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-rw-r--r--src/server/game/Maps/Map.cpp11
-rw-r--r--src/server/game/Maps/Map.h1
-rw-r--r--src/server/game/Maps/MapInstanced.cpp3
-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/World/World.cpp25
-rw-r--r--src/server/game/World/World.h2
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp5
-rw-r--r--src/server/worldserver/worldserver.conf.dist20
8 files changed, 62 insertions, 7 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 2da5193b2ec..7b94895c3de 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -129,9 +129,9 @@ void Map::LoadMMap(int gx, int gy)
bool mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap((sWorld->GetDataPath() + "mmaps").c_str(), GetId(), gx, gy);
if (mmapLoadResult)
- TC_LOG_DEBUG("maps", "MMAP loaded name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ TC_LOG_DEBUG("mmaps", "MMAP loaded name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
else
- TC_LOG_ERROR("maps", "Could not load MMAP name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ TC_LOG_ERROR("mmaps", "Could not load MMAP name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
}
void Map::LoadVMap(int gx, int gy)
@@ -209,6 +209,13 @@ void Map::LoadMapAndVMap(int gx, int gy)
}
}
+void Map::LoadAllCells()
+{
+ for (uint32 cellX = 0; cellX < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellX++)
+ for (uint32 cellY = 0; cellY < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellY++)
+ LoadGrid((cellX + 0.5f - CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL, (cellY + 0.5f - CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL);
+}
+
void Map::InitStateMachine()
{
si_GridStates[GRID_STATE_INVALID] = new InvalidState;
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index bc2bf72f271..1da3f40c1d0 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -308,6 +308,7 @@ class Map : public GridRefManager<NGridType>
bool GetUnloadLock(const GridCoord &p) const { return getNGrid(p.x_coord, p.y_coord)->getUnloadLock(); }
void SetUnloadLock(const GridCoord &p, bool on) { getNGrid(p.x_coord, p.y_coord)->setUnloadExplicitLock(on); }
void LoadGrid(float x, float y);
+ void LoadAllCells();
bool UnloadGrid(NGridType& ngrid, bool pForce);
virtual void UnloadAll();
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 47b9b376b1e..58decc05354 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -230,6 +230,9 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
bool load_data = save != NULL;
map->CreateInstanceData(load_data);
+ if (sWorld->getBoolConfig(CONFIG_INSTANCEMAP_LOAD_GRIDS))
+ map->LoadAllCells();
+
m_InstancedMaps[InstanceId] = map;
return map;
}
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 0a3562e8f3d..30eaef5d5c9 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -354,7 +354,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
, GetPlayerInfo().c_str());
break;
case STATUS_UNHANDLED:
- TC_LOG_ERROR("network.opcode", "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
+ TC_LOG_DEBUG("network.opcode", "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
, GetPlayerInfo().c_str());
break;
}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 5652f8c7ebb..2263fbca49f 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -599,6 +599,18 @@ void World::LoadConfigSettings(bool reload)
m_bool_configs[CONFIG_PRESERVE_CUSTOM_CHANNELS] = sConfigMgr->GetBoolDefault("PreserveCustomChannels", false);
m_int_configs[CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION] = sConfigMgr->GetIntDefault("PreserveCustomChannelDuration", 14);
m_bool_configs[CONFIG_GRID_UNLOAD] = sConfigMgr->GetBoolDefault("GridUnload", true);
+ m_bool_configs[CONFIG_BASEMAP_LOAD_GRIDS] = sConfigMgr->GetBoolDefault("BaseMapLoadAllGrids", false);
+ if (m_bool_configs[CONFIG_BASEMAP_LOAD_GRIDS] && m_bool_configs[CONFIG_GRID_UNLOAD])
+ {
+ TC_LOG_ERROR("server.loading", "BaseMapLoadAllGrids enabled, but GridUnload also enabled. GridUnload must be disabled to enable base map pre-loading. Base map pre-loading disabled");
+ m_bool_configs[CONFIG_BASEMAP_LOAD_GRIDS] = false;
+ }
+ m_bool_configs[CONFIG_INSTANCEMAP_LOAD_GRIDS] = sConfigMgr->GetBoolDefault("InstanceMapLoadAllGrids", false);
+ if (m_bool_configs[CONFIG_INSTANCEMAP_LOAD_GRIDS] && m_bool_configs[CONFIG_GRID_UNLOAD])
+ {
+ TC_LOG_ERROR("server.loading", "InstanceMapLoadAllGrids enabled, but GridUnload also enabled. GridUnload must be disabled to enable instance map pre-loading. Instance map pre-loading disabled");
+ m_bool_configs[CONFIG_INSTANCEMAP_LOAD_GRIDS] = false;
+ }
m_int_configs[CONFIG_INTERVAL_SAVE] = sConfigMgr->GetIntDefault("PlayerSaveInterval", 15 * MINUTE * IN_MILLISECONDS);
m_int_configs[CONFIG_INTERVAL_DISCONNECT_TOLERANCE] = sConfigMgr->GetIntDefault("DisconnectToleranceInterval", 0);
m_bool_configs[CONFIG_STATS_SAVE_ONLY_ON_LOGOUT] = sConfigMgr->GetBoolDefault("PlayerSave.Stats.SaveOnlyOnLogout", true);
@@ -1893,6 +1905,19 @@ void World::SetInitialWorldSettings()
LoadCharacterInfoStore();
+ // Preload all cells, if required for the base maps
+ if (sWorld->getBoolConfig(CONFIG_BASEMAP_LOAD_GRIDS))
+ {
+ sMapMgr->DoForAllMaps([](Map* map)
+ {
+ if (!map->Instanceable())
+ {
+ TC_LOG_INFO("server.loading", "Pre-loading base map data for map %u", map->GetId());
+ map->LoadAllCells();
+ }
+ });
+ }
+
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
TC_LOG_INFO("server.worldserver", "World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000));
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 5c18f8db6c3..6d1f6313ae5 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -166,6 +166,8 @@ enum WorldBoolConfigs
CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA,
CONFIG_RESET_DUEL_COOLDOWNS,
CONFIG_RESET_DUEL_HEALTH_MANA,
+ CONFIG_BASEMAP_LOAD_GRIDS,
+ CONFIG_INSTANCEMAP_LOAD_GRIDS,
BOOL_CONFIG_VALUE_COUNT
};
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index b937fc4e0a4..a1a60befd9f 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -1409,10 +1409,7 @@ public:
map = player->GetMap();
handler->PSendSysMessage("Loading all cells (mapId: %u). Current next GameObject %u, Creature %u", map->GetId(), map->GetMaxLowGuid<HighGuid::GameObject>(), map->GetMaxLowGuid<HighGuid::Unit>());
- for (uint32 cellX = 0; cellX < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellX++)
- for (uint32 cellY = 0; cellY < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellY++)
- map->LoadGrid((cellX + 0.5f - CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL, (cellY + 0.5f - CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL);
-
+ map->LoadAllCells();
handler->PSendSysMessage("Cells loaded (mapId: %u) After load - Next GameObject %u, Creature %u", map->GetId(), map->GetMaxLowGuid<HighGuid::GameObject>(), map->GetMaxLowGuid<HighGuid::Unit>());
return true;
}
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 12acc744f84..ab567f891f8 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -270,6 +270,25 @@ MaxOverspeedPings = 2
GridUnload = 1
#
+# BaseMapLoadAllGrids
+# Description: Load all grids for base maps upon load. Requires GridUnload to be 0.
+# This will take around 5GB of ram upon server load, and will take some time
+# to initially load the server.
+# Default: 0 - (Don't pre-load all base maps, dynamically load as used)
+# 1 - (Preload all grids in all base maps upon load)
+
+BaseMapLoadAllGrids = 0
+
+#
+# InstanceMapLoadAllGrids
+# Description: Load all grids for instance maps upon load. Requires GridUnload to be 0.
+# Upon loading an instance map, all creatures/objects in the map will be pre-loaded
+# Default: 0 - (Don't pre-load all base maps, dynamically load as used)
+# 1 - (Preload all grids in the instance upon load)
+
+InstanceMapLoadAllGrids = 0
+
+#
# SocketTimeOutTime
# Description: Time (in milliseconds) after which a connection being idle on the character
# selection screen is disconnected.
@@ -3466,6 +3485,7 @@ Logger.server=3,Console Server
Logger.commands.gm=3,Console GM
Logger.sql.sql=5,Console DBErrors
Logger.sql.updates=3,Console Server
+Logger.mmaps=3,Server
#Logger.achievement=3,Console Server
#Logger.addon=3,Console Server