diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Battlefield/Battlefield.h | 6 | ||||
-rw-r--r-- | src/server/game/Battlefield/BattlefieldMgr.h | 6 | ||||
-rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.cpp | 30 | ||||
-rw-r--r-- | src/server/game/Battlefield/Zones/BattlefieldWG.h | 18 | ||||
-rwxr-xr-x | src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp | 34 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 38 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.h | 1 | ||||
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 2 | ||||
-rw-r--r-- | src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp | 54 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp | 146 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp | 8 | ||||
-rw-r--r-- | src/server/scripts/Spells/spell_paladin.cpp | 2 |
12 files changed, 184 insertions, 161 deletions
diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index 480aafbeb42..2ca6a2e3f96 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -211,9 +211,6 @@ class Battlefield : public ZoneScript /// Call this to init the Battlefield virtual bool SetupBattlefield() { return true; } - /// Generate packet which contain all worldstatedata of area - virtual void FillInitialWorldStates(WorldPacket& /*data*/) {} - /// Update data of a worldstate to all players present in zone void SendUpdateWorldState(uint32 field, uint32 value); @@ -330,7 +327,8 @@ class Battlefield : public ZoneScript virtual void DoCompleteOrIncrementAchievement(uint32 /*achievement*/, Player* /*player*/, uint8 /*incrementNumber = 1*/) {}; /// Send all worldstate data to all player in zone. - virtual void SendInitWorldStatesToAll() {}; + virtual void SendInitWorldStatesToAll() = 0; + virtual void FillInitialWorldStates(WorldPacket& /*data*/) = 0; /// Return if we can use mount in battlefield bool CanFlyIn() { return !m_isActive; } diff --git a/src/server/game/Battlefield/BattlefieldMgr.h b/src/server/game/Battlefield/BattlefieldMgr.h index 4ee37e424fd..1ec1f3b1151 100644 --- a/src/server/game/Battlefield/BattlefieldMgr.h +++ b/src/server/game/Battlefield/BattlefieldMgr.h @@ -46,10 +46,10 @@ class BattlefieldMgr // called when player resurrects void HandlePlayerResurrects(Player * player, uint32 areaflag); // return assigned battlefield - Battlefield *GetBattlefieldToZoneId(uint32 zoneid); - Battlefield *GetBattlefieldByBattleId(uint32 battleid); + Battlefield* GetBattlefieldToZoneId(uint32 zoneid); + Battlefield* GetBattlefieldByBattleId(uint32 battleid); - ZoneScript *GetZoneScript(uint32 zoneId); + ZoneScript* GetZoneScript(uint32 zoneId); void AddZone(uint32 zoneid, Battlefield * handle); diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 350926388ba..de1ee1785d8 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -844,20 +844,13 @@ uint32 BattlefieldWG::GetData(uint32 data) return Battlefield::GetData(data); } -// Method sending worldsate to player -WorldPacket BattlefieldWG::BuildInitWorldStates() -{ - WorldPacket data(SMSG_INIT_WORLD_STATES, (4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (WorkshopsList.size() * 8))); - - data << uint32(m_MapId); - data << uint32(m_ZoneId); - data << uint32(0); - data << uint16(4 + 2 + 4 + BuildingsInZone.size() + WorkshopsList.size()); +void BattlefieldWG::FillInitialWorldStates(WorldPacket& data) +{ data << uint32(BATTLEFIELD_WG_WORLD_STATE_ATTACKER) << uint32(GetAttackerTeam()); data << uint32(BATTLEFIELD_WG_WORLD_STATE_DEFENDER) << uint32(GetDefenderTeam()); - data << uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) << uint32(IsWarTime()? 0 : 1); // Note: cleanup these two, their names look awkward - data << uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE) << uint32(IsWarTime()? 1 : 0); + data << uint32(BATTLEFIELD_WG_WORLD_STATE_ACTIVE) << uint32(IsWarTime() ? 0 : 1); // Note: cleanup these two, their names look awkward + data << uint32(BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE) << uint32(IsWarTime() ? 1 : 0); for (uint32 i = 0; i < 2; ++i) data << ClockWorldState[i] << uint32(time(NULL) + (m_Timer / 1000)); @@ -873,23 +866,28 @@ WorldPacket BattlefieldWG::BuildInitWorldStates() for (Workshop::const_iterator itr = WorkshopsList.begin(); itr != WorkshopsList.end(); ++itr) if (*itr) data << WorkshopsData[(*itr)->workshopId].worldstate << (*itr)->state; - - return data; } void BattlefieldWG::SendInitWorldStatesTo(Player* player) { - WorldPacket data = BuildInitWorldStates(); + WorldPacket data(SMSG_INIT_WORLD_STATES, (4 + 4 + 4 + 2 + (BuildingsInZone.size() * 8) + (WorkshopsList.size() * 8))); + + data << uint32(m_MapId); + data << uint32(m_ZoneId); + data << uint32(0); + data << uint16(10 + BuildingsInZone.size() + WorkshopsList.size()); // Number of fields + + FillInitialWorldStates(data); + player->GetSession()->SendPacket(&data); } void BattlefieldWG::SendInitWorldStatesToAll() { - WorldPacket data = BuildInitWorldStates(); for (uint8 team = 0; team < 2; team++) for (GuidSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) if (Player* player = sObjectAccessor->FindPlayer(*itr)) - player->GetSession()->SendPacket(&data); + SendInitWorldStatesTo(player); } void BattlefieldWG::BrokenWallOrTower(TeamId /*team*/) diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h index 11510e1ea98..323f7f2b13d 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.h +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -26,12 +26,6 @@ #include "GroupMgr.h" #include "Battlefield.h" -uint32 const VehNumWorldState[2] = { 3680, 3490 }; -uint32 const MaxVehNumWorldState[2] = { 3681, 3491 }; -uint32 const ClockWorldState[2] = { 3781, 4354 }; -uint32 const WintergraspFaction[3] = { 1732, 1735, 35 }; -float const WintergraspStalkerPos[4] = { 0, 0, 0, 0 }; - class BattlefieldWG; class WintergraspCapturePoint; @@ -404,9 +398,9 @@ class BattlefieldWG : public Battlefield void UpdateVehicleCountWG(); void UpdateCounterVehicle(bool init); - WorldPacket BuildInitWorldStates(); void SendInitWorldStatesTo(Player* player); void SendInitWorldStatesToAll(); + void FillInitialWorldStates(WorldPacket& data); void HandleKill(Player* killer, Unit* victim); void OnUnitDeath(Unit* unit); @@ -421,6 +415,7 @@ class BattlefieldWG : public Battlefield uint8 GetSpiritGraveyardId(uint32 areaId); uint32 GetData(uint32 data); + protected: bool m_isRelicInteractible; @@ -441,6 +436,12 @@ class BattlefieldWG : public Battlefield GameObject* m_titansRelic; }; +uint32 const VehNumWorldState[] = { 3680, 3490 }; +uint32 const MaxVehNumWorldState[] = { 3681, 3491 }; +uint32 const ClockWorldState[] = { 3781, 4354 }; +uint32 const WintergraspFaction[] = { 1732, 1735, 35 }; +float const WintergraspStalkerPos[] = { 0, 0, 0, 0 }; + uint8 const WG_MAX_OBJ = 32; uint8 const WG_KEEPGAMEOBJECT_MAX = 44; uint8 const WG_MAX_TURRET = 15; @@ -448,6 +449,7 @@ uint8 const WG_MAX_KEEP_NPC = 39; uint8 const WG_MAX_OUTSIDE_NPC = 14; uint8 const WG_OUTSIDE_ALLIANCE_NPC = 7; uint8 const WG_MAX_TELEPORTER = 12; +uint8 const WG_MAX_WORKSHOP = 6; enum WintergraspGameObjectBuildingType { @@ -1112,8 +1114,6 @@ const WintergraspTowerCannonData TowerCannon[WG_MAX_TOWER_CANNON] = // *****************WorkShop Data & Element***************** // ********************************************************* -uint8 const WG_MAX_WORKSHOP = 6; - struct WGWorkshopData { uint8 id; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp index a50553d2fa3..024c570d174 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp @@ -65,7 +65,7 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff) { if (GetStatus() == STATUS_IN_PROGRESS) { - if (GetStartTime() >= 25*MINUTE*IN_MILLISECONDS) + if (GetStartTime() >= 27*MINUTE*IN_MILLISECONDS) { if (GetTeamScore(ALLIANCE) == 0) { @@ -83,7 +83,8 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff) else EndBattleground(ALLIANCE); } - else if (GetStartTime() > uint32(_minutesElapsed * MINUTE * IN_MILLISECONDS)) + // first update needed after 1 minute of game already in progress + else if (GetStartTime() > uint32(_minutesElapsed * MINUTE * IN_MILLISECONDS) + 3 * MINUTE * IN_MILLISECONDS) { ++_minutesElapsed; UpdateWorldState(BG_WS_STATE_TIMER, 25 - _minutesElapsed); @@ -159,6 +160,17 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff) } else { + if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[0])) + { + player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); + player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); + } + if (Player* player = ObjectAccessor::FindPlayer(m_FlagKeepers[1])) + { + player->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); + player->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); + } + _flagSpellForceTimer = 0; //reset timer. _flagDebuffState = 0; } @@ -826,23 +838,17 @@ void BattlegroundWS::FillInitialWorldStates(WorldPacket& data) data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE); - if (GetStatus() == STATUS_IN_PROGRESS) - { - data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1); - data << uint32(BG_WS_STATE_TIMER) << uint32(25-_minutesElapsed); - } - else - data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0); - if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) - data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2); + data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2); else - data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1); + data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1); if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) - data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2); + data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2); else - data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1); + data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1); + data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1); + data << uint32(BG_WS_STATE_TIMER) << uint32(25 - _minutesElapsed); } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ee5f33fc59c..836ea09f727 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -76,6 +76,7 @@ #include "AccountMgr.h" #include "Battlefield.h" #include "BattlefieldMgr.h" +#include "BattlefieldWG.h" #define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS) @@ -9041,6 +9042,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) uint32 mapid = GetMapId(); OutdoorPvP* pvp = sOutdoorPvPMgr->GetOutdoorPvPToZoneId(zoneid); InstanceScript* instance = GetInstanceScript(); + Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid); sLog->outDebug(LOG_FILTER_NETWORKIO, "Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid); @@ -9076,7 +9078,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) NumberOfFields = 83; break; case 3277: - NumberOfFields = 16; + NumberOfFields = 18; break; case 3358: case 3820: @@ -9114,6 +9116,10 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) case 4273: // Ulduar NumberOfFields = 10; break; + case 4197: // Wintergrasp + /// Use the max here, and fill with zeros if missing. + NumberOfFields = 10 + WG_MAX_OBJ + WG_MAX_WORKSHOP; + break; default: NumberOfFields = 12; break; @@ -9123,6 +9129,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) data << uint32(mapid); // mapid data << uint32(zoneid); // zone id data << uint32(areaid); // area id, new 2.1.0 + size_t countPos = data.wpos(); data << uint16(NumberOfFields); // count of uint64 blocks data << uint32(0x8d8) << uint32(0x0); // 1 data << uint32(0x8d7) << uint32(0x0); // 2 @@ -9668,6 +9675,16 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) data << uint32(4131) << uint32(0); // 10 WORLDSTATE_CRATES_REVEALED } break; + // Wintergrasp + case 4197: + if (bf && bf->GetTypeId() == BATTLEFIELD_WG) + { + bf->FillInitialWorldStates(data); + break; + } + else + data.put<uint16>(countPos, 12); + // No break here, intended. default: data << uint32(0x914) << uint32(0x0); // 7 data << uint32(0x913) << uint32(0x0); // 8 @@ -9677,6 +9694,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid) } GetSession()->SendPacket(&data); SendBGWeekendWorldStates(); + SendBattlefieldWorldStates(); } void Player::SendBGWeekendWorldStates() @@ -9694,6 +9712,24 @@ void Player::SendBGWeekendWorldStates() } } +void Player::SendBattlefieldWorldStates() +{ + /// Send misc stuff that needs to be sent on every login, like the battle timers. + if (sWorld->getBoolConfig(CONFIG_WINTERGRASP_ENABLE)) + { + if (BattlefieldWG* wg = (BattlefieldWG*)sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG)) + { + if (wg->IsWarTime()) + SendUpdateWorldState(ClockWorldState[1], uint32(time(NULL))); + else // Time to next battle + { + uint32 timer = wg->GetTimer() / 1000; + SendUpdateWorldState(ClockWorldState[1], time(NULL) + timer); + } + } + } +} + uint32 Player::GetXPRestBonus(uint32 xp) { uint32 rested_bonus = (uint32)GetRestBonus(); // xp for each rested bonus diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 0decacd6258..82e91985b04 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2125,6 +2125,7 @@ class Player : public Unit, public GridObject<Player> void SendUpdateWorldState(uint32 Field, uint32 Value); void SendDirectMessage(WorldPacket* data); void SendBGWeekendWorldStates(); + void SendBattlefieldWorldStates(); void SendAurasForTarget(Unit* target); diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3e9ab113918..0a3876c6946 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6673,7 +6673,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere { victim->CastCustomSpell(beaconTarget, triggered_spell_id, &basepoints0, NULL, NULL, true, 0, triggeredByAura); return true; - } + } else return false; } diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp index 7f4da5666ff..9274a016e2f 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp @@ -19,16 +19,13 @@ #include "ScriptedCreature.h" #include "ahnkahet.h" -//not in db enum Yells { - SAY_AGGRO = -1619014, - SAY_SLAY_1 = -1619015, - SAY_SLAY_2 = -1619016, - SAY_SLAY_3 = -1619017, - SAY_DEATH = -1619018, - SAY_EGG_SAC_1 = -1619019, - SAY_EGG_SAC_2 = -1619020 + SAY_AGGRO = 0, + SAY_SLAY = 1, + SAY_DEATH = 2, + SAY_EGG_SAC = 3, + EMOTE_HATCHES = 4 }; enum Spells @@ -50,8 +47,6 @@ enum Creatures #define ACTION_AHNKAHAR_GUARDIAN_DEAD 1 #define DATA_RESPECT_YOUR_ELDERS 2 -#define EMOTE_HATCHES "An Ahn'kahar Guardian hatches!" - class boss_elder_nadox : public CreatureScript { public: @@ -61,7 +56,7 @@ class boss_elder_nadox : public CreatureScript { boss_elder_nadoxAI(Creature* creature) : ScriptedAI(creature) { - instance = me->GetInstanceScript(); + instance = creature->GetInstanceScript(); } uint32 uiPlagueTimer; @@ -78,16 +73,13 @@ class boss_elder_nadox : public CreatureScript void Reset() { - uiPlagueTimer = 13000; - uiRagueTimer = 20000; - + uiPlagueTimer = 13000; + uiRagueTimer = 20000; uiSwarmerSpawnTimer = 10000; - uiGuardSpawnTimer = 25000; - - uiEnrageTimer = 5000; - - bGuardSpawned = false; - respectYourElders = true; + uiGuardSpawnTimer = 25000; + uiEnrageTimer = 5000; + bGuardSpawned = false; + respectYourElders = true; if (instance) instance->SetData(DATA_ELDER_NADOX_EVENT, NOT_STARTED); @@ -95,7 +87,7 @@ class boss_elder_nadox : public CreatureScript void EnterCombat(Unit* /*who*/) { - DoScriptText(SAY_DEATH, me); + Talk(SAY_AGGRO); if (instance) instance->SetData(DATA_ELDER_NADOX_EVENT, IN_PROGRESS); @@ -103,12 +95,12 @@ class boss_elder_nadox : public CreatureScript void KilledUnit(Unit* /*who*/) { - DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me); + Talk(SAY_SLAY); } void JustDied(Unit* /*killer*/) { - DoScriptText(SAY_SLAY_3, me); //SAY_SLAY_3 on death? + Talk(SAY_DEATH); if (instance) instance->SetData(DATA_ELDER_NADOX_EVENT, DONE); @@ -135,7 +127,7 @@ class boss_elder_nadox : public CreatureScript if (uiPlagueTimer <= diff) { - DoCast(me->getVictim(), SPELL_BROOD_PLAGUE); + DoCastVictim(SPELL_BROOD_PLAGUE); uiPlagueTimer = 15000; } else @@ -160,7 +152,7 @@ class boss_elder_nadox : public CreatureScript DoCast(me, SPELL_SUMMON_SWARMERS, true); DoCast(me, SPELL_SUMMON_SWARMERS); if (urand(1, 3) == 3) // 33% chance of dialog - DoScriptText(RAND(SAY_EGG_SAC_1, SAY_EGG_SAC_2), me); + Talk(SAY_EGG_SAC); uiSwarmerSpawnTimer = 10000; } @@ -169,7 +161,7 @@ class boss_elder_nadox : public CreatureScript if (!bGuardSpawned && uiGuardSpawnTimer <= diff) { - me->MonsterTextEmote(EMOTE_HATCHES, me->GetGUID(), true); + Talk(EMOTE_HATCHES, me->GetGUID()); DoCast(me, SPELL_SUMMON_SWARM_GUARD); bGuardSpawned = true; } @@ -217,7 +209,7 @@ class mob_ahnkahar_nerubian : public CreatureScript { mob_ahnkahar_nerubianAI(Creature* creature) : ScriptedAI(creature) { - instance = me->GetInstanceScript(); + instance = creature->GetInstanceScript(); } InstanceScript* instance; @@ -237,9 +229,7 @@ class mob_ahnkahar_nerubian : public CreatureScript Nadox->AI()->DoAction(ACTION_AHNKAHAR_GUARDIAN_DEAD); } - void EnterCombat(Unit* /*who*/) - { - } + void EnterCombat(Unit* /*who*/) {} void UpdateAI(uint32 const diff) { @@ -300,9 +290,7 @@ public: class achievement_respect_your_elders : public AchievementCriteriaScript { public: - achievement_respect_your_elders() : AchievementCriteriaScript("achievement_respect_your_elders") - { - } + achievement_respect_your_elders() : AchievementCriteriaScript("achievement_respect_your_elders") {} bool OnCheck(Player* /*player*/, Unit* target) { diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp index 98b3a6b658b..6a4a5255293 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp @@ -21,97 +21,93 @@ enum Yells { - SAY_AGGRO = -1603240, - SAY_HARDMODE_ON = -1603241, - SAY_MKII_ACTIVATE = -1603242, - SAY_MKII_SLAY_1 = -1603243, - SAY_MKII_SLAY_2 = -1603244, - SAY_MKII_DEATH = -1603245, - SAY_VX001_ACTIVATE = -1603246, - SAY_VX001_SLAY_1 = -1603247, - SAY_VX001_SLAY_2 = -1603248, - SAY_VX001_DEATH = -1603249, - SAY_AERIAL_ACTIVATE = -1603250, - SAY_AERIAL_SLAY_1 = -1603251, - SAY_AERIAL_SLAY_2 = -1603252, - SAY_AERIAL_DEATH = -1603253, - SAY_V07TRON_ACTIVATE = -1603254, - SAY_V07TRON_SLAY_1 = -1603255, - SAY_V07TRON_SLAY_2 = -1603256, - SAY_V07TRON_DEATH = -1603257, - SAY_BERSERK = -1603258, - SAY_YS_HELP = -1603259, + SAY_AGGRO = 0, + SAY_HARDMODE_ON = 1, + SAY_MKII_ACTIVATE = 2, + SAY_MKII_SLAY = 3, + SAY_MKII_DEATH = 4, + SAY_VX001_ACTIVATE = 5, + SAY_VX001_SLAY = 6, + SAY_VX001_DEATH = 7, + SAY_AERIAL_ACTIVATE = 8, + SAY_AERIAL_SLAY = 9, + SAY_AERIAL_DEATH = 10, + SAY_V07TRON_ACTIVATE = 11, + SAY_V07TRON_SLAY = 12, + SAY_V07TRON_DEATH = 13, + SAY_BERSERK = 14, + SAY_YS_HELP = 15 }; enum Spells { - SPELL_JETPACK = 63341, - SPELL_EMERGENCY_MODE = 64582, - SPELL_SELF_REPAIR = 64383, - SPELL_MAGNETIC_CORE = 64444, - // Leviathan MK II - SPELL_FLAME_SUPPRESSANT_MK = 64570, - SPELL_NAPALM_SHELL = 63666, - SPELL_PLASMA_BLAST = 62977, - SPELL_PROXIMITY_MINES = 63027, - SPELL_SHOCK_BLAST = 63631, - // VX 001 - SPELL_FLAME_SUPPRESSANT_VX = 65192, - SPELL_FROSTBOMB = 64623, - SPELL_HAND_PULSE = 64348, - SPELL_SPINNING_UP = 63414, - SPELL_RAPID_BURST = 63387, - SPELL_P3WX2_LASER_BARRAGE = 63293, - SPELL_ROCKET_STRIKE = 63041, - SPELL_HEAT_WAVE = 63677, - // Aerial Command Unit - SPELL_PLASMA_BALL = 63689, - // Additonal spells - SPELL_MAGNETIC_FIELD = 64668, - SPELL_DEAFENING_SIREN = 64616, - SPELL_WATER_SPRAY = 64619, - SPELL_FROST_BOMB_HARD_MODE = 64627, - SPELL_EXPLOSION = 66351, - SPELL_DISARM = 1842, - SPELL_RIDE_VEHICLE = 46598, - SPELL_TRIGGER_MISSILE = 65347, + SPELL_JETPACK = 63341, + SPELL_EMERGENCY_MODE = 64582, + SPELL_SELF_REPAIR = 64383, + SPELL_MAGNETIC_CORE = 64444, + // Leviathan MK II + SPELL_FLAME_SUPPRESSANT_MK = 64570, + SPELL_NAPALM_SHELL = 63666, + SPELL_PLASMA_BLAST = 62977, + SPELL_PROXIMITY_MINES = 63027, + SPELL_SHOCK_BLAST = 63631, + // VX 001 + SPELL_FLAME_SUPPRESSANT_VX = 65192, + SPELL_FROSTBOMB = 64623, + SPELL_HAND_PULSE = 64348, + SPELL_SPINNING_UP = 63414, + SPELL_RAPID_BURST = 63387, + SPELL_P3WX2_LASER_BARRAGE = 63293, + SPELL_ROCKET_STRIKE = 63041, + SPELL_HEAT_WAVE = 63677, + // Aerial Command Unit + SPELL_PLASMA_BALL = 63689, + // Additonal spells + SPELL_MAGNETIC_FIELD = 64668, + SPELL_DEAFENING_SIREN = 64616, + SPELL_WATER_SPRAY = 64619, + SPELL_FROST_BOMB_HARD_MODE = 64627, + SPELL_EXPLOSION = 66351, + SPELL_DISARM = 1842, + SPELL_RIDE_VEHICLE = 46598, + SPELL_TRIGGER_MISSILE = 65347, }; enum Npc { - NPC_ASSAULT_BOT = 34057, - NPC_BOMB_BOT = 33836, - NPC_JUNK_BOT = 33855, - NPC_EMERGENCE_FIRE_BOT = 34147, - NPC_FROST_BOMB = 34149, + NPC_ASSAULT_BOT = 34057, + NPC_BOMB_BOT = 33836, + NPC_JUNK_BOT = 33855, + NPC_EMERGENCE_FIRE_BOT = 34147, + NPC_FROST_BOMB = 34149, }; class spell_ulduar_proximity_mines : public SpellScriptLoader { - public: - spell_ulduar_proximity_mines() : SpellScriptLoader("spell_ulduar_proximity_mines") { } + public: + spell_ulduar_proximity_mines() : SpellScriptLoader("spell_ulduar_proximity_mines") { } - class spell_ulduar_proximity_minesSpellScript : public SpellScript - { - PrepareSpellScript(spell_ulduar_proximity_minesSpellScript) + class spell_ulduar_proximity_minesSpellScript : public SpellScript + { + PrepareSpellScript(spell_ulduar_proximity_minesSpellScript) - void HandleScript(SpellEffIndex effIndex) - { - PreventHitDefaultEffect(effIndex); - for (uint8 i = 0; i < 10; ++i) - GetCaster()->CastSpell(GetCaster(), SPELL_TRIGGER_MISSILE, true); - } + void HandleScript(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + for (uint8 i = 0; i < 10; ++i) + GetCaster()->CastSpell(GetCaster(), SPELL_TRIGGER_MISSILE, true); + } - void Register() - { - OnEffectHitTarget += SpellEffectFn(spell_ulduar_proximity_minesSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); - } - }; + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_ulduar_proximity_minesSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; - SpellScript* GetSpellScript() const - { - return new spell_ulduar_proximity_minesSpellScript(); - } + SpellScript* GetSpellScript() const + { + return new spell_ulduar_proximity_minesSpellScript(); + } }; void AddSC_boss_mimiron() diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp index e8e938dc06b..6038b7ed9d6 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp @@ -369,7 +369,7 @@ class boss_razorscale : public CreatureScript void MovementInform(uint32 type, uint32 id) { - if (type == POINT_MOTION_TYPE && id == 1) + if (type == EFFECT_MOTION_TYPE && id == 1) { phase = PHASE_GROUND; events.SetPhase(PHASE_GROUND); @@ -407,7 +407,7 @@ class boss_razorscale : public CreatureScript if (HarpoonCounter == RAID_MODE(2, 4)) { HarpoonCounter = 0; - me->GetMotionMaster()->MovePoint(1, RazorGround); + me->GetMotionMaster()->MoveLand(1, RazorGround); } if (phase == PHASE_GROUND) @@ -423,7 +423,7 @@ class boss_razorscale : public CreatureScript me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetReactState(REACT_PASSIVE); me->AttackStop(); - me->GetMotionMaster()->MovePoint(0, RazorFlight); + me->GetMotionMaster()->MoveTakeoff(0, RazorFlight); events.ScheduleEvent(EVENT_FIREBALL, 7000, 0, PHASE_FLIGHT); events.ScheduleEvent(EVENT_DEVOURING, 10000, 0, PHASE_FLIGHT); events.ScheduleEvent(EVENT_SUMMON, 5000, 0, PHASE_FLIGHT); @@ -525,7 +525,7 @@ class boss_razorscale : public CreatureScript phase = PHASE_PERMAGROUND; events.SetPhase(PHASE_PERMAGROUND); me->SetCanFly(false); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED | UNIT_FLAG_PACIFIED); me->SetReactState(REACT_AGGRESSIVE); me->RemoveAurasDueToSpell(SPELL_HARPOON_TRIGGER); me->SetSpeed(MOVE_FLIGHT, 1.0f, true); diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp index 0102c3cb1ae..7be80088101 100644 --- a/src/server/scripts/Spells/spell_paladin.cpp +++ b/src/server/scripts/Spells/spell_paladin.cpp @@ -627,7 +627,7 @@ class spell_pal_divine_sacrifice : public SpellScriptLoader bool Load() { - + if (Unit* caster = GetCaster()) { if (caster->GetTypeId() == TYPEID_PLAYER) |