diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/Movement/Spline/MoveSpline.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 2 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index df138316623..2226e7289de 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -422,7 +422,7 @@ void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, floa if (_owner->GetTypeId() == TYPEID_PLAYER) return; - if (speedXY <= 0.1f) + if (speedXY < 0.01f) return; float x, y, z; @@ -462,7 +462,7 @@ void MotionMaster::MoveJump(float x, float y, float z, float o, float speedXY, f JumpArrivalCastArgs const* arrivalCast /*= nullptr*/, Movement::SpellEffectExtraData const* spellEffectExtraData /*= nullptr*/) { TC_LOG_DEBUG("misc", "Unit (%s) jumps to point (X: %f Y: %f Z: %f).", _owner->GetGUID().ToString().c_str(), x, y, z); - if (speedXY <= 0.1f) + if (speedXY < 0.01f) return; float moveTimeHalf = speedZ / Movement::gravity; diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp index 9dc75a1225d..6d6b6198495 100644 --- a/src/server/game/Movement/Spline/MoveSpline.cpp +++ b/src/server/game/Movement/Spline/MoveSpline.cpp @@ -236,7 +236,7 @@ bool MoveSplineInitArgs::Validate(Unit* unit) const return false;\ } CHECK(path.size() > 1); - CHECK(velocity > 0.01f); + CHECK(velocity >= 0.01f); CHECK(time_perc >= 0.f && time_perc <= 1.f); CHECK(_checkPathLengths()); if (spellEffectExtra) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 60a166f4a19..cf365e19e0c 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4299,7 +4299,7 @@ void Spell::EffectKnockBack(SpellEffIndex /*effIndex*/) float ratio = 0.1f; float speedxy = float(effectInfo->MiscValue) * ratio; float speedz = float(damage) * ratio; - if (speedxy < 0.1f && speedz < 0.1f) + if (speedxy < 0.01f && speedz < 0.01f) return; float x, y; |
