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-rw-r--r--src/game/BattleGroundMgr.cpp4
-rw-r--r--src/game/GameEvent.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index d9426240799..6249967bf4c 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -1028,7 +1028,7 @@ void BattleGroundMgr::Update(time_t diff)
{
DistributeArenaPoints();
m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
- CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME('"I64FMTD"')",(uint64)m_NextAutoDistributionTime);
+ CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME("I64FMTD")",(uint64)m_NextAutoDistributionTime);
}
m_AutoDistributionTimeChecker = 600000; // check 10 minutes
}
@@ -1562,7 +1562,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
{
sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now.");
m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
- CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME('"I64FMTD"') )",(uint64)m_NextAutoDistributionTime);
+ CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME("I64FMTD") )",(uint64)m_NextAutoDistributionTime);
}
else
{
diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp
index 6a7ce09a02d..88028290dba 100644
--- a/src/game/GameEvent.cpp
+++ b/src/game/GameEvent.cpp
@@ -1503,7 +1503,7 @@ void GameEvent::SaveWorldEventStateToDB(uint16 event_id)
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
if(mGameEvent[event_id].nextstart)
- CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME('"I64FMTD"'))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart);
+ CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart);
else
CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);
CharacterDatabase.CommitTransaction();