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-rw-r--r--src/server/game/Movement/MotionMaster.cpp4
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp2
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index df138316623..2226e7289de 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -422,7 +422,7 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa
if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
- if (speedXY <= 0.1f)
+ if (speedXY < 0.01f)
return;
float x, y, z;
@@ -462,7 +462,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f
JumpArrivalCastArgs const* arrivalCast /*= nullptr*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/)
{
TC_LOG_DEBUG("misc", "Unit (%s) jumps to point (X: %f Y: %f Z: %f).", _owner->GetGUID().ToString().c_str(), x, y, z);
- if (speedXY <= 0.1f)
+ if (speedXY < 0.01f)
return;
float moveTimeHalf = speedZ / Movement::gravity;
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index 9dc75a1225d..6d6b6198495 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -236,7 +236,7 @@ bool MoveSplineInitArgs::Validate(Unit* unit) const
return false;\
}
CHECK(path.size() > 1);
- CHECK(velocity > 0.01f);
+ CHECK(velocity >= 0.01f);
CHECK(time_perc >= 0.f && time_perc <= 1.f);
CHECK(_checkPathLengths());
if (spellEffectExtra)
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 60a166f4a19..cf365e19e0c 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4299,7 +4299,7 @@ void Spell::EffectKnockBack(SpellEffIndex /*effIndex*/)
float ratio = 0.1f;
float speedxy = float(effectInfo->MiscValue) * ratio;
float speedz = float(damage) * ratio;
- if (speedxy < 0.1f && speedz < 0.1f)
+ if (speedxy < 0.01f && speedz < 0.01f)
return;
float x, y;