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-rw-r--r--src/game/RandomMovementGenerator.cpp11
-rw-r--r--src/game/RandomMovementGenerator.h3
2 files changed, 13 insertions, 1 deletions
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index cb7cb6ffcda..311cc7c6e17 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -28,6 +28,17 @@
#define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV"
template<>
+bool
+RandomMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
+{
+ if(i_destinationHolder.HasArrived())
+ return false;
+
+ i_destinationHolder.GetDestination(x, y, z);
+ return true;
+}
+
+template<>
void
RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
{
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index 2825bc306a8..dd6e3a48283 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -38,7 +38,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
void Finalize(T &) {}
void Reset(T &);
bool Update(T &, const uint32 &);
- void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
+ bool GetDestination(float &x, float &y, float &z) const;
+ void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
{
i_destinationHolder.GetLocationNow(mapid, x,y,z);
}