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-rw-r--r--src/game/Spell.cpp74
-rw-r--r--src/game/Unit.cpp2
2 files changed, 47 insertions, 29 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index ff96db642a8..8752bf41b41 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -6573,12 +6573,27 @@ void Spell::SetSpellValue(SpellValueMod mod, int32 value)
}
}
+float tangent(float x)
+{
+ x = tan(x);
+ //if(x < std::numeric_limits<float>::max() && x > -std::numeric_limits<float>::max()) return x;
+ //if(x >= std::numeric_limits<float>::max()) return std::numeric_limits<float>::max();
+ //if(x <= -std::numeric_limits<float>::max()) return -std::numeric_limits<float>::max();
+ if(x < 100000.0f && x > -100000.0f) return x;
+ if(x >= 100000.0f) return 100000.0f;
+ if(x <= 100000.0f) return -100000.0f;
+ return 0.0f;
+}
+
void Spell::SelectTrajTargets()
{
if(!m_targets.HasTraj())
return;
float dist2d = m_targets.GetDist2d();
+ if(!dist2d)
+ return;
+
float dz = m_targets.m_destZ - m_targets.m_srcZ;
UnitList unitList;
@@ -6588,13 +6603,10 @@ void Spell::SelectTrajTargets()
unitList.sort(TargetDistanceOrder(m_caster));
- float sinE = sin(m_targets.m_elevation);
- float dcosE = 2 * cos(m_targets.m_elevation);
- float divisor = dist2d * (dist2d - dcosE);
- if(abs(divisor) < 0.0001f) divisor = 0.0001f;
- float a = (dz - dist2d * sinE) / divisor;
- float b = sinE - dcosE * a;
- if(a > -0.0001f) a = -0.0001f;
+ float b = tangent(m_targets.m_elevation);
+ float a = (dz - dist2d * b) / (dist2d * dist2d);
+ if(a > -0.0001f) a = 0;
+ //sLog.outError("Spell::SelectTrajTargets: a %f b %f", a, b);
float bestDist;
UnitList::const_iterator itr = unitList.begin();
@@ -6603,29 +6615,47 @@ void Spell::SelectTrajTargets()
if(m_caster == *itr || m_caster->IsOnVehicle(*itr) || (*itr)->IsOnVehicle(m_caster))
continue;
- const float size = (*itr)->GetObjectSize() * 0.6f; // 1/sqrt(3)
+ const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3)
const float objDist2d = m_caster->GetExactDistance2d((*itr)->GetPositionX(), (*itr)->GetPositionY()) * cos(m_caster->GetRelativeAngle(*itr));
const float dz = (*itr)->GetPositionZ() - m_caster->GetPositionZ();
+ //sLog.outError("Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);
+
float dist = objDist2d - size;
float height = dist * (a * dist + b);
+ //sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);
if(height < dz + size && height > dz - size)
{
bestDist = dist > 0 ? dist : 0;
break;
}
+#define CHECK_DIST {\
+ //sLog.outError("Spell::SelectTrajTargets: dist %f, height %f.", dist, height);
+ if(dist < objDist2d + size && dist > objDist2d - size)\
+ { bestDist = dist; break; }\
+ }
+
+ if(!a)
+ {
+ height = dz - size;
+ dist = height / b;
+ CHECK_DIST;
+
+ height = dz + size;
+ dist = height / b;
+ CHECK_DIST;
+
+ continue;
+ }
+
height = dz - size;
float sqrt1 = b * b + 4 * a * height;
if(sqrt1 > 0)
{
sqrt1 = sqrt(sqrt1);
dist = (sqrt1 - b) / (2 * a);
- if(dist < objDist2d + size && dist > objDist2d - size)
- {
- bestDist = dist;
- break;
- }
+ CHECK_DIST;
}
height = dz + size;
@@ -6634,28 +6664,16 @@ void Spell::SelectTrajTargets()
{
sqrt2 = sqrt(sqrt2);
dist = (sqrt2 - b) / (2 * a);
- if(dist < objDist2d + size && dist > objDist2d - size)
- {
- bestDist = dist;
- break;
- }
+ CHECK_DIST;
dist = (-sqrt2 - b) / (2 * a);
- if(dist < objDist2d + size && dist > objDist2d - size)
- {
- bestDist = dist;
- break;
- }
+ CHECK_DIST;
}
if(sqrt1 > 0)
{
dist = (-sqrt1 - b) / (2 * a);
- if(dist < objDist2d + size && dist > objDist2d - size)
- {
- bestDist = dist;
- break;
- }
+ CHECK_DIST;
}
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 2766d31d6bc..6c47b56900e 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3476,7 +3476,7 @@ bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
bool Unit::isInLine(Unit const* target, float distance, float width) const
{
if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false;
- width += target->GetObjectSize() * 0.5f;
+ width += target->GetObjectSize();
float angle = GetRelativeAngle(target);
return abs(sin(angle)) * GetExactDistance2d(target->GetPositionX(), target->GetPositionY()) < width;
}