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-rw-r--r--src/bindings/scripts/include/sc_creature.cpp4
-rw-r--r--src/bindings/scripts/include/sc_creature.h8
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp83
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp38
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp13
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp34
-rw-r--r--src/game/Creature.cpp8
-rw-r--r--src/game/Creature.h3
-rw-r--r--src/game/GameObject.cpp2
-rw-r--r--src/game/Object.cpp19
-rw-r--r--src/game/Object.h2
-rw-r--r--src/game/SpellAuras.cpp7
-rw-r--r--src/game/Unit.h2
14 files changed, 59 insertions, 176 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index a3c185391cc..e3bcc2129cc 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -220,10 +220,10 @@ void ScriptedAI::DoStopAttack()
void ScriptedAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
{
- if (!victim || m_creature->IsNonMeleeSpellCasted(false))
+ if (!victim || m_creature->hasUnitState(UNIT_STAT_CASTING))
return;
- m_creature->StopMoving();
+ //m_creature->StopMoving();
m_creature->CastSpell(victim, spellId, triggered);
}
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 01f5df473c1..c0c09d70e34 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -183,13 +183,13 @@ struct TRINITY_DLL_DECL Scripted_NoMovementAI : public ScriptedAI
void AttackStart(Unit *);
};
-struct TRINITY_DLL_DECL NullCreatureAI : public CreatureAI
+struct TRINITY_DLL_DECL NullCreatureAI : public ScriptedAI
{
- NullCreatureAI(Creature* c) : m_creature(c) {}
+ NullCreatureAI(Creature* c) : ScriptedAI(c) {}
~NullCreatureAI() {}
- Creature *m_creature;
-
+ void Reset() {}
+ void Aggro(Unit*) {}
void MoveInLineOfSight(Unit *) {}
void AttackStart(Unit *) {}
void EnterEvadeMode() {}
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index 272bd0bd2b0..46a05fcf0cc 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -1780,73 +1780,9 @@ struct TRINITY_DLL_DECL mob_parasitic_shadowfiendAI : public ScriptedAI
}
};
-struct TRINITY_DLL_DECL demonfireAI : public ScriptedAI
+struct TRINITY_DLL_DECL blade_of_azzinothAI : public NullCreatureAI
{
- demonfireAI(Creature *c) : ScriptedAI(c)
- {
- pInstance = ((ScriptedInstance*)c->GetInstanceData());
- Reset();
- }
-
- ScriptedInstance* pInstance;
- uint64 IllidanGUID;
- bool IsTrigger;
- bool DemonFire;
- uint32 CheckTimer;
- uint32 DespawnTimer;
-
- void Reset()
- {
- if(pInstance)
- IllidanGUID = pInstance->GetData64(DATA_ILLIDANSTORMRAGE);
- else
- IllidanGUID = 0;
-
- IsTrigger = false;
- DemonFire = false;
-
- CheckTimer = 5000;
- DespawnTimer = 78000; //spell duration, core bug, cannot despawn self
- }
-
- void Aggro(Unit *who) {}
- void AttackStart(Unit* who) {}
- void MoveInLineOfSight(Unit *who){}
-
- void UpdateAI(const uint32 diff)
- {
- if(IsTrigger)
- return;
-
- if(!DemonFire)
- DoCast(m_creature, SPELL_DEMON_FIRE); //duration 60s
-
- if(CheckTimer < diff)
- {
- GETUNIT(Illidan, IllidanGUID);
- if(!Illidan || !Illidan->HasUnitMovementFlag(MOVEMENTFLAG_LEVITATING))
- {
- m_creature->SetVisibility(VISIBILITY_OFF);
- m_creature->setDeathState(JUST_DIED);
- return;
- }else CheckTimer = 5000;
- }else CheckTimer -= diff;
-
- if(DespawnTimer < diff)
- {
- m_creature->SetVisibility(VISIBILITY_OFF);
- m_creature->setDeathState(JUST_DIED);
- }else DespawnTimer -= diff;
- }
-};
-
-struct TRINITY_DLL_DECL blade_of_azzinothAI : public ScriptedAI
-{
- blade_of_azzinothAI(Creature* c) : ScriptedAI(c) {}
- void Reset() {}
- void Aggro(Unit *who) {}
- void AttackStart(Unit* who) { }
- void MoveInLineOfSight(Unit* who) { }
+ blade_of_azzinothAI(Creature* c) : NullCreatureAI(c) {}
void SpellHit(Unit *caster, const SpellEntry *spell)
{
@@ -2060,15 +1996,14 @@ void boss_illidan_stormrageAI::CastEyeBlast()
final.x = 2 * final.x - initial.x;
final.y = 2 * final.y - initial.y;
- Creature* Trigger = m_creature->SummonCreature(DEMON_FIRE, initial.x, initial.y, initial.z, 0, TEMPSUMMON_TIMED_DESPAWN, 13000);
+ Creature* Trigger = m_creature->SummonTrigger(initial.x, initial.y, initial.z, 0, 13000);
if(!Trigger) return;
- ((demonfireAI*)Trigger->AI())->IsTrigger = true;
Trigger->SetSpeed(MOVE_WALK, 3);
Trigger->SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
Trigger->GetMotionMaster()->MovePoint(0, final.x, final.y, final.z);
- Trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ //Trigger->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetUInt64Value(UNIT_FIELD_TARGET, Trigger->GetGUID());
DoCast(Trigger, SPELL_EYE_BLAST);
}
@@ -2225,11 +2160,6 @@ CreatureAI* GetAI_shadow_demon(Creature *_Creature)
return new shadow_demonAI (_Creature);
}
-CreatureAI* GetAI_demonfire(Creature *_Creature)
-{
- return new demonfireAI (_Creature);
-}
-
CreatureAI* GetAI_blade_of_azzinoth(Creature *_Creature)
{
return new blade_of_azzinothAI (_Creature);
@@ -2287,11 +2217,6 @@ void AddSC_boss_illidan()
newscript->RegisterSelf();
newscript = new Script;
- newscript->Name="mob_demon_fire";
- newscript->GetAI = GetAI_demonfire;
- newscript->RegisterSelf();
-
- newscript = new Script;
newscript->Name = "mob_parasitic_shadowfiend";
newscript->GetAI = GetAI_parasitic_shadowfiend;
newscript->RegisterSelf();
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp
index 1431be7dd51..e8797184fbc 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp
@@ -79,44 +79,11 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
}
};
-struct TRINITY_DLL_DECL mob_broggok_poisoncloudAI : public ScriptedAI
-{
- mob_broggok_poisoncloudAI(Creature *c) : ScriptedAI(c) {Reset();}
-
- bool Start;
-
- void Reset()
- {
- Start = false;
- }
-
- void Aggro(Unit* who)
- {
- }
-
- void UpdateAI(const uint32 diff)
- {
- if(!Start)
- {
- m_creature->SetUInt32Value(UNIT_NPC_FLAGS,0);
- m_creature->setFaction(45);
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- Start = true;
- DoCast(m_creature,SPELL_POISON);
- }
- }
-};
-
CreatureAI* GetAI_boss_broggokAI(Creature *_Creature)
{
return new boss_broggokAI (_Creature);
}
-CreatureAI* GetAI_mob_broggok_poisoncloudAI(Creature *_Creature)
-{
- return new mob_broggok_poisoncloudAI (_Creature);
-}
-
void AddSC_boss_broggok()
{
Script *newscript;
@@ -124,9 +91,4 @@ void AddSC_boss_broggok()
newscript->Name="boss_broggok";
newscript->GetAI = GetAI_boss_broggokAI;
newscript->RegisterSelf();
-
- newscript = new Script;
- newscript->Name="mob_broggok_poisoncloud";
- newscript->GetAI = GetAI_mob_broggok_poisoncloudAI;
- newscript->RegisterSelf();
}
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
index 8f4b4b8d942..0833cf0dfec 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
@@ -25,7 +25,6 @@ EndScriptData */
#include "precompiled.h"
#include "def_zulaman.h"
-#include "Spell.h"
#include "Weather.h"
#define SPELL_STATIC_DISRUPTION 43622
@@ -34,6 +33,7 @@ EndScriptData */
#define SPELL_GUST_OF_WIND 43621
#define SPELL_ELECTRICAL_STORM 43648
#define SPELL_BERSERK 45078
+#define SPELL_ELECTRICAL_DAMAGE 43657
#define SPELL_ELECTRICAL_OVERLOAD 43658
#define SPELL_EAGLE_SWOOP 44732
@@ -57,15 +57,13 @@ EndScriptData */
#define SE_LOC_Y_MAX 1435
#define SE_LOC_Y_MIN 1370
-#define MOB_TEMP_TRIGGER 23920
-
struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
{
boss_akilzonAI(Creature *c) : ScriptedAI(c)
{
- SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_ELECTRICAL_STORM);
+ SpellEntry *TempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(SPELL_ELECTRICAL_DAMAGE);
if(TempSpell)
- TempSpell->Effect[1] = 0;//disable bugged lightning until fixed in core
+ TempSpell->EffectBasePoints[1] = 49;//disable bugged lightning until fixed in core
pInstance = ((ScriptedInstance*)c->GetInstanceData());
Reset();
}
@@ -214,7 +212,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
{
x = 343+rand()%60;
y = 1380+rand()%60;
- if(Unit *trigger = m_creature->SummonCreature(MOB_TEMP_TRIGGER, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 2000))
+ if(Unit *trigger = m_creature->SummonTrigger(x, y, z, 0, 2000))
{
trigger->setFaction(35);
trigger->SetMaxHealth(100000);
@@ -315,7 +313,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
target->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
target->SendMonsterMove(x,y,m_creature->GetPositionZ()+15,0,0,0);
}
- Unit *Cloud = m_creature->SummonCreature(MOB_TEMP_TRIGGER, x, y, m_creature->GetPositionZ()+16, 0, TEMPSUMMON_TIMED_DESPAWN, 15000);
+ Unit *Cloud = m_creature->SummonTrigger(x, y, m_creature->GetPositionZ()+16, 0, 15000);
if(Cloud)
{
CloudGUID = Cloud->GetGUID();
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp
index cc176127282..7b0feb4e265 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp
@@ -226,9 +226,9 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
for(uint8 j = 0; j < WallNum; j++)
{
if(WallNum == 3)
- wall = m_creature->SummonCreature(MOB_FIRE_BOMB, FireWallCoords[i][0],FireWallCoords[i][1]+5*(j-1),FireWallCoords[i][2],FireWallCoords[i][3],TEMPSUMMON_TIMED_DESPAWN,15000);
+ wall = m_creature->SummonTrigger(FireWallCoords[i][0],FireWallCoords[i][1]+5*(j-1),FireWallCoords[i][2],FireWallCoords[i][3],15000);
else
- wall = m_creature->SummonCreature(MOB_FIRE_BOMB, FireWallCoords[i][0]-2+4*j,FireWallCoords[i][1],FireWallCoords[i][2],FireWallCoords[i][3],TEMPSUMMON_TIMED_DESPAWN,15000);
+ wall = m_creature->SummonTrigger(FireWallCoords[i][0]-2+4*j,FireWallCoords[i][1],FireWallCoords[i][2],FireWallCoords[i][3],15000);
if(wall) wall->CastSpell(wall, SPELL_FIRE_WALL, true);
}
}
@@ -683,14 +683,9 @@ CreatureAI* GetAI_mob_hatchlingAI(Creature *_Creature)
return new mob_hatchlingAI(_Creature);
}
-struct TRINITY_DLL_DECL mob_eggAI : public ScriptedAI
+struct TRINITY_DLL_DECL mob_eggAI : public NullCreatureAI
{
- mob_eggAI(Creature *c) : ScriptedAI(c){}
- void Reset() {}
- void Aggro(Unit* who) {}
- void AttackStart(Unit* who) {}
- void MoveInLineOfSight(Unit* who) {}
- void UpdateAI(const uint32 diff) {}
+ mob_eggAI(Creature *c) : NullCreatureAI(c){}
void SpellHit(Unit *caster, const SpellEntry *spell)
{
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp
index 2313af09831..ade7af821f5 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp
@@ -546,23 +546,15 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
if(Pillar_Of_Fire_Timer < diff)
{
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
- {
- float x, y, z;
- target->GetPosition(x, y, z);
- Creature* Pillar = m_creature->SummonCreature(CREATURE_COLUMN_OF_FIRE, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
- if(Pillar)
- {
- Pillar->CastSpell(Pillar, SPELL_PILLAR_TRIGGER, true);
- Pillar->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
- }
+ DoCast(target, SPELL_SUMMON_PILLAR);
Pillar_Of_Fire_Timer = 10000;
}else Pillar_Of_Fire_Timer -= diff;
if(Flame_Breath_Timer < diff)
{
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
- m_creature->CastSpell(m_creature, SPELL_FLAME_BREATH, false);
+ m_creature->SetInFront(target);
+ DoCast(m_creature, SPELL_FLAME_BREATH);
Flame_Breath_Timer = 10000;
}else Flame_Breath_Timer -= diff;
break;
@@ -581,21 +573,6 @@ CreatureAI* GetAI_boss_zuljin(Creature *_Creature)
return new boss_zuljinAI (_Creature);
}
-struct TRINITY_DLL_DECL do_nothingAI : public ScriptedAI
-{
- do_nothingAI(Creature *c) : ScriptedAI(c) {}
- void Reset() {}
- void Aggro(Unit* who) {}
- void AttackStart(Unit* who) {}
- void MoveInLineOfSight(Unit* who) {}
- void UpdateAI(const uint32 diff) {}
-};
-
-CreatureAI* GetAI_do_nothing(Creature *_Creature)
-{
- return new do_nothingAI (_Creature);
-}
-
struct TRINITY_DLL_DECL feather_vortexAI : public ScriptedAI
{
feather_vortexAI(Creature *c) : ScriptedAI(c) {}
@@ -632,11 +609,6 @@ void AddSC_boss_zuljin()
newscript->RegisterSelf();
newscript = new Script;
- newscript->Name="do_nothing";
- newscript->GetAI = GetAI_do_nothing;
- newscript->RegisterSelf();
-
- newscript = new Script;
newscript->Name="mob_zuljin_vortex";
newscript->GetAI = GetAI_feather_vortexAI;
newscript->RegisterSelf();
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 3e2a6e72dfd..3afc23c3ba4 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -347,10 +347,10 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data )
m_spells[3] = GetCreatureInfo()->spell4;
// HACK: trigger creature is always not selectable
- if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
+ if(isTrigger())
SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- if(isTotem() || GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER
+ if(isTotem() || isTrigger()
|| GetCreatureType() == CREATURE_TYPE_CRITTER)
SetReactState(REACT_PASSIVE);
else if(isCivilian())
@@ -563,7 +563,7 @@ void Creature::RegenerateHealth()
ModifyHealth(addvalue);
}
-bool Creature::AIM_Initialize()
+bool Creature::AIM_Initialize(CreatureAI* ai)
{
// make sure nothing can change the AI during AI update
if(m_AI_locked)
@@ -578,7 +578,7 @@ bool Creature::AIM_Initialize()
CreatureAI * oldAI = i_AI;
i_motionMaster.Initialize();
- i_AI = FactorySelector::selectAI(this);
+ i_AI = ai ? ai : FactorySelector::selectAI(this);
if (oldAI)
delete oldAI;
return true;
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 457e88cc3e3..9a76b293266 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -426,6 +426,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool isTotem() const { return m_isTotem; }
bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; }
bool isCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; }
+ bool isTrigger() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; }
bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; }
bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; }
bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; }
@@ -462,7 +463,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool IsInEvadeMode() const;
- bool AIM_Initialize();
+ bool AIM_Initialize(CreatureAI* ai = NULL);
void InitPossessedAI();
void DisablePossessedAI();
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 7008798b806..e43b703d3cb 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -1277,7 +1277,7 @@ void GameObject::Use(Unit* user)
void GameObject::CastSpell(Unit* target, uint32 spell)
{
//summon world trigger
- Creature *trigger = SummonCreature(12999, GetPositionX(), GetPositionY(), GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 1);
+ Creature *trigger = SummonTrigger(GetPositionX(), GetPositionY(), GetPositionZ(), 0, 1);
if(!trigger) return;
trigger->SetVisibility(VISIBILITY_OFF); //should this be true?
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index 35a021ac7c7..2872f29cdaf 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1534,6 +1534,25 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
return go;
}
+Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint32 duration, CreatureAI* (*GetAI)(Creature*))
+{
+ TempSummonType summonType = (duration == 0) ? TEMPSUMMON_DEAD_DESPAWN : TEMPSUMMON_TIMED_DESPAWN;
+ Creature* summon = SummonCreature(WORLD_TRIGGER, x, y, z, ang, summonType, 0);
+ if(!summon)
+ return NULL;
+
+ //summon->SetName(GetName());
+ if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT)
+ {
+ summon->setFaction(((Unit*)this)->getFaction());
+ summon->SetLevel(((Unit*)this)->getLevel());
+ }
+
+ if(GetAI)
+ summon->AIM_Initialize(GetAI(summon));
+ return summon;
+}
+
void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle ) const
{
x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle);
diff --git a/src/game/Object.h b/src/game/Object.h
index 2fcd6692288..a63458e6133 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -28,6 +28,7 @@
#include "GameSystem/GridReference.h"
#include "ObjectDefines.h"
#include "GridDefines.h"
+#include "CreatureAI.h"
#include <set>
#include <string>
@@ -457,6 +458,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
Map const* GetBaseMap() const;
Creature* SummonCreature(uint32 id, float x, float y, float z, float ang,TempSummonType spwtype,uint32 despwtime);
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
+ Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
bool isActive() const { return m_isActive; }
void setActive(bool isActive);
protected:
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index cca1b80a53c..9f8323c735c 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -2079,6 +2079,13 @@ void Aura::HandleAuraDummy(bool apply, bool Real)
}
return;
}
+
+ // electrical storm safe zone
+ if (GetId() == 44007)
+ {
+ m_target->ApplySpellImmune(44007, IMMUNITY_ID, 43657, apply);
+ return;
+ }
break;
}
case SPELLFAMILY_MAGE:
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 258c4f0ffd7..8f06d09029f 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -37,6 +37,8 @@
#include "Database/DBCStructure.h"
#include <list>
+#define WORLD_TRIGGER 12999
+
enum SpellInterruptFlags
{
SPELL_INTERRUPT_FLAG_MOVEMENT = 0x01, // why need this for instant?