NAPALM_SHELL = 64539,
+ SPELL_PLASMA_BLAST = 62997,
+ SPELL_SCRIPT_EFFECT_PLASMA_BLAST = 64542,
SPELL_SHOCK_BLAST = 63631,
- // VX 001
+ SPELL_SHOCK_BLAST_AURA = 63632, // Deprecated? It is never cast.
+
+ // VX-001
SPELL_FLAME_SUPPRESSANT_VX = 65192,
- SPELL_FROSTBOMB = 64623,
- SPELL_HAND_PULSE = 64348,
SPELL_SPINNING_UP = 63414,
- SPELL_RAPID_BURST = 63387,
- SPELL_P3WX2_LASER_BARRAGE = 63293,
- SPELL_ROCKET_STRIKE = 63041,
- SPELL_HEAT_WAVE = 63677,
+ SPELL_HEAT_WAVE_AURA = 63679,
+ SPELL_HAND_PULSE_LEFT = 64348,
+ SPELL_HAND_PULSE_RIGHT = 64352,
+ SPELL_MOUNT_MKII = 64387,
+ SPELL_TORSO_DISABLED = 64120,
+
// Aerial Command Unit
- SPELL_PLASMA_BALL = 63689,
- // Additonal spells
- SPELL_MAGNETIC_FIELD = 64668,
- SPELL_DEAFENING_SIREN = 64616,
+ SPELL_PLASMA_BALL_P1 = 63689,
+ SPELL_PLASMA_BALL_P2 = 65647,
+ SPELL_MOUNT_VX_001 = 64388,
+
+ // Proximity Mines
+ SPELL_PROXIMITY_MINES = 63027, // Cast by Leviathan MK II
+ SPELL_PROXIMITY_MINE_EXPLOSION = 66351,
+ SPELL_PROXIMITY_MINE_TRIGGER = 65346,
+ SPELL_PROXIMITY_MINE_PERIODIC_TRIGGER = 65345,
+ SPELL_PERIODIC_PROXIMITY_AURA = 65345,
+ SPELL_SUMMON_PROXIMITY_MINE = 65347,
+
+ // Rapid Burst
+ SPELL_RAPID_BURST_LEFT = 63387,
+ SPELL_RAPID_BURST_RIGHT = 64019,
+ SPELL_RAPID_BURST = 63382, // Cast by VX-001
+ SPELL_RAPID_BURST_TARGET_ME = 64841, // Cast by Burst Target
+ SPELL_SUMMON_BURST_TARGET = 64840, // Cast by VX-001
+
+ // Rocket Strike
+ SPELL_SUMMON_ROCKET_STRIKE = 63036,
+ SPELL_SCRIPT_EFFECT_ROCKET_STRIKE = 63681, // Cast by Rocket (Mimiron Visual)
+ SPELL_ROCKET_STRIKE = 64064, // Added in creature_template_addon
+ SPELL_ROCKET_STRIKE_LEFT = 64402, // Cast by VX-001
+ SPELL_ROCKET_STRIKE_BOTH = 65034, // Cast by VX-001
+
+ // Flames
+ SPELL_FLAMES_PERIODIC_TRIGGER = 64561, // Added in creature_template_addon
+ SPELL_SUMMON_FLAMES_SPREAD_TRIGGER = 64562,
+ SPELL_SUMMON_FLAMES_INITIAL = 64563,
+ SPELL_SUMMON_FLAMES_SPREAD = 64564,
+ SPELL_FLAMES = 64566,
+ SPELL_SCRIPT_EFFECT_SUMMON_FLAMES_INITIAL = 64567,
+
+ // Frost Bomb
+ SPELL_SCRIPT_EFFECT_FROST_BOMB = 64623, // Cast by VX-001
+ SPELL_FROST_BOMB_LINKED = 64624, // Added in creature_template_addon
+ SPELL_FROST_BOMB_DUMMY = 64625,
+ SPELL_SUMMON_FROST_BOMB = 64627, // Cast by VX-001
+ SPELL_FROST_BOMB_EXPLOSION = 64626,
+ SPELL_CLEAR_FIRES = 65354,
+
+ // Bots
+ SPELL_SUMMON_FIRE_BOT = 64622,
+ SPELL_SUMMON_FIRE_BOT_DUMMY = 64621,
+ SPELL_SUMMON_FIRE_BOT_TRIGGER = 64620, // Cast by Areal Command Unit
+ SPELL_DEAFENING_SIREN = 64616, // Added in creature_template_addon
+ SPELL_FIRE_SEARCH_AURA = 64617, // Added in creature_template_addon
+ SPELL_FIRE_SEARCH = 64618,
SPELL_WATER_SPRAY = 64619,
- SPELL_FROST_BOMB_HARD_MODE = 64627,
- SPELL_EXPLOSION = 66351,
- SPELL_DISARM = 1842,
- SPELL_RIDE_VEHICLE = 46598,
- SPELL_TRIGGER_MISSILE = 65347,
+
+ SPELL_SUMMON_JUNK_BOT = 63819,
+ SPELL_SUMMON_JUNK_BOT_TRIGGER = 63820, // Cast by Areal Command Unit
+ SPELL_SUMMON_JUNK_BOT_DUMMY = 64398,
+
+ SPELL_SUMMON_ASSAULT_BOT_TRIGGER = 64425, // Cast by Areal Command Unit
+ SPELL_SUMMON_ASSAULT_BOT_DUMMY = 64426,
+ SPELL_SUMMON_ASSAULT_BOT = 64427,
+ SPELL_MAGNETIC_FIELD = 64668,
+
+ SPELL_SUMMON_BOMB_BOT = 63811, // Cast by Areal Command Unit
+ SPELL_BOMB_BOT_AURA = 63767, // Added in creature_template_addon
+
+ // Miscellaneous
+ SPELL_SELF_DESTRUCTION_AURA = 64610,
+ SPELL_SELF_DESTRUCTION_VISUAL = 64613,
+ SPELL_NOT_SO_FRIENDLY_FIRE = 65040,
+ SPELL_ELEVATOR_KNOCKBACK = 65096, // Cast by worldtrigger.
+ SPELL_VEHICLE_DAMAGED = 63415,
+ SPELL_EMERGENCY_MODE = 64582, // mkii, vx001, aerial, assault, junk
+ SPELL_EMERGENCY_MODE_TURRET = 65101, // Cast by Leviathan MK II, only hits Leviathan MK II turret
+ SPELL_SELF_REPAIR = 64383,
+ SPELL_MAGNETIC_CORE = 64436,
+ SPELL_MAGNETIC_CORE_VISUAL = 64438,
+ SPELL_HALF_HEAL = 64188,
+ SPELL_CLEAR_ALL_DEBUFFS = 34098, // TODO: make use of this spell...
+ SPELL_FREEZE_ANIM_STUN = 63354, // used to prevent mkii from doing stuff?..
+ SPELL_FREEZE_ANIM = 16245 // Idle aura. Freezes animation.
};
-enum Npc
+enum Data
{
- NPC_ASSAULT_BOT = 34057,
- NPC_BOMB_BOT = 33836,
- NPC_JUNK_BOT = 33855,
- NPC_EMERGENCE_FIRE_BOT = 34147,
- NPC_FROST_BOMB = 34149,
+ DATA_SETUP_MINE,
+ DATA_SETUP_BOMB,
+ DATA_SETUP_ROCKET,
+ DATA_NOT_SO_FRIENDLY_FIRE,
+ DATA_FIREFIGHTER,
+ DATA_WATERSPRAY,
+ DATA_MOVE_NEW
};
-class spell_ulduar_proximity_mines : public SpellScriptLoader
+enum Events
+{
+ // Leviathan MK II
+ EVENT_PROXIMITY_MINE = 1,
+ EVENT_NAPALM_SHELL,
+ EVENT_PLASMA_BLAST,
+ EVENT_SHOCK_BLAST,
+ EVENT_FLAME_SUPPRESSANT_MK,
+ EVENT_MOVE_POINT_2,
+ EVENT_MOVE_POINT_3,
+ EVENT_MOVE_POINT_5,
+
+ // VX-001
+ EVENT_RAPID_BURST,
+ EVENT_SPINNING_UP,
+ EVENT_ROCKET_STRIKE,
+ EVENT_HAND_PULSE,
+ EVENT_FROST_BOMB,
+ EVENT_FLAME_SUPPRESSANT_VX,
+ EVENT_RELOAD,
+
+ // Aerial Command Unit
+ EVENT_SUMMON_FIRE_BOTS,
+ EVENT_SUMMON_JUNK_BOT,
+ EVENT_SUMMON_ASSAULT_BOT,
+ EVENT_SUMMON_BOMB_BOT,
+
+ // Mimiron
+ EVENT_SUMMON_FLAMES,
+ EVENT_INTRO_1,
+ EVENT_INTRO_2,
+ EVENT_INTRO_3,
+
+ EVENT_VX001_ACTIVATION_1,
+ EVENT_VX001_ACTIVATION_2,
+ EVENT_VX001_ACTIVATION_3,
+ EVENT_VX001_ACTIVATION_4,
+ EVENT_VX001_ACTIVATION_5,
+ EVENT_VX001_ACTIVATION_6,
+ EVENT_VX001_ACTIVATION_7,
+ EVENT_VX001_ACTIVATION_8,
+ EVENT_VX001_ACTIVATION_9,
+
+ EVENT_AERIAL_ACTIVATION_1,
+ EVENT_AERIAL_ACTIVATION_2,
+ EVENT_AERIAL_ACTIVATION_3,
+ EVENT_AERIAL_ACTIVATION_4,
+ EVENT_AERIAL_ACTIVATION_5,
+ EVENT_AERIAL_ACTIVATION_6,
+
+ EVENT_VOL7RON_ACTIVATION_1,
+ EVENT_VOL7RON_ACTIVATION_2,
+ EVENT_VOL7RON_ACTIVATION_3,
+ EVENT_VOL7RON_ACTIVATION_4,
+ EVENT_VOL7RON_ACTIVATION_5,
+ EVENT_VOL7RON_ACTIVATION_6,
+ EVENT_VOL7RON_ACTIVATION_7,
+
+ EVENT_OUTTRO_1,
+ EVENT_OUTTRO_2,
+ EVENT_OUTTRO_3,
+
+ // Computer
+ EVENT_SELF_DESTRUCT_10,
+ EVENT_SELF_DESTRUCT_9,
+ EVENT_SELF_DESTRUCT_8,
+ EVENT_SELF_DESTRUCT_7,
+ EVENT_SELF_DESTRUCT_6,
+ EVENT_SELF_DESTRUCT_5,
+ EVENT_SELF_DESTRUCT_4,
+ EVENT_SELF_DESTRUCT_3,
+ EVENT_SELF_DESTRUCT_2,
+ EVENT_SELF_DESTRUCT_1,
+ EVENT_SELF_DESTRUCT_FINALIZED,
+
+ // Misc
+ EVENT_MAGNETIC_FIELD,
+ EVENT_SPREAD_FLAMES,
+ EVENT_FROST_BOMB_EXPLOSION,
+ EVENT_FROST_BOMB_CLEAR_FIRES,
+ EVENT_PROXIMITY_MINE_ARM,
+ EVENT_PROXIMITY_MINE_DETONATION,
+ EVENT_SEARCH_FLAMES,
+ EVENT_WATER_SPRAY
+};
+
+enum Actions
+{
+ DO_START_MKII,
+ DO_HARDMODE_MKII,
+
+ DO_ACTIVATE_VX001,
+ DO_START_VX001,
+ DO_HARDMODE_VX001,
+
+ DO_ACTIVATE_AERIAL,
+ DO_START_AERIAL,
+ DO_HARDMODE_AERIAL,
+ DO_DISABLE_AERIAL,
+ DO_ENABLE_AERIAL,
+
+ DO_ACTIVATE_V0L7R0N_1,
+ DO_ACTIVATE_V0L7R0N_2,
+ DO_ASSEMBLED_COMBAT, // All 3 parts use this action, its done on purpose.
+
+ DO_ACTIVATE_HARD_MODE,
+ DO_ACTIVATE_COMPUTER,
+ DO_DEACTIVATE_COMPUTER,
+ DO_ACTIVATE_SELF_DESTRUCT,
+
+ DO_ENCOUNTER_DONE
+};
+
+enum Phases
+{
+ // Leviathan MK II
+ PHASE_LEVIATHAN_SOLO = 1,
+ PHASE_LEVIATHAN_ASSEMBLED,
+
+ // VX-001
+ PHASE_VX001_SOLO,
+ PHASE_VX001_ASSEMBLED,
+
+ // Aerial Command Unit
+ PHASE_AERIAL_SOLO,
+ PHASE_AERIAL_ASSEMBLED
+};
+
+uint32 const RepairSpells[4] =
+{
+ SPELL_SEAT_1,
+ SPELL_SEAT_2,
+ SPELL_SEAT_3,
+ SPELL_SEAT_5
+};
+
+// 63801 Bomb Bot
+class spell_mimiron_bomb_bot : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_bomb_bot() : SpellScriptLoader("spell_mimiron_bomb_bot") { }
+
+ class spell_mimiron_bomb_bot_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_bomb_bot_SpellScript);
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (GetHitPlayer())
+ if (InstanceScript* instance = GetCaster()->GetInstanceScript())
+ if (Creature* mkii = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(DATA_LEVIATHAN_MK_II)))
+ mkii->AI()->SetData(DATA_SETUP_BOMB, 0);
+ }
+
+ void HandleDespawn(SpellEffIndex /*effIndex*/)
+ {
+ if (Creature* target = GetHitCreature())
+ {
+ target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
+ target->DespawnOrUnsummon(1000);
+ }
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_bomb_bot_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_bomb_bot_SpellScript::HandleDespawn, EFFECT_1, SPELL_EFFECT_APPLY_AURA);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_bomb_bot_SpellScript();
+ }
+};
+
+// 65192 - Flame Suppressant, 65224 - Clear Fires, 65354 - Clear Fires, 64619 - Water Spray
+class spell_mimiron_clear_fires : public SpellScriptLoader
{
public:
- spell_ulduar_proximity_mines() : SpellScriptLoader("spell_ulduar_proximity_mines") { }
+ spell_mimiron_clear_fires() : SpellScriptLoader("spell_mimiron_clear_fires") { }
- class spell_ulduar_proximity_minesSpellScript : public SpellScript
+ class spell_mimiron_clear_fires_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_ulduar_proximity_minesSpellScript);
+ PrepareSpellScript(spell_mimiron_clear_fires_SpellScript);
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ if (GetHitCreature())
+ GetHitCreature()->DespawnOrUnsummon();
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_clear_fires_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_clear_fires_SpellScript();
+ }
+};
+
+// 64463 - Despawn Assault Bots
+class spell_mimiron_despawn_assault_bots : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_despawn_assault_bots() : SpellScriptLoader("spell_mimiron_despawn_assault_bots") { }
+
+ class spell_mimiron_despawn_assault_bots_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_despawn_assault_bots_SpellScript);
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (GetHitCreature())
+ GetHitCreature()->DespawnOrUnsummon();
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_despawn_assault_bots_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_despawn_assault_bots_SpellScript();
+ }
+};
+
+// 64618 - Fire Search
+class spell_mimiron_fire_search : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_fire_search() : SpellScriptLoader("spell_mimiron_fire_search") { }
+
+ class spell_mimiron_fire_search_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_fire_search_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_WATER_SPRAY))
+ return false;
+ return true;
+ }
+
+ bool Load() override
+ {
+ _noTarget = false;
+ return true;
+ }
+
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ _noTarget = targets.empty();
+ if (_noTarget)
+ return;
+
+ WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
+ targets.clear();
+ targets.push_back(target);
+ }
+
+ void HandleAftercast()
+ {
+ if (_noTarget)
+ GetCaster()->GetMotionMaster()->MoveRandom(15.0f);
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ Unit* caster = GetCaster();
+
+ if (UnitAI* ai = caster->GetAI())
+ {
+ if (caster->GetDistance2d(GetHitUnit()) <= 15.0f && ai->GetData(DATA_WATERSPRAY))
+ {
+ caster->CastSpell(GetHitUnit(), SPELL_WATER_SPRAY, true);
+ ai->SetData(DATA_WATERSPRAY, 0);
+ ai->SetData(DATA_MOVE_NEW, 1);
+ }
+ else if (caster->GetAI()->GetData(DATA_MOVE_NEW))
+ {
+ caster->GetMotionMaster()->MoveChase(GetHitUnit());
+ ai->SetData(DATA_MOVE_NEW, 0);
+ }
+ }
+ }
+
+ void Register() override
+ {
+ AfterCast += SpellCastFn(spell_mimiron_fire_search_SpellScript::HandleAftercast);
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mimiron_fire_search_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_fire_search_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+
+ private:
+ bool _noTarget;
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_fire_search_SpellScript();
+ }
+};
+
+// 64436 - Magnetic Core
+class spell_mimiron_magnetic_core : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_magnetic_core() : SpellScriptLoader("spell_mimiron_magnetic_core") { }
+
+ class spell_mimiron_magnetic_core_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_magnetic_core_SpellScript);
+
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ targets.remove_if([](WorldObject* obj) { return obj->ToUnit() && (obj->ToUnit()->GetVehicleBase() || obj->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)); });
+ }
+
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mimiron_magnetic_core_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENTRY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_magnetic_core_SpellScript();
+ }
+
+ class spell_mimiron_magnetic_core_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_mimiron_magnetic_core_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_MAGNETIC_CORE_VISUAL))
+ return false;
+ return true;
+ }
+
+ void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Creature* target = GetTarget()->ToCreature())
+ {
+ target->GetAI()->DoAction(DO_DISABLE_AERIAL);
+ target->CastSpell(target, SPELL_MAGNETIC_CORE_VISUAL, true);
+ }
+ }
+
+ void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Creature* target = GetTarget()->ToCreature())
+ {
+ target->GetAI()->DoAction(DO_ENABLE_AERIAL);
+ target->RemoveAurasDueToSpell(SPELL_MAGNETIC_CORE_VISUAL);
+ }
+ }
- void HandleScript(SpellEffIndex effIndex)
+ void OnRemoveSelf(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (TempSummon* summ = GetTarget()->ToTempSummon())
+ summ->DespawnOrUnsummon();
+ }
+
+ void Register() override
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_mimiron_magnetic_core_AuraScript::OnApply, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_mimiron_magnetic_core_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_mimiron_magnetic_core_AuraScript::OnRemoveSelf, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_mimiron_magnetic_core_AuraScript();
+ }
+};
+
+// 63667 - Napalm Shell
+class spell_mimiron_napalm_shell : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_napalm_shell() : SpellScriptLoader("spell_mimiron_napalm_shell") { }
+
+ class spell_mimiron_napalm_shell_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_napalm_shell_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_NAPALM_SHELL))
+ return false;
+ return true;
+ }
+
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ if (targets.empty())
+ return;
+
+ WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
+
+ targets.remove_if(Trinity::AllWorldObjectsInRange(GetCaster(), 15.0f));
+
+ if (!targets.empty())
+ target = Trinity::Containers::SelectRandomContainerElement(targets);
+
+ targets.clear();
+ targets.push_back(target);
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->CastSpell(GetHitUnit(), SPELL_NAPALM_SHELL);
+ }
+
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mimiron_napalm_shell_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_napalm_shell_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_napalm_shell_SpellScript();
+ }
+};
+
+// 63274 - P3Wx2 Laser Barrage -- HACK! Core will currently not set UNIT_FIELD_CHANNEL_OBJECT automatially if the spell targets more than a single target.
+class spell_mimiron_p3wx2_laser_barrage : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_p3wx2_laser_barrage() : SpellScriptLoader("spell_mimiron_p3wx2_laser_barrage") { }
+
+ class spell_mimiron_p3wx2_laser_barrage_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_p3wx2_laser_barrage_SpellScript);
+
+ void OnHit(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, GetHitUnit()->GetGUID());
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_p3wx2_laser_barrage_SpellScript::OnHit, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_p3wx2_laser_barrage_SpellScript();
+ }
+};
+
+// 64542 - Plasma Blast
+class spell_mimiron_plasma_blast : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_plasma_blast() : SpellScriptLoader("spell_mimiron_plasma_blast") { }
+
+ class spell_mimiron_plasma_blast_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_plasma_blast_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_PLASMA_BLAST))
+ return false;
+ return true;
+ }
+
+ bool Load() override
+ {
+ return GetCaster()->GetVehicleKit() != nullptr;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* caster = GetCaster()->GetVehicleKit()->GetPassenger(3))
+ caster->CastSpell(GetHitUnit(), SPELL_PLASMA_BLAST);
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_plasma_blast_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_plasma_blast_SpellScript();
+ }
+};
+
+// 66351 - Explosion
+class spell_mimiron_proximity_explosion : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_proximity_explosion() : SpellScriptLoader("spell_mimiron_proximity_explosion") { }
+
+ class spell_mimiron_proximity_explosion_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_proximity_explosion_SpellScript);
+
+ void OnHit(SpellEffIndex /*effIndex*/)
+ {
+ if (GetHitPlayer())
+ if (InstanceScript* instance = GetCaster()->GetInstanceScript())
+ if (Creature* mkII = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(DATA_LEVIATHAN_MK_II)))
+ mkII->AI()->SetData(DATA_SETUP_MINE, 0);
+ }
+
+ void HandleAura(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->RemoveAurasDueToSpell(SPELL_PROXIMITY_MINE_PERIODIC_TRIGGER);
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_proximity_explosion_SpellScript::OnHit, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_proximity_explosion_SpellScript::HandleAura, EFFECT_1, SPELL_EFFECT_APPLY_AURA);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_proximity_explosion_SpellScript();
+ }
+};
+
+// 63027 - Proximity Mines
+class spell_mimiron_proximity_mines : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_proximity_mines() : SpellScriptLoader("spell_mimiron_proximity_mines") { }
+
+ class spell_mimiron_proximity_mines_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_proximity_mines_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_PROXIMITY_MINE))
+ return false;
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
{
- PreventHitDefaultEffect(effIndex);
for (uint8 i = 0; i < 10; ++i)
- GetCaster()->CastSpell(GetCaster(), SPELL_TRIGGER_MISSILE, true);
+ GetCaster()->CastSpell(GetCaster(), SPELL_SUMMON_PROXIMITY_MINE, true);
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_proximity_mines_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_proximity_mines_SpellScript();
+ }
+};
+
+// 65346 - Proximity Mine
+class spell_mimiron_proximity_trigger : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_proximity_trigger() : SpellScriptLoader("spell_mimiron_proximity_trigger") { }
+
+ class spell_mimiron_proximity_trigger_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_proximity_trigger_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_PROXIMITY_MINE_EXPLOSION))
+ return false;
+ return true;
+ }
+
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ targets.remove(GetExplTargetWorldObject());
+
+ if (targets.empty())
+ FinishCast(SPELL_FAILED_NO_VALID_TARGETS);
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->CastSpell((Unit*)NULL, SPELL_PROXIMITY_MINE_EXPLOSION, true);
}
void Register() override
{
- OnEffectHitTarget += SpellEffectFn(spell_ulduar_proximity_minesSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mimiron_proximity_trigger_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
+ OnEffectHit += SpellEffectFn(spell_mimiron_proximity_trigger_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
- return new spell_ulduar_proximity_minesSpellScript();
+ return new spell_mimiron_proximity_trigger_SpellScript();
+ }
+};
+
+// 63382 - Rapid Burst
+class spell_mimiron_rapid_burst : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_rapid_burst() : SpellScriptLoader("spell_mimiron_rapid_burst") { }
+
+ class spell_mimiron_rapid_burst_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_mimiron_rapid_burst_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_RAPID_BURST_LEFT) || !sSpellMgr->GetSpellInfo(SPELL_RAPID_BURST_RIGHT))
+ return false;
+ return true;
+ }
+
+ void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (TempSummon* summ = GetTarget()->ToTempSummon())
+ summ->DespawnOrUnsummon();
+ }
+
+ void HandleDummyTick(AuraEffect const* aurEff)
+ {
+ if (GetCaster())
+ GetCaster()->CastSpell(GetTarget(), aurEff->GetTickNumber() % 2 == 0 ? SPELL_RAPID_BURST_RIGHT : SPELL_RAPID_BURST_LEFT, true, NULL, aurEff);
+ }
+
+ void Register() override
+ {
+ AfterEffectRemove += AuraEffectApplyFn(spell_mimiron_rapid_burst_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_mimiron_rapid_burst_AuraScript::HandleDummyTick, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_mimiron_rapid_burst_AuraScript();
+ }
+};
+
+// 64402 - Rocket Strike, 65034 - Rocket Strike
+class spell_mimiron_rocket_strike : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_rocket_strike() : SpellScriptLoader("spell_mimiron_rocket_strike") { }
+
+ class spell_mimiron_rocket_strike_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_rocket_strike_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SCRIPT_EFFECT_ROCKET_STRIKE))
+ return false;
+ return true;
+ }
+
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ if (targets.empty())
+ return;
+
+ if (m_scriptSpellId == SPELL_ROCKET_STRIKE_LEFT && GetCaster()->IsVehicle())
+ if (WorldObject* target = GetCaster()->GetVehicleKit()->GetPassenger(6))
+ {
+ targets.clear();
+ targets.push_back(target);
+ }
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ GetHitUnit()->CastSpell((Unit*)NULL, SPELL_SCRIPT_EFFECT_ROCKET_STRIKE, true, NULL, NULL, GetCaster()->GetGUID());
+ }
+
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mimiron_rocket_strike_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_rocket_strike_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_rocket_strike_SpellScript();
+ }
+};
+
+// 63041 - Rocket Strike
+class spell_mimiron_rocket_strike_damage : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_rocket_strike_damage() : SpellScriptLoader("spell_mimiron_rocket_strike_damage") { }
+
+ class spell_mimiron_rocket_strike_damage_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_rocket_strike_damage_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_NOT_SO_FRIENDLY_FIRE))
+ return false;
+ return true;
+ }
+
+ void HandleAfterCast()
+ {
+ if (TempSummon* summ = GetCaster()->ToTempSummon())
+ summ->DespawnOrUnsummon();
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (GetHitPlayer())
+ if (InstanceScript* instance = GetCaster()->GetInstanceScript())
+ if (Creature* mkii = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(DATA_LEVIATHAN_MK_II)))
+ mkii->AI()->SetData(DATA_SETUP_ROCKET, 0);
+ }
+
+ void HandleFriendlyFire(SpellEffIndex /*effIndex*/)
+ {
+ GetHitUnit()->CastSpell((Unit*)NULL, SPELL_NOT_SO_FRIENDLY_FIRE, true);
+ }
+
+ void Register() override
+ {
+ AfterCast += SpellCastFn(spell_mimiron_rocket_strike_damage_SpellScript::HandleAfterCast);
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_rocket_strike_damage_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_rocket_strike_damage_SpellScript::HandleFriendlyFire, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_rocket_strike_damage_SpellScript();
+ }
+};
+
+// 63681 - Rocket Strike
+class spell_mimiron_rocket_strike_target_select : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_rocket_strike_target_select() : SpellScriptLoader("spell_mimiron_rocket_strike_target_select") { }
+
+ class spell_mimiron_rocket_strike_target_select_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_rocket_strike_target_select_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ROCKET_STRIKE))
+ return false;
+ return true;
+ }
+
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ if (targets.empty())
+ return;
+
+ WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
+
+ targets.remove_if(Trinity::AllWorldObjectsInRange(GetCaster(), 15.0f));
+
+ if (!targets.empty())
+ target = Trinity::Containers::SelectRandomContainerElement(targets);
+
+ targets.clear();
+ targets.push_back(target);
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (InstanceScript* instance = GetCaster()->GetInstanceScript())
+ GetCaster()->CastSpell(GetHitUnit(), SPELL_SUMMON_ROCKET_STRIKE, true, NULL, NULL, instance->GetData64(DATA_VX_001));
+ GetCaster()->SetDisplayId(11686);
+ }
+
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mimiron_rocket_strike_target_select_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_rocket_strike_target_select_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_rocket_strike_target_select_SpellScript();
+ }
+};
+
+// 64383 - Self Repair
+class spell_mimiron_self_repair : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_self_repair() : SpellScriptLoader("spell_mimiron_self_repair") { }
+
+ class spell_mimiron_self_repair_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_self_repair_SpellScript);
+
+ void HandleScript()
+ {
+ if (GetCaster()->GetAI())
+ GetCaster()->GetAI()->DoAction(DO_ASSEMBLED_COMBAT);
+ }
+
+ void Register() override
+ {
+ AfterHit += SpellHitFn(spell_mimiron_self_repair_SpellScript::HandleScript);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_self_repair_SpellScript();
+ }
+};
+
+// 63414 - Spinning Up -- HACK! Core will currently not set UNIT_FIELD_CHANNEL_OBJECT automatially if the spell targets more than a single target.
+// eff0 will hit both caster and target due to hack in spellmgr.cpp, it is necessary because caster will interrupt itself if aura is not active on caster.
+class spell_mimiron_spinning_up : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_spinning_up() : SpellScriptLoader("spell_mimiron_spinning_up") { }
+
+ class spell_mimiron_spinning_up_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_spinning_up_SpellScript);
+
+ void OnHit(SpellEffIndex /*effIndex*/)
+ {
+ if (GetHitUnit() != GetCaster())
+ GetCaster()->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, GetHitUnit()->GetGUID());
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_spinning_up_SpellScript::OnHit, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_spinning_up_SpellScript();
+ }
+};
+
+// 64426 - Summon Scrap Bot
+class spell_mimiron_summon_assault_bot : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_summon_assault_bot() : SpellScriptLoader("spell_mimiron_summon_assault_bot") { }
+
+ class spell_mimiron_summon_assault_bot_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_mimiron_summon_assault_bot_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ASSAULT_BOT))
+ return false;
+ return true;
+ }
+
+ void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ if (InstanceScript* instance = caster->GetInstanceScript())
+ if (instance->GetBossState(BOSS_MIMIRON) == IN_PROGRESS)
+ caster->CastSpell(caster, SPELL_SUMMON_ASSAULT_BOT, false, NULL, aurEff, instance->GetData64(DATA_AERIAL_COMMAND_UNIT));
+ }
+
+ void Register() override
+ {
+ OnEffectRemove += AuraEffectRemoveFn(spell_mimiron_summon_assault_bot_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_mimiron_summon_assault_bot_AuraScript();
+ }
+};
+
+// 64425 - Summon Scrap Bot Trigger
+class spell_mimiron_summon_assault_bot_target : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_summon_assault_bot_target() : SpellScriptLoader("spell_mimiron_summon_assault_bot_target") { }
+
+ class spell_mimiron_summon_assault_bot_target_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_summon_assault_bot_target_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_ASSAULT_BOT_DUMMY))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ GetHitUnit()->CastSpell(GetHitUnit(), SPELL_SUMMON_ASSAULT_BOT_DUMMY, true);
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_summon_assault_bot_target_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_summon_assault_bot_target_SpellScript();
+ }
+};
+
+// 64621 - Summon Fire Bot
+class spell_mimiron_summon_fire_bot : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_summon_fire_bot() : SpellScriptLoader("spell_mimiron_summon_fire_bot") { }
+
+ class spell_mimiron_summon_fire_bot_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_mimiron_summon_fire_bot_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_FIRE_BOT))
+ return false;
+
+ return true;
+ }
+
+ void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ if (InstanceScript* instance = caster->GetInstanceScript())
+ if (instance->GetBossState(BOSS_MIMIRON) == IN_PROGRESS)
+ caster->CastSpell(caster, SPELL_SUMMON_FIRE_BOT, false, NULL, aurEff, instance->GetData64(DATA_AERIAL_COMMAND_UNIT));
+ }
+
+ void Register() override
+ {
+ OnEffectRemove += AuraEffectRemoveFn(spell_mimiron_summon_fire_bot_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_mimiron_summon_fire_bot_AuraScript();
+ }
+};
+
+// 64620 - Summon Fire Bot Trigger
+class spell_mimiron_summon_fire_bot_target : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_summon_fire_bot_target() : SpellScriptLoader("spell_mimiron_summon_fire_bot_target") { }
+
+ class spell_mimiron_summon_fire_bot_target_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_summon_fire_bot_target_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_FIRE_BOT_DUMMY))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ GetHitUnit()->CastSpell(GetHitUnit(), SPELL_SUMMON_FIRE_BOT_DUMMY, true);
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_summon_fire_bot_target_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_summon_fire_bot_target_SpellScript();
+ }
+};
+
+// 64562 - Summon Flames Spread Trigger
+class spell_mimiron_summon_flames_spread : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_summon_flames_spread() : SpellScriptLoader("spell_mimiron_summon_flames_spread") { }
+
+ class spell_mimiron_summon_flames_spread_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_summon_flames_spread_SpellScript);
+
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ if (targets.empty())
+ return;
+
+ // Flames must chase the closest player
+ WorldObject* target = targets.front();
+
+ for (std::list<WorldObject*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
+ if (GetCaster()->GetDistance2d(*iter) < GetCaster()->GetDistance2d(target))
+ target = *iter;
+
+ targets.clear();
+ targets.push_back(target);
+ }
+
+ void OnHit(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->SetInFront(GetHitUnit());
+ }
+
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mimiron_summon_flames_spread_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_summon_flames_spread_SpellScript::OnHit, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_summon_flames_spread_SpellScript();
+ }
+
+ class spell_mimiron_summon_flames_spread_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_mimiron_summon_flames_spread_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_FLAMES_SPREAD))
+ return false;
+ return true;
+ }
+
+ void HandleTick(AuraEffect const* /*aurEff*/)
+ {
+ PreventDefaultAction();
+ if (Unit* caster = GetCaster())
+ if (caster->HasAura(SPELL_FLAMES_PERIODIC_TRIGGER))
+ caster->CastSpell(GetTarget(), SPELL_SUMMON_FLAMES_SPREAD, true);
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_mimiron_summon_flames_spread_AuraScript::HandleTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_mimiron_summon_flames_spread_AuraScript();
+ }
+};
+
+// 64623 - Frost Bomb
+class spell_mimiron_summon_frost_bomb_target : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_summon_frost_bomb_target() : SpellScriptLoader("spell_mimiron_summon_frost_bomb_target") { }
+
+ class spell_mimiron_summon_frost_bomb_target_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_summon_frost_bomb_target_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_FROST_BOMB))
+ return false;
+ return true;
+ }
+
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ if (targets.empty())
+ return;
+
+ targets.remove_if(Trinity::AllWorldObjectsInRange(GetCaster(), 15.0f));
+
+ if (targets.empty())
+ return;
+
+ WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets);
+
+ targets.clear();
+ targets.push_back(target);
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->CastSpell(GetHitUnit(), SPELL_SUMMON_FROST_BOMB, true);
+ }
+
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mimiron_summon_frost_bomb_target_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_summon_frost_bomb_target_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_summon_frost_bomb_target_SpellScript();
+ }
+};
+
+// 64398 - Summon Scrap Bot
+class spell_mimiron_summon_junk_bot : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_summon_junk_bot() : SpellScriptLoader("spell_mimiron_summon_junk_bot") { }
+
+ class spell_mimiron_summon_junk_bot_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_mimiron_summon_junk_bot_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_JUNK_BOT))
+ return false;
+ return true;
+ }
+
+ void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ if (InstanceScript* instance = caster->GetInstanceScript())
+ if (instance->GetBossState(BOSS_MIMIRON) == IN_PROGRESS)
+ caster->CastSpell(caster, SPELL_SUMMON_JUNK_BOT, false, NULL, aurEff, instance->GetData64(DATA_AERIAL_COMMAND_UNIT));
+ }
+
+ void Register() override
+ {
+ OnEffectRemove += AuraEffectRemoveFn(spell_mimiron_summon_junk_bot_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_mimiron_summon_junk_bot_AuraScript();
+ }
+};
+
+// 63820 - Summon Scrap Bot Trigger
+class spell_mimiron_summon_junk_bot_target : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_summon_junk_bot_target() : SpellScriptLoader("spell_mimiron_summon_junk_bot_target") { }
+
+ class spell_mimiron_summon_junk_bot_target_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mimiron_summon_junk_bot_target_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_JUNK_BOT_DUMMY))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex /*effIndex*/)
+ {
+ GetHitUnit()->CastSpell(GetHitUnit(), SPELL_SUMMON_JUNK_BOT_DUMMY, true);
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_mimiron_summon_junk_bot_target_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_mimiron_summon_junk_bot_target_SpellScript();
+ }
+};
+
+// 63339 - Weld
+class spell_mimiron_weld : public SpellScriptLoader
+{
+ public:
+ spell_mimiron_weld() : SpellScriptLoader("spell_mimiron_weld") { }
+
+ class spell_mimiron_weld_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_mimiron_weld_AuraScript);
+
+ void HandleTick(AuraEffect const* aurEff)
+ {
+ Unit* caster = GetTarget();
+ if (Unit* vehicle = caster->GetVehicleBase())
+ {
+ if (aurEff->GetTickNumber() % 5 == 0)
+ caster->CastSpell(vehicle, RepairSpells[urand(0, 3)]);
+ caster->SetFacingToObject(vehicle);
+ }
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_mimiron_weld_AuraScript::HandleTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_mimiron_weld_AuraScript();
}
};
void AddSC_boss_mimiron()
{
- new spell_ulduar_proximity_mines();
+ new spell_mimiron_bomb_bot();
+ new spell_mimiron_clear_fires();
+ new spell_mimiron_despawn_assault_bots();
+ new spell_mimiron_fire_search();
+ new spell_mimiron_magnetic_core();
+ new spell_mimiron_napalm_shell();
+ new spell_mimiron_p3wx2_laser_barrage();
+ new spell_mimiron_plasma_blast();
+ new spell_mimiron_proximity_explosion();
+ new spell_mimiron_proximity_mines();
+ new spell_mimiron_proximity_trigger();
+ new spell_mimiron_rapid_burst();
+ new spell_mimiron_rocket_strike();
+ new spell_mimiron_rocket_strike_damage();
+ new spell_mimiron_rocket_strike_target_select();
+ new spell_mimiron_self_repair();
+ new spell_mimiron_spinning_up();
+ new spell_mimiron_summon_assault_bot();
+ new spell_mimiron_summon_assault_bot_target();
+ new spell_mimiron_summon_fire_bot();
+ new spell_mimiron_summon_fire_bot_target();
+ new spell_mimiron_summon_flames_spread();
+ new spell_mimiron_summon_frost_bomb_target();
+ new spell_mimiron_summon_junk_bot();
+ new spell_mimiron_summon_junk_bot_target();
+ new spell_mimiron_weld();
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index 6aa753eac98..79f9283eb40 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -15,13 +15,12 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "InstanceScript.h"
+#include "ulduar.h"
#include "Player.h"
-#include "WorldPacket.h"
+#include "ScriptedCreature.h"
+#include "ScriptMgr.h"
#include "SpellScript.h"
-#include "ulduar.h"
+#include "WorldPacket.h"
static DoorData const doorData[] =
{
@@ -32,6 +31,9 @@ static DoorData const doorData[] =
{ GO_HODIR_ENTRANCE, BOSS_HODIR, DOOR_TYPE_ROOM, BOUNDARY_E },
{ GO_HODIR_DOOR, BOSS_HODIR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
{ GO_HODIR_ICE_DOOR, BOSS_HODIR, DOOR_TYPE_PASSAGE, BOUNDARY_W },
+ { GO_MIMIRON_DOOR_1, BOSS_MIMIRON, DOOR_TYPE_ROOM, BOUNDARY_W },
+ { GO_MIMIRON_DOOR_2, BOSS_MIMIRON, DOOR_TYPE_ROOM, BOUNDARY_E },
+ { GO_MIMIRON_DOOR_3, BOSS_MIMIRON, DOOR_TYPE_ROOM, BOUNDARY_S },
{ GO_VEZAX_DOOR, BOSS_VEZAX, DOOR_TYPE_PASSAGE, BOUNDARY_E },
{ GO_YOGG_SARON_DOOR, BOSS_YOGG_SARON, DOOR_TYPE_ROOM, BOUNDARY_S },
{ GO_DOODAD_UL_SIGILDOOR_03, BOSS_ALGALON, DOOR_TYPE_ROOM, BOUNDARY_W },
@@ -70,11 +72,14 @@ class instance_ulduar : public InstanceMapScript
uint64 AssemblyGUIDs[3];
uint64 KologarnGUID;
uint64 AuriayaGUID;
- uint64 MimironGUID;
uint64 HodirGUID;
uint64 ThorimGUID;
uint64 FreyaGUID;
uint64 ElderGUIDs[3];
+ uint64 MimironGUID;
+ uint64 MimironVehicleGUIDs[3];
+ uint64 MimironComputerGUID;
+ uint64 MimironWorldTriggerGUID;
uint64 VezaxGUID;
uint64 YoggSaronGUID;
uint64 VoiceOfYoggSaronGUID;
@@ -92,6 +97,9 @@ class instance_ulduar : public InstanceMapScript
uint64 ThorimChestGUID;
uint64 HodirRareCacheGUID;
uint64 HodirChestGUID;
+ uint64 MimironTramGUID;
+ uint64 MimironElevatorGUID;
+ uint64 MimironButtonGUID;
uint64 BrainRoomDoorGUIDs[3];
uint64 AlgalonSigilDoorGUID[3];
uint64 AlgalonFloorGUID[2];
@@ -126,6 +134,8 @@ class instance_ulduar : public InstanceMapScript
KologarnGUID = 0;
AuriayaGUID = 0;
MimironGUID = 0;
+ MimironComputerGUID = 0;
+ MimironWorldTriggerGUID = 0;
HodirGUID = 0;
ThorimGUID = 0;
FreyaGUID = 0;
@@ -140,6 +150,9 @@ class instance_ulduar : public InstanceMapScript
ThorimChestGUID = 0;
HodirRareCacheGUID = 0;
HodirChestGUID = 0;
+ MimironTramGUID = 0;
+ MimironElevatorGUID = 0;
+ MimironButtonGUID = 0;
LeviathanGateGUID = 0;
AlgalonUniverseGUID = 0;
AlgalonTrapdoorGUID = 0;
@@ -166,6 +179,7 @@ class instance_ulduar : public InstanceMapScript
memset(AssemblyGUIDs, 0, sizeof(AssemblyGUIDs));
memset(RazorHarpoonGUIDs, 0, sizeof(RazorHarpoonGUIDs));
memset(ElderGUIDs, 0, sizeof(ElderGUIDs));
+ memset(MimironVehicleGUIDs, 0, sizeof(MimironVehicleGUIDs));
memset(BrainRoomDoorGUIDs, 0, sizeof(BrainRoomDoorGUIDs));
memset(KeeperGUIDs, 0, sizeof(KeeperGUIDs));
memset(_summonObservationRingKeeper, false, sizeof(_summonObservationRingKeeper));
@@ -289,9 +303,6 @@ class instance_ulduar : public InstanceMapScript
case NPC_AURIAYA:
AuriayaGUID = creature->GetGUID();
break;
- case NPC_MIMIRON:
- MimironGUID = creature->GetGUID();
- break;
// Hodir
case NPC_HODIR:
@@ -354,6 +365,26 @@ class instance_ulduar : public InstanceMapScript
creature->DespawnOrUnsummon();
break;
+ // Mimiron
+ case NPC_MIMIRON:
+ MimironGUID = creature->GetGUID();
+ break;
+ case NPC_LEVIATHAN_MKII:
+ MimironVehicleGUIDs[0] = creature->GetGUID();
+ break;
+ case NPC_VX_001:
+ MimironVehicleGUIDs[1] = creature->GetGUID();
+ break;
+ case NPC_AERIAL_COMMAND_UNIT:
+ MimironVehicleGUIDs[2] = creature->GetGUID();
+ break;
+ case NPC_COMPUTER:
+ MimironComputerGUID = creature->GetGUID();
+ break;
+ case NPC_WORLD_TRIGGER_MIMIRON:
+ MimironWorldTriggerGUID = creature->GetGUID();
+ break;
+
case NPC_VEZAX:
VezaxGUID = creature->GetGUID();
break;
@@ -470,6 +501,15 @@ class instance_ulduar : public InstanceMapScript
case GO_HODIR_CHEST:
HodirChestGUID = gameObject->GetGUID();
break;
+ case GO_MIMIRON_TRAM:
+ MimironTramGUID = gameObject->GetGUID();
+ break;
+ case GO_MIMIRON_ELEVATOR:
+ MimironElevatorGUID = gameObject->GetGUID();
+ break;
+ case GO_MIMIRON_BUTTON:
+ MimironButtonGUID = gameObject->GetGUID();
+ break;
case GO_LEVIATHAN_GATE:
LeviathanGateGUID = gameObject->GetGUID();
if (GetBossState(BOSS_LEVIATHAN) == DONE)
@@ -482,6 +522,9 @@ class instance_ulduar : public InstanceMapScript
case GO_HODIR_ENTRANCE:
case GO_HODIR_DOOR:
case GO_HODIR_ICE_DOOR:
+ case GO_MIMIRON_DOOR_1:
+ case GO_MIMIRON_DOOR_2:
+ case GO_MIMIRON_DOOR_3:
case GO_VEZAX_DOOR:
case GO_YOGG_SARON_DOOR:
AddDoor(gameObject, true);
@@ -566,6 +609,9 @@ class instance_ulduar : public InstanceMapScript
case GO_HODIR_ENTRANCE:
case GO_HODIR_DOOR:
case GO_HODIR_ICE_DOOR:
+ case GO_MIMIRON_DOOR_1:
+ case GO_MIMIRON_DOOR_2:
+ case GO_MIMIRON_DOOR_3:
case GO_VEZAX_DOOR:
case GO_YOGG_SARON_DOOR:
case GO_DOODAD_UL_SIGILDOOR_03:
@@ -774,6 +820,10 @@ class instance_ulduar : public InstanceMapScript
break;
case DATA_UNBROKEN:
Unbroken = data != 0;
+ break;
+ case DATA_MIMIRON_ELEVATOR:
+ if (GameObject* gameObject = instance->GetGameObject(MimironElevatorGUID))
+ gameObject->SetGoState((GOState)data);
break;
case DATA_ILLUSION:
illusion = data;
@@ -846,8 +896,6 @@ class instance_ulduar : public InstanceMapScript
return KologarnGUID;
case BOSS_AURIAYA:
return AuriayaGUID;
- case BOSS_MIMIRON:
- return MimironGUID;
case BOSS_HODIR:
return HodirGUID;
case BOSS_THORIM:
@@ -863,6 +911,22 @@ class instance_ulduar : public InstanceMapScript
case BOSS_STONEBARK:
return ElderGUIDs[2];
+ // Mimiron
+ case BOSS_MIMIRON:
+ return MimironGUID;
+ case DATA_LEVIATHAN_MK_II:
+ return MimironVehicleGUIDs[0];
+ case DATA_VX_001:
+ return MimironVehicleGUIDs[1];
+ case DATA_AERIAL_COMMAND_UNIT:
+ return MimironVehicleGUIDs[2];
+ case DATA_COMPUTER:
+ return MimironComputerGUID;
+ case DATA_MIMIRON_WORLD_TRIGGER:
+ return MimironWorldTriggerGUID;
+ case DATA_MIMIRON_BUTTON:
+ return MimironButtonGUID;
+
case BOSS_VEZAX:
return VezaxGUID;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
index 3544ff3c079..81cb469318f 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
@@ -18,6 +18,7 @@
#ifndef DEF_ULDUAR_H
#define DEF_ULDUAR_H
+#include "InstanceScript.h"
#include "ObjectMgr.h"
#define UlduarScriptName "instance_ulduar"
@@ -83,6 +84,18 @@ enum UlduarNPCs
NPC_LEVIATHAN_MKII = 33432,
NPC_VX_001 = 33651,
NPC_AERIAL_COMMAND_UNIT = 33670,
+ NPC_ASSAULT_BOT = 34057,
+ NPC_BOMB_BOT = 33836,
+ NPC_JUNK_BOT = 33855,
+ NPC_EMERGENCY_FIRE_BOT = 34147,
+ NPC_FROST_BOMB = 34149,
+ NPC_BURST_TARGET = 34211,
+ NPC_FLAME = 34363,
+ NPC_FLAME_SPREAD = 34121,
+ NPC_DB_TARGET = 33576,
+ NPC_ROCKET_MIMIRON_VISUAL = 34050,
+ NPC_WORLD_TRIGGER_MIMIRON = 21252,
+ NPC_COMPUTER = 34143,
// Freya's Keepers
NPC_IRONBRANCH = 32913,
@@ -204,6 +217,18 @@ enum UlduarGameObjects
GO_THORIM_CHEST_HERO = 194315,
GO_THORIM_CHEST = 194314,
+ // Mimiron
+ GO_MIMIRON_TRAM = 194675,
+ GO_MIMIRON_ELEVATOR = 194749,
+ GO_MIMIRON_BUTTON = 194739,
+ GO_MIMIRON_DOOR_1 = 194774,
+ GO_MIMIRON_DOOR_2 = 194775,
+ GO_MIMIRON_DOOR_3 = 194776,
+ GO_CACHE_OF_INNOVATION = 194789,
+ GO_CACHE_OF_INNOVATION_FIREFIGHTER = 194957,
+ GO_CACHE_OF_INNOVATION_HERO = 194956,
+ GO_CACHE_OF_INNOVATION_FIREFIGHTER_HERO = 194958,
+
// Vezax
GO_VEZAX_DOOR = 194750,
@@ -292,6 +317,16 @@ enum UlduarData
// Hodir
DATA_HODIR_RARE_CACHE,
+ // Mimiron
+ DATA_LEVIATHAN_MK_II,
+ DATA_VX_001,
+ DATA_AERIAL_COMMAND_UNIT,
+ DATA_COMPUTER,
+ DATA_MIMIRON_WORLD_TRIGGER,
+ DATA_MIMIRON_ELEVATOR,
+ DATA_MIMIRON_TRAM,
+ DATA_MIMIRON_BUTTON,
+
// Yogg-Saron
DATA_VOICE_OF_YOGG_SARON,
DATA_SARA,
diff --git a/src/server/scripts/Outland/zone_netherstorm.cpp b/src/server/scripts/Outland/zone_netherstorm.cpp
index 42be5ba8c90..f82c1f5fb58 100644
--- a/src/server/scripts/Outland/zone_netherstorm.cpp
+++ b/src/server/scripts/Outland/zone_netherstorm.cpp
@@ -19,13 +19,11 @@
/* ScriptData
SDName: Netherstorm
SD%Complete: 80
-SDComment: Quest support: 10337, 10438, 10652 (special flight paths), 10299, 10321, 10322, 10323, 10329, 10330, 10338, 10365(Shutting Down Manaforge), 10198, 10191
+SDComment: Quest support: 10337, 10438, 10652 (special flight paths), 10198, 10191
SDCategory: Netherstorm
EndScriptData */
/* ContentData
-npc_manaforge_control_console
-go_manaforge_control_console
npc_commander_dawnforge
npc_bessy
npc_maxx_a_million
@@ -39,323 +37,6 @@ EndContentData */
#include "Player.h"
/*######
-## npc_manaforge_control_console
-######*/
-
-//used by 20209, 20417, 20418, 20440, signed for 20209
-enum ManaforgeConsoleData
-{
- EMOTE_START = 0,
- EMOTE_60 = 1,
- EMOTE_30 = 2,
- EMOTE_10 = 3,
- EMOTE_COMPLETE = 4,
- EMOTE_ABORT = 5,
-
- ENTRY_BNAAR_C_CONSOLE = 20209,
- ENTRY_CORUU_C_CONSOLE = 20417,
- ENTRY_DURO_C_CONSOLE = 20418,
- ENTRY_ARA_C_CONSOLE = 20440,
-
- ENTRY_SUNFURY_TECH = 20218,
- ENTRY_SUNFURY_PROT = 20436,
-
- ENTRY_ARA_TECH = 20438,
- ENTRY_ARA_ENGI = 20439,
- ENTRY_ARA_GORKLONN = 20460,
-
- SPELL_DISABLE_VISUAL = 35031,
- SPELL_INTERRUPT_1 = 35016, //ACID mobs should cast this
- SPELL_INTERRUPT_2 = 35176, //ACID mobs should cast this (Manaforge Ara-version)
-};
-
-class npc_manaforge_control_console : public CreatureScript
-{
-public:
- npc_manaforge_control_console() : CreatureScript("npc_manaforge_control_console") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_manaforge_control_consoleAI(creature);
- }
-
- struct npc_manaforge_control_consoleAI : public ScriptedAI
- {
- npc_manaforge_control_consoleAI(Creature* creature) : ScriptedAI(creature) { }
-
- uint32 Event_Timer;
- uint32 Wave_Timer;
- uint32 Phase;
- bool Wave;
- uint64 someplayer;
- uint64 goConsole;
- Creature* add;
-
- void Reset() override
- {
- Event_Timer = 3000;
- Wave_Timer = 0;
- Phase = 1;
- Wave = false;
- someplayer = 0;
- goConsole = 0;
- add = NULL;
- }
-
- void EnterCombat(Unit* /*who*/) override { }
-
- /*void SpellHit(Unit* caster, const SpellInfo* spell) override
- {
- //we have no way of telling the Creature was hit by spell -> got aura applied after 10-12 seconds
- //then no way for the mobs to actually stop the shutdown as intended.
- if (spell->Id == SPELL_INTERRUPT_1)
- DoSay("Silence! I kill you!", LANG_UNIVERSAL, NULL);
- }*/
-
- void JustDied(Unit* /*killer*/) override
- {
- Talk(EMOTE_ABORT);
-
- if (someplayer)
- {
- if (Player* player = ObjectAccessor::GetPlayer(*me, someplayer))
- {
- switch (me->GetEntry())
- {
- case ENTRY_BNAAR_C_CONSOLE:
- player->FailQuest(10299);
- player->FailQuest(10329);
- break;
- case ENTRY_CORUU_C_CONSOLE:
- player->FailQuest(10321);
- player->FailQuest(10330);
- break;
- case ENTRY_DURO_C_CONSOLE:
- player->FailQuest(10322);
- player->FailQuest(10338);
- break;
- case ENTRY_ARA_C_CONSOLE:
- player->FailQuest(10323);
- player->FailQuest(10365);
- break;
- }
- }
- }
-
- if (goConsole)
- if (GameObject* go = GameObject::GetGameObject(*me, goConsole))
- go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
- }
-
- void DoWaveSpawnForCreature(Creature* creature)
- {
- switch (creature->GetEntry())
- {
- case ENTRY_BNAAR_C_CONSOLE:
- if (rand32() % 2)
- {
- add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2933.68f, 4162.55f, 164.00f, 1.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2927.36f, 4212.97f, 164.00f);
- }
- else
- {
- add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2927.36f, 4212.97f, 164.00f, 4.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2933.68f, 4162.55f, 164.00f);
- }
- Wave_Timer = 30000;
- break;
- case ENTRY_CORUU_C_CONSOLE:
- add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2445.21f, 2765.26f, 134.49f, 3.93f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2424.21f, 2740.15f, 133.81f);
- add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2429.86f, 2731.85f, 134.53f, 1.31f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2435.37f, 2766.04f, 133.81f);
- Wave_Timer = 20000;
- break;
- case ENTRY_DURO_C_CONSOLE:
- add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2986.80f, 2205.36f, 165.37f, 3.74f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2985.15f, 2197.32f, 164.79f);
- add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2952.91f, 2191.20f, 165.32f, 0.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2060.01f, 2185.27f, 164.67f);
- Wave_Timer = 15000;
- break;
- case ENTRY_ARA_C_CONSOLE:
- if (rand32() % 2)
- {
- add = me->SummonCreature(ENTRY_ARA_TECH, 4035.11f, 4038.97f, 194.27f, 2.57f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 4003.42f, 4040.19f, 193.49f);
- add = me->SummonCreature(ENTRY_ARA_TECH, 4033.66f, 4036.79f, 194.28f, 2.57f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 4003.42f, 4040.19f, 193.49f);
- add = me->SummonCreature(ENTRY_ARA_TECH, 4037.13f, 4037.30f, 194.23f, 2.57f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 4003.42f, 4040.19f, 193.49f);
- }
- else
- {
- add = me->SummonCreature(ENTRY_ARA_TECH, 3099.59f, 4049.30f, 194.22f, 0.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 4028.01f, 4035.17f, 193.59f);
- add = me->SummonCreature(ENTRY_ARA_TECH, 3999.72f, 4046.75f, 194.22f, 0.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 4028.01f, 4035.17f, 193.59f);
- add = me->SummonCreature(ENTRY_ARA_TECH, 3996.81f, 4048.26f, 194.22f, 0.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 4028.01f, 4035.17f, 193.59f);
- }
- Wave_Timer = 15000;
- break;
- }
- }
- void DoFinalSpawnForCreature(Creature* creature)
- {
- switch (creature->GetEntry())
- {
- case ENTRY_BNAAR_C_CONSOLE:
- add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2946.52f, 4201.42f, 163.47f, 3.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2927.49f, 4192.81f, 163.00f);
- break;
- case ENTRY_CORUU_C_CONSOLE:
- add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2453.88f, 2737.85f, 133.27f, 2.59f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2433.96f, 2751.53f, 133.85f);
- add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2441.62f, 2735.32f, 134.49f, 1.97f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2433.96f, 2751.53f, 133.85f);
- add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2450.73f, 2754.50f, 134.49f, 3.29f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2433.96f, 2751.53f, 133.85f);
- break;
- case ENTRY_DURO_C_CONSOLE:
- add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2956.18f, 2202.85f, 165.32f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2972.27f, 2193.22f, 164.48f);
- add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2975.30f, 2211.50f, 165.32f, 4.55f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2972.27f, 2193.22f, 164.48f);
- add = me->SummonCreature(ENTRY_SUNFURY_PROT, 2965.02f, 2217.45f, 164.16f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 2972.27f, 2193.22f, 164.48f);
- break;
- case ENTRY_ARA_C_CONSOLE:
- add = me->SummonCreature(ENTRY_ARA_ENGI, 3994.51f, 4020.46f, 192.18f, 0.91f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 4008.35f, 4035.04f, 192.70f);
- add = me->SummonCreature(ENTRY_ARA_GORKLONN, 4021.56f, 4059.35f, 193.59f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
- if (add) add->GetMotionMaster()->MovePoint(0, 4016.62f, 4039.89f, 193.46f);
- break;
- }
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (Event_Timer <= diff)
- {
- switch (Phase)
- {
- case 1:
- if (someplayer)
- {
- Unit* u = ObjectAccessor::GetUnit(*me, someplayer);
- if (u && u->GetTypeId() == TYPEID_PLAYER)
- Talk(EMOTE_START, u);
- }
- Event_Timer = 60000;
- Wave = true;
- ++Phase;
- break;
- case 2:
- Talk(EMOTE_60);
- Event_Timer = 30000;
- ++Phase;
- break;
- case 3:
- Talk(EMOTE_30);
- Event_Timer = 20000;
- DoFinalSpawnForCreature(me);
- ++Phase;
- break;
- case 4:
- Talk(EMOTE_10);
- Event_Timer = 10000;
- Wave = false;
- ++Phase;
- break;
- case 5:
- Talk(EMOTE_COMPLETE);
- if (someplayer)
- {
- if (Player* player = ObjectAccessor::GetPlayer(*me, someplayer))
- player->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
- DoCast(me, SPELL_DISABLE_VISUAL);
- }
-
- if (goConsole)
- if (GameObject* go = GameObject::GetGameObject(*me, goConsole))
- go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
-
- ++Phase;
- break;
- }
- }
- else
- Event_Timer -= diff;
-
- if (Wave)
- {
- if (Wave_Timer <= diff)
- {
- DoWaveSpawnForCreature(me);
- }
- else
- Wave_Timer -= diff;
- }
- }
- };
-};
-
-/*######
-## go_manaforge_control_console
-######*/
-
-/// @todo clean up this workaround when Trinity adds support to do it properly (with gossip selections instead of instant summon)
-class go_manaforge_control_console : public GameObjectScript
-{
-public:
- go_manaforge_control_console() : GameObjectScript("go_manaforge_control_console") { }
-
- bool OnGossipHello(Player* player, GameObject* go) override
- {
- if (go->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
- {
- player->PrepareQuestMenu(go->GetGUID());
- player->SendPreparedQuest(go->GetGUID());
- }
-
- Creature* manaforge = NULL;
-
- switch (go->GetAreaId())
- {
- case 3726: //b'naar
- if ((player->GetQuestStatus(10299) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10329) == QUEST_STATUS_INCOMPLETE) &&
- player->HasItemCount(29366))
- manaforge = player->SummonCreature(ENTRY_BNAAR_C_CONSOLE, 2918.95f, 4189.98f, 161.88f, 0.34f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
- break;
- case 3730: //coruu
- if ((player->GetQuestStatus(10321) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10330) == QUEST_STATUS_INCOMPLETE) &&
- player->HasItemCount(29396))
- manaforge = player->SummonCreature(ENTRY_CORUU_C_CONSOLE, 2426.77f, 2750.38f, 133.24f, 2.14f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
- break;
- case 3734: //duro
- if ((player->GetQuestStatus(10322) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10338) == QUEST_STATUS_INCOMPLETE) &&
- player->HasItemCount(29397))
- manaforge = player->SummonCreature(ENTRY_DURO_C_CONSOLE, 2976.48f, 2183.29f, 163.20f, 1.85f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
- break;
- case 3722: //ara
- if ((player->GetQuestStatus(10323) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10365) == QUEST_STATUS_INCOMPLETE) &&
- player->HasItemCount(29411))
- manaforge = player->SummonCreature(ENTRY_ARA_C_CONSOLE, 4013.71f, 4028.76f, 192.10f, 1.25f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
- break;
- }
-
- if (manaforge)
- {
- ENSURE_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->someplayer = player->GetGUID();
- ENSURE_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = go->GetGUID();
- go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
- }
- return true;
- }
-};
-
-/*######
## npc_commander_dawnforge
######*/
@@ -1054,8 +735,6 @@ class go_captain_tyralius_prison : public GameObjectScript
void AddSC_netherstorm()
{
- new go_manaforge_control_console();
- new npc_manaforge_control_console();
new npc_commander_dawnforge();
new at_commander_dawnforge();
new npc_professor_dabiri();
diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp
index 7dbdc7af63f..8fd6cb54b0e 100644
--- a/src/server/scripts/Pet/pet_hunter.cpp
+++ b/src/server/scripts/Pet/pet_hunter.cpp
@@ -57,7 +57,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript
me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f));
// Add delta to make them not all hit the same time
uint32 delta = (rand32() % 7) * 100;
- me->SetAttackTime(BASE_ATTACK, Info->baseattacktime + delta);
+ me->SetAttackTime(BASE_ATTACK, Info->BaseAttackTime + delta);
//me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower));
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index 87c323aa22f..c43b781936c 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -991,7 +991,7 @@ class spell_item_unsated_craving : public SpellScriptLoader
return false;
Unit* target = procInfo.GetActionTarget();
- if (!target || target->GetTypeId() != TYPEID_UNIT || target->GetCreatureType() == CREATURE_TYPE_CRITTER || (target->GetEntry() != NPC_SINDRAGOSA && target->IsSummon()))
+ if (!target || target->GetTypeId() != TYPEID_UNIT || target->IsCritter() || (target->GetEntry() != NPC_SINDRAGOSA && target->IsSummon()))
return false;
return true;
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index 7076c1142c7..a128c30ad50 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -800,7 +800,7 @@ class spell_pri_shadow_word_death : public SpellScriptLoader
if (AuraEffect* aurEff = GetCaster()->GetDummyAuraEffect(SPELLFAMILY_PRIEST, PRIEST_ICON_ID_PAIN_AND_SUFFERING, EFFECT_1))
AddPct(damage, aurEff->GetAmount());
- GetCaster()->CastCustomSpell(GetCaster(), SPELL_PRIEST_SHADOW_WORD_DEATH, &damage, 0, 0, true);
+ GetCaster()->CastCustomSpell(GetCaster(), SPELL_PRIEST_SHADOW_WORD_DEATH, &damage, nullptr, nullptr, true);
}
void Register() override
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index 854bc77671b..87661710f53 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -1773,7 +1773,7 @@ class spell_q12847_summon_soul_moveto_bunny : public SpellScriptLoader
}
};
- SpellScript *GetSpellScript() const
+ SpellScript *GetSpellScript() const override
{
return new spell_q12847_summon_soul_moveto_bunny_SpellScript();
}
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index 42c1f268715..a04fdba57b9 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -491,7 +491,7 @@ class spell_rog_prey_on_the_weak : public SpellScriptLoader
if (!target->HasAura(SPELL_ROGUE_PREY_ON_THE_WEAK))
{
int32 bp = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
- target->CastCustomSpell(target, SPELL_ROGUE_PREY_ON_THE_WEAK, &bp, 0, 0, true);
+ target->CastCustomSpell(target, SPELL_ROGUE_PREY_ON_THE_WEAK, &bp, nullptr, nullptr, true);
}
}
else
diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp
index 9b30c073aad..16c2bd4b303 100644
--- a/src/server/scripts/Spells/spell_shaman.cpp
+++ b/src/server/scripts/Spells/spell_shaman.cpp
@@ -871,7 +871,7 @@ class spell_sha_mana_spring_totem : public SpellScriptLoader
if (Unit* target = GetHitUnit())
if (Unit* caster = GetCaster())
if (target->getPowerType() == POWER_MANA)
- caster->CastCustomSpell(target, SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID());
+ caster->CastCustomSpell(target, SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE, &damage, nullptr, nullptr, true, nullptr, nullptr, GetOriginalCaster()->GetGUID());
}
void Register() override
diff --git a/src/server/shared/Common.h b/src/server/shared/Common.h
index 224ef7fb925..ab268835046 100644
--- a/src/server/shared/Common.h
+++ b/src/server/shared/Common.h
@@ -19,46 +19,6 @@
#ifndef TRINITYCORE_COMMON_H
#define TRINITYCORE_COMMON_H
-// config.h needs to be included 1st
-/// @todo this thingy looks like hack, but its not, need to
-// make separate header however, because It makes mess here.
-#ifdef HAVE_CONFIG_H
-// Remove Some things that we will define
-// This is in case including another config.h
-// before trinity config.h
-#ifdef PACKAGE
-#undef PACKAGE
-#endif //PACKAGE
-#ifdef PACKAGE_BUGREPORT
-#undef PACKAGE_BUGREPORT
-#endif //PACKAGE_BUGREPORT
-#ifdef PACKAGE_NAME
-#undef PACKAGE_NAME
-#endif //PACKAGE_NAME
-#ifdef PACKAGE_STRING
-#undef PACKAGE_STRING
-#endif //PACKAGE_STRING
-#ifdef PACKAGE_TARNAME
-#undef PACKAGE_TARNAME
-#endif //PACKAGE_TARNAME
-#ifdef PACKAGE_VERSION
-#undef PACKAGE_VERSION
-#endif //PACKAGE_VERSION
-#ifdef VERSION
-#undef VERSION
-#endif //VERSION
-
-# include "Config.h"
-
-#undef PACKAGE
-#undef PACKAGE_BUGREPORT
-#undef PACKAGE_NAME
-#undef PACKAGE_STRING
-#undef PACKAGE_TARNAME
-#undef PACKAGE_VERSION
-#undef VERSION
-#endif //HAVE_CONFIG_H
-
#include "Define.h"
#include <unordered_map>
@@ -85,6 +45,13 @@
#if PLATFORM == PLATFORM_WINDOWS
# include <ws2tcpip.h>
+
+# if defined(__INTEL_COMPILER)
+# if !defined(BOOST_ASIO_HAS_MOVE)
+# define BOOST_ASIO_HAS_MOVE
+# endif // !defined(BOOST_ASIO_HAS_MOVE)
+# endif // if defined(__INTEL_COMPILER)
+
#else
# include <sys/types.h>
# include <sys/ioctl.h>
diff --git a/src/server/shared/Database/DatabaseWorkerPool.h b/src/server/shared/Database/DatabaseWorkerPool.h
index 18797b6b12a..5548e44c925 100644
--- a/src/server/shared/Database/DatabaseWorkerPool.h
+++ b/src/server/shared/Database/DatabaseWorkerPool.h
@@ -35,7 +35,7 @@
class PingOperation : public SQLOperation
{
//! Operation for idle delaythreads
- bool Execute()
+ bool Execute() override
{
m_conn->Ping();
return true;
@@ -45,6 +45,14 @@ class PingOperation : public SQLOperation
template <class T>
class DatabaseWorkerPool
{
+ private:
+ enum InternalIndex
+ {
+ IDX_ASYNC,
+ IDX_SYNCH,
+ IDX_SIZE
+ };
+
public:
/* Activity state */
DatabaseWorkerPool() : _connectionInfo(NULL)
@@ -74,34 +82,17 @@ class DatabaseWorkerPool
TC_LOG_INFO("sql.driver", "Opening DatabasePool '%s'. Asynchronous connections: %u, synchronous connections: %u.",
GetDatabaseName(), async_threads, synch_threads);
- //! Open asynchronous connections (delayed operations)
- _connections[IDX_ASYNC].resize(async_threads);
- for (uint8 i = 0; i < async_threads; ++i)
- {
- T* t = new T(_queue, *_connectionInfo);
- res &= t->Open();
- if (res) // only check mysql version if connection is valid
- WPFatal(mysql_get_server_version(t->GetHandle()) >= MIN_MYSQL_SERVER_VERSION, "TrinityCore does not support MySQL versions below 5.1");
- _connections[IDX_ASYNC][i] = t;
- ++_connectionCount[IDX_ASYNC];
- }
+ res = OpenConnections(IDX_ASYNC, async_threads);
- //! Open synchronous connections (direct, blocking operations)
- _connections[IDX_SYNCH].resize(synch_threads);
- for (uint8 i = 0; i < synch_threads; ++i)
- {
- T* t = new T(*_connectionInfo);
- res &= t->Open();
- _connections[IDX_SYNCH][i] = t;
- ++_connectionCount[IDX_SYNCH];
- }
+ if (!res)
+ return res;
+
+ res = OpenConnections(IDX_SYNCH, synch_threads);
if (res)
TC_LOG_INFO("sql.driver", "DatabasePool '%s' opened successfully. %u total connections running.", GetDatabaseName(),
(_connectionCount[IDX_SYNCH] + _connectionCount[IDX_ASYNC]));
- else
- TC_LOG_ERROR("sql.driver", "DatabasePool %s NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile "
- "for specific errors. Read wiki at http://collab.kpsn.org/display/tc/TrinityCore+Home", GetDatabaseName());
+
return res;
}
@@ -112,8 +103,6 @@ class DatabaseWorkerPool
for (uint8 i = 0; i < _connectionCount[IDX_ASYNC]; ++i)
{
T* t = _connections[IDX_ASYNC][i];
- DatabaseWorker* worker = t->m_worker;
- delete worker;
t->Close(); //! Closes the actualy MySQL connection.
}
@@ -442,7 +431,7 @@ class DatabaseWorkerPool
if (str.empty())
return;
- char* buf = new char[str.size()*2+1];
+ char* buf = new char[str.size() * 2 + 1];
EscapeString(buf, str.c_str(), str.size());
str = buf;
delete[] buf;
@@ -470,6 +459,54 @@ class DatabaseWorkerPool
}
private:
+ bool OpenConnections(InternalIndex type, uint8 numConnections)
+ {
+ _connections[type].resize(numConnections);
+ for (uint8 i = 0; i < numConnections; ++i)
+ {
+ T* t;
+
+ if (type == IDX_ASYNC)
+ t = new T(_queue, *_connectionInfo);
+ else if (type == IDX_SYNCH)
+ t = new T(*_connectionInfo);
+ else
+ ASSERT(false);
+
+ _connections[type][i] = t;
+ ++_connectionCount[type];
+
+ bool res = t->Open();
+
+ if (res)
+ {
+ if (mysql_get_server_version(t->GetHandle()) < MIN_MYSQL_SERVER_VERSION)
+ {
+ TC_LOG_ERROR("sql.driver", "TrinityCore does not support MySQL versions below 5.1");
+ res = false;
+ }
+ }
+
+ // Failed to open a connection or invalid version, abort and cleanup
+ if (!res)
+ {
+ TC_LOG_ERROR("sql.driver", "DatabasePool %s NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile "
+ "for specific errors. Read wiki at http://collab.kpsn.org/display/tc/TrinityCore+Home", GetDatabaseName());
+
+ while (_connectionCount[type] != 0)
+ {
+ T* t = _connections[type][i--];
+ delete t;
+ --_connectionCount[type];
+ }
+
+ return false;
+ }
+ }
+
+ return true;
+ }
+
unsigned long EscapeString(char *to, const char *from, unsigned long length)
{
if (!to || !from || !length)
@@ -507,14 +544,6 @@ class DatabaseWorkerPool
return _connectionInfo->database.c_str();
}
- private:
- enum _internalIndex
- {
- IDX_ASYNC,
- IDX_SYNCH,
- IDX_SIZE
- };
-
ProducerConsumerQueue<SQLOperation*>* _queue; //! Queue shared by async worker threads.
std::vector< std::vector<T*> > _connections;
uint32 _connectionCount[2]; //! Counter of MySQL connections;
diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h
index 61167681b0b..c73f0df8d00 100644
--- a/src/server/shared/Database/Implementation/CharacterDatabase.h
+++ b/src/server/shared/Database/Implementation/CharacterDatabase.h
@@ -29,7 +29,7 @@ class CharacterDatabaseConnection : public MySQLConnection
CharacterDatabaseConnection(ProducerConsumerQueue<SQLOperation*>* q, MySQLConnectionInfo& connInfo) : MySQLConnection(q, connInfo) { }
//- Loads database type specific prepared statements
- void DoPrepareStatements();
+ void DoPrepareStatements() override;
};
typedef DatabaseWorkerPool<CharacterDatabaseConnection> CharacterDatabaseWorkerPool;
diff --git a/src/server/shared/Database/Implementation/LoginDatabase.h b/src/server/shared/Database/Implementation/LoginDatabase.h
index 7fa2ff49324..d37149c6a76 100644
--- a/src/server/shared/Database/Implementation/LoginDatabase.h
+++ b/src/server/shared/Database/Implementation/LoginDatabase.h
@@ -29,7 +29,7 @@ class LoginDatabaseConnection : public MySQLConnection
LoginDatabaseConnection(ProducerConsumerQueue<SQLOperation*>* q, MySQLConnectionInfo& connInfo) : MySQLConnection(q, connInfo) { }
//- Loads database type specific prepared statements
- void DoPrepareStatements();
+ void DoPrepareStatements() override;
};
typedef DatabaseWorkerPool<LoginDatabaseConnection> LoginDatabaseWorkerPool;
diff --git a/src/server/shared/Database/Implementation/WorldDatabase.cpp b/src/server/shared/Database/Implementation/WorldDatabase.cpp
index aa2ca4b7e2e..f5d9913bc5b 100644
--- a/src/server/shared/Database/Implementation/WorldDatabase.cpp
+++ b/src/server/shared/Database/Implementation/WorldDatabase.cpp
@@ -76,7 +76,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID, "SELECT id FROM waypoint_scripts WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_DEL_CREATURE, "DELETE FROM creature WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, permission, help FROM command", CONNECTION_SYNCH);
- PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
+ PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT entry, difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction, npcflag, speed_walk, speed_run, scale, rank, dmgschool, BaseAttackTime, RangeAttackTime, BaseVariance, RangeVariance, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_spell, trainer_class, trainer_race, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, HealthModifier, ManaModifier, ArmorModifier, DamageModifier, ExperienceModifier, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH);
@@ -89,6 +89,4 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_INS_DISABLES, "INSERT INTO disables (entry, sourceType, flags, comment) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(WORLD_SEL_DISABLES, "SELECT entry FROM disables WHERE entry = ? AND sourceType = ?", CONNECTION_SYNCH);
PrepareStatement(WORLD_DEL_DISABLES, "DELETE FROM disables WHERE entry = ? AND sourceType = ?", CONNECTION_ASYNC);
- // 0: uint8
- PrepareStatement(WORLD_SEL_REQ_XP, "SELECT xp_for_next_level FROM player_xp_for_level WHERE lvl = ?", CONNECTION_SYNCH);
}
diff --git a/src/server/shared/Database/Implementation/WorldDatabase.h b/src/server/shared/Database/Implementation/WorldDatabase.h
index c8c38d8a629..8a5bd206021 100644
--- a/src/server/shared/Database/Implementation/WorldDatabase.h
+++ b/src/server/shared/Database/Implementation/WorldDatabase.h
@@ -29,7 +29,7 @@ class WorldDatabaseConnection : public MySQLConnection
WorldDatabaseConnection(ProducerConsumerQueue<SQLOperation*>* q, MySQLConnectionInfo& connInfo) : MySQLConnection(q, connInfo) { }
//- Loads database type specific prepared statements
- void DoPrepareStatements();
+ void DoPrepareStatements() override;
};
typedef DatabaseWorkerPool<WorldDatabaseConnection> WorldDatabaseWorkerPool;
@@ -110,7 +110,6 @@ enum WorldDatabaseStatements
WORLD_SEL_DISABLES,
WORLD_INS_DISABLES,
WORLD_DEL_DISABLES,
- WORLD_SEL_REQ_XP,
MAX_WORLDDATABASE_STATEMENTS
};
diff --git a/src/server/shared/Database/MySQLConnection.cpp b/src/server/shared/Database/MySQLConnection.cpp
index 8b24f508331..4e46ff0e3a1 100644
--- a/src/server/shared/Database/MySQLConnection.cpp
+++ b/src/server/shared/Database/MySQLConnection.cpp
@@ -57,12 +57,14 @@ m_connectionFlags(CONNECTION_ASYNC)
MySQLConnection::~MySQLConnection()
{
- ASSERT (m_Mysql); /// MySQL context must be present at this point
-
for (size_t i = 0; i < m_stmts.size(); ++i)
delete m_stmts[i];
- mysql_close(m_Mysql);
+ if (m_Mysql)
+ mysql_close(m_Mysql);
+
+ if (m_worker)
+ delete m_worker;
}
void MySQLConnection::Close()
@@ -112,7 +114,7 @@ bool MySQLConnection::Open()
else // generic case
{
port = atoi(m_connectionInfo.port_or_socket.c_str());
- unix_socket = 0;
+ unix_socket = nullptr;
}
#endif
diff --git a/src/server/shared/Database/PreparedStatement.h b/src/server/shared/Database/PreparedStatement.h
index 16f7a9141d3..5af52cde016 100644
--- a/src/server/shared/Database/PreparedStatement.h
+++ b/src/server/shared/Database/PreparedStatement.h
@@ -163,7 +163,7 @@ class PreparedStatementTask : public SQLOperation
PreparedStatementTask(PreparedStatement* stmt, bool async = false);
~PreparedStatementTask();
- bool Execute();
+ bool Execute() override;
PreparedQueryResultFuture GetFuture() { return m_result->get_future(); }
protected:
diff --git a/src/server/shared/Database/QueryHolder.cpp b/src/server/shared/Database/QueryHolder.cpp
index bd938561b50..f0dc3c96e4e 100644
--- a/src/server/shared/Database/QueryHolder.cpp
+++ b/src/server/shared/Database/QueryHolder.cpp
@@ -166,8 +166,16 @@ void SQLQueryHolder::SetSize(size_t size)
m_queries.resize(size);
}
+SQLQueryHolderTask::~SQLQueryHolderTask()
+{
+ if (!m_executed)
+ delete m_holder;
+}
+
bool SQLQueryHolderTask::Execute()
{
+ m_executed = true;
+
if (!m_holder)
return false;
diff --git a/src/server/shared/Database/QueryHolder.h b/src/server/shared/Database/QueryHolder.h
index 37e23ecd653..39e51b591c5 100644
--- a/src/server/shared/Database/QueryHolder.h
+++ b/src/server/shared/Database/QueryHolder.h
@@ -47,14 +47,16 @@ class SQLQueryHolderTask : public SQLOperation
private:
SQLQueryHolder* m_holder;
QueryResultHolderPromise m_result;
+ bool m_executed;
public:
SQLQueryHolderTask(SQLQueryHolder* holder)
- : m_holder(holder) { };
+ : m_holder(holder), m_executed(false) { }
- bool Execute();
- QueryResultHolderFuture GetFuture() { return m_result.get_future(); }
+ ~SQLQueryHolderTask();
+ bool Execute() override;
+ QueryResultHolderFuture GetFuture() { return m_result.get_future(); }
};
-#endif \ No newline at end of file
+#endif
diff --git a/src/server/shared/Database/QueryResult.cpp b/src/server/shared/Database/QueryResult.cpp
index 06b09d43168..a7b8ec2b107 100644
--- a/src/server/shared/Database/QueryResult.cpp
+++ b/src/server/shared/Database/QueryResult.cpp
@@ -124,7 +124,7 @@ m_length(NULL)
*m_rBind[fIndex].length);
break;
default:
- m_rows[uint32(m_rowPosition)][fIndex].SetByteValue(0,
+ m_rows[uint32(m_rowPosition)][fIndex].SetByteValue(nullptr,
m_rBind[fIndex].buffer_length,
m_rBind[fIndex].buffer_type,
*m_rBind[fIndex].length);
diff --git a/src/server/shared/Database/Transaction.h b/src/server/shared/Database/Transaction.h
index c7cbbbbe712..3822c2c82c1 100644
--- a/src/server/shared/Database/Transaction.h
+++ b/src/server/shared/Database/Transaction.h
@@ -63,7 +63,7 @@ class TransactionTask : public SQLOperation
~TransactionTask(){ };
protected:
- bool Execute();
+ bool Execute() override;
SQLTransaction m_trans;
};
diff --git a/src/server/shared/Dynamic/LinkedList.h b/src/server/shared/Dynamic/LinkedList.h
index 402aaf3d40c..87bbeaac380 100644
--- a/src/server/shared/Dynamic/LinkedList.h
+++ b/src/server/shared/Dynamic/LinkedList.h
@@ -150,7 +150,7 @@ class LinkedListHead
typedef _Ty& reference;
typedef _Ty const & const_reference;
- Iterator() : _Ptr(0)
+ Iterator() : _Ptr(nullptr)
{ // construct with null node pointer
}
diff --git a/src/server/shared/Logging/AppenderConsole.h b/src/server/shared/Logging/AppenderConsole.h
index b8f15b4fa0f..5b66f86650d 100644
--- a/src/server/shared/Logging/AppenderConsole.h
+++ b/src/server/shared/Logging/AppenderConsole.h
@@ -51,7 +51,7 @@ class AppenderConsole: public Appender
private:
void SetColor(bool stdout_stream, ColorTypes color);
void ResetColor(bool stdout_stream);
- void _write(LogMessage const& message);
+ void _write(LogMessage const& message) override;
bool _colored;
ColorTypes _colors[MaxLogLevels];
};
diff --git a/src/server/shared/Logging/AppenderDB.h b/src/server/shared/Logging/AppenderDB.h
index 660992261fd..b86252d0d67 100644
--- a/src/server/shared/Logging/AppenderDB.h
+++ b/src/server/shared/Logging/AppenderDB.h
@@ -31,7 +31,7 @@ class AppenderDB: public Appender
private:
uint32 realmId;
bool enabled;
- void _write(LogMessage const& message);
+ void _write(LogMessage const& message) override;
};
#endif
diff --git a/src/server/shared/Logging/AppenderFile.h b/src/server/shared/Logging/AppenderFile.h
index a600c92d152..37ba2769e19 100644
--- a/src/server/shared/Logging/AppenderFile.h
+++ b/src/server/shared/Logging/AppenderFile.h
@@ -30,7 +30,7 @@ class AppenderFile: public Appender
private:
void CloseFile();
- void _write(LogMessage const& message);
+ void _write(LogMessage const& message) override;
FILE* logfile;
std::string filename;
std::string logDir;
diff --git a/src/server/shared/Networking/MessageBuffer.h b/src/server/shared/Networking/MessageBuffer.h
new file mode 100644
index 00000000000..c7f8ba31a71
--- /dev/null
+++ b/src/server/shared/Networking/MessageBuffer.h
@@ -0,0 +1,95 @@
+/*
+* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
+*
+* This program is free software; you can redistribute it and/or modify it
+* under the terms of the GNU General Public License as published by the
+* Free Software Foundation; either version 2 of the License, or (at your
+* option) any later version.
+*
+* This program is distributed in the hope that it will be useful, but WITHOUT
+* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+* more details.
+*
+* You should have received a copy of the GNU General Public License along
+* with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __MESSAGEBUFFER_H_
+#define __MESSAGEBUFFER_H_
+
+#include "Define.h"
+#include <vector>
+
+class MessageBuffer
+{
+ typedef std::vector<uint8>::size_type size_type;
+
+public:
+ MessageBuffer() : _wpos(0), _storage() { }
+
+ MessageBuffer(MessageBuffer const& right) : _wpos(right._wpos), _storage(right._storage) { }
+
+ MessageBuffer(MessageBuffer&& right) : _wpos(right._wpos), _storage(right.Move()) { }
+
+ void Reset()
+ {
+ _storage.clear();
+ _wpos = 0;
+ }
+
+ bool IsMessageReady() const { return _wpos == _storage.size(); }
+
+ size_type GetSize() const { return _storage.size(); }
+
+ size_type GetReadyDataSize() const { return _wpos; }
+
+ size_type GetMissingSize() const { return _storage.size() - _wpos; }
+
+ uint8* Data() { return _storage.data(); }
+
+ void Grow(size_type bytes)
+ {
+ _storage.resize(_storage.size() + bytes);
+ }
+
+ uint8* GetWritePointer() { return &_storage[_wpos]; }
+
+ void WriteCompleted(size_type bytes) { _wpos += bytes; }
+
+ void ResetWritePointer() { _wpos = 0; }
+
+ std::vector<uint8>&& Move()
+ {
+ _wpos = 0;
+ return std::move(_storage);
+ }
+
+ MessageBuffer& operator=(MessageBuffer& right)
+ {
+ if (this != &right)
+ {
+ _wpos = right._wpos;
+ _storage = right._storage;
+ }
+
+ return *this;
+ }
+
+ MessageBuffer& operator=(MessageBuffer&& right)
+ {
+ if (this != &right)
+ {
+ _wpos = right._wpos;
+ _storage = right.Move();
+ }
+
+ return *this;
+ }
+
+private:
+ size_type _wpos;
+ std::vector<uint8> _storage;
+};
+
+#endif /* __MESSAGEBUFFER_H_ */
diff --git a/src/server/shared/Networking/Socket.h b/src/server/shared/Networking/Socket.h
index 6bf67e06d9c..a13a079ff6c 100644
--- a/src/server/shared/Networking/Socket.h
+++ b/src/server/shared/Networking/Socket.h
@@ -18,8 +18,9 @@
#ifndef __SOCKET_H__
#define __SOCKET_H__
-#include "Define.h"
+#include "MessageBuffer.h"
#include "Log.h"
+#include <atomic>
#include <vector>
#include <mutex>
#include <queue>
@@ -28,19 +29,34 @@
#include <type_traits>
#include <boost/asio/ip/tcp.hpp>
#include <boost/asio/write.hpp>
+#include <boost/asio/read.hpp>
using boost::asio::ip::tcp;
+#define READ_BLOCK_SIZE 4096
+
template<class T, class PacketType>
class Socket : public std::enable_shared_from_this<T>
{
typedef typename std::conditional<std::is_pointer<PacketType>::value, PacketType, PacketType const&>::type WritePacketType;
public:
- Socket(tcp::socket&& socket, std::size_t headerSize) : _socket(std::move(socket)), _headerSize(headerSize)
+ Socket(tcp::socket&& socket, std::size_t headerSize) : _socket(std::move(socket)), _remoteAddress(_socket.remote_endpoint().address()),
+ _remotePort(_socket.remote_endpoint().port()), _readHeaderBuffer(), _readDataBuffer(), _closed(false)
+ {
+ _readHeaderBuffer.Grow(headerSize);
+ }
+
+ virtual ~Socket()
{
- _remotePort = _socket.remote_endpoint().port();
- _remoteAddress = _socket.remote_endpoint().address();
+ boost::system::error_code error;
+ _socket.close(error);
+
+ while (!_writeQueue.empty())
+ {
+ DeletePacket(_writeQueue.front());
+ _writeQueue.pop();
+ }
}
virtual void Start() = 0;
@@ -57,25 +73,48 @@ public:
void AsyncReadHeader()
{
- _socket.async_read_some(boost::asio::buffer(_readBuffer, _headerSize), std::bind(&Socket<T, PacketType>::ReadHeaderHandlerInternal, this->shared_from_this(),
- std::placeholders::_1, std::placeholders::_2));
+ if (!IsOpen())
+ return;
+
+ _readHeaderBuffer.ResetWritePointer();
+ _readDataBuffer.Reset();
+
+ AsyncReadMissingHeaderData();
}
- void AsyncReadData(std::size_t size, std::size_t bufferOffset)
+ void AsyncReadData(std::size_t size)
{
- _socket.async_read_some(boost::asio::buffer(&_readBuffer[bufferOffset], size), std::bind(&Socket<T, PacketType>::ReadDataHandlerInternal, this->shared_from_this(),
- std::placeholders::_1, std::placeholders::_2));
+ if (!IsOpen())
+ return;
+
+ if (!size)
+ {
+ // if this is a packet with 0 length body just invoke handler directly
+ ReadDataHandler();
+ return;
+ }
+
+ _readDataBuffer.Grow(size);
+ AsyncReadMissingData();
}
- void ReadData(std::size_t size, std::size_t bufferOffset)
+ void ReadData(std::size_t size)
{
+ if (!IsOpen())
+ return;
+
boost::system::error_code error;
- _socket.read_some(boost::asio::buffer(&_readBuffer[bufferOffset], size), error);
+ _readDataBuffer.Grow(size);
- if (error)
+ std::size_t bytesRead = boost::asio::read(_socket, boost::asio::buffer(_readDataBuffer.GetWritePointer(), size), error);
+
+ _readDataBuffer.WriteCompleted(bytesRead);
+
+ if (error || !_readDataBuffer.IsMessageReady())
{
- TC_LOG_DEBUG("network", "Socket::ReadData: %s errored with: %i (%s)", GetRemoteIpAddress().to_string().c_str(), error.value(), error.message().c_str());
+ TC_LOG_DEBUG("network", "Socket::ReadData: %s errored with: %i (%s)", GetRemoteIpAddress().to_string().c_str(), error.value(),
+ error.message().c_str());
CloseSocket();
}
@@ -83,38 +122,93 @@ public:
void AsyncWrite(WritePacketType data)
{
- boost::asio::async_write(_socket, boost::asio::buffer(data), std::bind(&Socket<T, PacketType>::WriteHandler, this->shared_from_this(), std::placeholders::_1,
- std::placeholders::_2));
+ boost::asio::async_write(_socket, boost::asio::buffer(data), std::bind(&Socket<T, PacketType>::WriteHandler, this->shared_from_this(),
+ std::placeholders::_1, std::placeholders::_2));
}
- bool IsOpen() const { return _socket.is_open(); }
- void CloseSocket()
+ bool IsOpen() const { return !_closed; }
+
+ virtual void CloseSocket()
{
+ if (_closed.exchange(true))
+ return;
+
boost::system::error_code shutdownError;
- _socket.shutdown(boost::asio::socket_base::shutdown_both, shutdownError);
+ _socket.shutdown(boost::asio::socket_base::shutdown_send, shutdownError);
if (shutdownError)
TC_LOG_DEBUG("network", "Socket::CloseSocket: %s errored when shutting down socket: %i (%s)", GetRemoteIpAddress().to_string().c_str(),
- shutdownError.value(), shutdownError.message().c_str());
-
- boost::system::error_code error;
- _socket.close(error);
- if (error)
- TC_LOG_DEBUG("network", "Socket::CloseSocket: %s errored when closing socket: %i (%s)", GetRemoteIpAddress().to_string().c_str(),
- error.value(), error.message().c_str());
+ shutdownError.value(), shutdownError.message().c_str());
}
- uint8* GetReadBuffer() { return _readBuffer; }
+ virtual bool IsHeaderReady() const { return _readHeaderBuffer.IsMessageReady(); }
+ virtual bool IsDataReady() const { return _readDataBuffer.IsMessageReady(); }
+
+ uint8* GetHeaderBuffer() { return _readHeaderBuffer.Data(); }
+ uint8* GetDataBuffer() { return _readDataBuffer.Data(); }
+
+ size_t GetHeaderSize() const { return _readHeaderBuffer.GetReadyDataSize(); }
+ size_t GetDataSize() const { return _readDataBuffer.GetReadyDataSize(); }
+
+ MessageBuffer&& MoveHeader() { return std::move(_readHeaderBuffer); }
+ MessageBuffer&& MoveData() { return std::move(_readDataBuffer); }
protected:
- virtual void ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes) = 0;
- virtual void ReadDataHandler(boost::system::error_code error, size_t transferedBytes) = 0;
+ virtual void ReadHeaderHandler() = 0;
+ virtual void ReadDataHandler() = 0;
std::mutex _writeLock;
std::queue<PacketType> _writeQueue;
private:
- void ReadHeaderHandlerInternal(boost::system::error_code error, size_t transferedBytes) { ReadHeaderHandler(error, transferedBytes); }
- void ReadDataHandlerInternal(boost::system::error_code error, size_t transferedBytes) { ReadDataHandler(error, transferedBytes); }
+ void AsyncReadMissingHeaderData()
+ {
+ _socket.async_read_some(boost::asio::buffer(_readHeaderBuffer.GetWritePointer(), std::min<std::size_t>(READ_BLOCK_SIZE, _readHeaderBuffer.GetMissingSize())),
+ std::bind(&Socket<T, PacketType>::ReadHeaderHandlerInternal, this->shared_from_this(), std::placeholders::_1, std::placeholders::_2));
+ }
+
+ void AsyncReadMissingData()
+ {
+ _socket.async_read_some(boost::asio::buffer(_readDataBuffer.GetWritePointer(), std::min<std::size_t>(READ_BLOCK_SIZE, _readDataBuffer.GetMissingSize())),
+ std::bind(&Socket<T, PacketType>::ReadDataHandlerInternal, this->shared_from_this(), std::placeholders::_1, std::placeholders::_2));
+ }
+
+ void ReadHeaderHandlerInternal(boost::system::error_code error, size_t transferredBytes)
+ {
+ if (error)
+ {
+ CloseSocket();
+ return;
+ }
+
+ _readHeaderBuffer.WriteCompleted(transferredBytes);
+ if (!IsHeaderReady())
+ {
+ // incomplete, read more
+ AsyncReadMissingHeaderData();
+ return;
+ }
+
+ ReadHeaderHandler();
+ }
+
+ void ReadDataHandlerInternal(boost::system::error_code error, size_t transferredBytes)
+ {
+ if (error)
+ {
+ CloseSocket();
+ return;
+ }
+
+ _readDataBuffer.WriteCompleted(transferredBytes);
+ if (!IsDataReady())
+ {
+ // incomplete, read more
+ AsyncReadMissingData();
+ return;
+ }
+
+ ReadDataHandler();
+ }
void WriteHandler(boost::system::error_code error, size_t /*transferedBytes*/)
{
@@ -140,12 +234,13 @@ private:
tcp::socket _socket;
- uint8 _readBuffer[4096];
-
- uint16 _remotePort;
boost::asio::ip::address _remoteAddress;
+ uint16 _remotePort;
+
+ MessageBuffer _readHeaderBuffer;
+ MessageBuffer _readDataBuffer;
- std::size_t _headerSize;
+ std::atomic<bool> _closed;
};
#endif // __SOCKET_H__
diff --git a/src/server/shared/Packets/ByteBuffer.cpp b/src/server/shared/Packets/ByteBuffer.cpp
index 86234039a4a..3785d1c29fa 100644
--- a/src/server/shared/Packets/ByteBuffer.cpp
+++ b/src/server/shared/Packets/ByteBuffer.cpp
@@ -17,11 +17,16 @@
*/
#include "ByteBuffer.h"
+#include "MessageBuffer.h"
#include "Common.h"
#include "Log.h"
#include <sstream>
+ByteBuffer::ByteBuffer(MessageBuffer&& buffer) : _rpos(0), _wpos(0), _storage(buffer.Move())
+{
+}
+
ByteBufferPositionException::ByteBufferPositionException(bool add, size_t pos,
size_t size, size_t valueSize)
{
diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h
index 9744904f0dc..456223d744d 100644
--- a/src/server/shared/Packets/ByteBuffer.h
+++ b/src/server/shared/Packets/ByteBuffer.h
@@ -34,13 +34,15 @@
#include <math.h>
#include <boost/asio/buffer.hpp>
+class MessageBuffer;
+
// Root of ByteBuffer exception hierarchy
class ByteBufferException : public std::exception
{
public:
~ByteBufferException() throw() { }
- char const* what() const throw() { return msg_.c_str(); }
+ char const* what() const throw() override { return msg_.c_str(); }
protected:
std::string & message() throw() { return msg_; }
@@ -82,14 +84,12 @@ class ByteBuffer
}
ByteBuffer(ByteBuffer&& buf) : _rpos(buf._rpos), _wpos(buf._wpos),
- _storage(std::move(buf._storage))
- {
- }
+ _storage(std::move(buf._storage)) { }
ByteBuffer(ByteBuffer const& right) : _rpos(right._rpos), _wpos(right._wpos),
- _storage(right._storage)
- {
- }
+ _storage(right._storage) { }
+
+ ByteBuffer(MessageBuffer&& buffer);
ByteBuffer& operator=(ByteBuffer const& right)
{
diff --git a/src/server/shared/Packets/WorldPacket.h b/src/server/shared/Packets/WorldPacket.h
index 8851b9f3e45..848a00739fe 100644
--- a/src/server/shared/Packets/WorldPacket.h
+++ b/src/server/shared/Packets/WorldPacket.h
@@ -51,6 +51,8 @@ class WorldPacket : public ByteBuffer
return *this;
}
+ WorldPacket(uint16 opcode, MessageBuffer&& buffer) : ByteBuffer(std::move(buffer)), m_opcode(opcode) { }
+
void Initialize(uint16 opcode, size_t newres=200)
{
clear();
diff --git a/src/server/shared/Threading/ProducerConsumerQueue.h b/src/server/shared/Threading/ProducerConsumerQueue.h
index accb0aebb11..a76b8b0b5c0 100644
--- a/src/server/shared/Threading/ProducerConsumerQueue.h
+++ b/src/server/shared/Threading/ProducerConsumerQueue.h
@@ -39,10 +39,8 @@ public:
void Push(const T& value)
{
- {
- std::lock_guard<std::mutex> lock(_queueLock);
- _queue.push(std::move(value));
- }
+ std::lock_guard<std::mutex> lock(_queueLock);
+ _queue.push(std::move(value));
_condition.notify_one();
}
@@ -72,10 +70,7 @@ public:
{
std::unique_lock<std::mutex> lock(_queueLock);
- while (_queue.empty() && !_shutdown)
- {
- _condition.wait(lock);
- }
+ _condition.wait(lock, [this]() { return !_queue.empty() || _shutdown; });
if (_queue.empty() || _shutdown)
return;
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 3afa9e84e8b..e149902af02 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -87,6 +87,7 @@ bool StartDB();
void StopDB();
void WorldUpdateLoop();
void ClearOnlineAccounts();
+void ShutdownThreadPool(std::vector<std::thread>& threadPool);
variables_map GetConsoleArguments(int argc, char** argv, std::string& cfg_file, std::string& cfg_service);
/// Launch the Trinity server
@@ -179,7 +180,10 @@ extern int main(int argc, char** argv)
// Start the databases
if (!StartDB())
+ {
+ ShutdownThreadPool(threadPool);
return 1;
+ }
// Set server offline (not connectable)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);
@@ -217,7 +221,7 @@ extern int main(int argc, char** argv)
AsyncAcceptor<WorldSocket> worldAcceptor(_ioService, worldListener, worldPort, tcpNoDelay);
- sScriptMgr->OnStartup();
+ sScriptMgr->OnNetworkStart();
// Set server online (allow connecting now)
LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);
@@ -233,16 +237,12 @@ extern int main(int argc, char** argv)
TC_LOG_INFO("server.worldserver", "%s (worldserver-daemon) ready...", _FULLVERSION);
+ sScriptMgr->OnStartup();
+
WorldUpdateLoop();
// Shutdown starts here
-
- _ioService.stop();
-
- for (auto& thread : threadPool)
- {
- thread.join();
- }
+ ShutdownThreadPool(threadPool);
sScriptMgr->OnShutdown();
@@ -281,41 +281,7 @@ extern int main(int argc, char** argv)
if (cliThread != nullptr)
{
#ifdef _WIN32
-
- // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
- //_exit(1);
- // send keyboard input to safely unblock the CLI thread
- INPUT_RECORD b[4];
- HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
- b[0].EventType = KEY_EVENT;
- b[0].Event.KeyEvent.bKeyDown = TRUE;
- b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
- b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
- b[0].Event.KeyEvent.wRepeatCount = 1;
-
- b[1].EventType = KEY_EVENT;
- b[1].Event.KeyEvent.bKeyDown = FALSE;
- b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
- b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
- b[1].Event.KeyEvent.wRepeatCount = 1;
-
- b[2].EventType = KEY_EVENT;
- b[2].Event.KeyEvent.bKeyDown = TRUE;
- b[2].Event.KeyEvent.dwControlKeyState = 0;
- b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
- b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
- b[2].Event.KeyEvent.wRepeatCount = 1;
- b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
-
- b[3].EventType = KEY_EVENT;
- b[3].Event.KeyEvent.bKeyDown = FALSE;
- b[3].Event.KeyEvent.dwControlKeyState = 0;
- b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
- b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
- b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
- b[3].Event.KeyEvent.wRepeatCount = 1;
- DWORD numb;
- WriteConsoleInput(hStdIn, b, 4, &numb);
+ CancelSynchronousIo(cliThread->native_handle());
#endif
cliThread->join();
delete cliThread;
@@ -330,6 +296,17 @@ extern int main(int argc, char** argv)
return World::GetExitCode();
}
+void ShutdownThreadPool(std::vector<std::thread>& threadPool)
+{
+ sScriptMgr->OnNetworkStop();
+
+ _ioService.stop();
+
+ for (auto& thread : threadPool)
+ {
+ thread.join();
+ }
+}
void WorldUpdateLoop()
{
diff --git a/src/tools/mmaps_generator/PathGenerator.cpp b/src/tools/mmaps_generator/PathGenerator.cpp
index 3e2025dace8..c2ca184905e 100644
--- a/src/tools/mmaps_generator/PathGenerator.cpp
+++ b/src/tools/mmaps_generator/PathGenerator.cpp
@@ -276,7 +276,7 @@ int main(int argc, char** argv)
}
if (!checkDirectories(debugOutput))
- return silent ? -3 : finish("Press any key to close...", -3);
+ return silent ? -3 : finish("Press ENTER to close...", -3);
MapBuilder builder(maxAngle, skipLiquid, skipContinents, skipJunkMaps,
skipBattlegrounds, debugOutput, bigBaseUnit, offMeshInputPath);