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-rw-r--r--src/game/OutdoorPvPWG.cpp1829
-rw-r--r--src/game/OutdoorPvPWG.h325
2 files changed, 0 insertions, 2154 deletions
diff --git a/src/game/OutdoorPvPWG.cpp b/src/game/OutdoorPvPWG.cpp
deleted file mode 100644
index a5047e3a5ff..00000000000
--- a/src/game/OutdoorPvPWG.cpp
+++ /dev/null
@@ -1,1829 +0,0 @@
-/*
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "OutdoorPvPWG.h"
-#include "SpellAuras.h"
-#include "Vehicle.h"
-#include "ObjectMgr.h"
-#include "World.h"
-#include "Chat.h"
-#include "MapManager.h"
-
-void _LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
-{
- while((*pair)[0])
- {
- pairMap[(*pair)[0]] = (*pair)[1];
- pairMap[(*pair)[1]] = (*pair)[0];
- ++pair;
- }
-}
-
-void _RespawnCreatureIfNeeded(Creature *cr, uint32 entry)
-{
- if (cr)
- {
- cr->SetOriginalEntry(entry);
- if (entry != cr->GetEntry() || !cr->isAlive())
- cr->Respawn(true);
- cr->SetVisibility(VISIBILITY_ON);
- }
-}
-
-OutdoorPvPWG::OutdoorPvPWG()
-{
- m_TypeId = OUTDOOR_PVP_WG;
-
- m_LastResurrectTime = 0; // Temporal copy of BG system till 3.2
-}
-
-bool OutdoorPvPWG::SetupOutdoorPvP()
-{
- if (!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
- {
- sWorld.setState(WORLDSTATE_WINTERGRASP_CONTROLING_FACTION, TEAM_NEUTRAL);
- return false;
- }
-
- m_defender = TeamId(rand()%2);
- sWorld.setState(WORLDSTATE_WINTERGRASP_CONTROLING_FACTION, getDefenderTeam());
- m_changeDefender = false;
- m_workshopCount[TEAM_ALLIANCE] = 0;
- m_workshopCount[TEAM_HORDE] = 0;
- m_tenacityStack = 0;
- m_gate = NULL;
-
- std::list<uint32> engGuids;
- std::list<uint32> spiritGuids;
-
- // Store Eng, spirit guide guids and questgiver for later use
- QueryResult *result = WorldDatabase.PQuery("SELECT guid, id FROM creature WHERE creature.map=571"
- " AND creature.id IN (%u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u);",
- CRE_ENG_A, CRE_ENG_H, CRE_SPI_A, CRE_SPI_H, 31101, 31051, 31102, 31052,
- 31107, 31109, 31151, 31153, 31106, 31108, 31053, 31054, 31091, 31036);
- if (!result)
- sLog.outError("Cannot find siege workshop master or spirit guides in creature!");
- else
- {
- do
- {
- Position posHorde, posAlli;
- Field *fields = result->Fetch();
- switch(fields[1].GetUInt32())
- {
- case CRE_ENG_A:
- case CRE_ENG_H:
- engGuids.push_back(fields[0].GetUInt32());
- break;
- case CRE_SPI_A:
- case CRE_SPI_H:
- spiritGuids.push_back(fields[0].GetUInt32());
- break;
- case 31051:
- posHorde.Relocate(5081.7, 2173.73, 365.878, 0.855211);
- posAlli.Relocate(5296.56, 2789.87, 409.275, 0.733038);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31101:
- posHorde.Relocate(5296.56, 2789.87, 409.275, 0.733038);
- posAlli.Relocate(5016.57, 3677.53, 362.982, 5.7525);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31052:
- posHorde.Relocate(5100.07, 2168.89, 365.779, 1.97222);
- posAlli.Relocate(5298.43, 2738.76, 409.316, 3.97174);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31102:
- posHorde.Relocate(5298.43, 2738.76, 409.316, 3.97174);
- posAlli.Relocate(5030.44, 3659.82, 363.194, 1.83336);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31109:
- posHorde.Relocate(5080.4, 2199, 359.489, 2.96706);
- posAlli.Relocate(5234.97, 2883.4, 409.275, 4.29351);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31107:
- posHorde.Relocate(5234.97, 2883.4, 409.275, 4.29351);
- posAlli.Relocate(5008.64, 3659.91, 361.07, 4.0796);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31153:
- posHorde.Relocate(5088.49, 2188.18, 365.647, 5.25344);
- posAlli.Relocate(5366.13, 2833.4, 409.323, 3.14159);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31151:
- posHorde.Relocate(5366.13, 2833.4, 409.323, 3.14159);
- posAlli.Relocate(5032.33, 3680.7, 363.018, 3.43167);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31108:
- posHorde.Relocate(5095.67, 2193.28, 365.924, 4.93928);
- posAlli.Relocate(5295.56, 2926.67, 409.275, 0.872665);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31106:
- posHorde.Relocate(5295.56, 2926.67, 409.275, 0.872665);
- posAlli.Relocate(5032.66, 3674.28, 363.053, 2.9447);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31054:
- posHorde.Relocate(5088.61, 2167.66, 365.689, 0.680678);
- posAlli.Relocate(5371.4, 3026.51, 409.206, 3.25003);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31053:
- posHorde.Relocate(5371.4, 3026.51, 409.206, 3.25003);
- posAlli.Relocate(5032.44, 3668.66, 363.11, 2.87402);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31036:
- posHorde.Relocate(5078.28, 2183.7, 365.029, 1.46608);
- posAlli.Relocate(5359.13, 2837.99, 409.364, 4.69893);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- case 31091:
- posHorde.Relocate(5359.13, 2837.99, 409.364, 4.69893);
- posAlli.Relocate(5022.43, 3659.91, 361.61, 1.35426);
- LoadQuestGiverMap(fields[0].GetUInt32(), posHorde, posAlli);
- break;
- default:
- break;
- }
- }while(result->NextRow());
- delete result;
- }
-
- // Select POI
- AreaPOIList areaPOIs;
- float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
- for (uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
- {
- const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
- if (poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
- {
- areaPOIs.push_back(poiInfo);
- if (minX > poiInfo->x) minX = poiInfo->x;
- if (minY > poiInfo->y) minY = poiInfo->y;
- if (maxX < poiInfo->x) maxX = poiInfo->x;
- if (maxY < poiInfo->y) maxY = poiInfo->y;
- }
- }
- minX -= 20; minY -= 20; maxX += 20; maxY += 20;
-
- // Coords: 4290.330078, 1790.359985 - 5558.379883, 4048.889893
- result = WorldDatabase.PQuery("SELECT guid FROM gameobject,gameobject_template"
- " WHERE gameobject.map=571"
- " AND gameobject.position_x>%f AND gameobject.position_y>%f"
- " AND gameobject.position_x<%f AND gameobject.position_y<%f"
- " AND gameobject_template.type=33"
- " AND gameobject.id=gameobject_template.entry",
- minX, minY, maxX, maxY);
- if (!result)
- return false;
-
- do
- {
- Field *fields = result->Fetch();
-
- uint32 guid = fields[0].GetUInt32();
- GameObjectData const * goData = objmgr.GetGOData(guid);
- if (!goData) // this should not happen
- continue;
-
- float x = goData->posX, y = goData->posY;
- float minDist = 100;
- AreaPOIList::iterator poi = areaPOIs.end();
- for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
- {
- if (!(*itr)->icon[1]) // note: may for other use
- continue;
-
- float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
- if (minDist > dist)
- {
- minDist = dist;
- poi = itr;
- }
- }
-
- if (poi == areaPOIs.end())
- continue;
-
- // add building to the list
- TeamId teamId = x > POS_X_CENTER ? getDefenderTeam() : getAttackerTeam();
- m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, getDefenderTeam() != TEAM_ALLIANCE);
- if ((*poi)->id == 2246)
- m_gate = m_buildingStates[guid];
- areaPOIs.erase(poi);
-
- // add capture point
- uint32 capturePointEntry = 0;
-
- switch(goData->id)
- {
- case 192028: // NW
- case 192030: // W
- case 192032: // SW
- capturePointEntry = 190475;
- break;
- case 192029: // NE
- case 192031: // E
- case 192033: // SE
- capturePointEntry = 190487;
- break;
- }
-
- if (capturePointEntry)
- {
- uint32 engGuid = 0;
- uint32 spiritGuid = 0;
- // Find closest Eng to Workshop
- float minDist = 100;
- for (std::list<uint32>::iterator itr = engGuids.begin(); itr != engGuids.end(); ++itr)
- {
- const CreatureData *creData = objmgr.GetCreatureData(*itr);
- if (!creData)
- continue;
-
- float dist = (abs(creData->posX - x) + abs(creData->posY - y));
- if (minDist > dist)
- {
- minDist = dist;
- engGuid = *itr;
- }
- }
-
- if (!engGuid)
- {
- sLog.outError("Cannot find nearby siege workshop master!");
- continue;
- }
- else
- engGuids.remove(engGuid);
- // Find closest Spirit Guide to Workshop
- minDist = 255;
- for (std::list<uint32>::iterator itr = spiritGuids.begin(); itr != spiritGuids.end(); ++itr)
- {
- const CreatureData *creData = objmgr.GetCreatureData(*itr);
- if (!creData)
- continue;
-
- float dist = (abs(creData->posX - x) + abs(creData->posY - y));
- if (minDist > dist)
- {
- minDist = dist;
- spiritGuid = *itr;
- }
- }
-
- // Inside fortress won't be capturable
- OPvPCapturePointWG *workshop = new OPvPCapturePointWG(this, m_buildingStates[guid]);
- if (goData->posX < POS_X_CENTER && !workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ))
- {
- delete workshop;
- sLog.outError("Cannot add capture point!");
- continue;
- }
-
- const CreatureData *creData = objmgr.GetCreatureData(engGuid);
- if (!creData)
- continue;
-
- workshop->m_engEntry = const_cast<uint32*>(&creData->id);
- const_cast<CreatureData*>(creData)->displayid = 0;
- workshop->m_engGuid = engGuid;
-
- // Back spirit is linked to one of the inside workshops, 1 workshop wont have spirit
- if (spiritGuid)
- {
- spiritGuids.remove(spiritGuid);
-
- const CreatureData *spiritData = objmgr.GetCreatureData(spiritGuid);
- if (!spiritData)
- continue;
-
- workshop->m_spiEntry = const_cast<uint32*>(&spiritData->id);
- const_cast<CreatureData*>(spiritData)->displayid = 0;
- workshop->m_spiGuid = spiritGuid;
- }
- else
- workshop->m_spiGuid = 0;
- workshop->m_workshopGuid = guid;
- AddCapturePoint(workshop);
- m_buildingStates[guid]->type = BUILDING_WORKSHOP;
- workshop->SetTeamByBuildingState();
- }
- }while(result->NextRow());
- delete result;
-
- engGuids.clear();
- spiritGuids.clear();
-
- if (!m_gate)
- {
- sLog.outError("Cannot find wintergrasp fortress gate!");
- return false;
- }
-
- // Load Graveyard
- GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP);
- GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP);
- for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();)
- {
- if ((*itr)->icon[1] == 8)
- {
- // find or create grave yard
- const WorldSafeLocsEntry *loc = objmgr.GetClosestGraveYard((*itr)->x, (*itr)->y, (*itr)->z, (*itr)->mapId, 0);
- if (!loc)
- {
- ++itr;
- continue;
- }
-
- GraveYardMap::const_iterator graveItr;
- for (graveItr = graveLow; graveItr != graveUp; ++graveItr)
- if (graveItr->second.safeLocId == loc->ID)
- break;
- if (graveItr == graveUp)
- {
- GraveYardData graveData;
- graveData.safeLocId = loc->ID;
- graveData.team = 0;
- graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData));
- }
-
- for (BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr)
- {
- if (stateItr->second->worldState == (*itr)->worldState)
- {
- stateItr->second->graveTeam = const_cast<uint32*>(&graveItr->second.team);
- break;
- }
- }
- areaPOIs.erase(itr++);
- }
- else
- ++itr;
- }
-
- //Titan Relic
- objmgr.AddGOData(192829, 571, 5440, 2840.8, 420.43 + 10, 0);
-
- _LoadTeamPair(m_goDisplayPair, OutdoorPvPWGGODisplayPair);
- _LoadTeamPair(m_creEntryPair, OutdoorPvPWGCreEntryPair);
-
- m_wartime = false;
- m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS;
-
- m_towerDamagedCount[TEAM_ALLIANCE] = 0;
- m_towerDestroyedCount[TEAM_ALLIANCE] = 0;
- m_towerDamagedCount[TEAM_HORDE] = 0;
- m_towerDestroyedCount[TEAM_HORDE] = 0;
-
- RemoveOfflinePlayerWGAuras();
-
- RegisterZone(ZONE_WINTERGRASP);
- return true;
-}
-
-void OutdoorPvPWG::ProcessEvent(GameObject *obj, uint32 eventId)
-{
- if (obj->GetEntry() == 192829) // Titan Relic
- {
- if (obj->GetGOInfo()->goober.eventId == eventId && isWarTime() && m_gate && m_gate->damageState == DAMAGE_DESTROYED)
- {
- m_changeDefender = true;
- m_timer = 0;
- }
- }
- else if (obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
- {
- BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
- if (itr == m_buildingStates.end())
- return;
-
- std::string msgStr;
- switch(eventId)
- { // TODO - Localized msgs of GO names
- case 19672: case 19675: // Flamewatch Tower
- msgStr = "Flamewatch";
- break;
- case 18553: case 19677: // Shadowsight Tower
- msgStr = "Shadowsight";
- break;
- case 19673: case 19676: // Winter's Edge Tower
- msgStr = "Winter's Edge";
- break;
- case 19776: case 19778: // E Workshop damaged
- msgStr = "Sunken Ring";
- break;
- case 19777: case 19779: // W Workshop damaged
- msgStr = "Broken Temple";
- break;
- case 19782: case 19786: // NW Workshop damaged
- msgStr = "north-western";
- break;
- case 19783: case 19787: // NE Workshop damaged
- msgStr = "north-eastern";
- break;
- case 19784: case 19788: // SW Workshop damaged
- msgStr = "Westpark";
- break;
- case 19785: case 19789: // SE Workshop damaged
- msgStr = "Eastpark";
- break;
- case 19657: case 19661: // NW Wintergrasp Keep Tower damaged
- msgStr = "north-western";
- break;
- case 19658: case 19663: // NE Wintergrasp Keep Tower damaged
- msgStr = "north-eastern";
- break;
- case 19659: case 19662: // SW Wintergrasp Keep Tower damaged
- msgStr = "south-western";
- break;
- case 19660: case 19664: // SE Wintergrasp Keep Tower damaged
- msgStr = "south-eastern";
- break;
- default:
- msgStr = "";
- }
-
- BuildingState *state = itr->second;
- if (eventId == obj->GetGOInfo()->building.damagedEvent)
- {
- state->damageState = DAMAGE_DAMAGED;
- switch(state->type)
- {
- case BUILDING_WORKSHOP:
- msgStr = fmtstring(objmgr.GetTrinityStringForDBCLocale(LANG_BG_WG_WORKSHOP_DAMAGED), msgStr.c_str(), objmgr.GetTrinityStringForDBCLocale(getDefenderTeam() == TEAM_ALLIANCE ? LANG_BG_AB_ALLY : LANG_BG_AB_HORDE));
- sWorld.SendZoneText(ZONE_WINTERGRASP, msgStr.c_str());
- break;
- case BUILDING_WALL:
- sWorld.SendZoneText(ZONE_WINTERGRASP, objmgr.GetTrinityStringForDBCLocale(LANG_BG_WG_FORTRESS_UNDER_ATTACK));
- break;
- case BUILDING_TOWER:
- ++m_towerDamagedCount[state->GetTeam()];
- msgStr = fmtstring(objmgr.GetTrinityStringForDBCLocale(LANG_BG_WG_TOWER_DAMAGED), msgStr.c_str());
- sWorld.SendZoneText(ZONE_WINTERGRASP, msgStr.c_str());
- break;
- }
- }
- else if (eventId == obj->GetGOInfo()->building.destroyedEvent)
- {
- state->damageState = DAMAGE_DESTROYED;
-
- switch(state->type)
- {
- case BUILDING_WORKSHOP:
- ModifyWorkshopCount(state->GetTeam(), false);
- msgStr = fmtstring(objmgr.GetTrinityStringForDBCLocale(LANG_BG_WG_WORKSHOP_DESTROYED), msgStr.c_str(), objmgr.GetTrinityStringForDBCLocale(getDefenderTeam() == TEAM_ALLIANCE ? LANG_BG_AB_ALLY : LANG_BG_AB_HORDE));
- sWorld.SendZoneText(ZONE_WINTERGRASP, msgStr.c_str());
- break;
- case BUILDING_WALL:
- sWorld.SendZoneText(ZONE_WINTERGRASP, objmgr.GetTrinityStringForDBCLocale(LANG_BG_WG_FORTRESS_UNDER_ATTACK));
- break;
- case BUILDING_TOWER:
- --m_towerDamagedCount[state->GetTeam()];
- ++m_towerDestroyedCount[state->GetTeam()];
- if (state->GetTeam() == getAttackerTeam())
- {
- TeamCastSpell(getAttackerTeam(), -SPELL_TOWER_CONTROL);
- TeamCastSpell(getDefenderTeam(), -SPELL_TOWER_CONTROL);
- uint32 attStack = 3 - m_towerDestroyedCount[getAttackerTeam()];
-
- if (m_towerDestroyedCount[getAttackerTeam()])
- {
- for (PlayerSet::iterator itr = m_players[getDefenderTeam()].begin(); itr != m_players[getDefenderTeam()].end(); ++itr)
- if ((*itr)->getLevel() > 69)
- (*itr)->SetAuraStack(SPELL_TOWER_CONTROL, (*itr), m_towerDestroyedCount[getAttackerTeam()]);
- }
-
- if (attStack)
- {
- for (PlayerSet::iterator itr = m_players[getAttackerTeam()].begin(); itr != m_players[getAttackerTeam()].end(); ++itr)
- if ((*itr)->getLevel() > 69)
- (*itr)->SetAuraStack(SPELL_TOWER_CONTROL, (*itr), attStack);
- }
- else
- {
- if (m_timer < 600000)
- m_timer = 0;
- else
- m_timer = m_timer - 600000; // - 10 mins
- }
- }
- msgStr = fmtstring(objmgr.GetTrinityStringForDBCLocale(LANG_BG_WG_TOWER_DESTROYED), msgStr.c_str());
- sWorld.SendZoneText(ZONE_WINTERGRASP, msgStr.c_str());
- break;
- }
- BroadcastStateChange(state);
- }
- }
-}
-
-void OutdoorPvPWG::RemoveOfflinePlayerWGAuras()
-{
- // if server crashed while in battle there could be players with rank or tenacity
- CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u, %u, %u, %u, %u)",
- SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT, SPELL_TENACITY, SPELL_TOWER_CONTROL);
-}
-
-void OutdoorPvPWG::ModifyWorkshopCount(TeamId team, bool add)
-{
- if (team == TEAM_NEUTRAL)
- return;
-
- if (add)
- ++m_workshopCount[team];
- else if (m_workshopCount[team])
- --m_workshopCount[team];
- else
- sLog.outError("OutdoorPvPWG::ModifyWorkshopCount: negative workshop count!");
-
- SendUpdateWorldState(MaxVehNumWorldState[team], m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP);
-}
-
-uint32 OutdoorPvPWG::GetCreatureEntry(uint32 guidlow, const CreatureData *data)
-{
- if (getDefenderTeam() == TEAM_ALLIANCE)
- {
- TeamPairMap::const_iterator itr = m_creEntryPair.find(data->id);
- if (itr != m_creEntryPair.end())
- {
- const_cast<CreatureData*>(data)->displayid = 0;
- return itr->second;
- }
- }
- return data->id;
-}
-
-OutdoorPvPWGCreType OutdoorPvPWG::GetCreatureType(uint32 entry) const
-{
- // VEHICLES, GUARDS and TURRETS gives kill credit
- // OTHER Not in wartime
- // TURRET Only during wartime
- // SPECIAL like "OTHER" but no despawn conditions
- // Entries like Case A: Case: B have their own despawn function
- switch(entry)
- {
- case 27881: // Catapult
- case 28094: // Demolisher
- case 28312: // Alliance Siege Engine
- case 32627: // Horde Siege Engine
- case 28319: // Siege turret
- case 32629: // Siege turret
- return CREATURE_SIEGE_VEHICLE;
- case 28366: // Wintergrasp Tower cannon
- return CREATURE_TURRET;
- case CRE_ENG_A: // Alliance Engineer
- case CRE_ENG_H: // Horde Engineer
- return CREATURE_ENGINEER;
- case 30739:case 30740: // Champions
- case 32307:case 32308: // Guards
- return CREATURE_GUARD;
- case CRE_SPI_A: // Dwarven Spirit Guide
- case CRE_SPI_H: // Taunka Spirit Guide
- return CREATURE_SPIRIT_GUIDE;
- case 6491: // Spirit Healers
- return CREATURE_SPIRIT_HEALER;
- case 31101:case 31051: // Hoodoo Master & Sorceress
- case 31102:case 31052: // Vieron Blazefeather & Bowyer
- case 31107:case 31109: // Lieutenant & Senior Demolitionist
- case 31151:case 31153: // Tactical Officer
- case 31106:case 31108: // Siegesmith & Siege Master
- case 31053:case 31054: // Primalist & Anchorite
- case 31091:case 31036: // Commander
- return CREATURE_QUESTGIVER;
- case 32615:case 32626: // Warbringer && Brigadier General
- case 32296:case 32294: // Quartermaster
- case 30870:case 30869: // Flight Masters
- return CREATURE_SPECIAL;
- default:
- return CREATURE_OTHER; // Revenants, Elementals, etc
- }
-}
-
-void OutdoorPvPWG::OnCreatureCreate(Creature *creature, bool add)
-{
- uint32 entry = creature->GetEntry();
- switch(GetCreatureType(entry))
- {
- case CREATURE_SIEGE_VEHICLE:
- {
- if (!creature->isSummon())
- return;
-
- TeamId team;
- if (add)
- {
- if (creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE])
- team = TEAM_ALLIANCE;
- else if (creature->getFaction() == WintergraspFaction[TEAM_HORDE])
- team = TEAM_HORDE;
- else
- return;
-
- if (uint32 engLowguid = GUID_LOPART(creature->ToTempSummon()->GetSummonerGUID()))
- {
- if (OPvPCapturePointWG *workshop = GetWorkshopByEngGuid(engLowguid))
- {
- if (CanBuildVehicle(workshop))
- {
- m_vehicles[team].insert(creature);
- //workshop->m_vehicles.insert(creature);
- }
- else
- {
- creature->setDeathState(DEAD);
- creature->SetRespawnTime(DAY);
- return;
- }
- }
- }
-
- if (m_tenacityStack > 0 && team == TEAM_ALLIANCE)
- creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, m_tenacityStack);
- else if (m_tenacityStack < 0 && team == TEAM_HORDE)
- creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, -m_tenacityStack);
- }
- else // the faction may be changed in uncharm
- {
- // TODO: now you have to wait until the corpse of vehicle disappear to build a new one
- if (m_vehicles[TEAM_ALLIANCE].erase(creature))
- team = TEAM_ALLIANCE;
- else if (m_vehicles[TEAM_HORDE].erase(creature))
- team = TEAM_HORDE;
- else
- return;
- }
- SendUpdateWorldState(VehNumWorldState[team], m_vehicles[team].size());
- break;
- }
- case CREATURE_QUESTGIVER:
- if (add)
- m_questgivers[creature->GetDBTableGUIDLow()] = creature;
- else
- m_questgivers.erase(creature->GetDBTableGUIDLow());
- break;
- case CREATURE_ENGINEER:
- for (OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- {
- if (OPvPCapturePointWG *workshop = dynamic_cast<OPvPCapturePointWG*>(itr->second))
- if (workshop->m_engGuid == creature->GetDBTableGUIDLow())
- {
- workshop->m_engineer = add ? creature : NULL;
- break;
- }
- }
- break;
- case CREATURE_SPIRIT_GUIDE:
- for (OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- {
- if (OPvPCapturePointWG *workshop = dynamic_cast<OPvPCapturePointWG*>(itr->second))
- if (workshop->m_spiGuid == creature->GetDBTableGUIDLow())
- {
- workshop->m_spiritguide = add ? creature : NULL;
- break;
- }
- }
- creature->CastSpell(creature, SPELL_SPIRITUAL_IMMUNITY, true);
- case CREATURE_SPIRIT_HEALER:
- case CREATURE_TURRET:
- case CREATURE_OTHER:
- if (add)
- UpdateCreatureInfo(creature);
- default:
- if (add)
- m_creatures.insert(creature);
- else
- m_creatures.erase(creature);
- break;
- }
-}
-
-void OutdoorPvPWG::OnGameObjectCreate(GameObject *go, bool add)
-{
- OutdoorPvP::OnGameObjectCreate(go, add);
-
- if (UpdateGameObjectInfo(go))
- {
- if (add) m_gobjects.insert(go);
- else m_gobjects.erase(go);
- }
- //do we need to store building?
- else if (go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
- {
- BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
- if (itr != m_buildingStates.end())
- {
- itr->second->building = add ? go : NULL;
- if (go->GetGOInfo()->displayId == 7878 || go->GetGOInfo()->displayId == 7900)
- itr->second->type = BUILDING_TOWER;
- if (!add || itr->second->damageState == DAMAGE_INTACT && !itr->second->health)
- itr->second->health = go->GetGOValue()->building.health;
- else
- {
- go->GetGOValue()->building.health = itr->second->health;
- if (itr->second->damageState == DAMAGE_DAMAGED)
- go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
- else if (itr->second->damageState == DAMAGE_DESTROYED)
- go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
- }
- }
- }
-}
-
-void OutdoorPvPWG::UpdateAllWorldObject()
-{
- // update cre and go factions
- for (GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr)
- UpdateGameObjectInfo(*itr);
- for (CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
- UpdateCreatureInfo(*itr);
- for (QuestGiverMap::iterator itr = m_questgivers.begin(); itr != m_questgivers.end(); ++itr)
- UpdateQuestGiverPosition((*itr).first, (*itr).second);
-
- // rebuild and update building states
- RebuildAllBuildings();
-
- // update capture points
- for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (OPvPCapturePointWG *workshop = dynamic_cast<OPvPCapturePointWG*>(itr->second))
- workshop->SetTeamByBuildingState();
-}
-
-void OutdoorPvPWG::RebuildAllBuildings()
-{
- for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
- {
- if (itr->second->building)
- {
- UpdateGameObjectInfo(itr->second->building);
- itr->second->building->Rebuild();
- itr->second->health = itr->second->building->GetGOValue()->building.health;
- }
- else
- itr->second->health = 0;
-
- if (itr->second->damageState == DAMAGE_DESTROYED)
- {
- if (itr->second->type == BUILDING_WORKSHOP)
- ModifyWorkshopCount(itr->second->GetTeam(), true);
- }
-
- itr->second->damageState = DAMAGE_INTACT;
- itr->second->SetTeam(getDefenderTeam() == TEAM_ALLIANCE ? OTHER_TEAM(itr->second->defaultTeam) : itr->second->defaultTeam);
- }
- m_towerDamagedCount[TEAM_ALLIANCE] = 0;
- m_towerDestroyedCount[TEAM_ALLIANCE] = 0;
- m_towerDamagedCount[TEAM_HORDE] = 0;
- m_towerDestroyedCount[TEAM_HORDE] = 0;
-}
-
-void OutdoorPvPWG::SendInitWorldStatesTo(Player *player) const
-{
- WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(m_buildingStates.size()*8)));
- data << uint32(571);
- data << uint32(ZONE_WINTERGRASP);
- data << uint32(0);
- data << uint16(4+2+4+m_buildingStates.size());
-
- data << uint32(3803) << uint32(getDefenderTeam() == TEAM_ALLIANCE ? 1 : 0);
- data << uint32(3802) << uint32(getDefenderTeam() != TEAM_ALLIANCE ? 1 : 0);
- data << uint32(3801) << uint32(isWarTime() ? 0 : 1);
- data << uint32(3710) << uint32(isWarTime() ? 1 : 0);
-
- for (uint32 i = 0; i < 2; ++i)
- data << ClockWorldState[i] << m_clock[i];
-
- data << uint32(3490) << uint32(m_vehicles[TEAM_HORDE].size());
- data << uint32(3491) << m_workshopCount[TEAM_HORDE] * MAX_VEHICLE_PER_WORKSHOP;
- data << uint32(3680) << uint32(m_vehicles[TEAM_ALLIANCE].size());
- data << uint32(3681) << m_workshopCount[TEAM_ALLIANCE] * MAX_VEHICLE_PER_WORKSHOP;
-
- for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
- itr->second->FillData(data);
-
- if (player)
- player->GetSession()->SendPacket(&data);
- else
- BroadcastPacket(data);
-}
-
-void OutdoorPvPWG::BroadcastStateChange(BuildingState *state) const
-{
- if (m_sendUpdate)
- for (uint32 team = 0; team < 2; ++team)
- for (PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
- state->SendUpdate(*p_itr);
-}
-
-// Called at Start and Battle End
-bool OutdoorPvPWG::UpdateCreatureInfo(Creature *creature)
-{
- if (!creature)
- return false;
- uint32 entry = creature->GetEntry();
- switch(GetCreatureType(entry))
- {
- case CREATURE_TURRET:
- if (isWarTime())
- {
- if (!creature->isAlive())
- creature->Respawn(true);
- creature->setFaction(WintergraspFaction[getDefenderTeam()]);
- creature->SetVisibility(VISIBILITY_ON);
- }
- else
- {
- if (creature->IsVehicle() && creature->GetVehicleKit())
- creature->GetVehicleKit()->RemoveAllPassengers();
- creature->SetVisibility(VISIBILITY_OFF);
- creature->setFaction(35);
- }
- return false;
- case CREATURE_OTHER:
- if (isWarTime())
- {
- creature->SetVisibility(VISIBILITY_OFF);
- creature->setFaction(35);
- }
- else
- {
- creature->RestoreFaction();
- creature->SetVisibility(VISIBILITY_ON);
- }
- return false;
- case CREATURE_SPIRIT_GUIDE:
- if (isWarTime())
- {
- creature->SetVisibility(VISIBILITY_ON);
- //creature->setDeathState(ALIVE);
- }
- else
- {
- creature->SetVisibility(VISIBILITY_OFF);
- //creature->setDeathState(DEAD);
- }
- return false;
- case CREATURE_SPIRIT_HEALER:
- creature->SetVisibility(isWarTime() ? VISIBILITY_OFF : VISIBILITY_ON);
- return false;
- case CREATURE_ENGINEER:
- return false;
- case CREATURE_SIEGE_VEHICLE:
- //creature->DisappearAndDie();
- return false;
- case CREATURE_GUARD:
- case CREATURE_SPECIAL:
- {
- TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
- if (itr != m_creEntryPair.end())
- {
- entry = getDefenderTeam() == TEAM_ALLIANCE ? itr->second : itr->first;
- _RespawnCreatureIfNeeded(creature, entry);
- }
- return false;
- }
- default:
- return false;
- }
-}
-
-bool OutdoorPvPWG::UpdateQuestGiverPosition(uint32 guid, Creature *creature)
-{
- assert(guid);
- Position pos = m_qgPosMap[std::pair<uint32, bool>(guid, getDefenderTeam() == TEAM_HORDE)];
-
- if (creature && creature->IsInWorld())
- {
- // if not questgiver or position is the same, do nothing
- if (creature->GetPositionX() == pos.GetPositionX() &&
- creature->GetPositionY() == pos.GetPositionY() &&
- creature->GetPositionZ() == pos.GetPositionZ())
- return false;
-
- if (creature->isAlive() && creature->isInCombat())
- {
- creature->CombatStop(true);
- creature->getHostileRefManager().deleteReferences();
- }
- creature->SetHomePosition(pos);
- creature->DestroyForNearbyPlayers();
- if (!creature->GetMap()->IsLoaded(pos.GetPositionX(), pos.GetPositionY()))
- creature->GetMap()->LoadGrid(pos.GetPositionX(), pos.GetPositionY());
- creature->GetMap()->CreatureRelocation(creature, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
- if (!creature->isAlive())
- creature->Respawn(true);
- }
- else
- objmgr.MoveCreData(guid, 571, pos);
-
- return true;
-}
-
-// Return false = Need to rebuild at battle End/Start
-// true = no need to rebuild (ie: Banners or teleporters)
-bool OutdoorPvPWG::UpdateGameObjectInfo(GameObject *go) const
-{
- uint32 attFaction = 35;
- uint32 defFaction = 35;
-
- if (isWarTime())
- {
- attFaction = WintergraspFaction[getAttackerTeam()];
- defFaction = WintergraspFaction[getDefenderTeam()];
- }
-
- switch(go->GetGOInfo()->displayId)
- {
- case 8244: // Defender's Portal - Vehicle Teleporter
- go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[getDefenderTeam()]);
- return true;
- case 7967: // Titan relic
- go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[getAttackerTeam()]);
- return true;
-
- case 8165: // Wintergrasp Keep Door
- case 7877: // Wintergrasp Fortress Wall
- case 7878: // Wintergrasp Keep Tower
- case 7906: // Wintergrasp Fortress Gate
- case 7909: // Wintergrasp Wall
- go->SetUInt32Value(GAMEOBJECT_FACTION, defFaction);
- return false;
- case 7900: // Flamewatch Tower - Shadowsight Tower - Winter's Edge Tower
- go->SetUInt32Value(GAMEOBJECT_FACTION, attFaction);
- return false;
- case 8208: // Goblin Workshop
- OPvPCapturePointWG *workshop = GetWorkshopByGOGuid(go->GetGUID());
- if (workshop)
- go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[workshop->m_buildingState->GetTeam()]);
- return false;
- }
-
- // Note: this is only for test, still need db support
- TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
- if (itr != m_goDisplayPair.end())
- {
- go->SetUInt32Value(GAMEOBJECT_DISPLAYID, getDefenderTeam() == TEAM_ALLIANCE ?
- itr->second : itr->first);
- return true;
- }
- return false;
-}
-
-void OutdoorPvPWG::HandlePlayerEnterZone(Player * plr, uint32 zone)
-{
- if (!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
- return;
-
- if (isWarTime())
- {
- if (plr->getLevel() > 69)
- {
- if (!plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
- && !plr->HasAura(SPELL_LIEUTENANT))
- plr->CastSpell(plr, SPELL_RECRUIT, true);
- if (plr->GetTeamId() == getAttackerTeam())
- {
- if (m_towerDestroyedCount[getAttackerTeam()] < 3)
- plr->SetAuraStack(SPELL_TOWER_CONTROL, plr, 3 - m_towerDestroyedCount[getAttackerTeam()]);
- }
- else
- {
- if (m_towerDestroyedCount[getAttackerTeam()])
- plr->SetAuraStack(SPELL_TOWER_CONTROL, plr, m_towerDestroyedCount[getAttackerTeam()]);
- }
- }
- }
-
- SendInitWorldStatesTo(plr);
- OutdoorPvP::HandlePlayerEnterZone(plr, zone);
- UpdateTenacityStack();
-}
-
-// Reapply Auras if needed
-void OutdoorPvPWG::HandlePlayerResurrects(Player * plr, uint32 zone)
-{
- if (!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
- return;
-
- if (isWarTime())
- {
- if (plr->getLevel() > 69)
- {
- // Tenacity
- if (plr->GetTeamId() == TEAM_ALLIANCE && m_tenacityStack > 0 ||
- plr->GetTeamId() == TEAM_HORDE && m_tenacityStack < 0)
- {
- if (plr->HasAura(SPELL_TENACITY))
- plr->RemoveAurasDueToSpell(SPELL_TENACITY);
-
- int32 newStack = m_tenacityStack < 0 ? -m_tenacityStack : m_tenacityStack;
- if (newStack > 20)
- newStack = 20;
- plr->SetAuraStack(SPELL_TENACITY, plr, newStack);
- }
-
- // Tower Control
- if (plr->GetTeamId() == getAttackerTeam())
- {
- if (m_towerDestroyedCount[getAttackerTeam()] < 3)
- plr->SetAuraStack(SPELL_TOWER_CONTROL, plr, 3 - m_towerDestroyedCount[getAttackerTeam()]);
- }
- else
- {
- if (m_towerDestroyedCount[getAttackerTeam()])
- plr->SetAuraStack(SPELL_TOWER_CONTROL, plr, m_towerDestroyedCount[getAttackerTeam()]);
- }
- }
- }
- OutdoorPvP::HandlePlayerResurrects(plr, zone);
-}
-
-void OutdoorPvPWG::HandlePlayerLeaveZone(Player * plr, uint32 zone)
-{
- if (!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
- return;
-
- if (!plr->GetSession()->PlayerLogout())
- {
- if (plr->GetVehicle()) // dismiss in change zone case
- plr->GetVehicle()->Dismiss();
- plr->RemoveAurasDueToSpell(SPELL_RECRUIT);
- plr->RemoveAurasDueToSpell(SPELL_CORPORAL);
- plr->RemoveAurasDueToSpell(SPELL_LIEUTENANT);
- plr->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL);
- plr->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY);
- }
- plr->RemoveAurasDueToSpell(SPELL_TENACITY);
- OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
- UpdateTenacityStack();
-}
-
-void OutdoorPvPWG::PromotePlayer(Player *killer) const
-{
- Aura * aur;
- if (aur = killer->GetAura(SPELL_RECRUIT))
- {
- if (aur->GetStackAmount() >= 5)
- {
- killer->RemoveAura(SPELL_RECRUIT);
- killer->CastSpell(killer, SPELL_CORPORAL, true);
- ChatHandler(killer).PSendSysMessage(LANG_BG_WG_RANK1);
- }
- else
- killer->CastSpell(killer, SPELL_RECRUIT, true);
- }
- else if (aur = killer->GetAura(SPELL_CORPORAL))
- {
- if (aur->GetStackAmount() >= 5)
- {
- killer->RemoveAura(SPELL_CORPORAL);
- killer->CastSpell(killer, SPELL_LIEUTENANT, true);
- ChatHandler(killer).PSendSysMessage(LANG_BG_WG_RANK2);
- }
- else
- killer->CastSpell(killer, SPELL_CORPORAL, true);
- }
-}
-
-void OutdoorPvPWG::HandleKill(Player *killer, Unit *victim)
-{
- if (!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED) || !isWarTime())
- return;
-
- bool ok = false;
- if (victim->GetTypeId() == TYPEID_PLAYER)
- {
- if (victim->getLevel() >= 70)
- ok = true;
- killer->RewardPlayerAndGroupAtEvent(CRE_PVP_KILL, victim);
- }
- else
- {
- switch(GetCreatureType(victim->GetEntry()))
- {
- case CREATURE_SIEGE_VEHICLE:
- killer->RewardPlayerAndGroupAtEvent(CRE_PVP_KILL_V, victim);
- ok = true;
- break;
- case CREATURE_GUARD:
- killer->RewardPlayerAndGroupAtEvent(CRE_PVP_KILL, victim);
- ok = true;
- break;
- case CREATURE_TURRET:
- ok = true;
- break;
- }
- }
-
- if (ok)
- {
- if (Group *pGroup = killer->GetGroup())
- {
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- if (itr->getSource()->IsAtGroupRewardDistance(killer) && itr->getSource()->getLevel() > 69)
- PromotePlayer(itr->getSource());
- }
- else if (killer->getLevel() > 69)
- PromotePlayer(killer);
- }
-}
-
-// Recalculates Tenacity and applies it to Players / Vehicles
-void OutdoorPvPWG::UpdateTenacityStack()
-{
- if (!isWarTime())
- return;
-
- TeamId team = TEAM_NEUTRAL;
- uint32 allianceNum = 0;
- uint32 hordeNum = 0;
- int32 newStack = 0;
-
- for (PlayerSet::iterator itr = m_players[TEAM_ALLIANCE].begin(); itr != m_players[TEAM_ALLIANCE].end(); ++itr)
- if ((*itr)->getLevel() > 69)
- ++allianceNum;
-
- for (PlayerSet::iterator itr = m_players[TEAM_HORDE].begin(); itr != m_players[TEAM_HORDE].end(); ++itr)
- if ((*itr)->getLevel() > 69)
- ++hordeNum;
-
- if (allianceNum && hordeNum)
- {
- if (allianceNum < hordeNum)
- newStack = int32((float(hordeNum) / float(allianceNum) - 1)*4); // positive, should cast on alliance
- else if (allianceNum > hordeNum)
- newStack = int32((1 - float(allianceNum) / float(hordeNum))*4); // negative, should cast on horde
- }
-
- if (newStack == m_tenacityStack)
- return;
-
- if (m_tenacityStack > 0 && newStack <= 0) // old buff was on alliance
- team = TEAM_ALLIANCE;
- else if (m_tenacityStack < 0 && newStack >= 0) // old buff was on horde
- team = TEAM_HORDE;
-
- m_tenacityStack = newStack;
-
- // Remove old buff
- if (team != TEAM_NEUTRAL)
- {
- for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if ((*itr)->getLevel() > 69)
- (*itr)->RemoveAurasDueToSpell(SPELL_TENACITY);
-
- for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
- (*itr)->RemoveAurasDueToSpell(SPELL_TENACITY_VEHICLE);
- }
-
- // Apply new buff
- if (newStack)
- {
- team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
- if (newStack < 0)
- newStack = -newStack;
- if (newStack > 20)
- newStack = 20;
-
- for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if ((*itr)->getLevel() > 69)
- (*itr)->SetAuraStack(SPELL_TENACITY, (*itr), newStack);
-
- for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
- (*itr)->SetAuraStack(SPELL_TENACITY_VEHICLE, (*itr), newStack);
- }
-}
-
-void OutdoorPvPWG::UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod)
-{
- uint32 value = timer%mod;
- if (m_clock[digit] != value)
- {
- m_clock[digit] = value;
- SendUpdateWorldState(ClockWorldState[digit], (timer + time(NULL)));
- sWorld.SetWintergrapsTimer(timer + time(NULL), digit);
- }
-}
-
-void OutdoorPvPWG::UpdateClock()
-{
- uint32 timer = m_timer / 1000;
- if (!isWarTime())
- UpdateClockDigit(timer, 1, 10);
- else
- UpdateClockDigit(timer, 0, 10);
-}
-
-bool OutdoorPvPWG::Update(uint32 diff)
-{
- if (!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
- return false;
-
- if (m_timer > diff)
- {
- m_timer -= diff;
-
- if (isWarTime())
- {
- OutdoorPvP::Update(diff); // update capture points
-
- /*********************************************************/
- /*** BATTLEGROUND RESSURECTION SYSTEM ***/
- /*********************************************************/
-
- //this should be handled by spell system
- m_LastResurrectTime += diff;
- if (m_LastResurrectTime >= RESURRECTION_INTERVAL)
- {
- if (GetReviveQueueSize())
- {
- for (std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
- {
- Creature *sh = NULL;
- for (std::vector<uint64>::const_iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
- {
- Player *plr = objmgr.GetPlayer(*itr2);
- if (!plr)
- continue;
-
- if (!sh && plr->IsInWorld())
- {
- sh = plr->GetMap()->GetCreature(itr->first);
- // only for visual effect
- if (sh)
- // Spirit Heal, effect 117
- sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true);
- }
-
- // Resurrection visual
- plr->CastSpell(plr, SPELL_RESURRECTION_VISUAL, true);
- m_ResurrectQueue.push_back(*itr2);
- }
- (itr->second).clear();
- }
-
- m_ReviveQueue.clear();
- m_LastResurrectTime = 0;
- }
- else
- // queue is clear and time passed, just update last resurrection time
- m_LastResurrectTime = 0;
- }
- else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC
- {
- for (std::vector<uint64>::const_iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr)
- {
- Player *plr = objmgr.GetPlayer(*itr);
- if (!plr)
- continue;
- plr->ResurrectPlayer(1.0f);
- plr->CastSpell(plr, 6962, true);
- plr->CastSpell(plr, SPELL_SPIRIT_HEAL_MANA, true);
- ObjectAccessor::Instance().ConvertCorpseForPlayer(*itr);
- }
- m_ResurrectQueue.clear();
- }
- }
- UpdateClock();
- }
- else
- {
- m_sendUpdate = false;
- int32 entry = LANG_BG_WG_DEFENDED;
-
- if (m_changeDefender)
- {
- m_changeDefender = false;
- m_defender = getAttackerTeam();
- entry = LANG_BG_WG_CAPTURED;
- }
-
- if (isWarTime())
- {
- if (m_timer != 1) // 1 = forceStopBattle
- sWorld.SendZoneText(ZONE_WINTERGRASP, fmtstring(objmgr.GetTrinityStringForDBCLocale(entry), objmgr.GetTrinityStringForDBCLocale(getDefenderTeam() == TEAM_ALLIANCE ? LANG_BG_AB_ALLY : LANG_BG_AB_HORDE)));
- EndBattle();
- }
- else
- {
- if (m_timer != 1) // 1 = forceStartBattle
- sWorld.SendZoneText(ZONE_WINTERGRASP, objmgr.GetTrinityStringForDBCLocale(LANG_BG_WG_BATTLE_STARTS));
- StartBattle();
- }
-
- UpdateAllWorldObject();
- UpdateClock();
-
- SendInitWorldStatesTo();
- m_sendUpdate = true;
- }
-
- return false;
-}
-
-void OutdoorPvPWG::forceStartBattle()
-{ // Uptime will do all the work
- m_wartime = false;
-
- if (m_timer != 1)
- {
- m_timer = 1;
- sWorld.SendZoneText(ZONE_WINTERGRASP, objmgr.GetTrinityStringForDBCLocale(LANG_BG_WG_BATTLE_FORCE_START));
- }
-}
-
-void OutdoorPvPWG::forceStopBattle()
-{ // Uptime will do all the work.
-
- if (!isWarTime())
- m_wartime = true;
-
- if (m_timer != 1)
- {
- m_timer = 1;
- sWorld.SendZoneText(ZONE_WINTERGRASP, objmgr.GetTrinityStringForDBCLocale(LANG_BG_WG_BATTLE_FORCE_STOP));
- }
-}
-
-void OutdoorPvPWG::forceChangeTeam()
-{
- m_changeDefender = true;
- m_timer = 1;
- sWorld.SendZoneText(ZONE_WINTERGRASP, fmtstring(objmgr.GetTrinityStringForDBCLocale(LANG_BG_WG_SWITCH_FACTION), objmgr.GetTrinityStringForDBCLocale(getAttackerTeam() == TEAM_ALLIANCE ? LANG_BG_AB_ALLY : LANG_BG_AB_HORDE)));
- if (isWarTime())
- forceStartBattle();
- else
- forceStopBattle();
-}
-
-// Can be forced by gm's while in battle so have to reset in case it was wartime
-void OutdoorPvPWG::StartBattle()
-{
- m_wartime = true;
- m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME) * MINUTE * IN_MILISECONDS;
-
- // Remove Essence of Wintergrasp to all players
- sWorld.setState(WORLDSTATE_WINTERGRASP_CONTROLING_FACTION, TEAM_NEUTRAL);
- sWorld.UpdateAreaDependentAuras();
-
- // destroyed all vehicles
- for (uint32 team = 0; team < 2; ++team)
- {
- while(!m_vehicles[team].empty())
- {
- Creature *veh = *m_vehicles[team].begin();
- m_vehicles[team].erase(m_vehicles[team].begin());
- veh->setDeathState(JUST_DIED);
- }
- }
-
- // Remove All Wintergrasp auras. Add Recruit rank and Tower Control
- for (PlayerSet::iterator itr = m_players[getAttackerTeam()].begin(); itr != m_players[getAttackerTeam()].end(); ++itr)
- {
- (*itr)->RemoveAurasDueToSpell(SPELL_RECRUIT);
- (*itr)->RemoveAurasDueToSpell(SPELL_CORPORAL);
- (*itr)->RemoveAurasDueToSpell(SPELL_LIEUTENANT);
- (*itr)->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL);
- (*itr)->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY);
- if ((*itr)->getLevel() > 69)
- {
- (*itr)->SetAuraStack(SPELL_TOWER_CONTROL, (*itr), 3);
- (*itr)->CastSpell(*itr, SPELL_RECRUIT, true);
- }
- }
-
- // Remove All Wintergrasp auras. Add Recruit rank
- for (PlayerSet::iterator itr = m_players[getDefenderTeam()].begin(); itr != m_players[getDefenderTeam()].end(); ++itr)
- {
- (*itr)->RemoveAurasDueToSpell(SPELL_RECRUIT);
- (*itr)->RemoveAurasDueToSpell(SPELL_CORPORAL);
- (*itr)->RemoveAurasDueToSpell(SPELL_LIEUTENANT);
- (*itr)->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL);
- (*itr)->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY);
- if ((*itr)->getLevel() > 69)
- (*itr)->CastSpell(*itr, SPELL_RECRUIT, true);
- }
- UpdateTenacityStack();
-}
-
-void OutdoorPvPWG::EndBattle()
-{
- // Cast Essence of Wintergrasp to all players (CheckCast will determine who to cast)
- sWorld.setState(WORLDSTATE_WINTERGRASP_CONTROLING_FACTION, getDefenderTeam());
- sWorld.UpdateAreaDependentAuras();
-
- for (uint32 team = 0; team < 2; ++team)
- {
- // destroyed all vehicles
- while(!m_vehicles[team].empty())
- {
- Creature *veh = *m_vehicles[team].begin();
- m_vehicles[team].erase(m_vehicles[team].begin());
- veh->setDeathState(JUST_DIED);
- }
-
- if (m_players[team].empty())
- continue;
-
- for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- {
- // When WG ends the zone is cleaned including corpses, revive all players if dead
- if ((*itr)->isDead())
- {
- (*itr)->ResurrectPlayer(1.0f);
- ObjectAccessor::Instance().ConvertCorpseForPlayer((*itr)->GetGUID());
- }
- (*itr)->RemoveAurasDueToSpell(SPELL_TENACITY);
- (*itr)->CombatStop(true);
- (*itr)->getHostileRefManager().deleteReferences();
- }
-
- if (m_timer == 1) // Battle End was forced so no reward.
- {
- for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- {
- (*itr)->RemoveAurasDueToSpell(SPELL_RECRUIT);
- (*itr)->RemoveAurasDueToSpell(SPELL_CORPORAL);
- (*itr)->RemoveAurasDueToSpell(SPELL_LIEUTENANT);
- (*itr)->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL);
- (*itr)->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY);
- }
- continue;
- }
-
- // calculate rewards
- uint32 intactNum = 0;
- uint32 damagedNum = 0;
- for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (OPvPCapturePointWG *workshop = dynamic_cast<OPvPCapturePointWG*>(itr->second))
- if (workshop->m_buildingState->GetTeam() == team)
- if (workshop->m_buildingState->damageState == DAMAGE_DAMAGED)
- ++damagedNum;
- else if (workshop->m_buildingState->damageState == DAMAGE_INTACT)
- ++intactNum;
-
- uint32 spellRewardId = team == getDefenderTeam() ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD;
- uint32 baseHonor = 0;
- uint32 marks = 0;
- uint32 playersWithRankNum = 0;
- uint32 honor = 0;
-
- if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
- {
- // Calculate Level 70+ with Corporal or Lieutenant rank
- for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if ((*itr)->getLevel() > 69 && ((*itr)->HasAura(SPELL_LIEUTENANT) || (*itr)->HasAura(SPELL_CORPORAL)))
- ++playersWithRankNum;
-
- baseHonor = team == getDefenderTeam() ? sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_WIN_BATTLE) : sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_LOSE_BATTLE);
- baseHonor += (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_DAMAGED_TOWER) * m_towerDamagedCount[OTHER_TEAM(team)]);
- baseHonor += (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_DESTROYED_TOWER) * m_towerDestroyedCount[OTHER_TEAM(team)]);
- baseHonor += (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTACT_BUILDING) * intactNum);
- baseHonor += (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_DAMAGED_BUILDING) * damagedNum);
- if (playersWithRankNum)
- baseHonor /= playersWithRankNum;
- }
-
- for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- {
-
- if ((*itr)->getLevel() < 70)
- continue; // No rewards for level <70
-
- // give rewards
- if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
- {
- if (team == getDefenderTeam())
- {
- if ((*itr)->HasAura(SPELL_LIEUTENANT))
- {
- marks = 3;
- honor = baseHonor;
- }
- else if ((*itr)->HasAura(SPELL_CORPORAL))
- {
- marks = 2;
- honor = baseHonor;
- }
- else
- {
- marks = 1;
- honor = 0;
- }
- }
- else
- {
- if ((*itr)->HasAura(SPELL_LIEUTENANT))
- {
- marks = 1;
- honor = baseHonor;
- }
- else if ((*itr)->HasAura(SPELL_CORPORAL))
- {
- marks = 1;
- honor = baseHonor;
- }
- else
- {
- marks = 0;
- honor = 0;
- }
- }
- (*itr)->RewardHonor(NULL, 1, honor);
- RewardMarkOfHonor(*itr, marks);
- (*itr)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, spellRewardId);
- }
- else
- {
- if ((*itr)->HasAura(SPELL_LIEUTENANT) || (*itr)->HasAura(SPELL_CORPORAL))
- {
- // TODO - Honor from SpellReward should be shared by team players
- // TODO - Marks should be given depending on Rank but 3 are given
- // each time so Won't give any to recruits
- (*itr)->CastSpell(*itr, spellRewardId, true);
- for (uint32 i = 0; i < intactNum; ++i)
- (*itr)->CastSpell(*itr, SPELL_INTACT_BUILDING, true);
- for (uint32 i = 0; i < damagedNum; ++i)
- (*itr)->CastSpell(*itr, SPELL_DAMAGED_BUILDING, true);
- for (uint32 i = 0; i < m_towerDamagedCount[OTHER_TEAM(team)]; ++i)
- (*itr)->CastSpell(*itr, SPELL_DAMAGED_TOWER, true);
- for (uint32 i = 0; i < m_towerDestroyedCount[OTHER_TEAM(team)]; ++i)
- (*itr)->CastSpell(*itr, SPELL_DESTROYED_TOWER, true);
- }
- }
- if (team == getDefenderTeam())
- {
- if ((*itr)->HasAura(SPELL_LIEUTENANT) || (*itr)->HasAura(SPELL_CORPORAL))
- {
- (*itr)->AreaExploredOrEventHappens(A_VICTORY_IN_WG);
- (*itr)->AreaExploredOrEventHappens(H_VICTORY_IN_WG);
- }
- }
- (*itr)->RemoveAurasDueToSpell(SPELL_RECRUIT);
- (*itr)->RemoveAurasDueToSpell(SPELL_CORPORAL);
- (*itr)->RemoveAurasDueToSpell(SPELL_LIEUTENANT);
- (*itr)->RemoveAurasDueToSpell(SPELL_TOWER_CONTROL);
- (*itr)->RemoveAurasDueToSpell(SPELL_SPIRITUAL_IMMUNITY);
- }
- }
-
- m_wartime = false;
- m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS;
- //3.2.0: TeamCastSpell(getAttackerTeam(), SPELL_TELEPORT_DALARAN);
- RemoveOfflinePlayerWGAuras();
-}
-
-bool OutdoorPvPWG::CanBuildVehicle(OPvPCapturePointWG *workshop) const
-{
- TeamId team = workshop->m_buildingState->GetTeam();
- if (team == TEAM_NEUTRAL)
- return false;
-
- return isWarTime()
- && workshop->m_buildingState->damageState != DAMAGE_DESTROYED
- && m_vehicles[team].size() < m_workshopCount[team] * MAX_VEHICLE_PER_WORKSHOP;
-}
-
-uint32 OutdoorPvPWG::GetData(uint32 id)
-{
- // if can build more vehicles
- if (OPvPCapturePointWG *workshop = GetWorkshopByEngGuid(id))
- return CanBuildVehicle(workshop) ? 1 : 0;
-
- return 0;
-}
-
-void OutdoorPvPWG::RewardMarkOfHonor(Player *plr, uint32 count)
-{
- // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
- if (plr->HasAura(SPELL_AURA_PLAYER_INACTIVE))
- return;
- if (count == 0)
- return;
-
- ItemPosCountVec dest;
- uint32 no_space_count = 0;
- uint8 msg = plr->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, WG_MARK_OF_HONOR, count, &no_space_count);
-
- if (msg == EQUIP_ERR_ITEM_NOT_FOUND)
- {
- sLog.outErrorDb("Wintergrasp reward item (Entry %u) not exist in `item_template`.", WG_MARK_OF_HONOR);
- return;
- }
-
- if (msg != EQUIP_ERR_OK) // convert to possible store amount
- count -= no_space_count;
-
- if (count != 0 && !dest.empty()) // can add some
- if (Item* item = plr->StoreNewItem(dest, WG_MARK_OF_HONOR, true, 0))
- plr->SendNewItem(item, count, true, false);
-}
-
-void OutdoorPvPWG::LoadQuestGiverMap(uint32 guid, Position posHorde, Position posAlli)
-{
- m_qgPosMap[std::pair<uint32, bool>(guid, true)] = posHorde,
- m_qgPosMap[std::pair<uint32, bool>(guid, false)] = posAlli,
- m_questgivers[guid] = NULL;
- if (getDefenderTeam() == TEAM_ALLIANCE)
- objmgr.MoveCreData(guid, 571, posAlli);
-}
-
-OPvPCapturePointWG *OutdoorPvPWG::GetWorkshop(uint32 lowguid) const
-{
- if (OPvPCapturePoint *cp = GetCapturePoint(lowguid))
- return dynamic_cast<OPvPCapturePointWG*>(cp);
- return NULL;
-}
-
-OPvPCapturePointWG *OutdoorPvPWG::GetWorkshopByEngGuid(uint32 lowguid) const
-{
- for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (OPvPCapturePointWG *workshop = dynamic_cast<OPvPCapturePointWG*>(itr->second))
- if (workshop->m_engGuid == lowguid)
- return workshop;
- return NULL;
-}
-
-OPvPCapturePointWG *OutdoorPvPWG::GetWorkshopByGOGuid(uint32 lowguid) const
-{
- for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if (OPvPCapturePointWG *workshop = dynamic_cast<OPvPCapturePointWG*>(itr->second))
- if (workshop->m_workshopGuid == lowguid)
- return workshop;
- return NULL;
-}
-
-/*########################################################
- * Copy of Battleground system to make Spirit Guides Work
- *#######################################################*/
-void OutdoorPvPWG::SendAreaSpiritHealerQueryOpcode(Player *pl, const uint64& guid)
-{
- WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12);
- uint32 time_ = 30000 - GetLastResurrectTime(); // resurrect every 30 seconds
- if (time_ == uint32(-1))
- time_ = 0;
- data << guid << time_;
- pl->GetSession()->SendPacket(&data);
-}
-
-void OutdoorPvPWG::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid)
-{
- m_ReviveQueue[npc_guid].push_back(player_guid);
-
- Player *plr = objmgr.GetPlayer(player_guid);
- if (!plr)
- return;
-
- plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true);
-}
-
-void OutdoorPvPWG::RemovePlayerFromResurrectQueue(uint64 player_guid)
-{
- for (std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr)
- {
- for (std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2)
- {
- if (*itr2 == player_guid)
- {
- (itr->second).erase(itr2);
-
- Player *plr = objmgr.GetPlayer(player_guid);
- if (!plr)
- return;
-
- plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
-
- return;
- }
- }
- }
-}
-
-void OutdoorPvPWG::RelocateDeadPlayers(Creature *cr)
-{
- if (!cr || GetCreatureType(cr->GetEntry()) != CREATURE_SPIRIT_GUIDE)
- return;
-
- // Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
- std::vector<uint64> ghost_list = m_ReviveQueue[cr->GetGUID()];
- if (!ghost_list.empty())
- {
- WorldSafeLocsEntry const *ClosestGrave = NULL;
- for (std::vector<uint64>::const_iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr)
- {
- Player* plr = objmgr.GetPlayer(*itr);
- if (!plr)
- continue;
-
- if (!ClosestGrave)
- ClosestGrave = objmgr.GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetMapId(), plr->GetTeam());
-
- if (ClosestGrave)
- plr->TeleportTo(plr->GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation());
- }
- }
-}
-
-/*######
-##OPvPCapturePointWG
-######*/
-
-OPvPCapturePointWG::OPvPCapturePointWG(OutdoorPvPWG *opvp, BuildingState *state)
-: OPvPCapturePoint(opvp), m_buildingState(state), m_wintergrasp(opvp)
-, m_engineer(NULL), m_engGuid(0), m_spiritguide(NULL), m_spiGuid(0)
-{
-}
-
-void OPvPCapturePointWG::SetTeamByBuildingState()
-{
- if (m_buildingState->GetTeam() == TEAM_ALLIANCE)
- {
- m_value = m_maxValue;
- m_State = OBJECTIVESTATE_ALLIANCE;
- }
- else if (m_buildingState->GetTeam() == TEAM_HORDE)
- {
- m_value = -m_maxValue;
- m_State = OBJECTIVESTATE_HORDE;
- }
- else
- {
- m_value = 0;
- m_State = OBJECTIVESTATE_NEUTRAL;
- }
-
- if (m_team != m_buildingState->GetTeam())
- {
- TeamId oldTeam = m_team;
- m_team = m_buildingState->GetTeam();
- ChangeTeam(oldTeam);
- }
-
- SendChangePhase();
-}
-
-void OPvPCapturePointWG::ChangeTeam(TeamId oldTeam)
-{
- uint32 entry = 0;
- uint32 guide_entry = 0;
-
- if (oldTeam != TEAM_NEUTRAL)
- m_wintergrasp->ModifyWorkshopCount(oldTeam, false);
-
- if (m_team != TEAM_NEUTRAL)
- {
- entry = m_team == TEAM_ALLIANCE ? CRE_ENG_A : CRE_ENG_H;
- guide_entry = m_team == TEAM_ALLIANCE ? CRE_SPI_A : CRE_SPI_H;
- m_wintergrasp->ModifyWorkshopCount(m_team, true);
- }
-
- if (m_capturePoint)
- GameObject::SetGoArtKit(CapturePointArtKit[m_team], m_capturePoint, m_capturePointGUID);
-
- m_buildingState->SetTeam(m_team);
- // TODO: this may be sent twice
- m_wintergrasp->BroadcastStateChange(m_buildingState);
-
- if (m_buildingState->building)
- m_buildingState->building->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_team]);
-
- if (entry)
- {
- if (m_engGuid)
- {
- *m_engEntry = entry;
- _RespawnCreatureIfNeeded(m_engineer, entry);
- }
- if (m_spiGuid)
- {
- *m_spiEntry = guide_entry;
- _RespawnCreatureIfNeeded(m_spiritguide, guide_entry);
- m_wintergrasp->RelocateDeadPlayers(m_spiritguide);
- }
- }
- else if (m_engineer)
- m_engineer->SetVisibility(VISIBILITY_OFF);
-
- sLog.outDebug("Wintergrasp workshop now belongs to %u.", (uint32)m_buildingState->GetTeam());
-}
diff --git a/src/game/OutdoorPvPWG.h b/src/game/OutdoorPvPWG.h
deleted file mode 100644
index 78a489aca55..00000000000
--- a/src/game/OutdoorPvPWG.h
+++ /dev/null
@@ -1,325 +0,0 @@
-/*
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef OUTDOOR_PVP_WG_
-#define OUTDOOR_PVP_WG_
-
-#include "OutdoorPvPImpl.h"
-
-#define ZONE_WINTERGRASP 4197
-#define POS_X_CENTER 5100
-#define MAX_VEHICLE_PER_WORKSHOP 4
-
-const uint32 WintergraspFaction[3] = {1732, 1735, 35};
-const uint32 WG_MARK_OF_HONOR = 43589;
-const uint32 VehNumWorldState[2] = {3680,3490};
-const uint32 MaxVehNumWorldState[2] = {3681,3491};
-const uint32 ClockWorldState[2] = {3781,4354};
-
-enum OutdoorPvPWGSpell
-{
- // Wartime auras
- SPELL_RECRUIT = 37795,
- SPELL_CORPORAL = 33280,
- SPELL_LIEUTENANT = 55629,
- SPELL_TENACITY = 58549,
- SPELL_TENACITY_VEHICLE = 59911,
- SPELL_TOWER_CONTROL = 62064,
- SPELL_SPIRITUAL_IMMUNITY = 58729,
-
- // Reward spells
- SPELL_VICTORY_REWARD = 56902,
- SPELL_DEFEAT_REWARD = 58494,
- SPELL_DAMAGED_TOWER = 59135,
- SPELL_DESTROYED_TOWER = 59136,
- SPELL_DAMAGED_BUILDING = 59201,
- SPELL_INTACT_BUILDING = 59203,
-
-// SPELL_TELEPORT_DALARAN = 53360,
-// SPELL_VICTORY_AURA = 60044,
-};
-
-/* Not used / Not implemented
-
-const uint16 GameEventWintergraspDefender[2] = {50, 51};
-
-enum OutdoorPvP_WG_Sounds
-{
- OutdoorPvP_WG_SOUND_KEEP_CLAIMED = 8192,
- OutdoorPvP_WG_SOUND_KEEP_CAPTURED_ALLIANCE = 8173,
- OutdoorPvP_WG_SOUND_KEEP_CAPTURED_HORDE = 8213,
- OutdoorPvP_WG_SOUND_KEEP_ASSAULTED_ALLIANCE = 8212,
- OutdoorPvP_WG_SOUND_KEEP_ASSAULTED_HORDE = 8174,
- OutdoorPvP_WG_SOUND_NEAR_VICTORY = 8456
-};
-
-enum DataId
-{
- DATA_ENGINEER_DIE,
-};
-
-enum OutdoorPvP_WG_KeepStatus
-{
- OutdoorPvP_WG_KEEP_TYPE_NEUTRAL = 0,
- OutdoorPvP_WG_KEEP_TYPE_CONTESTED = 1,
- OutdoorPvP_WG_KEEP_STATUS_ALLY_CONTESTED = 1,
- OutdoorPvP_WG_KEEP_STATUS_HORDE_CONTESTED = 2,
- OutdoorPvP_WG_KEEP_TYPE_OCCUPIED = 3,
- OutdoorPvP_WG_KEEP_STATUS_ALLY_OCCUPIED = 3,
- OutdoorPvP_WG_KEEP_STATUS_HORDE_OCCUPIED = 4
-};
-*/
-
-enum OutdoorPvPWGCreType
-{
- CREATURE_OTHER,
- CREATURE_SIEGE_VEHICLE,
- CREATURE_TURRET,
- CREATURE_ENGINEER,
- CREATURE_GUARD,
- CREATURE_SPECIAL,
- CREATURE_SPIRIT_GUIDE,
- CREATURE_SPIRIT_HEALER,
- CREATURE_QUESTGIVER,
-};
-
-enum OutdoorPvPWGBuildingType
-{
- BUILDING_WALL,
- BUILDING_WORKSHOP,
- BUILDING_TOWER,
-};
-
-enum OutdoorPvPWGDamageState
-{ // Do not change order
- DAMAGE_INTACT,
- DAMAGE_DAMAGED,
- DAMAGE_DESTROYED,
-};
-
-typedef uint32 TeamPair[2];
-
-enum OutdoorPvPWGQuest
-{
- A_VICTORY_IN_WG = 13181,
- H_VICTORY_IN_WG = 13183,
- CRE_PVP_KILL = 31086, //Quest Objective - Fixme: this should be handled by DB
- CRE_PVP_KILL_V = 31093, //Quest Objective - Fixme: this should be handled by DB
-};
-
-enum OutdoorPvPWGCreEntry
-{
- CRE_ENG_A = 30499,
- CRE_ENG_H = 30400,
- CRE_SPI_A = 31842,
- CRE_SPI_H = 31841,
-};
-
-const TeamPair OutdoorPvPWGCreEntryPair[] =
-{
- {32307, 32308}, // Guards
- {30739, 30740}, // Champions
- {32296, 32294}, // Quartermaster
- {32615, 32626}, // Warbringer & Brigadier General
- {0,0} // Do not delete Used in LoadTeamPair
-};
-
-const TeamPair OutdoorPvPWGGODisplayPair[] =
-{
- {5651, 5652},
- {8256, 8257},
- {0,0} // Do not delete Used in LoadTeamPair
-};
-
-const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}};
-typedef std::list<const AreaPOIEntry *> AreaPOIList;
-
-struct BuildingState
-{
- explicit BuildingState(uint32 _worldState, TeamId _team, bool asDefault)
- : worldState(_worldState), health(0)
- , defaultTeam(asDefault ? _team : OTHER_TEAM(_team)), team(_team), damageState(DAMAGE_INTACT)
- , building(NULL), type(BUILDING_WALL), graveTeam(NULL)
- {}
- uint32 worldState;
- uint32 health;
- TeamId defaultTeam;
- OutdoorPvPWGDamageState damageState;
- GameObject *building;
- uint32 *graveTeam;
- OutdoorPvPWGBuildingType type;
-
- void SendUpdate(Player *player) const
- {
- player->SendUpdateWorldState(worldState, AreaPOIIconId[team][damageState]);
- }
-
- void FillData(WorldPacket &data) const
- {
- data << worldState << AreaPOIIconId[team][damageState];
- }
-
- TeamId GetTeam() const { return team; }
- void SetTeam(TeamId t)
- {
- team = t;
- if(graveTeam)
- if (uint32 newTeam = TeamId2Team[t])
- *graveTeam = newTeam;
- }
-
-private:
- TeamId team;
-};
-
-typedef std::map<uint32, uint32> TeamPairMap;
-
-class OPvPCapturePointWG;
-
-class OutdoorPvPWG : public OutdoorPvP
-{
- protected:
- typedef std::map<uint32, BuildingState *> BuildingStateMap;
- typedef std::set<Creature*> CreatureSet;
- typedef std::set<GameObject*> GameObjectSet;
- typedef std::map<std::pair<uint32, bool>, Position> QuestGiverPositionMap;
- typedef std::map<uint32, Creature*> QuestGiverMap;
- public:
- OutdoorPvPWG();
- bool SetupOutdoorPvP();
-
- uint32 GetCreatureEntry(uint32 guidlow, const CreatureData *data);
-
- void OnCreatureCreate(Creature *creature, bool add);
- void OnGameObjectCreate(GameObject *go, bool add);
-
- void ProcessEvent(GameObject *obj, uint32 eventId);
-
- void HandlePlayerEnterZone(Player *plr, uint32 zone);
- void HandlePlayerLeaveZone(Player *plr, uint32 zone);
- void HandlePlayerResurrects(Player * plr, uint32 zone);
- void HandleKill(Player *killer, Unit *victim);
-
- bool Update(uint32 diff);
-
- void BroadcastStateChange(BuildingState *state) const;
-
- uint32 GetData(uint32 id);
- void SetData(uint32 id, uint32 value) {};
-
- void ModifyWorkshopCount(TeamId team, bool add);
- uint32 GetTimer() const { return m_timer / 1000; };
- bool isWarTime() const { return m_wartime; };
- void setTimer(uint32 timer) { if (timer >= 0) m_timer = timer; };
- uint32 GetNumPlayersA() const { return m_players[TEAM_ALLIANCE].size(); };
- uint32 GetNumPlayersH() const { return m_players[TEAM_HORDE].size(); };
- TeamId getDefenderTeam() const { return m_defender; };
- TeamId getAttackerTeam() const { return OTHER_TEAM(m_defender); };
- void forceChangeTeam();
- void forceStopBattle();
- void forceStartBattle();
-
- // Temporal BG specific till 3.2
- void SendAreaSpiritHealerQueryOpcode(Player *pl, const uint64& guid);
- void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
- void RemovePlayerFromResurrectQueue(uint64 player_guid);
- void RelocateDeadPlayers(Creature *cr);
- // BG end
- protected:
- // Temporal BG specific till 3.2
- std::vector<uint64> m_ResurrectQueue; // Player GUID
- uint32 m_LastResurrectTime;
- // Spirit Guide guid + Player list GUIDS
- std::map<uint64, std::vector<uint64> > m_ReviveQueue;
-
- uint32 GetLastResurrectTime() const { return m_LastResurrectTime; }
- uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); }
- // BG end
-
- TeamId m_defender;
- int32 m_tenacityStack;
-
- BuildingStateMap m_buildingStates;
- BuildingState *m_gate;
-
- CreatureSet m_creatures;
- CreatureSet m_vehicles[2];
- GameObjectSet m_gobjects;
- QuestGiverMap m_questgivers;
-
- TeamPairMap m_creEntryPair, m_goDisplayPair;
- QuestGiverPositionMap m_qgPosMap;
-
- bool m_wartime;
- bool m_changeDefender;
- uint32 m_timer;
- uint32 m_clock[2];
- uint32 m_workshopCount[2];
- uint32 m_towerDestroyedCount[2];
- uint32 m_towerDamagedCount[2];
-
- OPvPCapturePointWG *GetWorkshop(uint32 lowguid) const;
- OPvPCapturePointWG *GetWorkshopByEngGuid(uint32 lowguid) const;
- OPvPCapturePointWG *GetWorkshopByGOGuid(uint32 lowguid) const;
-
- void StartBattle();
- void EndBattle();
-
- void UpdateClock();
- void UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod);
- void PromotePlayer(Player *player) const;
- void UpdateTenacityStack();
- void UpdateAllWorldObject();
- bool UpdateCreatureInfo(Creature *creature);
- bool UpdateGameObjectInfo(GameObject *go) const;
-
- bool CanBuildVehicle(OPvPCapturePointWG *workshop) const;
- OutdoorPvPWGCreType GetCreatureType(uint32 entry) const;
-
- void RebuildAllBuildings();
-
- void SendInitWorldStatesTo(Player *player = NULL) const;
- void RemoveOfflinePlayerWGAuras();
- void RewardMarkOfHonor(Player *player, uint32 count);
- void MoveQuestGiver(uint32 guid);
- void LoadQuestGiverMap(uint32 guid, Position posHorde, Position posAlli);
- bool UpdateQuestGiverPosition(uint32 guid, Creature *creature);
-};
-
-class OPvPCapturePointWG : public OPvPCapturePoint
-{
- public:
- explicit OPvPCapturePointWG(OutdoorPvPWG *opvp, BuildingState *state);
- void SetTeamByBuildingState();
- void ChangeState() {}
- void ChangeTeam(TeamId oldteam);
-
- uint32 *m_spiEntry;
- uint32 m_spiGuid;
- Creature *m_spiritguide;
-
- uint32 *m_engEntry;
- uint32 m_engGuid;
- Creature *m_engineer;
- uint32 m_workshopGuid;
- BuildingState *m_buildingState;
- protected:
- OutdoorPvPWG *m_wintergrasp;
-};
-
-#endif