diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Spell.cpp | 12 | ||||
-rw-r--r-- | src/game/Unit.cpp | 10 |
2 files changed, 14 insertions, 8 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 15cee611db0..378bd06aa95 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -2125,8 +2125,11 @@ void Spell::cancel() if(m_spellState == SPELL_STATE_FINISHED) return; + uint32 oldState = m_spellState; + m_spellState = SPELL_STATE_FINISHED; + m_autoRepeat = false; - switch (m_spellState) + switch (oldState) { case SPELL_STATE_PREPARING: case SPELL_STATE_DELAYED: @@ -2158,10 +2161,13 @@ void Spell::cancel() } break; } - finish(false); - m_caster->RemoveDynObject(m_spellInfo->Id); m_caster->RemoveGameObject(m_spellInfo->Id,true); + + //set state back so finish will be processed + m_spellState = oldState; + + finish(false); } void Spell::cast(bool skipCheck) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 7bdb3b28d27..6c75903072f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -4706,13 +4706,10 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) if(!caster) // can be already located for IsSingleTargetSpell case caster = Aur->GetCaster(); - if(caster) + if(caster && caster->isAlive()) { - if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE) - statue = ((Totem*)caster); - // stop caster chanelling state - else if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL] + if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL] //prevent recurential call && caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) { @@ -4727,6 +4724,9 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel(); } } + + if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE) + statue = ((Totem*)caster); } // Unsummon summon as possessed creatures on spell cancel |